update examples to include NeoHookean Model and new damping model
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@@ -236,9 +236,9 @@ void VolumetricDeformable::initPhysics()
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psb->m_cfg.kCHR = 1; // collision hardness with rigid body
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psb->m_cfg.kDF = 0.5;
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psb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
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getDeformableDynamicsWorld()->addForce(psb, new btDeformableMassSpringForce(0,0.01));
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getDeformableDynamicsWorld()->addForce(psb, new btDeformableMassSpringForce(0,0.03));
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getDeformableDynamicsWorld()->addForce(psb, new btDeformableGravityForce(gravity));
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getDeformableDynamicsWorld()->addForce(psb, new btDeformableCorotatedForce(.5,.5));
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getDeformableDynamicsWorld()->addForce(psb, new btDeformableNeoHookeanForce(.5,2.5));
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}
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// add a few rigid bodies
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Ctor_RbUpStack(4);
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