Committing height field terrain work from tomva1@yahoo.com

This commit is contained in:
john.mccutchan
2008-11-06 19:41:31 +00:00
parent 521314b9e7
commit 9b5df088de
18 changed files with 1257 additions and 130 deletions

View File

@@ -18,71 +18,107 @@ subject to the following restrictions:
#include "LinearMath/btTransformUtil.h"
btHeightfieldTerrainShape::btHeightfieldTerrainShape(int heightStickWidth, int heightStickLength,void* heightfieldData,btScalar maxHeight,int upAxis,bool useFloatData,bool flipQuadEdges)
: btConcaveShape (), m_heightStickWidth(heightStickWidth),
m_heightStickLength(heightStickLength),
m_maxHeight(maxHeight),
m_width((btScalar)heightStickWidth-1),
m_length((btScalar)heightStickLength-1),
m_heightfieldDataUnknown(heightfieldData),
m_useFloatData(useFloatData),
m_flipQuadEdges(flipQuadEdges),
m_useDiamondSubdivision(false),
m_upAxis(upAxis),
m_localScaling(btScalar(1.),btScalar(1.),btScalar(1.))
btHeightfieldTerrainShape::btHeightfieldTerrainShape
(
int heightStickWidth, int heightStickLength, void* heightfieldData,
btScalar heightScale, btScalar minHeight, btScalar maxHeight,int upAxis,
PHY_ScalarType hdt, bool flipQuadEdges
)
{
initialize(heightStickWidth, heightStickLength, heightfieldData,
heightScale, minHeight, maxHeight, upAxis, hdt,
flipQuadEdges);
}
btHeightfieldTerrainShape::btHeightfieldTerrainShape(int heightStickWidth, int heightStickLength,void* heightfieldData,btScalar maxHeight,int upAxis,bool useFloatData,bool flipQuadEdges)
{
// legacy constructor: support only float or unsigned char,
// and min height is zero
PHY_ScalarType hdt = (useFloatData) ? PHY_FLOAT : PHY_UCHAR;
btScalar minHeight = 0.0;
// previously, height = uchar * maxHeight / 65535.
// So to preserve legacy behavior, heightScale = maxHeight / 65535
btScalar heightScale = maxHeight / 65535;
initialize(heightStickWidth, heightStickLength, heightfieldData,
heightScale, minHeight, maxHeight, upAxis, hdt,
flipQuadEdges);
}
void btHeightfieldTerrainShape::initialize
(
int heightStickWidth, int heightStickLength, void* heightfieldData,
btScalar heightScale, btScalar minHeight, btScalar maxHeight, int upAxis,
PHY_ScalarType hdt, bool flipQuadEdges
)
{
// validation
btAssert(heightStickWidth > 1 && "bad width");
btAssert(heightStickLength > 1 && "bad length");
btAssert(heightfieldData && "null heightfield data");
// btAssert(heightScale) -- do we care? Trust caller here
btAssert(minHeight <= maxHeight && "bad min/max height");
btAssert(upAxis >= 0 && upAxis < 3 &&
"bad upAxis--should be in range [0,2]");
btAssert(hdt != PHY_UCHAR || hdt != PHY_FLOAT || hdt != PHY_SHORT &&
"Bad height data type enum");
// initialize member variables
m_shapeType = TERRAIN_SHAPE_PROXYTYPE;
m_heightStickWidth = heightStickWidth;
m_heightStickLength = heightStickLength;
m_minHeight = minHeight;
m_maxHeight = maxHeight;
m_width = (btScalar) (heightStickWidth - 1);
m_length = (btScalar) (heightStickLength - 1);
m_heightScale = heightScale;
m_heightfieldDataUnknown = heightfieldData;
m_heightDataType = hdt;
m_flipQuadEdges = flipQuadEdges;
m_useDiamondSubdivision = false;
m_upAxis = upAxis;
m_localScaling.setValue(btScalar(1.), btScalar(1.), btScalar(1.));
btScalar quantizationMargin = 1.f;
//enlarge the AABB to avoid division by zero when initializing the quantization values
btVector3 clampValue(quantizationMargin,quantizationMargin,quantizationMargin);
btVector3 halfExtents(0,0,0);
// determine min/max axis-aligned bounding box (aabb) values
switch (m_upAxis)
{
case 0:
{
halfExtents.setValue(
btScalar(m_maxHeight),
btScalar(m_width), //?? don't know if this should change
btScalar(m_length));
m_localAabbMin.setValue(m_minHeight, 0, 0);
m_localAabbMax.setValue(m_maxHeight, m_width, m_length);
break;
}
case 1:
{
halfExtents.setValue(
btScalar(m_width),
btScalar(m_maxHeight),
btScalar(m_length));
m_localAabbMin.setValue(0, m_minHeight, 0);
m_localAabbMax.setValue(m_width, m_maxHeight, m_length);
break;
};
case 2:
{
halfExtents.setValue(
btScalar(m_width),
btScalar(m_length),
btScalar(m_maxHeight)
);
m_localAabbMin.setValue(0, 0, m_minHeight);
m_localAabbMax.setValue(m_width, m_length, m_maxHeight);
break;
}
default:
{
//need to get valid m_upAxis
btAssert(0);
btAssert(0 && "Bad m_upAxis");
}
}
halfExtents*= btScalar(0.5);
m_localAabbMin = -halfExtents - clampValue;
m_localAabbMax = halfExtents + clampValue;
btVector3 aabbSize = m_localAabbMax - m_localAabbMin;
// remember origin (defined as exact middle of aabb)
m_localOrigin = btScalar(0.5) * (m_localAabbMin + m_localAabbMax);
}
btHeightfieldTerrainShape::~btHeightfieldTerrainShape()
{
}
@@ -92,33 +128,53 @@ btHeightfieldTerrainShape::~btHeightfieldTerrainShape()
void btHeightfieldTerrainShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
{
btVector3 halfExtents = (m_localAabbMax-m_localAabbMin)* m_localScaling * btScalar(0.5);
halfExtents += btVector3(getMargin(),getMargin(),getMargin());
btVector3 localOrigin(0, 0, 0);
localOrigin[m_upAxis] = (m_minHeight + m_maxHeight) * btScalar(0.5);
localOrigin *= m_localScaling;
btMatrix3x3 abs_b = t.getBasis().absolute();
btVector3 center = t.getOrigin();
btVector3 extent = btVector3(abs_b[0].dot(halfExtents),
abs_b[1].dot(halfExtents),
abs_b[2].dot(halfExtents));
extent += btVector3(getMargin(),getMargin(),getMargin());
aabbMin = center - extent;
aabbMax = center + extent;
}
btScalar btHeightfieldTerrainShape::getHeightFieldValue(int x,int y) const
{
btScalar val = 0.f;
if (m_useFloatData)
switch (m_heightDataType)
{
val = m_heightfieldDataFloat[(y*m_heightStickWidth)+x];
} else
{
//assume unsigned short int
unsigned char heightFieldValue = m_heightfieldDataUnsignedChar[(y*m_heightStickWidth)+x];
val = heightFieldValue* (m_maxHeight/btScalar(65535));
case PHY_FLOAT:
{
val = m_heightfieldDataFloat[(y*m_heightStickWidth)+x];
break;
}
case PHY_UCHAR:
{
unsigned char heightFieldValue = m_heightfieldDataUnsignedChar[(y*m_heightStickWidth)+x];
val = heightFieldValue * m_heightScale;
break;
}
case PHY_SHORT:
{
short hfValue = m_heightfieldDataShort[(y * m_heightStickWidth) + x];
val = hfValue * m_heightScale;
break;
}
default:
{
btAssert(!"Bad m_heightDataType");
}
}
return val;
}
@@ -178,41 +234,73 @@ void btHeightfieldTerrainShape::getVertex(int x,int y,btVector3& vertex) const
}
static inline int
getQuantized
(
float x
)
{
if (x < 0.0) {
return (int) (x - 0.5);
}
return (int) (x + 0.5);
}
/// given input vector, return quantized version
/**
This routine is basically determining the gridpoint indices for a given
input vector, answering the question: "which gridpoint is closest to the
provided point?".
"with clamp" means that we restrict the point to be in the heightfield's
axis-aligned bounding box.
*/
void btHeightfieldTerrainShape::quantizeWithClamp(int* out, const btVector3& point,int /*isMax*/) const
{
btVector3 clampedPoint(point);
clampedPoint.setMax(m_localAabbMin);
clampedPoint.setMin(m_localAabbMax);
btVector3 v = (clampedPoint);// - m_bvhAabbMin) * m_bvhQuantization;
///@todo: optimization: check out how to removed this btFabs
out[0] = getQuantized(clampedPoint.getX());
out[1] = getQuantized(clampedPoint.getY());
out[2] = getQuantized(clampedPoint.getZ());
out[0] = (int)(v.getX() + v.getX() / btFabs(v.getX())* btScalar(0.5) );
out[1] = (int)(v.getY() + v.getY() / btFabs(v.getY())* btScalar(0.5) );
out[2] = (int)(v.getZ() + v.getZ() / btFabs(v.getZ())* btScalar(0.5) );
}
/// process all triangles within the provided axis-aligned bounding box
/**
basic algorithm:
- convert input aabb to local coordinates (scale down and shift for local origin)
- convert input aabb to a range of heightfield grid points (quantize)
- iterate over all triangles in that subset of the grid
*/
void btHeightfieldTerrainShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
{
(void)callback;
(void)aabbMax;
(void)aabbMin;
//quantize the aabbMin and aabbMax, and adjust the start/end ranges
int quantizedAabbMin[3];
int quantizedAabbMax[3];
// scale down the input aabb's so they are in local (non-scaled) coordinates
btVector3 localAabbMin = aabbMin*btVector3(1.f/m_localScaling[0],1.f/m_localScaling[1],1.f/m_localScaling[2]);
btVector3 localAabbMax = aabbMax*btVector3(1.f/m_localScaling[0],1.f/m_localScaling[1],1.f/m_localScaling[2]);
// account for local origin
localAabbMin += m_localOrigin;
localAabbMax += m_localOrigin;
//quantize the aabbMin and aabbMax, and adjust the start/end ranges
int quantizedAabbMin[3];
int quantizedAabbMax[3];
quantizeWithClamp(quantizedAabbMin, localAabbMin,0);
quantizeWithClamp(quantizedAabbMax, localAabbMax,1);
// expand the min/max quantized values
// this is to catch the case where the input aabb falls between grid points!
for (int i = 0; i < 3; ++i) {
quantizedAabbMin[i]--;
quantizedAabbMax[i]++;
}
int startX=0;
int endX=m_heightStickWidth-1;
@@ -223,11 +311,6 @@ void btHeightfieldTerrainShape::processAllTriangles(btTriangleCallback* callback
{
case 0:
{
quantizedAabbMin[1]+=m_heightStickWidth/2-1;
quantizedAabbMax[1]+=m_heightStickWidth/2+1;
quantizedAabbMin[2]+=m_heightStickLength/2-1;
quantizedAabbMax[2]+=m_heightStickLength/2+1;
if (quantizedAabbMin[1]>startX)
startX = quantizedAabbMin[1];
if (quantizedAabbMax[1]<endX)
@@ -240,11 +323,6 @@ void btHeightfieldTerrainShape::processAllTriangles(btTriangleCallback* callback
}
case 1:
{
quantizedAabbMin[0]+=m_heightStickWidth/2-1;
quantizedAabbMax[0]+=m_heightStickWidth/2+1;
quantizedAabbMin[2]+=m_heightStickLength/2-1;
quantizedAabbMax[2]+=m_heightStickLength/2+1;
if (quantizedAabbMin[0]>startX)
startX = quantizedAabbMin[0];
if (quantizedAabbMax[0]<endX)
@@ -257,11 +335,6 @@ void btHeightfieldTerrainShape::processAllTriangles(btTriangleCallback* callback
};
case 2:
{
quantizedAabbMin[0]+=m_heightStickWidth/2-1;
quantizedAabbMax[0]+=m_heightStickWidth/2+1;
quantizedAabbMin[1]+=m_heightStickLength/2-1;
quantizedAabbMax[1]+=m_heightStickLength/2+1;
if (quantizedAabbMin[0]>startX)
startX = quantizedAabbMin[0];
if (quantizedAabbMax[0]<endX)