allow obsolete OpenGL2 drawer to render with z-up axis.

This commit is contained in:
erwincoumans
2016-11-12 11:59:40 -08:00
parent 7577c6d893
commit 9bad64fed9
7 changed files with 33 additions and 25 deletions

View File

@@ -44,7 +44,7 @@ protected:
ShapeCache* cache(btConvexShape*);
virtual void drawSceneInternal(const btDiscreteDynamicsWorld* world, int pass);
virtual void drawSceneInternal(const btDiscreteDynamicsWorld* world, int pass, int cameraUpAxis);
public:
GL_ShapeDrawer();
@@ -53,7 +53,7 @@ public:
virtual void drawScene(const btDiscreteDynamicsWorld* world, bool useShadows);
virtual void drawScene(const btDiscreteDynamicsWorld* world, bool useShadows, int cameraUpAxis);
///drawOpenGL might allocate temporary memoty, stores pointer in shape userpointer
virtual void drawOpenGL(btScalar* m, const btCollisionShape* shape, const btVector3& color,int debugMode,const btVector3& worldBoundsMin,const btVector3& worldBoundsMax);