allow obsolete OpenGL2 drawer to render with z-up axis.
This commit is contained in:
@@ -1,7 +0,0 @@
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--start_demo_name=R2D2 Grasp
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--mouse_move_multiplier=0.400000
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--mouse_wheel_multiplier=0.010000
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--background_color_red= 0.900000
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--background_color_green= 0.900000
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--background_color_blue= 1.000000
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--fixed_timestep= 0.000000
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@@ -782,7 +782,7 @@ GL_ShapeDrawer::~GL_ShapeDrawer()
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}
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}
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void GL_ShapeDrawer::drawSceneInternal(const btDiscreteDynamicsWorld* dynamicsWorld, int pass)
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void GL_ShapeDrawer::drawSceneInternal(const btDiscreteDynamicsWorld* dynamicsWorld, int pass, int cameraUpAxis)
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{
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btAssert(dynamicsWorld);
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@@ -849,7 +849,12 @@ void GL_ShapeDrawer::drawSceneInternal(const btDiscreteDynamicsWorld* dynamicsWo
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//if (!(getDebugMode()& btIDebugDraw::DBG_DrawWireframe))
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int debugMode = 0;//getDebugMode()
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//btVector3 m_sundirection(-1,-1,-1);
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btVector3 m_sundirection(btVector3(1,-2,1)*1000);
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if (cameraUpAxis==2)
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{
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m_sundirection = btVector3(1,1,-2)*1000;
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}
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switch(pass)
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{
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@@ -861,9 +866,12 @@ void GL_ShapeDrawer::drawSceneInternal(const btDiscreteDynamicsWorld* dynamicsWo
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}
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void GL_ShapeDrawer::drawScene(const btDiscreteDynamicsWorld* dynamicsWorld, bool useShadows)
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//this GL_ShapeDrawer will be removed, in the meanwhile directly access this global 'useShadoMaps'
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extern bool useShadowMap;
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void GL_ShapeDrawer::drawScene(const btDiscreteDynamicsWorld* dynamicsWorld, bool useShadows1, int cameraUpAxis)
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{
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bool useShadows = useShadowMap;
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GLfloat light_ambient[] = { btScalar(0.2), btScalar(0.2), btScalar(0.2), btScalar(1.0) };
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GLfloat light_diffuse[] = { btScalar(1.0), btScalar(1.0), btScalar(1.0), btScalar(1.0) };
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GLfloat light_specular[] = { btScalar(1.0), btScalar(1.0), btScalar(1.0), btScalar(1.0 )};
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@@ -897,7 +905,7 @@ void GL_ShapeDrawer::drawScene(const btDiscreteDynamicsWorld* dynamicsWorld, boo
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{
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glClear(GL_STENCIL_BUFFER_BIT);
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glEnable(GL_CULL_FACE);
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drawSceneInternal(dynamicsWorld,0);
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drawSceneInternal(dynamicsWorld,0, cameraUpAxis);
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glDisable(GL_LIGHTING);
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glDepthMask(GL_FALSE);
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@@ -907,10 +915,10 @@ void GL_ShapeDrawer::drawScene(const btDiscreteDynamicsWorld* dynamicsWorld, boo
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glStencilFunc(GL_ALWAYS,1,0xFFFFFFFFL);
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glFrontFace(GL_CCW);
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glStencilOp(GL_KEEP,GL_KEEP,GL_INCR);
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drawSceneInternal(dynamicsWorld,1);
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drawSceneInternal(dynamicsWorld,1,cameraUpAxis);
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glFrontFace(GL_CW);
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glStencilOp(GL_KEEP,GL_KEEP,GL_DECR);
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drawSceneInternal(dynamicsWorld,1);
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drawSceneInternal(dynamicsWorld,1,cameraUpAxis);
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glFrontFace(GL_CCW);
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glPolygonMode(GL_FRONT,GL_FILL);
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@@ -929,7 +937,7 @@ void GL_ShapeDrawer::drawScene(const btDiscreteDynamicsWorld* dynamicsWorld, boo
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glStencilFunc( GL_NOTEQUAL, 0, 0xFFFFFFFFL );
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glStencilOp( GL_KEEP, GL_KEEP, GL_KEEP );
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glDisable(GL_LIGHTING);
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drawSceneInternal(dynamicsWorld,2);
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drawSceneInternal(dynamicsWorld,2,cameraUpAxis);
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glEnable(GL_LIGHTING);
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glDepthFunc(GL_LESS);
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glDisable(GL_STENCIL_TEST);
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@@ -938,6 +946,6 @@ void GL_ShapeDrawer::drawScene(const btDiscreteDynamicsWorld* dynamicsWorld, boo
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else
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{
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glDisable(GL_CULL_FACE);
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drawSceneInternal(dynamicsWorld,0);
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drawSceneInternal(dynamicsWorld,0,cameraUpAxis);
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}
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}
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@@ -44,7 +44,7 @@ protected:
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ShapeCache* cache(btConvexShape*);
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virtual void drawSceneInternal(const btDiscreteDynamicsWorld* world, int pass);
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virtual void drawSceneInternal(const btDiscreteDynamicsWorld* world, int pass, int cameraUpAxis);
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public:
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GL_ShapeDrawer();
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@@ -53,7 +53,7 @@ public:
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virtual void drawScene(const btDiscreteDynamicsWorld* world, bool useShadows);
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virtual void drawScene(const btDiscreteDynamicsWorld* world, bool useShadows, int cameraUpAxis);
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///drawOpenGL might allocate temporary memoty, stores pointer in shape userpointer
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virtual void drawOpenGL(btScalar* m, const btCollisionShape* shape, const btVector3& color,int debugMode,const btVector3& worldBoundsMin,const btVector3& worldBoundsMax);
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@@ -338,7 +338,7 @@ void OpenGLGuiHelper::render(const btDiscreteDynamicsWorld* rbWorld)
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if (m_data->m_gl2ShapeDrawer && rbWorld)
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{
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m_data->m_gl2ShapeDrawer->enableTexture(true);
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m_data->m_gl2ShapeDrawer->drawScene(rbWorld,true);
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m_data->m_gl2ShapeDrawer->drawScene(rbWorld,true, m_data->m_glApp->getUpAxis());
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}
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}
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void OpenGLGuiHelper::createPhysicsDebugDrawer(btDiscreteDynamicsWorld* rbWorld)
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@@ -44,7 +44,7 @@ public:
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};
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btAlignedObjectArray<std::string> gFileNameArray;
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static btAlignedObjectArray<std::string> gMCFJFileNameArray;
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#define MAX_NUM_MOTORS 1024
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@@ -94,7 +94,7 @@ ImportMJCFSetup::ImportMJCFSetup(struct GUIHelperInterface* helper, int option,
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setFileName(fileName);
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} else
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{
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gFileNameArray.clear();
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gMCFJFileNameArray.clear();
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@@ -112,26 +112,26 @@ ImportMJCFSetup::ImportMJCFSetup(struct GUIHelperInterface* helper, int option,
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b3Printf("mjcf_files.txt entry %s",fileName);
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if (result==1)
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{
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gFileNameArray.push_back(fileName);
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gMCFJFileNameArray.push_back(fileName);
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}
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} while (result==1);
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fclose(f);
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}
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if (gFileNameArray.size()==0)
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if (gMCFJFileNameArray.size()==0)
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{
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gFileNameArray.push_back("quadruped/quadruped.mjcf");
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gMCFJFileNameArray.push_back("quadruped/quadruped.mjcf");
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}
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int numFileNames = gFileNameArray.size();
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int numFileNames = gMCFJFileNameArray.size();
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if (count>=numFileNames)
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{
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count=0;
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}
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sprintf(m_fileName,"%s",gFileNameArray[count++].c_str());
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sprintf(m_fileName,"%s",gMCFJFileNameArray[count++].c_str());
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}
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}
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@@ -70,6 +70,11 @@ struct SimpleOpenGL2AppInternalData
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{
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GLuint m_fontTextureId;
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GLuint m_largeFontTextureId;
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int m_upAxis;
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SimpleOpenGL2AppInternalData()
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:m_upAxis(1)
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{
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}
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};
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static GLuint BindFont2(const CTexFont *_Font)
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@@ -268,10 +273,11 @@ void SimpleOpenGL2App::drawGrid(DrawGridData data)
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}
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void SimpleOpenGL2App::setUpAxis(int axis)
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{
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this->m_data->m_upAxis = axis;
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}
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int SimpleOpenGL2App::getUpAxis() const
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{
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return 1;
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return this->m_data->m_upAxis;
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}
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void SimpleOpenGL2App::swapBuffer()
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@@ -33,6 +33,7 @@ void SimpleOpenGL2Renderer::updateCamera(int upAxis)
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float projection[16];
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float view[16];
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m_camera.setAspectRatio((float)m_width/(float)m_height);
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m_camera.setCameraUpAxis(upAxis);
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m_camera.update();
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m_camera.getCameraProjectionMatrix(projection);
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m_camera.getCameraViewMatrix(view);
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