From 9bba23bf5109749a7a4638440176ef8de679c187 Mon Sep 17 00:00:00 2001 From: "erwin.coumans" Date: Sat, 8 Nov 2008 22:42:19 +0000 Subject: [PATCH] use eRadial as default for TerrainDemo --- Demos/TerrainDemo/Makefile.am | 1 + Demos/TerrainDemo/TerrainDemo.cpp | 4 +++- 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/Demos/TerrainDemo/Makefile.am b/Demos/TerrainDemo/Makefile.am index d8867de40..9df77829d 100644 --- a/Demos/TerrainDemo/Makefile.am +++ b/Demos/TerrainDemo/Makefile.am @@ -1,3 +1,4 @@ + noinst_PROGRAMS=TerrainDemo TerrainDemo_SOURCES=TerrainDemo.cpp TerrainDemo.h main.cpp diff --git a/Demos/TerrainDemo/TerrainDemo.cpp b/Demos/TerrainDemo/TerrainDemo.cpp index 38bf7d36f..9e6af75ce 100644 --- a/Demos/TerrainDemo/TerrainDemo.cpp +++ b/Demos/TerrainDemo/TerrainDemo.cpp @@ -1,3 +1,4 @@ + /* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2006,2008 Erwin Coumans http://continuousphysics.com/Bullet/ @@ -653,7 +654,7 @@ void TerrainDemo::initialize(void) // set up basic state m_upAxis = 1; // start with Y-axis as "up" m_type = PHY_FLOAT; - m_model = eFractal; + m_model = eRadial;//eFractal; m_isDynamic = true; // set up the physics world @@ -868,6 +869,7 @@ void TerrainDemo::resetPhysics(void) // set origin to middle of heightfield btTransform tr; tr.setIdentity(); + tr.setOrigin(btVector3(0,-20,0)); // create ground object float mass = 0.0;