Update btOpenCLUtils to allow caching of precompiled program binaries (save/load). See Bullet/Demos/SerializeDemo/AMD for an example use
Fix in btBulletWorldImporter: load friction/restitution and patch radius of btCapsuleShape (it needs to embed the margin) Partly apply a modified patch to make the SerializeDemo_AMD work, but avoid breaking the MiniCL version. See Issue 594
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@@ -1,3 +1,18 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2010 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "btBulletWorldImporter.h"
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#include "../BulletFileLoader/btBulletFile.h"
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@@ -454,23 +469,24 @@ btCollisionShape* btBulletWorldImporter::convertCollisionShape( btCollisionShap
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{
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case 0:
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{
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shape = createCapsuleShapeX(implicitShapeDimensions.getY(),2*implicitShapeDimensions.getX());
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shape = createCapsuleShapeX(implicitShapeDimensions.getY()+bsd->m_collisionMargin*2,2*implicitShapeDimensions.getX());
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break;
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}
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case 1:
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{
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shape = createCapsuleShapeY(implicitShapeDimensions.getX(),2*implicitShapeDimensions.getY());
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shape = createCapsuleShapeY(implicitShapeDimensions.getX()+bsd->m_collisionMargin*2,2*implicitShapeDimensions.getY());
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break;
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}
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case 2:
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{
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shape = createCapsuleShapeZ(implicitShapeDimensions.getX(),2*implicitShapeDimensions.getZ());
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shape = createCapsuleShapeZ(implicitShapeDimensions.getX()+bsd->m_collisionMargin*2,2*implicitShapeDimensions.getZ());
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break;
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}
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default:
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{
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printf("error: wrong up axis for btCapsuleShape\n");
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}
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bsd->m_collisionMargin = 0.f;
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};
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@@ -567,7 +583,7 @@ btCollisionShape* btBulletWorldImporter::convertCollisionShape( btCollisionShap
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if (shape)
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{
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shape->setMargin(bsd->m_collisionMargin);
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//shape->setMargin(bsd->m_collisionMargin);
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btVector3 localScaling;
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localScaling.deSerializeFloat(bsd->m_localScaling);
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shape->setLocalScaling(localScaling);
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@@ -654,7 +670,9 @@ btCollisionShape* btBulletWorldImporter::convertCollisionShape( btCollisionShap
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compoundShape->addChildShape(localTransform,childShape);
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} else
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{
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#ifdef _DEBUG
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printf("error: couldn't create childShape for compoundShape\n");
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#endif
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}
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}
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@@ -668,7 +686,9 @@ btCollisionShape* btBulletWorldImporter::convertCollisionShape( btCollisionShap
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}
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default:
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{
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#ifdef _DEBUG
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printf("unsupported shape type (%d)\n",shapeData->m_shapeType);
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#endif
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}
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}
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@@ -827,6 +847,10 @@ bool btBulletWorldImporter::convertAllObjects( bParse::btBulletFile* bulletFile
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}
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bool isDynamic = mass!=0.f;
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btRigidBody* body = createRigidBody(isDynamic,mass,startTransform,shape,colObjData->m_collisionObjectData.m_name);
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body->setFriction(colObjData->m_collisionObjectData.m_friction);
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body->setRestitution(colObjData->m_collisionObjectData.m_restitution);
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#ifdef USE_INTERNAL_EDGE_UTILITY
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if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
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{
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@@ -857,7 +881,9 @@ bool btBulletWorldImporter::convertAllObjects( bParse::btBulletFile* bulletFile
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startTransform.deSerializeDouble(colObjData->m_worldTransform);
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btCollisionShape* shape = (btCollisionShape*)*shapePtr;
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btCollisionObject* body = createCollisionObject(startTransform,shape,colObjData->m_name);
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body->setFriction(colObjData->m_friction);
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body->setRestitution(colObjData->m_restitution);
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#ifdef USE_INTERNAL_EDGE_UTILITY
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if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
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{
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@@ -55,6 +55,10 @@ namespace bParse
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};
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///The btBulletWorldImporter is a starting point to import .bullet files.
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///note that not all data is converted yet. You are expected to override or modify this class.
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///See Bullet/Demos/SerializeDemo for a derived class that extract btSoftBody objects too.
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class btBulletWorldImporter
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{
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protected:
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