some finishing touches for drawing shadows/clusters/textures.

This commit is contained in:
erwin.coumans
2008-08-01 06:11:11 +00:00
parent 7bf65e95f4
commit 9c776c6ed0
7 changed files with 89 additions and 19 deletions

View File

@@ -96,12 +96,26 @@ public:
{
return m_dynamicsWorld;
}
virtual void setDrawClusters(bool drawClusters)
{
}
void setOrthographicProjection();
void resetPerspectiveProjection();
bool setTexturing(bool enable) { return(m_shapeDrawer.enableTexture(enable)); }
bool setShadows(bool enable) { bool p=m_enableshadows;m_enableshadows=enable;return(p); }
bool getTexturing() const
{
return m_shapeDrawer.hasTextureEnabled();
}
bool getShadows() const
{
return m_enableshadows;
}
int getDebugMode()
{
@@ -110,6 +124,10 @@ public:
void setDebugMode(int mode);
void setAzi(float azi)
{
m_azi = azi;
}
void setCameraUp(const btVector3& camUp)
{