some finishing touches for drawing shadows/clusters/textures.

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erwin.coumans committed 2008-08-01 06:11:11 +00:00
1 parent 7bf65e95f4
commit 9c776c6ed0
7 files changed
+89 -19

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@@ -1,17 +1,17 @@
#include "RagdollDemo.h"
#include "GlutStuff.h"
#include "RagdollDemo.h"
#include "GlutStuff.h"
#include "GLDebugDrawer.h"
#include "btBulletDynamicsCommon.h"
GLDebugDrawer gDebugDrawer;
int main(int argc,char* argv[])
{
RagdollDemo demoApp;
demoApp.initPhysics();
demoApp.getDynamicsWorld()->setDebugDrawer(&gDebugDrawer);
return glutmain(argc, argv,640,480,"Bullet Physics Demo. http://bullet.sf.net",&demoApp);
}
GLDebugDrawer gDebugDrawer;
int main(int argc,char* argv[])
{
RagdollDemo demoApp;
demoApp.initPhysics();
demoApp.getDynamicsWorld()->setDebugDrawer(&gDebugDrawer);
return glutmain(argc, argv,640,480,"Bullet Physics Demo. http://bullet.sf.net",&demoApp);
}