some finishing touches for drawing shadows/clusters/textures.
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@@ -1,17 +1,17 @@
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#include "RagdollDemo.h"
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#include "GlutStuff.h"
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#include "RagdollDemo.h"
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#include "GlutStuff.h"
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#include "GLDebugDrawer.h"
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#include "btBulletDynamicsCommon.h"
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GLDebugDrawer gDebugDrawer;
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int main(int argc,char* argv[])
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{
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RagdollDemo demoApp;
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demoApp.initPhysics();
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demoApp.getDynamicsWorld()->setDebugDrawer(&gDebugDrawer);
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return glutmain(argc, argv,640,480,"Bullet Physics Demo. http://bullet.sf.net",&demoApp);
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}
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GLDebugDrawer gDebugDrawer;
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int main(int argc,char* argv[])
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{
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RagdollDemo demoApp;
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demoApp.initPhysics();
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demoApp.getDynamicsWorld()->setDebugDrawer(&gDebugDrawer);
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return glutmain(argc, argv,640,480,"Bullet Physics Demo. http://bullet.sf.net",&demoApp);
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}
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