some finishing touches for drawing shadows/clusters/textures.

This commit is contained in:
erwin.coumans
2008-08-01 06:11:11 +00:00
parent 7bf65e95f4
commit 9c776c6ed0
7 changed files with 89 additions and 19 deletions

View File

@@ -134,6 +134,9 @@ static void drawSlider(btSliderConstraint* pSlider)
void SliderConstraintDemo::initPhysics()
{
setTexturing(true);
setShadows(true);
setCameraDistance(26.f);
// init world
@@ -154,7 +157,8 @@ void SliderConstraintDemo::initPhysics()
m_dynamicsWorld = wp;
// add floor
btCollisionShape* groundShape = new btStaticPlaneShape(btVector3(0,1,0),50);
//btCollisionShape* groundShape = new btStaticPlaneShape(btVector3(0,1,0),50);
btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(50.),btScalar(50.),btScalar(50.)));
m_collisionShapes.push_back(groundShape);
btTransform groundTransform;
groundTransform.setIdentity();