some finishing touches for drawing shadows/clusters/textures.
This commit is contained in:
@@ -110,14 +110,16 @@ public:
|
||||
return demo;
|
||||
}
|
||||
|
||||
const btSoftRigidDynamicsWorld* getSoftDynamicsWorld() const
|
||||
virtual void setDrawClusters(bool drawClusters);
|
||||
|
||||
virtual const btSoftRigidDynamicsWorld* getSoftDynamicsWorld() const
|
||||
{
|
||||
///just make it a btSoftRigidDynamicsWorld please
|
||||
///or we will add type checking
|
||||
return (btSoftRigidDynamicsWorld*) m_dynamicsWorld;
|
||||
}
|
||||
|
||||
btSoftRigidDynamicsWorld* getSoftDynamicsWorld()
|
||||
virtual btSoftRigidDynamicsWorld* getSoftDynamicsWorld()
|
||||
{
|
||||
///just make it a btSoftRigidDynamicsWorld please
|
||||
///or we will add type checking
|
||||
|
||||
Reference in New Issue
Block a user