Deformables: enable double sided rendering, reduced the number of debug lines in regular rendering.
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@@ -40,7 +40,7 @@ public:
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virtual void writeSingleInstanceScaleToCPU(const double* scale, int srcIndex);
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virtual void writeSingleInstanceSpecularColorToCPU(const double* specular, int srcIndex) {}
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virtual void writeSingleInstanceSpecularColorToCPU(const float* specular, int srcIndex) {}
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virtual void writeSingleInstanceFlagsToCPU(int flags, int srcIndex) {}
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virtual void getCameraViewMatrix(float viewMat[16]) const;
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virtual void getCameraProjectionMatrix(float projMat[16]) const;
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virtual void drawTexturedTriangleMesh(float worldPosition[3], float worldOrientation[4], const float* vertices, int numvertices, const unsigned int* indices, int numIndices, float color[4], int textureIndex = -1, int vertexLayout = 0)
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