Deformables: enable double sided rendering, reduced the number of debug lines in regular rendering.

This commit is contained in:
Erwin Coumans
2019-11-12 20:08:49 -08:00
parent b25d806b14
commit 9ca957387f
15 changed files with 108 additions and 41 deletions

View File

@@ -40,7 +40,7 @@ public:
virtual void writeSingleInstanceScaleToCPU(const double* scale, int srcIndex);
virtual void writeSingleInstanceSpecularColorToCPU(const double* specular, int srcIndex) {}
virtual void writeSingleInstanceSpecularColorToCPU(const float* specular, int srcIndex) {}
virtual void writeSingleInstanceFlagsToCPU(int flags, int srcIndex) {}
virtual void getCameraViewMatrix(float viewMat[16]) const;
virtual void getCameraProjectionMatrix(float projMat[16]) const;
virtual void drawTexturedTriangleMesh(float worldPosition[3], float worldOrientation[4], const float* vertices, int numvertices, const unsigned int* indices, int numIndices, float color[4], int textureIndex = -1, int vertexLayout = 0)