Deformables: enable double sided rendering, reduced the number of debug lines in regular rendering.
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@@ -93,7 +93,9 @@ public:
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}
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virtual int stepSimulation(btScalar timeStep, int maxSubSteps = 1, btScalar fixedTimeStep = btScalar(1.) / btScalar(60.));
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virtual void debugDrawWorld();
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void setSolverCallback(btSolverCallback cb)
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{
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m_solverCallback = cb;
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@@ -178,6 +180,7 @@ public:
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{
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m_lineSearch = lineSearch;
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}
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};
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#endif //BT_DEFORMABLE_MULTIBODY_DYNAMICS_WORLD_H
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