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README.md
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README.md
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[](https://travis-ci.org/bulletphysics/bullet3)
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[](https://ci.appveyor.com/project/erwincoumans/bullet3)
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# Bullet 2.x including pybullet, Virtual Reality support
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# Bullet Physics SDK
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This is the official repository of Bullet 2.x, moved from http://bullet.googlecode.com
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It includes the optional experimental Bullet 3 GPU pipeline.
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This is the official C++ source code repository of the Bullet Physics SDK: real-time collision detection and multi-physics simulation for games, visual effects, and robotics etc.
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New in Bullet 2.85: pybullet Python bindings, improved support for robotics and VR
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The Bullet 2 API will stay default and up-to-date while slowly moving to a new API.
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The steps towards a new API is in a nutshell:
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https://docs.google.com/document/d/1u9vyzPtrVoVhYqQOGNWUgjRbfwfCdIts_NzmvgiJ144/edit
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## Requirements for Bullet 3
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## Requirements for experimental OpenCL GPGPU support
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The entire collision detection and rigid body dynamics is executed on the GPU.
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The entire collision detection and rigid body dynamics can be executed on the GPU.
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A high-end desktop GPU, such as an AMD Radeon 7970 or NVIDIA GTX 680 or better.
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We succesfully tested the software under Windows, Linux and Mac OSX.
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You can use mouse picking to grab objects. When holding the ALT or CONTROL key, you have Maya style camera mouse controls.
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Press F1 to create a series of screenshots. Hit ESCAPE to exit the demo app.
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See docs folder for further information.
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Check out the docs folder and the Bullet physics forums for further information.
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