+ add dummy getcwd/getenv for PS3 compatibility
+ disable HAVE_SIGNAL_H 0 for LibXML + removed unused variable in btCollisionWorld + removed unused variable in btSequentialImpulseConstraintSolver
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@@ -407,8 +407,6 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
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btVoronoiSimplexSolver simplexSolver;
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btGjkEpaPenetrationDepthSolver gjkEpaPenetrationSolver;
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bool result = false;
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btContinuousConvexCollision convexCaster1(castShape,convexShape,&simplexSolver,&gjkEpaPenetrationSolver);
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//btGjkConvexCast convexCaster2(castShape,convexShape,&simplexSolver);
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//btSubsimplexConvexCast convexCaster3(castShape,convexShape,&simplexSolver);
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