PyBullet: free cached textures
PyBullet: bool PhysicsServerCommandProcessor::pickBody, disable collision filtering to allow picking of all objects
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@@ -9186,6 +9186,22 @@ void PhysicsServerCommandProcessor::physicsDebugDraw(int debugDrawFlags)
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}
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struct MyResultCallback : public btCollisionWorld::ClosestRayResultCallback
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{
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MyResultCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld)
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:btCollisionWorld::ClosestRayResultCallback(rayFromWorld, rayToWorld)
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{
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}
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virtual bool needsCollision(btBroadphaseProxy* proxy0) const
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{
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return true;
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}
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};
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bool PhysicsServerCommandProcessor::pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)
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{
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@@ -9193,8 +9209,8 @@ bool PhysicsServerCommandProcessor::pickBody(const btVector3& rayFromWorld, cons
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if (m_data->m_dynamicsWorld==0)
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return false;
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btCollisionWorld::ClosestRayResultCallback rayCallback(rayFromWorld, rayToWorld);
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//btCollisionWorld::ClosestRayResultCallback rayCallback(rayFromWorld, rayToWorld);
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MyResultCallback rayCallback(rayFromWorld, rayToWorld);
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m_data->m_dynamicsWorld->rayTest(rayFromWorld, rayToWorld, rayCallback);
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if (rayCallback.hasHit())
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{
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