Expose PyBullet.calculateVelocityQuaternion, getAxisAngleFromQuaternion, getQuaternionFromAxisAngle, getDifferenceQuaternion

Add preparation for DeepMimic humanoid environment, replicating parts of https://github.com/xbpeng/DeepMimic
Loading humanoid.urdf and applying motion action: examples/pybullet/gym/pybullet_envs/mimic/humanoid.py
Loading MotionCapture data: examples/pybullet/gym/pybullet_envs/mimic/motion_capture_data.py
Little test: examples/pybullet/gym/pybullet_envs/mimic/humanoid_test.py
This commit is contained in:
erwincoumans
2018-11-16 17:29:03 -08:00
parent b13e84e43c
commit 9e99f5cdbc
9 changed files with 640 additions and 6 deletions

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import os, inspect
import math
currentdir = os.path.dirname(os.path.abspath(inspect.getfile(inspect.currentframe())))
parentdir = os.path.dirname(os.path.dirname(currentdir))
os.sys.path.insert(0,parentdir)
class HumanoidPose(object):
def __init__(self):
pass
def Reset(self):
self._basePos = [0,0,0]
self._baseLinVel = [0,0,0]
self._baseOrn = [0,0,0,1]
self._baseAngVel = [0,0,0]
self._chestRot = [0,0,0,1]
self._chestVel = [0,0,0]
self._neckRot = [0,0,0,1]
self._neckVel = [0,0,0]
self._rightHipRot = [0,0,0,1]
self._rightHipVel = [0,0,0]
self._rightKneeRot = [0]
self._rightKneeVel = [0]
self._rightAnkleRot = [0,0,0,1]
self._rightAnkleVel = [0,0,0]
self._rightShoulderRot = [0,0,0,1]
self._rightShoulderVel = [0,0,0]
self._rightElbowRot = [0]
self._rightElbowVel = [0]
self._leftHipRot = [0,0,0,1]
self._leftHipVel = [0,0,0]
self._leftKneeRot = [0]
self._leftKneeVel = [0]
self._leftAnkleRot = [0,0,0,1]
self._leftAnkleVel = [0,0,0]
self._leftShoulderRot = [0,0,0,1]
self._leftShoulderVel = [0,0,0]
self._leftElbowRot = [0]
self._leftElbowVel = [0]
def ComputeLinVel(self,posStart, posEnd, deltaTime):
vel = [(posEnd[0]-posStart[0])/deltaTime,(posEnd[1]-posStart[1])/deltaTime,(posEnd[2]-posStart[2])/deltaTime]
return vel
def ComputeAngVel(self,ornStart, ornEnd, deltaTime, bullet_client):
dorn = bullet_client.getDifferenceQuaternion(ornStart,ornEnd)
axis,angle = bullet_client.getAxisAngleFromQuaternion(dorn)
angVel = [(axis[0]*angle)/deltaTime,(axis[1]*angle)/deltaTime,(axis[2]*angle)/deltaTime]
return angVel
def NormalizeQuaternion(self, orn):
length2 = orn[0]*orn[0]+orn[1]*orn[1]+orn[2]*orn[2]+orn[3]*orn[3]
if (length2>0):
length = math.sqrt(length2)
print("Normalize? length=",length)
def PostProcessMotionData(self, frameData):
baseOrn1Start = [frameData[5],frameData[6], frameData[7],frameData[4]]
self.NormalizeQuaternion(baseOrn1Start)
chestRotStart = [frameData[9],frameData[10],frameData[11],frameData[8]]
neckRotStart = [frameData[13],frameData[14],frameData[15],frameData[12]]
rightHipRotStart = [frameData[17],frameData[18],frameData[19],frameData[16]]
rightAnkleRotStart = [frameData[22],frameData[23],frameData[24],frameData[21]]
rightShoulderRotStart = [frameData[26],frameData[27],frameData[28],frameData[25]]
leftHipRotStart = [frameData[31],frameData[32],frameData[33],frameData[30]]
leftAnkleRotStart = [frameData[36],frameData[37],frameData[38],frameData[35]]
leftShoulderRotStart = [frameData[40],frameData[41],frameData[42],frameData[39]]
def Slerp(self, frameFraction, frameData, frameDataNext,bullet_client ):
keyFrameDuration = frameData[0]
basePos1Start = [frameData[1],frameData[2],frameData[3]]
basePos1End = [frameDataNext[1],frameDataNext[2],frameDataNext[3]]
self._basePos = [basePos1Start[0]+frameFraction*(basePos1End[0]-basePos1Start[0]),
basePos1Start[1]+frameFraction*(basePos1End[1]-basePos1Start[1]),
basePos1Start[2]+frameFraction*(basePos1End[2]-basePos1Start[2])]
self._baseLinVel = self.ComputeLinVel(basePos1Start,basePos1End, keyFrameDuration)
baseOrn1Start = [frameData[5],frameData[6], frameData[7],frameData[4]]
baseOrn1Next = [frameDataNext[5],frameDataNext[6], frameDataNext[7],frameDataNext[4]]
self._baseOrn = bullet_client.getQuaternionSlerp(baseOrn1Start,baseOrn1Next,frameFraction)
self._baseAngVel = self.ComputeAngVel(baseOrn1Start,baseOrn1Next, keyFrameDuration, bullet_client)
##pre-rotate to make z-up
#y2zPos=[0,0,0.0]
#y2zOrn = p.getQuaternionFromEuler([1.57,0,0])
#basePos,baseOrn = p.multiplyTransforms(y2zPos, y2zOrn,basePos1,baseOrn1)
chestRotStart = [frameData[9],frameData[10],frameData[11],frameData[8]]
chestRotEnd = [frameDataNext[9],frameDataNext[10],frameDataNext[11],frameDataNext[8]]
self._chestRot = bullet_client.getQuaternionSlerp(chestRotStart,chestRotEnd,frameFraction)
self._chestVel = self.ComputeAngVel(chestRotStart,chestRotEnd,keyFrameDuration,bullet_client)
neckRotStart = [frameData[13],frameData[14],frameData[15],frameData[12]]
neckRotEnd= [frameDataNext[13],frameDataNext[14],frameDataNext[15],frameDataNext[12]]
self._neckRot = bullet_client.getQuaternionSlerp(neckRotStart,neckRotEnd,frameFraction)
self._neckVel = self.ComputeAngVel(neckRotStart,neckRotEnd,keyFrameDuration,bullet_client)
rightHipRotStart = [frameData[17],frameData[18],frameData[19],frameData[16]]
rightHipRotEnd = [frameDataNext[17],frameDataNext[18],frameDataNext[19],frameDataNext[16]]
self._rightHipRot = bullet_client.getQuaternionSlerp(rightHipRotStart,rightHipRotEnd,frameFraction)
self._rightHipVel = self.ComputeAngVel(rightHipRotStart,rightHipRotEnd,keyFrameDuration,bullet_client)
rightKneeRotStart = [frameData[20]]
rightKneeRotEnd = [frameDataNext[20]]
self._rightKneeRot = [rightKneeRotStart[0]+frameFraction*(rightKneeRotEnd[0]-rightKneeRotStart[0])]
self._rightKneeVel = (rightKneeRotEnd[0]-rightKneeRotStart[0])/keyFrameDuration
rightAnkleRotStart = [frameData[22],frameData[23],frameData[24],frameData[21]]
rightAnkleRotEnd = [frameDataNext[22],frameDataNext[23],frameDataNext[24],frameDataNext[21]]
self._rightAnkleRot = bullet_client.getQuaternionSlerp(rightAnkleRotStart,rightAnkleRotEnd,frameFraction)
self._rightAnkleVel = self.ComputeAngVel(rightAnkleRotStart,rightAnkleRotEnd,keyFrameDuration,bullet_client)
rightShoulderRotStart = [frameData[26],frameData[27],frameData[28],frameData[25]]
rightShoulderRotEnd = [frameDataNext[26],frameDataNext[27],frameDataNext[28],frameDataNext[25]]
self._rightShoulderRot = bullet_client.getQuaternionSlerp(rightShoulderRotStart,rightShoulderRotEnd,frameFraction)
self._rightShoulderVel = self.ComputeAngVel(rightShoulderRotStart,rightShoulderRotEnd, keyFrameDuration,bullet_client)
rightElbowRotStart = [frameData[29]]
rightElbowRotEnd = [frameDataNext[29]]
self._rightElbowRot = [rightElbowRotStart[0]+frameFraction*(rightElbowRotEnd[0]-rightElbowRotStart[0])]
self._rightElbowVel = (rightElbowRotEnd[0]-rightElbowRotStart[0])/keyFrameDuration
leftHipRotStart = [frameData[31],frameData[32],frameData[33],frameData[30]]
leftHipRotEnd = [frameDataNext[31],frameDataNext[32],frameDataNext[33],frameDataNext[30]]
self._leftHipRot = bullet_client.getQuaternionSlerp(leftHipRotStart,leftHipRotEnd,frameFraction)
self._leftHipVel = self.ComputeAngVel(leftHipRotStart, leftHipRotEnd,keyFrameDuration,bullet_client)
leftKneeRotStart = [frameData[34]]
leftKneeRotEnd = [frameDataNext[34]]
self._leftKneeRot = [leftKneeRotStart[0] +frameFraction*(leftKneeRotEnd[0]-leftKneeRotStart[0]) ]
self._leftKneeVel = (leftKneeRotEnd[0]-leftKneeRotStart[0])/keyFrameDuration
leftAnkleRotStart = [frameData[36],frameData[37],frameData[38],frameData[35]]
leftAnkleRotEnd = [frameDataNext[36],frameDataNext[37],frameDataNext[38],frameDataNext[35]]
self._leftAnkleRot = bullet_client.getQuaternionSlerp(leftAnkleRotStart,leftAnkleRotEnd,frameFraction)
self._leftAnkleVel = self.ComputeAngVel(leftAnkleRotStart,leftAnkleRotEnd,keyFrameDuration,bullet_client)
leftShoulderRotStart = [frameData[40],frameData[41],frameData[42],frameData[39]]
leftShoulderRotEnd = [frameDataNext[40],frameDataNext[41],frameDataNext[42],frameDataNext[39]]
self._leftShoulderRot = bullet_client.getQuaternionSlerp(leftShoulderRotStart,leftShoulderRotEnd,frameFraction)
self._leftShoulderVel = self.ComputeAngVel(leftShoulderRotStart,leftShoulderRotEnd,keyFrameDuration,bullet_client)
leftElbowRotStart = [frameData[43]]
leftElbowRotEnd = [frameDataNext[43]]
self._leftElbowRot = [leftElbowRotStart[0]+frameFraction*(leftElbowRotEnd[0]-leftElbowRotStart[0])]
self._leftElbowVel = (leftElbowRotEnd[0]-leftElbowRotStart[0])/keyFrameDuration
class Humanoid(object):
def __init__(self, pybullet_client, motion_data, baseShift):
"""Constructs a humanoid and reset it to the initial states.
Args:
pybullet_client: The instance of BulletClient to manage different
simulations.
"""
self._baseShift = baseShift
self._pybullet_client = pybullet_client
self._motion_data = motion_data
self._humanoid = self._pybullet_client.loadURDF(
"humanoid/humanoid.urdf", [0,0.9,0],globalScaling=0.25)
pose = HumanoidPose()
for i in range (self._motion_data.NumFrames()-1):
frameData = self._motion_data._motion_data['Frames'][i]
pose.PostProcessMotionData(frameData)
self._pybullet_client.resetBasePositionAndOrientation(self._humanoid,self._baseShift,[0,0,0,1])
self._pybullet_client.changeDynamics(self._humanoid, -1, linearDamping=0, angularDamping=0)
for j in range (self._pybullet_client.getNumJoints(self._humanoid)):
self._pybullet_client.changeDynamics(self._humanoid, j, linearDamping=0, angularDamping=0)
self._pybullet_client.changeVisualShape(self._humanoid, j , rgbaColor=[1,1,1,1])
self._initial_state = self._pybullet_client.saveState()
self._allowed_body_parts=[11,14]
self.Reset()
def Reset(self):
self._pybullet_client.restoreState(self._initial_state)
self.SetFrameTime(0)
pose = self.InitializePoseFromMotionData()
self.ApplyPose(pose, True)
def SetFrameTime(self, t):
self._frameTime = t
self._frame = int(self._frameTime)
self._frameNext = self._frame+1
if (self._frameNext >= self._motion_data.NumFrames()):
self._frameNext = self._frame
self._frameFraction = self._frameTime - self._frame
def Terminates(self):
#check if any non-allowed body part hits the ground
terminates=False
pts = self._pybullet_client.getContactPoints()
for p in pts:
part = -1
if (p[1]==self._humanoid):
part=p[3]
if (p[2]==self._humanoid):
part=p[4]
if (part not in self._allowed_body_parts):
terminates=True
return terminates
def InitializePoseFromMotionData(self):
frameData = self._motion_data._motion_data['Frames'][self._frame]
frameDataNext = self._motion_data._motion_data['Frames'][self._frameNext]
pose = HumanoidPose()
pose.Slerp(self._frameFraction, frameData, frameDataNext, self._pybullet_client)
return pose
def ApplyAction(self, action):
#turn action into pose
pose = HumanoidPose()
#todo: convert action vector into pose
#convert from angle-axis to quaternion for spherical joints
initializeBase = False
self.ApplyPose(pose, initializeBase)
def ApplyPose(self, pose, initializeBase):
if (initializeBase):
self._pybullet_client.changeVisualShape(self._humanoid, 2 , rgbaColor=[1,0,0,1])
basePos=[pose._basePos[0]+self._baseShift[0],pose._basePos[1]+self._baseShift[1],pose._basePos[2]+self._baseShift[2]]
self._pybullet_client.resetBasePositionAndOrientation(self._humanoid,
basePos, pose._baseOrn)
self._pybullet_client.resetBaseVelocity(self._humanoid, pose._baseLinVel, pose._baseAngVel)
print("resetBaseVelocity=",pose._baseLinVel)
else:
self._pybullet_client.changeVisualShape(self._humanoid, 2 , rgbaColor=[1,1,1,1])
maxForce=1000
kp=0.8
chest=1
neck=2
rightShoulder=3
rightElbow=4
leftShoulder=6
leftElbow = 7
rightHip = 9
rightKnee=10
rightAnkle=11
leftHip = 12
leftKnee=13
leftAnkle=14
controlMode = self._pybullet_client.POSITION_CONTROL
if (initializeBase):
self._pybullet_client.resetJointStateMultiDof(self._humanoid,chest,pose._chestRot)
self._pybullet_client.resetJointStateMultiDof(self._humanoid,neck,pose._neckRot)
self._pybullet_client.resetJointStateMultiDof(self._humanoid,rightHip,pose._rightHipRot)
self._pybullet_client.resetJointStateMultiDof(self._humanoid,rightKnee,pose._rightKneeRot)
self._pybullet_client.resetJointStateMultiDof(self._humanoid,rightAnkle,pose._rightAnkleRot)
self._pybullet_client.resetJointStateMultiDof(self._humanoid,rightShoulder,pose._rightShoulderRot)
self._pybullet_client.resetJointStateMultiDof(self._humanoid,rightElbow, pose._rightElbowRot)
self._pybullet_client.resetJointStateMultiDof(self._humanoid,leftHip, pose._leftHipRot)
self._pybullet_client.resetJointStateMultiDof(self._humanoid,leftKnee, pose._leftKneeRot)
self._pybullet_client.resetJointStateMultiDof(self._humanoid,leftAnkle, pose._leftAnkleRot)
self._pybullet_client.resetJointStateMultiDof(self._humanoid,leftShoulder, pose._leftShoulderRot)
self._pybullet_client.resetJointStateMultiDof(self._humanoid,leftElbow, pose._leftElbowRot)
self._pybullet_client.setJointMotorControlMultiDof(self._humanoid,chest,controlMode, targetPosition=pose._chestRot,positionGain=kp, force=maxForce)
self._pybullet_client.setJointMotorControlMultiDof(self._humanoid,neck,controlMode,targetPosition=pose._neckRot,positionGain=kp, force=maxForce)
self._pybullet_client.setJointMotorControlMultiDof(self._humanoid,rightHip,controlMode,targetPosition=pose._rightHipRot,positionGain=kp, force=maxForce)
self._pybullet_client.setJointMotorControlMultiDof(self._humanoid,rightKnee,controlMode,targetPosition=pose._rightKneeRot,positionGain=kp, force=maxForce)
self._pybullet_client.setJointMotorControlMultiDof(self._humanoid,rightAnkle,controlMode,targetPosition=pose._rightAnkleRot,positionGain=kp, force=maxForce)
self._pybullet_client.setJointMotorControlMultiDof(self._humanoid,rightShoulder,controlMode,targetPosition=pose._rightShoulderRot,positionGain=kp, force=maxForce)
self._pybullet_client.setJointMotorControlMultiDof(self._humanoid,rightElbow, controlMode,targetPosition=pose._rightElbowRot,positionGain=kp, force=maxForce)
self._pybullet_client.setJointMotorControlMultiDof(self._humanoid,leftHip, controlMode,targetPosition=pose._leftHipRot,positionGain=kp, force=maxForce)
self._pybullet_client.setJointMotorControlMultiDof(self._humanoid,leftKnee, controlMode,targetPosition=pose._leftKneeRot,positionGain=kp, force=maxForce)
self._pybullet_client.setJointMotorControlMultiDof(self._humanoid,leftAnkle, controlMode,targetPosition=pose._leftAnkleRot,positionGain=kp, force=maxForce)
self._pybullet_client.setJointMotorControlMultiDof(self._humanoid,leftShoulder, controlMode,targetPosition=pose._leftShoulderRot,positionGain=kp, force=maxForce)
self._pybullet_client.setJointMotorControlMultiDof(self._humanoid,leftElbow, controlMode,targetPosition=pose._leftElbowRot,positionGain=kp, force=maxForce)