Added simple collision detection.
This commit is contained in:
@@ -73,7 +73,10 @@ public:
|
||||
glBindTexture ( GL_TEXTURE_2D, textureHandle ) ;
|
||||
}
|
||||
|
||||
void paint () ;
|
||||
void prepare ( bool clear = false ) ;
|
||||
void fill () ;
|
||||
|
||||
void paint ( bool clear = false ) { prepare ( clear ) ; fill () ; }
|
||||
|
||||
void fillTexture ( float *data ) ;
|
||||
void fillTexture ( unsigned short *data ) ;
|
||||
|
||||
Reference in New Issue
Block a user