regular OR wireframe rendering, not both
add option to perform filtering of 'getClosestPoints' using linkA/linkB. don't use 'realtimesimulation' as default add/remove debug items within same thread pybullet, report contact points and normal as [x,y,z] triplet/vector, not 3 scalars separate 'getClosestPointsAlgorithm': box-box doesn't report closest points with positive distance, and the query shouldn't impact regular 'closesst points'
This commit is contained in:
@@ -1167,7 +1167,7 @@ void OpenGLExampleBrowser::update(float deltaTime)
|
||||
}
|
||||
BT_PROFILE("Render Scene");
|
||||
sCurrentDemo->renderScene();
|
||||
}
|
||||
} else
|
||||
{
|
||||
B3_PROFILE("physicsDebugDraw");
|
||||
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
|
||||
|
||||
Reference in New Issue
Block a user