regular OR wireframe rendering, not both
add option to perform filtering of 'getClosestPoints' using linkA/linkB. don't use 'realtimesimulation' as default add/remove debug items within same thread pybullet, report contact points and normal as [x,y,z] triplet/vector, not 3 scalars separate 'getClosestPointsAlgorithm': box-box doesn't report closest points with positive distance, and the query shouldn't impact regular 'closesst points'
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@@ -118,8 +118,16 @@ partId, int triangleIndex)
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btCollisionObjectWrapper triObWrap(m_triBodyWrap,&tm,m_triBodyWrap->getCollisionObject(),m_triBodyWrap->getWorldTransform(),partId,triangleIndex);//correct transform?
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btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(m_convexBodyWrap,&triObWrap,m_manifoldPtr);
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btCollisionAlgorithm* colAlgo = 0;
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if (m_resultOut->m_closestPointDistanceThreshold > 0)
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{
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colAlgo = ci.m_dispatcher1->findAlgorithm(m_convexBodyWrap, &triObWrap, 0, BT_CLOSEST_POINT_ALGORITHMS);
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}
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else
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{
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colAlgo = ci.m_dispatcher1->findAlgorithm(m_convexBodyWrap, &triObWrap, m_manifoldPtr, BT_CONTACT_POINT_ALGORITHMS);
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}
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const btCollisionObjectWrapper* tmpWrap = 0;
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if (m_resultOut->getBody0Internal() == m_triBodyWrap->getCollisionObject())
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@@ -170,7 +178,8 @@ void btConvexTriangleCallback::setTimeStepAndCounters(btScalar collisionMarginTr
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const btCollisionShape* convexShape = static_cast<const btCollisionShape*>(m_convexBodyWrap->getCollisionShape());
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//CollisionShape* triangleShape = static_cast<btCollisionShape*>(triBody->m_collisionShape);
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convexShape->getAabb(convexInTriangleSpace,m_aabbMin,m_aabbMax);
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btScalar extraMargin = collisionMarginTriangle;
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btScalar extraMargin = collisionMarginTriangle+ resultOut->m_closestPointDistanceThreshold;
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btVector3 extra(extraMargin,extraMargin,extraMargin);
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m_aabbMax += extra;
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