regular OR wireframe rendering, not both
add option to perform filtering of 'getClosestPoints' using linkA/linkB. don't use 'realtimesimulation' as default add/remove debug items within same thread pybullet, report contact points and normal as [x,y,z] triplet/vector, not 3 scalars separate 'getClosestPointsAlgorithm': box-box doesn't report closest points with positive distance, and the query shouldn't impact regular 'closesst points'
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@@ -103,6 +103,8 @@ public:
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virtual btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1);
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virtual btCollisionAlgorithmCreateFunc* getClosestPointsAlgorithmCreateFunc(int proxyType0, int proxyType1);
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///Use this method to allow to generate multiple contact points between at once, between two objects using the generic convex-convex algorithm.
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///By default, this feature is disabled for best performance.
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///@param numPerturbationIterations controls the number of collision queries. Set it to zero to disable the feature.
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