regular OR wireframe rendering, not both
add option to perform filtering of 'getClosestPoints' using linkA/linkB. don't use 'realtimesimulation' as default add/remove debug items within same thread pybullet, report contact points and normal as [x,y,z] triplet/vector, not 3 scalars separate 'getClosestPointsAlgorithm': box-box doesn't report closest points with positive distance, and the query shouldn't impact regular 'closesst points'
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@@ -122,7 +122,7 @@ protected:
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checkManifold(body0Wrap,body1Wrap);
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btCollisionAlgorithm * convex_algorithm = m_dispatcher->findAlgorithm(
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body0Wrap,body1Wrap,getLastManifold());
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body0Wrap,body1Wrap,getLastManifold(), BT_CONTACT_POINT_ALGORITHMS);
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return convex_algorithm ;
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}
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