From 9eea8dce9b5995180706f42c647e1c9478f6ab58 Mon Sep 17 00:00:00 2001 From: ejcoumans Date: Fri, 27 Jul 2007 20:53:41 +0000 Subject: [PATCH] updated changelog --- ChangeLog.txt | 31 +++++++++++++++++++++++++++++-- 1 file changed, 29 insertions(+), 2 deletions(-) diff --git a/ChangeLog.txt b/ChangeLog.txt index 99e51e5f0..02fe6be61 100644 --- a/ChangeLog.txt +++ b/ChangeLog.txt @@ -1,10 +1,37 @@ Bullet Continuous Collision Detection and Physics Library -Erwin Coumans +Primary author and maintainer: Erwin Coumans + +2007 August July 27 + - added Ragdoll Demo + Thanks to Marten Svanfeld (Starbreeze Studios) + + - added Vector Math library for SIMD 3D graphics linear algebra (vector, matrix, quaternion) + See Bullet/Extras/vectormathlibrary + Supports SIMD SSE, PowerPC PPU and Cell SPU, as well as generic portable scalar version + Open Sourced by Sony Computer Entertainment Inc. under the new BSD license + - added SIMD math library + See Bullet/Extras/simdmathlibrary + Open sourced by Sony Computer Entertainment Inc. under the new BSD license + +2007 July 25 + - added several patches: per-rigidbody sleeping threshold. added Assert to prevent deletion of rigidbody while constraints are still pointing at it + Thanks to Marten Svanfeldt (Starbreeze Studios) + +2007 July 13 + - fixed relative #include paths again. We can't use "../" relative paths: some compilers choke on it (it causes extreme long paths) + Within the libraries, we always need to start with "BulletCollision/" or "BulletDynamics/ or "LinearMath/" + +2007 July 10 + - Updated Bullet User Manual + +2007 July 5 + - added btConeTwistConstraint, especially useful for ragdolls. See Demos/RagdollDemo + Thanks to Marten Svanfeldt (Starbreeze Studios) 2007 June 29 - btHeightfieldTerrainShape: Added heightfield support, with customizations - Upgraded to GIMPACT 0.2, see Extras/GIMPACT and MovingConcaveDemo - - Several patches from Marten Svanfeldt, Starbreeze + - Several patches from Marten Svanfeldt (Starbreeze Studios) Improved collision filtering (in broadphase and rigidbody) Improved debug rendering Allow to set collision filter group/mask in addRigidBody