b3GpuDynamicsWorld improvements:
apply forces copy linear/angular velocity every frame at the CPU side, initial velocity works now hook up setGravity Note: the 'stepSimulation' for GPU only simulates a single simulation frame.
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@@ -114,6 +114,11 @@ end
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"BulletDynamics", "BulletCollision", "LinearMath"},
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"NVIDIA")
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createGpuDemos(localgpudemos,{"../src","../Demos/OpenGL"},{"OpenGLSupport",
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"Bullet3Dynamics","Bullet3Collision","Bullet3Geometry","Bullet3Common",
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"BulletDynamics", "BulletCollision", "LinearMath"},
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"clew")
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createGpuDemos(localgpudemos,{"../src","../Demos/OpenGL"},{"OpenGLSupport",
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"Bullet3Dynamics","Bullet3Collision","Bullet3Geometry","Bullet3Common",
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"BulletDynamics", "BulletCollision", "LinearMath"},
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