Update to upstream
This commit is contained in:
@@ -8,7 +8,7 @@ class RigidBodyBoxes : public CommonRigidBodyBase
|
||||
{
|
||||
int m_option;
|
||||
int m_numIterations;
|
||||
int m_numBoxes = 4;
|
||||
int m_numBoxes;
|
||||
btAlignedObjectArray<btRigidBody*> boxes;
|
||||
static btScalar numSolverIterations;
|
||||
|
||||
@@ -38,7 +38,8 @@ btScalar RigidBodyBoxes::numSolverIterations = 50;
|
||||
RigidBodyBoxes::RigidBodyBoxes(GUIHelperInterface* helper, int option)
|
||||
: CommonRigidBodyBase(helper),
|
||||
m_option(option),
|
||||
m_numIterations(numSolverIterations)
|
||||
m_numIterations(numSolverIterations),
|
||||
m_numBoxes(4)
|
||||
{
|
||||
m_guiHelper->setUpAxis(2);
|
||||
}
|
||||
|
||||
@@ -49,6 +49,9 @@ struct CommonRenderInterface
|
||||
|
||||
virtual void setLightPosition(const float lightPos[3]) = 0;
|
||||
virtual void setLightPosition(const double lightPos[3]) = 0;
|
||||
virtual void setShadowMapResolution(int shadowMapResolution) = 0;
|
||||
virtual void setShadowMapWorldSize(float worldSize) = 0;
|
||||
|
||||
virtual void setProjectiveTextureMatrices(const float viewMatrix[16], const float projectionMatrix[16]){};
|
||||
virtual void setProjectiveTexture(bool useProjectiveTexture){};
|
||||
|
||||
|
||||
@@ -257,7 +257,11 @@ void MyKeyboardCallback(int key, int state)
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef _WIN32
|
||||
b3ChromeUtilsStopTimingsAndWriteJsonFile("timings");
|
||||
#else
|
||||
b3ChromeUtilsStopTimingsAndWriteJsonFile("/tmp/timings");
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -27,7 +27,7 @@ static bool parseVector4(btVector4& vec4, const std::string& vector_str)
|
||||
{
|
||||
vec4.setZero();
|
||||
btArray<std::string> pieces;
|
||||
btArray<float> rgba;
|
||||
btArray<double> rgba;
|
||||
btAlignedObjectArray<std::string> strArray;
|
||||
urdfIsAnyOf(" ", strArray);
|
||||
urdfStringSplit(pieces, vector_str, strArray);
|
||||
@@ -50,7 +50,7 @@ static bool parseVector3(btVector3& vec3, const std::string& vector_str, ErrorLo
|
||||
{
|
||||
vec3.setZero();
|
||||
btArray<std::string> pieces;
|
||||
btArray<float> rgba;
|
||||
btArray<double> rgba;
|
||||
btAlignedObjectArray<std::string> strArray;
|
||||
urdfIsAnyOf(" ", strArray);
|
||||
urdfStringSplit(pieces, vector_str, strArray);
|
||||
|
||||
@@ -16,9 +16,8 @@ subject to the following restrictions:
|
||||
|
||||
///todo: make this configurable in the gui
|
||||
bool useShadowMap = true; // true;//false;//true;
|
||||
int shadowMapWidth = 4096;
|
||||
int shadowMapHeight = 4096;
|
||||
float shadowMapWorldSize = 10;
|
||||
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
struct caster2
|
||||
@@ -244,11 +243,22 @@ struct InternalDataRenderer : public GLInstanceRendererInternalData
|
||||
|
||||
b3ResizablePool<b3PublicGraphicsInstance> m_publicGraphicsInstances;
|
||||
|
||||
int m_shadowMapWidth;
|
||||
int m_shadowMapHeight;
|
||||
float m_shadowMapWorldSize;
|
||||
bool m_updateShadowMap;
|
||||
|
||||
InternalDataRenderer() : m_activeCamera(&m_defaultCamera1),
|
||||
m_shadowMap(0),
|
||||
m_shadowTexture(0),
|
||||
m_renderFrameBuffer(0)
|
||||
m_renderFrameBuffer(0),
|
||||
m_shadowMapWidth(4096),
|
||||
m_shadowMapHeight(4096),
|
||||
m_shadowMapWorldSize(10),
|
||||
m_updateShadowMap(true)
|
||||
|
||||
{
|
||||
|
||||
m_lightPos = b3MakeVector3(-50, 30, 40);
|
||||
m_lightSpecularIntensity.setValue(1, 1, 1);
|
||||
|
||||
@@ -1449,6 +1459,19 @@ void GLInstancingRenderer::setLightPosition(const float lightPos[3])
|
||||
m_data->m_lightPos[2] = lightPos[2];
|
||||
}
|
||||
|
||||
void GLInstancingRenderer::setShadowMapResolution(int shadowMapResolution)
|
||||
{
|
||||
m_data->m_shadowMapWidth = shadowMapResolution;
|
||||
m_data->m_shadowMapHeight = shadowMapResolution;
|
||||
m_data->m_updateShadowMap = true;
|
||||
}
|
||||
|
||||
void GLInstancingRenderer::setShadowMapWorldSize(float worldSize)
|
||||
{
|
||||
m_data->m_shadowMapWorldSize = worldSize;
|
||||
m_data->m_updateShadowMap = true;
|
||||
}
|
||||
|
||||
void GLInstancingRenderer::setLightPosition(const double lightPos[3])
|
||||
{
|
||||
m_data->m_lightPos[0] = lightPos[0];
|
||||
@@ -2071,6 +2094,13 @@ void GLInstancingRenderer::renderSceneInternal(int orgRenderMode)
|
||||
glEnable(GL_CULL_FACE);
|
||||
glCullFace(GL_FRONT);
|
||||
|
||||
if (m_data->m_shadowMap && m_data->m_updateShadowMap)
|
||||
{
|
||||
m_data->m_updateShadowMap = false;
|
||||
glDeleteTextures(1, &m_data->m_shadowTexture);
|
||||
delete m_data->m_shadowMap;
|
||||
m_data->m_shadowMap = 0;
|
||||
}
|
||||
if (!m_data->m_shadowMap)
|
||||
{
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
@@ -2088,27 +2118,27 @@ void GLInstancingRenderer::renderSceneInternal(int orgRenderMode)
|
||||
|
||||
int size;
|
||||
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &size);
|
||||
if (size < shadowMapWidth)
|
||||
if (size < m_data->m_shadowMapWidth)
|
||||
{
|
||||
shadowMapWidth = size;
|
||||
m_data->m_shadowMapWidth = size;
|
||||
}
|
||||
if (size < shadowMapHeight)
|
||||
if (size < m_data->m_shadowMapHeight)
|
||||
{
|
||||
shadowMapHeight = size;
|
||||
m_data->m_shadowMapHeight = size;
|
||||
}
|
||||
GLuint err;
|
||||
do
|
||||
{
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16,
|
||||
shadowMapWidth, shadowMapHeight,
|
||||
m_data->m_shadowMapWidth, m_data->m_shadowMapHeight,
|
||||
0, GL_DEPTH_COMPONENT, GL_FLOAT, 0);
|
||||
err = glGetError();
|
||||
if (err != GL_NO_ERROR)
|
||||
{
|
||||
shadowMapHeight >>= 1;
|
||||
shadowMapWidth >>= 1;
|
||||
m_data->m_shadowMapHeight >>= 1;
|
||||
m_data->m_shadowMapWidth >>= 1;
|
||||
}
|
||||
} while (err != GL_NO_ERROR && shadowMapWidth > 0);
|
||||
} while (err != GL_NO_ERROR && m_data->m_shadowMapWidth > 0);
|
||||
#endif //OLD_SHADOWMAP_INIT
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
@@ -2124,10 +2154,10 @@ void GLInstancingRenderer::renderSceneInternal(int orgRenderMode)
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
|
||||
|
||||
m_data->m_shadowMap = new GLRenderToTexture();
|
||||
m_data->m_shadowMap->init(shadowMapWidth, shadowMapHeight, m_data->m_shadowTexture, RENDERTEXTURE_DEPTH);
|
||||
m_data->m_shadowMap->init(m_data->m_shadowMapWidth, m_data->m_shadowMapHeight, m_data->m_shadowTexture, RENDERTEXTURE_DEPTH);
|
||||
}
|
||||
m_data->m_shadowMap->enable();
|
||||
glViewport(0, 0, shadowMapWidth, shadowMapHeight);
|
||||
glViewport(0, 0, m_data->m_shadowMapWidth, m_data->m_shadowMapHeight);
|
||||
//glClearColor(1,1,1,1);
|
||||
glClear(GL_DEPTH_BUFFER_BIT);
|
||||
//glClearColor(0.3,0.3,0.3,1);
|
||||
@@ -2145,7 +2175,7 @@ void GLInstancingRenderer::renderSceneInternal(int orgRenderMode)
|
||||
glCullFace(GL_BACK);
|
||||
}
|
||||
|
||||
b3CreateOrtho(-shadowMapWorldSize, shadowMapWorldSize, -shadowMapWorldSize, shadowMapWorldSize, 1, 300, depthProjectionMatrix); //-14,14,-14,14,1,200, depthProjectionMatrix);
|
||||
b3CreateOrtho(-m_data->m_shadowMapWorldSize, m_data->m_shadowMapWorldSize, -m_data->m_shadowMapWorldSize, m_data->m_shadowMapWorldSize, 1, 300, depthProjectionMatrix); //-14,14,-14,14,1,200, depthProjectionMatrix);
|
||||
float depthViewMatrix[4][4];
|
||||
b3Vector3 center = b3MakeVector3(0, 0, 0);
|
||||
m_data->m_activeCamera->getCameraTargetPosition(center);
|
||||
|
||||
@@ -120,6 +120,8 @@ public:
|
||||
|
||||
virtual void setLightPosition(const float lightPos[3]);
|
||||
virtual void setLightPosition(const double lightPos[3]);
|
||||
virtual void setShadowMapResolution(int shadowMapResolution);
|
||||
virtual void setShadowMapWorldSize(float worldSize);
|
||||
void setLightSpecularIntensity(const float lightSpecularIntensity[3]);
|
||||
virtual void setProjectiveTextureMatrices(const float viewMatrix[16], const float projectionMatrix[16]);
|
||||
virtual void setProjectiveTexture(bool useProjectiveTexture);
|
||||
|
||||
@@ -44,7 +44,7 @@ GLuint gltLoadShaderPair(const char *szVertexProg, const char *szFragmentProg)
|
||||
return 0;
|
||||
glDeleteShader(hVertexShader);
|
||||
glDeleteShader(hFragmentShader);
|
||||
return (GLuint)NULL;
|
||||
return (GLuint)0;
|
||||
}
|
||||
|
||||
assert(glGetError() == GL_NO_ERROR);
|
||||
@@ -62,7 +62,7 @@ GLuint gltLoadShaderPair(const char *szVertexProg, const char *szFragmentProg)
|
||||
exit(EXIT_FAILURE);
|
||||
glDeleteShader(hVertexShader);
|
||||
glDeleteShader(hFragmentShader);
|
||||
return (GLuint)NULL;
|
||||
return (GLuint)0;
|
||||
}
|
||||
|
||||
assert(glGetError() == GL_NO_ERROR);
|
||||
@@ -96,7 +96,7 @@ GLuint gltLoadShaderPair(const char *szVertexProg, const char *szFragmentProg)
|
||||
printf("Warning/Error in GLSL shader:\n");
|
||||
printf("%s\n", infoLog);
|
||||
glDeleteProgram(hReturn);
|
||||
return (GLuint)NULL;
|
||||
return (GLuint)0;
|
||||
}
|
||||
|
||||
return hReturn;
|
||||
|
||||
@@ -26,7 +26,8 @@ public:
|
||||
|
||||
virtual void setLightPosition(const float lightPos[3]);
|
||||
virtual void setLightPosition(const double lightPos[3]);
|
||||
|
||||
virtual void setShadowMapResolution(int shadowMapResolution) {}
|
||||
virtual void setShadowMapWorldSize(float worldSize) {}
|
||||
virtual void resize(int width, int height);
|
||||
|
||||
virtual void removeAllInstances();
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include "Bullet3Common/b3AlignedObjectArray.h"
|
||||
#include "GraphicsSharedMemoryBlock.h"
|
||||
#include "../CommonInterfaces/CommonGUIHelperInterface.h"
|
||||
#include "SharedMemoryPublic.h"
|
||||
|
||||
#define MAX_GRAPHICS_SHARED_MEMORY_BLOCKS 1
|
||||
|
||||
@@ -107,12 +108,16 @@ public:
|
||||
break;
|
||||
}
|
||||
case GFX_CMD_SET_VISUALIZER_FLAG:
|
||||
{
|
||||
if (clientCmd.m_visualizerFlagCommand.m_visualizerFlag!=COV_ENABLE_RENDERING)
|
||||
{
|
||||
//printf("clientCmd.m_visualizerFlag.m_visualizerFlag: %d, clientCmd.m_visualizerFlag.m_enable %d\n",
|
||||
// clientCmd.m_visualizerFlagCommand.m_visualizerFlag, clientCmd.m_visualizerFlagCommand.m_enable);
|
||||
|
||||
this->m_guiHelper->setVisualizerFlag(clientCmd.m_visualizerFlagCommand.m_visualizerFlag, clientCmd.m_visualizerFlagCommand.m_enable);
|
||||
}
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
case GFX_CMD_UPLOAD_DATA:
|
||||
|
||||
@@ -5462,6 +5462,58 @@ B3_SHARED_API void b3ConfigureOpenGLVisualizerSetVisualizationFlags(b3SharedMemo
|
||||
}
|
||||
}
|
||||
|
||||
B3_SHARED_API void b3ConfigureOpenGLVisualizerSetLightPosition(b3SharedMemoryCommandHandle commandHandle, const float lightPosition[3])
|
||||
{
|
||||
struct SharedMemoryCommand* command = (struct SharedMemoryCommand*)commandHandle;
|
||||
b3Assert(command);
|
||||
b3Assert(command->m_type == CMD_CONFIGURE_OPENGL_VISUALIZER);
|
||||
if (command->m_type == CMD_CONFIGURE_OPENGL_VISUALIZER)
|
||||
{
|
||||
command->m_updateFlags |= COV_SET_LIGHT_POSITION;
|
||||
command->m_configureOpenGLVisualizerArguments.m_lightPosition[0] = lightPosition[0];
|
||||
command->m_configureOpenGLVisualizerArguments.m_lightPosition[1] = lightPosition[1];
|
||||
command->m_configureOpenGLVisualizerArguments.m_lightPosition[2] = lightPosition[2];
|
||||
}
|
||||
}
|
||||
|
||||
B3_SHARED_API void b3ConfigureOpenGLVisualizerSetShadowMapResolution(b3SharedMemoryCommandHandle commandHandle, int shadowMapResolution)
|
||||
{
|
||||
struct SharedMemoryCommand* command = (struct SharedMemoryCommand*)commandHandle;
|
||||
b3Assert(command);
|
||||
b3Assert(command->m_type == CMD_CONFIGURE_OPENGL_VISUALIZER);
|
||||
if (command->m_type == CMD_CONFIGURE_OPENGL_VISUALIZER)
|
||||
{
|
||||
command->m_updateFlags |= COV_SET_SHADOWMAP_RESOLUTION;
|
||||
command->m_configureOpenGLVisualizerArguments.m_shadowMapResolution = shadowMapResolution;
|
||||
}
|
||||
}
|
||||
|
||||
B3_SHARED_API void b3ConfigureOpenGLVisualizerSetShadowMapWorldSize(b3SharedMemoryCommandHandle commandHandle, int shadowMapWorldSize)
|
||||
{
|
||||
struct SharedMemoryCommand* command = (struct SharedMemoryCommand*)commandHandle;
|
||||
b3Assert(command);
|
||||
b3Assert(command->m_type == CMD_CONFIGURE_OPENGL_VISUALIZER);
|
||||
if (command->m_type == CMD_CONFIGURE_OPENGL_VISUALIZER)
|
||||
{
|
||||
command->m_updateFlags |= COV_SET_SHADOWMAP_WORLD_SIZE;
|
||||
command->m_configureOpenGLVisualizerArguments.m_shadowMapWorldSize = shadowMapWorldSize;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
B3_SHARED_API void b3ConfigureOpenGLVisualizerSetRemoteSyncTransformInterval(b3SharedMemoryCommandHandle commandHandle, double remoteSyncTransformInterval)
|
||||
{
|
||||
struct SharedMemoryCommand* command = (struct SharedMemoryCommand*)commandHandle;
|
||||
b3Assert(command);
|
||||
b3Assert(command->m_type == CMD_CONFIGURE_OPENGL_VISUALIZER);
|
||||
if (command->m_type == CMD_CONFIGURE_OPENGL_VISUALIZER)
|
||||
{
|
||||
command->m_updateFlags |= COV_SET_REMOTE_SYNC_TRANSFORM_INTERVAL;
|
||||
command->m_configureOpenGLVisualizerArguments.m_remoteSyncTransformInterval = remoteSyncTransformInterval;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
B3_SHARED_API void b3ConfigureOpenGLVisualizerSetViewMatrix(b3SharedMemoryCommandHandle commandHandle, float cameraDistance, float cameraPitch, float cameraYaw, const float cameraTargetPosition[3])
|
||||
{
|
||||
struct SharedMemoryCommand* command = (struct SharedMemoryCommand*)commandHandle;
|
||||
|
||||
@@ -207,6 +207,11 @@ extern "C"
|
||||
B3_SHARED_API b3SharedMemoryCommandHandle b3InitConfigureOpenGLVisualizer(b3PhysicsClientHandle physClient);
|
||||
B3_SHARED_API b3SharedMemoryCommandHandle b3InitConfigureOpenGLVisualizer2(b3SharedMemoryCommandHandle commandHandle);
|
||||
B3_SHARED_API void b3ConfigureOpenGLVisualizerSetVisualizationFlags(b3SharedMemoryCommandHandle commandHandle, int flag, int enabled);
|
||||
B3_SHARED_API void b3ConfigureOpenGLVisualizerSetLightPosition(b3SharedMemoryCommandHandle commandHandle, const float lightPosition[3]);
|
||||
B3_SHARED_API void b3ConfigureOpenGLVisualizerSetShadowMapResolution(b3SharedMemoryCommandHandle commandHandle, int shadowMapResolution);
|
||||
B3_SHARED_API void b3ConfigureOpenGLVisualizerSetShadowMapWorldSize(b3SharedMemoryCommandHandle commandHandle, int shadowMapWorldSize);
|
||||
B3_SHARED_API void b3ConfigureOpenGLVisualizerSetRemoteSyncTransformInterval(b3SharedMemoryCommandHandle commandHandle, double remoteSyncTransformInterval);
|
||||
|
||||
B3_SHARED_API void b3ConfigureOpenGLVisualizerSetViewMatrix(b3SharedMemoryCommandHandle commandHandle, float cameraDistance, float cameraPitch, float cameraYaw, const float cameraTargetPosition[/*3*/]);
|
||||
|
||||
B3_SHARED_API b3SharedMemoryCommandHandle b3InitRequestOpenGLVisualizerCameraCommand(b3PhysicsClientHandle physClient);
|
||||
|
||||
@@ -1672,6 +1672,9 @@ struct PhysicsServerCommandProcessorInternalData
|
||||
b3ThreadPool* m_threadPool;
|
||||
btScalar m_defaultCollisionMargin;
|
||||
|
||||
double m_remoteSyncTransformTime;
|
||||
double m_remoteSyncTransformInterval;
|
||||
|
||||
PhysicsServerCommandProcessorInternalData(PhysicsCommandProcessorInterface* proc)
|
||||
: m_pluginManager(proc),
|
||||
m_useRealTimeSimulation(false),
|
||||
@@ -1705,7 +1708,9 @@ struct PhysicsServerCommandProcessorInternalData
|
||||
m_collisionFilterPlugin(-1),
|
||||
m_grpcPlugin(-1),
|
||||
m_threadPool(0),
|
||||
m_defaultCollisionMargin(0.001)
|
||||
m_defaultCollisionMargin(0.001),
|
||||
m_remoteSyncTransformTime(1. / 30.),
|
||||
m_remoteSyncTransformInterval(1. / 30.)
|
||||
{
|
||||
{
|
||||
//register static plugins:
|
||||
@@ -1769,8 +1774,6 @@ struct PhysicsServerCommandProcessorInternalData
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
m_vrControllerEvents.init();
|
||||
|
||||
m_bodyHandles.exitHandles();
|
||||
@@ -1868,7 +1871,6 @@ struct PhysicsServerCommandProcessorInternalData
|
||||
int dof = 7;
|
||||
int veldof = 7;
|
||||
|
||||
|
||||
for (int l = 0; l < multiBody->getNumLinks(); l++)
|
||||
{
|
||||
switch (multiBody->getLink(l).m_jointType)
|
||||
@@ -7763,7 +7765,13 @@ bool PhysicsServerCommandProcessor::processForwardDynamicsCommand(const struct S
|
||||
}
|
||||
serverCmd.m_type = CMD_STEP_FORWARD_SIMULATION_COMPLETED;
|
||||
|
||||
m_data->m_remoteSyncTransformTime += deltaTimeScaled;
|
||||
if (m_data->m_remoteSyncTransformTime >= m_data->m_remoteSyncTransformInterval)
|
||||
{
|
||||
m_data->m_remoteSyncTransformTime = 0;
|
||||
syncPhysicsToGraphics2();
|
||||
}
|
||||
|
||||
return hasStatus;
|
||||
}
|
||||
|
||||
@@ -9058,6 +9066,29 @@ bool PhysicsServerCommandProcessor::processConfigureOpenGLVisualizerCommand(cons
|
||||
clientCmd.m_configureOpenGLVisualizerArguments.m_cameraTargetPosition[1],
|
||||
clientCmd.m_configureOpenGLVisualizerArguments.m_cameraTargetPosition[2]);
|
||||
}
|
||||
if (m_data->m_guiHelper->getRenderInterface())
|
||||
{
|
||||
if (clientCmd.m_updateFlags & COV_SET_LIGHT_POSITION)
|
||||
{
|
||||
m_data->m_guiHelper->getRenderInterface()->setLightPosition(clientCmd.m_configureOpenGLVisualizerArguments.m_lightPosition);
|
||||
}
|
||||
if (clientCmd.m_updateFlags & COV_SET_SHADOWMAP_RESOLUTION)
|
||||
{
|
||||
m_data->m_guiHelper->getRenderInterface()->setShadowMapResolution(clientCmd.m_configureOpenGLVisualizerArguments.m_shadowMapResolution);
|
||||
}
|
||||
if (clientCmd.m_updateFlags & COV_SET_SHADOWMAP_WORLD_SIZE)
|
||||
{
|
||||
float worldSize = clientCmd.m_configureOpenGLVisualizerArguments.m_shadowMapWorldSize;
|
||||
m_data->m_guiHelper->getRenderInterface()->setShadowMapWorldSize(worldSize);
|
||||
}
|
||||
}
|
||||
|
||||
if (clientCmd.m_updateFlags & COV_SET_REMOTE_SYNC_TRANSFORM_INTERVAL)
|
||||
{
|
||||
m_data->m_remoteSyncTransformInterval = clientCmd.m_configureOpenGLVisualizerArguments.m_remoteSyncTransformInterval;
|
||||
}
|
||||
|
||||
|
||||
return hasStatus;
|
||||
}
|
||||
|
||||
@@ -12031,6 +12062,7 @@ void PhysicsServerCommandProcessor::addTransformChangedNotifications()
|
||||
void PhysicsServerCommandProcessor::resetSimulation()
|
||||
{
|
||||
//clean up all data
|
||||
m_data->m_remoteSyncTransformTime = m_data->m_remoteSyncTransformInterval;
|
||||
|
||||
m_data->m_simulationTimestamp = 0;
|
||||
m_data->m_cachedVUrdfisualShapes.clear();
|
||||
|
||||
@@ -905,6 +905,10 @@ enum InternalOpenGLVisualizerUpdateFlags
|
||||
{
|
||||
COV_SET_CAMERA_VIEW_MATRIX = 1,
|
||||
COV_SET_FLAGS = 2,
|
||||
COV_SET_LIGHT_POSITION = 4,
|
||||
COV_SET_SHADOWMAP_RESOLUTION = 8,
|
||||
COV_SET_SHADOWMAP_WORLD_SIZE = 16,
|
||||
COV_SET_REMOTE_SYNC_TRANSFORM_INTERVAL = 32,
|
||||
};
|
||||
|
||||
struct ConfigureOpenGLVisualizerRequest
|
||||
@@ -913,7 +917,10 @@ struct ConfigureOpenGLVisualizerRequest
|
||||
double m_cameraPitch;
|
||||
double m_cameraYaw;
|
||||
double m_cameraTargetPosition[3];
|
||||
|
||||
double m_lightPosition[3];
|
||||
int m_shadowMapResolution;
|
||||
int m_shadowMapWorldSize;
|
||||
double m_remoteSyncTransformInterval;
|
||||
int m_setFlag;
|
||||
int m_setEnabled;
|
||||
};
|
||||
|
||||
21
examples/pybullet/examples/configureDebugVisualizer.py
Normal file
21
examples/pybullet/examples/configureDebugVisualizer.py
Normal file
@@ -0,0 +1,21 @@
|
||||
import pybullet as p
|
||||
import math
|
||||
import time
|
||||
dt = 1./240.
|
||||
|
||||
p.connect(p.GUI)
|
||||
p.loadURDF("r2d2.urdf",[0,0,1])
|
||||
p.loadURDF("plane.urdf")
|
||||
p.setGravity(0,0,-10)
|
||||
|
||||
radius=5
|
||||
t = 0
|
||||
p.configureDebugVisualizer(shadowMapWorldSize=5)
|
||||
p.configureDebugVisualizer(shadowMapResolution=8192)
|
||||
|
||||
while (1):
|
||||
t+=dt
|
||||
p.configureDebugVisualizer(lightPosition=[radius*math.sin(t),radius*math.cos(t),3])
|
||||
|
||||
p.stepSimulation()
|
||||
time.sleep(dt)
|
||||
@@ -1,6 +1,5 @@
|
||||
# Blender v2.76 (sub 0) OBJ File: ''
|
||||
# www.blender.org
|
||||
mtllib l_link_mini.mtl
|
||||
o lower_link
|
||||
v -0.007927 -0.006511 0.072209
|
||||
v -0.007918 -0.006511 0.072209
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
<inertial>
|
||||
<mass value="3.3"/>
|
||||
<origin xyz="0.0 0.0 0.0"/>
|
||||
<inertia ixx="0.011253" ixy="0" ixz="0" iyy="0.362030" iyz="0" izz="0.042673"/>
|
||||
<inertia ixx="0.011253" ixy="0" ixz="0" iyy="0.036203" iyz="0" izz="0.042673"/>
|
||||
</inertial>
|
||||
<visual>
|
||||
<geometry>
|
||||
|
||||
@@ -5869,15 +5869,18 @@ static PyObject* pybullet_getDebugVisualizerCamera(PyObject* self, PyObject* arg
|
||||
|
||||
static PyObject* pybullet_configureDebugVisualizer(PyObject* self, PyObject* args, PyObject* keywds)
|
||||
{
|
||||
int flag = 1;
|
||||
int flag = -1;
|
||||
int enable = -1;
|
||||
|
||||
int shadowMapResolution = -1;
|
||||
int shadowMapWorldSize = -1;
|
||||
int physicsClientId = 0;
|
||||
double remoteSyncTransformInterval = -1;
|
||||
PyObject* pyLightPosition = 0;
|
||||
b3PhysicsClientHandle sm = 0;
|
||||
static char* kwlist[] = {"flag", "enable", "physicsClientId", NULL};
|
||||
static char* kwlist[] = {"flag", "enable", "lightPosition", "shadowMapResolution", "shadowMapWorldSize", "remoteSyncTransformInterval", "physicsClientId", NULL};
|
||||
|
||||
if (!PyArg_ParseTupleAndKeywords(args, keywds, "ii|i", kwlist,
|
||||
&flag, &enable, &physicsClientId))
|
||||
if (!PyArg_ParseTupleAndKeywords(args, keywds, "|iiOiidi", kwlist,
|
||||
&flag, &enable, &pyLightPosition, &shadowMapResolution, &shadowMapWorldSize, &remoteSyncTransformInterval, &physicsClientId))
|
||||
return NULL;
|
||||
|
||||
sm = getPhysicsClient(physicsClientId);
|
||||
@@ -5889,7 +5892,31 @@ static PyObject* pybullet_configureDebugVisualizer(PyObject* self, PyObject* arg
|
||||
|
||||
{
|
||||
b3SharedMemoryCommandHandle commandHandle = b3InitConfigureOpenGLVisualizer(sm);
|
||||
if (flag >= 0)
|
||||
{
|
||||
b3ConfigureOpenGLVisualizerSetVisualizationFlags(commandHandle, flag, enable);
|
||||
}
|
||||
if (pyLightPosition)
|
||||
{
|
||||
float lightPosition[3];
|
||||
if (pybullet_internalSetVector(pyLightPosition, lightPosition))
|
||||
{
|
||||
b3ConfigureOpenGLVisualizerSetLightPosition(commandHandle, lightPosition);
|
||||
}
|
||||
}
|
||||
if (shadowMapResolution > 0)
|
||||
{
|
||||
b3ConfigureOpenGLVisualizerSetShadowMapResolution(commandHandle, shadowMapResolution);
|
||||
}
|
||||
if (shadowMapWorldSize > 0)
|
||||
{
|
||||
b3ConfigureOpenGLVisualizerSetShadowMapWorldSize(commandHandle, shadowMapWorldSize);
|
||||
}
|
||||
if (remoteSyncTransformInterval >= 0)
|
||||
{
|
||||
b3ConfigureOpenGLVisualizerSetRemoteSyncTransformInterval(commandHandle, remoteSyncTransformInterval);
|
||||
}
|
||||
|
||||
b3SubmitClientCommandAndWaitStatus(sm, commandHandle);
|
||||
}
|
||||
Py_INCREF(Py_None);
|
||||
|
||||
Reference in New Issue
Block a user