fix issue with msvc6 (class scope)
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@@ -95,7 +95,7 @@ void CharacterController::preStep (btDynamicsWorld* dynamicsWorld)
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if (rayResult.m_collisionObject == m_me)
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if (rayResult.m_collisionObject == m_me)
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return 1.0;
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return 1.0;
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return btCollisionWorld::ClosestRayResultCallback::AddSingleResult (rayResult, normalInWorldSpace
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return ClosestRayResultCallback::AddSingleResult (rayResult, normalInWorldSpace
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);
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);
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}
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}
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protected:
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protected:
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@@ -188,4 +188,4 @@ void CharacterController::jump ()
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bool CharacterController::onGround () const
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bool CharacterController::onGround () const
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{
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{
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return m_rayLambda[0] < btScalar(1.0);
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return m_rayLambda[0] < btScalar(1.0);
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}
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}
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