fixed memoryleak,
added RayTestSingle to CollisionWorld prepared to add VehicleDemo
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@@ -85,6 +85,11 @@ void OptimizedBvh::Build(StridingMeshInterface* triangles)
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// OptimizedBvhNode* leafNodes = new OptimizedBvhNode;
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}
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OptimizedBvh::~OptimizedBvh()
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{
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if (m_contiguousNodes)
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delete m_contiguousNodes;
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}
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OptimizedBvhNode* OptimizedBvh::BuildTree (NodeArray& leafNodes,int startIndex,int endIndex)
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{
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