Fix a lot of warnings, thanks to ejtttje, Fixes issue 537

Fix soft body debug rendering
This commit is contained in:
erwin.coumans
2011-09-15 01:17:34 +00:00
parent 0c01816375
commit a13d22dc84
26 changed files with 80 additions and 74 deletions

View File

@@ -1414,7 +1414,7 @@ void btCollisionWorld::debugDrawWorld()
}
}
if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe | btIDebugDraw::DBG_DrawAabb))
if (getDebugDrawer() && (getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe | btIDebugDraw::DBG_DrawAabb)))
{
int i;
@@ -1423,7 +1423,7 @@ void btCollisionWorld::debugDrawWorld()
btCollisionObject* colObj = m_collisionObjects[i];
if ((colObj->getCollisionFlags() & btCollisionObject::CF_DISABLE_VISUALIZE_OBJECT)==0)
{
if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawWireframe)
if (getDebugDrawer() && (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawWireframe))
{
btVector3 color(btScalar(1.),btScalar(1.),btScalar(1.));
switch(colObj->getActivationState())