Fix a lot of warnings, thanks to ejtttje, Fixes issue 537
Fix soft body debug rendering
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@@ -95,7 +95,7 @@ void btSoftBodyTriangleCallback::processTriangle(btVector3* triangle,int partId,
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ci.m_dispatcher1 = m_dispatcher;
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///debug drawing of the overlapping triangles
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if (m_dispatchInfoPtr && m_dispatchInfoPtr->m_debugDraw && m_dispatchInfoPtr->m_debugDraw->getDebugMode() &btIDebugDraw::DBG_DrawWireframe)
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if (m_dispatchInfoPtr && m_dispatchInfoPtr->m_debugDraw && (m_dispatchInfoPtr->m_debugDraw->getDebugMode() &btIDebugDraw::DBG_DrawWireframe))
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{
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btVector3 color(1,1,0);
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btTransform& tr = ob->getWorldTransform();
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