Fix a lot of warnings, thanks to ejtttje, Fixes issue 537

Fix soft body debug rendering
This commit is contained in:
erwin.coumans
2011-09-15 01:17:34 +00:00
parent 0c01816375
commit a13d22dc84
26 changed files with 80 additions and 74 deletions

View File

@@ -95,7 +95,7 @@ void btSoftBodyTriangleCallback::processTriangle(btVector3* triangle,int partId,
ci.m_dispatcher1 = m_dispatcher;
///debug drawing of the overlapping triangles
if (m_dispatchInfoPtr && m_dispatchInfoPtr->m_debugDraw && m_dispatchInfoPtr->m_debugDraw->getDebugMode() &btIDebugDraw::DBG_DrawWireframe)
if (m_dispatchInfoPtr && m_dispatchInfoPtr->m_debugDraw && (m_dispatchInfoPtr->m_debugDraw->getDebugMode() &btIDebugDraw::DBG_DrawWireframe))
{
btVector3 color(1,1,0);
btTransform& tr = ob->getWorldTransform();