more work on soft body versus concave trimesh
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@@ -44,7 +44,7 @@ class btSoftBodyTriangleCallback : public btTriangleCallback
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public:
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int m_triangleCount;
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btPersistentManifold* m_manifoldPtr;
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// btPersistentManifold* m_manifoldPtr;
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btSoftBodyTriangleCallback(btDispatcher* dispatcher,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped);
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