Improved URDF support for btMultiBody and separate graphics/collision/inertial frames and shapes
Fix WinXP GetTickCount64 with a typedef Expose debug drawing mode/flags in UI (hot keys A,D,L,W for now, buttons later) GLInstancingRenderer: tweak near/far planes to allow closer approach of camera btDiscreteDynamicsWorld: enable debug drawing for btGeneric6DofSpring2Constraint btMultiBodyDynamicsWorld: enable basic debug drawing for btMultiBody btMultibody: allow center-of-mass shift for prismatic and fixed constraint
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@@ -317,7 +317,7 @@ void FiniteElementDemo::renderScene()
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m_app->m_renderer->renderScene();
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}
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void FiniteElementDemo::physicsDebugDraw()
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void FiniteElementDemo::physicsDebugDraw(int debugDrawFlags)
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{
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{
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btAlignedObjectArray<btVector3FloatData> m_linePoints;
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