Improved URDF support for btMultiBody and separate graphics/collision/inertial frames and shapes
Fix WinXP GetTickCount64 with a typedef Expose debug drawing mode/flags in UI (hot keys A,D,L,W for now, buttons later) GLInstancingRenderer: tweak near/far planes to allow closer approach of camera btDiscreteDynamicsWorld: enable debug drawing for btGeneric6DofSpring2Constraint btMultiBodyDynamicsWorld: enable basic debug drawing for btMultiBody btMultibody: allow center-of-mass shift for prismatic and fixed constraint
This commit is contained in:
@@ -612,10 +612,11 @@ void FeatherstoneDemo1::renderScene()
|
||||
m_glApp->m_renderer->renderScene();
|
||||
}
|
||||
|
||||
void FeatherstoneDemo1::physicsDebugDraw()
|
||||
void FeatherstoneDemo1::physicsDebugDraw(int debugDrawFlags)
|
||||
{
|
||||
if (m_dynamicsWorld)
|
||||
{
|
||||
m_dynamicsWorld->getDebugDrawer()->setDebugMode(debugDrawFlags);
|
||||
m_dynamicsWorld->debugDrawWorld();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user