Improved URDF support for btMultiBody and separate graphics/collision/inertial frames and shapes
Fix WinXP GetTickCount64 with a typedef Expose debug drawing mode/flags in UI (hot keys A,D,L,W for now, buttons later) GLInstancingRenderer: tweak near/far planes to allow closer approach of camera btDiscreteDynamicsWorld: enable debug drawing for btGeneric6DofSpring2Constraint btMultiBodyDynamicsWorld: enable basic debug drawing for btMultiBody btMultibody: allow center-of-mass shift for prismatic and fixed constraint
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@@ -226,9 +226,9 @@ void Bullet2RigidBodyDemo::renderScene()
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}
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void Bullet2RigidBodyDemo::physicsDebugDraw()
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void Bullet2RigidBodyDemo::physicsDebugDraw(int debugDrawFlags)
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{
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m_physicsSetup->debugDraw();
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m_physicsSetup->debugDraw(debugDrawFlags);
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}
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Bullet2RigidBodyDemo::~Bullet2RigidBodyDemo()
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