Improved URDF support for btMultiBody and separate graphics/collision/inertial frames and shapes
Fix WinXP GetTickCount64 with a typedef Expose debug drawing mode/flags in UI (hot keys A,D,L,W for now, buttons later) GLInstancingRenderer: tweak near/far planes to allow closer approach of camera btDiscreteDynamicsWorld: enable debug drawing for btGeneric6DofSpring2Constraint btMultiBodyDynamicsWorld: enable basic debug drawing for btMultiBody btMultibody: allow center-of-mass shift for prismatic and fixed constraint
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@@ -3,6 +3,7 @@
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struct CommonGraphicsApp;
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class BulletDemoInterface
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{
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public:
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@@ -17,7 +18,7 @@ public:
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virtual void exitPhysics()=0;
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virtual void stepSimulation(float deltaTime)=0;
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virtual void renderScene()=0;
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virtual void physicsDebugDraw()=0;
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virtual void physicsDebugDraw(int debugFlags)=0;//for now we reuse the flags in Bullet/src/LinearMath/btIDebugDraw.h
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virtual bool mouseMoveCallback(float x,float y)=0;
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virtual bool mouseButtonCallback(int button, int state, float x, float y)=0;
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virtual bool keyboardCallback(int key, int state)=0;
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@@ -44,7 +45,7 @@ public:
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virtual void renderScene()
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{
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}
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virtual void physicsDebugDraw()
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virtual void physicsDebugDraw(int debugFlags)
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{
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}
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virtual bool mouseMoveCallback(float x,float y)
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