Improved URDF support for btMultiBody and separate graphics/collision/inertial frames and shapes
Fix WinXP GetTickCount64 with a typedef Expose debug drawing mode/flags in UI (hot keys A,D,L,W for now, buttons later) GLInstancingRenderer: tweak near/far planes to allow closer approach of camera btDiscreteDynamicsWorld: enable debug drawing for btGeneric6DofSpring2Constraint btMultiBodyDynamicsWorld: enable basic debug drawing for btMultiBody btMultibody: allow center-of-mass shift for prismatic and fixed constraint
This commit is contained in:
@@ -1091,8 +1091,8 @@ void GLInstancingRenderer::updateCamera(int upAxis)
|
||||
};
|
||||
|
||||
|
||||
float m_frustumZNear=1;
|
||||
float m_frustumZFar=10000.f;
|
||||
float m_frustumZNear=0.1;
|
||||
float m_frustumZFar=1000.f;
|
||||
|
||||
|
||||
// m_azi=m_azi+0.01;
|
||||
|
||||
Reference in New Issue
Block a user