Improved URDF support for btMultiBody and separate graphics/collision/inertial frames and shapes
Fix WinXP GetTickCount64 with a typedef Expose debug drawing mode/flags in UI (hot keys A,D,L,W for now, buttons later) GLInstancingRenderer: tweak near/far planes to allow closer approach of camera btDiscreteDynamicsWorld: enable debug drawing for btGeneric6DofSpring2Constraint btMultiBodyDynamicsWorld: enable basic debug drawing for btMultiBody btMultibody: allow center-of-mass shift for prismatic and fixed constraint
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@@ -151,7 +151,7 @@ public:
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virtual void removeCollisionObject(btCollisionObject* collisionObject);
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void debugDrawConstraint(btTypedConstraint* constraint);
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virtual void debugDrawConstraint(btTypedConstraint* constraint);
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virtual void debugDrawWorld();
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