Improved URDF support for btMultiBody and separate graphics/collision/inertial frames and shapes

Fix WinXP GetTickCount64 with a typedef
Expose debug drawing mode/flags in UI (hot keys A,D,L,W for now, buttons later)
GLInstancingRenderer: tweak near/far planes to allow closer approach of camera
btDiscreteDynamicsWorld: enable debug drawing for btGeneric6DofSpring2Constraint
btMultiBodyDynamicsWorld: enable basic debug drawing for btMultiBody
btMultibody: allow center-of-mass shift for prismatic and fixed constraint
This commit is contained in:
erwincoumans
2015-01-22 17:56:24 -08:00
parent 6e70f285e1
commit a159fbac69
28 changed files with 1022 additions and 674 deletions

View File

@@ -137,16 +137,18 @@ void btMultiBody::setupFixed(int i,
const btVector3 &inertia,
int parent,
const btQuaternion &rotParentToThis,
const btVector3 &parentComToThisComOffset,
const btVector3 &parentComToThisPivotOffset,
const btVector3 &thisPivotToThisComOffset,
bool disableParentCollision)
{
btAssert(m_isMultiDof);
m_links[i].m_mass = mass;
m_links[i].m_inertia = inertia;
m_links[i].m_inertiaLocal = inertia;
m_links[i].m_parent = parent;
m_links[i].m_zeroRotParentToThis = rotParentToThis;
m_links[i].m_eVector = parentComToThisComOffset;
m_links[i].m_dVector = thisPivotToThisComOffset;
m_links[i].m_eVector = parentComToThisPivotOffset;
m_links[i].m_jointType = btMultibodyLink::eFixed;
m_links[i].m_dofCount = 0;
@@ -156,6 +158,7 @@ void btMultiBody::setupFixed(int i,
m_links[i].m_flags |=BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION;
//
m_links[i].updateCacheMultiDof();
//
//if(m_isMultiDof)
// resizeInternalMultiDofBuffers();
@@ -180,12 +183,12 @@ void btMultiBody::setupPrismatic(int i,
}
m_links[i].m_mass = mass;
m_links[i].m_inertia = inertia;
m_links[i].m_inertiaLocal = inertia;
m_links[i].m_parent = parent;
m_links[i].m_zeroRotParentToThis = rotParentToThis;
m_links[i].setAxisTop(0, 0., 0., 0.);
m_links[i].setAxisBottom(0, jointAxis);
m_links[i].m_eVector = parentComToThisComOffset;
m_links[i].m_eVector = parentComToThisComOffset;
m_links[i].m_cachedRotParentToThis = rotParentToThis;
m_links[i].m_jointType = btMultibodyLink::ePrismatic;
@@ -223,7 +226,7 @@ void btMultiBody::setupRevolute(int i,
}
m_links[i].m_mass = mass;
m_links[i].m_inertia = inertia;
m_links[i].m_inertiaLocal = inertia;
m_links[i].m_parent = parent;
m_links[i].m_zeroRotParentToThis = rotParentToThis;
m_links[i].setAxisTop(0, jointAxis);
@@ -265,7 +268,7 @@ void btMultiBody::setupSpherical(int i,
m_posVarCnt += 4;
m_links[i].m_mass = mass;
m_links[i].m_inertia = inertia;
m_links[i].m_inertiaLocal = inertia;
m_links[i].m_parent = parent;
m_links[i].m_zeroRotParentToThis = rotParentToThis;
m_links[i].m_dVector = thisPivotToThisComOffset;
@@ -307,7 +310,7 @@ void btMultiBody::setupPlanar(int i,
m_posVarCnt += 3;
m_links[i].m_mass = mass;
m_links[i].m_inertia = inertia;
m_links[i].m_inertiaLocal = inertia;
m_links[i].m_parent = parent;
m_links[i].m_zeroRotParentToThis = rotParentToThis;
m_links[i].m_dVector.setZero();
@@ -365,7 +368,7 @@ btScalar btMultiBody::getLinkMass(int i) const
const btVector3 & btMultiBody::getLinkInertia(int i) const
{
return m_links[i].m_inertia;
return m_links[i].m_inertiaLocal;
}
btScalar btMultiBody::getJointPos(int i) const
@@ -506,7 +509,7 @@ btScalar btMultiBody::getKineticEnergy() const
for (int i = 0; i < num_links; ++i) {
result += m_links[i].m_mass * vel[i+1].dot(vel[i+1]);
result += omega[i+1].dot(m_links[i].m_inertia * omega[i+1]);
result += omega[i+1].dot(m_links[i].m_inertiaLocal * omega[i+1]);
}
return 0.5f * result;
@@ -526,7 +529,7 @@ btVector3 btMultiBody::getAngularMomentum() const
for (int i = 0; i < num_links; ++i) {
rot_from_world[i+1] = m_links[i].m_cachedRotParentToThis * rot_from_world[m_links[i].m_parent+1];
result += (quatRotate(rot_from_world[i+1].inverse() , (m_links[i].m_inertia * omega[i+1])));
result += (quatRotate(rot_from_world[i+1].inverse() , (m_links[i].m_inertiaLocal * omega[i+1])));
}
return result;
@@ -1241,7 +1244,7 @@ void btMultiBody::stepVelocitiesMultiDof(btScalar dt,
//
//adding damping terms (only)
btScalar linDampMult = 1., angDampMult = 1.;
zeroAccSpatFrc[i+1].addVector(angDampMult * m_links[i].m_inertia * spatVel[i+1].getAngular() * (DAMPING_K1_ANGULAR + DAMPING_K2_ANGULAR * spatVel[i+1].getAngular().norm()),
zeroAccSpatFrc[i+1].addVector(angDampMult * m_links[i].m_inertiaLocal * spatVel[i+1].getAngular() * (DAMPING_K1_ANGULAR + DAMPING_K2_ANGULAR * spatVel[i+1].getAngular().norm()),
linDampMult * m_links[i].m_mass * spatVel[i+1].getLinear() * (DAMPING_K1_LINEAR + DAMPING_K2_LINEAR * spatVel[i+1].getLinear().norm()));
// calculate Ihat_i^A
@@ -1252,9 +1255,9 @@ void btMultiBody::stepVelocitiesMultiDof(btScalar dt,
0, m_links[i].m_mass, 0,
0, 0, m_links[i].m_mass),
//
btMatrix3x3(m_links[i].m_inertia[0], 0, 0,
0, m_links[i].m_inertia[1], 0,
0, 0, m_links[i].m_inertia[2])
btMatrix3x3(m_links[i].m_inertiaLocal[0], 0, 0,
0, m_links[i].m_inertiaLocal[1], 0,
0, 0, m_links[i].m_inertiaLocal[2])
);
//
//p += vhat x Ihat vhat - done in a simpler way
@@ -1694,19 +1697,19 @@ void btMultiBody::stepVelocities(btScalar dt,
- (rot_from_world[i+1] * m_links[i].m_appliedTorque);
if (m_useGyroTerm)
{
zero_acc_bottom_linear[i+1] += vel_top_angular[i+1].cross( m_links[i].m_inertia * vel_top_angular[i+1] );
zero_acc_bottom_linear[i+1] += vel_top_angular[i+1].cross( m_links[i].m_inertiaLocal * vel_top_angular[i+1] );
}
zero_acc_bottom_linear[i+1] += m_links[i].m_inertia * vel_top_angular[i+1] * (DAMPING_K1_ANGULAR + DAMPING_K2_ANGULAR*vel_top_angular[i+1].norm());
zero_acc_bottom_linear[i+1] += m_links[i].m_inertiaLocal * vel_top_angular[i+1] * (DAMPING_K1_ANGULAR + DAMPING_K2_ANGULAR*vel_top_angular[i+1].norm());
// calculate Ihat_i^A
inertia_top_left[i+1] = btMatrix3x3(0,0,0,0,0,0,0,0,0);//::Zero();
inertia_top_right[i+1].setValue(m_links[i].m_mass, 0, 0,
0, m_links[i].m_mass, 0,
0, 0, m_links[i].m_mass);
inertia_bottom_left[i+1].setValue(m_links[i].m_inertia[0], 0, 0,
0, m_links[i].m_inertia[1], 0,
0, 0, m_links[i].m_inertia[2]);
inertia_bottom_left[i+1].setValue(m_links[i].m_inertiaLocal[0], 0, 0,
0, m_links[i].m_inertiaLocal[1], 0,
0, 0, m_links[i].m_inertiaLocal[2]);
}