Improved URDF support for btMultiBody and separate graphics/collision/inertial frames and shapes
Fix WinXP GetTickCount64 with a typedef Expose debug drawing mode/flags in UI (hot keys A,D,L,W for now, buttons later) GLInstancingRenderer: tweak near/far planes to allow closer approach of camera btDiscreteDynamicsWorld: enable debug drawing for btGeneric6DofSpring2Constraint btMultiBodyDynamicsWorld: enable basic debug drawing for btMultiBody btMultibody: allow center-of-mass shift for prismatic and fixed constraint
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@@ -61,7 +61,8 @@ public:
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const btVector3 &inertia,
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int parent,
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const btQuaternion &rotParentToThis,
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const btVector3 &parentComToThisComOffset,
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const btVector3 &parentComToThisPivotOffset,
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const btVector3 &thisPivotToThisComOffset,
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bool disableParentCollision);
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