Improved URDF support for btMultiBody and separate graphics/collision/inertial frames and shapes
Fix WinXP GetTickCount64 with a typedef Expose debug drawing mode/flags in UI (hot keys A,D,L,W for now, buttons later) GLInstancingRenderer: tweak near/far planes to allow closer approach of camera btDiscreteDynamicsWorld: enable debug drawing for btGeneric6DofSpring2Constraint btMultiBodyDynamicsWorld: enable basic debug drawing for btMultiBody btMultibody: allow center-of-mass shift for prismatic and fixed constraint
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@@ -43,6 +43,11 @@ static btClock gProfileClock;
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#include <Xtl.h>
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#else //_XBOX
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#include <windows.h>
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#if WINVER < 0x0600
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ULONGLONG GetTickCount64() { return GetTickCount(); }
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#endif
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#endif //_XBOX
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#include <time.h>
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