more work towards GPU Jacobi solver.
Not fully working yet, GPU version shows explosion at high iteration count.
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@@ -37,9 +37,9 @@ public:
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:useOpenCL(true),
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preferredOpenCLPlatformIndex(-1),
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preferredOpenCLDeviceIndex(-1),
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arraySizeX(1),
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arraySizeY(3),
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arraySizeZ(1),
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arraySizeX(10),
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arraySizeY(20),
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arraySizeZ(10),
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m_useConcaveMesh(false),
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gapX(14.3),
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gapY(14.0),
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@@ -84,6 +84,6 @@ void GpuConvexScene::setupScene(const ConstructionInfo& ci)
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float camPos[4]={ci.arraySizeX,ci.arraySizeY/2,ci.arraySizeZ,0};
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//float camPos[4]={1,12.5,1.5,0};
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m_instancingRenderer->setCameraTargetPosition(camPos);
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m_instancingRenderer->setCameraDistance(20);
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m_instancingRenderer->setCameraDistance(120);
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}
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