From a1bf9c55567a1e9be4fffcfa5d31c6dd59f99c94 Mon Sep 17 00:00:00 2001 From: erwincoumans Date: Thu, 16 Apr 2015 09:55:32 -0700 Subject: [PATCH] add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. --- examples/BasicDemo/BasicExample.cpp | 115 + examples/BasicDemo/BasicExample.h | 7 + examples/BasicDemo/main.cpp | 43 + examples/BasicDemo/premake4.lua | 22 + examples/Benchmarks/BenchmarkDemo.cpp | 1240 + examples/Benchmarks/BenchmarkDemo.h | 23 + examples/Benchmarks/TaruData.h | 49 + examples/Benchmarks/landscapeData.h | 84369 ++++++++++++++++ .../Common2dCanvasInterface.h | 15 + .../CommonGUIHelperInterface.h | 108 + .../CommonGraphicsAppInterface.h | 54 + .../CommonInterfaces/CommonMultiBodyBase.h | 451 + .../CommonParameterInterface.h | 47 + .../CommonInterfaces/CommonRenderInterface.h | 111 + .../CommonInterfaces/CommonRigidBodyBase.h | 407 + .../CommonInterfaces/CommonWindowInterface.h | 126 + examples/CommonInterfaces/ExampleInterface.h | 28 + examples/ExampleBrowser/CMakeLists.txt | 131 + examples/ExampleBrowser/EmptyBrowser.h | 38 + examples/ExampleBrowser/EmptyExample.h | 32 + .../ExampleBrowser/ExampleBrowserInterface.h | 23 + examples/ExampleBrowser/ExampleEntries.cpp | 136 + examples/ExampleBrowser/ExampleEntries.h | 36 + .../ExampleBrowser/GUIHelperInterface.cpp | 2 + examples/ExampleBrowser/GUIHelperInterface.h | 75 + .../GwenGUISupport/GraphingTexture.cpp | 189 + .../GwenGUISupport/GraphingTexture.h | 36 + .../GwenGUISupport/GwenParameterInterface.cpp | 167 + .../GwenGUISupport/GwenParameterInterface.h | 21 + .../GwenGUISupport/GwenProfileWindow.cpp | 292 + .../GwenGUISupport/GwenProfileWindow.h | 11 + .../GwenGUISupport/GwenTextureWindow.cpp | 100 + .../GwenGUISupport/GwenTextureWindow.h | 32 + .../GwenGUISupport/gwenInternalData.h | 57 + .../GwenGUISupport/gwenUserInterface.cpp | 463 + .../GwenGUISupport/gwenUserInterface.h | 63 + .../ExampleBrowser/OpenGLExampleBrowser.cpp | 780 + .../ExampleBrowser/OpenGLExampleBrowser.h | 23 + examples/ExampleBrowser/OpenGLGuiHelper.cpp | 518 + examples/ExampleBrowser/OpenGLGuiHelper.h | 52 + examples/ExampleBrowser/main.cpp | 39 + examples/ExampleBrowser/premake4.lua | 64 + examples/ForkLift/ForkLiftDemo.cpp | 1311 + examples/ForkLift/ForkLiftDemo.h | 22 + examples/GyroscopicDemo/GyroscopicSetup.cpp | 129 + examples/GyroscopicDemo/GyroscopicSetup.h | 7 + examples/HelloWorld/CMakeLists.txt | 29 + examples/HelloWorld/HelloWorld.cpp | 180 + examples/HelloWorld/premake4.lua | 22 + examples/Importers/ImportBsp/BspConverter.cpp | 207 + examples/Importers/ImportBsp/BspConverter.h | 39 + examples/Importers/ImportBsp/BspLoader.cpp | 730 + examples/Importers/ImportBsp/BspLoader.h | 295 + .../Importers/ImportBsp/ImportBspExample.cpp | 295 + .../Importers/ImportBsp/ImportBspExample.h | 23 + .../ColladaGraphicsInstance.h | 35 + .../ImportColladaDemo/ImportColladaSetup.cpp | 203 + .../ImportColladaDemo/ImportColladaSetup.h | 25 + .../ImportColladaDemo/LoadMeshFromCollada.cpp | 748 + .../ImportColladaDemo/LoadMeshFromCollada.h | 45 + .../Importers/ImportColladaDemo/btMatrix4x4.h | 156 + .../ImportObjDemo/ImportObjExample.cpp | 105 + .../ImportObjDemo/ImportObjExample.h | 7 + .../ImportObjDemo/LoadMeshFromObj.cpp | 17 + .../Importers/ImportObjDemo/LoadMeshFromObj.h | 11 + .../Wavefront2GLInstanceGraphicsShape.cpp | 109 + .../Wavefront2GLInstanceGraphicsShape.h | 9 + .../ImportSTLDemo/ImportSTLSetup.cpp | 98 + .../Importers/ImportSTLDemo/ImportSTLSetup.h | 6 + .../Importers/ImportSTLDemo/LoadMeshFromSTL.h | 109 + .../ConvertRigidBodies2MultiBody.h | 14 + .../ImportURDFDemo/ImportURDFSetup.cpp | 1702 + .../ImportURDFDemo/ImportURDFSetup.h | 7 + .../Importers/ImportURDFDemo/URDF2Bullet.cpp | 507 + .../Importers/ImportURDFDemo/URDF2Bullet.h | 71 + .../Importers/ImportURDFDemo/urdf_samples.h | 825 + examples/OpenGLWindow/CMakeLists.txt | 65 + .../OpenGLWindow/GLInstanceGraphicsShape.h | 22 + .../GLInstanceRendererInternalData.h | 20 + .../OpenGLWindow/GLInstancingRenderer.cpp | 1929 + examples/OpenGLWindow/GLInstancingRenderer.h | 174 + examples/OpenGLWindow/GLPrimInternalData.h | 21 + examples/OpenGLWindow/GLPrimitiveRenderer.cpp | 322 + examples/OpenGLWindow/GLPrimitiveRenderer.h | 67 + examples/OpenGLWindow/GLRenderToTexture.cpp | 135 + examples/OpenGLWindow/GLRenderToTexture.h | 32 + .../OpenGLWindow/GwenOpenGL3CoreRenderer.h | 393 + examples/OpenGLWindow/LoadShader.cpp | 111 + examples/OpenGLWindow/LoadShader.h | 18 + examples/OpenGLWindow/MacOpenGLWindow.h | 105 + examples/OpenGLWindow/MacOpenGLWindow.mm | 1079 + examples/OpenGLWindow/OpenGL2Include.h | 55 + examples/OpenGLWindow/OpenGLInclude.h | 62 + examples/OpenGLWindow/OpenSans.cpp | 21738 ++++ examples/OpenGLWindow/OpenSans.ttf | Bin 0 -> 217360 bytes .../Shaders/createShadowMapInstancingPS.glsl | 10 + .../Shaders/createShadowMapInstancingPS.h | 10 + .../Shaders/createShadowMapInstancingVS.glsl | 55 + .../Shaders/createShadowMapInstancingVS.h | 48 + .../OpenGLWindow/Shaders/instancingPS.glsl | 36 + examples/OpenGLWindow/Shaders/instancingPS.h | 34 + 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examples/OpenGLWindow/SimpleOpenGL2Renderer.h | 81 + examples/OpenGLWindow/SimpleOpenGL3App.cpp | 824 + examples/OpenGLWindow/SimpleOpenGL3App.h | 40 + examples/OpenGLWindow/TwFonts.cpp | 4916 + examples/OpenGLWindow/TwFonts.h | 67 + .../OpenGLWindow/Win32InternalWindowData.h | 68 + examples/OpenGLWindow/Win32OpenGLWindow.cpp | 182 + examples/OpenGLWindow/Win32OpenGLWindow.h | 60 + examples/OpenGLWindow/Win32Window.cpp | 798 + examples/OpenGLWindow/Win32Window.h | 86 + examples/OpenGLWindow/X11OpenGLWindow.cpp | 1015 + examples/OpenGLWindow/X11OpenGLWindow.h | 72 + examples/OpenGLWindow/b3gWindowInterface.h | 126 + examples/OpenGLWindow/fontstash.cpp | 818 + examples/OpenGLWindow/fontstash.h | 146 + .../opengl_fontstashcallbacks.cpp | 252 + .../OpenGLWindow/opengl_fontstashcallbacks.h | 55 + examples/OpenGLWindow/premake4.lua | 50 + examples/OpenGLWindow/stb_image_write.h | 511 + examples/OpenGLWindow/stb_truetype.h | 1957 + examples/Planar2D/Planar2D.cpp | 331 + 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examples/ThirdPartyLibs/zlib/inflate.h | 122 + examples/ThirdPartyLibs/zlib/inftrees.c | 306 + examples/ThirdPartyLibs/zlib/inftrees.h | 62 + examples/ThirdPartyLibs/zlib/trees.c | 1226 + examples/ThirdPartyLibs/zlib/trees.h | 128 + examples/ThirdPartyLibs/zlib/uncompr.c | 59 + examples/ThirdPartyLibs/zlib/zconf.h | 511 + examples/ThirdPartyLibs/zlib/zlib.h | 1768 + examples/ThirdPartyLibs/zlib/zutil.c | 324 + examples/ThirdPartyLibs/zlib/zutil.h | 253 + examples/Utils/b3Clock.cpp | 223 + examples/Utils/b3Clock.h | 31 + examples/Utils/b3Quickprof.cpp | 430 + examples/Utils/b3Quickprof.h | 173 + 425 files changed, 255913 insertions(+) create mode 100644 examples/BasicDemo/BasicExample.cpp create mode 100644 examples/BasicDemo/BasicExample.h create mode 100644 examples/BasicDemo/main.cpp create mode 100644 examples/BasicDemo/premake4.lua create mode 100644 examples/Benchmarks/BenchmarkDemo.cpp create mode 100644 examples/Benchmarks/BenchmarkDemo.h create mode 100644 examples/Benchmarks/TaruData.h create mode 100644 examples/Benchmarks/landscapeData.h create mode 100644 examples/CommonInterfaces/Common2dCanvasInterface.h create mode 100644 examples/CommonInterfaces/CommonGUIHelperInterface.h create mode 100644 examples/CommonInterfaces/CommonGraphicsAppInterface.h create mode 100644 examples/CommonInterfaces/CommonMultiBodyBase.h create mode 100644 examples/CommonInterfaces/CommonParameterInterface.h create mode 100644 examples/CommonInterfaces/CommonRenderInterface.h create mode 100644 examples/CommonInterfaces/CommonRigidBodyBase.h create mode 100644 examples/CommonInterfaces/CommonWindowInterface.h create mode 100644 examples/CommonInterfaces/ExampleInterface.h create mode 100644 examples/ExampleBrowser/CMakeLists.txt create mode 100644 examples/ExampleBrowser/EmptyBrowser.h create mode 100644 examples/ExampleBrowser/EmptyExample.h create mode 100644 examples/ExampleBrowser/ExampleBrowserInterface.h create mode 100644 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examples/Utils/b3Clock.h create mode 100644 examples/Utils/b3Quickprof.cpp create mode 100644 examples/Utils/b3Quickprof.h diff --git a/examples/BasicDemo/BasicExample.cpp b/examples/BasicDemo/BasicExample.cpp new file mode 100644 index 000000000..f27fff992 --- /dev/null +++ b/examples/BasicDemo/BasicExample.cpp @@ -0,0 +1,115 @@ + + +#include "BasicExample.h" + +#include "btBulletDynamicsCommon.h" +#define ARRAY_SIZE_Y 5 +#define ARRAY_SIZE_X 5 +#define ARRAY_SIZE_Z 5 + +#include "LinearMath/btVector3.h" +#include "LinearMath/btAlignedObjectArray.h" + +#include "../CommonInterfaces/CommonRigidBodyBase.h" + + +struct BasicExample : public CommonRigidBodyBase +{ + BasicExample(struct GUIHelperInterface* helper) + :CommonRigidBodyBase(helper) + { + } + virtual ~BasicExample(){} + virtual void initPhysics(); +}; + +void BasicExample::initPhysics() +{ + m_guiHelper->setUpAxis(1); + + createEmptyDynamicsWorld(); + + m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld); + + if (m_dynamicsWorld->getDebugDrawer()) + m_dynamicsWorld->getDebugDrawer()->setDebugMode(btIDebugDraw::DBG_DrawWireframe+btIDebugDraw::DBG_DrawContactPoints); + + ///create a few basic rigid bodies + btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50.),btScalar(50.),btScalar(50.))); + m_guiHelper->createCollisionShapeGraphicsObject(groundShape); + + //groundShape->initializePolyhedralFeatures(); +// btCollisionShape* groundShape = new btStaticPlaneShape(btVector3(0,1,0),50); + + m_collisionShapes.push_back(groundShape); + + btTransform groundTransform; + groundTransform.setIdentity(); + groundTransform.setOrigin(btVector3(0,-50,0)); + + { + btScalar mass(0.); + btRigidBody* body = createRigidBody(mass,groundTransform,groundShape, btVector4(0,0,1,1)); + m_guiHelper->createRigidBodyGraphicsObject(body, btVector3(0, 1, 0)); + } + + + { + //create a few dynamic rigidbodies + // Re-using the same collision is better for memory usage and performance + + btBoxShape* colShape = createBoxShape(btVector3(1,1,1)); + m_guiHelper->createCollisionShapeGraphicsObject(colShape); + + //btCollisionShape* colShape = new btSphereShape(btScalar(1.)); + m_collisionShapes.push_back(colShape); + + /// Create Dynamic Objects + btTransform startTransform; + startTransform.setIdentity(); + + btScalar mass(1.f); + + //rigidbody is dynamic if and only if mass is non zero, otherwise static + bool isDynamic = (mass != 0.f); + + btVector3 localInertia(0,0,0); + if (isDynamic) + colShape->calculateLocalInertia(mass,localInertia); + + + for (int k=0;kcreateRigidBodyGraphicsObject(body, btVector3(1, 1, 0)); + + } + } + } + } + + +} + + + +ExampleInterface* BasicExampleCreateFunc(PhysicsInterface* pint, GUIHelperInterface* helper, int option) +{ + return new BasicExample(helper); +} + + + + + + diff --git a/examples/BasicDemo/BasicExample.h b/examples/BasicDemo/BasicExample.h new file mode 100644 index 000000000..87635d909 --- /dev/null +++ b/examples/BasicDemo/BasicExample.h @@ -0,0 +1,7 @@ +#ifndef BASIC_EXAMPLE_H +#define BASIC_EXAMPLE_H + +class ExampleInterface* BasicExampleCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option); + + +#endif //BASIC_DEMO_PHYSICS_SETUP_H diff --git a/examples/BasicDemo/main.cpp b/examples/BasicDemo/main.cpp new file mode 100644 index 000000000..a3ee515db --- /dev/null +++ b/examples/BasicDemo/main.cpp @@ -0,0 +1,43 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2015 Google Inc. http://bulletphysics.org + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + + +#include "BasicExample.h" + +#include "../CommonInterfaces/ExampleInterface.h" +#include "../CommonInterfaces/CommonGUIHelperInterface.h" + + + + +int main(int argc, char* argv[]) +{ + struct PhysicsInterface* pint = 0; + + DummyGUIHelper noGfx; + + int option = 0; + + ExampleInterface* example = BasicExampleCreateFunc(pint, &noGfx, option); + + example->initPhysics(); + example->stepSimulation(1.f/60.f); + example->exitPhysics(); + + delete example; + + return 0; +} + diff --git a/examples/BasicDemo/premake4.lua b/examples/BasicDemo/premake4.lua new file mode 100644 index 000000000..b4901e92b --- /dev/null +++ b/examples/BasicDemo/premake4.lua @@ -0,0 +1,22 @@ + +project "App_BasicExample" + +if _OPTIONS["ios"] then + kind "WindowedApp" +else + kind "ConsoleApp" +end + +includedirs {"../../src"} + +links { + "BulletDynamics","BulletCollision", "LinearMath" +} + +language "C++" + +files { + "**.cpp", + "**.h", +} + diff --git a/examples/Benchmarks/BenchmarkDemo.cpp b/examples/Benchmarks/BenchmarkDemo.cpp new file mode 100644 index 000000000..e52c5d2fc --- /dev/null +++ b/examples/Benchmarks/BenchmarkDemo.cpp @@ -0,0 +1,1240 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + + + +// Collision Radius +#define COLLISION_RADIUS 0.0f + +#include "BenchmarkDemo.h" + + +///btBulletDynamicsCommon.h is the main Bullet include file, contains most common include files. +#include "btBulletDynamicsCommon.h" +#include //printf debugging +#include "TaruData.h" +#include "landscapeData.h" +#include "BulletCollision/BroadphaseCollision/btDbvtBroadphase.h" + +#include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h" + +#include "LinearMath/btAlignedObjectArray.h" +#include "LinearMath/btTransform.h" + +class btDynamicsWorld; + +#define NUMRAYS 500 + +class btRigidBody; +class btBroadphaseInterface; +class btCollisionShape; +class btOverlappingPairCache; +class btCollisionDispatcher; +class btConstraintSolver; +struct btCollisionAlgorithmCreateFunc; +class btDefaultCollisionConfiguration; + + +#include "../CommonInterfaces/CommonRigidBodyBase.h" + + + +class BenchmarkDemo : public CommonRigidBodyBase +{ + + //keep the collision shapes, for deletion/cleanup + + btAlignedObjectArray m_ragdolls; + + int m_benchmark; + + void myinit() + { + //?? + } + + void setCameraDistance(btScalar dist) + { + } + void createTest1(); + void createTest2(); + void createTest3(); + void createTest4(); + void createTest5(); + void createTest6(); + void createTest7(); + + void createWall(const btVector3& offsetPosition,int stackSize,const btVector3& boxSize); + void createPyramid(const btVector3& offsetPosition,int stackSize,const btVector3& boxSize); + void createTowerCircle(const btVector3& offsetPosition,int stackSize,int rotSize,const btVector3& boxSize); + void createLargeMeshBody(); + + + class SpuBatchRaycaster* m_batchRaycaster; + class btThreadSupportInterface* m_batchRaycasterThreadSupport; + + void castRays(); + void initRays(); + + public: + + BenchmarkDemo(struct GUIHelperInterface* helper, int benchmark) + :CommonRigidBodyBase(helper), + m_benchmark(benchmark) + { + } + virtual ~BenchmarkDemo() + { + exitPhysics(); + } + void initPhysics(); + + void exitPhysics(); + + void stepSimulation(float deltaTime); + +}; + + + + +class btRaycastBar2 +{ +public: + btVector3 source[NUMRAYS]; + btVector3 dest[NUMRAYS]; + btVector3 direction[NUMRAYS]; + btVector3 hit[NUMRAYS]; + btVector3 normal[NUMRAYS]; + + int frame_counter; + int ms; + int sum_ms; + int sum_ms_samples; + int min_ms; + int max_ms; + +#ifdef USE_BT_CLOCK + btClock frame_timer; +#endif //USE_BT_CLOCK + + btScalar dx; + btScalar min_x; + btScalar max_x; + btScalar max_y; + btScalar sign; + + btRaycastBar2 () + { + ms = 0; + max_ms = 0; + min_ms = 9999; + sum_ms_samples = 0; + sum_ms = 0; + } + + + + btRaycastBar2 (btScalar ray_length, btScalar z,btScalar max_y) + { + frame_counter = 0; + ms = 0; + max_ms = 0; + min_ms = 9999; + sum_ms_samples = 0; + sum_ms = 0; + dx = 10.0; + min_x = 0; + max_x = 0; + this->max_y = max_y; + sign = 1.0; + btScalar dalpha = 2*SIMD_2_PI/NUMRAYS; + for (int i = 0; i < NUMRAYS; i++) + { + btScalar alpha = dalpha * i; + // rotate around by alpha degrees y + btQuaternion q(btVector3(0.0, 1.0, 0.0), alpha); + direction[i] = btVector3(1.0, 0.0, 0.0); + direction[i] = quatRotate(q , direction[i]); + direction[i] = direction[i] * ray_length; + + + source[i] = btVector3(min_x, max_y, z); + dest[i] = source[i] + direction[i]; + dest[i][1]=-1000; + normal[i] = btVector3(1.0, 0.0, 0.0); + } + } + + void move (btScalar dt) + { + if (dt > btScalar(1.0/60.0)) + dt = btScalar(1.0/60.0); + for (int i = 0; i < NUMRAYS; i++) + { + source[i][0] += dx * dt * sign; + dest[i][0] += dx * dt * sign; + } + if (source[0][0] < min_x) + sign = 1.0; + else if (source[0][0] > max_x) + sign = -1.0; + } + + void cast (btCollisionWorld* cw) + { +#ifdef USE_BT_CLOCK + frame_timer.reset (); +#endif //USE_BT_CLOCK + +#ifdef BATCH_RAYCASTER + if (!gBatchRaycaster) + return; + + gBatchRaycaster->clearRays (); + for (int i = 0; i < NUMRAYS; i++) + { + gBatchRaycaster->addRay (source[i], dest[i]); + } + gBatchRaycaster->performBatchRaycast (); + for (int i = 0; i < gBatchRaycaster->getNumRays (); i++) + { + const SpuRaycastTaskWorkUnitOut& out = (*gBatchRaycaster)[i]; + hit[i].setInterpolate3(source[i],dest[i],out.hitFraction); + normal[i] = out.hitNormal; + normal[i].normalize (); + } +#else + for (int i = 0; i < NUMRAYS; i++) + { + btCollisionWorld::ClosestRayResultCallback cb(source[i], dest[i]); + + cw->rayTest (source[i], dest[i], cb); + if (cb.hasHit ()) + { + hit[i] = cb.m_hitPointWorld; + normal[i] = cb.m_hitNormalWorld; + normal[i].normalize (); + } else { + hit[i] = dest[i]; + normal[i] = btVector3(1.0, 0.0, 0.0); + } + + } +#ifdef USE_BT_CLOCK + ms += frame_timer.getTimeMilliseconds (); +#endif //USE_BT_CLOCK + frame_counter++; + if (frame_counter > 50) + { + min_ms = ms < min_ms ? ms : min_ms; + max_ms = ms > max_ms ? ms : max_ms; + sum_ms += ms; + sum_ms_samples++; + btScalar mean_ms = (btScalar)sum_ms/(btScalar)sum_ms_samples; + printf("%d rays in %d ms %d %d %f\n", NUMRAYS * frame_counter, ms, min_ms, max_ms, mean_ms); + ms = 0; + frame_counter = 0; + } +#endif + } + + void draw () + { +#if 0 + glDisable (GL_LIGHTING); + glColor3f (0.0, 1.0, 0.0); + glBegin (GL_LINES); + int i; + + for (i = 0; i < NUMRAYS; i++) + { + glVertex3f (source[i][0], source[i][1], source[i][2]); + glVertex3f (hit[i][0], hit[i][1], hit[i][2]); + } + glEnd (); + glColor3f (1.0, 1.0, 1.0); + glBegin (GL_LINES); + for (i = 0; i < NUMRAYS; i++) + { + glVertex3f (hit[i][0], hit[i][1], hit[i][2]); + glVertex3f (hit[i][0] + normal[i][0], hit[i][1] + normal[i][1], hit[i][2] + normal[i][2]); + } + glEnd (); + glColor3f (0.0, 1.0, 1.0); + glBegin (GL_POINTS); + for ( i = 0; i < NUMRAYS; i++) + { + glVertex3f (hit[i][0], hit[i][1], hit[i][2]); + } + glEnd (); + glEnable (GL_LIGHTING); +#endif //USE_GRAPHICAL_BENCHMARK + + } +}; + + +static btRaycastBar2 raycastBar; + +void BenchmarkDemo::stepSimulation(float deltaTime) +{ + if (m_dynamicsWorld) + { + m_dynamicsWorld->stepSimulation(deltaTime); + } + + if (m_benchmark==7) + { + castRays(); + + raycastBar.draw(); + + } + +} + + + + + +void BenchmarkDemo::initPhysics() +{ + m_guiHelper->setUpAxis(1); + + setCameraDistance(btScalar(100.)); + + ///collision configuration contains default setup for memory, collision setup + btDefaultCollisionConstructionInfo cci; + cci.m_defaultMaxPersistentManifoldPoolSize = 32768; + m_collisionConfiguration = new btDefaultCollisionConfiguration(cci); + + ///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded) + m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration); + + m_dispatcher->setDispatcherFlags(btCollisionDispatcher::CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION); + + + + ///the maximum size of the collision world. Make sure objects stay within these boundaries + ///Don't make the world AABB size too large, it will harm simulation quality and performance + btVector3 worldAabbMin(-1000,-1000,-1000); + btVector3 worldAabbMax(1000,1000,1000); + + btHashedOverlappingPairCache* pairCache = new btHashedOverlappingPairCache(); + m_broadphase = new btAxisSweep3(worldAabbMin,worldAabbMax,3500,pairCache); +// m_broadphase = new btSimpleBroadphase(); +// m_broadphase = new btDbvtBroadphase(); + + + ///the default constraint solver. For parallel processing you can use a different solver (see Extras/BulletMultiThreaded) + btSequentialImpulseConstraintSolver* sol = new btSequentialImpulseConstraintSolver; + + + m_solver = sol; + + btDiscreteDynamicsWorld* dynamicsWorld; + m_dynamicsWorld = dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher,m_broadphase,m_solver,m_collisionConfiguration); + + + ///the following 3 lines increase the performance dramatically, with a little bit of loss of quality + m_dynamicsWorld->getSolverInfo().m_solverMode |=SOLVER_ENABLE_FRICTION_DIRECTION_CACHING; //don't recalculate friction values each frame + dynamicsWorld->getSolverInfo().m_numIterations = 5; //few solver iterations + //m_defaultContactProcessingThreshold = 0.f;//used when creating bodies: body->setContactProcessingThreshold(...); + + + m_dynamicsWorld->setGravity(btVector3(0,-10,0)); + + if (m_benchmark<5) + { + ///create a few basic rigid bodies + btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(250.),btScalar(50.),btScalar(250.))); + // btCollisionShape* groundShape = new btStaticPlaneShape(btVector3(0,1,0),0); + + m_collisionShapes.push_back(groundShape); + + btTransform groundTransform; + groundTransform.setIdentity(); + groundTransform.setOrigin(btVector3(0,-50,0)); + + //We can also use DemoApplication::createRigidBody, but for clarity it is provided here: + { + btScalar mass(0.); + + //rigidbody is dynamic if and only if mass is non zero, otherwise static + bool isDynamic = (mass != 0.f); + + btVector3 localInertia(0,0,0); + if (isDynamic) + groundShape->calculateLocalInertia(mass,localInertia); + + //using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects + btDefaultMotionState* myMotionState = new btDefaultMotionState(groundTransform); + btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,groundShape,localInertia); + btRigidBody* body = new btRigidBody(rbInfo); + + //add the body to the dynamics world + m_dynamicsWorld->addRigidBody(body); + } + } + + switch (m_benchmark) + { + case 1: + { + createTest1(); + break; + } + case 2: + { + createTest2(); + break; + } + case 3: + { + createTest3(); + break; + } + case 4: + { + createTest4(); + break; + } + case 5: + { + createTest5(); + break; + } + case 6: + { + createTest6(); + break; + } + case 7: + { + createTest7(); + break; + } + + + default: + { + } + } + + m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld); + +} + + +void BenchmarkDemo::createTest1() +{ + // 3000 + int size = 8; + const float cubeSize = 1.0f; + float spacing = cubeSize; + btVector3 pos(0.0f, cubeSize * 2,0.f); + float offset = -size * (cubeSize * 2.0f + spacing) * 0.5f; + + btBoxShape* blockShape = new btBoxShape(btVector3(cubeSize-COLLISION_RADIUS,cubeSize-COLLISION_RADIUS,cubeSize-COLLISION_RADIUS)); + btVector3 localInertia(0,0,0); + float mass = 2.f; + blockShape->calculateLocalInertia(mass,localInertia); + + btTransform trans; + trans.setIdentity(); + + for(int k=0;k<47;k++) { + for(int j=0;jcalculateLocalInertia(mass,localInertia); + +// btScalar diffX = boxSize[0] * 1.0f; + btScalar diffY = boxSize[1] * 1.0f; + btScalar diffZ = boxSize[2] * 1.0f; + + btScalar offset = -stackSize * (diffZ * 2.0f) * 0.5f; + btVector3 pos(0.0f, diffY, 0.0f); + + btTransform trans; + trans.setIdentity(); + + while(stackSize) { + for(int i=0;icalculateLocalInertia(mass,localInertia); + + + btScalar diffX = boxSize[0]*1.02f; + btScalar diffY = boxSize[1]*1.02f; + btScalar diffZ = boxSize[2]*1.02f; + + btScalar offsetX = -stackSize * (diffX * 2.0f + space) * 0.5f; + btScalar offsetZ = -stackSize * (diffZ * 2.0f + space) * 0.5f; + while(stackSize) { + for(int j=0;jcreateRigidBody(mass,trans,blockShape); + + + } + } + offsetX += diffX; + offsetZ += diffZ; + pos[1] += (diffY * 2.0f + space); + stackSize--; + } + +} + + const btVector3 rotate( const btQuaternion& quat, const btVector3 & vec ) +{ + float tmpX, tmpY, tmpZ, tmpW; + tmpX = ( ( ( quat.getW() * vec.getX() ) + ( quat.getY() * vec.getZ() ) ) - ( quat.getZ() * vec.getY() ) ); + tmpY = ( ( ( quat.getW() * vec.getY() ) + ( quat.getZ() * vec.getX() ) ) - ( quat.getX() * vec.getZ() ) ); + tmpZ = ( ( ( quat.getW() * vec.getZ() ) + ( quat.getX() * vec.getY() ) ) - ( quat.getY() * vec.getX() ) ); + tmpW = ( ( ( quat.getX() * vec.getX() ) + ( quat.getY() * vec.getY() ) ) + ( quat.getZ() * vec.getZ() ) ); + return btVector3( + ( ( ( ( tmpW * quat.getX() ) + ( tmpX * quat.getW() ) ) - ( tmpY * quat.getZ() ) ) + ( tmpZ * quat.getY() ) ), + ( ( ( ( tmpW * quat.getY() ) + ( tmpY * quat.getW() ) ) - ( tmpZ * quat.getX() ) ) + ( tmpX * quat.getZ() ) ), + ( ( ( ( tmpW * quat.getZ() ) + ( tmpZ * quat.getW() ) ) - ( tmpX * quat.getY() ) ) + ( tmpY * quat.getX() ) ) + ); +} + +void BenchmarkDemo::createTowerCircle(const btVector3& offsetPosition,int stackSize,int rotSize,const btVector3& boxSize) +{ + + btBoxShape* blockShape = new btBoxShape(btVector3(boxSize[0]-COLLISION_RADIUS,boxSize[1]-COLLISION_RADIUS,boxSize[2]-COLLISION_RADIUS)); + + btTransform trans; + trans.setIdentity(); + + float mass = 1.f; + btVector3 localInertia(0,0,0); + blockShape->calculateLocalInertia(mass,localInertia); + + + float radius = 1.3f * rotSize * boxSize[0] / SIMD_PI; + + // create active boxes + btQuaternion rotY(0,1,0,0); + float posY = boxSize[1]; + + for(int i=0;icalculateLocalInertia(mass,localInertia); + + btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform); + + btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,shape,localInertia); + btRigidBody* body = new btRigidBody(rbInfo); + + m_ownerWorld->addRigidBody(body); + + return body; + } + +public: + RagDoll (btDynamicsWorld* ownerWorld, const btVector3& positionOffset,btScalar scale) + : m_ownerWorld (ownerWorld) + { + // Setup the geometry + m_shapes[BODYPART_PELVIS] = new btCapsuleShape(btScalar(0.15)*scale, btScalar(0.20)*scale); + m_shapes[BODYPART_SPINE] = new btCapsuleShape(btScalar(0.15)*scale, btScalar(0.28)*scale); + m_shapes[BODYPART_HEAD] = new btCapsuleShape(btScalar(0.10)*scale, btScalar(0.05)*scale); + m_shapes[BODYPART_LEFT_UPPER_LEG] = new btCapsuleShape(btScalar(0.07)*scale, btScalar(0.45)*scale); + m_shapes[BODYPART_LEFT_LOWER_LEG] = new btCapsuleShape(btScalar(0.05)*scale, btScalar(0.37)*scale); + m_shapes[BODYPART_RIGHT_UPPER_LEG] = new btCapsuleShape(btScalar(0.07)*scale, btScalar(0.45)*scale); + m_shapes[BODYPART_RIGHT_LOWER_LEG] = new btCapsuleShape(btScalar(0.05)*scale, btScalar(0.37)*scale); + m_shapes[BODYPART_LEFT_UPPER_ARM] = new btCapsuleShape(btScalar(0.05)*scale, btScalar(0.33)*scale); + m_shapes[BODYPART_LEFT_LOWER_ARM] = new btCapsuleShape(btScalar(0.04)*scale, btScalar(0.25)*scale); + m_shapes[BODYPART_RIGHT_UPPER_ARM] = new btCapsuleShape(btScalar(0.05)*scale, btScalar(0.33)*scale); + m_shapes[BODYPART_RIGHT_LOWER_ARM] = new btCapsuleShape(btScalar(0.04)*scale, btScalar(0.25)*scale); + + // Setup all the rigid bodies + btTransform offset; offset.setIdentity(); + offset.setOrigin(positionOffset); + + btTransform transform; + transform.setIdentity(); + transform.setOrigin(scale*btVector3(btScalar(0.), btScalar(1.), btScalar(0.))); + m_bodies[BODYPART_PELVIS] = createRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_PELVIS]); + + transform.setIdentity(); + transform.setOrigin(scale*btVector3(btScalar(0.), btScalar(1.2), btScalar(0.))); + m_bodies[BODYPART_SPINE] = createRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_SPINE]); + + transform.setIdentity(); + transform.setOrigin(scale*btVector3(btScalar(0.), btScalar(1.6), btScalar(0.))); + m_bodies[BODYPART_HEAD] = createRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_HEAD]); + + transform.setIdentity(); + transform.setOrigin(scale*btVector3(btScalar(-0.18), btScalar(0.65), btScalar(0.))); + m_bodies[BODYPART_LEFT_UPPER_LEG] = createRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_LEFT_UPPER_LEG]); + + transform.setIdentity(); + transform.setOrigin(scale*btVector3(btScalar(-0.18), btScalar(0.2), btScalar(0.))); + m_bodies[BODYPART_LEFT_LOWER_LEG] = createRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_LEFT_LOWER_LEG]); + + transform.setIdentity(); + transform.setOrigin(scale*btVector3(btScalar(0.18), btScalar(0.65), btScalar(0.))); + m_bodies[BODYPART_RIGHT_UPPER_LEG] = createRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_RIGHT_UPPER_LEG]); + + transform.setIdentity(); + transform.setOrigin(scale*btVector3(btScalar(0.18), btScalar(0.2), btScalar(0.))); + m_bodies[BODYPART_RIGHT_LOWER_LEG] = createRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_RIGHT_LOWER_LEG]); + + transform.setIdentity(); + transform.setOrigin(scale*btVector3(btScalar(-0.35), btScalar(1.45), btScalar(0.))); + transform.getBasis().setEulerZYX(0,0,M_PI_2); + m_bodies[BODYPART_LEFT_UPPER_ARM] = createRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_LEFT_UPPER_ARM]); + + transform.setIdentity(); + transform.setOrigin(scale*btVector3(btScalar(-0.7), btScalar(1.45), btScalar(0.))); + transform.getBasis().setEulerZYX(0,0,M_PI_2); + m_bodies[BODYPART_LEFT_LOWER_ARM] = createRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_LEFT_LOWER_ARM]); + + transform.setIdentity(); + transform.setOrigin(scale*btVector3(btScalar(0.35), btScalar(1.45), btScalar(0.))); + transform.getBasis().setEulerZYX(0,0,-M_PI_2); + m_bodies[BODYPART_RIGHT_UPPER_ARM] = createRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_RIGHT_UPPER_ARM]); + + transform.setIdentity(); + transform.setOrigin(scale*btVector3(btScalar(0.7), btScalar(1.45), btScalar(0.))); + transform.getBasis().setEulerZYX(0,0,-M_PI_2); + m_bodies[BODYPART_RIGHT_LOWER_ARM] = createRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_RIGHT_LOWER_ARM]); + + // Setup some damping on the m_bodies + for (int i = 0; i < BODYPART_COUNT; ++i) + { + m_bodies[i]->setDamping(btScalar(0.05), btScalar(0.85)); + m_bodies[i]->setDeactivationTime(btScalar(0.8)); + m_bodies[i]->setSleepingThresholds(btScalar(1.6), btScalar(2.5)); + } + + // Now setup the constraints + btHingeConstraint* hingeC; + btConeTwistConstraint* coneC; + + btTransform localA, localB; + + localA.setIdentity(); localB.setIdentity(); + localA.getBasis().setEulerZYX(0,M_PI_2,0); localA.setOrigin(scale*btVector3(btScalar(0.), btScalar(0.15), btScalar(0.))); + localB.getBasis().setEulerZYX(0,M_PI_2,0); localB.setOrigin(scale*btVector3(btScalar(0.), btScalar(-0.15), btScalar(0.))); + hingeC = new btHingeConstraint(*m_bodies[BODYPART_PELVIS], *m_bodies[BODYPART_SPINE], localA, localB); + hingeC->setLimit(btScalar(-M_PI_4), btScalar(M_PI_2)); + m_joints[JOINT_PELVIS_SPINE] = hingeC; + m_ownerWorld->addConstraint(m_joints[JOINT_PELVIS_SPINE], true); + + + localA.setIdentity(); localB.setIdentity(); + localA.getBasis().setEulerZYX(0,0,M_PI_2); localA.setOrigin(scale*btVector3(btScalar(0.), btScalar(0.30), btScalar(0.))); + localB.getBasis().setEulerZYX(0,0,M_PI_2); localB.setOrigin(scale*btVector3(btScalar(0.), btScalar(-0.14), btScalar(0.))); + coneC = new btConeTwistConstraint(*m_bodies[BODYPART_SPINE], *m_bodies[BODYPART_HEAD], localA, localB); + coneC->setLimit(M_PI_4, M_PI_4, M_PI_2); + m_joints[JOINT_SPINE_HEAD] = coneC; + m_ownerWorld->addConstraint(m_joints[JOINT_SPINE_HEAD], true); + + + localA.setIdentity(); localB.setIdentity(); + localA.getBasis().setEulerZYX(0,0,-M_PI_4*5); localA.setOrigin(scale*btVector3(btScalar(-0.18), btScalar(-0.10), btScalar(0.))); + localB.getBasis().setEulerZYX(0,0,-M_PI_4*5); localB.setOrigin(scale*btVector3(btScalar(0.), btScalar(0.225), btScalar(0.))); + coneC = new btConeTwistConstraint(*m_bodies[BODYPART_PELVIS], *m_bodies[BODYPART_LEFT_UPPER_LEG], localA, localB); + coneC->setLimit(M_PI_4, M_PI_4, 0); + m_joints[JOINT_LEFT_HIP] = coneC; + m_ownerWorld->addConstraint(m_joints[JOINT_LEFT_HIP], true); + + localA.setIdentity(); localB.setIdentity(); + localA.getBasis().setEulerZYX(0,M_PI_2,0); localA.setOrigin(scale*btVector3(btScalar(0.), btScalar(-0.225), btScalar(0.))); + localB.getBasis().setEulerZYX(0,M_PI_2,0); localB.setOrigin(scale*btVector3(btScalar(0.), btScalar(0.185), btScalar(0.))); + hingeC = new btHingeConstraint(*m_bodies[BODYPART_LEFT_UPPER_LEG], *m_bodies[BODYPART_LEFT_LOWER_LEG], localA, localB); + hingeC->setLimit(btScalar(0), btScalar(M_PI_2)); + m_joints[JOINT_LEFT_KNEE] = hingeC; + m_ownerWorld->addConstraint(m_joints[JOINT_LEFT_KNEE], true); + + + localA.setIdentity(); localB.setIdentity(); + localA.getBasis().setEulerZYX(0,0,M_PI_4); localA.setOrigin(scale*btVector3(btScalar(0.18), btScalar(-0.10), btScalar(0.))); + localB.getBasis().setEulerZYX(0,0,M_PI_4); localB.setOrigin(scale*btVector3(btScalar(0.), btScalar(0.225), btScalar(0.))); + coneC = new btConeTwistConstraint(*m_bodies[BODYPART_PELVIS], *m_bodies[BODYPART_RIGHT_UPPER_LEG], localA, localB); + coneC->setLimit(M_PI_4, M_PI_4, 0); + m_joints[JOINT_RIGHT_HIP] = coneC; + m_ownerWorld->addConstraint(m_joints[JOINT_RIGHT_HIP], true); + + localA.setIdentity(); localB.setIdentity(); + localA.getBasis().setEulerZYX(0,M_PI_2,0); localA.setOrigin(scale*btVector3(btScalar(0.), btScalar(-0.225), btScalar(0.))); + localB.getBasis().setEulerZYX(0,M_PI_2,0); localB.setOrigin(scale*btVector3(btScalar(0.), btScalar(0.185), btScalar(0.))); + hingeC = new btHingeConstraint(*m_bodies[BODYPART_RIGHT_UPPER_LEG], *m_bodies[BODYPART_RIGHT_LOWER_LEG], localA, localB); + hingeC->setLimit(btScalar(0), btScalar(M_PI_2)); + m_joints[JOINT_RIGHT_KNEE] = hingeC; + m_ownerWorld->addConstraint(m_joints[JOINT_RIGHT_KNEE], true); + + + localA.setIdentity(); localB.setIdentity(); + localA.getBasis().setEulerZYX(0,0,M_PI); localA.setOrigin(scale*btVector3(btScalar(-0.2), btScalar(0.15), btScalar(0.))); + localB.getBasis().setEulerZYX(0,0,M_PI_2); localB.setOrigin(scale*btVector3(btScalar(0.), btScalar(-0.18), btScalar(0.))); + coneC = new btConeTwistConstraint(*m_bodies[BODYPART_SPINE], *m_bodies[BODYPART_LEFT_UPPER_ARM], localA, localB); + coneC->setLimit(M_PI_2, M_PI_2, 0); + m_joints[JOINT_LEFT_SHOULDER] = coneC; + m_ownerWorld->addConstraint(m_joints[JOINT_LEFT_SHOULDER], true); + + localA.setIdentity(); localB.setIdentity(); + localA.getBasis().setEulerZYX(0,M_PI_2,0); localA.setOrigin(scale*btVector3(btScalar(0.), btScalar(0.18), btScalar(0.))); + localB.getBasis().setEulerZYX(0,M_PI_2,0); localB.setOrigin(scale*btVector3(btScalar(0.), btScalar(-0.14), btScalar(0.))); + hingeC = new btHingeConstraint(*m_bodies[BODYPART_LEFT_UPPER_ARM], *m_bodies[BODYPART_LEFT_LOWER_ARM], localA, localB); + hingeC->setLimit(btScalar(-M_PI_2), btScalar(0)); + m_joints[JOINT_LEFT_ELBOW] = hingeC; + m_ownerWorld->addConstraint(m_joints[JOINT_LEFT_ELBOW], true); + + + + localA.setIdentity(); localB.setIdentity(); + localA.getBasis().setEulerZYX(0,0,0); localA.setOrigin(scale*btVector3(btScalar(0.2), btScalar(0.15), btScalar(0.))); + localB.getBasis().setEulerZYX(0,0,M_PI_2); localB.setOrigin(scale*btVector3(btScalar(0.), btScalar(-0.18), btScalar(0.))); + coneC = new btConeTwistConstraint(*m_bodies[BODYPART_SPINE], *m_bodies[BODYPART_RIGHT_UPPER_ARM], localA, localB); + coneC->setLimit(M_PI_2, M_PI_2, 0); + m_joints[JOINT_RIGHT_SHOULDER] = coneC; + m_ownerWorld->addConstraint(m_joints[JOINT_RIGHT_SHOULDER], true); + + localA.setIdentity(); localB.setIdentity(); + localA.getBasis().setEulerZYX(0,M_PI_2,0); localA.setOrigin(scale*btVector3(btScalar(0.), btScalar(0.18), btScalar(0.))); + localB.getBasis().setEulerZYX(0,M_PI_2,0); localB.setOrigin(scale*btVector3(btScalar(0.), btScalar(-0.14), btScalar(0.))); + hingeC = new btHingeConstraint(*m_bodies[BODYPART_RIGHT_UPPER_ARM], *m_bodies[BODYPART_RIGHT_LOWER_ARM], localA, localB); + hingeC->setLimit(btScalar(-M_PI_2), btScalar(0)); + m_joints[JOINT_RIGHT_ELBOW] = hingeC; + m_ownerWorld->addConstraint(m_joints[JOINT_RIGHT_ELBOW], true); + } + + virtual ~RagDoll () + { + int i; + + // Remove all constraints + for ( i = 0; i < JOINT_COUNT; ++i) + { + m_ownerWorld->removeConstraint(m_joints[i]); + delete m_joints[i]; m_joints[i] = 0; + } + + // Remove all bodies and shapes + for ( i = 0; i < BODYPART_COUNT; ++i) + { + m_ownerWorld->removeRigidBody(m_bodies[i]); + + delete m_bodies[i]->getMotionState(); + + delete m_bodies[i]; m_bodies[i] = 0; + delete m_shapes[i]; m_shapes[i] = 0; + } + } +}; + +void BenchmarkDemo::createTest3() +{ + setCameraDistance(btScalar(50.)); + + int size = 16; + + float sizeX = 1.f; + float sizeY = 1.f; + + //int rc=0; + + btScalar scale(3.5); + btVector3 pos(0.0f, sizeY, 0.0f); + while(size) { + float offset = -size * (sizeX * 6.0f) * 0.5f; + for(int i=0;isetLocalScaling(btVector3(scaling,scaling,scaling)); + + for (int i=0;iaddPoint(vtx*btScalar(1./scaling)); + } + + //this will enable polyhedral contact clipping, better quality, slightly slower + //convexHullShape->initializePolyhedralFeatures(); + + btTransform trans; + trans.setIdentity(); + + float mass = 1.f; + btVector3 localInertia(0,0,0); + convexHullShape->calculateLocalInertia(mass,localInertia); + + for(int k=0;k<15;k++) { + for(int j=0;jaddIndexedMesh(part,PHY_SHORT); + + bool useQuantizedAabbCompression = true; + btBvhTriangleMeshShape* trimeshShape = new btBvhTriangleMeshShape(meshInterface,useQuantizedAabbCompression); + btVector3 localInertia(0,0,0); + trans.setOrigin(btVector3(0,-25,0)); + + btRigidBody* body = createRigidBody(0,trans,trimeshShape); + body->setFriction (btScalar(0.9)); + + } + +} + + +void BenchmarkDemo::createTest5() +{ + setCameraDistance(btScalar(250.)); + btVector3 boxSize(1.5f,1.5f,1.5f); + float boxMass = 1.0f; + float sphereRadius = 1.5f; + float sphereMass = 1.0f; + float capsuleHalf = 2.0f; + float capsuleRadius = 1.0f; + float capsuleMass = 1.0f; + + { + int size = 10; + int height = 10; + + const float cubeSize = boxSize[0]; + float spacing = 2.0f; + btVector3 pos(0.0f, 20.0f, 0.0f); + float offset = -size * (cubeSize * 2.0f + spacing) * 0.5f; + + int numBodies = 0; + + for(int k=0;kaddPoint(vtx); + } + + btTransform trans; + trans.setIdentity(); + + float mass = 1.f; + btVector3 localInertia(0,0,0); + convexHullShape->calculateLocalInertia(mass,localInertia); + + + { + int size = 10; + int height = 10; + + const float cubeSize = boxSize[0]; + float spacing = 2.0f; + btVector3 pos(0.0f, 20.0f, 0.0f); + float offset = -size * (cubeSize * 2.0f + spacing) * 0.5f; + + + for(int k=0;k m_collisionShapes; + btBroadphaseInterface* m_broadphase; + btCollisionDispatcher* m_dispatcher; + btMultiBodyConstraintSolver* m_solver; + btDefaultCollisionConfiguration* m_collisionConfiguration; + btMultiBodyDynamicsWorld* m_dynamicsWorld; + + //data for picking objects + class btRigidBody* m_pickedBody; + class btTypedConstraint* m_pickedConstraint; + class btMultiBodyPoint2Point* m_pickingMultiBodyPoint2Point; + + btVector3 m_oldPickingPos; + btVector3 m_hitPos; + btScalar m_oldPickingDist; + bool m_prevCanSleep; + + struct GUIHelperInterface* m_guiHelper; + + CommonMultiBodyBase(GUIHelperInterface* helper) + :m_broadphase(0), + m_dispatcher(0), + m_solver(0), + m_collisionConfiguration(0), + m_dynamicsWorld(0), + m_pickedBody(0), + m_pickedConstraint(0), + m_pickingMultiBodyPoint2Point(0), + m_prevCanSleep(false), + m_guiHelper(helper) + { + } + + virtual void createEmptyDynamicsWorld() + { + ///collision configuration contains default setup for memory, collision setup + m_collisionConfiguration = new btDefaultCollisionConfiguration(); + //m_collisionConfiguration->setConvexConvexMultipointIterations(); + + ///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded) + m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration); + + m_broadphase = new btDbvtBroadphase(); + + m_solver = new btMultiBodyConstraintSolver; + + m_dynamicsWorld = new btMultiBodyDynamicsWorld(m_dispatcher, m_broadphase, m_solver, m_collisionConfiguration); + + m_dynamicsWorld->setGravity(btVector3(0, -10, 0)); + } + + + virtual void stepSimulation(float deltaTime) + { + if (m_dynamicsWorld) + { + m_dynamicsWorld->stepSimulation(deltaTime); + } + } + + + virtual void exitPhysics() + { + removePickingConstraint(); + //cleanup in the reverse order of creation/initialization + + //remove the rigidbodies from the dynamics world and delete them + + if (m_dynamicsWorld) + { + + int i; + for (i = m_dynamicsWorld->getNumConstraints() - 1; i >= 0; i--) + { + m_dynamicsWorld->removeConstraint(m_dynamicsWorld->getConstraint(i)); + } + for (i = m_dynamicsWorld->getNumCollisionObjects() - 1; i >= 0; i--) + { + btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i]; + btRigidBody* body = btRigidBody::upcast(obj); + if (body && body->getMotionState()) + { + delete body->getMotionState(); + } + m_dynamicsWorld->removeCollisionObject(obj); + delete obj; + } + } + //delete collision shapes + for (int j = 0; jsyncPhysicsToGraphics(m_dynamicsWorld); + } + } + + virtual void renderScene() + { + m_guiHelper->syncPhysicsToGraphics(m_dynamicsWorld); + + if (m_guiHelper->getRenderInterface()) + { + m_guiHelper->getRenderInterface()->renderScene(); + } + } + + virtual void physicsDebugDraw(int debugDrawFlags) + { + if (m_dynamicsWorld) + { + if (m_dynamicsWorld->getDebugDrawer()) + { + m_dynamicsWorld->getDebugDrawer()->setDebugMode(debugDrawFlags); + } + m_dynamicsWorld->debugDrawWorld(); + } + + } + + virtual bool keyboardCallback(int key, int state) + { + return false;//don't handle this key + } + + + btVector3 getRayTo(int x,int y) + { + CommonRenderInterface* renderer = m_guiHelper->getRenderInterface(); + + if (!renderer) + { + btAssert(0); + return btVector3(0,0,0); + } + + float top = 1.f; + float bottom = -1.f; + float nearPlane = 1.f; + float tanFov = (top-bottom)*0.5f / nearPlane; + float fov = btScalar(2.0) * btAtan(tanFov); + + btVector3 camPos,camTarget; + renderer->getCameraPosition(camPos); + renderer->getCameraTargetPosition(camTarget); + + btVector3 rayFrom = camPos; + btVector3 rayForward = (camTarget-camPos); + rayForward.normalize(); + float farPlane = 10000.f; + rayForward*= farPlane; + + btVector3 rightOffset; + btVector3 cameraUp=btVector3(0,0,0); + cameraUp[m_guiHelper->getAppInterface()->getUpAxis()]=1; + + btVector3 vertical = cameraUp; + + btVector3 hor; + hor = rayForward.cross(vertical); + hor.normalize(); + vertical = hor.cross(rayForward); + vertical.normalize(); + + float tanfov = tanf(0.5f*fov); + + + hor *= 2.f * farPlane * tanfov; + vertical *= 2.f * farPlane * tanfov; + + btScalar aspect; + float width = float(renderer->getScreenWidth()); + float height = float (renderer->getScreenHeight()); + + aspect = width / height; + + hor*=aspect; + + + btVector3 rayToCenter = rayFrom + rayForward; + btVector3 dHor = hor * 1.f/width; + btVector3 dVert = vertical * 1.f/height; + + + btVector3 rayTo = rayToCenter - 0.5f * hor + 0.5f * vertical; + rayTo += btScalar(x) * dHor; + rayTo -= btScalar(y) * dVert; + return rayTo; + } + + virtual bool mouseMoveCallback(float x,float y) + { + CommonRenderInterface* renderer = m_guiHelper->getRenderInterface(); + + if (!renderer) + { + btAssert(0); + return false; + } + + btVector3 rayTo = getRayTo(int(x), int(y)); + btVector3 rayFrom; + renderer->getCameraPosition(rayFrom); + movePickedBody(rayFrom,rayTo); + + return false; + } + + virtual bool mouseButtonCallback(int button, int state, float x, float y) + { + + CommonRenderInterface* renderer = m_guiHelper->getRenderInterface(); + + if (!renderer) + { + btAssert(0); + return false; + } + + b3gWindowInterface* window = m_guiHelper->getAppInterface()->m_window; + + if (state==1) + { + if(button==0 && (!window->isModifiedKeyPressed(B3G_ALT) && !window->isModifiedKeyPressed(B3G_CONTROL) )) + { + btVector3 camPos; + renderer->getCameraPosition(camPos); + + btVector3 rayFrom = camPos; + btVector3 rayTo = getRayTo(int(x),int(y)); + + pickBody(rayFrom, rayTo); + + + } + } else + { + if (button==0) + { + removePickingConstraint(); + //remove p2p + } + } + + //printf("button=%d, state=%d\n",button,state); + return false; + } + + + virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) + { + if (m_dynamicsWorld==0) + return false; + + btCollisionWorld::ClosestRayResultCallback rayCallback(rayFromWorld, rayToWorld); + + m_dynamicsWorld->rayTest(rayFromWorld, rayToWorld, rayCallback); + if (rayCallback.hasHit()) + { + + btVector3 pickPos = rayCallback.m_hitPointWorld; + btRigidBody* body = (btRigidBody*)btRigidBody::upcast(rayCallback.m_collisionObject); + if (body) + { + //other exclusions? + if (!(body->isStaticObject() || body->isKinematicObject())) + { + m_pickedBody = body; + m_pickedBody->setActivationState(DISABLE_DEACTIVATION); + //printf("pickPos=%f,%f,%f\n",pickPos.getX(),pickPos.getY(),pickPos.getZ()); + btVector3 localPivot = body->getCenterOfMassTransform().inverse() * pickPos; + btPoint2PointConstraint* p2p = new btPoint2PointConstraint(*body, localPivot); + m_dynamicsWorld->addConstraint(p2p, true); + m_pickedConstraint = p2p; + btScalar mousePickClamping = 30.f; + p2p->m_setting.m_impulseClamp = mousePickClamping; + //very weak constraint for picking + p2p->m_setting.m_tau = 0.001f; + } + } else + { + btMultiBodyLinkCollider* multiCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(rayCallback.m_collisionObject); + if (multiCol && multiCol->m_multiBody) + { + + m_prevCanSleep = multiCol->m_multiBody->getCanSleep(); + multiCol->m_multiBody->setCanSleep(false); + + btVector3 pivotInA = multiCol->m_multiBody->worldPosToLocal(multiCol->m_link, pickPos); + + btMultiBodyPoint2Point* p2p = new btMultiBodyPoint2Point(multiCol->m_multiBody,multiCol->m_link,0,pivotInA,pickPos); + //if you add too much energy to the system, causing high angular velocities, simulation 'explodes' + //see also http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=4&t=949 + //so we try to avoid it by clamping the maximum impulse (force) that the mouse pick can apply + //it is not satisfying, hopefully we find a better solution (higher order integrator, using joint friction using a zero-velocity target motor with limited force etc?) + btScalar scaling=1; + p2p->setMaxAppliedImpulse(2*scaling); + + btMultiBodyDynamicsWorld* world = (btMultiBodyDynamicsWorld*) m_dynamicsWorld; + world->addMultiBodyConstraint(p2p); + m_pickingMultiBodyPoint2Point =p2p; + } + } + + + + // pickObject(pickPos, rayCallback.m_collisionObject); + m_oldPickingPos = rayToWorld; + m_hitPos = pickPos; + m_oldPickingDist = (pickPos - rayFromWorld).length(); + // printf("hit !\n"); + //add p2p + } + return false; + } + virtual bool movePickedBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) + { + if (m_pickedBody && m_pickedConstraint) + { + btPoint2PointConstraint* pickCon = static_cast(m_pickedConstraint); + if (pickCon) + { + //keep it at the same picking distance + + btVector3 dir = rayToWorld-rayFromWorld; + dir.normalize(); + dir *= m_oldPickingDist; + + btVector3 newPivotB = rayFromWorld + dir; + pickCon->setPivotB(newPivotB); + } + } + + if (m_pickingMultiBodyPoint2Point) + { + //keep it at the same picking distance + + + btVector3 dir = rayToWorld-rayFromWorld; + dir.normalize(); + dir *= m_oldPickingDist; + + btVector3 newPivotB = rayFromWorld + dir; + + m_pickingMultiBodyPoint2Point->setPivotInB(newPivotB); + } + + return false; + } + virtual void removePickingConstraint() + { + if (m_pickedConstraint) + { + m_dynamicsWorld->removeConstraint(m_pickedConstraint); + delete m_pickedConstraint; + m_pickedConstraint = 0; + m_pickedBody = 0; + } + if (m_pickingMultiBodyPoint2Point) + { + m_pickingMultiBodyPoint2Point->getMultiBodyA()->setCanSleep(m_prevCanSleep); + btMultiBodyDynamicsWorld* world = (btMultiBodyDynamicsWorld*) m_dynamicsWorld; + world->removeMultiBodyConstraint(m_pickingMultiBodyPoint2Point); + delete m_pickingMultiBodyPoint2Point; + m_pickingMultiBodyPoint2Point = 0; + } + } + + + + btBoxShape* createBoxShape(const btVector3& halfExtents) + { + btBoxShape* box = new btBoxShape(halfExtents); + return box; + } + + btRigidBody* createRigidBody(float mass, const btTransform& startTransform, btCollisionShape* shape, const btVector4& color = btVector4(1, 0, 0, 1)) + { + btAssert((!shape || shape->getShapeType() != INVALID_SHAPE_PROXYTYPE)); + + //rigidbody is dynamic if and only if mass is non zero, otherwise static + bool isDynamic = (mass != 0.f); + + btVector3 localInertia(0, 0, 0); + if (isDynamic) + shape->calculateLocalInertia(mass, localInertia); + + //using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects + +#define USE_MOTIONSTATE 1 +#ifdef USE_MOTIONSTATE + btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform); + + btRigidBody::btRigidBodyConstructionInfo cInfo(mass, myMotionState, shape, localInertia); + + btRigidBody* body = new btRigidBody(cInfo); + //body->setContactProcessingThreshold(m_defaultContactProcessingThreshold); + +#else + btRigidBody* body = new btRigidBody(mass, 0, shape, localInertia); + body->setWorldTransform(startTransform); +#endif// + + body->setUserIndex(-1); + m_dynamicsWorld->addRigidBody(body); + return body; + } +}; + +#endif //COMMON_MULTI_BODY_SETUP_H + diff --git a/examples/CommonInterfaces/CommonParameterInterface.h b/examples/CommonInterfaces/CommonParameterInterface.h new file mode 100644 index 000000000..85d138d59 --- /dev/null +++ b/examples/CommonInterfaces/CommonParameterInterface.h @@ -0,0 +1,47 @@ + +#ifndef PARAM_INTERFACE_H +#define PARAM_INTERFACE_H + +#pragma once + +typedef void (*SliderParamChangedCallback) (float newVal); +#include "LinearMath/btScalar.h" + +struct SliderParams +{ + const char* m_name; + float m_minVal; + float m_maxVal; + SliderParamChangedCallback m_callback; + btScalar* m_paramValuePointer; + void* m_userPointer; + bool m_clampToNotches; + bool m_showValues; + + SliderParams(const char* name, btScalar* targetValuePointer) + :m_name(name), + m_minVal(-100), + m_maxVal(100), + m_callback(0), + m_paramValuePointer(targetValuePointer), + m_userPointer(0), + m_clampToNotches(false), + m_showValues(true) + { + } + +}; + + +struct CommonParameterInterface +{ + + virtual ~CommonParameterInterface() {} + virtual void registerSliderFloatParameter(SliderParams& params)=0; + virtual void syncParameters()=0; + virtual void removeAllParameters()=0; + virtual void setSliderValue(int sliderIndex, double sliderValue)=0; + +}; + +#endif //PARAM_INTERFACE_H diff --git a/examples/CommonInterfaces/CommonRenderInterface.h b/examples/CommonInterfaces/CommonRenderInterface.h new file mode 100644 index 000000000..a6aa7181c --- /dev/null +++ b/examples/CommonInterfaces/CommonRenderInterface.h @@ -0,0 +1,111 @@ +#ifndef COMMON_RENDER_INTERFACE_H +#define COMMON_RENDER_INTERFACE_H + +enum +{ + B3_GL_TRIANGLES = 1, + B3_GL_POINTS +}; + +enum +{ + B3_DEFAULT_RENDERMODE=1, + //B3_WIREFRAME_RENDERMODE, + B3_CREATE_SHADOWMAP_RENDERMODE, + B3_USE_SHADOWMAP_RENDERMODE, +}; + +struct CommonRenderInterface +{ + virtual void init()=0; + virtual void updateCamera(int upAxis)=0; + virtual void removeAllInstances() = 0; + virtual void setCameraDistance(float dist) = 0; + virtual void setCameraPitch(float pitch) = 0; + virtual void setCameraTargetPosition(float x, float y, float z)=0; + + + virtual void getCameraPosition(float cameraPos[4])=0; + virtual void getCameraPosition(double cameraPos[4])=0; + + virtual void setCameraTargetPosition(float cameraPos[4])=0; + virtual void getCameraTargetPosition(float cameraPos[4]) const=0; + virtual void getCameraTargetPosition(double cameraPos[4]) const=0; + + virtual void getCameraViewMatrix(float viewMat[16]) const=0; + virtual void getCameraProjectionMatrix(float projMat[16]) const=0; + + virtual void renderScene()=0; + + virtual int getScreenWidth() = 0; + virtual int getScreenHeight() = 0; + + virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling)=0; + virtual int registerGraphicsInstance(int shapeIndex, const double* position, const double* quaternion, const double* color, const double* scaling)=0; + virtual void drawLines(const float* positions, const float color[4], int numPoints, int pointStrideInBytes, const unsigned int* indices, int numIndices, float pointDrawSize)=0; + virtual void drawLine(const float from[4], const float to[4], const float color[4], float lineWidth) = 0; + virtual void drawLine(const double from[4], const double to[4], const double color[4], double lineWidth) = 0; + virtual void drawPoint(const float* position, const float color[4], float pointDrawSize)=0; + virtual void drawPoint(const double* position, const double color[4], double pointDrawSize)=0; + virtual int registerShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType=B3_GL_TRIANGLES, int textureIndex=-1)=0; + virtual void updateShape(int shapeIndex, const float* vertices)=0; + + virtual void writeSingleInstanceTransformToCPU(const float* position, const float* orientation, int srcIndex)=0; + virtual void writeSingleInstanceTransformToCPU(const double* position, const double* orientation, int srcIndex)=0; + virtual void writeSingleInstanceColorToCPU(float* color, int srcIndex)=0; + virtual void writeSingleInstanceColorToCPU(double* color, int srcIndex)=0; + + virtual void writeTransforms()=0; + virtual void enableBlend(bool blend)=0; +}; + +template +inline int projectWorldCoordToScreen(T objx, T objy, T objz, + const T modelMatrix[16], + const T projMatrix[16], + const int viewport[4], + T *winx, T *winy, T *winz) +{ + int i; + T in2[4]; + T tmp[4]; + + in2[0]=objx; + in2[1]=objy; + in2[2]=objz; + in2[3]=T(1.0); + + for (i=0; i<4; i++) + { + tmp[i] = in2[0] * modelMatrix[0*4+i] + in2[1] * modelMatrix[1*4+i] + + in2[2] * modelMatrix[2*4+i] + in2[3] * modelMatrix[3*4+i]; + } + + T out[4]; + for (i=0; i<4; i++) + { + out[i] = tmp[0] * projMatrix[0*4+i] + tmp[1] * projMatrix[1*4+i] + tmp[2] * projMatrix[2*4+i] + tmp[3] * projMatrix[3*4+i]; + } + + if (out[3] == T(0.0)) + return 0; + out[0] /= out[3]; + out[1] /= out[3]; + out[2] /= out[3]; + /* Map x, y and z to range 0-1 */ + out[0] = out[0] * T(0.5) + T(0.5); + out[1] = out[1] * T(0.5) + T(0.5); + out[2] = out[2] * T(0.5) + T(0.5); + + /* Map x,y to viewport */ + out[0] = out[0] * viewport[2] + viewport[0]; + out[1] = out[1] * viewport[3] + viewport[1]; + + *winx=out[0]; + *winy=out[1]; + *winz=out[2]; + return 1; +} + +#endif//COMMON_RENDER_INTERFACE_H + diff --git a/examples/CommonInterfaces/CommonRigidBodyBase.h b/examples/CommonInterfaces/CommonRigidBodyBase.h new file mode 100644 index 000000000..93d050a5b --- /dev/null +++ b/examples/CommonInterfaces/CommonRigidBodyBase.h @@ -0,0 +1,407 @@ + +#ifndef COMMON_RIGID_BODY_BASE_H +#define COMMON_RIGID_BODY_BASE_H + + +#include "btBulletDynamicsCommon.h" +#include "ExampleInterface.h" +#include "CommonGUIHelperInterface.h" +#include "CommonRenderInterface.h" +#include "CommonGraphicsAppInterface.h" +#include "CommonWindowInterface.h" + +struct CommonRigidBodyBase : public ExampleInterface +{ + //keep the collision shapes, for deletion/cleanup + btAlignedObjectArray m_collisionShapes; + btBroadphaseInterface* m_broadphase; + btCollisionDispatcher* m_dispatcher; + btConstraintSolver* m_solver; + btDefaultCollisionConfiguration* m_collisionConfiguration; + btDiscreteDynamicsWorld* m_dynamicsWorld; + + //data for picking objects + class btRigidBody* m_pickedBody; + class btTypedConstraint* m_pickedConstraint; + btVector3 m_oldPickingPos; + btVector3 m_hitPos; + btScalar m_oldPickingDist; + struct GUIHelperInterface* m_guiHelper; + + CommonRigidBodyBase(struct GUIHelperInterface* helper) + :m_broadphase(0), + m_dispatcher(0), + m_solver(0), + m_collisionConfiguration(0), + m_dynamicsWorld(0), + m_pickedBody(0), + m_pickedConstraint(0), + m_guiHelper(helper) + { + } + virtual ~CommonRigidBodyBase() + { + } + + virtual void createEmptyDynamicsWorld() + { + ///collision configuration contains default setup for memory, collision setup + m_collisionConfiguration = new btDefaultCollisionConfiguration(); + //m_collisionConfiguration->setConvexConvexMultipointIterations(); + + ///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded) + m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration); + + m_broadphase = new btDbvtBroadphase(); + + ///the default constraint solver. For parallel processing you can use a different solver (see Extras/BulletMultiThreaded) + btSequentialImpulseConstraintSolver* sol = new btSequentialImpulseConstraintSolver; + m_solver = sol; + + m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher, m_broadphase, m_solver, m_collisionConfiguration); + + m_dynamicsWorld->setGravity(btVector3(0, -10, 0)); + } + + + virtual void stepSimulation(float deltaTime) + { + if (m_dynamicsWorld) + { + m_dynamicsWorld->stepSimulation(deltaTime); + } + } + + virtual void physicsDebugDraw(int debugFlags) + { + if (m_dynamicsWorld && m_dynamicsWorld->getDebugDrawer()) + { + m_dynamicsWorld->getDebugDrawer()->setDebugMode(debugFlags); + m_dynamicsWorld->debugDrawWorld(); + } + } + + virtual void exitPhysics() + { + removePickingConstraint(); + //cleanup in the reverse order of creation/initialization + + //remove the rigidbodies from the dynamics world and delete them + + if (m_dynamicsWorld) + { + + int i; + for (i = m_dynamicsWorld->getNumConstraints() - 1; i >= 0; i--) + { + m_dynamicsWorld->removeConstraint(m_dynamicsWorld->getConstraint(i)); + } + for (i = m_dynamicsWorld->getNumCollisionObjects() - 1; i >= 0; i--) + { + btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i]; + btRigidBody* body = btRigidBody::upcast(obj); + if (body && body->getMotionState()) + { + delete body->getMotionState(); + } + m_dynamicsWorld->removeCollisionObject(obj); + delete obj; + } + } + //delete collision shapes + for (int j = 0; jgetDebugDrawer()) + { + m_dynamicsWorld->getDebugDrawer()->setDebugMode(debugDrawFlags); + } + m_dynamicsWorld->debugDrawWorld(); + } + + } + + virtual bool keyboardCallback(int key, int state) + { + return false;//don't handle this key + } + + + btVector3 getRayTo(int x,int y) + { + CommonRenderInterface* renderer = m_guiHelper->getRenderInterface(); + + if (!renderer) + { + btAssert(0); + return btVector3(0,0,0); + } + + float top = 1.f; + float bottom = -1.f; + float nearPlane = 1.f; + float tanFov = (top-bottom)*0.5f / nearPlane; + float fov = btScalar(2.0) * btAtan(tanFov); + + btVector3 camPos,camTarget; + renderer->getCameraPosition(camPos); + renderer->getCameraTargetPosition(camTarget); + + btVector3 rayFrom = camPos; + btVector3 rayForward = (camTarget-camPos); + rayForward.normalize(); + float farPlane = 10000.f; + rayForward*= farPlane; + + btVector3 rightOffset; + btVector3 cameraUp=btVector3(0,0,0); + cameraUp[m_guiHelper->getAppInterface()->getUpAxis()]=1; + + btVector3 vertical = cameraUp; + + btVector3 hor; + hor = rayForward.cross(vertical); + hor.normalize(); + vertical = hor.cross(rayForward); + vertical.normalize(); + + float tanfov = tanf(0.5f*fov); + + + hor *= 2.f * farPlane * tanfov; + vertical *= 2.f * farPlane * tanfov; + + btScalar aspect; + float width = float(renderer->getScreenWidth()); + float height = float (renderer->getScreenHeight()); + + aspect = width / height; + + hor*=aspect; + + + btVector3 rayToCenter = rayFrom + rayForward; + btVector3 dHor = hor * 1.f/width; + btVector3 dVert = vertical * 1.f/height; + + + btVector3 rayTo = rayToCenter - 0.5f * hor + 0.5f * vertical; + rayTo += btScalar(x) * dHor; + rayTo -= btScalar(y) * dVert; + return rayTo; + } + + virtual bool mouseMoveCallback(float x,float y) + { + CommonRenderInterface* renderer = m_guiHelper->getRenderInterface(); + + if (!renderer) + { + btAssert(0); + return false; + } + + btVector3 rayTo = getRayTo(int(x), int(y)); + btVector3 rayFrom; + renderer->getCameraPosition(rayFrom); + movePickedBody(rayFrom,rayTo); + + return false; + } + + virtual bool mouseButtonCallback(int button, int state, float x, float y) + { + + CommonRenderInterface* renderer = m_guiHelper->getRenderInterface(); + + if (!renderer) + { + btAssert(0); + return false; + } + + b3gWindowInterface* window = m_guiHelper->getAppInterface()->m_window; + + if (state==1) + { + if(button==0 && (!window->isModifiedKeyPressed(B3G_ALT) && !window->isModifiedKeyPressed(B3G_CONTROL) )) + { + btVector3 camPos; + renderer->getCameraPosition(camPos); + + btVector3 rayFrom = camPos; + btVector3 rayTo = getRayTo(int(x),int(y)); + + pickBody(rayFrom, rayTo); + + + } + } else + { + if (button==0) + { + removePickingConstraint(); + //remove p2p + } + } + + //printf("button=%d, state=%d\n",button,state); + return false; + } + + + virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) + { + if (m_dynamicsWorld==0) + return false; + + btCollisionWorld::ClosestRayResultCallback rayCallback(rayFromWorld, rayToWorld); + + m_dynamicsWorld->rayTest(rayFromWorld, rayToWorld, rayCallback); + if (rayCallback.hasHit()) + { + + btVector3 pickPos = rayCallback.m_hitPointWorld; + btRigidBody* body = (btRigidBody*)btRigidBody::upcast(rayCallback.m_collisionObject); + if (body) + { + //other exclusions? + if (!(body->isStaticObject() || body->isKinematicObject())) + { + m_pickedBody = body; + m_pickedBody->setActivationState(DISABLE_DEACTIVATION); + //printf("pickPos=%f,%f,%f\n",pickPos.getX(),pickPos.getY(),pickPos.getZ()); + btVector3 localPivot = body->getCenterOfMassTransform().inverse() * pickPos; + btPoint2PointConstraint* p2p = new btPoint2PointConstraint(*body, localPivot); + m_dynamicsWorld->addConstraint(p2p, true); + m_pickedConstraint = p2p; + btScalar mousePickClamping = 30.f; + p2p->m_setting.m_impulseClamp = mousePickClamping; + //very weak constraint for picking + p2p->m_setting.m_tau = 0.001f; + } + } + + + // pickObject(pickPos, rayCallback.m_collisionObject); + m_oldPickingPos = rayToWorld; + m_hitPos = pickPos; + m_oldPickingDist = (pickPos - rayFromWorld).length(); + // printf("hit !\n"); + //add p2p + } + return false; + } + virtual bool movePickedBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) + { + if (m_pickedBody && m_pickedConstraint) + { + btPoint2PointConstraint* pickCon = static_cast(m_pickedConstraint); + if (pickCon) + { + //keep it at the same picking distance + + btVector3 newPivotB; + + btVector3 dir = rayToWorld - rayFromWorld; + dir.normalize(); + dir *= m_oldPickingDist; + + newPivotB = rayFromWorld + dir; + pickCon->setPivotB(newPivotB); + return true; + } + } + return false; + } + virtual void removePickingConstraint() + { + if (m_pickedConstraint) + { + m_dynamicsWorld->removeConstraint(m_pickedConstraint); + delete m_pickedConstraint; + m_pickedConstraint = 0; + m_pickedBody = 0; + } + } + + + + btBoxShape* createBoxShape(const btVector3& halfExtents) + { + btBoxShape* box = new btBoxShape(halfExtents); + return box; + } + + btRigidBody* createRigidBody(float mass, const btTransform& startTransform, btCollisionShape* shape, const btVector4& color = btVector4(1, 0, 0, 1)) + { + btAssert((!shape || shape->getShapeType() != INVALID_SHAPE_PROXYTYPE)); + + //rigidbody is dynamic if and only if mass is non zero, otherwise static + bool isDynamic = (mass != 0.f); + + btVector3 localInertia(0, 0, 0); + if (isDynamic) + shape->calculateLocalInertia(mass, localInertia); + + //using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects + +#define USE_MOTIONSTATE 1 +#ifdef USE_MOTIONSTATE + btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform); + + btRigidBody::btRigidBodyConstructionInfo cInfo(mass, myMotionState, shape, localInertia); + + btRigidBody* body = new btRigidBody(cInfo); + //body->setContactProcessingThreshold(m_defaultContactProcessingThreshold); + +#else + btRigidBody* body = new btRigidBody(mass, 0, shape, localInertia); + body->setWorldTransform(startTransform); +#endif// + + body->setUserIndex(-1); + m_dynamicsWorld->addRigidBody(body); + return body; + } + + + + virtual void renderScene() + { + m_guiHelper->syncPhysicsToGraphics(m_dynamicsWorld); + + if (m_guiHelper->getRenderInterface()) + { + m_guiHelper->getRenderInterface()->renderScene(); + } + } +}; + +#endif //COMMON_RIGID_BODY_SETUP_H + diff --git a/examples/CommonInterfaces/CommonWindowInterface.h b/examples/CommonInterfaces/CommonWindowInterface.h new file mode 100644 index 000000000..675a8da1b --- /dev/null +++ b/examples/CommonInterfaces/CommonWindowInterface.h @@ -0,0 +1,126 @@ +#ifndef B3G_WINDOW_INTERFACE_H +#define B3G_WINDOW_INTERFACE_H + + +typedef void (*b3WheelCallback)(float deltax, float deltay); +typedef void (*b3ResizeCallback)( float width, float height); +typedef void (*b3MouseMoveCallback)( float x, float y); +typedef void (*b3MouseButtonCallback)(int button, int state, float x, float y); +typedef void (*b3KeyboardCallback)(int keycode, int state); +typedef void (*b3RenderCallback) (); + +enum { + B3G_ESCAPE = 27, + B3G_F1 = 0xff00, + B3G_F2, + B3G_F3, + B3G_F4, + B3G_F5, + B3G_F6, + B3G_F7, + B3G_F8, + B3G_F9, + B3G_F10, + B3G_F11, + B3G_F12, + B3G_F13, + B3G_F14, + B3G_F15, + B3G_LEFT_ARROW, + B3G_RIGHT_ARROW, + B3G_UP_ARROW, + B3G_DOWN_ARROW, + B3G_PAGE_UP, + B3G_PAGE_DOWN, + B3G_END, + B3G_HOME, + B3G_INSERT, + B3G_DELETE, + B3G_BACKSPACE, + B3G_SHIFT, + B3G_CONTROL, + B3G_ALT, + B3G_RETURN +}; + +struct b3gWindowConstructionInfo +{ + int m_width; + int m_height; + bool m_fullscreen; + int m_colorBitsPerPixel; + void* m_windowHandle; + const char* m_title; + int m_openglVersion; + + + b3gWindowConstructionInfo(int width=1024, int height=768) + :m_width(width), + m_height(height), + m_fullscreen(false), + m_colorBitsPerPixel(32), + m_windowHandle(0), + m_title("title"), + m_openglVersion(3) + { + } +}; + + +class b3gWindowInterface +{ + public: + + virtual ~b3gWindowInterface() + { + } + + virtual void createDefaultWindow(int width, int height, const char* title) + { + b3gWindowConstructionInfo ci(width,height); + ci.m_title = title; + createWindow(ci); + } + + virtual void createWindow(const b3gWindowConstructionInfo& ci)=0; + + virtual void closeWindow()=0; + + virtual void runMainLoop()=0; + virtual float getTimeInSeconds()=0; + + virtual bool requestedExit() const = 0; + virtual void setRequestExit() = 0; + + virtual void startRendering()=0; + + virtual void endRendering()=0; + + virtual bool isModifiedKeyPressed(int key) = 0; + + virtual void setMouseMoveCallback(b3MouseMoveCallback mouseCallback)=0; + virtual b3MouseMoveCallback getMouseMoveCallback()=0; + + virtual void setMouseButtonCallback(b3MouseButtonCallback mouseCallback)=0; + virtual b3MouseButtonCallback getMouseButtonCallback()=0; + + virtual void setResizeCallback(b3ResizeCallback resizeCallback)=0; + virtual b3ResizeCallback getResizeCallback()=0; + + virtual void setWheelCallback(b3WheelCallback wheelCallback)=0; + virtual b3WheelCallback getWheelCallback()=0; + + virtual void setKeyboardCallback( b3KeyboardCallback keyboardCallback)=0; + virtual b3KeyboardCallback getKeyboardCallback()=0; + + virtual void setRenderCallback( b3RenderCallback renderCallback) = 0; + + virtual void setWindowTitle(const char* title)=0; + + virtual float getRetinaScale() const =0; + + virtual int fileOpenDialog(char* fileName, int maxFileNameLength) = 0; + +}; + +#endif //B3G_WINDOW_INTERFACE_H \ No newline at end of file diff --git a/examples/CommonInterfaces/ExampleInterface.h b/examples/CommonInterfaces/ExampleInterface.h new file mode 100644 index 000000000..08740ae36 --- /dev/null +++ b/examples/CommonInterfaces/ExampleInterface.h @@ -0,0 +1,28 @@ +#ifndef EXAMPLE_INTERFACE_H +#define EXAMPLE_INTERFACE_H + + +class ExampleInterface +{ +public: + + typedef class ExampleInterface* (CreateFunc)(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option); + + virtual ~ExampleInterface() + { + } + + virtual void initPhysics()=0; + virtual void exitPhysics()=0; + virtual void stepSimulation(float deltaTime)=0; + virtual void renderScene()=0; + virtual void physicsDebugDraw(int debugFlags)=0;//for now we reuse the flags in Bullet/src/LinearMath/btIDebugDraw.h + virtual bool mouseMoveCallback(float x,float y)=0; + virtual bool mouseButtonCallback(int button, int state, float x, float y)=0; + virtual bool keyboardCallback(int key, int state)=0; + +}; + + + +#endif //EXAMPLE_INTERFACE_H diff --git a/examples/ExampleBrowser/CMakeLists.txt b/examples/ExampleBrowser/CMakeLists.txt new file mode 100644 index 000000000..5e3a7c5b9 --- /dev/null +++ b/examples/ExampleBrowser/CMakeLists.txt @@ -0,0 +1,131 @@ + + +INCLUDE_DIRECTORIES( + ${BULLET_PHYSICS_SOURCE_DIR}/src + ${BULLET_PHYSICS_SOURCE_DIR}/btgui + ${BULLET_PHYSICS_SOURCE_DIR}/btgui/lua-5.2.3/src + ${BULLET_PHYSICS_SOURCE_DIR}/Demos3/FiniteElementMethod +) + +SET(App_AllBullet2Demos_SRCS + main.cpp + BulletDemoEntries.h + ../../Demos/BasicDemo/BasicDemoPhysicsSetup.cpp + ../../Demos/BasicDemo/BasicDemoPhysicsSetup.h + ../../Demos/CcdPhysicsDemo/CcdPhysicsSetup.cpp + ../../Demos/CcdPhysicsDemo/CcdPhysicsSetup.h + ../../Demos/Raytracer/RaytracerSetup.cpp + ../../Demos/Raytracer/RaytracerSetup.h + ../../Demos/GyroscopicDemo/GyroscopicSetup.cpp + ../../Demos/GyroscopicDemo/GyroscopicSetup.h + ../../Demos/ForkLiftDemo/ForkLiftPhysicsSetup.cpp + ../../Demos/ForkLiftDemo/ForkLiftPhysicsSetup.h + ../../Demos/SerializeDemo/SerializeSetup.cpp + ../../Extras/Serialize/BulletFileLoader/bChunk.cpp + ../../Extras/Serialize/BulletFileLoader/bDNA.cpp + ../../Extras/Serialize/BulletFileLoader/bFile.cpp + ../../Extras/Serialize/BulletFileLoader/btBulletFile.cpp + ../../Extras/Serialize/BulletWorldImporter/btBulletWorldImporter.cpp + ../../Extras/Serialize/BulletWorldImporter/btWorldImporter.cpp + ../bullet2/MultiBodyDemo/TestJointTorqueSetup.cpp + ../bullet2/MultiBodyDemo/MultiBodyVehicle.cpp + ../bullet2/ConstraintDemo/ConstraintPhysicsSetup.cpp + ../bullet2/ConstraintDemo/ConstraintPhysicsSetup.h + ../bullet2/ConstraintDemo/Dof6Spring2Setup.cpp + ../bullet2/ConstraintDemo/Dof6Spring2Setup.h + ../bullet2/CoordinateFrameDemo/CoordinateFrameDemoPhysicsSetup.cpp + ../bullet2/CoordinateFrameDemo/CoordinateFrameDemoPhysicsSetup.h + ../bullet2/FeatherstoneMultiBodyDemo/BulletMultiBodyDemos.cpp + ../bullet2/FeatherstoneMultiBodyDemo/BulletMultiBodyDemos.h + ../bullet2/FeatherstoneMultiBodyDemo/MultiDofDemo.cpp + ../bullet2/FeatherstoneMultiBodyDemo/MultiDofDemo.h + ../bullet2/BasicDemo/BasicDemo.cpp + ../bullet2/BasicDemo/BasicDemo.h +# ../bullet2/SoftDemo/SoftDemo.cpp +# the next few demos are not converted to 'newer' structure yet +# target is to convert all Bullet 2 demos in new structure but need to settle down on features +# ../bullet2/BasicDemo/HingeDemo.cpp +# ../bullet2/BasicDemo/HingeDemo.h +# ../bullet2/ChainDemo/ChainDemo.cpp +# ../bullet2/ChainDemo/ChainDemo.h +# ../bullet2/RagdollDemo/RagdollDemo.cpp +# ../bullet2/RagdollDemo/RagdollDemo.h + ../bullet2/LuaDemo/LuaPhysicsSetup.cpp + ../bullet2/LuaDemo/LuaPhysicsSetup.h + ../ImportURDFDemo/URDF2Bullet.cpp + ../ImportURDFDemo/ImportURDFSetup.cpp + ../ImportURDFDemo/ImportURDFSetup.h + ../ImportObjDemo/ImportObjSetup.cpp + ../ImportObjDemo/LoadMeshFromObj.cpp + ../ImportObjDemo/LoadMeshFromObj.h + ../ImportObjDemo/Wavefront2GLInstanceGraphicsShape.cpp + ../ImportColladaDemo/ImportColladaSetup.cpp + ../ImportColladaDemo/LoadMeshFromCollada.cpp + ../ImportSTLDemo/ImportSTLSetup.cpp + ../Wavefront/tiny_obj_loader.cpp + ../Wavefront/tiny_obj_loader.h + ../FiniteElementMethod/FiniteElementDemo.cpp + ../../btgui/Bullet3AppSupport/b3Clock.cpp + ../../btgui/Bullet3AppSupport/b3Clock.h + ../../btgui/urdf/urdfdom/urdf_parser/src/pose.cpp + ../../btgui/urdf/urdfdom/urdf_parser/src/model.cpp + ../../btgui/urdf/urdfdom/urdf_parser/src/link.cpp + ../../btgui/urdf/urdfdom/urdf_parser/src/joint.cpp + ../../btgui/urdf/urdfdom/urdf_parser/include/urdf_parser/urdf_parser.h + ../../btgui/urdf/urdfdom_headers/urdf_exception/include/urdf_exception/exception.h + ../../btgui/urdf/urdfdom_headers/urdf_model/include/urdf_model/pose.h + ../../btgui/urdf/urdfdom_headers/urdf_model/include/urdf_model/model.h + ../../btgui/urdf/urdfdom_headers/urdf_model/include/urdf_model/link.h + ../../btgui/urdf/urdfdom_headers/urdf_model/include/urdf_model/joint.h + ../../btgui/tinyxml/tinystr.cpp + ../../btgui/tinyxml/tinyxml.cpp + ../../btgui/tinyxml/tinyxmlerror.cpp + ../../btgui/tinyxml/tinyxmlparser.cpp + ../../btgui/urdf/boost_replacement/lexical_cast.h + ../../btgui/urdf/boost_replacement/shared_ptr.h + ../../btgui/urdf/boost_replacement/printf_console.cpp + ../../btgui/urdf/boost_replacement/printf_console.h + ../../btgui/urdf/boost_replacement/string_split.cpp + ../../btgui/urdf/boost_replacement/string_split.h + ${BULLET_PHYSICS_SOURCE_DIR}/build3/bullet.rc +) + +LINK_LIBRARIES( + Bullet3AppSupport lua-5.2.3 Bullet3Common BulletSoftBody BulletDynamics BulletCollision LinearMath OpenGLWindow gwen ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} +) + +IF (WIN32) + SET(App_AllBullet2Demos_SRCS ${App_AllBullet2Demos_SRCS} ${App_AllBullet2Demos_Common_SRCS}) + INCLUDE_DIRECTORIES( + ${BULLET_PHYSICS_SOURCE_DIR}/btgui/OpenGLWindow/GlewWindows + ) + ADD_DEFINITIONS(-DGLEW_STATIC) +ELSE(WIN32) + IF(APPLE) + find_library(COCOA NAMES Cocoa) + MESSAGE(${COCOA}) + link_libraries(${COCOA}) + ELSE(APPLE) + ADD_DEFINITIONS("-DGLEW_INIT_OPENGL11_FUNCTIONS=1") + ADD_DEFINITIONS("-DGLEW_STATIC") + ADD_DEFINITIONS("-DGLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS=1") + INCLUDE_DIRECTORIES( + ${BULLET_PHYSICS_SOURCE_DIR}/btgui/OpenGLWindow/GlewWindows + ) + LINK_LIBRARIES( pthread dl) + ENDIF(APPLE) +ENDIF(WIN32) + + + + +ADD_EXECUTABLE(App_AllBullet2Demos + ${App_AllBullet2Demos_SRCS} +) + + +IF (INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES) + SET_TARGET_PROPERTIES(App_AllBullet2Demos PROPERTIES DEBUG_POSTFIX "_Debug") + SET_TARGET_PROPERTIES(App_AllBullet2Demos PROPERTIES MINSIZEREL_POSTFIX "_MinsizeRel") + SET_TARGET_PROPERTIES(App_AllBullet2Demos PROPERTIES RELWITHDEBINFO_POSTFIX "_RelWithDebugInfo") +ENDIF(INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES) diff --git a/examples/ExampleBrowser/EmptyBrowser.h b/examples/ExampleBrowser/EmptyBrowser.h new file mode 100644 index 000000000..6bf3dfaa6 --- /dev/null +++ b/examples/ExampleBrowser/EmptyBrowser.h @@ -0,0 +1,38 @@ +#ifndef EMPTY_BROWSER +#define EMPTY_BROWSER + +#include "ExampleBrowserInterface.h" +#include "EmptyExample.h" + +class EmptyBrowser : public ExampleBrowserInterface +{ +public: + + EmptyExample m_emptyExample; + + virtual ExampleInterface* getCurrentExample() + { + return &m_emptyExample; + } + + EmptyBrowser(class ExampleEntries* examples) + { + } + + virtual bool init(int /*argc*/, char* argv[]) + { + return true; + } + + virtual void update(float deltaTime) + { + m_emptyExample.stepSimulation(deltaTime); + } + + virtual bool requestedExit() + { + return false; + } +}; + +#endif //EMPTY_BROWSER diff --git a/examples/ExampleBrowser/EmptyExample.h b/examples/ExampleBrowser/EmptyExample.h new file mode 100644 index 000000000..7093c9bee --- /dev/null +++ b/examples/ExampleBrowser/EmptyExample.h @@ -0,0 +1,32 @@ +#ifndef EMPTY_EXAMPLE_H +#define EMPTY_EXAMPLE_H + +#include "../CommonInterfaces/ExampleInterface.h" + +class EmptyExample : public ExampleInterface +{ +public: + + EmptyExample() {} + virtual ~EmptyExample(){} + + static ExampleInterface* CreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option) + { + return new EmptyExample; + } + + virtual void initPhysics(){} + virtual void exitPhysics(){} + virtual void stepSimulation(float deltaTime){} + virtual void renderScene(){} + virtual void physicsDebugDraw(int debugFlags){} + virtual bool mouseMoveCallback(float x,float y){ return false;} + virtual bool mouseButtonCallback(int button, int state, float x, float y){return false;} + virtual bool keyboardCallback(int key, int state){return false;} + +}; + + + +#endif //EMPTY_EXAMPLE_H + diff --git a/examples/ExampleBrowser/ExampleBrowserInterface.h b/examples/ExampleBrowser/ExampleBrowserInterface.h new file mode 100644 index 000000000..8e5881e71 --- /dev/null +++ b/examples/ExampleBrowser/ExampleBrowserInterface.h @@ -0,0 +1,23 @@ +#ifndef EXAMPLE_BROWSER_GUI_H +#define EXAMPLE_BROWSER_GUI_H + +#include "../CommonInterfaces/ExampleInterface.h" + +class ExampleBrowserInterface +{ + public: + + virtual ~ExampleBrowserInterface() {} + + virtual ExampleInterface* getCurrentExample() = 0; + + virtual bool init(int argc, char* argv[])=0; + + virtual void update(float deltaTime)=0; + + virtual bool requestedExit()=0; +}; + + + +#endif //EXAMPLE_BROWSER_GUI_H \ No newline at end of file diff --git a/examples/ExampleBrowser/ExampleEntries.cpp b/examples/ExampleBrowser/ExampleEntries.cpp new file mode 100644 index 000000000..592f7b2e2 --- /dev/null +++ b/examples/ExampleBrowser/ExampleEntries.cpp @@ -0,0 +1,136 @@ + + +#include "ExampleEntries.h" + +#include "LinearMath/btAlignedObjectArray.h" +#include "EmptyExample.h" +#include "../RenderingExamples/RenderInstancingDemo.h" +#include "../RenderingExamples/CoordinateSystemDemo.h" +#include "../RenderingExamples/RaytracerSetup.h" +#include "../ForkLift/ForkLiftDemo.h" +#include "../BasicDemo/BasicExample.h" +#include "../Planar2D/Planar2D.h" +#include "../Benchmarks/BenchmarkDemo.h" +#include "../Importers/ImportObjDemo/ImportObjExample.h" +#include "../Importers/ImportBsp/ImportBspExample.h" +#include "../Importers/ImportColladaDemo/ImportColladaSetup.h" +#include "../Importers/ImportSTLDemo/ImportSTLSetup.h" +#include "../Importers/ImportURDFDemo/ImportURDFSetup.h" +#include "../GyroscopicDemo/GyroscopicSetup.h" + +struct ExampleEntry +{ + int m_menuLevel; + const char* m_name; + ExampleInterface::CreateFunc* m_createFunc; + int m_option; + + ExampleEntry(int menuLevel, const char* name,ExampleInterface::CreateFunc* createFunc, int option=0) + :m_menuLevel(menuLevel), m_name(name), m_createFunc(createFunc), m_option(option) + { + } +}; + + +static ExampleEntry gDefaultExamples[]= +{ + ExampleEntry(0,"Rendering",0), + ExampleEntry(1,"Instanced Rendering", RenderInstancingCreateFunc), + ExampleEntry(1,"CoordinateSystemDemo",CoordinateSystemCreateFunc), + ExampleEntry(1,"Raytracer",RayTracerCreateFunc), + + ExampleEntry(0,"API",0), + ExampleEntry(1,"Basic Example",BasicExampleCreateFunc), + ExampleEntry(1,"Gyroscopic", GyroscopicCreateFunc), + ExampleEntry(1,"Planar 2D",Planar2DCreateFunc), + + ExampleEntry(0,"Benchmarks", 0), + ExampleEntry(1,"3000 boxes", BenchmarkCreateFunc, 1), + ExampleEntry(1,"1000 stack", BenchmarkCreateFunc, 2), + ExampleEntry(1,"Ragdolls", BenchmarkCreateFunc, 3), + ExampleEntry(1,"Convex stack", BenchmarkCreateFunc, 4), + ExampleEntry(1,"Prim vs Mesh", BenchmarkCreateFunc, 5), + ExampleEntry(1,"Convex vs Mesh", BenchmarkCreateFunc, 6), + ExampleEntry(1,"7", BenchmarkCreateFunc, 7), + + ExampleEntry(0,"Importers", 0), + ExampleEntry(1,"Wavefront Obj", ImportObjCreateFunc, 0), + ExampleEntry(1,"Quake BSP", ImportBspCreateFunc, 0), + ExampleEntry(1,"COLLADA dae", ImportColladaCreateFunc, 0), + ExampleEntry(1,"STL", ImportSTLCreateFunc, 0), + ExampleEntry(1,"URDF (RigidBody)", ImportURDFCreateFunc, 0), + ExampleEntry(1,"URDF (MultiBody)", ImportURDFCreateFunc, 1), + + + + ExampleEntry(0,"Vehicles",0), + ExampleEntry(1,"ForkLift",ForkLiftCreateFunc), + + +}; + + +static btAlignedObjectArray gAdditionalRegisteredExamples; + + +struct ExampleEntriesInternalData +{ + btAlignedObjectArray m_allExamples; +}; + +ExampleEntries::ExampleEntries() +{ + m_data = new ExampleEntriesInternalData; +} + +ExampleEntries::~ExampleEntries() +{ + delete m_data; +} + +void ExampleEntries::initExampleEntries() +{ + m_data->m_allExamples.clear(); + + { + ExampleEntry e(0,"Basic Concepts", 0); + m_data->m_allExamples.push_back(e); + } + { + ExampleEntry e(1,"Empty",EmptyExample::CreateFunc); + m_data->m_allExamples.push_back(e); + } + + int numDefaultEntries = sizeof(gDefaultExamples)/sizeof(ExampleEntry); + for (int i=0;im_allExamples.push_back(gDefaultExamples[i]); + } + +} + +void ExampleEntries::registerExampleEntry(int menuLevel, const char* name,ExampleInterface::CreateFunc* createFunc, int option) +{ + ExampleEntry e( menuLevel,name,createFunc, option); + gAdditionalRegisteredExamples.push_back(e); +} + +int ExampleEntries::getNumRegisteredExamples() +{ + return m_data->m_allExamples.size(); +} + +ExampleInterface::CreateFunc* ExampleEntries::getExampleCreateFunc(int index) +{ + return m_data->m_allExamples[index].m_createFunc; +} + +int ExampleEntries::getExampleOption(int index) +{ + return m_data->m_allExamples[index].m_option; +} + +const char* ExampleEntries::getExampleName(int index) +{ + return m_data->m_allExamples[index].m_name; +} diff --git a/examples/ExampleBrowser/ExampleEntries.h b/examples/ExampleBrowser/ExampleEntries.h new file mode 100644 index 000000000..a728d3e2d --- /dev/null +++ b/examples/ExampleBrowser/ExampleEntries.h @@ -0,0 +1,36 @@ + +#ifndef EXAMPLE_ENTRIES_H +#define EXAMPLE_ENTRIES_H + +#include "../CommonInterfaces/ExampleInterface.h" + + + + +class ExampleEntries +{ + + struct ExampleEntriesInternalData* m_data; + +public: + + ExampleEntries(); + virtual ~ExampleEntries(); + + static void registerExampleEntry(int menuLevel, const char* name,ExampleInterface::CreateFunc* createFunc, int option=0); + + void initExampleEntries(); + + int getNumRegisteredExamples(); + + ExampleInterface::CreateFunc* getExampleCreateFunc(int index); + + const char* getExampleName(int index); + + int getExampleOption(int index); + +}; + + + +#endif //EXAMPLE_ENTRIES_H diff --git a/examples/ExampleBrowser/GUIHelperInterface.cpp b/examples/ExampleBrowser/GUIHelperInterface.cpp new file mode 100644 index 000000000..a2ef5bf71 --- /dev/null +++ b/examples/ExampleBrowser/GUIHelperInterface.cpp @@ -0,0 +1,2 @@ +#include "GUIHelperInterface.h" + diff --git a/examples/ExampleBrowser/GUIHelperInterface.h b/examples/ExampleBrowser/GUIHelperInterface.h new file mode 100644 index 000000000..56def539d --- /dev/null +++ b/examples/ExampleBrowser/GUIHelperInterface.h @@ -0,0 +1,75 @@ +#ifndef GUI_HELPER_INTERFACE_H +#define GUI_HELPER_INTERFACE_H + + +class btRigidBody; +class btVector3; +class btCollisionObject; +class btDiscreteDynamicsWorld; +class btCollisionShape; + + + +///The Bullet 2 GraphicsPhysicsBridge let's the graphics engine create graphics representation and synchronize +struct GUIHelperInterface +{ + virtual ~GUIHelperInterface() {} + + virtual void createRigidBodyGraphicsObject(btRigidBody* body,const btVector3& color) + { + } + + virtual void createCollisionObjectGraphicsObject(btCollisionObject* obj,const btVector3& color) + { + } + virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape) + { + } + virtual void syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld) + { + } + virtual void createPhysicsDebugDrawer( btDiscreteDynamicsWorld* rbWorld) + { + } + + virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices) { return -1; }//, int primitiveType = B3_GL_TRIANGLES, int textureIndex = -1); + + virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling) { return -1;} + + virtual struct Common2dCanvasInterface* get2dCanvasInterface() + { + return 0; + } + + virtual struct CommonParameterInterface* getParameterInterface() + { + return 0; + } + + virtual struct CommonRenderInterface* getRenderInterface() + { + return 0; + } + + virtual struct CommonGraphicsApp* getAppInterface() + { + return 0; + } + + + virtual void setUpAxis(int axis) + { + } + + virtual void autogenerateGraphicsObjects(btDiscreteDynamicsWorld* rbWorld) + { + } + + virtual void drawText3D( const char* txt, float posX, float posZY, float posZ, float size) + { + + } +}; + +#endif //GUI_HELPER_INTERFACE_H + diff --git a/examples/ExampleBrowser/GwenGUISupport/GraphingTexture.cpp b/examples/ExampleBrowser/GwenGUISupport/GraphingTexture.cpp new file mode 100644 index 000000000..5ff5f2116 --- /dev/null +++ b/examples/ExampleBrowser/GwenGUISupport/GraphingTexture.cpp @@ -0,0 +1,189 @@ +#include "GraphingTexture.h" +#include "../OpenGLWindow/OpenGLInclude.h" +#include + +GraphingTexture::GraphingTexture() +:m_textureId(0), +m_width(0), +m_height(0) +{ +} + +GraphingTexture::~GraphingTexture() +{ + destroy(); +} + +void GraphingTexture::destroy() +{ + //TODO(erwincoumans) release memory etc... + m_width = 0; + m_height=0; + glDeleteTextures(1,(GLuint*)&m_textureId); + m_textureId=0; +} + +bool GraphingTexture::create(int texWidth, int texHeight) +{ + m_width = texWidth; + m_height = texHeight; + glActiveTexture(GL_TEXTURE0); + + m_imageData.resize(texWidth*texHeight*4); + for(int y=0;y>5; + GLubyte* pi=&m_imageData[y*texWidth*4]; + for(int x=0;x=y)//x<2||y<2||x>253||y>253) + { + pi[0]=0; + pi[1]=0; + pi[2]=255; + pi[3]=255; + } else + { + pi[0]=255; + pi[1]=0; + pi[2]=0; + pi[3]=255; + } + + pi+=4; + } + } + + + glGenTextures(1,(GLuint*)&m_textureId); + + uploadImageData(); + return true; +} + +void GraphingTexture::uploadImageData() +{ + glBindTexture(GL_TEXTURE_2D,m_textureId); + assert(glGetError()==GL_NO_ERROR); + + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_width,m_height,0,GL_RGBA,GL_UNSIGNED_BYTE,&m_imageData[0]); + glGenerateMipmap(GL_TEXTURE_2D); + + assert(glGetError()==GL_NO_ERROR); + + +} + +#if 0 +//shift the image one pixel +for(int y=0;y>5; + for(int x=1;x m_imageData; + int m_width; + int m_height; + + GraphingTexture(); + virtual ~GraphingTexture(); + + bool create(int texWidth, int texHeight); + void destroy(); + + void setPixel(int x, int y, unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha) + { + m_imageData[x*4+y*4*m_width+0] = red; + m_imageData[x*4+y*4*m_width+1] = green; + m_imageData[x*4+y*4*m_width+2] = blue; + m_imageData[x*4+y*4*m_width+3] = alpha; + } + + void uploadImageData(); + + int getTextureId() + { + return m_textureId; + } +}; + +#endif //GRAPHING_TEXTURE_H + diff --git a/examples/ExampleBrowser/GwenGUISupport/GwenParameterInterface.cpp b/examples/ExampleBrowser/GwenGUISupport/GwenParameterInterface.cpp new file mode 100644 index 000000000..8c38528b3 --- /dev/null +++ b/examples/ExampleBrowser/GwenGUISupport/GwenParameterInterface.cpp @@ -0,0 +1,167 @@ +#include "GwenParameterInterface.h" +#include "gwenInternalData.h" + + + +template +struct MySliderEventHandler : public Gwen::Event::Handler +{ + Gwen::Controls::TextBox* m_label; + Gwen::Controls::Slider* m_pSlider; + char m_variableName[1024]; + T* m_targetValue; + bool m_showValue; + + MySliderEventHandler(const char* varName, Gwen::Controls::TextBox* label, Gwen::Controls::Slider* pSlider,T* target) + :m_label(label), + m_pSlider(pSlider), + m_targetValue(target), + m_showValue(true) + { + memcpy(m_variableName,varName,strlen(varName)+1); + } + + + void SliderMoved( Gwen::Controls::Base* pControl ) + { + Gwen::Controls::Slider* pSlider = (Gwen::Controls::Slider*)pControl; + //printf("value = %f\n", pSlider->GetValue());//UnitPrint( Utility::Format( L"Slider Value: %.2f", pSlider->GetValue() ) ); + float bla = pSlider->GetValue(); + T v = T(bla); + SetValue(v); + + } + + void SetValue(T v) + { + if (v < m_pSlider->GetRangeMin()) + { + printf("?\n"); + } + + if (v > m_pSlider->GetRangeMax()) + { + printf("?\n"); + + } + m_pSlider->SetValue(v,true); + (*m_targetValue) = v; + float val = float(v);//todo: specialize on template type + if (m_showValue) + { + char txt[1024]; + sprintf(txt,"%s : %.3f", m_variableName,val); + m_label->SetText(txt); + } + + } +}; + + +struct GwenParameters +{ + b3AlignedObjectArray*> m_sliderEventHandlers; + b3AlignedObjectArray m_sliders; + b3AlignedObjectArray m_textLabels; + int m_savedYposition; +}; + +GwenParameterInterface::GwenParameterInterface(GwenInternalData* gwenInternalData) +:m_gwenInternalData(gwenInternalData) +{ + m_paramInternalData = new GwenParameters; + m_paramInternalData->m_savedYposition = m_gwenInternalData->m_curYposition; + +} + +GwenParameterInterface::~GwenParameterInterface() +{ + + removeAllParameters(); + delete m_paramInternalData; +} + + +void GwenParameterInterface::setSliderValue(int sliderIndex, double sliderValue) +{ + int sliderCapped = sliderValue+4; + sliderCapped /= 8; + sliderCapped *= 8; + + if (sliderIndex>=0 && sliderIndexm_sliders.size()) + { + m_paramInternalData->m_sliders[sliderIndex]->GetRangeMin(); + + m_paramInternalData->m_sliders[sliderIndex]->GetRangeMax(); + float mappedValue =m_paramInternalData->m_sliders[sliderIndex]->GetRangeMin()+ + (m_paramInternalData->m_sliders[sliderIndex]->GetRangeMax()- + m_paramInternalData->m_sliders[sliderIndex]->GetRangeMin())*sliderCapped/128.f; + printf("mappedValue = %f\n",mappedValue); + m_paramInternalData->m_sliders[sliderIndex]->SetValue(mappedValue); + } +} + +#include +void GwenParameterInterface::registerSliderFloatParameter(SliderParams& params) +{ + Gwen::Controls::TextBox* label = new Gwen::Controls::TextBox(m_gwenInternalData->m_demoPage->GetPage()); + m_paramInternalData->m_textLabels.push_back(label); + //m_data->m_myControls.push_back(label); + label->SetText( params.m_name); + label->SetPos( 10, 10 + 25 ); + label->SetWidth(110); + label->SetPos(10,m_gwenInternalData->m_curYposition); + m_gwenInternalData->m_curYposition+=22; + + Gwen::Controls::HorizontalSlider* pSlider = new Gwen::Controls::HorizontalSlider( m_gwenInternalData->m_demoPage->GetPage()); + m_paramInternalData->m_sliders.push_back(pSlider); + //m_data->m_myControls.push_back(pSlider); + pSlider->SetPos( 10, m_gwenInternalData->m_curYposition ); + pSlider->SetSize( 100, 20 ); + pSlider->SetRange( params.m_minVal, params.m_maxVal); + pSlider->SetNotchCount(128);//float(params.m_maxVal-params.m_minVal)/100.f); + pSlider->SetClampToNotches( params.m_clampToNotches ); + pSlider->SetValue( *params.m_paramValuePointer);//dimensions[i] ); + char labelName[1024]; + sprintf(labelName,"%s",params.m_name);//axisNames[0]); + MySliderEventHandler* handler = new MySliderEventHandler(labelName,label,pSlider,params.m_paramValuePointer); + handler->m_showValue = params.m_showValues; + m_paramInternalData->m_sliderEventHandlers.push_back(handler); + + pSlider->onValueChanged.Add( handler, &MySliderEventHandler::SliderMoved ); + handler->SliderMoved(pSlider); +// float v = pSlider->GetValue(); + m_gwenInternalData->m_curYposition+=22; +} + +void GwenParameterInterface::syncParameters() +{ + for (int i=0;im_sliderEventHandlers.size();i++) + { + MySliderEventHandler* handler = m_paramInternalData->m_sliderEventHandlers[i]; + handler->m_pSlider->SetValue(*handler->m_targetValue,true); + } +} + +void GwenParameterInterface::removeAllParameters() +{ + for (int i=0;im_sliders.size();i++) + { + delete m_paramInternalData->m_sliders[i]; + } + m_paramInternalData->m_sliders.clear(); + + for (int i=0;im_sliderEventHandlers.size();i++) + { + delete m_paramInternalData->m_sliderEventHandlers[i]; + } + m_paramInternalData->m_sliderEventHandlers.clear(); + + for (int i=0;im_textLabels.size();i++) + { + delete m_paramInternalData->m_textLabels[i]; + } + m_paramInternalData->m_textLabels.clear(); + + m_gwenInternalData->m_curYposition = this->m_paramInternalData->m_savedYposition; +} \ No newline at end of file diff --git a/examples/ExampleBrowser/GwenGUISupport/GwenParameterInterface.h b/examples/ExampleBrowser/GwenGUISupport/GwenParameterInterface.h new file mode 100644 index 000000000..d168c7e5a --- /dev/null +++ b/examples/ExampleBrowser/GwenGUISupport/GwenParameterInterface.h @@ -0,0 +1,21 @@ +#ifndef GWEN_PARAMETER_INTERFACE_H +#define GWEN_PARAMETER_INTERFACE_H + +#include "../CommonInterfaces/CommonParameterInterface.h" + +struct GwenParameterInterface : public CommonParameterInterface +{ + struct GwenInternalData* m_gwenInternalData; + + struct GwenParameters* m_paramInternalData; + + GwenParameterInterface(struct GwenInternalData* gwenInternalData); + virtual ~GwenParameterInterface(); + virtual void registerSliderFloatParameter(SliderParams& params); + virtual void setSliderValue(int sliderIndex, double sliderValue); + virtual void syncParameters(); + virtual void removeAllParameters(); + +}; + +#endif//GWEN_PARAMETER_INTERFACE_H diff --git a/examples/ExampleBrowser/GwenGUISupport/GwenProfileWindow.cpp b/examples/ExampleBrowser/GwenGUISupport/GwenProfileWindow.cpp new file mode 100644 index 000000000..b10db3ef0 --- /dev/null +++ b/examples/ExampleBrowser/GwenGUISupport/GwenProfileWindow.cpp @@ -0,0 +1,292 @@ +#include "GwenProfileWindow.h" +#include "gwenUserInterface.h" +#include "gwenInternalData.h" +#include "LinearMath/btQuickprof.h" + + + + + +class MyProfileWindow : public Gwen::Controls::WindowControl +{ + + // Gwen::Controls::TabControl* m_TabControl; + //Gwen::Controls::ListBox* m_TextOutput; + unsigned int m_iFrames; + float m_fLastSecond; + + Gwen::Controls::TreeNode* m_node; + Gwen::Controls::TreeControl* m_ctrl; + + +protected: + + void onButtonA( Gwen::Controls::Base* pControl ) + { + // OpenTissue::glut::toggleIdle(); + } + + void SliderMoved(Gwen::Controls::Base* pControl ) + { + // Gwen::Controls::Slider* pSlider = (Gwen::Controls::Slider*)pControl; + //this->m_app->scaleYoungModulus(pSlider->GetValue()); + // printf("Slider Value: %.2f", pSlider->GetValue() ); + } + + + void OnCheckChangedStiffnessWarping (Gwen::Controls::Base* pControl) + { + // Gwen::Controls::CheckBox* labeled = (Gwen::Controls::CheckBox* )pControl; +// bool checked = labeled->IsChecked(); + //m_app->m_stiffness_warp_on = checked; + } +public: + + + CProfileIterator* profIter; + + MyProfileWindow ( Gwen::Controls::Base* pParent) + : Gwen::Controls::WindowControl( pParent ), + profIter(0) + { + SetTitle( L"Time Profiler" ); + + SetSize( 450, 450 ); + this->SetPos(10,400); + + // this->Dock( Gwen::Pos::Bottom); + + + + { + m_ctrl = new Gwen::Controls::TreeControl( this ); + m_node = m_ctrl->AddNode( L"Total Parent Time" ); + + + //Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" ); + //pNode->AddNode( L"Node Two Inside" ); + //pNode->AddNode( L"Eyes" ); + //pNode->AddNode( L"Brown" )->AddNode( L"Node Two Inside" )->AddNode( L"Eyes" )->AddNode( L"Brown" ); + //Gwen::Controls::TreeNode* node = ctrl->AddNode( L"Node Three" ); + + + + //m_ctrl->Dock(Gwen::Pos::Bottom); + + m_ctrl->ExpandAll(); + m_ctrl->SetKeyboardInputEnabled(true); + m_ctrl->SetBounds( this->GetInnerBounds().x,this->GetInnerBounds().y,this->GetInnerBounds().w,this->GetInnerBounds().h); + + } + + + + } + + + float dumpRecursive(CProfileIterator* profileIterator, Gwen::Controls::TreeNode* parentNode) + { + profileIterator->First(); + if (profileIterator->Is_Done()) + return 0.f; + + float accumulated_time=0,parent_time = profileIterator->Is_Root() ? CProfileManager::Get_Time_Since_Reset() : profileIterator->Get_Current_Parent_Total_Time(); + int i; + int frames_since_reset = CProfileManager::Get_Frame_Count_Since_Reset(); + + //printf("Profiling: %s (total running time: %.3f ms) ---\n", profileIterator->Get_Current_Parent_Name(), parent_time ); + float totalTime = 0.f; + + + int numChildren = 0; + Gwen::UnicodeString txt; + std::vector nodes; + + for (i = 0; !profileIterator->Is_Done(); i++,profileIterator->Next()) + { + numChildren++; + float current_total_time = profileIterator->Get_Current_Total_Time(); + accumulated_time += current_total_time; + double fraction = parent_time > SIMD_EPSILON ? (current_total_time / parent_time) * 100 : 0.f; + + Gwen::String name(profileIterator->Get_Current_Name()); +#ifdef _WIN32 + Gwen::UnicodeString uname = Gwen::Utility::StringToUnicode(name); + + txt = Gwen::Utility::Format(L"%s (%.2f %%) :: %.3f ms / frame (%d calls)",uname.c_str(), fraction,(current_total_time / (double)frames_since_reset),profileIterator->Get_Current_Total_Calls()); + +#else + txt = Gwen::Utility::Format(L"%s (%.2f %%) :: %.3f ms / frame (%d calls)",name.c_str(), fraction,(current_total_time / (double)frames_since_reset),profileIterator->Get_Current_Total_Calls()); + +#endif + + Gwen::Controls::TreeNode* childNode = (Gwen::Controls::TreeNode*)profileIterator->Get_Current_UserPointer(); + if (!childNode) + { + childNode = parentNode->AddNode(L""); + profileIterator->Set_Current_UserPointer(childNode); + } + childNode->SetText(txt); + nodes.push_back(childNode); + + totalTime += current_total_time; + //recurse into children + } + + for (i=0;iEnter_Child(i); + Gwen::Controls::TreeNode* curNode = nodes[i]; + + dumpRecursive(profileIterator, curNode); + + profileIterator->Enter_Parent(); + } + return accumulated_time; + + } + + void UpdateText(CProfileIterator* profileIterator, bool idle) + { + + // static bool update=true; + + m_ctrl->SetBounds(0,0,this->GetInnerBounds().w,this->GetInnerBounds().h); + + // if (!update) + // return; + // update=false; + + + static int test = 1; + test++; + + static double time_since_reset = 0.f; + if (!idle) + { + time_since_reset = CProfileManager::Get_Time_Since_Reset(); + } + + //Gwen::UnicodeString txt = Gwen::Utility::Format( L"FEM Settings %i fps", test ); + { + //recompute profiling data, and store profile strings + + // char blockTime[128]; + + // double totalTime = 0; + + // int frames_since_reset = CProfileManager::Get_Frame_Count_Since_Reset(); + + profileIterator->First(); + + double parent_time = profileIterator->Is_Root() ? time_since_reset : profileIterator->Get_Current_Parent_Total_Time(); + + + // Gwen::Controls::TreeNode* curParent = m_node; + + double accumulated_time = dumpRecursive(profileIterator,m_node); + + const char* name = profileIterator->Get_Current_Parent_Name(); +#ifdef _WIN32 + Gwen::UnicodeString uname = Gwen::Utility::StringToUnicode(name); + Gwen::UnicodeString txt = Gwen::Utility::Format( L"Profiling: %s total time: %.3f ms, unaccounted %.3f %% :: %.3f ms", uname.c_str(), parent_time , + parent_time > SIMD_EPSILON ? ((parent_time - accumulated_time) / parent_time) * 100 : 0.f, parent_time - accumulated_time); +#else + Gwen::UnicodeString txt = Gwen::Utility::Format( L"Profiling: %s total time: %.3f ms, unaccounted %.3f %% :: %.3f ms", name, parent_time , + parent_time > SIMD_EPSILON ? ((parent_time - accumulated_time) / parent_time) * 100 : 0.f, parent_time - accumulated_time); +#endif + //sprintf(blockTime,"--- Profiling: %s (total running time: %.3f ms) ---", profileIterator->Get_Current_Parent_Name(), parent_time ); + //displayProfileString(xOffset,yStart,blockTime); + m_node->SetText(txt); + + + //printf("%s (%.3f %%) :: %.3f ms\n", "Unaccounted:",); + + + } + + static int counter=10; + if (counter) + { + counter--; + m_ctrl->ExpandAll(); + } + + } + void PrintText( const Gwen::UnicodeString& str ) + { + + } + + void Render( Gwen::Skin::Base* skin ) + { + m_iFrames++; + + if ( m_fLastSecond < Gwen::Platform::GetTimeInSeconds() ) + { + SetTitle( Gwen::Utility::Format( L"Profiler %i fps", m_iFrames ) ); + + m_fLastSecond = Gwen::Platform::GetTimeInSeconds() + 1.0f; + m_iFrames = 0; + } + + Gwen::Controls::WindowControl::Render( skin ); + + } + + +}; + +class MyMenuItems : public Gwen::Controls::Base +{ + +public: + + class MyProfileWindow* m_profWindow; + MyMenuItems() :Gwen::Controls::Base(0) + { + } + + void MenuItemSelect(Gwen::Controls::Base* pControl) + { + if (m_profWindow->Hidden()) + { + m_profWindow->SetHidden(false); + } else + { + m_profWindow->SetHidden(true); + } + + } +}; + + +MyProfileWindow* setupProfileWindow(GwenInternalData* data) +{ + MyMenuItems* menuItems = new MyMenuItems; + MyProfileWindow* profWindow = new MyProfileWindow(data->pCanvas); + //profWindow->SetHidden(true); + profWindow->profIter = CProfileManager::Get_Iterator(); + data->m_viewMenu->GetMenu()->AddItem( L"Profiler", menuItems,(Gwen::Event::Handler::Function)&MyMenuItems::MenuItemSelect); + menuItems->m_profWindow = profWindow; + return profWindow; +} + + +void processProfileData( MyProfileWindow* profWindow, bool idle) +{ + if (profWindow) + { + + profWindow->UpdateText(profWindow->profIter, idle); + } +} + +void profileWindowSetVisible(MyProfileWindow* window, bool visible) +{ + window->SetHidden(!visible); +} +void destroyProfileWindow(MyProfileWindow* window) +{ + delete window; +} diff --git a/examples/ExampleBrowser/GwenGUISupport/GwenProfileWindow.h b/examples/ExampleBrowser/GwenGUISupport/GwenProfileWindow.h new file mode 100644 index 000000000..16058e6f5 --- /dev/null +++ b/examples/ExampleBrowser/GwenGUISupport/GwenProfileWindow.h @@ -0,0 +1,11 @@ +#ifndef GWEN_PROFILE_WINDOW_H +#define GWEN_PROFILE_WINDOW_H + +class MyProfileWindow* setupProfileWindow(struct GwenInternalData* data); +void processProfileData(MyProfileWindow* window, bool idle); +void profileWindowSetVisible(MyProfileWindow* window, bool visible); +void destroyProfileWindow(MyProfileWindow* window); + +#endif//GWEN_PROFILE_WINDOW_H + + diff --git a/examples/ExampleBrowser/GwenGUISupport/GwenTextureWindow.cpp b/examples/ExampleBrowser/GwenGUISupport/GwenTextureWindow.cpp new file mode 100644 index 000000000..477553f25 --- /dev/null +++ b/examples/ExampleBrowser/GwenGUISupport/GwenTextureWindow.cpp @@ -0,0 +1,100 @@ +#include "GwenTextureWindow.h" +#include "gwenUserInterface.h" +#include "gwenInternalData.h" +#include "Gwen/Controls/ImagePanel.h" + + + +class MyGraphWindow : public Gwen::Controls::WindowControl +{ + Gwen::Controls::ImagePanel* m_imgPanel; + +public: + + class MyMenuItems2* m_menuItems; + + MyGraphWindow ( const MyGraphInput& input) + : Gwen::Controls::WindowControl( input.m_data->pCanvas ), + m_menuItems(0) + { + Gwen::UnicodeString str = Gwen::Utility::StringToUnicode(input.m_name); + SetTitle( str ); + + + SetPos(input.m_xPos,input.m_yPos); + SetSize( 12+input.m_width+2*input.m_borderWidth, 30+input.m_height+2*input.m_borderWidth ); + + m_imgPanel = new Gwen::Controls::ImagePanel( this ); + if (input.m_texName) + { + Gwen::UnicodeString texName = Gwen::Utility::StringToUnicode(input.m_texName); + m_imgPanel->SetImage( texName ); + } + m_imgPanel->SetBounds( input.m_borderWidth, input.m_borderWidth, + input.m_width, + input.m_height ); + // this->Dock( Gwen::Pos::Bottom); + } + virtual ~MyGraphWindow() + { + delete m_imgPanel; + } + + +}; + +class MyMenuItems2 : public Gwen::Controls::Base +{ + MyGraphWindow* m_graphWindow; + +public: + + Gwen::Controls::MenuItem* m_item; + + MyMenuItems2(MyGraphWindow* graphWindow) + :Gwen::Controls::Base(0), + m_graphWindow(graphWindow), + m_item(0) + { + } + + void MenuItemSelect(Gwen::Controls::Base* pControl) + { + if (m_graphWindow->Hidden()) + { + m_graphWindow->SetHidden(false); + //@TODO(erwincoumans) setCheck/SetCheckable drawing is broken, need to see what's wrong +// if (m_item) +// m_item->SetCheck(false); + + } else + { + m_graphWindow->SetHidden(true); +// if (m_item) +// m_item->SetCheck(true); + + } + + } +}; + +MyGraphWindow* setupTextureWindow(const MyGraphInput& input) +{ + MyGraphWindow* graphWindow = new MyGraphWindow(input); + MyMenuItems2* menuItems = new MyMenuItems2(graphWindow); + graphWindow->m_menuItems = menuItems; + + Gwen::UnicodeString str = Gwen::Utility::StringToUnicode(input.m_name); + menuItems->m_item = input.m_data->m_viewMenu->GetMenu()->AddItem( str, menuItems,(Gwen::Event::Handler::Function)&MyMenuItems2::MenuItemSelect); +// menuItems->m_item->SetCheckable(true); + + return graphWindow; + +} + +void destroyTextureWindow(MyGraphWindow* window) +{ + delete window->m_menuItems->m_item; + delete window->m_menuItems; + delete window; +} diff --git a/examples/ExampleBrowser/GwenGUISupport/GwenTextureWindow.h b/examples/ExampleBrowser/GwenGUISupport/GwenTextureWindow.h new file mode 100644 index 000000000..da06dc55b --- /dev/null +++ b/examples/ExampleBrowser/GwenGUISupport/GwenTextureWindow.h @@ -0,0 +1,32 @@ + + +#ifndef GWEN_TEXTURE_WINDOW_H +#define GWEN_TEXTURE_WINDOW_H + +struct MyGraphInput +{ + struct GwenInternalData* m_data; + int m_xPos; + int m_yPos; + int m_width; + int m_height; + int m_borderWidth; + const char* m_name; + const char* m_texName; + MyGraphInput(struct GwenInternalData* data) + :m_data(data), + m_xPos(0), + m_yPos(0), + m_width(400), + m_height(400), + m_borderWidth(0), + m_name("GraphWindow"), + m_texName(0) + { + } +}; +class MyGraphWindow* setupTextureWindow(const MyGraphInput& input); +void destroyTextureWindow(MyGraphWindow* window); + + +#endif //GWEN_TEXTURE_WINDOW_H diff --git a/examples/ExampleBrowser/GwenGUISupport/gwenInternalData.h b/examples/ExampleBrowser/GwenGUISupport/gwenInternalData.h new file mode 100644 index 000000000..50e408cac --- /dev/null +++ b/examples/ExampleBrowser/GwenGUISupport/gwenInternalData.h @@ -0,0 +1,57 @@ +#ifndef GWEN_INTERNAL_DATA_H +#define GWEN_INTERNAL_DATA_H + +#include "../OpenGLWindow/GwenOpenGL3CoreRenderer.h" +#include "../OpenGLWindow/GLPrimitiveRenderer.h" +#include "Gwen/Platform.h" +#include "Gwen/Controls/TreeControl.h" +#include "Gwen/Controls/RadioButtonController.h" +#include "Gwen/Controls/VerticalSlider.h" +#include "Gwen/Controls/HorizontalSlider.h" +#include "Gwen/Controls/GroupBox.h" +#include "Gwen/Controls/CheckBox.h" +#include "Gwen/Controls/StatusBar.h" +#include "Gwen/Controls/Button.h" +#include "Gwen/Controls/ComboBox.h" +#include "Gwen/Controls/MenuStrip.h" +#include "Gwen/Controls/Slider.h" +#include "Gwen/Controls/Property/Text.h" +#include "Gwen/Controls/SplitterBar.h" +#include "Bullet3Common/b3AlignedObjectArray.h" +#include "Gwen/Gwen.h" +#include "Gwen/Align.h" +#include "Gwen/Utility.h" +#include "Gwen/Controls/WindowControl.h" +#include "Gwen/Controls/TabControl.h" +#include "Gwen/Controls/ListBox.h" +#include "Gwen/Skins/Simple.h" +//#include "Gwen/Skins/TexturedBase.h" +#include "gwenUserInterface.h" + + +struct GwenInternalData +{ + //struct sth_stash; + //class GwenOpenGL3CoreRenderer* pRenderer; + Gwen::Renderer::Base* pRenderer; + Gwen::Skin::Simple skin; + Gwen::Controls::Canvas* pCanvas; + //GLPrimitiveRenderer* m_primRenderer; + Gwen::Controls::TabButton* m_demoPage; + Gwen::Controls::TabButton* m_explorerPage; + Gwen::Controls::TreeControl* m_explorerTreeCtrl; + Gwen::Controls::MenuItem* m_viewMenu; + class MyMenuItems* m_menuItems; + + int m_curYposition; + + Gwen::Controls::Label* m_rightStatusBar; + Gwen::Controls::Label* m_leftStatusBar; + b3AlignedObjectArray m_handlers; + b3ToggleButtonCallback m_toggleButtonCallback; + b3ComboBoxCallback m_comboBoxCallback; + + +}; + +#endif//GWEN_INTERNAL_DATA_H diff --git a/examples/ExampleBrowser/GwenGUISupport/gwenUserInterface.cpp b/examples/ExampleBrowser/GwenGUISupport/gwenUserInterface.cpp new file mode 100644 index 000000000..1c0082a5c --- /dev/null +++ b/examples/ExampleBrowser/GwenGUISupport/gwenUserInterface.cpp @@ -0,0 +1,463 @@ + +#include "gwenUserInterface.h" +#include "gwenInternalData.h" +#include "Gwen/Controls/ImagePanel.h" + +class MyGraphWindow* graphWindow = 0; + + + +GwenUserInterface::GwenUserInterface() +{ + m_data = new GwenInternalData(); + m_data->m_toggleButtonCallback = 0; + m_data->m_comboBoxCallback = 0; + +} + +GwenUserInterface::~GwenUserInterface() +{ + for (int i=0;im_handlers.size();i++) + { + delete m_data->m_handlers[i]; + } + + m_data->m_handlers.clear(); + + + delete m_data->pCanvas; + + + delete m_data; + + + +} + + + + +class MyMenuItems : public Gwen::Controls::Base +{ +public: + + b3FileOpenCallback m_fileOpenCallback; + + MyMenuItems() :Gwen::Controls::Base(0),m_fileOpenCallback(0) + { + } + void myQuitApp( Gwen::Controls::Base* pControl ) + { + exit(0); + } + void fileOpen( Gwen::Controls::Base* pControl ) + { + if (m_fileOpenCallback) + { + (*m_fileOpenCallback)(); + } + } + +}; + +struct MyTestMenuBar : public Gwen::Controls::MenuStrip +{ + + Gwen::Controls::MenuItem* m_fileMenu; + Gwen::Controls::MenuItem* m_viewMenu; + MyMenuItems* m_menuItems; + + MyTestMenuBar(Gwen::Controls::Base* pParent) + :Gwen::Controls::MenuStrip(pParent) + { +// Gwen::Controls::MenuStrip* menu = new Gwen::Controls::MenuStrip( pParent ); + { + m_menuItems = new MyMenuItems(); + m_menuItems->m_fileOpenCallback = 0; + + m_fileMenu = AddItem( L"File" ); + + m_fileMenu->GetMenu()->AddItem(L"Open",m_menuItems,(Gwen::Event::Handler::Function)&MyMenuItems::fileOpen); + m_fileMenu->GetMenu()->AddItem(L"Quit",m_menuItems,(Gwen::Event::Handler::Function)&MyMenuItems::myQuitApp); + m_viewMenu = AddItem( L"View" ); + + } + } + +}; + +void GwenUserInterface::resize(int width, int height) +{ + m_data->pCanvas->SetSize(width,height); +} + + +struct MyComboBoxHander :public Gwen::Event::Handler +{ + GwenInternalData* m_data; + int m_buttonId; + + MyComboBoxHander (GwenInternalData* data, int buttonId) + :m_data(data), + m_buttonId(buttonId) + { + } + + void onSelect( Gwen::Controls::Base* pControl ) + { + Gwen::Controls::ComboBox* but = (Gwen::Controls::ComboBox*) pControl; + + + + Gwen::String str = Gwen::Utility::UnicodeToString( but->GetSelectedItem()->GetText()); + + if (m_data->m_comboBoxCallback) + (*m_data->m_comboBoxCallback)(m_buttonId,str.c_str()); + } + +}; + +struct MyButtonHander :public Gwen::Event::Handler +{ + GwenInternalData* m_data; + int m_buttonId; + + MyButtonHander (GwenInternalData* data, int buttonId) + :m_data(data), + m_buttonId(buttonId) + { + } + + void onButtonA( Gwen::Controls::Base* pControl ) + { + Gwen::Controls::Button* but = (Gwen::Controls::Button*) pControl; +// int dep = but->IsDepressed(); + int tog = but->GetToggleState(); + if (m_data->m_toggleButtonCallback) + (*m_data->m_toggleButtonCallback)(m_buttonId,tog); + } + +}; + + +void GwenUserInterface::setStatusBarMessage(const char* message, bool isLeft) +{ + Gwen::UnicodeString msg = Gwen::Utility::StringToUnicode(message); + if (isLeft) + { + m_data->m_leftStatusBar->SetText( msg); + } else + { + m_data->m_rightStatusBar->SetText( msg); + + } +} + +void GwenUserInterface::registerFileOpenCallback(b3FileOpenCallback callback) +{ + m_data->m_menuItems->m_fileOpenCallback = callback; +} + +void GwenUserInterface::init(int width, int height,Gwen::Renderer::Base* renderer,float retinaScale) +{ + m_data->m_curYposition = 20; + //m_data->m_primRenderer = new GLPrimitiveRenderer(width,height); + m_data->pRenderer = renderer;//new GwenOpenGL3CoreRenderer(m_data->m_primRenderer,stash,width,height,retinaScale); + + m_data->skin.SetRender( m_data->pRenderer ); + + m_data->pCanvas= new Gwen::Controls::Canvas( &m_data->skin ); + m_data->pCanvas->SetSize( width,height); + m_data->pCanvas->SetDrawBackground( false); + m_data->pCanvas->SetBackgroundColor( Gwen::Color( 150, 170, 170, 255 ) ); + + MyTestMenuBar* menubar = new MyTestMenuBar(m_data->pCanvas); + m_data->m_viewMenu = menubar->m_viewMenu; + m_data->m_menuItems = menubar->m_menuItems; + + + + Gwen::Controls::StatusBar* bar = new Gwen::Controls::StatusBar(m_data->pCanvas); + m_data->m_rightStatusBar = new Gwen::Controls::Label( bar ); + m_data->m_rightStatusBar->SetWidth(width/2); + //m_data->m_rightStatusBar->SetText( L"Label Added to Right" ); + bar->AddControl( m_data->m_rightStatusBar, true ); + + m_data->m_leftStatusBar = new Gwen::Controls::Label( bar ); + //m_data->m_leftStatusBar->SetText( L"Label Added to Left" ); + m_data->m_leftStatusBar->SetWidth(width/2); + bar->AddControl( m_data->m_leftStatusBar,false); + //Gwen::KeyboardFocus + /*Gwen::Controls::GroupBox* box = new Gwen::Controls::GroupBox(m_data->pCanvas); + box->SetText("text"); + box->SetName("name"); + box->SetHeight(500); + */ + Gwen::Controls::ScrollControl* windowRight= new Gwen::Controls::ScrollControl(m_data->pCanvas); + windowRight->Dock(Gwen::Pos::Right); + windowRight->SetWidth(150); + windowRight->SetHeight(250); + windowRight->SetScroll(false,true); + + + + //windowLeft->SetSkin( + Gwen::Controls::TabControl* tab = new Gwen::Controls::TabControl(windowRight); + + //tab->SetHeight(300); + tab->SetWidth(140); + tab->SetHeight(250); + //tab->Dock(Gwen::Pos::Left); + tab->Dock( Gwen::Pos::Fill ); + //tab->SetMargin( Gwen::Margin( 2, 2, 2, 2 ) ); + + Gwen::UnicodeString str1(L"Params"); + m_data->m_demoPage = tab->AddPage(str1); + + + + +// Gwen::UnicodeString str2(L"OpenCL"); +// tab->AddPage(str2); + //Gwen::UnicodeString str3(L"page3"); +// tab->AddPage(str3); + + + + //but->onPress.Add(handler, &MyHander::onButtonA); + + + + //box->Dock(Gwen::Pos::Left); + + /*Gwen::Controls::WindowControl* windowBottom = new Gwen::Controls::WindowControl(m_data->pCanvas); + windowBottom->SetHeight(100); + windowBottom->Dock(Gwen::Pos::Bottom); + windowBottom->SetTitle("bottom"); + */ +// Gwen::Controls::Property::Text* prop = new Gwen::Controls::Property::Text(m_data->pCanvas); + //prop->Dock(Gwen::Pos::Bottom); + /*Gwen::Controls::SplitterBar* split = new Gwen::Controls::SplitterBar(m_data->pCanvas); + split->Dock(Gwen::Pos::Center); + split->SetHeight(300); + split->SetWidth(300); + */ + /* + + + */ + + Gwen::Controls::ScrollControl* windowLeft = new Gwen::Controls::ScrollControl(m_data->pCanvas); + windowLeft->Dock(Gwen::Pos::Left); + // windowLeft->SetTitle("title"); + windowLeft->SetScroll(false, false); + windowLeft->SetWidth(250); + windowLeft->SetPos(50, 50); + windowLeft->SetHeight(500); + //windowLeft->SetClosable(false); + // windowLeft->SetShouldDrawBackground(true); + windowLeft->SetTabable(true); + + Gwen::Controls::TabControl* explorerTab = new Gwen::Controls::TabControl(windowLeft); + + //tab->SetHeight(300); +// explorerTab->SetWidth(230); + explorerTab->SetHeight(250); + //tab->Dock(Gwen::Pos::Left); + explorerTab->Dock(Gwen::Pos::Fill); + + Gwen::UnicodeString explorerStr1(L"Explorer"); + m_data->m_explorerPage = explorerTab->AddPage(explorerStr1); + Gwen::UnicodeString shapesStr1(L"Shapes"); + explorerTab->AddPage(shapesStr1); + Gwen::UnicodeString testStr1(L"Test"); + explorerTab->AddPage(testStr1); + + Gwen::Controls::TreeControl* ctrl = new Gwen::Controls::TreeControl(m_data->m_explorerPage->GetPage()); + m_data->m_explorerTreeCtrl = ctrl; + ctrl->SetKeyboardInputEnabled(true); + ctrl->Focus(); + ctrl->SetBounds(2, 10, 236, 400); + + +} + +void GwenUserInterface::forceUpdateScrollBars() +{ + b3Assert(m_data); + b3Assert(m_data->m_explorerTreeCtrl); + if (m_data && m_data->m_explorerTreeCtrl) + { + m_data->m_explorerTreeCtrl->ForceUpdateScrollBars(); + } +} + +void GwenUserInterface::setFocus() +{ + b3Assert(m_data); + b3Assert(m_data->m_explorerTreeCtrl); + if (m_data && m_data->m_explorerTreeCtrl) + { + m_data->m_explorerTreeCtrl->Focus(); + } +} + +b3ToggleButtonCallback GwenUserInterface::getToggleButtonCallback() +{ + return m_data->m_toggleButtonCallback; +} + +void GwenUserInterface::setToggleButtonCallback(b3ToggleButtonCallback callback) +{ + m_data->m_toggleButtonCallback = callback; +} +void GwenUserInterface::registerToggleButton(int buttonId, const char* name) +{ + assert(m_data); + assert(m_data->m_demoPage); + + Gwen::Controls::Button* but = new Gwen::Controls::Button(m_data->m_demoPage->GetPage()); + + ///some heuristic to find the button location + int ypos = m_data->m_curYposition; + but->SetPos(10, ypos ); + but->SetWidth( 100 ); + //but->SetBounds( 200, 30, 300, 200 ); + + MyButtonHander* handler = new MyButtonHander(m_data, buttonId); + m_data->m_handlers.push_back(handler); + m_data->m_curYposition+=22; + but->onToggle.Add(handler, &MyButtonHander::onButtonA); + but->SetIsToggle(true); + but->SetToggleState(false); + but->SetText(name); + +} + +void GwenUserInterface::setComboBoxCallback(b3ComboBoxCallback callback) +{ + m_data->m_comboBoxCallback = callback; +} + +b3ComboBoxCallback GwenUserInterface::getComboBoxCallback() +{ + return m_data->m_comboBoxCallback; +} +void GwenUserInterface::registerComboBox(int comboboxId, int numItems, const char** items, int startItem) +{ + Gwen::Controls::ComboBox* combobox = new Gwen::Controls::ComboBox(m_data->m_demoPage->GetPage()); + MyComboBoxHander* handler = new MyComboBoxHander(m_data, comboboxId); + m_data->m_handlers.push_back(handler); + + combobox->onSelection.Add(handler,&MyComboBoxHander::onSelect); + int ypos = m_data->m_curYposition; + combobox->SetPos(10, ypos ); + combobox->SetWidth( 100 ); + //box->SetPos(120,130); + for (int i=0;iAddItem(Gwen::Utility::StringToUnicode(items[i])); + if (i==startItem) + combobox->OnItemSelected(item); + } + + m_data->m_curYposition+=22; + + + +} + +void GwenUserInterface::draw(int width, int height) +{ + +// printf("width = %d, height=%d\n", width,height); + if (m_data->pCanvas) + { + m_data->pCanvas->SetSize(width,height); + //m_data->m_primRenderer->setScreenSize(width,height); + m_data->pRenderer->Resize(width,height); + m_data->pCanvas->RenderCanvas(); + //restoreOpenGLState(); + } + +} + +bool GwenUserInterface::mouseMoveCallback( float x, float y) +{ + bool handled = false; + + static int m_lastmousepos[2] = {0,0}; + static bool isInitialized = false; + if (m_data->pCanvas) + { + if (!isInitialized) + { + isInitialized = true; + m_lastmousepos[0] = x+1; + m_lastmousepos[1] = y+1; + } + handled = m_data->pCanvas->InputMouseMoved(x,y,m_lastmousepos[0],m_lastmousepos[1]); + } + return handled; + +} +#include "../CommonInterfaces/CommonWindowInterface.h" + +bool GwenUserInterface::keyboardCallback(int bulletKey, int state) +{ + int key = -1; + if (m_data->pCanvas) + { + //convert 'Bullet' keys into 'Gwen' keys + switch (bulletKey) + { + case B3G_RETURN: + { + key = Gwen::Key::Return; + break; + } + case B3G_LEFT_ARROW: + key = Gwen::Key::Left; + break; + case B3G_RIGHT_ARROW: + key = Gwen::Key::Right; + break; + + case B3G_UP_ARROW: + key = Gwen::Key::Up; + break; + case B3G_DOWN_ARROW: + key = Gwen::Key::Down; + break; + default: + { + + } + }; + bool bDown = (state == 1); + + return m_data->pCanvas->InputKey(key, bDown); + } + return false; +} + + +bool GwenUserInterface::mouseButtonCallback(int button, int state, float x, float y) +{ + bool handled = false; + if (m_data->pCanvas) + { + handled = m_data->pCanvas->InputMouseMoved(x,y,x, y); + + if (button>=0) + { + handled = m_data->pCanvas->InputMouseButton(button,(bool)state); + if (handled) + { + //if (!state) + // return false; + } + } + } + return handled; +} diff --git a/examples/ExampleBrowser/GwenGUISupport/gwenUserInterface.h b/examples/ExampleBrowser/GwenGUISupport/gwenUserInterface.h new file mode 100644 index 000000000..4b7fac785 --- /dev/null +++ b/examples/ExampleBrowser/GwenGUISupport/gwenUserInterface.h @@ -0,0 +1,63 @@ +#ifndef _GWEN_USER_INTERFACE_H +#define _GWEN_USER_INTERFACE_H + +struct GwenInternalData; + +typedef void (*b3ComboBoxCallback) (int combobox, const char* item); +typedef void (*b3ToggleButtonCallback)(int button, int state); +typedef void (*b3FileOpenCallback)(); + +namespace Gwen +{ + namespace Renderer + { + class Base; + }; +}; +class GwenUserInterface +{ + GwenInternalData* m_data; + + public: + + GwenUserInterface(); + + virtual ~GwenUserInterface(); + + void init(int width, int height,Gwen::Renderer::Base* gwenRenderer,float retinaScale); + void setFocus(); + void forceUpdateScrollBars(); + + void draw(int width, int height); + + void resize(int width, int height); + + bool mouseMoveCallback( float x, float y); + bool mouseButtonCallback(int button, int state, float x, float y); + bool keyboardCallback(int key, int state); + + + void setToggleButtonCallback(b3ToggleButtonCallback callback); + b3ToggleButtonCallback getToggleButtonCallback(); + + void registerToggleButton(int buttonId, const char* name); + + void setComboBoxCallback(b3ComboBoxCallback callback); + b3ComboBoxCallback getComboBoxCallback(); + void registerComboBox(int buttonId, int numItems, const char** items, int startItem = 0); + + void setStatusBarMessage(const char* message, bool isLeft=true); + + void registerFileOpenCallback(b3FileOpenCallback callback); + + GwenInternalData* getInternalData() + { + return m_data; + } + +}; + + + +#endif //_GWEN_USER_INTERFACE_H + diff --git a/examples/ExampleBrowser/OpenGLExampleBrowser.cpp b/examples/ExampleBrowser/OpenGLExampleBrowser.cpp new file mode 100644 index 000000000..2ce7b8a53 --- /dev/null +++ b/examples/ExampleBrowser/OpenGLExampleBrowser.cpp @@ -0,0 +1,780 @@ +#include "OpenGLExampleBrowser.h" +#include "LinearMath/btQuickprof.h" +#include "../OpenGLWindow/OpenGLInclude.h" +#include "../OpenGLWindow/SimpleOpenGL2App.h" +#include "../OpenGLWindow/SimpleOpenGL3App.h" +#include "../CommonInterfaces/CommonRenderInterface.h" +#ifdef __APPLE__ +#include "OpenGLWindow/MacOpenGLWindow.h" +#else + +#include "GL/glew.h" +#ifdef _WIN32 +#include "../OpenGLWindow/Win32OpenGLWindow.h" +#else +//let's cross the fingers it is Linux/X11 +#include "../OpenGLWindow/X11OpenGLWindow.h" +#endif //_WIN32 +#endif//__APPLE__ +#include "../ThirdPartyLibs/Gwen/Renderers/OpenGL_DebugFont.h" + +#include "Bullet3Common/b3Vector3.h" +#include "assert.h" +#include +#include "GwenGUISupport/gwenInternalData.h" +#include "GwenGUISupport/gwenUserInterface.h" +#include "../Utils/b3Clock.h" +#include "GwenGUISupport/GwenParameterInterface.h" +#include "GwenGUISupport/GwenProfileWindow.h" +#include "GwenGUISupport/GwenTextureWindow.h" +#include "GwenGUISupport/GraphingTexture.h" +#include "../CommonInterfaces/Common2dCanvasInterface.h" +#include "../CommonInterfaces/ExampleInterface.h" +#include "Bullet3Common/b3CommandLineArgs.h" +#include "../OpenGLWindow/SimpleCamera.h" +#include "../OpenGLWindow/SimpleOpenGL2Renderer.h" +#include "ExampleEntries.h" +#include "OpenGLGuiHelper.h" +#include "LinearMath/btIDebugDraw.h" +CommonGraphicsApp* s_app=0; + +b3gWindowInterface* s_window = 0; +CommonParameterInterface* s_parameterInterface=0; +CommonRenderInterface* s_instancingRenderer=0; +OpenGLGuiHelper* s_guiHelper=0; + +#define DEMO_SELECTION_COMBOBOX 13 +const char* startFileName = "bulletDemo.txt"; + +static GwenUserInterface* gui = 0; +static int sCurrentDemoIndex = 0; +static int sCurrentHightlighted = 0; +static ExampleInterface* sCurrentDemo = 0; +static b3AlignedObjectArray allNames; + +static class ExampleEntries* gAllExamples=0; + +bool drawGUI=true; +extern bool useShadowMap; +static bool visualWireframe=false; +static bool renderVisualGeometry=true; +static bool renderGrid = true; +int gDebugDrawFlags = btIDebugDraw::DBG_DrawWireframe; +static bool pauseSimulation=false; +int midiBaseIndex = 176; +extern bool gDisableDeactivation; + +//#include +//unsigned int fp_control_state = _controlfp(_EM_INEXACT, _MCW_EM); + + + + + + + +b3KeyboardCallback prevKeyboardCallback = 0; + +void MyKeyboardCallback(int key, int state) +{ + + //printf("key=%d, state=%d\n", key, state); + bool handled = false; + + if (!handled && sCurrentDemo) + { + handled = sCurrentDemo->keyboardCallback(key,state); + } + + if (gui && !handled ) + { + handled = gui->keyboardCallback(key, state); + } + + + //checkout: is it desired to ignore keys, if the demo already handles them? + //if (handled) + // return; + + if (key=='a' && state) + { + gDebugDrawFlags ^= btIDebugDraw::DBG_DrawAabb; + } + if (key=='c' && state) + { + gDebugDrawFlags ^= btIDebugDraw::DBG_DrawConstraints; + gDebugDrawFlags ^= btIDebugDraw::DBG_DrawContactPoints; + } + if (key == 'd' && state) + { + gDebugDrawFlags ^= btIDebugDraw::DBG_NoDeactivation; + gDisableDeactivation = ((gDebugDrawFlags & btIDebugDraw::DBG_NoDeactivation) != 0); + } + if (key=='l' && state) + { + gDebugDrawFlags ^= btIDebugDraw::DBG_DrawConstraintLimits; + } + if (key=='w' && state) + { + visualWireframe=!visualWireframe; + gDebugDrawFlags ^= btIDebugDraw::DBG_DrawWireframe; + } + + + if (key=='v' && state) + { + renderVisualGeometry = !renderVisualGeometry; + } + if (key=='g' && state) + { + renderGrid = !renderGrid; + } + + + if (key=='i' && state) + { + pauseSimulation = !pauseSimulation; + } + + if (key=='s' && state) + { + useShadowMap=!useShadowMap; + } + + if (key==B3G_ESCAPE && s_window) + { + s_window->setRequestExit(); + } + + if (prevKeyboardCallback) + prevKeyboardCallback(key,state); +} + +b3MouseMoveCallback prevMouseMoveCallback = 0; +static void MyMouseMoveCallback( float x, float y) +{ + bool handled = false; + if (sCurrentDemo) + handled = sCurrentDemo->mouseMoveCallback(x,y); + if (!handled && gui) + handled = gui->mouseMoveCallback(x,y); + if (!handled) + { + if (prevMouseMoveCallback) + prevMouseMoveCallback(x,y); + } +} + +b3MouseButtonCallback prevMouseButtonCallback = 0; + +static void MyMouseButtonCallback(int button, int state, float x, float y) +{ + bool handled = false; + //try picking first + if (sCurrentDemo) + handled = sCurrentDemo->mouseButtonCallback(button,state,x,y); + + if (!handled && gui) + handled = gui->mouseButtonCallback(button,state,x,y); + + if (!handled) + { + if (prevMouseButtonCallback ) + prevMouseButtonCallback (button,state,x,y); + } + // b3DefaultMouseButtonCallback(button,state,x,y); +} + +#include + +void openURDFDemo(const char* filename) +{ +#if 0 + if (sCurrentDemo) + { + sCurrentDemo->exitPhysics(); + s_instancingRenderer->removeAllInstances(); + delete sCurrentDemo; + sCurrentDemo=0; + } + + s_parameterInterface->removeAllParameters(); + + ImportUrdfSetup* physicsSetup = new ImportUrdfSetup(); + physicsSetup->setFileName(filename); + + sCurrentDemo = new BasicDemo(s_app, physicsSetup); + s_app->setUpAxis(2); + + if (sCurrentDemo) + { + sCurrentDemo->initPhysics(); + } + +#endif +} + + + +void selectDemo(int demoIndex) +{ + sCurrentDemoIndex = demoIndex; + sCurrentHightlighted = demoIndex; + int numDemos = gAllExamples->getNumRegisteredExamples(); + if (demoIndex>numDemos) + { + demoIndex = 0; + } + if (sCurrentDemo) + { + sCurrentDemo->exitPhysics(); + s_instancingRenderer->removeAllInstances(); + delete sCurrentDemo; + sCurrentDemo=0; + delete s_guiHelper; + s_guiHelper = 0; + } + ExampleInterface::CreateFunc* func = gAllExamples->getExampleCreateFunc(demoIndex); + if (func) + { + s_parameterInterface->removeAllParameters(); + int option = gAllExamples->getExampleOption(demoIndex); + s_guiHelper= new OpenGLGuiHelper(s_app); + sCurrentDemo = (*func)(0,s_guiHelper, option); + if (sCurrentDemo) + { + if (gui) + { + bool isLeft = true; + gui->setStatusBarMessage("Status: OK", false); + } + + sCurrentDemo->initPhysics(); + } + } + +} + +#include + + +static void saveCurrentDemoEntry(int currentEntry,const char* startFileName) +{ + FILE* f = fopen(startFileName,"w"); + if (f) + { + fprintf(f,"%d\n",currentEntry); + fclose(f); + } +}; + +static int loadCurrentDemoEntry(const char* startFileName) +{ + int currentEntry= 0; + FILE* f = fopen(startFileName,"r"); + if (f) + { + int result; + result = fscanf(f,"%d",¤tEntry); + if (result) + { + return currentEntry; + } + fclose(f); + } + return 0; +}; + +void MyComboBoxCallback(int comboId, const char* item) +{ + //printf("comboId = %d, item = %s\n",comboId, item); + if (comboId==DEMO_SELECTION_COMBOBOX) + { + //find selected item + for (int i=0;isetStatusBarMessage(msg,isLeft); + } +} + + +void MyStatusBarWarning(const char* msg) +{ + printf("Warning: %s\n", msg); + if (gui) + { + bool isLeft = false; + gui->setStatusBarMessage(msg,isLeft); + } +} + +struct MyMenuItemHander :public Gwen::Event::Handler +{ + int m_buttonId; + + MyMenuItemHander( int buttonId) + :m_buttonId(buttonId) + { + } + + void onButtonA(Gwen::Controls::Base* pControl) + { + //const Gwen::String& name = pControl->GetName(); + Gwen::Controls::TreeNode* node = (Gwen::Controls::TreeNode*)pControl; + // Gwen::Controls::Label* l = node->GetButton(); + + Gwen::UnicodeString la = node->GetButton()->GetText();// node->GetButton()->GetName();// GetText(); + Gwen::String laa = Gwen::Utility::UnicodeToString(la); + // const char* ha = laa.c_str(); + + //printf("selected %s\n", ha); + //int dep = but->IsDepressed(); + //int tog = but->GetToggleState(); +// if (m_data->m_toggleButtonCallback) + // (*m_data->m_toggleButtonCallback)(m_buttonId, tog); + } + void onButtonB(Gwen::Controls::Base* pControl) + { + Gwen::Controls::Label* label = (Gwen::Controls::Label*) pControl; + Gwen::UnicodeString la = label->GetText();// node->GetButton()->GetName();// GetText(); + Gwen::String laa = Gwen::Utility::UnicodeToString(la); + //const char* ha = laa.c_str(); + + bool handled = false; + + selectDemo(sCurrentHightlighted); + saveCurrentDemoEntry(sCurrentDemoIndex, startFileName); + } + void onButtonC(Gwen::Controls::Base* pControl) + { +// Gwen::Controls::Label* label = (Gwen::Controls::Label*) pControl; + // Gwen::UnicodeString la = label->GetText();// node->GetButton()->GetName();// GetText(); + // Gwen::String laa = Gwen::Utility::UnicodeToString(la); + // const char* ha = laa.c_str(); + + +// printf("onButtonC ! %s\n", ha); + } + void onButtonD(Gwen::Controls::Base* pControl) + { +/* Gwen::Controls::Label* label = (Gwen::Controls::Label*) pControl; + Gwen::UnicodeString la = label->GetText();// node->GetButton()->GetName();// GetText(); + Gwen::String laa = Gwen::Utility::UnicodeToString(la); + const char* ha = laa.c_str(); + */ + + // printf("onKeyReturn ! \n"); + selectDemo(sCurrentHightlighted); + saveCurrentDemoEntry(sCurrentDemoIndex, startFileName); + + } + + void onButtonE(Gwen::Controls::Base* pControl) + { + // printf("select %d\n",m_buttonId); + sCurrentHightlighted = m_buttonId; + } + + void onButtonF(Gwen::Controls::Base* pControl) + { + //printf("selection changed!\n"); + } + + void onButtonG(Gwen::Controls::Base* pControl) + { + //printf("onButtonG !\n"); + } + + + +}; +#include "Bullet3Common/b3HashMap.h" + +struct GL3TexLoader : public MyTextureLoader +{ + b3HashMap m_hashMap; + + virtual void LoadTexture( Gwen::Texture* pTexture ) + { + Gwen::String namestr = pTexture->name.Get(); + const char* n = namestr.c_str(); + GLint* texIdPtr = m_hashMap[n]; + if (texIdPtr) + { + pTexture->m_intData = *texIdPtr; + } + } + virtual void FreeTexture( Gwen::Texture* pTexture ) + { + } +}; + +void fileOpenCallback() +{ + + char filename[1024]; + int len = s_window->fileOpenDialog(filename,1024); + if (len) + { + //todo(erwincoumans) check if it is actually URDF + //printf("file open:%s\n", filename); + openURDFDemo(filename); + } +} + +#define MAX_GRAPH_WINDOWS 5 + +struct QuickCanvas : public Common2dCanvasInterface +{ + GL3TexLoader* m_myTexLoader; + + MyGraphWindow* m_gw[MAX_GRAPH_WINDOWS]; + GraphingTexture* m_gt[MAX_GRAPH_WINDOWS]; + int m_curNumGraphWindows; + + QuickCanvas(GL3TexLoader* myTexLoader) + :m_myTexLoader(myTexLoader), + m_curNumGraphWindows(0) + { + for (int i=0;igetInternalData()); + input.m_width=width; + input.m_height=height; + input.m_xPos = 300; + input.m_yPos = height-input.m_height; + input.m_name=canvasName; + input.m_texName = canvasName; + m_gt[slot] = new GraphingTexture; + m_gt[slot]->create(width,height); + int texId = m_gt[slot]->getTextureId(); + m_myTexLoader->m_hashMap.insert(canvasName, texId); + m_gw[slot] = setupTextureWindow(input); + + return slot; + } + return -1; + } + virtual void destroyCanvas(int canvasId) + { + btAssert(canvasId==0);//hardcoded to zero for now, only a single canvas + btAssert(m_curNumGraphWindows==1); + destroyTextureWindow(m_gw[canvasId]); + m_curNumGraphWindows--; + } + virtual void setPixel(int canvasId, int x, int y, unsigned char red, unsigned char green,unsigned char blue, unsigned char alpha) + { + btAssert(canvasId==0);//hardcoded + btAssert(m_curNumGraphWindows==1); + m_gt[canvasId]->setPixel(x,y,red,green,blue,alpha); + } + virtual void refreshImageData(int canvasId) + { + m_gt[canvasId]->uploadImageData(); + } +}; + + +OpenGLExampleBrowser::OpenGLExampleBrowser(class ExampleEntries* examples) +{ + gAllExamples = examples; +} + +OpenGLExampleBrowser::~OpenGLExampleBrowser() +{ + gAllExamples = 0; +} + +#include "EmptyExample.h" + +bool OpenGLExampleBrowser::init(int argc, char* argv[]) +{ + b3CommandLineArgs args(argc,argv); + + int width = 1024; + int height=768; + + SimpleOpenGL3App* simpleApp=0; + bool useOpenGL2=false; + if (useOpenGL2) + { + s_app = new SimpleOpenGL2App("AllBullet2Demos",width,height); + s_app->m_renderer = new SimpleOpenGL2Renderer(width,height); + } else + { + simpleApp = new SimpleOpenGL3App("AllBullet2Demos",width,height); + s_app = simpleApp; + } + char* gVideoFileName = 0; + args.GetCmdLineArgument("mp4",gVideoFileName); + + if (gVideoFileName) + simpleApp->dumpFramesToVideo(gVideoFileName); + + + s_instancingRenderer = s_app->m_renderer; + s_window = s_app->m_window; + prevMouseMoveCallback = s_window->getMouseMoveCallback(); + s_window->setMouseMoveCallback(MyMouseMoveCallback); + + prevMouseButtonCallback = s_window->getMouseButtonCallback(); + s_window->setMouseButtonCallback(MyMouseButtonCallback); + prevKeyboardCallback = s_window->getKeyboardCallback(); + s_window->setKeyboardCallback(MyKeyboardCallback); + + s_app->m_renderer->setCameraDistance(13); + s_app->m_renderer->setCameraPitch(0); + s_app->m_renderer->setCameraTargetPosition(0,0,0); + + b3SetCustomWarningMessageFunc(MyStatusBarWarning); + b3SetCustomPrintfFunc(MyStatusBarPrintf); + + + assert(glGetError()==GL_NO_ERROR); + + + gui = new GwenUserInterface; + GL3TexLoader* myTexLoader = new GL3TexLoader; + + Gwen::Renderer::Base* gwenRenderer = 0; + if (useOpenGL2) + { + gwenRenderer = new Gwen::Renderer::OpenGL_DebugFont(); + } else + { + sth_stash* fontstash=simpleApp->getFontStash(); + gwenRenderer = new GwenOpenGL3CoreRenderer(simpleApp->m_primRenderer,fontstash,width,height,s_window->getRetinaScale(),myTexLoader); + } + // + + gui->init(width,height,gwenRenderer,s_window->getRetinaScale()); +// gui->getInternalData()->m_explorerPage + Gwen::Controls::TreeControl* tree = gui->getInternalData()->m_explorerTreeCtrl; + + + //gui->getInternalData()->pRenderer->setTextureLoader(myTexLoader); + + + MyProfileWindow* profWindow = setupProfileWindow(gui->getInternalData()); + profileWindowSetVisible(profWindow,false); + gui->setFocus(); + + s_parameterInterface = s_app->m_parameterInterface = new GwenParameterInterface(gui->getInternalData()); + s_app->m_2dCanvasInterface = new QuickCanvas(myTexLoader); + + + ///add some demos to the gAllExamples + + + + + int numDemos = gAllExamples->getNumRegisteredExamples(); + + //char nodeText[1024]; + //int curDemo = 0; + int selectedDemo = loadCurrentDemoEntry(startFileName); + Gwen::Controls::TreeNode* curNode = tree; + MyMenuItemHander* handler2 = new MyMenuItemHander(-1); + + tree->onReturnKeyDown.Add(handler2, &MyMenuItemHander::onButtonD); + int firstAvailableDemoIndex=-1; + Gwen::Controls::TreeNode* firstNode=0; + + for (int d = 0; dgetExampleName(d)); + if (gAllExamples->getExampleCreateFunc(d))//was test for gAllExamples[d].m_menuLevel==1 + { + Gwen::Controls::TreeNode* pNode = curNode->AddNode(nodeUText); + + if (firstAvailableDemoIndex<0) + { + firstAvailableDemoIndex = d; + firstNode = pNode; + } + if (d == selectedDemo) + { + pNode->SetSelected(true); + tree->ExpandAll(); + selectDemo(d); + + + } + MyMenuItemHander* handler = new MyMenuItemHander(d); + pNode->onNamePress.Add(handler, &MyMenuItemHander::onButtonA); + pNode->GetButton()->onDoubleClick.Add(handler, &MyMenuItemHander::onButtonB); + pNode->GetButton()->onDown.Add(handler, &MyMenuItemHander::onButtonC); + pNode->onSelect.Add(handler, &MyMenuItemHander::onButtonE); + pNode->onReturnKeyDown.Add(handler, &MyMenuItemHander::onButtonG); + pNode->onSelectChange.Add(handler, &MyMenuItemHander::onButtonF); +// pNode->onKeyReturn.Add(handler, &MyMenuItemHander::onButtonD); +// pNode->GetButton()->onKeyboardReturn.Add(handler, &MyMenuItemHander::onButtonD); + // pNode->onNamePress.Add(handler, &MyMenuItemHander::onButtonD); +// pNode->onKeyboardPressed.Add(handler, &MyMenuItemHander::onButtonD); +// pNode->OnKeyPress + } + else + { + curNode = tree->AddNode(nodeUText); + } + } + + if (sCurrentDemo==0) + { + if (firstAvailableDemoIndex>=0) + { + firstNode->SetSelected(true); + tree->ExpandAll(); + selectDemo(firstAvailableDemoIndex); + } + + } + btAssert(sCurrentDemo!=0); + if (sCurrentDemo==0) + { + printf("Error, no demo/example\n"); + exit(0); + } + + gui->registerFileOpenCallback(fileOpenCallback); + + return true; +} + + + +ExampleInterface* OpenGLExampleBrowser::getCurrentExample() +{ + btAssert(sCurrentDemo); + return sCurrentDemo; +} + +bool OpenGLExampleBrowser::requestedExit() +{ + return s_window->requestedExit(); +} + +void OpenGLExampleBrowser::update(float deltaTime) +{ +/* if (sCurrentDemo) + { + sCurrentDemo->stepSimulation(deltaTime); + } + */ + + assert(glGetError()==GL_NO_ERROR); + s_instancingRenderer->init(); + DrawGridData dg; + dg.upAxis = s_app->getUpAxis(); + + { + BT_PROFILE("Update Camera"); + s_instancingRenderer->updateCamera(dg.upAxis); + } + + if (renderGrid) + { + BT_PROFILE("Draw Grid"); + s_app->drawGrid(dg); + } + static int frameCount = 0; + frameCount++; + + if (0) + { + BT_PROFILE("Draw frame counter"); + char bla[1024]; + sprintf(bla,"Frame %d", frameCount); + s_app->drawText(bla,10,10); + } + + if (sCurrentDemo) + { + if (!pauseSimulation) + { + //printf("---------------------------------------------------\n"); + //printf("Framecount = %d\n",frameCount); + + sCurrentDemo->stepSimulation(deltaTime);//1./60.f); + } + + if (renderVisualGeometry) + { + if (visualWireframe) + { + glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); + } + BT_PROFILE("Render Scene"); + sCurrentDemo->renderScene(); + } + { + glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); + sCurrentDemo->physicsDebugDraw(gDebugDrawFlags); + } + } + + static int toggle = 1; + if (1) + { + //if (!pauseSimulation) + // processProfileData(profWindow,false); + + { + // if (useOpenGL2) + //{ + // saveOpenGLState(width,height); + //} + BT_PROFILE("Draw Gwen GUI"); + gui->draw(s_instancingRenderer->getScreenWidth(),s_instancingRenderer->getScreenHeight()); + //if (useOpenGL2) + //{ + // restoreOpenGLState(); + //} + } + } + toggle=1-toggle; + { + BT_PROFILE("Sync Parameters"); + s_parameterInterface->syncParameters(); + } + { + BT_PROFILE("Swap Buffers"); + s_app->swapBuffer(); + } + + gui->forceUpdateScrollBars(); + +} \ No newline at end of file diff --git a/examples/ExampleBrowser/OpenGLExampleBrowser.h b/examples/ExampleBrowser/OpenGLExampleBrowser.h new file mode 100644 index 000000000..cb973844b --- /dev/null +++ b/examples/ExampleBrowser/OpenGLExampleBrowser.h @@ -0,0 +1,23 @@ +#ifndef OPENGL_BROWSER_GUI_H +#define OPENGL_BROWSER_GUI_H + +#include "ExampleBrowserInterface.h" + +class OpenGLExampleBrowser : public ExampleBrowserInterface +{ +public: + + OpenGLExampleBrowser(class ExampleEntries* examples); + virtual ~OpenGLExampleBrowser(); + + virtual ExampleInterface* getCurrentExample(); + + virtual bool init(int argc, char* argv[]); + + virtual void update(float deltaTime); + + virtual bool requestedExit(); + +}; + +#endif //OPENGL_BROWSER_GUI_H diff --git a/examples/ExampleBrowser/OpenGLGuiHelper.cpp b/examples/ExampleBrowser/OpenGLGuiHelper.cpp new file mode 100644 index 000000000..d254390d5 --- /dev/null +++ b/examples/ExampleBrowser/OpenGLGuiHelper.cpp @@ -0,0 +1,518 @@ +#include "OpenGLGuiHelper.h" + +#include "btBulletDynamicsCommon.h" + +#include "../CommonInterfaces/CommonGraphicsAppInterface.h" +#include "../CommonInterfaces/CommonRenderInterface.h" +#include "Bullet3Common/b3Scalar.h" + +#include "BulletCollision/CollisionShapes/btShapeHull.h"//to create a tesselation of a generic btConvexShape + +#include "../OpenGLWindow/GLInstanceGraphicsShape.h" + + +#define BT_LINE_BATCH_SIZE 512 + +struct MyDebugVec3 +{ + MyDebugVec3(const btVector3& org) + :x(org.x()), + y(org.y()), + z(org.z()) + { + } + + float x; + float y; + float z; +}; +class MyDebugDrawer : public btIDebugDraw +{ + CommonGraphicsApp* m_glApp; + int m_debugMode; + + btAlignedObjectArray m_linePoints; + btAlignedObjectArray m_lineIndices; + btVector3 m_currentLineColor; + +public: + + MyDebugDrawer(CommonGraphicsApp* app) + : m_glApp(app) + ,m_debugMode(btIDebugDraw::DBG_DrawWireframe|btIDebugDraw::DBG_DrawAabb), + m_currentLineColor(-1,-1,-1) + { + + } + virtual void drawLine(const btVector3& from1,const btVector3& to1,const btVector3& color1) + { + //float from[4] = {from1[0],from1[1],from1[2],from1[3]}; + //float to[4] = {to1[0],to1[1],to1[2],to1[3]}; + //float color[4] = {color1[0],color1[1],color1[2],color1[3]}; + //m_glApp->m_instancingRenderer->drawLine(from,to,color); + if (m_currentLineColor!=color1 || m_linePoints.size() >= BT_LINE_BATCH_SIZE) + { + flushLines(); + m_currentLineColor = color1; + } + MyDebugVec3 from(from1); + MyDebugVec3 to(to1); + + m_linePoints.push_back(from); + m_linePoints.push_back(to); + + m_lineIndices.push_back(m_lineIndices.size()); + m_lineIndices.push_back(m_lineIndices.size()); + + } + + virtual void drawContactPoint(const btVector3& PointOnB,const btVector3& normalOnB,btScalar distance,int lifeTime,const btVector3& color) + { + drawLine(PointOnB,PointOnB+normalOnB,color); + } + + + virtual void reportErrorWarning(const char* warningString) + { + } + + virtual void draw3dText(const btVector3& location,const char* textString) + { + } + + virtual void setDebugMode(int debugMode) + { + m_debugMode = debugMode; + } + + virtual int getDebugMode() const + { + return m_debugMode; + } + + virtual void flushLines() + { + int sz = m_linePoints.size(); + if (sz) + { + float debugColor[4]; + debugColor[0] = m_currentLineColor.x(); + debugColor[1] = m_currentLineColor.y(); + debugColor[2] = m_currentLineColor.z(); + debugColor[3] = 1.f; + m_glApp->m_renderer->drawLines(&m_linePoints[0].x,debugColor, + m_linePoints.size(),sizeof(MyDebugVec3), + &m_lineIndices[0], + m_lineIndices.size(), + 1); + m_linePoints.clear(); + m_lineIndices.clear(); + } + } + +}; + +static btVector4 sColors[4] = +{ + btVector4(0.3,0.3,1,1), + btVector4(1,0,0,1), + btVector4(0,1,0,1), + btVector4(0,1,1,1), + //btVector4(1,1,0,1), +}; + + +struct OpenGLGuiHelperInternalData +{ + struct CommonGraphicsApp* m_glApp; + class MyDebugDrawer* m_debugDraw; + int m_curColor; +}; + + + +OpenGLGuiHelper::OpenGLGuiHelper(CommonGraphicsApp* glApp) +{ + m_data = new OpenGLGuiHelperInternalData; + m_data->m_glApp = glApp; + m_data->m_debugDraw = 0; + m_data->m_curColor = 0; +} + +OpenGLGuiHelper::~OpenGLGuiHelper() +{ + delete m_data; +} + +struct CommonRenderInterface* OpenGLGuiHelper::getRenderInterface() +{ + return m_data->m_glApp->m_renderer; +} + +void OpenGLGuiHelper::createRigidBodyGraphicsObject(btRigidBody* body, const btVector3& color) +{ + createCollisionObjectGraphicsObject(body,color); +} + +void OpenGLGuiHelper::createCollisionObjectGraphicsObject(btCollisionObject* body, const btVector3& color) +{ + btCollisionShape* shape = body->getCollisionShape(); + btTransform startTransform = body->getWorldTransform(); + int graphicsShapeId = shape->getUserIndex(); + if (graphicsShapeId>=0) + { + // btAssert(graphicsShapeId >= 0); + btVector3 localScaling = shape->getLocalScaling(); + int graphicsInstanceId = m_data->m_glApp->m_renderer->registerGraphicsInstance(graphicsShapeId, startTransform.getOrigin(), startTransform.getRotation(), color, localScaling); + body->setUserIndex(graphicsInstanceId); + } +} + +int OpenGLGuiHelper::registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices) +{ + int shapeId = m_data->m_glApp->m_renderer->registerShape(vertices, numvertices,indices,numIndices); + return shapeId; +} + +int OpenGLGuiHelper::registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling) +{ + return m_data->m_glApp->m_renderer->registerGraphicsInstance(shapeIndex,position,quaternion,color,scaling); +} + +static void createCollisionShapeGraphicsObjectInternal(btCollisionShape* collisionShape, const btTransform& parentTransform, btAlignedObjectArray& verticesOut, btAlignedObjectArray& indicesOut) +{ +//todo: support all collision shape types + switch (collisionShape->getShapeType()) + { + case STATIC_PLANE_PROXYTYPE: + { + //draw a box, oriented along the plane normal + const btStaticPlaneShape* staticPlaneShape = static_cast(collisionShape); + btScalar planeConst = staticPlaneShape->getPlaneConstant(); + const btVector3& planeNormal = staticPlaneShape->getPlaneNormal(); + btVector3 planeOrigin = planeNormal * planeConst; + btVector3 vec0,vec1; + btPlaneSpace1(planeNormal,vec0,vec1); + btScalar vecLen = 100.f; + btVector3 verts[4]; + + verts[0] = planeOrigin + vec0*vecLen + vec1*vecLen; + verts[1] = planeOrigin - vec0*vecLen + vec1*vecLen; + verts[2] = planeOrigin - vec0*vecLen - vec1*vecLen; + verts[3] = planeOrigin + vec0*vecLen - vec1*vecLen; + + int startIndex = verticesOut.size(); + indicesOut.push_back(startIndex+0); + indicesOut.push_back(startIndex+1); + indicesOut.push_back(startIndex+2); + indicesOut.push_back(startIndex+0); + indicesOut.push_back(startIndex+2); + indicesOut.push_back(startIndex+3); + + btVector3 triNormal = parentTransform.getBasis()*planeNormal; + + + for (int i=0;i<4;i++) + { + GLInstanceVertex vtx; + btVector3 pos =parentTransform*verts[i]; + vtx.xyzw[0] = pos.x(); + vtx.xyzw[1] = pos.y(); + vtx.xyzw[2] = pos.z(); + vtx.xyzw[3] = 0.f; + + vtx.normal[0] =triNormal.x(); + vtx.normal[1] =triNormal.y(); + vtx.normal[2] =triNormal.z(); + + vtx.uv[0] = 0.5f; + vtx.uv[1] = 0.5f; + verticesOut.push_back(vtx); + } + break; + } + case TRIANGLE_MESH_SHAPE_PROXYTYPE: + { + + + btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*) collisionShape; + btVector3 trimeshScaling = trimesh->getLocalScaling(); + btStridingMeshInterface* meshInterface = trimesh->getMeshInterface(); + btAlignedObjectArray vertices; + btAlignedObjectArray indices; + + for (int partId=0;partIdgetNumSubParts();partId++) + { + + const unsigned char *vertexbase = 0; + int numverts = 0; + PHY_ScalarType type = PHY_INTEGER; + int stride = 0; + const unsigned char *indexbase = 0; + int indexstride = 0; + int numfaces = 0; + PHY_ScalarType indicestype = PHY_INTEGER; + //PHY_ScalarType indexType=0; + + btVector3 triangleVerts[3]; + meshInterface->getLockedReadOnlyVertexIndexBase(&vertexbase,numverts, type,stride,&indexbase,indexstride,numfaces,indicestype,partId); + btVector3 aabbMin,aabbMax; + + for (int triangleIndex = 0 ; triangleIndex < numfaces;triangleIndex++) + { + unsigned int* gfxbase = (unsigned int*)(indexbase+triangleIndex*indexstride); + + for (int j=2;j>=0;j--) + { + + int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j]; + if (type == PHY_FLOAT) + { + float* graphicsbase = (float*)(vertexbase+graphicsindex*stride); + triangleVerts[j] = btVector3( + graphicsbase[0]*trimeshScaling.getX(), + graphicsbase[1]*trimeshScaling.getY(), + graphicsbase[2]*trimeshScaling.getZ()); + } + else + { + double* graphicsbase = (double*)(vertexbase+graphicsindex*stride); + triangleVerts[j] = btVector3( btScalar(graphicsbase[0]*trimeshScaling.getX()), + btScalar(graphicsbase[1]*trimeshScaling.getY()), + btScalar(graphicsbase[2]*trimeshScaling.getZ())); + } + } + indices.push_back(vertices.size()); + vertices.push_back(triangleVerts[0]); + indices.push_back(vertices.size()); + vertices.push_back(triangleVerts[1]); + indices.push_back(vertices.size()); + vertices.push_back(triangleVerts[2]); + + btVector3 triNormal = (triangleVerts[1]-triangleVerts[0]).cross(triangleVerts[2]-triangleVerts[0]); + triNormal.normalize(); + + for (int v=0;v<3;v++) + { + GLInstanceVertex vtx; + btVector3 pos =parentTransform*triangleVerts[v]; + vtx.xyzw[0] = pos.x(); + vtx.xyzw[1] = pos.y(); + vtx.xyzw[2] = pos.z(); + vtx.xyzw[3] = 0.f; + + + vtx.normal[0] =triNormal.x(); + vtx.normal[1] =triNormal.y(); + vtx.normal[2] =triNormal.z(); + + vtx.uv[0] = 0.5f; + vtx.uv[1] = 0.5f; + + indicesOut.push_back(verticesOut.size()); + verticesOut.push_back(vtx); + } + + + } + } + + break; + } + default: + { + if (collisionShape->isConvex()) + { + btConvexShape* convex = (btConvexShape*)collisionShape; + { + btShapeHull* hull = new btShapeHull(convex); + hull->buildHull(0.0); + + { + //int strideInBytes = 9*sizeof(float); + //int numVertices = hull->numVertices(); + //int numIndices =hull->numIndices(); + + for (int t=0;tnumTriangles();t++) + { + + btVector3 triNormal; + + int index0 = hull->getIndexPointer()[t*3+0]; + int index1 = hull->getIndexPointer()[t*3+1]; + int index2 = hull->getIndexPointer()[t*3+2]; + btVector3 pos0 =parentTransform*hull->getVertexPointer()[index0]; + btVector3 pos1 =parentTransform*hull->getVertexPointer()[index1]; + btVector3 pos2 =parentTransform*hull->getVertexPointer()[index2]; + triNormal = (pos1-pos0).cross(pos2-pos0); + triNormal.normalize(); + + for (int v=0;v<3;v++) + { + int index = hull->getIndexPointer()[t*3+v]; + GLInstanceVertex vtx; + btVector3 pos =parentTransform*hull->getVertexPointer()[index]; + vtx.xyzw[0] = pos.x(); + vtx.xyzw[1] = pos.y(); + vtx.xyzw[2] = pos.z(); + vtx.xyzw[3] = 0.f; + + vtx.normal[0] =triNormal.x(); + vtx.normal[1] =triNormal.y(); + vtx.normal[2] =triNormal.z(); + + vtx.uv[0] = 0.5f; + vtx.uv[1] = 0.5f; + + indicesOut.push_back(verticesOut.size()); + verticesOut.push_back(vtx); + } + } + } + } + } else + { + if (collisionShape->isCompound()) + { + btCompoundShape* compound = (btCompoundShape*) collisionShape; + for (int i=0;igetNumChildShapes();i++) + { + + btTransform childWorldTrans = parentTransform * compound->getChildTransform(i); + createCollisionShapeGraphicsObjectInternal(compound->getChildShape(i),childWorldTrans,verticesOut,indicesOut); + } + } else + { + btAssert(0); + } + + } + } + }; +} + +void OpenGLGuiHelper::createCollisionShapeGraphicsObject(btCollisionShape* collisionShape) +{ + //already has a graphics object? + if (collisionShape->getUserIndex()>=0) + return; + + btAlignedObjectArray vertices; + btAlignedObjectArray indices; + btTransform startTrans;startTrans.setIdentity(); + + createCollisionShapeGraphicsObjectInternal(collisionShape,startTrans,vertices,indices); + + if (vertices.size() && indices.size()) + { + int shapeId = m_data->m_glApp->m_renderer->registerShape(&vertices[0].xyzw[0],vertices.size(),&indices[0],indices.size()); + collisionShape->setUserIndex(shapeId); + } + +} +void OpenGLGuiHelper::syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld) +{ + int numCollisionObjects = rbWorld->getNumCollisionObjects(); + for (int i = 0; igetCollisionObjectArray()[i]; + btVector3 pos = colObj->getWorldTransform().getOrigin(); + btQuaternion orn = colObj->getWorldTransform().getRotation(); + int index = colObj->getUserIndex(); + if (index >= 0) + { + m_data->m_glApp->m_renderer->writeSingleInstanceTransformToCPU(pos, orn, index); + } + } + m_data->m_glApp->m_renderer->writeTransforms(); +} + +void OpenGLGuiHelper::createPhysicsDebugDrawer(btDiscreteDynamicsWorld* rbWorld) +{ + btAssert(rbWorld); + m_data->m_debugDraw = new MyDebugDrawer(m_data->m_glApp); + rbWorld->setDebugDrawer(m_data->m_debugDraw ); + + + m_data->m_debugDraw->setDebugMode( + btIDebugDraw::DBG_DrawWireframe + +btIDebugDraw::DBG_DrawAabb + //btIDebugDraw::DBG_DrawContactPoints + ); + +} + +struct Common2dCanvasInterface* OpenGLGuiHelper::get2dCanvasInterface() +{ + return m_data->m_glApp->m_2dCanvasInterface; +} + +CommonParameterInterface* OpenGLGuiHelper::getParameterInterface() +{ + return m_data->m_glApp->m_parameterInterface; +} + +void OpenGLGuiHelper::setUpAxis(int axis) +{ + m_data->m_glApp->setUpAxis(axis); +} + + +btVector3 OpenGLGuiHelper::selectColor() +{ + btVector4 color = sColors[m_data->m_curColor]; + m_data->m_curColor++; + m_data->m_curColor&=3; + return color; +} + +struct MyConvertPointerSizeT +{ + union + { + const void* m_ptr; + size_t m_int; + }; +}; +bool shapePointerCompareFunc(const btCollisionObject* colA, const btCollisionObject* colB) +{ + MyConvertPointerSizeT a,b; + a.m_ptr = colA->getCollisionShape(); + b.m_ptr = colB->getCollisionShape(); + return (a.m_int sortedObjects; + sortedObjects.reserve(rbWorld->getNumCollisionObjects()); + for (int i=0;igetNumCollisionObjects();i++) + { + btCollisionObject* colObj = rbWorld->getCollisionObjectArray()[i]; + sortedObjects.push_back(colObj); + } + sortedObjects.quickSort(shapePointerCompareFunc); + for (int i=0;igetCollisionShape()); + btVector3 color= selectColor(); + createCollisionObjectGraphicsObject(colObj,color); + + } +} + +void OpenGLGuiHelper::drawText3D( const char* txt, float posX, float posY, float posZ, float size) +{ + btAssert(m_data->m_glApp); + m_data->m_glApp->drawText3D(txt,posX,posY,posZ,size); +} + +struct CommonGraphicsApp* OpenGLGuiHelper::getAppInterface() +{ + return m_data->m_glApp; +} diff --git a/examples/ExampleBrowser/OpenGLGuiHelper.h b/examples/ExampleBrowser/OpenGLGuiHelper.h new file mode 100644 index 000000000..1fbaf511e --- /dev/null +++ b/examples/ExampleBrowser/OpenGLGuiHelper.h @@ -0,0 +1,52 @@ +#ifndef OPENGL_GUI_HELPER_H +#define OPENGL_GUI_HELPER_H +#include "GUIHelperInterface.h" + +class btCollisionShape; +class btTransform; +#include "LinearMath/btAlignedObjectArray.h" + +struct OpenGLGuiHelper : public GUIHelperInterface +{ + struct OpenGLGuiHelperInternalData* m_data; + + OpenGLGuiHelper(struct CommonGraphicsApp* glApp); + + virtual ~OpenGLGuiHelper(); + + virtual struct CommonRenderInterface* getRenderInterface(); + + virtual void createRigidBodyGraphicsObject(btRigidBody* body, const btVector3& color); + + virtual void createCollisionObjectGraphicsObject(btCollisionObject* body, const btVector3& color); + + virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices); + + virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling); + + + + virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape); + + virtual void syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld); + + virtual void createPhysicsDebugDrawer(btDiscreteDynamicsWorld* rbWorld); + + virtual struct Common2dCanvasInterface* get2dCanvasInterface(); + + virtual CommonParameterInterface* getParameterInterface(); + + virtual struct CommonGraphicsApp* getAppInterface(); + + + virtual void setUpAxis(int axis); + + btVector3 selectColor(); + + virtual void autogenerateGraphicsObjects(btDiscreteDynamicsWorld* rbWorld) ; + + virtual void drawText3D( const char* txt, float posX, float posY, float posZ, float size); +}; + +#endif //OPENGL_GUI_HELPER_H + diff --git a/examples/ExampleBrowser/main.cpp b/examples/ExampleBrowser/main.cpp new file mode 100644 index 000000000..f1e103e76 --- /dev/null +++ b/examples/ExampleBrowser/main.cpp @@ -0,0 +1,39 @@ + +//#define EXAMPLE_CONSOLE_ONLY +#ifdef EXAMPLE_CONSOLE_ONLY + #include "EmptyBrowser.h" + typedef EmptyBrowser DefaultBrowser; +#else + #include "OpenGLExampleBrowser.h" + typedef OpenGLExampleBrowser DefaultBrowser; +#endif //EXAMPLE_CONSOLE_ONLY + +#include "Bullet3Common/b3CommandLineArgs.h" +#include "../Utils/b3Clock.h" + +#include "ExampleEntries.h" + +int main(int argc, char* argv[]) +{ + b3CommandLineArgs args(argc,argv); + b3Clock clock; + + ExampleEntries examples; + examples.initExampleEntries(); + + ExampleBrowserInterface* exampleBrowser = new DefaultBrowser(&examples); + bool init = exampleBrowser->init(argc,argv); + if (init) + { + do + { + float deltaTimeInSeconds = 1./120.f; + exampleBrowser->update(deltaTimeInSeconds); + + } while (!exampleBrowser->requestedExit()); + } + delete exampleBrowser; + + + return 0; +} diff --git a/examples/ExampleBrowser/premake4.lua b/examples/ExampleBrowser/premake4.lua new file mode 100644 index 000000000..0555be24f --- /dev/null +++ b/examples/ExampleBrowser/premake4.lua @@ -0,0 +1,64 @@ + + project "App_ExampleBrowser" + + language "C++" + + kind "ConsoleApp" + + includedirs { + ".", + "../../src", + "../ThirdPartyLibs", + } + + + links{"gwen", "OpenGL_Window","BulletDynamics","BulletCollision","LinearMath","Bullet3Common"} + initOpenGL() + initGlew() + + + files { + "**.cpp", + "**.h", + "../BasicDemo/BasicExample.*", + "../Benchmarks/*", + "../CommonInterfaces/*", + "../ForkLift/ForkLiftDemo.*", + "../Importers/**", + "../Planar2D/Planar2D.*", + "../RenderingExamples/*", + "../ThirdPartyLibs/Wavefront/tiny_obj_loader.*", + "../ThirdPartyLibs/tinyxml/*", + "../Utils/b3Clock.*", + "../GyroscopicDemo/GyroscopicSetup.cpp", + "../GyroscopicDemo/GyroscopicSetup.h", + "../ThirdPartyLibs/urdf/urdfdom/urdf_parser/src/pose.cpp", + "../ThirdPartyLibs/urdf/urdfdom/urdf_parser/src/model.cpp", + "../ThirdPartyLibs/urdf/urdfdom/urdf_parser/src/link.cpp", + "../ThirdPartyLibs/urdf/urdfdom/urdf_parser/src/joint.cpp", + "../ThirdPartyLibs/urdf/urdfdom/urdf_parser/include/urdf_parser/urdf_parser.h", + "../ThirdPartyLibs/urdf/urdfdom_headers/urdf_exception/include/urdf_exception/exception.h", + "../ThirdPartyLibs/urdf/urdfdom_headers/urdf_model/include/urdf_model/pose.h", + "../ThirdPartyLibs/urdf/urdfdom_headers/urdf_model/include/urdf_model/model.h", + "../ThirdPartyLibs/urdf/urdfdom_headers/urdf_model/include/urdf_model/link.h", + "../ThirdPartyLibs/urdf/urdfdom_headers/urdf_model/include/urdf_model/joint.h", + "../ThirdPartyLibs/tinyxml/tinystr.cpp", + "../ThirdPartyLibs/tinyxml/tinyxml.cpp", + "../ThirdPartyLibs/tinyxml/tinyxmlerror.cpp", + "../ThirdPartyLibs/tinyxml/tinyxmlparser.cpp", + "../ThirdPartyLibs/urdf/boost_replacement/lexical_cast.h", + "../ThirdPartyLibs/urdf/boost_replacement/shared_ptr.h", + "../ThirdPartyLibs/urdf/boost_replacement/printf_console.cpp", + "../ThirdPartyLibs/urdf/boost_replacement/printf_console.h", + "../ThirdPartyLibs/urdf/boost_replacement/string_split.cpp", + "../ThirdPartyLibs/urdf/boost_replacement/string_split.h", + + } + +if os.is("Linux") then + initX11() +end + +if os.is("MacOSX") then + links{"Cocoa.framework"} +end diff --git a/examples/ForkLift/ForkLiftDemo.cpp b/examples/ForkLift/ForkLiftDemo.cpp new file mode 100644 index 000000000..91f373eff --- /dev/null +++ b/examples/ForkLift/ForkLiftDemo.cpp @@ -0,0 +1,1311 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +///September 2006: VehicleDemo is work in progress, this file is mostly just a placeholder +///This VehicleDemo file is very early in development, please check it later +///@todo is a basic engine model: +///A function that maps user input (throttle) into torque/force applied on the wheels +///with gears etc. +#include "btBulletDynamicsCommon.h" +#include "BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h" + + +#include "BulletDynamics/MLCPSolvers/btDantzigSolver.h" +#include "BulletDynamics/MLCPSolvers/btSolveProjectedGaussSeidel.h" +#include "BulletDynamics/MLCPSolvers/btMLCPSolver.h" + +class btVehicleTuning; +struct btVehicleRaycaster; +class btCollisionShape; + +#include "BulletDynamics/Vehicle/btRaycastVehicle.h" +#include "BulletDynamics/ConstraintSolver/btHingeConstraint.h" +#include "BulletDynamics/ConstraintSolver/btSliderConstraint.h" + +#include "../CommonInterfaces/ExampleInterface.h" +#include "LinearMath/btAlignedObjectArray.h" +#include "btBulletCollisionCommon.h" +#include "../ExampleBrowser/GUIHelperInterface.h" +#include "../CommonInterfaces/CommonRenderInterface.h" +#include "../CommonInterfaces/CommonWindowInterface.h" +#include "../CommonInterfaces/CommonGraphicsAppInterface.h" + +///VehicleDemo shows how to setup and use the built-in raycast vehicle +class ForkLiftDemo : public ExampleInterface +{ + public: + + /* extra stuff*/ + btVector3 m_cameraPosition; + class btDiscreteDynamicsWorld* m_dynamicsWorld; + btDiscreteDynamicsWorld* getDynamicsWorld() + { + return m_dynamicsWorld; + } + btRigidBody* m_carChassis; + btRigidBody* localCreateRigidBody(btScalar mass, const btTransform& worldTransform, btCollisionShape* colSape); + + GUIHelperInterface* m_guiHelper; + int m_wheelInstances[4]; + +//---------------------------- + btRigidBody* m_liftBody; + btVector3 m_liftStartPos; + btHingeConstraint* m_liftHinge; + + btRigidBody* m_forkBody; + btVector3 m_forkStartPos; + btSliderConstraint* m_forkSlider; + + btRigidBody* m_loadBody; + btVector3 m_loadStartPos; + + void lockLiftHinge(void); + void lockForkSlider(void); + + bool m_useDefaultCamera; +//---------------------------- + + + btAlignedObjectArray m_collisionShapes; + + class btBroadphaseInterface* m_overlappingPairCache; + + class btCollisionDispatcher* m_dispatcher; + + class btConstraintSolver* m_constraintSolver; + + class btDefaultCollisionConfiguration* m_collisionConfiguration; + + class btTriangleIndexVertexArray* m_indexVertexArrays; + + btVector3* m_vertices; + + + btRaycastVehicle::btVehicleTuning m_tuning; + btVehicleRaycaster* m_vehicleRayCaster; + btRaycastVehicle* m_vehicle; + btCollisionShape* m_wheelShape; + + float m_cameraHeight; + + float m_minCameraDistance; + float m_maxCameraDistance; + + + ForkLiftDemo(struct GUIHelperInterface* helper); + + virtual ~ForkLiftDemo(); + + virtual void stepSimulation(float deltaTime); + + virtual void resetForklift(); + + virtual void clientResetScene(); + + virtual void displayCallback(); + + ///a very basic camera following the vehicle + virtual void updateCamera(); + + virtual void specialKeyboard(int key, int x, int y); + + virtual void specialKeyboardUp(int key, int x, int y); + + virtual bool mouseMoveCallback(float x,float y) + { + return false; + } + + virtual bool mouseButtonCallback(int button, int state, float x, float y) + { + return false; + } + + virtual bool keyboardCallback(int key, int state); + + virtual void renderScene(); + + virtual void physicsDebugDraw(int debugFlags); + + + void initPhysics(); + void exitPhysics(); + + /*static DemoApplication* Create() + { + ForkLiftDemo* demo = new ForkLiftDemo(); + demo->myinit(); + demo->initPhysics(); + return demo; + } + */ +}; + + +btScalar maxMotorImpulse = 1400.f; + +//the sequential impulse solver has difficulties dealing with large mass ratios (differences), between loadMass and the fork parts +btScalar loadMass = 350.f;// +//btScalar loadMass = 10.f;//this should work fine for the SI solver + + +#ifndef M_PI +#define M_PI 3.14159265358979323846 +#endif + +#ifndef M_PI_2 +#define M_PI_2 1.57079632679489661923 +#endif + +#ifndef M_PI_4 +#define M_PI_4 0.785398163397448309616 +#endif + +//#define LIFT_EPS 0.0000001f +// +// By default, Bullet Vehicle uses Y as up axis. +// You can override the up axis, for example Z-axis up. Enable this define to see how to: +//#define FORCE_ZAXIS_UP 1 +// + +#ifdef FORCE_ZAXIS_UP + int rightIndex = 0; + int upIndex = 2; + int forwardIndex = 1; + btVector3 wheelDirectionCS0(0,0,-1); + btVector3 wheelAxleCS(1,0,0); +#else + int rightIndex = 0; + int upIndex = 1; + int forwardIndex = 2; + btVector3 wheelDirectionCS0(0,-1,0); + btVector3 wheelAxleCS(-1,0,0); +#endif + +bool useMCLPSolver = true; + + +#include //printf debugging + + +#include "ForkLiftDemo.h" + + +const int maxProxies = 32766; +const int maxOverlap = 65535; + +///btRaycastVehicle is the interface for the constraint that implements the raycast vehicle +///notice that for higher-quality slow-moving vehicles, another approach might be better +///implementing explicit hinged-wheel constraints with cylinder collision, rather then raycasts +float gEngineForce = 0.f; + +float defaultBreakingForce = 10.f; +float gBreakingForce = 100.f; + +float maxEngineForce = 1000.f;//this should be engine/velocity dependent +float maxBreakingForce = 100.f; + +float gVehicleSteering = 0.f; +float steeringIncrement = 0.04f; +float steeringClamp = 0.3f; +float wheelRadius = 0.5f; +float wheelWidth = 0.4f; +float wheelFriction = 1000;//BT_LARGE_FLOAT; +float suspensionStiffness = 20.f; +float suspensionDamping = 2.3f; +float suspensionCompression = 4.4f; +float rollInfluence = 0.1f;//1.0f; + + +btScalar suspensionRestLength(0.6); + +#define CUBE_HALF_EXTENTS 1 + + + +//////////////////////////////////// + + + + +ForkLiftDemo::ForkLiftDemo(struct GUIHelperInterface* helper) +:m_guiHelper(helper), +m_carChassis(0), +m_liftBody(0), +m_forkBody(0), +m_loadBody(0), +m_indexVertexArrays(0), +m_vertices(0), +m_cameraHeight(4.f), +m_minCameraDistance(3.f), +m_maxCameraDistance(10.f) +{ + helper->setUpAxis(1); + m_vehicle = 0; + m_wheelShape = 0; + m_cameraPosition = btVector3(30,30,30); + m_useDefaultCamera = false; +// setTexturing(true); +// setShadows(true); + +} + + +void ForkLiftDemo::exitPhysics() +{ + //cleanup in the reverse order of creation/initialization + + //remove the rigidbodies from the dynamics world and delete them + int i; + for (i=m_dynamicsWorld->getNumCollisionObjects()-1; i>=0 ;i--) + { + btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i]; + btRigidBody* body = btRigidBody::upcast(obj); + if (body && body->getMotionState()) + { + + while (body->getNumConstraintRefs()) + { + btTypedConstraint* constraint = body->getConstraintRef(0); + m_dynamicsWorld->removeConstraint(constraint); + delete constraint; + } + delete body->getMotionState(); + m_dynamicsWorld->removeRigidBody(body); + } else + { + m_dynamicsWorld->removeCollisionObject( obj ); + } + delete obj; + } + + //delete collision shapes + for (int j=0;jgetSolverInfo().m_minimumSolverBatchSize = 1;//for direct solver it is better to have a small A matrix + } else + { + m_dynamicsWorld ->getSolverInfo().m_minimumSolverBatchSize = 128;//for direct solver, it is better to solve multiple objects together, small batches have high overhead + } + + m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld); + +#ifdef FORCE_ZAXIS_UP + m_dynamicsWorld->setGravity(btVector3(0,0,-10)); +#endif + + //m_dynamicsWorld->setGravity(btVector3(0,0,0)); +btTransform tr; +tr.setIdentity(); +tr.setOrigin(btVector3(0,-3,0)); + +//either use heightfield or triangle mesh + + + //create ground object + localCreateRigidBody(0,tr,groundShape); + +#ifdef FORCE_ZAXIS_UP +// indexRightAxis = 0; +// indexUpAxis = 2; +// indexForwardAxis = 1; + btCollisionShape* chassisShape = new btBoxShape(btVector3(1.f,2.f, 0.5f)); + btCompoundShape* compound = new btCompoundShape(); + btTransform localTrans; + localTrans.setIdentity(); + //localTrans effectively shifts the center of mass with respect to the chassis + localTrans.setOrigin(btVector3(0,0,1)); +#else + btCollisionShape* chassisShape = new btBoxShape(btVector3(1.f,0.5f,2.f)); + m_collisionShapes.push_back(chassisShape); + + btCompoundShape* compound = new btCompoundShape(); + m_collisionShapes.push_back(compound); + btTransform localTrans; + localTrans.setIdentity(); + //localTrans effectively shifts the center of mass with respect to the chassis + localTrans.setOrigin(btVector3(0,1,0)); +#endif + + compound->addChildShape(localTrans,chassisShape); + + { + btCollisionShape* suppShape = new btBoxShape(btVector3(0.5f,0.1f,0.5f)); + btTransform suppLocalTrans; + suppLocalTrans.setIdentity(); + //localTrans effectively shifts the center of mass with respect to the chassis + suppLocalTrans.setOrigin(btVector3(0,1.0,2.5)); + compound->addChildShape(suppLocalTrans, suppShape); + } + + tr.setOrigin(btVector3(0,0.f,0)); + + m_carChassis = localCreateRigidBody(800,tr,compound);//chassisShape); + //m_carChassis->setDamping(0.2,0.2); + + m_wheelShape = new btCylinderShapeX(btVector3(wheelWidth,wheelRadius,wheelRadius)); + + m_guiHelper->createCollisionShapeGraphicsObject(m_wheelShape); + int wheelGraphicsIndex = m_wheelShape->getUserIndex(); + + const float position[4]={0,10,10,0}; + const float quaternion[4]={0,0,0,1}; + const float color[4]={0,1,0,1}; + const float scaling[4] = {1,1,1,1}; + + for (int i=0;i<4;i++) + { + m_wheelInstances[i] = m_guiHelper->registerGraphicsInstance(wheelGraphicsIndex, position, quaternion, color, scaling); + } + + + + { + btCollisionShape* liftShape = new btBoxShape(btVector3(0.5f,2.0f,0.05f)); + m_collisionShapes.push_back(liftShape); + btTransform liftTrans; + m_liftStartPos = btVector3(0.0f, 2.5f, 3.05f); + liftTrans.setIdentity(); + liftTrans.setOrigin(m_liftStartPos); + m_liftBody = localCreateRigidBody(10,liftTrans, liftShape); + + btTransform localA, localB; + localA.setIdentity(); + localB.setIdentity(); + localA.getBasis().setEulerZYX(0, M_PI_2, 0); + localA.setOrigin(btVector3(0.0, 1.0, 3.05)); + localB.getBasis().setEulerZYX(0, M_PI_2, 0); + localB.setOrigin(btVector3(0.0, -1.5, -0.05)); + m_liftHinge = new btHingeConstraint(*m_carChassis,*m_liftBody, localA, localB); +// m_liftHinge->setLimit(-LIFT_EPS, LIFT_EPS); + m_liftHinge->setLimit(0.0f, 0.0f); + m_dynamicsWorld->addConstraint(m_liftHinge, true); + + btCollisionShape* forkShapeA = new btBoxShape(btVector3(1.0f,0.1f,0.1f)); + m_collisionShapes.push_back(forkShapeA); + btCompoundShape* forkCompound = new btCompoundShape(); + m_collisionShapes.push_back(forkCompound); + btTransform forkLocalTrans; + forkLocalTrans.setIdentity(); + forkCompound->addChildShape(forkLocalTrans, forkShapeA); + + btCollisionShape* forkShapeB = new btBoxShape(btVector3(0.1f,0.02f,0.6f)); + m_collisionShapes.push_back(forkShapeB); + forkLocalTrans.setIdentity(); + forkLocalTrans.setOrigin(btVector3(-0.9f, -0.08f, 0.7f)); + forkCompound->addChildShape(forkLocalTrans, forkShapeB); + + btCollisionShape* forkShapeC = new btBoxShape(btVector3(0.1f,0.02f,0.6f)); + m_collisionShapes.push_back(forkShapeC); + forkLocalTrans.setIdentity(); + forkLocalTrans.setOrigin(btVector3(0.9f, -0.08f, 0.7f)); + forkCompound->addChildShape(forkLocalTrans, forkShapeC); + + btTransform forkTrans; + m_forkStartPos = btVector3(0.0f, 0.6f, 3.2f); + forkTrans.setIdentity(); + forkTrans.setOrigin(m_forkStartPos); + m_forkBody = localCreateRigidBody(5, forkTrans, forkCompound); + + localA.setIdentity(); + localB.setIdentity(); + localA.getBasis().setEulerZYX(0, 0, M_PI_2); + localA.setOrigin(btVector3(0.0f, -1.9f, 0.05f)); + localB.getBasis().setEulerZYX(0, 0, M_PI_2); + localB.setOrigin(btVector3(0.0, 0.0, -0.1)); + m_forkSlider = new btSliderConstraint(*m_liftBody, *m_forkBody, localA, localB, true); + m_forkSlider->setLowerLinLimit(0.1f); + m_forkSlider->setUpperLinLimit(0.1f); +// m_forkSlider->setLowerAngLimit(-LIFT_EPS); +// m_forkSlider->setUpperAngLimit(LIFT_EPS); + m_forkSlider->setLowerAngLimit(0.0f); + m_forkSlider->setUpperAngLimit(0.0f); + m_dynamicsWorld->addConstraint(m_forkSlider, true); + + + btCompoundShape* loadCompound = new btCompoundShape(); + m_collisionShapes.push_back(loadCompound); + btCollisionShape* loadShapeA = new btBoxShape(btVector3(2.0f,0.5f,0.5f)); + m_collisionShapes.push_back(loadShapeA); + btTransform loadTrans; + loadTrans.setIdentity(); + loadCompound->addChildShape(loadTrans, loadShapeA); + btCollisionShape* loadShapeB = new btBoxShape(btVector3(0.1f,1.0f,1.0f)); + m_collisionShapes.push_back(loadShapeB); + loadTrans.setIdentity(); + loadTrans.setOrigin(btVector3(2.1f, 0.0f, 0.0f)); + loadCompound->addChildShape(loadTrans, loadShapeB); + btCollisionShape* loadShapeC = new btBoxShape(btVector3(0.1f,1.0f,1.0f)); + m_collisionShapes.push_back(loadShapeC); + loadTrans.setIdentity(); + loadTrans.setOrigin(btVector3(-2.1f, 0.0f, 0.0f)); + loadCompound->addChildShape(loadTrans, loadShapeC); + loadTrans.setIdentity(); + m_loadStartPos = btVector3(0.0f, 3.5f, 7.0f); + loadTrans.setOrigin(m_loadStartPos); + m_loadBody = localCreateRigidBody(loadMass, loadTrans, loadCompound); + } + + + + + + /// create vehicle + { + + m_vehicleRayCaster = new btDefaultVehicleRaycaster(m_dynamicsWorld); + m_vehicle = new btRaycastVehicle(m_tuning,m_carChassis,m_vehicleRayCaster); + + ///never deactivate the vehicle + m_carChassis->setActivationState(DISABLE_DEACTIVATION); + + m_dynamicsWorld->addVehicle(m_vehicle); + + float connectionHeight = 1.2f; + + + bool isFrontWheel=true; + + //choose coordinate system + m_vehicle->setCoordinateSystem(rightIndex,upIndex,forwardIndex); + +#ifdef FORCE_ZAXIS_UP + btVector3 connectionPointCS0(CUBE_HALF_EXTENTS-(0.3*wheelWidth),2*CUBE_HALF_EXTENTS-wheelRadius, connectionHeight); +#else + btVector3 connectionPointCS0(CUBE_HALF_EXTENTS-(0.3*wheelWidth),connectionHeight,2*CUBE_HALF_EXTENTS-wheelRadius); +#endif + + m_vehicle->addWheel(connectionPointCS0,wheelDirectionCS0,wheelAxleCS,suspensionRestLength,wheelRadius,m_tuning,isFrontWheel); +#ifdef FORCE_ZAXIS_UP + connectionPointCS0 = btVector3(-CUBE_HALF_EXTENTS+(0.3*wheelWidth),2*CUBE_HALF_EXTENTS-wheelRadius, connectionHeight); +#else + connectionPointCS0 = btVector3(-CUBE_HALF_EXTENTS+(0.3*wheelWidth),connectionHeight,2*CUBE_HALF_EXTENTS-wheelRadius); +#endif + + m_vehicle->addWheel(connectionPointCS0,wheelDirectionCS0,wheelAxleCS,suspensionRestLength,wheelRadius,m_tuning,isFrontWheel); +#ifdef FORCE_ZAXIS_UP + connectionPointCS0 = btVector3(-CUBE_HALF_EXTENTS+(0.3*wheelWidth),-2*CUBE_HALF_EXTENTS+wheelRadius, connectionHeight); +#else + connectionPointCS0 = btVector3(-CUBE_HALF_EXTENTS+(0.3*wheelWidth),connectionHeight,-2*CUBE_HALF_EXTENTS+wheelRadius); +#endif //FORCE_ZAXIS_UP + isFrontWheel = false; + m_vehicle->addWheel(connectionPointCS0,wheelDirectionCS0,wheelAxleCS,suspensionRestLength,wheelRadius,m_tuning,isFrontWheel); +#ifdef FORCE_ZAXIS_UP + connectionPointCS0 = btVector3(CUBE_HALF_EXTENTS-(0.3*wheelWidth),-2*CUBE_HALF_EXTENTS+wheelRadius, connectionHeight); +#else + connectionPointCS0 = btVector3(CUBE_HALF_EXTENTS-(0.3*wheelWidth),connectionHeight,-2*CUBE_HALF_EXTENTS+wheelRadius); +#endif + m_vehicle->addWheel(connectionPointCS0,wheelDirectionCS0,wheelAxleCS,suspensionRestLength,wheelRadius,m_tuning,isFrontWheel); + + for (int i=0;igetNumWheels();i++) + { + btWheelInfo& wheel = m_vehicle->getWheelInfo(i); + wheel.m_suspensionStiffness = suspensionStiffness; + wheel.m_wheelsDampingRelaxation = suspensionDamping; + wheel.m_wheelsDampingCompression = suspensionCompression; + wheel.m_frictionSlip = wheelFriction; + wheel.m_rollInfluence = rollInfluence; + } + } + + resetForklift(); + +// setCameraDistance(26.f); + + m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld); +} + +void ForkLiftDemo::physicsDebugDraw(int debugFlags) +{ + if (m_dynamicsWorld && m_dynamicsWorld->getDebugDrawer()) + { + m_dynamicsWorld->getDebugDrawer()->setDebugMode(debugFlags); + m_dynamicsWorld->debugDrawWorld(); + } +} + +//to be implemented by the demo +void ForkLiftDemo::renderScene() +{ + m_guiHelper->syncPhysicsToGraphics(m_dynamicsWorld); + + for (int i=0;igetNumWheels();i++) + { + //synchronize the wheels with the (interpolated) chassis worldtransform + m_vehicle->updateWheelTransform(i,true); + + CommonRenderInterface* renderer = m_guiHelper->getRenderInterface(); + if (renderer) + { + btTransform tr = m_vehicle->getWheelInfo(i).m_worldTransform; + btVector3 pos=tr.getOrigin(); + btQuaternion orn = tr.getRotation(); + renderer->writeSingleInstanceTransformToCPU(pos,orn,m_wheelInstances[i]); + } + } + + + if (m_guiHelper->getRenderInterface()) + { + m_guiHelper->getRenderInterface()->renderScene(); + } + + updateCamera(); + + ATTRIBUTE_ALIGNED16(btScalar) m[16]; + int i; + + btVector3 wheelColor(1,0,0); + + btVector3 worldBoundsMin,worldBoundsMax; + getDynamicsWorld()->getBroadphase()->getBroadphaseAabb(worldBoundsMin,worldBoundsMax); + + + + for (i=0;igetNumWheels();i++) + { + //synchronize the wheels with the (interpolated) chassis worldtransform + m_vehicle->updateWheelTransform(i,true); + //draw wheels (cylinders) + m_vehicle->getWheelInfo(i).m_worldTransform.getOpenGLMatrix(m); +// m_shapeDrawer->drawOpenGL(m,m_wheelShape,wheelColor,getDebugMode(),worldBoundsMin,worldBoundsMax); + } + +#if 0 + int lineWidth=400; + int xStart = m_glutScreenWidth - lineWidth; + int yStart = 20; + + if((getDebugMode() & btIDebugDraw::DBG_NoHelpText)==0) + { + setOrthographicProjection(); + glDisable(GL_LIGHTING); + glColor3f(0, 0, 0); + char buf[124]; + + sprintf(buf,"SHIFT+Cursor Left/Right - rotate lift"); + GLDebugDrawString(xStart,20,buf); + yStart+=20; + sprintf(buf,"SHIFT+Cursor UP/Down - fork up/down"); + yStart+=20; + GLDebugDrawString(xStart,yStart,buf); + + if (m_useDefaultCamera) + { + sprintf(buf,"F5 - camera mode (free)"); + } else + { + sprintf(buf,"F5 - camera mode (follow)"); + } + yStart+=20; + GLDebugDrawString(xStart,yStart,buf); + + yStart+=20; + if (m_dynamicsWorld->getConstraintSolver()->getSolverType()==BT_MLCP_SOLVER) + { + sprintf(buf,"F6 - solver (direct MLCP)"); + } else + { + sprintf(buf,"F6 - solver (sequential impulse)"); + } + GLDebugDrawString(xStart,yStart,buf); + btDiscreteDynamicsWorld* world = (btDiscreteDynamicsWorld*) m_dynamicsWorld; + if (world->getLatencyMotionStateInterpolation()) + { + sprintf(buf,"F7 - motionstate interpolation (on)"); + } else + { + sprintf(buf,"F7 - motionstate interpolation (off)"); + } + yStart+=20; + GLDebugDrawString(xStart,yStart,buf); + + sprintf(buf,"Click window for keyboard focus"); + yStart+=20; + GLDebugDrawString(xStart,yStart,buf); + + + resetPerspectiveProjection(); + glEnable(GL_LIGHTING); + } +#endif +} + +void ForkLiftDemo::stepSimulation(float deltaTime) +{ + + //glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + + { + int wheelIndex = 2; + m_vehicle->applyEngineForce(gEngineForce,wheelIndex); + m_vehicle->setBrake(gBreakingForce,wheelIndex); + wheelIndex = 3; + m_vehicle->applyEngineForce(gEngineForce,wheelIndex); + m_vehicle->setBrake(gBreakingForce,wheelIndex); + + + wheelIndex = 0; + m_vehicle->setSteeringValue(gVehicleSteering,wheelIndex); + wheelIndex = 1; + m_vehicle->setSteeringValue(gVehicleSteering,wheelIndex); + + } + + + float dt = deltaTime; + + if (m_dynamicsWorld) + { + //during idle mode, just run 1 simulation step maximum + int maxSimSubSteps = 2; + + int numSimSteps; + numSimSteps = m_dynamicsWorld->stepSimulation(dt,maxSimSubSteps); + + if (m_dynamicsWorld->getConstraintSolver()->getSolverType()==BT_MLCP_SOLVER) + { + btMLCPSolver* sol = (btMLCPSolver*) m_dynamicsWorld->getConstraintSolver(); + int numFallbacks = sol->getNumFallbacks(); + if (numFallbacks) + { + static int totalFailures = 0; + totalFailures+=numFallbacks; + printf("MLCP solver failed %d times, falling back to btSequentialImpulseSolver (SI)\n",totalFailures); + } + sol->setNumFallbacks(0); + } + + +//#define VERBOSE_FEEDBACK +#ifdef VERBOSE_FEEDBACK + if (!numSimSteps) + printf("Interpolated transforms\n"); + else + { + if (numSimSteps > maxSimSubSteps) + { + //detect dropping frames + printf("Dropped (%i) simulation steps out of %i\n",numSimSteps - maxSimSubSteps,numSimSteps); + } else + { + printf("Simulated (%i) steps\n",numSimSteps); + } + } +#endif //VERBOSE_FEEDBACK + + } + + + + +} + + + +void ForkLiftDemo::displayCallback(void) +{ +// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + //renderme(); + +//optional but useful: debug drawing + if (m_dynamicsWorld) + m_dynamicsWorld->debugDrawWorld(); + +// glFlush(); +// glutSwapBuffers(); +} + + +void ForkLiftDemo::clientResetScene() +{ + exitPhysics(); + initPhysics(); +} + +void ForkLiftDemo::resetForklift() +{ + gVehicleSteering = 0.f; + gBreakingForce = defaultBreakingForce; + gEngineForce = 0.f; + + m_carChassis->setCenterOfMassTransform(btTransform::getIdentity()); + m_carChassis->setLinearVelocity(btVector3(0,0,0)); + m_carChassis->setAngularVelocity(btVector3(0,0,0)); + m_dynamicsWorld->getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(m_carChassis->getBroadphaseHandle(),getDynamicsWorld()->getDispatcher()); + if (m_vehicle) + { + m_vehicle->resetSuspension(); + for (int i=0;igetNumWheels();i++) + { + //synchronize the wheels with the (interpolated) chassis worldtransform + m_vehicle->updateWheelTransform(i,true); + } + } + btTransform liftTrans; + liftTrans.setIdentity(); + liftTrans.setOrigin(m_liftStartPos); + m_liftBody->activate(); + m_liftBody->setCenterOfMassTransform(liftTrans); + m_liftBody->setLinearVelocity(btVector3(0,0,0)); + m_liftBody->setAngularVelocity(btVector3(0,0,0)); + + btTransform forkTrans; + forkTrans.setIdentity(); + forkTrans.setOrigin(m_forkStartPos); + m_forkBody->activate(); + m_forkBody->setCenterOfMassTransform(forkTrans); + m_forkBody->setLinearVelocity(btVector3(0,0,0)); + m_forkBody->setAngularVelocity(btVector3(0,0,0)); + +// m_liftHinge->setLimit(-LIFT_EPS, LIFT_EPS); + m_liftHinge->setLimit(0.0f, 0.0f); + m_liftHinge->enableAngularMotor(false, 0, 0); + + + m_forkSlider->setLowerLinLimit(0.1f); + m_forkSlider->setUpperLinLimit(0.1f); + m_forkSlider->setPoweredLinMotor(false); + + btTransform loadTrans; + loadTrans.setIdentity(); + loadTrans.setOrigin(m_loadStartPos); + m_loadBody->activate(); + m_loadBody->setCenterOfMassTransform(loadTrans); + m_loadBody->setLinearVelocity(btVector3(0,0,0)); + m_loadBody->setAngularVelocity(btVector3(0,0,0)); + +} + + +bool ForkLiftDemo::keyboardCallback(int key, int state) +{ + bool handled = false; + bool isShiftPressed = m_guiHelper->getAppInterface()->m_window->isModifiedKeyPressed(B3G_SHIFT); + + if (state) + { + if (isShiftPressed) + { + switch (key) + { + case B3G_LEFT_ARROW : + { + + m_liftHinge->setLimit(-M_PI/16.0f, M_PI/8.0f); + m_liftHinge->enableAngularMotor(true, -0.1, maxMotorImpulse); + handled = true; + break; + } + case B3G_RIGHT_ARROW : + { + + m_liftHinge->setLimit(-M_PI/16.0f, M_PI/8.0f); + m_liftHinge->enableAngularMotor(true, 0.1, maxMotorImpulse); + handled = true; + break; + } + case B3G_UP_ARROW : + { + m_forkSlider->setLowerLinLimit(0.1f); + m_forkSlider->setUpperLinLimit(3.9f); + m_forkSlider->setPoweredLinMotor(true); + m_forkSlider->setMaxLinMotorForce(maxMotorImpulse); + m_forkSlider->setTargetLinMotorVelocity(1.0); + handled = true; + break; + } + case B3G_DOWN_ARROW : + { + m_forkSlider->setLowerLinLimit(0.1f); + m_forkSlider->setUpperLinLimit(3.9f); + m_forkSlider->setPoweredLinMotor(true); + m_forkSlider->setMaxLinMotorForce(maxMotorImpulse); + m_forkSlider->setTargetLinMotorVelocity(-1.0); + handled = true; + break; + } + } + + } else + { + switch (key) + { + case B3G_LEFT_ARROW : + { + handled = true; + gVehicleSteering += steeringIncrement; + if ( gVehicleSteering > steeringClamp) + gVehicleSteering = steeringClamp; + + break; + } + case B3G_RIGHT_ARROW : + { + handled = true; + gVehicleSteering -= steeringIncrement; + if ( gVehicleSteering < -steeringClamp) + gVehicleSteering = -steeringClamp; + + break; + } + case B3G_UP_ARROW : + { + handled = true; + gEngineForce = maxEngineForce; + gBreakingForce = 0.f; + break; + } + case B3G_DOWN_ARROW : + { + handled = true; + gEngineForce = -maxEngineForce; + gBreakingForce = 0.f; + break; + } + + case B3G_F7: + { + handled = true; + btDiscreteDynamicsWorld* world = (btDiscreteDynamicsWorld*)m_dynamicsWorld; + world->setLatencyMotionStateInterpolation(!world->getLatencyMotionStateInterpolation()); + printf("world latencyMotionStateInterpolation = %d\n", world->getLatencyMotionStateInterpolation()); + break; + } + case B3G_F6: + { + handled = true; + //switch solver (needs demo restart) + useMCLPSolver = !useMCLPSolver; + printf("switching to useMLCPSolver = %d\n", useMCLPSolver); + + delete m_constraintSolver; + if (useMCLPSolver) + { + btDantzigSolver* mlcp = new btDantzigSolver(); + //btSolveProjectedGaussSeidel* mlcp = new btSolveProjectedGaussSeidel; + btMLCPSolver* sol = new btMLCPSolver(mlcp); + m_constraintSolver = sol; + } else + { + m_constraintSolver = new btSequentialImpulseConstraintSolver(); + } + + m_dynamicsWorld->setConstraintSolver(m_constraintSolver); + + + //exitPhysics(); + //initPhysics(); + break; + } + + case B3G_F5: + handled = true; + m_useDefaultCamera = !m_useDefaultCamera; + break; + default: + break; + } + } + + } else + { + switch (key) + { + case B3G_UP_ARROW: + { + lockForkSlider(); + gEngineForce = 0.f; + gBreakingForce = defaultBreakingForce; + handled=true; + break; + } + case B3G_DOWN_ARROW: + { + lockForkSlider(); + gEngineForce = 0.f; + gBreakingForce = defaultBreakingForce; + handled=true; + break; + } + case B3G_LEFT_ARROW: + case B3G_RIGHT_ARROW: + { + lockLiftHinge(); + handled=true; + break; + } + default: + + break; + } + } + return handled; +} + +void ForkLiftDemo::specialKeyboardUp(int key, int x, int y) +{ +#if 0 + +#endif +} + + +void ForkLiftDemo::specialKeyboard(int key, int x, int y) +{ +#if 0 + if (key==GLUT_KEY_END) + return; + + // printf("key = %i x=%i y=%i\n",key,x,y); + + int state; + state=glutGetModifiers(); + if (state & GLUT_ACTIVE_SHIFT) + { + switch (key) + { + case GLUT_KEY_LEFT : + { + + m_liftHinge->setLimit(-M_PI/16.0f, M_PI/8.0f); + m_liftHinge->enableAngularMotor(true, -0.1, maxMotorImpulse); + break; + } + case GLUT_KEY_RIGHT : + { + + m_liftHinge->setLimit(-M_PI/16.0f, M_PI/8.0f); + m_liftHinge->enableAngularMotor(true, 0.1, maxMotorImpulse); + break; + } + case GLUT_KEY_UP : + { + m_forkSlider->setLowerLinLimit(0.1f); + m_forkSlider->setUpperLinLimit(3.9f); + m_forkSlider->setPoweredLinMotor(true); + m_forkSlider->setMaxLinMotorForce(maxMotorImpulse); + m_forkSlider->setTargetLinMotorVelocity(1.0); + break; + } + case GLUT_KEY_DOWN : + { + m_forkSlider->setLowerLinLimit(0.1f); + m_forkSlider->setUpperLinLimit(3.9f); + m_forkSlider->setPoweredLinMotor(true); + m_forkSlider->setMaxLinMotorForce(maxMotorImpulse); + m_forkSlider->setTargetLinMotorVelocity(-1.0); + break; + } + + default: + DemoApplication::specialKeyboard(key,x,y); + break; + } + + } else + { + switch (key) + { + case GLUT_KEY_LEFT : + { + gVehicleSteering += steeringIncrement; + if ( gVehicleSteering > steeringClamp) + gVehicleSteering = steeringClamp; + + break; + } + case GLUT_KEY_RIGHT : + { + gVehicleSteering -= steeringIncrement; + if ( gVehicleSteering < -steeringClamp) + gVehicleSteering = -steeringClamp; + + break; + } + case GLUT_KEY_UP : + { + gEngineForce = maxEngineForce; + gBreakingForce = 0.f; + break; + } + case GLUT_KEY_DOWN : + { + gEngineForce = -maxEngineForce; + gBreakingForce = 0.f; + break; + } + + case GLUT_KEY_F7: + { + btDiscreteDynamicsWorld* world = (btDiscreteDynamicsWorld*)m_dynamicsWorld; + world->setLatencyMotionStateInterpolation(!world->getLatencyMotionStateInterpolation()); + printf("world latencyMotionStateInterpolation = %d\n", world->getLatencyMotionStateInterpolation()); + break; + } + case GLUT_KEY_F6: + { + //switch solver (needs demo restart) + useMCLPSolver = !useMCLPSolver; + printf("switching to useMLCPSolver = %d\n", useMCLPSolver); + + delete m_constraintSolver; + if (useMCLPSolver) + { + btDantzigSolver* mlcp = new btDantzigSolver(); + //btSolveProjectedGaussSeidel* mlcp = new btSolveProjectedGaussSeidel; + btMLCPSolver* sol = new btMLCPSolver(mlcp); + m_constraintSolver = sol; + } else + { + m_constraintSolver = new btSequentialImpulseConstraintSolver(); + } + + m_dynamicsWorld->setConstraintSolver(m_constraintSolver); + + + //exitPhysics(); + //initPhysics(); + break; + } + + case GLUT_KEY_F5: + m_useDefaultCamera = !m_useDefaultCamera; + break; + default: + DemoApplication::specialKeyboard(key,x,y); + break; + } + + } + // glutPostRedisplay(); + +#endif +} + +void ForkLiftDemo::updateCamera() +{ + +#if 0 +//#define DISABLE_CAMERA 1 + if(m_useDefaultCamera) + { + DemoApplication::updateCamera(); + return; + } + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + + btTransform chassisWorldTrans; + + //look at the vehicle + m_carChassis->getMotionState()->getWorldTransform(chassisWorldTrans); + m_cameraTargetPosition = chassisWorldTrans.getOrigin(); + + //interpolate the camera height +#ifdef FORCE_ZAXIS_UP + m_cameraPosition[2] = (15.0*m_cameraPosition[2] + m_cameraTargetPosition[2] + m_cameraHeight)/16.0; +#else + m_cameraPosition[1] = (15.0*m_cameraPosition[1] + m_cameraTargetPosition[1] + m_cameraHeight)/16.0; +#endif + + btVector3 camToObject = m_cameraTargetPosition - m_cameraPosition; + + //keep distance between min and max distance + float cameraDistance = camToObject.length(); + float correctionFactor = 0.f; + if (cameraDistance < m_minCameraDistance) + { + correctionFactor = 0.15*(m_minCameraDistance-cameraDistance)/cameraDistance; + } + if (cameraDistance > m_maxCameraDistance) + { + correctionFactor = 0.15*(m_maxCameraDistance-cameraDistance)/cameraDistance; + } + m_cameraPosition -= correctionFactor*camToObject; + + //update OpenGL camera settings + btScalar aspect = m_glutScreenWidth / (btScalar)m_glutScreenHeight; + glFrustum (-aspect, aspect, -1.0, 1.0, 1.0, 10000.0); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + + gluLookAt(m_cameraPosition[0],m_cameraPosition[1],m_cameraPosition[2], + m_cameraTargetPosition[0],m_cameraTargetPosition[1], m_cameraTargetPosition[2], + m_cameraUp.getX(),m_cameraUp.getY(),m_cameraUp.getZ()); + + +#endif +} + +void ForkLiftDemo::lockLiftHinge(void) +{ + btScalar hingeAngle = m_liftHinge->getHingeAngle(); + btScalar lowLim = m_liftHinge->getLowerLimit(); + btScalar hiLim = m_liftHinge->getUpperLimit(); + m_liftHinge->enableAngularMotor(false, 0, 0); + if(hingeAngle < lowLim) + { +// m_liftHinge->setLimit(lowLim, lowLim + LIFT_EPS); + m_liftHinge->setLimit(lowLim, lowLim); + } + else if(hingeAngle > hiLim) + { +// m_liftHinge->setLimit(hiLim - LIFT_EPS, hiLim); + m_liftHinge->setLimit(hiLim, hiLim); + } + else + { +// m_liftHinge->setLimit(hingeAngle - LIFT_EPS, hingeAngle + LIFT_EPS); + m_liftHinge->setLimit(hingeAngle, hingeAngle); + } + return; +} // ForkLiftDemo::lockLiftHinge() + +void ForkLiftDemo::lockForkSlider(void) +{ + btScalar linDepth = m_forkSlider->getLinearPos(); + btScalar lowLim = m_forkSlider->getLowerLinLimit(); + btScalar hiLim = m_forkSlider->getUpperLinLimit(); + m_forkSlider->setPoweredLinMotor(false); + if(linDepth <= lowLim) + { + m_forkSlider->setLowerLinLimit(lowLim); + m_forkSlider->setUpperLinLimit(lowLim); + } + else if(linDepth > hiLim) + { + m_forkSlider->setLowerLinLimit(hiLim); + m_forkSlider->setUpperLinLimit(hiLim); + } + else + { + m_forkSlider->setLowerLinLimit(linDepth); + m_forkSlider->setUpperLinLimit(linDepth); + } + return; +} // ForkLiftDemo::lockForkSlider() + +btRigidBody* ForkLiftDemo::localCreateRigidBody(btScalar mass, const btTransform& startTransform, btCollisionShape* shape) +{ + btAssert((!shape || shape->getShapeType() != INVALID_SHAPE_PROXYTYPE)); + + //rigidbody is dynamic if and only if mass is non zero, otherwise static + bool isDynamic = (mass != 0.f); + + btVector3 localInertia(0,0,0); + if (isDynamic) + shape->calculateLocalInertia(mass,localInertia); + + //using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects + +#define USE_MOTIONSTATE 1 +#ifdef USE_MOTIONSTATE + btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform); + + btRigidBody::btRigidBodyConstructionInfo cInfo(mass,myMotionState,shape,localInertia); + + btRigidBody* body = new btRigidBody(cInfo); + //body->setContactProcessingThreshold(m_defaultContactProcessingThreshold); + +#else + btRigidBody* body = new btRigidBody(mass,0,shape,localInertia); + body->setWorldTransform(startTransform); +#endif// + + m_dynamicsWorld->addRigidBody(body); + return body; +} + +struct ExampleInterface* ForkLiftCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option) +{ + return new ForkLiftDemo(helper); +} diff --git a/examples/ForkLift/ForkLiftDemo.h b/examples/ForkLift/ForkLiftDemo.h new file mode 100644 index 000000000..101f7dcf0 --- /dev/null +++ b/examples/ForkLift/ForkLiftDemo.h @@ -0,0 +1,22 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ +#ifndef FORKLIFT_DEMO_H +#define FORKLIFT_DEMO_H + + struct ExampleInterface* ForkLiftCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option); + +#endif // FORKLIFT_DEMO_H + + diff --git a/examples/GyroscopicDemo/GyroscopicSetup.cpp b/examples/GyroscopicDemo/GyroscopicSetup.cpp new file mode 100644 index 000000000..c03b30e6a --- /dev/null +++ b/examples/GyroscopicDemo/GyroscopicSetup.cpp @@ -0,0 +1,129 @@ +#include "GyroscopicSetup.h" + + + +#include "../CommonInterfaces/CommonRigidBodyBase.h" + + +struct GyroscopicSetup : public CommonRigidBodyBase +{ + + GyroscopicSetup(struct GUIHelperInterface* helper); + + virtual ~GyroscopicSetup() + { + } + virtual void initPhysics(); + + + virtual void physicsDebugDraw(int debugFlags); + +}; + + +static int gyroflags[4] = { + 0,//none, no gyroscopic term + BT_ENABLE_GYROSCOPIC_FORCE_EXPLICIT, + BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_WORLD, + BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_BODY +}; + +static const char* gyroNames[4] = { + "No Gyroscopic", + "Explicit", + "Implicit (World)", + "Implicit (Body)" +}; + + +GyroscopicSetup::GyroscopicSetup(struct GUIHelperInterface* helper) +:CommonRigidBodyBase(helper) +{ + +} + +void GyroscopicSetup::initPhysics() +{ + m_guiHelper->setUpAxis(2); + createEmptyDynamicsWorld(); + m_dynamicsWorld->setGravity(btVector3(0, 0, 0)); + m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld); + + + btVector3 positions[4] = { + btVector3( -10, 8,4), + btVector3( -5, 8,4), + btVector3( 0, 8,4), + btVector3( 5, 8,4), + }; + + + for (int i = 0; i<4; i++) + { + btCylinderShapeZ* pin = new btCylinderShapeZ(btVector3(0.1,0.1, 0.2)); + btBoxShape* box = new btBoxShape(btVector3(1,0.1,0.1)); + box->setMargin(0.01); + pin->setMargin(0.01); + btCompoundShape* compound = new btCompoundShape(); + compound->addChildShape(btTransform::getIdentity(), pin); + btTransform offsetBox(btMatrix3x3::getIdentity(),btVector3(0,0,0.2)); + compound->addChildShape(offsetBox, box); + btScalar masses[2] = {0.3,0.1}; + btVector3 localInertia; + btTransform principal; + compound->calculatePrincipalAxisTransform(masses,principal,localInertia); + + btRigidBody* body = new btRigidBody(1, 0, compound, localInertia); + btTransform tr; + tr.setIdentity(); + tr.setOrigin(positions[i]); + body->setCenterOfMassTransform(tr); + body->setAngularVelocity(btVector3(0, 0.1, 10));//51)); + //body->setLinearVelocity(btVector3(3, 0, 0)); + body->setFriction(btSqrt(1)); + m_dynamicsWorld->addRigidBody(body); + body->setFlags(gyroflags[i]); + m_dynamicsWorld->getSolverInfo().m_maxGyroscopicForce = 10.f; + body->setDamping(0.0000f, 0.000f); + + + } + + { + //btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(50.),btScalar(50.),btScalar(0.5))); + btCollisionShape* groundShape = new btStaticPlaneShape(btVector3(0, 0, 1), 0); + + m_collisionShapes.push_back(groundShape); + btTransform groundTransform; + groundTransform.setIdentity(); + groundTransform.setOrigin(btVector3(0, 0, 0)); + btRigidBody* groundBody; + groundBody = createRigidBody(0, groundTransform, groundShape); + groundBody->setFriction(btSqrt(2)); + } + m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld); +} + +void GyroscopicSetup::physicsDebugDraw(int debugFlags) +{ + CommonRigidBodyBase::physicsDebugDraw(debugFlags); + + //render method names above objects + for (int i=0;igetNumCollisionObjects();i++) + { + btRigidBody* body = btRigidBody::upcast(m_dynamicsWorld->getCollisionObjectArray()[i]); + if (body && body->getInvMass()>0) + { + btTransform tr = body->getWorldTransform(); + btVector3 pos = tr.getOrigin()+btVector3(0,0,2); + btScalar size=1; + m_guiHelper->drawText3D(gyroNames[i],pos.x(),pos.y(),pos.z(),size); + } + } +} + + +class ExampleInterface* GyroscopicCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option) +{ + return new GyroscopicSetup(helper); +} \ No newline at end of file diff --git a/examples/GyroscopicDemo/GyroscopicSetup.h b/examples/GyroscopicDemo/GyroscopicSetup.h new file mode 100644 index 000000000..42a63fb1e --- /dev/null +++ b/examples/GyroscopicDemo/GyroscopicSetup.h @@ -0,0 +1,7 @@ + +#ifndef GYROSCOPIC_SETUP_H +#define GYROSCOPIC_SETUP_H + +class ExampleInterface* GyroscopicCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option); + +#endif //GYROSCOPIC_SETUP_H diff --git a/examples/HelloWorld/CMakeLists.txt b/examples/HelloWorld/CMakeLists.txt new file mode 100644 index 000000000..3c15ad1d7 --- /dev/null +++ b/examples/HelloWorld/CMakeLists.txt @@ -0,0 +1,29 @@ +# HelloWorld is a minimal sample creating, stepping and deleting a Bullet dynamics world + +INCLUDE_DIRECTORIES( +${BULLET_PHYSICS_SOURCE_DIR}/src +) + +LINK_LIBRARIES( + BulletDynamics BulletCollision LinearMath +) + +IF (WIN32) + ADD_EXECUTABLE(AppHelloWorld + HelloWorld.cpp + ${BULLET_PHYSICS_SOURCE_DIR}/build3/bullet.rc + ) +ELSE() + ADD_EXECUTABLE(AppHelloWorld + HelloWorld.cpp + ) +ENDIF() + + + + +IF (INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES) + SET_TARGET_PROPERTIES(AppHelloWorld PROPERTIES DEBUG_POSTFIX "_Debug") + SET_TARGET_PROPERTIES(AppHelloWorld PROPERTIES MINSIZEREL_POSTFIX "_MinsizeRel") + SET_TARGET_PROPERTIES(AppHelloWorld PROPERTIES RELWITHDEBINFO_POSTFIX "_RelWithDebugInfo") +ENDIF(INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES) \ No newline at end of file diff --git a/examples/HelloWorld/HelloWorld.cpp b/examples/HelloWorld/HelloWorld.cpp new file mode 100644 index 000000000..f1934b269 --- /dev/null +++ b/examples/HelloWorld/HelloWorld.cpp @@ -0,0 +1,180 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2007 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +///-----includes_start----- +#include "btBulletDynamicsCommon.h" +#include + +/// This is a Hello World program for running a basic Bullet physics simulation + +int main(int argc, char** argv) +{ + ///-----includes_end----- + + int i; + ///-----initialization_start----- + + ///collision configuration contains default setup for memory, collision setup. Advanced users can create their own configuration. + btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration(); + + ///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded) + btCollisionDispatcher* dispatcher = new btCollisionDispatcher(collisionConfiguration); + + ///btDbvtBroadphase is a good general purpose broadphase. You can also try out btAxis3Sweep. + btBroadphaseInterface* overlappingPairCache = new btDbvtBroadphase(); + + ///the default constraint solver. For parallel processing you can use a different solver (see Extras/BulletMultiThreaded) + btSequentialImpulseConstraintSolver* solver = new btSequentialImpulseConstraintSolver; + + btDiscreteDynamicsWorld* dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,overlappingPairCache,solver,collisionConfiguration); + + dynamicsWorld->setGravity(btVector3(0,-10,0)); + + ///-----initialization_end----- + + ///create a few basic rigid bodies + btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(50.),btScalar(50.),btScalar(50.))); + + //keep track of the shapes, we release memory at exit. + //make sure to re-use collision shapes among rigid bodies whenever possible! + btAlignedObjectArray collisionShapes; + + collisionShapes.push_back(groundShape); + + btTransform groundTransform; + groundTransform.setIdentity(); + groundTransform.setOrigin(btVector3(0,-56,0)); + + { + btScalar mass(0.); + + //rigidbody is dynamic if and only if mass is non zero, otherwise static + bool isDynamic = (mass != 0.f); + + btVector3 localInertia(0,0,0); + if (isDynamic) + groundShape->calculateLocalInertia(mass,localInertia); + + //using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects + btDefaultMotionState* myMotionState = new btDefaultMotionState(groundTransform); + btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,groundShape,localInertia); + btRigidBody* body = new btRigidBody(rbInfo); + + //add the body to the dynamics world + dynamicsWorld->addRigidBody(body); + } + + + { + //create a dynamic rigidbody + + //btCollisionShape* colShape = new btBoxShape(btVector3(1,1,1)); + btCollisionShape* colShape = new btSphereShape(btScalar(1.)); + collisionShapes.push_back(colShape); + + /// Create Dynamic Objects + btTransform startTransform; + startTransform.setIdentity(); + + btScalar mass(1.f); + + //rigidbody is dynamic if and only if mass is non zero, otherwise static + bool isDynamic = (mass != 0.f); + + btVector3 localInertia(0,0,0); + if (isDynamic) + colShape->calculateLocalInertia(mass,localInertia); + + startTransform.setOrigin(btVector3(2,10,0)); + + //using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects + btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform); + btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,colShape,localInertia); + btRigidBody* body = new btRigidBody(rbInfo); + + dynamicsWorld->addRigidBody(body); + } + + + +/// Do some simulation + + + ///-----stepsimulation_start----- + for (i=0;i<100;i++) + { + dynamicsWorld->stepSimulation(1.f/60.f,10); + + //print positions of all objects + for (int j=dynamicsWorld->getNumCollisionObjects()-1; j>=0 ;j--) + { + btCollisionObject* obj = dynamicsWorld->getCollisionObjectArray()[j]; + btRigidBody* body = btRigidBody::upcast(obj); + if (body && body->getMotionState()) + { + btTransform trans; + body->getMotionState()->getWorldTransform(trans); + printf("world pos = %f,%f,%f\n",float(trans.getOrigin().getX()),float(trans.getOrigin().getY()),float(trans.getOrigin().getZ())); + } + } + } + + ///-----stepsimulation_end----- + + //cleanup in the reverse order of creation/initialization + + ///-----cleanup_start----- + + //remove the rigidbodies from the dynamics world and delete them + for (i=dynamicsWorld->getNumCollisionObjects()-1; i>=0 ;i--) + { + btCollisionObject* obj = dynamicsWorld->getCollisionObjectArray()[i]; + btRigidBody* body = btRigidBody::upcast(obj); + if (body && body->getMotionState()) + { + delete body->getMotionState(); + } + dynamicsWorld->removeCollisionObject( obj ); + delete obj; + } + + //delete collision shapes + for (int j=0;j +#include + + +void BspConverter::convertBsp(BspLoader& bspLoader,float scaling) +{ + { + + float playstartf[3] = {0,0,100}; + + if (bspLoader.findVectorByName(&playstartf[0],"info_player_start")) + { + printf("found playerstart\n"); + } + else + { + if (bspLoader.findVectorByName(&playstartf[0],"info_player_deathmatch")) + { + printf("found deatchmatch start\n"); + } + } + + btVector3 playerStart (playstartf[0],playstartf[1],playstartf[2]); + + + playerStart[2] += 20.f; //start a bit higher + + playerStart *= scaling; + + + + //progressBegin("Loading bsp"); + + for (int i=0;i planeEquations; + + int brushid = bspLoader.m_dleafbrushes[leaf.firstLeafBrush+b]; + + BSPBrush& brush = bspLoader.m_dbrushes[brushid]; + if (brush.shaderNum!=-1) + { + if (bspLoader.m_dshaders[ brush.shaderNum ].contentFlags & BSPCONTENTS_SOLID) + { + brush.shaderNum = -1; + + for (int p=0;p vertices; + btGeometryUtil::getVerticesFromPlaneEquations(planeEquations,vertices); + + bool isEntity = false; + btVector3 entityTarget(0.f,0.f,0.f); + addConvexVerticesCollider(vertices,isEntity,entityTarget); + + } + } + } + } + } + +#define USE_ENTITIES +#ifdef USE_ENTITIES + + + { + int i; + for (i=0;i=0) && (modelnr < bspLoader.m_nummodels)) + { + const BSPModel& model = bspLoader.m_dmodels[modelnr]; + for (int n=0;n planeEquations; + bool isValidBrush = false; + + //convert brush + const BSPBrush& brush = bspLoader.m_dbrushes[model.firstBrush+n]; + { + for (int p=0;p vertices; + btGeometryUtil::getVerticesFromPlaneEquations(planeEquations,vertices); + + bool isEntity=true; + addConvexVerticesCollider(vertices,isEntity,targetLocation); + + } + } + + } + } + } + else + { + printf("unsupported trigger_push model, md3 ?\n"); + } + } + + } + } + } + } + +#endif //USE_ENTITIES + + + + //progressEnd(); + } + + } + + + + + + diff --git a/examples/Importers/ImportBsp/BspConverter.h b/examples/Importers/ImportBsp/BspConverter.h new file mode 100644 index 000000000..aca44db27 --- /dev/null +++ b/examples/Importers/ImportBsp/BspConverter.h @@ -0,0 +1,39 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef BSP_CONVERTER_H +#define BSP_CONVERTER_H + +class BspLoader; +#include "LinearMath/btVector3.h" +#include "LinearMath/btAlignedObjectArray.h" + +///BspConverter turns a loaded bsp level into convex parts (vertices) +class BspConverter +{ + public: + + void convertBsp(BspLoader& bspLoader,float scaling); + virtual ~BspConverter() + { + } + + ///this callback is called for each brush that succesfully converted into vertices + virtual void addConvexVerticesCollider(btAlignedObjectArray& vertices, bool isEntity, const btVector3& entityTargetLocation) = 0; + +}; + +#endif //BSP_CONVERTER_H + diff --git a/examples/Importers/ImportBsp/BspLoader.cpp b/examples/Importers/ImportBsp/BspLoader.cpp new file mode 100644 index 000000000..0572463ae --- /dev/null +++ b/examples/Importers/ImportBsp/BspLoader.cpp @@ -0,0 +1,730 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU bteral Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU bteral Public License for more details. + +You should have received a copy of the GNU bteral Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + + +#include "BspLoader.h" +#include +#include + +typedef struct +{ + char filename[1024]; + char *buffer,*script_p,*end_p; + int line; +} BSPScript; + +#define MAX_INCLUDES 8 +BSPScript scriptstack[MAX_INCLUDES]; +BSPScript *script; +int scriptline; + +char token[BSPMAXTOKEN]; +bool endofscript; +bool tokenready; // only true if UnGetToken was just called + +// +//loadBSPFile +// + +int extrasize = 100; + +BspLoader::BspLoader() + :m_num_entities(0) +{ + m_Endianness = getMachineEndianness(); + if (m_Endianness == BSP_BIG_ENDIAN) + { + printf("Machine is BIG_ENDIAN\n"); + } else + { + printf("Machine is Little Endian\n"); + } +} + + +bool BspLoader::loadBSPFile( void* memoryBuffer) { + + BSPHeader *header = (BSPHeader*) memoryBuffer; + + // load the file header + if (header) + { + // swap the header + swapBlock( (int *)header, sizeof(*header) ); + + int length = (header->lumps[BSPLUMP_SHADERS].filelen) / sizeof(BSPShader); + m_dshaders.resize(length+extrasize); + m_numShaders = copyLump( header, BSPLUMP_SHADERS, &m_dshaders[0], sizeof(BSPShader) ); + + length = (header->lumps[LUMP_MODELS].filelen) / sizeof(BSPModel); + m_dmodels.resize(length+extrasize); + m_nummodels = copyLump( header, LUMP_MODELS, &m_dmodels[0], sizeof(BSPModel) ); + + length = (header->lumps[BSPLUMP_PLANES].filelen) / sizeof(BSPPlane); + m_dplanes.resize(length+extrasize); + m_numplanes = copyLump( header, BSPLUMP_PLANES, &m_dplanes[0], sizeof(BSPPlane) ); + + length = (header->lumps[BSPLUMP_LEAFS].filelen) / sizeof(BSPLeaf); + m_dleafs.resize(length+extrasize); + m_numleafs = copyLump( header, BSPLUMP_LEAFS, &m_dleafs[0], sizeof(BSPLeaf) ); + + length = (header->lumps[BSPLUMP_NODES].filelen) / sizeof(BSPNode); + m_dnodes.resize(length+extrasize); + m_numnodes = copyLump( header, BSPLUMP_NODES, &m_dnodes[0], sizeof(BSPNode) ); + + length = (header->lumps[BSPLUMP_LEAFSURFACES].filelen) / sizeof(m_dleafsurfaces[0]); + m_dleafsurfaces.resize(length+extrasize); + m_numleafsurfaces = copyLump( header, BSPLUMP_LEAFSURFACES, &m_dleafsurfaces[0], sizeof(m_dleafsurfaces[0]) ); + + length = (header->lumps[BSPLUMP_LEAFBRUSHES].filelen) / sizeof(m_dleafbrushes[0]) ; + m_dleafbrushes.resize(length+extrasize); + m_numleafbrushes = copyLump( header, BSPLUMP_LEAFBRUSHES, &m_dleafbrushes[0], sizeof(m_dleafbrushes[0]) ); + + length = (header->lumps[LUMP_BRUSHES].filelen) / sizeof(BSPBrush); + m_dbrushes.resize(length+extrasize); + m_numbrushes = copyLump( header, LUMP_BRUSHES, &m_dbrushes[0], sizeof(BSPBrush) ); + + + length = (header->lumps[LUMP_BRUSHSIDES].filelen) / sizeof(BSPBrushSide); + m_dbrushsides.resize(length+extrasize); + m_numbrushsides = copyLump( header, LUMP_BRUSHSIDES, &m_dbrushsides[0], sizeof(BSPBrushSide) ); + + + length = (header->lumps[LUMP_SURFACES].filelen) / sizeof(BSPSurface); + m_drawSurfaces.resize(length+extrasize); + m_numDrawSurfaces = copyLump( header, LUMP_SURFACES, &m_drawSurfaces[0], sizeof(BSPSurface) ); + + + length = (header->lumps[LUMP_DRAWINDEXES].filelen) / sizeof(m_drawIndexes[0]); + m_drawIndexes.resize(length+extrasize); + m_numDrawIndexes = copyLump( header, LUMP_DRAWINDEXES, &m_drawIndexes[0], sizeof(m_drawIndexes[0]) ); + + length = (header->lumps[LUMP_VISIBILITY].filelen) / 1; + m_visBytes.resize(length+extrasize); + m_numVisBytes = copyLump( header, LUMP_VISIBILITY, &m_visBytes[0], 1 ); + + length = (header->lumps[LUMP_LIGHTMAPS].filelen) / 1; + m_lightBytes.resize(length+extrasize); + m_numLightBytes = copyLump( header, LUMP_LIGHTMAPS, &m_lightBytes[0], 1 ); + + length = (header->lumps[BSPLUMP_ENTITIES].filelen) / 1; + m_dentdata.resize(length+extrasize); + m_entdatasize = copyLump( header, BSPLUMP_ENTITIES, &m_dentdata[0], 1); + + length = (header->lumps[LUMP_LIGHTGRID].filelen) / 1; + m_gridData.resize(length+extrasize); + m_numGridPoints = copyLump( header, LUMP_LIGHTGRID, &m_gridData[0], 8 ); + + // swap everything + swapBSPFile(); + + return true; + + } + return false; +} + + + +const char* BspLoader::getValueForKey( const BSPEntity* ent, const char* key ) const { + + const BSPKeyValuePair* ep; + + for (ep=ent->epairs ; ep ; ep=ep->next) { + if (!strcmp(ep->key, key) ) { + return ep->value; + } + } + return ""; +} + +float BspLoader::getFloatForKey( const BSPEntity *ent, const char *key ) { + const char *k; + + k = getValueForKey( ent, key ); + return float(atof(k)); +} + +bool BspLoader::getVectorForKey( const BSPEntity *ent, const char *key, BSPVector3 vec ) { + + const char *k; + k = getValueForKey (ent, key); + if (strcmp(k, "")) + { + sscanf (k, "%f %f %f", &vec[0], &vec[1], &vec[2]); + return true; + } + return false; +} + + + + +/* +============== +parseFromMemory +============== +*/ +void BspLoader::parseFromMemory (char *buffer, int size) +{ + script = scriptstack; + script++; + if (script == &scriptstack[MAX_INCLUDES]) + { + //printf("script file exceeded MAX_INCLUDES"); + } + strcpy (script->filename, "memory buffer" ); + + script->buffer = buffer; + script->line = 1; + script->script_p = script->buffer; + script->end_p = script->buffer + size; + + endofscript = false; + tokenready = false; +} + + +bool BspLoader::isEndOfScript (bool crossline) +{ + if (!crossline) + //printf("Line %i is incomplete\n",scriptline); + + if (!strcmp (script->filename, "memory buffer")) + { + endofscript = true; + return false; + } + + //free (script->buffer); + if (script == scriptstack+1) + { + endofscript = true; + return false; + } + script--; + scriptline = script->line; + //printf ("returning to %s\n", script->filename); + return getToken (crossline); +} + +/* + +============== +getToken +============== +*/ +bool BspLoader::getToken (bool crossline) +{ + char *token_p; + + if (tokenready) // is a token allready waiting? + { + tokenready = false; + return true; + } + + if (script->script_p >= script->end_p) + return isEndOfScript (crossline); + +// +// skip space +// +skipspace: + while (*script->script_p <= 32) + { + if (script->script_p >= script->end_p) + return isEndOfScript (crossline); + if (*script->script_p++ == '\n') + { + if (!crossline) + { + //printf("Line %i is incomplete\n",scriptline); + } + scriptline = script->line++; + } + } + + if (script->script_p >= script->end_p) + return isEndOfScript (crossline); + + // ; # // comments + if (*script->script_p == ';' || *script->script_p == '#' + || ( script->script_p[0] == '/' && script->script_p[1] == '/') ) + { + if (!crossline) + { + //printf("Line %i is incomplete\n",scriptline); + } + while (*script->script_p++ != '\n') + if (script->script_p >= script->end_p) + return isEndOfScript (crossline); + scriptline = script->line++; + goto skipspace; + } + + // /* */ comments + if (script->script_p[0] == '/' && script->script_p[1] == '*') + { + if (!crossline) + { + //printf("Line %i is incomplete\n",scriptline); + } + script->script_p+=2; + while (script->script_p[0] != '*' && script->script_p[1] != '/') + { + if ( *script->script_p == '\n' ) { + scriptline = script->line++; + } + script->script_p++; + if (script->script_p >= script->end_p) + return isEndOfScript (crossline); + } + script->script_p += 2; + goto skipspace; + } + +// +// copy token +// + token_p = token; + + if (*script->script_p == '"') + { + // quoted token + script->script_p++; + while (*script->script_p != '"') + { + *token_p++ = *script->script_p++; + if (script->script_p == script->end_p) + break; + if (token_p == &token[BSPMAXTOKEN]) + { + //printf ("Token too large on line %i\n",scriptline); + } + } + script->script_p++; + } + else // regular token + while ( *script->script_p > 32 && *script->script_p != ';') + { + *token_p++ = *script->script_p++; + if (script->script_p == script->end_p) + break; + if (token_p == &token[BSPMAXTOKEN]) + { + //printf ("Token too large on line %i\n",scriptline); + } + } + + *token_p = 0; + + if (!strcmp (token, "$include")) + { + //getToken (false); + //AddScriptToStack (token); + return false;//getToken (crossline); + } + + return true; +} + +char *BspLoader::copystring(const char *s) +{ + char *b; + b = (char*) malloc( strlen(s)+1); + strcpy (b, s); + return b; +} + +void BspLoader::stripTrailing( char *e ) { + char *s; + + s = e + strlen(e)-1; + while (s >= e && *s <= 32) + { + *s = 0; + s--; + } +} +/* +================= +parseEpair +================= +*/ +BSPKeyValuePair *BspLoader::parseEpair( void ) { + BSPKeyValuePair *e; + + e = (struct BSPPair*) malloc( sizeof(BSPKeyValuePair)); + memset( e, 0, sizeof(BSPKeyValuePair) ); + + if ( strlen(token) >= BSPMAX_KEY-1 ) { + //printf ("ParseEpar: token too long"); + } + e->key = copystring( token ); + getToken( false ); + if ( strlen(token) >= BSPMAX_VALUE-1 ) { + + //printf ("ParseEpar: token too long"); + } + e->value = copystring( token ); + + // strip trailing spaces that sometimes get accidentally + // added in the editor + stripTrailing( e->key ); + stripTrailing( e->value ); + + return e; +} + + +/* +================ +parseEntity +================ +*/ +bool BspLoader::parseEntity( void ) { + BSPKeyValuePair *e; + BSPEntity *mapent; + + if ( !getToken (true) ) { + return false; + } + + if ( strcmp (token, "{") ) { + + //printf ("parseEntity: { not found"); + } + + BSPEntity bla; + bla.brushes = 0; + bla.epairs = 0; + bla.firstDrawSurf = 0; + bla.origin[0] = 0.f; + bla.origin[1] = 0.f; + bla.origin[2] = 0.f; + bla.patches = 0; + + m_entities.push_back(bla); + mapent = &m_entities[m_entities.size()-1]; + m_num_entities++; + + do { + if ( !getToken (true) ) { + //printf("parseEntity: EOF without closing brace"); + } + if ( !strcmp (token, "}") ) { + break; + } + e = (struct BSPPair*)parseEpair (); + e->next = mapent->epairs; + mapent->epairs = e; + } while (1); + + return true; +} + +/* +================ +parseEntities + +Parses the dentdata string into entities +================ +*/ +void BspLoader::parseEntities( void ) { + m_num_entities = 0; + m_entities.clear(); + + parseFromMemory( &m_dentdata[0], m_entdatasize ); + + while ( parseEntity () ) { + } +} + + + +int BspLoader::getMachineEndianness() +{ + long int i = 1; + const char *p = (const char *) &i; + if (p[0] == 1) // Lowest address contains the least significant byte + return BSP_LITTLE_ENDIAN; + else + return BSP_BIG_ENDIAN; +} + +short BspLoader::isLittleShort (short l) +{ + if (machineEndianness() == BSP_BIG_ENDIAN) + { + unsigned char b1,b2; + + b1 = l&255; + b2 = (l>>8)&255; + + return (b1<<8) + b2; + } + //little endian + return l; +} + +short BspLoader::isBigShort (short l) +{ + if (machineEndianness() == BSP_BIG_ENDIAN) + { + return l; + } + + unsigned char b1,b2; + + b1 = l&255; + b2 = (l>>8)&255; + + return (b1<<8) + b2; + + + +} + + +int BspLoader::isLittleLong (int l) +{ + if (machineEndianness() == BSP_BIG_ENDIAN) + { + unsigned char b1,b2,b3,b4; + + b1 = l&255; + b2 = (l>>8)&255; + b3 = (l>>16)&255; + b4 = (l>>24)&255; + + return ((int)b1<<24) + ((int)b2<<16) + ((int)b3<<8) + b4; + } + + //little endian + return l; + +} + +int BspLoader::isBigLong (int l) +{ + if (machineEndianness() == BSP_BIG_ENDIAN) + { + return l; + } + + + unsigned char b1,b2,b3,b4; + + b1 = l&255; + b2 = (l>>8)&255; + b3 = (l>>16)&255; + b4 = (l>>24)&255; + + return ((int)b1<<24) + ((int)b2<<16) + ((int)b3<<8) + b4; + +} + + +float BspLoader::isLittleFloat (float l) +{ + if (machineEndianness() == BSP_BIG_ENDIAN) + { + union {unsigned char b[4]; float f;} in, out; + + in.f = l; + out.b[0] = in.b[3]; + out.b[1] = in.b[2]; + out.b[2] = in.b[1]; + out.b[3] = in.b[0]; + + return out.f; + } + + //little endian + return l; +} + +float BspLoader::isBigFloat (float l) +{ + if (machineEndianness() == BSP_BIG_ENDIAN) + { + return l; + } + //little endian + union {unsigned char b[4]; float f;} in, out; + + in.f = l; + out.b[0] = in.b[3]; + out.b[1] = in.b[2]; + out.b[2] = in.b[1]; + out.b[3] = in.b[0]; + + return out.f; +} + + + + + + +// +// swapBlock +// If all values are 32 bits, this can be used to swap everything +// + +void BspLoader::swapBlock( int *block, int sizeOfBlock ) { + int i; + + sizeOfBlock >>= 2; + for ( i = 0 ; i < sizeOfBlock ; i++ ) { + block[i] = isLittleLong( block[i] ); + } +} + +// +// copyLump +// + +int BspLoader::copyLump( BSPHeader *header, int lump, void *dest, int size ) { + int length, ofs; + + length = header->lumps[lump].filelen; + ofs = header->lumps[lump].fileofs; + + //if ( length % size ) { + // printf ("loadBSPFile: odd lump size"); + //} + + memcpy( dest, (unsigned char *)header + ofs, length ); + + return length / size; +} + + + + +// +// swapBSPFile +// + +void BspLoader::swapBSPFile( void ) { + int i; + + // models + swapBlock( (int *) &m_dmodels[0], m_nummodels * sizeof( m_dmodels[0] ) ); + + // shaders (don't swap the name) + for ( i = 0 ; i < m_numShaders ; i++ ) { + m_dshaders[i].contentFlags = isLittleLong( m_dshaders[i].contentFlags ); + m_dshaders[i].surfaceFlags = isLittleLong( m_dshaders[i].surfaceFlags ); + } + + // planes + swapBlock( (int *)&m_dplanes[0], m_numplanes * sizeof( m_dplanes[0] ) ); + + // nodes + swapBlock( (int *)&m_dnodes[0], m_numnodes * sizeof( m_dnodes[0] ) ); + + // leafs + swapBlock( (int *)&m_dleafs[0], m_numleafs * sizeof( m_dleafs[0] ) ); + + // leaffaces + swapBlock( (int *)&m_dleafsurfaces[0], m_numleafsurfaces * sizeof( m_dleafsurfaces[0] ) ); + + // leafbrushes + swapBlock( (int *)&m_dleafbrushes[0], m_numleafbrushes * sizeof( m_dleafbrushes[0] ) ); + + // brushes + swapBlock( (int *)&m_dbrushes[0], m_numbrushes * sizeof( m_dbrushes[0] ) ); + + // brushsides + swapBlock( (int *)&m_dbrushsides[0], m_numbrushsides * sizeof( m_dbrushsides[0] ) ); + + // vis + ((int *)&m_visBytes)[0] = isLittleLong( ((int *)&m_visBytes)[0] ); + ((int *)&m_visBytes)[1] = isLittleLong( ((int *)&m_visBytes)[1] ); + + + // drawindexes + swapBlock( (int *)&m_drawIndexes[0], m_numDrawIndexes * sizeof( m_drawIndexes[0] ) ); + + // drawsurfs + swapBlock( (int *)&m_drawSurfaces[0], m_numDrawSurfaces * sizeof( m_drawSurfaces[0] ) ); + +} + + + + + +bool BspLoader::findVectorByName(float* outvec,const char* name) +{ + const char *cl; + BSPVector3 origin; + + bool found = false; + + parseEntities(); + + for ( int i = 1; i < m_num_entities; i++ ) { + cl = getValueForKey (&m_entities[i], "classname"); + if ( !strcmp( cl, "info_player_start" ) ) { + getVectorForKey( &m_entities[i], "origin", origin ); + found = true; + break; + } + if ( !strcmp( cl, "info_player_deathmatch" ) ) { + getVectorForKey( &m_entities[i], "origin", origin ); + found = true; + break; + } + } + + if (found) + { + outvec[0] = origin[0]; + outvec[1] = origin[1]; + outvec[2] = origin[2]; + } + return found; +} + + + +const BSPEntity * BspLoader::getEntityByValue( const char* name, const char* value) +{ + const BSPEntity* entity = NULL; + + for ( int i = 1; i < m_num_entities; i++ ) { + + const BSPEntity& ent = m_entities[i]; + + const char* cl = getValueForKey (&m_entities[i], name); + if ( !strcmp( cl, value ) ) { + entity = &ent; + break; + } + } + return entity; +} + diff --git a/examples/Importers/ImportBsp/BspLoader.h b/examples/Importers/ImportBsp/BspLoader.h new file mode 100644 index 000000000..b7fc302d7 --- /dev/null +++ b/examples/Importers/ImportBsp/BspLoader.h @@ -0,0 +1,295 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU bteral Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU bteral Public License for more details. + +You should have received a copy of the GNU bteral Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + + + +#ifndef BSP_LOADER_H +#define BSP_LOADER_H + +#include "LinearMath/btAlignedObjectArray.h" + +#define BSPMAXTOKEN 1024 +#define BSPMAX_KEY 32 +#define BSPMAX_VALUE 1024 +#define BSPCONTENTS_SOLID 1 +#define BSPCONTENTS_AREAPORTAL 0x8000 +#define BSPLUMP_ENTITIES 0 +#define BSPLUMP_SHADERS 1 +#define BSPLUMP_PLANES 2 +#define BSPLUMP_NODES 3 +#define BSPLUMP_LEAFS 4 +#define BSPLUMP_LEAFSURFACES 5 +#define BSPLUMP_LEAFBRUSHES 6 +#define LUMP_MODELS 7 +#define LUMP_BRUSHES 8 +#define LUMP_BRUSHSIDES 9 +#define LUMP_DRAWVERTS 10 +#define LUMP_DRAWINDEXES 11 +#define LUMP_SURFACES 13 +#define LUMP_LIGHTMAPS 14 +#define LUMP_LIGHTGRID 15 +#define LUMP_VISIBILITY 16 +#define HEADER_LUMPS 17 +#define MAX_QPATH 64 + + + +typedef struct { + int fileofs, filelen; +} BSPLump; + +typedef float BSPVector3[3]; + +typedef struct { + int ident; + int version; + + BSPLump lumps[HEADER_LUMPS]; +} BSPHeader; + + +typedef struct { + float mins[3], maxs[3]; + int firstSurface, numSurfaces; + int firstBrush, numBrushes; +} BSPModel; + +typedef struct { + char shader[MAX_QPATH]; + int surfaceFlags; + int contentFlags; +} BSPShader; + +typedef struct { + float normal[3]; + float dist; +} BSPPlane; + +typedef struct { + int planeNum; + int children[2]; + int mins[3]; + int maxs[3]; +} BSPNode; + +typedef struct { + int cluster; + int area; + + int mins[3]; + int maxs[3]; + + int firstLeafSurface; + int numLeafSurfaces; + + int firstLeafBrush; + int numLeafBrushes; +} BSPLeaf; + +typedef struct { + int planeNum; + int shaderNum; +} BSPBrushSide; + +typedef struct { + int firstSide; + int numSides; + int shaderNum; +} BSPBrush; + + + + +typedef struct BSPPair { + struct BSPPair *next; + char *key; + char *value; +} BSPKeyValuePair; + +typedef struct { + BSPVector3 origin; + struct bspbrush_s *brushes; + struct parseMesh_s *patches; + int firstDrawSurf; + BSPKeyValuePair *epairs; +} BSPEntity; + +typedef enum { + MST_BAD, + MST_PLANAR, + MST_PATCH, + MST_TRIANGLE_SOUP, + MST_FLARE +} BSPMapSurface; + +typedef struct { + int shaderNum; + int fogNum; + int surfaceType; + + int firstVert; + int numVerts; + + int firstIndex; + int numIndexes; + + int lightmapNum; + int lightmapX, lightmapY; + int lightmapWidth, lightmapHeight; + + BSPVector3 lightmapOrigin; + BSPVector3 lightmapVecs[3]; + + int patchWidth; + int patchHeight; +} BSPSurface; + + + +///GPL code from IdSofware to parse a Quake 3 BSP file +///check that your platform define __BIG_ENDIAN__ correctly (in BspLoader.cpp) +class BspLoader +{ + int m_Endianness; + + public: + + BspLoader(); + + bool loadBSPFile( void* memoryBuffer); + + const char* getValueForKey( const BSPEntity *ent, const char *key ) const; + + bool getVectorForKey( const BSPEntity *ent, const char *key, BSPVector3 vec ); + + float getFloatForKey( const BSPEntity *ent, const char *key ); + + void parseEntities( void ); + + bool findVectorByName(float* outvec,const char* name); + + const BSPEntity * getEntityByValue( const char* name, const char* value); + + + protected: + + void parseFromMemory (char *buffer, int size); + + + + bool isEndOfScript (bool crossline); + + bool getToken (bool crossline); + + char *copystring(const char *s); + + void stripTrailing( char *e ); + + BSPKeyValuePair * parseEpair( void ); + + bool parseEntity( void ); + + short isLittleShort (short l); + int isLittleLong (int l); + float isLittleFloat (float l); + + int isBigLong (int l); + short isBigShort (short l); + float isBigFloat (float l); + + void swapBlock( int *block, int sizeOfBlock ); + + int copyLump( BSPHeader *header, int lump, void *dest, int size ); + + void swapBSPFile( void ); + + + + + public: //easier for conversion + int m_num_entities; + btAlignedObjectArray m_entities; + + int m_nummodels; + btAlignedObjectArray m_dmodels; + + int m_numShaders; + btAlignedObjectArray m_dshaders; + + int m_entdatasize; + btAlignedObjectArray m_dentdata; + + int m_numleafs; + btAlignedObjectArray m_dleafs; + + int m_numplanes; + btAlignedObjectArray m_dplanes; + + int m_numnodes; + btAlignedObjectArray m_dnodes; + + int m_numleafsurfaces; + btAlignedObjectArray m_dleafsurfaces; + + int m_numleafbrushes; + btAlignedObjectArray m_dleafbrushes; + + int m_numbrushes; + btAlignedObjectArray m_dbrushes; + + int m_numbrushsides; + btAlignedObjectArray m_dbrushsides; + + int m_numLightBytes; + btAlignedObjectArray m_lightBytes; + + int m_numGridPoints; + btAlignedObjectArray m_gridData; + + int m_numVisBytes; + btAlignedObjectArray m_visBytes; + + + int m_numDrawIndexes; + btAlignedObjectArray m_drawIndexes; + + int m_numDrawSurfaces; + btAlignedObjectArray m_drawSurfaces; + + enum + { + BSP_LITTLE_ENDIAN = 0, + BSP_BIG_ENDIAN = 1 + }; + + //returns machines big endian / little endian + // + int getMachineEndianness(); + + inline int machineEndianness() + { + return m_Endianness; + } + +}; + +#endif //BSP_LOADER_H diff --git a/examples/Importers/ImportBsp/ImportBspExample.cpp b/examples/Importers/ImportBsp/ImportBspExample.cpp new file mode 100644 index 000000000..a3e80552e --- /dev/null +++ b/examples/Importers/ImportBsp/ImportBspExample.cpp @@ -0,0 +1,295 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#include "ImportBspExample.h" + +#include "btBulletDynamicsCommon.h" + +#include "LinearMath/btQuickprof.h" +#include "LinearMath/btIDebugDraw.h" + + + +#define QUAKE_BSP_IMPORTING 1 + +#ifdef QUAKE_BSP_IMPORTING +#include "BspLoader.h" +#include "BspConverter.h" +#endif //QUAKE_BSP_IMPORTING + + +#include //printf debugging + + + + + + +#include "LinearMath/btAlignedObjectArray.h" + + + + +#include "../CommonInterfaces/CommonRigidBodyBase.h" + + +///BspDemo shows the convex collision detection, by converting a Quake BSP file into convex objects and allowing interaction with boxes. +class BspDemo : public CommonRigidBodyBase +{ + public: + + //keep the collision shapes, for deletion/cleanup + + + BspDemo(struct GUIHelperInterface* helper) + :CommonRigidBodyBase(helper) + { + } + + virtual ~BspDemo(); + + virtual void initPhysics(); + + void initPhysics(const char* bspfilename); + + + +}; + + +#define CUBE_HALF_EXTENTS 1 +#define EXTRA_HEIGHT -20.f + + + +///BspToBulletConverter extends the BspConverter to convert to Bullet datastructures +class BspToBulletConverter : public BspConverter +{ + BspDemo* m_demoApp; + +public: + + BspToBulletConverter(BspDemo* demoApp) + :m_demoApp(demoApp) + { + } + + virtual void addConvexVerticesCollider(btAlignedObjectArray& vertices, bool isEntity, const btVector3& entityTargetLocation) + { + ///perhaps we can do something special with entities (isEntity) + ///like adding a collision Triggering (as example) + + if (vertices.size() > 0) + { + float mass = 0.f; + btTransform startTransform; + //can use a shift + startTransform.setIdentity(); + startTransform.setOrigin(btVector3(0,0,-10.f)); + //this create an internal copy of the vertices + + btCollisionShape* shape = new btConvexHullShape(&(vertices[0].getX()),vertices.size()); + m_demoApp->m_collisionShapes.push_back(shape); + + //btRigidBody* body = m_demoApp->localCreateRigidBody(mass, startTransform,shape); + m_demoApp->createRigidBody(mass, startTransform,shape); + } + } +}; + + + + + +//////////////////////////////////// + + + + + + + +BspDemo::~BspDemo() +{ + exitPhysics(); //will delete all default data +} + +void BspDemo::initPhysics() +{ + const char* bspfilename = "BspDemo.bsp"; + + initPhysics(bspfilename); +} + + + +void BspDemo::initPhysics(const char* bspfilename) +{ + + int cameraUpAxis =2; + btVector3 grav(0,0,0); + grav[cameraUpAxis] = -10; + m_guiHelper->setUpAxis(cameraUpAxis); + +//_cameraUp = btVector3(0,0,1); +//_forwardAxis = 1; + +//etCameraDistance(22.f); + + ///Setup a Physics Simulation Environment + + m_collisionConfiguration = new btDefaultCollisionConfiguration(); +// btCollisionShape* groundShape = new btBoxShape(btVector3(50,3,50)); + m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration); + btVector3 worldMin(-1000,-1000,-1000); + btVector3 worldMax(1000,1000,1000); + m_broadphase = new btDbvtBroadphase(); + //m_broadphase = new btAxisSweep3(worldMin,worldMax); + //btOverlappingPairCache* broadphase = new btSimpleBroadphase(); + m_solver = new btSequentialImpulseConstraintSolver(); + //ConstraintSolver* solver = new OdeConstraintSolver; + m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher,m_broadphase,m_solver,m_collisionConfiguration); + + m_dynamicsWorld->setGravity(grav); + + +#ifdef QUAKE_BSP_IMPORTING + + void* memoryBuffer = 0; + + const char* filename = "BspDemo.bsp"; + + const char* prefix[]={"./","./data/","../data/","../../data/","../../../data/","../../../../data/"}; + int numPrefixes = sizeof(prefix)/sizeof(const char*); + char relativeFileName[1024]; + FILE* file=0; + + for (int i=0;iautogenerateGraphicsObjects(m_dynamicsWorld); + + +} + + + + + + + + + +//some code that de-mangles the windows filename passed in as argument +char cleaned_filename[512]; +char* getLastFileName() +{ + return cleaned_filename; +} +char* makeExeToBspFilename(const char* lpCmdLine) +{ + + + // We might get a windows-style path on the command line, this can mess up the DOM which expects + // all paths to be URI's. This block of code does some conversion to try and make the input + // compliant without breaking the ability to accept a properly formatted URI. Right now this only + // displays the first filename + const char *in = lpCmdLine; + char* out = cleaned_filename; + *out = '\0'; + // If the first character is a ", skip it (filenames with spaces in them are quoted) + if(*in == '\"') + { + in++; + } + int i; + for(i =0; i<512; i++) + { + //if we get '.' we stop as well, unless it's the first character. Then we add .bsp as extension + // If we hit a null or a quote, stop copying. This will get just the first filename. + if(i && (in[0] == '.') && (in[1] == 'e') && (in[2] == 'x') && (in[3] == 'e')) + break; + + // If we hit a null or a quote, stop copying. This will get just the first filename. + if(*in == '\0' || *in == '\"') + break; + // Copy while swapping backslashes for forward ones + if(*in == '\\') + { + *out = '/'; + } + else + { + *out = *in; + } + in++; + out++; + } + *(out++) = '.'; + *(out++) = 'b'; + *(out++) = 's'; + *(out++) = 'p'; + *(out++) = 0; + + return cleaned_filename; +} + + +struct ExampleInterface* ImportBspCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option) +{ + BspDemo* demo = new BspDemo(helper); + + demo->initPhysics("BspDemo.bsp"); + return demo; + +} +/* +static DemoApplication* Create() + { + BspDemo* demo = new BspDemo; + demo->myinit(); + demo->initPhysics("BspDemo.bsp"); + return demo; + } + */ \ No newline at end of file diff --git a/examples/Importers/ImportBsp/ImportBspExample.h b/examples/Importers/ImportBsp/ImportBspExample.h new file mode 100644 index 000000000..342da4d2e --- /dev/null +++ b/examples/Importers/ImportBsp/ImportBspExample.h @@ -0,0 +1,23 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ +#ifndef BSP_DEMO_H +#define BSP_DEMO_H + + struct ExampleInterface* ImportBspCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option); + + +#endif //BSP_DEMO_H + + diff --git a/examples/Importers/ImportColladaDemo/ColladaGraphicsInstance.h b/examples/Importers/ImportColladaDemo/ColladaGraphicsInstance.h new file mode 100644 index 000000000..65f703760 --- /dev/null +++ b/examples/Importers/ImportColladaDemo/ColladaGraphicsInstance.h @@ -0,0 +1,35 @@ +/* +Bullet Collision Detection and Physics Library http://bulletphysics.org +This file is Copyright (c) 2014 Google Inc. + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. + +//original author: Erwin Coumans +*/ + +#ifndef COLLADA_GRAPHICS_INSTANCE_H +#define COLLADA_GRAPHICS_INSTANCE_H + +#include "btMatrix4x4.h" + +struct ColladaGraphicsInstance +{ + ColladaGraphicsInstance() + :m_shapeIndex(-1) + { + m_worldTransform.setIdentity(); + } + btMatrix4x4 m_worldTransform; + int m_shapeIndex;//could be index into array of GLInstanceGraphicsShape + float m_color[4]; +}; + +#endif //COLLADA_GRAPHICS_INSTANCE_H diff --git a/examples/Importers/ImportColladaDemo/ImportColladaSetup.cpp b/examples/Importers/ImportColladaDemo/ImportColladaSetup.cpp new file mode 100644 index 000000000..001307ecb --- /dev/null +++ b/examples/Importers/ImportColladaDemo/ImportColladaSetup.cpp @@ -0,0 +1,203 @@ +/* +Bullet Collision Detection and Physics Library http://bulletphysics.org +This file is Copyright (c) 2014 Google Inc. + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. + +//original author: Erwin Coumans +*/ + + +#include "ImportColladaSetup.h" +#include +#include "../OpenGLWindow/GLInstancingRenderer.h" +#include "../OpenGLWindow/GLInstanceGraphicsShape.h" +#include "btBulletDynamicsCommon.h" +#include "../OpenGLWindow/SimpleOpenGL3App.h" +#include "LoadMeshFromCollada.h" +#include "Bullet3Common/b3FileUtils.h" + +#include "../CommonInterfaces/CommonRigidBodyBase.h" + + + +class ImportColladaSetup : public CommonRigidBodyBase +{ + +public: + ImportColladaSetup(struct GUIHelperInterface* helper); + virtual ~ImportColladaSetup(); + + virtual void initPhysics(); +}; + +ImportColladaSetup::ImportColladaSetup(struct GUIHelperInterface* helper) +:CommonRigidBodyBase(helper) +{ + +} + +ImportColladaSetup::~ImportColladaSetup() +{ + +} + +static int ColladaGraphicsInstanceSortfnc(const ColladaGraphicsInstance& a,const ColladaGraphicsInstance& b) +{ + if (a.m_shapeIndexb.m_shapeIndex) return -1; + return 0; +} + + +void ImportColladaSetup::initPhysics() +{ + int upAxis=1; + m_guiHelper->setUpAxis(upAxis); + this->createEmptyDynamicsWorld(); + m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld); + m_dynamicsWorld->getDebugDrawer()->setDebugMode(btIDebugDraw::DBG_DrawWireframe); + + static int fileIndex = 0; + + const char* fileNames[] = { + "duck.dae", + "seymourplane_triangulate.dae", + }; + const char* fileName = fileNames[fileIndex]; + int numFiles = sizeof(fileNames)/sizeof(const char*); + + char relativeFileName[1024]; + + b3FileUtils f; + if (!f.findFile(fileName,relativeFileName,1024)) + return; + + btVector3 shift(0,0,0); + btVector3 scaling(1,1,1); +// int index=10; + + + + + + + + { + + btAlignedObjectArray visualShapes; + btAlignedObjectArray visualShapeInstances; + + float unitMeterScaling(1); + btTransform upAxisTrans; + upAxisTrans.setIdentity(); + + btVector3 color(0,0,1); + +#ifdef COMPARE_WITH_ASSIMP + static int useAssimp = 0; + if (useAssimp) + { + + LoadMeshFromColladaAssimp(relativeFileName, visualShapes, visualShapeInstances,upAxisTrans,unitMeterScaling); + fileIndex++; + if (fileIndex>=numFiles) + { + fileIndex = 0; + } + color.setValue(1,0,0); + } + else + { + LoadMeshFromCollada(relativeFileName, visualShapes, visualShapeInstances,upAxisTrans,unitMeterScaling); + + } + useAssimp=1-useAssimp; +#else + fileIndex++; + if (fileIndex>=numFiles) + { + fileIndex = 0; + } + LoadMeshFromCollada(relativeFileName, visualShapes, visualShapeInstances,upAxisTrans,unitMeterScaling, upAxis); +#endif// COMPARE_WITH_ASSIMP + + + //at the moment our graphics engine requires instances that share the same visual shape to be added right after registering the shape + //so perform a sort, just to be sure + visualShapeInstances.quickSort(ColladaGraphicsInstanceSortfnc); + + for (int i=0;im_shapeIndex]; + btVector3 position(0,0,0);// = scaling*btVector3(instance->m_pos[0],instance->m_pos[1],instance->m_pos[2]); + btQuaternion orn(0,0,0,1);//instance->m_orn[0],instance->m_orn[1],instance->m_orn[2],instance->m_orn[3]); + + //sort the visualShapeInstances, then iterate etc + //void LoadMeshFromCollada(const char* relativeFileName, + //btAlignedObjectArray& visualShapes, + //btAlignedObjectArray visualShapeInstances); + + if (gfxShape) + { + //btTransform trans; + //trans.setIdentity(); + //trans.setRotation(btQuaternion(btVector3(1,0,0),SIMD_HALF_PI)); + + + + b3AlignedObjectArray verts; + verts.resize(gfxShape->m_vertices->size()); + + for (int i=0;im_vertices->size();i++) + { + verts[i].normal[0] = gfxShape->m_vertices->at(i).normal[0]; + verts[i].normal[1] = gfxShape->m_vertices->at(i).normal[1]; + verts[i].normal[2] = gfxShape->m_vertices->at(i).normal[2]; + verts[i].uv[0] = gfxShape->m_vertices->at(i).uv[0]; + verts[i].uv[1] = gfxShape->m_vertices->at(i).uv[1]; + verts[i].xyzw[0] = gfxShape->m_vertices->at(i).xyzw[0]; + verts[i].xyzw[1] = gfxShape->m_vertices->at(i).xyzw[1]; + verts[i].xyzw[2] = gfxShape->m_vertices->at(i).xyzw[2]; + verts[i].xyzw[3] = gfxShape->m_vertices->at(i).xyzw[3]; + } + + //compensate upAxisTrans and unitMeterScaling here + btMatrix4x4 upAxisMat; + upAxisMat.setPureRotation(upAxisTrans.getRotation()); + btMatrix4x4 unitMeterScalingMat; + unitMeterScalingMat.setPureScaling(btVector3(unitMeterScaling,unitMeterScaling,unitMeterScaling)); + btMatrix4x4 worldMat = unitMeterScalingMat*upAxisMat*instance->m_worldTransform; + //btMatrix4x4 worldMat = instance->m_worldTransform; + for(int v=0;vgetRenderInterface()->registerShape(&verts[0].xyzw[0], gfxShape->m_numvertices, &gfxShape->m_indices->at(0), gfxShape->m_numIndices); + + //btVector3 instanceScaling(instance->m_scaling[0],instance->m_scaling[1],instance->m_scaling[2]); + m_guiHelper->getRenderInterface()->registerGraphicsInstance(shapeId,position,orn,color,scaling); + } + } + } + +} + +class ExampleInterface* ImportColladaCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option) +{ + return new ImportColladaSetup(helper); +} \ No newline at end of file diff --git a/examples/Importers/ImportColladaDemo/ImportColladaSetup.h b/examples/Importers/ImportColladaDemo/ImportColladaSetup.h new file mode 100644 index 000000000..550ca464a --- /dev/null +++ b/examples/Importers/ImportColladaDemo/ImportColladaSetup.h @@ -0,0 +1,25 @@ +/* +Bullet Collision Detection and Physics Library http://bulletphysics.org +This file is Copyright (c) 2014 Google Inc. + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. + +//original author: Erwin Coumans +*/ + + +#ifndef IMPORT_COLLADA_SETUP_H +#define IMPORT_COLLADA_SETUP_H + +class ExampleInterface* ImportColladaCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option); + + +#endif //IMPORT_COLLADA_SETUP_H diff --git a/examples/Importers/ImportColladaDemo/LoadMeshFromCollada.cpp b/examples/Importers/ImportColladaDemo/LoadMeshFromCollada.cpp new file mode 100644 index 000000000..f5b345ec4 --- /dev/null +++ b/examples/Importers/ImportColladaDemo/LoadMeshFromCollada.cpp @@ -0,0 +1,748 @@ +/* +Bullet Collision Detection and Physics Library http://bulletphysics.org +This file is Copyright (c) 2014 Google Inc. + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. + +//original author: Erwin Coumans +*/ + + +#include "LoadMeshFromCollada.h" +#include //fopen +#include "Bullet3Common/b3AlignedObjectArray.h" +#include +#include "tinyxml/tinyxml.h" + +#include "Bullet3Common/b3FileUtils.h" +#include "LinearMath/btHashMap.h" +#include +#include "btMatrix4x4.h" + + + + +struct VertexSource +{ + std::string m_positionArrayId; + std::string m_normalArrayId; +}; + +struct TokenFloatArray +{ + btAlignedObjectArray& m_values; + TokenFloatArray(btAlignedObjectArray& floatArray) + :m_values(floatArray) { + } + inline void add(const char* token) + { + float v = atof(token); + m_values.push_back(v); + } +}; +struct TokenIntArray +{ + btAlignedObjectArray& m_values; + TokenIntArray(btAlignedObjectArray& intArray) + :m_values(intArray) { + } + inline void add(const char* token) + { + float v = atoi(token); + m_values.push_back(v); + } +}; + +template +void tokenize(const std::string& str, AddToken& tokenAdder, const std::string& delimiters = " ") +{ + std::string::size_type pos, lastPos = 0; + while(true) + { + pos = str.find_first_of(delimiters, lastPos); + if(pos == std::string::npos) + { + pos = str.length(); + if(pos != lastPos) + { + tokenAdder.add(str.data()+lastPos); + } + break; + } + else + { + if(pos != lastPos) + { + tokenAdder.add(str.data()+lastPos); + } + } + lastPos = pos + 1; + } +} + + +void readFloatArray(TiXmlElement* source, btAlignedObjectArray& floatArray, int& componentStride) +{ + int numVals, stride; + TiXmlElement* array = source->FirstChildElement("float_array"); + if(array) + { + componentStride = 1; + if (source->FirstChildElement("technique_common")->FirstChildElement("accessor")->QueryIntAttribute("stride", &stride)!= TIXML_NO_ATTRIBUTE) + { + componentStride = stride; + } + array->QueryIntAttribute("count", &numVals); + TokenFloatArray adder(floatArray); + floatArray.reserve(numVals); + tokenize(array->GetText(),adder); + assert(floatArray.size() == numVals); + } +} + +btVector3 getVector3FromXmlText(const char* text) +{ + btVector3 vec(0,0,0); + btAlignedObjectArray floatArray; + TokenFloatArray adder(floatArray); + floatArray.reserve(3); + tokenize(text,adder); + assert(floatArray.size() == 3); + if (floatArray.size()==3) + { + vec.setValue(floatArray[0],floatArray[1],floatArray[2]); + } + return vec; +} + +btVector4 getVector4FromXmlText(const char* text) +{ + btVector4 vec(0,0,0,0); + btAlignedObjectArray floatArray; + TokenFloatArray adder(floatArray); + floatArray.reserve(4); + tokenize(text,adder); + assert(floatArray.size() == 4); + if (floatArray.size()==4) + { + vec.setValue(floatArray[0],floatArray[1],floatArray[2],floatArray[3]); + } + return vec; +} + + +void readLibraryGeometries(TiXmlDocument& doc, btAlignedObjectArray& visualShapes, btHashMap& name2Shape, float extraScaling) +{ + btHashMap allSources; + btHashMap vertexSources; + for(TiXmlElement* geometry = doc.RootElement()->FirstChildElement("library_geometries")->FirstChildElement("geometry"); + geometry != NULL; geometry = geometry->NextSiblingElement("geometry")) + { + btAlignedObjectArray vertexPositions; + btAlignedObjectArray vertexNormals; + btAlignedObjectArray indices; + + const char* geometryName = geometry->Attribute("id"); + for (TiXmlElement* mesh = geometry->FirstChildElement("mesh");(mesh != NULL); mesh = mesh->NextSiblingElement("mesh")) + { + TiXmlElement* vertices2 = mesh->FirstChildElement("vertices"); + + for (TiXmlElement* source = mesh->FirstChildElement("source");source != NULL;source = source->NextSiblingElement("source")) + { + const char* srcId= source->Attribute("id"); +// printf("source id=%s\n",srcId); + allSources.insert(srcId,source); + } + const char* vertexId = vertices2->Attribute("id"); + //printf("vertices id=%s\n",vertexId); + VertexSource vs; + for(TiXmlElement* input = vertices2->FirstChildElement("input");input != NULL;input = input->NextSiblingElement("input")) + { + const char* sem = input->Attribute("semantic"); + std::string semName(sem); +// printf("sem=%s\n",sem); + const char* src = input->Attribute("source"); +// printf("src=%s\n",src); + const char* srcIdRef = input->Attribute("source"); + std::string source_name; + source_name = std::string(srcIdRef); + source_name = source_name.erase(0, 1); + if (semName=="POSITION") + { + vs.m_positionArrayId = source_name; + } + if (semName=="NORMAL") + { + vs.m_normalArrayId = source_name; + } + } + vertexSources.insert(vertexId,vs); + + for (TiXmlElement* primitive = mesh->FirstChildElement("triangles"); primitive; primitive = primitive->NextSiblingElement("triangles")) + { + std::string positionSourceName; + std::string normalSourceName; + int primitiveCount; + primitive->QueryIntAttribute("count", &primitiveCount); + bool positionAndNormalInVertex=false; + int indexStride=1; + int posOffset = 0; + int normalOffset = 0; + int numIndices = 0; + { + for (TiXmlElement* input = primitive->FirstChildElement("input");input != NULL;input = input->NextSiblingElement("input")) + { + const char* sem = input->Attribute("semantic"); + std::string semName(sem); + int offset = atoi(input->Attribute("offset")); + if ((offset+1)>indexStride) + indexStride=offset+1; + //printf("sem=%s\n",sem); + const char* src = input->Attribute("source"); + //printf("src=%s\n",src); + const char* srcIdRef = input->Attribute("source"); + std::string source_name; + source_name = std::string(srcIdRef); + source_name = source_name.erase(0, 1); + + if (semName=="VERTEX") + { + //now we have POSITION and possibly NORMAL too, using same index array (

) + VertexSource* vs = vertexSources[source_name.c_str()]; + if (vs->m_positionArrayId.length()) + { + positionSourceName = vs->m_positionArrayId; + posOffset = offset; + } + if (vs->m_normalArrayId.length()) + { + normalSourceName = vs->m_normalArrayId; + normalOffset = offset; + positionAndNormalInVertex = true; + } + } + if (semName=="NORMAL") + { + btAssert(normalSourceName.length()==0); + normalSourceName = source_name; + normalOffset = offset; + positionAndNormalInVertex = false; + } + } + numIndices = primitiveCount * 3; + } + btAlignedObjectArray positionFloatArray; + int posStride=1; + TiXmlElement** sourcePtr = allSources[positionSourceName.c_str()]; + if (sourcePtr) + { + readFloatArray(*sourcePtr,positionFloatArray, posStride); + } + btAlignedObjectArray normalFloatArray; + int normalStride=1; + sourcePtr = allSources[normalSourceName.c_str()]; + if (sourcePtr) + { + readFloatArray(*sourcePtr,normalFloatArray,normalStride); + } + btAlignedObjectArray curIndices; + curIndices.reserve(numIndices*indexStride); + TokenIntArray adder(curIndices); + tokenize(primitive->FirstChildElement("p")->GetText(),adder); + assert(curIndices.size() == numIndices*indexStride); + int indexOffset = vertexPositions.size(); + + for(int index=0; indexnormalIndex)) + { + vertexNormals.push_back(btVector3(normalFloatArray[normalIndex*3+0], + normalFloatArray[normalIndex*3+1], + normalFloatArray[normalIndex*3+2])); + } else + { + //add a dummy normal of length zero, so it is easy to detect that it is an invalid normal + vertexNormals.push_back(btVector3(0,0,0)); + } + } + int curNumIndices = indices.size(); + indices.resize(curNumIndices+numIndices); + for(int index=0; index; + visualShape.m_indices = new b3AlignedObjectArray; + int indexBase = 0; + + btAssert(vertexNormals.size()==vertexPositions.size()); + for (int v=0;vpush_back(vtx); + } + + for (int index=0;indexpush_back(indices[index]+indexBase); + } + + + printf(" index_count =%dand vertexPositions.size=%d\n",indices.size(), vertexPositions.size()); + indexBase=visualShape.m_vertices->size(); + visualShape.m_numIndices = visualShape.m_indices->size(); + visualShape.m_numvertices = visualShape.m_vertices->size(); + } + printf("geometry name=%s\n",geometryName); + name2Shape.insert(geometryName,shapeIndex); + + + }//for each geometry +} + +void readNodeHierarchy(TiXmlElement* node,btHashMap& name2Shape, btAlignedObjectArray& visualShapeInstances, const btMatrix4x4& parentTransMat) +{ + const char* nodeName = node->Attribute("id"); + printf("processing node %s\n", nodeName); + + + btMatrix4x4 nodeTrans; + nodeTrans.setIdentity(); + + ///todo(erwincoumans) we probably have to read the elements 'translate', 'scale', 'rotate' and 'matrix' in-order and accumulate them... + { + for (TiXmlElement* transElem = node->FirstChildElement("matrix");transElem;transElem=node->NextSiblingElement("matrix")) + { + if (transElem->GetText()) + { + btAlignedObjectArray floatArray; + TokenFloatArray adder(floatArray); + tokenize(transElem->GetText(),adder); + if (floatArray.size()==16) + { + btMatrix4x4 t(floatArray[0],floatArray[1],floatArray[2],floatArray[3], + floatArray[4],floatArray[5],floatArray[6],floatArray[7], + floatArray[8],floatArray[9],floatArray[10],floatArray[11], + floatArray[12],floatArray[13],floatArray[14],floatArray[15]); + + nodeTrans = nodeTrans*t; + } else + { + printf("Error: expected 16 elements in a element, skipping\n"); + } + } + } + } + + { + for (TiXmlElement* transElem = node->FirstChildElement("translate");transElem;transElem=node->NextSiblingElement("translate")) + { + if (transElem->GetText()) + { + btVector3 pos = getVector3FromXmlText(transElem->GetText()); + //nodePos+= unitScaling*parentScaling*pos; + btMatrix4x4 t; + t.setPureTranslation(pos); + nodeTrans = nodeTrans*t; + + } + } + } + { + for(TiXmlElement* scaleElem = node->FirstChildElement("scale"); + scaleElem!= NULL; scaleElem= node->NextSiblingElement("scale")) + { + if (scaleElem->GetText()) + { + btVector3 scaling = getVector3FromXmlText(scaleElem->GetText()); + btMatrix4x4 t; + t.setPureScaling(scaling); + nodeTrans = nodeTrans*t; + } + } + } + { + for(TiXmlElement* rotateElem = node->FirstChildElement("rotate"); + rotateElem!= NULL; rotateElem= node->NextSiblingElement("rotate")) + { + if (rotateElem->GetText()) + { + //accumulate orientation + btVector4 rotate = getVector4FromXmlText(rotateElem->GetText()); + btQuaternion orn(btVector3(rotate),btRadians(rotate[3]));//COLLADA DAE rotate is in degrees, convert to radians + btMatrix4x4 t; + t.setPureRotation(orn); + nodeTrans = nodeTrans*t; + } + } + } + + nodeTrans = parentTransMat*nodeTrans; + + for (TiXmlElement* instanceGeom = node->FirstChildElement("instance_geometry"); + instanceGeom!=0; + instanceGeom=instanceGeom->NextSiblingElement("instance_geometry")) + { + const char* geomUrl = instanceGeom->Attribute("url"); + printf("node referring to geom %s\n", geomUrl); + geomUrl++; + int* shapeIndexPtr = name2Shape[geomUrl]; + if (shapeIndexPtr) + { + int index = *shapeIndexPtr; + printf("found geom with index %d\n", *shapeIndexPtr); + ColladaGraphicsInstance& instance = visualShapeInstances.expand(); + instance.m_shapeIndex = *shapeIndexPtr; + instance.m_worldTransform = nodeTrans; + } else + { + printf("geom not found\n"); + } + } + + for(TiXmlElement* childNode = node->FirstChildElement("node"); + childNode!= NULL; childNode = childNode->NextSiblingElement("node")) + { + readNodeHierarchy(childNode,name2Shape,visualShapeInstances, nodeTrans); + } +} +void readVisualSceneInstanceGeometries(TiXmlDocument& doc, btHashMap& name2Shape, btAlignedObjectArray& visualShapeInstances) +{ + btHashMap allVisualScenes; + + TiXmlElement* libVisualScenes = doc.RootElement()->FirstChildElement("library_visual_scenes"); + if (libVisualScenes==0) + return; + + { + for(TiXmlElement* scene = libVisualScenes->FirstChildElement("visual_scene"); + scene != NULL; scene = scene->NextSiblingElement("visual_scene")) + { + const char* sceneName = scene->Attribute("id"); + allVisualScenes.insert(sceneName,scene); + } + } + + TiXmlElement* scene = 0; + { + TiXmlElement* scenes = doc.RootElement()->FirstChildElement("scene"); + if (scenes) + { + TiXmlElement* instanceSceneReference = scenes->FirstChildElement("instance_visual_scene"); + if (instanceSceneReference) + { + const char* instanceSceneUrl = instanceSceneReference->Attribute("url"); + TiXmlElement** sceneInstancePtr = allVisualScenes[instanceSceneUrl+1];//skip # + if (sceneInstancePtr) + { + scene = *sceneInstancePtr; + } + } + } + } + + if (scene) + { + for(TiXmlElement* node = scene->FirstChildElement("node"); + node != NULL; node = node->NextSiblingElement("node")) + { + btMatrix4x4 identity; + identity.setIdentity(); + btVector3 identScaling(1,1,1); + readNodeHierarchy(node,name2Shape,visualShapeInstances, identity); + + } + + } +} + +void getUnitMeterScalingAndUpAxisTransform(TiXmlDocument& doc, btTransform& tr, float& unitMeterScaling, int clientUpAxis) +{ + ///todo(erwincoumans) those up-axis transformations have been quickly coded without rigorous testing + + TiXmlElement* unitMeter = doc.RootElement()->FirstChildElement("asset")->FirstChildElement("unit"); + if (unitMeter) + { + const char* meterText = unitMeter->Attribute("meter"); + printf("meterText=%s\n", meterText); + unitMeterScaling = atof(meterText); + } + + TiXmlElement* upAxisElem = doc.RootElement()->FirstChildElement("asset")->FirstChildElement("up_axis"); + if (upAxisElem) + { + switch (clientUpAxis) + { + + case 1: + { + std::string upAxisTxt = upAxisElem->GetText(); + if (upAxisTxt == "X_UP") + { + btQuaternion x2y(btVector3(0,0,1),SIMD_HALF_PI); + tr.setRotation(x2y); + } + if (upAxisTxt == "Y_UP") + { + //assume Y_UP for now, to be compatible with assimp? + //client and COLLADA are both Z_UP so no transform needed (identity) + } + if (upAxisTxt == "Z_UP") + { + btQuaternion z2y(btVector3(1,0,0),-SIMD_HALF_PI); + tr.setRotation(z2y); + } + break; + } + case 2: + { + std::string upAxisTxt = upAxisElem->GetText(); + if (upAxisTxt == "X_UP") + { + btQuaternion x2z(btVector3(0,1,0),-SIMD_HALF_PI); + tr.setRotation(x2z); + } + if (upAxisTxt == "Y_UP") + { + btQuaternion y2z(btVector3(1,0,0),SIMD_HALF_PI); + tr.setRotation(y2z); + } + if (upAxisTxt == "Z_UP") + { + //client and COLLADA are both Z_UP so no transform needed (identity) + } + break; + } + case 0: + default: + { + //we don't support X or other up axis + btAssert(0); + } + }; + } +} + +void LoadMeshFromCollada(const char* relativeFileName, btAlignedObjectArray& visualShapes, btAlignedObjectArray& visualShapeInstances, btTransform& upAxisTransform, float& unitMeterScaling,int clientUpAxis) +{ + + GLInstanceGraphicsShape* instance = 0; + + //usually COLLADA files don't have that many visual geometries/shapes + visualShapes.reserve(32); + + float extraScaling = 1;//0.01; + btHashMap name2ShapeIndex; + b3FileUtils f; + char filename[1024]; + if (!f.findFile(relativeFileName,filename,1024)) + { + printf("File not found: %s\n", filename); + return; + } + + TiXmlDocument doc(filename); + if (!doc.LoadFile()) + return; + + //We need units to be in meter, so apply a scaling using the asset/units meter + unitMeterScaling=1; + upAxisTransform.setIdentity(); + + //Also we can optionally compensate all transforms using the asset/up_axis as well as unit meter scaling + getUnitMeterScalingAndUpAxisTransform(doc, upAxisTransform, unitMeterScaling,clientUpAxis); + + btMatrix4x4 ident; + ident.setIdentity(); + + readLibraryGeometries(doc, visualShapes, name2ShapeIndex, extraScaling); + + readVisualSceneInstanceGeometries(doc, name2ShapeIndex, visualShapeInstances); + +} + + + +#ifdef COMPARE_WITH_ASSIMP + +#include +#include +#include +#include + + +# include "assimp/ColladaLoader.h" +//# include "STLLoader.h" +# include "assimp/SortByPTypeProcess.h" +# include "assimp/LimitBoneWeightsProcess.h" +# include "assimp/TriangulateProcess.h" +# include "assimp/JoinVerticesProcess.h" +# include "assimp/RemoveVCProcess.h" + + +namespace Assimp { + // ------------------------------------------------------------------------------------------------ +void GetImporterInstanceList(std::vector< BaseImporter* >& out) + { + out.push_back( new ColladaLoader()); + } + // ------------------------------------------------------------------------------------------------ +void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out) + { + out.push_back( new SortByPTypeProcess()); + out.push_back( new LimitBoneWeightsProcess()); + out.push_back( new TriangulateProcess()); + out.push_back( new JoinVerticesProcess()); + //out.push_back( new RemoveVCProcess()); + } + +} + +static void addMeshParts(const aiScene* scene, const aiNode* node, GLInstanceGraphicsShape* outverts, const aiMatrix4x4& parentTr) +{ + aiMatrix4x4 const& nodeTrans(node->mTransformation); + + aiMatrix4x4 trans; + trans = parentTr * nodeTrans; + + for (size_t i = 0; i < node->mNumMeshes; ++i) + { + aiMesh const* mesh = scene->mMeshes[node->mMeshes[i]]; + size_t num_vertices = mesh->mNumVertices; + if (mesh->mPrimitiveTypes==aiPrimitiveType_TRIANGLE) + { + int curVertexBase = outverts->m_vertices->size(); + + for (int v=0;vmNumVertices;v++) + { + GLInstanceVertex vtx; + aiVector3D vWorld = trans*mesh->mVertices[v]; + vtx.xyzw[0] = vWorld.x; + vtx.xyzw[1] = vWorld.y; + vtx.xyzw[2] = vWorld.z; + vtx.xyzw[3] = 1; + if (mesh->HasNormals()) + { + vtx.normal[0] = mesh->mNormals[v].x; + vtx.normal[1] = mesh->mNormals[v].y; + vtx.normal[2] = mesh->mNormals[v].z; + } else + { + vtx.normal[0] = 0; + vtx.normal[1] = 0; + vtx.normal[2] = 1; + } + if (mesh->HasTextureCoords(0)) + { + vtx.uv[0] = mesh->mTextureCoords[0][v].x; + vtx.uv[1] = mesh->mTextureCoords[0][v].y; + } else + { + vtx.uv[0]=0.5f; + vtx.uv[1]=0.5f; + } + outverts->m_vertices->push_back(vtx); + } + for (int f=0;fmNumFaces;f++) + { + b3Assert(mesh->mFaces[f].mNumIndices == 3); + int i0 = mesh->mFaces[f].mIndices[0]; + int i1 = mesh->mFaces[f].mIndices[1]; + int i2 = mesh->mFaces[f].mIndices[2]; + outverts->m_indices->push_back(i0+curVertexBase); + outverts->m_indices->push_back(i1+curVertexBase); + outverts->m_indices->push_back(i2+curVertexBase); + } + } + } + for (size_t i=0 ; imNumChildren ; ++i) { + addMeshParts(scene,node->mChildren[i], outverts, trans); + } +} + + +void LoadMeshFromColladaAssimp(const char* relativeFileName, btAlignedObjectArray& visualShapes, btAlignedObjectArray& visualShapeInstances,btTransform& upAxisTrans, float& unitMeterScaling) +{ + upAxisTrans.setIdentity(); + unitMeterScaling=1; + + GLInstanceGraphicsShape* shape = 0; + + + FILE* file = fopen(relativeFileName,"rb"); + if (file) + { + int size=0; + if (fseek(file, 0, SEEK_END) || (size = ftell(file)) == EOF || fseek(file, 0, SEEK_SET)) + { + printf("Error: Cannot access file to determine size of %s\n", relativeFileName); + } else + { + if (size) + { + printf("Open DAE file of %d bytes\n",size); + + Assimp::Importer importer; + //importer.SetPropertyInteger(AI_CONFIG_PP_RVC_FLAGS, aiComponent_NORMALS | aiComponent_COLORS); + importer.SetPropertyInteger(AI_CONFIG_PP_SBP_REMOVE, aiPrimitiveType_LINE | aiPrimitiveType_POINT); + // importer.SetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION, 1); + aiScene const* scene = importer.ReadFile(relativeFileName, + aiProcess_JoinIdenticalVertices | + //aiProcess_RemoveComponent | + aiProcess_SortByPType | + aiProcess_Triangulate); + if (scene) + { + shape = &visualShapes.expand(); + shape->m_scaling[0] = 1; + shape->m_scaling[1] = 1; + shape->m_scaling[2] = 1; + shape->m_scaling[3] = 1; + int index = 0; + shape->m_indices = new b3AlignedObjectArray(); + shape->m_vertices = new b3AlignedObjectArray(); + + aiMatrix4x4 ident; + addMeshParts(scene, scene->mRootNode, shape, ident); + shape->m_numIndices = shape->m_indices->size(); + shape->m_numvertices = shape->m_vertices->size(); + ColladaGraphicsInstance& instance = visualShapeInstances.expand(); + instance.m_shapeIndex = visualShapes.size()-1; + } + } + } + + } + +} + +#endif //COMPARE_WITH_ASSIMP \ No newline at end of file diff --git a/examples/Importers/ImportColladaDemo/LoadMeshFromCollada.h b/examples/Importers/ImportColladaDemo/LoadMeshFromCollada.h new file mode 100644 index 000000000..c65666f8b --- /dev/null +++ b/examples/Importers/ImportColladaDemo/LoadMeshFromCollada.h @@ -0,0 +1,45 @@ +/* +Bullet Collision Detection and Physics Library http://bulletphysics.org +This file is Copyright (c) 2014 Google Inc. + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. + +//original author: Erwin Coumans +*/ + + +#ifndef LOAD_MESH_FROM_COLLADA_H +#define LOAD_MESH_FROM_COLLADA_H + +#include "LinearMath/btAlignedObjectArray.h" +#include "LinearMath/btTransform.h" +#include "../OpenGLWindow/GLInstanceGraphicsShape.h" +#include "ColladaGraphicsInstance.h" + + +void LoadMeshFromCollada(const char* relativeFileName, + btAlignedObjectArray& visualShapes, + btAlignedObjectArray& visualShapeInstances, + btTransform& upAxisTrans, + float& unitMeterScaling, + int clientUpAxis); + +//#define COMPARE_WITH_ASSIMP +#ifdef COMPARE_WITH_ASSIMP +void LoadMeshFromColladaAssimp(const char* relativeFileName, + btAlignedObjectArray& visualShapes, + btAlignedObjectArray& visualShapeInstances, + btTransform& upAxisTrans, + float& unitMeterScaling + ); +#endif //COMPARE_WITH_ASSIMP + +#endif //LOAD_MESH_FROM_COLLADA_H diff --git a/examples/Importers/ImportColladaDemo/btMatrix4x4.h b/examples/Importers/ImportColladaDemo/btMatrix4x4.h new file mode 100644 index 000000000..5d6ec3a30 --- /dev/null +++ b/examples/Importers/ImportColladaDemo/btMatrix4x4.h @@ -0,0 +1,156 @@ +/* +Bullet Collision Detection and Physics Library http://bulletphysics.org +This file is Copyright (c) 2014 Google Inc. + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. + +//original author: Erwin Coumans +*/ + + +#ifndef MATRIX4x4_H +#define MATRIX4x4_H + +#include "LinearMath/btVector3.h" +#include "LinearMath/btQuaternion.h" + +///This 4x4 matrix class is extremely limited, just created for the purpose of accumulating transform matrices in COLLADA .dae files +ATTRIBUTE_ALIGNED16(class) btMatrix4x4 +{ + btVector4 m_el[4]; + public: + + btMatrix4x4() + { + } + btMatrix4x4(const btScalar& xx, const btScalar& xy, const btScalar& xz,const btScalar& xw, + const btScalar& yx, const btScalar& yy, const btScalar& yz,const btScalar& yw, + const btScalar& zx, const btScalar& zy, const btScalar& zz, const btScalar& zw, + const btScalar& wx, const btScalar& wy, const btScalar& wz, const btScalar& ww) + { + setValue(xx, xy, xz, xw, + yx, yy, yz, yw, + zx, zy, zz,zw, + wx, wy, wz,ww); + } + + ~btMatrix4x4() + { + } + + inline void setValue(const btScalar& xx, const btScalar& xy, const btScalar& xz,const btScalar& xw, + const btScalar& yx, const btScalar& yy, const btScalar& yz,const btScalar& yw, + const btScalar& zx, const btScalar& zy, const btScalar& zz, const btScalar& zw, + const btScalar& wx, const btScalar& wy, const btScalar& wz, const btScalar& ww) + { + m_el[0].setValue(xx,xy,xz,xw); + m_el[1].setValue(yx,yy,yz,yw); + m_el[2].setValue(zx,zy,zz,zw); + m_el[3].setValue(wx,wy,wz,ww); + } + + inline void setIdentity() + { + m_el[0].setValue(1,0,0,0); + m_el[1].setValue(0,1,0,0); + m_el[2].setValue(0,0,1,0); + m_el[3].setValue(0,0,0,1); + } + inline void setPureRotation(const btQuaternion& orn) + { + setIdentity(); + + btMatrix3x3 m3(orn); + for (int i=0;i<3;i++) + { + for (int j=0;j<3;j++) + { + m_el[i][j] = m3[i][j]; + } + } + } + + inline void setPureScaling(const btVector3& scale) + { + m_el[0].setValue(scale[0],0,0,0); + m_el[1].setValue(0,scale[1],0,0); + m_el[2].setValue(0,0,scale[2],0); + m_el[3].setValue(0,0,0,1); + } + + inline void setPureTranslation(const btVector3& pos) + { + m_el[0].setValue(1,0,0,pos[0]); + m_el[1].setValue(0,1,0,pos[1]); + m_el[2].setValue(0,0,1,pos[2]); + m_el[3].setValue(0,0,0,1); + + } + SIMD_FORCE_INLINE const btVector4& operator[](int i) const + { + btFullAssert(0 <= i && i < 3); + return m_el[i]; + } + + SIMD_FORCE_INLINE btScalar tdotx(const btVector4& v) const + { + return m_el[0].x() * v.x() + m_el[1].x() * v.y() + m_el[2].x() * v.z() + m_el[3].x()* v.w(); + } + SIMD_FORCE_INLINE btScalar tdoty(const btVector4& v) const + { + return m_el[0].y() * v.x() + m_el[1].y() * v.y() + m_el[2].y() * v.z() + m_el[3].y() * v.w(); + } + SIMD_FORCE_INLINE btScalar tdotz(const btVector4& v) const + { + return m_el[0].z() * v.x() + m_el[1].z() * v.y() + m_el[2].z() * v.z() + m_el[3].z() * v.w(); + } + SIMD_FORCE_INLINE btScalar tdotw(const btVector4& v) const + { + return m_el[0].w() * v.x() + m_el[1].w() * v.y() + m_el[2].w() * v.z() + m_el[3].w() * v.w(); + } + + SIMD_FORCE_INLINE btMatrix4x4 + operator*=(const btMatrix4x4& m) + { + setValue( + m.tdotx(m_el[0]), m.tdoty(m_el[0]), m.tdotz(m_el[0]),m.tdotw(m_el[0]), + m.tdotx(m_el[1]), m.tdoty(m_el[1]), m.tdotz(m_el[1]),m.tdotw(m_el[1]), + m.tdotx(m_el[2]), m.tdoty(m_el[2]), m.tdotz(m_el[2]),m.tdotw(m_el[2]), + m.tdotx(m_el[3]), m.tdoty(m_el[3]), m.tdotz(m_el[3]),m.tdotw(m_el[3])); + } + + + +}; + +inline btScalar btDot4(const btVector4& v0, const btVector4& v1) +{ + return v0.x()*v1.x()+v0.y()*v1.y()+v0.z()*v1.z()+v0.w()*v1.w(); +} +SIMD_FORCE_INLINE btVector3 +operator*(const btMatrix4x4& m, const btVector3& v1) +{ + btVector4 v(v1[0],v1[1],v1[2],1); + return btVector3(btDot4(m[0],v), btDot4(m[1],v), btDot4(m[2],v)); +} + +SIMD_FORCE_INLINE btMatrix4x4 + operator*(const btMatrix4x4& m1, btMatrix4x4& m2) + { + return btMatrix4x4( + m2.tdotx(m1[0]), m2.tdoty(m1[0]), m2.tdotz(m1[0]),m2.tdotw(m1[0]), + m2.tdotx(m1[1]), m2.tdoty(m1[1]), m2.tdotz(m1[1]),m2.tdotw(m1[1]), + m2.tdotx(m1[2]), m2.tdoty(m1[2]), m2.tdotz(m1[2]),m2.tdotw(m1[2]), + m2.tdotx(m1[3]), m2.tdoty(m1[3]), m2.tdotz(m1[3]),m2.tdotw(m1[3])); + } + + +#endif //MATRIX4x4_H diff --git a/examples/Importers/ImportObjDemo/ImportObjExample.cpp b/examples/Importers/ImportObjDemo/ImportObjExample.cpp new file mode 100644 index 000000000..d70d09491 --- /dev/null +++ b/examples/Importers/ImportObjDemo/ImportObjExample.cpp @@ -0,0 +1,105 @@ +#include "ImportObjExample.h" +#include +#include "../OpenGLWindow/GLInstancingRenderer.h" +#include"../Wavefront/tiny_obj_loader.h" +#include "../OpenGLWindow/GLInstanceGraphicsShape.h" +#include "btBulletDynamicsCommon.h" +#include "../OpenGLWindow/SimpleOpenGL3App.h" +#include "Wavefront2GLInstanceGraphicsShape.h" + + +#include "../CommonInterfaces/CommonRigidBodyBase.h" + + +class ImportObjSetup : public CommonRigidBodyBase +{ + +public: + ImportObjSetup(struct GUIHelperInterface* helper); + virtual ~ImportObjSetup(); + + virtual void initPhysics(); +}; + +ImportObjSetup::ImportObjSetup(struct GUIHelperInterface* helper) +:CommonRigidBodyBase(helper) +{ + +} + +ImportObjSetup::~ImportObjSetup() +{ + +} + + + + + + + +void ImportObjSetup::initPhysics() +{ + m_guiHelper->setUpAxis(2); + this->createEmptyDynamicsWorld(); + m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld); + m_dynamicsWorld->getDebugDrawer()->setDebugMode(btIDebugDraw::DBG_DrawWireframe); + const char* fileName = "samurai_monastry.obj"; + char relativeFileName[1024]; + const char* prefix[]={"./data/","../data/","../../data/","../../../data/","../../../../data/"}; + int prefixIndex=-1; + { + + int numPrefixes = sizeof(prefix)/sizeof(char*); + + for (int i=0;i shapes; + std::string err = tinyobj::LoadObj(shapes, relativeFileName, prefix[prefixIndex]); + + GLInstanceGraphicsShape* gfxShape = btgCreateGraphicsShapeFromWavefrontObj(shapes); + + btTransform trans; + trans.setIdentity(); + trans.setRotation(btQuaternion(btVector3(1,0,0),SIMD_HALF_PI)); + + btVector3 position = trans.getOrigin(); + btQuaternion orn = trans.getRotation(); + + btVector3 color(0,0,1); + + + int shapeId = m_guiHelper->getRenderInterface()->registerShape(&gfxShape->m_vertices->at(0).xyzw[0], gfxShape->m_numvertices, &gfxShape->m_indices->at(0), gfxShape->m_numIndices); + + //int id = + m_guiHelper->getRenderInterface()->registerGraphicsInstance(shapeId,position,orn,color,scaling); + + + } +} + + struct ExampleInterface* ImportObjCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option) + { + return new ImportObjSetup(helper); + } diff --git a/examples/Importers/ImportObjDemo/ImportObjExample.h b/examples/Importers/ImportObjDemo/ImportObjExample.h new file mode 100644 index 000000000..abc811375 --- /dev/null +++ b/examples/Importers/ImportObjDemo/ImportObjExample.h @@ -0,0 +1,7 @@ +#ifndef IMPORT_OBJ_EXAMPLE_H +#define IMPORT_OBJ_EXAMPLE_H + + struct ExampleInterface* ImportObjCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option); + + +#endif //IMPORT_OBJ_EXAMPLE_H diff --git a/examples/Importers/ImportObjDemo/LoadMeshFromObj.cpp b/examples/Importers/ImportObjDemo/LoadMeshFromObj.cpp new file mode 100644 index 000000000..765a11a63 --- /dev/null +++ b/examples/Importers/ImportObjDemo/LoadMeshFromObj.cpp @@ -0,0 +1,17 @@ +#include "LoadMeshFromObj.h" +#include"../Wavefront/tiny_obj_loader.h" +#include "../OpenGLWindow/GLInstanceGraphicsShape.h" +#include //fopen +#include "Bullet3Common/b3AlignedObjectArray.h" +#include +#include +#include "Wavefront2GLInstanceGraphicsShape.h" + +GLInstanceGraphicsShape* LoadMeshFromObj(const char* relativeFileName, const char* materialPrefixPath) +{ + std::vector shapes; + std::string err = tinyobj::LoadObj(shapes, relativeFileName, materialPrefixPath); + + GLInstanceGraphicsShape* gfxShape = btgCreateGraphicsShapeFromWavefrontObj(shapes); + return gfxShape; +} \ No newline at end of file diff --git a/examples/Importers/ImportObjDemo/LoadMeshFromObj.h b/examples/Importers/ImportObjDemo/LoadMeshFromObj.h new file mode 100644 index 000000000..72533dfd8 --- /dev/null +++ b/examples/Importers/ImportObjDemo/LoadMeshFromObj.h @@ -0,0 +1,11 @@ +#ifndef LOAD_MESH_FROM_OBJ_H +#define LOAD_MESH_FROM_OBJ_H + + +struct GLInstanceGraphicsShape; + + +GLInstanceGraphicsShape* LoadMeshFromObj(const char* relativeFileName, const char* materialPrefixPath); + +#endif //LOAD_MESH_FROM_OBJ_H + diff --git a/examples/Importers/ImportObjDemo/Wavefront2GLInstanceGraphicsShape.cpp b/examples/Importers/ImportObjDemo/Wavefront2GLInstanceGraphicsShape.cpp new file mode 100644 index 000000000..d7d18e701 --- /dev/null +++ b/examples/Importers/ImportObjDemo/Wavefront2GLInstanceGraphicsShape.cpp @@ -0,0 +1,109 @@ +#include "Wavefront2GLInstanceGraphicsShape.h" + +#include "../OpenGLWindow/GLInstancingRenderer.h" +#include "../OpenGLWindow/GLInstanceGraphicsShape.h" +#include "btBulletDynamicsCommon.h" +#include "../OpenGLWindow/SimpleOpenGL3App.h" +#include "Wavefront2GLInstanceGraphicsShape.h" +#include "../OpenGLWindow/GLInstancingRenderer.h" +#include "../OpenGLWindow/GLInstanceGraphicsShape.h" + +GLInstanceGraphicsShape* btgCreateGraphicsShapeFromWavefrontObj(std::vector& shapes) +{ + + b3AlignedObjectArray* vertices = new b3AlignedObjectArray; + { + // int numVertices = obj->vertexCount; + // int numIndices = 0; + b3AlignedObjectArray* indicesPtr = new b3AlignedObjectArray; + + for (int s=0;s<(int)shapes.size();s++) + { + tinyobj::shape_t& shape = shapes[s]; + int faceCount = shape.mesh.indices.size(); + + + for (int f=0;fsize(); + + + + GLInstanceVertex vtx0; + vtx0.xyzw[0] = shape.mesh.positions[shape.mesh.indices[f]*3+0]; + vtx0.xyzw[1] = shape.mesh.positions[shape.mesh.indices[f]*3+1]; + vtx0.xyzw[2] = shape.mesh.positions[shape.mesh.indices[f]*3+2]; + vtx0.xyzw[3] = 0.f; + + vtx0.uv[0] = 0.5f;//shape.mesh.positions[shape.mesh.indices[f]*3+2];? + vtx0.uv[1] = 0.5f; + + GLInstanceVertex vtx1; + vtx1.xyzw[0] = shape.mesh.positions[shape.mesh.indices[f+1]*3+0]; + vtx1.xyzw[1] = shape.mesh.positions[shape.mesh.indices[f+1]*3+1]; + vtx1.xyzw[2] = shape.mesh.positions[shape.mesh.indices[f+1]*3+2]; + vtx1.xyzw[3]= 0.f; + vtx1.uv[0] = 0.5f;//obj->textureList[face->vertex_index[1]]->e[0]; + vtx1.uv[1] = 0.5f;//obj->textureList[face->vertex_index[1]]->e[1]; + + GLInstanceVertex vtx2; + vtx2.xyzw[0] = shape.mesh.positions[shape.mesh.indices[f+2]*3+0]; + vtx2.xyzw[1] = shape.mesh.positions[shape.mesh.indices[f+2]*3+1]; + vtx2.xyzw[2] = shape.mesh.positions[shape.mesh.indices[f+2]*3+2]; + vtx2.xyzw[3] = 0.f; + vtx2.uv[0] = 0.5f; + vtx2.uv[1] = 0.5f; + + + btVector3 v0(vtx0.xyzw[0],vtx0.xyzw[1],vtx0.xyzw[2]); + btVector3 v1(vtx1.xyzw[0],vtx1.xyzw[1],vtx1.xyzw[2]); + btVector3 v2(vtx2.xyzw[0],vtx2.xyzw[1],vtx2.xyzw[2]); + + normal = (v1-v0).cross(v2-v0); + btScalar len2 = normal.length2(); + //skip degenerate triangles + if (len2 > SIMD_EPSILON) + { + normal.normalize(); + } else + { + normal.setValue(0,0,0); + } + vtx0.normal[0] = normal[0]; + vtx0.normal[1] = normal[1]; + vtx0.normal[2] = normal[2]; + vtx1.normal[0] = normal[0]; + vtx1.normal[1] = normal[1]; + vtx1.normal[2] = normal[2]; + vtx2.normal[0] = normal[0]; + vtx2.normal[1] = normal[1]; + vtx2.normal[2] = normal[2]; + vertices->push_back(vtx0); + vertices->push_back(vtx1); + vertices->push_back(vtx2); + indicesPtr->push_back(vtxBaseIndex); + indicesPtr->push_back(vtxBaseIndex+1); + indicesPtr->push_back(vtxBaseIndex+2); + + + } + } + } + + + GLInstanceGraphicsShape* gfxShape = new GLInstanceGraphicsShape; + gfxShape->m_vertices = vertices; + gfxShape->m_numvertices = vertices->size(); + gfxShape->m_indices = indicesPtr; + gfxShape->m_numIndices = indicesPtr->size(); + for (int i=0;i<4;i++) + gfxShape->m_scaling[i] = 1;//bake the scaling into the vertices + return gfxShape; + } +} + diff --git a/examples/Importers/ImportObjDemo/Wavefront2GLInstanceGraphicsShape.h b/examples/Importers/ImportObjDemo/Wavefront2GLInstanceGraphicsShape.h new file mode 100644 index 000000000..09f0bf683 --- /dev/null +++ b/examples/Importers/ImportObjDemo/Wavefront2GLInstanceGraphicsShape.h @@ -0,0 +1,9 @@ +#ifndef WAVEFRONT2GRAPHICS_H +#define WAVEFRONT2GRAPHICS_H + +#include"../Wavefront/tiny_obj_loader.h" +#include + +struct GLInstanceGraphicsShape* btgCreateGraphicsShapeFromWavefrontObj(std::vector& shapes); + +#endif //WAVEFRONT2GRAPHICS_H diff --git a/examples/Importers/ImportSTLDemo/ImportSTLSetup.cpp b/examples/Importers/ImportSTLDemo/ImportSTLSetup.cpp new file mode 100644 index 000000000..1ee872059 --- /dev/null +++ b/examples/Importers/ImportSTLDemo/ImportSTLSetup.cpp @@ -0,0 +1,98 @@ +#include "ImportSTLSetup.h" +#include +#include "../OpenGLWindow/GLInstancingRenderer.h" +#include "../OpenGLWindow/GLInstanceGraphicsShape.h" +#include "btBulletDynamicsCommon.h" +#include "../OpenGLWindow/SimpleOpenGL3App.h" +#include "LoadMeshFromSTL.h" +#include "../CommonInterfaces/CommonRigidBodyBase.h" + + + + +class ImportSTLSetup : public CommonRigidBodyBase +{ + +public: + ImportSTLSetup(struct GUIHelperInterface* helper); + virtual ~ImportSTLSetup(); + + virtual void initPhysics(); +}; + + +ImportSTLSetup::ImportSTLSetup(struct GUIHelperInterface* helper) +:CommonRigidBodyBase(helper) +{ + +} + +ImportSTLSetup::~ImportSTLSetup() +{ + +} + + + +void ImportSTLSetup::initPhysics() +{ + m_guiHelper->setUpAxis(2); + this->createEmptyDynamicsWorld(); + m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld); + m_dynamicsWorld->getDebugDrawer()->setDebugMode(btIDebugDraw::DBG_DrawWireframe); + + const char* fileName = "l_finger_tip.stl"; + char relativeFileName[1024]; + const char* prefix[]={"./data/","../data/","../../data/","../../../data/","../../../../data/"}; + int prefixIndex=-1; + { + + int numPrefixes = sizeof(prefix)/sizeof(char*); + + for (int i=0;igetRenderInterface()->registerShape(&gfxShape->m_vertices->at(0).xyzw[0], gfxShape->m_numvertices, &gfxShape->m_indices->at(0), gfxShape->m_numIndices); + + + + m_guiHelper->getRenderInterface()->registerGraphicsInstance(shapeId,position,orn,color,scaling); + + } +} + +class ExampleInterface* ImportSTLCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option) +{ + return new ImportSTLSetup(helper); +} diff --git a/examples/Importers/ImportSTLDemo/ImportSTLSetup.h b/examples/Importers/ImportSTLDemo/ImportSTLSetup.h new file mode 100644 index 000000000..12abf8835 --- /dev/null +++ b/examples/Importers/ImportSTLDemo/ImportSTLSetup.h @@ -0,0 +1,6 @@ +#ifndef IMPORT_STL_SETUP_H +#define IMPORT_STL_SETUP_H + +class ExampleInterface* ImportSTLCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option); + +#endif //IMPORT_OBJ_SETUP_H diff --git a/examples/Importers/ImportSTLDemo/LoadMeshFromSTL.h b/examples/Importers/ImportSTLDemo/LoadMeshFromSTL.h new file mode 100644 index 000000000..a71bd8185 --- /dev/null +++ b/examples/Importers/ImportSTLDemo/LoadMeshFromSTL.h @@ -0,0 +1,109 @@ + +#ifndef LOAD_MESH_FROM_STL_H +#define LOAD_MESH_FROM_STL_H + +#include "../OpenGLWindow/GLInstanceGraphicsShape.h" +#include //fopen +#include "Bullet3Common/b3AlignedObjectArray.h" + +struct MySTLTriangle +{ + float normal[3]; + float vertex0[3]; + float vertex1[3]; + float vertex2[3]; +}; + +static GLInstanceGraphicsShape* LoadMeshFromSTL(const char* relativeFileName) +{ + GLInstanceGraphicsShape* shape = 0; + + FILE* file = fopen(relativeFileName,"rb"); + if (file) + { + int size=0; + if (fseek(file, 0, SEEK_END) || (size = ftell(file)) == EOF || fseek(file, 0, SEEK_SET)) + { + printf("Error: Cannot access file to determine size of %s\n", relativeFileName); + } else + { + if (size) + { + printf("Open STL file of %d bytes\n",size); + char* memoryBuffer = new char[size+1]; + int actualBytesRead = fread(memoryBuffer,1,size,file); + if (actualBytesRead!=size) + { + printf("Error reading from file %s",relativeFileName); + } else + { + int numTriangles = *(int*)&memoryBuffer[80]; + + if (numTriangles) + { + { + //perform a sanity check instead of crashing on invalid triangles/STL files + int expectedBinaryFileSize = numTriangles* 50 + 84; + if (expectedBinaryFileSize != size) + { + return 0; + } + + } + shape = new GLInstanceGraphicsShape; +// b3AlignedObjectArray* m_vertices; +// int m_numvertices; +// b3AlignedObjectArray* m_indices; +// int m_numIndices; +// float m_scaling[4]; + shape->m_scaling[0] = 1; + shape->m_scaling[1] = 1; + shape->m_scaling[2] = 1; + shape->m_scaling[3] = 1; + int index = 0; + shape->m_indices = new b3AlignedObjectArray(); + shape->m_vertices = new b3AlignedObjectArray(); + for (int i=0;ivertex0[v]; + v1.xyzw[v] = tri->vertex1[v]; + v2.xyzw[v] = tri->vertex2[v]; + v0.normal[v] = v1.normal[v] = v2.normal[v] = tri->normal[v]; + } + v0.xyzw[3] = v1.xyzw[3] = v2.xyzw[3] = 0.f; + + shape->m_vertices->push_back(v0); + shape->m_vertices->push_back(v1); + shape->m_vertices->push_back(v2); + + shape->m_indices->push_back(index++); + shape->m_indices->push_back(index++); + shape->m_indices->push_back(index++); + + } + } + } + + delete[] memoryBuffer; + } + } + fclose(file); + } + shape->m_numIndices = shape->m_indices->size(); + shape->m_numvertices = shape->m_vertices->size(); + return shape; +} + +#endif //LOAD_MESH_FROM_STL_H diff --git a/examples/Importers/ImportURDFDemo/ConvertRigidBodies2MultiBody.h b/examples/Importers/ImportURDFDemo/ConvertRigidBodies2MultiBody.h new file mode 100644 index 000000000..895a8717f --- /dev/null +++ b/examples/Importers/ImportURDFDemo/ConvertRigidBodies2MultiBody.h @@ -0,0 +1,14 @@ +#ifndef CONVERT_RIGIDBODIES_2_MULTIBODY_H +#define CONVERT_RIGIDBODIES_2_MULTIBODY_H + +struct ConvertRigidBodies2MultiBody +{ + btAlignedObjectArray m_bodies; + btAlignedObjectArray m_constraints; + + virtual void addRigidBody(btRigidBody* body); + virtual void addConstraint(btTypedConstraint* constraint, bool disableCollisionsBetweenLinkedBodies=false); + virtual btMultiBody* convertToMultiBody(); + +}; +#endif //CONVERT_RIGIDBODIES_2_MULTIBODY_H diff --git a/examples/Importers/ImportURDFDemo/ImportURDFSetup.cpp b/examples/Importers/ImportURDFDemo/ImportURDFSetup.cpp new file mode 100644 index 000000000..a7373a649 --- /dev/null +++ b/examples/Importers/ImportURDFDemo/ImportURDFSetup.cpp @@ -0,0 +1,1702 @@ + +#include "ImportURDFSetup.h" +#include "BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h" +#include "Bullet3Common/b3FileUtils.h" +#include "../ImportObjDemo/LoadMeshFromObj.h" +#include "../ImportSTLDemo/LoadMeshFromSTL.h" +#include "../ImportColladaDemo/LoadMeshFromCollada.h" +#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h" +#include "Bullet3Common/b3FileUtils.h" +#include "BulletCollision/CollisionShapes/btShapeHull.h"//to create a tesselation of a generic btConvexShape +#include "BulletDynamics/Featherstone/btMultiBodyJointMotor.h" +#include "BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h" +#include "../CommonInterfaces/CommonParameterInterface.h" + +static int bodyCollisionFilterGroup=btBroadphaseProxy::CharacterFilter; +static int bodyCollisionFilterMask=btBroadphaseProxy::AllFilter&(~btBroadphaseProxy::CharacterFilter); +static bool enableConstraints = true;//false; +#include "URDF2Bullet.h" + +#include "urdf/urdfdom/urdf_parser/include/urdf_parser/urdf_parser.h" + +#include "urdf_samples.h" + +//#include "BulletCollision/CollisionShapes/btCylinderShape.h" +//#define USE_BARREL_VERTICES +//#include "OpenGLWindow/ShapeData.h" + +#include +#include +using namespace urdf; + + +#include "../CommonInterfaces/CommonMultiBodyBase.h" + + + +class ImportUrdfSetup : public CommonMultiBodyBase +{ + char m_fileName[1024]; + + struct ImportUrdfInternalData* m_data; + bool m_useMultiBody; + +public: + ImportUrdfSetup(struct GUIHelperInterface* helper, int option); + virtual ~ImportUrdfSetup(); + + virtual void initPhysics(); + virtual void stepSimulation(float deltaTime); + + void setFileName(const char* urdfFileName); +}; + +void convertURDFToVisualShape(const Visual* visual, const char* pathPrefix, const btTransform& visualTransform, btAlignedObjectArray& verticesOut, btAlignedObjectArray& indicesOut); +btCollisionShape* convertURDFToCollisionShape(const Collision* visual, const char* pathPrefix); + +class MyURDF2Bullet : public URDF2Bullet +{ + my_shared_ptr m_robot; + std::vector > m_links; + + mutable btMultiBody* m_bulletMultiBody; + + struct GUIHelperInterface* m_guiHelper; + +public: + + mutable btAlignedObjectArray m_urdf2mbLink; + mutable btAlignedObjectArray m_mb2urdfLink; + + + MyURDF2Bullet(my_shared_ptr robot,struct GUIHelperInterface* helper) + :m_robot(robot), + m_guiHelper(helper), + m_bulletMultiBody(0) + { + m_robot->getLinks(m_links); + + //initialize the 'index' of each link + for (int i=0;im_link_index = i; + } + + m_urdf2mbLink.resize(m_links.size(),-2); + m_mb2urdfLink.resize(m_links.size(),-2); + } + + virtual int getRootLinkIndex() const + { + if (m_links.size()) + { + int rootLinkIndex = m_robot->getRoot()->m_link_index; + // btAssert(m_links[0]->m_link_index == rootLinkIndex); + return rootLinkIndex; + } + return -1; + }; + + virtual void getLinkChildIndices(int linkIndex, btAlignedObjectArray& childLinkIndices) const + { + childLinkIndices.resize(0); + int numChildren = m_links[linkIndex]->child_links.size(); + + for (int i=0;ichild_links[i]->m_link_index; + childLinkIndices.push_back(childIndex); + } + } + virtual std::string getLinkName(int linkIndex) const + { + std::string n = m_links[linkIndex]->name; + return n; + } + + virtual std::string getJointName(int linkIndex) const + { + return m_links[linkIndex]->parent_joint->name; + } + + virtual void getMassAndInertia(int linkIndex, btScalar& mass,btVector3& localInertiaDiagonal, btTransform& inertialFrame) const + { + if ((*m_links[linkIndex]).inertial) + { + mass = (*m_links[linkIndex]).inertial->mass; + localInertiaDiagonal.setValue((*m_links[linkIndex]).inertial->ixx,(*m_links[linkIndex]).inertial->iyy,(*m_links[linkIndex]).inertial->izz); + inertialFrame.setOrigin(btVector3((*m_links[linkIndex]).inertial->origin.position.x,(*m_links[linkIndex]).inertial->origin.position.y,(*m_links[linkIndex]).inertial->origin.position.z)); + inertialFrame.setRotation(btQuaternion((*m_links[linkIndex]).inertial->origin.rotation.x,(*m_links[linkIndex]).inertial->origin.rotation.y,(*m_links[linkIndex]).inertial->origin.rotation.z,(*m_links[linkIndex]).inertial->origin.rotation.w)); + } else + { + mass = 1.f; + localInertiaDiagonal.setValue(1,1,1); + inertialFrame.setIdentity(); + } + } + + virtual bool getJointInfo(int urdfLinkIndex, btTransform& parent2joint, btVector3& jointAxisInJointSpace, int& jointType, btScalar& jointLowerLimit, btScalar& jointUpperLimit) const + { + jointLowerLimit = 0.f; + jointUpperLimit = 0.f; + + if ((*m_links[urdfLinkIndex]).parent_joint) + { + my_shared_ptr pj =(*m_links[urdfLinkIndex]).parent_joint; + + const urdf::Vector3 pos = pj->parent_to_joint_origin_transform.position; + const urdf::Rotation orn = pj->parent_to_joint_origin_transform.rotation; + + jointAxisInJointSpace.setValue(pj->axis.x,pj->axis.y,pj->axis.z); + parent2joint.setOrigin(btVector3(pos.x,pos.y,pos.z)); + parent2joint.setRotation(btQuaternion(orn.x,orn.y,orn.z,orn.w)); + + switch (pj->type) + { + case Joint::REVOLUTE: + jointType = URDF2Bullet::RevoluteJoint; + break; + case Joint::FIXED: + jointType = URDF2Bullet::FixedJoint; + break; + case Joint::PRISMATIC: + jointType = URDF2Bullet::PrismaticJoint; + break; + case Joint::PLANAR: + jointType = URDF2Bullet::PlanarJoint; + break; + case Joint::CONTINUOUS: + jointType = URDF2Bullet::ContinuousJoint; + break; + default: + { + printf("Error: unknown joint type %d\n", pj->type); + btAssert(0); + } + + }; + + if (pj->limits) + { + jointLowerLimit = pj->limits.get()->lower; + jointUpperLimit = pj->limits.get()->upper; + } + return true; + } else + { + parent2joint.setIdentity(); + return false; + } + } + + virtual int convertLinkVisualShapes(int linkIndex, const char* pathPrefix, const btTransform& inertialFrame) const + { + btAlignedObjectArray vertices; + btAlignedObjectArray indices; + btTransform startTrans; startTrans.setIdentity(); + int graphicsIndex = -1; + + for (int v = 0; v < (int)m_links[linkIndex]->visual_array.size(); v++) + { + const Visual* vis = m_links[linkIndex]->visual_array[v].get(); + btVector3 childPos(vis->origin.position.x, vis->origin.position.y, vis->origin.position.z); + btQuaternion childOrn(vis->origin.rotation.x, vis->origin.rotation.y, vis->origin.rotation.z, vis->origin.rotation.w); + btTransform childTrans; + childTrans.setOrigin(childPos); + childTrans.setRotation(childOrn); + + convertURDFToVisualShape(vis, pathPrefix, inertialFrame.inverse()*childTrans, vertices, indices); + + } + + if (vertices.size() && indices.size()) + { + graphicsIndex = m_guiHelper->registerGraphicsShape(&vertices[0].xyzw[0], vertices.size(), &indices[0], indices.size()); + } + + return graphicsIndex; + + } + + virtual class btCompoundShape* convertLinkCollisionShapes(int linkIndex, const char* pathPrefix, const btTransform& localInertiaFrame) const + { + + btCompoundShape* compoundShape = new btCompoundShape(); + compoundShape->setMargin(0.001); + + for (int v=0;v<(int)m_links[linkIndex]->collision_array.size();v++) + { + const Collision* col = m_links[linkIndex]->collision_array[v].get(); + btCollisionShape* childShape = convertURDFToCollisionShape(col ,pathPrefix); + + if (childShape) + { + btVector3 childPos(col->origin.position.x, col->origin.position.y, col->origin.position.z); + btQuaternion childOrn(col->origin.rotation.x, col->origin.rotation.y, col->origin.rotation.z, col->origin.rotation.w); + btTransform childTrans; + childTrans.setOrigin(childPos); + childTrans.setRotation(childOrn); + compoundShape->addChildShape(localInertiaFrame.inverse()*childTrans,childShape); + + } + } + + return compoundShape; + } + + virtual class btMultiBody* allocateMultiBody(int /* urdfLinkIndex */, int totalNumJoints,btScalar mass, const btVector3& localInertiaDiagonal, bool isFixedBase, bool canSleep, bool multiDof) const + { + m_bulletMultiBody = new btMultiBody(totalNumJoints,mass,localInertiaDiagonal,isFixedBase,canSleep,multiDof); + return m_bulletMultiBody; + } + + virtual class btRigidBody* allocateRigidBody(int urdfLinkIndex, btScalar mass, const btVector3& localInertiaDiagonal, const btTransform& initialWorldTrans, class btCollisionShape* colShape) const + { + btRigidBody::btRigidBodyConstructionInfo rbci(mass, 0, colShape, localInertiaDiagonal); + rbci.m_startWorldTransform = initialWorldTrans; + btRigidBody* body = new btRigidBody(rbci); + return body; + } + + virtual class btMultiBodyLinkCollider* allocateMultiBodyLinkCollider(int /*urdfLinkIndex*/, int mbLinkIndex, btMultiBody* multiBody) const + { + btMultiBodyLinkCollider* mbCol= new btMultiBodyLinkCollider(multiBody, mbLinkIndex); + return mbCol; + } + + + virtual class btGeneric6DofSpring2Constraint* allocateGeneric6DofSpring2Constraint(int urdfLinkIndex, btRigidBody& rbA /*parent*/, btRigidBody& rbB, const btTransform& offsetInA, const btTransform& offsetInB, int rotateOrder) const + { + btGeneric6DofSpring2Constraint* c = new btGeneric6DofSpring2Constraint(rbA,rbB,offsetInA, offsetInB, (RotateOrder)rotateOrder); + return c; + } + + virtual void addLinkMapping(int urdfLinkIndex, int mbLinkIndex) const + { + m_urdf2mbLink[urdfLinkIndex] = mbLinkIndex; + m_mb2urdfLink[mbLinkIndex] = urdfLinkIndex; + } + + virtual void createRigidBodyGraphicsInstance(int linkIndex, btRigidBody* body, const btVector3& colorRgba, int graphicsIndex) const + { + + m_guiHelper->createRigidBodyGraphicsObject(body, colorRgba); + } + + virtual void createCollisionObjectGraphicsInstance(int linkIndex, class btCollisionObject* colObj, const btVector3& colorRgba) const + { + m_guiHelper->createCollisionObjectGraphicsObject(colObj,colorRgba); + } + + btMultiBody* getBulletMultiBody() + { + return m_bulletMultiBody; + } + +}; + + + +btAlignedObjectArray gFileNameArray; + + +#define MAX_NUM_MOTORS 1024 + +struct ImportUrdfInternalData +{ + ImportUrdfInternalData() + :m_numMotors(0) + { + } + + btScalar m_motorTargetVelocities[MAX_NUM_MOTORS]; + btMultiBodyJointMotor* m_jointMotors [MAX_NUM_MOTORS]; + int m_numMotors; +}; + + +ImportUrdfSetup::ImportUrdfSetup(struct GUIHelperInterface* helper, int option) + :CommonMultiBodyBase(helper) +{ + if (option==1) + { + m_useMultiBody = true; + } else + { + m_useMultiBody = false; + } + + static int count = 0; + gFileNameArray.clear(); + gFileNameArray.push_back("r2d2.urdf"); + + m_data = new ImportUrdfInternalData; + + //load additional urdf file names from file + + FILE* f = fopen("urdf_files.txt","r"); + if (f) + { + int result; + //warning: we don't avoid string buffer overflow in this basic example in fscanf + char fileName[1024]; + do + { + result = fscanf(f,"%s",fileName); + if (result==1) + { + gFileNameArray.push_back(fileName); + } + } while (result==1); + + fclose(f); + } + + int numFileNames = gFileNameArray.size(); + + if (count>=numFileNames) + { + count=0; + } + sprintf(m_fileName,gFileNameArray[count++].c_str()); +} + +ImportUrdfSetup::~ImportUrdfSetup() +{ + delete m_data; +} + +static btVector4 colors[4] = +{ + btVector4(1,0,0,1), + btVector4(0,1,0,1), + btVector4(0,1,1,1), + btVector4(1,1,0,1), +}; + + +btVector3 selectColor() +{ + + static int curColor = 0; + btVector4 color = colors[curColor]; + curColor++; + curColor&=3; + return color; +} + +void ImportUrdfSetup::setFileName(const char* urdfFileName) +{ + memcpy(m_fileName,urdfFileName,strlen(urdfFileName)+1); +} + + + + + +void printTree(my_shared_ptr link,int level = 0) +{ + level+=2; + int count = 0; + for (std::vector >::const_iterator child = link->child_links.begin(); child != link->child_links.end(); child++) + { + if (*child) + { + for(int j=0;jname << std::endl; + // first grandchild + printTree(*child,level); + } + else + { + for(int j=0;jname << " has a null child!" << *child << std::endl; + } + } + +} + + +struct URDF_LinkInformation +{ + const Link* m_thisLink; + int m_linkIndex; + //int m_parentIndex; + + btTransform m_localInertialFrame; + //btTransform m_localVisualFrame; + btTransform m_bodyWorldTransform; + btVector3 m_localInertiaDiagonal; + btScalar m_mass; + + btCollisionShape* m_collisionShape; + btRigidBody* m_bulletRigidBody; + + URDF_LinkInformation() + :m_thisLink(0), + m_linkIndex(-2), + //m_parentIndex(-2), + m_collisionShape(0), + m_bulletRigidBody(0) + { + + } + virtual ~URDF_LinkInformation() + { + printf("~\n"); + } +}; + +struct URDF_JointInformation +{ + +}; + + +struct URDF2BulletMappings +{ + btHashMap m_link2rigidbody; + btAlignedObjectArray m_linkMasses; + + bool m_createMultiBody; + int m_totalNumJoints; + btMultiBody* m_bulletMultiBody; + + btAlignedObjectArray m_urdfLinkIndices2BulletLinkIndices; + URDF2BulletMappings() + :m_createMultiBody(false), + m_totalNumJoints(0), + m_bulletMultiBody(0) + { + } + +}; +enum MyFileType +{ + FILE_STL=1, + FILE_COLLADA=2, + FILE_OBJ=3, +}; + + + +void convertURDFToVisualShape(const Visual* visual, const char* pathPrefix, const btTransform& visualTransform, btAlignedObjectArray& verticesOut, btAlignedObjectArray& indicesOut) +{ + + + GLInstanceGraphicsShape* glmesh = 0; + + btConvexShape* convexColShape = 0; + + switch (visual->geometry->type) + { + case Geometry::CYLINDER: + { + printf("processing a cylinder\n"); + urdf::Cylinder* cyl = (urdf::Cylinder*)visual->geometry.get(); + btAlignedObjectArray vertices; + + //int numVerts = sizeof(barrel_vertices)/(9*sizeof(float)); + int numSteps = 32; + for (int i = 0; iradius*btSin(SIMD_2_PI*(float(i) / numSteps)), cyl->radius*btCos(SIMD_2_PI*(float(i) / numSteps)), cyl->length / 2.); + vertices.push_back(vert); + vert[2] = -cyl->length / 2.; + vertices.push_back(vert); + } + + btConvexHullShape* cylZShape = new btConvexHullShape(&vertices[0].x(), vertices.size(), sizeof(btVector3)); + cylZShape->setMargin(0.001); + convexColShape = cylZShape; + break; + } + case Geometry::BOX: + { + printf("processing a box\n"); + urdf::Box* box = (urdf::Box*)visual->geometry.get(); + btVector3 extents(box->dim.x, box->dim.y, box->dim.z); + btBoxShape* boxShape = new btBoxShape(extents*0.5f); + //btConvexShape* boxShape = new btConeShapeX(extents[2]*0.5,extents[0]*0.5); + convexColShape = boxShape; + convexColShape->setMargin(0.001); + break; + } + case Geometry::SPHERE: + { + printf("processing a sphere\n"); + urdf::Sphere* sphere = (urdf::Sphere*)visual->geometry.get(); + btScalar radius = sphere->radius; + btSphereShape* sphereShape = new btSphereShape(radius); + convexColShape = sphereShape; + convexColShape->setMargin(0.001); + break; + + break; + } + case Geometry::MESH: + { + if (visual->name.length()) + { + printf("visual->name=%s\n", visual->name.c_str()); + } + if (visual->geometry) + { + const urdf::Mesh* mesh = (const urdf::Mesh*) visual->geometry.get(); + if (mesh->filename.length()) + { + const char* filename = mesh->filename.c_str(); + printf("mesh->filename=%s\n", filename); + char fullPath[1024]; + int fileType = 0; + sprintf(fullPath, "%s%s", pathPrefix, filename); + b3FileUtils::toLower(fullPath); + if (strstr(fullPath, ".dae")) + { + fileType = FILE_COLLADA; + } + if (strstr(fullPath, ".stl")) + { + fileType = FILE_STL; + } + if (strstr(fullPath,".obj")) + { + fileType = FILE_OBJ; + } + + + sprintf(fullPath, "%s%s", pathPrefix, filename); + FILE* f = fopen(fullPath, "rb"); + if (f) + { + fclose(f); + + + + switch (fileType) + { + case FILE_OBJ: + { + glmesh = LoadMeshFromObj(fullPath,pathPrefix); + break; + } + + case FILE_STL: + { + glmesh = LoadMeshFromSTL(fullPath); + break; + } + case FILE_COLLADA: + { + + btAlignedObjectArray visualShapes; + btAlignedObjectArray visualShapeInstances; + btTransform upAxisTrans; upAxisTrans.setIdentity(); + float unitMeterScaling = 1; + int upAxis = 2; + + LoadMeshFromCollada(fullPath, + visualShapes, + visualShapeInstances, + upAxisTrans, + unitMeterScaling, + upAxis); + + glmesh = new GLInstanceGraphicsShape; + int index = 0; + glmesh->m_indices = new b3AlignedObjectArray(); + glmesh->m_vertices = new b3AlignedObjectArray(); + + for (int i = 0; im_shapeIndex]; + + b3AlignedObjectArray verts; + verts.resize(gfxShape->m_vertices->size()); + + int baseIndex = glmesh->m_vertices->size(); + + for (int i = 0; im_vertices->size(); i++) + { + verts[i].normal[0] = gfxShape->m_vertices->at(i).normal[0]; + verts[i].normal[1] = gfxShape->m_vertices->at(i).normal[1]; + verts[i].normal[2] = gfxShape->m_vertices->at(i).normal[2]; + verts[i].uv[0] = gfxShape->m_vertices->at(i).uv[0]; + verts[i].uv[1] = gfxShape->m_vertices->at(i).uv[1]; + verts[i].xyzw[0] = gfxShape->m_vertices->at(i).xyzw[0]; + verts[i].xyzw[1] = gfxShape->m_vertices->at(i).xyzw[1]; + verts[i].xyzw[2] = gfxShape->m_vertices->at(i).xyzw[2]; + verts[i].xyzw[3] = gfxShape->m_vertices->at(i).xyzw[3]; + + } + + int curNumIndices = glmesh->m_indices->size(); + int additionalIndices = gfxShape->m_indices->size(); + glmesh->m_indices->resize(curNumIndices + additionalIndices); + for (int k = 0; km_indices->at(curNumIndices + k) = gfxShape->m_indices->at(k) + baseIndex; + } + + //compensate upAxisTrans and unitMeterScaling here + btMatrix4x4 upAxisMat; + upAxisMat.setIdentity(); +// upAxisMat.setPureRotation(upAxisTrans.getRotation()); + btMatrix4x4 unitMeterScalingMat; + unitMeterScalingMat.setPureScaling(btVector3(unitMeterScaling, unitMeterScaling, unitMeterScaling)); + btMatrix4x4 worldMat = unitMeterScalingMat*upAxisMat*instance->m_worldTransform; + //btMatrix4x4 worldMat = instance->m_worldTransform; + int curNumVertices = glmesh->m_vertices->size(); + int additionalVertices = verts.size(); + glmesh->m_vertices->reserve(curNumVertices + additionalVertices); + + for (int v = 0; vm_vertices->push_back(verts[v]); + } + } + glmesh->m_numIndices = glmesh->m_indices->size(); + glmesh->m_numvertices = glmesh->m_vertices->size(); + //glmesh = LoadMeshFromCollada(fullPath); + + break; + } + default: + { + printf("Error: unsupported file type for Visual mesh: %s\n", fullPath); + btAssert(0); + } + } + + + if (glmesh && (glmesh->m_numvertices>0)) + { + } + else + { + printf("issue extracting mesh from COLLADA/STL file %s\n", fullPath); + } + + } + else + { + printf("mesh geometry not found %s\n", fullPath); + } + + + } + } + + + break; + } + default: + { + printf("Error: unknown visual geometry type\n"); + } + } + + //if we have a convex, tesselate into localVertices/localIndices + if (convexColShape) + { + btShapeHull* hull = new btShapeHull(convexColShape); + hull->buildHull(0.0); + { + // int strideInBytes = 9*sizeof(float); + int numVertices = hull->numVertices(); + int numIndices = hull->numIndices(); + + + glmesh = new GLInstanceGraphicsShape; + int index = 0; + glmesh->m_indices = new b3AlignedObjectArray(); + glmesh->m_vertices = new b3AlignedObjectArray(); + + + for (int i = 0; i < numVertices; i++) + { + GLInstanceVertex vtx; + btVector3 pos = hull->getVertexPointer()[i]; + vtx.xyzw[0] = pos.x(); + vtx.xyzw[1] = pos.y(); + vtx.xyzw[2] = pos.z(); + vtx.xyzw[3] = 1.f; + pos.normalize(); + vtx.normal[0] = pos.x(); + vtx.normal[1] = pos.y(); + vtx.normal[2] = pos.z(); + vtx.uv[0] = 0.5f; + vtx.uv[1] = 0.5f; + glmesh->m_vertices->push_back(vtx); + } + + btAlignedObjectArray indices; + for (int i = 0; i < numIndices; i++) + { + glmesh->m_indices->push_back(hull->getIndexPointer()[i]); + } + + glmesh->m_numvertices = glmesh->m_vertices->size(); + glmesh->m_numIndices = glmesh->m_indices->size(); + } + delete convexColShape; + convexColShape = 0; + + } + + if (glmesh && glmesh->m_numIndices>0 && glmesh->m_numvertices >0) + { + + int baseIndex = verticesOut.size(); + + + + for (int i = 0; i < glmesh->m_indices->size(); i++) + { + indicesOut.push_back(glmesh->m_indices->at(i) + baseIndex); + } + + for (int i = 0; i < glmesh->m_vertices->size(); i++) + { + GLInstanceVertex& v = glmesh->m_vertices->at(i); + btVector3 vert(v.xyzw[0],v.xyzw[1],v.xyzw[2]); + btVector3 vt = visualTransform*vert; + v.xyzw[0] = vt[0]; + v.xyzw[1] = vt[1]; + v.xyzw[2] = vt[2]; + btVector3 triNormal(v.normal[0],v.normal[1],v.normal[2]); + triNormal = visualTransform.getBasis()*triNormal; + v.normal[0] = triNormal[0]; + v.normal[1] = triNormal[1]; + v.normal[2] = triNormal[2]; + verticesOut.push_back(v); + } + } +} + +btCollisionShape* convertURDFToCollisionShape(const Collision* visual, const char* pathPrefix) +{ + btCollisionShape* shape = 0; + + switch (visual->geometry->type) + { + case Geometry::CYLINDER: + { + printf("processing a cylinder\n"); + urdf::Cylinder* cyl = (urdf::Cylinder*)visual->geometry.get(); + + btAlignedObjectArray vertices; + //int numVerts = sizeof(barrel_vertices)/(9*sizeof(float)); + int numSteps = 32; + for (int i=0;iradius*btSin(SIMD_2_PI*(float(i)/numSteps)),cyl->radius*btCos(SIMD_2_PI*(float(i)/numSteps)),cyl->length/2.); + vertices.push_back(vert); + vert[2] = -cyl->length/2.; + vertices.push_back(vert); + + } + btConvexHullShape* cylZShape = new btConvexHullShape(&vertices[0].x(), vertices.size(), sizeof(btVector3)); + cylZShape->setMargin(0.001); + cylZShape->initializePolyhedralFeatures(); + //btConvexShape* cylZShape = new btConeShapeZ(cyl->radius,cyl->length);//(vexHullShape(&vertices[0].x(), vertices.size(), sizeof(btVector3)); + + //btVector3 halfExtents(cyl->radius,cyl->radius,cyl->length/2.); + //btCylinderShapeZ* cylZShape = new btCylinderShapeZ(halfExtents); + + + shape = cylZShape; + break; + } + case Geometry::BOX: + { + printf("processing a box\n"); + urdf::Box* box = (urdf::Box*)visual->geometry.get(); + btVector3 extents(box->dim.x,box->dim.y,box->dim.z); + btBoxShape* boxShape = new btBoxShape(extents*0.5f); + //btConvexShape* boxShape = new btConeShapeX(extents[2]*0.5,extents[0]*0.5); + shape = boxShape; + shape ->setMargin(0.001); + break; + } + case Geometry::SPHERE: + { + printf("processing a sphere\n"); + urdf::Sphere* sphere = (urdf::Sphere*)visual->geometry.get(); + btScalar radius = sphere->radius; + btSphereShape* sphereShape = new btSphereShape(radius); + shape = sphereShape; + shape ->setMargin(0.001); + break; + + break; + } + case Geometry::MESH: + { + if (visual->name.length()) + { + printf("visual->name=%s\n",visual->name.c_str()); + } + if (visual->geometry) + { + const urdf::Mesh* mesh = (const urdf::Mesh*) visual->geometry.get(); + if (mesh->filename.length()) + { + const char* filename = mesh->filename.c_str(); + printf("mesh->filename=%s\n",filename); + char fullPath[1024]; + int fileType = 0; + sprintf(fullPath,"%s%s",pathPrefix,filename); + b3FileUtils::toLower(fullPath); + if (strstr(fullPath,".dae")) + { + fileType = FILE_COLLADA; + } + if (strstr(fullPath,".stl")) + { + fileType = FILE_STL; + } + if (strstr(fullPath,".obj")) + { + fileType = FILE_OBJ; + } + + sprintf(fullPath,"%s%s",pathPrefix,filename); + FILE* f = fopen(fullPath,"rb"); + if (f) + { + fclose(f); + GLInstanceGraphicsShape* glmesh = 0; + + + switch (fileType) + { + case FILE_OBJ: + { + glmesh = LoadMeshFromObj(fullPath,pathPrefix); + break; + } + case FILE_STL: + { + glmesh = LoadMeshFromSTL(fullPath); + break; + } + case FILE_COLLADA: + { + + btAlignedObjectArray visualShapes; + btAlignedObjectArray visualShapeInstances; + btTransform upAxisTrans;upAxisTrans.setIdentity(); + float unitMeterScaling=1; + int upAxis = 2; + LoadMeshFromCollada(fullPath, + visualShapes, + visualShapeInstances, + upAxisTrans, + unitMeterScaling, + upAxis ); + + glmesh = new GLInstanceGraphicsShape; + int index = 0; + glmesh->m_indices = new b3AlignedObjectArray(); + glmesh->m_vertices = new b3AlignedObjectArray(); + + for (int i=0;im_shapeIndex]; + + b3AlignedObjectArray verts; + verts.resize(gfxShape->m_vertices->size()); + + int baseIndex = glmesh->m_vertices->size(); + + for (int i=0;im_vertices->size();i++) + { + verts[i].normal[0] = gfxShape->m_vertices->at(i).normal[0]; + verts[i].normal[1] = gfxShape->m_vertices->at(i).normal[1]; + verts[i].normal[2] = gfxShape->m_vertices->at(i).normal[2]; + verts[i].uv[0] = gfxShape->m_vertices->at(i).uv[0]; + verts[i].uv[1] = gfxShape->m_vertices->at(i).uv[1]; + verts[i].xyzw[0] = gfxShape->m_vertices->at(i).xyzw[0]; + verts[i].xyzw[1] = gfxShape->m_vertices->at(i).xyzw[1]; + verts[i].xyzw[2] = gfxShape->m_vertices->at(i).xyzw[2]; + verts[i].xyzw[3] = gfxShape->m_vertices->at(i).xyzw[3]; + + } + + int curNumIndices = glmesh->m_indices->size(); + int additionalIndices = gfxShape->m_indices->size(); + glmesh->m_indices->resize(curNumIndices+additionalIndices); + for (int k=0;km_indices->at(curNumIndices+k)=gfxShape->m_indices->at(k)+baseIndex; + } + + //compensate upAxisTrans and unitMeterScaling here + btMatrix4x4 upAxisMat; + upAxisMat.setPureRotation(upAxisTrans.getRotation()); + btMatrix4x4 unitMeterScalingMat; + unitMeterScalingMat.setPureScaling(btVector3(unitMeterScaling,unitMeterScaling,unitMeterScaling)); + btMatrix4x4 worldMat = unitMeterScalingMat*instance->m_worldTransform*upAxisMat; + //btMatrix4x4 worldMat = instance->m_worldTransform; + int curNumVertices = glmesh->m_vertices->size(); + int additionalVertices = verts.size(); + glmesh->m_vertices->reserve(curNumVertices+additionalVertices); + + for(int v=0;vm_vertices->push_back(verts[v]); + } + } + glmesh->m_numIndices = glmesh->m_indices->size(); + glmesh->m_numvertices = glmesh->m_vertices->size(); + //glmesh = LoadMeshFromCollada(fullPath); + + break; + } + default: + { + printf("Unsupported file type in Collision: %s\n",fullPath); + btAssert(0); + } + } + + + if (glmesh && (glmesh->m_numvertices>0)) + { + printf("extracted %d verticed from STL file %s\n", glmesh->m_numvertices,fullPath); + //int shapeId = m_glApp->m_instancingRenderer->registerShape(&gvertices[0].pos[0],gvertices.size(),&indices[0],indices.size()); + //convex->setUserIndex(shapeId); + btAlignedObjectArray convertedVerts; + convertedVerts.reserve(glmesh->m_numvertices); + for (int i=0;im_numvertices;i++) + { + convertedVerts.push_back(btVector3(glmesh->m_vertices->at(i).xyzw[0],glmesh->m_vertices->at(i).xyzw[1],glmesh->m_vertices->at(i).xyzw[2])); + } + //btConvexHullShape* cylZShape = new btConvexHullShape(&glmesh->m_vertices->at(0).xyzw[0], glmesh->m_numvertices, sizeof(GLInstanceVertex)); + btConvexHullShape* cylZShape = new btConvexHullShape(&convertedVerts[0].getX(), convertedVerts.size(), sizeof(btVector3)); + //cylZShape->initializePolyhedralFeatures(); + //btVector3 halfExtents(cyl->radius,cyl->radius,cyl->length/2.); + //btCylinderShapeZ* cylZShape = new btCylinderShapeZ(halfExtents); + cylZShape->setMargin(0.001); + shape = cylZShape; + } else + { + printf("issue extracting mesh from STL file %s\n", fullPath); + } + + } else + { + printf("mesh geometry not found %s\n",fullPath); + } + + + } + } + + + break; + } + default: + { + printf("Error: unknown visual geometry type\n"); + } + } + return shape; +} +void URDFvisual2BulletCollisionShape(my_shared_ptr link, struct GUIHelperInterface* helper, const btTransform& parentTransformInWorldSpace, btMultiBodyDynamicsWorld* world1, URDF2BulletMappings& mappings, const char* pathPrefix) +{ + //btCollisionShape* shape = 0; + + btTransform linkTransformInWorldSpace; + linkTransformInWorldSpace.setIdentity(); + + btScalar mass = 0; + btTransform inertialFrame; + inertialFrame.setIdentity(); + const Link* parentLink = (*link).getParent(); + URDF_LinkInformation* pp = 0; + + int linkIndex = mappings.m_linkMasses.size();//assuming root == 0, child links use contiguous numbering > 0 + + btVector3 localInertiaDiagonal(0,0,0); + + int parentIndex = -1; + + + if (parentLink) + { + parentIndex = mappings.m_urdfLinkIndices2BulletLinkIndices[parentLink->m_link_index]; + + btAssert(parentIndex>=0); + } + + { + URDF_LinkInformation** ppRigidBody = mappings.m_link2rigidbody.find(parentLink); + if (ppRigidBody) + { + pp = (*ppRigidBody); + btTransform tr = pp->m_bodyWorldTransform; + printf("rigidbody origin (COM) of link(%s) parent(%s): %f,%f,%f\n",(*link).name.c_str(), parentLink->name.c_str(), tr.getOrigin().x(), tr.getOrigin().y(), tr.getOrigin().z()); + } + } + + mappings.m_urdfLinkIndices2BulletLinkIndices[(*link).m_link_index] = linkIndex; + + if ((*link).inertial) + { + mass = (*link).inertial->mass; + localInertiaDiagonal.setValue((*link).inertial->ixx,(*link).inertial->iyy,(*link).inertial->izz); + inertialFrame.setOrigin(btVector3((*link).inertial->origin.position.x,(*link).inertial->origin.position.y,(*link).inertial->origin.position.z)); + inertialFrame.setRotation(btQuaternion((*link).inertial->origin.rotation.x,(*link).inertial->origin.rotation.y,(*link).inertial->origin.rotation.z,(*link).inertial->origin.rotation.w)); + } + + + btTransform parent2joint; + parent2joint.setIdentity(); + + if ((*link).parent_joint) + { + + const urdf::Vector3 pos = (*link).parent_joint->parent_to_joint_origin_transform.position; + const urdf::Rotation orn = (*link).parent_joint->parent_to_joint_origin_transform.rotation; + + parent2joint.setOrigin(btVector3(pos.x,pos.y,pos.z)); + parent2joint.setRotation(btQuaternion(orn.x,orn.y,orn.z,orn.w)); + linkTransformInWorldSpace =parentTransformInWorldSpace*parent2joint; + } else + { + linkTransformInWorldSpace = parentTransformInWorldSpace; + + + + } + + + { + printf("converting visuals of link %s", link->name.c_str()); + + + + { + + + + btAlignedObjectArray vertices; + btAlignedObjectArray indices; + btTransform startTrans; startTrans.setIdentity(); + int graphicsIndex = -1; + + for (int v = 0; v < (int)link->visual_array.size(); v++) + { + const Visual* vis = link->visual_array[v].get(); + btVector3 childPos(vis->origin.position.x, vis->origin.position.y, vis->origin.position.z); + btQuaternion childOrn(vis->origin.rotation.x, vis->origin.rotation.y, vis->origin.rotation.z, vis->origin.rotation.w); + btTransform childTrans; + childTrans.setOrigin(childPos); + childTrans.setRotation(childOrn); + + convertURDFToVisualShape(vis, pathPrefix, inertialFrame.inverse()*childTrans, vertices, indices); + + } + + if (vertices.size() && indices.size()) + { + graphicsIndex = helper->registerGraphicsShape(&vertices[0].xyzw[0], vertices.size(), &indices[0], indices.size()); + } + + + + btCompoundShape* compoundShape = new btCompoundShape(); + compoundShape->setMargin(0.001); + for (int v=0;v<(int)link->collision_array.size();v++) + { + const Collision* col = link->collision_array[v].get(); + btCollisionShape* childShape = convertURDFToCollisionShape(col ,pathPrefix); + if (childShape) + { + btVector3 childPos(col->origin.position.x, col->origin.position.y, col->origin.position.z); + btQuaternion childOrn(col->origin.rotation.x, col->origin.rotation.y, col->origin.rotation.z, col->origin.rotation.w); + btTransform childTrans; + childTrans.setOrigin(childPos); + childTrans.setRotation(childOrn); + compoundShape->addChildShape(inertialFrame.inverse()*childTrans,childShape); + + } + } + + + + + + if (compoundShape) + { + + + btVector3 color = selectColor(); + /* if (visual->material.get()) + { + color.setValue(visual->material->color.r,visual->material->color.g,visual->material->color.b);//,visual->material->color.a); + } + */ + //btVector3 localInertiaDiagonal(0, 0, 0); + //if (mass) + //{ + // shape->calculateLocalInertia(mass, localInertiaDiagonal); + //} + + + //btTransform visualFrameInWorldSpace = linkTransformInWorldSpace*visual_frame; + btTransform inertialFrameInWorldSpace = linkTransformInWorldSpace*inertialFrame; + URDF_LinkInformation* linkInfo = new URDF_LinkInformation; + + if (!mappings.m_createMultiBody) + { + btRigidBody::btRigidBodyConstructionInfo rbci(mass, 0, compoundShape, localInertiaDiagonal); + rbci.m_startWorldTransform = inertialFrameInWorldSpace; + linkInfo->m_bodyWorldTransform = inertialFrameInWorldSpace;//visualFrameInWorldSpace + //rbci.m_startWorldTransform = inertialFrameInWorldSpace;//linkCenterOfMass; + btRigidBody* body = new btRigidBody(rbci); + world1->addRigidBody(body, bodyCollisionFilterGroup, bodyCollisionFilterMask); + + compoundShape->setUserIndex(graphicsIndex); + + helper->createRigidBodyGraphicsObject(body, color); + linkInfo->m_bulletRigidBody = body; + } else + { + if (mappings.m_bulletMultiBody==0) + { + bool multiDof = true; + bool canSleep = false; + bool isFixedBase = (mass==0);//todo: figure out when base is fixed + int totalNumJoints = mappings.m_totalNumJoints; + mappings.m_bulletMultiBody = new btMultiBody(totalNumJoints,mass, localInertiaDiagonal, isFixedBase, canSleep, multiDof); + } + + } + + + linkInfo->m_collisionShape = compoundShape; + linkInfo->m_localInertiaDiagonal = localInertiaDiagonal; + linkInfo->m_mass = mass; + //linkInfo->m_localVisualFrame =visual_frame; + linkInfo->m_localInertialFrame =inertialFrame; + linkInfo->m_thisLink = link.get(); + const Link* p = link.get(); + mappings.m_link2rigidbody.insert(p, linkInfo); + + //create a joint if necessary + if ((*link).parent_joint && pp) + { + btAssert(pp); + + + + const Joint* pj = (*link).parent_joint.get(); + btTransform offsetInA,offsetInB; + static bool once = true; + + offsetInA.setIdentity(); + static bool toggle=false; + + //offsetInA = pp->m_localVisualFrame.inverse()*parent2joint; + offsetInA = pp->m_localInertialFrame.inverse()*parent2joint; + + offsetInB.setIdentity(); + //offsetInB = visual_frame.inverse(); + offsetInB = inertialFrame.inverse(); + + + bool disableParentCollision = true; + btVector3 jointAxis(pj->axis.x,pj->axis.y,pj->axis.z); + switch (pj->type) + { + case Joint::FIXED: + { + if (mappings.m_createMultiBody) + { + //todo: adjust the center of mass transform and pivot axis properly + + printf("Fixed joint (btMultiBody)\n"); + //btVector3 dVec = quatRotate(parentComToThisCom.getRotation(),offsetInB.inverse().getOrigin()); + btQuaternion rot = offsetInA.inverse().getRotation();//parent2joint.inverse().getRotation(); + //toggle=!toggle; + //mappings.m_bulletMultiBody->setupFixed(linkIndex - 1, mass, localInertiaDiagonal, parentIndex - 1, + // rot, parent2joint.getOrigin(), btVector3(0,0,0),disableParentCollision); + mappings.m_bulletMultiBody->setupFixed(linkIndex - 1, mass, localInertiaDiagonal, parentIndex - 1, + rot*offsetInB.getRotation(), offsetInA.getOrigin(),-offsetInB.getOrigin(),disableParentCollision); + + /* + mappings.m_bulletMultiBody->setupRevolute(linkIndex - 1, mass, localInertiaDiagonal, parentIndex - 1, + parent2joint.inverse().getRotation(), jointAxis, offsetInA.getOrigin(),//parent2joint.getOrigin(), + -offsetInB.getOrigin(), + disableParentCollision); + */ + + btMatrix3x3 rm(rot); + btScalar y,p,r; + rm.getEulerZYX(y,p,r); + //parent2joint.inverse().getRotation(), offsetInA.getOrigin(), -offsetInB.getOrigin(), disableParentCollision); + //linkInfo->m_localVisualFrame.setIdentity(); + printf("y=%f,p=%f,r=%f\n", y,p,r); + + + + } else + { + printf("Fixed joint\n"); + + btMatrix3x3 rm(offsetInA.getBasis()); + btScalar y,p,r; + rm.getEulerZYX(y,p,r); + //parent2joint.inverse().getRotation(), offsetInA.getOrigin(), -offsetInB.getOrigin(), disableParentCollision); + //linkInfo->m_localVisualFrame.setIdentity(); + printf("y=%f,p=%f,r=%f\n", y,p,r); + + btGeneric6DofSpring2Constraint* dof6 = new btGeneric6DofSpring2Constraint(*pp->m_bulletRigidBody, *linkInfo->m_bulletRigidBody, offsetInA, offsetInB); + // btVector3 bulletAxis(pj->axis.x,pj->axis.y,pj->axis.z); + dof6->setLinearLowerLimit(btVector3(0,0,0)); + dof6->setLinearUpperLimit(btVector3(0,0,0)); + + dof6->setAngularLowerLimit(btVector3(0,0,0)); + dof6->setAngularUpperLimit(btVector3(0,0,0)); + + if (enableConstraints) + world1->addConstraint(dof6,true); + + // btFixedConstraint* fixed = new btFixedConstraint(*parentBody, *body,offsetInA,offsetInB); + // world->addConstraint(fixed,true); + } + break; + } + case Joint::CONTINUOUS: + case Joint::REVOLUTE: + { + if (mappings.m_createMultiBody) + { + //todo: adjust the center of mass transform and pivot axis properly + /*mappings.m_bulletMultiBody->setupRevolute( + linkIndex - 1, mass, localInertiaDiagonal, parentIndex - 1, + + parent2joint.inverse().getRotation(), jointAxis, parent2joint.getOrigin(), + btVector3(0,0,0),//offsetInB.getOrigin(), + disableParentCollision); + */ + + + mappings.m_bulletMultiBody->setupRevolute(linkIndex - 1, mass, localInertiaDiagonal, parentIndex - 1, + //parent2joint.inverse().getRotation(), jointAxis, offsetInA.getOrigin(),//parent2joint.getOrigin(), + offsetInA.inverse().getRotation()*offsetInB.getRotation(), quatRotate(offsetInB.inverse().getRotation(),jointAxis), offsetInA.getOrigin(),//parent2joint.getOrigin(), + + -offsetInB.getOrigin(), + disableParentCollision); + //linkInfo->m_localVisualFrame.setIdentity(); + + } else + { + //only handle principle axis at the moment, + //@todo(erwincoumans) orient the constraint for non-principal axis + btVector3 axis(pj->axis.x,pj->axis.y,pj->axis.z); + int principleAxis = axis.closestAxis(); + switch (principleAxis) + { + case 0: + { + btGeneric6DofSpring2Constraint* dof6 = new btGeneric6DofSpring2Constraint(*pp->m_bulletRigidBody, *linkInfo->m_bulletRigidBody, offsetInA, offsetInB,RO_ZYX); + dof6->setLinearLowerLimit(btVector3(0,0,0)); + dof6->setLinearUpperLimit(btVector3(0,0,0)); + + dof6->setAngularUpperLimit(btVector3(-1,0,0)); + dof6->setAngularLowerLimit(btVector3(1,0,0)); + + if (enableConstraints) + world1->addConstraint(dof6,true); + break; + } + case 1: + { + btGeneric6DofSpring2Constraint* dof6 = new btGeneric6DofSpring2Constraint(*pp->m_bulletRigidBody, *linkInfo->m_bulletRigidBody, offsetInA, offsetInB,RO_XZY); + dof6->setLinearLowerLimit(btVector3(0,0,0)); + dof6->setLinearUpperLimit(btVector3(0,0,0)); + + dof6->setAngularUpperLimit(btVector3(0,-1,0)); + dof6->setAngularLowerLimit(btVector3(0,1,0)); + + if (enableConstraints) + world1->addConstraint(dof6,true); + break; + } + case 2: + default: + { + btGeneric6DofSpring2Constraint* dof6 = new btGeneric6DofSpring2Constraint(*pp->m_bulletRigidBody, *linkInfo->m_bulletRigidBody, offsetInA, offsetInB,RO_XYZ); + dof6->setLinearLowerLimit(btVector3(0,0,0)); + dof6->setLinearUpperLimit(btVector3(0,0,0)); + + dof6->setAngularUpperLimit(btVector3(0,0,-1)); + dof6->setAngularLowerLimit(btVector3(0,0,0)); + + if (enableConstraints) + world1->addConstraint(dof6,true); + } + }; + printf("Revolute/Continuous joint\n"); + } + break; + } + case Joint::PRISMATIC: + { + if (mappings.m_createMultiBody) + { + //mappings.m_bulletMultiBody->setupPrismatic(linkIndex - 1, mass, localInertiaDiagonal, parentIndex - 1, + // parent2joint.inverse().getRotation(),jointAxis,parent2joint.getOrigin(),disableParentCollision); + + //mappings.m_bulletMultiBody->setupPrismatic(linkIndex - 1, mass, localInertiaDiagonal, parentIndex - 1, + // parent2joint.inverse().getRotation(),jointAxis,parent2joint.getOrigin(),disableParentCollision); + + mappings.m_bulletMultiBody->setupPrismatic(linkIndex - 1, mass, localInertiaDiagonal, parentIndex - 1, + offsetInA.inverse().getRotation()*offsetInB.getRotation(), quatRotate(offsetInB.inverse().getRotation(),jointAxis), offsetInA.getOrigin(),//parent2joint.getOrigin(), + -offsetInB.getOrigin(), + disableParentCollision); + + + + } else + { + + btGeneric6DofSpring2Constraint* dof6 = new btGeneric6DofSpring2Constraint(*pp->m_bulletRigidBody, *linkInfo->m_bulletRigidBody, offsetInA, offsetInB); + //todo(erwincoumans) for now, we only support principle axis along X, Y or Z + btVector3 axis(pj->axis.x,pj->axis.y,pj->axis.z); + int principleAxis = axis.closestAxis(); + switch (principleAxis) + { + case 0: + { + dof6->setLinearLowerLimit(btVector3(pj->limits->lower,0,0)); + dof6->setLinearUpperLimit(btVector3(pj->limits->upper,0,0)); + break; + } + case 1: + { + dof6->setLinearLowerLimit(btVector3(0,pj->limits->lower,0)); + dof6->setLinearUpperLimit(btVector3(0,pj->limits->upper,0)); + break; + } + case 2: + default: + { + dof6->setLinearLowerLimit(btVector3(0,0,pj->limits->lower)); + dof6->setLinearUpperLimit(btVector3(0,0,pj->limits->upper)); + } + }; + + dof6->setAngularLowerLimit(btVector3(0,0,0)); + dof6->setAngularUpperLimit(btVector3(0,0,0)); + if (enableConstraints) + world1->addConstraint(dof6,true); + + printf("Prismatic\n"); + } + break; + } + default: + { + printf("Error: unsupported joint type in URDF (%d)\n", pj->type); + } + } + + } + + if (mappings.m_createMultiBody) + { + if (compoundShape->getNumChildShapes()>0) + { + btMultiBodyLinkCollider* col= new btMultiBodyLinkCollider(mappings.m_bulletMultiBody, linkIndex-1); + + //btCompoundShape* comp = new btCompoundShape(); + //comp->addChildShape(linkInfo->m_localVisualFrame,shape); + + compoundShape->setUserIndex(graphicsIndex); + + col->setCollisionShape(compoundShape); + + btTransform tr; + tr.setIdentity(); + tr = linkTransformInWorldSpace; + //if we don't set the initial pose of the btCollisionObject, the simulator will do this + //when syncing the btMultiBody link transforms to the btMultiBodyLinkCollider + + //tr.setOrigin(local_origin[0]); + //tr.setRotation(btQuaternion(quat[0],quat[1],quat[2],quat[3])); + col->setWorldTransform(tr); + + bool isDynamic = true; + short collisionFilterGroup = isDynamic? short(btBroadphaseProxy::DefaultFilter) : short(btBroadphaseProxy::StaticFilter); + short collisionFilterMask = isDynamic? short(btBroadphaseProxy::AllFilter) : short(btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter); + + world1->addCollisionObject(col,collisionFilterGroup,collisionFilterMask); + + btVector3 color = selectColor();//(0.0,0.0,0.5); + + helper->createCollisionObjectGraphicsObject(col,color); + btScalar friction = 0.5f; + + col->setFriction(friction); + + if (parentIndex>=0) + { + mappings.m_bulletMultiBody->getLink(linkIndex-1).m_collider=col; + } else + { + mappings.m_bulletMultiBody->setBaseCollider(col); + } + } + } + + //mappings.m_linkLocalDiagonalInertiaTensors.push_back(localInertiaDiagonal); + //mappings.m_linkLocalInertiaTransforms.push_back(localInertialTransform); + } + + + } + } + + mappings.m_linkMasses.push_back(mass); + + for (std::vector >::const_iterator child = link->child_links.begin(); child != link->child_links.end(); child++) + { + if (*child) + { + URDFvisual2BulletCollisionShape(*child,helper, linkTransformInWorldSpace, world1,mappings,pathPrefix); + + } + else + { + std::cout << "root link: " << link->name << " has a null child!" << *child << std::endl; + } + } + + + + +} + + +void ImportUrdfSetup::initPhysics() +{ + + int upAxis = 2; + m_guiHelper->setUpAxis(2); + + this->createEmptyDynamicsWorld(); + //m_dynamicsWorld->getSolverInfo().m_numIterations = 100; + m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld); + m_dynamicsWorld->getDebugDrawer()->setDebugMode( + btIDebugDraw::DBG_DrawConstraints + +btIDebugDraw::DBG_DrawContactPoints + +btIDebugDraw::DBG_DrawAabb + );//+btIDebugDraw::DBG_DrawConstraintLimits); + + + btVector3 gravity(0,0,0); + gravity[upAxis]=-9.8; + + m_dynamicsWorld->setGravity(gravity); + //int argc=0; + char relativeFileName[1024]; + + b3FileUtils fu; + printf("m_fileName=%s\n", m_fileName); + bool fileFound = fu.findFile(m_fileName, relativeFileName, 1024); + + + + std::string xml_string; + char pathPrefix[1024]; + pathPrefix[0] = 0; + + if (!fileFound){ + std::cerr << "URDF file not found, using a dummy test URDF" << std::endl; + xml_string = std::string(urdf_char); + + } else + { + + int maxPathLen = 1024; + fu.extractPath(relativeFileName,pathPrefix,maxPathLen); + + + std::fstream xml_file(relativeFileName, std::fstream::in); + while ( xml_file.good() ) + { + std::string line; + std::getline( xml_file, line); + xml_string += (line + "\n"); + } + xml_file.close(); + } + + my_shared_ptr robot = parseURDF(xml_string); + if (!robot){ + std::cerr << "ERROR: Model Parsing the xml failed" << std::endl; + return ; + } + std::cout << "robot name is: " << robot->getName() << std::endl; + + // get info from parser + std::cout << "---------- Successfully Parsed XML ---------------" << std::endl; + // get root link + my_shared_ptr root_link=robot->getRoot(); + if (!root_link) return ; + + std::cout << "root Link: " << root_link->name << " has " << root_link->child_links.size() << " child(ren)" << std::endl; + + // print entire tree + printTree(root_link); + printf("now using new interface\n"); + std::cout << "root Link: " << root_link->name << " has " << root_link->child_links.size() << " child(ren)" << std::endl; + + //now print the tree using the new interface + MyURDF2Bullet u2b(robot,m_guiHelper); + printTree(u2b, 0,0); + + btTransform identityTrans; + identityTrans.setIdentity(); + + int numJoints = (*robot).m_numJoints; + + + bool useUrdfInterfaceClass = true; + + { + URDF2BulletMappings mappings; + + btMultiBody* mb = 0; + + if (!useUrdfInterfaceClass) + { + mappings.m_createMultiBody = m_useMultiBody; + mappings.m_totalNumJoints = numJoints; + mappings.m_urdfLinkIndices2BulletLinkIndices.resize(numJoints+1,-2);//root and child links (=1+numJoints) + URDFvisual2BulletCollisionShape(root_link, m_guiHelper, identityTrans,m_dynamicsWorld,mappings,pathPrefix); + mb = mappings.m_bulletMultiBody; + if (m_useMultiBody) + { + mb->setHasSelfCollision(false); + mb->finalizeMultiDof(); + m_dynamicsWorld->addMultiBody(mb); + } + } else + { + + + //todo: move these internal API called inside the 'ConvertURDF2Bullet' call, hidden from the user + int rootLinkIndex = u2b.getRootLinkIndex(); + printf("urdf root link index = %d\n",rootLinkIndex); + ConvertURDF2Bullet(u2b,identityTrans,m_dynamicsWorld,m_useMultiBody,pathPrefix); + mb = u2b.getBulletMultiBody(); + + if (m_useMultiBody) + { + mb->setHasSelfCollision(false); + mb->finalizeMultiDof(); + m_dynamicsWorld->addMultiBody(mb); + + + //create motors for each joint + + for (int i=0;igetNumLinks();i++) + { + int mbLinkIndex = i; + if (mb->getLink(mbLinkIndex).m_jointType==btMultibodyLink::eRevolute) + { + if (m_data->m_numMotorsm_motorTargetVelocities[m_data->m_numMotors]; + *motorVel = 0.f; + SliderParams slider(motorName,motorVel); + slider.m_minVal=-4; + slider.m_maxVal=4; + m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider); + float maxMotorImpulse = 0.1f; + btMultiBodyJointMotor* motor = new btMultiBodyJointMotor(mb,mbLinkIndex,0,0,maxMotorImpulse); + m_data->m_jointMotors[m_data->m_numMotors]=motor; + m_dynamicsWorld->addMultiBodyConstraint(motor); + m_data->m_numMotors++; + } + } + + } + } + } + + } + + //the btMultiBody support is work-in-progress :-) + + + printf("numJoints/DOFS = %d\n", numJoints); + + bool createGround=true; + if (createGround) + { + btVector3 groundHalfExtents(20,20,20); + groundHalfExtents[upAxis]=1.f; + btBoxShape* box = new btBoxShape(groundHalfExtents); + box->initializePolyhedralFeatures(); + + m_guiHelper->createCollisionShapeGraphicsObject(box); + btTransform start; start.setIdentity(); + btVector3 groundOrigin(0,0,0); + groundOrigin[upAxis]=-2;//.5; + start.setOrigin(groundOrigin); + btRigidBody* body = createRigidBody(0,start,box); + //m_dynamicsWorld->removeRigidBody(body); + // m_dynamicsWorld->addRigidBody(body,2,1); + btVector3 color(0.5,0.5,0.5); + m_guiHelper->createRigidBodyGraphicsObject(body,color); + } + + ///this extra stepSimulation call makes sure that all the btMultibody transforms are properly propagates. + m_dynamicsWorld->stepSimulation(1. / 240., 0);// 1., 10, 1. / 240.); +} + +void ImportUrdfSetup::stepSimulation(float deltaTime) +{ + if (m_dynamicsWorld) + { + for (int i=0;im_numMotors;i++) + { + m_data->m_jointMotors[i]->setVelocityTarget(m_data->m_motorTargetVelocities[i]); + } + + //the maximal coordinates/iterative MLCP solver requires a smallish timestep to converge + m_dynamicsWorld->stepSimulation(deltaTime,10,1./240.); + } +} + +class ExampleInterface* ImportURDFCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option) +{ + + return new ImportUrdfSetup(helper, option); +} \ No newline at end of file diff --git a/examples/Importers/ImportURDFDemo/ImportURDFSetup.h b/examples/Importers/ImportURDFDemo/ImportURDFSetup.h new file mode 100644 index 000000000..bfc3291d2 --- /dev/null +++ b/examples/Importers/ImportURDFDemo/ImportURDFSetup.h @@ -0,0 +1,7 @@ +#ifndef IMPORT_URDF_SETUP_H +#define IMPORT_URDF_SETUP_H + + +class ExampleInterface* ImportURDFCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option); + +#endif //IMPORT_URDF_SETUP_H diff --git a/examples/Importers/ImportURDFDemo/URDF2Bullet.cpp b/examples/Importers/ImportURDFDemo/URDF2Bullet.cpp new file mode 100644 index 000000000..510fe9915 --- /dev/null +++ b/examples/Importers/ImportURDFDemo/URDF2Bullet.cpp @@ -0,0 +1,507 @@ +#include "URDF2Bullet.h" +#include +#include "LinearMath/btTransform.h" +#include "BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h" +#include "BulletCollision/CollisionShapes/btCompoundShape.h" +#include "BulletDynamics/Dynamics/btRigidBody.h" +#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h" +#include "BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h" + +static int bodyCollisionFilterGroup=btBroadphaseProxy::CharacterFilter; +static int bodyCollisionFilterMask=btBroadphaseProxy::AllFilter&(~btBroadphaseProxy::CharacterFilter); +static bool enableConstraints = true; + +static btVector4 colors[4] = +{ + btVector4(1,0,0,1), + btVector4(0,1,0,1), + btVector4(0,1,1,1), + btVector4(1,1,0,1), +}; + + +static btVector3 selectColor2() +{ + + static int curColor = 0; + btVector4 color = colors[curColor]; + curColor++; + curColor&=3; + return color; +} + +void printTree(const URDF2Bullet& u2b, int linkIndex, int indentationLevel) +{ + btAlignedObjectArray childIndices; + u2b.getLinkChildIndices(linkIndex,childIndices); + + int numChildren = childIndices.size(); + + indentationLevel+=2; + int count = 0; + for (int i=0;i m_urdfLinkParentIndices; + btAlignedObjectArray m_urdfLinkIndices2BulletLinkIndices; + btAlignedObjectArray m_urdfLink2rigidBodies; + btAlignedObjectArray m_urdfLinkLocalInertialFrames; + + int m_currentMultiBodyLinkIndex; + + class btMultiBody* m_bulletMultiBody; + + //this will be initialized in the constructor + int m_totalNumJoints1; + int getParentUrdfIndex(int linkIndex) const + { + return m_urdfLinkParentIndices[linkIndex]; + } + int getMbIndexFromUrdfIndex(int urdfIndex) const + { + if (urdfIndex==-2) + return -2; + return m_urdfLinkIndices2BulletLinkIndices[urdfIndex]; + } + + + void registerMultiBody( int urdfLinkIndex, class btMultiBody* body, const btTransform& worldTransform, btScalar mass, const btVector3& localInertiaDiagonal, const class btCompoundShape* compound, const btTransform& localInertialFrame) + { + m_urdfLinkLocalInertialFrames[urdfLinkIndex] = localInertialFrame; + } + + class btRigidBody* getRigidBodyFromLink(int urdfLinkIndex) + { + return m_urdfLink2rigidBodies[urdfLinkIndex]; + } + + void registerRigidBody( int urdfLinkIndex, class btRigidBody* body, const btTransform& worldTransform, btScalar mass, const btVector3& localInertiaDiagonal, const class btCompoundShape* compound, const btTransform& localInertialFrame) + { + btAssert(m_urdfLink2rigidBodies[urdfLinkIndex]==0); + + m_urdfLink2rigidBodies[urdfLinkIndex] = body; + m_urdfLinkLocalInertialFrames[urdfLinkIndex] = localInertialFrame; + } + +}; + +void ComputeTotalNumberOfJoints(const URDF2Bullet& u2b, URDF2BulletCachedData& cache, int linkIndex) +{ + btAlignedObjectArray childIndices; + u2b.getLinkChildIndices(linkIndex,childIndices); + printf("link %s has %d children\n", u2b.getLinkName(linkIndex).c_str(),childIndices.size()); + for (int i=0;i childIndices; + u2b.getLinkChildIndices(urdfLinkIndex,childIndices); + for (int i=0;i=0) + { + ComputeTotalNumberOfJoints(u2b,cache,rootLinkIndex); + int numTotalLinksIncludingBase = 1+cache.m_totalNumJoints1; + + cache.m_urdfLinkParentIndices.resize(numTotalLinksIncludingBase); + cache.m_urdfLinkIndices2BulletLinkIndices.resize(numTotalLinksIncludingBase); + cache.m_urdfLink2rigidBodies.resize(numTotalLinksIncludingBase); + cache.m_urdfLinkLocalInertialFrames.resize(numTotalLinksIncludingBase); + + cache.m_currentMultiBodyLinkIndex = -1;//multi body base has 'link' index -1 + ComputeParentIndices(u2b,cache,rootLinkIndex,-2); + } + +} + +void ConvertURDF2BulletInternal(const URDF2Bullet& u2b, URDF2BulletCachedData& cache, int urdfLinkIndex, const btTransform& parentTransformInWorldSpace, btMultiBodyDynamicsWorld* world1,bool createMultiBody, const char* pathPrefix) +{ + printf("start converting/extracting data from URDF interface\n"); + + btTransform linkTransformInWorldSpace; + linkTransformInWorldSpace.setIdentity(); + + + int mbLinkIndex =cache.getMbIndexFromUrdfIndex(urdfLinkIndex); + + int urdfParentIndex = cache.getParentUrdfIndex(urdfLinkIndex); + int mbParentIndex = cache.getMbIndexFromUrdfIndex(urdfParentIndex); + btRigidBody* parentRigidBody = 0; + + std::string name = u2b.getLinkName(urdfLinkIndex); + printf("link name=%s urdf link index=%d\n",name.c_str(),urdfLinkIndex); + printf("mb link index = %d\n",mbLinkIndex); + + btTransform parentLocalInertialFrame; + parentLocalInertialFrame.setIdentity(); + btScalar parentMass(1); + btVector3 parentLocalInertiaDiagonal(1,1,1); + + if (urdfParentIndex==-2) + { + printf("root link has no parent\n"); + } else + { + printf("urdf parent index = %d\n",urdfParentIndex); + printf("mb parent index = %d\n",mbParentIndex); + parentRigidBody = cache.getRigidBodyFromLink(urdfParentIndex); + u2b.getMassAndInertia(urdfParentIndex, parentMass,parentLocalInertiaDiagonal,parentLocalInertialFrame); + + } + + btScalar mass = 0; + btTransform localInertialFrame; + localInertialFrame.setIdentity(); + btVector3 localInertiaDiagonal(0,0,0); + u2b.getMassAndInertia(urdfLinkIndex, mass,localInertiaDiagonal,localInertialFrame); + + + + + + btTransform parent2joint; + parent2joint.setIdentity(); + + int jointType; + btVector3 jointAxisInJointSpace; + btScalar jointLowerLimit; + btScalar jointUpperLimit; + + + bool hasParentJoint = u2b.getJointInfo(urdfLinkIndex, parent2joint, jointAxisInJointSpace, jointType,jointLowerLimit,jointUpperLimit); + + + linkTransformInWorldSpace =parentTransformInWorldSpace*parent2joint; + + int graphicsIndex = u2b.convertLinkVisualShapes(urdfLinkIndex,pathPrefix,localInertialFrame); + + btCompoundShape* compoundShape = u2b.convertLinkCollisionShapes(urdfLinkIndex,pathPrefix,localInertialFrame); + + if (compoundShape) + { + + + btVector3 color = selectColor2(); + /* + if (visual->material.get()) + { + color.setValue(visual->material->color.r,visual->material->color.g,visual->material->color.b);//,visual->material->color.a); + } + */ + //btVector3 localInertiaDiagonal(0, 0, 0); + //if (mass) + //{ + // shape->calculateLocalInertia(mass, localInertiaDiagonal); + //} + + btRigidBody* linkRigidBody = 0; + btTransform inertialFrameInWorldSpace = linkTransformInWorldSpace*localInertialFrame; + + if (!createMultiBody) + { + btRigidBody* body = u2b.allocateRigidBody(urdfLinkIndex, mass, localInertiaDiagonal, inertialFrameInWorldSpace, compoundShape); + linkRigidBody = body; + + world1->addRigidBody(body, bodyCollisionFilterGroup, bodyCollisionFilterMask); + + compoundShape->setUserIndex(graphicsIndex); + + u2b.createRigidBodyGraphicsInstance(urdfLinkIndex, body, color, graphicsIndex); + cache.registerRigidBody(urdfLinkIndex, body, inertialFrameInWorldSpace, mass, localInertiaDiagonal, compoundShape, localInertialFrame); + } else + { + if (cache.m_bulletMultiBody==0) + { + bool multiDof = true; + bool canSleep = false; + bool isFixedBase = (mass==0);//todo: figure out when base is fixed + int totalNumJoints = cache.m_totalNumJoints1; + cache.m_bulletMultiBody = u2b.allocateMultiBody(urdfLinkIndex, totalNumJoints,mass, localInertiaDiagonal, isFixedBase, canSleep, multiDof); + + cache.registerMultiBody(urdfLinkIndex, cache.m_bulletMultiBody, inertialFrameInWorldSpace, mass, localInertiaDiagonal, compoundShape, localInertialFrame); + } + + } + + //create a joint if necessary + if (hasParentJoint) { + + btTransform offsetInA,offsetInB; + offsetInA = parentLocalInertialFrame.inverse()*parent2joint; + offsetInB = localInertialFrame.inverse(); + + bool disableParentCollision = true; + switch (jointType) + { + case URDF2Bullet::FixedJoint: + { + if (createMultiBody) + { + //todo: adjust the center of mass transform and pivot axis properly + + printf("Fixed joint (btMultiBody)\n"); + btQuaternion rot = offsetInA.inverse().getRotation();//parent2joint.inverse().getRotation(); + cache.m_bulletMultiBody->setupFixed(mbLinkIndex, mass, localInertiaDiagonal, mbParentIndex, + rot*offsetInB.getRotation(), offsetInA.getOrigin(),-offsetInB.getOrigin(),disableParentCollision); + u2b.addLinkMapping(urdfLinkIndex,mbLinkIndex); + + btMatrix3x3 rm(rot); + btScalar y,p,r; + rm.getEulerZYX(y,p,r); + printf("y=%f,p=%f,r=%f\n", y,p,r); + + } else + { + printf("Fixed joint\n"); + + btMatrix3x3 rm(offsetInA.getBasis()); + btScalar y,p,r; + rm.getEulerZYX(y,p,r); + printf("y=%f,p=%f,r=%f\n", y,p,r); + + //we could also use btFixedConstraint but it has some issues + btGeneric6DofSpring2Constraint* dof6 = u2b.allocateGeneric6DofSpring2Constraint(urdfLinkIndex, *parentRigidBody, *linkRigidBody, offsetInA, offsetInB); + + dof6->setLinearLowerLimit(btVector3(0,0,0)); + dof6->setLinearUpperLimit(btVector3(0,0,0)); + + dof6->setAngularLowerLimit(btVector3(0,0,0)); + dof6->setAngularUpperLimit(btVector3(0,0,0)); + + if (enableConstraints) + world1->addConstraint(dof6,true); + } + break; + } + case URDF2Bullet::ContinuousJoint: + case URDF2Bullet::RevoluteJoint: + { + if (createMultiBody) + { + + + cache.m_bulletMultiBody->setupRevolute(mbLinkIndex, mass, localInertiaDiagonal, mbParentIndex, + offsetInA.inverse().getRotation()*offsetInB.getRotation(), quatRotate(offsetInB.inverse().getRotation(),jointAxisInJointSpace), offsetInA.getOrigin(),//parent2joint.getOrigin(), + -offsetInB.getOrigin(), + disableParentCollision); + u2b.addLinkMapping(urdfLinkIndex,mbLinkIndex); + + } else + { + //only handle principle axis at the moment, + //@todo(erwincoumans) orient the constraint for non-principal axis + int principleAxis = jointAxisInJointSpace.closestAxis(); + switch (principleAxis) + { + case 0: + { + btGeneric6DofSpring2Constraint* dof6 = u2b.allocateGeneric6DofSpring2Constraint(urdfLinkIndex,*parentRigidBody, *linkRigidBody, offsetInA, offsetInB,RO_ZYX); + dof6->setLinearLowerLimit(btVector3(0,0,0)); + dof6->setLinearUpperLimit(btVector3(0,0,0)); + + dof6->setAngularUpperLimit(btVector3(-1,0,0)); + dof6->setAngularLowerLimit(btVector3(1,0,0)); + + if (enableConstraints) + world1->addConstraint(dof6,true); + break; + } + case 1: + { + btGeneric6DofSpring2Constraint* dof6 = u2b.allocateGeneric6DofSpring2Constraint(urdfLinkIndex,*parentRigidBody, *linkRigidBody, offsetInA, offsetInB,RO_XZY); + dof6->setLinearLowerLimit(btVector3(0,0,0)); + dof6->setLinearUpperLimit(btVector3(0,0,0)); + + dof6->setAngularUpperLimit(btVector3(0,-1,0)); + dof6->setAngularLowerLimit(btVector3(0,1,0)); + + if (enableConstraints) + world1->addConstraint(dof6,true); + break; + } + case 2: + default: + { + btGeneric6DofSpring2Constraint* dof6 = u2b.allocateGeneric6DofSpring2Constraint(urdfLinkIndex,*parentRigidBody, *linkRigidBody, offsetInA, offsetInB,RO_XYZ); + dof6->setLinearLowerLimit(btVector3(0,0,0)); + dof6->setLinearUpperLimit(btVector3(0,0,0)); + + dof6->setAngularUpperLimit(btVector3(0,0,-1)); + dof6->setAngularLowerLimit(btVector3(0,0,0)); + + if (enableConstraints) + world1->addConstraint(dof6,true); + } + }; + printf("Revolute/Continuous joint\n"); + } + break; + } + case URDF2Bullet::PrismaticJoint: + { + if (createMultiBody) + { + + cache.m_bulletMultiBody->setupPrismatic(mbLinkIndex, mass, localInertiaDiagonal, mbParentIndex, + offsetInA.inverse().getRotation()*offsetInB.getRotation(), quatRotate(offsetInB.inverse().getRotation(),jointAxisInJointSpace), offsetInA.getOrigin(),//parent2joint.getOrigin(), + -offsetInB.getOrigin(), + disableParentCollision); + + u2b.addLinkMapping(urdfLinkIndex,mbLinkIndex); + + } else + { + btGeneric6DofSpring2Constraint* dof6 = u2b.allocateGeneric6DofSpring2Constraint(urdfLinkIndex,*parentRigidBody, *linkRigidBody, offsetInA, offsetInB); + //todo(erwincoumans) for now, we only support principle axis along X, Y or Z + int principleAxis = jointAxisInJointSpace.closestAxis(); + switch (principleAxis) + { + case 0: + { + dof6->setLinearLowerLimit(btVector3(jointLowerLimit,0,0)); + dof6->setLinearUpperLimit(btVector3(jointUpperLimit,0,0)); + break; + } + case 1: + { + dof6->setLinearLowerLimit(btVector3(0,jointLowerLimit,0)); + dof6->setLinearUpperLimit(btVector3(0,jointUpperLimit,0)); + break; + } + case 2: + default: + { + dof6->setLinearLowerLimit(btVector3(0,0,jointLowerLimit)); + dof6->setLinearUpperLimit(btVector3(0,0,jointUpperLimit)); + } + }; + + dof6->setAngularLowerLimit(btVector3(0,0,0)); + dof6->setAngularUpperLimit(btVector3(0,0,0)); + if (enableConstraints) + world1->addConstraint(dof6,true); + + printf("Prismatic\n"); + } + break; + } + default: + { + printf("Error: unsupported joint type in URDF (%d)\n", jointType); + btAssert(0); + } + } + + } + + if (createMultiBody) + { + if (compoundShape->getNumChildShapes()>0) + { + btMultiBodyLinkCollider* col= u2b.allocateMultiBodyLinkCollider(urdfLinkIndex, mbLinkIndex, cache.m_bulletMultiBody); + + compoundShape->setUserIndex(graphicsIndex); + + col->setCollisionShape(compoundShape); + + btTransform tr; + tr.setIdentity(); + tr = linkTransformInWorldSpace; + //if we don't set the initial pose of the btCollisionObject, the simulator will do this + //when syncing the btMultiBody link transforms to the btMultiBodyLinkCollider + + col->setWorldTransform(tr); + + bool isDynamic = true; + short collisionFilterGroup = isDynamic? short(btBroadphaseProxy::DefaultFilter) : short(btBroadphaseProxy::StaticFilter); + short collisionFilterMask = isDynamic? short(btBroadphaseProxy::AllFilter) : short(btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter); + + world1->addCollisionObject(col,collisionFilterGroup,collisionFilterMask); + + btVector3 color = selectColor2();//(0.0,0.0,0.5); + + u2b.createCollisionObjectGraphicsInstance(urdfLinkIndex,col,color); + + btScalar friction = 0.5f; + + col->setFriction(friction); + + if (mbLinkIndex>=0) //???? double-check +/- 1 + { + cache.m_bulletMultiBody->getLink(mbLinkIndex).m_collider=col; + } else + { + cache.m_bulletMultiBody->setBaseCollider(col); + } + } + } + } + + + btAlignedObjectArray urdfChildIndices; + u2b.getLinkChildIndices(urdfLinkIndex,urdfChildIndices); + + int numChildren = urdfChildIndices.size(); + + for (int i=0;i +class btVector3; +class btTransform; +class btMultiBodyDynamicsWorld; +class btTransform; + +class URDF2Bullet +{ + +public: + + enum { + RevoluteJoint=1, + PrismaticJoint, + ContinuousJoint, + FloatingJoint, + PlanarJoint, + FixedJoint, + }; + + ///return >=0 for the root link index, -1 if there is no root link + virtual int getRootLinkIndex() const = 0; + + ///pure virtual interfaces, precondition is a valid linkIndex (you can assert/terminate if the linkIndex is out of range) + virtual std::string getLinkName(int linkIndex) const =0; + + virtual std::string getJointName(int linkIndex) const = 0; + + //fill mass and inertial data. If inertial data is missing, please initialize mass, inertia to sensitive values, and inertialFrame to identity. + virtual void getMassAndInertia(int urdfLinkIndex, btScalar& mass,btVector3& localInertiaDiagonal, btTransform& inertialFrame) const =0; + + ///fill an array of child link indices for this link, btAlignedObjectArray behaves like a std::vector so just use push_back and resize(0) if needed + virtual void getLinkChildIndices(int urdfLinkIndex, btAlignedObjectArray& childLinkIndices) const =0; + + virtual bool getJointInfo(int urdfLinkIndex, btTransform& parent2joint, btVector3& jointAxisInJointSpace, int& jointType, btScalar& jointLowerLimit, btScalar& jointUpperLimit) const =0; + + virtual int convertLinkVisualShapes(int linkIndex, const char* pathPrefix, const btTransform& localInertialFrame) const=0; + + ///create Bullet collision shapes from URDF 'Collision' objects, specified in inertial frame of the link. + virtual class btCompoundShape* convertLinkCollisionShapes(int linkIndex, const char* pathPrefix, const btTransform& localInertiaFrame) const = 0; + + virtual void createRigidBodyGraphicsInstance(int linkIndex, class btRigidBody* body, const btVector3& colorRgba, int graphicsIndex) const = 0; + + ///optionally create some graphical representation from a collision object, usually for visual debugging purposes. + virtual void createCollisionObjectGraphicsInstance(int linkIndex, class btCollisionObject* col, const btVector3& colorRgba) const = 0; + + virtual class btMultiBody* allocateMultiBody(int urdfLinkIndex, int totalNumJoints,btScalar mass, const btVector3& localInertiaDiagonal, bool isFixedBase, bool canSleep, bool multiDof) const =0; + + virtual class btRigidBody* allocateRigidBody(int urdfLinkIndex, btScalar mass, const btVector3& localInertiaDiagonal, const btTransform& initialWorldTrans, class btCollisionShape* colShape) const = 0; + + virtual class btGeneric6DofSpring2Constraint* allocateGeneric6DofSpring2Constraint(int urdfLinkIndex, btRigidBody& rbA /*parent*/, btRigidBody& rbB, const btTransform& offsetInA, const btTransform& offsetInB, int rotateOrder=0) const = 0; + + virtual class btMultiBodyLinkCollider* allocateMultiBodyLinkCollider(int urdfLinkIndex, int mbLinkIndex, btMultiBody* body) const = 0; + + virtual void addLinkMapping(int urdfLinkIndex, int mbLinkIndex) const = 0; +}; + + +void printTree(const URDF2Bullet& u2b, int linkIndex, int identationLevel=0); + + + +void ConvertURDF2Bullet(const URDF2Bullet& u2b, const btTransform& rootTransformInWorldSpace, btMultiBodyDynamicsWorld* world,bool createMultiBody, const char* pathPrefix); + + +#endif //_URDF2BULLET_H + diff --git a/examples/Importers/ImportURDFDemo/urdf_samples.h b/examples/Importers/ImportURDFDemo/urdf_samples.h new file mode 100644 index 000000000..24d4d2c0c --- /dev/null +++ b/examples/Importers/ImportURDFDemo/urdf_samples.h @@ -0,0 +1,825 @@ +#ifndef URDF_SAMPLES_H +#define URDF_SAMPLES_H + +#define MSTRINGIFY(A) #A + + +const char* urdf_char2 = MSTRINGIFY( + + + + + + + + + + + + + + + + + + + + + ); + +const char* urdf_char1 = MSTRINGIFY( + + + + + + + + + + + ); + +const char* urdf_char3 = MSTRINGIFY( + + + + + + + + + + + + + + + + + + + + + + + ); + +const char* urdf_char4 = MSTRINGIFY( + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +); + +const char* urdf_char_r2d2 = MSTRINGIFY( + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +); + +const char* urdf_char = MSTRINGIFY( + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +); + +#endif //URDF_SAMPLES_H + diff --git a/examples/OpenGLWindow/CMakeLists.txt b/examples/OpenGLWindow/CMakeLists.txt new file mode 100644 index 000000000..f552958bb --- /dev/null +++ b/examples/OpenGLWindow/CMakeLists.txt @@ -0,0 +1,65 @@ + +INCLUDE_DIRECTORIES( + .. + ../../src +) + +FILE(GLOB OpenGLWindow_HDRS "*.h" ) + +FILE(GLOB OpenGLWindowMac_CPP "Mac*.mm") +FILE(GLOB OpenGLWindowWin32_CPP "Win32*.cpp") +FILE(GLOB OpenGLWindowLinux_CPP "X11*.cpp") + +FILE(GLOB OpenGLWindowCommon_CPP "*.cpp" ) + +LIST(REMOVE_ITEM OpenGLWindowCommon_CPP ${OpenGLWindowMac_CPP} ) +LIST(REMOVE_ITEM OpenGLWindowCommon_CPP ${OpenGLWindowWin32_CPP} ) +LIST(REMOVE_ITEM OpenGLWindowCommon_CPP ${OpenGLWindowLinux_CPP} ) +LIST(REMOVE_ITEM OpenGLWindowCommon_CPP X11OpenGLWindow.cpp ) +#MESSAGE (${OpenGLWindowCommon_CPP}) + +IF (WIN32) + SET(OpenGLWindow_SRCS GlewWindows/glew.c ${OpenGLWindowWin32_CPP} ${OpenGLWindowCommon_CPP}) + INCLUDE_DIRECTORIES( + GlewWindows + ) + ADD_DEFINITIONS(-DGLEW_STATIC) +ENDIF(WIN32) + +IF (APPLE) + SET(OpenGLWindow_SRCS ${OpenGLWindowMac_CPP} ${OpenGLWindowCommon_CPP} ) +ENDIF(APPLE) + +#no Linux detection? +IF(NOT WIN32 AND NOT APPLE) + INCLUDE_DIRECTORIES( + GlewWindows + ) + ADD_DEFINITIONS(-DGLEW_STATIC) + ADD_DEFINITIONS("-DGLEW_INIT_OPENGL11_FUNCTIONS=1") + ADD_DEFINITIONS("-DGLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS=1") + + SET(OpenGLWindow_SRCS ${OpenGLWindowLinux_CPP} GlewWindows/glew.c ${OpenGLWindowCommon_CPP} ) +ENDIF() + + + +ADD_LIBRARY(OpenGLWindow ${OpenGLWindow_SRCS} ${OpenGLWindow_HDRS}) +if (UNIX AND NOT APPLE) + target_link_libraries(OpenGLWindow X11) +elseif (APPLE) + target_link_libraries(OpenGLWindow ${COCOA_LIBRARY}) +endif () + +if (BUILD_SHARED_LIBS) + target_link_libraries(OpenGLWindow Bullet3Common) + if (WIN32 OR APPLE) + target_link_libraries(OpenGLWindow ${OPENGL_gl_LIBRARY}) + else() + set (CMAKE_THREAD_PREFER_PTHREAD TRUE) + FIND_PACKAGE(Threads) + target_link_libraries(OpenGLWindow ${CMAKE_THREAD_LIBS_INIT}) + endif() +endif() + +#target_link_libraries(OpenGLWindow ${OPENGL_gl_LIBRARY}) diff --git a/examples/OpenGLWindow/GLInstanceGraphicsShape.h b/examples/OpenGLWindow/GLInstanceGraphicsShape.h new file mode 100644 index 000000000..84aef93d3 --- /dev/null +++ b/examples/OpenGLWindow/GLInstanceGraphicsShape.h @@ -0,0 +1,22 @@ +#ifndef GL_INSTANCE_GRAPHICS_SHAPE_H +#define GL_INSTANCE_GRAPHICS_SHAPE_H + +#include "Bullet3Common/b3AlignedObjectArray.h" + +struct GLInstanceVertex +{ + float xyzw[4]; + float normal[3]; + float uv[2]; +}; +struct GLInstanceGraphicsShape +{ + b3AlignedObjectArray* m_vertices; + int m_numvertices; + b3AlignedObjectArray* m_indices; + int m_numIndices; + float m_scaling[4]; +}; + +#endif //GL_INSTANCE_GRAPHICS_SHAPE_H + diff --git a/examples/OpenGLWindow/GLInstanceRendererInternalData.h b/examples/OpenGLWindow/GLInstanceRendererInternalData.h new file mode 100644 index 000000000..3cc24b47f --- /dev/null +++ b/examples/OpenGLWindow/GLInstanceRendererInternalData.h @@ -0,0 +1,20 @@ +#ifndef GL_INSTANCE_RENDERER_INTERNAL_DATA_H +#define GL_INSTANCE_RENDERER_INTERNAL_DATA_H + +#include "OpenGLInclude.h" +#include "Bullet3Common/b3AlignedObjectArray.h" + +struct GLInstanceRendererInternalData +{ + + b3AlignedObjectArray m_instance_positions_ptr; + b3AlignedObjectArray m_instance_quaternion_ptr; + b3AlignedObjectArray m_instance_colors_ptr; + b3AlignedObjectArray m_instance_scale_ptr; + + int m_vboSize; + GLuint m_vbo; + int m_totalNumInstances; +}; + +#endif //GL_INSTANCE_RENDERER_INTERNAL_DATA_H diff --git a/examples/OpenGLWindow/GLInstancingRenderer.cpp b/examples/OpenGLWindow/GLInstancingRenderer.cpp new file mode 100644 index 000000000..f160a75d4 --- /dev/null +++ b/examples/OpenGLWindow/GLInstancingRenderer.cpp @@ -0,0 +1,1929 @@ +/* +Copyright (c) 2012 Advanced Micro Devices, Inc. + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ +//Originally written by Erwin Coumans + + +///todo: make this configurable in the gui +bool useShadowMap=true;//false;//true; +int shadowMapWidth=8192; +int shadowMapHeight=8192; +float shadowMapWorldSize=100; +float WHEEL_MULTIPLIER=0.01f; +float MOUSE_MOVE_MULTIPLIER = 0.4f; +#define MAX_POINTS_IN_BATCH 1024 +#define MAX_LINES_IN_BATCH 1024 + + +#include "OpenGLInclude.h" +#include "b3gWindowInterface.h" +//#include "Bullet3Common/b3MinMax.h" + +#ifndef __APPLE__ +#ifndef glVertexAttribDivisor +#define glVertexAttribDivisor glVertexAttribDivisorARB +#endif //glVertexAttribDivisor +#ifndef GL_COMPARE_REF_TO_TEXTURE +#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE +#endif //GL_COMPARE_REF_TO_TEXTURE +#ifndef glDrawElementsInstanced +#define glDrawElementsInstanced glDrawElementsInstancedARB +#endif +#endif //__APPLE__ +#include "GLInstancingRenderer.h" + +#include +//#include "DemoSettings.h" +#include + +#include "Bullet3Common/b3Vector3.h" +#include "Bullet3Common/b3Quaternion.h" +#include "Bullet3Common/b3Matrix3x3.h" +#include "LoadShader.h" + +#include "GLInstanceRendererInternalData.h" + +//GLSL shader strings, embedded using build3/stringify +#include "Shaders/pointSpriteVS.h" +#include "Shaders/pointSpritePS.h" +#include "Shaders/instancingVS.h" +#include "Shaders/instancingPS.h" +#include "Shaders/createShadowMapInstancingVS.h" +#include "Shaders/createShadowMapInstancingPS.h" +#include "Shaders/useShadowMapInstancingVS.h" +#include "Shaders/useShadowMapInstancingPS.h" +#include "Shaders/linesPS.h" +#include "Shaders/linesVS.h" + +#include "GLRenderToTexture.h" + + + + +//#include "../../opencl/gpu_rigidbody_pipeline/b3GpuNarrowphaseAndSolver.h"//for m_maxNumObjectCapacity + +static InternalDataRenderer* sData2; + +GLint lineWidthRange[2]={1,1}; +static b3Vector3 gLightPos=b3MakeVector3(-5,200,-40); + +struct b3GraphicsInstance +{ + GLuint m_cube_vao; + GLuint m_index_vbo; + GLuint m_texturehandle; + + int m_numIndices; + int m_numVertices; + + int m_numGraphicsInstances; + + int m_instanceOffset; + int m_vertexArrayOffset; + int m_primitiveType; + + b3GraphicsInstance() + :m_cube_vao(-1), + m_index_vbo(-1), + m_texturehandle(0), + m_numIndices(-1), + m_numVertices(-1), + m_numGraphicsInstances(0), + m_instanceOffset(0), + m_vertexArrayOffset(0), + m_primitiveType(B3_GL_TRIANGLES) + { + } + +}; + + + + +bool m_ortho = false; + + + +//static GLfloat depthLightModelviewMatrix[16]; + +static void checkError(const char *functionName) +{ + GLenum error; + while (( error = glGetError() ) != GL_NO_ERROR) + { + fprintf (stderr, "GL error 0x%X detected in %s\n", error, functionName); + } +} + + + +extern int gShapeIndex; + + + + + + + + + + +struct InternalDataRenderer : public GLInstanceRendererInternalData +{ + + + b3Vector3 m_cameraPosition; + b3Vector3 m_cameraTargetPosition; + float m_cameraDistance; + b3Vector3 m_cameraUp; + float m_azi; + float m_ele; + + float m_mouseXpos; + float m_mouseYpos; + bool m_mouseInitialized; + int m_leftMouseButton; + int m_middleMouseButton; + int m_rightMouseButton; + + GLfloat m_projectionMatrix[16]; + GLfloat m_viewMatrix[16]; + + + GLuint m_defaultTexturehandle; + b3AlignedObjectArray m_textureHandles; + + GLRenderToTexture* m_shadowMap; + GLuint m_shadowTexture; + int m_altPressed; + int m_controlPressed; + + InternalDataRenderer() : + m_cameraPosition(b3MakeVector3(0,0,0)), + m_cameraTargetPosition(b3MakeVector3(15,2,-24)), + m_cameraDistance(150), + m_cameraUp(b3MakeVector3(0,1,0)), + m_azi(100.f),//135.f), + //m_ele(25.f), + m_ele(25.f), + m_mouseInitialized(false), + m_leftMouseButton(0), + m_middleMouseButton(0), + m_rightMouseButton(0), + m_shadowMap(0), + m_shadowTexture(0), + m_altPressed(0), + m_controlPressed(0) + { + //clear to zero to make it obvious if the matrix is used uninitialized + for (int i=0;i<16;i++) + { + m_projectionMatrix[i]=0; + m_viewMatrix[i]=0; + } + + } + + void wheelCallback( float deltax, float deltay) + { + if (!m_leftMouseButton) + { + + if (deltay<0 || m_cameraDistance>1) + { + m_cameraDistance -= deltay*0.1f; + if (m_cameraDistance<1) + m_cameraDistance=1; + } else + { + b3Vector3 fwd = m_cameraTargetPosition-m_cameraPosition; + fwd.normalize(); + m_cameraTargetPosition += fwd*deltay*WHEEL_MULTIPLIER; + } + } else + { + if (b3Fabs(deltax)>b3Fabs(deltay)) + { + b3Vector3 fwd = m_cameraTargetPosition-m_cameraPosition; + b3Vector3 side = m_cameraUp.cross(fwd); + side.normalize(); + m_cameraTargetPosition += side * deltax*WHEEL_MULTIPLIER; + + } else + { + m_cameraTargetPosition -= m_cameraUp * deltay*WHEEL_MULTIPLIER; + + } + } + } + + void mouseMoveCallback(float x, float y) + { +// printf("moved to %f,%f\n",x,y); + if (m_altPressed || m_controlPressed) + { + float xDelta = x-m_mouseXpos; + float yDelta = y-m_mouseYpos; + + if (m_leftMouseButton) + { + // if (b3Fabs(xDelta)>b3Fabs(yDelta)) + // { + m_azi -= xDelta*MOUSE_MOVE_MULTIPLIER; + // } else + // { + m_ele += yDelta*MOUSE_MOVE_MULTIPLIER; + // } + } + if (m_middleMouseButton) + { + m_cameraTargetPosition += m_cameraUp * yDelta*0.01; + + + b3Vector3 fwd = m_cameraTargetPosition-m_cameraPosition; + b3Vector3 side = m_cameraUp.cross(fwd); + side.normalize(); + m_cameraTargetPosition += side * xDelta*0.01; + + } + if (m_rightMouseButton) + { + m_cameraDistance -= xDelta*0.01f; + m_cameraDistance -= yDelta*0.01f; + if (m_cameraDistance<1) + m_cameraDistance=1; + if (m_cameraDistance>1000) + m_cameraDistance=1000; + } + } + + //printf("m_azi/pitch = %f\n", m_azi); +// printf("m_ele/yaw = %f\n", m_ele); + + m_mouseXpos = x; + m_mouseYpos = y; + m_mouseInitialized = true; + } + + void mouseButtonCallback(int button, int state, float x, float y) + { + + if (button==0) + m_leftMouseButton=state; + if (button==1) + m_middleMouseButton=state; + + if (button==2) + m_rightMouseButton=state; + + m_mouseXpos = x; + m_mouseYpos = y; + m_mouseInitialized = true; + } + void keyboardCallback(int key, int state) + { + if (key==B3G_CONTROL) + { + m_controlPressed=state; + } + if (key==B3G_ALT) + { + m_altPressed = state; + } + } + +}; + +struct GLInstanceRendererInternalData* GLInstancingRenderer::getInternalData() +{ + return m_data; +} + +void b3DefaultWheelCallback(float deltax, float deltay) +{ + if (sData2) + sData2->wheelCallback(deltax,deltay); +} +void b3DefaultMouseButtonCallback(int button, int state, float x, float y) +{ + if (sData2) + sData2->mouseButtonCallback(button, state, x, y); +} +void b3DefaultMouseMoveCallback( float x, float y) +{ + if (sData2) + sData2->mouseMoveCallback( x, y); +} + +void b3DefaultKeyboardCallback(int key, int state) +{ + if (sData2) + sData2->keyboardCallback(key,state); +} + + +static GLuint linesShader; // The line renderer +static GLuint useShadowMapInstancingShader; // The shadow instancing renderer +static GLuint createShadowMapInstancingShader; // The shadow instancing renderer +static GLuint instancingShader; // The instancing renderer +static GLuint instancingShaderPointSprite; // The point sprite instancing renderer + + + + +//static bool done = false; + +static GLint lines_ModelViewMatrix=0; +static GLint lines_ProjectionMatrix=0; +static GLint lines_position=0; +static GLint lines_colour=0; +GLuint lineVertexBufferObject=0; +GLuint lineVertexArrayObject=0; +GLuint lineIndexVbo = 0; + +GLuint linesVertexBufferObject=0; +GLuint linesVertexArrayObject=0; +GLuint linesIndexVbo = 0; + + +static GLint useShadow_ModelViewMatrix=0; +static GLint useShadow_MVP=0; +static GLint useShadow_lightDirIn=0; + +static GLint useShadow_ProjectionMatrix=0; +static GLint useShadow_DepthBiasModelViewMatrix=0; +static GLint useShadow_uniform_texture_diffuse = 0; +static GLint useShadow_shadowMap = 0; + +static GLint createShadow_depthMVP=0; + +static GLint ModelViewMatrix=0; +static GLint ProjectionMatrix=0; + +static GLint uniform_texture_diffuse = 0; + +static GLint screenWidthPointSprite=0; +static GLint ModelViewMatrixPointSprite=0; +static GLint ProjectionMatrixPointSprite=0; +//static GLint uniform_texture_diffusePointSprite= 0; + + + +GLInstancingRenderer::GLInstancingRenderer(int maxNumObjectCapacity, int maxShapeCapacityInBytes) + :m_maxNumObjectCapacity(maxNumObjectCapacity), + m_maxShapeCapacityInBytes(maxShapeCapacityInBytes), + m_textureenabled(true), + m_textureinitialized(false), + m_screenWidth(0), + m_screenHeight(0), + m_upAxis(1), + m_enableBlend(false) +{ + + m_data = new InternalDataRenderer; + m_data->m_totalNumInstances = 0; + + sData2 = m_data; + + m_data->m_instance_positions_ptr.resize(m_maxNumObjectCapacity*4); + m_data->m_instance_quaternion_ptr.resize(m_maxNumObjectCapacity*4); + m_data->m_instance_colors_ptr.resize(m_maxNumObjectCapacity*4); + m_data->m_instance_scale_ptr.resize(m_maxNumObjectCapacity*3); + +} + +void GLInstancingRenderer::removeAllInstances() +{ + for (int i=0;im_index_vbo) + { + glDeleteBuffers(1,&m_graphicsInstances[i]->m_index_vbo); + } + if (m_graphicsInstances[i]->m_cube_vao) + { + glDeleteVertexArrays(1,&m_graphicsInstances[i]->m_cube_vao); + } + delete m_graphicsInstances[i]; + } + m_graphicsInstances.clear(); +} + +GLInstancingRenderer::~GLInstancingRenderer() +{ + delete m_data->m_shadowMap; + glDeleteTextures(1,&m_data->m_shadowTexture); + glDeleteTextures(1,&m_data->m_defaultTexturehandle); + + removeAllInstances(); + + sData2=0; + + if (m_data) + { + if (m_data->m_vbo) + glDeleteBuffers(1,&m_data->m_vbo); + } + delete m_data; +} + + + + + + + + + +void GLInstancingRenderer::writeSingleInstanceTransformToCPU(const float* position, const float* orientation, int srcIndex) +{ + b3Assert(srcIndexm_totalNumInstances); + b3Assert(srcIndex>=0); + m_data->m_instance_positions_ptr[srcIndex*4+0]=position[0]; + m_data->m_instance_positions_ptr[srcIndex*4+1]=position[1]; + m_data->m_instance_positions_ptr[srcIndex*4+2]=position[2]; + m_data->m_instance_positions_ptr[srcIndex*4+3]=1; + + m_data->m_instance_quaternion_ptr[srcIndex*4+0]=orientation[0]; + m_data->m_instance_quaternion_ptr[srcIndex*4+1]=orientation[1]; + m_data->m_instance_quaternion_ptr[srcIndex*4+2]=orientation[2]; + m_data->m_instance_quaternion_ptr[srcIndex*4+3]=orientation[3]; + +/* m_data->m_instance_colors_ptr[srcIndex*4+0]=color[0]; + m_data->m_instance_colors_ptr[srcIndex*4+1]=color[1]; + m_data->m_instance_colors_ptr[srcIndex*4+2]=color[2]; + m_data->m_instance_colors_ptr[srcIndex*4+3]=color[3]; + */ +} + +void GLInstancingRenderer::writeSingleInstanceColorToCPU(double* color, int srcIndex) +{ + m_data->m_instance_colors_ptr[srcIndex*4+0]=float(color[0]); + m_data->m_instance_colors_ptr[srcIndex*4+1]=float(color[1]); + m_data->m_instance_colors_ptr[srcIndex*4+2]=float(color[2]); + m_data->m_instance_colors_ptr[srcIndex*4+3]=float(color[3]); +} + +void GLInstancingRenderer::writeSingleInstanceColorToCPU(float* color, int srcIndex) +{ + + m_data->m_instance_colors_ptr[srcIndex*4+0]=color[0]; + m_data->m_instance_colors_ptr[srcIndex*4+1]=color[1]; + m_data->m_instance_colors_ptr[srcIndex*4+2]=color[2]; + m_data->m_instance_colors_ptr[srcIndex*4+3]=color[3]; +} + + + +void GLInstancingRenderer::writeSingleInstanceTransformToGPU(float* position, float* orientation, int objectIndex) +{ + glBindBuffer(GL_ARRAY_BUFFER, m_data->m_vbo); + glFlush(); + + char* orgBase = (char*)glMapBuffer( GL_ARRAY_BUFFER,GL_READ_WRITE); + //b3GraphicsInstance* gfxObj = m_graphicsInstances[k]; + int totalNumInstances= 0; + for (int k=0;km_numGraphicsInstances; + } + + int POSITION_BUFFER_SIZE = (totalNumInstances*sizeof(float)*4); + + char* base = orgBase; + + float* positions = (float*)(base+m_maxShapeCapacityInBytes); + float* orientations = (float*)(base+m_maxShapeCapacityInBytes + POSITION_BUFFER_SIZE); + + + positions[objectIndex*4] = position[0]; + positions[objectIndex*4+1] = position[1]; + positions[objectIndex*4+2] = position[2]; + positions[objectIndex*4+3] = position[3]; + + orientations [objectIndex*4] = orientation[0]; + orientations [objectIndex*4+1] = orientation[1]; + orientations [objectIndex*4+2] = orientation[2]; + orientations [objectIndex*4+3] = orientation[3]; + + glUnmapBuffer( GL_ARRAY_BUFFER); + glFlush(); +} + + +void GLInstancingRenderer::writeTransforms() +{ + + b3Assert(glGetError() ==GL_NO_ERROR); + + + glBindBuffer(GL_ARRAY_BUFFER, m_data->m_vbo); + glFlush(); + + b3Assert(glGetError() ==GL_NO_ERROR); + + + char* orgBase = (char*)glMapBuffer( GL_ARRAY_BUFFER,GL_READ_WRITE); + if (orgBase) + { + + + int totalNumInstances= 0; + + for (int k=0;km_numGraphicsInstances; + } + + m_data->m_totalNumInstances = totalNumInstances; + + for (int k=0;km_numGraphicsInstances;i++) + { + + int srcIndex=i+gfxObj->m_instanceOffset; + + positions[srcIndex*4] = m_data->m_instance_positions_ptr[srcIndex*4]; + positions[srcIndex*4+1] = m_data->m_instance_positions_ptr[srcIndex*4+1]; + positions[srcIndex*4+2] = m_data->m_instance_positions_ptr[srcIndex*4+2]; + positions[srcIndex*4+3] = m_data->m_instance_positions_ptr[srcIndex*4+3]; + + orientations[srcIndex*4]=m_data->m_instance_quaternion_ptr[srcIndex*4]; + orientations[srcIndex*4+1]=m_data->m_instance_quaternion_ptr[srcIndex*4+1]; + orientations[srcIndex*4+2]=m_data->m_instance_quaternion_ptr[srcIndex*4+2]; + orientations[srcIndex*4+3]=m_data->m_instance_quaternion_ptr[srcIndex*4+3]; + + colors[srcIndex*4]=m_data->m_instance_colors_ptr[srcIndex*4]; + colors[srcIndex*4+1]=m_data->m_instance_colors_ptr[srcIndex*4+1]; + colors[srcIndex*4+2]=m_data->m_instance_colors_ptr[srcIndex*4+2]; + colors[srcIndex*4+3]=m_data->m_instance_colors_ptr[srcIndex*4+3]; + + scaling[srcIndex*3]=m_data->m_instance_scale_ptr[srcIndex*3]; + scaling[srcIndex*3+1]=m_data->m_instance_scale_ptr[srcIndex*3+1]; + scaling[srcIndex*3+2]=m_data->m_instance_scale_ptr[srcIndex*3+2]; + + } + } + } else + { + b3Error("ERROR glMapBuffer failed\n"); + } + b3Assert(glGetError() ==GL_NO_ERROR); + + glUnmapBuffer( GL_ARRAY_BUFFER); + //if this glFinish is removed, the animation is not always working/blocks + //@todo: figure out why + glFlush(); + glBindBuffer(GL_ARRAY_BUFFER, 0);//m_data->m_vbo); + + b3Assert(glGetError() ==GL_NO_ERROR); + +} + +int GLInstancingRenderer::registerGraphicsInstance(int shapeIndex, const double* pos1, const double* orn1, const double* color1, const double* scaling1) +{ + float pos[4] = {(float)pos1[0],(float)pos1[1],(float)pos1[2],(float)pos1[3]}; + float orn[4] = {(float)orn1[0],(float)orn1[1],(float)orn1[2],(float)orn1[3]}; + float color[4] = {(float)color1[0],(float)color1[1],(float)color1[2],(float)color1[3]}; + float scaling[4] = {(float)scaling1[0],(float)scaling1[1],(float)scaling1[2],(float)scaling1[3]}; + return registerGraphicsInstance(shapeIndex,pos,orn,color,scaling); +} + + +int GLInstancingRenderer::registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling) +{ + b3Assert(shapeIndex == (m_graphicsInstances.size()-1)); + b3Assert(m_graphicsInstances.size()m_numGraphicsInstances + gfxObj->m_instanceOffset; + + int maxElements = m_data->m_instance_positions_ptr.size(); + if (index*4m_instance_positions_ptr[index*4]=position[0]; + m_data->m_instance_positions_ptr[index*4+1]=position[1]; + m_data->m_instance_positions_ptr[index*4+2]=position[2]; + m_data->m_instance_positions_ptr[index*4+3]=1; + + m_data->m_instance_quaternion_ptr[index*4]=quaternion[0]; + m_data->m_instance_quaternion_ptr[index*4+1]=quaternion[1]; + m_data->m_instance_quaternion_ptr[index*4+2]=quaternion[2]; + m_data->m_instance_quaternion_ptr[index*4+3]=quaternion[3]; + + m_data->m_instance_colors_ptr[index*4]=color[0]; + m_data->m_instance_colors_ptr[index*4+1]=color[1]; + m_data->m_instance_colors_ptr[index*4+2]=color[2]; + m_data->m_instance_colors_ptr[index*4+3]=color[3]; + + m_data->m_instance_scale_ptr[index*3] = scaling[0]; + m_data->m_instance_scale_ptr[index*3+1] = scaling[1]; + m_data->m_instance_scale_ptr[index*3+2] = scaling[2]; + + gfxObj->m_numGraphicsInstances++; + m_data->m_totalNumInstances++; + } else + { + b3Error("registerGraphicsInstance out of range, %d\n", maxElements); + return -1; + } + return index;//gfxObj->m_numGraphicsInstances; +} + + +int GLInstancingRenderer::registerTexture(const unsigned char* texels, int width, int height) +{ + b3Assert(glGetError() ==GL_NO_ERROR); + + int textureIndex = m_data->m_textureHandles.size(); + const GLubyte* image= (const GLubyte*)texels; + GLuint textureHandle; + glGenTextures(1,(GLuint*)&textureHandle); + glBindTexture(GL_TEXTURE_2D,textureHandle); + + b3Assert(glGetError() ==GL_NO_ERROR); + + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width,height,0,GL_RGB,GL_UNSIGNED_BYTE,image); + + + b3Assert(glGetError() ==GL_NO_ERROR); + + glGenerateMipmap(GL_TEXTURE_2D); + b3Assert(glGetError() ==GL_NO_ERROR); + + + m_data->m_textureHandles.push_back(textureHandle); + return textureIndex; +} + +void GLInstancingRenderer::updateShape(int shapeIndex, const float* vertices) +{ + b3GraphicsInstance* gfxObj = m_graphicsInstances[shapeIndex]; + int numvertices = gfxObj->m_numVertices; + + glBindBuffer(GL_ARRAY_BUFFER, m_data->m_vbo); + char* dest= (char*)glMapBuffer( GL_ARRAY_BUFFER,GL_WRITE_ONLY);//GL_WRITE_ONLY + int vertexStrideInBytes = 9*sizeof(float); + int sz = numvertices*vertexStrideInBytes; + memcpy(dest+vertexStrideInBytes*gfxObj->m_vertexArrayOffset,vertices,sz); + glUnmapBuffer( GL_ARRAY_BUFFER); +} + +int GLInstancingRenderer::registerShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType, int textureId) +{ + b3GraphicsInstance* gfxObj = new b3GraphicsInstance; + + if (textureId>=0) + { + gfxObj->m_texturehandle = m_data->m_textureHandles[textureId]; + } + + gfxObj->m_primitiveType = primitiveType; + + if (m_graphicsInstances.size()) + { + b3GraphicsInstance* prevObj = m_graphicsInstances[m_graphicsInstances.size()-1]; + gfxObj->m_instanceOffset = prevObj->m_instanceOffset + prevObj->m_numGraphicsInstances; + gfxObj->m_vertexArrayOffset = prevObj->m_vertexArrayOffset + prevObj->m_numVertices; + } else + { + gfxObj->m_instanceOffset = 0; + } + + m_graphicsInstances.push_back(gfxObj); + gfxObj->m_numIndices = numIndices; + gfxObj->m_numVertices = numvertices; + + + glBindBuffer(GL_ARRAY_BUFFER, m_data->m_vbo); + char* dest= (char*)glMapBuffer( GL_ARRAY_BUFFER,GL_WRITE_ONLY);//GL_WRITE_ONLY + int vertexStrideInBytes = 9*sizeof(float); + int sz = numvertices*vertexStrideInBytes; +#ifdef B3_DEBUG + int totalUsed = vertexStrideInBytes*gfxObj->m_vertexArrayOffset+sz; + b3Assert(totalUsedm_maxShapeCapacityInBytes); +#endif//B3_DEBUG + + memcpy(dest+vertexStrideInBytes*gfxObj->m_vertexArrayOffset,vertices,sz); + glUnmapBuffer( GL_ARRAY_BUFFER); + + glGenBuffers(1, &gfxObj->m_index_vbo); + + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, gfxObj->m_index_vbo); + int indexBufferSizeInBytes = gfxObj->m_numIndices*sizeof(int); + + glBufferData(GL_ELEMENT_ARRAY_BUFFER, indexBufferSizeInBytes, NULL, GL_STATIC_DRAW); + glBufferSubData(GL_ELEMENT_ARRAY_BUFFER,0,indexBufferSizeInBytes,indices); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + + glGenVertexArrays(1, &gfxObj->m_cube_vao); + glBindVertexArray(gfxObj->m_cube_vao); + glBindBuffer(GL_ARRAY_BUFFER, m_data->m_vbo); + glBindVertexArray(0); + glBindBuffer(GL_ARRAY_BUFFER,0); + glBindVertexArray(0); + + + return m_graphicsInstances.size()-1; +} + + + + +void GLInstancingRenderer::InitShaders() +{ + + int POSITION_BUFFER_SIZE = (m_maxNumObjectCapacity*sizeof(float)*4); + int ORIENTATION_BUFFER_SIZE = (m_maxNumObjectCapacity*sizeof(float)*4); + int COLOR_BUFFER_SIZE = (m_maxNumObjectCapacity*sizeof(float)*4); + int SCALE_BUFFER_SIZE = (m_maxNumObjectCapacity*sizeof(float)*3); + + linesShader = gltLoadShaderPair(linesVertexShader,linesFragmentShader); + lines_ModelViewMatrix = glGetUniformLocation(linesShader, "ModelViewMatrix"); + lines_ProjectionMatrix = glGetUniformLocation(linesShader, "ProjectionMatrix"); + lines_colour=glGetUniformLocation(linesShader, "colour"); + lines_position=glGetAttribLocation(linesShader, "position"); + glLinkProgram(linesShader); + glUseProgram(linesShader); + + { + glGenVertexArrays(1, &linesVertexArrayObject); + glBindVertexArray(linesVertexArrayObject); + + glGenBuffers(1, &linesVertexBufferObject); + glGenBuffers(1, &linesIndexVbo); + + int sz = MAX_LINES_IN_BATCH*sizeof(b3Vector3); + glBindVertexArray(linesVertexArrayObject); + glBindBuffer(GL_ARRAY_BUFFER, linesVertexBufferObject); + glBufferData(GL_ARRAY_BUFFER, sz, 0, GL_DYNAMIC_DRAW); + + glBindVertexArray(0); + } + { + glGenVertexArrays(1, &lineVertexArrayObject); + glBindVertexArray(lineVertexArrayObject); + + glGenBuffers(1, &lineVertexBufferObject); + glGenBuffers(1, &lineIndexVbo); + + int sz = MAX_POINTS_IN_BATCH*sizeof(b3Vector3); + glBindVertexArray(lineVertexArrayObject); + glBindBuffer(GL_ARRAY_BUFFER, lineVertexBufferObject); + glBufferData(GL_ARRAY_BUFFER, sz, 0, GL_DYNAMIC_DRAW); + + glBindVertexArray(0); + } + + //glGetIntegerv(GL_ALIASED_LINE_WIDTH_RANGE, range); + glGetIntegerv(GL_SMOOTH_LINE_WIDTH_RANGE, lineWidthRange); + + + + + useShadowMapInstancingShader = gltLoadShaderPair(useShadowMapInstancingVertexShader,useShadowMapInstancingFragmentShader); + + glLinkProgram(useShadowMapInstancingShader); + glUseProgram(useShadowMapInstancingShader); + useShadow_ModelViewMatrix = glGetUniformLocation(useShadowMapInstancingShader, "ModelViewMatrix"); + useShadow_MVP = glGetUniformLocation(useShadowMapInstancingShader, "MVP"); + useShadow_ProjectionMatrix = glGetUniformLocation(useShadowMapInstancingShader, "ProjectionMatrix"); + useShadow_DepthBiasModelViewMatrix = glGetUniformLocation(useShadowMapInstancingShader, "DepthBiasModelViewProjectionMatrix"); + useShadow_uniform_texture_diffuse = glGetUniformLocation(useShadowMapInstancingShader, "Diffuse"); + useShadow_shadowMap = glGetUniformLocation(useShadowMapInstancingShader,"shadowMap"); + useShadow_lightDirIn = glGetUniformLocation(useShadowMapInstancingShader,"lightDirIn"); + + createShadowMapInstancingShader = gltLoadShaderPair(createShadowMapInstancingVertexShader,createShadowMapInstancingFragmentShader); + glLinkProgram(createShadowMapInstancingShader); + glUseProgram(createShadowMapInstancingShader); + createShadow_depthMVP = glGetUniformLocation(createShadowMapInstancingShader, "depthMVP"); + + glUseProgram(0); + + instancingShader = gltLoadShaderPair(instancingVertexShader,instancingFragmentShader); + glLinkProgram(instancingShader); + glUseProgram(instancingShader); + ModelViewMatrix = glGetUniformLocation(instancingShader, "ModelViewMatrix"); + ProjectionMatrix = glGetUniformLocation(instancingShader, "ProjectionMatrix"); + uniform_texture_diffuse = glGetUniformLocation(instancingShader, "Diffuse"); + glUseProgram(0); + + instancingShaderPointSprite = gltLoadShaderPair(pointSpriteVertexShader,pointSpriteFragmentShader); + glUseProgram(instancingShaderPointSprite); + ModelViewMatrixPointSprite = glGetUniformLocation(instancingShaderPointSprite, "ModelViewMatrix"); + ProjectionMatrixPointSprite = glGetUniformLocation(instancingShaderPointSprite, "ProjectionMatrix"); + screenWidthPointSprite = glGetUniformLocation(instancingShaderPointSprite, "screenWidth"); + + glUseProgram(0); + + //GLuint offset = 0; + + glGenBuffers(1, &m_data->m_vbo); + checkError("glGenBuffers"); + + glBindBuffer(GL_ARRAY_BUFFER, m_data->m_vbo); + + + int size = m_maxShapeCapacityInBytes + POSITION_BUFFER_SIZE+ORIENTATION_BUFFER_SIZE+COLOR_BUFFER_SIZE+SCALE_BUFFER_SIZE; + m_data->m_vboSize = size; + + glBufferData(GL_ARRAY_BUFFER, size, 0, GL_DYNAMIC_DRAW);//GL_STATIC_DRAW); + + glBindBuffer(GL_ARRAY_BUFFER,0); + glBindVertexArray(0); + + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + + +} + + + + +void GLInstancingRenderer::init() +{ + b3Assert(glGetError() ==GL_NO_ERROR); + + + glEnable(GL_DEPTH_TEST); + glDepthFunc(GL_LESS); + + b3Assert(glGetError() ==GL_NO_ERROR); + +// glClearColor(float(0.),float(0.),float(0.4),float(0)); + + b3Assert(glGetError() ==GL_NO_ERROR); + + + b3Assert(glGetError() ==GL_NO_ERROR); + + { + B3_PROFILE("texture"); + if(m_textureenabled) + { + if(!m_textureinitialized) + { + glActiveTexture(GL_TEXTURE0); + + GLubyte* image=new GLubyte[256*256*3]; + for(int y=0;y<256;++y) + { +// const int t=y>>5; + GLubyte* pi=image+y*256*3; + for(int x=0;x<256;++x) + { + if (x<2||y<2||x>253||y>253) + { + pi[0]=255;//0; + pi[1]=255;//0; + pi[2]=255;//0; + } else + { + pi[0]=255; + pi[1]=255; + pi[2]=255; + } + + /* + const int s=x>>5; + const GLubyte b=180; + GLubyte c=b+((s+t&1)&1)*(255-b); + pi[0]=c; + pi[1]=c; + pi[2]=c; + */ + + pi+=3; + } + } + + glGenTextures(1,(GLuint*)&m_data->m_defaultTexturehandle); + glBindTexture(GL_TEXTURE_2D,m_data->m_defaultTexturehandle); + b3Assert(glGetError() ==GL_NO_ERROR); + + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 256,256,0,GL_RGB,GL_UNSIGNED_BYTE,image); + glGenerateMipmap(GL_TEXTURE_2D); + + b3Assert(glGetError() ==GL_NO_ERROR); + + delete[] image; + m_textureinitialized=true; + } + + b3Assert(glGetError() ==GL_NO_ERROR); + + glBindTexture(GL_TEXTURE_2D,m_data->m_defaultTexturehandle); + b3Assert(glGetError() ==GL_NO_ERROR); + + + } else + { + glDisable(GL_TEXTURE_2D); + b3Assert(glGetError() ==GL_NO_ERROR); + } + } + //glEnable(GL_COLOR_MATERIAL); + + b3Assert(glGetError() ==GL_NO_ERROR); + + // glEnable(GL_CULL_FACE); + // glCullFace(GL_BACK); +} + + +static void b3CreateFrustum( + float left, + float right, + float bottom, + float top, + float nearVal, + float farVal, + float frustum[16]) +{ + + frustum[0*4+0] = (float(2) * nearVal) / (right - left); + frustum[0*4+1] = float(0); + frustum[0*4+2] = float(0); + frustum[0*4+3] = float(0); + + frustum[1*4+0] = float(0); + frustum[1*4+1] = (float(2) * nearVal) / (top - bottom); + frustum[1*4+2] = float(0); + frustum[1*4+3] = float(0); + + frustum[2*4+0] = (right + left) / (right - left); + frustum[2*4+1] = (top + bottom) / (top - bottom); + frustum[2*4+2] = -(farVal + nearVal) / (farVal - nearVal); + frustum[2*4+3] = float(-1); + + frustum[3*4+0] = float(0); + frustum[3*4+1] = float(0); + frustum[3*4+2] = -(float(2) * farVal * nearVal) / (farVal - nearVal); + frustum[3*4+3] = float(0); + +} + + +static void b3Matrix4x4Mul(GLfloat aIn[4][4], GLfloat bIn[4][4], GLfloat result[4][4]) +{ + for (int j=0;j<4;j++) + for (int i=0;i<4;i++) + result[j][i] = aIn[0][i] * bIn[j][0] + aIn[1][i] * bIn[j][1] + aIn[2][i] * bIn[j][2] + aIn[3][i] * bIn[j][3]; +} + +static void b3Matrix4x4Mul16(GLfloat aIn[16], GLfloat bIn[16], GLfloat result[16]) +{ + for (int j=0;j<4;j++) + for (int i=0;i<4;i++) + result[j*4+i] = aIn[0*4+i] * bIn[j*4+0] + aIn[1*4+i] * bIn[j*4+1] + aIn[2*4+i] * bIn[j*4+2] + aIn[3*4+i] * bIn[j*4+3]; +} + + +static void b3CreateDiagonalMatrix(GLfloat value, GLfloat result[4][4]) +{ + for (int i=0;i<4;i++) + { + for (int j=0;j<4;j++) + { + if (i==j) + { + result[i][j] = value; + } else + { + result[i][j] = 0.f; + } + } + } +} + +static void b3CreateOrtho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar, GLfloat result[4][4]) +{ + b3CreateDiagonalMatrix(1.f,result); + + result[0][0] = 2.f / (right - left); + result[1][1] = 2.f / (top - bottom); + result[2][2] = - 2.f / (zFar - zNear); + result[3][0] = - (right + left) / (right - left); + result[3][1] = - (top + bottom) / (top - bottom); + result[3][2] = - (zFar + zNear) / (zFar - zNear); +} + +static void b3CreateLookAt(const b3Vector3& eye, const b3Vector3& center,const b3Vector3& up, GLfloat result[16]) +{ + b3Vector3 f = (center - eye).normalized(); + b3Vector3 u = up.normalized(); + b3Vector3 s = (f.cross(u)).normalized(); + u = s.cross(f); + + result[0*4+0] = s.x; + result[1*4+0] = s.y; + result[2*4+0] = s.z; + + result[0*4+1] = u.x; + result[1*4+1] = u.y; + result[2*4+1] = u.z; + + result[0*4+2] =-f.x; + result[1*4+2] =-f.y; + result[2*4+2] =-f.z; + + result[0*4+3] = 0.f; + result[1*4+3] = 0.f; + result[2*4+3] = 0.f; + + result[3*4+0] = -s.dot(eye); + result[3*4+1] = -u.dot(eye); + result[3*4+2] = f.dot(eye); + result[3*4+3] = 1.f; +} + + +void GLInstancingRenderer::resize(int width, int height) +{ + m_screenWidth = width; + m_screenHeight = height; +} + +void GLInstancingRenderer::updateCamera(int upAxis) +{ + + b3Assert(glGetError() ==GL_NO_ERROR); + + m_upAxis = upAxis; + int m_forwardAxis(-1); + switch (upAxis) + { + case 1: + m_forwardAxis = 2; + m_data->m_cameraUp = b3MakeVector3(0,1,0); + gLightPos = b3MakeVector3(-50.f,100,30); + break; + case 2: + m_forwardAxis = 1; + m_data->m_cameraUp = b3MakeVector3(0,0,1); + gLightPos = b3MakeVector3(-50.f,30,100); + break; + default: + b3Assert(0); + }; + + + float m_frustumZNear=0.01; + float m_frustumZFar=1000.f; + + +// m_azi=m_azi+0.01; + b3Scalar rele = m_data->m_ele * b3Scalar(0.01745329251994329547);// rads per deg + b3Scalar razi = m_data->m_azi * b3Scalar(0.01745329251994329547);// rads per deg + + + b3Quaternion rot(m_data->m_cameraUp,razi); + + b3Vector3 eyePos = b3MakeVector3(0,0,0); + eyePos[m_forwardAxis] = -m_data->m_cameraDistance; + + b3Vector3 forward = b3MakeVector3(eyePos[0],eyePos[1],eyePos[2]); + if (forward.length2() < B3_EPSILON) + { + forward.setValue(1.f,0.f,0.f); + } + b3Vector3 right = m_data->m_cameraUp.cross(forward); + b3Quaternion roll(right,-rele); + + eyePos = b3Matrix3x3(rot) * b3Matrix3x3(roll) * eyePos; + + m_data->m_cameraPosition[0] = eyePos.x; + m_data->m_cameraPosition[1] = eyePos.y; + m_data->m_cameraPosition[2] = eyePos.z; + m_data->m_cameraPosition += m_data->m_cameraTargetPosition; + + if (m_screenWidth == 0 && m_screenHeight == 0) + return; + + b3Scalar aspect; + b3Vector3 extents; + + aspect = m_screenWidth / (b3Scalar)m_screenHeight; + extents.setValue(aspect * 1.0f, 1.0f,0); + + + if (m_screenWidth > m_screenHeight) + { + b3CreateFrustum(-aspect * m_frustumZNear, aspect * m_frustumZNear, -m_frustumZNear, m_frustumZNear, m_frustumZNear, m_frustumZFar,m_data->m_projectionMatrix); + } else + { + b3CreateFrustum(-aspect * m_frustumZNear, aspect * m_frustumZNear, -m_frustumZNear, m_frustumZNear, m_frustumZNear, m_frustumZFar,m_data->m_projectionMatrix); + } + + b3CreateLookAt(m_data->m_cameraPosition,m_data->m_cameraTargetPosition,m_data->m_cameraUp,m_data->m_viewMatrix); + + +} + + +void GLInstancingRenderer::getCameraPosition(float cameraPos[4]) +{ + cameraPos[0] = m_data->m_cameraPosition[0]; + cameraPos[1] = m_data->m_cameraPosition[1]; + cameraPos[2] = m_data->m_cameraPosition[2]; + cameraPos[3] = 1.f; +} + +void GLInstancingRenderer::setCameraDistance(float dist) +{ + m_data->m_cameraDistance = dist; +} + +void GLInstancingRenderer::setCameraYaw(float yaw) +{ + m_data->m_ele = yaw; +} +void GLInstancingRenderer::setCameraPitch(float pitch) +{ + m_data->m_azi = pitch; +} + +float GLInstancingRenderer::getCameraYaw() const +{ + return m_data->m_ele; +} +float GLInstancingRenderer::getCameraPitch() const +{ + return m_data->m_azi; +} + +void GLInstancingRenderer::setCameraTargetPosition(float x, float y, float z) +{ + m_data->m_cameraTargetPosition = b3MakeVector3(x,y,z); +} +void GLInstancingRenderer::setCameraTargetPosition(float cameraPos[4]) +{ + setCameraTargetPosition(cameraPos[0],cameraPos[1],cameraPos[2]); +} + +void GLInstancingRenderer::getCameraTargetPosition(float cameraPos[4]) const +{ + cameraPos[0] = m_data->m_cameraTargetPosition.x; + cameraPos[1] = m_data->m_cameraTargetPosition.y; + cameraPos[2] = m_data->m_cameraTargetPosition.z; +} + + +float GLInstancingRenderer::getCameraDistance() const +{ + return m_data->m_cameraDistance; +} + + +void GLInstancingRenderer::getMouseDirection(float* dir, int x, int y) +{ + float top = 1.f; + float bottom = -1.f; + float nearPlane = 1.f; + float tanFov = (top-bottom)*0.5f / nearPlane; + float fov = b3Scalar(2.0) * b3Atan(tanFov); + + b3Vector3 rayFrom = m_data->m_cameraPosition; + b3Vector3 rayForward = (m_data->m_cameraTargetPosition-m_data->m_cameraPosition); + rayForward.normalize(); + float farPlane = 10000.f; + rayForward*= farPlane; + +// b3Vector3 rightOffset; + b3Vector3 vertical = m_data->m_cameraUp; + + b3Vector3 hor; + hor = rayForward.cross(vertical); + hor.normalize(); + vertical = hor.cross(rayForward); + vertical.normalize(); + + float tanfov = tanf(0.5f*fov); + + + hor *= 2.f * farPlane * tanfov; + vertical *= 2.f * farPlane * tanfov; + + b3Scalar aspect; + + aspect = m_screenWidth / (b3Scalar)m_screenHeight; + + hor*=aspect; + + + b3Vector3 rayToCenter = rayFrom + rayForward; + b3Vector3 dHor = hor * 1.f/float(m_screenWidth); + b3Vector3 dVert = vertical * 1.f/float(m_screenHeight); + + + b3Vector3 rayTo = rayToCenter - 0.5f * hor + 0.5f * vertical; + rayTo += b3Scalar(x) * dHor; + rayTo -= b3Scalar(y) * dVert; + + dir[0] = rayTo[0]; + dir[1] = rayTo[1]; + dir[2] = rayTo[2]; + +} + + + +//#define STB_IMAGE_WRITE_IMPLEMENTATION +#include "stb_image_write.h" +void writeTextureToPng(int textureWidth, int textureHeight, const char* fileName, int numComponents) +{ + + b3Assert(glGetError() ==GL_NO_ERROR); + glPixelStorei(GL_PACK_ALIGNMENT,4); + + glReadBuffer(GL_NONE); + float* orgPixels = (float*)malloc(textureWidth*textureHeight*numComponents*4); + char* pixels = (char*)malloc(textureWidth*textureHeight*numComponents*4); + glReadPixels(0,0,textureWidth, textureHeight, GL_DEPTH_COMPONENT, GL_FLOAT, orgPixels); + b3Assert(glGetError() ==GL_NO_ERROR); + for (int j=0;jm_projectionMatrix[0]); + glUniformMatrix4fv(lines_ModelViewMatrix, 1, false, &m_data->m_viewMatrix[0]); + glUniform4f(lines_colour,color[0],color[1],color[2],color[3]); + + glPointSize(pointDrawSize); + glBindVertexArray(lineVertexArrayObject); + + glBindBuffer(GL_ARRAY_BUFFER, lineVertexBufferObject); + + int maxPointsInBatch = MAX_POINTS_IN_BATCH; + int remainingPoints = numPoints; + int offsetNumPoints= 0; + while (1) + { + int curPointsInBatch = b3Min(maxPointsInBatch, remainingPoints); + if (curPointsInBatch) + { + + glBufferSubData(GL_ARRAY_BUFFER, 0, curPointsInBatch*pointStrideInBytes, positions + offsetNumPoints*(pointStrideInBytes / sizeof(float))); + glEnableVertexAttribArray(0); + int numFloats = 3;// pointStrideInBytes / sizeof(float); + glVertexAttribPointer(0, numFloats, GL_FLOAT, GL_FALSE, pointStrideInBytes, 0); + glDrawArrays(GL_POINTS, 0, curPointsInBatch); + remainingPoints -= curPointsInBatch; + offsetNumPoints += curPointsInBatch; + } + else + { + break; + } + } + + glBindVertexArray(0); + glPointSize(1); + glUseProgram(0); +} + +void GLInstancingRenderer::drawLines(const float* positions, const float color[4], int numPoints, int pointStrideInBytes, const unsigned int* indices, int numIndices, float lineWidthIn) +{ + float lineWidth = lineWidthIn; + b3Clamp(lineWidth,(float)lineWidthRange[0],(float)lineWidthRange[1]); + glLineWidth(lineWidth); + + glBindBuffer(GL_ARRAY_BUFFER, m_data->m_vbo); + b3Assert(glGetError() ==GL_NO_ERROR); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D,0); + + b3Assert(glGetError() ==GL_NO_ERROR); + glUseProgram(linesShader); + glUniformMatrix4fv(lines_ProjectionMatrix, 1, false, &m_data->m_projectionMatrix[0]); + glUniformMatrix4fv(lines_ModelViewMatrix, 1, false, &m_data->m_viewMatrix[0]); + glUniform4f(lines_colour,color[0],color[1],color[2],color[3]); + +// glPointSize(pointDrawSize); + glBindVertexArray(linesVertexArrayObject); + + b3Assert(glGetError() ==GL_NO_ERROR); + glBindBuffer(GL_ARRAY_BUFFER, linesVertexBufferObject); + + { + + glBufferData(GL_ARRAY_BUFFER, numPoints*pointStrideInBytes, 0,GL_DYNAMIC_DRAW); + + glBufferSubData(GL_ARRAY_BUFFER, 0, numPoints*pointStrideInBytes, positions); + b3Assert(glGetError() ==GL_NO_ERROR); + glBindBuffer(GL_ARRAY_BUFFER, 0); + glBindBuffer(GL_ARRAY_BUFFER, linesVertexBufferObject); + glEnableVertexAttribArray(0); + + b3Assert(glGetError() ==GL_NO_ERROR); + int numFloats = 3; + glVertexAttribPointer(0, numFloats, GL_FLOAT, GL_FALSE, pointStrideInBytes, 0); + b3Assert(glGetError() ==GL_NO_ERROR); + + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, linesIndexVbo); + int indexBufferSizeInBytes = numIndices*sizeof(int); + + glBufferData(GL_ELEMENT_ARRAY_BUFFER, indexBufferSizeInBytes, NULL, GL_DYNAMIC_DRAW); + glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, indexBufferSizeInBytes, indices); + + glDrawElements(GL_LINES, numIndices, GL_UNSIGNED_INT, 0); + } + + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + glBindBuffer(GL_ARRAY_BUFFER, 0); +// for (int i=0;im_projectionMatrix[0]); + glUniformMatrix4fv(lines_ModelViewMatrix, 1, false, &m_data->m_viewMatrix[0]); + glUniform4f(lines_colour,color[0],color[1],color[2],color[3]); + + + b3Assert(glGetError() ==GL_NO_ERROR); + + const float vertexPositions[] = { + from[0],from[1],from[2],1, + to[0],to[1],to[2],1 + }; + int sz = sizeof(vertexPositions); + b3Assert(glGetError() ==GL_NO_ERROR); + + + b3Clamp(lineWidth,(float)lineWidthRange[0],(float)lineWidthRange[1]); + glLineWidth(lineWidth); + + b3Assert(glGetError() ==GL_NO_ERROR); + + glBindVertexArray(lineVertexArrayObject); + b3Assert(glGetError() ==GL_NO_ERROR); + + glBindBuffer(GL_ARRAY_BUFFER, lineVertexBufferObject); + + b3Assert(glGetError() ==GL_NO_ERROR); + + + { + glBufferSubData(GL_ARRAY_BUFFER, 0,sz, vertexPositions); + } + + + b3Assert(glGetError() ==GL_NO_ERROR); + + glBindBuffer(GL_ARRAY_BUFFER, 0); + glBindBuffer(GL_ARRAY_BUFFER, lineVertexBufferObject); + b3Assert(glGetError() ==GL_NO_ERROR); + + glEnableVertexAttribArray(0); + glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0); + b3Assert(glGetError() ==GL_NO_ERROR); + + glDrawArrays(GL_LINES, 0, 2); + b3Assert(glGetError() ==GL_NO_ERROR); + + + glBindVertexArray(0); + glLineWidth(1); + + b3Assert(glGetError() ==GL_NO_ERROR); + glUseProgram(0); +} + +struct PointerCaster +{ + union { + int m_baseIndex; + GLvoid* m_pointer; + }; + + PointerCaster() + :m_pointer(0) + { + } + + +}; +void GLInstancingRenderer::renderSceneInternal(int renderMode) +{ + +// glEnable(GL_DEPTH_TEST); + + GLint dims[4]; + glGetIntegerv(GL_VIEWPORT, dims); + //we need to get the viewport dims, because on Apple Retina the viewport dimension is different from screenWidth + //printf("dims=%d,%d,%d,%d\n",dims[0],dims[1],dims[2],dims[3]); + // Accept fragment if it closer to the camera than the former one + //glDepthFunc(GL_LESS); + + // Cull triangles which normal is not towards the camera + //glEnable(GL_CULL_FACE); + + + + B3_PROFILE("GLInstancingRenderer::RenderScene"); + + { + B3_PROFILE("init"); + init(); + } + + + b3Assert(glGetError() ==GL_NO_ERROR); + + float depthProjectionMatrix[4][4]; + GLfloat depthModelViewMatrix[4][4]; + //GLfloat depthModelViewMatrix2[4][4]; + + // Compute the MVP matrix from the light's point of view + if (renderMode==B3_CREATE_SHADOWMAP_RENDERMODE) + { + glEnable(GL_CULL_FACE); + glCullFace(GL_FRONT); + + if (!m_data->m_shadowMap) + { + glActiveTexture(GL_TEXTURE0); + + glGenTextures(1,&m_data->m_shadowTexture); + glBindTexture(GL_TEXTURE_2D,m_data->m_shadowTexture); + //glTexImage2D(GL_TEXTURE_2D,0,GL_DEPTH_COMPONENT16,m_screenWidth,m_screenHeight,0,GL_DEPTH_COMPONENT,GL_FLOAT,0); + //glTexImage2D(GL_TEXTURE_2D,0,GL_DEPTH_COMPONENT32,m_screenWidth,m_screenHeight,0,GL_DEPTH_COMPONENT,GL_FLOAT,0); + glTexImage2D(GL_TEXTURE_2D, 0,GL_DEPTH_COMPONENT16, shadowMapWidth, shadowMapHeight, 0,GL_DEPTH_COMPONENT, GL_FLOAT, 0); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + + float l_ClampColor[] = {1.0, 1.0, 1.0, 1.0}; + glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, l_ClampColor); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); +// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); +// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); + + m_data->m_shadowMap=new GLRenderToTexture(); + m_data->m_shadowMap->init(shadowMapWidth, shadowMapHeight,m_data->m_shadowTexture,RENDERTEXTURE_DEPTH); + } + m_data->m_shadowMap->enable(); + glViewport(0,0,shadowMapWidth,shadowMapHeight); + //glClearColor(1,1,1,1); + glClear(GL_DEPTH_BUFFER_BIT); + //glClearColor(0.3,0.3,0.3,1); + +// m_data->m_shadowMap->disable(); + // return; + glEnable(GL_CULL_FACE); + glCullFace(GL_BACK); // Cull back-facing triangles -> draw only front-facing triangles + + b3Assert(glGetError() ==GL_NO_ERROR); + } else + { + //glDisable(GL_CULL_FACE); + glCullFace(GL_BACK); + + } + + b3CreateOrtho(-shadowMapWorldSize,shadowMapWorldSize,-shadowMapWorldSize,shadowMapWorldSize,1,300,depthProjectionMatrix);//-14,14,-14,14,1,200, depthProjectionMatrix); + float depthViewMatrix[4][4]; + b3Vector3 center = b3MakeVector3(0,0,0); + b3Vector3 up =b3MakeVector3(0,1,0); + b3CreateLookAt(gLightPos,center,up,&depthViewMatrix[0][0]); + //b3CreateLookAt(lightPos,m_data->m_cameraTargetPosition,b3Vector3(0,1,0),(float*)depthModelViewMatrix2); + + GLfloat depthModelMatrix[4][4]; + b3CreateDiagonalMatrix(1.f,depthModelMatrix); + + b3Matrix4x4Mul(depthViewMatrix, depthModelMatrix, depthModelViewMatrix); + + GLfloat depthMVP[4][4]; + b3Matrix4x4Mul(depthProjectionMatrix,depthModelViewMatrix,depthMVP); + + GLfloat biasMatrix[4][4]={ + 0.5, 0.0, 0.0, 0.0, + 0.0, 0.5, 0.0, 0.0, + 0.0, 0.0, 0.5, 0.0, + 0.5, 0.5, 0.5, 1.0 + }; + + GLfloat depthBiasMVP[4][4]; + b3Matrix4x4Mul(biasMatrix,depthMVP,depthBiasMVP); + + + //float m_frustumZNear=0.1; + //float m_frustumZFar=100.f; + + + + //b3CreateFrustum(-m_frustumZNear, m_frustumZNear, -m_frustumZNear, m_frustumZNear, m_frustumZNear, m_frustumZFar,(float*)depthProjectionMatrix); + + + //b3CreateLookAt(lightPos,m_data->m_cameraTargetPosition,b3Vector3(0,0,1),(float*)depthModelViewMatrix); + + { + B3_PROFILE("updateCamera"); + // updateCamera(); + } + +b3Assert(glGetError() ==GL_NO_ERROR); + + + // glBindBuffer(GL_ARRAY_BUFFER, 0); + { + B3_PROFILE("glFlush2"); + + glBindBuffer(GL_ARRAY_BUFFER, m_data->m_vbo); + glFlush(); + } +b3Assert(glGetError() ==GL_NO_ERROR); + + int totalNumInstances = 0; + + for (int i=0;im_numGraphicsInstances; + } + + int curOffset = 0; + //GLuint lastBindTexture = 0; + + + for (int i=0;im_numGraphicsInstances) + { + glActiveTexture(GL_TEXTURE0); + GLuint curBindTexture = 0; + if (gfxObj->m_texturehandle) + curBindTexture = gfxObj->m_texturehandle; + else + curBindTexture = m_data->m_defaultTexturehandle; + +//disable lazy evaluation, it just leads to bugs + //if (lastBindTexture != curBindTexture) + { + glBindTexture(GL_TEXTURE_2D,curBindTexture); + } + //lastBindTexture = curBindTexture; + +b3Assert(glGetError() ==GL_NO_ERROR); + // int myOffset = gfxObj->m_instanceOffset*4*sizeof(float); + + int POSITION_BUFFER_SIZE = (totalNumInstances*sizeof(float)*4); + int ORIENTATION_BUFFER_SIZE = (totalNumInstances*sizeof(float)*4); + int COLOR_BUFFER_SIZE = (totalNumInstances*sizeof(float)*4); +// int SCALE_BUFFER_SIZE = (totalNumInstances*sizeof(float)*3); + + glBindVertexArray(gfxObj->m_cube_vao); + + + int vertexStride = 9*sizeof(float); + PointerCaster vertex; + vertex.m_baseIndex = gfxObj->m_vertexArrayOffset*vertexStride; + + + glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 9*sizeof(float), vertex.m_pointer); + glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, 0, (GLvoid *)(curOffset*4*sizeof(float)+m_maxShapeCapacityInBytes)); + glVertexAttribPointer(2, 4, GL_FLOAT, GL_FALSE, 0, (GLvoid *)(curOffset*4*sizeof(float)+m_maxShapeCapacityInBytes+POSITION_BUFFER_SIZE)); + + PointerCaster uv; + uv.m_baseIndex = 7*sizeof(float)+vertex.m_baseIndex; + + PointerCaster normal; + normal.m_baseIndex = 4*sizeof(float)+vertex.m_baseIndex; + + glVertexAttribPointer(3, 2, GL_FLOAT, GL_FALSE, 9*sizeof(float), uv.m_pointer); + glVertexAttribPointer(4, 3, GL_FLOAT, GL_FALSE, 9*sizeof(float), normal.m_pointer); + glVertexAttribPointer(5, 4, GL_FLOAT, GL_FALSE, 0, (GLvoid *)(curOffset*4*sizeof(float)+m_maxShapeCapacityInBytes+POSITION_BUFFER_SIZE+ORIENTATION_BUFFER_SIZE)); + glVertexAttribPointer(6, 3, GL_FLOAT, GL_FALSE, 0, (GLvoid *)(curOffset*3*sizeof(float)+m_maxShapeCapacityInBytes+POSITION_BUFFER_SIZE+ORIENTATION_BUFFER_SIZE+COLOR_BUFFER_SIZE)); + + glEnableVertexAttribArray(0); + glEnableVertexAttribArray(1); + glEnableVertexAttribArray(2); + glEnableVertexAttribArray(3); + glEnableVertexAttribArray(4); + glEnableVertexAttribArray(5); + glEnableVertexAttribArray(6); + glVertexAttribDivisor(0, 0); + glVertexAttribDivisor(1, 1); + glVertexAttribDivisor(2, 1); + glVertexAttribDivisor(3, 0); + glVertexAttribDivisor(4, 0); + glVertexAttribDivisor(5, 1); + glVertexAttribDivisor(6, 1); + + + + + + + int indexCount = gfxObj->m_numIndices; + GLvoid* indexOffset = 0; + + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, gfxObj->m_index_vbo); + { + B3_PROFILE("glDrawElementsInstanced"); + + if (gfxObj->m_primitiveType==B3_GL_POINTS) + { + glUseProgram(instancingShaderPointSprite); + glUniformMatrix4fv(ProjectionMatrixPointSprite, 1, false, &m_data->m_projectionMatrix[0]); + glUniformMatrix4fv(ModelViewMatrixPointSprite, 1, false, &m_data->m_viewMatrix[0]); + glUniform1f(screenWidthPointSprite,float(m_screenWidth)); + + //glUniform1i(uniform_texture_diffusePointSprite, 0); + b3Assert(glGetError() ==GL_NO_ERROR); + glPointSize(20); + +#ifndef __APPLE__ + glEnable(GL_POINT_SPRITE_ARB); +// glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE); +#endif + + glEnable(GL_VERTEX_PROGRAM_POINT_SIZE); + glDrawElementsInstanced(GL_POINTS, indexCount, GL_UNSIGNED_INT, indexOffset, gfxObj->m_numGraphicsInstances); + } else + { + switch (renderMode) + { + + case B3_DEFAULT_RENDERMODE: + { + glUseProgram(instancingShader); + glUniformMatrix4fv(ProjectionMatrix, 1, false, &m_data->m_projectionMatrix[0]); + glUniformMatrix4fv(ModelViewMatrix, 1, false, &m_data->m_viewMatrix[0]); + glUniform1i(uniform_texture_diffuse, 0); + glDrawElementsInstanced(GL_TRIANGLES, indexCount, GL_UNSIGNED_INT, indexOffset, gfxObj->m_numGraphicsInstances); + break; + } + case B3_CREATE_SHADOWMAP_RENDERMODE: + { + /*printf("createShadowMapInstancingShader=%d\n",createShadowMapInstancingShader); + printf("createShadow_depthMVP=%d\n",createShadow_depthMVP); + printf("indexOffset=%d\n",indexOffset); + printf("gfxObj->m_numGraphicsInstances=%d\n",gfxObj->m_numGraphicsInstances); + printf("indexCount=%d\n",indexCount); + */ + glUseProgram(createShadowMapInstancingShader); + glUniformMatrix4fv(createShadow_depthMVP, 1, false, &depthMVP[0][0]); + glDrawElementsInstanced(GL_TRIANGLES, indexCount, GL_UNSIGNED_INT, indexOffset, gfxObj->m_numGraphicsInstances); + break; + } + + case B3_USE_SHADOWMAP_RENDERMODE: + { + if (m_enableBlend) + { + glEnable (GL_BLEND); + glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + } + + glUseProgram(useShadowMapInstancingShader); + glUniformMatrix4fv(useShadow_ProjectionMatrix, 1, false, &m_data->m_projectionMatrix[0]); + glUniformMatrix4fv(useShadow_ModelViewMatrix, 1, false, &m_data->m_viewMatrix[0]); + float MVP[16]; + b3Matrix4x4Mul16(m_data->m_projectionMatrix,m_data->m_viewMatrix,MVP); + glUniformMatrix4fv(useShadow_MVP, 1, false, &MVP[0]); + b3Vector3 gLightDir = gLightPos; + gLightDir.normalize(); + glUniform3f(useShadow_lightDirIn,gLightDir[0],gLightDir[1],gLightDir[2]); + glUniformMatrix4fv(useShadow_DepthBiasModelViewMatrix, 1, false, &depthBiasMVP[0][0]); + glActiveTexture(GL_TEXTURE1); + glBindTexture(GL_TEXTURE_2D, m_data->m_shadowTexture); + glUniform1i(useShadow_shadowMap,1); + glDrawElementsInstanced(GL_TRIANGLES, indexCount, GL_UNSIGNED_INT, indexOffset, gfxObj->m_numGraphicsInstances); + if (m_enableBlend) + { + glDisable (GL_BLEND); + } + + break; + } + default: + { + // b3Assert(0); + } + }; + } + + + //glDrawElementsInstanced(GL_LINE_LOOP, indexCount, GL_UNSIGNED_INT, (void*)indexOffset, gfxObj->m_numGraphicsInstances); + } + } + curOffset+= gfxObj->m_numGraphicsInstances; + } + + { + B3_PROFILE("glFlush"); + glFlush(); + } + if (renderMode==B3_CREATE_SHADOWMAP_RENDERMODE) + { + // writeTextureToPng(shadowMapWidth,shadowMapHeight,"shadowmap.png",4); + m_data->m_shadowMap->disable(); + glViewport(dims[0],dims[1],dims[2],dims[3]); + + } + + b3Assert(glGetError() ==GL_NO_ERROR); + { + B3_PROFILE("glUseProgram(0);"); + glUseProgram(0); + glBindBuffer(GL_ARRAY_BUFFER,0); + glBindVertexArray(0); + } + + + + glDisable(GL_CULL_FACE); + b3Assert(glGetError() ==GL_NO_ERROR); +} + + +void GLInstancingRenderer::CleanupShaders() +{ +} + +void GLInstancingRenderer::enableShadowMap() +{ + glActiveTexture(GL_TEXTURE0); + //glEnable(GL_TEXTURE_2D); + glBindTexture(GL_TEXTURE_2D, m_data->m_shadowTexture); + //glBindTexture(GL_TEXTURE_2D, m_data->m_defaultTexturehandle); + +} + +void GLInstancingRenderer::getCameraViewMatrix(float viewMat[16]) const +{ + for (int i=0;i<16;i++) + { + viewMat[i] = m_data->m_viewMatrix[i]; + } + +} +void GLInstancingRenderer::getCameraProjectionMatrix(float projMat[16]) const +{ + for (int i=0;i<16;i++) + { + projMat[i] = m_data->m_projectionMatrix[i]; + } +} diff --git a/examples/OpenGLWindow/GLInstancingRenderer.h b/examples/OpenGLWindow/GLInstancingRenderer.h new file mode 100644 index 000000000..c39389125 --- /dev/null +++ b/examples/OpenGLWindow/GLInstancingRenderer.h @@ -0,0 +1,174 @@ +/* +Copyright (c) 2012 Advanced Micro Devices, Inc. + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ +//Originally written by Erwin Coumans + +#ifndef GL_INSTANCING_RENDERER_H +#define GL_INSTANCING_RENDERER_H + +#include "Bullet3Common/b3AlignedObjectArray.h" +#include "../CommonInterfaces/CommonRenderInterface.h" + + +void b3DefaultMouseButtonCallback( int button, int state, float x, float y); +void b3DefaultMouseMoveCallback( float x, float y); +void b3DefaultKeyboardCallback(int key, int state); +void b3DefaultWheelCallback( float deltax, float deltay); + + + +class GLInstancingRenderer : public CommonRenderInterface +{ + + b3AlignedObjectArray m_graphicsInstances; + + int m_maxNumObjectCapacity; + int m_maxShapeCapacityInBytes; + struct InternalDataRenderer* m_data; + + bool m_textureenabled; + bool m_textureinitialized; + + int m_screenWidth; + int m_screenHeight; + + int m_upAxis; + bool m_enableBlend; + + void renderSceneInternal(int renderMode=B3_DEFAULT_RENDERMODE); + + +public: + GLInstancingRenderer(int m_maxObjectCapacity, int maxShapeCapacityInBytes = 56*1024*1024); + virtual ~GLInstancingRenderer(); + + virtual void init(); + + virtual void renderScene(); + + void InitShaders(); + void CleanupShaders(); + void removeAllInstances(); + + virtual void updateShape(int shapeIndex, const float* vertices); + + ///vertices must be in the format x,y,z, nx,ny,nz, u,v + virtual int registerShape(const float* vertices, int numvertices, const int* indices, int numIndices, int primitiveType=B3_GL_TRIANGLES, int textureIndex=-1); + + virtual int registerTexture(const unsigned char* texels, int width, int height); + + ///position x,y,z, quaternion x,y,z,w, color r,g,b,a, scaling x,y,z + virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling); + virtual int registerGraphicsInstance(int shapeIndex, const double* position, const double* quaternion, const double* color, const double* scaling); + + void writeTransforms(); + + virtual void writeSingleInstanceTransformToCPU(const float* position, const float* orientation, int srcIndex); + virtual void writeSingleInstanceTransformToCPU(const double* position, const double* orientation, int srcIndex) + { + float pos[4]; + float orn[4]; + pos[0] = (float)position[0]; + pos[1] = (float)position[1]; + pos[2] = (float)position[2]; + pos[3] = (float)position[3]; + orn[0] =(float)orientation[0]; + orn[1] =(float)orientation[1]; + orn[2] =(float)orientation[2]; + orn[3] =(float)orientation[3]; + writeSingleInstanceTransformToCPU(pos,orn,srcIndex); + + } + + virtual void writeSingleInstanceTransformToGPU(float* position, float* orientation, int srcIndex); + + virtual void writeSingleInstanceColorToCPU(float* color, int srcIndex); + virtual void writeSingleInstanceColorToCPU(double* color, int srcIndex); + + virtual void getMouseDirection(float* dir, int mouseX, int mouseY); + + struct GLInstanceRendererInternalData* getInternalData(); + + virtual void drawLine(const float from[4], const float to[4], const float color[4], float lineWidth=1); + virtual void drawLine(const double from[4], const double to[4], const double color[4], double lineWidth=1); + virtual void drawLines(const float* positions, const float color[4], int numPoints, int pointStrideInBytes, const unsigned int* indices, int numIndices, float pointDrawSize); + virtual void drawPoints(const float* positions, const float color[4], int numPoints, int pointStrideInBytes, float pointDrawSize); + virtual void drawPoint(const float* position, const float color[4], float pointSize=1); + virtual void drawPoint(const double* position, const double color[4], double pointDrawSize=1); + virtual void updateCamera(int upAxis=1); + + virtual void getCameraPosition(float cameraPos[4]); + virtual void getCameraPosition(double cameraPos[4]) + { + float campos[4]; + getCameraPosition(campos); + cameraPos[0] = campos[0]; + cameraPos[1] = campos[1]; + cameraPos[2] = campos[2]; + cameraPos[3] = campos[3]; + } + + virtual void setCameraDistance(float dist); + virtual float getCameraDistance() const; + + //set the camera 'target' + virtual void setCameraTargetPosition(float x, float y, float z); + virtual void setCameraTargetPosition(float cameraPos[4]); + virtual void getCameraTargetPosition(float cameraPos[4]) const; + virtual void getCameraTargetPosition(double cameraPos[4]) const + { + float campos[4]; + getCameraTargetPosition(campos); + cameraPos[0] = campos[0]; + cameraPos[1] = campos[1]; + cameraPos[2] = campos[2]; + cameraPos[3] = campos[3]; + + } + + virtual void setCameraYaw(float yaw); + virtual void setCameraPitch(float pitch); + virtual float getCameraYaw() const; + virtual float getCameraPitch() const; + + virtual void getCameraViewMatrix(float viewMat[16]) const; + virtual void getCameraProjectionMatrix(float projMat[16]) const; + + + virtual void resize(int width, int height); + virtual int getScreenWidth() + { + return m_screenWidth; + } + virtual int getScreenHeight() + { + return m_screenHeight; + } + + virtual int getMaxShapeCapacity() const + { + return m_maxShapeCapacityInBytes; + } + virtual int getInstanceCapacity() const + { + return m_maxNumObjectCapacity; + } + virtual void enableShadowMap(); + virtual void enableBlend(bool blend) + { + m_enableBlend = blend; + } + +}; + +#endif //GL_INSTANCING_RENDERER_H diff --git a/examples/OpenGLWindow/GLPrimInternalData.h b/examples/OpenGLWindow/GLPrimInternalData.h new file mode 100644 index 000000000..5fdc62991 --- /dev/null +++ b/examples/OpenGLWindow/GLPrimInternalData.h @@ -0,0 +1,21 @@ +#ifndef PRIM_INTERNAL_DATA +#define PRIM_INTERNAL_DATA + +#include "OpenGLInclude.h" + +struct PrimInternalData +{ + GLuint m_shaderProg; + GLint m_viewmatUniform; + GLint m_projMatUniform; + GLint m_positionUniform; + GLint m_colourAttribute; + GLint m_positionAttribute; + GLint m_textureAttribute; + GLuint m_vertexBuffer; + GLuint m_vertexArrayObject; + GLuint m_indexBuffer; + GLuint m_texturehandle; +}; + +#endif //PRIM_INTERNAL_DATA diff --git a/examples/OpenGLWindow/GLPrimitiveRenderer.cpp b/examples/OpenGLWindow/GLPrimitiveRenderer.cpp new file mode 100644 index 000000000..cff4bd52e --- /dev/null +++ b/examples/OpenGLWindow/GLPrimitiveRenderer.cpp @@ -0,0 +1,322 @@ +#include "GLPrimitiveRenderer.h" +#include "GLPrimInternalData.h" + +#include "LoadShader.h" + +#include + +static const char* vertexShader3D= \ +"#version 150 \n" +"\n" +"uniform mat4 viewMatrix, projMatrix;\n" +"in vec4 position;\n" +"in vec4 colour;\n" +"out vec4 colourV;\n" +"\n" +"in vec2 texuv;\n" +"out vec2 texuvV;\n" +"\n" +"\n" +"void main (void)\n" +"{\n" +" colourV = colour;\n" +" gl_Position = projMatrix * viewMatrix * position ;\n" +" texuvV=texuv;\n" +"}\n"; + +static const char* fragmentShader3D= \ +"#version 150\n" +"\n" +"uniform vec2 p;\n" +"in vec4 colourV;\n" +"out vec4 fragColour;\n" +"in vec2 texuvV;\n" +"\n" +"uniform sampler2D Diffuse;\n" +"\n" +"void main(void)\n" +"{\n" +" vec4 texcolor = texture(Diffuse,texuvV);\n" +" if (p.x==0.f)\n" +" {\n" +" texcolor = vec4(1,1,1,texcolor.x);\n" +" }\n" +" fragColour = colourV*texcolor;\n" +"}\n"; + + + +static unsigned int s_indexData[6] = {0,1,2,0,2,3}; + + + + + +GLPrimitiveRenderer::GLPrimitiveRenderer(int screenWidth, int screenHeight) +:m_screenWidth(screenWidth), +m_screenHeight(screenHeight) +{ + + m_data = new PrimInternalData; + + m_data->m_shaderProg = gltLoadShaderPair(vertexShader3D,fragmentShader3D); + + m_data->m_viewmatUniform = glGetUniformLocation(m_data->m_shaderProg,"viewMatrix"); + if (m_data->m_viewmatUniform < 0) { + assert(0); + } + m_data->m_projMatUniform = glGetUniformLocation(m_data->m_shaderProg,"projMatrix"); + if (m_data->m_projMatUniform < 0) { + assert(0); + } + m_data->m_positionUniform = glGetUniformLocation(m_data->m_shaderProg, "p"); + if (m_data->m_positionUniform < 0) { + assert(0); + } + m_data->m_colourAttribute = glGetAttribLocation(m_data->m_shaderProg, "colour"); + if (m_data->m_colourAttribute < 0) { + assert(0); + } + m_data->m_positionAttribute = glGetAttribLocation(m_data->m_shaderProg, "position"); + if (m_data->m_positionAttribute < 0) { + assert(0); + } + m_data->m_textureAttribute = glGetAttribLocation(m_data->m_shaderProg,"texuv"); + if (m_data->m_textureAttribute < 0) { + assert(0); + } + + loadBufferData(); + +} + +void GLPrimitiveRenderer::loadBufferData() +{ + + PrimVertex vertexData[4] = { + { PrimVec4(-1, -1, 0.0, 1.0 ), PrimVec4( 1.0, 0.0, 0.0, 1.0 ) ,PrimVec2(0,0)}, + { PrimVec4(-1, 1, 0.0, 1.0 ), PrimVec4( 0.0, 1.0, 0.0, 1.0 ) ,PrimVec2(0,1)}, + { PrimVec4( 1, 1, 0.0, 1.0 ), PrimVec4( 0.0, 0.0, 1.0, 1.0 ) ,PrimVec2(1,1)}, + { PrimVec4( 1, -1, 0.0, 1.0 ), PrimVec4( 1.0, 1.0, 1.0, 1.0 ) ,PrimVec2(1,0)} + }; + + + glGenVertexArrays(1, &m_data->m_vertexArrayObject); + glBindVertexArray(m_data->m_vertexArrayObject); + + glGenBuffers(1, &m_data->m_vertexBuffer); + glBindBuffer(GL_ARRAY_BUFFER, m_data->m_vertexBuffer); + glBufferData(GL_ARRAY_BUFFER, 4 * sizeof(PrimVertex), vertexData, GL_DYNAMIC_DRAW); + + assert(glGetError()==GL_NO_ERROR); + + + + glGenBuffers(1, &m_data->m_indexBuffer); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_data->m_indexBuffer); + glBufferData(GL_ELEMENT_ARRAY_BUFFER,6*sizeof(int), s_indexData,GL_STATIC_DRAW); + + glEnableVertexAttribArray(m_data->m_positionAttribute); + glEnableVertexAttribArray(m_data->m_colourAttribute); + assert(glGetError()==GL_NO_ERROR); + + glEnableVertexAttribArray(m_data->m_textureAttribute); + + glVertexAttribPointer(m_data->m_positionAttribute, 4, GL_FLOAT, GL_FALSE, sizeof(PrimVertex), (const GLvoid *)0); + glVertexAttribPointer(m_data->m_colourAttribute , 4, GL_FLOAT, GL_FALSE, sizeof(PrimVertex), (const GLvoid *)sizeof(PrimVec4)); + glVertexAttribPointer(m_data->m_textureAttribute , 2, GL_FLOAT, GL_FALSE, sizeof(PrimVertex), (const GLvoid *)(sizeof(PrimVec4)+sizeof(PrimVec4))); + assert(glGetError()==GL_NO_ERROR); + + + + + + + + glActiveTexture(GL_TEXTURE0); + + GLubyte* image=new GLubyte[256*256*3]; + for(int y=0;y<256;++y) + { + // const int t=y>>5; + GLubyte* pi=image+y*256*3; + for(int x=0;x<256;++x) + { + if (x253||y>253) + { + pi[0]=255; + pi[1]=0; + pi[2]=0; + } else + + { + pi[0]=255; + pi[1]=255; + pi[2]=255; + } + + pi+=3; + } + } + + glGenTextures(1,(GLuint*)&m_data->m_texturehandle); + glBindTexture(GL_TEXTURE_2D,m_data->m_texturehandle); + + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 256,256,0,GL_RGB,GL_UNSIGNED_BYTE,image); + glGenerateMipmap(GL_TEXTURE_2D); + + assert(glGetError()==GL_NO_ERROR); + + delete[] image; + + +} + + + +GLPrimitiveRenderer::~GLPrimitiveRenderer() +{ + glBindTexture(GL_TEXTURE_2D,0); + glUseProgram(0); + glBindTexture(GL_TEXTURE_2D,0); + glDeleteProgram(m_data->m_shaderProg); + delete m_data; +} + +void GLPrimitiveRenderer::drawLine() +{ + +} + +void GLPrimitiveRenderer::drawRect(float x0, float y0, float x1, float y1, float color[4]) +{ + assert(glGetError()==GL_NO_ERROR); + glActiveTexture(GL_TEXTURE0); + assert(glGetError()==GL_NO_ERROR); + + glBindTexture(GL_TEXTURE_2D,m_data->m_texturehandle); + assert(glGetError()==GL_NO_ERROR); + drawTexturedRect(x0,y0,x1,y1,color,0,0,1,1); + assert(glGetError()==GL_NO_ERROR); + +} + + +void GLPrimitiveRenderer::drawTexturedRect3D(const PrimVertex& v0,const PrimVertex& v1,const PrimVertex& v2,const PrimVertex& v3,float viewMat[16],float projMat[16], bool useRGBA) +{ + + assert(glGetError()==GL_NO_ERROR); + + + glUseProgram(m_data->m_shaderProg); + + glUniformMatrix4fv(m_data->m_viewmatUniform, 1, false, viewMat); + glUniformMatrix4fv(m_data->m_projMatUniform, 1, false, projMat); + + assert(glGetError()==GL_NO_ERROR); + + glBindBuffer(GL_ARRAY_BUFFER, m_data->m_vertexBuffer); + glBindVertexArray(m_data->m_vertexArrayObject); + + bool useFiltering = false; + if (useFiltering) + { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + } else + { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + } + + PrimVertex vertexData[4] = { + v0,v1,v2,v3 + }; + + glBufferSubData(GL_ARRAY_BUFFER, 0,4 * sizeof(PrimVertex), vertexData); + + + + + + + assert(glGetError()==GL_NO_ERROR); + + PrimVec2 p( 0.f,0.f);//?b?0.5f * sinf(timeValue), 0.5f * cosf(timeValue) ); + if (useRGBA) + { + p.p[0] = 1.f; + p.p[1] = 1.f; + } + + glUniform2fv(m_data->m_positionUniform, 1, (const GLfloat *)&p); + + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + + assert(glGetError()==GL_NO_ERROR); + + glEnableVertexAttribArray(m_data->m_positionAttribute); + assert(glGetError()==GL_NO_ERROR); + + glEnableVertexAttribArray(m_data->m_colourAttribute); + assert(glGetError()==GL_NO_ERROR); + + glEnableVertexAttribArray(m_data->m_textureAttribute); + + glVertexAttribPointer(m_data->m_positionAttribute, 4, GL_FLOAT, GL_FALSE, sizeof(PrimVertex), (const GLvoid *)0); + glVertexAttribPointer(m_data->m_colourAttribute , 4, GL_FLOAT, GL_FALSE, sizeof(PrimVertex), (const GLvoid *)sizeof(PrimVec4)); + glVertexAttribPointer(m_data->m_textureAttribute , 2, GL_FLOAT, GL_FALSE, sizeof(PrimVertex), (const GLvoid *)(sizeof(PrimVec4)+sizeof(PrimVec4))); + assert(glGetError()==GL_NO_ERROR); + + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_data->m_indexBuffer); + + //glDrawArrays(GL_TRIANGLE_FAN, 0, 4); + int indexCount = 6; + assert(glGetError()==GL_NO_ERROR); + + + glDrawElements(GL_TRIANGLES, indexCount, GL_UNSIGNED_INT, 0); + assert(glGetError()==GL_NO_ERROR); + + + glBindVertexArray(0); + assert(glGetError()==GL_NO_ERROR); + + glBindBuffer(GL_ARRAY_BUFFER, 0); + assert(glGetError()==GL_NO_ERROR); + + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + assert(glGetError()==GL_NO_ERROR); + + //glDisableVertexAttribArray(m_data->m_textureAttribute); + assert(glGetError()==GL_NO_ERROR); + + glUseProgram(0); + + assert(glGetError()==GL_NO_ERROR); + +} + + +void GLPrimitiveRenderer::drawTexturedRect(float x0, float y0, float x1, float y1, float color[4], float u0,float v0, float u1, float v1, int useRGBA) +{ + float identity[16]={1,0,0,0, + 0,1,0,0, + 0,0,1,0, + 0,0,0,1}; + PrimVertex vertexData[4] = { + { PrimVec4(-1.f+2.f*x0/float(m_screenWidth), 1.f-2.f*y0/float(m_screenHeight), 0.f, 1.f ), PrimVec4( color[0], color[1], color[2], color[3] ) ,PrimVec2(u0,v0)}, + { PrimVec4(-1.f+2.f*x0/float(m_screenWidth), 1.f-2.f*y1/float(m_screenHeight), 0.f, 1.f ), PrimVec4( color[0], color[1], color[2], color[3] ) ,PrimVec2(u0,v1)}, + { PrimVec4( -1.f+2.f*x1/float(m_screenWidth), 1.f-2.f*y1/float(m_screenHeight), 0.f, 1.f ), PrimVec4(color[0], color[1], color[2], color[3]) ,PrimVec2(u1,v1)}, + { PrimVec4( -1.f+2.f*x1/float(m_screenWidth), 1.f-2.f*y0/float(m_screenHeight), 0.f, 1.f ), PrimVec4( color[0], color[1], color[2], color[3] ) ,PrimVec2(u1,v0)} + }; + + drawTexturedRect3D(vertexData[0],vertexData[1],vertexData[2],vertexData[3],identity,identity,useRGBA); +} + +void GLPrimitiveRenderer::setScreenSize(int width, int height) +{ + m_screenWidth = width; + m_screenHeight = height; + +} \ No newline at end of file diff --git a/examples/OpenGLWindow/GLPrimitiveRenderer.h b/examples/OpenGLWindow/GLPrimitiveRenderer.h new file mode 100644 index 000000000..1c4f2e3f3 --- /dev/null +++ b/examples/OpenGLWindow/GLPrimitiveRenderer.h @@ -0,0 +1,67 @@ +#ifndef _GL_PRIMITIVE_RENDERER_H +#define _GL_PRIMITIVE_RENDERER_H + +//#include "OpenGLInclude.h" + +struct PrimVec2 +{ + PrimVec2(float x, float y) + { + p[0] = x; + p[1] = y; + } + float p[2]; +}; + +struct PrimVec4 +{ + PrimVec4() {} + PrimVec4(float x,float y, float z, float w) + { + p[0] = x; + p[1] = y; + p[2] = z; + p[3] = w; + + } + + float p[4]; +}; + +typedef struct +{ + PrimVec4 position; + PrimVec4 colour; + PrimVec2 uv; +} PrimVertex; + + +class GLPrimitiveRenderer +{ + int m_screenWidth; + int m_screenHeight; + + struct PrimInternalData* m_data; + + void loadBufferData(); + +public: + + GLPrimitiveRenderer(int screenWidth, int screenHeight); + virtual ~GLPrimitiveRenderer(); + + void drawRect(float x0, float y0, float x1, float y1, float color[4]); + void drawTexturedRect(float x0, float y0, float x1, float y1, float color[4], float u0,float v0, float u1, float v1, int useRGBA=0); + void drawTexturedRect3D(const PrimVertex& v0,const PrimVertex& v1,const PrimVertex& v2,const PrimVertex& v3,float viewMat[16],float projMat[16], bool useRGBA = true); + void drawLine();//float from[4], float to[4], float color[4]); + void setScreenSize(int width, int height); + + PrimInternalData* getData() + { + return m_data; + } + +}; + +#endif//_GL_PRIMITIVE_RENDERER_H + diff --git a/examples/OpenGLWindow/GLRenderToTexture.cpp b/examples/OpenGLWindow/GLRenderToTexture.cpp new file mode 100644 index 000000000..3ca338eba --- /dev/null +++ b/examples/OpenGLWindow/GLRenderToTexture.cpp @@ -0,0 +1,135 @@ + +///See http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-14-render-to-texture/ + + +#include "GLRenderToTexture.h" +#include "Bullet3Common/b3Scalar.h" // for b3Assert +#include +#include + +bool gIntelLinuxglDrawBufferWorkaround=false; + +GLRenderToTexture::GLRenderToTexture() +:m_framebufferName(0) +{ +#if !defined(_WIN32) && !defined(__APPLE__) + const GLubyte* ven = glGetString(GL_VENDOR); + printf("ven = %s\n",ven); + + if (strncmp((const char*)ven,"Intel",5)==0) + { + printf("Workaround for some crash in the Intel OpenGL driver on Linux/Ubuntu\n"); + gIntelLinuxglDrawBufferWorkaround=true; + } +#endif//!defined(_WIN32) && !defined(__APPLE__) + +} + +void GLRenderToTexture::init(int width, int height, GLuint textureId, int renderTextureType) +{ + m_renderTextureType = renderTextureType; + + glGenFramebuffers(1, &m_framebufferName); + glBindFramebuffer(GL_FRAMEBUFFER, m_framebufferName); + + + + // The depth buffer +// glGenRenderbuffers(1, &m_depthrenderbuffer); + +// glBindRenderbuffer(GL_RENDERBUFFER, m_depthrenderbuffer); +// glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, width, height); +// glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthrenderbuffer); + + switch (m_renderTextureType) + { + case RENDERTEXTURE_COLOR: + { + glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureId, 0); + break; + } + case RENDERTEXTURE_DEPTH: + { + glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, textureId, 0); + break; + } + default: + { + b3Assert(0); + } + }; + + + glBindFramebuffer( GL_FRAMEBUFFER, 0 ); + + +} + +bool GLRenderToTexture::enable() +{ + bool status = false; + + glBindFramebuffer(GL_FRAMEBUFFER, m_framebufferName); + + + switch (m_renderTextureType) + { + case RENDERTEXTURE_COLOR: + { + // Set the list of draw buffers. + GLenum drawBuffers[2] = {GL_COLOR_ATTACHMENT0,0}; + glDrawBuffers(1, drawBuffers); + break; + } + case RENDERTEXTURE_DEPTH: + { + //Intel OpenGL driver crashes when using GL_NONE for glDrawBuffer on Linux, so use a workaround + if (gIntelLinuxglDrawBufferWorkaround) + { + GLenum drawBuffers[2] = { GL_COLOR_ATTACHMENT0,0}; + glDrawBuffers(1, drawBuffers); + } else + { + glDrawBuffer(GL_NONE); + } + break; + } + default: + { + b3Assert(0); + } + }; + + + // Always check that our framebuffer is ok + if(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) + { + status = true; + } + + + return status; + +} + +void GLRenderToTexture::disable() +{ + glBindFramebuffer( GL_FRAMEBUFFER, 0 ); +} + +GLRenderToTexture::~GLRenderToTexture() +{ + glBindFramebuffer( GL_FRAMEBUFFER, 0 ); + + if (m_depthrenderbuffer) + { + glDeleteRenderbuffers(1,&m_depthrenderbuffer); + } + + + if( m_framebufferName) + { + glDeleteFramebuffers(1, &m_framebufferName); + } +} + diff --git a/examples/OpenGLWindow/GLRenderToTexture.h b/examples/OpenGLWindow/GLRenderToTexture.h new file mode 100644 index 000000000..d1c913e95 --- /dev/null +++ b/examples/OpenGLWindow/GLRenderToTexture.h @@ -0,0 +1,32 @@ + +#ifndef GL_RENDER_TO_TEXTURE_H +#define GL_RENDER_TO_TEXTURE_H + +///See http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-14-render-to-texture/ +#include "OpenGLInclude.h" + +enum +{ + RENDERTEXTURE_COLOR=1, + RENDERTEXTURE_DEPTH, +}; +struct GLRenderToTexture +{ + GLuint m_framebufferName; + GLuint m_depthrenderbuffer; + bool m_initialized; + int m_renderTextureType; +public: + GLRenderToTexture(); + + void init(int width, int height, GLuint textureId, int renderTextureType=RENDERTEXTURE_COLOR); + bool enable(); + void disable(); + + virtual ~GLRenderToTexture(); + +}; + + +#endif //GL_RENDER_TO_TEXTURE_H + diff --git a/examples/OpenGLWindow/GwenOpenGL3CoreRenderer.h b/examples/OpenGLWindow/GwenOpenGL3CoreRenderer.h new file mode 100644 index 000000000..2bc1a01de --- /dev/null +++ b/examples/OpenGLWindow/GwenOpenGL3CoreRenderer.h @@ -0,0 +1,393 @@ + +#ifndef __GWEN_OPENGL3_CORE_RENDERER_H +#define __GWEN_OPENGL3_CORE_RENDERER_H + +#include "Gwen/Gwen.h" +#include "Gwen/BaseRender.h" +#include "GLPrimitiveRenderer.h" +#include "../OpenGLWindow/OpenGLInclude.h" + +struct sth_stash; +#include "fontstash.h" +#include "Gwen/Texture.h" + +#include "TwFonts.h" +static float extraSpacing = 0.;//6f; +#include +#include + +template +inline void MyClamp(T& a, const T& lb, const T& ub) +{ + if (a < lb) + { + a = lb; + } + else if (ub < a) + { + a = ub; + } +} + + +static GLuint BindFont(const CTexFont *_Font) +{ + GLuint TexID = 0; + glGenTextures(1, &TexID); + glBindTexture(GL_TEXTURE_2D, TexID); + glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE); + glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE); + glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); + glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, _Font->m_TexWidth, _Font->m_TexHeight, 0, GL_RED, GL_UNSIGNED_BYTE, _Font->m_TexBytes); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,GL_NEAREST); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,GL_NEAREST); + glBindTexture(GL_TEXTURE_2D, 0); + + return TexID; +} + +struct MyTextureLoader +{ + virtual ~MyTextureLoader() + { + } + virtual void LoadTexture( Gwen::Texture* pTexture ) = 0; + virtual void FreeTexture( Gwen::Texture* pTexture )=0; +}; + +class GwenOpenGL3CoreRenderer : public Gwen::Renderer::Base +{ + GLPrimitiveRenderer* m_primitiveRenderer; + float m_currentColor[4]; + float m_yOffset; + sth_stash* m_font; + float m_screenWidth; + float m_screenHeight; + float m_fontScaling; + float m_retinaScale; + bool m_useTrueTypeFont; + const CTexFont* m_currentFont; + + GLuint m_fontTextureId; + MyTextureLoader* m_textureLoader; +public: + GwenOpenGL3CoreRenderer (GLPrimitiveRenderer* primRender, sth_stash* font,float screenWidth, float screenHeight, float retinaScale, MyTextureLoader* loader=0) + :m_primitiveRenderer(primRender), + m_font(font), + m_screenWidth(screenWidth), + m_screenHeight(screenHeight), + m_retinaScale(retinaScale), + m_useTrueTypeFont(false), + m_textureLoader(loader) + { + ///only enable true type fonts on Macbook Retina, it looks gorgeous + if (retinaScale==2.0f) + { + m_useTrueTypeFont = true; + } + m_currentColor[0] = 1; + m_currentColor[1] = 1; + m_currentColor[2] = 1; + m_currentColor[3] = 1; + + m_fontScaling = 16.f*m_retinaScale; + + TwGenerateDefaultFonts(); + + m_currentFont = g_DefaultNormalFont; + //m_currentFont = g_DefaultNormalFontAA; + + //m_currentFont = g_DefaultLargeFont; + m_fontTextureId = BindFont(m_currentFont); + + } + + virtual ~GwenOpenGL3CoreRenderer() + { + TwDeleteDefaultFonts(); + } + virtual void Resize(int width, int height) + { + m_screenWidth = width; + m_screenHeight = height; + } + + virtual void Begin() + { + m_yOffset=0; + glEnable(GL_BLEND); + assert(glGetError()==GL_NO_ERROR); + + + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + assert(glGetError()==GL_NO_ERROR); + + assert(glGetError()==GL_NO_ERROR); + + glDisable(GL_DEPTH_TEST); + assert(glGetError()==GL_NO_ERROR); + //glColor4ub(255,0,0,255); + + + + glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); + + // saveOpenGLState(width,height);//m_glutScreenWidth,m_glutScreenHeight); + + assert(glGetError()==GL_NO_ERROR); + + + glDisable(GL_CULL_FACE); + + glDisable(GL_DEPTH_TEST); + assert(glGetError()==GL_NO_ERROR); + + + glEnable(GL_BLEND); + + assert(glGetError()==GL_NO_ERROR); + } + virtual void End() + { + glDisable(GL_BLEND); + + } + + virtual void StartClip() + { + if (m_useTrueTypeFont) + sth_flush_draw(m_font); + Gwen::Rect rect = ClipRegion(); + + // OpenGL's coords are from the bottom left + // so we need to translate them here. + { + GLint view[4]; + glGetIntegerv( GL_VIEWPORT, &view[0] ); + rect.y = view[3]/m_retinaScale - (rect.y + rect.h); + } + + glScissor( m_retinaScale * rect.x * Scale(), m_retinaScale * rect.y * Scale(), m_retinaScale * rect.w * Scale(), m_retinaScale * rect.h * Scale() ); + glEnable( GL_SCISSOR_TEST ); + //glDisable( GL_SCISSOR_TEST ); + + }; + + virtual void EndClip() + { + if (m_useTrueTypeFont) + sth_flush_draw(m_font); + glDisable( GL_SCISSOR_TEST ); + }; + + virtual void SetDrawColor( Gwen::Color color ) + { + m_currentColor[0] = color.r/256.f; + m_currentColor[1] = color.g/256.f; + m_currentColor[2] = color.b/256.f; + m_currentColor[3] = color.a/256.f; + + } + virtual void DrawFilledRect( Gwen::Rect rect ) + { + Translate( rect ); + + m_primitiveRenderer->drawRect(rect.x, rect.y+m_yOffset, rect.x+rect.w, rect.y+rect.h+m_yOffset, m_currentColor); +// m_yOffset+=rect.h+10; + + } + + void RenderText( Gwen::Font* pFont, Gwen::Point rasterPos, const Gwen::UnicodeString& text ) + { + + Gwen::String str = Gwen::Utility::UnicodeToString(text); + const char* unicodeText = (const char*)str.c_str(); + + Gwen::Rect r; + r.x = rasterPos.x; + r.y = rasterPos.y; + r.w = 0; + r.h = 0; + + + // + //printf("str = %s\n",unicodeText); + //int xpos=0; + //int ypos=0; + float dx; + + int measureOnly=0; + + if (m_useTrueTypeFont) + { + + float yoffset = 0.f; + if (m_retinaScale==2.0f) + { + yoffset = -12; + } + Translate(r); + sth_draw_text(m_font, + 1,m_fontScaling, + r.x,r.y+yoffset, + unicodeText,&dx, m_screenWidth,m_screenHeight,measureOnly,m_retinaScale); + + } else + { + //float width = 0.f; + int pos=0; + //float color[]={0.2f,0.2,0.2f,1.f}; + + glBindTexture(GL_TEXTURE_2D,m_fontTextureId); + float width = r.x; + while (unicodeText[pos]) + { + int c = unicodeText[pos]; + r.h = m_currentFont->m_CharHeight; + r.w = m_currentFont->m_CharWidth[c]+extraSpacing; + Gwen::Rect rect = r; + Translate( rect ); + + m_primitiveRenderer->drawTexturedRect(rect.x, rect.y+m_yOffset, rect.x+rect.w, rect.y+rect.h+m_yOffset, m_currentColor,m_currentFont->m_CharU0[c],m_currentFont->m_CharV0[c],m_currentFont->m_CharU1[c],m_currentFont->m_CharV1[c]); + + //DrawTexturedRect(0,r,m_currentFont->m_CharU0[c],m_currentFont->m_CharV0[c],m_currentFont->m_CharU1[c],m_currentFont->m_CharV1[c]); + // DrawFilledRect(r); + + + + width += r.w; + r.x = width; + pos++; + + } + glBindTexture(GL_TEXTURE_2D,0); + } + + } + Gwen::Point MeasureText( Gwen::Font* pFont, const Gwen::UnicodeString& text ) + { + Gwen::String str = Gwen::Utility::UnicodeToString(text); + const char* unicodeText = (const char*)str.c_str(); + + // printf("str = %s\n",unicodeText); + int xpos=0; + int ypos=0; + + + int measureOnly=1; + float dx=0; + if (m_useTrueTypeFont) + { + sth_draw_text(m_font, + 1,m_fontScaling, + xpos,ypos, + unicodeText,&dx, m_screenWidth,m_screenHeight,measureOnly); + + Gwen::Point pt; + + if (m_retinaScale==2.0f) + { + pt.x = dx*Scale()/2.f; + pt.y = m_fontScaling/2*Scale()+1; + } + else + { + pt.x = dx*Scale(); + pt.y = m_fontScaling*Scale()+1; + } + return pt; + } + else + { + float width = 0.f; + int pos=0; + while (unicodeText[pos]) + { + width += m_currentFont->m_CharWidth[(int)unicodeText[pos]]+extraSpacing; + pos++; + } + Gwen::Point pt; + int fontHeight = m_currentFont->m_CharHeight; + + + pt.x = width*Scale(); + pt.y = (fontHeight+2) * Scale(); + + return pt; + } + + return Gwen::Renderer::Base::MeasureText(pFont,text); + } + + + virtual void LoadTexture( Gwen::Texture* pTexture ) + { + if (m_textureLoader) + m_textureLoader->LoadTexture(pTexture); + } + virtual void FreeTexture( Gwen::Texture* pTexture ) + { + if (m_textureLoader) + m_textureLoader->FreeTexture(pTexture); + + } + + + virtual void DrawTexturedRect( Gwen::Texture* pTexture, Gwen::Rect rect, float u1=0.0f, float v1=0.0f, float u2=1.0f, float v2=1.0f ) + { + + Translate( rect ); + + //float eraseColor[4] = {0,0,0,0}; + //m_primitiveRenderer->drawRect(rect.x, rect.y+m_yOffset, rect.x+rect.w, rect.y+rect.h+m_yOffset, eraseColor); + + GLint texHandle = (GLint) pTexture->m_intData; + //if (!texHandle) + // return; + + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D,texHandle); +// glDisable(GL_DEPTH_TEST); + + assert(glGetError()==GL_NO_ERROR); + + +/* bool useFiltering = true; + if (useFiltering) + { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + } else + { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + } + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); +*/ + + //glEnable(GL_TEXTURE_2D); + + + +// glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE ); + static float add=0.0; + //add+=1./512.;//0.01; + float color[4]={1,1,1,1}; + + m_primitiveRenderer->drawTexturedRect(rect.x, rect.y+m_yOffset, rect.x+rect.w, rect.y+rect.h+m_yOffset, color,0+add,0,1+add,1,true); + + + assert(glGetError()==GL_NO_ERROR); + + + + } + +}; +#endif //__GWEN_OPENGL3_CORE_RENDERER_H diff --git a/examples/OpenGLWindow/LoadShader.cpp b/examples/OpenGLWindow/LoadShader.cpp new file mode 100644 index 000000000..e24fa7f12 --- /dev/null +++ b/examples/OpenGLWindow/LoadShader.cpp @@ -0,0 +1,111 @@ +#include "LoadShader.h" +#include "OpenGLInclude.h" +#include +#include +#include + + +// Load the shader from the source text +void gltLoadShaderSrc(const char *szShaderSrc, GLuint shader) +{ + GLchar *fsStringPtr[1]; + + fsStringPtr[0] = (GLchar *)szShaderSrc; + glShaderSource(shader, 1, (const GLchar **)fsStringPtr, NULL); +} + + +GLuint gltLoadShaderPair(const char *szVertexProg, const char *szFragmentProg) +{ + + assert(glGetError()==GL_NO_ERROR); + + // Temporary Shader objects + GLuint hVertexShader; + GLuint hFragmentShader; + GLuint hReturn = 0; + GLint testVal; + + // Create shader objects + hVertexShader = glCreateShader(GL_VERTEX_SHADER); + hFragmentShader = glCreateShader(GL_FRAGMENT_SHADER); + + gltLoadShaderSrc(szVertexProg, hVertexShader); + gltLoadShaderSrc(szFragmentProg, hFragmentShader); + + // Compile them + glCompileShader(hVertexShader); + assert(glGetError()==GL_NO_ERROR); + + glGetShaderiv(hVertexShader, GL_COMPILE_STATUS, &testVal); + if(testVal == GL_FALSE) + { + char temp[256] = ""; + glGetShaderInfoLog( hVertexShader, 256, NULL, temp); + fprintf( stderr, "Compile failed:\n%s\n", temp); + assert(0); + return 0; + glDeleteShader(hVertexShader); + glDeleteShader(hFragmentShader); + return (GLuint)NULL; + } + + assert(glGetError()==GL_NO_ERROR); + + glCompileShader(hFragmentShader); + assert(glGetError()==GL_NO_ERROR); + + glGetShaderiv(hFragmentShader, GL_COMPILE_STATUS, &testVal); + if(testVal == GL_FALSE) + { + char temp[256] = ""; + glGetShaderInfoLog( hFragmentShader, 256, NULL, temp); + fprintf( stderr, "Compile failed:\n%s\n", temp); + assert(0); + exit(0); + glDeleteShader(hVertexShader); + glDeleteShader(hFragmentShader); + return (GLuint)NULL; + } + + assert(glGetError()==GL_NO_ERROR); + + // Check for errors + + + + + // Link them - assuming it works... + hReturn = glCreateProgram(); + glAttachShader(hReturn, hVertexShader); + glAttachShader(hReturn, hFragmentShader); + + glLinkProgram(hReturn); + + // These are no longer needed + glDeleteShader(hVertexShader); + glDeleteShader(hFragmentShader); + + // Make sure link worked too + glGetProgramiv(hReturn, GL_LINK_STATUS, &testVal); + if(testVal == GL_FALSE) + { + GLsizei maxLen = 4096; + GLchar infoLog[4096]; + GLsizei actualLen; + + glGetProgramInfoLog( hReturn, + maxLen, + &actualLen, + infoLog); + + printf("Warning/Error in GLSL shader:\n"); + printf("%s\n",infoLog); + glDeleteProgram(hReturn); + return (GLuint)NULL; + } + + return hReturn; +} + + diff --git a/examples/OpenGLWindow/LoadShader.h b/examples/OpenGLWindow/LoadShader.h new file mode 100644 index 000000000..e41c97904 --- /dev/null +++ b/examples/OpenGLWindow/LoadShader.h @@ -0,0 +1,18 @@ +#ifndef _LOAD_SHADER_H +#define _LOAD_SHADER_H + +#include "OpenGLInclude.h" + +#ifdef __cplusplus +extern "C" { +#endif//__cplusplus + +GLuint gltLoadShaderPair(const char *szVertexProg, const char *szFragmentProg); + +#ifdef __cplusplus +} +#endif//__cplusplus + +#endif//_LOAD_SHADER_H + + diff --git a/examples/OpenGLWindow/MacOpenGLWindow.h b/examples/OpenGLWindow/MacOpenGLWindow.h new file mode 100644 index 000000000..d31387574 --- /dev/null +++ b/examples/OpenGLWindow/MacOpenGLWindow.h @@ -0,0 +1,105 @@ +#ifndef MAC_OPENGL_WINDOW_H +#define MAC_OPENGL_WINDOW_H + +#include "b3gWindowInterface.h" + +#define b3gDefaultOpenGLWindow MacOpenGLWindow + +class MacOpenGLWindow : public b3gWindowInterface +{ + struct MacOpenGLWindowInternalData* m_internalData; + float m_mouseX; + float m_mouseY; + int m_modifierFlags; + + b3MouseButtonCallback m_mouseButtonCallback; + b3MouseMoveCallback m_mouseMoveCallback; + b3WheelCallback m_wheelCallback; + b3KeyboardCallback m_keyboardCallback; + b3RenderCallback m_renderCallback; + + float m_retinaScaleFactor; +public: + + MacOpenGLWindow(); + virtual ~MacOpenGLWindow(); + + void init(int width, int height, const char* windowTitle); + + void closeWindow(); + + void startRendering(); + + void endRendering();//swap buffers + + virtual bool requestedExit() const; + + virtual void setRequestExit(); + + void getMouseCoordinates(int& x, int& y); + + void runMainLoop(); + + void setMouseButtonCallback(b3MouseButtonCallback mouseCallback) + { + m_mouseButtonCallback = mouseCallback; + } + + void setMouseMoveCallback(b3MouseMoveCallback mouseCallback) + { + m_mouseMoveCallback = mouseCallback; + } + + void setResizeCallback(b3ResizeCallback resizeCallback); + + void setKeyboardCallback( b3KeyboardCallback keyboardCallback) + { + m_keyboardCallback = keyboardCallback; + } + + virtual b3MouseMoveCallback getMouseMoveCallback() + { + return m_mouseMoveCallback; + } + virtual b3MouseButtonCallback getMouseButtonCallback() + { + return m_mouseButtonCallback; + } + virtual b3ResizeCallback getResizeCallback(); + virtual b3WheelCallback getWheelCallback() + { + return m_wheelCallback; + } + + b3KeyboardCallback getKeyboardCallback() + { + return m_keyboardCallback; + } + + void setWheelCallback (b3WheelCallback wheelCallback) + { + m_wheelCallback = wheelCallback; + } + + float getRetinaScale() const + { + return m_retinaScaleFactor; + } + + virtual void createWindow(const b3gWindowConstructionInfo& ci); + + virtual float getTimeInSeconds(); + + + + virtual void setRenderCallback( b3RenderCallback renderCallback); + + virtual void setWindowTitle(const char* title); + + int fileOpenDialog(char* filename, int maxNameLength); + +}; + + +#endif + diff --git a/examples/OpenGLWindow/MacOpenGLWindow.mm b/examples/OpenGLWindow/MacOpenGLWindow.mm new file mode 100644 index 000000000..50998b7e7 --- /dev/null +++ b/examples/OpenGLWindow/MacOpenGLWindow.mm @@ -0,0 +1,1079 @@ +#include "MacOpenGLWindow.h" + +#define GL_DO_NOT_WARN_IF_MULTI_GL_VERSION_HEADERS_INCLUDED +#import +#include +#include + + +#include +#include +#include +#include + + + + +/* report GL errors, if any, to stderr */ +static void checkError(const char *functionName) +{ + GLenum error; + while (( error = glGetError() ) != GL_NO_ERROR) + { + fprintf (stderr, "GL error 0x%X detected in %s\n", error, functionName); + } +} + +void dumpInfo(void) +{ + printf ("Vendor: %s\n", glGetString (GL_VENDOR)); + printf ("Renderer: %s\n", glGetString (GL_RENDERER)); + printf ("Version: %s\n", glGetString (GL_VERSION)); + printf ("GLSL: %s\n", glGetString (GL_SHADING_LANGUAGE_VERSION)); + checkError ("dumpInfo"); +} + + + + + +// -------------------- View ------------------------ + +@interface TestView : NSView +{ + NSOpenGLContext* m_context; + int m_lastWidth; + int m_lastHeight; + b3ResizeCallback m_resizeCallback; + +} +-(void)drawRect:(NSRect)rect; +-(void) MakeContext:(int) openglVersion; +-(void) MakeCurrent; +-(float) GetWindowWidth; +-(float) GetWindowHeight; +-(void) setResizeCallback:(b3ResizeCallback) callback; +-(b3ResizeCallback) getResizeCallback; +@end + +float loop; + +#define Pi 3.1415 + +@implementation TestView + +-(float) GetWindowWidth +{ + return m_lastWidth; +} +-(float) GetWindowHeight +{ + return m_lastHeight; +} + +-(b3ResizeCallback) getResizeCallback +{ + return m_resizeCallback; +} + +-(void)setResizeCallback:(b3ResizeCallback)callback +{ + m_resizeCallback = callback; +} +-(void)drawRect:(NSRect)rect +{ + if (([self frame].size.width != m_lastWidth) || ([self frame].size.height != m_lastHeight)) + { + m_lastWidth = [self frame].size.width; + m_lastHeight = [self frame].size.height; + + // Only needed on resize: + [m_context clearDrawable]; + +// reshape([self frame].size.width, [self frame].size.height); + float width = [self frame].size.width; + float height = [self frame].size.height; + + + // Get view dimensions in pixels + // glViewport(0,0,10,10); + + if (m_resizeCallback) + { + (*m_resizeCallback)(width,height); + } + + NSRect backingBounds = [self convertRectToBacking:[self bounds]]; + GLsizei backingPixelWidth = (GLsizei)(backingBounds.size.width), + backingPixelHeight = (GLsizei)(backingBounds.size.height); + + // Set viewport + glViewport(0, 0, backingPixelWidth, backingPixelHeight); + + // glViewport(0,0,(GLsizei)width,(GLsizei)height); + + } + + [m_context setView: self]; + [m_context makeCurrentContext]; + + // Draw + //display(); + + [m_context flushBuffer]; + [NSOpenGLContext clearCurrentContext]; + + loop = loop + 0.1; +} + +-(void) MakeContext :(int) openglVersion +{ + // NSWindow *w; + NSOpenGLPixelFormat *fmt; + + + + + + + if (openglVersion==3) + { + NSOpenGLPixelFormatAttribute attrs[] = + { + NSOpenGLPFAOpenGLProfile, + NSOpenGLProfileVersion3_2Core, + NSOpenGLPFADoubleBuffer, + NSOpenGLPFADepthSize, 32, + NSOpenGLPFAStencilSize, (NSOpenGLPixelFormatAttribute)8, + (NSOpenGLPixelFormatAttribute)0 + }; + + // Init GL context + fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes: (NSOpenGLPixelFormatAttribute*)attrs]; + } else + { + NSOpenGLPixelFormatAttribute attrs[] = + { + NSOpenGLPFADoubleBuffer, + NSOpenGLPFADepthSize, 32, + NSOpenGLPFAStencilSize, (NSOpenGLPixelFormatAttribute)8, + (NSOpenGLPixelFormatAttribute)0 + }; + // Init GL context + fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes: (NSOpenGLPixelFormatAttribute*)attrs]; + + } + m_context = [[NSOpenGLContext alloc] initWithFormat: fmt shareContext: nil]; + [fmt release]; + [m_context makeCurrentContext]; + + checkError("makeCurrentContext"); +} + +-(void) MakeCurrent +{ + [m_context makeCurrentContext]; +} +-(void)windowWillClose:(NSNotification *)note +{ + [[NSApplication sharedApplication] terminate:self]; +} +@end + +struct MacOpenGLWindowInternalData +{ + MacOpenGLWindowInternalData() + { + m_myApp = 0; + m_myview = 0; + m_pool = 0; + m_window = 0; + m_width = -1; + m_height = -1; + m_exitRequested = false; + } + NSApplication* m_myApp; + TestView* m_myview; + NSAutoreleasePool* m_pool; + NSWindow* m_window; + int m_width; + int m_height; + bool m_exitRequested; + +}; + +MacOpenGLWindow::MacOpenGLWindow() +:m_internalData(0), +m_mouseX(0), +m_mouseY(0), +m_modifierFlags(0), +m_mouseMoveCallback(0), +m_mouseButtonCallback(0), +m_wheelCallback(0), +m_keyboardCallback(0), +m_retinaScaleFactor(1) +{ +} + +MacOpenGLWindow::~MacOpenGLWindow() +{ + if (m_internalData) + closeWindow(); +} + + +float MacOpenGLWindow::getTimeInSeconds() +{ + return 0.f; +} + + +void MacOpenGLWindow::setRenderCallback( b3RenderCallback renderCallback) +{ + m_renderCallback = renderCallback; +} + +void MacOpenGLWindow::setWindowTitle(const char* windowTitle) +{ + [m_internalData->m_window setTitle:[NSString stringWithCString:windowTitle encoding:NSISOLatin1StringEncoding]] ; +} + +void MacOpenGLWindow::createWindow(const b3gWindowConstructionInfo& ci) +{ + if (m_internalData) + closeWindow(); + + int width = ci.m_width; + int height = ci.m_height; + const char* windowTitle = ci.m_title; + + + + NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; + + m_internalData = new MacOpenGLWindowInternalData; + m_internalData->m_width = width; + m_internalData->m_height = height; + + m_internalData->m_pool = [NSAutoreleasePool new]; + m_internalData->m_myApp = [NSApplication sharedApplication]; + //myApp = [MyApp sharedApplication]; + //home(); + + [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular]; + + id menubar = [[NSMenu new] autorelease]; + id appMenuItem = [[NSMenuItem new] autorelease]; + [menubar addItem:appMenuItem]; + [NSApp setMainMenu:menubar]; + + id appMenu = [[NSMenu new] autorelease]; + id appName = [[NSProcessInfo processInfo] processName]; + id quitTitle = [@"Quit " stringByAppendingString:appName]; + id quitMenuItem = [[[NSMenuItem alloc] initWithTitle:quitTitle + action:@selector(terminate:) keyEquivalent:@"q"] autorelease]; + + [appMenu addItem:quitMenuItem]; + [appMenuItem setSubmenu:appMenu]; + + NSMenuItem *fileMenuItem = [[NSMenuItem new] autorelease]; + NSMenu *fileMenu = [[NSMenu alloc] initWithTitle:@"File"]; + [fileMenuItem setSubmenu: fileMenu]; // was setMenu: + + NSMenuItem *newMenu = [[NSMenuItem alloc] initWithTitle:@"New" action:NULL keyEquivalent:@""]; + NSMenuItem *openMenu = [[NSMenuItem alloc] initWithTitle:@"Open" action:NULL keyEquivalent:@""]; + NSMenuItem *saveMenu = [[NSMenuItem alloc] initWithTitle:@"Save" action:NULL keyEquivalent:@""]; + + [fileMenu addItem: newMenu]; + [fileMenu addItem: openMenu]; + [fileMenu addItem: saveMenu]; + [menubar addItem: fileMenuItem]; + + + // add Edit menu + NSMenuItem *editMenuItem = [[NSMenuItem new] autorelease]; + NSMenu *menu = [[NSMenu allocWithZone:[NSMenu menuZone]]initWithTitle:@"Edit"]; + [editMenuItem setSubmenu: menu]; + + NSMenuItem *copyItem = [[NSMenuItem allocWithZone:[NSMenu menuZone]]initWithTitle:@"Copy" action:@selector(copy:) keyEquivalent:@"c"]; + + [menu addItem:copyItem]; + [menubar addItem:editMenuItem]; + + // [mainMenu setSubmenu:menu forItem:menuItem]; + + + //NSMenuItem *fileMenuItem = [[NSMenuItem alloc] initWithTitle: @"File"]; + /*[fileMenuItem setSubmenu: fileMenu]; // was setMenu: + [fileMenuItem release]; + */ + + /*NSMenu *newMenu; + NSMenuItem *newItem; + + // Add the submenu + newItem = [[NSMenuItem allocWithZone:[NSMenu menuZone]] + initWithTitle:@"Flashy" action:NULL keyEquivalent:@""]; + newMenu = [[NSMenu allocWithZone:[NSMenu menuZone]] + initWithTitle:@"Flashy"]; + [newItem setSubmenu:newMenu]; + [newMenu release]; + [[NSApp mainMenu] addItem:newItem]; + [newItem release]; + */ + + NSRect frame = NSMakeRect(0., 0., width, height); + + m_internalData->m_window = [NSWindow alloc]; + [m_internalData->m_window initWithContentRect:frame + styleMask:NSTitledWindowMask |NSResizableWindowMask| NSClosableWindowMask | NSMiniaturizableWindowMask + backing:NSBackingStoreBuffered + defer:false]; + + + [m_internalData->m_window setTitle:[NSString stringWithCString:windowTitle encoding:NSISOLatin1StringEncoding]] ; + + m_internalData->m_myview = [TestView alloc]; + + [m_internalData->m_myview setResizeCallback:0]; + ///ci.m_resizeCallback]; + + [m_internalData->m_myview initWithFrame: frame]; + + // OpenGL init! + [m_internalData->m_myview MakeContext : ci.m_openglVersion]; + + // https://developer.apple.com/library/mac/#documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/CapturingScreenContents/CapturingScreenContents.html#//apple_ref/doc/uid/TP40012302-CH10-SW1 + //support HighResolutionOSX for Retina Macbook + if (ci.m_openglVersion>=3) + { + [m_internalData->m_myview setWantsBestResolutionOpenGLSurface:YES]; + } + NSSize sz; + sz.width = 1; + sz.height = 1; + + // float newBackingScaleFactor = [m_internalData->m_window backingScaleFactor]; + + dumpInfo(); + + + + + [m_internalData->m_window setContentView: m_internalData->m_myview]; + + + + [m_internalData->m_window setDelegate:(id) m_internalData->m_myview]; + + [m_internalData->m_window makeKeyAndOrderFront: nil]; + + [m_internalData->m_myview MakeCurrent]; + m_internalData->m_width = m_internalData->m_myview.GetWindowWidth; + m_internalData->m_height = m_internalData->m_myview.GetWindowHeight; + + + [NSApp activateIgnoringOtherApps:YES]; + + +//[m_internalData->m_window setLevel:NSMainMenuWindowLevel]; + +// [NSEvent addGlobalMonitorForEventsMatchingMask:NSMouseMovedMask]; + +// [NSEvent addGlobalMonitorForEventsMatchingMask:NSMouseMovedMask handler:^(NSEvent *event) + // { + //[window setFrameOrigin:[NSEvent mouseLocation]]; + // NSPoint eventLocation = [m_internalData->m_window mouseLocationOutsideOfEventStream]; + + // NSPoint eventLocation = [event locationInWindow]; + //NSPoint center = [m_internalData->m_myview convertPoint:eventLocation fromView:nil]; + // m_mouseX = center.x; + // m_mouseY = [m_internalData->m_myview GetWindowHeight] - center.y; + + + // printf("mouse coord = %f, %f\n",m_mouseX,m_mouseY); + // if (m_mouseMoveCallback) + // (*m_mouseMoveCallback)(m_mouseX,m_mouseY); + + // }]; + + //see http://stackoverflow.com/questions/8238473/cant-get-nsmousemoved-events-from-nexteventmatchingmask-with-an-nsopenglview +/* ProcessSerialNumber psn; + GetCurrentProcess(&psn); + TransformProcessType(&psn, kProcessTransformToForegroundApplication); + SetFrontProcess(&psn); + */ + + m_retinaScaleFactor = [m_internalData->m_myview convertSizeToBacking:sz].width; + + [m_internalData->m_myApp finishLaunching]; + [pool release]; + +} + +void MacOpenGLWindow::runMainLoop() +{ + NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; + // FILE* dump = fopen ("/Users/erwincoumans/yes.txt","wb"); + // fclose(dump); + + + + + [pool release]; + +} + +void MacOpenGLWindow::closeWindow() +{ + + delete m_internalData; + m_internalData = 0; + +} +extern float m_azi; +extern float m_ele; +extern float m_cameraDistance; + + + /* + * Summary: + * Virtual keycodes + * + * Discussion: + * These constants are the virtual keycodes defined originally in + * Inside Mac Volume V, pg. V-191. They identify physical keys on a + * keyboard. Those constants with "ANSI" in the name are labeled + * according to the key position on an ANSI-standard US keyboard. + * For example, kVK_ANSI_A indicates the virtual keycode for the key + * with the letter 'A' in the US keyboard layout. Other keyboard + * layouts may have the 'A' key label on a different physical key; + * in this case, pressing 'A' will generate a different virtual + * keycode. + */ +enum { + kVK_ANSI_A = 0x00, + kVK_ANSI_S = 0x01, + kVK_ANSI_D = 0x02, + kVK_ANSI_F = 0x03, + kVK_ANSI_H = 0x04, + kVK_ANSI_G = 0x05, + kVK_ANSI_Z = 0x06, + kVK_ANSI_X = 0x07, + kVK_ANSI_C = 0x08, + kVK_ANSI_V = 0x09, + kVK_ANSI_B = 0x0B, + kVK_ANSI_Q = 0x0C, + kVK_ANSI_W = 0x0D, + kVK_ANSI_E = 0x0E, + kVK_ANSI_R = 0x0F, + kVK_ANSI_Y = 0x10, + kVK_ANSI_T = 0x11, + kVK_ANSI_1 = 0x12, + kVK_ANSI_2 = 0x13, + kVK_ANSI_3 = 0x14, + kVK_ANSI_4 = 0x15, + kVK_ANSI_6 = 0x16, + kVK_ANSI_5 = 0x17, + kVK_ANSI_Equal = 0x18, + kVK_ANSI_9 = 0x19, + kVK_ANSI_7 = 0x1A, + kVK_ANSI_Minus = 0x1B, + kVK_ANSI_8 = 0x1C, + kVK_ANSI_0 = 0x1D, + kVK_ANSI_RightBracket = 0x1E, + kVK_ANSI_O = 0x1F, + kVK_ANSI_U = 0x20, + kVK_ANSI_LeftBracket = 0x21, + kVK_ANSI_I = 0x22, + kVK_ANSI_P = 0x23, + kVK_ANSI_L = 0x25, + kVK_ANSI_J = 0x26, + kVK_ANSI_Quote = 0x27, + kVK_ANSI_K = 0x28, + kVK_ANSI_Semicolon = 0x29, + kVK_ANSI_Backslash = 0x2A, + kVK_ANSI_Comma = 0x2B, + kVK_ANSI_Slash = 0x2C, + kVK_ANSI_N = 0x2D, + kVK_ANSI_M = 0x2E, + kVK_ANSI_Period = 0x2F, + kVK_ANSI_Grave = 0x32, + kVK_ANSI_KeypadDecimal = 0x41, + kVK_ANSI_KeypadMultiply = 0x43, + kVK_ANSI_KeypadPlus = 0x45, + kVK_ANSI_KeypadClear = 0x47, + kVK_ANSI_KeypadDivide = 0x4B, + kVK_ANSI_KeypadEnter = 0x4C, + kVK_ANSI_KeypadMinus = 0x4E, + kVK_ANSI_KeypadEquals = 0x51, + kVK_ANSI_Keypad0 = 0x52, + kVK_ANSI_Keypad1 = 0x53, + kVK_ANSI_Keypad2 = 0x54, + kVK_ANSI_Keypad3 = 0x55, + kVK_ANSI_Keypad4 = 0x56, + kVK_ANSI_Keypad5 = 0x57, + kVK_ANSI_Keypad6 = 0x58, + kVK_ANSI_Keypad7 = 0x59, + kVK_ANSI_Keypad8 = 0x5B, + kVK_ANSI_Keypad9 = 0x5C +}; + +/* keycodes for keys that are independent of keyboard layout*/ +enum { + kVK_Return = 0x24, + kVK_Tab = 0x30, + kVK_Space = 0x31, + kVK_Delete = 0x33, + kVK_Escape = 0x35, + kVK_Command = 0x37, + kVK_Shift = 0x38, + kVK_CapsLock = 0x39, + kVK_Option = 0x3A, + kVK_Control = 0x3B, + kVK_RightShift = 0x3C, + kVK_RightOption = 0x3D, + kVK_RightControl = 0x3E, + kVK_Function = 0x3F, + kVK_F17 = 0x40, + kVK_VolumeUp = 0x48, + kVK_VolumeDown = 0x49, + kVK_Mute = 0x4A, + kVK_F18 = 0x4F, + kVK_F19 = 0x50, + kVK_F20 = 0x5A, + kVK_F5 = 0x60, + kVK_F6 = 0x61, + kVK_F7 = 0x62, + kVK_F3 = 0x63, + kVK_F8 = 0x64, + kVK_F9 = 0x65, + kVK_F11 = 0x67, + kVK_F13 = 0x69, + kVK_F16 = 0x6A, + kVK_F14 = 0x6B, + kVK_F10 = 0x6D, + kVK_F12 = 0x6F, + kVK_F15 = 0x71, + kVK_Help = 0x72, + kVK_Home = 0x73, + kVK_PageUp = 0x74, + kVK_ForwardDelete = 0x75, + kVK_F4 = 0x76, + kVK_End = 0x77, + kVK_F2 = 0x78, + kVK_PageDown = 0x79, + kVK_F1 = 0x7A, + kVK_LeftArrow = 0x7B, + kVK_RightArrow = 0x7C, + kVK_DownArrow = 0x7D, + kVK_UpArrow = 0x7E +}; + +/* ISO keyboards only*/ +enum { + kVK_ISO_Section = 0x0A +}; + +/* JIS keyboards only*/ +enum { + kVK_JIS_Yen = 0x5D, + kVK_JIS_Underscore = 0x5E, + kVK_JIS_KeypadComma = 0x5F, + kVK_JIS_Eisu = 0x66, + kVK_JIS_Kana = 0x68 +}; + +int getAsciiCodeFromVirtualKeycode(int virtualKeyCode) +{ + int keycode = 0xffffffff; + + switch (virtualKeyCode) + { + + case kVK_ANSI_A : {keycode = 'a'; break;} + case kVK_ANSI_B : {keycode = 'b'; break;} + case kVK_ANSI_C : {keycode = 'c'; break;} + case kVK_ANSI_D : {keycode = 'd';break;} + case kVK_ANSI_E : {keycode = 'e'; break;} + case kVK_ANSI_F : {keycode = 'f'; break;} + case kVK_ANSI_G : {keycode = 'g'; break;} + case kVK_ANSI_H : {keycode = 'h'; break;} + case kVK_ANSI_I : {keycode = 'i'; break;} + case kVK_ANSI_J : {keycode = 'j'; break;} + case kVK_ANSI_K : {keycode = 'k'; break;} + case kVK_ANSI_L : {keycode = 'l'; break;} + case kVK_ANSI_M : {keycode = 'm'; break;} + case kVK_ANSI_N : {keycode = 'n'; break;} + case kVK_ANSI_O : {keycode = 'o'; break;} + case kVK_ANSI_P : {keycode = 'p'; break;} + case kVK_ANSI_Q : {keycode = 'q'; break;} + case kVK_ANSI_R : {keycode = 'r'; break;} + case kVK_ANSI_S : {keycode = 's';break;} + case kVK_ANSI_T : {keycode = 't'; break;} + case kVK_ANSI_U : {keycode = 'u'; break;} + case kVK_ANSI_V : {keycode = 'v'; break;} + case kVK_ANSI_W : {keycode = 'w'; break;} + case kVK_ANSI_X : {keycode = 'x'; break;} + case kVK_ANSI_Y : {keycode = 'y'; break;} + case kVK_ANSI_Z : {keycode = 'z'; break;} + + case kVK_ANSI_1 : {keycode = '1'; break;} + case kVK_ANSI_2 : {keycode = '2'; break;} + case kVK_ANSI_3 : {keycode = '3'; break;} + case kVK_ANSI_4 : {keycode = '4'; break;} + case kVK_ANSI_5 : {keycode = '5'; break;} + case kVK_ANSI_6 : {keycode = '6'; break;} + case kVK_ANSI_7 : {keycode = '7'; break;} + case kVK_ANSI_8 : {keycode = '8'; break;} + case kVK_ANSI_9 : {keycode = '9'; break;} + case kVK_ANSI_0 : {keycode = '0'; break;} + case kVK_ANSI_Equal : {keycode = '='; break;} + case kVK_ANSI_Minus : {keycode = '-'; break;} + + case kVK_Tab: {keycode = 9; break;} + case kVK_Space: {keycode=' '; break;} + case kVK_Escape: {keycode=27; break;} + case kVK_Delete: {keycode=8; break;} + case kVK_ForwardDelete: {keycode=B3G_INSERT; break;} + + + case kVK_F1: {keycode = B3G_F1; break;} + case kVK_F2: {keycode = B3G_F2; break;} + case kVK_F3: {keycode = B3G_F3; break;} + case kVK_F4: {keycode = B3G_F4; break;} + case kVK_F5: {keycode = B3G_F5; break;} + case kVK_F6: {keycode = B3G_F6; break;} + case kVK_F7: {keycode = B3G_F7; break;} + case kVK_F8: {keycode = B3G_F8; break;} + case kVK_F9: {keycode = B3G_F9; break;} + case kVK_F10: {keycode = B3G_F10; break;} + case kVK_F11: {keycode = B3G_F11; break;} + case kVK_F12: {keycode = B3G_F12; break;} + case kVK_F13: {keycode = B3G_F13; break;} + case kVK_F14: {keycode = B3G_F14; break;} + case kVK_F15: {keycode = B3G_F15; break;} + + case kVK_LeftArrow: {keycode = B3G_LEFT_ARROW;break;} + case kVK_RightArrow: {keycode = B3G_RIGHT_ARROW;break;} + case kVK_UpArrow: {keycode = B3G_UP_ARROW;break;} + case kVK_DownArrow: {keycode = B3G_DOWN_ARROW;break;} + + case kVK_PageUp :{keycode = B3G_PAGE_UP;break;} + case kVK_PageDown :{keycode = B3G_PAGE_DOWN;break;} + case kVK_End :{keycode = B3G_END;break;} + case kVK_Home :{keycode = B3G_HOME;break;} + case kVK_Control: {keycode = B3G_CONTROL;break;} + case kVK_Option: {keycode = B3G_ALT;break;} + + case kVK_ANSI_RightBracket : {keycode = ']'; break;} + case kVK_ANSI_LeftBracket : {keycode = '['; break;} + case kVK_ANSI_Quote : {keycode = '\''; break;} + case kVK_ANSI_Semicolon : {keycode = ';'; break;} + case kVK_ANSI_Backslash : {keycode = '\\'; break;} + case kVK_ANSI_Comma : {keycode = ','; break;} + case kVK_ANSI_Slash : {keycode = '/'; break;} + case kVK_ANSI_Period : {keycode = '.'; break;} + case kVK_ANSI_Grave : {keycode = '`'; break;} + case kVK_ANSI_KeypadDecimal : {keycode = '.'; break;} + case kVK_ANSI_KeypadMultiply : {keycode = '*'; break;} + case kVK_ANSI_KeypadPlus : {keycode = '+'; break;} + case kVK_ANSI_KeypadClear : {keycode = '?'; break;} + case kVK_ANSI_KeypadDivide : {keycode = '/'; break;} + case kVK_ANSI_KeypadEnter : {keycode = B3G_RETURN; break;} + case kVK_ANSI_KeypadMinus : {keycode = '-'; break;} + case kVK_ANSI_KeypadEquals : {keycode = '='; break;} + case kVK_ANSI_Keypad0 : {keycode = '0'; break;} + case kVK_ANSI_Keypad1 : {keycode = '1'; break;} + case kVK_ANSI_Keypad2 : {keycode = '2'; break;} + case kVK_ANSI_Keypad3 : {keycode = '3'; break;} + case kVK_ANSI_Keypad4 : {keycode = '4'; break;} + case kVK_ANSI_Keypad5 : {keycode = '5'; break;} + case kVK_ANSI_Keypad6 : {keycode = '6'; break;} + case kVK_ANSI_Keypad7 : {keycode = '7'; break;} + case kVK_ANSI_Keypad8 : {keycode = '8'; break;} + case kVK_ANSI_Keypad9 : {keycode = '9'; break;} + case kVK_Return: + { + keycode = B3G_RETURN; break; + } + + default: + { + + printf("unknown keycode\n"); + } + } + return keycode; +} + + +void MacOpenGLWindow::startRendering() +{ + NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; + + + GLint err = glGetError(); + assert(err==GL_NO_ERROR); + + + NSEvent *event = nil; + bool handledEvent = false; + + do + { + [pool release]; + pool = [[NSAutoreleasePool alloc] init]; + event = [m_internalData->m_myApp + nextEventMatchingMask:NSAnyEventMask + untilDate:[NSDate distantPast] + inMode:NSDefaultRunLoopMode + // inMode:NSEventTrackingRunLoopMode + dequeue:YES]; + + //NSShiftKeyMask = 1 << 17, + //NSControlKeyMask + + + if ([event type] == NSFlagsChanged) + { + int modifiers = [event modifierFlags]; + if (m_keyboardCallback) + { + if ((modifiers & NSShiftKeyMask)) + { + m_keyboardCallback(B3G_SHIFT,1); + }else + { + if (m_modifierFlags&NSShiftKeyMask) + { + m_keyboardCallback(B3G_SHIFT,0); + } + } + if (modifiers & NSControlKeyMask) + { + m_keyboardCallback(B3G_CONTROL,1); + } else + { + if (m_modifierFlags&NSControlKeyMask) + { + m_keyboardCallback(B3G_CONTROL,0); + } + } + if (modifiers & NSAlternateKeyMask) + { + m_keyboardCallback(B3G_ALT,1); + } else + { + if (m_modifierFlags&NSAlternateKeyMask) + { + m_keyboardCallback(B3G_ALT,0); + } + } + //handle NSCommandKeyMask + + } + m_modifierFlags=modifiers; + } + if ([event type] == NSKeyUp) + { + handledEvent = true; + + uint32 virtualKeycode = [event keyCode]; + + int keycode = getAsciiCodeFromVirtualKeycode(virtualKeycode); + printf("keycode = %d\n", keycode); + + if (m_keyboardCallback) + { + int state = 0; + m_keyboardCallback(keycode,state); + } + } + if ([event type] == NSKeyDown) + { + handledEvent = true; + + if (![event isARepeat]) + { + uint32 virtualKeycode = [event keyCode]; + + int keycode = getAsciiCodeFromVirtualKeycode(virtualKeycode); + printf("keycode = %d\n", keycode); + + if (m_keyboardCallback) + { + int state = 1; + m_keyboardCallback(keycode,state); + } + } + } + + + if (([event type]== NSRightMouseDown) || ([ event type]==NSLeftMouseDown)||([event type]==NSOtherMouseDown)) + { + // printf("right mouse!"); + // float mouseX,mouseY; + + NSPoint eventLocation = [event locationInWindow]; + NSPoint center = [m_internalData->m_myview convertPoint:eventLocation fromView:nil]; + m_mouseX = center.x; + m_mouseY = [m_internalData->m_myview GetWindowHeight] - center.y; + int button=0; + switch ([event type]) + { + case NSLeftMouseDown: + { + button=0; + break; + } + case NSOtherMouseDown: + { + button=1; + break; + } + case NSRightMouseDown: + { + button=2; + break; + } + default: + { + + } + }; + // printf("mouse coord = %f, %f\n",mouseX,mouseY); + if (m_mouseButtonCallback) + { + //handledEvent = true; + (*m_mouseButtonCallback)(button,1,m_mouseX,m_mouseY); + } + } + + + if (([event type]== NSRightMouseUp) || ([ event type]==NSLeftMouseUp)||([event type]==NSOtherMouseUp)) + { + // printf("right mouse!"); + // float mouseX,mouseY; + + NSPoint eventLocation = [event locationInWindow]; + NSPoint center = [m_internalData->m_myview convertPoint:eventLocation fromView:nil]; + m_mouseX = center.x; + m_mouseY = [m_internalData->m_myview GetWindowHeight] - center.y; + + int button=0; + switch ([event type]) + { + case NSLeftMouseUp: + { + button=0; + break; + } + case NSOtherMouseUp: + { + button=1; + break; + } + case NSRightMouseUp: + { + button=2; + break; + } + default: + { + + } + }; + + // printf("mouse coord = %f, %f\n",mouseX,mouseY); + if (m_mouseButtonCallback) + (*m_mouseButtonCallback)(button,0,m_mouseX,m_mouseY); + + } + + + if ([event type] == NSMouseMoved) + { + + NSPoint eventLocation = [event locationInWindow]; + NSPoint center = [m_internalData->m_myview convertPoint:eventLocation fromView:nil]; + m_mouseX = center.x; + m_mouseY = [m_internalData->m_myview GetWindowHeight] - center.y; + + + // printf("mouse coord = %f, %f\n",m_mouseX,m_mouseY); + if (m_mouseMoveCallback) + { + //handledEvent = true; + (*m_mouseMoveCallback)(m_mouseX,m_mouseY); + } + } + + if (([event type] == NSLeftMouseDragged) || ([event type] == NSRightMouseDragged) || ([event type] == NSOtherMouseDragged)) + { + int dx1, dy1; + CGGetLastMouseDelta (&dx1, &dy1); + + NSPoint eventLocation = [event locationInWindow]; + NSPoint center = [m_internalData->m_myview convertPoint:eventLocation fromView:nil]; + m_mouseX = center.x; + m_mouseY = [m_internalData->m_myview GetWindowHeight] - center.y; + + if (m_mouseMoveCallback) + { + //handledEvent = true; + (*m_mouseMoveCallback)(m_mouseX,m_mouseY); + } + + // printf("mouse coord = %f, %f\n",m_mouseX,m_mouseY); + } + + if ([event type] == NSScrollWheel) + { + float dy, dx; + dy = [ event deltaY ]; + dx = [ event deltaX ]; + + if (m_wheelCallback) + { + handledEvent = true; + (*m_wheelCallback)(dx,dy); + } + // m_cameraDistance -= dy*0.1; + // m_azi -= dx*0.1; + + } + + if (!handledEvent) + [m_internalData->m_myApp sendEvent:event]; + + [m_internalData->m_myApp updateWindows]; + } while (event); + + err = glGetError(); + assert(err==GL_NO_ERROR); + + [m_internalData->m_myview MakeCurrent]; + err = glGetError(); + assert(err==GL_NO_ERROR); + + + // glClearColor(1,1,1,1); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); //clear buffers + + err = glGetError(); + assert(err==GL_NO_ERROR); + + //glCullFace(GL_BACK); + //glFrontFace(GL_CCW); + glEnable(GL_DEPTH_TEST); + err = glGetError(); + assert(err==GL_NO_ERROR); + + float aspect; + //b3Vector3 extents; + + if (m_internalData->m_width > m_internalData->m_height) + { + aspect = (float)m_internalData->m_width / (float)m_internalData->m_height; + //extents.setValue(aspect * 1.0f, 1.0f,0); + } else + { + aspect = (float)m_internalData->m_height / (float)m_internalData->m_width; + //extents.setValue(1.0f, aspect*1.f,0); + } + + err = glGetError(); + assert(err==GL_NO_ERROR); + [pool release]; + +} + +void MacOpenGLWindow::endRendering() +{ + [m_internalData->m_myview MakeCurrent]; + glSwapAPPLE(); +} + +bool MacOpenGLWindow::requestedExit() const +{ + return m_internalData->m_exitRequested; +} + +void MacOpenGLWindow::setRequestExit() +{ + m_internalData->m_exitRequested = true; +} + +#include +int MacOpenGLWindow::fileOpenDialog(char* filename, int maxNameLength) +{ + //save/restore the OpenGL context, NSOpenPanel can mess it up + //http://stackoverflow.com/questions/13987148/nsopenpanel-breaks-my-sdl-opengl-app + + NSOpenGLContext *foo = [NSOpenGLContext currentContext]; + // get the url of a .txt file + NSOpenPanel * zOpenPanel = [NSOpenPanel openPanel]; + NSArray * zAryOfExtensions = [NSArray arrayWithObject:@"urdf"]; + [zOpenPanel setAllowedFileTypes:zAryOfExtensions]; + NSInteger zIntResult = [zOpenPanel runModal]; + + [foo makeCurrentContext]; + + if (zIntResult == NSFileHandlingPanelCancelButton) { + NSLog(@"readUsingOpenPanel cancelled"); + return 0; + } + NSURL *zUrl = [zOpenPanel URL]; + if (zUrl) + { + //without the file:// + NSString *myString = [zUrl absoluteString]; + int slen = [myString length]; + if (slen < maxNameLength) + { + const char *cfilename=[myString UTF8String]; + //expect file:// at start of URL + const char* p = strstr(cfilename, "file://"); + if (p==cfilename) + { + int actualLen = strlen(cfilename)-7; + memcpy(filename, cfilename+7,actualLen); + filename[actualLen]=0; + return actualLen; + } + } + } + + return 0; +} + + + +void MacOpenGLWindow::getMouseCoordinates(int& x, int& y) +{ + + NSPoint pt = [m_internalData->m_window mouseLocationOutsideOfEventStream]; + m_mouseX = pt.x; + m_mouseY = pt.y; + + x = m_mouseX; + //our convention is x,y is upper left hand side + y = [m_internalData->m_myview GetWindowHeight]-m_mouseY; + + +} + +void MacOpenGLWindow::setResizeCallback(b3ResizeCallback resizeCallback) +{ + [m_internalData->m_myview setResizeCallback:resizeCallback]; + if (resizeCallback) + { + (resizeCallback)(m_internalData->m_width,m_internalData->m_height); + } +} + +b3ResizeCallback MacOpenGLWindow::getResizeCallback() +{ + return [m_internalData->m_myview getResizeCallback]; +} diff --git a/examples/OpenGLWindow/OpenGL2Include.h b/examples/OpenGLWindow/OpenGL2Include.h new file mode 100644 index 000000000..08dd970ee --- /dev/null +++ b/examples/OpenGLWindow/OpenGL2Include.h @@ -0,0 +1,55 @@ +/* +Copyright (c) 2012 Advanced Micro Devices, Inc. + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ +//Originally written by Erwin Coumans + + +#ifndef __OPENGL_INCLUDE_H +#define __OPENGL_INCLUDE_H + + +//think different +#if defined(__APPLE__) && !defined (VMDMESA) +#include +#include +#else + +#include "GL/glew.h" + +#ifdef _WINDOWS +#include +//#include +//#include +#else +//#include +//#include +#endif //_WINDOWS +#endif //APPLE + +//disable glGetError +//#undef glGetError +//#define glGetError MyGetError +// +//GLenum inline MyGetError() +//{ +// return 0; +//} + +///on Linux only glDrawElementsInstancedARB is defined?!? +//#ifdef __linux +//#define glDrawElementsInstanced glDrawElementsInstancedARB +// +//#endif //__linux + +#endif //__OPENGL_INCLUDE_H + diff --git a/examples/OpenGLWindow/OpenGLInclude.h b/examples/OpenGLWindow/OpenGLInclude.h new file mode 100644 index 000000000..976199b29 --- /dev/null +++ b/examples/OpenGLWindow/OpenGLInclude.h @@ -0,0 +1,62 @@ +/* +Copyright (c) 2012 Advanced Micro Devices, Inc. + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ +//Originally written by Erwin Coumans + + +#ifndef __OPENGL_INCLUDE_H +#define __OPENGL_INCLUDE_H + + +//think different +#if defined(__APPLE__) && !defined (VMDMESA) +#include +//#include +//#include +//#import +#ifdef USE_OPENGL2 +#include +#else +#include +#endif +#else + +#include "GL/glew.h" + +#ifdef _WINDOWS +#include +//#include +//#include +#else +//#include +//#include +#endif //_WINDOWS +#endif //APPLE + +//disable glGetError +//#undef glGetError +//#define glGetError MyGetError +// +//GLenum inline MyGetError() +//{ +// return 0; +//} + +///on Linux only glDrawElementsInstancedARB is defined?!? +//#ifdef __linux +//#define glDrawElementsInstanced glDrawElementsInstancedARB +// +//#endif //__linux + +#endif //__OPENGL_INCLUDE_H + diff --git a/examples/OpenGLWindow/OpenSans.cpp b/examples/OpenGLWindow/OpenSans.cpp new file mode 100644 index 000000000..964eec975 --- /dev/null +++ b/examples/OpenGLWindow/OpenSans.cpp @@ -0,0 +1,21738 @@ +unsigned char OpenSansData[]={0,1,0,0,0,19,1,0,0,4, +0,48,68,83,73,71,158,18,68,29, +0,3,59,156,0,0,21,116,71,68, +69,70,0,38,3,175,0,3,55,124, +0,0,0,30,71,80,79,83,11,55, +15,55,0,3,55,156,0,0,0,56, +71,83,85,66,14,43,61,183,0,3, +55,212,0,0,3,198,79,83,47,50, +161,62,158,201,0,0,1,184,0,0, +0,96,99,109,97,112,41,171,47,104, +0,0,16,180,0,0,4,26,99,118, +116,32,15,77,24,164,0,0,29,144, +0,0,0,162,102,112,103,109,126,97, +182,17,0,0,20,208,0,0,7,180, +103,97,115,112,0,21,0,35,0,3, +55,108,0,0,0,16,103,108,121,102, +116,56,153,75,0,0,37,140,0,1, +47,180,104,101,97,100,247,118,226,166, +0,0,1,60,0,0,0,54,104,104, +101,97,13,204,9,115,0,0,1,116, +0,0,0,36,104,109,116,120,232,53, +60,221,0,0,2,24,0,0,14,154, +107,101,114,110,84,43,9,126,0,1, +85,64,0,1,182,54,108,111,99,97, +41,20,220,241,0,0,30,52,0,0, +7,86,109,97,120,112,5,67,2,10, +0,0,1,152,0,0,0,32,110,97, +109,101,115,176,136,133,0,3,11,120, +0,0,5,199,112,111,115,116,2,67, 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000000000..75f39082a --- /dev/null +++ b/examples/OpenGLWindow/Shaders/createShadowMapInstancingPS.glsl @@ -0,0 +1,10 @@ +#version 330 +precision highp float; + + +layout(location = 0) out float fragmentdepth; + +void main(void) +{ + fragmentdepth = gl_FragCoord.z; +} diff --git a/examples/OpenGLWindow/Shaders/createShadowMapInstancingPS.h b/examples/OpenGLWindow/Shaders/createShadowMapInstancingPS.h new file mode 100644 index 000000000..8b2dce8f1 --- /dev/null +++ b/examples/OpenGLWindow/Shaders/createShadowMapInstancingPS.h @@ -0,0 +1,10 @@ +//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project +static const char* createShadowMapInstancingFragmentShader= \ +"#version 330\n" +"precision highp float;\n" +"layout(location = 0) out float fragmentdepth;\n" +"void main(void)\n" +"{\n" +" fragmentdepth = gl_FragCoord.z;\n" +"}\n" +; diff --git a/examples/OpenGLWindow/Shaders/createShadowMapInstancingVS.glsl b/examples/OpenGLWindow/Shaders/createShadowMapInstancingVS.glsl new file mode 100644 index 000000000..86bbd6e8f --- /dev/null +++ b/examples/OpenGLWindow/Shaders/createShadowMapInstancingVS.glsl @@ -0,0 +1,55 @@ +#version 330 +precision highp float; + + +layout (location = 0) in vec4 position; +layout (location = 1) in vec4 instance_position; +layout (location = 2) in vec4 instance_quaternion; +layout (location = 3) in vec2 uvcoords; +layout (location = 4) in vec3 vertexnormal; +layout (location = 5) in vec4 instance_color; +layout (location = 6) in vec3 instance_scale; + + +uniform mat4 depthMVP; + + +vec4 quatMul ( in vec4 q1, in vec4 q2 ) +{ + vec3 im = q1.w * q2.xyz + q1.xyz * q2.w + cross ( q1.xyz, q2.xyz ); + vec4 dt = q1 * q2; + float re = dot ( dt, vec4 ( -1.0, -1.0, -1.0, 1.0 ) ); + return vec4 ( im, re ); +} + +vec4 quatFromAxisAngle(vec4 axis, in float angle) +{ + float cah = cos(angle*0.5); + float sah = sin(angle*0.5); + float d = inversesqrt(dot(axis,axis)); + vec4 q = vec4(axis.x*sah*d,axis.y*sah*d,axis.z*sah*d,cah); + return q; +} +// +// vector rotation via quaternion +// +vec4 quatRotate3 ( in vec3 p, in vec4 q ) +{ + vec4 temp = quatMul ( q, vec4 ( p, 0.0 ) ); + return quatMul ( temp, vec4 ( -q.x, -q.y, -q.z, q.w ) ); +} +vec4 quatRotate ( in vec4 p, in vec4 q ) +{ + vec4 temp = quatMul ( q, p ); + return quatMul ( temp, vec4 ( -q.x, -q.y, -q.z, q.w ) ); +} + + +void main(void) +{ + vec4 q = instance_quaternion; + vec4 localcoord = quatRotate3( position.xyz*instance_scale,q); + vec4 vertexPos = depthMVP * vec4( (instance_position+localcoord).xyz,1); + gl_Position = vertexPos; +} + diff --git a/examples/OpenGLWindow/Shaders/createShadowMapInstancingVS.h b/examples/OpenGLWindow/Shaders/createShadowMapInstancingVS.h new file mode 100644 index 000000000..2a8aef96b --- /dev/null +++ b/examples/OpenGLWindow/Shaders/createShadowMapInstancingVS.h @@ -0,0 +1,48 @@ +//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project +static const char* createShadowMapInstancingVertexShader= \ +"#version 330\n" +"precision highp float;\n" +"layout (location = 0) in vec4 position;\n" +"layout (location = 1) in vec4 instance_position;\n" +"layout (location = 2) in vec4 instance_quaternion;\n" +"layout (location = 3) in vec2 uvcoords;\n" +"layout (location = 4) in vec3 vertexnormal;\n" +"layout (location = 5) in vec4 instance_color;\n" +"layout (location = 6) in vec3 instance_scale;\n" +"uniform mat4 depthMVP;\n" +"vec4 quatMul ( in vec4 q1, in vec4 q2 )\n" +"{\n" +" vec3 im = q1.w * q2.xyz + q1.xyz * q2.w + cross ( q1.xyz, q2.xyz );\n" +" vec4 dt = q1 * q2;\n" +" float re = dot ( dt, vec4 ( -1.0, -1.0, -1.0, 1.0 ) );\n" +" return vec4 ( im, re );\n" +"}\n" +"vec4 quatFromAxisAngle(vec4 axis, in float angle)\n" +"{\n" +" float cah = cos(angle*0.5);\n" +" float sah = sin(angle*0.5);\n" +" float d = inversesqrt(dot(axis,axis));\n" +" vec4 q = vec4(axis.x*sah*d,axis.y*sah*d,axis.z*sah*d,cah);\n" +" return q;\n" +"}\n" +"//\n" +"// vector rotation via quaternion\n" +"//\n" +"vec4 quatRotate3 ( in vec3 p, in vec4 q )\n" +"{\n" +" vec4 temp = quatMul ( q, vec4 ( p, 0.0 ) );\n" +" return quatMul ( temp, vec4 ( -q.x, -q.y, -q.z, q.w ) );\n" +"}\n" +"vec4 quatRotate ( in vec4 p, in vec4 q )\n" +"{\n" +" vec4 temp = quatMul ( q, p );\n" +" return quatMul ( temp, vec4 ( -q.x, -q.y, -q.z, q.w ) );\n" +"}\n" +"void main(void)\n" +"{\n" +" vec4 q = instance_quaternion;\n" +" vec4 localcoord = quatRotate3( position.xyz*instance_scale,q);\n" +" vec4 vertexPos = depthMVP * vec4( (instance_position+localcoord).xyz,1);\n" +" gl_Position = vertexPos;\n" +"}\n" +; diff --git a/examples/OpenGLWindow/Shaders/instancingPS.glsl b/examples/OpenGLWindow/Shaders/instancingPS.glsl new file mode 100644 index 000000000..edb5bd9b7 --- /dev/null +++ b/examples/OpenGLWindow/Shaders/instancingPS.glsl @@ -0,0 +1,36 @@ +#version 330 +precision highp float; + +in Fragment +{ + vec4 color; +} fragment; + +in Vert +{ + vec2 texcoord; +} vert; + +uniform sampler2D Diffuse; +in vec3 lightDir,normal,ambient; +out vec4 color; + +void main_textured(void) +{ + color = vec4(0.1,0.2,0.3,0.3); +} + +void main(void) +{ + vec4 texel = fragment.color*texture(Diffuse,vert.texcoord);//fragment.color; + vec3 ct,cf; + float intensity,at,af; + intensity = max(dot(lightDir,normalize(normal)),0); + cf = intensity*vec3(1.0,1.0,1.0)+ambient; + af = 1.0; + + ct = texel.rgb; + at = texel.a; + + color = vec4(ct * cf, at * af); +} diff --git a/examples/OpenGLWindow/Shaders/instancingPS.h b/examples/OpenGLWindow/Shaders/instancingPS.h new file mode 100644 index 000000000..cf52431be --- /dev/null +++ b/examples/OpenGLWindow/Shaders/instancingPS.h @@ -0,0 +1,34 @@ +//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project +static const char* instancingFragmentShader= \ +"#version 330\n" +"precision highp float;\n" +"in Fragment\n" +"{\n" +" vec4 color;\n" +"} fragment;\n" +"in Vert\n" +"{\n" +" vec2 texcoord;\n" +"} vert;\n" +"uniform sampler2D Diffuse;\n" +"in vec3 lightDir,normal,ambient;\n" +"out vec4 color;\n" +"void main_textured(void)\n" +"{\n" +" color = vec4(0.1,0.2,0.3,0.3);\n" +"}\n" +"void main(void)\n" +"{\n" +" vec4 texel = fragment.color*texture(Diffuse,vert.texcoord);//fragment.color;\n" +" vec3 ct,cf;\n" +" float intensity,at,af;\n" +" intensity = max(dot(lightDir,normalize(normal)),0);\n" +" cf = intensity*vec3(1.0,1.0,1.0)+ambient;\n" +" af = 1.0;\n" +" \n" +" ct = texel.rgb;\n" +" at = texel.a;\n" +" \n" +" color = vec4(ct * cf, at * af); \n" +"}\n" +; diff --git a/examples/OpenGLWindow/Shaders/instancingVS.glsl b/examples/OpenGLWindow/Shaders/instancingVS.glsl new file mode 100644 index 000000000..3c0cbc683 --- /dev/null +++ b/examples/OpenGLWindow/Shaders/instancingVS.glsl @@ -0,0 +1,82 @@ +#version 330 +precision highp float; + + +layout (location = 0) in vec4 position; +layout (location = 1) in vec4 instance_position; +layout (location = 2) in vec4 instance_quaternion; +layout (location = 3) in vec2 uvcoords; +layout (location = 4) in vec3 vertexnormal; +layout (location = 5) in vec4 instance_color; +layout (location = 6) in vec3 instance_scale; + + +uniform mat4 ModelViewMatrix; +uniform mat4 ProjectionMatrix; + +out Fragment +{ + vec4 color; +} fragment; + +out Vert +{ + vec2 texcoord; +} vert; + + +vec4 quatMul ( in vec4 q1, in vec4 q2 ) +{ + vec3 im = q1.w * q2.xyz + q1.xyz * q2.w + cross ( q1.xyz, q2.xyz ); + vec4 dt = q1 * q2; + float re = dot ( dt, vec4 ( -1.0, -1.0, -1.0, 1.0 ) ); + return vec4 ( im, re ); +} + +vec4 quatFromAxisAngle(vec4 axis, in float angle) +{ + float cah = cos(angle*0.5); + float sah = sin(angle*0.5); + float d = inversesqrt(dot(axis,axis)); + vec4 q = vec4(axis.x*sah*d,axis.y*sah*d,axis.z*sah*d,cah); + return q; +} +// +// vector rotation via quaternion +// +vec4 quatRotate3 ( in vec3 p, in vec4 q ) +{ + vec4 temp = quatMul ( q, vec4 ( p, 0.0 ) ); + return quatMul ( temp, vec4 ( -q.x, -q.y, -q.z, q.w ) ); +} +vec4 quatRotate ( in vec4 p, in vec4 q ) +{ + vec4 temp = quatMul ( q, p ); + return quatMul ( temp, vec4 ( -q.x, -q.y, -q.z, q.w ) ); +} + +out vec3 lightDir,normal,ambient; + +void main(void) +{ + vec4 q = instance_quaternion; + ambient = vec3(0.3,.3,0.3); + + + vec4 local_normal = (quatRotate3( vertexnormal,q)); + vec3 light_pos = vec3(-0.3,0.1,0.1); + normal = local_normal.xyz;//normalize(ModelViewMatrix * local_normal).xyz; + + lightDir = normalize(light_pos);//gl_LightSource[0].position.xyz)); +// lightDir = normalize(vec3(gl_LightSource[0].position)); + + vec4 axis = vec4(1,1,1,0); + vec4 localcoord = quatRotate3( position.xyz*instance_scale,q); + vec4 vertexPos = ProjectionMatrix * ModelViewMatrix *(instance_position+localcoord); + + gl_Position = vertexPos; + + fragment.color = instance_color; + vert.texcoord = uvcoords; +} + diff --git a/examples/OpenGLWindow/Shaders/instancingVS.h b/examples/OpenGLWindow/Shaders/instancingVS.h new file mode 100644 index 000000000..94abae198 --- /dev/null +++ b/examples/OpenGLWindow/Shaders/instancingVS.h @@ -0,0 +1,71 @@ +//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project +static const char* instancingVertexShader= \ +"#version 330\n" +"precision highp float;\n" +"layout (location = 0) in vec4 position;\n" +"layout (location = 1) in vec4 instance_position;\n" +"layout (location = 2) in vec4 instance_quaternion;\n" +"layout (location = 3) in vec2 uvcoords;\n" +"layout (location = 4) in vec3 vertexnormal;\n" +"layout (location = 5) in vec4 instance_color;\n" +"layout (location = 6) in vec3 instance_scale;\n" +"uniform mat4 ModelViewMatrix;\n" +"uniform mat4 ProjectionMatrix;\n" +"out Fragment\n" +"{\n" +" vec4 color;\n" +"} fragment;\n" +"out Vert\n" +"{\n" +" vec2 texcoord;\n" +"} vert;\n" +"vec4 quatMul ( in vec4 q1, in vec4 q2 )\n" +"{\n" +" vec3 im = q1.w * q2.xyz + q1.xyz * q2.w + cross ( q1.xyz, q2.xyz );\n" +" vec4 dt = q1 * q2;\n" +" float re = dot ( dt, vec4 ( -1.0, -1.0, -1.0, 1.0 ) );\n" +" return vec4 ( im, re );\n" +"}\n" +"vec4 quatFromAxisAngle(vec4 axis, in float angle)\n" +"{\n" +" float cah = cos(angle*0.5);\n" +" float sah = sin(angle*0.5);\n" +" float d = inversesqrt(dot(axis,axis));\n" +" vec4 q = vec4(axis.x*sah*d,axis.y*sah*d,axis.z*sah*d,cah);\n" +" return q;\n" +"}\n" +"//\n" +"// vector rotation via quaternion\n" +"//\n" +"vec4 quatRotate3 ( in vec3 p, in vec4 q )\n" +"{\n" +" vec4 temp = quatMul ( q, vec4 ( p, 0.0 ) );\n" +" return quatMul ( temp, vec4 ( -q.x, -q.y, -q.z, q.w ) );\n" +"}\n" +"vec4 quatRotate ( in vec4 p, in vec4 q )\n" +"{\n" +" vec4 temp = quatMul ( q, p );\n" +" return quatMul ( temp, vec4 ( -q.x, -q.y, -q.z, q.w ) );\n" +"}\n" +"out vec3 lightDir,normal,ambient;\n" +"void main(void)\n" +"{\n" +" vec4 q = instance_quaternion;\n" +" ambient = vec3(0.3,.3,0.3);\n" +" \n" +" \n" +" vec4 local_normal = (quatRotate3( vertexnormal,q));\n" +" vec3 light_pos = vec3(-0.3,0.1,0.1);\n" +" normal = local_normal.xyz;//normalize(ModelViewMatrix * local_normal).xyz;\n" +" lightDir = normalize(light_pos);//gl_LightSource[0].position.xyz));\n" +"// lightDir = normalize(vec3(gl_LightSource[0].position));\n" +" \n" +" vec4 axis = vec4(1,1,1,0);\n" +" vec4 localcoord = quatRotate3( position.xyz*instance_scale,q);\n" +" vec4 vertexPos = ProjectionMatrix * ModelViewMatrix *(instance_position+localcoord);\n" +" gl_Position = vertexPos;\n" +" \n" +" fragment.color = instance_color;\n" +" vert.texcoord = uvcoords;\n" +"}\n" +; diff --git a/examples/OpenGLWindow/Shaders/linesPS.glsl b/examples/OpenGLWindow/Shaders/linesPS.glsl new file mode 100644 index 000000000..c646fa11b --- /dev/null +++ b/examples/OpenGLWindow/Shaders/linesPS.glsl @@ -0,0 +1,10 @@ + +#version 150 + +in vec4 colourV; +out vec4 fragColour; + +void main(void) +{ + fragColour = colourV; +} diff --git a/examples/OpenGLWindow/Shaders/linesPS.h b/examples/OpenGLWindow/Shaders/linesPS.h new file mode 100644 index 000000000..49a4cf3eb --- /dev/null +++ b/examples/OpenGLWindow/Shaders/linesPS.h @@ -0,0 +1,10 @@ +//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project +static const char* linesFragmentShader= \ +"#version 150\n" +"in vec4 colourV;\n" +"out vec4 fragColour;\n" +"void main(void)\n" +"{\n" +" fragColour = colourV;\n" +"}\n" +; diff --git a/examples/OpenGLWindow/Shaders/linesVS.glsl b/examples/OpenGLWindow/Shaders/linesVS.glsl new file mode 100644 index 000000000..f28363dac --- /dev/null +++ b/examples/OpenGLWindow/Shaders/linesVS.glsl @@ -0,0 +1,17 @@ +#version 150 + +uniform mat4 ModelViewMatrix; +uniform mat4 ProjectionMatrix; +uniform vec4 colour; + +in vec4 position; + + +out vec4 colourV; + +void main (void) +{ + colourV = colour; + gl_Position = ProjectionMatrix * ModelViewMatrix * position; + +} diff --git a/examples/OpenGLWindow/Shaders/linesVS.h b/examples/OpenGLWindow/Shaders/linesVS.h new file mode 100644 index 000000000..8fc6eb3e7 --- /dev/null +++ b/examples/OpenGLWindow/Shaders/linesVS.h @@ -0,0 +1,15 @@ +//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project +static const char* linesVertexShader= \ +"#version 150 \n" +"uniform mat4 ModelViewMatrix;\n" +"uniform mat4 ProjectionMatrix;\n" +"uniform vec4 colour;\n" +"in vec4 position;\n" +"out vec4 colourV;\n" +"void main (void)\n" +"{\n" +" colourV = colour;\n" +" gl_Position = ProjectionMatrix * ModelViewMatrix * position;\n" +" \n" +"}\n" +; diff --git a/examples/OpenGLWindow/Shaders/pointSpritePS.glsl b/examples/OpenGLWindow/Shaders/pointSpritePS.glsl new file mode 100644 index 000000000..9e8190be4 --- /dev/null +++ b/examples/OpenGLWindow/Shaders/pointSpritePS.glsl @@ -0,0 +1,37 @@ + +#version 330 +precision highp float; + +in Fragment +{ + vec4 color; +} fragment; + + +in vec3 ambient; + +out vec4 color; + +void main_textured(void) +{ + color = fragment.color;//texture2D(Diffuse,vert.texcoord);//fragment.color; +} + +void main(void) +{ + vec3 N; + N.xy = gl_PointCoord.st*vec2(2.0, -2.0) + vec2(-1.0, 1.0); + float mag = dot(N.xy, N.xy); + if (mag > 1.0) discard; + vec4 texel = fragment.color;//vec4(1,0,0,1);//fragment.color*texture(Diffuse,vert.texcoord);//fragment.color; + vec3 ct; + float at,af; + af = 1.0; + + ct = texel.rgb; + at = texel.a; + + vec3 lightDir= vec3(1,0,0); + float diffuse = max(0.0, dot(lightDir, N)); + color = vec4(ct * diffuse, at * af); +} diff --git a/examples/OpenGLWindow/Shaders/pointSpritePS.h b/examples/OpenGLWindow/Shaders/pointSpritePS.h new file mode 100644 index 000000000..e0d57e238 --- /dev/null +++ b/examples/OpenGLWindow/Shaders/pointSpritePS.h @@ -0,0 +1,33 @@ +//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project +static const char* pointSpriteFragmentShader= \ +"#version 330\n" +"precision highp float;\n" +"in Fragment\n" +"{\n" +" vec4 color;\n" +"} fragment;\n" +"in vec3 ambient;\n" +"out vec4 color;\n" +"void main_textured(void)\n" +"{\n" +" color = fragment.color;//texture2D(Diffuse,vert.texcoord);//fragment.color;\n" +"}\n" +"void main(void)\n" +"{\n" +" vec3 N;\n" +" N.xy = gl_PointCoord.st*vec2(2.0, -2.0) + vec2(-1.0, 1.0);\n" +" float mag = dot(N.xy, N.xy);\n" +" if (mag > 1.0) discard; \n" +" vec4 texel = fragment.color;//vec4(1,0,0,1);//fragment.color*texture(Diffuse,vert.texcoord);//fragment.color;\n" +" vec3 ct;\n" +" float at,af;\n" +" af = 1.0;\n" +" \n" +" ct = texel.rgb;\n" +" at = texel.a;\n" +" \n" +" vec3 lightDir= vec3(1,0,0);\n" +" float diffuse = max(0.0, dot(lightDir, N));\n" +" color = vec4(ct * diffuse, at * af); \n" +"}\n" +; diff --git a/examples/OpenGLWindow/Shaders/pointSpriteVS.glsl b/examples/OpenGLWindow/Shaders/pointSpriteVS.glsl new file mode 100644 index 000000000..27bfa33f5 --- /dev/null +++ b/examples/OpenGLWindow/Shaders/pointSpriteVS.glsl @@ -0,0 +1,46 @@ +#version 330 +precision highp float; + + + +layout (location = 0) in vec4 position; +layout (location = 1) in vec4 instance_position; +layout (location = 3) in vec2 uvcoords; +layout (location = 4) in vec3 vertexnormal; +layout (location = 5) in vec4 instance_color; +layout (location = 6) in vec3 instance_scale; + + +uniform float screenWidth = 700.f; +uniform mat4 ModelViewMatrix; +uniform mat4 ProjectionMatrix; + +out Fragment +{ + vec4 color; +} fragment; + + + +// +// vector rotation via quaternion +// + +out vec3 ambient; + +void main(void) +{ + ambient = vec3(0.3,.3,0.3); + + + vec4 axis = vec4(1,1,1,0); + vec4 vertexPos = ProjectionMatrix * ModelViewMatrix *(instance_position); + vec3 posEye = vec3(ModelViewMatrix * vec4(instance_position.xyz, 1.0)); + float dist = length(posEye); + float pointRadius = 1.f; + gl_PointSize = instance_scale.x * pointRadius * (screenWidth / dist); + + gl_Position = vertexPos; + + fragment.color = instance_color; +} diff --git a/examples/OpenGLWindow/Shaders/pointSpriteVS.h b/examples/OpenGLWindow/Shaders/pointSpriteVS.h new file mode 100644 index 000000000..1234a37a5 --- /dev/null +++ b/examples/OpenGLWindow/Shaders/pointSpriteVS.h @@ -0,0 +1,37 @@ +//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project +static const char* pointSpriteVertexShader= \ +"#version 330\n" +"precision highp float;\n" +"layout (location = 0) in vec4 position;\n" +"layout (location = 1) in vec4 instance_position;\n" +"layout (location = 3) in vec2 uvcoords;\n" +"layout (location = 4) in vec3 vertexnormal;\n" +"layout (location = 5) in vec4 instance_color;\n" +"layout (location = 6) in vec3 instance_scale;\n" +"uniform float screenWidth = 700.f;\n" +"uniform mat4 ModelViewMatrix;\n" +"uniform mat4 ProjectionMatrix;\n" +"out Fragment\n" +"{\n" +" vec4 color;\n" +"} fragment;\n" +"//\n" +"// vector rotation via quaternion\n" +"//\n" +"out vec3 ambient;\n" +"void main(void)\n" +"{\n" +" ambient = vec3(0.3,.3,0.3);\n" +" \n" +" \n" +" vec4 axis = vec4(1,1,1,0);\n" +" vec4 vertexPos = ProjectionMatrix * ModelViewMatrix *(instance_position);\n" +" vec3 posEye = vec3(ModelViewMatrix * vec4(instance_position.xyz, 1.0));\n" +" float dist = length(posEye);\n" +" float pointRadius = 1.f;\n" +" gl_PointSize = instance_scale.x * pointRadius * (screenWidth / dist);\n" +" gl_Position = vertexPos;\n" +" \n" +" fragment.color = instance_color;\n" +"}\n" +; diff --git a/examples/OpenGLWindow/Shaders/useShadowMapInstancingPS.glsl b/examples/OpenGLWindow/Shaders/useShadowMapInstancingPS.glsl new file mode 100644 index 000000000..c4913d702 --- /dev/null +++ b/examples/OpenGLWindow/Shaders/useShadowMapInstancingPS.glsl @@ -0,0 +1,56 @@ +#version 330 core +//precision highp float; + +in Fragment +{ + vec4 color; +} fragment; + +in Vert +{ + vec2 texcoord; +} vert; + +uniform sampler2D Diffuse; +uniform sampler2DShadow shadowMap; + +in vec3 lightDir,normal,ambient; +in vec4 ShadowCoord; + +out vec4 color; + + + +void main(void) +{ + vec4 texel = fragment.color*texture(Diffuse,vert.texcoord);//fragment.color; + vec3 ct,cf; + float intensity,at,af; + + intensity = clamp( dot( normalize(normal),lightDir ), 0,1 ); + + cf = ambient; + af = 1.0; + + ct = texel.rgb; + at = texel.a; + + //float bias = 0.005f; + + float bias = 0.0001*tan(acos(intensity)); + bias = clamp(bias, 0,0.01); + + + float visibility = texture(shadowMap, vec3(ShadowCoord.xy,(ShadowCoord.z-bias)/ShadowCoord.w)); + + intensity*=2; + if (intensity>1) + intensity=1.f; + + visibility *= intensity; + + if (visibility<0.6) + visibility=0.6f; + + color = vec4(ct * visibility, fragment.color.w); +} diff --git a/examples/OpenGLWindow/Shaders/useShadowMapInstancingPS.h b/examples/OpenGLWindow/Shaders/useShadowMapInstancingPS.h new file mode 100644 index 000000000..d43ec5dcb --- /dev/null +++ b/examples/OpenGLWindow/Shaders/useShadowMapInstancingPS.h @@ -0,0 +1,49 @@ +//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project +static const char* useShadowMapInstancingFragmentShader= \ +"#version 330 core\n" +"//precision highp float;\n" +"in Fragment\n" +"{\n" +" vec4 color;\n" +"} fragment;\n" +"in Vert\n" +"{\n" +" vec2 texcoord;\n" +"} vert;\n" +"uniform sampler2D Diffuse;\n" +"uniform sampler2DShadow shadowMap;\n" +"in vec3 lightDir,normal,ambient;\n" +"in vec4 ShadowCoord;\n" +"out vec4 color;\n" +"void main(void)\n" +"{\n" +" vec4 texel = fragment.color*texture(Diffuse,vert.texcoord);//fragment.color;\n" +" vec3 ct,cf;\n" +" float intensity,at,af;\n" +" \n" +" intensity = clamp( dot( normalize(normal),lightDir ), 0,1 );\n" +" \n" +" cf = ambient;\n" +" af = 1.0;\n" +" \n" +" ct = texel.rgb;\n" +" at = texel.a;\n" +" \n" +" //float bias = 0.005f;\n" +" \n" +" float bias = 0.0001*tan(acos(intensity));\n" +" bias = clamp(bias, 0,0.01);\n" +" float visibility = texture(shadowMap, vec3(ShadowCoord.xy,(ShadowCoord.z-bias)/ShadowCoord.w));\n" +" \n" +" intensity*=2;\n" +" if (intensity>1)\n" +" intensity=1.f;\n" +" \n" +" visibility *= intensity;\n" +" \n" +" if (visibility<0.6)\n" +" visibility=0.6f;\n" +" \n" +" color = vec4(ct * visibility, fragment.color.w);\n" +"}\n" +; diff --git a/examples/OpenGLWindow/Shaders/useShadowMapInstancingVS.glsl b/examples/OpenGLWindow/Shaders/useShadowMapInstancingVS.glsl new file mode 100644 index 000000000..fe16aaf4c --- /dev/null +++ b/examples/OpenGLWindow/Shaders/useShadowMapInstancingVS.glsl @@ -0,0 +1,86 @@ +#version 330 +precision highp float; + + +layout (location = 0) in vec4 position; +layout (location = 1) in vec4 instance_position; +layout (location = 2) in vec4 instance_quaternion; +layout (location = 3) in vec2 uvcoords; +layout (location = 4) in vec3 vertexnormal; +layout (location = 5) in vec4 instance_color; +layout (location = 6) in vec3 instance_scale; + + +uniform mat4 ModelViewMatrix; +uniform mat4 ProjectionMatrix; +uniform mat4 DepthBiasModelViewProjectionMatrix; +uniform mat4 MVP; +uniform vec3 lightDirIn; + +out vec4 ShadowCoord; + +out Fragment +{ + vec4 color; +} fragment; + +out Vert +{ + vec2 texcoord; +} vert; + + +vec4 quatMul ( in vec4 q1, in vec4 q2 ) +{ + vec3 im = q1.w * q2.xyz + q1.xyz * q2.w + cross ( q1.xyz, q2.xyz ); + vec4 dt = q1 * q2; + float re = dot ( dt, vec4 ( -1.0, -1.0, -1.0, 1.0 ) ); + return vec4 ( im, re ); +} + +vec4 quatFromAxisAngle(vec4 axis, in float angle) +{ + float cah = cos(angle*0.5); + float sah = sin(angle*0.5); + float d = inversesqrt(dot(axis,axis)); + vec4 q = vec4(axis.x*sah*d,axis.y*sah*d,axis.z*sah*d,cah); + return q; +} +// +// vector rotation via quaternion +// +vec4 quatRotate3 ( in vec3 p, in vec4 q ) +{ + vec4 temp = quatMul ( q, vec4 ( p, 0.0 ) ); + return quatMul ( temp, vec4 ( -q.x, -q.y, -q.z, q.w ) ); +} +vec4 quatRotate ( in vec4 p, in vec4 q ) +{ + vec4 temp = quatMul ( q, p ); + return quatMul ( temp, vec4 ( -q.x, -q.y, -q.z, q.w ) ); +} + +out vec3 lightDir,normal,ambient; + +void main(void) +{ + vec4 q = instance_quaternion; + ambient = vec3(0.3,.3,0.3); + + vec4 worldNormal = (quatRotate3( vertexnormal,q)); + + normal = normalize(worldNormal).xyz; + + lightDir = lightDirIn; + + vec4 axis = vec4(1,1,1,0); + vec4 localcoord = quatRotate3( position.xyz*instance_scale,q); + vec4 vertexPos = MVP* vec4((instance_position+localcoord).xyz,1); + + gl_Position = vertexPos; + ShadowCoord = DepthBiasModelViewProjectionMatrix * vec4((instance_position+localcoord).xyz,1); + + fragment.color = instance_color; + vert.texcoord = uvcoords; +} + diff --git a/examples/OpenGLWindow/Shaders/useShadowMapInstancingVS.h b/examples/OpenGLWindow/Shaders/useShadowMapInstancingVS.h new file mode 100644 index 000000000..8c2ee8765 --- /dev/null +++ b/examples/OpenGLWindow/Shaders/useShadowMapInstancingVS.h @@ -0,0 +1,73 @@ +//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project +static const char* useShadowMapInstancingVertexShader= \ +"#version 330 \n" +"precision highp float;\n" +"layout (location = 0) in vec4 position;\n" +"layout (location = 1) in vec4 instance_position;\n" +"layout (location = 2) in vec4 instance_quaternion;\n" +"layout (location = 3) in vec2 uvcoords;\n" +"layout (location = 4) in vec3 vertexnormal;\n" +"layout (location = 5) in vec4 instance_color;\n" +"layout (location = 6) in vec3 instance_scale;\n" +"uniform mat4 ModelViewMatrix;\n" +"uniform mat4 ProjectionMatrix;\n" +"uniform mat4 DepthBiasModelViewProjectionMatrix;\n" +"uniform mat4 MVP;\n" +"uniform vec3 lightDirIn;\n" +"out vec4 ShadowCoord;\n" +"out Fragment\n" +"{\n" +" vec4 color;\n" +"} fragment;\n" +"out Vert\n" +"{\n" +" vec2 texcoord;\n" +"} vert;\n" +"vec4 quatMul ( in vec4 q1, in vec4 q2 )\n" +"{\n" +" vec3 im = q1.w * q2.xyz + q1.xyz * q2.w + cross ( q1.xyz, q2.xyz );\n" +" vec4 dt = q1 * q2;\n" +" float re = dot ( dt, vec4 ( -1.0, -1.0, -1.0, 1.0 ) );\n" +" return vec4 ( im, re );\n" +"}\n" +"vec4 quatFromAxisAngle(vec4 axis, in float angle)\n" +"{\n" +" float cah = cos(angle*0.5);\n" +" float sah = sin(angle*0.5);\n" +" float d = inversesqrt(dot(axis,axis));\n" +" vec4 q = vec4(axis.x*sah*d,axis.y*sah*d,axis.z*sah*d,cah);\n" +" return q;\n" +"}\n" +"//\n" +"// vector rotation via quaternion\n" +"//\n" +"vec4 quatRotate3 ( in vec3 p, in vec4 q )\n" +"{\n" +" vec4 temp = quatMul ( q, vec4 ( p, 0.0 ) );\n" +" return quatMul ( temp, vec4 ( -q.x, -q.y, -q.z, q.w ) );\n" +"}\n" +"vec4 quatRotate ( in vec4 p, in vec4 q )\n" +"{\n" +" vec4 temp = quatMul ( q, p );\n" +" return quatMul ( temp, vec4 ( -q.x, -q.y, -q.z, q.w ) );\n" +"}\n" +"out vec3 lightDir,normal,ambient;\n" +"void main(void)\n" +"{\n" +" vec4 q = instance_quaternion;\n" +" ambient = vec3(0.3,.3,0.3);\n" +" \n" +" vec4 worldNormal = (quatRotate3( vertexnormal,q));\n" +" \n" +" normal = normalize(worldNormal).xyz;\n" +" lightDir = lightDirIn;\n" +" \n" +" vec4 axis = vec4(1,1,1,0);\n" +" vec4 localcoord = quatRotate3( position.xyz*instance_scale,q);\n" +" vec4 vertexPos = MVP* vec4((instance_position+localcoord).xyz,1);\n" +" gl_Position = vertexPos;\n" +" ShadowCoord = DepthBiasModelViewProjectionMatrix * vec4((instance_position+localcoord).xyz,1);\n" +" fragment.color = instance_color;\n" +" vert.texcoord = uvcoords;\n" +"}\n" +; diff --git a/examples/OpenGLWindow/ShapeData.h b/examples/OpenGLWindow/ShapeData.h new file mode 100644 index 000000000..f538f1e5f --- /dev/null +++ b/examples/OpenGLWindow/ShapeData.h @@ -0,0 +1,4860 @@ +#ifndef SHAPE_DATA_H +#define SHAPE_DATA_H + +#ifdef USE_BARREL_VERTICES +static float barrel_vertices[] = { +0.0f,-0.5f,0.0f, 1.0f, 0.0f,-1.0f,0.0f, 0.5f, 0.5f, +0.282362f,-0.5f,-0.205148f, 1.0f, 0.0f,-1.0f,0.0f, 0.5f, 0.5f, +0.349018f,-0.5f,0.0f, 1.0f, 0.0f,-1.0f,0.0f, 0.5f, 0.5f, +0.107853f,-0.5f,-0.331936f, 1.0f, 0.0f,-1.0f,0.0f, 0.5f, 0.5f, +-0.107853f,-0.5f,-0.331936f, 1.0f, 0.0f,-1.0f,0.0f, 0.5f, 0.5f, +0.107853f,-0.5f,-0.331936f, 1.0f, 0.0f,-1.0f,0.0f, 0.5f, 0.5f, +-0.282362f,-0.5f,-0.205148f, 1.0f, 0.0f,-1.0f,0.0f, 0.5f, 0.5f, +-0.349018f,-0.5f,0.0f, 1.0f, 0.0f,-1.0f,0.0f, 0.5f, 0.5f, +-0.282362f,-0.5f,0.205148f, 1.0f, 0.0f,-1.0f,0.0f, 0.5f, 0.5f, +-0.107853f,-0.5f,0.331936f, 1.0f, 0.0f,-1.0f,0.0f, 0.5f, 0.5f, +0.107853f,-0.5f,0.331936f, 1.0f, 0.0f,-1.0f,0.0f, 0.5f, 0.5f, +0.282362f,-0.5f,0.205148f, 1.0f, 0.0f,-1.0f,0.0f, 0.5f, 0.5f, +0.0f,0.5f,0.0f, 1.0f, 0.0f,1.0f,0.0f, 0.5f, 0.5f, +0.349018f,0.5f,0.0f, 1.0f, 0.0f,1.0f,0.0f, 0.5f, 0.5f, +0.282362f,0.5f,-0.205148f, 1.0f, 0.0f,1.0f,0.0f, 0.5f, 0.5f, +0.107853f,0.5f,-0.331936f, 1.0f, 0.0f,1.0f,0.0f, 0.5f, 0.5f, +0.107853f,0.5f,-0.331936f, 1.0f, 0.0f,1.0f,0.0f, 0.5f, 0.5f, +-0.107853f,0.5f,-0.331936f, 1.0f, 0.0f,1.0f,0.0f, 0.5f, 0.5f, +-0.282362f,0.5f,-0.205148f, 1.0f, 0.0f,1.0f,0.0f, 0.5f, 0.5f, +-0.349018f,0.5f,0.0f, 1.0f, 0.0f,1.0f,0.0f, 0.5f, 0.5f, +-0.282362f,0.5f,0.205148f, 1.0f, 0.0f,1.0f,0.0f, 0.5f, 0.5f, +-0.107853f,0.5f,0.331936f, 1.0f, 0.0f,1.0f,0.0f, 0.5f, 0.5f, +0.107853f,0.5f,0.331936f, 1.0f, 0.0f,1.0f,0.0f, 0.5f, 0.5f, +0.282362f,0.5f,0.205148f, 1.0f, 0.0f,1.0f,0.0f, 0.5f, 0.5f, +0.349018f,-0.5f,0.0f, 1.0f, 0.957307f,-0.289072f,0.0f, 0.5f, 0.5f, +0.404509f,0.0f,-0.293893f, 1.0f, 0.809017f,0.0f,-0.587785f, 0.5f, 0.5f, +0.5f,0.0f,0.0f, 1.0f, 1.0f,0.0f,0.0f, 0.5f, 0.5f, +0.282362f,-0.5f,-0.205148f, 1.0f, 0.774478f,-0.289072f,-0.562691f, 0.5f, 0.5f, +0.154508f,0.0f,-0.475528f, 1.0f, 0.309017f,0.0f,-0.951057f, 0.5f, 0.5f, +0.107853f,-0.5f,-0.331936f, 1.0f, 0.295824f,-0.289072f,-0.910453f, 0.5f, 0.5f, +0.107853f,-0.5f,-0.331936f, 1.0f, 0.295824f,-0.289072f,-0.910453f, 0.5f, 0.5f, +-0.154509f,0.0f,-0.475528f, 1.0f, -0.309017f,0.0f,-0.951057f, 0.5f, 0.5f, +0.154508f,0.0f,-0.475528f, 1.0f, 0.309017f,0.0f,-0.951057f, 0.5f, 0.5f, +-0.107853f,-0.5f,-0.331936f, 1.0f, -0.295824f,-0.289072f,-0.910453f, 0.5f, 0.5f, +-0.404509f,0.0f,-0.293893f, 1.0f, -0.809017f,0.0f,-0.587785f, 0.5f, 0.5f, +-0.282362f,-0.5f,-0.205148f, 1.0f, -0.774478f,-0.289072f,-0.562691f, 0.5f, 0.5f, +-0.5f,0.0f,0.0f, 1.0f, -1.0f,0.0f,0.0f, 0.5f, 0.5f, +-0.349018f,-0.5f,0.0f, 1.0f, -0.957307f,-0.289072f,0.0f, 0.5f, 0.5f, +-0.404508f,0.0f,0.293893f, 1.0f, -0.809017f,0.0f,0.587785f, 0.5f, 0.5f, +-0.282362f,-0.5f,0.205148f, 1.0f, -0.774478f,-0.289072f,0.562691f, 0.5f, 0.5f, +-0.154509f,0.0f,0.475528f, 1.0f, -0.309017f,0.0f,0.951056f, 0.5f, 0.5f, +-0.107853f,-0.5f,0.331936f, 1.0f, -0.295824f,-0.289072f,0.910453f, 0.5f, 0.5f, +0.154509f,0.0f,0.475528f, 1.0f, 0.309017f,0.0f,0.951056f, 0.5f, 0.5f, +0.107853f,-0.5f,0.331936f, 1.0f, 0.295824f,-0.289072f,0.910453f, 0.5f, 0.5f, +0.404509f,0.0f,0.293892f, 1.0f, 0.809017f,0.0f,0.587785f, 0.5f, 0.5f, +0.282362f,-0.5f,0.205148f, 1.0f, 0.774478f,-0.289072f,0.562691f, 0.5f, 0.5f, +0.282362f,0.5f,-0.205148f, 1.0f, 0.774478f,0.289072f,-0.562691f, 0.5f, 0.5f, +0.349018f,0.5f,0.0f, 1.0f, 0.957307f,0.289072f,0.0f, 0.5f, 0.5f, +0.107853f,0.5f,-0.331936f, 1.0f, 0.295824f,0.289072f,-0.910453f, 0.5f, 0.5f, +-0.107853f,0.5f,-0.331936f, 1.0f, -0.295824f,0.289072f,-0.910453f, 0.5f, 0.5f, +0.107853f,0.5f,-0.331936f, 1.0f, 0.295824f,0.289072f,-0.910453f, 0.5f, 0.5f, +-0.282362f,0.5f,-0.205148f, 1.0f, -0.774478f,0.289072f,-0.562691f, 0.5f, 0.5f, +-0.349018f,0.5f,0.0f, 1.0f, -0.957307f,0.289072f,0.0f, 0.5f, 0.5f, +-0.282362f,0.5f,0.205148f, 1.0f, -0.774478f,0.289072f,0.562691f, 0.5f, 0.5f, +-0.107853f,0.5f,0.331936f, 1.0f, -0.295824f,0.289072f,0.910453f, 0.5f, 0.5f, +0.107853f,0.5f,0.331936f, 1.0f, 0.295824f,0.289072f,0.910453f, 0.5f, 0.5f, +0.282362f,0.5f,0.205148f, 1.0f, 0.774478f,0.289072f,0.562691f, 0.5f, 0.5f +}; + + + +static int barrel_indices[] = { +0,1,2, +0,3,1, +0,4,5, +0,6,4, +0,7,6, +0,8,7, +0,9,8, +0,10,9, +0,11,10, +0,2,11, +12,13,14, +12,14,15, +12,16,17, +12,17,18, +12,18,19, +12,19,20, +12,20,21, +12,21,22, +12,22,23, +12,23,13, +24,25,26, +24,27,25, +27,28,25, +27,29,28, +30,31,32, +30,33,31, +33,34,31, +33,35,34, +35,36,34, +35,37,36, +37,38,36, +37,39,38, +39,40,38, +39,41,40, +41,42,40, +41,43,42, +43,44,42, +43,45,44, +45,26,44, +45,24,26, +26,46,47, +26,25,46, +25,48,46, +25,28,48, +32,49,50, +32,31,49, +31,51,49, +31,34,51, +34,52,51, +34,36,52, +36,53,52, +36,38,53, +38,54,53, +38,40,54, +40,55,54, +40,42,55, +42,56,55, +42,44,56, +44,47,56, +44,26,47, +}; +#endif //USE_BARREL_VERTICES + +///position xyz, unused w, normal, uv +static const float cube_vertices[] = +{ + -1.0f, -1.0f, 1.0f, 1.0f, 0,0,1, 0,0,//0 + 1.0f, -1.0f, 1.0f, 1.0f, 0,0,1, 1,0,//1 + 1.0f, 1.0f, 1.0f, 1.0f, 0,0,1, 1,1,//2 + -1.0f, 1.0f, 1.0f, 1.0f, 0,0,1, 0,1 ,//3 + + -1.0f, -1.0f, -1.0f, 1.0f, 0,0,-1, 0,0,//4 + 1.0f, -1.0f, -1.0f, 1.0f, 0,0,-1, 1,0,//5 + 1.0f, 1.0f, -1.0f, 1.0f, 0,0,-1, 1,1,//6 + -1.0f, 1.0f, -1.0f, 1.0f, 0,0,-1, 0,1,//7 + + -1.0f, -1.0f, -1.0f, 1.0f, -1,0,0, 0,0, + -1.0f, 1.0f, -1.0f, 1.0f, -1,0,0, 1,0, + -1.0f, 1.0f, 1.0f, 1.0f, -1,0,0, 1,1, + -1.0f, -1.0f, 1.0f, 1.0f, -1,0,0, 0,1, + + 1.0f, -1.0f, -1.0f, 1.0f, 1,0,0, 0,0, + 1.0f, 1.0f, -1.0f, 1.0f, 1,0,0, 1,0, + 1.0f, 1.0f, 1.0f, 1.0f, 1,0,0, 1,1, + 1.0f, -1.0f, 1.0f, 1.0f, 1,0,0, 0,1, + + -1.0f, -1.0f, -1.0f, 1.0f, 0,-1,0, 0,0, + -1.0f, -1.0f, 1.0f, 1.0f, 0,-1,0, 1,0, + 1.0f, -1.0f, 1.0f, 1.0f, 0,-1,0, 1,1, + 1.0f,-1.0f, -1.0f, 1.0f, 0,-1,0, 0,1, + + -1.0f, 1.0f, -1.0f, 1.0f, 0,1,0, 0,0, + -1.0f, 1.0f, 1.0f, 1.0f, 0,1,0, 1,0, + 1.0f, 1.0f, 1.0f, 1.0f, 0,1,0, 1,1, + 1.0f,1.0f, -1.0f, 1.0f, 0,1,0, 0,1, +}; + +///position xyz, unused w, normal, uv +static const float cube_vertices_textured[] = +{ + -1.0f, -1.0f, 1.0f, 1.0f, 0,0,1, 0.75,0.25,//0//back + 1.0f, -1.0f, 1.0f, 1.0f, 0,0,1, 1,0.25 ,//1 + 1.0f, 1.0f, 1.0f, 1.0f, 0,0,1, 1,0,//2 + -1.0f, 1.0f, 1.0f, 1.0f, 0,0,1, 0.75,0,//3 + + -1.0f, -1.0f, -1.0f, 1.0f, 0,0,-1, 0.5,0.25,//4//front + 1.0f, -1.0f, -1.0f, 1.0f, 0,0,-1, 0.25,0.25,//5 + 1.0f, 1.0f, -1.0f, 1.0f, 0,0,-1, 0.25,0,//6 + -1.0f, 1.0f, -1.0f, 1.0f, 0,0,-1, 0.5,0,//7 + + -1.0f, -1.0f, -1.0f, 1.0f, -1,0,0, 0.5,0,//Right + -1.0f, 1.0f, -1.0f, 1.0f, -1,0,0, 0.75,0, + -1.0f, 1.0f, 1.0f, 1.0f, -1,0,0, 0.75,0.25, + -1.0f, -1.0f, 1.0f, 1.0f, -1,0,0, 0.5,0.25, + + 1.0f, -1.0f, -1.0f, 1.0f, 1,0,0, 0.25,0.5,//Left + 1.0f, 1.0f, -1.0f, 1.0f, 1,0,0, 0.25,0.25, + 1.0f, 1.0f, 1.0f, 1.0f, 1,0,0, 0.,.25, + 1.0f, -1.0f, 1.0f, 1.0f, 1,0,0, 0,.5, + + -1.0f, -1.0f, -1.0f, 1.0f, 0,-1,0, 0.25,0.5,//bottom + -1.0f, -1.0f, 1.0f, 1.0f, 0,-1,0, 0.25,0.25, + 1.0f, -1.0f, 1.0f, 1.0f, 0,-1,0, 0.5,0.25, + 1.0f,-1.0f, -1.0f, 1.0f, 0,-1,0, 0.5,0.5, + + -1.0f, 1.0f, -1.0f, 1.0f, 0,1,0, 0,0,//top + -1.0f, 1.0f, 1.0f, 1.0f, 0,1,0, 0,0.25, + 1.0f, 1.0f, 1.0f, 1.0f, 0,1,0, 0.25,0.25, + 1.0f,1.0f, -1.0f, 1.0f, 0,1,0, 0.25,0, +}; + + + +///position xyz, unused w, normal, uv +static const float cube_vertices2[] = +{ + -1.5f, -0.5f, 0.5f, 0.0f, 0,0,1, 0,0,//0 + 1.5f, -0.5f, 0.5f, 0.0f, 0,0,1, 1,0,//1 + 1.5f, 0.5f, 0.5f, 0.0f, 0,0,1, 1,1,//2 + -1.5f, 0.5f, 0.5f, 0.0f, 0,0,1, 0,1 ,//3 + + -1.5f, -0.5f, -0.5f, 0.5f, 0,0,-1, 0,0,//4 + 1.5f, -0.5f, -0.5f, 0.5f, 0,0,-1, 1,0,//5 + 1.5f, 0.5f, -0.5f, 0.5f, 0,0,-1, 1,1,//6 + -1.5f, 0.5f, -0.5f, 0.5f, 0,0,-1, 0,1,//7 + + -1.5f, -0.5f, -0.5f, 0.5f, -1,0,0, 0,0, + -1.5f, 0.5f, -0.5f, 0.5f, -1,0,0, 1,0, + -1.5f, 0.5f, 0.5f, 0.5f, -1,0,0, 1,1, + -1.5f, -0.5f, 0.5f, 0.5f, -1,0,0, 0,1, + + 1.5f, -0.5f, -0.5f, 0.5f, 1,0,0, 0,0, + 1.5f, 0.5f, -0.5f, 0.5f, 1,0,0, 1,0, + 1.5f, 0.5f, 0.5f, 0.5f, 1,0,0, 1,1, + 1.5f, -0.5f, 0.5f, 0.5f, 1,0,0, 0,1, + + -1.5f, -0.5f, -0.5f, 0.5f, 0,-1,0, 0,0, + -1.5f, -0.5f, 0.5f, 0.5f, 0,-1,0, 1,0, + 1.5f, -0.5f, 0.5f, 0.5f, 0,-1,0, 1,1, + 1.5f, -0.5f, -0.5f, 0.5f, 0,-1,0, 0,1, + + -1.5f, 0.5f, -0.5f, 0.5f, 0,1,0, 0,0, + -1.5f, 0.5f, 0.5f, 0.5f, 0,1,0, 1,0, + 1.5f, 0.5f, 0.5f, 0.5f, 0,1,0, 1,1, + 1.5f, 0.5f, -0.5f, 0.5f, 0,1,0, 0,1, +}; + + +static const int cube_indices[]= +{ + 0,1,2,0,2,3,//ground face + 6,5,4,7,6,4,//top face + 10,9,8,11,10,8, + 12,13,14,12,14,15, + 18,17,16,19,18,16, + 20,21,22,20,22,23 +}; +/* +static const float fat_triangle[]= +{ + -6.158554,-0.000000,-0.000925, 0.5f, 0, 1,0, 0,1, + -0.028798,-0.000000,-0.000925, 0.5f, 0, 1,0, 0,1, + -6.158554,-0.000000,-6.130690, 0.5f, 0, 1,0, 0,1 +}; + + +static const int fat_triangle_indices[]= +{ + 0,1,2,3,4,5 +}; + +static const float fat_triangle[]= +{ + -10.f, -10, -0.05, 0.5f, 0, 1,0, 0,0, + -10.f, 0, -0.05, 0.5f, 0, 1,0, 1,0, + 10.f, 0, -0.05, 0.5f, 0, 1,0, 1,1, + -10.f, -10, 0.05, 0.5f, 0, 1,0, 0,1, + -10.f, 0, 0.05, 0.5f, 0, 1,0, 0,1, + 10.f, 0, 0.05, 0.5f, 0, 1,0, 0,0 +}; +*/ +#if 0 +static const float triangle_vertices[] = +{ + -1.f, -0.15, -1.f, 0.5f, 0, 1,0, 0,0, + -1.f, -0.15, 1.f, 0.5f, 0, 1,0, 1,0, + 1.f, -0.15, 1.f, 0.5f, 0, 1,0, 1,1, + -1.f, 0.15, -1.f, 0.5f, 0, 1,0, 0,0, + -1.f, 0.15, 1.f, 0.5f, 0, 1,0, 1,0, + 1.f, 0.15, 1.f, 0.5f, 0, 1,0, 1,1, + +}; + +static const int triangle_indices[]= +{ + 0,1,2,3,4,5 +}; +#endif + +static const float quad_vertices[] = +{ + -1.f, 0, -1.f, 0.5f, 0, 1,0, 0,0, + -1.f, 0, 1.f, 0.5f, 0, 1,0, 1,0, + 1.f, 0, 1.f, 0.5f, 0, 1,0, 1,1, + 1.f, 0, -1.f, 0.5f, 0, 1,0, 0,1, +}; + +static const int quad_indices[]= +{ + 0,1,2,0,2,3 +}; + + + +static const float pyramid_vertices[] = +{ + -1.f, 0, -1.f, 0.5f, 0, 1,0, 0,0, + -1.f, 0, 1.f, 0.5f, 0, 1,0, 1,0, + 1.f, 0, 1.f, 0.5f, 0, 1,0, 1,1, + 1.f, 0, -1.f, 0.5f, 0, 1,0, 0,1, + 0, -1, 0 , 0.5f, 0, 1,0, 0,1 +}; + + + + +static const int pyramid_indices[]= +{ + 0,1,2,0,2,3,//ground face + 4,1,2,4,2,3, + 4,3,0,4,0,1 +}; + +static const float tetra_vertices[] = +{ + 0.f, 0.f, 1.f, 0.5f, 0, 1,0, 0,0, + 1.f, -1.f, -1.f, 0.5f, 0, 1,0, 1,0, + -1.f, 1.f, -1.f, 0.5f, 0, 1,0, 1,1, + -1.f, -1, 1.f, 0.5f, 0, 1,0, 0,1 +}; + + + + +static const int tetra_indices[]= +{ + 0,1,2,//ground face + 2,1,3, + 1,0,3, + 0,2,3 +}; + + + + +static const float detailed_sphere_vertices[] = +{ +0.000000,-0.183479,-0.983024,0.000000,0.000000,-0.183479,-0.983024,0.500000,0.408260, +0.000000,0.000000,-1.000000,0.000000,0.000000,0.000000,-1.000000,0.500000,0.500000, +0.174499,-0.056698,-0.983024,0.000000,0.174499,-0.056698,-0.983024,0.587250,0.471651, 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+-0.262869,0.525738,-0.809012,0.000000,-0.262869,0.525738,-0.809012,0.042767,0.666943, +-0.425323,0.850654,-0.309011,0.000000,-0.425323,0.850654,-0.309011,0.826823,0.833914, +-0.262869,0.525738,-0.809012,0.000000,-0.262869,0.525738,-0.809012,0.042767,0.666943, +-0.723607,0.447220,-0.525725,0.000000,-0.723607,0.447220,-0.525725,0.791278,0.505149, +-0.425323,0.850654,-0.309011,0.000000,-0.425323,0.850654,-0.309011,0.826823,0.833914, +0.525730,0.850652,0.000000,0.000000,0.525730,0.850652,0.000000,0.046072,0.843098, +0.162456,0.850654,-0.499995,0.000000,0.162456,0.850654,-0.499995,0.326823,0.166086, +0.000000,1.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.591499,0.483164, +0.525730,0.850652,0.000000,0.000000,0.525730,0.850652,0.000000,0.046072,0.843098, +0.688189,0.525736,-0.499997,0.000000,0.688189,0.525736,-0.499997,0.146443,0.688614, +0.162456,0.850654,-0.499995,0.000000,0.162456,0.850654,-0.499995,0.326823,0.166086, +0.688189,0.525736,-0.499997,0.000000,0.688189,0.525736,-0.499997,0.146443,0.688614, +0.276388,0.447220,-0.850649,0.000000,0.276388,0.447220,-0.850649,0.542767,0.333057, +0.162456,0.850654,-0.499995,0.000000,0.162456,0.850654,-0.499995,0.326823,0.166086 +}; + +const int low_sphere_indices[]= +{ + 0,1,2, +3,4,5, +6,7,8, +9,10,11, +12,13,14, +15,16,17, +18,19,20, +21,22,23, +24,25,26, +27,28,29, +30,31,32, +33,34,35, +36,37,38, +39,40,41, +42,43,44, +45,46,47, +48,49,50, +51,52,53, +54,55,56, +57,58,59, +60,61,62, +63,64,65, +66,67,68, +69,70,71, +72,73,74, +75,76,77, +78,79,80, +81,82,83, +84,85,86, +87,88,89, +90,91,92, +93,94,95, +96,97,98, +99,100,101, +102,103,104, +105,106,107, +108,109,110, +111,112,113, +114,115,116, +117,118,119, +120,121,122, +123,124,125, +126,127,128, +129,130,131, +132,133,134, +135,136,137, +138,139,140, +141,142,143, +144,145,146, +147,148,149, +150,151,152, +153,154,155, +156,157,158, +159,160,161, +162,163,164, +165,166,167, +168,169,170, +171,172,173, +174,175,176, +177,178,179, +180,181,182, +183,184,185, +186,187,188, +189,190,191, +192,193,194, +195,196,197, +198,199,200, +201,202,203, +204,205,206, +207,208,209, +210,211,212, +213,214,215, +216,217,218, +219,220,221, +222,223,224, +225,226,227, +228,229,230, +231,232,233, +234,235,236, +237,238,239 +}; + +const float point_sphere_vertices[]= +{ + 0.000000,0.000000,0.000000,0.000000,0.000000,-1.000000,0.000000,0.48f, 0.48f, +}; + +const int point_sphere_indices[]= +{ + 0 +}; + + +#endif //SHAPE_DATA_H diff --git a/examples/OpenGLWindow/SimpleCamera.cpp b/examples/OpenGLWindow/SimpleCamera.cpp new file mode 100644 index 000000000..4f3ea7902 --- /dev/null +++ b/examples/OpenGLWindow/SimpleCamera.cpp @@ -0,0 +1,260 @@ +#include "SimpleCamera.h" + +#include "Bullet3Common/b3Vector3.h" +#include "Bullet3Common/b3Quaternion.h" +#include "Bullet3Common/b3Matrix3x3.h" + +struct SimpleCameraInternalData +{ + SimpleCameraInternalData() + :m_cameraTargetPosition(b3MakeVector3(0,0,0)), + m_cameraDistance(20), + m_cameraUp(b3MakeVector3(0,1,0)), + m_cameraUpAxis(1), + m_cameraForward(b3MakeVector3(1,0,0)), + m_frustumZNear(1), + m_frustumZFar(10000), + m_yaw(20), + m_pitch(0), + m_aspect(1) + { + } + b3Vector3 m_cameraTargetPosition; + float m_cameraDistance; + b3Vector3 m_cameraUp; + b3Vector3 m_cameraForward; + int m_cameraUpAxis; + //the m_cameraPosition is a cached value, recomputed from other values + b3Vector3 m_cameraPosition; + float m_yaw; + + float m_pitch; + float m_aspect; + float m_frustumZNear; + float m_frustumZFar; +}; + + + + +SimpleCamera::SimpleCamera() +{ + m_data = new SimpleCameraInternalData; +} +SimpleCamera::~SimpleCamera() +{ + delete m_data; +} + + + + +static void b3CreateFrustum( + float left, + float right, + float bottom, + float top, + float nearVal, + float farVal, + float frustum[16]) +{ + + frustum[0*4+0] = (float(2) * nearVal) / (right - left); + frustum[0*4+1] = float(0); + frustum[0*4+2] = float(0); + frustum[0*4+3] = float(0); + + frustum[1*4+0] = float(0); + frustum[1*4+1] = (float(2) * nearVal) / (top - bottom); + frustum[1*4+2] = float(0); + frustum[1*4+3] = float(0); + + frustum[2*4+0] = (right + left) / (right - left); + frustum[2*4+1] = (top + bottom) / (top - bottom); + frustum[2*4+2] = -(farVal + nearVal) / (farVal - nearVal); + frustum[2*4+3] = float(-1); + + frustum[3*4+0] = float(0); + frustum[3*4+1] = float(0); + frustum[3*4+2] = -(float(2) * farVal * nearVal) / (farVal - nearVal); + frustum[3*4+3] = float(0); + +} + + + + +static void b3CreateDiagonalMatrix(float value, float result[4][4]) +{ + for (int i=0;i<4;i++) + { + for (int j=0;j<4;j++) + { + if (i==j) + { + result[i][j] = value; + } else + { + result[i][j] = 0.f; + } + } + } +} + +static void b3CreateOrtho(float left, float right, float bottom, float top, float zNear, float zFar, float result[4][4]) +{ + b3CreateDiagonalMatrix(1.f,result); + + result[0][0] = 2.f / (right - left); + result[1][1] = 2.f / (top - bottom); + result[2][2] = - 2.f / (zFar - zNear); + result[3][0] = - (right + left) / (right - left); + result[3][1] = - (top + bottom) / (top - bottom); + result[3][2] = - (zFar + zNear) / (zFar - zNear); +} + +static void b3CreateLookAt(const b3Vector3& eye, const b3Vector3& center,const b3Vector3& up, float result[16]) +{ + b3Vector3 f = (center - eye).normalized(); + b3Vector3 u = up.normalized(); + b3Vector3 s = (f.cross(u)).normalized(); + u = s.cross(f); + + result[0*4+0] = s.x; + result[1*4+0] = s.y; + result[2*4+0] = s.z; + + result[0*4+1] = u.x; + result[1*4+1] = u.y; + result[2*4+1] = u.z; + + result[0*4+2] =-f.x; + result[1*4+2] =-f.y; + result[2*4+2] =-f.z; + + result[0*4+3] = 0.f; + result[1*4+3] = 0.f; + result[2*4+3] = 0.f; + + result[3*4+0] = -s.dot(eye); + result[3*4+1] = -u.dot(eye); + result[3*4+2] = f.dot(eye); + result[3*4+3] = 1.f; +} + +void SimpleCamera::setCameraUpAxis(int upAxis) +{ + m_data->m_cameraUpAxis = upAxis; + + update(); +} + +void SimpleCamera::update() +{ + + int forwardAxis(-1); + switch (m_data->m_cameraUpAxis) + { + case 1: + forwardAxis = 2; + m_data->m_cameraUp = b3MakeVector3(0,1,0); + //gLightPos = b3MakeVector3(-50.f,100,30); + break; + case 2: + forwardAxis = 1; + m_data->m_cameraUp = b3MakeVector3(0,0,1); + //gLightPos = b3MakeVector3(-50.f,30,100); + break; + default: + { + b3Assert(0); + return; + } + }; + + b3Vector3 eyePos = b3MakeVector3(0,0,0); + eyePos[forwardAxis] = -m_data->m_cameraDistance; + + m_data->m_cameraForward = b3MakeVector3(eyePos[0],eyePos[1],eyePos[2]); + if (m_data->m_cameraForward.length2() < B3_EPSILON) + { + m_data->m_cameraForward.setValue(1.f,0.f,0.f); + } else + { + m_data->m_cameraForward.normalize(); + } + + +// m_azi=m_azi+0.01; + b3Scalar rele = m_data->m_yaw * b3Scalar(0.01745329251994329547);// rads per deg + b3Scalar razi = m_data->m_pitch * b3Scalar(0.01745329251994329547);// rads per deg + + + b3Quaternion rot(m_data->m_cameraUp,razi); + + + b3Vector3 right = m_data->m_cameraUp.cross(m_data->m_cameraForward); + b3Quaternion roll(right,-rele); + + eyePos = b3Matrix3x3(rot) * b3Matrix3x3(roll) * eyePos; + + m_data->m_cameraPosition = eyePos; + m_data->m_cameraPosition+= m_data->m_cameraTargetPosition; + +} + +void SimpleCamera::getCameraProjectionMatrix(float projectionMatrix[16]) const +{ + b3CreateFrustum(-m_data->m_aspect * m_data->m_frustumZNear, m_data->m_aspect * m_data->m_frustumZNear, -m_data->m_frustumZNear,m_data->m_frustumZNear, m_data->m_frustumZNear, m_data->m_frustumZFar,projectionMatrix); +} +void SimpleCamera::getCameraViewMatrix(float viewMatrix[16]) const +{ + b3CreateLookAt(m_data->m_cameraPosition,m_data->m_cameraTargetPosition,m_data->m_cameraUp,viewMatrix); +} + +void SimpleCamera::getCameraTargetPosition(float pos[3]) const +{ + pos[0] =m_data->m_cameraTargetPosition[0]; + pos[1] =m_data->m_cameraTargetPosition[1]; + pos[2] =m_data->m_cameraTargetPosition[2]; +} +void SimpleCamera::getCameraPosition(float pos[3]) const +{ + pos[0] =m_data->m_cameraPosition[0]; + pos[1] =m_data->m_cameraPosition[1]; + pos[2] =m_data->m_cameraPosition[2]; +} + +void SimpleCamera::setCameraTargetPosition(float x,float y,float z) +{ + m_data->m_cameraTargetPosition.setValue(x,y,z); + update(); +} +void SimpleCamera::setCameraDistance(float dist) +{ + m_data->m_cameraDistance = dist; + update(); +} +void SimpleCamera::setCameraUpVector(float x,float y ,float z) +{ + m_data->m_cameraUp.setValue(x,y,z); + update(); +} + +void SimpleCamera::setCameraYaw(float yaw) +{ + m_data->m_yaw = yaw; + update(); +} + +void SimpleCamera::setCameraPitch(float pitch) +{ + m_data->m_pitch = pitch; + update(); +} + +void SimpleCamera::setAspectRatio(float ratio) +{ + m_data->m_aspect = ratio; + update(); +} diff --git a/examples/OpenGLWindow/SimpleCamera.h b/examples/OpenGLWindow/SimpleCamera.h new file mode 100644 index 000000000..5506d884f --- /dev/null +++ b/examples/OpenGLWindow/SimpleCamera.h @@ -0,0 +1,36 @@ +#ifndef SIMPLE_CAMERA_H +#define SIMPLE_CAMERA_H + +struct CommonCameraInterface +{ + virtual void getCameraProjectionMatrix(float m[16])const = 0; + virtual void getCameraViewMatrix(float m[16]) const = 0; +}; + +struct SimpleCamera : public CommonCameraInterface +{ + struct SimpleCameraInternalData* m_data; + + SimpleCamera(); + virtual ~SimpleCamera(); + + void update(); + virtual void getCameraProjectionMatrix(float m[16]) const; + virtual void getCameraViewMatrix(float m[16]) const; + + virtual void getCameraTargetPosition(float pos[3]) const; + virtual void getCameraPosition(float pos[3]) const; + + virtual void setCameraTargetPosition(float x,float y,float z); + virtual void setCameraDistance(float dist); + virtual void setCameraUpVector(float x,float y, float z); + ///the setCameraUpAxis will call the 'setCameraUpVector' and 'setCameraForwardVector' + virtual void setCameraUpAxis(int axis); + virtual void setCameraYaw(float yaw); + + virtual void setCameraPitch(float pitch); + virtual void setAspectRatio(float ratio); + +}; + +#endif //SIMPLE_CAMERA_H \ No newline at end of file diff --git a/examples/OpenGLWindow/SimpleOpenGL2App.cpp b/examples/OpenGLWindow/SimpleOpenGL2App.cpp new file mode 100644 index 000000000..3e5f6f409 --- /dev/null +++ b/examples/OpenGLWindow/SimpleOpenGL2App.cpp @@ -0,0 +1,207 @@ +#include "SimpleOpenGL2App.h" +#include "OpenGLInclude.h" + +#include "Bullet3Common/b3Logging.h"//b3Assert? +#include "Bullet3Common/b3Scalar.h" +#include "Bullet3Common/b3AlignedObjectArray.h" +#include "Bullet3Common/b3Vector3.h" + + +#include "stdlib.h" + +#ifdef __APPLE__ +#include "MacOpenGLWindow.h" +#else + +#include "GL/glew.h" +//#include "GL/glew.h" +#ifdef _WIN32 +#include "Win32OpenGLWindow.h" +#else +//let's cross the fingers it is Linux/X11 +#include "X11OpenGLWindow.h" +#endif //_WIN32 +#endif//__APPLE__ +#include +#include "../CommonInterfaces/CommonRenderInterface.h" + +struct SimpleOpenGL2AppInternalData +{ + +}; + +SimpleOpenGL2App::SimpleOpenGL2App(const char* title, int width, int height) +{ + m_data = new SimpleOpenGL2AppInternalData; + + m_window = new b3gDefaultOpenGLWindow(); + b3gWindowConstructionInfo ci; + ci.m_title = title; + ci.m_openglVersion = 2; + ci.m_width = width; + ci.m_height = height; + m_window->createWindow(ci); + + m_window->setWindowTitle(title); + +#ifndef __APPLE__ +#ifndef _WIN32 +//some Linux implementations need the 'glewExperimental' to be true + glewExperimental = GL_TRUE; +#endif + + + if (glewInit() != GLEW_OK) + { + b3Error("glewInit failed"); + exit(1); + } + if (!GLEW_VERSION_2_1) // check that the machine supports the 2.1 API. + { + b3Error("GLEW_VERSION_2_1 needs to support 2_1"); + exit(1); // or handle the error in a nicer way + } + +#endif + glGetError();//don't remove this call, it is needed for Ubuntu + glClearColor(0.9,0.9,1,1); + + b3Assert(glGetError() ==GL_NO_ERROR); + + //m_primRenderer = new GLPrimitiveRenderer(width,height); + m_parameterInterface = 0; + + b3Assert(glGetError() ==GL_NO_ERROR); + + //m_instancingRenderer = new GLInstancingRenderer(128*1024,32*1024*1024); + //m_instancingRenderer->init(); + //m_instancingRenderer->resize(width,height); + + b3Assert(glGetError() ==GL_NO_ERROR); + + //m_instancingRenderer->InitShaders(); + +} + +SimpleOpenGL2App::~SimpleOpenGL2App() +{ + delete m_data; +} + +void SimpleOpenGL2App::drawGrid(DrawGridData data) +{ + int gridSize = data.gridSize; + float upOffset = data.upOffset; + int upAxis = data.upAxis; + float gridColor[4]; + gridColor[0] = data.gridColor[0]; + gridColor[1] = data.gridColor[1]; + gridColor[2] = data.gridColor[2]; + gridColor[3] = data.gridColor[3]; + + int sideAxis=-1; + int forwardAxis=-1; + + switch (upAxis) + { + case 1: + forwardAxis=2; + sideAxis=0; + break; + case 2: + forwardAxis=1; + sideAxis=0; + break; + default: + b3Assert(0); + }; + //b3Vector3 gridColor = b3MakeVector3(0.5,0.5,0.5); + + b3AlignedObjectArray indices; + b3AlignedObjectArray vertices; + int lineIndex=0; + for(int i=-gridSize;i<=gridSize;i++) + { + { + b3Assert(glGetError() ==GL_NO_ERROR); + b3Vector3 from = b3MakeVector3(0,0,0); + from[sideAxis] = float(i); + from[upAxis] = upOffset; + from[forwardAxis] = float(-gridSize); + b3Vector3 to=b3MakeVector3(0,0,0); + to[sideAxis] = float(i); + to[upAxis] = upOffset; + to[forwardAxis] = float(gridSize); + vertices.push_back(from); + indices.push_back(lineIndex++); + vertices.push_back(to); + indices.push_back(lineIndex++); + // m_renderer->drawLine(from,to,gridColor); + } + + b3Assert(glGetError() ==GL_NO_ERROR); + { + + b3Assert(glGetError() ==GL_NO_ERROR); + b3Vector3 from=b3MakeVector3(0,0,0); + from[sideAxis] = float(-gridSize); + from[upAxis] = upOffset; + from[forwardAxis] = float(i); + b3Vector3 to=b3MakeVector3(0,0,0); + to[sideAxis] = float(gridSize); + to[upAxis] = upOffset; + to[forwardAxis] = float(i); + vertices.push_back(from); + indices.push_back(lineIndex++); + vertices.push_back(to); + indices.push_back(lineIndex++); + // m_renderer->drawLine(from,to,gridColor); + } + + } + + + m_renderer->drawLines(&vertices[0].x, + gridColor, + vertices.size(),sizeof(b3Vector3),&indices[0],indices.size(),1); + + + m_renderer->drawLine(b3MakeVector3(0,0,0),b3MakeVector3(1,0,0),b3MakeVector3(1,0,0),3); + m_renderer->drawLine(b3MakeVector3(0,0,0),b3MakeVector3(0,1,0),b3MakeVector3(0,1,0),3); + m_renderer->drawLine(b3MakeVector3(0,0,0),b3MakeVector3(0,0,1),b3MakeVector3(0,0,1),3); + +// void GLInstancingRenderer::drawPoints(const float* positions, const float color[4], int numPoints, int pointStrideInBytes, float pointDrawSize) + + //we don't use drawPoints because all points would have the same color +// b3Vector3 points[3] = { b3MakeVector3(1, 0, 0), b3MakeVector3(0, 1, 0), b3MakeVector3(0, 0, 1) }; +// m_instancingRenderer->drawPoints(&points[0].x, b3MakeVector3(1, 0, 0), 3, sizeof(b3Vector3), 6); +} +void SimpleOpenGL2App::setUpAxis(int axis) +{ +} +int SimpleOpenGL2App::getUpAxis() const +{ + return 1; +} + +void SimpleOpenGL2App::swapBuffer() +{ + m_window->endRendering(); + m_window->startRendering(); + +} +void SimpleOpenGL2App::drawText( const char* txt, int posX, int posY) +{ + +} + +void SimpleOpenGL2App::drawText3D( const char* txt, float posX, float posZY, float posZ, float size) +{ + +} + +void SimpleOpenGL2App::registerGrid(int xres, int yres, float color0[4], float color1[4]) +{ + +} + diff --git a/examples/OpenGLWindow/SimpleOpenGL2App.h b/examples/OpenGLWindow/SimpleOpenGL2App.h new file mode 100644 index 000000000..78d9dd0f0 --- /dev/null +++ b/examples/OpenGLWindow/SimpleOpenGL2App.h @@ -0,0 +1,35 @@ +#ifndef SIMPLE_OPENGL2_APP_H +#define SIMPLE_OPENGL2_APP_H + +#include "../CommonInterfaces/CommonGraphicsAppInterface.h" + +class SimpleOpenGL2App : public CommonGraphicsApp +{ +protected: + struct SimpleOpenGL2AppInternalData* m_data; + +public: + SimpleOpenGL2App(const char* title, int width, int height); + virtual ~SimpleOpenGL2App(); + + virtual void drawGrid(DrawGridData data=DrawGridData()); + virtual void setUpAxis(int axis); + virtual int getUpAxis() const; + + virtual void swapBuffer(); + virtual void drawText( const char* txt, int posX, int posY); + + virtual int registerCubeShape(float halfExtentsX,float halfExtentsY, float halfExtentsZ) + { + return 0; + } + virtual int registerGraphicsSphereShape(float radius, bool usePointSprites, int largeSphereThreshold, int mediumSphereThreshold) + { + return 0; + } + virtual void drawText3D( const char* txt, float posX, float posZY, float posZ, float size); + virtual void registerGrid(int xres, int yres, float color0[4], float color1[4]); + + +}; +#endif //SIMPLE_OPENGL2_APP_H \ No newline at end of file diff --git a/examples/OpenGLWindow/SimpleOpenGL2Renderer.cpp b/examples/OpenGLWindow/SimpleOpenGL2Renderer.cpp new file mode 100644 index 000000000..6016e57d0 --- /dev/null +++ b/examples/OpenGLWindow/SimpleOpenGL2Renderer.cpp @@ -0,0 +1,199 @@ + +#include "SimpleOpenGL2Renderer.h" +#include "OpenGL2Include.h" +#include "Bullet3Common/b3Vector3.h" + + +SimpleOpenGL2Renderer::SimpleOpenGL2Renderer(int width, int height) + :m_width(width), + m_height(height) +{ + +} + +void SimpleOpenGL2Renderer::init() +{ +} + +void SimpleOpenGL2Renderer::updateCamera(int upAxis) +{ + float projection[16]; + float view[16]; + m_camera.setAspectRatio((float)m_width/(float)m_height); + m_camera.update(); + m_camera.getCameraProjectionMatrix(projection); + m_camera.getCameraViewMatrix(view); + GLfloat projMat[16]; + GLfloat viewMat[16]; + for (int i=0;i<16;i++) + { + viewMat[i] = view[i]; + projMat[i] = projection[i]; + } + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glMultMatrixf(projMat); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glMultMatrixf(viewMat); +} + +void SimpleOpenGL2Renderer::removeAllInstances() +{ +} + +void SimpleOpenGL2Renderer::setCameraDistance(float dist) +{ + m_camera.setCameraDistance(dist); +} + +void SimpleOpenGL2Renderer::setCameraPitch(float pitch) +{ + m_camera.setCameraPitch(pitch); +} + +void SimpleOpenGL2Renderer::setCameraTargetPosition(float x, float y, float z) +{ + m_camera.setCameraTargetPosition(x,y,z); +} + +void SimpleOpenGL2Renderer::getCameraPosition(float cameraPos[4]) +{ + float pos[3]; + m_camera.getCameraPosition(pos); + cameraPos[0] = pos[0]; + cameraPos[1] = pos[1]; + cameraPos[2] = pos[2]; + +} + +void SimpleOpenGL2Renderer::getCameraPosition(double cameraPos[4]) +{ + float pos[3]; + m_camera.getCameraPosition(pos); + cameraPos[0] = pos[0]; + cameraPos[1] = pos[1]; + cameraPos[2] = pos[2]; +} + +void SimpleOpenGL2Renderer::setCameraTargetPosition(float cameraPos[4]) +{ + m_camera.setCameraTargetPosition(cameraPos[0],cameraPos[1],cameraPos[2]); +} + +void SimpleOpenGL2Renderer::getCameraTargetPosition(float cameraPos[4]) const +{ + m_camera.getCameraTargetPosition(cameraPos); +} + +void SimpleOpenGL2Renderer::getCameraTargetPosition(double cameraPos[4]) const +{ + cameraPos[0] = 1; + cameraPos[1] = 1; + cameraPos[2] = 1; +} + +void SimpleOpenGL2Renderer::writeSingleInstanceColorToCPU(float* color, int srcIndex) +{ +} +void SimpleOpenGL2Renderer::writeSingleInstanceColorToCPU(double* color, int srcIndex) +{ + +} +void SimpleOpenGL2Renderer::getCameraViewMatrix(float viewMat[16]) const +{ + b3Assert(0); +} +void SimpleOpenGL2Renderer::getCameraProjectionMatrix(float projMat[16]) const +{ + b3Assert(0); + +} + + +void SimpleOpenGL2Renderer::renderScene() +{ +} + + + + +int SimpleOpenGL2Renderer::registerGraphicsInstance(int shapeIndex, const double* position, const double* quaternion, const double* color, const double* scaling) +{ + return 0; +} + +int SimpleOpenGL2Renderer::registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling) +{ + return 0; +} + +void SimpleOpenGL2Renderer::drawLines(const float* positions, const float color[4], int numPoints, int pointStrideInBytes, const unsigned int* indices, int numIndices, float pointDrawSize) +{ + int pointStrideInFloats = pointStrideInBytes/4; + glLineWidth(pointDrawSize); + for (int i=0;i + +#include "GLPrimitiveRenderer.h" +#include "GLInstancingRenderer.h" + +#include "Bullet3Common/b3Vector3.h" +#include "Bullet3Common/b3Logging.h" + +#include "fontstash.h" +#include "TwFonts.h" +#include "opengl_fontstashcallbacks.h" +#include +#include "GLRenderToTexture.h" +#include "Bullet3Common/b3Quaternion.h" + +#ifdef _WIN32 + #define popen _popen + #define pclose _pclose +#endif // _WIN32 + +struct SimpleInternalData +{ + GLuint m_fontTextureId; + GLuint m_largeFontTextureId; + struct sth_stash* m_fontStash; + OpenGL2RenderCallbacks* m_renderCallbacks; + int m_droidRegular; + const char* m_frameDumpPngFileName; + FILE* m_ffmpegFile; + GLRenderToTexture* m_renderTexture; + void* m_userPointer; + int m_upAxis;//y=1 or z=2 is supported + +}; + +static SimpleOpenGL3App* gApp=0; + +static void SimpleResizeCallback( float widthf, float heightf) +{ + int width = (int)widthf; + int height = (int)heightf; + gApp->m_instancingRenderer->resize(width,height); + gApp->m_primRenderer->setScreenSize(width,height); + +} + +static void SimpleKeyboardCallback(int key, int state) +{ + if (key==B3G_ESCAPE && gApp && gApp->m_window) + { + gApp->m_window->setRequestExit(); + } else + { + b3DefaultKeyboardCallback(key,state); + } +} + + + + +static GLuint BindFont(const CTexFont *_Font) +{ + GLuint TexID = 0; + glGenTextures(1, &TexID); + glBindTexture(GL_TEXTURE_2D, TexID); + glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE); + glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE); + glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); + glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, _Font->m_TexWidth, _Font->m_TexHeight, 0, GL_RED, GL_UNSIGNED_BYTE, _Font->m_TexBytes); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,GL_NEAREST); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,GL_NEAREST); + glBindTexture(GL_TEXTURE_2D, 0); + + return TexID; +} + +extern unsigned char OpenSansData[]; + +SimpleOpenGL3App::SimpleOpenGL3App( const char* title, int width,int height) +{ + gApp = this; + m_data = new SimpleInternalData; + m_data->m_frameDumpPngFileName = 0; + m_data->m_renderTexture = 0; + m_data->m_ffmpegFile = 0; + m_data->m_userPointer = 0; + m_data->m_upAxis = 1; + + m_window = new b3gDefaultOpenGLWindow(); + b3gWindowConstructionInfo ci; + ci.m_title = title; + ci.m_width = width; + ci.m_height = height; + m_window->createWindow(ci); + + m_window->setWindowTitle(title); + + b3Assert(glGetError() ==GL_NO_ERROR); + + glClearColor(0.9,0.9,1,1); + m_window->startRendering(); + b3Assert(glGetError() ==GL_NO_ERROR); + +#ifndef __APPLE__ +#ifndef _WIN32 +//some Linux implementations need the 'glewExperimental' to be true + glewExperimental = GL_TRUE; +#endif + + + if (glewInit() != GLEW_OK) + exit(1); // or handle the error in a nicer way + if (!GLEW_VERSION_2_1) // check that the machine supports the 2.1 API. + exit(1); // or handle the error in a nicer way + +#endif + glGetError();//don't remove this call, it is needed for Ubuntu + + b3Assert(glGetError() ==GL_NO_ERROR); + + m_primRenderer = new GLPrimitiveRenderer(width,height); + m_parameterInterface = 0; + + b3Assert(glGetError() ==GL_NO_ERROR); + + m_instancingRenderer = new GLInstancingRenderer(128*1024,64*1024*1024); + m_renderer = m_instancingRenderer ; + m_instancingRenderer->init(); + m_instancingRenderer->resize(width,height); + + b3Assert(glGetError() ==GL_NO_ERROR); + + m_instancingRenderer->InitShaders(); + + m_window->setMouseMoveCallback(b3DefaultMouseMoveCallback); + m_window->setMouseButtonCallback(b3DefaultMouseButtonCallback); + m_window->setKeyboardCallback(SimpleKeyboardCallback); + m_window->setWheelCallback(b3DefaultWheelCallback); + m_window->setResizeCallback(SimpleResizeCallback); + + TwGenerateDefaultFonts(); + m_data->m_fontTextureId = BindFont(g_DefaultNormalFont); + m_data->m_largeFontTextureId = BindFont(g_DefaultLargeFont); + + + + { + + + + m_data->m_renderCallbacks = new OpenGL2RenderCallbacks(m_primRenderer); + m_data->m_fontStash = sth_create(512,512,m_data->m_renderCallbacks);//256,256);//,1024);//512,512); + b3Assert(glGetError() ==GL_NO_ERROR); + + if (!m_data->m_fontStash) + { + b3Warning("Could not create stash"); + //fprintf(stderr, "Could not create stash.\n"); + } + + + unsigned char* data2 = OpenSansData; + unsigned char* data = (unsigned char*) data2; + if (!(m_data->m_droidRegular = sth_add_font_from_memory(m_data->m_fontStash, data))) + { + b3Warning("error!\n"); + } + b3Assert(glGetError() ==GL_NO_ERROR); + } +} + + +struct sth_stash* SimpleOpenGL3App::getFontStash() +{ + return m_data->m_fontStash; +} + +void SimpleOpenGL3App::drawText3D( const char* txt, float worldPosX, float worldPosY, float worldPosZ, float size1) +{ + + float viewMat[16]; + float projMat[16]; + m_instancingRenderer->getCameraViewMatrix(viewMat); + m_instancingRenderer->getCameraProjectionMatrix(projMat); + + + float camPos[4]; + this->m_instancingRenderer->getCameraPosition(camPos); + b3Vector3 cp= b3MakeVector3(camPos[0],camPos[2],camPos[1]); + b3Vector3 p = b3MakeVector3(worldPosX,worldPosY,worldPosZ); + //float dist = (cp-p).length(); + //float dv = 0;//dist/1000.f; + // + //printf("str = %s\n",unicodeText); + + float dx=0; + + //int measureOnly=0; + + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + int viewport[4]={0,0,m_instancingRenderer->getScreenWidth(),m_instancingRenderer->getScreenHeight()}; + + float posX = 450.f; + float posY = 100.f; + float winx,winy, winz; + + if (!projectWorldCoordToScreen(worldPosX, worldPosY, worldPosZ,viewMat,projMat,viewport,&winx, &winy, &winz)) + { + return; + } + posX = winx; + posY = m_instancingRenderer->getScreenHeight()/2+(m_instancingRenderer->getScreenHeight()/2)-winy; + + + if (0)//m_useTrueTypeFont) + { + bool measureOnly = false; + + float fontSize= 32;//64;//512;//128; + sth_draw_text(m_data->m_fontStash, + m_data->m_droidRegular,fontSize,posX,posY, + txt,&dx, this->m_instancingRenderer->getScreenWidth(),this->m_instancingRenderer->getScreenHeight(),measureOnly,m_window->getRetinaScale()); + sth_end_draw(m_data->m_fontStash); + sth_flush_draw(m_data->m_fontStash); + } else + { + //float width = 0.f; + int pos=0; + //float color[]={0.2f,0.2,0.2f,1.f}; + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D,m_data->m_largeFontTextureId); + + //float width = r.x; + //float extraSpacing = 0.; + + float startX = posX; + float startY = posY-g_DefaultLargeFont->m_CharHeight*size1; + + + while (txt[pos]) + { + int c = txt[pos]; + //r.h = g_DefaultNormalFont->m_CharHeight; + //r.w = g_DefaultNormalFont->m_CharWidth[c]+extraSpacing; + float endX = startX+g_DefaultLargeFont->m_CharWidth[c]*size1; + float endY = posY; + + + float currentColor[]={1.f,0.2,0.2f,1.f}; + + // m_primRenderer->drawTexturedRect(startX, startY, endX, endY, currentColor,g_DefaultLargeFont->m_CharU0[c],g_DefaultLargeFont->m_CharV0[c],g_DefaultLargeFont->m_CharU1[c],g_DefaultLargeFont->m_CharV1[c]); + float u0 = g_DefaultLargeFont->m_CharU0[c]; + float u1 = g_DefaultLargeFont->m_CharU1[c]; + float v0 = g_DefaultLargeFont->m_CharV0[c]; + float v1 = g_DefaultLargeFont->m_CharV1[c]; + float color[4] = {currentColor[0],currentColor[1],currentColor[2],currentColor[3]}; + float x0 = startX; + float x1 = endX; + float y0 = startY; + float y1 = endY; + int screenWidth = m_instancingRenderer->getScreenWidth(); + int screenHeight = m_instancingRenderer->getScreenHeight(); + + float z = 2.f*winz-1.f;//*(far + float identity[16]={1,0,0,0, + 0,1,0,0, + 0,0,1,0, + 0,0,0,1}; + PrimVertex vertexData[4] = { + { PrimVec4(-1.f+2.f*x0/float(screenWidth), 1.f-2.f*y0/float(screenHeight), z, 1.f ), PrimVec4( color[0], color[1], color[2], color[3] ) ,PrimVec2(u0,v0)}, + { PrimVec4(-1.f+2.f*x0/float(screenWidth), 1.f-2.f*y1/float(screenHeight), z, 1.f ), PrimVec4( color[0], color[1], color[2], color[3] ) ,PrimVec2(u0,v1)}, + { PrimVec4( -1.f+2.f*x1/float(screenWidth), 1.f-2.f*y1/float(screenHeight), z, 1.f ), PrimVec4(color[0], color[1], color[2], color[3]) ,PrimVec2(u1,v1)}, + { PrimVec4( -1.f+2.f*x1/float(screenWidth), 1.f-2.f*y0/float(screenHeight), z, 1.f ), PrimVec4( color[0], color[1], color[2], color[3] ) ,PrimVec2(u1,v0)} + }; + + m_primRenderer->drawTexturedRect3D(vertexData[0],vertexData[1],vertexData[2],vertexData[3],identity,identity,false); + + //DrawTexturedRect(0,r,g_DefaultNormalFont->m_CharU0[c],g_DefaultNormalFont->m_CharV0[c],g_DefaultNormalFont->m_CharU1[c],g_DefaultNormalFont->m_CharV1[c]); + // DrawFilledRect(r); + + startX = endX; + //startY = endY; + + pos++; + + } + glBindTexture(GL_TEXTURE_2D,0); + } + + glDisable(GL_BLEND); + + +#if 0 + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + + int pos=0; + //float color[]={0.2f,0.2,0.2f,1.f}; + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D,m_data->m_largeFontTextureId); + + //float width = r.x; + //float extraSpacing = 0.; + + float startX = posX; + float startY = posY; + + + while (txt[pos]) + { + float scaling = 0.02; + + int c = txt[pos]; + //r.h = g_DefaultNormalFont->m_CharHeight; + //r.w = g_DefaultNormalFont->m_CharWidth[c]+extraSpacing; + float endX = startX-float(g_DefaultLargeFont->m_CharWidth[c])*scaling; + float endY = startY-float(g_DefaultLargeFont->m_CharHeight)*scaling; + + + float currentColor[]={0.2f,0.2,0.2f,1.f}; + + float u0 = g_DefaultLargeFont->m_CharU0[c]; + float v0 = g_DefaultLargeFont->m_CharV0[c]; + float u1 = g_DefaultLargeFont->m_CharU1[c]; + float v1 = g_DefaultLargeFont->m_CharV1[c]; + float color[4] = {0,0,0,1}; + + PrimVertex vertexData[4] = { + { PrimVec4(startX, startY, 0, 1.f ), PrimVec4( color[0], color[1], color[2], color[3] ) ,PrimVec2(u0,v0)}, + { PrimVec4(startX, endY, 0 , 1.f), PrimVec4( color[0], color[1], color[2], color[3] ) ,PrimVec2(u0,v1)}, + { PrimVec4(endX, endY,0.f, 1.f ), PrimVec4(color[0], color[1], color[2], color[3]) ,PrimVec2(u1,v1)}, + { PrimVec4(endX,startY, 0.f, 1.f ), PrimVec4( color[0], color[1], color[2], color[3] ) ,PrimVec2(u1,v0)} + }; + float viewMat[16]; + float projMat[16]; + m_instancingRenderer->getCameraViewMatrix(viewMat); + m_instancingRenderer->getCameraProjectionMatrix(projMat); + + m_primRenderer->drawTexturedRect3D(vertexData[0],vertexData[1],vertexData[2],vertexData[3],viewMat,projMat,false); + + //DrawTexturedRect(0,r,g_DefaultNormalFont->m_CharU0[c],g_DefaultNormalFont->m_CharV0[c],g_DefaultNormalFont->m_CharU1[c],g_DefaultNormalFont->m_CharV1[c]); + // DrawFilledRect(r); + + startX = endX; + //startY = endY; + + pos++; + + } + glBindTexture(GL_TEXTURE_2D,0); + + glDisable(GL_BLEND); +#endif + +} + + +void SimpleOpenGL3App::drawText( const char* txt, int posXi, int posYi) +{ + + float posX = (float)posXi; + float posY = (float) posYi; + + + // + //printf("str = %s\n",unicodeText); + + float dx=0; + + //int measureOnly=0; + + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + + if (1)//m_useTrueTypeFont) + { + bool measureOnly = false; + + float fontSize= 64;//512;//128; + sth_draw_text(m_data->m_fontStash, + m_data->m_droidRegular,fontSize,posX,posY, + txt,&dx, this->m_instancingRenderer->getScreenWidth(), + this->m_instancingRenderer->getScreenHeight(), + measureOnly, + m_window->getRetinaScale()); + + sth_end_draw(m_data->m_fontStash); + sth_flush_draw(m_data->m_fontStash); + } else + { + //float width = 0.f; + int pos=0; + //float color[]={0.2f,0.2,0.2f,1.f}; + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D,m_data->m_largeFontTextureId); + + //float width = r.x; + //float extraSpacing = 0.; + + float startX = posX; + float startY = posY; + + + while (txt[pos]) + { + int c = txt[pos]; + //r.h = g_DefaultNormalFont->m_CharHeight; + //r.w = g_DefaultNormalFont->m_CharWidth[c]+extraSpacing; + float endX = startX+g_DefaultLargeFont->m_CharWidth[c]; + float endY = startY+g_DefaultLargeFont->m_CharHeight; + + + float currentColor[]={0.2f,0.2,0.2f,1.f}; + + m_primRenderer->drawTexturedRect(startX, startY, endX, endY, currentColor,g_DefaultLargeFont->m_CharU0[c],g_DefaultLargeFont->m_CharV0[c],g_DefaultLargeFont->m_CharU1[c],g_DefaultLargeFont->m_CharV1[c]); + + //DrawTexturedRect(0,r,g_DefaultNormalFont->m_CharU0[c],g_DefaultNormalFont->m_CharV0[c],g_DefaultNormalFont->m_CharU1[c],g_DefaultNormalFont->m_CharV1[c]); + // DrawFilledRect(r); + + startX = endX; + //startY = endY; + + pos++; + + } + glBindTexture(GL_TEXTURE_2D,0); + } + + glDisable(GL_BLEND); +} + +struct GfxVertex + { + float x,y,z,w; + float nx,ny,nz; + float u,v; + }; + +int SimpleOpenGL3App::registerCubeShape(float halfExtentsX,float halfExtentsY, float halfExtentsZ) +{ + + + int strideInBytes = 9*sizeof(float); + int numVertices = sizeof(cube_vertices)/strideInBytes; + int numIndices = sizeof(cube_indices)/sizeof(int); + + b3AlignedObjectArray verts; + verts.resize(numVertices); + for (int i=0;iregisterShape(&verts[0].x,numVertices,cube_indices,numIndices); + return shapeId; +} + +void SimpleOpenGL3App::registerGrid(int cells_x, int cells_z, float color0[4], float color1[4]) +{ + b3Vector3 cubeExtents=b3MakeVector3(0.5,0.5,0.5); + cubeExtents[m_data->m_upAxis] = 0; + int cubeId = registerCubeShape(cubeExtents[0],cubeExtents[1],cubeExtents[2]); + + b3Quaternion orn(0,0,0,1); + b3Vector3 center=b3MakeVector3(0,0,0,1); + b3Vector3 scaling=b3MakeVector3(1,1,1,1); + + for ( int i = 0; i < cells_x; i++) + { + for (int j = 0; j < cells_z; j++) + { + float* color =0; + if ((i + j) % 2 == 0) + { + color = (float*)color0; + } else { + color = (float*)color1; + } + if (this->m_data->m_upAxis==1) + { + center =b3MakeVector3((i + 0.5f) - cells_x * 0.5f, 0.f, (j + 0.5f) - cells_z * 0.5f); + } else + { + center =b3MakeVector3((i + 0.5f) - cells_x * 0.5f, (j + 0.5f) - cells_z * 0.5f,0.f ); + } + m_instancingRenderer->registerGraphicsInstance(cubeId,center,orn,color,scaling); + } + } + +} + + +int SimpleOpenGL3App::registerGraphicsSphereShape(float radius, bool usePointSprites, int largeSphereThreshold, int mediumSphereThreshold) +{ + + int strideInBytes = 9*sizeof(float); + + int graphicsShapeIndex = -1; + + if (radius>=largeSphereThreshold) + { + int numVertices = sizeof(detailed_sphere_vertices)/strideInBytes; + int numIndices = sizeof(detailed_sphere_indices)/sizeof(int); + graphicsShapeIndex = m_instancingRenderer->registerShape(&detailed_sphere_vertices[0],numVertices,detailed_sphere_indices,numIndices); + } else + { + + if (usePointSprites) + { + int numVertices = sizeof(point_sphere_vertices)/strideInBytes; + int numIndices = sizeof(point_sphere_indices)/sizeof(int); + graphicsShapeIndex = m_instancingRenderer->registerShape(&point_sphere_vertices[0],numVertices,point_sphere_indices,numIndices,B3_GL_POINTS); + } else + { + if (radius>=mediumSphereThreshold) + { + int numVertices = sizeof(medium_sphere_vertices)/strideInBytes; + int numIndices = sizeof(medium_sphere_indices)/sizeof(int); + graphicsShapeIndex = m_instancingRenderer->registerShape(&medium_sphere_vertices[0],numVertices,medium_sphere_indices,numIndices); + } else + { + int numVertices = sizeof(low_sphere_vertices)/strideInBytes; + int numIndices = sizeof(low_sphere_indices)/sizeof(int); + graphicsShapeIndex = m_instancingRenderer->registerShape(&low_sphere_vertices[0],numVertices,low_sphere_indices,numIndices); + } + } + } + return graphicsShapeIndex; +} + + +void SimpleOpenGL3App::drawGrid(DrawGridData data) +{ + int gridSize = data.gridSize; + float upOffset = data.upOffset; + int upAxis = data.upAxis; + float gridColor[4]; + gridColor[0] = data.gridColor[0]; + gridColor[1] = data.gridColor[1]; + gridColor[2] = data.gridColor[2]; + gridColor[3] = data.gridColor[3]; + + int sideAxis=-1; + int forwardAxis=-1; + + switch (upAxis) + { + case 1: + forwardAxis=2; + sideAxis=0; + break; + case 2: + forwardAxis=1; + sideAxis=0; + break; + default: + b3Assert(0); + }; + //b3Vector3 gridColor = b3MakeVector3(0.5,0.5,0.5); + + b3AlignedObjectArray indices; + b3AlignedObjectArray vertices; + int lineIndex=0; + for(int i=-gridSize;i<=gridSize;i++) + { + { + b3Assert(glGetError() ==GL_NO_ERROR); + b3Vector3 from = b3MakeVector3(0,0,0); + from[sideAxis] = float(i); + from[upAxis] = upOffset; + from[forwardAxis] = float(-gridSize); + b3Vector3 to=b3MakeVector3(0,0,0); + to[sideAxis] = float(i); + to[upAxis] = upOffset; + to[forwardAxis] = float(gridSize); + vertices.push_back(from); + indices.push_back(lineIndex++); + vertices.push_back(to); + indices.push_back(lineIndex++); + m_instancingRenderer->drawLine(from,to,gridColor); + } + + b3Assert(glGetError() ==GL_NO_ERROR); + { + + b3Assert(glGetError() ==GL_NO_ERROR); + b3Vector3 from=b3MakeVector3(0,0,0); + from[sideAxis] = float(-gridSize); + from[upAxis] = upOffset; + from[forwardAxis] = float(i); + b3Vector3 to=b3MakeVector3(0,0,0); + to[sideAxis] = float(gridSize); + to[upAxis] = upOffset; + to[forwardAxis] = float(i); + vertices.push_back(from); + indices.push_back(lineIndex++); + vertices.push_back(to); + indices.push_back(lineIndex++); + m_instancingRenderer->drawLine(from,to,gridColor); + } + + } + + + /*m_instancingRenderer->drawLines(&vertices[0].x, + gridColor, + vertices.size(),sizeof(b3Vector3),&indices[0],indices.size(),1); + */ + + m_instancingRenderer->drawLine(b3MakeVector3(0,0,0),b3MakeVector3(1,0,0),b3MakeVector3(1,0,0),3); + m_instancingRenderer->drawLine(b3MakeVector3(0,0,0),b3MakeVector3(0,1,0),b3MakeVector3(0,1,0),3); + m_instancingRenderer->drawLine(b3MakeVector3(0,0,0),b3MakeVector3(0,0,1),b3MakeVector3(0,0,1),3); + +// void GLInstancingRenderer::drawPoints(const float* positions, const float color[4], int numPoints, int pointStrideInBytes, float pointDrawSize) + + //we don't use drawPoints because all points would have the same color +// b3Vector3 points[3] = { b3MakeVector3(1, 0, 0), b3MakeVector3(0, 1, 0), b3MakeVector3(0, 0, 1) }; +// m_instancingRenderer->drawPoints(&points[0].x, b3MakeVector3(1, 0, 0), 3, sizeof(b3Vector3), 6); + + m_instancingRenderer->drawPoint(b3MakeVector3(1,0,0),b3MakeVector3(1,0,0),6); + m_instancingRenderer->drawPoint(b3MakeVector3(0,1,0),b3MakeVector3(0,1,0),6); + m_instancingRenderer->drawPoint(b3MakeVector3(0,0,1),b3MakeVector3(0,0,1),6); +} + +SimpleOpenGL3App::~SimpleOpenGL3App() +{ + delete m_primRenderer ; + + m_window->closeWindow(); + delete m_window; + delete m_data ; +} + +//#define STB_IMAGE_WRITE_IMPLEMENTATION +#include "stb_image_write.h" +static void writeTextureToFile(int textureWidth, int textureHeight, const char* fileName, FILE* ffmpegVideo) +{ + int numComponents = 4; + //glPixelStorei(GL_PACK_ALIGNMENT,1); + + b3Assert(glGetError()==GL_NO_ERROR); + //glReadBuffer(GL_BACK);//COLOR_ATTACHMENT0); + + float* orgPixels = (float*)malloc(textureWidth*textureHeight*numComponents*4); + glReadPixels(0,0,textureWidth, textureHeight, GL_RGBA, GL_FLOAT, orgPixels); + //it is useful to have the actual float values for debugging purposes + + //convert float->char + char* pixels = (char*)malloc(textureWidth*textureHeight*numComponents); + assert(glGetError()==GL_NO_ERROR); + + for (int j=0;jendRendering(); + if (m_data->m_frameDumpPngFileName) + { + writeTextureToFile((int)m_window->getRetinaScale()*m_instancingRenderer->getScreenWidth(), + (int) m_window->getRetinaScale()*this->m_instancingRenderer->getScreenHeight(),m_data->m_frameDumpPngFileName, + m_data->m_ffmpegFile); + //m_data->m_renderTexture->disable(); + //if (m_data->m_ffmpegFile==0) + //{ + // m_data->m_frameDumpPngFileName = 0; + //} + } + m_window->startRendering(); +} + +// see also http://blog.mmacklin.com/2013/06/11/real-time-video-capture-with-ffmpeg/ +void SimpleOpenGL3App::dumpFramesToVideo(const char* mp4FileName) +{ + int width = (int)m_window->getRetinaScale()*m_instancingRenderer->getScreenWidth(); + int height = (int)m_window->getRetinaScale()*m_instancingRenderer->getScreenHeight(); + char cmd[8192]; + +#ifdef _WIN32 + sprintf(cmd, "ffmpeg -r 60 -f rawvideo -pix_fmt rgba -s %dx%d -i - " + "-y -crf 0 -b:v 1500000 -an -vcodec h264 -vf vflip %s", width, height, mp4FileName); +#else + + sprintf(cmd, "ffmpeg -r 60 -f rawvideo -pix_fmt rgba -s %dx%d -i - " + "-threads 0 -y -crf 0 -b 50000k -vf vflip %s", width, height, mp4FileName); +#endif + + //sprintf(cmd,"ffmpeg -r 60 -f rawvideo -pix_fmt rgba -s %dx%d -i - " + // "-threads 0 -y -crf 0 -b 50000k -vf vflip %s",width,height,mp4FileName); + + // sprintf(cmd,"ffmpeg -r 60 -f rawvideo -pix_fmt rgba -s %dx%d -i - " + // "-threads 0 -preset fast -y -crf 21 -vf vflip %s",width,height,mp4FileName); + + if (m_data->m_ffmpegFile) + { + pclose(m_data->m_ffmpegFile); + } + m_data->m_ffmpegFile = popen(cmd, "w"); + + m_data->m_frameDumpPngFileName = mp4FileName; +} +void SimpleOpenGL3App::dumpNextFrameToPng(const char* filename) +{ + + // open pipe to ffmpeg's stdin in binary write mode + + m_data->m_frameDumpPngFileName = filename; + +//you could use m_renderTexture to allow to render at higher resolutions, such as 4k or so + /*if (!m_data->m_renderTexture) + { + m_data->m_renderTexture = new GLRenderToTexture(); + GLuint renderTextureId; + glGenTextures(1, &renderTextureId); + + // "Bind" the newly created texture : all future texture functions will modify this texture + glBindTexture(GL_TEXTURE_2D, renderTextureId); + + // Give an empty image to OpenGL ( the last "0" ) + //glTexImage2D(GL_TEXTURE_2D, 0,GL_RGB, g_OpenGLWidth,g_OpenGLHeight, 0,GL_RGBA, GL_UNSIGNED_BYTE, 0); + //glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA32F, g_OpenGLWidth,g_OpenGLHeight, 0,GL_RGBA, GL_FLOAT, 0); + glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA32F, + m_instancingRenderer->getScreenWidth(),m_instancingRenderer->getScreenHeight() + , 0,GL_RGBA, GL_FLOAT, 0); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + m_data->m_renderTexture->init(m_instancingRenderer->getScreenWidth(),this->m_instancingRenderer->getScreenHeight(),renderTextureId, RENDERTEXTURE_COLOR); + } + + bool result = m_data->m_renderTexture->enable(); +*/ +} + +void SimpleOpenGL3App::setUpAxis(int axis) +{ + b3Assert((axis == 1)||(axis==2));//only Y or Z is supported at the moment + m_data->m_upAxis = axis; +} +int SimpleOpenGL3App::getUpAxis() const +{ + return m_data->m_upAxis; +} + + diff --git a/examples/OpenGLWindow/SimpleOpenGL3App.h b/examples/OpenGLWindow/SimpleOpenGL3App.h new file mode 100644 index 000000000..2ccdcbb6c --- /dev/null +++ b/examples/OpenGLWindow/SimpleOpenGL3App.h @@ -0,0 +1,40 @@ +#ifndef SIMPLE_OPENGL3_APP_H +#define SIMPLE_OPENGL3_APP_H + +#include "../OpenGLWindow/GLInstancingRenderer.h" +#include "../OpenGLWindow/GLPrimitiveRenderer.h" +#include "../OpenGLWindow/b3gWindowInterface.h" + +#include "../CommonInterfaces/CommonGraphicsAppInterface.h" + + +struct SimpleOpenGL3App : public CommonGraphicsApp +{ + struct SimpleInternalData* m_data; + + class GLPrimitiveRenderer* m_primRenderer; + class GLInstancingRenderer* m_instancingRenderer; + + + SimpleOpenGL3App(const char* title, int width,int height); + virtual ~SimpleOpenGL3App(); + + virtual int registerCubeShape(float halfExtentsX=1.f,float halfExtentsY=1.f, float halfExtentsZ = 1.f); + virtual int registerGraphicsSphereShape(float radius, bool usePointSprites=true, int largeSphereThreshold=100, int mediumSphereThreshold=10); + virtual void registerGrid(int xres, int yres, float color0[4], float color1[4]); + void dumpNextFrameToPng(const char* pngFilename); + void dumpFramesToVideo(const char* mp4Filename); + + void drawGrid(DrawGridData data=DrawGridData()); + virtual void setUpAxis(int axis); + virtual int getUpAxis() const; + + virtual void swapBuffer(); + virtual void drawText( const char* txt, int posX, int posY); + virtual void drawText3D( const char* txt, float posX, float posZY, float posZ, float size); + struct sth_stash* getFontStash(); + + +}; + +#endif //SIMPLE_OPENGL3_APP_H diff --git a/examples/OpenGLWindow/TwFonts.cpp b/examples/OpenGLWindow/TwFonts.cpp new file mode 100644 index 000000000..e5cd37595 --- /dev/null +++ b/examples/OpenGLWindow/TwFonts.cpp @@ -0,0 +1,4916 @@ +// --------------------------------------------------------------------------- +// +// @file TwFonts.cpp +// @author Philippe Decaudin - http://www.antisphere.com +// @license This file is part of the AntTweakBar library. +// For conditions of distribution and use, see License.txt +// +// --------------------------------------------------------------------------- + + + +//#include "TwMgr.h" +#include "TwFonts.h" +#include +#include +#include + +// Fedora patch: memset() +//using std::memset; + +// --------------------------------------------------------------------------- + +CTexFont::CTexFont() +{ + for( int i=0; i<256; ++i ) + { + m_CharU0[i] = 0; + m_CharU1[i] = 0; + m_CharV0[i] = 0; + m_CharV1[i] = 0; + m_CharWidth[i] = 0; + } + m_TexWidth = 0; + m_TexHeight = 0; + m_TexBytes = NULL; + m_NbCharRead = 0; + m_CharHeight = 0; +} + +// --------------------------------------------------------------------------- + +CTexFont::~CTexFont() +{ + if( m_TexBytes ) + delete[] m_TexBytes; + m_TexBytes = NULL; + m_TexWidth = 0; + m_TexHeight = 0; + m_NbCharRead = 0; +} + +// --------------------------------------------------------------------------- + +static int NextPow2(int _n) +{ + int r = 1; + while( r<_n ) + r *= 2; + return r; +} + +// --------------------------------------------------------------------------- + +const char *g_ErrBadFontHeight = "Cannot determine font height while reading font bitmap (check first pixel column)"; + +CTexFont *TwGenerateFont(const unsigned char *_Bitmap, int _BmWidth, int _BmHeight) +{ + // find height of the font + int x, y; + int h = 0, hh = 0; + int r, NbRow = 0; + for( y=0; y<_BmHeight; ++y ) + if( _Bitmap[y*_BmWidth]==0 ) + { + if( (hh<=0 && h<=0) || (h!=hh && h>0 && hh>0) ) + { + assert(0); +#if 0 + + g_TwMgr->SetLastError(g_ErrBadFontHeight); +#endif + return NULL; + } + else if( h<=0 ) + h = hh; + else if( hh<=0 ) + break; + hh = 0; + ++NbRow; + } + else + ++hh; + + // find width and position of each character + int w = 0; + int x0[224], y0[224], x1[224], y1[224]; + int ch = 32; + int start; + for( r=0; rlmax ) + lmax = l; + } + // A little empty margin is added between chars to avoid artefact when antialiasing is on + const int MARGIN_X = 2; + const int MARGIN_Y = 2; + lmax += 16*MARGIN_X; + // - Second, build the texture + CTexFont *TexFont = new CTexFont; + TexFont->m_NbCharRead = ch-32; + TexFont->m_CharHeight = h; + TexFont->m_TexWidth = NextPow2(lmax); + TexFont->m_TexHeight = NextPow2(14*(h+MARGIN_Y)); + TexFont->m_TexBytes = new unsigned char[TexFont->m_TexWidth*TexFont->m_TexHeight]; + memset(TexFont->m_TexBytes, 0, TexFont->m_TexWidth*TexFont->m_TexHeight); + int xx; + float du = 0.f;//0.4f; + float dv = 0.f;//0.4f; +#if 0 + assert( g_TwMgr!=NULL ); + if( g_TwMgr ) + { + if( g_TwMgr->m_GraphAPI==TW_OPENGL || g_TwMgr->m_GraphAPI==TW_OPENGL_CORE ) + { + du = 0; + dv = 0; + } + else // texel alignement for D3D + { + du = 0.5f; + dv = 0.5f; + } + } +#endif + + float alpha; + for( r=0; r<14; ++r ) + for( xx=0, ch=r*16; ch<(r+1)*16; ++ch ) + if( y1[ch]-y0[ch]==h-1 ) + { + for( y=0; ym_TexBytes[(xx+x-x0[ch])+(r*(h+MARGIN_Y)+y)*TexFont->m_TexWidth] = (unsigned char)(alpha*256.0f); + } + TexFont->m_CharU0[ch+32] = (float(xx)+du)/float(TexFont->m_TexWidth); + xx += x1[ch]-x0[ch]+1; + TexFont->m_CharU1[ch+32] = (float(xx)+du)/float(TexFont->m_TexWidth); + TexFont->m_CharV0[ch+32] = (float(r*(h+MARGIN_Y))+dv)/float(TexFont->m_TexHeight); + TexFont->m_CharV1[ch+32] = (float(r*(h+MARGIN_Y)+h)+dv)/float(TexFont->m_TexHeight); + TexFont->m_CharWidth[ch+32] = x1[ch]-x0[ch]+1; + xx += MARGIN_X; + } + + const unsigned char Undef = 127; // default character used as for undifined ones (having ascii codes from 0 to 31) + for( ch=0; ch<32; ++ch ) + { + TexFont->m_CharU0[ch] = TexFont->m_CharU0[Undef]; + TexFont->m_CharU1[ch] = TexFont->m_CharU1[Undef]; + TexFont->m_CharV0[ch] = TexFont->m_CharV0[Undef]; + TexFont->m_CharV1[ch] = TexFont->m_CharV1[Undef]; + TexFont->m_CharWidth[ch] = TexFont->m_CharWidth[Undef]/2; + } + + return TexFont; +} + +// --------------------------------------------------------------------------- + +CTexFont *g_DefaultSmallFont = NULL; +CTexFont *g_DefaultNormalFont = NULL; +CTexFont *g_DefaultNormalFontAA= NULL; + +CTexFont *g_DefaultLargeFont = NULL; +CTexFont *g_DefaultFixed1Font = NULL; + +// Small font +const int FONT0_BM_W = 211; +const int FONT0_BM_H = 84; +static const unsigned char s_Font0[] = +{ + 127,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,127,0,0, + 0,0,0,0,255,0,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,255,0,0,0,255,255,0,0,0,0,0,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,127, + 0,0,0,0,255,0,255,0,255,0,0,0,255,0,0,255,0,0,0,255,0,0,0,0,255,255,0,0, + 0,255,0,0,0,0,255,255,0,0,0,255,0,0,255,0,0,255,0,0,255,0,255,0,255,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,0,0,255,255,0,0,0,255,0,0,255,255, + 255,0,0,255,255,255,0,0,0,0,0,255,0,255,255,255,255,0,0,255,255,0,0,255, + 255,255,255,0,0,255,255,0,0,0,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,127,0,0,0,0,255,0,255,0,255,0,0,0,255,0,0,255,0,0,255,255,255,255, + 0,255,0,0,255,0,255,0,0,0,0,255,0,0,255,0,0,255,0,255,0,0,0,0,255,0,0,255, + 255,255,0,0,0,0,0,255,0,0,0,0,0,0,0,0,0,0,0,0,0,255,0,0,255,0,0,255,0,255, + 255,0,0,0,0,0,255,0,0,0,0,255,0,0,0,255,255,0,255,0,0,0,0,255,0,0,0,0,0, + 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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,127,0,255,255,255,0,0,255,255,255,0,0,255, + 255,255,0,0,255,255,255,0,0,255,255,255,0,0,255,255,255,0,0,255,255,0,255, + 255,255,0,0,255,255,0,0,255,255,255,0,0,255,255,255,0,0,255,255,255,0,0, + 255,255,255,0,0,255,0,255,0,0,255,0,0,255,0,0,255,255,0,0,255,0,0,255,0, + 0,255,255,0,0,0,255,255,0,0,0,255,255,0,0,0,255,255,0,0,0,255,255,0,0,0, + 0,0,0,0,0,0,0,255,255,255,0,0,0,255,255,255,0,0,255,255,255,0,0,255,255, + 255,0,0,255,255,255,0,0,0,255,0,0,0,255,255,255,0,0,0,0,255,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,127,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,0,0,0,255,0,0,0,0,0,0,255,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,127,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,0,0,0,0,255,0,0,0,0,0,255,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,127,127,127,127,0,127,127,127,127,0,127,127, + 127,127,0,127,127,127,127,0,127,127,127,127,0,127,127,127,127,0,127,127, + 127,127,127,127,127,0,127,127,127,0,127,127,127,127,0,127,127,127,127,0, + 127,127,127,127,0,127,127,127,127,0,127,127,0,127,0,127,127,0,127,127,0, + 127,127,127,127,0,127,127,127,127,0,127,127,127,127,0,127,127,127,127,0, + 127,127,127,127,0,127,127,127,127,0,127,127,127,127,0,127,127,127,127,127, + 127,0,127,127,127,127,127,0,127,127,127,127,0,127,127,127,127,0,127,127, + 127,127,0,127,127,127,127,0,127,127,127,127,127,0,127,127,127,127,0,127, + 127,127,127,127,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 +}; + + +// Normal font +const int FONT1_BM_W = 253; +const int FONT1_BM_H = 106; +static const unsigned char s_Font1[] = +{ + 127,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,127,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,127,0,0,0,0,0,0,0,0,0,0,255,0,255,0,0,0,0,0,0,0,0,0,0,0,0,0,255, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,0,0,0,0,255,0,0,255, + 0,0,0,0,0,0,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,127,0,0,0,0,0,0,255,0,0,0,255,0,255,0,0,0,0, + 0,255,0,255,0,0,0,0,0,255,0,0,0,0,255,255,0,0,0,0,255,0,0,0,0,0,255,255, + 255,0,0,0,0,0,255,0,0,0,255,0,0,0,0,255,0,0,0,255,0,255,0,255,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,0,0,255,255,255,255,0,0,0,0,0, + 255,0,0,0,0,255,255,255,255,0,0,0,255,255,255,255,0,0,0,0,0,0,255,0,0,255, + 255,255,255,255,255,0,0,0,255,255,255,0,0,255,255,255,255,255,255,0,0,255, + 255,255,255,0,0,0,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,127,0,0,0,0,0,0,255,0,0,0,255,0,255,0,0,0,0,0,255,0,255,0,0,0,0,255,255, + 255,0,0,255,0,0,255,0,0,255,0,0,0,0,0,255,0,0,0,255,0,0,0,0,255,0,0,0,255, + 0,0,0,0,255,0,0,0,0,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,255,0,0,255,0,0,0,0,255,0,0,255,255,255,0,0,0,255,0,0,0,0,255,0, + 255,0,0,0,0,255,0,0,0,0,255,255,0,0,255,0,0,0,0,0,0,0,255,0,0,0,0,0,0,0, + 0,0,0,255,0,255,0,0,0,0,255,0,255,0,0,0,0,255,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,0,0,0,255,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,127,0,0,0,0,0,0,255,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255, + 0,0,255,0,255,0,255,0,255,0,0,255,0,0,255,0,0,0,0,0,255,0,0,0,255,0,0,0, + 0,0,0,0,255,0,0,0,0,0,0,255,0,0,255,0,255,0,255,0,0,0,0,255,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,255,0,0,255,0,0,0,0,255,0,0,0,0,255,0,0,0,0,0,0, + 0,0,255,0,0,0,0,0,0,255,0,0,0,255,0,255,0,0,255,0,0,0,0,0,0,255,0,0,0,0, + 0,0,0,0,0,0,255,0,0,255,0,0,0,0,255,0,255,0,0,0,0,255,0,0,255,0,0,0,255, + 0,0,0,0,0,0,0,0,255,0,0,0,0,0,0,0,0,0,0,0,0,255,0,0,0,0,0,0,0,0,0,0,0,255, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,127,0,0,0,0,0,0,255,0,0,0,0,0,0,0,0,0,0,255,0,255, + 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255,0,255,0,0,0,0,255,0,255,0,0,0,0,255,0,255,0,0,0,255,0,255,0,255,255, + 255,0,0,255,0,0,0,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,127,0,0,0,0,255,0,0,0,0,0, + 255,0,0,0,0,0,255,0,0,0,0,0,255,0,0,0,0,0,255,0,0,0,0,0,255,0,0,0,0,0,255, + 255,0,0,255,0,0,255,0,0,0,0,0,255,0,0,0,0,255,0,255,0,0,0,0,255,0,255,0, + 0,0,0,255,0,255,0,0,0,0,255,0,0,255,0,255,0,0,255,0,0,255,0,0,0,0,0,0,255, + 0,255,255,0,0,0,255,0,255,0,0,0,0,255,0,255,0,0,0,0,255,0,255,0,0,0,0,255, + 0,255,0,0,0,0,255,0,255,0,0,0,0,255,0,0,0,0,0,255,0,0,0,0,0,255,0,0,0,255, + 0,0,255,0,0,0,0,255,0,255,0,0,0,0,255,0,255,0,0,0,0,255,0,255,0,0,0,0,255, + 0,255,0,0,0,255,0,255,255,0,0,0,255,0,255,0,0,0,255,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,127,0,0,0,0,255,0,0,0,0,0,255,0,0,0,0,0,255,0,0,0,0,0,255,0,0,0,0,0, + 255,0,0,0,0,0,255,0,0,0,0,0,255,0,0,0,0,255,0,255,0,0,0,0,0,255,0,0,0,0, + 255,0,255,0,0,0,0,255,0,255,0,0,0,0,255,0,255,0,0,0,0,255,0,0,255,0,255, + 0,0,255,0,0,255,0,0,255,255,255,255,255,0,255,0,0,0,0,255,0,255,0,0,0,0, + 255,0,255,0,0,0,0,255,0,255,0,0,0,0,255,0,255,0,0,0,0,255,0,255,0,0,0,0, + 255,0,0,0,0,0,0,0,0,0,0,255,0,0,0,255,0,255,0,255,0,0,0,0,255,0,255,0,0, + 0,0,255,0,255,0,0,0,0,255,0,255,0,0,0,0,255,0,0,255,0,255,0,0,255,0,0,0, + 0,255,0,0,255,0,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,127,0,255,255,255,255,0,0, + 255,255,255,255,0,0,255,255,255,255,0,0,255,255,255,255,0,0,255,255,255, + 255,0,0,255,255,255,255,0,0,255,255,255,255,255,255,255,255,255,0,255,0, + 0,0,0,0,255,255,255,255,255,255,0,255,255,255,255,255,255,0,255,255,255, + 255,255,255,0,255,255,255,255,255,255,0,0,255,0,255,0,0,255,0,0,255,0,255, + 0,0,0,0,255,0,255,0,0,0,0,255,0,255,0,0,0,0,255,0,255,0,0,0,0,255,0,255, + 0,0,0,0,255,0,255,0,0,0,0,255,0,255,0,0,0,0,255,0,0,255,255,255,255,255, + 255,255,0,255,0,0,255,0,0,255,0,255,0,0,0,0,255,0,255,0,0,0,0,255,0,255, + 0,0,0,0,255,0,255,0,0,0,0,255,0,0,255,0,255,0,0,255,0,0,0,0,255,0,0,255, + 0,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,127,255,0,0,0,255,0,255,0,0,0,255,0,255, + 0,0,0,255,0,255,0,0,0,255,0,255,0,0,0,255,0,255,0,0,0,255,0,255,0,0,0,255, + 0,0,0,0,0,0,255,0,0,0,0,0,255,0,0,0,0,0,0,255,0,0,0,0,0,0,255,0,0,0,0,0, + 0,255,0,0,0,0,0,0,0,255,0,255,0,0,255,0,0,255,0,255,0,0,0,0,255,0,255,0, + 0,0,0,255,0,255,0,0,0,0,255,0,255,0,0,0,0,255,0,255,0,0,0,0,255,0,255,0, + 0,0,0,255,0,255,0,0,0,0,255,0,0,0,0,0,0,0,0,0,0,255,0,255,0,0,0,255,0,255, + 0,0,0,0,255,0,255,0,0,0,0,255,0,255,0,0,0,0,255,0,255,0,0,0,0,255,0,0,255, + 0,255,0,0,255,0,0,0,0,255,0,0,255,0,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,127,255, + 0,0,0,255,0,255,0,0,0,255,0,255,0,0,0,255,0,255,0,0,0,255,0,255,0,0,0,255, + 0,255,0,0,0,255,0,255,0,0,0,255,255,0,0,0,255,0,255,0,0,0,0,0,255,0,0,0, + 0,255,0,255,0,0,0,0,255,0,255,0,0,0,0,255,0,255,0,0,0,0,255,0,0,255,0,255, + 0,0,255,0,0,255,0,255,0,0,0,0,255,0,255,0,0,0,0,255,0,255,0,0,0,0,255,0, + 255,0,0,0,0,255,0,255,0,0,0,0,255,0,255,0,0,0,0,255,0,255,0,0,0,0,255,0, + 0,0,0,0,255,0,0,0,0,0,255,0,0,0,255,0,0,255,0,0,0,255,255,0,255,0,0,0,255, + 255,0,255,0,0,0,255,255,0,255,0,0,0,255,255,0,0,0,255,0,0,0,255,0,0,0,0, + 255,0,0,0,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,127,0,255,255,255,255,0,0,255, + 255,255,255,0,0,255,255,255,255,0,0,255,255,255,255,0,0,255,255,255,255, + 0,0,255,255,255,255,0,0,255,255,255,0,0,255,255,255,0,0,0,255,255,255,255, + 0,0,255,255,255,255,0,0,0,255,255,255,255,0,0,0,255,255,255,255,0,0,0,255, + 255,255,255,0,0,0,255,0,255,0,0,255,0,0,255,0,0,255,255,255,255,0,0,255, + 0,0,0,0,255,0,0,255,255,255,255,0,0,0,255,255,255,255,0,0,0,255,255,255, + 255,0,0,0,255,255,255,255,0,0,0,255,255,255,255,0,0,0,0,0,0,255,0,0,0,0, + 0,255,255,255,255,0,0,0,0,255,255,255,0,255,0,0,255,255,255,0,255,0,0,255, + 255,255,0,255,0,0,255,255,255,0,255,0,0,0,255,0,0,0,255,255,255,255,255, + 0,0,0,0,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,127,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,0,0, + 0,255,0,0,0,0,0,0,0,0,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,127,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,255,0,0,0,0,255,0,0,0,0,0,0,0,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,127, + 127,127,127,127,0,127,127,127,127,127,0,127,127,127,127,127,0,127,127,127, + 127,127,0,127,127,127,127,127,0,127,127,127,127,127,0,127,127,127,127,127, + 127,127,127,127,127,0,127,127,127,127,127,0,127,127,127,127,127,127,0,127, + 127,127,127,127,127,0,127,127,127,127,127,127,0,127,127,127,127,127,127, + 0,127,127,0,127,0,127,127,0,127,127,0,127,127,127,127,127,127,0,127,127, + 127,127,127,127,0,127,127,127,127,127,127,0,127,127,127,127,127,127,0,127, + 127,127,127,127,127,0,127,127,127,127,127,127,0,127,127,127,127,127,127, + 0,127,127,127,127,127,127,127,127,0,127,127,127,127,127,127,127,0,127,127, + 127,127,127,127,0,127,127,127,127,127,127,0,127,127,127,127,127,127,0,127, + 127,127,127,127,127,0,127,127,127,127,127,0,127,127,127,127,127,127,0,127, + 127,127,127,127,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 +}; + +// Normal font anti-aliased +const int FONT1AA_BM_W = 264; +const int FONT1AA_BM_H = 106; +static const unsigned char s_Font1AA[] = +{ + 127,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,4,0,0,0,0,0,0,0,0,0, + 0,0,0,4,4,0,0,0,0,0,0,0,0,127,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 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0,0,0,0,0,0,0,7,202,89,0,12,235,255,247,34,0,0,0,0,12,232,89,0,0,12,235, + 255,255,251,89,0,7,206,255,255,255,125,0,0,0,0,138,251,89,0,0,59,245,255, + 255,255,251,89,0,0,89,255,255,166,0,89,255,255,255,255,255,201,0,0,59,245, + 255,255,125,0,0,12,235,255,247,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,89,255,255,255,247,34,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,4,0,0,0,0,0,0,0,0,0,0,0,0,4,4,0,0,0, + 0,0,0,0,0,127,0,0,0,0,0,138,225,21,59,238,34,175,125,0,0,0,0,59,192,0,172, + 89,0,0,59,245,255,255,251,89,89,247,34,12,228,34,0,138,166,0,0,0,0,12,235, + 125,0,175,225,21,0,0,59,238,34,0,138,201,0,0,0,0,175,166,0,0,0,89,255,201, + 0,0,0,0,0,0,7,202,89,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,59,215,21,0,175, + 166,0,138,201,0,0,7,206,255,251,89,0,0,59,192,0,0,138,247,34,59,192,0,0, + 89,251,89,0,0,59,245,251,89,0,0,59,241,89,0,0,0,0,0,89,247,34,0,0,0,0,0, + 0,0,7,206,166,0,7,206,125,0,89,247,34,7,206,166,0,138,225,21,0,0,0,0,0, + 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89,59,192,0,0,59,238,34,168,34,0,0,89,247,34,12,228,34,138,166,0,0,0,0, + 0,0,138,251,159,247,34,0,0,0,0,0,0,59,238,34,0,0,0,0,7,202,89,0,0,7,199, + 34,0,0,0,0,0,0,7,202,89,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,202,89,0,59, + 241,89,0,59,241,89,0,0,0,59,241,89,0,0,0,0,0,0,89,247,34,0,0,0,0,138,201, + 0,7,206,125,59,241,89,0,0,59,245,255,255,251,89,0,12,235,255,255,255,125, + 0,0,0,0,7,206,166,0,0,0,175,251,89,138,201,0,59,241,89,0,12,235,125,0,138, + 247,34,0,0,138,247,34,0,0,0,59,245,247,34,0,0,0,0,7,206,255,255,255,255, + 255,255,125,0,0,0,0,138,255,201,0,0,0,0,0,0,89,251,89,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,4,4,0,0,0,0,0,0,0,0,0,0,0,0,4,4,0,0,0,0,0,0,0,0, + 127,0,0,0,0,0,138,201,0,0,0,0,0,0,0,0,0,12,206,21,138,125,0,0,7,206,255, + 247,34,0,0,0,175,255,255,166,59,215,21,175,255,255,125,0,0,138,171,206, + 166,0,175,201,0,0,0,0,89,201,0,0,0,0,0,0,175,125,0,0,0,0,0,0,0,0,12,235, + 255,255,255,255,255,255,125,0,0,0,0,138,255,255,251,89,0,0,0,0,0,59,215, + 21,0,59,241,89,0,59,241,89,0,0,0,59,241,89,0,0,0,0,0,12,235,166,0,0,0,138, + 255,255,125,0,175,201,0,59,241,89,0,0,0,0,0,0,175,247,34,59,241,89,0,89, + 247,34,0,0,0,89,247,34,0,0,0,89,255,255,255,125,0,12,235,166,0,59,245,125, + 0,0,0,0,0,0,0,0,0,0,0,175,225,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,89,251,89,0,0,7,206,225,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,4,4,0,0,0,0,0,0,0,0,0,0,0,0,4,4,0,0,0,0,0,0,0,0,127,0,0,0,0,0,89,201, + 0,0,0,0,0,0,0,12,235,255,255,255,255,255,225,21,0,0,0,175,255,251,89,0, + 0,0,0,0,175,125,89,225,21,59,238,34,89,225,21,12,235,166,175,166,0,0,0, + 0,89,201,0,0,0,0,0,0,175,125,0,0,0,0,0,0,0,0,0,0,0,7,202,89,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,138,166,0,0,59,241,89,0,59,241,89,0,0,0,59,241,89, + 0,0,0,0,12,235,166,0,0,0,0,0,0,59,241,97,206,255,255,255,255,255,125,0, + 0,0,0,0,59,241,89,59,238,34,0,12,235,125,0,0,12,235,125,0,0,0,12,232,89, + 0,59,245,125,0,89,255,255,232,241,89,0,0,0,0,0,0,0,0,0,0,0,0,59,245,247, + 34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,138,255,201,0,0,0,0,7,206,125,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,4,0,0,0,0,0,0,0,0,0,0,0,0,4, + 4,0,0,0,0,0,0,0,0,127,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,138,125,12,206,21, + 0,0,0,0,0,168,34,175,166,0,0,0,0,59,215,21,138,201,0,12,228,34,138,225, + 21,0,12,235,251,89,0,0,0,0,59,215,21,0,0,0,0,12,232,89,0,0,0,0,0,0,0,0, + 0,0,0,7,202,89,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,202,89,0,0,12,232,89,0, + 59,238,34,0,0,0,59,241,89,0,0,0,12,235,166,0,0,0,0,0,0,0,12,235,125,0,0, + 0,59,241,89,0,0,0,0,0,0,59,241,89,12,232,89,0,12,232,89,0,0,138,225,21, + 0,0,0,59,238,34,0,7,206,166,0,0,0,0,89,225,21,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,12,235,247,34,0,0,7,206,255,255,255,255,255,255,125,0,0,138,255,166,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,4,0,0,0, + 0,0,0,0,0,0,0,0,0,4,4,0,0,0,0,0,0,0,0,127,0,0,0,0,0,138,225,21,0,0,0,0, + 0,0,0,0,172,89,89,166,0,0,0,89,166,0,168,42,206,125,0,0,0,7,202,89,0,89, + 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21,0,0,0,0,89,255,225,21,0,138,201,59,245,125,0,0,0,7,206,125,0,89,225, + 21,7,206,125,0,89,225,21,7,206,125,0,89,225,21,7,206,125,0,89,225,21,59, + 238,34,59,238,34,59,238,34,59,238,34,0,0,0,0,12,235,125,0,59,245,166,0, + 89,247,34,7,206,166,0,138,225,21,7,206,166,0,138,225,21,0,7,206,166,0,138, + 225,21,7,206,166,0,138,225,21,7,206,166,0,138,225,21,0,0,0,0,0,0,0,0,0, + 0,12,232,89,0,138,251,89,0,59,241,89,0,59,241,89,59,241,89,0,59,241,89, + 59,241,89,0,59,241,89,0,59,241,89,0,59,241,89,89,247,34,0,89,247,34,59, + 245,166,0,7,206,166,89,247,34,0,89,247,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,127,0,0,0,0, + 59,241,89,0,0,0,0,59,241,89,0,0,0,0,59,241,89,0,0,0,0,59,241,89,0,0,0,0, + 59,241,89,0,0,0,0,59,238,34,0,0,0,0,12,232,89,0,0,59,238,127,225,21,0,0, + 0,59,238,34,0,59,238,34,59,238,34,0,59,238,34,59,238,34,0,59,238,34,59, + 238,34,0,59,238,34,59,238,34,59,238,34,59,238,34,59,238,34,0,138,255,255, + 255,255,201,0,59,241,89,0,59,241,89,59,241,89,0,59,241,89,59,241,89,0,59, + 241,89,0,59,241,89,0,59,241,89,59,241,89,0,59,241,89,59,241,89,0,59,241, + 89,0,12,235,255,255,255,255,255,255,166,138,201,0,59,157,175,201,0,59,241, + 89,0,59,241,89,59,241,89,0,59,241,89,59,241,89,0,59,241,89,0,59,241,89, + 0,59,241,89,12,235,125,0,175,166,0,59,238,34,0,0,138,225,34,235,125,0,175, + 166,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,127,0,89,255,255,255,251,89,0,89,255,255,255,251, + 89,0,89,255,255,255,251,89,0,89,255,255,255,251,89,0,89,255,255,255,251, + 89,0,138,255,255,255,247,34,0,175,255,255,255,255,255,255,255,255,251,127, + 201,0,0,0,0,59,245,255,255,255,251,89,59,245,255,255,255,251,89,59,245, + 255,255,255,251,89,59,245,255,255,255,251,89,59,238,34,59,238,34,59,238, + 34,59,238,34,138,247,34,0,0,138,201,0,59,241,89,0,59,241,89,59,238,34,0, + 12,232,89,59,238,34,0,12,232,89,0,59,238,34,0,12,232,89,59,238,34,0,12, + 232,89,59,238,34,0,12,232,89,0,0,0,0,0,0,0,0,0,0,175,201,7,176,21,138,201, + 0,59,241,89,0,59,241,89,59,241,89,0,59,241,89,59,241,89,0,59,241,89,0,59, + 241,89,0,59,241,89,0,175,201,12,232,89,0,59,238,34,0,0,138,225,21,175,201, + 12,232,89,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,127,59,241,89,0,59,241,89,59,241,89,0,59, + 241,89,59,241,89,0,59,241,89,59,241,89,0,59,241,89,59,241,89,0,59,241,89, + 138,247,34,0,59,238,34,138,225,21,0,12,232,89,0,0,0,0,138,201,0,0,0,0,59, + 238,34,0,0,0,0,59,238,34,0,0,0,0,59,238,34,0,0,0,0,59,238,34,0,0,0,0,59, + 238,34,59,238,34,59,238,34,59,238,34,175,201,0,0,0,138,166,0,59,241,89, + 0,59,241,89,59,241,89,0,59,241,89,59,241,89,0,59,241,89,0,59,241,89,0,59, + 241,89,59,241,89,0,59,241,89,59,241,89,0,59,241,89,0,0,0,0,12,235,166,0, + 0,0,138,201,134,89,0,175,166,0,59,241,89,0,59,241,89,59,241,89,0,59,241, + 89,59,241,89,0,59,241,89,0,59,241,89,0,59,241,89,0,89,247,124,225,21,0, + 59,238,34,0,0,138,201,0,89,247,124,225,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,127,89,247, + 34,0,89,251,89,89,247,34,0,89,251,89,89,247,34,0,89,251,89,89,247,34,0, + 89,251,89,89,247,34,0,89,251,89,175,201,0,0,175,247,34,175,201,0,0,59,245, + 225,21,0,7,199,94,245,125,0,0,0,7,206,166,0,7,199,34,7,206,166,0,7,199, + 34,7,206,166,0,7,199,34,7,206,166,0,7,199,34,59,238,34,59,238,34,59,238, + 34,59,238,34,138,247,34,0,12,232,89,0,59,241,89,0,59,241,89,7,206,166,0, + 138,225,21,7,206,166,0,138,225,21,0,7,206,166,0,138,225,21,7,206,166,0, + 138,225,21,7,206,166,0,138,225,21,0,0,0,0,12,235,166,0,0,0,59,245,166,0, + 59,241,89,0,12,235,125,0,175,251,89,12,235,125,0,175,251,89,12,235,125, + 0,175,251,89,0,12,235,125,0,175,251,89,0,7,206,255,125,0,0,59,238,34,0, + 12,235,125,0,7,206,255,125,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,127,0,175,255,255,232, + 241,89,0,175,255,255,232,241,89,0,175,255,255,232,241,89,0,175,255,255, + 232,241,89,0,175,255,255,232,241,89,12,235,255,255,166,238,34,12,235,255, + 255,225,21,89,255,255,251,89,0,89,255,255,255,201,0,12,235,255,251,89,0, + 0,12,235,255,251,89,0,0,12,235,255,251,89,0,0,12,235,255,251,89,0,59,238, + 34,59,238,34,59,238,34,59,238,34,0,138,255,255,255,125,0,0,59,241,89,0, + 59,241,89,0,12,235,255,247,34,0,0,12,235,255,247,34,0,0,0,12,235,255,247, + 34,0,0,12,235,255,247,34,0,0,12,235,255,247,34,0,0,0,0,0,0,0,0,0,0,0,7, + 206,255,255,225,21,0,0,0,89,255,255,166,241,89,0,89,255,255,166,241,89, + 0,89,255,255,166,241,89,0,0,89,255,255,166,241,89,0,0,138,247,34,0,0,59, + 245,166,255,255,166,0,0,0,138,247,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,127,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,59,215,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,138,125,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,232,89,0,0,0,59,238,34,0,0,0,0,0, + 12,232,89,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,127,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,12,235,255,125,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,138,225,21,0,0,0,59,238,34,0,0,0,0,0,138,225,21,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,127,127,127,127,127,127,0,127,127,127,127,127,127,0,127,127, + 127,127,127,127,0,127,127,127,127,127,127,0,127,127,127,127,127,127,0,127, + 127,127,127,127,127,0,127,127,127,127,127,127,127,127,127,127,0,127,127, + 127,127,127,0,127,127,127,127,127,127,0,127,127,127,127,127,127,0,127,127, + 127,127,127,127,0,127,127,127,127,127,127,0,127,127,0,127,127,0,127,127, + 0,127,127,0,127,127,127,127,127,127,127,0,127,127,127,127,127,127,0,127, + 127,127,127,127,127,0,127,127,127,127,127,127,127,0,127,127,127,127,127, + 127,0,127,127,127,127,127,127,0,127,127,127,127,127,127,127,0,127,127,127, + 127,127,127,127,127,0,127,127,127,127,127,127,127,0,127,127,127,127,127, + 127,0,127,127,127,127,127,127,0,127,127,127,127,127,127,127,0,127,127,127, + 127,127,127,0,127,127,127,127,127,127,0,127,127,127,127,127,127,0,127,127, + 127,127,127,127,127,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 +}; + + +// Large font anti-aliased +const int FONT2AA_BM_W = 276; +const int FONT2AA_BM_H = 120; +static const unsigned char s_Font2AA[] = +{ + 127,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4, + 4,4,4,0,0,0,0,0,0,0,0,0,0,0,4,4,4,0,4,4,0,0,0,0,0,127,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,4,4,4,0,0,0,0,0,0,0,0, + 0,0,0,4,4,4,0,4,4,0,0,0,0,0,127,0,0,0,0,0,0,0,0,0,59,245,125,175,225,21, + 0,0,0,0,0,0,0,0,0,0,0,0,0,138,125,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,59,241,89,0,0,12,235,201,89,255,166,0,0,0,0,0,172,89,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,89,225,21,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,4,4,4,0, + 0,0,0,0,0,0,0,0,0,0,4,4,4,0,4,4,0,0,0,0,0,127,0,0,0,0,0,138,247,34,0,12, + 232,89,138,225,21,0,0,0,0,138,125,7,199,34,0,0,0,0,138,125,0,0,0,0,138, + 255,255,201,0,0,0,59,215,21,0,0,0,0,59,245,255,255,166,0,0,0,59,241,89, + 0,7,206,201,0,0,89,251,89,0,59,215,21,172,89,59,192,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,175,166,0,0,138,255,251,89,0,0,0,0,0, + 138,201,0,0,0,7,206,255,255,255,166,0,0,7,206,255,255,255,201,0,0,0,0,0, + 0,138,251,89,0,0,175,255,255,255,255,225,21,0,0,12,235,255,255,125,89,255, + 255,255,255,255,251,89,0,12,235,255,255,225,21,0,0,59,245,255,255,166,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,59,245,255,255,251,89,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4, + 4,4,4,0,0,0,0,0,0,0,0,0,0,0,4,4,4,0,4,4,0,0,0,0,0,127,0,0,0,0,0,89,247, + 34,0,12,232,89,138,201,0,0,0,0,7,202,89,59,215,21,0,0,12,235,255,255,255, + 166,0,59,241,89,12,235,125,0,0,172,89,0,0,0,0,7,206,166,0,89,251,89,0,0, + 12,228,34,0,89,247,34,0,0,0,175,201,0,0,89,251,191,194,247,34,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,232,89,0,175,201,0,12,235, + 125,0,0,138,255,255,201,0,0,0,12,182,0,0,59,245,125,0,12,206,21,0,12,235, + 166,0,0,0,0,89,255,251,89,0,0,175,201,0,0,0,0,0,0,89,255,125,0,0,0,0,0, + 0,0,0,89,251,89,12,235,166,0,7,206,201,0,59,245,125,0,12,235,166,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,89,166,0,0,138,251,89,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,4,4,4,0, + 0,0,0,0,0,0,0,0,0,0,4,4,4,0,4,4,0,0,0,0,0,127,0,0,0,0,0,89,247,34,0,12, + 228,34,89,201,0,0,0,0,12,206,21,89,166,0,0,12,235,125,138,125,59,192,0, + 89,247,34,7,206,166,0,89,201,0,0,0,0,0,12,235,125,0,12,232,89,0,0,12,228, + 34,0,175,201,0,0,0,0,59,241,89,0,0,7,206,166,0,0,0,0,0,0,0,138,166,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,89,225,21,59,241,89,0,0,138,225,21,0, + 0,0,175,201,0,0,0,0,0,0,0,7,206,201,0,0,0,0,0,0,175,201,0,0,0,59,241,132, + 241,89,0,0,175,201,0,0,0,0,0,7,206,166,0,0,0,0,0,0,0,0,7,206,201,0,59,241, + 89,0,0,138,225,21,138,225,21,0,0,138,225,21,89,255,125,0,0,89,255,125,0, + 0,0,0,0,0,0,0,138,225,21,0,0,0,0,0,0,0,0,0,0,0,138,201,0,0,0,0,0,0,0,0, + 0,0,0,59,241,89,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,4,4,4,0,0,0,0,0, + 0,0,0,0,0,0,4,4,4,0,4,4,0,0,0,0,0,127,0,0,0,0,0,89,247,34,0,0,0,0,0,0,0, + 0,89,255,255,255,255,255,255,255,125,59,238,34,138,125,0,0,0,89,247,34, + 7,206,166,7,202,89,0,0,0,0,0,0,175,225,21,138,225,21,0,0,0,0,0,12,235,125, + 0,0,0,0,7,206,125,0,89,251,191,194,247,34,0,0,0,0,0,138,166,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,138,166,0,89,247,34,0,0,89,247,34,0,0,0,175,201, + 0,0,0,0,0,0,0,12,235,166,0,0,0,0,0,59,245,125,0,0,12,235,125,59,241,89, + 0,0,175,201,0,0,0,0,0,59,241,89,0,0,0,0,0,0,0,0,89,247,34,0,12,235,201, + 0,0,175,201,0,138,225,21,0,0,89,247,34,89,255,125,0,0,89,255,125,0,0,0, + 0,0,12,235,255,225,21,0,0,0,0,0,0,0,0,0,0,0,0,0,175,255,251,89,0,0,0,0, + 0,0,0,0,138,247,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,4,4,4,0,0,0, + 0,0,0,0,0,0,0,0,4,4,4,0,4,4,0,0,0,0,0,127,0,0,0,0,0,89,247,34,0,0,0,0,0, + 0,0,0,0,0,175,125,7,199,34,0,0,12,235,166,138,125,0,0,0,59,241,89,12,235, + 125,89,201,12,235,255,251,89,0,0,7,206,255,166,0,59,241,89,0,0,0,59,238, + 34,0,0,0,0,0,175,166,59,215,21,172,89,59,192,0,0,0,0,0,138,166,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,206,125,0,138,247,34,0,0,89,247,34,0,0,0, + 175,201,0,0,0,0,0,0,0,89,251,89,0,0,0,89,255,247,34,0,0,7,206,166,0,59, + 241,89,0,0,175,255,255,255,225,21,0,89,251,226,255,255,247,34,0,0,0,7,206, + 166,0,0,0,12,235,255,255,201,0,0,89,255,125,0,0,138,247,34,0,0,0,0,0,0, + 0,0,0,0,0,89,255,255,166,0,0,0,0,0,175,255,255,255,255,255,255,225,21,0, + 0,0,0,59,245,255,201,0,0,0,0,0,175,251,89,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,4,4,4,4,0,0,0,0,0,0,0,0,0,0,0,4,4,4,0,4,4,0,0,0,0,0,127,0,0,0, + 0,0,89,225,21,0,0,0,0,0,0,0,0,0,7,199,34,59,215,21,0,0,0,59,245,255,255, + 201,0,0,0,138,255,255,201,12,228,34,175,166,0,138,201,0,12,235,125,89,255, + 125,59,241,89,0,0,0,59,238,34,0,0,0,0,0,138,201,0,0,0,172,89,0,0,0,7,206, + 255,255,255,255,255,255,247,34,0,0,0,0,89,255,255,255,166,0,0,0,0,0,59, + 238,34,0,138,247,34,0,0,89,247,34,0,0,0,175,201,0,0,0,0,0,0,59,245,166, + 0,0,0,0,0,0,12,235,166,0,138,201,0,0,59,241,89,0,0,0,0,0,12,235,201,0,138, + 251,89,0,0,175,225,21,0,0,89,247,34,0,0,7,206,166,0,175,255,166,0,0,89, + 255,255,255,223,247,34,0,0,0,0,0,0,0,0,0,0,175,247,34,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,7,206,225,21,0,0,175,225,21,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,4,4,4,4,0,0,0,0,0,0,0,0,0,0,0,4,4,4,0,4,4,0,0,0, + 0,0,127,0,0,0,0,0,59,215,21,0,0,0,0,0,0,0,12,235,255,255,255,255,255,255, + 166,0,0,0,0,138,125,175,225,21,0,0,0,0,0,138,166,7,206,125,0,89,247,34, + 138,225,21,0,89,255,166,215,21,0,0,0,59,238,34,0,0,0,0,0,138,201,0,0,0, + 0,0,0,0,0,0,0,0,0,138,166,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,138,201,0, + 0,89,247,34,0,0,89,247,34,0,0,0,175,201,0,0,0,0,0,12,235,201,0,0,0,0,0, + 0,0,0,138,225,21,175,255,255,255,255,255,255,125,0,0,0,0,0,138,247,34,89, + 247,34,0,0,59,241,89,0,7,206,166,0,0,0,138,247,34,0,0,138,247,34,0,0,0, + 0,0,138,225,21,0,0,0,0,0,0,0,0,0,0,0,89,255,255,166,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,59,245,255,201,0,0,0,0,175,201,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,4,4,4,4,0,0,0,0,0,0,0,0,0,0,0,4,4,4,0,4,4,0,0,0,0,0, + 127,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,89,166,0,175,125,0,0,0,0,0,0,138, + 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0,12,235,191,247,34,12,235,125,0,0,59,241,89,0,12,235,191,247,34,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,127,138,225,21,0,138,255,166,138,225,21,0,138,255,166,138, + 225,21,0,138,255,166,138,225,21,0,138,255,166,0,138,225,21,0,138,255,166, + 138,225,21,0,138,255,166,89,247,34,0,89,255,255,166,0,0,12,206,12,235,166, + 0,0,127,102,0,235,201,0,0,12,206,21,12,235,201,0,0,12,206,34,235,201,0, + 0,12,206,34,235,201,0,0,12,206,21,12,235,125,12,235,125,12,235,125,12,235, + 125,89,255,125,0,7,206,166,0,12,235,125,0,0,89,247,34,12,235,166,0,7,206, + 201,0,12,235,166,0,7,206,201,0,12,235,166,0,7,206,201,0,12,235,166,0,7, + 206,201,0,12,235,166,0,7,206,201,0,0,0,0,0,175,247,34,0,0,12,235,201,0, + 7,206,201,0,7,206,166,0,59,245,247,34,7,206,166,0,59,245,247,34,7,206,166, + 0,59,245,247,34,7,206,166,0,59,245,247,34,0,0,138,255,166,0,12,235,125, + 0,7,206,201,0,0,0,138,255,166,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,127,7,206,255,255,171, + 206,166,7,206,255,255,171,206,166,7,206,255,255,171,206,166,7,206,255,255, + 171,206,166,0,7,206,255,255,171,206,166,7,206,255,255,171,206,166,0,89, + 255,255,201,0,0,175,255,255,247,34,0,12,235,255,255,166,0,0,7,206,255,255, + 247,34,0,0,7,206,255,255,247,34,0,7,206,255,255,247,34,0,7,206,255,255, + 247,34,0,12,235,125,12,235,125,12,235,125,12,235,125,0,89,255,255,255,201, + 0,0,12,235,125,0,0,89,247,34,0,12,235,255,255,201,0,0,0,12,235,255,255, + 201,0,0,0,12,235,255,255,201,0,0,0,12,235,255,255,201,0,0,0,12,235,255, + 255,201,0,0,0,0,0,0,0,0,0,0,0,7,206,255,255,255,201,0,0,0,59,245,255,225, + 111,247,34,0,59,245,255,225,111,247,34,0,59,245,255,225,111,247,34,0,59, + 245,255,225,111,247,34,0,0,59,241,89,0,12,235,255,255,255,225,21,0,0,0, + 59,241,89,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,127,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,175,125,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,138,125,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,138,225,21,0,12,235,125,0,0,0,0,0,0,0, + 138,225,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,127,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,7,202,89,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,206,166,0,0,12,235,125,0,0,0,0,0,0,7,206, + 166,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,127,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 12,235,255,166,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,89,247,34,0,0,12,235,125,0,0,0,0,0,0,89,247, + 34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,127,127,127,127,127,127,0,127,127,127,127, + 127,127,0,127,127,127,127,127,127,0,127,127,127,127,127,127,127,0,127,127, + 127,127,127,127,0,127,127,127,127,127,127,0,127,127,127,127,127,127,127, + 127,127,127,127,0,127,127,127,127,127,127,0,127,127,127,127,127,127,127, + 0,127,127,127,127,127,127,0,127,127,127,127,127,127,0,127,127,127,127,127, + 127,127,0,127,127,0,127,127,0,127,127,0,127,127,0,127,127,127,127,127,127, + 127,0,127,127,127,127,127,127,127,0,127,127,127,127,127,127,127,0,127,127, + 127,127,127,127,127,0,127,127,127,127,127,127,127,0,127,127,127,127,127, + 127,127,0,127,127,127,127,127,127,127,0,127,127,127,127,127,127,127,127, + 0,127,127,127,127,127,127,127,0,127,127,127,127,127,127,127,0,127,127,127, + 127,127,127,127,0,127,127,127,127,127,127,127,0,127,127,127,127,127,127, + 127,0,127,127,127,127,127,127,0,127,127,127,127,127,127,0,127,127,127,127, + 127,127,127,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0 +}; + + +const int FONTFIXED1_BM_W = 257; +const int FONTFIXED1_BM_H = 112; + +static const unsigned char s_FontFixed1[] = { + 127,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 + ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 + ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 + ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 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157,11,0,0,29,182,242,237,157,11,0,0,29,182,242,237,157,11,0,0,0,0,49,244,3,0 + ,0,0,29,181,242,238,160,192,0,52,255,4,0,52,255,4,0,52,255,4,0,52,255,4,0,52, + 255,4,0,52,255,4,0,52,255,4,0,52,255,4,0,40,250,19,0,0,50,245,0,52,255,121, + 231,241,161,10,0,93,212,0,0,0,221,87,0,127,0,93,52,2,9,162,204,0,0,93,52,2,10 + ,165,204,0,0,93,52,2,9,162,204,0,0,93,52,2,9,162,204,0,0,93,52,2,9,162,204,0, + 0,93,52,2,9,159,204,0,0,48,4,120,255,57,104,0,0,174,188,24,0,53,43,0,0,173, + 187,16,11,178,153,0,0,173,187,16,11,178,153,0,0,173,186,16,11,179,152,0,0,173 + ,177,14,11,179,152,0,0,0,0,52,255,4,0,0,0,0,0,52,255,4,0,0,0,0,0,52,255,4,0,0 + ,0,0,0,252,4,0,0,0,0,192,167,11,4,181,123,0,52,255,121,2,133,219,0,0,0,198, + 158,8,19,198,149,0,0,198,158,8,19,198,149,0,0,198,158,8,19,198,149,0,0,198, + 158,8,19,198,149,0,0,198,158,8,19,198,149,0,0,0,0,0,0,0,0,0,0,198,161,9,24, + 239,165,0,52,255,4,0,52,255,4,0,52,255,4,0,52,255,4,0,52,255,4,0,52,255,4,0, + 52,255,4,0,52,255,4,0,0,200,106,0,0,142,163,0,52,255,163,9,19,198,145,0,11, + 244,36,0,48,244,10,0,127,0,0,0,0,0,61,252,0,0,0,0,0,0,62,252,0,0,0,0,0,0,61, + 252,0,0,0,0,0,0,61,252,0,0,0,0,0,0,61,252,0,0,0,0,0,0,57,252,0,0,0,0,55,255,6 + ,54,0,22,255,41,0,0,0,0,0,21,255,50,0,0,67,236,0,21,255,50,0,0,67,236,0,21, + 255,49,0,0,70,236,0,21,255,37,0,0,70,236,0,0,0,0,52,255,4,0,0,0,0,0,52,255,4, + 0,0,0,0,0,52,255,4,0,0,0,0,0,252,4,0,0,0,25,255,35,0,0,86,217,0,52,255,18,0, + 56,254,1,0,27,255,32,0,0,81,234,0,27,255,32,0,0,81,234,0,27,255,32,0,0,81,234 + ,0,27,255,32,0,0,81,234,0,27,255,32,0,0,81,234,0,0,240,240,240,240,240,240,0, + 27,255,31,2,168,165,235,0,52,255,4,0,52,255,4,0,52,255,4,0,52,255,4,0,52,255, + 4,0,52,255,4,0,52,255,4,0,52,255,4,0,0,103,199,0,3,230,67,0,52,255,33,0,0,81, + 232,0,0,162,117,0,130,165,0,0,127,0,78,197,237,240,243,255,0,0,71,189,224,224 + ,230,255,0,0,78,197,237,240,243,255,0,0,78,197,237,240,243,255,0,0,78,197,237 + ,240,243,255,0,0,78,197,237,240,243,255,0,0,125,231,244,255,240,241,0,50,255, + 7,0,0,0,0,0,47,255,225,224,224,227,239,0,47,255,225,224,224,227,239,0,47,255, + 240,240,240,241,247,0,47,255,240,240,240,241,247,0,0,0,0,52,255,4,0,0,0,0,0, + 52,255,4,0,0,0,0,0,52,255,4,0,0,0,0,0,252,4,0,0,0,48,255,7,0,0,56,254,0,52, + 255,4,0,52,255,4,0,48,255,6,0,0,55,254,0,48,255,6,0,0,55,254,0,48,255,6,0,0, + 55,254,0,48,255,6,0,0,55,254,0,48,255,6,0,0,55,254,0,0,0,0,0,0,0,0,0,48,255,7 + ,152,111,54,255,0,52,255,4,0,52,255,4,0,52,255,4,0,52,255,4,0,52,255,4,0,52, + 255,4,0,52,255,4,0,52,255,4,0,0,15,246,36,70,225,1,0,52,255,6,0,0,55,254,0,0, + 68,197,0,212,76,0,0,127,24,251,95,6,0,62,255,0,23,250,82,2,0,65,255,0,24,251, + 86,5,0,65,255,0,24,251,86,5,0,65,255,0,24,251,86,5,0,65,255,0,24,251,86,5,0, + 65,255,0,32,255,57,53,255,8,0,0,22,255,41,0,0,0,0,0,22,255,23,0,0,0,0,0,22, + 255,23,0,0,0,0,0,22,255,21,0,0,0,0,0,22,255,21,0,0,0,0,0,0,0,0,52,255,4,0,0,0 + 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127,127,0,127,127,127,127,127,127,127,0,127,127,127,127,127,127,127,0,127,127 + ,127,127,127,127,127,0,127,127,127,127,127,127,127,0,127,127,127,127,127,127, + 127,0,127,127,127,127,127,127,127,0,127,127,127,127,127,127,127,0,127,127,127 + ,127,127,127,127,0,127,127,127,127,127,127,127,0,127,127,127,127,127,127,127, + 0,127,127,127,127,127,127,127,0,127,127,127,127,127,127,127,0,127,127,127,127 + ,127,127,127,0,127,127,127,127,127,127,127,0,127,127,127,127,127,127,127,0, + 127,127,127,127,127,127,127,0,127,127,127,127,127,127,127,0,127,127,127,127, + 127,127,127,0,127,127,127,127,127,127,127,0,127,127,127,127,127,127,127,0,127 + ,127,127,127,127,127,127,0,127,127,127,127,127,127,127,0,127,127,127,127,127, + 127,127,0,127,127,127,127,127,127,127,0,127,127,127,127,127,127,127,0,127,127 + ,127,127,127,127,127,0,127,127,127,127,127,127,127,0,127,127,127,127,127,127, + 127,0,127,127,127,127,127,127,127,0 +}; + + +void TwGenerateDefaultFonts() +{ + g_DefaultSmallFont = TwGenerateFont(s_Font0, FONT0_BM_W, FONT0_BM_H); + assert(g_DefaultSmallFont && g_DefaultSmallFont->m_NbCharRead==224); + + g_DefaultNormalFont = TwGenerateFont(s_Font1, FONT1_BM_W, FONT1_BM_H); + assert(g_DefaultNormalFont && g_DefaultNormalFont->m_NbCharRead==224); + + g_DefaultNormalFontAA = TwGenerateFont(s_Font1AA, FONT1AA_BM_W, FONT1AA_BM_H); + assert(g_DefaultNormalFontAA && g_DefaultNormalFontAA->m_NbCharRead==224); + g_DefaultLargeFont = TwGenerateFont(s_Font2AA, FONT2AA_BM_W, FONT2AA_BM_H); + assert(g_DefaultLargeFont && g_DefaultLargeFont->m_NbCharRead==224); + g_DefaultFixed1Font = TwGenerateFont(s_FontFixed1, FONTFIXED1_BM_W, FONTFIXED1_BM_H); + assert(g_DefaultFixed1Font && g_DefaultFixed1Font->m_NbCharRead==224); +} + +// --------------------------------------------------------------------------- + +void TwDeleteDefaultFonts() +{ + delete g_DefaultSmallFont; + g_DefaultSmallFont = NULL; + delete g_DefaultNormalFont; + g_DefaultNormalFont = NULL; + delete g_DefaultNormalFontAA; + g_DefaultNormalFontAA = NULL; + delete g_DefaultLargeFont; + g_DefaultLargeFont = NULL; + delete g_DefaultFixed1Font; + g_DefaultFixed1Font = NULL; +} + +// --------------------------------------------------------------------------- diff --git a/examples/OpenGLWindow/TwFonts.h b/examples/OpenGLWindow/TwFonts.h new file mode 100644 index 000000000..e64a69901 --- /dev/null +++ b/examples/OpenGLWindow/TwFonts.h @@ -0,0 +1,67 @@ +// --------------------------------------------------------------------------- +// +// @file TwFonts.h +// @brief Bitmaps fonts +// @author Philippe Decaudin - http://www.antisphere.com +// @license This file is part of the AntTweakBar library. +// For conditions of distribution and use, see License.txt +// +// note: Private header +// +// --------------------------------------------------------------------------- + + +#if !defined ANT_TW_FONTS_INCLUDED +#define ANT_TW_FONTS_INCLUDED + +//#include + +/* +A source bitmap includes 224 characters starting from ascii char 32 (i.e. space) to ascii char 255: + + !"#$%&'()*+,-./0123456789:;<=>? +@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_ +`abcdefghijklmnopqrstuvwxyz{|}~ +€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ + ¡¢£¤¥¦§¨©ª«¬­®¯°±²³´µ¶·¸¹º»¼½¾¿ +ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜÝÞß +àáâãäåæçèéêëìíîïðñòóôõö÷øùúûüýþÿ + +First column of a source bitmap is a delimiter with color=zero at the end of each line of characters. +Last row of a line of characters is a delimiter with color=zero at the last pixel of each character. + +*/ + + +struct CTexFont +{ + unsigned char * m_TexBytes; + int m_TexWidth; // power of 2 + int m_TexHeight; // power of 2 + float m_CharU0[256]; + float m_CharV0[256]; + float m_CharU1[256]; + float m_CharV1[256]; + int m_CharWidth[256]; + int m_CharHeight; + int m_NbCharRead; + + CTexFont(); + ~CTexFont(); +}; + + +CTexFont *TwGenerateFont(const unsigned char *_Bitmap, int _BmWidth, int _BmHeight); + + +extern CTexFont *g_DefaultSmallFont; +extern CTexFont *g_DefaultNormalFont; +extern CTexFont *g_DefaultNormalFontAA; +extern CTexFont *g_DefaultLargeFont; +extern CTexFont *g_DefaultFixed1Font; + +void TwGenerateDefaultFonts(); +void TwDeleteDefaultFonts(); + + +#endif // !defined ANT_TW_FONTS_INCLUDED diff --git a/examples/OpenGLWindow/Win32InternalWindowData.h b/examples/OpenGLWindow/Win32InternalWindowData.h new file mode 100644 index 000000000..a512bc763 --- /dev/null +++ b/examples/OpenGLWindow/Win32InternalWindowData.h @@ -0,0 +1,68 @@ + +#ifndef WIN32_INTERNAL_WINDOW_DATA_H +#define WIN32_INTERNAL_WINDOW_DATA_H + +#include + + +struct InternalData2 +{ + HWND m_hWnd;; + int m_fullWindowWidth;//includes borders etc + int m_fullWindowHeight; + + int m_openglViewportWidth;//just the 3d viewport/client area + int m_openglViewportHeight; + + HDC m_hDC; + HGLRC m_hRC; + bool m_OpenGLInitialized; + int m_oldScreenWidth; + int m_oldHeight; + int m_oldBitsPerPel; + bool m_quit; + int m_mouseLButton; + int m_mouseRButton; + int m_mouseMButton; + int m_mouseXpos; + int m_mouseYpos; + + int m_internalKeyModifierFlags; + + b3WheelCallback m_wheelCallback; + b3MouseMoveCallback m_mouseMoveCallback; + b3MouseButtonCallback m_mouseButtonCallback; + b3ResizeCallback m_resizeCallback; + b3KeyboardCallback m_keyboardCallback; + + + + InternalData2() + { + m_hWnd = 0; + m_mouseLButton=0; + m_mouseRButton=0; + m_mouseMButton=0; + m_internalKeyModifierFlags = 0; + m_fullWindowWidth = 0; + m_fullWindowHeight= 0; + m_openglViewportHeight=0; + m_openglViewportWidth=0; + m_hDC = 0; + m_hRC = 0; + m_OpenGLInitialized = false; + m_oldScreenWidth = 0; + m_oldHeight = 0; + m_oldBitsPerPel = 0; + m_quit = false; + + m_keyboardCallback = 0; + m_mouseMoveCallback = 0; + m_mouseButtonCallback = 0; + m_resizeCallback = 0; + m_wheelCallback = 0; + + } +}; + +#endif //WIN32_INTERNAL_WINDOW_DATA_H \ No newline at end of file diff --git a/examples/OpenGLWindow/Win32OpenGLWindow.cpp b/examples/OpenGLWindow/Win32OpenGLWindow.cpp new file mode 100644 index 000000000..d52f1545b --- /dev/null +++ b/examples/OpenGLWindow/Win32OpenGLWindow.cpp @@ -0,0 +1,182 @@ +/* +Copyright (c) 2012 Advanced Micro Devices, Inc. + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ +//Originally written by Erwin Coumans + + +#include "Win32OpenGLWindow.h" + +#include "OpenGLInclude.h" + +//#include "Bullet3Common/b3Vector3.h" + +#include "Win32InternalWindowData.h" +#include + +static void printGLString(const char *name, GLenum s) { + const char *v = (const char *) glGetString(s); + printf("%s = %s\n",name, v); +} + +bool sOpenGLVerbose = true; + +void Win32OpenGLWindow::enableOpenGL() +{ + + PIXELFORMATDESCRIPTOR pfd; + int format; + + // get the device context (DC) + m_data->m_hDC = GetDC( m_data->m_hWnd ); + + // set the pixel format for the DC + ZeroMemory( &pfd, sizeof( pfd ) ); + pfd.nSize = sizeof( pfd ); + pfd.nVersion = 1; + pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER; + pfd.iPixelType = PFD_TYPE_RGBA; + pfd.cColorBits = 32; + pfd.cRedBits = 8; + pfd.cGreenBits = 8; + pfd.cBlueBits = 8; + pfd.cAlphaBits = 8; + + pfd.cDepthBits = 24; + pfd.cStencilBits = 8;//1; + pfd.iLayerType = PFD_MAIN_PLANE; + format = ChoosePixelFormat( m_data->m_hDC, &pfd ); + SetPixelFormat( m_data->m_hDC, format, &pfd ); + + // create and enable the render context (RC) + m_data->m_hRC = wglCreateContext( m_data->m_hDC ); + wglMakeCurrent( m_data->m_hDC, m_data->m_hRC ); + + if (sOpenGLVerbose) + { + printGLString("Version", GL_VERSION); + printGLString("Vendor", GL_VENDOR); + printGLString("Renderer", GL_RENDERER); + } + //printGLString("Extensions", GL_EXTENSIONS); + +} + + + +void Win32OpenGLWindow::disableOpenGL() +{ + wglMakeCurrent( NULL, NULL ); + wglDeleteContext( m_data->m_hRC ); +// ReleaseDC( m_data->m_hWnd, m_data->m_hDC ); + +} + + + + + +void Win32OpenGLWindow::createWindow(const b3gWindowConstructionInfo& ci) +{ + Win32Window::createWindow(ci); + + //VideoDriver = video::createOpenGLDriver(CreationParams, FileSystem, this); + enableOpenGL(); + +} + + + + +Win32OpenGLWindow::Win32OpenGLWindow() +{ + + +} + +Win32OpenGLWindow::~Win32OpenGLWindow() +{ + +} + + +void Win32OpenGLWindow::closeWindow() +{ + disableOpenGL(); + + Win32Window::closeWindow(); +} + + + +void Win32OpenGLWindow::startRendering() +{ + pumpMessage(); + //don't clear all 3 buffers because some AMD drivers are buggy + //glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + + //glCullFace(GL_BACK); + //glFrontFace(GL_CCW); + glEnable(GL_DEPTH_TEST); + +} + + +void Win32OpenGLWindow::renderAllObjects() +{ +} + +void Win32OpenGLWindow::endRendering() + { + SwapBuffers( m_data->m_hDC ); + +} + +int Win32OpenGLWindow::fileOpenDialog(char* fileName, int maxFileNameLength) +{ + //wchar_t wideChars[1024]; + + OPENFILENAME ofn ; + ZeroMemory( &ofn , sizeof( ofn)); + ofn.lStructSize = sizeof ( ofn ); + ofn.hwndOwner = NULL ; + +#ifdef UNICODE + WCHAR bla[1024]; + ofn.lpstrFile = bla; + ofn.lpstrFile[0] = '\0'; + ofn.nMaxFile = 1023; + ofn.lpstrFilter = L"URDF\0*.urdf\0"; +#else + ofn.lpstrFile = fileName; + ofn.lpstrFile[0] = '\0'; + ofn.nMaxFile = 1023; + //ofn.lpstrFilter = "All\0*.*\0Text\0*.TXT\0"; + ofn.lpstrFilter = "URDF\0*.urdf\0"; + +#endif + + ofn.nFilterIndex =1; + ofn.lpstrFileTitle = NULL ; + ofn.nMaxFileTitle = 0 ; + ofn.lpstrInitialDir=NULL ; + ofn.Flags = OFN_PATHMUSTEXIST|OFN_FILEMUSTEXIST ; + GetOpenFileName( &ofn ); + return strlen(fileName); + + + //return 0; +} + + diff --git a/examples/OpenGLWindow/Win32OpenGLWindow.h b/examples/OpenGLWindow/Win32OpenGLWindow.h new file mode 100644 index 000000000..41f42d956 --- /dev/null +++ b/examples/OpenGLWindow/Win32OpenGLWindow.h @@ -0,0 +1,60 @@ +/* +Copyright (c) 2012 Advanced Micro Devices, Inc. + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ +//Originally written by Erwin Coumans + + +#ifndef _WIN32_OPENGL_RENDER_MANAGER_H +#define _WIN32_OPENGL_RENDER_MANAGER_H + + + +#include "Win32Window.h" + +#define b3gDefaultOpenGLWindow Win32OpenGLWindow + +class Win32OpenGLWindow : public Win32Window +{ + bool m_OpenGLInitialized; + + protected: + + + void enableOpenGL(); + + void disableOpenGL(); + +public: + + Win32OpenGLWindow(); + + virtual ~Win32OpenGLWindow(); + + virtual void createWindow(const b3gWindowConstructionInfo& ci); + + virtual void closeWindow(); + + virtual void startRendering(); + + virtual void renderAllObjects(); + + virtual void endRendering(); + + virtual float getRetinaScale() const {return 1.f;} + + virtual int fileOpenDialog(char* fileName, int maxFileNameLength); +}; + + + +#endif //_WIN32_OPENGL_RENDER_MANAGER_H diff --git a/examples/OpenGLWindow/Win32Window.cpp b/examples/OpenGLWindow/Win32Window.cpp new file mode 100644 index 000000000..0f524dbc7 --- /dev/null +++ b/examples/OpenGLWindow/Win32Window.cpp @@ -0,0 +1,798 @@ +/* +Copyright (c) 2012 Advanced Micro Devices, Inc. + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ +//Originally written by Erwin Coumans + + +#include "Win32Window.h" + +#include "OpenGLInclude.h" + +#include +static InternalData2* sData = 0; + +#include "Win32InternalWindowData.h" + + +enum +{ + INTERNAL_SHIFT_MODIFIER=1, + INTERNAL_ALT_MODIFIER=2, + INTERNAL_CONTROL_MODIFIER=4, +}; + +void Win32Window::pumpMessage() +{ + MSG msg; + // check for messages + //'if' instead of 'while' can make mainloop smoother. + //@todo: use separate threads for input and rendering + while( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) ) + { + + // handle or dispatch messages + if ( msg.message == WM_QUIT ) + { + m_data->m_quit = TRUE; + } + else + { + TranslateMessage( &msg ); + DispatchMessage( &msg ); + } + +// gDemoApplication->displayCallback(); + + + }; +} + +int getAsciiCodeFromVirtualKeycode(int virtualKeyCode) +{ + int keycode = 0xffffffff; + if (virtualKeyCode >= '0' && virtualKeyCode <= '9') + { + return virtualKeyCode; + } + if (virtualKeyCode >= 'a' && virtualKeyCode <= 'z') + { + return virtualKeyCode; + } + if (virtualKeyCode >= 'A' && virtualKeyCode <= 'Z') + { + return virtualKeyCode+32;//todo: fix the ascii A vs a input + } + switch (virtualKeyCode) + { + case VK_RETURN: {keycode = B3G_RETURN; break; }; + case VK_F1: {keycode = B3G_F1; break;} + case VK_F2: {keycode = B3G_F2; break;} + case VK_F3: {keycode = B3G_F3; break;} + case VK_F4: {keycode = B3G_F4; break;} + case VK_F5: {keycode = B3G_F5; break;} + case VK_F6: {keycode = B3G_F6; break;} + case VK_F7: {keycode = B3G_F7; break;} + case VK_F8: {keycode = B3G_F8; break;} + case VK_F9: {keycode = B3G_F9; break;} + case VK_F10: {keycode= B3G_F10; break;} + + //case VK_SPACE: {keycode= ' '; break;} + + case VK_NEXT: {keycode= B3G_PAGE_DOWN; break;} + case VK_PRIOR: {keycode= B3G_PAGE_UP; break;} + + case VK_INSERT: {keycode= B3G_INSERT; break;} + case VK_BACK: {keycode= B3G_BACKSPACE; break;} + case VK_DELETE: {keycode= B3G_DELETE; break;} + + case VK_END:{keycode= B3G_END; break;} + case VK_HOME:{keycode= B3G_HOME; break;} + case VK_LEFT:{keycode= B3G_LEFT_ARROW; break;} + case VK_UP:{keycode= B3G_UP_ARROW; break;} + case VK_RIGHT:{keycode= B3G_RIGHT_ARROW; break;} + case VK_DOWN:{keycode= B3G_DOWN_ARROW; break;} + case VK_SHIFT:{keycode=B3G_SHIFT;break;} + case VK_MENU:{keycode=B3G_ALT;break;} + case VK_CONTROL:{keycode=B3G_CONTROL;break;} + default: + { + //keycode = MapVirtualKey( virtualKeyCode, MAPVK_VK_TO_CHAR ) & 0x0000FFFF; + } + }; + + return keycode; +} + +bool Win32Window::isModifiedKeyPressed(int key) +{ + bool isPressed = false; + + switch (key) + { + case B3G_ALT: + { + isPressed = ((sData->m_internalKeyModifierFlags&INTERNAL_ALT_MODIFIER)!=0); + break; + }; + case B3G_SHIFT: + { + isPressed = ((sData->m_internalKeyModifierFlags&INTERNAL_SHIFT_MODIFIER)!=0); + break; + }; + case B3G_CONTROL: + { + isPressed = ((sData->m_internalKeyModifierFlags&INTERNAL_CONTROL_MODIFIER)!=0); + break; + }; + + default: + { + } + }; + return isPressed;//m_internalKeyModifierFlags +} + + +LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) +{ + //printf("msg = %d\n", message); + switch (message) + { + + case WM_PAINT: + { + PAINTSTRUCT ps; + BeginPaint(hWnd, &ps); + EndPaint(hWnd, &ps); + } + return 1; + + case WM_ERASEBKGND: + return 1; + + case WM_CLOSE: + if (sData) + sData->m_quit = true; + //PostQuitMessage(0); + return 1; + + case WM_DESTROY: + if (sData) + sData->m_quit = true; + //PostQuitMessage(0); + return 1; + + case WM_SYSKEYUP: + case WM_KEYUP: + { + + int keycode = getAsciiCodeFromVirtualKeycode(wParam); + switch (keycode) + { + case B3G_ALT: + { + sData->m_internalKeyModifierFlags&=~INTERNAL_ALT_MODIFIER; + break; + }; + case B3G_SHIFT: + { + sData->m_internalKeyModifierFlags &= ~INTERNAL_SHIFT_MODIFIER; + break; + }; + case B3G_CONTROL: + { + sData->m_internalKeyModifierFlags &=~INTERNAL_CONTROL_MODIFIER; + break; + }; + } + + if (keycode>=0 && sData && sData->m_keyboardCallback ) + { + int state=0; + (*sData->m_keyboardCallback)(keycode,state); + } + return 0; + } + case WM_CHAR: + { + //skip 'enter' key, it is processed in WM_KEYUP/WM_KEYDOWN + int keycode = getAsciiCodeFromVirtualKeycode(wParam); + if (keycode < 0) + { + if (sData && sData->m_keyboardCallback && ((HIWORD(lParam) & KF_REPEAT) == 0)) + { + int state = 1; + (*sData->m_keyboardCallback)(wParam, state); + } + } + return 0; + } + case WM_SYSKEYDOWN: + case WM_KEYDOWN: + { + int keycode = getAsciiCodeFromVirtualKeycode(wParam); + switch (keycode) + { + case B3G_ALT: + { + sData->m_internalKeyModifierFlags|=INTERNAL_ALT_MODIFIER; + break; + }; + case B3G_SHIFT: + { + sData->m_internalKeyModifierFlags |= INTERNAL_SHIFT_MODIFIER; + break; + }; + case B3G_CONTROL: + { + sData->m_internalKeyModifierFlags |=INTERNAL_CONTROL_MODIFIER; + break; + }; + } + if (keycode>=0 && sData && sData->m_keyboardCallback)// && ((HIWORD(lParam) & KF_REPEAT) == 0)) + { + int state = 1; + (*sData->m_keyboardCallback)(keycode,state); + return 1; + } + return 0; + } + + case WM_MBUTTONUP: + { + int xPos = LOWORD(lParam); + int yPos = HIWORD(lParam); + if (sData) + { + sData->m_mouseMButton=0; + sData->m_mouseXpos = xPos; + sData->m_mouseYpos = yPos; + if (sData && sData->m_mouseButtonCallback) + (*sData->m_mouseButtonCallback)(1,0,xPos,yPos); + } + break; + } + case WM_MBUTTONDOWN: + { + int xPos = LOWORD(lParam); + int yPos = HIWORD(lParam); + if (sData) + { + sData->m_mouseMButton=1; + sData->m_mouseXpos = xPos; + sData->m_mouseYpos = yPos; + if (sData && sData->m_mouseButtonCallback) + (*sData->m_mouseButtonCallback)(1,1,xPos,yPos); + } + break; + } + + case WM_LBUTTONUP: + { + int xPos = LOWORD(lParam); + int yPos = HIWORD(lParam); + if (sData) + { + sData->m_mouseLButton=0; + sData->m_mouseXpos = xPos; + sData->m_mouseYpos = yPos; + + if (sData && sData->m_mouseButtonCallback) + (*sData->m_mouseButtonCallback)(0,0,xPos,yPos); + + } + // gDemoApplication->mouseFunc(0,1,xPos,yPos); + break; + } + case WM_LBUTTONDOWN: + { + int xPos = LOWORD(lParam); + int yPos = HIWORD(lParam); + if (sData) + { + sData->m_mouseLButton=1; + sData->m_mouseXpos = xPos; + sData->m_mouseYpos = yPos; + + if (sData && sData->m_mouseButtonCallback) + (*sData->m_mouseButtonCallback)(0,1,xPos,yPos); + } + break; + } + + case 0x020e://WM_MOUSEWHEEL_LEFT_RIGHT + { + + int zDelta = (short)HIWORD(wParam); + int xPos = LOWORD(lParam); + int yPos = HIWORD(lParam); + //m_cameraDistance -= zDelta*0.01; + if (sData && sData->m_wheelCallback) + (*sData->m_wheelCallback)(-float(zDelta)*0.05f,0); + return 1; + break; + } + case 0x020A://WM_MOUSEWHEEL: + { + + int zDelta = (short)HIWORD(wParam); + int xPos = LOWORD(lParam); + int yPos = HIWORD(lParam); + //m_cameraDistance -= zDelta*0.01; + if (sData && sData->m_wheelCallback) + (*sData->m_wheelCallback)(0,float(zDelta)*0.05f); + return 1; + break; + } + + case WM_MOUSEMOVE: + { + int xPos = LOWORD(lParam); + int yPos = HIWORD(lParam); + sData->m_mouseXpos = xPos; + sData->m_mouseYpos = yPos; + + if (sData && sData->m_mouseMoveCallback) + (*sData->m_mouseMoveCallback)(xPos,yPos); + + break; + } + case WM_RBUTTONUP: + { + int xPos = LOWORD(lParam); + int yPos = HIWORD(lParam); + sData->m_mouseRButton = 1; + + if (sData && sData->m_mouseButtonCallback) + (*sData->m_mouseButtonCallback)(2,0,sData->m_mouseXpos,sData->m_mouseYpos); + + //gDemoApplication->mouseFunc(2,1,xPos,yPos); + break; + } + case WM_RBUTTONDOWN: + { + int xPos = LOWORD(lParam); + int yPos = HIWORD(lParam); + sData->m_mouseRButton = 0; + if (sData && sData->m_mouseButtonCallback) + (*sData->m_mouseButtonCallback)(2,1,sData->m_mouseXpos,sData->m_mouseYpos); + + break; + } + case WM_QUIT: + { + return 0; + break; + } + case WM_SIZE: // Size Action Has Taken Place + + RECT clientRect; + GetClientRect(hWnd,&clientRect); + + switch (wParam) // Evaluate Size Action + { + + case SIZE_MINIMIZED: // Was Window Minimized? + return 0; // Return + + case SIZE_MAXIMIZED: // Was Window Maximized? + case SIZE_RESTORED: // Was Window Restored? + RECT wr; + GetWindowRect(hWnd,&wr); + + sData->m_fullWindowWidth = wr.right-wr.left; + sData->m_fullWindowHeight = wr.bottom-wr.top;//LOWORD (lParam) HIWORD (lParam); + sData->m_openglViewportWidth = clientRect.right; + sData->m_openglViewportHeight = clientRect.bottom; + glViewport(0, 0, sData->m_openglViewportWidth, sData->m_openglViewportHeight); + + if (sData->m_resizeCallback) + (*sData->m_resizeCallback)(sData->m_openglViewportWidth,sData->m_openglViewportHeight); + //if (sOpenGLInitialized) + //{ + // //gDemoApplication->reshape(sWidth,sHeight); + //} + return 0; // Return + } + break; + + default:{ + + + } + }; + + return DefWindowProc(hWnd, message, wParam, lParam); +} + + + +void Win32Window::setWindowTitle(const char* titleChar) +{ + + wchar_t windowTitle[1024]; + swprintf(windowTitle, 1024, L"%hs", titleChar); + + DWORD dwResult; + +#ifdef _WIN64 + SetWindowTextW(m_data->m_hWnd, windowTitle); +#else + SendMessageTimeoutW(m_data->m_hWnd, WM_SETTEXT, 0, + reinterpret_cast(windowTitle), + SMTO_ABORTIFHUNG, 2000, &dwResult); +#endif +} + +void Win32Window::createWindow(const b3gWindowConstructionInfo& ci) +{ + int oglViewportWidth = ci.m_width; + int oglViewportHeight = ci.m_height; + bool fullscreen = ci.m_fullscreen; + int colorBitsPerPixel = ci.m_colorBitsPerPixel; + void* windowHandle = ci.m_windowHandle; + + // get handle to exe file + HINSTANCE hInstance = GetModuleHandle(0); + + + // create the window if we need to and we do not use the null device + if (!windowHandle) + { +#ifdef UNICODE + const wchar_t * ClassName = L"DeviceWin32"; + const wchar_t* emptyString= L""; +#else + const char* ClassName = "DeviceWin32"; + const char* emptyString = ""; +#endif + // Register Class + WNDCLASSEX wcex; + wcex.cbSize = sizeof(WNDCLASSEX); + wcex.style = CS_HREDRAW | CS_VREDRAW; + wcex.lpfnWndProc = WndProc; + wcex.cbClsExtra = 0; + wcex.cbWndExtra = 0; + wcex.hInstance = hInstance; + wcex.hIcon = LoadIcon( NULL, IDI_APPLICATION ); //(HICON)LoadImage(hInstance, "bullet_ico.ico", IMAGE_ICON, 0,0, LR_LOADTRANSPARENT);//LR_LOADFROMFILE); + wcex.hCursor = LoadCursor(NULL, IDC_ARROW); + wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); + wcex.lpszMenuName = 0; + wcex.lpszClassName = ClassName; + wcex.hIconSm = 0; + + // if there is an icon, load it +// wcex.hIcon = (HICON)LoadImage(hInstance, "bullet.ico", IMAGE_ICON, 0,0, LR_LOADFROMFILE); + + RegisterClassEx(&wcex); + + // calculate client size + + RECT clientSize; + clientSize.top = 0; + clientSize.left = 0; + clientSize.right = oglViewportWidth; + clientSize.bottom = oglViewportHeight; + + DWORD style = WS_POPUP; + + if (!fullscreen) + style = WS_SYSMENU | WS_BORDER | WS_CAPTION | WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_MINIMIZEBOX | WS_MAXIMIZEBOX | WS_SIZEBOX; + + AdjustWindowRect(&clientSize, style, false); + + m_data->m_fullWindowWidth = clientSize.right - clientSize.left; + m_data->m_fullWindowHeight = clientSize.bottom - clientSize.top; + + int windowLeft = (GetSystemMetrics(SM_CXSCREEN) - m_data->m_fullWindowWidth) / 2; + int windowTop = (GetSystemMetrics(SM_CYSCREEN) - m_data->m_fullWindowHeight) / 2; + + if (fullscreen) + { + windowLeft = 0; + windowTop = 0; + } + + // create window + + m_data->m_hWnd = CreateWindow( ClassName, emptyString, style, windowLeft, windowTop, + m_data->m_fullWindowWidth, m_data->m_fullWindowHeight,NULL, NULL, hInstance, NULL); + + + RECT clientRect; + GetClientRect(m_data->m_hWnd,&clientRect); + + + + ShowWindow(m_data->m_hWnd, SW_SHOW); + UpdateWindow(m_data->m_hWnd); + + MoveWindow(m_data->m_hWnd, windowLeft, windowTop, m_data->m_fullWindowWidth, m_data->m_fullWindowHeight, TRUE); + + GetClientRect(m_data->m_hWnd,&clientRect); + int w = clientRect.right-clientRect.left; + int h = clientRect.bottom-clientRect.top; +// printf("actual client OpenGL viewport width / height = %d, %d\n",w,h); + m_data->m_openglViewportHeight = h; + m_data->m_openglViewportWidth = w; + + } + else if (windowHandle) + { + // attach external window + m_data->m_hWnd = static_cast(windowHandle); + RECT r; + GetWindowRect(m_data->m_hWnd, &r); + m_data->m_fullWindowWidth = r.right - r.left; + m_data->m_fullWindowHeight= r.bottom - r.top; + + + //sFullScreen = false; + //sExternalWindow = true; + } + + + if (fullscreen) + { + DEVMODE dm; + memset(&dm, 0, sizeof(dm)); + dm.dmSize = sizeof(dm); + // use default values from current setting + EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dm); + m_data->m_oldScreenWidth = dm.dmPelsWidth; + m_data->m_oldHeight = dm.dmPelsHeight; + m_data->m_oldBitsPerPel = dm.dmBitsPerPel; + + dm.dmPelsWidth = oglViewportWidth; + dm.dmPelsHeight = oglViewportHeight; + if (colorBitsPerPixel) + { + dm.dmBitsPerPel = colorBitsPerPixel; + } + dm.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY; + + LONG res = ChangeDisplaySettings(&dm, CDS_FULLSCREEN); + if (res != DISP_CHANGE_SUCCESSFUL) + { // try again without forcing display frequency + dm.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; + res = ChangeDisplaySettings(&dm, CDS_FULLSCREEN); + } + + } + + +} + + +void Win32Window::switchFullScreen(bool fullscreen,int width,int height,int colorBitsPerPixel) +{ + + LONG res; + DEVMODE dm; + memset(&dm, 0, sizeof(dm)); + dm.dmSize = sizeof(dm); + // use default values from current setting + EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dm); + + dm.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY; + + if (fullscreen && !m_data->m_oldScreenWidth) + { + m_data->m_oldScreenWidth = dm.dmPelsWidth; + m_data->m_oldHeight = dm.dmPelsHeight; + m_data->m_oldBitsPerPel = dm.dmBitsPerPel; + + if (width && height) + { + dm.dmPelsWidth = width; + dm.dmPelsHeight = height; + } else + { + dm.dmPelsWidth = m_data->m_fullWindowWidth; + dm.dmPelsHeight = m_data->m_fullWindowHeight; + } + if (colorBitsPerPixel) + { + dm.dmBitsPerPel = colorBitsPerPixel; + } + } else + { + if (m_data->m_oldScreenWidth) + { + dm.dmPelsWidth = m_data->m_oldScreenWidth; + dm.dmPelsHeight= m_data->m_oldHeight; + dm.dmBitsPerPel = m_data->m_oldBitsPerPel; + } + } + + if (fullscreen) + { + + res = ChangeDisplaySettings(&dm, CDS_FULLSCREEN); + if (!res) + { + dm.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; + res = ChangeDisplaySettings(&dm, CDS_FULLSCREEN); + } + + DWORD style = WS_POPUP; + SetWindowLong(m_data->m_hWnd, GWL_STYLE, style); + + MoveWindow(m_data->m_hWnd, 0, 0, m_data->m_fullWindowWidth, m_data->m_fullWindowHeight, TRUE); + + SetWindowPos(m_data->m_hWnd, NULL,0,0, (int)width, (int)height, + SWP_FRAMECHANGED |SWP_SHOWWINDOW);//|SWP_NOACTIVATE | SWP_NOCOPYBITS | SWP_NOOWNERZORDER | SWP_NOREPOSITION | SWP_NOZORDER); + + + } else + { + res = ChangeDisplaySettings(&dm, 0); + + DWORD style = WS_SYSMENU | WS_BORDER | WS_CAPTION | WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_MINIMIZEBOX | WS_MAXIMIZEBOX | WS_SIZEBOX; + SetWindowLong(m_data->m_hWnd, GWL_STYLE, style); + + SetWindowPos(m_data->m_hWnd, NULL,0,0, (int)width, (int)height, + SWP_FRAMECHANGED |SWP_SHOWWINDOW); + //|SWP_NOACTIVATE | SWP_NOCOPYBITS | SWP_NOOWNERZORDER | SWP_NOREPOSITION | SWP_NOZORDER); + + } + + +} + + + +Win32Window::Win32Window() +{ + m_data = new InternalData2(); + sData = m_data; + +} + +Win32Window::~Win32Window() +{ + setKeyboardCallback(0); + setMouseMoveCallback(0); + setMouseButtonCallback(0); + setWheelCallback(0); + setResizeCallback(0); + + sData = 0; + delete m_data; + +} + +void Win32Window::setRenderCallback( b3RenderCallback renderCallback) +{ + +} + +void Win32Window::closeWindow() +{ + setKeyboardCallback(0); + setMouseMoveCallback(0); + setMouseButtonCallback(0); + setWheelCallback(0); + setResizeCallback(0); + setRenderCallback(0); + + + DestroyWindow(this->m_data->m_hWnd); +} + +void Win32Window::getMouseCoordinates(int& x, int& y) +{ + x = m_data->m_mouseXpos; + y = m_data->m_mouseYpos; + +} + +void Win32Window::runMainLoop() +{ + +} + + +void Win32Window::startRendering() +{ + pumpMessage(); + +// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); //clear buffers + + //glCullFace(GL_BACK); + //glFrontFace(GL_CCW); + // glEnable(GL_DEPTH_TEST); + + + +} + + +void Win32Window::renderAllObjects() +{ +} + +void Win32Window::endRendering() +{ + SwapBuffers( m_data->m_hDC ); +} + +float Win32Window::getTimeInSeconds() +{ + return 0.f; +} + +void Win32Window::setDebugMessage(int x,int y,const char* message) +{ +} + +void Win32Window::setRequestExit() +{ + m_data->m_quit = true; +} +bool Win32Window::requestedExit() const +{ + return m_data->m_quit; +} + +void Win32Window::setWheelCallback(b3WheelCallback wheelCallback) +{ + m_data->m_wheelCallback = wheelCallback; +} + +void Win32Window::setMouseMoveCallback(b3MouseMoveCallback mouseCallback) +{ + m_data->m_mouseMoveCallback = mouseCallback; +} + +void Win32Window::setMouseButtonCallback(b3MouseButtonCallback mouseCallback) +{ + m_data->m_mouseButtonCallback = mouseCallback; +} + +void Win32Window::setResizeCallback(b3ResizeCallback resizeCallback) +{ + m_data->m_resizeCallback = resizeCallback; + if (m_data->m_resizeCallback) + (*m_data->m_resizeCallback)(m_data->m_openglViewportWidth,m_data->m_openglViewportHeight); +} + +void Win32Window::setKeyboardCallback( b3KeyboardCallback keyboardCallback) +{ + m_data->m_keyboardCallback = keyboardCallback; + +} + +b3KeyboardCallback Win32Window::getKeyboardCallback() +{ + return m_data->m_keyboardCallback; +} + +b3MouseMoveCallback Win32Window::getMouseMoveCallback() +{ + return m_data->m_mouseMoveCallback; +} +b3MouseButtonCallback Win32Window::getMouseButtonCallback() +{ + return m_data->m_mouseButtonCallback; +} +b3ResizeCallback Win32Window::getResizeCallback() +{ + return m_data->m_resizeCallback; +} +b3WheelCallback Win32Window::getWheelCallback() +{ + return m_data->m_wheelCallback; +} + + \ No newline at end of file diff --git a/examples/OpenGLWindow/Win32Window.h b/examples/OpenGLWindow/Win32Window.h new file mode 100644 index 000000000..d382653be --- /dev/null +++ b/examples/OpenGLWindow/Win32Window.h @@ -0,0 +1,86 @@ +/* +Copyright (c) 2012 Advanced Micro Devices, Inc. + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ +//Originally written by Erwin Coumans + + +#ifndef _WIN32_WINDOW_H +#define _WIN32_WINDOW_H + + + +struct InternalData2; + +#include "b3gWindowInterface.h" + +class Win32Window : public b3gWindowInterface +{ + protected: + + struct InternalData2* m_data; + + + void pumpMessage(); + + + +public: + + Win32Window(); + + virtual ~Win32Window(); + + virtual void createWindow(const b3gWindowConstructionInfo& ci); + + virtual void switchFullScreen(bool fullscreen,int width=0,int height=0,int colorBitsPerPixel=0); + + virtual void closeWindow(); + + virtual void runMainLoop(); + + virtual void startRendering(); + + virtual void renderAllObjects(); + + virtual void endRendering(); + + virtual float getTimeInSeconds(); + + virtual void setDebugMessage(int x,int y,const char* message); + + virtual bool requestedExit() const; + + virtual void setRequestExit(); + + virtual void getMouseCoordinates(int& x, int& y); + + virtual void setMouseMoveCallback(b3MouseMoveCallback mouseCallback); + virtual void setMouseButtonCallback(b3MouseButtonCallback mouseCallback); + virtual void setResizeCallback(b3ResizeCallback resizeCallback); + virtual void setWheelCallback(b3WheelCallback wheelCallback); + virtual void setKeyboardCallback( b3KeyboardCallback keyboardCallback); + + virtual b3MouseMoveCallback getMouseMoveCallback(); + virtual b3MouseButtonCallback getMouseButtonCallback(); + virtual b3ResizeCallback getResizeCallback(); + virtual b3WheelCallback getWheelCallback(); + virtual b3KeyboardCallback getKeyboardCallback(); + + virtual void setRenderCallback( b3RenderCallback renderCallback); + + virtual void setWindowTitle(const char* title); + + virtual bool isModifiedKeyPressed(int key); +}; + +#endif //_WIN32_WINDOW_H \ No newline at end of file diff --git a/examples/OpenGLWindow/X11OpenGLWindow.cpp b/examples/OpenGLWindow/X11OpenGLWindow.cpp new file mode 100644 index 000000000..961863580 --- /dev/null +++ b/examples/OpenGLWindow/X11OpenGLWindow.cpp @@ -0,0 +1,1015 @@ +#include "X11OpenGLWindow.h" +#include "OpenGLInclude.h" + +#include +#include +#include "GlewWindows/GL/glew.h" +#ifdef GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS +#include "GlewWindows/GL/glxew.h" +#else +#include +#endif // GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS +#include + +//#define DYNAMIC_LOAD_X11_FUNCTIONS +#ifdef DYNAMIC_LOAD_X11_FUNCTIONS +#include +#endif //DYNAMIC_LOAD_X11_FUNCTIONS + +//#include +//#include +//#include + +//defined in GL/glxew.h +//#include +#include +#include +#include +#include + +#include + +GLint att[] = { GLX_RGBA, +GLX_DEPTH_SIZE, 24, +GLX_RED_SIZE , 8, +GLX_GREEN_SIZE , 8, +GLX_BLUE_SIZE , 8, +GLX_ALPHA_SIZE , 8, +GLX_STENCIL_SIZE , 8, +GLX_DOUBLEBUFFER, +None }; +/* + static int att[] = + { + GLX_RGBA, GLX_DEPTH_SIZE, 24, GLX_DOUBLEBUFFER, None + + GLX_X_RENDERABLE , True, + GLX_DRAWABLE_TYPE , GLX_WINDOW_BIT, + GLX_RENDER_TYPE , GLX_RGBA_BIT, + GLX_X_VISUAL_TYPE , GLX_TRUE_COLOR, + GLX_RED_SIZE , 8, + GLX_GREEN_SIZE , 8, + GLX_BLUE_SIZE , 8, + GLX_ALPHA_SIZE , 8, + GLX_DEPTH_SIZE , 24, + GLX_STENCIL_SIZE , 8, + GLX_DOUBLEBUFFER , True, + None + }; +*/ +static bool forceOpenGL3 = true; + + + +#ifdef DYNAMIC_LOAD_X11_FUNCTIONS + +///our X11 function typedefs + +typedef int (*PFNXFREE)(void*); +typedef XErrorHandler (* PFNXSETERRORHANDLER) (XErrorHandler); +typedef int (* PFNXSYNC) (Display* a,Bool b); +typedef Display* (* PFNXOPENDISPLAY) (_Xconst char* a); +typedef Colormap (*PFNXCREATECOLORMAP) (Display* a,Window b,Visual* c,int d); +typedef Window (*PFNXCREATEWINDOW) (Display* a,Window b,int c,int d,unsigned int e,unsigned int f,unsigned int g,int h,unsigned int i,Visual* j,unsigned long k,XSetWindowAttributes* l); +typedef int (*PFNXMAPWINDOW) (Display*, Window); +typedef int (*PFNXSTORENAME) (Display* a,Window b,_Xconst char* c); +typedef int (*PFNXCLOSEDISPLAY) (Display* a); +typedef int (*PFNXDESTROYWINDOW) (Display* a,Window b); +typedef int (*PFNXRAISEWINDOW) (Display* a, Window b); + +#if NeedWidePrototypes + typedef KeySym* (*PFNXGETKEYBOARDMAPPING) (Display*,unsigned int,int,int*); + typedef KeySym (*PFNXKEYCODETOKEYSYM) (Display* a,unsigned int b,int c); +#else + typedef KeySym* (*PFNXGETKEYBOARDMAPPING) (Display*,KeyCode,int,int*); + typedef KeySym (*PFNXKEYCODETOKEYSYM) (Display* a,KeyCode b,int c); +#endif +typedef void (*PFNXCONVERTCASE) (KeySym /* sym */,KeySym * /* lower */,KeySym * /* upper */); +typedef int (*PFNXPENDING) (Display* a); +typedef int (*PFNXNEXTEVENT) (Display* a,XEvent* b); +typedef int (*PFNXEVENTSQUEUED) (Display* a,int b); +typedef int (*PFNXPEEKEVENT) (Display* a,XEvent* b); +typedef KeySym (*PFNXLOOKUPKEYSYM) (XKeyEvent* a,int b); +typedef Status (*PFNXGETWINDOWATTRIBUTES) (Display* a,Window b,XWindowAttributes* c); + +#define X11_LIBRARY "libX11.so.6" + +#define MyXSync m_data->m_x11_XSync +#define MyXGetKeyboardMapping m_data->m_x11_XGetKeyboardMapping +#define MyXSetErrorHandler m_data->m_x11_XSetErrorHandler +#define MyXOpenDisplay m_data->m_x11_XOpenDisplay +#define MyXCreateColormap m_data->m_x11_XCreateColormap +#define MyXCreateWindow m_data->m_x11_XCreateWindow +#define MyXMapWindow m_data->m_x11_XMapWindow +#define MyXStoreName m_data->m_x11_XStoreName +#define MyXDestroyWindow m_data->m_x11_XDestroyWindow +#define MyXRaiseWindow m_data->m_x11_XRaiseWindow +#define MyXCloseDisplay m_data->m_x11_XCloseDisplay +#define MyXKeycodeToKeysym m_data->m_x11_XKeycodeToKeysym +#define MyXConvertCase m_data->m_x11_XConvertCase +#define MyXPending m_data->m_x11_XPending +#define MyXNextEvent m_data->m_x11_XNextEvent +#define MyXEventsQueued m_data->m_x11_XEventsQueued +#define MyXPeekEvent m_data->m_x11_XPeekEvent +#define MyXNextEvent m_data->m_x11_XNextEvent +#define MyXGetWindowAttributes m_data->m_x11_XGetWindowAttributes +#define MyXStoreName m_data->m_x11_XStoreName +#define MyXFree m_data->m_x11_XFree +#define MyXMapWindow m_data->m_x11_XMapWindow +#define MyXStoreName m_data->m_x11_XStoreName +#define MyXLookupKeysym m_data->m_x11_XLookupKeysym + +#else +#define MyXSync XSync +#define MyXGetKeyboardMapping XGetKeyboardMapping +#define MyXSetErrorHandler XSetErrorHandler +#define MyXOpenDisplay XOpenDisplay +#define MyXCreateColormap XCreateColormap +#define MyXCreateWindow XCreateWindow +#define MyXMapWindow XMapWindow +#define MyXStoreName XStoreName +#define MyXDestroyWindow XDestroyWindow +#define MyXRaiseWindow XRaiseWindow +#define MyXCloseDisplay XCloseDisplay +#define MyXKeycodeToKeysym XKeycodeToKeysym +#define MyXConvertCase XConvertCase +#define MyXPending XPending +#define MyXNextEvent XNextEvent +#define MyXEventsQueued XEventsQueued +#define MyXPeekEvent XPeekEvent +#define MyXNextEvent XNextEvent +#define MyXGetWindowAttributes XGetWindowAttributes +#define MyXStoreName XStoreName +#define MyXFree XFree +#define MyXMapWindow XMapWindow +#define MyXStoreName XStoreName +#define MyXLookupKeysym XLookupKeysym + +#endif//DYNAMIC_LOAD_X11_FUNCTIONS +struct InternalData2 +{ + Display* m_dpy; + Window m_root; + XVisualInfo* m_vi; + Colormap m_cmap; + XSetWindowAttributes m_swa; + Window m_win; + GLXContext m_glc; + XWindowAttributes m_gwa; + XEvent m_xev; + GLXFBConfig m_bestFbc; + +#ifdef DYNAMIC_LOAD_X11_FUNCTIONS + //dynamically load stuff + void* m_x11_library; + PFNXFREE m_x11_XFree; + PFNXSETERRORHANDLER m_x11_XSetErrorHandler; + PFNXSYNC m_x11_XSync; + PFNXOPENDISPLAY m_x11_XOpenDisplay; + PFNXCREATECOLORMAP m_x11_XCreateColormap; + PFNXCREATEWINDOW m_x11_XCreateWindow; + PFNXMAPWINDOW m_x11_XMapWindow; + PFNXSTORENAME m_x11_XStoreName; + PFNXCLOSEDISPLAY m_x11_XCloseDisplay; + PFNXDESTROYWINDOW m_x11_XDestroyWindow; + PFNXRAISEWINDOW m_x11_XRaiseWindow; + PFNXKEYCODETOKEYSYM m_x11_XKeycodeToKeysym; + PFNXGETKEYBOARDMAPPING m_x11_XGetKeyboardMapping; + PFNXCONVERTCASE m_x11_XConvertCase; + PFNXPENDING m_x11_XPending; + PFNXNEXTEVENT m_x11_XNextEvent; + PFNXEVENTSQUEUED m_x11_XEventsQueued; + PFNXPEEKEVENT m_x11_XPeekEvent; + PFNXLOOKUPKEYSYM m_x11_XLookupKeysym; + PFNXGETWINDOWATTRIBUTES m_x11_XGetWindowAttributes; +#endif //DYNAMIC_LOAD_X11_FUNCTIONS + + b3WheelCallback m_wheelCallback; + b3MouseMoveCallback m_mouseMoveCallback; + b3MouseButtonCallback m_mouseButtonCallback; + b3ResizeCallback m_resizeCallback; + b3KeyboardCallback m_keyboardCallback; + + InternalData2() + :m_dpy(0), + m_vi(0), + m_wheelCallback(0), + m_mouseMoveCallback(0), + m_mouseButtonCallback(0), + m_resizeCallback(0), + m_keyboardCallback(0) + { +#ifdef DYNAMIC_LOAD_X11_FUNCTIONS + m_x11_library = dlopen(X11_LIBRARY, RTLD_LOCAL | RTLD_NOW); + if (!m_x11_library) + { + printf("Error opening X11 library %s\n", X11_LIBRARY); + exit(0); + } + + bool missingFunc = false; + + missingFunc = ((m_x11_XFree = (PFNXFREE) dlsym(m_x11_library, "XFree"))==NULL) | missingFunc; + assert(!missingFunc); + if (missingFunc) { printf("Error: missing func XFree in %s, exiting!\n", X11_LIBRARY); exit(0);} + missingFunc = ((m_x11_XSetErrorHandler = (PFNXSETERRORHANDLER) dlsym(m_x11_library,"XSetErrorHandler"))==NULL) | missingFunc; + if (missingFunc) { printf("Error: missing func XSetErrorHandler in %s, exiting!\n", X11_LIBRARY); exit(0);} + missingFunc = ((m_x11_XSetErrorHandler = (PFNXSETERRORHANDLER) dlsym(m_x11_library,"XSetErrorHandler"))==NULL) | missingFunc; + if (missingFunc) { printf("Error: missing func XSetErrorHandler in %s, exiting!\n", X11_LIBRARY); exit(0);} + missingFunc = ((m_x11_XSync = (PFNXSYNC) dlsym(m_x11_library,"XSync"))==NULL) | missingFunc; + if (missingFunc) { printf("Error: missing func XSync in %s, exiting!\n", X11_LIBRARY); exit(0);} + missingFunc = ((m_x11_XOpenDisplay = (PFNXOPENDISPLAY) dlsym(m_x11_library,"XOpenDisplay"))==NULL) | missingFunc; + if (missingFunc) { printf("Error: missing func XOpenDisplay in %s, exiting!\n", X11_LIBRARY); exit(0);} + missingFunc = ((m_x11_XCreateColormap = (PFNXCREATECOLORMAP) dlsym(m_x11_library,"XCreateColormap"))==NULL) | missingFunc; + if (missingFunc) { printf("Error: missing func XCreateColormap in %s, exiting!\n", X11_LIBRARY); exit(0);} + missingFunc = ((m_x11_XCreateWindow = (PFNXCREATEWINDOW) dlsym(m_x11_library,"XCreateWindow"))==NULL) | missingFunc; + if (missingFunc) { printf("Error: missing func XCreateWindow in %s, exiting!\n", X11_LIBRARY); exit(0);} + missingFunc = ((m_x11_XMapWindow = (PFNXMAPWINDOW) dlsym(m_x11_library,"XMapWindow"))==NULL) | missingFunc; + if (missingFunc) { printf("Error: missing func XMapWindow in %s, exiting!\n", X11_LIBRARY); exit(0);} + missingFunc = ((m_x11_XStoreName = (PFNXSTORENAME) dlsym(m_x11_library,"XStoreName"))==NULL) | missingFunc; + if (missingFunc) { printf("Error: missing func XStoreName in %s, exiting!\n", X11_LIBRARY); exit(0);} + missingFunc = ((m_x11_XCloseDisplay = (PFNXCLOSEDISPLAY) dlsym(m_x11_library,"XCloseDisplay"))==NULL) | missingFunc; + if (missingFunc) { printf("Error: missing func XCloseDisplay in %s, exiting!\n", X11_LIBRARY); exit(0);} + missingFunc = ((m_x11_XDestroyWindow = (PFNXDESTROYWINDOW) dlsym(m_x11_library,"XDestroyWindow"))==NULL) | missingFunc; + if (missingFunc) { printf("Error: missing func XDestroyWindow in %s, exiting!\n", X11_LIBRARY); exit(0);} + missingFunc = ((m_x11_XRaiseWindow = (PFNXRAISEWINDOW) dlsym(m_x11_library,"XRaiseWindow"))==NULL) | missingFunc; + if (missingFunc) { printf("Error: missing func XRaiseWindow in %s, exiting!\n", X11_LIBRARY); exit(0);} + + missingFunc = ((m_x11_XGetKeyboardMapping = (PFNXGETKEYBOARDMAPPING) dlsym(m_x11_library,"XGetKeyboardMapping"))==NULL) | missingFunc; + if (missingFunc) { printf("Error: missing func XGetKeyboardMapping in %s, exiting!\n", X11_LIBRARY); exit(0);} + missingFunc = ((m_x11_XKeycodeToKeysym = (PFNXKEYCODETOKEYSYM) dlsym(m_x11_library,"XKeycodeToKeysym"))==NULL) | missingFunc; + if (missingFunc) { printf("Error: missing func XKeycodeToKeysym in %s, exiting!\n", X11_LIBRARY); exit(0);} + missingFunc = ((m_x11_XConvertCase = (PFNXCONVERTCASE) dlsym(m_x11_library,"XConvertCase"))==NULL) | missingFunc; + if (missingFunc) { printf("Error: missing func XConvertCase in %s, exiting!\n", X11_LIBRARY); exit(0);} + missingFunc = ((m_x11_XPending = (PFNXPENDING) dlsym(m_x11_library,"XPending"))==NULL) | missingFunc; + if (missingFunc) { printf("Error: missing func XPending in %s, exiting!\n", X11_LIBRARY); exit(0);} + missingFunc = ((m_x11_XNextEvent = (PFNXNEXTEVENT) dlsym(m_x11_library,"XNextEvent"))==NULL) | missingFunc; + if (missingFunc) { printf("Error: missing func XNextEvent in %s, exiting!\n", X11_LIBRARY); exit(0);} + missingFunc = ((m_x11_XEventsQueued = (PFNXEVENTSQUEUED) dlsym(m_x11_library,"XEventsQueued"))==NULL) | missingFunc; + if (missingFunc) { printf("Error: missing func XEventsQueued in %s, exiting!\n", X11_LIBRARY); exit(0);} + missingFunc = ((m_x11_XPeekEvent = (PFNXPEEKEVENT) dlsym(m_x11_library,"XPeekEvent"))==NULL) | missingFunc; + if (missingFunc) { printf("Error: missing func XPeekEvent in %s, exiting!\n", X11_LIBRARY); exit(0);} + missingFunc = ((m_x11_XLookupKeysym = (PFNXLOOKUPKEYSYM) dlsym(m_x11_library,"XLookupKeysym"))==NULL) | missingFunc; + if (missingFunc) { printf("Error: missing func XLookupKeysym in %s, exiting!\n", X11_LIBRARY); exit(0);} + missingFunc = ((m_x11_XGetWindowAttributes = (PFNXGETWINDOWATTRIBUTES) dlsym(m_x11_library,"XGetWindowAttributes"))==NULL) | missingFunc; + if (missingFunc) { printf("Error: missing func XGetWindowAttributes in %s, exiting!\n", X11_LIBRARY); exit(0);} + + if (missingFunc) + { + printf("Error: a missing func in %s, exiting!\n", X11_LIBRARY); + exit(0); + } else + { + printf("X11 functions dynamically loaded using dlopen/dlsym OK!\n"); + } +#endif //DYNAMIC_LOAD_X11_FUNCTIONS + } +}; + +#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 +typedef GLXContext (*glXCreateContextAttribsARBProc)(Display*, GLXFBConfig, GLXContext, Bool, const int*); + +// Helper to check for extension string presence. Adapted from: +// http://www.opengl.org/resources/features/OGLextensions/ +static bool isExtensionSupported(const char *extList, const char *extension) +{ + const char *start; + const char *where, *terminator; + + /* Extension names should not have spaces. */ + where = strchr(extension, ' '); + if (where || *extension == '\0') + return false; + + /* It takes a bit of care to be fool-proof about parsing the + OpenGL extensions string. Don't be fooled by sub-strings, + etc. */ + for (start=extList;;) { + where = strstr(start, extension); + + if (!where) + break; + + terminator = where + strlen(extension); + + if ( where == start || *(where - 1) == ' ' ) + if ( *terminator == ' ' || *terminator == '\0' ) + return true; + + start = terminator; + } + + return false; +} + +static bool ctxErrorOccurred = false; +static int ctxErrorHandler( Display *dpy, XErrorEvent *ev ) +{ + ctxErrorOccurred = true; + return 0; +} + + + + +X11OpenGLWindow::X11OpenGLWindow() +:m_OpenGLInitialized(false), +m_requestedExit(false) +{ + m_data = new InternalData2; +} + +X11OpenGLWindow::~X11OpenGLWindow() +{ + if (m_OpenGLInitialized) + { + disableOpenGL(); + } + + delete m_data; +} + + + +void X11OpenGLWindow::enableOpenGL() +{ + + + if (forceOpenGL3) + { + // Get the default screen's GLX extension list + const char *glxExts = glXQueryExtensionsString( m_data->m_dpy, + DefaultScreen( m_data->m_dpy ) ); + + // NOTE: It is not necessary to create or make current to a context before + // calling glXGetProcAddressARB, unless we dynamically load OpenGL/GLX/X11 + + glXCreateContextAttribsARBProc glXCreateContextAttribsARB = 0; + glXCreateContextAttribsARB = (glXCreateContextAttribsARBProc) + glXGetProcAddressARB( (const GLubyte *) "glXCreateContextAttribsARB" ); + + GLXContext ctx = 0; + + // Install an X error handler so the application won't exit if GL 3.0 + // context allocation fails. + // + // Note this error handler is global. All display connections in all threads + // of a process use the same error handler, so be sure to guard against other + // threads issuing X commands while this code is running. + ctxErrorOccurred = false; + int (*oldHandler)(Display*, XErrorEvent*) = + MyXSetErrorHandler(&ctxErrorHandler); + + // Check for the GLX_ARB_create_context extension string and the function. + // If either is not present, use GLX 1.3 context creation method. + if ( !isExtensionSupported( glxExts, "GLX_ARB_create_context" ) || + !glXCreateContextAttribsARB ) + { + printf( "glXCreateContextAttribsARB() not found" + " ... using old-style GLX context\n" ); + ctx = glXCreateNewContext( m_data->m_dpy, m_data->m_bestFbc, GLX_RGBA_TYPE, 0, True ); + } + + // If it does, try to get a GL 3.0 context! + else + { + int context_attribs[] = { + GLX_CONTEXT_MAJOR_VERSION_ARB ,3, + GLX_CONTEXT_MINOR_VERSION_ARB, 2, + GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_DEBUG_BIT_ARB, + GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,None + }; +/* + int context_attribs[] = + { + GLX_CONTEXT_MAJOR_VERSION_ARB, 3, + GLX_CONTEXT_MINOR_VERSION_ARB, 2, + + //GLX_CONTEXT_FLAGS_ARB , GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB, + None + }; +*/ + printf( "Creating context\n" ); + ctx = glXCreateContextAttribsARB( m_data->m_dpy, m_data->m_bestFbc, 0, + True, context_attribs ); + + // Sync to ensure any errors generated are processed. + MyXSync( m_data->m_dpy, False ); + if ( !ctxErrorOccurred && ctx ) + printf( "Created GL 3.0 context\n" ); + else + { + // Couldn't create GL 3.0 context. Fall back to old-style 2.x context. + // When a context version below 3.0 is requested, implementations will + // return the newest context version compatible with OpenGL versions less + // than version 3.0. + // GLX_CONTEXT_MAJOR_VERSION_ARB = 1 + context_attribs[1] = 1; + // GLX_CONTEXT_MINOR_VERSION_ARB = 0 + context_attribs[3] = 0; + + ctxErrorOccurred = false; + + printf( "Failed to create GL 3.0 context" + " ... using old-style GLX context\n" ); + ctx = glXCreateContextAttribsARB( m_data->m_dpy, m_data->m_bestFbc, 0, + True, context_attribs ); + } + } + + // Sync to ensure any errors generated are processed. + MyXSync( m_data->m_dpy, False ); + + // Restore the original error handler + MyXSetErrorHandler( oldHandler ); + + if ( ctxErrorOccurred || !ctx ) + { + printf( "Failed to create an OpenGL context\n" ); + exit(1); + } + + // Verifying that context is a direct context + if ( ! glXIsDirect ( m_data->m_dpy, ctx ) ) + { + printf( "Indirect GLX rendering context obtained\n" ); + } + else + { + printf( "Direct GLX rendering context obtained\n" ); + } + + printf( "Making context current\n" ); + glXMakeCurrent( m_data->m_dpy, m_data->m_win, ctx ); + + } else + { + m_data->m_glc = glXCreateContext(m_data->m_dpy, m_data->m_vi, NULL, GL_TRUE); + glXMakeCurrent(m_data->m_dpy, m_data->m_win, m_data->m_glc); + } + +#ifdef GLEW_INIT_OPENGL11_FUNCTIONS +{ + GLboolean res = glewOpenGL11Init(); + if (res==0) + { + printf("glewOpenGL11Init OK!\n"); + } else + { + printf("ERROR: glewOpenGL11Init failed, exiting!\n"); + exit(0); + } +} + +#endif //GLEW_INIT_OPENGL11_FUNCTIONS + + const GLubyte* ven = glGetString(GL_VENDOR); + printf("GL_VENDOR=%s\n", ven); + + const GLubyte* ren = glGetString(GL_RENDERER); + printf("GL_RENDERER=%s\n",ren); + const GLubyte* ver = glGetString(GL_VERSION); + printf("GL_VERSION=%s\n", ver); + const GLubyte* sl = glGetString(GL_SHADING_LANGUAGE_VERSION); + printf("GL_SHADING_LANGUAGE_VERSION=%s\n", sl); + +//Access pthreads as a workaround for a bug in Linux/Ubuntu +//See https://bugs.launchpad.net/ubuntu/+source/nvidia-graphics-drivers-319/+bug/1248642 + + int i=pthread_getconcurrency(); + printf("pthread_getconcurrency()=%d\n",i); + +// const GLubyte* ext = glGetString(GL_EXTENSIONS); +// printf("GL_EXTENSIONS=%s\n", ext); +} + +void X11OpenGLWindow::disableOpenGL() +{ + glXMakeCurrent(m_data->m_dpy, None, NULL); + glXDestroyContext(m_data->m_dpy, m_data->m_glc); +} + + +void X11OpenGLWindow::createWindow(const b3gWindowConstructionInfo& ci) +{ + + m_data->m_dpy = MyXOpenDisplay(NULL); + + if(m_data->m_dpy == NULL) { + printf("\n\tcannot connect to X server\n\n"); + exit(0); + } + + m_data->m_root = DefaultRootWindow(m_data->m_dpy); + + +#ifdef GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS +GLboolean res = glewXInit(); +if (res==0) +{ + printf("glewXInit OK\n"); +} else +{ + printf("glewXInit failed, exit\n"); + exit(0); +} +#endif //GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS + + + if (ci.m_openglVersion < 3) + { + forceOpenGL3 = false; + } + + if (forceOpenGL3) + { + int glxMinor, glxMajor; + if (!glXQueryVersion(m_data->m_dpy,&glxMajor,&glxMinor) || (((glxMajor==1)&&(glxMinor<3)) || (glxMajor<1))) + { + printf("Invalid GLX version: major %d, minor %d\n",glxMajor,glxMinor); + exit(0); + } + + static int visual_attribs[] = + { + GLX_X_RENDERABLE , True, + GLX_DRAWABLE_TYPE , GLX_WINDOW_BIT, + GLX_RENDER_TYPE , GLX_RGBA_BIT, + GLX_X_VISUAL_TYPE , GLX_TRUE_COLOR, + GLX_RED_SIZE , 8, + GLX_GREEN_SIZE , 8, + GLX_BLUE_SIZE , 8, + GLX_ALPHA_SIZE , 8, + GLX_DEPTH_SIZE , 24, + GLX_STENCIL_SIZE , 8, + GLX_DOUBLEBUFFER , True, + None + }; + int fbcount; + GLXFBConfig* fbc = glXChooseFBConfig(m_data->m_dpy, DefaultScreen(m_data->m_dpy), visual_attribs, &fbcount); + if (!fbc) + { + printf( "Failed to retrieve a framebuffer config\n" ); + exit(1); + } + + int best_fbc = -1, worst_fbc = -1, best_num_samp = -1, worst_num_samp = 999; + + int i; + for (i=0; im_dpy, fbc[i] ); + if ( vi ) + { + int samp_buf, samples; + glXGetFBConfigAttrib( m_data->m_dpy, fbc[i], GLX_SAMPLE_BUFFERS, &samp_buf ); + glXGetFBConfigAttrib( m_data->m_dpy, fbc[i], GLX_SAMPLES , &samples ); + + //printf( " Matching fbconfig %d, visual ID 0x%2x: SAMPLE_BUFFERS = %d," + // " SAMPLES = %d\n", + // i, vi -> visualid, samp_buf, samples ); + + if ( best_fbc < 0 || (samp_buf && (samples > best_num_samp)) ) + best_fbc = i, best_num_samp = samples; + if ( worst_fbc < 0 || (!samp_buf || (samples < worst_num_samp)) ) + worst_fbc = i, worst_num_samp = samples; + } + MyXFree( vi ); + } + + m_data->m_bestFbc = fbc[ best_fbc ]; + // Be sure to free the FBConfig list allocated by glXChooseFBConfig() + MyXFree( fbc ); + + m_data->m_vi = glXGetVisualFromFBConfig( m_data->m_dpy, m_data->m_bestFbc ); + + + m_data->m_swa.colormap = m_data->m_cmap = MyXCreateColormap( m_data->m_dpy, + RootWindow( m_data->m_dpy, m_data->m_vi->screen ), + m_data->m_vi->visual, AllocNone ); + m_data->m_swa.background_pixmap = None ; + m_data->m_swa.border_pixel = 0; + m_data->m_swa.event_mask = ExposureMask | KeyReleaseMask | KeyPressMask |ButtonPressMask | ButtonReleaseMask |PointerMotionMask|StructureNotifyMask; +; + m_data->m_root = RootWindow( m_data->m_dpy, m_data->m_vi->screen ); + + m_data->m_win = MyXCreateWindow( m_data->m_dpy, m_data->m_root, + 0, 0, ci.m_width, ci.m_height, 0, m_data->m_vi->depth, InputOutput, + m_data->m_vi->visual, + CWBorderPixel|CWColormap|CWEventMask, &m_data->m_swa ); + + //m_data->m_win = m_data->m_x11_XCreateWindow(m_data->m_dpy, m_data->m_root, 0, 0, ci.m_width, ci.m_height, 0, m_data->m_vi->depth, InputOutput, m_data->m_vi->visual, CWColormap | CWEventMask, &m_data->m_swa); + + + if (!m_data->m_win) + { + printf("Cannot create window\n"); + exit(0); + } + + MyXMapWindow(m_data->m_dpy, m_data->m_win); + MyXStoreName(m_data->m_dpy, m_data->m_win, "OpenGL3 Window"); + + + } else + { + m_data->m_vi = glXChooseVisual(m_data->m_dpy, 0, att); + + printf("4\n"); + + if(m_data->m_vi == NULL) { + printf("\n\tno appropriate visual found\n\n"); + exit(0); + } + else { + printf("\n\tvisual %p selected\n", (void *)m_data->m_vi->visualid); /* %p creates hexadecimal output like in glxinfo */ + } + + + m_data->m_cmap = MyXCreateColormap(m_data->m_dpy, m_data->m_root, m_data->m_vi->visual, AllocNone); + m_data->m_swa.colormap = m_data->m_cmap; + m_data->m_swa.event_mask = ExposureMask | KeyReleaseMask | KeyPressMask |ButtonPressMask | ButtonReleaseMask |PointerMotionMask|StructureNotifyMask; + m_data->m_win = MyXCreateWindow(m_data->m_dpy, m_data->m_root, 0, 0, ci.m_width, ci.m_height, 0, m_data->m_vi->depth, InputOutput, m_data->m_vi->visual, CWColormap | CWEventMask, &m_data->m_swa); + + MyXMapWindow(m_data->m_dpy, m_data->m_win); + + MyXStoreName(m_data->m_dpy, m_data->m_win, "OpenGL2 Window"); + + + } + + enableOpenGL(); +} + +void X11OpenGLWindow::closeWindow() +{ + disableOpenGL(); + + MyXDestroyWindow(m_data->m_dpy, m_data->m_win); + MyXCloseDisplay(m_data->m_dpy); +} + +int X11OpenGLWindow::getAsciiCodeFromVirtualKeycode(int keycode) +{ + int result = 0; + + KeySym key, key_lc, key_uc; + + int keysyms_per_keycode_return; + KeySym *keysym = MyXGetKeyboardMapping(m_data->m_dpy, + keycode, + 1, + &keysyms_per_keycode_return); + + key = keysym[0]; + + + //key = MyXKeycodeToKeysym( m_data->m_dpy, keycode, 0 ); + + switch( key ) + { + case XK_Escape: return B3G_ESCAPE; + case XK_Return: return B3G_RETURN; + + case XK_Control_L: + case XK_Control_R: { + return B3G_CONTROL; + } + case XK_Left: return B3G_LEFT_ARROW; + case XK_Right: return B3G_RIGHT_ARROW; + case XK_Up: return B3G_UP_ARROW; + case XK_Down: return B3G_DOWN_ARROW; + + case XK_Alt_L: + case XK_Alt_R: + { + return B3G_ALT; + } + case XK_Shift_L: + case XK_Shift_R: return B3G_SHIFT; + case XK_F1: return B3G_F1; + case XK_F2: return B3G_F2; + case XK_F3: return B3G_F3; + case XK_F4: return B3G_F4; + case XK_F5: return B3G_F5; + case XK_F6: return B3G_F6; + case XK_F7: return B3G_F7; + case XK_F8: return B3G_F8; + case XK_F9: return B3G_F9; + case XK_F10: return B3G_F10; + case XK_F11: return B3G_F11; + case XK_F12: return B3G_F12; + case XK_F13: return B3G_F13; + case XK_F14: return B3G_F14; + case XK_F15: return B3G_F15; + default: + // Make lowercase + MyXConvertCase( key, &key_lc, &key_uc ); + key = key_lc; + // Valid ISO 8859-1 character? + if( (key >= 32 && key <= 126) ||(key >= 160 && key <= 255) ) + { + return (int) key; + } + result = -1; + } + + MyXFree(keysym); + + return result; +} + +void X11OpenGLWindow::pumpMessage() +{ + + int buttonState = 1; + + // Process all pending events + while( MyXPending( m_data->m_dpy ) ) + { + MyXNextEvent(m_data->m_dpy, &m_data->m_xev); + // printf("#"); + // fflush(stdout); + switch( m_data->m_xev.type ) + { + case KeyPress: + { + if (m_data->m_keyboardCallback) + { + int keycode = getAsciiCodeFromVirtualKeycode(m_data->m_xev.xkey.keycode); + int state = 1; + (*m_data->m_keyboardCallback)(keycode,state); + // printf("keycode %d",keycode); + // fflush(stdout); + + } + break; + } + + case KeyRelease: + { + // fflush(stdout); + + if (m_data->m_keyboardCallback) + { +#if 0 + unsigned short is_retriggered = 0; +///filter out keyboard repeat +//see http://stackoverflow.com/questions/2100654/ignore-auto-repeat-in-x11-applications + if (MyXEventsQueued(m_data->m_dpy, QueuedAfterReading)) + { + XEvent nev; + MyXPeekEvent(m_data->m_dpy, &nev); + + if (nev.type == KeyPress && nev.xkey.time == m_data->m_xev.xkey.time && + nev.xkey.keycode == m_data->m_xev.xkey.keycode) + { + fprintf (stdout, "key #%ld was retriggered.\n", + (long) MyXLookupKeysym(&nev.xkey, 0)); + + // delete retriggered KeyPress event + MyXNextEvent(m_data->m_dpy, & m_data->m_xev); + is_retriggered = 1; + } + } +#endif + int keycode = getAsciiCodeFromVirtualKeycode( m_data->m_xev.xkey.keycode); + int state = 0; + (*m_data->m_keyboardCallback)(keycode,state); + } + + break; + } + + case ButtonRelease: + buttonState = 0; + //continue with ButtonPress code + case ButtonPress: + { +// printf("!"); +// fflush(stdout); + + int button=-1; + + switch (m_data->m_xev.xbutton.button) + { + case Button1: + { + button=0; + break; + } + case Button2: + { + button=1; + break; + } + case Button3: + { + button=2; + break; + } + case Button4: + { + if (m_data->m_wheelCallback) + { + (*m_data->m_wheelCallback)(0,10); + } + break; + } + case Button5: + { + if (m_data->m_wheelCallback) + { + (*m_data->m_wheelCallback)(0,-10); + } + break; + } + } + int xpos = m_data->m_xev.xmotion.x; + int ypos = m_data->m_xev.xmotion.y; + + if (button>=0 && m_data->m_mouseButtonCallback) + { +// printf("xpos = %d, ypos = %d\n",xpos,ypos); + + (*m_data->m_mouseButtonCallback)(button,buttonState,xpos,ypos); + } + break; + } + case MotionNotify: + { +// printf("!"); +// fflush(0); + if (m_data->m_mouseMoveCallback) + { + int xpos = m_data->m_xev.xmotion.x; + int ypos = m_data->m_xev.xmotion.y; + (*m_data->m_mouseMoveCallback)(xpos,ypos); + } + break; + } + case ConfigureNotify: + { + // printf("@"); + // fflush(0); + if (m_data->m_resizeCallback) + { + (*m_data->m_resizeCallback)(m_data->m_xev.xconfigure.width,m_data->m_xev.xconfigure.height); + } + break; + } + case ClientMessage: + { + // printf("?"); + // fflush(stdout); + break; + } + case Expose: + { + break; + } + case DestroyNotify: + { + break; + } + default: + { + //XRRUpdateConfiguration( &event ); + } + }; + } +} + + + +void X11OpenGLWindow::startRendering() +{ + pumpMessage(); + + MyXGetWindowAttributes(m_data->m_dpy, m_data->m_win, &m_data->m_gwa); + glViewport(0, 0, m_data->m_gwa.width, m_data->m_gwa.height); + + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); //clear buffers + + //glCullFace(GL_BACK); + //glFrontFace(GL_CCW); + glEnable(GL_DEPTH_TEST); +} + +void X11OpenGLWindow::renderAllObjects() +{ + +} + +void X11OpenGLWindow::endRendering() +{ + glXSwapBuffers(m_data->m_dpy, m_data->m_win); +} + +void X11OpenGLWindow::runMainLoop() +{ + +} + +float X11OpenGLWindow::getTimeInSeconds() +{ + return 0.f; +} + +bool X11OpenGLWindow::requestedExit() const +{ + return m_requestedExit; +} + +void X11OpenGLWindow::setRequestExit() +{ + m_requestedExit=true; +} + +void X11OpenGLWindow::setRenderCallback( b3RenderCallback renderCallback) +{ + +} + +void X11OpenGLWindow::setWindowTitle(const char* title) +{ + MyXStoreName(m_data->m_dpy, m_data->m_win, title); +} + + +void X11OpenGLWindow::setWheelCallback(b3WheelCallback wheelCallback) +{ + m_data->m_wheelCallback = wheelCallback; +} + +void X11OpenGLWindow::setMouseMoveCallback(b3MouseMoveCallback mouseCallback) +{ + m_data->m_mouseMoveCallback = mouseCallback; +} + +void X11OpenGLWindow::setMouseButtonCallback(b3MouseButtonCallback mouseCallback) +{ + m_data->m_mouseButtonCallback = mouseCallback; +} + +void X11OpenGLWindow::setResizeCallback(b3ResizeCallback resizeCallback) +{ + m_data->m_resizeCallback = resizeCallback; +} + +void X11OpenGLWindow::setKeyboardCallback( b3KeyboardCallback keyboardCallback) +{ + m_data->m_keyboardCallback = keyboardCallback; + +} + +b3MouseMoveCallback X11OpenGLWindow::getMouseMoveCallback() +{ + return m_data->m_mouseMoveCallback; +} +b3MouseButtonCallback X11OpenGLWindow::getMouseButtonCallback() +{ + return m_data->m_mouseButtonCallback; +} +b3ResizeCallback X11OpenGLWindow::getResizeCallback() +{ + return m_data->m_resizeCallback; +} +b3WheelCallback X11OpenGLWindow::getWheelCallback() +{ + return m_data->m_wheelCallback; +} + + +b3KeyboardCallback X11OpenGLWindow::getKeyboardCallback() +{ + return m_data->m_keyboardCallback; +} + +#include + +int X11OpenGLWindow::fileOpenDialog(char* filename, int maxNameLength) +{ + int len = 0; + FILE * output = popen("zenity --file-selection --file-filter=\"*.urdf\" --file-filter=\"*.*\"","r"); + if (output) + { + while( fgets(filename, maxNameLength-1, output) != NULL ) + { + len=strlen(filename); + if (len>0) + { + filename[len-1]=0; + printf("file open (length=%d) = %s\n", len,filename); + } + } + pclose(output); + } else + { + printf("Error: fileOpenDialog no popen output, perhaps install zenity?\n"); + } + MyXRaiseWindow(m_data->m_dpy, m_data->m_win); + return len; + +} diff --git a/examples/OpenGLWindow/X11OpenGLWindow.h b/examples/OpenGLWindow/X11OpenGLWindow.h new file mode 100644 index 000000000..4d29a637d --- /dev/null +++ b/examples/OpenGLWindow/X11OpenGLWindow.h @@ -0,0 +1,72 @@ +#ifndef X11_OPENGL_WINDOW_H +#define X11_OPENGL_WINDOW_H + +#define b3gDefaultOpenGLWindow X11OpenGLWindow + +#include "b3gWindowInterface.h" + +class X11OpenGLWindow : public b3gWindowInterface +{ + + struct InternalData2* m_data; + bool m_OpenGLInitialized; + bool m_requestedExit; + +protected: + + void enableOpenGL(); + + void disableOpenGL(); + + void pumpMessage(); + + int getAsciiCodeFromVirtualKeycode(int orgCode); + +public: + + X11OpenGLWindow(); + + virtual ~X11OpenGLWindow(); + + virtual void createWindow(const b3gWindowConstructionInfo& ci); + + virtual void closeWindow(); + + virtual void startRendering(); + + virtual void renderAllObjects(); + + virtual void endRendering(); + + virtual float getRetinaScale() const {return 1.f;} + + + virtual void runMainLoop(); + virtual float getTimeInSeconds(); + + virtual bool requestedExit() const; + virtual void setRequestExit() ; + + + virtual void setMouseMoveCallback(b3MouseMoveCallback mouseCallback); + virtual void setMouseButtonCallback(b3MouseButtonCallback mouseCallback); + virtual void setResizeCallback(b3ResizeCallback resizeCallback); + virtual void setWheelCallback(b3WheelCallback wheelCallback); + virtual void setKeyboardCallback( b3KeyboardCallback keyboardCallback); + + virtual b3MouseMoveCallback getMouseMoveCallback(); + virtual b3MouseButtonCallback getMouseButtonCallback(); + virtual b3ResizeCallback getResizeCallback(); + virtual b3WheelCallback getWheelCallback(); + virtual b3KeyboardCallback getKeyboardCallback(); + + virtual void setRenderCallback( b3RenderCallback renderCallback); + + virtual void setWindowTitle(const char* title); + + int fileOpenDialog(char* filename, int maxNameLength); +}; + + +#endif + diff --git a/examples/OpenGLWindow/b3gWindowInterface.h b/examples/OpenGLWindow/b3gWindowInterface.h new file mode 100644 index 000000000..675a8da1b --- /dev/null +++ b/examples/OpenGLWindow/b3gWindowInterface.h @@ -0,0 +1,126 @@ +#ifndef B3G_WINDOW_INTERFACE_H +#define B3G_WINDOW_INTERFACE_H + + +typedef void (*b3WheelCallback)(float deltax, float deltay); +typedef void (*b3ResizeCallback)( float width, float height); +typedef void (*b3MouseMoveCallback)( float x, float y); +typedef void (*b3MouseButtonCallback)(int button, int state, float x, float y); +typedef void (*b3KeyboardCallback)(int keycode, int state); +typedef void (*b3RenderCallback) (); + +enum { + B3G_ESCAPE = 27, + B3G_F1 = 0xff00, + B3G_F2, + B3G_F3, + B3G_F4, + B3G_F5, + B3G_F6, + B3G_F7, + B3G_F8, + B3G_F9, + B3G_F10, + B3G_F11, + B3G_F12, + B3G_F13, + B3G_F14, + B3G_F15, + B3G_LEFT_ARROW, + B3G_RIGHT_ARROW, + B3G_UP_ARROW, + B3G_DOWN_ARROW, + B3G_PAGE_UP, + B3G_PAGE_DOWN, + B3G_END, + B3G_HOME, + B3G_INSERT, + B3G_DELETE, + B3G_BACKSPACE, + B3G_SHIFT, + B3G_CONTROL, + B3G_ALT, + B3G_RETURN +}; + +struct b3gWindowConstructionInfo +{ + int m_width; + int m_height; + bool m_fullscreen; + int m_colorBitsPerPixel; + void* m_windowHandle; + const char* m_title; + int m_openglVersion; + + + b3gWindowConstructionInfo(int width=1024, int height=768) + :m_width(width), + m_height(height), + m_fullscreen(false), + m_colorBitsPerPixel(32), + m_windowHandle(0), + m_title("title"), + m_openglVersion(3) + { + } +}; + + +class b3gWindowInterface +{ + public: + + virtual ~b3gWindowInterface() + { + } + + virtual void createDefaultWindow(int width, int height, const char* title) + { + b3gWindowConstructionInfo ci(width,height); + ci.m_title = title; + createWindow(ci); + } + + virtual void createWindow(const b3gWindowConstructionInfo& ci)=0; + + virtual void closeWindow()=0; + + virtual void runMainLoop()=0; + virtual float getTimeInSeconds()=0; + + virtual bool requestedExit() const = 0; + virtual void setRequestExit() = 0; + + virtual void startRendering()=0; + + virtual void endRendering()=0; + + virtual bool isModifiedKeyPressed(int key) = 0; + + virtual void setMouseMoveCallback(b3MouseMoveCallback mouseCallback)=0; + virtual b3MouseMoveCallback getMouseMoveCallback()=0; + + virtual void setMouseButtonCallback(b3MouseButtonCallback mouseCallback)=0; + virtual b3MouseButtonCallback getMouseButtonCallback()=0; + + virtual void setResizeCallback(b3ResizeCallback resizeCallback)=0; + virtual b3ResizeCallback getResizeCallback()=0; + + virtual void setWheelCallback(b3WheelCallback wheelCallback)=0; + virtual b3WheelCallback getWheelCallback()=0; + + virtual void setKeyboardCallback( b3KeyboardCallback keyboardCallback)=0; + virtual b3KeyboardCallback getKeyboardCallback()=0; + + virtual void setRenderCallback( b3RenderCallback renderCallback) = 0; + + virtual void setWindowTitle(const char* title)=0; + + virtual float getRetinaScale() const =0; + + virtual int fileOpenDialog(char* fileName, int maxFileNameLength) = 0; + +}; + +#endif //B3G_WINDOW_INTERFACE_H \ No newline at end of file diff --git a/examples/OpenGLWindow/fontstash.cpp b/examples/OpenGLWindow/fontstash.cpp new file mode 100644 index 000000000..56eaeb3a8 --- /dev/null +++ b/examples/OpenGLWindow/fontstash.cpp @@ -0,0 +1,818 @@ +// +// Copyright (c) 2011 Andreas Krinke andreas.krinke@gmx.de +// Copyright (c) 2009 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#define STB_TRUETYPE_IMPLEMENTATION +#include +#include +#include +#ifdef _WIN32 +#include +#endif +#include "fontstash.h" + + + +#define BORDER_X_LEFT 2 +#define BORDER_X_RIGHT 2 +#define BORDER_Y_TOP 2 +#define BORDER_Y_BOTTOM 2 +#define ADDITIONAL_HEIGHT 2 + +#define STB_TRUETYPE_IMPLEMENTATION +#define STBTT_malloc(x,u) malloc(x) +#define STBTT_free(x,u) free(x) +#include "stb_truetype.h" + +#define HASH_LUT_SIZE 256 + + + +#define TTFONT_FILE 1 +#define TTFONT_MEM 2 +#define BMFONT 3 + +static int idx = 1; +static float s_retinaScale = 1; + +static unsigned int hashint(unsigned int a) +{ + a += ~(a<<15); + a ^= (a>>10); + a += (a<<3); + a ^= (a>>6); + a += ~(a<<11); + a ^= (a>>16); + return a; +} + + + +struct sth_font +{ + int idx; + int type; + stbtt_fontinfo font; + unsigned char* data; + struct sth_glyph* glyphs; + int lut[HASH_LUT_SIZE]; + int nglyphs; + float ascender; + float descender; + float lineh; + struct sth_font* next; +}; + + + + + +struct sth_stash +{ + int tw,th; + float itw,ith; + struct sth_texture* textures; + struct sth_font* fonts; + int drawing; + + RenderCallbacks* m_renderCallbacks; +}; + + + +// Copyright (c) 2008-2009 Bjoern Hoehrmann +// See http://bjoern.hoehrmann.de/utf-8/decoder/dfa/ for details. + +#define UTF8_ACCEPT 0 +#define UTF8_REJECT 1 + +static const unsigned char utf8d[] = { + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 00..1f + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 20..3f + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 40..5f + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 60..7f + 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, // 80..9f + 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, // a0..bf + 8,8,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2, // c0..df + 0xa,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x4,0x3,0x3, // e0..ef + 0xb,0x6,0x6,0x6,0x5,0x8,0x8,0x8,0x8,0x8,0x8,0x8,0x8,0x8,0x8,0x8, // f0..ff + 0x0,0x1,0x2,0x3,0x5,0x8,0x7,0x1,0x1,0x1,0x4,0x6,0x1,0x1,0x1,0x1, // s0..s0 + 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,0,1,0,1,1,1,1,1,1, // s1..s2 + 1,2,1,1,1,1,1,2,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,1, // s3..s4 + 1,2,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,3,1,3,1,1,1,1,1,1, // s5..s6 + 1,3,1,1,1,1,1,3,1,3,1,1,1,1,1,1,1,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1, // s7..s8 +}; + +static unsigned int decutf8(unsigned int* state, unsigned int* codep, unsigned int byte) +{ + unsigned int type = utf8d[byte]; + *codep = (*state != UTF8_ACCEPT) ? + (byte & 0x3fu) | (*codep << 6) : + (0xff >> type) & (byte); + *state = utf8d[256 + *state*16 + type]; + return *state; +} + + + +struct sth_stash* sth_create(int cachew, int cacheh, RenderCallbacks* renderCallbacks) +{ + struct sth_stash* stash = NULL; + struct sth_texture* texture = NULL; + + // Allocate memory for the font stash. + stash = (struct sth_stash*)malloc(sizeof(struct sth_stash)); + if (stash == NULL) + { + assert(0); + return NULL; + } + memset(stash,0,sizeof(struct sth_stash)); + + stash->m_renderCallbacks = renderCallbacks; + + // Allocate memory for the first texture + texture = (struct sth_texture*)malloc(sizeof(struct sth_texture)); + if (texture == NULL) + { + assert(0); + free(stash); + } + memset(texture,0,sizeof(struct sth_texture)); + + // Create first texture for the cache. + stash->tw = cachew; + stash->th = cacheh; + stash->itw = 1.0f/cachew; + stash->ith = 1.0f/cacheh; + stash->textures = texture; + + stash->m_renderCallbacks->updateTexture(texture, 0, stash->tw, stash->th); + + return stash; + +} + +int sth_add_font_from_memory(struct sth_stash* stash, unsigned char* buffer) +{ + int i, ascent, descent, fh, lineGap; + struct sth_font* fnt = NULL; + + fnt = (struct sth_font*)malloc(sizeof(struct sth_font)); + if (fnt == NULL) goto error; + memset(fnt,0,sizeof(struct sth_font)); + + + // Init hash lookup. + for (i = 0; i < HASH_LUT_SIZE; ++i) + fnt->lut[i] = -1; + + fnt->data = buffer; + + // Init stb_truetype + if (!stbtt_InitFont(&fnt->font, fnt->data, 0)) + goto error; + + + // Store normalized line height. The real line height is got + // by multiplying the lineh by font size. + stbtt_GetFontVMetrics(&fnt->font, &ascent, &descent, &lineGap); + + fh = ascent - descent; + fnt->ascender = (float)ascent / (float)fh; + fnt->descender = (float)descent / (float)fh; + fnt->lineh = (float)(fh + lineGap) / (float)fh; + + fnt->idx = idx; + fnt->type = TTFONT_MEM; + fnt->next = stash->fonts; + stash->fonts = fnt; + + + return idx++; + +error: + if (fnt) { + if (fnt->glyphs) free(fnt->glyphs); + free(fnt); + } + return 0; +} + +int sth_add_font(struct sth_stash* stash, const char* path) +{ + FILE* fp = 0; + int datasize; + unsigned char* data = NULL; + int idx=0; + + // Read in the font data. + fp = fopen(path, "rb"); + if (!fp) goto error; + fseek(fp,0,SEEK_END); + datasize = (int)ftell(fp); + fseek(fp,0,SEEK_SET); + data = (unsigned char*)malloc(datasize); + if (data == NULL) goto error; + int bytesRead; + bytesRead = fread(data, 1, datasize, fp); + if (bytesRead) + { + idx = sth_add_font_from_memory(stash, data); + } + fclose(fp); + fp = 0; + + + // Modify type of the loaded font. + if (idx) + stash->fonts->type = TTFONT_FILE; + else + free(data); + + return idx; + +error: + if (data) free(data); + if (fp) fclose(fp); + return 0; +} + +int sth_add_bitmap_font(struct sth_stash* stash, int ascent, int descent, int line_gap) +{ + int i, fh; + struct sth_font* fnt = NULL; + + fnt = (struct sth_font*)malloc(sizeof(struct sth_font)); + if (fnt == NULL) goto error; + memset(fnt,0,sizeof(struct sth_font)); + + // Init hash lookup. + for (i = 0; i < HASH_LUT_SIZE; ++i) fnt->lut[i] = -1; + + // Store normalized line height. The real line height is got + // by multiplying the lineh by font size. + fh = ascent - descent; + fnt->ascender = (float)ascent / (float)fh; + fnt->descender = (float)descent / (float)fh; + fnt->lineh = (float)(fh + line_gap) / (float)fh; + + fnt->idx = idx; + fnt->type = BMFONT; + fnt->next = stash->fonts; + stash->fonts = fnt; + + return idx++; + +error: + if (fnt) free(fnt); + return 0; +} + +/*void sth_add_glyph(struct sth_stash* stash, + int idx, + unsigned int id1, + const char* s, + short size, short base, + int x, int y, int w, int h, + float xoffset, float yoffset, float xadvance) +{ + struct sth_texture* texture = NULL; + struct sth_font* fnt = NULL; + struct sth_glyph* glyph = NULL; + unsigned int codepoint; + unsigned int state = 0; + + if (stash == NULL) return; + texture = stash->textures; + while (texture != NULL && texture->id != id) + texture = texture->next; + + if (texture == NULL) + { + // Create new texture + texture = (struct sth_texture*)malloc(sizeof(struct sth_texture)); + if (texture == NULL) return; + memset(texture, 0, sizeof(struct sth_texture)); + texture->id = id; + texture->next = stash->textures; + stash->textures = texture; + } + + fnt = stash->fonts; + while (fnt != NULL && fnt->idx != idx) fnt = fnt->next; + if (fnt == NULL) return; + if (fnt->type != BMFONT) return; + + for (; *s; ++s) + { + if (!decutf8(&state, &codepoint, *(unsigned char*)s)) break; + } + if (state != UTF8_ACCEPT) return; + + // Alloc space for new glyph. + fnt->nglyphs++; + fnt->glyphs = (sth_glyph*)realloc(fnt->glyphs, fnt->nglyphs*sizeof(struct sth_glyph)); + if (!fnt->glyphs) return; + + // Init glyph. + glyph = &fnt->glyphs[fnt->nglyphs-1]; + memset(glyph, 0, sizeof(struct sth_glyph)); + glyph->codepoint = codepoint; + glyph->size = size; + glyph->texture = texture; + glyph->x0_ = x; + glyph->y0 = y; + glyph->x1 = glyph->x0_+w; + glyph->y1 = glyph->y0+h; + glyph->xoff = xoffset; + glyph->yoff = yoffset - base; + glyph->xadv = xadvance; + + // Find code point and size. + h = hashint(codepoint) & (HASH_LUT_SIZE-1); + // Insert char to hash lookup. + glyph->next = fnt->lut[h]; + fnt->lut[h] = fnt->nglyphs-1; +} +*/ + +static struct sth_glyph* get_glyph(struct sth_stash* stash, struct sth_font* fnt, unsigned int codepoint, short isize) +{ + int i,g,advance,lsb,x0,y0,x1,y1,gw,gh; + float scale; + struct sth_texture* texture = NULL; + struct sth_glyph* glyph = NULL; + + unsigned int h; + float size = isize/10.0f; + int rh; + struct sth_row* br = NULL; + + // Find code point and size. + h = hashint(codepoint) & (HASH_LUT_SIZE-1); + i = fnt->lut[h]; + while (i != -1) + { + if (fnt->glyphs[i].codepoint == codepoint && (fnt->type == BMFONT || fnt->glyphs[i].size == isize)) + return &fnt->glyphs[i]; + i = fnt->glyphs[i].next; + } + // Could not find glyph. + + // For bitmap fonts: ignore this glyph. + if (fnt->type == BMFONT) return 0; + + // For truetype fonts: create this glyph. + scale = stbtt_ScaleForPixelHeight(&fnt->font, size); + g = stbtt_FindGlyphIndex(&fnt->font, codepoint); + stbtt_GetGlyphHMetrics(&fnt->font, g, &advance, &lsb); + stbtt_GetGlyphBitmapBox(&fnt->font, g, scale,scale, &x0,&y0,&x1,&y1); + gw = x1-x0; + gh = y1-y0; + + // Check if glyph is larger than maximum texture size + if (gw >= stash->tw || gh >= stash->th) + return 0; + + // Find texture and row where the glyph can be fit. + br = NULL; + rh = (gh+7) & ~7; + texture = stash->textures; + while(br == NULL) + { + for (i = 0; i < texture->nrows; ++i) + { + if (texture->rows[i].h >= rh && texture->rows[i].x+gw+1 <= stash->tw) + br = &texture->rows[i]; + } + + // If no row is found, there are 3 possibilities: + // - add new row + // - try next texture + // - create new texture + if (br == NULL) + { + short py = BORDER_Y_TOP; + // Check that there is enough space. + if (texture->nrows) + { + py = texture->rows[texture->nrows-1].y + texture->rows[texture->nrows-1].h+1; + if (py+rh > stash->th) + { + if (texture->next != NULL) + { + texture = texture->next; + } + else + { + // Create new texture + texture->next = (struct sth_texture*)malloc(sizeof(struct sth_texture)); + texture = texture->next; + if (texture == NULL) goto error; + memset(texture,0,sizeof(struct sth_texture)); + + stash->m_renderCallbacks->updateTexture(texture,0,stash->tw,stash->th); + + + } + continue; + } + } + // Init and add row + br = &texture->rows[texture->nrows]; + br->x = BORDER_X_LEFT; + br->y = py+BORDER_Y_BOTTOM; + br->h = rh+ADDITIONAL_HEIGHT; + texture->nrows++; + } + } + + // Alloc space for new glyph. + fnt->nglyphs++; + fnt->glyphs = (sth_glyph*)realloc(fnt->glyphs, fnt->nglyphs*sizeof(struct sth_glyph)); + if (!fnt->glyphs) return 0; + + // Init glyph. + glyph = &fnt->glyphs[fnt->nglyphs-1]; + memset(glyph, 0, sizeof(struct sth_glyph)); + glyph->codepoint = codepoint; + glyph->size = isize; + glyph->texture = texture; + glyph->x0_ = br->x; + glyph->y0 = br->y; + glyph->x1 = glyph->x0_+gw; + glyph->y1 = glyph->y0+gh; + glyph->xadv = scale * advance; + glyph->xoff = (float)x0; + glyph->yoff = (float)y0; + glyph->next = 0; + + // Advance row location. + br->x += gw+BORDER_X_RIGHT; + + // Insert char to hash lookup. + glyph->next = fnt->lut[h]; + fnt->lut[h] = fnt->nglyphs-1; + + // Rasterize + { + unsigned char* ptr = texture->m_texels+glyph->x0_+glyph->y0*stash->tw; + stbtt_MakeGlyphBitmap(&fnt->font,ptr , gw,gh,stash->tw, scale,scale, g); + + stash->m_renderCallbacks->updateTexture(texture,glyph, stash->tw, stash->th); + + } + + return glyph; + +error: + if (texture) + free(texture); + return 0; +} + +static int get_quad(struct sth_stash* stash, struct sth_font* fnt, struct sth_glyph* glyph, short isize, float* x, float* y, struct sth_quad* q) +{ + float rx,ry; + float scale = 1.f/s_retinaScale;//1.0f; + + if (fnt->type == BMFONT) + scale = isize/(glyph->size*10.0f); + + rx = (*x + scale * float(glyph->xoff)); + ry = (*y + scale * float(glyph->yoff)); + + q->x0 = rx; + q->y0 = ry + 1.5f*0.5f*float(isize)/10.f; + + q->x1 = rx + scale * float(glyph->x1 - glyph->x0_); + q->y1 = ry + scale * float(glyph->y1 - glyph->y0)+ 1.5f*0.5f*float(isize)/10.f; + + q->s0 = float(glyph->x0_) * stash->itw; + q->t0 = float(glyph->y0) * stash->ith; + q->s1 = float(glyph->x1) * stash->itw; + q->t1 = float(glyph->y1) * stash->ith; + + *x += scale * glyph->xadv; + + return 1; +} + +static Vertex* setv(Vertex* v, float x, float y, float s, float t, float width, float height) +{ + bool scale=true; + if (scale) + { + v->position.p[0] = (x*2-width)/(width); + v->position.p[1] = 1-(y)/(height/2); + } else + { + v->position.p[0] = (x-width)/(width); + v->position.p[1] = (height-y)/(height); + } + v->position.p[2] = 0.f; + v->position.p[3] = 1.f; + + v->uv.p[0] = s; + v->uv.p[1] = t; + + v->colour.p[0] = 0.1f;//1.f; + v->colour.p[1] = 0.1f; + v->colour.p[2] = 0.1f; + v->colour.p[3] = 1.f; + + return v+1; +} + + + + +static void flush_draw(struct sth_stash* stash) +{ + struct sth_texture* texture = stash->textures; + while (texture) + { + if (texture->nverts > 0) + { + stash->m_renderCallbacks->render(texture); + texture->nverts = 0; + } + texture = texture->next; + } +} + + +void sth_begin_draw(struct sth_stash* stash) +{ + if (stash == NULL) return; + if (stash->drawing) + flush_draw(stash); + stash->drawing = 1; +} + +void sth_end_draw(struct sth_stash* stash) +{ + if (stash == NULL) return; + if (!stash->drawing) return; + +/* + // Debug dump. + if (stash->nverts+6 < VERT_COUNT) + { + float x = 500, y = 100; + float* v = &stash->verts[stash->nverts*4]; + + v = setv(v, x, y, 0, 0); + v = setv(v, x+stash->tw, y, 1, 0); + v = setv(v, x+stash->tw, y+stash->th, 1, 1); + + v = setv(v, x, y, 0, 0); + v = setv(v, x+stash->tw, y+stash->th, 1, 1); + v = setv(v, x, y+stash->th, 0, 1); + + stash->nverts += 6; + } +*/ + + flush_draw(stash); + stash->drawing = 0; +} + +void sth_draw_texture(struct sth_stash* stash, + int idx, float size, + float x, float y, + int screenwidth, int screenheight, + const char* s, float* dx) +{ + int width = stash->tw; + int height=stash->th; + + unsigned int codepoint; + struct sth_glyph* glyph = NULL; + struct sth_texture* texture = NULL; + unsigned int state = 0; + struct sth_quad q; + short isize = (short)(size*10.0f); + Vertex* v; + struct sth_font* fnt = NULL; + + if (stash == NULL) return; + + if (!stash->textures) return; + fnt = stash->fonts; + while(fnt != NULL && fnt->idx != idx) fnt = fnt->next; + if (fnt == NULL) return; + if (fnt->type != BMFONT && !fnt->data) return; + + int once = true; + for (; once; ++s) + { + once=false; + if (decutf8(&state, &codepoint, *(unsigned char*)s)) + continue; + glyph = get_glyph(stash, fnt, codepoint, isize); + if (!glyph) + continue; + texture = glyph->texture; + if (texture->nverts+6 >= VERT_COUNT) + flush_draw(stash); + + if (!get_quad(stash, fnt, glyph, isize, &x, &y, &q)) + continue; + + v = &texture->newverts[texture->nverts]; + q.x0 = 0; + q.y0 = 0; + q.x1 = q.x0+width; + q.y1 = q.y0+height; + + v = setv(v, q.x0, q.y0, 0,0,(float)screenwidth,(float)screenheight); + v = setv(v, q.x1, q.y0, 1,0,(float)screenwidth,(float)screenheight); + v = setv(v, q.x1, q.y1, 1,1,(float)screenwidth,(float)screenheight); + + v = setv(v, q.x0, q.y0, 0,0,(float)screenwidth,(float)screenheight); + v = setv(v, q.x1, q.y1, 1,1,(float)screenwidth,(float)screenheight); + v = setv(v, q.x0, q.y1, 0,1,(float)screenwidth,(float)screenheight); + texture->nverts += 6; + } + + flush_draw(stash); + + + + + if (dx) *dx = x; +} + +void sth_flush_draw(struct sth_stash* stash) +{ + flush_draw(stash); +} +void sth_draw_text(struct sth_stash* stash, + int idx, float size, + float x, float y, + const char* s, float* dx, int screenwidth, int screenheight, int measureOnly, float retinaScale) +{ + + unsigned int codepoint; + struct sth_glyph* glyph = NULL; + struct sth_texture* texture = NULL; + unsigned int state = 0; + struct sth_quad q; + short isize = (short)(size*10.0f); + Vertex* v; + struct sth_font* fnt = NULL; + + s_retinaScale = retinaScale; + if (stash == NULL) return; + + if (!stash->textures) return; + fnt = stash->fonts; + while(fnt != NULL && fnt->idx != idx) fnt = fnt->next; + if (fnt == NULL) return; + if (fnt->type != BMFONT && !fnt->data) return; + + for (; *s; ++s) + { + if (decutf8(&state, &codepoint, *(unsigned char*)s)) + continue; + glyph = get_glyph(stash, fnt, codepoint, isize); + if (!glyph) continue; + texture = glyph->texture; + + if (!measureOnly) + { + if (texture->nverts+6 >= VERT_COUNT) + flush_draw(stash); + } + + if (!get_quad(stash, fnt, glyph, isize, &x, &y, &q)) continue; + + if (!measureOnly) + { + v = &texture->newverts[texture->nverts]; + + v = setv(v, q.x0, q.y0, q.s0, q.t0,(float)screenwidth,(float)screenheight); + v = setv(v, q.x1, q.y0, q.s1, q.t0,(float)screenwidth,(float)screenheight); + v = setv(v, q.x1, q.y1, q.s1, q.t1,(float)screenwidth,(float)screenheight); + + v = setv(v, q.x0, q.y0, q.s0, q.t0,(float)screenwidth,(float)screenheight); + v = setv(v, q.x1, q.y1, q.s1, q.t1,(float)screenwidth,(float)screenheight); + v = setv(v, q.x0, q.y1, q.s0, q.t1,(float)screenwidth,(float)screenheight); + + texture->nverts += 6; + } + } + + if (dx) *dx = x; +} + +void sth_dim_text(struct sth_stash* stash, + int idx, float size, + const char* s, + float* minx, float* miny, float* maxx, float* maxy) +{ + unsigned int codepoint; + struct sth_glyph* glyph = NULL; + unsigned int state = 0; + struct sth_quad q; + short isize = (short)(size*10.0f); + struct sth_font* fnt = NULL; + float x = 0, y = 0; + + if (stash == NULL) + return; + if (!stash->textures) + return; + fnt = stash->fonts; + while(fnt != NULL && fnt->idx != idx) fnt = fnt->next; + if (fnt == NULL) return; + if (fnt->type != BMFONT && !fnt->data) return; + + *minx = *maxx = x; + *miny = *maxy = y; + + for (; *s; ++s) + { + if (decutf8(&state, &codepoint, *(unsigned char*)s)) continue; + glyph = get_glyph(stash, fnt, codepoint, isize); + if (!glyph) continue; + if (!get_quad(stash, fnt, glyph, isize, &x, &y, &q)) continue; + if (q.x0 < *minx) *minx = q.x0; + if (q.x1 > *maxx) *maxx = q.x1; + if (q.y1 < *miny) *miny = q.y1; + if (q.y0 > *maxy) *maxy = q.y0; + } +} + +void sth_vmetrics(struct sth_stash* stash, + int idx, float size, + float* ascender, float* descender, float* lineh) +{ + struct sth_font* fnt = NULL; + + if (stash == NULL) return; + if (!stash->textures) return; + fnt = stash->fonts; + while(fnt != NULL && fnt->idx != idx) fnt = fnt->next; + if (fnt == NULL) return; + if (fnt->type != BMFONT && !fnt->data) return; + if (ascender) + *ascender = fnt->ascender*size; + if (descender) + *descender = fnt->descender*size; + if (lineh) + *lineh = fnt->lineh*size; +} + +void sth_delete(struct sth_stash* stash) +{ + struct sth_texture* tex = NULL; + struct sth_texture* curtex = NULL; + struct sth_font* fnt = NULL; + struct sth_font* curfnt = NULL; + + if (!stash) return; + + tex = stash->textures; + while(tex != NULL) { + curtex = tex; + delete tex->m_texels; + tex->m_texels=0; + tex = tex->next; + stash->m_renderCallbacks->updateTexture(curtex,0,0,0); + free(curtex); + } + + fnt = stash->fonts; + while(fnt != NULL) { + curfnt = fnt; + fnt = fnt->next; + if (curfnt->glyphs) + { + free(curfnt->glyphs); + } + if (curfnt->type == TTFONT_FILE && curfnt->data) + { + free(curfnt->data); + } + free(curfnt); + } + free(stash); +} diff --git a/examples/OpenGLWindow/fontstash.h b/examples/OpenGLWindow/fontstash.h new file mode 100644 index 000000000..940bb7856 --- /dev/null +++ b/examples/OpenGLWindow/fontstash.h @@ -0,0 +1,146 @@ +// +// Copyright (c) 2011 Andreas Krinke andreas.krinke@gmx.de +// Copyright (c) 2009 Mikko Mononen memon@inside.org +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#ifndef FONTSTASH_H +#define FONTSTASH_H + + +#define MAX_ROWS 128 +#define VERT_COUNT (6*128) +#define INDEX_COUNT (VERT_COUNT*2) + + +struct vec2 +{ + vec2(float x, float y) + { + p[0] = x; + p[1] = y; + } + float p[2]; +}; + +struct vec4 +{ + vec4(float x,float y, float z, float w) + { + p[0] = x; + p[1] = y; + p[2] = z; + p[3] = w; + + } + + float p[4]; +}; + +typedef struct +{ + vec4 position; + vec4 colour; + vec2 uv; +} Vertex; + +struct sth_quad +{ + float x0,y0,s0,t0; + float x1,y1,s1,t1; +}; + +struct sth_row +{ + short x,y,h; +}; + +struct sth_glyph +{ + unsigned int codepoint; + short size; + struct sth_texture* texture; + int x0_,y0,x1,y1; + float xadv,xoff,yoff; + int next; +}; + + +struct sth_texture +{ + union + { + void* m_userData; + int m_userId; + }; + + unsigned char* m_texels; + + // TODO: replace rows with pointer + struct sth_row rows[MAX_ROWS]; + int nrows; + int nverts; + + Vertex newverts[VERT_COUNT]; + struct sth_texture* next; +}; + + +struct RenderCallbacks +{ + virtual ~RenderCallbacks() {} + virtual void updateTexture(sth_texture* texture, sth_glyph* glyph, int textureWidth, int textureHeight)=0; + virtual void render(sth_texture* texture)=0; +}; + +struct sth_stash* sth_create(int cachew, int cacheh, RenderCallbacks* callbacks); + +int sth_add_font(struct sth_stash* stash, const char* path); +int sth_add_font_from_memory(struct sth_stash* stash, unsigned char* buffer); + +int sth_add_bitmap_font(struct sth_stash* stash, int ascent, int descent, int line_gap); +/*void sth_add_glyph(struct sth_stash* stash, int idx, unsigned int uid, const char* s, + short size, short base, int x, int y, int w, int h, + float xoffset, float yoffset, float xadvance); + */ + +void sth_begin_draw(struct sth_stash* stash); +void sth_end_draw(struct sth_stash* stash); + +void sth_draw_texture(struct sth_stash* stash, + int idx, float size, + float x, float y, + int screenwidth, int screenheight, + const char* s, float* dx); + +void sth_flush_draw(struct sth_stash* stash); + +void sth_draw_text(struct sth_stash* stash, + int idx, float size, + float x, float y, const char* string, float* dx, int screenwidth, int screenheight, int measureOnly=0, float retinaScale=1); + +void sth_dim_text(struct sth_stash* stash, int idx, float size, const char* string, + float* minx, float* miny, float* maxx, float* maxy); + +void sth_vmetrics(struct sth_stash* stash, + int idx, float size, + float* ascender, float* descender, float * lineh); + +void sth_delete(struct sth_stash* stash); + + + +#endif // FONTSTASH_H diff --git a/examples/OpenGLWindow/opengl_fontstashcallbacks.cpp b/examples/OpenGLWindow/opengl_fontstashcallbacks.cpp new file mode 100644 index 000000000..35250ce2e --- /dev/null +++ b/examples/OpenGLWindow/opengl_fontstashcallbacks.cpp @@ -0,0 +1,252 @@ +#include "opengl_fontstashcallbacks.h" +#include "../OpenGLWindow/GLPrimitiveRenderer.h" +#include "../OpenGLWindow/GLPrimInternalData.h" + +#include "fontstash.h" +#include "../OpenGLWindow/OpenGLInclude.h" +#include +#include +#include +#include +#define STB_IMAGE_WRITE_IMPLEMENTATION +#include "stb_image_write.h" + + +static unsigned int s_indexData[INDEX_COUNT]; +GLuint s_indexArrayObject, s_indexBuffer; +GLuint s_vertexArrayObject,s_vertexBuffer; + +OpenGL2RenderCallbacks::OpenGL2RenderCallbacks(GLPrimitiveRenderer* primRender) + :m_primRender2(primRender) +{ + +} +OpenGL2RenderCallbacks::~OpenGL2RenderCallbacks() +{ +} + +PrimInternalData* OpenGL2RenderCallbacks::getData() +{ + return m_primRender2->getData(); +} +InternalOpenGL2RenderCallbacks::~InternalOpenGL2RenderCallbacks() +{ + +} + +void InternalOpenGL2RenderCallbacks::display2() +{ + + assert(glGetError()==GL_NO_ERROR); + // glViewport(0,0,10,10); + + //const float timeScale = 0.008f; + PrimInternalData* data = getData(); + + glUseProgram(data->m_shaderProg); + glBindBuffer(GL_ARRAY_BUFFER, s_vertexBuffer); + glBindVertexArray(s_vertexArrayObject); + + assert(glGetError()==GL_NO_ERROR); + + + // glBindTexture(GL_TEXTURE_2D,m_texturehandle); + + + assert(glGetError()==GL_NO_ERROR); + + vec2 p( 0.f,0.f);//?b?0.5f * sinf(timeValue), 0.5f * cosf(timeValue) ); + glUniform2fv(data->m_positionUniform, 1, (const GLfloat *)&p); + + assert(glGetError()==GL_NO_ERROR); + + glEnableVertexAttribArray(data->m_positionAttribute); + assert(glGetError()==GL_NO_ERROR); + + glEnableVertexAttribArray(data->m_colourAttribute); + assert(glGetError()==GL_NO_ERROR); + + glEnableVertexAttribArray(data->m_textureAttribute); + + glVertexAttribPointer(data->m_positionAttribute, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid *)0); + glVertexAttribPointer(data->m_colourAttribute , 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid *)sizeof(vec4)); + glVertexAttribPointer(data->m_textureAttribute , 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid *)(sizeof(vec4)+sizeof(vec4))); + assert(glGetError()==GL_NO_ERROR); +/* + + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer); + //glDrawArrays(GL_TRIANGLE_FAN, 0, 4); + int indexCount = 6; + err = glGetError(); + assert(err==GL_NO_ERROR); + + glDrawElements(GL_TRIANGLES, indexCount, GL_UNSIGNED_INT, 0); + err = glGetError(); + assert(err==GL_NO_ERROR); + */ + + // glutSwapBuffers(); +} + + + +void InternalOpenGL2RenderCallbacks::updateTexture(sth_texture* texture, sth_glyph* glyph, int textureWidth, int textureHeight) +{ + assert(glGetError()==GL_NO_ERROR); + + + if (glyph) + { + // Update texture (entire texture, could use glyph to update partial texture using glTexSubImage2D) + GLuint* gltexture = (GLuint*) texture->m_userData; + + glBindTexture(GL_TEXTURE_2D, *gltexture); + glPixelStorei(GL_UNPACK_ALIGNMENT,1); + assert(glGetError()==GL_NO_ERROR); + + glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, textureWidth, textureHeight, 0, GL_RED, GL_UNSIGNED_BYTE, texture->m_texels); + + assert(glGetError()==GL_NO_ERROR); + + } else + { + if (textureWidth && textureHeight) + { + GLuint* texId = new GLuint; + texture->m_userData = texId; + + + //create new texture + glGenTextures(1, texId); + assert(glGetError()==GL_NO_ERROR); + + + + glBindTexture(GL_TEXTURE_2D, *texId); + texture->m_texels = (unsigned char*)malloc(textureWidth*textureHeight); + memset(texture->m_texels,0,textureWidth*textureHeight); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, textureWidth, textureHeight, 0, GL_RED, GL_UNSIGNED_BYTE, texture->m_texels); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + assert(glGetError()==GL_NO_ERROR); + + //////////////////////////// + //create the other data + { + glGenVertexArrays(1, &s_vertexArrayObject); + glBindVertexArray(s_vertexArrayObject); + + glGenBuffers(1, &s_vertexBuffer); + glBindBuffer(GL_ARRAY_BUFFER, s_vertexBuffer); + glBufferData(GL_ARRAY_BUFFER, VERT_COUNT * sizeof(Vertex), texture->newverts, GL_DYNAMIC_DRAW); + assert(glGetError()==GL_NO_ERROR); + + for (int i=0;im_userData) + { + + GLuint* id = (GLuint*)texture->m_userData; + + glDeleteTextures(1, id); + //delete id; + delete id;//texture->m_userData; + texture->m_userData = 0; + } + + } + + } +} + +void InternalOpenGL2RenderCallbacks::render(sth_texture* texture) +{ + display2(); + + + GLuint* texId = (GLuint*) texture->m_userData; + + assert(glGetError()==GL_NO_ERROR); + + glActiveTexture(GL_TEXTURE0); + assert(glGetError()==GL_NO_ERROR); + + glBindTexture(GL_TEXTURE_2D, *texId); + bool useFiltering = false; + if (useFiltering) + { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + } else + { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + } + assert(glGetError()==GL_NO_ERROR); + glBindBuffer(GL_ARRAY_BUFFER, s_vertexBuffer); + glBindVertexArray(s_vertexArrayObject); + glBufferData(GL_ARRAY_BUFFER, texture->nverts * sizeof(Vertex), &texture->newverts[0].position.p[0], GL_DYNAMIC_DRAW); + + assert(glGetError()==GL_NO_ERROR); + + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s_indexBuffer); + + //glDrawArrays(GL_TRIANGLE_FAN, 0, 4); + int indexCount = texture->nverts; + assert(glGetError()==GL_NO_ERROR); + + glDrawElements(GL_TRIANGLES, indexCount, GL_UNSIGNED_INT, 0); + assert(glGetError()==GL_NO_ERROR); + + glBindVertexArray(0); + + glBindBuffer(GL_ARRAY_BUFFER, 0); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); +// glDisableVertexAttribArray(m_textureAttribute); + glUseProgram(0); + +} + + +void dumpTextureToPng(int textureWidth, int textureHeight, const char* fileName) +{ + glPixelStorei(GL_PACK_ALIGNMENT,1); + unsigned char* pixels = (unsigned char*)malloc(textureWidth*textureHeight); + glReadPixels(0,0,textureWidth, textureHeight, GL_RED, GL_UNSIGNED_BYTE, pixels); + //swap the pixels + unsigned char* tmp = (unsigned char*)malloc(textureWidth); + for (int j=0;j +#include +#include +#include +#include + +typedef unsigned int stbiw_uint32; +typedef int stb_image_write_test[sizeof(stbiw_uint32)==4 ? 1 : -1]; + +static void writefv(FILE *f, const char *fmt, va_list v) +{ + while (*fmt) { + switch (*fmt++) { + case ' ': break; + case '1': { unsigned char x = (unsigned char) va_arg(v, int); fputc(x,f); break; } + case '2': { int x = va_arg(v,int); unsigned char b[2]; + b[0] = (unsigned char) x; b[1] = (unsigned char) (x>>8); + fwrite(b,2,1,f); break; } + case '4': { stbiw_uint32 x = va_arg(v,int); unsigned char b[4]; + b[0]=(unsigned char)x; b[1]=(unsigned char)(x>>8); + b[2]=(unsigned char)(x>>16); b[3]=(unsigned char)(x>>24); + fwrite(b,4,1,f); break; } + default: + assert(0); + return; + } + } +} + +static void write3(FILE *f, unsigned char a, unsigned char b, unsigned char c) +{ + unsigned char arr[3]; + arr[0] = a, arr[1] = b, arr[2] = c; + fwrite(arr, 3, 1, f); +} + +static void write_pixels(FILE *f, int rgb_dir, int vdir, int x, int y, int comp, void *data, int write_alpha, int scanline_pad) +{ + unsigned char bg[3] = { 255, 0, 255}, px[3]; + stbiw_uint32 zero = 0; + int i,j,k, j_end; + + if (y <= 0) + return; + + if (vdir < 0) + j_end = -1, j = y-1; + else + j_end = y, j = 0; + + for (; j != j_end; j += vdir) { + for (i=0; i < x; ++i) { + unsigned char *d = (unsigned char *) data + (j*x+i)*comp; + if (write_alpha < 0) + fwrite(&d[comp-1], 1, 1, f); + switch (comp) { + case 1: + case 2: write3(f, d[0],d[0],d[0]); + break; + case 4: + if (!write_alpha) { + // composite against pink background + for (k=0; k < 3; ++k) + px[k] = bg[k] + ((d[k] - bg[k]) * d[3])/255; + write3(f, px[1-rgb_dir],px[1],px[1+rgb_dir]); + break; + } + /* FALLTHROUGH */ + case 3: + write3(f, d[1-rgb_dir],d[1],d[1+rgb_dir]); + break; + } + if (write_alpha > 0) + fwrite(&d[comp-1], 1, 1, f); + } + fwrite(&zero,scanline_pad,1,f); + } +} + +static int outfile(char const *filename, int rgb_dir, int vdir, int x, int y, int comp, void *data, int alpha, int pad, const char *fmt, ...) +{ + FILE *f; + if (y < 0 || x < 0) return 0; + f = fopen(filename, "wb"); + if (f) { + va_list v; + va_start(v, fmt); + writefv(f, fmt, v); + va_end(v); + write_pixels(f,rgb_dir,vdir,x,y,comp,data,alpha,pad); + fclose(f); + } + return f != NULL; +} + +int stbi_write_bmp(char const *filename, int x, int y, int comp, const void *data) +{ + int pad = (-x*3) & 3; + return outfile(filename,-1,-1,x,y,comp,(void *) data,0,pad, + "11 4 22 4" "4 44 22 444444", + 'B', 'M', 14+40+(x*3+pad)*y, 0,0, 14+40, // file header + 40, x,y, 1,24, 0,0,0,0,0,0); // bitmap header +} + +int stbi_write_tga(char const *filename, int x, int y, int comp, const void *data) +{ + int has_alpha = !(comp & 1); + return outfile(filename, -1,-1, x, y, comp, (void *) data, has_alpha, 0, + "111 221 2222 11", 0,0,2, 0,0,0, 0,0,x,y, 24+8*has_alpha, 8*has_alpha); +} + +// stretchy buffer; stbi__sbpush() == vector<>::push_back() -- stbi__sbcount() == vector<>::size() +#define stbi__sbraw(a) ((int *) (a) - 2) +#define stbi__sbm(a) stbi__sbraw(a)[0] +#define stbi__sbn(a) stbi__sbraw(a)[1] + +#define stbi__sbneedgrow(a,n) ((a)==0 || stbi__sbn(a)+n >= stbi__sbm(a)) +#define stbi__sbmaybegrow(a,n) (stbi__sbneedgrow(a,(n)) ? stbi__sbgrow(a,n) : 0) +#define stbi__sbgrow(a,n) stbi__sbgrowf((void **) &(a), (n), sizeof(*(a))) + +#define stbi__sbpush(a, v) (stbi__sbmaybegrow(a,1), (a)[stbi__sbn(a)++] = (v)) +#define stbi__sbcount(a) ((a) ? stbi__sbn(a) : 0) +#define stbi__sbfree(a) ((a) ? free(stbi__sbraw(a)),0 : 0) + +static void *stbi__sbgrowf(void **arr, int increment, int itemsize) +{ + int m = *arr ? 2*stbi__sbm(*arr)+increment : increment+1; + void *p = realloc(*arr ? stbi__sbraw(*arr) : 0, itemsize * m + sizeof(int)*2); + assert(p); + if (p) { + if (!*arr) ((int *) p)[1] = 0; + *arr = (void *) ((int *) p + 2); + stbi__sbm(*arr) = m; + } + return *arr; +} + +static unsigned char *stbi__zlib_flushf(unsigned char *data, unsigned int *bitbuffer, int *bitcount) +{ + while (*bitcount >= 8) { + stbi__sbpush(data, (unsigned char) *bitbuffer); + *bitbuffer >>= 8; + *bitcount -= 8; + } + return data; +} + +static int stbi__zlib_bitrev(int code, int codebits) +{ + int res=0; + while (codebits--) { + res = (res << 1) | (code & 1); + code >>= 1; + } + return res; +} + +static unsigned int stbi__zlib_countm(unsigned char *a, unsigned char *b, int limit) +{ + int i; + for (i=0; i < limit && i < 258; ++i) + if (a[i] != b[i]) break; + return i; +} + +static unsigned int stbi__zhash(unsigned char *data) +{ + stbiw_uint32 hash = data[0] + (data[1] << 8) + (data[2] << 16); + hash ^= hash << 3; + hash += hash >> 5; + hash ^= hash << 4; + hash += hash >> 17; + hash ^= hash << 25; + hash += hash >> 6; + return hash; +} + +#define stbi__zlib_flush() (out = stbi__zlib_flushf(out, &bitbuf, &bitcount)) +#define stbi__zlib_add(code,codebits) \ + (bitbuf |= (code) << bitcount, bitcount += (codebits), stbi__zlib_flush()) +#define stbi__zlib_huffa(b,c) stbi__zlib_add(stbi__zlib_bitrev(b,c),c) +// default huffman tables +#define stbi__zlib_huff1(n) stbi__zlib_huffa(0x30 + (n), 8) +#define stbi__zlib_huff2(n) stbi__zlib_huffa(0x190 + (n)-144, 9) +#define stbi__zlib_huff3(n) stbi__zlib_huffa(0 + (n)-256,7) +#define stbi__zlib_huff4(n) stbi__zlib_huffa(0xc0 + (n)-280,8) +#define stbi__zlib_huff(n) ((n) <= 143 ? stbi__zlib_huff1(n) : (n) <= 255 ? stbi__zlib_huff2(n) : (n) <= 279 ? stbi__zlib_huff3(n) : stbi__zlib_huff4(n)) +#define stbi__zlib_huffb(n) ((n) <= 143 ? stbi__zlib_huff1(n) : stbi__zlib_huff2(n)) + +#define stbi__ZHASH 16384 + +unsigned char * stbi_zlib_compress(unsigned char *data, int data_len, int *out_len, int quality) +{ + static unsigned short lengthc[] = { 3,4,5,6,7,8,9,10,11,13,15,17,19,23,27,31,35,43,51,59,67,83,99,115,131,163,195,227,258, 259 }; + static unsigned char lengtheb[]= { 0,0,0,0,0,0,0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0 }; + static unsigned short distc[] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577, 32768 }; + static unsigned char disteb[] = { 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13 }; + unsigned int bitbuf=0; + int i,j, bitcount=0; + unsigned char *out = NULL; + unsigned char **hash_table[stbi__ZHASH]; // 64KB on the stack! + if (quality < 5) quality = 5; + + stbi__sbpush(out, 0x78); // DEFLATE 32K window + stbi__sbpush(out, 0x5e); // FLEVEL = 1 + stbi__zlib_add(1,1); // BFINAL = 1 + stbi__zlib_add(1,2); // B3YPE = 1 -- fixed huffman + + for (i=0; i < stbi__ZHASH; ++i) + hash_table[i] = NULL; + + i=0; + while (i < data_len-3) { + // hash next 3 bytes of data to be compressed + int h = stbi__zhash(data+i)&(stbi__ZHASH-1), best=3; + unsigned char *bestloc = 0; + unsigned char **hlist = hash_table[h]; + int n = stbi__sbcount(hlist); + for (j=0; j < n; ++j) { + if (hlist[j]-data > i-32768) { // if entry lies within window + int d = stbi__zlib_countm(hlist[j], data+i, data_len-i); + if (d >= best) best=d,bestloc=hlist[j]; + } + } + // when hash table entry is too long, delete half the entries + if (hash_table[h] && stbi__sbn(hash_table[h]) == 2*quality) { + memcpy(hash_table[h], hash_table[h]+quality, sizeof(hash_table[h][0])*quality); + stbi__sbn(hash_table[h]) = quality; + } + stbi__sbpush(hash_table[h],data+i); + + if (bestloc) { + // "lazy matching" - check match at *next* byte, and if it's better, do cur byte as literal + h = stbi__zhash(data+i+1)&(stbi__ZHASH-1); + hlist = hash_table[h]; + n = stbi__sbcount(hlist); + for (j=0; j < n; ++j) { + if (hlist[j]-data > i-32767) { + int e = stbi__zlib_countm(hlist[j], data+i+1, data_len-i-1); + if (e > best) { // if next match is better, bail on current match + bestloc = NULL; + break; + } + } + } + } + + if (bestloc) { + int d = data+i - bestloc; // distance back + assert(d <= 32767 && best <= 258); + for (j=0; best > lengthc[j+1]-1; ++j); + stbi__zlib_huff(j+257); + if (lengtheb[j]) stbi__zlib_add(best - lengthc[j], lengtheb[j]); + for (j=0; d > distc[j+1]-1; ++j); + stbi__zlib_add(stbi__zlib_bitrev(j,5),5); + if (disteb[j]) stbi__zlib_add(d - distc[j], disteb[j]); + i += best; + } else { + stbi__zlib_huffb(data[i]); + ++i; + } + } + // write out final bytes + for (;i < data_len; ++i) + stbi__zlib_huffb(data[i]); + stbi__zlib_huff(256); // end of block + // pad with 0 bits to byte boundary + while (bitcount) + stbi__zlib_add(0,1); + + for (i=0; i < stbi__ZHASH; ++i) + (void) stbi__sbfree(hash_table[i]); + + { + // compute adler32 on input + unsigned int i=0, s1=1, s2=0, blocklen = data_len % 5552; + int j=0; + while (j < data_len) { + for (i=0; i < blocklen; ++i) s1 += data[j+i], s2 += s1; + s1 %= 65521, s2 %= 65521; + j += blocklen; + blocklen = 5552; + } + stbi__sbpush(out, (unsigned char) (s2 >> 8)); + stbi__sbpush(out, (unsigned char) s2); + stbi__sbpush(out, (unsigned char) (s1 >> 8)); + stbi__sbpush(out, (unsigned char) s1); + } + *out_len = stbi__sbn(out); + // make returned pointer freeable + memmove(stbi__sbraw(out), out, *out_len); + return (unsigned char *) stbi__sbraw(out); +} + +unsigned int stbi__crc32(unsigned char *buffer, int len) +{ + static unsigned int crc_table[256]; + unsigned int crc = ~0u; + int i,j; + if (crc_table[1] == 0) + for(i=0; i < 256; i++) + for (crc_table[i]=i, j=0; j < 8; ++j) + crc_table[i] = (crc_table[i] >> 1) ^ (crc_table[i] & 1 ? 0xedb88320 : 0); + for (i=0; i < len; ++i) + crc = (crc >> 8) ^ crc_table[buffer[i] ^ (crc & 0xff)]; + return ~crc; +} + +#define stbi__wpng4(o,a,b,c,d) ((o)[0]=(unsigned char)(a),(o)[1]=(unsigned char)(b),(o)[2]=(unsigned char)(c),(o)[3]=(unsigned char)(d),(o)+=4) +#define stbi__wp32(data,v) stbi__wpng4(data, (v)>>24,(v)>>16,(v)>>8,(v)); +#define stbi__wptag(data,s) stbi__wpng4(data, s[0],s[1],s[2],s[3]) + +static void stbi__wpcrc(unsigned char **data, int len) +{ + unsigned int crc = stbi__crc32(*data - len - 4, len+4); + stbi__wp32(*data, crc); +} + +static unsigned char stbi__paeth(int a, int b, int c) +{ + int p = a + b - c, pa = abs(p-a), pb = abs(p-b), pc = abs(p-c); + if (pa <= pb && pa <= pc) return (unsigned char) a; + if (pb <= pc) return (unsigned char) b; + return (unsigned char) c; +} + +unsigned char *stbi_write_png_to_mem(unsigned char *pixels, int stride_bytes, int x, int y, int n, int *out_len) +{ + int ctype[5] = { -1, 0, 4, 2, 6 }; + unsigned char sig[8] = { 137,80,78,71,13,10,26,10 }; + unsigned char *out,*o, *filt, *zlib; + signed char *line_buffer; + int i,j,k,p,zlen; + + if (stride_bytes == 0) + stride_bytes = x * n; + + filt = (unsigned char *) malloc((x*n+1) * y); if (!filt) return 0; + line_buffer = (signed char *) malloc(x * n); if (!line_buffer) { free(filt); return 0; } + for (j=0; j < y; ++j) { + static int mapping[] = { 0,1,2,3,4 }; + static int firstmap[] = { 0,1,0,5,6 }; + int *mymap = j ? mapping : firstmap; + int best = 0, bestval = 0x7fffffff; + for (p=0; p < 2; ++p) { + for (k= p?best:0; k < 5; ++k) { + int type = mymap[k],est=0; + unsigned char *z = pixels + stride_bytes*j; + for (i=0; i < n; ++i) + switch (type) { + case 0: line_buffer[i] = z[i]; break; + case 1: line_buffer[i] = z[i]; break; + case 2: line_buffer[i] = z[i] - z[i-stride_bytes]; break; + case 3: line_buffer[i] = z[i] - (z[i-stride_bytes]>>1); break; + case 4: line_buffer[i] = (signed char) (z[i] - stbi__paeth(0,z[i-stride_bytes],0)); break; + case 5: line_buffer[i] = z[i]; break; + case 6: line_buffer[i] = z[i]; break; + } + for (i=n; i < x*n; ++i) { + switch (type) { + case 0: line_buffer[i] = z[i]; break; + case 1: line_buffer[i] = z[i] - z[i-n]; break; + case 2: line_buffer[i] = z[i] - z[i-stride_bytes]; break; + case 3: line_buffer[i] = z[i] - ((z[i-n] + z[i-stride_bytes])>>1); break; + case 4: line_buffer[i] = z[i] - stbi__paeth(z[i-n], z[i-stride_bytes], z[i-stride_bytes-n]); break; + case 5: line_buffer[i] = z[i] - (z[i-n]>>1); break; + case 6: line_buffer[i] = z[i] - stbi__paeth(z[i-n], 0,0); break; + } + } + if (p) break; + for (i=0; i < x*n; ++i) + est += abs((signed char) line_buffer[i]); + if (est < bestval) { bestval = est; best = k; } + } + } + // when we get here, best contains the filter type, and line_buffer contains the data + filt[j*(x*n+1)] = (unsigned char) best; + memcpy(filt+j*(x*n+1)+1, line_buffer, x*n); + } + free(line_buffer); + zlib = stbi_zlib_compress(filt, y*( x*n+1), &zlen, 8); // increase 8 to get smaller but use more memory + free(filt); + if (!zlib) return 0; + + // each tag requires 12 bytes of overhead + out = (unsigned char *) malloc(8 + 12+13 + 12+zlen + 12); + if (!out) return 0; + *out_len = 8 + 12+13 + 12+zlen + 12; + + o=out; + memcpy(o,sig,8); o+= 8; + stbi__wp32(o, 13); // header length + stbi__wptag(o, "IHDR"); + stbi__wp32(o, x); + stbi__wp32(o, y); + *o++ = 8; + *o++ = (unsigned char) ctype[n]; + *o++ = 0; + *o++ = 0; + *o++ = 0; + stbi__wpcrc(&o,13); + + stbi__wp32(o, zlen); + stbi__wptag(o, "IDAT"); + memcpy(o, zlib, zlen); o += zlen; free(zlib); + stbi__wpcrc(&o, zlen); + + stbi__wp32(o,0); + stbi__wptag(o, "IEND"); + stbi__wpcrc(&o,0); + + assert(o == out + *out_len); + + return out; +} + +int stbi_write_png(char const *filename, int x, int y, int comp, const void *data, int stride_bytes) +{ + FILE *f; + int len; + unsigned char *png = stbi_write_png_to_mem((unsigned char *) data, stride_bytes, x, y, comp, &len); + if (!png) return 0; + f = fopen(filename, "wb"); + if (!f) { free(png); return 0; } + fwrite(png, 1, len, f); + fclose(f); + free(png); + return 1; +} +#endif // STB_IMAGE_WRITE_IMPLEMENTATION + +/* Revision history + + 0.92 (2010-08-01) + casts to unsigned char to fix warnings + 0.91 (2010-07-17) + first public release + 0.90 first internal release +*/ diff --git a/examples/OpenGLWindow/stb_truetype.h b/examples/OpenGLWindow/stb_truetype.h new file mode 100644 index 000000000..1d1e55d64 --- /dev/null +++ b/examples/OpenGLWindow/stb_truetype.h @@ -0,0 +1,1957 @@ +// stb_truetype.h - v0.5 - public domain - 2009 Sean Barrett / RAD Game Tools +// +// This library processes TrueType files: +// parse files +// extract glyph metrics +// extract glyph shapes +// render glyphs to one-channel bitmaps with antialiasing (box filter) +// +// Todo: +// non-MS cmaps +// crashproof on bad data +// hinting? (no longer patented) +// cleartype-style AA? +// optimize: use simple memory allocator for intermediates +// optimize: build edge-list directly from curves +// optimize: rasterize directly from curves? +// +// ADDITIONAL CONTRIBUTORS +// +// Mikko Mononen: compound shape support, more cmap formats +// Tor Andersson: kerning, subpixel rendering +// +// Bug/warning reports: +// "Zer" on mollyrocket (with fix) +// Cass Everitt +// stoiko (Haemimont Games) +// Brian Hook +// Walter van Niftrik +// +// VERSION HISTORY +// +// 0.5 (2011-12-09) bugfixes: +// subpixel glyph renderer computed wrong bounding box +// first vertex of shape can be off-curve (FreeSans) +// 0.4b(2011-12-03) fixed an error in the font baking example +// 0.4 (2011-12-01) kerning, subpixel rendering (tor) +// bugfixes for: +// codepoint-to-glyph conversion using table fmt=12 +// codepoint-to-glyph conversion using table fmt=4 +// stbtt_GetBakedQuad with non-square texture (Zer) +// updated Hello World! sample to use kerning and subpixel +// fixed some warnings +// 0.3 (2009-06-24) cmap fmt=12, compound shapes (MM) +// userdata, malloc-from-userdata, non-zero fill (STB) +// 0.2 (2009-03-11) Fix unsigned/signed char warnings +// 0.1 (2009-03-09) First public release +// +// USAGE +// +// Include this file in whatever places neeed to refer to it. In ONE C/C++ +// file, write: +// #define STB_TRUETYPE_IMPLEMENTATION +// before the #include of this file. This expands out the actual +// implementation into that C/C++ file. +// +// Look at the header-file sections below for the API, but here's a quick skim: +// +// Simple 3D API (don't ship this, but it's fine for tools and quick start, +// and you can cut and paste from it to move to more advanced) +// stbtt_BakeFontBitmap() -- bake a font to a bitmap for use as texture +// stbtt_GetBakedQuad() -- compute quad to draw for a given char +// +// "Load" a font file from a memory buffer (you have to keep the buffer loaded) +// stbtt_InitFont() +// stbtt_GetFontOffsetForIndex() -- use for TTC font collections +// +// Render a unicode codepoint to a bitmap +// stbtt_GetCodepointBitmap() -- allocates and returns a bitmap +// stbtt_MakeCodepointBitmap() -- renders into bitmap you provide +// stbtt_GetCodepointBitmapBox() -- how big the bitmap must be +// +// Character advance/positioning +// stbtt_GetCodepointHMetrics() +// stbtt_GetFontVMetrics() +// stbtt_GetCodepointKernAdvance() +// +// ADVANCED USAGE +// +// Quality: +// +// - Use the functions with Subpixel at the end to allow your characters +// to have subpixel positioning. Since the font is anti-aliased, not +// hinted, this is very import for quality. +// +// - Kerning is now supported, and if you're supporting subpixel rendering +// then kerning is worth using to give your text a polished look. +// +// Performance: +// +// - Convert Unicode codepoints to "glyphs" and operate on the glyphs; if +// you don't do this, stb_truetype is forced to do the conversion on +// every call. +// +// - There are a lot of memory allocations. We should modify it to take +// a temp buffer and allocate from the temp buffer (without freeing), +// should help performance a lot. +// +// NOTES +// +// The system uses the raw data found in the .ttf file without changing it +// and without building auxiliary data structures. This is a bit inefficient +// on little-endian systems (the data is big-endian), but assuming you're +// caching the bitmaps or glyph shapes this shouldn't be a big deal. +// +// It appears to be very hard to programmatically determine what font a +// given file is in a general way. I provide an API for this, but I don't +// recommend it. +// +// +// SOURCE STATISTICS (based on v0.5, 1980 LOC) +// +// Documentation & header file 450 LOC \___ 550 LOC documentation +// Sample code 140 LOC / +// Truetype parsing 590 LOC ---- 600 LOC TrueType +// Software rasterization 240 LOC \ . +// Curve tesselation 120 LOC \__ 550 LOC Bitmap creation +// Bitmap management 100 LOC / +// Baked bitmap interface 70 LOC / +// Font name matching & access 150 LOC ---- 150 +// C runtime library abstraction 60 LOC ---- 60 + + +////////////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// +//// +//// SAMPLE PROGRAMS +//// +// +// Incomplete text-in-3d-api example, which draws quads properly aligned to be lossless +// +#if 0 +#define STB_TRUETYPE_IMPLEMENTATION // force following include to generate implementation +#include "stb_truetype.h" + +char ttf_buffer[1<<20]; +unsigned char temp_bitmap[512*512]; + +stbtt_bakedchar cdata[96]; // ASCII 32..126 is 95 glyphs +GLstbtt_uint ftex; + +void my_stbtt_initfont(void) +{ + fread(ttf_buffer, 1, 1<<20, fopen("c:/windows/fonts/times.ttf", "rb")); + stbtt_BakeFontBitmap(data,0, 32.0, temp_bitmap,512,512, 32,96, cdata); // no guarantee this fits! + // can free ttf_buffer at this point + glGenTextures(1, &ftex); + glBindTexture(GL_TEXTURE_2D, ftex); + glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, 512,512, 0, GL_ALPHA, GL_UNSIGNED_BYTE, temp_bitmap); + // can free temp_bitmap at this point + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); +} + +void my_stbtt_print(float x, float y, char *text) +{ + // assume orthographic projection with units = screen pixels, origin at top left + glBindTexture(GL_TEXTURE_2D, ftex); + glBegin(GL_QUADS); + while (*text) { + if (*text >= 32 && *text < 128) { + stbtt_aligned_quad q; + stbtt_GetBakedQuad(cdata, 512,512, *text-32, &x,&y,&q,1);//1=opengl,0=old d3d + glTexCoord2f(q.s0,q.t1); glVertex2f(q.x0,q.y0); + glTexCoord2f(q.s1,q.t1); glVertex2f(q.x1,q.y0); + glTexCoord2f(q.s1,q.t0); glVertex2f(q.x1,q.y1); + glTexCoord2f(q.s0,q.t0); glVertex2f(q.x0,q.y1); + } + ++text; + } + glEnd(); +} +#endif +// +// +////////////////////////////////////////////////////////////////////////////// +// +// Complete program (this compiles): get a single bitmap, print as ASCII art +// +#if 0 +#include +#define STB_TRUETYPE_IMPLEMENTATION // force following include to generate implementation +#include "stb_truetype.h" + +char ttf_buffer[1<<25]; + +int main(int argc, char **argv) +{ + stbtt_fontinfo font; + unsigned char *bitmap; + int w,h,i,j,c = (argc > 1 ? atoi(argv[1]) : 'a'), s = (argc > 2 ? atoi(argv[2]) : 20); + + fread(ttf_buffer, 1, 1<<25, fopen(argc > 3 ? argv[3] : "c:/windows/fonts/arialbd.ttf", "rb")); + + stbtt_InitFont(&font, ttf_buffer, stbtt_GetFontOffsetForIndex(ttf_buffer,0)); + bitmap = stbtt_GetCodepointBitmap(&font, 0,stbtt_ScaleForPixelHeight(&font, s), c, &w, &h, 0,0); + + for (j=0; j < h; ++j) { + for (i=0; i < w; ++i) + putchar(" .:ioVM@"[bitmap[j*w+i]>>5]); + putchar('\n'); + } + return 0; +} +#endif +// +// Output: +// +// .ii. +// @@@@@@. +// V@Mio@@o +// :i. V@V +// :oM@@M +// :@@@MM@M +// @@o o@M +// :@@. M@M +// @@@o@@@@ +// :M@@V:@@. +// +////////////////////////////////////////////////////////////////////////////// +// +// Complete program: print "Hello World!" banner, with bugs +// +#if 0 +char buffer[24<<20]; +unsigned char screen[20][79]; + +int main(int arg, char **argv) +{ + stbtt_fontinfo font; + int i,j,ascent,baseline,ch=0; + float scale, xpos=0; + char *text = "Heljo World!"; + + fread(buffer, 1, 1000000, fopen("c:/windows/fonts/arialbd.ttf", "rb")); + stbtt_InitFont(&font, buffer, 0); + + scale = stbtt_ScaleForPixelHeight(&font, 15); + stbtt_GetFontVMetrics(&font, &ascent,0,0); + baseline = (int) (ascent*scale); + + while (text[ch]) { + int advance,lsb,x0,y0,x1,y1; + float x_shift = xpos - (float) floor(xpos); + stbtt_GetCodepointHMetrics(&font, text[ch], &advance, &lsb); + stbtt_GetCodepointBitmapBoxSubpixel(&font, text[ch], scale,scale,x_shift,0, &x0,&y0,&x1,&y1); + stbtt_MakeCodepointBitmapSubpixel(&font, &screen[baseline + y0][(int) xpos + x0], x1-x0,y1-y0, 79, scale,scale,x_shift,0, text[ch]); + // note that this stomps the old data, so where character boxes overlap (e.g. 'lj') it's wrong + // because this API is really for baking character bitmaps into textures. if you want to do this, + // you need to render the bitmap to a temp buffer, then "alpha blend" that into the working buffer + xpos += (advance * scale); + if (text[ch+1]) + xpos += scale*stbtt_GetCodepointKernAdvance(&font, text[ch],text[ch+1]); + ++ch; + } + + for (j=0; j < 20; ++j) { + for (i=0; i < 78; ++i) + putchar(" .:ioVM@"[screen[j][i]>>5]); + putchar('\n'); + } + + return 0; +} +#endif + + +////////////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// +//// +//// INTEGRATION WITH RUNTIME LIBRARIES +//// + +#ifdef STB_TRUETYPE_IMPLEMENTATION + // #define your own (u)stbtt_int8/16/32 before including to override this + #ifndef stbtt_uint8 + typedef unsigned char stbtt_uint8; + typedef signed char stbtt_int8; + typedef unsigned short stbtt_uint16; + typedef signed short stbtt_int16; + typedef unsigned int stbtt_uint32; + typedef signed int stbtt_int32; + #endif + + typedef char stbtt__check_size32[sizeof(stbtt_int32)==4 ? 1 : -1]; + typedef char stbtt__check_size16[sizeof(stbtt_int16)==2 ? 1 : -1]; + + // #define your own STBTT_sort() to override this to avoid qsort + #ifndef STBTT_sort + #include + #define STBTT_sort(data,num_items,item_size,compare_func) qsort(data,num_items,item_size,compare_func) + #endif + + // #define your own STBTT_ifloor/STBTT_iceil() to avoid math.h + #ifndef STBTT_ifloor + #include + #define STBTT_ifloor(x) ((int) floor(x)) + #define STBTT_iceil(x) ((int) ceil(x)) + #endif + + // #define your own functions "STBTT_malloc" / "STBTT_free" to avoid malloc.h + #ifndef STBTT_malloc + #include + #define STBTT_malloc(x,u) malloc(x) + #define STBTT_free(x,u) free(x) + #endif + + #ifndef STBTT_assert + #include + #define STBTT_assert(x) assert(x) + #endif + + #ifndef STBTT_strlen + #include + #define STBTT_strlen(x) strlen(x) + #endif + + #ifndef STBTT_memcpy + #include + #define STBTT_memcpy memcpy + #define STBTT_memset memset + #endif +#endif + +/////////////////////////////////////////////////////////////////////////////// +/////////////////////////////////////////////////////////////////////////////// +//// +//// INTERFACE +//// +//// + +#ifndef __STB_INCLUDE_STB_TRUETYPE_H__ +#define __STB_INCLUDE_STB_TRUETYPE_H__ + +#ifdef __cplusplus +extern "C" { +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// TEXTURE BAKING API +// +// If you use this API, you only have to call two functions ever. +// + +typedef struct +{ + unsigned short x0,y0,x1,y1; // coordinates of bbox in bitmap + float xoff,yoff,xadvance; +} stbtt_bakedchar; + +extern int stbtt_BakeFontBitmap(const unsigned char *data, int offset, // font location (use offset=0 for plain .ttf) + float pixel_height, // height of font in pixels + unsigned char *pixels, int pw, int ph, // bitmap to be filled in + int first_char, int num_chars, // characters to bake + stbtt_bakedchar *chardata); // you allocate this, it's num_chars long +// if return is positive, the first unused row of the bitmap +// if return is negative, returns the negative of the number of characters that fit +// if return is 0, no characters fit and no rows were used +// This uses a very crappy packing. + +typedef struct +{ + float x0,y0,s0,t0; // top-left + float x1,y1,s1,t1; // bottom-right +} stbtt_aligned_quad; + +extern void stbtt_GetBakedQuad(stbtt_bakedchar *chardata, int pw, int ph, // same data as above + int char_index, // character to display + float *xpos, float *ypos, // pointers to current position in screen pixel space + stbtt_aligned_quad *q, // output: quad to draw + int opengl_fillrule); // true if opengl fill rule; false if DX9 or earlier +// Call GetBakedQuad with char_index = 'character - first_char', and it +// creates the quad you need to draw and advances the current position. +// It's inefficient; you might want to c&p it and optimize it. + + +////////////////////////////////////////////////////////////////////////////// +// +// FONT LOADING +// +// + +extern int stbtt_GetFontOffsetForIndex(const unsigned char *data, int index); +// Each .ttf file may have more than one font. Each has a sequential index +// number starting from 0. Call this function to get the font offset for a +// given index; it returns -1 if the index is out of range. A regular .ttf +// file will only define one font and it always be at offset 0, so it will +// return '0' for index 0, and -1 for all other indices. You can just skip +// this step if you know it's that kind of font. + + +// The following structure is defined publically so you can declare one on +// the stack or as a global or etc. +typedef struct +{ + void * userdata; + unsigned char * data; // pointer to .ttf file + int fontstart; // offset of start of font + + int numGlyphs; // number of glyphs, needed for range checking + + int loca,head,glyf,hhea,hmtx,kern; // table locations as offset from start of .ttf + int index_map; // a cmap mapping for our chosen character encoding + int indexToLocFormat; // format needed to map from glyph index to glyph +} stbtt_fontinfo; + +extern int stbtt_InitFont(stbtt_fontinfo *info, const unsigned char *data, int offset); +// Given an offset into the file that defines a font, this function builds +// the necessary cached info for the rest of the system. You must allocate +// the stbtt_fontinfo yourself, and stbtt_InitFont will fill it out. You don't +// need to do anything special to free it, because the contents are a pure +// cache with no additional data structures. Returns 0 on failure. + + +////////////////////////////////////////////////////////////////////////////// +// +// CHARACTER TO GLYPH-INDEX CONVERSIOn + +int stbtt_FindGlyphIndex(const stbtt_fontinfo *info, int unicode_codepoint); +// If you're going to perform multiple operations on the same character +// and you want a speed-up, call this function with the character you're +// going to process, then use glyph-based functions instead of the +// codepoint-based functions. + + +////////////////////////////////////////////////////////////////////////////// +// +// CHARACTER PROPERTIES +// + +extern float stbtt_ScaleForPixelHeight(const stbtt_fontinfo *info, float pixels); +// computes a scale factor to produce a font whose "height" is 'pixels' tall. +// Height is measured as the distance from the highest ascender to the lowest +// descender; in other words, it's equivalent to calling stbtt_GetFontVMetrics +// and computing: +// scale = pixels / (ascent - descent) +// so if you prefer to measure height by the ascent only, use a similar calculation. + +extern void stbtt_GetFontVMetrics(const stbtt_fontinfo *info, int *ascent, int *descent, int *lineGap); +// ascent is the coordinate above the baseline the font extends; descent +// is the coordinate below the baseline the font extends (i.e. it is typically negative) +// lineGap is the spacing between one row's descent and the next row's ascent... +// so you should advance the vertical position by "*ascent - *descent + *lineGap" +// these are expressed in unscaled coordinates + +extern void stbtt_GetCodepointHMetrics(const stbtt_fontinfo *info, int codepoint, int *advanceWidth, int *leftSideBearing); +// leftSideBearing is the offset from the current horizontal position to the left edge of the character +// advanceWidth is the offset from the current horizontal position to the next horizontal position +// these are expressed in unscaled coordinates + +extern int stbtt_GetCodepointKernAdvance(const stbtt_fontinfo *info, int ch1, int ch2); +// an additional amount to add to the 'advance' value between ch1 and ch2 +// @TODO; for now always returns 0! + +extern int stbtt_GetCodepointBox(const stbtt_fontinfo *info, int codepoint, int *x0, int *y0, int *x1, int *y1); +// Gets the bounding box of the visible part of the glyph, in unscaled coordinates + +extern void stbtt_GetGlyphHMetrics(const stbtt_fontinfo *info, int glyph_index, int *advanceWidth, int *leftSideBearing); +extern int stbtt_GetGlyphKernAdvance(const stbtt_fontinfo *info, int glyph1, int glyph2); +extern int stbtt_GetGlyphBox(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1); +// as above, but takes one or more glyph indices for greater efficiency + + +////////////////////////////////////////////////////////////////////////////// +// +// GLYPH SHAPES (you probably don't need these, but they have to go before +// the bitmaps for C declaration-order reasons) +// + +#ifndef STBTT_vmove // you can predefine these to use different values (but why?) + enum { + STBTT_vmove=1, + STBTT_vline, + STBTT_vcurve + }; +#endif + +#ifndef stbtt_vertex // you can predefine this to use different values + // (we share this with other code at RAD) + #define stbtt_vertex_type short // can't use stbtt_int16 because that's not visible in the header file + typedef struct + { + stbtt_vertex_type x,y,cx,cy; + unsigned char type,padding; + } stbtt_vertex; +#endif + +extern int stbtt_GetCodepointShape(const stbtt_fontinfo *info, int unicode_codepoint, stbtt_vertex **vertices); +extern int stbtt_GetGlyphShape(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **vertices); +// returns # of vertices and fills *vertices with the pointer to them +// these are expressed in "unscaled" coordinates + +extern void stbtt_FreeShape(const stbtt_fontinfo *info, stbtt_vertex *vertices); +// frees the data allocated above + +////////////////////////////////////////////////////////////////////////////// +// +// BITMAP RENDERING +// + +extern void stbtt_FreeBitmap(unsigned char *bitmap, void *userdata); +// frees the bitmap allocated below + +extern unsigned char *stbtt_GetCodepointBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int codepoint, int *width, int *height, int *xoff, int *yoff); +// allocates a large-enough single-channel 8bpp bitmap and renders the +// specified character/glyph at the specified scale into it, with +// antialiasing. 0 is no coverage (transparent), 255 is fully covered (opaque). +// *width & *height are filled out with the width & height of the bitmap, +// which is stored left-to-right, top-to-bottom. +// +// xoff/yoff are the offset it pixel space from the glyph origin to the top-left of the bitmap + +extern unsigned char *stbtt_GetCodepointBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint, int *width, int *height, int *xoff, int *yoff); +// the same as stbtt_GetCodepoitnBitmap, but you can specify a subpixel +// shift for the character + +extern void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint); +// the same as stbtt_GetCodepointBitmap, but you pass in storage for the bitmap +// in the form of 'output', with row spacing of 'out_stride' bytes. the bitmap +// is clipped to out_w/out_h bytes. Call stbtt_GetCodepointBitmapBox to get the +// width and height and positioning info for it first. + +extern void stbtt_MakeCodepointBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint); +// same as stbtt_MakeCodepointBitmap, but you can specify a subpixel +// shift for the character + +extern void stbtt_GetCodepointBitmapBox(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1); +// get the bbox of the bitmap centered around the glyph origin; so the +// bitmap width is ix1-ix0, height is iy1-iy0, and location to place +// the bitmap top left is (leftSideBearing*scale,iy0). +// (Note that the bitmap uses y-increases-down, but the shape uses +// y-increases-up, so CodepointBitmapBox and CodepointBox are inverted.) + +extern void stbtt_GetCodepointBitmapBoxSubpixel(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1); +// same as stbtt_GetCodepointBitmapBox, but you can specify a subpixel +// shift for the character + +// the following functions are equivalent to the above functions, but operate +// on glyph indices instead of Unicode codepoints (for efficiency) +extern unsigned char *stbtt_GetGlyphBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int glyph, int *width, int *height, int *xoff, int *yoff); +extern unsigned char *stbtt_GetGlyphBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int glyph, int *width, int *height, int *xoff, int *yoff); +extern void stbtt_MakeGlyphBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int glyph); +extern void stbtt_MakeGlyphBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int glyph); +extern void stbtt_GetGlyphBitmapBox(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1); +extern void stbtt_GetGlyphBitmapBoxSubpixel(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y,float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1); + + +// @TODO: don't expose this structure +typedef struct +{ + int w,h,stride; + unsigned char *pixels; +} stbtt__bitmap; + +extern void stbtt_Rasterize(stbtt__bitmap *result, float flatness_in_pixels, stbtt_vertex *vertices, int num_verts, float scale_x, float scale_y, float shift_x, float shift_y, int x_off, int y_off, int invert, void *userdata); + +////////////////////////////////////////////////////////////////////////////// +// +// Finding the right font... +// +// You should really just solve this offline, keep your own tables +// of what font is what, and don't try to get it out of the .ttf file. +// That's because getting it out of the .ttf file is really hard, because +// the names in the file can appear in many possible encodings, in many +// possible languages, and e.g. if you need a case-insensitive comparison, +// the details of that depend on the encoding & language in a complex way +// (actually underspecified in truetype, but also gigantic). +// +// But you can use the provided functions in two possible ways: +// stbtt_FindMatchingFont() will use *case-sensitive* comparisons on +// unicode-encoded names to try to find the font you want; +// you can run this before calling stbtt_InitFont() +// +// stbtt_GetFontNameString() lets you get any of the various strings +// from the file yourself and do your own comparisons on them. +// You have to have called stbtt_InitFont() first. + + +extern int stbtt_FindMatchingFont(const unsigned char *fontdata, const char *name, int flags); +// returns the offset (not index) of the font that matches, or -1 if none +// if you use STBTT_MACSTYLE_DONTCARE, use a font name like "Arial Bold". +// if you use any other flag, use a font name like "Arial"; this checks +// the 'macStyle' header field; i don't know if fonts set this consistently +#define STBTT_MACSTYLE_DONTCARE 0 +#define STBTT_MACSTYLE_BOLD 1 +#define STBTT_MACSTYLE_ITALIC 2 +#define STBTT_MACSTYLE_UNDERSCORE 4 +#define STBTT_MACSTYLE_NONE 8 // <= not same as 0, this makes us check the bitfield is 0 + +extern int stbtt_CompareUTF8toUTF16_bigendian(const char *s1, int len1, const char *s2, int len2); +// returns 1/0 whether the first string interpreted as utf8 is identical to +// the second string interpreted as big-endian utf16... useful for strings from next func + +extern const char *stbtt_GetFontNameString(const stbtt_fontinfo *font, int *length, int platformID, int encodingID, int languageID, int nameID); +// returns the string (which may be big-endian double byte, e.g. for unicode) +// and puts the length in bytes in *length. +// +// some of the values for the IDs are below; for more see the truetype spec: +// http://developer.apple.com/textfonts/TTRefMan/RM06/Chap6name.html +// http://www.microsoft.com/typography/otspec/name.htm + +enum { // platformID + STBTT_PLATFORM_ID_UNICODE =0, + STBTT_PLATFORM_ID_MAC =1, + STBTT_PLATFORM_ID_ISO =2, + STBTT_PLATFORM_ID_MICROSOFT =3 +}; + +enum { // encodingID for STBTT_PLATFORM_ID_UNICODE + STBTT_UNICODE_EID_UNICODE_1_0 =0, + STBTT_UNICODE_EID_UNICODE_1_1 =1, + STBTT_UNICODE_EID_ISO_10646 =2, + STBTT_UNICODE_EID_UNICODE_2_0_BMP=3, + STBTT_UNICODE_EID_UNICODE_2_0_FULL=4 +}; + +enum { // encodingID for STBTT_PLATFORM_ID_MICROSOFT + STBTT_MS_EID_SYMBOL =0, + STBTT_MS_EID_UNICODE_BMP =1, + STBTT_MS_EID_SHIFTJIS =2, + STBTT_MS_EID_UNICODE_FULL =10 +}; + +enum { // encodingID for STBTT_PLATFORM_ID_MAC; same as Script Manager codes + STBTT_MAC_EID_ROMAN =0, STBTT_MAC_EID_ARABIC =4, + STBTT_MAC_EID_JAPANESE =1, STBTT_MAC_EID_HEBREW =5, + STBTT_MAC_EID_CHINESE_TRAD =2, STBTT_MAC_EID_GREEK =6, + STBTT_MAC_EID_KOREAN =3, STBTT_MAC_EID_RUSSIAN =7 +}; + +enum { // languageID for STBTT_PLATFORM_ID_MICROSOFT; same as LCID... + // problematic because there are e.g. 16 english LCIDs and 16 arabic LCIDs + STBTT_MS_LANG_ENGLISH =0x0409, STBTT_MS_LANG_ITALIAN =0x0410, + STBTT_MS_LANG_CHINESE =0x0804, STBTT_MS_LANG_JAPANESE =0x0411, + STBTT_MS_LANG_DUTCH =0x0413, STBTT_MS_LANG_KOREAN =0x0412, + STBTT_MS_LANG_FRENCH =0x040c, STBTT_MS_LANG_RUSSIAN =0x0419, + STBTT_MS_LANG_GERMAN =0x0407, STBTT_MS_LANG_SPANISH =0x0409, + STBTT_MS_LANG_HEBREW =0x040d, STBTT_MS_LANG_SWEDISH =0x041D +}; + +enum { // languageID for STBTT_PLATFORM_ID_MAC + STBTT_MAC_LANG_ENGLISH =0 , STBTT_MAC_LANG_JAPANESE =11, + STBTT_MAC_LANG_ARABIC =12, STBTT_MAC_LANG_KOREAN =23, + STBTT_MAC_LANG_DUTCH =4 , STBTT_MAC_LANG_RUSSIAN =32, + STBTT_MAC_LANG_FRENCH =1 , STBTT_MAC_LANG_SPANISH =6 , + STBTT_MAC_LANG_GERMAN =2 , STBTT_MAC_LANG_SWEDISH =5 , + STBTT_MAC_LANG_HEBREW =10, STBTT_MAC_LANG_CHINESE_SIMPLIFIED =33, + STBTT_MAC_LANG_ITALIAN =3 , STBTT_MAC_LANG_CHINESE_TRAD =19 +}; + +#ifdef __cplusplus +} +#endif + +#endif // __STB_INCLUDE_STB_TRUETYPE_H__ + +/////////////////////////////////////////////////////////////////////////////// +/////////////////////////////////////////////////////////////////////////////// +//// +//// IMPLEMENTATION +//// +//// + +#ifdef STB_TRUETYPE_IMPLEMENTATION + +////////////////////////////////////////////////////////////////////////// +// +// accessors to parse data from file +// + +// on platforms that don't allow misaligned reads, if we want to allow +// truetype fonts that aren't padded to alignment, define ALLOW_UNALIGNED_TRUETYPE + +#define ttBYTE(p) (* (stbtt_uint8 *) (p)) +#define ttCHAR(p) (* (stbtt_int8 *) (p)) +#define ttFixed(p) ttLONG(p) + +#if defined(STB_TRUETYPE_BIGENDIAN) && !defined(ALLOW_UNALIGNED_TRUETYPE) + + #define ttUSHORT(p) (* (stbtt_uint16 *) (p)) + #define ttSHORT(p) (* (stbtt_int16 *) (p)) + #define ttULONG(p) (* (stbtt_uint32 *) (p)) + #define ttLONG(p) (* (stbtt_int32 *) (p)) + +#else + + stbtt_uint16 ttUSHORT(const stbtt_uint8 *p) { return p[0]*256 + p[1]; } + stbtt_int16 ttSHORT(const stbtt_uint8 *p) { return p[0]*256 + p[1]; } + stbtt_uint32 ttULONG(const stbtt_uint8 *p) { return (p[0]<<24) + (p[1]<<16) + (p[2]<<8) + p[3]; } + stbtt_int32 ttLONG(const stbtt_uint8 *p) { return (p[0]<<24) + (p[1]<<16) + (p[2]<<8) + p[3]; } + +#endif + +#define stbtt_tag4(p,c0,c1,c2,c3) ((p)[0] == (c0) && (p)[1] == (c1) && (p)[2] == (c2) && (p)[3] == (c3)) +#define stbtt_tag(p,str) stbtt_tag4(p,str[0],str[1],str[2],str[3]) + +static int stbtt__isfont(const stbtt_uint8 *font) +{ + // check the version number + if (stbtt_tag4(font, '1',0,0,0)) return 1; // TrueType 1 + if (stbtt_tag(font, "typ1")) return 1; // TrueType with type 1 font -- we don't support this! + if (stbtt_tag(font, "OTTO")) return 1; // OpenType with CFF + if (stbtt_tag4(font, 0,1,0,0)) return 1; // OpenType 1.0 + return 0; +} + +// @OPTIMIZE: binary search +static stbtt_uint32 stbtt__find_table(stbtt_uint8 *data, stbtt_uint32 fontstart, const char *tag) +{ + stbtt_int32 num_tables = ttUSHORT(data+fontstart+4); + stbtt_uint32 tabledir = fontstart + 12; + stbtt_int32 i; + for (i=0; i < num_tables; ++i) { + stbtt_uint32 loc = tabledir + 16*i; + if (stbtt_tag(data+loc+0, tag)) + return ttULONG(data+loc+8); + } + return 0; +} + +int stbtt_GetFontOffsetForIndex(const unsigned char *font_collection, int index) +{ + // if it's just a font, there's only one valid index + if (stbtt__isfont(font_collection)) + return index == 0 ? 0 : -1; + + // check if it's a TTC + if (stbtt_tag(font_collection, "ttcf")) { + // version 1? + if (ttULONG(font_collection+4) == 0x00010000 || ttULONG(font_collection+4) == 0x00020000) { + stbtt_int32 n = ttLONG(font_collection+8); + if (index >= n) + return -1; + return ttULONG(font_collection+12+index*14); + } + } + return -1; +} + +int stbtt_InitFont(stbtt_fontinfo *info, const unsigned char *data2, int fontstart) +{ + stbtt_uint8 *data = (stbtt_uint8 *) data2; + stbtt_uint32 cmap, t; + stbtt_int32 i,numTables; + + info->data = data; + info->fontstart = fontstart; + + cmap = stbtt__find_table(data, fontstart, "cmap"); // required + info->loca = stbtt__find_table(data, fontstart, "loca"); // required + info->head = stbtt__find_table(data, fontstart, "head"); // required + info->glyf = stbtt__find_table(data, fontstart, "glyf"); // required + info->hhea = stbtt__find_table(data, fontstart, "hhea"); // required + info->hmtx = stbtt__find_table(data, fontstart, "hmtx"); // required + info->kern = stbtt__find_table(data, fontstart, "kern"); // not required + if (!cmap || !info->loca || !info->head || !info->glyf || !info->hhea || !info->hmtx) + return 0; + + t = stbtt__find_table(data, fontstart, "maxp"); + if (t) + info->numGlyphs = ttUSHORT(data+t+4); + else + info->numGlyphs = 0xffff; + + // find a cmap encoding table we understand *now* to avoid searching + // later. (todo: could make this installable) + // the same regardless of glyph. + numTables = ttUSHORT(data + cmap + 2); + info->index_map = 0; + for (i=0; i < numTables; ++i) { + stbtt_uint32 encoding_record = cmap + 4 + 8 * i; + // find an encoding we understand: + switch(ttUSHORT(data+encoding_record)) { + case STBTT_PLATFORM_ID_MICROSOFT: + switch (ttUSHORT(data+encoding_record+2)) { + case STBTT_MS_EID_UNICODE_BMP: + case STBTT_MS_EID_UNICODE_FULL: + // MS/Unicode + info->index_map = cmap + ttULONG(data+encoding_record+4); + break; + } + break; + } + } + if (info->index_map == 0) + return 0; + + info->indexToLocFormat = ttUSHORT(data+info->head + 50); + return 1; +} + +int stbtt_FindGlyphIndex(const stbtt_fontinfo *info, int unicode_codepoint) +{ + stbtt_uint8 *data = info->data; + stbtt_uint32 index_map = info->index_map; + + stbtt_uint16 format = ttUSHORT(data + index_map + 0); + if (format == 0) { // apple byte encoding + stbtt_int32 bytes = ttUSHORT(data + index_map + 2); + if (unicode_codepoint < bytes-6) + return ttBYTE(data + index_map + 6 + unicode_codepoint); + return 0; + } else if (format == 6) { + stbtt_uint32 first = ttUSHORT(data + index_map + 6); + stbtt_uint32 count = ttUSHORT(data + index_map + 8); + if ((stbtt_uint32) unicode_codepoint >= first && (stbtt_uint32) unicode_codepoint < first+count) + return ttUSHORT(data + index_map + 10 + (unicode_codepoint - first)*2); + return 0; + } else if (format == 2) { + STBTT_assert(0); // @TODO: high-byte mapping for japanese/chinese/korean + return 0; + } else if (format == 4) { // standard mapping for windows fonts: binary search collection of ranges + stbtt_uint16 segcount = ttUSHORT(data+index_map+6) >> 1; + stbtt_uint16 searchRange = ttUSHORT(data+index_map+8) >> 1; + stbtt_uint16 entrySelector = ttUSHORT(data+index_map+10); + stbtt_uint16 rangeShift = ttUSHORT(data+index_map+12) >> 1; + stbtt_uint16 item, offset, start; + + // do a binary search of the segments + stbtt_uint32 endCount = index_map + 14; + stbtt_uint32 search = endCount; + + if (unicode_codepoint > 0xffff) + return 0; + + // they lie from endCount .. endCount + segCount + // but searchRange is the nearest power of two, so... + if (unicode_codepoint >= ttUSHORT(data + search + rangeShift*2)) + search += rangeShift*2; + + // now decrement to bias correctly to find smallest + search -= 2; + while (entrySelector) { + stbtt_uint16 end; + searchRange >>= 1; + end = ttUSHORT(data + search + searchRange*2); + if (unicode_codepoint > end) + search += searchRange*2; + --entrySelector; + } + search += 2; + + item = (stbtt_uint16) ((search - endCount) >> 1); + + STBTT_assert(unicode_codepoint <= ttUSHORT(data + endCount + 2*item)); + start = ttUSHORT(data + index_map + 14 + segcount*2 + 2 + 2*item); + + if (unicode_codepoint < start) + return 0; + + offset = ttUSHORT(data + index_map + 14 + segcount*6 + 2 + 2*item); + if (offset == 0) + return (stbtt_uint16) (unicode_codepoint + ttSHORT(data + index_map + 14 + segcount*4 + 2 + 2*item)); + + return ttUSHORT(data + offset + (unicode_codepoint-start)*2 + index_map + 14 + segcount*6 + 2 + 2*item); + } else if (format == 12 || format == 13) { + stbtt_uint32 ngroups = ttULONG(data+index_map+12); + stbtt_int32 low,high; + //stbtt_uint16 g = 0; + low = 0; high = (stbtt_int32)ngroups; + // Binary search the right group. + while (low < high) { + stbtt_int32 mid = low + ((high-low) >> 1); // rounds down, so low <= mid < high + stbtt_uint32 start_char = ttULONG(data+index_map+16+mid*12); + stbtt_uint32 end_char = ttULONG(data+index_map+16+mid*12+4); + if ((stbtt_uint32) unicode_codepoint < start_char) + high = mid; + else if ((stbtt_uint32) unicode_codepoint > end_char) + low = mid+1; + else { + stbtt_uint32 start_glyph = ttULONG(data+index_map+16+mid*12+8); + if (format == 12) + return start_glyph + unicode_codepoint-start_char; + else // format == 13 + return start_glyph; + } + } + return 0; // not found + } + // @TODO + STBTT_assert(0); + return 0; +} + +int stbtt_GetCodepointShape(const stbtt_fontinfo *info, int unicode_codepoint, stbtt_vertex **vertices) +{ + return stbtt_GetGlyphShape(info, stbtt_FindGlyphIndex(info, unicode_codepoint), vertices); +} + +static void stbtt_setvertex(stbtt_vertex *v, stbtt_uint8 type, stbtt_int16 x, stbtt_int16 y, stbtt_int16 cx, stbtt_int16 cy) +{ + v->type = type; + v->x = x; + v->y = y; + v->cx = cx; + v->cy = cy; +} + +static int stbtt__GetGlyfOffset(const stbtt_fontinfo *info, int glyph_index) +{ + int g1,g2; + + if (glyph_index >= info->numGlyphs) return -1; // glyph index out of range + if (info->indexToLocFormat >= 2) return -1; // unknown index->glyph map format + + if (info->indexToLocFormat == 0) { + g1 = info->glyf + ttUSHORT(info->data + info->loca + glyph_index * 2) * 2; + g2 = info->glyf + ttUSHORT(info->data + info->loca + glyph_index * 2 + 2) * 2; + } else { + g1 = info->glyf + ttULONG (info->data + info->loca + glyph_index * 4); + g2 = info->glyf + ttULONG (info->data + info->loca + glyph_index * 4 + 4); + } + + return g1==g2 ? -1 : g1; // if length is 0, return -1 +} + +int stbtt_GetGlyphBox(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1) +{ + int g = stbtt__GetGlyfOffset(info, glyph_index); + if (g < 0) return 0; + + if (x0) *x0 = ttSHORT(info->data + g + 2); + if (y0) *y0 = ttSHORT(info->data + g + 4); + if (x1) *x1 = ttSHORT(info->data + g + 6); + if (y1) *y1 = ttSHORT(info->data + g + 8); + return 1; +} + +int stbtt_GetCodepointBox(const stbtt_fontinfo *info, int codepoint, int *x0, int *y0, int *x1, int *y1) +{ + return stbtt_GetGlyphBox(info, stbtt_FindGlyphIndex(info,codepoint), x0,y0,x1,y1); +} + +static int stbtt__close_shape(stbtt_vertex *vertices, int num_vertices, int was_off, int start_off, + stbtt_int32 sx, stbtt_int32 sy, stbtt_int32 scx, stbtt_int32 scy, stbtt_int32 cx, stbtt_int32 cy) +{ + if (start_off) { + if (was_off) + stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, (cx+scx)>>1, (cy+scy)>>1, cx,cy); + stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, sx,sy,scx,scy); + } else { + if (was_off) + stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve,sx,sy,cx,cy); + else + stbtt_setvertex(&vertices[num_vertices++], STBTT_vline,sx,sy,0,0); + } + return num_vertices; +} + +int stbtt_GetGlyphShape(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **pvertices) +{ + stbtt_int16 numberOfContours; + stbtt_uint8 *endPtsOfContours; + stbtt_uint8 *data = info->data; + stbtt_vertex *vertices=0; + int num_vertices=0; + int g = stbtt__GetGlyfOffset(info, glyph_index); + + *pvertices = NULL; + + if (g < 0) return 0; + + numberOfContours = ttSHORT(data + g); + + if (numberOfContours > 0) { + stbtt_uint8 flags=0,flagcount; + stbtt_int32 ins, i,j=0,m,n, next_move, was_off=0, off, start_off=0; + stbtt_int32 x,y,cx,cy,sx,sy, scx,scy; + scx=0; + scy=0; + stbtt_uint8 *points; + endPtsOfContours = (data + g + 10); + ins = ttUSHORT(data + g + 10 + numberOfContours * 2); + points = data + g + 10 + numberOfContours * 2 + 2 + ins; + + n = 1+ttUSHORT(endPtsOfContours + numberOfContours*2-2); + + m = n + 2*numberOfContours; // a loose bound on how many vertices we might need + vertices = (stbtt_vertex *) STBTT_malloc(m * sizeof(vertices[0]), info->userdata); + if (vertices == 0) + return 0; + + next_move = 0; + flagcount=0; + + // in first pass, we load uninterpreted data into the allocated array + // above, shifted to the end of the array so we won't overwrite it when + // we create our final data starting from the front + + off = m - n; // starting offset for uninterpreted data, regardless of how m ends up being calculated + + // first load flags + + for (i=0; i < n; ++i) { + if (flagcount == 0) { + flags = *points++; + if (flags & 8) + flagcount = *points++; + } else + --flagcount; + vertices[off+i].type = flags; + } + + // now load x coordinates + x=0; + for (i=0; i < n; ++i) { + flags = vertices[off+i].type; + if (flags & 2) { + stbtt_int16 dx = *points++; + x += (flags & 16) ? dx : -dx; // ??? + } else { + if (!(flags & 16)) { + x = x + (stbtt_int16) (points[0]*256 + points[1]); + points += 2; + } + } + vertices[off+i].x = x; + } + + // now load y coordinates + y=0; + for (i=0; i < n; ++i) { + flags = vertices[off+i].type; + if (flags & 4) { + stbtt_int16 dy = *points++; + y += (flags & 32) ? dy : -dy; // ??? + } else { + if (!(flags & 32)) { + y = y + (stbtt_int16) (points[0]*256 + points[1]); + points += 2; + } + } + vertices[off+i].y = y; + } + + // now convert them to our format + num_vertices=0; + sx = sy = cx = cy = 0; + for (i=0; i < n; ++i) { + flags = vertices[off+i].type; + x = (stbtt_int16) vertices[off+i].x; + y = (stbtt_int16) vertices[off+i].y; + + if (next_move == i) { + if (i != 0) + num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx,sy,scx,scy,cx,cy); + + // now start the new one + start_off = !(flags & 1); + if (start_off) { + // if we start off with an off-curve point, then when we need to find a point on the curve + // where we can start, and we need to save some state for when we wraparound. + scx = x; + scy = y; + if (!(vertices[off+i+1].type & 1)) { + // next point is also a curve point, so interpolate an on-point curve + sx = (x + (stbtt_int32) vertices[off+i+1].x) >> 1; + sy = (y + (stbtt_int32) vertices[off+i+1].y) >> 1; + } else { + // otherwise just use the next point as our start point + sx = (stbtt_int32) vertices[off+i+1].x; + sy = (stbtt_int32) vertices[off+i+1].y; + ++i; // we're using point i+1 as the starting point, so skip it + } + } else { + sx = x; + sy = y; + } + stbtt_setvertex(&vertices[num_vertices++], STBTT_vmove,sx,sy,0,0); + was_off = 0; + next_move = 1 + ttUSHORT(endPtsOfContours+j*2); + ++j; + } else { + if (!(flags & 1)) { // if it's a curve + if (was_off) // two off-curve control points in a row means interpolate an on-curve midpoint + stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, (cx+x)>>1, (cy+y)>>1, cx, cy); + cx = x; + cy = y; + was_off = 1; + } else { + if (was_off) + stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, x,y, cx, cy); + else + stbtt_setvertex(&vertices[num_vertices++], STBTT_vline, x,y,0,0); + was_off = 0; + } + } + } + num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx,sy,scx,scy,cx,cy); + } else if (numberOfContours == -1) { + // Compound shapes. + int more = 1; + stbtt_uint8 *comp = data + g + 10; + num_vertices = 0; + vertices = 0; + while (more) { + stbtt_uint16 flags, gidx; + int comp_num_verts = 0, i; + stbtt_vertex *comp_verts = 0, *tmp = 0; + float mtx[6] = {1,0,0,1,0,0}, m, n; + + flags = ttSHORT(comp); comp+=2; + gidx = ttSHORT(comp); comp+=2; + + if (flags & 2) { // XY values + if (flags & 1) { // shorts + mtx[4] = ttSHORT(comp); comp+=2; + mtx[5] = ttSHORT(comp); comp+=2; + } else { + mtx[4] = ttCHAR(comp); comp+=1; + mtx[5] = ttCHAR(comp); comp+=1; + } + } + else { + // @TODO handle matching point + STBTT_assert(0); + } + if (flags & (1<<3)) { // WE_HAVE_A_SCALE + mtx[0] = mtx[3] = ttSHORT(comp)/16384.0f; comp+=2; + mtx[1] = mtx[2] = 0; + } else if (flags & (1<<6)) { // WE_HAVE_AN_X_AND_YSCALE + mtx[0] = ttSHORT(comp)/16384.0f; comp+=2; + mtx[1] = mtx[2] = 0; + mtx[3] = ttSHORT(comp)/16384.0f; comp+=2; + } else if (flags & (1<<7)) { // WE_HAVE_A_TWO_BY_TWO + mtx[0] = ttSHORT(comp)/16384.0f; comp+=2; + mtx[1] = ttSHORT(comp)/16384.0f; comp+=2; + mtx[2] = ttSHORT(comp)/16384.0f; comp+=2; + mtx[3] = ttSHORT(comp)/16384.0f; comp+=2; + } + + // Find transformation scales. + m = (float) sqrt(mtx[0]*mtx[0] + mtx[1]*mtx[1]); + n = (float) sqrt(mtx[2]*mtx[2] + mtx[3]*mtx[3]); + + // Get indexed glyph. + comp_num_verts = stbtt_GetGlyphShape(info, gidx, &comp_verts); + if (comp_num_verts > 0) { + // Transform vertices. + for (i = 0; i < comp_num_verts; ++i) { + stbtt_vertex* v = &comp_verts[i]; + stbtt_vertex_type x,y; + x=v->x; y=v->y; + v->x = (stbtt_vertex_type)(m * (mtx[0]*x + mtx[2]*y + mtx[4])); + v->y = (stbtt_vertex_type)(n * (mtx[1]*x + mtx[3]*y + mtx[5])); + x=v->cx; y=v->cy; + v->cx = (stbtt_vertex_type)(m * (mtx[0]*x + mtx[2]*y + mtx[4])); + v->cy = (stbtt_vertex_type)(n * (mtx[1]*x + mtx[3]*y + mtx[5])); + } + // Append vertices. + tmp = (stbtt_vertex*)STBTT_malloc((num_vertices+comp_num_verts)*sizeof(stbtt_vertex), info->userdata); + if (!tmp) { + if (vertices) STBTT_free(vertices, info->userdata); + if (comp_verts) STBTT_free(comp_verts, info->userdata); + return 0; + } + if (num_vertices > 0) memcpy(tmp, vertices, num_vertices*sizeof(stbtt_vertex)); + memcpy(tmp+num_vertices, comp_verts, comp_num_verts*sizeof(stbtt_vertex)); + if (vertices) STBTT_free(vertices, info->userdata); + vertices = tmp; + STBTT_free(comp_verts, info->userdata); + num_vertices += comp_num_verts; + } + // More components ? + more = flags & (1<<5); + } + } else if (numberOfContours < 0) { + // @TODO other compound variations? + STBTT_assert(0); + } else { + // numberOfCounters == 0, do nothing + } + + *pvertices = vertices; + return num_vertices; +} + +void stbtt_GetGlyphHMetrics(const stbtt_fontinfo *info, int glyph_index, int *advanceWidth, int *leftSideBearing) +{ + stbtt_uint16 numOfLongHorMetrics = ttUSHORT(info->data+info->hhea + 34); + if (glyph_index < numOfLongHorMetrics) { + if (advanceWidth) *advanceWidth = ttSHORT(info->data + info->hmtx + 4*glyph_index); + if (leftSideBearing) *leftSideBearing = ttSHORT(info->data + info->hmtx + 4*glyph_index + 2+1); + } else { + if (advanceWidth) *advanceWidth = ttSHORT(info->data + info->hmtx + 4*(numOfLongHorMetrics-1)); + if (leftSideBearing) *leftSideBearing = ttSHORT(info->data + info->hmtx + 4*numOfLongHorMetrics + 2*(glyph_index - numOfLongHorMetrics)); + } +} + +int stbtt_GetGlyphKernAdvance(const stbtt_fontinfo *info, int glyph1, int glyph2) +{ + stbtt_uint8 *data = info->data + info->kern; + stbtt_uint32 needle, straw; + int l, r, m; + + // we only look at the first table. it must be 'horizontal' and format 0. + if (!info->kern) + return 0; + if (ttUSHORT(data+2) < 1) // number of tables, need at least 1 + return 0; + if (ttUSHORT(data+8) != 1) // horizontal flag must be set in format + return 0; + + l = 0; + r = ttUSHORT(data+10) - 1; + needle = glyph1 << 16 | glyph2; + while (l <= r) { + m = (l + r) >> 1; + straw = ttULONG(data+18+(m*6)); // note: unaligned read + if (needle < straw) + r = m - 1; + else if (needle > straw) + l = m + 1; + else + return ttSHORT(data+22+(m*6)); + } + return 0; +} + +int stbtt_GetCodepointKernAdvance(const stbtt_fontinfo *info, int ch1, int ch2) +{ + if (!info->kern) // if no kerning table, don't waste time looking up both codepoint->glyphs + return 0; + return stbtt_GetGlyphKernAdvance(info, stbtt_FindGlyphIndex(info,ch1), stbtt_FindGlyphIndex(info,ch2)); +} + +void stbtt_GetCodepointHMetrics(const stbtt_fontinfo *info, int codepoint, int *advanceWidth, int *leftSideBearing) +{ + stbtt_GetGlyphHMetrics(info, stbtt_FindGlyphIndex(info,codepoint), advanceWidth, leftSideBearing); +} + +void stbtt_GetFontVMetrics(const stbtt_fontinfo *info, int *ascent, int *descent, int *lineGap) +{ + if (ascent ) *ascent = ttSHORT(info->data+info->hhea + 4); + if (descent) *descent = ttSHORT(info->data+info->hhea + 6); + if (lineGap) *lineGap = ttSHORT(info->data+info->hhea + 8); +} + +float stbtt_ScaleForPixelHeight(const stbtt_fontinfo *info, float height) +{ + int fheight = ttSHORT(info->data + info->hhea + 4) - ttSHORT(info->data + info->hhea + 6); + return (float) height / fheight; +} + +void stbtt_FreeShape(const stbtt_fontinfo *info, stbtt_vertex *v) +{ + STBTT_free(v, info->userdata); +} + +////////////////////////////////////////////////////////////////////////////// +// +// antialiasing software rasterizer +// + +void stbtt_GetGlyphBitmapBoxSubpixel(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y,float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1) +{ + int x0,y0,x1,y1; + if (!stbtt_GetGlyphBox(font, glyph, &x0,&y0,&x1,&y1)) + x0=y0=x1=y1=0; // e.g. space character + // now move to integral bboxes (treating pixels as little squares, what pixels get touched)? + if (ix0) *ix0 = STBTT_ifloor(x0 * scale_x + shift_x); + if (iy0) *iy0 = -STBTT_iceil (y1 * scale_y + shift_y); + if (ix1) *ix1 = STBTT_iceil (x1 * scale_x + shift_x); + if (iy1) *iy1 = -STBTT_ifloor(y0 * scale_y + shift_y); +} +void stbtt_GetGlyphBitmapBox(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1) +{ + stbtt_GetGlyphBitmapBoxSubpixel(font, glyph, scale_x, scale_y,0.0f,0.0f, ix0, iy0, ix1, iy1); +} + +void stbtt_GetCodepointBitmapBoxSubpixel(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1) +{ + stbtt_GetGlyphBitmapBoxSubpixel(font, stbtt_FindGlyphIndex(font,codepoint), scale_x, scale_y,shift_x,shift_y, ix0,iy0,ix1,iy1); +} + +void stbtt_GetCodepointBitmapBox(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1) +{ + stbtt_GetCodepointBitmapBoxSubpixel(font, codepoint, scale_x, scale_y,0.0f,0.0f, ix0,iy0,ix1,iy1); +} + +typedef struct stbtt__edge { + float x0,y0, x1,y1; + int invert; +} stbtt__edge; + +typedef struct stbtt__active_edge +{ + int x,dx; + float ey; + struct stbtt__active_edge *next; + int valid; +} stbtt__active_edge; + +#define FIXSHIFT 10 +#define FIX (1 << FIXSHIFT) +#define FIXMASK (FIX-1) + +static stbtt__active_edge *new_active(stbtt__edge *e, int off_x, float start_point, void *userdata) +{ + stbtt__active_edge *z = (stbtt__active_edge *) STBTT_malloc(sizeof(*z), userdata); // @TODO: make a pool of these!!! + float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0); + STBTT_assert(e->y0 <= start_point); + if (!z) return z; + // round dx down to avoid going too far + if (dxdy < 0) + z->dx = -STBTT_ifloor(FIX * -dxdy); + else + z->dx = STBTT_ifloor(FIX * dxdy); + z->x = STBTT_ifloor(FIX * (e->x0 + dxdy * (start_point - e->y0))); + z->x -= off_x * FIX; + z->ey = e->y1; + z->next = 0; + z->valid = e->invert ? 1 : -1; + return z; +} + +// note: this routine clips fills that extend off the edges... ideally this +// wouldn't happen, but it could happen if the truetype glyph bounding boxes +// are wrong, or if the user supplies a too-small bitmap +static void stbtt__fill_active_edges(unsigned char *scanline, int len, stbtt__active_edge *e, int max_weight) +{ + // non-zero winding fill + int x0=0, w=0; + + while (e) { + if (w == 0) { + // if we're currently at zero, we need to record the edge start point + x0 = e->x; w += e->valid; + } else { + int x1 = e->x; w += e->valid; + // if we went to zero, we need to draw + if (w == 0) { + int i = x0 >> FIXSHIFT; + int j = x1 >> FIXSHIFT; + + if (i < len && j >= 0) { + if (i == j) { + // x0,x1 are the same pixel, so compute combined coverage + scanline[i] = scanline[i] + (stbtt_uint8) ((x1 - x0) * max_weight >> FIXSHIFT); + } else { + if (i >= 0) // add antialiasing for x0 + scanline[i] = scanline[i] + (stbtt_uint8) (((FIX - (x0 & FIXMASK)) * max_weight) >> FIXSHIFT); + else + i = -1; // clip + + if (j < len) // add antialiasing for x1 + scanline[j] = scanline[j] + (stbtt_uint8) (((x1 & FIXMASK) * max_weight) >> FIXSHIFT); + else + j = len; // clip + + for (++i; i < j; ++i) // fill pixels between x0 and x1 + scanline[i] = scanline[i] + (stbtt_uint8) max_weight; + } + } + } + } + + e = e->next; + } +} + +static void stbtt__rasterize_sorted_edges(stbtt__bitmap *result, stbtt__edge *e, int n, int vsubsample, int off_x, int off_y, void *userdata) +{ + stbtt__active_edge *active = NULL; + int y,j=0; + int max_weight = (255 / vsubsample); // weight per vertical scanline + int s; // vertical subsample index + unsigned char scanline_data[512], *scanline; + + if (result->w > 512) + scanline = (unsigned char *) STBTT_malloc(result->w, userdata); + else + scanline = scanline_data; + + y = off_y * vsubsample; + e[n].y0 = (off_y + result->h) * (float) vsubsample + 1; + + while (j < result->h) { + STBTT_memset(scanline, 0, result->w); + for (s=0; s < vsubsample; ++s) { + // find center of pixel for this scanline + float scan_y = y + 0.5f; + stbtt__active_edge **step = &active; + + // update all active edges; + // remove all active edges that terminate before the center of this scanline + while (*step) { + stbtt__active_edge * z = *step; + if (z->ey <= scan_y) { + *step = z->next; // delete from list + STBTT_assert(z->valid); + z->valid = 0; + STBTT_free(z, userdata); + } else { + z->x += z->dx; // advance to position for current scanline + step = &((*step)->next); // advance through list + } + } + + // resort the list if needed + for(;;) { + int changed=0; + step = &active; + while (*step && (*step)->next) { + if ((*step)->x > (*step)->next->x) { + stbtt__active_edge *t = *step; + stbtt__active_edge *q = t->next; + + t->next = q->next; + q->next = t; + *step = q; + changed = 1; + } + step = &(*step)->next; + } + if (!changed) break; + } + + // insert all edges that start before the center of this scanline -- omit ones that also end on this scanline + while (e->y0 <= scan_y) { + if (e->y1 > scan_y) { + stbtt__active_edge *z = new_active(e, off_x, scan_y, userdata); + // find insertion point + if (active == NULL) + active = z; + else if (z->x < active->x) { + // insert at front + z->next = active; + active = z; + } else { + // find thing to insert AFTER + stbtt__active_edge *p = active; + while (p->next && p->next->x < z->x) + p = p->next; + // at this point, p->next->x is NOT < z->x + z->next = p->next; + p->next = z; + } + } + ++e; + } + + // now process all active edges in XOR fashion + if (active) + stbtt__fill_active_edges(scanline, result->w, active, max_weight); + + ++y; + } + STBTT_memcpy(result->pixels + j * result->stride, scanline, result->w); + ++j; + } + + while (active) { + stbtt__active_edge *z = active; + active = active->next; + STBTT_free(z, userdata); + } + + if (scanline != scanline_data) + STBTT_free(scanline, userdata); +} + +static int stbtt__edge_compare(const void *p, const void *q) +{ + stbtt__edge *a = (stbtt__edge *) p; + stbtt__edge *b = (stbtt__edge *) q; + + if (a->y0 < b->y0) return -1; + if (a->y0 > b->y0) return 1; + return 0; +} + +typedef struct +{ + float x,y; +} stbtt__point; + +static void stbtt__rasterize(stbtt__bitmap *result, stbtt__point *pts, int *wcount, int windings, float scale_x, float scale_y, float shift_x, float shift_y, int off_x, int off_y, int invert, void *userdata) +{ + float y_scale_inv = invert ? -scale_y : scale_y; + stbtt__edge *e; + int n,i,j,k,m; + int vsubsample = result->h < 8 ? 15 : 5; + // vsubsample should divide 255 evenly; otherwise we won't reach full opacity + + // now we have to blow out the windings into explicit edge lists + n = 0; + for (i=0; i < windings; ++i) + n += wcount[i]; + + e = (stbtt__edge *) STBTT_malloc(sizeof(*e) * (n+1), userdata); // add an extra one as a sentinel + if (e == 0) return; + n = 0; + + m=0; + for (i=0; i < windings; ++i) { + stbtt__point *p = pts + m; + m += wcount[i]; + j = wcount[i]-1; + for (k=0; k < wcount[i]; j=k++) { + int a=k,b=j; + // skip the edge if horizontal + if (p[j].y == p[k].y) + continue; + // add edge from j to k to the list + e[n].invert = 0; + if (invert ? p[j].y > p[k].y : p[j].y < p[k].y) { + e[n].invert = 1; + a=j,b=k; + } + e[n].x0 = p[a].x * scale_x + shift_x; + e[n].y0 = p[a].y * y_scale_inv * vsubsample + shift_y; + e[n].x1 = p[b].x * scale_x + shift_x; + e[n].y1 = p[b].y * y_scale_inv * vsubsample + shift_y; + ++n; + } + } + + // now sort the edges by their highest point (should snap to integer, and then by x) + STBTT_sort(e, n, sizeof(e[0]), stbtt__edge_compare); + + // now, traverse the scanlines and find the intersections on each scanline, use xor winding rule + stbtt__rasterize_sorted_edges(result, e, n, vsubsample, off_x, off_y, userdata); + + STBTT_free(e, userdata); +} + +static void stbtt__add_point(stbtt__point *points, int n, float x, float y) +{ + if (!points) return; // during first pass, it's unallocated + points[n].x = x; + points[n].y = y; +} + +// tesselate until threshhold p is happy... @TODO warped to compensate for non-linear stretching +static int stbtt__tesselate_curve(stbtt__point *points, int *num_points, float x0, float y0, float x1, float y1, float x2, float y2, float objspace_flatness_squared, int n) +{ + // midpoint + float mx = (x0 + 2*x1 + x2)/4; + float my = (y0 + 2*y1 + y2)/4; + // versus directly drawn line + float dx = (x0+x2)/2 - mx; + float dy = (y0+y2)/2 - my; + if (n > 16) // 65536 segments on one curve better be enough! + return 1; + if (dx*dx+dy*dy > objspace_flatness_squared) { // half-pixel error allowed... need to be smaller if AA + stbtt__tesselate_curve(points, num_points, x0,y0, (x0+x1)/2.0f,(y0+y1)/2.0f, mx,my, objspace_flatness_squared,n+1); + stbtt__tesselate_curve(points, num_points, mx,my, (x1+x2)/2.0f,(y1+y2)/2.0f, x2,y2, objspace_flatness_squared,n+1); + } else { + stbtt__add_point(points, *num_points,x2,y2); + *num_points = *num_points+1; + } + return 1; +} + +// returns number of contours +stbtt__point *stbtt_FlattenCurves(stbtt_vertex *vertices, int num_verts, float objspace_flatness, int **contour_lengths, int *num_contours, void *userdata) +{ + stbtt__point *points=0; + int num_points=0; + + float objspace_flatness_squared = objspace_flatness * objspace_flatness; + int i,n=0,start=0, pass; + + // count how many "moves" there are to get the contour count + for (i=0; i < num_verts; ++i) + if (vertices[i].type == STBTT_vmove) + ++n; + + *num_contours = n; + if (n == 0) return 0; + + *contour_lengths = (int *) STBTT_malloc(sizeof(**contour_lengths) * n, userdata); + + if (*contour_lengths == 0) { + *num_contours = 0; + return 0; + } + + // make two passes through the points so we don't need to realloc + for (pass=0; pass < 2; ++pass) { + float x=0,y=0; + if (pass == 1) { + points = (stbtt__point *) STBTT_malloc(num_points * sizeof(points[0]), userdata); + if (points == NULL) goto error; + } + num_points = 0; + n= -1; + for (i=0; i < num_verts; ++i) { + switch (vertices[i].type) { + case STBTT_vmove: + // start the next contour + if (n >= 0) + (*contour_lengths)[n] = num_points - start; + ++n; + start = num_points; + + x = vertices[i].x, y = vertices[i].y; + stbtt__add_point(points, num_points++, x,y); + break; + case STBTT_vline: + x = vertices[i].x, y = vertices[i].y; + stbtt__add_point(points, num_points++, x, y); + break; + case STBTT_vcurve: + stbtt__tesselate_curve(points, &num_points, x,y, + vertices[i].cx, vertices[i].cy, + vertices[i].x, vertices[i].y, + objspace_flatness_squared, 0); + x = vertices[i].x, y = vertices[i].y; + break; + } + } + (*contour_lengths)[n] = num_points - start; + } + + return points; +error: + STBTT_free(points, userdata); + STBTT_free(*contour_lengths, userdata); + *contour_lengths = 0; + *num_contours = 0; + return NULL; +} + +void stbtt_Rasterize(stbtt__bitmap *result, float flatness_in_pixels, stbtt_vertex *vertices, int num_verts, float scale_x, float scale_y, float shift_x, float shift_y, int x_off, int y_off, int invert, void *userdata) +{ + float scale = scale_x > scale_y ? scale_y : scale_x; + int winding_count, *winding_lengths; + stbtt__point *windings = stbtt_FlattenCurves(vertices, num_verts, flatness_in_pixels / scale, &winding_lengths, &winding_count, userdata); + if (windings) { + stbtt__rasterize(result, windings, winding_lengths, winding_count, scale_x, scale_y, shift_x, shift_y, x_off, y_off, invert, userdata); + STBTT_free(winding_lengths, userdata); + STBTT_free(windings, userdata); + } +} + +void stbtt_FreeBitmap(unsigned char *bitmap, void *userdata) +{ + STBTT_free(bitmap, userdata); +} + +unsigned char *stbtt_GetGlyphBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int glyph, int *width, int *height, int *xoff, int *yoff) +{ + int ix0,iy0,ix1,iy1; + stbtt__bitmap gbm; + stbtt_vertex *vertices; + int num_verts = stbtt_GetGlyphShape(info, glyph, &vertices); + + if (scale_x == 0) scale_x = scale_y; + if (scale_y == 0) { + if (scale_x == 0) return NULL; + scale_y = scale_x; + } + + stbtt_GetGlyphBitmapBox(info, glyph, scale_x, scale_y, &ix0,&iy0,&ix1,&iy1); + + // now we get the size + gbm.w = (ix1 - ix0); + gbm.h = (iy1 - iy0); + gbm.pixels = NULL; // in case we error + + if (width ) *width = gbm.w; + if (height) *height = gbm.h; + if (xoff ) *xoff = ix0; + if (yoff ) *yoff = iy0; + + if (gbm.w && gbm.h) { + gbm.pixels = (unsigned char *) STBTT_malloc(gbm.w * gbm.h, info->userdata); + if (gbm.pixels) { + gbm.stride = gbm.w; + + stbtt_Rasterize(&gbm, 0.35f, vertices, num_verts, scale_x, scale_y, shift_x, shift_y, ix0, iy0, 1, info->userdata); + } + } + STBTT_free(vertices, info->userdata); + return gbm.pixels; +} + +unsigned char *stbtt_GetGlyphBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int glyph, int *width, int *height, int *xoff, int *yoff) +{ + return stbtt_GetGlyphBitmapSubpixel(info, scale_x, scale_y, 0.0f, 0.0f, glyph, width, height, xoff, yoff); +} + +void stbtt_MakeGlyphBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int glyph) +{ + int ix0,iy0; + stbtt_vertex *vertices; + int num_verts = stbtt_GetGlyphShape(info, glyph, &vertices); + stbtt__bitmap gbm; + + stbtt_GetGlyphBitmapBoxSubpixel(info, glyph, scale_x, scale_y, shift_x, shift_y, &ix0,&iy0,0,0); + gbm.pixels = output; + gbm.w = out_w; + gbm.h = out_h; + gbm.stride = out_stride; + + if (gbm.w && gbm.h) + stbtt_Rasterize(&gbm, 0.35f, vertices, num_verts, scale_x, scale_y, shift_x, shift_y, ix0,iy0, 1, info->userdata); + + STBTT_free(vertices, info->userdata); +} + +void stbtt_MakeGlyphBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int glyph) +{ + stbtt_MakeGlyphBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, 0.0f,0.0f, glyph); +} + +unsigned char *stbtt_GetCodepointBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint, int *width, int *height, int *xoff, int *yoff) +{ + return stbtt_GetGlyphBitmapSubpixel(info, scale_x, scale_y,shift_x,shift_y, stbtt_FindGlyphIndex(info,codepoint), width,height,xoff,yoff); +} + +void stbtt_MakeCodepointBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint) +{ + stbtt_MakeGlyphBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, shift_x, shift_y, stbtt_FindGlyphIndex(info,codepoint)); +} + +unsigned char *stbtt_GetCodepointBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int codepoint, int *width, int *height, int *xoff, int *yoff) +{ + return stbtt_GetCodepointBitmapSubpixel(info, scale_x, scale_y, 0.0f,0.0f, codepoint, width,height,xoff,yoff); +} + +void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint) +{ + stbtt_MakeCodepointBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, 0.0f,0.0f, codepoint); +} + +////////////////////////////////////////////////////////////////////////////// +// +// bitmap baking +// +// This is SUPER-CRAPPY packing to keep source code small + +extern int stbtt_BakeFontBitmap(const unsigned char *data, int offset, // font location (use offset=0 for plain .ttf) + float pixel_height, // height of font in pixels + unsigned char *pixels, int pw, int ph, // bitmap to be filled in + int first_char, int num_chars, // characters to bake + stbtt_bakedchar *chardata) +{ + float scale; + int x,y,bottom_y, i; + stbtt_fontinfo f; + stbtt_InitFont(&f, data, offset); + STBTT_memset(pixels, 0, pw*ph); // background of 0 around pixels + x=y=1; + bottom_y = 1; + + scale = stbtt_ScaleForPixelHeight(&f, pixel_height); + + for (i=0; i < num_chars; ++i) { + int advance, lsb, x0,y0,x1,y1,gw,gh; + int g = stbtt_FindGlyphIndex(&f, first_char + i); + stbtt_GetGlyphHMetrics(&f, g, &advance, &lsb); + stbtt_GetGlyphBitmapBox(&f, g, scale,scale, &x0,&y0,&x1,&y1); + gw = x1-x0; + gh = y1-y0; + if (x + gw + 1 >= pw) + y = bottom_y, x = 1; // advance to next row + if (y + gh + 1 >= ph) // check if it fits vertically AFTER potentially moving to next row + return -i; + STBTT_assert(x+gw < pw); + STBTT_assert(y+gh < ph); + stbtt_MakeGlyphBitmap(&f, pixels+x+y*pw, gw,gh,pw, scale,scale, g); + chardata[i].x0 = (stbtt_int16) x; + chardata[i].y0 = (stbtt_int16) y; + chardata[i].x1 = (stbtt_int16) (x + gw); + chardata[i].y1 = (stbtt_int16) (y + gh); + chardata[i].xadvance = scale * advance; + chardata[i].xoff = (float) x0; + chardata[i].yoff = (float) y0; + x = x + gw + 2; + if (y+gh+2 > bottom_y) + bottom_y = y+gh+2; + } + return bottom_y; +} + +void stbtt_GetBakedQuad(stbtt_bakedchar *chardata, int pw, int ph, int char_index, float *xpos, float *ypos, stbtt_aligned_quad *q, int opengl_fillrule) +{ + float d3d_bias = opengl_fillrule ? 0 : -0.5f; + float ipw = 1.0f / pw, iph = 1.0f / ph; + stbtt_bakedchar *b = chardata + char_index; + int round_x = STBTT_ifloor((*xpos + b->xoff) + 0.5); + int round_y = STBTT_ifloor((*ypos + b->yoff) + 0.5); + + q->x0 = round_x + d3d_bias; + q->y0 = round_y + d3d_bias; + q->x1 = round_x + b->x1 - b->x0 + d3d_bias; + q->y1 = round_y + b->y1 - b->y0 + d3d_bias; + + q->s0 = b->x0 * ipw; + q->t0 = b->y0 * iph; + q->s1 = b->x1 * ipw; + q->t1 = b->y1 * iph; + + *xpos += b->xadvance; +} + +////////////////////////////////////////////////////////////////////////////// +// +// font name matching -- recommended not to use this +// + +// check if a utf8 string contains a prefix which is the utf16 string; if so return length of matching utf8 string +static stbtt_int32 stbtt__CompareUTF8toUTF16_bigendian_prefix(const stbtt_uint8 *s1, stbtt_int32 len1, const stbtt_uint8 *s2, stbtt_int32 len2) +{ + stbtt_int32 i=0; + + // convert utf16 to utf8 and compare the results while converting + while (len2) { + stbtt_uint16 ch = s2[0]*256 + s2[1]; + if (ch < 0x80) { + if (i >= len1) return -1; + if (s1[i++] != ch) return -1; + } else if (ch < 0x800) { + if (i+1 >= len1) return -1; + if (s1[i++] != 0xc0 + (ch >> 6)) return -1; + if (s1[i++] != 0x80 + (ch & 0x3f)) return -1; + } else if (ch >= 0xd800 && ch < 0xdc00) { + stbtt_uint32 c; + stbtt_uint16 ch2 = s2[2]*256 + s2[3]; + if (i+3 >= len1) return -1; + c = ((ch - 0xd800) << 10) + (ch2 - 0xdc00) + 0x10000; + if (s1[i++] != 0xf0 + (c >> 18)) return -1; + if (s1[i++] != 0x80 + ((c >> 12) & 0x3f)) return -1; + if (s1[i++] != 0x80 + ((c >> 6) & 0x3f)) return -1; + if (s1[i++] != 0x80 + ((c ) & 0x3f)) return -1; + s2 += 2; // plus another 2 below + len2 -= 2; + } else if (ch >= 0xdc00 && ch < 0xe000) { + return -1; + } else { + if (i+2 >= len1) return -1; + if (s1[i++] != 0xe0 + (ch >> 12)) return -1; + if (s1[i++] != 0x80 + ((ch >> 6) & 0x3f)) return -1; + if (s1[i++] != 0x80 + ((ch ) & 0x3f)) return -1; + } + s2 += 2; + len2 -= 2; + } + return i; +} + +int stbtt_CompareUTF8toUTF16_bigendian(const char *s1, int len1, const char *s2, int len2) +{ + return len1 == stbtt__CompareUTF8toUTF16_bigendian_prefix((const stbtt_uint8*) s1, len1, (const stbtt_uint8*) s2, len2); +} + +// returns results in whatever encoding you request... but note that 2-byte encodings +// will be BIG-ENDIAN... use stbtt_CompareUTF8toUTF16_bigendian() to compare +const char *stbtt_GetFontNameString(const stbtt_fontinfo *font, int *length, int platformID, int encodingID, int languageID, int nameID) +{ + stbtt_int32 i,count,stringOffset; + stbtt_uint8 *fc = font->data; + stbtt_uint32 offset = font->fontstart; + stbtt_uint32 nm = stbtt__find_table(fc, offset, "name"); + if (!nm) return NULL; + + count = ttUSHORT(fc+nm+2); + stringOffset = nm + ttUSHORT(fc+nm+4); + for (i=0; i < count; ++i) { + stbtt_uint32 loc = nm + 6 + 12 * i; + if (platformID == ttUSHORT(fc+loc+0) && encodingID == ttUSHORT(fc+loc+2) + && languageID == ttUSHORT(fc+loc+4) && nameID == ttUSHORT(fc+loc+6)) { + *length = ttUSHORT(fc+loc+8); + return (const char *) (fc+stringOffset+ttUSHORT(fc+loc+10)); + } + } + return NULL; +} + +static int stbtt__matchpair(stbtt_uint8 *fc, stbtt_uint32 nm, stbtt_uint8 *name, stbtt_int32 nlen, stbtt_int32 target_id, stbtt_int32 next_id) +{ + stbtt_int32 i; + stbtt_int32 count = ttUSHORT(fc+nm+2); + stbtt_int32 stringOffset = nm + ttUSHORT(fc+nm+4); + + for (i=0; i < count; ++i) { + stbtt_uint32 loc = nm + 6 + 12 * i; + stbtt_int32 id = ttUSHORT(fc+loc+6); + if (id == target_id) { + // find the encoding + stbtt_int32 platform = ttUSHORT(fc+loc+0), encoding = ttUSHORT(fc+loc+2), language = ttUSHORT(fc+loc+4); + + // is this a Unicode encoding? + if (platform == 0 || (platform == 3 && encoding == 1) || (platform == 3 && encoding == 10)) { + stbtt_int32 slen = ttUSHORT(fc+loc+8), off = ttUSHORT(fc+loc+10); + + // check if there's a prefix match + stbtt_int32 matchlen = stbtt__CompareUTF8toUTF16_bigendian_prefix(name, nlen, fc+stringOffset+off,slen); + if (matchlen >= 0) { + // check for target_id+1 immediately following, with same encoding & language + if (i+1 < count && ttUSHORT(fc+loc+12+6) == next_id && ttUSHORT(fc+loc+12) == platform && ttUSHORT(fc+loc+12+2) == encoding && ttUSHORT(fc+loc+12+4) == language) { + stbtt_int32 slen = ttUSHORT(fc+loc+12+8), off = ttUSHORT(fc+loc+12+10); + if (slen == 0) { + if (matchlen == nlen) + return 1; + } else if (matchlen < nlen && name[matchlen] == ' ') { + ++matchlen; + if (stbtt_CompareUTF8toUTF16_bigendian((char*) (name+matchlen), nlen-matchlen, (char*)(fc+stringOffset+off),slen)) + return 1; + } + } else { + // if nothing immediately following + if (matchlen == nlen) + return 1; + } + } + } + + // @TODO handle other encodings + } + } + return 0; +} + +static int stbtt__matches(stbtt_uint8 *fc, stbtt_uint32 offset, stbtt_uint8 *name, stbtt_int32 flags) +{ + stbtt_int32 nlen = STBTT_strlen((char *) name); + stbtt_uint32 nm,hd; + if (!stbtt__isfont(fc+offset)) return 0; + + // check italics/bold/underline flags in macStyle... + if (flags) { + hd = stbtt__find_table(fc, offset, "head"); + if ((ttUSHORT(fc+hd+44) & 7) != (flags & 7)) return 0; + } + + nm = stbtt__find_table(fc, offset, "name"); + if (!nm) return 0; + + if (flags) { + // if we checked the macStyle flags, then just check the family and ignore the subfamily + if (stbtt__matchpair(fc, nm, name, nlen, 16, -1)) return 1; + if (stbtt__matchpair(fc, nm, name, nlen, 1, -1)) return 1; + if (stbtt__matchpair(fc, nm, name, nlen, 3, -1)) return 1; + } else { + if (stbtt__matchpair(fc, nm, name, nlen, 16, 17)) return 1; + if (stbtt__matchpair(fc, nm, name, nlen, 1, 2)) return 1; + if (stbtt__matchpair(fc, nm, name, nlen, 3, -1)) return 1; + } + + return 0; +} + +int stbtt_FindMatchingFont(const unsigned char *font_collection, const char *name_utf8, stbtt_int32 flags) +{ + stbtt_int32 i; + for (i=0;;++i) { + stbtt_int32 off = stbtt_GetFontOffsetForIndex(font_collection, i); + if (off < 0) return off; + if (stbtt__matches((stbtt_uint8 *) font_collection, off, (stbtt_uint8*) name_utf8, flags)) + return off; + } +} + +#endif // STB_TRUETYPE_IMPLEMENTATION diff --git a/examples/Planar2D/Planar2D.cpp b/examples/Planar2D/Planar2D.cpp new file mode 100644 index 000000000..08ef5d95a --- /dev/null +++ b/examples/Planar2D/Planar2D.cpp @@ -0,0 +1,331 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#include "BulletCollision/CollisionShapes/btBox2dShape.h" +#include "BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h" +#include "BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h" +#include "BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h" + + +#include "BulletCollision/CollisionShapes/btBox2dShape.h" +#include "BulletCollision/CollisionShapes/btConvex2dShape.h" +#include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h" + +///create 125 (5x5x5) dynamic object +#define ARRAY_SIZE_X 5 +#define ARRAY_SIZE_Y 5 +#define ARRAY_SIZE_Z 1 + +//maximum number of objects (and allow user to shoot additional boxes) +#define MAX_PROXIES (ARRAY_SIZE_X*ARRAY_SIZE_Y*ARRAY_SIZE_Z + 1024) + +///scaling of the objects (0.1 = 20 centimeter boxes ) +#define SCALING 1 +#define START_POS_X -5 +#define START_POS_Y -5 +#define START_POS_Z -3 + +#include "Planar2d.h" + +///btBulletDynamicsCommon.h is the main Bullet include file, contains most common include files. +#include "btBulletDynamicsCommon.h" +#include //printf debugging + + + +#include "LinearMath/btAlignedObjectArray.h" + +class btBroadphaseInterface; +class btCollisionShape; +class btOverlappingPairCache; +class btCollisionDispatcher; +class btConstraintSolver; +struct btCollisionAlgorithmCreateFunc; +class btDefaultCollisionConfiguration; +class GL_DialogDynamicsWorld; + +#include "../CommonInterfaces/CommonRigidBodyBase.h" + + +class Planar2D : public CommonRigidBodyBase +{ + + //keep the collision shapes, for deletion/cleanup + btAlignedObjectArray m_collisionShapes; + + btBroadphaseInterface* m_broadphase; + + btCollisionDispatcher* m_dispatcher; + + btConstraintSolver* m_solver; + + btDefaultCollisionConfiguration* m_collisionConfiguration; + + btConvex2dConvex2dAlgorithm::CreateFunc* m_convexAlgo2d; + btVoronoiSimplexSolver* m_simplexSolver; + btMinkowskiPenetrationDepthSolver* m_pdSolver; + btBox2dBox2dCollisionAlgorithm::CreateFunc* m_box2dbox2dAlgo; + public: + + Planar2D(struct GUIHelperInterface* helper) + :CommonRigidBodyBase(helper) + { + } + virtual ~Planar2D() + { + exitPhysics(); + } + + + void initPhysics(); + + void exitPhysics(); + + + + +}; + + + + +void Planar2D::initPhysics() +{ + + m_guiHelper->setUpAxis(1); + + ///collision configuration contains default setup for memory, collision setup + m_collisionConfiguration = new btDefaultCollisionConfiguration(); + //m_collisionConfiguration->setConvexConvexMultipointIterations(); + + ///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded) + m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration); + + m_simplexSolver = new btVoronoiSimplexSolver(); + m_pdSolver = new btMinkowskiPenetrationDepthSolver(); + + + m_convexAlgo2d = new btConvex2dConvex2dAlgorithm::CreateFunc(m_simplexSolver,m_pdSolver); + m_box2dbox2dAlgo = new btBox2dBox2dCollisionAlgorithm::CreateFunc(); + + m_dispatcher->registerCollisionCreateFunc(CONVEX_2D_SHAPE_PROXYTYPE,CONVEX_2D_SHAPE_PROXYTYPE,m_convexAlgo2d); + m_dispatcher->registerCollisionCreateFunc(BOX_2D_SHAPE_PROXYTYPE,CONVEX_2D_SHAPE_PROXYTYPE,m_convexAlgo2d); + m_dispatcher->registerCollisionCreateFunc(CONVEX_2D_SHAPE_PROXYTYPE,BOX_2D_SHAPE_PROXYTYPE,m_convexAlgo2d); + m_dispatcher->registerCollisionCreateFunc(BOX_2D_SHAPE_PROXYTYPE,BOX_2D_SHAPE_PROXYTYPE,m_box2dbox2dAlgo); + + m_broadphase = new btDbvtBroadphase(); + //m_broadphase = new btSimpleBroadphase(); + + ///the default constraint solver. For parallel processing you can use a different solver (see Extras/BulletMultiThreaded) + btSequentialImpulseConstraintSolver* sol = new btSequentialImpulseConstraintSolver; + m_solver = sol; + + m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher,m_broadphase,m_solver,m_collisionConfiguration); + //m_dynamicsWorld->getSolverInfo().m_erp = 1.f; + //m_dynamicsWorld->getSolverInfo().m_numIterations = 4; + m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld); + + + + m_dynamicsWorld->setGravity(btVector3(0,-10,0)); + + ///create a few basic rigid bodies + btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(150.),btScalar(50.),btScalar(150.))); +// btCollisionShape* groundShape = new btStaticPlaneShape(btVector3(0,1,0),50); + + m_collisionShapes.push_back(groundShape); + + btTransform groundTransform; + groundTransform.setIdentity(); + groundTransform.setOrigin(btVector3(0,-43,0)); + + //We can also use DemoApplication::localCreateRigidBody, but for clarity it is provided here: + { + btScalar mass(0.); + + //rigidbody is dynamic if and only if mass is non zero, otherwise static + bool isDynamic = (mass != 0.f); + + btVector3 localInertia(0,0,0); + if (isDynamic) + groundShape->calculateLocalInertia(mass,localInertia); + + //using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects + btDefaultMotionState* myMotionState = new btDefaultMotionState(groundTransform); + btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,groundShape,localInertia); + btRigidBody* body = new btRigidBody(rbInfo); + + //add the body to the dynamics world + m_dynamicsWorld->addRigidBody(body); + } + + + { + //create a few dynamic rigidbodies + // Re-using the same collision is better for memory usage and performance + + btScalar u= btScalar(1*SCALING-0.04); + btVector3 points[3] = {btVector3(0,u,0),btVector3(-u,-u,0),btVector3(u,-u,0)}; + btConvexShape* childShape0 = new btBoxShape(btVector3(btScalar(SCALING*1),btScalar(SCALING*1),btScalar(0.04))); + btConvexShape* colShape= new btConvex2dShape(childShape0); + //btCollisionShape* colShape = new btBox2dShape(btVector3(SCALING*1,SCALING*1,0.04)); + btConvexShape* childShape1 = new btConvexHullShape(&points[0].getX(),3); + btConvexShape* colShape2= new btConvex2dShape(childShape1); + btConvexShape* childShape2 = new btCylinderShapeZ(btVector3(btScalar(SCALING*1),btScalar(SCALING*1),btScalar(0.04))); + btConvexShape* colShape3= new btConvex2dShape(childShape2); + + + m_collisionShapes.push_back(colShape); + m_collisionShapes.push_back(colShape2); + m_collisionShapes.push_back(colShape3); + + m_collisionShapes.push_back(childShape0); + m_collisionShapes.push_back(childShape1); + m_collisionShapes.push_back(childShape2); + + + //btUniformScalingShape* colShape = new btUniformScalingShape(convexColShape,1.f); + colShape->setMargin(btScalar(0.03)); + //btCollisionShape* colShape = new btSphereShape(btScalar(1.)); + + /// Create Dynamic Objects + btTransform startTransform; + startTransform.setIdentity(); + + btScalar mass(1.f); + + //rigidbody is dynamic if and only if mass is non zero, otherwise static + bool isDynamic = (mass != 0.f); + + btVector3 localInertia(0,0,0); + if (isDynamic) + colShape->calculateLocalInertia(mass,localInertia); + +// float start_x = START_POS_X - ARRAY_SIZE_X/2; +// float start_y = START_POS_Y; +// float start_z = START_POS_Z - ARRAY_SIZE_Z/2; + + btVector3 x(-ARRAY_SIZE_X, 8.0f,-20.f); + btVector3 y; + btVector3 deltaX(SCALING*1, SCALING*2,0.f); + btVector3 deltaY(SCALING*2, 0.0f,0.f); + + for (int i = 0; i < ARRAY_SIZE_X; ++i) + { + y = x; + + for (int j = i; j < ARRAY_SIZE_Y; ++j) + { + startTransform.setOrigin(y-btVector3(-10,0,0)); + + + //using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects + btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform); + btRigidBody::btRigidBodyConstructionInfo rbInfo(0,0,0); + switch (j%3) + { +#if 1 + case 0: + rbInfo = btRigidBody::btRigidBodyConstructionInfo(mass,myMotionState,colShape,localInertia); + break; + case 1: + rbInfo = btRigidBody::btRigidBodyConstructionInfo(mass,myMotionState,colShape3,localInertia); + break; +#endif + default: + rbInfo = btRigidBody::btRigidBodyConstructionInfo(mass,myMotionState,colShape2,localInertia); + } + btRigidBody* body = new btRigidBody(rbInfo); + //body->setContactProcessingThreshold(colShape->getContactBreakingThreshold()); + body->setActivationState(ISLAND_SLEEPING); + body->setLinearFactor(btVector3(1,1,0)); + body->setAngularFactor(btVector3(0,0,1)); + + m_dynamicsWorld->addRigidBody(body); + body->setActivationState(ISLAND_SLEEPING); + + + // y += -0.8*deltaY; + y += deltaY; + } + + x += deltaX; + } + + } + + m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld); +} + + +void Planar2D::exitPhysics() +{ + + + //cleanup in the reverse order of creation/initialization + + //remove the rigidbodies from the dynamics world and delete them + int i; + if (m_dynamicsWorld) + for (i=m_dynamicsWorld->getNumCollisionObjects()-1; i>=0 ;i--) + { + btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i]; + btRigidBody* body = btRigidBody::upcast(obj); + if (body && body->getMotionState()) + { + delete body->getMotionState(); + } + m_dynamicsWorld->removeCollisionObject( obj ); + delete obj; + } + + //delete collision shapes + for (int j=0;jsetUpAxis(2); + + { + int boxId = m_app->registerCubeShape(0.1,0.1,0.1); + btVector3 pos(0,0,0); + btQuaternion orn(0,0,0,1); + btVector4 color(0.3,0.3,0.3,1); + btVector3 scaling(1,1,1); + m_app->m_renderer->registerGraphicsInstance(boxId,pos,orn,color,scaling); + } + + m_app->m_renderer->writeTransforms(); + } + virtual ~CoordinateSystemDemo() + { + m_app->m_renderer->enableBlend(false); + } + + + virtual void initPhysics() + { + } + virtual void exitPhysics() + { + + } + virtual void stepSimulation(float deltaTime) + { + m_x+=0.01f; + m_y+=0.01f; + m_z+=0.01f; + + } + virtual void renderScene() + { + m_app->m_renderer->renderScene(); + m_app->drawText3D("X",1,0,0,1); + m_app->drawText3D("Y",0,1,0,1); + m_app->drawText3D("Z",0,0,1,1); + } + + virtual void drawArc(const btVector3& center, const btVector3& normal, const btVector3& axis, btScalar radiusA, btScalar radiusB, btScalar minAngle, btScalar maxAngle, + const btVector3& color, bool drawSect, btScalar stepDegrees = btScalar(10.f)) + { + btScalar lineWidth = 3; + const btVector3& vx = axis; + btVector3 vy = normal.cross(axis); + btScalar step = stepDegrees * SIMD_RADS_PER_DEG; + int nSteps = (int)btFabs((maxAngle - minAngle) / step); + if(!nSteps) nSteps = 1; + btVector3 prev = center + radiusA * vx * btCos(minAngle) + radiusB * vy * btSin(minAngle); + if(drawSect) + { + m_app->m_renderer->drawLine(center, prev, color,lineWidth); + } + for(int i = 1; i <= nSteps; i++) + { + btScalar angle = minAngle + (maxAngle - minAngle) * btScalar(i) / btScalar(nSteps); + btVector3 next = center + radiusA * vx * btCos(angle) + radiusB * vy * btSin(angle); + m_app->m_renderer->drawLine(prev, next, color,lineWidth); + prev = next; + } + if(drawSect) + { + m_app->m_renderer->drawLine(center, prev, color,lineWidth); + } + } + + virtual void physicsDebugDraw(int debugDrawFlags) + { + + btVector3 xUnit(1,0,0); + btVector3 yUnit(0,1,0); + btVector3 zUnit(0,0,1); + + btScalar lineWidth=3; + + btQuaternion rotAroundX(xUnit,m_x); + btQuaternion rotAroundY(yUnit,m_y); + btQuaternion rotAroundZ(zUnit,m_z); + + btScalar radius=0.5; + btVector3 toX=radius*quatRotate(rotAroundX,yUnit); + btVector3 toY=radius*quatRotate(rotAroundY,xUnit); + btVector3 toZ=radius*quatRotate(rotAroundZ,xUnit); + + m_app->m_renderer->drawLine(xUnit+toX+quatRotate(rotAroundX,btVector3(0,0.1,-0.2)),xUnit+toX,xUnit,lineWidth); + m_app->m_renderer->drawLine(xUnit+toX+quatRotate(rotAroundX,btVector3(0,-0.2,-0.2)),xUnit+toX,xUnit,lineWidth); + //draw the letter 'x' on the x-axis + //m_app->m_renderer->drawLine(xUnit-0.1*zUnit+0.1*yUnit,xUnit+0.1*zUnit-0.1*yUnit,xUnit,lineWidth); + //m_app->m_renderer->drawLine(xUnit+0.1*zUnit+0.1*yUnit,xUnit-0.1*zUnit-0.1*yUnit,xUnit,lineWidth); + + m_app->m_renderer->drawLine(xUnit+toX+quatRotate(rotAroundX,btVector3(0,-0.2,-0.2)),xUnit+toX,xUnit,lineWidth); + + m_app->m_renderer->drawLine(yUnit+toY+quatRotate(rotAroundY,btVector3(-0.2,0,0.2)),yUnit+toY,yUnit,lineWidth); + m_app->m_renderer->drawLine(yUnit+toY+quatRotate(rotAroundY,btVector3(0.1,0,0.2)),yUnit+toY,yUnit,lineWidth); + m_app->m_renderer->drawLine(zUnit+toZ+quatRotate(rotAroundZ,btVector3(0.1,-0.2,0)),zUnit+toZ,zUnit,lineWidth); + m_app->m_renderer->drawLine(zUnit+toZ+quatRotate(rotAroundZ,btVector3(-0.2,-0.2,0)),zUnit+toZ,zUnit,lineWidth); + + + drawArc(xUnit,xUnit,toX.normalized(),radius,radius,0.4,SIMD_2_PI,xUnit,false); + drawArc(yUnit,yUnit,toY.normalized(),radius,radius,0.4,SIMD_2_PI,yUnit,false); + drawArc(zUnit,zUnit,toZ.normalized(),radius,radius,0.4,SIMD_2_PI,zUnit,false); + } + virtual bool mouseMoveCallback(float x,float y) + { + return false; + } + virtual bool mouseButtonCallback(int button, int state, float x, float y) + { + return false; + } + virtual bool keyboardCallback(int key, int state) + { + return false; + } + +}; + +struct ExampleInterface* CoordinateSystemCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option) +{ + return new CoordinateSystemDemo(helper->getAppInterface()); +} + diff --git a/examples/RenderingExamples/CoordinateSystemDemo.h b/examples/RenderingExamples/CoordinateSystemDemo.h new file mode 100644 index 000000000..7c4933b74 --- /dev/null +++ b/examples/RenderingExamples/CoordinateSystemDemo.h @@ -0,0 +1,8 @@ +#ifndef COORDINATE_SYSTEM_DEMO_H +#define COORDINATE_SYSTEM_DEMO_H + +struct ExampleInterface* CoordinateSystemCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option); + + +#endif //COORDINATE_SYSTEM_DEMO_H + diff --git a/examples/RenderingExamples/RaytracerSetup.cpp b/examples/RenderingExamples/RaytracerSetup.cpp new file mode 100644 index 000000000..da1ade226 --- /dev/null +++ b/examples/RenderingExamples/RaytracerSetup.cpp @@ -0,0 +1,384 @@ + +#include "RaytracerSetup.h" + +#include "../CommonInterfaces/CommonGraphicsAppInterface.h" +#include "Bullet3Common/b3Quaternion.h" +#include "Bullet3Common/b3AlignedObjectArray.h" +#include "../CommonInterfaces/CommonRenderInterface.h" + + +#include "../CommonInterfaces/Common2dCanvasInterface.h" +//#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h" +#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h" +//#include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h" +//#include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h" +#include "../CommonInterfaces/ExampleInterface.h" +#include "LinearMath/btAlignedObjectArray.h" +#include "btBulletCollisionCommon.h" +#include "GUIHelperInterface.h" + +struct RaytracerPhysicsSetup : public ExampleInterface +{ + + struct CommonGraphicsApp* m_app; + struct RaytracerInternalData* m_internalData; + + RaytracerPhysicsSetup(struct CommonGraphicsApp* app); + + virtual ~RaytracerPhysicsSetup(); + + virtual void initPhysics(); + + virtual void exitPhysics(); + + virtual void stepSimulation(float deltaTime); + + + virtual void physicsDebugDraw(int debugFlags); + + virtual void syncPhysicsToGraphics(struct GraphicsPhysicsBridge& gfxBridge); + + ///worldRaytest performs a ray versus all objects in a collision world, returning true is a hit is found (filling in worldNormal and worldHitPoint) + bool worldRaytest(const btVector3& rayFrom,const btVector3& rayTo,btVector3& worldNormal,btVector3& worldHitPoint); + + ///singleObjectRaytest performs a ray versus one collision shape, returning true is a hit is found (filling in worldNormal and worldHitPoint) + bool singleObjectRaytest(const btVector3& rayFrom,const btVector3& rayTo,btVector3& worldNormal,btVector3& worldHitPoint); + + ///lowlevelRaytest performs a ray versus convex shape, returning true is a hit is found (filling in worldNormal and worldHitPoint) + bool lowlevelRaytest(const btVector3& rayFrom,const btVector3& rayTo,btVector3& worldNormal,btVector3& worldHitPoint); + + virtual bool RaytracerPhysicsSetup::mouseMoveCallback(float x,float y); + + virtual bool RaytracerPhysicsSetup::mouseButtonCallback(int button, int state, float x, float y); + + virtual bool RaytracerPhysicsSetup::keyboardCallback(int key, int state); + + virtual void renderScene() + { + } +}; + +struct RaytracerInternalData +{ + int m_canvasIndex; + struct Common2dCanvasInterface* m_canvas; + + int m_width; + int m_height; + + btAlignedObjectArray m_shapePtr; + btAlignedObjectArray m_transforms; + btVoronoiSimplexSolver m_simplexSolver; + btScalar m_pitch; + btScalar m_roll; + btScalar m_yaw; + + RaytracerInternalData() + :m_canvasIndex(-1), + m_canvas(0), + m_roll(0), + m_pitch(0), + m_yaw(0), +#ifdef _DEBUG + m_width(64), + m_height(64) +#else + m_width(128), + m_height(128) +#endif + { + btConeShape* cone = new btConeShape(1,1); + btSphereShape* sphere = new btSphereShape(1); + btBoxShape* box = new btBoxShape (btVector3(1,1,1)); + m_shapePtr.push_back(cone); + m_shapePtr.push_back(sphere); + m_shapePtr.push_back(box); + + updateTransforms(); + } + void updateTransforms() + { + int numObjects = m_shapePtr.size(); + m_transforms.resize(numObjects); + for (int i=0;im_canvas = m_app->m_2dCanvasInterface; + + + if (m_internalData->m_canvas) + { + + m_internalData->m_canvasIndex = m_internalData->m_canvas->createCanvas("raytracer",m_internalData->m_width,m_internalData->m_height); + for (int i=0;im_width;i++) + { + for (int j=0;jm_height;j++) + { + unsigned char red=255; + unsigned char green=255; + unsigned char blue=255; + unsigned char alpha=255; + m_internalData->m_canvas->setPixel(m_internalData->m_canvasIndex,i,j,red,green,blue,alpha); + } + } + m_internalData->m_canvas->refreshImageData(m_internalData->m_canvasIndex); + + //int bitmapId = gfxBridge.createRenderBitmap(width,height); + } + + + + +} + + +///worldRaytest performs a ray versus all objects in a collision world, returning true is a hit is found (filling in worldNormal and worldHitPoint) +bool RaytracerPhysicsSetup::worldRaytest(const btVector3& rayFrom,const btVector3& rayTo,btVector3& worldNormal,btVector3& worldHitPoint) +{ + return false; +} + + +///singleObjectRaytest performs a ray versus one collision shape, returning true is a hit is found (filling in worldNormal and worldHitPoint) +bool RaytracerPhysicsSetup::singleObjectRaytest(const btVector3& rayFrom,const btVector3& rayTo,btVector3& worldNormal,btVector3& worldHitPoint) +{ + return false; +} + + +///lowlevelRaytest performs a ray versus convex shape, returning true is a hit is found (filling in worldNormal and worldHitPoint) +bool RaytracerPhysicsSetup::lowlevelRaytest(const btVector3& rayFrom,const btVector3& rayTo,btVector3& worldNormal,btVector3& worldHitPoint) +{ + btScalar closestHitResults = 1.f; + + bool hasHit = false; + btConvexCast::CastResult rayResult; + btSphereShape pointShape(0.0f); + btTransform rayFromTrans; + btTransform rayToTrans; + + rayFromTrans.setIdentity(); + rayFromTrans.setOrigin(rayFrom); + rayToTrans.setIdentity(); + rayToTrans.setOrigin(rayTo); + + int numObjects = m_internalData->m_shapePtr.size(); + + for (int s=0;sm_shapePtr[s]->getAabb( m_internalData->m_transforms[s],aabbMin,aabbMax); + btScalar hitLambda = 1.f; + btVector3 hitNormal; + btCollisionObject tmpObj; + tmpObj.setWorldTransform( m_internalData->m_transforms[s]); + + + if (btRayAabb(rayFrom,rayTo,aabbMin,aabbMax,hitLambda,hitNormal)) + { + //reset previous result + + //choose the continuous collision detection method + btSubsimplexConvexCast convexCaster(&pointShape, m_internalData->m_shapePtr[s],&m_internalData->m_simplexSolver); + //btGjkConvexCast convexCaster(&pointShape,shapePtr[s],&simplexSolver); + //btContinuousConvexCollision convexCaster(&pointShape,shapePtr[s],&simplexSolver,0); + + if (convexCaster.calcTimeOfImpact(rayFromTrans,rayToTrans, m_internalData->m_transforms[s], m_internalData->m_transforms[s],rayResult)) + { + if (rayResult.m_fraction < closestHitResults) + { + closestHitResults = rayResult.m_fraction; + + worldNormal = m_internalData->m_transforms[s].getBasis() *rayResult.m_normal; + worldNormal.normalize(); + hasHit = true; + } + } + } + } + + + return hasHit; + +} + +void RaytracerPhysicsSetup::exitPhysics() +{ + + if (m_internalData->m_canvas && m_internalData->m_canvasIndex>=0) + { + m_internalData->m_canvas->destroyCanvas(m_internalData->m_canvasIndex); + } +} + +void RaytracerPhysicsSetup::stepSimulation(float deltaTime) +{ + + m_internalData->updateTransforms(); + + + float top = 1.f; + float bottom = -1.f; + float nearPlane = 1.f; + + float tanFov = (top-bottom)*0.5f / nearPlane; + + float fov = 2.0 * atanf (tanFov); + + btVector3 cameraPosition(5,0,0); + btVector3 cameraTargetPosition(0,0,0); + + btVector3 rayFrom = cameraPosition; + btVector3 rayForward = cameraTargetPosition-cameraPosition; + rayForward.normalize(); + float farPlane = 600.f; + rayForward*= farPlane; + + btVector3 rightOffset; + btVector3 vertical(0.f,1.f,0.f); + btVector3 hor; + hor = rayForward.cross(vertical); + hor.normalize(); + vertical = hor.cross(rayForward); + vertical.normalize(); + + float tanfov = tanf(0.5f*fov); + + hor *= 2.f * farPlane * tanfov; + vertical *= 2.f * farPlane * tanfov; + + btVector3 rayToCenter = rayFrom + rayForward; + + btVector3 dHor = hor * 1.f/float(m_internalData->m_width); + btVector3 dVert = vertical * 1.f/float(m_internalData->m_height); + + + + + int mode = 0; + int x,y; + + for (x=0;xm_width;x++) + { + for (int y=0;ym_height;y++) + { + btVector4 rgba(0,0,0,0); + btVector3 rayTo = rayToCenter - 0.5f * hor + 0.5f * vertical; + rayTo += x * dHor; + rayTo -= y * dVert; + btVector3 worldNormal(0,0,0); + btVector3 worldPoint(0,0,0); + + + + bool hasHit = false; + int mode = 0; + switch (mode) + { + case 0: + hasHit = lowlevelRaytest(rayFrom,rayTo,worldNormal,worldPoint); + break; + case 1: + hasHit = singleObjectRaytest(rayFrom,rayTo,worldNormal,worldPoint); + break; + case 2: + hasHit = worldRaytest(rayFrom,rayTo,worldNormal,worldPoint); + break; + default: + { + } + } + + if (hasHit) + { + float lightVec0 = worldNormal.dot(btVector3(0,-1,-1));//0.4f,-1.f,-0.4f)); + float lightVec1= worldNormal.dot(btVector3(-1,0,-1));//-0.4f,-1.f,-0.4f)); + + + rgba = btVector4(lightVec0,lightVec1,0,1.f); + rgba.setMin(btVector3(1,1,1)); + rgba.setMax(btVector3(0.2,0.2,0.2)); + rgba[3] = 1.f; + unsigned char red = rgba[0] * 255; + unsigned char green = rgba[1] * 255; + unsigned char blue = rgba[2] * 255; + unsigned char alpha=255; + m_internalData->m_canvas->setPixel(m_internalData->m_canvasIndex,x,y,red,green,blue,alpha); + + } else + { + // btVector4 rgba = raytracePicture->getPixel(x,y); + } + if (!rgba.length2()) + { + m_internalData->m_canvas->setPixel(m_internalData->m_canvasIndex,x,y,255,0,0,255); + } + } + } + m_internalData->m_canvas->refreshImageData(m_internalData->m_canvasIndex); +} + + +void RaytracerPhysicsSetup::physicsDebugDraw(int debugDrawFlags) +{ +} + +bool RaytracerPhysicsSetup::mouseMoveCallback(float x,float y) +{ + return false; +} + +bool RaytracerPhysicsSetup::mouseButtonCallback(int button, int state, float x, float y) +{ + return false; +} + +bool RaytracerPhysicsSetup::keyboardCallback(int key, int state) +{ + return false; +} + + +void RaytracerPhysicsSetup::syncPhysicsToGraphics(GraphicsPhysicsBridge& gfxBridge) +{ +} + + struct ExampleInterface* RayTracerCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option) + { + return new RaytracerPhysicsSetup(helper->getAppInterface()); + } \ No newline at end of file diff --git a/examples/RenderingExamples/RaytracerSetup.h b/examples/RenderingExamples/RaytracerSetup.h new file mode 100644 index 000000000..e3430b90c --- /dev/null +++ b/examples/RenderingExamples/RaytracerSetup.h @@ -0,0 +1,6 @@ +#ifndef RAYTRACER_SETUP_H +#define RAYTRACER_SETUP_H + + struct ExampleInterface* RayTracerCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option); + +#endif //RAYTRACER_SETUP_H diff --git a/examples/RenderingExamples/RenderInstancingDemo.cpp b/examples/RenderingExamples/RenderInstancingDemo.cpp new file mode 100644 index 000000000..549c9082c --- /dev/null +++ b/examples/RenderingExamples/RenderInstancingDemo.cpp @@ -0,0 +1,138 @@ +#ifndef RENDER_INSTANCING_DEMO_H +#define RENDER_INSTANCING_DEMO_H + + +#include "../CommonInterfaces/CommonGraphicsAppInterface.h" +#include "Bullet3Common/b3Quaternion.h" +#include "Bullet3Common/b3AlignedObjectArray.h" +#include "../CommonInterfaces/CommonRenderInterface.h" +#include "../CommonInterfaces/ExampleInterface.h" +#include "GUIHelperInterface.h" + +///quick demo showing the right-handed coordinate system and positive rotations around each axis +class RenderInstancingDemo : public ExampleInterface +{ + CommonGraphicsApp* m_app; + float m_x; + float m_y; + float m_z; + b3AlignedObjectArray m_movingInstances; + enum + { + numCubesX = 20, + numCubesY = 20 + }; +public: + + RenderInstancingDemo(CommonGraphicsApp* app) + :m_app(app), + m_x(0), + m_y(0), + m_z(0) + { + m_app->setUpAxis(2); + + { + b3Vector3 extents=b3MakeVector3(100,100,100); + extents[m_app->getUpAxis()]=1; + + int xres = 20; + int yres = 20; + + b3Vector4 color0=b3MakeVector4(0.1, 0.1, 0.1,1); + b3Vector4 color1=b3MakeVector4(0.6, 0.6, 0.6,1); + m_app->registerGrid(xres, yres, color0, color1); + } + + { + int boxId = m_app->registerCubeShape(0.1,0.1,0.1); + + + + for (int i=-numCubesX/2;igetUpAxis()] = 1; + b3Quaternion orn(0,0,0,1); + b3Vector4 color=b3MakeVector4(0.3,0.3,0.3,1); + b3Vector3 scaling=b3MakeVector3(1,1,1); + int instanceId = m_app->m_renderer->registerGraphicsInstance(boxId,pos,orn,color,scaling); + m_movingInstances.push_back(instanceId); + } + } + } + + m_app->m_renderer->writeTransforms(); + } + virtual ~RenderInstancingDemo() + { + m_app->m_renderer->enableBlend(false); + } + + + virtual void physicsDebugDraw(int debugDrawMode) + { + + } + virtual void initPhysics() + { + } + virtual void exitPhysics() + { + + } + virtual void stepSimulation(float deltaTime) + { + m_x+=0.01f; + m_y+=0.01f; + m_z+=0.01f; + int index=0; + for (int i=-numCubesX/2;igetUpAxis()] = 1+1*b3Sin(m_x+i-j); + float orn[4]={0,0,0,1}; + m_app->m_renderer->writeSingleInstanceTransformToCPU(pos,orn,m_movingInstances[index++]); + } + } + m_app->m_renderer->writeTransforms(); + + } + virtual void renderScene() + { + m_app->m_renderer->renderScene(); + } + + + virtual void physicsDebugDraw() + { + + } + virtual bool mouseMoveCallback(float x,float y) + { + return false; + } + virtual bool mouseButtonCallback(int button, int state, float x, float y) + { + return false; + } + virtual bool keyboardCallback(int key, int state) + { + return false; + } + +}; + + +struct ExampleInterface* RenderInstancingCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option) +{ + return new RenderInstancingDemo(helper->getAppInterface()); +} + +#endif //RENDER_INSTANCING_DEMO_H + + diff --git a/examples/RenderingExamples/RenderInstancingDemo.h b/examples/RenderingExamples/RenderInstancingDemo.h new file mode 100644 index 000000000..892b9cfc1 --- /dev/null +++ b/examples/RenderingExamples/RenderInstancingDemo.h @@ -0,0 +1,6 @@ +#ifndef RENDER_INSTANCING_DEMO_H +#define RENDER_INSTANCING_DEMO_H + + struct ExampleInterface* RenderInstancingCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option); + +#endif //RENDER_INSTANCING_DEMO_H diff --git a/examples/ThirdPartyLibs/Glew/GL/glew.h b/examples/ThirdPartyLibs/Glew/GL/glew.h new file mode 100644 index 000000000..f33e7d458 --- /dev/null +++ b/examples/ThirdPartyLibs/Glew/GL/glew.h @@ -0,0 +1,19093 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#define GLEW_NO_GLU +//#define GLEW_INIT_OPENGL11_FUNCTIONS 1 +//#define GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS 1 + +/* + * Mesa 3-D graphics library + * Version: 7.0 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __glew_h__ +#define __glew_h__ +#define __GLEW_H__ + +#if defined(__gl_h_) || defined(__GL_H__) || defined(__X_GL_H) +#error gl.h included before glew.h +#endif +#if defined(__gl2_h_) +#error gl2.h included before glew.h +#endif +#if defined(__gltypes_h_) +#error gltypes.h included before glew.h +#endif +#if defined(__REGAL_H__) +#error Regal.h included before glew.h +#endif +#if defined(__glext_h_) || defined(__GLEXT_H_) +#error glext.h included before glew.h +#endif +#if defined(__gl_ATI_h_) +#error glATI.h included before glew.h +#endif + +#define __gl_h_ +#define __gl2_h_ +#define __GL_H__ +#define __gltypes_h_ +#define __REGAL_H__ +#define __X_GL_H +#define __glext_h_ +#define __GLEXT_H_ +#define __gl_ATI_h_ + +#if defined(_WIN32) + +/* + * GLEW does not include to avoid name space pollution. + * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t + * defined properly. + */ +/* */ +#ifndef APIENTRY +#define GLEW_APIENTRY_DEFINED +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define APIENTRY __stdcall +# elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) +# define APIENTRY __stdcall +# else +# define APIENTRY +# endif +#endif +#ifndef GLAPI +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define GLAPI extern +# endif +#endif +/* */ +#ifndef CALLBACK +#define GLEW_CALLBACK_DEFINED +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define CALLBACK __attribute__ ((__stdcall__)) +# elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) +# define CALLBACK __stdcall +# else +# define CALLBACK +# endif +#endif +/* and */ +#ifndef WINGDIAPI +#define GLEW_WINGDIAPI_DEFINED +#define WINGDIAPI __declspec(dllimport) +#endif +/* */ +#if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED) +typedef unsigned short wchar_t; +# define _WCHAR_T_DEFINED +#endif +/* */ +#if !defined(_W64) +# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300 +# define _W64 __w64 +# else +# define _W64 +# endif +#endif +#if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__) +# ifdef _WIN64 +typedef __int64 ptrdiff_t; +# else +typedef _W64 int ptrdiff_t; +# endif +# define _PTRDIFF_T_DEFINED +# define _PTRDIFF_T_ +#endif + +#ifndef GLAPI +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define GLAPI extern +# else +# define GLAPI WINGDIAPI +# endif +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY APIENTRY +#endif + +#ifndef GLEWAPIENTRY +#define GLEWAPIENTRY APIENTRY +#endif + +/* + * GLEW_STATIC is defined for static library. + * GLEW_BUILD is defined for building the DLL library. + */ + +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# ifdef GLEW_BUILD +# define GLEWAPI extern __declspec(dllexport) +# else +# define GLEWAPI extern __declspec(dllimport) +# endif +#endif + +#else /* _UNIX */ + +/* + * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO + * C. On my system, this amounts to _3 lines_ of included code, all of + * them pretty much harmless. If you know of a way of detecting 32 vs + * 64 _targets_ at compile time you are free to replace this with + * something that's portable. For now, _this_ is the portable solution. + * (mem, 2004-01-04) + */ + +#include + +/* SGI MIPSPro doesn't like stdint.h in C++ mode */ +/* ID: 3376260 Solaris 9 has inttypes.h, but not stdint.h */ + +#if (defined(__sgi) || defined(__sun)) && !defined(__GNUC__) +#include +#else +#include +#endif + +#define GLEW_APIENTRY_DEFINED +#define APIENTRY + +/* + * GLEW_STATIC is defined for static library. + */ + +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# if defined(__GNUC__) && __GNUC__>=4 +# define GLEWAPI extern __attribute__ ((visibility("default"))) +# elif defined(__SUNPRO_C) || defined(__SUNPRO_CC) +# define GLEWAPI extern __global +# else +# define GLEWAPI extern +# endif +#endif + +/* */ +#ifndef GLAPI +#define GLAPI extern +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY +#endif + +#ifndef GLEWAPIENTRY +#define GLEWAPIENTRY +#endif + +#endif /* _WIN32 */ + +#ifdef __cplusplus +extern "C" { +#endif + +/* ----------------------------- GL_VERSION_1_1 ---------------------------- */ + +#ifndef GL_VERSION_1_1 +#define GL_VERSION_1_1 1 + +typedef unsigned int GLenum; +typedef unsigned int GLbitfield; +typedef unsigned int GLuint; +typedef int GLint; +typedef int GLsizei; +typedef unsigned char GLboolean; +typedef signed char GLbyte; +typedef short GLshort; +typedef unsigned char GLubyte; +typedef unsigned short GLushort; +typedef unsigned long GLulong; +typedef float GLfloat; +typedef float GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void GLvoid; +#if defined(_MSC_VER) && _MSC_VER < 1400 +typedef __int64 GLint64EXT; +typedef unsigned __int64 GLuint64EXT; +#elif defined(_MSC_VER) || defined(__BORLANDC__) +typedef signed long long GLint64EXT; +typedef unsigned long long GLuint64EXT; +#else +# if defined(__MINGW32__) || defined(__CYGWIN__) +#include +# endif +typedef int64_t GLint64EXT; +typedef uint64_t GLuint64EXT; +#endif +typedef GLint64EXT GLint64; +typedef GLuint64EXT GLuint64; +typedef struct __GLsync *GLsync; + +typedef char GLchar; + +#define GL_ZERO 0 +#define GL_FALSE 0 +#define GL_LOGIC_OP 0x0BF1 +#define GL_NONE 0 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_NO_ERROR 0 +#define GL_POINTS 0x0000 +#define GL_CURRENT_BIT 0x00000001 +#define GL_TRUE 1 +#define GL_ONE 1 +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_POINT_BIT 0x00000002 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_LINE_STRIP 0x0003 +#define GL_LINE_BIT 0x00000004 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON 0x0009 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM 0x0100 +#define GL_LOAD 0x0101 +#define GL_RETURN 0x0102 +#define GL_MULT 0x0103 +#define GL_ADD 0x0104 +#define GL_NEVER 0x0200 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_EXP 0x0800 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_EXP2 0x0801 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LIST_MODE 0x0B30 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_SHADE_MODEL 0x0B54 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_FOG 0x0B60 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_COLOR 0x0B66 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_NORMALIZE 0x0BA1 +#define GL_VIEWPORT 0x0BA2 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_DITHER 0x0BD0 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND 0x0BE2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_READ_BUFFER 0x0C02 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_INDEX_MODE 0x0C30 +#define GL_RGBA_MODE 0x0C31 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_RENDER_MODE 0x0C40 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_FOG_HINT 0x0C54 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_INDEX_BITS 0x0D51 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_DOUBLE 0x140A +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F +#define GL_EMISSION 0x1600 +#define GL_SHININESS 0x1601 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_COLOR_INDEX 0x1900 +#define GL_STENCIL_INDEX 0x1901 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_BITMAP 0x1A00 +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_RENDER 0x1C00 +#define GL_FEEDBACK 0x1C01 +#define GL_SELECT 0x1C02 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_S 0x2000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 +#define GL_MODULATE 0x2100 +#define GL_DECAL 0x2101 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_ENV 0x2300 +#define GL_EYE_LINEAR 0x2400 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_SPHERE_MAP 0x2402 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_PLANE 0x2502 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_CLAMP 0x2900 +#define GL_REPEAT 0x2901 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_R3_G3_B2 0x2A10 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 +#define GL_LIGHT0 0x4000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_HINT_BIT 0x00008000 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0x000fffff +#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff + +#ifdef GLEW_INIT_OPENGL11_FUNCTIONS + +typedef void (GLAPIENTRY * PFNGLACCUMPROC) (GLenum op, GLfloat value); +typedef void (GLAPIENTRY * PFNGLALPHAFUNCPROC) (GLenum func, GLclampf ref); +typedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); +typedef void (GLAPIENTRY * PFNGLARRAYELEMENTPROC) (GLint i); +typedef void (GLAPIENTRY * PFNGLBEGINPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); +typedef void (GLAPIENTRY * PFNGLBITMAPPROC) (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); +typedef void (GLAPIENTRY * PFNGLCALLLISTPROC) (GLuint list); +typedef void (GLAPIENTRY * PFNGLCALLLISTSPROC) (GLsizei n, GLenum type, const GLvoid *lists); +typedef void (GLAPIENTRY * PFNGLCLEARPROC) (GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLCLEARACCUMPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAPIENTRY * PFNGLCLEARCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHPROC) (GLclampd depth); +typedef void (GLAPIENTRY * PFNGLCLEARINDEXPROC) (GLfloat c); +typedef void (GLAPIENTRY * PFNGLCLEARSTENCILPROC) (GLint s); +typedef void (GLAPIENTRY * PFNGLCLIPPLANEPROC) (GLenum plane, const GLdouble *equation); +typedef void (GLAPIENTRY * PFNGLCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAPIENTRY * PFNGLCOLOR3BVPROC) (const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAPIENTRY * PFNGLCOLOR3DVPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAPIENTRY * PFNGLCOLOR3FVPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (GLAPIENTRY * PFNGLCOLOR3IVPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (GLAPIENTRY * PFNGLCOLOR3SVPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAPIENTRY * PFNGLCOLOR3UBVPROC) (const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (GLAPIENTRY * PFNGLCOLOR3UIVPROC) (const GLuint *v); +typedef void (GLAPIENTRY * PFNGLCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (GLAPIENTRY * PFNGLCOLOR3USVPROC) (const GLushort *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4BPROC) (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +typedef void (GLAPIENTRY * PFNGLCOLOR4BVPROC) (const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4DPROC) (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +typedef void (GLAPIENTRY * PFNGLCOLOR4DVPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4FPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAPIENTRY * PFNGLCOLOR4FVPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4IPROC) (GLint red, GLint green, GLint blue, GLint alpha); +typedef void (GLAPIENTRY * PFNGLCOLOR4IVPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4SPROC) (GLshort red, GLshort green, GLshort blue, GLshort alpha); +typedef void (GLAPIENTRY * PFNGLCOLOR4SVPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBPROC) (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVPROC) (const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4UIPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); +typedef void (GLAPIENTRY * PFNGLCOLOR4UIVPROC) (const GLuint *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4USPROC) (GLushort red, GLushort green, GLushort blue, GLushort alpha); +typedef void (GLAPIENTRY * PFNGLCOLOR4USVPROC) (const GLushort *v); +typedef void (GLAPIENTRY * PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GLAPIENTRY * PFNGLCOLORMATERIALPROC) (GLenum face, GLenum mode); +typedef void (GLAPIENTRY * PFNGLCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLCOPYPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCULLFACEPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLDELETELISTSPROC) (GLuint list, GLsizei range); +typedef void (GLAPIENTRY * PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); +typedef void (GLAPIENTRY * PFNGLDEPTHFUNCPROC) (GLenum func); +typedef void (GLAPIENTRY * PFNGLDEPTHMASKPROC) (GLboolean flag); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEPROC) (GLclampd zNear, GLclampd zFar); +typedef void (GLAPIENTRY * PFNGLDISABLEPROC) (GLenum cap); +typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEPROC) (GLenum array); +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (GLAPIENTRY * PFNGLDRAWPIXELSPROC) (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGPROC) (GLboolean flag); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERPROC) (GLsizei stride, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGVPROC) (const GLboolean *flag); +typedef void (GLAPIENTRY * PFNGLENABLEPROC) (GLenum cap); +typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEPROC) (GLenum array); +typedef void (GLAPIENTRY * PFNGLENDPROC) (void); +typedef void (GLAPIENTRY * PFNGLENDLISTPROC) (void); +typedef void (GLAPIENTRY * PFNGLEVALCOORD1DPROC) (GLdouble u); +typedef void (GLAPIENTRY * PFNGLEVALCOORD1DVPROC) (const GLdouble *u); +typedef void (GLAPIENTRY * PFNGLEVALCOORD1FPROC) (GLfloat u); +typedef void (GLAPIENTRY * PFNGLEVALCOORD1FVPROC) (const GLfloat *u); +typedef void (GLAPIENTRY * PFNGLEVALCOORD2DPROC) (GLdouble u, GLdouble v); +typedef void (GLAPIENTRY * PFNGLEVALCOORD2DVPROC) (const GLdouble *u); +typedef void (GLAPIENTRY * PFNGLEVALCOORD2FPROC) (GLfloat u, GLfloat v); +typedef void (GLAPIENTRY * PFNGLEVALCOORD2FVPROC) (const GLfloat *u); +typedef void (GLAPIENTRY * PFNGLEVALMESH1PROC) (GLenum mode, GLint i1, GLint i2); +typedef void (GLAPIENTRY * PFNGLEVALMESH2PROC) (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +typedef void (GLAPIENTRY * PFNGLEVALPOINT1PROC) (GLint i); +typedef void (GLAPIENTRY * PFNGLEVALPOINT2PROC) (GLint i, GLint j); +typedef void (GLAPIENTRY * PFNGLFEEDBACKBUFFERPROC) (GLsizei size, GLenum type, GLfloat *buffer); +typedef void (GLAPIENTRY * PFNGLFINISHPROC) (void); +typedef void (GLAPIENTRY * PFNGLFLUSHPROC) (void); +typedef void (GLAPIENTRY * PFNGLFOGFPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFOGFVPROC) (GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLFOGIPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFOGIVPROC) (GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLFRONTFACEPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRUSTUMPROC) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef GLuint (GLAPIENTRY * PFNGLGENLISTSPROC) (GLsizei range); +typedef void (GLAPIENTRY * PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); +typedef void (GLAPIENTRY * PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *params); +typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEPROC) (GLenum plane, GLdouble *equation); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEVPROC) (GLenum pname, GLdouble *params); +typedef GLenum (GLAPIENTRY * PFNGLGETERRORPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETLIGHTFVPROC) (GLenum light, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETLIGHTIVPROC) (GLenum light, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETMAPDVPROC) (GLenum target, GLenum query, GLdouble *v); +typedef void (GLAPIENTRY * PFNGLGETMAPFVPROC) (GLenum target, GLenum query, GLfloat *v); +typedef void (GLAPIENTRY * PFNGLGETMAPIVPROC) (GLenum target, GLenum query, GLint *v); +typedef void (GLAPIENTRY * PFNGLGETMATERIALFVPROC) (GLenum face, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETMATERIALIVPROC) (GLenum face, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETPIXELMAPFVPROC) (GLenum map, GLfloat *values); +typedef void (GLAPIENTRY * PFNGLGETPIXELMAPUIVPROC) (GLenum map, GLuint *values); +typedef void (GLAPIENTRY * PFNGLGETPIXELMAPUSVPROC) (GLenum map, GLushort *values); +typedef void (GLAPIENTRY * PFNGLGETPOINTERVPROC) (GLenum pname, GLvoid* *params); +typedef void (GLAPIENTRY * PFNGLGETPOLYGONSTIPPLEPROC) (GLubyte *mask); +typedef GLubyte* (GLAPIENTRY * PFNGLGETSTRINGPROC) (GLenum s); +typedef void (GLAPIENTRY * PFNGLGETTEXENVFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETTEXENVIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETTEXGENDVPROC) (GLenum coord, GLenum pname, GLdouble *params); +typedef void (GLAPIENTRY * PFNGLGETTEXGENFVPROC) (GLenum coord, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETTEXGENIVPROC) (GLenum coord, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLHINTPROC) (GLenum target, GLenum mode); +typedef void (GLAPIENTRY * PFNGLINDEXMASKPROC) (GLuint mask); +typedef void (GLAPIENTRY * PFNGLINDEXPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLINDEXDPROC) (GLdouble c); +typedef void (GLAPIENTRY * PFNGLINDEXDVPROC) (const GLdouble *c); +typedef void (GLAPIENTRY * PFNGLINDEXFPROC) (GLfloat c); +typedef void (GLAPIENTRY * PFNGLINDEXFVPROC) (const GLfloat *c); +typedef void (GLAPIENTRY * PFNGLINDEXIPROC) (GLint c); +typedef void (GLAPIENTRY * PFNGLINDEXIVPROC) (const GLint *c); +typedef void (GLAPIENTRY * PFNGLINDEXSPROC) (GLshort c); +typedef void (GLAPIENTRY * PFNGLINDEXSVPROC) (const GLshort *c); +typedef void (GLAPIENTRY * PFNGLINDEXUBPROC) (GLubyte c); +typedef void (GLAPIENTRY * PFNGLINDEXUBVPROC) (const GLubyte *c); +typedef void (GLAPIENTRY * PFNGLINITNAMESPROC) (void); +typedef void (GLAPIENTRY * PFNGLINTERLEAVEDARRAYSPROC) (GLenum format, GLsizei stride, const GLvoid *pointer); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDPROC) (GLenum cap); +typedef GLboolean (GLAPIENTRY * PFNGLISLISTPROC) (GLuint list); +typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREPROC) (GLuint texture); +typedef void (GLAPIENTRY * PFNGLLIGHTMODELFPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLLIGHTMODELFVPROC) (GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLLIGHTMODELIPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLLIGHTMODELIVPROC) (GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLLIGHTFPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLLIGHTFVPROC) (GLenum light, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLLIGHTIPROC) (GLenum light, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLLIGHTIVPROC) (GLenum light, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLLINESTIPPLEPROC) (GLint factor, GLushort pattern); +typedef void (GLAPIENTRY * PFNGLLINEWIDTHPROC) (GLfloat width); +typedef void (GLAPIENTRY * PFNGLLISTBASEPROC) (GLuint base); +typedef void (GLAPIENTRY * PFNGLLOADIDENTITYPROC) (void); +typedef void (GLAPIENTRY * PFNGLLOADMATRIXDPROC) (const GLdouble *m); +typedef void (GLAPIENTRY * PFNGLLOADMATRIXFPROC) (const GLfloat *m); +typedef void (GLAPIENTRY * PFNGLLOADNAMEPROC) (GLuint name); +typedef void (GLAPIENTRY * PFNGLLOGICOPPROC) (GLenum opcode); +typedef void (GLAPIENTRY * PFNGLMAP1DPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +typedef void (GLAPIENTRY * PFNGLMAP1FPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +typedef void (GLAPIENTRY * PFNGLMAP2DPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +typedef void (GLAPIENTRY * PFNGLMAP2FPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +typedef void (GLAPIENTRY * PFNGLMAPGRID1DPROC) (GLint un, GLdouble u1, GLdouble u2); +typedef void (GLAPIENTRY * PFNGLMAPGRID1FPROC) (GLint un, GLfloat u1, GLfloat u2); +typedef void (GLAPIENTRY * PFNGLMAPGRID2DPROC) (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +typedef void (GLAPIENTRY * PFNGLMAPGRID2FPROC) (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLMATERIALFPROC) (GLenum face, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMATERIALFVPROC) (GLenum face, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLMATERIALIPROC) (GLenum face, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMATERIALIVPROC) (GLenum face, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLMATRIXMODEPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLMULTMATRIXDPROC) (const GLdouble *m); +typedef void (GLAPIENTRY * PFNGLMULTMATRIXFPROC) (const GLfloat *m); +typedef void (GLAPIENTRY * PFNGLNEWLISTPROC) (GLuint list, GLenum mode); +typedef void (GLAPIENTRY * PFNGLNORMAL3BPROC) (GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (GLAPIENTRY * PFNGLNORMAL3BVPROC) (const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLNORMAL3DPROC) (GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (GLAPIENTRY * PFNGLNORMAL3DVPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLNORMAL3FPROC) (GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (GLAPIENTRY * PFNGLNORMAL3FVPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLNORMAL3IPROC) (GLint nx, GLint ny, GLint nz); +typedef void (GLAPIENTRY * PFNGLNORMAL3IVPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLNORMAL3SPROC) (GLshort nx, GLshort ny, GLshort nz); +typedef void (GLAPIENTRY * PFNGLNORMAL3SVPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLORTHOPROC) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (GLAPIENTRY * PFNGLPASSTHROUGHPROC) (GLfloat token); +typedef void (GLAPIENTRY * PFNGLPIXELMAPFVPROC) (GLenum map, GLsizei mapsize, const GLfloat *values); +typedef void (GLAPIENTRY * PFNGLPIXELMAPUIVPROC) (GLenum map, GLsizei mapsize, const GLuint *values); +typedef void (GLAPIENTRY * PFNGLPIXELMAPUSVPROC) (GLenum map, GLsizei mapsize, const GLushort *values); +typedef void (GLAPIENTRY * PFNGLPIXELSTOREFPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFERFPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFERIPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLPIXELZOOMPROC) (GLfloat xfactor, GLfloat yfactor); +typedef void (GLAPIENTRY * PFNGLPOINTSIZEPROC) (GLfloat size); +typedef void (GLAPIENTRY * PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode); +typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); +typedef void (GLAPIENTRY * PFNGLPOLYGONSTIPPLEPROC) (const GLubyte *mask); +typedef void (GLAPIENTRY * PFNGLPOPATTRIBPROC) (void); +typedef void (GLAPIENTRY * PFNGLPOPCLIENTATTRIBPROC) (void); +typedef void (GLAPIENTRY * PFNGLPOPMATRIXPROC) (void); +typedef void (GLAPIENTRY * PFNGLPOPNAMEPROC) (void); +typedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); +typedef void (GLAPIENTRY * PFNGLPUSHATTRIBPROC) (GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLPUSHCLIENTATTRIBPROC) (GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLPUSHMATRIXPROC) (void); +typedef void (GLAPIENTRY * PFNGLPUSHNAMEPROC) (GLuint name); +typedef void (GLAPIENTRY * PFNGLRASTERPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLRASTERPOS2DVPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLRASTERPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLRASTERPOS2FVPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLRASTERPOS2IPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLRASTERPOS2IVPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLRASTERPOS2SPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLRASTERPOS2SVPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLRASTERPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLRASTERPOS3DVPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLRASTERPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLRASTERPOS3FVPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLRASTERPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLRASTERPOS3IVPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLRASTERPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLRASTERPOS3SVPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLRASTERPOS4DPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLRASTERPOS4DVPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLRASTERPOS4FPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLRASTERPOS4FVPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLRASTERPOS4IPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLRASTERPOS4IVPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLRASTERPOS4SPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLRASTERPOS4SVPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLREADBUFFERPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLRECTDPROC) (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +typedef void (GLAPIENTRY * PFNGLRECTDVPROC) (const GLdouble *v1, const GLdouble *v2); +typedef void (GLAPIENTRY * PFNGLRECTFPROC) (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +typedef void (GLAPIENTRY * PFNGLRECTFVPROC) (const GLfloat *v1, const GLfloat *v2); +typedef void (GLAPIENTRY * PFNGLRECTIPROC) (GLint x1, GLint y1, GLint x2, GLint y2); +typedef void (GLAPIENTRY * PFNGLRECTIVPROC) (const GLint *v1, const GLint *v2); +typedef void (GLAPIENTRY * PFNGLRECTSPROC) (GLshort x1, GLshort y1, GLshort x2, GLshort y2); +typedef void (GLAPIENTRY * PFNGLRECTSVPROC) (const GLshort *v1, const GLshort *v2); +typedef GLint (GLAPIENTRY * PFNGLRENDERMODEPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLROTATEDPROC) (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLROTATEFPROC) (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLSCALEDPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLSCALEFPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLSELECTBUFFERPROC) (GLsizei size, GLuint *buffer); +typedef void (GLAPIENTRY * PFNGLSHADEMODELPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILMASKPROC) (GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1DPROC) (GLdouble s); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1DVPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1FPROC) (GLfloat s); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1FVPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1IPROC) (GLint s); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1IVPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1SPROC) (GLshort s); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1SVPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2DPROC) (GLdouble s, GLdouble t); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2DVPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FPROC) (GLfloat s, GLfloat t); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2IPROC) (GLint s, GLint t); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2IVPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2SPROC) (GLshort s, GLshort t); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2SVPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3DPROC) (GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3DVPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3FPROC) (GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3FVPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3IPROC) (GLint s, GLint t, GLint r); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3IVPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3SPROC) (GLshort s, GLshort t, GLshort r); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3SVPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4DPROC) (GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4DVPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4IPROC) (GLint s, GLint t, GLint r, GLint q); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4IVPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4SPROC) (GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4SVPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLTEXENVFPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLTEXENVFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLTEXENVIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLTEXENVIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLTEXGENDPROC) (GLenum coord, GLenum pname, GLdouble param); +typedef void (GLAPIENTRY * PFNGLTEXGENDVPROC) (GLenum coord, GLenum pname, const GLdouble *params); +typedef void (GLAPIENTRY * PFNGLTEXGENFPROC) (GLenum coord, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLTEXGENFVPROC) (GLenum coord, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLTEXGENIPROC) (GLenum coord, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLTEXGENIVPROC) (GLenum coord, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE1DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLTRANSLATEDPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLTRANSLATEFPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEX2DPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEX2DVPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLVERTEX2FPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEX2FVPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLVERTEX2IPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLVERTEX2IVPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEX2SPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEX2SVPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLVERTEX3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEX3DVPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLVERTEX3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEX3FVPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLVERTEX3IPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLVERTEX3IVPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEX3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEX3SVPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLVERTEX4DPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEX4DVPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLVERTEX4FPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEX4FVPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLVERTEX4IPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLVERTEX4IVPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEX4SPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEX4SVPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); + +#define glAccum GLEW_GET_FUN(__glewAccum) +#define glAlphaFunc GLEW_GET_FUN(__glewAlphaFunc) +#define glAreTexturesResident GLEW_GET_FUN(__glewAreTexturesResident) +#define glArrayElement GLEW_GET_FUN(__glewArrayElement) +#define glBegin GLEW_GET_FUN(__glewBegin) +#define glBindTexture GLEW_GET_FUN(__glewBindTexture) +#define glBitmap GLEW_GET_FUN(__glewBitmap) +#define glBlendFunc GLEW_GET_FUN(__glewBlendFunc) +#define glCallList GLEW_GET_FUN(__glewCallList) +#define glCallLists GLEW_GET_FUN(__glewCallLists) +#define glClear GLEW_GET_FUN(__glewClear) +#define glClearAccum GLEW_GET_FUN(__glewClearAccum) +#define glClearColor GLEW_GET_FUN(__glewClearColor) +#define glClearDepth GLEW_GET_FUN(__glewClearDepth) +#define glClearIndex GLEW_GET_FUN(__glewClearIndex) +#define glClearStencil GLEW_GET_FUN(__glewClearStencil) +#define glClipPlane GLEW_GET_FUN(__glewClipPlane) +#define glColor3b GLEW_GET_FUN(__glewColor3b) +#define glColor3bv GLEW_GET_FUN(__glewColor3bv) +#define glColor3d GLEW_GET_FUN(__glewColor3d) +#define glColor3dv GLEW_GET_FUN(__glewColor3dv) +#define glColor3f GLEW_GET_FUN(__glewColor3f) +#define glColor3fv GLEW_GET_FUN(__glewColor3fv) +#define glColor3i GLEW_GET_FUN(__glewColor3i) +#define glColor3iv GLEW_GET_FUN(__glewColor3iv) +#define glColor3s GLEW_GET_FUN(__glewColor3s) +#define glColor3sv GLEW_GET_FUN(__glewColor3sv) +#define glColor3ub GLEW_GET_FUN(__glewColor3ub) +#define glColor3ubv GLEW_GET_FUN(__glewColor3ubv) +#define glColor3ui GLEW_GET_FUN(__glewColor3ui) +#define glColor3uiv GLEW_GET_FUN(__glewColor3uiv) +#define glColor3us GLEW_GET_FUN(__glewColor3us) +#define glColor3usv GLEW_GET_FUN(__glewColor3usv) +#define glColor4b GLEW_GET_FUN(__glewColor4b) +#define glColor4bv GLEW_GET_FUN(__glewColor4bv) +#define glColor4d GLEW_GET_FUN(__glewColor4d) +#define glColor4dv GLEW_GET_FUN(__glewColor4dv) +#define glColor4f GLEW_GET_FUN(__glewColor4f) +#define glColor4fv GLEW_GET_FUN(__glewColor4fv) +#define glColor4i GLEW_GET_FUN(__glewColor4i) +#define glColor4iv GLEW_GET_FUN(__glewColor4iv) +#define glColor4s GLEW_GET_FUN(__glewColor4s) +#define glColor4sv GLEW_GET_FUN(__glewColor4sv) +#define glColor4ub GLEW_GET_FUN(__glewColor4ub) +#define glColor4ubv GLEW_GET_FUN(__glewColor4ubv) +#define glColor4ui GLEW_GET_FUN(__glewColor4ui) +#define glColor4uiv GLEW_GET_FUN(__glewColor4uiv) +#define glColor4us GLEW_GET_FUN(__glewColor4us) +#define glColor4usv GLEW_GET_FUN(__glewColor4usv) +#define glColorMask GLEW_GET_FUN(__glewColorMask) +#define glColorMaterial GLEW_GET_FUN(__glewColorMaterial) +#define glColorPointer GLEW_GET_FUN(__glewColorPointer) +#define glCopyPixels GLEW_GET_FUN(__glewCopyPixels) +#define glCopyTexImage1D GLEW_GET_FUN(__glewCopyTexImage1D) +#define glCopyTexImage2D GLEW_GET_FUN(__glewCopyTexImage2D) +#define glCopyTexSubImage1D GLEW_GET_FUN(__glewCopyTexSubImage1D) +#define glCopyTexSubImage2D GLEW_GET_FUN(__glewCopyTexSubImage2D) +#define glCullFace GLEW_GET_FUN(__glewCullFace) +#define glDeleteLists GLEW_GET_FUN(__glewDeleteLists) +#define glDeleteTextures GLEW_GET_FUN(__glewDeleteTextures) +#define glDepthFunc GLEW_GET_FUN(__glewDepthFunc) +#define glDepthMask GLEW_GET_FUN(__glewDepthMask) +#define glDepthRange GLEW_GET_FUN(__glewDepthRange) +#define glDisable GLEW_GET_FUN(__glewDisable) +#define glDisableClientState GLEW_GET_FUN(__glewDisableClientState) +#define glDrawArrays GLEW_GET_FUN(__glewDrawArrays) +#define glDrawBuffer GLEW_GET_FUN(__glewDrawBuffer) +#define glDrawElements GLEW_GET_FUN(__glewDrawElements) +#define glDrawPixels GLEW_GET_FUN(__glewDrawPixels) +#define glEdgeFlag GLEW_GET_FUN(__glewEdgeFlag) +#define glEdgeFlagPointer GLEW_GET_FUN(__glewEdgeFlagPointer) +#define glEdgeFlagv GLEW_GET_FUN(__glewEdgeFlagv) +#define glEnable GLEW_GET_FUN(__glewEnable) +#define glEnableClientState GLEW_GET_FUN(__glewEnableClientState) +#define glEnd GLEW_GET_FUN(__glewEnd) +#define glEndList GLEW_GET_FUN(__glewEndList) +#define glEvalCoord1d GLEW_GET_FUN(__glewEvalCoord1d) +#define glEvalCoord1dv GLEW_GET_FUN(__glewEvalCoord1dv) +#define glEvalCoord1f GLEW_GET_FUN(__glewEvalCoord1f) +#define glEvalCoord1fv GLEW_GET_FUN(__glewEvalCoord1fv) +#define glEvalCoord2d GLEW_GET_FUN(__glewEvalCoord2d) +#define glEvalCoord2dv GLEW_GET_FUN(__glewEvalCoord2dv) +#define glEvalCoord2f GLEW_GET_FUN(__glewEvalCoord2f) +#define glEvalCoord2fv GLEW_GET_FUN(__glewEvalCoord2fv) +#define glEvalMesh1 GLEW_GET_FUN(__glewEvalMesh1) +#define glEvalMesh2 GLEW_GET_FUN(__glewEvalMesh2) +#define glEvalPoint1 GLEW_GET_FUN(__glewEvalPoint1) +#define glEvalPoint2 GLEW_GET_FUN(__glewEvalPoint2) +#define glFeedbackBuffer GLEW_GET_FUN(__glewFeedbackBuffer) +#define glFinish GLEW_GET_FUN(__glewFinish) +#define glFlush GLEW_GET_FUN(__glewFlush) +#define glFogf GLEW_GET_FUN(__glewFogf) +#define glFogfv GLEW_GET_FUN(__glewFogfv) +#define glFogi GLEW_GET_FUN(__glewFogi) +#define glFogiv GLEW_GET_FUN(__glewFogiv) +#define glFrontFace GLEW_GET_FUN(__glewFrontFace) +#define glFrustum GLEW_GET_FUN(__glewFrustum) +#define glGenLists GLEW_GET_FUN(__glewGenLists) +#define glGenTextures GLEW_GET_FUN(__glewGenTextures) +#define glGetBooleanv GLEW_GET_FUN(__glewGetBooleanv) +#define glGetClipPlane GLEW_GET_FUN(__glewGetClipPlane) +#define glGetDoublev GLEW_GET_FUN(__glewGetDoublev) +#define glGetError GLEW_GET_FUN(__glewGetError) +#define glGetFloatv GLEW_GET_FUN(__glewGetFloatv) +#define glGetIntegerv GLEW_GET_FUN(__glewGetIntegerv) +#define glGetLightfv GLEW_GET_FUN(__glewGetLightfv) +#define glGetLightiv GLEW_GET_FUN(__glewGetLightiv) +#define glGetMapdv GLEW_GET_FUN(__glewGetMapdv) +#define glGetMapfv GLEW_GET_FUN(__glewGetMapfv) +#define glGetMapiv GLEW_GET_FUN(__glewGetMapiv) +#define glGetMaterialfv GLEW_GET_FUN(__glewGetMaterialfv) +#define glGetMaterialiv GLEW_GET_FUN(__glewGetMaterialiv) +#define glGetPixelMapfv GLEW_GET_FUN(__glewGetPixelMapfv) +#define glGetPixelMapuiv GLEW_GET_FUN(__glewGetPixelMapuiv) +#define glGetPixelMapusv GLEW_GET_FUN(__glewGetPixelMapusv) +#define glGetPointerv GLEW_GET_FUN(__glewGetPointerv) +#define glGetPolygonStipple GLEW_GET_FUN(__glewGetPolygonStipple) +#define glGetString GLEW_GET_FUN(__glewGetString) +#define glGetTexEnvfv GLEW_GET_FUN(__glewGetTexEnvfv) +#define glGetTexEnviv GLEW_GET_FUN(__glewGetTexEnviv) +#define glGetTexGendv GLEW_GET_FUN(__glewGetTexGendv) +#define glGetTexGenfv GLEW_GET_FUN(__glewGetTexGenfv) +#define glGetTexGeniv GLEW_GET_FUN(__glewGetTexGeniv) +#define glGetTexImage GLEW_GET_FUN(__glewGetTexImage) +#define glGetTexLevelParameterfv GLEW_GET_FUN(__glewGetTexLevelParameterfv) +#define glGetTexLevelParameteriv GLEW_GET_FUN(__glewGetTexLevelParameteriv) +#define glGetTexParameterfv GLEW_GET_FUN(__glewGetTexParameterfv) +#define glGetTexParameteriv GLEW_GET_FUN(__glewGetTexParameteriv) +#define glHint GLEW_GET_FUN(__glewHint) +#define glIndexMask GLEW_GET_FUN(__glewIndexMask) +#define glIndexPointer GLEW_GET_FUN(__glewIndexPointer) +#define glIndexd GLEW_GET_FUN(__glewIndexd) +#define glIndexdv GLEW_GET_FUN(__glewIndexdv) +#define glIndexf GLEW_GET_FUN(__glewIndexf) +#define glIndexfv GLEW_GET_FUN(__glewIndexfv) +#define glIndexi GLEW_GET_FUN(__glewIndexi) +#define glIndexiv GLEW_GET_FUN(__glewIndexiv) +#define glIndexs GLEW_GET_FUN(__glewIndexs) +#define glIndexsv GLEW_GET_FUN(__glewIndexsv) +#define glIndexub GLEW_GET_FUN(__glewIndexub) +#define glIndexubv GLEW_GET_FUN(__glewIndexubv) +#define glInitNames GLEW_GET_FUN(__glewInitNames) +#define glInterleavedArrays GLEW_GET_FUN(__glewInterleavedArrays) +#define glIsEnabled GLEW_GET_FUN(__glewIsEnabled) +#define glIsList GLEW_GET_FUN(__glewIsList) +#define glIsTexture GLEW_GET_FUN(__glewIsTexture) +#define glLightModelf GLEW_GET_FUN(__glewLightModelf) +#define glLightModelfv GLEW_GET_FUN(__glewLightModelfv) +#define glLightModeli GLEW_GET_FUN(__glewLightModeli) +#define glLightModeliv GLEW_GET_FUN(__glewLightModeliv) +#define glLightf GLEW_GET_FUN(__glewLightf) +#define glLightfv GLEW_GET_FUN(__glewLightfv) +#define glLighti GLEW_GET_FUN(__glewLighti) +#define glLightiv GLEW_GET_FUN(__glewLightiv) +#define glLineStipple GLEW_GET_FUN(__glewLineStipple) +#define glLineWidth GLEW_GET_FUN(__glewLineWidth) +#define glListBase GLEW_GET_FUN(__glewListBase) +#define glLoadIdentity GLEW_GET_FUN(__glewLoadIdentity) +#define glLoadMatrixd GLEW_GET_FUN(__glewLoadMatrixd) +#define glLoadMatrixf GLEW_GET_FUN(__glewLoadMatrixf) +#define glLoadName GLEW_GET_FUN(__glewLoadName) +#define glLogicOp GLEW_GET_FUN(__glewLogicOp) +#define glMap1d GLEW_GET_FUN(__glewMap1d) +#define glMap1f GLEW_GET_FUN(__glewMap1f) +#define glMap2d GLEW_GET_FUN(__glewMap2d) +#define glMap2f GLEW_GET_FUN(__glewMap2f) +#define glMapGrid1d GLEW_GET_FUN(__glewMapGrid1d) +#define glMapGrid1f GLEW_GET_FUN(__glewMapGrid1f) +#define glMapGrid2d GLEW_GET_FUN(__glewMapGrid2d) +#define glMapGrid2f GLEW_GET_FUN(__glewMapGrid2f) +#define glMaterialf GLEW_GET_FUN(__glewMaterialf) +#define glMaterialfv GLEW_GET_FUN(__glewMaterialfv) +#define glMateriali GLEW_GET_FUN(__glewMateriali) +#define glMaterialiv GLEW_GET_FUN(__glewMaterialiv) +#define glMatrixMode GLEW_GET_FUN(__glewMatrixMode) +#define glMultMatrixd GLEW_GET_FUN(__glewMultMatrixd) +#define glMultMatrixf GLEW_GET_FUN(__glewMultMatrixf) +#define glNewList GLEW_GET_FUN(__glewNewList) +#define glNormal3b GLEW_GET_FUN(__glewNormal3b) +#define glNormal3bv GLEW_GET_FUN(__glewNormal3bv) +#define glNormal3d GLEW_GET_FUN(__glewNormal3d) +#define glNormal3dv GLEW_GET_FUN(__glewNormal3dv) +#define glNormal3f GLEW_GET_FUN(__glewNormal3f) +#define glNormal3fv GLEW_GET_FUN(__glewNormal3fv) +#define glNormal3i GLEW_GET_FUN(__glewNormal3i) +#define glNormal3iv GLEW_GET_FUN(__glewNormal3iv) +#define glNormal3s GLEW_GET_FUN(__glewNormal3s) +#define glNormal3sv GLEW_GET_FUN(__glewNormal3sv) +#define glNormalPointer GLEW_GET_FUN(__glewNormalPointer) +#define glOrtho GLEW_GET_FUN(__glewOrtho) +#define glPassThrough GLEW_GET_FUN(__glewPassThrough) +#define glPixelMapfv GLEW_GET_FUN(__glewPixelMapfv) +#define glPixelMapuiv GLEW_GET_FUN(__glewPixelMapuiv) +#define glPixelMapusv GLEW_GET_FUN(__glewPixelMapusv) +#define glPixelStoref GLEW_GET_FUN(__glewPixelStoref) +#define glPixelStorei GLEW_GET_FUN(__glewPixelStorei) +#define glPixelTransferf GLEW_GET_FUN(__glewPixelTransferf) +#define glPixelTransferi GLEW_GET_FUN(__glewPixelTransferi) +#define glPixelZoom GLEW_GET_FUN(__glewPixelZoom) +#define glPointSize GLEW_GET_FUN(__glewPointSize) +#define glPolygonMode GLEW_GET_FUN(__glewPolygonMode) +#define glPolygonOffset GLEW_GET_FUN(__glewPolygonOffset) +#define glPolygonStipple GLEW_GET_FUN(__glewPolygonStipple) +#define glPopAttrib GLEW_GET_FUN(__glewPopAttrib) +#define glPopClientAttrib GLEW_GET_FUN(__glewPopClientAttrib) +#define glPopMatrix GLEW_GET_FUN(__glewPopMatrix) +#define glPopName GLEW_GET_FUN(__glewPopName) +#define glPrioritizeTextures GLEW_GET_FUN(__glewPrioritizeTextures) +#define glPushAttrib GLEW_GET_FUN(__glewPushAttrib) +#define glPushClientAttrib GLEW_GET_FUN(__glewPushClientAttrib) +#define glPushMatrix GLEW_GET_FUN(__glewPushMatrix) +#define glPushName GLEW_GET_FUN(__glewPushName) +#define glRasterPos2d GLEW_GET_FUN(__glewRasterPos2d) +#define glRasterPos2dv GLEW_GET_FUN(__glewRasterPos2dv) +#define glRasterPos2f GLEW_GET_FUN(__glewRasterPos2f) +#define glRasterPos2fv GLEW_GET_FUN(__glewRasterPos2fv) +#define glRasterPos2i GLEW_GET_FUN(__glewRasterPos2i) +#define glRasterPos2iv GLEW_GET_FUN(__glewRasterPos2iv) +#define glRasterPos2s GLEW_GET_FUN(__glewRasterPos2s) +#define glRasterPos2sv GLEW_GET_FUN(__glewRasterPos2sv) +#define glRasterPos3d GLEW_GET_FUN(__glewRasterPos3d) +#define glRasterPos3dv GLEW_GET_FUN(__glewRasterPos3dv) +#define glRasterPos3f GLEW_GET_FUN(__glewRasterPos3f) +#define glRasterPos3fv GLEW_GET_FUN(__glewRasterPos3fv) +#define glRasterPos3i GLEW_GET_FUN(__glewRasterPos3i) +#define glRasterPos3iv GLEW_GET_FUN(__glewRasterPos3iv) +#define glRasterPos3s GLEW_GET_FUN(__glewRasterPos3s) +#define glRasterPos3sv GLEW_GET_FUN(__glewRasterPos3sv) +#define glRasterPos4d GLEW_GET_FUN(__glewRasterPos4d) +#define glRasterPos4dv GLEW_GET_FUN(__glewRasterPos4dv) +#define glRasterPos4f GLEW_GET_FUN(__glewRasterPos4f) +#define glRasterPos4fv GLEW_GET_FUN(__glewRasterPos4fv) +#define glRasterPos4i GLEW_GET_FUN(__glewRasterPos4i) +#define glRasterPos4iv GLEW_GET_FUN(__glewRasterPos4iv) +#define glRasterPos4s GLEW_GET_FUN(__glewRasterPos4s) +#define glRasterPos4sv GLEW_GET_FUN(__glewRasterPos4sv) +#define glReadBuffer GLEW_GET_FUN(__glewReadBuffer) +#define glReadPixels GLEW_GET_FUN(__glewReadPixels) +#define glRectd GLEW_GET_FUN(__glewRectd) +#define glRectdv GLEW_GET_FUN(__glewRectdv) +#define glRectf GLEW_GET_FUN(__glewRectf) +#define glRectfv GLEW_GET_FUN(__glewRectfv) +#define glRecti GLEW_GET_FUN(__glewRecti) +#define glRectiv GLEW_GET_FUN(__glewRectiv) +#define glRects GLEW_GET_FUN(__glewRects) +#define glRectsv GLEW_GET_FUN(__glewRectsv) +#define glRenderMode GLEW_GET_FUN(__glewRenderMode) +#define glRotated GLEW_GET_FUN(__glewRotated) +#define glRotatef GLEW_GET_FUN(__glewRotatef) +#define glScaled GLEW_GET_FUN(__glewScaled) +#define glScalef GLEW_GET_FUN(__glewScalef) +#define glScissor GLEW_GET_FUN(__glewScissor) +#define glSelectBuffer GLEW_GET_FUN(__glewSelectBuffer) +#define glShadeModel GLEW_GET_FUN(__glewShadeModel) +#define glStencilFunc GLEW_GET_FUN(__glewStencilFunc) +#define glStencilMask GLEW_GET_FUN(__glewStencilMask) +#define glStencilOp GLEW_GET_FUN(__glewStencilOp) +#define glTexCoord1d GLEW_GET_FUN(__glewTexCoord1d) +#define glTexCoord1dv GLEW_GET_FUN(__glewTexCoord1dv) +#define glTexCoord1f GLEW_GET_FUN(__glewTexCoord1f) +#define glTexCoord1fv GLEW_GET_FUN(__glewTexCoord1fv) +#define glTexCoord1i GLEW_GET_FUN(__glewTexCoord1i) +#define glTexCoord1iv GLEW_GET_FUN(__glewTexCoord1iv) +#define glTexCoord1s GLEW_GET_FUN(__glewTexCoord1s) +#define glTexCoord1sv GLEW_GET_FUN(__glewTexCoord1sv) +#define glTexCoord2d GLEW_GET_FUN(__glewTexCoord2d) +#define glTexCoord2dv GLEW_GET_FUN(__glewTexCoord2dv) +#define glTexCoord2f GLEW_GET_FUN(__glewTexCoord2f) +#define glTexCoord2fv GLEW_GET_FUN(__glewTexCoord2fv) +#define glTexCoord2i GLEW_GET_FUN(__glewTexCoord2i) +#define glTexCoord2iv GLEW_GET_FUN(__glewTexCoord2iv) +#define glTexCoord2s GLEW_GET_FUN(__glewTexCoord2s) +#define glTexCoord2sv GLEW_GET_FUN(__glewTexCoord2sv) +#define glTexCoord3d GLEW_GET_FUN(__glewTexCoord3d) +#define glTexCoord3dv GLEW_GET_FUN(__glewTexCoord3dv) +#define glTexCoord3f GLEW_GET_FUN(__glewTexCoord3f) +#define glTexCoord3fv GLEW_GET_FUN(__glewTexCoord3fv) +#define glTexCoord3i GLEW_GET_FUN(__glewTexCoord3i) +#define glTexCoord3iv GLEW_GET_FUN(__glewTexCoord3iv) +#define glTexCoord3s GLEW_GET_FUN(__glewTexCoord3s) +#define glTexCoord3sv GLEW_GET_FUN(__glewTexCoord3sv) +#define glTexCoord4d GLEW_GET_FUN(__glewTexCoord4d) +#define glTexCoord4dv GLEW_GET_FUN(__glewTexCoord4dv) +#define glTexCoord4f GLEW_GET_FUN(__glewTexCoord4f) +#define glTexCoord4fv GLEW_GET_FUN(__glewTexCoord4fv) +#define glTexCoord4i GLEW_GET_FUN(__glewTexCoord4i) +#define glTexCoord4iv GLEW_GET_FUN(__glewTexCoord4iv) +#define glTexCoord4s GLEW_GET_FUN(__glewTexCoord4s) +#define glTexCoord4sv GLEW_GET_FUN(__glewTexCoord4sv) +#define glTexCoordPointer GLEW_GET_FUN(__glewTexCoordPointer) +#define glTexEnvf GLEW_GET_FUN(__glewTexEnvf) +#define glTexEnvfv GLEW_GET_FUN(__glewTexEnvfv) +#define glTexEnvi GLEW_GET_FUN(__glewTexEnvi) +#define glTexEnviv GLEW_GET_FUN(__glewTexEnviv) +#define glTexGend GLEW_GET_FUN(__glewTexGend) +#define glTexGendv GLEW_GET_FUN(__glewTexGendv) +#define glTexGenf GLEW_GET_FUN(__glewTexGenf) +#define glTexGenfv GLEW_GET_FUN(__glewTexGenfv) +#define glTexGeni GLEW_GET_FUN(__glewTexGeni) +#define glTexGeniv GLEW_GET_FUN(__glewTexGeniv) +#define glTexImage1D GLEW_GET_FUN(__glewTexImage1D) +#define glTexImage2D GLEW_GET_FUN(__glewTexImage2D) +#define glTexParameterf GLEW_GET_FUN(__glewTexParameterf) +#define glTexParameterfv GLEW_GET_FUN(__glewTexParameterfv) +#define glTexParameteri GLEW_GET_FUN(__glewTexParameteri) +#define glTexParameteriv GLEW_GET_FUN(__glewTexParameteriv) +#define glTexSubImage1D GLEW_GET_FUN(__glewTexSubImage1D) +#define glTexSubImage2D GLEW_GET_FUN(__glewTexSubImage2D) +#define glTranslated GLEW_GET_FUN(__glewTranslated) +#define glTranslatef GLEW_GET_FUN(__glewTranslatef) +#define glVertex2d GLEW_GET_FUN(__glewVertex2d) +#define glVertex2dv GLEW_GET_FUN(__glewVertex2dv) +#define glVertex2f GLEW_GET_FUN(__glewVertex2f) +#define glVertex2fv GLEW_GET_FUN(__glewVertex2fv) +#define glVertex2i GLEW_GET_FUN(__glewVertex2i) +#define glVertex2iv GLEW_GET_FUN(__glewVertex2iv) +#define glVertex2s GLEW_GET_FUN(__glewVertex2s) +#define glVertex2sv GLEW_GET_FUN(__glewVertex2sv) +#define glVertex3d GLEW_GET_FUN(__glewVertex3d) +#define glVertex3dv GLEW_GET_FUN(__glewVertex3dv) +#define glVertex3f GLEW_GET_FUN(__glewVertex3f) +#define glVertex3fv GLEW_GET_FUN(__glewVertex3fv) +#define glVertex3i GLEW_GET_FUN(__glewVertex3i) +#define glVertex3iv GLEW_GET_FUN(__glewVertex3iv) +#define glVertex3s GLEW_GET_FUN(__glewVertex3s) +#define glVertex3sv GLEW_GET_FUN(__glewVertex3sv) +#define glVertex4d GLEW_GET_FUN(__glewVertex4d) +#define glVertex4dv GLEW_GET_FUN(__glewVertex4dv) +#define glVertex4f GLEW_GET_FUN(__glewVertex4f) +#define glVertex4fv GLEW_GET_FUN(__glewVertex4fv) +#define glVertex4i GLEW_GET_FUN(__glewVertex4i) +#define glVertex4iv GLEW_GET_FUN(__glewVertex4iv) +#define glVertex4s GLEW_GET_FUN(__glewVertex4s) +#define glVertex4sv GLEW_GET_FUN(__glewVertex4sv) +#define glVertexPointer GLEW_GET_FUN(__glewVertexPointer) +#define glViewport GLEW_GET_FUN(__glewViewport) + + +#else //GLEW_INIT_OPENGL11_FUNCTIONS + +GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value); +GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref); +GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI void GLAPIENTRY glArrayElement (GLint i); +GLAPI void GLAPIENTRY glBegin (GLenum mode); +GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture); +GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GLAPI void GLAPIENTRY glCallList (GLuint list); +GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists); +GLAPI void GLAPIENTRY glClear (GLbitfield mask); +GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GLAPI void GLAPIENTRY glClearDepth (GLclampd depth); +GLAPI void GLAPIENTRY glClearIndex (GLfloat c); +GLAPI void GLAPIENTRY glClearStencil (GLint s); +GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation); +GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v); +GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue); +GLAPI void GLAPIENTRY glColor3iv (const GLint *v); +GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue); +GLAPI void GLAPIENTRY glColor3sv (const GLshort *v); +GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v); +GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue); +GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v); +GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue); +GLAPI void GLAPIENTRY glColor3usv (const GLushort *v); +GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v); +GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha); +GLAPI void GLAPIENTRY glColor4iv (const GLint *v); +GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); +GLAPI void GLAPIENTRY glColor4sv (const GLshort *v); +GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v); +GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); +GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v); +GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); +GLAPI void GLAPIENTRY glColor4usv (const GLushort *v); +GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode); +GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void GLAPIENTRY glCullFace (GLenum mode); +GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range); +GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GLAPI void GLAPIENTRY glDepthFunc (GLenum func); +GLAPI void GLAPIENTRY glDepthMask (GLboolean flag); +GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar); +GLAPI void GLAPIENTRY glDisable (GLenum cap); +GLAPI void GLAPIENTRY glDisableClientState (GLenum array); +GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode); +GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag); +GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag); +GLAPI void GLAPIENTRY glEnable (GLenum cap); +GLAPI void GLAPIENTRY glEnableClientState (GLenum array); +GLAPI void GLAPIENTRY glEnd (void); +GLAPI void GLAPIENTRY glEndList (void); +GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u); +GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u); +GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u); +GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u); +GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v); +GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u); +GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v); +GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u); +GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2); +GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +GLAPI void GLAPIENTRY glEvalPoint1 (GLint i); +GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j); +GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); +GLAPI void GLAPIENTRY glFinish (void); +GLAPI void GLAPIENTRY glFlush (void); +GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glFrontFace (GLenum mode); +GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range); +GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures); +GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params); +GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation); +GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params); +GLAPI GLenum GLAPIENTRY glGetError (void); +GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v); +GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v); +GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v); +GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values); +GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values); +GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values); +GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, GLvoid* *params); +GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask); +GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name); +GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); +GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode); +GLAPI void GLAPIENTRY glIndexMask (GLuint mask); +GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glIndexd (GLdouble c); +GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c); +GLAPI void GLAPIENTRY glIndexf (GLfloat c); +GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c); +GLAPI void GLAPIENTRY glIndexi (GLint c); +GLAPI void GLAPIENTRY glIndexiv (const GLint *c); +GLAPI void GLAPIENTRY glIndexs (GLshort c); +GLAPI void GLAPIENTRY glIndexsv (const GLshort *c); +GLAPI void GLAPIENTRY glIndexub (GLubyte c); +GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c); +GLAPI void GLAPIENTRY glInitNames (void); +GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer); +GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap); +GLAPI GLboolean GLAPIENTRY glIsList (GLuint list); +GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture); +GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern); +GLAPI void GLAPIENTRY glLineWidth (GLfloat width); +GLAPI void GLAPIENTRY glListBase (GLuint base); +GLAPI void GLAPIENTRY glLoadIdentity (void); +GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m); +GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m); +GLAPI void GLAPIENTRY glLoadName (GLuint name); +GLAPI void GLAPIENTRY glLogicOp (GLenum opcode); +GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); +GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); +GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glMatrixMode (GLenum mode); +GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m); +GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m); +GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode); +GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v); +GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz); +GLAPI void GLAPIENTRY glNormal3iv (const GLint *v); +GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz); +GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v); +GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void GLAPIENTRY glPassThrough (GLfloat token); +GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); +GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); +GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); +GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor); +GLAPI void GLAPIENTRY glPointSize (GLfloat size); +GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode); +GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask); +GLAPI void GLAPIENTRY glPopAttrib (void); +GLAPI void GLAPIENTRY glPopClientAttrib (void); +GLAPI void GLAPIENTRY glPopMatrix (void); +GLAPI void GLAPIENTRY glPopName (void); +GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); +GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask); +GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask); +GLAPI void GLAPIENTRY glPushMatrix (void); +GLAPI void GLAPIENTRY glPushName (GLuint name); +GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y); +GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y); +GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y); +GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y); +GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v); +GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z); +GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z); +GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v); +GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w); +GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v); +GLAPI void GLAPIENTRY glReadBuffer (GLenum mode); +GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); +GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2); +GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2); +GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2); +GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2); +GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); +GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2); +GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode); +GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer); +GLAPI void GLAPIENTRY glShadeModel (GLenum mode); +GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GLAPI void GLAPIENTRY glStencilMask (GLuint mask); +GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s); +GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s); +GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord1i (GLint s); +GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord1s (GLshort s); +GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t); +GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t); +GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t); +GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t); +GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); +GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); +GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r); +GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r); +GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q); +GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param); +GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); +GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y); +GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y); +GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y); +GLAPI void GLAPIENTRY glVertex2iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y); +GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z); +GLAPI void GLAPIENTRY glVertex3iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z); +GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w); +GLAPI void GLAPIENTRY glVertex4iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); +#endif //GLEW_INIT_OPENGL11_FUNCTIONS +#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) + +#endif /* GL_VERSION_1_1 */ + +/* ---------------------------------- GLU ---------------------------------- */ + +#ifndef GLEW_NO_GLU +/* this is where we can safely include GLU */ +# if defined(__APPLE__) && defined(__MACH__) +# include +# else +# include +# endif +#endif + +/* ----------------------------- GL_VERSION_1_2 ---------------------------- */ + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 + +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_RESCALE_NORMAL 0x803A +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E + +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); + +#define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D) +#define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements) +#define glTexImage3D GLEW_GET_FUN(__glewTexImage3D) +#define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D) + +#define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2) + +#endif /* GL_VERSION_1_2 */ + +/* ---------------------------- GL_VERSION_1_2_1 --------------------------- */ + +#ifndef GL_VERSION_1_2_1 +#define GL_VERSION_1_2_1 1 + +#define GLEW_VERSION_1_2_1 GLEW_GET_VAR(__GLEW_VERSION_1_2_1) + +#endif /* GL_VERSION_1_2_1 */ + +/* ----------------------------- GL_VERSION_1_3 ---------------------------- */ + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 + +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_SUBTRACT 0x84E7 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#define GL_MULTISAMPLE_BIT 0x20000000 + +typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLvoid *img); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); + +#define glActiveTexture GLEW_GET_FUN(__glewActiveTexture) +#define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture) +#define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D) +#define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D) +#define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D) +#define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D) +#define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D) +#define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D) +#define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage) +#define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd) +#define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf) +#define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd) +#define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf) +#define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d) +#define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv) +#define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f) +#define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv) +#define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i) +#define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv) +#define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s) +#define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv) +#define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d) +#define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv) +#define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f) +#define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv) +#define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i) +#define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv) +#define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s) +#define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv) +#define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d) +#define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv) +#define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f) +#define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv) +#define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i) +#define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv) +#define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s) +#define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv) +#define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d) +#define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv) +#define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f) +#define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv) +#define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i) +#define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv) +#define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s) +#define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv) +#define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage) + +#define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3) + +#endif /* GL_VERSION_1_3 */ + +/* ----------------------------- GL_VERSION_1_4 ---------------------------- */ + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 + +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_COMPARE_R_TO_TEXTURE 0x884E + +typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei drawcount); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p); + +#define glBlendColor GLEW_GET_FUN(__glewBlendColor) +#define glBlendEquation GLEW_GET_FUN(__glewBlendEquation) +#define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate) +#define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer) +#define glFogCoordd GLEW_GET_FUN(__glewFogCoordd) +#define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv) +#define glFogCoordf GLEW_GET_FUN(__glewFogCoordf) +#define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv) +#define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays) +#define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements) +#define glPointParameterf GLEW_GET_FUN(__glewPointParameterf) +#define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv) +#define glPointParameteri GLEW_GET_FUN(__glewPointParameteri) +#define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv) +#define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b) +#define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv) +#define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d) +#define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv) +#define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f) +#define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv) +#define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i) +#define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv) +#define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s) +#define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv) +#define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub) +#define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv) +#define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui) +#define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv) +#define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us) +#define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv) +#define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer) +#define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d) +#define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv) +#define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f) +#define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv) +#define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i) +#define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv) +#define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s) +#define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv) +#define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d) +#define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv) +#define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f) +#define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv) +#define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i) +#define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv) +#define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s) +#define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv) + +#define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4) + +#endif /* GL_VERSION_1_4 */ + +/* ----------------------------- GL_VERSION_1_5 ---------------------------- */ + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 + +#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE +#define GL_FOG_COORD GL_FOG_COORDINATE +#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY +#define GL_SRC0_RGB GL_SOURCE0_RGB +#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER +#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE +#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA +#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE +#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE +#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA +#define GL_SRC1_RGB GL_SOURCE1_RGB +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING +#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA +#define GL_SRC2_RGB GL_SOURCE2_RGB +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 + +typedef ptrdiff_t GLintptr; +typedef ptrdiff_t GLsizeiptr; + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid** params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id); +typedef GLvoid* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target); + +#define glBeginQuery GLEW_GET_FUN(__glewBeginQuery) +#define glBindBuffer GLEW_GET_FUN(__glewBindBuffer) +#define glBufferData GLEW_GET_FUN(__glewBufferData) +#define glBufferSubData GLEW_GET_FUN(__glewBufferSubData) +#define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers) +#define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries) +#define glEndQuery GLEW_GET_FUN(__glewEndQuery) +#define glGenBuffers GLEW_GET_FUN(__glewGenBuffers) +#define glGenQueries GLEW_GET_FUN(__glewGenQueries) +#define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv) +#define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv) +#define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData) +#define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv) +#define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv) +#define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv) +#define glIsBuffer GLEW_GET_FUN(__glewIsBuffer) +#define glIsQuery GLEW_GET_FUN(__glewIsQuery) +#define glMapBuffer GLEW_GET_FUN(__glewMapBuffer) +#define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer) + +#define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5) + +#endif /* GL_VERSION_1_5 */ + +/* ----------------------------- GL_VERSION_2_0 ---------------------------- */ + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 + +#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 + +typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum, GLenum); +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint); +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint); +typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders); +typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLuint obj, GLsizei maxLength, GLsizei* length, GLchar* source); +typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param); +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint, GLenum, GLvoid**); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint, GLenum, GLdouble*); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint, GLenum, GLfloat*); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint, GLenum, GLint*); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader); +typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths); +typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum, GLuint); +typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer); + +#define glAttachShader GLEW_GET_FUN(__glewAttachShader) +#define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation) +#define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate) +#define glCompileShader GLEW_GET_FUN(__glewCompileShader) +#define glCreateProgram GLEW_GET_FUN(__glewCreateProgram) +#define glCreateShader GLEW_GET_FUN(__glewCreateShader) +#define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram) +#define glDeleteShader GLEW_GET_FUN(__glewDeleteShader) +#define glDetachShader GLEW_GET_FUN(__glewDetachShader) +#define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray) +#define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers) +#define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray) +#define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib) +#define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform) +#define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders) +#define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation) +#define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog) +#define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv) +#define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog) +#define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource) +#define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv) +#define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation) +#define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv) +#define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv) +#define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv) +#define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv) +#define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv) +#define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv) +#define glIsProgram GLEW_GET_FUN(__glewIsProgram) +#define glIsShader GLEW_GET_FUN(__glewIsShader) +#define glLinkProgram GLEW_GET_FUN(__glewLinkProgram) +#define glShaderSource GLEW_GET_FUN(__glewShaderSource) +#define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate) +#define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate) +#define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate) +#define glUniform1f GLEW_GET_FUN(__glewUniform1f) +#define glUniform1fv GLEW_GET_FUN(__glewUniform1fv) +#define glUniform1i GLEW_GET_FUN(__glewUniform1i) +#define glUniform1iv GLEW_GET_FUN(__glewUniform1iv) +#define glUniform2f GLEW_GET_FUN(__glewUniform2f) +#define glUniform2fv GLEW_GET_FUN(__glewUniform2fv) +#define glUniform2i GLEW_GET_FUN(__glewUniform2i) +#define glUniform2iv GLEW_GET_FUN(__glewUniform2iv) +#define glUniform3f GLEW_GET_FUN(__glewUniform3f) +#define glUniform3fv GLEW_GET_FUN(__glewUniform3fv) +#define glUniform3i GLEW_GET_FUN(__glewUniform3i) +#define glUniform3iv GLEW_GET_FUN(__glewUniform3iv) +#define glUniform4f GLEW_GET_FUN(__glewUniform4f) +#define glUniform4fv GLEW_GET_FUN(__glewUniform4fv) +#define glUniform4i GLEW_GET_FUN(__glewUniform4i) +#define glUniform4iv GLEW_GET_FUN(__glewUniform4iv) +#define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv) +#define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv) +#define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv) +#define glUseProgram GLEW_GET_FUN(__glewUseProgram) +#define glValidateProgram GLEW_GET_FUN(__glewValidateProgram) +#define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d) +#define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv) +#define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f) +#define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv) +#define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s) +#define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv) +#define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d) +#define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv) +#define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f) +#define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv) +#define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s) +#define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv) +#define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d) +#define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv) +#define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f) +#define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv) +#define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s) +#define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv) +#define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv) +#define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv) +#define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv) +#define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub) +#define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv) +#define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv) +#define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv) +#define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv) +#define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d) +#define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv) +#define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f) +#define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv) +#define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv) +#define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s) +#define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv) +#define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv) +#define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv) +#define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv) +#define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer) + +#define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0) + +#endif /* GL_VERSION_2_0 */ + +/* ----------------------------- GL_VERSION_2_1 ---------------------------- */ + +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 + +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B + +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + +#define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv) +#define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv) +#define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv) +#define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv) +#define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv) +#define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv) + +#define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1) + +#endif /* GL_VERSION_2_1 */ + +/* ----------------------------- GL_VERSION_3_0 ---------------------------- */ + +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 + +#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES +#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5 +#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1 +#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3 +#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB +#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0 +#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4 +#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2 +#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_DEPTH_BUFFER 0x8223 +#define GL_STENCIL_BUFFER 0x8224 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_ALPHA_INTEGER 0x8D97 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 + +typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC) (GLuint, GLenum); +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum); +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC) (GLuint, GLuint, const GLchar*); +typedef void (GLAPIENTRY * PFNGLCLAMPCOLORPROC) (GLenum, GLenum); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum, GLint, GLfloat, GLint); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFVPROC) (GLenum, GLint, const GLfloat*); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERIVPROC) (GLenum, GLint, const GLint*); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC) (GLenum, GLint, const GLuint*); +typedef void (GLAPIENTRY * PFNGLCOLORMASKIPROC) (GLuint, GLboolean, GLboolean, GLboolean, GLboolean); +typedef void (GLAPIENTRY * PFNGLDISABLEIPROC) (GLenum, GLuint); +typedef void (GLAPIENTRY * PFNGLENABLEIPROC) (GLenum, GLuint); +typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC) (void); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETBOOLEANI_VPROC) (GLenum, GLuint, GLboolean*); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC) (GLuint, const GLchar*); +typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGIPROC) (GLenum, GLuint); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC) (GLenum, GLenum, GLint*); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC) (GLenum, GLenum, GLuint*); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVPROC) (GLuint, GLint, GLuint*); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint, GLenum, GLint*); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint, GLenum, GLuint*); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIPROC) (GLenum, GLuint); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC) (GLenum, GLenum, const GLint*); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC) (GLenum, GLenum, const GLuint*); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint, GLsizei, const GLchar **, GLenum); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIPROC) (GLint, GLuint); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVPROC) (GLint, GLsizei, const GLuint*); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIPROC) (GLint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVPROC) (GLint, GLsizei, const GLuint*); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIPROC) (GLint, GLuint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVPROC) (GLint, GLsizei, const GLuint*); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIPROC) (GLint, GLuint, GLuint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVPROC) (GLint, GLsizei, const GLuint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC) (GLuint, GLint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC) (GLuint, const GLint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC) (GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC) (GLuint, const GLuint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC) (GLuint, GLint, GLint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC) (GLuint, const GLint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC) (GLuint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC) (GLuint, const GLuint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC) (GLuint, GLint, GLint, GLint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC) (GLuint, const GLint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC) (GLuint, GLuint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC) (GLuint, const GLuint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC) (GLuint, const GLbyte*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint, GLint, GLint, GLint, GLint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint, const GLint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC) (GLuint, const GLshort*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC) (GLuint, const GLubyte*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint, GLuint, GLuint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint, const GLuint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC) (GLuint, const GLushort*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint, GLint, GLenum, GLsizei, const GLvoid*); + +#define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender) +#define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback) +#define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation) +#define glClampColor GLEW_GET_FUN(__glewClampColor) +#define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi) +#define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv) +#define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv) +#define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv) +#define glColorMaski GLEW_GET_FUN(__glewColorMaski) +#define glDisablei GLEW_GET_FUN(__glewDisablei) +#define glEnablei GLEW_GET_FUN(__glewEnablei) +#define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender) +#define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback) +#define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v) +#define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation) +#define glGetStringi GLEW_GET_FUN(__glewGetStringi) +#define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv) +#define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv) +#define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying) +#define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv) +#define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv) +#define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv) +#define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi) +#define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv) +#define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv) +#define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings) +#define glUniform1ui GLEW_GET_FUN(__glewUniform1ui) +#define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv) +#define glUniform2ui GLEW_GET_FUN(__glewUniform2ui) +#define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv) +#define glUniform3ui GLEW_GET_FUN(__glewUniform3ui) +#define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv) +#define glUniform4ui GLEW_GET_FUN(__glewUniform4ui) +#define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv) +#define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i) +#define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv) +#define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui) +#define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv) +#define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i) +#define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv) +#define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui) +#define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv) +#define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i) +#define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv) +#define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui) +#define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv) +#define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv) +#define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i) +#define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv) +#define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv) +#define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv) +#define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui) +#define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv) +#define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv) +#define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer) + +#define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0) + +#endif /* GL_VERSION_3_0 */ + +/* ----------------------------- GL_VERSION_3_1 ---------------------------- */ + +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 + +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum, GLint, GLsizei, GLsizei); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum, GLsizei, GLenum, const GLvoid*, GLsizei); +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint); +typedef void (GLAPIENTRY * PFNGLTEXBUFFERPROC) (GLenum, GLenum, GLuint); + +#define glDrawArraysInstanced GLEW_GET_FUN(__glewDrawArraysInstanced) +#define glDrawElementsInstanced GLEW_GET_FUN(__glewDrawElementsInstanced) +#define glPrimitiveRestartIndex GLEW_GET_FUN(__glewPrimitiveRestartIndex) +#define glTexBuffer GLEW_GET_FUN(__glewTexBuffer) + +#define GLEW_VERSION_3_1 GLEW_GET_VAR(__GLEW_VERSION_3_1) + +#endif /* GL_VERSION_3_1 */ + +/* ----------------------------- GL_VERSION_3_2 ---------------------------- */ + +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 + +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum, GLenum, GLuint, GLint); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum, GLenum, GLint64 *); +typedef void (GLAPIENTRY * PFNGLGETINTEGER64I_VPROC) (GLenum, GLuint, GLint64 *); + +#define glFramebufferTexture GLEW_GET_FUN(__glewFramebufferTexture) +#define glGetBufferParameteri64v GLEW_GET_FUN(__glewGetBufferParameteri64v) +#define glGetInteger64i_v GLEW_GET_FUN(__glewGetInteger64i_v) + +#define GLEW_VERSION_3_2 GLEW_GET_VAR(__GLEW_VERSION_3_2) + +#endif /* GL_VERSION_3_2 */ + +/* ----------------------------- GL_VERSION_3_3 ---------------------------- */ + +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_RGB10_A2UI 0x906F + +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); + +#define glVertexAttribDivisor GLEW_GET_FUN(__glewVertexAttribDivisor) + +#define GLEW_VERSION_3_3 GLEW_GET_VAR(__GLEW_VERSION_3_3) + +#endif /* GL_VERSION_3_3 */ + +/* ----------------------------- GL_VERSION_4_0 ---------------------------- */ + +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 + +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGPROC) (GLclampf value); + +#define glBlendEquationSeparatei GLEW_GET_FUN(__glewBlendEquationSeparatei) +#define glBlendEquationi GLEW_GET_FUN(__glewBlendEquationi) +#define glBlendFuncSeparatei GLEW_GET_FUN(__glewBlendFuncSeparatei) +#define glBlendFunci GLEW_GET_FUN(__glewBlendFunci) +#define glMinSampleShading GLEW_GET_FUN(__glewMinSampleShading) + +#define GLEW_VERSION_4_0 GLEW_GET_VAR(__GLEW_VERSION_4_0) + +#endif /* GL_VERSION_4_0 */ + +/* ----------------------------- GL_VERSION_4_1 ---------------------------- */ + +#ifndef GL_VERSION_4_1 +#define GL_VERSION_4_1 1 + +#define GLEW_VERSION_4_1 GLEW_GET_VAR(__GLEW_VERSION_4_1) + +#endif /* GL_VERSION_4_1 */ + +/* ----------------------------- GL_VERSION_4_2 ---------------------------- */ + +#ifndef GL_VERSION_4_2 +#define GL_VERSION_4_2 1 + +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F + +#define GLEW_VERSION_4_2 GLEW_GET_VAR(__GLEW_VERSION_4_2) + +#endif /* GL_VERSION_4_2 */ + +/* ----------------------------- GL_VERSION_4_3 ---------------------------- */ + +#ifndef GL_VERSION_4_3 +#define GL_VERSION_4_3 1 + +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E + +#define GLEW_VERSION_4_3 GLEW_GET_VAR(__GLEW_VERSION_4_3) + +#endif /* GL_VERSION_4_3 */ + +/* ----------------------------- GL_VERSION_4_4 ---------------------------- */ + +#ifndef GL_VERSION_4_4 +#define GL_VERSION_4_4 1 + +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 + +#define GLEW_VERSION_4_4 GLEW_GET_VAR(__GLEW_VERSION_4_4) + +#endif /* GL_VERSION_4_4 */ + +/* -------------------------- GL_3DFX_multisample -------------------------- */ + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 + +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 + +#define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample) + +#endif /* GL_3DFX_multisample */ + +/* ---------------------------- GL_3DFX_tbuffer ---------------------------- */ + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 + +typedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); + +#define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX) + +#define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer) + +#endif /* GL_3DFX_tbuffer */ + +/* -------------------- GL_3DFX_texture_compression_FXT1 ------------------- */ + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 + +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 + +#define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1) + +#endif /* GL_3DFX_texture_compression_FXT1 */ + +/* ----------------------- GL_AMD_blend_minmax_factor ---------------------- */ + +#ifndef GL_AMD_blend_minmax_factor +#define GL_AMD_blend_minmax_factor 1 + +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D + +#define GLEW_AMD_blend_minmax_factor GLEW_GET_VAR(__GLEW_AMD_blend_minmax_factor) + +#endif /* GL_AMD_blend_minmax_factor */ + +/* ----------------------- GL_AMD_conservative_depth ----------------------- */ + +#ifndef GL_AMD_conservative_depth +#define GL_AMD_conservative_depth 1 + +#define GLEW_AMD_conservative_depth GLEW_GET_VAR(__GLEW_AMD_conservative_depth) + +#endif /* GL_AMD_conservative_depth */ + +/* -------------------------- GL_AMD_debug_output -------------------------- */ + +#ifndef GL_AMD_debug_output +#define GL_AMD_debug_output 1 + +#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 +#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 +#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 +#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A +#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B +#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C +#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D +#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E +#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F +#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 + +typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam); + +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, GLvoid *userParam); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar* buf); +typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, GLchar* message); + +#define glDebugMessageCallbackAMD GLEW_GET_FUN(__glewDebugMessageCallbackAMD) +#define glDebugMessageEnableAMD GLEW_GET_FUN(__glewDebugMessageEnableAMD) +#define glDebugMessageInsertAMD GLEW_GET_FUN(__glewDebugMessageInsertAMD) +#define glGetDebugMessageLogAMD GLEW_GET_FUN(__glewGetDebugMessageLogAMD) + +#define GLEW_AMD_debug_output GLEW_GET_VAR(__GLEW_AMD_debug_output) + +#endif /* GL_AMD_debug_output */ + +/* ---------------------- GL_AMD_depth_clamp_separate ---------------------- */ + +#ifndef GL_AMD_depth_clamp_separate +#define GL_AMD_depth_clamp_separate 1 + +#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E +#define GL_DEPTH_CLAMP_FAR_AMD 0x901F + +#define GLEW_AMD_depth_clamp_separate GLEW_GET_VAR(__GLEW_AMD_depth_clamp_separate) + +#endif /* GL_AMD_depth_clamp_separate */ + +/* ----------------------- GL_AMD_draw_buffers_blend ----------------------- */ + +#ifndef GL_AMD_draw_buffers_blend +#define GL_AMD_draw_buffers_blend 1 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); + +#define glBlendEquationIndexedAMD GLEW_GET_FUN(__glewBlendEquationIndexedAMD) +#define glBlendEquationSeparateIndexedAMD GLEW_GET_FUN(__glewBlendEquationSeparateIndexedAMD) +#define glBlendFuncIndexedAMD GLEW_GET_FUN(__glewBlendFuncIndexedAMD) +#define glBlendFuncSeparateIndexedAMD GLEW_GET_FUN(__glewBlendFuncSeparateIndexedAMD) + +#define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(__GLEW_AMD_draw_buffers_blend) + +#endif /* GL_AMD_draw_buffers_blend */ + +/* ---------------------- GL_AMD_interleaved_elements ---------------------- */ + +#ifndef GL_AMD_interleaved_elements +#define GL_AMD_interleaved_elements 1 + +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RG8UI 0x8238 +#define GL_RG16UI 0x823A +#define GL_RGBA8UI 0x8D7C +#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 +#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 + +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param); + +#define glVertexAttribParameteriAMD GLEW_GET_FUN(__glewVertexAttribParameteriAMD) + +#define GLEW_AMD_interleaved_elements GLEW_GET_VAR(__GLEW_AMD_interleaved_elements) + +#endif /* GL_AMD_interleaved_elements */ + +/* ----------------------- GL_AMD_multi_draw_indirect ---------------------- */ + +#ifndef GL_AMD_multi_draw_indirect +#define GL_AMD_multi_draw_indirect 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride); + +#define glMultiDrawArraysIndirectAMD GLEW_GET_FUN(__glewMultiDrawArraysIndirectAMD) +#define glMultiDrawElementsIndirectAMD GLEW_GET_FUN(__glewMultiDrawElementsIndirectAMD) + +#define GLEW_AMD_multi_draw_indirect GLEW_GET_VAR(__GLEW_AMD_multi_draw_indirect) + +#endif /* GL_AMD_multi_draw_indirect */ + +/* ------------------------- GL_AMD_name_gen_delete ------------------------ */ + +#ifndef GL_AMD_name_gen_delete +#define GL_AMD_name_gen_delete 1 + +#define GL_DATA_BUFFER_AMD 0x9151 +#define GL_PERFORMANCE_MONITOR_AMD 0x9152 +#define GL_QUERY_OBJECT_AMD 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 +#define GL_SAMPLER_OBJECT_AMD 0x9155 + +typedef void (GLAPIENTRY * PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint* names); +typedef void (GLAPIENTRY * PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint* names); +typedef GLboolean (GLAPIENTRY * PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); + +#define glDeleteNamesAMD GLEW_GET_FUN(__glewDeleteNamesAMD) +#define glGenNamesAMD GLEW_GET_FUN(__glewGenNamesAMD) +#define glIsNameAMD GLEW_GET_FUN(__glewIsNameAMD) + +#define GLEW_AMD_name_gen_delete GLEW_GET_VAR(__GLEW_AMD_name_gen_delete) + +#endif /* GL_AMD_name_gen_delete */ + +/* ----------------------- GL_AMD_performance_monitor ---------------------- */ + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 + +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 + +typedef void (GLAPIENTRY * PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GLAPIENTRY * PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); +typedef void (GLAPIENTRY * PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GLAPIENTRY * PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint *bytesWritten); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar *counterString); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint* numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei* length, GLchar *groupString); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint* numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (GLAPIENTRY * PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList); + +#define glBeginPerfMonitorAMD GLEW_GET_FUN(__glewBeginPerfMonitorAMD) +#define glDeletePerfMonitorsAMD GLEW_GET_FUN(__glewDeletePerfMonitorsAMD) +#define glEndPerfMonitorAMD GLEW_GET_FUN(__glewEndPerfMonitorAMD) +#define glGenPerfMonitorsAMD GLEW_GET_FUN(__glewGenPerfMonitorsAMD) +#define glGetPerfMonitorCounterDataAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterDataAMD) +#define glGetPerfMonitorCounterInfoAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterInfoAMD) +#define glGetPerfMonitorCounterStringAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterStringAMD) +#define glGetPerfMonitorCountersAMD GLEW_GET_FUN(__glewGetPerfMonitorCountersAMD) +#define glGetPerfMonitorGroupStringAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupStringAMD) +#define glGetPerfMonitorGroupsAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupsAMD) +#define glSelectPerfMonitorCountersAMD GLEW_GET_FUN(__glewSelectPerfMonitorCountersAMD) + +#define GLEW_AMD_performance_monitor GLEW_GET_VAR(__GLEW_AMD_performance_monitor) + +#endif /* GL_AMD_performance_monitor */ + +/* -------------------------- GL_AMD_pinned_memory ------------------------- */ + +#ifndef GL_AMD_pinned_memory +#define GL_AMD_pinned_memory 1 + +#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 + +#define GLEW_AMD_pinned_memory GLEW_GET_VAR(__GLEW_AMD_pinned_memory) + +#endif /* GL_AMD_pinned_memory */ + +/* ----------------------- GL_AMD_query_buffer_object ---------------------- */ + +#ifndef GL_AMD_query_buffer_object +#define GL_AMD_query_buffer_object 1 + +#define GL_QUERY_BUFFER_AMD 0x9192 +#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 +#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 + +#define GLEW_AMD_query_buffer_object GLEW_GET_VAR(__GLEW_AMD_query_buffer_object) + +#endif /* GL_AMD_query_buffer_object */ + +/* ------------------------ GL_AMD_sample_positions ------------------------ */ + +#ifndef GL_AMD_sample_positions +#define GL_AMD_sample_positions 1 + +#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F + +typedef void (GLAPIENTRY * PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat* val); + +#define glSetMultisamplefvAMD GLEW_GET_FUN(__glewSetMultisamplefvAMD) + +#define GLEW_AMD_sample_positions GLEW_GET_VAR(__GLEW_AMD_sample_positions) + +#endif /* GL_AMD_sample_positions */ + +/* ------------------ GL_AMD_seamless_cubemap_per_texture ------------------ */ + +#ifndef GL_AMD_seamless_cubemap_per_texture +#define GL_AMD_seamless_cubemap_per_texture 1 + +#define GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB 0x884F + +#define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_AMD_seamless_cubemap_per_texture) + +#endif /* GL_AMD_seamless_cubemap_per_texture */ + +/* ---------------------- GL_AMD_shader_stencil_export --------------------- */ + +#ifndef GL_AMD_shader_stencil_export +#define GL_AMD_shader_stencil_export 1 + +#define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_export) + +#endif /* GL_AMD_shader_stencil_export */ + +/* ---------------------- GL_AMD_shader_trinary_minmax --------------------- */ + +#ifndef GL_AMD_shader_trinary_minmax +#define GL_AMD_shader_trinary_minmax 1 + +#define GLEW_AMD_shader_trinary_minmax GLEW_GET_VAR(__GLEW_AMD_shader_trinary_minmax) + +#endif /* GL_AMD_shader_trinary_minmax */ + +/* ------------------------- GL_AMD_sparse_texture ------------------------- */ + +#ifndef GL_AMD_sparse_texture +#define GL_AMD_sparse_texture 1 + +#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 +#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A +#define GL_MIN_SPARSE_LEVEL_AMD 0x919B +#define GL_MIN_LOD_WARNING_AMD 0x919C + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); + +#define glTexStorageSparseAMD GLEW_GET_FUN(__glewTexStorageSparseAMD) +#define glTextureStorageSparseAMD GLEW_GET_FUN(__glewTextureStorageSparseAMD) + +#define GLEW_AMD_sparse_texture GLEW_GET_VAR(__GLEW_AMD_sparse_texture) + +#endif /* GL_AMD_sparse_texture */ + +/* ------------------- GL_AMD_stencil_operation_extended ------------------- */ + +#ifndef GL_AMD_stencil_operation_extended +#define GL_AMD_stencil_operation_extended 1 + +#define GL_SET_AMD 0x874A +#define GL_REPLACE_VALUE_AMD 0x874B +#define GL_STENCIL_OP_VALUE_AMD 0x874C +#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D + +typedef void (GLAPIENTRY * PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); + +#define glStencilOpValueAMD GLEW_GET_FUN(__glewStencilOpValueAMD) + +#define GLEW_AMD_stencil_operation_extended GLEW_GET_VAR(__GLEW_AMD_stencil_operation_extended) + +#endif /* GL_AMD_stencil_operation_extended */ + +/* ------------------------ GL_AMD_texture_texture4 ------------------------ */ + +#ifndef GL_AMD_texture_texture4 +#define GL_AMD_texture_texture4 1 + +#define GLEW_AMD_texture_texture4 GLEW_GET_VAR(__GLEW_AMD_texture_texture4) + +#endif /* GL_AMD_texture_texture4 */ + +/* --------------- GL_AMD_transform_feedback3_lines_triangles -------------- */ + +#ifndef GL_AMD_transform_feedback3_lines_triangles +#define GL_AMD_transform_feedback3_lines_triangles 1 + +#define GLEW_AMD_transform_feedback3_lines_triangles GLEW_GET_VAR(__GLEW_AMD_transform_feedback3_lines_triangles) + +#endif /* GL_AMD_transform_feedback3_lines_triangles */ + +/* ----------------------- GL_AMD_vertex_shader_layer ---------------------- */ + +#ifndef GL_AMD_vertex_shader_layer +#define GL_AMD_vertex_shader_layer 1 + +#define GLEW_AMD_vertex_shader_layer GLEW_GET_VAR(__GLEW_AMD_vertex_shader_layer) + +#endif /* GL_AMD_vertex_shader_layer */ + +/* -------------------- GL_AMD_vertex_shader_tessellator ------------------- */ + +#ifndef GL_AMD_vertex_shader_tessellator +#define GL_AMD_vertex_shader_tessellator 1 + +#define GL_SAMPLER_BUFFER_AMD 0x9001 +#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 +#define GL_TESSELLATION_MODE_AMD 0x9004 +#define GL_TESSELLATION_FACTOR_AMD 0x9005 +#define GL_DISCRETE_AMD 0x9006 +#define GL_CONTINUOUS_AMD 0x9007 + +typedef void (GLAPIENTRY * PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); +typedef void (GLAPIENTRY * PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); + +#define glTessellationFactorAMD GLEW_GET_FUN(__glewTessellationFactorAMD) +#define glTessellationModeAMD GLEW_GET_FUN(__glewTessellationModeAMD) + +#define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(__GLEW_AMD_vertex_shader_tessellator) + +#endif /* GL_AMD_vertex_shader_tessellator */ + +/* ------------------ GL_AMD_vertex_shader_viewport_index ------------------ */ + +#ifndef GL_AMD_vertex_shader_viewport_index +#define GL_AMD_vertex_shader_viewport_index 1 + +#define GLEW_AMD_vertex_shader_viewport_index GLEW_GET_VAR(__GLEW_AMD_vertex_shader_viewport_index) + +#endif /* GL_AMD_vertex_shader_viewport_index */ + +/* ------------------------- GL_ANGLE_depth_texture ------------------------ */ + +#ifndef GL_ANGLE_depth_texture +#define GL_ANGLE_depth_texture 1 + +#define GLEW_ANGLE_depth_texture GLEW_GET_VAR(__GLEW_ANGLE_depth_texture) + +#endif /* GL_ANGLE_depth_texture */ + +/* ----------------------- GL_ANGLE_framebuffer_blit ----------------------- */ + +#ifndef GL_ANGLE_framebuffer_blit +#define GL_ANGLE_framebuffer_blit 1 + +#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA + +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); + +#define glBlitFramebufferANGLE GLEW_GET_FUN(__glewBlitFramebufferANGLE) + +#define GLEW_ANGLE_framebuffer_blit GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_blit) + +#endif /* GL_ANGLE_framebuffer_blit */ + +/* -------------------- GL_ANGLE_framebuffer_multisample ------------------- */ + +#ifndef GL_ANGLE_framebuffer_multisample +#define GL_ANGLE_framebuffer_multisample 1 + +#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 +#define GL_MAX_SAMPLES_ANGLE 0x8D57 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleANGLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleANGLE) + +#define GLEW_ANGLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_multisample) + +#endif /* GL_ANGLE_framebuffer_multisample */ + +/* ----------------------- GL_ANGLE_instanced_arrays ----------------------- */ + +#ifndef GL_ANGLE_instanced_arrays +#define GL_ANGLE_instanced_arrays 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); + +#define glDrawArraysInstancedANGLE GLEW_GET_FUN(__glewDrawArraysInstancedANGLE) +#define glDrawElementsInstancedANGLE GLEW_GET_FUN(__glewDrawElementsInstancedANGLE) +#define glVertexAttribDivisorANGLE GLEW_GET_FUN(__glewVertexAttribDivisorANGLE) + +#define GLEW_ANGLE_instanced_arrays GLEW_GET_VAR(__GLEW_ANGLE_instanced_arrays) + +#endif /* GL_ANGLE_instanced_arrays */ + +/* -------------------- GL_ANGLE_pack_reverse_row_order -------------------- */ + +#ifndef GL_ANGLE_pack_reverse_row_order +#define GL_ANGLE_pack_reverse_row_order 1 + +#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 + +#define GLEW_ANGLE_pack_reverse_row_order GLEW_GET_VAR(__GLEW_ANGLE_pack_reverse_row_order) + +#endif /* GL_ANGLE_pack_reverse_row_order */ + +/* ------------------------ GL_ANGLE_program_binary ------------------------ */ + +#ifndef GL_ANGLE_program_binary +#define GL_ANGLE_program_binary 1 + +#define GL_PROGRAM_BINARY_ANGLE 0x93A6 + +#define GLEW_ANGLE_program_binary GLEW_GET_VAR(__GLEW_ANGLE_program_binary) + +#endif /* GL_ANGLE_program_binary */ + +/* ------------------- GL_ANGLE_texture_compression_dxt1 ------------------- */ + +#ifndef GL_ANGLE_texture_compression_dxt1 +#define GL_ANGLE_texture_compression_dxt1 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 + +#define GLEW_ANGLE_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt1) + +#endif /* GL_ANGLE_texture_compression_dxt1 */ + +/* ------------------- GL_ANGLE_texture_compression_dxt3 ------------------- */ + +#ifndef GL_ANGLE_texture_compression_dxt3 +#define GL_ANGLE_texture_compression_dxt3 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 + +#define GLEW_ANGLE_texture_compression_dxt3 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt3) + +#endif /* GL_ANGLE_texture_compression_dxt3 */ + +/* ------------------- GL_ANGLE_texture_compression_dxt5 ------------------- */ + +#ifndef GL_ANGLE_texture_compression_dxt5 +#define GL_ANGLE_texture_compression_dxt5 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 + +#define GLEW_ANGLE_texture_compression_dxt5 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt5) + +#endif /* GL_ANGLE_texture_compression_dxt5 */ + +/* ------------------------- GL_ANGLE_texture_usage ------------------------ */ + +#ifndef GL_ANGLE_texture_usage +#define GL_ANGLE_texture_usage 1 + +#define GL_TEXTURE_USAGE_ANGLE 0x93A2 +#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 + +#define GLEW_ANGLE_texture_usage GLEW_GET_VAR(__GLEW_ANGLE_texture_usage) + +#endif /* GL_ANGLE_texture_usage */ + +/* -------------------------- GL_ANGLE_timer_query ------------------------- */ + +#ifndef GL_ANGLE_timer_query +#define GL_ANGLE_timer_query 1 + +#define GL_QUERY_COUNTER_BITS_ANGLE 0x8864 +#define GL_CURRENT_QUERY_ANGLE 0x8865 +#define GL_QUERY_RESULT_ANGLE 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ANGLE 0x8867 +#define GL_TIME_ELAPSED_ANGLE 0x88BF +#define GL_TIMESTAMP_ANGLE 0x8E28 + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYANGLEPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESANGLEPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYANGLEPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENQUERIESANGLEPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VANGLEPROC) (GLuint id, GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVANGLEPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VANGLEPROC) (GLuint id, GLenum pname, GLuint64* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVANGLEPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVANGLEPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYANGLEPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERANGLEPROC) (GLuint id, GLenum target); + +#define glBeginQueryANGLE GLEW_GET_FUN(__glewBeginQueryANGLE) +#define glDeleteQueriesANGLE GLEW_GET_FUN(__glewDeleteQueriesANGLE) +#define glEndQueryANGLE GLEW_GET_FUN(__glewEndQueryANGLE) +#define glGenQueriesANGLE GLEW_GET_FUN(__glewGenQueriesANGLE) +#define glGetQueryObjecti64vANGLE GLEW_GET_FUN(__glewGetQueryObjecti64vANGLE) +#define glGetQueryObjectivANGLE GLEW_GET_FUN(__glewGetQueryObjectivANGLE) +#define glGetQueryObjectui64vANGLE GLEW_GET_FUN(__glewGetQueryObjectui64vANGLE) +#define glGetQueryObjectuivANGLE GLEW_GET_FUN(__glewGetQueryObjectuivANGLE) +#define glGetQueryivANGLE GLEW_GET_FUN(__glewGetQueryivANGLE) +#define glIsQueryANGLE GLEW_GET_FUN(__glewIsQueryANGLE) +#define glQueryCounterANGLE GLEW_GET_FUN(__glewQueryCounterANGLE) + +#define GLEW_ANGLE_timer_query GLEW_GET_VAR(__GLEW_ANGLE_timer_query) + +#endif /* GL_ANGLE_timer_query */ + +/* ------------------- GL_ANGLE_translated_shader_source ------------------- */ + +#ifndef GL_ANGLE_translated_shader_source +#define GL_ANGLE_translated_shader_source 1 + +#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 + +typedef void (GLAPIENTRY * PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); + +#define glGetTranslatedShaderSourceANGLE GLEW_GET_FUN(__glewGetTranslatedShaderSourceANGLE) + +#define GLEW_ANGLE_translated_shader_source GLEW_GET_VAR(__GLEW_ANGLE_translated_shader_source) + +#endif /* GL_ANGLE_translated_shader_source */ + +/* ----------------------- GL_APPLE_aux_depth_stencil ---------------------- */ + +#ifndef GL_APPLE_aux_depth_stencil +#define GL_APPLE_aux_depth_stencil 1 + +#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 + +#define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(__GLEW_APPLE_aux_depth_stencil) + +#endif /* GL_APPLE_aux_depth_stencil */ + +/* ------------------------ GL_APPLE_client_storage ------------------------ */ + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 + +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 + +#define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage) + +#endif /* GL_APPLE_client_storage */ + +/* ------------------------- GL_APPLE_element_array ------------------------ */ + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 + +#define GL_ELEMENT_ARRAY_APPLE 0x8A0C +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount); + +#define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE) +#define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) +#define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE) +#define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE) +#define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE) + +#define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array) + +#endif /* GL_APPLE_element_array */ + +/* ----------------------------- GL_APPLE_fence ---------------------------- */ + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 + +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B + +typedef void (GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint* fences); +typedef void (GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +typedef void (GLAPIENTRY * PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint* fences); +typedef GLboolean (GLAPIENTRY * PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); + +#define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE) +#define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE) +#define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE) +#define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE) +#define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE) +#define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE) +#define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE) +#define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE) + +#define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence) + +#endif /* GL_APPLE_fence */ + +/* ------------------------- GL_APPLE_float_pixels ------------------------- */ + +#ifndef GL_APPLE_float_pixels +#define GL_APPLE_float_pixels 1 + +#define GL_HALF_APPLE 0x140B +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGB_FLOAT32_APPLE 0x8815 +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_RGBA_FLOAT16_APPLE 0x881A +#define GL_RGB_FLOAT16_APPLE 0x881B +#define GL_ALPHA_FLOAT16_APPLE 0x881C +#define GL_INTENSITY_FLOAT16_APPLE 0x881D +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +#define GL_COLOR_FLOAT_APPLE 0x8A0F + +#define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels) + +#endif /* GL_APPLE_float_pixels */ + +/* ---------------------- GL_APPLE_flush_buffer_range ---------------------- */ + +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 + +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 + +typedef void (GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); + +#define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE) +#define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE) + +#define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range) + +#endif /* GL_APPLE_flush_buffer_range */ + +/* ----------------------- GL_APPLE_object_purgeable ----------------------- */ + +#ifndef GL_APPLE_object_purgeable +#define GL_APPLE_object_purgeable 1 + +#define GL_BUFFER_OBJECT_APPLE 0x85B3 +#define GL_RELEASED_APPLE 0x8A19 +#define GL_VOLATILE_APPLE 0x8A1A +#define GL_RETAINED_APPLE 0x8A1B +#define GL_UNDEFINED_APPLE 0x8A1C +#define GL_PURGEABLE_APPLE 0x8A1D + +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint* params); +typedef GLenum (GLAPIENTRY * PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef GLenum (GLAPIENTRY * PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); + +#define glGetObjectParameterivAPPLE GLEW_GET_FUN(__glewGetObjectParameterivAPPLE) +#define glObjectPurgeableAPPLE GLEW_GET_FUN(__glewObjectPurgeableAPPLE) +#define glObjectUnpurgeableAPPLE GLEW_GET_FUN(__glewObjectUnpurgeableAPPLE) + +#define GLEW_APPLE_object_purgeable GLEW_GET_VAR(__GLEW_APPLE_object_purgeable) + +#endif /* GL_APPLE_object_purgeable */ + +/* ------------------------- GL_APPLE_pixel_buffer ------------------------- */ + +#ifndef GL_APPLE_pixel_buffer +#define GL_APPLE_pixel_buffer 1 + +#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 + +#define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer) + +#endif /* GL_APPLE_pixel_buffer */ + +/* ---------------------------- GL_APPLE_rgb_422 --------------------------- */ + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 + +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_RGB_422_APPLE 0x8A1F + +#define GLEW_APPLE_rgb_422 GLEW_GET_VAR(__GLEW_APPLE_rgb_422) + +#endif /* GL_APPLE_rgb_422 */ + +/* --------------------------- GL_APPLE_row_bytes -------------------------- */ + +#ifndef GL_APPLE_row_bytes +#define GL_APPLE_row_bytes 1 + +#define GL_PACK_ROW_BYTES_APPLE 0x8A15 +#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 + +#define GLEW_APPLE_row_bytes GLEW_GET_VAR(__GLEW_APPLE_row_bytes) + +#endif /* GL_APPLE_row_bytes */ + +/* ------------------------ GL_APPLE_specular_vector ----------------------- */ + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 + +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 + +#define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector) + +#endif /* GL_APPLE_specular_vector */ + +/* ------------------------- GL_APPLE_texture_range ------------------------ */ + +#ifndef GL_APPLE_texture_range +#define GL_APPLE_texture_range 1 + +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC +#define GL_STORAGE_PRIVATE_APPLE 0x85BD +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF + +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, GLvoid **params); +typedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, GLvoid *pointer); + +#define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE) +#define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE) + +#define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range) + +#endif /* GL_APPLE_texture_range */ + +/* ------------------------ GL_APPLE_transform_hint ------------------------ */ + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 + +#define GL_TRANSFORM_HINT_APPLE 0x85B1 + +#define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint) + +#endif /* GL_APPLE_transform_hint */ + +/* ---------------------- GL_APPLE_vertex_array_object --------------------- */ + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 + +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); + +#define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE) +#define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE) +#define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE) +#define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE) + +#define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object) + +#endif /* GL_APPLE_vertex_array_object */ + +/* ---------------------- GL_APPLE_vertex_array_range ---------------------- */ + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 + +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CLIENT_APPLE 0x85B4 +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF + +typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer); + +#define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE) +#define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE) +#define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE) + +#define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range) + +#endif /* GL_APPLE_vertex_array_range */ + +/* ------------------- GL_APPLE_vertex_program_evaluators ------------------ */ + +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_APPLE_vertex_program_evaluators 1 + +#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 +#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 +#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 +#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 +#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 +#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 +#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 +#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 +#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 +#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 + +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); + +#define glDisableVertexAttribAPPLE GLEW_GET_FUN(__glewDisableVertexAttribAPPLE) +#define glEnableVertexAttribAPPLE GLEW_GET_FUN(__glewEnableVertexAttribAPPLE) +#define glIsVertexAttribEnabledAPPLE GLEW_GET_FUN(__glewIsVertexAttribEnabledAPPLE) +#define glMapVertexAttrib1dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1dAPPLE) +#define glMapVertexAttrib1fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1fAPPLE) +#define glMapVertexAttrib2dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2dAPPLE) +#define glMapVertexAttrib2fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2fAPPLE) + +#define GLEW_APPLE_vertex_program_evaluators GLEW_GET_VAR(__GLEW_APPLE_vertex_program_evaluators) + +#endif /* GL_APPLE_vertex_program_evaluators */ + +/* --------------------------- GL_APPLE_ycbcr_422 -------------------------- */ + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 + +#define GL_YCBCR_422_APPLE 0x85B9 + +#define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422) + +#endif /* GL_APPLE_ycbcr_422 */ + +/* ------------------------ GL_ARB_ES2_compatibility ----------------------- */ + +#ifndef GL_ARB_ES2_compatibility +#define GL_ARB_ES2_compatibility 1 + +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_RGB565 0x8D62 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD + +typedef int GLfixed; + +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf d); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f); +typedef void (GLAPIENTRY * PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision); +typedef void (GLAPIENTRY * PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (GLAPIENTRY * PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint* shaders, GLenum binaryformat, const GLvoid*binary, GLsizei length); + +#define glClearDepthf GLEW_GET_FUN(__glewClearDepthf) +#define glDepthRangef GLEW_GET_FUN(__glewDepthRangef) +#define glGetShaderPrecisionFormat GLEW_GET_FUN(__glewGetShaderPrecisionFormat) +#define glReleaseShaderCompiler GLEW_GET_FUN(__glewReleaseShaderCompiler) +#define glShaderBinary GLEW_GET_FUN(__glewShaderBinary) + +#define GLEW_ARB_ES2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES2_compatibility) + +#endif /* GL_ARB_ES2_compatibility */ + +/* ------------------------ GL_ARB_ES3_compatibility ----------------------- */ + +#ifndef GL_ARB_ES3_compatibility +#define GL_ARB_ES3_compatibility 1 + +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 + +#define GLEW_ARB_ES3_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_compatibility) + +#endif /* GL_ARB_ES3_compatibility */ + +/* ------------------------ GL_ARB_arrays_of_arrays ------------------------ */ + +#ifndef GL_ARB_arrays_of_arrays +#define GL_ARB_arrays_of_arrays 1 + +#define GLEW_ARB_arrays_of_arrays GLEW_GET_VAR(__GLEW_ARB_arrays_of_arrays) + +#endif /* GL_ARB_arrays_of_arrays */ + +/* -------------------------- GL_ARB_base_instance ------------------------- */ + +#ifndef GL_ARB_base_instance +#define GL_ARB_base_instance 1 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLuint baseinstance); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); + +#define glDrawArraysInstancedBaseInstance GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstance) +#define glDrawElementsInstancedBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstance) +#define glDrawElementsInstancedBaseVertexBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstance) + +#define GLEW_ARB_base_instance GLEW_GET_VAR(__GLEW_ARB_base_instance) + +#endif /* GL_ARB_base_instance */ + +/* ------------------------ GL_ARB_bindless_texture ------------------------ */ + +#ifndef GL_ARB_bindless_texture +#define GL_ARB_bindless_texture 1 + +#define GL_UNSIGNED_INT64_ARB 0x140F + +typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT* params); +typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT* v); + +#define glGetImageHandleARB GLEW_GET_FUN(__glewGetImageHandleARB) +#define glGetTextureHandleARB GLEW_GET_FUN(__glewGetTextureHandleARB) +#define glGetTextureSamplerHandleARB GLEW_GET_FUN(__glewGetTextureSamplerHandleARB) +#define glGetVertexAttribLui64vARB GLEW_GET_FUN(__glewGetVertexAttribLui64vARB) +#define glIsImageHandleResidentARB GLEW_GET_FUN(__glewIsImageHandleResidentARB) +#define glIsTextureHandleResidentARB GLEW_GET_FUN(__glewIsTextureHandleResidentARB) +#define glMakeImageHandleNonResidentARB GLEW_GET_FUN(__glewMakeImageHandleNonResidentARB) +#define glMakeImageHandleResidentARB GLEW_GET_FUN(__glewMakeImageHandleResidentARB) +#define glMakeTextureHandleNonResidentARB GLEW_GET_FUN(__glewMakeTextureHandleNonResidentARB) +#define glMakeTextureHandleResidentARB GLEW_GET_FUN(__glewMakeTextureHandleResidentARB) +#define glProgramUniformHandleui64ARB GLEW_GET_FUN(__glewProgramUniformHandleui64ARB) +#define glProgramUniformHandleui64vARB GLEW_GET_FUN(__glewProgramUniformHandleui64vARB) +#define glUniformHandleui64ARB GLEW_GET_FUN(__glewUniformHandleui64ARB) +#define glUniformHandleui64vARB GLEW_GET_FUN(__glewUniformHandleui64vARB) +#define glVertexAttribL1ui64ARB GLEW_GET_FUN(__glewVertexAttribL1ui64ARB) +#define glVertexAttribL1ui64vARB GLEW_GET_FUN(__glewVertexAttribL1ui64vARB) + +#define GLEW_ARB_bindless_texture GLEW_GET_VAR(__GLEW_ARB_bindless_texture) + +#endif /* GL_ARB_bindless_texture */ + +/* ----------------------- GL_ARB_blend_func_extended ---------------------- */ + +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 + +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC + +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar * name); + +#define glBindFragDataLocationIndexed GLEW_GET_FUN(__glewBindFragDataLocationIndexed) +#define glGetFragDataIndex GLEW_GET_FUN(__glewGetFragDataIndex) + +#define GLEW_ARB_blend_func_extended GLEW_GET_VAR(__GLEW_ARB_blend_func_extended) + +#endif /* GL_ARB_blend_func_extended */ + +/* ------------------------- GL_ARB_buffer_storage ------------------------- */ + +#ifndef GL_ARB_buffer_storage +#define GL_ARB_buffer_storage 1 + +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_PERSISTENT_BIT 0x00000040 +#define GL_MAP_COHERENT_BIT 0x00000080 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_STORAGE_FLAGS 0x8220 + +typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const GLvoid* data, GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const GLvoid* data, GLbitfield flags); + +#define glBufferStorage GLEW_GET_FUN(__glewBufferStorage) +#define glNamedBufferStorageEXT GLEW_GET_FUN(__glewNamedBufferStorageEXT) + +#define GLEW_ARB_buffer_storage GLEW_GET_VAR(__GLEW_ARB_buffer_storage) + +#endif /* GL_ARB_buffer_storage */ + +/* ---------------------------- GL_ARB_cl_event ---------------------------- */ + +#ifndef GL_ARB_cl_event +#define GL_ARB_cl_event 1 + +#define GL_SYNC_CL_EVENT_ARB 0x8240 +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 + +typedef struct _cl_context *cl_context; +typedef struct _cl_event *cl_event; + +typedef GLsync (GLAPIENTRY * PFNGLCREATESYNCFROMCLEVENTARBPROC) (cl_context context, cl_event event, GLbitfield flags); + +#define glCreateSyncFromCLeventARB GLEW_GET_FUN(__glewCreateSyncFromCLeventARB) + +#define GLEW_ARB_cl_event GLEW_GET_VAR(__GLEW_ARB_cl_event) + +#endif /* GL_ARB_cl_event */ + +/* ----------------------- GL_ARB_clear_buffer_object ---------------------- */ + +#ifndef GL_ARB_clear_buffer_object +#define GL_ARB_clear_buffer_object 1 + +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const GLvoid* data); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid* data); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const GLvoid* data); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid* data); + +#define glClearBufferData GLEW_GET_FUN(__glewClearBufferData) +#define glClearBufferSubData GLEW_GET_FUN(__glewClearBufferSubData) +#define glClearNamedBufferDataEXT GLEW_GET_FUN(__glewClearNamedBufferDataEXT) +#define glClearNamedBufferSubDataEXT GLEW_GET_FUN(__glewClearNamedBufferSubDataEXT) + +#define GLEW_ARB_clear_buffer_object GLEW_GET_VAR(__GLEW_ARB_clear_buffer_object) + +#endif /* GL_ARB_clear_buffer_object */ + +/* -------------------------- GL_ARB_clear_texture ------------------------- */ + +#ifndef GL_ARB_clear_texture +#define GL_ARB_clear_texture 1 + +#define GL_CLEAR_TEXTURE 0x9365 + +typedef void (GLAPIENTRY * PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const GLvoid* data); +typedef void (GLAPIENTRY * PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* data); + +#define glClearTexImage GLEW_GET_FUN(__glewClearTexImage) +#define glClearTexSubImage GLEW_GET_FUN(__glewClearTexSubImage) + +#define GLEW_ARB_clear_texture GLEW_GET_VAR(__GLEW_ARB_clear_texture) + +#endif /* GL_ARB_clear_texture */ + +/* ----------------------- GL_ARB_color_buffer_float ----------------------- */ + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 + +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D + +typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); + +#define glClampColorARB GLEW_GET_FUN(__glewClampColorARB) + +#define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float) + +#endif /* GL_ARB_color_buffer_float */ + +/* -------------------------- GL_ARB_compatibility ------------------------- */ + +#ifndef GL_ARB_compatibility +#define GL_ARB_compatibility 1 + +#define GLEW_ARB_compatibility GLEW_GET_VAR(__GLEW_ARB_compatibility) + +#endif /* GL_ARB_compatibility */ + +/* ---------------- GL_ARB_compressed_texture_pixel_storage ---------------- */ + +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_ARB_compressed_texture_pixel_storage 1 + +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E + +#define GLEW_ARB_compressed_texture_pixel_storage GLEW_GET_VAR(__GLEW_ARB_compressed_texture_pixel_storage) + +#endif /* GL_ARB_compressed_texture_pixel_storage */ + +/* ------------------------- GL_ARB_compute_shader ------------------------- */ + +#ifndef GL_ARB_compute_shader +#define GL_ARB_compute_shader 1 + +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF + +typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); + +#define glDispatchCompute GLEW_GET_FUN(__glewDispatchCompute) +#define glDispatchComputeIndirect GLEW_GET_FUN(__glewDispatchComputeIndirect) + +#define GLEW_ARB_compute_shader GLEW_GET_VAR(__GLEW_ARB_compute_shader) + +#endif /* GL_ARB_compute_shader */ + +/* ------------------- GL_ARB_compute_variable_group_size ------------------ */ + +#ifndef GL_ARB_compute_variable_group_size +#define GL_ARB_compute_variable_group_size 1 + +#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB +#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF +#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 +#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 + +typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); + +#define glDispatchComputeGroupSizeARB GLEW_GET_FUN(__glewDispatchComputeGroupSizeARB) + +#define GLEW_ARB_compute_variable_group_size GLEW_GET_VAR(__GLEW_ARB_compute_variable_group_size) + +#endif /* GL_ARB_compute_variable_group_size */ + +/* ----------------------- GL_ARB_conservative_depth ----------------------- */ + +#ifndef GL_ARB_conservative_depth +#define GL_ARB_conservative_depth 1 + +#define GLEW_ARB_conservative_depth GLEW_GET_VAR(__GLEW_ARB_conservative_depth) + +#endif /* GL_ARB_conservative_depth */ + +/* --------------------------- GL_ARB_copy_buffer -------------------------- */ + +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 + +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 + +typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); + +#define glCopyBufferSubData GLEW_GET_FUN(__glewCopyBufferSubData) + +#define GLEW_ARB_copy_buffer GLEW_GET_VAR(__GLEW_ARB_copy_buffer) + +#endif /* GL_ARB_copy_buffer */ + +/* --------------------------- GL_ARB_copy_image --------------------------- */ + +#ifndef GL_ARB_copy_image +#define GL_ARB_copy_image 1 + +typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); + +#define glCopyImageSubData GLEW_GET_FUN(__glewCopyImageSubData) + +#define GLEW_ARB_copy_image GLEW_GET_VAR(__GLEW_ARB_copy_image) + +#endif /* GL_ARB_copy_image */ + +/* -------------------------- GL_ARB_debug_output -------------------------- */ + +#ifndef GL_ARB_debug_output +#define GL_ARB_debug_output 1 + +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define GL_DEBUG_SOURCE_API_ARB 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 + +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam); + +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const GLvoid *userParam); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); +typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); + +#define glDebugMessageCallbackARB GLEW_GET_FUN(__glewDebugMessageCallbackARB) +#define glDebugMessageControlARB GLEW_GET_FUN(__glewDebugMessageControlARB) +#define glDebugMessageInsertARB GLEW_GET_FUN(__glewDebugMessageInsertARB) +#define glGetDebugMessageLogARB GLEW_GET_FUN(__glewGetDebugMessageLogARB) + +#define GLEW_ARB_debug_output GLEW_GET_VAR(__GLEW_ARB_debug_output) + +#endif /* GL_ARB_debug_output */ + +/* ----------------------- GL_ARB_depth_buffer_float ----------------------- */ + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 + +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD + +#define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float) + +#endif /* GL_ARB_depth_buffer_float */ + +/* --------------------------- GL_ARB_depth_clamp -------------------------- */ + +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 + +#define GL_DEPTH_CLAMP 0x864F + +#define GLEW_ARB_depth_clamp GLEW_GET_VAR(__GLEW_ARB_depth_clamp) + +#endif /* GL_ARB_depth_clamp */ + +/* -------------------------- GL_ARB_depth_texture ------------------------- */ + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 + +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B + +#define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture) + +#endif /* GL_ARB_depth_texture */ + +/* -------------------------- GL_ARB_draw_buffers -------------------------- */ + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 + +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum* bufs); + +#define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB) + +#define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers) + +#endif /* GL_ARB_draw_buffers */ + +/* ----------------------- GL_ARB_draw_buffers_blend ----------------------- */ + +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); + +#define glBlendEquationSeparateiARB GLEW_GET_FUN(__glewBlendEquationSeparateiARB) +#define glBlendEquationiARB GLEW_GET_FUN(__glewBlendEquationiARB) +#define glBlendFuncSeparateiARB GLEW_GET_FUN(__glewBlendFuncSeparateiARB) +#define glBlendFunciARB GLEW_GET_FUN(__glewBlendFunciARB) + +#define GLEW_ARB_draw_buffers_blend GLEW_GET_VAR(__GLEW_ARB_draw_buffers_blend) + +#endif /* GL_ARB_draw_buffers_blend */ + +/* -------------------- GL_ARB_draw_elements_base_vertex ------------------- */ + +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const *indices, GLsizei primcount, const GLint *basevertex); + +#define glDrawElementsBaseVertex GLEW_GET_FUN(__glewDrawElementsBaseVertex) +#define glDrawElementsInstancedBaseVertex GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertex) +#define glDrawRangeElementsBaseVertex GLEW_GET_FUN(__glewDrawRangeElementsBaseVertex) +#define glMultiDrawElementsBaseVertex GLEW_GET_FUN(__glewMultiDrawElementsBaseVertex) + +#define GLEW_ARB_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_ARB_draw_elements_base_vertex) + +#endif /* GL_ARB_draw_elements_base_vertex */ + +/* -------------------------- GL_ARB_draw_indirect ------------------------- */ + +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 + +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const GLvoid *indirect); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const GLvoid *indirect); + +#define glDrawArraysIndirect GLEW_GET_FUN(__glewDrawArraysIndirect) +#define glDrawElementsIndirect GLEW_GET_FUN(__glewDrawElementsIndirect) + +#define GLEW_ARB_draw_indirect GLEW_GET_VAR(__GLEW_ARB_draw_indirect) + +#endif /* GL_ARB_draw_indirect */ + +/* ------------------------- GL_ARB_draw_instanced ------------------------- */ + +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 + +#define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced) + +#endif /* GL_ARB_draw_instanced */ + +/* ------------------------ GL_ARB_enhanced_layouts ------------------------ */ + +#ifndef GL_ARB_enhanced_layouts +#define GL_ARB_enhanced_layouts 1 + +#define GL_LOCATION_COMPONENT 0x934A +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C + +#define GLEW_ARB_enhanced_layouts GLEW_GET_VAR(__GLEW_ARB_enhanced_layouts) + +#endif /* GL_ARB_enhanced_layouts */ + +/* -------------------- GL_ARB_explicit_attrib_location -------------------- */ + +#ifndef GL_ARB_explicit_attrib_location +#define GL_ARB_explicit_attrib_location 1 + +#define GLEW_ARB_explicit_attrib_location GLEW_GET_VAR(__GLEW_ARB_explicit_attrib_location) + +#endif /* GL_ARB_explicit_attrib_location */ + +/* -------------------- GL_ARB_explicit_uniform_location ------------------- */ + +#ifndef GL_ARB_explicit_uniform_location +#define GL_ARB_explicit_uniform_location 1 + +#define GL_MAX_UNIFORM_LOCATIONS 0x826E + +#define GLEW_ARB_explicit_uniform_location GLEW_GET_VAR(__GLEW_ARB_explicit_uniform_location) + +#endif /* GL_ARB_explicit_uniform_location */ + +/* ------------------- GL_ARB_fragment_coord_conventions ------------------- */ + +#ifndef GL_ARB_fragment_coord_conventions +#define GL_ARB_fragment_coord_conventions 1 + +#define GLEW_ARB_fragment_coord_conventions GLEW_GET_VAR(__GLEW_ARB_fragment_coord_conventions) + +#endif /* GL_ARB_fragment_coord_conventions */ + +/* --------------------- GL_ARB_fragment_layer_viewport -------------------- */ + +#ifndef GL_ARB_fragment_layer_viewport +#define GL_ARB_fragment_layer_viewport 1 + +#define GLEW_ARB_fragment_layer_viewport GLEW_GET_VAR(__GLEW_ARB_fragment_layer_viewport) + +#endif /* GL_ARB_fragment_layer_viewport */ + +/* ------------------------ GL_ARB_fragment_program ------------------------ */ + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 + +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 + +#define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program) + +#endif /* GL_ARB_fragment_program */ + +/* --------------------- GL_ARB_fragment_program_shadow -------------------- */ + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 + +#define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow) + +#endif /* GL_ARB_fragment_program_shadow */ + +/* ------------------------- GL_ARB_fragment_shader ------------------------ */ + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 + +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B + +#define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader) + +#endif /* GL_ARB_fragment_shader */ + +/* ------------------- GL_ARB_framebuffer_no_attachments ------------------- */ + +#ifndef GL_ARB_framebuffer_no_attachments +#define GL_ARB_framebuffer_no_attachments 1 + +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); + +#define glFramebufferParameteri GLEW_GET_FUN(__glewFramebufferParameteri) +#define glGetFramebufferParameteriv GLEW_GET_FUN(__glewGetFramebufferParameteriv) +#define glGetNamedFramebufferParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferParameterivEXT) +#define glNamedFramebufferParameteriEXT GLEW_GET_FUN(__glewNamedFramebufferParameteriEXT) + +#define GLEW_ARB_framebuffer_no_attachments GLEW_GET_VAR(__GLEW_ARB_framebuffer_no_attachments) + +#endif /* GL_ARB_framebuffer_no_attachments */ + +/* ----------------------- GL_ARB_framebuffer_object ----------------------- */ + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 + +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_INDEX 0x8222 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_SRGB 0x8C40 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 + +typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer); +typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer) +#define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer) +#define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer) +#define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus) +#define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers) +#define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers) +#define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer) +#define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D) +#define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D) +#define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D) +#define glFramebufferTextureLayer GLEW_GET_FUN(__glewFramebufferTextureLayer) +#define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers) +#define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers) +#define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap) +#define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv) +#define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv) +#define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer) +#define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer) +#define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage) +#define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample) + +#define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object) + +#endif /* GL_ARB_framebuffer_object */ + +/* ------------------------ GL_ARB_framebuffer_sRGB ------------------------ */ + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 + +#define GL_FRAMEBUFFER_SRGB 0x8DB9 + +#define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB) + +#endif /* GL_ARB_framebuffer_sRGB */ + +/* ------------------------ GL_ARB_geometry_shader4 ------------------------ */ + +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 + +#define GL_LINES_ADJACENCY_ARB 0xA +#define GL_LINE_STRIP_ADJACENCY_ARB 0xB +#define GL_TRIANGLES_ADJACENCY_ARB 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); + +#define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB) +#define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB) +#define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB) +#define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB) + +#define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4) + +#endif /* GL_ARB_geometry_shader4 */ + +/* ----------------------- GL_ARB_get_program_binary ----------------------- */ + +#ifndef GL_ARB_get_program_binary +#define GL_ARB_get_program_binary 1 + +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF + +typedef void (GLAPIENTRY * PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, GLvoid*binary); +typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); + +#define glGetProgramBinary GLEW_GET_FUN(__glewGetProgramBinary) +#define glProgramBinary GLEW_GET_FUN(__glewProgramBinary) +#define glProgramParameteri GLEW_GET_FUN(__glewProgramParameteri) + +#define GLEW_ARB_get_program_binary GLEW_GET_VAR(__GLEW_ARB_get_program_binary) + +#endif /* GL_ARB_get_program_binary */ + +/* --------------------------- GL_ARB_gpu_shader5 -------------------------- */ + +#ifndef GL_ARB_gpu_shader5 +#define GL_ARB_gpu_shader5 1 + +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MAX_VERTEX_STREAMS 0x8E71 + +#define GLEW_ARB_gpu_shader5 GLEW_GET_VAR(__GLEW_ARB_gpu_shader5) + +#endif /* GL_ARB_gpu_shader5 */ + +/* ------------------------- GL_ARB_gpu_shader_fp64 ------------------------ */ + +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 + +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE + +typedef void (GLAPIENTRY * PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); + +#define glGetUniformdv GLEW_GET_FUN(__glewGetUniformdv) +#define glUniform1d GLEW_GET_FUN(__glewUniform1d) +#define glUniform1dv GLEW_GET_FUN(__glewUniform1dv) +#define glUniform2d GLEW_GET_FUN(__glewUniform2d) +#define glUniform2dv GLEW_GET_FUN(__glewUniform2dv) +#define glUniform3d GLEW_GET_FUN(__glewUniform3d) +#define glUniform3dv GLEW_GET_FUN(__glewUniform3dv) +#define glUniform4d GLEW_GET_FUN(__glewUniform4d) +#define glUniform4dv GLEW_GET_FUN(__glewUniform4dv) +#define glUniformMatrix2dv GLEW_GET_FUN(__glewUniformMatrix2dv) +#define glUniformMatrix2x3dv GLEW_GET_FUN(__glewUniformMatrix2x3dv) +#define glUniformMatrix2x4dv GLEW_GET_FUN(__glewUniformMatrix2x4dv) +#define glUniformMatrix3dv GLEW_GET_FUN(__glewUniformMatrix3dv) +#define glUniformMatrix3x2dv GLEW_GET_FUN(__glewUniformMatrix3x2dv) +#define glUniformMatrix3x4dv GLEW_GET_FUN(__glewUniformMatrix3x4dv) +#define glUniformMatrix4dv GLEW_GET_FUN(__glewUniformMatrix4dv) +#define glUniformMatrix4x2dv GLEW_GET_FUN(__glewUniformMatrix4x2dv) +#define glUniformMatrix4x3dv GLEW_GET_FUN(__glewUniformMatrix4x3dv) + +#define GLEW_ARB_gpu_shader_fp64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_fp64) + +#endif /* GL_ARB_gpu_shader_fp64 */ + +/* ------------------------ GL_ARB_half_float_pixel ------------------------ */ + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 + +#define GL_HALF_FLOAT_ARB 0x140B + +#define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel) + +#endif /* GL_ARB_half_float_pixel */ + +/* ------------------------ GL_ARB_half_float_vertex ----------------------- */ + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 + +#define GL_HALF_FLOAT 0x140B + +#define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex) + +#endif /* GL_ARB_half_float_vertex */ + +/* ----------------------------- GL_ARB_imaging ---------------------------- */ + +#ifndef GL_ARB_imaging +#define GL_ARB_imaging 1 + +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_FUNC_ADD 0x8006 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BLEND_EQUATION 0x8009 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_IGNORE_BORDER 0x8150 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_WRAP_BORDER 0x8152 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 + +typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (GLAPIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLRESETMINMAXPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); + +#define glColorSubTable GLEW_GET_FUN(__glewColorSubTable) +#define glColorTable GLEW_GET_FUN(__glewColorTable) +#define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv) +#define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv) +#define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D) +#define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D) +#define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf) +#define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv) +#define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri) +#define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv) +#define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable) +#define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable) +#define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D) +#define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D) +#define glGetColorTable GLEW_GET_FUN(__glewGetColorTable) +#define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv) +#define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv) +#define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter) +#define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv) +#define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv) +#define glGetHistogram GLEW_GET_FUN(__glewGetHistogram) +#define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv) +#define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv) +#define glGetMinmax GLEW_GET_FUN(__glewGetMinmax) +#define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv) +#define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv) +#define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter) +#define glHistogram GLEW_GET_FUN(__glewHistogram) +#define glMinmax GLEW_GET_FUN(__glewMinmax) +#define glResetHistogram GLEW_GET_FUN(__glewResetHistogram) +#define glResetMinmax GLEW_GET_FUN(__glewResetMinmax) +#define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D) + +#define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging) + +#endif /* GL_ARB_imaging */ + +/* ----------------------- GL_ARB_indirect_parameters ---------------------- */ + +#ifndef GL_ARB_indirect_parameters +#define GL_ARB_indirect_parameters 1 + +#define GL_PARAMETER_BUFFER_ARB 0x80EE +#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); + +#define glMultiDrawArraysIndirectCountARB GLEW_GET_FUN(__glewMultiDrawArraysIndirectCountARB) +#define glMultiDrawElementsIndirectCountARB GLEW_GET_FUN(__glewMultiDrawElementsIndirectCountARB) + +#define GLEW_ARB_indirect_parameters GLEW_GET_VAR(__GLEW_ARB_indirect_parameters) + +#endif /* GL_ARB_indirect_parameters */ + +/* ------------------------ GL_ARB_instanced_arrays ------------------------ */ + +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); + +#define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB) +#define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB) +#define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB) + +#define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays) + +#endif /* GL_ARB_instanced_arrays */ + +/* ---------------------- GL_ARB_internalformat_query ---------------------- */ + +#ifndef GL_ARB_internalformat_query +#define GL_ARB_internalformat_query 1 + +#define GL_NUM_SAMPLE_COUNTS 0x9380 + +typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params); + +#define glGetInternalformativ GLEW_GET_FUN(__glewGetInternalformativ) + +#define GLEW_ARB_internalformat_query GLEW_GET_VAR(__GLEW_ARB_internalformat_query) + +#endif /* GL_ARB_internalformat_query */ + +/* ---------------------- GL_ARB_internalformat_query2 --------------------- */ + +#ifndef GL_ARB_internalformat_query2 +#define GL_ARB_internalformat_query2 1 + +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_MAX_WIDTH 0x827E +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_MIPMAP 0x8293 +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_COLOR_ENCODING 0x8296 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_SRGB_DECODE_ARB 0x8299 +#define GL_FILTER 0x829A +#define GL_VERTEX_TEXTURE 0x829B +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 + +typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64* params); + +#define glGetInternalformati64v GLEW_GET_FUN(__glewGetInternalformati64v) + +#define GLEW_ARB_internalformat_query2 GLEW_GET_VAR(__GLEW_ARB_internalformat_query2) + +#endif /* GL_ARB_internalformat_query2 */ + +/* ----------------------- GL_ARB_invalidate_subdata ----------------------- */ + +#ifndef GL_ARB_invalidate_subdata +#define GL_ARB_invalidate_subdata 1 + +typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments); +typedef void (GLAPIENTRY * PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); + +#define glInvalidateBufferData GLEW_GET_FUN(__glewInvalidateBufferData) +#define glInvalidateBufferSubData GLEW_GET_FUN(__glewInvalidateBufferSubData) +#define glInvalidateFramebuffer GLEW_GET_FUN(__glewInvalidateFramebuffer) +#define glInvalidateSubFramebuffer GLEW_GET_FUN(__glewInvalidateSubFramebuffer) +#define glInvalidateTexImage GLEW_GET_FUN(__glewInvalidateTexImage) +#define glInvalidateTexSubImage GLEW_GET_FUN(__glewInvalidateTexSubImage) + +#define GLEW_ARB_invalidate_subdata GLEW_GET_VAR(__GLEW_ARB_invalidate_subdata) + +#endif /* GL_ARB_invalidate_subdata */ + +/* ---------------------- GL_ARB_map_buffer_alignment ---------------------- */ + +#ifndef GL_ARB_map_buffer_alignment +#define GL_ARB_map_buffer_alignment 1 + +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC + +#define GLEW_ARB_map_buffer_alignment GLEW_GET_VAR(__GLEW_ARB_map_buffer_alignment) + +#endif /* GL_ARB_map_buffer_alignment */ + +/* ------------------------ GL_ARB_map_buffer_range ------------------------ */ + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 + +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 + +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); + +#define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange) +#define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange) + +#define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range) + +#endif /* GL_ARB_map_buffer_range */ + +/* ------------------------- GL_ARB_matrix_palette ------------------------- */ + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 + +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 + +typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC) (GLint size, GLubyte *indices); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC) (GLint size, GLuint *indices); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, GLushort *indices); + +#define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB) +#define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB) +#define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB) +#define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB) +#define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB) + +#define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette) + +#endif /* GL_ARB_matrix_palette */ + +/* --------------------------- GL_ARB_multi_bind --------------------------- */ + +#ifndef GL_ARB_multi_bind +#define GL_ARB_multi_bind 1 + +typedef void (GLAPIENTRY * PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures); +typedef void (GLAPIENTRY * PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint* samplers); +typedef void (GLAPIENTRY * PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures); +typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides); + +#define glBindBuffersBase GLEW_GET_FUN(__glewBindBuffersBase) +#define glBindBuffersRange GLEW_GET_FUN(__glewBindBuffersRange) +#define glBindImageTextures GLEW_GET_FUN(__glewBindImageTextures) +#define glBindSamplers GLEW_GET_FUN(__glewBindSamplers) +#define glBindTextures GLEW_GET_FUN(__glewBindTextures) +#define glBindVertexBuffers GLEW_GET_FUN(__glewBindVertexBuffers) + +#define GLEW_ARB_multi_bind GLEW_GET_VAR(__GLEW_ARB_multi_bind) + +#endif /* GL_ARB_multi_bind */ + +/* ----------------------- GL_ARB_multi_draw_indirect ---------------------- */ + +#ifndef GL_ARB_multi_draw_indirect +#define GL_ARB_multi_draw_indirect 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride); + +#define glMultiDrawArraysIndirect GLEW_GET_FUN(__glewMultiDrawArraysIndirect) +#define glMultiDrawElementsIndirect GLEW_GET_FUN(__glewMultiDrawElementsIndirect) + +#define GLEW_ARB_multi_draw_indirect GLEW_GET_VAR(__GLEW_ARB_multi_draw_indirect) + +#endif /* GL_ARB_multi_draw_indirect */ + +/* --------------------------- GL_ARB_multisample -------------------------- */ + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 + +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 + +typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); + +#define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB) + +#define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample) + +#endif /* GL_ARB_multisample */ + +/* -------------------------- GL_ARB_multitexture -------------------------- */ + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 + +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 + +typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); + +#define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB) +#define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB) +#define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB) +#define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB) +#define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB) +#define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB) +#define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB) +#define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB) +#define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB) +#define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB) +#define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB) +#define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB) +#define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB) +#define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB) +#define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB) +#define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB) +#define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB) +#define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB) +#define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB) +#define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB) +#define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB) +#define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB) +#define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB) +#define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB) +#define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB) +#define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB) +#define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB) +#define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB) +#define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB) +#define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB) +#define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB) +#define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB) +#define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB) +#define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB) + +#define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture) + +#endif /* GL_ARB_multitexture */ + +/* ------------------------- GL_ARB_occlusion_query ------------------------ */ + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 + +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYARBPROC) (GLuint id); + +#define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB) +#define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB) +#define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB) +#define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB) +#define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB) +#define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB) +#define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB) +#define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB) + +#define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query) + +#endif /* GL_ARB_occlusion_query */ + +/* ------------------------ GL_ARB_occlusion_query2 ------------------------ */ + +#ifndef GL_ARB_occlusion_query2 +#define GL_ARB_occlusion_query2 1 + +#define GL_ANY_SAMPLES_PASSED 0x8C2F + +#define GLEW_ARB_occlusion_query2 GLEW_GET_VAR(__GLEW_ARB_occlusion_query2) + +#endif /* GL_ARB_occlusion_query2 */ + +/* ----------------------- GL_ARB_pixel_buffer_object ---------------------- */ + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 + +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF + +#define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object) + +#endif /* GL_ARB_pixel_buffer_object */ + +/* ------------------------ GL_ARB_point_parameters ------------------------ */ + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 + +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat* params); + +#define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB) +#define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB) + +#define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters) + +#endif /* GL_ARB_point_parameters */ + +/* -------------------------- GL_ARB_point_sprite -------------------------- */ + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 + +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 + +#define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite) + +#endif /* GL_ARB_point_sprite */ + +/* --------------------- GL_ARB_program_interface_query -------------------- */ + +#ifndef GL_ARB_program_interface_query +#define GL_ARB_program_interface_query 1 + +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_IS_PER_PATCH 0x92E7 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_LOCATION_INDEX 0x930F + +typedef void (GLAPIENTRY * PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint* params); +typedef GLuint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name); +typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar* name); +typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLint *params); + +#define glGetProgramInterfaceiv GLEW_GET_FUN(__glewGetProgramInterfaceiv) +#define glGetProgramResourceIndex GLEW_GET_FUN(__glewGetProgramResourceIndex) +#define glGetProgramResourceLocation GLEW_GET_FUN(__glewGetProgramResourceLocation) +#define glGetProgramResourceLocationIndex GLEW_GET_FUN(__glewGetProgramResourceLocationIndex) +#define glGetProgramResourceName GLEW_GET_FUN(__glewGetProgramResourceName) +#define glGetProgramResourceiv GLEW_GET_FUN(__glewGetProgramResourceiv) + +#define GLEW_ARB_program_interface_query GLEW_GET_VAR(__GLEW_ARB_program_interface_query) + +#endif /* GL_ARB_program_interface_query */ + +/* ------------------------ GL_ARB_provoking_vertex ------------------------ */ + +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 + +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F + +typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXPROC) (GLenum mode); + +#define glProvokingVertex GLEW_GET_FUN(__glewProvokingVertex) + +#define GLEW_ARB_provoking_vertex GLEW_GET_VAR(__GLEW_ARB_provoking_vertex) + +#endif /* GL_ARB_provoking_vertex */ + +/* ----------------------- GL_ARB_query_buffer_object ---------------------- */ + +#ifndef GL_ARB_query_buffer_object +#define GL_ARB_query_buffer_object 1 + +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 + +#define GLEW_ARB_query_buffer_object GLEW_GET_VAR(__GLEW_ARB_query_buffer_object) + +#endif /* GL_ARB_query_buffer_object */ + +/* ------------------ GL_ARB_robust_buffer_access_behavior ----------------- */ + +#ifndef GL_ARB_robust_buffer_access_behavior +#define GL_ARB_robust_buffer_access_behavior 1 + +#define GLEW_ARB_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_ARB_robust_buffer_access_behavior) + +#endif /* GL_ARB_robust_buffer_access_behavior */ + +/* --------------------------- GL_ARB_robustness --------------------------- */ + +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 + +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 + +typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table); +typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void* img); +typedef void (GLAPIENTRY * PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image); +typedef void (GLAPIENTRY * PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); +typedef void (GLAPIENTRY * PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble* v); +typedef void (GLAPIENTRY * PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat* v); +typedef void (GLAPIENTRY * PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint* v); +typedef void (GLAPIENTRY * PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); +typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat* values); +typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint* values); +typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort* values); +typedef void (GLAPIENTRY * PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte* pattern); +typedef void (GLAPIENTRY * PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, GLvoid*column, GLvoid*span); +typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params); +typedef void (GLAPIENTRY * PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data); + +#define glGetGraphicsResetStatusARB GLEW_GET_FUN(__glewGetGraphicsResetStatusARB) +#define glGetnColorTableARB GLEW_GET_FUN(__glewGetnColorTableARB) +#define glGetnCompressedTexImageARB GLEW_GET_FUN(__glewGetnCompressedTexImageARB) +#define glGetnConvolutionFilterARB GLEW_GET_FUN(__glewGetnConvolutionFilterARB) +#define glGetnHistogramARB GLEW_GET_FUN(__glewGetnHistogramARB) +#define glGetnMapdvARB GLEW_GET_FUN(__glewGetnMapdvARB) +#define glGetnMapfvARB GLEW_GET_FUN(__glewGetnMapfvARB) +#define glGetnMapivARB GLEW_GET_FUN(__glewGetnMapivARB) +#define glGetnMinmaxARB GLEW_GET_FUN(__glewGetnMinmaxARB) +#define glGetnPixelMapfvARB GLEW_GET_FUN(__glewGetnPixelMapfvARB) +#define glGetnPixelMapuivARB GLEW_GET_FUN(__glewGetnPixelMapuivARB) +#define glGetnPixelMapusvARB GLEW_GET_FUN(__glewGetnPixelMapusvARB) +#define glGetnPolygonStippleARB GLEW_GET_FUN(__glewGetnPolygonStippleARB) +#define glGetnSeparableFilterARB GLEW_GET_FUN(__glewGetnSeparableFilterARB) +#define glGetnTexImageARB GLEW_GET_FUN(__glewGetnTexImageARB) +#define glGetnUniformdvARB GLEW_GET_FUN(__glewGetnUniformdvARB) +#define glGetnUniformfvARB GLEW_GET_FUN(__glewGetnUniformfvARB) +#define glGetnUniformivARB GLEW_GET_FUN(__glewGetnUniformivARB) +#define glGetnUniformuivARB GLEW_GET_FUN(__glewGetnUniformuivARB) +#define glReadnPixelsARB GLEW_GET_FUN(__glewReadnPixelsARB) + +#define GLEW_ARB_robustness GLEW_GET_VAR(__GLEW_ARB_robustness) + +#endif /* GL_ARB_robustness */ + +/* ---------------- GL_ARB_robustness_application_isolation ---------------- */ + +#ifndef GL_ARB_robustness_application_isolation +#define GL_ARB_robustness_application_isolation 1 + +#define GLEW_ARB_robustness_application_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_application_isolation) + +#endif /* GL_ARB_robustness_application_isolation */ + +/* ---------------- GL_ARB_robustness_share_group_isolation ---------------- */ + +#ifndef GL_ARB_robustness_share_group_isolation +#define GL_ARB_robustness_share_group_isolation 1 + +#define GLEW_ARB_robustness_share_group_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_share_group_isolation) + +#endif /* GL_ARB_robustness_share_group_isolation */ + +/* ------------------------- GL_ARB_sample_shading ------------------------- */ + +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 + +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 + +typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value); + +#define glMinSampleShadingARB GLEW_GET_FUN(__glewMinSampleShadingARB) + +#define GLEW_ARB_sample_shading GLEW_GET_VAR(__GLEW_ARB_sample_shading) + +#endif /* GL_ARB_sample_shading */ + +/* ------------------------- GL_ARB_sampler_objects ------------------------ */ + +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 + +#define GL_SAMPLER_BINDING 0x8919 + +typedef void (GLAPIENTRY * PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (GLAPIENTRY * PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint * samplers); +typedef void (GLAPIENTRY * PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint* samplers); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint* params); + +#define glBindSampler GLEW_GET_FUN(__glewBindSampler) +#define glDeleteSamplers GLEW_GET_FUN(__glewDeleteSamplers) +#define glGenSamplers GLEW_GET_FUN(__glewGenSamplers) +#define glGetSamplerParameterIiv GLEW_GET_FUN(__glewGetSamplerParameterIiv) +#define glGetSamplerParameterIuiv GLEW_GET_FUN(__glewGetSamplerParameterIuiv) +#define glGetSamplerParameterfv GLEW_GET_FUN(__glewGetSamplerParameterfv) +#define glGetSamplerParameteriv GLEW_GET_FUN(__glewGetSamplerParameteriv) +#define glIsSampler GLEW_GET_FUN(__glewIsSampler) +#define glSamplerParameterIiv GLEW_GET_FUN(__glewSamplerParameterIiv) +#define glSamplerParameterIuiv GLEW_GET_FUN(__glewSamplerParameterIuiv) +#define glSamplerParameterf GLEW_GET_FUN(__glewSamplerParameterf) +#define glSamplerParameterfv GLEW_GET_FUN(__glewSamplerParameterfv) +#define glSamplerParameteri GLEW_GET_FUN(__glewSamplerParameteri) +#define glSamplerParameteriv GLEW_GET_FUN(__glewSamplerParameteriv) + +#define GLEW_ARB_sampler_objects GLEW_GET_VAR(__GLEW_ARB_sampler_objects) + +#endif /* GL_ARB_sampler_objects */ + +/* ------------------------ GL_ARB_seamless_cube_map ----------------------- */ + +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 + +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F + +#define GLEW_ARB_seamless_cube_map GLEW_GET_VAR(__GLEW_ARB_seamless_cube_map) + +#endif /* GL_ARB_seamless_cube_map */ + +/* ------------------ GL_ARB_seamless_cubemap_per_texture ------------------ */ + +#ifndef GL_ARB_seamless_cubemap_per_texture +#define GL_ARB_seamless_cubemap_per_texture 1 + +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F + +#define GLEW_ARB_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_ARB_seamless_cubemap_per_texture) + +#endif /* GL_ARB_seamless_cubemap_per_texture */ + +/* --------------------- GL_ARB_separate_shader_objects -------------------- */ + +#ifndef GL_ARB_separate_shader_objects +#define GL_ARB_separate_shader_objects 1 + +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_ALL_SHADER_BITS 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar ** strings); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint* pipelines); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar *infoLog); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint x, GLuint y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); + +#define glActiveShaderProgram GLEW_GET_FUN(__glewActiveShaderProgram) +#define glBindProgramPipeline GLEW_GET_FUN(__glewBindProgramPipeline) +#define glCreateShaderProgramv GLEW_GET_FUN(__glewCreateShaderProgramv) +#define glDeleteProgramPipelines GLEW_GET_FUN(__glewDeleteProgramPipelines) +#define glGenProgramPipelines GLEW_GET_FUN(__glewGenProgramPipelines) +#define glGetProgramPipelineInfoLog GLEW_GET_FUN(__glewGetProgramPipelineInfoLog) +#define glGetProgramPipelineiv GLEW_GET_FUN(__glewGetProgramPipelineiv) +#define glIsProgramPipeline GLEW_GET_FUN(__glewIsProgramPipeline) +#define glProgramUniform1d GLEW_GET_FUN(__glewProgramUniform1d) +#define glProgramUniform1dv GLEW_GET_FUN(__glewProgramUniform1dv) +#define glProgramUniform1f GLEW_GET_FUN(__glewProgramUniform1f) +#define glProgramUniform1fv GLEW_GET_FUN(__glewProgramUniform1fv) +#define glProgramUniform1i GLEW_GET_FUN(__glewProgramUniform1i) +#define glProgramUniform1iv GLEW_GET_FUN(__glewProgramUniform1iv) +#define glProgramUniform1ui GLEW_GET_FUN(__glewProgramUniform1ui) +#define glProgramUniform1uiv GLEW_GET_FUN(__glewProgramUniform1uiv) +#define glProgramUniform2d GLEW_GET_FUN(__glewProgramUniform2d) +#define glProgramUniform2dv GLEW_GET_FUN(__glewProgramUniform2dv) +#define glProgramUniform2f GLEW_GET_FUN(__glewProgramUniform2f) +#define glProgramUniform2fv GLEW_GET_FUN(__glewProgramUniform2fv) +#define glProgramUniform2i GLEW_GET_FUN(__glewProgramUniform2i) +#define glProgramUniform2iv GLEW_GET_FUN(__glewProgramUniform2iv) +#define glProgramUniform2ui GLEW_GET_FUN(__glewProgramUniform2ui) +#define glProgramUniform2uiv GLEW_GET_FUN(__glewProgramUniform2uiv) +#define glProgramUniform3d GLEW_GET_FUN(__glewProgramUniform3d) +#define glProgramUniform3dv GLEW_GET_FUN(__glewProgramUniform3dv) +#define glProgramUniform3f GLEW_GET_FUN(__glewProgramUniform3f) +#define glProgramUniform3fv GLEW_GET_FUN(__glewProgramUniform3fv) +#define glProgramUniform3i GLEW_GET_FUN(__glewProgramUniform3i) +#define glProgramUniform3iv GLEW_GET_FUN(__glewProgramUniform3iv) +#define glProgramUniform3ui GLEW_GET_FUN(__glewProgramUniform3ui) +#define glProgramUniform3uiv GLEW_GET_FUN(__glewProgramUniform3uiv) +#define glProgramUniform4d GLEW_GET_FUN(__glewProgramUniform4d) +#define glProgramUniform4dv GLEW_GET_FUN(__glewProgramUniform4dv) +#define glProgramUniform4f GLEW_GET_FUN(__glewProgramUniform4f) +#define glProgramUniform4fv GLEW_GET_FUN(__glewProgramUniform4fv) +#define glProgramUniform4i GLEW_GET_FUN(__glewProgramUniform4i) +#define glProgramUniform4iv GLEW_GET_FUN(__glewProgramUniform4iv) +#define glProgramUniform4ui GLEW_GET_FUN(__glewProgramUniform4ui) +#define glProgramUniform4uiv GLEW_GET_FUN(__glewProgramUniform4uiv) +#define glProgramUniformMatrix2dv GLEW_GET_FUN(__glewProgramUniformMatrix2dv) +#define glProgramUniformMatrix2fv GLEW_GET_FUN(__glewProgramUniformMatrix2fv) +#define glProgramUniformMatrix2x3dv GLEW_GET_FUN(__glewProgramUniformMatrix2x3dv) +#define glProgramUniformMatrix2x3fv GLEW_GET_FUN(__glewProgramUniformMatrix2x3fv) +#define glProgramUniformMatrix2x4dv GLEW_GET_FUN(__glewProgramUniformMatrix2x4dv) +#define glProgramUniformMatrix2x4fv GLEW_GET_FUN(__glewProgramUniformMatrix2x4fv) +#define glProgramUniformMatrix3dv GLEW_GET_FUN(__glewProgramUniformMatrix3dv) +#define glProgramUniformMatrix3fv GLEW_GET_FUN(__glewProgramUniformMatrix3fv) +#define glProgramUniformMatrix3x2dv GLEW_GET_FUN(__glewProgramUniformMatrix3x2dv) +#define glProgramUniformMatrix3x2fv GLEW_GET_FUN(__glewProgramUniformMatrix3x2fv) +#define glProgramUniformMatrix3x4dv GLEW_GET_FUN(__glewProgramUniformMatrix3x4dv) +#define glProgramUniformMatrix3x4fv GLEW_GET_FUN(__glewProgramUniformMatrix3x4fv) +#define glProgramUniformMatrix4dv GLEW_GET_FUN(__glewProgramUniformMatrix4dv) +#define glProgramUniformMatrix4fv GLEW_GET_FUN(__glewProgramUniformMatrix4fv) +#define glProgramUniformMatrix4x2dv GLEW_GET_FUN(__glewProgramUniformMatrix4x2dv) +#define glProgramUniformMatrix4x2fv GLEW_GET_FUN(__glewProgramUniformMatrix4x2fv) +#define glProgramUniformMatrix4x3dv GLEW_GET_FUN(__glewProgramUniformMatrix4x3dv) +#define glProgramUniformMatrix4x3fv GLEW_GET_FUN(__glewProgramUniformMatrix4x3fv) +#define glUseProgramStages GLEW_GET_FUN(__glewUseProgramStages) +#define glValidateProgramPipeline GLEW_GET_FUN(__glewValidateProgramPipeline) + +#define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects) + +#endif /* GL_ARB_separate_shader_objects */ + +/* --------------------- GL_ARB_shader_atomic_counters --------------------- */ + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ARB_shader_atomic_counters 1 + +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC + +typedef void (GLAPIENTRY * PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint* params); + +#define glGetActiveAtomicCounterBufferiv GLEW_GET_FUN(__glewGetActiveAtomicCounterBufferiv) + +#define GLEW_ARB_shader_atomic_counters GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counters) + +#endif /* GL_ARB_shader_atomic_counters */ + +/* ----------------------- GL_ARB_shader_bit_encoding ---------------------- */ + +#ifndef GL_ARB_shader_bit_encoding +#define GL_ARB_shader_bit_encoding 1 + +#define GLEW_ARB_shader_bit_encoding GLEW_GET_VAR(__GLEW_ARB_shader_bit_encoding) + +#endif /* GL_ARB_shader_bit_encoding */ + +/* --------------------- GL_ARB_shader_draw_parameters --------------------- */ + +#ifndef GL_ARB_shader_draw_parameters +#define GL_ARB_shader_draw_parameters 1 + +#define GLEW_ARB_shader_draw_parameters GLEW_GET_VAR(__GLEW_ARB_shader_draw_parameters) + +#endif /* GL_ARB_shader_draw_parameters */ + +/* ------------------------ GL_ARB_shader_group_vote ----------------------- */ + +#ifndef GL_ARB_shader_group_vote +#define GL_ARB_shader_group_vote 1 + +#define GLEW_ARB_shader_group_vote GLEW_GET_VAR(__GLEW_ARB_shader_group_vote) + +#endif /* GL_ARB_shader_group_vote */ + +/* --------------------- GL_ARB_shader_image_load_store -------------------- */ + +#ifndef GL_ARB_shader_image_load_store +#define GL_ARB_shader_image_load_store 1 + +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); + +#define glBindImageTexture GLEW_GET_FUN(__glewBindImageTexture) +#define glMemoryBarrier GLEW_GET_FUN(__glewMemoryBarrier) + +#define GLEW_ARB_shader_image_load_store GLEW_GET_VAR(__GLEW_ARB_shader_image_load_store) + +#endif /* GL_ARB_shader_image_load_store */ + +/* ------------------------ GL_ARB_shader_image_size ----------------------- */ + +#ifndef GL_ARB_shader_image_size +#define GL_ARB_shader_image_size 1 + +#define GLEW_ARB_shader_image_size GLEW_GET_VAR(__GLEW_ARB_shader_image_size) + +#endif /* GL_ARB_shader_image_size */ + +/* ------------------------- GL_ARB_shader_objects ------------------------- */ + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 + +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 + +typedef char GLcharARB; +typedef unsigned int GLhandleARB; + +typedef void (GLAPIENTRY * PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef GLhandleARB (GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (GLAPIENTRY * PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef void (GLAPIENTRY * PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj); +typedef GLhandleARB (GLAPIENTRY * PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (GLAPIENTRY * PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog); +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source); +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint* params); +typedef void (GLAPIENTRY * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (GLAPIENTRY * PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); + +#define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB) +#define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB) +#define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB) +#define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB) +#define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB) +#define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB) +#define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB) +#define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB) +#define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB) +#define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB) +#define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB) +#define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB) +#define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB) +#define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB) +#define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB) +#define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB) +#define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB) +#define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB) +#define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB) +#define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB) +#define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB) +#define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB) +#define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB) +#define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB) +#define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB) +#define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB) +#define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB) +#define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB) +#define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB) +#define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB) +#define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB) +#define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB) +#define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB) +#define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB) +#define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB) +#define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB) +#define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB) +#define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB) +#define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB) + +#define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects) + +#endif /* GL_ARB_shader_objects */ + +/* ------------------------ GL_ARB_shader_precision ------------------------ */ + +#ifndef GL_ARB_shader_precision +#define GL_ARB_shader_precision 1 + +#define GLEW_ARB_shader_precision GLEW_GET_VAR(__GLEW_ARB_shader_precision) + +#endif /* GL_ARB_shader_precision */ + +/* ---------------------- GL_ARB_shader_stencil_export --------------------- */ + +#ifndef GL_ARB_shader_stencil_export +#define GL_ARB_shader_stencil_export 1 + +#define GLEW_ARB_shader_stencil_export GLEW_GET_VAR(__GLEW_ARB_shader_stencil_export) + +#endif /* GL_ARB_shader_stencil_export */ + +/* ------------------ GL_ARB_shader_storage_buffer_object ------------------ */ + +#ifndef GL_ARB_shader_storage_buffer_object +#define GL_ARB_shader_storage_buffer_object 1 + +#define GL_SHADER_STORAGE_BARRIER_BIT 0x2000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF + +typedef void (GLAPIENTRY * PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); + +#define glShaderStorageBlockBinding GLEW_GET_FUN(__glewShaderStorageBlockBinding) + +#define GLEW_ARB_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_ARB_shader_storage_buffer_object) + +#endif /* GL_ARB_shader_storage_buffer_object */ + +/* ------------------------ GL_ARB_shader_subroutine ----------------------- */ + +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 + +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B + +typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint* values); +typedef GLuint (GLAPIENTRY * PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar* name); +typedef GLint (GLAPIENTRY * PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint* params); +typedef void (GLAPIENTRY * PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint* indices); + +#define glGetActiveSubroutineName GLEW_GET_FUN(__glewGetActiveSubroutineName) +#define glGetActiveSubroutineUniformName GLEW_GET_FUN(__glewGetActiveSubroutineUniformName) +#define glGetActiveSubroutineUniformiv GLEW_GET_FUN(__glewGetActiveSubroutineUniformiv) +#define glGetProgramStageiv GLEW_GET_FUN(__glewGetProgramStageiv) +#define glGetSubroutineIndex GLEW_GET_FUN(__glewGetSubroutineIndex) +#define glGetSubroutineUniformLocation GLEW_GET_FUN(__glewGetSubroutineUniformLocation) +#define glGetUniformSubroutineuiv GLEW_GET_FUN(__glewGetUniformSubroutineuiv) +#define glUniformSubroutinesuiv GLEW_GET_FUN(__glewUniformSubroutinesuiv) + +#define GLEW_ARB_shader_subroutine GLEW_GET_VAR(__GLEW_ARB_shader_subroutine) + +#endif /* GL_ARB_shader_subroutine */ + +/* ----------------------- GL_ARB_shader_texture_lod ----------------------- */ + +#ifndef GL_ARB_shader_texture_lod +#define GL_ARB_shader_texture_lod 1 + +#define GLEW_ARB_shader_texture_lod GLEW_GET_VAR(__GLEW_ARB_shader_texture_lod) + +#endif /* GL_ARB_shader_texture_lod */ + +/* ---------------------- GL_ARB_shading_language_100 ---------------------- */ + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 + +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C + +#define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100) + +#endif /* GL_ARB_shading_language_100 */ + +/* -------------------- GL_ARB_shading_language_420pack -------------------- */ + +#ifndef GL_ARB_shading_language_420pack +#define GL_ARB_shading_language_420pack 1 + +#define GLEW_ARB_shading_language_420pack GLEW_GET_VAR(__GLEW_ARB_shading_language_420pack) + +#endif /* GL_ARB_shading_language_420pack */ + +/* -------------------- GL_ARB_shading_language_include -------------------- */ + +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 + +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA + +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar* const *path, const GLint *length); +typedef void (GLAPIENTRY * PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name, GLsizei bufSize, GLint *stringlen, GLchar *string); +typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar* name, GLenum pname, GLint *params); +typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar* name, GLint stringlen, const GLchar *string); + +#define glCompileShaderIncludeARB GLEW_GET_FUN(__glewCompileShaderIncludeARB) +#define glDeleteNamedStringARB GLEW_GET_FUN(__glewDeleteNamedStringARB) +#define glGetNamedStringARB GLEW_GET_FUN(__glewGetNamedStringARB) +#define glGetNamedStringivARB GLEW_GET_FUN(__glewGetNamedStringivARB) +#define glIsNamedStringARB GLEW_GET_FUN(__glewIsNamedStringARB) +#define glNamedStringARB GLEW_GET_FUN(__glewNamedStringARB) + +#define GLEW_ARB_shading_language_include GLEW_GET_VAR(__GLEW_ARB_shading_language_include) + +#endif /* GL_ARB_shading_language_include */ + +/* -------------------- GL_ARB_shading_language_packing -------------------- */ + +#ifndef GL_ARB_shading_language_packing +#define GL_ARB_shading_language_packing 1 + +#define GLEW_ARB_shading_language_packing GLEW_GET_VAR(__GLEW_ARB_shading_language_packing) + +#endif /* GL_ARB_shading_language_packing */ + +/* ----------------------------- GL_ARB_shadow ----------------------------- */ + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 + +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E + +#define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow) + +#endif /* GL_ARB_shadow */ + +/* ------------------------- GL_ARB_shadow_ambient ------------------------- */ + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 + +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF + +#define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient) + +#endif /* GL_ARB_shadow_ambient */ + +/* ------------------------- GL_ARB_sparse_texture ------------------------- */ + +#ifndef GL_ARB_sparse_texture +#define GL_ARB_sparse_texture 1 + +#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A +#define GL_TEXTURE_SPARSE_ARB 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 +#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 +#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA + +typedef void (GLAPIENTRY * PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +typedef void (GLAPIENTRY * PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); + +#define glTexPageCommitmentARB GLEW_GET_FUN(__glewTexPageCommitmentARB) +#define glTexturePageCommitmentEXT GLEW_GET_FUN(__glewTexturePageCommitmentEXT) + +#define GLEW_ARB_sparse_texture GLEW_GET_VAR(__GLEW_ARB_sparse_texture) + +#endif /* GL_ARB_sparse_texture */ + +/* ------------------------ GL_ARB_stencil_texturing ----------------------- */ + +#ifndef GL_ARB_stencil_texturing +#define GL_ARB_stencil_texturing 1 + +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA + +#define GLEW_ARB_stencil_texturing GLEW_GET_VAR(__GLEW_ARB_stencil_texturing) + +#endif /* GL_ARB_stencil_texturing */ + +/* ------------------------------ GL_ARB_sync ------------------------------ */ + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 + +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF + +typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); +typedef void (GLAPIENTRY * PFNGLDELETESYNCPROC) (GLsync GLsync); +typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCPROC) (GLenum condition,GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETSYNCIVPROC) (GLsync GLsync,GLenum pname,GLsizei bufSize,GLsizei* length, GLint *values); +typedef GLboolean (GLAPIENTRY * PFNGLISSYNCPROC) (GLsync GLsync); +typedef void (GLAPIENTRY * PFNGLWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); + +#define glClientWaitSync GLEW_GET_FUN(__glewClientWaitSync) +#define glDeleteSync GLEW_GET_FUN(__glewDeleteSync) +#define glFenceSync GLEW_GET_FUN(__glewFenceSync) +#define glGetInteger64v GLEW_GET_FUN(__glewGetInteger64v) +#define glGetSynciv GLEW_GET_FUN(__glewGetSynciv) +#define glIsSync GLEW_GET_FUN(__glewIsSync) +#define glWaitSync GLEW_GET_FUN(__glewWaitSync) + +#define GLEW_ARB_sync GLEW_GET_VAR(__GLEW_ARB_sync) + +#endif /* GL_ARB_sync */ + +/* ----------------------- GL_ARB_tessellation_shader ---------------------- */ + +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 + +#define GL_PATCHES 0xE +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A + +typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat* values); +typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); + +#define glPatchParameterfv GLEW_GET_FUN(__glewPatchParameterfv) +#define glPatchParameteri GLEW_GET_FUN(__glewPatchParameteri) + +#define GLEW_ARB_tessellation_shader GLEW_GET_VAR(__GLEW_ARB_tessellation_shader) + +#endif /* GL_ARB_tessellation_shader */ + +/* ---------------------- GL_ARB_texture_border_clamp ---------------------- */ + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 + +#define GL_CLAMP_TO_BORDER_ARB 0x812D + +#define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp) + +#endif /* GL_ARB_texture_border_clamp */ + +/* ---------------------- GL_ARB_texture_buffer_object --------------------- */ + +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 + +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E + +typedef void (GLAPIENTRY * PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); + +#define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB) + +#define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object) + +#endif /* GL_ARB_texture_buffer_object */ + +/* ------------------- GL_ARB_texture_buffer_object_rgb32 ------------------ */ + +#ifndef GL_ARB_texture_buffer_object_rgb32 +#define GL_ARB_texture_buffer_object_rgb32 1 + +#define GLEW_ARB_texture_buffer_object_rgb32 GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object_rgb32) + +#endif /* GL_ARB_texture_buffer_object_rgb32 */ + +/* ---------------------- GL_ARB_texture_buffer_range ---------------------- */ + +#ifndef GL_ARB_texture_buffer_range +#define GL_ARB_texture_buffer_range 1 + +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F + +typedef void (GLAPIENTRY * PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); + +#define glTexBufferRange GLEW_GET_FUN(__glewTexBufferRange) +#define glTextureBufferRangeEXT GLEW_GET_FUN(__glewTextureBufferRangeEXT) + +#define GLEW_ARB_texture_buffer_range GLEW_GET_VAR(__GLEW_ARB_texture_buffer_range) + +#endif /* GL_ARB_texture_buffer_range */ + +/* ----------------------- GL_ARB_texture_compression ---------------------- */ + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 + +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 + +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLvoid *img); + +#define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB) +#define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB) +#define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB) +#define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB) +#define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB) +#define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB) +#define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB) + +#define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression) + +#endif /* GL_ARB_texture_compression */ + +/* -------------------- GL_ARB_texture_compression_bptc -------------------- */ + +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc 1 + +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F + +#define GLEW_ARB_texture_compression_bptc GLEW_GET_VAR(__GLEW_ARB_texture_compression_bptc) + +#endif /* GL_ARB_texture_compression_bptc */ + +/* -------------------- GL_ARB_texture_compression_rgtc -------------------- */ + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 + +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE + +#define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc) + +#endif /* GL_ARB_texture_compression_rgtc */ + +/* ------------------------ GL_ARB_texture_cube_map ------------------------ */ + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 + +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C + +#define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map) + +#endif /* GL_ARB_texture_cube_map */ + +/* --------------------- GL_ARB_texture_cube_map_array --------------------- */ + +#ifndef GL_ARB_texture_cube_map_array +#define GL_ARB_texture_cube_map_array 1 + +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F + +#define GLEW_ARB_texture_cube_map_array GLEW_GET_VAR(__GLEW_ARB_texture_cube_map_array) + +#endif /* GL_ARB_texture_cube_map_array */ + +/* ------------------------- GL_ARB_texture_env_add ------------------------ */ + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 + +#define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add) + +#endif /* GL_ARB_texture_env_add */ + +/* ----------------------- GL_ARB_texture_env_combine ---------------------- */ + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 + +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A + +#define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine) + +#endif /* GL_ARB_texture_env_combine */ + +/* ---------------------- GL_ARB_texture_env_crossbar ---------------------- */ + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 + +#define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar) + +#endif /* GL_ARB_texture_env_crossbar */ + +/* ------------------------ GL_ARB_texture_env_dot3 ------------------------ */ + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 + +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF + +#define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3) + +#endif /* GL_ARB_texture_env_dot3 */ + +/* -------------------------- GL_ARB_texture_float ------------------------- */ + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 + +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 + +#define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float) + +#endif /* GL_ARB_texture_float */ + +/* ------------------------- GL_ARB_texture_gather ------------------------- */ + +#ifndef GL_ARB_texture_gather +#define GL_ARB_texture_gather 1 + +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F + +#define GLEW_ARB_texture_gather GLEW_GET_VAR(__GLEW_ARB_texture_gather) + +#endif /* GL_ARB_texture_gather */ + +/* ------------------ GL_ARB_texture_mirror_clamp_to_edge ------------------ */ + +#ifndef GL_ARB_texture_mirror_clamp_to_edge +#define GL_ARB_texture_mirror_clamp_to_edge 1 + +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 + +#define GLEW_ARB_texture_mirror_clamp_to_edge GLEW_GET_VAR(__GLEW_ARB_texture_mirror_clamp_to_edge) + +#endif /* GL_ARB_texture_mirror_clamp_to_edge */ + +/* --------------------- GL_ARB_texture_mirrored_repeat -------------------- */ + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 + +#define GL_MIRRORED_REPEAT_ARB 0x8370 + +#define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat) + +#endif /* GL_ARB_texture_mirrored_repeat */ + +/* ----------------------- GL_ARB_texture_multisample ---------------------- */ + +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 + +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 + +typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat* val); +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); + +#define glGetMultisamplefv GLEW_GET_FUN(__glewGetMultisamplefv) +#define glSampleMaski GLEW_GET_FUN(__glewSampleMaski) +#define glTexImage2DMultisample GLEW_GET_FUN(__glewTexImage2DMultisample) +#define glTexImage3DMultisample GLEW_GET_FUN(__glewTexImage3DMultisample) + +#define GLEW_ARB_texture_multisample GLEW_GET_VAR(__GLEW_ARB_texture_multisample) + +#endif /* GL_ARB_texture_multisample */ + +/* -------------------- GL_ARB_texture_non_power_of_two -------------------- */ + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 + +#define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two) + +#endif /* GL_ARB_texture_non_power_of_two */ + +/* ---------------------- GL_ARB_texture_query_levels ---------------------- */ + +#ifndef GL_ARB_texture_query_levels +#define GL_ARB_texture_query_levels 1 + +#define GLEW_ARB_texture_query_levels GLEW_GET_VAR(__GLEW_ARB_texture_query_levels) + +#endif /* GL_ARB_texture_query_levels */ + +/* ------------------------ GL_ARB_texture_query_lod ----------------------- */ + +#ifndef GL_ARB_texture_query_lod +#define GL_ARB_texture_query_lod 1 + +#define GLEW_ARB_texture_query_lod GLEW_GET_VAR(__GLEW_ARB_texture_query_lod) + +#endif /* GL_ARB_texture_query_lod */ + +/* ------------------------ GL_ARB_texture_rectangle ----------------------- */ + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 + +#define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle) + +#endif /* GL_ARB_texture_rectangle */ + +/* --------------------------- GL_ARB_texture_rg --------------------------- */ + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 + +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C + +#define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg) + +#endif /* GL_ARB_texture_rg */ + +/* ----------------------- GL_ARB_texture_rgb10_a2ui ----------------------- */ + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_ARB_texture_rgb10_a2ui 1 + +#define GL_RGB10_A2UI 0x906F + +#define GLEW_ARB_texture_rgb10_a2ui GLEW_GET_VAR(__GLEW_ARB_texture_rgb10_a2ui) + +#endif /* GL_ARB_texture_rgb10_a2ui */ + +/* ------------------------ GL_ARB_texture_stencil8 ------------------------ */ + +#ifndef GL_ARB_texture_stencil8 +#define GL_ARB_texture_stencil8 1 + +#define GL_STENCIL_INDEX 0x1901 +#define GL_STENCIL_INDEX8 0x8D48 + +#define GLEW_ARB_texture_stencil8 GLEW_GET_VAR(__GLEW_ARB_texture_stencil8) + +#endif /* GL_ARB_texture_stencil8 */ + +/* ------------------------- GL_ARB_texture_storage ------------------------ */ + +#ifndef GL_ARB_texture_storage +#define GL_ARB_texture_storage 1 + +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); + +#define glTexStorage1D GLEW_GET_FUN(__glewTexStorage1D) +#define glTexStorage2D GLEW_GET_FUN(__glewTexStorage2D) +#define glTexStorage3D GLEW_GET_FUN(__glewTexStorage3D) +#define glTextureStorage1DEXT GLEW_GET_FUN(__glewTextureStorage1DEXT) +#define glTextureStorage2DEXT GLEW_GET_FUN(__glewTextureStorage2DEXT) +#define glTextureStorage3DEXT GLEW_GET_FUN(__glewTextureStorage3DEXT) + +#define GLEW_ARB_texture_storage GLEW_GET_VAR(__GLEW_ARB_texture_storage) + +#endif /* GL_ARB_texture_storage */ + +/* ------------------- GL_ARB_texture_storage_multisample ------------------ */ + +#ifndef GL_ARB_texture_storage_multisample +#define GL_ARB_texture_storage_multisample 1 + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); + +#define glTexStorage2DMultisample GLEW_GET_FUN(__glewTexStorage2DMultisample) +#define glTexStorage3DMultisample GLEW_GET_FUN(__glewTexStorage3DMultisample) +#define glTextureStorage2DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage2DMultisampleEXT) +#define glTextureStorage3DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage3DMultisampleEXT) + +#define GLEW_ARB_texture_storage_multisample GLEW_GET_VAR(__GLEW_ARB_texture_storage_multisample) + +#endif /* GL_ARB_texture_storage_multisample */ + +/* ------------------------- GL_ARB_texture_swizzle ------------------------ */ + +#ifndef GL_ARB_texture_swizzle +#define GL_ARB_texture_swizzle 1 + +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 + +#define GLEW_ARB_texture_swizzle GLEW_GET_VAR(__GLEW_ARB_texture_swizzle) + +#endif /* GL_ARB_texture_swizzle */ + +/* -------------------------- GL_ARB_texture_view -------------------------- */ + +#ifndef GL_ARB_texture_view +#define GL_ARB_texture_view 1 + +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF + +typedef void (GLAPIENTRY * PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); + +#define glTextureView GLEW_GET_FUN(__glewTextureView) + +#define GLEW_ARB_texture_view GLEW_GET_VAR(__GLEW_ARB_texture_view) + +#endif /* GL_ARB_texture_view */ + +/* --------------------------- GL_ARB_timer_query -------------------------- */ + +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 + +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 + +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64* params); +typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); + +#define glGetQueryObjecti64v GLEW_GET_FUN(__glewGetQueryObjecti64v) +#define glGetQueryObjectui64v GLEW_GET_FUN(__glewGetQueryObjectui64v) +#define glQueryCounter GLEW_GET_FUN(__glewQueryCounter) + +#define GLEW_ARB_timer_query GLEW_GET_VAR(__GLEW_ARB_timer_query) + +#endif /* GL_ARB_timer_query */ + +/* ----------------------- GL_ARB_transform_feedback2 ---------------------- */ + +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 + +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 + +typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); +typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids); +typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); + +#define glBindTransformFeedback GLEW_GET_FUN(__glewBindTransformFeedback) +#define glDeleteTransformFeedbacks GLEW_GET_FUN(__glewDeleteTransformFeedbacks) +#define glDrawTransformFeedback GLEW_GET_FUN(__glewDrawTransformFeedback) +#define glGenTransformFeedbacks GLEW_GET_FUN(__glewGenTransformFeedbacks) +#define glIsTransformFeedback GLEW_GET_FUN(__glewIsTransformFeedback) +#define glPauseTransformFeedback GLEW_GET_FUN(__glewPauseTransformFeedback) +#define glResumeTransformFeedback GLEW_GET_FUN(__glewResumeTransformFeedback) + +#define GLEW_ARB_transform_feedback2 GLEW_GET_VAR(__GLEW_ARB_transform_feedback2) + +#endif /* GL_ARB_transform_feedback2 */ + +/* ----------------------- GL_ARB_transform_feedback3 ---------------------- */ + +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 + +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +#define GL_MAX_VERTEX_STREAMS 0x8E71 + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); +typedef void (GLAPIENTRY * PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); + +#define glBeginQueryIndexed GLEW_GET_FUN(__glewBeginQueryIndexed) +#define glDrawTransformFeedbackStream GLEW_GET_FUN(__glewDrawTransformFeedbackStream) +#define glEndQueryIndexed GLEW_GET_FUN(__glewEndQueryIndexed) +#define glGetQueryIndexediv GLEW_GET_FUN(__glewGetQueryIndexediv) + +#define GLEW_ARB_transform_feedback3 GLEW_GET_VAR(__GLEW_ARB_transform_feedback3) + +#endif /* GL_ARB_transform_feedback3 */ + +/* ------------------ GL_ARB_transform_feedback_instanced ------------------ */ + +#ifndef GL_ARB_transform_feedback_instanced +#define GL_ARB_transform_feedback_instanced 1 + +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei primcount); + +#define glDrawTransformFeedbackInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackInstanced) +#define glDrawTransformFeedbackStreamInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackStreamInstanced) + +#define GLEW_ARB_transform_feedback_instanced GLEW_GET_VAR(__GLEW_ARB_transform_feedback_instanced) + +#endif /* GL_ARB_transform_feedback_instanced */ + +/* ------------------------ GL_ARB_transpose_matrix ------------------------ */ + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 + +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 + +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); + +#define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB) +#define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB) +#define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB) +#define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB) + +#define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix) + +#endif /* GL_ARB_transpose_matrix */ + +/* ---------------------- GL_ARB_uniform_buffer_object --------------------- */ + +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 + +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint* data); +typedef GLuint (GLAPIENTRY * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar* uniformBlockName); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint* uniformIndices); +typedef void (GLAPIENTRY * PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); + +#define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase) +#define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange) +#define glGetActiveUniformBlockName GLEW_GET_FUN(__glewGetActiveUniformBlockName) +#define glGetActiveUniformBlockiv GLEW_GET_FUN(__glewGetActiveUniformBlockiv) +#define glGetActiveUniformName GLEW_GET_FUN(__glewGetActiveUniformName) +#define glGetActiveUniformsiv GLEW_GET_FUN(__glewGetActiveUniformsiv) +#define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v) +#define glGetUniformBlockIndex GLEW_GET_FUN(__glewGetUniformBlockIndex) +#define glGetUniformIndices GLEW_GET_FUN(__glewGetUniformIndices) +#define glUniformBlockBinding GLEW_GET_FUN(__glewUniformBlockBinding) + +#define GLEW_ARB_uniform_buffer_object GLEW_GET_VAR(__GLEW_ARB_uniform_buffer_object) + +#endif /* GL_ARB_uniform_buffer_object */ + +/* ------------------------ GL_ARB_vertex_array_bgra ----------------------- */ + +#ifndef GL_ARB_vertex_array_bgra +#define GL_ARB_vertex_array_bgra 1 + +#define GL_BGRA 0x80E1 + +#define GLEW_ARB_vertex_array_bgra GLEW_GET_VAR(__GLEW_ARB_vertex_array_bgra) + +#endif /* GL_ARB_vertex_array_bgra */ + +/* ----------------------- GL_ARB_vertex_array_object ---------------------- */ + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 + +#define GL_VERTEX_ARRAY_BINDING 0x85B5 + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYPROC) (GLuint array); + +#define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray) +#define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays) +#define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays) +#define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray) + +#define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object) + +#endif /* GL_ARB_vertex_array_object */ + +/* ----------------------- GL_ARB_vertex_attrib_64bit ---------------------- */ + +#ifndef GL_ARB_vertex_attrib_64bit +#define GL_ARB_vertex_attrib_64bit 1 + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); + +#define glGetVertexAttribLdv GLEW_GET_FUN(__glewGetVertexAttribLdv) +#define glVertexAttribL1d GLEW_GET_FUN(__glewVertexAttribL1d) +#define glVertexAttribL1dv GLEW_GET_FUN(__glewVertexAttribL1dv) +#define glVertexAttribL2d GLEW_GET_FUN(__glewVertexAttribL2d) +#define glVertexAttribL2dv GLEW_GET_FUN(__glewVertexAttribL2dv) +#define glVertexAttribL3d GLEW_GET_FUN(__glewVertexAttribL3d) +#define glVertexAttribL3dv GLEW_GET_FUN(__glewVertexAttribL3dv) +#define glVertexAttribL4d GLEW_GET_FUN(__glewVertexAttribL4d) +#define glVertexAttribL4dv GLEW_GET_FUN(__glewVertexAttribL4dv) +#define glVertexAttribLPointer GLEW_GET_FUN(__glewVertexAttribLPointer) + +#define GLEW_ARB_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_64bit) + +#endif /* GL_ARB_vertex_attrib_64bit */ + +/* ---------------------- GL_ARB_vertex_attrib_binding --------------------- */ + +#ifndef GL_ARB_vertex_attrib_binding +#define GL_ARB_vertex_attrib_binding 1 + +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); + +#define glBindVertexBuffer GLEW_GET_FUN(__glewBindVertexBuffer) +#define glVertexAttribBinding GLEW_GET_FUN(__glewVertexAttribBinding) +#define glVertexAttribFormat GLEW_GET_FUN(__glewVertexAttribFormat) +#define glVertexAttribIFormat GLEW_GET_FUN(__glewVertexAttribIFormat) +#define glVertexAttribLFormat GLEW_GET_FUN(__glewVertexAttribLFormat) +#define glVertexBindingDivisor GLEW_GET_FUN(__glewVertexBindingDivisor) + +#define GLEW_ARB_vertex_attrib_binding GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_binding) + +#endif /* GL_ARB_vertex_attrib_binding */ + +/* -------------------------- GL_ARB_vertex_blend -------------------------- */ + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 + +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F + +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDARBPROC) (GLint count); +typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLWEIGHTBVARBPROC) (GLint size, GLbyte *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTDVARBPROC) (GLint size, GLdouble *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTFVARBPROC) (GLint size, GLfloat *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTIVARBPROC) (GLint size, GLint *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTSVARBPROC) (GLint size, GLshort *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUBVARBPROC) (GLint size, GLubyte *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUIVARBPROC) (GLint size, GLuint *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUSVARBPROC) (GLint size, GLushort *weights); + +#define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB) +#define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB) +#define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB) +#define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB) +#define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB) +#define glWeightivARB GLEW_GET_FUN(__glewWeightivARB) +#define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB) +#define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB) +#define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB) +#define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB) + +#define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend) + +#endif /* GL_ARB_vertex_blend */ + +/* ---------------------- GL_ARB_vertex_buffer_object ---------------------- */ + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 + +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA + +typedef ptrdiff_t GLintptrARB; +typedef ptrdiff_t GLsizeiptrARB; + +typedef void (GLAPIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid** params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC) (GLenum target); + +#define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB) +#define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB) +#define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB) +#define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB) +#define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB) +#define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB) +#define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB) +#define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB) +#define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB) +#define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB) +#define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB) + +#define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object) + +#endif /* GL_ARB_vertex_buffer_object */ + +/* ------------------------- GL_ARB_vertex_program ------------------------- */ + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 + +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF + +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint* programs); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint* programs); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid** pointer); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMARBPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); + +#define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB) +#define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB) +#define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB) +#define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB) +#define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB) +#define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB) +#define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB) +#define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB) +#define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB) +#define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB) +#define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB) +#define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB) +#define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB) +#define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB) +#define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB) +#define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB) +#define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB) +#define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB) +#define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB) +#define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB) +#define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB) +#define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB) +#define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB) +#define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB) +#define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB) +#define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB) +#define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB) +#define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB) +#define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB) +#define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB) +#define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB) +#define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB) +#define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB) +#define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB) +#define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB) +#define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB) +#define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB) +#define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB) +#define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB) +#define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB) +#define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB) +#define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB) +#define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB) +#define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB) +#define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB) +#define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB) +#define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB) +#define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB) +#define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB) +#define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB) +#define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB) +#define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB) +#define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB) +#define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB) +#define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB) +#define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB) +#define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB) +#define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB) +#define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB) +#define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB) +#define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB) +#define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB) + +#define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program) + +#endif /* GL_ARB_vertex_program */ + +/* -------------------------- GL_ARB_vertex_shader ------------------------- */ + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 + +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A + +typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB* name); +typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); + +#define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB) +#define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB) +#define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB) + +#define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader) + +#endif /* GL_ARB_vertex_shader */ + +/* ------------------- GL_ARB_vertex_type_10f_11f_11f_rev ------------------ */ + +#ifndef GL_ARB_vertex_type_10f_11f_11f_rev +#define GL_ARB_vertex_type_10f_11f_11f_rev 1 + +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B + +#define GLEW_ARB_vertex_type_10f_11f_11f_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_10f_11f_11f_rev) + +#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ + +/* ------------------- GL_ARB_vertex_type_2_10_10_10_rev ------------------- */ + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 + +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_INT_2_10_10_10_REV 0x8D9F + +typedef void (GLAPIENTRY * PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (GLAPIENTRY * PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint* color); +typedef void (GLAPIENTRY * PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); +typedef void (GLAPIENTRY * PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint* color); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint* color); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint* value); + +#define glColorP3ui GLEW_GET_FUN(__glewColorP3ui) +#define glColorP3uiv GLEW_GET_FUN(__glewColorP3uiv) +#define glColorP4ui GLEW_GET_FUN(__glewColorP4ui) +#define glColorP4uiv GLEW_GET_FUN(__glewColorP4uiv) +#define glMultiTexCoordP1ui GLEW_GET_FUN(__glewMultiTexCoordP1ui) +#define glMultiTexCoordP1uiv GLEW_GET_FUN(__glewMultiTexCoordP1uiv) +#define glMultiTexCoordP2ui GLEW_GET_FUN(__glewMultiTexCoordP2ui) +#define glMultiTexCoordP2uiv GLEW_GET_FUN(__glewMultiTexCoordP2uiv) +#define glMultiTexCoordP3ui GLEW_GET_FUN(__glewMultiTexCoordP3ui) +#define glMultiTexCoordP3uiv GLEW_GET_FUN(__glewMultiTexCoordP3uiv) +#define glMultiTexCoordP4ui GLEW_GET_FUN(__glewMultiTexCoordP4ui) +#define glMultiTexCoordP4uiv GLEW_GET_FUN(__glewMultiTexCoordP4uiv) +#define glNormalP3ui GLEW_GET_FUN(__glewNormalP3ui) +#define glNormalP3uiv GLEW_GET_FUN(__glewNormalP3uiv) +#define glSecondaryColorP3ui GLEW_GET_FUN(__glewSecondaryColorP3ui) +#define glSecondaryColorP3uiv GLEW_GET_FUN(__glewSecondaryColorP3uiv) +#define glTexCoordP1ui GLEW_GET_FUN(__glewTexCoordP1ui) +#define glTexCoordP1uiv GLEW_GET_FUN(__glewTexCoordP1uiv) +#define glTexCoordP2ui GLEW_GET_FUN(__glewTexCoordP2ui) +#define glTexCoordP2uiv GLEW_GET_FUN(__glewTexCoordP2uiv) +#define glTexCoordP3ui GLEW_GET_FUN(__glewTexCoordP3ui) +#define glTexCoordP3uiv GLEW_GET_FUN(__glewTexCoordP3uiv) +#define glTexCoordP4ui GLEW_GET_FUN(__glewTexCoordP4ui) +#define glTexCoordP4uiv GLEW_GET_FUN(__glewTexCoordP4uiv) +#define glVertexAttribP1ui GLEW_GET_FUN(__glewVertexAttribP1ui) +#define glVertexAttribP1uiv GLEW_GET_FUN(__glewVertexAttribP1uiv) +#define glVertexAttribP2ui GLEW_GET_FUN(__glewVertexAttribP2ui) +#define glVertexAttribP2uiv GLEW_GET_FUN(__glewVertexAttribP2uiv) +#define glVertexAttribP3ui GLEW_GET_FUN(__glewVertexAttribP3ui) +#define glVertexAttribP3uiv GLEW_GET_FUN(__glewVertexAttribP3uiv) +#define glVertexAttribP4ui GLEW_GET_FUN(__glewVertexAttribP4ui) +#define glVertexAttribP4uiv GLEW_GET_FUN(__glewVertexAttribP4uiv) +#define glVertexP2ui GLEW_GET_FUN(__glewVertexP2ui) +#define glVertexP2uiv GLEW_GET_FUN(__glewVertexP2uiv) +#define glVertexP3ui GLEW_GET_FUN(__glewVertexP3ui) +#define glVertexP3uiv GLEW_GET_FUN(__glewVertexP3uiv) +#define glVertexP4ui GLEW_GET_FUN(__glewVertexP4ui) +#define glVertexP4uiv GLEW_GET_FUN(__glewVertexP4uiv) + +#define GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_2_10_10_10_rev) + +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +/* ------------------------- GL_ARB_viewport_array ------------------------- */ + +#ifndef GL_ARB_viewport_array +#define GL_ARB_viewport_array 1 + +#define GL_DEPTH_RANGE 0x0B70 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F + +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd * v); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble* data); +typedef void (GLAPIENTRY * PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat* data); +typedef void (GLAPIENTRY * PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint * v); +typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint * v); +typedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat * v); +typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat * v); + +#define glDepthRangeArrayv GLEW_GET_FUN(__glewDepthRangeArrayv) +#define glDepthRangeIndexed GLEW_GET_FUN(__glewDepthRangeIndexed) +#define glGetDoublei_v GLEW_GET_FUN(__glewGetDoublei_v) +#define glGetFloati_v GLEW_GET_FUN(__glewGetFloati_v) +#define glScissorArrayv GLEW_GET_FUN(__glewScissorArrayv) +#define glScissorIndexed GLEW_GET_FUN(__glewScissorIndexed) +#define glScissorIndexedv GLEW_GET_FUN(__glewScissorIndexedv) +#define glViewportArrayv GLEW_GET_FUN(__glewViewportArrayv) +#define glViewportIndexedf GLEW_GET_FUN(__glewViewportIndexedf) +#define glViewportIndexedfv GLEW_GET_FUN(__glewViewportIndexedfv) + +#define GLEW_ARB_viewport_array GLEW_GET_VAR(__GLEW_ARB_viewport_array) + +#endif /* GL_ARB_viewport_array */ + +/* --------------------------- GL_ARB_window_pos --------------------------- */ + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 + +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (const GLshort* p); + +#define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB) +#define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB) +#define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB) +#define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB) +#define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB) +#define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB) +#define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB) +#define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB) +#define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB) +#define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB) +#define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB) +#define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB) +#define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB) +#define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB) +#define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB) +#define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB) + +#define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos) + +#endif /* GL_ARB_window_pos */ + +/* ------------------------- GL_ATIX_point_sprites ------------------------- */ + +#ifndef GL_ATIX_point_sprites +#define GL_ATIX_point_sprites 1 + +#define GL_TEXTURE_POINT_MODE_ATIX 0x60B0 +#define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1 +#define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2 +#define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3 +#define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4 +#define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5 + +#define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites) + +#endif /* GL_ATIX_point_sprites */ + +/* ---------------------- GL_ATIX_texture_env_combine3 --------------------- */ + +#ifndef GL_ATIX_texture_env_combine3 +#define GL_ATIX_texture_env_combine3 1 + +#define GL_MODULATE_ADD_ATIX 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATIX 0x8745 +#define GL_MODULATE_SUBTRACT_ATIX 0x8746 + +#define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3) + +#endif /* GL_ATIX_texture_env_combine3 */ + +/* ----------------------- GL_ATIX_texture_env_route ----------------------- */ + +#ifndef GL_ATIX_texture_env_route +#define GL_ATIX_texture_env_route 1 + +#define GL_SECONDARY_COLOR_ATIX 0x8747 +#define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 +#define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 + +#define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route) + +#endif /* GL_ATIX_texture_env_route */ + +/* ---------------- GL_ATIX_vertex_shader_output_point_size ---------------- */ + +#ifndef GL_ATIX_vertex_shader_output_point_size +#define GL_ATIX_vertex_shader_output_point_size 1 + +#define GL_OUTPUT_POINT_SIZE_ATIX 0x610E + +#define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size) + +#endif /* GL_ATIX_vertex_shader_output_point_size */ + +/* -------------------------- GL_ATI_draw_buffers -------------------------- */ + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 + +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum* bufs); + +#define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI) + +#define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers) + +#endif /* GL_ATI_draw_buffers */ + +/* -------------------------- GL_ATI_element_array ------------------------- */ + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 + +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid *pointer); + +#define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI) +#define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI) +#define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI) + +#define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array) + +#endif /* GL_ATI_element_array */ + +/* ------------------------- GL_ATI_envmap_bumpmap ------------------------- */ + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 + +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C + +typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); + +#define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI) +#define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI) +#define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI) +#define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI) + +#define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap) + +#endif /* GL_ATI_envmap_bumpmap */ + +/* ------------------------- GL_ATI_fragment_shader ------------------------ */ + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 + +#define GL_RED_BIT_ATI 0x00000001 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B + +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (GLAPIENTRY * PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat* value); + +#define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI) +#define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI) +#define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI) +#define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI) +#define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI) +#define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI) +#define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI) +#define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI) +#define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI) +#define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI) +#define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI) +#define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI) +#define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI) +#define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI) + +#define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader) + +#endif /* GL_ATI_fragment_shader */ + +/* ------------------------ GL_ATI_map_object_buffer ----------------------- */ + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 + +typedef GLvoid * (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); + +#define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI) +#define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI) + +#define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer) + +#endif /* GL_ATI_map_object_buffer */ + +/* ----------------------------- GL_ATI_meminfo ---------------------------- */ + +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo 1 + +#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD + +#define GLEW_ATI_meminfo GLEW_GET_VAR(__GLEW_ATI_meminfo) + +#endif /* GL_ATI_meminfo */ + +/* -------------------------- GL_ATI_pn_triangles -------------------------- */ + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 + +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 + +typedef void (GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); + +#define glPNTrianglesfATI GLEW_GET_FUN(__glewPNTrianglesfATI) +#define glPNTrianglesiATI GLEW_GET_FUN(__glewPNTrianglesiATI) + +#define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles) + +#endif /* GL_ATI_pn_triangles */ + +/* ------------------------ GL_ATI_separate_stencil ------------------------ */ + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 + +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 + +typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); + +#define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI) +#define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI) + +#define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil) + +#endif /* GL_ATI_separate_stencil */ + +/* ----------------------- GL_ATI_shader_texture_lod ----------------------- */ + +#ifndef GL_ATI_shader_texture_lod +#define GL_ATI_shader_texture_lod 1 + +#define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod) + +#endif /* GL_ATI_shader_texture_lod */ + +/* ---------------------- GL_ATI_text_fragment_shader ---------------------- */ + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 + +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 + +#define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader) + +#endif /* GL_ATI_text_fragment_shader */ + +/* --------------------- GL_ATI_texture_compression_3dc -------------------- */ + +#ifndef GL_ATI_texture_compression_3dc +#define GL_ATI_texture_compression_3dc 1 + +#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 + +#define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc) + +#endif /* GL_ATI_texture_compression_3dc */ + +/* ---------------------- GL_ATI_texture_env_combine3 ---------------------- */ + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 + +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 + +#define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3) + +#endif /* GL_ATI_texture_env_combine3 */ + +/* -------------------------- GL_ATI_texture_float ------------------------- */ + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 + +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F + +#define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float) + +#endif /* GL_ATI_texture_float */ + +/* ----------------------- GL_ATI_texture_mirror_once ---------------------- */ + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 + +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 + +#define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once) + +#endif /* GL_ATI_texture_mirror_once */ + +/* ----------------------- GL_ATI_vertex_array_object ---------------------- */ + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 + +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 + +typedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage); +typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve); +typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); + +#define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI) +#define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI) +#define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI) +#define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI) +#define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI) +#define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI) +#define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI) +#define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI) +#define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI) +#define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI) +#define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI) +#define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI) + +#define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object) + +#endif /* GL_ATI_vertex_array_object */ + +/* ------------------- GL_ATI_vertex_attrib_array_object ------------------- */ + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); + +#define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI) +#define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI) +#define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI) + +#define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object) + +#endif /* GL_ATI_vertex_attrib_array_object */ + +/* ------------------------- GL_ATI_vertex_streams ------------------------- */ + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 + +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_SOURCE_ATI 0x876C +#define GL_VERTEX_STREAM0_ATI 0x876D +#define GL_VERTEX_STREAM1_ATI 0x876E +#define GL_VERTEX_STREAM2_ATI 0x876F +#define GL_VERTEX_STREAM3_ATI 0x8770 +#define GL_VERTEX_STREAM4_ATI 0x8771 +#define GL_VERTEX_STREAM5_ATI 0x8772 +#define GL_VERTEX_STREAM6_ATI 0x8773 +#define GL_VERTEX_STREAM7_ATI 0x8774 + +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); + +#define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI) +#define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI) +#define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI) +#define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI) +#define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI) +#define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI) +#define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI) +#define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI) +#define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI) +#define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI) +#define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI) +#define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI) +#define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI) +#define glVertexStream1dATI GLEW_GET_FUN(__glewVertexStream1dATI) +#define glVertexStream1dvATI GLEW_GET_FUN(__glewVertexStream1dvATI) +#define glVertexStream1fATI GLEW_GET_FUN(__glewVertexStream1fATI) +#define glVertexStream1fvATI GLEW_GET_FUN(__glewVertexStream1fvATI) +#define glVertexStream1iATI GLEW_GET_FUN(__glewVertexStream1iATI) +#define glVertexStream1ivATI GLEW_GET_FUN(__glewVertexStream1ivATI) +#define glVertexStream1sATI GLEW_GET_FUN(__glewVertexStream1sATI) +#define glVertexStream1svATI GLEW_GET_FUN(__glewVertexStream1svATI) +#define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI) +#define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI) +#define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI) +#define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI) +#define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI) +#define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI) +#define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI) +#define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI) +#define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI) +#define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI) +#define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI) +#define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI) +#define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI) +#define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI) +#define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI) +#define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI) +#define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI) +#define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI) +#define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI) +#define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI) +#define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI) +#define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI) +#define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI) +#define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI) + +#define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams) + +#endif /* GL_ATI_vertex_streams */ + +/* --------------------------- GL_EXT_422_pixels --------------------------- */ + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 + +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF + +#define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels) + +#endif /* GL_EXT_422_pixels */ + +/* ---------------------------- GL_EXT_Cg_shader --------------------------- */ + +#ifndef GL_EXT_Cg_shader +#define GL_EXT_Cg_shader 1 + +#define GL_CG_VERTEX_SHADER_EXT 0x890E +#define GL_CG_FRAGMENT_SHADER_EXT 0x890F + +#define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader) + +#endif /* GL_EXT_Cg_shader */ + +/* ------------------------------ GL_EXT_abgr ------------------------------ */ + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 + +#define GL_ABGR_EXT 0x8000 + +#define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr) + +#endif /* GL_EXT_abgr */ + +/* ------------------------------ GL_EXT_bgra ------------------------------ */ + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 + +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 + +#define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra) + +#endif /* GL_EXT_bgra */ + +/* ------------------------ GL_EXT_bindable_uniform ------------------------ */ + +#ifndef GL_EXT_bindable_uniform +#define GL_EXT_bindable_uniform 1 + +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED +#define GL_UNIFORM_BUFFER_EXT 0x8DEE +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF + +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); +typedef GLintptr (GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); +typedef void (GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); + +#define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT) +#define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT) +#define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT) + +#define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform) + +#endif /* GL_EXT_bindable_uniform */ + +/* --------------------------- GL_EXT_blend_color -------------------------- */ + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 + +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 + +typedef void (GLAPIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); + +#define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT) + +#define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color) + +#endif /* GL_EXT_blend_color */ + +/* --------------------- GL_EXT_blend_equation_separate -------------------- */ + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 + +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); + +#define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT) + +#define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate) + +#endif /* GL_EXT_blend_equation_separate */ + +/* ----------------------- GL_EXT_blend_func_separate ---------------------- */ + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 + +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB + +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); + +#define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT) + +#define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate) + +#endif /* GL_EXT_blend_func_separate */ + +/* ------------------------- GL_EXT_blend_logic_op ------------------------- */ + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 + +#define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op) + +#endif /* GL_EXT_blend_logic_op */ + +/* -------------------------- GL_EXT_blend_minmax -------------------------- */ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 + +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_BLEND_EQUATION_EXT 0x8009 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); + +#define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT) + +#define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax) + +#endif /* GL_EXT_blend_minmax */ + +/* ------------------------- GL_EXT_blend_subtract ------------------------- */ + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 + +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B + +#define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract) + +#endif /* GL_EXT_blend_subtract */ + +/* ------------------------ GL_EXT_clip_volume_hint ------------------------ */ + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 + +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 + +#define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint) + +#endif /* GL_EXT_clip_volume_hint */ + +/* ------------------------------ GL_EXT_cmyka ----------------------------- */ + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 + +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F + +#define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka) + +#endif /* GL_EXT_cmyka */ + +/* ------------------------- GL_EXT_color_subtable ------------------------- */ + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 + +typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); + +#define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT) +#define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT) + +#define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable) + +#endif /* GL_EXT_color_subtable */ + +/* ---------------------- GL_EXT_compiled_vertex_array --------------------- */ + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 + +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 + +typedef void (GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void); + +#define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT) +#define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT) + +#define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array) + +#endif /* GL_EXT_compiled_vertex_array */ + +/* --------------------------- GL_EXT_convolution -------------------------- */ + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 + +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 + +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); + +#define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT) +#define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT) +#define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT) +#define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT) +#define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT) +#define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT) +#define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT) +#define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT) +#define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT) +#define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT) +#define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT) +#define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT) +#define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT) + +#define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution) + +#endif /* GL_EXT_convolution */ + +/* ------------------------ GL_EXT_coordinate_frame ------------------------ */ + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 + +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 + +typedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, GLvoid *pointer); + +#define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT) +#define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT) + +#define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame) + +#endif /* GL_EXT_coordinate_frame */ + +/* -------------------------- GL_EXT_copy_texture -------------------------- */ + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 + +typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); + +#define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT) +#define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT) +#define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT) +#define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT) +#define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT) + +#define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture) + +#endif /* GL_EXT_copy_texture */ + +/* --------------------------- GL_EXT_cull_vertex -------------------------- */ + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 + +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC + +typedef void (GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params); + +#define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT) +#define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT) + +#define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex) + +#endif /* GL_EXT_cull_vertex */ + +/* -------------------------- GL_EXT_debug_marker -------------------------- */ + +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 + +typedef void (GLAPIENTRY * PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar* marker); +typedef void (GLAPIENTRY * PFNGLPOPGROUPMARKEREXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar* marker); + +#define glInsertEventMarkerEXT GLEW_GET_FUN(__glewInsertEventMarkerEXT) +#define glPopGroupMarkerEXT GLEW_GET_FUN(__glewPopGroupMarkerEXT) +#define glPushGroupMarkerEXT GLEW_GET_FUN(__glewPushGroupMarkerEXT) + +#define GLEW_EXT_debug_marker GLEW_GET_VAR(__GLEW_EXT_debug_marker) + +#endif /* GL_EXT_debug_marker */ + +/* ------------------------ GL_EXT_depth_bounds_test ----------------------- */ + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 + +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 + +typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); + +#define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT) + +#define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test) + +#endif /* GL_EXT_depth_bounds_test */ + +/* ----------------------- GL_EXT_direct_state_access ---------------------- */ + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 + +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F + +typedef void (GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); +typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); +typedef void (GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); +typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLvoid *img); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLvoid *img); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void** params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, GLvoid *string); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLvoid** params); +typedef void (GLAPIENTRY * PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, GLvoid** params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLvoid** param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, GLvoid** param); +typedef GLvoid * (GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); +typedef GLvoid * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); +typedef void (GLAPIENTRY * PFNGLMATRIXPOPEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC) (GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC) (GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* param); +typedef void (GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const GLvoid *data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid *string); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat* param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* param); +typedef void (GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); + +#define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT) +#define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT) +#define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT) +#define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT) +#define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT) +#define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT) +#define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT) +#define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT) +#define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT) +#define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT) +#define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT) +#define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT) +#define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT) +#define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT) +#define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT) +#define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT) +#define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT) +#define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT) +#define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT) +#define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT) +#define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT) +#define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT) +#define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT) +#define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT) +#define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT) +#define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT) +#define glDisableClientStateiEXT GLEW_GET_FUN(__glewDisableClientStateiEXT) +#define glDisableVertexArrayAttribEXT GLEW_GET_FUN(__glewDisableVertexArrayAttribEXT) +#define glDisableVertexArrayEXT GLEW_GET_FUN(__glewDisableVertexArrayEXT) +#define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT) +#define glEnableClientStateiEXT GLEW_GET_FUN(__glewEnableClientStateiEXT) +#define glEnableVertexArrayAttribEXT GLEW_GET_FUN(__glewEnableVertexArrayAttribEXT) +#define glEnableVertexArrayEXT GLEW_GET_FUN(__glewEnableVertexArrayEXT) +#define glFlushMappedNamedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedNamedBufferRangeEXT) +#define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT) +#define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT) +#define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT) +#define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT) +#define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT) +#define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT) +#define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT) +#define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT) +#define glGetDoublei_vEXT GLEW_GET_FUN(__glewGetDoublei_vEXT) +#define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT) +#define glGetFloati_vEXT GLEW_GET_FUN(__glewGetFloati_vEXT) +#define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT) +#define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT) +#define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT) +#define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT) +#define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT) +#define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT) +#define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT) +#define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT) +#define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT) +#define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT) +#define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT) +#define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT) +#define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT) +#define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT) +#define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT) +#define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT) +#define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT) +#define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT) +#define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT) +#define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT) +#define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT) +#define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT) +#define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT) +#define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT) +#define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT) +#define glGetPointeri_vEXT GLEW_GET_FUN(__glewGetPointeri_vEXT) +#define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT) +#define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT) +#define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT) +#define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT) +#define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT) +#define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT) +#define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT) +#define glGetVertexArrayIntegeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayIntegeri_vEXT) +#define glGetVertexArrayIntegervEXT GLEW_GET_FUN(__glewGetVertexArrayIntegervEXT) +#define glGetVertexArrayPointeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayPointeri_vEXT) +#define glGetVertexArrayPointervEXT GLEW_GET_FUN(__glewGetVertexArrayPointervEXT) +#define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT) +#define glMapNamedBufferRangeEXT GLEW_GET_FUN(__glewMapNamedBufferRangeEXT) +#define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT) +#define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT) +#define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT) +#define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT) +#define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT) +#define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT) +#define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT) +#define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT) +#define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT) +#define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT) +#define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT) +#define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT) +#define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT) +#define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT) +#define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT) +#define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT) +#define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT) +#define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT) +#define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT) +#define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT) +#define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT) +#define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT) +#define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT) +#define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT) +#define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT) +#define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT) +#define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT) +#define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT) +#define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT) +#define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT) +#define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT) +#define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT) +#define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT) +#define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT) +#define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT) +#define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT) +#define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT) +#define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT) +#define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT) +#define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT) +#define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT) +#define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT) +#define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT) +#define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT) +#define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT) +#define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT) +#define glNamedCopyBufferSubDataEXT GLEW_GET_FUN(__glewNamedCopyBufferSubDataEXT) +#define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT) +#define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT) +#define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT) +#define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT) +#define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT) +#define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT) +#define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT) +#define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT) +#define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT) +#define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT) +#define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT) +#define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT) +#define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT) +#define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT) +#define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT) +#define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT) +#define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT) +#define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT) +#define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT) +#define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT) +#define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT) +#define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT) +#define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT) +#define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT) +#define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT) +#define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT) +#define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT) +#define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT) +#define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT) +#define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT) +#define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT) +#define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT) +#define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT) +#define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT) +#define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT) +#define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT) +#define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT) +#define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT) +#define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT) +#define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT) +#define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT) +#define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT) +#define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT) +#define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT) +#define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT) +#define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT) +#define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT) +#define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT) +#define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT) +#define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT) +#define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT) +#define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT) +#define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT) +#define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT) +#define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT) +#define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT) +#define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT) +#define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT) +#define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT) +#define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT) +#define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT) +#define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT) +#define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT) +#define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT) +#define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT) +#define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT) +#define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT) +#define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT) +#define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT) +#define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT) +#define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT) +#define glVertexArrayColorOffsetEXT GLEW_GET_FUN(__glewVertexArrayColorOffsetEXT) +#define glVertexArrayEdgeFlagOffsetEXT GLEW_GET_FUN(__glewVertexArrayEdgeFlagOffsetEXT) +#define glVertexArrayFogCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayFogCoordOffsetEXT) +#define glVertexArrayIndexOffsetEXT GLEW_GET_FUN(__glewVertexArrayIndexOffsetEXT) +#define glVertexArrayMultiTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayMultiTexCoordOffsetEXT) +#define glVertexArrayNormalOffsetEXT GLEW_GET_FUN(__glewVertexArrayNormalOffsetEXT) +#define glVertexArraySecondaryColorOffsetEXT GLEW_GET_FUN(__glewVertexArraySecondaryColorOffsetEXT) +#define glVertexArrayTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayTexCoordOffsetEXT) +#define glVertexArrayVertexAttribIOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIOffsetEXT) +#define glVertexArrayVertexAttribOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribOffsetEXT) +#define glVertexArrayVertexOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexOffsetEXT) + +#define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access) + +#endif /* GL_EXT_direct_state_access */ + +/* -------------------------- GL_EXT_draw_buffers2 ------------------------- */ + +#ifndef GL_EXT_draw_buffers2 +#define GL_EXT_draw_buffers2 1 + +typedef void (GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum value, GLuint index, GLboolean* data); +typedef void (GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum value, GLuint index, GLint* data); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); + +#define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT) +#define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT) +#define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT) +#define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT) +#define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT) +#define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT) + +#define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2) + +#endif /* GL_EXT_draw_buffers2 */ + +/* ------------------------- GL_EXT_draw_instanced ------------------------- */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); + +#define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT) +#define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT) + +#define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced) + +#endif /* GL_EXT_draw_instanced */ + +/* ----------------------- GL_EXT_draw_range_elements ---------------------- */ + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 + +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 + +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); + +#define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT) + +#define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements) + +#endif /* GL_EXT_draw_range_elements */ + +/* ---------------------------- GL_EXT_fog_coord --------------------------- */ + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 + +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 + +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); + +#define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT) +#define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT) +#define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT) +#define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT) +#define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT) + +#define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord) + +#endif /* GL_EXT_fog_coord */ + +/* ------------------------ GL_EXT_fragment_lighting ----------------------- */ + +#ifndef GL_EXT_fragment_lighting +#define GL_EXT_fragment_lighting 1 + +#define GL_FRAGMENT_LIGHTING_EXT 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405 +#define GL_CURRENT_RASTER_NORMAL_EXT 0x8406 +#define GL_LIGHT_ENV_MODE_EXT 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B +#define GL_FRAGMENT_LIGHT0_EXT 0x840C +#define GL_FRAGMENT_LIGHT7_EXT 0x8413 + +typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC) (GLenum face, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC) (GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC) (GLenum light, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC) (GLenum face, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC) (GLenum face, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLLIGHTENVIEXTPROC) (GLenum pname, GLint param); + +#define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT) +#define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT) +#define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT) +#define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT) +#define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT) +#define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT) +#define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT) +#define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT) +#define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT) +#define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT) +#define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT) +#define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT) +#define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT) +#define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT) +#define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT) +#define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT) +#define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT) +#define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT) + +#define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting) + +#endif /* GL_EXT_fragment_lighting */ + +/* ------------------------ GL_EXT_framebuffer_blit ------------------------ */ + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 + +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA + +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); + +#define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT) + +#define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit) + +#endif /* GL_EXT_framebuffer_blit */ + +/* --------------------- GL_EXT_framebuffer_multisample -------------------- */ + +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 + +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT) + +#define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample) + +#endif /* GL_EXT_framebuffer_multisample */ + +/* --------------- GL_EXT_framebuffer_multisample_blit_scaled -------------- */ + +#ifndef GL_EXT_framebuffer_multisample_blit_scaled +#define GL_EXT_framebuffer_multisample_blit_scaled 1 + +#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA +#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB + +#define GLEW_EXT_framebuffer_multisample_blit_scaled GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample_blit_scaled) + +#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ + +/* ----------------------- GL_EXT_framebuffer_object ----------------------- */ + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 + +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 + +typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); + +#define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT) +#define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT) +#define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT) +#define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT) +#define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT) +#define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT) +#define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT) +#define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT) +#define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT) +#define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT) +#define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT) +#define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT) +#define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT) +#define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT) +#define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT) +#define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT) +#define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT) + +#define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object) + +#endif /* GL_EXT_framebuffer_object */ + +/* ------------------------ GL_EXT_framebuffer_sRGB ------------------------ */ + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_EXT_framebuffer_sRGB 1 + +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA + +#define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB) + +#endif /* GL_EXT_framebuffer_sRGB */ + +/* ------------------------ GL_EXT_geometry_shader4 ------------------------ */ + +#ifndef GL_EXT_geometry_shader4 +#define GL_EXT_geometry_shader4 1 + +#define GL_LINES_ADJACENCY_EXT 0xA +#define GL_LINE_STRIP_ADJACENCY_EXT 0xB +#define GL_TRIANGLES_ADJACENCY_EXT 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); + +#define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT) +#define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT) +#define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT) + +#define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4) + +#endif /* GL_EXT_geometry_shader4 */ + +/* --------------------- GL_EXT_gpu_program_parameters --------------------- */ + +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 1 + +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); + +#define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT) +#define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT) + +#define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters) + +#endif /* GL_EXT_gpu_program_parameters */ + +/* --------------------------- GL_EXT_gpu_shader4 -------------------------- */ + +#ifndef GL_EXT_gpu_shader4 +#define GL_EXT_gpu_shader4 1 + +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD +#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 +#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 +#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 +#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 +#define GL_INT_SAMPLER_1D_EXT 0x8DC9 +#define GL_INT_SAMPLER_2D_EXT 0x8DCA +#define GL_INT_SAMPLER_3D_EXT 0x8DCB +#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 + +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); + +#define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT) +#define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT) +#define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT) +#define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT) +#define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT) +#define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT) +#define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT) +#define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT) +#define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT) +#define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT) +#define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT) +#define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT) +#define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT) +#define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT) +#define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT) +#define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT) +#define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT) +#define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT) +#define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT) +#define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT) +#define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT) +#define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT) +#define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT) +#define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT) +#define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT) +#define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT) +#define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT) +#define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT) +#define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT) +#define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT) +#define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT) +#define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT) +#define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT) +#define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT) + +#define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4) + +#endif /* GL_EXT_gpu_shader4 */ + +/* ---------------------------- GL_EXT_histogram --------------------------- */ + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 + +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 + +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target); + +#define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT) +#define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT) +#define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT) +#define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT) +#define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT) +#define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT) +#define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT) +#define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT) +#define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT) +#define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT) + +#define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram) + +#endif /* GL_EXT_histogram */ + +/* ----------------------- GL_EXT_index_array_formats ---------------------- */ + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 + +#define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats) + +#endif /* GL_EXT_index_array_formats */ + +/* --------------------------- GL_EXT_index_func --------------------------- */ + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 + +typedef void (GLAPIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLfloat ref); + +#define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT) + +#define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func) + +#endif /* GL_EXT_index_func */ + +/* ------------------------- GL_EXT_index_material ------------------------- */ + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 + +typedef void (GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); + +#define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT) + +#define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material) + +#endif /* GL_EXT_index_material */ + +/* -------------------------- GL_EXT_index_texture ------------------------- */ + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 + +#define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture) + +#endif /* GL_EXT_index_texture */ + +/* -------------------------- GL_EXT_light_texture ------------------------- */ + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 + +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 + +typedef void (GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); + +#define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT) +#define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT) +#define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT) + +#define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture) + +#endif /* GL_EXT_light_texture */ + +/* ------------------------- GL_EXT_misc_attribute ------------------------- */ + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 + +#define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute) + +#endif /* GL_EXT_misc_attribute */ + +/* ------------------------ GL_EXT_multi_draw_arrays ----------------------- */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const GLvoid * const *indices, GLsizei primcount); + +#define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT) +#define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT) + +#define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays) + +#endif /* GL_EXT_multi_draw_arrays */ + +/* --------------------------- GL_EXT_multisample -------------------------- */ + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 + +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 + +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); + +#define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT) +#define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT) + +#define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample) + +#endif /* GL_EXT_multisample */ + +/* ---------------------- GL_EXT_packed_depth_stencil ---------------------- */ + +#ifndef GL_EXT_packed_depth_stencil +#define GL_EXT_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 + +#define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil) + +#endif /* GL_EXT_packed_depth_stencil */ + +/* -------------------------- GL_EXT_packed_float -------------------------- */ + +#ifndef GL_EXT_packed_float +#define GL_EXT_packed_float 1 + +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C + +#define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float) + +#endif /* GL_EXT_packed_float */ + +/* -------------------------- GL_EXT_packed_pixels ------------------------- */ + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 + +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 + +#define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels) + +#endif /* GL_EXT_packed_pixels */ + +/* ------------------------ GL_EXT_paletted_texture ------------------------ */ + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 + +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 +#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B + +typedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); + +#define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT) +#define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT) +#define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT) +#define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT) + +#define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture) + +#endif /* GL_EXT_paletted_texture */ + +/* ----------------------- GL_EXT_pixel_buffer_object ---------------------- */ + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 + +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF + +#define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object) + +#endif /* GL_EXT_pixel_buffer_object */ + +/* ------------------------- GL_EXT_pixel_transform ------------------------ */ + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 + +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 + +typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT) +#define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT) +#define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT) +#define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT) +#define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT) +#define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT) + +#define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform) + +#endif /* GL_EXT_pixel_transform */ + +/* ------------------- GL_EXT_pixel_transform_color_table ------------------ */ + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 + +#define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table) + +#endif /* GL_EXT_pixel_transform_color_table */ + +/* ------------------------ GL_EXT_point_parameters ------------------------ */ + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 + +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat* params); + +#define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT) +#define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT) + +#define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters) + +#endif /* GL_EXT_point_parameters */ + +/* ------------------------- GL_EXT_polygon_offset ------------------------- */ + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 + +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 + +typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); + +#define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT) + +#define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset) + +#endif /* GL_EXT_polygon_offset */ + +/* ------------------------ GL_EXT_provoking_vertex ------------------------ */ + +#ifndef GL_EXT_provoking_vertex +#define GL_EXT_provoking_vertex 1 + +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_PROVOKING_VERTEX_EXT 0x8E4F + +typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); + +#define glProvokingVertexEXT GLEW_GET_FUN(__glewProvokingVertexEXT) + +#define GLEW_EXT_provoking_vertex GLEW_GET_VAR(__GLEW_EXT_provoking_vertex) + +#endif /* GL_EXT_provoking_vertex */ + +/* ------------------------- GL_EXT_rescale_normal ------------------------- */ + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 + +#define GL_RESCALE_NORMAL_EXT 0x803A + +#define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal) + +#endif /* GL_EXT_rescale_normal */ + +/* -------------------------- GL_EXT_scene_marker -------------------------- */ + +#ifndef GL_EXT_scene_marker +#define GL_EXT_scene_marker 1 + +typedef void (GLAPIENTRY * PFNGLBEGINSCENEEXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLENDSCENEEXTPROC) (void); + +#define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT) +#define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT) + +#define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker) + +#endif /* GL_EXT_scene_marker */ + +/* ------------------------- GL_EXT_secondary_color ------------------------ */ + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 + +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E + +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); + +#define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT) +#define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT) +#define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT) +#define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT) +#define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT) +#define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT) +#define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT) +#define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT) +#define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT) +#define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT) +#define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT) +#define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT) +#define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT) +#define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT) +#define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT) +#define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT) +#define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT) + +#define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color) + +#endif /* GL_EXT_secondary_color */ + +/* --------------------- GL_EXT_separate_shader_objects -------------------- */ + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 + +#define GL_ACTIVE_PROGRAM_EXT 0x8B8D + +typedef void (GLAPIENTRY * PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); +typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar* string); +typedef void (GLAPIENTRY * PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); + +#define glActiveProgramEXT GLEW_GET_FUN(__glewActiveProgramEXT) +#define glCreateShaderProgramEXT GLEW_GET_FUN(__glewCreateShaderProgramEXT) +#define glUseShaderProgramEXT GLEW_GET_FUN(__glewUseShaderProgramEXT) + +#define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(__GLEW_EXT_separate_shader_objects) + +#endif /* GL_EXT_separate_shader_objects */ + +/* --------------------- GL_EXT_separate_specular_color -------------------- */ + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 + +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA + +#define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color) + +#endif /* GL_EXT_separate_specular_color */ + +/* --------------------- GL_EXT_shader_image_load_store -------------------- */ + +#ifndef GL_EXT_shader_image_load_store +#define GL_EXT_shader_image_load_store 1 + +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 +#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 +#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 +#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A +#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B +#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C +#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D +#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E +#define GL_IMAGE_1D_EXT 0x904C +#define GL_IMAGE_2D_EXT 0x904D +#define GL_IMAGE_3D_EXT 0x904E +#define GL_IMAGE_2D_RECT_EXT 0x904F +#define GL_IMAGE_CUBE_EXT 0x9050 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_IMAGE_1D_ARRAY_EXT 0x9052 +#define GL_IMAGE_2D_ARRAY_EXT 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 +#define GL_INT_IMAGE_1D_EXT 0x9057 +#define GL_INT_IMAGE_2D_EXT 0x9058 +#define GL_INT_IMAGE_3D_EXT 0x9059 +#define GL_INT_IMAGE_2D_RECT_EXT 0x905A +#define GL_INT_IMAGE_CUBE_EXT 0x905B +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D +#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C +#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D +#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E +#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +typedef void (GLAPIENTRY * PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); + +#define glBindImageTextureEXT GLEW_GET_FUN(__glewBindImageTextureEXT) +#define glMemoryBarrierEXT GLEW_GET_FUN(__glewMemoryBarrierEXT) + +#define GLEW_EXT_shader_image_load_store GLEW_GET_VAR(__GLEW_EXT_shader_image_load_store) + +#endif /* GL_EXT_shader_image_load_store */ + +/* -------------------------- GL_EXT_shadow_funcs -------------------------- */ + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 + +#define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs) + +#endif /* GL_EXT_shadow_funcs */ + +/* --------------------- GL_EXT_shared_texture_palette --------------------- */ + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 + +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB + +#define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette) + +#endif /* GL_EXT_shared_texture_palette */ + +/* ------------------------ GL_EXT_stencil_clear_tag ----------------------- */ + +#ifndef GL_EXT_stencil_clear_tag +#define GL_EXT_stencil_clear_tag 1 + +#define GL_STENCIL_TAG_BITS_EXT 0x88F2 +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 + +#define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag) + +#endif /* GL_EXT_stencil_clear_tag */ + +/* ------------------------ GL_EXT_stencil_two_side ------------------------ */ + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 + +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 + +typedef void (GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); + +#define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT) + +#define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side) + +#endif /* GL_EXT_stencil_two_side */ + +/* -------------------------- GL_EXT_stencil_wrap -------------------------- */ + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 + +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 + +#define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap) + +#endif /* GL_EXT_stencil_wrap */ + +/* --------------------------- GL_EXT_subtexture --------------------------- */ + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 + +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); + +#define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT) +#define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT) +#define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT) + +#define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture) + +#endif /* GL_EXT_subtexture */ + +/* ----------------------------- GL_EXT_texture ---------------------------- */ + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 + +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 + +#define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture) + +#endif /* GL_EXT_texture */ + +/* ---------------------------- GL_EXT_texture3D --------------------------- */ + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 + +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 + +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); + +#define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT) + +#define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D) + +#endif /* GL_EXT_texture3D */ + +/* -------------------------- GL_EXT_texture_array ------------------------- */ + +#ifndef GL_EXT_texture_array +#define GL_EXT_texture_array 1 + +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); + +#define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT) + +#define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array) + +#endif /* GL_EXT_texture_array */ + +/* ---------------------- GL_EXT_texture_buffer_object --------------------- */ + +#ifndef GL_EXT_texture_buffer_object +#define GL_EXT_texture_buffer_object 1 + +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E + +typedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); + +#define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT) + +#define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object) + +#endif /* GL_EXT_texture_buffer_object */ + +/* -------------------- GL_EXT_texture_compression_dxt1 -------------------- */ + +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_EXT_texture_compression_dxt1 1 + +#define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1) + +#endif /* GL_EXT_texture_compression_dxt1 */ + +/* -------------------- GL_EXT_texture_compression_latc -------------------- */ + +#ifndef GL_EXT_texture_compression_latc +#define GL_EXT_texture_compression_latc 1 + +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 + +#define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc) + +#endif /* GL_EXT_texture_compression_latc */ + +/* -------------------- GL_EXT_texture_compression_rgtc -------------------- */ + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 + +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE + +#define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc) + +#endif /* GL_EXT_texture_compression_rgtc */ + +/* -------------------- GL_EXT_texture_compression_s3tc -------------------- */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 + +#define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc) + +#endif /* GL_EXT_texture_compression_s3tc */ + +/* ------------------------ GL_EXT_texture_cube_map ------------------------ */ + +#ifndef GL_EXT_texture_cube_map +#define GL_EXT_texture_cube_map 1 + +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C + +#define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map) + +#endif /* GL_EXT_texture_cube_map */ + +/* ----------------------- GL_EXT_texture_edge_clamp ----------------------- */ + +#ifndef GL_EXT_texture_edge_clamp +#define GL_EXT_texture_edge_clamp 1 + +#define GL_CLAMP_TO_EDGE_EXT 0x812F + +#define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp) + +#endif /* GL_EXT_texture_edge_clamp */ + +/* --------------------------- GL_EXT_texture_env -------------------------- */ + +#ifndef GL_EXT_texture_env +#define GL_EXT_texture_env 1 + +#define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env) + +#endif /* GL_EXT_texture_env */ + +/* ------------------------- GL_EXT_texture_env_add ------------------------ */ + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 + +#define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add) + +#endif /* GL_EXT_texture_env_add */ + +/* ----------------------- GL_EXT_texture_env_combine ---------------------- */ + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 + +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A + +#define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine) + +#endif /* GL_EXT_texture_env_combine */ + +/* ------------------------ GL_EXT_texture_env_dot3 ------------------------ */ + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 + +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 + +#define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3) + +#endif /* GL_EXT_texture_env_dot3 */ + +/* ------------------- GL_EXT_texture_filter_anisotropic ------------------- */ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 + +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF + +#define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic) + +#endif /* GL_EXT_texture_filter_anisotropic */ + +/* ------------------------- GL_EXT_texture_integer ------------------------ */ + +#ifndef GL_EXT_texture_integer +#define GL_EXT_texture_integer 1 + +#define GL_RGBA32UI_EXT 0x8D70 +#define GL_RGB32UI_EXT 0x8D71 +#define GL_ALPHA32UI_EXT 0x8D72 +#define GL_INTENSITY32UI_EXT 0x8D73 +#define GL_LUMINANCE32UI_EXT 0x8D74 +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 +#define GL_RGBA16UI_EXT 0x8D76 +#define GL_RGB16UI_EXT 0x8D77 +#define GL_ALPHA16UI_EXT 0x8D78 +#define GL_INTENSITY16UI_EXT 0x8D79 +#define GL_LUMINANCE16UI_EXT 0x8D7A +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B +#define GL_RGBA8UI_EXT 0x8D7C +#define GL_RGB8UI_EXT 0x8D7D +#define GL_ALPHA8UI_EXT 0x8D7E +#define GL_INTENSITY8UI_EXT 0x8D7F +#define GL_LUMINANCE8UI_EXT 0x8D80 +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 +#define GL_RGBA32I_EXT 0x8D82 +#define GL_RGB32I_EXT 0x8D83 +#define GL_ALPHA32I_EXT 0x8D84 +#define GL_INTENSITY32I_EXT 0x8D85 +#define GL_LUMINANCE32I_EXT 0x8D86 +#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 +#define GL_RGBA16I_EXT 0x8D88 +#define GL_RGB16I_EXT 0x8D89 +#define GL_ALPHA16I_EXT 0x8D8A +#define GL_INTENSITY16I_EXT 0x8D8B +#define GL_LUMINANCE16I_EXT 0x8D8C +#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D +#define GL_RGBA8I_EXT 0x8D8E +#define GL_RGB8I_EXT 0x8D8F +#define GL_ALPHA8I_EXT 0x8D90 +#define GL_INTENSITY8I_EXT 0x8D91 +#define GL_LUMINANCE8I_EXT 0x8D92 +#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 +#define GL_RED_INTEGER_EXT 0x8D94 +#define GL_GREEN_INTEGER_EXT 0x8D95 +#define GL_BLUE_INTEGER_EXT 0x8D96 +#define GL_ALPHA_INTEGER_EXT 0x8D97 +#define GL_RGB_INTEGER_EXT 0x8D98 +#define GL_RGBA_INTEGER_EXT 0x8D99 +#define GL_BGR_INTEGER_EXT 0x8D9A +#define GL_BGRA_INTEGER_EXT 0x8D9B +#define GL_LUMINANCE_INTEGER_EXT 0x8D9C +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D +#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E + +typedef void (GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); +typedef void (GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); + +#define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT) +#define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT) +#define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT) +#define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT) +#define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT) +#define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT) + +#define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer) + +#endif /* GL_EXT_texture_integer */ + +/* ------------------------ GL_EXT_texture_lod_bias ------------------------ */ + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 + +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 + +#define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias) + +#endif /* GL_EXT_texture_lod_bias */ + +/* ---------------------- GL_EXT_texture_mirror_clamp ---------------------- */ + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 + +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 + +#define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp) + +#endif /* GL_EXT_texture_mirror_clamp */ + +/* ------------------------- GL_EXT_texture_object ------------------------- */ + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 + +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A + +typedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint* textures, GLboolean* residences); +typedef void (GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint* textures); +typedef void (GLAPIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint* textures); +typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint* textures, const GLclampf* priorities); + +#define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT) +#define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT) +#define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT) +#define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT) +#define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT) +#define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT) + +#define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object) + +#endif /* GL_EXT_texture_object */ + +/* --------------------- GL_EXT_texture_perturb_normal --------------------- */ + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 + +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF + +typedef void (GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode); + +#define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT) + +#define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal) + +#endif /* GL_EXT_texture_perturb_normal */ + +/* ------------------------ GL_EXT_texture_rectangle ----------------------- */ + +#ifndef GL_EXT_texture_rectangle +#define GL_EXT_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_EXT 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 + +#define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle) + +#endif /* GL_EXT_texture_rectangle */ + +/* -------------------------- GL_EXT_texture_sRGB -------------------------- */ + +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 + +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F + +#define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB) + +#endif /* GL_EXT_texture_sRGB */ + +/* ----------------------- GL_EXT_texture_sRGB_decode ---------------------- */ + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 + +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A + +#define GLEW_EXT_texture_sRGB_decode GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_decode) + +#endif /* GL_EXT_texture_sRGB_decode */ + +/* --------------------- GL_EXT_texture_shared_exponent -------------------- */ + +#ifndef GL_EXT_texture_shared_exponent +#define GL_EXT_texture_shared_exponent 1 + +#define GL_RGB9_E5_EXT 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F + +#define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent) + +#endif /* GL_EXT_texture_shared_exponent */ + +/* -------------------------- GL_EXT_texture_snorm ------------------------- */ + +#ifndef GL_EXT_texture_snorm +#define GL_EXT_texture_snorm 1 + +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_ALPHA_SNORM 0x9010 +#define GL_LUMINANCE_SNORM 0x9011 +#define GL_LUMINANCE_ALPHA_SNORM 0x9012 +#define GL_INTENSITY_SNORM 0x9013 +#define GL_ALPHA8_SNORM 0x9014 +#define GL_LUMINANCE8_SNORM 0x9015 +#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 +#define GL_INTENSITY8_SNORM 0x9017 +#define GL_ALPHA16_SNORM 0x9018 +#define GL_LUMINANCE16_SNORM 0x9019 +#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A +#define GL_INTENSITY16_SNORM 0x901B + +#define GLEW_EXT_texture_snorm GLEW_GET_VAR(__GLEW_EXT_texture_snorm) + +#endif /* GL_EXT_texture_snorm */ + +/* ------------------------- GL_EXT_texture_swizzle ------------------------ */ + +#ifndef GL_EXT_texture_swizzle +#define GL_EXT_texture_swizzle 1 + +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 + +#define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle) + +#endif /* GL_EXT_texture_swizzle */ + +/* --------------------------- GL_EXT_timer_query -------------------------- */ + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 1 + +#define GL_TIME_ELAPSED_EXT 0x88BF + +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params); + +#define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT) +#define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT) + +#define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query) + +#endif /* GL_EXT_timer_query */ + +/* ----------------------- GL_EXT_transform_feedback ----------------------- */ + +#ifndef GL_EXT_transform_feedback +#define GL_EXT_transform_feedback 1 + +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 +#define GL_RASTERIZER_DISCARD_EXT 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C +#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F + +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar * const* varyings, GLenum bufferMode); + +#define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT) +#define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT) +#define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT) +#define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT) +#define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT) +#define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT) +#define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT) + +#define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback) + +#endif /* GL_EXT_transform_feedback */ + +/* -------------------------- GL_EXT_vertex_array -------------------------- */ + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 + +#define GL_DOUBLE_EXT 0x140A +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 + +typedef void (GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean* pointer); +typedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); + +#define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT) +#define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT) +#define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT) +#define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT) +#define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT) +#define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT) +#define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT) +#define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT) + +#define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array) + +#endif /* GL_EXT_vertex_array */ + +/* ------------------------ GL_EXT_vertex_array_bgra ----------------------- */ + +#ifndef GL_EXT_vertex_array_bgra +#define GL_EXT_vertex_array_bgra 1 + +#define GL_BGRA 0x80E1 + +#define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra) + +#endif /* GL_EXT_vertex_array_bgra */ + +/* ----------------------- GL_EXT_vertex_attrib_64bit ---------------------- */ + +#ifndef GL_EXT_vertex_attrib_64bit +#define GL_EXT_vertex_attrib_64bit 1 + +#define GL_DOUBLE_MAT2_EXT 0x8F46 +#define GL_DOUBLE_MAT3_EXT 0x8F47 +#define GL_DOUBLE_MAT4_EXT 0x8F48 +#define GL_DOUBLE_MAT2x3_EXT 0x8F49 +#define GL_DOUBLE_MAT2x4_EXT 0x8F4A +#define GL_DOUBLE_MAT3x2_EXT 0x8F4B +#define GL_DOUBLE_MAT3x4_EXT 0x8F4C +#define GL_DOUBLE_MAT4x2_EXT 0x8F4D +#define GL_DOUBLE_MAT4x3_EXT 0x8F4E +#define GL_DOUBLE_VEC2_EXT 0x8FFC +#define GL_DOUBLE_VEC3_EXT 0x8FFD +#define GL_DOUBLE_VEC4_EXT 0x8FFE + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); + +#define glGetVertexAttribLdvEXT GLEW_GET_FUN(__glewGetVertexAttribLdvEXT) +#define glVertexArrayVertexAttribLOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLOffsetEXT) +#define glVertexAttribL1dEXT GLEW_GET_FUN(__glewVertexAttribL1dEXT) +#define glVertexAttribL1dvEXT GLEW_GET_FUN(__glewVertexAttribL1dvEXT) +#define glVertexAttribL2dEXT GLEW_GET_FUN(__glewVertexAttribL2dEXT) +#define glVertexAttribL2dvEXT GLEW_GET_FUN(__glewVertexAttribL2dvEXT) +#define glVertexAttribL3dEXT GLEW_GET_FUN(__glewVertexAttribL3dEXT) +#define glVertexAttribL3dvEXT GLEW_GET_FUN(__glewVertexAttribL3dvEXT) +#define glVertexAttribL4dEXT GLEW_GET_FUN(__glewVertexAttribL4dEXT) +#define glVertexAttribL4dvEXT GLEW_GET_FUN(__glewVertexAttribL4dvEXT) +#define glVertexAttribLPointerEXT GLEW_GET_FUN(__glewVertexAttribLPointerEXT) + +#define GLEW_EXT_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_EXT_vertex_attrib_64bit) + +#endif /* GL_EXT_vertex_attrib_64bit */ + +/* -------------------------- GL_EXT_vertex_shader ------------------------- */ + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 + +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED + +typedef void (GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef void (GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components); +typedef GLuint (GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid **data); +typedef void (GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLboolean (GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (GLAPIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr); +typedef void (GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr); +typedef void (GLAPIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (GLAPIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (GLAPIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (GLAPIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, GLvoid *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr); +typedef void (GLAPIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); + +#define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT) +#define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT) +#define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT) +#define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT) +#define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT) +#define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT) +#define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT) +#define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT) +#define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT) +#define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT) +#define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT) +#define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT) +#define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT) +#define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT) +#define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT) +#define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT) +#define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT) +#define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT) +#define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT) +#define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT) +#define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT) +#define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT) +#define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT) +#define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT) +#define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT) +#define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT) +#define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT) +#define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT) +#define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT) +#define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT) +#define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT) +#define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT) +#define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT) +#define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT) +#define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT) +#define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT) +#define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT) +#define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT) +#define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT) +#define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT) +#define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT) +#define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT) + +#define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader) + +#endif /* GL_EXT_vertex_shader */ + +/* ------------------------ GL_EXT_vertex_weighting ------------------------ */ + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 + +#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 +#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 +#define GL_MODELVIEW0_EXT 0x1700 +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 + +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight); + +#define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT) +#define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT) +#define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT) + +#define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting) + +#endif /* GL_EXT_vertex_weighting */ + +/* ------------------------- GL_EXT_x11_sync_object ------------------------ */ + +#ifndef GL_EXT_x11_sync_object +#define GL_EXT_x11_sync_object 1 + +#define GL_SYNC_X11_FENCE_EXT 0x90E1 + +typedef GLsync (GLAPIENTRY * PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); + +#define glImportSyncEXT GLEW_GET_FUN(__glewImportSyncEXT) + +#define GLEW_EXT_x11_sync_object GLEW_GET_VAR(__GLEW_EXT_x11_sync_object) + +#endif /* GL_EXT_x11_sync_object */ + +/* ---------------------- GL_GREMEDY_frame_terminator ---------------------- */ + +#ifndef GL_GREMEDY_frame_terminator +#define GL_GREMEDY_frame_terminator 1 + +typedef void (GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC) (void); + +#define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY) + +#define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator) + +#endif /* GL_GREMEDY_frame_terminator */ + +/* ------------------------ GL_GREMEDY_string_marker ----------------------- */ + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 + +typedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string); + +#define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY) + +#define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker) + +#endif /* GL_GREMEDY_string_marker */ + +/* --------------------- GL_HP_convolution_border_modes -------------------- */ + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 + +#define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes) + +#endif /* GL_HP_convolution_border_modes */ + +/* ------------------------- GL_HP_image_transform ------------------------- */ + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 + +typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP) +#define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP) +#define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP) +#define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP) +#define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP) +#define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP) + +#define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform) + +#endif /* GL_HP_image_transform */ + +/* -------------------------- GL_HP_occlusion_test ------------------------- */ + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 + +#define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test) + +#endif /* GL_HP_occlusion_test */ + +/* ------------------------- GL_HP_texture_lighting ------------------------ */ + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 + +#define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting) + +#endif /* GL_HP_texture_lighting */ + +/* --------------------------- GL_IBM_cull_vertex -------------------------- */ + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 + +#define GL_CULL_VERTEX_IBM 103050 + +#define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex) + +#endif /* GL_IBM_cull_vertex */ + +/* ---------------------- GL_IBM_multimode_draw_arrays --------------------- */ + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 + +typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum* mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride); + +#define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM) +#define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM) + +#define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays) + +#endif /* GL_IBM_multimode_draw_arrays */ + +/* ------------------------- GL_IBM_rasterpos_clip ------------------------- */ + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 + +#define GL_RASTER_POSITION_UNCLIPPED_IBM 103010 + +#define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip) + +#endif /* GL_IBM_rasterpos_clip */ + +/* --------------------------- GL_IBM_static_data -------------------------- */ + +#ifndef GL_IBM_static_data +#define GL_IBM_static_data 1 + +#define GL_ALL_STATIC_DATA_IBM 103060 +#define GL_STATIC_VERTEX_ARRAY_IBM 103061 + +#define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data) + +#endif /* GL_IBM_static_data */ + +/* --------------------- GL_IBM_texture_mirrored_repeat -------------------- */ + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_IBM_texture_mirrored_repeat 1 + +#define GL_MIRRORED_REPEAT_IBM 0x8370 + +#define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat) + +#endif /* GL_IBM_texture_mirrored_repeat */ + +/* ----------------------- GL_IBM_vertex_array_lists ----------------------- */ + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 + +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 + +typedef void (GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); + +#define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM) +#define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM) +#define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM) +#define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM) +#define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM) +#define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM) +#define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM) +#define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM) + +#define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists) + +#endif /* GL_IBM_vertex_array_lists */ + +/* -------------------------- GL_INGR_color_clamp -------------------------- */ + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 + +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 + +#define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp) + +#endif /* GL_INGR_color_clamp */ + +/* ------------------------- GL_INGR_interlace_read ------------------------ */ + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 + +#define GL_INTERLACE_READ_INGR 0x8568 + +#define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read) + +#endif /* GL_INGR_interlace_read */ + +/* -------------------------- GL_INTEL_map_texture ------------------------- */ + +#ifndef GL_INTEL_map_texture +#define GL_INTEL_map_texture 1 + +#define GL_LAYOUT_DEFAULT_INTEL 0 +#define GL_LAYOUT_LINEAR_INTEL 1 +#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 +#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF + +typedef GLvoid * (GLAPIENTRY * PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint* stride, GLenum *layout); +typedef void (GLAPIENTRY * PFNGLSYNCTEXTUREINTELPROC) (GLuint texture); +typedef void (GLAPIENTRY * PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level); + +#define glMapTexture2DINTEL GLEW_GET_FUN(__glewMapTexture2DINTEL) +#define glSyncTextureINTEL GLEW_GET_FUN(__glewSyncTextureINTEL) +#define glUnmapTexture2DINTEL GLEW_GET_FUN(__glewUnmapTexture2DINTEL) + +#define GLEW_INTEL_map_texture GLEW_GET_VAR(__GLEW_INTEL_map_texture) + +#endif /* GL_INTEL_map_texture */ + +/* ------------------------ GL_INTEL_parallel_arrays ----------------------- */ + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 + +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 + +typedef void (GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); + +#define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL) +#define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL) +#define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL) +#define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL) + +#define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays) + +#endif /* GL_INTEL_parallel_arrays */ + +/* ------------------------ GL_INTEL_texture_scissor ----------------------- */ + +#ifndef GL_INTEL_texture_scissor +#define GL_INTEL_texture_scissor 1 + +typedef void (GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC) (GLenum target, GLenum lfunc, GLenum hfunc); +typedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tlow, GLclampf thigh); + +#define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL) +#define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL) + +#define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor) + +#endif /* GL_INTEL_texture_scissor */ + +/* ------------------------------ GL_KHR_debug ----------------------------- */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 + +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_DISPLAY_LIST 0x82E7 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_OUTPUT 0x92E0 + +typedef void (APIENTRY *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam); + +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const GLvoid *userParam); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); +typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); +typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar *label); +typedef void (GLAPIENTRY * PFNGLGETOBJECTPTRLABELPROC) (void* ptr, GLsizei bufSize, GLsizei* length, GLchar *label); +typedef void (GLAPIENTRY * PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar* label); +typedef void (GLAPIENTRY * PFNGLOBJECTPTRLABELPROC) (void* ptr, GLsizei length, const GLchar* label); +typedef void (GLAPIENTRY * PFNGLPOPDEBUGGROUPPROC) (void); +typedef void (GLAPIENTRY * PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar * message); + +#define glDebugMessageCallback GLEW_GET_FUN(__glewDebugMessageCallback) +#define glDebugMessageControl GLEW_GET_FUN(__glewDebugMessageControl) +#define glDebugMessageInsert GLEW_GET_FUN(__glewDebugMessageInsert) +#define glGetDebugMessageLog GLEW_GET_FUN(__glewGetDebugMessageLog) +#define glGetObjectLabel GLEW_GET_FUN(__glewGetObjectLabel) +#define glGetObjectPtrLabel GLEW_GET_FUN(__glewGetObjectPtrLabel) +#define glObjectLabel GLEW_GET_FUN(__glewObjectLabel) +#define glObjectPtrLabel GLEW_GET_FUN(__glewObjectPtrLabel) +#define glPopDebugGroup GLEW_GET_FUN(__glewPopDebugGroup) +#define glPushDebugGroup GLEW_GET_FUN(__glewPushDebugGroup) + +#define GLEW_KHR_debug GLEW_GET_VAR(__GLEW_KHR_debug) + +#endif /* GL_KHR_debug */ + +/* ------------------ GL_KHR_texture_compression_astc_ldr ------------------ */ + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 + +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD + +#define GLEW_KHR_texture_compression_astc_ldr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_ldr) + +#endif /* GL_KHR_texture_compression_astc_ldr */ + +/* -------------------------- GL_KTX_buffer_region ------------------------- */ + +#ifndef GL_KTX_buffer_region +#define GL_KTX_buffer_region 1 + +#define GL_KTX_FRONT_REGION 0x0 +#define GL_KTX_BACK_REGION 0x1 +#define GL_KTX_Z_REGION 0x2 +#define GL_KTX_STENCIL_REGION 0x3 + +typedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDPROC) (void); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONPROC) (GLenum region); +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest); +typedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONPROC) (GLenum region); +typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height); + +#define glBufferRegionEnabled GLEW_GET_FUN(__glewBufferRegionEnabled) +#define glDeleteBufferRegion GLEW_GET_FUN(__glewDeleteBufferRegion) +#define glDrawBufferRegion GLEW_GET_FUN(__glewDrawBufferRegion) +#define glNewBufferRegion GLEW_GET_FUN(__glewNewBufferRegion) +#define glReadBufferRegion GLEW_GET_FUN(__glewReadBufferRegion) + +#define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region) + +#endif /* GL_KTX_buffer_region */ + +/* ------------------------- GL_MESAX_texture_stack ------------------------ */ + +#ifndef GL_MESAX_texture_stack +#define GL_MESAX_texture_stack 1 + +#define GL_TEXTURE_1D_STACK_MESAX 0x8759 +#define GL_TEXTURE_2D_STACK_MESAX 0x875A +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E + +#define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack) + +#endif /* GL_MESAX_texture_stack */ + +/* -------------------------- GL_MESA_pack_invert -------------------------- */ + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 + +#define GL_PACK_INVERT_MESA 0x8758 + +#define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert) + +#endif /* GL_MESA_pack_invert */ + +/* ------------------------- GL_MESA_resize_buffers ------------------------ */ + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 + +typedef void (GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void); + +#define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA) + +#define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers) + +#endif /* GL_MESA_resize_buffers */ + +/* --------------------------- GL_MESA_window_pos -------------------------- */ + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 + +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p); + +#define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA) +#define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA) +#define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA) +#define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA) +#define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA) +#define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA) +#define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA) +#define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA) +#define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA) +#define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA) +#define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA) +#define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA) +#define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA) +#define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA) +#define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA) +#define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA) +#define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA) +#define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA) +#define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA) +#define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA) +#define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA) +#define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA) +#define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA) +#define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA) + +#define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos) + +#endif /* GL_MESA_window_pos */ + +/* ------------------------- GL_MESA_ycbcr_texture ------------------------- */ + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 + +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 + +#define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture) + +#endif /* GL_MESA_ycbcr_texture */ + +/* ----------------------- GL_NVX_conditional_render ----------------------- */ + +#ifndef GL_NVX_conditional_render +#define GL_NVX_conditional_render 1 + +typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVXPROC) (void); + +#define glBeginConditionalRenderNVX GLEW_GET_FUN(__glewBeginConditionalRenderNVX) +#define glEndConditionalRenderNVX GLEW_GET_FUN(__glewEndConditionalRenderNVX) + +#define GLEW_NVX_conditional_render GLEW_GET_VAR(__GLEW_NVX_conditional_render) + +#endif /* GL_NVX_conditional_render */ + +/* ------------------------- GL_NVX_gpu_memory_info ------------------------ */ + +#ifndef GL_NVX_gpu_memory_info +#define GL_NVX_gpu_memory_info 1 + +#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 +#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 +#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 +#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A +#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B + +#define GLEW_NVX_gpu_memory_info GLEW_GET_VAR(__GLEW_NVX_gpu_memory_info) + +#endif /* GL_NVX_gpu_memory_info */ + +/* ------------------- GL_NV_bindless_multi_draw_indirect ------------------ */ + +#ifndef GL_NV_bindless_multi_draw_indirect +#define GL_NV_bindless_multi_draw_indirect 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const GLvoid *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); + +#define glMultiDrawArraysIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessNV) +#define glMultiDrawElementsIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessNV) + +#define GLEW_NV_bindless_multi_draw_indirect GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect) + +#endif /* GL_NV_bindless_multi_draw_indirect */ + +/* ------------------------- GL_NV_bindless_texture ------------------------ */ + +#ifndef GL_NV_bindless_texture +#define GL_NV_bindless_texture 1 + +typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); +typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64* value); + +#define glGetImageHandleNV GLEW_GET_FUN(__glewGetImageHandleNV) +#define glGetTextureHandleNV GLEW_GET_FUN(__glewGetTextureHandleNV) +#define glGetTextureSamplerHandleNV GLEW_GET_FUN(__glewGetTextureSamplerHandleNV) +#define glIsImageHandleResidentNV GLEW_GET_FUN(__glewIsImageHandleResidentNV) +#define glIsTextureHandleResidentNV GLEW_GET_FUN(__glewIsTextureHandleResidentNV) +#define glMakeImageHandleNonResidentNV GLEW_GET_FUN(__glewMakeImageHandleNonResidentNV) +#define glMakeImageHandleResidentNV GLEW_GET_FUN(__glewMakeImageHandleResidentNV) +#define glMakeTextureHandleNonResidentNV GLEW_GET_FUN(__glewMakeTextureHandleNonResidentNV) +#define glMakeTextureHandleResidentNV GLEW_GET_FUN(__glewMakeTextureHandleResidentNV) +#define glProgramUniformHandleui64NV GLEW_GET_FUN(__glewProgramUniformHandleui64NV) +#define glProgramUniformHandleui64vNV GLEW_GET_FUN(__glewProgramUniformHandleui64vNV) +#define glUniformHandleui64NV GLEW_GET_FUN(__glewUniformHandleui64NV) +#define glUniformHandleui64vNV GLEW_GET_FUN(__glewUniformHandleui64vNV) + +#define GLEW_NV_bindless_texture GLEW_GET_VAR(__GLEW_NV_bindless_texture) + +#endif /* GL_NV_bindless_texture */ + +/* --------------------- GL_NV_blend_equation_advanced --------------------- */ + +#ifndef GL_NV_blend_equation_advanced +#define GL_NV_blend_equation_advanced 1 + +#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 +#define GL_BLEND_OVERLAP_NV 0x9281 +#define GL_UNCORRELATED_NV 0x9282 +#define GL_DISJOINT_NV 0x9283 +#define GL_CONJOINT_NV 0x9284 +#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 +#define GL_SRC_NV 0x9286 +#define GL_DST_NV 0x9287 +#define GL_SRC_OVER_NV 0x9288 +#define GL_DST_OVER_NV 0x9289 +#define GL_SRC_IN_NV 0x928A +#define GL_DST_IN_NV 0x928B +#define GL_SRC_OUT_NV 0x928C +#define GL_DST_OUT_NV 0x928D +#define GL_SRC_ATOP_NV 0x928E +#define GL_DST_ATOP_NV 0x928F +#define GL_PLUS_NV 0x9291 +#define GL_PLUS_DARKER_NV 0x9292 +#define GL_MULTIPLY_NV 0x9294 +#define GL_SCREEN_NV 0x9295 +#define GL_OVERLAY_NV 0x9296 +#define GL_DARKEN_NV 0x9297 +#define GL_LIGHTEN_NV 0x9298 +#define GL_COLORDODGE_NV 0x9299 +#define GL_COLORBURN_NV 0x929A +#define GL_HARDLIGHT_NV 0x929B +#define GL_SOFTLIGHT_NV 0x929C +#define GL_DIFFERENCE_NV 0x929E +#define GL_MINUS_NV 0x929F +#define GL_EXCLUSION_NV 0x92A0 +#define GL_CONTRAST_NV 0x92A1 +#define GL_INVERT_RGB_NV 0x92A3 +#define GL_LINEARDODGE_NV 0x92A4 +#define GL_LINEARBURN_NV 0x92A5 +#define GL_VIVIDLIGHT_NV 0x92A6 +#define GL_LINEARLIGHT_NV 0x92A7 +#define GL_PINLIGHT_NV 0x92A8 +#define GL_HARDMIX_NV 0x92A9 +#define GL_HSL_HUE_NV 0x92AD +#define GL_HSL_SATURATION_NV 0x92AE +#define GL_HSL_COLOR_NV 0x92AF +#define GL_HSL_LUMINOSITY_NV 0x92B0 +#define GL_PLUS_CLAMPED_NV 0x92B1 +#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 +#define GL_MINUS_CLAMPED_NV 0x92B3 +#define GL_INVERT_OVG_NV 0x92B4 + +typedef void (GLAPIENTRY * PFNGLBLENDBARRIERNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); + +#define glBlendBarrierNV GLEW_GET_FUN(__glewBlendBarrierNV) +#define glBlendParameteriNV GLEW_GET_FUN(__glewBlendParameteriNV) + +#define GLEW_NV_blend_equation_advanced GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced) + +#endif /* GL_NV_blend_equation_advanced */ + +/* ----------------- GL_NV_blend_equation_advanced_coherent ---------------- */ + +#ifndef GL_NV_blend_equation_advanced_coherent +#define GL_NV_blend_equation_advanced_coherent 1 + +#define GLEW_NV_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced_coherent) + +#endif /* GL_NV_blend_equation_advanced_coherent */ + +/* --------------------------- GL_NV_blend_square -------------------------- */ + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 + +#define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square) + +#endif /* GL_NV_blend_square */ + +/* ------------------------- GL_NV_compute_program5 ------------------------ */ + +#ifndef GL_NV_compute_program5 +#define GL_NV_compute_program5 1 + +#define GL_COMPUTE_PROGRAM_NV 0x90FB +#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC + +#define GLEW_NV_compute_program5 GLEW_GET_VAR(__GLEW_NV_compute_program5) + +#endif /* GL_NV_compute_program5 */ + +/* ------------------------ GL_NV_conditional_render ----------------------- */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 + +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 + +typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC) (void); + +#define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV) +#define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV) + +#define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render) + +#endif /* GL_NV_conditional_render */ + +/* ----------------------- GL_NV_copy_depth_to_color ----------------------- */ + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 + +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F + +#define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color) + +#endif /* GL_NV_copy_depth_to_color */ + +/* ---------------------------- GL_NV_copy_image --------------------------- */ + +#ifndef GL_NV_copy_image +#define GL_NV_copy_image 1 + +typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); + +#define glCopyImageSubDataNV GLEW_GET_FUN(__glewCopyImageSubDataNV) + +#define GLEW_NV_copy_image GLEW_GET_VAR(__GLEW_NV_copy_image) + +#endif /* GL_NV_copy_image */ + +/* -------------------------- GL_NV_deep_texture3D ------------------------- */ + +#ifndef GL_NV_deep_texture3D +#define GL_NV_deep_texture3D 1 + +#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 +#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 + +#define GLEW_NV_deep_texture3D GLEW_GET_VAR(__GLEW_NV_deep_texture3D) + +#endif /* GL_NV_deep_texture3D */ + +/* ------------------------ GL_NV_depth_buffer_float ----------------------- */ + +#ifndef GL_NV_depth_buffer_float +#define GL_NV_depth_buffer_float 1 + +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF + +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); +typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); + +#define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV) +#define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV) +#define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV) + +#define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float) + +#endif /* GL_NV_depth_buffer_float */ + +/* --------------------------- GL_NV_depth_clamp --------------------------- */ + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 + +#define GL_DEPTH_CLAMP_NV 0x864F + +#define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp) + +#endif /* GL_NV_depth_clamp */ + +/* ---------------------- GL_NV_depth_range_unclamped ---------------------- */ + +#ifndef GL_NV_depth_range_unclamped +#define GL_NV_depth_range_unclamped 1 + +#define GL_SAMPLE_COUNT_BITS_NV 0x8864 +#define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865 +#define GL_QUERY_RESULT_NV 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_NV 0x8867 +#define GL_SAMPLE_COUNT_NV 0x8914 + +#define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped) + +#endif /* GL_NV_depth_range_unclamped */ + +/* --------------------------- GL_NV_draw_texture -------------------------- */ + +#ifndef GL_NV_draw_texture +#define GL_NV_draw_texture 1 + +typedef void (GLAPIENTRY * PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); + +#define glDrawTextureNV GLEW_GET_FUN(__glewDrawTextureNV) + +#define GLEW_NV_draw_texture GLEW_GET_VAR(__GLEW_NV_draw_texture) + +#endif /* GL_NV_draw_texture */ + +/* ---------------------------- GL_NV_evaluators --------------------------- */ + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 + +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 + +typedef void (GLAPIENTRY * PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points); +typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points); +typedef void (GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV) +#define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV) +#define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV) +#define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV) +#define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV) +#define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV) +#define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV) +#define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV) +#define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV) + +#define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators) + +#endif /* GL_NV_evaluators */ + +/* ----------------------- GL_NV_explicit_multisample ---------------------- */ + +#ifndef GL_NV_explicit_multisample +#define GL_NV_explicit_multisample 1 + +#define GL_SAMPLE_POSITION_NV 0x8E50 +#define GL_SAMPLE_MASK_NV 0x8E51 +#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 +#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 + +typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat* val); +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); + +#define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV) +#define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV) +#define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV) + +#define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample) + +#endif /* GL_NV_explicit_multisample */ + +/* ------------------------------ GL_NV_fence ------------------------------ */ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 + +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 + +typedef void (GLAPIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint* fences); +typedef void (GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint* fences); +typedef void (GLAPIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFENCENVPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence); + +#define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV) +#define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV) +#define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV) +#define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV) +#define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV) +#define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV) +#define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV) + +#define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence) + +#endif /* GL_NV_fence */ + +/* --------------------------- GL_NV_float_buffer -------------------------- */ + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 + +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E + +#define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer) + +#endif /* GL_NV_float_buffer */ + +/* --------------------------- GL_NV_fog_distance -------------------------- */ + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 + +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C + +#define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance) + +#endif /* GL_NV_fog_distance */ + +/* ------------------------- GL_NV_fragment_program ------------------------ */ + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 + +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 + +typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]); + +#define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV) +#define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV) +#define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV) +#define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV) +#define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV) +#define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV) + +#define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program) + +#endif /* GL_NV_fragment_program */ + +/* ------------------------ GL_NV_fragment_program2 ------------------------ */ + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 + +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 + +#define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2) + +#endif /* GL_NV_fragment_program2 */ + +/* ------------------------ GL_NV_fragment_program4 ------------------------ */ + +#ifndef GL_NV_fragment_program4 +#define GL_NV_fragment_program4 1 + +#define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4) + +#endif /* GL_NV_fragment_program4 */ + +/* --------------------- GL_NV_fragment_program_option --------------------- */ + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 + +#define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option) + +#endif /* GL_NV_fragment_program_option */ + +/* ----------------- GL_NV_framebuffer_multisample_coverage ---------------- */ + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 + +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV) + +#define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage) + +#endif /* GL_NV_framebuffer_multisample_coverage */ + +/* ------------------------ GL_NV_geometry_program4 ------------------------ */ + +#ifndef GL_NV_geometry_program4 +#define GL_NV_geometry_program4 1 + +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 + +typedef void (GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); + +#define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV) + +#define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4) + +#endif /* GL_NV_geometry_program4 */ + +/* ------------------------- GL_NV_geometry_shader4 ------------------------ */ + +#ifndef GL_NV_geometry_shader4 +#define GL_NV_geometry_shader4 1 + +#define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4) + +#endif /* GL_NV_geometry_shader4 */ + +/* --------------------------- GL_NV_gpu_program4 -------------------------- */ + +#ifndef GL_NV_gpu_program4 +#define GL_NV_gpu_program4 1 + +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 + +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); + +#define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV) +#define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV) +#define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV) +#define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV) +#define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV) +#define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV) +#define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV) +#define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV) +#define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV) +#define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV) +#define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV) +#define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV) + +#define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4) + +#endif /* GL_NV_gpu_program4 */ + +/* --------------------------- GL_NV_gpu_program5 -------------------------- */ + +#ifndef GL_NV_gpu_program5 +#define GL_NV_gpu_program5 1 + +#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C +#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F + +#define GLEW_NV_gpu_program5 GLEW_GET_VAR(__GLEW_NV_gpu_program5) + +#endif /* GL_NV_gpu_program5 */ + +/* -------------------- GL_NV_gpu_program5_mem_extended -------------------- */ + +#ifndef GL_NV_gpu_program5_mem_extended +#define GL_NV_gpu_program5_mem_extended 1 + +#define GLEW_NV_gpu_program5_mem_extended GLEW_GET_VAR(__GLEW_NV_gpu_program5_mem_extended) + +#endif /* GL_NV_gpu_program5_mem_extended */ + +/* ------------------------- GL_NV_gpu_program_fp64 ------------------------ */ + +#ifndef GL_NV_gpu_program_fp64 +#define GL_NV_gpu_program_fp64 1 + +#define GLEW_NV_gpu_program_fp64 GLEW_GET_VAR(__GLEW_NV_gpu_program_fp64) + +#endif /* GL_NV_gpu_program_fp64 */ + +/* --------------------------- GL_NV_gpu_shader5 --------------------------- */ + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 + +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB + +typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); + +#define glGetUniformi64vNV GLEW_GET_FUN(__glewGetUniformi64vNV) +#define glGetUniformui64vNV GLEW_GET_FUN(__glewGetUniformui64vNV) +#define glProgramUniform1i64NV GLEW_GET_FUN(__glewProgramUniform1i64NV) +#define glProgramUniform1i64vNV GLEW_GET_FUN(__glewProgramUniform1i64vNV) +#define glProgramUniform1ui64NV GLEW_GET_FUN(__glewProgramUniform1ui64NV) +#define glProgramUniform1ui64vNV GLEW_GET_FUN(__glewProgramUniform1ui64vNV) +#define glProgramUniform2i64NV GLEW_GET_FUN(__glewProgramUniform2i64NV) +#define glProgramUniform2i64vNV GLEW_GET_FUN(__glewProgramUniform2i64vNV) +#define glProgramUniform2ui64NV GLEW_GET_FUN(__glewProgramUniform2ui64NV) +#define glProgramUniform2ui64vNV GLEW_GET_FUN(__glewProgramUniform2ui64vNV) +#define glProgramUniform3i64NV GLEW_GET_FUN(__glewProgramUniform3i64NV) +#define glProgramUniform3i64vNV GLEW_GET_FUN(__glewProgramUniform3i64vNV) +#define glProgramUniform3ui64NV GLEW_GET_FUN(__glewProgramUniform3ui64NV) +#define glProgramUniform3ui64vNV GLEW_GET_FUN(__glewProgramUniform3ui64vNV) +#define glProgramUniform4i64NV GLEW_GET_FUN(__glewProgramUniform4i64NV) +#define glProgramUniform4i64vNV GLEW_GET_FUN(__glewProgramUniform4i64vNV) +#define glProgramUniform4ui64NV GLEW_GET_FUN(__glewProgramUniform4ui64NV) +#define glProgramUniform4ui64vNV GLEW_GET_FUN(__glewProgramUniform4ui64vNV) +#define glUniform1i64NV GLEW_GET_FUN(__glewUniform1i64NV) +#define glUniform1i64vNV GLEW_GET_FUN(__glewUniform1i64vNV) +#define glUniform1ui64NV GLEW_GET_FUN(__glewUniform1ui64NV) +#define glUniform1ui64vNV GLEW_GET_FUN(__glewUniform1ui64vNV) +#define glUniform2i64NV GLEW_GET_FUN(__glewUniform2i64NV) +#define glUniform2i64vNV GLEW_GET_FUN(__glewUniform2i64vNV) +#define glUniform2ui64NV GLEW_GET_FUN(__glewUniform2ui64NV) +#define glUniform2ui64vNV GLEW_GET_FUN(__glewUniform2ui64vNV) +#define glUniform3i64NV GLEW_GET_FUN(__glewUniform3i64NV) +#define glUniform3i64vNV GLEW_GET_FUN(__glewUniform3i64vNV) +#define glUniform3ui64NV GLEW_GET_FUN(__glewUniform3ui64NV) +#define glUniform3ui64vNV GLEW_GET_FUN(__glewUniform3ui64vNV) +#define glUniform4i64NV GLEW_GET_FUN(__glewUniform4i64NV) +#define glUniform4i64vNV GLEW_GET_FUN(__glewUniform4i64vNV) +#define glUniform4ui64NV GLEW_GET_FUN(__glewUniform4ui64NV) +#define glUniform4ui64vNV GLEW_GET_FUN(__glewUniform4ui64vNV) + +#define GLEW_NV_gpu_shader5 GLEW_GET_VAR(__GLEW_NV_gpu_shader5) + +#endif /* GL_NV_gpu_shader5 */ + +/* ---------------------------- GL_NV_half_float --------------------------- */ + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 + +#define GL_HALF_FLOAT_NV 0x140B + +typedef unsigned short GLhalf; + +typedef void (GLAPIENTRY * PFNGLCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); +typedef void (GLAPIENTRY * PFNGLCOLOR3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLCOLOR4HNVPROC) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha); +typedef void (GLAPIENTRY * PFNGLCOLOR4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLFOGCOORDHNVPROC) (GLhalf fog); +typedef void (GLAPIENTRY * PFNGLFOGCOORDHVNVPROC) (const GLhalf* fog); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalf s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalf s, GLhalf t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLNORMAL3HNVPROC) (GLhalf nx, GLhalf ny, GLhalf nz); +typedef void (GLAPIENTRY * PFNGLNORMAL3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1HNVPROC) (GLhalf s); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2HNVPROC) (GLhalf s, GLhalf t); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3HNVPROC) (GLhalf s, GLhalf t, GLhalf r); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4HNVPROC) (GLhalf s, GLhalf t, GLhalf r, GLhalf q); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX2HNVPROC) (GLhalf x, GLhalf y); +typedef void (GLAPIENTRY * PFNGLVERTEX2HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX3HNVPROC) (GLhalf x, GLhalf y, GLhalf z); +typedef void (GLAPIENTRY * PFNGLVERTEX3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX4HNVPROC) (GLhalf x, GLhalf y, GLhalf z, GLhalf w); +typedef void (GLAPIENTRY * PFNGLVERTEX4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalf x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalf x, GLhalf y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC) (GLhalf weight); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalf* weight); + +#define glColor3hNV GLEW_GET_FUN(__glewColor3hNV) +#define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV) +#define glColor4hNV GLEW_GET_FUN(__glewColor4hNV) +#define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV) +#define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV) +#define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV) +#define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV) +#define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV) +#define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV) +#define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV) +#define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV) +#define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV) +#define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV) +#define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV) +#define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV) +#define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV) +#define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV) +#define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV) +#define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV) +#define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV) +#define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV) +#define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV) +#define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV) +#define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV) +#define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV) +#define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV) +#define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV) +#define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV) +#define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV) +#define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV) +#define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV) +#define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV) +#define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV) +#define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV) +#define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV) +#define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV) +#define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV) +#define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV) +#define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV) +#define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV) +#define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV) +#define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV) +#define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV) +#define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV) +#define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV) +#define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV) + +#define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float) + +#endif /* GL_NV_half_float */ + +/* ------------------------ GL_NV_light_max_exponent ----------------------- */ + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 + +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 + +#define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent) + +#endif /* GL_NV_light_max_exponent */ + +/* ----------------------- GL_NV_multisample_coverage ---------------------- */ + +#ifndef GL_NV_multisample_coverage +#define GL_NV_multisample_coverage 1 + +#define GL_COLOR_SAMPLES_NV 0x8E20 + +#define GLEW_NV_multisample_coverage GLEW_GET_VAR(__GLEW_NV_multisample_coverage) + +#endif /* GL_NV_multisample_coverage */ + +/* --------------------- GL_NV_multisample_filter_hint --------------------- */ + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 + +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 + +#define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint) + +#endif /* GL_NV_multisample_filter_hint */ + +/* ------------------------- GL_NV_occlusion_query ------------------------- */ + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 + +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 + +typedef void (GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); + +#define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV) +#define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV) +#define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV) +#define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV) +#define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV) +#define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV) +#define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV) + +#define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query) + +#endif /* GL_NV_occlusion_query */ + +/* ----------------------- GL_NV_packed_depth_stencil ---------------------- */ + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA + +#define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil) + +#endif /* GL_NV_packed_depth_stencil */ + +/* --------------------- GL_NV_parameter_buffer_object --------------------- */ + +#ifndef GL_NV_parameter_buffer_object +#define GL_NV_parameter_buffer_object 1 + +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 + +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); + +#define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV) +#define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV) +#define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV) + +#define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object) + +#endif /* GL_NV_parameter_buffer_object */ + +/* --------------------- GL_NV_parameter_buffer_object2 -------------------- */ + +#ifndef GL_NV_parameter_buffer_object2 +#define GL_NV_parameter_buffer_object2 1 + +#define GLEW_NV_parameter_buffer_object2 GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object2) + +#endif /* GL_NV_parameter_buffer_object2 */ + +/* -------------------------- GL_NV_path_rendering ------------------------- */ + +#ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 + +#define GL_CLOSE_PATH_NV 0x00 +#define GL_BOLD_BIT_NV 0x01 +#define GL_GLYPH_WIDTH_BIT_NV 0x01 +#define GL_GLYPH_HEIGHT_BIT_NV 0x02 +#define GL_ITALIC_BIT_NV 0x02 +#define GL_MOVE_TO_NV 0x02 +#define GL_RELATIVE_MOVE_TO_NV 0x03 +#define GL_LINE_TO_NV 0x04 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +#define GL_RELATIVE_LINE_TO_NV 0x05 +#define GL_HORIZONTAL_LINE_TO_NV 0x06 +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +#define GL_VERTICAL_LINE_TO_NV 0x08 +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +#define GL_QUADRATIC_CURVE_TO_NV 0x0A +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +#define GL_CUBIC_CURVE_TO_NV 0x0C +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +#define GL_SMALL_CCW_ARC_TO_NV 0x12 +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +#define GL_SMALL_CW_ARC_TO_NV 0x14 +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +#define GL_LARGE_CCW_ARC_TO_NV 0x16 +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +#define GL_LARGE_CW_ARC_TO_NV 0x18 +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +#define GL_RESTART_PATH_NV 0xF0 +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +#define GL_RECT_NV 0xF6 +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +#define GL_ARC_TO_NV 0xFE +#define GL_RELATIVE_ARC_TO_NV 0xFF +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PATH_FORMAT_SVG_NV 0x9070 +#define GL_PATH_FORMAT_PS_NV 0x9071 +#define GL_STANDARD_FONT_NAME_NV 0x9072 +#define GL_SYSTEM_FONT_NAME_NV 0x9073 +#define GL_FILE_NAME_NV 0x9074 +#define GL_PATH_STROKE_WIDTH_NV 0x9075 +#define GL_PATH_END_CAPS_NV 0x9076 +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +#define GL_PATH_JOIN_STYLE_NV 0x9079 +#define GL_PATH_MITER_LIMIT_NV 0x907A +#define GL_PATH_DASH_CAPS_NV 0x907B +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +#define GL_PATH_DASH_OFFSET_NV 0x907E +#define GL_PATH_CLIENT_LENGTH_NV 0x907F +#define GL_PATH_FILL_MODE_NV 0x9080 +#define GL_PATH_FILL_MASK_NV 0x9081 +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +#define GL_PATH_STROKE_MASK_NV 0x9084 +#define GL_COUNT_UP_NV 0x9088 +#define GL_COUNT_DOWN_NV 0x9089 +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +#define GL_CONVEX_HULL_NV 0x908B +#define GL_BOUNDING_BOX_NV 0x908D +#define GL_TRANSLATE_X_NV 0x908E +#define GL_TRANSLATE_Y_NV 0x908F +#define GL_TRANSLATE_2D_NV 0x9090 +#define GL_TRANSLATE_3D_NV 0x9091 +#define GL_AFFINE_2D_NV 0x9092 +#define GL_AFFINE_3D_NV 0x9094 +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +#define GL_UTF8_NV 0x909A +#define GL_UTF16_NV 0x909B +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +#define GL_PATH_COMMAND_COUNT_NV 0x909D +#define GL_PATH_COORD_COUNT_NV 0x909E +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +#define GL_SQUARE_NV 0x90A3 +#define GL_ROUND_NV 0x90A4 +#define GL_TRIANGULAR_NV 0x90A5 +#define GL_BEVEL_NV 0x90A6 +#define GL_MITER_REVERT_NV 0x90A7 +#define GL_MITER_TRUNCATE_NV 0x90A8 +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +#define GL_USE_MISSING_GLYPH_NV 0x90AA +#define GL_PATH_ERROR_POSITION_NV 0x90AB +#define GL_PATH_FOG_GEN_MODE_NV 0x90AC +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +#define GL_ADJACENT_PAIRS_NV 0x90AE +#define GL_FIRST_TO_REST_NV 0x90AF +#define GL_PATH_GEN_MODE_NV 0x90B0 +#define GL_PATH_GEN_COEFF_NV 0x90B1 +#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +#define GL_MOVE_TO_RESETS_NV 0x90B5 +#define GL_MOVE_TO_CONTINUES_NV 0x90B6 +#define GL_PATH_STENCIL_FUNC_NV 0x90B7 +#define GL_PATH_STENCIL_REF_NV 0x90B8 +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +#define GL_FONT_ASCENDER_BIT_NV 0x00200000 +#define GL_FONT_DESCENDER_BIT_NV 0x00400000 +#define GL_FONT_HEIGHT_BIT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 + +typedef void (GLAPIENTRY * PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); +typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHNVPROC) (GLuint name, GLenum coverMode); +typedef void (GLAPIENTRY * PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); +typedef GLuint (GLAPIENTRY * PFNGLGENPATHSNVPROC) (GLsizei range); +typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat* value); +typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint* value); +typedef void (GLAPIENTRY * PFNGLGETPATHCOMMANDSNVPROC) (GLuint name, GLubyte* commands); +typedef void (GLAPIENTRY * PFNGLGETPATHCOORDSNVPROC) (GLuint name, GLfloat* coords); +typedef void (GLAPIENTRY * PFNGLGETPATHDASHARRAYNVPROC) (GLuint name, GLfloat* dashArray); +typedef GLfloat (GLAPIENTRY * PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef void (GLAPIENTRY * PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint fistPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics); +typedef void (GLAPIENTRY * PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERFVNVPROC) (GLuint name, GLenum param, GLfloat* value); +typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERIVNVPROC) (GLuint name, GLenum param, GLint* value); +typedef void (GLAPIENTRY * PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat* value); +typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint* value); +typedef void (GLAPIENTRY * PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef GLboolean (GLAPIENTRY * PFNGLISPATHNVPROC) (GLuint path); +typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs); +typedef void (GLAPIENTRY * PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid*coords); +typedef void (GLAPIENTRY * PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void* coords); +typedef void (GLAPIENTRY * PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum zfunc); +typedef void (GLAPIENTRY * PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat* dashArray); +typedef void (GLAPIENTRY * PFNGLPATHFOGGENNVPROC) (GLenum genMode); +typedef void (GLAPIENTRY * PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GLAPIENTRY * PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const GLvoid*charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); +typedef void (GLAPIENTRY * PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void* pathString); +typedef void (GLAPIENTRY * PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid*coords); +typedef void (GLAPIENTRY * PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void* coords); +typedef void (GLAPIENTRY * PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs); +typedef GLboolean (GLAPIENTRY * PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); +typedef void (GLAPIENTRY * PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues); +typedef void (GLAPIENTRY * PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint paths[], const GLfloat weights[]); + +#define glCopyPathNV GLEW_GET_FUN(__glewCopyPathNV) +#define glCoverFillPathInstancedNV GLEW_GET_FUN(__glewCoverFillPathInstancedNV) +#define glCoverFillPathNV GLEW_GET_FUN(__glewCoverFillPathNV) +#define glCoverStrokePathInstancedNV GLEW_GET_FUN(__glewCoverStrokePathInstancedNV) +#define glCoverStrokePathNV GLEW_GET_FUN(__glewCoverStrokePathNV) +#define glDeletePathsNV GLEW_GET_FUN(__glewDeletePathsNV) +#define glGenPathsNV GLEW_GET_FUN(__glewGenPathsNV) +#define glGetPathColorGenfvNV GLEW_GET_FUN(__glewGetPathColorGenfvNV) +#define glGetPathColorGenivNV GLEW_GET_FUN(__glewGetPathColorGenivNV) +#define glGetPathCommandsNV GLEW_GET_FUN(__glewGetPathCommandsNV) +#define glGetPathCoordsNV GLEW_GET_FUN(__glewGetPathCoordsNV) +#define glGetPathDashArrayNV GLEW_GET_FUN(__glewGetPathDashArrayNV) +#define glGetPathLengthNV GLEW_GET_FUN(__glewGetPathLengthNV) +#define glGetPathMetricRangeNV GLEW_GET_FUN(__glewGetPathMetricRangeNV) +#define glGetPathMetricsNV GLEW_GET_FUN(__glewGetPathMetricsNV) +#define glGetPathParameterfvNV GLEW_GET_FUN(__glewGetPathParameterfvNV) +#define glGetPathParameterivNV GLEW_GET_FUN(__glewGetPathParameterivNV) +#define glGetPathSpacingNV GLEW_GET_FUN(__glewGetPathSpacingNV) +#define glGetPathTexGenfvNV GLEW_GET_FUN(__glewGetPathTexGenfvNV) +#define glGetPathTexGenivNV GLEW_GET_FUN(__glewGetPathTexGenivNV) +#define glInterpolatePathsNV GLEW_GET_FUN(__glewInterpolatePathsNV) +#define glIsPathNV GLEW_GET_FUN(__glewIsPathNV) +#define glIsPointInFillPathNV GLEW_GET_FUN(__glewIsPointInFillPathNV) +#define glIsPointInStrokePathNV GLEW_GET_FUN(__glewIsPointInStrokePathNV) +#define glPathColorGenNV GLEW_GET_FUN(__glewPathColorGenNV) +#define glPathCommandsNV GLEW_GET_FUN(__glewPathCommandsNV) +#define glPathCoordsNV GLEW_GET_FUN(__glewPathCoordsNV) +#define glPathCoverDepthFuncNV GLEW_GET_FUN(__glewPathCoverDepthFuncNV) +#define glPathDashArrayNV GLEW_GET_FUN(__glewPathDashArrayNV) +#define glPathFogGenNV GLEW_GET_FUN(__glewPathFogGenNV) +#define glPathGlyphRangeNV GLEW_GET_FUN(__glewPathGlyphRangeNV) +#define glPathGlyphsNV GLEW_GET_FUN(__glewPathGlyphsNV) +#define glPathParameterfNV GLEW_GET_FUN(__glewPathParameterfNV) +#define glPathParameterfvNV GLEW_GET_FUN(__glewPathParameterfvNV) +#define glPathParameteriNV GLEW_GET_FUN(__glewPathParameteriNV) +#define glPathParameterivNV GLEW_GET_FUN(__glewPathParameterivNV) +#define glPathStencilDepthOffsetNV GLEW_GET_FUN(__glewPathStencilDepthOffsetNV) +#define glPathStencilFuncNV GLEW_GET_FUN(__glewPathStencilFuncNV) +#define glPathStringNV GLEW_GET_FUN(__glewPathStringNV) +#define glPathSubCommandsNV GLEW_GET_FUN(__glewPathSubCommandsNV) +#define glPathSubCoordsNV GLEW_GET_FUN(__glewPathSubCoordsNV) +#define glPathTexGenNV GLEW_GET_FUN(__glewPathTexGenNV) +#define glPointAlongPathNV GLEW_GET_FUN(__glewPointAlongPathNV) +#define glStencilFillPathInstancedNV GLEW_GET_FUN(__glewStencilFillPathInstancedNV) +#define glStencilFillPathNV GLEW_GET_FUN(__glewStencilFillPathNV) +#define glStencilStrokePathInstancedNV GLEW_GET_FUN(__glewStencilStrokePathInstancedNV) +#define glStencilStrokePathNV GLEW_GET_FUN(__glewStencilStrokePathNV) +#define glTransformPathNV GLEW_GET_FUN(__glewTransformPathNV) +#define glWeightPathsNV GLEW_GET_FUN(__glewWeightPathsNV) + +#define GLEW_NV_path_rendering GLEW_GET_VAR(__GLEW_NV_path_rendering) + +#endif /* GL_NV_path_rendering */ + +/* ------------------------- GL_NV_pixel_data_range ------------------------ */ + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 + +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D + +typedef void (GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer); + +#define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV) +#define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV) + +#define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range) + +#endif /* GL_NV_pixel_data_range */ + +/* --------------------------- GL_NV_point_sprite -------------------------- */ + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 + +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint* params); + +#define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV) +#define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV) + +#define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite) + +#endif /* GL_NV_point_sprite */ + +/* -------------------------- GL_NV_present_video -------------------------- */ + +#ifndef GL_NV_present_video +#define GL_NV_present_video 1 + +#define GL_FRAME_NV 0x8E26 +#define GL_FIELDS_NV 0x8E27 +#define GL_CURRENT_TIME_NV 0x8E28 +#define GL_NUM_FILL_STREAMS_NV 0x8E29 +#define GL_PRESENT_TIME_NV 0x8E2A +#define GL_PRESENT_DURATION_NV 0x8E2B + +typedef void (GLAPIENTRY * PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); + +#define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV) +#define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV) +#define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV) +#define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV) +#define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV) +#define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV) + +#define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video) + +#endif /* GL_NV_present_video */ + +/* ------------------------ GL_NV_primitive_restart ------------------------ */ + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 + +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 + +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC) (void); + +#define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV) +#define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV) + +#define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart) + +#endif /* GL_NV_primitive_restart */ + +/* ------------------------ GL_NV_register_combiners ----------------------- */ + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 + +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 + +typedef void (GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint* params); + +#define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV) +#define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV) +#define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV) +#define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV) +#define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV) +#define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV) +#define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV) +#define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV) +#define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV) +#define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV) +#define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV) +#define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV) +#define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV) + +#define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners) + +#endif /* GL_NV_register_combiners */ + +/* ----------------------- GL_NV_register_combiners2 ----------------------- */ + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 + +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 + +typedef void (GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat* params); + +#define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV) +#define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV) + +#define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2) + +#endif /* GL_NV_register_combiners2 */ + +/* ---------------------- GL_NV_shader_atomic_counters --------------------- */ + +#ifndef GL_NV_shader_atomic_counters +#define GL_NV_shader_atomic_counters 1 + +#define GLEW_NV_shader_atomic_counters GLEW_GET_VAR(__GLEW_NV_shader_atomic_counters) + +#endif /* GL_NV_shader_atomic_counters */ + +/* ----------------------- GL_NV_shader_atomic_float ----------------------- */ + +#ifndef GL_NV_shader_atomic_float +#define GL_NV_shader_atomic_float 1 + +#define GLEW_NV_shader_atomic_float GLEW_GET_VAR(__GLEW_NV_shader_atomic_float) + +#endif /* GL_NV_shader_atomic_float */ + +/* ------------------------ GL_NV_shader_buffer_load ----------------------- */ + +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 + +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 + +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT* result); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT* params); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); +typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); +typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); +typedef void (GLAPIENTRY * PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); + +#define glGetBufferParameterui64vNV GLEW_GET_FUN(__glewGetBufferParameterui64vNV) +#define glGetIntegerui64vNV GLEW_GET_FUN(__glewGetIntegerui64vNV) +#define glGetNamedBufferParameterui64vNV GLEW_GET_FUN(__glewGetNamedBufferParameterui64vNV) +#define glIsBufferResidentNV GLEW_GET_FUN(__glewIsBufferResidentNV) +#define glIsNamedBufferResidentNV GLEW_GET_FUN(__glewIsNamedBufferResidentNV) +#define glMakeBufferNonResidentNV GLEW_GET_FUN(__glewMakeBufferNonResidentNV) +#define glMakeBufferResidentNV GLEW_GET_FUN(__glewMakeBufferResidentNV) +#define glMakeNamedBufferNonResidentNV GLEW_GET_FUN(__glewMakeNamedBufferNonResidentNV) +#define glMakeNamedBufferResidentNV GLEW_GET_FUN(__glewMakeNamedBufferResidentNV) +#define glProgramUniformui64NV GLEW_GET_FUN(__glewProgramUniformui64NV) +#define glProgramUniformui64vNV GLEW_GET_FUN(__glewProgramUniformui64vNV) +#define glUniformui64NV GLEW_GET_FUN(__glewUniformui64NV) +#define glUniformui64vNV GLEW_GET_FUN(__glewUniformui64vNV) + +#define GLEW_NV_shader_buffer_load GLEW_GET_VAR(__GLEW_NV_shader_buffer_load) + +#endif /* GL_NV_shader_buffer_load */ + +/* ------------------- GL_NV_shader_storage_buffer_object ------------------ */ + +#ifndef GL_NV_shader_storage_buffer_object +#define GL_NV_shader_storage_buffer_object 1 + +#define GLEW_NV_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_NV_shader_storage_buffer_object) + +#endif /* GL_NV_shader_storage_buffer_object */ + +/* ---------------------- GL_NV_tessellation_program5 ---------------------- */ + +#ifndef GL_NV_tessellation_program5 +#define GL_NV_tessellation_program5 1 + +#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 +#define GL_TESS_CONTROL_PROGRAM_NV 0x891E +#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F +#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 +#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 + +#define GLEW_NV_tessellation_program5 GLEW_GET_VAR(__GLEW_NV_tessellation_program5) + +#endif /* GL_NV_tessellation_program5 */ + +/* -------------------------- GL_NV_texgen_emboss -------------------------- */ + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 + +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F + +#define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss) + +#endif /* GL_NV_texgen_emboss */ + +/* ------------------------ GL_NV_texgen_reflection ------------------------ */ + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 + +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 + +#define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection) + +#endif /* GL_NV_texgen_reflection */ + +/* ------------------------- GL_NV_texture_barrier ------------------------- */ + +#ifndef GL_NV_texture_barrier +#define GL_NV_texture_barrier 1 + +typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERNVPROC) (void); + +#define glTextureBarrierNV GLEW_GET_FUN(__glewTextureBarrierNV) + +#define GLEW_NV_texture_barrier GLEW_GET_VAR(__GLEW_NV_texture_barrier) + +#endif /* GL_NV_texture_barrier */ + +/* --------------------- GL_NV_texture_compression_vtc --------------------- */ + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 + +#define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc) + +#endif /* GL_NV_texture_compression_vtc */ + +/* ----------------------- GL_NV_texture_env_combine4 ---------------------- */ + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 + +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B + +#define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4) + +#endif /* GL_NV_texture_env_combine4 */ + +/* ---------------------- GL_NV_texture_expand_normal ---------------------- */ + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 + +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F + +#define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal) + +#endif /* GL_NV_texture_expand_normal */ + +/* ----------------------- GL_NV_texture_multisample ----------------------- */ + +#ifndef GL_NV_texture_multisample +#define GL_NV_texture_multisample 1 + +#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 +#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 + +typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); + +#define glTexImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage2DMultisampleCoverageNV) +#define glTexImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage3DMultisampleCoverageNV) +#define glTextureImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage2DMultisampleCoverageNV) +#define glTextureImage2DMultisampleNV GLEW_GET_FUN(__glewTextureImage2DMultisampleNV) +#define glTextureImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage3DMultisampleCoverageNV) +#define glTextureImage3DMultisampleNV GLEW_GET_FUN(__glewTextureImage3DMultisampleNV) + +#define GLEW_NV_texture_multisample GLEW_GET_VAR(__GLEW_NV_texture_multisample) + +#endif /* GL_NV_texture_multisample */ + +/* ------------------------ GL_NV_texture_rectangle ------------------------ */ + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 + +#define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle) + +#endif /* GL_NV_texture_rectangle */ + +/* -------------------------- GL_NV_texture_shader ------------------------- */ + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 + +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F + +#define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader) + +#endif /* GL_NV_texture_shader */ + +/* ------------------------- GL_NV_texture_shader2 ------------------------- */ + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 + +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D + +#define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2) + +#endif /* GL_NV_texture_shader2 */ + +/* ------------------------- GL_NV_texture_shader3 ------------------------- */ + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 + +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 + +#define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3) + +#endif /* GL_NV_texture_shader3 */ + +/* ------------------------ GL_NV_transform_feedback ----------------------- */ + +#ifndef GL_NV_transform_feedback +#define GL_NV_transform_feedback 1 + +#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 +#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 +#define GL_TEXTURE_COORD_NV 0x8C79 +#define GL_CLIP_DISTANCE_NV 0x8C7A +#define GL_VERTEX_ID_NV 0x8C7B +#define GL_PRIMITIVE_ID_NV 0x8C7C +#define GL_GENERIC_ATTRIB_NV 0x8C7D +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 +#define GL_ACTIVE_VARYINGS_NV 0x8C81 +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 +#define GL_PRIMITIVES_GENERATED_NV 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 +#define GL_RASTERIZER_DISCARD_NV 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C +#define GL_SEPARATE_ATTRIBS_NV 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F + +typedef void (GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); +typedef GLint (GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); + +#define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV) +#define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV) +#define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV) +#define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV) +#define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV) +#define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV) +#define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV) +#define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV) +#define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV) +#define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV) +#define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV) + +#define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback) + +#endif /* GL_NV_transform_feedback */ + +/* ----------------------- GL_NV_transform_feedback2 ----------------------- */ + +#ifndef GL_NV_transform_feedback2 +#define GL_NV_transform_feedback2 1 + +#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 + +typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); +typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint* ids); +typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); + +#define glBindTransformFeedbackNV GLEW_GET_FUN(__glewBindTransformFeedbackNV) +#define glDeleteTransformFeedbacksNV GLEW_GET_FUN(__glewDeleteTransformFeedbacksNV) +#define glDrawTransformFeedbackNV GLEW_GET_FUN(__glewDrawTransformFeedbackNV) +#define glGenTransformFeedbacksNV GLEW_GET_FUN(__glewGenTransformFeedbacksNV) +#define glIsTransformFeedbackNV GLEW_GET_FUN(__glewIsTransformFeedbackNV) +#define glPauseTransformFeedbackNV GLEW_GET_FUN(__glewPauseTransformFeedbackNV) +#define glResumeTransformFeedbackNV GLEW_GET_FUN(__glewResumeTransformFeedbackNV) + +#define GLEW_NV_transform_feedback2 GLEW_GET_VAR(__GLEW_NV_transform_feedback2) + +#endif /* GL_NV_transform_feedback2 */ + +/* -------------------------- GL_NV_vdpau_interop -------------------------- */ + +#ifndef GL_NV_vdpau_interop +#define GL_NV_vdpau_interop 1 + +#define GL_SURFACE_STATE_NV 0x86EB +#define GL_SURFACE_REGISTERED_NV 0x86FD +#define GL_SURFACE_MAPPED_NV 0x8700 +#define GL_WRITE_DISCARD_NV 0x88BE + +typedef GLintptr GLvdpauSurfaceNV; + +typedef void (GLAPIENTRY * PFNGLVDPAUFININVPROC) (void); +typedef void (GLAPIENTRY * PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values); +typedef void (GLAPIENTRY * PFNGLVDPAUINITNVPROC) (const void* vdpDevice, const GLvoid*getProcAddress); +typedef void (GLAPIENTRY * PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (GLAPIENTRY * PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces); +typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef void (GLAPIENTRY * PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); +typedef void (GLAPIENTRY * PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV* surfaces); +typedef void (GLAPIENTRY * PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); + +#define glVDPAUFiniNV GLEW_GET_FUN(__glewVDPAUFiniNV) +#define glVDPAUGetSurfaceivNV GLEW_GET_FUN(__glewVDPAUGetSurfaceivNV) +#define glVDPAUInitNV GLEW_GET_FUN(__glewVDPAUInitNV) +#define glVDPAUIsSurfaceNV GLEW_GET_FUN(__glewVDPAUIsSurfaceNV) +#define glVDPAUMapSurfacesNV GLEW_GET_FUN(__glewVDPAUMapSurfacesNV) +#define glVDPAURegisterOutputSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterOutputSurfaceNV) +#define glVDPAURegisterVideoSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterVideoSurfaceNV) +#define glVDPAUSurfaceAccessNV GLEW_GET_FUN(__glewVDPAUSurfaceAccessNV) +#define glVDPAUUnmapSurfacesNV GLEW_GET_FUN(__glewVDPAUUnmapSurfacesNV) +#define glVDPAUUnregisterSurfaceNV GLEW_GET_FUN(__glewVDPAUUnregisterSurfaceNV) + +#define GLEW_NV_vdpau_interop GLEW_GET_VAR(__GLEW_NV_vdpau_interop) + +#endif /* GL_NV_vdpau_interop */ + +/* ------------------------ GL_NV_vertex_array_range ----------------------- */ + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 + +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 + +typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, GLvoid *pointer); + +#define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV) +#define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV) + +#define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range) + +#endif /* GL_NV_vertex_array_range */ + +/* ----------------------- GL_NV_vertex_array_range2 ----------------------- */ + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 + +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 + +#define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2) + +#endif /* GL_NV_vertex_array_range2 */ + +/* ------------------- GL_NV_vertex_attrib_integer_64bit ------------------- */ + +#ifndef GL_NV_vertex_attrib_integer_64bit +#define GL_NV_vertex_attrib_integer_64bit 1 + +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); + +#define glGetVertexAttribLi64vNV GLEW_GET_FUN(__glewGetVertexAttribLi64vNV) +#define glGetVertexAttribLui64vNV GLEW_GET_FUN(__glewGetVertexAttribLui64vNV) +#define glVertexAttribL1i64NV GLEW_GET_FUN(__glewVertexAttribL1i64NV) +#define glVertexAttribL1i64vNV GLEW_GET_FUN(__glewVertexAttribL1i64vNV) +#define glVertexAttribL1ui64NV GLEW_GET_FUN(__glewVertexAttribL1ui64NV) +#define glVertexAttribL1ui64vNV GLEW_GET_FUN(__glewVertexAttribL1ui64vNV) +#define glVertexAttribL2i64NV GLEW_GET_FUN(__glewVertexAttribL2i64NV) +#define glVertexAttribL2i64vNV GLEW_GET_FUN(__glewVertexAttribL2i64vNV) +#define glVertexAttribL2ui64NV GLEW_GET_FUN(__glewVertexAttribL2ui64NV) +#define glVertexAttribL2ui64vNV GLEW_GET_FUN(__glewVertexAttribL2ui64vNV) +#define glVertexAttribL3i64NV GLEW_GET_FUN(__glewVertexAttribL3i64NV) +#define glVertexAttribL3i64vNV GLEW_GET_FUN(__glewVertexAttribL3i64vNV) +#define glVertexAttribL3ui64NV GLEW_GET_FUN(__glewVertexAttribL3ui64NV) +#define glVertexAttribL3ui64vNV GLEW_GET_FUN(__glewVertexAttribL3ui64vNV) +#define glVertexAttribL4i64NV GLEW_GET_FUN(__glewVertexAttribL4i64NV) +#define glVertexAttribL4i64vNV GLEW_GET_FUN(__glewVertexAttribL4i64vNV) +#define glVertexAttribL4ui64NV GLEW_GET_FUN(__glewVertexAttribL4ui64NV) +#define glVertexAttribL4ui64vNV GLEW_GET_FUN(__glewVertexAttribL4ui64vNV) +#define glVertexAttribLFormatNV GLEW_GET_FUN(__glewVertexAttribLFormatNV) + +#define GLEW_NV_vertex_attrib_integer_64bit GLEW_GET_VAR(__GLEW_NV_vertex_attrib_integer_64bit) + +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +/* ------------------- GL_NV_vertex_buffer_unified_memory ------------------ */ + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 + +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 +#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 +#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 +#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 + +typedef void (GLAPIENTRY * PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT result[]); +typedef void (GLAPIENTRY * PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); + +#define glBufferAddressRangeNV GLEW_GET_FUN(__glewBufferAddressRangeNV) +#define glColorFormatNV GLEW_GET_FUN(__glewColorFormatNV) +#define glEdgeFlagFormatNV GLEW_GET_FUN(__glewEdgeFlagFormatNV) +#define glFogCoordFormatNV GLEW_GET_FUN(__glewFogCoordFormatNV) +#define glGetIntegerui64i_vNV GLEW_GET_FUN(__glewGetIntegerui64i_vNV) +#define glIndexFormatNV GLEW_GET_FUN(__glewIndexFormatNV) +#define glNormalFormatNV GLEW_GET_FUN(__glewNormalFormatNV) +#define glSecondaryColorFormatNV GLEW_GET_FUN(__glewSecondaryColorFormatNV) +#define glTexCoordFormatNV GLEW_GET_FUN(__glewTexCoordFormatNV) +#define glVertexAttribFormatNV GLEW_GET_FUN(__glewVertexAttribFormatNV) +#define glVertexAttribIFormatNV GLEW_GET_FUN(__glewVertexAttribIFormatNV) +#define glVertexFormatNV GLEW_GET_FUN(__glewVertexFormatNV) + +#define GLEW_NV_vertex_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_vertex_buffer_unified_memory) + +#endif /* GL_NV_vertex_buffer_unified_memory */ + +/* -------------------------- GL_NV_vertex_program ------------------------- */ + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 + +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F + +typedef GLboolean (GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint* ids, GLboolean *residences); +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte* program); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid** pointer); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte* program); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei n, const GLubyte* v); + +#define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV) +#define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV) +#define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV) +#define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV) +#define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV) +#define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV) +#define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV) +#define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV) +#define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV) +#define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV) +#define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV) +#define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV) +#define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV) +#define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV) +#define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV) +#define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV) +#define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV) +#define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV) +#define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV) +#define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV) +#define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV) +#define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV) +#define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV) +#define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV) +#define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV) +#define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV) +#define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV) +#define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV) +#define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV) +#define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV) +#define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV) +#define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV) +#define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV) +#define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV) +#define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV) +#define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV) +#define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV) +#define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV) +#define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV) +#define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV) +#define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV) +#define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV) +#define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV) +#define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV) +#define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV) +#define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV) +#define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV) +#define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV) +#define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV) +#define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV) +#define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV) +#define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV) +#define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV) +#define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV) +#define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV) +#define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV) +#define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV) +#define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV) +#define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV) +#define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV) +#define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV) +#define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV) +#define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV) +#define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV) + +#define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program) + +#endif /* GL_NV_vertex_program */ + +/* ------------------------ GL_NV_vertex_program1_1 ------------------------ */ + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 + +#define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1) + +#endif /* GL_NV_vertex_program1_1 */ + +/* ------------------------- GL_NV_vertex_program2 ------------------------- */ + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 + +#define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2) + +#endif /* GL_NV_vertex_program2 */ + +/* ---------------------- GL_NV_vertex_program2_option --------------------- */ + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 + +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 + +#define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option) + +#endif /* GL_NV_vertex_program2_option */ + +/* ------------------------- GL_NV_vertex_program3 ------------------------- */ + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 + +#define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C + +#define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3) + +#endif /* GL_NV_vertex_program3 */ + +/* ------------------------- GL_NV_vertex_program4 ------------------------- */ + +#ifndef GL_NV_vertex_program4 +#define GL_NV_vertex_program4 1 + +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD + +#define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4) + +#endif /* GL_NV_vertex_program4 */ + +/* -------------------------- GL_NV_video_capture -------------------------- */ + +#ifndef GL_NV_video_capture +#define GL_NV_video_capture 1 + +#define GL_VIDEO_BUFFER_NV 0x9020 +#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 +#define GL_FIELD_UPPER_NV 0x9022 +#define GL_FIELD_LOWER_NV 0x9023 +#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 +#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 +#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 +#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 +#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 +#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 +#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A +#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B +#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C +#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D +#define GL_PARTIAL_SUCCESS_NV 0x902E +#define GL_SUCCESS_NV 0x902F +#define GL_FAILURE_NV 0x9030 +#define GL_YCBYCR8_422_NV 0x9031 +#define GL_YCBAYCR8A_4224_NV 0x9032 +#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 +#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 +#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 +#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 +#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 +#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 +#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 +#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A +#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B +#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C + +typedef void (GLAPIENTRY * PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +typedef void (GLAPIENTRY * PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint* params); +typedef GLenum (GLAPIENTRY * PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint* sequence_num, GLuint64EXT *capture_time); +typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint* params); + +#define glBeginVideoCaptureNV GLEW_GET_FUN(__glewBeginVideoCaptureNV) +#define glBindVideoCaptureStreamBufferNV GLEW_GET_FUN(__glewBindVideoCaptureStreamBufferNV) +#define glBindVideoCaptureStreamTextureNV GLEW_GET_FUN(__glewBindVideoCaptureStreamTextureNV) +#define glEndVideoCaptureNV GLEW_GET_FUN(__glewEndVideoCaptureNV) +#define glGetVideoCaptureStreamdvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamdvNV) +#define glGetVideoCaptureStreamfvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamfvNV) +#define glGetVideoCaptureStreamivNV GLEW_GET_FUN(__glewGetVideoCaptureStreamivNV) +#define glGetVideoCaptureivNV GLEW_GET_FUN(__glewGetVideoCaptureivNV) +#define glVideoCaptureNV GLEW_GET_FUN(__glewVideoCaptureNV) +#define glVideoCaptureStreamParameterdvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterdvNV) +#define glVideoCaptureStreamParameterfvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterfvNV) +#define glVideoCaptureStreamParameterivNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterivNV) + +#define GLEW_NV_video_capture GLEW_GET_VAR(__GLEW_NV_video_capture) + +#endif /* GL_NV_video_capture */ + +/* ------------------------ GL_OES_byte_coordinates ------------------------ */ + +#ifndef GL_OES_byte_coordinates +#define GL_OES_byte_coordinates 1 + +#define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates) + +#endif /* GL_OES_byte_coordinates */ + +/* ------------------- GL_OES_compressed_paletted_texture ------------------ */ + +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 + +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 + +#define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture) + +#endif /* GL_OES_compressed_paletted_texture */ + +/* --------------------------- GL_OES_read_format -------------------------- */ + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 + +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B + +#define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format) + +#endif /* GL_OES_read_format */ + +/* ------------------------ GL_OES_single_precision ------------------------ */ + +#ifndef GL_OES_single_precision +#define GL_OES_single_precision 1 + +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFOESPROC) (GLclampd depth); +typedef void (GLAPIENTRY * PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat* equation); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); +typedef void (GLAPIENTRY * PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat* equation); +typedef void (GLAPIENTRY * PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); + +#define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES) +#define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES) +#define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES) +#define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES) +#define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES) +#define glOrthofOES GLEW_GET_FUN(__glewOrthofOES) + +#define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision) + +#endif /* GL_OES_single_precision */ + +/* ---------------------------- GL_OML_interlace --------------------------- */ + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 + +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 + +#define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace) + +#endif /* GL_OML_interlace */ + +/* ---------------------------- GL_OML_resample ---------------------------- */ + +#ifndef GL_OML_resample +#define GL_OML_resample 1 + +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 + +#define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample) + +#endif /* GL_OML_resample */ + +/* ---------------------------- GL_OML_subsample --------------------------- */ + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 + +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 + +#define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample) + +#endif /* GL_OML_subsample */ + +/* --------------------------- GL_PGI_misc_hints --------------------------- */ + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 + +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000 +#define GL_CONSERVE_MEMORY_HINT_PGI 107005 +#define GL_RECLAIM_MEMORY_HINT_PGI 107006 +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012 +#define GL_ALWAYS_FAST_HINT_PGI 107020 +#define GL_ALWAYS_SOFT_HINT_PGI 107021 +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022 +#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023 +#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030 +#define GL_STRICT_LIGHTING_HINT_PGI 107031 +#define GL_STRICT_SCISSOR_HINT_PGI 107032 +#define GL_FULL_STIPPLE_HINT_PGI 107033 +#define GL_CLIP_NEAR_HINT_PGI 107040 +#define GL_CLIP_FAR_HINT_PGI 107041 +#define GL_WIDE_LINE_HINT_PGI 107042 +#define GL_BACK_NORMALS_HINT_PGI 107043 + +#define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints) + +#endif /* GL_PGI_misc_hints */ + +/* -------------------------- GL_PGI_vertex_hints -------------------------- */ + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 + +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_VERTEX_DATA_HINT_PGI 107050 +#define GL_VERTEX_CONSISTENT_HINT_PGI 107051 +#define GL_MATERIAL_SIDE_HINT_PGI 107052 +#define GL_MAX_VERTEX_HINT_PGI 107053 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 + +#define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints) + +#endif /* GL_PGI_vertex_hints */ + +/* ---------------------- GL_REGAL_ES1_0_compatibility --------------------- */ + +#ifndef GL_REGAL_ES1_0_compatibility +#define GL_REGAL_ES1_0_compatibility 1 + +typedef int GLclampx; + +typedef void (GLAPIENTRY * PFNGLALPHAFUNCXPROC) (GLenum func, GLclampx ref); +typedef void (GLAPIENTRY * PFNGLCLEARCOLORXPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHXPROC) (GLclampx depth); +typedef void (GLAPIENTRY * PFNGLCOLOR4XPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEXPROC) (GLclampx zNear, GLclampx zFar); +typedef void (GLAPIENTRY * PFNGLFOGXPROC) (GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLFOGXVPROC) (GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLFRUSTUMFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +typedef void (GLAPIENTRY * PFNGLFRUSTUMXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +typedef void (GLAPIENTRY * PFNGLLIGHTMODELXPROC) (GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLLIGHTMODELXVPROC) (GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLLIGHTXPROC) (GLenum light, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLLIGHTXVPROC) (GLenum light, GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLLINEWIDTHXPROC) (GLfixed width); +typedef void (GLAPIENTRY * PFNGLLOADMATRIXXPROC) (const GLfixed* m); +typedef void (GLAPIENTRY * PFNGLMATERIALXPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLMATERIALXVPROC) (GLenum face, GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLMULTMATRIXXPROC) (const GLfixed* m); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4XPROC) (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (GLAPIENTRY * PFNGLNORMAL3XPROC) (GLfixed nx, GLfixed ny, GLfixed nz); +typedef void (GLAPIENTRY * PFNGLORTHOFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +typedef void (GLAPIENTRY * PFNGLORTHOXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +typedef void (GLAPIENTRY * PFNGLPOINTSIZEXPROC) (GLfixed size); +typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETXPROC) (GLfixed factor, GLfixed units); +typedef void (GLAPIENTRY * PFNGLROTATEXPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEXPROC) (GLclampx value, GLboolean invert); +typedef void (GLAPIENTRY * PFNGLSCALEXPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (GLAPIENTRY * PFNGLTEXENVXPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLTEXENVXVPROC) (GLenum target, GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLTRANSLATEXPROC) (GLfixed x, GLfixed y, GLfixed z); + +#define glAlphaFuncx GLEW_GET_FUN(__glewAlphaFuncx) +#define glClearColorx GLEW_GET_FUN(__glewClearColorx) +#define glClearDepthx GLEW_GET_FUN(__glewClearDepthx) +#define glColor4x GLEW_GET_FUN(__glewColor4x) +#define glDepthRangex GLEW_GET_FUN(__glewDepthRangex) +#define glFogx GLEW_GET_FUN(__glewFogx) +#define glFogxv GLEW_GET_FUN(__glewFogxv) +#define glFrustumf GLEW_GET_FUN(__glewFrustumf) +#define glFrustumx GLEW_GET_FUN(__glewFrustumx) +#define glLightModelx GLEW_GET_FUN(__glewLightModelx) +#define glLightModelxv GLEW_GET_FUN(__glewLightModelxv) +#define glLightx GLEW_GET_FUN(__glewLightx) +#define glLightxv GLEW_GET_FUN(__glewLightxv) +#define glLineWidthx GLEW_GET_FUN(__glewLineWidthx) +#define glLoadMatrixx GLEW_GET_FUN(__glewLoadMatrixx) +#define glMaterialx GLEW_GET_FUN(__glewMaterialx) +#define glMaterialxv GLEW_GET_FUN(__glewMaterialxv) +#define glMultMatrixx GLEW_GET_FUN(__glewMultMatrixx) +#define glMultiTexCoord4x GLEW_GET_FUN(__glewMultiTexCoord4x) +#define glNormal3x GLEW_GET_FUN(__glewNormal3x) +#define glOrthof GLEW_GET_FUN(__glewOrthof) +#define glOrthox GLEW_GET_FUN(__glewOrthox) +#define glPointSizex GLEW_GET_FUN(__glewPointSizex) +#define glPolygonOffsetx GLEW_GET_FUN(__glewPolygonOffsetx) +#define glRotatex GLEW_GET_FUN(__glewRotatex) +#define glSampleCoveragex GLEW_GET_FUN(__glewSampleCoveragex) +#define glScalex GLEW_GET_FUN(__glewScalex) +#define glTexEnvx GLEW_GET_FUN(__glewTexEnvx) +#define glTexEnvxv GLEW_GET_FUN(__glewTexEnvxv) +#define glTexParameterx GLEW_GET_FUN(__glewTexParameterx) +#define glTranslatex GLEW_GET_FUN(__glewTranslatex) + +#define GLEW_REGAL_ES1_0_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_0_compatibility) + +#endif /* GL_REGAL_ES1_0_compatibility */ + +/* ---------------------- GL_REGAL_ES1_1_compatibility --------------------- */ + +#ifndef GL_REGAL_ES1_1_compatibility +#define GL_REGAL_ES1_1_compatibility 1 + +typedef void (GLAPIENTRY * PFNGLCLIPPLANEFPROC) (GLenum plane, const GLfloat* equation); +typedef void (GLAPIENTRY * PFNGLCLIPPLANEXPROC) (GLenum plane, const GLfixed* equation); +typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFPROC) (GLenum pname, GLfloat eqn[4]); +typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEXPROC) (GLenum pname, GLfixed eqn[4]); +typedef void (GLAPIENTRY * PFNGLGETFIXEDVPROC) (GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETLIGHTXVPROC) (GLenum light, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETMATERIALXVPROC) (GLenum face, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETTEXENVXVPROC) (GLenum env, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERXVPROC) (GLenum target, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXPROC) (GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXVPROC) (GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLPOINTSIZEPOINTEROESPROC) (GLenum type, GLsizei stride, const GLvoid* pointer); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXVPROC) (GLenum target, GLenum pname, const GLfixed* params); + +#define glClipPlanef GLEW_GET_FUN(__glewClipPlanef) +#define glClipPlanex GLEW_GET_FUN(__glewClipPlanex) +#define glGetClipPlanef GLEW_GET_FUN(__glewGetClipPlanef) +#define glGetClipPlanex GLEW_GET_FUN(__glewGetClipPlanex) +#define glGetFixedv GLEW_GET_FUN(__glewGetFixedv) +#define glGetLightxv GLEW_GET_FUN(__glewGetLightxv) +#define glGetMaterialxv GLEW_GET_FUN(__glewGetMaterialxv) +#define glGetTexEnvxv GLEW_GET_FUN(__glewGetTexEnvxv) +#define glGetTexParameterxv GLEW_GET_FUN(__glewGetTexParameterxv) +#define glPointParameterx GLEW_GET_FUN(__glewPointParameterx) +#define glPointParameterxv GLEW_GET_FUN(__glewPointParameterxv) +#define glPointSizePointerOES GLEW_GET_FUN(__glewPointSizePointerOES) +#define glTexParameterxv GLEW_GET_FUN(__glewTexParameterxv) + +#define GLEW_REGAL_ES1_1_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_1_compatibility) + +#endif /* GL_REGAL_ES1_1_compatibility */ + +/* ---------------------------- GL_REGAL_enable ---------------------------- */ + +#ifndef GL_REGAL_enable +#define GL_REGAL_enable 1 + +#define GL_ERROR_REGAL 0x9322 +#define GL_DEBUG_REGAL 0x9323 +#define GL_LOG_REGAL 0x9324 +#define GL_EMULATION_REGAL 0x9325 +#define GL_DRIVER_REGAL 0x9326 +#define GL_MISSING_REGAL 0x9360 +#define GL_TRACE_REGAL 0x9361 +#define GL_CACHE_REGAL 0x9362 +#define GL_CODE_REGAL 0x9363 +#define GL_STATISTICS_REGAL 0x9364 + +#define GLEW_REGAL_enable GLEW_GET_VAR(__GLEW_REGAL_enable) + +#endif /* GL_REGAL_enable */ + +/* ------------------------- GL_REGAL_error_string ------------------------- */ + +#ifndef GL_REGAL_error_string +#define GL_REGAL_error_string 1 + +typedef const GLchar* (GLAPIENTRY * PFNGLERRORSTRINGREGALPROC) (GLenum error); + +#define glErrorStringREGAL GLEW_GET_FUN(__glewErrorStringREGAL) + +#define GLEW_REGAL_error_string GLEW_GET_VAR(__GLEW_REGAL_error_string) + +#endif /* GL_REGAL_error_string */ + +/* ------------------------ GL_REGAL_extension_query ----------------------- */ + +#ifndef GL_REGAL_extension_query +#define GL_REGAL_extension_query 1 + +typedef GLboolean (GLAPIENTRY * PFNGLGETEXTENSIONREGALPROC) (const GLchar* ext); +typedef GLboolean (GLAPIENTRY * PFNGLISSUPPORTEDREGALPROC) (const GLchar* ext); + +#define glGetExtensionREGAL GLEW_GET_FUN(__glewGetExtensionREGAL) +#define glIsSupportedREGAL GLEW_GET_FUN(__glewIsSupportedREGAL) + +#define GLEW_REGAL_extension_query GLEW_GET_VAR(__GLEW_REGAL_extension_query) + +#endif /* GL_REGAL_extension_query */ + +/* ------------------------------ GL_REGAL_log ----------------------------- */ + +#ifndef GL_REGAL_log +#define GL_REGAL_log 1 + +#define GL_LOG_ERROR_REGAL 0x9319 +#define GL_LOG_WARNING_REGAL 0x931A +#define GL_LOG_INFO_REGAL 0x931B +#define GL_LOG_APP_REGAL 0x931C +#define GL_LOG_DRIVER_REGAL 0x931D +#define GL_LOG_INTERNAL_REGAL 0x931E +#define GL_LOG_DEBUG_REGAL 0x931F +#define GL_LOG_STATUS_REGAL 0x9320 +#define GL_LOG_HTTP_REGAL 0x9321 + +typedef void (APIENTRY *GLLOGPROCREGAL)(GLenum stream, GLsizei length, const GLchar *message, GLvoid *context); + +typedef void (GLAPIENTRY * PFNGLLOGMESSAGECALLBACKREGALPROC) (GLLOGPROCREGAL callback); + +#define glLogMessageCallbackREGAL GLEW_GET_FUN(__glewLogMessageCallbackREGAL) + +#define GLEW_REGAL_log GLEW_GET_VAR(__GLEW_REGAL_log) + +#endif /* GL_REGAL_log */ + +/* ----------------------- GL_REND_screen_coordinates ---------------------- */ + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 + +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 + +#define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates) + +#endif /* GL_REND_screen_coordinates */ + +/* ------------------------------- GL_S3_s3tc ------------------------------ */ + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 + +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#define GL_RGBA_DXT5_S3TC 0x83A4 +#define GL_RGBA4_DXT5_S3TC 0x83A5 + +#define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc) + +#endif /* GL_S3_s3tc */ + +/* -------------------------- GL_SGIS_color_range -------------------------- */ + +#ifndef GL_SGIS_color_range +#define GL_SGIS_color_range 1 + +#define GL_EXTENDED_RANGE_SGIS 0x85A5 +#define GL_MIN_RED_SGIS 0x85A6 +#define GL_MAX_RED_SGIS 0x85A7 +#define GL_MIN_GREEN_SGIS 0x85A8 +#define GL_MAX_GREEN_SGIS 0x85A9 +#define GL_MIN_BLUE_SGIS 0x85AA +#define GL_MAX_BLUE_SGIS 0x85AB +#define GL_MIN_ALPHA_SGIS 0x85AC +#define GL_MAX_ALPHA_SGIS 0x85AD + +#define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range) + +#endif /* GL_SGIS_color_range */ + +/* ------------------------- GL_SGIS_detail_texture ------------------------ */ + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 + +typedef void (GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat* points); + +#define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS) +#define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS) + +#define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture) + +#endif /* GL_SGIS_detail_texture */ + +/* -------------------------- GL_SGIS_fog_function ------------------------- */ + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 + +typedef void (GLAPIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC) (GLfloat* points); + +#define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS) +#define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS) + +#define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function) + +#endif /* GL_SGIS_fog_function */ + +/* ------------------------ GL_SGIS_generate_mipmap ------------------------ */ + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 + +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 + +#define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap) + +#endif /* GL_SGIS_generate_mipmap */ + +/* -------------------------- GL_SGIS_multisample -------------------------- */ + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 + +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC + +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); + +#define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS) +#define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS) + +#define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample) + +#endif /* GL_SGIS_multisample */ + +/* ------------------------- GL_SGIS_pixel_texture ------------------------- */ + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 + +#define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture) + +#endif /* GL_SGIS_pixel_texture */ + +/* ----------------------- GL_SGIS_point_line_texgen ----------------------- */ + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 + +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 + +#define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen) + +#endif /* GL_SGIS_point_line_texgen */ + +/* ------------------------ GL_SGIS_sharpen_texture ------------------------ */ + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 + +typedef void (GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat* points); +typedef void (GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); + +#define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS) +#define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS) + +#define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture) + +#endif /* GL_SGIS_sharpen_texture */ + +/* --------------------------- GL_SGIS_texture4D --------------------------- */ + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 + +typedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const GLvoid *pixels); + +#define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS) +#define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS) + +#define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D) + +#endif /* GL_SGIS_texture4D */ + +/* ---------------------- GL_SGIS_texture_border_clamp --------------------- */ + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 + +#define GL_CLAMP_TO_BORDER_SGIS 0x812D + +#define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp) + +#endif /* GL_SGIS_texture_border_clamp */ + +/* ----------------------- GL_SGIS_texture_edge_clamp ---------------------- */ + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 + +#define GL_CLAMP_TO_EDGE_SGIS 0x812F + +#define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp) + +#endif /* GL_SGIS_texture_edge_clamp */ + +/* ------------------------ GL_SGIS_texture_filter4 ------------------------ */ + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 + +typedef void (GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat* weights); +typedef void (GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights); + +#define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS) +#define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS) + +#define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4) + +#endif /* GL_SGIS_texture_filter4 */ + +/* -------------------------- GL_SGIS_texture_lod -------------------------- */ + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 + +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D + +#define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod) + +#endif /* GL_SGIS_texture_lod */ + +/* ------------------------- GL_SGIS_texture_select ------------------------ */ + +#ifndef GL_SGIS_texture_select +#define GL_SGIS_texture_select 1 + +#define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select) + +#endif /* GL_SGIS_texture_select */ + +/* ----------------------------- GL_SGIX_async ----------------------------- */ + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 + +#define GL_ASYNC_MARKER_SGIX 0x8329 + +typedef void (GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef void (GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLint (GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint* markerp); +typedef GLuint (GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef GLboolean (GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint* markerp); + +#define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX) +#define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX) +#define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX) +#define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX) +#define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX) +#define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX) + +#define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async) + +#endif /* GL_SGIX_async */ + +/* ------------------------ GL_SGIX_async_histogram ------------------------ */ + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 + +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D + +#define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram) + +#endif /* GL_SGIX_async_histogram */ + +/* -------------------------- GL_SGIX_async_pixel -------------------------- */ + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 + +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 + +#define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel) + +#endif /* GL_SGIX_async_pixel */ + +/* ----------------------- GL_SGIX_blend_alpha_minmax ---------------------- */ + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 + +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 + +#define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax) + +#endif /* GL_SGIX_blend_alpha_minmax */ + +/* ---------------------------- GL_SGIX_clipmap ---------------------------- */ + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 + +#define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap) + +#endif /* GL_SGIX_clipmap */ + +/* ---------------------- GL_SGIX_convolution_accuracy --------------------- */ + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 + +#define GL_CONVOLUTION_HINT_SGIX 0x8316 + +#define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy) + +#endif /* GL_SGIX_convolution_accuracy */ + +/* ------------------------- GL_SGIX_depth_texture ------------------------- */ + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 + +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 + +#define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture) + +#endif /* GL_SGIX_depth_texture */ + +/* -------------------------- GL_SGIX_flush_raster ------------------------- */ + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 + +typedef void (GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void); + +#define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX) + +#define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster) + +#endif /* GL_SGIX_flush_raster */ + +/* --------------------------- GL_SGIX_fog_offset -------------------------- */ + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 + +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 + +#define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset) + +#endif /* GL_SGIX_fog_offset */ + +/* -------------------------- GL_SGIX_fog_texture -------------------------- */ + +#ifndef GL_SGIX_fog_texture +#define GL_SGIX_fog_texture 1 + +#define GL_TEXTURE_FOG_SGIX 0 +#define GL_FOG_PATCHY_FACTOR_SGIX 0 +#define GL_FRAGMENT_FOG_SGIX 0 + +typedef void (GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC) (GLenum pname); + +#define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX) + +#define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture) + +#endif /* GL_SGIX_fog_texture */ + +/* ------------------- GL_SGIX_fragment_specular_lighting ------------------ */ + +#ifndef GL_SGIX_fragment_specular_lighting +#define GL_SGIX_fragment_specular_lighting 1 + +typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum value, GLfloat* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum value, GLint* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* data); + +#define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX) +#define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX) +#define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX) +#define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX) +#define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX) +#define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX) +#define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX) +#define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX) +#define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX) +#define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX) +#define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX) +#define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX) +#define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX) +#define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX) +#define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX) +#define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX) +#define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX) + +#define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting) + +#endif /* GL_SGIX_fragment_specular_lighting */ + +/* --------------------------- GL_SGIX_framezoom --------------------------- */ + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 + +typedef void (GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor); + +#define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX) + +#define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom) + +#endif /* GL_SGIX_framezoom */ + +/* --------------------------- GL_SGIX_interlace --------------------------- */ + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 + +#define GL_INTERLACE_SGIX 0x8094 + +#define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace) + +#endif /* GL_SGIX_interlace */ + +/* ------------------------- GL_SGIX_ir_instrument1 ------------------------ */ + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 + +#define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1) + +#endif /* GL_SGIX_ir_instrument1 */ + +/* ------------------------- GL_SGIX_list_priority ------------------------- */ + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 + +#define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority) + +#endif /* GL_SGIX_list_priority */ + +/* ------------------------- GL_SGIX_pixel_texture ------------------------- */ + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 + +typedef void (GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); + +#define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX) + +#define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture) + +#endif /* GL_SGIX_pixel_texture */ + +/* ----------------------- GL_SGIX_pixel_texture_bits ---------------------- */ + +#ifndef GL_SGIX_pixel_texture_bits +#define GL_SGIX_pixel_texture_bits 1 + +#define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits) + +#endif /* GL_SGIX_pixel_texture_bits */ + +/* ------------------------ GL_SGIX_reference_plane ------------------------ */ + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 + +typedef void (GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble* equation); + +#define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX) + +#define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane) + +#endif /* GL_SGIX_reference_plane */ + +/* ---------------------------- GL_SGIX_resample --------------------------- */ + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 + +#define GL_PACK_RESAMPLE_SGIX 0x842E +#define GL_UNPACK_RESAMPLE_SGIX 0x842F +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#define GL_RESAMPLE_REPLICATE_SGIX 0x8433 +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 + +#define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample) + +#endif /* GL_SGIX_resample */ + +/* ----------------------------- GL_SGIX_shadow ---------------------------- */ + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 + +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D + +#define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow) + +#endif /* GL_SGIX_shadow */ + +/* ------------------------- GL_SGIX_shadow_ambient ------------------------ */ + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 + +#define GL_SHADOW_AMBIENT_SGIX 0x80BF + +#define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient) + +#endif /* GL_SGIX_shadow_ambient */ + +/* ----------------------------- GL_SGIX_sprite ---------------------------- */ + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 + +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, GLint* params); + +#define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX) +#define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX) +#define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX) +#define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX) + +#define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite) + +#endif /* GL_SGIX_sprite */ + +/* ----------------------- GL_SGIX_tag_sample_buffer ----------------------- */ + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 + +typedef void (GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); + +#define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX) + +#define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer) + +#endif /* GL_SGIX_tag_sample_buffer */ + +/* ------------------------ GL_SGIX_texture_add_env ------------------------ */ + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 + +#define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env) + +#endif /* GL_SGIX_texture_add_env */ + +/* -------------------- GL_SGIX_texture_coordinate_clamp ------------------- */ + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 + +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B + +#define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp) + +#endif /* GL_SGIX_texture_coordinate_clamp */ + +/* ------------------------ GL_SGIX_texture_lod_bias ----------------------- */ + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 + +#define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias) + +#endif /* GL_SGIX_texture_lod_bias */ + +/* ---------------------- GL_SGIX_texture_multi_buffer --------------------- */ + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 + +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E + +#define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer) + +#endif /* GL_SGIX_texture_multi_buffer */ + +/* ------------------------- GL_SGIX_texture_range ------------------------- */ + +#ifndef GL_SGIX_texture_range +#define GL_SGIX_texture_range 1 + +#define GL_RGB_SIGNED_SGIX 0x85E0 +#define GL_RGBA_SIGNED_SGIX 0x85E1 +#define GL_ALPHA_SIGNED_SGIX 0x85E2 +#define GL_LUMINANCE_SIGNED_SGIX 0x85E3 +#define GL_INTENSITY_SIGNED_SGIX 0x85E4 +#define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5 +#define GL_RGB16_SIGNED_SGIX 0x85E6 +#define GL_RGBA16_SIGNED_SGIX 0x85E7 +#define GL_ALPHA16_SIGNED_SGIX 0x85E8 +#define GL_LUMINANCE16_SIGNED_SGIX 0x85E9 +#define GL_INTENSITY16_SIGNED_SGIX 0x85EA +#define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB +#define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC +#define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED +#define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE +#define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF +#define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0 +#define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1 +#define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2 +#define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3 +#define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4 +#define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5 +#define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6 +#define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7 +#define GL_MIN_LUMINANCE_SGIS 0x85F8 +#define GL_MAX_LUMINANCE_SGIS 0x85F9 +#define GL_MIN_INTENSITY_SGIS 0x85FA +#define GL_MAX_INTENSITY_SGIS 0x85FB + +#define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range) + +#endif /* GL_SGIX_texture_range */ + +/* ----------------------- GL_SGIX_texture_scale_bias ---------------------- */ + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 + +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C + +#define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias) + +#endif /* GL_SGIX_texture_scale_bias */ + +/* ------------------------- GL_SGIX_vertex_preclip ------------------------ */ + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 + +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF + +#define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip) + +#endif /* GL_SGIX_vertex_preclip */ + +/* ---------------------- GL_SGIX_vertex_preclip_hint ---------------------- */ + +#ifndef GL_SGIX_vertex_preclip_hint +#define GL_SGIX_vertex_preclip_hint 1 + +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF + +#define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint) + +#endif /* GL_SGIX_vertex_preclip_hint */ + +/* ----------------------------- GL_SGIX_ycrcb ----------------------------- */ + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 + +#define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb) + +#endif /* GL_SGIX_ycrcb */ + +/* -------------------------- GL_SGI_color_matrix -------------------------- */ + +#ifndef GL_SGI_color_matrix +#define GL_SGI_color_matrix 1 + +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB + +#define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix) + +#endif /* GL_SGI_color_matrix */ + +/* --------------------------- GL_SGI_color_table -------------------------- */ + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 + +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF + +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); + +#define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI) +#define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI) +#define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI) +#define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI) +#define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI) +#define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI) +#define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI) + +#define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table) + +#endif /* GL_SGI_color_table */ + +/* ----------------------- GL_SGI_texture_color_table ---------------------- */ + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 + +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD + +#define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table) + +#endif /* GL_SGI_texture_color_table */ + +/* ------------------------- GL_SUNX_constant_data ------------------------- */ + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 + +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 + +typedef void (GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void); + +#define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX) + +#define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data) + +#endif /* GL_SUNX_constant_data */ + +/* -------------------- GL_SUN_convolution_border_modes -------------------- */ + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 + +#define GL_WRAP_BORDER_SUN 0x81D4 + +#define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes) + +#endif /* GL_SUN_convolution_border_modes */ + +/* -------------------------- GL_SUN_global_alpha -------------------------- */ + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 + +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA + +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); + +#define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN) +#define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN) +#define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN) +#define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN) +#define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN) +#define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN) +#define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN) +#define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN) + +#define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha) + +#endif /* GL_SUN_global_alpha */ + +/* --------------------------- GL_SUN_mesh_array --------------------------- */ + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 + +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 + +#define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array) + +#endif /* GL_SUN_mesh_array */ + +/* ------------------------ GL_SUN_read_video_pixels ----------------------- */ + +#ifndef GL_SUN_read_video_pixels +#define GL_SUN_read_video_pixels 1 + +typedef void (GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); + +#define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN) + +#define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels) + +#endif /* GL_SUN_read_video_pixels */ + +/* --------------------------- GL_SUN_slice_accum -------------------------- */ + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 + +#define GL_SLICE_ACCUM_SUN 0x85CC + +#define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum) + +#endif /* GL_SUN_slice_accum */ + +/* -------------------------- GL_SUN_triangle_list ------------------------- */ + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 + +#define GL_RESTART_SUN 0x01 +#define GL_REPLACE_MIDDLE_SUN 0x02 +#define GL_REPLACE_OLDEST_SUN 0x03 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB + +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte* code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint* code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort* code); + +#define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN) +#define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN) +#define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN) +#define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN) +#define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN) +#define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN) +#define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN) + +#define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list) + +#endif /* GL_SUN_triangle_list */ + +/* ----------------------------- GL_SUN_vertex ----------------------------- */ + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 + +typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint* rc, const GLubyte *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat* tc, const GLubyte *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *v); + +#define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN) +#define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN) +#define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN) +#define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN) +#define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN) +#define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN) +#define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN) +#define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN) +#define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN) +#define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN) +#define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN) +#define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN) +#define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN) +#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN) +#define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN) +#define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN) +#define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN) +#define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN) +#define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN) +#define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN) +#define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN) +#define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN) +#define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN) +#define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN) +#define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN) +#define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN) +#define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN) +#define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN) +#define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN) +#define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN) +#define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN) +#define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN) +#define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN) +#define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN) + +#define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex) + +#endif /* GL_SUN_vertex */ + +/* -------------------------- GL_WIN_phong_shading ------------------------- */ + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 + +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB + +#define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading) + +#endif /* GL_WIN_phong_shading */ + +/* -------------------------- GL_WIN_specular_fog -------------------------- */ + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 + +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC + +#define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog) + +#endif /* GL_WIN_specular_fog */ + +/* ---------------------------- GL_WIN_swap_hint --------------------------- */ + +#ifndef GL_WIN_swap_hint +#define GL_WIN_swap_hint 1 + +typedef void (GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height); + +#define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN) + +#define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint) + +#endif /* GL_WIN_swap_hint */ + +/* ------------------------------------------------------------------------- */ + +#if defined(GLEW_MX) && defined(_WIN32) +#define GLEW_FUN_EXPORT +#else +#define GLEW_FUN_EXPORT GLEWAPI +#endif /* GLEW_MX */ + +#if defined(GLEW_MX) +#define GLEW_VAR_EXPORT +#else +#define GLEW_VAR_EXPORT GLEWAPI +#endif /* GLEW_MX */ + +#if defined(GLEW_MX) && defined(_WIN32) +struct GLEWContextStruct +{ +#endif /* GLEW_MX */ + +#ifdef GLEW_INIT_OPENGL11_FUNCTIONS + +GLEW_FUN_EXPORT PFNGLACCUMPROC __glewAccum; +GLEW_FUN_EXPORT PFNGLALPHAFUNCPROC __glewAlphaFunc; +GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTPROC __glewAreTexturesResident; +GLEW_FUN_EXPORT PFNGLARRAYELEMENTPROC __glewArrayElement; +GLEW_FUN_EXPORT PFNGLBEGINPROC __glewBegin; +GLEW_FUN_EXPORT PFNGLBINDTEXTUREPROC __glewBindTexture; +GLEW_FUN_EXPORT PFNGLBITMAPPROC __glewBitmap; +GLEW_FUN_EXPORT PFNGLBLENDFUNCPROC __glewBlendFunc; +GLEW_FUN_EXPORT PFNGLCALLLISTPROC __glewCallList; +GLEW_FUN_EXPORT PFNGLCALLLISTSPROC __glewCallLists; +GLEW_FUN_EXPORT PFNGLCLEARPROC __glewClear; +GLEW_FUN_EXPORT PFNGLCLEARACCUMPROC __glewClearAccum; +GLEW_FUN_EXPORT PFNGLCLEARCOLORPROC __glewClearColor; +GLEW_FUN_EXPORT PFNGLCLEARDEPTHPROC __glewClearDepth; +GLEW_FUN_EXPORT PFNGLCLEARINDEXPROC __glewClearIndex; +GLEW_FUN_EXPORT PFNGLCLEARSTENCILPROC __glewClearStencil; +GLEW_FUN_EXPORT PFNGLCLIPPLANEPROC __glewClipPlane; +GLEW_FUN_EXPORT PFNGLCOLOR3BPROC __glewColor3b; +GLEW_FUN_EXPORT PFNGLCOLOR3BVPROC __glewColor3bv; +GLEW_FUN_EXPORT PFNGLCOLOR3DPROC __glewColor3d; +GLEW_FUN_EXPORT PFNGLCOLOR3DVPROC __glewColor3dv; +GLEW_FUN_EXPORT PFNGLCOLOR3FPROC __glewColor3f; +GLEW_FUN_EXPORT PFNGLCOLOR3FVPROC __glewColor3fv; +GLEW_FUN_EXPORT PFNGLCOLOR3IPROC __glewColor3i; +GLEW_FUN_EXPORT PFNGLCOLOR3IVPROC __glewColor3iv; +GLEW_FUN_EXPORT PFNGLCOLOR3SPROC __glewColor3s; +GLEW_FUN_EXPORT PFNGLCOLOR3SVPROC __glewColor3sv; +GLEW_FUN_EXPORT PFNGLCOLOR3UBPROC __glewColor3ub; +GLEW_FUN_EXPORT PFNGLCOLOR3UBVPROC __glewColor3ubv; +GLEW_FUN_EXPORT PFNGLCOLOR3UIPROC __glewColor3ui; +GLEW_FUN_EXPORT PFNGLCOLOR3UIVPROC __glewColor3uiv; +GLEW_FUN_EXPORT PFNGLCOLOR3USPROC __glewColor3us; +GLEW_FUN_EXPORT PFNGLCOLOR3USVPROC __glewColor3usv; +GLEW_FUN_EXPORT PFNGLCOLOR4BPROC __glewColor4b; +GLEW_FUN_EXPORT PFNGLCOLOR4BVPROC __glewColor4bv; +GLEW_FUN_EXPORT PFNGLCOLOR4DPROC __glewColor4d; +GLEW_FUN_EXPORT PFNGLCOLOR4DVPROC __glewColor4dv; +GLEW_FUN_EXPORT PFNGLCOLOR4FPROC __glewColor4f; +GLEW_FUN_EXPORT PFNGLCOLOR4FVPROC __glewColor4fv; +GLEW_FUN_EXPORT PFNGLCOLOR4IPROC __glewColor4i; +GLEW_FUN_EXPORT PFNGLCOLOR4IVPROC __glewColor4iv; +GLEW_FUN_EXPORT PFNGLCOLOR4SPROC __glewColor4s; +GLEW_FUN_EXPORT PFNGLCOLOR4SVPROC __glewColor4sv; +GLEW_FUN_EXPORT PFNGLCOLOR4UBPROC __glewColor4ub; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVPROC __glewColor4ubv; +GLEW_FUN_EXPORT PFNGLCOLOR4UIPROC __glewColor4ui; +GLEW_FUN_EXPORT PFNGLCOLOR4UIVPROC __glewColor4uiv; +GLEW_FUN_EXPORT PFNGLCOLOR4USPROC __glewColor4us; +GLEW_FUN_EXPORT PFNGLCOLOR4USVPROC __glewColor4usv; +GLEW_FUN_EXPORT PFNGLCOLORMASKPROC __glewColorMask; +GLEW_FUN_EXPORT PFNGLCOLORMATERIALPROC __glewColorMaterial; +GLEW_FUN_EXPORT PFNGLCOLORPOINTERPROC __glewColorPointer; +GLEW_FUN_EXPORT PFNGLCOPYPIXELSPROC __glewCopyPixels; +GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DPROC __glewCopyTexImage1D; +GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DPROC __glewCopyTexImage2D; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DPROC __glewCopyTexSubImage1D; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DPROC __glewCopyTexSubImage2D; +GLEW_FUN_EXPORT PFNGLCULLFACEPROC __glewCullFace; +GLEW_FUN_EXPORT PFNGLDELETELISTSPROC __glewDeleteLists; +GLEW_FUN_EXPORT PFNGLDELETETEXTURESPROC __glewDeleteTextures; +GLEW_FUN_EXPORT PFNGLDEPTHFUNCPROC __glewDepthFunc; +GLEW_FUN_EXPORT PFNGLDEPTHMASKPROC __glewDepthMask; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEPROC __glewDepthRange; +GLEW_FUN_EXPORT PFNGLDISABLEPROC __glewDisable; +GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEPROC __glewDisableClientState; +GLEW_FUN_EXPORT PFNGLDRAWARRAYSPROC __glewDrawArrays; +GLEW_FUN_EXPORT PFNGLDRAWBUFFERPROC __glewDrawBuffer; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSPROC __glewDrawElements; +GLEW_FUN_EXPORT PFNGLDRAWPIXELSPROC __glewDrawPixels; +GLEW_FUN_EXPORT PFNGLEDGEFLAGPROC __glewEdgeFlag; +GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERPROC __glewEdgeFlagPointer; +GLEW_FUN_EXPORT PFNGLEDGEFLAGVPROC __glewEdgeFlagv; +GLEW_FUN_EXPORT PFNGLENABLEPROC __glewEnable; +GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEPROC __glewEnableClientState; +GLEW_FUN_EXPORT PFNGLENDPROC __glewEnd; +GLEW_FUN_EXPORT PFNGLENDLISTPROC __glewEndList; +GLEW_FUN_EXPORT PFNGLEVALCOORD1DPROC __glewEvalCoord1d; +GLEW_FUN_EXPORT PFNGLEVALCOORD1DVPROC __glewEvalCoord1dv; +GLEW_FUN_EXPORT PFNGLEVALCOORD1FPROC __glewEvalCoord1f; +GLEW_FUN_EXPORT PFNGLEVALCOORD1FVPROC __glewEvalCoord1fv; +GLEW_FUN_EXPORT PFNGLEVALCOORD2DPROC __glewEvalCoord2d; +GLEW_FUN_EXPORT PFNGLEVALCOORD2DVPROC __glewEvalCoord2dv; +GLEW_FUN_EXPORT PFNGLEVALCOORD2FPROC __glewEvalCoord2f; +GLEW_FUN_EXPORT PFNGLEVALCOORD2FVPROC __glewEvalCoord2fv; +GLEW_FUN_EXPORT PFNGLEVALMESH1PROC __glewEvalMesh1; +GLEW_FUN_EXPORT PFNGLEVALMESH2PROC __glewEvalMesh2; +GLEW_FUN_EXPORT PFNGLEVALPOINT1PROC __glewEvalPoint1; +GLEW_FUN_EXPORT PFNGLEVALPOINT2PROC __glewEvalPoint2; +GLEW_FUN_EXPORT PFNGLFEEDBACKBUFFERPROC __glewFeedbackBuffer; +GLEW_FUN_EXPORT PFNGLFINISHPROC __glewFinish; +GLEW_FUN_EXPORT PFNGLFLUSHPROC __glewFlush; +GLEW_FUN_EXPORT PFNGLFOGFPROC __glewFogf; +GLEW_FUN_EXPORT PFNGLFOGFVPROC __glewFogfv; +GLEW_FUN_EXPORT PFNGLFOGIPROC __glewFogi; +GLEW_FUN_EXPORT PFNGLFOGIVPROC __glewFogiv; +GLEW_FUN_EXPORT PFNGLFRONTFACEPROC __glewFrontFace; +GLEW_FUN_EXPORT PFNGLFRUSTUMPROC __glewFrustum; +GLEW_FUN_EXPORT PFNGLGENLISTSPROC __glewGenLists; +GLEW_FUN_EXPORT PFNGLGENTEXTURESPROC __glewGenTextures; +GLEW_FUN_EXPORT PFNGLGETBOOLEANVPROC __glewGetBooleanv; +GLEW_FUN_EXPORT PFNGLGETCLIPPLANEPROC __glewGetClipPlane; +GLEW_FUN_EXPORT PFNGLGETDOUBLEVPROC __glewGetDoublev; +GLEW_FUN_EXPORT PFNGLGETERRORPROC __glewGetError; +GLEW_FUN_EXPORT PFNGLGETFLOATVPROC __glewGetFloatv; +GLEW_FUN_EXPORT PFNGLGETINTEGERVPROC __glewGetIntegerv; +GLEW_FUN_EXPORT PFNGLGETLIGHTFVPROC __glewGetLightfv; +GLEW_FUN_EXPORT PFNGLGETLIGHTIVPROC __glewGetLightiv; +GLEW_FUN_EXPORT PFNGLGETMAPDVPROC __glewGetMapdv; +GLEW_FUN_EXPORT PFNGLGETMAPFVPROC __glewGetMapfv; +GLEW_FUN_EXPORT PFNGLGETMAPIVPROC __glewGetMapiv; +GLEW_FUN_EXPORT PFNGLGETMATERIALFVPROC __glewGetMaterialfv; +GLEW_FUN_EXPORT PFNGLGETMATERIALIVPROC __glewGetMaterialiv; +GLEW_FUN_EXPORT PFNGLGETPIXELMAPFVPROC __glewGetPixelMapfv; +GLEW_FUN_EXPORT PFNGLGETPIXELMAPUIVPROC __glewGetPixelMapuiv; +GLEW_FUN_EXPORT PFNGLGETPIXELMAPUSVPROC __glewGetPixelMapusv; +GLEW_FUN_EXPORT PFNGLGETPOINTERVPROC __glewGetPointerv; +GLEW_FUN_EXPORT PFNGLGETPOLYGONSTIPPLEPROC __glewGetPolygonStipple; +GLEW_FUN_EXPORT PFNGLGETSTRINGPROC __glewGetString; +GLEW_FUN_EXPORT PFNGLGETTEXENVFVPROC __glewGetTexEnvfv; +GLEW_FUN_EXPORT PFNGLGETTEXENVIVPROC __glewGetTexEnviv; +GLEW_FUN_EXPORT PFNGLGETTEXGENDVPROC __glewGetTexGendv; +GLEW_FUN_EXPORT PFNGLGETTEXGENFVPROC __glewGetTexGenfv; +GLEW_FUN_EXPORT PFNGLGETTEXGENIVPROC __glewGetTexGeniv; +GLEW_FUN_EXPORT PFNGLGETTEXIMAGEPROC __glewGetTexImage; +GLEW_FUN_EXPORT PFNGLGETTEXLEVELPARAMETERFVPROC __glewGetTexLevelParameterfv; +GLEW_FUN_EXPORT PFNGLGETTEXLEVELPARAMETERIVPROC __glewGetTexLevelParameteriv; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERFVPROC __glewGetTexParameterfv; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIVPROC __glewGetTexParameteriv; +GLEW_FUN_EXPORT PFNGLHINTPROC __glewHint; +GLEW_FUN_EXPORT PFNGLINDEXMASKPROC __glewIndexMask; +GLEW_FUN_EXPORT PFNGLINDEXPOINTERPROC __glewIndexPointer; +GLEW_FUN_EXPORT PFNGLINDEXDPROC __glewIndexd; +GLEW_FUN_EXPORT PFNGLINDEXDVPROC __glewIndexdv; +GLEW_FUN_EXPORT PFNGLINDEXFPROC __glewIndexf; +GLEW_FUN_EXPORT PFNGLINDEXFVPROC __glewIndexfv; +GLEW_FUN_EXPORT PFNGLINDEXIPROC __glewIndexi; +GLEW_FUN_EXPORT PFNGLINDEXIVPROC __glewIndexiv; +GLEW_FUN_EXPORT PFNGLINDEXSPROC __glewIndexs; +GLEW_FUN_EXPORT PFNGLINDEXSVPROC __glewIndexsv; +GLEW_FUN_EXPORT PFNGLINDEXUBPROC __glewIndexub; +GLEW_FUN_EXPORT PFNGLINDEXUBVPROC __glewIndexubv; +GLEW_FUN_EXPORT PFNGLINITNAMESPROC __glewInitNames; +GLEW_FUN_EXPORT PFNGLINTERLEAVEDARRAYSPROC __glewInterleavedArrays; +GLEW_FUN_EXPORT PFNGLISENABLEDPROC __glewIsEnabled; +GLEW_FUN_EXPORT PFNGLISLISTPROC __glewIsList; +GLEW_FUN_EXPORT PFNGLISTEXTUREPROC __glewIsTexture; +GLEW_FUN_EXPORT PFNGLLIGHTMODELFPROC __glewLightModelf; +GLEW_FUN_EXPORT PFNGLLIGHTMODELFVPROC __glewLightModelfv; +GLEW_FUN_EXPORT PFNGLLIGHTMODELIPROC __glewLightModeli; +GLEW_FUN_EXPORT PFNGLLIGHTMODELIVPROC __glewLightModeliv; +GLEW_FUN_EXPORT PFNGLLIGHTFPROC __glewLightf; +GLEW_FUN_EXPORT PFNGLLIGHTFVPROC __glewLightfv; +GLEW_FUN_EXPORT PFNGLLIGHTIPROC __glewLighti; +GLEW_FUN_EXPORT PFNGLLIGHTIVPROC __glewLightiv; +GLEW_FUN_EXPORT PFNGLLINESTIPPLEPROC __glewLineStipple; +GLEW_FUN_EXPORT PFNGLLINEWIDTHPROC __glewLineWidth; +GLEW_FUN_EXPORT PFNGLLISTBASEPROC __glewListBase; +GLEW_FUN_EXPORT PFNGLLOADIDENTITYPROC __glewLoadIdentity; +GLEW_FUN_EXPORT PFNGLLOADMATRIXDPROC __glewLoadMatrixd; +GLEW_FUN_EXPORT PFNGLLOADMATRIXFPROC __glewLoadMatrixf; +GLEW_FUN_EXPORT PFNGLLOADNAMEPROC __glewLoadName; +GLEW_FUN_EXPORT PFNGLLOGICOPPROC __glewLogicOp; +GLEW_FUN_EXPORT PFNGLMAP1DPROC __glewMap1d; +GLEW_FUN_EXPORT PFNGLMAP1FPROC __glewMap1f; +GLEW_FUN_EXPORT PFNGLMAP2DPROC __glewMap2d; +GLEW_FUN_EXPORT PFNGLMAP2FPROC __glewMap2f; +GLEW_FUN_EXPORT PFNGLMAPGRID1DPROC __glewMapGrid1d; +GLEW_FUN_EXPORT PFNGLMAPGRID1FPROC __glewMapGrid1f; +GLEW_FUN_EXPORT PFNGLMAPGRID2DPROC __glewMapGrid2d; +GLEW_FUN_EXPORT PFNGLMAPGRID2FPROC __glewMapGrid2f; +GLEW_FUN_EXPORT PFNGLMATERIALFPROC __glewMaterialf; +GLEW_FUN_EXPORT PFNGLMATERIALFVPROC __glewMaterialfv; +GLEW_FUN_EXPORT PFNGLMATERIALIPROC __glewMateriali; +GLEW_FUN_EXPORT PFNGLMATERIALIVPROC __glewMaterialiv; +GLEW_FUN_EXPORT PFNGLMATRIXMODEPROC __glewMatrixMode; +GLEW_FUN_EXPORT PFNGLMULTMATRIXDPROC __glewMultMatrixd; +GLEW_FUN_EXPORT PFNGLMULTMATRIXFPROC __glewMultMatrixf; +GLEW_FUN_EXPORT PFNGLNEWLISTPROC __glewNewList; +GLEW_FUN_EXPORT PFNGLNORMAL3BPROC __glewNormal3b; +GLEW_FUN_EXPORT PFNGLNORMAL3BVPROC __glewNormal3bv; +GLEW_FUN_EXPORT PFNGLNORMAL3DPROC __glewNormal3d; +GLEW_FUN_EXPORT PFNGLNORMAL3DVPROC __glewNormal3dv; +GLEW_FUN_EXPORT PFNGLNORMAL3FPROC __glewNormal3f; +GLEW_FUN_EXPORT PFNGLNORMAL3FVPROC __glewNormal3fv; +GLEW_FUN_EXPORT PFNGLNORMAL3IPROC __glewNormal3i; +GLEW_FUN_EXPORT PFNGLNORMAL3IVPROC __glewNormal3iv; +GLEW_FUN_EXPORT PFNGLNORMAL3SPROC __glewNormal3s; +GLEW_FUN_EXPORT PFNGLNORMAL3SVPROC __glewNormal3sv; +GLEW_FUN_EXPORT PFNGLNORMALPOINTERPROC __glewNormalPointer; +GLEW_FUN_EXPORT PFNGLORTHOPROC __glewOrtho; +GLEW_FUN_EXPORT PFNGLPASSTHROUGHPROC __glewPassThrough; +GLEW_FUN_EXPORT PFNGLPIXELMAPFVPROC __glewPixelMapfv; +GLEW_FUN_EXPORT PFNGLPIXELMAPUIVPROC __glewPixelMapuiv; +GLEW_FUN_EXPORT PFNGLPIXELMAPUSVPROC __glewPixelMapusv; +GLEW_FUN_EXPORT PFNGLPIXELSTOREFPROC __glewPixelStoref; +GLEW_FUN_EXPORT PFNGLPIXELSTOREIPROC __glewPixelStorei; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFERFPROC __glewPixelTransferf; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFERIPROC __glewPixelTransferi; +GLEW_FUN_EXPORT PFNGLPIXELZOOMPROC __glewPixelZoom; +GLEW_FUN_EXPORT PFNGLPOINTSIZEPROC __glewPointSize; +GLEW_FUN_EXPORT PFNGLPOLYGONMODEPROC __glewPolygonMode; +GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETPROC __glewPolygonOffset; +GLEW_FUN_EXPORT PFNGLPOLYGONSTIPPLEPROC __glewPolygonStipple; +GLEW_FUN_EXPORT PFNGLPOPATTRIBPROC __glewPopAttrib; +GLEW_FUN_EXPORT PFNGLPOPCLIENTATTRIBPROC __glewPopClientAttrib; +GLEW_FUN_EXPORT PFNGLPOPMATRIXPROC __glewPopMatrix; +GLEW_FUN_EXPORT PFNGLPOPNAMEPROC __glewPopName; +GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESPROC __glewPrioritizeTextures; +GLEW_FUN_EXPORT PFNGLPUSHATTRIBPROC __glewPushAttrib; +GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBPROC __glewPushClientAttrib; +GLEW_FUN_EXPORT PFNGLPUSHMATRIXPROC __glewPushMatrix; +GLEW_FUN_EXPORT PFNGLPUSHNAMEPROC __glewPushName; +GLEW_FUN_EXPORT PFNGLRASTERPOS2DPROC __glewRasterPos2d; +GLEW_FUN_EXPORT PFNGLRASTERPOS2DVPROC __glewRasterPos2dv; +GLEW_FUN_EXPORT PFNGLRASTERPOS2FPROC __glewRasterPos2f; +GLEW_FUN_EXPORT PFNGLRASTERPOS2FVPROC __glewRasterPos2fv; +GLEW_FUN_EXPORT PFNGLRASTERPOS2IPROC __glewRasterPos2i; +GLEW_FUN_EXPORT PFNGLRASTERPOS2IVPROC __glewRasterPos2iv; +GLEW_FUN_EXPORT PFNGLRASTERPOS2SPROC __glewRasterPos2s; +GLEW_FUN_EXPORT PFNGLRASTERPOS2SVPROC __glewRasterPos2sv; +GLEW_FUN_EXPORT PFNGLRASTERPOS3DPROC __glewRasterPos3d; +GLEW_FUN_EXPORT PFNGLRASTERPOS3DVPROC __glewRasterPos3dv; +GLEW_FUN_EXPORT PFNGLRASTERPOS3FPROC __glewRasterPos3f; +GLEW_FUN_EXPORT PFNGLRASTERPOS3FVPROC __glewRasterPos3fv; +GLEW_FUN_EXPORT PFNGLRASTERPOS3IPROC __glewRasterPos3i; +GLEW_FUN_EXPORT PFNGLRASTERPOS3IVPROC __glewRasterPos3iv; +GLEW_FUN_EXPORT PFNGLRASTERPOS3SPROC __glewRasterPos3s; +GLEW_FUN_EXPORT PFNGLRASTERPOS3SVPROC __glewRasterPos3sv; +GLEW_FUN_EXPORT PFNGLRASTERPOS4DPROC __glewRasterPos4d; +GLEW_FUN_EXPORT PFNGLRASTERPOS4DVPROC __glewRasterPos4dv; +GLEW_FUN_EXPORT PFNGLRASTERPOS4FPROC __glewRasterPos4f; +GLEW_FUN_EXPORT PFNGLRASTERPOS4FVPROC __glewRasterPos4fv; +GLEW_FUN_EXPORT PFNGLRASTERPOS4IPROC __glewRasterPos4i; +GLEW_FUN_EXPORT PFNGLRASTERPOS4IVPROC __glewRasterPos4iv; +GLEW_FUN_EXPORT PFNGLRASTERPOS4SPROC __glewRasterPos4s; +GLEW_FUN_EXPORT PFNGLRASTERPOS4SVPROC __glewRasterPos4sv; +GLEW_FUN_EXPORT PFNGLREADBUFFERPROC __glewReadBuffer; +GLEW_FUN_EXPORT PFNGLREADPIXELSPROC __glewReadPixels; +GLEW_FUN_EXPORT PFNGLRECTDPROC __glewRectd; +GLEW_FUN_EXPORT PFNGLRECTDVPROC __glewRectdv; +GLEW_FUN_EXPORT PFNGLRECTFPROC __glewRectf; +GLEW_FUN_EXPORT PFNGLRECTFVPROC __glewRectfv; +GLEW_FUN_EXPORT PFNGLRECTIPROC __glewRecti; +GLEW_FUN_EXPORT PFNGLRECTIVPROC __glewRectiv; +GLEW_FUN_EXPORT PFNGLRECTSPROC __glewRects; +GLEW_FUN_EXPORT PFNGLRECTSVPROC __glewRectsv; +GLEW_FUN_EXPORT PFNGLRENDERMODEPROC __glewRenderMode; +GLEW_FUN_EXPORT PFNGLROTATEDPROC __glewRotated; +GLEW_FUN_EXPORT PFNGLROTATEFPROC __glewRotatef; +GLEW_FUN_EXPORT PFNGLSCALEDPROC __glewScaled; +GLEW_FUN_EXPORT PFNGLSCALEFPROC __glewScalef; +GLEW_FUN_EXPORT PFNGLSCISSORPROC __glewScissor; +GLEW_FUN_EXPORT PFNGLSELECTBUFFERPROC __glewSelectBuffer; +GLEW_FUN_EXPORT PFNGLSHADEMODELPROC __glewShadeModel; +GLEW_FUN_EXPORT PFNGLSTENCILFUNCPROC __glewStencilFunc; +GLEW_FUN_EXPORT PFNGLSTENCILMASKPROC __glewStencilMask; +GLEW_FUN_EXPORT PFNGLSTENCILOPPROC __glewStencilOp; +GLEW_FUN_EXPORT PFNGLTEXCOORD1DPROC __glewTexCoord1d; +GLEW_FUN_EXPORT PFNGLTEXCOORD1DVPROC __glewTexCoord1dv; +GLEW_FUN_EXPORT PFNGLTEXCOORD1FPROC __glewTexCoord1f; +GLEW_FUN_EXPORT PFNGLTEXCOORD1FVPROC __glewTexCoord1fv; +GLEW_FUN_EXPORT PFNGLTEXCOORD1IPROC __glewTexCoord1i; +GLEW_FUN_EXPORT PFNGLTEXCOORD1IVPROC __glewTexCoord1iv; +GLEW_FUN_EXPORT PFNGLTEXCOORD1SPROC __glewTexCoord1s; +GLEW_FUN_EXPORT PFNGLTEXCOORD1SVPROC __glewTexCoord1sv; +GLEW_FUN_EXPORT PFNGLTEXCOORD2DPROC __glewTexCoord2d; +GLEW_FUN_EXPORT PFNGLTEXCOORD2DVPROC __glewTexCoord2dv; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FPROC __glewTexCoord2f; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FVPROC __glewTexCoord2fv; +GLEW_FUN_EXPORT PFNGLTEXCOORD2IPROC __glewTexCoord2i; +GLEW_FUN_EXPORT PFNGLTEXCOORD2IVPROC __glewTexCoord2iv; +GLEW_FUN_EXPORT PFNGLTEXCOORD2SPROC __glewTexCoord2s; +GLEW_FUN_EXPORT PFNGLTEXCOORD2SVPROC __glewTexCoord2sv; +GLEW_FUN_EXPORT PFNGLTEXCOORD3DPROC __glewTexCoord3d; +GLEW_FUN_EXPORT PFNGLTEXCOORD3DVPROC __glewTexCoord3dv; +GLEW_FUN_EXPORT PFNGLTEXCOORD3FPROC __glewTexCoord3f; +GLEW_FUN_EXPORT PFNGLTEXCOORD3FVPROC __glewTexCoord3fv; +GLEW_FUN_EXPORT PFNGLTEXCOORD3IPROC __glewTexCoord3i; +GLEW_FUN_EXPORT PFNGLTEXCOORD3IVPROC __glewTexCoord3iv; +GLEW_FUN_EXPORT PFNGLTEXCOORD3SPROC __glewTexCoord3s; +GLEW_FUN_EXPORT PFNGLTEXCOORD3SVPROC __glewTexCoord3sv; +GLEW_FUN_EXPORT PFNGLTEXCOORD4DPROC __glewTexCoord4d; +GLEW_FUN_EXPORT PFNGLTEXCOORD4DVPROC __glewTexCoord4dv; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FPROC __glewTexCoord4f; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FVPROC __glewTexCoord4fv; +GLEW_FUN_EXPORT PFNGLTEXCOORD4IPROC __glewTexCoord4i; +GLEW_FUN_EXPORT PFNGLTEXCOORD4IVPROC __glewTexCoord4iv; +GLEW_FUN_EXPORT PFNGLTEXCOORD4SPROC __glewTexCoord4s; +GLEW_FUN_EXPORT PFNGLTEXCOORD4SVPROC __glewTexCoord4sv; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERPROC __glewTexCoordPointer; +GLEW_FUN_EXPORT PFNGLTEXENVFPROC __glewTexEnvf; +GLEW_FUN_EXPORT PFNGLTEXENVFVPROC __glewTexEnvfv; +GLEW_FUN_EXPORT PFNGLTEXENVIPROC __glewTexEnvi; +GLEW_FUN_EXPORT PFNGLTEXENVIVPROC __glewTexEnviv; +GLEW_FUN_EXPORT PFNGLTEXGENDPROC __glewTexGend; +GLEW_FUN_EXPORT PFNGLTEXGENDVPROC __glewTexGendv; +GLEW_FUN_EXPORT PFNGLTEXGENFPROC __glewTexGenf; +GLEW_FUN_EXPORT PFNGLTEXGENFVPROC __glewTexGenfv; +GLEW_FUN_EXPORT PFNGLTEXGENIPROC __glewTexGeni; +GLEW_FUN_EXPORT PFNGLTEXGENIVPROC __glewTexGeniv; +GLEW_FUN_EXPORT PFNGLTEXIMAGE1DPROC __glewTexImage1D; +GLEW_FUN_EXPORT PFNGLTEXIMAGE2DPROC __glewTexImage2D; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERFPROC __glewTexParameterf; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERFVPROC __glewTexParameterfv; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIPROC __glewTexParameteri; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIVPROC __glewTexParameteriv; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DPROC __glewTexSubImage1D; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DPROC __glewTexSubImage2D; +GLEW_FUN_EXPORT PFNGLTRANSLATEDPROC __glewTranslated; +GLEW_FUN_EXPORT PFNGLTRANSLATEFPROC __glewTranslatef; +GLEW_FUN_EXPORT PFNGLVERTEX2DPROC __glewVertex2d; +GLEW_FUN_EXPORT PFNGLVERTEX2DVPROC __glewVertex2dv; +GLEW_FUN_EXPORT PFNGLVERTEX2FPROC __glewVertex2f; +GLEW_FUN_EXPORT PFNGLVERTEX2FVPROC __glewVertex2fv; +GLEW_FUN_EXPORT PFNGLVERTEX2IPROC __glewVertex2i; +GLEW_FUN_EXPORT PFNGLVERTEX2IVPROC __glewVertex2iv; +GLEW_FUN_EXPORT PFNGLVERTEX2SPROC __glewVertex2s; +GLEW_FUN_EXPORT PFNGLVERTEX2SVPROC __glewVertex2sv; +GLEW_FUN_EXPORT PFNGLVERTEX3DPROC __glewVertex3d; +GLEW_FUN_EXPORT PFNGLVERTEX3DVPROC __glewVertex3dv; +GLEW_FUN_EXPORT PFNGLVERTEX3FPROC __glewVertex3f; +GLEW_FUN_EXPORT PFNGLVERTEX3FVPROC __glewVertex3fv; +GLEW_FUN_EXPORT PFNGLVERTEX3IPROC __glewVertex3i; +GLEW_FUN_EXPORT PFNGLVERTEX3IVPROC __glewVertex3iv; +GLEW_FUN_EXPORT PFNGLVERTEX3SPROC __glewVertex3s; +GLEW_FUN_EXPORT PFNGLVERTEX3SVPROC __glewVertex3sv; +GLEW_FUN_EXPORT PFNGLVERTEX4DPROC __glewVertex4d; +GLEW_FUN_EXPORT PFNGLVERTEX4DVPROC __glewVertex4dv; +GLEW_FUN_EXPORT PFNGLVERTEX4FPROC __glewVertex4f; +GLEW_FUN_EXPORT PFNGLVERTEX4FVPROC __glewVertex4fv; +GLEW_FUN_EXPORT PFNGLVERTEX4IPROC __glewVertex4i; +GLEW_FUN_EXPORT PFNGLVERTEX4IVPROC __glewVertex4iv; +GLEW_FUN_EXPORT PFNGLVERTEX4SPROC __glewVertex4s; +GLEW_FUN_EXPORT PFNGLVERTEX4SVPROC __glewVertex4sv; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTERPROC __glewVertexPointer; +GLEW_FUN_EXPORT PFNGLVIEWPORTPROC __glewViewport; +#endif //#ifdef GLEW_INIT_OPENGL11_FUNCTIONS + +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D; + +GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture; +GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv; +GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage; + +GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate; +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer; +GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd; +GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv; +GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf; +GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv; +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery; +GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer; +GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData; +GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries; +GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery; +GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers; +GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv; +GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv; +GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv; +GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer; +GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery; +GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer; +GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer; + +GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader; +GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate; +GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader; +GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram; +GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram; +GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader; +GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray; +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray; +GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform; +GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders; +GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation; +GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv; +GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog; +GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource; +GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv; +GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation; +GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv; +GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv; +GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram; +GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader; +GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram; +GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource; +GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate; +GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate; +GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate; +GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f; +GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv; +GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i; +GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv; +GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f; +GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv; +GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i; +GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv; +GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f; +GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv; +GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i; +GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv; +GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f; +GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv; +GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i; +GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer; + +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv; + +GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender; +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback; +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation; +GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv; +GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski; +GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei; +GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei; +GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback; +GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v; +GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation; +GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv; +GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced; +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex; +GLEW_FUN_EXPORT PFNGLTEXBUFFERPROC __glewTexBuffer; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v; +GLEW_FUN_EXPORT PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v; + +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIPROC __glewBlendEquationi; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei; +GLEW_FUN_EXPORT PFNGLBLENDFUNCIPROC __glewBlendFunci; +GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading; + +GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX; + +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD; +GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD; +GLEW_FUN_EXPORT PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD; + +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD; + +GLEW_FUN_EXPORT PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD; +GLEW_FUN_EXPORT PFNGLGENNAMESAMDPROC __glewGenNamesAMD; +GLEW_FUN_EXPORT PFNGLISNAMEAMDPROC __glewIsNameAMD; + +GLEW_FUN_EXPORT PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD; +GLEW_FUN_EXPORT PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD; +GLEW_FUN_EXPORT PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD; +GLEW_FUN_EXPORT PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD; +GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD; + +GLEW_FUN_EXPORT PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD; + +GLEW_FUN_EXPORT PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD; + +GLEW_FUN_EXPORT PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD; + +GLEW_FUN_EXPORT PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD; +GLEW_FUN_EXPORT PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD; + +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE; +GLEW_FUN_EXPORT PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE; +GLEW_FUN_EXPORT PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE; +GLEW_FUN_EXPORT PFNGLISQUERYANGLEPROC __glewIsQueryANGLE; +GLEW_FUN_EXPORT PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE; + +GLEW_FUN_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE; + +GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE; +GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE; +GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE; +GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE; +GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE; +GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE; +GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE; +GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE; + +GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE; +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE; +GLEW_FUN_EXPORT PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE; +GLEW_FUN_EXPORT PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE; + +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE; +GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE; +GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE; +GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE; + +GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE; +GLEW_FUN_EXPORT PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE; + +GLEW_FUN_EXPORT PFNGLCLEARDEPTHFPROC __glewClearDepthf; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef; +GLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat; +GLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler; +GLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance; + +GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB; +GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB; +GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB; +GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB; +GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB; + +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed; +GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex; + +GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEPROC __glewBufferStorage; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT; + +GLEW_FUN_EXPORT PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB; + +GLEW_FUN_EXPORT PFNGLCLEARBUFFERDATAPROC __glewClearBufferData; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT; + +GLEW_FUN_EXPORT PFNGLCLEARTEXIMAGEPROC __glewClearTexImage; +GLEW_FUN_EXPORT PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage; + +GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB; + +GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute; +GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect; + +GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB; + +GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData; + +GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData; + +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB; +GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB; +GLEW_FUN_EXPORT PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer; +GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer; +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer; +GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus; +GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers; +GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer; +GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers; +GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers; +GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv; +GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv; +GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer; +GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB; + +GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary; +GLEW_FUN_EXPORT PFNGLPROGRAMBINARYPROC __glewProgramBinary; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMDVPROC __glewGetUniformdv; +GLEW_FUN_EXPORT PFNGLUNIFORM1DPROC __glewUniform1d; +GLEW_FUN_EXPORT PFNGLUNIFORM1DVPROC __glewUniform1dv; +GLEW_FUN_EXPORT PFNGLUNIFORM2DPROC __glewUniform2d; +GLEW_FUN_EXPORT PFNGLUNIFORM2DVPROC __glewUniform2dv; +GLEW_FUN_EXPORT PFNGLUNIFORM3DPROC __glewUniform3d; +GLEW_FUN_EXPORT PFNGLUNIFORM3DVPROC __glewUniform3dv; +GLEW_FUN_EXPORT PFNGLUNIFORM4DPROC __glewUniform4d; +GLEW_FUN_EXPORT PFNGLUNIFORM4DVPROC __glewUniform4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv; + +GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv; +GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable; +GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv; +GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv; +GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter; +GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram; +GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax; +GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram; +GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax; +GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB; + +GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ; + +GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v; + +GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData; +GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData; +GLEW_FUN_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer; +GLEW_FUN_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer; +GLEW_FUN_EXPORT PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage; +GLEW_FUN_EXPORT PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage; + +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange; +GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange; + +GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB; + +GLEW_FUN_EXPORT PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase; +GLEW_FUN_EXPORT PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange; +GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures; +GLEW_FUN_EXPORT PFNGLBINDSAMPLERSPROC __glewBindSamplers; +GLEW_FUN_EXPORT PFNGLBINDTEXTURESPROC __glewBindTextures; +GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect; + +GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB; + +GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB; +GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB; +GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB; +GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB; +GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB; +GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB; + +GLEW_FUN_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv; + +GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex; + +GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB; +GLEW_FUN_EXPORT PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB; +GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB; +GLEW_FUN_EXPORT PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB; +GLEW_FUN_EXPORT PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB; +GLEW_FUN_EXPORT PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB; +GLEW_FUN_EXPORT PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB; +GLEW_FUN_EXPORT PFNGLGETNMAPIVARBPROC __glewGetnMapivARB; +GLEW_FUN_EXPORT PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB; +GLEW_FUN_EXPORT PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB; +GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB; +GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB; +GLEW_FUN_EXPORT PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB; +GLEW_FUN_EXPORT PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB; +GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB; +GLEW_FUN_EXPORT PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB; + +GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB; + +GLEW_FUN_EXPORT PFNGLBINDSAMPLERPROC __glewBindSampler; +GLEW_FUN_EXPORT PFNGLDELETESAMPLERSPROC __glewDeleteSamplers; +GLEW_FUN_EXPORT PFNGLGENSAMPLERSPROC __glewGenSamplers; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv; +GLEW_FUN_EXPORT PFNGLISSAMPLERPROC __glewIsSampler; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv; + +GLEW_FUN_EXPORT PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram; +GLEW_FUN_EXPORT PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline; +GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines; +GLEW_FUN_EXPORT PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv; +GLEW_FUN_EXPORT PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline; + +GLEW_FUN_EXPORT PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv; + +GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture; +GLEW_FUN_EXPORT PFNGLMEMORYBARRIERPROC __glewMemoryBarrier; + +GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB; +GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB; +GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB; +GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB; +GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB; +GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB; +GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB; +GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB; +GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB; +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB; +GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB; +GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB; +GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB; + +GLEW_FUN_EXPORT PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding; + +GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName; +GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName; +GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv; +GLEW_FUN_EXPORT PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex; +GLEW_FUN_EXPORT PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation; +GLEW_FUN_EXPORT PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv; +GLEW_FUN_EXPORT PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv; + +GLEW_FUN_EXPORT PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB; +GLEW_FUN_EXPORT PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB; +GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB; +GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB; +GLEW_FUN_EXPORT PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB; +GLEW_FUN_EXPORT PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB; + +GLEW_FUN_EXPORT PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB; +GLEW_FUN_EXPORT PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT; + +GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync; +GLEW_FUN_EXPORT PFNGLDELETESYNCPROC __glewDeleteSync; +GLEW_FUN_EXPORT PFNGLFENCESYNCPROC __glewFenceSync; +GLEW_FUN_EXPORT PFNGLGETINTEGER64VPROC __glewGetInteger64v; +GLEW_FUN_EXPORT PFNGLGETSYNCIVPROC __glewGetSynciv; +GLEW_FUN_EXPORT PFNGLISSYNCPROC __glewIsSync; +GLEW_FUN_EXPORT PFNGLWAITSYNCPROC __glewWaitSync; + +GLEW_FUN_EXPORT PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv; +GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIPROC __glewPatchParameteri; + +GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB; + +GLEW_FUN_EXPORT PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange; +GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT; + +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB; + +GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv; +GLEW_FUN_EXPORT PFNGLSAMPLEMASKIPROC __glewSampleMaski; +GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample; + +GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DPROC __glewTexStorage1D; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DPROC __glewTexStorage2D; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DPROC __glewTexStorage3D; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT; + +GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT; + +GLEW_FUN_EXPORT PFNGLTEXTUREVIEWPROC __glewTextureView; + +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v; +GLEW_FUN_EXPORT PFNGLQUERYCOUNTERPROC __glewQueryCounter; + +GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback; +GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback; +GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks; +GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback; +GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback; +GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream; +GLEW_FUN_EXPORT PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed; +GLEW_FUN_EXPORT PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv; + +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced; + +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB; + +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv; +GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v; +GLEW_FUN_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex; +GLEW_FUN_EXPORT PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices; +GLEW_FUN_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays; +GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays; +GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat; +GLEW_FUN_EXPORT PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor; + +GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB; +GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB; +GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB; +GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB; + +GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB; +GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB; +GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB; +GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB; +GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB; +GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB; +GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB; + +GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB; +GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB; +GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB; + +GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB; +GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB; +GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB; + +GLEW_FUN_EXPORT PFNGLCOLORP3UIPROC __glewColorP3ui; +GLEW_FUN_EXPORT PFNGLCOLORP3UIVPROC __glewColorP3uiv; +GLEW_FUN_EXPORT PFNGLCOLORP4UIPROC __glewColorP4ui; +GLEW_FUN_EXPORT PFNGLCOLORP4UIVPROC __glewColorP4uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv; +GLEW_FUN_EXPORT PFNGLNORMALP3UIPROC __glewNormalP3ui; +GLEW_FUN_EXPORT PFNGLNORMALP3UIVPROC __glewNormalP3uiv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXP2UIPROC __glewVertexP2ui; +GLEW_FUN_EXPORT PFNGLVERTEXP2UIVPROC __glewVertexP2uiv; +GLEW_FUN_EXPORT PFNGLVERTEXP3UIPROC __glewVertexP3ui; +GLEW_FUN_EXPORT PFNGLVERTEXP3UIVPROC __glewVertexP3uiv; +GLEW_FUN_EXPORT PFNGLVERTEXP4UIPROC __glewVertexP4ui; +GLEW_FUN_EXPORT PFNGLVERTEXP4UIVPROC __glewVertexP4uiv; + +GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed; +GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v; +GLEW_FUN_EXPORT PFNGLGETFLOATI_VPROC __glewGetFloati_v; +GLEW_FUN_EXPORT PFNGLSCISSORARRAYVPROC __glewScissorArrayv; +GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDPROC __glewScissorIndexed; +GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv; +GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv; +GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf; +GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv; + +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI; +GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI; + +GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI; +GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI; +GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI; +GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI; + +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI; +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI; +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI; +GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI; +GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI; +GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI; +GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI; +GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI; + +GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI; +GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI; + +GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI; +GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI; + +GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI; +GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI; + +GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI; +GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI; +GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI; +GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI; +GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI; +GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI; +GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI; +GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI; + +GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI; +GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI; +GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT; +GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT; +GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT; + +GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT; + +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT; + +GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT; +GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT; + +GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT; +GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT; + +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT; +GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT; + +GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT; +GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT; + +GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT; + +GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT; +GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT; + +GLEW_FUN_EXPORT PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT; +GLEW_FUN_EXPORT PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT; +GLEW_FUN_EXPORT PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT; + +GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT; + +GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT; +GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT; +GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT; +GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT; +GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT; +GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT; +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT; +GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT; +GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT; +GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT; +GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT; +GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT; +GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT; +GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT; +GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT; +GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT; +GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT; +GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT; + +GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT; +GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT; +GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT; +GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT; +GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT; + +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT; + +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT; + +GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT; +GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT; + +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT; +GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT; +GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT; +GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT; +GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT; +GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT; +GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT; +GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT; + +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT; + +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT; +GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT; +GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT; +GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT; +GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT; + +GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT; + +GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT; + +GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT; +GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT; + +GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT; +GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT; + +GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT; + +GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT; + +GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT; + +GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT; + +GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT; +GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT; + +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT; + +GLEW_FUN_EXPORT PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT; +GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT; +GLEW_FUN_EXPORT PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT; + +GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT; +GLEW_FUN_EXPORT PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT; + +GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT; + +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT; + +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT; + +GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT; + +GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT; +GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT; + +GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT; +GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT; +GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT; +GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT; +GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT; + +GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT; + +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT; + +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT; + +GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT; +GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT; +GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT; +GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT; +GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT; +GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT; + +GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT; +GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT; +GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT; +GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT; +GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT; +GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT; +GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT; +GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT; +GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT; +GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT; +GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT; +GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT; +GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT; +GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT; +GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT; +GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT; +GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT; + +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT; + +GLEW_FUN_EXPORT PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT; + +GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY; + +GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY; + +GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP; +GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP; + +GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM; +GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM; + +GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM; +GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM; +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM; +GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM; +GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM; + +GLEW_FUN_EXPORT PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL; +GLEW_FUN_EXPORT PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL; +GLEW_FUN_EXPORT PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL; + +GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL; +GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL; + +GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL; +GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL; + +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert; +GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog; +GLEW_FUN_EXPORT PFNGLGETOBJECTLABELPROC __glewGetObjectLabel; +GLEW_FUN_EXPORT PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel; +GLEW_FUN_EXPORT PFNGLOBJECTLABELPROC __glewObjectLabel; +GLEW_FUN_EXPORT PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel; +GLEW_FUN_EXPORT PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup; +GLEW_FUN_EXPORT PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup; + +GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion; +GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion; +GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion; +GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion; + +GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA; + +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA; + +GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX; +GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV; + +GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV; +GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV; +GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV; +GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV; +GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV; + +GLEW_FUN_EXPORT PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV; +GLEW_FUN_EXPORT PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV; + +GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV; +GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV; + +GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV; + +GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV; +GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV; + +GLEW_FUN_EXPORT PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV; + +GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV; +GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV; +GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV; +GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV; +GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV; +GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV; +GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV; + +GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV; +GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV; +GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV; + +GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV; +GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV; +GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV; +GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV; +GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV; +GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV; +GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV; + +GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV; + +GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV; +GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV; +GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV; +GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV; +GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV; +GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV; +GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV; +GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV; +GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV; + +GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV; +GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV; +GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV; +GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV; +GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV; +GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV; +GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV; + +GLEW_FUN_EXPORT PFNGLCOPYPATHNVPROC __glewCopyPathNV; +GLEW_FUN_EXPORT PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV; +GLEW_FUN_EXPORT PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV; +GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV; +GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV; +GLEW_FUN_EXPORT PFNGLDELETEPATHSNVPROC __glewDeletePathsNV; +GLEW_FUN_EXPORT PFNGLGENPATHSNVPROC __glewGenPathsNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV; +GLEW_FUN_EXPORT PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV; +GLEW_FUN_EXPORT PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV; +GLEW_FUN_EXPORT PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV; +GLEW_FUN_EXPORT PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV; +GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV; +GLEW_FUN_EXPORT PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV; +GLEW_FUN_EXPORT PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV; +GLEW_FUN_EXPORT PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV; +GLEW_FUN_EXPORT PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV; +GLEW_FUN_EXPORT PFNGLISPATHNVPROC __glewIsPathNV; +GLEW_FUN_EXPORT PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV; +GLEW_FUN_EXPORT PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV; +GLEW_FUN_EXPORT PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV; +GLEW_FUN_EXPORT PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV; +GLEW_FUN_EXPORT PFNGLPATHCOORDSNVPROC __glewPathCoordsNV; +GLEW_FUN_EXPORT PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV; +GLEW_FUN_EXPORT PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV; +GLEW_FUN_EXPORT PFNGLPATHFOGGENNVPROC __glewPathFogGenNV; +GLEW_FUN_EXPORT PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV; +GLEW_FUN_EXPORT PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV; +GLEW_FUN_EXPORT PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV; +GLEW_FUN_EXPORT PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV; +GLEW_FUN_EXPORT PFNGLPATHSTRINGNVPROC __glewPathStringNV; +GLEW_FUN_EXPORT PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV; +GLEW_FUN_EXPORT PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV; +GLEW_FUN_EXPORT PFNGLPATHTEXGENNVPROC __glewPathTexGenNV; +GLEW_FUN_EXPORT PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV; +GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV; +GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV; +GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV; +GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV; +GLEW_FUN_EXPORT PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV; +GLEW_FUN_EXPORT PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV; + +GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV; +GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV; + +GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV; +GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV; +GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV; + +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV; +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV; + +GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV; +GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV; +GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV; +GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV; + +GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV; + +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV; +GLEW_FUN_EXPORT PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV; +GLEW_FUN_EXPORT PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV; +GLEW_FUN_EXPORT PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV; +GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORMUI64NVPROC __glewUniformui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV; + +GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV; + +GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV; + +GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV; +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV; +GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV; + +GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV; +GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV; + +GLEW_FUN_EXPORT PFNGLVDPAUFININVPROC __glewVDPAUFiniNV; +GLEW_FUN_EXPORT PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV; +GLEW_FUN_EXPORT PFNGLVDPAUINITNVPROC __glewVDPAUInitNV; +GLEW_FUN_EXPORT PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV; +GLEW_FUN_EXPORT PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV; +GLEW_FUN_EXPORT PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV; +GLEW_FUN_EXPORT PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV; +GLEW_FUN_EXPORT PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV; +GLEW_FUN_EXPORT PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV; +GLEW_FUN_EXPORT PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV; + +GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV; + +GLEW_FUN_EXPORT PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV; +GLEW_FUN_EXPORT PFNGLCOLORFORMATNVPROC __glewColorFormatNV; +GLEW_FUN_EXPORT PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV; +GLEW_FUN_EXPORT PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV; +GLEW_FUN_EXPORT PFNGLINDEXFORMATNVPROC __glewIndexFormatNV; +GLEW_FUN_EXPORT PFNGLNORMALFORMATNVPROC __glewNormalFormatNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV; +GLEW_FUN_EXPORT PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV; +GLEW_FUN_EXPORT PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV; + +GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV; +GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV; +GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV; +GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV; +GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV; +GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV; +GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV; +GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV; +GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV; + +GLEW_FUN_EXPORT PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV; +GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV; +GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV; +GLEW_FUN_EXPORT PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV; + +GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES; +GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES; +GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES; +GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES; +GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES; + +GLEW_FUN_EXPORT PFNGLALPHAFUNCXPROC __glewAlphaFuncx; +GLEW_FUN_EXPORT PFNGLCLEARCOLORXPROC __glewClearColorx; +GLEW_FUN_EXPORT PFNGLCLEARDEPTHXPROC __glewClearDepthx; +GLEW_FUN_EXPORT PFNGLCOLOR4XPROC __glewColor4x; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEXPROC __glewDepthRangex; +GLEW_FUN_EXPORT PFNGLFOGXPROC __glewFogx; +GLEW_FUN_EXPORT PFNGLFOGXVPROC __glewFogxv; +GLEW_FUN_EXPORT PFNGLFRUSTUMFPROC __glewFrustumf; +GLEW_FUN_EXPORT PFNGLFRUSTUMXPROC __glewFrustumx; +GLEW_FUN_EXPORT PFNGLLIGHTMODELXPROC __glewLightModelx; +GLEW_FUN_EXPORT PFNGLLIGHTMODELXVPROC __glewLightModelxv; +GLEW_FUN_EXPORT PFNGLLIGHTXPROC __glewLightx; +GLEW_FUN_EXPORT PFNGLLIGHTXVPROC __glewLightxv; +GLEW_FUN_EXPORT PFNGLLINEWIDTHXPROC __glewLineWidthx; +GLEW_FUN_EXPORT PFNGLLOADMATRIXXPROC __glewLoadMatrixx; +GLEW_FUN_EXPORT PFNGLMATERIALXPROC __glewMaterialx; +GLEW_FUN_EXPORT PFNGLMATERIALXVPROC __glewMaterialxv; +GLEW_FUN_EXPORT PFNGLMULTMATRIXXPROC __glewMultMatrixx; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x; +GLEW_FUN_EXPORT PFNGLNORMAL3XPROC __glewNormal3x; +GLEW_FUN_EXPORT PFNGLORTHOFPROC __glewOrthof; +GLEW_FUN_EXPORT PFNGLORTHOXPROC __glewOrthox; +GLEW_FUN_EXPORT PFNGLPOINTSIZEXPROC __glewPointSizex; +GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx; +GLEW_FUN_EXPORT PFNGLROTATEXPROC __glewRotatex; +GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex; +GLEW_FUN_EXPORT PFNGLSCALEXPROC __glewScalex; +GLEW_FUN_EXPORT PFNGLTEXENVXPROC __glewTexEnvx; +GLEW_FUN_EXPORT PFNGLTEXENVXVPROC __glewTexEnvxv; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERXPROC __glewTexParameterx; +GLEW_FUN_EXPORT PFNGLTRANSLATEXPROC __glewTranslatex; + +GLEW_FUN_EXPORT PFNGLCLIPPLANEFPROC __glewClipPlanef; +GLEW_FUN_EXPORT PFNGLCLIPPLANEXPROC __glewClipPlanex; +GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef; +GLEW_FUN_EXPORT PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex; +GLEW_FUN_EXPORT PFNGLGETFIXEDVPROC __glewGetFixedv; +GLEW_FUN_EXPORT PFNGLGETLIGHTXVPROC __glewGetLightxv; +GLEW_FUN_EXPORT PFNGLGETMATERIALXVPROC __glewGetMaterialxv; +GLEW_FUN_EXPORT PFNGLGETTEXENVXVPROC __glewGetTexEnvxv; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXPROC __glewPointParameterx; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv; +GLEW_FUN_EXPORT PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERXVPROC __glewTexParameterxv; + +GLEW_FUN_EXPORT PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL; + +GLEW_FUN_EXPORT PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL; +GLEW_FUN_EXPORT PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL; + +GLEW_FUN_EXPORT PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL; + +GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS; +GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS; + +GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS; +GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS; + +GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS; +GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS; + +GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS; +GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS; + +GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS; + +GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS; +GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS; + +GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX; +GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX; +GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX; +GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX; +GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX; +GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX; + +GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX; + +GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX; + +GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX; + +GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX; + +GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX; + +GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX; + +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX; + +GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX; + +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI; +GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI; +GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI; + +GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX; + +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN; + +GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN; + +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN; + +GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN; + +GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN; + +#if defined(GLEW_MX) && !defined(_WIN32) +struct GLEWContextStruct +{ +#endif /* GLEW_MX */ + +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_2; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_3; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_0; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_2; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_3; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_4; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_blend_minmax_factor; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_conservative_depth; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_debug_output; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_depth_clamp_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_draw_buffers_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_interleaved_elements; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_multi_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_name_gen_delete; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_performance_monitor; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_pinned_memory; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_query_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sample_positions; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_seamless_cubemap_per_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_export; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_trinary_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sparse_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_stencil_operation_extended; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_texture4; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback3_lines_triangles; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_layer; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_tessellator; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_viewport_index; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_blit; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_instanced_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_pack_reverse_row_order; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_program_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt1; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt3; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt5; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_usage; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_translated_shader_source; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_aux_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_object_purgeable; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_rgb_422; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_row_bytes; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_program_evaluators; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES2_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_arrays_of_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_base_instance; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_bindless_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_blend_func_extended; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_buffer_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cl_event; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compressed_texture_pixel_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_variable_group_size; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conservative_depth; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_image; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_debug_output; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_elements_base_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_enhanced_layouts; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_attrib_location; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_uniform_location; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_coord_conventions; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_layer_viewport; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_no_attachments; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_program_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader5; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_fp64; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_indirect_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_invalidate_subdata; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_alignment; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_bind; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_program_interface_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_provoking_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_query_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robust_buffer_access_behavior; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_application_isolation; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_share_group_isolation; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_shading; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sampler_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cubemap_per_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_bit_encoding; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_draw_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_group_vote; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_load_store; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_size; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_precision; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_stencil_export; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_storage_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_subroutine; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_420pack; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_include; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_packing; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_stencil_texturing; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sync; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_tessellation_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object_rgb32; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_bptc; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_gather; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_levels; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rgb10_a2ui; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_stencil8; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_swizzle; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_view; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback3; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_uniform_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_64bit; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_binding; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_viewport_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_meminfo; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_marker; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_provoking_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_shader_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_store; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_decode; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_snorm; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_attrib_64bit; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_x11_sync_object; +GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator; +GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists; +GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_map_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_debug; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_ldr; +GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region; +GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_NVX_conditional_render; +GLEW_VAR_EXPORT GLboolean __GLEW_NVX_gpu_memory_info; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_multi_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced_coherent; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_compute_program5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_image; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_deep_texture3D; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5_mem_extended; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program_fp64; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_shader5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_counters; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_buffer_load; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_storage_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_tessellation_program5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_barrier; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vdpau_interop; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_attrib_integer_64bit; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_buffer_unified_memory; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_video_capture; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample; +GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints; +GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_0_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_1_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_enable; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_error_string; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_extension_query; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_log; +GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates; +GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint; + +#ifdef GLEW_MX +}; /* GLEWContextStruct */ +#endif /* GLEW_MX */ + +/* ------------------------------------------------------------------------- */ + +/* error codes */ +#define GLEW_OK 0 +#define GLEW_NO_ERROR 0 +#define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */ +#define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* Need at least OpenGL 1.1 */ +#define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* Need at least GLX 1.2 */ + +/* string codes */ +#define GLEW_VERSION 1 +#define GLEW_VERSION_MAJOR 2 +#define GLEW_VERSION_MINOR 3 +#define GLEW_VERSION_MICRO 4 + +/* API */ +#ifdef GLEW_MX + +typedef struct GLEWContextStruct GLEWContext; +GLEWAPI GLenum GLEWAPIENTRY glewContextInit (GLEWContext *ctx); +GLEWAPI GLboolean GLEWAPIENTRY glewContextIsSupported (const GLEWContext *ctx, const char *name); + +#define glewInit() glewContextInit(glewGetContext()) +#define glewIsSupported(x) glewContextIsSupported(glewGetContext(), x) +#define glewIsExtensionSupported(x) glewIsSupported(x) + +#define GLEW_GET_VAR(x) (*(const GLboolean*)&(glewGetContext()->x)) +#ifdef _WIN32 +# define GLEW_GET_FUN(x) glewGetContext()->x +#else +# define GLEW_GET_FUN(x) x +#endif + +#else /* GLEW_MX */ + +GLEWAPI GLenum GLEWAPIENTRY glewInit (void); +GLEWAPI GLboolean GLEWAPIENTRY glewIsSupported (const char *name); +#define glewIsExtensionSupported(x) glewIsSupported(x) + +#define GLEW_GET_VAR(x) (*(const GLboolean*)&x) +#define GLEW_GET_FUN(x) x + +#endif /* GLEW_MX */ + +GLEWAPI GLboolean glewExperimental; +GLEWAPI GLboolean GLEWAPIENTRY glewGetExtension (const char *name); +GLEWAPI const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error); +GLEWAPI const GLubyte * GLEWAPIENTRY glewGetString (GLenum name); + +#ifdef GLEW_INIT_OPENGL11_FUNCTIONS +GLEWAPI GLboolean GLEWAPIENTRY glewOpenGL11Init(void); +#endif //GLEW_INIT_OPENGL11_FUNCTIONS + +#ifdef GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS +GLEWAPI GLboolean GLEWAPIENTRY glewXInit(void); +#endif //GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS + +#ifdef __cplusplus +} +#endif + +#ifdef GLEW_APIENTRY_DEFINED +#undef GLEW_APIENTRY_DEFINED +#undef APIENTRY +#undef GLAPIENTRY +#define GLAPIENTRY +#endif + +#ifdef GLEW_CALLBACK_DEFINED +#undef GLEW_CALLBACK_DEFINED +#undef CALLBACK +#endif + +#ifdef GLEW_WINGDIAPI_DEFINED +#undef GLEW_WINGDIAPI_DEFINED +#undef WINGDIAPI +#endif + +#undef GLAPI +/* #undef GLEWAPI */ + +#endif /* __glew_h__ */ diff --git a/examples/ThirdPartyLibs/Glew/GL/glxew.h b/examples/ThirdPartyLibs/Glew/GL/glxew.h new file mode 100644 index 000000000..6115d611e --- /dev/null +++ b/examples/ThirdPartyLibs/Glew/GL/glxew.h @@ -0,0 +1,1750 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* + * Mesa 3-D graphics library + * Version: 7.0 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __glxew_h__ +#define __glxew_h__ +#define __GLXEW_H__ + +#ifdef __glxext_h_ +#error glxext.h included before glxew.h +#endif + +#if defined(GLX_H) || defined(__GLX_glx_h__) || defined(__glx_h__) +#error glx.h included before glxew.h +#endif + +#define __glxext_h_ + +#define GLX_H +#define __GLX_glx_h__ +#define __glx_h__ + +#include +#include +#include +#include "glew.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/* ---------------------------- GLX_VERSION_1_0 --------------------------- */ + +#ifndef GLX_VERSION_1_0 +#define GLX_VERSION_1_0 1 + +#define GLX_USE_GL 1 +#define GLX_BUFFER_SIZE 2 +#define GLX_LEVEL 3 +#define GLX_RGBA 4 +#define GLX_DOUBLEBUFFER 5 +#define GLX_STEREO 6 +#define GLX_AUX_BUFFERS 7 +#define GLX_RED_SIZE 8 +#define GLX_GREEN_SIZE 9 +#define GLX_BLUE_SIZE 10 +#define GLX_ALPHA_SIZE 11 +#define GLX_DEPTH_SIZE 12 +#define GLX_STENCIL_SIZE 13 +#define GLX_ACCUM_RED_SIZE 14 +#define GLX_ACCUM_GREEN_SIZE 15 +#define GLX_ACCUM_BLUE_SIZE 16 +#define GLX_ACCUM_ALPHA_SIZE 17 +#define GLX_BAD_SCREEN 1 +#define GLX_BAD_ATTRIBUTE 2 +#define GLX_NO_EXTENSION 3 +#define GLX_BAD_VISUAL 4 +#define GLX_BAD_CONTEXT 5 +#define GLX_BAD_VALUE 6 +#define GLX_BAD_ENUM 7 + +typedef XID GLXDrawable; +typedef XID GLXPixmap; +#ifdef __sun +typedef struct __glXContextRec *GLXContext; +#else +typedef struct __GLXcontextRec *GLXContext; +#endif + +typedef unsigned int GLXVideoDeviceNV; + +#ifdef GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS + +typedef Bool (* PFNGLXQUERYEXTENSION) (Display *dpy, int *errorBase, int *eventBase); +#define glXQueryExtension GLXEW_GET_FUN(__glewXQueryExtension) + +typedef Bool (* PFNGLXQUERYVERSION) (Display *dpy, int *major, int *minor); +#define glXQueryVersion GLXEW_GET_FUN(__glewXQueryVersion) + +typedef int (* PFNGLXGETCONFIG) (Display *dpy, XVisualInfo *vis, int attrib, int *value); +#define glXGetConfig GLXEW_GET_FUN(__glewXGetConfig) + +typedef XVisualInfo* (* PFNGLXCHOOSEVISUAL) (Display *dpy, int screen, int *attribList); +#define glXChooseVisual GLXEW_GET_FUN(__glewXChooseVisual) + +//extern GLXPixmap glXCreateGLXPixmap (Display *dpy, XVisualInfo *vis, Pixmap pixmap); +//extern void glXDestroyGLXPixmap (Display *dpy, GLXPixmap pix); +typedef GLXContext (* PFNGLXCREATECONTEXT) (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct); +#define glXCreateContext GLXEW_GET_FUN(__glewXCreateContext) + + +typedef void (*PFNGLXDESTROYCONTEXT) (Display *dpy, GLXContext ctx); +#define glXDestroyContext GLXEW_GET_FUN(__glewXDestroyContext) + +typedef Bool (* PFNGLXISDIRECT) (Display *dpy, GLXContext ctx); +#define glXIsDirect GLXEW_GET_FUN(__glewXIsDirect) + + +//extern void glXCopyContext (Display *dpy, GLXContext src, GLXContext dst, GLulong mask); +typedef Bool (*PFNGLXMAKECURRENT) (Display *dpy, GLXDrawable drawable, GLXContext ctx); +#define glXMakeCurrent GLXEW_GET_FUN(__glewXMakeCurrent) + +//extern GLXContext glXGetCurrentContext (void); +//extern GLXDrawable glXGetCurrentDrawable (void); +//extern void glXWaitGL (void); +//extern void glXWaitX (void); +typedef void (*PFNGLXSWAPBUFFERS) (Display *dpy, GLXDrawable drawable); +#define glXSwapBuffers GLXEW_GET_FUN(__glewXSwapBuffers) + +//extern void glXUseXFont (Font font, int first, int count, int listBase); + + +#else//GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS +extern Bool glXQueryExtension (Display *dpy, int *errorBase, int *eventBase); +extern Bool glXQueryVersion (Display *dpy, int *major, int *minor); +extern int glXGetConfig (Display *dpy, XVisualInfo *vis, int attrib, int *value); +extern XVisualInfo* glXChooseVisual (Display *dpy, int screen, int *attribList); +extern GLXPixmap glXCreateGLXPixmap (Display *dpy, XVisualInfo *vis, Pixmap pixmap); +extern void glXDestroyGLXPixmap (Display *dpy, GLXPixmap pix); +extern GLXContext glXCreateContext (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct); +extern void glXDestroyContext (Display *dpy, GLXContext ctx); +extern Bool glXIsDirect (Display *dpy, GLXContext ctx); +extern void glXCopyContext (Display *dpy, GLXContext src, GLXContext dst, GLulong mask); +extern Bool glXMakeCurrent (Display *dpy, GLXDrawable drawable, GLXContext ctx); +extern GLXContext glXGetCurrentContext (void); +extern GLXDrawable glXGetCurrentDrawable (void); +extern void glXWaitGL (void); +extern void glXWaitX (void); +extern void glXSwapBuffers (Display *dpy, GLXDrawable drawable); +extern void glXUseXFont (Font font, int first, int count, int listBase); +#endif //GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS + +#define GLXEW_VERSION_1_0 GLXEW_GET_VAR(__GLXEW_VERSION_1_0) + +#endif /* GLX_VERSION_1_0 */ + +/* ---------------------------- GLX_VERSION_1_1 --------------------------- */ + +#ifndef GLX_VERSION_1_1 +#define GLX_VERSION_1_1 + +#define GLX_VENDOR 0x1 +#define GLX_VERSION 0x2 +#define GLX_EXTENSIONS 0x3 + +#ifdef GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS + +typedef const char* (*PFNGLXQUERYEXTENSIONSSTRING) (Display *dpy, int screen); +#define glXQueryExtensionsString GLXEW_GET_FUN(__glewXQueryExtensionsString) + +typedef const char* (*PFNGLXGETCLIENTSTRING) (Display *dpy, int name); +#define glXGetClientString GLXEW_GET_FUN(__glewXGetClientString) + +typedef const char* (*PFNGLXQUERYSERVERSTRING) (Display *dpy, int screen, int name); +#define glXQueryServerString GLXEW_GET_FUN(__glewXQueryServerString) + +#else//GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS +extern const char* glXQueryExtensionsString (Display *dpy, int screen); +extern const char* glXGetClientString (Display *dpy, int name); +extern const char* glXQueryServerString (Display *dpy, int screen, int name); +#endif//GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS + +#define GLXEW_VERSION_1_1 GLXEW_GET_VAR(__GLXEW_VERSION_1_1) + +#endif /* GLX_VERSION_1_1 */ + +/* ---------------------------- GLX_VERSION_1_2 ---------------------------- */ + +#ifndef GLX_VERSION_1_2 +#define GLX_VERSION_1_2 1 + +typedef Display* ( * PFNGLXGETCURRENTDISPLAYPROC) (void); + +#define glXGetCurrentDisplay GLXEW_GET_FUN(__glewXGetCurrentDisplay) + +#define GLXEW_VERSION_1_2 GLXEW_GET_VAR(__GLXEW_VERSION_1_2) + +#endif /* GLX_VERSION_1_2 */ + +/* ---------------------------- GLX_VERSION_1_3 ---------------------------- */ + +#ifndef GLX_VERSION_1_3 +#define GLX_VERSION_1_3 1 + +#define GLX_RGBA_BIT 0x00000001 +#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 +#define GLX_WINDOW_BIT 0x00000001 +#define GLX_COLOR_INDEX_BIT 0x00000002 +#define GLX_PIXMAP_BIT 0x00000002 +#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 +#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 +#define GLX_PBUFFER_BIT 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 +#define GLX_AUX_BUFFERS_BIT 0x00000010 +#define GLX_CONFIG_CAVEAT 0x20 +#define GLX_DEPTH_BUFFER_BIT 0x00000020 +#define GLX_X_VISUAL_TYPE 0x22 +#define GLX_TRANSPARENT_TYPE 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE 0x24 +#define GLX_TRANSPARENT_RED_VALUE 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE 0x28 +#define GLX_STENCIL_BUFFER_BIT 0x00000040 +#define GLX_ACCUM_BUFFER_BIT 0x00000080 +#define GLX_NONE 0x8000 +#define GLX_SLOW_CONFIG 0x8001 +#define GLX_TRUE_COLOR 0x8002 +#define GLX_DIRECT_COLOR 0x8003 +#define GLX_PSEUDO_COLOR 0x8004 +#define GLX_STATIC_COLOR 0x8005 +#define GLX_GRAY_SCALE 0x8006 +#define GLX_STATIC_GRAY 0x8007 +#define GLX_TRANSPARENT_RGB 0x8008 +#define GLX_TRANSPARENT_INDEX 0x8009 +#define GLX_VISUAL_ID 0x800B +#define GLX_SCREEN 0x800C +#define GLX_NON_CONFORMANT_CONFIG 0x800D +#define GLX_DRAWABLE_TYPE 0x8010 +#define GLX_RENDER_TYPE 0x8011 +#define GLX_X_RENDERABLE 0x8012 +#define GLX_FBCONFIG_ID 0x8013 +#define GLX_RGBA_TYPE 0x8014 +#define GLX_COLOR_INDEX_TYPE 0x8015 +#define GLX_MAX_PBUFFER_WIDTH 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT 0x8017 +#define GLX_MAX_PBUFFER_PIXELS 0x8018 +#define GLX_PRESERVED_CONTENTS 0x801B +#define GLX_LARGEST_PBUFFER 0x801C +#define GLX_WIDTH 0x801D +#define GLX_HEIGHT 0x801E +#define GLX_EVENT_MASK 0x801F +#define GLX_DAMAGED 0x8020 +#define GLX_SAVED 0x8021 +#define GLX_WINDOW 0x8022 +#define GLX_PBUFFER 0x8023 +#define GLX_PBUFFER_HEIGHT 0x8040 +#define GLX_PBUFFER_WIDTH 0x8041 +#define GLX_PBUFFER_CLOBBER_MASK 0x08000000 +#define GLX_DONT_CARE 0xFFFFFFFF + +typedef XID GLXFBConfigID; +typedef XID GLXPbuffer; +typedef XID GLXWindow; +typedef struct __GLXFBConfigRec *GLXFBConfig; + +typedef struct { + int event_type; + int draw_type; + unsigned long serial; + Bool send_event; + Display *display; + GLXDrawable drawable; + unsigned int buffer_mask; + unsigned int aux_buffer; + int x, y; + int width, height; + int count; +} GLXPbufferClobberEvent; +typedef union __GLXEvent { + GLXPbufferClobberEvent glxpbufferclobber; + long pad[24]; +} GLXEvent; + +typedef GLXFBConfig* ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); +typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list); +typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); +typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); +typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf); +typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap); +typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win); +typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void); +typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value); +typedef GLXFBConfig* ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements); +typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask); +typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config); +typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value); +typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); +typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask); + +#define glXChooseFBConfig GLXEW_GET_FUN(__glewXChooseFBConfig) +#define glXCreateNewContext GLXEW_GET_FUN(__glewXCreateNewContext) +#define glXCreatePbuffer GLXEW_GET_FUN(__glewXCreatePbuffer) +#define glXCreatePixmap GLXEW_GET_FUN(__glewXCreatePixmap) +#define glXCreateWindow GLXEW_GET_FUN(__glewXCreateWindow) +#define glXDestroyPbuffer GLXEW_GET_FUN(__glewXDestroyPbuffer) +#define glXDestroyPixmap GLXEW_GET_FUN(__glewXDestroyPixmap) +#define glXDestroyWindow GLXEW_GET_FUN(__glewXDestroyWindow) +#define glXGetCurrentReadDrawable GLXEW_GET_FUN(__glewXGetCurrentReadDrawable) +#define glXGetFBConfigAttrib GLXEW_GET_FUN(__glewXGetFBConfigAttrib) +#define glXGetFBConfigs GLXEW_GET_FUN(__glewXGetFBConfigs) +#define glXGetSelectedEvent GLXEW_GET_FUN(__glewXGetSelectedEvent) +#define glXGetVisualFromFBConfig GLXEW_GET_FUN(__glewXGetVisualFromFBConfig) +#define glXMakeContextCurrent GLXEW_GET_FUN(__glewXMakeContextCurrent) +#define glXQueryContext GLXEW_GET_FUN(__glewXQueryContext) +#define glXQueryDrawable GLXEW_GET_FUN(__glewXQueryDrawable) +#define glXSelectEvent GLXEW_GET_FUN(__glewXSelectEvent) + +#define GLXEW_VERSION_1_3 GLXEW_GET_VAR(__GLXEW_VERSION_1_3) + +#endif /* GLX_VERSION_1_3 */ + +/* ---------------------------- GLX_VERSION_1_4 ---------------------------- */ + +#ifndef GLX_VERSION_1_4 +#define GLX_VERSION_1_4 1 + +#define GLX_SAMPLE_BUFFERS 100000 +#define GLX_SAMPLES 100001 + +extern void ( * glXGetProcAddress (const GLubyte *procName)) (void); + +#define GLXEW_VERSION_1_4 GLXEW_GET_VAR(__GLXEW_VERSION_1_4) + +#endif /* GLX_VERSION_1_4 */ + +/* -------------------------- GLX_3DFX_multisample ------------------------- */ + +#ifndef GLX_3DFX_multisample +#define GLX_3DFX_multisample 1 + +#define GLX_SAMPLE_BUFFERS_3DFX 0x8050 +#define GLX_SAMPLES_3DFX 0x8051 + +#define GLXEW_3DFX_multisample GLXEW_GET_VAR(__GLXEW_3DFX_multisample) + +#endif /* GLX_3DFX_multisample */ + +/* ------------------------ GLX_AMD_gpu_association ------------------------ */ + +#ifndef GLX_AMD_gpu_association +#define GLX_AMD_gpu_association 1 + +#define GLX_GPU_VENDOR_AMD 0x1F00 +#define GLX_GPU_RENDERER_STRING_AMD 0x1F01 +#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 +#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 +#define GLX_GPU_RAM_AMD 0x21A3 +#define GLX_GPU_CLOCK_AMD 0x21A4 +#define GLX_GPU_NUM_PIPES_AMD 0x21A5 +#define GLX_GPU_NUM_SIMD_AMD 0x21A6 +#define GLX_GPU_NUM_RB_AMD 0x21A7 +#define GLX_GPU_NUM_SPI_AMD 0x21A8 + +typedef void ( * PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC) (GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC) (unsigned int id, GLXContext share_list); +typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (unsigned int id, GLXContext share_context, const int* attribList); +typedef Bool ( * PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC) (GLXContext ctx); +typedef unsigned int ( * PFNGLXGETCONTEXTGPUIDAMDPROC) (GLXContext ctx); +typedef GLXContext ( * PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); +typedef unsigned int ( * PFNGLXGETGPUIDSAMDPROC) (unsigned int maxCount, unsigned int* ids); +typedef int ( * PFNGLXGETGPUINFOAMDPROC) (unsigned int id, int property, GLenum dataType, unsigned int size, void* data); +typedef Bool ( * PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (GLXContext ctx); + +#define glXBlitContextFramebufferAMD GLXEW_GET_FUN(__glewXBlitContextFramebufferAMD) +#define glXCreateAssociatedContextAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAMD) +#define glXCreateAssociatedContextAttribsAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAttribsAMD) +#define glXDeleteAssociatedContextAMD GLXEW_GET_FUN(__glewXDeleteAssociatedContextAMD) +#define glXGetContextGPUIDAMD GLXEW_GET_FUN(__glewXGetContextGPUIDAMD) +#define glXGetCurrentAssociatedContextAMD GLXEW_GET_FUN(__glewXGetCurrentAssociatedContextAMD) +#define glXGetGPUIDsAMD GLXEW_GET_FUN(__glewXGetGPUIDsAMD) +#define glXGetGPUInfoAMD GLXEW_GET_FUN(__glewXGetGPUInfoAMD) +#define glXMakeAssociatedContextCurrentAMD GLXEW_GET_FUN(__glewXMakeAssociatedContextCurrentAMD) + +#define GLXEW_AMD_gpu_association GLXEW_GET_VAR(__GLXEW_AMD_gpu_association) + +#endif /* GLX_AMD_gpu_association */ + +/* ------------------------- GLX_ARB_create_context ------------------------ */ + +#ifndef GLX_ARB_create_context +#define GLX_ARB_create_context 1 + +#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001 +#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 +#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define GLX_CONTEXT_FLAGS_ARB 0x2094 + +typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display* dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); + +#define glXCreateContextAttribsARB GLXEW_GET_FUN(__glewXCreateContextAttribsARB) + +#define GLXEW_ARB_create_context GLXEW_GET_VAR(__GLXEW_ARB_create_context) + +#endif /* GLX_ARB_create_context */ + +/* --------------------- GLX_ARB_create_context_profile -------------------- */ + +#ifndef GLX_ARB_create_context_profile +#define GLX_ARB_create_context_profile 1 + +#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 + +#define GLXEW_ARB_create_context_profile GLXEW_GET_VAR(__GLXEW_ARB_create_context_profile) + +#endif /* GLX_ARB_create_context_profile */ + +/* ------------------- GLX_ARB_create_context_robustness ------------------- */ + +#ifndef GLX_ARB_create_context_robustness +#define GLX_ARB_create_context_robustness 1 + +#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261 + +#define GLXEW_ARB_create_context_robustness GLXEW_GET_VAR(__GLXEW_ARB_create_context_robustness) + +#endif /* GLX_ARB_create_context_robustness */ + +/* ------------------------- GLX_ARB_fbconfig_float ------------------------ */ + +#ifndef GLX_ARB_fbconfig_float +#define GLX_ARB_fbconfig_float 1 + +#define GLX_RGBA_FLOAT_BIT 0x00000004 +#define GLX_RGBA_FLOAT_TYPE 0x20B9 + +#define GLXEW_ARB_fbconfig_float GLXEW_GET_VAR(__GLXEW_ARB_fbconfig_float) + +#endif /* GLX_ARB_fbconfig_float */ + +/* ------------------------ GLX_ARB_framebuffer_sRGB ----------------------- */ + +#ifndef GLX_ARB_framebuffer_sRGB +#define GLX_ARB_framebuffer_sRGB 1 + +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 + +#define GLXEW_ARB_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_ARB_framebuffer_sRGB) + +#endif /* GLX_ARB_framebuffer_sRGB */ + +/* ------------------------ GLX_ARB_get_proc_address ----------------------- */ + +#ifndef GLX_ARB_get_proc_address +#define GLX_ARB_get_proc_address 1 + +#ifdef GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS +typedef void* ( * PFNGLXGETPROCADDRESSARBPROC) (const GLubyte *procName); +#define glXGetProcAddressARB GLXEW_GET_FUN(__glewXGetProcAddressARB) + +#else//GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS +extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void); +#endif //GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS + +#define GLXEW_ARB_get_proc_address GLXEW_GET_VAR(__GLXEW_ARB_get_proc_address) + +#endif /* GLX_ARB_get_proc_address */ + +/* -------------------------- GLX_ARB_multisample -------------------------- */ + +#ifndef GLX_ARB_multisample +#define GLX_ARB_multisample 1 + +#define GLX_SAMPLE_BUFFERS_ARB 100000 +#define GLX_SAMPLES_ARB 100001 + +#define GLXEW_ARB_multisample GLXEW_GET_VAR(__GLXEW_ARB_multisample) + +#endif /* GLX_ARB_multisample */ + +/* ---------------- GLX_ARB_robustness_application_isolation --------------- */ + +#ifndef GLX_ARB_robustness_application_isolation +#define GLX_ARB_robustness_application_isolation 1 + +#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 + +#define GLXEW_ARB_robustness_application_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_application_isolation) + +#endif /* GLX_ARB_robustness_application_isolation */ + +/* ---------------- GLX_ARB_robustness_share_group_isolation --------------- */ + +#ifndef GLX_ARB_robustness_share_group_isolation +#define GLX_ARB_robustness_share_group_isolation 1 + +#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 + +#define GLXEW_ARB_robustness_share_group_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_share_group_isolation) + +#endif /* GLX_ARB_robustness_share_group_isolation */ + +/* ---------------------- GLX_ARB_vertex_buffer_object --------------------- */ + +#ifndef GLX_ARB_vertex_buffer_object +#define GLX_ARB_vertex_buffer_object 1 + +#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095 + +#define GLXEW_ARB_vertex_buffer_object GLXEW_GET_VAR(__GLXEW_ARB_vertex_buffer_object) + +#endif /* GLX_ARB_vertex_buffer_object */ + +/* ----------------------- GLX_ATI_pixel_format_float ---------------------- */ + +#ifndef GLX_ATI_pixel_format_float +#define GLX_ATI_pixel_format_float 1 + +#define GLX_RGBA_FLOAT_ATI_BIT 0x00000100 + +#define GLXEW_ATI_pixel_format_float GLXEW_GET_VAR(__GLXEW_ATI_pixel_format_float) + +#endif /* GLX_ATI_pixel_format_float */ + +/* ------------------------- GLX_ATI_render_texture ------------------------ */ + +#ifndef GLX_ATI_render_texture +#define GLX_ATI_render_texture 1 + +#define GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800 +#define GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801 +#define GLX_TEXTURE_FORMAT_ATI 0x9802 +#define GLX_TEXTURE_TARGET_ATI 0x9803 +#define GLX_MIPMAP_TEXTURE_ATI 0x9804 +#define GLX_TEXTURE_RGB_ATI 0x9805 +#define GLX_TEXTURE_RGBA_ATI 0x9806 +#define GLX_NO_TEXTURE_ATI 0x9807 +#define GLX_TEXTURE_CUBE_MAP_ATI 0x9808 +#define GLX_TEXTURE_1D_ATI 0x9809 +#define GLX_TEXTURE_2D_ATI 0x980A +#define GLX_MIPMAP_LEVEL_ATI 0x980B +#define GLX_CUBE_MAP_FACE_ATI 0x980C +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810 +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811 +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812 +#define GLX_FRONT_LEFT_ATI 0x9813 +#define GLX_FRONT_RIGHT_ATI 0x9814 +#define GLX_BACK_LEFT_ATI 0x9815 +#define GLX_BACK_RIGHT_ATI 0x9816 +#define GLX_AUX0_ATI 0x9817 +#define GLX_AUX1_ATI 0x9818 +#define GLX_AUX2_ATI 0x9819 +#define GLX_AUX3_ATI 0x981A +#define GLX_AUX4_ATI 0x981B +#define GLX_AUX5_ATI 0x981C +#define GLX_AUX6_ATI 0x981D +#define GLX_AUX7_ATI 0x981E +#define GLX_AUX8_ATI 0x981F +#define GLX_AUX9_ATI 0x9820 +#define GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821 +#define GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822 + +typedef void ( * PFNGLXBINDTEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); +typedef void ( * PFNGLXDRAWABLEATTRIBATIPROC) (Display *dpy, GLXDrawable draw, const int *attrib_list); +typedef void ( * PFNGLXRELEASETEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); + +#define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI) +#define glXDrawableAttribATI GLXEW_GET_FUN(__glewXDrawableAttribATI) +#define glXReleaseTexImageATI GLXEW_GET_FUN(__glewXReleaseTexImageATI) + +#define GLXEW_ATI_render_texture GLXEW_GET_VAR(__GLXEW_ATI_render_texture) + +#endif /* GLX_ATI_render_texture */ + +/* --------------------------- GLX_EXT_buffer_age -------------------------- */ + +#ifndef GLX_EXT_buffer_age +#define GLX_EXT_buffer_age 1 + +#define GLX_BACK_BUFFER_AGE_EXT 0x20F4 + +#define GLXEW_EXT_buffer_age GLXEW_GET_VAR(__GLXEW_EXT_buffer_age) + +#endif /* GLX_EXT_buffer_age */ + +/* ------------------- GLX_EXT_create_context_es2_profile ------------------ */ + +#ifndef GLX_EXT_create_context_es2_profile +#define GLX_EXT_create_context_es2_profile 1 + +#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 + +#define GLXEW_EXT_create_context_es2_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es2_profile) + +#endif /* GLX_EXT_create_context_es2_profile */ + +/* ------------------- GLX_EXT_create_context_es_profile ------------------- */ + +#ifndef GLX_EXT_create_context_es_profile +#define GLX_EXT_create_context_es_profile 1 + +#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 + +#define GLXEW_EXT_create_context_es_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es_profile) + +#endif /* GLX_EXT_create_context_es_profile */ + +/* --------------------- GLX_EXT_fbconfig_packed_float --------------------- */ + +#ifndef GLX_EXT_fbconfig_packed_float +#define GLX_EXT_fbconfig_packed_float 1 + +#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 +#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 + +#define GLXEW_EXT_fbconfig_packed_float GLXEW_GET_VAR(__GLXEW_EXT_fbconfig_packed_float) + +#endif /* GLX_EXT_fbconfig_packed_float */ + +/* ------------------------ GLX_EXT_framebuffer_sRGB ----------------------- */ + +#ifndef GLX_EXT_framebuffer_sRGB +#define GLX_EXT_framebuffer_sRGB 1 + +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 + +#define GLXEW_EXT_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_EXT_framebuffer_sRGB) + +#endif /* GLX_EXT_framebuffer_sRGB */ + +/* ------------------------- GLX_EXT_import_context ------------------------ */ + +#ifndef GLX_EXT_import_context +#define GLX_EXT_import_context 1 + +#define GLX_SHARE_CONTEXT_EXT 0x800A +#define GLX_VISUAL_ID_EXT 0x800B +#define GLX_SCREEN_EXT 0x800C + +typedef XID GLXContextID; + +typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display* dpy, GLXContext context); +typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context); +typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display* dpy, GLXContextID contextID); +typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display* dpy, GLXContext context, int attribute,int *value); + +#define glXFreeContextEXT GLXEW_GET_FUN(__glewXFreeContextEXT) +#define glXGetContextIDEXT GLXEW_GET_FUN(__glewXGetContextIDEXT) +#define glXImportContextEXT GLXEW_GET_FUN(__glewXImportContextEXT) +#define glXQueryContextInfoEXT GLXEW_GET_FUN(__glewXQueryContextInfoEXT) + +#define GLXEW_EXT_import_context GLXEW_GET_VAR(__GLXEW_EXT_import_context) + +#endif /* GLX_EXT_import_context */ + +/* -------------------------- GLX_EXT_scene_marker ------------------------- */ + +#ifndef GLX_EXT_scene_marker +#define GLX_EXT_scene_marker 1 + +#define GLXEW_EXT_scene_marker GLXEW_GET_VAR(__GLXEW_EXT_scene_marker) + +#endif /* GLX_EXT_scene_marker */ + +/* -------------------------- GLX_EXT_swap_control ------------------------- */ + +#ifndef GLX_EXT_swap_control +#define GLX_EXT_swap_control 1 + +#define GLX_SWAP_INTERVAL_EXT 0x20F1 +#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 + +typedef void ( * PFNGLXSWAPINTERVALEXTPROC) (Display* dpy, GLXDrawable drawable, int interval); + +#define glXSwapIntervalEXT GLXEW_GET_FUN(__glewXSwapIntervalEXT) + +#define GLXEW_EXT_swap_control GLXEW_GET_VAR(__GLXEW_EXT_swap_control) + +#endif /* GLX_EXT_swap_control */ + +/* ----------------------- GLX_EXT_swap_control_tear ----------------------- */ + +#ifndef GLX_EXT_swap_control_tear +#define GLX_EXT_swap_control_tear 1 + +#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3 + +#define GLXEW_EXT_swap_control_tear GLXEW_GET_VAR(__GLXEW_EXT_swap_control_tear) + +#endif /* GLX_EXT_swap_control_tear */ + +/* ---------------------- GLX_EXT_texture_from_pixmap ---------------------- */ + +#ifndef GLX_EXT_texture_from_pixmap +#define GLX_EXT_texture_from_pixmap 1 + +#define GLX_TEXTURE_1D_BIT_EXT 0x00000001 +#define GLX_TEXTURE_2D_BIT_EXT 0x00000002 +#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 +#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 +#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 +#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 +#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 +#define GLX_Y_INVERTED_EXT 0x20D4 +#define GLX_TEXTURE_FORMAT_EXT 0x20D5 +#define GLX_TEXTURE_TARGET_EXT 0x20D6 +#define GLX_MIPMAP_TEXTURE_EXT 0x20D7 +#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 +#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 +#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA +#define GLX_TEXTURE_1D_EXT 0x20DB +#define GLX_TEXTURE_2D_EXT 0x20DC +#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD +#define GLX_FRONT_LEFT_EXT 0x20DE +#define GLX_FRONT_RIGHT_EXT 0x20DF +#define GLX_BACK_LEFT_EXT 0x20E0 +#define GLX_BACK_RIGHT_EXT 0x20E1 +#define GLX_AUX0_EXT 0x20E2 +#define GLX_AUX1_EXT 0x20E3 +#define GLX_AUX2_EXT 0x20E4 +#define GLX_AUX3_EXT 0x20E5 +#define GLX_AUX4_EXT 0x20E6 +#define GLX_AUX5_EXT 0x20E7 +#define GLX_AUX6_EXT 0x20E8 +#define GLX_AUX7_EXT 0x20E9 +#define GLX_AUX8_EXT 0x20EA +#define GLX_AUX9_EXT 0x20EB + +typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer, const int *attrib_list); +typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer); + +#define glXBindTexImageEXT GLXEW_GET_FUN(__glewXBindTexImageEXT) +#define glXReleaseTexImageEXT GLXEW_GET_FUN(__glewXReleaseTexImageEXT) + +#define GLXEW_EXT_texture_from_pixmap GLXEW_GET_VAR(__GLXEW_EXT_texture_from_pixmap) + +#endif /* GLX_EXT_texture_from_pixmap */ + +/* -------------------------- GLX_EXT_visual_info -------------------------- */ + +#ifndef GLX_EXT_visual_info +#define GLX_EXT_visual_info 1 + +#define GLX_X_VISUAL_TYPE_EXT 0x22 +#define GLX_TRANSPARENT_TYPE_EXT 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 +#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 +#define GLX_NONE_EXT 0x8000 +#define GLX_TRUE_COLOR_EXT 0x8002 +#define GLX_DIRECT_COLOR_EXT 0x8003 +#define GLX_PSEUDO_COLOR_EXT 0x8004 +#define GLX_STATIC_COLOR_EXT 0x8005 +#define GLX_GRAY_SCALE_EXT 0x8006 +#define GLX_STATIC_GRAY_EXT 0x8007 +#define GLX_TRANSPARENT_RGB_EXT 0x8008 +#define GLX_TRANSPARENT_INDEX_EXT 0x8009 + +#define GLXEW_EXT_visual_info GLXEW_GET_VAR(__GLXEW_EXT_visual_info) + +#endif /* GLX_EXT_visual_info */ + +/* ------------------------- GLX_EXT_visual_rating ------------------------- */ + +#ifndef GLX_EXT_visual_rating +#define GLX_EXT_visual_rating 1 + +#define GLX_VISUAL_CAVEAT_EXT 0x20 +#define GLX_SLOW_VISUAL_EXT 0x8001 +#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D + +#define GLXEW_EXT_visual_rating GLXEW_GET_VAR(__GLXEW_EXT_visual_rating) + +#endif /* GLX_EXT_visual_rating */ + +/* -------------------------- GLX_INTEL_swap_event ------------------------- */ + +#ifndef GLX_INTEL_swap_event +#define GLX_INTEL_swap_event 1 + +#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180 +#define GLX_COPY_COMPLETE_INTEL 0x8181 +#define GLX_FLIP_COMPLETE_INTEL 0x8182 +#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000 + +#define GLXEW_INTEL_swap_event GLXEW_GET_VAR(__GLXEW_INTEL_swap_event) + +#endif /* GLX_INTEL_swap_event */ + +/* -------------------------- GLX_MESA_agp_offset -------------------------- */ + +#ifndef GLX_MESA_agp_offset +#define GLX_MESA_agp_offset 1 + +typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void* pointer); + +#define glXGetAGPOffsetMESA GLXEW_GET_FUN(__glewXGetAGPOffsetMESA) + +#define GLXEW_MESA_agp_offset GLXEW_GET_VAR(__GLXEW_MESA_agp_offset) + +#endif /* GLX_MESA_agp_offset */ + +/* ------------------------ GLX_MESA_copy_sub_buffer ----------------------- */ + +#ifndef GLX_MESA_copy_sub_buffer +#define GLX_MESA_copy_sub_buffer 1 + +typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display* dpy, GLXDrawable drawable, int x, int y, int width, int height); + +#define glXCopySubBufferMESA GLXEW_GET_FUN(__glewXCopySubBufferMESA) + +#define GLXEW_MESA_copy_sub_buffer GLXEW_GET_VAR(__GLXEW_MESA_copy_sub_buffer) + +#endif /* GLX_MESA_copy_sub_buffer */ + +/* ------------------------ GLX_MESA_pixmap_colormap ----------------------- */ + +#ifndef GLX_MESA_pixmap_colormap +#define GLX_MESA_pixmap_colormap 1 + +typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display* dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); + +#define glXCreateGLXPixmapMESA GLXEW_GET_FUN(__glewXCreateGLXPixmapMESA) + +#define GLXEW_MESA_pixmap_colormap GLXEW_GET_VAR(__GLXEW_MESA_pixmap_colormap) + +#endif /* GLX_MESA_pixmap_colormap */ + +/* ------------------------ GLX_MESA_release_buffers ----------------------- */ + +#ifndef GLX_MESA_release_buffers +#define GLX_MESA_release_buffers 1 + +typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display* dpy, GLXDrawable d); + +#define glXReleaseBuffersMESA GLXEW_GET_FUN(__glewXReleaseBuffersMESA) + +#define GLXEW_MESA_release_buffers GLXEW_GET_VAR(__GLXEW_MESA_release_buffers) + +#endif /* GLX_MESA_release_buffers */ + +/* ------------------------- GLX_MESA_set_3dfx_mode ------------------------ */ + +#ifndef GLX_MESA_set_3dfx_mode +#define GLX_MESA_set_3dfx_mode 1 + +#define GLX_3DFX_WINDOW_MODE_MESA 0x1 +#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 + +typedef GLboolean ( * PFNGLXSET3DFXMODEMESAPROC) (GLint mode); + +#define glXSet3DfxModeMESA GLXEW_GET_FUN(__glewXSet3DfxModeMESA) + +#define GLXEW_MESA_set_3dfx_mode GLXEW_GET_VAR(__GLXEW_MESA_set_3dfx_mode) + +#endif /* GLX_MESA_set_3dfx_mode */ + +/* ------------------------- GLX_MESA_swap_control ------------------------- */ + +#ifndef GLX_MESA_swap_control +#define GLX_MESA_swap_control 1 + +typedef int ( * PFNGLXGETSWAPINTERVALMESAPROC) (void); +typedef int ( * PFNGLXSWAPINTERVALMESAPROC) (unsigned int interval); + +#define glXGetSwapIntervalMESA GLXEW_GET_FUN(__glewXGetSwapIntervalMESA) +#define glXSwapIntervalMESA GLXEW_GET_FUN(__glewXSwapIntervalMESA) + +#define GLXEW_MESA_swap_control GLXEW_GET_VAR(__GLXEW_MESA_swap_control) + +#endif /* GLX_MESA_swap_control */ + +/* --------------------------- GLX_NV_copy_image --------------------------- */ + +#ifndef GLX_NV_copy_image +#define GLX_NV_copy_image 1 + +typedef void ( * PFNGLXCOPYIMAGESUBDATANVPROC) (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); + +#define glXCopyImageSubDataNV GLXEW_GET_FUN(__glewXCopyImageSubDataNV) + +#define GLXEW_NV_copy_image GLXEW_GET_VAR(__GLXEW_NV_copy_image) + +#endif /* GLX_NV_copy_image */ + +/* -------------------------- GLX_NV_float_buffer -------------------------- */ + +#ifndef GLX_NV_float_buffer +#define GLX_NV_float_buffer 1 + +#define GLX_FLOAT_COMPONENTS_NV 0x20B0 + +#define GLXEW_NV_float_buffer GLXEW_GET_VAR(__GLXEW_NV_float_buffer) + +#endif /* GLX_NV_float_buffer */ + +/* ---------------------- GLX_NV_multisample_coverage ---------------------- */ + +#ifndef GLX_NV_multisample_coverage +#define GLX_NV_multisample_coverage 1 + +#define GLX_COLOR_SAMPLES_NV 0x20B3 +#define GLX_COVERAGE_SAMPLES_NV 100001 + +#define GLXEW_NV_multisample_coverage GLXEW_GET_VAR(__GLXEW_NV_multisample_coverage) + +#endif /* GLX_NV_multisample_coverage */ + +/* -------------------------- GLX_NV_present_video ------------------------- */ + +#ifndef GLX_NV_present_video +#define GLX_NV_present_video 1 + +#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0 + +typedef int ( * PFNGLXBINDVIDEODEVICENVPROC) (Display* dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); +typedef unsigned int* ( * PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy, int screen, int *nelements); + +#define glXBindVideoDeviceNV GLXEW_GET_FUN(__glewXBindVideoDeviceNV) +#define glXEnumerateVideoDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoDevicesNV) + +#define GLXEW_NV_present_video GLXEW_GET_VAR(__GLXEW_NV_present_video) + +#endif /* GLX_NV_present_video */ + +/* --------------------------- GLX_NV_swap_group --------------------------- */ + +#ifndef GLX_NV_swap_group +#define GLX_NV_swap_group 1 + +typedef Bool ( * PFNGLXBINDSWAPBARRIERNVPROC) (Display* dpy, GLuint group, GLuint barrier); +typedef Bool ( * PFNGLXJOINSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint group); +typedef Bool ( * PFNGLXQUERYFRAMECOUNTNVPROC) (Display* dpy, int screen, GLuint *count); +typedef Bool ( * PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display* dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); +typedef Bool ( * PFNGLXQUERYSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); +typedef Bool ( * PFNGLXRESETFRAMECOUNTNVPROC) (Display* dpy, int screen); + +#define glXBindSwapBarrierNV GLXEW_GET_FUN(__glewXBindSwapBarrierNV) +#define glXJoinSwapGroupNV GLXEW_GET_FUN(__glewXJoinSwapGroupNV) +#define glXQueryFrameCountNV GLXEW_GET_FUN(__glewXQueryFrameCountNV) +#define glXQueryMaxSwapGroupsNV GLXEW_GET_FUN(__glewXQueryMaxSwapGroupsNV) +#define glXQuerySwapGroupNV GLXEW_GET_FUN(__glewXQuerySwapGroupNV) +#define glXResetFrameCountNV GLXEW_GET_FUN(__glewXResetFrameCountNV) + +#define GLXEW_NV_swap_group GLXEW_GET_VAR(__GLXEW_NV_swap_group) + +#endif /* GLX_NV_swap_group */ + +/* ----------------------- GLX_NV_vertex_array_range ----------------------- */ + +#ifndef GLX_NV_vertex_array_range +#define GLX_NV_vertex_array_range 1 + +typedef void * ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); +typedef void ( * PFNGLXFREEMEMORYNVPROC) (void *pointer); + +#define glXAllocateMemoryNV GLXEW_GET_FUN(__glewXAllocateMemoryNV) +#define glXFreeMemoryNV GLXEW_GET_FUN(__glewXFreeMemoryNV) + +#define GLXEW_NV_vertex_array_range GLXEW_GET_VAR(__GLXEW_NV_vertex_array_range) + +#endif /* GLX_NV_vertex_array_range */ + +/* -------------------------- GLX_NV_video_capture ------------------------- */ + +#ifndef GLX_NV_video_capture +#define GLX_NV_video_capture 1 + +#define GLX_DEVICE_ID_NV 0x20CD +#define GLX_UNIQUE_ID_NV 0x20CE +#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF + +typedef XID GLXVideoCaptureDeviceNV; + +typedef int ( * PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) (Display* dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); +typedef GLXVideoCaptureDeviceNV * ( * PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) (Display* dpy, int screen, int *nelements); +typedef void ( * PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device); +typedef int ( * PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value); +typedef void ( * PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device); + +#define glXBindVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXBindVideoCaptureDeviceNV) +#define glXEnumerateVideoCaptureDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoCaptureDevicesNV) +#define glXLockVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXLockVideoCaptureDeviceNV) +#define glXQueryVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXQueryVideoCaptureDeviceNV) +#define glXReleaseVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoCaptureDeviceNV) + +#define GLXEW_NV_video_capture GLXEW_GET_VAR(__GLXEW_NV_video_capture) + +#endif /* GLX_NV_video_capture */ + +/* -------------------------- GLX_NV_video_output -------------------------- */ + +#ifndef GLX_NV_video_output +#define GLX_NV_video_output 1 + +#define GLX_VIDEO_OUT_COLOR_NV 0x20C3 +#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4 +#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5 +#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define GLX_VIDEO_OUT_FRAME_NV 0x20C8 +#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9 +#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA +#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB +#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC + +typedef int ( * PFNGLXBINDVIDEOIMAGENVPROC) (Display* dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); +typedef int ( * PFNGLXGETVIDEODEVICENVPROC) (Display* dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); +typedef int ( * PFNGLXGETVIDEOINFONVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +typedef int ( * PFNGLXRELEASEVIDEODEVICENVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice); +typedef int ( * PFNGLXRELEASEVIDEOIMAGENVPROC) (Display* dpy, GLXPbuffer pbuf); +typedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display* dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); + +#define glXBindVideoImageNV GLXEW_GET_FUN(__glewXBindVideoImageNV) +#define glXGetVideoDeviceNV GLXEW_GET_FUN(__glewXGetVideoDeviceNV) +#define glXGetVideoInfoNV GLXEW_GET_FUN(__glewXGetVideoInfoNV) +#define glXReleaseVideoDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoDeviceNV) +#define glXReleaseVideoImageNV GLXEW_GET_FUN(__glewXReleaseVideoImageNV) +#define glXSendPbufferToVideoNV GLXEW_GET_FUN(__glewXSendPbufferToVideoNV) + +#define GLXEW_NV_video_output GLXEW_GET_VAR(__GLXEW_NV_video_output) + +#endif /* GLX_NV_video_output */ + +/* -------------------------- GLX_OML_swap_method -------------------------- */ + +#ifndef GLX_OML_swap_method +#define GLX_OML_swap_method 1 + +#define GLX_SWAP_METHOD_OML 0x8060 +#define GLX_SWAP_EXCHANGE_OML 0x8061 +#define GLX_SWAP_COPY_OML 0x8062 +#define GLX_SWAP_UNDEFINED_OML 0x8063 + +#define GLXEW_OML_swap_method GLXEW_GET_VAR(__GLXEW_OML_swap_method) + +#endif /* GLX_OML_swap_method */ + +/* -------------------------- GLX_OML_sync_control ------------------------- */ + +#ifndef GLX_OML_sync_control +#define GLX_OML_sync_control 1 + +typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator); +typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc); +typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); +typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc); +typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_sbc, int64_t* ust, int64_t* msc, int64_t* sbc); + +#define glXGetMscRateOML GLXEW_GET_FUN(__glewXGetMscRateOML) +#define glXGetSyncValuesOML GLXEW_GET_FUN(__glewXGetSyncValuesOML) +#define glXSwapBuffersMscOML GLXEW_GET_FUN(__glewXSwapBuffersMscOML) +#define glXWaitForMscOML GLXEW_GET_FUN(__glewXWaitForMscOML) +#define glXWaitForSbcOML GLXEW_GET_FUN(__glewXWaitForSbcOML) + +#define GLXEW_OML_sync_control GLXEW_GET_VAR(__GLXEW_OML_sync_control) + +#endif /* GLX_OML_sync_control */ + +/* ------------------------ GLX_SGIS_blended_overlay ----------------------- */ + +#ifndef GLX_SGIS_blended_overlay +#define GLX_SGIS_blended_overlay 1 + +#define GLX_BLENDED_RGBA_SGIS 0x8025 + +#define GLXEW_SGIS_blended_overlay GLXEW_GET_VAR(__GLXEW_SGIS_blended_overlay) + +#endif /* GLX_SGIS_blended_overlay */ + +/* -------------------------- GLX_SGIS_color_range ------------------------- */ + +#ifndef GLX_SGIS_color_range +#define GLX_SGIS_color_range 1 + +#define GLXEW_SGIS_color_range GLXEW_GET_VAR(__GLXEW_SGIS_color_range) + +#endif /* GLX_SGIS_color_range */ + +/* -------------------------- GLX_SGIS_multisample ------------------------- */ + +#ifndef GLX_SGIS_multisample +#define GLX_SGIS_multisample 1 + +#define GLX_SAMPLE_BUFFERS_SGIS 100000 +#define GLX_SAMPLES_SGIS 100001 + +#define GLXEW_SGIS_multisample GLXEW_GET_VAR(__GLXEW_SGIS_multisample) + +#endif /* GLX_SGIS_multisample */ + +/* ---------------------- GLX_SGIS_shared_multisample ---------------------- */ + +#ifndef GLX_SGIS_shared_multisample +#define GLX_SGIS_shared_multisample 1 + +#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 +#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 + +#define GLXEW_SGIS_shared_multisample GLXEW_GET_VAR(__GLXEW_SGIS_shared_multisample) + +#endif /* GLX_SGIS_shared_multisample */ + +/* --------------------------- GLX_SGIX_fbconfig --------------------------- */ + +#ifndef GLX_SGIX_fbconfig +#define GLX_SGIX_fbconfig 1 + +#define GLX_WINDOW_BIT_SGIX 0x00000001 +#define GLX_RGBA_BIT_SGIX 0x00000001 +#define GLX_PIXMAP_BIT_SGIX 0x00000002 +#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002 +#define GLX_SCREEN_EXT 0x800C +#define GLX_DRAWABLE_TYPE_SGIX 0x8010 +#define GLX_RENDER_TYPE_SGIX 0x8011 +#define GLX_X_RENDERABLE_SGIX 0x8012 +#define GLX_FBCONFIG_ID_SGIX 0x8013 +#define GLX_RGBA_TYPE_SGIX 0x8014 +#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015 + +typedef XID GLXFBConfigIDSGIX; +typedef struct __GLXFBConfigRec *GLXFBConfigSGIX; + +typedef GLXFBConfigSGIX* ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); +typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, Pixmap pixmap); +typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, int attribute, int *value); +typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display* dpy, XVisualInfo *vis); +typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfig config); + +#define glXChooseFBConfigSGIX GLXEW_GET_FUN(__glewXChooseFBConfigSGIX) +#define glXCreateContextWithConfigSGIX GLXEW_GET_FUN(__glewXCreateContextWithConfigSGIX) +#define glXCreateGLXPixmapWithConfigSGIX GLXEW_GET_FUN(__glewXCreateGLXPixmapWithConfigSGIX) +#define glXGetFBConfigAttribSGIX GLXEW_GET_FUN(__glewXGetFBConfigAttribSGIX) +#define glXGetFBConfigFromVisualSGIX GLXEW_GET_FUN(__glewXGetFBConfigFromVisualSGIX) +#define glXGetVisualFromFBConfigSGIX GLXEW_GET_FUN(__glewXGetVisualFromFBConfigSGIX) + +#define GLXEW_SGIX_fbconfig GLXEW_GET_VAR(__GLXEW_SGIX_fbconfig) + +#endif /* GLX_SGIX_fbconfig */ + +/* --------------------------- GLX_SGIX_hyperpipe -------------------------- */ + +#ifndef GLX_SGIX_hyperpipe +#define GLX_SGIX_hyperpipe 1 + +#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 +#define GLX_PIPE_RECT_SGIX 0x00000001 +#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 +#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 +#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003 +#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 +#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 +#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 +#define GLX_BAD_HYPERPIPE_SGIX 92 +#define GLX_HYPERPIPE_ID_SGIX 0x8030 + +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int networkId; +} GLXHyperpipeNetworkSGIX; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int XOrigin; + int YOrigin; + int maxHeight; + int maxWidth; +} GLXPipeRectLimits; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int channel; + unsigned int participationType; + int timeSlice; +} GLXHyperpipeConfigSGIX; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int srcXOrigin; + int srcYOrigin; + int srcWidth; + int srcHeight; + int destXOrigin; + int destYOrigin; + int destWidth; + int destHeight; +} GLXPipeRect; + +typedef int ( * PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId); +typedef int ( * PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId); +typedef int ( * PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList); +typedef int ( * PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId); +typedef int ( * PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList); +typedef int ( * PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList); +typedef GLXHyperpipeConfigSGIX * ( * PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes); +typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes); + +#define glXBindHyperpipeSGIX GLXEW_GET_FUN(__glewXBindHyperpipeSGIX) +#define glXDestroyHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXDestroyHyperpipeConfigSGIX) +#define glXHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXHyperpipeAttribSGIX) +#define glXHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXHyperpipeConfigSGIX) +#define glXQueryHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeAttribSGIX) +#define glXQueryHyperpipeBestAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeBestAttribSGIX) +#define glXQueryHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeConfigSGIX) +#define glXQueryHyperpipeNetworkSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeNetworkSGIX) + +#define GLXEW_SGIX_hyperpipe GLXEW_GET_VAR(__GLXEW_SGIX_hyperpipe) + +#endif /* GLX_SGIX_hyperpipe */ + +/* ---------------------------- GLX_SGIX_pbuffer --------------------------- */ + +#ifndef GLX_SGIX_pbuffer +#define GLX_SGIX_pbuffer 1 + +#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 +#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 +#define GLX_PBUFFER_BIT_SGIX 0x00000004 +#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 +#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 +#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 +#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 +#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 +#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 +#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 +#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 +#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 +#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A +#define GLX_PRESERVED_CONTENTS_SGIX 0x801B +#define GLX_LARGEST_PBUFFER_SGIX 0x801C +#define GLX_WIDTH_SGIX 0x801D +#define GLX_HEIGHT_SGIX 0x801E +#define GLX_EVENT_MASK_SGIX 0x801F +#define GLX_DAMAGED_SGIX 0x8020 +#define GLX_SAVED_SGIX 0x8021 +#define GLX_WINDOW_SGIX 0x8022 +#define GLX_PBUFFER_SGIX 0x8023 +#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 + +typedef XID GLXPbufferSGIX; +typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX; + +typedef GLXPbuffer ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display* dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list); +typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf); +typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long *mask); +typedef void ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf, int attribute, unsigned int *value); +typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long mask); + +#define glXCreateGLXPbufferSGIX GLXEW_GET_FUN(__glewXCreateGLXPbufferSGIX) +#define glXDestroyGLXPbufferSGIX GLXEW_GET_FUN(__glewXDestroyGLXPbufferSGIX) +#define glXGetSelectedEventSGIX GLXEW_GET_FUN(__glewXGetSelectedEventSGIX) +#define glXQueryGLXPbufferSGIX GLXEW_GET_FUN(__glewXQueryGLXPbufferSGIX) +#define glXSelectEventSGIX GLXEW_GET_FUN(__glewXSelectEventSGIX) + +#define GLXEW_SGIX_pbuffer GLXEW_GET_VAR(__GLXEW_SGIX_pbuffer) + +#endif /* GLX_SGIX_pbuffer */ + +/* ------------------------- GLX_SGIX_swap_barrier ------------------------- */ + +#ifndef GLX_SGIX_swap_barrier +#define GLX_SGIX_swap_barrier 1 + +typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier); +typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max); + +#define glXBindSwapBarrierSGIX GLXEW_GET_FUN(__glewXBindSwapBarrierSGIX) +#define glXQueryMaxSwapBarriersSGIX GLXEW_GET_FUN(__glewXQueryMaxSwapBarriersSGIX) + +#define GLXEW_SGIX_swap_barrier GLXEW_GET_VAR(__GLXEW_SGIX_swap_barrier) + +#endif /* GLX_SGIX_swap_barrier */ + +/* -------------------------- GLX_SGIX_swap_group -------------------------- */ + +#ifndef GLX_SGIX_swap_group +#define GLX_SGIX_swap_group 1 + +typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member); + +#define glXJoinSwapGroupSGIX GLXEW_GET_FUN(__glewXJoinSwapGroupSGIX) + +#define GLXEW_SGIX_swap_group GLXEW_GET_VAR(__GLXEW_SGIX_swap_group) + +#endif /* GLX_SGIX_swap_group */ + +/* ------------------------- GLX_SGIX_video_resize ------------------------- */ + +#ifndef GLX_SGIX_video_resize +#define GLX_SGIX_video_resize 1 + +#define GLX_SYNC_FRAME_SGIX 0x00000000 +#define GLX_SYNC_SWAP_SGIX 0x00000001 + +typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display* display, int screen, int channel, Window window); +typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int x, int y, int w, int h); +typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display* display, int screen, int channel, GLenum synctype); +typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display* display, int screen, int channel, int *x, int *y, int *w, int *h); +typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); + +#define glXBindChannelToWindowSGIX GLXEW_GET_FUN(__glewXBindChannelToWindowSGIX) +#define glXChannelRectSGIX GLXEW_GET_FUN(__glewXChannelRectSGIX) +#define glXChannelRectSyncSGIX GLXEW_GET_FUN(__glewXChannelRectSyncSGIX) +#define glXQueryChannelDeltasSGIX GLXEW_GET_FUN(__glewXQueryChannelDeltasSGIX) +#define glXQueryChannelRectSGIX GLXEW_GET_FUN(__glewXQueryChannelRectSGIX) + +#define GLXEW_SGIX_video_resize GLXEW_GET_VAR(__GLXEW_SGIX_video_resize) + +#endif /* GLX_SGIX_video_resize */ + +/* ---------------------- GLX_SGIX_visual_select_group --------------------- */ + +#ifndef GLX_SGIX_visual_select_group +#define GLX_SGIX_visual_select_group 1 + +#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 + +#define GLXEW_SGIX_visual_select_group GLXEW_GET_VAR(__GLXEW_SGIX_visual_select_group) + +#endif /* GLX_SGIX_visual_select_group */ + +/* ---------------------------- GLX_SGI_cushion ---------------------------- */ + +#ifndef GLX_SGI_cushion +#define GLX_SGI_cushion 1 + +typedef void ( * PFNGLXCUSHIONSGIPROC) (Display* dpy, Window window, float cushion); + +#define glXCushionSGI GLXEW_GET_FUN(__glewXCushionSGI) + +#define GLXEW_SGI_cushion GLXEW_GET_VAR(__GLXEW_SGI_cushion) + +#endif /* GLX_SGI_cushion */ + +/* ----------------------- GLX_SGI_make_current_read ----------------------- */ + +#ifndef GLX_SGI_make_current_read +#define GLX_SGI_make_current_read 1 + +typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void); +typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); + +#define glXGetCurrentReadDrawableSGI GLXEW_GET_FUN(__glewXGetCurrentReadDrawableSGI) +#define glXMakeCurrentReadSGI GLXEW_GET_FUN(__glewXMakeCurrentReadSGI) + +#define GLXEW_SGI_make_current_read GLXEW_GET_VAR(__GLXEW_SGI_make_current_read) + +#endif /* GLX_SGI_make_current_read */ + +/* -------------------------- GLX_SGI_swap_control ------------------------- */ + +#ifndef GLX_SGI_swap_control +#define GLX_SGI_swap_control 1 + +typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval); + +#define glXSwapIntervalSGI GLXEW_GET_FUN(__glewXSwapIntervalSGI) + +#define GLXEW_SGI_swap_control GLXEW_GET_VAR(__GLXEW_SGI_swap_control) + +#endif /* GLX_SGI_swap_control */ + +/* --------------------------- GLX_SGI_video_sync -------------------------- */ + +#ifndef GLX_SGI_video_sync +#define GLX_SGI_video_sync 1 + +typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int* count); +typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int* count); + +#define glXGetVideoSyncSGI GLXEW_GET_FUN(__glewXGetVideoSyncSGI) +#define glXWaitVideoSyncSGI GLXEW_GET_FUN(__glewXWaitVideoSyncSGI) + +#define GLXEW_SGI_video_sync GLXEW_GET_VAR(__GLXEW_SGI_video_sync) + +#endif /* GLX_SGI_video_sync */ + +/* --------------------- GLX_SUN_get_transparent_index --------------------- */ + +#ifndef GLX_SUN_get_transparent_index +#define GLX_SUN_get_transparent_index 1 + +typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display* dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex); + +#define glXGetTransparentIndexSUN GLXEW_GET_FUN(__glewXGetTransparentIndexSUN) + +#define GLXEW_SUN_get_transparent_index GLXEW_GET_VAR(__GLXEW_SUN_get_transparent_index) + +#endif /* GLX_SUN_get_transparent_index */ + +/* -------------------------- GLX_SUN_video_resize ------------------------- */ + +#ifndef GLX_SUN_video_resize +#define GLX_SUN_video_resize 1 + +#define GLX_VIDEO_RESIZE_SUN 0x8171 +#define GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD + +typedef int ( * PFNGLXGETVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float* factor); +typedef int ( * PFNGLXVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float factor); + +#define glXGetVideoResizeSUN GLXEW_GET_FUN(__glewXGetVideoResizeSUN) +#define glXVideoResizeSUN GLXEW_GET_FUN(__glewXVideoResizeSUN) + +#define GLXEW_SUN_video_resize GLXEW_GET_VAR(__GLXEW_SUN_video_resize) + +#endif /* GLX_SUN_video_resize */ + +/* ------------------------------------------------------------------------- */ + +#ifdef GLEW_MX +#define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT +#define GLXEW_VAR_EXPORT +#else +#define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT +#define GLXEW_VAR_EXPORT GLEW_VAR_EXPORT +#endif /* GLEW_MX */ + +#ifdef GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS +GLXEW_FUN_EXPORT PFNGLXGETPROCADDRESSARBPROC __glewXGetProcAddressARB; +GLXEW_FUN_EXPORT PFNGLXQUERYEXTENSION __glewXQueryExtension; +GLXEW_FUN_EXPORT PFNGLXQUERYVERSION __glewXQueryVersion; +GLXEW_FUN_EXPORT PFNGLXGETCONFIG __glewXGetConfig; +GLXEW_FUN_EXPORT PFNGLXCHOOSEVISUAL __glewXChooseVisual; +GLXEW_FUN_EXPORT PFNGLXCREATECONTEXT __glewXCreateContext; +GLXEW_FUN_EXPORT PFNGLXDESTROYCONTEXT __glewXDestroyContext; +GLXEW_FUN_EXPORT PFNGLXISDIRECT __glewXIsDirect; +GLXEW_FUN_EXPORT PFNGLXMAKECURRENT __glewXMakeCurrent; +GLXEW_FUN_EXPORT PFNGLXQUERYEXTENSIONSSTRING __glewXQueryExtensionsString; +GLXEW_FUN_EXPORT PFNGLXGETCLIENTSTRING __glewXGetClientString; +GLXEW_FUN_EXPORT PFNGLXQUERYSERVERSTRING __glewXQueryServerString; +GLXEW_FUN_EXPORT PFNGLXSWAPBUFFERS __glewXSwapBuffers; + + +#endif //GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS + +GLXEW_FUN_EXPORT PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay; + +GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig; +GLXEW_FUN_EXPORT PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext; +GLXEW_FUN_EXPORT PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer; +GLXEW_FUN_EXPORT PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap; +GLXEW_FUN_EXPORT PFNGLXCREATEWINDOWPROC __glewXCreateWindow; +GLXEW_FUN_EXPORT PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer; +GLXEW_FUN_EXPORT PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap; +GLXEW_FUN_EXPORT PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow; +GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs; +GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent; +GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig; +GLXEW_FUN_EXPORT PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent; +GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTPROC __glewXQueryContext; +GLXEW_FUN_EXPORT PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable; +GLXEW_FUN_EXPORT PFNGLXSELECTEVENTPROC __glewXSelectEvent; + +GLXEW_FUN_EXPORT PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD; +GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD; +GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD; +GLXEW_FUN_EXPORT PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD; +GLXEW_FUN_EXPORT PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD; +GLXEW_FUN_EXPORT PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD; +GLXEW_FUN_EXPORT PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD; +GLXEW_FUN_EXPORT PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD; +GLXEW_FUN_EXPORT PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD; + +GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB; + + +GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI; +GLXEW_FUN_EXPORT PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI; +GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI; + +GLXEW_FUN_EXPORT PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT; +GLXEW_FUN_EXPORT PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT; +GLXEW_FUN_EXPORT PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT; +GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT; + +GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT; + +GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT; +GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT; + +GLXEW_FUN_EXPORT PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA; + +GLXEW_FUN_EXPORT PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA; + +GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA; + +GLXEW_FUN_EXPORT PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA; + +GLXEW_FUN_EXPORT PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA; + +GLXEW_FUN_EXPORT PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA; +GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA; + +GLXEW_FUN_EXPORT PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV; + +GLXEW_FUN_EXPORT PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV; +GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV; + +GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV; +GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV; +GLXEW_FUN_EXPORT PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV; +GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV; +GLXEW_FUN_EXPORT PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV; +GLXEW_FUN_EXPORT PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV; + +GLXEW_FUN_EXPORT PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV; +GLXEW_FUN_EXPORT PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV; + +GLXEW_FUN_EXPORT PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV; +GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV; +GLXEW_FUN_EXPORT PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV; +GLXEW_FUN_EXPORT PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV; +GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV; + +GLXEW_FUN_EXPORT PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV; +GLXEW_FUN_EXPORT PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV; +GLXEW_FUN_EXPORT PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV; +GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV; +GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV; +GLXEW_FUN_EXPORT PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV; + +GLXEW_FUN_EXPORT PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML; +GLXEW_FUN_EXPORT PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML; +GLXEW_FUN_EXPORT PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML; +GLXEW_FUN_EXPORT PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML; +GLXEW_FUN_EXPORT PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML; + +GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX; +GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX; + +GLXEW_FUN_EXPORT PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX; +GLXEW_FUN_EXPORT PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX; + +GLXEW_FUN_EXPORT PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX; +GLXEW_FUN_EXPORT PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX; +GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX; +GLXEW_FUN_EXPORT PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX; + +GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX; + +GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX; + +GLXEW_FUN_EXPORT PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX; +GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX; +GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX; + +GLXEW_FUN_EXPORT PFNGLXCUSHIONSGIPROC __glewXCushionSGI; + +GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI; +GLXEW_FUN_EXPORT PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI; + +GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI; + +GLXEW_FUN_EXPORT PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI; +GLXEW_FUN_EXPORT PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI; + +GLXEW_FUN_EXPORT PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN; + +GLXEW_FUN_EXPORT PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN; +GLXEW_FUN_EXPORT PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN; + +#if defined(GLEW_MX) +struct GLXEWContextStruct +{ +#endif /* GLEW_MX */ + +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_0; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_1; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_2; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_3; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_4; +GLXEW_VAR_EXPORT GLboolean __GLXEW_3DFX_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_AMD_gpu_association; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_profile; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_robustness; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_fbconfig_float; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_framebuffer_sRGB; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_get_proc_address; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_application_isolation; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_share_group_isolation; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_vertex_buffer_object; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_pixel_format_float; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_render_texture; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_buffer_age; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es2_profile; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es_profile; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_fbconfig_packed_float; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_framebuffer_sRGB; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_import_context; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_scene_marker; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control_tear; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_texture_from_pixmap; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_info; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_rating; +GLXEW_VAR_EXPORT GLboolean __GLXEW_INTEL_swap_event; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_agp_offset; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_copy_sub_buffer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_pixmap_colormap; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_release_buffers; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_set_3dfx_mode; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_swap_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_image; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_float_buffer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_multisample_coverage; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_present_video; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_swap_group; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_vertex_array_range; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_capture; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_output; +GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_swap_method; +GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_sync_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_blended_overlay; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_color_range; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_shared_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_fbconfig; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_hyperpipe; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_pbuffer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_barrier; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_group; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_video_resize; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_visual_select_group; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_cushion; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_make_current_read; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_swap_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_video_sync; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_get_transparent_index; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_video_resize; + +#ifdef GLEW_MX +}; /* GLXEWContextStruct */ +#endif /* GLEW_MX */ + +/* ------------------------------------------------------------------------ */ + +#ifdef GLEW_MX + +typedef struct GLXEWContextStruct GLXEWContext; +GLEWAPI GLenum GLEWAPIENTRY glxewContextInit (GLXEWContext *ctx); +GLEWAPI GLboolean GLEWAPIENTRY glxewContextIsSupported (const GLXEWContext *ctx, const char *name); + +#define glxewInit() glxewContextInit(glxewGetContext()) +#define glxewIsSupported(x) glxewContextIsSupported(glxewGetContext(), x) + +#define GLXEW_GET_VAR(x) (*(const GLboolean*)&(glxewGetContext()->x)) +#define GLXEW_GET_FUN(x) x + +#else /* GLEW_MX */ + +#define GLXEW_GET_VAR(x) (*(const GLboolean*)&x) +#define GLXEW_GET_FUN(x) x + +GLEWAPI GLboolean GLEWAPIENTRY glxewIsSupported (const char *name); + +#endif /* GLEW_MX */ + +GLEWAPI GLboolean GLEWAPIENTRY glxewGetExtension (const char *name); + +#ifdef __cplusplus +} +#endif + +#endif /* __glxew_h__ */ diff --git a/examples/ThirdPartyLibs/Glew/GL/wglew.h b/examples/ThirdPartyLibs/Glew/GL/wglew.h new file mode 100644 index 000000000..8659841d3 --- /dev/null +++ b/examples/ThirdPartyLibs/Glew/GL/wglew.h @@ -0,0 +1,1421 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __wglew_h__ +#define __wglew_h__ +#define __WGLEW_H__ + +#ifdef __wglext_h_ +#error wglext.h included before wglew.h +#endif + +#define __wglext_h_ + +#if !defined(WINAPI) +# ifndef WIN32_LEAN_AND_MEAN +# define WIN32_LEAN_AND_MEAN 1 +# endif +#include +# undef WIN32_LEAN_AND_MEAN +#endif + +/* + * GLEW_STATIC needs to be set when using the static version. + * GLEW_BUILD is set when building the DLL version. + */ +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# ifdef GLEW_BUILD +# define GLEWAPI extern __declspec(dllexport) +# else +# define GLEWAPI extern __declspec(dllimport) +# endif +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +/* -------------------------- WGL_3DFX_multisample ------------------------- */ + +#ifndef WGL_3DFX_multisample +#define WGL_3DFX_multisample 1 + +#define WGL_SAMPLE_BUFFERS_3DFX 0x2060 +#define WGL_SAMPLES_3DFX 0x2061 + +#define WGLEW_3DFX_multisample WGLEW_GET_VAR(__WGLEW_3DFX_multisample) + +#endif /* WGL_3DFX_multisample */ + +/* ------------------------- WGL_3DL_stereo_control ------------------------ */ + +#ifndef WGL_3DL_stereo_control +#define WGL_3DL_stereo_control 1 + +#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 +#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 +#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 +#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058 + +typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState); + +#define wglSetStereoEmitterState3DL WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL) + +#define WGLEW_3DL_stereo_control WGLEW_GET_VAR(__WGLEW_3DL_stereo_control) + +#endif /* WGL_3DL_stereo_control */ + +/* ------------------------ WGL_AMD_gpu_association ------------------------ */ + +#ifndef WGL_AMD_gpu_association +#define WGL_AMD_gpu_association 1 + +#define WGL_GPU_VENDOR_AMD 0x1F00 +#define WGL_GPU_RENDERER_STRING_AMD 0x1F01 +#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 +#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 +#define WGL_GPU_RAM_AMD 0x21A3 +#define WGL_GPU_CLOCK_AMD 0x21A4 +#define WGL_GPU_NUM_PIPES_AMD 0x21A5 +#define WGL_GPU_NUM_SIMD_AMD 0x21A6 +#define WGL_GPU_NUM_RB_AMD 0x21A7 +#define WGL_GPU_NUM_SPI_AMD 0x21A8 + +typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id); +typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int* attribList); +typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc); +typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc); +typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); +typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT* ids); +typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, INT property, GLenum dataType, UINT size, void* data); +typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc); + +#define wglBlitContextFramebufferAMD WGLEW_GET_FUN(__wglewBlitContextFramebufferAMD) +#define wglCreateAssociatedContextAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAMD) +#define wglCreateAssociatedContextAttribsAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAttribsAMD) +#define wglDeleteAssociatedContextAMD WGLEW_GET_FUN(__wglewDeleteAssociatedContextAMD) +#define wglGetContextGPUIDAMD WGLEW_GET_FUN(__wglewGetContextGPUIDAMD) +#define wglGetCurrentAssociatedContextAMD WGLEW_GET_FUN(__wglewGetCurrentAssociatedContextAMD) +#define wglGetGPUIDsAMD WGLEW_GET_FUN(__wglewGetGPUIDsAMD) +#define wglGetGPUInfoAMD WGLEW_GET_FUN(__wglewGetGPUInfoAMD) +#define wglMakeAssociatedContextCurrentAMD WGLEW_GET_FUN(__wglewMakeAssociatedContextCurrentAMD) + +#define WGLEW_AMD_gpu_association WGLEW_GET_VAR(__WGLEW_AMD_gpu_association) + +#endif /* WGL_AMD_gpu_association */ + +/* ------------------------- WGL_ARB_buffer_region ------------------------- */ + +#ifndef WGL_ARB_buffer_region +#define WGL_ARB_buffer_region 1 + +#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 +#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 +#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 +#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 + +typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType); +typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion); +typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); +typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height); + +#define wglCreateBufferRegionARB WGLEW_GET_FUN(__wglewCreateBufferRegionARB) +#define wglDeleteBufferRegionARB WGLEW_GET_FUN(__wglewDeleteBufferRegionARB) +#define wglRestoreBufferRegionARB WGLEW_GET_FUN(__wglewRestoreBufferRegionARB) +#define wglSaveBufferRegionARB WGLEW_GET_FUN(__wglewSaveBufferRegionARB) + +#define WGLEW_ARB_buffer_region WGLEW_GET_VAR(__WGLEW_ARB_buffer_region) + +#endif /* WGL_ARB_buffer_region */ + +/* ------------------------- WGL_ARB_create_context ------------------------ */ + +#ifndef WGL_ARB_create_context +#define WGL_ARB_create_context 1 + +#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 +#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 +#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 +#define WGL_CONTEXT_FLAGS_ARB 0x2094 +#define ERROR_INVALID_VERSION_ARB 0x2095 +#define ERROR_INVALID_PROFILE_ARB 0x2096 + +typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int* attribList); + +#define wglCreateContextAttribsARB WGLEW_GET_FUN(__wglewCreateContextAttribsARB) + +#define WGLEW_ARB_create_context WGLEW_GET_VAR(__WGLEW_ARB_create_context) + +#endif /* WGL_ARB_create_context */ + +/* --------------------- WGL_ARB_create_context_profile -------------------- */ + +#ifndef WGL_ARB_create_context_profile +#define WGL_ARB_create_context_profile 1 + +#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 + +#define WGLEW_ARB_create_context_profile WGLEW_GET_VAR(__WGLEW_ARB_create_context_profile) + +#endif /* WGL_ARB_create_context_profile */ + +/* ------------------- WGL_ARB_create_context_robustness ------------------- */ + +#ifndef WGL_ARB_create_context_robustness +#define WGL_ARB_create_context_robustness 1 + +#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 + +#define WGLEW_ARB_create_context_robustness WGLEW_GET_VAR(__WGLEW_ARB_create_context_robustness) + +#endif /* WGL_ARB_create_context_robustness */ + +/* ----------------------- WGL_ARB_extensions_string ----------------------- */ + +#ifndef WGL_ARB_extensions_string +#define WGL_ARB_extensions_string 1 + +typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); + +#define wglGetExtensionsStringARB WGLEW_GET_FUN(__wglewGetExtensionsStringARB) + +#define WGLEW_ARB_extensions_string WGLEW_GET_VAR(__WGLEW_ARB_extensions_string) + +#endif /* WGL_ARB_extensions_string */ + +/* ------------------------ WGL_ARB_framebuffer_sRGB ----------------------- */ + +#ifndef WGL_ARB_framebuffer_sRGB +#define WGL_ARB_framebuffer_sRGB 1 + +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 + +#define WGLEW_ARB_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_ARB_framebuffer_sRGB) + +#endif /* WGL_ARB_framebuffer_sRGB */ + +/* ----------------------- WGL_ARB_make_current_read ----------------------- */ + +#ifndef WGL_ARB_make_current_read +#define WGL_ARB_make_current_read 1 + +#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 +#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 + +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); + +#define wglGetCurrentReadDCARB WGLEW_GET_FUN(__wglewGetCurrentReadDCARB) +#define wglMakeContextCurrentARB WGLEW_GET_FUN(__wglewMakeContextCurrentARB) + +#define WGLEW_ARB_make_current_read WGLEW_GET_VAR(__WGLEW_ARB_make_current_read) + +#endif /* WGL_ARB_make_current_read */ + +/* -------------------------- WGL_ARB_multisample -------------------------- */ + +#ifndef WGL_ARB_multisample +#define WGL_ARB_multisample 1 + +#define WGL_SAMPLE_BUFFERS_ARB 0x2041 +#define WGL_SAMPLES_ARB 0x2042 + +#define WGLEW_ARB_multisample WGLEW_GET_VAR(__WGLEW_ARB_multisample) + +#endif /* WGL_ARB_multisample */ + +/* ---------------------------- WGL_ARB_pbuffer ---------------------------- */ + +#ifndef WGL_ARB_pbuffer +#define WGL_ARB_pbuffer 1 + +#define WGL_DRAW_TO_PBUFFER_ARB 0x202D +#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E +#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 +#define WGL_PBUFFER_LARGEST_ARB 0x2033 +#define WGL_PBUFFER_WIDTH_ARB 0x2034 +#define WGL_PBUFFER_HEIGHT_ARB 0x2035 +#define WGL_PBUFFER_LOST_ARB 0x2036 + +DECLARE_HANDLE(HPBUFFERARB); + +typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int* piValue); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); + +#define wglCreatePbufferARB WGLEW_GET_FUN(__wglewCreatePbufferARB) +#define wglDestroyPbufferARB WGLEW_GET_FUN(__wglewDestroyPbufferARB) +#define wglGetPbufferDCARB WGLEW_GET_FUN(__wglewGetPbufferDCARB) +#define wglQueryPbufferARB WGLEW_GET_FUN(__wglewQueryPbufferARB) +#define wglReleasePbufferDCARB WGLEW_GET_FUN(__wglewReleasePbufferDCARB) + +#define WGLEW_ARB_pbuffer WGLEW_GET_VAR(__WGLEW_ARB_pbuffer) + +#endif /* WGL_ARB_pbuffer */ + +/* -------------------------- WGL_ARB_pixel_format ------------------------- */ + +#ifndef WGL_ARB_pixel_format +#define WGL_ARB_pixel_format 1 + +#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 +#define WGL_DRAW_TO_WINDOW_ARB 0x2001 +#define WGL_DRAW_TO_BITMAP_ARB 0x2002 +#define WGL_ACCELERATION_ARB 0x2003 +#define WGL_NEED_PALETTE_ARB 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 +#define WGL_SWAP_METHOD_ARB 0x2007 +#define WGL_NUMBER_OVERLAYS_ARB 0x2008 +#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 +#define WGL_TRANSPARENT_ARB 0x200A +#define WGL_SHARE_DEPTH_ARB 0x200C +#define WGL_SHARE_STENCIL_ARB 0x200D +#define WGL_SHARE_ACCUM_ARB 0x200E +#define WGL_SUPPORT_GDI_ARB 0x200F +#define WGL_SUPPORT_OPENGL_ARB 0x2010 +#define WGL_DOUBLE_BUFFER_ARB 0x2011 +#define WGL_STEREO_ARB 0x2012 +#define WGL_PIXEL_TYPE_ARB 0x2013 +#define WGL_COLOR_BITS_ARB 0x2014 +#define WGL_RED_BITS_ARB 0x2015 +#define WGL_RED_SHIFT_ARB 0x2016 +#define WGL_GREEN_BITS_ARB 0x2017 +#define WGL_GREEN_SHIFT_ARB 0x2018 +#define WGL_BLUE_BITS_ARB 0x2019 +#define WGL_BLUE_SHIFT_ARB 0x201A +#define WGL_ALPHA_BITS_ARB 0x201B +#define WGL_ALPHA_SHIFT_ARB 0x201C +#define WGL_ACCUM_BITS_ARB 0x201D +#define WGL_ACCUM_RED_BITS_ARB 0x201E +#define WGL_ACCUM_GREEN_BITS_ARB 0x201F +#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 +#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 +#define WGL_DEPTH_BITS_ARB 0x2022 +#define WGL_STENCIL_BITS_ARB 0x2023 +#define WGL_AUX_BUFFERS_ARB 0x2024 +#define WGL_NO_ACCELERATION_ARB 0x2025 +#define WGL_GENERIC_ACCELERATION_ARB 0x2026 +#define WGL_FULL_ACCELERATION_ARB 0x2027 +#define WGL_SWAP_EXCHANGE_ARB 0x2028 +#define WGL_SWAP_COPY_ARB 0x2029 +#define WGL_SWAP_UNDEFINED_ARB 0x202A +#define WGL_TYPE_RGBA_ARB 0x202B +#define WGL_TYPE_COLORINDEX_ARB 0x202C +#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 +#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 +#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 +#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A +#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B + +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT *pfValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int *piValues); + +#define wglChoosePixelFormatARB WGLEW_GET_FUN(__wglewChoosePixelFormatARB) +#define wglGetPixelFormatAttribfvARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB) +#define wglGetPixelFormatAttribivARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB) + +#define WGLEW_ARB_pixel_format WGLEW_GET_VAR(__WGLEW_ARB_pixel_format) + +#endif /* WGL_ARB_pixel_format */ + +/* ----------------------- WGL_ARB_pixel_format_float ---------------------- */ + +#ifndef WGL_ARB_pixel_format_float +#define WGL_ARB_pixel_format_float 1 + +#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 + +#define WGLEW_ARB_pixel_format_float WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float) + +#endif /* WGL_ARB_pixel_format_float */ + +/* ------------------------- WGL_ARB_render_texture ------------------------ */ + +#ifndef WGL_ARB_render_texture +#define WGL_ARB_render_texture 1 + +#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 +#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 +#define WGL_TEXTURE_FORMAT_ARB 0x2072 +#define WGL_TEXTURE_TARGET_ARB 0x2073 +#define WGL_MIPMAP_TEXTURE_ARB 0x2074 +#define WGL_TEXTURE_RGB_ARB 0x2075 +#define WGL_TEXTURE_RGBA_ARB 0x2076 +#define WGL_NO_TEXTURE_ARB 0x2077 +#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 +#define WGL_TEXTURE_1D_ARB 0x2079 +#define WGL_TEXTURE_2D_ARB 0x207A +#define WGL_MIPMAP_LEVEL_ARB 0x207B +#define WGL_CUBE_MAP_FACE_ARB 0x207C +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 +#define WGL_FRONT_LEFT_ARB 0x2083 +#define WGL_FRONT_RIGHT_ARB 0x2084 +#define WGL_BACK_LEFT_ARB 0x2085 +#define WGL_BACK_RIGHT_ARB 0x2086 +#define WGL_AUX0_ARB 0x2087 +#define WGL_AUX1_ARB 0x2088 +#define WGL_AUX2_ARB 0x2089 +#define WGL_AUX3_ARB 0x208A +#define WGL_AUX4_ARB 0x208B +#define WGL_AUX5_ARB 0x208C +#define WGL_AUX6_ARB 0x208D +#define WGL_AUX7_ARB 0x208E +#define WGL_AUX8_ARB 0x208F +#define WGL_AUX9_ARB 0x2090 + +typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int* piAttribList); + +#define wglBindTexImageARB WGLEW_GET_FUN(__wglewBindTexImageARB) +#define wglReleaseTexImageARB WGLEW_GET_FUN(__wglewReleaseTexImageARB) +#define wglSetPbufferAttribARB WGLEW_GET_FUN(__wglewSetPbufferAttribARB) + +#define WGLEW_ARB_render_texture WGLEW_GET_VAR(__WGLEW_ARB_render_texture) + +#endif /* WGL_ARB_render_texture */ + +/* ---------------- WGL_ARB_robustness_application_isolation --------------- */ + +#ifndef WGL_ARB_robustness_application_isolation +#define WGL_ARB_robustness_application_isolation 1 + +#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 + +#define WGLEW_ARB_robustness_application_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_application_isolation) + +#endif /* WGL_ARB_robustness_application_isolation */ + +/* ---------------- WGL_ARB_robustness_share_group_isolation --------------- */ + +#ifndef WGL_ARB_robustness_share_group_isolation +#define WGL_ARB_robustness_share_group_isolation 1 + +#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 + +#define WGLEW_ARB_robustness_share_group_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_share_group_isolation) + +#endif /* WGL_ARB_robustness_share_group_isolation */ + +/* ----------------------- WGL_ATI_pixel_format_float ---------------------- */ + +#ifndef WGL_ATI_pixel_format_float +#define WGL_ATI_pixel_format_float 1 + +#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 +#define GL_RGBA_FLOAT_MODE_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 + +#define WGLEW_ATI_pixel_format_float WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float) + +#endif /* WGL_ATI_pixel_format_float */ + +/* -------------------- WGL_ATI_render_texture_rectangle ------------------- */ + +#ifndef WGL_ATI_render_texture_rectangle +#define WGL_ATI_render_texture_rectangle 1 + +#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5 + +#define WGLEW_ATI_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle) + +#endif /* WGL_ATI_render_texture_rectangle */ + +/* ------------------- WGL_EXT_create_context_es2_profile ------------------ */ + +#ifndef WGL_EXT_create_context_es2_profile +#define WGL_EXT_create_context_es2_profile 1 + +#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 + +#define WGLEW_EXT_create_context_es2_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es2_profile) + +#endif /* WGL_EXT_create_context_es2_profile */ + +/* ------------------- WGL_EXT_create_context_es_profile ------------------- */ + +#ifndef WGL_EXT_create_context_es_profile +#define WGL_EXT_create_context_es_profile 1 + +#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 + +#define WGLEW_EXT_create_context_es_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es_profile) + +#endif /* WGL_EXT_create_context_es_profile */ + +/* -------------------------- WGL_EXT_depth_float -------------------------- */ + +#ifndef WGL_EXT_depth_float +#define WGL_EXT_depth_float 1 + +#define WGL_DEPTH_FLOAT_EXT 0x2040 + +#define WGLEW_EXT_depth_float WGLEW_GET_VAR(__WGLEW_EXT_depth_float) + +#endif /* WGL_EXT_depth_float */ + +/* ---------------------- WGL_EXT_display_color_table ---------------------- */ + +#ifndef WGL_EXT_display_color_table +#define WGL_EXT_display_color_table 1 + +typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef void (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (GLushort* table, GLuint length); + +#define wglBindDisplayColorTableEXT WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT) +#define wglCreateDisplayColorTableEXT WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT) +#define wglDestroyDisplayColorTableEXT WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT) +#define wglLoadDisplayColorTableEXT WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT) + +#define WGLEW_EXT_display_color_table WGLEW_GET_VAR(__WGLEW_EXT_display_color_table) + +#endif /* WGL_EXT_display_color_table */ + +/* ----------------------- WGL_EXT_extensions_string ----------------------- */ + +#ifndef WGL_EXT_extensions_string +#define WGL_EXT_extensions_string 1 + +typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void); + +#define wglGetExtensionsStringEXT WGLEW_GET_FUN(__wglewGetExtensionsStringEXT) + +#define WGLEW_EXT_extensions_string WGLEW_GET_VAR(__WGLEW_EXT_extensions_string) + +#endif /* WGL_EXT_extensions_string */ + +/* ------------------------ WGL_EXT_framebuffer_sRGB ----------------------- */ + +#ifndef WGL_EXT_framebuffer_sRGB +#define WGL_EXT_framebuffer_sRGB 1 + +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 + +#define WGLEW_EXT_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_EXT_framebuffer_sRGB) + +#endif /* WGL_EXT_framebuffer_sRGB */ + +/* ----------------------- WGL_EXT_make_current_read ----------------------- */ + +#ifndef WGL_EXT_make_current_read +#define WGL_EXT_make_current_read 1 + +#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 + +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); + +#define wglGetCurrentReadDCEXT WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT) +#define wglMakeContextCurrentEXT WGLEW_GET_FUN(__wglewMakeContextCurrentEXT) + +#define WGLEW_EXT_make_current_read WGLEW_GET_VAR(__WGLEW_EXT_make_current_read) + +#endif /* WGL_EXT_make_current_read */ + +/* -------------------------- WGL_EXT_multisample -------------------------- */ + +#ifndef WGL_EXT_multisample +#define WGL_EXT_multisample 1 + +#define WGL_SAMPLE_BUFFERS_EXT 0x2041 +#define WGL_SAMPLES_EXT 0x2042 + +#define WGLEW_EXT_multisample WGLEW_GET_VAR(__WGLEW_EXT_multisample) + +#endif /* WGL_EXT_multisample */ + +/* ---------------------------- WGL_EXT_pbuffer ---------------------------- */ + +#ifndef WGL_EXT_pbuffer +#define WGL_EXT_pbuffer 1 + +#define WGL_DRAW_TO_PBUFFER_EXT 0x202D +#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E +#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 +#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 +#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 +#define WGL_PBUFFER_LARGEST_EXT 0x2033 +#define WGL_PBUFFER_WIDTH_EXT 0x2034 +#define WGL_PBUFFER_HEIGHT_EXT 0x2035 + +DECLARE_HANDLE(HPBUFFEREXT); + +typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int* piValue); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC); + +#define wglCreatePbufferEXT WGLEW_GET_FUN(__wglewCreatePbufferEXT) +#define wglDestroyPbufferEXT WGLEW_GET_FUN(__wglewDestroyPbufferEXT) +#define wglGetPbufferDCEXT WGLEW_GET_FUN(__wglewGetPbufferDCEXT) +#define wglQueryPbufferEXT WGLEW_GET_FUN(__wglewQueryPbufferEXT) +#define wglReleasePbufferDCEXT WGLEW_GET_FUN(__wglewReleasePbufferDCEXT) + +#define WGLEW_EXT_pbuffer WGLEW_GET_VAR(__WGLEW_EXT_pbuffer) + +#endif /* WGL_EXT_pbuffer */ + +/* -------------------------- WGL_EXT_pixel_format ------------------------- */ + +#ifndef WGL_EXT_pixel_format +#define WGL_EXT_pixel_format 1 + +#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 +#define WGL_DRAW_TO_WINDOW_EXT 0x2001 +#define WGL_DRAW_TO_BITMAP_EXT 0x2002 +#define WGL_ACCELERATION_EXT 0x2003 +#define WGL_NEED_PALETTE_EXT 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 +#define WGL_SWAP_METHOD_EXT 0x2007 +#define WGL_NUMBER_OVERLAYS_EXT 0x2008 +#define WGL_NUMBER_UNDERLAYS_EXT 0x2009 +#define WGL_TRANSPARENT_EXT 0x200A +#define WGL_TRANSPARENT_VALUE_EXT 0x200B +#define WGL_SHARE_DEPTH_EXT 0x200C +#define WGL_SHARE_STENCIL_EXT 0x200D +#define WGL_SHARE_ACCUM_EXT 0x200E +#define WGL_SUPPORT_GDI_EXT 0x200F +#define WGL_SUPPORT_OPENGL_EXT 0x2010 +#define WGL_DOUBLE_BUFFER_EXT 0x2011 +#define WGL_STEREO_EXT 0x2012 +#define WGL_PIXEL_TYPE_EXT 0x2013 +#define WGL_COLOR_BITS_EXT 0x2014 +#define WGL_RED_BITS_EXT 0x2015 +#define WGL_RED_SHIFT_EXT 0x2016 +#define WGL_GREEN_BITS_EXT 0x2017 +#define WGL_GREEN_SHIFT_EXT 0x2018 +#define WGL_BLUE_BITS_EXT 0x2019 +#define WGL_BLUE_SHIFT_EXT 0x201A +#define WGL_ALPHA_BITS_EXT 0x201B +#define WGL_ALPHA_SHIFT_EXT 0x201C +#define WGL_ACCUM_BITS_EXT 0x201D +#define WGL_ACCUM_RED_BITS_EXT 0x201E +#define WGL_ACCUM_GREEN_BITS_EXT 0x201F +#define WGL_ACCUM_BLUE_BITS_EXT 0x2020 +#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 +#define WGL_DEPTH_BITS_EXT 0x2022 +#define WGL_STENCIL_BITS_EXT 0x2023 +#define WGL_AUX_BUFFERS_EXT 0x2024 +#define WGL_NO_ACCELERATION_EXT 0x2025 +#define WGL_GENERIC_ACCELERATION_EXT 0x2026 +#define WGL_FULL_ACCELERATION_EXT 0x2027 +#define WGL_SWAP_EXCHANGE_EXT 0x2028 +#define WGL_SWAP_COPY_EXT 0x2029 +#define WGL_SWAP_UNDEFINED_EXT 0x202A +#define WGL_TYPE_RGBA_EXT 0x202B +#define WGL_TYPE_COLORINDEX_EXT 0x202C + +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT *pfValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int *piValues); + +#define wglChoosePixelFormatEXT WGLEW_GET_FUN(__wglewChoosePixelFormatEXT) +#define wglGetPixelFormatAttribfvEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT) +#define wglGetPixelFormatAttribivEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT) + +#define WGLEW_EXT_pixel_format WGLEW_GET_VAR(__WGLEW_EXT_pixel_format) + +#endif /* WGL_EXT_pixel_format */ + +/* ------------------- WGL_EXT_pixel_format_packed_float ------------------- */ + +#ifndef WGL_EXT_pixel_format_packed_float +#define WGL_EXT_pixel_format_packed_float 1 + +#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 + +#define WGLEW_EXT_pixel_format_packed_float WGLEW_GET_VAR(__WGLEW_EXT_pixel_format_packed_float) + +#endif /* WGL_EXT_pixel_format_packed_float */ + +/* -------------------------- WGL_EXT_swap_control ------------------------- */ + +#ifndef WGL_EXT_swap_control +#define WGL_EXT_swap_control 1 + +typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void); +typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval); + +#define wglGetSwapIntervalEXT WGLEW_GET_FUN(__wglewGetSwapIntervalEXT) +#define wglSwapIntervalEXT WGLEW_GET_FUN(__wglewSwapIntervalEXT) + +#define WGLEW_EXT_swap_control WGLEW_GET_VAR(__WGLEW_EXT_swap_control) + +#endif /* WGL_EXT_swap_control */ + +/* ----------------------- WGL_EXT_swap_control_tear ----------------------- */ + +#ifndef WGL_EXT_swap_control_tear +#define WGL_EXT_swap_control_tear 1 + +#define WGLEW_EXT_swap_control_tear WGLEW_GET_VAR(__WGLEW_EXT_swap_control_tear) + +#endif /* WGL_EXT_swap_control_tear */ + +/* --------------------- WGL_I3D_digital_video_control --------------------- */ + +#ifndef WGL_I3D_digital_video_control +#define WGL_I3D_digital_video_control 1 + +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 +#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 +#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 + +typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); +typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); + +#define wglGetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D) +#define wglSetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D) + +#define WGLEW_I3D_digital_video_control WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control) + +#endif /* WGL_I3D_digital_video_control */ + +/* ----------------------------- WGL_I3D_gamma ----------------------------- */ + +#ifndef WGL_I3D_gamma +#define WGL_I3D_gamma 1 + +#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E +#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F + +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT* puRed, USHORT *puGreen, USHORT *puBlue); +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT* puRed, const USHORT *puGreen, const USHORT *puBlue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); + +#define wglGetGammaTableI3D WGLEW_GET_FUN(__wglewGetGammaTableI3D) +#define wglGetGammaTableParametersI3D WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D) +#define wglSetGammaTableI3D WGLEW_GET_FUN(__wglewSetGammaTableI3D) +#define wglSetGammaTableParametersI3D WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D) + +#define WGLEW_I3D_gamma WGLEW_GET_VAR(__WGLEW_I3D_gamma) + +#endif /* WGL_I3D_gamma */ + +/* ---------------------------- WGL_I3D_genlock ---------------------------- */ + +#ifndef WGL_I3D_genlock +#define WGL_I3D_genlock 1 + +#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 +#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045 +#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046 +#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047 +#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 +#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 +#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A +#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B +#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C + +typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT* uRate); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT* uDelay); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT* uEdge); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT* uSource); +typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL* pFlag); +typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT* uMaxLineDelay, UINT *uMaxPixelDelay); + +#define wglDisableGenlockI3D WGLEW_GET_FUN(__wglewDisableGenlockI3D) +#define wglEnableGenlockI3D WGLEW_GET_FUN(__wglewEnableGenlockI3D) +#define wglGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGenlockSampleRateI3D) +#define wglGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D) +#define wglGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D) +#define wglGenlockSourceI3D WGLEW_GET_FUN(__wglewGenlockSourceI3D) +#define wglGetGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D) +#define wglGetGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D) +#define wglGetGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D) +#define wglGetGenlockSourceI3D WGLEW_GET_FUN(__wglewGetGenlockSourceI3D) +#define wglIsEnabledGenlockI3D WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D) +#define wglQueryGenlockMaxSourceDelayI3D WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D) + +#define WGLEW_I3D_genlock WGLEW_GET_VAR(__WGLEW_I3D_genlock) + +#endif /* WGL_I3D_genlock */ + +/* -------------------------- WGL_I3D_image_buffer ------------------------- */ + +#ifndef WGL_I3D_image_buffer +#define WGL_I3D_image_buffer 1 + +#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 +#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 + +typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, HANDLE* pEvent, LPVOID *pAddress, DWORD *pSize, UINT count); +typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags); +typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress); +typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, LPVOID* pAddress, UINT count); + +#define wglAssociateImageBufferEventsI3D WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D) +#define wglCreateImageBufferI3D WGLEW_GET_FUN(__wglewCreateImageBufferI3D) +#define wglDestroyImageBufferI3D WGLEW_GET_FUN(__wglewDestroyImageBufferI3D) +#define wglReleaseImageBufferEventsI3D WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D) + +#define WGLEW_I3D_image_buffer WGLEW_GET_VAR(__WGLEW_I3D_image_buffer) + +#endif /* WGL_I3D_image_buffer */ + +/* ------------------------ WGL_I3D_swap_frame_lock ------------------------ */ + +#ifndef WGL_I3D_swap_frame_lock +#define WGL_I3D_swap_frame_lock 1 + +typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL* pFlag); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL* pFlag); + +#define wglDisableFrameLockI3D WGLEW_GET_FUN(__wglewDisableFrameLockI3D) +#define wglEnableFrameLockI3D WGLEW_GET_FUN(__wglewEnableFrameLockI3D) +#define wglIsEnabledFrameLockI3D WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D) +#define wglQueryFrameLockMasterI3D WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D) + +#define WGLEW_I3D_swap_frame_lock WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock) + +#endif /* WGL_I3D_swap_frame_lock */ + +/* ------------------------ WGL_I3D_swap_frame_usage ----------------------- */ + +#ifndef WGL_I3D_swap_frame_usage +#define WGL_I3D_swap_frame_usage 1 + +typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float* pUsage); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD* pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); + +#define wglBeginFrameTrackingI3D WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D) +#define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) +#define wglGetFrameUsageI3D WGLEW_GET_FUN(__wglewGetFrameUsageI3D) +#define wglQueryFrameTrackingI3D WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D) + +#define WGLEW_I3D_swap_frame_usage WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage) + +#endif /* WGL_I3D_swap_frame_usage */ + +/* --------------------------- WGL_NV_DX_interop --------------------------- */ + +#ifndef WGL_NV_DX_interop +#define WGL_NV_DX_interop 1 + +#define WGL_ACCESS_READ_ONLY_NV 0x0000 +#define WGL_ACCESS_READ_WRITE_NV 0x0001 +#define WGL_ACCESS_WRITE_DISCARD_NV 0x0002 + +typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice); +typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects); +typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access); +typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void* dxDevice); +typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void* dxObject, GLuint name, GLenum type, GLenum access); +typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void* dxObject, HANDLE shareHandle); +typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects); +typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject); + +#define wglDXCloseDeviceNV WGLEW_GET_FUN(__wglewDXCloseDeviceNV) +#define wglDXLockObjectsNV WGLEW_GET_FUN(__wglewDXLockObjectsNV) +#define wglDXObjectAccessNV WGLEW_GET_FUN(__wglewDXObjectAccessNV) +#define wglDXOpenDeviceNV WGLEW_GET_FUN(__wglewDXOpenDeviceNV) +#define wglDXRegisterObjectNV WGLEW_GET_FUN(__wglewDXRegisterObjectNV) +#define wglDXSetResourceShareHandleNV WGLEW_GET_FUN(__wglewDXSetResourceShareHandleNV) +#define wglDXUnlockObjectsNV WGLEW_GET_FUN(__wglewDXUnlockObjectsNV) +#define wglDXUnregisterObjectNV WGLEW_GET_FUN(__wglewDXUnregisterObjectNV) + +#define WGLEW_NV_DX_interop WGLEW_GET_VAR(__WGLEW_NV_DX_interop) + +#endif /* WGL_NV_DX_interop */ + +/* --------------------------- WGL_NV_DX_interop2 -------------------------- */ + +#ifndef WGL_NV_DX_interop2 +#define WGL_NV_DX_interop2 1 + +#define WGLEW_NV_DX_interop2 WGLEW_GET_VAR(__WGLEW_NV_DX_interop2) + +#endif /* WGL_NV_DX_interop2 */ + +/* --------------------------- WGL_NV_copy_image --------------------------- */ + +#ifndef WGL_NV_copy_image +#define WGL_NV_copy_image 1 + +typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); + +#define wglCopyImageSubDataNV WGLEW_GET_FUN(__wglewCopyImageSubDataNV) + +#define WGLEW_NV_copy_image WGLEW_GET_VAR(__WGLEW_NV_copy_image) + +#endif /* WGL_NV_copy_image */ + +/* -------------------------- WGL_NV_float_buffer -------------------------- */ + +#ifndef WGL_NV_float_buffer +#define WGL_NV_float_buffer 1 + +#define WGL_FLOAT_COMPONENTS_NV 0x20B0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 +#define WGL_TEXTURE_FLOAT_R_NV 0x20B5 +#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 +#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 +#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 + +#define WGLEW_NV_float_buffer WGLEW_GET_VAR(__WGLEW_NV_float_buffer) + +#endif /* WGL_NV_float_buffer */ + +/* -------------------------- WGL_NV_gpu_affinity -------------------------- */ + +#ifndef WGL_NV_gpu_affinity +#define WGL_NV_gpu_affinity 1 + +#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 +#define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 + +DECLARE_HANDLE(HGPUNV); +typedef struct _GPU_DEVICE { + DWORD cb; + CHAR DeviceName[32]; + CHAR DeviceString[128]; + DWORD Flags; + RECT rcVirtualScreen; +} GPU_DEVICE, *PGPU_DEVICE; + +typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList); +typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc); +typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); +typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); +typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu); + +#define wglCreateAffinityDCNV WGLEW_GET_FUN(__wglewCreateAffinityDCNV) +#define wglDeleteDCNV WGLEW_GET_FUN(__wglewDeleteDCNV) +#define wglEnumGpuDevicesNV WGLEW_GET_FUN(__wglewEnumGpuDevicesNV) +#define wglEnumGpusFromAffinityDCNV WGLEW_GET_FUN(__wglewEnumGpusFromAffinityDCNV) +#define wglEnumGpusNV WGLEW_GET_FUN(__wglewEnumGpusNV) + +#define WGLEW_NV_gpu_affinity WGLEW_GET_VAR(__WGLEW_NV_gpu_affinity) + +#endif /* WGL_NV_gpu_affinity */ + +/* ---------------------- WGL_NV_multisample_coverage ---------------------- */ + +#ifndef WGL_NV_multisample_coverage +#define WGL_NV_multisample_coverage 1 + +#define WGL_COVERAGE_SAMPLES_NV 0x2042 +#define WGL_COLOR_SAMPLES_NV 0x20B9 + +#define WGLEW_NV_multisample_coverage WGLEW_GET_VAR(__WGLEW_NV_multisample_coverage) + +#endif /* WGL_NV_multisample_coverage */ + +/* -------------------------- WGL_NV_present_video ------------------------- */ + +#ifndef WGL_NV_present_video +#define WGL_NV_present_video 1 + +#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0 + +DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); + +typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int* piAttribList); +typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDc, HVIDEOOUTPUTDEVICENV* phDeviceList); +typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int* piValue); + +#define wglBindVideoDeviceNV WGLEW_GET_FUN(__wglewBindVideoDeviceNV) +#define wglEnumerateVideoDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoDevicesNV) +#define wglQueryCurrentContextNV WGLEW_GET_FUN(__wglewQueryCurrentContextNV) + +#define WGLEW_NV_present_video WGLEW_GET_VAR(__WGLEW_NV_present_video) + +#endif /* WGL_NV_present_video */ + +/* ---------------------- WGL_NV_render_depth_texture ---------------------- */ + +#ifndef WGL_NV_render_depth_texture +#define WGL_NV_render_depth_texture 1 + +#define WGL_NO_TEXTURE_ARB 0x2077 +#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 +#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 +#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 +#define WGL_DEPTH_COMPONENT_NV 0x20A7 + +#define WGLEW_NV_render_depth_texture WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture) + +#endif /* WGL_NV_render_depth_texture */ + +/* -------------------- WGL_NV_render_texture_rectangle -------------------- */ + +#ifndef WGL_NV_render_texture_rectangle +#define WGL_NV_render_texture_rectangle 1 + +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 +#define WGL_TEXTURE_RECTANGLE_NV 0x20A2 + +#define WGLEW_NV_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle) + +#endif /* WGL_NV_render_texture_rectangle */ + +/* --------------------------- WGL_NV_swap_group --------------------------- */ + +#ifndef WGL_NV_swap_group +#define WGL_NV_swap_group 1 + +typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier); +typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint* count); +typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint* maxGroups, GLuint *maxBarriers); +typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint* group, GLuint *barrier); +typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC); + +#define wglBindSwapBarrierNV WGLEW_GET_FUN(__wglewBindSwapBarrierNV) +#define wglJoinSwapGroupNV WGLEW_GET_FUN(__wglewJoinSwapGroupNV) +#define wglQueryFrameCountNV WGLEW_GET_FUN(__wglewQueryFrameCountNV) +#define wglQueryMaxSwapGroupsNV WGLEW_GET_FUN(__wglewQueryMaxSwapGroupsNV) +#define wglQuerySwapGroupNV WGLEW_GET_FUN(__wglewQuerySwapGroupNV) +#define wglResetFrameCountNV WGLEW_GET_FUN(__wglewResetFrameCountNV) + +#define WGLEW_NV_swap_group WGLEW_GET_VAR(__WGLEW_NV_swap_group) + +#endif /* WGL_NV_swap_group */ + +/* ----------------------- WGL_NV_vertex_array_range ----------------------- */ + +#ifndef WGL_NV_vertex_array_range +#define WGL_NV_vertex_array_range 1 + +typedef void * (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); +typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer); + +#define wglAllocateMemoryNV WGLEW_GET_FUN(__wglewAllocateMemoryNV) +#define wglFreeMemoryNV WGLEW_GET_FUN(__wglewFreeMemoryNV) + +#define WGLEW_NV_vertex_array_range WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range) + +#endif /* WGL_NV_vertex_array_range */ + +/* -------------------------- WGL_NV_video_capture ------------------------- */ + +#ifndef WGL_NV_video_capture +#define WGL_NV_video_capture 1 + +#define WGL_UNIQUE_ID_NV 0x20CE +#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF + +DECLARE_HANDLE(HVIDEOINPUTDEVICENV); + +typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); +typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV* phDeviceList); +typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); +typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int* piValue); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); + +#define wglBindVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewBindVideoCaptureDeviceNV) +#define wglEnumerateVideoCaptureDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoCaptureDevicesNV) +#define wglLockVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewLockVideoCaptureDeviceNV) +#define wglQueryVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewQueryVideoCaptureDeviceNV) +#define wglReleaseVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoCaptureDeviceNV) + +#define WGLEW_NV_video_capture WGLEW_GET_VAR(__WGLEW_NV_video_capture) + +#endif /* WGL_NV_video_capture */ + +/* -------------------------- WGL_NV_video_output -------------------------- */ + +#ifndef WGL_NV_video_output +#define WGL_NV_video_output 1 + +#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 +#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 +#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 +#define WGL_VIDEO_OUT_COLOR_NV 0x20C3 +#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4 +#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5 +#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define WGL_VIDEO_OUT_FRAME 0x20C8 +#define WGL_VIDEO_OUT_FIELD_1 0x20C9 +#define WGL_VIDEO_OUT_FIELD_2 0x20CA +#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB +#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC + +DECLARE_HANDLE(HPVIDEODEV); + +typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice); +typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long* pulCounterPbuffer, BOOL bBlock); + +#define wglBindVideoImageNV WGLEW_GET_FUN(__wglewBindVideoImageNV) +#define wglGetVideoDeviceNV WGLEW_GET_FUN(__wglewGetVideoDeviceNV) +#define wglGetVideoInfoNV WGLEW_GET_FUN(__wglewGetVideoInfoNV) +#define wglReleaseVideoDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoDeviceNV) +#define wglReleaseVideoImageNV WGLEW_GET_FUN(__wglewReleaseVideoImageNV) +#define wglSendPbufferToVideoNV WGLEW_GET_FUN(__wglewSendPbufferToVideoNV) + +#define WGLEW_NV_video_output WGLEW_GET_VAR(__WGLEW_NV_video_output) + +#endif /* WGL_NV_video_output */ + +/* -------------------------- WGL_OML_sync_control ------------------------- */ + +#ifndef WGL_OML_sync_control +#define WGL_OML_sync_control 1 + +typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32* numerator, INT32 *denominator); +typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64* ust, INT64 *msc, INT64 *sbc); +typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64 *msc, INT64 *sbc); +typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64* ust, INT64 *msc, INT64 *sbc); + +#define wglGetMscRateOML WGLEW_GET_FUN(__wglewGetMscRateOML) +#define wglGetSyncValuesOML WGLEW_GET_FUN(__wglewGetSyncValuesOML) +#define wglSwapBuffersMscOML WGLEW_GET_FUN(__wglewSwapBuffersMscOML) +#define wglSwapLayerBuffersMscOML WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML) +#define wglWaitForMscOML WGLEW_GET_FUN(__wglewWaitForMscOML) +#define wglWaitForSbcOML WGLEW_GET_FUN(__wglewWaitForSbcOML) + +#define WGLEW_OML_sync_control WGLEW_GET_VAR(__WGLEW_OML_sync_control) + +#endif /* WGL_OML_sync_control */ + +/* ------------------------------------------------------------------------- */ + +#ifdef GLEW_MX +#define WGLEW_FUN_EXPORT +#define WGLEW_VAR_EXPORT +#else +#define WGLEW_FUN_EXPORT GLEW_FUN_EXPORT +#define WGLEW_VAR_EXPORT GLEW_VAR_EXPORT +#endif /* GLEW_MX */ + +#ifdef GLEW_MX +struct WGLEWContextStruct +{ +#endif /* GLEW_MX */ + +WGLEW_FUN_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL; + +WGLEW_FUN_EXPORT PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD; +WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD; +WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD; +WGLEW_FUN_EXPORT PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD; +WGLEW_FUN_EXPORT PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD; +WGLEW_FUN_EXPORT PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD; +WGLEW_FUN_EXPORT PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD; +WGLEW_FUN_EXPORT PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD; +WGLEW_FUN_EXPORT PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD; + +WGLEW_FUN_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB; +WGLEW_FUN_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB; +WGLEW_FUN_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB; +WGLEW_FUN_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB; + +WGLEW_FUN_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB; + +WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB; + +WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB; +WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB; + +WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB; +WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB; +WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB; +WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB; +WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB; + +WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB; + +WGLEW_FUN_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB; +WGLEW_FUN_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB; +WGLEW_FUN_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB; + +WGLEW_FUN_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT; +WGLEW_FUN_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT; +WGLEW_FUN_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT; +WGLEW_FUN_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT; + +WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT; + +WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT; +WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT; + +WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT; +WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT; +WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT; +WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT; +WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT; + +WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT; + +WGLEW_FUN_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT; +WGLEW_FUN_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT; + +WGLEW_FUN_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D; +WGLEW_FUN_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D; + +WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D; +WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D; +WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D; +WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D; + +WGLEW_FUN_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D; +WGLEW_FUN_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D; +WGLEW_FUN_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D; +WGLEW_FUN_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D; + +WGLEW_FUN_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D; +WGLEW_FUN_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D; +WGLEW_FUN_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D; +WGLEW_FUN_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D; + +WGLEW_FUN_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D; +WGLEW_FUN_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D; +WGLEW_FUN_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D; +WGLEW_FUN_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D; + +WGLEW_FUN_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D; +WGLEW_FUN_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D; +WGLEW_FUN_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D; +WGLEW_FUN_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D; + +WGLEW_FUN_EXPORT PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV; +WGLEW_FUN_EXPORT PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV; +WGLEW_FUN_EXPORT PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV; +WGLEW_FUN_EXPORT PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV; +WGLEW_FUN_EXPORT PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV; +WGLEW_FUN_EXPORT PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV; +WGLEW_FUN_EXPORT PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV; +WGLEW_FUN_EXPORT PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV; + +WGLEW_FUN_EXPORT PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV; + +WGLEW_FUN_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV; +WGLEW_FUN_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV; +WGLEW_FUN_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV; +WGLEW_FUN_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV; +WGLEW_FUN_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV; + +WGLEW_FUN_EXPORT PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV; +WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV; +WGLEW_FUN_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV; + +WGLEW_FUN_EXPORT PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV; +WGLEW_FUN_EXPORT PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV; +WGLEW_FUN_EXPORT PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV; +WGLEW_FUN_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV; +WGLEW_FUN_EXPORT PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV; +WGLEW_FUN_EXPORT PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV; + +WGLEW_FUN_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV; +WGLEW_FUN_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV; + +WGLEW_FUN_EXPORT PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV; +WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV; +WGLEW_FUN_EXPORT PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV; +WGLEW_FUN_EXPORT PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV; +WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV; + +WGLEW_FUN_EXPORT PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV; +WGLEW_FUN_EXPORT PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV; +WGLEW_FUN_EXPORT PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV; +WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV; +WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV; +WGLEW_FUN_EXPORT PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV; + +WGLEW_FUN_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML; +WGLEW_FUN_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML; +WGLEW_FUN_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML; +WGLEW_FUN_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML; +WGLEW_FUN_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML; +WGLEW_FUN_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML; +WGLEW_VAR_EXPORT GLboolean __WGLEW_3DFX_multisample; +WGLEW_VAR_EXPORT GLboolean __WGLEW_3DL_stereo_control; +WGLEW_VAR_EXPORT GLboolean __WGLEW_AMD_gpu_association; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_buffer_region; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_profile; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_robustness; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_extensions_string; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_make_current_read; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_multisample; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pbuffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_render_texture; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_application_isolation; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_share_group_isolation; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_pixel_format_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es2_profile; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es_profile; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_depth_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_display_color_table; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_extensions_string; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_make_current_read; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_multisample; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pbuffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control_tear; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_digital_video_control; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_gamma; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_genlock; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_image_buffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop2; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_copy_image; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_float_buffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_gpu_affinity; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_multisample_coverage; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_present_video; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_depth_texture; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_swap_group; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_vertex_array_range; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_capture; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_output; +WGLEW_VAR_EXPORT GLboolean __WGLEW_OML_sync_control; + +#ifdef GLEW_MX +}; /* WGLEWContextStruct */ +#endif /* GLEW_MX */ + +/* ------------------------------------------------------------------------- */ + +#ifdef GLEW_MX + +typedef struct WGLEWContextStruct WGLEWContext; +GLEWAPI GLenum GLEWAPIENTRY wglewContextInit (WGLEWContext *ctx); +GLEWAPI GLboolean GLEWAPIENTRY wglewContextIsSupported (const WGLEWContext *ctx, const char *name); + +#define wglewInit() wglewContextInit(wglewGetContext()) +#define wglewIsSupported(x) wglewContextIsSupported(wglewGetContext(), x) + +#define WGLEW_GET_VAR(x) (*(const GLboolean*)&(wglewGetContext()->x)) +#define WGLEW_GET_FUN(x) wglewGetContext()->x + +#else /* GLEW_MX */ + +#define WGLEW_GET_VAR(x) (*(const GLboolean*)&x) +#define WGLEW_GET_FUN(x) x + +GLEWAPI GLboolean GLEWAPIENTRY wglewIsSupported (const char *name); + +#endif /* GLEW_MX */ + +GLEWAPI GLboolean GLEWAPIENTRY wglewGetExtension (const char *name); + +#ifdef __cplusplus +} +#endif + +#undef GLEWAPI + +#endif /* __wglew_h__ */ diff --git a/examples/ThirdPartyLibs/Glew/glew.c b/examples/ThirdPartyLibs/Glew/glew.c new file mode 100644 index 000000000..c90af794a --- /dev/null +++ b/examples/ThirdPartyLibs/Glew/glew.c @@ -0,0 +1,18897 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#include "GL/glew.h" + +#if defined(_WIN32) +# include +#elif !defined(__ANDROID__) && !defined(__native_client__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) +# include "GL/glxew.h" + +#ifdef GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS + +#include +#include +#include + +void* dlglXGetProcAddressARB(const GLubyte* name) +{ + static void* h = NULL; + static void* gpa; + + if (h == NULL) + { + if ((h = dlopen("libGL.so.1", RTLD_LAZY | RTLD_LOCAL)) == NULL) + { + return NULL; + } + gpa = dlsym(h, "glXGetProcAddressARB"); + } + + if (gpa != NULL) + return ((void*(*)(const GLubyte*))gpa)(name); + else + return dlsym(h, (const char*)name); +} + + + +#endif //GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS + +#endif + +/* + * Define glewGetContext and related helper macros. + */ +#ifdef GLEW_MX +# define glewGetContext() ctx +# ifdef _WIN32 +# define GLEW_CONTEXT_ARG_DEF_INIT GLEWContext* ctx +# define GLEW_CONTEXT_ARG_VAR_INIT ctx +# define wglewGetContext() ctx +# define WGLEW_CONTEXT_ARG_DEF_INIT WGLEWContext* ctx +# define WGLEW_CONTEXT_ARG_DEF_LIST WGLEWContext* ctx +# else /* _WIN32 */ +# define GLEW_CONTEXT_ARG_DEF_INIT void +# define GLEW_CONTEXT_ARG_VAR_INIT +# define glxewGetContext() ctx +# define GLXEW_CONTEXT_ARG_DEF_INIT void +# define GLXEW_CONTEXT_ARG_DEF_LIST GLXEWContext* ctx +# endif /* _WIN32 */ +# define GLEW_CONTEXT_ARG_DEF_LIST GLEWContext* ctx +#else /* GLEW_MX */ +# define GLEW_CONTEXT_ARG_DEF_INIT void +# define GLEW_CONTEXT_ARG_VAR_INIT +# define GLEW_CONTEXT_ARG_DEF_LIST void +# define WGLEW_CONTEXT_ARG_DEF_INIT void +# define WGLEW_CONTEXT_ARG_DEF_LIST void +# define GLXEW_CONTEXT_ARG_DEF_INIT void +# define GLXEW_CONTEXT_ARG_DEF_LIST void +#endif /* GLEW_MX */ + +#if defined(__sgi) || defined (__sun) || defined(GLEW_APPLE_GLX) +#include +#include +#include + +void* dlGetProcAddress (const GLubyte* name) +{ + static void* h = NULL; + static void* gpa; + + if (h == NULL) + { + if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL; + gpa = dlsym(h, "glXGetProcAddress"); + } + + if (gpa != NULL) + return ((void*(*)(const GLubyte*))gpa)(name); + else + return dlsym(h, (const char*)name); +} +#endif /* __sgi || __sun || GLEW_APPLE_GLX */ + +#if defined(__APPLE__) +#include +#include +#include + +#ifdef MAC_OS_X_VERSION_10_3 + +#include + +void* NSGLGetProcAddress (const GLubyte *name) +{ + static void* image = NULL; + void* addr; + if (NULL == image) + { +#ifdef GLEW_REGAL + image = dlopen("libRegal.dylib", RTLD_LAZY); +#else + image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY); +#endif + } + if( !image ) return NULL; + addr = dlsym(image, (const char*)name); + if( addr ) return addr; +#ifdef GLEW_APPLE_GLX + return dlGetProcAddress( name ); // try next for glx symbols +#else + return NULL; +#endif +} +#else + +#include + +void* NSGLGetProcAddress (const GLubyte *name) +{ + static const struct mach_header* image = NULL; + NSSymbol symbol; + char* symbolName; + if (NULL == image) + { +#ifdef GLEW_REGAL + image = NSAddImage("libRegal.dylib", NSADDIMAGE_OPTION_RETURN_ON_ERROR); +#else + image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR); +#endif + } + /* prepend a '_' for the Unix C symbol mangling convention */ + symbolName = malloc(strlen((const char*)name) + 2); + strcpy(symbolName+1, (const char*)name); + symbolName[0] = '_'; + symbol = NULL; + /* if (NSIsSymbolNameDefined(symbolName)) + symbol = NSLookupAndBindSymbol(symbolName); */ + symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL; + free(symbolName); + if( symbol ) return NSAddressOfSymbol(symbol); +#ifdef GLEW_APPLE_GLX + return dlGetProcAddress( name ); // try next for glx symbols +#else + return NULL; +#endif +} +#endif /* MAC_OS_X_VERSION_10_3 */ +#endif /* __APPLE__ */ + +/* + * Define glewGetProcAddress. + */ +#if defined(_WIN32) +# define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name) +#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) +# define glewGetProcAddress(name) NSGLGetProcAddress(name) +#elif defined(__sgi) || defined(__sun) +# define glewGetProcAddress(name) dlGetProcAddress(name) +#elif defined(__ANDROID__) +# define glewGetProcAddress(name) NULL /* TODO */ +#elif defined(__native_client__) +# define glewGetProcAddress(name) NULL /* TODO */ +#else /* __linux */ +#ifdef GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS +# define glewGetProcAddress(name) dlglXGetProcAddressARB(name) +#else//GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS +# define glewGetProcAddress(name) (*glXGetProcAddressARB)(name) +#endif//GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS +#endif + +/* + * Define GLboolean const cast. + */ +#define CONST_CAST(x) (*(GLboolean*)&x) + +/* + * GLEW, just like OpenGL or GLU, does not rely on the standard C library. + * These functions implement the functionality required in this file. + */ +static GLuint _glewStrLen (const GLubyte* s) +{ + GLuint i=0; + if (s == NULL) return 0; + while (s[i] != '\0') i++; + return i; +} + +static GLuint _glewStrCLen (const GLubyte* s, GLubyte c) +{ + GLuint i=0; + if (s == NULL) return 0; + while (s[i] != '\0' && s[i] != c) i++; + return (s[i] == '\0' || s[i] == c) ? i : 0; +} + +static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n) +{ + GLuint i=0; + if(a == NULL || b == NULL) + return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE; + while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++; + return i == n ? GL_TRUE : GL_FALSE; +} + +static GLboolean _glewStrSame1 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) +{ + while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t')) + { + (*a)++; + (*na)--; + } + if(*na >= nb) + { + GLuint i=0; + while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; + if(i == nb) + { + *a = *a + nb; + *na = *na - nb; + return GL_TRUE; + } + } + return GL_FALSE; +} + +static GLboolean _glewStrSame2 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) +{ + if(*na >= nb) + { + GLuint i=0; + while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; + if(i == nb) + { + *a = *a + nb; + *na = *na - nb; + return GL_TRUE; + } + } + return GL_FALSE; +} + +static GLboolean _glewStrSame3 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) +{ + if(*na >= nb) + { + GLuint i=0; + while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; + if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t')) + { + *a = *a + nb; + *na = *na - nb; + return GL_TRUE; + } + } + return GL_FALSE; +} + +/* + * Search for name in the extensions string. Use of strstr() + * is not sufficient because extension names can be prefixes of + * other extension names. Could use strtok() but the constant + * string returned by glGetString might be in read-only memory. + */ +static GLboolean _glewSearchExtension (const char* name, const GLubyte *start, const GLubyte *end) +{ + const GLubyte* p; + GLuint len = _glewStrLen((const GLubyte*)name); + p = start; + while (p < end) + { + GLuint n = _glewStrCLen(p, ' '); + if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE; + p += n+1; + } + return GL_FALSE; +} + +#if !defined(_WIN32) || !defined(GLEW_MX) + +PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D = NULL; +PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements = NULL; +PFNGLTEXIMAGE3DPROC __glewTexImage3D = NULL; +PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D = NULL; + +PFNGLACTIVETEXTUREPROC __glewActiveTexture = NULL; +PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture = NULL; +PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D = NULL; +PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage = NULL; +PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd = NULL; +PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf = NULL; +PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd = NULL; +PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf = NULL; +PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d = NULL; +PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv = NULL; +PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f = NULL; +PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv = NULL; +PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i = NULL; +PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv = NULL; +PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s = NULL; +PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv = NULL; +PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d = NULL; +PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv = NULL; +PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f = NULL; +PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv = NULL; +PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i = NULL; +PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv = NULL; +PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s = NULL; +PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv = NULL; +PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d = NULL; +PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv = NULL; +PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f = NULL; +PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv = NULL; +PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i = NULL; +PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv = NULL; +PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s = NULL; +PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv = NULL; +PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d = NULL; +PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv = NULL; +PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f = NULL; +PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv = NULL; +PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i = NULL; +PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv = NULL; +PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s = NULL; +PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv = NULL; +PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage = NULL; + +PFNGLBLENDCOLORPROC __glewBlendColor = NULL; +PFNGLBLENDEQUATIONPROC __glewBlendEquation = NULL; +PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate = NULL; +PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer = NULL; +PFNGLFOGCOORDDPROC __glewFogCoordd = NULL; +PFNGLFOGCOORDDVPROC __glewFogCoorddv = NULL; +PFNGLFOGCOORDFPROC __glewFogCoordf = NULL; +PFNGLFOGCOORDFVPROC __glewFogCoordfv = NULL; +PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays = NULL; +PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements = NULL; +PFNGLPOINTPARAMETERFPROC __glewPointParameterf = NULL; +PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv = NULL; +PFNGLPOINTPARAMETERIPROC __glewPointParameteri = NULL; +PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv = NULL; +PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b = NULL; +PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv = NULL; +PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d = NULL; +PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv = NULL; +PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f = NULL; +PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv = NULL; +PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i = NULL; +PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv = NULL; +PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s = NULL; +PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv = NULL; +PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub = NULL; +PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv = NULL; +PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui = NULL; +PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv = NULL; +PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us = NULL; +PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv = NULL; +PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer = NULL; +PFNGLWINDOWPOS2DPROC __glewWindowPos2d = NULL; +PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv = NULL; +PFNGLWINDOWPOS2FPROC __glewWindowPos2f = NULL; +PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv = NULL; +PFNGLWINDOWPOS2IPROC __glewWindowPos2i = NULL; +PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv = NULL; +PFNGLWINDOWPOS2SPROC __glewWindowPos2s = NULL; +PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv = NULL; +PFNGLWINDOWPOS3DPROC __glewWindowPos3d = NULL; +PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv = NULL; +PFNGLWINDOWPOS3FPROC __glewWindowPos3f = NULL; +PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv = NULL; +PFNGLWINDOWPOS3IPROC __glewWindowPos3i = NULL; +PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv = NULL; +PFNGLWINDOWPOS3SPROC __glewWindowPos3s = NULL; +PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv = NULL; + +PFNGLBEGINQUERYPROC __glewBeginQuery = NULL; +PFNGLBINDBUFFERPROC __glewBindBuffer = NULL; +PFNGLBUFFERDATAPROC __glewBufferData = NULL; +PFNGLBUFFERSUBDATAPROC __glewBufferSubData = NULL; +PFNGLDELETEBUFFERSPROC __glewDeleteBuffers = NULL; +PFNGLDELETEQUERIESPROC __glewDeleteQueries = NULL; +PFNGLENDQUERYPROC __glewEndQuery = NULL; +PFNGLGENBUFFERSPROC __glewGenBuffers = NULL; +PFNGLGENQUERIESPROC __glewGenQueries = NULL; +PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv = NULL; +PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv = NULL; +PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData = NULL; +PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv = NULL; +PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv = NULL; +PFNGLGETQUERYIVPROC __glewGetQueryiv = NULL; +PFNGLISBUFFERPROC __glewIsBuffer = NULL; +PFNGLISQUERYPROC __glewIsQuery = NULL; +PFNGLMAPBUFFERPROC __glewMapBuffer = NULL; +PFNGLUNMAPBUFFERPROC __glewUnmapBuffer = NULL; + +PFNGLATTACHSHADERPROC __glewAttachShader = NULL; +PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation = NULL; +PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate = NULL; +PFNGLCOMPILESHADERPROC __glewCompileShader = NULL; +PFNGLCREATEPROGRAMPROC __glewCreateProgram = NULL; +PFNGLCREATESHADERPROC __glewCreateShader = NULL; +PFNGLDELETEPROGRAMPROC __glewDeleteProgram = NULL; +PFNGLDELETESHADERPROC __glewDeleteShader = NULL; +PFNGLDETACHSHADERPROC __glewDetachShader = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray = NULL; +PFNGLDRAWBUFFERSPROC __glewDrawBuffers = NULL; +PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray = NULL; +PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib = NULL; +PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform = NULL; +PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders = NULL; +PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation = NULL; +PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog = NULL; +PFNGLGETPROGRAMIVPROC __glewGetProgramiv = NULL; +PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog = NULL; +PFNGLGETSHADERSOURCEPROC __glewGetShaderSource = NULL; +PFNGLGETSHADERIVPROC __glewGetShaderiv = NULL; +PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation = NULL; +PFNGLGETUNIFORMFVPROC __glewGetUniformfv = NULL; +PFNGLGETUNIFORMIVPROC __glewGetUniformiv = NULL; +PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv = NULL; +PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv = NULL; +PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv = NULL; +PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv = NULL; +PFNGLISPROGRAMPROC __glewIsProgram = NULL; +PFNGLISSHADERPROC __glewIsShader = NULL; +PFNGLLINKPROGRAMPROC __glewLinkProgram = NULL; +PFNGLSHADERSOURCEPROC __glewShaderSource = NULL; +PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate = NULL; +PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate = NULL; +PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate = NULL; +PFNGLUNIFORM1FPROC __glewUniform1f = NULL; +PFNGLUNIFORM1FVPROC __glewUniform1fv = NULL; +PFNGLUNIFORM1IPROC __glewUniform1i = NULL; +PFNGLUNIFORM1IVPROC __glewUniform1iv = NULL; +PFNGLUNIFORM2FPROC __glewUniform2f = NULL; +PFNGLUNIFORM2FVPROC __glewUniform2fv = NULL; +PFNGLUNIFORM2IPROC __glewUniform2i = NULL; +PFNGLUNIFORM2IVPROC __glewUniform2iv = NULL; +PFNGLUNIFORM3FPROC __glewUniform3f = NULL; +PFNGLUNIFORM3FVPROC __glewUniform3fv = NULL; +PFNGLUNIFORM3IPROC __glewUniform3i = NULL; +PFNGLUNIFORM3IVPROC __glewUniform3iv = NULL; +PFNGLUNIFORM4FPROC __glewUniform4f = NULL; +PFNGLUNIFORM4FVPROC __glewUniform4fv = NULL; +PFNGLUNIFORM4IPROC __glewUniform4i = NULL; +PFNGLUNIFORM4IVPROC __glewUniform4iv = NULL; +PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv = NULL; +PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv = NULL; +PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv = NULL; +PFNGLUSEPROGRAMPROC __glewUseProgram = NULL; +PFNGLVALIDATEPROGRAMPROC __glewValidateProgram = NULL; +PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d = NULL; +PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv = NULL; +PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f = NULL; +PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv = NULL; +PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s = NULL; +PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv = NULL; +PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d = NULL; +PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv = NULL; +PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f = NULL; +PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv = NULL; +PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s = NULL; +PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv = NULL; +PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d = NULL; +PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv = NULL; +PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f = NULL; +PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv = NULL; +PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s = NULL; +PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv = NULL; +PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv = NULL; +PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv = NULL; +PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv = NULL; +PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub = NULL; +PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv = NULL; +PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv = NULL; +PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv = NULL; +PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv = NULL; +PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d = NULL; +PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv = NULL; +PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f = NULL; +PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv = NULL; +PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv = NULL; +PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s = NULL; +PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv = NULL; +PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv = NULL; +PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv = NULL; +PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv = NULL; +PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer = NULL; + +PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv = NULL; +PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv = NULL; +PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv = NULL; +PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv = NULL; +PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv = NULL; +PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv = NULL; + +PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender = NULL; +PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback = NULL; +PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation = NULL; +PFNGLCLAMPCOLORPROC __glewClampColor = NULL; +PFNGLCLEARBUFFERFIPROC __glewClearBufferfi = NULL; +PFNGLCLEARBUFFERFVPROC __glewClearBufferfv = NULL; +PFNGLCLEARBUFFERIVPROC __glewClearBufferiv = NULL; +PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv = NULL; +PFNGLCOLORMASKIPROC __glewColorMaski = NULL; +PFNGLDISABLEIPROC __glewDisablei = NULL; +PFNGLENABLEIPROC __glewEnablei = NULL; +PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender = NULL; +PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback = NULL; +PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v = NULL; +PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation = NULL; +PFNGLGETSTRINGIPROC __glewGetStringi = NULL; +PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv = NULL; +PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying = NULL; +PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv = NULL; +PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv = NULL; +PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv = NULL; +PFNGLISENABLEDIPROC __glewIsEnabledi = NULL; +PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv = NULL; +PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings = NULL; +PFNGLUNIFORM1UIPROC __glewUniform1ui = NULL; +PFNGLUNIFORM1UIVPROC __glewUniform1uiv = NULL; +PFNGLUNIFORM2UIPROC __glewUniform2ui = NULL; +PFNGLUNIFORM2UIVPROC __glewUniform2uiv = NULL; +PFNGLUNIFORM3UIPROC __glewUniform3ui = NULL; +PFNGLUNIFORM3UIVPROC __glewUniform3uiv = NULL; +PFNGLUNIFORM4UIPROC __glewUniform4ui = NULL; +PFNGLUNIFORM4UIVPROC __glewUniform4uiv = NULL; +PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i = NULL; +PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv = NULL; +PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui = NULL; +PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv = NULL; +PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i = NULL; +PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv = NULL; +PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui = NULL; +PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv = NULL; +PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i = NULL; +PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv = NULL; +PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui = NULL; +PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv = NULL; +PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv = NULL; +PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i = NULL; +PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv = NULL; +PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv = NULL; +PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv = NULL; +PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui = NULL; +PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv = NULL; +PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv = NULL; +PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer = NULL; + +PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced = NULL; +PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced = NULL; +PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex = NULL; +PFNGLTEXBUFFERPROC __glewTexBuffer = NULL; + +PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture = NULL; +PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v = NULL; +PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v = NULL; + +PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor = NULL; + +PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei = NULL; +PFNGLBLENDEQUATIONIPROC __glewBlendEquationi = NULL; +PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei = NULL; +PFNGLBLENDFUNCIPROC __glewBlendFunci = NULL; +PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading = NULL; + +PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX = NULL; + +PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD = NULL; +PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD = NULL; +PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD = NULL; +PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD = NULL; + +PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD = NULL; +PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD = NULL; +PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD = NULL; +PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD = NULL; + +PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD = NULL; + +PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD = NULL; + +PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD = NULL; +PFNGLGENNAMESAMDPROC __glewGenNamesAMD = NULL; +PFNGLISNAMEAMDPROC __glewIsNameAMD = NULL; + +PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD = NULL; +PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD = NULL; +PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD = NULL; +PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD = NULL; +PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD = NULL; +PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD = NULL; +PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD = NULL; +PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD = NULL; +PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD = NULL; +PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD = NULL; +PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD = NULL; + +PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD = NULL; + +PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD = NULL; +PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD = NULL; + +PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD = NULL; + +PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD = NULL; +PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD = NULL; + +PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE = NULL; + +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE = NULL; + +PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE = NULL; +PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE = NULL; +PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE = NULL; + +PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE = NULL; +PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE = NULL; +PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE = NULL; +PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE = NULL; +PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE = NULL; +PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE = NULL; +PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE = NULL; +PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE = NULL; +PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE = NULL; +PFNGLISQUERYANGLEPROC __glewIsQueryANGLE = NULL; +PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE = NULL; + +PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE = NULL; + +PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE = NULL; +PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE = NULL; +PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE = NULL; +PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE = NULL; +PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE = NULL; + +PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE = NULL; +PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE = NULL; +PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE = NULL; +PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE = NULL; +PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE = NULL; +PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE = NULL; +PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE = NULL; +PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE = NULL; + +PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE = NULL; +PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE = NULL; + +PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE = NULL; +PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE = NULL; +PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE = NULL; + +PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE = NULL; +PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE = NULL; + +PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE = NULL; +PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE = NULL; +PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE = NULL; +PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE = NULL; + +PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE = NULL; +PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE = NULL; +PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE = NULL; + +PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE = NULL; +PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE = NULL; +PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE = NULL; +PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE = NULL; +PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE = NULL; +PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE = NULL; +PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE = NULL; + +PFNGLCLEARDEPTHFPROC __glewClearDepthf = NULL; +PFNGLDEPTHRANGEFPROC __glewDepthRangef = NULL; +PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat = NULL; +PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler = NULL; +PFNGLSHADERBINARYPROC __glewShaderBinary = NULL; + +PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance = NULL; + +PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB = NULL; +PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB = NULL; +PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB = NULL; +PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB = NULL; +PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB = NULL; +PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB = NULL; +PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB = NULL; +PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB = NULL; +PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB = NULL; +PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB = NULL; +PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB = NULL; +PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB = NULL; +PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB = NULL; +PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB = NULL; +PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB = NULL; +PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB = NULL; + +PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed = NULL; +PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex = NULL; + +PFNGLBUFFERSTORAGEPROC __glewBufferStorage = NULL; +PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT = NULL; + +PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB = NULL; + +PFNGLCLEARBUFFERDATAPROC __glewClearBufferData = NULL; +PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData = NULL; +PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT = NULL; +PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT = NULL; + +PFNGLCLEARTEXIMAGEPROC __glewClearTexImage = NULL; +PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage = NULL; + +PFNGLCLAMPCOLORARBPROC __glewClampColorARB = NULL; + +PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute = NULL; +PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect = NULL; + +PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB = NULL; + +PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData = NULL; + +PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData = NULL; + +PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB = NULL; +PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB = NULL; +PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB = NULL; +PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB = NULL; + +PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB = NULL; + +PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB = NULL; +PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB = NULL; +PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB = NULL; +PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB = NULL; + +PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex = NULL; +PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex = NULL; +PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex = NULL; + +PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect = NULL; +PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect = NULL; + +PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri = NULL; +PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv = NULL; +PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT = NULL; +PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT = NULL; + +PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer = NULL; +PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer = NULL; +PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus = NULL; +PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers = NULL; +PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers = NULL; +PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer = NULL; +PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D = NULL; +PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D = NULL; +PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer = NULL; +PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers = NULL; +PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers = NULL; +PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv = NULL; +PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer = NULL; +PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer = NULL; +PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample = NULL; + +PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB = NULL; +PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB = NULL; +PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB = NULL; + +PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary = NULL; +PFNGLPROGRAMBINARYPROC __glewProgramBinary = NULL; +PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri = NULL; + +PFNGLGETUNIFORMDVPROC __glewGetUniformdv = NULL; +PFNGLUNIFORM1DPROC __glewUniform1d = NULL; +PFNGLUNIFORM1DVPROC __glewUniform1dv = NULL; +PFNGLUNIFORM2DPROC __glewUniform2d = NULL; +PFNGLUNIFORM2DVPROC __glewUniform2dv = NULL; +PFNGLUNIFORM3DPROC __glewUniform3d = NULL; +PFNGLUNIFORM3DVPROC __glewUniform3dv = NULL; +PFNGLUNIFORM4DPROC __glewUniform4d = NULL; +PFNGLUNIFORM4DVPROC __glewUniform4dv = NULL; +PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv = NULL; +PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv = NULL; +PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv = NULL; +PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv = NULL; +PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv = NULL; +PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv = NULL; +PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv = NULL; +PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv = NULL; +PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv = NULL; + +PFNGLCOLORSUBTABLEPROC __glewColorSubTable = NULL; +PFNGLCOLORTABLEPROC __glewColorTable = NULL; +PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv = NULL; +PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv = NULL; +PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D = NULL; +PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D = NULL; +PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf = NULL; +PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv = NULL; +PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri = NULL; +PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv = NULL; +PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable = NULL; +PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable = NULL; +PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D = NULL; +PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D = NULL; +PFNGLGETCOLORTABLEPROC __glewGetColorTable = NULL; +PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv = NULL; +PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv = NULL; +PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter = NULL; +PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv = NULL; +PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv = NULL; +PFNGLGETHISTOGRAMPROC __glewGetHistogram = NULL; +PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv = NULL; +PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv = NULL; +PFNGLGETMINMAXPROC __glewGetMinmax = NULL; +PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv = NULL; +PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv = NULL; +PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter = NULL; +PFNGLHISTOGRAMPROC __glewHistogram = NULL; +PFNGLMINMAXPROC __glewMinmax = NULL; +PFNGLRESETHISTOGRAMPROC __glewResetHistogram = NULL; +PFNGLRESETMINMAXPROC __glewResetMinmax = NULL; +PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D = NULL; + +PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB = NULL; + +PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB = NULL; +PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB = NULL; +PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB = NULL; + +PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ = NULL; + +PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v = NULL; + +PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData = NULL; +PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData = NULL; +PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer = NULL; +PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer = NULL; +PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage = NULL; +PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage = NULL; + +PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange = NULL; +PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange = NULL; + +PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB = NULL; +PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB = NULL; +PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB = NULL; +PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB = NULL; +PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB = NULL; + +PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase = NULL; +PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange = NULL; +PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures = NULL; +PFNGLBINDSAMPLERSPROC __glewBindSamplers = NULL; +PFNGLBINDTEXTURESPROC __glewBindTextures = NULL; +PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers = NULL; + +PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect = NULL; + +PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB = NULL; + +PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB = NULL; +PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB = NULL; +PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB = NULL; +PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB = NULL; +PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB = NULL; +PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB = NULL; +PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB = NULL; +PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB = NULL; +PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB = NULL; +PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB = NULL; +PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB = NULL; +PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB = NULL; +PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB = NULL; +PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB = NULL; +PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB = NULL; +PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB = NULL; +PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB = NULL; +PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB = NULL; +PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB = NULL; +PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB = NULL; +PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB = NULL; +PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB = NULL; +PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB = NULL; +PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB = NULL; +PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB = NULL; +PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB = NULL; +PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB = NULL; +PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB = NULL; +PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB = NULL; +PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB = NULL; +PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB = NULL; +PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB = NULL; +PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB = NULL; +PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB = NULL; + +PFNGLBEGINQUERYARBPROC __glewBeginQueryARB = NULL; +PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB = NULL; +PFNGLENDQUERYARBPROC __glewEndQueryARB = NULL; +PFNGLGENQUERIESARBPROC __glewGenQueriesARB = NULL; +PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB = NULL; +PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB = NULL; +PFNGLGETQUERYIVARBPROC __glewGetQueryivARB = NULL; +PFNGLISQUERYARBPROC __glewIsQueryARB = NULL; + +PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB = NULL; +PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL; + +PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv = NULL; +PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex = NULL; +PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation = NULL; +PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex = NULL; +PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName = NULL; +PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv = NULL; + +PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex = NULL; + +PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB = NULL; +PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB = NULL; +PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB = NULL; +PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB = NULL; +PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB = NULL; +PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB = NULL; +PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB = NULL; +PFNGLGETNMAPIVARBPROC __glewGetnMapivARB = NULL; +PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB = NULL; +PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB = NULL; +PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB = NULL; +PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB = NULL; +PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB = NULL; +PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB = NULL; +PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB = NULL; +PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB = NULL; +PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB = NULL; +PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB = NULL; +PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB = NULL; +PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB = NULL; + +PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB = NULL; + +PFNGLBINDSAMPLERPROC __glewBindSampler = NULL; +PFNGLDELETESAMPLERSPROC __glewDeleteSamplers = NULL; +PFNGLGENSAMPLERSPROC __glewGenSamplers = NULL; +PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv = NULL; +PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv = NULL; +PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv = NULL; +PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv = NULL; +PFNGLISSAMPLERPROC __glewIsSampler = NULL; +PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv = NULL; +PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv = NULL; +PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf = NULL; +PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv = NULL; +PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri = NULL; +PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv = NULL; + +PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram = NULL; +PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline = NULL; +PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv = NULL; +PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines = NULL; +PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines = NULL; +PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog = NULL; +PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv = NULL; +PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline = NULL; +PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d = NULL; +PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv = NULL; +PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f = NULL; +PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv = NULL; +PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i = NULL; +PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv = NULL; +PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui = NULL; +PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv = NULL; +PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d = NULL; +PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv = NULL; +PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f = NULL; +PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv = NULL; +PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i = NULL; +PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv = NULL; +PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui = NULL; +PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv = NULL; +PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d = NULL; +PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv = NULL; +PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f = NULL; +PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv = NULL; +PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i = NULL; +PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv = NULL; +PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui = NULL; +PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv = NULL; +PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d = NULL; +PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv = NULL; +PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f = NULL; +PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv = NULL; +PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i = NULL; +PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv = NULL; +PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui = NULL; +PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv = NULL; +PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages = NULL; +PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline = NULL; + +PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv = NULL; + +PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture = NULL; +PFNGLMEMORYBARRIERPROC __glewMemoryBarrier = NULL; + +PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB = NULL; +PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB = NULL; +PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB = NULL; +PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB = NULL; +PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB = NULL; +PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB = NULL; +PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB = NULL; +PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB = NULL; +PFNGLGETHANDLEARBPROC __glewGetHandleARB = NULL; +PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB = NULL; +PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB = NULL; +PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB = NULL; +PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB = NULL; +PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB = NULL; +PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB = NULL; +PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB = NULL; +PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB = NULL; +PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB = NULL; +PFNGLUNIFORM1FARBPROC __glewUniform1fARB = NULL; +PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB = NULL; +PFNGLUNIFORM1IARBPROC __glewUniform1iARB = NULL; +PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB = NULL; +PFNGLUNIFORM2FARBPROC __glewUniform2fARB = NULL; +PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB = NULL; +PFNGLUNIFORM2IARBPROC __glewUniform2iARB = NULL; +PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB = NULL; +PFNGLUNIFORM3FARBPROC __glewUniform3fARB = NULL; +PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB = NULL; +PFNGLUNIFORM3IARBPROC __glewUniform3iARB = NULL; +PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB = NULL; +PFNGLUNIFORM4FARBPROC __glewUniform4fARB = NULL; +PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB = NULL; +PFNGLUNIFORM4IARBPROC __glewUniform4iARB = NULL; +PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB = NULL; +PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB = NULL; +PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB = NULL; +PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB = NULL; +PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB = NULL; +PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB = NULL; + +PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding = NULL; + +PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName = NULL; +PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName = NULL; +PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv = NULL; +PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv = NULL; +PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex = NULL; +PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation = NULL; +PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv = NULL; +PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv = NULL; + +PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB = NULL; +PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB = NULL; +PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB = NULL; +PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB = NULL; +PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB = NULL; +PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB = NULL; + +PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB = NULL; +PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT = NULL; + +PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync = NULL; +PFNGLDELETESYNCPROC __glewDeleteSync = NULL; +PFNGLFENCESYNCPROC __glewFenceSync = NULL; +PFNGLGETINTEGER64VPROC __glewGetInteger64v = NULL; +PFNGLGETSYNCIVPROC __glewGetSynciv = NULL; +PFNGLISSYNCPROC __glewIsSync = NULL; +PFNGLWAITSYNCPROC __glewWaitSync = NULL; + +PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv = NULL; +PFNGLPATCHPARAMETERIPROC __glewPatchParameteri = NULL; + +PFNGLTEXBUFFERARBPROC __glewTexBufferARB = NULL; + +PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange = NULL; +PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT = NULL; + +PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB = NULL; +PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB = NULL; + +PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv = NULL; +PFNGLSAMPLEMASKIPROC __glewSampleMaski = NULL; +PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample = NULL; +PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample = NULL; + +PFNGLTEXSTORAGE1DPROC __glewTexStorage1D = NULL; +PFNGLTEXSTORAGE2DPROC __glewTexStorage2D = NULL; +PFNGLTEXSTORAGE3DPROC __glewTexStorage3D = NULL; +PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT = NULL; +PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT = NULL; +PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT = NULL; + +PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample = NULL; +PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample = NULL; +PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT = NULL; +PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT = NULL; + +PFNGLTEXTUREVIEWPROC __glewTextureView = NULL; + +PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v = NULL; +PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v = NULL; +PFNGLQUERYCOUNTERPROC __glewQueryCounter = NULL; + +PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback = NULL; +PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks = NULL; +PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback = NULL; +PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks = NULL; +PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback = NULL; +PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback = NULL; +PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback = NULL; + +PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed = NULL; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream = NULL; +PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed = NULL; +PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv = NULL; + +PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced = NULL; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced = NULL; + +PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB = NULL; +PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB = NULL; +PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB = NULL; +PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB = NULL; + +PFNGLBINDBUFFERBASEPROC __glewBindBufferBase = NULL; +PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange = NULL; +PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName = NULL; +PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv = NULL; +PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName = NULL; +PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv = NULL; +PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v = NULL; +PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex = NULL; +PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices = NULL; +PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding = NULL; + +PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray = NULL; +PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays = NULL; +PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays = NULL; +PFNGLISVERTEXARRAYPROC __glewIsVertexArray = NULL; + +PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv = NULL; +PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d = NULL; +PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv = NULL; +PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d = NULL; +PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv = NULL; +PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d = NULL; +PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv = NULL; +PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d = NULL; +PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv = NULL; +PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer = NULL; + +PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer = NULL; +PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding = NULL; +PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat = NULL; +PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat = NULL; +PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat = NULL; +PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor = NULL; + +PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB = NULL; +PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB = NULL; +PFNGLWEIGHTBVARBPROC __glewWeightbvARB = NULL; +PFNGLWEIGHTDVARBPROC __glewWeightdvARB = NULL; +PFNGLWEIGHTFVARBPROC __glewWeightfvARB = NULL; +PFNGLWEIGHTIVARBPROC __glewWeightivARB = NULL; +PFNGLWEIGHTSVARBPROC __glewWeightsvARB = NULL; +PFNGLWEIGHTUBVARBPROC __glewWeightubvARB = NULL; +PFNGLWEIGHTUIVARBPROC __glewWeightuivARB = NULL; +PFNGLWEIGHTUSVARBPROC __glewWeightusvARB = NULL; + +PFNGLBINDBUFFERARBPROC __glewBindBufferARB = NULL; +PFNGLBUFFERDATAARBPROC __glewBufferDataARB = NULL; +PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB = NULL; +PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB = NULL; +PFNGLGENBUFFERSARBPROC __glewGenBuffersARB = NULL; +PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB = NULL; +PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB = NULL; +PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB = NULL; +PFNGLISBUFFERARBPROC __glewIsBufferARB = NULL; +PFNGLMAPBUFFERARBPROC __glewMapBufferARB = NULL; +PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB = NULL; + +PFNGLBINDPROGRAMARBPROC __glewBindProgramARB = NULL; +PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB = NULL; +PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB = NULL; +PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB = NULL; +PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB = NULL; +PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB = NULL; +PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB = NULL; +PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB = NULL; +PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB = NULL; +PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB = NULL; +PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB = NULL; +PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB = NULL; +PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB = NULL; +PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB = NULL; +PFNGLISPROGRAMARBPROC __glewIsProgramARB = NULL; +PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB = NULL; +PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB = NULL; +PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB = NULL; +PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB = NULL; +PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB = NULL; +PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB = NULL; +PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB = NULL; +PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB = NULL; +PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB = NULL; +PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB = NULL; +PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB = NULL; +PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB = NULL; +PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB = NULL; +PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB = NULL; +PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB = NULL; +PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB = NULL; +PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB = NULL; +PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB = NULL; +PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB = NULL; +PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB = NULL; +PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB = NULL; +PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB = NULL; +PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB = NULL; +PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB = NULL; +PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB = NULL; +PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB = NULL; +PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB = NULL; +PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB = NULL; +PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB = NULL; +PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB = NULL; +PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB = NULL; +PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB = NULL; +PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB = NULL; +PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB = NULL; +PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB = NULL; +PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB = NULL; +PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB = NULL; +PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB = NULL; +PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB = NULL; +PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB = NULL; +PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB = NULL; +PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB = NULL; + +PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB = NULL; +PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB = NULL; +PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB = NULL; + +PFNGLCOLORP3UIPROC __glewColorP3ui = NULL; +PFNGLCOLORP3UIVPROC __glewColorP3uiv = NULL; +PFNGLCOLORP4UIPROC __glewColorP4ui = NULL; +PFNGLCOLORP4UIVPROC __glewColorP4uiv = NULL; +PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui = NULL; +PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv = NULL; +PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui = NULL; +PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv = NULL; +PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui = NULL; +PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv = NULL; +PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui = NULL; +PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv = NULL; +PFNGLNORMALP3UIPROC __glewNormalP3ui = NULL; +PFNGLNORMALP3UIVPROC __glewNormalP3uiv = NULL; +PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui = NULL; +PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv = NULL; +PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui = NULL; +PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv = NULL; +PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui = NULL; +PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv = NULL; +PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui = NULL; +PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv = NULL; +PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui = NULL; +PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv = NULL; +PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui = NULL; +PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv = NULL; +PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui = NULL; +PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv = NULL; +PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui = NULL; +PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv = NULL; +PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui = NULL; +PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv = NULL; +PFNGLVERTEXP2UIPROC __glewVertexP2ui = NULL; +PFNGLVERTEXP2UIVPROC __glewVertexP2uiv = NULL; +PFNGLVERTEXP3UIPROC __glewVertexP3ui = NULL; +PFNGLVERTEXP3UIVPROC __glewVertexP3uiv = NULL; +PFNGLVERTEXP4UIPROC __glewVertexP4ui = NULL; +PFNGLVERTEXP4UIVPROC __glewVertexP4uiv = NULL; + +PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv = NULL; +PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed = NULL; +PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v = NULL; +PFNGLGETFLOATI_VPROC __glewGetFloati_v = NULL; +PFNGLSCISSORARRAYVPROC __glewScissorArrayv = NULL; +PFNGLSCISSORINDEXEDPROC __glewScissorIndexed = NULL; +PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv = NULL; +PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv = NULL; +PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf = NULL; +PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv = NULL; + +PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB = NULL; +PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB = NULL; +PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB = NULL; +PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB = NULL; +PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB = NULL; +PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB = NULL; +PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB = NULL; +PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB = NULL; +PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB = NULL; +PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB = NULL; +PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB = NULL; +PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB = NULL; +PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB = NULL; +PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB = NULL; +PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB = NULL; +PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB = NULL; + +PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI = NULL; + +PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI = NULL; +PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI = NULL; +PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI = NULL; + +PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI = NULL; +PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI = NULL; +PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI = NULL; +PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI = NULL; + +PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI = NULL; +PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI = NULL; +PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI = NULL; +PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI = NULL; +PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI = NULL; +PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI = NULL; +PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI = NULL; +PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI = NULL; +PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI = NULL; +PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI = NULL; +PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI = NULL; +PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI = NULL; +PFNGLSAMPLEMAPATIPROC __glewSampleMapATI = NULL; +PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI = NULL; + +PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI = NULL; +PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI = NULL; + +PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI = NULL; +PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI = NULL; + +PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI = NULL; +PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI = NULL; + +PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI = NULL; +PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI = NULL; +PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI = NULL; +PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI = NULL; +PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI = NULL; +PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI = NULL; +PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI = NULL; +PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI = NULL; +PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI = NULL; +PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI = NULL; +PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI = NULL; +PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI = NULL; + +PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI = NULL; +PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI = NULL; +PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI = NULL; + +PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI = NULL; +PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI = NULL; +PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI = NULL; +PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI = NULL; +PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI = NULL; +PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI = NULL; +PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI = NULL; +PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI = NULL; +PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI = NULL; +PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI = NULL; +PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI = NULL; +PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI = NULL; +PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI = NULL; +PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI = NULL; +PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI = NULL; +PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI = NULL; +PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI = NULL; +PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI = NULL; +PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI = NULL; +PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI = NULL; +PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI = NULL; +PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI = NULL; +PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI = NULL; +PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI = NULL; +PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI = NULL; +PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI = NULL; +PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI = NULL; +PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI = NULL; +PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI = NULL; +PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI = NULL; +PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI = NULL; +PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI = NULL; +PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI = NULL; +PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI = NULL; +PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI = NULL; +PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI = NULL; +PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI = NULL; +PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI = NULL; +PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI = NULL; +PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI = NULL; +PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI = NULL; +PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI = NULL; +PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI = NULL; +PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI = NULL; +PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI = NULL; + +PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT = NULL; +PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT = NULL; +PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT = NULL; + +PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT = NULL; + +PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT = NULL; + +PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT = NULL; + +PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT = NULL; + +PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT = NULL; +PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT = NULL; + +PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT = NULL; +PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT = NULL; + +PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT = NULL; +PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT = NULL; +PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT = NULL; +PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT = NULL; +PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT = NULL; +PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT = NULL; +PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT = NULL; +PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT = NULL; +PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT = NULL; +PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT = NULL; +PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT = NULL; +PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT = NULL; +PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT = NULL; + +PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT = NULL; +PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT = NULL; + +PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT = NULL; +PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT = NULL; + +PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT = NULL; +PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT = NULL; + +PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT = NULL; +PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT = NULL; +PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT = NULL; + +PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT = NULL; + +PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT = NULL; +PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT = NULL; +PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT = NULL; +PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT = NULL; +PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT = NULL; +PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT = NULL; +PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT = NULL; +PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT = NULL; +PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT = NULL; +PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT = NULL; +PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT = NULL; +PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT = NULL; +PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT = NULL; +PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT = NULL; +PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT = NULL; +PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT = NULL; +PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT = NULL; +PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT = NULL; +PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT = NULL; +PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT = NULL; +PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT = NULL; +PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT = NULL; +PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT = NULL; +PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT = NULL; +PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT = NULL; +PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT = NULL; +PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT = NULL; +PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT = NULL; +PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT = NULL; +PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT = NULL; +PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT = NULL; +PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT = NULL; +PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT = NULL; +PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT = NULL; +PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT = NULL; +PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT = NULL; +PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT = NULL; +PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT = NULL; +PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT = NULL; +PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT = NULL; +PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT = NULL; +PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT = NULL; +PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT = NULL; +PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT = NULL; +PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT = NULL; +PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT = NULL; +PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT = NULL; +PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT = NULL; +PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT = NULL; +PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT = NULL; +PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT = NULL; +PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT = NULL; +PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT = NULL; +PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT = NULL; +PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT = NULL; +PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT = NULL; +PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT = NULL; +PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT = NULL; +PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT = NULL; +PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT = NULL; +PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT = NULL; +PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT = NULL; +PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT = NULL; +PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT = NULL; +PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT = NULL; +PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT = NULL; +PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT = NULL; +PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT = NULL; +PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT = NULL; +PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT = NULL; +PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT = NULL; +PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT = NULL; +PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT = NULL; +PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT = NULL; +PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT = NULL; +PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT = NULL; +PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT = NULL; +PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT = NULL; +PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT = NULL; +PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT = NULL; +PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT = NULL; +PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT = NULL; +PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT = NULL; +PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT = NULL; +PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT = NULL; +PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT = NULL; +PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT = NULL; +PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT = NULL; +PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT = NULL; +PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT = NULL; +PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT = NULL; +PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT = NULL; +PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT = NULL; +PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT = NULL; +PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT = NULL; +PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT = NULL; +PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT = NULL; +PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT = NULL; +PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT = NULL; +PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT = NULL; +PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT = NULL; +PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT = NULL; +PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT = NULL; +PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT = NULL; +PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT = NULL; +PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT = NULL; +PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT = NULL; +PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT = NULL; +PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT = NULL; +PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT = NULL; +PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT = NULL; +PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT = NULL; +PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT = NULL; +PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT = NULL; +PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT = NULL; +PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT = NULL; +PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT = NULL; +PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT = NULL; +PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT = NULL; +PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT = NULL; +PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT = NULL; +PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT = NULL; +PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT = NULL; +PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT = NULL; +PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT = NULL; +PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT = NULL; +PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT = NULL; +PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT = NULL; +PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT = NULL; +PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT = NULL; +PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT = NULL; +PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT = NULL; +PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT = NULL; +PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT = NULL; +PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT = NULL; +PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT = NULL; +PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT = NULL; +PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT = NULL; +PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT = NULL; +PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT = NULL; +PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT = NULL; +PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT = NULL; +PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT = NULL; +PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT = NULL; +PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT = NULL; +PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT = NULL; +PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT = NULL; +PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT = NULL; +PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT = NULL; +PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT = NULL; +PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT = NULL; +PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT = NULL; +PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT = NULL; +PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT = NULL; +PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT = NULL; +PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT = NULL; +PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT = NULL; +PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT = NULL; +PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT = NULL; +PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT = NULL; +PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT = NULL; +PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT = NULL; +PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT = NULL; +PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT = NULL; +PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT = NULL; +PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT = NULL; +PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT = NULL; +PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT = NULL; +PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT = NULL; +PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT = NULL; + +PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT = NULL; +PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT = NULL; +PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT = NULL; +PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT = NULL; +PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT = NULL; +PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT = NULL; + +PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT = NULL; +PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT = NULL; + +PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT = NULL; + +PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT = NULL; +PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT = NULL; +PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT = NULL; +PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT = NULL; +PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT = NULL; + +PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT = NULL; +PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT = NULL; +PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT = NULL; +PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT = NULL; +PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT = NULL; +PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT = NULL; +PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT = NULL; +PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT = NULL; +PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT = NULL; +PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT = NULL; +PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT = NULL; +PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT = NULL; +PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT = NULL; +PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT = NULL; +PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT = NULL; +PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT = NULL; +PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT = NULL; +PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT = NULL; + +PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT = NULL; + +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT = NULL; + +PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT = NULL; +PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT = NULL; +PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT = NULL; +PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT = NULL; +PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT = NULL; +PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT = NULL; +PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT = NULL; +PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT = NULL; +PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT = NULL; +PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT = NULL; +PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT = NULL; + +PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT = NULL; +PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT = NULL; +PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT = NULL; + +PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT = NULL; +PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT = NULL; + +PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT = NULL; +PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT = NULL; +PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT = NULL; +PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT = NULL; +PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT = NULL; +PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT = NULL; +PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT = NULL; +PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT = NULL; +PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT = NULL; +PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT = NULL; +PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT = NULL; +PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT = NULL; +PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT = NULL; +PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT = NULL; +PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT = NULL; +PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT = NULL; +PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT = NULL; +PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT = NULL; +PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT = NULL; +PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT = NULL; +PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT = NULL; +PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT = NULL; +PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT = NULL; +PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT = NULL; +PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT = NULL; +PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT = NULL; +PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT = NULL; +PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT = NULL; +PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT = NULL; +PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT = NULL; +PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT = NULL; +PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT = NULL; +PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT = NULL; +PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT = NULL; + +PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT = NULL; +PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT = NULL; +PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT = NULL; +PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT = NULL; +PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT = NULL; +PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT = NULL; +PFNGLHISTOGRAMEXTPROC __glewHistogramEXT = NULL; +PFNGLMINMAXEXTPROC __glewMinmaxEXT = NULL; +PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT = NULL; +PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT = NULL; + +PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT = NULL; + +PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT = NULL; + +PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT = NULL; +PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT = NULL; +PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT = NULL; + +PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT = NULL; +PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT = NULL; + +PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT = NULL; +PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT = NULL; + +PFNGLCOLORTABLEEXTPROC __glewColorTableEXT = NULL; +PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT = NULL; +PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT = NULL; +PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT = NULL; + +PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT = NULL; +PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT = NULL; + +PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT = NULL; +PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT = NULL; + +PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT = NULL; + +PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT = NULL; + +PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT = NULL; +PFNGLENDSCENEEXTPROC __glewEndSceneEXT = NULL; + +PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT = NULL; +PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT = NULL; +PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT = NULL; +PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT = NULL; +PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT = NULL; +PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT = NULL; +PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT = NULL; +PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT = NULL; +PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT = NULL; +PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT = NULL; +PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT = NULL; +PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT = NULL; +PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT = NULL; +PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT = NULL; +PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT = NULL; +PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT = NULL; +PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT = NULL; + +PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT = NULL; +PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT = NULL; +PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT = NULL; + +PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT = NULL; +PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT = NULL; + +PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT = NULL; + +PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT = NULL; +PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT = NULL; +PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT = NULL; + +PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT = NULL; + +PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT = NULL; + +PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT = NULL; + +PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT = NULL; +PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT = NULL; +PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT = NULL; +PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT = NULL; +PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT = NULL; +PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT = NULL; + +PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT = NULL; +PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT = NULL; +PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT = NULL; +PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT = NULL; +PFNGLISTEXTUREEXTPROC __glewIsTextureEXT = NULL; +PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT = NULL; + +PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT = NULL; + +PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT = NULL; +PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT = NULL; + +PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT = NULL; +PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT = NULL; +PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT = NULL; +PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT = NULL; +PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT = NULL; + +PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT = NULL; +PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT = NULL; +PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT = NULL; +PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT = NULL; +PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT = NULL; +PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT = NULL; +PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT = NULL; +PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT = NULL; + +PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT = NULL; +PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT = NULL; +PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT = NULL; +PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT = NULL; +PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT = NULL; +PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT = NULL; +PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT = NULL; +PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT = NULL; +PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT = NULL; +PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT = NULL; + +PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT = NULL; +PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT = NULL; +PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT = NULL; +PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT = NULL; +PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT = NULL; +PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT = NULL; +PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT = NULL; +PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT = NULL; +PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT = NULL; +PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT = NULL; +PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT = NULL; +PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT = NULL; +PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT = NULL; +PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT = NULL; +PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT = NULL; +PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT = NULL; +PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT = NULL; +PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT = NULL; +PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT = NULL; +PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT = NULL; +PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT = NULL; +PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT = NULL; +PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT = NULL; +PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT = NULL; +PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT = NULL; +PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT = NULL; +PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT = NULL; +PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT = NULL; +PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT = NULL; +PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT = NULL; +PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT = NULL; +PFNGLSWIZZLEEXTPROC __glewSwizzleEXT = NULL; +PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT = NULL; +PFNGLVARIANTBVEXTPROC __glewVariantbvEXT = NULL; +PFNGLVARIANTDVEXTPROC __glewVariantdvEXT = NULL; +PFNGLVARIANTFVEXTPROC __glewVariantfvEXT = NULL; +PFNGLVARIANTIVEXTPROC __glewVariantivEXT = NULL; +PFNGLVARIANTSVEXTPROC __glewVariantsvEXT = NULL; +PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT = NULL; +PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT = NULL; +PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT = NULL; +PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT = NULL; + +PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT = NULL; +PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT = NULL; +PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT = NULL; + +PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT = NULL; + +PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY = NULL; + +PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY = NULL; + +PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP = NULL; +PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP = NULL; + +PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM = NULL; +PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM = NULL; + +PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM = NULL; +PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM = NULL; +PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM = NULL; +PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM = NULL; +PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM = NULL; +PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM = NULL; +PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM = NULL; +PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM = NULL; + +PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL = NULL; +PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL = NULL; +PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL = NULL; + +PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL = NULL; +PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL = NULL; +PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL = NULL; +PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL = NULL; + +PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL = NULL; +PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL = NULL; + +PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback = NULL; +PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl = NULL; +PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert = NULL; +PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog = NULL; +PFNGLGETOBJECTLABELPROC __glewGetObjectLabel = NULL; +PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel = NULL; +PFNGLOBJECTLABELPROC __glewObjectLabel = NULL; +PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel = NULL; +PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup = NULL; +PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup = NULL; + +PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled = NULL; +PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion = NULL; +PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion = NULL; +PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion = NULL; +PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion = NULL; + +PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA = NULL; + +PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA = NULL; +PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA = NULL; +PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA = NULL; +PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA = NULL; +PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA = NULL; +PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA = NULL; +PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA = NULL; +PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA = NULL; +PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA = NULL; +PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA = NULL; +PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA = NULL; +PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA = NULL; +PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA = NULL; +PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA = NULL; +PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA = NULL; +PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA = NULL; +PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA = NULL; +PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA = NULL; +PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA = NULL; +PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA = NULL; +PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA = NULL; +PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA = NULL; +PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA = NULL; +PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA = NULL; + +PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX = NULL; +PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX = NULL; + +PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV = NULL; + +PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV = NULL; +PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV = NULL; +PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV = NULL; +PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV = NULL; +PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV = NULL; +PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV = NULL; +PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV = NULL; +PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV = NULL; +PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV = NULL; +PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV = NULL; +PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV = NULL; +PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV = NULL; +PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV = NULL; + +PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV = NULL; +PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV = NULL; + +PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV = NULL; +PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV = NULL; + +PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV = NULL; + +PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV = NULL; +PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV = NULL; +PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL; + +PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV = NULL; + +PFNGLEVALMAPSNVPROC __glewEvalMapsNV = NULL; +PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV = NULL; +PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV = NULL; +PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV = NULL; +PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV = NULL; +PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV = NULL; +PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV = NULL; +PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV = NULL; +PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV = NULL; + +PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV = NULL; +PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV = NULL; +PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV = NULL; + +PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV = NULL; +PFNGLFINISHFENCENVPROC __glewFinishFenceNV = NULL; +PFNGLGENFENCESNVPROC __glewGenFencesNV = NULL; +PFNGLGETFENCEIVNVPROC __glewGetFenceivNV = NULL; +PFNGLISFENCENVPROC __glewIsFenceNV = NULL; +PFNGLSETFENCENVPROC __glewSetFenceNV = NULL; +PFNGLTESTFENCENVPROC __glewTestFenceNV = NULL; + +PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV = NULL; +PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV = NULL; + +PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV = NULL; + +PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV = NULL; + +PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV = NULL; +PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV = NULL; +PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV = NULL; +PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV = NULL; +PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV = NULL; +PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV = NULL; + +PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV = NULL; +PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV = NULL; +PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV = NULL; +PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV = NULL; +PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV = NULL; +PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV = NULL; +PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV = NULL; +PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV = NULL; +PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV = NULL; +PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV = NULL; +PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV = NULL; +PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV = NULL; +PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV = NULL; +PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV = NULL; +PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV = NULL; +PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV = NULL; +PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV = NULL; +PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV = NULL; +PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV = NULL; +PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV = NULL; +PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV = NULL; +PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV = NULL; +PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV = NULL; +PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV = NULL; +PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV = NULL; +PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV = NULL; +PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV = NULL; +PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV = NULL; +PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV = NULL; +PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV = NULL; +PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV = NULL; +PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV = NULL; +PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV = NULL; +PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV = NULL; + +PFNGLCOLOR3HNVPROC __glewColor3hNV = NULL; +PFNGLCOLOR3HVNVPROC __glewColor3hvNV = NULL; +PFNGLCOLOR4HNVPROC __glewColor4hNV = NULL; +PFNGLCOLOR4HVNVPROC __glewColor4hvNV = NULL; +PFNGLFOGCOORDHNVPROC __glewFogCoordhNV = NULL; +PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV = NULL; +PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV = NULL; +PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV = NULL; +PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV = NULL; +PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV = NULL; +PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV = NULL; +PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV = NULL; +PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV = NULL; +PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV = NULL; +PFNGLNORMAL3HNVPROC __glewNormal3hNV = NULL; +PFNGLNORMAL3HVNVPROC __glewNormal3hvNV = NULL; +PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV = NULL; +PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV = NULL; +PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV = NULL; +PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV = NULL; +PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV = NULL; +PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV = NULL; +PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV = NULL; +PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV = NULL; +PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV = NULL; +PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV = NULL; +PFNGLVERTEX2HNVPROC __glewVertex2hNV = NULL; +PFNGLVERTEX2HVNVPROC __glewVertex2hvNV = NULL; +PFNGLVERTEX3HNVPROC __glewVertex3hNV = NULL; +PFNGLVERTEX3HVNVPROC __glewVertex3hvNV = NULL; +PFNGLVERTEX4HNVPROC __glewVertex4hNV = NULL; +PFNGLVERTEX4HVNVPROC __glewVertex4hvNV = NULL; +PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV = NULL; +PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV = NULL; +PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV = NULL; +PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV = NULL; +PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV = NULL; +PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV = NULL; +PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV = NULL; +PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV = NULL; +PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV = NULL; +PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV = NULL; +PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV = NULL; +PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV = NULL; +PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV = NULL; +PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV = NULL; + +PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV = NULL; +PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV = NULL; +PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV = NULL; +PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV = NULL; +PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV = NULL; +PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV = NULL; +PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV = NULL; + +PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV = NULL; +PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV = NULL; +PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV = NULL; + +PFNGLCOPYPATHNVPROC __glewCopyPathNV = NULL; +PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV = NULL; +PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV = NULL; +PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV = NULL; +PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV = NULL; +PFNGLDELETEPATHSNVPROC __glewDeletePathsNV = NULL; +PFNGLGENPATHSNVPROC __glewGenPathsNV = NULL; +PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV = NULL; +PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV = NULL; +PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV = NULL; +PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV = NULL; +PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV = NULL; +PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV = NULL; +PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV = NULL; +PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV = NULL; +PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV = NULL; +PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV = NULL; +PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV = NULL; +PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV = NULL; +PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV = NULL; +PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV = NULL; +PFNGLISPATHNVPROC __glewIsPathNV = NULL; +PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV = NULL; +PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV = NULL; +PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV = NULL; +PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV = NULL; +PFNGLPATHCOORDSNVPROC __glewPathCoordsNV = NULL; +PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV = NULL; +PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV = NULL; +PFNGLPATHFOGGENNVPROC __glewPathFogGenNV = NULL; +PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV = NULL; +PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV = NULL; +PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV = NULL; +PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV = NULL; +PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV = NULL; +PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV = NULL; +PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV = NULL; +PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV = NULL; +PFNGLPATHSTRINGNVPROC __glewPathStringNV = NULL; +PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV = NULL; +PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV = NULL; +PFNGLPATHTEXGENNVPROC __glewPathTexGenNV = NULL; +PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV = NULL; +PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV = NULL; +PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV = NULL; +PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV = NULL; +PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV = NULL; +PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV = NULL; +PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV = NULL; + +PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV = NULL; +PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV = NULL; + +PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV = NULL; +PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV = NULL; + +PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV = NULL; +PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV = NULL; +PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV = NULL; +PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV = NULL; +PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV = NULL; +PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV = NULL; + +PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV = NULL; +PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV = NULL; + +PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV = NULL; +PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV = NULL; +PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV = NULL; +PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV = NULL; +PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV = NULL; +PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV = NULL; +PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV = NULL; +PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV = NULL; +PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV = NULL; +PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV = NULL; +PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV = NULL; +PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV = NULL; +PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV = NULL; + +PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV = NULL; +PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV = NULL; + +PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV = NULL; +PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV = NULL; +PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV = NULL; +PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV = NULL; +PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV = NULL; +PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV = NULL; +PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV = NULL; +PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV = NULL; +PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV = NULL; +PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV = NULL; +PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV = NULL; +PFNGLUNIFORMUI64NVPROC __glewUniformui64NV = NULL; +PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV = NULL; + +PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV = NULL; + +PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV = NULL; +PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV = NULL; +PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV = NULL; +PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV = NULL; +PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV = NULL; +PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV = NULL; + +PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV = NULL; +PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV = NULL; +PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV = NULL; +PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV = NULL; +PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV = NULL; +PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV = NULL; +PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV = NULL; +PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV = NULL; +PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV = NULL; + +PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV = NULL; +PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV = NULL; +PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV = NULL; +PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV = NULL; +PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV = NULL; +PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV = NULL; +PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV = NULL; + +PFNGLVDPAUFININVPROC __glewVDPAUFiniNV = NULL; +PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV = NULL; +PFNGLVDPAUINITNVPROC __glewVDPAUInitNV = NULL; +PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV = NULL; +PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV = NULL; +PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV = NULL; +PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV = NULL; +PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV = NULL; +PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV = NULL; +PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV = NULL; + +PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV = NULL; +PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV = NULL; + +PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV = NULL; +PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV = NULL; +PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV = NULL; +PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV = NULL; +PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV = NULL; +PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV = NULL; +PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV = NULL; +PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV = NULL; +PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV = NULL; +PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV = NULL; +PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV = NULL; +PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV = NULL; +PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV = NULL; +PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV = NULL; +PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV = NULL; +PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV = NULL; +PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV = NULL; +PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV = NULL; +PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV = NULL; + +PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV = NULL; +PFNGLCOLORFORMATNVPROC __glewColorFormatNV = NULL; +PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV = NULL; +PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV = NULL; +PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV = NULL; +PFNGLINDEXFORMATNVPROC __glewIndexFormatNV = NULL; +PFNGLNORMALFORMATNVPROC __glewNormalFormatNV = NULL; +PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV = NULL; +PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV = NULL; +PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV = NULL; +PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV = NULL; +PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV = NULL; + +PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV = NULL; +PFNGLBINDPROGRAMNVPROC __glewBindProgramNV = NULL; +PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV = NULL; +PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV = NULL; +PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV = NULL; +PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV = NULL; +PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV = NULL; +PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV = NULL; +PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV = NULL; +PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV = NULL; +PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV = NULL; +PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV = NULL; +PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV = NULL; +PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV = NULL; +PFNGLISPROGRAMNVPROC __glewIsProgramNV = NULL; +PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV = NULL; +PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV = NULL; +PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV = NULL; +PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV = NULL; +PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV = NULL; +PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV = NULL; +PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV = NULL; +PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV = NULL; +PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV = NULL; +PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV = NULL; +PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV = NULL; +PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV = NULL; +PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV = NULL; +PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV = NULL; +PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV = NULL; +PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV = NULL; +PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV = NULL; +PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV = NULL; +PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV = NULL; +PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV = NULL; +PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV = NULL; +PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV = NULL; +PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV = NULL; +PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV = NULL; +PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV = NULL; +PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV = NULL; +PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV = NULL; +PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV = NULL; +PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV = NULL; +PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV = NULL; +PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV = NULL; +PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV = NULL; +PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV = NULL; +PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV = NULL; +PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV = NULL; +PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV = NULL; +PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV = NULL; +PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV = NULL; +PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV = NULL; +PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV = NULL; +PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV = NULL; +PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV = NULL; +PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV = NULL; +PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV = NULL; +PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV = NULL; +PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV = NULL; +PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV = NULL; +PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV = NULL; +PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV = NULL; + +PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV = NULL; +PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV = NULL; +PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV = NULL; +PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV = NULL; +PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV = NULL; +PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV = NULL; +PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV = NULL; +PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV = NULL; +PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV = NULL; +PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV = NULL; +PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV = NULL; +PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV = NULL; + +PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES = NULL; +PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES = NULL; +PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES = NULL; +PFNGLFRUSTUMFOESPROC __glewFrustumfOES = NULL; +PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES = NULL; +PFNGLORTHOFOESPROC __glewOrthofOES = NULL; + +PFNGLALPHAFUNCXPROC __glewAlphaFuncx = NULL; +PFNGLCLEARCOLORXPROC __glewClearColorx = NULL; +PFNGLCLEARDEPTHXPROC __glewClearDepthx = NULL; +PFNGLCOLOR4XPROC __glewColor4x = NULL; +PFNGLDEPTHRANGEXPROC __glewDepthRangex = NULL; +PFNGLFOGXPROC __glewFogx = NULL; +PFNGLFOGXVPROC __glewFogxv = NULL; +PFNGLFRUSTUMFPROC __glewFrustumf = NULL; +PFNGLFRUSTUMXPROC __glewFrustumx = NULL; +PFNGLLIGHTMODELXPROC __glewLightModelx = NULL; +PFNGLLIGHTMODELXVPROC __glewLightModelxv = NULL; +PFNGLLIGHTXPROC __glewLightx = NULL; +PFNGLLIGHTXVPROC __glewLightxv = NULL; +PFNGLLINEWIDTHXPROC __glewLineWidthx = NULL; +PFNGLLOADMATRIXXPROC __glewLoadMatrixx = NULL; +PFNGLMATERIALXPROC __glewMaterialx = NULL; +PFNGLMATERIALXVPROC __glewMaterialxv = NULL; +PFNGLMULTMATRIXXPROC __glewMultMatrixx = NULL; +PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x = NULL; +PFNGLNORMAL3XPROC __glewNormal3x = NULL; +PFNGLORTHOFPROC __glewOrthof = NULL; +PFNGLORTHOXPROC __glewOrthox = NULL; +PFNGLPOINTSIZEXPROC __glewPointSizex = NULL; +PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx = NULL; +PFNGLROTATEXPROC __glewRotatex = NULL; +PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex = NULL; +PFNGLSCALEXPROC __glewScalex = NULL; +PFNGLTEXENVXPROC __glewTexEnvx = NULL; +PFNGLTEXENVXVPROC __glewTexEnvxv = NULL; +PFNGLTEXPARAMETERXPROC __glewTexParameterx = NULL; +PFNGLTRANSLATEXPROC __glewTranslatex = NULL; + +PFNGLCLIPPLANEFPROC __glewClipPlanef = NULL; +PFNGLCLIPPLANEXPROC __glewClipPlanex = NULL; +PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef = NULL; +PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex = NULL; +PFNGLGETFIXEDVPROC __glewGetFixedv = NULL; +PFNGLGETLIGHTXVPROC __glewGetLightxv = NULL; +PFNGLGETMATERIALXVPROC __glewGetMaterialxv = NULL; +PFNGLGETTEXENVXVPROC __glewGetTexEnvxv = NULL; +PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv = NULL; +PFNGLPOINTPARAMETERXPROC __glewPointParameterx = NULL; +PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv = NULL; +PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES = NULL; +PFNGLTEXPARAMETERXVPROC __glewTexParameterxv = NULL; + +PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL = NULL; + +PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL = NULL; +PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL = NULL; + +PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL = NULL; + +PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS = NULL; +PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS = NULL; + +PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS = NULL; +PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS = NULL; + +PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS = NULL; +PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS = NULL; + +PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS = NULL; +PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS = NULL; + +PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS = NULL; +PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS = NULL; + +PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS = NULL; +PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS = NULL; + +PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX = NULL; +PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX = NULL; +PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX = NULL; +PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX = NULL; +PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX = NULL; +PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX = NULL; + +PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX = NULL; + +PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX = NULL; + +PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX = NULL; +PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX = NULL; +PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX = NULL; +PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX = NULL; +PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX = NULL; +PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX = NULL; +PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX = NULL; +PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX = NULL; +PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX = NULL; +PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX = NULL; +PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX = NULL; +PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX = NULL; +PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX = NULL; + +PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX = NULL; + +PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX = NULL; + +PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX = NULL; + +PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX = NULL; +PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX = NULL; +PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX = NULL; +PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX = NULL; + +PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX = NULL; + +PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI = NULL; +PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI = NULL; +PFNGLCOLORTABLESGIPROC __glewColorTableSGI = NULL; +PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI = NULL; +PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI = NULL; +PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI = NULL; +PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI = NULL; + +PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX = NULL; + +PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN = NULL; +PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN = NULL; +PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN = NULL; +PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN = NULL; +PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN = NULL; +PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN = NULL; +PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN = NULL; +PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN = NULL; + +PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN = NULL; + +PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN = NULL; +PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN = NULL; +PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN = NULL; +PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN = NULL; +PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN = NULL; +PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN = NULL; +PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN = NULL; + +PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN = NULL; +PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN = NULL; +PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN = NULL; +PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN = NULL; +PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN = NULL; +PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN = NULL; +PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN = NULL; +PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN = NULL; +PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN = NULL; +PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN = NULL; +PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN = NULL; +PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN = NULL; +PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN = NULL; +PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; +PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN = NULL; +PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN = NULL; +PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN = NULL; +PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN = NULL; +PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN = NULL; +PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN = NULL; +PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN = NULL; +PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN = NULL; +PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN = NULL; +PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN = NULL; + +PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN = NULL; + +#endif /* !WIN32 || !GLEW_MX */ + +#if !defined(GLEW_MX) + +GLboolean __GLEW_VERSION_1_1 = GL_FALSE; +GLboolean __GLEW_VERSION_1_2 = GL_FALSE; +GLboolean __GLEW_VERSION_1_2_1 = GL_FALSE; +GLboolean __GLEW_VERSION_1_3 = GL_FALSE; +GLboolean __GLEW_VERSION_1_4 = GL_FALSE; +GLboolean __GLEW_VERSION_1_5 = GL_FALSE; +GLboolean __GLEW_VERSION_2_0 = GL_FALSE; +GLboolean __GLEW_VERSION_2_1 = GL_FALSE; +GLboolean __GLEW_VERSION_3_0 = GL_FALSE; +GLboolean __GLEW_VERSION_3_1 = GL_FALSE; +GLboolean __GLEW_VERSION_3_2 = GL_FALSE; +GLboolean __GLEW_VERSION_3_3 = GL_FALSE; +GLboolean __GLEW_VERSION_4_0 = GL_FALSE; +GLboolean __GLEW_VERSION_4_1 = GL_FALSE; +GLboolean __GLEW_VERSION_4_2 = GL_FALSE; +GLboolean __GLEW_VERSION_4_3 = GL_FALSE; +GLboolean __GLEW_VERSION_4_4 = GL_FALSE; +GLboolean __GLEW_3DFX_multisample = GL_FALSE; +GLboolean __GLEW_3DFX_tbuffer = GL_FALSE; +GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE; +GLboolean __GLEW_AMD_blend_minmax_factor = GL_FALSE; +GLboolean __GLEW_AMD_conservative_depth = GL_FALSE; +GLboolean __GLEW_AMD_debug_output = GL_FALSE; +GLboolean __GLEW_AMD_depth_clamp_separate = GL_FALSE; +GLboolean __GLEW_AMD_draw_buffers_blend = GL_FALSE; +GLboolean __GLEW_AMD_interleaved_elements = GL_FALSE; +GLboolean __GLEW_AMD_multi_draw_indirect = GL_FALSE; +GLboolean __GLEW_AMD_name_gen_delete = GL_FALSE; +GLboolean __GLEW_AMD_performance_monitor = GL_FALSE; +GLboolean __GLEW_AMD_pinned_memory = GL_FALSE; +GLboolean __GLEW_AMD_query_buffer_object = GL_FALSE; +GLboolean __GLEW_AMD_sample_positions = GL_FALSE; +GLboolean __GLEW_AMD_seamless_cubemap_per_texture = GL_FALSE; +GLboolean __GLEW_AMD_shader_stencil_export = GL_FALSE; +GLboolean __GLEW_AMD_shader_trinary_minmax = GL_FALSE; +GLboolean __GLEW_AMD_sparse_texture = GL_FALSE; +GLboolean __GLEW_AMD_stencil_operation_extended = GL_FALSE; +GLboolean __GLEW_AMD_texture_texture4 = GL_FALSE; +GLboolean __GLEW_AMD_transform_feedback3_lines_triangles = GL_FALSE; +GLboolean __GLEW_AMD_vertex_shader_layer = GL_FALSE; +GLboolean __GLEW_AMD_vertex_shader_tessellator = GL_FALSE; +GLboolean __GLEW_AMD_vertex_shader_viewport_index = GL_FALSE; +GLboolean __GLEW_ANGLE_depth_texture = GL_FALSE; +GLboolean __GLEW_ANGLE_framebuffer_blit = GL_FALSE; +GLboolean __GLEW_ANGLE_framebuffer_multisample = GL_FALSE; +GLboolean __GLEW_ANGLE_instanced_arrays = GL_FALSE; +GLboolean __GLEW_ANGLE_pack_reverse_row_order = GL_FALSE; +GLboolean __GLEW_ANGLE_program_binary = GL_FALSE; +GLboolean __GLEW_ANGLE_texture_compression_dxt1 = GL_FALSE; +GLboolean __GLEW_ANGLE_texture_compression_dxt3 = GL_FALSE; +GLboolean __GLEW_ANGLE_texture_compression_dxt5 = GL_FALSE; +GLboolean __GLEW_ANGLE_texture_usage = GL_FALSE; +GLboolean __GLEW_ANGLE_timer_query = GL_FALSE; +GLboolean __GLEW_ANGLE_translated_shader_source = GL_FALSE; +GLboolean __GLEW_APPLE_aux_depth_stencil = GL_FALSE; +GLboolean __GLEW_APPLE_client_storage = GL_FALSE; +GLboolean __GLEW_APPLE_element_array = GL_FALSE; +GLboolean __GLEW_APPLE_fence = GL_FALSE; +GLboolean __GLEW_APPLE_float_pixels = GL_FALSE; +GLboolean __GLEW_APPLE_flush_buffer_range = GL_FALSE; +GLboolean __GLEW_APPLE_object_purgeable = GL_FALSE; +GLboolean __GLEW_APPLE_pixel_buffer = GL_FALSE; +GLboolean __GLEW_APPLE_rgb_422 = GL_FALSE; +GLboolean __GLEW_APPLE_row_bytes = GL_FALSE; +GLboolean __GLEW_APPLE_specular_vector = GL_FALSE; +GLboolean __GLEW_APPLE_texture_range = GL_FALSE; +GLboolean __GLEW_APPLE_transform_hint = GL_FALSE; +GLboolean __GLEW_APPLE_vertex_array_object = GL_FALSE; +GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE; +GLboolean __GLEW_APPLE_vertex_program_evaluators = GL_FALSE; +GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE; +GLboolean __GLEW_ARB_ES2_compatibility = GL_FALSE; +GLboolean __GLEW_ARB_ES3_compatibility = GL_FALSE; +GLboolean __GLEW_ARB_arrays_of_arrays = GL_FALSE; +GLboolean __GLEW_ARB_base_instance = GL_FALSE; +GLboolean __GLEW_ARB_bindless_texture = GL_FALSE; +GLboolean __GLEW_ARB_blend_func_extended = GL_FALSE; +GLboolean __GLEW_ARB_buffer_storage = GL_FALSE; +GLboolean __GLEW_ARB_cl_event = GL_FALSE; +GLboolean __GLEW_ARB_clear_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_clear_texture = GL_FALSE; +GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE; +GLboolean __GLEW_ARB_compatibility = GL_FALSE; +GLboolean __GLEW_ARB_compressed_texture_pixel_storage = GL_FALSE; +GLboolean __GLEW_ARB_compute_shader = GL_FALSE; +GLboolean __GLEW_ARB_compute_variable_group_size = GL_FALSE; +GLboolean __GLEW_ARB_conservative_depth = GL_FALSE; +GLboolean __GLEW_ARB_copy_buffer = GL_FALSE; +GLboolean __GLEW_ARB_copy_image = GL_FALSE; +GLboolean __GLEW_ARB_debug_output = GL_FALSE; +GLboolean __GLEW_ARB_depth_buffer_float = GL_FALSE; +GLboolean __GLEW_ARB_depth_clamp = GL_FALSE; +GLboolean __GLEW_ARB_depth_texture = GL_FALSE; +GLboolean __GLEW_ARB_draw_buffers = GL_FALSE; +GLboolean __GLEW_ARB_draw_buffers_blend = GL_FALSE; +GLboolean __GLEW_ARB_draw_elements_base_vertex = GL_FALSE; +GLboolean __GLEW_ARB_draw_indirect = GL_FALSE; +GLboolean __GLEW_ARB_draw_instanced = GL_FALSE; +GLboolean __GLEW_ARB_enhanced_layouts = GL_FALSE; +GLboolean __GLEW_ARB_explicit_attrib_location = GL_FALSE; +GLboolean __GLEW_ARB_explicit_uniform_location = GL_FALSE; +GLboolean __GLEW_ARB_fragment_coord_conventions = GL_FALSE; +GLboolean __GLEW_ARB_fragment_layer_viewport = GL_FALSE; +GLboolean __GLEW_ARB_fragment_program = GL_FALSE; +GLboolean __GLEW_ARB_fragment_program_shadow = GL_FALSE; +GLboolean __GLEW_ARB_fragment_shader = GL_FALSE; +GLboolean __GLEW_ARB_framebuffer_no_attachments = GL_FALSE; +GLboolean __GLEW_ARB_framebuffer_object = GL_FALSE; +GLboolean __GLEW_ARB_framebuffer_sRGB = GL_FALSE; +GLboolean __GLEW_ARB_geometry_shader4 = GL_FALSE; +GLboolean __GLEW_ARB_get_program_binary = GL_FALSE; +GLboolean __GLEW_ARB_gpu_shader5 = GL_FALSE; +GLboolean __GLEW_ARB_gpu_shader_fp64 = GL_FALSE; +GLboolean __GLEW_ARB_half_float_pixel = GL_FALSE; +GLboolean __GLEW_ARB_half_float_vertex = GL_FALSE; +GLboolean __GLEW_ARB_imaging = GL_FALSE; +GLboolean __GLEW_ARB_indirect_parameters = GL_FALSE; +GLboolean __GLEW_ARB_instanced_arrays = GL_FALSE; +GLboolean __GLEW_ARB_internalformat_query = GL_FALSE; +GLboolean __GLEW_ARB_internalformat_query2 = GL_FALSE; +GLboolean __GLEW_ARB_invalidate_subdata = GL_FALSE; +GLboolean __GLEW_ARB_map_buffer_alignment = GL_FALSE; +GLboolean __GLEW_ARB_map_buffer_range = GL_FALSE; +GLboolean __GLEW_ARB_matrix_palette = GL_FALSE; +GLboolean __GLEW_ARB_multi_bind = GL_FALSE; +GLboolean __GLEW_ARB_multi_draw_indirect = GL_FALSE; +GLboolean __GLEW_ARB_multisample = GL_FALSE; +GLboolean __GLEW_ARB_multitexture = GL_FALSE; +GLboolean __GLEW_ARB_occlusion_query = GL_FALSE; +GLboolean __GLEW_ARB_occlusion_query2 = GL_FALSE; +GLboolean __GLEW_ARB_pixel_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_point_parameters = GL_FALSE; +GLboolean __GLEW_ARB_point_sprite = GL_FALSE; +GLboolean __GLEW_ARB_program_interface_query = GL_FALSE; +GLboolean __GLEW_ARB_provoking_vertex = GL_FALSE; +GLboolean __GLEW_ARB_query_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_robust_buffer_access_behavior = GL_FALSE; +GLboolean __GLEW_ARB_robustness = GL_FALSE; +GLboolean __GLEW_ARB_robustness_application_isolation = GL_FALSE; +GLboolean __GLEW_ARB_robustness_share_group_isolation = GL_FALSE; +GLboolean __GLEW_ARB_sample_shading = GL_FALSE; +GLboolean __GLEW_ARB_sampler_objects = GL_FALSE; +GLboolean __GLEW_ARB_seamless_cube_map = GL_FALSE; +GLboolean __GLEW_ARB_seamless_cubemap_per_texture = GL_FALSE; +GLboolean __GLEW_ARB_separate_shader_objects = GL_FALSE; +GLboolean __GLEW_ARB_shader_atomic_counters = GL_FALSE; +GLboolean __GLEW_ARB_shader_bit_encoding = GL_FALSE; +GLboolean __GLEW_ARB_shader_draw_parameters = GL_FALSE; +GLboolean __GLEW_ARB_shader_group_vote = GL_FALSE; +GLboolean __GLEW_ARB_shader_image_load_store = GL_FALSE; +GLboolean __GLEW_ARB_shader_image_size = GL_FALSE; +GLboolean __GLEW_ARB_shader_objects = GL_FALSE; +GLboolean __GLEW_ARB_shader_precision = GL_FALSE; +GLboolean __GLEW_ARB_shader_stencil_export = GL_FALSE; +GLboolean __GLEW_ARB_shader_storage_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_shader_subroutine = GL_FALSE; +GLboolean __GLEW_ARB_shader_texture_lod = GL_FALSE; +GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE; +GLboolean __GLEW_ARB_shading_language_420pack = GL_FALSE; +GLboolean __GLEW_ARB_shading_language_include = GL_FALSE; +GLboolean __GLEW_ARB_shading_language_packing = GL_FALSE; +GLboolean __GLEW_ARB_shadow = GL_FALSE; +GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE; +GLboolean __GLEW_ARB_sparse_texture = GL_FALSE; +GLboolean __GLEW_ARB_stencil_texturing = GL_FALSE; +GLboolean __GLEW_ARB_sync = GL_FALSE; +GLboolean __GLEW_ARB_tessellation_shader = GL_FALSE; +GLboolean __GLEW_ARB_texture_border_clamp = GL_FALSE; +GLboolean __GLEW_ARB_texture_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_texture_buffer_object_rgb32 = GL_FALSE; +GLboolean __GLEW_ARB_texture_buffer_range = GL_FALSE; +GLboolean __GLEW_ARB_texture_compression = GL_FALSE; +GLboolean __GLEW_ARB_texture_compression_bptc = GL_FALSE; +GLboolean __GLEW_ARB_texture_compression_rgtc = GL_FALSE; +GLboolean __GLEW_ARB_texture_cube_map = GL_FALSE; +GLboolean __GLEW_ARB_texture_cube_map_array = GL_FALSE; +GLboolean __GLEW_ARB_texture_env_add = GL_FALSE; +GLboolean __GLEW_ARB_texture_env_combine = GL_FALSE; +GLboolean __GLEW_ARB_texture_env_crossbar = GL_FALSE; +GLboolean __GLEW_ARB_texture_env_dot3 = GL_FALSE; +GLboolean __GLEW_ARB_texture_float = GL_FALSE; +GLboolean __GLEW_ARB_texture_gather = GL_FALSE; +GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge = GL_FALSE; +GLboolean __GLEW_ARB_texture_mirrored_repeat = GL_FALSE; +GLboolean __GLEW_ARB_texture_multisample = GL_FALSE; +GLboolean __GLEW_ARB_texture_non_power_of_two = GL_FALSE; +GLboolean __GLEW_ARB_texture_query_levels = GL_FALSE; +GLboolean __GLEW_ARB_texture_query_lod = GL_FALSE; +GLboolean __GLEW_ARB_texture_rectangle = GL_FALSE; +GLboolean __GLEW_ARB_texture_rg = GL_FALSE; +GLboolean __GLEW_ARB_texture_rgb10_a2ui = GL_FALSE; +GLboolean __GLEW_ARB_texture_stencil8 = GL_FALSE; +GLboolean __GLEW_ARB_texture_storage = GL_FALSE; +GLboolean __GLEW_ARB_texture_storage_multisample = GL_FALSE; +GLboolean __GLEW_ARB_texture_swizzle = GL_FALSE; +GLboolean __GLEW_ARB_texture_view = GL_FALSE; +GLboolean __GLEW_ARB_timer_query = GL_FALSE; +GLboolean __GLEW_ARB_transform_feedback2 = GL_FALSE; +GLboolean __GLEW_ARB_transform_feedback3 = GL_FALSE; +GLboolean __GLEW_ARB_transform_feedback_instanced = GL_FALSE; +GLboolean __GLEW_ARB_transpose_matrix = GL_FALSE; +GLboolean __GLEW_ARB_uniform_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_vertex_array_bgra = GL_FALSE; +GLboolean __GLEW_ARB_vertex_array_object = GL_FALSE; +GLboolean __GLEW_ARB_vertex_attrib_64bit = GL_FALSE; +GLboolean __GLEW_ARB_vertex_attrib_binding = GL_FALSE; +GLboolean __GLEW_ARB_vertex_blend = GL_FALSE; +GLboolean __GLEW_ARB_vertex_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_vertex_program = GL_FALSE; +GLboolean __GLEW_ARB_vertex_shader = GL_FALSE; +GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev = GL_FALSE; +GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev = GL_FALSE; +GLboolean __GLEW_ARB_viewport_array = GL_FALSE; +GLboolean __GLEW_ARB_window_pos = GL_FALSE; +GLboolean __GLEW_ATIX_point_sprites = GL_FALSE; +GLboolean __GLEW_ATIX_texture_env_combine3 = GL_FALSE; +GLboolean __GLEW_ATIX_texture_env_route = GL_FALSE; +GLboolean __GLEW_ATIX_vertex_shader_output_point_size = GL_FALSE; +GLboolean __GLEW_ATI_draw_buffers = GL_FALSE; +GLboolean __GLEW_ATI_element_array = GL_FALSE; +GLboolean __GLEW_ATI_envmap_bumpmap = GL_FALSE; +GLboolean __GLEW_ATI_fragment_shader = GL_FALSE; +GLboolean __GLEW_ATI_map_object_buffer = GL_FALSE; +GLboolean __GLEW_ATI_meminfo = GL_FALSE; +GLboolean __GLEW_ATI_pn_triangles = GL_FALSE; +GLboolean __GLEW_ATI_separate_stencil = GL_FALSE; +GLboolean __GLEW_ATI_shader_texture_lod = GL_FALSE; +GLboolean __GLEW_ATI_text_fragment_shader = GL_FALSE; +GLboolean __GLEW_ATI_texture_compression_3dc = GL_FALSE; +GLboolean __GLEW_ATI_texture_env_combine3 = GL_FALSE; +GLboolean __GLEW_ATI_texture_float = GL_FALSE; +GLboolean __GLEW_ATI_texture_mirror_once = GL_FALSE; +GLboolean __GLEW_ATI_vertex_array_object = GL_FALSE; +GLboolean __GLEW_ATI_vertex_attrib_array_object = GL_FALSE; +GLboolean __GLEW_ATI_vertex_streams = GL_FALSE; +GLboolean __GLEW_EXT_422_pixels = GL_FALSE; +GLboolean __GLEW_EXT_Cg_shader = GL_FALSE; +GLboolean __GLEW_EXT_abgr = GL_FALSE; +GLboolean __GLEW_EXT_bgra = GL_FALSE; +GLboolean __GLEW_EXT_bindable_uniform = GL_FALSE; +GLboolean __GLEW_EXT_blend_color = GL_FALSE; +GLboolean __GLEW_EXT_blend_equation_separate = GL_FALSE; +GLboolean __GLEW_EXT_blend_func_separate = GL_FALSE; +GLboolean __GLEW_EXT_blend_logic_op = GL_FALSE; +GLboolean __GLEW_EXT_blend_minmax = GL_FALSE; +GLboolean __GLEW_EXT_blend_subtract = GL_FALSE; +GLboolean __GLEW_EXT_clip_volume_hint = GL_FALSE; +GLboolean __GLEW_EXT_cmyka = GL_FALSE; +GLboolean __GLEW_EXT_color_subtable = GL_FALSE; +GLboolean __GLEW_EXT_compiled_vertex_array = GL_FALSE; +GLboolean __GLEW_EXT_convolution = GL_FALSE; +GLboolean __GLEW_EXT_coordinate_frame = GL_FALSE; +GLboolean __GLEW_EXT_copy_texture = GL_FALSE; +GLboolean __GLEW_EXT_cull_vertex = GL_FALSE; +GLboolean __GLEW_EXT_debug_marker = GL_FALSE; +GLboolean __GLEW_EXT_depth_bounds_test = GL_FALSE; +GLboolean __GLEW_EXT_direct_state_access = GL_FALSE; +GLboolean __GLEW_EXT_draw_buffers2 = GL_FALSE; +GLboolean __GLEW_EXT_draw_instanced = GL_FALSE; +GLboolean __GLEW_EXT_draw_range_elements = GL_FALSE; +GLboolean __GLEW_EXT_fog_coord = GL_FALSE; +GLboolean __GLEW_EXT_fragment_lighting = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_blit = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_multisample = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_object = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_sRGB = GL_FALSE; +GLboolean __GLEW_EXT_geometry_shader4 = GL_FALSE; +GLboolean __GLEW_EXT_gpu_program_parameters = GL_FALSE; +GLboolean __GLEW_EXT_gpu_shader4 = GL_FALSE; +GLboolean __GLEW_EXT_histogram = GL_FALSE; +GLboolean __GLEW_EXT_index_array_formats = GL_FALSE; +GLboolean __GLEW_EXT_index_func = GL_FALSE; +GLboolean __GLEW_EXT_index_material = GL_FALSE; +GLboolean __GLEW_EXT_index_texture = GL_FALSE; +GLboolean __GLEW_EXT_light_texture = GL_FALSE; +GLboolean __GLEW_EXT_misc_attribute = GL_FALSE; +GLboolean __GLEW_EXT_multi_draw_arrays = GL_FALSE; +GLboolean __GLEW_EXT_multisample = GL_FALSE; +GLboolean __GLEW_EXT_packed_depth_stencil = GL_FALSE; +GLboolean __GLEW_EXT_packed_float = GL_FALSE; +GLboolean __GLEW_EXT_packed_pixels = GL_FALSE; +GLboolean __GLEW_EXT_paletted_texture = GL_FALSE; +GLboolean __GLEW_EXT_pixel_buffer_object = GL_FALSE; +GLboolean __GLEW_EXT_pixel_transform = GL_FALSE; +GLboolean __GLEW_EXT_pixel_transform_color_table = GL_FALSE; +GLboolean __GLEW_EXT_point_parameters = GL_FALSE; +GLboolean __GLEW_EXT_polygon_offset = GL_FALSE; +GLboolean __GLEW_EXT_provoking_vertex = GL_FALSE; +GLboolean __GLEW_EXT_rescale_normal = GL_FALSE; +GLboolean __GLEW_EXT_scene_marker = GL_FALSE; +GLboolean __GLEW_EXT_secondary_color = GL_FALSE; +GLboolean __GLEW_EXT_separate_shader_objects = GL_FALSE; +GLboolean __GLEW_EXT_separate_specular_color = GL_FALSE; +GLboolean __GLEW_EXT_shader_image_load_store = GL_FALSE; +GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE; +GLboolean __GLEW_EXT_shared_texture_palette = GL_FALSE; +GLboolean __GLEW_EXT_stencil_clear_tag = GL_FALSE; +GLboolean __GLEW_EXT_stencil_two_side = GL_FALSE; +GLboolean __GLEW_EXT_stencil_wrap = GL_FALSE; +GLboolean __GLEW_EXT_subtexture = GL_FALSE; +GLboolean __GLEW_EXT_texture = GL_FALSE; +GLboolean __GLEW_EXT_texture3D = GL_FALSE; +GLboolean __GLEW_EXT_texture_array = GL_FALSE; +GLboolean __GLEW_EXT_texture_buffer_object = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_dxt1 = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_latc = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_rgtc = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_s3tc = GL_FALSE; +GLboolean __GLEW_EXT_texture_cube_map = GL_FALSE; +GLboolean __GLEW_EXT_texture_edge_clamp = GL_FALSE; +GLboolean __GLEW_EXT_texture_env = GL_FALSE; +GLboolean __GLEW_EXT_texture_env_add = GL_FALSE; +GLboolean __GLEW_EXT_texture_env_combine = GL_FALSE; +GLboolean __GLEW_EXT_texture_env_dot3 = GL_FALSE; +GLboolean __GLEW_EXT_texture_filter_anisotropic = GL_FALSE; +GLboolean __GLEW_EXT_texture_integer = GL_FALSE; +GLboolean __GLEW_EXT_texture_lod_bias = GL_FALSE; +GLboolean __GLEW_EXT_texture_mirror_clamp = GL_FALSE; +GLboolean __GLEW_EXT_texture_object = GL_FALSE; +GLboolean __GLEW_EXT_texture_perturb_normal = GL_FALSE; +GLboolean __GLEW_EXT_texture_rectangle = GL_FALSE; +GLboolean __GLEW_EXT_texture_sRGB = GL_FALSE; +GLboolean __GLEW_EXT_texture_sRGB_decode = GL_FALSE; +GLboolean __GLEW_EXT_texture_shared_exponent = GL_FALSE; +GLboolean __GLEW_EXT_texture_snorm = GL_FALSE; +GLboolean __GLEW_EXT_texture_swizzle = GL_FALSE; +GLboolean __GLEW_EXT_timer_query = GL_FALSE; +GLboolean __GLEW_EXT_transform_feedback = GL_FALSE; +GLboolean __GLEW_EXT_vertex_array = GL_FALSE; +GLboolean __GLEW_EXT_vertex_array_bgra = GL_FALSE; +GLboolean __GLEW_EXT_vertex_attrib_64bit = GL_FALSE; +GLboolean __GLEW_EXT_vertex_shader = GL_FALSE; +GLboolean __GLEW_EXT_vertex_weighting = GL_FALSE; +GLboolean __GLEW_EXT_x11_sync_object = GL_FALSE; +GLboolean __GLEW_GREMEDY_frame_terminator = GL_FALSE; +GLboolean __GLEW_GREMEDY_string_marker = GL_FALSE; +GLboolean __GLEW_HP_convolution_border_modes = GL_FALSE; +GLboolean __GLEW_HP_image_transform = GL_FALSE; +GLboolean __GLEW_HP_occlusion_test = GL_FALSE; +GLboolean __GLEW_HP_texture_lighting = GL_FALSE; +GLboolean __GLEW_IBM_cull_vertex = GL_FALSE; +GLboolean __GLEW_IBM_multimode_draw_arrays = GL_FALSE; +GLboolean __GLEW_IBM_rasterpos_clip = GL_FALSE; +GLboolean __GLEW_IBM_static_data = GL_FALSE; +GLboolean __GLEW_IBM_texture_mirrored_repeat = GL_FALSE; +GLboolean __GLEW_IBM_vertex_array_lists = GL_FALSE; +GLboolean __GLEW_INGR_color_clamp = GL_FALSE; +GLboolean __GLEW_INGR_interlace_read = GL_FALSE; +GLboolean __GLEW_INTEL_map_texture = GL_FALSE; +GLboolean __GLEW_INTEL_parallel_arrays = GL_FALSE; +GLboolean __GLEW_INTEL_texture_scissor = GL_FALSE; +GLboolean __GLEW_KHR_debug = GL_FALSE; +GLboolean __GLEW_KHR_texture_compression_astc_ldr = GL_FALSE; +GLboolean __GLEW_KTX_buffer_region = GL_FALSE; +GLboolean __GLEW_MESAX_texture_stack = GL_FALSE; +GLboolean __GLEW_MESA_pack_invert = GL_FALSE; +GLboolean __GLEW_MESA_resize_buffers = GL_FALSE; +GLboolean __GLEW_MESA_window_pos = GL_FALSE; +GLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE; +GLboolean __GLEW_NVX_conditional_render = GL_FALSE; +GLboolean __GLEW_NVX_gpu_memory_info = GL_FALSE; +GLboolean __GLEW_NV_bindless_multi_draw_indirect = GL_FALSE; +GLboolean __GLEW_NV_bindless_texture = GL_FALSE; +GLboolean __GLEW_NV_blend_equation_advanced = GL_FALSE; +GLboolean __GLEW_NV_blend_equation_advanced_coherent = GL_FALSE; +GLboolean __GLEW_NV_blend_square = GL_FALSE; +GLboolean __GLEW_NV_compute_program5 = GL_FALSE; +GLboolean __GLEW_NV_conditional_render = GL_FALSE; +GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE; +GLboolean __GLEW_NV_copy_image = GL_FALSE; +GLboolean __GLEW_NV_deep_texture3D = GL_FALSE; +GLboolean __GLEW_NV_depth_buffer_float = GL_FALSE; +GLboolean __GLEW_NV_depth_clamp = GL_FALSE; +GLboolean __GLEW_NV_depth_range_unclamped = GL_FALSE; +GLboolean __GLEW_NV_draw_texture = GL_FALSE; +GLboolean __GLEW_NV_evaluators = GL_FALSE; +GLboolean __GLEW_NV_explicit_multisample = GL_FALSE; +GLboolean __GLEW_NV_fence = GL_FALSE; +GLboolean __GLEW_NV_float_buffer = GL_FALSE; +GLboolean __GLEW_NV_fog_distance = GL_FALSE; +GLboolean __GLEW_NV_fragment_program = GL_FALSE; +GLboolean __GLEW_NV_fragment_program2 = GL_FALSE; +GLboolean __GLEW_NV_fragment_program4 = GL_FALSE; +GLboolean __GLEW_NV_fragment_program_option = GL_FALSE; +GLboolean __GLEW_NV_framebuffer_multisample_coverage = GL_FALSE; +GLboolean __GLEW_NV_geometry_program4 = GL_FALSE; +GLboolean __GLEW_NV_geometry_shader4 = GL_FALSE; +GLboolean __GLEW_NV_gpu_program4 = GL_FALSE; +GLboolean __GLEW_NV_gpu_program5 = GL_FALSE; +GLboolean __GLEW_NV_gpu_program5_mem_extended = GL_FALSE; +GLboolean __GLEW_NV_gpu_program_fp64 = GL_FALSE; +GLboolean __GLEW_NV_gpu_shader5 = GL_FALSE; +GLboolean __GLEW_NV_half_float = GL_FALSE; +GLboolean __GLEW_NV_light_max_exponent = GL_FALSE; +GLboolean __GLEW_NV_multisample_coverage = GL_FALSE; +GLboolean __GLEW_NV_multisample_filter_hint = GL_FALSE; +GLboolean __GLEW_NV_occlusion_query = GL_FALSE; +GLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE; +GLboolean __GLEW_NV_parameter_buffer_object = GL_FALSE; +GLboolean __GLEW_NV_parameter_buffer_object2 = GL_FALSE; +GLboolean __GLEW_NV_path_rendering = GL_FALSE; +GLboolean __GLEW_NV_pixel_data_range = GL_FALSE; +GLboolean __GLEW_NV_point_sprite = GL_FALSE; +GLboolean __GLEW_NV_present_video = GL_FALSE; +GLboolean __GLEW_NV_primitive_restart = GL_FALSE; +GLboolean __GLEW_NV_register_combiners = GL_FALSE; +GLboolean __GLEW_NV_register_combiners2 = GL_FALSE; +GLboolean __GLEW_NV_shader_atomic_counters = GL_FALSE; +GLboolean __GLEW_NV_shader_atomic_float = GL_FALSE; +GLboolean __GLEW_NV_shader_buffer_load = GL_FALSE; +GLboolean __GLEW_NV_shader_storage_buffer_object = GL_FALSE; +GLboolean __GLEW_NV_tessellation_program5 = GL_FALSE; +GLboolean __GLEW_NV_texgen_emboss = GL_FALSE; +GLboolean __GLEW_NV_texgen_reflection = GL_FALSE; +GLboolean __GLEW_NV_texture_barrier = GL_FALSE; +GLboolean __GLEW_NV_texture_compression_vtc = GL_FALSE; +GLboolean __GLEW_NV_texture_env_combine4 = GL_FALSE; +GLboolean __GLEW_NV_texture_expand_normal = GL_FALSE; +GLboolean __GLEW_NV_texture_multisample = GL_FALSE; +GLboolean __GLEW_NV_texture_rectangle = GL_FALSE; +GLboolean __GLEW_NV_texture_shader = GL_FALSE; +GLboolean __GLEW_NV_texture_shader2 = GL_FALSE; +GLboolean __GLEW_NV_texture_shader3 = GL_FALSE; +GLboolean __GLEW_NV_transform_feedback = GL_FALSE; +GLboolean __GLEW_NV_transform_feedback2 = GL_FALSE; +GLboolean __GLEW_NV_vdpau_interop = GL_FALSE; +GLboolean __GLEW_NV_vertex_array_range = GL_FALSE; +GLboolean __GLEW_NV_vertex_array_range2 = GL_FALSE; +GLboolean __GLEW_NV_vertex_attrib_integer_64bit = GL_FALSE; +GLboolean __GLEW_NV_vertex_buffer_unified_memory = GL_FALSE; +GLboolean __GLEW_NV_vertex_program = GL_FALSE; +GLboolean __GLEW_NV_vertex_program1_1 = GL_FALSE; +GLboolean __GLEW_NV_vertex_program2 = GL_FALSE; +GLboolean __GLEW_NV_vertex_program2_option = GL_FALSE; +GLboolean __GLEW_NV_vertex_program3 = GL_FALSE; +GLboolean __GLEW_NV_vertex_program4 = GL_FALSE; +GLboolean __GLEW_NV_video_capture = GL_FALSE; +GLboolean __GLEW_OES_byte_coordinates = GL_FALSE; +GLboolean __GLEW_OES_compressed_paletted_texture = GL_FALSE; +GLboolean __GLEW_OES_read_format = GL_FALSE; +GLboolean __GLEW_OES_single_precision = GL_FALSE; +GLboolean __GLEW_OML_interlace = GL_FALSE; +GLboolean __GLEW_OML_resample = GL_FALSE; +GLboolean __GLEW_OML_subsample = GL_FALSE; +GLboolean __GLEW_PGI_misc_hints = GL_FALSE; +GLboolean __GLEW_PGI_vertex_hints = GL_FALSE; +GLboolean __GLEW_REGAL_ES1_0_compatibility = GL_FALSE; +GLboolean __GLEW_REGAL_ES1_1_compatibility = GL_FALSE; +GLboolean __GLEW_REGAL_enable = GL_FALSE; +GLboolean __GLEW_REGAL_error_string = GL_FALSE; +GLboolean __GLEW_REGAL_extension_query = GL_FALSE; +GLboolean __GLEW_REGAL_log = GL_FALSE; +GLboolean __GLEW_REND_screen_coordinates = GL_FALSE; +GLboolean __GLEW_S3_s3tc = GL_FALSE; +GLboolean __GLEW_SGIS_color_range = GL_FALSE; +GLboolean __GLEW_SGIS_detail_texture = GL_FALSE; +GLboolean __GLEW_SGIS_fog_function = GL_FALSE; +GLboolean __GLEW_SGIS_generate_mipmap = GL_FALSE; +GLboolean __GLEW_SGIS_multisample = GL_FALSE; +GLboolean __GLEW_SGIS_pixel_texture = GL_FALSE; +GLboolean __GLEW_SGIS_point_line_texgen = GL_FALSE; +GLboolean __GLEW_SGIS_sharpen_texture = GL_FALSE; +GLboolean __GLEW_SGIS_texture4D = GL_FALSE; +GLboolean __GLEW_SGIS_texture_border_clamp = GL_FALSE; +GLboolean __GLEW_SGIS_texture_edge_clamp = GL_FALSE; +GLboolean __GLEW_SGIS_texture_filter4 = GL_FALSE; +GLboolean __GLEW_SGIS_texture_lod = GL_FALSE; +GLboolean __GLEW_SGIS_texture_select = GL_FALSE; +GLboolean __GLEW_SGIX_async = GL_FALSE; +GLboolean __GLEW_SGIX_async_histogram = GL_FALSE; +GLboolean __GLEW_SGIX_async_pixel = GL_FALSE; +GLboolean __GLEW_SGIX_blend_alpha_minmax = GL_FALSE; +GLboolean __GLEW_SGIX_clipmap = GL_FALSE; +GLboolean __GLEW_SGIX_convolution_accuracy = GL_FALSE; +GLboolean __GLEW_SGIX_depth_texture = GL_FALSE; +GLboolean __GLEW_SGIX_flush_raster = GL_FALSE; +GLboolean __GLEW_SGIX_fog_offset = GL_FALSE; +GLboolean __GLEW_SGIX_fog_texture = GL_FALSE; +GLboolean __GLEW_SGIX_fragment_specular_lighting = GL_FALSE; +GLboolean __GLEW_SGIX_framezoom = GL_FALSE; +GLboolean __GLEW_SGIX_interlace = GL_FALSE; +GLboolean __GLEW_SGIX_ir_instrument1 = GL_FALSE; +GLboolean __GLEW_SGIX_list_priority = GL_FALSE; +GLboolean __GLEW_SGIX_pixel_texture = GL_FALSE; +GLboolean __GLEW_SGIX_pixel_texture_bits = GL_FALSE; +GLboolean __GLEW_SGIX_reference_plane = GL_FALSE; +GLboolean __GLEW_SGIX_resample = GL_FALSE; +GLboolean __GLEW_SGIX_shadow = GL_FALSE; +GLboolean __GLEW_SGIX_shadow_ambient = GL_FALSE; +GLboolean __GLEW_SGIX_sprite = GL_FALSE; +GLboolean __GLEW_SGIX_tag_sample_buffer = GL_FALSE; +GLboolean __GLEW_SGIX_texture_add_env = GL_FALSE; +GLboolean __GLEW_SGIX_texture_coordinate_clamp = GL_FALSE; +GLboolean __GLEW_SGIX_texture_lod_bias = GL_FALSE; +GLboolean __GLEW_SGIX_texture_multi_buffer = GL_FALSE; +GLboolean __GLEW_SGIX_texture_range = GL_FALSE; +GLboolean __GLEW_SGIX_texture_scale_bias = GL_FALSE; +GLboolean __GLEW_SGIX_vertex_preclip = GL_FALSE; +GLboolean __GLEW_SGIX_vertex_preclip_hint = GL_FALSE; +GLboolean __GLEW_SGIX_ycrcb = GL_FALSE; +GLboolean __GLEW_SGI_color_matrix = GL_FALSE; +GLboolean __GLEW_SGI_color_table = GL_FALSE; +GLboolean __GLEW_SGI_texture_color_table = GL_FALSE; +GLboolean __GLEW_SUNX_constant_data = GL_FALSE; +GLboolean __GLEW_SUN_convolution_border_modes = GL_FALSE; +GLboolean __GLEW_SUN_global_alpha = GL_FALSE; +GLboolean __GLEW_SUN_mesh_array = GL_FALSE; +GLboolean __GLEW_SUN_read_video_pixels = GL_FALSE; +GLboolean __GLEW_SUN_slice_accum = GL_FALSE; +GLboolean __GLEW_SUN_triangle_list = GL_FALSE; +GLboolean __GLEW_SUN_vertex = GL_FALSE; +GLboolean __GLEW_WIN_phong_shading = GL_FALSE; +GLboolean __GLEW_WIN_specular_fog = GL_FALSE; +GLboolean __GLEW_WIN_swap_hint = GL_FALSE; + +#endif /* !GLEW_MX */ + +#ifdef GL_VERSION_1_2 + +static GLboolean _glewInit_GL_VERSION_1_2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3D")) == NULL) || r; + r = ((glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElements")) == NULL) || r; + r = ((glTexImage3D = (PFNGLTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexImage3D")) == NULL) || r; + r = ((glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3D")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_1_2 */ + +#ifdef GL_VERSION_1_2_1 + +#endif /* GL_VERSION_1_2_1 */ + +#ifdef GL_VERSION_1_3 + +static GLboolean _glewInit_GL_VERSION_1_3 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glActiveTexture")) == NULL) || r; + r = ((glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTexture")) == NULL) || r; + r = ((glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1D")) == NULL) || r; + r = ((glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2D")) == NULL) || r; + r = ((glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3D")) == NULL) || r; + r = ((glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1D")) == NULL) || r; + r = ((glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2D")) == NULL) || r; + r = ((glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3D")) == NULL) || r; + r = ((glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImage")) == NULL) || r; + r = ((glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixd")) == NULL) || r; + r = ((glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixf")) == NULL) || r; + r = ((glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixd")) == NULL) || r; + r = ((glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixf")) == NULL) || r; + r = ((glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1d")) == NULL) || r; + r = ((glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dv")) == NULL) || r; + r = ((glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1f")) == NULL) || r; + r = ((glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fv")) == NULL) || r; + r = ((glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1i")) == NULL) || r; + r = ((glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iv")) == NULL) || r; + r = ((glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1s")) == NULL) || r; + r = ((glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sv")) == NULL) || r; + r = ((glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2d")) == NULL) || r; + r = ((glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dv")) == NULL) || r; + r = ((glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2f")) == NULL) || r; + r = ((glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fv")) == NULL) || r; + r = ((glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2i")) == NULL) || r; + r = ((glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iv")) == NULL) || r; + r = ((glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2s")) == NULL) || r; + r = ((glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sv")) == NULL) || r; + r = ((glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3d")) == NULL) || r; + r = ((glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dv")) == NULL) || r; + r = ((glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3f")) == NULL) || r; + r = ((glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fv")) == NULL) || r; + r = ((glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3i")) == NULL) || r; + r = ((glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iv")) == NULL) || r; + r = ((glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3s")) == NULL) || r; + r = ((glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sv")) == NULL) || r; + r = ((glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4d")) == NULL) || r; + r = ((glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dv")) == NULL) || r; + r = ((glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4f")) == NULL) || r; + r = ((glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fv")) == NULL) || r; + r = ((glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4i")) == NULL) || r; + r = ((glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iv")) == NULL) || r; + r = ((glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4s")) == NULL) || r; + r = ((glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sv")) == NULL) || r; + r = ((glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverage")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_1_3 */ + +#ifdef GL_VERSION_1_4 + +static GLboolean _glewInit_GL_VERSION_1_4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendColor = (PFNGLBLENDCOLORPROC)glewGetProcAddress((const GLubyte*)"glBlendColor")) == NULL) || r; + r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r; + r = ((glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparate")) == NULL) || r; + r = ((glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointer")) == NULL) || r; + r = ((glFogCoordd = (PFNGLFOGCOORDDPROC)glewGetProcAddress((const GLubyte*)"glFogCoordd")) == NULL) || r; + r = ((glFogCoorddv = (PFNGLFOGCOORDDVPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddv")) == NULL) || r; + r = ((glFogCoordf = (PFNGLFOGCOORDFPROC)glewGetProcAddress((const GLubyte*)"glFogCoordf")) == NULL) || r; + r = ((glFogCoordfv = (PFNGLFOGCOORDFVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfv")) == NULL) || r; + r = ((glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArrays")) == NULL) || r; + r = ((glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElements")) == NULL) || r; + r = ((glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glPointParameterf")) == NULL) || r; + r = ((glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfv")) == NULL) || r; + r = ((glPointParameteri = (PFNGLPOINTPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPointParameteri")) == NULL) || r; + r = ((glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriv")) == NULL) || r; + r = ((glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3b")) == NULL) || r; + r = ((glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bv")) == NULL) || r; + r = ((glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3d")) == NULL) || r; + r = ((glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dv")) == NULL) || r; + r = ((glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3f")) == NULL) || r; + r = ((glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fv")) == NULL) || r; + r = ((glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3i")) == NULL) || r; + r = ((glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iv")) == NULL) || r; + r = ((glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3s")) == NULL) || r; + r = ((glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sv")) == NULL) || r; + r = ((glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ub")) == NULL) || r; + r = ((glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubv")) == NULL) || r; + r = ((glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ui")) == NULL) || r; + r = ((glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiv")) == NULL) || r; + r = ((glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3us")) == NULL) || r; + r = ((glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usv")) == NULL) || r; + r = ((glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointer")) == NULL) || r; + r = ((glWindowPos2d = (PFNGLWINDOWPOS2DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2d")) == NULL) || r; + r = ((glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dv")) == NULL) || r; + r = ((glWindowPos2f = (PFNGLWINDOWPOS2FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2f")) == NULL) || r; + r = ((glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fv")) == NULL) || r; + r = ((glWindowPos2i = (PFNGLWINDOWPOS2IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2i")) == NULL) || r; + r = ((glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iv")) == NULL) || r; + r = ((glWindowPos2s = (PFNGLWINDOWPOS2SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2s")) == NULL) || r; + r = ((glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sv")) == NULL) || r; + r = ((glWindowPos3d = (PFNGLWINDOWPOS3DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3d")) == NULL) || r; + r = ((glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dv")) == NULL) || r; + r = ((glWindowPos3f = (PFNGLWINDOWPOS3FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3f")) == NULL) || r; + r = ((glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fv")) == NULL) || r; + r = ((glWindowPos3i = (PFNGLWINDOWPOS3IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3i")) == NULL) || r; + r = ((glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iv")) == NULL) || r; + r = ((glWindowPos3s = (PFNGLWINDOWPOS3SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3s")) == NULL) || r; + r = ((glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sv")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_1_4 */ + +#ifdef GL_VERSION_1_5 + +static GLboolean _glewInit_GL_VERSION_1_5 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginQuery = (PFNGLBEGINQUERYPROC)glewGetProcAddress((const GLubyte*)"glBeginQuery")) == NULL) || r; + r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindBuffer")) == NULL) || r; + r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferData")) == NULL) || r; + r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferSubData")) == NULL) || r; + r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffers")) == NULL) || r; + r = ((glDeleteQueries = (PFNGLDELETEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueries")) == NULL) || r; + r = ((glEndQuery = (PFNGLENDQUERYPROC)glewGetProcAddress((const GLubyte*)"glEndQuery")) == NULL) || r; + r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenBuffers")) == NULL) || r; + r = ((glGenQueries = (PFNGLGENQUERIESPROC)glewGetProcAddress((const GLubyte*)"glGenQueries")) == NULL) || r; + r = ((glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteriv")) == NULL) || r; + r = ((glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointerv")) == NULL) || r; + r = ((glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubData")) == NULL) || r; + r = ((glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectiv")) == NULL) || r; + r = ((glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuiv")) == NULL) || r; + r = ((glGetQueryiv = (PFNGLGETQUERYIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryiv")) == NULL) || r; + r = ((glIsBuffer = (PFNGLISBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsBuffer")) == NULL) || r; + r = ((glIsQuery = (PFNGLISQUERYPROC)glewGetProcAddress((const GLubyte*)"glIsQuery")) == NULL) || r; + r = ((glMapBuffer = (PFNGLMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapBuffer")) == NULL) || r; + r = ((glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapBuffer")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_1_5 */ + +#ifdef GL_VERSION_2_0 + +static GLboolean _glewInit_GL_VERSION_2_0 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAttachShader = (PFNGLATTACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glAttachShader")) == NULL) || r; + r = ((glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocation")) == NULL) || r; + r = ((glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparate")) == NULL) || r; + r = ((glCompileShader = (PFNGLCOMPILESHADERPROC)glewGetProcAddress((const GLubyte*)"glCompileShader")) == NULL) || r; + r = ((glCreateProgram = (PFNGLCREATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glCreateProgram")) == NULL) || r; + r = ((glCreateShader = (PFNGLCREATESHADERPROC)glewGetProcAddress((const GLubyte*)"glCreateShader")) == NULL) || r; + r = ((glDeleteProgram = (PFNGLDELETEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgram")) == NULL) || r; + r = ((glDeleteShader = (PFNGLDELETESHADERPROC)glewGetProcAddress((const GLubyte*)"glDeleteShader")) == NULL) || r; + r = ((glDetachShader = (PFNGLDETACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glDetachShader")) == NULL) || r; + r = ((glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArray")) == NULL) || r; + r = ((glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffers")) == NULL) || r; + r = ((glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArray")) == NULL) || r; + r = ((glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttrib")) == NULL) || r; + r = ((glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniform")) == NULL) || r; + r = ((glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedShaders")) == NULL) || r; + r = ((glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocation")) == NULL) || r; + r = ((glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInfoLog")) == NULL) || r; + r = ((glGetProgramiv = (PFNGLGETPROGRAMIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramiv")) == NULL) || r; + r = ((glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetShaderInfoLog")) == NULL) || r; + r = ((glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSource")) == NULL) || r; + r = ((glGetShaderiv = (PFNGLGETSHADERIVPROC)glewGetProcAddress((const GLubyte*)"glGetShaderiv")) == NULL) || r; + r = ((glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocation")) == NULL) || r; + r = ((glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfv")) == NULL) || r; + r = ((glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformiv")) == NULL) || r; + r = ((glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointerv")) == NULL) || r; + r = ((glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdv")) == NULL) || r; + r = ((glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfv")) == NULL) || r; + r = ((glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribiv")) == NULL) || r; + r = ((glIsProgram = (PFNGLISPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glIsProgram")) == NULL) || r; + r = ((glIsShader = (PFNGLISSHADERPROC)glewGetProcAddress((const GLubyte*)"glIsShader")) == NULL) || r; + r = ((glLinkProgram = (PFNGLLINKPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glLinkProgram")) == NULL) || r; + r = ((glShaderSource = (PFNGLSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glShaderSource")) == NULL) || r; + r = ((glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparate")) == NULL) || r; + r = ((glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilMaskSeparate")) == NULL) || r; + r = ((glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparate")) == NULL) || r; + r = ((glUniform1f = (PFNGLUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glUniform1f")) == NULL) || r; + r = ((glUniform1fv = (PFNGLUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glUniform1fv")) == NULL) || r; + r = ((glUniform1i = (PFNGLUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glUniform1i")) == NULL) || r; + r = ((glUniform1iv = (PFNGLUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glUniform1iv")) == NULL) || r; + r = ((glUniform2f = (PFNGLUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glUniform2f")) == NULL) || r; + r = ((glUniform2fv = (PFNGLUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glUniform2fv")) == NULL) || r; + r = ((glUniform2i = (PFNGLUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glUniform2i")) == NULL) || r; + r = ((glUniform2iv = (PFNGLUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glUniform2iv")) == NULL) || r; + r = ((glUniform3f = (PFNGLUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glUniform3f")) == NULL) || r; + r = ((glUniform3fv = (PFNGLUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glUniform3fv")) == NULL) || r; + r = ((glUniform3i = (PFNGLUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glUniform3i")) == NULL) || r; + r = ((glUniform3iv = (PFNGLUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glUniform3iv")) == NULL) || r; + r = ((glUniform4f = (PFNGLUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glUniform4f")) == NULL) || r; + r = ((glUniform4fv = (PFNGLUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glUniform4fv")) == NULL) || r; + r = ((glUniform4i = (PFNGLUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glUniform4i")) == NULL) || r; + r = ((glUniform4iv = (PFNGLUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glUniform4iv")) == NULL) || r; + r = ((glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fv")) == NULL) || r; + r = ((glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fv")) == NULL) || r; + r = ((glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fv")) == NULL) || r; + r = ((glUseProgram = (PFNGLUSEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glUseProgram")) == NULL) || r; + r = ((glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glValidateProgram")) == NULL) || r; + r = ((glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1d")) == NULL) || r; + r = ((glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dv")) == NULL) || r; + r = ((glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1f")) == NULL) || r; + r = ((glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fv")) == NULL) || r; + r = ((glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1s")) == NULL) || r; + r = ((glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sv")) == NULL) || r; + r = ((glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2d")) == NULL) || r; + r = ((glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dv")) == NULL) || r; + r = ((glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2f")) == NULL) || r; + r = ((glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fv")) == NULL) || r; + r = ((glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2s")) == NULL) || r; + r = ((glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sv")) == NULL) || r; + r = ((glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3d")) == NULL) || r; + r = ((glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dv")) == NULL) || r; + r = ((glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3f")) == NULL) || r; + r = ((glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fv")) == NULL) || r; + r = ((glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3s")) == NULL) || r; + r = ((glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sv")) == NULL) || r; + r = ((glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nbv")) == NULL) || r; + r = ((glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Niv")) == NULL) || r; + r = ((glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nsv")) == NULL) || r; + r = ((glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nub")) == NULL) || r; + r = ((glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nubv")) == NULL) || r; + r = ((glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nuiv")) == NULL) || r; + r = ((glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nusv")) == NULL) || r; + r = ((glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bv")) == NULL) || r; + r = ((glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4d")) == NULL) || r; + r = ((glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dv")) == NULL) || r; + r = ((glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4f")) == NULL) || r; + r = ((glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fv")) == NULL) || r; + r = ((glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4iv")) == NULL) || r; + r = ((glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4s")) == NULL) || r; + r = ((glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sv")) == NULL) || r; + r = ((glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubv")) == NULL) || r; + r = ((glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uiv")) == NULL) || r; + r = ((glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usv")) == NULL) || r; + r = ((glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointer")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_2_0 */ + +#ifdef GL_VERSION_2_1 + +static GLboolean _glewInit_GL_VERSION_2_1 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fv")) == NULL) || r; + r = ((glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fv")) == NULL) || r; + r = ((glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fv")) == NULL) || r; + r = ((glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fv")) == NULL) || r; + r = ((glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fv")) == NULL) || r; + r = ((glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fv")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_2_1 */ + +#ifdef GL_VERSION_3_0 + +static GLboolean _glewInit_GL_VERSION_3_0 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRender")) == NULL) || r; + r = ((glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedback")) == NULL) || r; + r = ((glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocation")) == NULL) || r; + r = ((glClampColor = (PFNGLCLAMPCOLORPROC)glewGetProcAddress((const GLubyte*)"glClampColor")) == NULL) || r; + r = ((glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfi")) == NULL) || r; + r = ((glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfv")) == NULL) || r; + r = ((glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferiv")) == NULL) || r; + r = ((glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferuiv")) == NULL) || r; + r = ((glColorMaski = (PFNGLCOLORMASKIPROC)glewGetProcAddress((const GLubyte*)"glColorMaski")) == NULL) || r; + r = ((glDisablei = (PFNGLDISABLEIPROC)glewGetProcAddress((const GLubyte*)"glDisablei")) == NULL) || r; + r = ((glEnablei = (PFNGLENABLEIPROC)glewGetProcAddress((const GLubyte*)"glEnablei")) == NULL) || r; + r = ((glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRender")) == NULL) || r; + r = ((glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedback")) == NULL) || r; + r = ((glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)glewGetProcAddress((const GLubyte*)"glGetBooleani_v")) == NULL) || r; + r = ((glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocation")) == NULL) || r; + r = ((glGetStringi = (PFNGLGETSTRINGIPROC)glewGetProcAddress((const GLubyte*)"glGetStringi")) == NULL) || r; + r = ((glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIiv")) == NULL) || r; + r = ((glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuiv")) == NULL) || r; + r = ((glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVarying")) == NULL) || r; + r = ((glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuiv")) == NULL) || r; + r = ((glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIiv")) == NULL) || r; + r = ((glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuiv")) == NULL) || r; + r = ((glIsEnabledi = (PFNGLISENABLEDIPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledi")) == NULL) || r; + r = ((glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIiv")) == NULL) || r; + r = ((glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuiv")) == NULL) || r; + r = ((glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryings")) == NULL) || r; + r = ((glUniform1ui = (PFNGLUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui")) == NULL) || r; + r = ((glUniform1uiv = (PFNGLUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiv")) == NULL) || r; + r = ((glUniform2ui = (PFNGLUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui")) == NULL) || r; + r = ((glUniform2uiv = (PFNGLUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiv")) == NULL) || r; + r = ((glUniform3ui = (PFNGLUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui")) == NULL) || r; + r = ((glUniform3uiv = (PFNGLUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiv")) == NULL) || r; + r = ((glUniform4ui = (PFNGLUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui")) == NULL) || r; + r = ((glUniform4uiv = (PFNGLUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiv")) == NULL) || r; + r = ((glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1i")) == NULL) || r; + r = ((glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iv")) == NULL) || r; + r = ((glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ui")) == NULL) || r; + r = ((glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiv")) == NULL) || r; + r = ((glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2i")) == NULL) || r; + r = ((glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iv")) == NULL) || r; + r = ((glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ui")) == NULL) || r; + r = ((glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiv")) == NULL) || r; + r = ((glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3i")) == NULL) || r; + r = ((glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iv")) == NULL) || r; + r = ((glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ui")) == NULL) || r; + r = ((glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiv")) == NULL) || r; + r = ((glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bv")) == NULL) || r; + r = ((glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4i")) == NULL) || r; + r = ((glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iv")) == NULL) || r; + r = ((glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4sv")) == NULL) || r; + r = ((glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubv")) == NULL) || r; + r = ((glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ui")) == NULL) || r; + r = ((glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiv")) == NULL) || r; + r = ((glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usv")) == NULL) || r; + r = ((glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointer")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_3_0 */ + +#ifdef GL_VERSION_3_1 + +static GLboolean _glewInit_GL_VERSION_3_1 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstanced")) == NULL) || r; + r = ((glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstanced")) == NULL) || r; + r = ((glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndex")) == NULL) || r; + r = ((glTexBuffer = (PFNGLTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTexBuffer")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_3_1 */ + +#ifdef GL_VERSION_3_2 + +static GLboolean _glewInit_GL_VERSION_3_2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture")) == NULL) || r; + r = ((glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteri64v")) == NULL) || r; + r = ((glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64i_v")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_3_2 */ + +#ifdef GL_VERSION_3_3 + +static GLboolean _glewInit_GL_VERSION_3_3 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisor")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_3_3 */ + +#ifdef GL_VERSION_4_0 + +static GLboolean _glewInit_GL_VERSION_4_0 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparatei")) == NULL) || r; + r = ((glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationi")) == NULL) || r; + r = ((glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparatei")) == NULL) || r; + r = ((glBlendFunci = (PFNGLBLENDFUNCIPROC)glewGetProcAddress((const GLubyte*)"glBlendFunci")) == NULL) || r; + r = ((glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShading")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_4_0 */ + +#ifdef GL_VERSION_4_1 + +#endif /* GL_VERSION_4_1 */ + +#ifdef GL_VERSION_4_2 + +#endif /* GL_VERSION_4_2 */ + +#ifdef GL_VERSION_4_3 + +#endif /* GL_VERSION_4_3 */ + +#ifdef GL_VERSION_4_4 + +#endif /* GL_VERSION_4_4 */ + +#ifdef GL_3DFX_multisample + +#endif /* GL_3DFX_multisample */ + +#ifdef GL_3DFX_tbuffer + +static GLboolean _glewInit_GL_3DFX_tbuffer (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)glewGetProcAddress((const GLubyte*)"glTbufferMask3DFX")) == NULL) || r; + + return r; +} + +#endif /* GL_3DFX_tbuffer */ + +#ifdef GL_3DFX_texture_compression_FXT1 + +#endif /* GL_3DFX_texture_compression_FXT1 */ + +#ifdef GL_AMD_blend_minmax_factor + +#endif /* GL_AMD_blend_minmax_factor */ + +#ifdef GL_AMD_conservative_depth + +#endif /* GL_AMD_conservative_depth */ + +#ifdef GL_AMD_debug_output + +static GLboolean _glewInit_GL_AMD_debug_output (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackAMD")) == NULL) || r; + r = ((glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageEnableAMD")) == NULL) || r; + r = ((glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertAMD")) == NULL) || r; + r = ((glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_debug_output */ + +#ifdef GL_AMD_depth_clamp_separate + +#endif /* GL_AMD_depth_clamp_separate */ + +#ifdef GL_AMD_draw_buffers_blend + +static GLboolean _glewInit_GL_AMD_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationIndexedAMD")) == NULL) || r; + r = ((glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateIndexedAMD")) == NULL) || r; + r = ((glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncIndexedAMD")) == NULL) || r; + r = ((glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateIndexedAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_draw_buffers_blend */ + +#ifdef GL_AMD_interleaved_elements + +static GLboolean _glewInit_GL_AMD_interleaved_elements (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribParameteriAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_interleaved_elements */ + +#ifdef GL_AMD_multi_draw_indirect + +static GLboolean _glewInit_GL_AMD_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectAMD")) == NULL) || r; + r = ((glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_multi_draw_indirect */ + +#ifdef GL_AMD_name_gen_delete + +static GLboolean _glewInit_GL_AMD_name_gen_delete (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamesAMD")) == NULL) || r; + r = ((glGenNamesAMD = (PFNGLGENNAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glGenNamesAMD")) == NULL) || r; + r = ((glIsNameAMD = (PFNGLISNAMEAMDPROC)glewGetProcAddress((const GLubyte*)"glIsNameAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_name_gen_delete */ + +#ifdef GL_AMD_performance_monitor + +static GLboolean _glewInit_GL_AMD_performance_monitor (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfMonitorAMD")) == NULL) || r; + r = ((glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfMonitorsAMD")) == NULL) || r; + r = ((glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glEndPerfMonitorAMD")) == NULL) || r; + r = ((glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glGenPerfMonitorsAMD")) == NULL) || r; + r = ((glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterDataAMD")) == NULL) || r; + r = ((glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterInfoAMD")) == NULL) || r; + r = ((glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterStringAMD")) == NULL) || r; + r = ((glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCountersAMD")) == NULL) || r; + r = ((glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupStringAMD")) == NULL) || r; + r = ((glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupsAMD")) == NULL) || r; + r = ((glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glSelectPerfMonitorCountersAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_performance_monitor */ + +#ifdef GL_AMD_pinned_memory + +#endif /* GL_AMD_pinned_memory */ + +#ifdef GL_AMD_query_buffer_object + +#endif /* GL_AMD_query_buffer_object */ + +#ifdef GL_AMD_sample_positions + +static GLboolean _glewInit_GL_AMD_sample_positions (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)glewGetProcAddress((const GLubyte*)"glSetMultisamplefvAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_sample_positions */ + +#ifdef GL_AMD_seamless_cubemap_per_texture + +#endif /* GL_AMD_seamless_cubemap_per_texture */ + +#ifdef GL_AMD_shader_stencil_export + +#endif /* GL_AMD_shader_stencil_export */ + +#ifdef GL_AMD_shader_trinary_minmax + +#endif /* GL_AMD_shader_trinary_minmax */ + +#ifdef GL_AMD_sparse_texture + +static GLboolean _glewInit_GL_AMD_sparse_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTexStorageSparseAMD")) == NULL) || r; + r = ((glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageSparseAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_sparse_texture */ + +#ifdef GL_AMD_stencil_operation_extended + +static GLboolean _glewInit_GL_AMD_stencil_operation_extended (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)glewGetProcAddress((const GLubyte*)"glStencilOpValueAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_stencil_operation_extended */ + +#ifdef GL_AMD_texture_texture4 + +#endif /* GL_AMD_texture_texture4 */ + +#ifdef GL_AMD_transform_feedback3_lines_triangles + +#endif /* GL_AMD_transform_feedback3_lines_triangles */ + +#ifdef GL_AMD_vertex_shader_layer + +#endif /* GL_AMD_vertex_shader_layer */ + +#ifdef GL_AMD_vertex_shader_tessellator + +static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationFactorAMD")) == NULL) || r; + r = ((glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationModeAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_vertex_shader_tessellator */ + +#ifdef GL_AMD_vertex_shader_viewport_index + +#endif /* GL_AMD_vertex_shader_viewport_index */ + +#ifdef GL_ANGLE_depth_texture + +#endif /* GL_ANGLE_depth_texture */ + +#ifdef GL_ANGLE_framebuffer_blit + +static GLboolean _glewInit_GL_ANGLE_framebuffer_blit (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlitFramebufferANGLE = (PFNGLBLITFRAMEBUFFERANGLEPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferANGLE")) == NULL) || r; + + return r; +} + +#endif /* GL_ANGLE_framebuffer_blit */ + +#ifdef GL_ANGLE_framebuffer_multisample + +static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glRenderbufferStorageMultisampleANGLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleANGLE")) == NULL) || r; + + return r; +} + +#endif /* GL_ANGLE_framebuffer_multisample */ + +#ifdef GL_ANGLE_instanced_arrays + +static GLboolean _glewInit_GL_ANGLE_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstancedANGLE = (PFNGLDRAWARRAYSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedANGLE")) == NULL) || r; + r = ((glDrawElementsInstancedANGLE = (PFNGLDRAWELEMENTSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedANGLE")) == NULL) || r; + r = ((glVertexAttribDivisorANGLE = (PFNGLVERTEXATTRIBDIVISORANGLEPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorANGLE")) == NULL) || r; + + return r; +} + +#endif /* GL_ANGLE_instanced_arrays */ + +#ifdef GL_ANGLE_pack_reverse_row_order + +#endif /* GL_ANGLE_pack_reverse_row_order */ + +#ifdef GL_ANGLE_program_binary + +#endif /* GL_ANGLE_program_binary */ + +#ifdef GL_ANGLE_texture_compression_dxt1 + +#endif /* GL_ANGLE_texture_compression_dxt1 */ + +#ifdef GL_ANGLE_texture_compression_dxt3 + +#endif /* GL_ANGLE_texture_compression_dxt3 */ + +#ifdef GL_ANGLE_texture_compression_dxt5 + +#endif /* GL_ANGLE_texture_compression_dxt5 */ + +#ifdef GL_ANGLE_texture_usage + +#endif /* GL_ANGLE_texture_usage */ + +#ifdef GL_ANGLE_timer_query + +static GLboolean _glewInit_GL_ANGLE_timer_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginQueryANGLE = (PFNGLBEGINQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryANGLE")) == NULL) || r; + r = ((glDeleteQueriesANGLE = (PFNGLDELETEQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesANGLE")) == NULL) || r; + r = ((glEndQueryANGLE = (PFNGLENDQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glEndQueryANGLE")) == NULL) || r; + r = ((glGenQueriesANGLE = (PFNGLGENQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesANGLE")) == NULL) || r; + r = ((glGetQueryObjecti64vANGLE = (PFNGLGETQUERYOBJECTI64VANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vANGLE")) == NULL) || r; + r = ((glGetQueryObjectivANGLE = (PFNGLGETQUERYOBJECTIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivANGLE")) == NULL) || r; + r = ((glGetQueryObjectui64vANGLE = (PFNGLGETQUERYOBJECTUI64VANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vANGLE")) == NULL) || r; + r = ((glGetQueryObjectuivANGLE = (PFNGLGETQUERYOBJECTUIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivANGLE")) == NULL) || r; + r = ((glGetQueryivANGLE = (PFNGLGETQUERYIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivANGLE")) == NULL) || r; + r = ((glIsQueryANGLE = (PFNGLISQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glIsQueryANGLE")) == NULL) || r; + r = ((glQueryCounterANGLE = (PFNGLQUERYCOUNTERANGLEPROC)glewGetProcAddress((const GLubyte*)"glQueryCounterANGLE")) == NULL) || r; + + return r; +} + +#endif /* GL_ANGLE_timer_query */ + +#ifdef GL_ANGLE_translated_shader_source + +static GLboolean _glewInit_GL_ANGLE_translated_shader_source (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetTranslatedShaderSourceANGLE = (PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetTranslatedShaderSourceANGLE")) == NULL) || r; + + return r; +} + +#endif /* GL_ANGLE_translated_shader_source */ + +#ifdef GL_APPLE_aux_depth_stencil + +#endif /* GL_APPLE_aux_depth_stencil */ + +#ifdef GL_APPLE_client_storage + +#endif /* GL_APPLE_client_storage */ + +#ifdef GL_APPLE_element_array + +static GLboolean _glewInit_GL_APPLE_element_array (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayAPPLE")) == NULL) || r; + r = ((glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayAPPLE")) == NULL) || r; + r = ((glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glElementPointerAPPLE")) == NULL) || r; + r = ((glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementArrayAPPLE")) == NULL) || r; + r = ((glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawRangeElementArrayAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_element_array */ + +#ifdef GL_APPLE_fence + +static GLboolean _glewInit_GL_APPLE_fence (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesAPPLE")) == NULL) || r; + r = ((glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceAPPLE")) == NULL) || r; + r = ((glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishObjectAPPLE")) == NULL) || r; + r = ((glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenFencesAPPLE")) == NULL) || r; + r = ((glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsFenceAPPLE")) == NULL) || r; + r = ((glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glSetFenceAPPLE")) == NULL) || r; + r = ((glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestFenceAPPLE")) == NULL) || r; + r = ((glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestObjectAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_fence */ + +#ifdef GL_APPLE_float_pixels + +#endif /* GL_APPLE_float_pixels */ + +#ifdef GL_APPLE_flush_buffer_range + +static GLboolean _glewInit_GL_APPLE_flush_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBufferParameteriAPPLE")) == NULL) || r; + r = ((glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_flush_buffer_range */ + +#ifdef GL_APPLE_object_purgeable + +static GLboolean _glewInit_GL_APPLE_object_purgeable (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivAPPLE")) == NULL) || r; + r = ((glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectPurgeableAPPLE")) == NULL) || r; + r = ((glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectUnpurgeableAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_object_purgeable */ + +#ifdef GL_APPLE_pixel_buffer + +#endif /* GL_APPLE_pixel_buffer */ + +#ifdef GL_APPLE_rgb_422 + +#endif /* GL_APPLE_rgb_422 */ + +#ifdef GL_APPLE_row_bytes + +#endif /* GL_APPLE_row_bytes */ + +#ifdef GL_APPLE_specular_vector + +#endif /* GL_APPLE_specular_vector */ + +#ifdef GL_APPLE_texture_range + +static GLboolean _glewInit_GL_APPLE_texture_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterPointervAPPLE")) == NULL) || r; + r = ((glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureRangeAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_texture_range */ + +#ifdef GL_APPLE_transform_hint + +#endif /* GL_APPLE_transform_hint */ + +#ifdef GL_APPLE_vertex_array_object + +static GLboolean _glewInit_GL_APPLE_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayAPPLE")) == NULL) || r; + r = ((glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysAPPLE")) == NULL) || r; + r = ((glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysAPPLE")) == NULL) || r; + r = ((glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_vertex_array_object */ + +#ifdef GL_APPLE_vertex_array_range + +static GLboolean _glewInit_GL_APPLE_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeAPPLE")) == NULL) || r; + r = ((glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayParameteriAPPLE")) == NULL) || r; + r = ((glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_vertex_array_range */ + +#ifdef GL_APPLE_vertex_program_evaluators + +static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribAPPLE")) == NULL) || r; + r = ((glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribAPPLE")) == NULL) || r; + r = ((glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexAttribEnabledAPPLE")) == NULL) || r; + r = ((glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1dAPPLE")) == NULL) || r; + r = ((glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1fAPPLE")) == NULL) || r; + r = ((glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2dAPPLE")) == NULL) || r; + r = ((glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2fAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_vertex_program_evaluators */ + +#ifdef GL_APPLE_ycbcr_422 + +#endif /* GL_APPLE_ycbcr_422 */ + +#ifdef GL_ARB_ES2_compatibility + +static GLboolean _glewInit_GL_ARB_ES2_compatibility (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClearDepthf = (PFNGLCLEARDEPTHFPROC)glewGetProcAddress((const GLubyte*)"glClearDepthf")) == NULL) || r; + r = ((glDepthRangef = (PFNGLDEPTHRANGEFPROC)glewGetProcAddress((const GLubyte*)"glDepthRangef")) == NULL) || r; + r = ((glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)glewGetProcAddress((const GLubyte*)"glGetShaderPrecisionFormat")) == NULL) || r; + r = ((glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)glewGetProcAddress((const GLubyte*)"glReleaseShaderCompiler")) == NULL) || r; + r = ((glShaderBinary = (PFNGLSHADERBINARYPROC)glewGetProcAddress((const GLubyte*)"glShaderBinary")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_ES2_compatibility */ + +#ifdef GL_ARB_ES3_compatibility + +#endif /* GL_ARB_ES3_compatibility */ + +#ifdef GL_ARB_arrays_of_arrays + +#endif /* GL_ARB_arrays_of_arrays */ + +#ifdef GL_ARB_base_instance + +static GLboolean _glewInit_GL_ARB_base_instance (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedBaseInstance")) == NULL) || r; + r = ((glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseInstance")) == NULL) || r; + r = ((glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexBaseInstance")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_base_instance */ + +#ifdef GL_ARB_bindless_texture + +static GLboolean _glewInit_GL_ARB_bindless_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleARB")) == NULL) || r; + r = ((glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleARB")) == NULL) || r; + r = ((glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleARB")) == NULL) || r; + r = ((glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vARB")) == NULL) || r; + r = ((glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentARB")) == NULL) || r; + r = ((glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentARB")) == NULL) || r; + r = ((glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentARB")) == NULL) || r; + r = ((glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentARB")) == NULL) || r; + r = ((glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentARB")) == NULL) || r; + r = ((glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentARB")) == NULL) || r; + r = ((glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64ARB")) == NULL) || r; + r = ((glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vARB")) == NULL) || r; + r = ((glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64ARB")) == NULL) || r; + r = ((glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vARB")) == NULL) || r; + r = ((glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64ARB")) == NULL) || r; + r = ((glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_bindless_texture */ + +#ifdef GL_ARB_blend_func_extended + +static GLboolean _glewInit_GL_ARB_blend_func_extended (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationIndexed")) == NULL) || r; + r = ((glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataIndex")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_blend_func_extended */ + +#ifdef GL_ARB_buffer_storage + +static GLboolean _glewInit_GL_ARB_buffer_storage (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBufferStorage = (PFNGLBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glBufferStorage")) == NULL) || r; + r = ((glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorageEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_buffer_storage */ + +#ifdef GL_ARB_cl_event + +static GLboolean _glewInit_GL_ARB_cl_event (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateSyncFromCLeventARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_cl_event */ + +#ifdef GL_ARB_clear_buffer_object + +static GLboolean _glewInit_GL_ARB_clear_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferData")) == NULL) || r; + r = ((glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferSubData")) == NULL) || r; + r = ((glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferDataEXT")) == NULL) || r; + r = ((glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubDataEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_clear_buffer_object */ + +#ifdef GL_ARB_clear_texture + +static GLboolean _glewInit_GL_ARB_clear_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glClearTexImage")) == NULL) || r; + r = ((glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glClearTexSubImage")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_clear_texture */ + +#ifdef GL_ARB_color_buffer_float + +static GLboolean _glewInit_GL_ARB_color_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glewGetProcAddress((const GLubyte*)"glClampColorARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_color_buffer_float */ + +#ifdef GL_ARB_compatibility + +#endif /* GL_ARB_compatibility */ + +#ifdef GL_ARB_compressed_texture_pixel_storage + +#endif /* GL_ARB_compressed_texture_pixel_storage */ + +#ifdef GL_ARB_compute_shader + +static GLboolean _glewInit_GL_ARB_compute_shader (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)glewGetProcAddress((const GLubyte*)"glDispatchCompute")) == NULL) || r; + r = ((glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeIndirect")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_compute_shader */ + +#ifdef GL_ARB_compute_variable_group_size + +static GLboolean _glewInit_GL_ARB_compute_variable_group_size (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeGroupSizeARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_compute_variable_group_size */ + +#ifdef GL_ARB_conservative_depth + +#endif /* GL_ARB_conservative_depth */ + +#ifdef GL_ARB_copy_buffer + +static GLboolean _glewInit_GL_ARB_copy_buffer (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyBufferSubData")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_copy_buffer */ + +#ifdef GL_ARB_copy_image + +static GLboolean _glewInit_GL_ARB_copy_image (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubData")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_copy_image */ + +#ifdef GL_ARB_debug_output + +static GLboolean _glewInit_GL_ARB_debug_output (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackARB")) == NULL) || r; + r = ((glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControlARB")) == NULL) || r; + r = ((glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertARB")) == NULL) || r; + r = ((glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_debug_output */ + +#ifdef GL_ARB_depth_buffer_float + +#endif /* GL_ARB_depth_buffer_float */ + +#ifdef GL_ARB_depth_clamp + +#endif /* GL_ARB_depth_clamp */ + +#ifdef GL_ARB_depth_texture + +#endif /* GL_ARB_depth_texture */ + +#ifdef GL_ARB_draw_buffers + +static GLboolean _glewInit_GL_ARB_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_draw_buffers */ + +#ifdef GL_ARB_draw_buffers_blend + +static GLboolean _glewInit_GL_ARB_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiARB")) == NULL) || r; + r = ((glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiARB")) == NULL) || r; + r = ((glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiARB")) == NULL) || r; + r = ((glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_draw_buffers_blend */ + +#ifdef GL_ARB_draw_elements_base_vertex + +static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsBaseVertex")) == NULL) || r; + r = ((glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertex")) == NULL) || r; + r = ((glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsBaseVertex")) == NULL) || r; + r = ((glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsBaseVertex")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_draw_elements_base_vertex */ + +#ifdef GL_ARB_draw_indirect + +static GLboolean _glewInit_GL_ARB_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysIndirect")) == NULL) || r; + r = ((glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsIndirect")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_draw_indirect */ + +#ifdef GL_ARB_draw_instanced + +#endif /* GL_ARB_draw_instanced */ + +#ifdef GL_ARB_enhanced_layouts + +#endif /* GL_ARB_enhanced_layouts */ + +#ifdef GL_ARB_explicit_attrib_location + +#endif /* GL_ARB_explicit_attrib_location */ + +#ifdef GL_ARB_explicit_uniform_location + +#endif /* GL_ARB_explicit_uniform_location */ + +#ifdef GL_ARB_fragment_coord_conventions + +#endif /* GL_ARB_fragment_coord_conventions */ + +#ifdef GL_ARB_fragment_layer_viewport + +#endif /* GL_ARB_fragment_layer_viewport */ + +#ifdef GL_ARB_fragment_program + +#endif /* GL_ARB_fragment_program */ + +#ifdef GL_ARB_fragment_program_shadow + +#endif /* GL_ARB_fragment_program_shadow */ + +#ifdef GL_ARB_fragment_shader + +#endif /* GL_ARB_fragment_shader */ + +#ifdef GL_ARB_framebuffer_no_attachments + +static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glFramebufferParameteri")) == NULL) || r; + r = ((glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameteriv")) == NULL) || r; + r = ((glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameterivEXT")) == NULL) || r; + r = ((glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteriEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_framebuffer_no_attachments */ + +#ifdef GL_ARB_framebuffer_object + +static GLboolean _glewInit_GL_ARB_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindFramebuffer")) == NULL) || r; + r = ((glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbuffer")) == NULL) || r; + r = ((glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebuffer")) == NULL) || r; + r = ((glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatus")) == NULL) || r; + r = ((glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffers")) == NULL) || r; + r = ((glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffers")) == NULL) || r; + r = ((glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbuffer")) == NULL) || r; + r = ((glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1D")) == NULL) || r; + r = ((glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2D")) == NULL) || r; + r = ((glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3D")) == NULL) || r; + r = ((glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayer")) == NULL) || r; + r = ((glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffers")) == NULL) || r; + r = ((glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffers")) == NULL) || r; + r = ((glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmap")) == NULL) || r; + r = ((glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameteriv")) == NULL) || r; + r = ((glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameteriv")) == NULL) || r; + r = ((glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsFramebuffer")) == NULL) || r; + r = ((glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbuffer")) == NULL) || r; + r = ((glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorage")) == NULL) || r; + r = ((glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisample")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_framebuffer_object */ + +#ifdef GL_ARB_framebuffer_sRGB + +#endif /* GL_ARB_framebuffer_sRGB */ + +#ifdef GL_ARB_geometry_shader4 + +static GLboolean _glewInit_GL_ARB_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureARB")) == NULL) || r; + r = ((glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceARB")) == NULL) || r; + r = ((glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerARB")) == NULL) || r; + r = ((glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_geometry_shader4 */ + +#ifdef GL_ARB_get_program_binary + +static GLboolean _glewInit_GL_ARB_get_program_binary (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glGetProgramBinary")) == NULL) || r; + r = ((glProgramBinary = (PFNGLPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glProgramBinary")) == NULL) || r; + r = ((glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteri")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_get_program_binary */ + +#ifdef GL_ARB_gpu_shader5 + +#endif /* GL_ARB_gpu_shader5 */ + +#ifdef GL_ARB_gpu_shader_fp64 + +static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetUniformdv = (PFNGLGETUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformdv")) == NULL) || r; + r = ((glUniform1d = (PFNGLUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glUniform1d")) == NULL) || r; + r = ((glUniform1dv = (PFNGLUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glUniform1dv")) == NULL) || r; + r = ((glUniform2d = (PFNGLUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glUniform2d")) == NULL) || r; + r = ((glUniform2dv = (PFNGLUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glUniform2dv")) == NULL) || r; + r = ((glUniform3d = (PFNGLUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glUniform3d")) == NULL) || r; + r = ((glUniform3dv = (PFNGLUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glUniform3dv")) == NULL) || r; + r = ((glUniform4d = (PFNGLUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glUniform4d")) == NULL) || r; + r = ((glUniform4dv = (PFNGLUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glUniform4dv")) == NULL) || r; + r = ((glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2dv")) == NULL) || r; + r = ((glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3dv")) == NULL) || r; + r = ((glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4dv")) == NULL) || r; + r = ((glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3dv")) == NULL) || r; + r = ((glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2dv")) == NULL) || r; + r = ((glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4dv")) == NULL) || r; + r = ((glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4dv")) == NULL) || r; + r = ((glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2dv")) == NULL) || r; + r = ((glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3dv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_gpu_shader_fp64 */ + +#ifdef GL_ARB_half_float_pixel + +#endif /* GL_ARB_half_float_pixel */ + +#ifdef GL_ARB_half_float_vertex + +#endif /* GL_ARB_half_float_vertex */ + +#ifdef GL_ARB_imaging + +static GLboolean _glewInit_GL_ARB_imaging (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r; + r = ((glColorSubTable = (PFNGLCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorSubTable")) == NULL) || r; + r = ((glColorTable = (PFNGLCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorTable")) == NULL) || r; + r = ((glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfv")) == NULL) || r; + r = ((glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameteriv")) == NULL) || r; + r = ((glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1D")) == NULL) || r; + r = ((glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2D")) == NULL) || r; + r = ((glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterf")) == NULL) || r; + r = ((glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfv")) == NULL) || r; + r = ((glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteri")) == NULL) || r; + r = ((glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriv")) == NULL) || r; + r = ((glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTable")) == NULL) || r; + r = ((glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTable")) == NULL) || r; + r = ((glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1D")) == NULL) || r; + r = ((glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2D")) == NULL) || r; + r = ((glGetColorTable = (PFNGLGETCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glGetColorTable")) == NULL) || r; + r = ((glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfv")) == NULL) || r; + r = ((glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameteriv")) == NULL) || r; + r = ((glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilter")) == NULL) || r; + r = ((glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfv")) == NULL) || r; + r = ((glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameteriv")) == NULL) || r; + r = ((glGetHistogram = (PFNGLGETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glGetHistogram")) == NULL) || r; + r = ((glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfv")) == NULL) || r; + r = ((glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameteriv")) == NULL) || r; + r = ((glGetMinmax = (PFNGLGETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glGetMinmax")) == NULL) || r; + r = ((glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfv")) == NULL) || r; + r = ((glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameteriv")) == NULL) || r; + r = ((glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilter")) == NULL) || r; + r = ((glHistogram = (PFNGLHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glHistogram")) == NULL) || r; + r = ((glMinmax = (PFNGLMINMAXPROC)glewGetProcAddress((const GLubyte*)"glMinmax")) == NULL) || r; + r = ((glResetHistogram = (PFNGLRESETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glResetHistogram")) == NULL) || r; + r = ((glResetMinmax = (PFNGLRESETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glResetMinmax")) == NULL) || r; + r = ((glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2D")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_imaging */ + +#ifdef GL_ARB_indirect_parameters + +static GLboolean _glewInit_GL_ARB_indirect_parameters (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectCountARB")) == NULL) || r; + r = ((glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectCountARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_indirect_parameters */ + +#ifdef GL_ARB_instanced_arrays + +static GLboolean _glewInit_GL_ARB_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedARB")) == NULL) || r; + r = ((glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedARB")) == NULL) || r; + r = ((glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_instanced_arrays */ + +#ifdef GL_ARB_internalformat_query + +static GLboolean _glewInit_GL_ARB_internalformat_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformativ")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_internalformat_query */ + +#ifdef GL_ARB_internalformat_query2 + +static GLboolean _glewInit_GL_ARB_internalformat_query2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformati64v")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_internalformat_query2 */ + +#ifdef GL_ARB_invalidate_subdata + +static GLboolean _glewInit_GL_ARB_invalidate_subdata (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferData")) == NULL) || r; + r = ((glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferSubData")) == NULL) || r; + r = ((glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateFramebuffer")) == NULL) || r; + r = ((glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateSubFramebuffer")) == NULL) || r; + r = ((glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexImage")) == NULL) || r; + r = ((glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexSubImage")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_invalidate_subdata */ + +#ifdef GL_ARB_map_buffer_alignment + +#endif /* GL_ARB_map_buffer_alignment */ + +#ifdef GL_ARB_map_buffer_range + +static GLboolean _glewInit_GL_ARB_map_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRange")) == NULL) || r; + r = ((glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRange")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_map_buffer_range */ + +#ifdef GL_ARB_matrix_palette + +static GLboolean _glewInit_GL_ARB_matrix_palette (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixARB")) == NULL) || r; + r = ((glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerARB")) == NULL) || r; + r = ((glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexubvARB")) == NULL) || r; + r = ((glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexuivARB")) == NULL) || r; + r = ((glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexusvARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_matrix_palette */ + +#ifdef GL_ARB_multi_bind + +static GLboolean _glewInit_GL_ARB_multi_bind (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBuffersBase")) == NULL) || r; + r = ((glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBuffersRange")) == NULL) || r; + r = ((glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextures")) == NULL) || r; + r = ((glBindSamplers = (PFNGLBINDSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glBindSamplers")) == NULL) || r; + r = ((glBindTextures = (PFNGLBINDTEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindTextures")) == NULL) || r; + r = ((glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffers")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_multi_bind */ + +#ifdef GL_ARB_multi_draw_indirect + +static GLboolean _glewInit_GL_ARB_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirect")) == NULL) || r; + r = ((glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirect")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_multi_draw_indirect */ + +#ifdef GL_ARB_multisample + +static GLboolean _glewInit_GL_ARB_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverageARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_multisample */ + +#ifdef GL_ARB_multitexture + +static GLboolean _glewInit_GL_ARB_multitexture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glActiveTextureARB")) == NULL) || r; + r = ((glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTextureARB")) == NULL) || r; + r = ((glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dARB")) == NULL) || r; + r = ((glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dvARB")) == NULL) || r; + r = ((glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fARB")) == NULL) || r; + r = ((glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fvARB")) == NULL) || r; + r = ((glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iARB")) == NULL) || r; + r = ((glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1ivARB")) == NULL) || r; + r = ((glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sARB")) == NULL) || r; + r = ((glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1svARB")) == NULL) || r; + r = ((glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dARB")) == NULL) || r; + r = ((glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dvARB")) == NULL) || r; + r = ((glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fARB")) == NULL) || r; + r = ((glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fvARB")) == NULL) || r; + r = ((glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iARB")) == NULL) || r; + r = ((glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2ivARB")) == NULL) || r; + r = ((glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sARB")) == NULL) || r; + r = ((glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2svARB")) == NULL) || r; + r = ((glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dARB")) == NULL) || r; + r = ((glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dvARB")) == NULL) || r; + r = ((glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fARB")) == NULL) || r; + r = ((glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fvARB")) == NULL) || r; + r = ((glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iARB")) == NULL) || r; + r = ((glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3ivARB")) == NULL) || r; + r = ((glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sARB")) == NULL) || r; + r = ((glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3svARB")) == NULL) || r; + r = ((glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dARB")) == NULL) || r; + r = ((glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dvARB")) == NULL) || r; + r = ((glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fARB")) == NULL) || r; + r = ((glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fvARB")) == NULL) || r; + r = ((glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iARB")) == NULL) || r; + r = ((glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4ivARB")) == NULL) || r; + r = ((glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sARB")) == NULL) || r; + r = ((glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4svARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_multitexture */ + +#ifdef GL_ARB_occlusion_query + +static GLboolean _glewInit_GL_ARB_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryARB")) == NULL) || r; + r = ((glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesARB")) == NULL) || r; + r = ((glEndQueryARB = (PFNGLENDQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glEndQueryARB")) == NULL) || r; + r = ((glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesARB")) == NULL) || r; + r = ((glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivARB")) == NULL) || r; + r = ((glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivARB")) == NULL) || r; + r = ((glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivARB")) == NULL) || r; + r = ((glIsQueryARB = (PFNGLISQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glIsQueryARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_occlusion_query */ + +#ifdef GL_ARB_occlusion_query2 + +#endif /* GL_ARB_occlusion_query2 */ + +#ifdef GL_ARB_pixel_buffer_object + +#endif /* GL_ARB_pixel_buffer_object */ + +#ifdef GL_ARB_point_parameters + +static GLboolean _glewInit_GL_ARB_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfARB")) == NULL) || r; + r = ((glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_point_parameters */ + +#ifdef GL_ARB_point_sprite + +#endif /* GL_ARB_point_sprite */ + +#ifdef GL_ARB_program_interface_query + +static GLboolean _glewInit_GL_ARB_program_interface_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInterfaceiv")) == NULL) || r; + r = ((glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceIndex")) == NULL) || r; + r = ((glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocation")) == NULL) || r; + r = ((glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocationIndex")) == NULL) || r; + r = ((glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceName")) == NULL) || r; + r = ((glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceiv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_program_interface_query */ + +#ifdef GL_ARB_provoking_vertex + +static GLboolean _glewInit_GL_ARB_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertex")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_provoking_vertex */ + +#ifdef GL_ARB_query_buffer_object + +#endif /* GL_ARB_query_buffer_object */ + +#ifdef GL_ARB_robust_buffer_access_behavior + +#endif /* GL_ARB_robust_buffer_access_behavior */ + +#ifdef GL_ARB_robustness + +static GLboolean _glewInit_GL_ARB_robustness (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatusARB")) == NULL) || r; + r = ((glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnColorTableARB")) == NULL) || r; + r = ((glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImageARB")) == NULL) || r; + r = ((glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnConvolutionFilterARB")) == NULL) || r; + r = ((glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glGetnHistogramARB")) == NULL) || r; + r = ((glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapdvARB")) == NULL) || r; + r = ((glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapfvARB")) == NULL) || r; + r = ((glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapivARB")) == NULL) || r; + r = ((glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMinmaxARB")) == NULL) || r; + r = ((glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapfvARB")) == NULL) || r; + r = ((glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapuivARB")) == NULL) || r; + r = ((glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapusvARB")) == NULL) || r; + r = ((glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPolygonStippleARB")) == NULL) || r; + r = ((glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnSeparableFilterARB")) == NULL) || r; + r = ((glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImageARB")) == NULL) || r; + r = ((glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdvARB")) == NULL) || r; + r = ((glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfvARB")) == NULL) || r; + r = ((glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformivARB")) == NULL) || r; + r = ((glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuivARB")) == NULL) || r; + r = ((glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)glewGetProcAddress((const GLubyte*)"glReadnPixelsARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_robustness */ + +#ifdef GL_ARB_robustness_application_isolation + +#endif /* GL_ARB_robustness_application_isolation */ + +#ifdef GL_ARB_robustness_share_group_isolation + +#endif /* GL_ARB_robustness_share_group_isolation */ + +#ifdef GL_ARB_sample_shading + +static GLboolean _glewInit_GL_ARB_sample_shading (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShadingARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sample_shading */ + +#ifdef GL_ARB_sampler_objects + +static GLboolean _glewInit_GL_ARB_sampler_objects (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindSampler = (PFNGLBINDSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glBindSampler")) == NULL) || r; + r = ((glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteSamplers")) == NULL) || r; + r = ((glGenSamplers = (PFNGLGENSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glGenSamplers")) == NULL) || r; + r = ((glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIiv")) == NULL) || r; + r = ((glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIuiv")) == NULL) || r; + r = ((glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterfv")) == NULL) || r; + r = ((glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameteriv")) == NULL) || r; + r = ((glIsSampler = (PFNGLISSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glIsSampler")) == NULL) || r; + r = ((glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIiv")) == NULL) || r; + r = ((glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIuiv")) == NULL) || r; + r = ((glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterf")) == NULL) || r; + r = ((glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterfv")) == NULL) || r; + r = ((glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteri")) == NULL) || r; + r = ((glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteriv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sampler_objects */ + +#ifdef GL_ARB_seamless_cube_map + +#endif /* GL_ARB_seamless_cube_map */ + +#ifdef GL_ARB_seamless_cubemap_per_texture + +#endif /* GL_ARB_seamless_cubemap_per_texture */ + +#ifdef GL_ARB_separate_shader_objects + +static GLboolean _glewInit_GL_ARB_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glActiveShaderProgram")) == NULL) || r; + r = ((glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glBindProgramPipeline")) == NULL) || r; + r = ((glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramv")) == NULL) || r; + r = ((glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramPipelines")) == NULL) || r; + r = ((glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glGenProgramPipelines")) == NULL) || r; + r = ((glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineInfoLog")) == NULL) || r; + r = ((glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineiv")) == NULL) || r; + r = ((glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glIsProgramPipeline")) == NULL) || r; + r = ((glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1d")) == NULL) || r; + r = ((glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dv")) == NULL) || r; + r = ((glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1f")) == NULL) || r; + r = ((glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fv")) == NULL) || r; + r = ((glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i")) == NULL) || r; + r = ((glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iv")) == NULL) || r; + r = ((glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui")) == NULL) || r; + r = ((glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiv")) == NULL) || r; + r = ((glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2d")) == NULL) || r; + r = ((glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dv")) == NULL) || r; + r = ((glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2f")) == NULL) || r; + r = ((glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fv")) == NULL) || r; + r = ((glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i")) == NULL) || r; + r = ((glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iv")) == NULL) || r; + r = ((glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui")) == NULL) || r; + r = ((glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiv")) == NULL) || r; + r = ((glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3d")) == NULL) || r; + r = ((glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dv")) == NULL) || r; + r = ((glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3f")) == NULL) || r; + r = ((glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fv")) == NULL) || r; + r = ((glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i")) == NULL) || r; + r = ((glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iv")) == NULL) || r; + r = ((glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui")) == NULL) || r; + r = ((glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiv")) == NULL) || r; + r = ((glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4d")) == NULL) || r; + r = ((glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dv")) == NULL) || r; + r = ((glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4f")) == NULL) || r; + r = ((glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fv")) == NULL) || r; + r = ((glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i")) == NULL) || r; + r = ((glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iv")) == NULL) || r; + r = ((glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui")) == NULL) || r; + r = ((glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiv")) == NULL) || r; + r = ((glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2dv")) == NULL) || r; + r = ((glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fv")) == NULL) || r; + r = ((glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3dv")) == NULL) || r; + r = ((glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fv")) == NULL) || r; + r = ((glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4dv")) == NULL) || r; + r = ((glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fv")) == NULL) || r; + r = ((glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3dv")) == NULL) || r; + r = ((glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fv")) == NULL) || r; + r = ((glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2dv")) == NULL) || r; + r = ((glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fv")) == NULL) || r; + r = ((glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4dv")) == NULL) || r; + r = ((glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fv")) == NULL) || r; + r = ((glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4dv")) == NULL) || r; + r = ((glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fv")) == NULL) || r; + r = ((glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2dv")) == NULL) || r; + r = ((glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fv")) == NULL) || r; + r = ((glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3dv")) == NULL) || r; + r = ((glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fv")) == NULL) || r; + r = ((glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)glewGetProcAddress((const GLubyte*)"glUseProgramStages")) == NULL) || r; + r = ((glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramPipeline")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_separate_shader_objects */ + +#ifdef GL_ARB_shader_atomic_counters + +static GLboolean _glewInit_GL_ARB_shader_atomic_counters (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAtomicCounterBufferiv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_atomic_counters */ + +#ifdef GL_ARB_shader_bit_encoding + +#endif /* GL_ARB_shader_bit_encoding */ + +#ifdef GL_ARB_shader_draw_parameters + +#endif /* GL_ARB_shader_draw_parameters */ + +#ifdef GL_ARB_shader_group_vote + +#endif /* GL_ARB_shader_group_vote */ + +#ifdef GL_ARB_shader_image_load_store + +static GLboolean _glewInit_GL_ARB_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glBindImageTexture")) == NULL) || r; + r = ((glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrier")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_image_load_store */ + +#ifdef GL_ARB_shader_image_size + +#endif /* GL_ARB_shader_image_size */ + +#ifdef GL_ARB_shader_objects + +static GLboolean _glewInit_GL_ARB_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glAttachObjectARB")) == NULL) || r; + r = ((glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderARB")) == NULL) || r; + r = ((glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramObjectARB")) == NULL) || r; + r = ((glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderObjectARB")) == NULL) || r; + r = ((glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteObjectARB")) == NULL) || r; + r = ((glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDetachObjectARB")) == NULL) || r; + r = ((glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformARB")) == NULL) || r; + r = ((glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedObjectsARB")) == NULL) || r; + r = ((glGetHandleARB = (PFNGLGETHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetHandleARB")) == NULL) || r; + r = ((glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetInfoLogARB")) == NULL) || r; + r = ((glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterfvARB")) == NULL) || r; + r = ((glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivARB")) == NULL) || r; + r = ((glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSourceARB")) == NULL) || r; + r = ((glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocationARB")) == NULL) || r; + r = ((glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfvARB")) == NULL) || r; + r = ((glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformivARB")) == NULL) || r; + r = ((glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glLinkProgramARB")) == NULL) || r; + r = ((glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glShaderSourceARB")) == NULL) || r; + r = ((glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fARB")) == NULL) || r; + r = ((glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fvARB")) == NULL) || r; + r = ((glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1iARB")) == NULL) || r; + r = ((glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ivARB")) == NULL) || r; + r = ((glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fARB")) == NULL) || r; + r = ((glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fvARB")) == NULL) || r; + r = ((glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2iARB")) == NULL) || r; + r = ((glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ivARB")) == NULL) || r; + r = ((glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fARB")) == NULL) || r; + r = ((glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fvARB")) == NULL) || r; + r = ((glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3iARB")) == NULL) || r; + r = ((glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ivARB")) == NULL) || r; + r = ((glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fARB")) == NULL) || r; + r = ((glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fvARB")) == NULL) || r; + r = ((glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4iARB")) == NULL) || r; + r = ((glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ivARB")) == NULL) || r; + r = ((glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fvARB")) == NULL) || r; + r = ((glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fvARB")) == NULL) || r; + r = ((glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fvARB")) == NULL) || r; + r = ((glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glUseProgramObjectARB")) == NULL) || r; + r = ((glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_objects */ + +#ifdef GL_ARB_shader_precision + +#endif /* GL_ARB_shader_precision */ + +#ifdef GL_ARB_shader_stencil_export + +#endif /* GL_ARB_shader_stencil_export */ + +#ifdef GL_ARB_shader_storage_buffer_object + +static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glShaderStorageBlockBinding")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_storage_buffer_object */ + +#ifdef GL_ARB_shader_subroutine + +static GLboolean _glewInit_GL_ARB_shader_subroutine (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineName")) == NULL) || r; + r = ((glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformName")) == NULL) || r; + r = ((glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformiv")) == NULL) || r; + r = ((glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStageiv")) == NULL) || r; + r = ((glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineIndex")) == NULL) || r; + r = ((glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineUniformLocation")) == NULL) || r; + r = ((glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformSubroutineuiv")) == NULL) || r; + r = ((glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)glewGetProcAddress((const GLubyte*)"glUniformSubroutinesuiv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_subroutine */ + +#ifdef GL_ARB_shader_texture_lod + +#endif /* GL_ARB_shader_texture_lod */ + +#ifdef GL_ARB_shading_language_100 + +#endif /* GL_ARB_shading_language_100 */ + +#ifdef GL_ARB_shading_language_420pack + +#endif /* GL_ARB_shading_language_420pack */ + +#ifdef GL_ARB_shading_language_include + +static GLboolean _glewInit_GL_ARB_shading_language_include (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderIncludeARB")) == NULL) || r; + r = ((glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamedStringARB")) == NULL) || r; + r = ((glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringARB")) == NULL) || r; + r = ((glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringivARB")) == NULL) || r; + r = ((glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glIsNamedStringARB")) == NULL) || r; + r = ((glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glNamedStringARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shading_language_include */ + +#ifdef GL_ARB_shading_language_packing + +#endif /* GL_ARB_shading_language_packing */ + +#ifdef GL_ARB_shadow + +#endif /* GL_ARB_shadow */ + +#ifdef GL_ARB_shadow_ambient + +#endif /* GL_ARB_shadow_ambient */ + +#ifdef GL_ARB_sparse_texture + +static GLboolean _glewInit_GL_ARB_sparse_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC)glewGetProcAddress((const GLubyte*)"glTexPageCommitmentARB")) == NULL) || r; + r = ((glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glTexturePageCommitmentEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sparse_texture */ + +#ifdef GL_ARB_stencil_texturing + +#endif /* GL_ARB_stencil_texturing */ + +#ifdef GL_ARB_sync + +static GLboolean _glewInit_GL_ARB_sync (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSync")) == NULL) || r; + r = ((glDeleteSync = (PFNGLDELETESYNCPROC)glewGetProcAddress((const GLubyte*)"glDeleteSync")) == NULL) || r; + r = ((glFenceSync = (PFNGLFENCESYNCPROC)glewGetProcAddress((const GLubyte*)"glFenceSync")) == NULL) || r; + r = ((glGetInteger64v = (PFNGLGETINTEGER64VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64v")) == NULL) || r; + r = ((glGetSynciv = (PFNGLGETSYNCIVPROC)glewGetProcAddress((const GLubyte*)"glGetSynciv")) == NULL) || r; + r = ((glIsSync = (PFNGLISSYNCPROC)glewGetProcAddress((const GLubyte*)"glIsSync")) == NULL) || r; + r = ((glWaitSync = (PFNGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glWaitSync")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sync */ + +#ifdef GL_ARB_tessellation_shader + +static GLboolean _glewInit_GL_ARB_tessellation_shader (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPatchParameterfv")) == NULL) || r; + r = ((glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPatchParameteri")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_tessellation_shader */ + +#ifdef GL_ARB_texture_border_clamp + +#endif /* GL_ARB_texture_border_clamp */ + +#ifdef GL_ARB_texture_buffer_object + +static GLboolean _glewInit_GL_ARB_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glTexBufferARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_buffer_object */ + +#ifdef GL_ARB_texture_buffer_object_rgb32 + +#endif /* GL_ARB_texture_buffer_object_rgb32 */ + +#ifdef GL_ARB_texture_buffer_range + +static GLboolean _glewInit_GL_ARB_texture_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTexBufferRange")) == NULL) || r; + r = ((glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRangeEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_buffer_range */ + +#ifdef GL_ARB_texture_compression + +static GLboolean _glewInit_GL_ARB_texture_compression (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1DARB")) == NULL) || r; + r = ((glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2DARB")) == NULL) || r; + r = ((glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DARB")) == NULL) || r; + r = ((glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1DARB")) == NULL) || r; + r = ((glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2DARB")) == NULL) || r; + r = ((glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DARB")) == NULL) || r; + r = ((glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImageARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_compression */ + +#ifdef GL_ARB_texture_compression_bptc + +#endif /* GL_ARB_texture_compression_bptc */ + +#ifdef GL_ARB_texture_compression_rgtc + +#endif /* GL_ARB_texture_compression_rgtc */ + +#ifdef GL_ARB_texture_cube_map + +#endif /* GL_ARB_texture_cube_map */ + +#ifdef GL_ARB_texture_cube_map_array + +#endif /* GL_ARB_texture_cube_map_array */ + +#ifdef GL_ARB_texture_env_add + +#endif /* GL_ARB_texture_env_add */ + +#ifdef GL_ARB_texture_env_combine + +#endif /* GL_ARB_texture_env_combine */ + +#ifdef GL_ARB_texture_env_crossbar + +#endif /* GL_ARB_texture_env_crossbar */ + +#ifdef GL_ARB_texture_env_dot3 + +#endif /* GL_ARB_texture_env_dot3 */ + +#ifdef GL_ARB_texture_float + +#endif /* GL_ARB_texture_float */ + +#ifdef GL_ARB_texture_gather + +#endif /* GL_ARB_texture_gather */ + +#ifdef GL_ARB_texture_mirror_clamp_to_edge + +#endif /* GL_ARB_texture_mirror_clamp_to_edge */ + +#ifdef GL_ARB_texture_mirrored_repeat + +#endif /* GL_ARB_texture_mirrored_repeat */ + +#ifdef GL_ARB_texture_multisample + +static GLboolean _glewInit_GL_ARB_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefv")) == NULL) || r; + r = ((glSampleMaski = (PFNGLSAMPLEMASKIPROC)glewGetProcAddress((const GLubyte*)"glSampleMaski")) == NULL) || r; + r = ((glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisample")) == NULL) || r; + r = ((glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisample")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_multisample */ + +#ifdef GL_ARB_texture_non_power_of_two + +#endif /* GL_ARB_texture_non_power_of_two */ + +#ifdef GL_ARB_texture_query_levels + +#endif /* GL_ARB_texture_query_levels */ + +#ifdef GL_ARB_texture_query_lod + +#endif /* GL_ARB_texture_query_lod */ + +#ifdef GL_ARB_texture_rectangle + +#endif /* GL_ARB_texture_rectangle */ + +#ifdef GL_ARB_texture_rg + +#endif /* GL_ARB_texture_rg */ + +#ifdef GL_ARB_texture_rgb10_a2ui + +#endif /* GL_ARB_texture_rgb10_a2ui */ + +#ifdef GL_ARB_texture_stencil8 + +#endif /* GL_ARB_texture_stencil8 */ + +#ifdef GL_ARB_texture_storage + +static GLboolean _glewInit_GL_ARB_texture_storage (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage1D")) == NULL) || r; + r = ((glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2D")) == NULL) || r; + r = ((glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3D")) == NULL) || r; + r = ((glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1DEXT")) == NULL) || r; + r = ((glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DEXT")) == NULL) || r; + r = ((glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_storage */ + +#ifdef GL_ARB_texture_storage_multisample + +static GLboolean _glewInit_GL_ARB_texture_storage_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2DMultisample")) == NULL) || r; + r = ((glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3DMultisample")) == NULL) || r; + r = ((glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisampleEXT")) == NULL) || r; + r = ((glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisampleEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_storage_multisample */ + +#ifdef GL_ARB_texture_swizzle + +#endif /* GL_ARB_texture_swizzle */ + +#ifdef GL_ARB_texture_view + +static GLboolean _glewInit_GL_ARB_texture_view (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTextureView = (PFNGLTEXTUREVIEWPROC)glewGetProcAddress((const GLubyte*)"glTextureView")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_view */ + +#ifdef GL_ARB_timer_query + +static GLboolean _glewInit_GL_ARB_timer_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64v")) == NULL) || r; + r = ((glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64v")) == NULL) || r; + r = ((glQueryCounter = (PFNGLQUERYCOUNTERPROC)glewGetProcAddress((const GLubyte*)"glQueryCounter")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_timer_query */ + +#ifdef GL_ARB_transform_feedback2 + +static GLboolean _glewInit_GL_ARB_transform_feedback2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedback")) == NULL) || r; + r = ((glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacks")) == NULL) || r; + r = ((glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedback")) == NULL) || r; + r = ((glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacks")) == NULL) || r; + r = ((glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedback")) == NULL) || r; + r = ((glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedback")) == NULL) || r; + r = ((glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedback")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_transform_feedback2 */ + +#ifdef GL_ARB_transform_feedback3 + +static GLboolean _glewInit_GL_ARB_transform_feedback3 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryIndexed")) == NULL) || r; + r = ((glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStream")) == NULL) || r; + r = ((glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glEndQueryIndexed")) == NULL) || r; + r = ((glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryIndexediv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_transform_feedback3 */ + +#ifdef GL_ARB_transform_feedback_instanced + +static GLboolean _glewInit_GL_ARB_transform_feedback_instanced (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackInstanced")) == NULL) || r; + r = ((glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStreamInstanced")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_transform_feedback_instanced */ + +#ifdef GL_ARB_transpose_matrix + +static GLboolean _glewInit_GL_ARB_transpose_matrix (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixdARB")) == NULL) || r; + r = ((glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixfARB")) == NULL) || r; + r = ((glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixdARB")) == NULL) || r; + r = ((glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixfARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_transpose_matrix */ + +#ifdef GL_ARB_uniform_buffer_object + +static GLboolean _glewInit_GL_ARB_uniform_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBase")) == NULL) || r; + r = ((glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRange")) == NULL) || r; + r = ((glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockName")) == NULL) || r; + r = ((glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockiv")) == NULL) || r; + r = ((glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformName")) == NULL) || r; + r = ((glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformsiv")) == NULL) || r; + r = ((glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_v")) == NULL) || r; + r = ((glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBlockIndex")) == NULL) || r; + r = ((glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)glewGetProcAddress((const GLubyte*)"glGetUniformIndices")) == NULL) || r; + r = ((glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glUniformBlockBinding")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_uniform_buffer_object */ + +#ifdef GL_ARB_vertex_array_bgra + +#endif /* GL_ARB_vertex_array_bgra */ + +#ifdef GL_ARB_vertex_array_object + +static GLboolean _glewInit_GL_ARB_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArray")) == NULL) || r; + r = ((glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArrays")) == NULL) || r; + r = ((glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArrays")) == NULL) || r; + r = ((glIsVertexArray = (PFNGLISVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArray")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_array_object */ + +#ifdef GL_ARB_vertex_attrib_64bit + +static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdv")) == NULL) || r; + r = ((glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1d")) == NULL) || r; + r = ((glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dv")) == NULL) || r; + r = ((glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2d")) == NULL) || r; + r = ((glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dv")) == NULL) || r; + r = ((glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3d")) == NULL) || r; + r = ((glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dv")) == NULL) || r; + r = ((glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4d")) == NULL) || r; + r = ((glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dv")) == NULL) || r; + r = ((glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointer")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_attrib_64bit */ + +#ifdef GL_ARB_vertex_attrib_binding + +static GLboolean _glewInit_GL_ARB_vertex_attrib_binding (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffer")) == NULL) || r; + r = ((glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribBinding")) == NULL) || r; + r = ((glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormat")) == NULL) || r; + r = ((glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormat")) == NULL) || r; + r = ((glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormat")) == NULL) || r; + r = ((glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexBindingDivisor")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_attrib_binding */ + +#ifdef GL_ARB_vertex_blend + +static GLboolean _glewInit_GL_ARB_vertex_blend (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendARB")) == NULL) || r; + r = ((glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerARB")) == NULL) || r; + r = ((glWeightbvARB = (PFNGLWEIGHTBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightbvARB")) == NULL) || r; + r = ((glWeightdvARB = (PFNGLWEIGHTDVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightdvARB")) == NULL) || r; + r = ((glWeightfvARB = (PFNGLWEIGHTFVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightfvARB")) == NULL) || r; + r = ((glWeightivARB = (PFNGLWEIGHTIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightivARB")) == NULL) || r; + r = ((glWeightsvARB = (PFNGLWEIGHTSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightsvARB")) == NULL) || r; + r = ((glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightubvARB")) == NULL) || r; + r = ((glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightuivARB")) == NULL) || r; + r = ((glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightusvARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_blend */ + +#ifdef GL_ARB_vertex_buffer_object + +static GLboolean _glewInit_GL_ARB_vertex_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glBindBufferARB")) == NULL) || r; + r = ((glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferDataARB")) == NULL) || r; + r = ((glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferSubDataARB")) == NULL) || r; + r = ((glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffersARB")) == NULL) || r; + r = ((glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glGenBuffersARB")) == NULL) || r; + r = ((glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterivARB")) == NULL) || r; + r = ((glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervARB")) == NULL) || r; + r = ((glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubDataARB")) == NULL) || r; + r = ((glIsBufferARB = (PFNGLISBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glIsBufferARB")) == NULL) || r; + r = ((glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glMapBufferARB")) == NULL) || r; + r = ((glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_buffer_object */ + +#ifdef GL_ARB_vertex_program + +static GLboolean _glewInit_GL_ARB_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glBindProgramARB")) == NULL) || r; + r = ((glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsARB")) == NULL) || r; + r = ((glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArrayARB")) == NULL) || r; + r = ((glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArrayARB")) == NULL) || r; + r = ((glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsARB")) == NULL) || r; + r = ((glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterdvARB")) == NULL) || r; + r = ((glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterfvARB")) == NULL) || r; + r = ((glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterdvARB")) == NULL) || r; + r = ((glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterfvARB")) == NULL) || r; + r = ((glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringARB")) == NULL) || r; + r = ((glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivARB")) == NULL) || r; + r = ((glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervARB")) == NULL) || r; + r = ((glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvARB")) == NULL) || r; + r = ((glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvARB")) == NULL) || r; + r = ((glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivARB")) == NULL) || r; + r = ((glIsProgramARB = (PFNGLISPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glIsProgramARB")) == NULL) || r; + r = ((glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dARB")) == NULL) || r; + r = ((glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dvARB")) == NULL) || r; + r = ((glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fARB")) == NULL) || r; + r = ((glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fvARB")) == NULL) || r; + r = ((glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dARB")) == NULL) || r; + r = ((glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dvARB")) == NULL) || r; + r = ((glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fARB")) == NULL) || r; + r = ((glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fvARB")) == NULL) || r; + r = ((glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glProgramStringARB")) == NULL) || r; + r = ((glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dARB")) == NULL) || r; + r = ((glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvARB")) == NULL) || r; + r = ((glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fARB")) == NULL) || r; + r = ((glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvARB")) == NULL) || r; + r = ((glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sARB")) == NULL) || r; + r = ((glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svARB")) == NULL) || r; + r = ((glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dARB")) == NULL) || r; + r = ((glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvARB")) == NULL) || r; + r = ((glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fARB")) == NULL) || r; + r = ((glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvARB")) == NULL) || r; + r = ((glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sARB")) == NULL) || r; + r = ((glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svARB")) == NULL) || r; + r = ((glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dARB")) == NULL) || r; + r = ((glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvARB")) == NULL) || r; + r = ((glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fARB")) == NULL) || r; + r = ((glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvARB")) == NULL) || r; + r = ((glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sARB")) == NULL) || r; + r = ((glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svARB")) == NULL) || r; + r = ((glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NbvARB")) == NULL) || r; + r = ((glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NivARB")) == NULL) || r; + r = ((glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NsvARB")) == NULL) || r; + r = ((glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubARB")) == NULL) || r; + r = ((glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubvARB")) == NULL) || r; + r = ((glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NuivARB")) == NULL) || r; + r = ((glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NusvARB")) == NULL) || r; + r = ((glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bvARB")) == NULL) || r; + r = ((glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dARB")) == NULL) || r; + r = ((glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvARB")) == NULL) || r; + r = ((glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fARB")) == NULL) || r; + r = ((glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvARB")) == NULL) || r; + r = ((glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ivARB")) == NULL) || r; + r = ((glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sARB")) == NULL) || r; + r = ((glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svARB")) == NULL) || r; + r = ((glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvARB")) == NULL) || r; + r = ((glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uivARB")) == NULL) || r; + r = ((glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usvARB")) == NULL) || r; + r = ((glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_program */ + +#ifdef GL_ARB_vertex_shader + +static GLboolean _glewInit_GL_ARB_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocationARB")) == NULL) || r; + r = ((glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttribARB")) == NULL) || r; + r = ((glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocationARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_shader */ + +#ifdef GL_ARB_vertex_type_10f_11f_11f_rev + +#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ + +#ifdef GL_ARB_vertex_type_2_10_10_10_rev + +static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorP3ui = (PFNGLCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glColorP3ui")) == NULL) || r; + r = ((glColorP3uiv = (PFNGLCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP3uiv")) == NULL) || r; + r = ((glColorP4ui = (PFNGLCOLORP4UIPROC)glewGetProcAddress((const GLubyte*)"glColorP4ui")) == NULL) || r; + r = ((glColorP4uiv = (PFNGLCOLORP4UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP4uiv")) == NULL) || r; + r = ((glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1ui")) == NULL) || r; + r = ((glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1uiv")) == NULL) || r; + r = ((glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2ui")) == NULL) || r; + r = ((glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2uiv")) == NULL) || r; + r = ((glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3ui")) == NULL) || r; + r = ((glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3uiv")) == NULL) || r; + r = ((glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4ui")) == NULL) || r; + r = ((glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4uiv")) == NULL) || r; + r = ((glNormalP3ui = (PFNGLNORMALP3UIPROC)glewGetProcAddress((const GLubyte*)"glNormalP3ui")) == NULL) || r; + r = ((glNormalP3uiv = (PFNGLNORMALP3UIVPROC)glewGetProcAddress((const GLubyte*)"glNormalP3uiv")) == NULL) || r; + r = ((glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3ui")) == NULL) || r; + r = ((glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3uiv")) == NULL) || r; + r = ((glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1ui")) == NULL) || r; + r = ((glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1uiv")) == NULL) || r; + r = ((glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2ui")) == NULL) || r; + r = ((glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2uiv")) == NULL) || r; + r = ((glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3ui")) == NULL) || r; + r = ((glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3uiv")) == NULL) || r; + r = ((glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4ui")) == NULL) || r; + r = ((glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4uiv")) == NULL) || r; + r = ((glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1ui")) == NULL) || r; + r = ((glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1uiv")) == NULL) || r; + r = ((glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2ui")) == NULL) || r; + r = ((glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2uiv")) == NULL) || r; + r = ((glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3ui")) == NULL) || r; + r = ((glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3uiv")) == NULL) || r; + r = ((glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4ui")) == NULL) || r; + r = ((glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4uiv")) == NULL) || r; + r = ((glVertexP2ui = (PFNGLVERTEXP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP2ui")) == NULL) || r; + r = ((glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP2uiv")) == NULL) || r; + r = ((glVertexP3ui = (PFNGLVERTEXP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP3ui")) == NULL) || r; + r = ((glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP3uiv")) == NULL) || r; + r = ((glVertexP4ui = (PFNGLVERTEXP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP4ui")) == NULL) || r; + r = ((glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP4uiv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +#ifdef GL_ARB_viewport_array + +static GLboolean _glewInit_GL_ARB_viewport_array (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeArrayv")) == NULL) || r; + r = ((glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeIndexed")) == NULL) || r; + r = ((glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_v")) == NULL) || r; + r = ((glGetFloati_v = (PFNGLGETFLOATI_VPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_v")) == NULL) || r; + r = ((glScissorArrayv = (PFNGLSCISSORARRAYVPROC)glewGetProcAddress((const GLubyte*)"glScissorArrayv")) == NULL) || r; + r = ((glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexed")) == NULL) || r; + r = ((glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedv")) == NULL) || r; + r = ((glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)glewGetProcAddress((const GLubyte*)"glViewportArrayv")) == NULL) || r; + r = ((glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedf")) == NULL) || r; + r = ((glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_viewport_array */ + +#ifdef GL_ARB_window_pos + +static GLboolean _glewInit_GL_ARB_window_pos (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dARB")) == NULL) || r; + r = ((glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvARB")) == NULL) || r; + r = ((glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fARB")) == NULL) || r; + r = ((glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvARB")) == NULL) || r; + r = ((glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iARB")) == NULL) || r; + r = ((glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivARB")) == NULL) || r; + r = ((glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sARB")) == NULL) || r; + r = ((glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svARB")) == NULL) || r; + r = ((glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dARB")) == NULL) || r; + r = ((glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvARB")) == NULL) || r; + r = ((glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fARB")) == NULL) || r; + r = ((glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvARB")) == NULL) || r; + r = ((glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iARB")) == NULL) || r; + r = ((glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivARB")) == NULL) || r; + r = ((glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sARB")) == NULL) || r; + r = ((glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_window_pos */ + +#ifdef GL_ATIX_point_sprites + +#endif /* GL_ATIX_point_sprites */ + +#ifdef GL_ATIX_texture_env_combine3 + +#endif /* GL_ATIX_texture_env_combine3 */ + +#ifdef GL_ATIX_texture_env_route + +#endif /* GL_ATIX_texture_env_route */ + +#ifdef GL_ATIX_vertex_shader_output_point_size + +#endif /* GL_ATIX_vertex_shader_output_point_size */ + +#ifdef GL_ATI_draw_buffers + +static GLboolean _glewInit_GL_ATI_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_draw_buffers */ + +#ifdef GL_ATI_element_array + +static GLboolean _glewInit_GL_ATI_element_array (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayATI")) == NULL) || r; + r = ((glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayATI")) == NULL) || r; + r = ((glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)glewGetProcAddress((const GLubyte*)"glElementPointerATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_element_array */ + +#ifdef GL_ATI_envmap_bumpmap + +static GLboolean _glewInit_GL_ATI_envmap_bumpmap (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterfvATI")) == NULL) || r; + r = ((glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterivATI")) == NULL) || r; + r = ((glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterfvATI")) == NULL) || r; + r = ((glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterivATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_envmap_bumpmap */ + +#ifdef GL_ATI_fragment_shader + +static GLboolean _glewInit_GL_ATI_fragment_shader (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp1ATI")) == NULL) || r; + r = ((glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp2ATI")) == NULL) || r; + r = ((glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp3ATI")) == NULL) || r; + r = ((glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBeginFragmentShaderATI")) == NULL) || r; + r = ((glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBindFragmentShaderATI")) == NULL) || r; + r = ((glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp1ATI")) == NULL) || r; + r = ((glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp2ATI")) == NULL) || r; + r = ((glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp3ATI")) == NULL) || r; + r = ((glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glDeleteFragmentShaderATI")) == NULL) || r; + r = ((glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glEndFragmentShaderATI")) == NULL) || r; + r = ((glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)glewGetProcAddress((const GLubyte*)"glGenFragmentShadersATI")) == NULL) || r; + r = ((glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)glewGetProcAddress((const GLubyte*)"glPassTexCoordATI")) == NULL) || r; + r = ((glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)glewGetProcAddress((const GLubyte*)"glSampleMapATI")) == NULL) || r; + r = ((glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)glewGetProcAddress((const GLubyte*)"glSetFragmentShaderConstantATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_fragment_shader */ + +#ifdef GL_ATI_map_object_buffer + +static GLboolean _glewInit_GL_ATI_map_object_buffer (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glMapObjectBufferATI")) == NULL) || r; + r = ((glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUnmapObjectBufferATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_map_object_buffer */ + +#ifdef GL_ATI_meminfo + +#endif /* GL_ATI_meminfo */ + +#ifdef GL_ATI_pn_triangles + +static GLboolean _glewInit_GL_ATI_pn_triangles (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesfATI")) == NULL) || r; + r = ((glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesiATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_pn_triangles */ + +#ifdef GL_ATI_separate_stencil + +static GLboolean _glewInit_GL_ATI_separate_stencil (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparateATI")) == NULL) || r; + r = ((glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparateATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_separate_stencil */ + +#ifdef GL_ATI_shader_texture_lod + +#endif /* GL_ATI_shader_texture_lod */ + +#ifdef GL_ATI_text_fragment_shader + +#endif /* GL_ATI_text_fragment_shader */ + +#ifdef GL_ATI_texture_compression_3dc + +#endif /* GL_ATI_texture_compression_3dc */ + +#ifdef GL_ATI_texture_env_combine3 + +#endif /* GL_ATI_texture_env_combine3 */ + +#ifdef GL_ATI_texture_float + +#endif /* GL_ATI_texture_float */ + +#ifdef GL_ATI_texture_mirror_once + +#endif /* GL_ATI_texture_mirror_once */ + +#ifdef GL_ATI_vertex_array_object + +static GLboolean _glewInit_GL_ATI_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glArrayObjectATI")) == NULL) || r; + r = ((glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glFreeObjectBufferATI")) == NULL) || r; + r = ((glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectfvATI")) == NULL) || r; + r = ((glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectivATI")) == NULL) || r; + r = ((glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferfvATI")) == NULL) || r; + r = ((glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferivATI")) == NULL) || r; + r = ((glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectfvATI")) == NULL) || r; + r = ((glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectivATI")) == NULL) || r; + r = ((glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glIsObjectBufferATI")) == NULL) || r; + r = ((glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glNewObjectBufferATI")) == NULL) || r; + r = ((glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUpdateObjectBufferATI")) == NULL) || r; + r = ((glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVariantArrayObjectATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_vertex_array_object */ + +#ifdef GL_ATI_vertex_attrib_array_object + +static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectfvATI")) == NULL) || r; + r = ((glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectivATI")) == NULL) || r; + r = ((glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribArrayObjectATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_vertex_attrib_array_object */ + +#ifdef GL_ATI_vertex_streams + +static GLboolean _glewInit_GL_ATI_vertex_streams (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)glewGetProcAddress((const GLubyte*)"glClientActiveVertexStreamATI")) == NULL) || r; + r = ((glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bATI")) == NULL) || r; + r = ((glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bvATI")) == NULL) || r; + r = ((glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dATI")) == NULL) || r; + r = ((glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dvATI")) == NULL) || r; + r = ((glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fATI")) == NULL) || r; + r = ((glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fvATI")) == NULL) || r; + r = ((glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3iATI")) == NULL) || r; + r = ((glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3ivATI")) == NULL) || r; + r = ((glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3sATI")) == NULL) || r; + r = ((glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3svATI")) == NULL) || r; + r = ((glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnvfATI")) == NULL) || r; + r = ((glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnviATI")) == NULL) || r; + r = ((glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dATI")) == NULL) || r; + r = ((glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dvATI")) == NULL) || r; + r = ((glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fATI")) == NULL) || r; + r = ((glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fvATI")) == NULL) || r; + r = ((glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1iATI")) == NULL) || r; + r = ((glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1ivATI")) == NULL) || r; + r = ((glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1sATI")) == NULL) || r; + r = ((glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1svATI")) == NULL) || r; + r = ((glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dATI")) == NULL) || r; + r = ((glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dvATI")) == NULL) || r; + r = ((glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fATI")) == NULL) || r; + r = ((glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fvATI")) == NULL) || r; + r = ((glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2iATI")) == NULL) || r; + r = ((glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2ivATI")) == NULL) || r; + r = ((glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2sATI")) == NULL) || r; + r = ((glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2svATI")) == NULL) || r; + r = ((glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dATI")) == NULL) || r; + r = ((glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dvATI")) == NULL) || r; + r = ((glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fATI")) == NULL) || r; + r = ((glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fvATI")) == NULL) || r; + r = ((glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3iATI")) == NULL) || r; + r = ((glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3ivATI")) == NULL) || r; + r = ((glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3sATI")) == NULL) || r; + r = ((glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3svATI")) == NULL) || r; + r = ((glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dATI")) == NULL) || r; + r = ((glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dvATI")) == NULL) || r; + r = ((glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fATI")) == NULL) || r; + r = ((glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fvATI")) == NULL) || r; + r = ((glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4iATI")) == NULL) || r; + r = ((glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4ivATI")) == NULL) || r; + r = ((glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4sATI")) == NULL) || r; + r = ((glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4svATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_vertex_streams */ + +#ifdef GL_EXT_422_pixels + +#endif /* GL_EXT_422_pixels */ + +#ifdef GL_EXT_Cg_shader + +#endif /* GL_EXT_Cg_shader */ + +#ifdef GL_EXT_abgr + +#endif /* GL_EXT_abgr */ + +#ifdef GL_EXT_bgra + +#endif /* GL_EXT_bgra */ + +#ifdef GL_EXT_bindable_uniform + +static GLboolean _glewInit_GL_EXT_bindable_uniform (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBufferSizeEXT")) == NULL) || r; + r = ((glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformOffsetEXT")) == NULL) || r; + r = ((glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUniformBufferEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_bindable_uniform */ + +#ifdef GL_EXT_blend_color + +static GLboolean _glewInit_GL_EXT_blend_color (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glewGetProcAddress((const GLubyte*)"glBlendColorEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_color */ + +#ifdef GL_EXT_blend_equation_separate + +static GLboolean _glewInit_GL_EXT_blend_equation_separate (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_equation_separate */ + +#ifdef GL_EXT_blend_func_separate + +static GLboolean _glewInit_GL_EXT_blend_func_separate (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_func_separate */ + +#ifdef GL_EXT_blend_logic_op + +#endif /* GL_EXT_blend_logic_op */ + +#ifdef GL_EXT_blend_minmax + +static GLboolean _glewInit_GL_EXT_blend_minmax (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_minmax */ + +#ifdef GL_EXT_blend_subtract + +#endif /* GL_EXT_blend_subtract */ + +#ifdef GL_EXT_clip_volume_hint + +#endif /* GL_EXT_clip_volume_hint */ + +#ifdef GL_EXT_cmyka + +#endif /* GL_EXT_cmyka */ + +#ifdef GL_EXT_color_subtable + +static GLboolean _glewInit_GL_EXT_color_subtable (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorSubTableEXT")) == NULL) || r; + r = ((glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTableEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_color_subtable */ + +#ifdef GL_EXT_compiled_vertex_array + +static GLboolean _glewInit_GL_EXT_compiled_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glLockArraysEXT")) == NULL) || r; + r = ((glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glUnlockArraysEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_compiled_vertex_array */ + +#ifdef GL_EXT_convolution + +static GLboolean _glewInit_GL_EXT_convolution (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1DEXT")) == NULL) || r; + r = ((glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2DEXT")) == NULL) || r; + r = ((glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfEXT")) == NULL) || r; + r = ((glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfvEXT")) == NULL) || r; + r = ((glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriEXT")) == NULL) || r; + r = ((glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterivEXT")) == NULL) || r; + r = ((glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1DEXT")) == NULL) || r; + r = ((glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2DEXT")) == NULL) || r; + r = ((glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilterEXT")) == NULL) || r; + r = ((glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfvEXT")) == NULL) || r; + r = ((glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterivEXT")) == NULL) || r; + r = ((glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilterEXT")) == NULL) || r; + r = ((glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_convolution */ + +#ifdef GL_EXT_coordinate_frame + +static GLboolean _glewInit_GL_EXT_coordinate_frame (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glBinormalPointerEXT")) == NULL) || r; + r = ((glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTangentPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_coordinate_frame */ + +#ifdef GL_EXT_copy_texture + +static GLboolean _glewInit_GL_EXT_copy_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage1DEXT")) == NULL) || r; + r = ((glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage2DEXT")) == NULL) || r; + r = ((glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage1DEXT")) == NULL) || r; + r = ((glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage2DEXT")) == NULL) || r; + r = ((glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_copy_texture */ + +#ifdef GL_EXT_cull_vertex + +static GLboolean _glewInit_GL_EXT_cull_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterdvEXT")) == NULL) || r; + r = ((glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterfvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_cull_vertex */ + +#ifdef GL_EXT_debug_marker + +static GLboolean _glewInit_GL_EXT_debug_marker (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glInsertEventMarkerEXT")) == NULL) || r; + r = ((glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPopGroupMarkerEXT")) == NULL) || r; + r = ((glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPushGroupMarkerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_debug_marker */ + +#ifdef GL_EXT_depth_bounds_test + +static GLboolean _glewInit_GL_EXT_depth_bounds_test (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_depth_bounds_test */ + +#ifdef GL_EXT_direct_state_access + +static GLboolean _glewInit_GL_EXT_direct_state_access (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindMultiTextureEXT")) == NULL) || r; + r = ((glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatusEXT")) == NULL) || r; + r = ((glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glClientAttribDefaultEXT")) == NULL) || r; + r = ((glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage1DEXT")) == NULL) || r; + r = ((glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage2DEXT")) == NULL) || r; + r = ((glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage3DEXT")) == NULL) || r; + r = ((glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage1DEXT")) == NULL) || r; + r = ((glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage2DEXT")) == NULL) || r; + r = ((glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage3DEXT")) == NULL) || r; + r = ((glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage1DEXT")) == NULL) || r; + r = ((glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage2DEXT")) == NULL) || r; + r = ((glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage3DEXT")) == NULL) || r; + r = ((glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1DEXT")) == NULL) || r; + r = ((glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2DEXT")) == NULL) || r; + r = ((glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3DEXT")) == NULL) || r; + r = ((glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage1DEXT")) == NULL) || r; + r = ((glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage2DEXT")) == NULL) || r; + r = ((glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage1DEXT")) == NULL) || r; + r = ((glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage2DEXT")) == NULL) || r; + r = ((glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage3DEXT")) == NULL) || r; + r = ((glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage1DEXT")) == NULL) || r; + r = ((glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage2DEXT")) == NULL) || r; + r = ((glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1DEXT")) == NULL) || r; + r = ((glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2DEXT")) == NULL) || r; + r = ((glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3DEXT")) == NULL) || r; + r = ((glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateIndexedEXT")) == NULL) || r; + r = ((glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateiEXT")) == NULL) || r; + r = ((glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttribEXT")) == NULL) || r; + r = ((glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayEXT")) == NULL) || r; + r = ((glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateIndexedEXT")) == NULL) || r; + r = ((glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateiEXT")) == NULL) || r; + r = ((glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttribEXT")) == NULL) || r; + r = ((glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayEXT")) == NULL) || r; + r = ((glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRangeEXT")) == NULL) || r; + r = ((glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBufferEXT")) == NULL) || r; + r = ((glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBuffersEXT")) == NULL) || r; + r = ((glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferReadBufferEXT")) == NULL) || r; + r = ((glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMultiTexMipmapEXT")) == NULL) || r; + r = ((glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmapEXT")) == NULL) || r; + r = ((glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedMultiTexImageEXT")) == NULL) || r; + r = ((glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImageEXT")) == NULL) || r; + r = ((glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoubleIndexedvEXT")) == NULL) || r; + r = ((glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_vEXT")) == NULL) || r; + r = ((glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloatIndexedvEXT")) == NULL) || r; + r = ((glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_vEXT")) == NULL) || r; + r = ((glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterivEXT")) == NULL) || r; + r = ((glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvfvEXT")) == NULL) || r; + r = ((glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvivEXT")) == NULL) || r; + r = ((glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGendvEXT")) == NULL) || r; + r = ((glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenfvEXT")) == NULL) || r; + r = ((glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenivEXT")) == NULL) || r; + r = ((glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexImageEXT")) == NULL) || r; + r = ((glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterfvEXT")) == NULL) || r; + r = ((glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterivEXT")) == NULL) || r; + r = ((glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIivEXT")) == NULL) || r; + r = ((glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIuivEXT")) == NULL) || r; + r = ((glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterfvEXT")) == NULL) || r; + r = ((glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterivEXT")) == NULL) || r; + r = ((glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterivEXT")) == NULL) || r; + r = ((glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointervEXT")) == NULL) || r; + r = ((glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubDataEXT")) == NULL) || r; + r = ((glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameterivEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIivEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIuivEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterdvEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterfvEXT")) == NULL) || r; + r = ((glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramStringEXT")) == NULL) || r; + r = ((glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramivEXT")) == NULL) || r; + r = ((glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameterivEXT")) == NULL) || r; + r = ((glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointerIndexedvEXT")) == NULL) || r; + r = ((glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointeri_vEXT")) == NULL) || r; + r = ((glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImageEXT")) == NULL) || r; + r = ((glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfvEXT")) == NULL) || r; + r = ((glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterivEXT")) == NULL) || r; + r = ((glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIivEXT")) == NULL) || r; + r = ((glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuivEXT")) == NULL) || r; + r = ((glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfvEXT")) == NULL) || r; + r = ((glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterivEXT")) == NULL) || r; + r = ((glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegeri_vEXT")) == NULL) || r; + r = ((glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegervEXT")) == NULL) || r; + r = ((glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointeri_vEXT")) == NULL) || r; + r = ((glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointervEXT")) == NULL) || r; + r = ((glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferEXT")) == NULL) || r; + r = ((glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRangeEXT")) == NULL) || r; + r = ((glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixFrustumEXT")) == NULL) || r; + r = ((glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadIdentityEXT")) == NULL) || r; + r = ((glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposedEXT")) == NULL) || r; + r = ((glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposefEXT")) == NULL) || r; + r = ((glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoaddEXT")) == NULL) || r; + r = ((glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadfEXT")) == NULL) || r; + r = ((glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposedEXT")) == NULL) || r; + r = ((glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposefEXT")) == NULL) || r; + r = ((glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultdEXT")) == NULL) || r; + r = ((glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultfEXT")) == NULL) || r; + r = ((glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixOrthoEXT")) == NULL) || r; + r = ((glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPopEXT")) == NULL) || r; + r = ((glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPushEXT")) == NULL) || r; + r = ((glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatedEXT")) == NULL) || r; + r = ((glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatefEXT")) == NULL) || r; + r = ((glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScaledEXT")) == NULL) || r; + r = ((glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScalefEXT")) == NULL) || r; + r = ((glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatedEXT")) == NULL) || r; + r = ((glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatefEXT")) == NULL) || r; + r = ((glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexBufferEXT")) == NULL) || r; + r = ((glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordPointerEXT")) == NULL) || r; + r = ((glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfEXT")) == NULL) || r; + r = ((glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfvEXT")) == NULL) || r; + r = ((glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnviEXT")) == NULL) || r; + r = ((glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvivEXT")) == NULL) || r; + r = ((glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendEXT")) == NULL) || r; + r = ((glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendvEXT")) == NULL) || r; + r = ((glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfEXT")) == NULL) || r; + r = ((glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfvEXT")) == NULL) || r; + r = ((glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGeniEXT")) == NULL) || r; + r = ((glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenivEXT")) == NULL) || r; + r = ((glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage1DEXT")) == NULL) || r; + r = ((glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage2DEXT")) == NULL) || r; + r = ((glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage3DEXT")) == NULL) || r; + r = ((glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIivEXT")) == NULL) || r; + r = ((glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIuivEXT")) == NULL) || r; + r = ((glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfEXT")) == NULL) || r; + r = ((glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfvEXT")) == NULL) || r; + r = ((glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameteriEXT")) == NULL) || r; + r = ((glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterivEXT")) == NULL) || r; + r = ((glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexRenderbufferEXT")) == NULL) || r; + r = ((glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage1DEXT")) == NULL) || r; + r = ((glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage2DEXT")) == NULL) || r; + r = ((glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage3DEXT")) == NULL) || r; + r = ((glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferDataEXT")) == NULL) || r; + r = ((glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubDataEXT")) == NULL) || r; + r = ((glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedCopyBufferSubDataEXT")) == NULL) || r; + r = ((glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbufferEXT")) == NULL) || r; + r = ((glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture1DEXT")) == NULL) || r; + r = ((glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture2DEXT")) == NULL) || r; + r = ((glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture3DEXT")) == NULL) || r; + r = ((glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureEXT")) == NULL) || r; + r = ((glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureFaceEXT")) == NULL) || r; + r = ((glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayerEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dvEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fvEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4iEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4ivEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uiEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uivEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameters4fvEXT")) == NULL) || r; + r = ((glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4ivEXT")) == NULL) || r; + r = ((glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4uivEXT")) == NULL) || r; + r = ((glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramStringEXT")) == NULL) || r; + r = ((glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageEXT")) == NULL) || r; + r = ((glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleCoverageEXT")) == NULL) || r; + r = ((glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleEXT")) == NULL) || r; + r = ((glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fEXT")) == NULL) || r; + r = ((glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fvEXT")) == NULL) || r; + r = ((glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iEXT")) == NULL) || r; + r = ((glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ivEXT")) == NULL) || r; + r = ((glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiEXT")) == NULL) || r; + r = ((glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uivEXT")) == NULL) || r; + r = ((glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fEXT")) == NULL) || r; + r = ((glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fvEXT")) == NULL) || r; + r = ((glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iEXT")) == NULL) || r; + r = ((glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ivEXT")) == NULL) || r; + r = ((glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiEXT")) == NULL) || r; + r = ((glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uivEXT")) == NULL) || r; + r = ((glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fEXT")) == NULL) || r; + r = ((glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fvEXT")) == NULL) || r; + r = ((glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iEXT")) == NULL) || r; + r = ((glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ivEXT")) == NULL) || r; + r = ((glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiEXT")) == NULL) || r; + r = ((glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uivEXT")) == NULL) || r; + r = ((glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fEXT")) == NULL) || r; + r = ((glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fvEXT")) == NULL) || r; + r = ((glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iEXT")) == NULL) || r; + r = ((glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ivEXT")) == NULL) || r; + r = ((glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiEXT")) == NULL) || r; + r = ((glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uivEXT")) == NULL) || r; + r = ((glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fvEXT")) == NULL) || r; + r = ((glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glPushClientAttribDefaultEXT")) == NULL) || r; + r = ((glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferEXT")) == NULL) || r; + r = ((glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage1DEXT")) == NULL) || r; + r = ((glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DEXT")) == NULL) || r; + r = ((glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DEXT")) == NULL) || r; + r = ((glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIivEXT")) == NULL) || r; + r = ((glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuivEXT")) == NULL) || r; + r = ((glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfEXT")) == NULL) || r; + r = ((glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfvEXT")) == NULL) || r; + r = ((glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriEXT")) == NULL) || r; + r = ((glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterivEXT")) == NULL) || r; + r = ((glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureRenderbufferEXT")) == NULL) || r; + r = ((glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1DEXT")) == NULL) || r; + r = ((glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2DEXT")) == NULL) || r; + r = ((glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3DEXT")) == NULL) || r; + r = ((glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBufferEXT")) == NULL) || r; + r = ((glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayColorOffsetEXT")) == NULL) || r; + r = ((glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayEdgeFlagOffsetEXT")) == NULL) || r; + r = ((glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayFogCoordOffsetEXT")) == NULL) || r; + r = ((glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayIndexOffsetEXT")) == NULL) || r; + r = ((glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayMultiTexCoordOffsetEXT")) == NULL) || r; + r = ((glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayNormalOffsetEXT")) == NULL) || r; + r = ((glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArraySecondaryColorOffsetEXT")) == NULL) || r; + r = ((glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayTexCoordOffsetEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIOffsetEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribOffsetEXT")) == NULL) || r; + r = ((glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexOffsetEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_direct_state_access */ + +#ifdef GL_EXT_draw_buffers2 + +static GLboolean _glewInit_GL_EXT_draw_buffers2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskIndexedEXT")) == NULL) || r; + r = ((glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableIndexedEXT")) == NULL) || r; + r = ((glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableIndexedEXT")) == NULL) || r; + r = ((glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetBooleanIndexedvEXT")) == NULL) || r; + r = ((glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerIndexedvEXT")) == NULL) || r; + r = ((glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledIndexedEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_draw_buffers2 */ + +#ifdef GL_EXT_draw_instanced + +static GLboolean _glewInit_GL_EXT_draw_instanced (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedEXT")) == NULL) || r; + r = ((glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_draw_instanced */ + +#ifdef GL_EXT_draw_range_elements + +static GLboolean _glewInit_GL_EXT_draw_range_elements (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_draw_range_elements */ + +#ifdef GL_EXT_fog_coord + +static GLboolean _glewInit_GL_EXT_fog_coord (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerEXT")) == NULL) || r; + r = ((glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddEXT")) == NULL) || r; + r = ((glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddvEXT")) == NULL) || r; + r = ((glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfEXT")) == NULL) || r; + r = ((glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_fog_coord */ + +#ifdef GL_EXT_fragment_lighting + +static GLboolean _glewInit_GL_EXT_fragment_lighting (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFragmentColorMaterialEXT = (PFNGLFRAGMENTCOLORMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialEXT")) == NULL) || r; + r = ((glFragmentLightModelfEXT = (PFNGLFRAGMENTLIGHTMODELFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfEXT")) == NULL) || r; + r = ((glFragmentLightModelfvEXT = (PFNGLFRAGMENTLIGHTMODELFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvEXT")) == NULL) || r; + r = ((glFragmentLightModeliEXT = (PFNGLFRAGMENTLIGHTMODELIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliEXT")) == NULL) || r; + r = ((glFragmentLightModelivEXT = (PFNGLFRAGMENTLIGHTMODELIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivEXT")) == NULL) || r; + r = ((glFragmentLightfEXT = (PFNGLFRAGMENTLIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfEXT")) == NULL) || r; + r = ((glFragmentLightfvEXT = (PFNGLFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvEXT")) == NULL) || r; + r = ((glFragmentLightiEXT = (PFNGLFRAGMENTLIGHTIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiEXT")) == NULL) || r; + r = ((glFragmentLightivEXT = (PFNGLFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivEXT")) == NULL) || r; + r = ((glFragmentMaterialfEXT = (PFNGLFRAGMENTMATERIALFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfEXT")) == NULL) || r; + r = ((glFragmentMaterialfvEXT = (PFNGLFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvEXT")) == NULL) || r; + r = ((glFragmentMaterialiEXT = (PFNGLFRAGMENTMATERIALIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiEXT")) == NULL) || r; + r = ((glFragmentMaterialivEXT = (PFNGLFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivEXT")) == NULL) || r; + r = ((glGetFragmentLightfvEXT = (PFNGLGETFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvEXT")) == NULL) || r; + r = ((glGetFragmentLightivEXT = (PFNGLGETFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivEXT")) == NULL) || r; + r = ((glGetFragmentMaterialfvEXT = (PFNGLGETFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvEXT")) == NULL) || r; + r = ((glGetFragmentMaterialivEXT = (PFNGLGETFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivEXT")) == NULL) || r; + r = ((glLightEnviEXT = (PFNGLLIGHTENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glLightEnviEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_fragment_lighting */ + +#ifdef GL_EXT_framebuffer_blit + +static GLboolean _glewInit_GL_EXT_framebuffer_blit (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_framebuffer_blit */ + +#ifdef GL_EXT_framebuffer_multisample + +static GLboolean _glewInit_GL_EXT_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_framebuffer_multisample */ + +#ifdef GL_EXT_framebuffer_multisample_blit_scaled + +#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ + +#ifdef GL_EXT_framebuffer_object + +static GLboolean _glewInit_GL_EXT_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferEXT")) == NULL) || r; + r = ((glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferEXT")) == NULL) || r; + r = ((glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusEXT")) == NULL) || r; + r = ((glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersEXT")) == NULL) || r; + r = ((glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersEXT")) == NULL) || r; + r = ((glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferEXT")) == NULL) || r; + r = ((glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1DEXT")) == NULL) || r; + r = ((glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DEXT")) == NULL) || r; + r = ((glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DEXT")) == NULL) || r; + r = ((glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersEXT")) == NULL) || r; + r = ((glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersEXT")) == NULL) || r; + r = ((glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapEXT")) == NULL) || r; + r = ((glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivEXT")) == NULL) || r; + r = ((glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivEXT")) == NULL) || r; + r = ((glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferEXT")) == NULL) || r; + r = ((glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferEXT")) == NULL) || r; + r = ((glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_framebuffer_object */ + +#ifdef GL_EXT_framebuffer_sRGB + +#endif /* GL_EXT_framebuffer_sRGB */ + +#ifdef GL_EXT_geometry_shader4 + +static GLboolean _glewInit_GL_EXT_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureEXT")) == NULL) || r; + r = ((glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceEXT")) == NULL) || r; + r = ((glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_geometry_shader4 */ + +#ifdef GL_EXT_gpu_program_parameters + +static GLboolean _glewInit_GL_EXT_gpu_program_parameters (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameters4fvEXT")) == NULL) || r; + r = ((glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameters4fvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_gpu_program_parameters */ + +#ifdef GL_EXT_gpu_shader4 + +static GLboolean _glewInit_GL_EXT_gpu_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationEXT")) == NULL) || r; + r = ((glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocationEXT")) == NULL) || r; + r = ((glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuivEXT")) == NULL) || r; + r = ((glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIivEXT")) == NULL) || r; + r = ((glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuivEXT")) == NULL) || r; + r = ((glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiEXT")) == NULL) || r; + r = ((glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uivEXT")) == NULL) || r; + r = ((glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiEXT")) == NULL) || r; + r = ((glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uivEXT")) == NULL) || r; + r = ((glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiEXT")) == NULL) || r; + r = ((glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uivEXT")) == NULL) || r; + r = ((glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiEXT")) == NULL) || r; + r = ((glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uivEXT")) == NULL) || r; + r = ((glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iEXT")) == NULL) || r; + r = ((glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ivEXT")) == NULL) || r; + r = ((glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiEXT")) == NULL) || r; + r = ((glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uivEXT")) == NULL) || r; + r = ((glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iEXT")) == NULL) || r; + r = ((glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ivEXT")) == NULL) || r; + r = ((glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiEXT")) == NULL) || r; + r = ((glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uivEXT")) == NULL) || r; + r = ((glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iEXT")) == NULL) || r; + r = ((glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ivEXT")) == NULL) || r; + r = ((glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiEXT")) == NULL) || r; + r = ((glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uivEXT")) == NULL) || r; + r = ((glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bvEXT")) == NULL) || r; + r = ((glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iEXT")) == NULL) || r; + r = ((glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ivEXT")) == NULL) || r; + r = ((glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4svEXT")) == NULL) || r; + r = ((glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubvEXT")) == NULL) || r; + r = ((glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiEXT")) == NULL) || r; + r = ((glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uivEXT")) == NULL) || r; + r = ((glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usvEXT")) == NULL) || r; + r = ((glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_gpu_shader4 */ + +#ifdef GL_EXT_histogram + +static GLboolean _glewInit_GL_EXT_histogram (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramEXT")) == NULL) || r; + r = ((glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfvEXT")) == NULL) || r; + r = ((glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterivEXT")) == NULL) || r; + r = ((glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxEXT")) == NULL) || r; + r = ((glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfvEXT")) == NULL) || r; + r = ((glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterivEXT")) == NULL) || r; + r = ((glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glHistogramEXT")) == NULL) || r; + r = ((glMinmaxEXT = (PFNGLMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glMinmaxEXT")) == NULL) || r; + r = ((glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glResetHistogramEXT")) == NULL) || r; + r = ((glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glResetMinmaxEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_histogram */ + +#ifdef GL_EXT_index_array_formats + +#endif /* GL_EXT_index_array_formats */ + +#ifdef GL_EXT_index_func + +static GLboolean _glewInit_GL_EXT_index_func (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexFuncEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_index_func */ + +#ifdef GL_EXT_index_material + +static GLboolean _glewInit_GL_EXT_index_material (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexMaterialEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_index_material */ + +#ifdef GL_EXT_index_texture + +#endif /* GL_EXT_index_texture */ + +#ifdef GL_EXT_light_texture + +static GLboolean _glewInit_GL_EXT_light_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glApplyTextureEXT")) == NULL) || r; + r = ((glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureLightEXT")) == NULL) || r; + r = ((glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureMaterialEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_light_texture */ + +#ifdef GL_EXT_misc_attribute + +#endif /* GL_EXT_misc_attribute */ + +#ifdef GL_EXT_multi_draw_arrays + +static GLboolean _glewInit_GL_EXT_multi_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysEXT")) == NULL) || r; + r = ((glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_multi_draw_arrays */ + +#ifdef GL_EXT_multisample + +static GLboolean _glewInit_GL_EXT_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskEXT")) == NULL) || r; + r = ((glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_multisample */ + +#ifdef GL_EXT_packed_depth_stencil + +#endif /* GL_EXT_packed_depth_stencil */ + +#ifdef GL_EXT_packed_float + +#endif /* GL_EXT_packed_float */ + +#ifdef GL_EXT_packed_pixels + +#endif /* GL_EXT_packed_pixels */ + +#ifdef GL_EXT_paletted_texture + +static GLboolean _glewInit_GL_EXT_paletted_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorTableEXT")) == NULL) || r; + r = ((glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableEXT")) == NULL) || r; + r = ((glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvEXT")) == NULL) || r; + r = ((glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_paletted_texture */ + +#ifdef GL_EXT_pixel_buffer_object + +#endif /* GL_EXT_pixel_buffer_object */ + +#ifdef GL_EXT_pixel_transform + +static GLboolean _glewInit_GL_EXT_pixel_transform (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvEXT")) == NULL) || r; + r = ((glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivEXT")) == NULL) || r; + r = ((glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfEXT")) == NULL) || r; + r = ((glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvEXT")) == NULL) || r; + r = ((glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriEXT")) == NULL) || r; + r = ((glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_pixel_transform */ + +#ifdef GL_EXT_pixel_transform_color_table + +#endif /* GL_EXT_pixel_transform_color_table */ + +#ifdef GL_EXT_point_parameters + +static GLboolean _glewInit_GL_EXT_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfEXT")) == NULL) || r; + r = ((glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_point_parameters */ + +#ifdef GL_EXT_polygon_offset + +static GLboolean _glewInit_GL_EXT_polygon_offset (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_polygon_offset */ + +#ifdef GL_EXT_provoking_vertex + +static GLboolean _glewInit_GL_EXT_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertexEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_provoking_vertex */ + +#ifdef GL_EXT_rescale_normal + +#endif /* GL_EXT_rescale_normal */ + +#ifdef GL_EXT_scene_marker + +static GLboolean _glewInit_GL_EXT_scene_marker (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginSceneEXT = (PFNGLBEGINSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginSceneEXT")) == NULL) || r; + r = ((glEndSceneEXT = (PFNGLENDSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glEndSceneEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_scene_marker */ + +#ifdef GL_EXT_secondary_color + +static GLboolean _glewInit_GL_EXT_secondary_color (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bEXT")) == NULL) || r; + r = ((glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bvEXT")) == NULL) || r; + r = ((glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dEXT")) == NULL) || r; + r = ((glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dvEXT")) == NULL) || r; + r = ((glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fEXT")) == NULL) || r; + r = ((glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fvEXT")) == NULL) || r; + r = ((glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iEXT")) == NULL) || r; + r = ((glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ivEXT")) == NULL) || r; + r = ((glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sEXT")) == NULL) || r; + r = ((glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3svEXT")) == NULL) || r; + r = ((glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubEXT")) == NULL) || r; + r = ((glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubvEXT")) == NULL) || r; + r = ((glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiEXT")) == NULL) || r; + r = ((glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uivEXT")) == NULL) || r; + r = ((glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usEXT")) == NULL) || r; + r = ((glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usvEXT")) == NULL) || r; + r = ((glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_secondary_color */ + +#ifdef GL_EXT_separate_shader_objects + +static GLboolean _glewInit_GL_EXT_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveProgramEXT")) == NULL) || r; + r = ((glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramEXT")) == NULL) || r; + r = ((glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glUseShaderProgramEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_separate_shader_objects */ + +#ifdef GL_EXT_separate_specular_color + +#endif /* GL_EXT_separate_specular_color */ + +#ifdef GL_EXT_shader_image_load_store + +static GLboolean _glewInit_GL_EXT_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextureEXT")) == NULL) || r; + r = ((glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_shader_image_load_store */ + +#ifdef GL_EXT_shadow_funcs + +#endif /* GL_EXT_shadow_funcs */ + +#ifdef GL_EXT_shared_texture_palette + +#endif /* GL_EXT_shared_texture_palette */ + +#ifdef GL_EXT_stencil_clear_tag + +#endif /* GL_EXT_stencil_clear_tag */ + +#ifdef GL_EXT_stencil_two_side + +static GLboolean _glewInit_GL_EXT_stencil_two_side (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveStencilFaceEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_stencil_two_side */ + +#ifdef GL_EXT_stencil_wrap + +#endif /* GL_EXT_stencil_wrap */ + +#ifdef GL_EXT_subtexture + +static GLboolean _glewInit_GL_EXT_subtexture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage1DEXT")) == NULL) || r; + r = ((glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage2DEXT")) == NULL) || r; + r = ((glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_subtexture */ + +#ifdef GL_EXT_texture + +#endif /* GL_EXT_texture */ + +#ifdef GL_EXT_texture3D + +static GLboolean _glewInit_GL_EXT_texture3D (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture3D */ + +#ifdef GL_EXT_texture_array + +static GLboolean _glewInit_GL_EXT_texture_array (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_array */ + +#ifdef GL_EXT_texture_buffer_object + +static GLboolean _glewInit_GL_EXT_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexBufferEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_buffer_object */ + +#ifdef GL_EXT_texture_compression_dxt1 + +#endif /* GL_EXT_texture_compression_dxt1 */ + +#ifdef GL_EXT_texture_compression_latc + +#endif /* GL_EXT_texture_compression_latc */ + +#ifdef GL_EXT_texture_compression_rgtc + +#endif /* GL_EXT_texture_compression_rgtc */ + +#ifdef GL_EXT_texture_compression_s3tc + +#endif /* GL_EXT_texture_compression_s3tc */ + +#ifdef GL_EXT_texture_cube_map + +#endif /* GL_EXT_texture_cube_map */ + +#ifdef GL_EXT_texture_edge_clamp + +#endif /* GL_EXT_texture_edge_clamp */ + +#ifdef GL_EXT_texture_env + +#endif /* GL_EXT_texture_env */ + +#ifdef GL_EXT_texture_env_add + +#endif /* GL_EXT_texture_env_add */ + +#ifdef GL_EXT_texture_env_combine + +#endif /* GL_EXT_texture_env_combine */ + +#ifdef GL_EXT_texture_env_dot3 + +#endif /* GL_EXT_texture_env_dot3 */ + +#ifdef GL_EXT_texture_filter_anisotropic + +#endif /* GL_EXT_texture_filter_anisotropic */ + +#ifdef GL_EXT_texture_integer + +static GLboolean _glewInit_GL_EXT_texture_integer (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIiEXT")) == NULL) || r; + r = ((glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIuiEXT")) == NULL) || r; + r = ((glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIivEXT")) == NULL) || r; + r = ((glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuivEXT")) == NULL) || r; + r = ((glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIivEXT")) == NULL) || r; + r = ((glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuivEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_integer */ + +#ifdef GL_EXT_texture_lod_bias + +#endif /* GL_EXT_texture_lod_bias */ + +#ifdef GL_EXT_texture_mirror_clamp + +#endif /* GL_EXT_texture_mirror_clamp */ + +#ifdef GL_EXT_texture_object + +static GLboolean _glewInit_GL_EXT_texture_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)glewGetProcAddress((const GLubyte*)"glAreTexturesResidentEXT")) == NULL) || r; + r = ((glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureEXT")) == NULL) || r; + r = ((glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteTexturesEXT")) == NULL) || r; + r = ((glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenTexturesEXT")) == NULL) || r; + r = ((glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsTextureEXT")) == NULL) || r; + r = ((glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeTexturesEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_object */ + +#ifdef GL_EXT_texture_perturb_normal + +static GLboolean _glewInit_GL_EXT_texture_perturb_normal (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureNormalEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_perturb_normal */ + +#ifdef GL_EXT_texture_rectangle + +#endif /* GL_EXT_texture_rectangle */ + +#ifdef GL_EXT_texture_sRGB + +#endif /* GL_EXT_texture_sRGB */ + +#ifdef GL_EXT_texture_sRGB_decode + +#endif /* GL_EXT_texture_sRGB_decode */ + +#ifdef GL_EXT_texture_shared_exponent + +#endif /* GL_EXT_texture_shared_exponent */ + +#ifdef GL_EXT_texture_snorm + +#endif /* GL_EXT_texture_snorm */ + +#ifdef GL_EXT_texture_swizzle + +#endif /* GL_EXT_texture_swizzle */ + +#ifdef GL_EXT_timer_query + +static GLboolean _glewInit_GL_EXT_timer_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vEXT")) == NULL) || r; + r = ((glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_timer_query */ + +#ifdef GL_EXT_transform_feedback + +static GLboolean _glewInit_GL_EXT_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackEXT")) == NULL) || r; + r = ((glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseEXT")) == NULL) || r; + r = ((glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetEXT")) == NULL) || r; + r = ((glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeEXT")) == NULL) || r; + r = ((glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackEXT")) == NULL) || r; + r = ((glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingEXT")) == NULL) || r; + r = ((glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_transform_feedback */ + +#ifdef GL_EXT_vertex_array + +static GLboolean _glewInit_GL_EXT_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glArrayElementEXT")) == NULL) || r; + r = ((glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glColorPointerEXT")) == NULL) || r; + r = ((glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysEXT")) == NULL) || r; + r = ((glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerEXT")) == NULL) || r; + r = ((glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerEXT")) == NULL) || r; + r = ((glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerEXT")) == NULL) || r; + r = ((glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerEXT")) == NULL) || r; + r = ((glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_vertex_array */ + +#ifdef GL_EXT_vertex_array_bgra + +#endif /* GL_EXT_vertex_array_bgra */ + +#ifdef GL_EXT_vertex_attrib_64bit + +static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdvEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLOffsetEXT")) == NULL) || r; + r = ((glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dEXT")) == NULL) || r; + r = ((glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dvEXT")) == NULL) || r; + r = ((glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dEXT")) == NULL) || r; + r = ((glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dvEXT")) == NULL) || r; + r = ((glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dEXT")) == NULL) || r; + r = ((glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dvEXT")) == NULL) || r; + r = ((glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dEXT")) == NULL) || r; + r = ((glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dvEXT")) == NULL) || r; + r = ((glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_vertex_attrib_64bit */ + +#ifdef GL_EXT_vertex_shader + +static GLboolean _glewInit_GL_EXT_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBeginVertexShaderEXT")) == NULL) || r; + r = ((glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindLightParameterEXT")) == NULL) || r; + r = ((glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindMaterialParameterEXT")) == NULL) || r; + r = ((glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindParameterEXT")) == NULL) || r; + r = ((glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTexGenParameterEXT")) == NULL) || r; + r = ((glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnitParameterEXT")) == NULL) || r; + r = ((glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindVertexShaderEXT")) == NULL) || r; + r = ((glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexShaderEXT")) == NULL) || r; + r = ((glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVariantClientStateEXT")) == NULL) || r; + r = ((glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVariantClientStateEXT")) == NULL) || r; + r = ((glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glEndVertexShaderEXT")) == NULL) || r; + r = ((glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glExtractComponentEXT")) == NULL) || r; + r = ((glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSymbolsEXT")) == NULL) || r; + r = ((glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenVertexShadersEXT")) == NULL) || r; + r = ((glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantBooleanvEXT")) == NULL) || r; + r = ((glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantFloatvEXT")) == NULL) || r; + r = ((glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantIntegervEXT")) == NULL) || r; + r = ((glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantBooleanvEXT")) == NULL) || r; + r = ((glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantFloatvEXT")) == NULL) || r; + r = ((glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantIntegervEXT")) == NULL) || r; + r = ((glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantBooleanvEXT")) == NULL) || r; + r = ((glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantFloatvEXT")) == NULL) || r; + r = ((glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantIntegervEXT")) == NULL) || r; + r = ((glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantPointervEXT")) == NULL) || r; + r = ((glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glInsertComponentEXT")) == NULL) || r; + r = ((glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsVariantEnabledEXT")) == NULL) || r; + r = ((glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetInvariantEXT")) == NULL) || r; + r = ((glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetLocalConstantEXT")) == NULL) || r; + r = ((glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp1EXT")) == NULL) || r; + r = ((glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp2EXT")) == NULL) || r; + r = ((glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp3EXT")) == NULL) || r; + r = ((glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)glewGetProcAddress((const GLubyte*)"glSwizzleEXT")) == NULL) || r; + r = ((glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVariantPointerEXT")) == NULL) || r; + r = ((glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantbvEXT")) == NULL) || r; + r = ((glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantdvEXT")) == NULL) || r; + r = ((glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantfvEXT")) == NULL) || r; + r = ((glVariantivEXT = (PFNGLVARIANTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantivEXT")) == NULL) || r; + r = ((glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantsvEXT")) == NULL) || r; + r = ((glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantubvEXT")) == NULL) || r; + r = ((glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantuivEXT")) == NULL) || r; + r = ((glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantusvEXT")) == NULL) || r; + r = ((glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glWriteMaskEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_vertex_shader */ + +#ifdef GL_EXT_vertex_weighting + +static GLboolean _glewInit_GL_EXT_vertex_weighting (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightPointerEXT")) == NULL) || r; + r = ((glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfEXT")) == NULL) || r; + r = ((glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_vertex_weighting */ + +#ifdef GL_EXT_x11_sync_object + +static GLboolean _glewInit_GL_EXT_x11_sync_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSyncEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_x11_sync_object */ + +#ifdef GL_GREMEDY_frame_terminator + +static GLboolean _glewInit_GL_GREMEDY_frame_terminator (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glFrameTerminatorGREMEDY")) == NULL) || r; + + return r; +} + +#endif /* GL_GREMEDY_frame_terminator */ + +#ifdef GL_GREMEDY_string_marker + +static GLboolean _glewInit_GL_GREMEDY_string_marker (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glStringMarkerGREMEDY")) == NULL) || r; + + return r; +} + +#endif /* GL_GREMEDY_string_marker */ + +#ifdef GL_HP_convolution_border_modes + +#endif /* GL_HP_convolution_border_modes */ + +#ifdef GL_HP_image_transform + +static GLboolean _glewInit_GL_HP_image_transform (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterfvHP")) == NULL) || r; + r = ((glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterivHP")) == NULL) || r; + r = ((glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfHP")) == NULL) || r; + r = ((glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfvHP")) == NULL) || r; + r = ((glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameteriHP")) == NULL) || r; + r = ((glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterivHP")) == NULL) || r; + + return r; +} + +#endif /* GL_HP_image_transform */ + +#ifdef GL_HP_occlusion_test + +#endif /* GL_HP_occlusion_test */ + +#ifdef GL_HP_texture_lighting + +#endif /* GL_HP_texture_lighting */ + +#ifdef GL_IBM_cull_vertex + +#endif /* GL_IBM_cull_vertex */ + +#ifdef GL_IBM_multimode_draw_arrays + +static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawArraysIBM")) == NULL) || r; + r = ((glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawElementsIBM")) == NULL) || r; + + return r; +} + +#endif /* GL_IBM_multimode_draw_arrays */ + +#ifdef GL_IBM_rasterpos_clip + +#endif /* GL_IBM_rasterpos_clip */ + +#ifdef GL_IBM_static_data + +#endif /* GL_IBM_static_data */ + +#ifdef GL_IBM_texture_mirrored_repeat + +#endif /* GL_IBM_texture_mirrored_repeat */ + +#ifdef GL_IBM_vertex_array_lists + +static GLboolean _glewInit_GL_IBM_vertex_array_lists (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glColorPointerListIBM")) == NULL) || r; + r = ((glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerListIBM")) == NULL) || r; + r = ((glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerListIBM")) == NULL) || r; + r = ((glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerListIBM")) == NULL) || r; + r = ((glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerListIBM")) == NULL) || r; + r = ((glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerListIBM")) == NULL) || r; + r = ((glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerListIBM")) == NULL) || r; + r = ((glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerListIBM")) == NULL) || r; + + return r; +} + +#endif /* GL_IBM_vertex_array_lists */ + +#ifdef GL_INGR_color_clamp + +#endif /* GL_INGR_color_clamp */ + +#ifdef GL_INGR_interlace_read + +#endif /* GL_INGR_interlace_read */ + +#ifdef GL_INTEL_map_texture + +static GLboolean _glewInit_GL_INTEL_map_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glMapTexture2DINTEL")) == NULL) || r; + r = ((glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC)glewGetProcAddress((const GLubyte*)"glSyncTextureINTEL")) == NULL) || r; + r = ((glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glUnmapTexture2DINTEL")) == NULL) || r; + + return r; +} + +#endif /* GL_INTEL_map_texture */ + +#ifdef GL_INTEL_parallel_arrays + +static GLboolean _glewInit_GL_INTEL_parallel_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glColorPointervINTEL")) == NULL) || r; + r = ((glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glNormalPointervINTEL")) == NULL) || r; + r = ((glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointervINTEL")) == NULL) || r; + r = ((glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glVertexPointervINTEL")) == NULL) || r; + + return r; +} + +#endif /* GL_INTEL_parallel_arrays */ + +#ifdef GL_INTEL_texture_scissor + +static GLboolean _glewInit_GL_INTEL_texture_scissor (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexScissorFuncINTEL = (PFNGLTEXSCISSORFUNCINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorFuncINTEL")) == NULL) || r; + r = ((glTexScissorINTEL = (PFNGLTEXSCISSORINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorINTEL")) == NULL) || r; + + return r; +} + +#endif /* GL_INTEL_texture_scissor */ + +#ifdef GL_KHR_debug + +static GLboolean _glewInit_GL_KHR_debug (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallback")) == NULL) || r; + r = ((glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControl")) == NULL) || r; + r = ((glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsert")) == NULL) || r; + r = ((glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLog")) == NULL) || r; + r = ((glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabel")) == NULL) || r; + r = ((glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectPtrLabel")) == NULL) || r; + r = ((glObjectLabel = (PFNGLOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectLabel")) == NULL) || r; + r = ((glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectPtrLabel")) == NULL) || r; + r = ((glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPopDebugGroup")) == NULL) || r; + r = ((glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPushDebugGroup")) == NULL) || r; + + return r; +} + +#endif /* GL_KHR_debug */ + +#ifdef GL_KHR_texture_compression_astc_ldr + +#endif /* GL_KHR_texture_compression_astc_ldr */ + +#ifdef GL_KTX_buffer_region + +static GLboolean _glewInit_GL_KTX_buffer_region (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBufferRegionEnabled = (PFNGLBUFFERREGIONENABLEDPROC)glewGetProcAddress((const GLubyte*)"glBufferRegionEnabled")) == NULL) || r; + r = ((glDeleteBufferRegion = (PFNGLDELETEBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDeleteBufferRegion")) == NULL) || r; + r = ((glDrawBufferRegion = (PFNGLDRAWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDrawBufferRegion")) == NULL) || r; + r = ((glNewBufferRegion = (PFNGLNEWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glNewBufferRegion")) == NULL) || r; + r = ((glReadBufferRegion = (PFNGLREADBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glReadBufferRegion")) == NULL) || r; + + return r; +} + +#endif /* GL_KTX_buffer_region */ + +#ifdef GL_MESAX_texture_stack + +#endif /* GL_MESAX_texture_stack */ + +#ifdef GL_MESA_pack_invert + +#endif /* GL_MESA_pack_invert */ + +#ifdef GL_MESA_resize_buffers + +static GLboolean _glewInit_GL_MESA_resize_buffers (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glResizeBuffersMESA")) == NULL) || r; + + return r; +} + +#endif /* GL_MESA_resize_buffers */ + +#ifdef GL_MESA_window_pos + +static GLboolean _glewInit_GL_MESA_window_pos (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dMESA")) == NULL) || r; + r = ((glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvMESA")) == NULL) || r; + r = ((glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fMESA")) == NULL) || r; + r = ((glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvMESA")) == NULL) || r; + r = ((glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iMESA")) == NULL) || r; + r = ((glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivMESA")) == NULL) || r; + r = ((glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sMESA")) == NULL) || r; + r = ((glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svMESA")) == NULL) || r; + r = ((glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dMESA")) == NULL) || r; + r = ((glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvMESA")) == NULL) || r; + r = ((glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fMESA")) == NULL) || r; + r = ((glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvMESA")) == NULL) || r; + r = ((glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iMESA")) == NULL) || r; + r = ((glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivMESA")) == NULL) || r; + r = ((glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sMESA")) == NULL) || r; + r = ((glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svMESA")) == NULL) || r; + r = ((glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dMESA")) == NULL) || r; + r = ((glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dvMESA")) == NULL) || r; + r = ((glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fMESA")) == NULL) || r; + r = ((glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fvMESA")) == NULL) || r; + r = ((glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4iMESA")) == NULL) || r; + r = ((glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4ivMESA")) == NULL) || r; + r = ((glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4sMESA")) == NULL) || r; + r = ((glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4svMESA")) == NULL) || r; + + return r; +} + +#endif /* GL_MESA_window_pos */ + +#ifdef GL_MESA_ycbcr_texture + +#endif /* GL_MESA_ycbcr_texture */ + +#ifdef GL_NVX_conditional_render + +static GLboolean _glewInit_GL_NVX_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNVX")) == NULL) || r; + r = ((glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNVX")) == NULL) || r; + + return r; +} + +#endif /* GL_NVX_conditional_render */ + +#ifdef GL_NVX_gpu_memory_info + +#endif /* GL_NVX_gpu_memory_info */ + +#ifdef GL_NV_bindless_multi_draw_indirect + +static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectBindlessNV")) == NULL) || r; + r = ((glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectBindlessNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_bindless_multi_draw_indirect */ + +#ifdef GL_NV_bindless_texture + +static GLboolean _glewInit_GL_NV_bindless_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleNV")) == NULL) || r; + r = ((glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleNV")) == NULL) || r; + r = ((glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleNV")) == NULL) || r; + r = ((glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentNV")) == NULL) || r; + r = ((glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentNV")) == NULL) || r; + r = ((glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentNV")) == NULL) || r; + r = ((glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentNV")) == NULL) || r; + r = ((glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentNV")) == NULL) || r; + r = ((glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentNV")) == NULL) || r; + r = ((glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64NV")) == NULL) || r; + r = ((glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vNV")) == NULL) || r; + r = ((glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64NV")) == NULL) || r; + r = ((glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_bindless_texture */ + +#ifdef GL_NV_blend_equation_advanced + +static GLboolean _glewInit_GL_NV_blend_equation_advanced (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glBlendBarrierNV")) == NULL) || r; + r = ((glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glBlendParameteriNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_blend_equation_advanced */ + +#ifdef GL_NV_blend_equation_advanced_coherent + +#endif /* GL_NV_blend_equation_advanced_coherent */ + +#ifdef GL_NV_blend_square + +#endif /* GL_NV_blend_square */ + +#ifdef GL_NV_compute_program5 + +#endif /* GL_NV_compute_program5 */ + +#ifdef GL_NV_conditional_render + +static GLboolean _glewInit_GL_NV_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNV")) == NULL) || r; + r = ((glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_conditional_render */ + +#ifdef GL_NV_copy_depth_to_color + +#endif /* GL_NV_copy_depth_to_color */ + +#ifdef GL_NV_copy_image + +static GLboolean _glewInit_GL_NV_copy_image (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_copy_image */ + +#ifdef GL_NV_deep_texture3D + +#endif /* GL_NV_deep_texture3D */ + +#ifdef GL_NV_depth_buffer_float + +static GLboolean _glewInit_GL_NV_depth_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)glewGetProcAddress((const GLubyte*)"glClearDepthdNV")) == NULL) || r; + r = ((glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsdNV")) == NULL) || r; + r = ((glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangedNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_depth_buffer_float */ + +#ifdef GL_NV_depth_clamp + +#endif /* GL_NV_depth_clamp */ + +#ifdef GL_NV_depth_range_unclamped + +#endif /* GL_NV_depth_range_unclamped */ + +#ifdef GL_NV_draw_texture + +static GLboolean _glewInit_GL_NV_draw_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glDrawTextureNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_draw_texture */ + +#ifdef GL_NV_evaluators + +static GLboolean _glewInit_GL_NV_evaluators (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glEvalMapsNV = (PFNGLEVALMAPSNVPROC)glewGetProcAddress((const GLubyte*)"glEvalMapsNV")) == NULL) || r; + r = ((glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterfvNV")) == NULL) || r; + r = ((glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterivNV")) == NULL) || r; + r = ((glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapControlPointsNV")) == NULL) || r; + r = ((glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterfvNV")) == NULL) || r; + r = ((glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterivNV")) == NULL) || r; + r = ((glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glMapControlPointsNV")) == NULL) || r; + r = ((glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterfvNV")) == NULL) || r; + r = ((glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_evaluators */ + +#ifdef GL_NV_explicit_multisample + +static GLboolean _glewInit_GL_NV_explicit_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefvNV")) == NULL) || r; + r = ((glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskIndexedNV")) == NULL) || r; + r = ((glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glTexRenderbufferNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_explicit_multisample */ + +#ifdef GL_NV_fence + +static GLboolean _glewInit_GL_NV_fence (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesNV")) == NULL) || r; + r = ((glFinishFenceNV = (PFNGLFINISHFENCENVPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceNV")) == NULL) || r; + r = ((glGenFencesNV = (PFNGLGENFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glGenFencesNV")) == NULL) || r; + r = ((glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFenceivNV")) == NULL) || r; + r = ((glIsFenceNV = (PFNGLISFENCENVPROC)glewGetProcAddress((const GLubyte*)"glIsFenceNV")) == NULL) || r; + r = ((glSetFenceNV = (PFNGLSETFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSetFenceNV")) == NULL) || r; + r = ((glTestFenceNV = (PFNGLTESTFENCENVPROC)glewGetProcAddress((const GLubyte*)"glTestFenceNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_fence */ + +#ifdef GL_NV_float_buffer + +#endif /* GL_NV_float_buffer */ + +#ifdef GL_NV_fog_distance + +#endif /* GL_NV_fog_distance */ + +#ifdef GL_NV_fragment_program + +static GLboolean _glewInit_GL_NV_fragment_program (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterdvNV")) == NULL) || r; + r = ((glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterfvNV")) == NULL) || r; + r = ((glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dNV")) == NULL) || r; + r = ((glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dvNV")) == NULL) || r; + r = ((glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fNV")) == NULL) || r; + r = ((glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_fragment_program */ + +#ifdef GL_NV_fragment_program2 + +#endif /* GL_NV_fragment_program2 */ + +#ifdef GL_NV_fragment_program4 + +#endif /* GL_NV_fragment_program4 */ + +#ifdef GL_NV_fragment_program_option + +#endif /* GL_NV_fragment_program_option */ + +#ifdef GL_NV_framebuffer_multisample_coverage + +static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleCoverageNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_framebuffer_multisample_coverage */ + +#ifdef GL_NV_geometry_program4 + +static GLboolean _glewInit_GL_NV_geometry_program4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)glewGetProcAddress((const GLubyte*)"glProgramVertexLimitNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_geometry_program4 */ + +#ifdef GL_NV_geometry_shader4 + +#endif /* GL_NV_geometry_shader4 */ + +#ifdef GL_NV_gpu_program4 + +static GLboolean _glewInit_GL_NV_gpu_program4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4iNV")) == NULL) || r; + r = ((glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4ivNV")) == NULL) || r; + r = ((glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uiNV")) == NULL) || r; + r = ((glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uivNV")) == NULL) || r; + r = ((glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4ivNV")) == NULL) || r; + r = ((glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4uivNV")) == NULL) || r; + r = ((glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4iNV")) == NULL) || r; + r = ((glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4ivNV")) == NULL) || r; + r = ((glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uiNV")) == NULL) || r; + r = ((glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uivNV")) == NULL) || r; + r = ((glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4ivNV")) == NULL) || r; + r = ((glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4uivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_gpu_program4 */ + +#ifdef GL_NV_gpu_program5 + +#endif /* GL_NV_gpu_program5 */ + +#ifdef GL_NV_gpu_program5_mem_extended + +#endif /* GL_NV_gpu_program5_mem_extended */ + +#ifdef GL_NV_gpu_program_fp64 + +#endif /* GL_NV_gpu_program_fp64 */ + +#ifdef GL_NV_gpu_shader5 + +static GLboolean _glewInit_GL_NV_gpu_shader5 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vNV")) == NULL) || r; + r = ((glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vNV")) == NULL) || r; + r = ((glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64NV")) == NULL) || r; + r = ((glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vNV")) == NULL) || r; + r = ((glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64NV")) == NULL) || r; + r = ((glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vNV")) == NULL) || r; + r = ((glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64NV")) == NULL) || r; + r = ((glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vNV")) == NULL) || r; + r = ((glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64NV")) == NULL) || r; + r = ((glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vNV")) == NULL) || r; + r = ((glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64NV")) == NULL) || r; + r = ((glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vNV")) == NULL) || r; + r = ((glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64NV")) == NULL) || r; + r = ((glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vNV")) == NULL) || r; + r = ((glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64NV")) == NULL) || r; + r = ((glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vNV")) == NULL) || r; + r = ((glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64NV")) == NULL) || r; + r = ((glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vNV")) == NULL) || r; + r = ((glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64NV")) == NULL) || r; + r = ((glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vNV")) == NULL) || r; + r = ((glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64NV")) == NULL) || r; + r = ((glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vNV")) == NULL) || r; + r = ((glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64NV")) == NULL) || r; + r = ((glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vNV")) == NULL) || r; + r = ((glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64NV")) == NULL) || r; + r = ((glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vNV")) == NULL) || r; + r = ((glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64NV")) == NULL) || r; + r = ((glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vNV")) == NULL) || r; + r = ((glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64NV")) == NULL) || r; + r = ((glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vNV")) == NULL) || r; + r = ((glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64NV")) == NULL) || r; + r = ((glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vNV")) == NULL) || r; + r = ((glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64NV")) == NULL) || r; + r = ((glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_gpu_shader5 */ + +#ifdef GL_NV_half_float + +static GLboolean _glewInit_GL_NV_half_float (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColor3hNV = (PFNGLCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hNV")) == NULL) || r; + r = ((glColor3hvNV = (PFNGLCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hvNV")) == NULL) || r; + r = ((glColor4hNV = (PFNGLCOLOR4HNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hNV")) == NULL) || r; + r = ((glColor4hvNV = (PFNGLCOLOR4HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hvNV")) == NULL) || r; + r = ((glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhNV")) == NULL) || r; + r = ((glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhvNV")) == NULL) || r; + r = ((glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hNV")) == NULL) || r; + r = ((glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hvNV")) == NULL) || r; + r = ((glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hNV")) == NULL) || r; + r = ((glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hvNV")) == NULL) || r; + r = ((glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hNV")) == NULL) || r; + r = ((glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hvNV")) == NULL) || r; + r = ((glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hNV")) == NULL) || r; + r = ((glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hvNV")) == NULL) || r; + r = ((glNormal3hNV = (PFNGLNORMAL3HNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hNV")) == NULL) || r; + r = ((glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hvNV")) == NULL) || r; + r = ((glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hNV")) == NULL) || r; + r = ((glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hvNV")) == NULL) || r; + r = ((glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hNV")) == NULL) || r; + r = ((glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hvNV")) == NULL) || r; + r = ((glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hNV")) == NULL) || r; + r = ((glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hvNV")) == NULL) || r; + r = ((glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hNV")) == NULL) || r; + r = ((glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hvNV")) == NULL) || r; + r = ((glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hNV")) == NULL) || r; + r = ((glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hvNV")) == NULL) || r; + r = ((glVertex2hNV = (PFNGLVERTEX2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hNV")) == NULL) || r; + r = ((glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hvNV")) == NULL) || r; + r = ((glVertex3hNV = (PFNGLVERTEX3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hNV")) == NULL) || r; + r = ((glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hvNV")) == NULL) || r; + r = ((glVertex4hNV = (PFNGLVERTEX4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hNV")) == NULL) || r; + r = ((glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hvNV")) == NULL) || r; + r = ((glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hNV")) == NULL) || r; + r = ((glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hvNV")) == NULL) || r; + r = ((glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hNV")) == NULL) || r; + r = ((glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hvNV")) == NULL) || r; + r = ((glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hNV")) == NULL) || r; + r = ((glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hvNV")) == NULL) || r; + r = ((glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hNV")) == NULL) || r; + r = ((glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hvNV")) == NULL) || r; + r = ((glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1hvNV")) == NULL) || r; + r = ((glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2hvNV")) == NULL) || r; + r = ((glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3hvNV")) == NULL) || r; + r = ((glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4hvNV")) == NULL) || r; + r = ((glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthNV")) == NULL) || r; + r = ((glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_half_float */ + +#ifdef GL_NV_light_max_exponent + +#endif /* GL_NV_light_max_exponent */ + +#ifdef GL_NV_multisample_coverage + +#endif /* GL_NV_multisample_coverage */ + +#ifdef GL_NV_multisample_filter_hint + +#endif /* GL_NV_multisample_filter_hint */ + +#ifdef GL_NV_occlusion_query + +static GLboolean _glewInit_GL_NV_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glBeginOcclusionQueryNV")) == NULL) || r; + r = ((glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteOcclusionQueriesNV")) == NULL) || r; + r = ((glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glEndOcclusionQueryNV")) == NULL) || r; + r = ((glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glGenOcclusionQueriesNV")) == NULL) || r; + r = ((glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryivNV")) == NULL) || r; + r = ((glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryuivNV")) == NULL) || r; + r = ((glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glIsOcclusionQueryNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_occlusion_query */ + +#ifdef GL_NV_packed_depth_stencil + +#endif /* GL_NV_packed_depth_stencil */ + +#ifdef GL_NV_parameter_buffer_object + +static GLboolean _glewInit_GL_NV_parameter_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIivNV")) == NULL) || r; + r = ((glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIuivNV")) == NULL) || r; + r = ((glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersfvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_parameter_buffer_object */ + +#ifdef GL_NV_parameter_buffer_object2 + +#endif /* GL_NV_parameter_buffer_object2 */ + +#ifdef GL_NV_path_rendering + +static GLboolean _glewInit_GL_NV_path_rendering (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyPathNV = (PFNGLCOPYPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCopyPathNV")) == NULL) || r; + r = ((glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathInstancedNV")) == NULL) || r; + r = ((glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathNV")) == NULL) || r; + r = ((glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathInstancedNV")) == NULL) || r; + r = ((glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathNV")) == NULL) || r; + r = ((glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glDeletePathsNV")) == NULL) || r; + r = ((glGenPathsNV = (PFNGLGENPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glGenPathsNV")) == NULL) || r; + r = ((glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenfvNV")) == NULL) || r; + r = ((glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenivNV")) == NULL) || r; + r = ((glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCommandsNV")) == NULL) || r; + r = ((glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCoordsNV")) == NULL) || r; + r = ((glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathDashArrayNV")) == NULL) || r; + r = ((glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathLengthNV")) == NULL) || r; + r = ((glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricRangeNV")) == NULL) || r; + r = ((glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricsNV")) == NULL) || r; + r = ((glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterfvNV")) == NULL) || r; + r = ((glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterivNV")) == NULL) || r; + r = ((glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathSpacingNV")) == NULL) || r; + r = ((glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenfvNV")) == NULL) || r; + r = ((glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenivNV")) == NULL) || r; + r = ((glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glInterpolatePathsNV")) == NULL) || r; + r = ((glIsPathNV = (PFNGLISPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPathNV")) == NULL) || r; + r = ((glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInFillPathNV")) == NULL) || r; + r = ((glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInStrokePathNV")) == NULL) || r; + r = ((glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathColorGenNV")) == NULL) || r; + r = ((glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCommandsNV")) == NULL) || r; + r = ((glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoordsNV")) == NULL) || r; + r = ((glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoverDepthFuncNV")) == NULL) || r; + r = ((glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathDashArrayNV")) == NULL) || r; + r = ((glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathFogGenNV")) == NULL) || r; + r = ((glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphRangeNV")) == NULL) || r; + r = ((glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphsNV")) == NULL) || r; + r = ((glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfNV")) == NULL) || r; + r = ((glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfvNV")) == NULL) || r; + r = ((glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPathParameteriNV")) == NULL) || r; + r = ((glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterivNV")) == NULL) || r; + r = ((glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilDepthOffsetNV")) == NULL) || r; + r = ((glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilFuncNV")) == NULL) || r; + r = ((glPathStringNV = (PFNGLPATHSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glPathStringNV")) == NULL) || r; + r = ((glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCommandsNV")) == NULL) || r; + r = ((glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCoordsNV")) == NULL) || r; + r = ((glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathTexGenNV")) == NULL) || r; + r = ((glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)glewGetProcAddress((const GLubyte*)"glPointAlongPathNV")) == NULL) || r; + r = ((glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathInstancedNV")) == NULL) || r; + r = ((glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathNV")) == NULL) || r; + r = ((glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathInstancedNV")) == NULL) || r; + r = ((glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathNV")) == NULL) || r; + r = ((glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)glewGetProcAddress((const GLubyte*)"glTransformPathNV")) == NULL) || r; + r = ((glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glWeightPathsNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_path_rendering */ + +#ifdef GL_NV_pixel_data_range + +static GLboolean _glewInit_GL_NV_pixel_data_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushPixelDataRangeNV")) == NULL) || r; + r = ((glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glPixelDataRangeNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_pixel_data_range */ + +#ifdef GL_NV_point_sprite + +static GLboolean _glewInit_GL_NV_point_sprite (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriNV")) == NULL) || r; + r = ((glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_point_sprite */ + +#ifdef GL_NV_present_video + +static GLboolean _glewInit_GL_NV_present_video (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoi64vNV")) == NULL) || r; + r = ((glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoivNV")) == NULL) || r; + r = ((glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoui64vNV")) == NULL) || r; + r = ((glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideouivNV")) == NULL) || r; + r = ((glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameDualFillNV")) == NULL) || r; + r = ((glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameKeyedNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_present_video */ + +#ifdef GL_NV_primitive_restart + +static GLboolean _glewInit_GL_NV_primitive_restart (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndexNV")) == NULL) || r; + r = ((glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_primitive_restart */ + +#ifdef GL_NV_register_combiners + +static GLboolean _glewInit_GL_NV_register_combiners (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerInputNV")) == NULL) || r; + r = ((glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerOutputNV")) == NULL) || r; + r = ((glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfNV")) == NULL) || r; + r = ((glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfvNV")) == NULL) || r; + r = ((glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameteriNV")) == NULL) || r; + r = ((glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterivNV")) == NULL) || r; + r = ((glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glFinalCombinerInputNV")) == NULL) || r; + r = ((glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterfvNV")) == NULL) || r; + r = ((glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterivNV")) == NULL) || r; + r = ((glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterfvNV")) == NULL) || r; + r = ((glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterivNV")) == NULL) || r; + r = ((glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterfvNV")) == NULL) || r; + r = ((glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_register_combiners */ + +#ifdef GL_NV_register_combiners2 + +static GLboolean _glewInit_GL_NV_register_combiners2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerStageParameterfvNV")) == NULL) || r; + r = ((glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerStageParameterfvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_register_combiners2 */ + +#ifdef GL_NV_shader_atomic_counters + +#endif /* GL_NV_shader_atomic_counters */ + +#ifdef GL_NV_shader_atomic_float + +#endif /* GL_NV_shader_atomic_float */ + +#ifdef GL_NV_shader_buffer_load + +static GLboolean _glewInit_GL_NV_shader_buffer_load (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterui64vNV")) == NULL) || r; + r = ((glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64vNV")) == NULL) || r; + r = ((glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterui64vNV")) == NULL) || r; + r = ((glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsBufferResidentNV")) == NULL) || r; + r = ((glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsNamedBufferResidentNV")) == NULL) || r; + r = ((glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferNonResidentNV")) == NULL) || r; + r = ((glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferResidentNV")) == NULL) || r; + r = ((glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferNonResidentNV")) == NULL) || r; + r = ((glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferResidentNV")) == NULL) || r; + r = ((glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64NV")) == NULL) || r; + r = ((glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64vNV")) == NULL) || r; + r = ((glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64NV")) == NULL) || r; + r = ((glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64vNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_shader_buffer_load */ + +#ifdef GL_NV_shader_storage_buffer_object + +#endif /* GL_NV_shader_storage_buffer_object */ + +#ifdef GL_NV_tessellation_program5 + +#endif /* GL_NV_tessellation_program5 */ + +#ifdef GL_NV_texgen_emboss + +#endif /* GL_NV_texgen_emboss */ + +#ifdef GL_NV_texgen_reflection + +#endif /* GL_NV_texgen_reflection */ + +#ifdef GL_NV_texture_barrier + +static GLboolean _glewInit_GL_NV_texture_barrier (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrierNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_texture_barrier */ + +#ifdef GL_NV_texture_compression_vtc + +#endif /* GL_NV_texture_compression_vtc */ + +#ifdef GL_NV_texture_env_combine4 + +#endif /* GL_NV_texture_env_combine4 */ + +#ifdef GL_NV_texture_expand_normal + +#endif /* GL_NV_texture_expand_normal */ + +#ifdef GL_NV_texture_multisample + +static GLboolean _glewInit_GL_NV_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisampleCoverageNV")) == NULL) || r; + r = ((glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisampleCoverageNV")) == NULL) || r; + r = ((glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleCoverageNV")) == NULL) || r; + r = ((glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleNV")) == NULL) || r; + r = ((glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleCoverageNV")) == NULL) || r; + r = ((glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_texture_multisample */ + +#ifdef GL_NV_texture_rectangle + +#endif /* GL_NV_texture_rectangle */ + +#ifdef GL_NV_texture_shader + +#endif /* GL_NV_texture_shader */ + +#ifdef GL_NV_texture_shader2 + +#endif /* GL_NV_texture_shader2 */ + +#ifdef GL_NV_texture_shader3 + +#endif /* GL_NV_texture_shader3 */ + +#ifdef GL_NV_transform_feedback + +static GLboolean _glewInit_GL_NV_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glActiveVaryingNV")) == NULL) || r; + r = ((glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackNV")) == NULL) || r; + r = ((glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseNV")) == NULL) || r; + r = ((glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetNV")) == NULL) || r; + r = ((glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeNV")) == NULL) || r; + r = ((glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackNV")) == NULL) || r; + r = ((glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveVaryingNV")) == NULL) || r; + r = ((glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingNV")) == NULL) || r; + r = ((glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)glewGetProcAddress((const GLubyte*)"glGetVaryingLocationNV")) == NULL) || r; + r = ((glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackAttribsNV")) == NULL) || r; + r = ((glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_transform_feedback */ + +#ifdef GL_NV_transform_feedback2 + +static GLboolean _glewInit_GL_NV_transform_feedback2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedbackNV")) == NULL) || r; + r = ((glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacksNV")) == NULL) || r; + r = ((glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackNV")) == NULL) || r; + r = ((glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacksNV")) == NULL) || r; + r = ((glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedbackNV")) == NULL) || r; + r = ((glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedbackNV")) == NULL) || r; + r = ((glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedbackNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_transform_feedback2 */ + +#ifdef GL_NV_vdpau_interop + +static GLboolean _glewInit_GL_NV_vdpau_interop (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUFiniNV")) == NULL) || r; + r = ((glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUGetSurfaceivNV")) == NULL) || r; + r = ((glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUInitNV")) == NULL) || r; + r = ((glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUIsSurfaceNV")) == NULL) || r; + r = ((glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUMapSurfacesNV")) == NULL) || r; + r = ((glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterOutputSurfaceNV")) == NULL) || r; + r = ((glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterVideoSurfaceNV")) == NULL) || r; + r = ((glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUSurfaceAccessNV")) == NULL) || r; + r = ((glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnmapSurfacesNV")) == NULL) || r; + r = ((glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnregisterSurfaceNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vdpau_interop */ + +#ifdef GL_NV_vertex_array_range + +static GLboolean _glewInit_GL_NV_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeNV")) == NULL) || r; + r = ((glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vertex_array_range */ + +#ifdef GL_NV_vertex_array_range2 + +#endif /* GL_NV_vertex_array_range2 */ + +#ifdef GL_NV_vertex_attrib_integer_64bit + +static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLi64vNV")) == NULL) || r; + r = ((glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vNV")) == NULL) || r; + r = ((glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64NV")) == NULL) || r; + r = ((glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64vNV")) == NULL) || r; + r = ((glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64NV")) == NULL) || r; + r = ((glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vNV")) == NULL) || r; + r = ((glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64NV")) == NULL) || r; + r = ((glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64vNV")) == NULL) || r; + r = ((glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64NV")) == NULL) || r; + r = ((glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64vNV")) == NULL) || r; + r = ((glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64NV")) == NULL) || r; + r = ((glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64vNV")) == NULL) || r; + r = ((glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64NV")) == NULL) || r; + r = ((glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64vNV")) == NULL) || r; + r = ((glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64NV")) == NULL) || r; + r = ((glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64vNV")) == NULL) || r; + r = ((glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64NV")) == NULL) || r; + r = ((glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64vNV")) == NULL) || r; + r = ((glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormatNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +#ifdef GL_NV_vertex_buffer_unified_memory + +static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBufferAddressRangeNV")) == NULL) || r; + r = ((glColorFormatNV = (PFNGLCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glColorFormatNV")) == NULL) || r; + r = ((glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagFormatNV")) == NULL) || r; + r = ((glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordFormatNV")) == NULL) || r; + r = ((glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64i_vNV")) == NULL) || r; + r = ((glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glIndexFormatNV")) == NULL) || r; + r = ((glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glNormalFormatNV")) == NULL) || r; + r = ((glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorFormatNV")) == NULL) || r; + r = ((glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordFormatNV")) == NULL) || r; + r = ((glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormatNV")) == NULL) || r; + r = ((glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormatNV")) == NULL) || r; + r = ((glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexFormatNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vertex_buffer_unified_memory */ + +#ifdef GL_NV_vertex_program + +static GLboolean _glewInit_GL_NV_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glAreProgramsResidentNV")) == NULL) || r; + r = ((glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glBindProgramNV")) == NULL) || r; + r = ((glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsNV")) == NULL) || r; + r = ((glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glExecuteProgramNV")) == NULL) || r; + r = ((glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsNV")) == NULL) || r; + r = ((glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterdvNV")) == NULL) || r; + r = ((glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterfvNV")) == NULL) || r; + r = ((glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringNV")) == NULL) || r; + r = ((glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivNV")) == NULL) || r; + r = ((glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetTrackMatrixivNV")) == NULL) || r; + r = ((glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervNV")) == NULL) || r; + r = ((glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvNV")) == NULL) || r; + r = ((glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvNV")) == NULL) || r; + r = ((glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivNV")) == NULL) || r; + r = ((glIsProgramNV = (PFNGLISPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glIsProgramNV")) == NULL) || r; + r = ((glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glLoadProgramNV")) == NULL) || r; + r = ((glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dNV")) == NULL) || r; + r = ((glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dvNV")) == NULL) || r; + r = ((glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fNV")) == NULL) || r; + r = ((glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fvNV")) == NULL) || r; + r = ((glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4dvNV")) == NULL) || r; + r = ((glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4fvNV")) == NULL) || r; + r = ((glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glRequestResidentProgramsNV")) == NULL) || r; + r = ((glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)glewGetProcAddress((const GLubyte*)"glTrackMatrixNV")) == NULL) || r; + r = ((glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dNV")) == NULL) || r; + r = ((glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvNV")) == NULL) || r; + r = ((glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fNV")) == NULL) || r; + r = ((glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvNV")) == NULL) || r; + r = ((glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sNV")) == NULL) || r; + r = ((glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svNV")) == NULL) || r; + r = ((glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dNV")) == NULL) || r; + r = ((glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvNV")) == NULL) || r; + r = ((glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fNV")) == NULL) || r; + r = ((glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvNV")) == NULL) || r; + r = ((glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sNV")) == NULL) || r; + r = ((glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svNV")) == NULL) || r; + r = ((glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dNV")) == NULL) || r; + r = ((glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvNV")) == NULL) || r; + r = ((glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fNV")) == NULL) || r; + r = ((glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvNV")) == NULL) || r; + r = ((glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sNV")) == NULL) || r; + r = ((glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svNV")) == NULL) || r; + r = ((glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dNV")) == NULL) || r; + r = ((glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvNV")) == NULL) || r; + r = ((glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fNV")) == NULL) || r; + r = ((glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvNV")) == NULL) || r; + r = ((glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sNV")) == NULL) || r; + r = ((glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svNV")) == NULL) || r; + r = ((glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubNV")) == NULL) || r; + r = ((glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvNV")) == NULL) || r; + r = ((glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerNV")) == NULL) || r; + r = ((glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1dvNV")) == NULL) || r; + r = ((glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1fvNV")) == NULL) || r; + r = ((glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1svNV")) == NULL) || r; + r = ((glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2dvNV")) == NULL) || r; + r = ((glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2fvNV")) == NULL) || r; + r = ((glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2svNV")) == NULL) || r; + r = ((glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3dvNV")) == NULL) || r; + r = ((glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3fvNV")) == NULL) || r; + r = ((glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3svNV")) == NULL) || r; + r = ((glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4dvNV")) == NULL) || r; + r = ((glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4fvNV")) == NULL) || r; + r = ((glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4svNV")) == NULL) || r; + r = ((glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4ubvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vertex_program */ + +#ifdef GL_NV_vertex_program1_1 + +#endif /* GL_NV_vertex_program1_1 */ + +#ifdef GL_NV_vertex_program2 + +#endif /* GL_NV_vertex_program2 */ + +#ifdef GL_NV_vertex_program2_option + +#endif /* GL_NV_vertex_program2_option */ + +#ifdef GL_NV_vertex_program3 + +#endif /* GL_NV_vertex_program3 */ + +#ifdef GL_NV_vertex_program4 + +#endif /* GL_NV_vertex_program4 */ + +#ifdef GL_NV_video_capture + +static GLboolean _glewInit_GL_NV_video_capture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glBeginVideoCaptureNV")) == NULL) || r; + r = ((glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamBufferNV")) == NULL) || r; + r = ((glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamTextureNV")) == NULL) || r; + r = ((glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glEndVideoCaptureNV")) == NULL) || r; + r = ((glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamdvNV")) == NULL) || r; + r = ((glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamfvNV")) == NULL) || r; + r = ((glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamivNV")) == NULL) || r; + r = ((glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureivNV")) == NULL) || r; + r = ((glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureNV")) == NULL) || r; + r = ((glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterdvNV")) == NULL) || r; + r = ((glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterfvNV")) == NULL) || r; + r = ((glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_video_capture */ + +#ifdef GL_OES_byte_coordinates + +#endif /* GL_OES_byte_coordinates */ + +#ifdef GL_OES_compressed_paletted_texture + +#endif /* GL_OES_compressed_paletted_texture */ + +#ifdef GL_OES_read_format + +#endif /* GL_OES_read_format */ + +#ifdef GL_OES_single_precision + +static GLboolean _glewInit_GL_OES_single_precision (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)glewGetProcAddress((const GLubyte*)"glClearDepthfOES")) == NULL) || r; + r = ((glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glClipPlanefOES")) == NULL) || r; + r = ((glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)glewGetProcAddress((const GLubyte*)"glDepthRangefOES")) == NULL) || r; + r = ((glFrustumfOES = (PFNGLFRUSTUMFOESPROC)glewGetProcAddress((const GLubyte*)"glFrustumfOES")) == NULL) || r; + r = ((glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanefOES")) == NULL) || r; + r = ((glOrthofOES = (PFNGLORTHOFOESPROC)glewGetProcAddress((const GLubyte*)"glOrthofOES")) == NULL) || r; + + return r; +} + +#endif /* GL_OES_single_precision */ + +#ifdef GL_OML_interlace + +#endif /* GL_OML_interlace */ + +#ifdef GL_OML_resample + +#endif /* GL_OML_resample */ + +#ifdef GL_OML_subsample + +#endif /* GL_OML_subsample */ + +#ifdef GL_PGI_misc_hints + +#endif /* GL_PGI_misc_hints */ + +#ifdef GL_PGI_vertex_hints + +#endif /* GL_PGI_vertex_hints */ + +#ifdef GL_REGAL_ES1_0_compatibility + +static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAlphaFuncx = (PFNGLALPHAFUNCXPROC)glewGetProcAddress((const GLubyte*)"glAlphaFuncx")) == NULL) || r; + r = ((glClearColorx = (PFNGLCLEARCOLORXPROC)glewGetProcAddress((const GLubyte*)"glClearColorx")) == NULL) || r; + r = ((glClearDepthx = (PFNGLCLEARDEPTHXPROC)glewGetProcAddress((const GLubyte*)"glClearDepthx")) == NULL) || r; + r = ((glColor4x = (PFNGLCOLOR4XPROC)glewGetProcAddress((const GLubyte*)"glColor4x")) == NULL) || r; + r = ((glDepthRangex = (PFNGLDEPTHRANGEXPROC)glewGetProcAddress((const GLubyte*)"glDepthRangex")) == NULL) || r; + r = ((glFogx = (PFNGLFOGXPROC)glewGetProcAddress((const GLubyte*)"glFogx")) == NULL) || r; + r = ((glFogxv = (PFNGLFOGXVPROC)glewGetProcAddress((const GLubyte*)"glFogxv")) == NULL) || r; + r = ((glFrustumf = (PFNGLFRUSTUMFPROC)glewGetProcAddress((const GLubyte*)"glFrustumf")) == NULL) || r; + r = ((glFrustumx = (PFNGLFRUSTUMXPROC)glewGetProcAddress((const GLubyte*)"glFrustumx")) == NULL) || r; + r = ((glLightModelx = (PFNGLLIGHTMODELXPROC)glewGetProcAddress((const GLubyte*)"glLightModelx")) == NULL) || r; + r = ((glLightModelxv = (PFNGLLIGHTMODELXVPROC)glewGetProcAddress((const GLubyte*)"glLightModelxv")) == NULL) || r; + r = ((glLightx = (PFNGLLIGHTXPROC)glewGetProcAddress((const GLubyte*)"glLightx")) == NULL) || r; + r = ((glLightxv = (PFNGLLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glLightxv")) == NULL) || r; + r = ((glLineWidthx = (PFNGLLINEWIDTHXPROC)glewGetProcAddress((const GLubyte*)"glLineWidthx")) == NULL) || r; + r = ((glLoadMatrixx = (PFNGLLOADMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glLoadMatrixx")) == NULL) || r; + r = ((glMaterialx = (PFNGLMATERIALXPROC)glewGetProcAddress((const GLubyte*)"glMaterialx")) == NULL) || r; + r = ((glMaterialxv = (PFNGLMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glMaterialxv")) == NULL) || r; + r = ((glMultMatrixx = (PFNGLMULTMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glMultMatrixx")) == NULL) || r; + r = ((glMultiTexCoord4x = (PFNGLMULTITEXCOORD4XPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4x")) == NULL) || r; + r = ((glNormal3x = (PFNGLNORMAL3XPROC)glewGetProcAddress((const GLubyte*)"glNormal3x")) == NULL) || r; + r = ((glOrthof = (PFNGLORTHOFPROC)glewGetProcAddress((const GLubyte*)"glOrthof")) == NULL) || r; + r = ((glOrthox = (PFNGLORTHOXPROC)glewGetProcAddress((const GLubyte*)"glOrthox")) == NULL) || r; + r = ((glPointSizex = (PFNGLPOINTSIZEXPROC)glewGetProcAddress((const GLubyte*)"glPointSizex")) == NULL) || r; + r = ((glPolygonOffsetx = (PFNGLPOLYGONOFFSETXPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetx")) == NULL) || r; + r = ((glRotatex = (PFNGLROTATEXPROC)glewGetProcAddress((const GLubyte*)"glRotatex")) == NULL) || r; + r = ((glSampleCoveragex = (PFNGLSAMPLECOVERAGEXPROC)glewGetProcAddress((const GLubyte*)"glSampleCoveragex")) == NULL) || r; + r = ((glScalex = (PFNGLSCALEXPROC)glewGetProcAddress((const GLubyte*)"glScalex")) == NULL) || r; + r = ((glTexEnvx = (PFNGLTEXENVXPROC)glewGetProcAddress((const GLubyte*)"glTexEnvx")) == NULL) || r; + r = ((glTexEnvxv = (PFNGLTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glTexEnvxv")) == NULL) || r; + r = ((glTexParameterx = (PFNGLTEXPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glTexParameterx")) == NULL) || r; + r = ((glTranslatex = (PFNGLTRANSLATEXPROC)glewGetProcAddress((const GLubyte*)"glTranslatex")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_ES1_0_compatibility */ + +#ifdef GL_REGAL_ES1_1_compatibility + +static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClipPlanef = (PFNGLCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glClipPlanef")) == NULL) || r; + r = ((glClipPlanex = (PFNGLCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glClipPlanex")) == NULL) || r; + r = ((glGetClipPlanef = (PFNGLGETCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanef")) == NULL) || r; + r = ((glGetClipPlanex = (PFNGLGETCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanex")) == NULL) || r; + r = ((glGetFixedv = (PFNGLGETFIXEDVPROC)glewGetProcAddress((const GLubyte*)"glGetFixedv")) == NULL) || r; + r = ((glGetLightxv = (PFNGLGETLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glGetLightxv")) == NULL) || r; + r = ((glGetMaterialxv = (PFNGLGETMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glGetMaterialxv")) == NULL) || r; + r = ((glGetTexEnvxv = (PFNGLGETTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexEnvxv")) == NULL) || r; + r = ((glGetTexParameterxv = (PFNGLGETTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterxv")) == NULL) || r; + r = ((glPointParameterx = (PFNGLPOINTPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glPointParameterx")) == NULL) || r; + r = ((glPointParameterxv = (PFNGLPOINTPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterxv")) == NULL) || r; + r = ((glPointSizePointerOES = (PFNGLPOINTSIZEPOINTEROESPROC)glewGetProcAddress((const GLubyte*)"glPointSizePointerOES")) == NULL) || r; + r = ((glTexParameterxv = (PFNGLTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterxv")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_ES1_1_compatibility */ + +#ifdef GL_REGAL_enable + +#endif /* GL_REGAL_enable */ + +#ifdef GL_REGAL_error_string + +static GLboolean _glewInit_GL_REGAL_error_string (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glErrorStringREGAL = (PFNGLERRORSTRINGREGALPROC)glewGetProcAddress((const GLubyte*)"glErrorStringREGAL")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_error_string */ + +#ifdef GL_REGAL_extension_query + +static GLboolean _glewInit_GL_REGAL_extension_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetExtensionREGAL = (PFNGLGETEXTENSIONREGALPROC)glewGetProcAddress((const GLubyte*)"glGetExtensionREGAL")) == NULL) || r; + r = ((glIsSupportedREGAL = (PFNGLISSUPPORTEDREGALPROC)glewGetProcAddress((const GLubyte*)"glIsSupportedREGAL")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_extension_query */ + +#ifdef GL_REGAL_log + +static GLboolean _glewInit_GL_REGAL_log (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glLogMessageCallbackREGAL = (PFNGLLOGMESSAGECALLBACKREGALPROC)glewGetProcAddress((const GLubyte*)"glLogMessageCallbackREGAL")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_log */ + +#ifdef GL_REND_screen_coordinates + +#endif /* GL_REND_screen_coordinates */ + +#ifdef GL_S3_s3tc + +#endif /* GL_S3_s3tc */ + +#ifdef GL_SGIS_color_range + +#endif /* GL_SGIS_color_range */ + +#ifdef GL_SGIS_detail_texture + +static GLboolean _glewInit_GL_SGIS_detail_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glDetailTexFuncSGIS")) == NULL) || r; + r = ((glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetDetailTexFuncSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_detail_texture */ + +#ifdef GL_SGIS_fog_function + +static GLboolean _glewInit_GL_SGIS_fog_function (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glFogFuncSGIS")) == NULL) || r; + r = ((glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetFogFuncSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_fog_function */ + +#ifdef GL_SGIS_generate_mipmap + +#endif /* GL_SGIS_generate_mipmap */ + +#ifdef GL_SGIS_multisample + +static GLboolean _glewInit_GL_SGIS_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskSGIS")) == NULL) || r; + r = ((glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_multisample */ + +#ifdef GL_SGIS_pixel_texture + +#endif /* GL_SGIS_pixel_texture */ + +#ifdef GL_SGIS_point_line_texgen + +#endif /* GL_SGIS_point_line_texgen */ + +#ifdef GL_SGIS_sharpen_texture + +static GLboolean _glewInit_GL_SGIS_sharpen_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetSharpenTexFuncSGIS")) == NULL) || r; + r = ((glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glSharpenTexFuncSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_sharpen_texture */ + +#ifdef GL_SGIS_texture4D + +static GLboolean _glewInit_GL_SGIS_texture4D (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexImage4DSGIS")) == NULL) || r; + r = ((glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage4DSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_texture4D */ + +#ifdef GL_SGIS_texture_border_clamp + +#endif /* GL_SGIS_texture_border_clamp */ + +#ifdef GL_SGIS_texture_edge_clamp + +#endif /* GL_SGIS_texture_edge_clamp */ + +#ifdef GL_SGIS_texture_filter4 + +static GLboolean _glewInit_GL_SGIS_texture_filter4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetTexFilterFuncSGIS")) == NULL) || r; + r = ((glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glTexFilterFuncSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_texture_filter4 */ + +#ifdef GL_SGIS_texture_lod + +#endif /* GL_SGIS_texture_lod */ + +#ifdef GL_SGIS_texture_select + +#endif /* GL_SGIS_texture_select */ + +#ifdef GL_SGIX_async + +static GLboolean _glewInit_GL_SGIX_async (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glAsyncMarkerSGIX")) == NULL) || r; + r = ((glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteAsyncMarkersSGIX")) == NULL) || r; + r = ((glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glFinishAsyncSGIX")) == NULL) || r; + r = ((glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenAsyncMarkersSGIX")) == NULL) || r; + r = ((glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsAsyncMarkerSGIX")) == NULL) || r; + r = ((glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glPollAsyncSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_async */ + +#ifdef GL_SGIX_async_histogram + +#endif /* GL_SGIX_async_histogram */ + +#ifdef GL_SGIX_async_pixel + +#endif /* GL_SGIX_async_pixel */ + +#ifdef GL_SGIX_blend_alpha_minmax + +#endif /* GL_SGIX_blend_alpha_minmax */ + +#ifdef GL_SGIX_clipmap + +#endif /* GL_SGIX_clipmap */ + +#ifdef GL_SGIX_convolution_accuracy + +#endif /* GL_SGIX_convolution_accuracy */ + +#ifdef GL_SGIX_depth_texture + +#endif /* GL_SGIX_depth_texture */ + +#ifdef GL_SGIX_flush_raster + +static GLboolean _glewInit_GL_SGIX_flush_raster (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)glewGetProcAddress((const GLubyte*)"glFlushRasterSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_flush_raster */ + +#ifdef GL_SGIX_fog_offset + +#endif /* GL_SGIX_fog_offset */ + +#ifdef GL_SGIX_fog_texture + +static GLboolean _glewInit_GL_SGIX_fog_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTextureFogSGIX = (PFNGLTEXTUREFOGSGIXPROC)glewGetProcAddress((const GLubyte*)"glTextureFogSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_fog_texture */ + +#ifdef GL_SGIX_fragment_specular_lighting + +static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialSGIX")) == NULL) || r; + r = ((glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfSGIX")) == NULL) || r; + r = ((glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvSGIX")) == NULL) || r; + r = ((glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliSGIX")) == NULL) || r; + r = ((glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivSGIX")) == NULL) || r; + r = ((glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfSGIX")) == NULL) || r; + r = ((glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvSGIX")) == NULL) || r; + r = ((glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiSGIX")) == NULL) || r; + r = ((glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivSGIX")) == NULL) || r; + r = ((glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfSGIX")) == NULL) || r; + r = ((glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvSGIX")) == NULL) || r; + r = ((glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiSGIX")) == NULL) || r; + r = ((glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivSGIX")) == NULL) || r; + r = ((glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvSGIX")) == NULL) || r; + r = ((glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivSGIX")) == NULL) || r; + r = ((glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvSGIX")) == NULL) || r; + r = ((glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_fragment_specular_lighting */ + +#ifdef GL_SGIX_framezoom + +static GLboolean _glewInit_GL_SGIX_framezoom (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)glewGetProcAddress((const GLubyte*)"glFrameZoomSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_framezoom */ + +#ifdef GL_SGIX_interlace + +#endif /* GL_SGIX_interlace */ + +#ifdef GL_SGIX_ir_instrument1 + +#endif /* GL_SGIX_ir_instrument1 */ + +#ifdef GL_SGIX_list_priority + +#endif /* GL_SGIX_list_priority */ + +#ifdef GL_SGIX_pixel_texture + +static GLboolean _glewInit_GL_SGIX_pixel_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)glewGetProcAddress((const GLubyte*)"glPixelTexGenSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_pixel_texture */ + +#ifdef GL_SGIX_pixel_texture_bits + +#endif /* GL_SGIX_pixel_texture_bits */ + +#ifdef GL_SGIX_reference_plane + +static GLboolean _glewInit_GL_SGIX_reference_plane (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)glewGetProcAddress((const GLubyte*)"glReferencePlaneSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_reference_plane */ + +#ifdef GL_SGIX_resample + +#endif /* GL_SGIX_resample */ + +#ifdef GL_SGIX_shadow + +#endif /* GL_SGIX_shadow */ + +#ifdef GL_SGIX_shadow_ambient + +#endif /* GL_SGIX_shadow_ambient */ + +#ifdef GL_SGIX_sprite + +static GLboolean _glewInit_GL_SGIX_sprite (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfSGIX")) == NULL) || r; + r = ((glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfvSGIX")) == NULL) || r; + r = ((glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameteriSGIX")) == NULL) || r; + r = ((glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterivSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_sprite */ + +#ifdef GL_SGIX_tag_sample_buffer + +static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glTagSampleBufferSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_tag_sample_buffer */ + +#ifdef GL_SGIX_texture_add_env + +#endif /* GL_SGIX_texture_add_env */ + +#ifdef GL_SGIX_texture_coordinate_clamp + +#endif /* GL_SGIX_texture_coordinate_clamp */ + +#ifdef GL_SGIX_texture_lod_bias + +#endif /* GL_SGIX_texture_lod_bias */ + +#ifdef GL_SGIX_texture_multi_buffer + +#endif /* GL_SGIX_texture_multi_buffer */ + +#ifdef GL_SGIX_texture_range + +#endif /* GL_SGIX_texture_range */ + +#ifdef GL_SGIX_texture_scale_bias + +#endif /* GL_SGIX_texture_scale_bias */ + +#ifdef GL_SGIX_vertex_preclip + +#endif /* GL_SGIX_vertex_preclip */ + +#ifdef GL_SGIX_vertex_preclip_hint + +#endif /* GL_SGIX_vertex_preclip_hint */ + +#ifdef GL_SGIX_ycrcb + +#endif /* GL_SGIX_ycrcb */ + +#ifdef GL_SGI_color_matrix + +#endif /* GL_SGI_color_matrix */ + +#ifdef GL_SGI_color_table + +static GLboolean _glewInit_GL_SGI_color_table (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfvSGI")) == NULL) || r; + r = ((glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterivSGI")) == NULL) || r; + r = ((glColorTableSGI = (PFNGLCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableSGI")) == NULL) || r; + r = ((glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTableSGI")) == NULL) || r; + r = ((glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvSGI")) == NULL) || r; + r = ((glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivSGI")) == NULL) || r; + r = ((glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableSGI")) == NULL) || r; + + return r; +} + +#endif /* GL_SGI_color_table */ + +#ifdef GL_SGI_texture_color_table + +#endif /* GL_SGI_texture_color_table */ + +#ifdef GL_SUNX_constant_data + +static GLboolean _glewInit_GL_SUNX_constant_data (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)glewGetProcAddress((const GLubyte*)"glFinishTextureSUNX")) == NULL) || r; + + return r; +} + +#endif /* GL_SUNX_constant_data */ + +#ifdef GL_SUN_convolution_border_modes + +#endif /* GL_SUN_convolution_border_modes */ + +#ifdef GL_SUN_global_alpha + +static GLboolean _glewInit_GL_SUN_global_alpha (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorbSUN")) == NULL) || r; + r = ((glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactordSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorfSUN")) == NULL) || r; + r = ((glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoriSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorsSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorubSUN")) == NULL) || r; + r = ((glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoruiSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorusSUN")) == NULL) || r; + + return r; +} + +#endif /* GL_SUN_global_alpha */ + +#ifdef GL_SUN_mesh_array + +#endif /* GL_SUN_mesh_array */ + +#ifdef GL_SUN_read_video_pixels + +static GLboolean _glewInit_GL_SUN_read_video_pixels (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glReadVideoPixelsSUN = (PFNGLREADVIDEOPIXELSSUNPROC)glewGetProcAddress((const GLubyte*)"glReadVideoPixelsSUN")) == NULL) || r; + + return r; +} + +#endif /* GL_SUN_read_video_pixels */ + +#ifdef GL_SUN_slice_accum + +#endif /* GL_SUN_slice_accum */ + +#ifdef GL_SUN_triangle_list + +static GLboolean _glewInit_GL_SUN_triangle_list (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodePointerSUN")) == NULL) || r; + r = ((glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubSUN")) == NULL) || r; + r = ((glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubvSUN")) == NULL) || r; + r = ((glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiSUN")) == NULL) || r; + r = ((glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuivSUN")) == NULL) || r; + r = ((glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusSUN")) == NULL) || r; + r = ((glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusvSUN")) == NULL) || r; + + return r; +} + +#endif /* GL_SUN_triangle_list */ + +#ifdef GL_SUN_vertex + +static GLboolean _glewInit_GL_SUN_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fSUN")) == NULL) || r; + r = ((glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fvSUN")) == NULL) || r; + r = ((glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fSUN")) == NULL) || r; + r = ((glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fvSUN")) == NULL) || r; + r = ((glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fSUN")) == NULL) || r; + r = ((glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fvSUN")) == NULL) || r; + r = ((glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fSUN")) == NULL) || r; + r = ((glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fSUN")) == NULL) || r; + r = ((glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fvSUN")) == NULL) || r; + r = ((glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fSUN")) == NULL) || r; + r = ((glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fvSUN")) == NULL) || r; + + return r; +} + +#endif /* GL_SUN_vertex */ + +#ifdef GL_WIN_phong_shading + +#endif /* GL_WIN_phong_shading */ + +#ifdef GL_WIN_specular_fog + +#endif /* GL_WIN_specular_fog */ + +#ifdef GL_WIN_swap_hint + +static GLboolean _glewInit_GL_WIN_swap_hint (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAddSwapHintRectWIN = (PFNGLADDSWAPHINTRECTWINPROC)glewGetProcAddress((const GLubyte*)"glAddSwapHintRectWIN")) == NULL) || r; + + return r; +} + +#endif /* GL_WIN_swap_hint */ + +/* ------------------------------------------------------------------------- */ + +GLboolean GLEWAPIENTRY glewGetExtension (const char* name) +{ + const GLubyte* start; + const GLubyte* end; + start = (const GLubyte*)glGetString(GL_EXTENSIONS); + if (start == 0) + return GL_FALSE; + end = start + _glewStrLen(start); + return _glewSearchExtension(name, start, end); +} + +/* ------------------------------------------------------------------------- */ + +#ifndef GLEW_MX +static +#endif +GLenum GLEWAPIENTRY glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST) +{ + const GLubyte* s; + GLuint dot; + GLint major, minor; + const GLubyte* extStart; + const GLubyte* extEnd; + /* query opengl version */ + s = glGetString(GL_VERSION); + dot = _glewStrCLen(s, '.'); + if (dot == 0) + return GLEW_ERROR_NO_GL_VERSION; + + major = s[dot-1]-'0'; + minor = s[dot+1]-'0'; + + if (minor < 0 || minor > 9) + minor = 0; + if (major<0 || major>9) + return GLEW_ERROR_NO_GL_VERSION; + + + if (major == 1 && minor == 0) + { + return GLEW_ERROR_GL_VERSION_10_ONLY; + } + else + { + CONST_CAST(GLEW_VERSION_4_4) = ( major > 4 ) || ( major == 4 && minor >= 4 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_4_3) = GLEW_VERSION_4_4 == GL_TRUE || ( major == 4 && minor >= 3 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_4_2) = GLEW_VERSION_4_3 == GL_TRUE || ( major == 4 && minor >= 2 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_4_1) = GLEW_VERSION_4_2 == GL_TRUE || ( major == 4 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_4_0) = GLEW_VERSION_4_1 == GL_TRUE || ( major == 4 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_3_3) = GLEW_VERSION_4_0 == GL_TRUE || ( major == 3 && minor >= 3 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_3_2) = GLEW_VERSION_3_3 == GL_TRUE || ( major == 3 && minor >= 2 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_3_1) = GLEW_VERSION_3_2 == GL_TRUE || ( major == 3 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_3_0) = GLEW_VERSION_3_1 == GL_TRUE || ( major == 3 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_2_1) = GLEW_VERSION_3_0 == GL_TRUE || ( major == 2 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_2_0) = GLEW_VERSION_2_1 == GL_TRUE || ( major == 2 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_1_5) = GLEW_VERSION_2_0 == GL_TRUE || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_1_4) = GLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_1_3) = GLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_1_2_1) = GLEW_VERSION_1_3 == GL_TRUE ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_1_2) = GLEW_VERSION_1_2_1 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_1_1) = GLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + } + + /* query opengl extensions string */ + extStart = glGetString(GL_EXTENSIONS); + if (extStart == 0) + extStart = (const GLubyte*)""; + extEnd = extStart + _glewStrLen(extStart); + + /* initialize extensions */ +#ifdef GL_VERSION_1_2 + if (glewExperimental || GLEW_VERSION_1_2) CONST_CAST(GLEW_VERSION_1_2) = !_glewInit_GL_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_1_2 */ +#ifdef GL_VERSION_1_2_1 +#endif /* GL_VERSION_1_2_1 */ +#ifdef GL_VERSION_1_3 + if (glewExperimental || GLEW_VERSION_1_3) CONST_CAST(GLEW_VERSION_1_3) = !_glewInit_GL_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_1_3 */ +#ifdef GL_VERSION_1_4 + if (glewExperimental || GLEW_VERSION_1_4) CONST_CAST(GLEW_VERSION_1_4) = !_glewInit_GL_VERSION_1_4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_1_4 */ +#ifdef GL_VERSION_1_5 + if (glewExperimental || GLEW_VERSION_1_5) CONST_CAST(GLEW_VERSION_1_5) = !_glewInit_GL_VERSION_1_5(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_1_5 */ +#ifdef GL_VERSION_2_0 + if (glewExperimental || GLEW_VERSION_2_0) CONST_CAST(GLEW_VERSION_2_0) = !_glewInit_GL_VERSION_2_0(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_2_0 */ +#ifdef GL_VERSION_2_1 + if (glewExperimental || GLEW_VERSION_2_1) CONST_CAST(GLEW_VERSION_2_1) = !_glewInit_GL_VERSION_2_1(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_2_1 */ +#ifdef GL_VERSION_3_0 + if (glewExperimental || GLEW_VERSION_3_0) CONST_CAST(GLEW_VERSION_3_0) = !_glewInit_GL_VERSION_3_0(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_3_0 */ +#ifdef GL_VERSION_3_1 + if (glewExperimental || GLEW_VERSION_3_1) CONST_CAST(GLEW_VERSION_3_1) = !_glewInit_GL_VERSION_3_1(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_3_1 */ +#ifdef GL_VERSION_3_2 + if (glewExperimental || GLEW_VERSION_3_2) CONST_CAST(GLEW_VERSION_3_2) = !_glewInit_GL_VERSION_3_2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_3_2 */ +#ifdef GL_VERSION_3_3 + if (glewExperimental || GLEW_VERSION_3_3) CONST_CAST(GLEW_VERSION_3_3) = !_glewInit_GL_VERSION_3_3(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_3_3 */ +#ifdef GL_VERSION_4_0 + if (glewExperimental || GLEW_VERSION_4_0) CONST_CAST(GLEW_VERSION_4_0) = !_glewInit_GL_VERSION_4_0(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_4_0 */ +#ifdef GL_VERSION_4_1 +#endif /* GL_VERSION_4_1 */ +#ifdef GL_VERSION_4_2 +#endif /* GL_VERSION_4_2 */ +#ifdef GL_VERSION_4_3 +#endif /* GL_VERSION_4_3 */ +#ifdef GL_VERSION_4_4 +#endif /* GL_VERSION_4_4 */ +#ifdef GL_3DFX_multisample + CONST_CAST(GLEW_3DFX_multisample) = _glewSearchExtension("GL_3DFX_multisample", extStart, extEnd); +#endif /* GL_3DFX_multisample */ +#ifdef GL_3DFX_tbuffer + CONST_CAST(GLEW_3DFX_tbuffer) = _glewSearchExtension("GL_3DFX_tbuffer", extStart, extEnd); + if (glewExperimental || GLEW_3DFX_tbuffer) CONST_CAST(GLEW_3DFX_tbuffer) = !_glewInit_GL_3DFX_tbuffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_3DFX_tbuffer */ +#ifdef GL_3DFX_texture_compression_FXT1 + CONST_CAST(GLEW_3DFX_texture_compression_FXT1) = _glewSearchExtension("GL_3DFX_texture_compression_FXT1", extStart, extEnd); +#endif /* GL_3DFX_texture_compression_FXT1 */ +#ifdef GL_AMD_blend_minmax_factor + CONST_CAST(GLEW_AMD_blend_minmax_factor) = _glewSearchExtension("GL_AMD_blend_minmax_factor", extStart, extEnd); +#endif /* GL_AMD_blend_minmax_factor */ +#ifdef GL_AMD_conservative_depth + CONST_CAST(GLEW_AMD_conservative_depth) = _glewSearchExtension("GL_AMD_conservative_depth", extStart, extEnd); +#endif /* GL_AMD_conservative_depth */ +#ifdef GL_AMD_debug_output + CONST_CAST(GLEW_AMD_debug_output) = _glewSearchExtension("GL_AMD_debug_output", extStart, extEnd); + if (glewExperimental || GLEW_AMD_debug_output) CONST_CAST(GLEW_AMD_debug_output) = !_glewInit_GL_AMD_debug_output(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_debug_output */ +#ifdef GL_AMD_depth_clamp_separate + CONST_CAST(GLEW_AMD_depth_clamp_separate) = _glewSearchExtension("GL_AMD_depth_clamp_separate", extStart, extEnd); +#endif /* GL_AMD_depth_clamp_separate */ +#ifdef GL_AMD_draw_buffers_blend + CONST_CAST(GLEW_AMD_draw_buffers_blend) = _glewSearchExtension("GL_AMD_draw_buffers_blend", extStart, extEnd); + if (glewExperimental || GLEW_AMD_draw_buffers_blend) CONST_CAST(GLEW_AMD_draw_buffers_blend) = !_glewInit_GL_AMD_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_draw_buffers_blend */ +#ifdef GL_AMD_interleaved_elements + CONST_CAST(GLEW_AMD_interleaved_elements) = _glewSearchExtension("GL_AMD_interleaved_elements", extStart, extEnd); + if (glewExperimental || GLEW_AMD_interleaved_elements) CONST_CAST(GLEW_AMD_interleaved_elements) = !_glewInit_GL_AMD_interleaved_elements(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_interleaved_elements */ +#ifdef GL_AMD_multi_draw_indirect + CONST_CAST(GLEW_AMD_multi_draw_indirect) = _glewSearchExtension("GL_AMD_multi_draw_indirect", extStart, extEnd); + if (glewExperimental || GLEW_AMD_multi_draw_indirect) CONST_CAST(GLEW_AMD_multi_draw_indirect) = !_glewInit_GL_AMD_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_multi_draw_indirect */ +#ifdef GL_AMD_name_gen_delete + CONST_CAST(GLEW_AMD_name_gen_delete) = _glewSearchExtension("GL_AMD_name_gen_delete", extStart, extEnd); + if (glewExperimental || GLEW_AMD_name_gen_delete) CONST_CAST(GLEW_AMD_name_gen_delete) = !_glewInit_GL_AMD_name_gen_delete(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_name_gen_delete */ +#ifdef GL_AMD_performance_monitor + CONST_CAST(GLEW_AMD_performance_monitor) = _glewSearchExtension("GL_AMD_performance_monitor", extStart, extEnd); + if (glewExperimental || GLEW_AMD_performance_monitor) CONST_CAST(GLEW_AMD_performance_monitor) = !_glewInit_GL_AMD_performance_monitor(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_performance_monitor */ +#ifdef GL_AMD_pinned_memory + CONST_CAST(GLEW_AMD_pinned_memory) = _glewSearchExtension("GL_AMD_pinned_memory", extStart, extEnd); +#endif /* GL_AMD_pinned_memory */ +#ifdef GL_AMD_query_buffer_object + CONST_CAST(GLEW_AMD_query_buffer_object) = _glewSearchExtension("GL_AMD_query_buffer_object", extStart, extEnd); +#endif /* GL_AMD_query_buffer_object */ +#ifdef GL_AMD_sample_positions + CONST_CAST(GLEW_AMD_sample_positions) = _glewSearchExtension("GL_AMD_sample_positions", extStart, extEnd); + if (glewExperimental || GLEW_AMD_sample_positions) CONST_CAST(GLEW_AMD_sample_positions) = !_glewInit_GL_AMD_sample_positions(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_sample_positions */ +#ifdef GL_AMD_seamless_cubemap_per_texture + CONST_CAST(GLEW_AMD_seamless_cubemap_per_texture) = _glewSearchExtension("GL_AMD_seamless_cubemap_per_texture", extStart, extEnd); +#endif /* GL_AMD_seamless_cubemap_per_texture */ +#ifdef GL_AMD_shader_stencil_export + CONST_CAST(GLEW_AMD_shader_stencil_export) = _glewSearchExtension("GL_AMD_shader_stencil_export", extStart, extEnd); +#endif /* GL_AMD_shader_stencil_export */ +#ifdef GL_AMD_shader_trinary_minmax + CONST_CAST(GLEW_AMD_shader_trinary_minmax) = _glewSearchExtension("GL_AMD_shader_trinary_minmax", extStart, extEnd); +#endif /* GL_AMD_shader_trinary_minmax */ +#ifdef GL_AMD_sparse_texture + CONST_CAST(GLEW_AMD_sparse_texture) = _glewSearchExtension("GL_AMD_sparse_texture", extStart, extEnd); + if (glewExperimental || GLEW_AMD_sparse_texture) CONST_CAST(GLEW_AMD_sparse_texture) = !_glewInit_GL_AMD_sparse_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_sparse_texture */ +#ifdef GL_AMD_stencil_operation_extended + CONST_CAST(GLEW_AMD_stencil_operation_extended) = _glewSearchExtension("GL_AMD_stencil_operation_extended", extStart, extEnd); + if (glewExperimental || GLEW_AMD_stencil_operation_extended) CONST_CAST(GLEW_AMD_stencil_operation_extended) = !_glewInit_GL_AMD_stencil_operation_extended(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_stencil_operation_extended */ +#ifdef GL_AMD_texture_texture4 + CONST_CAST(GLEW_AMD_texture_texture4) = _glewSearchExtension("GL_AMD_texture_texture4", extStart, extEnd); +#endif /* GL_AMD_texture_texture4 */ +#ifdef GL_AMD_transform_feedback3_lines_triangles + CONST_CAST(GLEW_AMD_transform_feedback3_lines_triangles) = _glewSearchExtension("GL_AMD_transform_feedback3_lines_triangles", extStart, extEnd); +#endif /* GL_AMD_transform_feedback3_lines_triangles */ +#ifdef GL_AMD_vertex_shader_layer + CONST_CAST(GLEW_AMD_vertex_shader_layer) = _glewSearchExtension("GL_AMD_vertex_shader_layer", extStart, extEnd); +#endif /* GL_AMD_vertex_shader_layer */ +#ifdef GL_AMD_vertex_shader_tessellator + CONST_CAST(GLEW_AMD_vertex_shader_tessellator) = _glewSearchExtension("GL_AMD_vertex_shader_tessellator", extStart, extEnd); + if (glewExperimental || GLEW_AMD_vertex_shader_tessellator) CONST_CAST(GLEW_AMD_vertex_shader_tessellator) = !_glewInit_GL_AMD_vertex_shader_tessellator(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_vertex_shader_tessellator */ +#ifdef GL_AMD_vertex_shader_viewport_index + CONST_CAST(GLEW_AMD_vertex_shader_viewport_index) = _glewSearchExtension("GL_AMD_vertex_shader_viewport_index", extStart, extEnd); +#endif /* GL_AMD_vertex_shader_viewport_index */ +#ifdef GL_ANGLE_depth_texture + CONST_CAST(GLEW_ANGLE_depth_texture) = _glewSearchExtension("GL_ANGLE_depth_texture", extStart, extEnd); +#endif /* GL_ANGLE_depth_texture */ +#ifdef GL_ANGLE_framebuffer_blit + CONST_CAST(GLEW_ANGLE_framebuffer_blit) = _glewSearchExtension("GL_ANGLE_framebuffer_blit", extStart, extEnd); + if (glewExperimental || GLEW_ANGLE_framebuffer_blit) CONST_CAST(GLEW_ANGLE_framebuffer_blit) = !_glewInit_GL_ANGLE_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ANGLE_framebuffer_blit */ +#ifdef GL_ANGLE_framebuffer_multisample + CONST_CAST(GLEW_ANGLE_framebuffer_multisample) = _glewSearchExtension("GL_ANGLE_framebuffer_multisample", extStart, extEnd); + if (glewExperimental || GLEW_ANGLE_framebuffer_multisample) CONST_CAST(GLEW_ANGLE_framebuffer_multisample) = !_glewInit_GL_ANGLE_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ANGLE_framebuffer_multisample */ +#ifdef GL_ANGLE_instanced_arrays + CONST_CAST(GLEW_ANGLE_instanced_arrays) = _glewSearchExtension("GL_ANGLE_instanced_arrays", extStart, extEnd); + if (glewExperimental || GLEW_ANGLE_instanced_arrays) CONST_CAST(GLEW_ANGLE_instanced_arrays) = !_glewInit_GL_ANGLE_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ANGLE_instanced_arrays */ +#ifdef GL_ANGLE_pack_reverse_row_order + CONST_CAST(GLEW_ANGLE_pack_reverse_row_order) = _glewSearchExtension("GL_ANGLE_pack_reverse_row_order", extStart, extEnd); +#endif /* GL_ANGLE_pack_reverse_row_order */ +#ifdef GL_ANGLE_program_binary + CONST_CAST(GLEW_ANGLE_program_binary) = _glewSearchExtension("GL_ANGLE_program_binary", extStart, extEnd); +#endif /* GL_ANGLE_program_binary */ +#ifdef GL_ANGLE_texture_compression_dxt1 + CONST_CAST(GLEW_ANGLE_texture_compression_dxt1) = _glewSearchExtension("GL_ANGLE_texture_compression_dxt1", extStart, extEnd); +#endif /* GL_ANGLE_texture_compression_dxt1 */ +#ifdef GL_ANGLE_texture_compression_dxt3 + CONST_CAST(GLEW_ANGLE_texture_compression_dxt3) = _glewSearchExtension("GL_ANGLE_texture_compression_dxt3", extStart, extEnd); +#endif /* GL_ANGLE_texture_compression_dxt3 */ +#ifdef GL_ANGLE_texture_compression_dxt5 + CONST_CAST(GLEW_ANGLE_texture_compression_dxt5) = _glewSearchExtension("GL_ANGLE_texture_compression_dxt5", extStart, extEnd); +#endif /* GL_ANGLE_texture_compression_dxt5 */ +#ifdef GL_ANGLE_texture_usage + CONST_CAST(GLEW_ANGLE_texture_usage) = _glewSearchExtension("GL_ANGLE_texture_usage", extStart, extEnd); +#endif /* GL_ANGLE_texture_usage */ +#ifdef GL_ANGLE_timer_query + CONST_CAST(GLEW_ANGLE_timer_query) = _glewSearchExtension("GL_ANGLE_timer_query", extStart, extEnd); + if (glewExperimental || GLEW_ANGLE_timer_query) CONST_CAST(GLEW_ANGLE_timer_query) = !_glewInit_GL_ANGLE_timer_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ANGLE_timer_query */ +#ifdef GL_ANGLE_translated_shader_source + CONST_CAST(GLEW_ANGLE_translated_shader_source) = _glewSearchExtension("GL_ANGLE_translated_shader_source", extStart, extEnd); + if (glewExperimental || GLEW_ANGLE_translated_shader_source) CONST_CAST(GLEW_ANGLE_translated_shader_source) = !_glewInit_GL_ANGLE_translated_shader_source(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ANGLE_translated_shader_source */ +#ifdef GL_APPLE_aux_depth_stencil + CONST_CAST(GLEW_APPLE_aux_depth_stencil) = _glewSearchExtension("GL_APPLE_aux_depth_stencil", extStart, extEnd); +#endif /* GL_APPLE_aux_depth_stencil */ +#ifdef GL_APPLE_client_storage + CONST_CAST(GLEW_APPLE_client_storage) = _glewSearchExtension("GL_APPLE_client_storage", extStart, extEnd); +#endif /* GL_APPLE_client_storage */ +#ifdef GL_APPLE_element_array + CONST_CAST(GLEW_APPLE_element_array) = _glewSearchExtension("GL_APPLE_element_array", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_element_array) CONST_CAST(GLEW_APPLE_element_array) = !_glewInit_GL_APPLE_element_array(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_element_array */ +#ifdef GL_APPLE_fence + CONST_CAST(GLEW_APPLE_fence) = _glewSearchExtension("GL_APPLE_fence", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_fence) CONST_CAST(GLEW_APPLE_fence) = !_glewInit_GL_APPLE_fence(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_fence */ +#ifdef GL_APPLE_float_pixels + CONST_CAST(GLEW_APPLE_float_pixels) = _glewSearchExtension("GL_APPLE_float_pixels", extStart, extEnd); +#endif /* GL_APPLE_float_pixels */ +#ifdef GL_APPLE_flush_buffer_range + CONST_CAST(GLEW_APPLE_flush_buffer_range) = _glewSearchExtension("GL_APPLE_flush_buffer_range", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_flush_buffer_range) CONST_CAST(GLEW_APPLE_flush_buffer_range) = !_glewInit_GL_APPLE_flush_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_flush_buffer_range */ +#ifdef GL_APPLE_object_purgeable + CONST_CAST(GLEW_APPLE_object_purgeable) = _glewSearchExtension("GL_APPLE_object_purgeable", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_object_purgeable) CONST_CAST(GLEW_APPLE_object_purgeable) = !_glewInit_GL_APPLE_object_purgeable(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_object_purgeable */ +#ifdef GL_APPLE_pixel_buffer + CONST_CAST(GLEW_APPLE_pixel_buffer) = _glewSearchExtension("GL_APPLE_pixel_buffer", extStart, extEnd); +#endif /* GL_APPLE_pixel_buffer */ +#ifdef GL_APPLE_rgb_422 + CONST_CAST(GLEW_APPLE_rgb_422) = _glewSearchExtension("GL_APPLE_rgb_422", extStart, extEnd); +#endif /* GL_APPLE_rgb_422 */ +#ifdef GL_APPLE_row_bytes + CONST_CAST(GLEW_APPLE_row_bytes) = _glewSearchExtension("GL_APPLE_row_bytes", extStart, extEnd); +#endif /* GL_APPLE_row_bytes */ +#ifdef GL_APPLE_specular_vector + CONST_CAST(GLEW_APPLE_specular_vector) = _glewSearchExtension("GL_APPLE_specular_vector", extStart, extEnd); +#endif /* GL_APPLE_specular_vector */ +#ifdef GL_APPLE_texture_range + CONST_CAST(GLEW_APPLE_texture_range) = _glewSearchExtension("GL_APPLE_texture_range", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_texture_range) CONST_CAST(GLEW_APPLE_texture_range) = !_glewInit_GL_APPLE_texture_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_texture_range */ +#ifdef GL_APPLE_transform_hint + CONST_CAST(GLEW_APPLE_transform_hint) = _glewSearchExtension("GL_APPLE_transform_hint", extStart, extEnd); +#endif /* GL_APPLE_transform_hint */ +#ifdef GL_APPLE_vertex_array_object + CONST_CAST(GLEW_APPLE_vertex_array_object) = _glewSearchExtension("GL_APPLE_vertex_array_object", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_vertex_array_object) CONST_CAST(GLEW_APPLE_vertex_array_object) = !_glewInit_GL_APPLE_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_vertex_array_object */ +#ifdef GL_APPLE_vertex_array_range + CONST_CAST(GLEW_APPLE_vertex_array_range) = _glewSearchExtension("GL_APPLE_vertex_array_range", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_vertex_array_range) CONST_CAST(GLEW_APPLE_vertex_array_range) = !_glewInit_GL_APPLE_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_vertex_array_range */ +#ifdef GL_APPLE_vertex_program_evaluators + CONST_CAST(GLEW_APPLE_vertex_program_evaluators) = _glewSearchExtension("GL_APPLE_vertex_program_evaluators", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_vertex_program_evaluators) CONST_CAST(GLEW_APPLE_vertex_program_evaluators) = !_glewInit_GL_APPLE_vertex_program_evaluators(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_vertex_program_evaluators */ +#ifdef GL_APPLE_ycbcr_422 + CONST_CAST(GLEW_APPLE_ycbcr_422) = _glewSearchExtension("GL_APPLE_ycbcr_422", extStart, extEnd); +#endif /* GL_APPLE_ycbcr_422 */ +#ifdef GL_ARB_ES2_compatibility + CONST_CAST(GLEW_ARB_ES2_compatibility) = _glewSearchExtension("GL_ARB_ES2_compatibility", extStart, extEnd); + if (glewExperimental || GLEW_ARB_ES2_compatibility) CONST_CAST(GLEW_ARB_ES2_compatibility) = !_glewInit_GL_ARB_ES2_compatibility(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_ES2_compatibility */ +#ifdef GL_ARB_ES3_compatibility + CONST_CAST(GLEW_ARB_ES3_compatibility) = _glewSearchExtension("GL_ARB_ES3_compatibility", extStart, extEnd); +#endif /* GL_ARB_ES3_compatibility */ +#ifdef GL_ARB_arrays_of_arrays + CONST_CAST(GLEW_ARB_arrays_of_arrays) = _glewSearchExtension("GL_ARB_arrays_of_arrays", extStart, extEnd); +#endif /* GL_ARB_arrays_of_arrays */ +#ifdef GL_ARB_base_instance + CONST_CAST(GLEW_ARB_base_instance) = _glewSearchExtension("GL_ARB_base_instance", extStart, extEnd); + if (glewExperimental || GLEW_ARB_base_instance) CONST_CAST(GLEW_ARB_base_instance) = !_glewInit_GL_ARB_base_instance(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_base_instance */ +#ifdef GL_ARB_bindless_texture + CONST_CAST(GLEW_ARB_bindless_texture) = _glewSearchExtension("GL_ARB_bindless_texture", extStart, extEnd); + if (glewExperimental || GLEW_ARB_bindless_texture) CONST_CAST(GLEW_ARB_bindless_texture) = !_glewInit_GL_ARB_bindless_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_bindless_texture */ +#ifdef GL_ARB_blend_func_extended + CONST_CAST(GLEW_ARB_blend_func_extended) = _glewSearchExtension("GL_ARB_blend_func_extended", extStart, extEnd); + if (glewExperimental || GLEW_ARB_blend_func_extended) CONST_CAST(GLEW_ARB_blend_func_extended) = !_glewInit_GL_ARB_blend_func_extended(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_blend_func_extended */ +#ifdef GL_ARB_buffer_storage + CONST_CAST(GLEW_ARB_buffer_storage) = _glewSearchExtension("GL_ARB_buffer_storage", extStart, extEnd); + if (glewExperimental || GLEW_ARB_buffer_storage) CONST_CAST(GLEW_ARB_buffer_storage) = !_glewInit_GL_ARB_buffer_storage(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_buffer_storage */ +#ifdef GL_ARB_cl_event + CONST_CAST(GLEW_ARB_cl_event) = _glewSearchExtension("GL_ARB_cl_event", extStart, extEnd); + if (glewExperimental || GLEW_ARB_cl_event) CONST_CAST(GLEW_ARB_cl_event) = !_glewInit_GL_ARB_cl_event(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_cl_event */ +#ifdef GL_ARB_clear_buffer_object + CONST_CAST(GLEW_ARB_clear_buffer_object) = _glewSearchExtension("GL_ARB_clear_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_clear_buffer_object) CONST_CAST(GLEW_ARB_clear_buffer_object) = !_glewInit_GL_ARB_clear_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_clear_buffer_object */ +#ifdef GL_ARB_clear_texture + CONST_CAST(GLEW_ARB_clear_texture) = _glewSearchExtension("GL_ARB_clear_texture", extStart, extEnd); + if (glewExperimental || GLEW_ARB_clear_texture) CONST_CAST(GLEW_ARB_clear_texture) = !_glewInit_GL_ARB_clear_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_clear_texture */ +#ifdef GL_ARB_color_buffer_float + CONST_CAST(GLEW_ARB_color_buffer_float) = _glewSearchExtension("GL_ARB_color_buffer_float", extStart, extEnd); + if (glewExperimental || GLEW_ARB_color_buffer_float) CONST_CAST(GLEW_ARB_color_buffer_float) = !_glewInit_GL_ARB_color_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_color_buffer_float */ +#ifdef GL_ARB_compatibility + CONST_CAST(GLEW_ARB_compatibility) = _glewSearchExtension("GL_ARB_compatibility", extStart, extEnd); +#endif /* GL_ARB_compatibility */ +#ifdef GL_ARB_compressed_texture_pixel_storage + CONST_CAST(GLEW_ARB_compressed_texture_pixel_storage) = _glewSearchExtension("GL_ARB_compressed_texture_pixel_storage", extStart, extEnd); +#endif /* GL_ARB_compressed_texture_pixel_storage */ +#ifdef GL_ARB_compute_shader + CONST_CAST(GLEW_ARB_compute_shader) = _glewSearchExtension("GL_ARB_compute_shader", extStart, extEnd); + if (glewExperimental || GLEW_ARB_compute_shader) CONST_CAST(GLEW_ARB_compute_shader) = !_glewInit_GL_ARB_compute_shader(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_compute_shader */ +#ifdef GL_ARB_compute_variable_group_size + CONST_CAST(GLEW_ARB_compute_variable_group_size) = _glewSearchExtension("GL_ARB_compute_variable_group_size", extStart, extEnd); + if (glewExperimental || GLEW_ARB_compute_variable_group_size) CONST_CAST(GLEW_ARB_compute_variable_group_size) = !_glewInit_GL_ARB_compute_variable_group_size(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_compute_variable_group_size */ +#ifdef GL_ARB_conservative_depth + CONST_CAST(GLEW_ARB_conservative_depth) = _glewSearchExtension("GL_ARB_conservative_depth", extStart, extEnd); +#endif /* GL_ARB_conservative_depth */ +#ifdef GL_ARB_copy_buffer + CONST_CAST(GLEW_ARB_copy_buffer) = _glewSearchExtension("GL_ARB_copy_buffer", extStart, extEnd); + if (glewExperimental || GLEW_ARB_copy_buffer) CONST_CAST(GLEW_ARB_copy_buffer) = !_glewInit_GL_ARB_copy_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_copy_buffer */ +#ifdef GL_ARB_copy_image + CONST_CAST(GLEW_ARB_copy_image) = _glewSearchExtension("GL_ARB_copy_image", extStart, extEnd); + if (glewExperimental || GLEW_ARB_copy_image) CONST_CAST(GLEW_ARB_copy_image) = !_glewInit_GL_ARB_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_copy_image */ +#ifdef GL_ARB_debug_output + CONST_CAST(GLEW_ARB_debug_output) = _glewSearchExtension("GL_ARB_debug_output", extStart, extEnd); + if (glewExperimental || GLEW_ARB_debug_output) CONST_CAST(GLEW_ARB_debug_output) = !_glewInit_GL_ARB_debug_output(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_debug_output */ +#ifdef GL_ARB_depth_buffer_float + CONST_CAST(GLEW_ARB_depth_buffer_float) = _glewSearchExtension("GL_ARB_depth_buffer_float", extStart, extEnd); +#endif /* GL_ARB_depth_buffer_float */ +#ifdef GL_ARB_depth_clamp + CONST_CAST(GLEW_ARB_depth_clamp) = _glewSearchExtension("GL_ARB_depth_clamp", extStart, extEnd); +#endif /* GL_ARB_depth_clamp */ +#ifdef GL_ARB_depth_texture + CONST_CAST(GLEW_ARB_depth_texture) = _glewSearchExtension("GL_ARB_depth_texture", extStart, extEnd); +#endif /* GL_ARB_depth_texture */ +#ifdef GL_ARB_draw_buffers + CONST_CAST(GLEW_ARB_draw_buffers) = _glewSearchExtension("GL_ARB_draw_buffers", extStart, extEnd); + if (glewExperimental || GLEW_ARB_draw_buffers) CONST_CAST(GLEW_ARB_draw_buffers) = !_glewInit_GL_ARB_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_draw_buffers */ +#ifdef GL_ARB_draw_buffers_blend + CONST_CAST(GLEW_ARB_draw_buffers_blend) = _glewSearchExtension("GL_ARB_draw_buffers_blend", extStart, extEnd); + if (glewExperimental || GLEW_ARB_draw_buffers_blend) CONST_CAST(GLEW_ARB_draw_buffers_blend) = !_glewInit_GL_ARB_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_draw_buffers_blend */ +#ifdef GL_ARB_draw_elements_base_vertex + CONST_CAST(GLEW_ARB_draw_elements_base_vertex) = _glewSearchExtension("GL_ARB_draw_elements_base_vertex", extStart, extEnd); + if (glewExperimental || GLEW_ARB_draw_elements_base_vertex) CONST_CAST(GLEW_ARB_draw_elements_base_vertex) = !_glewInit_GL_ARB_draw_elements_base_vertex(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_draw_elements_base_vertex */ +#ifdef GL_ARB_draw_indirect + CONST_CAST(GLEW_ARB_draw_indirect) = _glewSearchExtension("GL_ARB_draw_indirect", extStart, extEnd); + if (glewExperimental || GLEW_ARB_draw_indirect) CONST_CAST(GLEW_ARB_draw_indirect) = !_glewInit_GL_ARB_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_draw_indirect */ +#ifdef GL_ARB_draw_instanced + CONST_CAST(GLEW_ARB_draw_instanced) = _glewSearchExtension("GL_ARB_draw_instanced", extStart, extEnd); +#endif /* GL_ARB_draw_instanced */ +#ifdef GL_ARB_enhanced_layouts + CONST_CAST(GLEW_ARB_enhanced_layouts) = _glewSearchExtension("GL_ARB_enhanced_layouts", extStart, extEnd); +#endif /* GL_ARB_enhanced_layouts */ +#ifdef GL_ARB_explicit_attrib_location + CONST_CAST(GLEW_ARB_explicit_attrib_location) = _glewSearchExtension("GL_ARB_explicit_attrib_location", extStart, extEnd); +#endif /* GL_ARB_explicit_attrib_location */ +#ifdef GL_ARB_explicit_uniform_location + CONST_CAST(GLEW_ARB_explicit_uniform_location) = _glewSearchExtension("GL_ARB_explicit_uniform_location", extStart, extEnd); +#endif /* GL_ARB_explicit_uniform_location */ +#ifdef GL_ARB_fragment_coord_conventions + CONST_CAST(GLEW_ARB_fragment_coord_conventions) = _glewSearchExtension("GL_ARB_fragment_coord_conventions", extStart, extEnd); +#endif /* GL_ARB_fragment_coord_conventions */ +#ifdef GL_ARB_fragment_layer_viewport + CONST_CAST(GLEW_ARB_fragment_layer_viewport) = _glewSearchExtension("GL_ARB_fragment_layer_viewport", extStart, extEnd); +#endif /* GL_ARB_fragment_layer_viewport */ +#ifdef GL_ARB_fragment_program + CONST_CAST(GLEW_ARB_fragment_program) = _glewSearchExtension("GL_ARB_fragment_program", extStart, extEnd); +#endif /* GL_ARB_fragment_program */ +#ifdef GL_ARB_fragment_program_shadow + CONST_CAST(GLEW_ARB_fragment_program_shadow) = _glewSearchExtension("GL_ARB_fragment_program_shadow", extStart, extEnd); +#endif /* GL_ARB_fragment_program_shadow */ +#ifdef GL_ARB_fragment_shader + CONST_CAST(GLEW_ARB_fragment_shader) = _glewSearchExtension("GL_ARB_fragment_shader", extStart, extEnd); +#endif /* GL_ARB_fragment_shader */ +#ifdef GL_ARB_framebuffer_no_attachments + CONST_CAST(GLEW_ARB_framebuffer_no_attachments) = _glewSearchExtension("GL_ARB_framebuffer_no_attachments", extStart, extEnd); + if (glewExperimental || GLEW_ARB_framebuffer_no_attachments) CONST_CAST(GLEW_ARB_framebuffer_no_attachments) = !_glewInit_GL_ARB_framebuffer_no_attachments(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_framebuffer_no_attachments */ +#ifdef GL_ARB_framebuffer_object + CONST_CAST(GLEW_ARB_framebuffer_object) = _glewSearchExtension("GL_ARB_framebuffer_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_framebuffer_object) CONST_CAST(GLEW_ARB_framebuffer_object) = !_glewInit_GL_ARB_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_framebuffer_object */ +#ifdef GL_ARB_framebuffer_sRGB + CONST_CAST(GLEW_ARB_framebuffer_sRGB) = _glewSearchExtension("GL_ARB_framebuffer_sRGB", extStart, extEnd); +#endif /* GL_ARB_framebuffer_sRGB */ +#ifdef GL_ARB_geometry_shader4 + CONST_CAST(GLEW_ARB_geometry_shader4) = _glewSearchExtension("GL_ARB_geometry_shader4", extStart, extEnd); + if (glewExperimental || GLEW_ARB_geometry_shader4) CONST_CAST(GLEW_ARB_geometry_shader4) = !_glewInit_GL_ARB_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_geometry_shader4 */ +#ifdef GL_ARB_get_program_binary + CONST_CAST(GLEW_ARB_get_program_binary) = _glewSearchExtension("GL_ARB_get_program_binary", extStart, extEnd); + if (glewExperimental || GLEW_ARB_get_program_binary) CONST_CAST(GLEW_ARB_get_program_binary) = !_glewInit_GL_ARB_get_program_binary(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_get_program_binary */ +#ifdef GL_ARB_gpu_shader5 + CONST_CAST(GLEW_ARB_gpu_shader5) = _glewSearchExtension("GL_ARB_gpu_shader5", extStart, extEnd); +#endif /* GL_ARB_gpu_shader5 */ +#ifdef GL_ARB_gpu_shader_fp64 + CONST_CAST(GLEW_ARB_gpu_shader_fp64) = _glewSearchExtension("GL_ARB_gpu_shader_fp64", extStart, extEnd); + if (glewExperimental || GLEW_ARB_gpu_shader_fp64) CONST_CAST(GLEW_ARB_gpu_shader_fp64) = !_glewInit_GL_ARB_gpu_shader_fp64(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_gpu_shader_fp64 */ +#ifdef GL_ARB_half_float_pixel + CONST_CAST(GLEW_ARB_half_float_pixel) = _glewSearchExtension("GL_ARB_half_float_pixel", extStart, extEnd); +#endif /* GL_ARB_half_float_pixel */ +#ifdef GL_ARB_half_float_vertex + CONST_CAST(GLEW_ARB_half_float_vertex) = _glewSearchExtension("GL_ARB_half_float_vertex", extStart, extEnd); +#endif /* GL_ARB_half_float_vertex */ +#ifdef GL_ARB_imaging + CONST_CAST(GLEW_ARB_imaging) = _glewSearchExtension("GL_ARB_imaging", extStart, extEnd); + if (glewExperimental || GLEW_ARB_imaging) CONST_CAST(GLEW_ARB_imaging) = !_glewInit_GL_ARB_imaging(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_imaging */ +#ifdef GL_ARB_indirect_parameters + CONST_CAST(GLEW_ARB_indirect_parameters) = _glewSearchExtension("GL_ARB_indirect_parameters", extStart, extEnd); + if (glewExperimental || GLEW_ARB_indirect_parameters) CONST_CAST(GLEW_ARB_indirect_parameters) = !_glewInit_GL_ARB_indirect_parameters(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_indirect_parameters */ +#ifdef GL_ARB_instanced_arrays + CONST_CAST(GLEW_ARB_instanced_arrays) = _glewSearchExtension("GL_ARB_instanced_arrays", extStart, extEnd); + if (glewExperimental || GLEW_ARB_instanced_arrays) CONST_CAST(GLEW_ARB_instanced_arrays) = !_glewInit_GL_ARB_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_instanced_arrays */ +#ifdef GL_ARB_internalformat_query + CONST_CAST(GLEW_ARB_internalformat_query) = _glewSearchExtension("GL_ARB_internalformat_query", extStart, extEnd); + if (glewExperimental || GLEW_ARB_internalformat_query) CONST_CAST(GLEW_ARB_internalformat_query) = !_glewInit_GL_ARB_internalformat_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_internalformat_query */ +#ifdef GL_ARB_internalformat_query2 + CONST_CAST(GLEW_ARB_internalformat_query2) = _glewSearchExtension("GL_ARB_internalformat_query2", extStart, extEnd); + if (glewExperimental || GLEW_ARB_internalformat_query2) CONST_CAST(GLEW_ARB_internalformat_query2) = !_glewInit_GL_ARB_internalformat_query2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_internalformat_query2 */ +#ifdef GL_ARB_invalidate_subdata + CONST_CAST(GLEW_ARB_invalidate_subdata) = _glewSearchExtension("GL_ARB_invalidate_subdata", extStart, extEnd); + if (glewExperimental || GLEW_ARB_invalidate_subdata) CONST_CAST(GLEW_ARB_invalidate_subdata) = !_glewInit_GL_ARB_invalidate_subdata(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_invalidate_subdata */ +#ifdef GL_ARB_map_buffer_alignment + CONST_CAST(GLEW_ARB_map_buffer_alignment) = _glewSearchExtension("GL_ARB_map_buffer_alignment", extStart, extEnd); +#endif /* GL_ARB_map_buffer_alignment */ +#ifdef GL_ARB_map_buffer_range + CONST_CAST(GLEW_ARB_map_buffer_range) = _glewSearchExtension("GL_ARB_map_buffer_range", extStart, extEnd); + if (glewExperimental || GLEW_ARB_map_buffer_range) CONST_CAST(GLEW_ARB_map_buffer_range) = !_glewInit_GL_ARB_map_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_map_buffer_range */ +#ifdef GL_ARB_matrix_palette + CONST_CAST(GLEW_ARB_matrix_palette) = _glewSearchExtension("GL_ARB_matrix_palette", extStart, extEnd); + if (glewExperimental || GLEW_ARB_matrix_palette) CONST_CAST(GLEW_ARB_matrix_palette) = !_glewInit_GL_ARB_matrix_palette(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_matrix_palette */ +#ifdef GL_ARB_multi_bind + CONST_CAST(GLEW_ARB_multi_bind) = _glewSearchExtension("GL_ARB_multi_bind", extStart, extEnd); + if (glewExperimental || GLEW_ARB_multi_bind) CONST_CAST(GLEW_ARB_multi_bind) = !_glewInit_GL_ARB_multi_bind(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_multi_bind */ +#ifdef GL_ARB_multi_draw_indirect + CONST_CAST(GLEW_ARB_multi_draw_indirect) = _glewSearchExtension("GL_ARB_multi_draw_indirect", extStart, extEnd); + if (glewExperimental || GLEW_ARB_multi_draw_indirect) CONST_CAST(GLEW_ARB_multi_draw_indirect) = !_glewInit_GL_ARB_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_multi_draw_indirect */ +#ifdef GL_ARB_multisample + CONST_CAST(GLEW_ARB_multisample) = _glewSearchExtension("GL_ARB_multisample", extStart, extEnd); + if (glewExperimental || GLEW_ARB_multisample) CONST_CAST(GLEW_ARB_multisample) = !_glewInit_GL_ARB_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_multisample */ +#ifdef GL_ARB_multitexture + CONST_CAST(GLEW_ARB_multitexture) = _glewSearchExtension("GL_ARB_multitexture", extStart, extEnd); + if (glewExperimental || GLEW_ARB_multitexture) CONST_CAST(GLEW_ARB_multitexture) = !_glewInit_GL_ARB_multitexture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_multitexture */ +#ifdef GL_ARB_occlusion_query + CONST_CAST(GLEW_ARB_occlusion_query) = _glewSearchExtension("GL_ARB_occlusion_query", extStart, extEnd); + if (glewExperimental || GLEW_ARB_occlusion_query) CONST_CAST(GLEW_ARB_occlusion_query) = !_glewInit_GL_ARB_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_occlusion_query */ +#ifdef GL_ARB_occlusion_query2 + CONST_CAST(GLEW_ARB_occlusion_query2) = _glewSearchExtension("GL_ARB_occlusion_query2", extStart, extEnd); +#endif /* GL_ARB_occlusion_query2 */ +#ifdef GL_ARB_pixel_buffer_object + CONST_CAST(GLEW_ARB_pixel_buffer_object) = _glewSearchExtension("GL_ARB_pixel_buffer_object", extStart, extEnd); +#endif /* GL_ARB_pixel_buffer_object */ +#ifdef GL_ARB_point_parameters + CONST_CAST(GLEW_ARB_point_parameters) = _glewSearchExtension("GL_ARB_point_parameters", extStart, extEnd); + if (glewExperimental || GLEW_ARB_point_parameters) CONST_CAST(GLEW_ARB_point_parameters) = !_glewInit_GL_ARB_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_point_parameters */ +#ifdef GL_ARB_point_sprite + CONST_CAST(GLEW_ARB_point_sprite) = _glewSearchExtension("GL_ARB_point_sprite", extStart, extEnd); +#endif /* GL_ARB_point_sprite */ +#ifdef GL_ARB_program_interface_query + CONST_CAST(GLEW_ARB_program_interface_query) = _glewSearchExtension("GL_ARB_program_interface_query", extStart, extEnd); + if (glewExperimental || GLEW_ARB_program_interface_query) CONST_CAST(GLEW_ARB_program_interface_query) = !_glewInit_GL_ARB_program_interface_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_program_interface_query */ +#ifdef GL_ARB_provoking_vertex + CONST_CAST(GLEW_ARB_provoking_vertex) = _glewSearchExtension("GL_ARB_provoking_vertex", extStart, extEnd); + if (glewExperimental || GLEW_ARB_provoking_vertex) CONST_CAST(GLEW_ARB_provoking_vertex) = !_glewInit_GL_ARB_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_provoking_vertex */ +#ifdef GL_ARB_query_buffer_object + CONST_CAST(GLEW_ARB_query_buffer_object) = _glewSearchExtension("GL_ARB_query_buffer_object", extStart, extEnd); +#endif /* GL_ARB_query_buffer_object */ +#ifdef GL_ARB_robust_buffer_access_behavior + CONST_CAST(GLEW_ARB_robust_buffer_access_behavior) = _glewSearchExtension("GL_ARB_robust_buffer_access_behavior", extStart, extEnd); +#endif /* GL_ARB_robust_buffer_access_behavior */ +#ifdef GL_ARB_robustness + CONST_CAST(GLEW_ARB_robustness) = _glewSearchExtension("GL_ARB_robustness", extStart, extEnd); + if (glewExperimental || GLEW_ARB_robustness) CONST_CAST(GLEW_ARB_robustness) = !_glewInit_GL_ARB_robustness(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_robustness */ +#ifdef GL_ARB_robustness_application_isolation + CONST_CAST(GLEW_ARB_robustness_application_isolation) = _glewSearchExtension("GL_ARB_robustness_application_isolation", extStart, extEnd); +#endif /* GL_ARB_robustness_application_isolation */ +#ifdef GL_ARB_robustness_share_group_isolation + CONST_CAST(GLEW_ARB_robustness_share_group_isolation) = _glewSearchExtension("GL_ARB_robustness_share_group_isolation", extStart, extEnd); +#endif /* GL_ARB_robustness_share_group_isolation */ +#ifdef GL_ARB_sample_shading + CONST_CAST(GLEW_ARB_sample_shading) = _glewSearchExtension("GL_ARB_sample_shading", extStart, extEnd); + if (glewExperimental || GLEW_ARB_sample_shading) CONST_CAST(GLEW_ARB_sample_shading) = !_glewInit_GL_ARB_sample_shading(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_sample_shading */ +#ifdef GL_ARB_sampler_objects + CONST_CAST(GLEW_ARB_sampler_objects) = _glewSearchExtension("GL_ARB_sampler_objects", extStart, extEnd); + if (glewExperimental || GLEW_ARB_sampler_objects) CONST_CAST(GLEW_ARB_sampler_objects) = !_glewInit_GL_ARB_sampler_objects(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_sampler_objects */ +#ifdef GL_ARB_seamless_cube_map + CONST_CAST(GLEW_ARB_seamless_cube_map) = _glewSearchExtension("GL_ARB_seamless_cube_map", extStart, extEnd); +#endif /* GL_ARB_seamless_cube_map */ +#ifdef GL_ARB_seamless_cubemap_per_texture + CONST_CAST(GLEW_ARB_seamless_cubemap_per_texture) = _glewSearchExtension("GL_ARB_seamless_cubemap_per_texture", extStart, extEnd); +#endif /* GL_ARB_seamless_cubemap_per_texture */ +#ifdef GL_ARB_separate_shader_objects + CONST_CAST(GLEW_ARB_separate_shader_objects) = _glewSearchExtension("GL_ARB_separate_shader_objects", extStart, extEnd); + if (glewExperimental || GLEW_ARB_separate_shader_objects) CONST_CAST(GLEW_ARB_separate_shader_objects) = !_glewInit_GL_ARB_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_separate_shader_objects */ +#ifdef GL_ARB_shader_atomic_counters + CONST_CAST(GLEW_ARB_shader_atomic_counters) = _glewSearchExtension("GL_ARB_shader_atomic_counters", extStart, extEnd); + if (glewExperimental || GLEW_ARB_shader_atomic_counters) CONST_CAST(GLEW_ARB_shader_atomic_counters) = !_glewInit_GL_ARB_shader_atomic_counters(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_shader_atomic_counters */ +#ifdef GL_ARB_shader_bit_encoding + CONST_CAST(GLEW_ARB_shader_bit_encoding) = _glewSearchExtension("GL_ARB_shader_bit_encoding", extStart, extEnd); +#endif /* GL_ARB_shader_bit_encoding */ +#ifdef GL_ARB_shader_draw_parameters + CONST_CAST(GLEW_ARB_shader_draw_parameters) = _glewSearchExtension("GL_ARB_shader_draw_parameters", extStart, extEnd); +#endif /* GL_ARB_shader_draw_parameters */ +#ifdef GL_ARB_shader_group_vote + CONST_CAST(GLEW_ARB_shader_group_vote) = _glewSearchExtension("GL_ARB_shader_group_vote", extStart, extEnd); +#endif /* GL_ARB_shader_group_vote */ +#ifdef GL_ARB_shader_image_load_store + CONST_CAST(GLEW_ARB_shader_image_load_store) = _glewSearchExtension("GL_ARB_shader_image_load_store", extStart, extEnd); + if (glewExperimental || GLEW_ARB_shader_image_load_store) CONST_CAST(GLEW_ARB_shader_image_load_store) = !_glewInit_GL_ARB_shader_image_load_store(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_shader_image_load_store */ +#ifdef GL_ARB_shader_image_size + CONST_CAST(GLEW_ARB_shader_image_size) = _glewSearchExtension("GL_ARB_shader_image_size", extStart, extEnd); +#endif /* GL_ARB_shader_image_size */ +#ifdef GL_ARB_shader_objects + CONST_CAST(GLEW_ARB_shader_objects) = _glewSearchExtension("GL_ARB_shader_objects", extStart, extEnd); + if (glewExperimental || GLEW_ARB_shader_objects) CONST_CAST(GLEW_ARB_shader_objects) = !_glewInit_GL_ARB_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_shader_objects */ +#ifdef GL_ARB_shader_precision + CONST_CAST(GLEW_ARB_shader_precision) = _glewSearchExtension("GL_ARB_shader_precision", extStart, extEnd); +#endif /* GL_ARB_shader_precision */ +#ifdef GL_ARB_shader_stencil_export + CONST_CAST(GLEW_ARB_shader_stencil_export) = _glewSearchExtension("GL_ARB_shader_stencil_export", extStart, extEnd); +#endif /* GL_ARB_shader_stencil_export */ +#ifdef GL_ARB_shader_storage_buffer_object + CONST_CAST(GLEW_ARB_shader_storage_buffer_object) = _glewSearchExtension("GL_ARB_shader_storage_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_shader_storage_buffer_object) CONST_CAST(GLEW_ARB_shader_storage_buffer_object) = !_glewInit_GL_ARB_shader_storage_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_shader_storage_buffer_object */ +#ifdef GL_ARB_shader_subroutine + CONST_CAST(GLEW_ARB_shader_subroutine) = _glewSearchExtension("GL_ARB_shader_subroutine", extStart, extEnd); + if (glewExperimental || GLEW_ARB_shader_subroutine) CONST_CAST(GLEW_ARB_shader_subroutine) = !_glewInit_GL_ARB_shader_subroutine(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_shader_subroutine */ +#ifdef GL_ARB_shader_texture_lod + CONST_CAST(GLEW_ARB_shader_texture_lod) = _glewSearchExtension("GL_ARB_shader_texture_lod", extStart, extEnd); +#endif /* GL_ARB_shader_texture_lod */ +#ifdef GL_ARB_shading_language_100 + CONST_CAST(GLEW_ARB_shading_language_100) = _glewSearchExtension("GL_ARB_shading_language_100", extStart, extEnd); +#endif /* GL_ARB_shading_language_100 */ +#ifdef GL_ARB_shading_language_420pack + CONST_CAST(GLEW_ARB_shading_language_420pack) = _glewSearchExtension("GL_ARB_shading_language_420pack", extStart, extEnd); +#endif /* GL_ARB_shading_language_420pack */ +#ifdef GL_ARB_shading_language_include + CONST_CAST(GLEW_ARB_shading_language_include) = _glewSearchExtension("GL_ARB_shading_language_include", extStart, extEnd); + if (glewExperimental || GLEW_ARB_shading_language_include) CONST_CAST(GLEW_ARB_shading_language_include) = !_glewInit_GL_ARB_shading_language_include(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_shading_language_include */ +#ifdef GL_ARB_shading_language_packing + CONST_CAST(GLEW_ARB_shading_language_packing) = _glewSearchExtension("GL_ARB_shading_language_packing", extStart, extEnd); +#endif /* GL_ARB_shading_language_packing */ +#ifdef GL_ARB_shadow + CONST_CAST(GLEW_ARB_shadow) = _glewSearchExtension("GL_ARB_shadow", extStart, extEnd); +#endif /* GL_ARB_shadow */ +#ifdef GL_ARB_shadow_ambient + CONST_CAST(GLEW_ARB_shadow_ambient) = _glewSearchExtension("GL_ARB_shadow_ambient", extStart, extEnd); +#endif /* GL_ARB_shadow_ambient */ +#ifdef GL_ARB_sparse_texture + CONST_CAST(GLEW_ARB_sparse_texture) = _glewSearchExtension("GL_ARB_sparse_texture", extStart, extEnd); + if (glewExperimental || GLEW_ARB_sparse_texture) CONST_CAST(GLEW_ARB_sparse_texture) = !_glewInit_GL_ARB_sparse_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_sparse_texture */ +#ifdef GL_ARB_stencil_texturing + CONST_CAST(GLEW_ARB_stencil_texturing) = _glewSearchExtension("GL_ARB_stencil_texturing", extStart, extEnd); +#endif /* GL_ARB_stencil_texturing */ +#ifdef GL_ARB_sync + CONST_CAST(GLEW_ARB_sync) = _glewSearchExtension("GL_ARB_sync", extStart, extEnd); + if (glewExperimental || GLEW_ARB_sync) CONST_CAST(GLEW_ARB_sync) = !_glewInit_GL_ARB_sync(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_sync */ +#ifdef GL_ARB_tessellation_shader + CONST_CAST(GLEW_ARB_tessellation_shader) = _glewSearchExtension("GL_ARB_tessellation_shader", extStart, extEnd); + if (glewExperimental || GLEW_ARB_tessellation_shader) CONST_CAST(GLEW_ARB_tessellation_shader) = !_glewInit_GL_ARB_tessellation_shader(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_tessellation_shader */ +#ifdef GL_ARB_texture_border_clamp + CONST_CAST(GLEW_ARB_texture_border_clamp) = _glewSearchExtension("GL_ARB_texture_border_clamp", extStart, extEnd); +#endif /* GL_ARB_texture_border_clamp */ +#ifdef GL_ARB_texture_buffer_object + CONST_CAST(GLEW_ARB_texture_buffer_object) = _glewSearchExtension("GL_ARB_texture_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_buffer_object) CONST_CAST(GLEW_ARB_texture_buffer_object) = !_glewInit_GL_ARB_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_buffer_object */ +#ifdef GL_ARB_texture_buffer_object_rgb32 + CONST_CAST(GLEW_ARB_texture_buffer_object_rgb32) = _glewSearchExtension("GL_ARB_texture_buffer_object_rgb32", extStart, extEnd); +#endif /* GL_ARB_texture_buffer_object_rgb32 */ +#ifdef GL_ARB_texture_buffer_range + CONST_CAST(GLEW_ARB_texture_buffer_range) = _glewSearchExtension("GL_ARB_texture_buffer_range", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_buffer_range) CONST_CAST(GLEW_ARB_texture_buffer_range) = !_glewInit_GL_ARB_texture_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_buffer_range */ +#ifdef GL_ARB_texture_compression + CONST_CAST(GLEW_ARB_texture_compression) = _glewSearchExtension("GL_ARB_texture_compression", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_compression) CONST_CAST(GLEW_ARB_texture_compression) = !_glewInit_GL_ARB_texture_compression(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_compression */ +#ifdef GL_ARB_texture_compression_bptc + CONST_CAST(GLEW_ARB_texture_compression_bptc) = _glewSearchExtension("GL_ARB_texture_compression_bptc", extStart, extEnd); +#endif /* GL_ARB_texture_compression_bptc */ +#ifdef GL_ARB_texture_compression_rgtc + CONST_CAST(GLEW_ARB_texture_compression_rgtc) = _glewSearchExtension("GL_ARB_texture_compression_rgtc", extStart, extEnd); +#endif /* GL_ARB_texture_compression_rgtc */ +#ifdef GL_ARB_texture_cube_map + CONST_CAST(GLEW_ARB_texture_cube_map) = _glewSearchExtension("GL_ARB_texture_cube_map", extStart, extEnd); +#endif /* GL_ARB_texture_cube_map */ +#ifdef GL_ARB_texture_cube_map_array + CONST_CAST(GLEW_ARB_texture_cube_map_array) = _glewSearchExtension("GL_ARB_texture_cube_map_array", extStart, extEnd); +#endif /* GL_ARB_texture_cube_map_array */ +#ifdef GL_ARB_texture_env_add + CONST_CAST(GLEW_ARB_texture_env_add) = _glewSearchExtension("GL_ARB_texture_env_add", extStart, extEnd); +#endif /* GL_ARB_texture_env_add */ +#ifdef GL_ARB_texture_env_combine + CONST_CAST(GLEW_ARB_texture_env_combine) = _glewSearchExtension("GL_ARB_texture_env_combine", extStart, extEnd); +#endif /* GL_ARB_texture_env_combine */ +#ifdef GL_ARB_texture_env_crossbar + CONST_CAST(GLEW_ARB_texture_env_crossbar) = _glewSearchExtension("GL_ARB_texture_env_crossbar", extStart, extEnd); +#endif /* GL_ARB_texture_env_crossbar */ +#ifdef GL_ARB_texture_env_dot3 + CONST_CAST(GLEW_ARB_texture_env_dot3) = _glewSearchExtension("GL_ARB_texture_env_dot3", extStart, extEnd); +#endif /* GL_ARB_texture_env_dot3 */ +#ifdef GL_ARB_texture_float + CONST_CAST(GLEW_ARB_texture_float) = _glewSearchExtension("GL_ARB_texture_float", extStart, extEnd); +#endif /* GL_ARB_texture_float */ +#ifdef GL_ARB_texture_gather + CONST_CAST(GLEW_ARB_texture_gather) = _glewSearchExtension("GL_ARB_texture_gather", extStart, extEnd); +#endif /* GL_ARB_texture_gather */ +#ifdef GL_ARB_texture_mirror_clamp_to_edge + CONST_CAST(GLEW_ARB_texture_mirror_clamp_to_edge) = _glewSearchExtension("GL_ARB_texture_mirror_clamp_to_edge", extStart, extEnd); +#endif /* GL_ARB_texture_mirror_clamp_to_edge */ +#ifdef GL_ARB_texture_mirrored_repeat + CONST_CAST(GLEW_ARB_texture_mirrored_repeat) = _glewSearchExtension("GL_ARB_texture_mirrored_repeat", extStart, extEnd); +#endif /* GL_ARB_texture_mirrored_repeat */ +#ifdef GL_ARB_texture_multisample + CONST_CAST(GLEW_ARB_texture_multisample) = _glewSearchExtension("GL_ARB_texture_multisample", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_multisample) CONST_CAST(GLEW_ARB_texture_multisample) = !_glewInit_GL_ARB_texture_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_multisample */ +#ifdef GL_ARB_texture_non_power_of_two + CONST_CAST(GLEW_ARB_texture_non_power_of_two) = _glewSearchExtension("GL_ARB_texture_non_power_of_two", extStart, extEnd); +#endif /* GL_ARB_texture_non_power_of_two */ +#ifdef GL_ARB_texture_query_levels + CONST_CAST(GLEW_ARB_texture_query_levels) = _glewSearchExtension("GL_ARB_texture_query_levels", extStart, extEnd); +#endif /* GL_ARB_texture_query_levels */ +#ifdef GL_ARB_texture_query_lod + CONST_CAST(GLEW_ARB_texture_query_lod) = _glewSearchExtension("GL_ARB_texture_query_lod", extStart, extEnd); +#endif /* GL_ARB_texture_query_lod */ +#ifdef GL_ARB_texture_rectangle + CONST_CAST(GLEW_ARB_texture_rectangle) = _glewSearchExtension("GL_ARB_texture_rectangle", extStart, extEnd); +#endif /* GL_ARB_texture_rectangle */ +#ifdef GL_ARB_texture_rg + CONST_CAST(GLEW_ARB_texture_rg) = _glewSearchExtension("GL_ARB_texture_rg", extStart, extEnd); +#endif /* GL_ARB_texture_rg */ +#ifdef GL_ARB_texture_rgb10_a2ui + CONST_CAST(GLEW_ARB_texture_rgb10_a2ui) = _glewSearchExtension("GL_ARB_texture_rgb10_a2ui", extStart, extEnd); +#endif /* GL_ARB_texture_rgb10_a2ui */ +#ifdef GL_ARB_texture_stencil8 + CONST_CAST(GLEW_ARB_texture_stencil8) = _glewSearchExtension("GL_ARB_texture_stencil8", extStart, extEnd); +#endif /* GL_ARB_texture_stencil8 */ +#ifdef GL_ARB_texture_storage + CONST_CAST(GLEW_ARB_texture_storage) = _glewSearchExtension("GL_ARB_texture_storage", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_storage) CONST_CAST(GLEW_ARB_texture_storage) = !_glewInit_GL_ARB_texture_storage(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_storage */ +#ifdef GL_ARB_texture_storage_multisample + CONST_CAST(GLEW_ARB_texture_storage_multisample) = _glewSearchExtension("GL_ARB_texture_storage_multisample", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_storage_multisample) CONST_CAST(GLEW_ARB_texture_storage_multisample) = !_glewInit_GL_ARB_texture_storage_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_storage_multisample */ +#ifdef GL_ARB_texture_swizzle + CONST_CAST(GLEW_ARB_texture_swizzle) = _glewSearchExtension("GL_ARB_texture_swizzle", extStart, extEnd); +#endif /* GL_ARB_texture_swizzle */ +#ifdef GL_ARB_texture_view + CONST_CAST(GLEW_ARB_texture_view) = _glewSearchExtension("GL_ARB_texture_view", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_view) CONST_CAST(GLEW_ARB_texture_view) = !_glewInit_GL_ARB_texture_view(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_view */ +#ifdef GL_ARB_timer_query + CONST_CAST(GLEW_ARB_timer_query) = _glewSearchExtension("GL_ARB_timer_query", extStart, extEnd); + if (glewExperimental || GLEW_ARB_timer_query) CONST_CAST(GLEW_ARB_timer_query) = !_glewInit_GL_ARB_timer_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_timer_query */ +#ifdef GL_ARB_transform_feedback2 + CONST_CAST(GLEW_ARB_transform_feedback2) = _glewSearchExtension("GL_ARB_transform_feedback2", extStart, extEnd); + if (glewExperimental || GLEW_ARB_transform_feedback2) CONST_CAST(GLEW_ARB_transform_feedback2) = !_glewInit_GL_ARB_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_transform_feedback2 */ +#ifdef GL_ARB_transform_feedback3 + CONST_CAST(GLEW_ARB_transform_feedback3) = _glewSearchExtension("GL_ARB_transform_feedback3", extStart, extEnd); + if (glewExperimental || GLEW_ARB_transform_feedback3) CONST_CAST(GLEW_ARB_transform_feedback3) = !_glewInit_GL_ARB_transform_feedback3(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_transform_feedback3 */ +#ifdef GL_ARB_transform_feedback_instanced + CONST_CAST(GLEW_ARB_transform_feedback_instanced) = _glewSearchExtension("GL_ARB_transform_feedback_instanced", extStart, extEnd); + if (glewExperimental || GLEW_ARB_transform_feedback_instanced) CONST_CAST(GLEW_ARB_transform_feedback_instanced) = !_glewInit_GL_ARB_transform_feedback_instanced(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_transform_feedback_instanced */ +#ifdef GL_ARB_transpose_matrix + CONST_CAST(GLEW_ARB_transpose_matrix) = _glewSearchExtension("GL_ARB_transpose_matrix", extStart, extEnd); + if (glewExperimental || GLEW_ARB_transpose_matrix) CONST_CAST(GLEW_ARB_transpose_matrix) = !_glewInit_GL_ARB_transpose_matrix(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_transpose_matrix */ +#ifdef GL_ARB_uniform_buffer_object + CONST_CAST(GLEW_ARB_uniform_buffer_object) = _glewSearchExtension("GL_ARB_uniform_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_uniform_buffer_object) CONST_CAST(GLEW_ARB_uniform_buffer_object) = !_glewInit_GL_ARB_uniform_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_uniform_buffer_object */ +#ifdef GL_ARB_vertex_array_bgra + CONST_CAST(GLEW_ARB_vertex_array_bgra) = _glewSearchExtension("GL_ARB_vertex_array_bgra", extStart, extEnd); +#endif /* GL_ARB_vertex_array_bgra */ +#ifdef GL_ARB_vertex_array_object + CONST_CAST(GLEW_ARB_vertex_array_object) = _glewSearchExtension("GL_ARB_vertex_array_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_array_object) CONST_CAST(GLEW_ARB_vertex_array_object) = !_glewInit_GL_ARB_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_array_object */ +#ifdef GL_ARB_vertex_attrib_64bit + CONST_CAST(GLEW_ARB_vertex_attrib_64bit) = _glewSearchExtension("GL_ARB_vertex_attrib_64bit", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_attrib_64bit) CONST_CAST(GLEW_ARB_vertex_attrib_64bit) = !_glewInit_GL_ARB_vertex_attrib_64bit(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_attrib_64bit */ +#ifdef GL_ARB_vertex_attrib_binding + CONST_CAST(GLEW_ARB_vertex_attrib_binding) = _glewSearchExtension("GL_ARB_vertex_attrib_binding", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_attrib_binding) CONST_CAST(GLEW_ARB_vertex_attrib_binding) = !_glewInit_GL_ARB_vertex_attrib_binding(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_attrib_binding */ +#ifdef GL_ARB_vertex_blend + CONST_CAST(GLEW_ARB_vertex_blend) = _glewSearchExtension("GL_ARB_vertex_blend", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_blend) CONST_CAST(GLEW_ARB_vertex_blend) = !_glewInit_GL_ARB_vertex_blend(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_blend */ +#ifdef GL_ARB_vertex_buffer_object + CONST_CAST(GLEW_ARB_vertex_buffer_object) = _glewSearchExtension("GL_ARB_vertex_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_buffer_object) CONST_CAST(GLEW_ARB_vertex_buffer_object) = !_glewInit_GL_ARB_vertex_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_buffer_object */ +#ifdef GL_ARB_vertex_program + CONST_CAST(GLEW_ARB_vertex_program) = _glewSearchExtension("GL_ARB_vertex_program", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_program) CONST_CAST(GLEW_ARB_vertex_program) = !_glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_program */ +#ifdef GL_ARB_vertex_shader + CONST_CAST(GLEW_ARB_vertex_shader) = _glewSearchExtension("GL_ARB_vertex_shader", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_shader) CONST_CAST(GLEW_ARB_vertex_shader) = !_glewInit_GL_ARB_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_shader */ +#ifdef GL_ARB_vertex_type_10f_11f_11f_rev + CONST_CAST(GLEW_ARB_vertex_type_10f_11f_11f_rev) = _glewSearchExtension("GL_ARB_vertex_type_10f_11f_11f_rev", extStart, extEnd); +#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ +#ifdef GL_ARB_vertex_type_2_10_10_10_rev + CONST_CAST(GLEW_ARB_vertex_type_2_10_10_10_rev) = _glewSearchExtension("GL_ARB_vertex_type_2_10_10_10_rev", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_type_2_10_10_10_rev) CONST_CAST(GLEW_ARB_vertex_type_2_10_10_10_rev) = !_glewInit_GL_ARB_vertex_type_2_10_10_10_rev(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ +#ifdef GL_ARB_viewport_array + CONST_CAST(GLEW_ARB_viewport_array) = _glewSearchExtension("GL_ARB_viewport_array", extStart, extEnd); + if (glewExperimental || GLEW_ARB_viewport_array) CONST_CAST(GLEW_ARB_viewport_array) = !_glewInit_GL_ARB_viewport_array(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_viewport_array */ +#ifdef GL_ARB_window_pos + CONST_CAST(GLEW_ARB_window_pos) = _glewSearchExtension("GL_ARB_window_pos", extStart, extEnd); + if (glewExperimental || GLEW_ARB_window_pos) CONST_CAST(GLEW_ARB_window_pos) = !_glewInit_GL_ARB_window_pos(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_window_pos */ +#ifdef GL_ATIX_point_sprites + CONST_CAST(GLEW_ATIX_point_sprites) = _glewSearchExtension("GL_ATIX_point_sprites", extStart, extEnd); +#endif /* GL_ATIX_point_sprites */ +#ifdef GL_ATIX_texture_env_combine3 + CONST_CAST(GLEW_ATIX_texture_env_combine3) = _glewSearchExtension("GL_ATIX_texture_env_combine3", extStart, extEnd); +#endif /* GL_ATIX_texture_env_combine3 */ +#ifdef GL_ATIX_texture_env_route + CONST_CAST(GLEW_ATIX_texture_env_route) = _glewSearchExtension("GL_ATIX_texture_env_route", extStart, extEnd); +#endif /* GL_ATIX_texture_env_route */ +#ifdef GL_ATIX_vertex_shader_output_point_size + CONST_CAST(GLEW_ATIX_vertex_shader_output_point_size) = _glewSearchExtension("GL_ATIX_vertex_shader_output_point_size", extStart, extEnd); +#endif /* GL_ATIX_vertex_shader_output_point_size */ +#ifdef GL_ATI_draw_buffers + CONST_CAST(GLEW_ATI_draw_buffers) = _glewSearchExtension("GL_ATI_draw_buffers", extStart, extEnd); + if (glewExperimental || GLEW_ATI_draw_buffers) CONST_CAST(GLEW_ATI_draw_buffers) = !_glewInit_GL_ATI_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_draw_buffers */ +#ifdef GL_ATI_element_array + CONST_CAST(GLEW_ATI_element_array) = _glewSearchExtension("GL_ATI_element_array", extStart, extEnd); + if (glewExperimental || GLEW_ATI_element_array) CONST_CAST(GLEW_ATI_element_array) = !_glewInit_GL_ATI_element_array(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_element_array */ +#ifdef GL_ATI_envmap_bumpmap + CONST_CAST(GLEW_ATI_envmap_bumpmap) = _glewSearchExtension("GL_ATI_envmap_bumpmap", extStart, extEnd); + if (glewExperimental || GLEW_ATI_envmap_bumpmap) CONST_CAST(GLEW_ATI_envmap_bumpmap) = !_glewInit_GL_ATI_envmap_bumpmap(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_envmap_bumpmap */ +#ifdef GL_ATI_fragment_shader + CONST_CAST(GLEW_ATI_fragment_shader) = _glewSearchExtension("GL_ATI_fragment_shader", extStart, extEnd); + if (glewExperimental || GLEW_ATI_fragment_shader) CONST_CAST(GLEW_ATI_fragment_shader) = !_glewInit_GL_ATI_fragment_shader(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_fragment_shader */ +#ifdef GL_ATI_map_object_buffer + CONST_CAST(GLEW_ATI_map_object_buffer) = _glewSearchExtension("GL_ATI_map_object_buffer", extStart, extEnd); + if (glewExperimental || GLEW_ATI_map_object_buffer) CONST_CAST(GLEW_ATI_map_object_buffer) = !_glewInit_GL_ATI_map_object_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_map_object_buffer */ +#ifdef GL_ATI_meminfo + CONST_CAST(GLEW_ATI_meminfo) = _glewSearchExtension("GL_ATI_meminfo", extStart, extEnd); +#endif /* GL_ATI_meminfo */ +#ifdef GL_ATI_pn_triangles + CONST_CAST(GLEW_ATI_pn_triangles) = _glewSearchExtension("GL_ATI_pn_triangles", extStart, extEnd); + if (glewExperimental || GLEW_ATI_pn_triangles) CONST_CAST(GLEW_ATI_pn_triangles) = !_glewInit_GL_ATI_pn_triangles(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_pn_triangles */ +#ifdef GL_ATI_separate_stencil + CONST_CAST(GLEW_ATI_separate_stencil) = _glewSearchExtension("GL_ATI_separate_stencil", extStart, extEnd); + if (glewExperimental || GLEW_ATI_separate_stencil) CONST_CAST(GLEW_ATI_separate_stencil) = !_glewInit_GL_ATI_separate_stencil(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_separate_stencil */ +#ifdef GL_ATI_shader_texture_lod + CONST_CAST(GLEW_ATI_shader_texture_lod) = _glewSearchExtension("GL_ATI_shader_texture_lod", extStart, extEnd); +#endif /* GL_ATI_shader_texture_lod */ +#ifdef GL_ATI_text_fragment_shader + CONST_CAST(GLEW_ATI_text_fragment_shader) = _glewSearchExtension("GL_ATI_text_fragment_shader", extStart, extEnd); +#endif /* GL_ATI_text_fragment_shader */ +#ifdef GL_ATI_texture_compression_3dc + CONST_CAST(GLEW_ATI_texture_compression_3dc) = _glewSearchExtension("GL_ATI_texture_compression_3dc", extStart, extEnd); +#endif /* GL_ATI_texture_compression_3dc */ +#ifdef GL_ATI_texture_env_combine3 + CONST_CAST(GLEW_ATI_texture_env_combine3) = _glewSearchExtension("GL_ATI_texture_env_combine3", extStart, extEnd); +#endif /* GL_ATI_texture_env_combine3 */ +#ifdef GL_ATI_texture_float + CONST_CAST(GLEW_ATI_texture_float) = _glewSearchExtension("GL_ATI_texture_float", extStart, extEnd); +#endif /* GL_ATI_texture_float */ +#ifdef GL_ATI_texture_mirror_once + CONST_CAST(GLEW_ATI_texture_mirror_once) = _glewSearchExtension("GL_ATI_texture_mirror_once", extStart, extEnd); +#endif /* GL_ATI_texture_mirror_once */ +#ifdef GL_ATI_vertex_array_object + CONST_CAST(GLEW_ATI_vertex_array_object) = _glewSearchExtension("GL_ATI_vertex_array_object", extStart, extEnd); + if (glewExperimental || GLEW_ATI_vertex_array_object) CONST_CAST(GLEW_ATI_vertex_array_object) = !_glewInit_GL_ATI_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_vertex_array_object */ +#ifdef GL_ATI_vertex_attrib_array_object + CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = _glewSearchExtension("GL_ATI_vertex_attrib_array_object", extStart, extEnd); + if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = !_glewInit_GL_ATI_vertex_attrib_array_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_vertex_attrib_array_object */ +#ifdef GL_ATI_vertex_streams + CONST_CAST(GLEW_ATI_vertex_streams) = _glewSearchExtension("GL_ATI_vertex_streams", extStart, extEnd); + if (glewExperimental || GLEW_ATI_vertex_streams) CONST_CAST(GLEW_ATI_vertex_streams) = !_glewInit_GL_ATI_vertex_streams(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_vertex_streams */ +#ifdef GL_EXT_422_pixels + CONST_CAST(GLEW_EXT_422_pixels) = _glewSearchExtension("GL_EXT_422_pixels", extStart, extEnd); +#endif /* GL_EXT_422_pixels */ +#ifdef GL_EXT_Cg_shader + CONST_CAST(GLEW_EXT_Cg_shader) = _glewSearchExtension("GL_EXT_Cg_shader", extStart, extEnd); +#endif /* GL_EXT_Cg_shader */ +#ifdef GL_EXT_abgr + CONST_CAST(GLEW_EXT_abgr) = _glewSearchExtension("GL_EXT_abgr", extStart, extEnd); +#endif /* GL_EXT_abgr */ +#ifdef GL_EXT_bgra + CONST_CAST(GLEW_EXT_bgra) = _glewSearchExtension("GL_EXT_bgra", extStart, extEnd); +#endif /* GL_EXT_bgra */ +#ifdef GL_EXT_bindable_uniform + CONST_CAST(GLEW_EXT_bindable_uniform) = _glewSearchExtension("GL_EXT_bindable_uniform", extStart, extEnd); + if (glewExperimental || GLEW_EXT_bindable_uniform) CONST_CAST(GLEW_EXT_bindable_uniform) = !_glewInit_GL_EXT_bindable_uniform(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_bindable_uniform */ +#ifdef GL_EXT_blend_color + CONST_CAST(GLEW_EXT_blend_color) = _glewSearchExtension("GL_EXT_blend_color", extStart, extEnd); + if (glewExperimental || GLEW_EXT_blend_color) CONST_CAST(GLEW_EXT_blend_color) = !_glewInit_GL_EXT_blend_color(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_blend_color */ +#ifdef GL_EXT_blend_equation_separate + CONST_CAST(GLEW_EXT_blend_equation_separate) = _glewSearchExtension("GL_EXT_blend_equation_separate", extStart, extEnd); + if (glewExperimental || GLEW_EXT_blend_equation_separate) CONST_CAST(GLEW_EXT_blend_equation_separate) = !_glewInit_GL_EXT_blend_equation_separate(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_blend_equation_separate */ +#ifdef GL_EXT_blend_func_separate + CONST_CAST(GLEW_EXT_blend_func_separate) = _glewSearchExtension("GL_EXT_blend_func_separate", extStart, extEnd); + if (glewExperimental || GLEW_EXT_blend_func_separate) CONST_CAST(GLEW_EXT_blend_func_separate) = !_glewInit_GL_EXT_blend_func_separate(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_blend_func_separate */ +#ifdef GL_EXT_blend_logic_op + CONST_CAST(GLEW_EXT_blend_logic_op) = _glewSearchExtension("GL_EXT_blend_logic_op", extStart, extEnd); +#endif /* GL_EXT_blend_logic_op */ +#ifdef GL_EXT_blend_minmax + CONST_CAST(GLEW_EXT_blend_minmax) = _glewSearchExtension("GL_EXT_blend_minmax", extStart, extEnd); + if (glewExperimental || GLEW_EXT_blend_minmax) CONST_CAST(GLEW_EXT_blend_minmax) = !_glewInit_GL_EXT_blend_minmax(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_blend_minmax */ +#ifdef GL_EXT_blend_subtract + CONST_CAST(GLEW_EXT_blend_subtract) = _glewSearchExtension("GL_EXT_blend_subtract", extStart, extEnd); +#endif /* GL_EXT_blend_subtract */ +#ifdef GL_EXT_clip_volume_hint + CONST_CAST(GLEW_EXT_clip_volume_hint) = _glewSearchExtension("GL_EXT_clip_volume_hint", extStart, extEnd); +#endif /* GL_EXT_clip_volume_hint */ +#ifdef GL_EXT_cmyka + CONST_CAST(GLEW_EXT_cmyka) = _glewSearchExtension("GL_EXT_cmyka", extStart, extEnd); +#endif /* GL_EXT_cmyka */ +#ifdef GL_EXT_color_subtable + CONST_CAST(GLEW_EXT_color_subtable) = _glewSearchExtension("GL_EXT_color_subtable", extStart, extEnd); + if (glewExperimental || GLEW_EXT_color_subtable) CONST_CAST(GLEW_EXT_color_subtable) = !_glewInit_GL_EXT_color_subtable(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_color_subtable */ +#ifdef GL_EXT_compiled_vertex_array + CONST_CAST(GLEW_EXT_compiled_vertex_array) = _glewSearchExtension("GL_EXT_compiled_vertex_array", extStart, extEnd); + if (glewExperimental || GLEW_EXT_compiled_vertex_array) CONST_CAST(GLEW_EXT_compiled_vertex_array) = !_glewInit_GL_EXT_compiled_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_compiled_vertex_array */ +#ifdef GL_EXT_convolution + CONST_CAST(GLEW_EXT_convolution) = _glewSearchExtension("GL_EXT_convolution", extStart, extEnd); + if (glewExperimental || GLEW_EXT_convolution) CONST_CAST(GLEW_EXT_convolution) = !_glewInit_GL_EXT_convolution(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_convolution */ +#ifdef GL_EXT_coordinate_frame + CONST_CAST(GLEW_EXT_coordinate_frame) = _glewSearchExtension("GL_EXT_coordinate_frame", extStart, extEnd); + if (glewExperimental || GLEW_EXT_coordinate_frame) CONST_CAST(GLEW_EXT_coordinate_frame) = !_glewInit_GL_EXT_coordinate_frame(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_coordinate_frame */ +#ifdef GL_EXT_copy_texture + CONST_CAST(GLEW_EXT_copy_texture) = _glewSearchExtension("GL_EXT_copy_texture", extStart, extEnd); + if (glewExperimental || GLEW_EXT_copy_texture) CONST_CAST(GLEW_EXT_copy_texture) = !_glewInit_GL_EXT_copy_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_copy_texture */ +#ifdef GL_EXT_cull_vertex + CONST_CAST(GLEW_EXT_cull_vertex) = _glewSearchExtension("GL_EXT_cull_vertex", extStart, extEnd); + if (glewExperimental || GLEW_EXT_cull_vertex) CONST_CAST(GLEW_EXT_cull_vertex) = !_glewInit_GL_EXT_cull_vertex(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_cull_vertex */ +#ifdef GL_EXT_debug_marker + CONST_CAST(GLEW_EXT_debug_marker) = _glewSearchExtension("GL_EXT_debug_marker", extStart, extEnd); + if (glewExperimental || GLEW_EXT_debug_marker) CONST_CAST(GLEW_EXT_debug_marker) = !_glewInit_GL_EXT_debug_marker(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_debug_marker */ +#ifdef GL_EXT_depth_bounds_test + CONST_CAST(GLEW_EXT_depth_bounds_test) = _glewSearchExtension("GL_EXT_depth_bounds_test", extStart, extEnd); + if (glewExperimental || GLEW_EXT_depth_bounds_test) CONST_CAST(GLEW_EXT_depth_bounds_test) = !_glewInit_GL_EXT_depth_bounds_test(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_depth_bounds_test */ +#ifdef GL_EXT_direct_state_access + CONST_CAST(GLEW_EXT_direct_state_access) = _glewSearchExtension("GL_EXT_direct_state_access", extStart, extEnd); + if (glewExperimental || GLEW_EXT_direct_state_access) CONST_CAST(GLEW_EXT_direct_state_access) = !_glewInit_GL_EXT_direct_state_access(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_direct_state_access */ +#ifdef GL_EXT_draw_buffers2 + CONST_CAST(GLEW_EXT_draw_buffers2) = _glewSearchExtension("GL_EXT_draw_buffers2", extStart, extEnd); + if (glewExperimental || GLEW_EXT_draw_buffers2) CONST_CAST(GLEW_EXT_draw_buffers2) = !_glewInit_GL_EXT_draw_buffers2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_draw_buffers2 */ +#ifdef GL_EXT_draw_instanced + CONST_CAST(GLEW_EXT_draw_instanced) = _glewSearchExtension("GL_EXT_draw_instanced", extStart, extEnd); + if (glewExperimental || GLEW_EXT_draw_instanced) CONST_CAST(GLEW_EXT_draw_instanced) = !_glewInit_GL_EXT_draw_instanced(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_draw_instanced */ +#ifdef GL_EXT_draw_range_elements + CONST_CAST(GLEW_EXT_draw_range_elements) = _glewSearchExtension("GL_EXT_draw_range_elements", extStart, extEnd); + if (glewExperimental || GLEW_EXT_draw_range_elements) CONST_CAST(GLEW_EXT_draw_range_elements) = !_glewInit_GL_EXT_draw_range_elements(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_draw_range_elements */ +#ifdef GL_EXT_fog_coord + CONST_CAST(GLEW_EXT_fog_coord) = _glewSearchExtension("GL_EXT_fog_coord", extStart, extEnd); + if (glewExperimental || GLEW_EXT_fog_coord) CONST_CAST(GLEW_EXT_fog_coord) = !_glewInit_GL_EXT_fog_coord(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_fog_coord */ +#ifdef GL_EXT_fragment_lighting + CONST_CAST(GLEW_EXT_fragment_lighting) = _glewSearchExtension("GL_EXT_fragment_lighting", extStart, extEnd); + if (glewExperimental || GLEW_EXT_fragment_lighting) CONST_CAST(GLEW_EXT_fragment_lighting) = !_glewInit_GL_EXT_fragment_lighting(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_fragment_lighting */ +#ifdef GL_EXT_framebuffer_blit + CONST_CAST(GLEW_EXT_framebuffer_blit) = _glewSearchExtension("GL_EXT_framebuffer_blit", extStart, extEnd); + if (glewExperimental || GLEW_EXT_framebuffer_blit) CONST_CAST(GLEW_EXT_framebuffer_blit) = !_glewInit_GL_EXT_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_framebuffer_blit */ +#ifdef GL_EXT_framebuffer_multisample + CONST_CAST(GLEW_EXT_framebuffer_multisample) = _glewSearchExtension("GL_EXT_framebuffer_multisample", extStart, extEnd); + if (glewExperimental || GLEW_EXT_framebuffer_multisample) CONST_CAST(GLEW_EXT_framebuffer_multisample) = !_glewInit_GL_EXT_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_framebuffer_multisample */ +#ifdef GL_EXT_framebuffer_multisample_blit_scaled + CONST_CAST(GLEW_EXT_framebuffer_multisample_blit_scaled) = _glewSearchExtension("GL_EXT_framebuffer_multisample_blit_scaled", extStart, extEnd); +#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ +#ifdef GL_EXT_framebuffer_object + CONST_CAST(GLEW_EXT_framebuffer_object) = _glewSearchExtension("GL_EXT_framebuffer_object", extStart, extEnd); + if (glewExperimental || GLEW_EXT_framebuffer_object) CONST_CAST(GLEW_EXT_framebuffer_object) = !_glewInit_GL_EXT_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_framebuffer_object */ +#ifdef GL_EXT_framebuffer_sRGB + CONST_CAST(GLEW_EXT_framebuffer_sRGB) = _glewSearchExtension("GL_EXT_framebuffer_sRGB", extStart, extEnd); +#endif /* GL_EXT_framebuffer_sRGB */ +#ifdef GL_EXT_geometry_shader4 + CONST_CAST(GLEW_EXT_geometry_shader4) = _glewSearchExtension("GL_EXT_geometry_shader4", extStart, extEnd); + if (glewExperimental || GLEW_EXT_geometry_shader4) CONST_CAST(GLEW_EXT_geometry_shader4) = !_glewInit_GL_EXT_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_geometry_shader4 */ +#ifdef GL_EXT_gpu_program_parameters + CONST_CAST(GLEW_EXT_gpu_program_parameters) = _glewSearchExtension("GL_EXT_gpu_program_parameters", extStart, extEnd); + if (glewExperimental || GLEW_EXT_gpu_program_parameters) CONST_CAST(GLEW_EXT_gpu_program_parameters) = !_glewInit_GL_EXT_gpu_program_parameters(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_gpu_program_parameters */ +#ifdef GL_EXT_gpu_shader4 + CONST_CAST(GLEW_EXT_gpu_shader4) = _glewSearchExtension("GL_EXT_gpu_shader4", extStart, extEnd); + if (glewExperimental || GLEW_EXT_gpu_shader4) CONST_CAST(GLEW_EXT_gpu_shader4) = !_glewInit_GL_EXT_gpu_shader4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_gpu_shader4 */ +#ifdef GL_EXT_histogram + CONST_CAST(GLEW_EXT_histogram) = _glewSearchExtension("GL_EXT_histogram", extStart, extEnd); + if (glewExperimental || GLEW_EXT_histogram) CONST_CAST(GLEW_EXT_histogram) = !_glewInit_GL_EXT_histogram(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_histogram */ +#ifdef GL_EXT_index_array_formats + CONST_CAST(GLEW_EXT_index_array_formats) = _glewSearchExtension("GL_EXT_index_array_formats", extStart, extEnd); +#endif /* GL_EXT_index_array_formats */ +#ifdef GL_EXT_index_func + CONST_CAST(GLEW_EXT_index_func) = _glewSearchExtension("GL_EXT_index_func", extStart, extEnd); + if (glewExperimental || GLEW_EXT_index_func) CONST_CAST(GLEW_EXT_index_func) = !_glewInit_GL_EXT_index_func(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_index_func */ +#ifdef GL_EXT_index_material + CONST_CAST(GLEW_EXT_index_material) = _glewSearchExtension("GL_EXT_index_material", extStart, extEnd); + if (glewExperimental || GLEW_EXT_index_material) CONST_CAST(GLEW_EXT_index_material) = !_glewInit_GL_EXT_index_material(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_index_material */ +#ifdef GL_EXT_index_texture + CONST_CAST(GLEW_EXT_index_texture) = _glewSearchExtension("GL_EXT_index_texture", extStart, extEnd); +#endif /* GL_EXT_index_texture */ +#ifdef GL_EXT_light_texture + CONST_CAST(GLEW_EXT_light_texture) = _glewSearchExtension("GL_EXT_light_texture", extStart, extEnd); + if (glewExperimental || GLEW_EXT_light_texture) CONST_CAST(GLEW_EXT_light_texture) = !_glewInit_GL_EXT_light_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_light_texture */ +#ifdef GL_EXT_misc_attribute + CONST_CAST(GLEW_EXT_misc_attribute) = _glewSearchExtension("GL_EXT_misc_attribute", extStart, extEnd); +#endif /* GL_EXT_misc_attribute */ +#ifdef GL_EXT_multi_draw_arrays + CONST_CAST(GLEW_EXT_multi_draw_arrays) = _glewSearchExtension("GL_EXT_multi_draw_arrays", extStart, extEnd); + if (glewExperimental || GLEW_EXT_multi_draw_arrays) CONST_CAST(GLEW_EXT_multi_draw_arrays) = !_glewInit_GL_EXT_multi_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_multi_draw_arrays */ +#ifdef GL_EXT_multisample + CONST_CAST(GLEW_EXT_multisample) = _glewSearchExtension("GL_EXT_multisample", extStart, extEnd); + if (glewExperimental || GLEW_EXT_multisample) CONST_CAST(GLEW_EXT_multisample) = !_glewInit_GL_EXT_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_multisample */ +#ifdef GL_EXT_packed_depth_stencil + CONST_CAST(GLEW_EXT_packed_depth_stencil) = _glewSearchExtension("GL_EXT_packed_depth_stencil", extStart, extEnd); +#endif /* GL_EXT_packed_depth_stencil */ +#ifdef GL_EXT_packed_float + CONST_CAST(GLEW_EXT_packed_float) = _glewSearchExtension("GL_EXT_packed_float", extStart, extEnd); +#endif /* GL_EXT_packed_float */ +#ifdef GL_EXT_packed_pixels + CONST_CAST(GLEW_EXT_packed_pixels) = _glewSearchExtension("GL_EXT_packed_pixels", extStart, extEnd); +#endif /* GL_EXT_packed_pixels */ +#ifdef GL_EXT_paletted_texture + CONST_CAST(GLEW_EXT_paletted_texture) = _glewSearchExtension("GL_EXT_paletted_texture", extStart, extEnd); + if (glewExperimental || GLEW_EXT_paletted_texture) CONST_CAST(GLEW_EXT_paletted_texture) = !_glewInit_GL_EXT_paletted_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_paletted_texture */ +#ifdef GL_EXT_pixel_buffer_object + CONST_CAST(GLEW_EXT_pixel_buffer_object) = _glewSearchExtension("GL_EXT_pixel_buffer_object", extStart, extEnd); +#endif /* GL_EXT_pixel_buffer_object */ +#ifdef GL_EXT_pixel_transform + CONST_CAST(GLEW_EXT_pixel_transform) = _glewSearchExtension("GL_EXT_pixel_transform", extStart, extEnd); + if (glewExperimental || GLEW_EXT_pixel_transform) CONST_CAST(GLEW_EXT_pixel_transform) = !_glewInit_GL_EXT_pixel_transform(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_pixel_transform */ +#ifdef GL_EXT_pixel_transform_color_table + CONST_CAST(GLEW_EXT_pixel_transform_color_table) = _glewSearchExtension("GL_EXT_pixel_transform_color_table", extStart, extEnd); +#endif /* GL_EXT_pixel_transform_color_table */ +#ifdef GL_EXT_point_parameters + CONST_CAST(GLEW_EXT_point_parameters) = _glewSearchExtension("GL_EXT_point_parameters", extStart, extEnd); + if (glewExperimental || GLEW_EXT_point_parameters) CONST_CAST(GLEW_EXT_point_parameters) = !_glewInit_GL_EXT_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_point_parameters */ +#ifdef GL_EXT_polygon_offset + CONST_CAST(GLEW_EXT_polygon_offset) = _glewSearchExtension("GL_EXT_polygon_offset", extStart, extEnd); + if (glewExperimental || GLEW_EXT_polygon_offset) CONST_CAST(GLEW_EXT_polygon_offset) = !_glewInit_GL_EXT_polygon_offset(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_polygon_offset */ +#ifdef GL_EXT_provoking_vertex + CONST_CAST(GLEW_EXT_provoking_vertex) = _glewSearchExtension("GL_EXT_provoking_vertex", extStart, extEnd); + if (glewExperimental || GLEW_EXT_provoking_vertex) CONST_CAST(GLEW_EXT_provoking_vertex) = !_glewInit_GL_EXT_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_provoking_vertex */ +#ifdef GL_EXT_rescale_normal + CONST_CAST(GLEW_EXT_rescale_normal) = _glewSearchExtension("GL_EXT_rescale_normal", extStart, extEnd); +#endif /* GL_EXT_rescale_normal */ +#ifdef GL_EXT_scene_marker + CONST_CAST(GLEW_EXT_scene_marker) = _glewSearchExtension("GL_EXT_scene_marker", extStart, extEnd); + if (glewExperimental || GLEW_EXT_scene_marker) CONST_CAST(GLEW_EXT_scene_marker) = !_glewInit_GL_EXT_scene_marker(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_scene_marker */ +#ifdef GL_EXT_secondary_color + CONST_CAST(GLEW_EXT_secondary_color) = _glewSearchExtension("GL_EXT_secondary_color", extStart, extEnd); + if (glewExperimental || GLEW_EXT_secondary_color) CONST_CAST(GLEW_EXT_secondary_color) = !_glewInit_GL_EXT_secondary_color(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_secondary_color */ +#ifdef GL_EXT_separate_shader_objects + CONST_CAST(GLEW_EXT_separate_shader_objects) = _glewSearchExtension("GL_EXT_separate_shader_objects", extStart, extEnd); + if (glewExperimental || GLEW_EXT_separate_shader_objects) CONST_CAST(GLEW_EXT_separate_shader_objects) = !_glewInit_GL_EXT_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_separate_shader_objects */ +#ifdef GL_EXT_separate_specular_color + CONST_CAST(GLEW_EXT_separate_specular_color) = _glewSearchExtension("GL_EXT_separate_specular_color", extStart, extEnd); +#endif /* GL_EXT_separate_specular_color */ +#ifdef GL_EXT_shader_image_load_store + CONST_CAST(GLEW_EXT_shader_image_load_store) = _glewSearchExtension("GL_EXT_shader_image_load_store", extStart, extEnd); + if (glewExperimental || GLEW_EXT_shader_image_load_store) CONST_CAST(GLEW_EXT_shader_image_load_store) = !_glewInit_GL_EXT_shader_image_load_store(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_shader_image_load_store */ +#ifdef GL_EXT_shadow_funcs + CONST_CAST(GLEW_EXT_shadow_funcs) = _glewSearchExtension("GL_EXT_shadow_funcs", extStart, extEnd); +#endif /* GL_EXT_shadow_funcs */ +#ifdef GL_EXT_shared_texture_palette + CONST_CAST(GLEW_EXT_shared_texture_palette) = _glewSearchExtension("GL_EXT_shared_texture_palette", extStart, extEnd); +#endif /* GL_EXT_shared_texture_palette */ +#ifdef GL_EXT_stencil_clear_tag + CONST_CAST(GLEW_EXT_stencil_clear_tag) = _glewSearchExtension("GL_EXT_stencil_clear_tag", extStart, extEnd); +#endif /* GL_EXT_stencil_clear_tag */ +#ifdef GL_EXT_stencil_two_side + CONST_CAST(GLEW_EXT_stencil_two_side) = _glewSearchExtension("GL_EXT_stencil_two_side", extStart, extEnd); + if (glewExperimental || GLEW_EXT_stencil_two_side) CONST_CAST(GLEW_EXT_stencil_two_side) = !_glewInit_GL_EXT_stencil_two_side(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_stencil_two_side */ +#ifdef GL_EXT_stencil_wrap + CONST_CAST(GLEW_EXT_stencil_wrap) = _glewSearchExtension("GL_EXT_stencil_wrap", extStart, extEnd); +#endif /* GL_EXT_stencil_wrap */ +#ifdef GL_EXT_subtexture + CONST_CAST(GLEW_EXT_subtexture) = _glewSearchExtension("GL_EXT_subtexture", extStart, extEnd); + if (glewExperimental || GLEW_EXT_subtexture) CONST_CAST(GLEW_EXT_subtexture) = !_glewInit_GL_EXT_subtexture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_subtexture */ +#ifdef GL_EXT_texture + CONST_CAST(GLEW_EXT_texture) = _glewSearchExtension("GL_EXT_texture", extStart, extEnd); +#endif /* GL_EXT_texture */ +#ifdef GL_EXT_texture3D + CONST_CAST(GLEW_EXT_texture3D) = _glewSearchExtension("GL_EXT_texture3D", extStart, extEnd); + if (glewExperimental || GLEW_EXT_texture3D) CONST_CAST(GLEW_EXT_texture3D) = !_glewInit_GL_EXT_texture3D(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture3D */ +#ifdef GL_EXT_texture_array + CONST_CAST(GLEW_EXT_texture_array) = _glewSearchExtension("GL_EXT_texture_array", extStart, extEnd); + if (glewExperimental || GLEW_EXT_texture_array) CONST_CAST(GLEW_EXT_texture_array) = !_glewInit_GL_EXT_texture_array(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture_array */ +#ifdef GL_EXT_texture_buffer_object + CONST_CAST(GLEW_EXT_texture_buffer_object) = _glewSearchExtension("GL_EXT_texture_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_EXT_texture_buffer_object) CONST_CAST(GLEW_EXT_texture_buffer_object) = !_glewInit_GL_EXT_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture_buffer_object */ +#ifdef GL_EXT_texture_compression_dxt1 + CONST_CAST(GLEW_EXT_texture_compression_dxt1) = _glewSearchExtension("GL_EXT_texture_compression_dxt1", extStart, extEnd); +#endif /* GL_EXT_texture_compression_dxt1 */ +#ifdef GL_EXT_texture_compression_latc + CONST_CAST(GLEW_EXT_texture_compression_latc) = _glewSearchExtension("GL_EXT_texture_compression_latc", extStart, extEnd); +#endif /* GL_EXT_texture_compression_latc */ +#ifdef GL_EXT_texture_compression_rgtc + CONST_CAST(GLEW_EXT_texture_compression_rgtc) = _glewSearchExtension("GL_EXT_texture_compression_rgtc", extStart, extEnd); +#endif /* GL_EXT_texture_compression_rgtc */ +#ifdef GL_EXT_texture_compression_s3tc + CONST_CAST(GLEW_EXT_texture_compression_s3tc) = _glewSearchExtension("GL_EXT_texture_compression_s3tc", extStart, extEnd); +#endif /* GL_EXT_texture_compression_s3tc */ +#ifdef GL_EXT_texture_cube_map + CONST_CAST(GLEW_EXT_texture_cube_map) = _glewSearchExtension("GL_EXT_texture_cube_map", extStart, extEnd); +#endif /* GL_EXT_texture_cube_map */ +#ifdef GL_EXT_texture_edge_clamp + CONST_CAST(GLEW_EXT_texture_edge_clamp) = _glewSearchExtension("GL_EXT_texture_edge_clamp", extStart, extEnd); +#endif /* GL_EXT_texture_edge_clamp */ +#ifdef GL_EXT_texture_env + CONST_CAST(GLEW_EXT_texture_env) = _glewSearchExtension("GL_EXT_texture_env", extStart, extEnd); +#endif /* GL_EXT_texture_env */ +#ifdef GL_EXT_texture_env_add + CONST_CAST(GLEW_EXT_texture_env_add) = _glewSearchExtension("GL_EXT_texture_env_add", extStart, extEnd); +#endif /* GL_EXT_texture_env_add */ +#ifdef GL_EXT_texture_env_combine + CONST_CAST(GLEW_EXT_texture_env_combine) = _glewSearchExtension("GL_EXT_texture_env_combine", extStart, extEnd); +#endif /* GL_EXT_texture_env_combine */ +#ifdef GL_EXT_texture_env_dot3 + CONST_CAST(GLEW_EXT_texture_env_dot3) = _glewSearchExtension("GL_EXT_texture_env_dot3", extStart, extEnd); +#endif /* GL_EXT_texture_env_dot3 */ +#ifdef GL_EXT_texture_filter_anisotropic + CONST_CAST(GLEW_EXT_texture_filter_anisotropic) = _glewSearchExtension("GL_EXT_texture_filter_anisotropic", extStart, extEnd); +#endif /* GL_EXT_texture_filter_anisotropic */ +#ifdef GL_EXT_texture_integer + CONST_CAST(GLEW_EXT_texture_integer) = _glewSearchExtension("GL_EXT_texture_integer", extStart, extEnd); + if (glewExperimental || GLEW_EXT_texture_integer) CONST_CAST(GLEW_EXT_texture_integer) = !_glewInit_GL_EXT_texture_integer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture_integer */ +#ifdef GL_EXT_texture_lod_bias + CONST_CAST(GLEW_EXT_texture_lod_bias) = _glewSearchExtension("GL_EXT_texture_lod_bias", extStart, extEnd); +#endif /* GL_EXT_texture_lod_bias */ +#ifdef GL_EXT_texture_mirror_clamp + CONST_CAST(GLEW_EXT_texture_mirror_clamp) = _glewSearchExtension("GL_EXT_texture_mirror_clamp", extStart, extEnd); +#endif /* GL_EXT_texture_mirror_clamp */ +#ifdef GL_EXT_texture_object + CONST_CAST(GLEW_EXT_texture_object) = _glewSearchExtension("GL_EXT_texture_object", extStart, extEnd); + if (glewExperimental || GLEW_EXT_texture_object) CONST_CAST(GLEW_EXT_texture_object) = !_glewInit_GL_EXT_texture_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture_object */ +#ifdef GL_EXT_texture_perturb_normal + CONST_CAST(GLEW_EXT_texture_perturb_normal) = _glewSearchExtension("GL_EXT_texture_perturb_normal", extStart, extEnd); + if (glewExperimental || GLEW_EXT_texture_perturb_normal) CONST_CAST(GLEW_EXT_texture_perturb_normal) = !_glewInit_GL_EXT_texture_perturb_normal(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture_perturb_normal */ +#ifdef GL_EXT_texture_rectangle + CONST_CAST(GLEW_EXT_texture_rectangle) = _glewSearchExtension("GL_EXT_texture_rectangle", extStart, extEnd); +#endif /* GL_EXT_texture_rectangle */ +#ifdef GL_EXT_texture_sRGB + CONST_CAST(GLEW_EXT_texture_sRGB) = _glewSearchExtension("GL_EXT_texture_sRGB", extStart, extEnd); +#endif /* GL_EXT_texture_sRGB */ +#ifdef GL_EXT_texture_sRGB_decode + CONST_CAST(GLEW_EXT_texture_sRGB_decode) = _glewSearchExtension("GL_EXT_texture_sRGB_decode", extStart, extEnd); +#endif /* GL_EXT_texture_sRGB_decode */ +#ifdef GL_EXT_texture_shared_exponent + CONST_CAST(GLEW_EXT_texture_shared_exponent) = _glewSearchExtension("GL_EXT_texture_shared_exponent", extStart, extEnd); +#endif /* GL_EXT_texture_shared_exponent */ +#ifdef GL_EXT_texture_snorm + CONST_CAST(GLEW_EXT_texture_snorm) = _glewSearchExtension("GL_EXT_texture_snorm", extStart, extEnd); +#endif /* GL_EXT_texture_snorm */ +#ifdef GL_EXT_texture_swizzle + CONST_CAST(GLEW_EXT_texture_swizzle) = _glewSearchExtension("GL_EXT_texture_swizzle", extStart, extEnd); +#endif /* GL_EXT_texture_swizzle */ +#ifdef GL_EXT_timer_query + CONST_CAST(GLEW_EXT_timer_query) = _glewSearchExtension("GL_EXT_timer_query", extStart, extEnd); + if (glewExperimental || GLEW_EXT_timer_query) CONST_CAST(GLEW_EXT_timer_query) = !_glewInit_GL_EXT_timer_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_timer_query */ +#ifdef GL_EXT_transform_feedback + CONST_CAST(GLEW_EXT_transform_feedback) = _glewSearchExtension("GL_EXT_transform_feedback", extStart, extEnd); + if (glewExperimental || GLEW_EXT_transform_feedback) CONST_CAST(GLEW_EXT_transform_feedback) = !_glewInit_GL_EXT_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_transform_feedback */ +#ifdef GL_EXT_vertex_array + CONST_CAST(GLEW_EXT_vertex_array) = _glewSearchExtension("GL_EXT_vertex_array", extStart, extEnd); + if (glewExperimental || GLEW_EXT_vertex_array) CONST_CAST(GLEW_EXT_vertex_array) = !_glewInit_GL_EXT_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_vertex_array */ +#ifdef GL_EXT_vertex_array_bgra + CONST_CAST(GLEW_EXT_vertex_array_bgra) = _glewSearchExtension("GL_EXT_vertex_array_bgra", extStart, extEnd); +#endif /* GL_EXT_vertex_array_bgra */ +#ifdef GL_EXT_vertex_attrib_64bit + CONST_CAST(GLEW_EXT_vertex_attrib_64bit) = _glewSearchExtension("GL_EXT_vertex_attrib_64bit", extStart, extEnd); + if (glewExperimental || GLEW_EXT_vertex_attrib_64bit) CONST_CAST(GLEW_EXT_vertex_attrib_64bit) = !_glewInit_GL_EXT_vertex_attrib_64bit(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_vertex_attrib_64bit */ +#ifdef GL_EXT_vertex_shader + CONST_CAST(GLEW_EXT_vertex_shader) = _glewSearchExtension("GL_EXT_vertex_shader", extStart, extEnd); + if (glewExperimental || GLEW_EXT_vertex_shader) CONST_CAST(GLEW_EXT_vertex_shader) = !_glewInit_GL_EXT_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_vertex_shader */ +#ifdef GL_EXT_vertex_weighting + CONST_CAST(GLEW_EXT_vertex_weighting) = _glewSearchExtension("GL_EXT_vertex_weighting", extStart, extEnd); + if (glewExperimental || GLEW_EXT_vertex_weighting) CONST_CAST(GLEW_EXT_vertex_weighting) = !_glewInit_GL_EXT_vertex_weighting(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_vertex_weighting */ +#ifdef GL_EXT_x11_sync_object + CONST_CAST(GLEW_EXT_x11_sync_object) = _glewSearchExtension("GL_EXT_x11_sync_object", extStart, extEnd); + if (glewExperimental || GLEW_EXT_x11_sync_object) CONST_CAST(GLEW_EXT_x11_sync_object) = !_glewInit_GL_EXT_x11_sync_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_x11_sync_object */ +#ifdef GL_GREMEDY_frame_terminator + CONST_CAST(GLEW_GREMEDY_frame_terminator) = _glewSearchExtension("GL_GREMEDY_frame_terminator", extStart, extEnd); + if (glewExperimental || GLEW_GREMEDY_frame_terminator) CONST_CAST(GLEW_GREMEDY_frame_terminator) = !_glewInit_GL_GREMEDY_frame_terminator(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_GREMEDY_frame_terminator */ +#ifdef GL_GREMEDY_string_marker + CONST_CAST(GLEW_GREMEDY_string_marker) = _glewSearchExtension("GL_GREMEDY_string_marker", extStart, extEnd); + if (glewExperimental || GLEW_GREMEDY_string_marker) CONST_CAST(GLEW_GREMEDY_string_marker) = !_glewInit_GL_GREMEDY_string_marker(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_GREMEDY_string_marker */ +#ifdef GL_HP_convolution_border_modes + CONST_CAST(GLEW_HP_convolution_border_modes) = _glewSearchExtension("GL_HP_convolution_border_modes", extStart, extEnd); +#endif /* GL_HP_convolution_border_modes */ +#ifdef GL_HP_image_transform + CONST_CAST(GLEW_HP_image_transform) = _glewSearchExtension("GL_HP_image_transform", extStart, extEnd); + if (glewExperimental || GLEW_HP_image_transform) CONST_CAST(GLEW_HP_image_transform) = !_glewInit_GL_HP_image_transform(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_HP_image_transform */ +#ifdef GL_HP_occlusion_test + CONST_CAST(GLEW_HP_occlusion_test) = _glewSearchExtension("GL_HP_occlusion_test", extStart, extEnd); +#endif /* GL_HP_occlusion_test */ +#ifdef GL_HP_texture_lighting + CONST_CAST(GLEW_HP_texture_lighting) = _glewSearchExtension("GL_HP_texture_lighting", extStart, extEnd); +#endif /* GL_HP_texture_lighting */ +#ifdef GL_IBM_cull_vertex + CONST_CAST(GLEW_IBM_cull_vertex) = _glewSearchExtension("GL_IBM_cull_vertex", extStart, extEnd); +#endif /* GL_IBM_cull_vertex */ +#ifdef GL_IBM_multimode_draw_arrays + CONST_CAST(GLEW_IBM_multimode_draw_arrays) = _glewSearchExtension("GL_IBM_multimode_draw_arrays", extStart, extEnd); + if (glewExperimental || GLEW_IBM_multimode_draw_arrays) CONST_CAST(GLEW_IBM_multimode_draw_arrays) = !_glewInit_GL_IBM_multimode_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_IBM_multimode_draw_arrays */ +#ifdef GL_IBM_rasterpos_clip + CONST_CAST(GLEW_IBM_rasterpos_clip) = _glewSearchExtension("GL_IBM_rasterpos_clip", extStart, extEnd); +#endif /* GL_IBM_rasterpos_clip */ +#ifdef GL_IBM_static_data + CONST_CAST(GLEW_IBM_static_data) = _glewSearchExtension("GL_IBM_static_data", extStart, extEnd); +#endif /* GL_IBM_static_data */ +#ifdef GL_IBM_texture_mirrored_repeat + CONST_CAST(GLEW_IBM_texture_mirrored_repeat) = _glewSearchExtension("GL_IBM_texture_mirrored_repeat", extStart, extEnd); +#endif /* GL_IBM_texture_mirrored_repeat */ +#ifdef GL_IBM_vertex_array_lists + CONST_CAST(GLEW_IBM_vertex_array_lists) = _glewSearchExtension("GL_IBM_vertex_array_lists", extStart, extEnd); + if (glewExperimental || GLEW_IBM_vertex_array_lists) CONST_CAST(GLEW_IBM_vertex_array_lists) = !_glewInit_GL_IBM_vertex_array_lists(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_IBM_vertex_array_lists */ +#ifdef GL_INGR_color_clamp + CONST_CAST(GLEW_INGR_color_clamp) = _glewSearchExtension("GL_INGR_color_clamp", extStart, extEnd); +#endif /* GL_INGR_color_clamp */ +#ifdef GL_INGR_interlace_read + CONST_CAST(GLEW_INGR_interlace_read) = _glewSearchExtension("GL_INGR_interlace_read", extStart, extEnd); +#endif /* GL_INGR_interlace_read */ +#ifdef GL_INTEL_map_texture + CONST_CAST(GLEW_INTEL_map_texture) = _glewSearchExtension("GL_INTEL_map_texture", extStart, extEnd); + if (glewExperimental || GLEW_INTEL_map_texture) CONST_CAST(GLEW_INTEL_map_texture) = !_glewInit_GL_INTEL_map_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_INTEL_map_texture */ +#ifdef GL_INTEL_parallel_arrays + CONST_CAST(GLEW_INTEL_parallel_arrays) = _glewSearchExtension("GL_INTEL_parallel_arrays", extStart, extEnd); + if (glewExperimental || GLEW_INTEL_parallel_arrays) CONST_CAST(GLEW_INTEL_parallel_arrays) = !_glewInit_GL_INTEL_parallel_arrays(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_INTEL_parallel_arrays */ +#ifdef GL_INTEL_texture_scissor + CONST_CAST(GLEW_INTEL_texture_scissor) = _glewSearchExtension("GL_INTEL_texture_scissor", extStart, extEnd); + if (glewExperimental || GLEW_INTEL_texture_scissor) CONST_CAST(GLEW_INTEL_texture_scissor) = !_glewInit_GL_INTEL_texture_scissor(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_INTEL_texture_scissor */ +#ifdef GL_KHR_debug + CONST_CAST(GLEW_KHR_debug) = _glewSearchExtension("GL_KHR_debug", extStart, extEnd); + if (glewExperimental || GLEW_KHR_debug) CONST_CAST(GLEW_KHR_debug) = !_glewInit_GL_KHR_debug(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_KHR_debug */ +#ifdef GL_KHR_texture_compression_astc_ldr + CONST_CAST(GLEW_KHR_texture_compression_astc_ldr) = _glewSearchExtension("GL_KHR_texture_compression_astc_ldr", extStart, extEnd); +#endif /* GL_KHR_texture_compression_astc_ldr */ +#ifdef GL_KTX_buffer_region + CONST_CAST(GLEW_KTX_buffer_region) = _glewSearchExtension("GL_KTX_buffer_region", extStart, extEnd); + if (glewExperimental || GLEW_KTX_buffer_region) CONST_CAST(GLEW_KTX_buffer_region) = !_glewInit_GL_KTX_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_KTX_buffer_region */ +#ifdef GL_MESAX_texture_stack + CONST_CAST(GLEW_MESAX_texture_stack) = _glewSearchExtension("GL_MESAX_texture_stack", extStart, extEnd); +#endif /* GL_MESAX_texture_stack */ +#ifdef GL_MESA_pack_invert + CONST_CAST(GLEW_MESA_pack_invert) = _glewSearchExtension("GL_MESA_pack_invert", extStart, extEnd); +#endif /* GL_MESA_pack_invert */ +#ifdef GL_MESA_resize_buffers + CONST_CAST(GLEW_MESA_resize_buffers) = _glewSearchExtension("GL_MESA_resize_buffers", extStart, extEnd); + if (glewExperimental || GLEW_MESA_resize_buffers) CONST_CAST(GLEW_MESA_resize_buffers) = !_glewInit_GL_MESA_resize_buffers(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_MESA_resize_buffers */ +#ifdef GL_MESA_window_pos + CONST_CAST(GLEW_MESA_window_pos) = _glewSearchExtension("GL_MESA_window_pos", extStart, extEnd); + if (glewExperimental || GLEW_MESA_window_pos) CONST_CAST(GLEW_MESA_window_pos) = !_glewInit_GL_MESA_window_pos(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_MESA_window_pos */ +#ifdef GL_MESA_ycbcr_texture + CONST_CAST(GLEW_MESA_ycbcr_texture) = _glewSearchExtension("GL_MESA_ycbcr_texture", extStart, extEnd); +#endif /* GL_MESA_ycbcr_texture */ +#ifdef GL_NVX_conditional_render + CONST_CAST(GLEW_NVX_conditional_render) = _glewSearchExtension("GL_NVX_conditional_render", extStart, extEnd); + if (glewExperimental || GLEW_NVX_conditional_render) CONST_CAST(GLEW_NVX_conditional_render) = !_glewInit_GL_NVX_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NVX_conditional_render */ +#ifdef GL_NVX_gpu_memory_info + CONST_CAST(GLEW_NVX_gpu_memory_info) = _glewSearchExtension("GL_NVX_gpu_memory_info", extStart, extEnd); +#endif /* GL_NVX_gpu_memory_info */ +#ifdef GL_NV_bindless_multi_draw_indirect + CONST_CAST(GLEW_NV_bindless_multi_draw_indirect) = _glewSearchExtension("GL_NV_bindless_multi_draw_indirect", extStart, extEnd); + if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect) CONST_CAST(GLEW_NV_bindless_multi_draw_indirect) = !_glewInit_GL_NV_bindless_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_bindless_multi_draw_indirect */ +#ifdef GL_NV_bindless_texture + CONST_CAST(GLEW_NV_bindless_texture) = _glewSearchExtension("GL_NV_bindless_texture", extStart, extEnd); + if (glewExperimental || GLEW_NV_bindless_texture) CONST_CAST(GLEW_NV_bindless_texture) = !_glewInit_GL_NV_bindless_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_bindless_texture */ +#ifdef GL_NV_blend_equation_advanced + CONST_CAST(GLEW_NV_blend_equation_advanced) = _glewSearchExtension("GL_NV_blend_equation_advanced", extStart, extEnd); + if (glewExperimental || GLEW_NV_blend_equation_advanced) CONST_CAST(GLEW_NV_blend_equation_advanced) = !_glewInit_GL_NV_blend_equation_advanced(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_blend_equation_advanced */ +#ifdef GL_NV_blend_equation_advanced_coherent + CONST_CAST(GLEW_NV_blend_equation_advanced_coherent) = _glewSearchExtension("GL_NV_blend_equation_advanced_coherent", extStart, extEnd); +#endif /* GL_NV_blend_equation_advanced_coherent */ +#ifdef GL_NV_blend_square + CONST_CAST(GLEW_NV_blend_square) = _glewSearchExtension("GL_NV_blend_square", extStart, extEnd); +#endif /* GL_NV_blend_square */ +#ifdef GL_NV_compute_program5 + CONST_CAST(GLEW_NV_compute_program5) = _glewSearchExtension("GL_NV_compute_program5", extStart, extEnd); +#endif /* GL_NV_compute_program5 */ +#ifdef GL_NV_conditional_render + CONST_CAST(GLEW_NV_conditional_render) = _glewSearchExtension("GL_NV_conditional_render", extStart, extEnd); + if (glewExperimental || GLEW_NV_conditional_render) CONST_CAST(GLEW_NV_conditional_render) = !_glewInit_GL_NV_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_conditional_render */ +#ifdef GL_NV_copy_depth_to_color + CONST_CAST(GLEW_NV_copy_depth_to_color) = _glewSearchExtension("GL_NV_copy_depth_to_color", extStart, extEnd); +#endif /* GL_NV_copy_depth_to_color */ +#ifdef GL_NV_copy_image + CONST_CAST(GLEW_NV_copy_image) = _glewSearchExtension("GL_NV_copy_image", extStart, extEnd); + if (glewExperimental || GLEW_NV_copy_image) CONST_CAST(GLEW_NV_copy_image) = !_glewInit_GL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_copy_image */ +#ifdef GL_NV_deep_texture3D + CONST_CAST(GLEW_NV_deep_texture3D) = _glewSearchExtension("GL_NV_deep_texture3D", extStart, extEnd); +#endif /* GL_NV_deep_texture3D */ +#ifdef GL_NV_depth_buffer_float + CONST_CAST(GLEW_NV_depth_buffer_float) = _glewSearchExtension("GL_NV_depth_buffer_float", extStart, extEnd); + if (glewExperimental || GLEW_NV_depth_buffer_float) CONST_CAST(GLEW_NV_depth_buffer_float) = !_glewInit_GL_NV_depth_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_depth_buffer_float */ +#ifdef GL_NV_depth_clamp + CONST_CAST(GLEW_NV_depth_clamp) = _glewSearchExtension("GL_NV_depth_clamp", extStart, extEnd); +#endif /* GL_NV_depth_clamp */ +#ifdef GL_NV_depth_range_unclamped + CONST_CAST(GLEW_NV_depth_range_unclamped) = _glewSearchExtension("GL_NV_depth_range_unclamped", extStart, extEnd); +#endif /* GL_NV_depth_range_unclamped */ +#ifdef GL_NV_draw_texture + CONST_CAST(GLEW_NV_draw_texture) = _glewSearchExtension("GL_NV_draw_texture", extStart, extEnd); + if (glewExperimental || GLEW_NV_draw_texture) CONST_CAST(GLEW_NV_draw_texture) = !_glewInit_GL_NV_draw_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_draw_texture */ +#ifdef GL_NV_evaluators + CONST_CAST(GLEW_NV_evaluators) = _glewSearchExtension("GL_NV_evaluators", extStart, extEnd); + if (glewExperimental || GLEW_NV_evaluators) CONST_CAST(GLEW_NV_evaluators) = !_glewInit_GL_NV_evaluators(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_evaluators */ +#ifdef GL_NV_explicit_multisample + CONST_CAST(GLEW_NV_explicit_multisample) = _glewSearchExtension("GL_NV_explicit_multisample", extStart, extEnd); + if (glewExperimental || GLEW_NV_explicit_multisample) CONST_CAST(GLEW_NV_explicit_multisample) = !_glewInit_GL_NV_explicit_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_explicit_multisample */ +#ifdef GL_NV_fence + CONST_CAST(GLEW_NV_fence) = _glewSearchExtension("GL_NV_fence", extStart, extEnd); + if (glewExperimental || GLEW_NV_fence) CONST_CAST(GLEW_NV_fence) = !_glewInit_GL_NV_fence(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_fence */ +#ifdef GL_NV_float_buffer + CONST_CAST(GLEW_NV_float_buffer) = _glewSearchExtension("GL_NV_float_buffer", extStart, extEnd); +#endif /* GL_NV_float_buffer */ +#ifdef GL_NV_fog_distance + CONST_CAST(GLEW_NV_fog_distance) = _glewSearchExtension("GL_NV_fog_distance", extStart, extEnd); +#endif /* GL_NV_fog_distance */ +#ifdef GL_NV_fragment_program + CONST_CAST(GLEW_NV_fragment_program) = _glewSearchExtension("GL_NV_fragment_program", extStart, extEnd); + if (glewExperimental || GLEW_NV_fragment_program) CONST_CAST(GLEW_NV_fragment_program) = !_glewInit_GL_NV_fragment_program(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_fragment_program */ +#ifdef GL_NV_fragment_program2 + CONST_CAST(GLEW_NV_fragment_program2) = _glewSearchExtension("GL_NV_fragment_program2", extStart, extEnd); +#endif /* GL_NV_fragment_program2 */ +#ifdef GL_NV_fragment_program4 + CONST_CAST(GLEW_NV_fragment_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); +#endif /* GL_NV_fragment_program4 */ +#ifdef GL_NV_fragment_program_option + CONST_CAST(GLEW_NV_fragment_program_option) = _glewSearchExtension("GL_NV_fragment_program_option", extStart, extEnd); +#endif /* GL_NV_fragment_program_option */ +#ifdef GL_NV_framebuffer_multisample_coverage + CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = _glewSearchExtension("GL_NV_framebuffer_multisample_coverage", extStart, extEnd); + if (glewExperimental || GLEW_NV_framebuffer_multisample_coverage) CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = !_glewInit_GL_NV_framebuffer_multisample_coverage(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_framebuffer_multisample_coverage */ +#ifdef GL_NV_geometry_program4 + CONST_CAST(GLEW_NV_geometry_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); + if (glewExperimental || GLEW_NV_geometry_program4) CONST_CAST(GLEW_NV_geometry_program4) = !_glewInit_GL_NV_geometry_program4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_geometry_program4 */ +#ifdef GL_NV_geometry_shader4 + CONST_CAST(GLEW_NV_geometry_shader4) = _glewSearchExtension("GL_NV_geometry_shader4", extStart, extEnd); +#endif /* GL_NV_geometry_shader4 */ +#ifdef GL_NV_gpu_program4 + CONST_CAST(GLEW_NV_gpu_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); + if (glewExperimental || GLEW_NV_gpu_program4) CONST_CAST(GLEW_NV_gpu_program4) = !_glewInit_GL_NV_gpu_program4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_gpu_program4 */ +#ifdef GL_NV_gpu_program5 + CONST_CAST(GLEW_NV_gpu_program5) = _glewSearchExtension("GL_NV_gpu_program5", extStart, extEnd); +#endif /* GL_NV_gpu_program5 */ +#ifdef GL_NV_gpu_program5_mem_extended + CONST_CAST(GLEW_NV_gpu_program5_mem_extended) = _glewSearchExtension("GL_NV_gpu_program5_mem_extended", extStart, extEnd); +#endif /* GL_NV_gpu_program5_mem_extended */ +#ifdef GL_NV_gpu_program_fp64 + CONST_CAST(GLEW_NV_gpu_program_fp64) = _glewSearchExtension("GL_NV_gpu_program_fp64", extStart, extEnd); +#endif /* GL_NV_gpu_program_fp64 */ +#ifdef GL_NV_gpu_shader5 + CONST_CAST(GLEW_NV_gpu_shader5) = _glewSearchExtension("GL_NV_gpu_shader5", extStart, extEnd); + if (glewExperimental || GLEW_NV_gpu_shader5) CONST_CAST(GLEW_NV_gpu_shader5) = !_glewInit_GL_NV_gpu_shader5(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_gpu_shader5 */ +#ifdef GL_NV_half_float + CONST_CAST(GLEW_NV_half_float) = _glewSearchExtension("GL_NV_half_float", extStart, extEnd); + if (glewExperimental || GLEW_NV_half_float) CONST_CAST(GLEW_NV_half_float) = !_glewInit_GL_NV_half_float(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_half_float */ +#ifdef GL_NV_light_max_exponent + CONST_CAST(GLEW_NV_light_max_exponent) = _glewSearchExtension("GL_NV_light_max_exponent", extStart, extEnd); +#endif /* GL_NV_light_max_exponent */ +#ifdef GL_NV_multisample_coverage + CONST_CAST(GLEW_NV_multisample_coverage) = _glewSearchExtension("GL_NV_multisample_coverage", extStart, extEnd); +#endif /* GL_NV_multisample_coverage */ +#ifdef GL_NV_multisample_filter_hint + CONST_CAST(GLEW_NV_multisample_filter_hint) = _glewSearchExtension("GL_NV_multisample_filter_hint", extStart, extEnd); +#endif /* GL_NV_multisample_filter_hint */ +#ifdef GL_NV_occlusion_query + CONST_CAST(GLEW_NV_occlusion_query) = _glewSearchExtension("GL_NV_occlusion_query", extStart, extEnd); + if (glewExperimental || GLEW_NV_occlusion_query) CONST_CAST(GLEW_NV_occlusion_query) = !_glewInit_GL_NV_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_occlusion_query */ +#ifdef GL_NV_packed_depth_stencil + CONST_CAST(GLEW_NV_packed_depth_stencil) = _glewSearchExtension("GL_NV_packed_depth_stencil", extStart, extEnd); +#endif /* GL_NV_packed_depth_stencil */ +#ifdef GL_NV_parameter_buffer_object + CONST_CAST(GLEW_NV_parameter_buffer_object) = _glewSearchExtension("GL_NV_parameter_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_NV_parameter_buffer_object) CONST_CAST(GLEW_NV_parameter_buffer_object) = !_glewInit_GL_NV_parameter_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_parameter_buffer_object */ +#ifdef GL_NV_parameter_buffer_object2 + CONST_CAST(GLEW_NV_parameter_buffer_object2) = _glewSearchExtension("GL_NV_parameter_buffer_object2", extStart, extEnd); +#endif /* GL_NV_parameter_buffer_object2 */ +#ifdef GL_NV_path_rendering + CONST_CAST(GLEW_NV_path_rendering) = _glewSearchExtension("GL_NV_path_rendering", extStart, extEnd); + if (glewExperimental || GLEW_NV_path_rendering) CONST_CAST(GLEW_NV_path_rendering) = !_glewInit_GL_NV_path_rendering(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_path_rendering */ +#ifdef GL_NV_pixel_data_range + CONST_CAST(GLEW_NV_pixel_data_range) = _glewSearchExtension("GL_NV_pixel_data_range", extStart, extEnd); + if (glewExperimental || GLEW_NV_pixel_data_range) CONST_CAST(GLEW_NV_pixel_data_range) = !_glewInit_GL_NV_pixel_data_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_pixel_data_range */ +#ifdef GL_NV_point_sprite + CONST_CAST(GLEW_NV_point_sprite) = _glewSearchExtension("GL_NV_point_sprite", extStart, extEnd); + if (glewExperimental || GLEW_NV_point_sprite) CONST_CAST(GLEW_NV_point_sprite) = !_glewInit_GL_NV_point_sprite(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_point_sprite */ +#ifdef GL_NV_present_video + CONST_CAST(GLEW_NV_present_video) = _glewSearchExtension("GL_NV_present_video", extStart, extEnd); + if (glewExperimental || GLEW_NV_present_video) CONST_CAST(GLEW_NV_present_video) = !_glewInit_GL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_present_video */ +#ifdef GL_NV_primitive_restart + CONST_CAST(GLEW_NV_primitive_restart) = _glewSearchExtension("GL_NV_primitive_restart", extStart, extEnd); + if (glewExperimental || GLEW_NV_primitive_restart) CONST_CAST(GLEW_NV_primitive_restart) = !_glewInit_GL_NV_primitive_restart(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_primitive_restart */ +#ifdef GL_NV_register_combiners + CONST_CAST(GLEW_NV_register_combiners) = _glewSearchExtension("GL_NV_register_combiners", extStart, extEnd); + if (glewExperimental || GLEW_NV_register_combiners) CONST_CAST(GLEW_NV_register_combiners) = !_glewInit_GL_NV_register_combiners(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_register_combiners */ +#ifdef GL_NV_register_combiners2 + CONST_CAST(GLEW_NV_register_combiners2) = _glewSearchExtension("GL_NV_register_combiners2", extStart, extEnd); + if (glewExperimental || GLEW_NV_register_combiners2) CONST_CAST(GLEW_NV_register_combiners2) = !_glewInit_GL_NV_register_combiners2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_register_combiners2 */ +#ifdef GL_NV_shader_atomic_counters + CONST_CAST(GLEW_NV_shader_atomic_counters) = _glewSearchExtension("GL_NV_shader_atomic_counters", extStart, extEnd); +#endif /* GL_NV_shader_atomic_counters */ +#ifdef GL_NV_shader_atomic_float + CONST_CAST(GLEW_NV_shader_atomic_float) = _glewSearchExtension("GL_NV_shader_atomic_float", extStart, extEnd); +#endif /* GL_NV_shader_atomic_float */ +#ifdef GL_NV_shader_buffer_load + CONST_CAST(GLEW_NV_shader_buffer_load) = _glewSearchExtension("GL_NV_shader_buffer_load", extStart, extEnd); + if (glewExperimental || GLEW_NV_shader_buffer_load) CONST_CAST(GLEW_NV_shader_buffer_load) = !_glewInit_GL_NV_shader_buffer_load(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_shader_buffer_load */ +#ifdef GL_NV_shader_storage_buffer_object + CONST_CAST(GLEW_NV_shader_storage_buffer_object) = _glewSearchExtension("GL_NV_shader_storage_buffer_object", extStart, extEnd); +#endif /* GL_NV_shader_storage_buffer_object */ +#ifdef GL_NV_tessellation_program5 + CONST_CAST(GLEW_NV_tessellation_program5) = _glewSearchExtension("GL_NV_gpu_program5", extStart, extEnd); +#endif /* GL_NV_tessellation_program5 */ +#ifdef GL_NV_texgen_emboss + CONST_CAST(GLEW_NV_texgen_emboss) = _glewSearchExtension("GL_NV_texgen_emboss", extStart, extEnd); +#endif /* GL_NV_texgen_emboss */ +#ifdef GL_NV_texgen_reflection + CONST_CAST(GLEW_NV_texgen_reflection) = _glewSearchExtension("GL_NV_texgen_reflection", extStart, extEnd); +#endif /* GL_NV_texgen_reflection */ +#ifdef GL_NV_texture_barrier + CONST_CAST(GLEW_NV_texture_barrier) = _glewSearchExtension("GL_NV_texture_barrier", extStart, extEnd); + if (glewExperimental || GLEW_NV_texture_barrier) CONST_CAST(GLEW_NV_texture_barrier) = !_glewInit_GL_NV_texture_barrier(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_texture_barrier */ +#ifdef GL_NV_texture_compression_vtc + CONST_CAST(GLEW_NV_texture_compression_vtc) = _glewSearchExtension("GL_NV_texture_compression_vtc", extStart, extEnd); +#endif /* GL_NV_texture_compression_vtc */ +#ifdef GL_NV_texture_env_combine4 + CONST_CAST(GLEW_NV_texture_env_combine4) = _glewSearchExtension("GL_NV_texture_env_combine4", extStart, extEnd); +#endif /* GL_NV_texture_env_combine4 */ +#ifdef GL_NV_texture_expand_normal + CONST_CAST(GLEW_NV_texture_expand_normal) = _glewSearchExtension("GL_NV_texture_expand_normal", extStart, extEnd); +#endif /* GL_NV_texture_expand_normal */ +#ifdef GL_NV_texture_multisample + CONST_CAST(GLEW_NV_texture_multisample) = _glewSearchExtension("GL_NV_texture_multisample", extStart, extEnd); + if (glewExperimental || GLEW_NV_texture_multisample) CONST_CAST(GLEW_NV_texture_multisample) = !_glewInit_GL_NV_texture_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_texture_multisample */ +#ifdef GL_NV_texture_rectangle + CONST_CAST(GLEW_NV_texture_rectangle) = _glewSearchExtension("GL_NV_texture_rectangle", extStart, extEnd); +#endif /* GL_NV_texture_rectangle */ +#ifdef GL_NV_texture_shader + CONST_CAST(GLEW_NV_texture_shader) = _glewSearchExtension("GL_NV_texture_shader", extStart, extEnd); +#endif /* GL_NV_texture_shader */ +#ifdef GL_NV_texture_shader2 + CONST_CAST(GLEW_NV_texture_shader2) = _glewSearchExtension("GL_NV_texture_shader2", extStart, extEnd); +#endif /* GL_NV_texture_shader2 */ +#ifdef GL_NV_texture_shader3 + CONST_CAST(GLEW_NV_texture_shader3) = _glewSearchExtension("GL_NV_texture_shader3", extStart, extEnd); +#endif /* GL_NV_texture_shader3 */ +#ifdef GL_NV_transform_feedback + CONST_CAST(GLEW_NV_transform_feedback) = _glewSearchExtension("GL_NV_transform_feedback", extStart, extEnd); + if (glewExperimental || GLEW_NV_transform_feedback) CONST_CAST(GLEW_NV_transform_feedback) = !_glewInit_GL_NV_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_transform_feedback */ +#ifdef GL_NV_transform_feedback2 + CONST_CAST(GLEW_NV_transform_feedback2) = _glewSearchExtension("GL_NV_transform_feedback2", extStart, extEnd); + if (glewExperimental || GLEW_NV_transform_feedback2) CONST_CAST(GLEW_NV_transform_feedback2) = !_glewInit_GL_NV_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_transform_feedback2 */ +#ifdef GL_NV_vdpau_interop + CONST_CAST(GLEW_NV_vdpau_interop) = _glewSearchExtension("GL_NV_vdpau_interop", extStart, extEnd); + if (glewExperimental || GLEW_NV_vdpau_interop) CONST_CAST(GLEW_NV_vdpau_interop) = !_glewInit_GL_NV_vdpau_interop(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_vdpau_interop */ +#ifdef GL_NV_vertex_array_range + CONST_CAST(GLEW_NV_vertex_array_range) = _glewSearchExtension("GL_NV_vertex_array_range", extStart, extEnd); + if (glewExperimental || GLEW_NV_vertex_array_range) CONST_CAST(GLEW_NV_vertex_array_range) = !_glewInit_GL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_vertex_array_range */ +#ifdef GL_NV_vertex_array_range2 + CONST_CAST(GLEW_NV_vertex_array_range2) = _glewSearchExtension("GL_NV_vertex_array_range2", extStart, extEnd); +#endif /* GL_NV_vertex_array_range2 */ +#ifdef GL_NV_vertex_attrib_integer_64bit + CONST_CAST(GLEW_NV_vertex_attrib_integer_64bit) = _glewSearchExtension("GL_NV_vertex_attrib_integer_64bit", extStart, extEnd); + if (glewExperimental || GLEW_NV_vertex_attrib_integer_64bit) CONST_CAST(GLEW_NV_vertex_attrib_integer_64bit) = !_glewInit_GL_NV_vertex_attrib_integer_64bit(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_vertex_attrib_integer_64bit */ +#ifdef GL_NV_vertex_buffer_unified_memory + CONST_CAST(GLEW_NV_vertex_buffer_unified_memory) = _glewSearchExtension("GL_NV_vertex_buffer_unified_memory", extStart, extEnd); + if (glewExperimental || GLEW_NV_vertex_buffer_unified_memory) CONST_CAST(GLEW_NV_vertex_buffer_unified_memory) = !_glewInit_GL_NV_vertex_buffer_unified_memory(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_vertex_buffer_unified_memory */ +#ifdef GL_NV_vertex_program + CONST_CAST(GLEW_NV_vertex_program) = _glewSearchExtension("GL_NV_vertex_program", extStart, extEnd); + if (glewExperimental || GLEW_NV_vertex_program) CONST_CAST(GLEW_NV_vertex_program) = !_glewInit_GL_NV_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_vertex_program */ +#ifdef GL_NV_vertex_program1_1 + CONST_CAST(GLEW_NV_vertex_program1_1) = _glewSearchExtension("GL_NV_vertex_program1_1", extStart, extEnd); +#endif /* GL_NV_vertex_program1_1 */ +#ifdef GL_NV_vertex_program2 + CONST_CAST(GLEW_NV_vertex_program2) = _glewSearchExtension("GL_NV_vertex_program2", extStart, extEnd); +#endif /* GL_NV_vertex_program2 */ +#ifdef GL_NV_vertex_program2_option + CONST_CAST(GLEW_NV_vertex_program2_option) = _glewSearchExtension("GL_NV_vertex_program2_option", extStart, extEnd); +#endif /* GL_NV_vertex_program2_option */ +#ifdef GL_NV_vertex_program3 + CONST_CAST(GLEW_NV_vertex_program3) = _glewSearchExtension("GL_NV_vertex_program3", extStart, extEnd); +#endif /* GL_NV_vertex_program3 */ +#ifdef GL_NV_vertex_program4 + CONST_CAST(GLEW_NV_vertex_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); +#endif /* GL_NV_vertex_program4 */ +#ifdef GL_NV_video_capture + CONST_CAST(GLEW_NV_video_capture) = _glewSearchExtension("GL_NV_video_capture", extStart, extEnd); + if (glewExperimental || GLEW_NV_video_capture) CONST_CAST(GLEW_NV_video_capture) = !_glewInit_GL_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_video_capture */ +#ifdef GL_OES_byte_coordinates + CONST_CAST(GLEW_OES_byte_coordinates) = _glewSearchExtension("GL_OES_byte_coordinates", extStart, extEnd); +#endif /* GL_OES_byte_coordinates */ +#ifdef GL_OES_compressed_paletted_texture + CONST_CAST(GLEW_OES_compressed_paletted_texture) = _glewSearchExtension("GL_OES_compressed_paletted_texture", extStart, extEnd); +#endif /* GL_OES_compressed_paletted_texture */ +#ifdef GL_OES_read_format + CONST_CAST(GLEW_OES_read_format) = _glewSearchExtension("GL_OES_read_format", extStart, extEnd); +#endif /* GL_OES_read_format */ +#ifdef GL_OES_single_precision + CONST_CAST(GLEW_OES_single_precision) = _glewSearchExtension("GL_OES_single_precision", extStart, extEnd); + if (glewExperimental || GLEW_OES_single_precision) CONST_CAST(GLEW_OES_single_precision) = !_glewInit_GL_OES_single_precision(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_OES_single_precision */ +#ifdef GL_OML_interlace + CONST_CAST(GLEW_OML_interlace) = _glewSearchExtension("GL_OML_interlace", extStart, extEnd); +#endif /* GL_OML_interlace */ +#ifdef GL_OML_resample + CONST_CAST(GLEW_OML_resample) = _glewSearchExtension("GL_OML_resample", extStart, extEnd); +#endif /* GL_OML_resample */ +#ifdef GL_OML_subsample + CONST_CAST(GLEW_OML_subsample) = _glewSearchExtension("GL_OML_subsample", extStart, extEnd); +#endif /* GL_OML_subsample */ +#ifdef GL_PGI_misc_hints + CONST_CAST(GLEW_PGI_misc_hints) = _glewSearchExtension("GL_PGI_misc_hints", extStart, extEnd); +#endif /* GL_PGI_misc_hints */ +#ifdef GL_PGI_vertex_hints + CONST_CAST(GLEW_PGI_vertex_hints) = _glewSearchExtension("GL_PGI_vertex_hints", extStart, extEnd); +#endif /* GL_PGI_vertex_hints */ +#ifdef GL_REGAL_ES1_0_compatibility + CONST_CAST(GLEW_REGAL_ES1_0_compatibility) = _glewSearchExtension("GL_REGAL_ES1_0_compatibility", extStart, extEnd); + if (glewExperimental || GLEW_REGAL_ES1_0_compatibility) CONST_CAST(GLEW_REGAL_ES1_0_compatibility) = !_glewInit_GL_REGAL_ES1_0_compatibility(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_REGAL_ES1_0_compatibility */ +#ifdef GL_REGAL_ES1_1_compatibility + CONST_CAST(GLEW_REGAL_ES1_1_compatibility) = _glewSearchExtension("GL_REGAL_ES1_1_compatibility", extStart, extEnd); + if (glewExperimental || GLEW_REGAL_ES1_1_compatibility) CONST_CAST(GLEW_REGAL_ES1_1_compatibility) = !_glewInit_GL_REGAL_ES1_1_compatibility(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_REGAL_ES1_1_compatibility */ +#ifdef GL_REGAL_enable + CONST_CAST(GLEW_REGAL_enable) = _glewSearchExtension("GL_REGAL_enable", extStart, extEnd); +#endif /* GL_REGAL_enable */ +#ifdef GL_REGAL_error_string + CONST_CAST(GLEW_REGAL_error_string) = _glewSearchExtension("GL_REGAL_error_string", extStart, extEnd); + if (glewExperimental || GLEW_REGAL_error_string) CONST_CAST(GLEW_REGAL_error_string) = !_glewInit_GL_REGAL_error_string(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_REGAL_error_string */ +#ifdef GL_REGAL_extension_query + CONST_CAST(GLEW_REGAL_extension_query) = _glewSearchExtension("GL_REGAL_extension_query", extStart, extEnd); + if (glewExperimental || GLEW_REGAL_extension_query) CONST_CAST(GLEW_REGAL_extension_query) = !_glewInit_GL_REGAL_extension_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_REGAL_extension_query */ +#ifdef GL_REGAL_log + CONST_CAST(GLEW_REGAL_log) = _glewSearchExtension("GL_REGAL_log", extStart, extEnd); + if (glewExperimental || GLEW_REGAL_log) CONST_CAST(GLEW_REGAL_log) = !_glewInit_GL_REGAL_log(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_REGAL_log */ +#ifdef GL_REND_screen_coordinates + CONST_CAST(GLEW_REND_screen_coordinates) = _glewSearchExtension("GL_REND_screen_coordinates", extStart, extEnd); +#endif /* GL_REND_screen_coordinates */ +#ifdef GL_S3_s3tc + CONST_CAST(GLEW_S3_s3tc) = _glewSearchExtension("GL_S3_s3tc", extStart, extEnd); +#endif /* GL_S3_s3tc */ +#ifdef GL_SGIS_color_range + CONST_CAST(GLEW_SGIS_color_range) = _glewSearchExtension("GL_SGIS_color_range", extStart, extEnd); +#endif /* GL_SGIS_color_range */ +#ifdef GL_SGIS_detail_texture + CONST_CAST(GLEW_SGIS_detail_texture) = _glewSearchExtension("GL_SGIS_detail_texture", extStart, extEnd); + if (glewExperimental || GLEW_SGIS_detail_texture) CONST_CAST(GLEW_SGIS_detail_texture) = !_glewInit_GL_SGIS_detail_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_detail_texture */ +#ifdef GL_SGIS_fog_function + CONST_CAST(GLEW_SGIS_fog_function) = _glewSearchExtension("GL_SGIS_fog_function", extStart, extEnd); + if (glewExperimental || GLEW_SGIS_fog_function) CONST_CAST(GLEW_SGIS_fog_function) = !_glewInit_GL_SGIS_fog_function(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_fog_function */ +#ifdef GL_SGIS_generate_mipmap + CONST_CAST(GLEW_SGIS_generate_mipmap) = _glewSearchExtension("GL_SGIS_generate_mipmap", extStart, extEnd); +#endif /* GL_SGIS_generate_mipmap */ +#ifdef GL_SGIS_multisample + CONST_CAST(GLEW_SGIS_multisample) = _glewSearchExtension("GL_SGIS_multisample", extStart, extEnd); + if (glewExperimental || GLEW_SGIS_multisample) CONST_CAST(GLEW_SGIS_multisample) = !_glewInit_GL_SGIS_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_multisample */ +#ifdef GL_SGIS_pixel_texture + CONST_CAST(GLEW_SGIS_pixel_texture) = _glewSearchExtension("GL_SGIS_pixel_texture", extStart, extEnd); +#endif /* GL_SGIS_pixel_texture */ +#ifdef GL_SGIS_point_line_texgen + CONST_CAST(GLEW_SGIS_point_line_texgen) = _glewSearchExtension("GL_SGIS_point_line_texgen", extStart, extEnd); +#endif /* GL_SGIS_point_line_texgen */ +#ifdef GL_SGIS_sharpen_texture + CONST_CAST(GLEW_SGIS_sharpen_texture) = _glewSearchExtension("GL_SGIS_sharpen_texture", extStart, extEnd); + if (glewExperimental || GLEW_SGIS_sharpen_texture) CONST_CAST(GLEW_SGIS_sharpen_texture) = !_glewInit_GL_SGIS_sharpen_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_sharpen_texture */ +#ifdef GL_SGIS_texture4D + CONST_CAST(GLEW_SGIS_texture4D) = _glewSearchExtension("GL_SGIS_texture4D", extStart, extEnd); + if (glewExperimental || GLEW_SGIS_texture4D) CONST_CAST(GLEW_SGIS_texture4D) = !_glewInit_GL_SGIS_texture4D(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_texture4D */ +#ifdef GL_SGIS_texture_border_clamp + CONST_CAST(GLEW_SGIS_texture_border_clamp) = _glewSearchExtension("GL_SGIS_texture_border_clamp", extStart, extEnd); +#endif /* GL_SGIS_texture_border_clamp */ +#ifdef GL_SGIS_texture_edge_clamp + CONST_CAST(GLEW_SGIS_texture_edge_clamp) = _glewSearchExtension("GL_SGIS_texture_edge_clamp", extStart, extEnd); +#endif /* GL_SGIS_texture_edge_clamp */ +#ifdef GL_SGIS_texture_filter4 + CONST_CAST(GLEW_SGIS_texture_filter4) = _glewSearchExtension("GL_SGIS_texture_filter4", extStart, extEnd); + if (glewExperimental || GLEW_SGIS_texture_filter4) CONST_CAST(GLEW_SGIS_texture_filter4) = !_glewInit_GL_SGIS_texture_filter4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_texture_filter4 */ +#ifdef GL_SGIS_texture_lod + CONST_CAST(GLEW_SGIS_texture_lod) = _glewSearchExtension("GL_SGIS_texture_lod", extStart, extEnd); +#endif /* GL_SGIS_texture_lod */ +#ifdef GL_SGIS_texture_select + CONST_CAST(GLEW_SGIS_texture_select) = _glewSearchExtension("GL_SGIS_texture_select", extStart, extEnd); +#endif /* GL_SGIS_texture_select */ +#ifdef GL_SGIX_async + CONST_CAST(GLEW_SGIX_async) = _glewSearchExtension("GL_SGIX_async", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_async) CONST_CAST(GLEW_SGIX_async) = !_glewInit_GL_SGIX_async(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_async */ +#ifdef GL_SGIX_async_histogram + CONST_CAST(GLEW_SGIX_async_histogram) = _glewSearchExtension("GL_SGIX_async_histogram", extStart, extEnd); +#endif /* GL_SGIX_async_histogram */ +#ifdef GL_SGIX_async_pixel + CONST_CAST(GLEW_SGIX_async_pixel) = _glewSearchExtension("GL_SGIX_async_pixel", extStart, extEnd); +#endif /* GL_SGIX_async_pixel */ +#ifdef GL_SGIX_blend_alpha_minmax + CONST_CAST(GLEW_SGIX_blend_alpha_minmax) = _glewSearchExtension("GL_SGIX_blend_alpha_minmax", extStart, extEnd); +#endif /* GL_SGIX_blend_alpha_minmax */ +#ifdef GL_SGIX_clipmap + CONST_CAST(GLEW_SGIX_clipmap) = _glewSearchExtension("GL_SGIX_clipmap", extStart, extEnd); +#endif /* GL_SGIX_clipmap */ +#ifdef GL_SGIX_convolution_accuracy + CONST_CAST(GLEW_SGIX_convolution_accuracy) = _glewSearchExtension("GL_SGIX_convolution_accuracy", extStart, extEnd); +#endif /* GL_SGIX_convolution_accuracy */ +#ifdef GL_SGIX_depth_texture + CONST_CAST(GLEW_SGIX_depth_texture) = _glewSearchExtension("GL_SGIX_depth_texture", extStart, extEnd); +#endif /* GL_SGIX_depth_texture */ +#ifdef GL_SGIX_flush_raster + CONST_CAST(GLEW_SGIX_flush_raster) = _glewSearchExtension("GL_SGIX_flush_raster", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_flush_raster) CONST_CAST(GLEW_SGIX_flush_raster) = !_glewInit_GL_SGIX_flush_raster(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_flush_raster */ +#ifdef GL_SGIX_fog_offset + CONST_CAST(GLEW_SGIX_fog_offset) = _glewSearchExtension("GL_SGIX_fog_offset", extStart, extEnd); +#endif /* GL_SGIX_fog_offset */ +#ifdef GL_SGIX_fog_texture + CONST_CAST(GLEW_SGIX_fog_texture) = _glewSearchExtension("GL_SGIX_fog_texture", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_fog_texture) CONST_CAST(GLEW_SGIX_fog_texture) = !_glewInit_GL_SGIX_fog_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_fog_texture */ +#ifdef GL_SGIX_fragment_specular_lighting + CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = _glewSearchExtension("GL_SGIX_fragment_specular_lighting", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = !_glewInit_GL_SGIX_fragment_specular_lighting(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_fragment_specular_lighting */ +#ifdef GL_SGIX_framezoom + CONST_CAST(GLEW_SGIX_framezoom) = _glewSearchExtension("GL_SGIX_framezoom", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_framezoom) CONST_CAST(GLEW_SGIX_framezoom) = !_glewInit_GL_SGIX_framezoom(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_framezoom */ +#ifdef GL_SGIX_interlace + CONST_CAST(GLEW_SGIX_interlace) = _glewSearchExtension("GL_SGIX_interlace", extStart, extEnd); +#endif /* GL_SGIX_interlace */ +#ifdef GL_SGIX_ir_instrument1 + CONST_CAST(GLEW_SGIX_ir_instrument1) = _glewSearchExtension("GL_SGIX_ir_instrument1", extStart, extEnd); +#endif /* GL_SGIX_ir_instrument1 */ +#ifdef GL_SGIX_list_priority + CONST_CAST(GLEW_SGIX_list_priority) = _glewSearchExtension("GL_SGIX_list_priority", extStart, extEnd); +#endif /* GL_SGIX_list_priority */ +#ifdef GL_SGIX_pixel_texture + CONST_CAST(GLEW_SGIX_pixel_texture) = _glewSearchExtension("GL_SGIX_pixel_texture", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_pixel_texture) CONST_CAST(GLEW_SGIX_pixel_texture) = !_glewInit_GL_SGIX_pixel_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_pixel_texture */ +#ifdef GL_SGIX_pixel_texture_bits + CONST_CAST(GLEW_SGIX_pixel_texture_bits) = _glewSearchExtension("GL_SGIX_pixel_texture_bits", extStart, extEnd); +#endif /* GL_SGIX_pixel_texture_bits */ +#ifdef GL_SGIX_reference_plane + CONST_CAST(GLEW_SGIX_reference_plane) = _glewSearchExtension("GL_SGIX_reference_plane", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_reference_plane) CONST_CAST(GLEW_SGIX_reference_plane) = !_glewInit_GL_SGIX_reference_plane(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_reference_plane */ +#ifdef GL_SGIX_resample + CONST_CAST(GLEW_SGIX_resample) = _glewSearchExtension("GL_SGIX_resample", extStart, extEnd); +#endif /* GL_SGIX_resample */ +#ifdef GL_SGIX_shadow + CONST_CAST(GLEW_SGIX_shadow) = _glewSearchExtension("GL_SGIX_shadow", extStart, extEnd); +#endif /* GL_SGIX_shadow */ +#ifdef GL_SGIX_shadow_ambient + CONST_CAST(GLEW_SGIX_shadow_ambient) = _glewSearchExtension("GL_SGIX_shadow_ambient", extStart, extEnd); +#endif /* GL_SGIX_shadow_ambient */ +#ifdef GL_SGIX_sprite + CONST_CAST(GLEW_SGIX_sprite) = _glewSearchExtension("GL_SGIX_sprite", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_sprite) CONST_CAST(GLEW_SGIX_sprite) = !_glewInit_GL_SGIX_sprite(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_sprite */ +#ifdef GL_SGIX_tag_sample_buffer + CONST_CAST(GLEW_SGIX_tag_sample_buffer) = _glewSearchExtension("GL_SGIX_tag_sample_buffer", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_tag_sample_buffer) CONST_CAST(GLEW_SGIX_tag_sample_buffer) = !_glewInit_GL_SGIX_tag_sample_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_tag_sample_buffer */ +#ifdef GL_SGIX_texture_add_env + CONST_CAST(GLEW_SGIX_texture_add_env) = _glewSearchExtension("GL_SGIX_texture_add_env", extStart, extEnd); +#endif /* GL_SGIX_texture_add_env */ +#ifdef GL_SGIX_texture_coordinate_clamp + CONST_CAST(GLEW_SGIX_texture_coordinate_clamp) = _glewSearchExtension("GL_SGIX_texture_coordinate_clamp", extStart, extEnd); +#endif /* GL_SGIX_texture_coordinate_clamp */ +#ifdef GL_SGIX_texture_lod_bias + CONST_CAST(GLEW_SGIX_texture_lod_bias) = _glewSearchExtension("GL_SGIX_texture_lod_bias", extStart, extEnd); +#endif /* GL_SGIX_texture_lod_bias */ +#ifdef GL_SGIX_texture_multi_buffer + CONST_CAST(GLEW_SGIX_texture_multi_buffer) = _glewSearchExtension("GL_SGIX_texture_multi_buffer", extStart, extEnd); +#endif /* GL_SGIX_texture_multi_buffer */ +#ifdef GL_SGIX_texture_range + CONST_CAST(GLEW_SGIX_texture_range) = _glewSearchExtension("GL_SGIX_texture_range", extStart, extEnd); +#endif /* GL_SGIX_texture_range */ +#ifdef GL_SGIX_texture_scale_bias + CONST_CAST(GLEW_SGIX_texture_scale_bias) = _glewSearchExtension("GL_SGIX_texture_scale_bias", extStart, extEnd); +#endif /* GL_SGIX_texture_scale_bias */ +#ifdef GL_SGIX_vertex_preclip + CONST_CAST(GLEW_SGIX_vertex_preclip) = _glewSearchExtension("GL_SGIX_vertex_preclip", extStart, extEnd); +#endif /* GL_SGIX_vertex_preclip */ +#ifdef GL_SGIX_vertex_preclip_hint + CONST_CAST(GLEW_SGIX_vertex_preclip_hint) = _glewSearchExtension("GL_SGIX_vertex_preclip_hint", extStart, extEnd); +#endif /* GL_SGIX_vertex_preclip_hint */ +#ifdef GL_SGIX_ycrcb + CONST_CAST(GLEW_SGIX_ycrcb) = _glewSearchExtension("GL_SGIX_ycrcb", extStart, extEnd); +#endif /* GL_SGIX_ycrcb */ +#ifdef GL_SGI_color_matrix + CONST_CAST(GLEW_SGI_color_matrix) = _glewSearchExtension("GL_SGI_color_matrix", extStart, extEnd); +#endif /* GL_SGI_color_matrix */ +#ifdef GL_SGI_color_table + CONST_CAST(GLEW_SGI_color_table) = _glewSearchExtension("GL_SGI_color_table", extStart, extEnd); + if (glewExperimental || GLEW_SGI_color_table) CONST_CAST(GLEW_SGI_color_table) = !_glewInit_GL_SGI_color_table(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGI_color_table */ +#ifdef GL_SGI_texture_color_table + CONST_CAST(GLEW_SGI_texture_color_table) = _glewSearchExtension("GL_SGI_texture_color_table", extStart, extEnd); +#endif /* GL_SGI_texture_color_table */ +#ifdef GL_SUNX_constant_data + CONST_CAST(GLEW_SUNX_constant_data) = _glewSearchExtension("GL_SUNX_constant_data", extStart, extEnd); + if (glewExperimental || GLEW_SUNX_constant_data) CONST_CAST(GLEW_SUNX_constant_data) = !_glewInit_GL_SUNX_constant_data(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SUNX_constant_data */ +#ifdef GL_SUN_convolution_border_modes + CONST_CAST(GLEW_SUN_convolution_border_modes) = _glewSearchExtension("GL_SUN_convolution_border_modes", extStart, extEnd); +#endif /* GL_SUN_convolution_border_modes */ +#ifdef GL_SUN_global_alpha + CONST_CAST(GLEW_SUN_global_alpha) = _glewSearchExtension("GL_SUN_global_alpha", extStart, extEnd); + if (glewExperimental || GLEW_SUN_global_alpha) CONST_CAST(GLEW_SUN_global_alpha) = !_glewInit_GL_SUN_global_alpha(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SUN_global_alpha */ +#ifdef GL_SUN_mesh_array + CONST_CAST(GLEW_SUN_mesh_array) = _glewSearchExtension("GL_SUN_mesh_array", extStart, extEnd); +#endif /* GL_SUN_mesh_array */ +#ifdef GL_SUN_read_video_pixels + CONST_CAST(GLEW_SUN_read_video_pixels) = _glewSearchExtension("GL_SUN_read_video_pixels", extStart, extEnd); + if (glewExperimental || GLEW_SUN_read_video_pixels) CONST_CAST(GLEW_SUN_read_video_pixels) = !_glewInit_GL_SUN_read_video_pixels(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SUN_read_video_pixels */ +#ifdef GL_SUN_slice_accum + CONST_CAST(GLEW_SUN_slice_accum) = _glewSearchExtension("GL_SUN_slice_accum", extStart, extEnd); +#endif /* GL_SUN_slice_accum */ +#ifdef GL_SUN_triangle_list + CONST_CAST(GLEW_SUN_triangle_list) = _glewSearchExtension("GL_SUN_triangle_list", extStart, extEnd); + if (glewExperimental || GLEW_SUN_triangle_list) CONST_CAST(GLEW_SUN_triangle_list) = !_glewInit_GL_SUN_triangle_list(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SUN_triangle_list */ +#ifdef GL_SUN_vertex + CONST_CAST(GLEW_SUN_vertex) = _glewSearchExtension("GL_SUN_vertex", extStart, extEnd); + if (glewExperimental || GLEW_SUN_vertex) CONST_CAST(GLEW_SUN_vertex) = !_glewInit_GL_SUN_vertex(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SUN_vertex */ +#ifdef GL_WIN_phong_shading + CONST_CAST(GLEW_WIN_phong_shading) = _glewSearchExtension("GL_WIN_phong_shading", extStart, extEnd); +#endif /* GL_WIN_phong_shading */ +#ifdef GL_WIN_specular_fog + CONST_CAST(GLEW_WIN_specular_fog) = _glewSearchExtension("GL_WIN_specular_fog", extStart, extEnd); +#endif /* GL_WIN_specular_fog */ +#ifdef GL_WIN_swap_hint + CONST_CAST(GLEW_WIN_swap_hint) = _glewSearchExtension("GL_WIN_swap_hint", extStart, extEnd); + if (glewExperimental || GLEW_WIN_swap_hint) CONST_CAST(GLEW_WIN_swap_hint) = !_glewInit_GL_WIN_swap_hint(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_WIN_swap_hint */ + + return GLEW_OK; +} + + +#if defined(_WIN32) + +#if !defined(GLEW_MX) + +PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL = NULL; + +PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD = NULL; +PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD = NULL; +PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD = NULL; +PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD = NULL; +PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD = NULL; +PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD = NULL; +PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD = NULL; +PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD = NULL; +PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD = NULL; + +PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB = NULL; +PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB = NULL; +PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB = NULL; +PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB = NULL; + +PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB = NULL; + +PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB = NULL; + +PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB = NULL; +PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB = NULL; + +PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB = NULL; +PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB = NULL; +PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB = NULL; +PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB = NULL; +PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB = NULL; + +PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB = NULL; +PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB = NULL; +PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB = NULL; + +PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB = NULL; +PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB = NULL; +PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB = NULL; + +PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT = NULL; +PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT = NULL; +PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT = NULL; +PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT = NULL; + +PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT = NULL; + +PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT = NULL; +PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT = NULL; + +PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT = NULL; +PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT = NULL; +PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT = NULL; +PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT = NULL; +PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT = NULL; + +PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT = NULL; +PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT = NULL; +PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT = NULL; + +PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT = NULL; +PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT = NULL; + +PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D = NULL; +PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D = NULL; + +PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D = NULL; +PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D = NULL; +PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D = NULL; +PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D = NULL; + +PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D = NULL; +PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D = NULL; +PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D = NULL; +PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D = NULL; +PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D = NULL; +PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D = NULL; +PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D = NULL; +PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D = NULL; +PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D = NULL; +PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D = NULL; +PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D = NULL; +PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D = NULL; + +PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D = NULL; +PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D = NULL; +PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D = NULL; +PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D = NULL; + +PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D = NULL; +PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D = NULL; +PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D = NULL; +PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D = NULL; + +PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D = NULL; +PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D = NULL; +PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D = NULL; +PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D = NULL; + +PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV = NULL; +PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV = NULL; +PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV = NULL; +PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV = NULL; +PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV = NULL; +PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV = NULL; +PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV = NULL; +PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV = NULL; + +PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV = NULL; + +PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV = NULL; +PFNWGLDELETEDCNVPROC __wglewDeleteDCNV = NULL; +PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV = NULL; +PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV = NULL; +PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV = NULL; + +PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV = NULL; +PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV = NULL; +PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV = NULL; + +PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV = NULL; +PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV = NULL; +PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV = NULL; +PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV = NULL; +PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV = NULL; +PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV = NULL; + +PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV = NULL; +PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV = NULL; + +PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV = NULL; +PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV = NULL; +PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV = NULL; +PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV = NULL; +PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV = NULL; + +PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV = NULL; +PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV = NULL; +PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV = NULL; +PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV = NULL; +PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV = NULL; +PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV = NULL; + +PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML = NULL; +PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML = NULL; +PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML = NULL; +PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML = NULL; +PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML = NULL; +PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML = NULL; +GLboolean __WGLEW_3DFX_multisample = GL_FALSE; +GLboolean __WGLEW_3DL_stereo_control = GL_FALSE; +GLboolean __WGLEW_AMD_gpu_association = GL_FALSE; +GLboolean __WGLEW_ARB_buffer_region = GL_FALSE; +GLboolean __WGLEW_ARB_create_context = GL_FALSE; +GLboolean __WGLEW_ARB_create_context_profile = GL_FALSE; +GLboolean __WGLEW_ARB_create_context_robustness = GL_FALSE; +GLboolean __WGLEW_ARB_extensions_string = GL_FALSE; +GLboolean __WGLEW_ARB_framebuffer_sRGB = GL_FALSE; +GLboolean __WGLEW_ARB_make_current_read = GL_FALSE; +GLboolean __WGLEW_ARB_multisample = GL_FALSE; +GLboolean __WGLEW_ARB_pbuffer = GL_FALSE; +GLboolean __WGLEW_ARB_pixel_format = GL_FALSE; +GLboolean __WGLEW_ARB_pixel_format_float = GL_FALSE; +GLboolean __WGLEW_ARB_render_texture = GL_FALSE; +GLboolean __WGLEW_ARB_robustness_application_isolation = GL_FALSE; +GLboolean __WGLEW_ARB_robustness_share_group_isolation = GL_FALSE; +GLboolean __WGLEW_ATI_pixel_format_float = GL_FALSE; +GLboolean __WGLEW_ATI_render_texture_rectangle = GL_FALSE; +GLboolean __WGLEW_EXT_create_context_es2_profile = GL_FALSE; +GLboolean __WGLEW_EXT_create_context_es_profile = GL_FALSE; +GLboolean __WGLEW_EXT_depth_float = GL_FALSE; +GLboolean __WGLEW_EXT_display_color_table = GL_FALSE; +GLboolean __WGLEW_EXT_extensions_string = GL_FALSE; +GLboolean __WGLEW_EXT_framebuffer_sRGB = GL_FALSE; +GLboolean __WGLEW_EXT_make_current_read = GL_FALSE; +GLboolean __WGLEW_EXT_multisample = GL_FALSE; +GLboolean __WGLEW_EXT_pbuffer = GL_FALSE; +GLboolean __WGLEW_EXT_pixel_format = GL_FALSE; +GLboolean __WGLEW_EXT_pixel_format_packed_float = GL_FALSE; +GLboolean __WGLEW_EXT_swap_control = GL_FALSE; +GLboolean __WGLEW_EXT_swap_control_tear = GL_FALSE; +GLboolean __WGLEW_I3D_digital_video_control = GL_FALSE; +GLboolean __WGLEW_I3D_gamma = GL_FALSE; +GLboolean __WGLEW_I3D_genlock = GL_FALSE; +GLboolean __WGLEW_I3D_image_buffer = GL_FALSE; +GLboolean __WGLEW_I3D_swap_frame_lock = GL_FALSE; +GLboolean __WGLEW_I3D_swap_frame_usage = GL_FALSE; +GLboolean __WGLEW_NV_DX_interop = GL_FALSE; +GLboolean __WGLEW_NV_DX_interop2 = GL_FALSE; +GLboolean __WGLEW_NV_copy_image = GL_FALSE; +GLboolean __WGLEW_NV_float_buffer = GL_FALSE; +GLboolean __WGLEW_NV_gpu_affinity = GL_FALSE; +GLboolean __WGLEW_NV_multisample_coverage = GL_FALSE; +GLboolean __WGLEW_NV_present_video = GL_FALSE; +GLboolean __WGLEW_NV_render_depth_texture = GL_FALSE; +GLboolean __WGLEW_NV_render_texture_rectangle = GL_FALSE; +GLboolean __WGLEW_NV_swap_group = GL_FALSE; +GLboolean __WGLEW_NV_vertex_array_range = GL_FALSE; +GLboolean __WGLEW_NV_video_capture = GL_FALSE; +GLboolean __WGLEW_NV_video_output = GL_FALSE; +GLboolean __WGLEW_OML_sync_control = GL_FALSE; + +#endif /* !GLEW_MX */ + +#ifdef WGL_3DFX_multisample + +#endif /* WGL_3DFX_multisample */ + +#ifdef WGL_3DL_stereo_control + +static GLboolean _glewInit_WGL_3DL_stereo_control (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)glewGetProcAddress((const GLubyte*)"wglSetStereoEmitterState3DL")) == NULL) || r; + + return r; +} + +#endif /* WGL_3DL_stereo_control */ + +#ifdef WGL_AMD_gpu_association + +static GLboolean _glewInit_WGL_AMD_gpu_association (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"wglBlitContextFramebufferAMD")) == NULL) || r; + r = ((wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAMD")) == NULL) || r; + r = ((wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAttribsAMD")) == NULL) || r; + r = ((wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglDeleteAssociatedContextAMD")) == NULL) || r; + r = ((wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetContextGPUIDAMD")) == NULL) || r; + r = ((wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentAssociatedContextAMD")) == NULL) || r; + r = ((wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUIDsAMD")) == NULL) || r; + r = ((wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUInfoAMD")) == NULL) || r; + r = ((wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"wglMakeAssociatedContextCurrentAMD")) == NULL) || r; + + return r; +} + +#endif /* WGL_AMD_gpu_association */ + +#ifdef WGL_ARB_buffer_region + +static GLboolean _glewInit_WGL_ARB_buffer_region (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateBufferRegionARB")) == NULL) || r; + r = ((wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglDeleteBufferRegionARB")) == NULL) || r; + r = ((wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglRestoreBufferRegionARB")) == NULL) || r; + r = ((wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglSaveBufferRegionARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_buffer_region */ + +#ifdef WGL_ARB_create_context + +static GLboolean _glewInit_WGL_ARB_create_context (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateContextAttribsARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_create_context */ + +#ifdef WGL_ARB_create_context_profile + +#endif /* WGL_ARB_create_context_profile */ + +#ifdef WGL_ARB_create_context_robustness + +#endif /* WGL_ARB_create_context_robustness */ + +#ifdef WGL_ARB_extensions_string + +static GLboolean _glewInit_WGL_ARB_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_extensions_string */ + +#ifdef WGL_ARB_framebuffer_sRGB + +#endif /* WGL_ARB_framebuffer_sRGB */ + +#ifdef WGL_ARB_make_current_read + +static GLboolean _glewInit_WGL_ARB_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCARB")) == NULL) || r; + r = ((wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_make_current_read */ + +#ifdef WGL_ARB_multisample + +#endif /* WGL_ARB_multisample */ + +#ifdef WGL_ARB_pbuffer + +static GLboolean _glewInit_WGL_ARB_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferARB")) == NULL) || r; + r = ((wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferARB")) == NULL) || r; + r = ((wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCARB")) == NULL) || r; + r = ((wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferARB")) == NULL) || r; + r = ((wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_pbuffer */ + +#ifdef WGL_ARB_pixel_format + +static GLboolean _glewInit_WGL_ARB_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatARB")) == NULL) || r; + r = ((wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvARB")) == NULL) || r; + r = ((wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_pixel_format */ + +#ifdef WGL_ARB_pixel_format_float + +#endif /* WGL_ARB_pixel_format_float */ + +#ifdef WGL_ARB_render_texture + +static GLboolean _glewInit_WGL_ARB_render_texture (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglBindTexImageARB")) == NULL) || r; + r = ((wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglReleaseTexImageARB")) == NULL) || r; + r = ((wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"wglSetPbufferAttribARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_render_texture */ + +#ifdef WGL_ARB_robustness_application_isolation + +#endif /* WGL_ARB_robustness_application_isolation */ + +#ifdef WGL_ARB_robustness_share_group_isolation + +#endif /* WGL_ARB_robustness_share_group_isolation */ + +#ifdef WGL_ATI_pixel_format_float + +#endif /* WGL_ATI_pixel_format_float */ + +#ifdef WGL_ATI_render_texture_rectangle + +#endif /* WGL_ATI_render_texture_rectangle */ + +#ifdef WGL_EXT_create_context_es2_profile + +#endif /* WGL_EXT_create_context_es2_profile */ + +#ifdef WGL_EXT_create_context_es_profile + +#endif /* WGL_EXT_create_context_es_profile */ + +#ifdef WGL_EXT_depth_float + +#endif /* WGL_EXT_depth_float */ + +#ifdef WGL_EXT_display_color_table + +static GLboolean _glewInit_WGL_EXT_display_color_table (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglBindDisplayColorTableEXT")) == NULL) || r; + r = ((wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglCreateDisplayColorTableEXT")) == NULL) || r; + r = ((wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyDisplayColorTableEXT")) == NULL) || r; + r = ((wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglLoadDisplayColorTableEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_display_color_table */ + +#ifdef WGL_EXT_extensions_string + +static GLboolean _glewInit_WGL_EXT_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_extensions_string */ + +#ifdef WGL_EXT_framebuffer_sRGB + +#endif /* WGL_EXT_framebuffer_sRGB */ + +#ifdef WGL_EXT_make_current_read + +static GLboolean _glewInit_WGL_EXT_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCEXT")) == NULL) || r; + r = ((wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_make_current_read */ + +#ifdef WGL_EXT_multisample + +#endif /* WGL_EXT_multisample */ + +#ifdef WGL_EXT_pbuffer + +static GLboolean _glewInit_WGL_EXT_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferEXT")) == NULL) || r; + r = ((wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferEXT")) == NULL) || r; + r = ((wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCEXT")) == NULL) || r; + r = ((wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferEXT")) == NULL) || r; + r = ((wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_pbuffer */ + +#ifdef WGL_EXT_pixel_format + +static GLboolean _glewInit_WGL_EXT_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatEXT")) == NULL) || r; + r = ((wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvEXT")) == NULL) || r; + r = ((wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_pixel_format */ + +#ifdef WGL_EXT_pixel_format_packed_float + +#endif /* WGL_EXT_pixel_format_packed_float */ + +#ifdef WGL_EXT_swap_control + +static GLboolean _glewInit_WGL_EXT_swap_control (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetSwapIntervalEXT")) == NULL) || r; + r = ((wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglSwapIntervalEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_swap_control */ + +#ifdef WGL_EXT_swap_control_tear + +#endif /* WGL_EXT_swap_control_tear */ + +#ifdef WGL_I3D_digital_video_control + +static GLboolean _glewInit_WGL_I3D_digital_video_control (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetDigitalVideoParametersI3D")) == NULL) || r; + r = ((wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetDigitalVideoParametersI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_digital_video_control */ + +#ifdef WGL_I3D_gamma + +static GLboolean _glewInit_WGL_I3D_gamma (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableI3D")) == NULL) || r; + r = ((wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableParametersI3D")) == NULL) || r; + r = ((wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableI3D")) == NULL) || r; + r = ((wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableParametersI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_gamma */ + +#ifdef WGL_I3D_genlock + +static GLboolean _glewInit_WGL_I3D_genlock (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableGenlockI3D")) == NULL) || r; + r = ((wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableGenlockI3D")) == NULL) || r; + r = ((wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSampleRateI3D")) == NULL) || r; + r = ((wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceDelayI3D")) == NULL) || r; + r = ((wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceEdgeI3D")) == NULL) || r; + r = ((wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceI3D")) == NULL) || r; + r = ((wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSampleRateI3D")) == NULL) || r; + r = ((wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceDelayI3D")) == NULL) || r; + r = ((wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceEdgeI3D")) == NULL) || r; + r = ((wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceI3D")) == NULL) || r; + r = ((wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledGenlockI3D")) == NULL) || r; + r = ((wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryGenlockMaxSourceDelayI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_genlock */ + +#ifdef WGL_I3D_image_buffer + +static GLboolean _glewInit_WGL_I3D_image_buffer (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglAssociateImageBufferEventsI3D")) == NULL) || r; + r = ((wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglCreateImageBufferI3D")) == NULL) || r; + r = ((wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglDestroyImageBufferI3D")) == NULL) || r; + r = ((wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglReleaseImageBufferEventsI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_image_buffer */ + +#ifdef WGL_I3D_swap_frame_lock + +static GLboolean _glewInit_WGL_I3D_swap_frame_lock (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableFrameLockI3D")) == NULL) || r; + r = ((wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableFrameLockI3D")) == NULL) || r; + r = ((wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledFrameLockI3D")) == NULL) || r; + r = ((wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameLockMasterI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_swap_frame_lock */ + +#ifdef WGL_I3D_swap_frame_usage + +static GLboolean _glewInit_WGL_I3D_swap_frame_usage (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglBeginFrameTrackingI3D")) == NULL) || r; + r = ((wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglEndFrameTrackingI3D")) == NULL) || r; + r = ((wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetFrameUsageI3D")) == NULL) || r; + r = ((wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameTrackingI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_swap_frame_usage */ + +#ifdef WGL_NV_DX_interop + +static GLboolean _glewInit_WGL_NV_DX_interop (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglDXCloseDeviceNV = (PFNWGLDXCLOSEDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXCloseDeviceNV")) == NULL) || r; + r = ((wglDXLockObjectsNV = (PFNWGLDXLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXLockObjectsNV")) == NULL) || r; + r = ((wglDXObjectAccessNV = (PFNWGLDXOBJECTACCESSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXObjectAccessNV")) == NULL) || r; + r = ((wglDXOpenDeviceNV = (PFNWGLDXOPENDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXOpenDeviceNV")) == NULL) || r; + r = ((wglDXRegisterObjectNV = (PFNWGLDXREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXRegisterObjectNV")) == NULL) || r; + r = ((wglDXSetResourceShareHandleNV = (PFNWGLDXSETRESOURCESHAREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"wglDXSetResourceShareHandleNV")) == NULL) || r; + r = ((wglDXUnlockObjectsNV = (PFNWGLDXUNLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnlockObjectsNV")) == NULL) || r; + r = ((wglDXUnregisterObjectNV = (PFNWGLDXUNREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnregisterObjectNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_DX_interop */ + +#ifdef WGL_NV_DX_interop2 + +#endif /* WGL_NV_DX_interop2 */ + +#ifdef WGL_NV_copy_image + +static GLboolean _glewInit_WGL_NV_copy_image (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCopyImageSubDataNV = (PFNWGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"wglCopyImageSubDataNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_copy_image */ + +#ifdef WGL_NV_float_buffer + +#endif /* WGL_NV_float_buffer */ + +#ifdef WGL_NV_gpu_affinity + +static GLboolean _glewInit_WGL_NV_gpu_affinity (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglCreateAffinityDCNV")) == NULL) || r; + r = ((wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)glewGetProcAddress((const GLubyte*)"wglDeleteDCNV")) == NULL) || r; + r = ((wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpuDevicesNV")) == NULL) || r; + r = ((wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusFromAffinityDCNV")) == NULL) || r; + r = ((wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_gpu_affinity */ + +#ifdef WGL_NV_multisample_coverage + +#endif /* WGL_NV_multisample_coverage */ + +#ifdef WGL_NV_present_video + +static GLboolean _glewInit_WGL_NV_present_video (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoDeviceNV")) == NULL) || r; + r = ((wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoDevicesNV")) == NULL) || r; + r = ((wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryCurrentContextNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_present_video */ + +#ifdef WGL_NV_render_depth_texture + +#endif /* WGL_NV_render_depth_texture */ + +#ifdef WGL_NV_render_texture_rectangle + +#endif /* WGL_NV_render_texture_rectangle */ + +#ifdef WGL_NV_swap_group + +static GLboolean _glewInit_WGL_NV_swap_group (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"wglBindSwapBarrierNV")) == NULL) || r; + r = ((wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglJoinSwapGroupNV")) == NULL) || r; + r = ((wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameCountNV")) == NULL) || r; + r = ((wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryMaxSwapGroupsNV")) == NULL) || r; + r = ((wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglQuerySwapGroupNV")) == NULL) || r; + r = ((wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglResetFrameCountNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_swap_group */ + +#ifdef WGL_NV_vertex_array_range + +static GLboolean _glewInit_WGL_NV_vertex_array_range (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglAllocateMemoryNV")) == NULL) || r; + r = ((wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglFreeMemoryNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_vertex_array_range */ + +#ifdef WGL_NV_video_capture + +static GLboolean _glewInit_WGL_NV_video_capture (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindVideoCaptureDeviceNV = (PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoCaptureDeviceNV")) == NULL) || r; + r = ((wglEnumerateVideoCaptureDevicesNV = (PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoCaptureDevicesNV")) == NULL) || r; + r = ((wglLockVideoCaptureDeviceNV = (PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglLockVideoCaptureDeviceNV")) == NULL) || r; + r = ((wglQueryVideoCaptureDeviceNV = (PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglQueryVideoCaptureDeviceNV")) == NULL) || r; + r = ((wglReleaseVideoCaptureDeviceNV = (PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoCaptureDeviceNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_video_capture */ + +#ifdef WGL_NV_video_output + +static GLboolean _glewInit_WGL_NV_video_output (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoImageNV")) == NULL) || r; + r = ((wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoDeviceNV")) == NULL) || r; + r = ((wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoInfoNV")) == NULL) || r; + r = ((wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoDeviceNV")) == NULL) || r; + r = ((wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoImageNV")) == NULL) || r; + r = ((wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"wglSendPbufferToVideoNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_video_output */ + +#ifdef WGL_OML_sync_control + +static GLboolean _glewInit_WGL_OML_sync_control (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetMscRateOML")) == NULL) || r; + r = ((wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetSyncValuesOML")) == NULL) || r; + r = ((wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapBuffersMscOML")) == NULL) || r; + r = ((wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapLayerBuffersMscOML")) == NULL) || r; + r = ((wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForMscOML")) == NULL) || r; + r = ((wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForSbcOML")) == NULL) || r; + + return r; +} + +#endif /* WGL_OML_sync_control */ + +/* ------------------------------------------------------------------------- */ + +static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL; +static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL; + +GLboolean GLEWAPIENTRY wglewGetExtension (const char* name) +{ + const GLubyte* start; + const GLubyte* end; + if (_wglewGetExtensionsStringARB == NULL) + if (_wglewGetExtensionsStringEXT == NULL) + return GL_FALSE; + else + start = (const GLubyte*)_wglewGetExtensionsStringEXT(); + else + start = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); + if (start == 0) + return GL_FALSE; + end = start + _glewStrLen(start); + return _glewSearchExtension(name, start, end); +} + +GLenum GLEWAPIENTRY wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST) +{ + GLboolean crippled; + const GLubyte* extStart; + const GLubyte* extEnd; + /* find wgl extension string query functions */ + _wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB"); + _wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT"); + /* query wgl extension string */ + if (_wglewGetExtensionsStringARB == NULL) + if (_wglewGetExtensionsStringEXT == NULL) + extStart = (const GLubyte*)""; + else + extStart = (const GLubyte*)_wglewGetExtensionsStringEXT(); + else + extStart = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); + extEnd = extStart + _glewStrLen(extStart); + /* initialize extensions */ + crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL; +#ifdef WGL_3DFX_multisample + CONST_CAST(WGLEW_3DFX_multisample) = _glewSearchExtension("WGL_3DFX_multisample", extStart, extEnd); +#endif /* WGL_3DFX_multisample */ +#ifdef WGL_3DL_stereo_control + CONST_CAST(WGLEW_3DL_stereo_control) = _glewSearchExtension("WGL_3DL_stereo_control", extStart, extEnd); + if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) CONST_CAST(WGLEW_3DL_stereo_control)= !_glewInit_WGL_3DL_stereo_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_3DL_stereo_control */ +#ifdef WGL_AMD_gpu_association + CONST_CAST(WGLEW_AMD_gpu_association) = _glewSearchExtension("WGL_AMD_gpu_association", extStart, extEnd); + if (glewExperimental || WGLEW_AMD_gpu_association|| crippled) CONST_CAST(WGLEW_AMD_gpu_association)= !_glewInit_WGL_AMD_gpu_association(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_AMD_gpu_association */ +#ifdef WGL_ARB_buffer_region + CONST_CAST(WGLEW_ARB_buffer_region) = _glewSearchExtension("WGL_ARB_buffer_region", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) CONST_CAST(WGLEW_ARB_buffer_region)= !_glewInit_WGL_ARB_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_buffer_region */ +#ifdef WGL_ARB_create_context + CONST_CAST(WGLEW_ARB_create_context) = _glewSearchExtension("WGL_ARB_create_context", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_create_context|| crippled) CONST_CAST(WGLEW_ARB_create_context)= !_glewInit_WGL_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_create_context */ +#ifdef WGL_ARB_create_context_profile + CONST_CAST(WGLEW_ARB_create_context_profile) = _glewSearchExtension("WGL_ARB_create_context_profile", extStart, extEnd); +#endif /* WGL_ARB_create_context_profile */ +#ifdef WGL_ARB_create_context_robustness + CONST_CAST(WGLEW_ARB_create_context_robustness) = _glewSearchExtension("WGL_ARB_create_context_robustness", extStart, extEnd); +#endif /* WGL_ARB_create_context_robustness */ +#ifdef WGL_ARB_extensions_string + CONST_CAST(WGLEW_ARB_extensions_string) = _glewSearchExtension("WGL_ARB_extensions_string", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) CONST_CAST(WGLEW_ARB_extensions_string)= !_glewInit_WGL_ARB_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_extensions_string */ +#ifdef WGL_ARB_framebuffer_sRGB + CONST_CAST(WGLEW_ARB_framebuffer_sRGB) = _glewSearchExtension("WGL_ARB_framebuffer_sRGB", extStart, extEnd); +#endif /* WGL_ARB_framebuffer_sRGB */ +#ifdef WGL_ARB_make_current_read + CONST_CAST(WGLEW_ARB_make_current_read) = _glewSearchExtension("WGL_ARB_make_current_read", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_make_current_read|| crippled) CONST_CAST(WGLEW_ARB_make_current_read)= !_glewInit_WGL_ARB_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_make_current_read */ +#ifdef WGL_ARB_multisample + CONST_CAST(WGLEW_ARB_multisample) = _glewSearchExtension("WGL_ARB_multisample", extStart, extEnd); +#endif /* WGL_ARB_multisample */ +#ifdef WGL_ARB_pbuffer + CONST_CAST(WGLEW_ARB_pbuffer) = _glewSearchExtension("WGL_ARB_pbuffer", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_pbuffer|| crippled) CONST_CAST(WGLEW_ARB_pbuffer)= !_glewInit_WGL_ARB_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_pbuffer */ +#ifdef WGL_ARB_pixel_format + CONST_CAST(WGLEW_ARB_pixel_format) = _glewSearchExtension("WGL_ARB_pixel_format", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_pixel_format|| crippled) CONST_CAST(WGLEW_ARB_pixel_format)= !_glewInit_WGL_ARB_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_pixel_format */ +#ifdef WGL_ARB_pixel_format_float + CONST_CAST(WGLEW_ARB_pixel_format_float) = _glewSearchExtension("WGL_ARB_pixel_format_float", extStart, extEnd); +#endif /* WGL_ARB_pixel_format_float */ +#ifdef WGL_ARB_render_texture + CONST_CAST(WGLEW_ARB_render_texture) = _glewSearchExtension("WGL_ARB_render_texture", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_render_texture|| crippled) CONST_CAST(WGLEW_ARB_render_texture)= !_glewInit_WGL_ARB_render_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_render_texture */ +#ifdef WGL_ARB_robustness_application_isolation + CONST_CAST(WGLEW_ARB_robustness_application_isolation) = _glewSearchExtension("WGL_ARB_robustness_application_isolation", extStart, extEnd); +#endif /* WGL_ARB_robustness_application_isolation */ +#ifdef WGL_ARB_robustness_share_group_isolation + CONST_CAST(WGLEW_ARB_robustness_share_group_isolation) = _glewSearchExtension("WGL_ARB_robustness_share_group_isolation", extStart, extEnd); +#endif /* WGL_ARB_robustness_share_group_isolation */ +#ifdef WGL_ATI_pixel_format_float + CONST_CAST(WGLEW_ATI_pixel_format_float) = _glewSearchExtension("WGL_ATI_pixel_format_float", extStart, extEnd); +#endif /* WGL_ATI_pixel_format_float */ +#ifdef WGL_ATI_render_texture_rectangle + CONST_CAST(WGLEW_ATI_render_texture_rectangle) = _glewSearchExtension("WGL_ATI_render_texture_rectangle", extStart, extEnd); +#endif /* WGL_ATI_render_texture_rectangle */ +#ifdef WGL_EXT_create_context_es2_profile + CONST_CAST(WGLEW_EXT_create_context_es2_profile) = _glewSearchExtension("WGL_EXT_create_context_es2_profile", extStart, extEnd); +#endif /* WGL_EXT_create_context_es2_profile */ +#ifdef WGL_EXT_create_context_es_profile + CONST_CAST(WGLEW_EXT_create_context_es_profile) = _glewSearchExtension("WGL_EXT_create_context_es_profile", extStart, extEnd); +#endif /* WGL_EXT_create_context_es_profile */ +#ifdef WGL_EXT_depth_float + CONST_CAST(WGLEW_EXT_depth_float) = _glewSearchExtension("WGL_EXT_depth_float", extStart, extEnd); +#endif /* WGL_EXT_depth_float */ +#ifdef WGL_EXT_display_color_table + CONST_CAST(WGLEW_EXT_display_color_table) = _glewSearchExtension("WGL_EXT_display_color_table", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_display_color_table|| crippled) CONST_CAST(WGLEW_EXT_display_color_table)= !_glewInit_WGL_EXT_display_color_table(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_display_color_table */ +#ifdef WGL_EXT_extensions_string + CONST_CAST(WGLEW_EXT_extensions_string) = _glewSearchExtension("WGL_EXT_extensions_string", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_extensions_string|| crippled) CONST_CAST(WGLEW_EXT_extensions_string)= !_glewInit_WGL_EXT_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_extensions_string */ +#ifdef WGL_EXT_framebuffer_sRGB + CONST_CAST(WGLEW_EXT_framebuffer_sRGB) = _glewSearchExtension("WGL_EXT_framebuffer_sRGB", extStart, extEnd); +#endif /* WGL_EXT_framebuffer_sRGB */ +#ifdef WGL_EXT_make_current_read + CONST_CAST(WGLEW_EXT_make_current_read) = _glewSearchExtension("WGL_EXT_make_current_read", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_make_current_read|| crippled) CONST_CAST(WGLEW_EXT_make_current_read)= !_glewInit_WGL_EXT_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_make_current_read */ +#ifdef WGL_EXT_multisample + CONST_CAST(WGLEW_EXT_multisample) = _glewSearchExtension("WGL_EXT_multisample", extStart, extEnd); +#endif /* WGL_EXT_multisample */ +#ifdef WGL_EXT_pbuffer + CONST_CAST(WGLEW_EXT_pbuffer) = _glewSearchExtension("WGL_EXT_pbuffer", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_pbuffer|| crippled) CONST_CAST(WGLEW_EXT_pbuffer)= !_glewInit_WGL_EXT_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_pbuffer */ +#ifdef WGL_EXT_pixel_format + CONST_CAST(WGLEW_EXT_pixel_format) = _glewSearchExtension("WGL_EXT_pixel_format", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_pixel_format|| crippled) CONST_CAST(WGLEW_EXT_pixel_format)= !_glewInit_WGL_EXT_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_pixel_format */ +#ifdef WGL_EXT_pixel_format_packed_float + CONST_CAST(WGLEW_EXT_pixel_format_packed_float) = _glewSearchExtension("WGL_EXT_pixel_format_packed_float", extStart, extEnd); +#endif /* WGL_EXT_pixel_format_packed_float */ +#ifdef WGL_EXT_swap_control + CONST_CAST(WGLEW_EXT_swap_control) = _glewSearchExtension("WGL_EXT_swap_control", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_swap_control|| crippled) CONST_CAST(WGLEW_EXT_swap_control)= !_glewInit_WGL_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_swap_control */ +#ifdef WGL_EXT_swap_control_tear + CONST_CAST(WGLEW_EXT_swap_control_tear) = _glewSearchExtension("WGL_EXT_swap_control_tear", extStart, extEnd); +#endif /* WGL_EXT_swap_control_tear */ +#ifdef WGL_I3D_digital_video_control + CONST_CAST(WGLEW_I3D_digital_video_control) = _glewSearchExtension("WGL_I3D_digital_video_control", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) CONST_CAST(WGLEW_I3D_digital_video_control)= !_glewInit_WGL_I3D_digital_video_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_digital_video_control */ +#ifdef WGL_I3D_gamma + CONST_CAST(WGLEW_I3D_gamma) = _glewSearchExtension("WGL_I3D_gamma", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_gamma|| crippled) CONST_CAST(WGLEW_I3D_gamma)= !_glewInit_WGL_I3D_gamma(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_gamma */ +#ifdef WGL_I3D_genlock + CONST_CAST(WGLEW_I3D_genlock) = _glewSearchExtension("WGL_I3D_genlock", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_genlock|| crippled) CONST_CAST(WGLEW_I3D_genlock)= !_glewInit_WGL_I3D_genlock(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_genlock */ +#ifdef WGL_I3D_image_buffer + CONST_CAST(WGLEW_I3D_image_buffer) = _glewSearchExtension("WGL_I3D_image_buffer", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_image_buffer|| crippled) CONST_CAST(WGLEW_I3D_image_buffer)= !_glewInit_WGL_I3D_image_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_image_buffer */ +#ifdef WGL_I3D_swap_frame_lock + CONST_CAST(WGLEW_I3D_swap_frame_lock) = _glewSearchExtension("WGL_I3D_swap_frame_lock", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_swap_frame_lock|| crippled) CONST_CAST(WGLEW_I3D_swap_frame_lock)= !_glewInit_WGL_I3D_swap_frame_lock(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_swap_frame_lock */ +#ifdef WGL_I3D_swap_frame_usage + CONST_CAST(WGLEW_I3D_swap_frame_usage) = _glewSearchExtension("WGL_I3D_swap_frame_usage", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) CONST_CAST(WGLEW_I3D_swap_frame_usage)= !_glewInit_WGL_I3D_swap_frame_usage(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_swap_frame_usage */ +#ifdef WGL_NV_DX_interop + CONST_CAST(WGLEW_NV_DX_interop) = _glewSearchExtension("WGL_NV_DX_interop", extStart, extEnd); + if (glewExperimental || WGLEW_NV_DX_interop|| crippled) CONST_CAST(WGLEW_NV_DX_interop)= !_glewInit_WGL_NV_DX_interop(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_DX_interop */ +#ifdef WGL_NV_DX_interop2 + CONST_CAST(WGLEW_NV_DX_interop2) = _glewSearchExtension("WGL_NV_DX_interop2", extStart, extEnd); +#endif /* WGL_NV_DX_interop2 */ +#ifdef WGL_NV_copy_image + CONST_CAST(WGLEW_NV_copy_image) = _glewSearchExtension("WGL_NV_copy_image", extStart, extEnd); + if (glewExperimental || WGLEW_NV_copy_image|| crippled) CONST_CAST(WGLEW_NV_copy_image)= !_glewInit_WGL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_copy_image */ +#ifdef WGL_NV_float_buffer + CONST_CAST(WGLEW_NV_float_buffer) = _glewSearchExtension("WGL_NV_float_buffer", extStart, extEnd); +#endif /* WGL_NV_float_buffer */ +#ifdef WGL_NV_gpu_affinity + CONST_CAST(WGLEW_NV_gpu_affinity) = _glewSearchExtension("WGL_NV_gpu_affinity", extStart, extEnd); + if (glewExperimental || WGLEW_NV_gpu_affinity|| crippled) CONST_CAST(WGLEW_NV_gpu_affinity)= !_glewInit_WGL_NV_gpu_affinity(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_gpu_affinity */ +#ifdef WGL_NV_multisample_coverage + CONST_CAST(WGLEW_NV_multisample_coverage) = _glewSearchExtension("WGL_NV_multisample_coverage", extStart, extEnd); +#endif /* WGL_NV_multisample_coverage */ +#ifdef WGL_NV_present_video + CONST_CAST(WGLEW_NV_present_video) = _glewSearchExtension("WGL_NV_present_video", extStart, extEnd); + if (glewExperimental || WGLEW_NV_present_video|| crippled) CONST_CAST(WGLEW_NV_present_video)= !_glewInit_WGL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_present_video */ +#ifdef WGL_NV_render_depth_texture + CONST_CAST(WGLEW_NV_render_depth_texture) = _glewSearchExtension("WGL_NV_render_depth_texture", extStart, extEnd); +#endif /* WGL_NV_render_depth_texture */ +#ifdef WGL_NV_render_texture_rectangle + CONST_CAST(WGLEW_NV_render_texture_rectangle) = _glewSearchExtension("WGL_NV_render_texture_rectangle", extStart, extEnd); +#endif /* WGL_NV_render_texture_rectangle */ +#ifdef WGL_NV_swap_group + CONST_CAST(WGLEW_NV_swap_group) = _glewSearchExtension("WGL_NV_swap_group", extStart, extEnd); + if (glewExperimental || WGLEW_NV_swap_group|| crippled) CONST_CAST(WGLEW_NV_swap_group)= !_glewInit_WGL_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_swap_group */ +#ifdef WGL_NV_vertex_array_range + CONST_CAST(WGLEW_NV_vertex_array_range) = _glewSearchExtension("WGL_NV_vertex_array_range", extStart, extEnd); + if (glewExperimental || WGLEW_NV_vertex_array_range|| crippled) CONST_CAST(WGLEW_NV_vertex_array_range)= !_glewInit_WGL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_vertex_array_range */ +#ifdef WGL_NV_video_capture + CONST_CAST(WGLEW_NV_video_capture) = _glewSearchExtension("WGL_NV_video_capture", extStart, extEnd); + if (glewExperimental || WGLEW_NV_video_capture|| crippled) CONST_CAST(WGLEW_NV_video_capture)= !_glewInit_WGL_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_video_capture */ +#ifdef WGL_NV_video_output + CONST_CAST(WGLEW_NV_video_output) = _glewSearchExtension("WGL_NV_video_output", extStart, extEnd); + if (glewExperimental || WGLEW_NV_video_output|| crippled) CONST_CAST(WGLEW_NV_video_output)= !_glewInit_WGL_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_video_output */ +#ifdef WGL_OML_sync_control + CONST_CAST(WGLEW_OML_sync_control) = _glewSearchExtension("WGL_OML_sync_control", extStart, extEnd); + if (glewExperimental || WGLEW_OML_sync_control|| crippled) CONST_CAST(WGLEW_OML_sync_control)= !_glewInit_WGL_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_OML_sync_control */ + + return GLEW_OK; +} + +#elif !defined(__ANDROID__) && !defined(__native_client__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) + + +#ifdef GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS +PFNGLXGETPROCADDRESSARBPROC __glewXGetProcAddressARB = NULL; +PFNGLXQUERYEXTENSION __glewXQueryExtension=NULL; +PFNGLXQUERYVERSION __glewXQueryVersion=NULL; +PFNGLXGETCONFIG __glewXGetConfig=NULL; +PFNGLXCHOOSEVISUAL __glewXChooseVisual=NULL; +PFNGLXCREATECONTEXT __glewXCreateContext=NULL; +PFNGLXDESTROYCONTEXT __glewXDestroyContext=NULL; +PFNGLXISDIRECT __glewXIsDirect=NULL; +PFNGLXMAKECURRENT __glewXMakeCurrent=NULL; +PFNGLXQUERYEXTENSIONSSTRING __glewXQueryExtensionsString=NULL; +PFNGLXGETCLIENTSTRING __glewXGetClientString=NULL; +PFNGLXQUERYSERVERSTRING __glewXQueryServerString=NULL; +PFNGLXSWAPBUFFERS __glewXSwapBuffers=NULL; + +#endif//GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS + +PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay = NULL; + +PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig = NULL; +PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext = NULL; +PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer = NULL; +PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap = NULL; +PFNGLXCREATEWINDOWPROC __glewXCreateWindow = NULL; +PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer = NULL; +PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap = NULL; +PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow = NULL; +PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable = NULL; +PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib = NULL; +PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs = NULL; +PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent = NULL; +PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig = NULL; +PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent = NULL; +PFNGLXQUERYCONTEXTPROC __glewXQueryContext = NULL; +PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable = NULL; +PFNGLXSELECTEVENTPROC __glewXSelectEvent = NULL; + +PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD = NULL; +PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD = NULL; +PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD = NULL; +PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD = NULL; +PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD = NULL; +PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD = NULL; +PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD = NULL; +PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD = NULL; +PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD = NULL; + +PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB = NULL; + +PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI = NULL; +PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI = NULL; +PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI = NULL; + +PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT = NULL; +PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT = NULL; +PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT = NULL; +PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT = NULL; + +PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT = NULL; + +PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT = NULL; +PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT = NULL; + +PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA = NULL; + +PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA = NULL; + +PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA = NULL; + +PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA = NULL; + +PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA = NULL; + +PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA = NULL; +PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA = NULL; + +PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV = NULL; + +PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV = NULL; +PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV = NULL; + +PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV = NULL; +PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV = NULL; +PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV = NULL; +PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV = NULL; +PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV = NULL; +PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV = NULL; + +PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV = NULL; +PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV = NULL; + +PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV = NULL; +PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV = NULL; +PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV = NULL; +PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV = NULL; +PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV = NULL; + +PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV = NULL; +PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV = NULL; +PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV = NULL; +PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV = NULL; +PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV = NULL; +PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV = NULL; + +PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML = NULL; +PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML = NULL; +PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML = NULL; +PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML = NULL; +PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML = NULL; + +PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX = NULL; +PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX = NULL; +PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX = NULL; +PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX = NULL; +PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX = NULL; +PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX = NULL; + +PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX = NULL; +PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX = NULL; +PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX = NULL; +PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX = NULL; +PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX = NULL; +PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX = NULL; +PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX = NULL; +PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX = NULL; + +PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX = NULL; +PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX = NULL; +PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX = NULL; +PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX = NULL; +PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX = NULL; + +PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX = NULL; +PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX = NULL; + +PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX = NULL; + +PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX = NULL; +PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX = NULL; +PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX = NULL; +PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX = NULL; +PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX = NULL; + +PFNGLXCUSHIONSGIPROC __glewXCushionSGI = NULL; + +PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI = NULL; +PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI = NULL; + +PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI = NULL; + +PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI = NULL; +PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI = NULL; + +PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN = NULL; + +PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN = NULL; +PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN = NULL; + +#if !defined(GLEW_MX) + +GLboolean __GLXEW_VERSION_1_0 = GL_FALSE; +GLboolean __GLXEW_VERSION_1_1 = GL_FALSE; +GLboolean __GLXEW_VERSION_1_2 = GL_FALSE; +GLboolean __GLXEW_VERSION_1_3 = GL_FALSE; +GLboolean __GLXEW_VERSION_1_4 = GL_FALSE; +GLboolean __GLXEW_3DFX_multisample = GL_FALSE; +GLboolean __GLXEW_AMD_gpu_association = GL_FALSE; +GLboolean __GLXEW_ARB_create_context = GL_FALSE; +GLboolean __GLXEW_ARB_create_context_profile = GL_FALSE; +GLboolean __GLXEW_ARB_create_context_robustness = GL_FALSE; +GLboolean __GLXEW_ARB_fbconfig_float = GL_FALSE; +GLboolean __GLXEW_ARB_framebuffer_sRGB = GL_FALSE; +GLboolean __GLXEW_ARB_get_proc_address = GL_FALSE; +GLboolean __GLXEW_ARB_multisample = GL_FALSE; +GLboolean __GLXEW_ARB_robustness_application_isolation = GL_FALSE; +GLboolean __GLXEW_ARB_robustness_share_group_isolation = GL_FALSE; +GLboolean __GLXEW_ARB_vertex_buffer_object = GL_FALSE; +GLboolean __GLXEW_ATI_pixel_format_float = GL_FALSE; +GLboolean __GLXEW_ATI_render_texture = GL_FALSE; +GLboolean __GLXEW_EXT_buffer_age = GL_FALSE; +GLboolean __GLXEW_EXT_create_context_es2_profile = GL_FALSE; +GLboolean __GLXEW_EXT_create_context_es_profile = GL_FALSE; +GLboolean __GLXEW_EXT_fbconfig_packed_float = GL_FALSE; +GLboolean __GLXEW_EXT_framebuffer_sRGB = GL_FALSE; +GLboolean __GLXEW_EXT_import_context = GL_FALSE; +GLboolean __GLXEW_EXT_scene_marker = GL_FALSE; +GLboolean __GLXEW_EXT_swap_control = GL_FALSE; +GLboolean __GLXEW_EXT_swap_control_tear = GL_FALSE; +GLboolean __GLXEW_EXT_texture_from_pixmap = GL_FALSE; +GLboolean __GLXEW_EXT_visual_info = GL_FALSE; +GLboolean __GLXEW_EXT_visual_rating = GL_FALSE; +GLboolean __GLXEW_INTEL_swap_event = GL_FALSE; +GLboolean __GLXEW_MESA_agp_offset = GL_FALSE; +GLboolean __GLXEW_MESA_copy_sub_buffer = GL_FALSE; +GLboolean __GLXEW_MESA_pixmap_colormap = GL_FALSE; +GLboolean __GLXEW_MESA_release_buffers = GL_FALSE; +GLboolean __GLXEW_MESA_set_3dfx_mode = GL_FALSE; +GLboolean __GLXEW_MESA_swap_control = GL_FALSE; +GLboolean __GLXEW_NV_copy_image = GL_FALSE; +GLboolean __GLXEW_NV_float_buffer = GL_FALSE; +GLboolean __GLXEW_NV_multisample_coverage = GL_FALSE; +GLboolean __GLXEW_NV_present_video = GL_FALSE; +GLboolean __GLXEW_NV_swap_group = GL_FALSE; +GLboolean __GLXEW_NV_vertex_array_range = GL_FALSE; +GLboolean __GLXEW_NV_video_capture = GL_FALSE; +GLboolean __GLXEW_NV_video_output = GL_FALSE; +GLboolean __GLXEW_OML_swap_method = GL_FALSE; +GLboolean __GLXEW_OML_sync_control = GL_FALSE; +GLboolean __GLXEW_SGIS_blended_overlay = GL_FALSE; +GLboolean __GLXEW_SGIS_color_range = GL_FALSE; +GLboolean __GLXEW_SGIS_multisample = GL_FALSE; +GLboolean __GLXEW_SGIS_shared_multisample = GL_FALSE; +GLboolean __GLXEW_SGIX_fbconfig = GL_FALSE; +GLboolean __GLXEW_SGIX_hyperpipe = GL_FALSE; +GLboolean __GLXEW_SGIX_pbuffer = GL_FALSE; +GLboolean __GLXEW_SGIX_swap_barrier = GL_FALSE; +GLboolean __GLXEW_SGIX_swap_group = GL_FALSE; +GLboolean __GLXEW_SGIX_video_resize = GL_FALSE; +GLboolean __GLXEW_SGIX_visual_select_group = GL_FALSE; +GLboolean __GLXEW_SGI_cushion = GL_FALSE; +GLboolean __GLXEW_SGI_make_current_read = GL_FALSE; +GLboolean __GLXEW_SGI_swap_control = GL_FALSE; +GLboolean __GLXEW_SGI_video_sync = GL_FALSE; +GLboolean __GLXEW_SUN_get_transparent_index = GL_FALSE; +GLboolean __GLXEW_SUN_video_resize = GL_FALSE; + +#endif /* !GLEW_MX */ + +#ifdef GLX_VERSION_1_2 + +static GLboolean _glewInit_GLX_VERSION_1_2 (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentDisplay")) == NULL) || r; + + return r; +} + +#endif /* GLX_VERSION_1_2 */ + +#ifdef GLX_VERSION_1_3 + +static GLboolean _glewInit_GLX_VERSION_1_3 (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfig")) == NULL) || r; + r = ((glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXCreateNewContext")) == NULL) || r; + r = ((glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXCreatePbuffer")) == NULL) || r; + r = ((glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXCreatePixmap")) == NULL) || r; + r = ((glXCreateWindow = (PFNGLXCREATEWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXCreateWindow")) == NULL) || r; + r = ((glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPbuffer")) == NULL) || r; + r = ((glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPixmap")) == NULL) || r; + r = ((glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXDestroyWindow")) == NULL) || r; + r = ((glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawable")) == NULL) || r; + r = ((glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttrib")) == NULL) || r; + r = ((glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigs")) == NULL) || r; + r = ((glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEvent")) == NULL) || r; + r = ((glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfig")) == NULL) || r; + r = ((glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)glewGetProcAddress((const GLubyte*)"glXMakeContextCurrent")) == NULL) || r; + r = ((glXQueryContext = (PFNGLXQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContext")) == NULL) || r; + r = ((glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXQueryDrawable")) == NULL) || r; + r = ((glXSelectEvent = (PFNGLXSELECTEVENTPROC)glewGetProcAddress((const GLubyte*)"glXSelectEvent")) == NULL) || r; + + return r; +} + +#endif /* GLX_VERSION_1_3 */ + +#ifdef GLX_VERSION_1_4 + +#endif /* GLX_VERSION_1_4 */ + +#ifdef GLX_3DFX_multisample + +#endif /* GLX_3DFX_multisample */ + +#ifdef GLX_AMD_gpu_association + +static GLboolean _glewInit_GLX_AMD_gpu_association (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBlitContextFramebufferAMD = (PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"glXBlitContextFramebufferAMD")) == NULL) || r; + r = ((glXCreateAssociatedContextAMD = (PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXCreateAssociatedContextAMD")) == NULL) || r; + r = ((glXCreateAssociatedContextAttribsAMD = (PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"glXCreateAssociatedContextAttribsAMD")) == NULL) || r; + r = ((glXDeleteAssociatedContextAMD = (PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXDeleteAssociatedContextAMD")) == NULL) || r; + r = ((glXGetContextGPUIDAMD = (PFNGLXGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetContextGPUIDAMD")) == NULL) || r; + r = ((glXGetCurrentAssociatedContextAMD = (PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentAssociatedContextAMD")) == NULL) || r; + r = ((glXGetGPUIDsAMD = (PFNGLXGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetGPUIDsAMD")) == NULL) || r; + r = ((glXGetGPUInfoAMD = (PFNGLXGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetGPUInfoAMD")) == NULL) || r; + r = ((glXMakeAssociatedContextCurrentAMD = (PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"glXMakeAssociatedContextCurrentAMD")) == NULL) || r; + + return r; +} + +#endif /* GLX_AMD_gpu_association */ + +#ifdef GLX_ARB_create_context + +static GLboolean _glewInit_GLX_ARB_create_context (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB")) == NULL) || r; + + return r; +} + +#endif /* GLX_ARB_create_context */ + +#ifdef GLX_ARB_create_context_profile + +#endif /* GLX_ARB_create_context_profile */ + +#ifdef GLX_ARB_create_context_robustness + +#endif /* GLX_ARB_create_context_robustness */ + +#ifdef GLX_ARB_fbconfig_float + +#endif /* GLX_ARB_fbconfig_float */ + +#ifdef GLX_ARB_framebuffer_sRGB + +#endif /* GLX_ARB_framebuffer_sRGB */ + +#ifdef GLX_ARB_get_proc_address + +#endif /* GLX_ARB_get_proc_address */ + +#ifdef GLX_ARB_multisample + +#endif /* GLX_ARB_multisample */ + +#ifdef GLX_ARB_robustness_application_isolation + +#endif /* GLX_ARB_robustness_application_isolation */ + +#ifdef GLX_ARB_robustness_share_group_isolation + +#endif /* GLX_ARB_robustness_share_group_isolation */ + +#ifdef GLX_ARB_vertex_buffer_object + +#endif /* GLX_ARB_vertex_buffer_object */ + +#ifdef GLX_ATI_pixel_format_float + +#endif /* GLX_ATI_pixel_format_float */ + +#ifdef GLX_ATI_render_texture + +static GLboolean _glewInit_GLX_ATI_render_texture (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindTexImageATI = (PFNGLXBINDTEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageATI")) == NULL) || r; + r = ((glXDrawableAttribATI = (PFNGLXDRAWABLEATTRIBATIPROC)glewGetProcAddress((const GLubyte*)"glXDrawableAttribATI")) == NULL) || r; + r = ((glXReleaseTexImageATI = (PFNGLXRELEASETEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageATI")) == NULL) || r; + + return r; +} + +#endif /* GLX_ATI_render_texture */ + +#ifdef GLX_EXT_buffer_age + +#endif /* GLX_EXT_buffer_age */ + +#ifdef GLX_EXT_create_context_es2_profile + +#endif /* GLX_EXT_create_context_es2_profile */ + +#ifdef GLX_EXT_create_context_es_profile + +#endif /* GLX_EXT_create_context_es_profile */ + +#ifdef GLX_EXT_fbconfig_packed_float + +#endif /* GLX_EXT_fbconfig_packed_float */ + +#ifdef GLX_EXT_framebuffer_sRGB + +#endif /* GLX_EXT_framebuffer_sRGB */ + +#ifdef GLX_EXT_import_context + +static GLboolean _glewInit_GLX_EXT_import_context (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXFreeContextEXT")) == NULL) || r; + r = ((glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)glewGetProcAddress((const GLubyte*)"glXGetContextIDEXT")) == NULL) || r; + r = ((glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXImportContextEXT")) == NULL) || r; + r = ((glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContextInfoEXT")) == NULL) || r; + + return r; +} + +#endif /* GLX_EXT_import_context */ + +#ifdef GLX_EXT_scene_marker + +#endif /* GLX_EXT_scene_marker */ + +#ifdef GLX_EXT_swap_control + +static GLboolean _glewInit_GLX_EXT_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalEXT")) == NULL) || r; + + return r; +} + +#endif /* GLX_EXT_swap_control */ + +#ifdef GLX_EXT_swap_control_tear + +#endif /* GLX_EXT_swap_control_tear */ + +#ifdef GLX_EXT_texture_from_pixmap + +static GLboolean _glewInit_GLX_EXT_texture_from_pixmap (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageEXT")) == NULL) || r; + r = ((glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageEXT")) == NULL) || r; + + return r; +} + +#endif /* GLX_EXT_texture_from_pixmap */ + +#ifdef GLX_EXT_visual_info + +#endif /* GLX_EXT_visual_info */ + +#ifdef GLX_EXT_visual_rating + +#endif /* GLX_EXT_visual_rating */ + +#ifdef GLX_INTEL_swap_event + +#endif /* GLX_INTEL_swap_event */ + +#ifdef GLX_MESA_agp_offset + +static GLboolean _glewInit_GLX_MESA_agp_offset (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetAGPOffsetMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_agp_offset */ + +#ifdef GLX_MESA_copy_sub_buffer + +static GLboolean _glewInit_GLX_MESA_copy_sub_buffer (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)glewGetProcAddress((const GLubyte*)"glXCopySubBufferMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_copy_sub_buffer */ + +#ifdef GLX_MESA_pixmap_colormap + +static GLboolean _glewInit_GLX_MESA_pixmap_colormap (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_pixmap_colormap */ + +#ifdef GLX_MESA_release_buffers + +static GLboolean _glewInit_GLX_MESA_release_buffers (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glXReleaseBuffersMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_release_buffers */ + +#ifdef GLX_MESA_set_3dfx_mode + +static GLboolean _glewInit_GLX_MESA_set_3dfx_mode (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)glewGetProcAddress((const GLubyte*)"glXSet3DfxModeMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_set_3dfx_mode */ + +#ifdef GLX_MESA_swap_control + +static GLboolean _glewInit_GLX_MESA_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetSwapIntervalMESA")) == NULL) || r; + r = ((glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_swap_control */ + +#ifdef GLX_NV_copy_image + +static GLboolean _glewInit_GLX_NV_copy_image (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCopyImageSubDataNV = (PFNGLXCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyImageSubDataNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_copy_image */ + +#ifdef GLX_NV_float_buffer + +#endif /* GLX_NV_float_buffer */ + +#ifdef GLX_NV_multisample_coverage + +#endif /* GLX_NV_multisample_coverage */ + +#ifdef GLX_NV_present_video + +static GLboolean _glewInit_GLX_NV_present_video (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoDeviceNV")) == NULL) || r; + r = ((glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoDevicesNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_present_video */ + +#ifdef GLX_NV_swap_group + +static GLboolean _glewInit_GLX_NV_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierNV")) == NULL) || r; + r = ((glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupNV")) == NULL) || r; + r = ((glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryFrameCountNV")) == NULL) || r; + r = ((glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapGroupsNV")) == NULL) || r; + r = ((glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXQuerySwapGroupNV")) == NULL) || r; + r = ((glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXResetFrameCountNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_swap_group */ + +#ifdef GLX_NV_vertex_array_range + +static GLboolean _glewInit_GLX_NV_vertex_array_range (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXAllocateMemoryNV = (PFNGLXALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXAllocateMemoryNV")) == NULL) || r; + r = ((glXFreeMemoryNV = (PFNGLXFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXFreeMemoryNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_vertex_array_range */ + +#ifdef GLX_NV_video_capture + +static GLboolean _glewInit_GLX_NV_video_capture (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindVideoCaptureDeviceNV = (PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoCaptureDeviceNV")) == NULL) || r; + r = ((glXEnumerateVideoCaptureDevicesNV = (PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoCaptureDevicesNV")) == NULL) || r; + r = ((glXLockVideoCaptureDeviceNV = (PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXLockVideoCaptureDeviceNV")) == NULL) || r; + r = ((glXQueryVideoCaptureDeviceNV = (PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXQueryVideoCaptureDeviceNV")) == NULL) || r; + r = ((glXReleaseVideoCaptureDeviceNV = (PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoCaptureDeviceNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_video_capture */ + +#ifdef GLX_NV_video_output + +static GLboolean _glewInit_GLX_NV_video_output (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoImageNV")) == NULL) || r; + r = ((glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoDeviceNV")) == NULL) || r; + r = ((glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoInfoNV")) == NULL) || r; + r = ((glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoDeviceNV")) == NULL) || r; + r = ((glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoImageNV")) == NULL) || r; + r = ((glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"glXSendPbufferToVideoNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_video_output */ + +#ifdef GLX_OML_swap_method + +#endif /* GLX_OML_swap_method */ + +#ifdef GLX_OML_sync_control + +static GLboolean _glewInit_GLX_OML_sync_control (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetMscRateOML")) == NULL) || r; + r = ((glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetSyncValuesOML")) == NULL) || r; + r = ((glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXSwapBuffersMscOML")) == NULL) || r; + r = ((glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForMscOML")) == NULL) || r; + r = ((glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForSbcOML")) == NULL) || r; + + return r; +} + +#endif /* GLX_OML_sync_control */ + +#ifdef GLX_SGIS_blended_overlay + +#endif /* GLX_SGIS_blended_overlay */ + +#ifdef GLX_SGIS_color_range + +#endif /* GLX_SGIS_color_range */ + +#ifdef GLX_SGIS_multisample + +#endif /* GLX_SGIS_multisample */ + +#ifdef GLX_SGIS_shared_multisample + +#endif /* GLX_SGIS_shared_multisample */ + +#ifdef GLX_SGIX_fbconfig + +static GLboolean _glewInit_GLX_SGIX_fbconfig (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfigSGIX")) == NULL) || r; + r = ((glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextWithConfigSGIX")) == NULL) || r; + r = ((glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapWithConfigSGIX")) == NULL) || r; + r = ((glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttribSGIX")) == NULL) || r; + r = ((glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigFromVisualSGIX")) == NULL) || r; + r = ((glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfigSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_fbconfig */ + +#ifdef GLX_SGIX_hyperpipe + +static GLboolean _glewInit_GLX_SGIX_hyperpipe (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindHyperpipeSGIX")) == NULL) || r; + r = ((glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyHyperpipeConfigSGIX")) == NULL) || r; + r = ((glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeAttribSGIX")) == NULL) || r; + r = ((glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeConfigSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeAttribSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeBestAttribSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeConfigSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeNetworkSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_hyperpipe */ + +#ifdef GLX_SGIX_pbuffer + +static GLboolean _glewInit_GLX_SGIX_pbuffer (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPbufferSGIX")) == NULL) || r; + r = ((glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyGLXPbufferSGIX")) == NULL) || r; + r = ((glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEventSGIX")) == NULL) || r; + r = ((glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryGLXPbufferSGIX")) == NULL) || r; + r = ((glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXSelectEventSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_pbuffer */ + +#ifdef GLX_SGIX_swap_barrier + +static GLboolean _glewInit_GLX_SGIX_swap_barrier (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierSGIX")) == NULL) || r; + r = ((glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapBarriersSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_swap_barrier */ + +#ifdef GLX_SGIX_swap_group + +static GLboolean _glewInit_GLX_SGIX_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_swap_group */ + +#ifdef GLX_SGIX_video_resize + +static GLboolean _glewInit_GLX_SGIX_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindChannelToWindowSGIX")) == NULL) || r; + r = ((glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSGIX")) == NULL) || r; + r = ((glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSyncSGIX")) == NULL) || r; + r = ((glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelDeltasSGIX")) == NULL) || r; + r = ((glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelRectSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_video_resize */ + +#ifdef GLX_SGIX_visual_select_group + +#endif /* GLX_SGIX_visual_select_group */ + +#ifdef GLX_SGI_cushion + +static GLboolean _glewInit_GLX_SGI_cushion (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCushionSGI = (PFNGLXCUSHIONSGIPROC)glewGetProcAddress((const GLubyte*)"glXCushionSGI")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGI_cushion */ + +#ifdef GLX_SGI_make_current_read + +static GLboolean _glewInit_GLX_SGI_make_current_read (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawableSGI")) == NULL) || r; + r = ((glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)glewGetProcAddress((const GLubyte*)"glXMakeCurrentReadSGI")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGI_make_current_read */ + +#ifdef GLX_SGI_swap_control + +static GLboolean _glewInit_GLX_SGI_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalSGI")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGI_swap_control */ + +#ifdef GLX_SGI_video_sync + +static GLboolean _glewInit_GLX_SGI_video_sync (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoSyncSGI")) == NULL) || r; + r = ((glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXWaitVideoSyncSGI")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGI_video_sync */ + +#ifdef GLX_SUN_get_transparent_index + +static GLboolean _glewInit_GLX_SUN_get_transparent_index (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)glewGetProcAddress((const GLubyte*)"glXGetTransparentIndexSUN")) == NULL) || r; + + return r; +} + +#endif /* GLX_SUN_get_transparent_index */ + +#ifdef GLX_SUN_video_resize + +static GLboolean _glewInit_GLX_SUN_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetVideoResizeSUN = (PFNGLXGETVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoResizeSUN")) == NULL) || r; + r = ((glXVideoResizeSUN = (PFNGLXVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXVideoResizeSUN")) == NULL) || r; + + return r; +} + +#endif /* GLX_SUN_video_resize */ + +/* ------------------------------------------------------------------------ */ + +GLboolean glxewGetExtension (const char* name) +{ + const GLubyte* start; + const GLubyte* end; + + if (glXGetCurrentDisplay == NULL) return GL_FALSE; + start = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS); + if (0 == start) return GL_FALSE; + end = start + _glewStrLen(start); + return _glewSearchExtension(name, start, end); +} + +GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST) +{ + int major, minor; + const GLubyte* extStart; + const GLubyte* extEnd; + /* initialize core GLX 1.2 */ + if (_glewInit_GLX_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT)) return GLEW_ERROR_GLX_VERSION_11_ONLY; + /* initialize flags */ + CONST_CAST(GLXEW_VERSION_1_0) = GL_TRUE; + CONST_CAST(GLXEW_VERSION_1_1) = GL_TRUE; + CONST_CAST(GLXEW_VERSION_1_2) = GL_TRUE; + CONST_CAST(GLXEW_VERSION_1_3) = GL_TRUE; + CONST_CAST(GLXEW_VERSION_1_4) = GL_TRUE; + /* query GLX version */ + glXQueryVersion(glXGetCurrentDisplay(), &major, &minor); + if (major == 1 && minor <= 3) + { + switch (minor) + { + case 3: + CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE; + break; + case 2: + CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE; + CONST_CAST(GLXEW_VERSION_1_3) = GL_FALSE; + break; + default: + return GLEW_ERROR_GLX_VERSION_11_ONLY; + break; + } + } + /* query GLX extension string */ + extStart = 0; + if (glXGetCurrentDisplay != NULL) + extStart = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS); + if (extStart == 0) + extStart = (const GLubyte *)""; + extEnd = extStart + _glewStrLen(extStart); + /* initialize extensions */ +#ifdef GLX_VERSION_1_3 + if (glewExperimental || GLXEW_VERSION_1_3) CONST_CAST(GLXEW_VERSION_1_3) = !_glewInit_GLX_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_VERSION_1_3 */ +#ifdef GLX_3DFX_multisample + CONST_CAST(GLXEW_3DFX_multisample) = _glewSearchExtension("GLX_3DFX_multisample", extStart, extEnd); +#endif /* GLX_3DFX_multisample */ +#ifdef GLX_AMD_gpu_association + CONST_CAST(GLXEW_AMD_gpu_association) = _glewSearchExtension("GLX_AMD_gpu_association", extStart, extEnd); + if (glewExperimental || GLXEW_AMD_gpu_association) CONST_CAST(GLXEW_AMD_gpu_association) = !_glewInit_GLX_AMD_gpu_association(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_AMD_gpu_association */ +#ifdef GLX_ARB_create_context + CONST_CAST(GLXEW_ARB_create_context) = _glewSearchExtension("GLX_ARB_create_context", extStart, extEnd); + if (glewExperimental || GLXEW_ARB_create_context) CONST_CAST(GLXEW_ARB_create_context) = !_glewInit_GLX_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_ARB_create_context */ +#ifdef GLX_ARB_create_context_profile + CONST_CAST(GLXEW_ARB_create_context_profile) = _glewSearchExtension("GLX_ARB_create_context_profile", extStart, extEnd); +#endif /* GLX_ARB_create_context_profile */ +#ifdef GLX_ARB_create_context_robustness + CONST_CAST(GLXEW_ARB_create_context_robustness) = _glewSearchExtension("GLX_ARB_create_context_robustness", extStart, extEnd); +#endif /* GLX_ARB_create_context_robustness */ +#ifdef GLX_ARB_fbconfig_float + CONST_CAST(GLXEW_ARB_fbconfig_float) = _glewSearchExtension("GLX_ARB_fbconfig_float", extStart, extEnd); +#endif /* GLX_ARB_fbconfig_float */ +#ifdef GLX_ARB_framebuffer_sRGB + CONST_CAST(GLXEW_ARB_framebuffer_sRGB) = _glewSearchExtension("GLX_ARB_framebuffer_sRGB", extStart, extEnd); +#endif /* GLX_ARB_framebuffer_sRGB */ +#ifdef GLX_ARB_get_proc_address + CONST_CAST(GLXEW_ARB_get_proc_address) = _glewSearchExtension("GLX_ARB_get_proc_address", extStart, extEnd); +#endif /* GLX_ARB_get_proc_address */ +#ifdef GLX_ARB_multisample + CONST_CAST(GLXEW_ARB_multisample) = _glewSearchExtension("GLX_ARB_multisample", extStart, extEnd); +#endif /* GLX_ARB_multisample */ +#ifdef GLX_ARB_robustness_application_isolation + CONST_CAST(GLXEW_ARB_robustness_application_isolation) = _glewSearchExtension("GLX_ARB_robustness_application_isolation", extStart, extEnd); +#endif /* GLX_ARB_robustness_application_isolation */ +#ifdef GLX_ARB_robustness_share_group_isolation + CONST_CAST(GLXEW_ARB_robustness_share_group_isolation) = _glewSearchExtension("GLX_ARB_robustness_share_group_isolation", extStart, extEnd); +#endif /* GLX_ARB_robustness_share_group_isolation */ +#ifdef GLX_ARB_vertex_buffer_object + CONST_CAST(GLXEW_ARB_vertex_buffer_object) = _glewSearchExtension("GLX_ARB_vertex_buffer_object", extStart, extEnd); +#endif /* GLX_ARB_vertex_buffer_object */ +#ifdef GLX_ATI_pixel_format_float + CONST_CAST(GLXEW_ATI_pixel_format_float) = _glewSearchExtension("GLX_ATI_pixel_format_float", extStart, extEnd); +#endif /* GLX_ATI_pixel_format_float */ +#ifdef GLX_ATI_render_texture + CONST_CAST(GLXEW_ATI_render_texture) = _glewSearchExtension("GLX_ATI_render_texture", extStart, extEnd); + if (glewExperimental || GLXEW_ATI_render_texture) CONST_CAST(GLXEW_ATI_render_texture) = !_glewInit_GLX_ATI_render_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_ATI_render_texture */ +#ifdef GLX_EXT_buffer_age + CONST_CAST(GLXEW_EXT_buffer_age) = _glewSearchExtension("GLX_EXT_buffer_age", extStart, extEnd); +#endif /* GLX_EXT_buffer_age */ +#ifdef GLX_EXT_create_context_es2_profile + CONST_CAST(GLXEW_EXT_create_context_es2_profile) = _glewSearchExtension("GLX_EXT_create_context_es2_profile", extStart, extEnd); +#endif /* GLX_EXT_create_context_es2_profile */ +#ifdef GLX_EXT_create_context_es_profile + CONST_CAST(GLXEW_EXT_create_context_es_profile) = _glewSearchExtension("GLX_EXT_create_context_es_profile", extStart, extEnd); +#endif /* GLX_EXT_create_context_es_profile */ +#ifdef GLX_EXT_fbconfig_packed_float + CONST_CAST(GLXEW_EXT_fbconfig_packed_float) = _glewSearchExtension("GLX_EXT_fbconfig_packed_float", extStart, extEnd); +#endif /* GLX_EXT_fbconfig_packed_float */ +#ifdef GLX_EXT_framebuffer_sRGB + CONST_CAST(GLXEW_EXT_framebuffer_sRGB) = _glewSearchExtension("GLX_EXT_framebuffer_sRGB", extStart, extEnd); +#endif /* GLX_EXT_framebuffer_sRGB */ +#ifdef GLX_EXT_import_context + CONST_CAST(GLXEW_EXT_import_context) = _glewSearchExtension("GLX_EXT_import_context", extStart, extEnd); + if (glewExperimental || GLXEW_EXT_import_context) CONST_CAST(GLXEW_EXT_import_context) = !_glewInit_GLX_EXT_import_context(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_EXT_import_context */ +#ifdef GLX_EXT_scene_marker + CONST_CAST(GLXEW_EXT_scene_marker) = _glewSearchExtension("GLX_EXT_scene_marker", extStart, extEnd); +#endif /* GLX_EXT_scene_marker */ +#ifdef GLX_EXT_swap_control + CONST_CAST(GLXEW_EXT_swap_control) = _glewSearchExtension("GLX_EXT_swap_control", extStart, extEnd); + if (glewExperimental || GLXEW_EXT_swap_control) CONST_CAST(GLXEW_EXT_swap_control) = !_glewInit_GLX_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_EXT_swap_control */ +#ifdef GLX_EXT_swap_control_tear + CONST_CAST(GLXEW_EXT_swap_control_tear) = _glewSearchExtension("GLX_EXT_swap_control_tear", extStart, extEnd); +#endif /* GLX_EXT_swap_control_tear */ +#ifdef GLX_EXT_texture_from_pixmap + CONST_CAST(GLXEW_EXT_texture_from_pixmap) = _glewSearchExtension("GLX_EXT_texture_from_pixmap", extStart, extEnd); + if (glewExperimental || GLXEW_EXT_texture_from_pixmap) CONST_CAST(GLXEW_EXT_texture_from_pixmap) = !_glewInit_GLX_EXT_texture_from_pixmap(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_EXT_texture_from_pixmap */ +#ifdef GLX_EXT_visual_info + CONST_CAST(GLXEW_EXT_visual_info) = _glewSearchExtension("GLX_EXT_visual_info", extStart, extEnd); +#endif /* GLX_EXT_visual_info */ +#ifdef GLX_EXT_visual_rating + CONST_CAST(GLXEW_EXT_visual_rating) = _glewSearchExtension("GLX_EXT_visual_rating", extStart, extEnd); +#endif /* GLX_EXT_visual_rating */ +#ifdef GLX_INTEL_swap_event + CONST_CAST(GLXEW_INTEL_swap_event) = _glewSearchExtension("GLX_INTEL_swap_event", extStart, extEnd); +#endif /* GLX_INTEL_swap_event */ +#ifdef GLX_MESA_agp_offset + CONST_CAST(GLXEW_MESA_agp_offset) = _glewSearchExtension("GLX_MESA_agp_offset", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_agp_offset) CONST_CAST(GLXEW_MESA_agp_offset) = !_glewInit_GLX_MESA_agp_offset(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_agp_offset */ +#ifdef GLX_MESA_copy_sub_buffer + CONST_CAST(GLXEW_MESA_copy_sub_buffer) = _glewSearchExtension("GLX_MESA_copy_sub_buffer", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_copy_sub_buffer) CONST_CAST(GLXEW_MESA_copy_sub_buffer) = !_glewInit_GLX_MESA_copy_sub_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_copy_sub_buffer */ +#ifdef GLX_MESA_pixmap_colormap + CONST_CAST(GLXEW_MESA_pixmap_colormap) = _glewSearchExtension("GLX_MESA_pixmap_colormap", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_pixmap_colormap) CONST_CAST(GLXEW_MESA_pixmap_colormap) = !_glewInit_GLX_MESA_pixmap_colormap(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_pixmap_colormap */ +#ifdef GLX_MESA_release_buffers + CONST_CAST(GLXEW_MESA_release_buffers) = _glewSearchExtension("GLX_MESA_release_buffers", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_release_buffers) CONST_CAST(GLXEW_MESA_release_buffers) = !_glewInit_GLX_MESA_release_buffers(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_release_buffers */ +#ifdef GLX_MESA_set_3dfx_mode + CONST_CAST(GLXEW_MESA_set_3dfx_mode) = _glewSearchExtension("GLX_MESA_set_3dfx_mode", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_set_3dfx_mode) CONST_CAST(GLXEW_MESA_set_3dfx_mode) = !_glewInit_GLX_MESA_set_3dfx_mode(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_set_3dfx_mode */ +#ifdef GLX_MESA_swap_control + CONST_CAST(GLXEW_MESA_swap_control) = _glewSearchExtension("GLX_MESA_swap_control", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_swap_control) CONST_CAST(GLXEW_MESA_swap_control) = !_glewInit_GLX_MESA_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_swap_control */ +#ifdef GLX_NV_copy_image + CONST_CAST(GLXEW_NV_copy_image) = _glewSearchExtension("GLX_NV_copy_image", extStart, extEnd); + if (glewExperimental || GLXEW_NV_copy_image) CONST_CAST(GLXEW_NV_copy_image) = !_glewInit_GLX_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_copy_image */ +#ifdef GLX_NV_float_buffer + CONST_CAST(GLXEW_NV_float_buffer) = _glewSearchExtension("GLX_NV_float_buffer", extStart, extEnd); +#endif /* GLX_NV_float_buffer */ +#ifdef GLX_NV_multisample_coverage + CONST_CAST(GLXEW_NV_multisample_coverage) = _glewSearchExtension("GLX_NV_multisample_coverage", extStart, extEnd); +#endif /* GLX_NV_multisample_coverage */ +#ifdef GLX_NV_present_video + CONST_CAST(GLXEW_NV_present_video) = _glewSearchExtension("GLX_NV_present_video", extStart, extEnd); + if (glewExperimental || GLXEW_NV_present_video) CONST_CAST(GLXEW_NV_present_video) = !_glewInit_GLX_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_present_video */ +#ifdef GLX_NV_swap_group + CONST_CAST(GLXEW_NV_swap_group) = _glewSearchExtension("GLX_NV_swap_group", extStart, extEnd); + if (glewExperimental || GLXEW_NV_swap_group) CONST_CAST(GLXEW_NV_swap_group) = !_glewInit_GLX_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_swap_group */ +#ifdef GLX_NV_vertex_array_range + CONST_CAST(GLXEW_NV_vertex_array_range) = _glewSearchExtension("GLX_NV_vertex_array_range", extStart, extEnd); + if (glewExperimental || GLXEW_NV_vertex_array_range) CONST_CAST(GLXEW_NV_vertex_array_range) = !_glewInit_GLX_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_vertex_array_range */ +#ifdef GLX_NV_video_capture + CONST_CAST(GLXEW_NV_video_capture) = _glewSearchExtension("GLX_NV_video_capture", extStart, extEnd); + if (glewExperimental || GLXEW_NV_video_capture) CONST_CAST(GLXEW_NV_video_capture) = !_glewInit_GLX_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_video_capture */ +#ifdef GLX_NV_video_output + CONST_CAST(GLXEW_NV_video_output) = _glewSearchExtension("GLX_NV_video_output", extStart, extEnd); + if (glewExperimental || GLXEW_NV_video_output) CONST_CAST(GLXEW_NV_video_output) = !_glewInit_GLX_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_video_output */ +#ifdef GLX_OML_swap_method + CONST_CAST(GLXEW_OML_swap_method) = _glewSearchExtension("GLX_OML_swap_method", extStart, extEnd); +#endif /* GLX_OML_swap_method */ +#ifdef GLX_OML_sync_control + CONST_CAST(GLXEW_OML_sync_control) = _glewSearchExtension("GLX_OML_sync_control", extStart, extEnd); + if (glewExperimental || GLXEW_OML_sync_control) CONST_CAST(GLXEW_OML_sync_control) = !_glewInit_GLX_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_OML_sync_control */ +#ifdef GLX_SGIS_blended_overlay + CONST_CAST(GLXEW_SGIS_blended_overlay) = _glewSearchExtension("GLX_SGIS_blended_overlay", extStart, extEnd); +#endif /* GLX_SGIS_blended_overlay */ +#ifdef GLX_SGIS_color_range + CONST_CAST(GLXEW_SGIS_color_range) = _glewSearchExtension("GLX_SGIS_color_range", extStart, extEnd); +#endif /* GLX_SGIS_color_range */ +#ifdef GLX_SGIS_multisample + CONST_CAST(GLXEW_SGIS_multisample) = _glewSearchExtension("GLX_SGIS_multisample", extStart, extEnd); +#endif /* GLX_SGIS_multisample */ +#ifdef GLX_SGIS_shared_multisample + CONST_CAST(GLXEW_SGIS_shared_multisample) = _glewSearchExtension("GLX_SGIS_shared_multisample", extStart, extEnd); +#endif /* GLX_SGIS_shared_multisample */ +#ifdef GLX_SGIX_fbconfig + CONST_CAST(GLXEW_SGIX_fbconfig) = _glewSearchExtension("GLX_SGIX_fbconfig", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_fbconfig) CONST_CAST(GLXEW_SGIX_fbconfig) = !_glewInit_GLX_SGIX_fbconfig(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_fbconfig */ +#ifdef GLX_SGIX_hyperpipe + CONST_CAST(GLXEW_SGIX_hyperpipe) = _glewSearchExtension("GLX_SGIX_hyperpipe", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_hyperpipe) CONST_CAST(GLXEW_SGIX_hyperpipe) = !_glewInit_GLX_SGIX_hyperpipe(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_hyperpipe */ +#ifdef GLX_SGIX_pbuffer + CONST_CAST(GLXEW_SGIX_pbuffer) = _glewSearchExtension("GLX_SGIX_pbuffer", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_pbuffer) CONST_CAST(GLXEW_SGIX_pbuffer) = !_glewInit_GLX_SGIX_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_pbuffer */ +#ifdef GLX_SGIX_swap_barrier + CONST_CAST(GLXEW_SGIX_swap_barrier) = _glewSearchExtension("GLX_SGIX_swap_barrier", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_swap_barrier) CONST_CAST(GLXEW_SGIX_swap_barrier) = !_glewInit_GLX_SGIX_swap_barrier(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_swap_barrier */ +#ifdef GLX_SGIX_swap_group + CONST_CAST(GLXEW_SGIX_swap_group) = _glewSearchExtension("GLX_SGIX_swap_group", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_swap_group) CONST_CAST(GLXEW_SGIX_swap_group) = !_glewInit_GLX_SGIX_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_swap_group */ +#ifdef GLX_SGIX_video_resize + CONST_CAST(GLXEW_SGIX_video_resize) = _glewSearchExtension("GLX_SGIX_video_resize", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_video_resize) CONST_CAST(GLXEW_SGIX_video_resize) = !_glewInit_GLX_SGIX_video_resize(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_video_resize */ +#ifdef GLX_SGIX_visual_select_group + CONST_CAST(GLXEW_SGIX_visual_select_group) = _glewSearchExtension("GLX_SGIX_visual_select_group", extStart, extEnd); +#endif /* GLX_SGIX_visual_select_group */ +#ifdef GLX_SGI_cushion + CONST_CAST(GLXEW_SGI_cushion) = _glewSearchExtension("GLX_SGI_cushion", extStart, extEnd); + if (glewExperimental || GLXEW_SGI_cushion) CONST_CAST(GLXEW_SGI_cushion) = !_glewInit_GLX_SGI_cushion(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGI_cushion */ +#ifdef GLX_SGI_make_current_read + CONST_CAST(GLXEW_SGI_make_current_read) = _glewSearchExtension("GLX_SGI_make_current_read", extStart, extEnd); + if (glewExperimental || GLXEW_SGI_make_current_read) CONST_CAST(GLXEW_SGI_make_current_read) = !_glewInit_GLX_SGI_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGI_make_current_read */ +#ifdef GLX_SGI_swap_control + CONST_CAST(GLXEW_SGI_swap_control) = _glewSearchExtension("GLX_SGI_swap_control", extStart, extEnd); + if (glewExperimental || GLXEW_SGI_swap_control) CONST_CAST(GLXEW_SGI_swap_control) = !_glewInit_GLX_SGI_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGI_swap_control */ +#ifdef GLX_SGI_video_sync + CONST_CAST(GLXEW_SGI_video_sync) = _glewSearchExtension("GLX_SGI_video_sync", extStart, extEnd); + if (glewExperimental || GLXEW_SGI_video_sync) CONST_CAST(GLXEW_SGI_video_sync) = !_glewInit_GLX_SGI_video_sync(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGI_video_sync */ +#ifdef GLX_SUN_get_transparent_index + CONST_CAST(GLXEW_SUN_get_transparent_index) = _glewSearchExtension("GLX_SUN_get_transparent_index", extStart, extEnd); + if (glewExperimental || GLXEW_SUN_get_transparent_index) CONST_CAST(GLXEW_SUN_get_transparent_index) = !_glewInit_GLX_SUN_get_transparent_index(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SUN_get_transparent_index */ +#ifdef GLX_SUN_video_resize + CONST_CAST(GLXEW_SUN_video_resize) = _glewSearchExtension("GLX_SUN_video_resize", extStart, extEnd); + if (glewExperimental || GLXEW_SUN_video_resize) CONST_CAST(GLXEW_SUN_video_resize) = !_glewInit_GLX_SUN_video_resize(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SUN_video_resize */ + + return GLEW_OK; +} + +#endif /* !defined(__ANDROID__) && !defined(__native_client__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) */ + +/* ------------------------------------------------------------------------ */ + +const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error) +{ + static const GLubyte* _glewErrorString[] = + { + (const GLubyte*)"No error", + (const GLubyte*)"Missing GL version", + (const GLubyte*)"GL 1.1 and up are not supported", + (const GLubyte*)"GLX 1.2 and up are not supported", + (const GLubyte*)"Unknown error" + }; + const int max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1; + return _glewErrorString[(int)error > max_error ? max_error : (int)error]; +} + +const GLubyte * GLEWAPIENTRY glewGetString (GLenum name) +{ + static const GLubyte* _glewString[] = + { + (const GLubyte*)NULL, + (const GLubyte*)"1.10.0", + (const GLubyte*)"1", + (const GLubyte*)"10", + (const GLubyte*)"0" + }; + const int max_string = sizeof(_glewString)/sizeof(*_glewString) - 1; + return _glewString[(int)name > max_string ? 0 : (int)name]; +} + +/* ------------------------------------------------------------------------ */ + +GLboolean glewExperimental = GL_FALSE; + +#if !defined(GLEW_MX) + +#if defined(_WIN32) +extern GLenum GLEWAPIENTRY wglewContextInit (void); +#elif !defined(__ANDROID__) && !defined(__native_client__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) +extern GLenum GLEWAPIENTRY glxewContextInit (void); +#endif /* _WIN32 */ + +#ifdef GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS +GLboolean GLEWAPIENTRY glewXInit(void) +{ + GLboolean r = GL_FALSE; + r = ((glXGetProcAddressARB = (PFNGLXGETPROCADDRESSARBPROC)dlglXGetProcAddressARB((const GLubyte*)"glXGetProcAddressARB")) == NULL) || r; + r = ((glXQueryExtension = (PFNGLXQUERYEXTENSION)dlglXGetProcAddressARB((const GLubyte*)"glXQueryExtension")) == NULL) || r; + r = ((glXQueryVersion = (PFNGLXQUERYVERSION)dlglXGetProcAddressARB((const GLubyte*)"glXQueryVersion")) == NULL) || r; + r = ((glXGetConfig = (PFNGLXGETCONFIG)dlglXGetProcAddressARB((const GLubyte*)"glXGetConfig")) == NULL) || r; + r = ((glXChooseVisual = (PFNGLXCHOOSEVISUAL)dlglXGetProcAddressARB((const GLubyte*)"glXChooseVisual")) == NULL) || r; + r = ((glXCreateContext = (PFNGLXCREATECONTEXT)dlglXGetProcAddressARB((const GLubyte*)"glXCreateContext")) == NULL) || r; + r = ((glXDestroyContext = (PFNGLXDESTROYCONTEXT)dlglXGetProcAddressARB((const GLubyte*)"glXDestroyContext")) == NULL) || r; + r = ((glXDestroyContext = (PFNGLXDESTROYCONTEXT)dlglXGetProcAddressARB((const GLubyte*)"glXDestroyContext")) == NULL) || r; + r = ((glXIsDirect = (PFNGLXISDIRECT)dlglXGetProcAddressARB((const GLubyte*)"glXIsDirect")) == NULL) || r; + r = ((glXMakeCurrent = (PFNGLXMAKECURRENT)dlglXGetProcAddressARB((const GLubyte*)"glXMakeCurrent")) == NULL) || r; + r = ((glXQueryExtensionsString = (PFNGLXQUERYEXTENSIONSSTRING)dlglXGetProcAddressARB((const GLubyte*)"glXQueryExtensionsString")) == NULL) || r; + r = ((glXGetClientString = (PFNGLXGETCLIENTSTRING)dlglXGetProcAddressARB((const GLubyte*)"glXGetClientString")) == NULL) || r; + r = ((glXQueryServerString = (PFNGLXQUERYSERVERSTRING)dlglXGetProcAddressARB((const GLubyte*)"glXQueryServerString")) == NULL) || r; + r = ((glXSwapBuffers = (PFNGLXSWAPBUFFERS)dlglXGetProcAddressARB((const GLubyte*)"glXSwapBuffers")) == NULL) || r; + //glxewContextInit(); + _glewInit_GLX_VERSION_1_3(); + + if (r==0) + { + printf("glewXInit dynamically loaded using dlopen/dlsym OK\n"); + } + return r; +} +#endif //GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS + +#ifdef GLEW_INIT_OPENGL11_FUNCTIONS + +PFNGLACCUMPROC __glewAccum = NULL; +PFNGLALPHAFUNCPROC __glewAlphaFunc = NULL; +PFNGLARETEXTURESRESIDENTPROC __glewAreTexturesResident = NULL; +PFNGLARRAYELEMENTPROC __glewArrayElement = NULL; +PFNGLBEGINPROC __glewBegin = NULL; +PFNGLBINDTEXTUREPROC __glewBindTexture = NULL; +PFNGLBITMAPPROC __glewBitmap = NULL; +PFNGLBLENDFUNCPROC __glewBlendFunc = NULL; +PFNGLCALLLISTPROC __glewCallList = NULL; +PFNGLCALLLISTSPROC __glewCallLists = NULL; +PFNGLCLEARPROC __glewClear = NULL; +PFNGLCLEARACCUMPROC __glewClearAccum = NULL; +PFNGLCLEARCOLORPROC __glewClearColor = NULL; +PFNGLCLEARDEPTHPROC __glewClearDepth = NULL; +PFNGLCLEARINDEXPROC __glewClearIndex = NULL; +PFNGLCLEARSTENCILPROC __glewClearStencil = NULL; +PFNGLCLIPPLANEPROC __glewClipPlane = NULL; +PFNGLCOLOR3BPROC __glewColor3b = NULL; +PFNGLCOLOR3BVPROC __glewColor3bv = NULL; +PFNGLCOLOR3DPROC __glewColor3d = NULL; +PFNGLCOLOR3DVPROC __glewColor3dv = NULL; +PFNGLCOLOR3FPROC __glewColor3f = NULL; +PFNGLCOLOR3FVPROC __glewColor3fv = NULL; +PFNGLCOLOR3IPROC __glewColor3i = NULL; +PFNGLCOLOR3IVPROC __glewColor3iv = NULL; +PFNGLCOLOR3SPROC __glewColor3s = NULL; +PFNGLCOLOR3SVPROC __glewColor3sv = NULL; +PFNGLCOLOR3UBPROC __glewColor3ub = NULL; +PFNGLCOLOR3UBVPROC __glewColor3ubv = NULL; +PFNGLCOLOR3UIPROC __glewColor3ui = NULL; +PFNGLCOLOR3UIVPROC __glewColor3uiv = NULL; +PFNGLCOLOR3USPROC __glewColor3us = NULL; +PFNGLCOLOR3USVPROC __glewColor3usv = NULL; +PFNGLCOLOR4BPROC __glewColor4b = NULL; +PFNGLCOLOR4BVPROC __glewColor4bv = NULL; +PFNGLCOLOR4DPROC __glewColor4d = NULL; +PFNGLCOLOR4DVPROC __glewColor4dv = NULL; +PFNGLCOLOR4FPROC __glewColor4f = NULL; +PFNGLCOLOR4FVPROC __glewColor4fv = NULL; +PFNGLCOLOR4IPROC __glewColor4i = NULL; +PFNGLCOLOR4IVPROC __glewColor4iv = NULL; +PFNGLCOLOR4SPROC __glewColor4s = NULL; +PFNGLCOLOR4SVPROC __glewColor4sv = NULL; +PFNGLCOLOR4UBPROC __glewColor4ub = NULL; +PFNGLCOLOR4UBVPROC __glewColor4ubv = NULL; +PFNGLCOLOR4UIPROC __glewColor4ui = NULL; +PFNGLCOLOR4UIVPROC __glewColor4uiv = NULL; +PFNGLCOLOR4USPROC __glewColor4us = NULL; +PFNGLCOLOR4USVPROC __glewColor4usv = NULL; +PFNGLCOLORMASKPROC __glewColorMask = NULL; +PFNGLCOLORMATERIALPROC __glewColorMaterial = NULL; +PFNGLCOLORPOINTERPROC __glewColorPointer = NULL; +PFNGLCOPYPIXELSPROC __glewCopyPixels = NULL; +PFNGLCOPYTEXIMAGE1DPROC __glewCopyTexImage1D = NULL; +PFNGLCOPYTEXIMAGE2DPROC __glewCopyTexImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE1DPROC __glewCopyTexSubImage1D = NULL; +PFNGLCOPYTEXSUBIMAGE2DPROC __glewCopyTexSubImage2D = NULL; +PFNGLCULLFACEPROC __glewCullFace = NULL; +PFNGLDELETELISTSPROC __glewDeleteLists = NULL; +PFNGLDELETETEXTURESPROC __glewDeleteTextures = NULL; +PFNGLDEPTHFUNCPROC __glewDepthFunc = NULL; +PFNGLDEPTHMASKPROC __glewDepthMask = NULL; +PFNGLDEPTHRANGEPROC __glewDepthRange = NULL; +PFNGLDISABLEPROC __glewDisable = NULL; +PFNGLDISABLECLIENTSTATEPROC __glewDisableClientState = NULL; +PFNGLDRAWARRAYSPROC __glewDrawArrays = NULL; +PFNGLDRAWBUFFERPROC __glewDrawBuffer = NULL; +PFNGLDRAWELEMENTSPROC __glewDrawElements = NULL; +PFNGLDRAWPIXELSPROC __glewDrawPixels = NULL; +PFNGLEDGEFLAGPROC __glewEdgeFlag = NULL; +PFNGLEDGEFLAGPOINTERPROC __glewEdgeFlagPointer = NULL; +PFNGLEDGEFLAGVPROC __glewEdgeFlagv = NULL; +PFNGLENABLEPROC __glewEnable = NULL; +PFNGLENABLECLIENTSTATEPROC __glewEnableClientState = NULL; +PFNGLENDPROC __glewEnd = NULL; +PFNGLENDLISTPROC __glewEndList = NULL; +PFNGLEVALCOORD1DPROC __glewEvalCoord1d = NULL; +PFNGLEVALCOORD1DVPROC __glewEvalCoord1dv = NULL; +PFNGLEVALCOORD1FPROC __glewEvalCoord1f = NULL; +PFNGLEVALCOORD1FVPROC __glewEvalCoord1fv = NULL; +PFNGLEVALCOORD2DPROC __glewEvalCoord2d = NULL; +PFNGLEVALCOORD2DVPROC __glewEvalCoord2dv = NULL; +PFNGLEVALCOORD2FPROC __glewEvalCoord2f = NULL; +PFNGLEVALCOORD2FVPROC __glewEvalCoord2fv = NULL; +PFNGLEVALMESH1PROC __glewEvalMesh1 = NULL; +PFNGLEVALMESH2PROC __glewEvalMesh2 = NULL; +PFNGLEVALPOINT1PROC __glewEvalPoint1 = NULL; +PFNGLEVALPOINT2PROC __glewEvalPoint2 = NULL; +PFNGLFEEDBACKBUFFERPROC __glewFeedbackBuffer = NULL; +PFNGLFINISHPROC __glewFinish = NULL; +PFNGLFLUSHPROC __glewFlush = NULL; +PFNGLFOGFPROC __glewFogf = NULL; +PFNGLFOGFVPROC __glewFogfv = NULL; +PFNGLFOGIPROC __glewFogi = NULL; +PFNGLFOGIVPROC __glewFogiv = NULL; +PFNGLFRONTFACEPROC __glewFrontFace = NULL; +PFNGLFRUSTUMPROC __glewFrustum = NULL; +PFNGLGENLISTSPROC __glewGenLists = NULL; +PFNGLGENTEXTURESPROC __glewGenTextures = NULL; +PFNGLGETBOOLEANVPROC __glewGetBooleanv = NULL; +PFNGLGETCLIPPLANEPROC __glewGetClipPlane = NULL; +PFNGLGETDOUBLEVPROC __glewGetDoublev = NULL; +PFNGLGETERRORPROC __glewGetError = NULL; +PFNGLGETFLOATVPROC __glewGetFloatv = NULL; +PFNGLGETINTEGERVPROC __glewGetIntegerv = NULL; +PFNGLGETLIGHTFVPROC __glewGetLightfv = NULL; +PFNGLGETLIGHTIVPROC __glewGetLightiv = NULL; +PFNGLGETMAPDVPROC __glewGetMapdv = NULL; +PFNGLGETMAPFVPROC __glewGetMapfv = NULL; +PFNGLGETMAPIVPROC __glewGetMapiv = NULL; +PFNGLGETMATERIALFVPROC __glewGetMaterialfv = NULL; +PFNGLGETMATERIALIVPROC __glewGetMaterialiv = NULL; +PFNGLGETPIXELMAPFVPROC __glewGetPixelMapfv = NULL; +PFNGLGETPIXELMAPUIVPROC __glewGetPixelMapuiv = NULL; +PFNGLGETPIXELMAPUSVPROC __glewGetPixelMapusv = NULL; +PFNGLGETPOINTERVPROC __glewGetPointerv = NULL; +PFNGLGETPOLYGONSTIPPLEPROC __glewGetPolygonStipple = NULL; +PFNGLGETSTRINGPROC __glewGetString = NULL; +PFNGLGETTEXENVFVPROC __glewGetTexEnvfv = NULL; +PFNGLGETTEXENVIVPROC __glewGetTexEnviv = NULL; +PFNGLGETTEXGENDVPROC __glewGetTexGendv = NULL; +PFNGLGETTEXGENFVPROC __glewGetTexGenfv = NULL; +PFNGLGETTEXGENIVPROC __glewGetTexGeniv = NULL; +PFNGLGETTEXIMAGEPROC __glewGetTexImage = NULL; +PFNGLGETTEXLEVELPARAMETERFVPROC __glewGetTexLevelParameterfv = NULL; +PFNGLGETTEXLEVELPARAMETERIVPROC __glewGetTexLevelParameteriv = NULL; +PFNGLGETTEXPARAMETERFVPROC __glewGetTexParameterfv = NULL; +PFNGLGETTEXPARAMETERIVPROC __glewGetTexParameteriv = NULL; +PFNGLHINTPROC __glewHint = NULL; +PFNGLINDEXMASKPROC __glewIndexMask = NULL; +PFNGLINDEXPOINTERPROC __glewIndexPointer = NULL; +PFNGLINDEXDPROC __glewIndexd = NULL; +PFNGLINDEXDVPROC __glewIndexdv = NULL; +PFNGLINDEXFPROC __glewIndexf = NULL; +PFNGLINDEXFVPROC __glewIndexfv = NULL; +PFNGLINDEXIPROC __glewIndexi = NULL; +PFNGLINDEXIVPROC __glewIndexiv = NULL; +PFNGLINDEXSPROC __glewIndexs = NULL; +PFNGLINDEXSVPROC __glewIndexsv = NULL; +PFNGLINDEXUBPROC __glewIndexub = NULL; +PFNGLINDEXUBVPROC __glewIndexubv = NULL; +PFNGLINITNAMESPROC __glewInitNames = NULL; +PFNGLINTERLEAVEDARRAYSPROC __glewInterleavedArrays = NULL; +PFNGLISENABLEDPROC __glewIsEnabled = NULL; +PFNGLISLISTPROC __glewIsList = NULL; +PFNGLISTEXTUREPROC __glewIsTexture = NULL; +PFNGLLIGHTMODELFPROC __glewLightModelf = NULL; +PFNGLLIGHTMODELFVPROC __glewLightModelfv = NULL; +PFNGLLIGHTMODELIPROC __glewLightModeli = NULL; +PFNGLLIGHTMODELIVPROC __glewLightModeliv = NULL; +PFNGLLIGHTFPROC __glewLightf = NULL; +PFNGLLIGHTFVPROC __glewLightfv = NULL; +PFNGLLIGHTIPROC __glewLighti = NULL; +PFNGLLIGHTIVPROC __glewLightiv = NULL; +PFNGLLINESTIPPLEPROC __glewLineStipple = NULL; +PFNGLLINEWIDTHPROC __glewLineWidth = NULL; +PFNGLLISTBASEPROC __glewListBase = NULL; +PFNGLLOADIDENTITYPROC __glewLoadIdentity = NULL; +PFNGLLOADMATRIXDPROC __glewLoadMatrixd = NULL; +PFNGLLOADMATRIXFPROC __glewLoadMatrixf = NULL; +PFNGLLOADNAMEPROC __glewLoadName = NULL; +PFNGLLOGICOPPROC __glewLogicOp = NULL; +PFNGLMAP1DPROC __glewMap1d = NULL; +PFNGLMAP1FPROC __glewMap1f = NULL; +PFNGLMAP2DPROC __glewMap2d = NULL; +PFNGLMAP2FPROC __glewMap2f = NULL; +PFNGLMAPGRID1DPROC __glewMapGrid1d = NULL; +PFNGLMAPGRID1FPROC __glewMapGrid1f = NULL; +PFNGLMAPGRID2DPROC __glewMapGrid2d = NULL; +PFNGLMAPGRID2FPROC __glewMapGrid2f = NULL; +PFNGLMATERIALFPROC __glewMaterialf = NULL; +PFNGLMATERIALFVPROC __glewMaterialfv = NULL; +PFNGLMATERIALIPROC __glewMateriali = NULL; +PFNGLMATERIALIVPROC __glewMaterialiv = NULL; +PFNGLMATRIXMODEPROC __glewMatrixMode = NULL; +PFNGLMULTMATRIXDPROC __glewMultMatrixd = NULL; +PFNGLMULTMATRIXFPROC __glewMultMatrixf = NULL; +PFNGLNEWLISTPROC __glewNewList = NULL; +PFNGLNORMAL3BPROC __glewNormal3b = NULL; +PFNGLNORMAL3BVPROC __glewNormal3bv = NULL; +PFNGLNORMAL3DPROC __glewNormal3d = NULL; +PFNGLNORMAL3DVPROC __glewNormal3dv = NULL; +PFNGLNORMAL3FPROC __glewNormal3f = NULL; +PFNGLNORMAL3FVPROC __glewNormal3fv = NULL; +PFNGLNORMAL3IPROC __glewNormal3i = NULL; +PFNGLNORMAL3IVPROC __glewNormal3iv = NULL; +PFNGLNORMAL3SPROC __glewNormal3s = NULL; +PFNGLNORMAL3SVPROC __glewNormal3sv = NULL; +PFNGLNORMALPOINTERPROC __glewNormalPointer = NULL; +PFNGLORTHOPROC __glewOrtho = NULL; +PFNGLPASSTHROUGHPROC __glewPassThrough = NULL; +PFNGLPIXELMAPFVPROC __glewPixelMapfv = NULL; +PFNGLPIXELMAPUIVPROC __glewPixelMapuiv = NULL; +PFNGLPIXELMAPUSVPROC __glewPixelMapusv = NULL; +PFNGLPIXELSTOREFPROC __glewPixelStoref = NULL; +PFNGLPIXELSTOREIPROC __glewPixelStorei = NULL; +PFNGLPIXELTRANSFERFPROC __glewPixelTransferf = NULL; +PFNGLPIXELTRANSFERIPROC __glewPixelTransferi = NULL; +PFNGLPIXELZOOMPROC __glewPixelZoom = NULL; +PFNGLPOINTSIZEPROC __glewPointSize = NULL; +PFNGLPOLYGONMODEPROC __glewPolygonMode = NULL; +PFNGLPOLYGONOFFSETPROC __glewPolygonOffset = NULL; +PFNGLPOLYGONSTIPPLEPROC __glewPolygonStipple = NULL; +PFNGLPOPATTRIBPROC __glewPopAttrib = NULL; +PFNGLPOPCLIENTATTRIBPROC __glewPopClientAttrib = NULL; +PFNGLPOPMATRIXPROC __glewPopMatrix = NULL; +PFNGLPOPNAMEPROC __glewPopName = NULL; +PFNGLPRIORITIZETEXTURESPROC __glewPrioritizeTextures = NULL; +PFNGLPUSHATTRIBPROC __glewPushAttrib = NULL; +PFNGLPUSHCLIENTATTRIBPROC __glewPushClientAttrib = NULL; +PFNGLPUSHMATRIXPROC __glewPushMatrix = NULL; +PFNGLPUSHNAMEPROC __glewPushName = NULL; +PFNGLRASTERPOS2DPROC __glewRasterPos2d = NULL; +PFNGLRASTERPOS2DVPROC __glewRasterPos2dv = NULL; +PFNGLRASTERPOS2FPROC __glewRasterPos2f = NULL; +PFNGLRASTERPOS2FVPROC __glewRasterPos2fv = NULL; +PFNGLRASTERPOS2IPROC __glewRasterPos2i = NULL; +PFNGLRASTERPOS2IVPROC __glewRasterPos2iv = NULL; +PFNGLRASTERPOS2SPROC __glewRasterPos2s = NULL; +PFNGLRASTERPOS2SVPROC __glewRasterPos2sv = NULL; +PFNGLRASTERPOS3DPROC __glewRasterPos3d = NULL; +PFNGLRASTERPOS3DVPROC __glewRasterPos3dv = NULL; +PFNGLRASTERPOS3FPROC __glewRasterPos3f = NULL; +PFNGLRASTERPOS3FVPROC __glewRasterPos3fv = NULL; +PFNGLRASTERPOS3IPROC __glewRasterPos3i = NULL; +PFNGLRASTERPOS3IVPROC __glewRasterPos3iv = NULL; +PFNGLRASTERPOS3SPROC __glewRasterPos3s = NULL; +PFNGLRASTERPOS3SVPROC __glewRasterPos3sv = NULL; +PFNGLRASTERPOS4DPROC __glewRasterPos4d = NULL; +PFNGLRASTERPOS4DVPROC __glewRasterPos4dv = NULL; +PFNGLRASTERPOS4FPROC __glewRasterPos4f = NULL; +PFNGLRASTERPOS4FVPROC __glewRasterPos4fv = NULL; +PFNGLRASTERPOS4IPROC __glewRasterPos4i = NULL; +PFNGLRASTERPOS4IVPROC __glewRasterPos4iv = NULL; +PFNGLRASTERPOS4SPROC __glewRasterPos4s = NULL; +PFNGLRASTERPOS4SVPROC __glewRasterPos4sv = NULL; +PFNGLREADBUFFERPROC __glewReadBuffer = NULL; +PFNGLREADPIXELSPROC __glewReadPixels = NULL; +PFNGLRECTDPROC __glewRectd = NULL; +PFNGLRECTDVPROC __glewRectdv = NULL; +PFNGLRECTFPROC __glewRectf = NULL; +PFNGLRECTFVPROC __glewRectfv = NULL; +PFNGLRECTIPROC __glewRecti = NULL; +PFNGLRECTIVPROC __glewRectiv = NULL; +PFNGLRECTSPROC __glewRects = NULL; +PFNGLRECTSVPROC __glewRectsv = NULL; +PFNGLRENDERMODEPROC __glewRenderMode = NULL; +PFNGLROTATEDPROC __glewRotated = NULL; +PFNGLROTATEFPROC __glewRotatef = NULL; +PFNGLSCALEDPROC __glewScaled = NULL; +PFNGLSCALEFPROC __glewScalef = NULL; +PFNGLSCISSORPROC __glewScissor = NULL; +PFNGLSELECTBUFFERPROC __glewSelectBuffer = NULL; +PFNGLSHADEMODELPROC __glewShadeModel = NULL; +PFNGLSTENCILFUNCPROC __glewStencilFunc = NULL; +PFNGLSTENCILMASKPROC __glewStencilMask = NULL; +PFNGLSTENCILOPPROC __glewStencilOp = NULL; +PFNGLTEXCOORD1DPROC __glewTexCoord1d = NULL; +PFNGLTEXCOORD1DVPROC __glewTexCoord1dv = NULL; +PFNGLTEXCOORD1FPROC __glewTexCoord1f = NULL; +PFNGLTEXCOORD1FVPROC __glewTexCoord1fv = NULL; +PFNGLTEXCOORD1IPROC __glewTexCoord1i = NULL; +PFNGLTEXCOORD1IVPROC __glewTexCoord1iv = NULL; +PFNGLTEXCOORD1SPROC __glewTexCoord1s = NULL; +PFNGLTEXCOORD1SVPROC __glewTexCoord1sv = NULL; +PFNGLTEXCOORD2DPROC __glewTexCoord2d = NULL; +PFNGLTEXCOORD2DVPROC __glewTexCoord2dv = NULL; +PFNGLTEXCOORD2FPROC __glewTexCoord2f = NULL; +PFNGLTEXCOORD2FVPROC __glewTexCoord2fv = NULL; +PFNGLTEXCOORD2IPROC __glewTexCoord2i = NULL; +PFNGLTEXCOORD2IVPROC __glewTexCoord2iv = NULL; +PFNGLTEXCOORD2SPROC __glewTexCoord2s = NULL; +PFNGLTEXCOORD2SVPROC __glewTexCoord2sv = NULL; +PFNGLTEXCOORD3DPROC __glewTexCoord3d = NULL; +PFNGLTEXCOORD3DVPROC __glewTexCoord3dv = NULL; +PFNGLTEXCOORD3FPROC __glewTexCoord3f = NULL; +PFNGLTEXCOORD3FVPROC __glewTexCoord3fv = NULL; +PFNGLTEXCOORD3IPROC __glewTexCoord3i = NULL; +PFNGLTEXCOORD3IVPROC __glewTexCoord3iv = NULL; +PFNGLTEXCOORD3SPROC __glewTexCoord3s = NULL; +PFNGLTEXCOORD3SVPROC __glewTexCoord3sv = NULL; +PFNGLTEXCOORD4DPROC __glewTexCoord4d = NULL; +PFNGLTEXCOORD4DVPROC __glewTexCoord4dv = NULL; +PFNGLTEXCOORD4FPROC __glewTexCoord4f = NULL; +PFNGLTEXCOORD4FVPROC __glewTexCoord4fv = NULL; +PFNGLTEXCOORD4IPROC __glewTexCoord4i = NULL; +PFNGLTEXCOORD4IVPROC __glewTexCoord4iv = NULL; +PFNGLTEXCOORD4SPROC __glewTexCoord4s = NULL; +PFNGLTEXCOORD4SVPROC __glewTexCoord4sv = NULL; +PFNGLTEXCOORDPOINTERPROC __glewTexCoordPointer = NULL; +PFNGLTEXENVFPROC __glewTexEnvf = NULL; +PFNGLTEXENVFVPROC __glewTexEnvfv = NULL; +PFNGLTEXENVIPROC __glewTexEnvi = NULL; +PFNGLTEXENVIVPROC __glewTexEnviv = NULL; +PFNGLTEXGENDPROC __glewTexGend = NULL; +PFNGLTEXGENDVPROC __glewTexGendv = NULL; +PFNGLTEXGENFPROC __glewTexGenf = NULL; +PFNGLTEXGENFVPROC __glewTexGenfv = NULL; +PFNGLTEXGENIPROC __glewTexGeni = NULL; +PFNGLTEXGENIVPROC __glewTexGeniv = NULL; +PFNGLTEXIMAGE1DPROC __glewTexImage1D = NULL; +PFNGLTEXIMAGE2DPROC __glewTexImage2D = NULL; +PFNGLTEXPARAMETERFPROC __glewTexParameterf = NULL; +PFNGLTEXPARAMETERFVPROC __glewTexParameterfv = NULL; +PFNGLTEXPARAMETERIPROC __glewTexParameteri = NULL; +PFNGLTEXPARAMETERIVPROC __glewTexParameteriv = NULL; +PFNGLTEXSUBIMAGE1DPROC __glewTexSubImage1D = NULL; +PFNGLTEXSUBIMAGE2DPROC __glewTexSubImage2D = NULL; +PFNGLTRANSLATEDPROC __glewTranslated = NULL; +PFNGLTRANSLATEFPROC __glewTranslatef = NULL; +PFNGLVERTEX2DPROC __glewVertex2d = NULL; +PFNGLVERTEX2DVPROC __glewVertex2dv = NULL; +PFNGLVERTEX2FPROC __glewVertex2f = NULL; +PFNGLVERTEX2FVPROC __glewVertex2fv = NULL; +PFNGLVERTEX2IPROC __glewVertex2i = NULL; +PFNGLVERTEX2IVPROC __glewVertex2iv = NULL; +PFNGLVERTEX2SPROC __glewVertex2s = NULL; +PFNGLVERTEX2SVPROC __glewVertex2sv = NULL; +PFNGLVERTEX3DPROC __glewVertex3d = NULL; +PFNGLVERTEX3DVPROC __glewVertex3dv = NULL; +PFNGLVERTEX3FPROC __glewVertex3f = NULL; +PFNGLVERTEX3FVPROC __glewVertex3fv = NULL; +PFNGLVERTEX3IPROC __glewVertex3i = NULL; +PFNGLVERTEX3IVPROC __glewVertex3iv = NULL; +PFNGLVERTEX3SPROC __glewVertex3s = NULL; +PFNGLVERTEX3SVPROC __glewVertex3sv = NULL; +PFNGLVERTEX4DPROC __glewVertex4d = NULL; +PFNGLVERTEX4DVPROC __glewVertex4dv = NULL; +PFNGLVERTEX4FPROC __glewVertex4f = NULL; +PFNGLVERTEX4FVPROC __glewVertex4fv = NULL; +PFNGLVERTEX4IPROC __glewVertex4i = NULL; +PFNGLVERTEX4IVPROC __glewVertex4iv = NULL; +PFNGLVERTEX4SPROC __glewVertex4s = NULL; +PFNGLVERTEX4SVPROC __glewVertex4sv = NULL; +PFNGLVERTEXPOINTERPROC __glewVertexPointer = NULL; +PFNGLVIEWPORTPROC __glewViewport = NULL; + +#define fqn_from_convention(convention, fqn) \ + (const GLubyte*)fqn + +GLboolean GLEWAPIENTRY glewOpenGL11Init(void) +{ + GLboolean r = GL_FALSE; + + r = ((glAccum = (PFNGLACCUMPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glAccum"))) == NULL) || r; + r = ((glAlphaFunc = (PFNGLALPHAFUNCPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glAlphaFunc"))) == NULL) || r; + r = ((glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glAreTexturesResident"))) == NULL) || r; + r = ((glArrayElement = (PFNGLARRAYELEMENTPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glArrayElement"))) == NULL) || r; + r = ((glBegin = (PFNGLBEGINPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glBegin"))) == NULL) || r; + r = ((glBindTexture = (PFNGLBINDTEXTUREPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glBindTexture"))) == NULL) || r; + r = ((glBitmap = (PFNGLBITMAPPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glBitmap"))) == NULL) || r; + r = ((glBlendFunc = (PFNGLBLENDFUNCPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glBlendFunc"))) == NULL) || r; + r = ((glCallList = (PFNGLCALLLISTPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glCallList"))) == NULL) || r; + r = ((glCallLists = (PFNGLCALLLISTSPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glCallLists"))) == NULL) || r; + r = ((glClear = (PFNGLCLEARPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glClear"))) == NULL) || r; + r = ((glClearAccum = (PFNGLCLEARACCUMPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glClearAccum"))) == NULL) || r; + r = ((glClearColor = (PFNGLCLEARCOLORPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glClearColor"))) == NULL) || r; + r = ((glClearDepth = (PFNGLCLEARDEPTHPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glClearDepth"))) == NULL) || r; + r = ((glClearIndex = (PFNGLCLEARINDEXPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glClearIndex"))) == NULL) || r; + r = ((glClearStencil = (PFNGLCLEARSTENCILPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glClearStencil"))) == NULL) || r; + r = ((glClipPlane = (PFNGLCLIPPLANEPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glClipPlane"))) == NULL) || r; + r = ((glColor3b = (PFNGLCOLOR3BPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor3b"))) == NULL) || r; + r = ((glColor3bv = (PFNGLCOLOR3BVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor3bv"))) == NULL) || r; + r = ((glColor3d = (PFNGLCOLOR3DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor3d"))) == NULL) || r; + r = ((glColor3dv = (PFNGLCOLOR3DVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor3dv"))) == NULL) || r; + r = ((glColor3f = (PFNGLCOLOR3FPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor3f"))) == NULL) || r; + r = ((glColor3fv = (PFNGLCOLOR3FVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor3fv"))) == NULL) || r; + r = ((glColor3i = (PFNGLCOLOR3IPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor3i"))) == NULL) || r; + r = ((glColor3iv = (PFNGLCOLOR3IVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor3iv"))) == NULL) || r; + r = ((glColor3s = (PFNGLCOLOR3SPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor3s"))) == NULL) || r; + r = ((glColor3sv = (PFNGLCOLOR3SVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor3sv"))) == NULL) || r; + r = ((glColor3ub = (PFNGLCOLOR3UBPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor3ub"))) == NULL) || r; + r = ((glColor3ubv = (PFNGLCOLOR3UBVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor3ubv"))) == NULL) || r; + r = ((glColor3ui = (PFNGLCOLOR3UIPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor3ui"))) == NULL) || r; + r = ((glColor3uiv = (PFNGLCOLOR3UIVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor3uiv"))) == NULL) || r; + r = ((glColor3us = (PFNGLCOLOR3USPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor3us"))) == NULL) || r; + r = ((glColor3usv = (PFNGLCOLOR3USVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor3usv"))) == NULL) || r; + r = ((glColor4b = (PFNGLCOLOR4BPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor4b"))) == NULL) || r; + r = ((glColor4bv = (PFNGLCOLOR4BVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor4bv"))) == NULL) || r; + r = ((glColor4d = (PFNGLCOLOR4DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor4d"))) == NULL) || r; + r = ((glColor4dv = (PFNGLCOLOR4DVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor4dv"))) == NULL) || r; + r = ((glColor4f = (PFNGLCOLOR4FPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor4f"))) == NULL) || r; + r = ((glColor4fv = (PFNGLCOLOR4FVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor4fv"))) == NULL) || r; + r = ((glColor4i = (PFNGLCOLOR4IPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor4i"))) == NULL) || r; + r = ((glColor4iv = (PFNGLCOLOR4IVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor4iv"))) == NULL) || r; + r = ((glColor4s = (PFNGLCOLOR4SPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor4s"))) == NULL) || r; + r = ((glColor4sv = (PFNGLCOLOR4SVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor4sv"))) == NULL) || r; + r = ((glColor4ub = (PFNGLCOLOR4UBPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor4ub"))) == NULL) || r; + r = ((glColor4ubv = (PFNGLCOLOR4UBVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor4ubv"))) == NULL) || r; + r = ((glColor4ui = (PFNGLCOLOR4UIPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor4ui"))) == NULL) || r; + r = ((glColor4uiv = (PFNGLCOLOR4UIVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor4uiv"))) == NULL) || r; + r = ((glColor4us = (PFNGLCOLOR4USPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor4us"))) == NULL) || r; + r = ((glColor4usv = (PFNGLCOLOR4USVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor4usv"))) == NULL) || r; + r = ((glColorMask = (PFNGLCOLORMASKPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColorMask"))) == NULL) || r; + r = ((glColorMaterial = (PFNGLCOLORMATERIALPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColorMaterial"))) == NULL) || r; + r = ((glColorPointer = (PFNGLCOLORPOINTERPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColorPointer"))) == NULL) || r; + r = ((glCopyPixels = (PFNGLCOPYPIXELSPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glCopyPixels"))) == NULL) || r; + r = ((glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glCopyTexImage1D"))) == NULL) || r; + r = ((glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glCopyTexImage2D"))) == NULL) || r; + r = ((glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glCopyTexSubImage1D"))) == NULL) || r; + r = ((glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glCopyTexSubImage2D"))) == NULL) || r; + r = ((glCullFace = (PFNGLCULLFACEPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glCullFace"))) == NULL) || r; + r = ((glDeleteLists = (PFNGLDELETELISTSPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glDeleteLists"))) == NULL) || r; + r = ((glDeleteTextures = (PFNGLDELETETEXTURESPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glDeleteTextures"))) == NULL) || r; + r = ((glDepthFunc = (PFNGLDEPTHFUNCPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glDepthFunc"))) == NULL) || r; + r = ((glDepthMask = (PFNGLDEPTHMASKPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glDepthMask"))) == NULL) || r; + r = ((glDepthRange = (PFNGLDEPTHRANGEPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glDepthRange"))) == NULL) || r; + r = ((glDisable = (PFNGLDISABLEPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glDisable"))) == NULL) || r; + r = ((glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glDisableClientState"))) == NULL) || r; + r = ((glDrawArrays = (PFNGLDRAWARRAYSPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glDrawArrays"))) == NULL) || r; + r = ((glDrawBuffer = (PFNGLDRAWBUFFERPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glDrawBuffer"))) == NULL) || r; + r = ((glDrawElements = (PFNGLDRAWELEMENTSPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glDrawElements"))) == NULL) || r; + r = ((glDrawPixels = (PFNGLDRAWPIXELSPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glDrawPixels"))) == NULL) || r; + r = ((glEdgeFlag = (PFNGLEDGEFLAGPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glEdgeFlag"))) == NULL) || r; + r = ((glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glEdgeFlagPointer"))) == NULL) || r; + r = ((glEdgeFlagv = (PFNGLEDGEFLAGVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glEdgeFlagv"))) == NULL) || r; + r = ((glEnable = (PFNGLENABLEPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glEnable"))) == NULL) || r; + r = ((glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glEnableClientState"))) == NULL) || r; + r = ((glEnd = (PFNGLENDPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glEnd"))) == NULL) || r; + r = ((glEndList = (PFNGLENDLISTPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glEndList"))) == NULL) || r; + r = ((glEvalCoord1d = (PFNGLEVALCOORD1DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glEvalCoord1d"))) == NULL) || r; + r = ((glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glEvalCoord1dv"))) == NULL) || r; + r = ((glEvalCoord1f = (PFNGLEVALCOORD1FPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glEvalCoord1f"))) == NULL) || r; + r = ((glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glEvalCoord1fv"))) == NULL) || r; + r = ((glEvalCoord2d = (PFNGLEVALCOORD2DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glEvalCoord2d"))) == NULL) || r; + r = ((glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glEvalCoord2dv"))) == NULL) || r; + r = ((glEvalCoord2f = (PFNGLEVALCOORD2FPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glEvalCoord2f"))) == NULL) || r; + r = ((glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glEvalCoord2fv"))) == NULL) || r; + r = ((glEvalMesh1 = (PFNGLEVALMESH1PROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glEvalMesh1"))) == NULL) || r; + r = ((glEvalMesh2 = (PFNGLEVALMESH2PROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glEvalMesh2"))) == NULL) || r; + r = ((glEvalPoint1 = (PFNGLEVALPOINT1PROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glEvalPoint1"))) == NULL) || r; + r = ((glEvalPoint2 = (PFNGLEVALPOINT2PROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glEvalPoint2"))) == NULL) || r; + r = ((glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glFeedbackBuffer"))) == NULL) || r; + r = ((glFinish = (PFNGLFINISHPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glFinish"))) == NULL) || r; + r = ((glFlush = (PFNGLFLUSHPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glFlush"))) == NULL) || r; + r = ((glFogf = (PFNGLFOGFPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glFogf"))) == NULL) || r; + r = ((glFogfv = (PFNGLFOGFVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glFogfv"))) == NULL) || r; + r = ((glFogi = (PFNGLFOGIPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glFogi"))) == NULL) || r; + r = ((glFogiv = (PFNGLFOGIVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glFogiv"))) == NULL) || r; + r = ((glFrontFace = (PFNGLFRONTFACEPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glFrontFace"))) == NULL) || r; + r = ((glFrustum = (PFNGLFRUSTUMPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glFrustum"))) == NULL) || r; + r = ((glGenLists = (PFNGLGENLISTSPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGenLists"))) == NULL) || r; + r = ((glGenTextures = (PFNGLGENTEXTURESPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGenTextures"))) == NULL) || r; + r = ((glGetBooleanv = (PFNGLGETBOOLEANVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetBooleanv"))) == NULL) || r; + r = ((glGetClipPlane = (PFNGLGETCLIPPLANEPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetClipPlane"))) == NULL) || r; + r = ((glGetDoublev = (PFNGLGETDOUBLEVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetDoublev"))) == NULL) || r; + r = ((glGetError = (PFNGLGETERRORPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetError"))) == NULL) || r; + r = ((glGetFloatv = (PFNGLGETFLOATVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetFloatv"))) == NULL) || r; + r = ((glGetIntegerv = (PFNGLGETINTEGERVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetIntegerv"))) == NULL) || r; + r = ((glGetLightfv = (PFNGLGETLIGHTFVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetLightfv"))) == NULL) || r; + r = ((glGetLightiv = (PFNGLGETLIGHTIVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetLightiv"))) == NULL) || r; + r = ((glGetMapdv = (PFNGLGETMAPDVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetMapdv"))) == NULL) || r; + r = ((glGetMapfv = (PFNGLGETMAPFVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetMapfv"))) == NULL) || r; + r = ((glGetMapiv = (PFNGLGETMAPIVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetMapiv"))) == NULL) || r; + r = ((glGetMaterialfv = (PFNGLGETMATERIALFVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetMaterialfv"))) == NULL) || r; + r = ((glGetMaterialiv = (PFNGLGETMATERIALIVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetMaterialiv"))) == NULL) || r; + r = ((glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetPixelMapfv"))) == NULL) || r; + r = ((glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetPixelMapuiv"))) == NULL) || r; + r = ((glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetPixelMapusv"))) == NULL) || r; + r = ((glGetPointerv = (PFNGLGETPOINTERVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetPointerv"))) == NULL) || r; + r = ((glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetPolygonStipple"))) == NULL) || r; + r = ((glGetString = (PFNGLGETSTRINGPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetString"))) == NULL) || r; + r = ((glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetTexEnvfv"))) == NULL) || r; + r = ((glGetTexEnviv = (PFNGLGETTEXENVIVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetTexEnviv"))) == NULL) || r; + r = ((glGetTexGendv = (PFNGLGETTEXGENDVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetTexGendv"))) == NULL) || r; + r = ((glGetTexGenfv = (PFNGLGETTEXGENFVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetTexGenfv"))) == NULL) || r; + r = ((glGetTexGeniv = (PFNGLGETTEXGENIVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetTexGeniv"))) == NULL) || r; + r = ((glGetTexImage = (PFNGLGETTEXIMAGEPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetTexImage"))) == NULL) || r; + r = ((glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetTexLevelParameterfv"))) == NULL) || r; + r = ((glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetTexLevelParameteriv"))) == NULL) || r; + r = ((glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetTexParameterfv"))) == NULL) || r; + r = ((glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetTexParameteriv"))) == NULL) || r; + r = ((glHint = (PFNGLHINTPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glHint"))) == NULL) || r; + r = ((glIndexMask = (PFNGLINDEXMASKPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glIndexMask"))) == NULL) || r; + r = ((glIndexPointer = (PFNGLINDEXPOINTERPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glIndexPointer"))) == NULL) || r; + r = ((glIndexd = (PFNGLINDEXDPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glIndexd"))) == NULL) || r; + r = ((glIndexdv = (PFNGLINDEXDVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glIndexdv"))) == NULL) || r; + r = ((glIndexf = (PFNGLINDEXFPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glIndexf"))) == NULL) || r; + r = ((glIndexfv = (PFNGLINDEXFVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glIndexfv"))) == NULL) || r; + r = ((glIndexi = (PFNGLINDEXIPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glIndexi"))) == NULL) || r; + r = ((glIndexiv = (PFNGLINDEXIVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glIndexiv"))) == NULL) || r; + r = ((glIndexs = (PFNGLINDEXSPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glIndexs"))) == NULL) || r; + r = ((glIndexsv = (PFNGLINDEXSVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glIndexsv"))) == NULL) || r; + r = ((glIndexub = (PFNGLINDEXUBPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glIndexub"))) == NULL) || r; + r = ((glIndexubv = (PFNGLINDEXUBVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glIndexubv"))) == NULL) || r; + r = ((glInitNames = (PFNGLINITNAMESPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glInitNames"))) == NULL) || r; + r = ((glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glInterleavedArrays"))) == NULL) || r; + r = ((glIsEnabled = (PFNGLISENABLEDPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glIsEnabled"))) == NULL) || r; + r = ((glIsList = (PFNGLISLISTPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glIsList"))) == NULL) || r; + r = ((glIsTexture = (PFNGLISTEXTUREPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glIsTexture"))) == NULL) || r; + r = ((glLightModelf = (PFNGLLIGHTMODELFPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glLightModelf"))) == NULL) || r; + r = ((glLightModelfv = (PFNGLLIGHTMODELFVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glLightModelfv"))) == NULL) || r; + r = ((glLightModeli = (PFNGLLIGHTMODELIPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glLightModeli"))) == NULL) || r; + r = ((glLightModeliv = (PFNGLLIGHTMODELIVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glLightModeliv"))) == NULL) || r; + r = ((glLightf = (PFNGLLIGHTFPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glLightf"))) == NULL) || r; + r = ((glLightfv = (PFNGLLIGHTFVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glLightfv"))) == NULL) || r; + r = ((glLighti = (PFNGLLIGHTIPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glLighti"))) == NULL) || r; + r = ((glLightiv = (PFNGLLIGHTIVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glLightiv"))) == NULL) || r; + r = ((glLineStipple = (PFNGLLINESTIPPLEPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glLineStipple"))) == NULL) || r; + r = ((glLineWidth = (PFNGLLINEWIDTHPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glLineWidth"))) == NULL) || r; + r = ((glListBase = (PFNGLLISTBASEPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glListBase"))) == NULL) || r; + r = ((glLoadIdentity = (PFNGLLOADIDENTITYPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glLoadIdentity"))) == NULL) || r; + r = ((glLoadMatrixd = (PFNGLLOADMATRIXDPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glLoadMatrixd"))) == NULL) || r; + r = ((glLoadMatrixf = (PFNGLLOADMATRIXFPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glLoadMatrixf"))) == NULL) || r; + r = ((glLoadName = (PFNGLLOADNAMEPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glLoadName"))) == NULL) || r; + r = ((glLogicOp = (PFNGLLOGICOPPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glLogicOp"))) == NULL) || r; + r = ((glMap1d = (PFNGLMAP1DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glMap1d"))) == NULL) || r; + r = ((glMap1f = (PFNGLMAP1FPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glMap1f"))) == NULL) || r; + r = ((glMap2d = (PFNGLMAP2DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glMap2d"))) == NULL) || r; + r = ((glMap2f = (PFNGLMAP2FPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glMap2f"))) == NULL) || r; + r = ((glMapGrid1d = (PFNGLMAPGRID1DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glMapGrid1d"))) == NULL) || r; + r = ((glMapGrid1f = (PFNGLMAPGRID1FPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glMapGrid1f"))) == NULL) || r; + r = ((glMapGrid2d = (PFNGLMAPGRID2DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glMapGrid2d"))) == NULL) || r; + r = ((glMapGrid2f = (PFNGLMAPGRID2FPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glMapGrid2f"))) == NULL) || r; + r = ((glMaterialf = (PFNGLMATERIALFPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glMaterialf"))) == NULL) || r; + r = ((glMaterialfv = (PFNGLMATERIALFVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glMaterialfv"))) == NULL) || r; + r = ((glMateriali = (PFNGLMATERIALIPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glMateriali"))) == NULL) || r; + r = ((glMaterialiv = (PFNGLMATERIALIVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glMaterialiv"))) == NULL) || r; + r = ((glMatrixMode = (PFNGLMATRIXMODEPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glMatrixMode"))) == NULL) || r; + r = ((glMultMatrixd = (PFNGLMULTMATRIXDPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glMultMatrixd"))) == NULL) || r; + r = ((glMultMatrixf = (PFNGLMULTMATRIXFPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glMultMatrixf"))) == NULL) || r; + r = ((glNewList = (PFNGLNEWLISTPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glNewList"))) == NULL) || r; + r = ((glNormal3b = (PFNGLNORMAL3BPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glNormal3b"))) == NULL) || r; + r = ((glNormal3bv = (PFNGLNORMAL3BVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glNormal3bv"))) == NULL) || r; + r = ((glNormal3d = (PFNGLNORMAL3DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glNormal3d"))) == NULL) || r; + r = ((glNormal3dv = (PFNGLNORMAL3DVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glNormal3dv"))) == NULL) || r; + r = ((glNormal3f = (PFNGLNORMAL3FPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glNormal3f"))) == NULL) || r; + r = ((glNormal3fv = (PFNGLNORMAL3FVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glNormal3fv"))) == NULL) || r; + r = ((glNormal3i = (PFNGLNORMAL3IPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glNormal3i"))) == NULL) || r; + r = ((glNormal3iv = (PFNGLNORMAL3IVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glNormal3iv"))) == NULL) || r; + r = ((glNormal3s = (PFNGLNORMAL3SPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glNormal3s"))) == NULL) || r; + r = ((glNormal3sv = (PFNGLNORMAL3SVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glNormal3sv"))) == NULL) || r; + r = ((glNormalPointer = (PFNGLNORMALPOINTERPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glNormalPointer"))) == NULL) || r; + r = ((glOrtho = (PFNGLORTHOPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glOrtho"))) == NULL) || r; + r = ((glPassThrough = (PFNGLPASSTHROUGHPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glPassThrough"))) == NULL) || r; + r = ((glPixelMapfv = (PFNGLPIXELMAPFVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glPixelMapfv"))) == NULL) || r; + r = ((glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glPixelMapuiv"))) == NULL) || r; + r = ((glPixelMapusv = (PFNGLPIXELMAPUSVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glPixelMapusv"))) == NULL) || r; + r = ((glPixelStoref = (PFNGLPIXELSTOREFPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glPixelStoref"))) == NULL) || r; + r = ((glPixelStorei = (PFNGLPIXELSTOREIPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glPixelStorei"))) == NULL) || r; + r = ((glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glPixelTransferf"))) == NULL) || r; + r = ((glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glPixelTransferi"))) == NULL) || r; + r = ((glPixelZoom = (PFNGLPIXELZOOMPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glPixelZoom"))) == NULL) || r; + r = ((glPointSize = (PFNGLPOINTSIZEPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glPointSize"))) == NULL) || r; + r = ((glPolygonMode = (PFNGLPOLYGONMODEPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glPolygonMode"))) == NULL) || r; + r = ((glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glPolygonOffset"))) == NULL) || r; + r = ((glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glPolygonStipple"))) == NULL) || r; + r = ((glPopAttrib = (PFNGLPOPATTRIBPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glPopAttrib"))) == NULL) || r; + r = ((glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glPopClientAttrib"))) == NULL) || r; + r = ((glPopMatrix = (PFNGLPOPMATRIXPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glPopMatrix"))) == NULL) || r; + r = ((glPopName = (PFNGLPOPNAMEPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glPopName"))) == NULL) || r; + r = ((glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glPrioritizeTextures"))) == NULL) || r; + r = ((glPushAttrib = (PFNGLPUSHATTRIBPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glPushAttrib"))) == NULL) || r; + r = ((glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glPushClientAttrib"))) == NULL) || r; + r = ((glPushMatrix = (PFNGLPUSHMATRIXPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glPushMatrix"))) == NULL) || r; + r = ((glPushName = (PFNGLPUSHNAMEPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glPushName"))) == NULL) || r; + r = ((glRasterPos2d = (PFNGLRASTERPOS2DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRasterPos2d"))) == NULL) || r; + r = ((glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRasterPos2dv"))) == NULL) || r; + r = ((glRasterPos2f = (PFNGLRASTERPOS2FPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRasterPos2f"))) == NULL) || r; + r = ((glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRasterPos2fv"))) == NULL) || r; + r = ((glRasterPos2i = (PFNGLRASTERPOS2IPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRasterPos2i"))) == NULL) || r; + r = ((glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRasterPos2iv"))) == NULL) || r; + r = ((glRasterPos2s = (PFNGLRASTERPOS2SPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRasterPos2s"))) == NULL) || r; + r = ((glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRasterPos2sv"))) == NULL) || r; + r = ((glRasterPos3d = (PFNGLRASTERPOS3DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRasterPos3d"))) == NULL) || r; + r = ((glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRasterPos3dv"))) == NULL) || r; + r = ((glRasterPos3f = (PFNGLRASTERPOS3FPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRasterPos3f"))) == NULL) || r; + r = ((glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRasterPos3fv"))) == NULL) || r; + r = ((glRasterPos3i = (PFNGLRASTERPOS3IPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRasterPos3i"))) == NULL) || r; + r = ((glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRasterPos3iv"))) == NULL) || r; + r = ((glRasterPos3s = (PFNGLRASTERPOS3SPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRasterPos3s"))) == NULL) || r; + r = ((glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRasterPos3sv"))) == NULL) || r; + r = ((glRasterPos4d = (PFNGLRASTERPOS4DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRasterPos4d"))) == NULL) || r; + r = ((glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRasterPos4dv"))) == NULL) || r; + r = ((glRasterPos4f = (PFNGLRASTERPOS4FPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRasterPos4f"))) == NULL) || r; + r = ((glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRasterPos4fv"))) == NULL) || r; + r = ((glRasterPos4i = (PFNGLRASTERPOS4IPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRasterPos4i"))) == NULL) || r; + r = ((glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRasterPos4iv"))) == NULL) || r; + r = ((glRasterPos4s = (PFNGLRASTERPOS4SPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRasterPos4s"))) == NULL) || r; + r = ((glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRasterPos4sv"))) == NULL) || r; + r = ((glReadBuffer = (PFNGLREADBUFFERPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glReadBuffer"))) == NULL) || r; + r = ((glReadPixels = (PFNGLREADPIXELSPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glReadPixels"))) == NULL) || r; + r = ((glRectd = (PFNGLRECTDPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRectd"))) == NULL) || r; + r = ((glRectdv = (PFNGLRECTDVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRectdv"))) == NULL) || r; + r = ((glRectf = (PFNGLRECTFPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRectf"))) == NULL) || r; + r = ((glRectfv = (PFNGLRECTFVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRectfv"))) == NULL) || r; + r = ((glRecti = (PFNGLRECTIPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRecti"))) == NULL) || r; + r = ((glRectiv = (PFNGLRECTIVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRectiv"))) == NULL) || r; + r = ((glRects = (PFNGLRECTSPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRects"))) == NULL) || r; + r = ((glRectsv = (PFNGLRECTSVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRectsv"))) == NULL) || r; + r = ((glRenderMode = (PFNGLRENDERMODEPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRenderMode"))) == NULL) || r; + r = ((glRotated = (PFNGLROTATEDPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRotated"))) == NULL) || r; + r = ((glRotatef = (PFNGLROTATEFPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRotatef"))) == NULL) || r; + r = ((glScaled = (PFNGLSCALEDPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glScaled"))) == NULL) || r; + r = ((glScalef = (PFNGLSCALEFPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glScalef"))) == NULL) || r; + r = ((glScissor = (PFNGLSCISSORPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glScissor"))) == NULL) || r; + r = ((glSelectBuffer = (PFNGLSELECTBUFFERPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glSelectBuffer"))) == NULL) || r; + r = ((glShadeModel = (PFNGLSHADEMODELPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glShadeModel"))) == NULL) || r; + r = ((glStencilFunc = (PFNGLSTENCILFUNCPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glStencilFunc"))) == NULL) || r; + r = ((glStencilMask = (PFNGLSTENCILMASKPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glStencilMask"))) == NULL) || r; + r = ((glStencilOp = (PFNGLSTENCILOPPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glStencilOp"))) == NULL) || r; + r = ((glTexCoord1d = (PFNGLTEXCOORD1DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord1d"))) == NULL) || r; + r = ((glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord1dv"))) == NULL) || r; + r = ((glTexCoord1f = (PFNGLTEXCOORD1FPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord1f"))) == NULL) || r; + r = ((glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord1fv"))) == NULL) || r; + r = ((glTexCoord1i = (PFNGLTEXCOORD1IPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord1i"))) == NULL) || r; + r = ((glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord1iv"))) == NULL) || r; + r = ((glTexCoord1s = (PFNGLTEXCOORD1SPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord1s"))) == NULL) || r; + r = ((glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord1sv"))) == NULL) || r; + r = ((glTexCoord2d = (PFNGLTEXCOORD2DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord2d"))) == NULL) || r; + r = ((glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord2dv"))) == NULL) || r; + r = ((glTexCoord2f = (PFNGLTEXCOORD2FPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord2f"))) == NULL) || r; + r = ((glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord2fv"))) == NULL) || r; + r = ((glTexCoord2i = (PFNGLTEXCOORD2IPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord2i"))) == NULL) || r; + r = ((glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord2iv"))) == NULL) || r; + r = ((glTexCoord2s = (PFNGLTEXCOORD2SPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord2s"))) == NULL) || r; + r = ((glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord2sv"))) == NULL) || r; + r = ((glTexCoord3d = (PFNGLTEXCOORD3DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord3d"))) == NULL) || r; + r = ((glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord3dv"))) == NULL) || r; + r = ((glTexCoord3f = (PFNGLTEXCOORD3FPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord3f"))) == NULL) || r; + r = ((glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord3fv"))) == NULL) || r; + r = ((glTexCoord3i = (PFNGLTEXCOORD3IPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord3i"))) == NULL) || r; + r = ((glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord3iv"))) == NULL) || r; + r = ((glTexCoord3s = (PFNGLTEXCOORD3SPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord3s"))) == NULL) || r; + r = ((glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord3sv"))) == NULL) || r; + r = ((glTexCoord4d = (PFNGLTEXCOORD4DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord4d"))) == NULL) || r; + r = ((glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord4dv"))) == NULL) || r; + r = ((glTexCoord4f = (PFNGLTEXCOORD4FPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord4f"))) == NULL) || r; + r = ((glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord4fv"))) == NULL) || r; + r = ((glTexCoord4i = (PFNGLTEXCOORD4IPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord4i"))) == NULL) || r; + r = ((glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord4iv"))) == NULL) || r; + r = ((glTexCoord4s = (PFNGLTEXCOORD4SPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord4s"))) == NULL) || r; + r = ((glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord4sv"))) == NULL) || r; + r = ((glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoordPointer"))) == NULL) || r; + r = ((glTexEnvf = (PFNGLTEXENVFPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexEnvf"))) == NULL) || r; + r = ((glTexEnvfv = (PFNGLTEXENVFVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexEnvfv"))) == NULL) || r; + r = ((glTexEnvi = (PFNGLTEXENVIPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexEnvi"))) == NULL) || r; + r = ((glTexEnviv = (PFNGLTEXENVIVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexEnviv"))) == NULL) || r; + r = ((glTexGend = (PFNGLTEXGENDPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexGend"))) == NULL) || r; + r = ((glTexGendv = (PFNGLTEXGENDVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexGendv"))) == NULL) || r; + r = ((glTexGenf = (PFNGLTEXGENFPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexGenf"))) == NULL) || r; + r = ((glTexGenfv = (PFNGLTEXGENFVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexGenfv"))) == NULL) || r; + r = ((glTexGeni = (PFNGLTEXGENIPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexGeni"))) == NULL) || r; + r = ((glTexGeniv = (PFNGLTEXGENIVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexGeniv"))) == NULL) || r; + r = ((glTexImage1D = (PFNGLTEXIMAGE1DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexImage1D"))) == NULL) || r; + r = ((glTexImage2D = (PFNGLTEXIMAGE2DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexImage2D"))) == NULL) || r; + r = ((glTexParameterf = (PFNGLTEXPARAMETERFPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexParameterf"))) == NULL) || r; + r = ((glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexParameterfv"))) == NULL) || r; + r = ((glTexParameteri = (PFNGLTEXPARAMETERIPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexParameteri"))) == NULL) || r; + r = ((glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexParameteriv"))) == NULL) || r; + r = ((glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexSubImage1D"))) == NULL) || r; + r = ((glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexSubImage2D"))) == NULL) || r; + r = ((glTranslated = (PFNGLTRANSLATEDPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTranslated"))) == NULL) || r; + r = ((glTranslatef = (PFNGLTRANSLATEFPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTranslatef"))) == NULL) || r; + r = ((glVertex2d = (PFNGLVERTEX2DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glVertex2d"))) == NULL) || r; + r = ((glVertex2dv = (PFNGLVERTEX2DVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glVertex2dv"))) == NULL) || r; + r = ((glVertex2f = (PFNGLVERTEX2FPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glVertex2f"))) == NULL) || r; + r = ((glVertex2fv = (PFNGLVERTEX2FVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glVertex2fv"))) == NULL) || r; + r = ((glVertex2i = (PFNGLVERTEX2IPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glVertex2i"))) == NULL) || r; + r = ((glVertex2iv = (PFNGLVERTEX2IVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glVertex2iv"))) == NULL) || r; + r = ((glVertex2s = (PFNGLVERTEX2SPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glVertex2s"))) == NULL) || r; + r = ((glVertex2sv = (PFNGLVERTEX2SVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glVertex2sv"))) == NULL) || r; + r = ((glVertex3d = (PFNGLVERTEX3DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glVertex3d"))) == NULL) || r; + r = ((glVertex3dv = (PFNGLVERTEX3DVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glVertex3dv"))) == NULL) || r; + r = ((glVertex3f = (PFNGLVERTEX3FPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glVertex3f"))) == NULL) || r; + r = ((glVertex3fv = (PFNGLVERTEX3FVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glVertex3fv"))) == NULL) || r; + r = ((glVertex3i = (PFNGLVERTEX3IPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glVertex3i"))) == NULL) || r; + r = ((glVertex3iv = (PFNGLVERTEX3IVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glVertex3iv"))) == NULL) || r; + r = ((glVertex3s = (PFNGLVERTEX3SPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glVertex3s"))) == NULL) || r; + r = ((glVertex3sv = (PFNGLVERTEX3SVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glVertex3sv"))) == NULL) || r; + r = ((glVertex4d = (PFNGLVERTEX4DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glVertex4d"))) == NULL) || r; + r = ((glVertex4dv = (PFNGLVERTEX4DVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glVertex4dv"))) == NULL) || r; + r = ((glVertex4f = (PFNGLVERTEX4FPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glVertex4f"))) == NULL) || r; + r = ((glVertex4fv = (PFNGLVERTEX4FVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glVertex4fv"))) == NULL) || r; + r = ((glVertex4i = (PFNGLVERTEX4IPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glVertex4i"))) == NULL) || r; + r = ((glVertex4iv = (PFNGLVERTEX4IVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glVertex4iv"))) == NULL) || r; + r = ((glVertex4s = (PFNGLVERTEX4SPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glVertex4s"))) == NULL) || r; + r = ((glVertex4sv = (PFNGLVERTEX4SVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glVertex4sv"))) == NULL) || r; + r = ((glVertexPointer = (PFNGLVERTEXPOINTERPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glVertexPointer"))) == NULL) || r; + r = ((glViewport = (PFNGLVIEWPORTPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glViewport"))) == NULL) || r; + + if (r==0) + { + printf("glewOpenGL11Init dynamically loaded using dlopen/dlsym OK\n"); + } + return r; +} +#endif //GLEW_INIT_OPENGL11_FUNCTIONS + + +GLenum GLEWAPIENTRY glewInit (void) +{ + GLenum r; + r = glewContextInit(); + if ( r != 0 ) return r; +#if defined(_WIN32) + return wglewContextInit(); +#elif !defined(__ANDROID__) && !defined(__native_client__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) /* _UNIX */ + return glxewContextInit(); +#else + return r; +#endif /* _WIN32 */ +} + +#endif /* !GLEW_MX */ +#ifdef GLEW_MX +GLboolean GLEWAPIENTRY glewContextIsSupported (const GLEWContext* ctx, const char* name) +#else +GLboolean GLEWAPIENTRY glewIsSupported (const char* name) +#endif +{ + GLubyte* pos = (GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) + { + if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3)) + { + if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) + { +#ifdef GL_VERSION_1_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) + { + ret = GLEW_VERSION_1_2; + continue; + } +#endif +#ifdef GL_VERSION_1_2_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2_1", 5)) + { + ret = GLEW_VERSION_1_2_1; + continue; + } +#endif +#ifdef GL_VERSION_1_3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) + { + ret = GLEW_VERSION_1_3; + continue; + } +#endif +#ifdef GL_VERSION_1_4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) + { + ret = GLEW_VERSION_1_4; + continue; + } +#endif +#ifdef GL_VERSION_1_5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3)) + { + ret = GLEW_VERSION_1_5; + continue; + } +#endif +#ifdef GL_VERSION_2_0 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_0", 3)) + { + ret = GLEW_VERSION_2_0; + continue; + } +#endif +#ifdef GL_VERSION_2_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_1", 3)) + { + ret = GLEW_VERSION_2_1; + continue; + } +#endif +#ifdef GL_VERSION_3_0 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_0", 3)) + { + ret = GLEW_VERSION_3_0; + continue; + } +#endif +#ifdef GL_VERSION_3_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_1", 3)) + { + ret = GLEW_VERSION_3_1; + continue; + } +#endif +#ifdef GL_VERSION_3_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_2", 3)) + { + ret = GLEW_VERSION_3_2; + continue; + } +#endif +#ifdef GL_VERSION_3_3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_3", 3)) + { + ret = GLEW_VERSION_3_3; + continue; + } +#endif +#ifdef GL_VERSION_4_0 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_0", 3)) + { + ret = GLEW_VERSION_4_0; + continue; + } +#endif +#ifdef GL_VERSION_4_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_1", 3)) + { + ret = GLEW_VERSION_4_1; + continue; + } +#endif +#ifdef GL_VERSION_4_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_2", 3)) + { + ret = GLEW_VERSION_4_2; + continue; + } +#endif +#ifdef GL_VERSION_4_3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_3", 3)) + { + ret = GLEW_VERSION_4_3; + continue; + } +#endif +#ifdef GL_VERSION_4_4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_4", 3)) + { + ret = GLEW_VERSION_4_4; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) + { +#ifdef GL_3DFX_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_3DFX_multisample; + continue; + } +#endif +#ifdef GL_3DFX_tbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tbuffer", 7)) + { + ret = GLEW_3DFX_tbuffer; + continue; + } +#endif +#ifdef GL_3DFX_texture_compression_FXT1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_FXT1", 24)) + { + ret = GLEW_3DFX_texture_compression_FXT1; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) + { +#ifdef GL_AMD_blend_minmax_factor + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax_factor", 19)) + { + ret = GLEW_AMD_blend_minmax_factor; + continue; + } +#endif +#ifdef GL_AMD_conservative_depth + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18)) + { + ret = GLEW_AMD_conservative_depth; + continue; + } +#endif +#ifdef GL_AMD_debug_output + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12)) + { + ret = GLEW_AMD_debug_output; + continue; + } +#endif +#ifdef GL_AMD_depth_clamp_separate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp_separate", 20)) + { + ret = GLEW_AMD_depth_clamp_separate; + continue; + } +#endif +#ifdef GL_AMD_draw_buffers_blend + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18)) + { + ret = GLEW_AMD_draw_buffers_blend; + continue; + } +#endif +#ifdef GL_AMD_interleaved_elements + if (_glewStrSame3(&pos, &len, (const GLubyte*)"interleaved_elements", 20)) + { + ret = GLEW_AMD_interleaved_elements; + continue; + } +#endif +#ifdef GL_AMD_multi_draw_indirect + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19)) + { + ret = GLEW_AMD_multi_draw_indirect; + continue; + } +#endif +#ifdef GL_AMD_name_gen_delete + if (_glewStrSame3(&pos, &len, (const GLubyte*)"name_gen_delete", 15)) + { + ret = GLEW_AMD_name_gen_delete; + continue; + } +#endif +#ifdef GL_AMD_performance_monitor + if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_monitor", 19)) + { + ret = GLEW_AMD_performance_monitor; + continue; + } +#endif +#ifdef GL_AMD_pinned_memory + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pinned_memory", 13)) + { + ret = GLEW_AMD_pinned_memory; + continue; + } +#endif +#ifdef GL_AMD_query_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19)) + { + ret = GLEW_AMD_query_buffer_object; + continue; + } +#endif +#ifdef GL_AMD_sample_positions + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_positions", 16)) + { + ret = GLEW_AMD_sample_positions; + continue; + } +#endif +#ifdef GL_AMD_seamless_cubemap_per_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28)) + { + ret = GLEW_AMD_seamless_cubemap_per_texture; + continue; + } +#endif +#ifdef GL_AMD_shader_stencil_export + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21)) + { + ret = GLEW_AMD_shader_stencil_export; + continue; + } +#endif +#ifdef GL_AMD_shader_trinary_minmax + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_trinary_minmax", 21)) + { + ret = GLEW_AMD_shader_trinary_minmax; + continue; + } +#endif +#ifdef GL_AMD_sparse_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14)) + { + ret = GLEW_AMD_sparse_texture; + continue; + } +#endif +#ifdef GL_AMD_stencil_operation_extended + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_operation_extended", 26)) + { + ret = GLEW_AMD_stencil_operation_extended; + continue; + } +#endif +#ifdef GL_AMD_texture_texture4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_texture4", 16)) + { + ret = GLEW_AMD_texture_texture4; + continue; + } +#endif +#ifdef GL_AMD_transform_feedback3_lines_triangles + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3_lines_triangles", 35)) + { + ret = GLEW_AMD_transform_feedback3_lines_triangles; + continue; + } +#endif +#ifdef GL_AMD_vertex_shader_layer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_layer", 19)) + { + ret = GLEW_AMD_vertex_shader_layer; + continue; + } +#endif +#ifdef GL_AMD_vertex_shader_tessellator + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_tessellator", 25)) + { + ret = GLEW_AMD_vertex_shader_tessellator; + continue; + } +#endif +#ifdef GL_AMD_vertex_shader_viewport_index + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_viewport_index", 28)) + { + ret = GLEW_AMD_vertex_shader_viewport_index; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANGLE_", 6)) + { +#ifdef GL_ANGLE_depth_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) + { + ret = GLEW_ANGLE_depth_texture; + continue; + } +#endif +#ifdef GL_ANGLE_framebuffer_blit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16)) + { + ret = GLEW_ANGLE_framebuffer_blit; + continue; + } +#endif +#ifdef GL_ANGLE_framebuffer_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) + { + ret = GLEW_ANGLE_framebuffer_multisample; + continue; + } +#endif +#ifdef GL_ANGLE_instanced_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16)) + { + ret = GLEW_ANGLE_instanced_arrays; + continue; + } +#endif +#ifdef GL_ANGLE_pack_reverse_row_order + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_reverse_row_order", 22)) + { + ret = GLEW_ANGLE_pack_reverse_row_order; + continue; + } +#endif +#ifdef GL_ANGLE_program_binary + if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary", 14)) + { + ret = GLEW_ANGLE_program_binary; + continue; + } +#endif +#ifdef GL_ANGLE_texture_compression_dxt1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24)) + { + ret = GLEW_ANGLE_texture_compression_dxt1; + continue; + } +#endif +#ifdef GL_ANGLE_texture_compression_dxt3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt3", 24)) + { + ret = GLEW_ANGLE_texture_compression_dxt3; + continue; + } +#endif +#ifdef GL_ANGLE_texture_compression_dxt5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt5", 24)) + { + ret = GLEW_ANGLE_texture_compression_dxt5; + continue; + } +#endif +#ifdef GL_ANGLE_texture_usage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_usage", 13)) + { + ret = GLEW_ANGLE_texture_usage; + continue; + } +#endif +#ifdef GL_ANGLE_timer_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) + { + ret = GLEW_ANGLE_timer_query; + continue; + } +#endif +#ifdef GL_ANGLE_translated_shader_source + if (_glewStrSame3(&pos, &len, (const GLubyte*)"translated_shader_source", 24)) + { + ret = GLEW_ANGLE_translated_shader_source; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"APPLE_", 6)) + { +#ifdef GL_APPLE_aux_depth_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"aux_depth_stencil", 17)) + { + ret = GLEW_APPLE_aux_depth_stencil; + continue; + } +#endif +#ifdef GL_APPLE_client_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_storage", 14)) + { + ret = GLEW_APPLE_client_storage; + continue; + } +#endif +#ifdef GL_APPLE_element_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13)) + { + ret = GLEW_APPLE_element_array; + continue; + } +#endif +#ifdef GL_APPLE_fence + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5)) + { + ret = GLEW_APPLE_fence; + continue; + } +#endif +#ifdef GL_APPLE_float_pixels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_pixels", 12)) + { + ret = GLEW_APPLE_float_pixels; + continue; + } +#endif +#ifdef GL_APPLE_flush_buffer_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_buffer_range", 18)) + { + ret = GLEW_APPLE_flush_buffer_range; + continue; + } +#endif +#ifdef GL_APPLE_object_purgeable + if (_glewStrSame3(&pos, &len, (const GLubyte*)"object_purgeable", 16)) + { + ret = GLEW_APPLE_object_purgeable; + continue; + } +#endif +#ifdef GL_APPLE_pixel_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer", 12)) + { + ret = GLEW_APPLE_pixel_buffer; + continue; + } +#endif +#ifdef GL_APPLE_rgb_422 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgb_422", 7)) + { + ret = GLEW_APPLE_rgb_422; + continue; + } +#endif +#ifdef GL_APPLE_row_bytes + if (_glewStrSame3(&pos, &len, (const GLubyte*)"row_bytes", 9)) + { + ret = GLEW_APPLE_row_bytes; + continue; + } +#endif +#ifdef GL_APPLE_specular_vector + if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_vector", 15)) + { + ret = GLEW_APPLE_specular_vector; + continue; + } +#endif +#ifdef GL_APPLE_texture_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13)) + { + ret = GLEW_APPLE_texture_range; + continue; + } +#endif +#ifdef GL_APPLE_transform_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_hint", 14)) + { + ret = GLEW_APPLE_transform_hint; + continue; + } +#endif +#ifdef GL_APPLE_vertex_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) + { + ret = GLEW_APPLE_vertex_array_object; + continue; + } +#endif +#ifdef GL_APPLE_vertex_array_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = GLEW_APPLE_vertex_array_range; + continue; + } +#endif +#ifdef GL_APPLE_vertex_program_evaluators + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program_evaluators", 25)) + { + ret = GLEW_APPLE_vertex_program_evaluators; + continue; + } +#endif +#ifdef GL_APPLE_ycbcr_422 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_422", 9)) + { + ret = GLEW_APPLE_ycbcr_422; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) + { +#ifdef GL_ARB_ES2_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES2_compatibility", 17)) + { + ret = GLEW_ARB_ES2_compatibility; + continue; + } +#endif +#ifdef GL_ARB_ES3_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_compatibility", 17)) + { + ret = GLEW_ARB_ES3_compatibility; + continue; + } +#endif +#ifdef GL_ARB_arrays_of_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"arrays_of_arrays", 16)) + { + ret = GLEW_ARB_arrays_of_arrays; + continue; + } +#endif +#ifdef GL_ARB_base_instance + if (_glewStrSame3(&pos, &len, (const GLubyte*)"base_instance", 13)) + { + ret = GLEW_ARB_base_instance; + continue; + } +#endif +#ifdef GL_ARB_bindless_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16)) + { + ret = GLEW_ARB_bindless_texture; + continue; + } +#endif +#ifdef GL_ARB_blend_func_extended + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_extended", 19)) + { + ret = GLEW_ARB_blend_func_extended; + continue; + } +#endif +#ifdef GL_ARB_buffer_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_storage", 14)) + { + ret = GLEW_ARB_buffer_storage; + continue; + } +#endif +#ifdef GL_ARB_cl_event + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event", 8)) + { + ret = GLEW_ARB_cl_event; + continue; + } +#endif +#ifdef GL_ARB_clear_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_buffer_object", 19)) + { + ret = GLEW_ARB_clear_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_clear_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_texture", 13)) + { + ret = GLEW_ARB_clear_texture; + continue; + } +#endif +#ifdef GL_ARB_color_buffer_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18)) + { + ret = GLEW_ARB_color_buffer_float; + continue; + } +#endif +#ifdef GL_ARB_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compatibility", 13)) + { + ret = GLEW_ARB_compatibility; + continue; + } +#endif +#ifdef GL_ARB_compressed_texture_pixel_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_texture_pixel_storage", 32)) + { + ret = GLEW_ARB_compressed_texture_pixel_storage; + continue; + } +#endif +#ifdef GL_ARB_compute_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_shader", 14)) + { + ret = GLEW_ARB_compute_shader; + continue; + } +#endif +#ifdef GL_ARB_compute_variable_group_size + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_variable_group_size", 27)) + { + ret = GLEW_ARB_compute_variable_group_size; + continue; + } +#endif +#ifdef GL_ARB_conservative_depth + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18)) + { + ret = GLEW_ARB_conservative_depth; + continue; + } +#endif +#ifdef GL_ARB_copy_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11)) + { + ret = GLEW_ARB_copy_buffer; + continue; + } +#endif +#ifdef GL_ARB_copy_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = GLEW_ARB_copy_image; + continue; + } +#endif +#ifdef GL_ARB_debug_output + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12)) + { + ret = GLEW_ARB_debug_output; + continue; + } +#endif +#ifdef GL_ARB_depth_buffer_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18)) + { + ret = GLEW_ARB_depth_buffer_float; + continue; + } +#endif +#ifdef GL_ARB_depth_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11)) + { + ret = GLEW_ARB_depth_clamp; + continue; + } +#endif +#ifdef GL_ARB_depth_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) + { + ret = GLEW_ARB_depth_texture; + continue; + } +#endif +#ifdef GL_ARB_draw_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) + { + ret = GLEW_ARB_draw_buffers; + continue; + } +#endif +#ifdef GL_ARB_draw_buffers_blend + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18)) + { + ret = GLEW_ARB_draw_buffers_blend; + continue; + } +#endif +#ifdef GL_ARB_draw_elements_base_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_elements_base_vertex", 25)) + { + ret = GLEW_ARB_draw_elements_base_vertex; + continue; + } +#endif +#ifdef GL_ARB_draw_indirect + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_indirect", 13)) + { + ret = GLEW_ARB_draw_indirect; + continue; + } +#endif +#ifdef GL_ARB_draw_instanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) + { + ret = GLEW_ARB_draw_instanced; + continue; + } +#endif +#ifdef GL_ARB_enhanced_layouts + if (_glewStrSame3(&pos, &len, (const GLubyte*)"enhanced_layouts", 16)) + { + ret = GLEW_ARB_enhanced_layouts; + continue; + } +#endif +#ifdef GL_ARB_explicit_attrib_location + if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_attrib_location", 24)) + { + ret = GLEW_ARB_explicit_attrib_location; + continue; + } +#endif +#ifdef GL_ARB_explicit_uniform_location + if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_uniform_location", 25)) + { + ret = GLEW_ARB_explicit_uniform_location; + continue; + } +#endif +#ifdef GL_ARB_fragment_coord_conventions + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coord_conventions", 26)) + { + ret = GLEW_ARB_fragment_coord_conventions; + continue; + } +#endif +#ifdef GL_ARB_fragment_layer_viewport + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_layer_viewport", 23)) + { + ret = GLEW_ARB_fragment_layer_viewport; + continue; + } +#endif +#ifdef GL_ARB_fragment_program + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16)) + { + ret = GLEW_ARB_fragment_program; + continue; + } +#endif +#ifdef GL_ARB_fragment_program_shadow + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_shadow", 23)) + { + ret = GLEW_ARB_fragment_program_shadow; + continue; + } +#endif +#ifdef GL_ARB_fragment_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15)) + { + ret = GLEW_ARB_fragment_shader; + continue; + } +#endif +#ifdef GL_ARB_framebuffer_no_attachments + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_no_attachments", 26)) + { + ret = GLEW_ARB_framebuffer_no_attachments; + continue; + } +#endif +#ifdef GL_ARB_framebuffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18)) + { + ret = GLEW_ARB_framebuffer_object; + continue; + } +#endif +#ifdef GL_ARB_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLEW_ARB_framebuffer_sRGB; + continue; + } +#endif +#ifdef GL_ARB_geometry_shader4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) + { + ret = GLEW_ARB_geometry_shader4; + continue; + } +#endif +#ifdef GL_ARB_get_program_binary + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_program_binary", 18)) + { + ret = GLEW_ARB_get_program_binary; + continue; + } +#endif +#ifdef GL_ARB_gpu_shader5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) + { + ret = GLEW_ARB_gpu_shader5; + continue; + } +#endif +#ifdef GL_ARB_gpu_shader_fp64 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_fp64", 15)) + { + ret = GLEW_ARB_gpu_shader_fp64; + continue; + } +#endif +#ifdef GL_ARB_half_float_pixel + if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_pixel", 16)) + { + ret = GLEW_ARB_half_float_pixel; + continue; + } +#endif +#ifdef GL_ARB_half_float_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_vertex", 17)) + { + ret = GLEW_ARB_half_float_vertex; + continue; + } +#endif +#ifdef GL_ARB_imaging + if (_glewStrSame3(&pos, &len, (const GLubyte*)"imaging", 7)) + { + ret = GLEW_ARB_imaging; + continue; + } +#endif +#ifdef GL_ARB_indirect_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"indirect_parameters", 19)) + { + ret = GLEW_ARB_indirect_parameters; + continue; + } +#endif +#ifdef GL_ARB_instanced_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16)) + { + ret = GLEW_ARB_instanced_arrays; + continue; + } +#endif +#ifdef GL_ARB_internalformat_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query", 20)) + { + ret = GLEW_ARB_internalformat_query; + continue; + } +#endif +#ifdef GL_ARB_internalformat_query2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query2", 21)) + { + ret = GLEW_ARB_internalformat_query2; + continue; + } +#endif +#ifdef GL_ARB_invalidate_subdata + if (_glewStrSame3(&pos, &len, (const GLubyte*)"invalidate_subdata", 18)) + { + ret = GLEW_ARB_invalidate_subdata; + continue; + } +#endif +#ifdef GL_ARB_map_buffer_alignment + if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_alignment", 20)) + { + ret = GLEW_ARB_map_buffer_alignment; + continue; + } +#endif +#ifdef GL_ARB_map_buffer_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16)) + { + ret = GLEW_ARB_map_buffer_range; + continue; + } +#endif +#ifdef GL_ARB_matrix_palette + if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14)) + { + ret = GLEW_ARB_matrix_palette; + continue; + } +#endif +#ifdef GL_ARB_multi_bind + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_bind", 10)) + { + ret = GLEW_ARB_multi_bind; + continue; + } +#endif +#ifdef GL_ARB_multi_draw_indirect + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19)) + { + ret = GLEW_ARB_multi_draw_indirect; + continue; + } +#endif +#ifdef GL_ARB_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_ARB_multisample; + continue; + } +#endif +#ifdef GL_ARB_multitexture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12)) + { + ret = GLEW_ARB_multitexture; + continue; + } +#endif +#ifdef GL_ARB_occlusion_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15)) + { + ret = GLEW_ARB_occlusion_query; + continue; + } +#endif +#ifdef GL_ARB_occlusion_query2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query2", 16)) + { + ret = GLEW_ARB_occlusion_query2; + continue; + } +#endif +#ifdef GL_ARB_pixel_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) + { + ret = GLEW_ARB_pixel_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_point_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16)) + { + ret = GLEW_ARB_point_parameters; + continue; + } +#endif +#ifdef GL_ARB_point_sprite + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) + { + ret = GLEW_ARB_point_sprite; + continue; + } +#endif +#ifdef GL_ARB_program_interface_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_interface_query", 23)) + { + ret = GLEW_ARB_program_interface_query; + continue; + } +#endif +#ifdef GL_ARB_provoking_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16)) + { + ret = GLEW_ARB_provoking_vertex; + continue; + } +#endif +#ifdef GL_ARB_query_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19)) + { + ret = GLEW_ARB_query_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_robust_buffer_access_behavior + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29)) + { + ret = GLEW_ARB_robust_buffer_access_behavior; + continue; + } +#endif +#ifdef GL_ARB_robustness + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10)) + { + ret = GLEW_ARB_robustness; + continue; + } +#endif +#ifdef GL_ARB_robustness_application_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32)) + { + ret = GLEW_ARB_robustness_application_isolation; + continue; + } +#endif +#ifdef GL_ARB_robustness_share_group_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32)) + { + ret = GLEW_ARB_robustness_share_group_isolation; + continue; + } +#endif +#ifdef GL_ARB_sample_shading + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_shading", 14)) + { + ret = GLEW_ARB_sample_shading; + continue; + } +#endif +#ifdef GL_ARB_sampler_objects + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sampler_objects", 15)) + { + ret = GLEW_ARB_sampler_objects; + continue; + } +#endif +#ifdef GL_ARB_seamless_cube_map + if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cube_map", 17)) + { + ret = GLEW_ARB_seamless_cube_map; + continue; + } +#endif +#ifdef GL_ARB_seamless_cubemap_per_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28)) + { + ret = GLEW_ARB_seamless_cubemap_per_texture; + continue; + } +#endif +#ifdef GL_ARB_separate_shader_objects + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23)) + { + ret = GLEW_ARB_separate_shader_objects; + continue; + } +#endif +#ifdef GL_ARB_shader_atomic_counters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22)) + { + ret = GLEW_ARB_shader_atomic_counters; + continue; + } +#endif +#ifdef GL_ARB_shader_bit_encoding + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_bit_encoding", 19)) + { + ret = GLEW_ARB_shader_bit_encoding; + continue; + } +#endif +#ifdef GL_ARB_shader_draw_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_draw_parameters", 22)) + { + ret = GLEW_ARB_shader_draw_parameters; + continue; + } +#endif +#ifdef GL_ARB_shader_group_vote + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_group_vote", 17)) + { + ret = GLEW_ARB_shader_group_vote; + continue; + } +#endif +#ifdef GL_ARB_shader_image_load_store + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23)) + { + ret = GLEW_ARB_shader_image_load_store; + continue; + } +#endif +#ifdef GL_ARB_shader_image_size + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_size", 17)) + { + ret = GLEW_ARB_shader_image_size; + continue; + } +#endif +#ifdef GL_ARB_shader_objects + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14)) + { + ret = GLEW_ARB_shader_objects; + continue; + } +#endif +#ifdef GL_ARB_shader_precision + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_precision", 16)) + { + ret = GLEW_ARB_shader_precision; + continue; + } +#endif +#ifdef GL_ARB_shader_stencil_export + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21)) + { + ret = GLEW_ARB_shader_stencil_export; + continue; + } +#endif +#ifdef GL_ARB_shader_storage_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28)) + { + ret = GLEW_ARB_shader_storage_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_shader_subroutine + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_subroutine", 17)) + { + ret = GLEW_ARB_shader_subroutine; + continue; + } +#endif +#ifdef GL_ARB_shader_texture_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) + { + ret = GLEW_ARB_shader_texture_lod; + continue; + } +#endif +#ifdef GL_ARB_shading_language_100 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_100", 20)) + { + ret = GLEW_ARB_shading_language_100; + continue; + } +#endif +#ifdef GL_ARB_shading_language_420pack + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_420pack", 24)) + { + ret = GLEW_ARB_shading_language_420pack; + continue; + } +#endif +#ifdef GL_ARB_shading_language_include + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_include", 24)) + { + ret = GLEW_ARB_shading_language_include; + continue; + } +#endif +#ifdef GL_ARB_shading_language_packing + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_packing", 24)) + { + ret = GLEW_ARB_shading_language_packing; + continue; + } +#endif +#ifdef GL_ARB_shadow + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6)) + { + ret = GLEW_ARB_shadow; + continue; + } +#endif +#ifdef GL_ARB_shadow_ambient + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14)) + { + ret = GLEW_ARB_shadow_ambient; + continue; + } +#endif +#ifdef GL_ARB_sparse_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14)) + { + ret = GLEW_ARB_sparse_texture; + continue; + } +#endif +#ifdef GL_ARB_stencil_texturing + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_texturing", 17)) + { + ret = GLEW_ARB_stencil_texturing; + continue; + } +#endif +#ifdef GL_ARB_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4)) + { + ret = GLEW_ARB_sync; + continue; + } +#endif +#ifdef GL_ARB_tessellation_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_shader", 19)) + { + ret = GLEW_ARB_tessellation_shader; + continue; + } +#endif +#ifdef GL_ARB_texture_border_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) + { + ret = GLEW_ARB_texture_border_clamp; + continue; + } +#endif +#ifdef GL_ARB_texture_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21)) + { + ret = GLEW_ARB_texture_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_texture_buffer_object_rgb32 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object_rgb32", 27)) + { + ret = GLEW_ARB_texture_buffer_object_rgb32; + continue; + } +#endif +#ifdef GL_ARB_texture_buffer_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_range", 20)) + { + ret = GLEW_ARB_texture_buffer_range; + continue; + } +#endif +#ifdef GL_ARB_texture_compression + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression", 19)) + { + ret = GLEW_ARB_texture_compression; + continue; + } +#endif +#ifdef GL_ARB_texture_compression_bptc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_bptc", 24)) + { + ret = GLEW_ARB_texture_compression_bptc; + continue; + } +#endif +#ifdef GL_ARB_texture_compression_rgtc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24)) + { + ret = GLEW_ARB_texture_compression_rgtc; + continue; + } +#endif +#ifdef GL_ARB_texture_cube_map + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) + { + ret = GLEW_ARB_texture_cube_map; + continue; + } +#endif +#ifdef GL_ARB_texture_cube_map_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22)) + { + ret = GLEW_ARB_texture_cube_map_array; + continue; + } +#endif +#ifdef GL_ARB_texture_env_add + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15)) + { + ret = GLEW_ARB_texture_env_add; + continue; + } +#endif +#ifdef GL_ARB_texture_env_combine + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19)) + { + ret = GLEW_ARB_texture_env_combine; + continue; + } +#endif +#ifdef GL_ARB_texture_env_crossbar + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20)) + { + ret = GLEW_ARB_texture_env_crossbar; + continue; + } +#endif +#ifdef GL_ARB_texture_env_dot3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16)) + { + ret = GLEW_ARB_texture_env_dot3; + continue; + } +#endif +#ifdef GL_ARB_texture_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13)) + { + ret = GLEW_ARB_texture_float; + continue; + } +#endif +#ifdef GL_ARB_texture_gather + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_gather", 14)) + { + ret = GLEW_ARB_texture_gather; + continue; + } +#endif +#ifdef GL_ARB_texture_mirror_clamp_to_edge + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp_to_edge", 28)) + { + ret = GLEW_ARB_texture_mirror_clamp_to_edge; + continue; + } +#endif +#ifdef GL_ARB_texture_mirrored_repeat + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) + { + ret = GLEW_ARB_texture_mirrored_repeat; + continue; + } +#endif +#ifdef GL_ARB_texture_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19)) + { + ret = GLEW_ARB_texture_multisample; + continue; + } +#endif +#ifdef GL_ARB_texture_non_power_of_two + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_non_power_of_two", 24)) + { + ret = GLEW_ARB_texture_non_power_of_two; + continue; + } +#endif +#ifdef GL_ARB_texture_query_levels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_levels", 20)) + { + ret = GLEW_ARB_texture_query_levels; + continue; + } +#endif +#ifdef GL_ARB_texture_query_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_lod", 17)) + { + ret = GLEW_ARB_texture_query_lod; + continue; + } +#endif +#ifdef GL_ARB_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) + { + ret = GLEW_ARB_texture_rectangle; + continue; + } +#endif +#ifdef GL_ARB_texture_rg + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10)) + { + ret = GLEW_ARB_texture_rg; + continue; + } +#endif +#ifdef GL_ARB_texture_rgb10_a2ui + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rgb10_a2ui", 18)) + { + ret = GLEW_ARB_texture_rgb10_a2ui; + continue; + } +#endif +#ifdef GL_ARB_texture_stencil8 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stencil8", 16)) + { + ret = GLEW_ARB_texture_stencil8; + continue; + } +#endif +#ifdef GL_ARB_texture_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage", 15)) + { + ret = GLEW_ARB_texture_storage; + continue; + } +#endif +#ifdef GL_ARB_texture_storage_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage_multisample", 27)) + { + ret = GLEW_ARB_texture_storage_multisample; + continue; + } +#endif +#ifdef GL_ARB_texture_swizzle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15)) + { + ret = GLEW_ARB_texture_swizzle; + continue; + } +#endif +#ifdef GL_ARB_texture_view + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_view", 12)) + { + ret = GLEW_ARB_texture_view; + continue; + } +#endif +#ifdef GL_ARB_timer_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) + { + ret = GLEW_ARB_timer_query; + continue; + } +#endif +#ifdef GL_ARB_transform_feedback2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19)) + { + ret = GLEW_ARB_transform_feedback2; + continue; + } +#endif +#ifdef GL_ARB_transform_feedback3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3", 19)) + { + ret = GLEW_ARB_transform_feedback3; + continue; + } +#endif +#ifdef GL_ARB_transform_feedback_instanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_instanced", 28)) + { + ret = GLEW_ARB_transform_feedback_instanced; + continue; + } +#endif +#ifdef GL_ARB_transpose_matrix + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transpose_matrix", 16)) + { + ret = GLEW_ARB_transpose_matrix; + continue; + } +#endif +#ifdef GL_ARB_uniform_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_object", 21)) + { + ret = GLEW_ARB_uniform_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_vertex_array_bgra + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17)) + { + ret = GLEW_ARB_vertex_array_bgra; + continue; + } +#endif +#ifdef GL_ARB_vertex_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) + { + ret = GLEW_ARB_vertex_array_object; + continue; + } +#endif +#ifdef GL_ARB_vertex_attrib_64bit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19)) + { + ret = GLEW_ARB_vertex_attrib_64bit; + continue; + } +#endif +#ifdef GL_ARB_vertex_attrib_binding + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_binding", 21)) + { + ret = GLEW_ARB_vertex_attrib_binding; + continue; + } +#endif +#ifdef GL_ARB_vertex_blend + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_blend", 12)) + { + ret = GLEW_ARB_vertex_blend; + continue; + } +#endif +#ifdef GL_ARB_vertex_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20)) + { + ret = GLEW_ARB_vertex_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_vertex_program + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14)) + { + ret = GLEW_ARB_vertex_program; + continue; + } +#endif +#ifdef GL_ARB_vertex_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13)) + { + ret = GLEW_ARB_vertex_shader; + continue; + } +#endif +#ifdef GL_ARB_vertex_type_10f_11f_11f_rev + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_10f_11f_11f_rev", 27)) + { + ret = GLEW_ARB_vertex_type_10f_11f_11f_rev; + continue; + } +#endif +#ifdef GL_ARB_vertex_type_2_10_10_10_rev + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_2_10_10_10_rev", 26)) + { + ret = GLEW_ARB_vertex_type_2_10_10_10_rev; + continue; + } +#endif +#ifdef GL_ARB_viewport_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array", 14)) + { + ret = GLEW_ARB_viewport_array; + continue; + } +#endif +#ifdef GL_ARB_window_pos + if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10)) + { + ret = GLEW_ARB_window_pos; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATIX_", 5)) + { +#ifdef GL_ATIX_point_sprites + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprites", 13)) + { + ret = GLEW_ATIX_point_sprites; + continue; + } +#endif +#ifdef GL_ATIX_texture_env_combine3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20)) + { + ret = GLEW_ATIX_texture_env_combine3; + continue; + } +#endif +#ifdef GL_ATIX_texture_env_route + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_route", 17)) + { + ret = GLEW_ATIX_texture_env_route; + continue; + } +#endif +#ifdef GL_ATIX_vertex_shader_output_point_size + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_output_point_size", 31)) + { + ret = GLEW_ATIX_vertex_shader_output_point_size; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) + { +#ifdef GL_ATI_draw_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) + { + ret = GLEW_ATI_draw_buffers; + continue; + } +#endif +#ifdef GL_ATI_element_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13)) + { + ret = GLEW_ATI_element_array; + continue; + } +#endif +#ifdef GL_ATI_envmap_bumpmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"envmap_bumpmap", 14)) + { + ret = GLEW_ATI_envmap_bumpmap; + continue; + } +#endif +#ifdef GL_ATI_fragment_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15)) + { + ret = GLEW_ATI_fragment_shader; + continue; + } +#endif +#ifdef GL_ATI_map_object_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_object_buffer", 17)) + { + ret = GLEW_ATI_map_object_buffer; + continue; + } +#endif +#ifdef GL_ATI_meminfo + if (_glewStrSame3(&pos, &len, (const GLubyte*)"meminfo", 7)) + { + ret = GLEW_ATI_meminfo; + continue; + } +#endif +#ifdef GL_ATI_pn_triangles + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pn_triangles", 12)) + { + ret = GLEW_ATI_pn_triangles; + continue; + } +#endif +#ifdef GL_ATI_separate_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_stencil", 16)) + { + ret = GLEW_ATI_separate_stencil; + continue; + } +#endif +#ifdef GL_ATI_shader_texture_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) + { + ret = GLEW_ATI_shader_texture_lod; + continue; + } +#endif +#ifdef GL_ATI_text_fragment_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"text_fragment_shader", 20)) + { + ret = GLEW_ATI_text_fragment_shader; + continue; + } +#endif +#ifdef GL_ATI_texture_compression_3dc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_3dc", 23)) + { + ret = GLEW_ATI_texture_compression_3dc; + continue; + } +#endif +#ifdef GL_ATI_texture_env_combine3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20)) + { + ret = GLEW_ATI_texture_env_combine3; + continue; + } +#endif +#ifdef GL_ATI_texture_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13)) + { + ret = GLEW_ATI_texture_float; + continue; + } +#endif +#ifdef GL_ATI_texture_mirror_once + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_once", 19)) + { + ret = GLEW_ATI_texture_mirror_once; + continue; + } +#endif +#ifdef GL_ATI_vertex_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) + { + ret = GLEW_ATI_vertex_array_object; + continue; + } +#endif +#ifdef GL_ATI_vertex_attrib_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_array_object", 26)) + { + ret = GLEW_ATI_vertex_attrib_array_object; + continue; + } +#endif +#ifdef GL_ATI_vertex_streams + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_streams", 14)) + { + ret = GLEW_ATI_vertex_streams; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) + { +#ifdef GL_EXT_422_pixels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"422_pixels", 10)) + { + ret = GLEW_EXT_422_pixels; + continue; + } +#endif +#ifdef GL_EXT_Cg_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"Cg_shader", 9)) + { + ret = GLEW_EXT_Cg_shader; + continue; + } +#endif +#ifdef GL_EXT_abgr + if (_glewStrSame3(&pos, &len, (const GLubyte*)"abgr", 4)) + { + ret = GLEW_EXT_abgr; + continue; + } +#endif +#ifdef GL_EXT_bgra + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgra", 4)) + { + ret = GLEW_EXT_bgra; + continue; + } +#endif +#ifdef GL_EXT_bindable_uniform + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindable_uniform", 16)) + { + ret = GLEW_EXT_bindable_uniform; + continue; + } +#endif +#ifdef GL_EXT_blend_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_color", 11)) + { + ret = GLEW_EXT_blend_color; + continue; + } +#endif +#ifdef GL_EXT_blend_equation_separate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23)) + { + ret = GLEW_EXT_blend_equation_separate; + continue; + } +#endif +#ifdef GL_EXT_blend_func_separate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19)) + { + ret = GLEW_EXT_blend_func_separate; + continue; + } +#endif +#ifdef GL_EXT_blend_logic_op + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_logic_op", 14)) + { + ret = GLEW_EXT_blend_logic_op; + continue; + } +#endif +#ifdef GL_EXT_blend_minmax + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax", 12)) + { + ret = GLEW_EXT_blend_minmax; + continue; + } +#endif +#ifdef GL_EXT_blend_subtract + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14)) + { + ret = GLEW_EXT_blend_subtract; + continue; + } +#endif +#ifdef GL_EXT_clip_volume_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_volume_hint", 16)) + { + ret = GLEW_EXT_clip_volume_hint; + continue; + } +#endif +#ifdef GL_EXT_cmyka + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cmyka", 5)) + { + ret = GLEW_EXT_cmyka; + continue; + } +#endif +#ifdef GL_EXT_color_subtable + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_subtable", 14)) + { + ret = GLEW_EXT_color_subtable; + continue; + } +#endif +#ifdef GL_EXT_compiled_vertex_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compiled_vertex_array", 21)) + { + ret = GLEW_EXT_compiled_vertex_array; + continue; + } +#endif +#ifdef GL_EXT_convolution + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution", 11)) + { + ret = GLEW_EXT_convolution; + continue; + } +#endif +#ifdef GL_EXT_coordinate_frame + if (_glewStrSame3(&pos, &len, (const GLubyte*)"coordinate_frame", 16)) + { + ret = GLEW_EXT_coordinate_frame; + continue; + } +#endif +#ifdef GL_EXT_copy_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture", 12)) + { + ret = GLEW_EXT_copy_texture; + continue; + } +#endif +#ifdef GL_EXT_cull_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11)) + { + ret = GLEW_EXT_cull_vertex; + continue; + } +#endif +#ifdef GL_EXT_debug_marker + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_marker", 12)) + { + ret = GLEW_EXT_debug_marker; + continue; + } +#endif +#ifdef GL_EXT_depth_bounds_test + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_bounds_test", 17)) + { + ret = GLEW_EXT_depth_bounds_test; + continue; + } +#endif +#ifdef GL_EXT_direct_state_access + if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19)) + { + ret = GLEW_EXT_direct_state_access; + continue; + } +#endif +#ifdef GL_EXT_draw_buffers2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers2", 13)) + { + ret = GLEW_EXT_draw_buffers2; + continue; + } +#endif +#ifdef GL_EXT_draw_instanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) + { + ret = GLEW_EXT_draw_instanced; + continue; + } +#endif +#ifdef GL_EXT_draw_range_elements + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_range_elements", 19)) + { + ret = GLEW_EXT_draw_range_elements; + continue; + } +#endif +#ifdef GL_EXT_fog_coord + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_coord", 9)) + { + ret = GLEW_EXT_fog_coord; + continue; + } +#endif +#ifdef GL_EXT_fragment_lighting + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting", 17)) + { + ret = GLEW_EXT_fragment_lighting; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_blit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16)) + { + ret = GLEW_EXT_framebuffer_blit; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) + { + ret = GLEW_EXT_framebuffer_multisample; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_multisample_blit_scaled + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_blit_scaled", 35)) + { + ret = GLEW_EXT_framebuffer_multisample_blit_scaled; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18)) + { + ret = GLEW_EXT_framebuffer_object; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLEW_EXT_framebuffer_sRGB; + continue; + } +#endif +#ifdef GL_EXT_geometry_shader4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) + { + ret = GLEW_EXT_geometry_shader4; + continue; + } +#endif +#ifdef GL_EXT_gpu_program_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_parameters", 22)) + { + ret = GLEW_EXT_gpu_program_parameters; + continue; + } +#endif +#ifdef GL_EXT_gpu_shader4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader4", 11)) + { + ret = GLEW_EXT_gpu_shader4; + continue; + } +#endif +#ifdef GL_EXT_histogram + if (_glewStrSame3(&pos, &len, (const GLubyte*)"histogram", 9)) + { + ret = GLEW_EXT_histogram; + continue; + } +#endif +#ifdef GL_EXT_index_array_formats + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_array_formats", 19)) + { + ret = GLEW_EXT_index_array_formats; + continue; + } +#endif +#ifdef GL_EXT_index_func + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_func", 10)) + { + ret = GLEW_EXT_index_func; + continue; + } +#endif +#ifdef GL_EXT_index_material + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_material", 14)) + { + ret = GLEW_EXT_index_material; + continue; + } +#endif +#ifdef GL_EXT_index_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_texture", 13)) + { + ret = GLEW_EXT_index_texture; + continue; + } +#endif +#ifdef GL_EXT_light_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_texture", 13)) + { + ret = GLEW_EXT_light_texture; + continue; + } +#endif +#ifdef GL_EXT_misc_attribute + if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_attribute", 14)) + { + ret = GLEW_EXT_misc_attribute; + continue; + } +#endif +#ifdef GL_EXT_multi_draw_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_arrays", 17)) + { + ret = GLEW_EXT_multi_draw_arrays; + continue; + } +#endif +#ifdef GL_EXT_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_EXT_multisample; + continue; + } +#endif +#ifdef GL_EXT_packed_depth_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) + { + ret = GLEW_EXT_packed_depth_stencil; + continue; + } +#endif +#ifdef GL_EXT_packed_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12)) + { + ret = GLEW_EXT_packed_float; + continue; + } +#endif +#ifdef GL_EXT_packed_pixels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_pixels", 13)) + { + ret = GLEW_EXT_packed_pixels; + continue; + } +#endif +#ifdef GL_EXT_paletted_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"paletted_texture", 16)) + { + ret = GLEW_EXT_paletted_texture; + continue; + } +#endif +#ifdef GL_EXT_pixel_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) + { + ret = GLEW_EXT_pixel_buffer_object; + continue; + } +#endif +#ifdef GL_EXT_pixel_transform + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform", 15)) + { + ret = GLEW_EXT_pixel_transform; + continue; + } +#endif +#ifdef GL_EXT_pixel_transform_color_table + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform_color_table", 27)) + { + ret = GLEW_EXT_pixel_transform_color_table; + continue; + } +#endif +#ifdef GL_EXT_point_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16)) + { + ret = GLEW_EXT_point_parameters; + continue; + } +#endif +#ifdef GL_EXT_polygon_offset + if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset", 14)) + { + ret = GLEW_EXT_polygon_offset; + continue; + } +#endif +#ifdef GL_EXT_provoking_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16)) + { + ret = GLEW_EXT_provoking_vertex; + continue; + } +#endif +#ifdef GL_EXT_rescale_normal + if (_glewStrSame3(&pos, &len, (const GLubyte*)"rescale_normal", 14)) + { + ret = GLEW_EXT_rescale_normal; + continue; + } +#endif +#ifdef GL_EXT_scene_marker + if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12)) + { + ret = GLEW_EXT_scene_marker; + continue; + } +#endif +#ifdef GL_EXT_secondary_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"secondary_color", 15)) + { + ret = GLEW_EXT_secondary_color; + continue; + } +#endif +#ifdef GL_EXT_separate_shader_objects + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23)) + { + ret = GLEW_EXT_separate_shader_objects; + continue; + } +#endif +#ifdef GL_EXT_separate_specular_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_specular_color", 23)) + { + ret = GLEW_EXT_separate_specular_color; + continue; + } +#endif +#ifdef GL_EXT_shader_image_load_store + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23)) + { + ret = GLEW_EXT_shader_image_load_store; + continue; + } +#endif +#ifdef GL_EXT_shadow_funcs + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_funcs", 12)) + { + ret = GLEW_EXT_shadow_funcs; + continue; + } +#endif +#ifdef GL_EXT_shared_texture_palette + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_texture_palette", 22)) + { + ret = GLEW_EXT_shared_texture_palette; + continue; + } +#endif +#ifdef GL_EXT_stencil_clear_tag + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_clear_tag", 17)) + { + ret = GLEW_EXT_stencil_clear_tag; + continue; + } +#endif +#ifdef GL_EXT_stencil_two_side + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_two_side", 16)) + { + ret = GLEW_EXT_stencil_two_side; + continue; + } +#endif +#ifdef GL_EXT_stencil_wrap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_wrap", 12)) + { + ret = GLEW_EXT_stencil_wrap; + continue; + } +#endif +#ifdef GL_EXT_subtexture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"subtexture", 10)) + { + ret = GLEW_EXT_subtexture; + continue; + } +#endif +#ifdef GL_EXT_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture", 7)) + { + ret = GLEW_EXT_texture; + continue; + } +#endif +#ifdef GL_EXT_texture3D + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture3D", 9)) + { + ret = GLEW_EXT_texture3D; + continue; + } +#endif +#ifdef GL_EXT_texture_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13)) + { + ret = GLEW_EXT_texture_array; + continue; + } +#endif +#ifdef GL_EXT_texture_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21)) + { + ret = GLEW_EXT_texture_buffer_object; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_dxt1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24)) + { + ret = GLEW_EXT_texture_compression_dxt1; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_latc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24)) + { + ret = GLEW_EXT_texture_compression_latc; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_rgtc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24)) + { + ret = GLEW_EXT_texture_compression_rgtc; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_s3tc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24)) + { + ret = GLEW_EXT_texture_compression_s3tc; + continue; + } +#endif +#ifdef GL_EXT_texture_cube_map + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) + { + ret = GLEW_EXT_texture_cube_map; + continue; + } +#endif +#ifdef GL_EXT_texture_edge_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18)) + { + ret = GLEW_EXT_texture_edge_clamp; + continue; + } +#endif +#ifdef GL_EXT_texture_env + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env", 11)) + { + ret = GLEW_EXT_texture_env; + continue; + } +#endif +#ifdef GL_EXT_texture_env_add + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15)) + { + ret = GLEW_EXT_texture_env_add; + continue; + } +#endif +#ifdef GL_EXT_texture_env_combine + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19)) + { + ret = GLEW_EXT_texture_env_combine; + continue; + } +#endif +#ifdef GL_EXT_texture_env_dot3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16)) + { + ret = GLEW_EXT_texture_env_dot3; + continue; + } +#endif +#ifdef GL_EXT_texture_filter_anisotropic + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26)) + { + ret = GLEW_EXT_texture_filter_anisotropic; + continue; + } +#endif +#ifdef GL_EXT_texture_integer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_integer", 15)) + { + ret = GLEW_EXT_texture_integer; + continue; + } +#endif +#ifdef GL_EXT_texture_lod_bias + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16)) + { + ret = GLEW_EXT_texture_lod_bias; + continue; + } +#endif +#ifdef GL_EXT_texture_mirror_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp", 20)) + { + ret = GLEW_EXT_texture_mirror_clamp; + continue; + } +#endif +#ifdef GL_EXT_texture_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_object", 14)) + { + ret = GLEW_EXT_texture_object; + continue; + } +#endif +#ifdef GL_EXT_texture_perturb_normal + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_perturb_normal", 22)) + { + ret = GLEW_EXT_texture_perturb_normal; + continue; + } +#endif +#ifdef GL_EXT_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) + { + ret = GLEW_EXT_texture_rectangle; + continue; + } +#endif +#ifdef GL_EXT_texture_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB", 12)) + { + ret = GLEW_EXT_texture_sRGB; + continue; + } +#endif +#ifdef GL_EXT_texture_sRGB_decode + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_decode", 19)) + { + ret = GLEW_EXT_texture_sRGB_decode; + continue; + } +#endif +#ifdef GL_EXT_texture_shared_exponent + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shared_exponent", 23)) + { + ret = GLEW_EXT_texture_shared_exponent; + continue; + } +#endif +#ifdef GL_EXT_texture_snorm + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_snorm", 13)) + { + ret = GLEW_EXT_texture_snorm; + continue; + } +#endif +#ifdef GL_EXT_texture_swizzle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15)) + { + ret = GLEW_EXT_texture_swizzle; + continue; + } +#endif +#ifdef GL_EXT_timer_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) + { + ret = GLEW_EXT_timer_query; + continue; + } +#endif +#ifdef GL_EXT_transform_feedback + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18)) + { + ret = GLEW_EXT_transform_feedback; + continue; + } +#endif +#ifdef GL_EXT_vertex_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array", 12)) + { + ret = GLEW_EXT_vertex_array; + continue; + } +#endif +#ifdef GL_EXT_vertex_array_bgra + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17)) + { + ret = GLEW_EXT_vertex_array_bgra; + continue; + } +#endif +#ifdef GL_EXT_vertex_attrib_64bit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19)) + { + ret = GLEW_EXT_vertex_attrib_64bit; + continue; + } +#endif +#ifdef GL_EXT_vertex_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13)) + { + ret = GLEW_EXT_vertex_shader; + continue; + } +#endif +#ifdef GL_EXT_vertex_weighting + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_weighting", 16)) + { + ret = GLEW_EXT_vertex_weighting; + continue; + } +#endif +#ifdef GL_EXT_x11_sync_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"x11_sync_object", 15)) + { + ret = GLEW_EXT_x11_sync_object; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"GREMEDY_", 8)) + { +#ifdef GL_GREMEDY_frame_terminator + if (_glewStrSame3(&pos, &len, (const GLubyte*)"frame_terminator", 16)) + { + ret = GLEW_GREMEDY_frame_terminator; + continue; + } +#endif +#ifdef GL_GREMEDY_string_marker + if (_glewStrSame3(&pos, &len, (const GLubyte*)"string_marker", 13)) + { + ret = GLEW_GREMEDY_string_marker; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"HP_", 3)) + { +#ifdef GL_HP_convolution_border_modes + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24)) + { + ret = GLEW_HP_convolution_border_modes; + continue; + } +#endif +#ifdef GL_HP_image_transform + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_transform", 15)) + { + ret = GLEW_HP_image_transform; + continue; + } +#endif +#ifdef GL_HP_occlusion_test + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_test", 14)) + { + ret = GLEW_HP_occlusion_test; + continue; + } +#endif +#ifdef GL_HP_texture_lighting + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lighting", 16)) + { + ret = GLEW_HP_texture_lighting; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"IBM_", 4)) + { +#ifdef GL_IBM_cull_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11)) + { + ret = GLEW_IBM_cull_vertex; + continue; + } +#endif +#ifdef GL_IBM_multimode_draw_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multimode_draw_arrays", 21)) + { + ret = GLEW_IBM_multimode_draw_arrays; + continue; + } +#endif +#ifdef GL_IBM_rasterpos_clip + if (_glewStrSame3(&pos, &len, (const GLubyte*)"rasterpos_clip", 14)) + { + ret = GLEW_IBM_rasterpos_clip; + continue; + } +#endif +#ifdef GL_IBM_static_data + if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_data", 11)) + { + ret = GLEW_IBM_static_data; + continue; + } +#endif +#ifdef GL_IBM_texture_mirrored_repeat + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) + { + ret = GLEW_IBM_texture_mirrored_repeat; + continue; + } +#endif +#ifdef GL_IBM_vertex_array_lists + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_lists", 18)) + { + ret = GLEW_IBM_vertex_array_lists; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"INGR_", 5)) + { +#ifdef GL_INGR_color_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_clamp", 11)) + { + ret = GLEW_INGR_color_clamp; + continue; + } +#endif +#ifdef GL_INGR_interlace_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace_read", 14)) + { + ret = GLEW_INGR_interlace_read; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6)) + { +#ifdef GL_INTEL_map_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_texture", 11)) + { + ret = GLEW_INTEL_map_texture; + continue; + } +#endif +#ifdef GL_INTEL_parallel_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_arrays", 15)) + { + ret = GLEW_INTEL_parallel_arrays; + continue; + } +#endif +#ifdef GL_INTEL_texture_scissor + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scissor", 15)) + { + ret = GLEW_INTEL_texture_scissor; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"KHR_", 4)) + { +#ifdef GL_KHR_debug + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug", 5)) + { + ret = GLEW_KHR_debug; + continue; + } +#endif +#ifdef GL_KHR_texture_compression_astc_ldr + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_ldr", 28)) + { + ret = GLEW_KHR_texture_compression_astc_ldr; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"KTX_", 4)) + { +#ifdef GL_KTX_buffer_region + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13)) + { + ret = GLEW_KTX_buffer_region; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESAX_", 6)) + { +#ifdef GL_MESAX_texture_stack + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stack", 13)) + { + ret = GLEW_MESAX_texture_stack; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) + { +#ifdef GL_MESA_pack_invert + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_invert", 11)) + { + ret = GLEW_MESA_pack_invert; + continue; + } +#endif +#ifdef GL_MESA_resize_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"resize_buffers", 14)) + { + ret = GLEW_MESA_resize_buffers; + continue; + } +#endif +#ifdef GL_MESA_window_pos + if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10)) + { + ret = GLEW_MESA_window_pos; + continue; + } +#endif +#ifdef GL_MESA_ycbcr_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_texture", 13)) + { + ret = GLEW_MESA_ycbcr_texture; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NVX_", 4)) + { +#ifdef GL_NVX_conditional_render + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18)) + { + ret = GLEW_NVX_conditional_render; + continue; + } +#endif +#ifdef GL_NVX_gpu_memory_info + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_memory_info", 15)) + { + ret = GLEW_NVX_gpu_memory_info; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) + { +#ifdef GL_NV_bindless_multi_draw_indirect + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_multi_draw_indirect", 28)) + { + ret = GLEW_NV_bindless_multi_draw_indirect; + continue; + } +#endif +#ifdef GL_NV_bindless_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16)) + { + ret = GLEW_NV_bindless_texture; + continue; + } +#endif +#ifdef GL_NV_blend_equation_advanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced", 23)) + { + ret = GLEW_NV_blend_equation_advanced; + continue; + } +#endif +#ifdef GL_NV_blend_equation_advanced_coherent + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_coherent", 32)) + { + ret = GLEW_NV_blend_equation_advanced_coherent; + continue; + } +#endif +#ifdef GL_NV_blend_square + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_square", 12)) + { + ret = GLEW_NV_blend_square; + continue; + } +#endif +#ifdef GL_NV_compute_program5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_program5", 16)) + { + ret = GLEW_NV_compute_program5; + continue; + } +#endif +#ifdef GL_NV_conditional_render + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18)) + { + ret = GLEW_NV_conditional_render; + continue; + } +#endif +#ifdef GL_NV_copy_depth_to_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_depth_to_color", 19)) + { + ret = GLEW_NV_copy_depth_to_color; + continue; + } +#endif +#ifdef GL_NV_copy_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = GLEW_NV_copy_image; + continue; + } +#endif +#ifdef GL_NV_deep_texture3D + if (_glewStrSame3(&pos, &len, (const GLubyte*)"deep_texture3D", 14)) + { + ret = GLEW_NV_deep_texture3D; + continue; + } +#endif +#ifdef GL_NV_depth_buffer_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18)) + { + ret = GLEW_NV_depth_buffer_float; + continue; + } +#endif +#ifdef GL_NV_depth_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11)) + { + ret = GLEW_NV_depth_clamp; + continue; + } +#endif +#ifdef GL_NV_depth_range_unclamped + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_range_unclamped", 21)) + { + ret = GLEW_NV_depth_range_unclamped; + continue; + } +#endif +#ifdef GL_NV_draw_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_texture", 12)) + { + ret = GLEW_NV_draw_texture; + continue; + } +#endif +#ifdef GL_NV_evaluators + if (_glewStrSame3(&pos, &len, (const GLubyte*)"evaluators", 10)) + { + ret = GLEW_NV_evaluators; + continue; + } +#endif +#ifdef GL_NV_explicit_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_multisample", 20)) + { + ret = GLEW_NV_explicit_multisample; + continue; + } +#endif +#ifdef GL_NV_fence + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5)) + { + ret = GLEW_NV_fence; + continue; + } +#endif +#ifdef GL_NV_float_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) + { + ret = GLEW_NV_float_buffer; + continue; + } +#endif +#ifdef GL_NV_fog_distance + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_distance", 12)) + { + ret = GLEW_NV_fog_distance; + continue; + } +#endif +#ifdef GL_NV_fragment_program + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16)) + { + ret = GLEW_NV_fragment_program; + continue; + } +#endif +#ifdef GL_NV_fragment_program2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program2", 17)) + { + ret = GLEW_NV_fragment_program2; + continue; + } +#endif +#ifdef GL_NV_fragment_program4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program4", 17)) + { + ret = GLEW_NV_fragment_program4; + continue; + } +#endif +#ifdef GL_NV_fragment_program_option + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_option", 23)) + { + ret = GLEW_NV_fragment_program_option; + continue; + } +#endif +#ifdef GL_NV_framebuffer_multisample_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_coverage", 32)) + { + ret = GLEW_NV_framebuffer_multisample_coverage; + continue; + } +#endif +#ifdef GL_NV_geometry_program4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_program4", 17)) + { + ret = GLEW_NV_geometry_program4; + continue; + } +#endif +#ifdef GL_NV_geometry_shader4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) + { + ret = GLEW_NV_geometry_shader4; + continue; + } +#endif +#ifdef GL_NV_gpu_program4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program4", 12)) + { + ret = GLEW_NV_gpu_program4; + continue; + } +#endif +#ifdef GL_NV_gpu_program5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5", 12)) + { + ret = GLEW_NV_gpu_program5; + continue; + } +#endif +#ifdef GL_NV_gpu_program5_mem_extended + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5_mem_extended", 25)) + { + ret = GLEW_NV_gpu_program5_mem_extended; + continue; + } +#endif +#ifdef GL_NV_gpu_program_fp64 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_fp64", 16)) + { + ret = GLEW_NV_gpu_program_fp64; + continue; + } +#endif +#ifdef GL_NV_gpu_shader5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) + { + ret = GLEW_NV_gpu_shader5; + continue; + } +#endif +#ifdef GL_NV_half_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float", 10)) + { + ret = GLEW_NV_half_float; + continue; + } +#endif +#ifdef GL_NV_light_max_exponent + if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_max_exponent", 18)) + { + ret = GLEW_NV_light_max_exponent; + continue; + } +#endif +#ifdef GL_NV_multisample_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) + { + ret = GLEW_NV_multisample_coverage; + continue; + } +#endif +#ifdef GL_NV_multisample_filter_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_filter_hint", 23)) + { + ret = GLEW_NV_multisample_filter_hint; + continue; + } +#endif +#ifdef GL_NV_occlusion_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15)) + { + ret = GLEW_NV_occlusion_query; + continue; + } +#endif +#ifdef GL_NV_packed_depth_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) + { + ret = GLEW_NV_packed_depth_stencil; + continue; + } +#endif +#ifdef GL_NV_parameter_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object", 23)) + { + ret = GLEW_NV_parameter_buffer_object; + continue; + } +#endif +#ifdef GL_NV_parameter_buffer_object2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object2", 24)) + { + ret = GLEW_NV_parameter_buffer_object2; + continue; + } +#endif +#ifdef GL_NV_path_rendering + if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering", 14)) + { + ret = GLEW_NV_path_rendering; + continue; + } +#endif +#ifdef GL_NV_pixel_data_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16)) + { + ret = GLEW_NV_pixel_data_range; + continue; + } +#endif +#ifdef GL_NV_point_sprite + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) + { + ret = GLEW_NV_point_sprite; + continue; + } +#endif +#ifdef GL_NV_present_video + if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) + { + ret = GLEW_NV_present_video; + continue; + } +#endif +#ifdef GL_NV_primitive_restart + if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_restart", 17)) + { + ret = GLEW_NV_primitive_restart; + continue; + } +#endif +#ifdef GL_NV_register_combiners + if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners", 18)) + { + ret = GLEW_NV_register_combiners; + continue; + } +#endif +#ifdef GL_NV_register_combiners2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners2", 19)) + { + ret = GLEW_NV_register_combiners2; + continue; + } +#endif +#ifdef GL_NV_shader_atomic_counters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22)) + { + ret = GLEW_NV_shader_atomic_counters; + continue; + } +#endif +#ifdef GL_NV_shader_atomic_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_float", 19)) + { + ret = GLEW_NV_shader_atomic_float; + continue; + } +#endif +#ifdef GL_NV_shader_buffer_load + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_buffer_load", 18)) + { + ret = GLEW_NV_shader_buffer_load; + continue; + } +#endif +#ifdef GL_NV_shader_storage_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28)) + { + ret = GLEW_NV_shader_storage_buffer_object; + continue; + } +#endif +#ifdef GL_NV_tessellation_program5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_program5", 21)) + { + ret = GLEW_NV_tessellation_program5; + continue; + } +#endif +#ifdef GL_NV_texgen_emboss + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_emboss", 13)) + { + ret = GLEW_NV_texgen_emboss; + continue; + } +#endif +#ifdef GL_NV_texgen_reflection + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_reflection", 17)) + { + ret = GLEW_NV_texgen_reflection; + continue; + } +#endif +#ifdef GL_NV_texture_barrier + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15)) + { + ret = GLEW_NV_texture_barrier; + continue; + } +#endif +#ifdef GL_NV_texture_compression_vtc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_vtc", 23)) + { + ret = GLEW_NV_texture_compression_vtc; + continue; + } +#endif +#ifdef GL_NV_texture_env_combine4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine4", 20)) + { + ret = GLEW_NV_texture_env_combine4; + continue; + } +#endif +#ifdef GL_NV_texture_expand_normal + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_expand_normal", 21)) + { + ret = GLEW_NV_texture_expand_normal; + continue; + } +#endif +#ifdef GL_NV_texture_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19)) + { + ret = GLEW_NV_texture_multisample; + continue; + } +#endif +#ifdef GL_NV_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) + { + ret = GLEW_NV_texture_rectangle; + continue; + } +#endif +#ifdef GL_NV_texture_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader", 14)) + { + ret = GLEW_NV_texture_shader; + continue; + } +#endif +#ifdef GL_NV_texture_shader2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader2", 15)) + { + ret = GLEW_NV_texture_shader2; + continue; + } +#endif +#ifdef GL_NV_texture_shader3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader3", 15)) + { + ret = GLEW_NV_texture_shader3; + continue; + } +#endif +#ifdef GL_NV_transform_feedback + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18)) + { + ret = GLEW_NV_transform_feedback; + continue; + } +#endif +#ifdef GL_NV_transform_feedback2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19)) + { + ret = GLEW_NV_transform_feedback2; + continue; + } +#endif +#ifdef GL_NV_vdpau_interop + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vdpau_interop", 13)) + { + ret = GLEW_NV_vdpau_interop; + continue; + } +#endif +#ifdef GL_NV_vertex_array_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = GLEW_NV_vertex_array_range; + continue; + } +#endif +#ifdef GL_NV_vertex_array_range2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range2", 19)) + { + ret = GLEW_NV_vertex_array_range2; + continue; + } +#endif +#ifdef GL_NV_vertex_attrib_integer_64bit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_integer_64bit", 27)) + { + ret = GLEW_NV_vertex_attrib_integer_64bit; + continue; + } +#endif +#ifdef GL_NV_vertex_buffer_unified_memory + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_unified_memory", 28)) + { + ret = GLEW_NV_vertex_buffer_unified_memory; + continue; + } +#endif +#ifdef GL_NV_vertex_program + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14)) + { + ret = GLEW_NV_vertex_program; + continue; + } +#endif +#ifdef GL_NV_vertex_program1_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program1_1", 17)) + { + ret = GLEW_NV_vertex_program1_1; + continue; + } +#endif +#ifdef GL_NV_vertex_program2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2", 15)) + { + ret = GLEW_NV_vertex_program2; + continue; + } +#endif +#ifdef GL_NV_vertex_program2_option + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2_option", 22)) + { + ret = GLEW_NV_vertex_program2_option; + continue; + } +#endif +#ifdef GL_NV_vertex_program3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program3", 15)) + { + ret = GLEW_NV_vertex_program3; + continue; + } +#endif +#ifdef GL_NV_vertex_program4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program4", 15)) + { + ret = GLEW_NV_vertex_program4; + continue; + } +#endif +#ifdef GL_NV_video_capture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) + { + ret = GLEW_NV_video_capture; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OES_", 4)) + { +#ifdef GL_OES_byte_coordinates + if (_glewStrSame3(&pos, &len, (const GLubyte*)"byte_coordinates", 16)) + { + ret = GLEW_OES_byte_coordinates; + continue; + } +#endif +#ifdef GL_OES_compressed_paletted_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_paletted_texture", 27)) + { + ret = GLEW_OES_compressed_paletted_texture; + continue; + } +#endif +#ifdef GL_OES_read_format + if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format", 11)) + { + ret = GLEW_OES_read_format; + continue; + } +#endif +#ifdef GL_OES_single_precision + if (_glewStrSame3(&pos, &len, (const GLubyte*)"single_precision", 16)) + { + ret = GLEW_OES_single_precision; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) + { +#ifdef GL_OML_interlace + if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9)) + { + ret = GLEW_OML_interlace; + continue; + } +#endif +#ifdef GL_OML_resample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8)) + { + ret = GLEW_OML_resample; + continue; + } +#endif +#ifdef GL_OML_subsample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9)) + { + ret = GLEW_OML_subsample; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"PGI_", 4)) + { +#ifdef GL_PGI_misc_hints + if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_hints", 10)) + { + ret = GLEW_PGI_misc_hints; + continue; + } +#endif +#ifdef GL_PGI_vertex_hints + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_hints", 12)) + { + ret = GLEW_PGI_vertex_hints; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"REGAL_", 6)) + { +#ifdef GL_REGAL_ES1_0_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_0_compatibility", 19)) + { + ret = GLEW_REGAL_ES1_0_compatibility; + continue; + } +#endif +#ifdef GL_REGAL_ES1_1_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_1_compatibility", 19)) + { + ret = GLEW_REGAL_ES1_1_compatibility; + continue; + } +#endif +#ifdef GL_REGAL_enable + if (_glewStrSame3(&pos, &len, (const GLubyte*)"enable", 6)) + { + ret = GLEW_REGAL_enable; + continue; + } +#endif +#ifdef GL_REGAL_error_string + if (_glewStrSame3(&pos, &len, (const GLubyte*)"error_string", 12)) + { + ret = GLEW_REGAL_error_string; + continue; + } +#endif +#ifdef GL_REGAL_extension_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"extension_query", 15)) + { + ret = GLEW_REGAL_extension_query; + continue; + } +#endif +#ifdef GL_REGAL_log + if (_glewStrSame3(&pos, &len, (const GLubyte*)"log", 3)) + { + ret = GLEW_REGAL_log; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"REND_", 5)) + { +#ifdef GL_REND_screen_coordinates + if (_glewStrSame3(&pos, &len, (const GLubyte*)"screen_coordinates", 18)) + { + ret = GLEW_REND_screen_coordinates; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"S3_", 3)) + { +#ifdef GL_S3_s3tc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"s3tc", 4)) + { + ret = GLEW_S3_s3tc; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5)) + { +#ifdef GL_SGIS_color_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11)) + { + ret = GLEW_SGIS_color_range; + continue; + } +#endif +#ifdef GL_SGIS_detail_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"detail_texture", 14)) + { + ret = GLEW_SGIS_detail_texture; + continue; + } +#endif +#ifdef GL_SGIS_fog_function + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_function", 12)) + { + ret = GLEW_SGIS_fog_function; + continue; + } +#endif +#ifdef GL_SGIS_generate_mipmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap", 15)) + { + ret = GLEW_SGIS_generate_mipmap; + continue; + } +#endif +#ifdef GL_SGIS_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_SGIS_multisample; + continue; + } +#endif +#ifdef GL_SGIS_pixel_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13)) + { + ret = GLEW_SGIS_pixel_texture; + continue; + } +#endif +#ifdef GL_SGIS_point_line_texgen + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_line_texgen", 17)) + { + ret = GLEW_SGIS_point_line_texgen; + continue; + } +#endif +#ifdef GL_SGIS_sharpen_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sharpen_texture", 15)) + { + ret = GLEW_SGIS_sharpen_texture; + continue; + } +#endif +#ifdef GL_SGIS_texture4D + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture4D", 9)) + { + ret = GLEW_SGIS_texture4D; + continue; + } +#endif +#ifdef GL_SGIS_texture_border_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) + { + ret = GLEW_SGIS_texture_border_clamp; + continue; + } +#endif +#ifdef GL_SGIS_texture_edge_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18)) + { + ret = GLEW_SGIS_texture_edge_clamp; + continue; + } +#endif +#ifdef GL_SGIS_texture_filter4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter4", 15)) + { + ret = GLEW_SGIS_texture_filter4; + continue; + } +#endif +#ifdef GL_SGIS_texture_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod", 11)) + { + ret = GLEW_SGIS_texture_lod; + continue; + } +#endif +#ifdef GL_SGIS_texture_select + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_select", 14)) + { + ret = GLEW_SGIS_texture_select; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5)) + { +#ifdef GL_SGIX_async + if (_glewStrSame3(&pos, &len, (const GLubyte*)"async", 5)) + { + ret = GLEW_SGIX_async; + continue; + } +#endif +#ifdef GL_SGIX_async_histogram + if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_histogram", 15)) + { + ret = GLEW_SGIX_async_histogram; + continue; + } +#endif +#ifdef GL_SGIX_async_pixel + if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_pixel", 11)) + { + ret = GLEW_SGIX_async_pixel; + continue; + } +#endif +#ifdef GL_SGIX_blend_alpha_minmax + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_alpha_minmax", 18)) + { + ret = GLEW_SGIX_blend_alpha_minmax; + continue; + } +#endif +#ifdef GL_SGIX_clipmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clipmap", 7)) + { + ret = GLEW_SGIX_clipmap; + continue; + } +#endif +#ifdef GL_SGIX_convolution_accuracy + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_accuracy", 20)) + { + ret = GLEW_SGIX_convolution_accuracy; + continue; + } +#endif +#ifdef GL_SGIX_depth_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) + { + ret = GLEW_SGIX_depth_texture; + continue; + } +#endif +#ifdef GL_SGIX_flush_raster + if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_raster", 12)) + { + ret = GLEW_SGIX_flush_raster; + continue; + } +#endif +#ifdef GL_SGIX_fog_offset + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_offset", 10)) + { + ret = GLEW_SGIX_fog_offset; + continue; + } +#endif +#ifdef GL_SGIX_fog_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_texture", 11)) + { + ret = GLEW_SGIX_fog_texture; + continue; + } +#endif +#ifdef GL_SGIX_fragment_specular_lighting + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_specular_lighting", 26)) + { + ret = GLEW_SGIX_fragment_specular_lighting; + continue; + } +#endif +#ifdef GL_SGIX_framezoom + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framezoom", 9)) + { + ret = GLEW_SGIX_framezoom; + continue; + } +#endif +#ifdef GL_SGIX_interlace + if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9)) + { + ret = GLEW_SGIX_interlace; + continue; + } +#endif +#ifdef GL_SGIX_ir_instrument1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ir_instrument1", 14)) + { + ret = GLEW_SGIX_ir_instrument1; + continue; + } +#endif +#ifdef GL_SGIX_list_priority + if (_glewStrSame3(&pos, &len, (const GLubyte*)"list_priority", 13)) + { + ret = GLEW_SGIX_list_priority; + continue; + } +#endif +#ifdef GL_SGIX_pixel_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13)) + { + ret = GLEW_SGIX_pixel_texture; + continue; + } +#endif +#ifdef GL_SGIX_pixel_texture_bits + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_bits", 18)) + { + ret = GLEW_SGIX_pixel_texture_bits; + continue; + } +#endif +#ifdef GL_SGIX_reference_plane + if (_glewStrSame3(&pos, &len, (const GLubyte*)"reference_plane", 15)) + { + ret = GLEW_SGIX_reference_plane; + continue; + } +#endif +#ifdef GL_SGIX_resample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8)) + { + ret = GLEW_SGIX_resample; + continue; + } +#endif +#ifdef GL_SGIX_shadow + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6)) + { + ret = GLEW_SGIX_shadow; + continue; + } +#endif +#ifdef GL_SGIX_shadow_ambient + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14)) + { + ret = GLEW_SGIX_shadow_ambient; + continue; + } +#endif +#ifdef GL_SGIX_sprite + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sprite", 6)) + { + ret = GLEW_SGIX_sprite; + continue; + } +#endif +#ifdef GL_SGIX_tag_sample_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tag_sample_buffer", 17)) + { + ret = GLEW_SGIX_tag_sample_buffer; + continue; + } +#endif +#ifdef GL_SGIX_texture_add_env + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_add_env", 15)) + { + ret = GLEW_SGIX_texture_add_env; + continue; + } +#endif +#ifdef GL_SGIX_texture_coordinate_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_coordinate_clamp", 24)) + { + ret = GLEW_SGIX_texture_coordinate_clamp; + continue; + } +#endif +#ifdef GL_SGIX_texture_lod_bias + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16)) + { + ret = GLEW_SGIX_texture_lod_bias; + continue; + } +#endif +#ifdef GL_SGIX_texture_multi_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multi_buffer", 20)) + { + ret = GLEW_SGIX_texture_multi_buffer; + continue; + } +#endif +#ifdef GL_SGIX_texture_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13)) + { + ret = GLEW_SGIX_texture_range; + continue; + } +#endif +#ifdef GL_SGIX_texture_scale_bias + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scale_bias", 18)) + { + ret = GLEW_SGIX_texture_scale_bias; + continue; + } +#endif +#ifdef GL_SGIX_vertex_preclip + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip", 14)) + { + ret = GLEW_SGIX_vertex_preclip; + continue; + } +#endif +#ifdef GL_SGIX_vertex_preclip_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip_hint", 19)) + { + ret = GLEW_SGIX_vertex_preclip_hint; + continue; + } +#endif +#ifdef GL_SGIX_ycrcb + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb", 5)) + { + ret = GLEW_SGIX_ycrcb; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4)) + { +#ifdef GL_SGI_color_matrix + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix", 12)) + { + ret = GLEW_SGI_color_matrix; + continue; + } +#endif +#ifdef GL_SGI_color_table + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table", 11)) + { + ret = GLEW_SGI_color_table; + continue; + } +#endif +#ifdef GL_SGI_texture_color_table + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_color_table", 19)) + { + ret = GLEW_SGI_texture_color_table; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUNX_", 5)) + { +#ifdef GL_SUNX_constant_data + if (_glewStrSame3(&pos, &len, (const GLubyte*)"constant_data", 13)) + { + ret = GLEW_SUNX_constant_data; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4)) + { +#ifdef GL_SUN_convolution_border_modes + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24)) + { + ret = GLEW_SUN_convolution_border_modes; + continue; + } +#endif +#ifdef GL_SUN_global_alpha + if (_glewStrSame3(&pos, &len, (const GLubyte*)"global_alpha", 12)) + { + ret = GLEW_SUN_global_alpha; + continue; + } +#endif +#ifdef GL_SUN_mesh_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_array", 10)) + { + ret = GLEW_SUN_mesh_array; + continue; + } +#endif +#ifdef GL_SUN_read_video_pixels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_video_pixels", 17)) + { + ret = GLEW_SUN_read_video_pixels; + continue; + } +#endif +#ifdef GL_SUN_slice_accum + if (_glewStrSame3(&pos, &len, (const GLubyte*)"slice_accum", 11)) + { + ret = GLEW_SUN_slice_accum; + continue; + } +#endif +#ifdef GL_SUN_triangle_list + if (_glewStrSame3(&pos, &len, (const GLubyte*)"triangle_list", 13)) + { + ret = GLEW_SUN_triangle_list; + continue; + } +#endif +#ifdef GL_SUN_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex", 6)) + { + ret = GLEW_SUN_vertex; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"WIN_", 4)) + { +#ifdef GL_WIN_phong_shading + if (_glewStrSame3(&pos, &len, (const GLubyte*)"phong_shading", 13)) + { + ret = GLEW_WIN_phong_shading; + continue; + } +#endif +#ifdef GL_WIN_specular_fog + if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_fog", 12)) + { + ret = GLEW_WIN_specular_fog; + continue; + } +#endif +#ifdef GL_WIN_swap_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_hint", 9)) + { + ret = GLEW_WIN_swap_hint; + continue; + } +#endif + } + } + ret = (len == 0); + } + return ret; +} + +#if defined(_WIN32) + +#if defined(GLEW_MX) +GLboolean GLEWAPIENTRY wglewContextIsSupported (const WGLEWContext* ctx, const char* name) +#else +GLboolean GLEWAPIENTRY wglewIsSupported (const char* name) +#endif +{ + GLubyte* pos = (GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) + { + if (_glewStrSame1(&pos, &len, (const GLubyte*)"WGL_", 4)) + { + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) + { +#ifdef WGL_3DFX_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = WGLEW_3DFX_multisample; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DL_", 4)) + { +#ifdef WGL_3DL_stereo_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_control", 14)) + { + ret = WGLEW_3DL_stereo_control; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) + { +#ifdef WGL_AMD_gpu_association + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15)) + { + ret = WGLEW_AMD_gpu_association; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) + { +#ifdef WGL_ARB_buffer_region + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13)) + { + ret = WGLEW_ARB_buffer_region; + continue; + } +#endif +#ifdef WGL_ARB_create_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) + { + ret = WGLEW_ARB_create_context; + continue; + } +#endif +#ifdef WGL_ARB_create_context_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22)) + { + ret = WGLEW_ARB_create_context_profile; + continue; + } +#endif +#ifdef WGL_ARB_create_context_robustness + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25)) + { + ret = WGLEW_ARB_create_context_robustness; + continue; + } +#endif +#ifdef WGL_ARB_extensions_string + if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17)) + { + ret = WGLEW_ARB_extensions_string; + continue; + } +#endif +#ifdef WGL_ARB_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = WGLEW_ARB_framebuffer_sRGB; + continue; + } +#endif +#ifdef WGL_ARB_make_current_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) + { + ret = WGLEW_ARB_make_current_read; + continue; + } +#endif +#ifdef WGL_ARB_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = WGLEW_ARB_multisample; + continue; + } +#endif +#ifdef WGL_ARB_pbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) + { + ret = WGLEW_ARB_pbuffer; + continue; + } +#endif +#ifdef WGL_ARB_pixel_format + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12)) + { + ret = WGLEW_ARB_pixel_format; + continue; + } +#endif +#ifdef WGL_ARB_pixel_format_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) + { + ret = WGLEW_ARB_pixel_format_float; + continue; + } +#endif +#ifdef WGL_ARB_render_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14)) + { + ret = WGLEW_ARB_render_texture; + continue; + } +#endif +#ifdef WGL_ARB_robustness_application_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32)) + { + ret = WGLEW_ARB_robustness_application_isolation; + continue; + } +#endif +#ifdef WGL_ARB_robustness_share_group_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32)) + { + ret = WGLEW_ARB_robustness_share_group_isolation; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) + { +#ifdef WGL_ATI_pixel_format_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) + { + ret = WGLEW_ATI_pixel_format_float; + continue; + } +#endif +#ifdef WGL_ATI_render_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24)) + { + ret = WGLEW_ATI_render_texture_rectangle; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) + { +#ifdef WGL_EXT_create_context_es2_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26)) + { + ret = WGLEW_EXT_create_context_es2_profile; + continue; + } +#endif +#ifdef WGL_EXT_create_context_es_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25)) + { + ret = WGLEW_EXT_create_context_es_profile; + continue; + } +#endif +#ifdef WGL_EXT_depth_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_float", 11)) + { + ret = WGLEW_EXT_depth_float; + continue; + } +#endif +#ifdef WGL_EXT_display_color_table + if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_color_table", 19)) + { + ret = WGLEW_EXT_display_color_table; + continue; + } +#endif +#ifdef WGL_EXT_extensions_string + if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17)) + { + ret = WGLEW_EXT_extensions_string; + continue; + } +#endif +#ifdef WGL_EXT_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = WGLEW_EXT_framebuffer_sRGB; + continue; + } +#endif +#ifdef WGL_EXT_make_current_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) + { + ret = WGLEW_EXT_make_current_read; + continue; + } +#endif +#ifdef WGL_EXT_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = WGLEW_EXT_multisample; + continue; + } +#endif +#ifdef WGL_EXT_pbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) + { + ret = WGLEW_EXT_pbuffer; + continue; + } +#endif +#ifdef WGL_EXT_pixel_format + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12)) + { + ret = WGLEW_EXT_pixel_format; + continue; + } +#endif +#ifdef WGL_EXT_pixel_format_packed_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_packed_float", 25)) + { + ret = WGLEW_EXT_pixel_format_packed_float; + continue; + } +#endif +#ifdef WGL_EXT_swap_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) + { + ret = WGLEW_EXT_swap_control; + continue; + } +#endif +#ifdef WGL_EXT_swap_control_tear + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17)) + { + ret = WGLEW_EXT_swap_control_tear; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"I3D_", 4)) + { +#ifdef WGL_I3D_digital_video_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"digital_video_control", 21)) + { + ret = WGLEW_I3D_digital_video_control; + continue; + } +#endif +#ifdef WGL_I3D_gamma + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gamma", 5)) + { + ret = WGLEW_I3D_gamma; + continue; + } +#endif +#ifdef WGL_I3D_genlock + if (_glewStrSame3(&pos, &len, (const GLubyte*)"genlock", 7)) + { + ret = WGLEW_I3D_genlock; + continue; + } +#endif +#ifdef WGL_I3D_image_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_buffer", 12)) + { + ret = WGLEW_I3D_image_buffer; + continue; + } +#endif +#ifdef WGL_I3D_swap_frame_lock + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_lock", 15)) + { + ret = WGLEW_I3D_swap_frame_lock; + continue; + } +#endif +#ifdef WGL_I3D_swap_frame_usage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_usage", 16)) + { + ret = WGLEW_I3D_swap_frame_usage; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) + { +#ifdef WGL_NV_DX_interop + if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop", 10)) + { + ret = WGLEW_NV_DX_interop; + continue; + } +#endif +#ifdef WGL_NV_DX_interop2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop2", 11)) + { + ret = WGLEW_NV_DX_interop2; + continue; + } +#endif +#ifdef WGL_NV_copy_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = WGLEW_NV_copy_image; + continue; + } +#endif +#ifdef WGL_NV_float_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) + { + ret = WGLEW_NV_float_buffer; + continue; + } +#endif +#ifdef WGL_NV_gpu_affinity + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_affinity", 12)) + { + ret = WGLEW_NV_gpu_affinity; + continue; + } +#endif +#ifdef WGL_NV_multisample_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) + { + ret = WGLEW_NV_multisample_coverage; + continue; + } +#endif +#ifdef WGL_NV_present_video + if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) + { + ret = WGLEW_NV_present_video; + continue; + } +#endif +#ifdef WGL_NV_render_depth_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_depth_texture", 20)) + { + ret = WGLEW_NV_render_depth_texture; + continue; + } +#endif +#ifdef WGL_NV_render_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24)) + { + ret = WGLEW_NV_render_texture_rectangle; + continue; + } +#endif +#ifdef WGL_NV_swap_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) + { + ret = WGLEW_NV_swap_group; + continue; + } +#endif +#ifdef WGL_NV_vertex_array_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = WGLEW_NV_vertex_array_range; + continue; + } +#endif +#ifdef WGL_NV_video_capture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) + { + ret = WGLEW_NV_video_capture; + continue; + } +#endif +#ifdef WGL_NV_video_output + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12)) + { + ret = WGLEW_NV_video_output; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) + { +#ifdef WGL_OML_sync_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12)) + { + ret = WGLEW_OML_sync_control; + continue; + } +#endif + } + } + ret = (len == 0); + } + return ret; +} + +#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX) + +#if defined(GLEW_MX) +GLboolean glxewContextIsSupported (const GLXEWContext* ctx, const char* name) +#else +GLboolean glxewIsSupported (const char* name) +#endif +{ + GLubyte* pos = (GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) + { + if(_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4)) + { + if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) + { +#ifdef GLX_VERSION_1_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) + { + ret = GLXEW_VERSION_1_2; + continue; + } +#endif +#ifdef GLX_VERSION_1_3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) + { + ret = GLXEW_VERSION_1_3; + continue; + } +#endif +#ifdef GLX_VERSION_1_4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) + { + ret = GLXEW_VERSION_1_4; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) + { +#ifdef GLX_3DFX_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLXEW_3DFX_multisample; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) + { +#ifdef GLX_AMD_gpu_association + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15)) + { + ret = GLXEW_AMD_gpu_association; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) + { +#ifdef GLX_ARB_create_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) + { + ret = GLXEW_ARB_create_context; + continue; + } +#endif +#ifdef GLX_ARB_create_context_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22)) + { + ret = GLXEW_ARB_create_context_profile; + continue; + } +#endif +#ifdef GLX_ARB_create_context_robustness + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25)) + { + ret = GLXEW_ARB_create_context_robustness; + continue; + } +#endif +#ifdef GLX_ARB_fbconfig_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_float", 14)) + { + ret = GLXEW_ARB_fbconfig_float; + continue; + } +#endif +#ifdef GLX_ARB_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLXEW_ARB_framebuffer_sRGB; + continue; + } +#endif +#ifdef GLX_ARB_get_proc_address + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_proc_address", 16)) + { + ret = GLXEW_ARB_get_proc_address; + continue; + } +#endif +#ifdef GLX_ARB_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLXEW_ARB_multisample; + continue; + } +#endif +#ifdef GLX_ARB_robustness_application_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32)) + { + ret = GLXEW_ARB_robustness_application_isolation; + continue; + } +#endif +#ifdef GLX_ARB_robustness_share_group_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32)) + { + ret = GLXEW_ARB_robustness_share_group_isolation; + continue; + } +#endif +#ifdef GLX_ARB_vertex_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20)) + { + ret = GLXEW_ARB_vertex_buffer_object; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) + { +#ifdef GLX_ATI_pixel_format_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) + { + ret = GLXEW_ATI_pixel_format_float; + continue; + } +#endif +#ifdef GLX_ATI_render_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14)) + { + ret = GLXEW_ATI_render_texture; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) + { +#ifdef GLX_EXT_buffer_age + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_age", 10)) + { + ret = GLXEW_EXT_buffer_age; + continue; + } +#endif +#ifdef GLX_EXT_create_context_es2_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26)) + { + ret = GLXEW_EXT_create_context_es2_profile; + continue; + } +#endif +#ifdef GLX_EXT_create_context_es_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25)) + { + ret = GLXEW_EXT_create_context_es_profile; + continue; + } +#endif +#ifdef GLX_EXT_fbconfig_packed_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_packed_float", 21)) + { + ret = GLXEW_EXT_fbconfig_packed_float; + continue; + } +#endif +#ifdef GLX_EXT_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLXEW_EXT_framebuffer_sRGB; + continue; + } +#endif +#ifdef GLX_EXT_import_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"import_context", 14)) + { + ret = GLXEW_EXT_import_context; + continue; + } +#endif +#ifdef GLX_EXT_scene_marker + if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12)) + { + ret = GLXEW_EXT_scene_marker; + continue; + } +#endif +#ifdef GLX_EXT_swap_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) + { + ret = GLXEW_EXT_swap_control; + continue; + } +#endif +#ifdef GLX_EXT_swap_control_tear + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17)) + { + ret = GLXEW_EXT_swap_control_tear; + continue; + } +#endif +#ifdef GLX_EXT_texture_from_pixmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19)) + { + ret = GLXEW_EXT_texture_from_pixmap; + continue; + } +#endif +#ifdef GLX_EXT_visual_info + if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_info", 11)) + { + ret = GLXEW_EXT_visual_info; + continue; + } +#endif +#ifdef GLX_EXT_visual_rating + if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_rating", 13)) + { + ret = GLXEW_EXT_visual_rating; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6)) + { +#ifdef GLX_INTEL_swap_event + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_event", 10)) + { + ret = GLXEW_INTEL_swap_event; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) + { +#ifdef GLX_MESA_agp_offset + if (_glewStrSame3(&pos, &len, (const GLubyte*)"agp_offset", 10)) + { + ret = GLXEW_MESA_agp_offset; + continue; + } +#endif +#ifdef GLX_MESA_copy_sub_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_sub_buffer", 15)) + { + ret = GLXEW_MESA_copy_sub_buffer; + continue; + } +#endif +#ifdef GLX_MESA_pixmap_colormap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_colormap", 15)) + { + ret = GLXEW_MESA_pixmap_colormap; + continue; + } +#endif +#ifdef GLX_MESA_release_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"release_buffers", 15)) + { + ret = GLXEW_MESA_release_buffers; + continue; + } +#endif +#ifdef GLX_MESA_set_3dfx_mode + if (_glewStrSame3(&pos, &len, (const GLubyte*)"set_3dfx_mode", 13)) + { + ret = GLXEW_MESA_set_3dfx_mode; + continue; + } +#endif +#ifdef GLX_MESA_swap_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) + { + ret = GLXEW_MESA_swap_control; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) + { +#ifdef GLX_NV_copy_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = GLXEW_NV_copy_image; + continue; + } +#endif +#ifdef GLX_NV_float_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) + { + ret = GLXEW_NV_float_buffer; + continue; + } +#endif +#ifdef GLX_NV_multisample_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) + { + ret = GLXEW_NV_multisample_coverage; + continue; + } +#endif +#ifdef GLX_NV_present_video + if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) + { + ret = GLXEW_NV_present_video; + continue; + } +#endif +#ifdef GLX_NV_swap_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) + { + ret = GLXEW_NV_swap_group; + continue; + } +#endif +#ifdef GLX_NV_vertex_array_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = GLXEW_NV_vertex_array_range; + continue; + } +#endif +#ifdef GLX_NV_video_capture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) + { + ret = GLXEW_NV_video_capture; + continue; + } +#endif +#ifdef GLX_NV_video_output + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12)) + { + ret = GLXEW_NV_video_output; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) + { +#ifdef GLX_OML_swap_method + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_method", 11)) + { + ret = GLXEW_OML_swap_method; + continue; + } +#endif +#ifdef GLX_OML_sync_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12)) + { + ret = GLXEW_OML_sync_control; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5)) + { +#ifdef GLX_SGIS_blended_overlay + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blended_overlay", 15)) + { + ret = GLXEW_SGIS_blended_overlay; + continue; + } +#endif +#ifdef GLX_SGIS_color_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11)) + { + ret = GLXEW_SGIS_color_range; + continue; + } +#endif +#ifdef GLX_SGIS_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLXEW_SGIS_multisample; + continue; + } +#endif +#ifdef GLX_SGIS_shared_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18)) + { + ret = GLXEW_SGIS_shared_multisample; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5)) + { +#ifdef GLX_SGIX_fbconfig + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig", 8)) + { + ret = GLXEW_SGIX_fbconfig; + continue; + } +#endif +#ifdef GLX_SGIX_hyperpipe + if (_glewStrSame3(&pos, &len, (const GLubyte*)"hyperpipe", 9)) + { + ret = GLXEW_SGIX_hyperpipe; + continue; + } +#endif +#ifdef GLX_SGIX_pbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) + { + ret = GLXEW_SGIX_pbuffer; + continue; + } +#endif +#ifdef GLX_SGIX_swap_barrier + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_barrier", 12)) + { + ret = GLXEW_SGIX_swap_barrier; + continue; + } +#endif +#ifdef GLX_SGIX_swap_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) + { + ret = GLXEW_SGIX_swap_group; + continue; + } +#endif +#ifdef GLX_SGIX_video_resize + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12)) + { + ret = GLXEW_SGIX_video_resize; + continue; + } +#endif +#ifdef GLX_SGIX_visual_select_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_select_group", 19)) + { + ret = GLXEW_SGIX_visual_select_group; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4)) + { +#ifdef GLX_SGI_cushion + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cushion", 7)) + { + ret = GLXEW_SGI_cushion; + continue; + } +#endif +#ifdef GLX_SGI_make_current_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) + { + ret = GLXEW_SGI_make_current_read; + continue; + } +#endif +#ifdef GLX_SGI_swap_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) + { + ret = GLXEW_SGI_swap_control; + continue; + } +#endif +#ifdef GLX_SGI_video_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_sync", 10)) + { + ret = GLXEW_SGI_video_sync; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4)) + { +#ifdef GLX_SUN_get_transparent_index + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_transparent_index", 21)) + { + ret = GLXEW_SUN_get_transparent_index; + continue; + } +#endif +#ifdef GLX_SUN_video_resize + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12)) + { + ret = GLXEW_SUN_video_resize; + continue; + } +#endif + } + } + ret = (len == 0); + } + return ret; +} + +#endif /* _WIN32 */ diff --git a/examples/ThirdPartyLibs/Gwen/Align.h b/examples/ThirdPartyLibs/Gwen/Align.h new file mode 100644 index 000000000..e2a3d1698 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Align.h @@ -0,0 +1,79 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_ALIGN_H +#define GWEN_ALIGN_H +#include "Gwen/Controls/Base.h" + +namespace Gwen +{ + namespace Align + { + inline void Center( Controls::Base* ctrl ) + { + Controls::Base* parent = ctrl->GetParent(); + if ( !parent ) return; + + ctrl->SetPos( parent->GetPadding().left + (((parent->Width()-parent->GetPadding().left-parent->GetPadding().right) - ctrl->Width()) / 2), + (parent->Height() - ctrl->Height()) / 2 ); + } + + inline void AlignLeft( Controls::Base* ctrl ) + { + Controls::Base* parent = ctrl->GetParent(); + if ( !parent ) return; + + ctrl->SetPos( parent->GetPadding().left, ctrl->Y() ); + } + + inline void CenterHorizontally( Controls::Base* ctrl ) + { + Controls::Base* parent = ctrl->GetParent(); + if ( !parent ) return; + + + ctrl->SetPos( parent->GetPadding().left + (((parent->Width()-parent->GetPadding().left-parent->GetPadding().right) - ctrl->Width()) / 2), ctrl->Y() ); + } + + inline void AlignRight( Controls::Base* ctrl ) + { + Controls::Base* parent = ctrl->GetParent(); + if ( !parent ) return; + + + ctrl->SetPos( parent->Width() - ctrl->Width() - parent->GetPadding().right, ctrl->Y() ); + } + + inline void AlignTop( Controls::Base* ctrl ) + { + ctrl->SetPos( ctrl->X(), 0 ); + } + + inline void CenterVertically( Controls::Base* ctrl ) + { + Controls::Base* parent = ctrl->GetParent(); + if ( !parent ) return; + + ctrl->SetPos( ctrl->X(), (parent->Height() - ctrl->Height()) / 2 ); + } + + inline void AlignBottom( Controls::Base* ctrl ) + { + Controls::Base* parent = ctrl->GetParent(); + if ( !parent ) return; + + ctrl->SetPos( ctrl->X(), parent->Height() - ctrl->Height() ); + } + + inline void PlaceBelow( Controls::Base* ctrl, Controls::Base* below, int iBorder = 0 ) + { + ctrl->SetPos( ctrl->X(), below->Bottom() + iBorder ); + } + + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Anim.cpp b/examples/ThirdPartyLibs/Gwen/Anim.cpp new file mode 100644 index 000000000..16c8ff929 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Anim.cpp @@ -0,0 +1,142 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Anim.h" +#include "Gwen/Utility.h" +#include + +using namespace Gwen; + +#ifndef GWEN_NO_ANIMATION + +static Gwen::Anim::Animation::List g_Animations; +static Gwen::Anim::Animation::ChildList g_AnimationsListed; + +void Gwen::Anim::Add( Gwen::Controls::Base* control, Animation* animation ) +{ + animation->m_Control = control; + + g_Animations[control].push_back( animation ); +} + +void Gwen::Anim::Cancel( Gwen::Controls::Base* control ) +{ + /* cannot use std::list iterator with algoryhtmns based on pointers + struct AnimDeletePredicate + { + AnimDeletePredicate( Gwen::Controls::Base* control ) + { + this->control = control; + } + + bool operator() ( Gwen::Anim::Animation* anim ) + { + return anim->m_Control == control; + } + + Gwen::Controls::Base* control; + }; + + std::remove_if ( g_Animations.begin(), g_Animations.end(), AnimDeletePredicate( control ) ); + */ + Gwen::Anim::Animation::List::iterator iAnimations; + if ((iAnimations = g_Animations.find(control)) != g_Animations.end()) + { + Gwen::Anim::Animation::ChildList &ChildAnimationsForControl = iAnimations->second; + Gwen::Anim::Animation::ChildList::iterator iAnimationChild = ChildAnimationsForControl.begin(); + if (iAnimationChild != ChildAnimationsForControl.end()) + { + do + { + delete (*iAnimationChild); + }while(++iAnimationChild != ChildAnimationsForControl.end()); + } + g_Animations.erase(iAnimations); + } +} + +void Gwen::Anim::Think() +{ + Gwen::Anim::Animation::List::iterator it = g_Animations.begin(); + + if ( it != g_Animations.end() ) + { + Gwen::Anim::Animation::ChildList::iterator itChild; + + Gwen::Anim::Animation* anim; + + do + { + if ((itChild = it->second.begin()) != it->second.end()) + { + do + { + anim = *itChild; + + anim->Think(); + + if ( anim->Finished() ) + { + itChild = it->second.erase( itChild ); + + delete anim; + } + else + { + ++itChild; + } + + }while(itChild != it->second.end()); + } + + }while(++it != g_Animations.end()); + } + +} + +Gwen::Anim::TimedAnimation::TimedAnimation( float fLength, float fDelay, float fEase ) +{ + m_fStart = Platform::GetTimeInSeconds() + fDelay; + m_fEnd = m_fStart + fLength; + m_fEase = fEase; + m_bStarted = false; + m_bFinished = false; +} + +void Gwen::Anim::TimedAnimation::Think() +{ + if ( m_bFinished ) return; + + float fCurrent = Platform::GetTimeInSeconds(); + float fSecondsIn = fCurrent - m_fStart; + if ( fSecondsIn < 0.0f ) return; + + if ( !m_bStarted ) + { + m_bStarted = true; + OnStart(); + } + + float fDelta = fSecondsIn / ( m_fEnd - m_fStart ); + if ( fDelta < 0.0f ) fDelta = 0.0f; + if ( fDelta > 1.0f ) fDelta = 1.0f; + + Run( pow( fDelta, m_fEase ) ); + + if ( fDelta == 1.0f ) + { + m_bFinished = true; + OnFinish(); + } +} + +bool Gwen::Anim::TimedAnimation::Finished() +{ + return m_bFinished; +} + +#endif \ No newline at end of file diff --git a/examples/ThirdPartyLibs/Gwen/Anim.h b/examples/ThirdPartyLibs/Gwen/Anim.h new file mode 100644 index 000000000..ac9da16e1 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Anim.h @@ -0,0 +1,130 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_ANIM_H +#define GWEN_ANIM_H +#include "Gwen/Gwen.h" +#include "Gwen/Controls/Base.h" +#include "Gwen/Platform.h" + +#ifndef GWEN_NO_ANIMATION + +namespace Gwen +{ + namespace Anim + { + class GWEN_EXPORT Animation + { + public: + + typedef std::list ChildList; + typedef std::map< Gwen::Controls::Base *, ChildList > List; + + virtual void Think() = 0; + virtual bool Finished() = 0; + + virtual ~Animation() {} + + Gwen::Controls::Base* m_Control; + }; + + GWEN_EXPORT void Add( Gwen::Controls::Base* control, Animation* animation ); + GWEN_EXPORT void Cancel( Gwen::Controls::Base* control ); + GWEN_EXPORT void Think(); + + // + // Timed animation. Provides a useful base for animations. + // + class GWEN_EXPORT TimedAnimation : public Animation + { + public: + + TimedAnimation( float fLength, float fDelay = 0.0f, float fEase = 1.0f ); + + virtual void Think(); + virtual bool Finished(); + + // + // These are the magic functions you should be overriding + // + virtual void OnStart(){} + virtual void Run( float /*delta*/ ){} + virtual void OnFinish(){} + + protected: + + bool m_bStarted; + bool m_bFinished; + float m_fStart; + float m_fEnd; + float m_fEase; + }; + + namespace Size + { + class GWEN_EXPORT Height : public TimedAnimation + { + public: + + Height( int iStartSize, int iEndSize, float fLength, bool bHide = false, float fDelay = 0.0f, float fEase = 1.0f ) : TimedAnimation( fLength, fDelay, fEase ) + { + m_iStartSize = iStartSize; + m_iDelta = iEndSize - m_iStartSize; + m_bHide = bHide; + } + + virtual void OnStart(){ m_Control->SetHeight( m_iStartSize ); } + virtual void Run( float delta ){ m_Control->SetHeight( m_iStartSize + (((float)m_iDelta) * delta) ); } + virtual void OnFinish(){ m_Control->SetHeight( m_iStartSize + m_iDelta ); m_Control->SetHidden( m_bHide ); } + + protected: + + int m_iStartSize; + int m_iDelta; + bool m_bHide; + }; + + class Width : public TimedAnimation + { + public: + + Width( int iStartSize, int iEndSize, float fLength, bool bHide = false, float fDelay = 0.0f, float fEase = 1.0f ) : TimedAnimation( fLength, fDelay, fEase ) + { + m_iStartSize = iStartSize; + m_iDelta = iEndSize - m_iStartSize; + m_bHide = bHide; + } + + virtual void OnStart(){ m_Control->SetWidth( m_iStartSize ); } + virtual void Run( float delta ){ m_Control->SetWidth( m_iStartSize + (((float)m_iDelta) * delta) ); } + virtual void OnFinish(){ m_Control->SetWidth( m_iStartSize + m_iDelta ); m_Control->SetHidden( m_bHide ); } + + protected: + + int m_iStartSize; + int m_iDelta; + bool m_bHide; + }; + } + + namespace Tools + { + class Remove : public TimedAnimation + { + public: + + Remove( float fDelay = 0.0f ) : TimedAnimation( 0.0f, fDelay ){} + virtual void OnFinish(){ m_Control->DelayedDelete(); } + }; + } + + + } +} + +#endif +#endif diff --git a/examples/ThirdPartyLibs/Gwen/BaseRender.cpp b/examples/ThirdPartyLibs/Gwen/BaseRender.cpp new file mode 100644 index 000000000..6ad4b6d25 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/BaseRender.cpp @@ -0,0 +1,221 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Gwen.h" +#include "Gwen/BaseRender.h" +#include "Gwen/Utility.h" +#include "Gwen/Platform.h" + +#include + +namespace Gwen +{ + namespace Renderer + { + + Base::Base() + { + m_RenderOffset = Gwen::Point( 0, 0 ); + m_fScale = 1.0f; + } + + Base::~Base() + { + if ( GetCTT() ) + GetCTT()->ShutDown(); + } + + void Base::RenderText( Gwen::Font* pFont, Gwen::Point pos, const Gwen::String& text ) + { + Gwen::UnicodeString str = Gwen::Utility::StringToUnicode( text ); + RenderText( pFont, pos, str ); + } + + Gwen::Point Base::MeasureText( Gwen::Font* pFont, const Gwen::String& text ) + { + Gwen::UnicodeString str = Gwen::Utility::StringToUnicode( text ); + return MeasureText( pFont, str ); + } + + void Base::DrawLinedRect( Gwen::Rect rect ) + { + DrawFilledRect( Gwen::Rect( rect.x, rect.y, rect.w, 1 ) ); + DrawFilledRect( Gwen::Rect( rect.x, rect.y + rect.h-1, rect.w, 1 ) ); + + DrawFilledRect( Gwen::Rect( rect.x, rect.y, 1, rect.h ) ); + DrawFilledRect( Gwen::Rect( rect.x + rect.w-1, rect.y, 1, rect.h ) ); + }; + + void Base::DrawPixel( int x, int y ) + { + DrawFilledRect( Gwen::Rect( x, y, 1, 1 ) ); + } + + void Base::DrawShavedCornerRect( Gwen::Rect rect, bool bSlight ) + { + // Draw INSIDE the w/h. + rect.w -= 1; + rect.h -= 1; + + if ( bSlight ) + { + DrawFilledRect( Gwen::Rect( rect.x+1, rect.y, rect.w-1, 1 ) ); + DrawFilledRect( Gwen::Rect( rect.x+1, rect.y + rect.h, rect.w-1, 1 ) ); + + DrawFilledRect( Gwen::Rect( rect.x, rect.y+1, 1, rect.h-1 ) ); + DrawFilledRect( Gwen::Rect( rect.x + rect.w, rect.y+1, 1, rect.h-1 ) ); + return; + } + + DrawPixel( rect.x+1, rect.y+1 ); + DrawPixel( rect.x+rect.w-1, rect.y+1 ); + + DrawPixel( rect.x+1, rect.y+rect.h-1 ); + DrawPixel( rect.x+rect.w-1, rect.y+rect.h-1 ); + + DrawFilledRect( Gwen::Rect( rect.x+2, rect.y, rect.w-3, 1 ) ); + DrawFilledRect( Gwen::Rect( rect.x+2, rect.y + rect.h, rect.w-3, 1 ) ); + + DrawFilledRect( Gwen::Rect( rect.x, rect.y+2, 1, rect.h-3 ) ); + DrawFilledRect( Gwen::Rect( rect.x + rect.w, rect.y+2, 1, rect.h-3 ) ); + } + + void Base::Translate( int& x, int& y ) + { + x += m_RenderOffset.x; + y += m_RenderOffset.y; + + x = ceil( ((float) x ) * m_fScale ); + y = ceil( ((float) y ) * m_fScale ); + } + + void Base::Translate( Gwen::Rect& rect ) + { + Translate( rect.x, rect.y ); + + rect.w = ceil(((float) rect.w ) * m_fScale); + rect.h = ceil(((float) rect.h ) * m_fScale); + } + + void Gwen::Renderer::Base::SetClipRegion( Gwen::Rect rect ) + { + m_rectClipRegion = rect; + } + + void Base::AddClipRegion( Gwen::Rect rect ) + { + rect.x = m_RenderOffset.x; + rect.y = m_RenderOffset.y; + + Gwen::Rect out = rect; + if ( rect.x < m_rectClipRegion.x ) + { + out.w -= ( m_rectClipRegion.x - out.x ); + out.x = m_rectClipRegion.x; + } + + if ( rect.y < m_rectClipRegion.y ) + { + out.h -= ( m_rectClipRegion.y - out.y ); + out.y = m_rectClipRegion.y; + } + + if ( rect.x + rect.w > m_rectClipRegion.x + m_rectClipRegion.w ) + { + out.w = (m_rectClipRegion.x + m_rectClipRegion.w) - out.x; + } + + if ( rect.y + rect.h > m_rectClipRegion.y + m_rectClipRegion.h ) + { + out.h = (m_rectClipRegion.y + m_rectClipRegion.h) - out.y; + } + + m_rectClipRegion = out; + } + + const Gwen::Rect& Base::ClipRegion() const + { + return m_rectClipRegion; + } + + bool Base::ClipRegionVisible() + { + if ( m_rectClipRegion.w <= 0 || m_rectClipRegion.h <= 0 ) + return false; + + return true; + } + + void Base::DrawMissingImage( Gwen::Rect pTargetRect ) + { + SetDrawColor( Colors::Red ); + DrawFilledRect( pTargetRect ); + } + + + /* + If they haven't defined these font functions in their renderer code + we just draw some rects where the letters would be to give them an idea. + */ + + void Base::RenderText( Gwen::Font* pFont, Gwen::Point pos, const Gwen::UnicodeString& text ) + { + float fSize = pFont->size * Scale(); + + for ( float i=0; i= 'a' && chr <= 'z' ) + { + r.y += fSize * 0.5f; + r.h -= fSize * 0.4f; + } + else if ( chr == '.' || chr == ',' ) + { + r.x += 2; + r.y += r.h - 2; + r.w = 2; + r.h = 2; + } + else if ( chr == '\'' || chr == '`' || chr == '"' ) + { + r.x += 3; + r.w = 2; + r.h = 2; + } + + + if ( chr == 'o' || chr == 'O' || chr == '0' ) + DrawLinedRect( r ); + else + DrawFilledRect( r ); + } + } + + Gwen::Point Base::MeasureText( Gwen::Font* pFont, const Gwen::UnicodeString& text ) + { + Gwen::Point p; + p.x = pFont->size * Scale() * (float)text.length() * 0.4; + p.y = pFont->size * Scale(); + + return p; + } + } +} \ No newline at end of file diff --git a/examples/ThirdPartyLibs/Gwen/BaseRender.h b/examples/ThirdPartyLibs/Gwen/BaseRender.h new file mode 100644 index 000000000..80daaa375 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/BaseRender.h @@ -0,0 +1,120 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_BASERENDER_H +#define GWEN_BASERENDER_H + +#include "Gwen/Structures.h" + +namespace Gwen +{ + struct Font; + struct Texture; + + namespace Renderer + { + class Base; + + class ICacheToTexture + { + + public: + virtual void Initialize() = 0; + virtual void ShutDown() = 0; + virtual void SetupCacheTexture( Gwen::Controls::Base* control ) = 0; + virtual void FinishCacheTexture( Gwen::Controls::Base* control ) = 0; + virtual void DrawCachedControlTexture( Gwen::Controls::Base* control ) = 0; + virtual void CreateControlCacheTexture( Gwen::Controls::Base* control ) = 0; + virtual void UpdateControlCacheTexture( Gwen::Controls::Base* control ) = 0; + virtual void SetRenderer( Gwen::Renderer::Base* renderer ) = 0; + + }; + + class GWEN_EXPORT Base + { + public: + + Base(); + virtual ~Base(); + + virtual void Begin(){}; + virtual void End(){}; + + virtual void SetDrawColor( Color color ){}; + + virtual void DrawLine( int x, int y, int a, int b ){}; + virtual void DrawFilledRect( Gwen::Rect rect ){};; + + virtual void StartClip(){}; + virtual void EndClip(){}; + + virtual void LoadTexture( Gwen::Texture* pTexture ){}; + virtual void FreeTexture( Gwen::Texture* pTexture ){}; + virtual void DrawTexturedRect( Gwen::Texture* pTexture, Gwen::Rect pTargetRect, float u1=0.0f, float v1=0.0f, float u2=1.0f, float v2=1.0f ){}; + virtual void DrawMissingImage( Gwen::Rect pTargetRect ); + + virtual ICacheToTexture* GetCTT() { return NULL; } + + virtual void LoadFont( Gwen::Font* pFont ){}; + virtual void FreeFont( Gwen::Font* pFont ){}; + virtual void RenderText( Gwen::Font* pFont, Gwen::Point pos, const Gwen::UnicodeString& text ); + virtual Gwen::Point MeasureText( Gwen::Font* pFont, const Gwen::UnicodeString& text ); + + // + // No need to implement these functions in your derived class, but if + // you can do them faster than the default implementation it's a good idea to. + // + virtual void DrawLinedRect( Gwen::Rect rect ); + virtual void DrawPixel( int x, int y ); + virtual void DrawShavedCornerRect( Gwen::Rect rect, bool bSlight = false ); + virtual Gwen::Point MeasureText( Gwen::Font* pFont, const Gwen::String& text ); + virtual void RenderText( Gwen::Font* pFont, Gwen::Point pos, const Gwen::String& text ); + + virtual void Resize(int width, int height)=0; + public: + + // + // Translate a panel's local drawing coordinate + // into view space, taking Offset's into account. + // + void Translate( int& x, int& y ); + void Translate( Gwen::Rect& rect ); + + // + // Set the rendering offset. You shouldn't have to + // touch these, ever. + // + void SetRenderOffset( const Gwen::Point& offset ){ m_RenderOffset = offset; } + void AddRenderOffset( const Gwen::Rect& offset ){ m_RenderOffset.x += offset.x; m_RenderOffset.y += offset.y; } + const Gwen::Point& GetRenderOffset() const { return m_RenderOffset; } + + private: + + Gwen::Point m_RenderOffset; + + public: + + void SetClipRegion( Gwen::Rect rect ); + void AddClipRegion( Gwen::Rect rect ); + bool ClipRegionVisible(); + const Gwen::Rect& ClipRegion() const; + + private: + + Gwen::Rect m_rectClipRegion; + ICacheToTexture* m_RTT; + + public: + + void SetScale( float fScale ){ m_fScale = fScale; } + float Scale() const { return m_fScale; } + + float m_fScale; + }; + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/CMakeLists.txt b/examples/ThirdPartyLibs/Gwen/CMakeLists.txt new file mode 100644 index 000000000..6ab8afd74 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/CMakeLists.txt @@ -0,0 +1,15 @@ + +INCLUDE_DIRECTORIES( + ${BULLET_PHYSICS_SOURCE_DIR}/src + ${BULLET_PHYSICS_SOURCE_DIR}/btgui +) + +ADD_DEFINITIONS( -DGWEN_COMPILE_STATIC -D_HAS_EXCEPTIONS=0 -D_STATIC_CPPLIB ) + +FILE(GLOB gwen_SRCS "*.cpp" "Controls/*.cpp" "Controls/Dialog/*.cpp" "Controls/Dialogs/*.cpp" "Controls/Layout/*.cpp" "Controls/Property/*.cpp" "Input/*.cpp" "Platforms/*.cpp" "Renderers/*.cpp" "Skins/*.cpp") +FILE(GLOB gwen_HDRS "*.h" "Controls/*.h" "Controls/Dialog/*.h" "Controls/Dialogs/*.h" "Controls/Layout/*.h" "Controls/Property/*.h" "Input/*.h" "Platforms/*.h" "Renderers/*.h" "Skins/*.h") + +ADD_LIBRARY(gwen ${gwen_SRCS} ${gwen_HDRS}) +if (BUILD_SHARED_LIBS) + target_link_libraries(gwen ${OPENGL_gl_LIBRARY}) +endif() diff --git a/examples/ThirdPartyLibs/Gwen/Config.h b/examples/ThirdPartyLibs/Gwen/Config.h new file mode 100644 index 000000000..f46ce385f --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Config.h @@ -0,0 +1,16 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONFIG_H +#define GWEN_CONFIG_H + +// +// Disables animation functions. +// +//#define GWEN_NO_ANIMATION + +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls.h b/examples/ThirdPartyLibs/Gwen/Controls.h new file mode 100644 index 000000000..8c0d8dbbd --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls.h @@ -0,0 +1,10 @@ +#pragma once +#ifndef GWEN_CONTROLS_H +#define GWEN_CONTROLS_H + +#include "Gwen/Controls/Button.h" +#include "Gwen/Controls/TextBox.h" + +#include "Gwen/Anim.h" + +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/Base.cpp b/examples/ThirdPartyLibs/Gwen/Controls/Base.cpp new file mode 100644 index 000000000..5e90f1d49 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/Base.cpp @@ -0,0 +1,1111 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Controls/Base.h" +#include "Gwen/Controls/Label.h" +#include "Gwen/Gwen.h" +#include "Gwen/BaseRender.h" +#include "Gwen/Skin.h" +#include "Gwen/Platform.h" +#include "Gwen/DragAndDrop.h" +#include "Gwen/ToolTip.h" +#include "Gwen/Utility.h" +#include + +#ifndef GWEN_NO_ANIMATION +#include "Gwen/Anim.h" +#endif + +using namespace Gwen; +using namespace Controls; + +Base::Base( Base* pParent ) +{ + m_Parent = NULL; + m_ActualParent = NULL; + m_InnerPanel = NULL; + m_Skin = NULL; + + SetParent( pParent ); + + m_bHidden = false; + m_Bounds = Gwen::Rect(0,0,10,10); + m_Padding = Padding( 0, 0, 0, 0 ); + m_Margin = Margin( 0, 0, 0, 0 ); + + m_iDock = 0; + m_DragAndDrop_Package = NULL; + m_pUserData = NULL; + + RestrictToParent( false ); + + SetMouseInputEnabled( true ); + SetKeyboardInputEnabled( false ); + + Invalidate(); + SetCursor( Gwen::CursorType::Normal ); + SetToolTip( NULL ); + SetTabable( false ); + SetShouldDrawBackground( true ); + m_bDisabled = false; + m_bCacheTextureDirty = true; + m_bCacheToTexture = false; + +} + +Base::~Base() +{ + { + Canvas* canvas = GetCanvas(); + if ( canvas ) + canvas->PreDelete( this ); + } + + Base::List::iterator iter = Children.begin(); + while ( iter != Children.end() ) + { + Base* pChild = *iter; + iter = Children.erase( iter ); + delete pChild; + } + + for ( AccelMap::iterator accelIt = m_Accelerators.begin(); accelIt != m_Accelerators.end(); ++accelIt ) + { + delete accelIt->second; + } + m_Accelerators.clear(); + + SetParent( NULL ); + + if ( Gwen::HoveredControl == this ) + Gwen::HoveredControl = NULL; + if ( Gwen::KeyboardFocus == this ) + Gwen::KeyboardFocus = NULL; + if ( Gwen::MouseFocus == this ) Gwen::MouseFocus = NULL; + + DragAndDrop::ControlDeleted( this ); + ToolTip::ControlDeleted( this ); + + #ifndef GWEN_NO_ANIMATION + Anim::Cancel( this ); + #endif + + if ( m_DragAndDrop_Package ) + { + delete m_DragAndDrop_Package; + m_DragAndDrop_Package = NULL; + } +} + + extern int avoidUpdate; + + +void Base::Invalidate() +{ + + + + m_bNeedsLayout = true; + m_bCacheTextureDirty = true; + + avoidUpdate = -3; +} + +void Base::DelayedDelete() +{ + Canvas* canvas = GetCanvas(); + canvas->AddDelayedDelete( this ); +} + +Canvas* Base::GetCanvas() +{ + Base* pCanvas = m_Parent; + if ( !pCanvas ) return NULL; + + return pCanvas->GetCanvas(); +} + +void Base::SetParent(Base* pParent) +{ + if ( m_Parent == pParent ) return; + + if ( m_Parent ) + { + m_Parent->RemoveChild( this ); + } + + m_Parent = pParent; + m_ActualParent = NULL; + + if ( m_Parent ) + { + m_Parent->AddChild( this ); + } +} + +void Base::Dock( int iDock ) +{ + if ( m_iDock == iDock ) return; + + m_iDock = iDock; + + Invalidate(); + InvalidateParent(); +} + +int Base::GetDock() +{ + return m_iDock; +} + +bool Base::Hidden() const +{ + return m_bHidden; +} + +bool Base::Visible() const +{ + if ( Hidden() ) return false; + if ( GetParent() ) + { + return GetParent()->Visible(); + } + + return true; +} + +void Base::InvalidateChildren( bool bRecursive ) +{ + for ( Base::List::iterator it = Children.begin(); it != Children.end(); ++it ) + { + (*it)->Invalidate(); + + if ( bRecursive ) + (*it)->InvalidateChildren( bRecursive ); + } + + if ( m_InnerPanel ) + { + for ( Base::List::iterator it = m_InnerPanel->Children.begin(); it != m_InnerPanel->Children.end(); ++it ) + { + (*it)->Invalidate(); + + if ( bRecursive ) + (*it)->InvalidateChildren( bRecursive ); + } + } +} + +void Base::Position( int pos, int xpadding, int ypadding ) +{ + int w = GetParent()->Width(); + int h = GetParent()->Height(); + const Padding& padding = GetParent()->GetPadding(); + + int x = X(); + int y = Y(); + + if ( pos & Pos::Left ) x = padding.left + xpadding; + if ( pos & Pos::Right ) x = w - Width() - padding.right - xpadding; + if ( pos & Pos::CenterH ) x = padding.left + xpadding + (w - Width() - padding.left - padding.right) * 0.5; + + if ( pos & Pos::Top ) y = padding.top + ypadding; + if ( pos & Pos::Bottom ) y = h - Height() - padding.bottom - ypadding; + if ( pos & Pos::CenterV ) y = padding.top + ypadding + (h - Height() - padding.bottom - padding.top) * 0.5; + + SetPos( x, y ); +} + + +void Base::SendToBack() +{ + if ( !m_Parent ) return; + if ( m_Parent->Children.front() == this ) return; + + m_Parent->Children.remove( this ); + m_Parent->Children.push_front( this ); + + InvalidateParent(); +} + +void Base::BringToFront() +{ + if ( !m_Parent ) return; + if ( m_Parent->Children.back() == this ) return; + + m_Parent->Children.remove( this ); + m_Parent->Children.push_back( this ); + InvalidateParent(); +} + +Controls::Base* Base::FindChildByName( const Gwen::String& name, bool bRecursive ) +{ + Base::List::iterator iter; + for (iter = Children.begin(); iter != Children.end(); ++iter) + { + Base* pChild = *iter; + if ( pChild->GetName() == name ) + return pChild; + + if ( bRecursive ) + { + Controls::Base* pSubChild = pChild->FindChildByName( name, true ); + + if ( pSubChild ) + return pSubChild; + } + } + + return NULL; +} + +void Base::BringNextToControl( Controls::Base* pChild, bool bBehind ) +{ + if ( !m_Parent ) return; + + m_Parent->Children.remove( this ); + + Base::List::iterator it = std::find( m_Parent->Children.begin(), m_Parent->Children.end(), pChild ); + if ( it == m_Parent->Children.end() ) + return BringToFront(); + + if ( bBehind ) + { + ++it; + + if ( it == m_Parent->Children.end() ) + return BringToFront(); + } + + m_Parent->Children.insert( it, this ); + InvalidateParent(); +} + +void Base::AddChild(Base* pChild) +{ + if ( m_InnerPanel ) + { + m_InnerPanel->AddChild( pChild ); + return; + } + + Children.push_back( pChild ); + OnChildAdded(pChild); + + pChild->m_ActualParent = this; + +} +void Base::RemoveChild(Base* pChild) +{ + // If we removed our innerpanel + // remove our pointer to it + if ( m_InnerPanel == pChild ) + { + m_InnerPanel = NULL; + } + + if ( m_InnerPanel ) + { + m_InnerPanel->RemoveChild( pChild ); + } + + Children.remove( pChild ); + OnChildRemoved(pChild); +} + +void Base::RemoveAllChildren() +{ + while ( Children.size() > 0 ) + { + RemoveChild( *Children.begin() ); + } +} + +int Base::NumChildren() +{ + // Include m_InnerPanel's children here? + + return Children.size(); +} + +void Base::OnChildAdded(Base* /*pChild*/) +{ + Invalidate(); +} + +void Base::OnChildRemoved(Base* /*pChild*/) +{ + Invalidate(); +} + +Skin::Base* Base::GetSkin( void ) +{ + if ( m_Skin ) return m_Skin; + if ( m_Parent ) return m_Parent->GetSkin(); + + Debug::AssertCheck( 0, "Base::GetSkin Returning NULL!\n" ); + return NULL; +} + +void Base::MoveBy( int x, int y ) +{ + SetBounds( X() + x, Y() + y, Width(), Height() ); +} + +void Base::MoveTo( int x, int y ) +{ + if ( m_bRestrictToParent && GetParent() ) + { + Base* pParent = GetParent(); + if ( x - GetPadding().left < pParent->GetMargin().left ) x = pParent->GetMargin().left + GetPadding().left; + if ( y - GetPadding().top < pParent->GetMargin().top ) y = pParent->GetMargin().top + GetPadding().top; + if ( x + Width() + GetPadding().right > pParent->Width() - pParent->GetMargin().right ) x = pParent->Width() - pParent->GetMargin().right - Width() - GetPadding().right; + if ( y + Height() + GetPadding().bottom > pParent->Height() - pParent->GetMargin().bottom ) y = pParent->Height() - pParent->GetMargin().bottom - Height() - GetPadding().bottom; + } + + SetBounds(x, y, Width(), Height()); +} + +void Base::SetPos( int x, int y ) +{ + SetBounds( x, y, Width(), Height() ); +} + +bool Base::SetSize( int w, int h ) +{ + return SetBounds( X(), Y(), w, h ); +} + +bool Base::SetBounds( const Gwen::Rect& bounds ) +{ + return SetBounds( bounds.x, bounds.y, bounds.w, bounds.h ); +} + +bool Base::SetBounds( int x, int y, int w, int h ) +{ + if ( m_Bounds.x == x && + m_Bounds.y == y && + m_Bounds.w == w && + m_Bounds.h == h ) + return false; + + Gwen::Rect oldBounds = GetBounds(); + + m_Bounds.x = x; + m_Bounds.y = y; + + m_Bounds.w = w; + m_Bounds.h = h; + + OnBoundsChanged( oldBounds ); + + return true; +} + +void Base::OnBoundsChanged(Gwen::Rect oldBounds) +{ + //Anything that needs to update on size changes + //Iterate my children and tell them I've changed + // + + + + if ( m_Bounds.w != oldBounds.w || m_Bounds.h != oldBounds.h ) + { + if ( GetParent() ) + GetParent()->OnChildBoundsChanged( oldBounds, this ); + Invalidate(); + } + + Redraw(); + UpdateRenderBounds(); +} + +void Base::OnScaleChanged() +{ + for ( Base::List::iterator iter = Children.begin(); iter != Children.end(); ++iter ) + { + (*iter)->OnScaleChanged(); + } +} + +void Base::OnChildBoundsChanged( Gwen::Rect /*oldChildBounds*/, Base* /*pChild*/ ) +{ + +} + +void Base::Render( Gwen::Skin::Base* /*skin*/ ) +{ +} + +void Base::DoCacheRender( Gwen::Skin::Base* skin, Gwen::Controls::Base* pMaster ) +{ + Gwen::Renderer::Base* render = skin->GetRender(); + Gwen::Renderer::ICacheToTexture* cache = render->GetCTT(); + + if ( !cache ) return; + + Gwen::Point pOldRenderOffset = render->GetRenderOffset(); + + Gwen::Rect rOldRegion = render->ClipRegion(); + + if ( this != pMaster ) + { + render->AddRenderOffset( GetBounds() ); + render->AddClipRegion( GetBounds() ); + } + else + { + render->SetRenderOffset( Gwen::Point( 0, 0 ) ); + render->SetClipRegion( GetBounds() ); + } + + if ( m_bCacheTextureDirty && render->ClipRegionVisible() ) + { + render->StartClip(); + + if ( ShouldCacheToTexture() ) + cache->SetupCacheTexture( this ); + + //Render myself first + Render( skin ); + + if ( !Children.empty() ) + { + //Now render my kids + for (Base::List::iterator iter = Children.begin(); iter != Children.end(); ++iter) + { + Base* pChild = *iter; + if ( pChild->Hidden() ) continue; + + pChild->DoCacheRender( skin, pMaster ); + } + } + + if ( ShouldCacheToTexture() ) + { + cache->FinishCacheTexture( this ); + m_bCacheTextureDirty = false; + } + } + + render->SetClipRegion( rOldRegion ); + render->StartClip(); + render->SetRenderOffset( pOldRenderOffset ); + cache->DrawCachedControlTexture( this ); +} + +void Base::DoRender( Gwen::Skin::Base* skin ) +{ + // If this control has a different skin, + // then so does its children. + if ( m_Skin ) + skin = m_Skin; + + // Do think + Think(); + + Gwen::Renderer::Base* render = skin->GetRender(); + + if ( render->GetCTT() && ShouldCacheToTexture() ) + { + DoCacheRender( skin, this ); + return; + } + + Gwen::Point pOldRenderOffset = render->GetRenderOffset(); + + render->AddRenderOffset( GetBounds() ); + + RenderUnder( skin ); + + Gwen::Rect rOldRegion = render->ClipRegion(); + render->AddClipRegion( GetBounds() ); + + if ( render->ClipRegionVisible() ) + { + render->StartClip(); + + //Render myself first + Render( skin ); + + if ( !Children.empty() ) + { + //Now render my kids + for (Base::List::iterator iter = Children.begin(); iter != Children.end(); ++iter) + { + Base* pChild = *iter; + if ( pChild->Hidden() ) continue; + + pChild->DoRender( skin ); + } + } + + render->SetClipRegion( rOldRegion ); + render->StartClip(); + + RenderOver( skin ); + } + else + { + render->SetClipRegion( rOldRegion ); + } + + RenderFocus( skin ); + + render->SetRenderOffset( pOldRenderOffset ); +} + +void Base::SetSkin( Skin::Base* skin, bool doChildren ) +{ + if ( m_Skin == skin ) return; + m_Skin = skin; + Invalidate(); + Redraw(); + OnSkinChanged( skin ); + + if ( doChildren ) + { + for ( Base::List::iterator it = Children.begin(); it != Children.end(); ++it ) + { + (*it)->SetSkin( skin, true); + } + } +} + +void Base::OnSkinChanged( Skin::Base* /*skin*/ ) +{ + //Do something +} + +bool Base::OnMouseWheeled( int iDelta ) +{ + if ( m_ActualParent ) + return m_ActualParent->OnMouseWheeled( iDelta ); + + return false; +} + +void Base::OnMouseMoved( int /*x*/, int /*y*/, int /*deltaX*/, int /*deltaY*/ ) +{ +} + +void Base::OnMouseEnter() +{ + onHoverEnter.Call( this ); + + if ( GetToolTip() ) + ToolTip::Enable( this ); + else if ( GetParent() && GetParent()->GetToolTip() ) + ToolTip::Enable( GetParent() ); +} + +void Base::OnMouseLeave() +{ + onHoverLeave.Call( this ); + if ( GetToolTip() ) + ToolTip::Disable( this ); +} + + +bool Base::IsHovered() +{ + return Gwen::HoveredControl == this; +} + +bool Base::ShouldDrawHover() +{ + return Gwen::MouseFocus == this || Gwen::MouseFocus == NULL; +} + +bool Base::HasFocus() +{ + return Gwen::KeyboardFocus == this; +} + +void Base::Focus() +{ + if ( Gwen::KeyboardFocus == this ) return; + + if ( Gwen::KeyboardFocus ) + Gwen::KeyboardFocus->OnLostKeyboardFocus(); + + Gwen::KeyboardFocus = this; + + OnKeyboardFocus(); + Redraw(); +} + +void Base::Blur() +{ + if ( Gwen::KeyboardFocus != this ) return; + + Gwen::KeyboardFocus = NULL; + OnLostKeyboardFocus(); + + Redraw(); +} + +bool Base::IsOnTop() +{ + Base::List::iterator iter = GetParent()->Children.begin(); + Base* pChild = *iter; + + if ( pChild == this ) + return true; + + return false; +} + + +void Base::Touch() +{ + if ( GetParent() ) + GetParent()->OnChildTouched( this ); +} + +void Base::OnChildTouched( Controls::Base* /*pChild*/ ) +{ + Touch(); +} + +Base* Base::GetControlAt( int x, int y ) +{ + if ( Hidden() ) + return NULL; + + if ( x < 0 || y < 0 || x >= Width() || y >= Height() ) + return NULL; + + Base::List::reverse_iterator iter; + for (iter = Children.rbegin(); iter != Children.rend(); ++iter) + { + Base* pChild = *iter; + Base* pFound = NULL; + pFound = pChild->GetControlAt( x - pChild->X(), y - pChild->Y() ); + if ( pFound ) return pFound; + } + + if ( !GetMouseInputEnabled() ) + return NULL; + + return this; +} + + +void Base::Layout( Skin::Base* skin ) +{ + if ( skin->GetRender()->GetCTT() && ShouldCacheToTexture() ) + skin->GetRender()->GetCTT()->CreateControlCacheTexture( this ); +} + +int avoidUpdate = -15; + +void Base::RecurseLayout( Skin::Base* skin ) +{ + if ( m_Skin ) skin = m_Skin; + if ( Hidden() ) return; + + if ( NeedsLayout() ) + { + m_bNeedsLayout = false; + Layout( skin ); + } + + + if (avoidUpdate>0) + return; + + Gwen::Rect rBounds = GetRenderBounds(); + + // Adjust bounds for padding + rBounds.x += m_Padding.left; + rBounds.w -= m_Padding.left + m_Padding.right; + rBounds.y += m_Padding.top; + rBounds.h -= m_Padding.top + m_Padding.bottom; + + int sz = Children.size(); + if (sz>100) + { +// printf("!\n"); + + } + int curChild = 0; + for (Base::List::iterator iter = Children.begin(); iter != Children.end(); ++iter) + { + Base* pChild = *iter; + curChild++; + if ( pChild->Hidden() ) + continue; + + + int iDock = pChild->GetDock(); + + if ( iDock & Pos::Fill ) + continue; + + if ( iDock & Pos::Top ) + { + const Margin& margin = pChild->GetMargin(); + + pChild->SetBounds( rBounds.x + margin.left, rBounds.y + margin.top, rBounds.w - margin.left - margin.right, pChild->Height() ); + + int iHeight = margin.top + margin.bottom + pChild->Height(); + rBounds.y += iHeight; + rBounds.h -= iHeight; + } + + if ( iDock & Pos::Left ) + { + const Margin& margin = pChild->GetMargin(); + + pChild->SetBounds( rBounds.x + margin.left, rBounds.y + margin.top, pChild->Width(), rBounds.h - margin.top - margin.bottom ); + + int iWidth = margin.left + margin.right + pChild->Width(); + rBounds.x += iWidth; + rBounds.w -= iWidth; + } + + if ( iDock & Pos::Right ) + { + // TODO: THIS MARGIN CODE MIGHT NOT BE FULLY FUNCTIONAL + const Margin& margin = pChild->GetMargin(); + + pChild->SetBounds( (rBounds.x+rBounds.w)-pChild->Width()-margin.right, rBounds.y + margin.top, pChild->Width(), rBounds.h - margin.top - margin.bottom ); + + int iWidth = margin.left + margin.right + pChild->Width(); + rBounds.w -= iWidth; + } + + if ( iDock & Pos::Bottom ) + { + // TODO: THIS MARGIN CODE MIGHT NOT BE FULLY FUNCTIONAL + const Margin& margin = pChild->GetMargin(); + + pChild->SetBounds( rBounds.x + margin.left, (rBounds.y+rBounds.h)-pChild->Height()-margin.bottom, rBounds.w - margin.left - margin.right, pChild->Height() ); + rBounds.h -= pChild->Height() + margin.bottom + margin.top; + } + + pChild->RecurseLayout( skin ); + + } + + m_InnerBounds = rBounds; + + curChild = 0; + // + // Fill uses the left over space, so do that now. + // + for (Base::List::iterator iter = Children.begin(); iter != Children.end(); ++iter) + { + Base* pChild = *iter; + int iDock = pChild->GetDock(); + curChild++; + if ( !(iDock & Pos::Fill) ) + continue; + + + + const Margin& margin = pChild->GetMargin(); + + pChild->SetBounds( rBounds.x + margin.left, rBounds.y + margin.top, rBounds.w - margin.left - margin.right, rBounds.h - margin.top - margin.bottom ); + pChild->RecurseLayout( skin ); + } + + PostLayout( skin ); + + if ( IsTabable() ) + { + if ( !GetCanvas()->FirstTab ) GetCanvas()->FirstTab = this; + if ( !GetCanvas()->NextTab ) GetCanvas()->NextTab = this; + } + + if ( Gwen::KeyboardFocus == this ) + { + GetCanvas()->NextTab = NULL; + } +} + +bool Base::IsChild( Controls::Base* pChild ) +{ + for (Base::List::iterator iter = Children.begin(); iter != Children.end(); ++iter) + { + if ( pChild == (*iter) ) return true; + } + + return false; +} + +Gwen::Point Base::LocalPosToCanvas( const Gwen::Point& pnt ) +{ + if ( m_Parent ) + { + int x = pnt.x + X(); + int y = pnt.y + Y(); + + // If our parent has an innerpanel and we're a child of it + // add its offset onto us. + // + if ( m_Parent->m_InnerPanel && m_Parent->m_InnerPanel->IsChild( this ) ) + { + x += m_Parent->m_InnerPanel->X(); + y += m_Parent->m_InnerPanel->Y(); + } + + return m_Parent->LocalPosToCanvas( Gwen::Point( x, y ) ); + } + + return pnt; +} + +Gwen::Point Base::CanvasPosToLocal( const Gwen::Point& pnt ) +{ + if ( m_Parent ) + { + int x = pnt.x - X(); + int y = pnt.y - Y(); + + // If our parent has an innerpanel and we're a child of it + // add its offset onto us. + // + if ( m_Parent->m_InnerPanel && m_Parent->m_InnerPanel->IsChild( this ) ) + { + x -= m_Parent->m_InnerPanel->X(); + y -= m_Parent->m_InnerPanel->Y(); + } + + + return m_Parent->CanvasPosToLocal( Gwen::Point( x, y ) ); + } + + return pnt; +} + +bool Base::IsMenuComponent() +{ + if ( !m_Parent ) return false; + return m_Parent->IsMenuComponent(); +} + +void Base::CloseMenus() +{ + for ( Base::List::iterator it = Children.begin(); it != Children.end(); ++it ) + { + (*it)->CloseMenus(); + } +} + +void Base::UpdateRenderBounds() +{ + m_RenderBounds.x = 0; + m_RenderBounds.x = 0; + + m_RenderBounds.w = m_Bounds.w; + m_RenderBounds.h = m_Bounds.h; +} + +void Base::UpdateCursor() +{ + Platform::SetCursor( m_Cursor ); +} + +DragAndDrop::Package* Base::DragAndDrop_GetPackage( int /*x*/, int /*y*/ ) +{ + return m_DragAndDrop_Package; +} + +bool Base::DragAndDrop_HandleDrop( Gwen::DragAndDrop::Package* /*pPackage*/, int /*x*/, int /*y*/ ) +{ + DragAndDrop::SourceControl->SetParent( this ); + return true; +} + +bool Base::DragAndDrop_Draggable() +{ + if ( !m_DragAndDrop_Package ) return false; + + return m_DragAndDrop_Package->draggable; +} + +void Base::DragAndDrop_SetPackage( bool bDraggable, const String& strName, void* pUserData ) +{ + if ( !m_DragAndDrop_Package ) + { + m_DragAndDrop_Package = new Gwen::DragAndDrop::Package(); + } + + m_DragAndDrop_Package->draggable = bDraggable; + m_DragAndDrop_Package->name = strName; + m_DragAndDrop_Package->userdata = pUserData; +} + +void Base::DragAndDrop_StartDragging( Gwen::DragAndDrop::Package* pPackage, int x, int y ) +{ + pPackage->holdoffset = CanvasPosToLocal( Gwen::Point( x, y ) ); + pPackage->drawcontrol = this; +} + +bool Base::SizeToChildren( bool w, bool h ) +{ + Gwen::Point size = ChildrenSize(); + return SetSize( w ? size.x : Width(), h ? size.y : Height() ); +} + +Gwen::Point Base::ChildrenSize() +{ + Gwen::Point size; + + for (Base::List::iterator iter = Children.begin(); iter != Children.end(); ++iter) + { + Base* pChild = *iter; + if ( pChild->Hidden() ) continue; + + size.x = GwenUtil_Max( size.x, pChild->Right() ); + size.y = GwenUtil_Max( size.y, pChild->Bottom() ); + } + + return size; +} + +void Base::SetPadding( const Padding& padding ) +{ + if ( m_Padding.left == padding.left && + m_Padding.top == padding.top && + m_Padding.right == padding.right && + m_Padding.bottom == padding.bottom ) + return; + + m_Padding = padding; + Invalidate(); + InvalidateParent(); +} + +void Base::SetMargin( const Margin& margin ) +{ + if ( m_Margin.top == margin.top && + m_Margin.left == margin.left && + m_Margin.bottom == margin.bottom && + m_Margin.right == margin.right ) + return; + + m_Margin = margin; + Invalidate(); + InvalidateParent(); +} + +bool Base::HandleAccelerator( Gwen::UnicodeString& accelerator ) +{ + if ( Gwen::KeyboardFocus == this || !AccelOnlyFocus() ) + { + AccelMap::iterator iter = m_Accelerators.find( accelerator ); + if ( iter != m_Accelerators.end() ) + { + iter->second->Call( this ); + return true; + } + } + + for ( Base::List::iterator it = Children.begin(); it != Children.end(); ++it ) + { + if ( (*it)->HandleAccelerator( accelerator ) ) + return true; + } + return false; +} + +bool Base::OnKeyPress( int iKey, bool bPress ) +{ + bool bHandled = false; + switch ( iKey ) + { + case Key::Tab: bHandled = OnKeyTab( bPress ); break; + case Key::Space: bHandled = OnKeySpace( bPress ); break; + case Key::Home: bHandled = OnKeyHome( bPress ); break; + case Key::End: bHandled = OnKeyEnd( bPress ); break; + case Key::Return: bHandled = OnKeyReturn( bPress ); break; + case Key::Backspace: bHandled = OnKeyBackspace( bPress ); break; + case Key::Delete: bHandled = OnKeyDelete( bPress ); break; + case Key::Right: bHandled = OnKeyRight( bPress ); break; + case Key::Left: bHandled = OnKeyLeft( bPress ); break; + case Key::Up: bHandled = OnKeyUp( bPress ); break; + case Key::Down: bHandled = OnKeyDown( bPress ); break; + case Key::Escape: bHandled = OnKeyEscape( bPress ); break; + + default: break; + } + + if ( !bHandled && GetParent() ) + GetParent()->OnKeyPress( iKey, bPress ); + + return bHandled; +} + +bool Base::OnKeyRelease( int iKey ) +{ + return OnKeyPress( iKey, false ); +} + +bool Base::OnKeyTab( bool bDown ) +{ + if ( !bDown ) return true; + + if ( GetCanvas()->NextTab ) + { + GetCanvas()->NextTab->Focus(); + Redraw(); + } + + return true; +} + +void Base::RenderFocus( Gwen::Skin::Base* skin ) +{ + if ( Gwen::KeyboardFocus != this ) return; + if ( !IsTabable() ) return; + + skin->DrawKeyboardHighlight( this, GetRenderBounds(), 3 ); +} + +void Base::SetToolTip( const String& strText ) +{ + SetToolTip( Gwen::Utility::StringToUnicode( strText ) ); +} + +void Base::SetToolTip( const UnicodeString& strText ) +{ + Label* tooltip = new Label( this ); + tooltip->SetText( strText ); + tooltip->SizeToContents(); + + SetToolTip( tooltip ); +} + +#ifndef GWEN_NO_ANIMATION + +void Base::Anim_WidthIn( float fLength, float fDelay, float fEase ) +{ + Gwen::Anim::Add( this, new Gwen::Anim::Size::Width( 0, Width(), fLength, false, fDelay, fEase ) ); + SetWidth( 0 ); +} + +void Base::Anim_HeightIn( float fLength, float fDelay, float fEase ) +{ + Gwen::Anim::Add( this, new Gwen::Anim::Size::Height( 0, Height(), fLength, false, fDelay, fEase ) ); + SetHeight( 0 ); +} + +void Base::Anim_WidthOut( float fLength, bool bHide, float fDelay, float fEase ) +{ + Gwen::Anim::Add( this, new Gwen::Anim::Size::Width( Width(), 0, fLength, bHide, fDelay, fEase ) ); +} + +void Base::Anim_HeightOut( float fLength, bool bHide, float fDelay, float fEase ) +{ + Gwen::Anim::Add( this, new Gwen::Anim::Size::Height( Height(), 0, fLength, bHide, fDelay, fEase ) ); +} + +#endif \ No newline at end of file diff --git a/examples/ThirdPartyLibs/Gwen/Controls/Base.h b/examples/ThirdPartyLibs/Gwen/Controls/Base.h new file mode 100644 index 000000000..011a9e7bf --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/Base.h @@ -0,0 +1,534 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_BASE_H +#define GWEN_CONTROLS_BASE_H + +#include "Gwen/Exports.h" +#include "Gwen/Structures.h" +#include "Gwen/BaseRender.h" +#include "Gwen/Events.h" +#include +#include + +#define GWEN_DECLARE_CAST(T)\ +virtual class T* DynamicCast##T() { return 0;}\ +virtual const class T* DynamicCast##T() const { return 0;}\ + +#define GWEN_IMPLEMENT_CAST(T)\ +virtual class T* DynamicCast##T() { return (T*)this;}\ +virtual const class T* DynamicCast##T() const { return (T*)this;}\ + + +namespace Gwen +{ + namespace ControlsInternal + { + class ColorDisplay; + class Resizer; + + }; + + namespace Pos + { + enum + { + None = 0, + Left = (1 << 1), + Right = (1 << 2), + Top = (1 << 3), + Bottom = (1 << 4), + CenterV = (1 << 5), + CenterH = (1 << 6), + Fill = (1 << 7), + Center = CenterV | CenterH, + }; + } + + namespace Skin + { + class Base; + } + + namespace Controls + { + class Canvas; + + namespace Layout + { + class TableRow; + }; + + + + + class GWEN_EXPORT Base : public Event::Handler + { + public: + + GWEN_DECLARE_CAST(TabButton) + GWEN_DECLARE_CAST(DockedTabControl) + virtual class Layout::TableRow* DynamicCastLayoutTableRow() { return 0;} + virtual const class Layout::TableRow* DynamicCastLayoutTableRow() const { return 0;} + + + + GWEN_DECLARE_CAST(TextBoxNumeric) + GWEN_DECLARE_CAST(HorizontalSlider) + GWEN_DECLARE_CAST(DockBase) + GWEN_DECLARE_CAST(MenuItem) + GWEN_DECLARE_CAST(PropertyRow) + GWEN_DECLARE_CAST(WindowControl) + + GWEN_DECLARE_CAST(TreeControl) + GWEN_DECLARE_CAST(TreeNode) + GWEN_DECLARE_CAST(HSVColorPicker) + GWEN_DECLARE_CAST(TabControl) + + GWEN_DECLARE_CAST(TabControlInner) + GWEN_DECLARE_CAST(GroupBox) + GWEN_DECLARE_CAST(Properties) + GWEN_DECLARE_CAST(RadioButton) + GWEN_DECLARE_CAST(LabeledRadioButton) + + + + virtual class ::Gwen::ControlsInternal::Resizer* DynamicCastResizer() { return 0;} + virtual const class ::Gwen::ControlsInternal::Resizer* DynamicCastResizer() const { return 0;} + + + virtual class ::Gwen::ControlsInternal::ColorDisplay* DynamicCastColorDisplay() { return 0;} + virtual const class ::Gwen::ControlsInternal::ColorDisplay* DynamicCastColorDisplay() const { return 0;} + + + + + + typedef std::list List; + + typedef std::map AccelMap; + + Base( Base* pParent ); + virtual ~Base(); + + virtual void DelayedDelete(); + + virtual void SetParent( Controls::Base* pParent ); + virtual Controls::Base* GetParent() const { return m_Parent; } + virtual Controls::Canvas* GetCanvas(); + + virtual Base::List& GetChildren(){ if ( m_InnerPanel ) return m_InnerPanel->GetChildren(); return Children; } + virtual bool IsChild( Controls::Base* pChild ); + virtual int NumChildren(); + virtual bool SizeToChildren( bool w = true, bool h = true ); + virtual Gwen::Point ChildrenSize(); + virtual Controls::Base* FindChildByName( const Gwen::String& name, bool bRecursive = false ); + + virtual void SetName(Gwen::String name) { m_Name = name; } + virtual const Gwen::String& GetName() { return m_Name; } + + virtual void Think(){} + virtual void ExpandAll(){} + virtual void SizeToContents(){} + virtual bool IsActive() { return false;} + + + virtual void AddChild( Controls::Base* pChild ); + + virtual void RemoveChild( Controls::Base* pParent ); + protected: + + + + virtual void OnChildAdded( Controls::Base* pChild ); + virtual void OnChildRemoved( Controls::Base* pChild ); + + public: + + virtual void RemoveAllChildren(); + + virtual void SendToBack( void ); + virtual void BringToFront( void ); + virtual void BringNextToControl( Controls::Base* pChild, bool bBehind ); + + virtual Gwen::Point LocalPosToCanvas( const Gwen::Point& in ); + virtual Gwen::Point CanvasPosToLocal( const Gwen::Point& in ); + + virtual void Dock( int iDock ); + virtual int GetDock(); + + virtual void RestrictToParent( bool restrict ) { m_bRestrictToParent = restrict; } + virtual bool ShouldRestrictToParent() { return m_bRestrictToParent; } + + virtual int X() const + { + return m_Bounds.x; + } + virtual int Y() const + { + return m_Bounds.y; + } + virtual int Width() const + { + return m_Bounds.w; + } + virtual int Height() const + { + return m_Bounds.h; + } + virtual int Bottom() const + { + return m_Bounds.y + m_Bounds.h + m_Margin.bottom; + } + virtual int Right() const + { + return m_Bounds.x + m_Bounds.w + m_Margin.right; + } + + virtual const Margin& GetMargin() const { return m_Margin; } + virtual const Padding& GetPadding() const { return m_Padding; } + + virtual void SetPos( int x, int y ); + virtual void SetWidth( int w ) + { + SetSize( w, Height()); + } + virtual void SetHeight( int h ) + { +SetSize( Width(), h); + } + virtual bool SetSize( int w, int h ); + virtual bool SetBounds( int x, int y, int w, int h ); + virtual bool SetBounds( const Gwen::Rect& bounds ); + + virtual void SetPadding( const Padding& padding ); + virtual void SetMargin( const Margin& margin ); + + // MoveTo is identical to SetPos except it uses ShouldRestrictToParent() + virtual void MoveTo (int x, int y ); + virtual void MoveBy (int x, int y ); + + virtual const Gwen::Rect& GetBounds() const + { + return m_Bounds; + } + + virtual Controls::Base* GetControlAt( int x, int y ); + + + + + protected: + + virtual void OnBoundsChanged( Gwen::Rect oldBounds ); + virtual void OnChildBoundsChanged( Gwen::Rect oldChildBounds, Base* pChild ); + + virtual void OnScaleChanged(); + + public: + + // Innerbounds is the area inside the control that + // doesn't have child controls docked to it. + virtual const Gwen::Rect& GetInnerBounds() const { return m_InnerBounds; } + + protected: + + Gwen::Rect m_InnerBounds; + + public: + + virtual const Gwen::Rect& GetRenderBounds() const{ return m_RenderBounds; } + + protected: + + virtual void UpdateRenderBounds(); + + public: + + virtual void DoRender( Gwen::Skin::Base* skin ); + virtual void DoCacheRender( Gwen::Skin::Base* skin, Gwen::Controls::Base* pMaster ); + + protected: + + virtual void Render( Gwen::Skin::Base* skin ); + virtual void RenderUnder( Gwen::Skin::Base* /*skin*/ ){}; + virtual void RenderOver( Gwen::Skin::Base* /*skin*/ ){}; + virtual void RenderFocus( Gwen::Skin::Base* /*skin*/ ); + + public: + + virtual void SetHidden( bool hidden ) + { + if ( m_bHidden == hidden ) + return; + m_bHidden = hidden; + Invalidate(); + } + virtual bool Hidden() const; // Returns true only if this control is hidden + virtual bool Visible() const; // Returns false if this control or its parents are hidden + virtual void Hide(){ SetHidden( true ); } + virtual void Show(){ SetHidden( false ); } + + //Skin + virtual void SetSkin( Skin::Base* skin, bool doChildren = false ); + virtual Gwen::Skin::Base* GetSkin( void ); + + // Background drawing + virtual bool ShouldDrawBackground(){ return m_bDrawBackground; } + virtual void SetShouldDrawBackground( bool b ){ m_bDrawBackground =b; } + + protected: + + virtual void OnSkinChanged( Gwen::Skin::Base* newSkin ); + + public: + + virtual void OnMouseMoved( int x, int y, int deltaX, int deltaY ); + virtual bool OnMouseWheeled( int iDelta ); + virtual void OnMouseClickLeft( int /*x*/, int /*y*/, bool /*bDown*/ ){}; + virtual void OnMouseClickRight( int /*x*/, int /*y*/, bool /*bDown*/ ){} + virtual void OnMouseDoubleClickLeft( int x, int y ){ OnMouseClickLeft( x, y, true ); }; + virtual void OnMouseDoubleClickRight( int x, int y ){ OnMouseClickRight( x, y, true ); }; + virtual void OnLostKeyboardFocus(){} + virtual void OnKeyboardFocus(){} + + virtual void SetMouseInputEnabled( bool b ) { m_bMouseInputEnabled = b; } + virtual bool GetMouseInputEnabled() { return m_bMouseInputEnabled; } + + virtual void SetKeyboardInputEnabled( bool b ){ m_bKeyboardInputEnabled = b; } + virtual bool GetKeyboardInputEnabled() const { return m_bKeyboardInputEnabled; } + virtual bool NeedsInputChars(){ return false; } + + virtual bool OnChar( Gwen::UnicodeChar /*c*/ ){ return false; } + + virtual bool OnKeyPress( int iKey, bool bPress = true ); + virtual bool OnKeyRelease( int iKey ); + + virtual void OnPaste(Controls::Base* /*pFrom*/){} + virtual void OnCopy(Controls::Base* /*pFrom*/){} + virtual void OnCut(Controls::Base* /*pFrom*/){} + virtual void OnSelectAll(Controls::Base* /*pFrom*/){} + + virtual bool OnKeyTab( bool bDown ); + virtual bool OnKeySpace( bool /*bDown*/ ){ return false; } + virtual bool OnKeyReturn( bool /*bDown*/ ){ return false; } + virtual bool OnKeyBackspace( bool /*bDown*/ ){ return false; } + virtual bool OnKeyDelete( bool /*bDown*/ ){ return false; } + virtual bool OnKeyRight( bool /*bDown*/ ){ return false; } + virtual bool OnKeyLeft( bool /*bDown*/ ){ return false; } + virtual bool OnKeyHome( bool /*bDown*/ ){ return false; } + virtual bool OnKeyEnd( bool /*bDown*/ ){ return false; } + virtual bool OnKeyUp( bool /*bDown*/ ){ return false; } + virtual bool OnKeyDown( bool /*bDown*/ ){ return false; } + virtual bool OnKeyEscape( bool /*bDown*/ ) { return false; } + + virtual void OnMouseEnter(); + virtual void OnMouseLeave(); + virtual bool IsHovered(); + virtual bool ShouldDrawHover(); + + virtual void Touch(); + virtual void OnChildTouched( Controls::Base* pChild ); + + virtual bool IsOnTop(); + + virtual bool HasFocus(); + virtual void Focus(); + virtual void Blur(); + + //Other + virtual void SetDisabled( bool active ) { m_bDisabled = active; } + virtual bool IsDisabled(){ return m_bDisabled; } + + virtual void Redraw(){ m_bCacheTextureDirty = true; if ( m_Parent ) m_Parent->Redraw(); } + virtual void SetCacheToTexture() { m_bCacheToTexture = true; } + virtual bool ShouldCacheToTexture() { return m_bCacheToTexture; } + + virtual void SetCursor( unsigned char c ){ m_Cursor = c; } + virtual void UpdateCursor(); + + virtual Gwen::Point GetMinimumSize(){ return Gwen::Point( 1, 1 ); } + virtual Gwen::Point GetMaximumSize(){ return Gwen::Point( 4096, 4096 ); } + + virtual void SetToolTip( const String& strText ); + virtual void SetToolTip( const UnicodeString& strText ); + virtual void SetToolTip( Base* tooltip ) { m_ToolTip = tooltip; if ( m_ToolTip ){ m_ToolTip->SetParent( this ); m_ToolTip->SetHidden( true ); } } + virtual Base* GetToolTip() { return m_ToolTip; } + + virtual bool IsMenuComponent(); + virtual void CloseMenus(); + + virtual bool IsTabable() { return m_Tabable; } + virtual void SetTabable( bool isTabable ) { m_Tabable = isTabable; } + + + + + //Accelerator functionality + void DefaultAccel( Gwen::Controls::Base* /*pCtrl*/ ) { AcceleratePressed(); } + virtual void AcceleratePressed() {}; + virtual bool AccelOnlyFocus() { return false; } + virtual bool HandleAccelerator( Gwen::UnicodeString& accelerator ); + + template + void AddAccelerator( Gwen::UnicodeString accelerator, T func, Gwen::Event::Handler* handler = NULL ) + { + if ( handler == NULL ) + handler = this; + Gwen::Event::Caller* caller = new Gwen::Event::Caller(); + caller->Add( handler, func ); + m_Accelerators[ accelerator ] = caller; + } + + void AddAccelerator( Gwen::UnicodeString accelerator ) + { + AddAccelerator( accelerator, &Base::DefaultAccel, this ); + } + + AccelMap m_Accelerators; + + // Default Events + + Gwen::Event::Caller onHoverEnter; + Gwen::Event::Caller onHoverLeave; + + // Childrens List + + Base::List Children; + + protected: + + // The logical parent + // It's usually what you expect, the control you've parented it to. + Base* m_Parent; + + // If the innerpanel exists our children will automatically + // become children of that instead of us - allowing us to move + // them all around by moving that panel (useful for scrolling etc) + Base* m_InnerPanel; + + // This is the panel's actual parent - most likely the logical + // parent's InnerPanel (if it has one). You should rarely need this. + Base* m_ActualParent; + + Base* m_ToolTip; + + Skin::Base* m_Skin; + + Gwen::Rect m_Bounds; + Gwen::Rect m_RenderBounds; + Padding m_Padding; + Margin m_Margin; + + Gwen::String m_Name; + + + bool m_bRestrictToParent; + bool m_bDisabled; + bool m_bHidden; + bool m_bMouseInputEnabled; + bool m_bKeyboardInputEnabled; + bool m_bDrawBackground; + + int m_iDock; + + unsigned char m_Cursor; + + bool m_Tabable; + + public: + + bool NeedsLayout(){ return m_bNeedsLayout; } + void Invalidate(); + void InvalidateParent(){ if ( m_Parent ){ m_Parent->Invalidate(); } } + void InvalidateChildren( bool bRecursive = false ); + void Position( int pos, int xpadding = 0, int ypadding = 0 ); + + + protected: + + virtual void RecurseLayout( Skin::Base* skin ); + virtual void Layout( Skin::Base* skin ); + virtual void PostLayout( Skin::Base* /*skin*/ ){}; + + bool m_bNeedsLayout; + bool m_bCacheTextureDirty; + bool m_bCacheToTexture; + + // + // Drag + Drop + public: + + // Giver + + virtual void DragAndDrop_SetPackage( bool bDraggable, const String& strName = "", void* pUserData = NULL ); + virtual bool DragAndDrop_Draggable(); + virtual bool DragAndDrop_ShouldStartDrag(){ return true; } + virtual void DragAndDrop_StartDragging( Gwen::DragAndDrop::Package* pPackage, int x, int y ); + virtual Gwen::DragAndDrop::Package* DragAndDrop_GetPackage( int x, int y ); + virtual void DragAndDrop_EndDragging( bool /*bSuccess*/, int /*x*/, int /*y*/ ){}; + + protected: + + DragAndDrop::Package* m_DragAndDrop_Package; + + public: + + // Receiver + virtual void DragAndDrop_HoverEnter( Gwen::DragAndDrop::Package* /*pPackage*/, int /*x*/, int /*y*/ ){ } + virtual void DragAndDrop_HoverLeave( Gwen::DragAndDrop::Package* /*pPackage*/ ){ } + virtual void DragAndDrop_Hover( Gwen::DragAndDrop::Package* /*pPackage*/, int /*x*/, int /*y*/ ){}; + virtual bool DragAndDrop_HandleDrop( Gwen::DragAndDrop::Package* pPackage, int x, int y ); + virtual bool DragAndDrop_CanAcceptPackage( Gwen::DragAndDrop::Package* /*pPackage*/ ){ return false; } + + + // + // This is to be used by the client implementation + // NOT HOOKS ETC. + // + public: + + void* GetUserData(){ return m_pUserData; } + void SetUserData( void* pData ){ m_pUserData = pData; } + + private: + + void* m_pUserData; + + // + // Useful anim shortcuts + // + public: + #ifndef GWEN_NO_ANIMATION + + virtual void Anim_WidthIn( float fLength, float fDelay = 0.0f, float fEase = 1.0f ); + virtual void Anim_HeightIn( float fLength, float fDelay = 0.0f, float fEase = 1.0f ); + virtual void Anim_WidthOut( float fLength, bool bHide = true, float fDelay = 0.0f, float fEase = 1.0f ); + virtual void Anim_HeightOut( float fLength, bool bHide = true, float fDelay = 0.0f, float fEase = 1.0f ); + + #endif + + }; + + } +} + +// To be placed in the controls .h definition. +#define GWEN_CONTROL( ThisName, BaseName )\ + public:\ + typedef BaseName BaseClass;\ + typedef ThisName ThisClass;\ + GWEN_IMPLEMENT_CAST(ThisName);\ + ThisName( Gwen::Controls::Base* pParent ) + +#define GWEN_CONTROL_INLINE( ThisName, BaseName )\ + GWEN_CONTROL( ThisName, BaseName ) : BaseClass( pParent ) + +#define GWEN_CONTROL_CONSTRUCTOR( ThisName )\ + ThisName::ThisName( Gwen::Controls::Base* pParent ) : BaseClass( pParent ) + +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/Button.cpp b/examples/ThirdPartyLibs/Gwen/Controls/Button.cpp new file mode 100644 index 000000000..702e0c3d0 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/Button.cpp @@ -0,0 +1,169 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Gwen.h" +#include "Gwen/Skin.h" +#include "Gwen/Controls/Button.h" +#include "Gwen/Controls/ImagePanel.h" + +using namespace Gwen; +using namespace Gwen::Controls; + + +GWEN_CONTROL_CONSTRUCTOR( Button ) +{ + m_Image = NULL; + m_bDepressed = false; + m_bCenterImage = false; + + SetSize( 100, 20 ); + SetMouseInputEnabled( true ); + SetIsToggle( false ); + SetAlignment( Gwen::Pos::Center ); + SetTextPadding( Padding( 3, 0, 3, 0 ) ); + m_bToggleStatus = false; + SetKeyboardInputEnabled( false ); + SetTabable( false ); +} + +void Button::Render( Skin::Base* skin ) +{ + if ( ShouldDrawBackground() ) + { + bool bDrawDepressed = IsDepressed() && IsHovered(); + if ( IsToggle() ) bDrawDepressed = bDrawDepressed || GetToggleState(); + + bool bDrawHovered = IsHovered() && ShouldDrawHover(); + + skin->DrawButton( this, bDrawDepressed, bDrawHovered ); + } +} + +void Button::OnMouseClickLeft( int /*x*/, int /*y*/, bool bDown ) +{ + if ( bDown ) + { + m_bDepressed = true; + Gwen::MouseFocus = this; + onDown.Call( this ); + } + else + { + if ( IsHovered() && m_bDepressed ) + { + OnPress(); + } + + m_bDepressed = false; + Gwen::MouseFocus = NULL; + onUp.Call( this ); + } + + Redraw(); +} + +void Button::OnPress() +{ + if ( IsToggle() ) + { + SetToggleState( !GetToggleState() ); + } + + onPress.Call( this ); +} + + +void Button::SetImage( const TextObject& strName, bool bCenter ) +{ + if ( strName.GetUnicode() == L"" ) + { + if ( m_Image ) + { + delete m_Image; + m_Image= NULL; + } + + return; + } + + if ( !m_Image ) + { + m_Image = new ImagePanel( this ); + } + + m_Image->SetImage( strName ); + m_Image->SizeToContents(); + m_Image->SetPos( m_Padding.left, 2 ); + m_bCenterImage = bCenter; + + int IdealTextPadding = m_Image->Right() + m_Padding.left + 4; + if ( m_rTextPadding.left < IdealTextPadding ) + { + m_rTextPadding.left = IdealTextPadding; + } +} + +void Button::SetToggleState( bool b ) +{ + if ( m_bToggleStatus == b ) return; + + m_bToggleStatus = b; + + onToggle.Call( this ); + + if ( m_bToggleStatus ) + { + onToggleOn.Call( this ); + } + else + { + onToggleOff.Call( this ); + } +} + +void Button::SizeToContents() +{ + BaseClass::SizeToContents(); + + if ( m_Image ) + { + int height = m_Image->Height() + 4; + if ( Height() < height ) + { + SetHeight( height ); + } + } +} + +bool Button::OnKeySpace( bool bDown ) +{ + OnMouseClickLeft( 0, 0, bDown ); + return true; +} + +void Button::AcceleratePressed() +{ + OnPress(); +} + +void Button::Layout( Skin::Base* pSkin ) +{ + BaseClass::Layout( pSkin ); + if ( m_Image ) + { + Gwen::Align::CenterVertically( m_Image ); + + if ( m_bCenterImage ) + Gwen::Align::CenterHorizontally( m_Image ); + } +} + +void Button::OnMouseDoubleClickLeft( int x, int y ) +{ + OnMouseClickLeft( x, y, true ); + onDoubleClick.Call( this ); +}; \ No newline at end of file diff --git a/examples/ThirdPartyLibs/Gwen/Controls/Button.h b/examples/ThirdPartyLibs/Gwen/Controls/Button.h new file mode 100644 index 000000000..4e9d3358e --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/Button.h @@ -0,0 +1,90 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_BUTTON_H +#define GWEN_CONTROLS_BUTTON_H + +#include "Gwen/TextObject.h" +#include "Gwen/Controls/Base.h" +#include "Gwen/Controls/Label.h" + +namespace Gwen +{ + namespace Controls + { + class ImagePanel; + + class GWEN_EXPORT Button : public Label + { + public: + + GWEN_CONTROL( Button, Label ); + + virtual void Render( Skin::Base* skin ); + virtual void OnMouseClickLeft( int x, int y, bool bDown ); + virtual void OnMouseDoubleClickLeft( int x, int y ); + virtual bool OnKeySpace( bool bDown ); + + virtual void OnPress(); + + virtual void AcceleratePressed(); + + virtual bool IsDepressed() const { return m_bDepressed; } + + // + // Buttons can be toggle type, which means that it is + // toggled on and off. Its toggle status is in IsDepressed. + // + virtual void SetIsToggle( bool b ){ m_bToggle = b; } + virtual bool IsToggle() const { return m_bToggle; } + virtual bool GetToggleState() const { return m_bToggleStatus; } + virtual void SetToggleState( bool b ); + virtual void Toggle(){ SetToggleState( !GetToggleState() ); } + + + virtual void SetImage( const TextObject& strName, bool bCenter = false ); + + // You can use this to trigger OnPress directly from other controls using GWEN_CALL_EX + virtual void ReceiveEventPress( Base* /*pControl*/ ) + { + OnPress(); + } + + virtual void SizeToContents(); + virtual void Layout( Skin::Base* pSkin ); + + virtual bool OnKeyReturn(bool bDown) + { + onKeyboardReturn.Call(this); + return true; + } + + public: + + Gwen::Event::Caller onPress; + Gwen::Event::Caller onDown; + Gwen::Event::Caller onUp; + Gwen::Event::Caller onDoubleClick; + Gwen::Event::Caller onKeyboardReturn; + + Gwen::Event::Caller onToggle; + Gwen::Event::Caller onToggleOn; + Gwen::Event::Caller onToggleOff; + + protected: + + ImagePanel* m_Image; + + bool m_bDepressed; + bool m_bToggle; + bool m_bToggleStatus; + + bool m_bCenterImage; + }; + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/Canvas.cpp b/examples/ThirdPartyLibs/Gwen/Controls/Canvas.cpp new file mode 100644 index 000000000..777228c6f --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/Canvas.cpp @@ -0,0 +1,233 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Gwen.h" +#include "Gwen/Controls/Canvas.h" +#include "Gwen/Skin.h" +#include "Gwen/Controls/Menu.h" +#include "Gwen/DragAndDrop.h" +#include "Gwen/ToolTip.h" + +#ifndef GWEN_NO_ANIMATION +#include "Gwen/Anim.h" +#endif + +using namespace Gwen::Controls; + + +Canvas::Canvas( Gwen::Skin::Base* pSkin ) : BaseClass( NULL ), m_bAnyDelete( false ),m_fScale(-1) +{ + SetBounds( 0, 0, 10000, 10000 ); + SetSkin( pSkin ); + SetScale( 1.0f ); + SetBackgroundColor( Color( 255, 255, 255, 255 ) ); + SetDrawBackground( false ); +} + +void Canvas::RenderCanvas() +{ + DoThink(); + + Gwen::Renderer::Base* render = m_Skin->GetRender(); + render->Begin(); + + + RecurseLayout( m_Skin ); + + render->SetClipRegion( GetBounds() ); + render->SetRenderOffset( Gwen::Point( 0, 0 ) ); + render->SetScale( Scale() ); + + if ( m_bDrawBackground ) + { + render->SetDrawColor( m_BackgroundColor ); + render->DrawFilledRect( GetRenderBounds() ); + } + + DoRender( m_Skin ); + + DragAndDrop::RenderOverlay( this, m_Skin ); + + ToolTip::RenderToolTip( m_Skin ); + + render->EndClip(); + + render->End(); + ProcessDelayedDeletes(); + +} + +void Canvas::Render( Gwen::Skin::Base* /*pRender*/ ) +{ + m_bNeedsRedraw = false; +} + +void Canvas::OnBoundsChanged( Gwen::Rect oldBounds ) +{ + BaseClass::OnBoundsChanged( oldBounds ); + InvalidateChildren( true ); +} + + +void Canvas::DoThink() +{ + if ( Hidden() ) return; + + #ifndef GWEN_NO_ANIMATION + Gwen::Anim::Think(); + #endif + + // Reset tabbing + { + NextTab = NULL; + FirstTab = NULL; + } + + ProcessDelayedDeletes(); + // Check has focus etc.. + RecurseLayout( m_Skin ); + + // If we didn't have a next tab, cycle to the start. + if ( NextTab == NULL ) + NextTab = FirstTab; + + Gwen::Input::OnCanvasThink( this ); + +} + +void Canvas::SetScale( float f ) +{ + if ( m_fScale == f ) return; + + m_fScale = f; + + if ( m_Skin && m_Skin->GetRender() ) + m_Skin->GetRender()->SetScale( m_fScale ); + + OnScaleChanged(); + Redraw(); +} + +void Canvas::AddDelayedDelete( Gwen::Controls::Base* pControl ) +{ + if ( !m_bAnyDelete || m_DeleteSet.find( pControl ) == m_DeleteSet.end() ) + { + m_bAnyDelete = true; + m_DeleteSet.insert( pControl ); + m_DeleteList.push_back( pControl ); + } +} + +void Canvas::PreDelete( Controls::Base * pControl ) +{ + if ( m_bAnyDelete ) + { + std::set< Controls::Base * >::iterator itFind; + if ( ( itFind = m_DeleteSet.find( pControl ) ) != m_DeleteSet.end() ) + { + m_DeleteList.remove( pControl ); + m_DeleteSet.erase( pControl ); + m_bAnyDelete = !m_DeleteSet.empty(); + } + } +} + +void Canvas::ProcessDelayedDeletes() +{ + while( m_bAnyDelete ) + { + m_bAnyDelete = false; + + Controls::Base::List deleteList = m_DeleteList; + + m_DeleteList.clear(); + m_DeleteSet.clear(); + + for ( Gwen::Controls::Base::List::iterator it = deleteList.begin(); it != deleteList.end(); ++it ) + { + Gwen::Controls::Base* pControl = *it; + delete pControl; + } + } +} + +void Canvas::Release() +{ + Base::List::iterator iter = Children.begin(); + while ( iter != Children.end() ) + { + Base* pChild = *iter; + iter = Children.erase( iter ); + delete pChild; + } + + delete this; +} + +bool Canvas::InputMouseMoved( int x, int y, int deltaX, int deltaY ) +{ + if ( Hidden() ) return false; + + // Todo: Handle scaling here.. + //float fScale = 1.0f / Scale(); + + Gwen::Input::OnMouseMoved( this, x, y, deltaX, deltaY ); + + if ( !Gwen::HoveredControl ) return false; + if ( Gwen::HoveredControl == this ) return false; + if ( Gwen::HoveredControl->GetCanvas() != this ) return false; + + Gwen::HoveredControl->OnMouseMoved( x, y, deltaX, deltaY ); + Gwen::HoveredControl->UpdateCursor(); + + DragAndDrop::OnMouseMoved( Gwen::HoveredControl, x, y ); + return true; +} + +bool Canvas::InputMouseButton( int iButton, bool bDown ) +{ + if ( Hidden() ) return false; + + return Gwen::Input::OnMouseClicked( this, iButton, bDown ); +} + +bool Canvas::InputKey( int iKey, bool bDown ) +{ + if ( Hidden() ) return false; + if ( iKey <= Gwen::Key::Invalid ) return false; + if ( iKey >= Gwen::Key::Count ) return false; + + return Gwen::Input::OnKeyEvent( this, iKey, bDown ); +} + +bool Canvas::InputCharacter( Gwen::UnicodeChar chr ) +{ + if ( Hidden() ) return false; + if ( !iswprint( chr ) ) return false; + + //Handle Accelerators + if ( Gwen::Input::HandleAccelerator( this, chr ) ) + return true; + + //Handle characters + if ( !Gwen::KeyboardFocus ) return false; + if ( Gwen::KeyboardFocus->GetCanvas() != this ) return false; + if ( !Gwen::KeyboardFocus->Visible() ) return false; + if ( Gwen::Input::IsControlDown() ) return false; + + return KeyboardFocus->OnChar( chr ); +} + +bool Canvas::InputMouseWheel( int val ) +{ + if ( Hidden() ) return false; + if ( !Gwen::HoveredControl ) return false; + if ( Gwen::HoveredControl == this ) return false; + if ( Gwen::HoveredControl->GetCanvas() != this ) return false; + + return Gwen::HoveredControl->OnMouseWheeled( val ); +} \ No newline at end of file diff --git a/examples/ThirdPartyLibs/Gwen/Controls/Canvas.h b/examples/ThirdPartyLibs/Gwen/Controls/Canvas.h new file mode 100644 index 000000000..6523d64e5 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/Canvas.h @@ -0,0 +1,107 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_CANVAS_H +#define GWEN_CONTROLS_CANVAS_H + +#include +#include "Gwen/Controls/Base.h" +#include "Gwen/InputHandler.h" + +namespace Gwen +{ + namespace Controls + { + class GWEN_EXPORT Canvas : public Base + { + public: + + typedef Controls::Base BaseClass; + + Canvas( Skin::Base* pSkin ); + + // + // For additional initialization + // (which is sometimes not appropriate in the constructor) + // + virtual void Initialize(){}; + + // + // You should call this to render your canvas. + // + virtual void RenderCanvas(); + + // + // Call this whenever you want to process input. This + // is usually once a frame.. + // + virtual void DoThink(); + + // + // In most situations you will be rendering the canvas + // every frame. But in some situations you will only want + // to render when there have been changes. You can do this + // by checking NeedsRedraw(). + // + virtual bool NeedsRedraw(){ return m_bNeedsRedraw; } + virtual void Redraw(){ m_bNeedsRedraw = true; } + + // Internal. Do not call directly. + virtual void Render( Skin::Base* pRender ); + + // Childpanels call parent->GetCanvas() until they get to + // this top level function. + virtual Controls::Canvas* GetCanvas(){ return this; } + + virtual void SetScale( float f ); + virtual float Scale() const { return m_fScale; } + + virtual void OnBoundsChanged( Gwen::Rect oldBounds ); + + // + // Call this to delete the canvas, and its children + // in the right order. + // + virtual void Release(); + + // Delayed deletes + virtual void AddDelayedDelete( Controls::Base* pControl ); + virtual void ProcessDelayedDeletes(); + + Controls::Base* FirstTab; + Controls::Base* NextTab; + + // Input + virtual bool InputMouseMoved( int x, int y, int deltaX, int deltaY ); + virtual bool InputMouseButton( int iButton, bool bDown ); + virtual bool InputKey( int iKey, bool bDown ); + virtual bool InputCharacter( Gwen::UnicodeChar chr ); + virtual bool InputMouseWheel( int val ); + + // Background + virtual void SetBackgroundColor( const Gwen::Color& color ){ m_BackgroundColor = color; } + virtual void SetDrawBackground( bool bShouldDraw ){ m_bDrawBackground = bShouldDraw; } + + private: + + bool m_bNeedsRedraw; + bool m_bAnyDelete; + float m_fScale; + + Controls::Base::List m_DeleteList; + std::set< Controls::Base* > m_DeleteSet; + friend class Controls::Base; + void PreDelete( Controls::Base * ); + + bool m_bDrawBackground; + Gwen::Color m_BackgroundColor; + + + }; + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/CheckBox.cpp b/examples/ThirdPartyLibs/Gwen/Controls/CheckBox.cpp new file mode 100644 index 000000000..ab25a832d --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/CheckBox.cpp @@ -0,0 +1,57 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Controls/CheckBox.h" + +using namespace Gwen; +using namespace Gwen::Controls; + + + +GWEN_CONTROL_CONSTRUCTOR( CheckBox ) +{ + SetSize( 13, 13 ); + + m_bChecked = true; + Toggle(); +} + + +void CheckBox::Render( Skin::Base* skin ) +{ + skin->DrawCheckBox( this, m_bChecked, IsDepressed() ); +} + +void CheckBox::OnPress() +{ + if ( IsChecked() && !AllowUncheck() ) + return; + + Toggle(); +} + +void CheckBox::OnCheckStatusChanged() +{ + if ( IsChecked() ) + { + onChecked.Call( this ); + } + else + { + onUnChecked.Call( this ); + } + + onCheckChanged.Call( this ); +} + +void CheckBox::SetChecked( bool bChecked ) +{ + if ( m_bChecked == bChecked ) return; + + m_bChecked = bChecked; + OnCheckStatusChanged(); +} \ No newline at end of file diff --git a/examples/ThirdPartyLibs/Gwen/Controls/CheckBox.h b/examples/ThirdPartyLibs/Gwen/Controls/CheckBox.h new file mode 100644 index 000000000..e4fba1ec3 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/CheckBox.h @@ -0,0 +1,82 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_CHECKBOX_H +#define GWEN_CONTROLS_CHECKBOX_H + +#include "Gwen/Controls/Base.h" +#include "Gwen/Controls/Button.h" +#include "Gwen/Gwen.h" +#include "Gwen/Skin.h" +#include "Gwen/Controls/Symbol.h" +#include "Gwen/Controls/LabelClickable.h" + +namespace Gwen +{ + namespace Controls + { + + class GWEN_EXPORT CheckBox : public Button + { + public: + + GWEN_CONTROL( CheckBox, Button ); + + virtual void Render( Skin::Base* skin ); + virtual void OnPress(); + + virtual void SetChecked( bool Checked ); + virtual void Toggle() { SetChecked( !IsChecked() ); } + virtual bool IsChecked() { return m_bChecked; } + + Gwen::Event::Caller onChecked; + Gwen::Event::Caller onUnChecked; + Gwen::Event::Caller onCheckChanged; + + private: + + // For derived controls + virtual bool AllowUncheck(){ return true; } + + void OnCheckStatusChanged(); + + bool m_bChecked; + }; + + class GWEN_EXPORT CheckBoxWithLabel : public Base + { + public: + + GWEN_CONTROL_INLINE( CheckBoxWithLabel, Base ) + { + SetSize( 200, 19 ); + + m_Checkbox = new CheckBox( this ); + m_Checkbox->Dock( Pos::Left ); + m_Checkbox->SetMargin( Margin( 0, 3, 3, 3 ) ); + m_Checkbox->SetTabable( false ); + + m_Label = new LabelClickable( this ); + m_Label->Dock( Pos::Fill ); + m_Label->onPress.Add( m_Checkbox, &CheckBox::ReceiveEventPress ); + m_Label->SetTabable( false ); + + SetTabable( false ); + } + + virtual CheckBox* Checkbox() { return m_Checkbox; } + virtual LabelClickable* Label() { return m_Label; } + virtual bool OnKeySpace( bool bDown ) { if ( bDown ) m_Checkbox->SetChecked( !m_Checkbox->IsChecked() ); return true; } + + private: + + CheckBox* m_Checkbox; + LabelClickable* m_Label; + }; + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/ColorControls.cpp b/examples/ThirdPartyLibs/Gwen/Controls/ColorControls.cpp new file mode 100644 index 000000000..532b3ed14 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/ColorControls.cpp @@ -0,0 +1,326 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Utility.h" +#include "Gwen/Controls/ColorControls.h" + +using namespace Gwen; +using namespace Gwen::Controls; + +//Find a place to put these... +Color HSVToColor( float h, float s, float v ) +{ + if (h < 0.0f) h += 360.0f; + if (h > 360.0f) h -= 360.0f; + + s *= 255.0f; + v *= 255.0f; + + float r, g, b; + + if (!h && !s) + { + r = g = b = v; + } + double min,max,delta,hue; + + max = v; + delta = (max * s)/255.0; + min = max - delta; + + hue = h; + if (h > 300 || h <= 60) + { + r = (int)max; + if (h > 300) + { + g = (int)min; + hue = (hue - 360.0)/60.0; + b = (int)((hue * delta - min) * -1); + } + else + { + b = (int)min; + hue = hue / 60.0; + g = (int)(hue * delta + min); + } + } + else if (h > 60 && h < 180) + { + g = (int)max; + if (h < 120) + { + b = (int)min; + hue = (hue/60.0 - 2.0 ) * delta; + r = (int)(min - hue); + } + else + { + r = (int)min; + hue = (hue/60 - 2.0) * delta; + b = (int)(min + hue); + } + } + else + { + b = (int)max; + if (h < 240) + { + r = (int)min; + hue = (hue/60.0 - 4.0 ) * delta; + g = (int)(min - hue); + } + else + { + g = (int)min; + hue = (hue/60 - 4.0) * delta; + r = (int)(min + hue); + } + } + + return Color( r, g, b, 255); +} + +HSV RGBtoHSV( int r, int g, int b ) +{ + double min,max,delta,temp; + min = GwenUtil_Min(r,GwenUtil_Min(g,b)); + max = GwenUtil_Max(r,GwenUtil_Max(g,b)); + delta = max - min; + + HSV hsv; + hsv.v = (int)max; + if (!delta) + { + hsv.h = hsv.s = 0; + } + else + { + temp = delta/max; + hsv.s = (int)(temp*255); + + if (r == (int)max) + { + temp = (double)(g-b)/delta; + } + else + if (g == (int)max) + { + temp = 2.0 + ((double)(b-r)/delta); + } + else + { + temp = 4.0 + ((double)(r-g)/delta); + } + temp *= 60; + if (temp < 0) + { + temp+=360; + } + if (temp == 360) + { + temp = 0; + } + hsv.h = (int)temp; + } + + + hsv.s /= 255.0f; + hsv.v /= 255.0f; + + return hsv; +} + + +GWEN_CONTROL_CONSTRUCTOR( ColorLerpBox ) +{ + SetColor( Gwen::Color(255, 128, 0, 255) ); + SetSize( 128, 128 ); + SetMouseInputEnabled( true ); + m_bDepressed = false; +} + +//Find a place to put this? color member? +Gwen::Color LerpColor( Gwen::Color &toColor, Gwen::Color &fromColor, float amount ) +{ + Gwen::Color colorDelta = toColor - fromColor; + + colorDelta.r *= amount; + colorDelta.g *= amount; + colorDelta.b *= amount; + + Gwen::Color newColor = fromColor + colorDelta; + return newColor; +} + +Gwen::Color ColorLerpBox::GetSelectedColor() +{ + return GetColorAtPos( cursorPos.x, cursorPos.y ); +} + +void ColorLerpBox::SetColor( Gwen::Color color, bool onlyHue ) +{ + HSV hsv = RGBtoHSV(color.r, color.g, color.b); + m_Hue = hsv.h; + if ( !onlyHue ) + { + cursorPos.x = hsv.s * Width(); + cursorPos.y = (1 - hsv.v) * Height(); + } + + onSelectionChanged.Call( this ); +} + +void ColorLerpBox::OnMouseMoved( int x, int y, int /*deltaX*/, int /*deltaY*/ ) +{ + if ( m_bDepressed ) + { + cursorPos = CanvasPosToLocal( Gwen::Point( x, y ) ); + //Do we have clamp? + if ( cursorPos.x < 0) + cursorPos.x = 0; + if (cursorPos.x > Width()) + cursorPos.x = Width(); + + if (cursorPos.y < 0) + cursorPos.y = 0; + if (cursorPos.y > Height()) + cursorPos.y = Height(); + + onSelectionChanged.Call( this ); + } +} + +void ColorLerpBox::OnMouseClickLeft( int x, int y, bool bDown ) +{ + m_bDepressed = bDown; + if ( bDown ) + Gwen::MouseFocus = this; + else + Gwen::MouseFocus = NULL; + + OnMouseMoved( x, y, 0, 0); +} + +Gwen::Color ColorLerpBox::GetColorAtPos( int x, int y ) +{ + float xPercent = ( (float)x / (float)Width() ); + float yPercent = 1 - ( (float)y / (float)Height() ); + + Gwen::Color result = HSVToColor( m_Hue, xPercent, yPercent ); + + result.a = 255; + + return result; +} +void ColorLerpBox::Render( Gwen::Skin::Base* skin ) +{ + //Is there any way to move this into skin? Not for now, no idea how we'll "actually" render these + BaseClass::Render( skin ); + for ( int x = 0; xGetRender()->SetDrawColor( GetColorAtPos( x, y ) ); + skin->GetRender()->DrawPixel( x, y ); + } + } + + skin->GetRender()->SetDrawColor( Gwen::Color( 0, 0, 0, 255 ) ); + skin->GetRender()->DrawLinedRect( GetRenderBounds() ); + + Gwen::Color selected = GetSelectedColor(); + if ( (selected.r + selected.g + selected.b) / 3 < 170 ) + skin->GetRender()->SetDrawColor( Gwen::Color( 255, 255, 255, 255 ) ); + else + skin->GetRender()->SetDrawColor( Gwen::Color( 0, 0, 0, 255 ) ); + + Gwen::Rect testRect = Gwen::Rect( cursorPos.x -3, cursorPos.y -3, 6, 6); + + skin->GetRender()->DrawShavedCornerRect( testRect ); +} + + + + + +GWEN_CONTROL_CONSTRUCTOR( ColorSlider ) +{ + SetSize( 32, 128 ); + SetMouseInputEnabled( true ); + m_bDepressed = false; +} + +void ColorSlider::Render( Gwen::Skin::Base* skin ) +{ + //Is there any way to move this into skin? Not for now, no idea how we'll "actually" render these + int y = 0; + for ( y = 0; y < Height(); y++) + { + float yPercent = (float)y / (float)Height(); + skin->GetRender()->SetDrawColor( HSVToColor( yPercent * 360, 1, 1 ) ); + skin->GetRender()->DrawFilledRect( Gwen::Rect( 5, y, Width() - 10, 1 ) ); + } + + int drawHeight = m_iSelectedDist - 3; + + //Draw our selectors + skin->GetRender()->SetDrawColor( Gwen::Color( 0, 0, 0, 255 )); + skin->GetRender()->DrawFilledRect( Gwen::Rect( 0, drawHeight + 2, Width(), 1)); + skin->GetRender()->DrawFilledRect( Gwen::Rect( 0, drawHeight, 5, 5) ); + skin->GetRender()->DrawFilledRect( Gwen::Rect( Width() - 5, drawHeight, 5, 5) ); + skin->GetRender()->SetDrawColor( Gwen::Color( 255, 255, 255, 255 ) ); + skin->GetRender()->DrawFilledRect( Gwen::Rect( 1, drawHeight + 1, 3, 3 ) ); + skin->GetRender()->DrawFilledRect( Gwen::Rect( Width() - 4, drawHeight + 1, 3, 3 ) ); +} + +void ColorSlider::OnMouseClickLeft( int x, int y, bool bDown ) +{ + m_bDepressed = bDown; + if ( bDown) + Gwen::MouseFocus = this; + else + Gwen::MouseFocus = NULL; + + OnMouseMoved(x, y, 0, 0); +} + +Gwen::Color ColorSlider::GetColorAtHeight( int y ) +{ + float yPercent = (float)y / (float)Height(); + return HSVToColor( yPercent * 360, 1, 1); + +} +void ColorSlider::OnMouseMoved( int x, int y, int /*deltaX*/, int /*deltaY*/ ) +{ + if ( m_bDepressed ) + { + Gwen::Point cursorPos = CanvasPosToLocal( Gwen::Point( x, y ) ); + + if (cursorPos.y < 0) + cursorPos.y = 0; + if (cursorPos.y > Height()) + cursorPos.y = Height(); + + m_iSelectedDist = cursorPos.y; + onSelectionChanged.Call( this ); + } +} + +void ColorSlider::SetColor( Gwen::Color color) +{ + HSV hsv = RGBtoHSV( color.r, color.g, color.b ); + + m_iSelectedDist = hsv.h / 360 * Height(); + + onSelectionChanged.Call( this ); +} + +Gwen::Color ColorSlider::GetSelectedColor() +{ + return GetColorAtHeight( m_iSelectedDist ); +} diff --git a/examples/ThirdPartyLibs/Gwen/Controls/ColorControls.h b/examples/ThirdPartyLibs/Gwen/Controls/ColorControls.h new file mode 100644 index 000000000..c0a565509 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/ColorControls.h @@ -0,0 +1,61 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_COLORCONTROLS_H +#define GWEN_CONTROLS_COLORCONTROLS_H + +#include "Gwen/Controls/Base.h" +#include "Gwen/Gwen.h" +#include "Gwen/Skin.h" + + +namespace Gwen +{ + namespace Controls + { + + class GWEN_EXPORT ColorLerpBox : public Controls::Base + { + public: + GWEN_CONTROL( ColorLerpBox, Controls::Base ); + virtual void Render( Gwen::Skin::Base* skin ); + Gwen::Color GetColorAtPos(int x, int y ); + void SetColor( Gwen::Color color, bool onlyHue = true ); + virtual void OnMouseMoved( int x, int y, int deltaX, int deltaY ); + virtual void OnMouseClickLeft( int x, int y, bool bDown ); + Gwen::Color GetSelectedColor(); + + Event::Caller onSelectionChanged; + protected: + Gwen::Point cursorPos; + bool m_bDepressed; + int m_Hue; + + }; + + class GWEN_EXPORT ColorSlider : public Controls::Base + { + public: + GWEN_CONTROL( ColorSlider, Controls::Base ); + virtual void Render( Gwen::Skin::Base* skin ); + virtual void OnMouseMoved( int x, int y, int deltaX, int deltaY ); + virtual void OnMouseClickLeft( int x, int y, bool bDown ); + Gwen::Color GetSelectedColor(); + Gwen::Color GetColorAtHeight(int y ); + void SetColor( Gwen::Color color ); + + Event::Caller onSelectionChanged; + + protected: + int m_iSelectedDist; + bool m_bDepressed; + + }; + } + +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/ColorPicker.cpp b/examples/ThirdPartyLibs/Gwen/Controls/ColorPicker.cpp new file mode 100644 index 000000000..8ba03da72 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/ColorPicker.cpp @@ -0,0 +1,222 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Controls/ColorPicker.h" +#include "Gwen/Controls/HorizontalSlider.h" +#include "Gwen/Controls/GroupBox.h" +#include "Gwen/Controls/TextBox.h" +#include "Gwen/Utility.h" + +using namespace Gwen; +using namespace Gwen::Controls; +using namespace Gwen::ControlsInternal; + +GWEN_CONTROL_CONSTRUCTOR( ColorPicker ) +{ + SetMouseInputEnabled( true ); + + SetSize( 256, 150 ); + CreateControls(); + SetColor( Gwen::Color( 50, 60, 70, 255 ) ); +} + +void ColorPicker::CreateColorControl( Gwen::String name, int y ) +{ + int colorSize = 12; + + GroupBox* colorGroup = new GroupBox( this ); + colorGroup->SetPos( 10, y ); + colorGroup->SetText( name ); + colorGroup->SetSize( 160, 35 ); + colorGroup->SetName( name + "groupbox" ); + + ColorDisplay* disp = new ColorDisplay( colorGroup ); + disp->SetName(name); + disp->SetBounds( 0 , 10, colorSize, colorSize ); + + TextBoxNumeric* numeric = new TextBoxNumeric( colorGroup ); + numeric->SetName( name + "Box" ); + numeric->SetPos( 105, 7 ); + numeric->SetSize( 26, 16 ); + numeric->SetSelectAllOnFocus( true ); + numeric->onTextChanged.Add( this, &ColorPicker::NumericTyped ); + + HorizontalSlider* slider = new HorizontalSlider( colorGroup ); + slider->SetPos( colorSize + 5 , 10 ); + slider->SetRange( 0, 255 ); + slider->SetSize( 80, colorSize ); + slider->SetName( name + "Slider"); + slider->onValueChanged.Add( this, &ColorPicker::SlidersMoved ); +} + +void ColorPicker::NumericTyped( Gwen::Controls::Base* control ) +{ + if (!control) + return; + + TextBoxNumeric* box = control->DynamicCastTextBoxNumeric(); + if (!box) + return; + + if ( box->GetText() == L"") + return; + + int textValue = atoi( Utility::UnicodeToString( box->GetText()).c_str() ); + if ( textValue < 0) textValue = 0; + if ( textValue > 255) textValue = 255; + + if ( box->GetName().find("Red") != Gwen::String::npos ) + SetRed( textValue ); + + if ( box->GetName().find("Green") != Gwen::String::npos ) + SetGreen( textValue ); + + if ( box->GetName().find("Blue") != Gwen::String::npos ) + SetBlue( textValue ); + + if ( box->GetName().find("Alpha") != Gwen::String::npos ) + SetAlpha( textValue ); + + UpdateControls(); +} + +void ColorPicker::SetColor( Gwen::Color color ) +{ + m_Color = color; + UpdateControls(); +} + +void ColorPicker::CreateControls() +{ + int startY = 5; + int height = 35; + + CreateColorControl( "Red", startY ); + CreateColorControl( "Green", startY + height ); + CreateColorControl( "Blue", startY + height * 2 ); + CreateColorControl( "Alpha", startY + height * 3 ); + + GroupBox* finalGroup = new GroupBox( this ); + finalGroup->SetPos( 180, 40 ); + finalGroup->SetSize( 60, 60 ); + finalGroup->SetText( "Result" ); + finalGroup->SetName( "ResultGroupBox" ); + + + ColorDisplay* disp = new ColorDisplay( finalGroup ); + disp->SetName( "Result" ); + disp->SetBounds( 0 , 10, 32, 32 ); + disp->SetDrawCheckers( true ); + + //UpdateControls(); +} + +void ColorPicker::UpdateColorControls( Gwen::String name, Gwen::Color col, int sliderVal ) +{ + Base* el = FindChildByName( name, true ); + + ColorDisplay* disp = el ? el->DynamicCastColorDisplay() : 0; + disp->SetColor( col ); + + HorizontalSlider* slider = FindChildByName( name + "Slider", true )->DynamicCastHorizontalSlider(); + slider->SetValue( sliderVal ); + + TextBoxNumeric* box = FindChildByName( name + "Box", true )->DynamicCastTextBoxNumeric(); + box->SetText( Gwen::Utility::ToString( sliderVal ) ); +} + +void ColorPicker::UpdateControls() +{ + + //This is a little weird, but whatever for now + UpdateColorControls( "Red", Color( GetColor().r, 0, 0, 255 ), GetColor().r ); + UpdateColorControls( "Green", Color( 0, GetColor().g, 0, 255 ), GetColor().g ); + UpdateColorControls( "Blue", Color( 0, 0, GetColor().b, 255 ), GetColor().b ); + UpdateColorControls( "Alpha", Color( 255, 255, 255, GetColor().a ), GetColor().a ); + + ColorDisplay* disp = FindChildByName( "Result", true )->DynamicCastColorDisplay(); + disp->SetColor( Color( GetColor().r, GetColor().g, GetColor().b, GetColor().a ) ); + + onColorChanged.Call( this ); +} +void ColorPicker::SlidersMoved( Gwen::Controls::Base* control ) +{ + + HorizontalSlider* slider = control->DynamicCastHorizontalSlider(); + if (slider) + SetColorByName( GetColorFromName( slider->GetName() ), slider->GetValue() ); + + UpdateControls(); + //SetColor( Gwen::Color( redSlider->GetValue(), greenSlider->GetValue(), blueSlider->GetValue(), alphaSlider->GetValue() ) ); +} + +void ColorPicker::Layout( Skin::Base* skin ) +{ + BaseClass::Layout( skin ); + + SizeToChildren( false, true ); + SetSize( Width(), Height() + 5 ); + + GroupBox* groupBox = FindChildByName( "ResultGroupBox", true )->DynamicCastGroupBox(); + if ( groupBox ) + groupBox->SetPos( groupBox->X(), Height() * 0.5f - groupBox->Height() * 0.5f ); + + UpdateControls(); +} + + +void ColorPicker::Render( Skin::Base* skin ) +{ + skin->DrawBackground( this ); +} + +int ColorPicker::GetColorByName( Gwen::String colorName ) +{ + if ( colorName == "Red") + return GetColor().r; + else if ( colorName == "Green") + return GetColor().g; + else if ( colorName == "Blue") + return GetColor().b; + else if ( colorName == "Alpha") + return GetColor().a; + else + return 0; +} + +Gwen::String ColorPicker::GetColorFromName( Gwen::String name ) +{ + if ( name.find("Red") != Gwen::String::npos ) + return "Red"; + if ( name.find("Green") != Gwen::String::npos ) + return "Green"; + if ( name.find("Blue") != Gwen::String::npos ) + return "Blue"; + if ( name.find("Alpha") != Gwen::String::npos ) + return "Alpha"; + else + return ""; +} + +void ColorPicker::SetColorByName( Gwen::String colorName, int colorValue ) +{ + if ( colorName == "Red") + SetRed( colorValue ); + else if ( colorName == "Green") + SetGreen( colorValue ); + else if ( colorName == "Blue") + SetBlue( colorValue ); + else if ( colorName == "Alpha") + SetAlpha( colorValue ); +} + +void ColorPicker::SetAlphaVisible( bool visible ) +{ + GroupBox* groupBox = FindChildByName( "Alphagroupbox", true )->DynamicCastGroupBox(); + groupBox->SetHidden( !visible ); + Invalidate(); +} diff --git a/examples/ThirdPartyLibs/Gwen/Controls/ColorPicker.h b/examples/ThirdPartyLibs/Gwen/Controls/ColorPicker.h new file mode 100644 index 000000000..a66811901 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/ColorPicker.h @@ -0,0 +1,89 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_COLORPICKER_H +#define GWEN_CONTROLS_COLORPICKER_H + +#include "Gwen/Controls/Base.h" +#include "Gwen/Gwen.h" +#include "Gwen/Skin.h" + + +namespace Gwen +{ + namespace ControlsInternal + { + class GWEN_EXPORT ColorDisplay : public Controls::Base + { + public: + GWEN_CONTROL_INLINE( ColorDisplay, Controls::Base ) + { + SetSize( 32, 32 ); + m_Color = Color( 255, 0, 0, 255 ); + m_DrawCheckers = true; + } + + virtual void Render( Gwen::Skin::Base* skin ) + { + skin->DrawColorDisplay( this, m_Color ); + } + + virtual void SetColor( Gwen::Color color ) { m_Color = color; } + virtual Gwen::Color GetColor() { return m_Color; } + + virtual void SetRed( int red ) { m_Color.r = red; } + virtual void SetGreen( int green ) { m_Color.g = green;} + virtual void SetBlue( int blue ) { m_Color.b = blue; } + virtual void SetAlpha( int alpha ) { m_Color.a = alpha;} + + virtual void SetDrawCheckers( bool should ) { m_DrawCheckers = should; } + + protected: + Gwen::Color m_Color; + bool m_DrawCheckers; + }; + } + namespace Controls + { + + class GWEN_EXPORT ColorPicker : public Base + { + public: + + GWEN_CONTROL( ColorPicker, Base ); + + virtual void Render( Skin::Base* skin ); + virtual void Layout( Skin::Base* skin ); + virtual void CreateControls(); + virtual void SlidersMoved( Gwen::Controls::Base* control ); + virtual void NumericTyped( Gwen::Controls::Base* control ); + virtual void UpdateControls(); + virtual void UpdateColorControls( Gwen::String name, Gwen::Color col, int sliderVal ); + virtual void CreateColorControl( Gwen::String name, int y ); + + virtual void SetColor( Gwen::Color color ); + virtual Gwen::Color GetColor() { return m_Color; } + + int GetColorByName( Gwen::String colorName ); + void SetColorByName( Gwen::String colorName, int colorValue ); + Gwen::String GetColorFromName( Gwen::String name ); + virtual void SetAlphaVisible( bool visible ); + + virtual void SetRed( int red ) { m_Color.r = red; } + virtual void SetGreen( int green ) { m_Color.g = green;} + virtual void SetBlue( int blue ) { m_Color.b = blue; } + virtual void SetAlpha( int alpha ) { m_Color.a = alpha;} + + Event::Caller onColorChanged; + + protected: + Gwen::Color m_Color; + + }; + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/ComboBox.cpp b/examples/ThirdPartyLibs/Gwen/Controls/ComboBox.cpp new file mode 100644 index 000000000..447a595d6 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/ComboBox.cpp @@ -0,0 +1,208 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Controls/ComboBox.h" +#include "Gwen/Controls/Menu.h" + + +using namespace Gwen; +using namespace Gwen::Controls; +using namespace Gwen::ControlsInternal; + +class GWEN_EXPORT DownArrow : public Controls::Base +{ + public: + + GWEN_CONTROL_INLINE( DownArrow, Controls::Base ) + { + SetMouseInputEnabled( true ); + SetSize( 15, 15 ); + + } + + void Render( Skin::Base* skin ) + { + skin->DrawArrowDown(this->m_Bounds); + } + + void SetComboBox( ComboBox* p ){ m_ComboBox = p; } + + protected: + + ComboBox* m_ComboBox; +}; + +GWEN_CONTROL_CONSTRUCTOR( ComboBox ) +{ + SetSize( 100, 20 ); + SetMouseInputEnabled( true ); + + m_Menu = new Menu( this ); + m_Menu->SetHidden( true ); + m_Menu->SetDisableIconMargin( true ); + m_Menu->SetTabable( false ); + + ComboBoxButton* m_OpenButton = new ComboBoxButton( this ); + + m_OpenButton->onDown.Add( this, &ComboBox::OpenButtonPressed ); + + m_OpenButton->Dock( Pos::Right ); + m_OpenButton->SetMargin( Margin( 2, 2, 2, 2 ) ); + m_OpenButton->SetWidth( 16 ); + m_OpenButton->SetTabable( false ); + + + m_SelectedItem = NULL; + + SetAlignment( Gwen::Pos::Left | Gwen::Pos::CenterV ); + SetText( L"" ); + SetMargin( Margin( 3, 0, 0, 0 ) ); + + SetTabable( true ); + +} + +MenuItem* ComboBox::AddItem( const UnicodeString& strLabel, const String& strName, Gwen::Event::Handler* pHandler, Gwen::Event::Handler::Function fn ) +{ + MenuItem* pItem = m_Menu->AddItem( strLabel, L"", pHandler, fn ); + pItem->SetName( strName ); + + pItem->onMenuItemSelected.Add( this, &ComboBox::OnItemSelected ); + + //Default + if ( m_SelectedItem == NULL ) + OnItemSelected( pItem ); + + return pItem; +} + +void ComboBox::Render( Skin::Base* skin ) +{ + skin->DrawComboBox( this ); +} + + +void ComboBox::OpenButtonPressed( Controls::Base* /*pControl*/ ) +{ + OnPress(); +} + +void ComboBox::OnPress() +{ + bool bWasMenuHidden = m_Menu->Hidden(); + + GetCanvas()->CloseMenus(); + + if ( bWasMenuHidden ) + { + OpenList(); + } + else + { + m_Menu->SetHidden( true ); + } +} + +void ComboBox::ClearItems() +{ + if ( m_Menu ) + { + m_Menu->ClearItems(); + } +} +void ComboBox::OnItemSelected( Controls::Base* pControl ) +{ + //Convert selected to a menu item + MenuItem* pItem = pControl->DynamicCastMenuItem(); + if ( !pItem ) return; + + m_SelectedItem = pItem; + SetText( m_SelectedItem->GetText() ); + m_Menu->SetHidden( true ); + + onSelection.Call( this ); + + Focus(); + Invalidate(); +} + +void ComboBox::OnLostKeyboardFocus() +{ + SetTextColor( Color( 0, 0, 0, 255 ) ); +} + + +void ComboBox::OnKeyboardFocus() +{ + //Until we add the blue highlighting again + SetTextColor( Color( 0, 0, 0, 255 ) ); + //m_SelectedText->SetTextColor( Color( 255, 255, 255, 255 ) ); +} + +Gwen::Controls::Label* ComboBox::GetSelectedItem() +{ + return m_SelectedItem; +} + +bool ComboBox::IsMenuOpen() +{ + return m_Menu && !m_Menu->Hidden(); +} + +void ComboBox::OpenList() +{ + if ( !m_Menu ) return; + + m_Menu->SetParent( GetCanvas() ); + m_Menu->SetHidden( false ); + m_Menu->BringToFront(); + + Gwen::Point p = LocalPosToCanvas( Gwen::Point( 0, 0 ) ); + + m_Menu->SetBounds( Gwen::Rect ( p.x, p.y + Height(), Width(), m_Menu->Height()) ); +} + +void ComboBox::CloseList() +{ + +} + + +bool ComboBox::OnKeyUp( bool bDown ) +{ + if ( bDown ) + { + Base::List & children = m_Menu->GetChildren(); + Base::List::reverse_iterator it = std::find( children.rbegin(), children.rend(), m_SelectedItem ); + + if ( it != children.rend() && ( ++it != children.rend() ) ) + { + Base* pUpElement = *it; + OnItemSelected( pUpElement ); + } + } + return true; +} +bool ComboBox::OnKeyDown( bool bDown ) +{ + if ( bDown ) + { + Base::List & children = m_Menu->GetChildren(); + Base::List::iterator it = std::find( children.begin(), children.end(), m_SelectedItem ); + + if ( it != children.end() && ( ++it != children.end() ) ) + { + Base* pDownElement = *it; + OnItemSelected( pDownElement ); + } + } + return true; +} + +void ComboBox::RenderFocus( Gwen::Skin::Base* /*skin*/ ) +{ +} \ No newline at end of file diff --git a/examples/ThirdPartyLibs/Gwen/Controls/ComboBox.h b/examples/ThirdPartyLibs/Gwen/Controls/ComboBox.h new file mode 100644 index 000000000..88ea969c6 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/ComboBox.h @@ -0,0 +1,87 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_COMBOBOX_H +#define GWEN_CONTROLS_COMBOBOX_H + +#include "Gwen/Controls/Base.h" +#include "Gwen/Controls/Button.h" +#include "Gwen/Gwen.h" +#include "Gwen/Skin.h" +#include "Gwen/Controls/TextBox.h" +#include "Gwen/Controls/Menu.h" + + +namespace Gwen +{ + namespace Controls + { + class GWEN_EXPORT ComboBoxButton : public Button + { + GWEN_CONTROL_INLINE( ComboBoxButton, Button ){} + + virtual void Render( Skin::Base* skin ) + { + skin->DrawComboBoxButton( this, m_bDepressed ); + } + }; + + class GWEN_EXPORT ComboBox : public Button + { + public: + + GWEN_CONTROL( ComboBox, Button ); + + virtual void Render( Skin::Base* skin ); + + virtual Gwen::Controls::Label* GetSelectedItem(); + + virtual void OnPress(); + void OpenButtonPressed( Controls::Base* /*pControl*/ ); + + virtual void OnItemSelected( Controls::Base* pControl ); + virtual void OpenList(); + virtual void CloseList(); + + virtual Controls::Base* GetControlAt( int x, int y ) + { + if ( x < 0 || y < 0 || x >= Width() || y >= Height() ) + return NULL; + + return this; + } + virtual bool IsMenuComponent() + { + return true; + } + + virtual void ClearItems(); + + virtual MenuItem* AddItem( const UnicodeString& strLabel, const String& strName = "", Gwen::Event::Handler* pHandler = NULL, Gwen::Event::Handler::Function fn = NULL ); + virtual bool OnKeyUp( bool bDown ); + virtual bool OnKeyDown( bool bDown ); + + virtual void RenderFocus( Gwen::Skin::Base* skin ); + virtual void OnLostKeyboardFocus(); + virtual void OnKeyboardFocus(); + + virtual bool IsMenuOpen(); + + Gwen::Event::Caller onSelection; + + protected: + + Menu* m_Menu; + MenuItem* m_SelectedItem; + + Controls::Base* m_Button; + + }; + + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/CrossSplitter.cpp b/examples/ThirdPartyLibs/Gwen/Controls/CrossSplitter.cpp new file mode 100644 index 000000000..f80c7255d --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/CrossSplitter.cpp @@ -0,0 +1,183 @@ + +#include "Gwen/Gwen.h" +#include "Gwen/Controls/CrossSplitter.h" +#include "Gwen/Controls/Button.h" + +using namespace Gwen; +using namespace Controls; + +GWEN_CONTROL_CONSTRUCTOR( CrossSplitter ) +{ + m_VSplitter = new SplitterBar( this ); + m_VSplitter->SetPos( 0, 128 ); + m_VSplitter->onDragged.Add( this, &CrossSplitter::OnVerticalMoved ); + m_VSplitter->SetCursor( Gwen::CursorType::SizeNS ); + + m_HSplitter = new SplitterBar( this ); + m_HSplitter->SetPos( 128, 0 ); + m_HSplitter->onDragged.Add( this, &CrossSplitter::OnHorizontalMoved ); + m_HSplitter->SetCursor( Gwen::CursorType::SizeWE ); + + m_CSplitter = new SplitterBar( this ); + m_CSplitter->SetPos( 128, 128 ); + m_CSplitter->onDragged.Add( this, &CrossSplitter::OnCenterMoved ); + m_CSplitter->SetCursor( Gwen::CursorType::SizeAll ); + + m_fHVal = 0.5f; + m_fVVal = 0.5f; + + SetPanel( 0, NULL ); + SetPanel( 1, NULL ); + SetPanel( 2, NULL ); + SetPanel( 3, NULL ); + + SetSplitterSize( 5 ); + SetSplittersVisible( false ); + + m_iZoomedSection = -1; +} + +void CrossSplitter::UpdateVSplitter() +{ + m_VSplitter->MoveTo( m_VSplitter->X(), ( Height() - m_VSplitter->Height() ) * ( m_fVVal )); +} +void CrossSplitter::UpdateHSplitter() +{ + m_HSplitter->MoveTo( ( Width() - m_HSplitter->Width() ) * ( m_fHVal ), m_HSplitter->Y() ); +} + +void CrossSplitter::OnCenterMoved( Controls::Base * /*control*/ ) +{ + //Move the other two bars into position + CalculateValueCenter(); + Invalidate(); +} + +void CrossSplitter::UpdateCSplitter() +{ + m_CSplitter->MoveTo( ( Width() - m_CSplitter->Width() ) * ( m_fHVal ), ( Height() - m_CSplitter->Height() ) * ( m_fVVal )); +} + +void CrossSplitter::OnHorizontalMoved( Controls::Base * /*control*/ ) +{ + m_fHVal = CalculateValueHorizontal(); + Invalidate(); +} +void CrossSplitter::OnVerticalMoved( Controls::Base * /*control*/ ) +{ + m_fVVal = CalculateValueVertical(); + Invalidate(); +} + +void CrossSplitter::CalculateValueCenter() +{ + m_fHVal = (float)m_CSplitter->X() / (float)( Width() - m_CSplitter->Width() ); + m_fVVal = (float)m_CSplitter->Y() / (float)( Height() - m_CSplitter->Height() ); +} + +float CrossSplitter::CalculateValueHorizontal() +{ + return (float)m_HSplitter->X() / (float)( Width() - m_HSplitter->Width() ); +} + +float CrossSplitter::CalculateValueVertical() +{ + return (float)m_VSplitter->Y() / (float)( Height() - m_VSplitter->Height() ); +} + +void CrossSplitter::Layout( Skin::Base* /*skin*/ ) +{ + m_VSplitter->SetSize( Width(), m_fBarSize ); + m_HSplitter->SetSize( m_fBarSize, Height() ); + m_CSplitter->SetSize( m_fBarSize, m_fBarSize ); + + UpdateVSplitter(); + UpdateHSplitter(); + UpdateCSplitter(); + + if ( m_iZoomedSection == -1 ) + { + if ( m_Sections[0] ) + m_Sections[0]->SetBounds( 0, 0, m_HSplitter->X(), m_VSplitter->Y() ); + + if ( m_Sections[1] ) + m_Sections[1]->SetBounds( m_HSplitter->X() + m_fBarSize, 0, Width() - ( m_HSplitter->X() + m_fBarSize ), m_VSplitter->Y() ); + + if ( m_Sections[2] ) + m_Sections[2]->SetBounds( 0, m_VSplitter->Y() + m_fBarSize, m_HSplitter->X(), Height() - ( m_VSplitter->Y() + m_fBarSize ) ); + + if ( m_Sections[3] ) + m_Sections[3]->SetBounds( m_HSplitter->X() + m_fBarSize, m_VSplitter->Y() + m_fBarSize, Width() - ( m_HSplitter->X() + m_fBarSize ), Height() - ( m_VSplitter->Y() + m_fBarSize ) ); + } + else + { + //This should probably use Fill docking instead + m_Sections[(int)m_iZoomedSection]->SetBounds( 0, 0, Width(), Height() ); + } +} + +void CrossSplitter::SetPanel( int index, Controls::Base* pPanel) +{ + Debug::AssertCheck( index >= 0 && index <= 3, "CrossSplitter::SetPanel out of range" ); + + m_Sections[index] = pPanel; + + if ( pPanel ) + { + pPanel->Dock( Pos::None ); + pPanel->SetParent( this ); + } + + Invalidate(); +} + +Controls::Base* CrossSplitter::GetPanel( int i ) +{ + return m_Sections[i]; +} + + +void CrossSplitter::ZoomChanged() +{ + onZoomChange.Call( this ); + if ( m_iZoomedSection == -1 ) + { + onUnZoomed.Call( this ); + } + else + { + onZoomed.Call( this ); + } +} + +void CrossSplitter::Zoom( int section ) +{ + UnZoom(); + + if ( m_Sections[section] ) + { + for (int i = 0; i < 4; i++) + { + if ( i != section && m_Sections[i] ) + m_Sections[i]->SetHidden( true ); + } + m_iZoomedSection = section; + + Invalidate(); + } + ZoomChanged(); +} + +void CrossSplitter::UnZoom() +{ + m_iZoomedSection = -1; + + for ( int i = 0; i < 4; i++ ) + { + if ( m_Sections[i] ) + m_Sections[i]->SetHidden( false ); + } + + Invalidate(); + ZoomChanged(); +} \ No newline at end of file diff --git a/examples/ThirdPartyLibs/Gwen/Controls/CrossSplitter.h b/examples/ThirdPartyLibs/Gwen/Controls/CrossSplitter.h new file mode 100644 index 000000000..f5840e5cf --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/CrossSplitter.h @@ -0,0 +1,63 @@ +#pragma once +#ifndef GWEN_CONTROLS_CROSSSPLITTER_H +#define GWEN_CONTROLS_CROSSSPLITTER_H + +#include "Gwen/Gwen.h" +#include "Gwen/Controls/Base.h" +#include "Gwen/Controls/SplitterBar.h" + +namespace Gwen +{ + namespace Controls + { + class GWEN_EXPORT CrossSplitter : public Controls::Base + { + public: + + GWEN_CONTROL( CrossSplitter, Controls::Base ); + + void Layout( Skin::Base* skin ); + + virtual float CalculateValueVertical(); + virtual float CalculateValueHorizontal(); + virtual void CalculateValueCenter(); + virtual void UpdateHSplitter(); + virtual void UpdateVSplitter(); + virtual void UpdateCSplitter(); + virtual void OnVerticalMoved( Controls::Base * control ); + virtual void OnHorizontalMoved( Controls::Base * control ); + virtual void OnCenterMoved( Controls::Base * control ); + + virtual void SetPanel( int i, Controls::Base* pPanel ); + virtual Controls::Base* GetPanel( int i ); + + virtual bool IsZoomed(){ return m_iZoomedSection != -1; } + virtual void Zoom( int section ); + virtual void UnZoom(); + virtual void ZoomChanged(); + virtual void CenterPanels() { m_fHVal = 0.5f; m_fVVal = 0.5f; Invalidate(); } + + virtual void SetSplittersVisible( bool b ){ m_VSplitter->SetShouldDrawBackground( b ); m_HSplitter->SetShouldDrawBackground( b ); m_CSplitter->SetShouldDrawBackground( b ); } + virtual void SetSplitterSize( int size ) { m_fBarSize = size; } + + private: + + SplitterBar* m_VSplitter; + SplitterBar* m_HSplitter; + SplitterBar* m_CSplitter; + + Controls::Base* m_Sections[4]; + + float m_fHVal; + float m_fVVal; + int m_fBarSize; + + char m_iZoomedSection; + + Gwen::Event::Caller onZoomed; + Gwen::Event::Caller onUnZoomed; + Gwen::Event::Caller onZoomChange; + }; + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/Dialog/FileOpen.cpp b/examples/ThirdPartyLibs/Gwen/Controls/Dialog/FileOpen.cpp new file mode 100644 index 000000000..0db499854 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/Dialog/FileOpen.cpp @@ -0,0 +1,24 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#include "Gwen/Gwen.h" +#include "Gwen/Platform.h" +#include "Gwen/Controls/Dialogs/FileOpen.h" + +using namespace Gwen; +using namespace Gwen::Dialogs; + +void Gwen::Dialogs::FileOpenEx( bool bUseSystem, const String& Name, const String& StartPath, const String& Extension, Gwen::Event::Handler* pHandler, Gwen::Event::Handler::FunctionStr fnCallback ) +{ + if ( bUseSystem && Gwen::Platform::FileOpen( Name, StartPath, Extension, pHandler, fnCallback ) ) + { + return; + } + + // + // TODO: SHOW GWEN FILE SELECTION DIALOG + // +} \ No newline at end of file diff --git a/examples/ThirdPartyLibs/Gwen/Controls/Dialog/FileSave.cpp b/examples/ThirdPartyLibs/Gwen/Controls/Dialog/FileSave.cpp new file mode 100644 index 000000000..1b9aba284 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/Dialog/FileSave.cpp @@ -0,0 +1,24 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#include "Gwen/Gwen.h" +#include "Gwen/Platform.h" +#include "Gwen/Controls/Dialogs/FileSave.h" + +using namespace Gwen; +using namespace Gwen::Dialogs; + +void Gwen::Dialogs::FileSaveEx( bool bUseSystem, const String& Name, const String& StartPath, const String& Extension, Gwen::Event::Handler* pHandler, Gwen::Event::Handler::FunctionStr fnCallback ) +{ + if ( bUseSystem && Gwen::Platform::FileSave( Name, StartPath, Extension, pHandler, fnCallback ) ) + { + return; + } + + // + // TODO: SHOW GWEN FILE SELECTION DIALOG + // +} \ No newline at end of file diff --git a/examples/ThirdPartyLibs/Gwen/Controls/Dialog/Query.cpp b/examples/ThirdPartyLibs/Gwen/Controls/Dialog/Query.cpp new file mode 100644 index 000000000..9e339301f --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/Dialog/Query.cpp @@ -0,0 +1,12 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#include "Gwen/Gwen.h" +#include "Gwen/Controls/Dialogs/Query.h" + +using namespace Gwen; +using namespace Gwen::Controls; + diff --git a/examples/ThirdPartyLibs/Gwen/Controls/Dialogs/FileOpen.h b/examples/ThirdPartyLibs/Gwen/Controls/Dialogs/FileOpen.h new file mode 100644 index 000000000..c8635d532 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/Dialogs/FileOpen.h @@ -0,0 +1,35 @@ +#pragma once +#ifndef GWEN_CONTROLS_DIALOGS_FILEOPEN_H +#define GWEN_CONTROLS_DIALOGS_FILEOPEN_H + +#include "Gwen/Gwen.h" + +namespace Gwen +{ + namespace Dialogs + { + // Usage: + // + // Gwen::Dialogs::FileOpen( true, "Open Map", "C:\my\folder\", "My Map Format|*.bmf", this, &MyClass::OpenFilename ); + // + + // + // The REAL function. + // If bUseSystem is used, it may use the system's modal dialog - which + // will steal focus and pause the rest of GWEN until it's continued. + // + void GWEN_EXPORT FileOpenEx( bool bUseSystem, const String& Name, const String& StartPath, const String& Extension, Gwen::Event::Handler* pHandler = NULL, Gwen::Event::Handler::FunctionStr fnCallback = NULL ); + + // + // Templated function simply to avoid having to manually cast the callback function. + // + template< typename A> + void FileOpen( bool bUseSystem, const String& Name, const String& StartPath, const String& Extension, Gwen::Event::Handler* pHandler = NULL, A fnCallback = NULL ) + { + FileOpenEx( bUseSystem, Name, StartPath, Extension, pHandler, (Gwen::Event::Handler::FunctionStr)fnCallback ); + } + + + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/Dialogs/FileSave.h b/examples/ThirdPartyLibs/Gwen/Controls/Dialogs/FileSave.h new file mode 100644 index 000000000..922036bf3 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/Dialogs/FileSave.h @@ -0,0 +1,40 @@ +#pragma once +#ifndef GWEN_CONTROLS_DIALOGS_FILESAVE_H +#define GWEN_CONTROLS_DIALOGS_FILESAVE_H + +#include "Gwen/Gwen.h" + +namespace Gwen +{ + namespace Dialogs + { + // Usage: + // + // Gwen::Dialogs::FileOpen( true, "Open Map", "C:\my\folder\", "My Map Format|*.bmf", this, &MyClass::OpenFilename ); + // + + // + // Callback function, for success + // + typedef void (Event::Handler::*FileSaveSuccessCallback)( const String& filename ); + + // + // The REAL function. + // If bUseSystem is used, it may use the system's modal dialog - which + // will steal focus and pause the rest of GWEN until it's continued. + // + void GWEN_EXPORT FileSaveEx( bool bUseSystem, const String& Name, const String& StartPath, const String& Extension, Gwen::Event::Handler* pHandler = NULL, Gwen::Event::Handler::FunctionStr fnCallback = NULL ); + + // + // Templated function simply to avoid having to manually cast the callback function. + // + template< typename A> + void FileSave( bool bUseSystem, const String& Name, const String& StartPath, const String& Extension, Gwen::Event::Handler* pHandler = NULL, A fnCallback = NULL ) + { + FileSaveEx( bUseSystem, Name, StartPath, Extension, pHandler, (Gwen::Event::Handler::FunctionStr)fnCallback ); + } + + + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/Dialogs/Query.h b/examples/ThirdPartyLibs/Gwen/Controls/Dialogs/Query.h new file mode 100644 index 000000000..007750791 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/Dialogs/Query.h @@ -0,0 +1,14 @@ +#pragma once +#ifndef GWEN_CONTROLS_DIALOGS_QUERY_H +#define GWEN_CONTROLS_DIALOGS_QUERY_H + +#include "Gwen/Gwen.h" + +namespace Gwen +{ + namespace Dialogs + { + //TODO. YesNo, Ok etc + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/DockBase.cpp b/examples/ThirdPartyLibs/Gwen/Controls/DockBase.cpp new file mode 100644 index 000000000..0774b1db2 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/DockBase.cpp @@ -0,0 +1,343 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Gwen.h" +#include "Gwen/Skin.h" +#include "Gwen/Controls/DockBase.h" +#include "Gwen/Controls/DockedTabControl.h" +#include "Gwen/Controls/Highlight.h" +#include "Gwen/DragAndDrop.h" +#include "Gwen/Controls/Resizer.h" + +using namespace Gwen; +using namespace Gwen::Controls; + + +GWEN_CONTROL_CONSTRUCTOR( DockBase ) +{ + SetPadding( Padding( 1, 1, 1, 1 ) ); + SetSize( 200, 200 ); + + m_DockedTabControl = NULL; + m_Left = NULL; + m_Right = NULL; + m_Top = NULL; + m_Bottom = NULL; + + m_bDrawHover = false; +} + +TabControl* DockBase::GetTabControl() +{ + return m_DockedTabControl; +} + +void DockBase::SetupChildDock( int iPos ) +{ + if ( !m_DockedTabControl ) + { + m_DockedTabControl = new DockedTabControl( this ); + m_DockedTabControl->onLoseTab.Add( this, &DockBase::OnTabRemoved ); + m_DockedTabControl->SetTabStripPosition( Pos::Bottom ); + m_DockedTabControl->SetShowTitlebar( true ); + } + + Dock( iPos ); + + int iSizeDirection = Pos::Left; + if ( iPos == Pos::Left ) iSizeDirection = Pos::Right; + if ( iPos == Pos::Top ) iSizeDirection = Pos::Bottom; + if ( iPos == Pos::Bottom ) iSizeDirection = Pos::Top; + + ControlsInternal::Resizer* sizer = new ControlsInternal::Resizer( this ); + sizer->Dock( iSizeDirection ); + sizer->SetResizeDir( iSizeDirection ); + sizer->SetSize( 2, 2 ); + sizer->SetTarget( this ); +} + +void DockBase::Render( Skin::Base* /*skin*/ ) +{ + //Gwen::Render->SetDrawColor( Colors::Black ); + //Gwen::Render->DrawLinedRect( GetRenderBounds() ); +} + +DockBase** DockBase::GetChildDockPtr( int iPos ) +{ + if ( iPos == Pos::Left ) return &m_Left; + if ( iPos == Pos::Right ) return &m_Right; + if ( iPos == Pos::Top ) return &m_Top; + if ( iPos == Pos::Bottom ) return &m_Bottom; + + return NULL; +} + +DockBase* DockBase::GetChildDock( int iPos ) +{ + DockBase** pDock = GetChildDockPtr( iPos ); + + if ( !(*pDock) ) + { + (*pDock) = new DockBase( this ); + (*pDock)->SetupChildDock( iPos ); + } + else + { + (*pDock)->SetHidden( false ); + } + + return *pDock; +} + +int DockBase::GetDroppedTabDirection( int x, int y ) +{ + int w = Width(); + int h = Height(); + + float top = (float)y / (float) h; + float left = (float)x / (float) w; + float right = (float)(w - x) /(float) w; + float bottom = (float)(h - y) / (float) h; + + float minimum = GwenUtil_Min( GwenUtil_Min( GwenUtil_Min( top, left ), right ), bottom ); + m_bDropFar = ( minimum < 0.2f ); + if ( minimum > 0.3 ) return Pos::Fill; + + if ( top == minimum && (!m_Top || m_Top->Hidden()) ) return Pos::Top; + if ( left == minimum && (!m_Left || m_Left->Hidden()) ) return Pos::Left; + if ( right == minimum && (!m_Right || m_Right->Hidden()) ) return Pos::Right; + if ( bottom == minimum && (!m_Bottom || m_Bottom->Hidden()) ) return Pos::Bottom; + + return Pos::Fill; +} + +bool DockBase::DragAndDrop_CanAcceptPackage( Gwen::DragAndDrop::Package* pPackage ) +{ + // A TAB button dropped + if ( pPackage->name == "TabButtonMove" ) + return true; + + // a TAB window dropped + if ( pPackage->name == "TabWindowMove" ) + return true; + + return false; +} + +void AddTabToDock( TabButton* pTabButton, DockedTabControl* pControl ) +{ + pControl->AddPage( pTabButton ); +} + +bool DockBase::DragAndDrop_HandleDrop( Gwen::DragAndDrop::Package* pPackage, int x, int y ) +{ + Gwen::Point pPos = CanvasPosToLocal( Gwen::Point( x, y ) ); + int dir = GetDroppedTabDirection( pPos.x, pPos.y ); + + DockedTabControl* pAddTo = m_DockedTabControl; + if ( dir == Pos::Fill && pAddTo == NULL ) return false; + + if ( dir != Pos::Fill ) + { + DockBase* pDock = GetChildDock( dir ); + pAddTo = pDock->m_DockedTabControl; + + if ( !m_bDropFar ) pDock->BringToFront(); + else pDock->SendToBack(); + } + + if ( pPackage->name == "TabButtonMove" ) + { + TabButton* pTabButton = DragAndDrop::SourceControl->DynamicCastTabButton(); + if ( !pTabButton ) return false; + + AddTabToDock( pTabButton, pAddTo ); + } + + if ( pPackage->name == "TabWindowMove" ) + { + DockedTabControl* pTabControl = DragAndDrop::SourceControl->DynamicCastDockedTabControl(); + if ( !pTabControl ) return false; + if ( pTabControl == pAddTo ) return false; + + pTabControl->MoveTabsTo( pAddTo ); + } + + Invalidate(); + + return true; +} + +bool DockBase::IsEmpty() +{ + if ( m_DockedTabControl && m_DockedTabControl->TabCount() > 0 ) return false; + + if ( m_Left && !m_Left->IsEmpty() ) return false; + if ( m_Right && !m_Right->IsEmpty() ) return false; + if ( m_Top && !m_Top->IsEmpty() ) return false; + if ( m_Bottom && !m_Bottom->IsEmpty() ) return false; + + return true; +} + +void DockBase::OnTabRemoved( Gwen::Controls::Base* /*pControl*/ ) +{ + DoRedundancyCheck(); + DoConsolidateCheck(); +} + +void DockBase::DoRedundancyCheck() +{ + if ( !IsEmpty() ) return; + + DockBase* pDockParent = GetParent()->DynamicCastDockBase(); + if ( !pDockParent ) return; + + pDockParent->OnRedundantChildDock( this ); +} + +void DockBase::DoConsolidateCheck() +{ + if ( IsEmpty() ) return; + if ( !m_DockedTabControl ) return; + if ( m_DockedTabControl->TabCount() > 0 ) return; + + if ( m_Bottom && !m_Bottom->IsEmpty() ) + { + m_Bottom->m_DockedTabControl->MoveTabsTo( m_DockedTabControl ); + return; + } + + if ( m_Top && !m_Top->IsEmpty() ) + { + m_Top->m_DockedTabControl->MoveTabsTo( m_DockedTabControl ); + return; + } + + if ( m_Left && !m_Left->IsEmpty() ) + { + m_Left->m_DockedTabControl->MoveTabsTo( m_DockedTabControl ); + return; + } + + if ( m_Right && !m_Right->IsEmpty() ) + { + m_Right->m_DockedTabControl->MoveTabsTo( m_DockedTabControl ); + return; + } +} + +void DockBase::OnRedundantChildDock( DockBase* pDockBase ) +{ + pDockBase->SetHidden( true ); + DoRedundancyCheck(); + DoConsolidateCheck(); +} + +void DockBase::DragAndDrop_HoverEnter( Gwen::DragAndDrop::Package* /*pPackage*/, int /*x*/, int /*y*/ ) +{ + m_bDrawHover = true; +} + +void DockBase::DragAndDrop_HoverLeave( Gwen::DragAndDrop::Package* /*pPackage*/ ) +{ + m_bDrawHover = false; +} + +void DockBase::DragAndDrop_Hover( Gwen::DragAndDrop::Package* /*pPackage*/, int x, int y ) +{ + Gwen::Point pPos = CanvasPosToLocal( Gwen::Point( x, y ) ); + int dir = GetDroppedTabDirection( pPos.x, pPos.y ); + + if ( dir == Pos::Fill ) + { + if ( !m_DockedTabControl ) + { + m_HoverRect = Gwen::Rect( 0, 0, 0, 0 ); + return; + } + + m_HoverRect = GetInnerBounds(); + return; + } + + m_HoverRect = GetRenderBounds(); + + int HelpBarWidth = 0; + + if ( dir == Pos::Left ) + { + HelpBarWidth = m_HoverRect.w * 0.25f; + m_HoverRect.w = HelpBarWidth; + } + + if ( dir == Pos::Right ) + { + HelpBarWidth = m_HoverRect.w * 0.25f; + m_HoverRect.x = m_HoverRect.w - HelpBarWidth; + m_HoverRect.w = HelpBarWidth; + } + + if ( dir == Pos::Top ) + { + HelpBarWidth = m_HoverRect.h * 0.25f; + m_HoverRect.h = HelpBarWidth; + } + + if ( dir == Pos::Bottom ) + { + HelpBarWidth = m_HoverRect.h * 0.25f; + m_HoverRect.y = m_HoverRect.h - HelpBarWidth; + m_HoverRect.h = HelpBarWidth; + } + + if ( (dir == Pos::Top || dir == Pos::Bottom ) && !m_bDropFar ) + { + if ( m_Left && m_Left->Visible() ) + { + m_HoverRect.x += m_Left->Width(); + m_HoverRect.w -= m_Left->Width(); + } + + if ( m_Right && m_Right->Visible() ) + { + m_HoverRect.w -= m_Right->Width(); + } + } + + if ( (dir == Pos::Left || dir == Pos::Right ) && !m_bDropFar ) + { + if ( m_Top && m_Top->Visible() ) + { + m_HoverRect.y += m_Top->Height(); + m_HoverRect.h -= m_Top->Height(); + } + + if ( m_Bottom && m_Bottom->Visible() ) + { + m_HoverRect.h -= m_Bottom->Height(); + } + } +} + +void DockBase::RenderOver( Skin::Base* skin ) +{ + if ( !m_bDrawHover ) return; + + Gwen::Renderer::Base* render = skin->GetRender(); + + render->SetDrawColor( Gwen::Color( 255, 100, 255, 20 ) ); + render->DrawFilledRect( GetRenderBounds() ); + + if ( m_HoverRect.w == 0 ) return; + + render->SetDrawColor( Gwen::Color( 255, 100, 255, 100 ) ); + render->DrawFilledRect( m_HoverRect ); + + render->SetDrawColor( Gwen::Color( 255, 100, 255, 200 ) ); + render->DrawLinedRect( m_HoverRect ); +} \ No newline at end of file diff --git a/examples/ThirdPartyLibs/Gwen/Controls/DockBase.h b/examples/ThirdPartyLibs/Gwen/Controls/DockBase.h new file mode 100644 index 000000000..0c07c9cd0 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/DockBase.h @@ -0,0 +1,77 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_DOCKBASE_H +#define GWEN_CONTROLS_DOCKBASE_H + +#include "Gwen/Controls/Base.h" +#include "Gwen/Controls/Button.h" + +namespace Gwen +{ + namespace Controls + { + class DockedTabControl; + class TabControl; + + class GWEN_EXPORT DockBase : public Base + { + public: + + GWEN_CONTROL( DockBase, Base ); + + virtual void Render( Skin::Base* skin ); + virtual void RenderOver( Skin::Base* skin ); + virtual bool IsEmpty(); + + virtual TabControl* GetTabControl(); + + virtual DockBase* GetRight(){ return GetChildDock( Pos::Right ); } + virtual DockBase* GetLeft(){ return GetChildDock( Pos::Left ); } + virtual DockBase* GetTop(){ return GetChildDock( Pos::Top ); } + virtual DockBase* GetBottom(){ return GetChildDock( Pos::Bottom ); } + + // No action on space (default button action is to press) + virtual bool OnKeySpace( bool /*bDown*/ ){ return false; } + + private: + + // Drag n Drop + virtual bool DragAndDrop_HandleDrop( Gwen::DragAndDrop::Package* pPackage, int x, int y ); + virtual bool DragAndDrop_CanAcceptPackage( Gwen::DragAndDrop::Package* pPackage ); + virtual void DragAndDrop_HoverEnter( Gwen::DragAndDrop::Package* pPackage, int x, int y ); + virtual void DragAndDrop_HoverLeave( Gwen::DragAndDrop::Package* pPackage ); + virtual void DragAndDrop_Hover( Gwen::DragAndDrop::Package* pPackage, int x, int y ); + + virtual void SetupChildDock( int iPos ); + + virtual void DoRedundancyCheck(); + virtual void DoConsolidateCheck(); + virtual void OnRedundantChildDock( DockBase* pDockBase ); + + virtual int GetDroppedTabDirection( int x, int y ); + virtual void OnTabRemoved( Gwen::Controls::Base* pControl ); + + DockBase* GetChildDock( int iPos ); + DockBase** GetChildDockPtr( int iPos ); + + DockBase* m_Left; + DockBase* m_Right; + DockBase* m_Top; + DockBase* m_Bottom; + + // Only CHILD dockpanels have a tabcontrol. + DockedTabControl* m_DockedTabControl; + + bool m_bDrawHover; + bool m_bDropFar; + Gwen::Rect m_HoverRect; + + }; + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/DockedTabControl.cpp b/examples/ThirdPartyLibs/Gwen/Controls/DockedTabControl.cpp new file mode 100644 index 000000000..45f96417f --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/DockedTabControl.cpp @@ -0,0 +1,92 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Gwen.h" +#include "Gwen/Skin.h" +#include "Gwen/Controls/DockedTabControl.h" +#include "Gwen/Controls/Highlight.h" +#include "Gwen/DragAndDrop.h" +#include "Gwen/Controls/WindowControl.h" + +using namespace Gwen; +using namespace Gwen::Controls; + +GWEN_CONTROL_CONSTRUCTOR( DockedTabControl ) +{ + m_WindowControl = NULL; + + Dock( Pos::Fill ); + + m_pTitleBar = new TabTitleBar( this ); + m_pTitleBar->Dock( Pos::Top ); + m_pTitleBar->SetHidden( true ); + +} + +void DockedTabControl::Layout( Skin::Base* skin ) +{ + GetTabStrip()->SetHidden( TabCount() <= 1 ); + UpdateTitleBar(); + BaseClass::Layout( skin ); +} + +void DockedTabControl::UpdateTitleBar() +{ + if ( !GetCurrentButton() ) return; + + m_pTitleBar->UpdateFromTab( GetCurrentButton() ); +} + +void DockedTabControl::DragAndDrop_StartDragging( Gwen::DragAndDrop::Package* pPackage, int x, int y ) +{ + BaseClass::DragAndDrop_StartDragging( pPackage, x, y ); + + SetHidden( true ); + // This hiding our parent thing is kind of lousy. + GetParent()->SetHidden( true ); +} + +void DockedTabControl::DragAndDrop_EndDragging( bool bSuccess, int /*x*/, int /*y*/ ) +{ + SetHidden( false ); + + if ( !bSuccess ) + { + GetParent()->SetHidden( false ); + } + +/* + if ( !bSuccess ) + { + // Create our window control + if ( !m_WindowControl ) + { + m_WindowControl = new WindowControl( GetCanvas() ); + m_WindowControl->SetBounds( x, y, Width(), Height() ); + } + + m_WindowControl->SetPosition( x, y ); + SetParent( m_WindowControl ); + SetPosition( 0, 0 ); + Dock( Pos::Fill ); + } + */ +} + +void DockedTabControl::MoveTabsTo( DockedTabControl* pTarget ) +{ + Base::List Children = GetTabStrip()->Children; + for (Base::List::iterator iter = Children.begin(); iter != Children.end(); ++iter) + { + TabButton* pButton = (*iter)->DynamicCastTabButton(); + if ( !pButton ) continue; + + pTarget->AddPage( pButton ); + } + + Invalidate(); +} \ No newline at end of file diff --git a/examples/ThirdPartyLibs/Gwen/Controls/DockedTabControl.h b/examples/ThirdPartyLibs/Gwen/Controls/DockedTabControl.h new file mode 100644 index 000000000..a42076684 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/DockedTabControl.h @@ -0,0 +1,42 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_DOCKEDTABCONTROL_H +#define GWEN_CONTROLS_DOCKEDTABCONTROL_H + +#include "Gwen/Controls/Base.h" +#include "Gwen/Controls/TabControl.h" + +namespace Gwen +{ + namespace Controls + { + class GWEN_EXPORT DockedTabControl : public TabControl + { + public: + + GWEN_CONTROL( DockedTabControl, TabControl ); + + void SetShowTitlebar( bool bShow ){ m_pTitleBar->SetHidden( !bShow ); } + + void Layout( Skin::Base* skin ); + void UpdateTitleBar(); + + virtual void DragAndDrop_StartDragging( Gwen::DragAndDrop::Package* pPackage, int x, int y ); + virtual void DragAndDrop_EndDragging( bool bSuccess, int x, int y ); + + void MoveTabsTo( DockedTabControl* pTarget ); + + private: + + TabTitleBar* m_pTitleBar; + Base* m_WindowControl; + + }; + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/Dragger.cpp b/examples/ThirdPartyLibs/Gwen/Controls/Dragger.cpp new file mode 100644 index 000000000..2b89e344c --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/Dragger.cpp @@ -0,0 +1,59 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Controls/Dragger.h" + +using namespace Gwen; +using namespace Gwen::ControlsInternal; + + + +GWEN_CONTROL_CONSTRUCTOR( Dragger ) +{ + m_pTarget = NULL; + SetMouseInputEnabled( true ); + m_bDepressed = false; +} + +void Dragger::OnMouseClickLeft( int x, int y, bool bDown ) +{ + if ( !m_pTarget ) return; + + if ( bDown ) + { + m_bDepressed = true; + m_HoldPos = m_pTarget->CanvasPosToLocal( Gwen::Point( x, y ) ); + Gwen::MouseFocus = this; + } + else + { + m_bDepressed = false; + + Gwen::MouseFocus = NULL; + } +} + +void Dragger::OnMouseMoved( int x, int y, int /*deltaX*/, int /*deltaY*/ ) +{ + if ( !m_pTarget ) return; + if ( !m_bDepressed ) return; + + Gwen::Point p = Gwen::Point( x - m_HoldPos.x, y - m_HoldPos.y ); + + // Translate to parent + if ( m_pTarget->GetParent() ) + p = m_pTarget->GetParent()->CanvasPosToLocal( p ); + + //m_pTarget->SetPosition( p.x, p.y ); + m_pTarget->MoveTo( p.x, p.y ); + onDragged.Call( this ); +} + +void Dragger::Render( Skin::Base* /*skin*/ ) +{ + //skin->DrawButton(this,false,false); +} diff --git a/examples/ThirdPartyLibs/Gwen/Controls/Dragger.h b/examples/ThirdPartyLibs/Gwen/Controls/Dragger.h new file mode 100644 index 000000000..165d96c0b --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/Dragger.h @@ -0,0 +1,43 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_DRAGGER_H +#define GWEN_CONTROLS_DRAGGER_H + +#include "Gwen/Controls/Base.h" +#include "Gwen/Gwen.h" +#include "Gwen/Skin.h" + + +namespace Gwen +{ + namespace ControlsInternal + { + class GWEN_EXPORT Dragger : public Controls::Base + { + public: + + GWEN_CONTROL( Dragger, Controls::Base ); + + virtual void OnMouseMoved( int x, int y, int deltaX, int deltaY ); + + virtual void OnMouseClickLeft( int x, int y, bool bDown ); + virtual void Render( Skin::Base* skin ); + + virtual void SetTarget( Controls::Base* pBase ){ m_pTarget = pBase; } + + Gwen::Event::Caller onDragged; + + protected: + + bool m_bDepressed; + Gwen::Point m_HoldPos; + Controls::Base* m_pTarget; + }; + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/GroupBox.cpp b/examples/ThirdPartyLibs/Gwen/Controls/GroupBox.cpp new file mode 100644 index 000000000..3e9f60def --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/GroupBox.cpp @@ -0,0 +1,42 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Controls/GroupBox.h" + +using namespace Gwen; +using namespace Gwen::Controls; + + +GWEN_CONTROL_CONSTRUCTOR( GroupBox ) +{ + // Set to true, because it's likely that our + // children will want mouse input, and they + // can't get it without us.. + SetMouseInputEnabled( true ); + + SetTextPadding( Padding( 10, 0, 0, 0 ) ); + + SetAlignment( Pos::Top | Pos::Left ); + Invalidate(); + + m_InnerPanel = new Base( this ); + m_InnerPanel->Dock( Pos::Fill ); + +} + +void GroupBox::Layout( Skin::Base* skin ) +{ + m_InnerPanel->SetMargin( Margin( TextHeight() + 3, 6, 6, 6 ) ); + + BaseClass::Layout( skin ); +} + + +void GroupBox::Render( Skin::Base* skin ) +{ + skin->DrawGroupBox( this, TextX(), TextHeight(), TextWidth() ); +} diff --git a/examples/ThirdPartyLibs/Gwen/Controls/GroupBox.h b/examples/ThirdPartyLibs/Gwen/Controls/GroupBox.h new file mode 100644 index 000000000..0453523ae --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/GroupBox.h @@ -0,0 +1,34 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_GROUPBOX_H +#define GWEN_CONTROLS_GROUPBOX_H + +#include "Gwen/Controls/Base.h" +#include "Gwen/Controls/Label.h" +#include "Gwen/Gwen.h" +#include "Gwen/Skin.h" + + +namespace Gwen +{ + namespace Controls + { + + class GWEN_EXPORT GroupBox : public Label + { + public: + + GWEN_CONTROL( GroupBox, Label ); + + virtual void Render( Skin::Base* skin ); + virtual void Layout( Skin::Base* skin ); + + }; + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/HSVColorPicker.cpp b/examples/ThirdPartyLibs/Gwen/Controls/HSVColorPicker.cpp new file mode 100644 index 000000000..994e915c3 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/HSVColorPicker.cpp @@ -0,0 +1,172 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Controls/HSVColorPicker.h" +#include "Gwen/Controls/ColorControls.h" +#include "Gwen/Controls/ColorPicker.h" +#include "Gwen/Controls/TextBox.h" +#include "Gwen/Controls/Label.h" +#include "Gwen/Controls/PanelListPanel.h" +#include "Gwen/Utility.h" + +using namespace Gwen; +using namespace Gwen::Controls; + + +GWEN_CONTROL_CONSTRUCTOR( HSVColorPicker ) +{ + SetMouseInputEnabled( true ); + SetSize( 256, 128 ); + SetCacheToTexture(); + + m_LerpBox = new Gwen::Controls::ColorLerpBox( this ); + m_LerpBox->onSelectionChanged.Add( this, &HSVColorPicker::ColorBoxChanged ); + m_LerpBox->SetPos( 5, 5 ); + + m_ColorSlider = new Gwen::Controls::ColorSlider( this ); + m_ColorSlider->SetPos( m_LerpBox->Width() + 15, 5 ); + m_ColorSlider->onSelectionChanged.Add( this, &HSVColorPicker::ColorSliderChanged ); + + m_After = new Gwen::ControlsInternal::ColorDisplay( this ); + m_After->SetSize( 48, 24 ); + m_After->SetPos( m_ColorSlider->X() + m_ColorSlider->Width() + 15, 5 ); + + m_Before = new Gwen::ControlsInternal::ColorDisplay( this ); + m_Before->SetSize( 48, 24 ); + m_Before->SetPos( m_After->X(), 28 ); + + int x = m_Before->X(); + int y = m_Before->Y() + 30; + + + { + Label* label = new Label( this ); + label->SetText(L"R:"); + label->SizeToContents(); + label->SetPos( x, y ); + + TextBoxNumeric* numeric = new TextBoxNumeric( this ); + numeric->SetName( "RedBox" ); + numeric->SetPos( x + 15, y -1 ); + numeric->SetSize( 26, 16 ); + numeric->SetSelectAllOnFocus( true ); + numeric->onTextChanged.Add( this, &HSVColorPicker::NumericTyped ); + + } + + y+= 20; + + { + Label* label = new Label( this ); + label->SetText(L"G:"); + label->SizeToContents(); + label->SetPos( x, y ); + + + TextBoxNumeric* numeric = new TextBoxNumeric( this ); + numeric->SetName( "GreenBox" ); + numeric->SetPos( x + 15, y -1 ); + numeric->SetSize( 26, 16 ); + numeric->SetSelectAllOnFocus( true ); + numeric->onTextChanged.Add( this, &HSVColorPicker::NumericTyped ); + } + + y+= 20; + + { + Label* label = new Label( this ); + label->SetText(L"B:"); + label->SizeToContents(); + label->SetPos( x, y ); + + + TextBoxNumeric* numeric = new TextBoxNumeric( this ); + numeric->SetName( "BlueBox" ); + numeric->SetPos( x + 15, y -1 ); + numeric->SetSize( 26, 16 ); + numeric->SetSelectAllOnFocus( true ); + numeric->onTextChanged.Add( this, &HSVColorPicker::NumericTyped ); + } +} + +void HSVColorPicker::NumericTyped( Gwen::Controls::Base* control ) +{ + TextBoxNumeric* box = control->DynamicCastTextBoxNumeric(); + if ( !box ) return; + + if ( box->GetText() == L"" ) return; + + int textValue = atoi( Gwen::Utility::UnicodeToString( box->GetText()).c_str() ); + if ( textValue < 0 ) textValue = 0; + if ( textValue > 255 ) textValue = 255; + + Gwen::Color newColor = GetColor(); + + if ( box->GetName().find( "Red" ) != Gwen::String::npos ) + { + newColor.r = textValue; + } + else if ( box->GetName().find( "Green" ) != Gwen::String::npos ) + { + newColor.g = textValue; + } + else if ( box->GetName().find( "Blue" ) != Gwen::String::npos ) + { + newColor.b = textValue; + } + else if ( box->GetName().find( "Alpha" ) != Gwen::String::npos ) + { + newColor.a = textValue; + } + + SetColor( newColor ); +} + +void HSVColorPicker::UpdateControls(Gwen::Color color) +{ + TextBoxNumeric* redBox = FindChildByName( "RedBox", false )->DynamicCastTextBoxNumeric(); + if ( redBox ) redBox->SetText( Gwen::Utility::ToString( (int)color.r), false ); + + TextBoxNumeric* greenBox = FindChildByName( "GreenBox", false )->DynamicCastTextBoxNumeric(); + if ( greenBox ) greenBox->SetText( Gwen::Utility::ToString( (int)color.g ), false ); + + TextBoxNumeric* blueBox = FindChildByName( "BlueBox", false )->DynamicCastTextBoxNumeric(); + if ( blueBox ) blueBox->SetText( Gwen::Utility::ToString( (int)color.b ), false ); + + m_After->SetColor( color ); +} +void HSVColorPicker::SetColor( Gwen::Color color, bool onlyHue, bool reset ) +{ + + UpdateControls( color ); + + + if ( reset ) + m_Before->SetColor( color ); + + m_ColorSlider->SetColor( color ); + m_LerpBox->SetColor( color, onlyHue ); + m_After->SetColor( color ); +} + +Gwen::Color HSVColorPicker::GetColor() +{ + return m_LerpBox->GetSelectedColor(); +} + +void HSVColorPicker::ColorBoxChanged( Gwen::Controls::Base* /*pControl*/ ) +{ + onColorChanged.Call( this ); + UpdateControls( GetColor() ); + Invalidate(); +} +void HSVColorPicker::ColorSliderChanged( Gwen::Controls::Base* /*pControl*/ ) +{ + if ( m_LerpBox ) + m_LerpBox->SetColor( m_ColorSlider->GetSelectedColor(), true ); + Invalidate(); +} \ No newline at end of file diff --git a/examples/ThirdPartyLibs/Gwen/Controls/HSVColorPicker.h b/examples/ThirdPartyLibs/Gwen/Controls/HSVColorPicker.h new file mode 100644 index 000000000..ac5e1c410 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/HSVColorPicker.h @@ -0,0 +1,47 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_HSVCOLORPICKER_H +#define GWEN_CONTROLS_HSVCOLORPICKER_H + +#include "Gwen/Controls/Base.h" +#include "Gwen/Gwen.h" +#include "Gwen/Skin.h" +#include "Gwen/Controls/ColorControls.h" +#include "Gwen/Controls/ColorPicker.h" + + +namespace Gwen +{ + namespace Controls + { + class GWEN_EXPORT HSVColorPicker : public Controls::Base + { + public: + GWEN_CONTROL( HSVColorPicker, Controls::Base ); + + Gwen::Color GetColor(); + Gwen::Color GetDefaultColor() { return m_Before->GetColor(); } + void SetColor( Gwen::Color color, bool onlyHue = false, bool reset = false ); + + void ColorBoxChanged( Gwen::Controls::Base* pControl ); + void ColorSliderChanged( Gwen::Controls::Base* pControl ); + void NumericTyped( Gwen::Controls::Base* control ); + + void UpdateControls( Gwen::Color newColor ); + + Event::Caller onColorChanged; + + protected: + ColorLerpBox* m_LerpBox; + ColorSlider* m_ColorSlider; + ControlsInternal::ColorDisplay* m_Before; + ControlsInternal::ColorDisplay* m_After; + }; + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/Highlight.h b/examples/ThirdPartyLibs/Gwen/Controls/Highlight.h new file mode 100644 index 000000000..01c25d340 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/Highlight.h @@ -0,0 +1,36 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_HIGHLIGHT_H +#define GWEN_CONTROLS_HIGHLIGHT_H + +#include "Gwen/BaseRender.h" +#include "Gwen/Controls/Base.h" +#include "Gwen/Skin.h" + +namespace Gwen +{ + namespace ControlsInternal + { + class GWEN_EXPORT Highlight : public Controls::Base + { + public: + + GWEN_CONTROL_INLINE( Highlight, Controls::Base ) + { + + } + + void Render( Skin::Base* skin ) + { + skin->DrawHighlight( this ); + } + }; + } + +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/HorizontalScrollBar.cpp b/examples/ThirdPartyLibs/Gwen/Controls/HorizontalScrollBar.cpp new file mode 100644 index 000000000..323f2af5e --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/HorizontalScrollBar.cpp @@ -0,0 +1,136 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Controls/ScrollBar.h" +#include "Gwen/Controls/HorizontalScrollBar.h" + +using namespace Gwen; +using namespace Gwen::Controls; + +GWEN_CONTROL_CONSTRUCTOR( HorizontalScrollBar ) +{ + m_Bar->SetHorizontal(); + + m_ScrollButton[SCROLL_BUTTON_LEFT]->SetDirectionLeft(); + m_ScrollButton[SCROLL_BUTTON_LEFT]->onPress.Add( this, &HorizontalScrollBar::NudgeLeft ); + + m_ScrollButton[SCROLL_BUTTON_RIGHT]->SetDirectionRight(); + m_ScrollButton[SCROLL_BUTTON_RIGHT]->onPress.Add( this, &HorizontalScrollBar::NudgeRight ); + + m_Bar->onDragged.Add( this, &HorizontalScrollBar::OnBarMoved ); +} + +void HorizontalScrollBar::Layout( Skin::Base* skin ) +{ + BaseClass::Layout( skin ); + + m_ScrollButton[SCROLL_BUTTON_LEFT]->SetWidth( Height() ); + m_ScrollButton[SCROLL_BUTTON_LEFT]->Dock(Pos::Left); + + m_ScrollButton[SCROLL_BUTTON_RIGHT]->SetWidth( Height() ); + m_ScrollButton[SCROLL_BUTTON_RIGHT]->Dock(Pos::Right); + + m_Bar->SetHeight( GetButtonSize() ); + m_Bar->SetPadding( Padding( GetButtonSize(), 0, GetButtonSize(), 0 ) ); + + float barWidth = (m_fViewableContentSize / m_fContentSize) * (Width() - (GetButtonSize() * 2)); + + if ( barWidth < GetButtonSize() * 0.5 ) + barWidth = GetButtonSize() * 0.5; + + m_Bar->SetWidth(barWidth); + m_Bar->SetHidden( Width() - (GetButtonSize() * 2) <= barWidth ); + + //Based on our last scroll amount, produce a position for the bar + if ( !m_Bar->IsDepressed() ) + { + SetScrolledAmount( GetScrolledAmount(), true ); + } +} + +void HorizontalScrollBar::NudgeLeft( Base* /*control*/ ) +{ + if ( !IsDisabled() ) + SetScrolledAmount( GetScrolledAmount() - GetNudgeAmount(), true); +} + +void HorizontalScrollBar::NudgeRight( Base* /*control*/ ) +{ + if ( !IsDisabled() ) + SetScrolledAmount( GetScrolledAmount() + GetNudgeAmount(), true); +} + +void HorizontalScrollBar::ScrollToLeft() +{ + SetScrolledAmount( 0, true); +} +void HorizontalScrollBar::ScrollToRight() +{ + SetScrolledAmount( 1, true); +} + +float HorizontalScrollBar::GetNudgeAmount() +{ + if ( m_bDepressed ) + return m_fViewableContentSize / m_fContentSize; + else + return BaseClass::GetNudgeAmount(); +} + + + +void HorizontalScrollBar::OnMouseClickLeft( int x, int y, bool bDown ) +{ + if ( bDown ) + { + m_bDepressed = true; + Gwen::MouseFocus = this; + } + else + { + Gwen::Point clickPos = CanvasPosToLocal( Gwen::Point( x, y ) ); + if ( clickPos.x < m_Bar->X() ) + NudgeLeft( this ); + else if ( clickPos.x > m_Bar->X() + m_Bar->Width() ) + NudgeRight( this ); + + m_bDepressed = false; + Gwen::MouseFocus = NULL; + } +} + +float HorizontalScrollBar::CalculateScrolledAmount() +{ + return (float)(m_Bar->X() - GetButtonSize()) / (float)(Width() - m_Bar->Width() - (GetButtonSize() * 2 )); +} + +bool HorizontalScrollBar::SetScrolledAmount( float amount, bool forceUpdate ) +{ + amount = Gwen::Clamp( amount, 0, 1 ); + + if ( !BaseClass::SetScrolledAmount( amount, forceUpdate ) ) + return false; + + if ( forceUpdate ) + { + int newX = GetButtonSize() + (amount * ((Width() - m_Bar->Width()) - (GetButtonSize()*2))); + m_Bar->MoveTo( newX, m_Bar->Y() ); + } + + return true; +} + +void HorizontalScrollBar::OnBarMoved( Controls::Base* control ) +{ + if ( m_Bar->IsDepressed() ) + { + SetScrolledAmount( CalculateScrolledAmount(), false ); + BaseClass::OnBarMoved(control); + } + else + InvalidateParent(); +} \ No newline at end of file diff --git a/examples/ThirdPartyLibs/Gwen/Controls/HorizontalScrollBar.h b/examples/ThirdPartyLibs/Gwen/Controls/HorizontalScrollBar.h new file mode 100644 index 000000000..b431b0182 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/HorizontalScrollBar.h @@ -0,0 +1,49 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_HORIZONTALSCROLLBAR_H +#define GWEN_CONTROLS_HORIZONTALSCROLLBAR_H + +#include "Gwen/Controls/Base.h" +#include "Gwen/Controls/Button.h" +#include "Gwen/Gwen.h" +#include "Gwen/Skin.h" +#include "Gwen/Controls/Dragger.h" +#include "Gwen/Controls/ScrollBar.h" + +namespace Gwen +{ + namespace Controls + { + class GWEN_EXPORT HorizontalScrollBar : public BaseScrollBar + { + public: + + GWEN_CONTROL( HorizontalScrollBar, BaseScrollBar ); + + virtual void Layout( Skin::Base* skin ); + + virtual void OnMouseClickLeft( int x, int y, bool bDown ); + virtual void OnBarMoved( Controls::Base* control ); + + virtual int GetBarSize() { return m_Bar->Width(); } + virtual int GetBarPos() { return m_Bar->X() - Height(); } + virtual void SetBarSize( int size ) { m_Bar->SetWidth( size ); } + virtual int GetButtonSize() { return Height(); } + + virtual void ScrollToLeft(); + virtual void ScrollToRight(); + virtual void NudgeLeft( Base* control ); + virtual void NudgeRight( Base* control ); + virtual float GetNudgeAmount(); + + virtual float CalculateScrolledAmount(); + virtual bool SetScrolledAmount(float amount, bool forceUpdate); + }; + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/HorizontalSlider.cpp b/examples/ThirdPartyLibs/Gwen/Controls/HorizontalSlider.cpp new file mode 100644 index 000000000..5cb0ffd73 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/HorizontalSlider.cpp @@ -0,0 +1,45 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Controls/Slider.h" +#include "Gwen/Controls/HorizontalSlider.h" + +using namespace Gwen; +using namespace Gwen::Controls; +using namespace Gwen::ControlsInternal; + + +GWEN_CONTROL_CONSTRUCTOR( HorizontalSlider ) +{ +} + +float HorizontalSlider::CalculateValue() +{ + return (float)m_SliderBar->X() / (float)( Width() - m_SliderBar->Width() ); +} + +void HorizontalSlider::UpdateBarFromValue() +{ + m_SliderBar->MoveTo( ( Width() - m_SliderBar->Width() ) * ( m_fValue ), m_SliderBar->Y() ); +} + +void HorizontalSlider::OnMouseClickLeft( int x, int y, bool bDown ) +{ + m_SliderBar->MoveTo( CanvasPosToLocal( Gwen::Point( x, y ) ).x - m_SliderBar->Width() * 0.5, m_SliderBar->Y() ); + m_SliderBar->OnMouseClickLeft( x, y, bDown ); + OnMoved( m_SliderBar ); +} + +void HorizontalSlider::Layout(Skin::Base* /*skin*/) +{ + m_SliderBar->SetSize( 10, Height() ); +} + +void HorizontalSlider::Render( Skin::Base* skin ) +{ + skin->DrawSlider( this, true, m_bClampToNotches ? m_iNumNotches : 0, m_SliderBar->Width() ); +} \ No newline at end of file diff --git a/examples/ThirdPartyLibs/Gwen/Controls/HorizontalSlider.h b/examples/ThirdPartyLibs/Gwen/Controls/HorizontalSlider.h new file mode 100644 index 000000000..af3da74db --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/HorizontalSlider.h @@ -0,0 +1,35 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_HORIZONTALSLIDER_H +#define GWEN_CONTROLS_HORIZONTALSLIDER_H + +#include "Gwen/Controls/Base.h" +#include "Gwen/Controls/Button.h" +#include "Gwen/Controls/Dragger.h" +#include "Gwen/Gwen.h" +#include "Gwen/Skin.h" +#include "Gwen/Controls/Slider.h" + +namespace Gwen +{ + namespace Controls + { + class GWEN_EXPORT HorizontalSlider : public Slider + { + GWEN_CONTROL( HorizontalSlider, Slider ); + + virtual void Layout( Skin::Base* skin ); + virtual void Render( Skin::Base* skin ); + + virtual float CalculateValue(); + virtual void UpdateBarFromValue(); + virtual void OnMouseClickLeft( int x, int y, bool bDown ); + }; + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/ImagePanel.cpp b/examples/ThirdPartyLibs/Gwen/Controls/ImagePanel.cpp new file mode 100644 index 000000000..a84a18c14 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/ImagePanel.cpp @@ -0,0 +1,8 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Controls/ImagePanel.h" \ No newline at end of file diff --git a/examples/ThirdPartyLibs/Gwen/Controls/ImagePanel.h b/examples/ThirdPartyLibs/Gwen/Controls/ImagePanel.h new file mode 100644 index 000000000..e29bfa090 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/ImagePanel.h @@ -0,0 +1,78 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_IMAGEPANEL_H +#define GWEN_CONTROLS_IMAGEPANEL_H + +#include "Gwen/Gwen.h" +#include "Gwen/Controls/Base.h" +#include "Gwen/BaseRender.h" +#include "Gwen/Texture.h" + +namespace Gwen +{ + namespace Controls + { + class GWEN_EXPORT ImagePanel : public Controls::Base + { + public: + + GWEN_CONTROL_INLINE( ImagePanel, Controls::Base ) + { + SetUV( 0, 0, 1, 1 ); + SetMouseInputEnabled( false ); + m_DrawColor = Colors::White; + } + + virtual ~ImagePanel() + { + m_Texture.Release( GetSkin()->GetRender() ); + } + + + virtual void SetUV( float u1, float v1, float u2, float v2 ) + { + m_uv[0] = u1; + m_uv[1] = v1; + m_uv[2] = u2; + m_uv[3] = v2; + } + + virtual void SetImage( const TextObject& imageName ) + { + m_Texture.Load( imageName, GetSkin()->GetRender() ); + } + + virtual const TextObject& GetImageName() + { + return m_Texture.name; + } + + virtual void Render( Skin::Base* skin ) + { + skin->GetRender()->SetDrawColor( m_DrawColor ); + skin->GetRender()->DrawTexturedRect( &m_Texture, GetRenderBounds(), m_uv[0], m_uv[1], m_uv[2], m_uv[3] ); + } + + virtual void SizeToContents() + { + SetSize( m_Texture.width, m_Texture.height ); + } + + virtual void SetDrawColor( Gwen::Color& color ) + { + m_DrawColor = color; + } + + Texture m_Texture; + float m_uv[4]; + Gwen::Color m_DrawColor; + + }; + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/Label.cpp b/examples/ThirdPartyLibs/Gwen/Controls/Label.cpp new file mode 100644 index 000000000..54ca15843 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/Label.cpp @@ -0,0 +1,75 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Gwen.h" +#include "Gwen/Controls/Label.h" +#include "Gwen/Utility.h" + +using namespace Gwen; +using namespace Gwen::Controls; + +GWEN_CONTROL_CONSTRUCTOR( Label ) +{ + m_Text = new ControlsInternal::Text( this ); + m_Text->SetFont( GetSkin()->GetDefaultFont() ); + + SetMouseInputEnabled( false ); + SetBounds( 0, 0, 100, 10 ); + SetAlignment( Gwen::Pos::Left | Gwen::Pos::Top ); +} + +void Label::Layout( Skin::Base* /*skin*/ ) +{ + + int iAlign = m_iAlign; + + int x = m_rTextPadding.left + m_Padding.left; + int y = m_rTextPadding.top + m_Padding.top; + + if ( iAlign & Pos::Right ) x = Width() - m_Text->Width() - m_rTextPadding.right - m_Padding.right; + if ( iAlign & Pos::CenterH ) x = (m_rTextPadding.left + m_Padding.left) + ((Width() - m_Text->Width() ) * 0.5f) - m_rTextPadding.right - m_Padding.right; + + if ( iAlign & Pos::CenterV ) y = (m_rTextPadding.top + m_Padding.top) + ((Height() - m_Text->Height()) * 0.5f) - m_rTextPadding.bottom - m_Padding.bottom; + if ( iAlign & Pos::Bottom ) y = Height() - m_Text->Height() - m_rTextPadding.bottom - m_Padding.bottom; + + m_Text->SetPos( x, y ); + +} + +void Label::SetText( const UnicodeString& str, bool bDoEvents ) +{ + if ( m_Text->GetText() == str ) return; + + m_Text->SetString( str ); + Redraw(); + + if ( bDoEvents ) + OnTextChanged(); +} + +void Label::SetText( const String& str, bool bDoEvents ) +{ + SetText( Gwen::Utility::StringToUnicode( str ), bDoEvents ); +} + +void Label::SizeToContents() +{ + m_Text->SetPos( m_rTextPadding.left + m_Padding.left, m_rTextPadding.top + m_Padding.top ); + m_Text->RefreshSize(); + + SetSize( m_Text->Width() + m_Padding.left + m_Padding.right + m_rTextPadding.left + m_rTextPadding.right, m_Text->Height() + m_Padding.top + m_Padding.bottom + m_rTextPadding.top + m_rTextPadding.bottom ); + +} + +Gwen::Point Label::GetCharacterPosition( int iChar ) +{ + Gwen::Point p = m_Text->GetCharacterPosition( iChar ); + p.x += m_Text->X(); + p.y += m_Text->Y(); + + return p; +} \ No newline at end of file diff --git a/examples/ThirdPartyLibs/Gwen/Controls/Label.h b/examples/ThirdPartyLibs/Gwen/Controls/Label.h new file mode 100644 index 000000000..f9d55d7dd --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/Label.h @@ -0,0 +1,70 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_LABEL_H +#define GWEN_CONTROLS_LABEL_H + +#include "Gwen/BaseRender.h" +#include "Gwen/Controls/Base.h" +#include "Gwen/Controls/Text.h" + +namespace Gwen +{ + namespace Controls + { + class GWEN_EXPORT Label : public Controls::Base + { + public: + + GWEN_CONTROL( Label, Controls::Base ); + + virtual void SetText( const UnicodeString& str, bool bDoEvents = true ); + virtual void SetText( const String& str, bool bDoEvents = true ); + + virtual const UnicodeString& GetText() const { return m_Text->GetText(); } + + virtual void Render( Skin::Base* /*skin*/ ){} + + virtual void Layout( Skin::Base* skin ); + + virtual void SizeToContents(); + + virtual void SetAlignment( int iAlign ){ m_iAlign = iAlign; } + + virtual void SetFont( Gwen::Font* pFont ){ m_Text->SetFont( pFont ); } + virtual Gwen::Font* GetFont(){ return m_Text->GetFont(); } + virtual void SetTextColor( const Gwen::Color& col ){ m_Text->SetTextColor( col ); } + inline const Gwen::Color &TextColor() const { return m_Text->TextColor(); } + + virtual int TextWidth() { return m_Text->Width(); } + virtual int TextRight() { return m_Text->Right(); } + virtual int TextHeight() { return m_Text->Height(); } + virtual int TextX() { return m_Text->X(); } + virtual int TextY() { return m_Text->Y(); } + virtual int TextLength() { return m_Text->Length(); } + + Gwen::Point GetCharacterPosition( int iChar ); + + virtual void SetTextPadding( const Padding& padding ){ m_rTextPadding = padding; Invalidate(); InvalidateParent(); } + virtual const Padding& GetTextPadding(){ return m_rTextPadding; } + + virtual Gwen::UnicodeString GetText() { return m_Text->GetText(); } + + inline int Alignment() const { return m_iAlign; } + protected: + + virtual void OnTextChanged(){}; + + Padding m_rTextPadding; + ControlsInternal::Text* m_Text; + int m_iAlign; + + + }; + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/LabelClickable.cpp b/examples/ThirdPartyLibs/Gwen/Controls/LabelClickable.cpp new file mode 100644 index 000000000..b497d7d49 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/LabelClickable.cpp @@ -0,0 +1,25 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Gwen.h" +#include "Gwen/Skin.h" +#include "Gwen/Controls/LabelClickable.h" + +using namespace Gwen; +using namespace Gwen::Controls; + +GWEN_CONTROL_CONSTRUCTOR( LabelClickable ) +{ + SetIsToggle( false ); + + SetAlignment( Gwen::Pos::Left | Gwen::Pos::CenterV ); +} + +void LabelClickable::Render( Skin::Base* /*skin*/ ) +{ + //skin->DrawButton( this, IsDepressed(), IsToggle() && GetToggleState() ); +} \ No newline at end of file diff --git a/examples/ThirdPartyLibs/Gwen/Controls/LabelClickable.h b/examples/ThirdPartyLibs/Gwen/Controls/LabelClickable.h new file mode 100644 index 000000000..123797bf7 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/LabelClickable.h @@ -0,0 +1,29 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_LABELCLICKABLE_H +#define GWEN_CONTROLS_LABELCLICKABLE_H + +#include "Gwen/Controls/Base.h" +#include "Gwen/Controls/Button.h" + +namespace Gwen +{ + namespace Controls + { + class GWEN_EXPORT LabelClickable : public Button + { + public: + + GWEN_CONTROL( LabelClickable, Button ); + + virtual void Render( Skin::Base* skin ); + + }; + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/Layout/Splitter (2).h b/examples/ThirdPartyLibs/Gwen/Controls/Layout/Splitter (2).h new file mode 100644 index 000000000..847f65ce8 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/Layout/Splitter (2).h @@ -0,0 +1,83 @@ +/* + GWEN + Copyright (c) 2011 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#pragma once +#include "Gwen/Controls/Base.h" + +namespace Gwen +{ + namespace Controls + { + namespace Layout + { + + class Splitter : public Base + { + public: + + typedef Base BaseClass; + + Splitter( Base* pParent ) : BaseClass( pParent ) + { + for ( int i=0; i<2; i++ ) + m_pPanel[i] = NULL; + } + + void SetPanel( int i, Base* pPanel ) + { + if ( i < 0 || i > 1 ) return; + + m_pPanel[i] = pPanel; + + if ( m_pPanel[i] ) + { + m_pPanel[i] ->SetParent( this ); + } + } + + Base* GetPanel( int i ) const + { + if ( i < 0 || i > 1 ) return NULL; + return m_pPanel[i]; + } + + void Layout( Skin::Base* skin ) + { + LayoutVertical( skin ); + } + + private: + + void LayoutVertical( Skin::Base* skin ) + { + int w = Width(); + int h = Height(); + + if ( m_pPanel[0] ) + { + const Margin& m = m_pPanel[0]->GetMargin(); + m_pPanel[0]->SetBounds( m.left, m.top, w-m.left-m.right, (h * 0.5) - m.top - m.bottom ); + } + + if ( m_pPanel[1] ) + { + const Margin& m = m_pPanel[1]->GetMargin(); + m_pPanel[1]->SetBounds( m.left, m.top + (h * 0.5f), w-m.left-m.right, (h * 0.5f) - m.top - m.bottom ); + } + } + + void LayoutHorizontal( Skin::Base* skin ) + { + // Todo. + } + + Base* m_pPanel[2]; + + }; + } + } +} diff --git a/examples/ThirdPartyLibs/Gwen/Controls/Layout/Splitter - Copy.h b/examples/ThirdPartyLibs/Gwen/Controls/Layout/Splitter - Copy.h new file mode 100644 index 000000000..f72b19663 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/Layout/Splitter - Copy.h @@ -0,0 +1,87 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#pragma once +#ifndef GWEN_CONTROLS_LAYOUT_SPLITTER_H +#define GWEN_CONTROLS_LAYOUT_SPLITTER_H + +#include "Gwen/Controls/Base.h" + +namespace Gwen +{ + namespace Controls + { + namespace Layout + { + + class GWEN_EXPORT Splitter : public Base + { + public: + + typedef Base BaseClass; + + Splitter( Base* pParent ) : BaseClass( pParent ) + { + for ( int i=0; i<2; i++ ) + m_pPanel[i] = NULL; + } + + void SetPanel( int i, Base* pPanel ) + { + if ( i < 0 || i > 1 ) return; + + m_pPanel[i] = pPanel; + + if ( m_pPanel[i] ) + { + m_pPanel[i] ->SetParent( this ); + } + } + + Base* GetPanel( int i ) const + { + if ( i < 0 || i > 1 ) return NULL; + return m_pPanel[i]; + } + + void Layout( Skin::Base* skin ) + { + LayoutVertical( skin ); + } + + private: + + void LayoutVertical( Skin::Base* /*skin*/ ) + { + int w = Width(); + int h = Height(); + + if ( m_pPanel[0] ) + { + const Margin& m = m_pPanel[0]->GetMargin(); + m_pPanel[0]->SetBounds( m.left, m.top, w-m.left-m.right, (h * 0.5) - m.top - m.bottom ); + } + + if ( m_pPanel[1] ) + { + const Margin& m = m_pPanel[1]->GetMargin(); + m_pPanel[1]->SetBounds( m.left, m.top + (h * 0.5f), w-m.left-m.right, (h * 0.5f) - m.top - m.bottom ); + } + } + + void LayoutHorizontal( Skin::Base* /*skin*/ ) + { + // Todo. + } + + Base* m_pPanel[2]; + + }; + } + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/Layout/Splitter.h b/examples/ThirdPartyLibs/Gwen/Controls/Layout/Splitter.h new file mode 100644 index 000000000..f72b19663 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/Layout/Splitter.h @@ -0,0 +1,87 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#pragma once +#ifndef GWEN_CONTROLS_LAYOUT_SPLITTER_H +#define GWEN_CONTROLS_LAYOUT_SPLITTER_H + +#include "Gwen/Controls/Base.h" + +namespace Gwen +{ + namespace Controls + { + namespace Layout + { + + class GWEN_EXPORT Splitter : public Base + { + public: + + typedef Base BaseClass; + + Splitter( Base* pParent ) : BaseClass( pParent ) + { + for ( int i=0; i<2; i++ ) + m_pPanel[i] = NULL; + } + + void SetPanel( int i, Base* pPanel ) + { + if ( i < 0 || i > 1 ) return; + + m_pPanel[i] = pPanel; + + if ( m_pPanel[i] ) + { + m_pPanel[i] ->SetParent( this ); + } + } + + Base* GetPanel( int i ) const + { + if ( i < 0 || i > 1 ) return NULL; + return m_pPanel[i]; + } + + void Layout( Skin::Base* skin ) + { + LayoutVertical( skin ); + } + + private: + + void LayoutVertical( Skin::Base* /*skin*/ ) + { + int w = Width(); + int h = Height(); + + if ( m_pPanel[0] ) + { + const Margin& m = m_pPanel[0]->GetMargin(); + m_pPanel[0]->SetBounds( m.left, m.top, w-m.left-m.right, (h * 0.5) - m.top - m.bottom ); + } + + if ( m_pPanel[1] ) + { + const Margin& m = m_pPanel[1]->GetMargin(); + m_pPanel[1]->SetBounds( m.left, m.top + (h * 0.5f), w-m.left-m.right, (h * 0.5f) - m.top - m.bottom ); + } + } + + void LayoutHorizontal( Skin::Base* /*skin*/ ) + { + // Todo. + } + + Base* m_pPanel[2]; + + }; + } + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/Layout/Table (2).h b/examples/ThirdPartyLibs/Gwen/Controls/Layout/Table (2).h new file mode 100644 index 000000000..43dd667c7 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/Layout/Table (2).h @@ -0,0 +1,264 @@ +/* + GWEN + Copyright (c) 2011 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#pragma once +#include "Gwen/Controls/Label.h" + +namespace Gwen +{ + namespace Controls + { + namespace Layout + { + class Table; + + class TableRow : public Base + { + static const int MaxColumns = 5; + + GWEN_CONTROL_INLINE( TableRow, Base ) + { + for ( int i=0; i= MaxColumns ) + m_ColumnCount = MaxColumns; + + for ( int i=0; iDock( Pos::Left ); + m_Columns[i]->SetTextPadding( Gwen::Rect( 3, 3, 3, 3 ) ); + } + } + else if ( m_Columns[i] ) + { + m_Columns[i]->DelayedDelete(); + m_Columns[i] = NULL; + } + + m_ColumnCount = iCount; + } + } + + void SetColumnWidth( int i, int iWidth ) + { + if ( !m_Columns[i] ) return; + if ( m_Columns[i]->Width() == iWidth ) return; + + m_Columns[i]->SetWidth( iWidth ); + } + + template + void SetCellText( int i, const T& strString ) + { + if ( !m_Columns[i] ) return; + m_Columns[i]->SetText( strString ); + } + + void SetCellContents( int i, Base* pControl, bool bEnableMouseInput = false ) + { + if ( !m_Columns[i] ) return; + pControl->SetParent( m_Columns[i] ); + + m_Columns[i]->SetMouseInputEnabled( bEnableMouseInput ); + } + + Label* GetCellContents( int i ) + { + return m_Columns[i]; + } + + void SizeToContents() + { + int iHeight = 0; + + for ( int i=0; iNumChildren() > 1 ) + { + m_Columns[i]->SizeToChildren(); + } + else + { + m_Columns[i]->SizeToContents(); + } + + iHeight = max( iHeight, m_Columns[i]->Height() ); + } + + SetHeight( iHeight ); + } + + void SetTextColor( const Gwen::Color& color ) + { + for ( int i=0; iSetTextColor( color ); + } + } + + //You might hate this. Actually I know you will + virtual UnicodeString GetText( int i ) + { + return m_Columns[i]->GetText(); + } + virtual void SetSelected( bool b ) {} + + private: + + int m_ColumnCount; + Label* m_Columns[MaxColumns]; + + friend class Table; + + + }; + + class Table : public Base + { + public: + + GWEN_CONTROL_INLINE( Table, Base ) + { + m_iColumnCount = 1; + m_iDefaultRowHeight = 22; + + for (int i=0; igetType()!=TypeTableRow) + continue; + + TableRow* pRow = static_cast(*it); + + pRow->SetColumnCount( i ); + } + + m_iColumnCount = i; + } + + void SetColumnWidth( int i, int iWidth ) + { + if ( m_ColumnWidth[i] == iWidth ) return; + + m_ColumnWidth[i] = iWidth; + Invalidate(); + } + + TableRow* AddRow() + { + TableRow* row = new TableRow( this ); + row->SetColumnCount( m_iColumnCount ); + row->SetHeight( m_iDefaultRowHeight ); + row->Dock( Pos::Top ); + return row; + } + + void AddRow( TableRow* pRow ) + { + pRow->SetParent( this ); + pRow->SetColumnCount( m_iColumnCount ); + pRow->SetHeight( m_iDefaultRowHeight ); + pRow->Dock( Pos::Top ); + } + + void Layout( Skin::Base* skin ) + { + Debug::Msg( "TABLE LAYOUT\n" ); + BaseClass::Layout( skin ); + + if ( m_bSizeToContents ) + { + DoSizeToContents(); + m_bSizeToContents = false; + } + + for ( Base::List::iterator it = m_Children.begin(); it != m_Children.end(); ++it ) + { + TableRow* pRow = static_cast(*it); + if ( !pRow ) continue; + + for (int i=0; iSetColumnWidth( i, m_ColumnWidth[i] ); + } + } + } + + void SizeToContents() + { + m_bSizeToContents = true; + Invalidate(); + } + + void DoSizeToContents() + { + for (int i=0; i(*it); + if ( !pRow ) continue; + + pRow->SizeToContents(); + + for (int i=0; im_Columns[i] ) + { + m_ColumnWidth[i] = max( m_ColumnWidth[i], pRow->m_Columns[i]->Width() ); + } + } + } + + Invalidate(); + } + + private: + + bool m_bSizeToContents; + int m_iColumnCount; + int m_iDefaultRowHeight; + + int m_ColumnWidth[ TableRow::MaxColumns ]; + }; + } + } +} diff --git a/examples/ThirdPartyLibs/Gwen/Controls/Layout/Table - Copy.h b/examples/ThirdPartyLibs/Gwen/Controls/Layout/Table - Copy.h new file mode 100644 index 000000000..6fee90d59 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/Layout/Table - Copy.h @@ -0,0 +1,294 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_LAYOUT_TABLE_H +#define GWEN_CONTROLS_LAYOUT_TABLE_H + +#include "Gwen/Controls/Label.h" +#include "Gwen/Utility.h" + + +namespace Gwen +{ + namespace Controls + { + namespace Layout + { + class Table; + + class GWEN_EXPORT TableRow : public Base + { + static const int MaxColumns = 5; + + GWEN_CONTROL_INLINE( TableRow, Base ) + { + for ( int i=0; i= MaxColumns ) + m_ColumnCount = MaxColumns; + + for ( int i=0; iDock( Pos::Left ); + m_Columns[i]->SetPadding( Padding( 3, 3, 3, 3 ) ); + } + } + else if ( m_Columns[i] ) + { + m_Columns[i]->DelayedDelete(); + m_Columns[i] = NULL; + } + + m_ColumnCount = iCount; + } + } + + void SetColumnWidth( int i, int iWidth ) + { + if ( !m_Columns[i] ) return; + if ( m_Columns[i]->Width() == iWidth ) return; + + m_Columns[i]->SetWidth( iWidth ); + } + + template + void SetCellText( int i, const T& strString ) + { + if ( !m_Columns[i] ) return; + m_Columns[i]->SetText( strString ); + } + + void SetCellContents( int i, Base* pControl, bool bEnableMouseInput = false ) + { + if ( !m_Columns[i] ) return; + pControl->SetParent( m_Columns[i] ); + + m_Columns[i]->SetMouseInputEnabled( bEnableMouseInput ); + } + + Label* GetCellContents( int i ) + { + return m_Columns[i]; + } + + void SizeToContents() + { + int iHeight = 0; + + for ( int i=0; iNumChildren() > 1 ) + { + m_Columns[i]->SizeToChildren(); + } + else + { + m_Columns[i]->SizeToContents(); + } + + iHeight = Utility::Max( iHeight, m_Columns[i]->Height() ); + } + + SetHeight( iHeight ); + } + + void SetTextColor( const Gwen::Color& color ) + { + for ( int i=0; iSetTextColor( color ); + } + } + + //You might hate this. Actually I know you will + virtual UnicodeString GetText( int i ) + { + return m_Columns[i]->GetText(); + } + virtual void SetSelected( bool /*b*/ ) {} + + // + // This is sometimes called by derivatives. + // + Gwen::Event::Caller onRowSelected; + + private: + + int m_ColumnCount; + Label* m_Columns[MaxColumns]; + + friend class Table; + + + }; + + class GWEN_EXPORT Table : public Base + { + public: + + GWEN_CONTROL_INLINE( Table, Base ) + { + m_iColumnCount = 1; + m_iDefaultRowHeight = 22; + + for (int i=0; i(*it); + if ( !pRow ) continue; + + pRow->SetColumnCount( i ); + } + + m_iColumnCount = i; + } + + void SetColumnWidth( int i, int iWidth ) + { + if ( m_ColumnWidth[i] == iWidth ) return; + + m_ColumnWidth[i] = iWidth; + Invalidate(); + } + + TableRow* AddRow() + { + TableRow* row = new TableRow( this ); + row->SetColumnCount( m_iColumnCount ); + row->SetHeight( m_iDefaultRowHeight ); + row->Dock( Pos::Top ); + return row; + } + + void AddRow( TableRow* pRow ) + { + pRow->SetParent( this ); + pRow->SetColumnCount( m_iColumnCount ); + pRow->SetHeight( m_iDefaultRowHeight ); + pRow->Dock( Pos::Top ); + } + + void Remove( TableRow* pRow ) + { + pRow->DelayedDelete(); + } + + void Clear() + { + for ( Base::List::iterator it = Children.begin(); it != Children.end(); ++it ) + { + TableRow* pRow = static_cast(*it); + if ( !pRow ) continue; + Remove( pRow ); + } + } + + void Layout( Skin::Base* skin ) + { + BaseClass::Layout( skin ); + + if ( m_bSizeToContents ) + { + DoSizeToContents(); + } + + for ( Base::List::iterator it = Children.begin(); it != Children.end(); ++it ) + { + TableRow* pRow = static_cast(*it); + if ( !pRow ) continue; + + for (int i=0; iSetColumnWidth( i, m_ColumnWidth[i] ); + } + } + } + + void PostLayout( Skin::Base* /*skin*/ ) + { + if ( m_bSizeToContents ) + { + SizeToChildren(); + m_bSizeToContents = false; + } + } + + void SizeToContents() + { + m_bSizeToContents = true; + Invalidate(); + } + + void DoSizeToContents() + { + for (int i=0; i(*it); + if ( !pRow ) continue; + + pRow->SizeToContents(); + + for (int i=0; im_Columns[i] ) + { + m_ColumnWidth[i] = Utility::Max( m_ColumnWidth[i], pRow->m_Columns[i]->Width() ); + } + } + //iBottom += pRow->Height(); + } + + InvalidateParent(); + } + + private: + + bool m_bSizeToContents; + int m_iColumnCount; + int m_iDefaultRowHeight; + + int m_ColumnWidth[ TableRow::MaxColumns ]; + }; + } + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/Layout/Table.h b/examples/ThirdPartyLibs/Gwen/Controls/Layout/Table.h new file mode 100644 index 000000000..bbc1c8f9c --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/Layout/Table.h @@ -0,0 +1,317 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_LAYOUT_TABLE_H +#define GWEN_CONTROLS_LAYOUT_TABLE_H + +#include "Gwen/Controls/Label.h" +#include "Gwen/Utility.h" + + +namespace Gwen +{ + namespace Controls + { + namespace Layout + { + class Table; + + class GWEN_EXPORT TableRow : public Base + { + static const int MaxColumns = 5; + + GWEN_CONTROL_INLINE( TableRow, Base ) + { + for ( int i=0; i= MaxColumns ) + m_ColumnCount = MaxColumns; + + for ( int i=0; iDock( Pos::Left ); + m_Columns[i]->SetPadding( Padding( 3, 3, 3, 3 ) ); + } + } + else if ( m_Columns[i] ) + { + m_Columns[i]->DelayedDelete(); + m_Columns[i] = NULL; + } + + m_ColumnCount = iCount; + } + } + + void SetColumnWidth( int i, int iWidth ) + { + if ( !m_Columns[i] ) return; + if ( m_Columns[i]->Width() == iWidth ) return; + + m_Columns[i]->SetWidth( iWidth ); + } + + template + void SetCellText( int i, const T& strString ) + { + if ( !m_Columns[i] ) return; + m_Columns[i]->SetText( strString ); + } + + void SetCellContents( int i, Base* pControl, bool bEnableMouseInput = false ) + { + if ( !m_Columns[i] ) return; + pControl->SetParent( m_Columns[i] ); + + m_Columns[i]->SetMouseInputEnabled( bEnableMouseInput ); + } + + Label* GetCellContents( int i ) + { + return m_Columns[i]; + } + + void SizeToContents() + { + int iHeight = 0; + + for ( int i=0; iNumChildren() > 1 ) + { + m_Columns[i]->SizeToChildren(); + } + else + { + m_Columns[i]->SizeToContents(); + } + + iHeight = Utility::Max( iHeight, m_Columns[i]->Height() ); + } + + SetHeight( iHeight ); + } + + void SetTextColor( const Gwen::Color& color ) + { + for ( int i=0; iSetTextColor( color ); + } + } + + //You might hate this. Actually I know you will + virtual UnicodeString GetText( int i ) + { + return m_Columns[i]->GetText(); + } + virtual void SetSelected( bool /*b*/ ) {} + + // + // This is sometimes called by derivatives. + // + Gwen::Event::Caller onRowSelected; + + private: + + int m_ColumnCount; + Label* m_Columns[MaxColumns]; + + friend class Table; + + + }; + + class GWEN_EXPORT Table : public Base + { + public: + + GWEN_CONTROL_INLINE( Table, Base ) + { + m_iColumnCount = 1; + m_iDefaultRowHeight = 22; + + for (int i=0; iDynamicCastLayoutTableRow(); + if ( !pRow ) continue; + + pRow->SetColumnCount( i ); + } + + m_iColumnCount = i; + } + + void SetColumnWidth( int i, int iWidth ) + { + if ( m_ColumnWidth[i] == iWidth ) return; + + m_ColumnWidth[i] = iWidth; + Invalidate(); + } + + TableRow* AddRow() + { + TableRow* row = new TableRow( this ); + row->SetColumnCount( m_iColumnCount ); + row->SetHeight( m_iDefaultRowHeight ); + row->Dock( Pos::Top ); + return row; + } + + void AddRow( TableRow* pRow ) + { + pRow->SetParent( this ); + pRow->SetColumnCount( m_iColumnCount ); + pRow->SetHeight( m_iDefaultRowHeight ); + pRow->Dock( Pos::Top ); + } + + void Remove( TableRow* pRow ) + { + pRow->DelayedDelete(); + } + + void Clear() + { + for ( Base::List::iterator it = Children.begin(); it != Children.end(); ++it ) + { + if (!(*it)) + continue; + + TableRow* pRow = (*it)->DynamicCastLayoutTableRow(); + + if ( !pRow ) continue; + Remove( pRow ); + } + } + + void Layout( Skin::Base* skin ) + { + BaseClass::Layout( skin ); + + if ( m_bSizeToContents ) + { + DoSizeToContents(); + } + + for ( Base::List::iterator it = Children.begin(); it != Children.end(); ++it ) + { + if (!*it) + continue; + + TableRow* pRow = (*it)->DynamicCastLayoutTableRow(); + if ( !pRow ) continue; + + for (int i=0; iSetColumnWidth( i, m_ColumnWidth[i] ); + } + } + } + + void PostLayout( Skin::Base* /*skin*/ ) + { + if ( m_bSizeToContents ) + { + SizeToChildren(); + m_bSizeToContents = false; + } + } + + void SizeToContents() + { + m_bSizeToContents = true; + Invalidate(); + } + + void DoSizeToContents() + { + for (int i=0; iDynamicCastLayoutTableRow(); + if ( !pRow ) continue; + + pRow->SizeToContents(); + + for (int i=0; im_Columns[i] ) + { + m_ColumnWidth[i] = Utility::Max( m_ColumnWidth[i], pRow->m_Columns[i]->Width() ); + } + } + //iBottom += pRow->Height(); + } + + InvalidateParent(); + } + + private: + + bool m_bSizeToContents; + int m_iColumnCount; + int m_iDefaultRowHeight; + + int m_ColumnWidth[ TableRow::MaxColumns ]; + }; + } + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/ListBox.cpp b/examples/ThirdPartyLibs/Gwen/Controls/ListBox.cpp new file mode 100644 index 000000000..137b2aeb4 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/ListBox.cpp @@ -0,0 +1,143 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Controls/ListBox.h" +#include "Gwen/Controls/ScrollControl.h" +#include "Gwen/InputHandler.h" + +using namespace Gwen; +using namespace Gwen::Controls; + +class ListBoxRow : public Layout::TableRow +{ + GWEN_CONTROL_INLINE( ListBoxRow, Layout::TableRow ) + { + SetMouseInputEnabled( true ); + SetSelected( false ); + } + + void Render( Skin::Base* skin ) + { + skin->DrawListBoxLine( this, IsSelected() ); + } + + bool IsSelected() const + { + return m_bSelected; + } + + void OnMouseClickLeft( int /*x*/, int /*y*/, bool bDown ) + { + if ( bDown && !m_bSelected ) + { + SetSelected( true ); + onRowSelected.Call( this ); + } + } + + void SetSelected( bool b ) + { + m_bSelected = b; + + // TODO: Get these values from the skin. + if ( b ) + SetTextColor( Gwen::Colors::White ); + else + SetTextColor( Gwen::Colors::Black ); + } + + private: + + bool m_bSelected; + +}; + +GWEN_CONTROL_CONSTRUCTOR( ListBox ) +{ + m_ScrollControl = new ScrollControl( this ); + m_ScrollControl->Dock( Pos::Fill ); + m_ScrollControl->SetScroll( false, true ); + m_ScrollControl->SetAutoHideBars( true ); + m_ScrollControl->SetMargin( Margin( 1, 1, 1, 1 ) ); + + m_InnerPanel = m_ScrollControl; + + m_Table = new Controls::Layout::Table( this ); + m_Table->Dock( Pos::Top ); + m_Table->SetColumnCount( 1 ); + + m_bMultiSelect = false; +} + +void ListBox::OnChildBoundsChanged( Gwen::Rect /*oldChildBounds*/, Base* /*pChild*/ ) +{ + m_ScrollControl->UpdateScrollBars(); +} + +Layout::TableRow* ListBox::AddItem( const String& strLabel, const String& strName ) +{ + return AddItem( Utility::StringToUnicode( strLabel ), strName ); +} + +Layout::TableRow* ListBox::AddItem( const UnicodeString& strLabel, const String& strName ) +{ + ListBoxRow* pRow = new ListBoxRow( this ); + m_Table->AddRow( pRow ); + + pRow->SetCellText( 0, strLabel ); + pRow->SetName( strName ); + + pRow->onRowSelected.Add( this, &ListBox::OnRowSelected ); + + m_Table->SizeToContents(); + + return pRow; +} + +void ListBox::Render( Skin::Base* skin ) +{ + skin->DrawListBox( this ); +} + +void ListBox::UnselectAll() +{ + std::list::iterator it = m_SelectedRows.begin(); + while ( it != m_SelectedRows.end() ) + { + ListBoxRow* pRow = static_cast(*it); + it = m_SelectedRows.erase( it ); + + pRow->SetSelected( false ); + } +} + +void ListBox::OnRowSelected( Base* pControl ) +{ + ListBoxRow* pRow = static_cast(pControl); + + if ( !AllowMultiSelect() || !Gwen::Input::IsShiftDown() ) + { + UnselectAll(); + } + + m_SelectedRows.push_back( pRow ); + + onRowSelected.Call( this ); +} + +Layout::TableRow* ListBox::GetSelectedRow() +{ + if ( m_SelectedRows.empty() ) return NULL; + + return *m_SelectedRows.begin(); +} + +void ListBox::Clear() +{ + UnselectAll(); + m_Table->Clear(); +} \ No newline at end of file diff --git a/examples/ThirdPartyLibs/Gwen/Controls/ListBox.h b/examples/ThirdPartyLibs/Gwen/Controls/ListBox.h new file mode 100644 index 000000000..c54ca62fd --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/ListBox.h @@ -0,0 +1,67 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_LISTBOX_H +#define GWEN_CONTROLS_LISTBOX_H + +#include "Gwen/Gwen.h" +#include "Gwen/Controls/Layout/Table.h" +#include "Gwen/Controls/ScrollControl.h" + + +namespace Gwen +{ + namespace Controls + { + class ScrollControl; + + class GWEN_EXPORT ListBox : public Base + { + public: + + GWEN_CONTROL( ListBox, Base ); + + typedef std::list Rows; + + Layout::TableRow* AddItem( const String& strLabel, const String& strName = "" ); + Layout::TableRow* AddItem( const UnicodeString& strLabel, const String& strName = "" ); + + void Render( Skin::Base* skin ); + + void UnselectAll(); + + void SetColumnCount( int iCount ) { m_Table->SetColumnCount( iCount ); } + + void SetAllowMultiSelect( bool bMultiSelect ){ m_bMultiSelect = bMultiSelect; } + bool AllowMultiSelect() const { return m_bMultiSelect; } + + const ListBox::Rows& GetSelectedRows(){ return m_SelectedRows; } + Layout::TableRow* GetSelectedRow(); + + Gwen::Controls::ScrollControl* Scroller() { return m_ScrollControl; } + + void OnChildBoundsChanged( Gwen::Rect oldChildBounds, Base* pChild ); + + Gwen::Event::Caller onRowSelected; + + Controls::Layout::Table* GetTable() { return m_Table; } + virtual void Clear(); + + protected: + + + void OnRowSelected( Base* pControl ); + + Controls::Layout::Table* m_Table; + ListBox::Rows m_SelectedRows; + Controls::ScrollControl* m_ScrollControl; + + bool m_bMultiSelect; + }; + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/Menu.cpp b/examples/ThirdPartyLibs/Gwen/Controls/Menu.cpp new file mode 100644 index 000000000..989be4ef4 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/Menu.cpp @@ -0,0 +1,172 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Gwen.h" +#include "Gwen/Controls/Menu.h" +#include "Gwen/Skin.h" +#include "Gwen/Utility.h" + +using namespace Gwen; +using namespace Gwen::Controls; + + + + +GWEN_CONTROL_CONSTRUCTOR( Menu ) +{ + SetBounds( 0, 0, 10, 10 ); + SetPadding( Padding( 2, 2, 2, 2 ) ); + + SetDisableIconMargin( false ); + + SetAutoHideBars( true ); + SetScroll( false, true ); +} + + +void Menu::Render( Skin::Base* skin ) +{ + skin->DrawMenu( this, IconMarginDisabled() ); +} + +void Menu::RenderUnder( Skin::Base* skin ) +{ + BaseClass::RenderUnder( skin ); + skin->DrawShadow( this ); +} + +void Menu::Layout( Skin::Base* skin ) +{ + int childrenHeight = 0; + for ( Base::List::iterator it = m_InnerPanel->Children.begin(); it != m_InnerPanel->Children.end(); ++it ) + { + Base* pChild = (*it); + if ( !pChild ) + continue; + + childrenHeight += pChild->Height(); + } + + if ( Y() + childrenHeight > GetCanvas()->Height() ) + childrenHeight = GetCanvas()->Height() - Y(); + + SetSize( Width(), childrenHeight ); + + BaseClass::Layout( skin ); +} + +MenuItem* Menu::AddItem( const Gwen::UnicodeString& strName, const UnicodeString& strIconName, Gwen::Event::Handler* pHandler, Gwen::Event::Handler::Function fn ) +{ + MenuItem* pItem = new MenuItem( this ); + pItem->SetText( strName ); + pItem->SetImage( strIconName ); + + if ( fn && pHandler ) + { + pItem->onMenuItemSelected.Add( pHandler, fn ); + } + + OnAddItem( pItem ); + + return pItem; +} + +void Menu::OnAddItem( MenuItem* item ) +{ + item->Dock( Pos::Top ); + item->SetTextPadding( Padding( IconMarginDisabled() ? 0 : 24, 0, 16, 0 ) ); + item->SetPadding( Padding( 4, 4, 4, 4 ) ); + item->SizeToContents(); + item->SetAlignment( Pos::CenterV | Pos::Left ); + item->onHoverEnter.Add( this, &Menu::OnHoverItem ); + + // Do this here - after Top Docking these values mean nothing in layout + int w = item->Width() + 10 + 32; + if ( w < Width() ) w = Width(); + SetSize( w, Height() ); +} + +void Menu::ClearItems() +{ + for ( Base::List::iterator it = m_InnerPanel->Children.begin(); it != m_InnerPanel->Children.end(); ++it ) + { + Base* pChild = *it; + + if ( !pChild ) continue; + pChild->DelayedDelete(); + } +} + +MenuItem* Menu::AddItem( const Gwen::String& strName, const String& strIconName, Gwen::Event::Handler* pHandler, Gwen::Event::Handler::Function fn ) +{ + return AddItem( Gwen::Utility::StringToUnicode( strName ), Gwen::Utility::StringToUnicode( strIconName ), pHandler, fn ); +} + + +void Menu::CloseAll() +{ + for ( Base::List::iterator it = m_InnerPanel->Children.begin(); it != m_InnerPanel->Children.end(); ++it ) + { + Base* pChild = *it; + MenuItem* pItem = pChild->DynamicCastMenuItem(); + if ( !pItem ) continue; + + pItem->CloseMenu(); + } +} + +bool Menu::IsMenuOpen() +{ + for ( Base::List::iterator it = m_InnerPanel->Children.begin(); it != m_InnerPanel->Children.end(); ++it ) + { + Base* pChild = *it; + MenuItem* pItem = pChild->DynamicCastMenuItem(); + if ( !pItem ) continue; + + if ( pItem->IsMenuOpen() ) + return true; + } + + return false; +} + +void Menu::OnHoverItem( Gwen::Controls::Base* pControl ) +{ + if ( !ShouldHoverOpenMenu() ) return; + + MenuItem* pItem = pControl->DynamicCastMenuItem(); + if (!pItem) return; + if ( pItem->IsMenuOpen() ) return; + + CloseAll(); + pItem->OpenMenu(); +} + +void Menu::Close() +{ + SetHidden( true ); +} + +void Menu::CloseMenus() +{ + BaseClass::CloseMenus(); + + CloseAll(); + Close(); +} + +void Menu::AddDivider() +{ + MenuDivider* divider = new MenuDivider( this ); + divider->Dock( Pos::Top ); + divider->SetMargin( Margin( IconMarginDisabled() ? 0 : 24, 0, 4, 0 ) ); +} + +void MenuDivider::Render( Gwen::Skin::Base* skin ) +{ + skin->DrawMenuDivider( this ); +} \ No newline at end of file diff --git a/examples/ThirdPartyLibs/Gwen/Controls/Menu.h b/examples/ThirdPartyLibs/Gwen/Controls/Menu.h new file mode 100644 index 000000000..67e514dde --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/Menu.h @@ -0,0 +1,86 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_MENU_H +#define GWEN_CONTROLS_MENU_H + +#include "Gwen/BaseRender.h" +#include "Gwen/Controls/Base.h" +#include "Gwen/Controls/MenuItem.h" +#include "Gwen/Controls/ScrollControl.h" + +namespace Gwen +{ + namespace Controls + { + class MenuItem; + + class GWEN_EXPORT Menu : public ScrollControl + { + public: + + GWEN_CONTROL( Menu, ScrollControl ); + + virtual void Render( Skin::Base* skin ); + virtual void RenderUnder( Skin::Base* skin ); + + virtual void Layout( Skin::Base* skin ); + + virtual MenuItem* AddItem( const Gwen::UnicodeString& strName, const UnicodeString& strIconName, Gwen::Event::Handler* pHandler = NULL, Gwen::Event::Handler::Function fn = NULL ); + + virtual MenuItem* AddItem( const Gwen::UnicodeString& strName, Gwen::Event::Handler* pHandler = NULL, Gwen::Event::Handler::Function fn = NULL ) + { + return AddItem( strName, L"", pHandler, fn ); + } + + virtual MenuItem* AddItem( const Gwen::String& strName, const String& strIconName, Gwen::Event::Handler* pHandler = NULL, Gwen::Event::Handler::Function fn = NULL ); + + virtual MenuItem* AddItem( const Gwen::String& strName, Gwen::Event::Handler* pHandler = NULL, Gwen::Event::Handler::Function fn = NULL ) + { + return AddItem( strName, "", pHandler, fn ); + } + + virtual void AddDivider(); + + void OnHoverItem( Gwen::Controls::Base* pControl ); + void CloseAll(); + bool IsMenuOpen(); + void ClearItems(); + + virtual void Close(); + + virtual bool IsMenuComponent(){ return true; } + virtual void CloseMenus(); + + bool IconMarginDisabled() { return m_bDisableIconMargin; } + void SetDisableIconMargin( bool bDisable ) { m_bDisableIconMargin = bDisable; } + + virtual bool ShouldClip(){ return false; } + + protected: + + virtual bool ShouldHoverOpenMenu(){ return true; } + virtual void OnAddItem( MenuItem* item ); + + bool m_bDisableIconMargin; + }; + + class GWEN_EXPORT MenuDivider : public Base + { + public: + + GWEN_CONTROL_INLINE( MenuDivider, Base ) + { + SetHeight( 1 ); + } + + void Render( Gwen::Skin::Base* skin ); + }; + } + +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/MenuItem.cpp b/examples/ThirdPartyLibs/Gwen/Controls/MenuItem.cpp new file mode 100644 index 000000000..8eeeab6c2 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/MenuItem.cpp @@ -0,0 +1,137 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Gwen.h" +#include "Gwen/Controls/MenuItem.h" +#include "Gwen/Skin.h" + +using namespace Gwen; +using namespace Gwen::Controls; + +GWEN_CONTROL_CONSTRUCTOR( MenuItem ) +{ + m_Menu = NULL; + m_bOnStrip = false; + m_SubmenuArrow = NULL; + SetTabable( false ); + SetCheckable( false ); + SetCheck( false ); +} + +MenuItem::~MenuItem() +{ + +} + +void MenuItem::Render( Skin::Base* skin ) +{ + skin->DrawMenuItem( this, IsMenuOpen(), m_bCheckable ? m_bChecked : false ); +} + +void MenuItem::Layout( Skin::Base* skin ) +{ + BaseClass::Layout( skin ); + +} + +Menu* MenuItem::GetMenu() +{ + if ( !m_Menu ) + { + m_Menu = new Menu( GetCanvas() ); + m_Menu->SetHidden( true ); + + if ( !m_bOnStrip ) + { + m_SubmenuArrow = new Symbol::Arrow( this ); + m_SubmenuArrow->Dock( Pos::Right ); + m_SubmenuArrow->SetSize( 20, 20 ); + } + + Invalidate(); + } + + return m_Menu; +} + +void MenuItem::SetCheck( bool bCheck ) +{ + if ( bCheck == m_bChecked) + return; + + m_bChecked = bCheck; + + onCheckChange.Call( this ); + + if ( bCheck ) + onChecked.Call( this ); + else + onUnChecked.Call( this ); +} + +void MenuItem::OnPress() +{ + if ( m_Menu ) + { + ToggleMenu(); + } + else if ( !m_bOnStrip ) + { + SetCheck( !GetChecked() ); + onMenuItemSelected.Call( this ); + GetCanvas()->CloseMenus(); + } + + BaseClass::OnPress(); +} + +void MenuItem::ToggleMenu() +{ + if ( IsMenuOpen() ) CloseMenu(); + else OpenMenu(); +} + +bool MenuItem::IsMenuOpen() +{ + if ( !m_Menu ) return false; + + return !m_Menu->Hidden(); +} + +void MenuItem::OpenMenu() +{ + if ( !m_Menu ) return; + + m_Menu->SetHidden( false ); + m_Menu->BringToFront(); + + Gwen::Point p = LocalPosToCanvas( Gwen::Point( 0, 0 ) ); + + // Strip menus open downwards + if ( m_bOnStrip ) + { + m_Menu->SetPos( p.x, p.y + Height() + 1 ); + } + // Submenus open sidewards + else + { + m_Menu->SetPos( p.x + Width(), p.y); + } + + // TODO: Option this. + // TODO: Make sure on screen, open the other side of the + // parent if it's better... + + +} + +void MenuItem::CloseMenu() +{ + if ( !m_Menu ) return; + m_Menu->Close(); + m_Menu->CloseAll(); +} diff --git a/examples/ThirdPartyLibs/Gwen/Controls/MenuItem.h b/examples/ThirdPartyLibs/Gwen/Controls/MenuItem.h new file mode 100644 index 000000000..df45a6466 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/MenuItem.h @@ -0,0 +1,69 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_MENUITEM_H +#define GWEN_CONTROLS_MENUITEM_H + +#include "Gwen/BaseRender.h" +#include "Gwen/Controls/Base.h" +#include "Gwen/Controls/Button.h" +#include "Gwen/Controls/Menu.h" +#include "Gwen/Controls/Symbol.h" + +namespace Gwen +{ + namespace Controls + { + class Menu; + + class GWEN_EXPORT MenuItem : public Button + { + public: + + GWEN_CONTROL( MenuItem, Button ); + + virtual ~MenuItem(); + + virtual void Render( Skin::Base* skin ); + virtual void Layout( Skin::Base* skin ); + + virtual void OnPress(); + + Menu* GetMenu(); + + bool IsMenuOpen(); + void OpenMenu(); + void CloseMenu(); + void ToggleMenu(); + + void SetOnStrip( bool b ){ m_bOnStrip = b;} + bool OnStrip(){ return m_bOnStrip; } + + virtual void SetCheckable( bool bCheck ) { m_bCheckable = bCheck; } + virtual void SetCheck( bool bCheck ); + virtual bool GetChecked() { return m_bChecked; } + + Gwen::Event::Caller onMenuItemSelected; + Gwen::Event::Caller onChecked; + Gwen::Event::Caller onUnChecked; + Gwen::Event::Caller onCheckChange; + + private: + + Menu* m_Menu; + bool m_bOnStrip; + bool m_bCheckable; + bool m_bChecked; + + + + Symbol::Arrow * m_SubmenuArrow; + }; + } + +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/MenuStrip.cpp b/examples/ThirdPartyLibs/Gwen/Controls/MenuStrip.cpp new file mode 100644 index 000000000..3c99511bf --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/MenuStrip.cpp @@ -0,0 +1,44 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Gwen.h" +#include "Gwen/Controls/MenuStrip.h" +#include "Gwen/Skin.h" + +using namespace Gwen; +using namespace Gwen::Controls; + +GWEN_CONTROL_CONSTRUCTOR( MenuStrip ) +{ + SetBounds( 0, 0, 200, 22 ); + Dock( Pos::Top ); + m_InnerPanel->SetPadding( Padding( 5, 2, 2, 2 ) ); +} + +void MenuStrip::Render( Skin::Base* skin ) +{ + skin->DrawMenuStrip( this ); +} + +void MenuStrip::Layout( Skin::Base* /*skin*/ ) +{ + //TODO: We don't want to do vertical sizing the same as Menu, do nothing for now +} + +void MenuStrip::OnAddItem( MenuItem* item ) +{ + item->Dock( Pos::Left ); + item->SetPadding( Padding( 5, 0, 5, 0 ) ); + item->SizeToContents(); + item->SetOnStrip( true ); + item->onHoverEnter.Add( this, &Menu::OnHoverItem ); +} + +bool MenuStrip::ShouldHoverOpenMenu() +{ + return IsMenuOpen(); +} \ No newline at end of file diff --git a/examples/ThirdPartyLibs/Gwen/Controls/MenuStrip.h b/examples/ThirdPartyLibs/Gwen/Controls/MenuStrip.h new file mode 100644 index 000000000..57d03fdbe --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/MenuStrip.h @@ -0,0 +1,39 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_MENUSTRIP_H +#define GWEN_CONTROLS_MENUSTRIP_H + +#include "Gwen/BaseRender.h" +#include "Gwen/Controls/Base.h" +#include "Gwen/Controls/Menu.h" +#include "Gwen/Controls/MenuItem.h" + +namespace Gwen +{ + namespace Controls + { + class GWEN_EXPORT MenuStrip : public Menu + { + GWEN_CONTROL( MenuStrip, Menu ); + + virtual void Render( Skin::Base* skin ); + virtual void RenderUnder( Skin::Base* /*skin*/ ){} + virtual void Layout( Skin::Base* skin ); + + protected: + + virtual void OnAddItem( MenuItem* item ); + virtual bool ShouldHoverOpenMenu(); + virtual void Close() {} + + + }; + } + +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/Modal.h b/examples/ThirdPartyLibs/Gwen/Controls/Modal.h new file mode 100644 index 000000000..d0c3081d3 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/Modal.h @@ -0,0 +1,37 @@ +#pragma once +#ifndef GWEN_CONTROLS_MODAL_H +#define GWEN_CONTROLS_MODAL_H + +#include "Gwen/Controls/Base.h" +#include "Gwen/Gwen.h" +#include "Gwen/Skin.h" + + +namespace Gwen +{ + namespace ControlsInternal + { + class Modal : public Controls::Base + { + GWEN_CONTROL_INLINE( Modal, Controls::Base ) + { + SetKeyboardInputEnabled( true ); + SetMouseInputEnabled( true ); + SetShouldDrawBackground( true ); + } + + virtual void Layout( Skin::Base* /*skin*/ ) + { + SetBounds( 0, 0, GetCanvas()->Width(), GetCanvas()->Height() ); + } + + virtual void Render( Skin::Base* skin ) + { + if ( !ShouldDrawBackground() ) return; + + skin->DrawModalControl( this ); + } + }; + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/NumericUpDown.cpp b/examples/ThirdPartyLibs/Gwen/Controls/NumericUpDown.cpp new file mode 100644 index 000000000..1e02016ae --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/NumericUpDown.cpp @@ -0,0 +1,117 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Gwen.h" +#include "Gwen/Utility.h" +#include "Gwen/Skin.h" +#include "Gwen/Controls/NumericUpDown.h" +#include "Gwen/Controls/Layout/Splitter.h" + +using namespace Gwen; +using namespace Gwen::Controls; + + + +GWEN_CONTROL_CONSTRUCTOR( NumericUpDown ) +{ + SetSize( 100, 20 ); + + Layout::Splitter* pSplitter = new Layout::Splitter( this ); + pSplitter->Dock( Pos::Right ); + pSplitter->SetSize( 13, 13 ); + + NumericUpDownButton_Up* pButtonUp = new NumericUpDownButton_Up( pSplitter ); + pButtonUp->onPress.Add( this, &NumericUpDown::OnButtonUp ); + pButtonUp->SetTabable( false ); + + pSplitter->SetPanel( 0, pButtonUp ); + + + NumericUpDownButton_Down* pButtonDown = new NumericUpDownButton_Down( pSplitter ); + pButtonDown->onPress.Add( this, &NumericUpDown::OnButtonDown ); + pButtonDown->SetTabable( false ); + pButtonUp->SetPadding( Padding( 0, 1, 1, 0 ) ); + + pSplitter->SetPanel( 1, pButtonDown ); + + m_iMax = 100; + m_iMin = 0; + m_iNumber = 0; + SetText( "0" ); +} + +void NumericUpDown::OnButtonUp( Base* /*control*/ ) +{ + SyncNumberFromText(); + SetValue( m_iNumber + 1 ); +} + +void NumericUpDown::OnButtonDown( Base* /*control*/ ) +{ + SyncNumberFromText(); + SetValue( m_iNumber - 1 ); +} + + +void NumericUpDown::SyncTextFromNumber() +{ + SetText( Utility::ToString( m_iNumber ) ); +} + +void NumericUpDown::SyncNumberFromText() +{ + SetValue( (int) GetFloatFromText() ); +} + +void NumericUpDown::SetMin( int i ) +{ + m_iMin = i; +} + +void NumericUpDown::SetMax( int i ) +{ + m_iMax = i; +} + +void NumericUpDown::SetValue( int i ) +{ + if ( i > m_iMax ) i = m_iMax; + if ( i < m_iMin ) i = m_iMin; + + if ( m_iNumber == i ) + { + return; + } + + m_iNumber = i; + + // Don't update the text if we're typing in it.. + if ( !HasFocus() ) + { + SyncTextFromNumber(); + } + + OnChange(); +} + +void NumericUpDown::OnChange() +{ + onChanged.Call( this ); +} + +void NumericUpDown::OnTextChanged() +{ + BaseClass::OnTextChanged(); + + SyncNumberFromText(); +} + +void NumericUpDown::OnEnter() +{ + SyncNumberFromText(); + SyncTextFromNumber(); +} \ No newline at end of file diff --git a/examples/ThirdPartyLibs/Gwen/Controls/NumericUpDown.h b/examples/ThirdPartyLibs/Gwen/Controls/NumericUpDown.h new file mode 100644 index 000000000..b09b574cc --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/NumericUpDown.h @@ -0,0 +1,75 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_NUMERICUPDOWN_H +#define GWEN_CONTROLS_NUMERICUPDOWN_H + +#include "Gwen/Controls/Base.h" +#include "Gwen/Controls/Button.h" +#include "Gwen/Controls/TextBox.h" + +namespace Gwen +{ + namespace Controls + { + class GWEN_EXPORT NumericUpDownButton_Up : public Button + { + GWEN_CONTROL_INLINE( NumericUpDownButton_Up, Button ){} + + virtual void Render( Skin::Base* skin ) + { + skin->DrawNumericUpDownButton( this, m_bDepressed, true ); + } + }; + + class GWEN_EXPORT NumericUpDownButton_Down : public Button + { + GWEN_CONTROL_INLINE( NumericUpDownButton_Down, Button ){} + + virtual void Render( Skin::Base* skin ) + { + skin->DrawNumericUpDownButton( this, m_bDepressed, false ); + } + }; + + class GWEN_EXPORT NumericUpDown : public TextBoxNumeric + { + public: + + GWEN_CONTROL( NumericUpDown, TextBoxNumeric ); + + virtual void SetMin( int i ); + virtual void SetMax( int i ); + virtual void SetValue( int i ); + + Event::Caller onChanged; + + private: + + virtual void OnEnter(); + virtual void OnChange(); + virtual void OnTextChanged(); + + virtual void OnButtonUp( Base* control ); + virtual void OnButtonDown( Base* control ); + + virtual bool OnKeyUp( bool bDown ) { if ( bDown ) OnButtonUp( NULL ); return true; } + virtual bool OnKeyDown( bool bDown ){ if ( bDown ) OnButtonDown( NULL ); return true; } + + virtual void SyncTextFromNumber(); + virtual void SyncNumberFromText(); + + + + int m_iNumber; + int m_iMax; + int m_iMin; + + }; + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/PanelListPanel.cpp b/examples/ThirdPartyLibs/Gwen/Controls/PanelListPanel.cpp new file mode 100644 index 000000000..017ebddac --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/PanelListPanel.cpp @@ -0,0 +1,124 @@ + +#include "Gwen/Controls/PanelListPanel.h" + +using namespace Gwen; +using namespace Controls; + +GWEN_CONTROL_CONSTRUCTOR( PanelListPanel ) +{ + m_bVertical = false; + m_bSizeToChildren = true; + m_iControlSpacing = 5; + m_iLineSpacing = 5; + m_bWrapping = true; +} + +void PanelListPanel::Render( Gwen::Skin::Base* /*skin*/ ) +{ +} + +Gwen::Point PanelListPanel::GetBiggestChildSize() +{ + int width = 0; + int height = 0; + + for ( Base::List::iterator it = Children.begin(); it != Children.end(); ++it ) + { + Controls::Base* pChild = *it; + if ( pChild->Width() > width ) + width = pChild->Width(); + + if ( pChild->Height() > height ) + height = pChild->Height(); + } + + return Gwen::Point( width, height ); +} + +void PanelListPanel::DoVerticalLayout() +{ + int panelWidth = 0; + int panelX = GetPadding().left; + int panelY = GetPadding().top; + int lastPanelY = panelY; + int testWrap = 0; + + Gwen::Point childSize = GetBiggestChildSize(); + //Lay my children out accordingly + for ( Base::List::iterator it = Children.begin(); it != Children.end(); ++it ) + { + Controls::Base* pChild = *it; + testWrap = lastPanelY + m_iControlSpacing + childSize.y; + if ( m_bWrapping && testWrap > Height() - GetPadding().bottom ) + { + panelY = GetPadding().top; + panelX = GetPadding().left + panelWidth + m_iLineSpacing; + lastPanelY = panelY + m_iControlSpacing + childSize.y; + } + else + { + panelY = lastPanelY; + lastPanelY = testWrap; + } + + pChild->SetPos( panelX, panelY ); + + if (pChild->X() + childSize.x > panelWidth ) + panelWidth = pChild->X() + childSize.x; + } + + if ( m_bSizeToChildren ) + { + Gwen::Point childrenSizeTotal = ChildrenSize(); + SetSize( childrenSizeTotal.x, Height()); + } +} + +void PanelListPanel::DoHorizontalLayout() +{ + int panelHeight = 0; + int panelX = GetPadding().left; + int panelY = GetPadding().top; + int lastPanelX = panelX; + int testWrap = 0; + + Gwen::Point childSize = GetBiggestChildSize(); + + for ( Base::List::iterator it = Children.begin(); it != Children.end(); ++it ) + { + Controls::Base* pChild = *it; + + testWrap = lastPanelX + m_iControlSpacing + childSize.x; + if ( m_bWrapping && testWrap > Width() - GetPadding().right ) + { + panelX = GetPadding().left; + panelY = GetPadding().top + panelHeight + m_iLineSpacing; + lastPanelX = panelX + m_iControlSpacing + childSize.x; + } + else + { + panelX = lastPanelX; + lastPanelX = testWrap; + } + + pChild->SetPos( panelX, panelY ); + + if (pChild->Y() + childSize.y > panelHeight ) + panelHeight = pChild->Y() + childSize.y; + } + + if ( m_bSizeToChildren ) + { + Gwen::Point childrenSizeTotal = ChildrenSize(); + SetSize( Width(), childrenSizeTotal.y); + } +} + +void PanelListPanel::Layout( Skin::Base* skin ) +{ + BaseClass::Layout( skin ); + if ( IsHorizontalLayout() ) + DoHorizontalLayout(); + else + DoVerticalLayout(); +} \ No newline at end of file diff --git a/examples/ThirdPartyLibs/Gwen/Controls/PanelListPanel.h b/examples/ThirdPartyLibs/Gwen/Controls/PanelListPanel.h new file mode 100644 index 000000000..27db1e75e --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/PanelListPanel.h @@ -0,0 +1,46 @@ +#pragma once +#ifndef GWEN_CONTROLS_PANELLISTPANEL_H +#define GWEN_CONTROLS_PANELLISTPANEL_H + +#include "Gwen/Gwen.h" +#include "Gwen/Controls/Base.h" + +namespace Gwen +{ + namespace Controls + { + class GWEN_EXPORT PanelListPanel : public Controls::Base + { + public: + + GWEN_CONTROL( PanelListPanel, Controls::Base ); + + void Render( Gwen::Skin::Base* skin ); + void Layout( Skin::Base* skin ); + + void DoHorizontalLayout(); + void DoVerticalLayout(); + + bool IsVerticalLayout() { return m_bVertical; } + bool IsHorizontalLayout() { return !m_bVertical; } + void SetVertical() { m_bVertical = true; Invalidate(); } + void SetHorizontal() { m_bVertical = false; Invalidate(); } + + void SetSizeToChildren( bool bShould ) { m_bSizeToChildren = bShould; } + void SetControlSpacing( int spacing ) { m_iControlSpacing = spacing; } + void SetLineSpacing( int spacing ) { m_iLineSpacing = spacing; } + void SetWrapping( bool wrap ) { m_bWrapping = wrap; } + + Gwen::Point GetBiggestChildSize(); + + protected: + + bool m_bVertical; + bool m_bSizeToChildren; + int m_iControlSpacing; + int m_iLineSpacing; + bool m_bWrapping; + }; + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/ProgressBar.cpp b/examples/ThirdPartyLibs/Gwen/Controls/ProgressBar.cpp new file mode 100644 index 000000000..403b35942 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/ProgressBar.cpp @@ -0,0 +1,49 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Controls/ScrollControl.h" +#include "Gwen/Controls/ProgressBar.h" +#include "Gwen/Utility.h" + +using namespace Gwen; +using namespace Gwen::Controls; + + +GWEN_CONTROL_CONSTRUCTOR( ProgressBar ) +{ + SetMouseInputEnabled( true ); + SetBounds( Gwen::Rect( 0, 0, 128, 32 ) ); + SetTextPadding( Padding( 3, 3, 3, 3 ) ); + SetHorizontal(); + + SetAlignment( Gwen::Pos::Center ); + + m_fProgress = 0.0f; + m_bAutoLabel = true; +} + +void ProgressBar::SetValue(float val) +{ + if ( val < 0 ) + val = 0; + + if ( val > 1 ) + val = 1; + + m_fProgress = val; + + if ( m_bAutoLabel ) + { + int displayVal = m_fProgress * 100; + SetText( Utility::ToString( displayVal ) + "%" ); + } +} + +void ProgressBar::Render( Skin::Base* skin ) +{ + skin->DrawProgressBar( this, m_bHorizontal, m_fProgress); +} \ No newline at end of file diff --git a/examples/ThirdPartyLibs/Gwen/Controls/ProgressBar.h b/examples/ThirdPartyLibs/Gwen/Controls/ProgressBar.h new file mode 100644 index 000000000..9d1bb94aa --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/ProgressBar.h @@ -0,0 +1,45 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_PROGRESSBAR_H +#define GWEN_CONTROLS_PROGRESSBAR_H +#include "Gwen/Controls/Base.h" +#include "Gwen/Controls/Label.h" +#include "Gwen/Gwen.h" +#include "Gwen/Skin.h" + + +namespace Gwen +{ + namespace Controls + { + class GWEN_EXPORT ProgressBar : public Label + { + public: + + GWEN_CONTROL( ProgressBar, Label ); + + virtual void Render( Skin::Base* skin ); + + virtual void SetVertical() { m_bHorizontal = false; } + virtual void SetHorizontal(){ m_bHorizontal = true; } + + virtual void SetValue( float val ); + virtual float GetValue() const { return m_fProgress; } + + virtual void SetAutoLabel( bool b ){ m_bAutoLabel = b; } + + protected: + + float m_fProgress; + + bool m_bHorizontal; + bool m_bAutoLabel; + }; + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/Properties.cpp b/examples/ThirdPartyLibs/Gwen/Controls/Properties.cpp new file mode 100644 index 000000000..e06b89374 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/Properties.cpp @@ -0,0 +1,125 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Gwen.h" +#include "Gwen/Skin.h" +#include "Gwen/Controls/Properties.h" +#include "Gwen/Utility.h" + +using namespace Gwen; +using namespace Gwen::Controls; + +GWEN_CONTROL_CONSTRUCTOR( Properties ) +{ + m_SplitterBar = new SplitterBar( this ); + m_SplitterBar->SetPos( 80, 0 ); + m_SplitterBar->SetCursor( Gwen::CursorType::SizeWE ); + m_SplitterBar->onDragged.Add( this, &Properties::OnSplitterMoved ); + m_SplitterBar->SetShouldDrawBackground( false ); +} + +void Properties::PostLayout( Gwen::Skin::Base* /*skin*/ ) +{ + m_SplitterBar->SetHeight( 0 ); + + if ( SizeToChildren( false, true ) ) + { + InvalidateParent(); + } + + m_SplitterBar->SetSize( 3, Height() ); +} + +void Properties::OnSplitterMoved( Controls::Base * /*control*/ ) +{ + InvalidateChildren(); +} + +int Properties::GetSplitWidth() +{ + return m_SplitterBar->X(); +} + +PropertyRow* Properties::Add( const UnicodeString& text, const UnicodeString& value ) +{ + Property::Base* pProp = new Property::Text( this ); + pProp->SetPropertyValue( value ); + + return Add( text, pProp ); +} + +PropertyRow* Properties::Add( const String& text, const String& value ) +{ + return Add( Gwen::Utility::StringToUnicode( text ), Gwen::Utility::StringToUnicode( value ) ); +} + +PropertyRow* Properties::Add( const UnicodeString& text, Property::Base* pProp ) +{ + PropertyRow* row = new PropertyRow( this ); + row->Dock( Pos::Top ); + row->GetLabel()->SetText( text ); + row->SetProperty( pProp ); + + m_SplitterBar->BringToFront(); + return row; +} + +PropertyRow* Properties::Add( const String& text, Property::Base* pProp ) +{ + return Add( Gwen::Utility::StringToUnicode( text ), pProp ); +} + +void Properties::Clear() +{ + Base::List ChildListCopy = Children; + for ( Base::List::iterator it = ChildListCopy.begin(); it != ChildListCopy.end(); ++it ) + { + PropertyRow* row = (*it)->DynamicCastPropertyRow(); + if ( !row ) continue; + + row->DelayedDelete(); + } +} + + +GWEN_CONTROL_CONSTRUCTOR( PropertyRow ) +{ + m_Property = NULL; + + m_Label = new Label( this ); + m_Label->SetAlignment( Pos::CenterV | Pos::Left ); + m_Label->Dock( Pos::Left ); + m_Label->SetMargin( Margin( 2, 0, 0, 0 ) ); + + SetHeight( 16 ); +} + +void PropertyRow::Render( Gwen::Skin::Base* skin ) +{ + skin->DrawPropertyRow( this, m_Label->Right(), m_Property->IsEditing() ); +} + +void PropertyRow::Layout( Gwen::Skin::Base* /*skin*/ ) +{ + Properties* pParent = GetParent()->DynamicCastProperties(); + if ( !pParent ) return; + + m_Label->SetWidth( pParent->GetSplitWidth() ); +} + +void PropertyRow::SetProperty( Property::Base* prop ) +{ + m_Property = prop; + m_Property->SetParent( this ); + m_Property->Dock( Pos::Fill ); + m_Property->onChange.Add( this, &ThisClass::OnPropertyValueChanged ); +} + +void PropertyRow::OnPropertyValueChanged( Gwen::Controls::Base* /*control*/ ) +{ + onChange.Call( this ); +} \ No newline at end of file diff --git a/examples/ThirdPartyLibs/Gwen/Controls/Properties.h b/examples/ThirdPartyLibs/Gwen/Controls/Properties.h new file mode 100644 index 000000000..c48dd0384 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/Properties.h @@ -0,0 +1,77 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_PROPERTIES_H +#define GWEN_CONTROLS_PROPERTIES_H + +#include "Gwen/Controls/Base.h" +#include "Gwen/Controls/Label.h" +#include "Gwen/Controls/Property/BaseProperty.h" +#include "Gwen/Controls/Property/Text.h" +#include "Gwen/Controls/SplitterBar.h" +#include "Gwen/Gwen.h" +#include "Gwen/Skin.h" + + +namespace Gwen +{ + namespace Controls + { + + class PropertyRow; + + class GWEN_EXPORT Properties : public Base + { + public: + + GWEN_CONTROL( Properties, Base ); + + virtual void PostLayout( Gwen::Skin::Base* skin ); + + PropertyRow* Add( const UnicodeString& text, const UnicodeString& value = L"" ); + PropertyRow* Add( const String& text, const String& value = "" ); + PropertyRow* Add( const UnicodeString& text, Property::Base* pProp ); + PropertyRow* Add( const String& text, Property::Base* pProp ); + + virtual int GetSplitWidth(); + + virtual void Clear(); + + protected: + + virtual void OnSplitterMoved( Controls::Base * control ); + + Controls::SplitterBar* m_SplitterBar; + + }; + + class GWEN_EXPORT PropertyRow : public Base + { + public: + + GWEN_CONTROL( PropertyRow, Base ); + + virtual Label* GetLabel(){ return m_Label; } + virtual void SetProperty( Property::Base* prop ); + virtual Property::Base* GetProperty(){ return m_Property; } + + virtual void Layout( Gwen::Skin::Base* skin ); + virtual void Render( Gwen::Skin::Base* skin ); + + Event::Caller onChange; + + protected: + + void OnPropertyValueChanged( Gwen::Controls::Base* control ); + + Label* m_Label; + Property::Base* m_Property; + + }; + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/Property/BaseProperty.h b/examples/ThirdPartyLibs/Gwen/Controls/Property/BaseProperty.h new file mode 100644 index 000000000..fb0ce900f --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/Property/BaseProperty.h @@ -0,0 +1,60 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_PROPERTY_BASEPROPERTY_H +#define GWEN_CONTROLS_PROPERTY_BASEPROPERTY_H + +#include "Gwen/Controls/Base.h" +#include "Gwen/Gwen.h" +#include "Gwen/Skin.h" +#include "Gwen/Utility.h" + + +namespace Gwen +{ + namespace Controls + { + namespace Property + { + class GWEN_EXPORT Base : public Gwen::Controls::Base + { + public: + + GWEN_CONTROL_INLINE( Base, Gwen::Controls::Base ){} + + virtual String GetPropertyValueAnsi() + { + return Gwen::Utility::UnicodeToString( GetPropertyValue() ); + } + + virtual void SetPropertyValue( const String& v, bool bFireChangeEvents = false ) + { + SetPropertyValue( Gwen::Utility::StringToUnicode( v ), bFireChangeEvents ); + } + + virtual UnicodeString GetPropertyValue() = 0; + + virtual void SetPropertyValue( const UnicodeString& v, bool bFireChangeEvents = false ) = 0; + + virtual bool IsEditing() = 0; + + virtual void DoChanged() + { + onChange.Call( this ); + } + + virtual void OnPropertyValueChanged( Gwen::Controls::Base* /*control*/ ) + { + DoChanged(); + } + + Event::Caller onChange; + }; + } + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/Property/ColorSelector.h b/examples/ThirdPartyLibs/Gwen/Controls/Property/ColorSelector.h new file mode 100644 index 000000000..5f6a78cad --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/Property/ColorSelector.h @@ -0,0 +1,80 @@ +#pragma once +#ifndef GWEN_CONTROLS_PROPERTY_COLORSELECTOR_H +#define GWEN_CONTROLS_PROPERTY_COLORSELECTOR_H + +#include "Gwen/Controls/Properties.h" +#include "Gwen/Controls/WindowControl.h" +#include "Gwen/Controls/HSVColorPicker.h" + +namespace Gwen +{ + namespace Controls + { + namespace Property + { + class ColorSelector : public Property::Text + { + public: + + GWEN_CONTROL_INLINE( ColorSelector, Property::Text ) + { + m_Button = new Button( this ); + m_Button->Dock( Pos::Right ); + m_Button->SetWidth( 20 ); + m_Button->onPress.Add( this, &ThisClass::OnButtonPress ); + } + + void OnButtonPress( Controls::Base* control ) + { + Gwen::Controls::WindowControl* wind = new Gwen::Controls::WindowControl( GetCanvas() ); + wind->SetTitle( L"Color Selection" ); + wind->SetSize( 256, 180 ); + wind->SetPos( GetCanvas()->Width() * 0.5 - 128, GetCanvas()->Height()* 0.5 - 128 ); + wind->SetDeleteOnClose( true ); + wind->DisableResizing(); + wind->MakeModal( true ); + + Gwen::Controls::HSVColorPicker* picker = new Gwen::Controls::HSVColorPicker( wind ); + picker->SetName( "picker" ); + + float defaultColor[3]; + Gwen::Utility::Strings::To::Floats( Gwen::Utility::UnicodeToString( m_TextBox->GetText() ), defaultColor, 3); + + picker->SetColor( Gwen::Color( defaultColor[0], defaultColor[1], defaultColor[2], 255 ), false, true ); + picker->onColorChanged.Add( this, &ThisClass::ColorChanged ); + } + + void ColorChanged( Controls::Base* control ) + { + Gwen::Controls::HSVColorPicker* picker = control->DynamicCastHSVColorPicker(); + + Gwen::String colorStr; + colorStr += Gwen::Utility::ToString( ( int )picker->GetColor().r ) + " "; + colorStr += Gwen::Utility::ToString( ( int )picker->GetColor().g ) + " "; + colorStr += Gwen::Utility::ToString( ( int )picker->GetColor().b ); + + m_TextBox->SetText( colorStr ); + DoChanged(); + } + + virtual UnicodeString GetPropertyValue() + { + return m_TextBox->GetText(); + } + + virtual void SetPropertyValue( const UnicodeString& v, bool bFireChangeEvents ) + { + m_TextBox->SetText( v, bFireChangeEvents ); + } + + virtual bool IsEditing() + { + return m_TextBox == Gwen::KeyboardFocus; + } + + Button* m_Button; + }; + } + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/Property/Text.h b/examples/ThirdPartyLibs/Gwen/Controls/Property/Text.h new file mode 100644 index 000000000..e02efe121 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/Property/Text.h @@ -0,0 +1,52 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_PROPERTY_TEXT_H +#define GWEN_CONTROLS_PROPERTY_TEXT_H + +#include "Gwen/Controls/Property/BaseProperty.h" +#include "Gwen/Controls/TextBox.h" + +namespace Gwen +{ + namespace Controls + { + namespace Property + { + class GWEN_EXPORT Text : public Property::Base + { + public: + + GWEN_CONTROL_INLINE( Text, Property::Base ) + { + m_TextBox = new TextBox( this ); + m_TextBox->Dock( Pos::Fill ); + m_TextBox->SetShouldDrawBackground( false ); + m_TextBox->onTextChanged.Add( this, &BaseClass::OnPropertyValueChanged ); + } + + virtual UnicodeString GetPropertyValue() + { + return m_TextBox->GetText(); + } + + virtual void SetPropertyValue( const UnicodeString& v, bool bFireChangeEvents ) + { + m_TextBox->SetText( v, bFireChangeEvents ); + } + + virtual bool IsEditing() + { + return m_TextBox->HasFocus(); + } + + TextBox* m_TextBox; + }; + } + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/PropertyTree.h b/examples/ThirdPartyLibs/Gwen/Controls/PropertyTree.h new file mode 100644 index 000000000..0465542b1 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/PropertyTree.h @@ -0,0 +1,62 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_PROPERTYTREE_H +#define GWEN_CONTROLS_PROPERTYTREE_H + +#include "Gwen/Controls/Base.h" +#include "Gwen/Controls/Label.h" +#include "Gwen/Gwen.h" +#include "Gwen/Skin.h" +#include "Gwen/Controls/TreeControl.h" +#include "Gwen/Controls/Properties.h" + + +namespace Gwen +{ + namespace Controls + { + class PropertyTreeNode : public TreeNode + { + public: + + GWEN_CONTROL_INLINE( PropertyTreeNode, TreeNode ) + { + } + + virtual void Render( Skin::Base* skin ) + { + skin->DrawPropertyTreeNode( this, m_InnerPanel->X(), m_InnerPanel->Y() ); + } + + }; + + class PropertyTree : public TreeControl + { + public: + + GWEN_CONTROL_INLINE( PropertyTree, TreeControl ) + { + + } + + Properties* Add( const UnicodeString& text ) + { + TreeNode* node = new PropertyTreeNode( this ); + node->SetText( text ); + node->Dock( Pos::Top ); + + Properties* props = new Properties( node ); + props->Dock( Pos::Top ); + + return props; + } + }; + + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/RadioButton.cpp b/examples/ThirdPartyLibs/Gwen/Controls/RadioButton.cpp new file mode 100644 index 000000000..1d923d8f4 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/RadioButton.cpp @@ -0,0 +1,24 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Controls/RadioButton.h" + +using namespace Gwen; +using namespace Gwen::Controls; + +GWEN_CONTROL_CONSTRUCTOR( RadioButton ) +{ + SetSize( 11, 11 ); + SetMouseInputEnabled( true ); + SetTabable( false ); +} + +void RadioButton::Render( Skin::Base* skin ) +{ + skin->DrawRadioButton( this, IsChecked(), IsDepressed() ); +} + diff --git a/examples/ThirdPartyLibs/Gwen/Controls/RadioButton.h b/examples/ThirdPartyLibs/Gwen/Controls/RadioButton.h new file mode 100644 index 000000000..90df7c09d --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/RadioButton.h @@ -0,0 +1,78 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_RADIOBUTTON_H +#define GWEN_CONTROLS_RADIOBUTTON_H + +#include "Gwen/Controls/Base.h" +#include "Gwen/Controls/Label.h" +#include "Gwen/Controls/Button.h" +#include "Gwen/Gwen.h" +#include "Gwen/Skin.h" +#include "Gwen/Controls/CheckBox.h" +#include "Gwen/Controls/LabelClickable.h" + +namespace Gwen +{ + namespace Controls + { + class GWEN_EXPORT RadioButton : public CheckBox + { + GWEN_CONTROL( RadioButton, CheckBox ); + virtual void Render( Skin::Base* skin ); + + private: + + // From CheckBox + virtual bool AllowUncheck(){ return false; } + }; + + class GWEN_EXPORT LabeledRadioButton : public Base + { + public: + + GWEN_CONTROL_INLINE( LabeledRadioButton, Base ) + { + SetSize( 200, 19 ); + + m_RadioButton = new RadioButton( this ); + m_RadioButton->Dock( Pos::Left ); + m_RadioButton->SetMargin( Margin( 0, 4, 2, 4 ) ); + m_RadioButton->SetTabable( false ); + m_RadioButton->SetKeyboardInputEnabled( false ); + + m_Label = new LabelClickable( this ); + m_Label->SetAlignment( Pos::CenterV | Pos::Left ); + m_Label->SetText( "Radio Button" ); + m_Label->Dock( Pos::Fill ); + m_Label->onPress.Add( m_RadioButton, &CheckBox::ReceiveEventPress ); + m_Label->SetTabable( false ); + m_Label->SetKeyboardInputEnabled( false ); + } + + void RenderFocus( Gwen::Skin::Base* skin ) + { + if ( Gwen::KeyboardFocus != this ) return; + if ( !IsTabable() ) return; + + skin->DrawKeyboardHighlight( this, GetRenderBounds(), 0 ); + } + + virtual RadioButton* GetRadioButton() { return m_RadioButton; } + virtual LabelClickable* GetLabel(){ return m_Label; } + virtual bool OnKeySpace(bool bDown) { if ( bDown ) m_RadioButton->SetChecked( !m_RadioButton->IsChecked() ); return true; } + + virtual void Select(){ m_RadioButton->SetChecked( true ); } + + private: + + RadioButton* m_RadioButton; + LabelClickable* m_Label; + }; + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/RadioButtonController.cpp b/examples/ThirdPartyLibs/Gwen/Controls/RadioButtonController.cpp new file mode 100644 index 000000000..c1825fd96 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/RadioButtonController.cpp @@ -0,0 +1,74 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Controls/RadioButtonController.h" +#include "Gwen/Controls/RadioButton.h" +#include "Gwen/Utility.h" + +using namespace Gwen; +using namespace Gwen::Controls; + + +GWEN_CONTROL_CONSTRUCTOR( RadioButtonController ) +{ + m_Selected = NULL; + SetTabable( false ); + SetKeyboardInputEnabled( false ); +} + +void RadioButtonController::OnRadioClicked( Gwen::Controls::Base* pFromPanel ) +{ + RadioButton* pCheckedRadioButton = pFromPanel->DynamicCastRadioButton(); + + //Iterate through all other buttons and set them to false; + for (Base::List::iterator iter = Children.begin(); iter != Children.end(); ++iter) + { + Base* pChild = *iter; + LabeledRadioButton* pLRB = pChild->DynamicCastLabeledRadioButton(); + if ( pLRB ) + { + RadioButton* pChildRadioButton = pLRB->GetRadioButton(); + if ( pChildRadioButton == pCheckedRadioButton ) + { + m_Selected = pLRB; + } + else + { + pLRB->GetRadioButton()->SetChecked( false ); + } + } + } + + OnChange(); +} + +void RadioButtonController::OnChange() +{ + onSelectionChange.Call( this ); +} + +LabeledRadioButton* RadioButtonController::AddOption( const Gwen::String& strText, const Gwen::String& strOptionName ) +{ + return AddOption( Gwen::Utility::StringToUnicode( strText ), strOptionName ); +} + +LabeledRadioButton* RadioButtonController::AddOption( const Gwen::UnicodeString& strText, const Gwen::String& strOptionName ) +{ + LabeledRadioButton* lrb = new LabeledRadioButton( this ); + + lrb->SetName( strOptionName ); + lrb->GetLabel()->SetText( strText ); + lrb->GetRadioButton()->onChecked.Add( this, &RadioButtonController::OnRadioClicked ); + lrb->Dock( Pos::Top ); + lrb->SetMargin( Margin( 0, 1, 0, 1 ) ); + lrb->SetKeyboardInputEnabled( false ); + lrb->SetTabable( false ); + + Invalidate(); + + return lrb; +} \ No newline at end of file diff --git a/examples/ThirdPartyLibs/Gwen/Controls/RadioButtonController.h b/examples/ThirdPartyLibs/Gwen/Controls/RadioButtonController.h new file mode 100644 index 000000000..82581d219 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/RadioButtonController.h @@ -0,0 +1,48 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_RADIOBOTTONCONTROLLER_H +#define GWEN_CONTROLS_RADIOBOTTONCONTROLLER_H + +#include "Gwen/Controls/Base.h" +#include "Gwen/Controls/Label.h" +#include "Gwen/Controls/RadioButton.h" + + +namespace Gwen +{ + namespace Controls + { + + class GWEN_EXPORT RadioButtonController : public Base + { + public: + + GWEN_CONTROL( RadioButtonController, Base ); + + virtual void Render( Skin::Base* /*skin*/ ){}; + virtual void OnRadioClicked( Base* pFromPanel ); + + virtual void OnChange(); + + virtual LabeledRadioButton* AddOption( const Gwen::String& strText, const Gwen::String& strOptionName = "" ); + virtual LabeledRadioButton* AddOption( const Gwen::UnicodeString& strText, const Gwen::String& strOptionName = "" ); + + virtual LabeledRadioButton* GetSelected(){ return m_Selected; } + + virtual String GetSelectedName(){ return m_Selected->GetName(); } + virtual UnicodeString GetSelectedLabel(){ return m_Selected->GetLabel()->GetText(); } + + Event::Caller onSelectionChange; + + private: + + LabeledRadioButton* m_Selected; + }; + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/ResizableControl.cpp b/examples/ThirdPartyLibs/Gwen/Controls/ResizableControl.cpp new file mode 100644 index 000000000..a02b5c1f7 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/ResizableControl.cpp @@ -0,0 +1,110 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Controls/ImagePanel.h" +#include "Gwen/Controls/Label.h" +#include "Gwen/Controls/Resizer.h" +#include "Gwen/Controls/ResizableControl.h" + +using namespace Gwen; +using namespace Gwen::Controls; +using namespace Gwen::ControlsInternal; + +GWEN_CONTROL_CONSTRUCTOR( ResizableControl ) +{ + m_bResizable = true; + m_MinimumSize = Gwen::Point( 5, 5 ); + m_bClampMovement = false; + + Resizer* resizerBottom = new Resizer (this ); + resizerBottom->Dock( Pos::Bottom ); + resizerBottom->SetResizeDir( Pos::Bottom ); + resizerBottom->SetTarget( this ); + resizerBottom->onResize.Add( this, &ResizableControl::OnResizedInternal ); + + Resizer* resizerBottomLeft = new Resizer( resizerBottom ); + resizerBottomLeft->Dock( Pos::Left ); + resizerBottomLeft->SetResizeDir( Pos::Bottom | Pos::Left ); + resizerBottomLeft->SetTarget(this ); + resizerBottomLeft->onResize.Add( this, &ResizableControl::OnResizedInternal ); + + Resizer* resizerBottomRight = new Resizer( resizerBottom ); + resizerBottomRight->Dock( Pos::Right); + resizerBottomRight->SetResizeDir( Pos::Bottom | Pos::Right ); + resizerBottomRight->SetTarget( this ); + resizerBottomRight->onResize.Add( this, &ResizableControl::OnResizedInternal ); + + Resizer* resizerTop = new Resizer( this ); + resizerTop->Dock( Pos::Top ); + resizerTop->SetResizeDir( Pos::Top ); + resizerTop->SetTarget( this ); + resizerTop->onResize.Add( this, &ResizableControl::OnResizedInternal ); + + Resizer* resizerTopLeft = new Resizer( resizerTop ); + resizerTopLeft->Dock( Pos::Left ); + resizerTopLeft->SetResizeDir( Pos::Top | Pos::Left ); + resizerTopLeft->SetTarget( this ); + resizerTopLeft->onResize.Add( this, &ResizableControl::OnResizedInternal ); + + Resizer* resizerTopRight = new Resizer( resizerTop ); + resizerTopRight->Dock( Pos::Right ); + resizerTopRight->SetResizeDir( Pos::Top| Pos::Right ); + resizerTopRight->SetTarget( this ); + resizerTopRight->onResize.Add( this, &ResizableControl::OnResizedInternal ); + + Resizer* resizerLeft = new Resizer( this ); + resizerLeft->Dock( Pos::Left ); + resizerLeft->SetResizeDir( Pos::Left ); + resizerLeft->SetTarget( this ); + resizerLeft->onResize.Add( this, &ResizableControl::OnResizedInternal ); + + Resizer* resizerRight = new Resizer( this ); + resizerRight->Dock( Pos::Right ); + resizerRight->SetResizeDir( Pos::Right ); + resizerRight->SetTarget( this ); + resizerRight->onResize.Add( this, &ResizableControl::OnResizedInternal ); +} + +void ResizableControl::DisableResizing() +{ + for ( Base::List::iterator it = Children.begin(); it != Children.end(); ++it ) + { + Resizer* resizer = (*it)->DynamicCastResizer(); + if ( !resizer ) continue; + + resizer->SetMouseInputEnabled( false ); + resizer->SetHidden( true ); + SetPadding( Padding( resizer->Width(), resizer->Width(), resizer->Width(), resizer->Width() ) ); + } +} + +bool ResizableControl::SetBounds( int x, int y, int w, int h ) +{ + Gwen::Point minSize = GetMinimumSize(); + + // Clamp Minimum Size + if ( w < minSize.x ) w = minSize.x; + if ( h < minSize.y ) h = minSize.y; + + // Clamp to parent's window + Base* pParent = GetParent(); + if ( pParent && m_bClampMovement ) + { + if ( x + w > pParent->Width() ) x = pParent->Width() - w; + if ( x < 0 ) x = 0; + if ( y + h > pParent->Height() ) y = pParent->Height() - h; + if ( y < 0 ) y = 0; + } + + return BaseClass::SetBounds( x, y, w, h ); +} + +void ResizableControl::OnResizedInternal( Controls::Base* /*pControl*/ ) +{ + onResize.Call( this ); + OnResized(); +} \ No newline at end of file diff --git a/examples/ThirdPartyLibs/Gwen/Controls/ResizableControl.h b/examples/ThirdPartyLibs/Gwen/Controls/ResizableControl.h new file mode 100644 index 000000000..c2c5b7648 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/ResizableControl.h @@ -0,0 +1,55 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_RESIZABLECONTROL_H +#define GWEN_CONTROLS_RESIZABLECONTROL_H + +#include "Gwen/Controls/Base.h" +#include "Gwen/Controls/Label.h" +#include "Gwen/Controls/Button.h" +#include "Gwen/Controls/Dragger.h" +#include "Gwen/Controls/Label.h" +#include "Gwen/Gwen.h" +#include "Gwen/Skin.h" + +namespace Gwen +{ + namespace Controls + { + class GWEN_EXPORT ResizableControl : public Base + { + public: + + GWEN_CONTROL( ResizableControl, Base ); + + virtual void SetClampMovement( bool shouldClamp ) { m_bClampMovement = shouldClamp; } + virtual bool GetClampMovement() { return m_bClampMovement; } + + virtual void SetMinimumSize( const Gwen::Point& minSize ) { m_MinimumSize = minSize; } + virtual Gwen::Point GetMinimumSize() { return m_MinimumSize; } + + virtual void DisableResizing(); + + virtual bool SetBounds( int x, int y, int w, int h ); + + virtual void OnResized(){}; + + Event::Caller onResize; + + protected: + + void OnResizedInternal( Controls::Base* pControl ); + + Gwen::Point m_MinimumSize; + bool m_bClampMovement; + bool m_bResizable; + + + }; + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/Resizer.cpp b/examples/ThirdPartyLibs/Gwen/Controls/Resizer.cpp new file mode 100644 index 000000000..b3506f849 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/Resizer.cpp @@ -0,0 +1,120 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Controls/Resizer.h" + +using namespace Gwen; +using namespace Gwen::ControlsInternal; + + +GWEN_CONTROL_CONSTRUCTOR( Resizer ) +{ + m_iResizeDir = Pos::Left; + SetMouseInputEnabled( true ); + SetSize( 6, 6 ); +} + +void Resizer::OnMouseMoved( int x, int y, int /*deltaX*/, int /*deltaY*/ ) +{ + if ( !m_pTarget ) return; + if ( !m_bDepressed ) return; + +// Gwen::Rect oldBounds = m_pTarget->GetBounds(); + Gwen::Rect pBounds = m_pTarget->GetBounds(); + + Gwen::Point pntMin = m_pTarget->GetMinimumSize(); + + Gwen::Point pCursorPos = m_pTarget->CanvasPosToLocal( Gwen::Point( x, y ) ); + + Gwen::Point pDelta = m_pTarget->LocalPosToCanvas( m_HoldPos ); + pDelta.x -= x; + pDelta.y -= y; + + if ( m_iResizeDir & Pos::Left ) + { + pBounds.x -= pDelta.x; + pBounds.w += pDelta.x; + + // Conform to minimum size here so we don't + // go all weird when we snap it in the base conrt + + if ( pBounds.w < pntMin.x ) + { + int diff = pntMin.x - pBounds.w; + pBounds.w += diff; + pBounds.x -= diff; + } + + } + + if ( m_iResizeDir & Pos::Top ) + { + pBounds.y -= pDelta.y; + pBounds.h += pDelta.y; + + // Conform to minimum size here so we don't + // go all weird when we snap it in the base conrt + + if ( pBounds.h < pntMin.y ) + { + int diff = pntMin.y - pBounds.h; + pBounds.h += diff; + pBounds.y -= diff; + } + + } + + if ( m_iResizeDir & Pos::Right ) + { + // This is complicated. + // Basically we want to use the HoldPos, so it doesn't snap to the edge of the control + // But we need to move the HoldPos with the window movement. Yikes. + // I actually think this might be a big hack around the way this control works with regards + // to the holdpos being on the parent panel. + + int woff = pBounds.w - m_HoldPos.x; + int diff = pBounds.w; + pBounds.w = pCursorPos.x + woff; + if ( pBounds.w < pntMin.x ) pBounds.w = pntMin.x; + diff -= pBounds.w; + + m_HoldPos.x -= diff; + } + + if ( m_iResizeDir & Pos::Bottom ) + { + int hoff = pBounds.h - m_HoldPos.y; + int diff = pBounds.h; + pBounds.h = pCursorPos.y + hoff; + if ( pBounds.h < pntMin.y ) pBounds.h = pntMin.y; + diff -= pBounds.h; + + m_HoldPos.y -= diff; + } + + m_pTarget->SetBounds( pBounds ); + + onResize.Call( this ); +} + +void Resizer::SetResizeDir( int dir ) +{ + m_iResizeDir = dir; + + if ( (dir & Pos::Left && dir & Pos::Top) || (dir & Pos::Right && dir & Pos::Bottom) ) + return SetCursor( Gwen::CursorType::SizeNWSE ); + + if ( (dir & Pos::Right && dir & Pos::Top) || (dir & Pos::Left && dir & Pos::Bottom) ) + return SetCursor( Gwen::CursorType::SizeNESW ); + + if ( dir & Pos::Right || dir & Pos::Left ) + return SetCursor( Gwen::CursorType::SizeWE ); + + if ( dir & Pos::Top || dir & Pos::Bottom ) + return SetCursor( Gwen::CursorType::SizeNS ); + +} \ No newline at end of file diff --git a/examples/ThirdPartyLibs/Gwen/Controls/Resizer.h b/examples/ThirdPartyLibs/Gwen/Controls/Resizer.h new file mode 100644 index 000000000..30281bee6 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/Resizer.h @@ -0,0 +1,39 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_RESIZER_H +#define GWEN_CONTROLS_RESIZER_H + +#include "Gwen/Controls/Base.h" +#include "Gwen/Gwen.h" +#include "Gwen/Skin.h" +#include "Gwen/Controls/Dragger.h" + + +namespace Gwen +{ + namespace ControlsInternal + { + class GWEN_EXPORT Resizer : public Dragger + { + public: + + GWEN_CONTROL( Resizer, Dragger ); + + virtual void OnMouseMoved( int x, int y, int deltaX, int deltaY ); + virtual void SetResizeDir( int dir ); + + Event::Caller onResize; + + protected: + + int m_iResizeDir; + + }; + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/RichLabel.cpp b/examples/ThirdPartyLibs/Gwen/Controls/RichLabel.cpp new file mode 100644 index 000000000..0c3468c34 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/RichLabel.cpp @@ -0,0 +1,209 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Gwen.h" +#include "Gwen/Controls/RichLabel.h" +#include "Gwen/Controls/Label.h" +#include "Gwen/Utility.h" + +using namespace Gwen; +using namespace Gwen::Controls; + +const unsigned char Type_Text = 0; +const unsigned char Type_Newline = 1; + +GWEN_CONTROL_CONSTRUCTOR( RichLabel ) +{ + m_bNeedsRebuild = false; +} + +void RichLabel::AddLineBreak() +{ + DividedText t; + t.type = Type_Newline; + + m_TextBlocks.push_back( t ); +} + +void RichLabel::AddText( const Gwen::TextObject& text, Gwen::Color color, Gwen::Font* font ) +{ + if ( text.m_Data.size() == 0 ) return; + + Gwen::Utility::Strings::UnicodeList lst; + Gwen::Utility::Strings::Split( text.GetUnicode(), L"\n", lst, false ); + + for (size_t i=0; i 0 ) AddLineBreak(); + + DividedText t; + t.type = Type_Text; + t.text = lst[i]; + t.color = color; + t.font = font; + + m_TextBlocks.push_back( t ); + m_bNeedsRebuild = true; + Invalidate(); + } +} + +bool RichLabel::SizeToChildren( bool w, bool h ) +{ + Rebuild(); + return BaseClass::SizeToChildren( w, h ); +} + +void RichLabel::SplitLabel( const Gwen::UnicodeString& text, Gwen::Font* pFont, const DividedText& txt, int& x, int& y, int& lineheight ) +{ + Gwen::Utility::Strings::UnicodeList lst; + Gwen::Utility::Strings::Split( text, L" ", lst, true ); + if ( lst.size() == 0 ) return; + + int iSpaceLeft = Width() - x; + + // Does the whole word fit in? + { + Gwen::Point StringSize = GetSkin()->GetRender()->MeasureText( pFont, text ); + if ( iSpaceLeft > StringSize.x ) + { + return CreateLabel( text, txt, x, y, lineheight, true ); + } + } + + // If the first word is bigger than the line, just give up. + { + Gwen::Point WordSize = GetSkin()->GetRender()->MeasureText( pFont, lst[0] ); + if ( WordSize.x >= iSpaceLeft ) + { + CreateLabel( lst[0], txt, x, y, lineheight, true ); + if ( lst[0].size() >= text.size() ) return; + + Gwen::UnicodeString LeftOver = text.substr( lst[0].size() + 1 ); + return SplitLabel( LeftOver, pFont, txt, x, y, lineheight ); + } + } + + Gwen::UnicodeString strNewString = L""; + for ( size_t i=0; iGetRender()->MeasureText( pFont, strNewString + lst[i] ); + if ( WordSize.x > iSpaceLeft ) + { + CreateLabel( strNewString, txt, x, y, lineheight, true ); + x = 0; + y += lineheight; + break;; + } + + strNewString += lst[i]; + } + + Gwen::UnicodeString LeftOver = text.substr( strNewString.size() + 1 ); + return SplitLabel( LeftOver, pFont, txt, x, y, lineheight ); +} + +void RichLabel::CreateLabel( const Gwen::UnicodeString& text, const DividedText& txt, int& x, int& y, int& lineheight, bool NoSplit ) +{ + + // + // Use default font or is one set? + // + Gwen::Font* pFont = GetSkin()->GetDefaultFont(); + if ( txt.font ) pFont = txt.font; + + // + // This string is too long for us, split it up. + // + Gwen::Point p = GetSkin()->GetRender()->MeasureText( pFont, text ); + + if ( lineheight == -1 ) + { + lineheight = p.y; + } + + if ( !NoSplit ) + { + if ( x + p.x > Width() ) + { + return SplitLabel( text, pFont, txt, x, y, lineheight ); + } + } + + // + // Wrap + // + if ( x + p.x >= Width() ) + { + CreateNewline( x, y, lineheight ); + } + + Gwen::Controls::Label* pLabel = new Gwen::Controls::Label( this ); + pLabel->SetText( x == 0 ? Gwen::Utility::Strings::TrimLeft( text, L" " ) : text ); + pLabel->SetTextColor( txt.color ); + pLabel->SetFont( pFont ); + pLabel->SizeToContents(); + pLabel->SetPos( x, y ); + + //lineheight = (lineheight + pLabel->Height()) / 2; + + x += pLabel->Width(); + + if ( x >= Width() ) + { + CreateNewline( x, y, lineheight ); + } +} + +void RichLabel::CreateNewline( int& x, int& y, int& lineheight ) +{ + x = 0; + y += lineheight; +} + +void RichLabel::Rebuild() +{ + RemoveAllChildren(); + + int x = 0; + int y = 0; + int lineheight = -1; + for ( DividedText::List::iterator it = m_TextBlocks.begin(); it != m_TextBlocks.end(); ++it ) + { + if ( it->type == Type_Newline ) + { + CreateNewline( x, y, lineheight ); + continue; + } + + if ( it->type == Type_Text ) + { + CreateLabel( (*it).text, *it, x, y, lineheight, false ); + continue; + } + + } + + m_bNeedsRebuild = false; +} + +void RichLabel::OnBoundsChanged( Gwen::Rect oldBounds ) +{ + BaseClass::OnBoundsChanged( oldBounds ); + + Rebuild(); +} + +void RichLabel::Layout( Gwen::Skin::Base* skin ) +{ + BaseClass::Layout( skin ); + + if ( m_bNeedsRebuild ) + { + Rebuild(); + } +} \ No newline at end of file diff --git a/examples/ThirdPartyLibs/Gwen/Controls/RichLabel.h b/examples/ThirdPartyLibs/Gwen/Controls/RichLabel.h new file mode 100644 index 000000000..12c8f4275 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/RichLabel.h @@ -0,0 +1,62 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_RICHLABEL_H +#define GWEN_CONTROLS_RICHLABEL_H + +#include "Gwen/BaseRender.h" +#include "Gwen/Controls/Base.h" +#include "Gwen/Controls/Text.h" +#include "Gwen/TextObject.h" + + +namespace Gwen +{ + namespace Controls + { + class GWEN_EXPORT RichLabel : public Controls::Base + { + public: + + GWEN_CONTROL( RichLabel, Gwen::Controls::Base ); + + void AddLineBreak(); + void AddText( const Gwen::TextObject& text, Gwen::Color color, Gwen::Font* font = NULL ); + + virtual bool SizeToChildren( bool w = true, bool h = true ); + + protected: + + struct DividedText + { + typedef std::list List; + DividedText() + { + type = 0; + font = NULL; + } + + unsigned char type; + Gwen::UnicodeString text; + Gwen::Color color; + Gwen::Font* font; + }; + + void Layout( Gwen::Skin::Base* skin ); + void SplitLabel( const Gwen::UnicodeString& text, Gwen::Font* pFont, const DividedText& txt, int& x, int& y, int& lineheight ); + void CreateNewline( int& x, int& y, int& lineheight ); + void CreateLabel( const Gwen::UnicodeString& text, const DividedText& txt, int& x, int& y, int& lineheight, bool NoSplit ); + void Rebuild(); + + void OnBoundsChanged( Gwen::Rect oldBounds ); + + DividedText::List m_TextBlocks; + bool m_bNeedsRebuild; + }; + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/ScrollBar.cpp b/examples/ThirdPartyLibs/Gwen/Controls/ScrollBar.cpp new file mode 100644 index 000000000..cf3cb0216 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/ScrollBar.cpp @@ -0,0 +1,83 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Controls/ScrollBar.h" +#include "Gwen/Controls/ScrollBarButton.h" +#include "Gwen/Controls/ScrollBarBar.h" + +using namespace Gwen; +using namespace Gwen::Controls; +using namespace Gwen::ControlsInternal; + + +GWEN_CONTROL_CONSTRUCTOR( BaseScrollBar ) +{ + for (int i = 0; i < 2; i++) + { + m_ScrollButton[i] = new ScrollBarButton( this ); + } + + m_Bar = new ScrollBarBar( this ); + + SetBounds( 0, 0, 15, 15 ); + m_bDepressed = false; + + m_fScrolledAmount = 0; + m_fContentSize = 0; + m_fViewableContentSize = 0; + + SetNudgeAmount( 20 ); +} + +void BaseScrollBar::Render( Skin::Base* skin ) +{ + skin->DrawScrollBar( this, false, m_bDepressed ); +} + +void BaseScrollBar::OnBarMoved( Controls::Base* /*control*/ ) +{ + onBarMoved.Call( this ); +} + +void BaseScrollBar::BarMovedNotification() +{ + OnBarMoved( this ); +} + +void BaseScrollBar::SetContentSize( float size ) +{ + if ( m_fContentSize != size ) + { + Invalidate(); + } + + m_fContentSize = size; + +} +void BaseScrollBar::SetViewableContentSize( float size ) +{ + if ( m_fViewableContentSize != size ) + Invalidate(); + + m_fViewableContentSize = size; +} + +bool BaseScrollBar::SetScrolledAmount( float amount, bool /*forceUpdate*/ ) +{ + if ( m_fScrolledAmount == amount ) return false; + + m_fScrolledAmount = amount; + Invalidate(); + BarMovedNotification(); + return true; +} + + + + + + diff --git a/examples/ThirdPartyLibs/Gwen/Controls/ScrollBar.h b/examples/ThirdPartyLibs/Gwen/Controls/ScrollBar.h new file mode 100644 index 000000000..a0cd02c42 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/ScrollBar.h @@ -0,0 +1,87 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_SCROLLBAR_H +#define GWEN_CONTROLS_SCROLLBAR_H + +#include "Gwen/Controls/Base.h" +#include "Gwen/Controls/ScrollBarBar.h" +#include "Gwen/Controls/ScrollBarButton.h" +#include "Gwen/Gwen.h" + + +#define SCROLL_BUTTON_UP 0 +#define SCROLL_BUTTON_LEFT 0 +#define SCROLL_BUTTON_DOWN 1 +#define SCROLL_BUTTON_RIGHT 1 +#define NUDGE_DIST 10 + +namespace Gwen +{ + namespace Controls + { + class GWEN_EXPORT BaseScrollBar : public Base + { + public: + + GWEN_CONTROL( BaseScrollBar, Base ); + + virtual void Render( Skin::Base* skin ); + + virtual void SetBarSize(int size) = 0; + virtual int GetBarSize() = 0; + virtual int GetBarPos() = 0; + + virtual void OnBarMoved( Controls::Base* control); + virtual void OnMouseClickLeft( int /*x*/, int /*y*/, bool /*bDown*/ ){} + + virtual void ScrollToLeft(){} + virtual void ScrollToRight(){} + virtual void ScrollToTop(){} + virtual void ScrollToBottom(){} + + virtual float GetNudgeAmount() { return m_fNudgeAmount / m_fContentSize; } + virtual void SetNudgeAmount( float nudge ) { m_fNudgeAmount = nudge; } + + virtual void BarMovedNotification(); + + virtual float CalculateScrolledAmount() { return 0; } + virtual int CalculateBarSize() { return 0; } + virtual bool SetScrolledAmount(float amount, bool forceUpdate); + + virtual void SetContentSize(float size); + virtual void SetViewableContentSize(float size); + + virtual int GetButtonSize() { return 0; } + virtual float GetScrolledAmount() { return m_fScrolledAmount; } + + Gwen::Event::Caller onBarMoved; + + float getContentSize() + { + return m_fContentSize; + } + float getViewableContentSize() const + { + + return m_fViewableContentSize; + } + + protected: + + ControlsInternal::ScrollBarButton* m_ScrollButton[2]; + ControlsInternal::ScrollBarBar * m_Bar; + + bool m_bDepressed; + float m_fScrolledAmount; + float m_fContentSize; + float m_fViewableContentSize; + float m_fNudgeAmount; + }; + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/ScrollBarBar.cpp b/examples/ThirdPartyLibs/Gwen/Controls/ScrollBarBar.cpp new file mode 100644 index 000000000..cad1f88e7 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/ScrollBarBar.cpp @@ -0,0 +1,57 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Controls/ScrollBar.h" +#include "Gwen/Controls/ScrollBarBar.h" + +using namespace Gwen; +using namespace Gwen::Controls; +using namespace Gwen::ControlsInternal; + +//Actual bar representing height of parent + +GWEN_CONTROL_CONSTRUCTOR( ScrollBarBar ) +{ + RestrictToParent( true ); + SetTarget( this ); +} + +void ScrollBarBar::Render( Skin::Base* skin ) +{ + skin->DrawScrollBarBar(this, m_bDepressed, IsHovered(), m_bHorizontal ); + BaseClass::Render( skin ); +} + +void ScrollBarBar::OnMouseMoved( int x, int y, int deltaX, int deltaY ) +{ + BaseClass::OnMouseMoved( x, y, deltaX, deltaY ); + + if ( !m_bDepressed ) + return; + + InvalidateParent(); +} + +void ScrollBarBar::OnMouseClickLeft( int x, int y, bool bDown ) +{ + BaseClass::OnMouseClickLeft( x, y, bDown ); + InvalidateParent(); +} + +void ScrollBarBar::Layout( Skin::Base* /*skin*/ ) +{ + if ( !GetParent() ) + return; + + //Move to our current position to force clamping - is this a hack? + MoveTo( X(), Y() ); +} + +void ScrollBarBar::MoveTo( int x, int y ) +{ + BaseClass::MoveTo( x, y ); +} \ No newline at end of file diff --git a/examples/ThirdPartyLibs/Gwen/Controls/ScrollBarBar.h b/examples/ThirdPartyLibs/Gwen/Controls/ScrollBarBar.h new file mode 100644 index 000000000..9bcf0a203 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/ScrollBarBar.h @@ -0,0 +1,46 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_SCROLLBARBAR_H +#define GWEN_CONTROLS_SCROLLBARBAR_H + +#include "Gwen/Controls/Dragger.h" +#include "Gwen/Gwen.h" +#include "Gwen/Skin.h" + +namespace Gwen +{ + namespace ControlsInternal + { + class GWEN_EXPORT ScrollBarBar : public ControlsInternal::Dragger + { + public: + + GWEN_CONTROL( ScrollBarBar, ControlsInternal::Dragger ); + + virtual void Render( Skin::Base* skin ); + virtual void Layout( Skin::Base* skin ); + + virtual void OnMouseMoved( int x, int y, int deltaX, int deltaY ); + virtual void OnMouseClickLeft( int x, int y, bool bDown ); + + virtual void MoveTo(int x, int y); + + virtual void SetHorizontal() { m_bHorizontal = true; } + virtual void SetVertical() { m_bHorizontal = false; } + virtual bool IsVertical() { return !m_bHorizontal; } + virtual bool IsHorizontal() { return m_bHorizontal; } + virtual bool IsDepressed() { return m_bDepressed; } + + protected: + + bool m_bHorizontal; + + }; + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/ScrollBarButton.cpp b/examples/ThirdPartyLibs/Gwen/Controls/ScrollBarButton.cpp new file mode 100644 index 000000000..f65727237 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/ScrollBarButton.cpp @@ -0,0 +1,45 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Controls/ScrollBar.h" +#include "Gwen/Controls/ScrollBarButton.h" + +using namespace Gwen; +using namespace Gwen::Controls; +using namespace Gwen::ControlsInternal; + + +GWEN_CONTROL_CONSTRUCTOR( ScrollBarButton ) +{ + m_iDirection = 0; + SetBounds(0,0,0,0); +} + +void ScrollBarButton::SetDirectionUp() +{ + m_iDirection = Pos::Top; +} + +void ScrollBarButton::SetDirectionDown() +{ + m_iDirection = Pos::Bottom; +} + +void ScrollBarButton::SetDirectionLeft() +{ + m_iDirection = Pos::Left; +} + +void ScrollBarButton::SetDirectionRight() +{ + m_iDirection = Pos::Right; +} + +void ScrollBarButton::Render( Skin::Base* skin ) +{ + skin->DrawScrollButton( this, m_iDirection, m_bDepressed ); +} \ No newline at end of file diff --git a/examples/ThirdPartyLibs/Gwen/Controls/ScrollBarButton.h b/examples/ThirdPartyLibs/Gwen/Controls/ScrollBarButton.h new file mode 100644 index 000000000..78c924682 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/ScrollBarButton.h @@ -0,0 +1,36 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_SCROLLBARBOTTON_H +#define GWEN_CONTROLS_SCROLLBARBOTTON_H + +#include "Gwen/Controls/Button.h" + +namespace Gwen +{ + namespace ControlsInternal + { + class GWEN_EXPORT ScrollBarButton : public Controls::Button + { + public: + + GWEN_CONTROL( ScrollBarButton, Controls::Button ); + + void Render( Skin::Base* skin ); + + void SetDirectionUp(); + void SetDirectionDown(); + void SetDirectionLeft(); + void SetDirectionRight(); + + protected: + + int m_iDirection; + }; + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/ScrollControl.cpp b/examples/ThirdPartyLibs/Gwen/Controls/ScrollControl.cpp new file mode 100644 index 000000000..4a0a95231 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/ScrollControl.cpp @@ -0,0 +1,248 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Controls/ScrollControl.h" +#include "Gwen/Controls/ScrollBar.h" +#include "Gwen/Controls/VerticalScrollBar.h" +#include "Gwen/Controls/HorizontalScrollBar.h" +#include "Gwen/Utility.h" + +using namespace Gwen; +using namespace Gwen::Controls; +using namespace Gwen::ControlsInternal; + +GWEN_CONTROL_CONSTRUCTOR( ScrollControl ) +{ + SetMouseInputEnabled( false ); + + m_VerticalScrollBar = new VerticalScrollBar( this ); + m_VerticalScrollBar->Dock(Pos::Right); + m_VerticalScrollBar->onBarMoved.Add( this, &ScrollControl::VBarMoved ); + m_VerticalScrollBar->SetNudgeAmount( 30 ); + m_bCanScrollV = true; + + m_HorizontalScrollBar = new HorizontalScrollBar( this ); + m_HorizontalScrollBar->Dock( Pos::Bottom ); + m_HorizontalScrollBar->onBarMoved.Add( this, &ScrollControl::HBarMoved ); + m_bCanScrollH = true; + m_HorizontalScrollBar->SetNudgeAmount( 30 ); + + m_InnerPanel = new Base( this ); + m_InnerPanel->SetPos(0, 0); + m_InnerPanel->SetMargin( Margin(5,5,5,5)); + m_InnerPanel->SendToBack(); + m_InnerPanel->SetMouseInputEnabled( false ); + + m_bAutoHideBars = false; +} + +void ScrollControl::SetScroll( bool h, bool v ) +{ + m_bCanScrollV = v; + m_bCanScrollH = h; + m_VerticalScrollBar->SetHidden( !m_bCanScrollV ); + m_HorizontalScrollBar->SetHidden( !m_bCanScrollH ); +} + +void ScrollControl::SetInnerSize( int w, int h ) +{ + m_InnerPanel->SetSize( w, h ); +} + +void ScrollControl::VBarMoved( Controls::Base * /*control*/ ) +{ + Invalidate(); +} + +void ScrollControl::HBarMoved( Controls::Base * /*control*/ ) +{ + Invalidate(); +} + +void ScrollControl::OnChildBoundsChanged( Gwen::Rect /*oldChildBounds*/, Base* /*pChild*/ ) +{ + UpdateScrollBars(); +} + +void ScrollControl::Layout( Skin::Base* skin ) +{ + UpdateScrollBars(); + BaseClass::Layout(skin); +} + +bool ScrollControl::OnMouseWheeled( int iDelta ) +{ + if ( CanScrollV() && m_VerticalScrollBar->Visible() ) + { + if ( m_VerticalScrollBar->SetScrolledAmount( m_VerticalScrollBar->GetScrolledAmount() - m_VerticalScrollBar->GetNudgeAmount() * ( (float)iDelta / 60.0f ), true) ) + return true; + } + + if ( CanScrollH() && m_HorizontalScrollBar->Visible() ) + { + if ( m_HorizontalScrollBar->SetScrolledAmount( m_HorizontalScrollBar->GetScrolledAmount() - m_HorizontalScrollBar->GetNudgeAmount() * ( (float)iDelta / 60.0f ), true) ) + return true; + } + + return false; +} +void ScrollControl::Render( Skin::Base* skin ) +{ + +#if 0 + + // Debug render - this shouldn't render ANYTHING REALLY - it should be up to the parent! + + Gwen::Rect rect = GetRenderBounds(); + Gwen::Renderer::Base* render = skin->GetRender(); + + render->SetDrawColor( Gwen::Color( 255, 255, 0, 100 ) ); + render->DrawFilledRect( rect ); + + render->SetDrawColor( Gwen::Color( 255, 0, 0, 100 ) ); + render->DrawFilledRect( m_InnerPanel->GetBounds() ); + + render->RenderText( skin->GetDefaultFont(), Gwen::Point( 0, 0 ), Utility::Format( L"Offset: %i %i", m_InnerPanel->X(), m_InnerPanel->Y() ) ); + +#else //0 + + (void)skin; + +#endif //0 +} + +void ScrollControl::UpdateScrollBars() +{ + if ( !m_InnerPanel ) + return; + + int childrenWidth = 0; + int childrenHeight = 0; + + //Get the max size of all our children together + for ( Base::List::iterator iter = m_InnerPanel->Children.begin(); iter != m_InnerPanel->Children.end(); ++iter ) + { + Base* pChild = *iter; + + childrenWidth = Utility::Max( childrenWidth, pChild->Right() ); + childrenHeight = Utility::Max( childrenHeight, pChild->Bottom() ); + } + + m_InnerPanel->SetSize( Utility::Max(Width(), childrenWidth), Utility::Max(Height(), childrenHeight)); + + float hg = (float)(childrenWidth + (m_VerticalScrollBar->Hidden() ? 0 : m_VerticalScrollBar->Width())); + if (hg==0.f) + hg = 0.00001f; + float wPercent = (float)Width() / hg; + hg = (float)(childrenHeight + (m_HorizontalScrollBar->Hidden() ? 0 : m_HorizontalScrollBar->Height())); + if (hg==0.f) + hg = 0.00001f; + float hPercent = (float)Height() / hg; + + if ( m_bCanScrollV ) + SetVScrollRequired( hPercent >= 1 ); + else + m_VerticalScrollBar->SetHidden( true ); + + if ( m_bCanScrollH ) + SetHScrollRequired( wPercent >= 1 ); + else + m_HorizontalScrollBar->SetHidden( true ); + + + m_VerticalScrollBar->SetContentSize( m_InnerPanel->Height() ); + m_VerticalScrollBar->SetViewableContentSize( Height() - (m_HorizontalScrollBar->Hidden() ? 0 : m_HorizontalScrollBar->Height())); + + + m_HorizontalScrollBar->SetContentSize( m_InnerPanel->Width() ); + m_HorizontalScrollBar->SetViewableContentSize( Width() - (m_VerticalScrollBar->Hidden() ? 0 : m_VerticalScrollBar->Width()) ); + + int newInnerPanelPosX = 0; + int newInnerPanelPosY = 0; + + if ( CanScrollV() && !m_VerticalScrollBar->Hidden() ) + { + newInnerPanelPosY = -( ( m_InnerPanel->Height() ) - Height() + (m_HorizontalScrollBar->Hidden() ? 0 : m_HorizontalScrollBar->Height()) ) * m_VerticalScrollBar->GetScrolledAmount(); + } + if ( CanScrollH() && !m_HorizontalScrollBar->Hidden() ) + { + newInnerPanelPosX = - ( ( m_InnerPanel->Width() ) - Width() + (m_VerticalScrollBar->Hidden() ? 0 : m_VerticalScrollBar->Width())) * m_HorizontalScrollBar->GetScrolledAmount(); + } + + m_InnerPanel->SetPos( newInnerPanelPosX , newInnerPanelPosY ); +} + +void ScrollControl::SetVScrollRequired(bool req) +{ + if ( req ) + { + m_VerticalScrollBar->SetScrolledAmount( 0, true ); + m_VerticalScrollBar->SetDisabled( true ); + + if ( m_bAutoHideBars ) + m_VerticalScrollBar->SetHidden( true ); + } + else + { + m_VerticalScrollBar->SetHidden( false ); + m_VerticalScrollBar->SetDisabled( false ); + } +} + +void ScrollControl::SetHScrollRequired(bool req) +{ + if ( req ) + { + m_HorizontalScrollBar->SetScrolledAmount( 0, true ); + m_HorizontalScrollBar->SetDisabled( true ); + if ( m_bAutoHideBars ) + m_HorizontalScrollBar->SetHidden( true ); + } + else + { + m_HorizontalScrollBar->SetHidden( false ); + m_HorizontalScrollBar->SetDisabled( true ); + } +} + +void ScrollControl::ScrollToBottom() +{ + if ( CanScrollV() ) + { + UpdateScrollBars(); + m_VerticalScrollBar->ScrollToBottom(); + } +} +void ScrollControl::ScrollToTop() +{ + if ( CanScrollV() ) + { + UpdateScrollBars(); + m_VerticalScrollBar->ScrollToTop(); + } +} +void ScrollControl::ScrollToLeft() +{ + if ( CanScrollH() ) + { + UpdateScrollBars(); + m_HorizontalScrollBar->ScrollToLeft(); + } +} +void ScrollControl::ScrollToRight() +{ + if ( CanScrollH() ) + { + UpdateScrollBars(); + m_HorizontalScrollBar->ScrollToRight(); + } +} + +void ScrollControl::Clear() +{ + m_InnerPanel->RemoveAllChildren(); +} \ No newline at end of file diff --git a/examples/ThirdPartyLibs/Gwen/Controls/ScrollControl.h b/examples/ThirdPartyLibs/Gwen/Controls/ScrollControl.h new file mode 100644 index 000000000..187f8a49f --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/ScrollControl.h @@ -0,0 +1,70 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_SCROLLCONTROL_H +#define GWEN_CONTROLS_SCROLLCONTROL_H + +#include "Gwen/Controls/Base.h" +#include "Gwen/Controls/Button.h" +#include "Gwen/Gwen.h" +#include "Gwen/Skin.h" +#include "Gwen/Controls/ScrollBar.h" +#include "Gwen/Controls/VerticalScrollBar.h" +#include "Gwen/Controls/HorizontalScrollBar.h" + + +namespace Gwen +{ + namespace Controls + { + class GWEN_EXPORT ScrollControl : public Base + { + public: + + GWEN_CONTROL( ScrollControl, Base ); + + virtual void Layout( Skin::Base* skin ); + virtual void Render( Skin::Base* skin ); + + virtual void SetScroll( bool h, bool v ); + virtual void SetAutoHideBars(bool should) { m_bAutoHideBars = should; } + virtual bool CanScrollH() { return m_bCanScrollH; } + virtual bool CanScrollV() { return m_bCanScrollV; } + virtual void OnChildBoundsChanged( Gwen::Rect oldChildBounds, Base* pChild ); + virtual void UpdateScrollBars(); + + virtual void SetVScrollRequired(bool req); + virtual void SetHScrollRequired(bool req); + + virtual void SetInnerSize( int w, int h ); + + virtual void VBarMoved(Controls::Base * control); + virtual void HBarMoved(Controls::Base * control); + + virtual bool OnMouseWheeled( int iDelta ); + + virtual void ScrollToBottom(); + virtual void ScrollToTop(); + virtual void ScrollToLeft(); + virtual void ScrollToRight(); + + virtual void Clear(); + + protected: + + bool m_bCanScrollH; + bool m_bCanScrollV; + + bool m_bAutoHideBars; + + public: + Controls::BaseScrollBar* m_VerticalScrollBar; + Controls::BaseScrollBar* m_HorizontalScrollBar; + }; + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/Slider.cpp b/examples/ThirdPartyLibs/Gwen/Controls/Slider.cpp new file mode 100644 index 000000000..849da49a3 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/Slider.cpp @@ -0,0 +1,104 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include +#include "Gwen/Controls/Slider.h" + +using namespace Gwen; +using namespace Gwen::Controls; +using namespace Gwen::ControlsInternal; + +GWEN_CONTROL_CONSTRUCTOR( SliderBar ) +{ + SetTarget( this ); + RestrictToParent( true ); +} + +void SliderBar::Render( Skin::Base* skin ) +{ + skin->DrawButton( this, m_bDepressed, IsHovered() ); +} + + +Slider::Slider( Controls::Base* pParent ) : BaseClass( pParent ) +{ + SetBounds( Gwen::Rect( 0, 0, 32, 128) ); + + m_SliderBar = new SliderBar( this ); + m_SliderBar->onDragged.Add( this, &Slider::OnMoved ); + + m_fMin = 0.0f; + m_fMax = 1.0f; + + m_bClampToNotches = false; + m_iNumNotches = 5; + m_fValue = 0.0f; + + SetTabable( true ); + +} + +void Slider::OnMoved( Controls::Base * /*control*/ ) +{ + SetValueInternal( CalculateValue() ); +} + +void Slider::Layout( Skin::Base* skin ) +{ + BaseClass::Layout( skin ); +} + +float Slider::CalculateValue() +{ + return 0; +} + +void Slider::SetValue( float val, bool /*forceUpdate*/ ) +{ + if (val < m_fMin) val = m_fMin; + if (val > m_fMax) val = m_fMax; + // Normalize Value + val = (val - m_fMin) / (m_fMax - m_fMin); + SetValueInternal( val ); + Redraw(); +} + +void Slider::SetValueInternal( float val ) +{ + if ( m_bClampToNotches ) + { + val = floor( (val * (float)m_iNumNotches) + 0.5f ); + val /= (float) m_iNumNotches; + } + + if ( m_fValue != val ) + { + m_fValue = val; + onValueChanged.Call( this ); + } + + UpdateBarFromValue(); +} + +float Slider::GetValue() +{ + return m_fMin + (m_fValue * (m_fMax - m_fMin)); +} + +void Slider::SetRange( float fMin, float fMax ) +{ + m_fMin = fMin; + m_fMax = fMax; +} + +void Slider::RenderFocus( Gwen::Skin::Base* skin ) +{ + if ( Gwen::KeyboardFocus != this ) return; + if ( !IsTabable() ) return; + + skin->DrawKeyboardHighlight( this, GetRenderBounds(), 0 ); +} \ No newline at end of file diff --git a/examples/ThirdPartyLibs/Gwen/Controls/Slider.h b/examples/ThirdPartyLibs/Gwen/Controls/Slider.h new file mode 100644 index 000000000..40523b7a0 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/Slider.h @@ -0,0 +1,88 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_SLIDER_H +#define GWEN_CONTROLS_SLIDER_H + +#include "Gwen/Controls/Base.h" +#include "Gwen/Controls/Button.h" +#include "Gwen/Controls/Dragger.h" +#include "Gwen/Gwen.h" +#include "Gwen/Skin.h" + +namespace Gwen +{ + namespace ControlsInternal + { + class GWEN_EXPORT SliderBar : public ControlsInternal::Dragger + { + GWEN_CONTROL( SliderBar, ControlsInternal::Dragger ); + + virtual void Render( Skin::Base* skin ); + }; + } + + namespace Controls + { + + class GWEN_EXPORT Slider : public Base + { + GWEN_CONTROL( Slider, Base ); + + virtual void Render( Skin::Base* skin ) = 0; + virtual void Layout( Skin::Base* skin ); + + virtual void SetClampToNotches( bool bClamp ) { m_bClampToNotches = bClamp; } + + virtual void SetNotchCount( int num ) { m_iNumNotches = num; } + virtual int GetNotchCount() { return m_iNumNotches; } + + virtual void SetRange( float fMin, float fMax ); + virtual float GetRangeMin() const + { + return m_fMin; + } + virtual float GetRangeMax() const + { + return m_fMax; + } + virtual float GetValue(); + virtual void SetValue( float val, bool forceUpdate = true ); + + virtual float CalculateValue(); + virtual void OnMoved( Controls::Base * control ); + + virtual void OnMouseClickLeft( int /*x*/, int /*y*/, bool /*bDown*/ ){}; + + virtual bool OnKeyRight( bool bDown ) { if ( bDown ) SetValue( GetValue() + 1, true ); return true; } + virtual bool OnKeyLeft( bool bDown ) { if ( bDown ) SetValue( GetValue() - 1, true ); return true; } + virtual bool OnKeyUp( bool bDown ) { if ( bDown ) SetValue( GetValue() + 1, true ); return true; } + virtual bool OnKeyDown( bool bDown ) { if ( bDown ) SetValue( GetValue() - 1, true ); return true; } + + virtual void RenderFocus( Gwen::Skin::Base* skin); + + Gwen::Event::Caller onValueChanged; + + protected: + + virtual void SetValueInternal( float fVal ); + virtual void UpdateBarFromValue() = 0; + + ControlsInternal::SliderBar * m_SliderBar; + bool m_bClampToNotches; + int m_iNumNotches; + float m_fValue; + + float m_fMin; + float m_fMax; + + }; + } + + +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/SplitterBar.cpp b/examples/ThirdPartyLibs/Gwen/Controls/SplitterBar.cpp new file mode 100644 index 000000000..15876d1c4 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/SplitterBar.cpp @@ -0,0 +1,23 @@ + +#include "Gwen/Gwen.h" +#include "Gwen/Controls/SplitterBar.h" + +using namespace Gwen; +using namespace Controls; + +GWEN_CONTROL_CONSTRUCTOR( SplitterBar ) +{ + SetTarget( this ); + RestrictToParent( true ); +} + +void SplitterBar::Render( Skin::Base* skin ) +{ + if ( ShouldDrawBackground() ) + skin->DrawButton( this, true, false ); +} + +void SplitterBar::Layout( Skin::Base* /*skin*/ ) +{ + MoveTo( X(), Y() ); +} \ No newline at end of file diff --git a/examples/ThirdPartyLibs/Gwen/Controls/SplitterBar.h b/examples/ThirdPartyLibs/Gwen/Controls/SplitterBar.h new file mode 100644 index 000000000..950853468 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/SplitterBar.h @@ -0,0 +1,24 @@ +#pragma once +#ifndef GWEN_CONTROLS_SPLITTERBAR_H +#define GWEN_CONTROLS_SPLITTERBAR_H + +#include "Gwen/Gwen.h" +#include "Gwen/Controls/Base.h" +#include "Gwen/Controls/Dragger.h" + +namespace Gwen +{ + namespace Controls + { + class GWEN_EXPORT SplitterBar : public ControlsInternal::Dragger + { + public: + + GWEN_CONTROL( SplitterBar, ControlsInternal::Dragger ); + + void Render( Skin::Base* skin ); + void Layout( Skin::Base* skin ); + }; + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/StatusBar.h b/examples/ThirdPartyLibs/Gwen/Controls/StatusBar.h new file mode 100644 index 000000000..cd798f567 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/StatusBar.h @@ -0,0 +1,36 @@ +#pragma once +#ifndef GWEN_CONTROLS_STATUSBAR_H +#define GWEN_CONTROLS_STATUSBAR_H + +#include "Gwen/Gwen.h" +#include "Gwen/Controls/Base.h" + +namespace Gwen +{ + namespace Controls + { + class StatusBar : public Controls::Base + { + public: + + GWEN_CONTROL_INLINE( StatusBar, Controls::Base ) + { + SetBounds( 0, 0, 200, 22 ); + Dock( Pos::Bottom ); + SetPadding( Padding( 2, 2, 2, 2 ) ); + } + + virtual void AddControl( Controls::Base* pCtrl, bool bRight) + { + pCtrl->SetParent( this ); + pCtrl->Dock( bRight ? Pos::Right : Pos::Left ); + } + + virtual void Render( Skin::Base* skin ) + { + skin->DrawStatusBar( this ); + } + }; + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/Symbol.h b/examples/ThirdPartyLibs/Gwen/Controls/Symbol.h new file mode 100644 index 000000000..397778e83 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/Symbol.h @@ -0,0 +1,53 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_SYMBOL_H +#define GWEN_CONTROLS_SYMBOL_H + +#include "Gwen/BaseRender.h" +#include "Gwen/Controls/Base.h" +#include "Gwen/Skin.h" + +namespace Gwen +{ + namespace Controls + { + + namespace Symbol + { + class GWEN_EXPORT Base : public Controls::Base + { + public: + + GWEN_CONTROL_INLINE( Base, Controls::Base ) + { + SetMouseInputEnabled( false ); + } + + }; + + class GWEN_EXPORT Arrow : public Base + { + public: + + Arrow( Gwen::Controls::Base* pnl ) : Base( pnl ) + { + } + + virtual void Render( Gwen::Skin::Base* pSkin ) + { + Gwen::Rect r( Width() / 2 - 2, Height() / 2 - 2, 5, 5 ); + pSkin->DrawArrowRight( r ); + } + + }; + + } + } + +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/TabButton.cpp b/examples/ThirdPartyLibs/Gwen/Controls/TabButton.cpp new file mode 100644 index 000000000..aa49cc14b --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/TabButton.cpp @@ -0,0 +1,98 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Gwen.h" +#include "Gwen/Skin.h" +#include "Gwen/Controls/TabButton.h" +#include "Gwen/Controls/TabControl.h" +#include "Gwen/Controls/Highlight.h" +#include "Gwen/DragAndDrop.h" + +using namespace Gwen; +using namespace Gwen::Controls; + + +GWEN_CONTROL_CONSTRUCTOR( TabButton ) +{ + m_Page = NULL; + m_Control = NULL; + + SetPadding( Padding( 2, 2, 2, 2 ) ); + + DragAndDrop_SetPackage( true, "TabButtonMove" ); + SetAlignment( Pos::Top | Pos::Left ); + SetTextPadding( Padding( 5, 3, 3, 3 ) ); +} + + +void TabButton::Render( Skin::Base* skin ) +{ + skin->DrawTabButton( this, m_Page && m_Page->Visible() ); +} + + +void TabButton::SetTabControl( TabControl* ctrl ) +{ + if ( m_Control == ctrl ) return; + + if ( m_Control ) + { + m_Control->OnLoseTab( this ); + } + + m_Control = ctrl; +} + +bool TabButton::DragAndDrop_ShouldStartDrag() +{ + return m_Control->DoesAllowDrag(); +} + + +bool TabButton::OnKeyUp( bool bDown ) +{ + OnKeyLeft( bDown ); + return true; +} +bool TabButton::OnKeyDown( bool bDown ) +{ + OnKeyRight( bDown ); + return true; +} + +bool TabButton::OnKeyLeft( bool bDown ) +{ + if ( bDown ) + { + Base::List::reverse_iterator it = std::find( m_Parent->Children.rbegin(), m_Parent->Children.rend(), this ); + if ( it != m_Parent->Children.rend() && (++it != m_Parent->Children.rend()) ) + { + Base* pNextTab = *it; + GetTabControl()->OnTabPressed( pNextTab ); + Gwen::KeyboardFocus = pNextTab; + } + } + + return true; +} +bool TabButton::OnKeyRight( bool bDown ) +{ + if ( bDown ) + { + Base::List::iterator it = std::find( m_Parent->Children.begin(), m_Parent->Children.end(), this ); + if ( it != m_Parent->Children.end() && (++it != m_Parent->Children.end()) ) + { + Base* pNextTab = *it; + GetTabControl()->OnTabPressed( pNextTab ); + Gwen::KeyboardFocus = pNextTab; + } + } + + return true; +} + + diff --git a/examples/ThirdPartyLibs/Gwen/Controls/TabButton.h b/examples/ThirdPartyLibs/Gwen/Controls/TabButton.h new file mode 100644 index 000000000..ab35664e4 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/TabButton.h @@ -0,0 +1,54 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_TABBUTTON_H +#define GWEN_CONTROLS_TABBUTTON_H + +#include "Gwen/Controls/Base.h" +#include "Gwen/Controls/Button.h" + +namespace Gwen +{ + namespace Controls + { + class TabControl; + + class GWEN_EXPORT TabButton : public Button + { + public: + + GWEN_CONTROL( TabButton, Button ); + virtual void Render( Skin::Base* skin ); + + void SetPage( Base* page ){ m_Page = page; } + Base* GetPage(){ return m_Page; } + + void SetTabControl( TabControl* ctrl ); + TabControl* GetTabControl(){ return m_Control; } + + bool IsActive() { return m_Page && m_Page->Visible(); } + + virtual bool DragAndDrop_ShouldStartDrag(); + virtual void DragAndDrop_StartDragging( Gwen::DragAndDrop::Package* /*pPackage*/, int /*x*/, int /*y*/ ){ SetHidden( true ); } + virtual void DragAndDrop_EndDragging( bool /*bSuccess*/, int /*x*/, int /*y*/ ){ SetHidden( false ); } + + virtual bool OnKeyLeft( bool bDown ); + virtual bool OnKeyRight( bool bDown ); + virtual bool OnKeyUp( bool bDown ); + virtual bool OnKeyDown( bool bDown ); + + + private: + + Base* m_Page; + TabControl* m_Control; + + }; + + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/TabControl.cpp b/examples/ThirdPartyLibs/Gwen/Controls/TabControl.cpp new file mode 100644 index 000000000..2a3c48b72 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/TabControl.cpp @@ -0,0 +1,249 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Gwen.h" +#include "Gwen/Skin.h" +#include "Gwen/Controls/TabControl.h" +#include "Gwen/Controls/Highlight.h" +#include "Gwen/DragAndDrop.h" +#include "Gwen/Controls/WindowControl.h" +#include "Gwen/Controls/ScrollBarButton.h" + + +namespace Gwen +{ + namespace Controls + { + class TabControlInner : public Base + { + public: + + GWEN_CONTROL_INLINE( TabControlInner, Base ) + { + m_ButtonRect = Gwen::Rect( 0, 0, 0, 0 ); + } + + void Render( Skin::Base* skin ) + { + skin->DrawTabControl( this, m_ButtonRect ); + } + + void UpdateCurrentButton( Gwen::Rect rct ) + { + m_ButtonRect = rct; + } + + Gwen::Rect m_ButtonRect; + }; + }; +}; + +using namespace Gwen; +using namespace Gwen::Controls; + +GWEN_CONTROL_CONSTRUCTOR( TabControl ) +{ + m_iScrollOffset = 0; + + m_pCurrentButton = NULL; + + m_TabStrip = new TabStrip( this ); + m_TabStrip->Dock( Pos::Top ); + m_TabStrip->SetWidth( 100 ); + m_TabStrip->SetHeight( 20 ); + + // Make this some special control? + m_pScroll[0] = new ControlsInternal::ScrollBarButton( this ); + m_pScroll[0]->SetDirectionLeft(); + m_pScroll[0]->onPress.Add( this, &TabControl::ScrollPressLeft ); + m_pScroll[0]->SetSize( 14, 16 ); + + m_pScroll[1] = new ControlsInternal::ScrollBarButton( this ); + m_pScroll[1]->SetDirectionRight(); + m_pScroll[1]->onPress.Add( this, &TabControl::ScrollPressRight ); + m_pScroll[1]->SetSize( 14, 16 ); + + m_InnerPanel = new TabControlInner( this ); + m_InnerPanel->Dock( Pos::Fill ); + + SetTabable( false ); +} + + + +TabButton* TabControl::AddPage( const UnicodeString& strText, Controls::Base* pPage ) +{ + if ( !pPage ) + { + pPage = new Base( this ); + } + else + { + pPage->SetParent( this ); + } + + TabButton* pButton = new TabButton( m_TabStrip ); + pButton->SetText( strText ); + pButton->SetPage( pPage ); + pButton->SetTabable( false ); + + AddPage( pButton ); + return pButton; +} + +void TabControl::AddPage( TabButton* pButton ) +{ + Base* pPage = pButton->GetPage(); + pPage->SetParent( this ); + pPage->SetHidden( true ); + pPage->SetMargin( Margin( 6, 6, 6, 6 ) ); + pPage->Dock( Pos::Fill ); + + pButton->SetParent( m_TabStrip ); + pButton->Dock( Pos::Left ); + pButton->SizeToContents(); + if ( pButton->GetTabControl() ) pButton->onPress.RemoveHandler( pButton->GetTabControl() ); + pButton->SetTabControl( this ); + pButton->onPress.Add( this, &TabControl::OnTabPressed ); + + + + if ( !m_pCurrentButton ) + { + pButton->OnPress(); + } + + onAddTab.Call( this ); + + Invalidate(); +} + +void TabControl::OnTabPressed( Controls::Base* control ) +{ + if (!control) + return; + + TabButton* pButton = control->DynamicCastTabButton(); + if ( !pButton ) return; + + Base* pPage = pButton->GetPage(); + if ( !pPage ) return; + + if ( m_pCurrentButton == pButton) + return; + + if ( m_pCurrentButton ) + { + Base* pPage = m_pCurrentButton->GetPage(); + if ( pPage ) + { + pPage->SetHidden( true ); + } + m_pCurrentButton = NULL; + } + + m_pCurrentButton = pButton; + + pPage->SetHidden( false ); + + m_TabStrip->Invalidate(); + Invalidate(); +} + +void TabControl::PostLayout( Skin::Base* skin ) +{ + BaseClass::PostLayout( skin ); + + HandleOverflow(); + + if ( m_TabStrip->Hidden() ) + { + m_InnerPanel->DynamicCastTabControlInner()->UpdateCurrentButton( Gwen::Rect( 0, 0, 0, 0 ) ); + } + else if ( m_pCurrentButton ) + { + Gwen::Rect rct; + + Gwen::Point p = m_pCurrentButton->LocalPosToCanvas( Gwen::Point( 0, 0 ) ); + p = m_InnerPanel->CanvasPosToLocal( p ); + + rct = Gwen::Rect( p.x+1, p.y+1, m_pCurrentButton->Width()-2, m_pCurrentButton->Height()-2 ); + m_InnerPanel->DynamicCastTabControlInner()->UpdateCurrentButton( rct ); + } + +} + +void TabControl::OnLoseTab( TabButton* pButton ) +{ + if ( m_pCurrentButton == pButton ) + m_pCurrentButton = NULL; + + //TODO: Select a tab if any exist. + + onLoseTab.Call( this ); + + Invalidate(); +} + +int TabControl::TabCount( void ) +{ + return m_TabStrip->NumChildren(); +} + +void TabControl::SetTabStripPosition( int iDock ) +{ + m_TabStrip->SetTabPosition( iDock ); +} + +bool TabControl::DoesAllowDrag() +{ + return m_TabStrip->AllowsTabReorder(); +} + +void TabControl::HandleOverflow() +{ + Gwen::Point TabsSize = m_TabStrip->ChildrenSize(); + + // Only enable the scrollers if the tabs are at the top. + // This is a limitation we should explore. + // Really TabControl should have derivitives for tabs placed elsewhere where we could specialize + // some functions like this for each direction. + bool bNeeded = TabsSize.x > Width() && m_TabStrip->GetDock() == Pos::Top; + + m_pScroll[0]->SetHidden( !bNeeded ); + m_pScroll[1]->SetHidden( !bNeeded ); + + if ( !bNeeded ) return; + + m_iScrollOffset = Gwen::Clamp( m_iScrollOffset, 0, TabsSize.x - Width() + 32 ); + + #if 0 + // + // This isn't frame rate independent. + // Could be better. Get rid of m_iScrollOffset and just use m_TabStrip->GetMargin().left ? + // Then get a margin animation type and do it properly! + // TODO! + // + m_TabStrip->SetMargin( Margin( Gwen::Approach( m_TabStrip->GetMargin().left, m_iScrollOffset * -1, 2 ), 0, 0, 0 ) ); + InvalidateParent(); + #else + m_TabStrip->SetMargin( Margin( m_iScrollOffset * -1, 0, 0, 0 ) ); + #endif + + m_pScroll[0]->SetPos( Width() - 30 , 5 ); + m_pScroll[1]->SetPos( m_pScroll[0]->Right(), 5 ); +} + +void TabControl::ScrollPressLeft( Base* pFrom ) +{ + m_iScrollOffset -= 120; +} + +void TabControl::ScrollPressRight( Base* pFrom ) +{ + m_iScrollOffset += 120; +} \ No newline at end of file diff --git a/examples/ThirdPartyLibs/Gwen/Controls/TabControl.h b/examples/ThirdPartyLibs/Gwen/Controls/TabControl.h new file mode 100644 index 000000000..82aff58f4 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/TabControl.h @@ -0,0 +1,67 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_TABCONTROL_H +#define GWEN_CONTROLS_TABCONTROL_H + +#include "Gwen/Controls/Base.h" +#include "Gwen/Controls/Button.h" +#include "Gwen/Controls/TabButton.h" +#include "Gwen/Controls/TabStrip.h" +#include "Gwen/Controls/TabTitleBar.h" + +namespace Gwen +{ + namespace ControlsInternal + { + class ScrollBarButton; + } + + namespace Controls + { + class GWEN_EXPORT TabControl : public Base + { + GWEN_CONTROL( TabControl, Base ); + + virtual TabButton* AddPage( const UnicodeString& strText, Controls::Base* pPage = NULL ); + virtual void AddPage( TabButton* pButton ); + + virtual void OnTabPressed( Controls::Base* control ); + virtual void OnLoseTab( TabButton* pButton ); + + virtual int TabCount( void ); + virtual TabButton* GetCurrentButton(){ return m_pCurrentButton; } + virtual TabStrip* GetTabStrip(){ return m_TabStrip; } + + virtual void SetTabStripPosition( int iDock ); + + virtual bool DoesAllowDrag(); + + virtual void SetAllowReorder( bool b ){ GetTabStrip()->SetAllowReorder( b ); } + + Gwen::Event::Caller onLoseTab; + Gwen::Event::Caller onAddTab; + + private: + + virtual void PostLayout( Skin::Base* skin ); + void HandleOverflow(); + + void ScrollPressLeft( Base* pFrom ); + void ScrollPressRight( Base* pFrom ); + + TabStrip* m_TabStrip; + TabButton* m_pCurrentButton; + + ControlsInternal::ScrollBarButton* m_pScroll[2]; + int m_iScrollOffset; + + + }; + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/TabStrip.cpp b/examples/ThirdPartyLibs/Gwen/Controls/TabStrip.cpp new file mode 100644 index 000000000..61afa5eb7 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/TabStrip.cpp @@ -0,0 +1,181 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Gwen.h" +#include "Gwen/Skin.h" +#include "Gwen/Controls/TabStrip.h" +#include "Gwen/Controls/TabControl.h" +#include "Gwen/Controls/Highlight.h" +#include "Gwen/DragAndDrop.h" +#include "Gwen/Utility.h" + +using namespace Gwen; +using namespace Gwen::Controls; + + +GWEN_CONTROL_CONSTRUCTOR( TabStrip ) +{ + m_TabDragControl = NULL; + m_bAllowReorder = false; +} + +bool TabStrip::DragAndDrop_HandleDrop( Gwen::DragAndDrop::Package* /*pPackage*/, int x, int y ) +{ + Gwen::Point LocalPos = CanvasPosToLocal( Gwen::Point( x, y ) ); + + Base* el = DragAndDrop::SourceControl; + + TabButton* pButton = el? el->DynamicCastTabButton() : 0; + TabControl* pTabControl = GetParent()? GetParent()->DynamicCastTabControl() : 0; + if ( pTabControl && pButton ) + { + if ( pButton->GetTabControl() != pTabControl ) + { + // We've moved tab controls! + pTabControl->AddPage( pButton ); + } + } + + Base* DroppedOn = GetControlAt( LocalPos.x, LocalPos.y ); + if ( DroppedOn ) + { + Gwen::Point DropPos = DroppedOn->CanvasPosToLocal( Gwen::Point( x, y ) ); + DragAndDrop::SourceControl->BringNextToControl( DroppedOn, DropPos.x > DroppedOn->Width() / 2 ); + } + else + { + DragAndDrop::SourceControl->BringToFront(); + } + return true; +} + +bool TabStrip::DragAndDrop_CanAcceptPackage( Gwen::DragAndDrop::Package* pPackage ) +{ + if ( !m_bAllowReorder ) + return false; + + if ( pPackage->name == "TabButtonMove" ) + return true; + + return false; +} + +void TabStrip::Layout( Skin::Base* skin ) +{ + Gwen::Point pLargestTab( 5, 5 ); + + int iNum = 0; + for ( Base::List::iterator iter = Children.begin(); iter != Children.end(); ++iter ) + { + if (!*iter) + continue; + + TabButton* pButton = (*iter)->DynamicCastTabButton(); + if ( !pButton ) continue; + + pButton->SizeToContents(); + + Margin m; + int iActive = pButton->IsActive() ? 0 : 2; + int iNotFirst = iNum > 0 ? -1 : 0; + int iControlOverhang = -3; + + if ( m_iDock == Pos::Top ) + { + m.top = iActive; + m.left = iNotFirst; + m.bottom = iControlOverhang; + pButton->Dock( Pos::Left ); + } + + if ( m_iDock == Pos::Left ) + { + m.left = iActive * 2; + m.right = iControlOverhang; + m.top = iNotFirst; + pButton->Dock( Pos::Top ); + } + + if ( m_iDock == Pos::Right ) + { + m.right = iActive * 2; + m.left = iControlOverhang; + m.top = iNotFirst; + pButton->Dock( Pos::Top ); + } + + if ( m_iDock == Pos::Bottom ) + { + m.bottom = iActive; + m.left = iNotFirst; + m.top = iControlOverhang; + pButton->Dock( Pos::Left ); + } + + pLargestTab.x = Utility::Max( pLargestTab.x, pButton->Width() ); + pLargestTab.y = Utility::Max( pLargestTab.y, pButton->Height() ); + + pButton->SetMargin( m ); + iNum++; + } + + if ( m_iDock == Pos::Top || m_iDock == Pos::Bottom ) + SetSize( Width(), pLargestTab.y ); + + if ( m_iDock == Pos::Left || m_iDock == Pos::Right ) + SetSize( pLargestTab.x, Height() ); + + BaseClass::Layout( skin ); +} + +void TabStrip::DragAndDrop_HoverEnter( Gwen::DragAndDrop::Package* /*pPackage*/, int /*x*/, int /*y*/ ) +{ + if ( m_TabDragControl ) + { + Debug::Msg( "ERROR! TabStrip::DragAndDrop_HoverEnter\n" ); + } + + m_TabDragControl = new ControlsInternal::Highlight( this ); + m_TabDragControl->SetMouseInputEnabled( false ); + m_TabDragControl->SetSize( 3, Height() ); +} + +void TabStrip::DragAndDrop_HoverLeave( Gwen::DragAndDrop::Package* /*pPackage*/ ) +{ + delete m_TabDragControl; + m_TabDragControl = NULL; +} + +void TabStrip::DragAndDrop_Hover( Gwen::DragAndDrop::Package* /*pPackage*/, int x, int y ) +{ + Gwen::Point LocalPos = CanvasPosToLocal( Gwen::Point( x, y ) ); + + Base* DroppedOn = GetControlAt( LocalPos.x, LocalPos.y ); + if ( DroppedOn && DroppedOn != this ) + { + Gwen::Point DropPos = DroppedOn->CanvasPosToLocal( Gwen::Point( x, y ) ); + m_TabDragControl->SetBounds( Gwen::Rect( 0, 0, 3, Height() ) ); + m_TabDragControl->BringToFront(); + m_TabDragControl->SetPos( DroppedOn->X() - 1, 0 ); + + if ( DropPos.x > DroppedOn->Width() / 2 ) + { + m_TabDragControl->MoveBy( DroppedOn->Width()-1, 0 ); + } + m_TabDragControl->Dock( Pos::None ); + } + else + { + m_TabDragControl->Dock( Pos::Left ); + m_TabDragControl->BringToFront(); + } +} + +void TabStrip::SetTabPosition( int iPos ) +{ + Dock( iPos ); +} \ No newline at end of file diff --git a/examples/ThirdPartyLibs/Gwen/Controls/TabStrip.h b/examples/ThirdPartyLibs/Gwen/Controls/TabStrip.h new file mode 100644 index 000000000..40c751cc4 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/TabStrip.h @@ -0,0 +1,49 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_TABSTRIP_H +#define GWEN_CONTROLS_TABSTRIP_H + +#include "Gwen/Controls/Base.h" +#include "Gwen/Controls/Button.h" +#include "Gwen/Controls/TabButton.h" + +namespace Gwen +{ + namespace Controls + { + //class TabControl; + + class GWEN_EXPORT TabStrip : public Base + { + public: + + GWEN_CONTROL( TabStrip, Base ); + + virtual void Layout( Skin::Base* skin ); + + virtual bool DragAndDrop_HandleDrop( Gwen::DragAndDrop::Package* pPackage, int x, int y ); + virtual bool DragAndDrop_CanAcceptPackage( Gwen::DragAndDrop::Package* pPackage ); + + virtual void DragAndDrop_HoverEnter( Gwen::DragAndDrop::Package* pPackage, int x, int y ); + virtual void DragAndDrop_HoverLeave( Gwen::DragAndDrop::Package* pPackage ); + virtual void DragAndDrop_Hover( Gwen::DragAndDrop::Package* pPackage, int x, int y ); + + virtual void SetTabPosition( int iPos ); + + virtual void SetAllowReorder( bool b ){ m_bAllowReorder = b; } + virtual bool AllowsTabReorder() { return m_bAllowReorder; } + + private: + + Base* m_TabDragControl; + bool m_bAllowReorder; + + }; + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/TabTitleBar.h b/examples/ThirdPartyLibs/Gwen/Controls/TabTitleBar.h new file mode 100644 index 000000000..f953854aa --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/TabTitleBar.h @@ -0,0 +1,56 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_TABTITLEBAR_H +#define GWEN_CONTROLS_TABTITLEBAR_H + +#include "Gwen/Controls/Base.h" +#include "Gwen/Controls/Label.h" +#include "Gwen/Controls/TabButton.h" +#include "Gwen/DragAndDrop.h" +#include "Gwen/Skin.h" + +namespace Gwen +{ + namespace Controls + { + class GWEN_EXPORT TabTitleBar : public Label + { + public: + + GWEN_CONTROL_INLINE( TabTitleBar, Label ) + { + SetMouseInputEnabled( true ); + SetTextPadding( Gwen::Padding( 5, 2, 5, 2 ) ); + SetPadding( Gwen::Padding( 1, 2, 1, 2 ) ); + + DragAndDrop_SetPackage( true, "TabWindowMove" ); + } + + void Render( Skin::Base* skin ) + { + skin->DrawTabTitleBar( this ); + } + + void DragAndDrop_StartDragging( Gwen::DragAndDrop::Package* pPackage, int x, int y ) + { + DragAndDrop::SourceControl = GetParent(); + DragAndDrop::SourceControl->DragAndDrop_StartDragging( pPackage, x, y ); + } + + void UpdateFromTab( TabButton* pButton ) + { + SetText( pButton->GetText() ); + SizeToContents(); + } + + private: + + }; + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/Text.cpp b/examples/ThirdPartyLibs/Gwen/Controls/Text.cpp new file mode 100644 index 000000000..fe9fa8e08 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/Text.cpp @@ -0,0 +1,114 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Gwen.h" +#include "Gwen/Controls/Text.h" +#include "Gwen/Skin.h" +#include "Gwen/Utility.h" + +using namespace Gwen; +using namespace Gwen::ControlsInternal; + +GWEN_CONTROL_CONSTRUCTOR( Text ) +{ + m_Font = NULL; + m_Color = Gwen::Colors::Black; // TODO: From skin somehow.. + SetMouseInputEnabled( false ); +} + +Text::~Text() +{ + // NOTE: This font doesn't need to be released + // Because it's a pointer to another font somewhere. +} + +void Text::RefreshSize() +{ + if ( !GetFont() ) + { + Debug::AssertCheck( 0, "Text::RefreshSize() - No Font!!\n" ); + return; + } + + Gwen::Point p( 1, GetFont()->size ); + + if ( Length() > 0 ) + { + p = GetSkin()->GetRender()->MeasureText( GetFont(), m_String ); + } + + if ( p.x == Width() && p.y == Height() ) + return; + + SetSize( p.x, p.y ); + InvalidateParent(); + Invalidate(); +} + + + +Gwen::Font* Text::GetFont() +{ + return m_Font; +} + + +void Text::SetString( const UnicodeString& str ){ m_String = str; Invalidate(); } +void Text::SetString( const String& str ){ SetString( Gwen::Utility::StringToUnicode( str ) ); } + +void Text::Render( Skin::Base* skin ) +{ + if ( Length() == 0 || !GetFont() ) return; + + skin->GetRender()->SetDrawColor( m_Color ); + skin->GetRender()->RenderText( GetFont(), Gwen::Point( 0, 0 ), m_String ); +} + +void Text::Layout( Skin::Base* /*skin*/ ) +{ + RefreshSize(); +} + +Gwen::Point Text::GetCharacterPosition( int iChar ) +{ + if ( Length() == 0 || iChar == 0 ) + { + return Gwen::Point( 1, 0 ); + } + + UnicodeString sub = m_String.substr( 0, iChar ); + Gwen::Point p = GetSkin()->GetRender()->MeasureText( GetFont(), sub ); + + if ( p.y >= m_Font->size ) + p.y -= m_Font->size; + + return p; +} + +int Text::GetClosestCharacter( Gwen::Point p ) +{ + int iDistance = 4096; + int iChar = 0; + + for ( size_t i=0; i iDistance ) continue; + + iDistance = iDist; + iChar = i; + } + + return iChar; +} + +void Text::OnScaleChanged() +{ + Invalidate(); +} \ No newline at end of file diff --git a/examples/ThirdPartyLibs/Gwen/Controls/Text.h b/examples/ThirdPartyLibs/Gwen/Controls/Text.h new file mode 100644 index 000000000..ac36acd94 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/Text.h @@ -0,0 +1,59 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_TEXT_H +#define GWEN_CONTROLS_TEXT_H + +#include "Gwen/BaseRender.h" +#include "Gwen/Controls/Base.h" + +namespace Gwen +{ + namespace ControlsInternal + { + class GWEN_EXPORT Text : public Controls::Base + { + public: + + GWEN_CONTROL( Text, Controls::Base ); + + virtual ~Text(); + Gwen::Font* GetFont(); + + void SetString( const UnicodeString& str ); + void SetString( const String& str ); + + void Render( Skin::Base* skin ); + void Layout( Skin::Base* skin ); + + void RefreshSize(); + + void SetFont( Gwen::Font* pFont ){ m_Font = pFont; } + + const UnicodeString& GetText() const { return m_String; } + + Gwen::Point GetCharacterPosition( int iChar ); + int GetClosestCharacter( Gwen::Point p ); + + int Length() const { return (int)m_String.size(); } + + virtual void SetTextColor( const Gwen::Color& col ){ m_Color = col; } + + virtual void OnScaleChanged(); + + inline const Gwen::Color &TextColor() const { return m_Color; } + + private: + + Gwen::UnicodeString m_String; + Gwen::Font* m_Font; + Gwen::Color m_Color; + }; + } + +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/TextBox.cpp b/examples/ThirdPartyLibs/Gwen/Controls/TextBox.cpp new file mode 100644 index 000000000..1825bc4c7 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/TextBox.cpp @@ -0,0 +1,411 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Gwen.h" +#include "Gwen/Controls/TextBox.h" +#include "Gwen/Skin.h" +#include "Gwen/Utility.h" +#include "Gwen/Platform.h" + +#include + + +using namespace Gwen; +using namespace Gwen::Controls; + +GWEN_CONTROL_CONSTRUCTOR( TextBox ) +{ + SetSize( 200, 20 ); + + SetMouseInputEnabled( true ); + SetKeyboardInputEnabled( true ); + + SetAlignment( Pos::Left | Pos::CenterV ); + SetTextPadding( Padding( 4, 2, 4, 2 ) ); + + m_iCursorPos = 0; + m_iCursorEnd = 0; + m_bSelectAll = false; + + SetTextColor( Gwen::Color( 50, 50, 50, 255 ) ); // TODO: From Skin + + SetTabable( true ); + + AddAccelerator( L"Ctrl + c", &TextBox::OnCopy ); + AddAccelerator( L"Ctrl + x", &TextBox::OnCut ); + AddAccelerator( L"Ctrl + v", &TextBox::OnPaste ); + AddAccelerator( L"Ctrl + a", &TextBox::OnSelectAll ); +} + +bool TextBox::OnChar( Gwen::UnicodeChar c ) +{ + if ( c == '\t' ) return false; + + Gwen::UnicodeString str; + str += c; + + InsertText( str ); + return true; +} + +void TextBox::InsertText( const Gwen::UnicodeString& strInsert ) +{ + // TODO: Make sure fits (implement maxlength) + + if ( HasSelection() ) + { + EraseSelection(); + } + + if ( m_iCursorPos > TextLength() ) m_iCursorPos = TextLength(); + + if ( !IsTextAllowed( strInsert, m_iCursorPos ) ) + return; + + UnicodeString str = GetText(); + str.insert( m_iCursorPos, strInsert ); + SetText( str ); + + m_iCursorPos += (int) strInsert.size(); + m_iCursorEnd = m_iCursorPos; + + RefreshCursorBounds(); +} + +void TextBox::Render( Skin::Base* skin ) +{ + if ( ShouldDrawBackground() ) + skin->DrawTextBox( this ); + + + if ( !HasFocus() ) return; + + // Draw selection.. if selected.. + if ( m_iCursorPos != m_iCursorEnd ) + { + skin->GetRender()->SetDrawColor( Gwen::Color( 50, 170, 255, 200 ) ); + skin->GetRender()->DrawFilledRect( m_rectSelectionBounds ); + } + + // Draw caret + if ( fmod( Gwen::Platform::GetTimeInSeconds()-m_fLastInputTime, 1.0f ) > 0.5f ) + skin->GetRender()->SetDrawColor( Gwen::Color( 255, 255, 255, 255 ) ); + else + skin->GetRender()->SetDrawColor( Gwen::Color( 0, 0, 0, 255 ) ); + + skin->GetRender()->DrawFilledRect( m_rectCaretBounds ); +} + +void TextBox::RefreshCursorBounds() +{ + m_fLastInputTime = Gwen::Platform::GetTimeInSeconds(); + + MakeCaratVisible(); + + Gwen::Point pA = GetCharacterPosition( m_iCursorPos ); + Gwen::Point pB = GetCharacterPosition( m_iCursorEnd ); + + m_rectSelectionBounds.x = Utility::Min( pA.x, pB.x ); + m_rectSelectionBounds.y = m_Text->Y() - 1; + m_rectSelectionBounds.w = Utility::Max( pA.x, pB.x ) - m_rectSelectionBounds.x; + m_rectSelectionBounds.h = m_Text->Height() + 2; + + m_rectCaretBounds.x = pA.x; + m_rectCaretBounds.y = m_Text->Y() - 1; + m_rectCaretBounds.w = 1; + m_rectCaretBounds.h = m_Text->Height() + 2; + + Redraw(); +} + + +void TextBox::OnPaste( Gwen::Controls::Base* /*pCtrl*/ ) +{ + InsertText( Platform::GetClipboardText() ); +} + +void TextBox::OnCopy( Gwen::Controls::Base* /*pCtrl*/ ) +{ + if ( !HasSelection() ) return; + + Platform::SetClipboardText( GetSelection() ); +} + +void TextBox::OnCut( Gwen::Controls::Base* /*pCtrl*/ ) +{ + if ( !HasSelection() ) return; + + Platform::SetClipboardText( GetSelection() ); + EraseSelection(); +} + +void TextBox::OnSelectAll( Gwen::Controls::Base* /*pCtrl*/ ) +{ + m_iCursorEnd = 0; + m_iCursorPos = TextLength(); + + RefreshCursorBounds(); +} + +void TextBox::OnMouseDoubleClickLeft( int /*x*/, int /*y*/ ) +{ + OnSelectAll( this ); +} + +UnicodeString TextBox::GetSelection() +{ + if ( !HasSelection() ) return L""; + + int iStart = Utility::Min( m_iCursorPos, m_iCursorEnd ); + int iEnd = Utility::Max( m_iCursorPos, m_iCursorEnd ); + + const UnicodeString& str = GetText(); + return str.substr( iStart, iEnd - iStart ); +} + +bool TextBox::OnKeyReturn( bool bDown ) +{ + if ( bDown ) return true; + + OnEnter(); + + // Try to move to the next control, as if tab had been pressed + OnKeyTab( true ); + + // If we still have focus, blur it. + if ( HasFocus() ) + { + Blur(); + } + + return true; +} + +bool TextBox::OnKeyBackspace( bool bDown ) +{ + if ( !bDown ) return true; + if ( HasSelection() ) + { + EraseSelection(); + return true; + } + + if ( m_iCursorPos == 0 ) return true; + + DeleteText( m_iCursorPos-1, 1 ); + + return true; +} + +bool TextBox::OnKeyDelete( bool bDown ) +{ + if ( !bDown ) return true; + if ( HasSelection() ) + { + EraseSelection(); + return true; + } + + if ( m_iCursorPos >= TextLength() ) return true; + + DeleteText( m_iCursorPos, 1 ); + + return true; +} + +bool TextBox::OnKeyLeft( bool bDown ) +{ + if ( !bDown ) return true; + + if ( m_iCursorPos > 0 ) + m_iCursorPos--; + + if ( !Gwen::Input::IsShiftDown() ) + { + m_iCursorEnd = m_iCursorPos; + } + + RefreshCursorBounds(); + return true; +} + +bool TextBox::OnKeyRight( bool bDown ) +{ + if ( !bDown ) return true; + + if ( m_iCursorPos < TextLength() ) + m_iCursorPos++; + + if ( !Gwen::Input::IsShiftDown() ) + { + m_iCursorEnd = m_iCursorPos; + } + + RefreshCursorBounds(); + return true; +} + +bool TextBox::OnKeyHome( bool bDown ) +{ + if ( !bDown ) return true; + m_iCursorPos = 0; + + if ( !Gwen::Input::IsShiftDown() ) + { + m_iCursorEnd = m_iCursorPos; + } + + RefreshCursorBounds(); + return true; +} + +bool TextBox::OnKeyEnd( bool /*bDown*/ ) +{ + m_iCursorPos = TextLength(); + + if ( !Gwen::Input::IsShiftDown() ) + { + m_iCursorEnd = m_iCursorPos; + } + + RefreshCursorBounds(); + return true; +} + +void TextBox::SetCursorPos( int i ) +{ + if ( m_iCursorPos == i ) return; + + m_iCursorPos = i; + RefreshCursorBounds(); +} + +void TextBox::SetCursorEnd( int i ) +{ + if ( m_iCursorEnd == i ) return; + + m_iCursorEnd = i; + RefreshCursorBounds(); +} + + +void TextBox::DeleteText( int iStartPos, int iLength ) +{ + UnicodeString str = GetText(); + str.erase( iStartPos, iLength ); + SetText( str ); + + if ( m_iCursorPos > iStartPos ) + { + SetCursorPos( m_iCursorPos - iLength ); + } + + SetCursorEnd( m_iCursorPos ); +} + +bool TextBox::HasSelection() +{ + return m_iCursorPos != m_iCursorEnd; +} + +void TextBox::EraseSelection() +{ + int iStart = Utility::Min( m_iCursorPos, m_iCursorEnd ); + int iEnd = Utility::Max( m_iCursorPos, m_iCursorEnd ); + + DeleteText( iStart, iEnd - iStart ); + + // Move the cursor to the start of the selection, + // since the end is probably outside of the string now. + m_iCursorPos = iStart; + m_iCursorEnd = iStart; +} + +void TextBox::OnMouseClickLeft( int x, int y, bool bDown ) +{ + if ( m_bSelectAll ) + { + OnSelectAll( this ); + m_bSelectAll = false; + return; + } + + int iChar = m_Text->GetClosestCharacter( m_Text->CanvasPosToLocal( Gwen::Point( x, y ) ) ); + + if ( bDown ) + { + SetCursorPos( iChar ); + + if ( !Gwen::Input::IsShiftDown() ) + SetCursorEnd( iChar ); + + Gwen::MouseFocus = this; + } + else + { + if ( Gwen::MouseFocus == this ) + { + SetCursorPos( iChar ); + Gwen::MouseFocus = NULL; + } + } +} + +void TextBox::OnMouseMoved( int x, int y, int /*deltaX*/, int /*deltaY*/ ) +{ + if ( Gwen::MouseFocus != this ) return; + + int iChar = m_Text->GetClosestCharacter( m_Text->CanvasPosToLocal( Gwen::Point( x, y ) ) ); + + SetCursorPos( iChar ); +} + +void TextBox::MakeCaratVisible() +{ + int iCaratPos = m_Text->GetCharacterPosition( m_iCursorPos ).x; + + // If the carat is already in a semi-good position, leave it. + { + int iRealCaratPos = iCaratPos + m_Text->X(); + if ( iRealCaratPos > Width() * 0.1f && iRealCaratPos < Width() * 0.9f ) + return; + } + + // The ideal position is for the carat to be right in the middle + int idealx = -iCaratPos + Width() * 0.5f;; + + // Don't show too much whitespace to the right + if ( idealx + m_Text->Width() < Width() - m_rTextPadding.right ) + idealx = -m_Text->Width() + (Width() - m_rTextPadding.right ); + + // Or the left + if ( idealx > m_rTextPadding.left ) + idealx = m_rTextPadding.left; + + m_Text->SetPos( idealx, m_Text->Y() ); + +} + +void TextBox::Layout( Skin::Base* skin ) +{ + BaseClass::Layout( skin ); + + RefreshCursorBounds(); +} + +void TextBox::OnTextChanged() +{ + if ( m_iCursorPos > TextLength() ) m_iCursorPos = TextLength(); + if ( m_iCursorEnd > TextLength() ) m_iCursorEnd = TextLength(); + + onTextChanged.Call( this ); +} + +void TextBox::OnEnter() +{ + onReturnPressed.Call( this ); +} \ No newline at end of file diff --git a/examples/ThirdPartyLibs/Gwen/Controls/TextBox.h b/examples/ThirdPartyLibs/Gwen/Controls/TextBox.h new file mode 100644 index 000000000..2d3e6f1a3 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/TextBox.h @@ -0,0 +1,104 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_TEXTBOX_H +#define GWEN_CONTROLS_TEXTOBX_H + +#include "Gwen/BaseRender.h" +#include "Gwen/Controls/Base.h" +#include "Gwen/Controls/Label.h" +#include "Gwen/Controls/ScrollControl.h" + +namespace Gwen +{ + namespace Controls + { + class GWEN_EXPORT TextBox : public Label + { + GWEN_CONTROL( TextBox, Label ); + + virtual void Render( Skin::Base* skin ); + virtual void RenderFocus( Gwen::Skin::Base* /*skin*/){}; + virtual void Layout( Skin::Base* skin ); + + virtual bool OnChar( Gwen::UnicodeChar c ); + + virtual void InsertText( const Gwen::UnicodeString& str ); + virtual void DeleteText( int iStartPos, int iLength ); + + virtual void RefreshCursorBounds(); + + virtual bool OnKeyReturn( bool bDown ); + virtual bool OnKeyBackspace( bool bDown ); + virtual bool OnKeyDelete( bool bDown ); + virtual bool OnKeyRight( bool bDown ); + virtual bool OnKeyLeft( bool bDown ); + virtual bool OnKeyHome( bool bDown ); + virtual bool OnKeyEnd( bool bDown ); + + virtual bool AccelOnlyFocus() { return true; } + + virtual void OnPaste( Gwen::Controls::Base* pCtrl ); + virtual void OnCopy( Gwen::Controls::Base* pCtrl ); + virtual void OnCut( Gwen::Controls::Base* pCtrl ); + virtual void OnSelectAll( Gwen::Controls::Base* pCtrl ); + + virtual void OnMouseDoubleClickLeft( int x, int y ); + + virtual void EraseSelection(); + virtual bool HasSelection(); + virtual UnicodeString GetSelection(); + + virtual void SetCursorPos( int i ); + virtual void SetCursorEnd( int i ); + + virtual void OnMouseClickLeft( int x, int y, bool bDown ); + virtual void OnMouseMoved( int x, int y, int deltaX, int deltaY ); + + virtual void SetSelectAllOnFocus( bool b ){ m_bSelectAll = b; if ( b ) OnSelectAll( this ); } + + virtual void MakeCaratVisible(); + + virtual void OnEnter(); + + virtual bool NeedsInputChars(){ return true; } + + Event::Caller onTextChanged; + Event::Caller onReturnPressed; + + protected: + + virtual void OnTextChanged(); + virtual bool IsTextAllowed( const Gwen::UnicodeString& /*str*/, int /*iPos*/ ){ return true; } + + bool m_bSelectAll; + + int m_iCursorPos; + int m_iCursorEnd; + + Gwen::Rect m_rectSelectionBounds; + Gwen::Rect m_rectCaretBounds; + + float m_fLastInputTime; + }; + + class GWEN_EXPORT TextBoxNumeric : public TextBox + { + public: + + GWEN_CONTROL( TextBoxNumeric, TextBox ); + + virtual float GetFloatFromText(); + + private: + + virtual bool IsTextAllowed( const Gwen::UnicodeString& str, int iPos ); + + }; + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/TextBoxNumeric.cpp b/examples/ThirdPartyLibs/Gwen/Controls/TextBoxNumeric.cpp new file mode 100644 index 000000000..f9e8d824f --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/TextBoxNumeric.cpp @@ -0,0 +1,75 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Gwen.h" +#include "Gwen/Controls/TextBox.h" +#include "Gwen/Skin.h" +#include "Gwen/Utility.h" +#include "Gwen/Platform.h" + + +using namespace Gwen; +using namespace Gwen::Controls; + +GWEN_CONTROL_CONSTRUCTOR( TextBoxNumeric ) +{ + SetText( L"0" ); +} + +bool TextBoxNumeric::IsTextAllowed( const Gwen::UnicodeString& str, int iPos ) +{ + const UnicodeString& strString = GetText(); + + if ( str.length() == 0 ) + return true; + + for (size_t i=0; i 0 ) + return false; + + continue; + } + + if ( str[i] == L'0' ) continue; + if ( str[i] == L'1' ) continue; + if ( str[i] == L'2' ) continue; + if ( str[i] == L'3' ) continue; + if ( str[i] == L'4' ) continue; + if ( str[i] == L'5' ) continue; + if ( str[i] == L'6' ) continue; + if ( str[i] == L'7' ) continue; + if ( str[i] == L'8' ) continue; + if ( str[i] == L'9' ) continue; + + if ( str[i] == L'.' ) + { + // Already a fullstop + if ( std::count( strString.begin(), strString.end(), L'.' ) > 0 ) + return false; + + continue; + } + + return false; + } + + return true; +} + +float TextBoxNumeric::GetFloatFromText() +{ + double temp = GwenUtil_WideStringToFloat( GetText().c_str() ); + return temp; +} \ No newline at end of file diff --git a/examples/ThirdPartyLibs/Gwen/Controls/ToolBar.h b/examples/ThirdPartyLibs/Gwen/Controls/ToolBar.h new file mode 100644 index 000000000..e36ee015b --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/ToolBar.h @@ -0,0 +1,51 @@ +/* + GWEN + Copyright (c) 2011 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_TOOLBAR_H +#define GWEN_CONTROLS_TOOLBAR_H + +#include "Gwen/BaseRender.h" +#include "Gwen/Controls/Base.h" +#include "Gwen/Skin.h" + +namespace Gwen +{ + namespace Controls + { + /* + + TODO! + + */ + + class ToolBarStrip : public Base + { + GWEN_CONTROL_INLINE( ToolBarStrip, Base ) + { + SetPadding( Padding( 2, 2, 2, 2 ) ); + } + + virtual void Render( Skin::Base* skin ) + { + skin->DrawMenuStrip( this ); + } + + virtual void RenderUnder( Skin::Base* skin ) + { + + } + + virtual void Layout( Skin::Base* skin ) + { + + } + + }; + } + +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/TreeControl.cpp b/examples/ThirdPartyLibs/Gwen/Controls/TreeControl.cpp new file mode 100644 index 000000000..d89f9ce1a --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/TreeControl.cpp @@ -0,0 +1,318 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Controls/TreeControl.h" +#include "Gwen/Controls/ScrollControl.h" +#include "Gwen/Utility.h" + +using namespace Gwen; +using namespace Gwen::Controls; + +GWEN_CONTROL_CONSTRUCTOR( TreeControl ) +{ + m_TreeControl = this; + m_bUpdateScrollBar = 2; + m_ToggleButton->DelayedDelete(); + m_ToggleButton = NULL; + m_Title->DelayedDelete(); + m_Title = NULL; + m_InnerPanel->DelayedDelete(); + m_InnerPanel = NULL; + + m_bAllowMultipleSelection = false; + + m_ScrollControl = new ScrollControl( this ); + m_ScrollControl->Dock( Pos::Fill ); + m_ScrollControl->SetScroll( false, true ); + m_ScrollControl->SetAutoHideBars( true ); + m_ScrollControl->SetMargin( Margin( 1, 1, 1, 1 ) ); + + m_InnerPanel = m_ScrollControl; + + m_ScrollControl->SetInnerSize( 1000, 1000 ); +} + +void TreeControl::Render( Skin::Base* skin ) +{ + if ( ShouldDrawBackground() ) + skin->DrawTreeControl( this ); +} + +void TreeControl::ForceUpdateScrollBars() +{ + m_ScrollControl->UpdateScrollBars(); +} + +void TreeControl::OnChildBoundsChanged( Gwen::Rect /*oldChildBounds*/, Base* /*pChild*/ ) +{ + +} + +void TreeControl::Clear() +{ + m_ScrollControl->Clear(); +} + +void TreeControl::Layout( Skin::Base* skin ) +{ + BaseClass::BaseClass::Layout( skin ); +} + +void TreeControl::PostLayout( Skin::Base* skin ) +{ + BaseClass::BaseClass::PostLayout( skin ); +} + +void TreeControl::OnNodeAdded( TreeNode* pNode ) +{ + pNode->onNamePress.Add( this, &TreeControl::OnNodeSelection ); +} + + +void TreeControl::OnNodeSelection( Controls::Base* /*control*/ ) +{ + //printf("TreeControl::OnNodeSelection\n"); + if ( !m_bAllowMultipleSelection || !Gwen::Input::IsKeyDown( Key::Control ) ) + DeselectAll(); +} + + +void TreeControl::iterate(int action, int* maxItem, int* curItem) +{ + + Base::List& children = m_InnerPanel->GetChildren(); + for ( Base::List::iterator iter = children.begin(); iter != children.end(); ++iter ) + { + TreeNode* pChild = (*iter)->DynamicCastTreeNode(); + if ( !pChild ) + continue; + pChild->iterate(action ,maxItem, curItem); + } + +} + + +bool TreeControl::OnKeyUp( bool bDown ) +{ + if (bDown) + { + +// int maxIndex = 0; + int newIndex = 0; + int maxItem=0; + int curItem=-1; + iterate(ITERATE_ACTION_FIND_SELECTED_INDEX,&maxItem,&curItem); + // maxIndex = maxItem; + int targetItem = curItem; + if (curItem>0) + { + maxItem=0; + int deselectIndex = targetItem; + targetItem--; + newIndex = targetItem; + iterate(ITERATE_ACTION_SELECT,&maxItem,&targetItem); + if (targetItem<0) + { + maxItem=0; + iterate(ITERATE_ACTION_DESELECT_INDEX,&maxItem,&deselectIndex); + } + curItem = newIndex; + // float amount = float(newIndex)/float(maxIndex); + float viewSize = m_ScrollControl->m_VerticalScrollBar->getViewableContentSize(); + float contSize = m_ScrollControl->m_VerticalScrollBar->getContentSize(); + + float curAmount = m_ScrollControl->m_VerticalScrollBar->GetScrolledAmount(); + // float minCoordViewableWindow = curAmount*contSize; + //float maxCoordViewableWindow = minCoordViewableWindow+viewSize; + float minCoordSelectedItem = curItem*16.f; + // float maxCoordSelectedItem = (curItem+1)*16.f; + if (contSize!=viewSize) + { + { + float newAmount = float(minCoordSelectedItem)/(contSize-viewSize); + if (newAmountm_VerticalScrollBar->SetScrolledAmount(newAmount,true); + } + } + { + int numItems = (viewSize)/16-1; + float newAmount = float((curItem-numItems)*16)/(contSize-viewSize); + + if (newAmount>curAmount) + { + m_ScrollControl->m_VerticalScrollBar->SetScrolledAmount(newAmount,true); + } + } + } + } + } + ForceUpdateScrollBars(); + return true; +} + + +bool TreeControl::OnKeyDown( bool bDown ) +{ + if (bDown) + { + + // int maxIndex = 0; + int newIndex = 0; + int maxItem=0; + int curItem=-1; + iterate(ITERATE_ACTION_FIND_SELECTED_INDEX,&maxItem,&curItem); + // maxIndex = maxItem; + int targetItem = curItem; + if (curItem>=0) + { + maxItem=0; + int deselectIndex = targetItem; + targetItem++; + newIndex = targetItem; + iterate(ITERATE_ACTION_SELECT,&maxItem,&targetItem); + if (targetItem<0) + { + maxItem=0; + iterate(ITERATE_ACTION_DESELECT_INDEX,&maxItem,&deselectIndex); + } + curItem= newIndex; + // float amount = (int)float(newIndex)/float(maxIndex); + float viewSize = m_ScrollControl->m_VerticalScrollBar->getViewableContentSize(); + float contSize = m_ScrollControl->m_VerticalScrollBar->getContentSize(); + + float curAmount = m_ScrollControl->m_VerticalScrollBar->GetScrolledAmount(); + // float minCoordViewableWindow = curAmount*contSize; + //float maxCoordViewableWindow = minCoordViewableWindow+viewSize; + float minCoordSelectedItem = curItem*16.f; + //float maxCoordSelectedItem = (curItem+1)*16.f; + if (contSize!=viewSize) + { + { + float newAmount = float(minCoordSelectedItem)/(contSize-viewSize); + if (newAmountm_VerticalScrollBar->SetScrolledAmount(newAmount,true); + } + } + { + int numItems = (viewSize)/16-1; + float newAmount = float((curItem-numItems)*16)/(contSize-viewSize); + + if (newAmount>curAmount) + { + m_ScrollControl->m_VerticalScrollBar->SetScrolledAmount(newAmount,true); + } + } + } + } + } + ForceUpdateScrollBars(); + return true; +} +extern int avoidUpdate; + +bool TreeControl::OnKeyRight( bool bDown ) +{ + if (bDown) + { + + avoidUpdate = -3; + + iterate(ITERATE_ACTION_OPEN,0,0); + int maxItem=0; + int curItem=0; + iterate(ITERATE_ACTION_FIND_SELECTED_INDEX,&maxItem,&curItem); + // float amount = float(curItem)/float(maxItem); + float viewSize = m_ScrollControl->m_VerticalScrollBar->getViewableContentSize(); + float contSize = m_ScrollControl->m_VerticalScrollBar->getContentSize(); + + float curAmount = m_ScrollControl->m_VerticalScrollBar->GetScrolledAmount(); + // float minCoordViewableWindow = curAmount*contSize; +// float maxCoordViewableWindow = minCoordViewableWindow+viewSize; + float minCoordSelectedItem = curItem*16.f; + // float maxCoordSelectedItem = (curItem+1)*16.f; + if (contSize!=viewSize) + { + { + float newAmount = float(minCoordSelectedItem)/(contSize-viewSize); + if (newAmountm_VerticalScrollBar->SetScrolledAmount(newAmount,true); + } + } + { + int numItems = (viewSize)/16-1; + float newAmount = float((curItem-numItems)*16)/(contSize-viewSize); + + if (newAmount>curAmount) + { + m_ScrollControl->m_VerticalScrollBar->SetScrolledAmount(newAmount,true); + } + } + } + Invalidate(); + } + ForceUpdateScrollBars(); + return true; +} +bool TreeControl::OnKeyLeft( bool bDown ) +{ + if (bDown) + { + + avoidUpdate = -3; + + + + iterate(ITERATE_ACTION_CLOSE,0,0); + + int maxItems=0; + int curItem=0; + iterate(ITERATE_ACTION_FIND_SELECTED_INDEX,&maxItems,&curItem); + // float amount = float(curItem)/float(maxItems); + + // m_ScrollControl->m_VerticalScrollBar->SetScrolledAmount(amount,true); + float viewSize = m_ScrollControl->m_VerticalScrollBar->getViewableContentSize(); + float contSize = m_ScrollControl->m_VerticalScrollBar->getContentSize(); + + float curAmount = m_ScrollControl->m_VerticalScrollBar->GetScrolledAmount(); + // float minCoordViewableWindow = curAmount*contSize; + // float maxCoordViewableWindow = minCoordViewableWindow+viewSize; + float minCoordSelectedItem = curItem*16.f; + // float maxCoordSelectedItem = (curItem+1)*16.f; + if (contSize!=viewSize) + { + { + float newAmount = float(minCoordSelectedItem)/(contSize-viewSize); + if (newAmountm_VerticalScrollBar->SetScrolledAmount(newAmount,true); + } + } + { + int numItems = (viewSize)/16-1; + float newAmount = float((curItem-numItems)*16)/(contSize-viewSize); + + if (newAmount>curAmount) + { + m_ScrollControl->m_VerticalScrollBar->SetScrolledAmount(newAmount,true); + } + Invalidate(); + } + } + //viewSize/contSize + + //printf("!\n"); + + //this->Layout(0); + + + } + ForceUpdateScrollBars(); + return true; +} diff --git a/examples/ThirdPartyLibs/Gwen/Controls/TreeControl.h b/examples/ThirdPartyLibs/Gwen/Controls/TreeControl.h new file mode 100644 index 000000000..79de3e9ff --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/TreeControl.h @@ -0,0 +1,59 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_TREECONTROL_H +#define GWEN_CONTROLS_TREECONTROL_H + +#include "Gwen/Controls/Base.h" +#include "Gwen/Controls/TreeNode.h" + +namespace Gwen +{ + namespace Controls + { + class GWEN_EXPORT TreeControl : public TreeNode + { + public: + + GWEN_CONTROL( TreeControl, TreeNode ); + + virtual void Render( Skin::Base* skin ); + + virtual void OnChildBoundsChanged( Gwen::Rect oldChildBounds, Base* pChild ); + + ScrollControl* Scroller() { return m_ScrollControl; } + + virtual void Clear(); + + virtual void Layout( Skin::Base* skin ); + virtual void PostLayout( Skin::Base* skin ); + + virtual void AllowMultiSelect( bool b ){ m_bAllowMultipleSelection = b; } + + virtual void OnNodeAdded( TreeNode* pNode ); + + virtual bool OnKeyUp( bool bDown ); + virtual bool OnKeyDown( bool bDown ); + virtual bool OnKeyRight( bool bDown ); + virtual bool OnKeyLeft( bool bDown ); + + virtual void iterate(int action,int* curIndex, int* resultIndex); + + virtual void ForceUpdateScrollBars(); + + + private: + + void OnNodeSelection( Controls::Base* control ); + + ScrollControl* m_ScrollControl; + bool m_bAllowMultipleSelection; + + }; + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/TreeNode.cpp b/examples/ThirdPartyLibs/Gwen/Controls/TreeNode.cpp new file mode 100644 index 000000000..0877c8a46 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/TreeNode.cpp @@ -0,0 +1,350 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Controls/TreeNode.h" +#include "Gwen/Controls/TreeControl.h" +#include "Gwen/Utility.h" + +using namespace Gwen; +using namespace Gwen::Controls; + +class OpenToggleButton : public Button +{ + GWEN_CONTROL_INLINE ( OpenToggleButton, Button ) + { + SetIsToggle( true ); + SetTabable( false ); + + } + + virtual void RenderFocus( Skin::Base* /*skin*/ ) {} + + virtual void Render( Skin::Base* skin ) + { + skin->DrawTreeButton( this, GetToggleState() ); + } +}; + +const int TreeIndentation = 14; +const int BranchLength = 16; + +GWEN_CONTROL_CONSTRUCTOR( TreeNode ) +{ + m_TreeControl = NULL; + + m_ToggleButton = new OpenToggleButton( this ); + m_ToggleButton->SetBounds( 2, 2, 13, 13 ); + m_ToggleButton->onToggle.Add( this, &TreeNode::OnToggleButtonPress ); + + m_Title = new Button( this ); + m_Title->Dock( Pos::Top ); + m_Title->SetMargin( Margin( BranchLength, 0, 0, 0 ) ); + m_Title->SetAlignment( Pos::Left | Pos::CenterV ); + m_Title->SetShouldDrawBackground( false ); + m_Title->onDoubleClick.Add( this, &TreeNode::OnDoubleClickName ); + m_Title->onDown.Add( this, &TreeNode::OnClickName ); + m_Title->SetHeight( 16 ); + + m_InnerPanel = new Base( this ); + m_InnerPanel->Dock( Pos::Top ); + m_InnerPanel->SetHeight( 100 ); + m_InnerPanel->SetMargin( Margin( TreeIndentation, 1, 0, 0 ) ); + m_InnerPanel->Hide(); + + m_bRoot = false; + m_bSelected = false; + m_bSelectable = true; +} + +void TreeNode::Render( Skin::Base* skin ) +{ + int iBottom = 0; + if ( m_InnerPanel->Children.size() > 0 ) + { + iBottom = m_InnerPanel->Children.back()->Y() + m_InnerPanel->Y(); + } + + skin->DrawTreeNode( this, m_InnerPanel->Visible(), IsSelected(), m_Title->Height(), m_Title->TextRight(), m_ToggleButton->Y() + m_ToggleButton->Height() * 0.5, iBottom, GetParent() == m_TreeControl ); +} + +TreeNode* TreeNode::AddNode( const UnicodeString& strLabel ) +{ +// int sz = sizeof(TreeNode); + TreeNode* node = new TreeNode( this ); + node->SetText( strLabel ); + node->Dock( Pos::Top ); + node->SetRoot( this->DynamicCastTreeControl() != NULL ); + node->SetTreeControl( m_TreeControl ); + + if ( m_TreeControl ) + { + m_TreeControl->OnNodeAdded( node ); + } + + return node; +} + +TreeNode* TreeNode::AddNode( const String& strLabel ) +{ + return AddNode( Utility::StringToUnicode( strLabel ) ); +} + + +void TreeNode::Layout( Skin::Base* skin ) +{ + if ( m_ToggleButton ) + { + if ( m_InnerPanel->NumChildren() == 0 ) + { + m_ToggleButton->Hide(); + m_ToggleButton->SetToggleState( false ); + m_InnerPanel->Hide(); + } + else + { + m_ToggleButton->Show(); + m_InnerPanel->SizeToChildren( false, true ); + } + } + + BaseClass::Layout( skin ); +} +//too many calls to PostLayout... +//int numCalls = 0xfd; +void TreeNode::PostLayout( Skin::Base* /*skin*/ ) +{ + + //int bla = numCalls&0xffff; + //if (bla==0) + // printf("TreeNode::PostLayout numCalls = %d\n", numCalls); + + //numCalls++; + if ( SizeToChildren( false, true ) ) + { + InvalidateParent(); + } +} + +void TreeNode::SetText( const UnicodeString& text ){ m_Title->SetText( text ); }; +void TreeNode::SetText( const String& text ){ m_Title->SetText( text ); }; + +UnicodeString TreeNode::GetText() const +{ + UnicodeString bla = m_Title->GetText(); + return bla; +} + + +void TreeNode::Open() +{ + m_InnerPanel->Show(); + if ( m_ToggleButton ) m_ToggleButton->SetToggleState( true ); + Invalidate(); + m_TreeControl->ForceUpdateScrollBars(); +} + +void TreeNode::Close() +{ + m_InnerPanel->Hide(); + if ( m_ToggleButton ) m_ToggleButton->SetToggleState( false ); + + Invalidate(); + m_TreeControl->ForceUpdateScrollBars(); +} + +void TreeNode::ExpandAll() +{ + Open(); + + Base::List& children = m_InnerPanel->GetChildren(); + for ( Base::List::iterator iter = children.begin(); iter != children.end(); ++iter ) + { + TreeNode* pChild = (*iter)->DynamicCastTreeNode(); + if ( !pChild ) continue; + + pChild->ExpandAll(); + } +} + +Button* TreeNode::GetButton(){ return m_Title; } + + +void TreeNode::OnToggleButtonPress( Base* /*control*/ ) +{ + if ( m_ToggleButton->GetToggleState() ) + { + Open(); + } + else + { + Close(); + } +} + +void TreeNode::OnDoubleClickName( Base* /*control*/ ) +{ + if ( !m_ToggleButton->Visible() ) return; + + m_ToggleButton->Toggle(); +} + +void TreeNode::OnClickName( Base* /*control*/ ) +{ + onNamePress.Call( this ); + + SetSelected( !IsSelected() ); +} + +void TreeNode::SetSelected( bool b ) +{ + if ( !m_bSelectable ) return; + if ( m_bSelected == b ) return; + + m_bSelected = b; + + onSelectChange.Call( this ); + + if ( m_bSelected ) + onSelect.Call( this ); + else + onUnselect.Call( this ); +} + +void TreeNode::DeselectAll() +{ + m_bSelected = false; + + Base::List& children = m_InnerPanel->GetChildren(); + for ( Base::List::iterator iter = children.begin(); iter != children.end(); ++iter ) + { + TreeNode* pChild = (*iter)->DynamicCastTreeNode(); + if ( !pChild ) continue; + + pChild->DeselectAll( ); + } +} + + +void TreeNode::iterate(int action, int* curIndex, int* targetIndex) +{ + + Gwen::String name = Gwen::Utility::UnicodeToString(m_Title->GetText()); + +// int actualIndex = curIndex? *curIndex : -1; + //printf("iterated over item %d with name = %s\n", actualIndex, name.c_str()); + + if (action==ITERATE_ACTION_SELECT) + { + if (curIndex && targetIndex) + { + if ((*curIndex)==(*targetIndex)) + { + SetSelected(true); + + *targetIndex=-1; + } + } + } + + if (IsSelected()) + { + //printf("current selected: name = %s\n", name.c_str()); + switch (action) + { + case ITERATE_ACTION_DESELECT_INDEX: + { + if (targetIndex && curIndex) + { + if (*targetIndex == *curIndex) + SetSelected(false); + } + break; + } + case ITERATE_ACTION_FIND_SELECTED_INDEX: + { + if (targetIndex && curIndex) + { + *targetIndex = *curIndex; + } + break; + } + case ITERATE_ACTION_OPEN: + { + Open(); + + + break; + } + case ITERATE_ACTION_CLOSE: + { + //either close or select parent + if (this->GetChildren().size()) + { + if (m_ToggleButton && m_ToggleButton->GetToggleState()) + { + Close(); + } else + { + + TreeNode* pChild = (GetParent())->DynamicCastTreeNode(); + TreeControl* pChild2 = (GetParent())->DynamicCastTreeControl(); + if (pChild && !pChild2) + { + SetSelected(false); + pChild->SetSelected(true); + } + } + } + else + { + + TreeNode* pChild = (GetParent())->DynamicCastTreeNode(); + TreeControl* pChild2 = (GetParent())->DynamicCastTreeControl(); + if (pChild && !pChild2) + { + SetSelected(false); + pChild->SetSelected(true); + } + } + + break; + } + default: + { + } + }; + } + + if (curIndex) + (*curIndex)++; + + bool needsRecursion = true; + + if (action == ITERATE_ACTION_FIND_SELECTED_INDEX || action==ITERATE_ACTION_SELECT || action==ITERATE_ACTION_DESELECT_INDEX) + { + if (m_ToggleButton && !m_ToggleButton->GetToggleState()) + { + needsRecursion=false; + } + } + + if (needsRecursion) + { + Base::List& children = m_InnerPanel->GetChildren(); + for ( Base::List::iterator iter = children.begin(); iter != children.end(); ++iter ) + { + TreeNode* pChild = (*iter)->DynamicCastTreeNode(); + if ( !pChild ) + continue; + + pChild->iterate(action , curIndex, targetIndex); + } + } + + + +} \ No newline at end of file diff --git a/examples/ThirdPartyLibs/Gwen/Controls/TreeNode.h b/examples/ThirdPartyLibs/Gwen/Controls/TreeNode.h new file mode 100644 index 000000000..5cbbcc4bd --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/TreeNode.h @@ -0,0 +1,103 @@ +/* + GWEN + Copyright (c) 2011 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_TREENODE_H +#define GWEN_CONTROLS_TREENODE_H + +#include "Gwen/Controls/Base.h" +#include "Gwen/Controls/Button.h" +#include "Gwen/Controls/ScrollControl.h" + +enum +{ + ITERATE_ACTION_OPEN=1, + ITERATE_ACTION_CLOSE, + ITERATE_ACTION_FIND_SELECTED_INDEX, + ITERATE_ACTION_DESELECT_INDEX, + ITERATE_ACTION_SELECT, +}; + +namespace Gwen +{ + namespace Controls + { + class TreeControl; + + class GWEN_EXPORT TreeNode : public Base + { + public: + + GWEN_CONTROL( TreeNode, Base ); + + virtual TreeNode* AddNode( const UnicodeString& strLabel ); + virtual TreeNode* AddNode( const String& strLabel ); + + virtual void SetText( const UnicodeString& text ); + virtual void SetText( const String& text ); + UnicodeString GetText() const; + + virtual void Open(); + virtual void Close(); + + virtual void ExpandAll(); + + virtual Button* GetButton(); + + virtual void Render( Skin::Base* skin ); + virtual void Layout( Skin::Base* skin ); + virtual void PostLayout( Skin::Base* skin ); + + virtual void SetRoot( bool b ){ m_bRoot = b; } + virtual void SetTreeControl( TreeControl* pCtrl ){ m_TreeControl = pCtrl; } + + virtual void SetSelectable( bool b ){ m_bSelectable = b; } + virtual bool IsSelected(){ return m_bSelected; } + virtual void SetSelected( bool b ); + + virtual void DeselectAll(); + + virtual void iterate(int action, int* curIndex, int* resultIndex); + virtual bool OnKeyReturn(bool bDown) + { + static bool prevDown = false; + if (!prevDown && bDown) + { + onReturnKeyDown.Call(this); + } + prevDown = bDown; + return Base::OnKeyReturn(bDown); + } + + Event::Caller onReturnKeyDown; + + Event::Caller onNamePress; + Event::Caller onSelectChange; + Event::Caller onSelect; + Event::Caller onUnselect; + + protected: + + void OnToggleButtonPress( Base* control ); + void OnDoubleClickName( Base* control ); + void OnClickName( Base* control ); + + + + TreeControl* m_TreeControl; + Button* m_ToggleButton; + Button* m_Title; + + bool m_bRoot; + bool m_bSelected; + bool m_bSelectable; + int m_bUpdateScrollBar; + + }; + + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/VerticalScrollBar.cpp b/examples/ThirdPartyLibs/Gwen/Controls/VerticalScrollBar.cpp new file mode 100644 index 000000000..62042325e --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/VerticalScrollBar.cpp @@ -0,0 +1,138 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Controls/ScrollBar.h" +#include "Gwen/Controls/VerticalScrollBar.h" + +using namespace Gwen; +using namespace Gwen::Controls; + +GWEN_CONTROL_CONSTRUCTOR( VerticalScrollBar ) +{ + m_Bar->SetVertical(); + + m_ScrollButton[SCROLL_BUTTON_UP]->SetDirectionUp(); + m_ScrollButton[SCROLL_BUTTON_UP]->onPress.Add( this, &VerticalScrollBar::NudgeUp ); + + m_ScrollButton[SCROLL_BUTTON_DOWN]->SetDirectionDown(); + m_ScrollButton[SCROLL_BUTTON_DOWN]->onPress.Add( this, &VerticalScrollBar::NudgeDown ); + + m_Bar->onDragged.Add( this, &VerticalScrollBar::OnBarMoved ); +} + +void VerticalScrollBar::Layout( Skin::Base* skin ) +{ + BaseClass::Layout( skin ); + + m_ScrollButton[SCROLL_BUTTON_UP]->Dock(Pos::Top); + m_ScrollButton[SCROLL_BUTTON_UP]->SetHeight( Width() ); + + m_ScrollButton[SCROLL_BUTTON_DOWN]->Dock(Pos::Bottom); + m_ScrollButton[SCROLL_BUTTON_DOWN]->SetHeight( Width() ); + + m_Bar->SetWidth( GetButtonSize() ); + //Add padding + m_Bar->SetPadding( Padding(0, GetButtonSize(), 0, GetButtonSize() ) ); + + //Calculate bar sizes + float barHeight = (m_fViewableContentSize / m_fContentSize) * (Height() - (GetButtonSize() * 2)); + + if ( barHeight < GetButtonSize() * 0.5 ) + barHeight = GetButtonSize() * 0.5; + + m_Bar->SetHeight(barHeight); + m_Bar->SetHidden( Height() - (GetButtonSize() * 2) <= barHeight ); + + if ( Hidden() ) + SetScrolledAmount(0, true); + + //Based on our last scroll amount, produce a position for the bar + if ( !m_Bar->IsDepressed() ) + { + SetScrolledAmount( GetScrolledAmount(), true ); + } +} + +void VerticalScrollBar::ScrollToTop() +{ + SetScrolledAmount(0, true); +} +void VerticalScrollBar::ScrollToBottom() +{ + SetScrolledAmount(1, true); +} +void VerticalScrollBar::NudgeUp( Base* /*control*/ ) +{ + if ( !IsDisabled() ) + SetScrolledAmount(GetScrolledAmount() - GetNudgeAmount(), true); +} + +void VerticalScrollBar::NudgeDown( Base* /*control*/ ) +{ + if ( !IsDisabled() ) + SetScrolledAmount(GetScrolledAmount() + GetNudgeAmount(), true); +} + +float VerticalScrollBar::GetNudgeAmount() +{ + if ( m_bDepressed ) + return m_fViewableContentSize / m_fContentSize; + else + return BaseClass::GetNudgeAmount(); +} + +void VerticalScrollBar::OnMouseClickLeft( int x, int y, bool bDown ) +{ + if ( bDown ) + { + m_bDepressed = true; + Gwen::MouseFocus = this; + } + else + { + Gwen::Point clickPos = CanvasPosToLocal( Gwen::Point( x, y ) ); + if ( clickPos.y < m_Bar->Y() ) + NudgeUp( this ); + else if ( clickPos.y > m_Bar->Y() + m_Bar->Height() ) + NudgeDown( this ); + + m_bDepressed = false; + Gwen::MouseFocus = NULL; + } +} + +float VerticalScrollBar::CalculateScrolledAmount() +{ + return (float)(m_Bar->Y() - GetButtonSize()) / (float)(Height() - m_Bar->Height() - (GetButtonSize() * 2 )); +} + +bool VerticalScrollBar::SetScrolledAmount(float amount, bool forceUpdate) +{ + amount = Gwen::Clamp( amount, 0, 1 ); + + if ( !BaseClass::SetScrolledAmount( amount, forceUpdate ) ) + return false; + + if ( forceUpdate ) + { + int newY = GetButtonSize() + (amount * ((Height() - m_Bar->Height()) - (GetButtonSize()*2))); + m_Bar->MoveTo( m_Bar->X(), newY); + } + + return true; +} + +void VerticalScrollBar::OnBarMoved( Controls::Base* control ) +{ + if ( m_Bar->IsDepressed() ) + { + SetScrolledAmount( CalculateScrolledAmount(), false ); + BaseClass::OnBarMoved(control); + } + else + InvalidateParent(); +} \ No newline at end of file diff --git a/examples/ThirdPartyLibs/Gwen/Controls/VerticalScrollBar.h b/examples/ThirdPartyLibs/Gwen/Controls/VerticalScrollBar.h new file mode 100644 index 000000000..f86a1f9e0 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/VerticalScrollBar.h @@ -0,0 +1,47 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_VERTICALSCROLLBAR_H +#define GWEN_CONTROLS_VERTICALSCROLLBAR_H +#include "Gwen/Controls/Base.h" +#include "Gwen/Controls/ScrollBar.h" +#include "Gwen/Gwen.h" +#include "Gwen/Skin.h" + +namespace Gwen +{ + namespace Controls + { + + class GWEN_EXPORT VerticalScrollBar : public BaseScrollBar + { + + GWEN_CONTROL( VerticalScrollBar, BaseScrollBar ); + + virtual void Layout( Skin::Base* skin ); + + virtual void OnMouseClickLeft( int x, int y, bool bDown ); + virtual void OnBarMoved( Controls::Base* control ); + + virtual int GetBarSize() { return m_Bar->Height(); } + virtual int GetBarPos() { return m_Bar->Y() - Width(); } + virtual void SetBarSize( int size ) { m_Bar->SetHeight( size ); } + virtual int GetButtonSize() { return Width(); } + + virtual void ScrollToTop(); + virtual void ScrollToBottom(); + virtual void NudgeUp( Base* control ); + virtual void NudgeDown( Base* control ); + virtual float GetNudgeAmount(); + + virtual float CalculateScrolledAmount(); + virtual bool SetScrolledAmount(float amount, bool forceUpdate); + + }; + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/VerticalSlider.cpp b/examples/ThirdPartyLibs/Gwen/Controls/VerticalSlider.cpp new file mode 100644 index 000000000..24881bcf3 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/VerticalSlider.cpp @@ -0,0 +1,48 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Controls/Slider.h" +#include "Gwen/Controls/VerticalSlider.h" + +using namespace Gwen; +using namespace Gwen::Controls; +using namespace Gwen::ControlsInternal; + + +GWEN_CONTROL_CONSTRUCTOR( VerticalSlider ) +{ +} + +float VerticalSlider::CalculateValue() +{ + return 1 - (float)m_SliderBar->Y() / (float)( Height() - m_SliderBar->Height() ); +} + +void VerticalSlider::UpdateBarFromValue() +{ + m_SliderBar->MoveTo( m_SliderBar->X(), ( Height() - m_SliderBar->Height() ) * ( 1 - m_fValue )); +} + + +void VerticalSlider::OnMouseClickLeft( int x, int y, bool bDown ) +{ + m_SliderBar->MoveTo( m_SliderBar->X(), CanvasPosToLocal( Gwen::Point( x, y ) ).y - m_SliderBar->Height() * 0.5 ); + m_SliderBar->OnMouseClickLeft( x, y, bDown ); + OnMoved( m_SliderBar ); +} + + +void VerticalSlider::Layout(Skin::Base* /*skin*/) +{ + m_SliderBar->SetSize( Width(), 10 ); +} + + +void VerticalSlider::Render( Skin::Base* skin ) +{ + skin->DrawSlider( this, false, m_bClampToNotches ? m_iNumNotches : 0, m_SliderBar->Height() ); +} \ No newline at end of file diff --git a/examples/ThirdPartyLibs/Gwen/Controls/VerticalSlider.h b/examples/ThirdPartyLibs/Gwen/Controls/VerticalSlider.h new file mode 100644 index 000000000..89ade9a91 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/VerticalSlider.h @@ -0,0 +1,37 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_VERTICALSLIDER_H +#define GWEN_CONTROLS_VERTICALSLIDER_H + +#include "Gwen/Controls/Base.h" +#include "Gwen/Controls/Button.h" +#include "Gwen/Controls/Dragger.h" +#include "Gwen/Gwen.h" +#include "Gwen/Skin.h" +#include "Gwen/Controls/Slider.h" + + +namespace Gwen +{ + namespace Controls + { + class GWEN_EXPORT VerticalSlider : public Slider + { + GWEN_CONTROL( VerticalSlider, Slider ); + + virtual void Layout( Skin::Base* skin ); + virtual void Render( Skin::Base* skin ); + + virtual float CalculateValue(); + virtual void UpdateBarFromValue(); + virtual void OnMouseClickLeft( int x, int y, bool bDown ); + + }; + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Controls/WindowControl.cpp b/examples/ThirdPartyLibs/Gwen/Controls/WindowControl.cpp new file mode 100644 index 000000000..d45a01b43 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/WindowControl.cpp @@ -0,0 +1,150 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Controls/WindowControl.h" +#include "Gwen/Controls/ImagePanel.h" +#include "Gwen/Controls/Label.h" +#include "Gwen/Controls/Modal.h" + +using namespace Gwen; +using namespace Gwen::Controls; +using namespace Gwen::ControlsInternal; + +GWEN_CONTROL_CONSTRUCTOR( WindowControl ) +{ + m_Modal = NULL; + m_bInFocus = false; + m_bDeleteOnClose = false; + + m_TitleBar = new Dragger( this ); + m_TitleBar->Dock( Pos::Top ); + m_TitleBar->SetHeight( 18 ); + m_TitleBar->SetPadding( Padding( 0, 0, 0, 5 ) ); + m_TitleBar->SetTarget( this ); + + m_Title = new Label( m_TitleBar ); + m_Title->SetAlignment( Pos::Center ); + m_Title->SetText( "Window" ); + m_Title->SetTextColor(Gwen::Colors::White); + m_Title->Dock( Pos::Fill ); + + m_CloseButton = new Button( m_TitleBar ); + m_CloseButton->SetText( "" ); + m_CloseButton->SetSize( m_TitleBar->Height(), m_TitleBar->Height() ); + m_CloseButton->Dock(Pos::Right); + m_CloseButton->onPress.Add( this, &WindowControl::CloseButtonPressed ); + m_CloseButton->SetTabable( false ); + m_CloseButton->SetName( "closeButton" ); + + //Create a blank content control, dock it to the top - Should this be a ScrollControl? + m_InnerPanel = new Base( this ); + m_InnerPanel->Dock( Pos::Fill ); + + BringToFront(); + + SetTabable( false ); + Focus(); + + SetMinimumSize( Gwen::Point( 100, 40 ) ); + SetClampMovement( true ); + SetKeyboardInputEnabled( false ); +} + + +WindowControl::~WindowControl() +{ + if ( m_Modal ) + { + m_Modal->DelayedDelete(); + } +} + +void WindowControl::MakeModal( bool invisible ) +{ + if ( m_Modal ) return; + + m_Modal = new ControlsInternal::Modal( GetCanvas() ); + SetParent( m_Modal ); + + if ( invisible ) + { + m_Modal->SetShouldDrawBackground( false ); + } +} + +bool WindowControl::IsOnTop() +{ + for (Base::List::reverse_iterator iter = GetParent()->Children.rbegin(); iter != GetParent()->Children.rend(); ++iter) + { + if (!*iter) + continue; + + WindowControl* pWindow = (*iter)->DynamicCastWindowControl(); + + if ( !pWindow ) + continue; + + if ( pWindow == this ) + return true; + + return false; + } + + return false; + +} + +void WindowControl::Render( Skin::Base* skin ) +{ + //This should use m_bInFocus but I need to figure out best way to make layout happen + skin->DrawWindow( this, m_TitleBar->Bottom(), IsOnTop() ); +} + +void WindowControl::RenderUnder( Skin::Base* skin ) +{ + BaseClass::RenderUnder( skin ); + skin->DrawShadow( this ); +} + +void WindowControl::SetTitle(Gwen::UnicodeString title) +{ + m_Title->SetText( title ); +} +void WindowControl::SetClosable(bool closeable) +{ + m_CloseButton->SetHidden( !closeable ); +} + +void WindowControl::SetHidden(bool hidden) +{ + if ( !hidden ) + BringToFront(); + + BaseClass::SetHidden(hidden); +} + +void WindowControl::Touch() +{ + BaseClass::Touch(); + BringToFront(); + m_bInFocus = IsOnTop(); + //If Keyboard focus isn't one of our children, make it us +} + +void WindowControl::CloseButtonPressed( Gwen::Controls::Base* /*pFromPanel*/ ) +{ + SetHidden( true ); + + if ( m_bDeleteOnClose ) + DelayedDelete(); +} + + +void WindowControl::RenderFocus( Gwen::Skin::Base* /*skin*/ ) +{ + +} \ No newline at end of file diff --git a/examples/ThirdPartyLibs/Gwen/Controls/WindowControl.h b/examples/ThirdPartyLibs/Gwen/Controls/WindowControl.h new file mode 100644 index 000000000..a9e0fbc84 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Controls/WindowControl.h @@ -0,0 +1,63 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_CONTROLS_WINDOWCONTROL_H +#define GWEN_CONTROLS_WINDOWCONTROL_H + +#include "Gwen/Gwen.h" +#include "Gwen/Controls/Base.h" +#include "Gwen/Controls/Label.h" +#include "Gwen/Controls/Button.h" +#include "Gwen/Controls/Dragger.h" +#include "Gwen/Controls/Label.h" +#include "Gwen/Controls/ResizableControl.h" +#include "Gwen/Controls/Modal.h" +#include "Gwen/Skin.h" + + +namespace Gwen +{ + namespace Controls + { + class GWEN_EXPORT WindowControl : public ResizableControl + { + public: + + GWEN_CONTROL( WindowControl, ResizableControl ); + + virtual ~WindowControl(); + virtual void Render( Skin::Base* skin ); + virtual void RenderUnder( Skin::Base* skin ); + + virtual void SetTitle( Gwen::UnicodeString title ); + virtual void SetTitle( Gwen::String title ){ SetTitle( Gwen::Utility::StringToUnicode( title ) ); } + virtual void SetClosable(bool closeable); + + virtual void Touch(); + bool IsOnTop(); + + virtual void SetHidden(bool hidden); + + void CloseButtonPressed( Gwen::Controls::Base* pFromPanel ); + void RenderFocus( Gwen::Skin::Base* skin ); + void SetDeleteOnClose( bool b ){ m_bDeleteOnClose = b; } + void MakeModal(bool invisible = false); + + protected: + + ControlsInternal::Dragger* m_TitleBar; + Label* m_Title; + Button* m_CloseButton; + + bool m_bInFocus; + bool m_bDeleteOnClose; + + ControlsInternal::Modal* m_Modal; + }; + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/DragAndDrop.cpp b/examples/ThirdPartyLibs/Gwen/DragAndDrop.cpp new file mode 100644 index 000000000..94193d7a2 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/DragAndDrop.cpp @@ -0,0 +1,238 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Gwen.h" +#include "Gwen/DragAndDrop.h" +#include "Gwen/Utility.h" +#include "Gwen/Platform.h" + +using namespace Gwen; +using namespace Gwen::DragAndDrop; + +DragAndDrop::Package* DragAndDrop::CurrentPackage = NULL; +Gwen::Controls::Base* DragAndDrop::HoveredControl = NULL; +Gwen::Controls::Base* DragAndDrop::SourceControl = NULL; + +static Gwen::Controls::Base* LastPressedControl = NULL; +static Gwen::Controls::Base* NewHoveredControl = NULL; +static Gwen::Point LastPressedPos; + +void DragAndDrop::ControlDeleted( Gwen::Controls::Base* pControl ) +{ + if ( SourceControl == pControl ) + { + SourceControl = NULL; + CurrentPackage = NULL; + HoveredControl = NULL; + LastPressedControl = NULL; + } + + if ( LastPressedControl == pControl ) + LastPressedControl = NULL; + + if ( HoveredControl == pControl ) + HoveredControl = NULL; + + if ( NewHoveredControl == pControl ) + NewHoveredControl = NULL; +} + +static int m_iMouseX = 0; +static int m_iMouseY = 0; + +bool DragAndDrop::Start( Gwen::Controls::Base* pControl, Package* pPackage ) +{ + if ( CurrentPackage ) + { + return false; + } + + CurrentPackage = pPackage; + SourceControl = pControl; + return true; +} + +bool OnDrop( int x, int y ) +{ + bool bSuccess = false; + + if ( DragAndDrop::HoveredControl ) + { + DragAndDrop::HoveredControl->DragAndDrop_HoverLeave( DragAndDrop::CurrentPackage ); + bSuccess = DragAndDrop::HoveredControl->DragAndDrop_HandleDrop( DragAndDrop::CurrentPackage, x, y ); + } + + // Report back to the source control, to tell it if we've been successful. + DragAndDrop::SourceControl->DragAndDrop_EndDragging( bSuccess, x, y ); + + DragAndDrop::CurrentPackage = NULL; + DragAndDrop::SourceControl = NULL; + + return true; +} + +bool DragAndDrop::OnMouseButton( Gwen::Controls::Base* pHoveredControl, int x, int y, bool bDown ) +{ + if ( !bDown ) + { + LastPressedControl = NULL; + + // Not carrying anything, allow normal actions + if ( !CurrentPackage ) + return false; + + // We were carrying something, drop it. + OnDrop( x, y ); + return true; + } + + if ( !pHoveredControl ) return false; + if ( !pHoveredControl->DragAndDrop_Draggable() ) return false; + + // Store the last clicked on control. Don't do anything yet, + // we'll check it in OnMouseMoved, and if it moves further than + // x pixels with the mouse down, we'll start to drag. + LastPressedPos = Gwen::Point( x, y ); + LastPressedControl = pHoveredControl; + + return false; +} + +bool ShouldStartDraggingControl( int x, int y ) +{ + // We're not holding a control down.. + if ( !LastPressedControl ) return false; + + // Not been dragged far enough + int iLength = abs( x - LastPressedPos.x ) + abs( y - LastPressedPos.y ); + if ( iLength < 5 ) return false; + + // Create the dragging package + + DragAndDrop::CurrentPackage = LastPressedControl->DragAndDrop_GetPackage( LastPressedPos.x, LastPressedPos.y ); + + // We didn't create a package! + if ( !DragAndDrop::CurrentPackage ) + { + LastPressedControl = NULL; + DragAndDrop::SourceControl = NULL; + return false; + } + + + + // Now we're dragging something! + DragAndDrop::SourceControl = LastPressedControl; + Gwen::MouseFocus = NULL; + LastPressedControl = NULL; + DragAndDrop::CurrentPackage->drawcontrol = NULL; + + // Some controls will want to decide whether they should be dragged at that moment. + // This function is for them (it defaults to true) + if ( !DragAndDrop::SourceControl->DragAndDrop_ShouldStartDrag() ) + { + DragAndDrop::SourceControl = NULL; + DragAndDrop::CurrentPackage = NULL; + return false; + } + + DragAndDrop::SourceControl->DragAndDrop_StartDragging( DragAndDrop::CurrentPackage, LastPressedPos.x, LastPressedPos.y ); + + return true; + +} + +void UpdateHoveredControl( Gwen::Controls::Base* pCtrl, int x, int y ) +{ + // + // We use this global variable to represent our hovered control + // That way, if the new hovered control gets deleted in one of the + // Hover callbacks, we won't be left with a hanging pointer. + // This isn't ideal - but it's minimal. + // + NewHoveredControl = pCtrl; + + // Nothing to change.. + if ( DragAndDrop::HoveredControl == NewHoveredControl ) return; + + // We changed - tell the old hovered control that it's no longer hovered. + if ( DragAndDrop::HoveredControl && DragAndDrop::HoveredControl != NewHoveredControl ) + DragAndDrop::HoveredControl->DragAndDrop_HoverLeave( DragAndDrop::CurrentPackage ); + + // If we're hovering where the control came from, just forget it. + // By changing it to NULL here we're not going to show any error cursors + // it will just do nothing if you drop it. + if ( NewHoveredControl == DragAndDrop::SourceControl ) + NewHoveredControl = NULL; + + // Check to see if the new potential control can accept this type of package. + // If not, ignore it and show an error cursor. + while ( NewHoveredControl && !NewHoveredControl->DragAndDrop_CanAcceptPackage( DragAndDrop::CurrentPackage ) ) + { + // We can't drop on this control, so lets try to drop + // onto its parent.. + NewHoveredControl = NewHoveredControl->GetParent(); + + // Its parents are dead. We can't drop it here. + // Show the NO WAY cursor. + if ( !NewHoveredControl ) + { + Platform::SetCursor( CursorType::No ); + } + } + + // Become out new hovered control + DragAndDrop::HoveredControl = NewHoveredControl; + + // If we exist, tell us that we've started hovering. + if ( DragAndDrop::HoveredControl ) + { + DragAndDrop::HoveredControl->DragAndDrop_HoverEnter( DragAndDrop::CurrentPackage, x, y ); + } + + NewHoveredControl = NULL; +} + +void DragAndDrop::OnMouseMoved( Gwen::Controls::Base* pHoveredControl, int x, int y ) +{ + // Always keep these up to date, they're used to draw the dragged control. + m_iMouseX = x; + m_iMouseY = y; + + // If we're not carrying anything, then check to see if we should + // pick up from a control that we're holding down. If not, then forget it. + if ( !CurrentPackage && !ShouldStartDraggingControl( x, y ) ) + return; + + // Swap to this new hovered control and notify them of the change. + UpdateHoveredControl( pHoveredControl, x, y ); + + if ( !HoveredControl ) return; + + // Update the hovered control every mouse move, so it can show where + // the dropped control will land etc.. + HoveredControl->DragAndDrop_Hover( CurrentPackage, x, y ); + + // Override the cursor - since it might have been set my underlying controls + // Ideally this would show the 'being dragged' control. TODO + Platform::SetCursor( CursorType::Normal ); + + pHoveredControl->Redraw(); +} + +void DragAndDrop::RenderOverlay( Gwen::Controls::Canvas* /*pCanvas*/, Skin::Base* skin ) +{ + if ( !CurrentPackage ) return; + if ( !CurrentPackage->drawcontrol ) return; + + Gwen::Point pntOld = skin->GetRender()->GetRenderOffset(); + + skin->GetRender()->AddRenderOffset( Gwen::Rect( m_iMouseX - SourceControl->X() - CurrentPackage->holdoffset.x, m_iMouseY - SourceControl->Y() - CurrentPackage->holdoffset.y, 0, 0 ) ); + CurrentPackage->drawcontrol->DoRender( skin ); + + skin->GetRender()->SetRenderOffset( pntOld ); +} \ No newline at end of file diff --git a/examples/ThirdPartyLibs/Gwen/DragAndDrop.h b/examples/ThirdPartyLibs/Gwen/DragAndDrop.h new file mode 100644 index 000000000..cdbd9074e --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/DragAndDrop.h @@ -0,0 +1,35 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_DRAGANDDROP_H +#define GWEN_DRAGANDDROP_H + +#include + +#include "Gwen/Skin.h" +#include "Gwen/Structures.h" + +namespace Gwen +{ + namespace DragAndDrop + { + extern GWEN_EXPORT Package* CurrentPackage; + extern GWEN_EXPORT Gwen::Controls::Base* SourceControl; + extern GWEN_EXPORT Gwen::Controls::Base* HoveredControl; + + bool GWEN_EXPORT Start( Gwen::Controls::Base* pControl, Package* pPackage ); + + bool GWEN_EXPORT OnMouseButton( Gwen::Controls::Base* pHoveredControl, int x, int y, bool bDown ); + void GWEN_EXPORT OnMouseMoved( Gwen::Controls::Base* pHoveredControl, int x, int y ); + + void GWEN_EXPORT RenderOverlay( Gwen::Controls::Canvas* pCanvas, Skin::Base* skin ); + + void GWEN_EXPORT ControlDeleted( Gwen::Controls::Base* pControl ); + } + +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Events.h b/examples/ThirdPartyLibs/Gwen/Events.h new file mode 100644 index 000000000..4f8eb4438 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Events.h @@ -0,0 +1,92 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_EVENTS_H +#define GWEN_EVENTS_H + +#include +#include "Gwen/Exports.h" +#include "Gwen/Structures.h" + +// TODO: REMOVE THIS - IT SUCKS. Template the function instead. +#define GWEN_MCALL( fnc ) this, (Gwen::Event::Handler::Function)&fnc + +namespace Gwen +{ + namespace Controls + { + class Base; + } + + namespace Event + { + + class Caller; + + // A class must be derived from this + class GWEN_EXPORT Handler + { + public: + + Handler(); + virtual ~Handler(); + + void RegisterCaller( Caller* ); + void UnRegisterCaller( Caller* ); + + protected: + + void CleanLinks(); + std::list m_Callers; + + public: + + typedef void (Handler::*Function)( Gwen::Controls::Base* pFromPanel ); + typedef void (Handler::*FunctionStr)( const Gwen::String& string ); + + }; + + + + // + // + // + class GWEN_EXPORT Caller + { + public: + + Caller(); + ~Caller(); + + void Call( Controls::Base* pThis ); + + template + void Add( Event::Handler* ob, T f ) + { + AddInternal( ob, static_cast(f) ); + } + + void RemoveHandler( Event::Handler* pObject ); + + protected: + + void CleanLinks(); + void AddInternal( Event::Handler* pObject, Handler::Function pFunction ); + + struct handler + { + Handler::Function fnFunction; + Event::Handler* pObject; + }; + + std::list m_Handlers; + }; + + } + +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Exports.h b/examples/ThirdPartyLibs/Gwen/Exports.h new file mode 100644 index 000000000..afa8d7271 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Exports.h @@ -0,0 +1,32 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_EXPORTS_H +#define GWEN_EXPORTS_H + + + +#define GWEN_EXPORT + + +#ifdef _MSC_VER + + #define GWEN_FINLINE __forceinline + #define GWEN_PURE_INTERFACE __declspec(novtable) + +#elif defined(__GNUC__) + + #define GWEN_FINLINE __attribute__((always_inline)) inline + #define GWEN_PUREINTERFACE + +#else + + #define GWEN_FINLINE inline + #define GWEN_PUREINTERFACE + +#endif +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Font.h b/examples/ThirdPartyLibs/Gwen/Font.h new file mode 100644 index 000000000..6579742b8 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Font.h @@ -0,0 +1,52 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_FONT_H +#define GWEN_FONT_H + +#include +#include + +#include "Gwen/BaseRender.h" + +namespace Gwen +{ + + struct Font + { + typedef std::list List; + + Font() + { + data = NULL; + + facename = L"Arial"; + size = 10; + + dropshadow = false; + bold = false; + + } + + UnicodeString facename; + float size; + bool bold; + bool dropshadow; + + // This should be set by the renderer + // if it tries to use a font where it's + // NULL. + void* data; + + // This is the real font size, after it's + // been scaled by Render->Scale() + float realsize; + + }; + +} //namespace Gwen +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Gwen.cpp b/examples/ThirdPartyLibs/Gwen/Gwen.cpp new file mode 100644 index 000000000..9836bde4a --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Gwen.cpp @@ -0,0 +1,52 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Gwen.h" + + +namespace Gwen +{ + // Globals + GWEN_EXPORT Controls::Base* HoveredControl = NULL; + GWEN_EXPORT Controls::Base* KeyboardFocus = NULL; + GWEN_EXPORT Controls::Base* MouseFocus = NULL; + + namespace Debug + { + void Msg( const char* str, ... ) + { + char strOut[1024]; + va_list s; + va_start( s, str ); + GwenUtil_VSNPrintFSafe( strOut, sizeof(strOut), _TRUNCATE, str, s ); + va_end(s); + GwenUtil_OutputDebugCharString( strOut ); + } +#ifdef UNICODE + void Msg( const wchar_t* str, ... ) + { + wchar_t strOut[1024]; + va_list s; + va_start( s, str ); + GwenUtil_VSWPrintFSafeSized( strOut, str, s ); + va_end(s); + GwenUtil_OutputDebugWideString( strOut ); + } +#endif + void AssertCheck( bool b, const char* strMsg ) + { + if ( b ) return; +#ifdef WINDOWS + MessageBoxA( NULL, strMsg, "Assert", MB_ICONEXCLAMATION | MB_OK ); + _asm { int 3 } +#else + (void)strMsg; // unused param +#endif + } + } + +} diff --git a/examples/ThirdPartyLibs/Gwen/Gwen.h b/examples/ThirdPartyLibs/Gwen/Gwen.h new file mode 100644 index 000000000..244db70b9 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Gwen.h @@ -0,0 +1,86 @@ +/* + GWEN + + Copyright (c) 2010 Facepunch Studios + + MIT License + + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + copies of the Software, and to permit persons to whom the Software is + furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in + all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + THE SOFTWARE. +*/ + +#pragma once +#ifndef GWEN_GWEN_H +#define GWEN_GWEN_H + +#include "Gwen/Macros.h" +#include "Gwen/Config.h" +#include "Gwen/Exports.h" +#include "Gwen/Structures.h" +#include "Gwen/Skin.h" +#include "Gwen/Controls/Base.h" +#include "Gwen/Controls/Canvas.h" +#include "Gwen/Align.h" +#include "Gwen/TextObject.h" + +// Enable the hook system (se Hook.h) +#define GWEN_HOOKSYSTEM + +namespace Gwen +{ + namespace Controls + { + class Base; + class Canvas; + } + + namespace Renderer + { + class Base; + } + + namespace Debug + { + void GWEN_EXPORT Msg( const wchar_t* str, ... ); + void GWEN_EXPORT Msg( const char* str, ... ); + void GWEN_EXPORT AssertCheck( bool b, const char* strMsg ); + } + + + namespace Colors + { + static const Color Black ( 0, 0, 0, 255 ); + static const Color Red ( 255, 0, 0, 255 ); + static const Color Yellow ( 255, 255, 0, 255 ); + static const Color White ( 255, 255, 255, 255 ); + static const Color Blue ( 0, 0, 255, 255 ); + static const Color Green ( 0, 255, 0, 255 ); + static const Color Grey ( 200, 200, 200, 255 ); + static const Color GreyLight( 230, 230, 230, 255 ); + static const Color GwenPink ( 255, 65, 199, 255 ); + + + }; + + extern GWEN_EXPORT Controls::Base* HoveredControl; + extern GWEN_EXPORT Controls::Base* KeyboardFocus; + extern GWEN_EXPORT Controls::Base* MouseFocus; + +} //namespace Gwen + +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Hook.cpp b/examples/ThirdPartyLibs/Gwen/Hook.cpp new file mode 100644 index 000000000..6d28798d4 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Hook.cpp @@ -0,0 +1,32 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Hook.h" + +#ifdef GWEN_HOOKSYSTEM + +using namespace Gwen; +using namespace Gwen::Hook; + +std::list g_HookList; + +void Gwen::Hook::AddHook( BaseHook* pHook ) +{ + g_HookList.push_back( pHook ); +} + +void Gwen::Hook::RemoveHook( BaseHook* pHook ) +{ + g_HookList.remove( pHook ); +} + +HookList& Gwen::Hook::GetHookList() +{ + return g_HookList; +} + +#endif \ No newline at end of file diff --git a/examples/ThirdPartyLibs/Gwen/Hook.h b/examples/ThirdPartyLibs/Gwen/Hook.h new file mode 100644 index 000000000..e42814cd8 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Hook.h @@ -0,0 +1,82 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_HOOK_H +#define GWEN_HOOK_H + +#include "Gwen/Gwen.h" +#include + +#ifdef GWEN_HOOKSYSTEM + +namespace Gwen +{ + namespace Hook + { + class GWEN_EXPORT BaseHook + { + public: + + virtual bool OnControlClicked( Gwen::Controls::Base*, int /*iMouseX*/, int /*iMouseY*/ ){ return false; }; + }; + + typedef std::list HookList; + + GWEN_EXPORT HookList& GetHookList(); + + GWEN_EXPORT void AddHook( BaseHook* pHook ); + GWEN_EXPORT void RemoveHook( BaseHook* pHook ); + + template< typename fnc > + bool CallHook( fnc f ) + { + for ( HookList::iterator it = GetHookList().begin(); it != GetHookList().end(); ++it ) + { + if ( ((*it)->*f)() ) return true; + } + + return false; + } + + template< typename fnc, typename AA > + bool CallHook( fnc f, AA a ) + { + for ( HookList::iterator it = GetHookList().begin(); it != GetHookList().end(); ++it ) + { + if ( ((*it)->*f)( a ) ) return true; + } + + return false; + } + + template< typename fnc, typename AA, typename AB > + bool CallHook( fnc f, AA a, AB b ) + { + for ( HookList::iterator it = GetHookList().begin(); it != GetHookList().end(); ++it ) + { + if ( ((*it)->*f)( a, b ) ) return true; + } + + return false; + } + + template< typename fnc, typename AA, typename AB, typename AC > + bool CallHook( fnc f, AA a, AB b, AC c ) + { + for ( HookList::iterator it = GetHookList().begin(); it != GetHookList().end(); ++it ) + { + if ( ((*it)->*f)( a, b, c ) ) return true; + } + + return false; + } + } + +} + +#endif +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Input/SDL13.h b/examples/ThirdPartyLibs/Gwen/Input/SDL13.h new file mode 100644 index 000000000..0052809b1 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Input/SDL13.h @@ -0,0 +1,117 @@ +/* + GWEN + Copyright (c) 2011 Facepunch Studios + See license in Gwen.h +*/ +#ifndef GWEN_INPUT_SDL13_H +#define GWEN_INPUT_SDL13_H + +#include "Gwen/InputHandler.h" +#include "Gwen/Gwen.h" +#include "Gwen/Controls/Canvas.h" + +#ifdef _WIN32 +#define UCS_STRING "UCS-2" +#else +#define UCS_STRING "UCS-4" +#endif + +namespace Gwen +{ + namespace Input + { + class SDL13 + { + public: + + SDL13() + { + m_Canvas = NULL; + } + + void Initialize( Gwen::Controls::Canvas* c ) + { + m_Canvas = c; + } + + bool ProcessEvent( SDL_Event* Event ) + { + if (!m_Canvas) return false; + + switch(Event->type) + { + case SDL_KEYUP: + case SDL_KEYDOWN: + { + SDL_KeyboardEvent* E = &Event->key; + int iKey = -1; + SDL_scancode scancode = E->keysym.scancode; + switch (scancode) { + case SDL_SCANCODE_RETURN: iKey = Gwen::Key::Return; break; + case SDL_SCANCODE_BACKSPACE: iKey = Gwen::Key::Backspace; break; + case SDL_SCANCODE_DELETE: iKey = Gwen::Key::Delete; break; + case SDL_SCANCODE_LEFT: iKey = Gwen::Key::Left; break; + case SDL_SCANCODE_RIGHT: iKey = Gwen::Key::Right; break; + case SDL_SCANCODE_LSHIFT: iKey = Gwen::Key::Shift; break; + case SDL_SCANCODE_RSHIFT: iKey = Gwen::Key::Shift; break; + case SDL_SCANCODE_TAB: iKey = Gwen::Key::Tab; break; + case SDL_SCANCODE_SPACE: iKey = Gwen::Key::Space; break; + case SDL_SCANCODE_HOME: iKey = Gwen::Key::Home; break; + case SDL_SCANCODE_END: iKey = Gwen::Key::End; break; + case SDL_SCANCODE_LCTRL: iKey = Gwen::Key::Control; break; + case SDL_SCANCODE_RCTRL: iKey = Gwen::Key::Control; break; + case SDL_SCANCODE_UP: iKey = Gwen::Key::Up; break; + case SDL_SCANCODE_DOWN: iKey = Gwen::Key::Down; break; + case SDL_SCANCODE_ESCAPE: iKey = Gwen::Key::Escape; break; + case SDL_SCANCODE_LALT: iKey = Gwen::Key::Alt; break; + case SDL_SCANCODE_RALT: iKey = Gwen::Key::Alt; break; + default: return false; + } + return m_Canvas->InputKey(iKey, E->state); + } + case SDL_TEXTINPUT: + { + SDL_TextInputEvent* E = &Event->text; + wchar_t* widechar = (wchar_t*)SDL_iconv_string(UCS_STRING, "UTF-8", E->text, SDL_strlen(E->text)+1); + bool ret = m_Canvas->InputCharacter(*widechar); + SDL_free(widechar); + return ret; + } + case SDL_MOUSEMOTION: + { + SDL_MouseMotionEvent* E = &Event->motion; + return m_Canvas->InputMouseMoved(E->x, E->y, E->xrel, E->yrel); + } + case SDL_MOUSEBUTTONDOWN: + case SDL_MOUSEBUTTONUP: + { + SDL_MouseButtonEvent* E = &Event->button; + int Button = -1; + switch (E->button) { + case SDL_BUTTON_LEFT: Button = 0; break; + case SDL_BUTTON_MIDDLE: Button = 2; break; + case SDL_BUTTON_RIGHT: Button = 1; break; + default: return false; + } + return m_Canvas->InputMouseButton(Button, E->state); + } + case SDL_MOUSEWHEEL: + { + SDL_MouseWheelEvent* E = &Event->wheel; + return m_Canvas->InputMouseWheel(E->y); + } + default: + { + return false; + } + } + } + + protected: + + Gwen::Controls::Canvas* m_Canvas; + + }; + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Input/SFML.h b/examples/ThirdPartyLibs/Gwen/Input/SFML.h new file mode 100644 index 000000000..78625ba88 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Input/SFML.h @@ -0,0 +1,148 @@ +/* + GWEN + Copyright (c) 2011 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_INPUT_SFML_H +#define GWEN_INPUT_SFML_H + +#include "Gwen/InputHandler.h" +#include "Gwen/Gwen.h" +#include "Gwen/Controls/Canvas.h" + +#include + +namespace Gwen +{ + namespace Input + { + class SFML + { + public: + + SFML() + { + m_Canvas = NULL; + m_MouseX = 0; + m_MouseY = 0; + } + + void Initialize( Gwen::Controls::Canvas* c ) + { + m_Canvas = c; + } + + unsigned char TranslateKeyCode( int iKeyCode ) + { + switch ( iKeyCode ) + { +#if SFML_VERSION_MAJOR == 2 + case sf::Keyboard::Back: return Gwen::Key::Backspace; + case sf::Keyboard::Return: return Gwen::Key::Return; + case sf::Keyboard::Escape: return Gwen::Key::Escape; + case sf::Keyboard::Tab: return Gwen::Key::Tab; + case sf::Keyboard::Space: return Gwen::Key::Space; + case sf::Keyboard::Up: return Gwen::Key::Up; + case sf::Keyboard::Down: return Gwen::Key::Down; + case sf::Keyboard::Left: return Gwen::Key::Left; + case sf::Keyboard::Right: return Gwen::Key::Right; + case sf::Keyboard::Home: return Gwen::Key::Home; + case sf::Keyboard::End: return Gwen::Key::End; + case sf::Keyboard::Delete: return Gwen::Key::Delete; + case sf::Keyboard::LControl: return Gwen::Key::Control; + case sf::Keyboard::LAlt: return Gwen::Key::Alt; + case sf::Keyboard::LShift: return Gwen::Key::Shift; + case sf::Keyboard::RControl: return Gwen::Key::Control; + case sf::Keyboard::RAlt: return Gwen::Key::Alt; + case sf::Keyboard::RShift: return Gwen::Key::Shift; +#else + case sf::Key::Back: return Gwen::Key::Backspace; + case sf::Key::Return: return Gwen::Key::Return; + case sf::Key::Escape: return Gwen::Key::Escape; + case sf::Key::Tab: return Gwen::Key::Tab; + case sf::Key::Space: return Gwen::Key::Space; + case sf::Key::Up: return Gwen::Key::Up; + case sf::Key::Down: return Gwen::Key::Down; + case sf::Key::Left: return Gwen::Key::Left; + case sf::Key::Right: return Gwen::Key::Right; + case sf::Key::Home: return Gwen::Key::Home; + case sf::Key::End: return Gwen::Key::End; + case sf::Key::Delete: return Gwen::Key::Delete; + case sf::Key::LControl: return Gwen::Key::Control; + case sf::Key::LAlt: return Gwen::Key::Alt; + case sf::Key::LShift: return Gwen::Key::Shift; + case sf::Key::RControl: return Gwen::Key::Control; + case sf::Key::RAlt: return Gwen::Key::Alt; + case sf::Key::RShift: return Gwen::Key::Shift; +#endif + } + + return Gwen::Key::Invalid; + } + + bool ProcessMessage( sf::Event& event ) + { + if ( !m_Canvas ) return false; + + switch(event.Type) + { + case sf::Event::MouseMoved: + { + int dx = event.MouseMove.X - m_MouseX; + int dy = event.MouseMove.Y - m_MouseY; + + m_MouseX = event.MouseMove.X; + m_MouseY = event.MouseMove.Y; + + return m_Canvas->InputMouseMoved( m_MouseX, m_MouseY, dx, dy ); + } + + + case sf::Event::MouseButtonPressed: + case sf::Event::MouseButtonReleased: + { + return m_Canvas->InputMouseButton( event.MouseButton.Button, event.Type == sf::Event::MouseButtonPressed ); + } + + case sf::Event::MouseWheelMoved: + { + return m_Canvas->InputMouseWheel( event.MouseWheel.Delta * 60 ); + } + + case sf::Event::TextEntered: + { + return m_Canvas->InputCharacter( event.Text.Unicode ); + } + + case sf::Event::KeyPressed: + case sf::Event::KeyReleased: + { + bool bPressed = (event.Type == sf::Event::KeyPressed); + + if ( event.Key.Control && bPressed && event.Key.Code >= 'a' && event.Key.Code <= 'z' ) + { + return m_Canvas->InputCharacter( event.Key.Code ); + } + + unsigned char iKey = TranslateKeyCode( event.Key.Code ); + + return m_Canvas->InputKey( iKey, bPressed ); + + } + } + + return false; + } + + protected: + + Gwen::Controls::Canvas* m_Canvas; + int m_MouseX; + int m_MouseY; + + }; + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Input/Windows.h b/examples/ThirdPartyLibs/Gwen/Input/Windows.h new file mode 100644 index 000000000..09ce2b4b5 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Input/Windows.h @@ -0,0 +1,164 @@ +/* + GWEN + Copyright (c) 2011 Facepunch Studios + See license in Gwen.h +*/ +#ifndef GWEN_INPUT_WINDOWS_H +#define GWEN_INPUT_WINDOWS_H + +#include "Gwen/InputHandler.h" +#include "Gwen/Gwen.h" +#include "Gwen/Controls/Canvas.h" + +#include + +namespace Gwen +{ + namespace Input + { + class Windows + { + public: + + Windows() + { + m_Canvas = NULL; + m_MouseX = 0; + m_MouseY = 0; + } + + void Initialize( Gwen::Controls::Canvas* c ) + { + m_Canvas = c; + } + + bool ProcessMessage( MSG msg ) + { + if ( !m_Canvas ) return false; + + switch ( msg.message ) + { + case WM_MOUSEMOVE: + { + int x = (signed short)LOWORD( msg.lParam ); + int y = (signed short)HIWORD( msg.lParam ); + int dx = x - m_MouseX; + int dy = y - m_MouseY; + + m_MouseX = x; + m_MouseY = y; + + return m_Canvas->InputMouseMoved( x, y, dx, dy ); + } + + case WM_CHAR: + { + Gwen::UnicodeChar chr = (Gwen::UnicodeChar)msg.wParam; + return m_Canvas->InputCharacter( chr ); + } + + case WM_MOUSEWHEEL: + { + return m_Canvas->InputMouseWheel( (short)HIWORD( msg.wParam ) ); + } + + case WM_LBUTTONDOWN: + { + SetCapture( msg.hwnd ); + return m_Canvas->InputMouseButton( 0, true ); + } + + case WM_LBUTTONUP: + { + ReleaseCapture(); + return m_Canvas->InputMouseButton( 0, false ); + } + + case WM_RBUTTONDOWN: + { + SetCapture( msg.hwnd ); + return m_Canvas->InputMouseButton( 1, true ); + } + + case WM_RBUTTONUP: + { + ReleaseCapture(); + return m_Canvas->InputMouseButton( 1, false ); + } + + case WM_MBUTTONDOWN: + { + SetCapture( msg.hwnd ); + return m_Canvas->InputMouseButton( 2, true ); + } + + case WM_MBUTTONUP: + { + ReleaseCapture(); + return m_Canvas->InputMouseButton( 2, true ); + } + + case WM_LBUTTONDBLCLK: + case WM_RBUTTONDBLCLK: + case WM_MBUTTONDBLCLK: + { + // Filter out those events from the application + return true; + } + + case WM_KEYDOWN: + case WM_KEYUP: + { + bool bDown = msg.message == WM_KEYDOWN; + int iKey = -1; + + // These aren't sent by WM_CHAR when CTRL is down - but we need + // them internally for copy and paste etc.. + if ( bDown && GetKeyState( VK_CONTROL ) & 0x80 && msg.wParam >= 'A' && msg.wParam <= 'Z' ) + { + Gwen::UnicodeChar chr = (Gwen::UnicodeChar)msg.wParam; + return m_Canvas->InputCharacter( chr ); + } + + if ( msg.wParam == VK_SHIFT ) iKey = Gwen::Key::Shift; + else if ( msg.wParam == VK_RETURN ) iKey = Gwen::Key::Return; + else if ( msg.wParam == VK_BACK ) iKey = Gwen::Key::Backspace; + else if ( msg.wParam == VK_DELETE ) iKey = Gwen::Key::Delete; + else if ( msg.wParam == VK_LEFT ) iKey = Gwen::Key::Left; + else if ( msg.wParam == VK_RIGHT ) iKey = Gwen::Key::Right; + else if ( msg.wParam == VK_TAB ) iKey = Gwen::Key::Tab; + else if ( msg.wParam == VK_SPACE ) iKey = Gwen::Key::Space; + else if ( msg.wParam == VK_HOME ) iKey = Gwen::Key::Home; + else if ( msg.wParam == VK_END ) iKey = Gwen::Key::End; + else if ( msg.wParam == VK_CONTROL ) iKey = Gwen::Key::Control; + else if ( msg.wParam == VK_SPACE ) iKey = Gwen::Key::Space; + else if ( msg.wParam == VK_UP ) iKey = Gwen::Key::Up; + else if ( msg.wParam == VK_DOWN ) iKey = Gwen::Key::Down; + + if ( iKey != -1 ) + { + return m_Canvas->InputKey( iKey, bDown ); + } + + break; + } + + default: + { + break; + } + } + + return false; + } + + protected: + + Gwen::Controls::Canvas* m_Canvas; + int m_MouseX; + int m_MouseY; + + }; + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/InputHandler.h b/examples/ThirdPartyLibs/Gwen/InputHandler.h new file mode 100644 index 000000000..ee97f55ef --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/InputHandler.h @@ -0,0 +1,82 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_INPUTHANDLER_H +#define GWEN_INPUTHANDLER_H + +#include +#include "Gwen/Gwen.h" + +namespace Gwen +{ + namespace Controls + { + class Base; + } + + namespace Key + { + const unsigned char Invalid = 0; + const unsigned char Return = 1; + const unsigned char Backspace = 2; + const unsigned char Delete = 3; + const unsigned char Left = 4; + const unsigned char Right = 5; + const unsigned char Shift = 6; + const unsigned char Tab = 7; + const unsigned char Space = 8; + const unsigned char Home = 9; + const unsigned char End = 10; + const unsigned char Control = 11; + const unsigned char Up = 12; + const unsigned char Down = 13; + const unsigned char Escape = 14; + const unsigned char Alt = 15; + + const unsigned char Count = 16; + } + + namespace Input + { + namespace Message + { + enum + { + Copy, + Paste, + Cut, + Undo, + Redo, + SelectAll + }; + }; + + + + // For use in panels + bool GWEN_EXPORT IsKeyDown( int iKey ); + bool GWEN_EXPORT IsLeftMouseDown(); + bool GWEN_EXPORT IsRightMouseDown(); + Gwen::Point GWEN_EXPORT GetMousePosition(); + + inline bool IsShiftDown(){ return IsKeyDown( Gwen::Key::Shift ); } + inline bool IsControlDown(){ return IsKeyDown( Gwen::Key::Control ); } + + // Does copy, paste etc + bool GWEN_EXPORT DoSpecialKeys( Controls::Base* pCanvas, Gwen::UnicodeChar chr ); + bool GWEN_EXPORT HandleAccelerator( Controls::Base* pCanvas, Gwen::UnicodeChar chr ); + + // Send input to canvas for study + void GWEN_EXPORT OnMouseMoved( Controls::Base* pCanvas, int x, int y, int deltaX, int deltaY ); + bool GWEN_EXPORT OnMouseClicked( Controls::Base* pCanvas, int iButton, bool bDown ); + bool GWEN_EXPORT OnKeyEvent( Controls::Base* pCanvas, int iKey, bool bDown ); + void GWEN_EXPORT OnCanvasThink( Controls::Base* pControl ); + + + }; +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Macros.h b/examples/ThirdPartyLibs/Gwen/Macros.h new file mode 100644 index 000000000..5204a2b0f --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Macros.h @@ -0,0 +1,84 @@ + +// C RunTime Header Files +#ifndef GWEN_MACROS_H +#define GWEN_MACROS_H +#include +#include +#ifndef __APPLE__ +#include +#endif //__APPLE__ +#include +#include + +// Not tied to platform api. +#define GwenUtil_Min( a, b ) ( ( (a) < (b) ) ? (a) : (b) ) +#define GwenUtil_Max( a, b ) ( ( (a) > (b) ) ? (a) : (b) ) +#define GwenUtil_VSWPrintFSafeSized( _DstBuf_ARRAY_, _Format, _ArgList ) GwenUtil_VSWPrintFSafe( _DstBuf_ARRAY_, sizeof( _DstBuf_ARRAY_ ) / sizeof( wchar_t ), _Format, _ArgList ) + +#ifdef _WIN32 + + #ifndef NOMINMAX + #define NOMINMAX + #endif + #include + + #define GwenUtil_VSNPrintFSafe( _DstBuf, _DstSize, _MaxCount, _Format, _ArgList ) vsnprintf_s( _DstBuf, _DstSize, _MaxCount, _Format, _ArgList ) + #define GwenUtil_VSWPrintFSafe( _DstBuf, _SizeInWords, _Format, _ArgList ) vswprintf_s( _DstBuf, _SizeInWords, _Format, _ArgList ) + #define GwenUtil_OutputDebugCharString( lpOutputString ) OutputDebugStringA( lpOutputString ) + #define GwenUtil_OutputDebugWideString( lpOutputString ) OutputDebugStringW( lpOutputString ) + #define GwenUtil_WideStringToFloat( _Str ) _wtof( _Str ) + +#elif defined(__APPLE__) + + #include + + #define GwenUtil_VSNPrintFSafe( _DstBuf, _DstSize, _MaxCount, _Format, _ArgList ) vsnprintf( _DstBuf, _DstSize, _Format, _ArgList ) + #define GwenUtil_VSWPrintFSafe( _DstBuf, _SizeInWords, _Format, _ArgList ) vswprintf( _DstBuf, _SizeInWords, _Format, _ArgList ) + #define GwenUtil_OutputDebugCharString( lpOutputString ) //printf( lpOutputString ) + #define GwenUtil_OutputDebugWideString( lpOutputString ) //wprintf( lpOutputString ) + #define GwenUtil_WideStringToFloat( _Str ) wcstof(_Str, NULL) + +#elif defined(__linux__) + + #define GwenUtil_VSNPrintFSafe( _DstBuf, _DstSize, _MaxCount, _Format, _ArgList ) vsnprintf( _DstBuf, _DstSize, _Format, _ArgList ) + #define GwenUtil_VSWPrintFSafe( _DstBuf, _SizeInWords, _Format, _ArgList ) vswprintf( _DstBuf, _SizeInWords, _Format, _ArgList ) + #define GwenUtil_OutputDebugCharString( lpOutputString ) //printf( lpOutputString ) + #define GwenUtil_OutputDebugWideString( lpOutputString ) //wprintf( lpOutputString ) + #define GwenUtil_WideStringToFloat( _Str ) wcstof(_Str, NULL) + +#else + + #error MUST_IMPLEMENT_PLATFORM + +#endif + + +namespace Gwen +{ + template + T1 Clamp( T1 current, T2 vmin, T3 vmax ) + { + if ( current > vmax ) return (T1)vmax; + if ( current < vmin ) return (T1)vmin; + return current; + } + + template + inline T Approach( T fCurrent, T fTarget, T2 fDelta ) + { + if ( fCurrent < fTarget ) + { + fCurrent += fDelta; + if ( fCurrent > fTarget ) return fTarget; + } + else if ( fCurrent > fTarget ) + { + fCurrent -= fDelta; + if ( fCurrent < fTarget ) return fTarget; + } + + return fCurrent; + } +} + +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Platform.h b/examples/ThirdPartyLibs/Gwen/Platform.h new file mode 100644 index 000000000..d6ed301b5 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Platform.h @@ -0,0 +1,43 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_PLATFORM_H +#define GWEN_PLATFORM_H + +#include "Gwen/Structures.h" +#include "Gwen/Events.h" + +namespace Gwen +{ + namespace Platform + { + // + // Set the system cursor to iCursor + // Cursors are defined in Structures.h + // + void GWEN_EXPORT SetCursor( unsigned char iCursor ); + + // + // Used by copy/paste + // + UnicodeString GWEN_EXPORT GetClipboardText(); + bool GWEN_EXPORT SetClipboardText( const UnicodeString& str ); + + // + // Needed for things like double click + // + float GWEN_EXPORT GetTimeInSeconds(); + + // + // System Dialogs ( Can return false if unhandled ) + // + bool GWEN_EXPORT FileOpen( const String& Name, const String& StartPath, const String& Extension, Gwen::Event::Handler* pHandler, Event::Handler::FunctionStr fnCallback ); + bool GWEN_EXPORT FileSave( const String& Name, const String& StartPath, const String& Extension, Gwen::Event::Handler* pHandler, Event::Handler::FunctionStr fnCallback ); + } + +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Platforms/Null.cpp b/examples/ThirdPartyLibs/Gwen/Platforms/Null.cpp new file mode 100644 index 000000000..e2205c4cc --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Platforms/Null.cpp @@ -0,0 +1,54 @@ +/* + GWEN + Copyright (c) 2011 Facepunch Studios + See license in Gwen.h +*/ + +#include "Gwen/Macros.h" +#include "Gwen/Platform.h" + +#ifndef _WIN32 + +#include + +static Gwen::UnicodeString gs_ClipboardEmulator; + +void Gwen::Platform::SetCursor( unsigned char iCursor ) +{ + // No platform independent way to do this +} + +Gwen::UnicodeString Gwen::Platform::GetClipboardText() +{ + return gs_ClipboardEmulator; +} + +bool Gwen::Platform::SetClipboardText( const Gwen::UnicodeString& str ) +{ + gs_ClipboardEmulator = str; + return true; +} + +float Gwen::Platform::GetTimeInSeconds() +{ + float fSeconds = (float) clock() / (float)CLOCKS_PER_SEC; + return fSeconds; +} + +bool Gwen::Platform::FileOpen( const String& Name, const String& StartPath, const String& Extension, Gwen::Event::Handler* pHandler, Event::Handler::FunctionStr fnCallback ) +{ + // No platform independent way to do this. + // Ideally you would open a system dialog here + + return false; +} + +bool Gwen::Platform::FileSave( const String& Name, const String& StartPath, const String& Extension, Gwen::Event::Handler* pHandler, Gwen::Event::Handler::FunctionStr fnCallback ) +{ + // No platform independent way to do this. + // Ideally you would open a system dialog here + + return false; +} + +#endif // ndef WIN32 \ No newline at end of file diff --git a/examples/ThirdPartyLibs/Gwen/Platforms/Windows.cpp b/examples/ThirdPartyLibs/Gwen/Platforms/Windows.cpp new file mode 100644 index 000000000..9f4800c0f --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Platforms/Windows.cpp @@ -0,0 +1,236 @@ +/* + GWEN + Copyright (c) 2011 Facepunch Studios + See license in Gwen.h +*/ + +#include "Gwen/Macros.h" +#include "Gwen/Platform.h" + +#ifdef _WIN32 + + +#include + +#include +#pragma comment( lib, "winmm.lib" ) + +using namespace Gwen; +using namespace Gwen::Platform; + +#ifdef UNICODE +static LPWSTR iCursorConvertion[] = +#else +static LPSTR iCursorConvertion[] = +#endif +{ + IDC_ARROW, + IDC_IBEAM, + IDC_SIZENS, + IDC_SIZEWE, + IDC_SIZENWSE, + IDC_SIZENESW, + IDC_SIZEALL, + IDC_NO, + IDC_WAIT, + IDC_HAND +}; + +void Gwen::Platform::SetCursor( unsigned char iCursor ) +{ + // Todo.. Properly. + ::SetCursor( LoadCursor( NULL, iCursorConvertion[iCursor] ) ); +} + +Gwen::UnicodeString Gwen::Platform::GetClipboardText() +{ + if ( !OpenClipboard( NULL ) ) return L""; + + HANDLE hData = GetClipboardData( CF_UNICODETEXT ); + + if ( hData == NULL ) + { + CloseClipboard(); + return L""; + } + + wchar_t* buffer = (wchar_t *)GlobalLock( hData ); + UnicodeString str = buffer; + GlobalUnlock( hData ); + CloseClipboard(); + return str; +} + +bool Gwen::Platform::SetClipboardText( const Gwen::UnicodeString& str ) +{ + if ( !OpenClipboard( NULL ) ) return false; + + EmptyClipboard(); + + // Create a buffer to hold the string + size_t iDataSize = (str.length()+1) * sizeof(wchar_t); + HGLOBAL clipbuffer = GlobalAlloc( GMEM_DDESHARE, iDataSize ); + + // Copy the string into the buffer + wchar_t* buffer = (wchar_t*) GlobalLock( clipbuffer ); + wcscpy_s( buffer, iDataSize, str.c_str() ); + GlobalUnlock(clipbuffer); + + // Place it on the clipboard + SetClipboardData( CF_UNICODETEXT, clipbuffer ); + + CloseClipboard(); + return true; +} + +double GetPerformanceFrequency() +{ + static double Frequency = 0.0f; + + if ( Frequency == 0.0f ) + { + __int64 perfFreq; + QueryPerformanceFrequency( (LARGE_INTEGER*)&perfFreq ); + Frequency = 1.0 / (double)perfFreq; + } + + return Frequency; +} + +float Gwen::Platform::GetTimeInSeconds() +{ +#if 1 + + static float fCurrentTime = 0.0f; + static __int64 iLastTime = 0; + + __int64 thistime; + QueryPerformanceCounter( (LARGE_INTEGER*)&thistime ); + + float fSecondsDifference = (double)( thistime - iLastTime ) * GetPerformanceFrequency(); + if ( fSecondsDifference > 0.1f ) fSecondsDifference = 0.1f; + + fCurrentTime += fSecondsDifference; + + iLastTime = thistime; + + return fCurrentTime; + +#else + + return timeGetTime() / 1000.0; + +#endif +} + +bool Gwen::Platform::FileOpen( const String& Name, const String& StartPath, const String& Extension, Gwen::Event::Handler* pHandler, Event::Handler::FunctionStr fnCallback ) +{ + char Filestring[256]; + String returnstring; + + char FilterBuffer[512]; + { + memset( FilterBuffer, 0, sizeof(FilterBuffer) ); + memcpy( FilterBuffer, Extension.c_str(), GwenUtil_Min( Extension.size(), 512 ) ); + for (int i=0; i<512; i++) + { + if ( FilterBuffer[i] == '|' ) + FilterBuffer[i] = 0; + } + } + + OPENFILENAMEA opf; + opf.hwndOwner = 0; + opf.lpstrFilter = FilterBuffer; + opf.lpstrCustomFilter = 0; + opf.nMaxCustFilter = 0L; + opf.nFilterIndex = 1L; + opf.lpstrFile = Filestring; + opf.lpstrFile[0] = '\0'; + opf.nMaxFile = 256; + opf.lpstrFileTitle = 0; + opf.nMaxFileTitle=50; + opf.lpstrInitialDir = StartPath.c_str(); + opf.lpstrTitle = Name.c_str(); + opf.nFileOffset = 0; + opf.nFileExtension = 0; + opf.lpstrDefExt = "*.*"; + opf.lpfnHook = NULL; + opf.lCustData = 0; + opf.Flags = (OFN_PATHMUSTEXIST | OFN_OVERWRITEPROMPT | OFN_NOCHANGEDIR) & ~OFN_ALLOWMULTISELECT; + opf.lStructSize = sizeof(OPENFILENAME); + + if ( GetOpenFileNameA( &opf ) ) + { + if ( pHandler && fnCallback ) + { + (pHandler->*fnCallback)( opf.lpstrFile ); + } + } + else + { + if ( pHandler && fnCallback ) + { + (pHandler->*fnCallback)( "" ); + } + } + + return true; +} + +bool Gwen::Platform::FileSave( const String& Name, const String& StartPath, const String& Extension, Gwen::Event::Handler* pHandler, Gwen::Event::Handler::FunctionStr fnCallback ) +{ + char Filestring[256]; + String returnstring; + + char FilterBuffer[512]; + { + memset( FilterBuffer, 0, sizeof(FilterBuffer) ); + memcpy( FilterBuffer, Extension.c_str(), GwenUtil_Min( Extension.size(), 512 ) ); + for (int i=0; i<512; i++) + { + if ( FilterBuffer[i] == '|' ) + FilterBuffer[i] = 0; + } + } + + OPENFILENAMEA opf; + opf.hwndOwner = 0; + opf.lpstrFilter = FilterBuffer; + opf.lpstrCustomFilter = 0; + opf.nMaxCustFilter = 0L; + opf.nFilterIndex = 1L; + opf.lpstrFile = Filestring; + opf.lpstrFile[0] = '\0'; + opf.nMaxFile = 256; + opf.lpstrFileTitle = 0; + opf.nMaxFileTitle=50; + opf.lpstrInitialDir = StartPath.c_str(); + opf.lpstrTitle = Name.c_str(); + opf.nFileOffset = 0; + opf.nFileExtension = 0; + opf.lpstrDefExt = "*.*"; + opf.lpfnHook = NULL; + opf.lCustData = 0; + opf.Flags = (OFN_PATHMUSTEXIST | OFN_OVERWRITEPROMPT | OFN_NOCHANGEDIR) & ~OFN_ALLOWMULTISELECT; + opf.lStructSize = sizeof(OPENFILENAME); + + if ( GetSaveFileNameA( &opf ) ) + { + if ( pHandler && fnCallback ) + { + (pHandler->*fnCallback)( opf.lpstrFile ); + } + } + else + { + if ( pHandler && fnCallback ) + { + (pHandler->*fnCallback)( "" ); + } + } + + return true; +} + +#endif // WIN32 \ No newline at end of file diff --git a/examples/ThirdPartyLibs/Gwen/Renderers/DirectX9.h b/examples/ThirdPartyLibs/Gwen/Renderers/DirectX9.h new file mode 100644 index 000000000..2c07a7ac2 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Renderers/DirectX9.h @@ -0,0 +1,74 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#ifndef GWEN_RENDERERS_DIRECTX9_H +#define GWEN_RENDERERS_DIRECTX9_H +#include "Gwen/Gwen.h" +#include "Gwen/BaseRender.h" + +struct VERTEXFORMAT2D +{ + FLOAT x, y, z, rhw; + DWORD color; + float u, v; +}; + +#define D3DFVF_VERTEXFORMAT2D ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1 ) + +namespace Gwen +{ + namespace Renderer + { + + class GWEN_EXPORT DirectX9 : public Gwen::Renderer::Base + { + public: + + DirectX9( IDirect3DDevice9* pDevice ); + ~DirectX9(); + + virtual void Begin(); + virtual void End(); + virtual void Release(); + + virtual void SetDrawColor(Gwen::Color color); + + virtual void DrawLine( int x, int y, int a, int b ); + virtual void DrawFilledRect( Gwen::Rect rect ); + + virtual void LoadFont( Gwen::Font* pFont ); + virtual void FreeFont( Gwen::Font* pFont ); + virtual void RenderText( Gwen::Font* pFont, Gwen::Point pos, const Gwen::UnicodeString& text ); + virtual Gwen::Point MeasureText( Gwen::Font* pFont, const Gwen::UnicodeString& text ); + + void StartClip(); + void EndClip(); + + void DrawTexturedRect( Gwen::Texture* pTexture, Gwen::Rect pTargetRect, float u1=0.0f, float v1=0.0f, float u2=1.0f, float v2=1.0f ); + void LoadTexture( Gwen::Texture* pTexture ); + void FreeTexture( Gwen::Texture* pTexture ); + + protected: + + void* m_pCurrentTexture; + IDirect3DDevice9* m_pDevice; + DWORD m_Color; + + void Flush(); + void AddVert( int x, int y ); + void AddVert( int x, int y, float u, float v ); + + static const int MaxVerts = 1024; + VERTEXFORMAT2D m_pVerts[MaxVerts]; + int m_iVertNum; + + Gwen::Font::List m_FontList; + + }; + + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Renderers/FontData.h b/examples/ThirdPartyLibs/Gwen/Renderers/FontData.h new file mode 100644 index 000000000..4a2792109 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Renderers/FontData.h @@ -0,0 +1,265 @@ + +unsigned char sGwenFontData[] = +{ + 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+}; diff --git a/examples/ThirdPartyLibs/Gwen/Renderers/GDIPlus.h b/examples/ThirdPartyLibs/Gwen/Renderers/GDIPlus.h new file mode 100644 index 000000000..1e5f7fa33 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Renderers/GDIPlus.h @@ -0,0 +1,95 @@ +/* + GWEN + Copyright (c) 2011 Facepunch Studios + See license in Gwen.h +*/ + +#ifndef GWEN_RENDERERS_GDIPLUS_H +#define GWEN_RENDERERS_GDIPLUS_H + +#include "Gwen/Gwen.h" +#include "Gwen/BaseRender.h" + + +/* + + GDI(plus) is pretty slow for rendering GWEN, because we're + re-rendering everything on redraw. + + Therefore its usage should be as a test - rather than production. + + // Note: For this to work you should be including + + #include + + // Which we don't do in the header, for the sake of usability + +*/ + +namespace Gwen +{ + namespace Renderer + { + + class GDIPlus : public Gwen::Renderer::Base + { + public: + + GDIPlus( HWND pHWND ); + ~GDIPlus(); + + virtual void Begin(); + virtual void End(); + + virtual void SetDrawColor(Gwen::Color color); + + virtual void DrawLine( int x, int y, int a, int b ); + virtual void DrawFilledRect( Gwen::Rect rect ); + + virtual void LoadFont( Gwen::Font* pFont ); + virtual void FreeFont( Gwen::Font* pFont ); + virtual void RenderText( Gwen::Font* pFont, Gwen::Point pos, const Gwen::UnicodeString& text ); + virtual Gwen::Point MeasureText( Gwen::Font* pFont, const Gwen::UnicodeString& text ); + + void StartClip(); + void EndClip(); + + void DrawTexturedRect( Gwen::Texture* pTexture, Gwen::Rect pTargetRect, float u1=0.0f, float v1=0.0f, float u2=1.0f, float v2=1.0f ); + void LoadTexture( Gwen::Texture* pTexture ); + void FreeTexture( Gwen::Texture* pTexture ); + + protected: + + int m_iWidth; + int m_iHeight; + + Gdiplus::Color m_Colour; + + HWND m_HWND; + HDC m_hDC; + ULONG_PTR m_gdiplusToken; + + Gdiplus::Graphics* graphics; + }; + + class GDIPlusBuffered : public GDIPlus + { + public: + + GDIPlusBuffered( HWND pHWND ); + ~GDIPlusBuffered(); + + virtual void Begin(); + virtual void End(); + + private: + + void CreateBackbuffer(); + void DestroyBackbuffer(); + + Gdiplus::Bitmap* m_Bitmap; + + }; + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Renderers/OpenGL.h b/examples/ThirdPartyLibs/Gwen/Renderers/OpenGL.h new file mode 100644 index 000000000..e0a611c2f --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Renderers/OpenGL.h @@ -0,0 +1,60 @@ +/* + GWEN + Copyright (c) 2011 Facepunch Studios + See license in Gwen.h +*/ + +#ifndef GWEN_RENDERERS_OPENGL_H +#define GWEN_RENDERERS_OPENGL_H + +#include "Gwen/Gwen.h" +#include "Gwen/BaseRender.h" + +namespace Gwen +{ + namespace Renderer + { + + class OpenGL : public Gwen::Renderer::Base + { + public: + + struct Vertex + { + float x, y, z; + float u, v; + unsigned char r, g, b, a; + }; + + OpenGL(); + ~OpenGL(); + + virtual void Begin(); + virtual void End(); + + virtual void SetDrawColor( Gwen::Color color ); + virtual void DrawFilledRect( Gwen::Rect rect ); + + void StartClip(); + void EndClip(); + + void DrawTexturedRect( Gwen::Texture* pTexture, Gwen::Rect pTargetRect, float u1=0.0f, float v1=0.0f, float u2=1.0f, float v2=1.0f ); + void LoadTexture( Gwen::Texture* pTexture ); + void FreeTexture( Gwen::Texture* pTexture ); + + protected: + + static const int MaxVerts = 1024; + + + void Flush(); + void AddVert( int x, int y, float u = 0.0f , float v = 0.0f ); + + Gwen::Color m_Color; + int m_iVertNum; + Vertex m_Vertices[ MaxVerts ]; + }; + + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Renderers/OpenGL_DebugFont.cpp b/examples/ThirdPartyLibs/Gwen/Renderers/OpenGL_DebugFont.cpp new file mode 100644 index 000000000..6408117af --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Renderers/OpenGL_DebugFont.cpp @@ -0,0 +1,405 @@ + +#include "OpenGL_DebugFont.h" +#include "Gwen/Utility.h" +#include "Gwen/Font.h" +#include "Gwen/Texture.h" + +#include +#include "GL/glew.h" + +#include "FontData.h" + + //saved OpenGL settings + GLfloat m_PrevLineWidth; + GLint m_PrevTexEnv; + GLint m_PrevPolygonMode[2]; + GLint m_MaxClipPlanes; + GLint m_PrevTexture; + GLint m_PrevArrayBufferARB; + GLint m_PrevElementArrayBufferARB; + GLboolean m_PrevVertexProgramARB; + GLboolean m_PrevFragmentProgramARB; + GLuint m_PrevProgramObjectARB; + GLboolean m_PrevTexture3D; + GLboolean m_PrevActiveTexture1D[32]; + GLboolean m_PrevActiveTexture2D[32]; + GLboolean m_PrevActiveTexture3D[32]; + GLint m_PrevActiveTextureARB; + bool m_SupportTexRect; + GLboolean m_PrevTexRectARB; + GLint m_PrevBlendEquation; + GLint m_PrevBlendEquationRGB; + GLint m_PrevBlendEquationAlpha; + GLint m_PrevBlendSrcRGB; + GLint m_PrevBlendDstRGB; + GLint m_PrevBlendSrcAlpha; + GLint m_PrevBlendDstAlpha; + GLint m_ViewportInit[4]; + GLfloat m_ProjMatrixInit[16]; + GLboolean m_texGenS; + GLboolean m_texGenT; + GLboolean m_texGenR; + + + + void restoreOpenGLState() + { + glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, m_PrevTexEnv); + glLineWidth(m_PrevLineWidth); + glMatrixMode(GL_PROJECTION); + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); + glMatrixMode(GL_TEXTURE); + glPopMatrix(); + glPopClientAttrib(); + glPopAttrib(); + if (m_texGenS) + glEnable(GL_TEXTURE_GEN_S); + else + glDisable(GL_TEXTURE_GEN_S); + + if (m_texGenT) + glEnable(GL_TEXTURE_GEN_T); + else + glDisable(GL_TEXTURE_GEN_T); + + if (m_texGenR) + glEnable(GL_TEXTURE_GEN_R); + else + glDisable(GL_TEXTURE_GEN_R); + + + + } + + void saveOpenGLState(int screenWidth, int screenHeight) + { + glPushAttrib(GL_ALL_ATTRIB_BITS); + glPushClientAttrib(GL_CLIENT_ALL_ATTRIB_BITS); + + glMatrixMode(GL_TEXTURE); + glPushMatrix(); + glLoadIdentity(); + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + glLoadIdentity(); + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + GLint Vp[4]; + glGetIntegerv(GL_VIEWPORT, Vp); + if (screenWidth>0 && screenHeight>0) + { + Vp[0] = 0; + Vp[1] = 0; + Vp[2] = screenWidth-1; + Vp[3] = screenHeight-1; + glViewport(Vp[0], Vp[1], Vp[2], Vp[3]); + } + glLoadIdentity(); + glOrtho(Vp[0], Vp[0]+Vp[2], Vp[1]+Vp[3], Vp[1], -1, 1); + glGetIntegerv(GL_VIEWPORT, m_ViewportInit); + glGetFloatv(GL_PROJECTION_MATRIX, m_ProjMatrixInit); + + glGetFloatv(GL_LINE_WIDTH, &m_PrevLineWidth); + // glDisable(GL_POLYGON_STIPPLE); + glLineWidth(1); + + glGetBooleanv(GL_TEXTURE_GEN_S,&m_texGenS); + glGetBooleanv(GL_TEXTURE_GEN_T,&m_texGenT); + glGetBooleanv(GL_TEXTURE_GEN_R,&m_texGenR); + + glDisable(GL_TEXTURE_GEN_S); + glDisable(GL_TEXTURE_GEN_T); + glDisable(GL_TEXTURE_GEN_R); + + glDisable(GL_LINE_SMOOTH); + // glDisable(GL_LINE_STIPPLE); + glDisable(GL_CULL_FACE); + glDisable(GL_DEPTH_TEST); + glDisable(GL_LIGHTING); + glEnable(GL_BLEND); + + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glGetTexEnviv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, &m_PrevTexEnv); + glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + glDisable(GL_TEXTURE_2D); + + } + + +namespace Gwen +{ + namespace Renderer + { + OpenGL_DebugFont::OpenGL_DebugFont() + { + m_iVertNum = 0; + + for ( int i=0; idata = pglTexture; + m_pFontTexture->width = 256; + m_pFontTexture->height = 256; + + + // Create the opengl texture + glGenTextures( 1, pglTexture ); + glBindTexture( GL_TEXTURE_2D, *pglTexture ); + //glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); + //glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); + glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + + //GLenum format = GL_RGB; + unsigned char* texdata = new unsigned char[256*256*4]; + for (int i=0;i<256*256;i++) + { + texdata[i*4] = sGwenFontData[i]; + texdata[i*4+1] = sGwenFontData[i]; + texdata[i*4+2] = sGwenFontData[i]; + texdata[i*4+3] = sGwenFontData[i]; + } + glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, m_pFontTexture->width, m_pFontTexture->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const GLvoid*)texdata ); + delete[]texdata; + } + + OpenGL_DebugFont::~OpenGL_DebugFont() + { + FreeTexture( m_pFontTexture ); + delete m_pFontTexture; + } + + + + + + void OpenGL_DebugFont::Begin() + { + glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); + glAlphaFunc( GL_GREATER, 1.0f ); + glEnable ( GL_BLEND ); + } + + void OpenGL_DebugFont::End() + { + if ( m_iVertNum == 0 ) return; + + glVertexPointer( 3, GL_FLOAT, sizeof(Vertex), (void*) &m_Vertices[0].x ); + glEnableClientState( GL_VERTEX_ARRAY ); + + glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof(Vertex), (void*)&m_Vertices[0].r ); + glEnableClientState( GL_COLOR_ARRAY ); + + glTexCoordPointer( 2, GL_FLOAT, sizeof(Vertex), (void*) &m_Vertices[0].u ); + glEnableClientState( GL_TEXTURE_COORD_ARRAY ); + + glDrawArrays( GL_TRIANGLES, 0, (GLsizei) m_iVertNum ); + + m_iVertNum = 0; + glFlush(); + } + + void OpenGL_DebugFont::Flush() + { + if ( m_iVertNum == 0 ) return; + + glVertexPointer( 3, GL_FLOAT, sizeof(Vertex), (void*) &m_Vertices[0].x ); + glEnableClientState( GL_VERTEX_ARRAY ); + + glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof(Vertex), (void*)&m_Vertices[0].r ); + glEnableClientState( GL_COLOR_ARRAY ); + + glTexCoordPointer( 2, GL_FLOAT, sizeof(Vertex), (void*) &m_Vertices[0].u ); + glEnableClientState( GL_TEXTURE_COORD_ARRAY ); + + glDrawArrays( GL_TRIANGLES, 0, (GLsizei) m_iVertNum ); + + m_iVertNum = 0; + glFlush(); + } + + void OpenGL_DebugFont::AddVert( int x, int y, float u, float v ) + { + if ( m_iVertNum >= MaxVerts-1 ) + { + Flush(); + } + + m_Vertices[ m_iVertNum ].x = (float)x; + m_Vertices[ m_iVertNum ].y = (float)y; + m_Vertices[ m_iVertNum ].u = u; + m_Vertices[ m_iVertNum ].v = v; + + m_Vertices[ m_iVertNum ].r = m_Color.r; + m_Vertices[ m_iVertNum ].g = m_Color.g; + m_Vertices[ m_iVertNum ].b = m_Color.b; + m_Vertices[ m_iVertNum ].a = m_Color.a; + + m_iVertNum++; + } + + void OpenGL_DebugFont::DrawFilledRect( Gwen::Rect rect ) + { + GLboolean texturesOn; + + glGetBooleanv(GL_TEXTURE_2D, &texturesOn); + if ( texturesOn ) + { + Flush(); + glDisable(GL_TEXTURE_2D); + } + + Translate( rect ); + + AddVert( rect.x, rect.y ); + AddVert( rect.x+rect.w, rect.y ); + AddVert( rect.x, rect.y + rect.h ); + + AddVert( rect.x+rect.w, rect.y ); + AddVert( rect.x+rect.w, rect.y+rect.h ); + AddVert( rect.x, rect.y + rect.h ); + } + + void OpenGL_DebugFont::SetDrawColor(Gwen::Color color) + { + glColor4ubv( (GLubyte*)&color ); + m_Color = color; + } + + void OpenGL_DebugFont::StartClip() + { + Flush(); + Gwen::Rect rect = ClipRegion(); + + // OpenGL's coords are from the bottom left + // so we need to translate them here. + { + GLint view[4]; + glGetIntegerv( GL_VIEWPORT, &view[0] ); + rect.y = view[3] - (rect.y + rect.h); + } + + glScissor( rect.x * Scale(), rect.y * Scale(), rect.w * Scale(), rect.h * Scale() ); + glEnable( GL_SCISSOR_TEST ); + }; + + void OpenGL_DebugFont::EndClip() + { + + Flush(); + glDisable( GL_SCISSOR_TEST ); + + }; + + void OpenGL_DebugFont::RenderText( Gwen::Font* pFont, Gwen::Point pos, const Gwen::UnicodeString& text ) + { + + float fSize = pFont->size * Scale(); + + if ( !text.length() ) + return; + + Gwen::String converted_string = Gwen::Utility::UnicodeToString( text ); + + float yOffset=0.0f; + for ( int i=0; i<(int)text.length(); i++ ) + { + // wchar_t chr = text[i]; + char ch = converted_string[i]; + float curSpacing = sGwenDebugFontSpacing[(int)ch] * m_fLetterSpacing * fSize * m_fFontScale[0]; + Gwen::Rect r( pos.x + yOffset, pos.y-fSize*0.2f, (fSize * m_fFontScale[0]), fSize * m_fFontScale[1] ); + + if ( m_pFontTexture ) + { + float uv_texcoords[8]={0.,0.,1.,1.}; + + if ( ch >= 0 ) + { + float cx= (ch%16)/16.0; + float cy= (ch/16)/16.0; + uv_texcoords[0] = cx; + uv_texcoords[1] = cy; + uv_texcoords[4] = float(cx+1.0f/16.0f); + uv_texcoords[5] = float(cy+1.0f/16.0f); + } + + DrawTexturedRect( m_pFontTexture, r, uv_texcoords[0], uv_texcoords[5], uv_texcoords[4], uv_texcoords[1] ); + yOffset+=curSpacing; + } + else + { + DrawFilledRect( r ); + yOffset+=curSpacing; + + } + } + + } + + void OpenGL_DebugFont::DrawTexturedRect( Gwen::Texture* pTexture, Gwen::Rect rect, float u1, float v1, float u2, float v2 ) + { + GLuint* tex = (GLuint*)pTexture->data; + + // Missing image, not loaded properly? + if ( !tex ) + { + return DrawMissingImage( rect ); + } + + Translate( rect ); + GLuint boundtex; + + GLboolean texturesOn; + glGetBooleanv(GL_TEXTURE_2D, &texturesOn); + glGetIntegerv(GL_TEXTURE_BINDING_2D, (GLint *)&boundtex); + if ( !texturesOn || *tex != boundtex ) + { + Flush(); + glBindTexture( GL_TEXTURE_2D, *tex ); + glEnable(GL_TEXTURE_2D); + } + + AddVert( rect.x, rect.y, u1, v1 ); + AddVert( rect.x+rect.w, rect.y, u2, v1 ); + AddVert( rect.x, rect.y + rect.h, u1, v2 ); + + AddVert( rect.x+rect.w, rect.y, u2, v1 ); + AddVert( rect.x+rect.w, rect.y+rect.h, u2, v2 ); + AddVert( rect.x, rect.y + rect.h, u1, v2 ); + } + + Gwen::Point OpenGL_DebugFont::MeasureText( Gwen::Font* pFont, const Gwen::UnicodeString& text ) + { + Gwen::Point p; + float fSize = pFont->size * Scale(); + + Gwen::String converted_string = Gwen::Utility::UnicodeToString( text ); + float spacing = 0.0f; + + for ( int i=0; i<(int)text.length(); i++ ) + { + char ch = converted_string[i]; + spacing += sGwenDebugFontSpacing[(int)ch]; + } + + p.x = spacing*m_fLetterSpacing*fSize * m_fFontScale[0]; + p.y = pFont->size * Scale() * m_fFontScale[1]; + return p; + } + + } +} \ No newline at end of file diff --git a/examples/ThirdPartyLibs/Gwen/Renderers/OpenGL_DebugFont.h b/examples/ThirdPartyLibs/Gwen/Renderers/OpenGL_DebugFont.h new file mode 100644 index 000000000..021a71443 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Renderers/OpenGL_DebugFont.h @@ -0,0 +1,74 @@ +/* + GWEN + Copyright (c) 2011 Facepunch Studios + See license in Gwen.h +*/ + +#ifndef GWEN_RENDERERS_OPENGL_DEBUGFONT_H +#define GWEN_RENDERERS_OPENGL_DEBUGFONT_H + +#include "../ThirdPartyLibs/Gwen/Gwen.h" +#include "../ThirdPartyLibs/Gwen/Renderers/OpenGL.h" + +void restoreOpenGLState(); +void saveOpenGLState(int screenWidth, int screenHeight); + + +namespace Gwen +{ + namespace Renderer + { + + class OpenGL_DebugFont : public Gwen::Renderer::Base + { + public: + + struct Vertex + { + float x, y, z; + float u, v; + unsigned char r, g, b, a; + }; + + + static const int MaxVerts = 1024; + + OpenGL_DebugFont(); + ~OpenGL_DebugFont(); + + void RenderText( Gwen::Font* pFont, Gwen::Point pos, const Gwen::UnicodeString& text ); + Gwen::Point MeasureText( Gwen::Font* pFont, const Gwen::UnicodeString& text ); + + virtual void Begin(); + virtual void End(); + + virtual void SetDrawColor( Gwen::Color color ); + virtual void DrawFilledRect( Gwen::Rect rect ); + void DrawTexturedRect( Gwen::Texture* pTexture, Gwen::Rect rect, float u1, float v1, float u2, float v2 ); + + + void StartClip(); + void EndClip(); + + void Flush(); + void AddVert( int x, int y, float u = 0.0f , float v = 0.0f ); + + virtual void Resize(int width, int height) {} + + + protected: + + Gwen::Texture* m_pFontTexture; + float m_fFontScale[2]; + float m_fLetterSpacing; + + + Gwen::Color m_Color; + int m_iVertNum; + Vertex m_Vertices[ MaxVerts ]; + + }; + + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Renderers/SFML.h b/examples/ThirdPartyLibs/Gwen/Renderers/SFML.h new file mode 100644 index 000000000..9583cde90 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Renderers/SFML.h @@ -0,0 +1,51 @@ +/* + GWEN + Copyright (c) 2011 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_RENDERERS_SFML_H +#define GWEN_RENDERERS_SFML_H +#include "Gwen/Gwen.h" +#include "Gwen/BaseRender.h" +#include + +namespace Gwen +{ + namespace Renderer + { + + class SFML : public Gwen::Renderer::Base + { + public: + + SFML( sf::RenderTarget& target ); + ~SFML(); + + virtual void SetDrawColor(Gwen::Color color); + + virtual void DrawLine( int x, int y, int a, int b ); + virtual void DrawFilledRect( Gwen::Rect rect ); + + virtual void LoadFont( Gwen::Font* pFont ); + virtual void FreeFont( Gwen::Font* pFont ); + virtual void RenderText( Gwen::Font* pFont, Gwen::Point pos, const Gwen::UnicodeString& text ); + virtual Gwen::Point MeasureText( Gwen::Font* pFont, const Gwen::UnicodeString& text ); + + void StartClip(); + void EndClip(); + + void DrawTexturedRect( Gwen::Texture* pTexture, Gwen::Rect pTargetRect, float u1=0.0f, float v1=0.0f, float u2=1.0f, float v2=1.0f ); + void LoadTexture( Gwen::Texture* pTexture ); + void FreeTexture( Gwen::Texture* pTexture ); + + protected: + + sf::RenderTarget& m_Target; + sf::Color m_Color; + + }; + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Skin.cpp b/examples/ThirdPartyLibs/Gwen/Skin.cpp new file mode 100644 index 000000000..700521336 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Skin.cpp @@ -0,0 +1,85 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Gwen.h" +#include + +namespace Gwen +{ + namespace Skin + { + /* + + Here we're drawing a few symbols such as the directional arrows and the checkbox check + + Texture'd skins don't generally use these - but the Simple skin does. We did originally + use the marlett font to draw these.. but since that's a Windows font it wasn't a very + good cross platform solution. + + */ + + void Base::DrawArrowDown( Gwen::Rect rect ) + { + float x = (rect.w / 5.0f); + float y = (rect.h / 5.0f); + + m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*0.0f, rect.y + y*1.0f, x, y*1.0f ) ); + m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*1.0f, x, y*2.0f ) ); + m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*2.0f, rect.y + y*1.0f, x, y*3.0f ) ); + m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*3.0f, rect.y + y*1.0f, x, y*2.0f ) ); + m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*4.0f, rect.y + y*1.0f, x, y*1.0f ) ); + } + + void Base::DrawArrowUp( Gwen::Rect rect ) + { + float x = (rect.w / 5.0f); + float y = (rect.h / 5.0f); + + m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*0.0f, rect.y + y*3.0f, x, y*1.0f ) ); + m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*2.0f, x, y*2.0f ) ); + m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*2.0f, rect.y + y*1.0f, x, y*3.0f ) ); + m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*3.0f, rect.y + y*2.0f, x, y*2.0f ) ); + m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*4.0f, rect.y + y*3.0f, x, y*1.0f ) ); + } + + void Base::DrawArrowLeft( Gwen::Rect rect ) + { + float x = (rect.w / 5.0f); + float y = (rect.h / 5.0f); + + m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*3.0f, rect.y + y*0.0f, x*1.0f, y ) ); + m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*2.0f, rect.y + y*1.0f, x*2.0f, y ) ); + m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*2.0f, x*3.0f, y ) ); + m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*2.0f, rect.y + y*3.0f, x*2.0f, y ) ); + m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*3.0f, rect.y + y*4.0f, x*1.0f, y ) ); + } + + void Base::DrawArrowRight( Gwen::Rect rect ) + { + float x = (rect.w / 5.0f); + float y = (rect.h / 5.0f); + + m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*0.0f, x*1.0f, y ) ); + m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*1.0f, x*2.0f, y ) ); + m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*2.0f, x*3.0f, y ) ); + m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*3.0f, x*2.0f, y ) ); + m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*4.0f, x*1.0f, y ) ); + } + + void Base::DrawCheck( Gwen::Rect rect ) + { + float x = (rect.w / 5.0f); + float y = (rect.h / 5.0f); + + m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*0.0f, rect.y + y*3.0f, x*2, y*2 ) ); + m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*4.0f, x*2, y*2 ) ); + m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*2.0f, rect.y + y*3.0f, x*2, y*2 ) ); + m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*3.0f, rect.y + y*1.0f, x*2, y*2 ) ); + m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*4.0f, rect.y + y*0.0f, x*2, y*2 ) ); + } + } +} diff --git a/examples/ThirdPartyLibs/Gwen/Skin.h b/examples/ThirdPartyLibs/Gwen/Skin.h new file mode 100644 index 000000000..4dfc8cecf --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Skin.h @@ -0,0 +1,138 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_SKIN_H +#define GWEN_SKIN_H + +#include "Gwen/BaseRender.h" +#include "Gwen/Font.h" + +namespace Gwen +{ + namespace Controls + { + class Base; + } + + namespace Skin + { + namespace Symbol + { + const unsigned char None = 0; + const unsigned char ArrowRight = 1; + const unsigned char Check = 2; + const unsigned char Dot = 3; + } + + class GWEN_EXPORT Base + { + public: + + Base() + { + m_DefaultFont.facename = L"Arial"; + m_DefaultFont.size = 10.0f; + m_Render = NULL; + } + + virtual ~Base() + { + ReleaseFont( &m_DefaultFont ); + } + + virtual void ReleaseFont( Gwen::Font* fnt ) + { + if ( !fnt ) return; + if ( !m_Render ) return; + + m_Render->FreeFont( fnt ); + } + + virtual void DrawButton( Controls::Base* control, bool bDepressed, bool bHovered ) = 0; + virtual void DrawTabButton( Controls::Base* control, bool bActive ) = 0; + virtual void DrawTabControl( Controls::Base* control, Gwen::Rect CurrentButtonRect ) = 0; + virtual void DrawTabTitleBar( Controls::Base* control ) = 0; + + virtual void DrawMenuItem( Controls::Base* control, bool bSubmenuOpen, bool bChecked ) = 0; + virtual void DrawMenuStrip( Controls::Base* control ) = 0; + virtual void DrawMenu( Controls::Base* control, bool bPaddingDisabled ) = 0; + virtual void DrawRadioButton(Controls::Base* control, bool bSelected, bool bDepressed) = 0; + virtual void DrawCheckBox( Controls::Base* control, bool bSelected, bool bDepressed ) = 0; + virtual void DrawGroupBox( Controls::Base* control, int textStart, int textHeight, int textWidth ) = 0; + virtual void DrawTextBox( Controls::Base* control ) = 0; + virtual void DrawWindow( Controls::Base* control, int topHeight, bool inFocus ) = 0; + virtual void DrawHighlight( Controls::Base* control ) = 0; + virtual void DrawBackground( Controls::Base* control ) = 0; + virtual void DrawStatusBar( Controls::Base* control ) = 0; + + virtual void DrawShadow( Controls::Base* control ) = 0; + virtual void DrawScrollBarBar( Controls::Base* control, bool bDepressed, bool isHovered, bool isHorizontal ) = 0; + virtual void DrawScrollBar( Controls::Base* control, bool isHorizontal, bool bDepressed ) = 0; + virtual void DrawScrollButton( Controls::Base* control, int iDirection, bool bDepressed ) = 0; + virtual void DrawProgressBar( Controls::Base* control, bool isHorizontal, float progress) = 0; + + virtual void DrawListBox( Controls::Base* control ) = 0; + virtual void DrawListBoxLine( Controls::Base* control, bool bSelected ) = 0; + + virtual void DrawSlider( Controls::Base* control, bool bIsHorizontal, int numNotches, int barSize) = 0; + virtual void DrawComboBox( Controls::Base* control ) = 0; + virtual void DrawComboBoxButton( Controls::Base* control, bool bDepressed ) = 0; + virtual void DrawKeyboardHighlight( Controls::Base* control, const Gwen::Rect& rect, int offset ) = 0; + //virtual void DrawComboBoxKeyboardHighlight( Controls::Base* control ); + virtual void DrawToolTip( Controls::Base* control ) = 0; + + virtual void DrawNumericUpDownButton( Controls::Base* control, bool bDepressed, bool bUp ) = 0; + + virtual void DrawTreeButton( Controls::Base* control, bool bOpen ) = 0; + virtual void DrawTreeControl( Controls::Base* control ) = 0; + virtual void DrawTreeNode( Controls::Base* ctrl, bool bOpen, bool bSelected, int iLabelHeight, int iLabelWidth, int iHalfWay, int iLastBranch, bool bIsRoot ) = 0; + + virtual void DrawPropertyRow( Controls::Base* control, int iWidth, bool bBeingEdited ) = 0; + virtual void DrawPropertyTreeNode( Controls::Base* control, int BorderLeft, int BorderTop ) = 0; + virtual void DrawColorDisplay( Controls::Base* control, Gwen::Color color ) = 0; + virtual void DrawModalControl( Controls::Base* control ) = 0; + virtual void DrawMenuDivider( Controls::Base* control ) = 0; + + + virtual void SetRender( Gwen::Renderer::Base* renderer ) + { + m_Render = renderer; + } + virtual Gwen::Renderer::Base* GetRender() + { + return m_Render; + } + + virtual void DrawArrowDown( Gwen::Rect rect ); + virtual void DrawArrowUp( Gwen::Rect rect ); + virtual void DrawArrowLeft( Gwen::Rect rect ); + virtual void DrawArrowRight( Gwen::Rect rect ); + virtual void DrawCheck( Gwen::Rect rect ); + + + public: + + virtual Gwen::Font* GetDefaultFont() + { + return &m_DefaultFont; + } + + virtual void SetDefaultFont( const Gwen::UnicodeString& strFacename, float fSize = 10.0f ) + { + m_DefaultFont.facename = strFacename; + m_DefaultFont.size = fSize; + } + + protected: + + Gwen::Font m_DefaultFont; + Gwen::Renderer::Base* m_Render; + + }; + }; +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Skins/Simple.h b/examples/ThirdPartyLibs/Gwen/Skins/Simple.h new file mode 100644 index 000000000..58bddd8ca --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Skins/Simple.h @@ -0,0 +1,750 @@ +#pragma once +#ifndef GWEN_SKINS_SIMPLE_H +#define GWEN_SKINS_SIMPLE_H + +#include "Gwen/Skin.h" +#include "Gwen/Gwen.h" +#include "Gwen/Controls/Base.h" + +namespace Gwen +{ + namespace Skin + { + class Simple : public Gwen::Skin::Base + { + public: + + Gwen::Color m_colBorderColor; + Gwen::Color m_colControlOutlineLight; + Gwen::Color m_colControlOutlineLighter; + Gwen::Color m_colBG; + Gwen::Color m_colBGDark; + Gwen::Color m_colControl; + Gwen::Color m_colControlBorderHighlight; + Gwen::Color m_colControlDarker; + Gwen::Color m_colControlOutlineNormal; + Gwen::Color m_colControlBright; + Gwen::Color m_colControlDark; + Gwen::Color m_colHighlightBG; + Gwen::Color m_colHighlightBorder; + Gwen::Color m_colToolTipBackground; + Gwen::Color m_colToolTipBorder; + Gwen::Color m_colModal; + + Simple() + { + m_colBorderColor = Gwen::Color( 80, 80, 80, 255 ); + m_colBG = Gwen::Color( 248, 248, 248, 255 ); + m_colBGDark = Gwen::Color( 235, 235, 235, 255 ); + + m_colControl = Gwen::Color( 240, 240, 240, 255 ); + m_colControlBright = Gwen::Color( 255, 255, 255, 255 ); + m_colControlDark = Gwen::Color( 214, 214, 214, 255 ); + m_colControlDarker = Gwen::Color( 180, 180, 180, 255 ); + + m_colControlOutlineNormal = Gwen::Color( 112, 112, 112, 255 ); + m_colControlOutlineLight = Gwen::Color( 144, 144, 144, 255 ); + m_colControlOutlineLighter = Gwen::Color( 210, 210, 210, 255 ); + + m_colHighlightBG = Gwen::Color( 192, 221, 252, 255 ); + m_colHighlightBorder = Gwen::Color( 51, 153, 255, 255 ); + + m_colToolTipBackground = Gwen::Color( 255, 255, 225, 255 ); + m_colToolTipBorder = Gwen::Color( 0, 0, 0, 255 ); + + m_colModal = Gwen::Color( 25, 25, 25, 150 ); + + m_DefaultFont.facename = L"Microsoft Sans Serif"; + m_DefaultFont.size = 11; + } + + + virtual void DrawButton( Gwen::Controls::Base* control, bool bDepressed, bool bHovered ) + { + int w = control->Width(); + int h = control->Height(); + + DrawButton( w, h, bDepressed, bHovered ); + } + + virtual void DrawMenuItem( Gwen::Controls::Base* control, bool bSubmenuOpen, bool bChecked ) + { + if ( bSubmenuOpen || control->IsHovered() ) + { + m_Render->SetDrawColor( m_colHighlightBG ); + m_Render->DrawFilledRect( control->GetRenderBounds() ); + + m_Render->SetDrawColor( m_colHighlightBorder ); + m_Render->DrawLinedRect( control->GetRenderBounds() ); + } + + // Gwen::Rect rect = control->GetRenderBounds(); + if ( bChecked ) + { + m_Render->SetDrawColor( Color( 0, 0, 0, 255) ); + + Gwen::Rect r( control->Width() / 2 - 2, control->Height() / 2 - 2, 5, 5 ); + DrawCheck( r ); + } + } + + virtual void DrawMenuStrip( Gwen::Controls::Base* control ) + { + int w = control->Width(); + int h = control->Height(); + + m_Render->SetDrawColor( Gwen::Color( 246, 248, 252, 255 ) ); + m_Render->DrawFilledRect( Gwen::Rect( 0, 0, w, h ) ); + + m_Render->SetDrawColor( Gwen::Color( 218, 224, 241, 150 ) ); + + m_Render->DrawFilledRect( Gwen::Rect( 0, h*0.4f, w, h*0.6f ) ); + m_Render->DrawFilledRect( Gwen::Rect( 0, h*0.5f, w, h*0.5f ) ); + + } + + virtual void DrawMenu( Gwen::Controls::Base* control, bool bPaddingDisabled ) + { + int w = control->Width(); + int h = control->Height(); + + m_Render->SetDrawColor( m_colControlBright ); + m_Render->DrawFilledRect( Gwen::Rect( 0, 0, w, h ) ); + + if ( !bPaddingDisabled ) + { + m_Render->SetDrawColor( m_colControl ); + m_Render->DrawFilledRect( Gwen::Rect( 1, 0, 22, h ) ); + } + + m_Render->SetDrawColor( m_colControlOutlineNormal ); + m_Render->DrawLinedRect( Gwen::Rect( 0, 0, w, h ) ); + } + + virtual void DrawShadow( Gwen::Controls::Base* control ) + { + int w = control->Width(); + int h = control->Height(); + + int x = 4; + int y = 6; + + m_Render->SetDrawColor( Gwen::Color( 0, 0, 0, 10 ) ); + + m_Render->DrawFilledRect( Gwen::Rect( x, y, w, h ) ); + x+=2; + m_Render->DrawFilledRect( Gwen::Rect( x, y, w, h ) ); + y+=2; + m_Render->DrawFilledRect( Gwen::Rect( x, y, w, h ) ); + + } + + virtual void DrawButton( int w, int h, bool bDepressed, bool bHovered, bool bSquared = false ) + { + if ( bDepressed ) m_Render->SetDrawColor( m_colControlDark ); + else if ( bHovered )m_Render->SetDrawColor( m_colControlBright ); + else m_Render->SetDrawColor( m_colControl ); + + m_Render->DrawFilledRect( Gwen::Rect( 1, 1, w-2, h-2 ) ); + + if ( bDepressed ) m_Render->SetDrawColor( m_colControlDark ); + else if ( bHovered )m_Render->SetDrawColor( m_colControl ); + else m_Render->SetDrawColor( m_colControlDark ); + + m_Render->DrawFilledRect( Gwen::Rect( 1, h*0.5, w-2, h*0.5-2 ) ); + + if ( !bDepressed ) + { + m_Render->SetDrawColor( m_colControlBright ); + m_Render->DrawShavedCornerRect( Gwen::Rect( 1, 1, w-2, h-2 ), bSquared ); + } + else + { + m_Render->SetDrawColor( m_colControlDarker ); + m_Render->DrawShavedCornerRect( Gwen::Rect( 1, 1, w-2, h-2 ), bSquared ); + } + + // Border + m_Render->SetDrawColor( m_colControlOutlineNormal ); + m_Render->DrawShavedCornerRect( Gwen::Rect( 0, 0, w, h ), bSquared ); + } + + virtual void DrawRadioButton( Gwen::Controls::Base* control, bool bSelected, bool bDepressed) + { + Gwen::Rect rect = control->GetRenderBounds(); + + // Inside colour + if ( control->IsHovered() ) m_Render->SetDrawColor( Gwen::Color( 220, 242, 254, 255 ) ); + else m_Render->SetDrawColor( m_colControlBright ); + + m_Render->DrawFilledRect( Gwen::Rect( 1, 1, rect.w-2, rect.h-2 ) ); + + // Border + if ( control->IsHovered() ) m_Render->SetDrawColor( Gwen::Color( 85, 130, 164, 255 ) ); + else m_Render->SetDrawColor( m_colControlOutlineLight ); + + m_Render->DrawShavedCornerRect( rect ); + + m_Render->SetDrawColor( Gwen::Color( 0, 50, 60, 15 ) ); + m_Render->DrawFilledRect( Gwen::Rect( rect.x+2, rect.y+2, rect.w-4, rect.h-4 ) ); + m_Render->DrawFilledRect( Gwen::Rect( rect.x+2, rect.y+2, rect.w*0.3f, rect.h-4 ) ); + m_Render->DrawFilledRect( Gwen::Rect( rect.x+2, rect.y+2, rect.w-4, rect.h*0.3f ) ); + + if ( control->IsHovered() ) m_Render->SetDrawColor( Gwen::Color( 121, 198, 249, 255 ) ); + else m_Render->SetDrawColor( Gwen::Color( 0, 50, 60, 50 ) ); + + m_Render->DrawFilledRect( Gwen::Rect( rect.x+2, rect.y+3, 1, rect.h-5 ) ); + m_Render->DrawFilledRect( Gwen::Rect( rect.x+3, rect.y+2, rect.w-5, 1 ) ); + + + if ( bSelected ) + { + m_Render->SetDrawColor( Gwen::Color( 40, 230, 30, 255 ) ); + m_Render->DrawFilledRect( Gwen::Rect( rect.x+2, rect.y+2, rect.w -4, rect.h-4 ) ); + } + } + + + virtual void DrawCheckBox( Gwen::Controls::Base* control, bool bSelected, bool bDepressed) + { + Gwen::Rect rect = control->GetRenderBounds(); + + // Inside colour + if ( control->IsHovered() ) m_Render->SetDrawColor( Gwen::Color( 220, 242, 254, 255 ) ); + else m_Render->SetDrawColor( m_colControlBright ); + + m_Render->DrawFilledRect( rect ); + + // Border + if ( control->IsHovered() ) m_Render->SetDrawColor( Gwen::Color( 85, 130, 164, 255 ) ); + else m_Render->SetDrawColor( m_colControlOutlineLight ); + + m_Render->DrawLinedRect( rect ); + + m_Render->SetDrawColor( Gwen::Color( 0, 50, 60, 15 ) ); + m_Render->DrawFilledRect( Gwen::Rect( rect.x+2, rect.y+2, rect.w-4, rect.h-4 ) ); + m_Render->DrawFilledRect( Gwen::Rect( rect.x+2, rect.y+2, rect.w*0.3f, rect.h-4 ) ); + m_Render->DrawFilledRect( Gwen::Rect( rect.x+2, rect.y+2, rect.w-4, rect.h*0.3f ) ); + + if ( control->IsHovered() ) m_Render->SetDrawColor( Gwen::Color( 121, 198, 249, 255 ) ); + else m_Render->SetDrawColor( Gwen::Color( 0, 50, 60, 50 ) ); + + m_Render->DrawFilledRect( Gwen::Rect( rect.x+2, rect.y+2, 1, rect.h-4 ) ); + m_Render->DrawFilledRect( Gwen::Rect( rect.x+2, rect.y+2, rect.w-4, 1 ) ); + + + + if ( bDepressed ) + { + m_Render->SetDrawColor( Color( 100, 100, 100, 255) ); + Gwen::Rect r( control->Width() / 2 - 2, control->Height() / 2 - 2, 5, 5 ); + DrawCheck( r ); + } + else if ( bSelected ) + { + m_Render->SetDrawColor( Color( 0, 0, 0, 255) ); + Gwen::Rect r( control->Width() / 2 - 2, control->Height() / 2 - 2, 5, 5 ); + DrawCheck( r ); + } + } + + virtual void DrawGroupBox( Gwen::Controls::Base* control, int textStart, int textHeight, int textWidth ) + { + Gwen::Rect rect = control->GetRenderBounds(); + + rect.y += textHeight * 0.5f; + rect.h -= textHeight * 0.5f; + + Gwen::Color m_colDarker = Gwen::Color( 0, 50, 60, 50 ); + Gwen::Color m_colLighter = Gwen::Color( 255, 255, 255, 150 ); + + m_Render->SetDrawColor( m_colLighter ); + + m_Render->DrawFilledRect( Gwen::Rect( rect.x+1, rect.y+1, textStart-3, 1 ) ); + m_Render->DrawFilledRect( Gwen::Rect( rect.x+1+textStart+textWidth, rect.y+1, rect.w-textStart+textWidth-2, 1 ) ); + m_Render->DrawFilledRect( Gwen::Rect( rect.x+1, (rect.y + rect.h)-1, rect.w-2, 1 ) ); + + m_Render->DrawFilledRect( Gwen::Rect( rect.x+1, rect.y+1, 1, rect.h ) ); + m_Render->DrawFilledRect( Gwen::Rect( (rect.x + rect.w)-2, rect.y+1, 1, rect.h-1 ) ); + + m_Render->SetDrawColor( m_colDarker ); + + m_Render->DrawFilledRect( Gwen::Rect( rect.x+1, rect.y, textStart-3, 1 ) ); + m_Render->DrawFilledRect( Gwen::Rect( rect.x+1+textStart+textWidth, rect.y, rect.w-textStart-textWidth-2, 1 ) ); + m_Render->DrawFilledRect( Gwen::Rect( rect.x+1, (rect.y + rect.h) -1, rect.w-2, 1 ) ); + + m_Render->DrawFilledRect( Gwen::Rect( rect.x, rect.y+1, 1, rect.h-1 ) ); + m_Render->DrawFilledRect( Gwen::Rect( (rect.x + rect.w)-1, rect.y+1, 1, rect.h-1 ) ); + } + + virtual void DrawTextBox( Gwen::Controls::Base* control ) + { + Gwen::Rect rect = control->GetRenderBounds(); + bool bHasFocus = control->HasFocus(); + + // Box inside + m_Render->SetDrawColor( Gwen::Color( 255, 255, 255, 255 ) ); + m_Render->DrawFilledRect( Gwen::Rect( 1, 1, rect.w-2, rect.h-2 ) ); + + m_Render->SetDrawColor( m_colControlOutlineLight ); + m_Render->DrawFilledRect( Gwen::Rect( rect.x+1, rect.y, rect.w-2, 1 ) ); + m_Render->DrawFilledRect( Gwen::Rect( rect.x, rect.y+1, 1, rect.h-2 ) ); + + m_Render->SetDrawColor( m_colControlOutlineLighter ); + m_Render->DrawFilledRect( Gwen::Rect( rect.x+1, (rect.y + rect.h)-1, rect.w-2, 1 ) ); + m_Render->DrawFilledRect( Gwen::Rect( (rect.x + rect.w)-1, rect.y+1, 1, rect.h-2 ) ); + + if ( bHasFocus ) + { + m_Render->SetDrawColor( Gwen::Color( 50, 200, 255, 150 ) ); + m_Render->DrawLinedRect( rect ); + } + } + + virtual void DrawTabButton( Gwen::Controls::Base* control, bool bActive ) + { + Gwen::Rect rect = control->GetRenderBounds(); + bool bHovered = control->IsHovered(); + + if ( bActive ) + { + m_Render->SetDrawColor( m_colControl ); + m_Render->DrawFilledRect( Gwen::Rect( rect.x+1, rect.y+1, rect.w-2, rect.h-1 ) ); + } + else + { + if ( bHovered )m_Render->SetDrawColor( m_colControlBright ); + else m_Render->SetDrawColor( m_colControl ); + + m_Render->DrawFilledRect( Gwen::Rect( 1, 1, rect.w-2, rect.h-1 ) ); + + if ( bHovered )m_Render->SetDrawColor( m_colControl ); + else m_Render->SetDrawColor( m_colControlDark ); + + m_Render->DrawFilledRect( Gwen::Rect( 1, rect.h*0.5, rect.w-2, rect.h*0.5-1 ) ); + + m_Render->SetDrawColor( m_colControlBright ); + m_Render->DrawShavedCornerRect( Gwen::Rect( 1, 1, rect.w-2, rect.h ) ); + } + + m_Render->SetDrawColor( m_colBorderColor ); + + m_Render->DrawShavedCornerRect( Gwen::Rect( 0, 0, rect.w, rect.h ) ); + } + + virtual void DrawTabControl( Gwen::Controls::Base* control, Gwen::Rect CurrentButtonRect ) + { + Gwen::Rect rect = control->GetRenderBounds(); + + m_Render->SetDrawColor( m_colControl ); + m_Render->DrawFilledRect( rect ); + + m_Render->SetDrawColor( m_colBorderColor ); + m_Render->DrawLinedRect( rect ); + + m_Render->SetDrawColor( m_colControl ); + m_Render->DrawFilledRect( CurrentButtonRect ); + } + + virtual void DrawWindow( Gwen::Controls::Base* control, int topHeight, bool inFocus ) + { + Gwen::Rect rect = control->GetRenderBounds(); + + // Titlebar + if ( inFocus ) + m_Render->SetDrawColor( Gwen::Color( 87, 164, 232, 230 ) ); + else + m_Render->SetDrawColor( Gwen::Color( 87*0.70, 164*0.70, 232*0.70, 230 ) ); + + int iBorderSize = 5; + m_Render->DrawFilledRect( Gwen::Rect( rect.x+1, rect.y+1, rect.w-2, topHeight-1 ) ); + m_Render->DrawFilledRect( Gwen::Rect( rect.x+1, rect.y+topHeight-1, iBorderSize, rect.h-2-topHeight ) ); + m_Render->DrawFilledRect( Gwen::Rect( rect.x+rect.w-iBorderSize, rect.y+topHeight-1, iBorderSize, rect.h-2-topHeight ) ); + m_Render->DrawFilledRect( Gwen::Rect( rect.x+1, rect.y+rect.h-iBorderSize, rect.w-2, iBorderSize ) ); + + // Main inner + m_Render->SetDrawColor( Gwen::Color( m_colControlDark.r, m_colControlDark.g, m_colControlDark.b, 230 ) ); + m_Render->DrawFilledRect( Gwen::Rect( rect.x+iBorderSize+1, rect.y+topHeight, rect.w-iBorderSize*2-2, rect.h-topHeight-iBorderSize-1 ) ); + + // Light inner border + m_Render->SetDrawColor( Gwen::Color( 255, 255, 255, 100 ) ); + m_Render->DrawShavedCornerRect( Gwen::Rect( rect.x+1, rect.y+1, rect.w-2, rect.h-2 ) ); + + // Dark line between titlebar and main + m_Render->SetDrawColor( m_colBorderColor ); + + // Inside border + m_Render->SetDrawColor( m_colControlOutlineNormal ); + m_Render->DrawLinedRect( Gwen::Rect( rect.x+iBorderSize, rect.y+topHeight-1, rect.w - 10, rect.h - topHeight - (iBorderSize - 1) ) ); + + // Dark outer border + m_Render->SetDrawColor( m_colBorderColor ); + m_Render->DrawShavedCornerRect( Gwen::Rect( rect.x, rect.y, rect.w, rect.h ) ); + } + + virtual void DrawHighlight( Gwen::Controls::Base* control ) + { + Gwen::Rect rect = control->GetRenderBounds(); + m_Render->SetDrawColor( Gwen::Color( 255, 100, 255, 255 ) ); + m_Render->DrawFilledRect( rect ); + } + + virtual void DrawScrollBar( Gwen::Controls::Base* control, bool isHorizontal, bool bDepressed ) + { + Gwen::Rect rect = control->GetRenderBounds(); + if (bDepressed) + m_Render->SetDrawColor( m_colControlDarker ); + else + m_Render->SetDrawColor( m_colControlBright ); + m_Render->DrawFilledRect( rect ); + } + + virtual void DrawScrollBarBar( Controls::Base* control, bool bDepressed, bool isHovered, bool isHorizontal ) + { + //TODO: something specialized + DrawButton( control, bDepressed, isHovered ); + } + + virtual void DrawTabTitleBar( Gwen::Controls::Base* control ) + { + Gwen::Rect rect = control->GetRenderBounds(); + + m_Render->SetDrawColor( Gwen::Color( 177, 193, 214, 255 ) ); + m_Render->DrawFilledRect( rect ); + + m_Render->SetDrawColor( m_colBorderColor ); + rect.h += 1; + m_Render->DrawLinedRect( rect ); + } + + virtual void DrawProgressBar( Gwen::Controls::Base* control, bool isHorizontal, float progress) + { + Gwen::Rect rect = control->GetRenderBounds(); + Gwen::Color FillColour( 0, 211, 40, 255 ); + + if ( isHorizontal ) + { + //Background + m_Render->SetDrawColor( m_colControlDark ); + m_Render->DrawFilledRect( Gwen::Rect( 1, 1, rect.w-2, rect.h-2 ) ); + + //Right half + m_Render->SetDrawColor( FillColour ); + m_Render->DrawFilledRect( Gwen::Rect( 1, 1, rect.w*progress-2, rect.h-2 ) ); + + m_Render->SetDrawColor( Gwen::Color( 255, 255, 255, 150 ) ); + m_Render->DrawFilledRect( Gwen::Rect( 1, 1, rect.w-2, rect.h*0.45f ) ); + } + else + { + //Background + m_Render->SetDrawColor( m_colControlDark ); + m_Render->DrawFilledRect( Gwen::Rect( 1, 1, rect.w-2, rect.h-2 ) ); + + //Top half + m_Render->SetDrawColor( FillColour ); + m_Render->DrawFilledRect( Gwen::Rect( 1, 1 + (rect.h * (1 - progress)), rect.w-2, rect.h * progress - 2 ) ); + + m_Render->SetDrawColor( Gwen::Color( 255, 255, 255, 150 ) ); + m_Render->DrawFilledRect( Gwen::Rect( 1, 1, rect.w*0.45f, rect.h-2 ) ); + } + + m_Render->SetDrawColor( Gwen::Color( 255, 255, 255, 150 ) ); + m_Render->DrawShavedCornerRect( Gwen::Rect( 1, 1, rect.w-2, rect.h-2 ) ); + + m_Render->SetDrawColor( Gwen::Color( 255, 255, 255, 70 ) ); + m_Render->DrawShavedCornerRect( Gwen::Rect( 2, 2, rect.w-4, rect.h-4 ) ); + + m_Render->SetDrawColor( m_colBorderColor ); + m_Render->DrawShavedCornerRect( rect ); + } + + virtual void DrawListBox( Gwen::Controls::Base* control ) + { + Gwen::Rect rect = control->GetRenderBounds(); + + m_Render->SetDrawColor( m_colControlBright ); + m_Render->DrawFilledRect( rect ); + + m_Render->SetDrawColor( m_colBorderColor ); + m_Render->DrawLinedRect( rect ); + } + + virtual void DrawListBoxLine( Gwen::Controls::Base* control, bool bSelected ) + { + Gwen::Rect rect = control->GetRenderBounds(); + + if ( bSelected ) + { + m_Render->SetDrawColor( m_colHighlightBorder ); + m_Render->DrawFilledRect( rect ); + } + else if ( control->IsHovered() ) + { + m_Render->SetDrawColor( m_colHighlightBG ); + m_Render->DrawFilledRect( rect ); + } + } + + + virtual void DrawSlider( Gwen::Controls::Base* control, bool bIsHorizontal, int numNotches, int barSize) + { + Gwen::Rect rect = control->GetRenderBounds(); +// Gwen::Rect notchRect = rect; + + if ( bIsHorizontal ) + { + rect.y += rect.h * 0.4; + rect.h -= rect.h * 0.8; + } + else + { + rect.x += rect.w * 0.4; + rect.w -= rect.w * 0.8; + } + + m_Render->SetDrawColor( m_colBGDark ); + m_Render->DrawFilledRect( rect ); + + m_Render->SetDrawColor( m_colControlDarker ); + m_Render->DrawLinedRect( rect ); + } + + virtual void DrawComboBox( Gwen::Controls::Base* control ) + { + DrawTextBox( control ); + } + + + virtual void DrawBackground( Gwen::Controls::Base* control ) + { + Gwen::Rect rect = control->GetRenderBounds(); + m_Render->SetDrawColor( m_colBGDark ); + m_Render->DrawFilledRect( rect ); + m_Render->SetDrawColor( m_colControlDarker); + m_Render->DrawLinedRect( rect ); + } + + virtual void DrawKeyboardHighlight( Gwen::Controls::Base* control, const Gwen::Rect& r, int iOffset ) + { + Gwen::Rect rect = r; + + rect.x += iOffset; + rect.y += iOffset; + rect.w -= iOffset*2; + rect.h -= iOffset*2; + + //draw the top and bottom + bool skip = true; + for(int i=0; i< rect.w*0.5; i++) + { + m_Render->SetDrawColor( Gwen::Color( 0, 0, 0, 255 ) ); + if (!skip) + { + m_Render->DrawPixel(rect.x + (i*2), rect.y); + m_Render->DrawPixel(rect.x + (i*2), rect.y+rect.h-1); + } + else + skip = !skip; + } + skip = false; + for(int i=0; i< rect.h*0.5; i++) + { + m_Render->SetDrawColor( Gwen::Color( 0, 0, 0, 255 ) ); + if (!skip) + { + m_Render->DrawPixel(rect.x , rect.y +i*2); + m_Render->DrawPixel(rect.x +rect.w-1, rect.y +i*2 ); + } + else + skip = !skip; + } + } + + virtual void DrawToolTip( Gwen::Controls::Base* control ) + { + Gwen::Rect rct = control->GetRenderBounds(); + rct.x -= 3; + rct.y -= 3; + rct.w += 6; + rct.h += 6; + + m_Render->SetDrawColor( m_colToolTipBackground ); + m_Render->DrawFilledRect( rct ); + + m_Render->SetDrawColor( m_colToolTipBorder ); + m_Render->DrawLinedRect( rct ); + } + + virtual void DrawScrollButton( Gwen::Controls::Base* control, int iDirection, bool bDepressed ) + { + DrawButton( control, bDepressed, false ); + + m_Render->SetDrawColor( Gwen::Color( 0, 0, 0, 240 ) ); + + Gwen::Rect r( control->Width() / 2 - 2, control->Height() / 2 - 2, 5, 5 ); + + if ( iDirection == Gwen::Pos::Top ) DrawArrowUp( r ); + else if ( iDirection == Gwen::Pos::Bottom ) DrawArrowDown( r ); + else if ( iDirection == Gwen::Pos::Left ) DrawArrowLeft( r ); + else DrawArrowRight( r ); + } + + virtual void DrawComboBoxButton( Gwen::Controls::Base* control, bool bDepressed ) + { + //DrawButton( control->Width(), control->Height(), bDepressed, false, true ); + + m_Render->SetDrawColor( Gwen::Color( 0, 0, 0, 240 ) ); + + Gwen::Rect r( control->Width() / 2 - 2, control->Height() / 2 - 2, 5, 5 ); + DrawArrowDown( r ); + } + + virtual void DrawNumericUpDownButton( Gwen::Controls::Base* control, bool bDepressed, bool bUp ) + { + //DrawButton( control->Width(), control->Height(), bDepressed, false, true ); + + m_Render->SetDrawColor( Gwen::Color( 0, 0, 0, 240 ) ); + + Gwen::Rect r( control->Width() / 2 - 2, control->Height() / 2 - 2, 5, 5 ); + + if ( bUp ) DrawArrowUp( r ); + else DrawArrowDown( r ); + + } + + virtual void DrawTreeButton( Controls::Base* control, bool bOpen ) + { + Gwen::Rect rect = control->GetRenderBounds(); + rect.x += 2; + rect.y += 2; + rect.w -= 4; + rect.h -= 4; + + m_Render->SetDrawColor( m_colControlBright ); + m_Render->DrawFilledRect( rect ); + + m_Render->SetDrawColor( m_colBorderColor ); + m_Render->DrawLinedRect( rect ); + + m_Render->SetDrawColor( m_colBorderColor ); + + if ( !bOpen ) // ! because the button shows intention, not the current state + m_Render->DrawFilledRect( Gwen::Rect( rect.x + rect.w/2, rect.y + 2, 1, rect.h - 4 ) ); + + m_Render->DrawFilledRect( Gwen::Rect( rect.x +2, rect.y + rect.h/2, rect.w-4, 1 ) ); + + } + + virtual void DrawTreeControl( Controls::Base* control ) + { + Gwen::Rect rect = control->GetRenderBounds(); + + m_Render->SetDrawColor( m_colControlBright ); + m_Render->DrawFilledRect( rect ); + + m_Render->SetDrawColor( m_colBorderColor ); + m_Render->DrawLinedRect( rect ); + } + + void DrawTreeNode( Controls::Base* ctrl, bool bOpen, bool bSelected, int iLabelHeight, int iLabelWidth, int iHalfWay, int iLastBranch, bool bIsRoot ) + { + if ( bSelected ) + { + m_Render->SetDrawColor( Color( 0, 150, 255, 100 ) ); + m_Render->DrawFilledRect( Gwen::Rect( 17, 0, iLabelWidth + 2, iLabelHeight-1 ) ); + m_Render->SetDrawColor( Color( 0, 150, 255, 200 ) ); + m_Render->DrawLinedRect( Gwen::Rect( 17, 0, iLabelWidth + 2, iLabelHeight-1 ) ); + } + + m_Render->SetDrawColor( Color( 0, 0, 0, 50 ) ); + + if ( !bIsRoot ) + m_Render->DrawFilledRect( Gwen::Rect( 9, iHalfWay, 16-9, 1 ) ); + + if ( !bOpen ) return; + + m_Render->DrawFilledRect( Gwen::Rect( 14 + 8, iLabelHeight, 1, iLastBranch + iHalfWay - iLabelHeight ) ); + } + + virtual void DrawStatusBar( Controls::Base* control ) + { + DrawBackground( control ); + } + + virtual void DrawPropertyRow( Controls::Base* control, int iWidth, bool bBeingEdited ) + { + Gwen::Rect rect = control->GetRenderBounds(); + + + if ( bBeingEdited ) + { + m_Render->SetDrawColor( m_colHighlightBG ); + m_Render->DrawFilledRect( Gwen::Rect( 0, rect.y, iWidth, rect.h ) ); + } + + m_Render->SetDrawColor( m_colControlOutlineLighter ); + + m_Render->DrawFilledRect( Gwen::Rect( iWidth, rect.y, 1, rect.h ) ); + + rect.y += rect.h-1; + rect.h = 1; + + + m_Render->DrawFilledRect( rect ); + } + + virtual void DrawPropertyTreeNode( Controls::Base* control, int BorderLeft, int BorderTop ) + { + Gwen::Rect rect = control->GetRenderBounds(); + + m_Render->SetDrawColor( m_colControlOutlineLighter ); + + m_Render->DrawFilledRect( Gwen::Rect( rect.x, rect.y, BorderLeft, rect.h ) ); + m_Render->DrawFilledRect( Gwen::Rect( rect.x + BorderLeft, rect.y, rect.w - BorderLeft, BorderTop ) ); + } + + void DrawColorDisplay( Controls::Base* control, Gwen::Color color ) + { + Gwen::Rect rect = control->GetRenderBounds(); + + if ( color.a != 255 ) + { + GetRender()->SetDrawColor( Gwen::Color( 255, 255, 255, 255 ) ); + GetRender()->DrawFilledRect( rect ); + + GetRender()->SetDrawColor( Gwen::Color( 128, 128, 128, 128 ) ); + + GetRender()->DrawFilledRect( Gwen::Rect( 0, 0, rect.w * 0.5, rect.h * 0.5) ); + GetRender()->DrawFilledRect( Gwen::Rect( rect.w * 0.5, rect.h * 0.5, rect.w * 0.5,rect.h * 0.5) ); + } + + GetRender()->SetDrawColor( color ); + GetRender()->DrawFilledRect( rect ); + + GetRender()->SetDrawColor( Gwen::Color( 0, 0, 0, 255 ) ); + GetRender()->DrawLinedRect( rect ); + } + + virtual void DrawModalControl( Controls::Base* control ) + { + if ( control->ShouldDrawBackground() ) + { + Gwen::Rect rect = control->GetRenderBounds(); + GetRender()->SetDrawColor( m_colModal ); + GetRender()->DrawFilledRect( rect ); + } + } + + virtual void DrawMenuDivider( Controls::Base* control ) + { + Gwen::Rect rect = control->GetRenderBounds(); + GetRender()->SetDrawColor( m_colBGDark ); + GetRender()->DrawFilledRect( rect ); + GetRender()->SetDrawColor( m_colControlDarker); + GetRender()->DrawLinedRect( rect ); + } + }; + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Skins/TexturedBase.h b/examples/ThirdPartyLibs/Gwen/Skins/TexturedBase.h new file mode 100644 index 000000000..a342413d1 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Skins/TexturedBase.h @@ -0,0 +1,625 @@ +#pragma once +#ifndef GWEN_SKINS_TEXTUREDBASE_H +#define GWEN_SKINS_TEXTUREDBASE_H + +#include "Gwen/Skin.h" +#include "Gwen/Gwen.h" +#include "Gwen/Controls/Base.h" +#include "Gwen/Texture.h" +#include "Gwen/Skins/Texturing.h" + +namespace Gwen +{ + namespace Skin + { + class TexturedBase : public Gwen::Skin::Base + { + public: + + Gwen::Color m_colBorderColor; + Gwen::Color m_colControlOutlineLight; + Gwen::Color m_colControlOutlineLighter; + Gwen::Color m_colBG; + Gwen::Color m_colBGDark; + Gwen::Color m_colControl; + Gwen::Color m_colControlBorderHighlight; + Gwen::Color m_colControlDarker; + Gwen::Color m_colControlOutlineNormal; + Gwen::Color m_colControlBright; + Gwen::Color m_colControlDark; + Gwen::Color m_colHighlightBG; + Gwen::Color m_colHighlightBorder; + Gwen::Color m_colToolTipBackground; + Gwen::Color m_colToolTipBorder; + Gwen::Color m_colModal; + + Texture m_Texture; + + Texturing::Bordered m_texButton; + Texturing::Bordered m_texButton_Hovered; + Texturing::Bordered m_texButton_Pressed; + + Texturing::Bordered m_texMenu_Strip, m_texMenu_Panel, m_texMenu_Panel_Border; + Texturing::Bordered m_texMenu_Hover; + Texturing::Bordered m_texShadow; + + Texturing::Bordered m_texTextBox, m_texTextBox_Focus; + + Texturing::Bordered m_texTab_Control, m_texTab, m_texTab_Inactive, m_texTab_Gap, m_texTabBar; + + Texturing::Bordered m_texWindow, m_texWindow_Inactive; + Texturing::Bordered m_texTreeBG; + + Texturing::Single m_Checkbox, m_Checkbox_Checked; + Texturing::Single m_RadioButton, m_RadioButton_Checked; + + Texturing::Single m_CheckMark; + + + Texturing::Single m_TreeMinus, m_TreePlus; + + virtual void Init( const TextObject& TextureName ) + { + m_colBorderColor = Gwen::Color( 80, 80, 80, 255 ); + m_colBG = Gwen::Color( 248, 248, 248, 255 ); + m_colBGDark = Gwen::Color( 235, 235, 235, 255 ); + + m_colControl = Gwen::Color( 240, 240, 240, 255 ); + m_colControlBright = Gwen::Color( 255, 255, 255, 255 ); + m_colControlDark = Gwen::Color( 214, 214, 214, 255 ); + m_colControlDarker = Gwen::Color( 180, 180, 180, 255 ); + + m_colControlOutlineNormal = Gwen::Color( 112, 112, 112, 255 ); + m_colControlOutlineLight = Gwen::Color( 144, 144, 144, 255 ); + m_colControlOutlineLighter = Gwen::Color( 210, 210, 210, 255 ); + + m_colHighlightBG = Gwen::Color( 192, 221, 252, 255 ); + m_colHighlightBorder = Gwen::Color( 51, 153, 255, 255 ); + + m_colToolTipBackground = Gwen::Color( 255, 255, 225, 255 ); + m_colToolTipBorder = Gwen::Color( 0, 0, 0, 255 ); + + m_colModal = Gwen::Color( 25, 25, 25, 150 ); + + m_DefaultFont.facename = L"Microsoft Sans Serif"; + m_DefaultFont.size = 11; + + m_Texture.Load( TextureName, GetRender() ); + + m_texButton.Init( &m_Texture, 194, 0, 24, 24, Margin( 8, 8, 8, 8 ) ); + m_texButton_Hovered.Init( &m_Texture, 194, 25, 24, 24, Margin( 8, 8, 8, 8 ) ); + m_texButton_Pressed.Init( &m_Texture, 194, 50, 24, 24, Margin( 8, 8, 8, 8 ) ); + + m_texMenu_Strip.Init( &m_Texture, 194, 75, 62, 21, Margin( 8, 8, 8, 8 ) ); + m_texMenu_Panel.Init( &m_Texture, 194, 130, 62, 32, Margin( 8, 8, 8, 8 ) ); + m_texMenu_Panel_Border.Init( &m_Texture, 194, 97, 62, 32, Margin( 24, 8, 8, 8 ) ); + m_texMenu_Hover.Init( &m_Texture, 219, 50, 24, 24, Margin( 8, 8, 8, 8 ) ); + + m_texShadow.Init( &m_Texture, 223, 0, 32, 32, Margin( 8, 8, 8, 8 ) ); + + m_texTextBox.Init( &m_Texture, 0, 122, 24, 24, Margin( 8, 8, 8, 8 ) ); + m_texTextBox_Focus.Init( &m_Texture, 25, 122, 24, 24, Margin( 8, 8, 8, 8 ) ); + + m_texTab.Init( &m_Texture, 0, 97, 24, 24, Margin( 8, 8, 8, 8 ) ); + m_texTab_Inactive.Init( &m_Texture, 25, 97, 24, 24, Margin( 8, 8, 8, 8 ) ); + m_texTab_Control.Init( &m_Texture, 50, 97, 24, 24, Margin( 8, 8, 8, 8 ) ); + m_texTab_Gap.Init( &m_Texture, 50+8, 97+8, 8, 8, Margin( 8, 8, 8, 8 ) ); + m_texTabBar.Init( &m_Texture, 0, 147, 74, 16, Margin( 4, 4, 4, 4 ) ); + + + m_texWindow.Init( &m_Texture, 0, 0, 96, 96, Margin( 16, 32, 16, 16 ) ); + m_texWindow_Inactive.Init( &m_Texture, 97, 0, 96, 96, Margin( 16, 32, 16, 16 ) ); + + m_Checkbox.Init( &m_Texture, 75, 97, 16, 16 ); + m_Checkbox_Checked.Init( &m_Texture, 93, 97, 16, 16 ); + + m_RadioButton.Init( &m_Texture, 110, 97, 16, 16 ); + m_RadioButton_Checked.Init( &m_Texture, 127, 97, 16, 16 ); + + + m_CheckMark.Init( &m_Texture, 145, 97, 16, 16 ); + m_TreeMinus.Init( &m_Texture, 75, 115, 11, 11 ); + m_TreePlus.Init( &m_Texture, 93, 115, 11, 11 ); + + m_texTreeBG.Init( &m_Texture, 0, 164, 49, 49, Margin( 16, 16, 16, 16 ) ); + } + + + virtual void DrawButton( Gwen::Controls::Base* control, bool bDepressed, bool bHovered ) + { + if ( bDepressed ) + m_texButton_Pressed.Draw( GetRender(), control->GetRenderBounds() ); + else + m_texButton.Draw( GetRender(), control->GetRenderBounds() ); + + if ( bHovered ) + m_texButton_Hovered.Draw( GetRender(), control->GetRenderBounds() ); + } + + virtual void DrawMenuItem( Gwen::Controls::Base* control, bool bSubmenuOpen, bool bChecked ) + { + if ( bSubmenuOpen || control->IsHovered() ) + m_texMenu_Hover.Draw( GetRender(), control->GetRenderBounds() ); + + if ( bChecked ) + m_CheckMark.Draw( GetRender(), Gwen::Rect( control->GetRenderBounds().x+2, control->GetRenderBounds().y+2, 16, 16 )); + } + + virtual void DrawMenuStrip( Gwen::Controls::Base* control ) + { + m_texMenu_Strip.Draw( GetRender(), control->GetRenderBounds() ); + } + + virtual void DrawMenu( Gwen::Controls::Base* control, bool bPaddingDisabled ) + { + if ( !bPaddingDisabled ) + { + return m_texMenu_Panel_Border.Draw( GetRender(), control->GetRenderBounds() ); + } + + m_texMenu_Panel.Draw( GetRender(), control->GetRenderBounds() ); + } + + virtual void DrawShadow( Gwen::Controls::Base* control ) + { + Gwen::Rect r = control->GetRenderBounds(); + r.x -= 8; + r.y -= 8; + r.w += 16; + r.h += 16; + // m_texShadow.Draw( r ); + } + + virtual void DrawRadioButton( Gwen::Controls::Base* control, bool bSelected, bool bDepressed) + { + if ( bSelected ) + m_RadioButton_Checked.Draw( GetRender(), control->GetRenderBounds() ); + else + m_RadioButton.Draw( GetRender(), control->GetRenderBounds() ); + } + + + virtual void DrawCheckBox( Gwen::Controls::Base* control, bool bSelected, bool bDepressed) + { + if ( bSelected ) + m_Checkbox_Checked.Draw( GetRender(), control->GetRenderBounds() ); + else + m_Checkbox.Draw( GetRender(), control->GetRenderBounds() ); + } + + virtual void DrawGroupBox( Gwen::Controls::Base* control, int textStart, int textHeight, int textWidth ) + { + Gwen::Rect rect = control->GetRenderBounds(); + + rect.y += textHeight * 0.5f; + rect.h -= textHeight * 0.5f; + + Gwen::Color m_colDarker = Gwen::Color( 0, 50, 60, 50 ); + Gwen::Color m_colLighter = Gwen::Color( 255, 255, 255, 150 ); + + GetRender()->SetDrawColor( m_colLighter ); + + GetRender()->DrawFilledRect( Gwen::Rect( rect.x+1, rect.y+1, textStart-3, 1 ) ); + GetRender()->DrawFilledRect( Gwen::Rect( rect.x+1+textStart+textWidth, rect.y+1, rect.w-textStart+textWidth-2, 1 ) ); + GetRender()->DrawFilledRect( Gwen::Rect( rect.x+1, (rect.y + rect.h)-1, rect.x+rect.w-2, 1 ) ); + + GetRender()->DrawFilledRect( Gwen::Rect( rect.x+1, rect.y+1, 1, rect.h ) ); + GetRender()->DrawFilledRect( Gwen::Rect( (rect.x + rect.w)-2, rect.y+1, 1, rect.h-1 ) ); + + GetRender()->SetDrawColor( m_colDarker ); + + GetRender()->DrawFilledRect( Gwen::Rect( rect.x+1, rect.y, textStart-3, 1 ) ); + GetRender()->DrawFilledRect( Gwen::Rect( rect.x+1+textStart+textWidth, rect.y, rect.w-textStart-textWidth-2, 1 ) ); + GetRender()->DrawFilledRect( Gwen::Rect( rect.x+1, (rect.y + rect.h)-1, rect.x+rect.w-2, 1 ) ); + + GetRender()->DrawFilledRect( Gwen::Rect( rect.x, rect.y+1, 1, rect.h-1 ) ); + GetRender()->DrawFilledRect( Gwen::Rect( (rect.x + rect.w)-1, rect.y+1, 1, rect.h-1 ) ); + } + + virtual void DrawTextBox( Gwen::Controls::Base* control ) + { + Gwen::Rect rect = control->GetRenderBounds(); + bool bHasFocus = control->HasFocus(); + + if ( bHasFocus ) + m_texTextBox_Focus.Draw( GetRender(), control->GetRenderBounds() ); + else + m_texTextBox.Draw( GetRender(), control->GetRenderBounds() ); + + + //I dunno what this is for yet + /* + if ( CursorRect.w == 1 ) + { + if ( bHasFocus ) + { + GetRender()->SetDrawColor( Gwen::Color( 0, 0, 0, 200 ) ); + GetRender()->DrawFilledRect( CursorRect ); + } + } + else + { + if ( bHasFocus ) + { + GetRender()->SetDrawColor( Gwen::Color( 50, 150, 255, 250 ) ); + GetRender()->DrawFilledRect( CursorRect ); + } + } + */ + } + + virtual void DrawTabButton( Gwen::Controls::Base* control, bool bActive ) + { + if ( bActive ) + m_texTab.Draw( GetRender(), control->GetRenderBounds() ); + else + m_texTab_Inactive.Draw( GetRender(), control->GetRenderBounds() ); + } + + virtual void DrawTabControl( Gwen::Controls::Base* control, Gwen::Rect CurrentButtonRect ) + { + m_texTab_Control.Draw( GetRender(), control->GetRenderBounds() ); + + if ( CurrentButtonRect.w > 0 && CurrentButtonRect.h > 0 ) + m_texTab_Gap.Draw( GetRender(), CurrentButtonRect ); + } + + virtual void DrawTabTitleBar( Gwen::Controls::Base* control ) + { + m_texTabBar.Draw( GetRender(), control->GetRenderBounds() ); + } + + virtual void DrawWindow( Gwen::Controls::Base* control, int topHeight, bool inFocus ) + { + Gwen::Rect rect = control->GetRenderBounds(); + + if ( inFocus ) m_texWindow.Draw( GetRender(), control->GetRenderBounds() ); + else m_texWindow_Inactive.Draw( GetRender(), control->GetRenderBounds() ); + } + + virtual void DrawHighlight( Gwen::Controls::Base* control ) + { + Gwen::Rect rect = control->GetRenderBounds(); + GetRender()->SetDrawColor( Gwen::Color( 255, 100, 255, 255 ) ); + GetRender()->DrawFilledRect( rect ); + } + + virtual void DrawScrollBar( Gwen::Controls::Base* control, bool isHorizontal, bool bDepressed ) + { + Gwen::Rect rect = control->GetRenderBounds(); + if (bDepressed) + GetRender()->SetDrawColor( m_colControlDarker ); + else + GetRender()->SetDrawColor( m_colControlBright ); + GetRender()->DrawFilledRect( rect ); + } + + virtual void DrawScrollBarBar( Controls::Base* control, bool bDepressed, bool isHovered, bool isHorizontal ) + { + //TODO: something specialized + DrawButton( control, bDepressed, isHovered ); + } + + + + virtual void DrawProgressBar( Gwen::Controls::Base* control, bool isHorizontal, float progress) + { + Gwen::Rect rect = control->GetRenderBounds(); + Gwen::Color FillColour( 0, 211, 40, 255 ); + + if ( isHorizontal ) + { + //Background + GetRender()->SetDrawColor( m_colControlDark ); + GetRender()->DrawFilledRect( Gwen::Rect( 1, 1, rect.w-2, rect.h-2 ) ); + + //Right half + GetRender()->SetDrawColor( FillColour ); + GetRender()->DrawFilledRect( Gwen::Rect( 1, 1, rect.w*progress-2, rect.h-2 ) ); + + GetRender()->SetDrawColor( Gwen::Color( 255, 255, 255, 150 ) ); + GetRender()->DrawFilledRect( Gwen::Rect( 1, 1, rect.w-2, rect.h*0.45f ) ); + } + else + { + //Background + GetRender()->SetDrawColor( m_colControlDark ); + GetRender()->DrawFilledRect( Gwen::Rect( 1, 1, rect.w-2, rect.h-2 ) ); + + //Top half + GetRender()->SetDrawColor( FillColour ); + GetRender()->DrawFilledRect( Gwen::Rect( 1, 1 + (rect.h * (1 - progress)), rect.w-2, rect.h * progress - 2 ) ); + + GetRender()->SetDrawColor( Gwen::Color( 255, 255, 255, 150 ) ); + GetRender()->DrawFilledRect( Gwen::Rect( 1, 1, rect.w*0.45f, rect.h-2 ) ); + } + + GetRender()->SetDrawColor( Gwen::Color( 255, 255, 255, 150 ) ); + GetRender()->DrawShavedCornerRect( Gwen::Rect( 1, 1, rect.w-2, rect.h-2 ) ); + + GetRender()->SetDrawColor( Gwen::Color( 255, 255, 255, 70 ) ); + GetRender()->DrawShavedCornerRect( Gwen::Rect( 2, 2, rect.w-4, rect.h-4 ) ); + + GetRender()->SetDrawColor( m_colBorderColor ); + GetRender()->DrawShavedCornerRect( rect ); + } + + virtual void DrawListBox( Gwen::Controls::Base* control ) + { + Gwen::Rect rect = control->GetRenderBounds(); + + GetRender()->SetDrawColor( m_colControlBright ); + GetRender()->DrawFilledRect( rect ); + + GetRender()->SetDrawColor( m_colBorderColor ); + GetRender()->DrawLinedRect( rect ); + } + + virtual void DrawListBoxLine( Gwen::Controls::Base* control, bool bSelected ) + { + Gwen::Rect rect = control->GetRenderBounds(); + + if ( bSelected ) + { + GetRender()->SetDrawColor( m_colHighlightBorder ); + GetRender()->DrawFilledRect( rect ); + } + else if ( control->IsHovered() ) + { + GetRender()->SetDrawColor( m_colHighlightBG ); + GetRender()->DrawFilledRect( rect ); + } + } + + + virtual void DrawSlider( Gwen::Controls::Base* control, bool bIsHorizontal, int numNotches, int barSize) + { + Gwen::Rect rect = control->GetRenderBounds(); + Gwen::Rect notchRect = rect; + + if ( bIsHorizontal ) + { + rect.y += rect.h * 0.4; + rect.h -= rect.h * 0.8; + } + else + { + rect.x += rect.w * 0.4; + rect.w -= rect.w * 0.8; + } + + GetRender()->SetDrawColor( m_colBGDark ); + GetRender()->DrawFilledRect( rect ); + + GetRender()->SetDrawColor( m_colControlDarker ); + GetRender()->DrawLinedRect( rect ); + } + + virtual void DrawComboBox( Gwen::Controls::Base* control ) + { + DrawTextBox( control ); + } + + virtual void DrawKeyboardHighlight( Gwen::Controls::Base* control, const Gwen::Rect& r, int iOffset ) + { + Gwen::Rect rect = r; + + rect.x += iOffset; + rect.y += iOffset; + rect.w -= iOffset*2; + rect.h -= iOffset*2; + + //draw the top and bottom + bool skip = true; + for(int i=0; i< rect.w*0.5; i++) + { + m_Render->SetDrawColor( Gwen::Color( 0, 0, 0, 255 ) ); + if (!skip) + { + GetRender()->DrawPixel(rect.x + (i*2), rect.y); + GetRender()->DrawPixel(rect.x + (i*2), rect.y+rect.h-1); + } + else + skip = !skip; + } + skip = false; + for(int i=0; i< rect.h*0.5; i++) + { + GetRender()->SetDrawColor( Gwen::Color( 0, 0, 0, 255 ) ); + if (!skip) + { + GetRender()->DrawPixel(rect.x , rect.y +i*2); + GetRender()->DrawPixel(rect.x +rect.w-1, rect.y +i*2 ); + } + else + skip = !skip; + } + } + + virtual void DrawToolTip( Gwen::Controls::Base* control ) + { + Gwen::Rect rct = control->GetRenderBounds(); + rct.x -= 3; + rct.y -= 3; + rct.w += 6; + rct.h += 6; + + GetRender()->SetDrawColor( m_colToolTipBackground ); + GetRender()->DrawFilledRect( rct ); + + GetRender()->SetDrawColor( m_colToolTipBorder ); + GetRender()->DrawLinedRect( rct ); + } + + virtual void DrawScrollButton( Gwen::Controls::Base* control, int iDirection, bool bDepressed ) + { + DrawButton( control, bDepressed, false ); + + m_Render->SetDrawColor( Gwen::Color( 0, 0, 0, 240 ) ); + + Gwen::Rect r( control->Width() / 2 - 2, control->Height() / 2 - 2, 5, 5 ); + + if ( iDirection == Gwen::Pos::Top ) DrawArrowUp( r ); + else if ( iDirection == Gwen::Pos::Bottom ) DrawArrowDown( r ); + else if ( iDirection == Gwen::Pos::Left ) DrawArrowLeft( r ); + else DrawArrowRight( r ); + } + + virtual void DrawComboBoxButton( Gwen::Controls::Base* control, bool bDepressed ) + { + m_Render->SetDrawColor( Gwen::Color( 0, 0, 0, 240 ) ); + + Gwen::Rect r( control->Width() / 2 - 2, control->Height() / 2 - 2, 5, 5 ); + DrawArrowDown( r ); + } + + virtual void DrawNumericUpDownButton( Gwen::Controls::Base* control, bool bDepressed, bool bUp ) + { + // DrawButton( control->Width(), control->Height(), bDepressed, false, true ); + + m_Render->SetDrawColor( Gwen::Color( 0, 0, 0, 240 ) ); + + Gwen::Rect r( control->Width() / 2 - 2, control->Height() / 2 - 2, 5, 5 ); + + if ( bUp ) DrawArrowUp( r ); + else DrawArrowDown( r ); + } + + virtual void DrawStatusBar( Controls::Base* control ) + { + DrawBackground( control ); + } + + + virtual void DrawBackground( Gwen::Controls::Base* control ) + { + Gwen::Rect rect = control->GetRenderBounds(); + m_Render->SetDrawColor( m_colBGDark ); + m_Render->DrawFilledRect( rect ); + m_Render->SetDrawColor( m_colControlDarker); + m_Render->DrawLinedRect( rect ); + } + + virtual void DrawTreeButton( Controls::Base* control, bool bOpen ) + { + Gwen::Rect rect = control->GetRenderBounds(); + + rect.x += 2; + rect.y += 2; + rect.w -= 2; + rect.h -= 2; + if ( bOpen ) + { + m_TreeMinus.Draw( GetRender(), rect ); + } + else + m_TreePlus.Draw( GetRender(), rect ); + } + + virtual void DrawTreeControl( Controls::Base* control ) + { + m_texTreeBG.Draw( GetRender(), control->GetRenderBounds() ); + } + + + + virtual void DrawPropertyRow( Controls::Base* control, int iWidth, bool bBeingEdited ) + { + + Gwen::Rect rect = control->GetRenderBounds(); + + + if ( bBeingEdited ) + { + GetRender()->SetDrawColor( m_colHighlightBG ); + GetRender()->DrawFilledRect( Gwen::Rect( 0, rect.y, iWidth, rect.h ) ); + } + + GetRender()->SetDrawColor( m_colControlOutlineLighter ); + + GetRender()->DrawFilledRect( Gwen::Rect( iWidth, rect.y, 1, rect.h ) ); + + rect.y += rect.h-1; + rect.h = 1; + + + GetRender()->DrawFilledRect( rect ); + + } + + virtual void DrawPropertyTreeNode( Controls::Base* control, int BorderLeft, int BorderTop ) + { + + Gwen::Rect rect = control->GetRenderBounds(); + + GetRender()->SetDrawColor( m_colControlOutlineLighter ); + + GetRender()->DrawFilledRect( Gwen::Rect( rect.x, rect.y, BorderLeft, rect.h ) ); + GetRender()->DrawFilledRect( Gwen::Rect( rect.x + BorderLeft, rect.y, rect.w - BorderLeft, BorderTop ) ); + + } + + void DrawTreeNode( Controls::Base* ctrl, bool bOpen, bool bSelected, int iLabelHeight, int iLabelWidth, int iHalfWay, int iLastBranch, bool bIsRoot ) + { + if ( bSelected ) + { + GetRender()->SetDrawColor( Color( 0, 150, 255, 100 ) ); + GetRender()->DrawFilledRect( Gwen::Rect( 17, 0, iLabelWidth + 2, iLabelHeight-1 ) ); + GetRender()->SetDrawColor( Color( 0, 150, 255, 200 ) ); + GetRender()->DrawLinedRect( Gwen::Rect( 17, 0, iLabelWidth + 2, iLabelHeight-1 ) ); + } + + GetRender()->SetDrawColor( Color( 0, 0, 0, 50 ) ); + + if ( !bIsRoot ) + GetRender()->DrawFilledRect( Gwen::Rect( 9, iHalfWay, 16-9, 1 ) ); + + if ( !bOpen ) return; + + GetRender()->DrawFilledRect( Gwen::Rect( 14 + 8, iLabelHeight, 1, iLastBranch + iHalfWay - iLabelHeight ) ); + } + + void DrawColorDisplay( Controls::Base* control, Gwen::Color color ) + { + Gwen::Rect rect = control->GetRenderBounds(); + + if ( color.a != 255) + { + GetRender()->SetDrawColor( Gwen::Color( 255, 255, 255, 255 ) ); + GetRender()->DrawFilledRect( rect ); + + GetRender()->SetDrawColor( Gwen::Color( 128, 128, 128, 128 ) ); + + GetRender()->DrawFilledRect( Gwen::Rect( 0, 0, rect.w * 0.5, rect.h * 0.5) ); + GetRender()->DrawFilledRect( Gwen::Rect( rect.w * 0.5, rect.h * 0.5, rect.w * 0.5,rect.h * 0.5) ); + } + + GetRender()->SetDrawColor( color ); + GetRender()->DrawFilledRect( rect ); + + GetRender()->SetDrawColor( Gwen::Color( 0, 0, 0, 255 ) ); + GetRender()->DrawLinedRect( rect ); + } + + virtual void DrawModalControl( Controls::Base* control ) + { + if ( control->ShouldDrawBackground() ) + { + Gwen::Rect rect = control->GetRenderBounds(); + GetRender()->SetDrawColor( m_colModal ); + GetRender()->DrawFilledRect( rect ); + } + } + + virtual void DrawMenuDivider( Controls::Base* control ) + { + Gwen::Rect rect = control->GetRenderBounds(); + GetRender()->SetDrawColor( m_colBGDark ); + GetRender()->DrawFilledRect( rect ); + GetRender()->SetDrawColor( m_colControlDarker); + GetRender()->DrawLinedRect( rect ); + } + }; + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Skins/Texturing.h b/examples/ThirdPartyLibs/Gwen/Skins/Texturing.h new file mode 100644 index 000000000..3792aba09 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Skins/Texturing.h @@ -0,0 +1,147 @@ +#pragma once +#ifndef GWEN_SKINS_TEXTURING_H +#define GWEN_SKINS_TEXTURING_H + +#include "Gwen/Gwen.h" +#include "Gwen/Texture.h" + +namespace Gwen +{ + namespace Skin + { + namespace Texturing + { + struct Single + { + Single() + { + texture = NULL; + } + + void Init( Texture* pTexture, float x, float y, float w, float h ) + { + texture = pTexture; + + float texw = texture->width; + float texh = texture->height; + + uv[0] = x / texw; + uv[1] = y / texh; + uv[2] = (x+w) / texw; + uv[3] = (y+h) / texh; + } + + void Draw( Gwen::Renderer::Base* render, Gwen::Rect r, const Gwen::Color& col = Gwen::Colors::White ) + { + render->SetDrawColor( col ); + + render->DrawTexturedRect( texture, r, uv[0], uv[1],uv[2], uv[3] ); + } + + Texture* texture; + float uv[4]; + }; + + struct Bordered + { + Bordered() + { + texture = NULL; + } + + void Init( Texture* pTexture, float x, float y, float w, float h, Margin in_margin, float DrawMarginScale = 1.0f ) + { + texture = pTexture; + + margin = in_margin; + + SetRect( 0, x, y, margin.left, margin.top ); + SetRect( 1, x+margin.left, y, w - margin.left - margin.right - 1, margin.top ); + SetRect( 2, (x + w) - margin.right, y, margin.right, margin.top ); + + SetRect( 3, x, y+margin.top, margin.left, h - margin.top - margin.bottom - 1 ); + SetRect( 4, x+margin.left, y+margin.top, w - margin.left - margin.right - 1, h - margin.top - margin.bottom - 1 ); + SetRect( 5, (x + w) - margin.right, y+margin.top, margin.right, h - margin.top - margin.bottom - 1 ); + + SetRect( 6, x, (y+h)-margin.bottom, margin.left, margin.bottom ); + SetRect( 7, x+margin.left, (y+h)-margin.bottom, w - margin.left - margin.right - 1, margin.bottom ); + SetRect( 8, (x + w) - margin.right, (y+h)-margin.bottom, margin.right, margin.bottom ); + + margin.left *= DrawMarginScale; + margin.right *= DrawMarginScale; + margin.top *= DrawMarginScale; + margin.bottom *= DrawMarginScale; + + width = w - x; + height = h - y; + } + + void SetRect( int iNum, float x, float y, float w, float h ) + { + float texw = texture->width; + float texh = texture->height; + + //x -= 1.0f; + //y -= 1.0f; + + + + rects[iNum].uv[0] = x / texw; + rects[iNum].uv[1] = y / texh; + + rects[iNum].uv[2] = (x+w) / texw; + rects[iNum].uv[3] = (y+h) / texh; + + // rects[iNum].uv[0] += 1.0f / texture->width; + // rects[iNum].uv[1] += 1.0f / texture->width; + } + + void Draw( Gwen::Renderer::Base* render, Gwen::Rect r, const Gwen::Color& col = Gwen::Colors::White ) + { + render->SetDrawColor( col ); + + if ( r.w < width && r.h < height ) + { + render->DrawTexturedRect( texture, + r, + rects[0].uv[0], rects[0].uv[1], rects[8].uv[2], rects[8].uv[3] ); + return; + } + + DrawRect( render, 0, r.x, r.y, margin.left, margin.top ); + DrawRect( render, 1, r.x + margin.left, r.y, r.w - margin.left - margin.right, margin.top ); + DrawRect( render, 2, (r.x + r.w) - margin.right, r.y, margin.right, margin.top ); + + DrawRect( render, 3, r.x, r.y+margin.top, margin.left, r.h - margin.top - margin.bottom ); + DrawRect( render, 4, r.x + margin.left, r.y+margin.top, r.w - margin.left - margin.right, r.h - margin.top - margin.bottom ); + DrawRect( render, 5, (r.x + r.w) - margin.right, r.y+margin.top, margin.right, r.h - margin.top - margin.bottom ); + + DrawRect( render, 6, r.x, (r.y+r.h) - margin.bottom, margin.left, margin.bottom ); + DrawRect( render, 7, r.x + margin.left, (r.y+r.h) - margin.bottom, r.w - margin.left - margin.right, margin.bottom ); + DrawRect( render, 8, (r.x + r.w) - margin.right, (r.y+r.h) - margin.bottom, margin.right, margin.bottom ); + } + + void DrawRect( Gwen::Renderer::Base* render, int i, int x, int y, int w, int h ) + { + render->DrawTexturedRect( texture, + Gwen::Rect( x, y, w, h ), + rects[i].uv[0], rects[i].uv[1], rects[i].uv[2], rects[i].uv[3] ); + } + + Texture* texture; + + struct SubRect + { + float uv[4]; + }; + + SubRect rects[9]; + Margin margin; + + float width; + float height; + }; + } + } +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Structures.h b/examples/ThirdPartyLibs/Gwen/Structures.h new file mode 100644 index 000000000..500f2e9c9 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Structures.h @@ -0,0 +1,200 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifdef _MSC_VER +#pragma warning( disable : 4244 ) +#pragma warning( disable : 4251 ) +#endif +#ifndef GWEN_STRUCTURES_H +#define GWEN_STRUCTURES_H + +#include "Gwen/Exports.h" +#include + +namespace Gwen +{ + namespace Controls + { + class Base; + class Canvas; + } + + namespace CursorType + { + static const unsigned char Normal = 0; + static const unsigned char Beam = 1; + static const unsigned char SizeNS = 2; + static const unsigned char SizeWE = 3; + static const unsigned char SizeNWSE = 4; + static const unsigned char SizeNESW = 5; + static const unsigned char SizeAll = 6; + static const unsigned char No = 7; + static const unsigned char Wait = 8; + static const unsigned char Finger = 9; + + static const unsigned char Count = 10; + } + + typedef std::wstring UnicodeString; + typedef std::string String; + typedef wchar_t UnicodeChar; // Portability?? + + struct GWEN_EXPORT Margin + { + Margin( int left = 0, int top = 0, int right = 0, int bottom = 0 ) + { + this->top = top; + this->bottom = bottom; + this->left = left; + this->right = right; + } + + int top, bottom, left, right; + }; + + + typedef Margin Padding; + + + struct GWEN_EXPORT Rect + { + Rect( int x = 0, int y = 0, int w = 0, int h = 0 ) + { + this->x = x; + this->y = y; + this->w = w; + this->h = h; + } + + int x, y, w, h; + }; + + + struct GWEN_EXPORT Point + { + Point(int x = 0, int y = 0) + { + this->x = x; + this->y = y; + } + + int x, y; + }; + + struct GWEN_EXPORT HSV + { + float h; + float s; + float v; + }; + + + struct GWEN_EXPORT Color + { + Color( unsigned char r = 255, unsigned char g = 255, unsigned char b = 255, unsigned char a = 255 ) + { + this->r = r; + this->g = g; + this->b = b; + this->a = a; + } + + void operator = ( Color c ) + { + this->r = c.r; + this->g = c.g; + this->b = c.b; + this->a = c.a; + } + + void operator += ( Color c ) + { + this->r += c.r; + this->g += c.g; + this->b += c.b; + this->a += c.a; + } + + void operator -= ( Color c ) + { + this->r -= c.r; + this->g -= c.g; + this->b -= c.b; + this->a -= c.a; + } + + void operator *= ( float f ) + { + this->r *= f; + this->g *= f; + this->b *= f; + this->a *= f; + } + + Color operator *( float f ) + { + return Color( + (float)this->r*f, + (float)this->g*f, + (float)this->b*f, + (float)this->a*f + ); + } + + Color operator - ( Color c ) + { + return Color( + this->r - c.r, + this->g - c.g, + this->b - c.b, + this->a - c.a + ); + } + + Color operator + ( Color c ) + { + return Color( + this->r + c.r, + this->g + c.g, + this->b + c.b, + this->a + c.a + ); + } + + bool operator ==( const Color& c ) const + { + return c.r==r && c.g==g && c.b==b && c.a==a; + } + + + unsigned char r, g, b, a; + }; + + + namespace DragAndDrop + { + struct GWEN_EXPORT Package + { + Package() + { + userdata = NULL; + draggable = false; + drawcontrol = NULL; + holdoffset = Gwen::Point( 0, 0 ); + } + + String name; + void* userdata; + bool draggable; + + Gwen::Controls::Base* drawcontrol; + Gwen::Point holdoffset; + }; + } + +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/TextObject.h b/examples/ThirdPartyLibs/Gwen/TextObject.h new file mode 100644 index 000000000..20f8db9c9 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/TextObject.h @@ -0,0 +1,65 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_TEXTOBJECT_H +#define GWEN_TEXTOBJECT_H + +#include "Gwen/Gwen.h" +#include "Gwen/Utility.h" + +namespace Gwen +{ + class TextObject + { + public: + + TextObject(){} + + TextObject( const Gwen::String& text ) + { + *this = text; + } + + TextObject( const char* text ) + { + *this = Gwen::String( text ); + } + + TextObject( const wchar_t* text ) + { + *this = Gwen::UnicodeString( text ); + } + + TextObject( const Gwen::UnicodeString& unicode ) + { + *this = unicode; + } + + void operator = ( const Gwen::String& str ) + { + m_Data = Gwen::Utility::StringToUnicode( str ); + } + + void operator = ( const Gwen::UnicodeString& unicodeStr ) + { + m_Data = unicodeStr; + } + + Gwen::String Get() const + { + return Gwen::Utility::UnicodeToString( m_Data ); + } + + const Gwen::UnicodeString& GetUnicode() const + { + return m_Data; + } + + Gwen::UnicodeString m_Data; + }; +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Texture.h b/examples/ThirdPartyLibs/Gwen/Texture.h new file mode 100644 index 000000000..aac95d4c3 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Texture.h @@ -0,0 +1,57 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + +#pragma once +#ifndef GWEN_TEXTURE_H +#define GWEN_TEXTURE_H + +#include + +#include "Gwen/BaseRender.h" +#include "Gwen/TextObject.h" + +namespace Gwen +{ + // + // Texture + // + struct Texture + { + TextObject name; + void* data; + int m_intData; + + bool failed; + int width; + int height; + + Texture() + { + data = NULL; + m_intData = 0; + width = 4; + height = 4; + failed = false; + } + + ~Texture() + { + } + + void Load( const TextObject& str, Gwen::Renderer::Base* render ) + { + name = str; + render->LoadTexture( this ); + } + + void Release( Gwen::Renderer::Base* render ) + { + render->FreeTexture( this ); + } + }; + +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/ToolTip.cpp b/examples/ThirdPartyLibs/Gwen/ToolTip.cpp new file mode 100644 index 000000000..60e552650 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/ToolTip.cpp @@ -0,0 +1,61 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/ToolTip.h" +#include "Gwen/Utility.h" + +using namespace Gwen; +using namespace Gwen::Controls; + +namespace ToolTip +{ + Base* g_ToolTip = NULL; + + void Enable( Controls::Base* pControl ) + { + if ( !pControl->GetToolTip() ) + return; + + g_ToolTip = pControl; + } + + void Disable( Controls::Base* pControl ) + { + if ( g_ToolTip == pControl ) + { + g_ToolTip = NULL; + } + } + + void RenderToolTip( Skin::Base* skin ) + { + if ( !g_ToolTip ) return; + + Gwen::Renderer::Base* render = skin->GetRender(); + + Gwen::Point pOldRenderOffset = render->GetRenderOffset(); + Gwen::Point MousePos = Input::GetMousePosition(); + Gwen::Rect Bounds = g_ToolTip->GetToolTip()->GetBounds(); + + Gwen::Rect rOffset = Gwen::Rect( MousePos.x - Bounds.w * 0.5f, MousePos.y - Bounds.h - 10, Bounds.w, Bounds.h ); + rOffset = Utility::ClampRectToRect( rOffset, g_ToolTip->GetCanvas()->GetBounds() ); + + //Calculate offset on screen bounds + render->AddRenderOffset( rOffset ); + render->EndClip(); + + skin->DrawToolTip( g_ToolTip->GetToolTip() ); + g_ToolTip->GetToolTip()->DoRender( skin ); + + render->SetRenderOffset( pOldRenderOffset ); + } + + void ControlDeleted( Controls::Base* pControl ) + { + Disable( pControl ); + } +} diff --git a/examples/ThirdPartyLibs/Gwen/ToolTip.h b/examples/ThirdPartyLibs/Gwen/ToolTip.h new file mode 100644 index 000000000..c263887a8 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/ToolTip.h @@ -0,0 +1,29 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#pragma once +#ifndef GWEN_TOOLTIP_H +#define GWEN_TOOLTIP_H + +#include "Gwen/Controls/Base.h" +#include "Gwen/Gwen.h" +#include "Gwen/Skin.h" + +using namespace Gwen; +using namespace Gwen::Controls; + +namespace ToolTip +{ + GWEN_EXPORT void Enable ( Controls::Base* pControl ); + GWEN_EXPORT void Disable ( Controls::Base* pControl ); + + GWEN_EXPORT void ControlDeleted ( Controls::Base* pControl ); + + GWEN_EXPORT void RenderToolTip ( Skin::Base* skin ); +} + +#endif diff --git a/examples/ThirdPartyLibs/Gwen/UnitTest/UnitTest.h b/examples/ThirdPartyLibs/Gwen/UnitTest/UnitTest.h new file mode 100644 index 000000000..7d8f76f7f --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/UnitTest/UnitTest.h @@ -0,0 +1,64 @@ +/* + GWEN + Copyright (c) 2011 Facepunch Studios + See license in Gwen.h +*/ + + +#pragma once +#ifndef GWEN_UNITTEST_UNITTEST_H +#define GWEN_UNITTEST_UNITTEST_H + +#include "Gwen/Gwen.h" +#include "Gwen/Align.h" +#include "Gwen/Utility.h" +#include "Gwen/Controls/WindowControl.h" +#include "Gwen/Controls/TabControl.h" +#include "Gwen/Controls/ListBox.h" + +class UnitTest; + + + +class GUnit : public Gwen::Controls::Base +{ + public: + + GWEN_CONTROL_INLINE( GUnit, Gwen::Controls::Base ) + { + m_pUnitTest = NULL; + } + + void SetUnitTest( UnitTest* u ){ m_pUnitTest = u; } + + void UnitPrint( const Gwen::UnicodeString& str ); + void UnitPrint( const Gwen::String& str ); + + + + + UnitTest* m_pUnitTest; +}; + +class UnitTest : public Gwen::Controls::WindowControl +{ + public: + + GWEN_CONTROL( UnitTest, Gwen::Controls::WindowControl ); + + void PrintText( const Gwen::UnicodeString& str ); + + void Render( Gwen::Skin::Base* skin ); + + + private: + + Gwen::Controls::TabControl* m_TabControl; + Gwen::Controls::ListBox* m_TextOutput; + unsigned int m_iFrames; + float m_fLastSecond; + +}; + +#define DEFINE_UNIT_TEST( name, displayname ) GUnit* RegisterUnitTest_##name( Gwen::Controls::TabControl* tab ){ GUnit* u = new name( tab ); tab->AddPage( displayname, u ); return u; } +#endif diff --git a/examples/ThirdPartyLibs/Gwen/Utility.cpp b/examples/ThirdPartyLibs/Gwen/Utility.cpp new file mode 100644 index 000000000..2da302d1b --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/Utility.cpp @@ -0,0 +1,111 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/ToolTip.h" +#include "Gwen/Utility.h" + +using namespace Gwen; + +#ifdef _MSC_VER + #pragma warning(disable:4267)// conversion from 'size_t' to 'int', possible loss of data +#endif + +UnicodeString Gwen::Utility::Format( const wchar_t* fmt, ... ) +{ + wchar_t strOut[ 4096 ]; + + va_list s; + va_start( s, fmt ); + GwenUtil_VSWPrintFSafeSized( strOut, fmt, s ); + va_end(s); + + UnicodeString str = strOut; + return str; +} + + + +void Gwen::Utility::Strings::Split( const Gwen::String& str, const Gwen::String& seperator, Strings::List& outbits, bool bLeave ) +{ + int iOffset = 0; + int iLength = str.length(); + int iSepLen = seperator.length(); + + size_t i = str.find( seperator, 0 ); + while ( i != std::string::npos ) + { + outbits.push_back( str.substr( iOffset, i-iOffset ) ); + iOffset = i + iSepLen; + + i = str.find( seperator, iOffset ); + if ( bLeave ) iOffset -= iSepLen; + } + + outbits.push_back( str.substr( iOffset, iLength-iOffset ) ); +} + +void Gwen::Utility::Strings::Split( const Gwen::UnicodeString& str, const Gwen::UnicodeString& seperator, Strings::UnicodeList& outbits, bool bLeave ) +{ + int iOffset = 0; + int iLength = str.length(); + int iSepLen = seperator.length(); + + size_t i = str.find( seperator, 0 ); + while ( i != std::wstring::npos ) + { + outbits.push_back( str.substr( iOffset, i-iOffset ) ); + iOffset = i + iSepLen; + + i = str.find( seperator, iOffset ); + if ( bLeave ) iOffset -= iSepLen; + } + + outbits.push_back( str.substr( iOffset, iLength-iOffset ) ); +} + +int Gwen::Utility::Strings::To::Int( const Gwen::String& str ) +{ + if ( str == "" ) return 0; + return atoi( str.c_str() ); +} + +float Gwen::Utility::Strings::To::Float( const Gwen::String& str ) +{ + if ( str == "" ) return 0.0f; + return (float)atof( str.c_str() ); +} + +bool Gwen::Utility::Strings::To::Bool( const Gwen::String& str ) +{ + if ( str.size() == 0 ) return false; + if ( str[0] == 'T' || str[0] == 't' || str[0] == 'y' || str[0] == 'Y' ) return true; + if ( str[0] == 'F' || str[0] == 'f' || str[0] == 'n' || str[0] == 'N' ) return false; + if ( str[0] == '0' ) return false; + return true; +} + +bool Gwen::Utility::Strings::To::Floats( const Gwen::String& str, float* f, size_t iCount ) +{ + Strings::List lst; + Strings::Split( str, " ", lst ); + if ( lst.size() != iCount ) return false; + + for ( size_t i=0; i +#include +#include "Gwen/Structures.h" + +namespace Gwen +{ + namespace Utility + { + template + const T& Max( const T& x, const T& y ) + { + if ( y < x ) return x; + return y; + } + + template + const T& Min( const T& x, const T& y ) + { + if ( y > x ) return x; + return y; + } + +#ifdef _MSC_VER + #pragma warning( push ) + #pragma warning( disable : 4996 ) +#endif + + inline String UnicodeToString( const UnicodeString& strIn ) + { + if ( !strIn.length() ) return ""; + + String temp(strIn.length(), (char)0); + + std::use_facet< std::ctype >(std::locale()). \ + narrow(&strIn[0], &strIn[0]+strIn.length(), ' ', &temp[0]); + + return temp; + } + + inline UnicodeString StringToUnicode( const String& strIn ) + { + if ( !strIn.length() ) return L""; + + UnicodeString temp(strIn.length(), (wchar_t)0); + + std::use_facet< std::ctype >(std::locale()). \ + widen(&strIn[0], &strIn[0]+strIn.length(), &temp[0]); + + return temp; + } + +#ifdef _MSC_VER + #pragma warning( pop ) +#endif + + template + String ToString( const T& object ) + { + std::ostringstream os; + os << object; + return os.str(); + } + + inline Gwen::Rect ClampRectToRect( Gwen::Rect inside, Gwen::Rect outside, bool clampSize = false ) + { + if ( inside.x < outside.x ) + inside.x = outside.x; + + if ( inside.y < outside.y ) + inside.y = outside.y; + + if ( inside.x + inside.w > outside.x + outside.w ) + { + if ( clampSize ) + inside.w = outside.w; + else + inside.x = outside.x + outside.w - inside.w; + } + if ( inside.y + inside.h > outside.y + outside.h ) + { + if ( clampSize ) + inside.h = outside.h; + else + inside.y = outside.w + outside.h - inside.h; + } + + return inside; + } + + GWEN_EXPORT UnicodeString Format( const wchar_t* fmt, ... ); + + namespace Strings + { + typedef std::vector List; + typedef std::vector UnicodeList; + + GWEN_EXPORT void Split( const Gwen::String& str, const Gwen::String& seperator, Strings::List& outbits, bool bLeaveSeperators = false ); + GWEN_EXPORT void Split( const Gwen::UnicodeString& str, const Gwen::UnicodeString& seperator, Strings::UnicodeList& outbits, bool bLeaveSeperators = false ); + + template + T TrimLeft( const T& str, const T& strChars ) + { + T outstr = str; + outstr.erase( 0, outstr.find_first_not_of( strChars ) ); + return outstr; + } + + namespace To + { + GWEN_EXPORT bool Bool( const Gwen::String& str ); + GWEN_EXPORT int Int( const Gwen::String& str ); + GWEN_EXPORT float Float( const Gwen::String& str ); + GWEN_EXPORT bool Floats( const Gwen::String& str, float* f, size_t iCount ); + } + } + } + + + +} +#endif diff --git a/examples/ThirdPartyLibs/Gwen/events.cpp b/examples/ThirdPartyLibs/Gwen/events.cpp new file mode 100644 index 000000000..ae6c65105 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/events.cpp @@ -0,0 +1,111 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/Events.h" + +using namespace Gwen; +using namespace Gwen::Event; + + +Handler::Handler() +{ + +} + +Handler::~Handler() +{ + CleanLinks(); +} + +void Handler::CleanLinks() +{ + // Tell all the callers that we're dead + std::list::iterator iter = m_Callers.begin(); + while ( iter != m_Callers.end() ) + { + Caller* pCaller = *iter; + UnRegisterCaller( pCaller ); + pCaller->RemoveHandler( this ); + iter = m_Callers.begin(); + } +} + +void Handler::RegisterCaller( Caller* pCaller ) +{ + m_Callers.push_back( pCaller ); +} + +void Handler::UnRegisterCaller( Caller* pCaller ) +{ + m_Callers.remove( pCaller ); +} + + +Caller::Caller() +{ + +} + +Caller::~Caller() +{ + CleanLinks(); +} + +void Caller::CleanLinks() +{ + std::list::iterator iter; + for (iter = m_Handlers.begin(); iter != m_Handlers.end(); ++iter) + { + handler& h = *iter; + h.pObject->UnRegisterCaller( this ); + } + + m_Handlers.clear(); +} + +void Caller::Call( Controls::Base* pThis ) +{ + std::list::iterator iter; + for (iter = m_Handlers.begin(); iter != m_Handlers.end(); ++iter) + { + handler& h = *iter; + (h.pObject->*h.fnFunction)( pThis ); + } +} + +void Caller::AddInternal( Event::Handler* pObject, Event::Handler::Function pFunction ) +{ + handler h; + h.fnFunction = pFunction; + h.pObject = pObject; + + m_Handlers.push_back( h ); + + pObject->RegisterCaller( this ); +} + +void Caller::RemoveHandler( Event::Handler* pObject ) +{ + pObject->UnRegisterCaller( this ); + + std::list::iterator iter = m_Handlers.begin(); + + while ( iter != m_Handlers.end() ) + { + handler& h = *iter; + + if ( h.pObject == pObject ) + { + iter = m_Handlers.erase( iter ); + } + else + { + ++iter; + } + } + +} \ No newline at end of file diff --git a/examples/ThirdPartyLibs/Gwen/inputhandler.cpp b/examples/ThirdPartyLibs/Gwen/inputhandler.cpp new file mode 100644 index 000000000..43b09d415 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/inputhandler.cpp @@ -0,0 +1,362 @@ +/* + GWEN + Copyright (c) 2010 Facepunch Studios + See license in Gwen.h +*/ + + +#include "Gwen/InputHandler.h" +#include "Gwen/Controls/Base.h" +#include "Gwen/DragAndDrop.h" +#include "Gwen/Hook.h" +#include "Gwen/Platform.h" + +#define DOUBLE_CLICK_SPEED 0.5f +#define MAX_MOUSE_BUTTONS 5 + +using namespace Gwen; + + +struct Action +{ + unsigned char type; + + int x, y; + Gwen::UnicodeChar chr; +}; + +static const float KeyRepeatRate = 0.03f; +static const float KeyRepeatDelay = 0.3f; + +struct t_KeyData +{ + t_KeyData() + { + for ( int i=0; iGetControlAt( MousePosition.x, MousePosition.y ); + + if ( Gwen::HoveredControl && pHovered != Gwen::HoveredControl ) + { + Gwen::HoveredControl->OnMouseLeave(); + + pInCanvas->Redraw(); + } + + if ( pHovered != Gwen::HoveredControl ) + { + Gwen::HoveredControl = pHovered; + + if ( Gwen::HoveredControl ) + Gwen::HoveredControl->OnMouseEnter(); + + pInCanvas->Redraw(); + } + + if ( Gwen::MouseFocus && Gwen::MouseFocus->GetCanvas() == pInCanvas ) + { + Gwen::HoveredControl = Gwen::MouseFocus; + } + +} + +void FindKeyboardFocus( Controls::Base* pControl ) +{ + if ( !pControl ) return; + if ( pControl->GetKeyboardInputEnabled() ) + { + //Make sure none of our children have keyboard focus first - todo recursive + for (Controls::Base::List::iterator iter = pControl->Children.begin(); iter != pControl->Children.end(); ++iter) + { + Controls::Base* pChild = *iter; + if ( pChild == Gwen::KeyboardFocus ) + return; + } + + pControl->Focus(); + return; + } + + return FindKeyboardFocus( pControl->GetParent() ); +} + +Gwen::Point Gwen::Input::GetMousePosition() +{ + return MousePosition; +} + +void Gwen::Input::OnCanvasThink( Controls::Base* pControl ) +{ + if ( Gwen::MouseFocus && !Gwen::MouseFocus->Visible() ) + Gwen::MouseFocus = NULL; + + if (Gwen::KeyboardFocus ) + { + bool isVisible = Gwen::KeyboardFocus->Visible(); + bool isEnabled = KeyboardFocus->GetKeyboardInputEnabled(); + + if ( !isVisible || !isEnabled ) + Gwen::KeyboardFocus = NULL; + } + + if ( !KeyboardFocus ) return; + if ( KeyboardFocus->GetCanvas() != pControl ) return; + + float fTime = Gwen::Platform::GetTimeInSeconds(); + + // + // Simulate Key-Repeats + // + for ( int i=0; i KeyData.NextRepeat[i] ) + { + KeyData.NextRepeat[i] = Gwen::Platform::GetTimeInSeconds() + KeyRepeatRate; + + if ( KeyboardFocus ) + { + KeyboardFocus->OnKeyPress( i ); + } + } + } +} + +bool Gwen::Input::IsKeyDown( int iKey ) +{ + return KeyData.KeyState[ iKey ]; +} + +bool Gwen::Input::IsLeftMouseDown() +{ + return KeyData.LeftMouseDown; +} + +bool Gwen::Input::IsRightMouseDown() +{ + return KeyData.RightMouseDown; +} + +void Gwen::Input::OnMouseMoved( Controls::Base* pCanvas, int x, int y, int /*deltaX*/, int /*deltaY*/ ) +{ + MousePosition.x = x; + MousePosition.y = y; + + UpdateHoveredControl( pCanvas ); +} + +bool Gwen::Input::OnMouseClicked( Controls::Base* pCanvas, int iMouseButton, bool bDown ) +{ + // If we click on a control that isn't a menu we want to close + // all the open menus. Menus are children of the canvas. + if ( bDown && (!Gwen::HoveredControl || !Gwen::HoveredControl->IsMenuComponent()) ) + { + pCanvas->CloseMenus(); + } + + if ( !Gwen::HoveredControl ) return false; + if ( Gwen::HoveredControl->GetCanvas() != pCanvas ) return false; + if ( !Gwen::HoveredControl->Visible() ) return false; + if ( Gwen::HoveredControl == pCanvas ) return false; + + if ( iMouseButton > MAX_MOUSE_BUTTONS ) + return false; + + if ( iMouseButton == 0 ) KeyData.LeftMouseDown = bDown; + else if ( iMouseButton == 1 ) KeyData.RightMouseDown = bDown; + + // Double click. + // Todo: Shouldn't double click if mouse has moved significantly + bool bIsDoubleClick = false; + + if ( bDown && + g_pntLastClickPos.x == MousePosition.x && + g_pntLastClickPos.y == MousePosition.y && + ( Gwen::Platform::GetTimeInSeconds() - g_fLastClickTime[ iMouseButton ] ) < DOUBLE_CLICK_SPEED ) + { + bIsDoubleClick = true; + } + + if ( bDown && !bIsDoubleClick ) + { + g_fLastClickTime[ iMouseButton ] = Gwen::Platform::GetTimeInSeconds(); + g_pntLastClickPos = MousePosition; + } + + if ( bDown ) + { + FindKeyboardFocus( Gwen::HoveredControl ); + } + + Gwen::HoveredControl->UpdateCursor(); + + // This tells the child it has been touched, which + // in turn tells its parents, who tell their parents. + // This is basically so that Windows can pop themselves + // to the top when one of their children have been clicked. + if ( bDown ) + Gwen::HoveredControl->Touch(); + +#ifdef GWEN_HOOKSYSTEM + if ( bDown ) + { + if ( Hook::CallHook( &Hook::BaseHook::OnControlClicked, Gwen::HoveredControl, MousePosition.x, MousePosition.y ) ) + return true; + } +#endif + + switch ( iMouseButton ) + { + case 0: + { + if ( DragAndDrop::OnMouseButton( Gwen::HoveredControl, MousePosition.x, MousePosition.y, bDown ) ) + return true; + + if ( bIsDoubleClick ) Gwen::HoveredControl->OnMouseDoubleClickLeft( MousePosition.x, MousePosition.y ); + else Gwen::HoveredControl->OnMouseClickLeft( MousePosition.x, MousePosition.y, bDown ); + return true; + } + + case 1: + { + if ( bIsDoubleClick ) Gwen::HoveredControl->OnMouseDoubleClickRight( MousePosition.x, MousePosition.y ); + else Gwen::HoveredControl->OnMouseClickRight( MousePosition.x, MousePosition.y, bDown ); + return true; + } + } + + return false; +} + +bool Gwen::Input::HandleAccelerator( Controls::Base* pCanvas, Gwen::UnicodeChar chr ) +{ + //Build the accelerator search string + Gwen::UnicodeString accelString; + if ( Gwen::Input::IsControlDown() ) + accelString += L"Ctrl + "; + if ( Gwen::Input::IsShiftDown() ) + accelString += L"Shift + "; + + accelString += chr; + + //Debug::Msg("Accelerator string :%S\n", accelString.c_str()); + + if ( Gwen::KeyboardFocus && Gwen::KeyboardFocus->HandleAccelerator( accelString ) ) + return true; + + if ( Gwen::MouseFocus && Gwen::MouseFocus->HandleAccelerator( accelString ) ) + return true; + + if ( pCanvas->HandleAccelerator( accelString ) ) + return true; + + return false; +} + +bool Gwen::Input::DoSpecialKeys( Controls::Base* pCanvas, Gwen::UnicodeChar chr ) +{ + if ( !Gwen::KeyboardFocus ) return false; + if ( Gwen::KeyboardFocus->GetCanvas() != pCanvas ) return false; + if ( !Gwen::KeyboardFocus->Visible() ) return false; + if ( !Gwen::Input::IsControlDown() ) return false; + + if ( chr == L'C' || chr == L'c' ) + { + Gwen::KeyboardFocus->OnCopy(NULL); + return true; + } + + if ( chr == L'V' || chr == L'v' ) + { + Gwen::KeyboardFocus->OnPaste(NULL); + return true; + } + + if ( chr == L'X' || chr == L'x' ) + { + Gwen::KeyboardFocus->OnCut(NULL); + return true; + } + + if ( chr == L'A' || chr == L'a' ) + { + Gwen::KeyboardFocus->OnSelectAll(NULL); + return true; + } + + return false; +} + +bool Gwen::Input::OnKeyEvent( Controls::Base* pCanvas, int iKey, bool bDown ) +{ + if ( !Gwen::KeyboardFocus ) return false; + if ( Gwen::KeyboardFocus->GetCanvas() != pCanvas ) return false; + if ( !Gwen::KeyboardFocus->Visible() ) return false; + + if ( bDown ) + { + if ( !KeyData.KeyState[ iKey ] ) + { + KeyData.KeyState[ iKey ] = true; + KeyData.NextRepeat[ iKey ] = Gwen::Platform::GetTimeInSeconds() + KeyRepeatDelay; + KeyData.Target = KeyboardFocus; + + return KeyboardFocus->OnKeyPress( iKey ); + } + } + else + { + if ( KeyData.KeyState[ iKey ] ) + { + KeyData.KeyState[ iKey ] = false; + + // BUG BUG. This causes shift left arrow in textboxes + // to not work. What is disabling it here breaking? + //KeyData.Target = NULL; + + return KeyboardFocus->OnKeyRelease( iKey ); + } + } + + return false; +} \ No newline at end of file diff --git a/examples/ThirdPartyLibs/Gwen/premake4.lua b/examples/ThirdPartyLibs/Gwen/premake4.lua new file mode 100644 index 000000000..74d16aac9 --- /dev/null +++ b/examples/ThirdPartyLibs/Gwen/premake4.lua @@ -0,0 +1,31 @@ + project "gwen" + + kind "StaticLib" + + --flags {"Unicode"} +initOpenGL() +initGlew() +if os.is("Linux") then + initX11() +end + + defines { "GWEN_COMPILE_STATIC" } + defines { "DONT_USE_GLUT"} + includedirs { + ".",".." + } + files { + "*.cpp", + "*.h", + "Controls/*.cpp", + "Controls/*.h", + "Controls/Dialog/*.cpp", + "Controls/Dialogs/*.h", + "Controls/Layout/*.h", + "Controls/Property/*.h", + "Input/*.h", + "Platforms/*.cpp", + "Renderers/*.cpp", + "Skins/*.cpp", + "Skins/*.h" + } diff --git a/examples/ThirdPartyLibs/Wavefront/README.md b/examples/ThirdPartyLibs/Wavefront/README.md new file mode 100644 index 000000000..6f911e523 --- /dev/null +++ b/examples/ThirdPartyLibs/Wavefront/README.md @@ -0,0 +1,88 @@ +tinyobjloader +============= + +http://syoyo.github.io/tinyobjloader/ + +Tiny but poweful single file wavefront obj loader written in C++. No dependency except for C++ STL. It can parse 10M over polygons with moderate memory and time. + +Good for embedding .obj loader to your (global illumination) renderer ;-) + + +Example +------- + +![Rungholt](https://github.com/syoyo/tinyobjloader/blob/master/images/rungholt.jpg?raw=true) + +tinyobjloader can successfully load 6M triangles Rungholt scene. +http://graphics.cs.williams.edu/data/meshes.xml + +Features +-------- + +* Group +* Vertex +* Texcoord +* Normal +* Material + * Unknown material attributes are treated as key-value. + +Notes +----- + +Polygon is converted into triangle. + +License +------- + +Licensed under 2 clause BSD. + +Usage +----- + + std::string inputfile = "cornell_box.obj"; + std::vector shapes; + + std::string err = tinyobj::LoadObj(shapes, inputfile.c_str()); + + if (!err.empty()) { + std::cerr << err << std::endl; + exit(1); + } + + std::cout << "# of shapes : " << shapes.size() << std::endl; + + for (size_t i = 0; i < shapes.size(); i++) { + printf("shape[%ld].name = %s\n", i, shapes[i].name.c_str()); + printf("shape[%ld].indices: %ld\n", i, shapes[i].mesh.indices.size()); + assert((shapes[i].mesh.indices.size() % 3) == 0); + for (size_t f = 0; f < shapes[i].mesh.indices.size(); f++) { + printf(" idx[%ld] = %d\n", f, shapes[i].mesh.indices[f]); + } + + printf("shape[%ld].vertices: %ld\n", i, shapes[i].mesh.positions.size()); + assert((shapes[i].mesh.positions.size() % 3) == 0); + for (size_t v = 0; v < shapes[i].mesh.positions.size() / 3; v++) { + printf(" v[%ld] = (%f, %f, %f)\n", v, + shapes[i].mesh.positions[3*v+0], + shapes[i].mesh.positions[3*v+1], + shapes[i].mesh.positions[3*v+2]); + } + + printf("shape[%ld].material.name = %s\n", i, shapes[i].material.name.c_str()); + printf(" material.Ka = (%f, %f ,%f)\n", shapes[i].material.ambient[0], shapes[i].material.ambient[1], shapes[i].material.ambient[2]); + printf(" material.Kd = (%f, %f ,%f)\n", shapes[i].material.diffuse[0], shapes[i].material.diffuse[1], shapes[i].material.diffuse[2]); + printf(" material.Ks = (%f, %f ,%f)\n", shapes[i].material.specular[0], shapes[i].material.specular[1], shapes[i].material.specular[2]); + printf(" material.Tr = (%f, %f ,%f)\n", shapes[i].material.transmittance[0], shapes[i].material.transmittance[1], shapes[i].material.transmittance[2]); + printf(" material.Ke = (%f, %f ,%f)\n", shapes[i].material.emission[0], shapes[i].material.emission[1], shapes[i].material.emission[2]); + printf(" material.Ns = %f\n", shapes[i].material.shininess); + printf(" material.map_Ka = %s\n", shapes[i].material.ambient_texname.c_str()); + printf(" material.map_Kd = %s\n", shapes[i].material.diffuse_texname.c_str()); + printf(" material.map_Ks = %s\n", shapes[i].material.specular_texname.c_str()); + printf(" material.map_Ns = %s\n", shapes[i].material.normal_texname.c_str()); + std::map::iterator it(shapes[i].material.unknown_parameter.begin()); + std::map::iterator itEnd(shapes[i].material.unknown_parameter.end()); + for (; it != itEnd; it++) { + printf(" material.%s = %s\n", it->first.c_str(), it->second.c_str()); + } + printf("\n"); + } diff --git a/examples/ThirdPartyLibs/Wavefront/main.cpp b/examples/ThirdPartyLibs/Wavefront/main.cpp new file mode 100644 index 000000000..acfb27eb3 --- /dev/null +++ b/examples/ThirdPartyLibs/Wavefront/main.cpp @@ -0,0 +1,107 @@ +#include "tiny_obj_loader.h" + +#include +#include +#include +#include + +static bool + TestLoadObj( + const char* fileName, + bool verbose + ) +{ + + + const char* prefix[]={"./data/","../data/","../../data/","../../../data/","../../../../data/"}; + char fullPath[1024]; + int index=-1; + { + + int numPrefixes = sizeof(prefix)/sizeof(char*); + + for (int i=0;i shapes; + std::string err = tinyobj::LoadObj(shapes, fullPath, prefix[index]); + + if (!err.empty()) { + std::cerr << err << std::endl; + return false; + } + + std::cout << "# of shapes : " << shapes.size() << std::endl; + + if (verbose) + { + for (size_t i = 0; i < shapes.size(); i++) { + printf("shape[%ld].name = %s\n", i, shapes[i].name.c_str()); + printf("shape[%ld].indices: %ld\n", i, shapes[i].mesh.indices.size()); + assert((shapes[i].mesh.indices.size() % 3) == 0); + for (size_t f = 0; f < shapes[i].mesh.indices.size(); f++) { + printf(" idx[%ld] = %d\n", f, shapes[i].mesh.indices[f]); + } + + printf("shape[%ld].vertices: %ld\n", i, shapes[i].mesh.positions.size()); + assert((shapes[i].mesh.positions.size() % 3) == 0); + for (size_t v = 0; v < shapes[i].mesh.positions.size() / 3; v++) { + printf(" v[%ld] = (%f, %f, %f)\n", v, + shapes[i].mesh.positions[3*v+0], + shapes[i].mesh.positions[3*v+1], + shapes[i].mesh.positions[3*v+2]); + } + + printf("shape[%ld].material.name = %s\n", i, shapes[i].material.name.c_str()); + printf(" material.Ka = (%f, %f ,%f)\n", shapes[i].material.ambient[0], shapes[i].material.ambient[1], shapes[i].material.ambient[2]); + printf(" material.Kd = (%f, %f ,%f)\n", shapes[i].material.diffuse[0], shapes[i].material.diffuse[1], shapes[i].material.diffuse[2]); + printf(" material.Ks = (%f, %f ,%f)\n", shapes[i].material.specular[0], shapes[i].material.specular[1], shapes[i].material.specular[2]); + printf(" material.Tr = (%f, %f ,%f)\n", shapes[i].material.transmittance[0], shapes[i].material.transmittance[1], shapes[i].material.transmittance[2]); + printf(" material.Ke = (%f, %f ,%f)\n", shapes[i].material.emission[0], shapes[i].material.emission[1], shapes[i].material.emission[2]); + printf(" material.Ns = %f\n", shapes[i].material.shininess); + printf(" material.map_Ka = %s\n", shapes[i].material.ambient_texname.c_str()); + printf(" material.map_Kd = %s\n", shapes[i].material.diffuse_texname.c_str()); + printf(" material.map_Ks = %s\n", shapes[i].material.specular_texname.c_str()); + printf(" material.map_Ns = %s\n", shapes[i].material.normal_texname.c_str()); + std::map::iterator it(shapes[i].material.unknown_parameter.begin()); + std::map::iterator itEnd(shapes[i].material.unknown_parameter.end()); + for (; it != itEnd; it++) { + printf(" material.%s = %s\n", it->first.c_str(), it->second.c_str()); + } + printf("\n"); + } + } + + return true; +} + + +int main( int argc, char **argv) +{ +// assert(true == TestLoadObj("cornell_box.obj",true)); +// assert(true == TestLoadObj("cube.obj",true)); + assert(true==TestLoadObj("samurai_monastry.obj",false)); + assert(true==TestLoadObj("teddy2_VHACD_CHs.obj",true)); + return 0; +} diff --git a/examples/ThirdPartyLibs/Wavefront/premake4.lua b/examples/ThirdPartyLibs/Wavefront/premake4.lua new file mode 100644 index 000000000..e5cf97c34 --- /dev/null +++ b/examples/ThirdPartyLibs/Wavefront/premake4.lua @@ -0,0 +1,23 @@ + + project "App_WavefrontObjLoader" + + kind "ConsoleApp" + +-- defines { } + + targetdir "../../bin" + + includedirs + { + ".","../../src" + } + + + links { "Bullet3Common" } + + + files { + "**.cpp", + "**.h" + } + diff --git a/examples/ThirdPartyLibs/Wavefront/tiny_obj_loader.cpp b/examples/ThirdPartyLibs/Wavefront/tiny_obj_loader.cpp new file mode 100644 index 000000000..c96010493 --- /dev/null +++ b/examples/ThirdPartyLibs/Wavefront/tiny_obj_loader.cpp @@ -0,0 +1,682 @@ +// +// Copyright 2012-2013, Syoyo Fujita. +// +// Licensed under 2-clause BSD liecense. +// + +// Erwin Coumans: improved performance, especially in debug mode on Visual Studio (25sec -> 4sec) +// +// version 0.9.5: Parse multiple group name. +// Add support of specifying the base path to load material file. +// version 0.9.4: Initial suupport of group tag(g) +// version 0.9.3: Fix parsing triple 'x/y/z' +// version 0.9.2: Add more .mtl load support +// version 0.9.1: Add initial .mtl load support +// version 0.9.0: Initial +// + + +#include +#include +#include + +#include +#include +#include +#include +#include + +#include "tiny_obj_loader.h" + +namespace tinyobj { + +struct vertex_index { + int v_idx, vt_idx, vn_idx, dummy; +}; +struct MyIndices +{ + int m_offset; + int m_numIndices; +}; + + +// for std::map +static inline bool operator<(const vertex_index& a, const vertex_index& b) +{ + if (a.v_idx != b.v_idx) return (a.v_idx < b.v_idx); + if (a.vn_idx != b.vn_idx) return (a.vn_idx < b.vn_idx); + if (a.vt_idx != b.vt_idx) return (a.vt_idx < b.vt_idx); + + return false; +} + + +static inline bool isSpace(const char c) { + return (c == ' ') || (c == '\t'); +} + +static inline bool isNewLine(const char c) { + return (c == '\r') || (c == '\n') || (c == '\0'); +} + +// Make index zero-base, and also support relative index. +static inline int fixIndex(int idx, int n) +{ + int i; + + if (idx > 0) { + i = idx - 1; + } else if (idx == 0) { + i = 0; + } else { // negative value = relative + i = n + idx; + } + return i; +} + +static inline std::string parseString(const char*& token) +{ + std::string s; + int b = strspn(token, " \t"); + int e = strcspn(token, " \t\r"); + s = std::string(&token[b], &token[e]); + + token += (e - b); + return s; +} + +static inline float parseFloat(const char*& token) +{ + token += strspn(token, " \t"); + float f = (float)atof(token); + token += strcspn(token, " \t\r"); + return f; +} + +static inline void parseFloat2( + float& x, float& y, + const char*& token) +{ + x = parseFloat(token); + y = parseFloat(token); +} + +static inline void parseFloat3( + float& x, float& y, float& z, + const char*& token) +{ + x = parseFloat(token); + y = parseFloat(token); + z = parseFloat(token); +} + + +// Parse triples: i, i/j/k, i//k, i/j +static vertex_index parseTriple( + const char* &token, + int vsize, + int vnsize, + int vtsize) +{ + vertex_index vi; + vi.vn_idx = -1; + vi.vt_idx = -1; + vi.v_idx= -1; + + vi.v_idx = fixIndex(atoi(token), vsize); + token += strcspn(token, "/ \t\r"); + if (token[0] != '/') { + return vi; + } + token++; + + // i//k + if (token[0] == '/') { + token++; + vi.vn_idx = fixIndex(atoi(token), vnsize); + token += strcspn(token, "/ \t\r"); + return vi; + } + + // i/j/k or i/j + vi.vt_idx = fixIndex(atoi(token), vtsize); + token += strcspn(token, "/ \t\r"); + if (token[0] != '/') { + return vi; + } + + // i/j/k + token++; // skip '/' + vi.vn_idx = fixIndex(atoi(token), vnsize); + token += strcspn(token, "/ \t\r"); + return vi; +} + + +static unsigned int +updateVertex( + std::map& vertexCache, + std::vector& positions, + std::vector& normals, + std::vector& texcoords, + const std::vector& in_positions, + const std::vector& in_normals, + const std::vector& in_texcoords, + const vertex_index& i) +{ + const std::map::iterator it = vertexCache.find(i); + + if (it != vertexCache.end()) { + // found cache + return it->second; + } + + assert(in_positions.size() > (3*i.v_idx+2)); + + positions.push_back(in_positions[3*i.v_idx+0]); + positions.push_back(in_positions[3*i.v_idx+1]); + positions.push_back(in_positions[3*i.v_idx+2]); + + if (i.vn_idx >= 0) { + normals.push_back(in_normals[3*i.vn_idx+0]); + normals.push_back(in_normals[3*i.vn_idx+1]); + normals.push_back(in_normals[3*i.vn_idx+2]); + } + + if (i.vt_idx >= 0) { + texcoords.push_back(in_texcoords[2*i.vt_idx+0]); + texcoords.push_back(in_texcoords[2*i.vt_idx+1]); + } + + unsigned int idx = positions.size() / 3 - 1; + vertexCache[i] = idx; + + return idx; +} + + +static bool +exportFaceGroupToShape( + shape_t& shape, + const std::vector& in_positions, + const std::vector& in_normals, + const std::vector& in_texcoords, + const std::vector& faceGroup, + const material_t material, + const std::string name, + std::vector& allIndices + ) +{ + if (faceGroup.empty()) { + return false; + } + + // Flattened version of vertex data + std::vector positions; + std::vector normals; + std::vector texcoords; + std::map vertexCache; + std::vector indices; + + // Flatten vertices and indices + for (size_t i = 0; i < faceGroup.size(); i++) + { + + const MyIndices& face = faceGroup[i]; + + vertex_index i0 = allIndices[face.m_offset]; + vertex_index i1; + i1.vn_idx = -1; + i1.vt_idx = -1; + i1.v_idx= -1; + vertex_index i2 = allIndices[face.m_offset+1]; + + size_t npolys = face.m_numIndices;//.size(); + + + { + // Polygon -> triangle fan conversion + for (size_t k = 2; k < npolys; k++) + { + i1 = i2; + i2 = allIndices[face.m_offset+k]; + + unsigned int v0 = updateVertex(vertexCache, positions, normals, texcoords, in_positions, in_normals, in_texcoords, i0); + unsigned int v1 = updateVertex(vertexCache, positions, normals, texcoords, in_positions, in_normals, in_texcoords, i1); + unsigned int v2 = updateVertex(vertexCache, positions, normals, texcoords, in_positions, in_normals, in_texcoords, i2); + + indices.push_back(v0); + indices.push_back(v1); + indices.push_back(v2); + } + } + + } + + // + // Construct shape. + // + shape.name = name; + shape.mesh.positions.swap(positions); + shape.mesh.normals.swap(normals); + shape.mesh.texcoords.swap(texcoords); + shape.mesh.indices.swap(indices); + + shape.material = material; + + return true; + +} + + + +void InitMaterial(material_t& material) { + material.name = ""; + material.ambient_texname = ""; + material.diffuse_texname = ""; + material.specular_texname = ""; + material.normal_texname = ""; + for (int i = 0; i < 3; i ++) { + material.ambient[i] = 0.f; + material.diffuse[i] = 0.f; + material.specular[i] = 0.f; + material.transmittance[i] = 0.f; + material.emission[i] = 0.f; + } + material.shininess = 1.f; +} + +std::string LoadMtl ( + std::map& material_map, + const char* filename, + const char* mtl_basepath) +{ + material_map.clear(); + std::stringstream err; + + std::string filepath; + + if (mtl_basepath) { + filepath = std::string(mtl_basepath) + std::string(filename); + } else { + filepath = std::string(filename); + } + + std::ifstream ifs(filepath.c_str()); + if (!ifs) { + err << "Cannot open file [" << filepath << "]" << std::endl; + return err.str(); + } + + material_t material; + + int maxchars = 8192; // Alloc enough size. + std::vector buf(maxchars); // Alloc enough size. + while (ifs.peek() != -1) { + ifs.getline(&buf[0], maxchars); + + std::string linebuf(&buf[0]); + + // Trim newline '\r\n' or '\r' + if (linebuf.size() > 0) { + if (linebuf[linebuf.size()-1] == '\n') linebuf.erase(linebuf.size()-1); + } + if (linebuf.size() > 0) { + if (linebuf[linebuf.size()-1] == '\n') linebuf.erase(linebuf.size()-1); + } + + // Skip if empty line. + if (linebuf.empty()) { + continue; + } + + // Skip leading space. + const char* token = linebuf.c_str(); + token += strspn(token, " \t"); + + assert(token); + if (token[0] == '\0') continue; // empty line + + if (token[0] == '#') continue; // comment line + + // new mtl + if ((0 == strncmp(token, "newmtl", 6)) && isSpace((token[6]))) { + // flush previous material. + material_map.insert(std::pair(material.name, material)); + + // initial temporary material + InitMaterial(material); + + // set new mtl name + char namebuf[4096]; + token += 7; + sscanf(token, "%s", namebuf); + material.name = namebuf; + continue; + } + + // ambient + if (token[0] == 'K' && token[1] == 'a' && isSpace((token[2]))) { + token += 2; + float r, g, b; + parseFloat3(r, g, b, token); + material.ambient[0] = r; + material.ambient[1] = g; + material.ambient[2] = b; + continue; + } + + // diffuse + if (token[0] == 'K' && token[1] == 'd' && isSpace((token[2]))) { + token += 2; + float r, g, b; + parseFloat3(r, g, b, token); + material.diffuse[0] = r; + material.diffuse[1] = g; + material.diffuse[2] = b; + continue; + } + + // specular + if (token[0] == 'K' && token[1] == 's' && isSpace((token[2]))) { + token += 2; + float r, g, b; + parseFloat3(r, g, b, token); + material.specular[0] = r; + material.specular[1] = g; + material.specular[2] = b; + continue; + } + + // specular + if (token[0] == 'K' && token[1] == 't' && isSpace((token[2]))) { + token += 2; + float r, g, b; + parseFloat3(r, g, b, token); + material.specular[0] = r; + material.specular[1] = g; + material.specular[2] = b; + continue; + } + + // emission + if(token[0] == 'K' && token[1] == 'e' && isSpace(token[2])) { + token += 2; + float r, g, b; + parseFloat3(r, g, b, token); + material.emission[0] = r; + material.emission[1] = g; + material.emission[2] = b; + continue; + } + + // shininess + if(token[0] == 'N' && token[1] == 's' && isSpace(token[2])) { + token += 2; + material.shininess = parseFloat(token); + continue; + } + + // ambient texture + if ((0 == strncmp(token, "map_Ka", 6)) && isSpace(token[6])) { + token += 7; + material.ambient_texname = token; + continue; + } + + // diffuse texture + if ((0 == strncmp(token, "map_Kd", 6)) && isSpace(token[6])) { + token += 7; + material.diffuse_texname = token; + continue; + } + + // specular texture + if ((0 == strncmp(token, "map_Ks", 6)) && isSpace(token[6])) { + token += 7; + material.specular_texname = token; + continue; + } + + // normal texture + if ((0 == strncmp(token, "map_Ns", 6)) && isSpace(token[6])) { + token += 7; + material.normal_texname = token; + continue; + } + + // unknown parameter + const char* _space = strchr(token, ' '); + if(!_space) { + _space = strchr(token, '\t'); + } + if(_space) { + int len = _space - token; + std::string key(token, len); + std::string value = _space + 1; + material.unknown_parameter.insert(std::pair(key, value)); + } + } + // flush last material. + material_map.insert(std::pair(material.name, material)); + + return err.str(); +} + +std::string +LoadObj( + std::vector& shapes, + const char* filename, + const char* mtl_basepath) +{ + + shapes.resize(0); + std::vector allIndices; + allIndices.reserve(1024*1024); + + MyIndices face; + + std::stringstream err; + + std::ifstream ifs(filename); + if (!ifs) { + err << "Cannot open file [" << filename << "]" << std::endl; + return err.str(); + } + + std::vector v; + v.reserve(1024*1024); + std::vector vn; + vn.reserve(1024*1024); + std::vector vt; + vt.reserve(1024*1024); + //std::vector > faceGroup; + std::vector faceGroup; + faceGroup.reserve(1024*1024); + std::string name; + + // material + std::map material_map; + material_t material; + + int maxchars = 8192; // Alloc enough size. + std::vector buf(maxchars); // Alloc enough size. + while (ifs.peek() != -1) { + ifs.getline(&buf[0], maxchars); + + std::string linebuf(&buf[0]); + + // Trim newline '\r\n' or '\r' + if (linebuf.size() > 0) { + if (linebuf[linebuf.size()-1] == '\n') linebuf.erase(linebuf.size()-1); + } + if (linebuf.size() > 0) { + if (linebuf[linebuf.size()-1] == '\n') linebuf.erase(linebuf.size()-1); + } + + // Skip if empty line. + if (linebuf.empty()) { + continue; + } + + // Skip leading space. + const char* token = linebuf.c_str(); + token += strspn(token, " \t"); + + assert(token); + if (token[0] == '\0') continue; // empty line + + if (token[0] == '#') continue; // comment line + + // vertex + if (token[0] == 'v' && isSpace((token[1]))) { + token += 2; + float x, y, z; + parseFloat3(x, y, z, token); + v.push_back(x); + v.push_back(y); + v.push_back(z); + continue; + } + + // normal + if (token[0] == 'v' && token[1] == 'n' && isSpace((token[2]))) { + token += 3; + float x, y, z; + parseFloat3(x, y, z, token); + vn.push_back(x); + vn.push_back(y); + vn.push_back(z); + continue; + } + + // texcoord + if (token[0] == 'v' && token[1] == 't' && isSpace((token[2]))) { + token += 3; + float x, y; + parseFloat2(x, y, token); + vt.push_back(x); + vt.push_back(y); + continue; + } + + // face + if (token[0] == 'f' && isSpace((token[1]))) { + token += 2; + token += strspn(token, " \t"); + + face.m_offset = allIndices.size(); + face.m_numIndices = 0; + + while (!isNewLine(token[0])) { + vertex_index vi = parseTriple(token, v.size() / 3, vn.size() / 3, vt.size() / 2); + allIndices.push_back(vi); + face.m_numIndices++; + int n = strspn(token, " \t\r"); + token += n; + } + + faceGroup.push_back(face); + + continue; + } + + // use mtl + if ((0 == strncmp(token, "usemtl", 6)) && isSpace((token[6]))) { + + char namebuf[4096]; + token += 7; + sscanf(token, "%s", namebuf); + + if (material_map.find(namebuf) != material_map.end()) { + material = material_map[namebuf]; + } else { + // { error!! material not found } + InitMaterial(material); + } + continue; + + } + + // load mtl + if ((0 == strncmp(token, "mtllib", 6)) && isSpace((token[6]))) { + char namebuf[4096]; + token += 7; + sscanf(token, "%s", namebuf); + + std::string err_mtl = LoadMtl(material_map, namebuf, mtl_basepath); + if (!err_mtl.empty()) { + faceGroup.resize(0); // for safety + return err_mtl; + } + continue; + } + + // group name + if (token[0] == 'g' && isSpace((token[1]))) { + + // flush previous face group. + shape_t shape; + bool ret = exportFaceGroupToShape(shape, v, vn, vt, faceGroup, material, name,allIndices); + if (ret) { + shapes.push_back(shape); + } + + faceGroup.resize(0); + + std::vector names; + while (!isNewLine(token[0])) { + std::string str = parseString(token); + names.push_back(str); + token += strspn(token, " \t\r"); // skip tag + } + + assert(names.size() > 0); + + // names[0] must be 'g', so skipt 0th element. + if (names.size() > 1) { + name = names[1]; + } else { + name = ""; + } + + continue; + } + + // object name + if (token[0] == 'o' && isSpace((token[1]))) { + + // flush previous face group. + shape_t shape; + bool ret = exportFaceGroupToShape(shape, v, vn, vt, faceGroup, material, name,allIndices); + if (ret) { + shapes.push_back(shape); + } + + faceGroup.resize(0); + + // @todo { multiple object name? } + char namebuf[4096]; + token += 2; + sscanf(token, "%s", namebuf); + name = std::string(namebuf); + + + continue; + } + + // Ignore unknown command. + } + + shape_t shape; + bool ret = exportFaceGroupToShape(shape, v, vn, vt, faceGroup, material, name,allIndices); + if (ret) { + shapes.push_back(shape); + } + faceGroup.resize(0); // for safety + + return err.str(); +} + + +}; diff --git a/examples/ThirdPartyLibs/Wavefront/tiny_obj_loader.h b/examples/ThirdPartyLibs/Wavefront/tiny_obj_loader.h new file mode 100644 index 000000000..bc3ad2eb7 --- /dev/null +++ b/examples/ThirdPartyLibs/Wavefront/tiny_obj_loader.h @@ -0,0 +1,60 @@ +// +// Copyright 2012-2013, Syoyo Fujita. +// +// Licensed under 2-clause BSD liecense. +// +#ifndef _TINY_OBJ_LOADER_H +#define _TINY_OBJ_LOADER_H + +#include +#include +#include + +namespace tinyobj { + +typedef struct +{ + std::string name; + + float ambient[3]; + float diffuse[3]; + float specular[3]; + float transmittance[3]; + float emission[3]; + float shininess; + + std::string ambient_texname; + std::string diffuse_texname; + std::string specular_texname; + std::string normal_texname; + std::map unknown_parameter; +} material_t; + +typedef struct +{ + std::vector positions; + std::vector normals; + std::vector texcoords; + std::vector indices; +} mesh_t; + +typedef struct +{ + std::string name; + material_t material; + mesh_t mesh; +} shape_t; + +/// Loads .obj from a file. +/// 'shapes' will be filled with parsed shape data +/// The function returns error string. +/// Returns empty string when loading .obj success. +/// 'mtl_basepath' is optional, and used for base path for .mtl file. +std::string LoadObj( + std::vector& shapes, // [output] + const char* filename, + const char* mtl_basepath = NULL); + +}; + +#endif // _TINY_OBJ_LOADER_H diff --git a/examples/ThirdPartyLibs/minizip/crypt.h b/examples/ThirdPartyLibs/minizip/crypt.h new file mode 100644 index 000000000..acdf125b9 --- /dev/null +++ b/examples/ThirdPartyLibs/minizip/crypt.h @@ -0,0 +1,133 @@ +/* crypt.h -- base code for crypt/uncrypt ZIPfile + + + Version 1.01e, February 12th, 2005 + + Copyright (C) 1998-2005 Gilles Vollant + + This code is a modified version of crypting code in Infozip distribution + + The encryption/decryption parts of this source code (as opposed to the + non-echoing password parts) were originally written in Europe. The + whole source package can be freely distributed, including from the USA. + (Prior to January 2000, re-export from the US was a violation of US law.) + + This encryption code is a direct transcription of the algorithm from + Roger Schlafly, described by Phil Katz in the file appnote.txt. This + file (appnote.txt) is distributed with the PKZIP program (even in the + version without encryption capabilities). + + If you don't need crypting in your application, just define symbols + NOCRYPT and NOUNCRYPT. + + This code support the "Traditional PKWARE Encryption". + + The new AES encryption added on Zip format by Winzip (see the page + http://www.winzip.com/aes_info.htm ) and PKWare PKZip 5.x Strong + Encryption is not supported. +*/ +#define NOCRYPT +#define NOUNCRYPT + +#define CRC32(c, b) ((*(pcrc_32_tab+(((int)(c) ^ (b)) & 0xff))) ^ ((c) >> 8)) + +/*********************************************************************** + * Return the next byte in the pseudo-random sequence + */ +static int decrypt_byte(unsigned long* pkeys, const unsigned long* pcrc_32_tab) +{ + unsigned temp; /* POTENTIAL BUG: temp*(temp^1) may overflow in an + * unpredictable manner on 16-bit systems; not a problem + * with any known compiler so far, though */ + + temp = ((unsigned)(*(pkeys+2)) & 0xffff) | 2; + return (int)(((temp * (temp ^ 1)) >> 8) & 0xff); +} + +/*********************************************************************** + * Update the encryption keys with the next byte of plain text + */ +static int update_keys(unsigned long* pkeys,const unsigned long* pcrc_32_tab,int c) +{ + (*(pkeys+0)) = CRC32((*(pkeys+0)), c); + (*(pkeys+1)) += (*(pkeys+0)) & 0xff; + (*(pkeys+1)) = (*(pkeys+1)) * 134775813L + 1; + { + register int keyshift = (int)((*(pkeys+1)) >> 24); + (*(pkeys+2)) = CRC32((*(pkeys+2)), keyshift); + } + return c; +} + + +/*********************************************************************** + * Initialize the encryption keys and the random header according to + * the given password. + */ +static void init_keys(const char* passwd,unsigned long* pkeys,const unsigned long* pcrc_32_tab) +{ + *(pkeys+0) = 305419896L; + *(pkeys+1) = 591751049L; + *(pkeys+2) = 878082192L; + while (*passwd != '\0') { + update_keys(pkeys,pcrc_32_tab,(int)*passwd); + passwd++; + } +} + +#define zdecode(pkeys,pcrc_32_tab,c) \ + (update_keys(pkeys,pcrc_32_tab,c ^= decrypt_byte(pkeys,pcrc_32_tab))) + +#define zencode(pkeys,pcrc_32_tab,c,t) \ + (t=decrypt_byte(pkeys,pcrc_32_tab), update_keys(pkeys,pcrc_32_tab,c), t^(c)) + +#ifdef INCLUDECRYPTINGCODE_IFCRYPTALLOWED + +#define RAND_HEAD_LEN 12 + /* "last resort" source for second part of crypt seed pattern */ +# ifndef ZCR_SEED2 +# define ZCR_SEED2 3141592654UL /* use PI as default pattern */ +# endif + +static int crypthead(const char* passwd, /* password string */ + unsigned char* buf, /* where to write header */ + int bufSize, + unsigned long* pkeys, + const unsigned long* pcrc_32_tab, + unsigned long crcForCrypting) +{ + int n; /* index in random header */ + int t; /* temporary */ + int c; /* random byte */ + unsigned char header[RAND_HEAD_LEN-2]; /* random header */ + static unsigned calls = 0; /* ensure different random header each time */ + + if (bufSize> 7) & 0xff; + header[n] = (unsigned char)zencode(pkeys, pcrc_32_tab, c, t); + } + /* Encrypt random header (last two bytes is high word of crc) */ + init_keys(passwd, pkeys, pcrc_32_tab); + for (n = 0; n < RAND_HEAD_LEN-2; n++) + { + buf[n] = (unsigned char)zencode(pkeys, pcrc_32_tab, header[n], t); + } + buf[n++] = (unsigned char)zencode(pkeys, pcrc_32_tab, (int)(crcForCrypting >> 16) & 0xff, t); + buf[n++] = (unsigned char)zencode(pkeys, pcrc_32_tab, (int)(crcForCrypting >> 24) & 0xff, t); + return n; +} + +#endif diff --git a/examples/ThirdPartyLibs/minizip/ioapi.c b/examples/ThirdPartyLibs/minizip/ioapi.c new file mode 100644 index 000000000..cdf203208 --- /dev/null +++ b/examples/ThirdPartyLibs/minizip/ioapi.c @@ -0,0 +1,246 @@ +/* ioapi.h -- IO base function header for compress/uncompress .zip + part of the MiniZip project - ( http://www.winimage.com/zLibDll/minizip.html ) + + Copyright (C) 1998-2010 Gilles Vollant (minizip) ( http://www.winimage.com/zLibDll/minizip.html ) + + Modifications for Zip64 support + Copyright (C) 2009-2010 Mathias Svensson ( http://result42.com ) + + For more info read MiniZip_info.txt + +*/ + +#if (defined(_WIN32)) + #define _CRT_SECURE_NO_WARNINGS +#endif + +#include "ioapi.h" + +voidpf call_zopen64 (const zlib_filefunc64_32_def* pfilefunc,const void*filename,int mode) +{ + if (pfilefunc->zfile_func64.zopen64_file != NULL) + return (*(pfilefunc->zfile_func64.zopen64_file)) (pfilefunc->zfile_func64.opaque,filename,mode); + else + { + return (*(pfilefunc->zopen32_file))(pfilefunc->zfile_func64.opaque,(const char*)filename,mode); + } +} + +long call_zseek64 (const zlib_filefunc64_32_def* pfilefunc,voidpf filestream, ZPOS64_T offset, int origin) +{ + if (pfilefunc->zfile_func64.zseek64_file != NULL) + return (*(pfilefunc->zfile_func64.zseek64_file)) (pfilefunc->zfile_func64.opaque,filestream,offset,origin); + else + { + uLong offsetTruncated = (uLong)offset; + if (offsetTruncated != offset) + return -1; + else + return (*(pfilefunc->zseek32_file))(pfilefunc->zfile_func64.opaque,filestream,offsetTruncated,origin); + } +} + +ZPOS64_T call_ztell64 (const zlib_filefunc64_32_def* pfilefunc,voidpf filestream) +{ + if (pfilefunc->zfile_func64.zseek64_file != NULL) + return (*(pfilefunc->zfile_func64.ztell64_file)) (pfilefunc->zfile_func64.opaque,filestream); + else + { + uLong tell_uLong = (*(pfilefunc->ztell32_file))(pfilefunc->zfile_func64.opaque,filestream); + if ((tell_uLong) == ((uLong)-1)) + return (ZPOS64_T)-1; + else + return tell_uLong; + } +} + +void fill_zlib_filefunc64_32_def_from_filefunc32(zlib_filefunc64_32_def* p_filefunc64_32,const zlib_filefunc_def* p_filefunc32) +{ + p_filefunc64_32->zfile_func64.zopen64_file = NULL; + p_filefunc64_32->zopen32_file = p_filefunc32->zopen_file; + p_filefunc64_32->zfile_func64.zerror_file = p_filefunc32->zerror_file; + p_filefunc64_32->zfile_func64.zread_file = p_filefunc32->zread_file; + p_filefunc64_32->zfile_func64.zwrite_file = p_filefunc32->zwrite_file; + p_filefunc64_32->zfile_func64.ztell64_file = NULL; + p_filefunc64_32->zfile_func64.zseek64_file = NULL; + p_filefunc64_32->zfile_func64.zclose_file = p_filefunc32->zclose_file; + p_filefunc64_32->zfile_func64.zerror_file = p_filefunc32->zerror_file; + p_filefunc64_32->zfile_func64.opaque = p_filefunc32->opaque; + p_filefunc64_32->zseek32_file = p_filefunc32->zseek_file; + p_filefunc64_32->ztell32_file = p_filefunc32->ztell_file; +} + + + +static voidpf ZCALLBACK fopen_file_func OF((voidpf opaque, const char* filename, int mode)); +static uLong ZCALLBACK fread_file_func OF((voidpf opaque, voidpf stream, void* buf, uLong size)); +static uLong ZCALLBACK fwrite_file_func OF((voidpf opaque, voidpf stream, const void* buf,uLong size)); +static ZPOS64_T ZCALLBACK ftell64_file_func OF((voidpf opaque, voidpf stream)); +static long ZCALLBACK fseek64_file_func OF((voidpf opaque, voidpf stream, ZPOS64_T offset, int origin)); +static int ZCALLBACK fclose_file_func OF((voidpf opaque, voidpf stream)); +static int ZCALLBACK ferror_file_func OF((voidpf opaque, voidpf stream)); + +static voidpf ZCALLBACK fopen_file_func (voidpf opaque, const char* filename, int mode) +{ + FILE* file = NULL; + const char* mode_fopen = NULL; + if ((mode & ZLIB_FILEFUNC_MODE_READWRITEFILTER)==ZLIB_FILEFUNC_MODE_READ) + mode_fopen = "rb"; + else + if (mode & ZLIB_FILEFUNC_MODE_EXISTING) + mode_fopen = "r+b"; + else + if (mode & ZLIB_FILEFUNC_MODE_CREATE) + mode_fopen = "wb"; + + if ((filename!=NULL) && (mode_fopen != NULL)) + file = fopen(filename, mode_fopen); + return file; +} + + +static voidpf ZCALLBACK fopen64_file_func (voidpf opaque, const void* filename, int mode) +{ + FILE* file = NULL; + const char* mode_fopen = NULL; + if ((mode & ZLIB_FILEFUNC_MODE_READWRITEFILTER)==ZLIB_FILEFUNC_MODE_READ) + mode_fopen = "rb"; + else + if (mode & ZLIB_FILEFUNC_MODE_EXISTING) + mode_fopen = "r+b"; + else + if (mode & ZLIB_FILEFUNC_MODE_CREATE) + mode_fopen = "wb"; + + if ((filename!=NULL) && (mode_fopen != NULL)) + // file = fopen64((const char*)filename, mode_fopen); + file = fopen((const char*)filename, mode_fopen); + + + return file; +} + + + +static uLong ZCALLBACK fread_file_func (voidpf opaque, voidpf stream, void* buf, uLong size) +{ + uLong ret; + ret = (uLong)fread(buf, 1, (size_t)size, (FILE *)stream); + return ret; +} + +static uLong ZCALLBACK fwrite_file_func (voidpf opaque, voidpf stream, const void* buf, uLong size) +{ + uLong ret; + ret = (uLong)fwrite(buf, 1, (size_t)size, (FILE *)stream); + return ret; +} + +static long ZCALLBACK ftell_file_func (voidpf opaque, voidpf stream) +{ + long ret; + ret = ftell((FILE *)stream); + return ret; +} + + +static ZPOS64_T ZCALLBACK ftell64_file_func (voidpf opaque, voidpf stream) +{ + ZPOS64_T ret; + ret = ftell((FILE *)stream); + + // ret = ftello64((FILE *)stream); + return ret; +} + +static long ZCALLBACK fseek_file_func (voidpf opaque, voidpf stream, uLong offset, int origin) +{ + int fseek_origin=0; + long ret; + switch (origin) + { + case ZLIB_FILEFUNC_SEEK_CUR : + fseek_origin = SEEK_CUR; + break; + case ZLIB_FILEFUNC_SEEK_END : + fseek_origin = SEEK_END; + break; + case ZLIB_FILEFUNC_SEEK_SET : + fseek_origin = SEEK_SET; + break; + default: return -1; + } + ret = 0; + if (fseek((FILE *)stream, offset, fseek_origin) != 0) + ret = -1; + return ret; +} + +static long ZCALLBACK fseek64_file_func (voidpf opaque, voidpf stream, ZPOS64_T offset, int origin) +{ + int fseek_origin=0; + long ret; + switch (origin) + { + case ZLIB_FILEFUNC_SEEK_CUR : + fseek_origin = SEEK_CUR; + break; + case ZLIB_FILEFUNC_SEEK_END : + fseek_origin = SEEK_END; + break; + case ZLIB_FILEFUNC_SEEK_SET : + fseek_origin = SEEK_SET; + break; + default: return -1; + } + ret = 0; + + if(fseek((FILE *)stream, offset, fseek_origin) != 0) + +// if(fseeko64((FILE *)stream, offset, fseek_origin) != 0) + ret = -1; + + return ret; +} + + +static int ZCALLBACK fclose_file_func (voidpf opaque, voidpf stream) +{ + int ret; + ret = fclose((FILE *)stream); + return ret; +} + +static int ZCALLBACK ferror_file_func (voidpf opaque, voidpf stream) +{ + int ret; + ret = ferror((FILE *)stream); + return ret; +} + +void fill_fopen_filefunc (pzlib_filefunc_def) + zlib_filefunc_def* pzlib_filefunc_def; +{ + pzlib_filefunc_def->zopen_file = fopen_file_func; + pzlib_filefunc_def->zread_file = fread_file_func; + pzlib_filefunc_def->zwrite_file = fwrite_file_func; + pzlib_filefunc_def->ztell_file = ftell_file_func; + pzlib_filefunc_def->zseek_file = fseek_file_func; + pzlib_filefunc_def->zclose_file = fclose_file_func; + pzlib_filefunc_def->zerror_file = ferror_file_func; + pzlib_filefunc_def->opaque = NULL; +} + + +void fill_fopen64_filefunc (zlib_filefunc64_def* pzlib_filefunc_def) +{ + pzlib_filefunc_def->zopen64_file = fopen64_file_func; + pzlib_filefunc_def->zread_file = fread_file_func; + pzlib_filefunc_def->zwrite_file = fwrite_file_func; + pzlib_filefunc_def->ztell64_file = ftell64_file_func; + pzlib_filefunc_def->zseek64_file = fseek64_file_func; + pzlib_filefunc_def->zclose_file = fclose_file_func; + pzlib_filefunc_def->zerror_file = ferror_file_func; + pzlib_filefunc_def->opaque = NULL; +} + diff --git a/examples/ThirdPartyLibs/minizip/ioapi.h b/examples/ThirdPartyLibs/minizip/ioapi.h new file mode 100644 index 000000000..6e98495eb --- /dev/null +++ b/examples/ThirdPartyLibs/minizip/ioapi.h @@ -0,0 +1,200 @@ +/* ioapi.h -- IO base function header for compress/uncompress .zip + part of the MiniZip project - ( http://www.winimage.com/zLibDll/minizip.html ) + + Copyright (C) 1998-2010 Gilles Vollant (minizip) ( http://www.winimage.com/zLibDll/minizip.html ) + + Modifications for Zip64 support + Copyright (C) 2009-2010 Mathias Svensson ( http://result42.com ) + + For more info read MiniZip_info.txt + + Changes + + Oct-2009 - Defined ZPOS64_T to fpos_t on windows and u_int64_t on linux. (might need to find a better why for this) + Oct-2009 - Change to fseeko64, ftello64 and fopen64 so large files would work on linux. + More if/def section may be needed to support other platforms + Oct-2009 - Defined fxxxx64 calls to normal fopen/ftell/fseek so they would compile on windows. + (but you should use iowin32.c for windows instead) + +*/ + +#ifndef _ZLIBIOAPI64_H +#define _ZLIBIOAPI64_H + +#if (!defined(_WIN32)) && (!defined(WIN32)) + + // Linux needs this to support file operation on files larger then 4+GB + // But might need better if/def to select just the platforms that needs them. + + #ifndef __USE_FILE_OFFSET64 + #define __USE_FILE_OFFSET64 + #endif + #ifndef __USE_LARGEFILE64 + #define __USE_LARGEFILE64 + #endif + #ifndef _LARGEFILE64_SOURCE + #define _LARGEFILE64_SOURCE + #endif + #ifndef _FILE_OFFSET_BIT + #define _FILE_OFFSET_BIT 64 + #endif +#endif + +#include +#include +#include "../zlib/zlib.h" + +#if defined(USE_FILE32API) +#define fopen64 fopen +#define ftello64 ftell +#define fseeko64 fseek +#else +#ifdef _MSC_VER + #define fopen64 fopen + #if (_MSC_VER >= 1400) && (!(defined(NO_MSCVER_FILE64_FUNC))) + #define ftello64 _ftelli64 + #define fseeko64 _fseeki64 + #else // old MSC + #define ftello64 ftell + #define fseeko64 fseek + #endif +#endif +#endif + +/* +#ifndef ZPOS64_T + #ifdef _WIN32 + #define ZPOS64_T fpos_t + #else + #include + #define ZPOS64_T uint64_t + #endif +#endif +*/ + +#ifdef HAVE_MINIZIP64_CONF_H +#include "mz64conf.h" +#endif + +/* a type choosen by DEFINE */ +#ifdef HAVE_64BIT_INT_CUSTOM +typedef 64BIT_INT_CUSTOM_TYPE ZPOS64_T; +#else +#ifdef HAS_STDINT_H +#include "stdint.h" +typedef uint64_t ZPOS64_T; +#else + + +#if defined(_MSC_VER) || defined(__BORLANDC__) +typedef unsigned __int64 ZPOS64_T; +#else +typedef unsigned long long int ZPOS64_T; +#endif +#endif +#endif + + + +#ifdef __cplusplus +extern "C" { +#endif + + +#define ZLIB_FILEFUNC_SEEK_CUR (1) +#define ZLIB_FILEFUNC_SEEK_END (2) +#define ZLIB_FILEFUNC_SEEK_SET (0) + +#define ZLIB_FILEFUNC_MODE_READ (1) +#define ZLIB_FILEFUNC_MODE_WRITE (2) +#define ZLIB_FILEFUNC_MODE_READWRITEFILTER (3) + +#define ZLIB_FILEFUNC_MODE_EXISTING (4) +#define ZLIB_FILEFUNC_MODE_CREATE (8) + + +#ifndef ZCALLBACK + #if (defined(WIN32) || defined(_WIN32) || defined (WINDOWS) || defined (_WINDOWS)) && defined(CALLBACK) && defined (USEWINDOWS_CALLBACK) + #define ZCALLBACK CALLBACK + #else + #define ZCALLBACK + #endif +#endif + + + + +typedef voidpf (ZCALLBACK *open_file_func) OF((voidpf opaque, const char* filename, int mode)); +typedef uLong (ZCALLBACK *read_file_func) OF((voidpf opaque, voidpf stream, void* buf, uLong size)); +typedef uLong (ZCALLBACK *write_file_func) OF((voidpf opaque, voidpf stream, const void* buf, uLong size)); +typedef int (ZCALLBACK *close_file_func) OF((voidpf opaque, voidpf stream)); +typedef int (ZCALLBACK *testerror_file_func) OF((voidpf opaque, voidpf stream)); + +typedef long (ZCALLBACK *tell_file_func) OF((voidpf opaque, voidpf stream)); +typedef long (ZCALLBACK *seek_file_func) OF((voidpf opaque, voidpf stream, uLong offset, int origin)); + + +/* here is the "old" 32 bits structure structure */ +typedef struct zlib_filefunc_def_s +{ + open_file_func zopen_file; + read_file_func zread_file; + write_file_func zwrite_file; + tell_file_func ztell_file; + seek_file_func zseek_file; + close_file_func zclose_file; + testerror_file_func zerror_file; + voidpf opaque; +} zlib_filefunc_def; + +typedef ZPOS64_T (ZCALLBACK *tell64_file_func) OF((voidpf opaque, voidpf stream)); +typedef long (ZCALLBACK *seek64_file_func) OF((voidpf opaque, voidpf stream, ZPOS64_T offset, int origin)); +typedef voidpf (ZCALLBACK *open64_file_func) OF((voidpf opaque, const void* filename, int mode)); + +typedef struct zlib_filefunc64_def_s +{ + open64_file_func zopen64_file; + read_file_func zread_file; + write_file_func zwrite_file; + tell64_file_func ztell64_file; + seek64_file_func zseek64_file; + close_file_func zclose_file; + testerror_file_func zerror_file; + voidpf opaque; +} zlib_filefunc64_def; + +void fill_fopen64_filefunc OF((zlib_filefunc64_def* pzlib_filefunc_def)); +void fill_fopen_filefunc OF((zlib_filefunc_def* pzlib_filefunc_def)); + +/* now internal definition, only for zip.c and unzip.h */ +typedef struct zlib_filefunc64_32_def_s +{ + zlib_filefunc64_def zfile_func64; + open_file_func zopen32_file; + tell_file_func ztell32_file; + seek_file_func zseek32_file; +} zlib_filefunc64_32_def; + + +#define ZREAD64(filefunc,filestream,buf,size) ((*((filefunc).zfile_func64.zread_file)) ((filefunc).zfile_func64.opaque,filestream,buf,size)) +#define ZWRITE64(filefunc,filestream,buf,size) ((*((filefunc).zfile_func64.zwrite_file)) ((filefunc).zfile_func64.opaque,filestream,buf,size)) +//#define ZTELL64(filefunc,filestream) ((*((filefunc).ztell64_file)) ((filefunc).opaque,filestream)) +//#define ZSEEK64(filefunc,filestream,pos,mode) ((*((filefunc).zseek64_file)) ((filefunc).opaque,filestream,pos,mode)) +#define ZCLOSE64(filefunc,filestream) ((*((filefunc).zfile_func64.zclose_file)) ((filefunc).zfile_func64.opaque,filestream)) +#define ZERROR64(filefunc,filestream) ((*((filefunc).zfile_func64.zerror_file)) ((filefunc).zfile_func64.opaque,filestream)) + +voidpf call_zopen64 OF((const zlib_filefunc64_32_def* pfilefunc,const void*filename,int mode)); +long call_zseek64 OF((const zlib_filefunc64_32_def* pfilefunc,voidpf filestream, ZPOS64_T offset, int origin)); +ZPOS64_T call_ztell64 OF((const zlib_filefunc64_32_def* pfilefunc,voidpf filestream)); + +void fill_zlib_filefunc64_32_def_from_filefunc32(zlib_filefunc64_32_def* p_filefunc64_32,const zlib_filefunc_def* p_filefunc32); + +#define ZOPEN64(filefunc,filename,mode) (call_zopen64((&(filefunc)),(filename),(mode))) +#define ZTELL64(filefunc,filestream) (call_ztell64((&(filefunc)),(filestream))) +#define ZSEEK64(filefunc,filestream,pos,mode) (call_zseek64((&(filefunc)),(filestream),(pos),(mode))) + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/examples/ThirdPartyLibs/minizip/unzip.c b/examples/ThirdPartyLibs/minizip/unzip.c new file mode 100644 index 000000000..21878de0f --- /dev/null +++ b/examples/ThirdPartyLibs/minizip/unzip.c @@ -0,0 +1,2125 @@ +/* unzip.c -- IO for uncompress .zip files using zlib + Version 1.1, February 14h, 2010 + part of the MiniZip project - ( http://www.winimage.com/zLibDll/minizip.html ) + + Copyright (C) 1998-2010 Gilles Vollant (minizip) ( http://www.winimage.com/zLibDll/minizip.html ) + + Modifications of Unzip for Zip64 + Copyright (C) 2007-2008 Even Rouault + + Modifications for Zip64 support on both zip and unzip + Copyright (C) 2009-2010 Mathias Svensson ( http://result42.com ) + + For more info read MiniZip_info.txt + + + ------------------------------------------------------------------------------------ + Decryption code comes from crypt.c by Info-ZIP but has been greatly reduced in terms of + compatibility with older software. The following is from the original crypt.c. + Code woven in by Terry Thorsen 1/2003. + + Copyright (c) 1990-2000 Info-ZIP. All rights reserved. + + See the accompanying file LICENSE, version 2000-Apr-09 or later + (the contents of which are also included in zip.h) for terms of use. + If, for some reason, all these files are missing, the Info-ZIP license + also may be found at: ftp://ftp.info-zip.org/pub/infozip/license.html + + crypt.c (full version) by Info-ZIP. Last revised: [see crypt.h] + + The encryption/decryption parts of this source code (as opposed to the + non-echoing password parts) were originally written in Europe. The + whole source package can be freely distributed, including from the USA. + (Prior to January 2000, re-export from the US was a violation of US law.) + + This encryption code is a direct transcription of the algorithm from + Roger Schlafly, described by Phil Katz in the file appnote.txt. This + file (appnote.txt) is distributed with the PKZIP program (even in the + version without encryption capabilities). + + ------------------------------------------------------------------------------------ + + Changes in unzip.c + + 2007-2008 - Even Rouault - Addition of cpl_unzGetCurrentFileZStreamPos + 2007-2008 - Even Rouault - Decoration of symbol names unz* -> cpl_unz* + 2007-2008 - Even Rouault - Remove old C style function prototypes + 2007-2008 - Even Rouault - Add unzip support for ZIP64 + + Copyright (C) 2007-2008 Even Rouault + + + Oct-2009 - Mathias Svensson - Removed cpl_* from symbol names (Even Rouault added them but since this is now moved to a new project (minizip64) I renamed them again). + Oct-2009 - Mathias Svensson - Fixed problem if uncompressed size was > 4G and compressed size was <4G + should only read the compressed/uncompressed size from the Zip64 format if + the size from normal header was 0xFFFFFFFF + Oct-2009 - Mathias Svensson - Applied some bug fixes from paches recived from Gilles Vollant + Oct-2009 - Mathias Svensson - Applied support to unzip files with compression mathod BZIP2 (bzip2 lib is required) + Patch created by Daniel Borca + + Jan-2010 - back to unzip and minizip 1.0 name scheme, with compatibility layer + + Copyright (C) 1998 - 2010 Gilles Vollant, Even Rouault, Mathias Svensson + +*/ + + +#include +#include +#include + +#ifndef NOUNCRYPT + #define NOUNCRYPT +#endif + +#include "../zlib/zlib.h" +#include "unzip.h" + +#ifdef STDC +# include +# include +# include +#endif +#ifdef NO_ERRNO_H + extern int errno; +#else +# include +#endif + + +#ifndef local +# define local static +#endif +/* compile with -Dlocal if your debugger can't find static symbols */ + + +#ifndef CASESENSITIVITYDEFAULT_NO +# if !defined(unix) && !defined(CASESENSITIVITYDEFAULT_YES) +# define CASESENSITIVITYDEFAULT_NO +# endif +#endif + + +#ifndef UNZ_BUFSIZE +#define UNZ_BUFSIZE (16384) +#endif + +#ifndef UNZ_MAXFILENAMEINZIP +#define UNZ_MAXFILENAMEINZIP (256) +#endif + +#ifndef ALLOC +# define ALLOC(size) (malloc(size)) +#endif +#ifndef TRYFREE +# define TRYFREE(p) {if (p) free(p);} +#endif + +#define SIZECENTRALDIRITEM (0x2e) +#define SIZEZIPLOCALHEADER (0x1e) + + +const char unz_copyright[] = + " unzip 1.01 Copyright 1998-2004 Gilles Vollant - http://www.winimage.com/zLibDll"; + +/* unz_file_info_interntal contain internal info about a file in zipfile*/ +typedef struct unz_file_info64_internal_s +{ + ZPOS64_T offset_curfile;/* relative offset of local header 8 bytes */ +} unz_file_info64_internal; + + +/* file_in_zip_read_info_s contain internal information about a file in zipfile, + when reading and decompress it */ +typedef struct +{ + char *read_buffer; /* internal buffer for compressed data */ + z_stream stream; /* zLib stream structure for inflate */ + +#ifdef HAVE_BZIP2 + bz_stream bstream; /* bzLib stream structure for bziped */ +#endif + + ZPOS64_T pos_in_zipfile; /* position in byte on the zipfile, for fseek*/ + uLong stream_initialised; /* flag set if stream structure is initialised*/ + + ZPOS64_T offset_local_extrafield;/* offset of the local extra field */ + uInt size_local_extrafield;/* size of the local extra field */ + ZPOS64_T pos_local_extrafield; /* position in the local extra field in read*/ + ZPOS64_T total_out_64; + + uLong crc32; /* crc32 of all data uncompressed */ + uLong crc32_wait; /* crc32 we must obtain after decompress all */ + ZPOS64_T rest_read_compressed; /* number of byte to be decompressed */ + ZPOS64_T rest_read_uncompressed;/*number of byte to be obtained after decomp*/ + zlib_filefunc64_32_def z_filefunc; + voidpf filestream; /* io structore of the zipfile */ + uLong compression_method; /* compression method (0==store) */ + ZPOS64_T byte_before_the_zipfile;/* byte before the zipfile, (>0 for sfx)*/ + int raw; +} file_in_zip64_read_info_s; + + +/* unz64_s contain internal information about the zipfile +*/ +typedef struct +{ + zlib_filefunc64_32_def z_filefunc; + int is64bitOpenFunction; + voidpf filestream; /* io structore of the zipfile */ + unz_global_info64 gi; /* public global information */ + ZPOS64_T byte_before_the_zipfile;/* byte before the zipfile, (>0 for sfx)*/ + ZPOS64_T num_file; /* number of the current file in the zipfile*/ + ZPOS64_T pos_in_central_dir; /* pos of the current file in the central dir*/ + ZPOS64_T current_file_ok; /* flag about the usability of the current file*/ + ZPOS64_T central_pos; /* position of the beginning of the central dir*/ + + ZPOS64_T size_central_dir; /* size of the central directory */ + ZPOS64_T offset_central_dir; /* offset of start of central directory with + respect to the starting disk number */ + + unz_file_info64 cur_file_info; /* public info about the current file in zip*/ + unz_file_info64_internal cur_file_info_internal; /* private info about it*/ + file_in_zip64_read_info_s* pfile_in_zip_read; /* structure about the current + file if we are decompressing it */ + int encrypted; + + int isZip64; + +# ifndef NOUNCRYPT + unsigned long keys[3]; /* keys defining the pseudo-random sequence */ + const unsigned long* pcrc_32_tab; +# endif +} unz64_s; + + +#ifndef NOUNCRYPT +#include "crypt.h" +#endif + +/* =========================================================================== + Read a byte from a gz_stream; update next_in and avail_in. Return EOF + for end of file. + IN assertion: the stream s has been sucessfully opened for reading. +*/ + + +local int unz64local_getByte OF(( + const zlib_filefunc64_32_def* pzlib_filefunc_def, + voidpf filestream, + int *pi)); + +local int unz64local_getByte(const zlib_filefunc64_32_def* pzlib_filefunc_def, voidpf filestream, int *pi) +{ + unsigned char c; + int err = (int)ZREAD64(*pzlib_filefunc_def,filestream,&c,1); + if (err==1) + { + *pi = (int)c; + return UNZ_OK; + } + else + { + if (ZERROR64(*pzlib_filefunc_def,filestream)) + return UNZ_ERRNO; + else + return UNZ_EOF; + } +} + + +/* =========================================================================== + Reads a long in LSB order from the given gz_stream. Sets +*/ +local int unz64local_getShort OF(( + const zlib_filefunc64_32_def* pzlib_filefunc_def, + voidpf filestream, + uLong *pX)); + +local int unz64local_getShort (const zlib_filefunc64_32_def* pzlib_filefunc_def, + voidpf filestream, + uLong *pX) +{ + uLong x ; + int i = 0; + int err; + + err = unz64local_getByte(pzlib_filefunc_def,filestream,&i); + x = (uLong)i; + + if (err==UNZ_OK) + err = unz64local_getByte(pzlib_filefunc_def,filestream,&i); + x |= ((uLong)i)<<8; + + if (err==UNZ_OK) + *pX = x; + else + *pX = 0; + return err; +} + +local int unz64local_getLong OF(( + const zlib_filefunc64_32_def* pzlib_filefunc_def, + voidpf filestream, + uLong *pX)); + +local int unz64local_getLong (const zlib_filefunc64_32_def* pzlib_filefunc_def, + voidpf filestream, + uLong *pX) +{ + uLong x ; + int i = 0; + int err; + + err = unz64local_getByte(pzlib_filefunc_def,filestream,&i); + x = (uLong)i; + + if (err==UNZ_OK) + err = unz64local_getByte(pzlib_filefunc_def,filestream,&i); + x |= ((uLong)i)<<8; + + if (err==UNZ_OK) + err = unz64local_getByte(pzlib_filefunc_def,filestream,&i); + x |= ((uLong)i)<<16; + + if (err==UNZ_OK) + err = unz64local_getByte(pzlib_filefunc_def,filestream,&i); + x += ((uLong)i)<<24; + + if (err==UNZ_OK) + *pX = x; + else + *pX = 0; + return err; +} + +local int unz64local_getLong64 OF(( + const zlib_filefunc64_32_def* pzlib_filefunc_def, + voidpf filestream, + ZPOS64_T *pX)); + + +local int unz64local_getLong64 (const zlib_filefunc64_32_def* pzlib_filefunc_def, + voidpf filestream, + ZPOS64_T *pX) +{ + ZPOS64_T x ; + int i = 0; + int err; + + err = unz64local_getByte(pzlib_filefunc_def,filestream,&i); + x = (ZPOS64_T)i; + + if (err==UNZ_OK) + err = unz64local_getByte(pzlib_filefunc_def,filestream,&i); + x |= ((ZPOS64_T)i)<<8; + + if (err==UNZ_OK) + err = unz64local_getByte(pzlib_filefunc_def,filestream,&i); + x |= ((ZPOS64_T)i)<<16; + + if (err==UNZ_OK) + err = unz64local_getByte(pzlib_filefunc_def,filestream,&i); + x |= ((ZPOS64_T)i)<<24; + + if (err==UNZ_OK) + err = unz64local_getByte(pzlib_filefunc_def,filestream,&i); + x |= ((ZPOS64_T)i)<<32; + + if (err==UNZ_OK) + err = unz64local_getByte(pzlib_filefunc_def,filestream,&i); + x |= ((ZPOS64_T)i)<<40; + + if (err==UNZ_OK) + err = unz64local_getByte(pzlib_filefunc_def,filestream,&i); + x |= ((ZPOS64_T)i)<<48; + + if (err==UNZ_OK) + err = unz64local_getByte(pzlib_filefunc_def,filestream,&i); + x |= ((ZPOS64_T)i)<<56; + + if (err==UNZ_OK) + *pX = x; + else + *pX = 0; + return err; +} + +/* My own strcmpi / strcasecmp */ +local int strcmpcasenosensitive_internal (const char* fileName1, const char* fileName2) +{ + for (;;) + { + char c1=*(fileName1++); + char c2=*(fileName2++); + if ((c1>='a') && (c1<='z')) + c1 -= 0x20; + if ((c2>='a') && (c2<='z')) + c2 -= 0x20; + if (c1=='\0') + return ((c2=='\0') ? 0 : -1); + if (c2=='\0') + return 1; + if (c1c2) + return 1; + } +} + + +#ifdef CASESENSITIVITYDEFAULT_NO +#define CASESENSITIVITYDEFAULTVALUE 2 +#else +#define CASESENSITIVITYDEFAULTVALUE 1 +#endif + +#ifndef STRCMPCASENOSENTIVEFUNCTION +#define STRCMPCASENOSENTIVEFUNCTION strcmpcasenosensitive_internal +#endif + +/* + Compare two filename (fileName1,fileName2). + If iCaseSenisivity = 1, comparision is case sensitivity (like strcmp) + If iCaseSenisivity = 2, comparision is not case sensitivity (like strcmpi + or strcasecmp) + If iCaseSenisivity = 0, case sensitivity is defaut of your operating system + (like 1 on Unix, 2 on Windows) + +*/ +extern int ZEXPORT unzStringFileNameCompare (const char* fileName1, + const char* fileName2, + int iCaseSensitivity) + +{ + if (iCaseSensitivity==0) + iCaseSensitivity=CASESENSITIVITYDEFAULTVALUE; + + if (iCaseSensitivity==1) + return strcmp(fileName1,fileName2); + + return STRCMPCASENOSENTIVEFUNCTION(fileName1,fileName2); +} + +#ifndef BUFREADCOMMENT +#define BUFREADCOMMENT (0x400) +#endif + +/* + Locate the Central directory of a zipfile (at the end, just before + the global comment) +*/ +local ZPOS64_T unz64local_SearchCentralDir OF((const zlib_filefunc64_32_def* pzlib_filefunc_def, voidpf filestream)); +local ZPOS64_T unz64local_SearchCentralDir(const zlib_filefunc64_32_def* pzlib_filefunc_def, voidpf filestream) +{ + unsigned char* buf; + ZPOS64_T uSizeFile; + ZPOS64_T uBackRead; + ZPOS64_T uMaxBack=0xffff; /* maximum size of global comment */ + ZPOS64_T uPosFound=0; + + if (ZSEEK64(*pzlib_filefunc_def,filestream,0,ZLIB_FILEFUNC_SEEK_END) != 0) + return 0; + + + uSizeFile = ZTELL64(*pzlib_filefunc_def,filestream); + + if (uMaxBack>uSizeFile) + uMaxBack = uSizeFile; + + buf = (unsigned char*)ALLOC(BUFREADCOMMENT+4); + if (buf==NULL) + return 0; + + uBackRead = 4; + while (uBackReaduMaxBack) + uBackRead = uMaxBack; + else + uBackRead+=BUFREADCOMMENT; + uReadPos = uSizeFile-uBackRead ; + + uReadSize = ((BUFREADCOMMENT+4) < (uSizeFile-uReadPos)) ? + (BUFREADCOMMENT+4) : (uLong)(uSizeFile-uReadPos); + if (ZSEEK64(*pzlib_filefunc_def,filestream,uReadPos,ZLIB_FILEFUNC_SEEK_SET)!=0) + break; + + if (ZREAD64(*pzlib_filefunc_def,filestream,buf,uReadSize)!=uReadSize) + break; + + for (i=(int)uReadSize-3; (i--)>0;) + if (((*(buf+i))==0x50) && ((*(buf+i+1))==0x4b) && + ((*(buf+i+2))==0x05) && ((*(buf+i+3))==0x06)) + { + uPosFound = uReadPos+i; + break; + } + + if (uPosFound!=0) + break; + } + TRYFREE(buf); + return uPosFound; +} + + +/* + Locate the Central directory 64 of a zipfile (at the end, just before + the global comment) +*/ +local ZPOS64_T unz64local_SearchCentralDir64 OF(( + const zlib_filefunc64_32_def* pzlib_filefunc_def, + voidpf filestream)); + +local ZPOS64_T unz64local_SearchCentralDir64(const zlib_filefunc64_32_def* pzlib_filefunc_def, + voidpf filestream) +{ + unsigned char* buf; + ZPOS64_T uSizeFile; + ZPOS64_T uBackRead; + ZPOS64_T uMaxBack=0xffff; /* maximum size of global comment */ + ZPOS64_T uPosFound=0; + uLong uL; + ZPOS64_T relativeOffset; + + if (ZSEEK64(*pzlib_filefunc_def,filestream,0,ZLIB_FILEFUNC_SEEK_END) != 0) + return 0; + + + uSizeFile = ZTELL64(*pzlib_filefunc_def,filestream); + + if (uMaxBack>uSizeFile) + uMaxBack = uSizeFile; + + buf = (unsigned char*)ALLOC(BUFREADCOMMENT+4); + if (buf==NULL) + return 0; + + uBackRead = 4; + while (uBackReaduMaxBack) + uBackRead = uMaxBack; + else + uBackRead+=BUFREADCOMMENT; + uReadPos = uSizeFile-uBackRead ; + + uReadSize = ((BUFREADCOMMENT+4) < (uSizeFile-uReadPos)) ? + (BUFREADCOMMENT+4) : (uLong)(uSizeFile-uReadPos); + if (ZSEEK64(*pzlib_filefunc_def,filestream,uReadPos,ZLIB_FILEFUNC_SEEK_SET)!=0) + break; + + if (ZREAD64(*pzlib_filefunc_def,filestream,buf,uReadSize)!=uReadSize) + break; + + for (i=(int)uReadSize-3; (i--)>0;) + if (((*(buf+i))==0x50) && ((*(buf+i+1))==0x4b) && + ((*(buf+i+2))==0x06) && ((*(buf+i+3))==0x07)) + { + uPosFound = uReadPos+i; + break; + } + + if (uPosFound!=0) + break; + } + TRYFREE(buf); + if (uPosFound == 0) + return 0; + + /* Zip64 end of central directory locator */ + if (ZSEEK64(*pzlib_filefunc_def,filestream, uPosFound,ZLIB_FILEFUNC_SEEK_SET)!=0) + return 0; + + /* the signature, already checked */ + if (unz64local_getLong(pzlib_filefunc_def,filestream,&uL)!=UNZ_OK) + return 0; + + /* number of the disk with the start of the zip64 end of central directory */ + if (unz64local_getLong(pzlib_filefunc_def,filestream,&uL)!=UNZ_OK) + return 0; + if (uL != 0) + return 0; + + /* relative offset of the zip64 end of central directory record */ + if (unz64local_getLong64(pzlib_filefunc_def,filestream,&relativeOffset)!=UNZ_OK) + return 0; + + /* total number of disks */ + if (unz64local_getLong(pzlib_filefunc_def,filestream,&uL)!=UNZ_OK) + return 0; + if (uL != 1) + return 0; + + /* Goto end of central directory record */ + if (ZSEEK64(*pzlib_filefunc_def,filestream, relativeOffset,ZLIB_FILEFUNC_SEEK_SET)!=0) + return 0; + + /* the signature */ + if (unz64local_getLong(pzlib_filefunc_def,filestream,&uL)!=UNZ_OK) + return 0; + + if (uL != 0x06064b50) + return 0; + + return relativeOffset; +} + +/* + Open a Zip file. path contain the full pathname (by example, + on a Windows NT computer "c:\\test\\zlib114.zip" or on an Unix computer + "zlib/zlib114.zip". + If the zipfile cannot be opened (file doesn't exist or in not valid), the + return value is NULL. + Else, the return value is a unzFile Handle, usable with other function + of this unzip package. +*/ +local unzFile unzOpenInternal (const void *path, + zlib_filefunc64_32_def* pzlib_filefunc64_32_def, + int is64bitOpenFunction) +{ + unz64_s us; + unz64_s *s; + ZPOS64_T central_pos; + uLong uL; + + uLong number_disk; /* number of the current dist, used for + spaning ZIP, unsupported, always 0*/ + uLong number_disk_with_CD; /* number the the disk with central dir, used + for spaning ZIP, unsupported, always 0*/ + ZPOS64_T number_entry_CD; /* total number of entries in + the central dir + (same than number_entry on nospan) */ + + int err=UNZ_OK; + + if (unz_copyright[0]!=' ') + return NULL; + + us.z_filefunc.zseek32_file = NULL; + us.z_filefunc.ztell32_file = NULL; + if (pzlib_filefunc64_32_def==NULL) + fill_fopen64_filefunc(&us.z_filefunc.zfile_func64); + else + us.z_filefunc = *pzlib_filefunc64_32_def; + us.is64bitOpenFunction = is64bitOpenFunction; + + + + us.filestream = ZOPEN64(us.z_filefunc, + path, + ZLIB_FILEFUNC_MODE_READ | + ZLIB_FILEFUNC_MODE_EXISTING); + if (us.filestream==NULL) + return NULL; + + central_pos = unz64local_SearchCentralDir64(&us.z_filefunc,us.filestream); + if (central_pos) + { + uLong uS; + ZPOS64_T uL64; + + us.isZip64 = 1; + + if (ZSEEK64(us.z_filefunc, us.filestream, + central_pos,ZLIB_FILEFUNC_SEEK_SET)!=0) + err=UNZ_ERRNO; + + /* the signature, already checked */ + if (unz64local_getLong(&us.z_filefunc, us.filestream,&uL)!=UNZ_OK) + err=UNZ_ERRNO; + + /* size of zip64 end of central directory record */ + if (unz64local_getLong64(&us.z_filefunc, us.filestream,&uL64)!=UNZ_OK) + err=UNZ_ERRNO; + + /* version made by */ + if (unz64local_getShort(&us.z_filefunc, us.filestream,&uS)!=UNZ_OK) + err=UNZ_ERRNO; + + /* version needed to extract */ + if (unz64local_getShort(&us.z_filefunc, us.filestream,&uS)!=UNZ_OK) + err=UNZ_ERRNO; + + /* number of this disk */ + if (unz64local_getLong(&us.z_filefunc, us.filestream,&number_disk)!=UNZ_OK) + err=UNZ_ERRNO; + + /* number of the disk with the start of the central directory */ + if (unz64local_getLong(&us.z_filefunc, us.filestream,&number_disk_with_CD)!=UNZ_OK) + err=UNZ_ERRNO; + + /* total number of entries in the central directory on this disk */ + if (unz64local_getLong64(&us.z_filefunc, us.filestream,&us.gi.number_entry)!=UNZ_OK) + err=UNZ_ERRNO; + + /* total number of entries in the central directory */ + if (unz64local_getLong64(&us.z_filefunc, us.filestream,&number_entry_CD)!=UNZ_OK) + err=UNZ_ERRNO; + + if ((number_entry_CD!=us.gi.number_entry) || + (number_disk_with_CD!=0) || + (number_disk!=0)) + err=UNZ_BADZIPFILE; + + /* size of the central directory */ + if (unz64local_getLong64(&us.z_filefunc, us.filestream,&us.size_central_dir)!=UNZ_OK) + err=UNZ_ERRNO; + + /* offset of start of central directory with respect to the + starting disk number */ + if (unz64local_getLong64(&us.z_filefunc, us.filestream,&us.offset_central_dir)!=UNZ_OK) + err=UNZ_ERRNO; + + us.gi.size_comment = 0; + } + else + { + central_pos = unz64local_SearchCentralDir(&us.z_filefunc,us.filestream); + if (central_pos==0) + err=UNZ_ERRNO; + + us.isZip64 = 0; + + if (ZSEEK64(us.z_filefunc, us.filestream, + central_pos,ZLIB_FILEFUNC_SEEK_SET)!=0) + err=UNZ_ERRNO; + + /* the signature, already checked */ + if (unz64local_getLong(&us.z_filefunc, us.filestream,&uL)!=UNZ_OK) + err=UNZ_ERRNO; + + /* number of this disk */ + if (unz64local_getShort(&us.z_filefunc, us.filestream,&number_disk)!=UNZ_OK) + err=UNZ_ERRNO; + + /* number of the disk with the start of the central directory */ + if (unz64local_getShort(&us.z_filefunc, us.filestream,&number_disk_with_CD)!=UNZ_OK) + err=UNZ_ERRNO; + + /* total number of entries in the central dir on this disk */ + if (unz64local_getShort(&us.z_filefunc, us.filestream,&uL)!=UNZ_OK) + err=UNZ_ERRNO; + us.gi.number_entry = uL; + + /* total number of entries in the central dir */ + if (unz64local_getShort(&us.z_filefunc, us.filestream,&uL)!=UNZ_OK) + err=UNZ_ERRNO; + number_entry_CD = uL; + + if ((number_entry_CD!=us.gi.number_entry) || + (number_disk_with_CD!=0) || + (number_disk!=0)) + err=UNZ_BADZIPFILE; + + /* size of the central directory */ + if (unz64local_getLong(&us.z_filefunc, us.filestream,&uL)!=UNZ_OK) + err=UNZ_ERRNO; + us.size_central_dir = uL; + + /* offset of start of central directory with respect to the + starting disk number */ + if (unz64local_getLong(&us.z_filefunc, us.filestream,&uL)!=UNZ_OK) + err=UNZ_ERRNO; + us.offset_central_dir = uL; + + /* zipfile comment length */ + if (unz64local_getShort(&us.z_filefunc, us.filestream,&us.gi.size_comment)!=UNZ_OK) + err=UNZ_ERRNO; + } + + if ((central_pospfile_in_zip_read!=NULL) + unzCloseCurrentFile(file); + + ZCLOSE64(s->z_filefunc, s->filestream); + TRYFREE(s); + return UNZ_OK; +} + + +/* + Write info about the ZipFile in the *pglobal_info structure. + No preparation of the structure is needed + return UNZ_OK if there is no problem. */ +extern int ZEXPORT unzGetGlobalInfo64 (unzFile file, unz_global_info64* pglobal_info) +{ + unz64_s* s; + if (file==NULL) + return UNZ_PARAMERROR; + s=(unz64_s*)file; + *pglobal_info=s->gi; + return UNZ_OK; +} + +extern int ZEXPORT unzGetGlobalInfo (unzFile file, unz_global_info* pglobal_info32) +{ + unz64_s* s; + if (file==NULL) + return UNZ_PARAMERROR; + s=(unz64_s*)file; + /* to do : check if number_entry is not truncated */ + pglobal_info32->number_entry = (uLong)s->gi.number_entry; + pglobal_info32->size_comment = s->gi.size_comment; + return UNZ_OK; +} +/* + Translate date/time from Dos format to tm_unz (readable more easilty) +*/ +local void unz64local_DosDateToTmuDate (ZPOS64_T ulDosDate, tm_unz* ptm) +{ + ZPOS64_T uDate; + uDate = (ZPOS64_T)(ulDosDate>>16); + ptm->tm_mday = (uInt)(uDate&0x1f) ; + ptm->tm_mon = (uInt)((((uDate)&0x1E0)/0x20)-1) ; + ptm->tm_year = (uInt)(((uDate&0x0FE00)/0x0200)+1980) ; + + ptm->tm_hour = (uInt) ((ulDosDate &0xF800)/0x800); + ptm->tm_min = (uInt) ((ulDosDate&0x7E0)/0x20) ; + ptm->tm_sec = (uInt) (2*(ulDosDate&0x1f)) ; +} + +/* + Get Info about the current file in the zipfile, with internal only info +*/ +local int unz64local_GetCurrentFileInfoInternal OF((unzFile file, + unz_file_info64 *pfile_info, + unz_file_info64_internal + *pfile_info_internal, + char *szFileName, + uLong fileNameBufferSize, + void *extraField, + uLong extraFieldBufferSize, + char *szComment, + uLong commentBufferSize)); + +local int unz64local_GetCurrentFileInfoInternal (unzFile file, + unz_file_info64 *pfile_info, + unz_file_info64_internal + *pfile_info_internal, + char *szFileName, + uLong fileNameBufferSize, + void *extraField, + uLong extraFieldBufferSize, + char *szComment, + uLong commentBufferSize) +{ + unz64_s* s; + unz_file_info64 file_info; + unz_file_info64_internal file_info_internal; + int err=UNZ_OK; + uLong uMagic; + long lSeek=0; + uLong uL; + + if (file==NULL) + return UNZ_PARAMERROR; + s=(unz64_s*)file; + if (ZSEEK64(s->z_filefunc, s->filestream, + s->pos_in_central_dir+s->byte_before_the_zipfile, + ZLIB_FILEFUNC_SEEK_SET)!=0) + err=UNZ_ERRNO; + + + /* we check the magic */ + if (err==UNZ_OK) + { + if (unz64local_getLong(&s->z_filefunc, s->filestream,&uMagic) != UNZ_OK) + err=UNZ_ERRNO; + else if (uMagic!=0x02014b50) + err=UNZ_BADZIPFILE; + } + + if (unz64local_getShort(&s->z_filefunc, s->filestream,&file_info.version) != UNZ_OK) + err=UNZ_ERRNO; + + if (unz64local_getShort(&s->z_filefunc, s->filestream,&file_info.version_needed) != UNZ_OK) + err=UNZ_ERRNO; + + if (unz64local_getShort(&s->z_filefunc, s->filestream,&file_info.flag) != UNZ_OK) + err=UNZ_ERRNO; + + if (unz64local_getShort(&s->z_filefunc, s->filestream,&file_info.compression_method) != UNZ_OK) + err=UNZ_ERRNO; + + if (unz64local_getLong(&s->z_filefunc, s->filestream,&file_info.dosDate) != UNZ_OK) + err=UNZ_ERRNO; + + unz64local_DosDateToTmuDate(file_info.dosDate,&file_info.tmu_date); + + if (unz64local_getLong(&s->z_filefunc, s->filestream,&file_info.crc) != UNZ_OK) + err=UNZ_ERRNO; + + if (unz64local_getLong(&s->z_filefunc, s->filestream,&uL) != UNZ_OK) + err=UNZ_ERRNO; + file_info.compressed_size = uL; + + if (unz64local_getLong(&s->z_filefunc, s->filestream,&uL) != UNZ_OK) + err=UNZ_ERRNO; + file_info.uncompressed_size = uL; + + if (unz64local_getShort(&s->z_filefunc, s->filestream,&file_info.size_filename) != UNZ_OK) + err=UNZ_ERRNO; + + if (unz64local_getShort(&s->z_filefunc, s->filestream,&file_info.size_file_extra) != UNZ_OK) + err=UNZ_ERRNO; + + if (unz64local_getShort(&s->z_filefunc, s->filestream,&file_info.size_file_comment) != UNZ_OK) + err=UNZ_ERRNO; + + if (unz64local_getShort(&s->z_filefunc, s->filestream,&file_info.disk_num_start) != UNZ_OK) + err=UNZ_ERRNO; + + if (unz64local_getShort(&s->z_filefunc, s->filestream,&file_info.internal_fa) != UNZ_OK) + err=UNZ_ERRNO; + + if (unz64local_getLong(&s->z_filefunc, s->filestream,&file_info.external_fa) != UNZ_OK) + err=UNZ_ERRNO; + + // relative offset of local header + if (unz64local_getLong(&s->z_filefunc, s->filestream,&uL) != UNZ_OK) + err=UNZ_ERRNO; + file_info_internal.offset_curfile = uL; + + lSeek+=file_info.size_filename; + if ((err==UNZ_OK) && (szFileName!=NULL)) + { + uLong uSizeRead ; + if (file_info.size_filename0) && (fileNameBufferSize>0)) + if (ZREAD64(s->z_filefunc, s->filestream,szFileName,uSizeRead)!=uSizeRead) + err=UNZ_ERRNO; + lSeek -= uSizeRead; + } + + // Read extrafield + if ((err==UNZ_OK) && (extraField!=NULL)) + { + ZPOS64_T uSizeRead ; + if (file_info.size_file_extraz_filefunc, s->filestream,lSeek,ZLIB_FILEFUNC_SEEK_CUR)==0) + lSeek=0; + else + err=UNZ_ERRNO; + } + + if ((file_info.size_file_extra>0) && (extraFieldBufferSize>0)) + if (ZREAD64(s->z_filefunc, s->filestream,extraField,(uLong)uSizeRead)!=uSizeRead) + err=UNZ_ERRNO; + + lSeek += file_info.size_file_extra - (uLong)uSizeRead; + } + else + lSeek += file_info.size_file_extra; + + + if ((err==UNZ_OK) && (file_info.size_file_extra != 0)) + { + uLong acc = 0; + + // since lSeek now points to after the extra field we need to move back + lSeek -= file_info.size_file_extra; + + if (lSeek!=0) + { + if (ZSEEK64(s->z_filefunc, s->filestream,lSeek,ZLIB_FILEFUNC_SEEK_CUR)==0) + lSeek=0; + else + err=UNZ_ERRNO; + } + + while(acc < file_info.size_file_extra) + { + uLong headerId; + uLong dataSize; + + if (unz64local_getShort(&s->z_filefunc, s->filestream,&headerId) != UNZ_OK) + err=UNZ_ERRNO; + + if (unz64local_getShort(&s->z_filefunc, s->filestream,&dataSize) != UNZ_OK) + err=UNZ_ERRNO; + + /* ZIP64 extra fields */ + if (headerId == 0x0001) + { + uLong uL; + + if(file_info.uncompressed_size == (ZPOS64_T)(unsigned long)-1) + { + if (unz64local_getLong64(&s->z_filefunc, s->filestream,&file_info.uncompressed_size) != UNZ_OK) + err=UNZ_ERRNO; + } + + if(file_info.compressed_size == (ZPOS64_T)(unsigned long)-1) + { + if (unz64local_getLong64(&s->z_filefunc, s->filestream,&file_info.compressed_size) != UNZ_OK) + err=UNZ_ERRNO; + } + + if(file_info_internal.offset_curfile == (ZPOS64_T)(unsigned long)-1) + { + /* Relative Header offset */ + if (unz64local_getLong64(&s->z_filefunc, s->filestream,&file_info_internal.offset_curfile) != UNZ_OK) + err=UNZ_ERRNO; + } + + if(file_info.disk_num_start == (unsigned long)-1) + { + /* Disk Start Number */ + if (unz64local_getLong(&s->z_filefunc, s->filestream,&uL) != UNZ_OK) + err=UNZ_ERRNO; + } + + } + else + { + if (ZSEEK64(s->z_filefunc, s->filestream,dataSize,ZLIB_FILEFUNC_SEEK_CUR)!=0) + err=UNZ_ERRNO; + } + + acc += 2 + 2 + dataSize; + } + } + + if ((err==UNZ_OK) && (szComment!=NULL)) + { + uLong uSizeRead ; + if (file_info.size_file_commentz_filefunc, s->filestream,lSeek,ZLIB_FILEFUNC_SEEK_CUR)==0) + lSeek=0; + else + err=UNZ_ERRNO; + } + + if ((file_info.size_file_comment>0) && (commentBufferSize>0)) + if (ZREAD64(s->z_filefunc, s->filestream,szComment,uSizeRead)!=uSizeRead) + err=UNZ_ERRNO; + lSeek+=file_info.size_file_comment - uSizeRead; + } + else + lSeek+=file_info.size_file_comment; + + + if ((err==UNZ_OK) && (pfile_info!=NULL)) + *pfile_info=file_info; + + if ((err==UNZ_OK) && (pfile_info_internal!=NULL)) + *pfile_info_internal=file_info_internal; + + return err; +} + + + +/* + Write info about the ZipFile in the *pglobal_info structure. + No preparation of the structure is needed + return UNZ_OK if there is no problem. +*/ +extern int ZEXPORT unzGetCurrentFileInfo64 (unzFile file, + unz_file_info64 * pfile_info, + char * szFileName, uLong fileNameBufferSize, + void *extraField, uLong extraFieldBufferSize, + char* szComment, uLong commentBufferSize) +{ + return unz64local_GetCurrentFileInfoInternal(file,pfile_info,NULL, + szFileName,fileNameBufferSize, + extraField,extraFieldBufferSize, + szComment,commentBufferSize); +} + +extern int ZEXPORT unzGetCurrentFileInfo (unzFile file, + unz_file_info * pfile_info, + char * szFileName, uLong fileNameBufferSize, + void *extraField, uLong extraFieldBufferSize, + char* szComment, uLong commentBufferSize) +{ + int err; + unz_file_info64 file_info64; + err = unz64local_GetCurrentFileInfoInternal(file,&file_info64,NULL, + szFileName,fileNameBufferSize, + extraField,extraFieldBufferSize, + szComment,commentBufferSize); + if (err==UNZ_OK) + { + pfile_info->version = file_info64.version; + pfile_info->version_needed = file_info64.version_needed; + pfile_info->flag = file_info64.flag; + pfile_info->compression_method = file_info64.compression_method; + pfile_info->dosDate = file_info64.dosDate; + pfile_info->crc = file_info64.crc; + + pfile_info->size_filename = file_info64.size_filename; + pfile_info->size_file_extra = file_info64.size_file_extra; + pfile_info->size_file_comment = file_info64.size_file_comment; + + pfile_info->disk_num_start = file_info64.disk_num_start; + pfile_info->internal_fa = file_info64.internal_fa; + pfile_info->external_fa = file_info64.external_fa; + + pfile_info->tmu_date = file_info64.tmu_date, + + + pfile_info->compressed_size = (uLong)file_info64.compressed_size; + pfile_info->uncompressed_size = (uLong)file_info64.uncompressed_size; + + } + return err; +} +/* + Set the current file of the zipfile to the first file. + return UNZ_OK if there is no problem +*/ +extern int ZEXPORT unzGoToFirstFile (unzFile file) +{ + int err=UNZ_OK; + unz64_s* s; + if (file==NULL) + return UNZ_PARAMERROR; + s=(unz64_s*)file; + s->pos_in_central_dir=s->offset_central_dir; + s->num_file=0; + err=unz64local_GetCurrentFileInfoInternal(file,&s->cur_file_info, + &s->cur_file_info_internal, + NULL,0,NULL,0,NULL,0); + s->current_file_ok = (err == UNZ_OK); + return err; +} + +/* + Set the current file of the zipfile to the next file. + return UNZ_OK if there is no problem + return UNZ_END_OF_LIST_OF_FILE if the actual file was the latest. +*/ +extern int ZEXPORT unzGoToNextFile (unzFile file) +{ + unz64_s* s; + int err; + + if (file==NULL) + return UNZ_PARAMERROR; + s=(unz64_s*)file; + if (!s->current_file_ok) + return UNZ_END_OF_LIST_OF_FILE; + if (s->gi.number_entry != 0xffff) /* 2^16 files overflow hack */ + if (s->num_file+1==s->gi.number_entry) + return UNZ_END_OF_LIST_OF_FILE; + + s->pos_in_central_dir += SIZECENTRALDIRITEM + s->cur_file_info.size_filename + + s->cur_file_info.size_file_extra + s->cur_file_info.size_file_comment ; + s->num_file++; + err = unz64local_GetCurrentFileInfoInternal(file,&s->cur_file_info, + &s->cur_file_info_internal, + NULL,0,NULL,0,NULL,0); + s->current_file_ok = (err == UNZ_OK); + return err; +} + + +/* + Try locate the file szFileName in the zipfile. + For the iCaseSensitivity signification, see unzipStringFileNameCompare + + return value : + UNZ_OK if the file is found. It becomes the current file. + UNZ_END_OF_LIST_OF_FILE if the file is not found +*/ +extern int ZEXPORT unzLocateFile (unzFile file, const char *szFileName, int iCaseSensitivity) +{ + unz64_s* s; + int err; + + /* We remember the 'current' position in the file so that we can jump + * back there if we fail. + */ + unz_file_info64 cur_file_infoSaved; + unz_file_info64_internal cur_file_info_internalSaved; + ZPOS64_T num_fileSaved; + ZPOS64_T pos_in_central_dirSaved; + + + if (file==NULL) + return UNZ_PARAMERROR; + + if (strlen(szFileName)>=UNZ_MAXFILENAMEINZIP) + return UNZ_PARAMERROR; + + s=(unz64_s*)file; + if (!s->current_file_ok) + return UNZ_END_OF_LIST_OF_FILE; + + /* Save the current state */ + num_fileSaved = s->num_file; + pos_in_central_dirSaved = s->pos_in_central_dir; + cur_file_infoSaved = s->cur_file_info; + cur_file_info_internalSaved = s->cur_file_info_internal; + + err = unzGoToFirstFile(file); + + while (err == UNZ_OK) + { + char szCurrentFileName[UNZ_MAXFILENAMEINZIP+1]; + err = unzGetCurrentFileInfo64(file,NULL, + szCurrentFileName,sizeof(szCurrentFileName)-1, + NULL,0,NULL,0); + if (err == UNZ_OK) + { + if (unzStringFileNameCompare(szCurrentFileName, + szFileName,iCaseSensitivity)==0) + return UNZ_OK; + err = unzGoToNextFile(file); + } + } + + /* We failed, so restore the state of the 'current file' to where we + * were. + */ + s->num_file = num_fileSaved ; + s->pos_in_central_dir = pos_in_central_dirSaved ; + s->cur_file_info = cur_file_infoSaved; + s->cur_file_info_internal = cur_file_info_internalSaved; + return err; +} + + +/* +/////////////////////////////////////////// +// Contributed by Ryan Haksi (mailto://cryogen@infoserve.net) +// I need random access +// +// Further optimization could be realized by adding an ability +// to cache the directory in memory. The goal being a single +// comprehensive file read to put the file I need in a memory. +*/ + +/* +typedef struct unz_file_pos_s +{ + ZPOS64_T pos_in_zip_directory; // offset in file + ZPOS64_T num_of_file; // # of file +} unz_file_pos; +*/ + +extern int ZEXPORT unzGetFilePos64(unzFile file, unz64_file_pos* file_pos) +{ + unz64_s* s; + + if (file==NULL || file_pos==NULL) + return UNZ_PARAMERROR; + s=(unz64_s*)file; + if (!s->current_file_ok) + return UNZ_END_OF_LIST_OF_FILE; + + file_pos->pos_in_zip_directory = s->pos_in_central_dir; + file_pos->num_of_file = s->num_file; + + return UNZ_OK; +} + +extern int ZEXPORT unzGetFilePos( + unzFile file, + unz_file_pos* file_pos) +{ + unz64_file_pos file_pos64; + int err = unzGetFilePos64(file,&file_pos64); + if (err==UNZ_OK) + { + file_pos->pos_in_zip_directory = (uLong)file_pos64.pos_in_zip_directory; + file_pos->num_of_file = (uLong)file_pos64.num_of_file; + } + return err; +} + +extern int ZEXPORT unzGoToFilePos64(unzFile file, const unz64_file_pos* file_pos) +{ + unz64_s* s; + int err; + + if (file==NULL || file_pos==NULL) + return UNZ_PARAMERROR; + s=(unz64_s*)file; + + /* jump to the right spot */ + s->pos_in_central_dir = file_pos->pos_in_zip_directory; + s->num_file = file_pos->num_of_file; + + /* set the current file */ + err = unz64local_GetCurrentFileInfoInternal(file,&s->cur_file_info, + &s->cur_file_info_internal, + NULL,0,NULL,0,NULL,0); + /* return results */ + s->current_file_ok = (err == UNZ_OK); + return err; +} + +extern int ZEXPORT unzGoToFilePos( + unzFile file, + unz_file_pos* file_pos) +{ + unz64_file_pos file_pos64; + if (file_pos == NULL) + return UNZ_PARAMERROR; + + file_pos64.pos_in_zip_directory = file_pos->pos_in_zip_directory; + file_pos64.num_of_file = file_pos->num_of_file; + return unzGoToFilePos64(file,&file_pos64); +} + +/* +// Unzip Helper Functions - should be here? +/////////////////////////////////////////// +*/ + +/* + Read the local header of the current zipfile + Check the coherency of the local header and info in the end of central + directory about this file + store in *piSizeVar the size of extra info in local header + (filename and size of extra field data) +*/ +local int unz64local_CheckCurrentFileCoherencyHeader (unz64_s* s, uInt* piSizeVar, + ZPOS64_T * poffset_local_extrafield, + uInt * psize_local_extrafield) +{ + uLong uMagic,uData,uFlags; + uLong size_filename; + uLong size_extra_field; + int err=UNZ_OK; + + *piSizeVar = 0; + *poffset_local_extrafield = 0; + *psize_local_extrafield = 0; + + if (ZSEEK64(s->z_filefunc, s->filestream,s->cur_file_info_internal.offset_curfile + + s->byte_before_the_zipfile,ZLIB_FILEFUNC_SEEK_SET)!=0) + return UNZ_ERRNO; + + + if (err==UNZ_OK) + { + if (unz64local_getLong(&s->z_filefunc, s->filestream,&uMagic) != UNZ_OK) + err=UNZ_ERRNO; + else if (uMagic!=0x04034b50) + err=UNZ_BADZIPFILE; + } + + if (unz64local_getShort(&s->z_filefunc, s->filestream,&uData) != UNZ_OK) + err=UNZ_ERRNO; +/* + else if ((err==UNZ_OK) && (uData!=s->cur_file_info.wVersion)) + err=UNZ_BADZIPFILE; +*/ + if (unz64local_getShort(&s->z_filefunc, s->filestream,&uFlags) != UNZ_OK) + err=UNZ_ERRNO; + + if (unz64local_getShort(&s->z_filefunc, s->filestream,&uData) != UNZ_OK) + err=UNZ_ERRNO; + else if ((err==UNZ_OK) && (uData!=s->cur_file_info.compression_method)) + err=UNZ_BADZIPFILE; + + if ((err==UNZ_OK) && (s->cur_file_info.compression_method!=0) && +/* #ifdef HAVE_BZIP2 */ + (s->cur_file_info.compression_method!=Z_BZIP2ED) && +/* #endif */ + (s->cur_file_info.compression_method!=Z_DEFLATED)) + err=UNZ_BADZIPFILE; + + if (unz64local_getLong(&s->z_filefunc, s->filestream,&uData) != UNZ_OK) /* date/time */ + err=UNZ_ERRNO; + + if (unz64local_getLong(&s->z_filefunc, s->filestream,&uData) != UNZ_OK) /* crc */ + err=UNZ_ERRNO; + else if ((err==UNZ_OK) && (uData!=s->cur_file_info.crc) && ((uFlags & 8)==0)) + err=UNZ_BADZIPFILE; + + if (unz64local_getLong(&s->z_filefunc, s->filestream,&uData) != UNZ_OK) /* size compr */ + err=UNZ_ERRNO; + else if (uData != 0xFFFFFFFF && (err==UNZ_OK) && (uData!=s->cur_file_info.compressed_size) && ((uFlags & 8)==0)) + err=UNZ_BADZIPFILE; + + if (unz64local_getLong(&s->z_filefunc, s->filestream,&uData) != UNZ_OK) /* size uncompr */ + err=UNZ_ERRNO; + else if (uData != 0xFFFFFFFF && (err==UNZ_OK) && (uData!=s->cur_file_info.uncompressed_size) && ((uFlags & 8)==0)) + err=UNZ_BADZIPFILE; + + if (unz64local_getShort(&s->z_filefunc, s->filestream,&size_filename) != UNZ_OK) + err=UNZ_ERRNO; + else if ((err==UNZ_OK) && (size_filename!=s->cur_file_info.size_filename)) + err=UNZ_BADZIPFILE; + + *piSizeVar += (uInt)size_filename; + + if (unz64local_getShort(&s->z_filefunc, s->filestream,&size_extra_field) != UNZ_OK) + err=UNZ_ERRNO; + *poffset_local_extrafield= s->cur_file_info_internal.offset_curfile + + SIZEZIPLOCALHEADER + size_filename; + *psize_local_extrafield = (uInt)size_extra_field; + + *piSizeVar += (uInt)size_extra_field; + + return err; +} + +/* + Open for reading data the current file in the zipfile. + If there is no error and the file is opened, the return value is UNZ_OK. +*/ +extern int ZEXPORT unzOpenCurrentFile3 (unzFile file, int* method, + int* level, int raw, const char* password) +{ + int err=UNZ_OK; + uInt iSizeVar; + unz64_s* s; + file_in_zip64_read_info_s* pfile_in_zip_read_info; + ZPOS64_T offset_local_extrafield; /* offset of the local extra field */ + uInt size_local_extrafield; /* size of the local extra field */ +# ifndef NOUNCRYPT + char source[12]; +# else + if (password != NULL) + return UNZ_PARAMERROR; +# endif + + if (file==NULL) + return UNZ_PARAMERROR; + s=(unz64_s*)file; + if (!s->current_file_ok) + return UNZ_PARAMERROR; + + if (s->pfile_in_zip_read != NULL) + unzCloseCurrentFile(file); + + if (unz64local_CheckCurrentFileCoherencyHeader(s,&iSizeVar, &offset_local_extrafield,&size_local_extrafield)!=UNZ_OK) + return UNZ_BADZIPFILE; + + pfile_in_zip_read_info = (file_in_zip64_read_info_s*)ALLOC(sizeof(file_in_zip64_read_info_s)); + if (pfile_in_zip_read_info==NULL) + return UNZ_INTERNALERROR; + + pfile_in_zip_read_info->read_buffer=(char*)ALLOC(UNZ_BUFSIZE); + pfile_in_zip_read_info->offset_local_extrafield = offset_local_extrafield; + pfile_in_zip_read_info->size_local_extrafield = size_local_extrafield; + pfile_in_zip_read_info->pos_local_extrafield=0; + pfile_in_zip_read_info->raw=raw; + + if (pfile_in_zip_read_info->read_buffer==NULL) + { + TRYFREE(pfile_in_zip_read_info); + return UNZ_INTERNALERROR; + } + + pfile_in_zip_read_info->stream_initialised=0; + + if (method!=NULL) + *method = (int)s->cur_file_info.compression_method; + + if (level!=NULL) + { + *level = 6; + switch (s->cur_file_info.flag & 0x06) + { + case 6 : *level = 1; break; + case 4 : *level = 2; break; + case 2 : *level = 9; break; + } + } + + if ((s->cur_file_info.compression_method!=0) && +/* #ifdef HAVE_BZIP2 */ + (s->cur_file_info.compression_method!=Z_BZIP2ED) && +/* #endif */ + (s->cur_file_info.compression_method!=Z_DEFLATED)) + + err=UNZ_BADZIPFILE; + + pfile_in_zip_read_info->crc32_wait=s->cur_file_info.crc; + pfile_in_zip_read_info->crc32=0; + pfile_in_zip_read_info->total_out_64=0; + pfile_in_zip_read_info->compression_method = s->cur_file_info.compression_method; + pfile_in_zip_read_info->filestream=s->filestream; + pfile_in_zip_read_info->z_filefunc=s->z_filefunc; + pfile_in_zip_read_info->byte_before_the_zipfile=s->byte_before_the_zipfile; + + pfile_in_zip_read_info->stream.total_out = 0; + + if ((s->cur_file_info.compression_method==Z_BZIP2ED) && (!raw)) + { +#ifdef HAVE_BZIP2 + pfile_in_zip_read_info->bstream.bzalloc = (void *(*) (void *, int, int))0; + pfile_in_zip_read_info->bstream.bzfree = (free_func)0; + pfile_in_zip_read_info->bstream.opaque = (voidpf)0; + pfile_in_zip_read_info->bstream.state = (voidpf)0; + + pfile_in_zip_read_info->stream.zalloc = (alloc_func)0; + pfile_in_zip_read_info->stream.zfree = (free_func)0; + pfile_in_zip_read_info->stream.opaque = (voidpf)0; + pfile_in_zip_read_info->stream.next_in = (voidpf)0; + pfile_in_zip_read_info->stream.avail_in = 0; + + err=BZ2_bzDecompressInit(&pfile_in_zip_read_info->bstream, 0, 0); + if (err == Z_OK) + pfile_in_zip_read_info->stream_initialised=Z_BZIP2ED; + else + { + TRYFREE(pfile_in_zip_read_info); + return err; + } +#else + pfile_in_zip_read_info->raw=1; +#endif + } + else if ((s->cur_file_info.compression_method==Z_DEFLATED) && (!raw)) + { + pfile_in_zip_read_info->stream.zalloc = (alloc_func)0; + pfile_in_zip_read_info->stream.zfree = (free_func)0; + pfile_in_zip_read_info->stream.opaque = (voidpf)0; + pfile_in_zip_read_info->stream.next_in = 0; + pfile_in_zip_read_info->stream.avail_in = 0; + + err=inflateInit2(&pfile_in_zip_read_info->stream, -MAX_WBITS); + if (err == Z_OK) + pfile_in_zip_read_info->stream_initialised=Z_DEFLATED; + else + { + TRYFREE(pfile_in_zip_read_info); + return err; + } + /* windowBits is passed < 0 to tell that there is no zlib header. + * Note that in this case inflate *requires* an extra "dummy" byte + * after the compressed stream in order to complete decompression and + * return Z_STREAM_END. + * In unzip, i don't wait absolutely Z_STREAM_END because I known the + * size of both compressed and uncompressed data + */ + } + pfile_in_zip_read_info->rest_read_compressed = + s->cur_file_info.compressed_size ; + pfile_in_zip_read_info->rest_read_uncompressed = + s->cur_file_info.uncompressed_size ; + + + pfile_in_zip_read_info->pos_in_zipfile = + s->cur_file_info_internal.offset_curfile + SIZEZIPLOCALHEADER + + iSizeVar; + + pfile_in_zip_read_info->stream.avail_in = (uInt)0; + + s->pfile_in_zip_read = pfile_in_zip_read_info; + s->encrypted = 0; + +# ifndef NOUNCRYPT + if (password != NULL) + { + int i; + s->pcrc_32_tab = get_crc_table(); + init_keys(password,s->keys,s->pcrc_32_tab); + if (ZSEEK64(s->z_filefunc, s->filestream, + s->pfile_in_zip_read->pos_in_zipfile + + s->pfile_in_zip_read->byte_before_the_zipfile, + SEEK_SET)!=0) + return UNZ_INTERNALERROR; + if(ZREAD64(s->z_filefunc, s->filestream,source, 12)<12) + return UNZ_INTERNALERROR; + + for (i = 0; i<12; i++) + zdecode(s->keys,s->pcrc_32_tab,source[i]); + + s->pfile_in_zip_read->pos_in_zipfile+=12; + s->encrypted=1; + } +# endif + + + return UNZ_OK; +} + +extern int ZEXPORT unzOpenCurrentFile (unzFile file) +{ + return unzOpenCurrentFile3(file, NULL, NULL, 0, NULL); +} + +extern int ZEXPORT unzOpenCurrentFilePassword (unzFile file, const char* password) +{ + return unzOpenCurrentFile3(file, NULL, NULL, 0, password); +} + +extern int ZEXPORT unzOpenCurrentFile2 (unzFile file, int* method, int* level, int raw) +{ + return unzOpenCurrentFile3(file, method, level, raw, NULL); +} + +/** Addition for GDAL : START */ + +extern ZPOS64_T ZEXPORT unzGetCurrentFileZStreamPos64( unzFile file) +{ + unz64_s* s; + file_in_zip64_read_info_s* pfile_in_zip_read_info; + s=(unz64_s*)file; + if (file==NULL) + return 0; //UNZ_PARAMERROR; + pfile_in_zip_read_info=s->pfile_in_zip_read; + if (pfile_in_zip_read_info==NULL) + return 0; //UNZ_PARAMERROR; + return pfile_in_zip_read_info->pos_in_zipfile + + pfile_in_zip_read_info->byte_before_the_zipfile; +} + +/** Addition for GDAL : END */ + +/* + Read bytes from the current file. + buf contain buffer where data must be copied + len the size of buf. + + return the number of byte copied if somes bytes are copied + return 0 if the end of file was reached + return <0 with error code if there is an error + (UNZ_ERRNO for IO error, or zLib error for uncompress error) +*/ +extern int ZEXPORT unzReadCurrentFile (unzFile file, voidp buf, unsigned len) +{ + int err=UNZ_OK; + uInt iRead = 0; + unz64_s* s; + file_in_zip64_read_info_s* pfile_in_zip_read_info; + if (file==NULL) + return UNZ_PARAMERROR; + s=(unz64_s*)file; + pfile_in_zip_read_info=s->pfile_in_zip_read; + + if (pfile_in_zip_read_info==NULL) + return UNZ_PARAMERROR; + + + if ((pfile_in_zip_read_info->read_buffer == NULL)) + return UNZ_END_OF_LIST_OF_FILE; + if (len==0) + return 0; + + pfile_in_zip_read_info->stream.next_out = (Bytef*)buf; + + pfile_in_zip_read_info->stream.avail_out = (uInt)len; + + if ((len>pfile_in_zip_read_info->rest_read_uncompressed) && + (!(pfile_in_zip_read_info->raw))) + pfile_in_zip_read_info->stream.avail_out = + (uInt)pfile_in_zip_read_info->rest_read_uncompressed; + + if ((len>pfile_in_zip_read_info->rest_read_compressed+ + pfile_in_zip_read_info->stream.avail_in) && + (pfile_in_zip_read_info->raw)) + pfile_in_zip_read_info->stream.avail_out = + (uInt)pfile_in_zip_read_info->rest_read_compressed+ + pfile_in_zip_read_info->stream.avail_in; + + while (pfile_in_zip_read_info->stream.avail_out>0) + { + if ((pfile_in_zip_read_info->stream.avail_in==0) && + (pfile_in_zip_read_info->rest_read_compressed>0)) + { + uInt uReadThis = UNZ_BUFSIZE; + if (pfile_in_zip_read_info->rest_read_compressedrest_read_compressed; + if (uReadThis == 0) + return UNZ_EOF; + if (ZSEEK64(pfile_in_zip_read_info->z_filefunc, + pfile_in_zip_read_info->filestream, + pfile_in_zip_read_info->pos_in_zipfile + + pfile_in_zip_read_info->byte_before_the_zipfile, + ZLIB_FILEFUNC_SEEK_SET)!=0) + return UNZ_ERRNO; + if (ZREAD64(pfile_in_zip_read_info->z_filefunc, + pfile_in_zip_read_info->filestream, + pfile_in_zip_read_info->read_buffer, + uReadThis)!=uReadThis) + return UNZ_ERRNO; + + +# ifndef NOUNCRYPT + if(s->encrypted) + { + uInt i; + for(i=0;iread_buffer[i] = + zdecode(s->keys,s->pcrc_32_tab, + pfile_in_zip_read_info->read_buffer[i]); + } +# endif + + + pfile_in_zip_read_info->pos_in_zipfile += uReadThis; + + pfile_in_zip_read_info->rest_read_compressed-=uReadThis; + + pfile_in_zip_read_info->stream.next_in = + (Bytef*)pfile_in_zip_read_info->read_buffer; + pfile_in_zip_read_info->stream.avail_in = (uInt)uReadThis; + } + + if ((pfile_in_zip_read_info->compression_method==0) || (pfile_in_zip_read_info->raw)) + { + uInt uDoCopy,i ; + + if ((pfile_in_zip_read_info->stream.avail_in == 0) && + (pfile_in_zip_read_info->rest_read_compressed == 0)) + return (iRead==0) ? UNZ_EOF : iRead; + + if (pfile_in_zip_read_info->stream.avail_out < + pfile_in_zip_read_info->stream.avail_in) + uDoCopy = pfile_in_zip_read_info->stream.avail_out ; + else + uDoCopy = pfile_in_zip_read_info->stream.avail_in ; + + for (i=0;istream.next_out+i) = + *(pfile_in_zip_read_info->stream.next_in+i); + + pfile_in_zip_read_info->total_out_64 = pfile_in_zip_read_info->total_out_64 + uDoCopy; + + pfile_in_zip_read_info->crc32 = crc32(pfile_in_zip_read_info->crc32, + pfile_in_zip_read_info->stream.next_out, + uDoCopy); + pfile_in_zip_read_info->rest_read_uncompressed-=uDoCopy; + pfile_in_zip_read_info->stream.avail_in -= uDoCopy; + pfile_in_zip_read_info->stream.avail_out -= uDoCopy; + pfile_in_zip_read_info->stream.next_out += uDoCopy; + pfile_in_zip_read_info->stream.next_in += uDoCopy; + pfile_in_zip_read_info->stream.total_out += uDoCopy; + iRead += uDoCopy; + } + else if (pfile_in_zip_read_info->compression_method==Z_BZIP2ED) + { +#ifdef HAVE_BZIP2 + uLong uTotalOutBefore,uTotalOutAfter; + const Bytef *bufBefore; + uLong uOutThis; + + pfile_in_zip_read_info->bstream.next_in = (char*)pfile_in_zip_read_info->stream.next_in; + pfile_in_zip_read_info->bstream.avail_in = pfile_in_zip_read_info->stream.avail_in; + pfile_in_zip_read_info->bstream.total_in_lo32 = pfile_in_zip_read_info->stream.total_in; + pfile_in_zip_read_info->bstream.total_in_hi32 = 0; + pfile_in_zip_read_info->bstream.next_out = (char*)pfile_in_zip_read_info->stream.next_out; + pfile_in_zip_read_info->bstream.avail_out = pfile_in_zip_read_info->stream.avail_out; + pfile_in_zip_read_info->bstream.total_out_lo32 = pfile_in_zip_read_info->stream.total_out; + pfile_in_zip_read_info->bstream.total_out_hi32 = 0; + + uTotalOutBefore = pfile_in_zip_read_info->bstream.total_out_lo32; + bufBefore = (const Bytef *)pfile_in_zip_read_info->bstream.next_out; + + err=BZ2_bzDecompress(&pfile_in_zip_read_info->bstream); + + uTotalOutAfter = pfile_in_zip_read_info->bstream.total_out_lo32; + uOutThis = uTotalOutAfter-uTotalOutBefore; + + pfile_in_zip_read_info->total_out_64 = pfile_in_zip_read_info->total_out_64 + uOutThis; + + pfile_in_zip_read_info->crc32 = crc32(pfile_in_zip_read_info->crc32,bufBefore, (uInt)(uOutThis)); + pfile_in_zip_read_info->rest_read_uncompressed -= uOutThis; + iRead += (uInt)(uTotalOutAfter - uTotalOutBefore); + + pfile_in_zip_read_info->stream.next_in = (Bytef*)pfile_in_zip_read_info->bstream.next_in; + pfile_in_zip_read_info->stream.avail_in = pfile_in_zip_read_info->bstream.avail_in; + pfile_in_zip_read_info->stream.total_in = pfile_in_zip_read_info->bstream.total_in_lo32; + pfile_in_zip_read_info->stream.next_out = (Bytef*)pfile_in_zip_read_info->bstream.next_out; + pfile_in_zip_read_info->stream.avail_out = pfile_in_zip_read_info->bstream.avail_out; + pfile_in_zip_read_info->stream.total_out = pfile_in_zip_read_info->bstream.total_out_lo32; + + if (err==BZ_STREAM_END) + return (iRead==0) ? UNZ_EOF : iRead; + if (err!=BZ_OK) + break; +#endif + } // end Z_BZIP2ED + else + { + ZPOS64_T uTotalOutBefore,uTotalOutAfter; + const Bytef *bufBefore; + ZPOS64_T uOutThis; + int flush=Z_SYNC_FLUSH; + + uTotalOutBefore = pfile_in_zip_read_info->stream.total_out; + bufBefore = pfile_in_zip_read_info->stream.next_out; + + /* + if ((pfile_in_zip_read_info->rest_read_uncompressed == + pfile_in_zip_read_info->stream.avail_out) && + (pfile_in_zip_read_info->rest_read_compressed == 0)) + flush = Z_FINISH; + */ + err=inflate(&pfile_in_zip_read_info->stream,flush); + + if ((err>=0) && (pfile_in_zip_read_info->stream.msg!=NULL)) + err = Z_DATA_ERROR; + + uTotalOutAfter = pfile_in_zip_read_info->stream.total_out; + uOutThis = uTotalOutAfter-uTotalOutBefore; + + pfile_in_zip_read_info->total_out_64 = pfile_in_zip_read_info->total_out_64 + uOutThis; + + pfile_in_zip_read_info->crc32 = + crc32(pfile_in_zip_read_info->crc32,bufBefore, + (uInt)(uOutThis)); + + pfile_in_zip_read_info->rest_read_uncompressed -= + uOutThis; + + iRead += (uInt)(uTotalOutAfter - uTotalOutBefore); + + if (err==Z_STREAM_END) + return (iRead==0) ? UNZ_EOF : iRead; + if (err!=Z_OK) + break; + } + } + + if (err==Z_OK) + return iRead; + return err; +} + + +/* + Give the current position in uncompressed data +*/ +extern z_off_t ZEXPORT unztell (unzFile file) +{ + unz64_s* s; + file_in_zip64_read_info_s* pfile_in_zip_read_info; + if (file==NULL) + return UNZ_PARAMERROR; + s=(unz64_s*)file; + pfile_in_zip_read_info=s->pfile_in_zip_read; + + if (pfile_in_zip_read_info==NULL) + return UNZ_PARAMERROR; + + return (z_off_t)pfile_in_zip_read_info->stream.total_out; +} + +extern ZPOS64_T ZEXPORT unztell64 (unzFile file) +{ + + unz64_s* s; + file_in_zip64_read_info_s* pfile_in_zip_read_info; + if (file==NULL) + return (ZPOS64_T)-1; + s=(unz64_s*)file; + pfile_in_zip_read_info=s->pfile_in_zip_read; + + if (pfile_in_zip_read_info==NULL) + return (ZPOS64_T)-1; + + return pfile_in_zip_read_info->total_out_64; +} + + +/* + return 1 if the end of file was reached, 0 elsewhere +*/ +extern int ZEXPORT unzeof (unzFile file) +{ + unz64_s* s; + file_in_zip64_read_info_s* pfile_in_zip_read_info; + if (file==NULL) + return UNZ_PARAMERROR; + s=(unz64_s*)file; + pfile_in_zip_read_info=s->pfile_in_zip_read; + + if (pfile_in_zip_read_info==NULL) + return UNZ_PARAMERROR; + + if (pfile_in_zip_read_info->rest_read_uncompressed == 0) + return 1; + else + return 0; +} + + + +/* +Read extra field from the current file (opened by unzOpenCurrentFile) +This is the local-header version of the extra field (sometimes, there is +more info in the local-header version than in the central-header) + + if buf==NULL, it return the size of the local extra field that can be read + + if buf!=NULL, len is the size of the buffer, the extra header is copied in + buf. + the return value is the number of bytes copied in buf, or (if <0) + the error code +*/ +extern int ZEXPORT unzGetLocalExtrafield (unzFile file, voidp buf, unsigned len) +{ + unz64_s* s; + file_in_zip64_read_info_s* pfile_in_zip_read_info; + uInt read_now; + ZPOS64_T size_to_read; + + if (file==NULL) + return UNZ_PARAMERROR; + s=(unz64_s*)file; + pfile_in_zip_read_info=s->pfile_in_zip_read; + + if (pfile_in_zip_read_info==NULL) + return UNZ_PARAMERROR; + + size_to_read = (pfile_in_zip_read_info->size_local_extrafield - + pfile_in_zip_read_info->pos_local_extrafield); + + if (buf==NULL) + return (int)size_to_read; + + if (len>size_to_read) + read_now = (uInt)size_to_read; + else + read_now = (uInt)len ; + + if (read_now==0) + return 0; + + if (ZSEEK64(pfile_in_zip_read_info->z_filefunc, + pfile_in_zip_read_info->filestream, + pfile_in_zip_read_info->offset_local_extrafield + + pfile_in_zip_read_info->pos_local_extrafield, + ZLIB_FILEFUNC_SEEK_SET)!=0) + return UNZ_ERRNO; + + if (ZREAD64(pfile_in_zip_read_info->z_filefunc, + pfile_in_zip_read_info->filestream, + buf,read_now)!=read_now) + return UNZ_ERRNO; + + return (int)read_now; +} + +/* + Close the file in zip opened with unzipOpenCurrentFile + Return UNZ_CRCERROR if all the file was read but the CRC is not good +*/ +extern int ZEXPORT unzCloseCurrentFile (unzFile file) +{ + int err=UNZ_OK; + + unz64_s* s; + file_in_zip64_read_info_s* pfile_in_zip_read_info; + if (file==NULL) + return UNZ_PARAMERROR; + s=(unz64_s*)file; + pfile_in_zip_read_info=s->pfile_in_zip_read; + + if (pfile_in_zip_read_info==NULL) + return UNZ_PARAMERROR; + + + if ((pfile_in_zip_read_info->rest_read_uncompressed == 0) && + (!pfile_in_zip_read_info->raw)) + { + if (pfile_in_zip_read_info->crc32 != pfile_in_zip_read_info->crc32_wait) + err=UNZ_CRCERROR; + } + + + TRYFREE(pfile_in_zip_read_info->read_buffer); + pfile_in_zip_read_info->read_buffer = NULL; + if (pfile_in_zip_read_info->stream_initialised == Z_DEFLATED) + inflateEnd(&pfile_in_zip_read_info->stream); +#ifdef HAVE_BZIP2 + else if (pfile_in_zip_read_info->stream_initialised == Z_BZIP2ED) + BZ2_bzDecompressEnd(&pfile_in_zip_read_info->bstream); +#endif + + + pfile_in_zip_read_info->stream_initialised = 0; + TRYFREE(pfile_in_zip_read_info); + + s->pfile_in_zip_read=NULL; + + return err; +} + + +/* + Get the global comment string of the ZipFile, in the szComment buffer. + uSizeBuf is the size of the szComment buffer. + return the number of byte copied or an error code <0 +*/ +extern int ZEXPORT unzGetGlobalComment (unzFile file, char * szComment, uLong uSizeBuf) +{ + unz64_s* s; + uLong uReadThis ; + if (file==NULL) + return (int)UNZ_PARAMERROR; + s=(unz64_s*)file; + + uReadThis = uSizeBuf; + if (uReadThis>s->gi.size_comment) + uReadThis = s->gi.size_comment; + + if (ZSEEK64(s->z_filefunc,s->filestream,s->central_pos+22,ZLIB_FILEFUNC_SEEK_SET)!=0) + return UNZ_ERRNO; + + if (uReadThis>0) + { + *szComment='\0'; + if (ZREAD64(s->z_filefunc,s->filestream,szComment,uReadThis)!=uReadThis) + return UNZ_ERRNO; + } + + if ((szComment != NULL) && (uSizeBuf > s->gi.size_comment)) + *(szComment+s->gi.size_comment)='\0'; + return (int)uReadThis; +} + +/* Additions by RX '2004 */ +extern ZPOS64_T ZEXPORT unzGetOffset64(unzFile file) +{ + unz64_s* s; + + if (file==NULL) + return 0; //UNZ_PARAMERROR; + s=(unz64_s*)file; + if (!s->current_file_ok) + return 0; + if (s->gi.number_entry != 0 && s->gi.number_entry != 0xffff) + if (s->num_file==s->gi.number_entry) + return 0; + return s->pos_in_central_dir; +} + +extern uLong ZEXPORT unzGetOffset (unzFile file) +{ + ZPOS64_T offset64; + + if (file==NULL) + return 0; //UNZ_PARAMERROR; + offset64 = unzGetOffset64(file); + return (uLong)offset64; +} + +extern int ZEXPORT unzSetOffset64(unzFile file, ZPOS64_T pos) +{ + unz64_s* s; + int err; + + if (file==NULL) + return UNZ_PARAMERROR; + s=(unz64_s*)file; + + s->pos_in_central_dir = pos; + s->num_file = s->gi.number_entry; /* hack */ + err = unz64local_GetCurrentFileInfoInternal(file,&s->cur_file_info, + &s->cur_file_info_internal, + NULL,0,NULL,0,NULL,0); + s->current_file_ok = (err == UNZ_OK); + return err; +} + +extern int ZEXPORT unzSetOffset (unzFile file, uLong pos) +{ + return unzSetOffset64(file,pos); +} diff --git a/examples/ThirdPartyLibs/minizip/unzip.h b/examples/ThirdPartyLibs/minizip/unzip.h new file mode 100644 index 000000000..910dda07a --- /dev/null +++ b/examples/ThirdPartyLibs/minizip/unzip.h @@ -0,0 +1,437 @@ +/* unzip.h -- IO for uncompress .zip files using zlib + Version 1.1, February 14h, 2010 + part of the MiniZip project - ( http://www.winimage.com/zLibDll/minizip.html ) + + Copyright (C) 1998-2010 Gilles Vollant (minizip) ( http://www.winimage.com/zLibDll/minizip.html ) + + Modifications of Unzip for Zip64 + Copyright (C) 2007-2008 Even Rouault + + Modifications for Zip64 support on both zip and unzip + Copyright (C) 2009-2010 Mathias Svensson ( http://result42.com ) + + For more info read MiniZip_info.txt + + --------------------------------------------------------------------------------- + + Condition of use and distribution are the same than zlib : + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. + + --------------------------------------------------------------------------------- + + Changes + + See header of unzip64.c + +*/ + +#ifndef _unz64_H +#define _unz64_H + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef _ZLIB_H +#include "../zlib/zlib.h" +#endif + +#ifndef _ZLIBIOAPI_H +#include "ioapi.h" +#endif + +#ifdef HAVE_BZIP2 +#include "bzlib.h" +#endif + +#define Z_BZIP2ED 12 + +#if defined(STRICTUNZIP) || defined(STRICTZIPUNZIP) +/* like the STRICT of WIN32, we define a pointer that cannot be converted + from (void*) without cast */ +typedef struct TagunzFile__ { int unused; } unzFile__; +typedef unzFile__ *unzFile; +#else +typedef voidp unzFile; +#endif + + +#define UNZ_OK (0) +#define UNZ_END_OF_LIST_OF_FILE (-100) +#define UNZ_ERRNO (Z_ERRNO) +#define UNZ_EOF (0) +#define UNZ_PARAMERROR (-102) +#define UNZ_BADZIPFILE (-103) +#define UNZ_INTERNALERROR (-104) +#define UNZ_CRCERROR (-105) + +/* tm_unz contain date/time info */ +typedef struct tm_unz_s +{ + uInt tm_sec; /* seconds after the minute - [0,59] */ + uInt tm_min; /* minutes after the hour - [0,59] */ + uInt tm_hour; /* hours since midnight - [0,23] */ + uInt tm_mday; /* day of the month - [1,31] */ + uInt tm_mon; /* months since January - [0,11] */ + uInt tm_year; /* years - [1980..2044] */ +} tm_unz; + +/* unz_global_info structure contain global data about the ZIPfile + These data comes from the end of central dir */ +typedef struct unz_global_info64_s +{ + ZPOS64_T number_entry; /* total number of entries in + the central dir on this disk */ + uLong size_comment; /* size of the global comment of the zipfile */ +} unz_global_info64; + +typedef struct unz_global_info_s +{ + uLong number_entry; /* total number of entries in + the central dir on this disk */ + uLong size_comment; /* size of the global comment of the zipfile */ +} unz_global_info; + +/* unz_file_info contain information about a file in the zipfile */ +typedef struct unz_file_info64_s +{ + uLong version; /* version made by 2 bytes */ + uLong version_needed; /* version needed to extract 2 bytes */ + uLong flag; /* general purpose bit flag 2 bytes */ + uLong compression_method; /* compression method 2 bytes */ + uLong dosDate; /* last mod file date in Dos fmt 4 bytes */ + uLong crc; /* crc-32 4 bytes */ + ZPOS64_T compressed_size; /* compressed size 8 bytes */ + ZPOS64_T uncompressed_size; /* uncompressed size 8 bytes */ + uLong size_filename; /* filename length 2 bytes */ + uLong size_file_extra; /* extra field length 2 bytes */ + uLong size_file_comment; /* file comment length 2 bytes */ + + uLong disk_num_start; /* disk number start 2 bytes */ + uLong internal_fa; /* internal file attributes 2 bytes */ + uLong external_fa; /* external file attributes 4 bytes */ + + tm_unz tmu_date; +} unz_file_info64; + +typedef struct unz_file_info_s +{ + uLong version; /* version made by 2 bytes */ + uLong version_needed; /* version needed to extract 2 bytes */ + uLong flag; /* general purpose bit flag 2 bytes */ + uLong compression_method; /* compression method 2 bytes */ + uLong dosDate; /* last mod file date in Dos fmt 4 bytes */ + uLong crc; /* crc-32 4 bytes */ + uLong compressed_size; /* compressed size 4 bytes */ + uLong uncompressed_size; /* uncompressed size 4 bytes */ + uLong size_filename; /* filename length 2 bytes */ + uLong size_file_extra; /* extra field length 2 bytes */ + uLong size_file_comment; /* file comment length 2 bytes */ + + uLong disk_num_start; /* disk number start 2 bytes */ + uLong internal_fa; /* internal file attributes 2 bytes */ + uLong external_fa; /* external file attributes 4 bytes */ + + tm_unz tmu_date; +} unz_file_info; + +extern int ZEXPORT unzStringFileNameCompare OF ((const char* fileName1, + const char* fileName2, + int iCaseSensitivity)); +/* + Compare two filename (fileName1,fileName2). + If iCaseSenisivity = 1, comparision is case sensitivity (like strcmp) + If iCaseSenisivity = 2, comparision is not case sensitivity (like strcmpi + or strcasecmp) + If iCaseSenisivity = 0, case sensitivity is defaut of your operating system + (like 1 on Unix, 2 on Windows) +*/ + + +extern unzFile ZEXPORT unzOpen OF((const char *path)); +extern unzFile ZEXPORT unzOpen64 OF((const void *path)); +/* + Open a Zip file. path contain the full pathname (by example, + on a Windows XP computer "c:\\zlib\\zlib113.zip" or on an Unix computer + "zlib/zlib113.zip". + If the zipfile cannot be opened (file don't exist or in not valid), the + return value is NULL. + Else, the return value is a unzFile Handle, usable with other function + of this unzip package. + the "64" function take a const void* pointer, because the path is just the + value passed to the open64_file_func callback. + Under Windows, if UNICODE is defined, using fill_fopen64_filefunc, the path + is a pointer to a wide unicode string (LPCTSTR is LPCWSTR), so const char* + does not describe the reality +*/ + + +extern unzFile ZEXPORT unzOpen2 OF((const char *path, + zlib_filefunc_def* pzlib_filefunc_def)); +/* + Open a Zip file, like unzOpen, but provide a set of file low level API + for read/write the zip file (see ioapi.h) +*/ + +extern unzFile ZEXPORT unzOpen2_64 OF((const void *path, + zlib_filefunc64_def* pzlib_filefunc_def)); +/* + Open a Zip file, like unz64Open, but provide a set of file low level API + for read/write the zip file (see ioapi.h) +*/ + +extern int ZEXPORT unzClose OF((unzFile file)); +/* + Close a ZipFile opened with unzipOpen. + If there is files inside the .Zip opened with unzOpenCurrentFile (see later), + these files MUST be closed with unzipCloseCurrentFile before call unzipClose. + return UNZ_OK if there is no problem. */ + +extern int ZEXPORT unzGetGlobalInfo OF((unzFile file, + unz_global_info *pglobal_info)); + +extern int ZEXPORT unzGetGlobalInfo64 OF((unzFile file, + unz_global_info64 *pglobal_info)); +/* + Write info about the ZipFile in the *pglobal_info structure. + No preparation of the structure is needed + return UNZ_OK if there is no problem. */ + + +extern int ZEXPORT unzGetGlobalComment OF((unzFile file, + char *szComment, + uLong uSizeBuf)); +/* + Get the global comment string of the ZipFile, in the szComment buffer. + uSizeBuf is the size of the szComment buffer. + return the number of byte copied or an error code <0 +*/ + + +/***************************************************************************/ +/* Unzip package allow you browse the directory of the zipfile */ + +extern int ZEXPORT unzGoToFirstFile OF((unzFile file)); +/* + Set the current file of the zipfile to the first file. + return UNZ_OK if there is no problem +*/ + +extern int ZEXPORT unzGoToNextFile OF((unzFile file)); +/* + Set the current file of the zipfile to the next file. + return UNZ_OK if there is no problem + return UNZ_END_OF_LIST_OF_FILE if the actual file was the latest. +*/ + +extern int ZEXPORT unzLocateFile OF((unzFile file, + const char *szFileName, + int iCaseSensitivity)); +/* + Try locate the file szFileName in the zipfile. + For the iCaseSensitivity signification, see unzStringFileNameCompare + + return value : + UNZ_OK if the file is found. It becomes the current file. + UNZ_END_OF_LIST_OF_FILE if the file is not found +*/ + + +/* ****************************************** */ +/* Ryan supplied functions */ +/* unz_file_info contain information about a file in the zipfile */ +typedef struct unz_file_pos_s +{ + uLong pos_in_zip_directory; /* offset in zip file directory */ + uLong num_of_file; /* # of file */ +} unz_file_pos; + +extern int ZEXPORT unzGetFilePos( + unzFile file, + unz_file_pos* file_pos); + +extern int ZEXPORT unzGoToFilePos( + unzFile file, + unz_file_pos* file_pos); + +typedef struct unz64_file_pos_s +{ + ZPOS64_T pos_in_zip_directory; /* offset in zip file directory */ + ZPOS64_T num_of_file; /* # of file */ +} unz64_file_pos; + +extern int ZEXPORT unzGetFilePos64( + unzFile file, + unz64_file_pos* file_pos); + +extern int ZEXPORT unzGoToFilePos64( + unzFile file, + const unz64_file_pos* file_pos); + +/* ****************************************** */ + +extern int ZEXPORT unzGetCurrentFileInfo64 OF((unzFile file, + unz_file_info64 *pfile_info, + char *szFileName, + uLong fileNameBufferSize, + void *extraField, + uLong extraFieldBufferSize, + char *szComment, + uLong commentBufferSize)); + +extern int ZEXPORT unzGetCurrentFileInfo OF((unzFile file, + unz_file_info *pfile_info, + char *szFileName, + uLong fileNameBufferSize, + void *extraField, + uLong extraFieldBufferSize, + char *szComment, + uLong commentBufferSize)); +/* + Get Info about the current file + if pfile_info!=NULL, the *pfile_info structure will contain somes info about + the current file + if szFileName!=NULL, the filemane string will be copied in szFileName + (fileNameBufferSize is the size of the buffer) + if extraField!=NULL, the extra field information will be copied in extraField + (extraFieldBufferSize is the size of the buffer). + This is the Central-header version of the extra field + if szComment!=NULL, the comment string of the file will be copied in szComment + (commentBufferSize is the size of the buffer) +*/ + + +/** Addition for GDAL : START */ + +extern ZPOS64_T ZEXPORT unzGetCurrentFileZStreamPos64 OF((unzFile file)); + +/** Addition for GDAL : END */ + + +/***************************************************************************/ +/* for reading the content of the current zipfile, you can open it, read data + from it, and close it (you can close it before reading all the file) + */ + +extern int ZEXPORT unzOpenCurrentFile OF((unzFile file)); +/* + Open for reading data the current file in the zipfile. + If there is no error, the return value is UNZ_OK. +*/ + +extern int ZEXPORT unzOpenCurrentFilePassword OF((unzFile file, + const char* password)); +/* + Open for reading data the current file in the zipfile. + password is a crypting password + If there is no error, the return value is UNZ_OK. +*/ + +extern int ZEXPORT unzOpenCurrentFile2 OF((unzFile file, + int* method, + int* level, + int raw)); +/* + Same than unzOpenCurrentFile, but open for read raw the file (not uncompress) + if raw==1 + *method will receive method of compression, *level will receive level of + compression + note : you can set level parameter as NULL (if you did not want known level, + but you CANNOT set method parameter as NULL +*/ + +extern int ZEXPORT unzOpenCurrentFile3 OF((unzFile file, + int* method, + int* level, + int raw, + const char* password)); +/* + Same than unzOpenCurrentFile, but open for read raw the file (not uncompress) + if raw==1 + *method will receive method of compression, *level will receive level of + compression + note : you can set level parameter as NULL (if you did not want known level, + but you CANNOT set method parameter as NULL +*/ + + +extern int ZEXPORT unzCloseCurrentFile OF((unzFile file)); +/* + Close the file in zip opened with unzOpenCurrentFile + Return UNZ_CRCERROR if all the file was read but the CRC is not good +*/ + +extern int ZEXPORT unzReadCurrentFile OF((unzFile file, + voidp buf, + unsigned len)); +/* + Read bytes from the current file (opened by unzOpenCurrentFile) + buf contain buffer where data must be copied + len the size of buf. + + return the number of byte copied if somes bytes are copied + return 0 if the end of file was reached + return <0 with error code if there is an error + (UNZ_ERRNO for IO error, or zLib error for uncompress error) +*/ + +extern z_off_t ZEXPORT unztell OF((unzFile file)); + +extern ZPOS64_T ZEXPORT unztell64 OF((unzFile file)); +/* + Give the current position in uncompressed data +*/ + +extern int ZEXPORT unzeof OF((unzFile file)); +/* + return 1 if the end of file was reached, 0 elsewhere +*/ + +extern int ZEXPORT unzGetLocalExtrafield OF((unzFile file, + voidp buf, + unsigned len)); +/* + Read extra field from the current file (opened by unzOpenCurrentFile) + This is the local-header version of the extra field (sometimes, there is + more info in the local-header version than in the central-header) + + if buf==NULL, it return the size of the local extra field + + if buf!=NULL, len is the size of the buffer, the extra header is copied in + buf. + the return value is the number of bytes copied in buf, or (if <0) + the error code +*/ + +/***************************************************************************/ + +/* Get the current file offset */ +extern ZPOS64_T ZEXPORT unzGetOffset64 (unzFile file); +extern uLong ZEXPORT unzGetOffset (unzFile file); + +/* Set the current file offset */ +extern int ZEXPORT unzSetOffset64 (unzFile file, ZPOS64_T pos); +extern int ZEXPORT unzSetOffset (unzFile file, uLong pos); + + + +#ifdef __cplusplus +} +#endif + +#endif /* _unz64_H */ diff --git a/examples/ThirdPartyLibs/minizip/zip.c b/examples/ThirdPartyLibs/minizip/zip.c new file mode 100644 index 000000000..a024136a0 --- /dev/null +++ b/examples/ThirdPartyLibs/minizip/zip.c @@ -0,0 +1,2004 @@ +/* zip.c -- IO on .zip files using zlib + Version 1.1, February 14h, 2010 + part of the MiniZip project - ( http://www.winimage.com/zLibDll/minizip.html ) + + Copyright (C) 1998-2010 Gilles Vollant (minizip) ( http://www.winimage.com/zLibDll/minizip.html ) + + Modifications for Zip64 support + Copyright (C) 2009-2010 Mathias Svensson ( http://result42.com ) + + For more info read MiniZip_info.txt + + Changes + Oct-2009 - Mathias Svensson - Remove old C style function prototypes + Oct-2009 - Mathias Svensson - Added Zip64 Support when creating new file archives + Oct-2009 - Mathias Svensson - Did some code cleanup and refactoring to get better overview of some functions. + Oct-2009 - Mathias Svensson - Added zipRemoveExtraInfoBlock to strip extra field data from its ZIP64 data + It is used when recreting zip archive with RAW when deleting items from a zip. + ZIP64 data is automaticly added to items that needs it, and existing ZIP64 data need to be removed. + Oct-2009 - Mathias Svensson - Added support for BZIP2 as compression mode (bzip2 lib is required) + Jan-2010 - back to unzip and minizip 1.0 name scheme, with compatibility layer + +*/ + + +#include +#include +#include +#include +#include "../zlib/zlib.h" +#include "zip.h" + +#ifdef STDC +# include +# include +# include +#endif +#ifdef NO_ERRNO_H + extern int errno; +#else +# include +#endif + + +#ifndef local +# define local static +#endif +/* compile with -Dlocal if your debugger can't find static symbols */ + +#ifndef VERSIONMADEBY +# define VERSIONMADEBY (0x0) /* platform depedent */ +#endif + +#ifndef Z_BUFSIZE +#define Z_BUFSIZE (64*1024) //(16384) +#endif + +#ifndef Z_MAXFILENAMEINZIP +#define Z_MAXFILENAMEINZIP (256) +#endif + +#ifndef ALLOC +# define ALLOC(size) (malloc(size)) +#endif +#ifndef TRYFREE +# define TRYFREE(p) {if (p) free(p);} +#endif + +/* +#define SIZECENTRALDIRITEM (0x2e) +#define SIZEZIPLOCALHEADER (0x1e) +*/ + +/* I've found an old Unix (a SunOS 4.1.3_U1) without all SEEK_* defined.... */ + + +// NOT sure that this work on ALL platform +#define MAKEULONG64(a, b) ((ZPOS64_T)(((unsigned long)(a)) | ((ZPOS64_T)((unsigned long)(b))) << 32)) + +#ifndef SEEK_CUR +#define SEEK_CUR 1 +#endif + +#ifndef SEEK_END +#define SEEK_END 2 +#endif + +#ifndef SEEK_SET +#define SEEK_SET 0 +#endif + +#ifndef DEF_MEM_LEVEL +#if MAX_MEM_LEVEL >= 8 +# define DEF_MEM_LEVEL 8 +#else +# define DEF_MEM_LEVEL MAX_MEM_LEVEL +#endif +#endif +const char zip_copyright[] =" zip 1.01 Copyright 1998-2004 Gilles Vollant - http://www.winimage.com/zLibDll"; + + +#define SIZEDATA_INDATABLOCK (4096-(4*4)) + +#define LOCALHEADERMAGIC (0x04034b50) +#define CENTRALHEADERMAGIC (0x02014b50) +#define ENDHEADERMAGIC (0x06054b50) +#define ZIP64ENDHEADERMAGIC (0x6064b50) +#define ZIP64ENDLOCHEADERMAGIC (0x7064b50) + +#define FLAG_LOCALHEADER_OFFSET (0x06) +#define CRC_LOCALHEADER_OFFSET (0x0e) + +#define SIZECENTRALHEADER (0x2e) /* 46 */ + +typedef struct linkedlist_datablock_internal_s +{ + struct linkedlist_datablock_internal_s* next_datablock; + uLong avail_in_this_block; + uLong filled_in_this_block; + uLong unused; /* for future use and alignement */ + unsigned char data[SIZEDATA_INDATABLOCK]; +} linkedlist_datablock_internal; + +typedef struct linkedlist_data_s +{ + linkedlist_datablock_internal* first_block; + linkedlist_datablock_internal* last_block; +} linkedlist_data; + + +typedef struct +{ + z_stream stream; /* zLib stream structure for inflate */ +#ifdef HAVE_BZIP2 + bz_stream bstream; /* bzLib stream structure for bziped */ +#endif + + int stream_initialised; /* 1 is stream is initialised */ + uInt pos_in_buffered_data; /* last written byte in buffered_data */ + + ZPOS64_T pos_local_header; /* offset of the local header of the file + currenty writing */ + char* central_header; /* central header data for the current file */ + uLong size_centralExtra; + uLong size_centralheader; /* size of the central header for cur file */ + uLong size_centralExtraFree; /* Extra bytes allocated to the centralheader but that are not used */ + uLong flag; /* flag of the file currently writing */ + + int method; /* compression method of file currenty wr.*/ + int raw; /* 1 for directly writing raw data */ + Byte buffered_data[Z_BUFSIZE];/* buffer contain compressed data to be writ*/ + uLong dosDate; + uLong crc32; + int encrypt; + int zip64; /* Add ZIP64 extened information in the extra field */ + ZPOS64_T pos_zip64extrainfo; + ZPOS64_T totalCompressedData; + ZPOS64_T totalUncompressedData; +#ifndef NOCRYPT + unsigned long keys[3]; /* keys defining the pseudo-random sequence */ + const unsigned long* pcrc_32_tab; + int crypt_header_size; +#endif +} curfile64_info; + +typedef struct +{ + zlib_filefunc64_32_def z_filefunc; + voidpf filestream; /* io structore of the zipfile */ + linkedlist_data central_dir;/* datablock with central dir in construction*/ + int in_opened_file_inzip; /* 1 if a file in the zip is currently writ.*/ + curfile64_info ci; /* info on the file curretly writing */ + + ZPOS64_T begin_pos; /* position of the beginning of the zipfile */ + ZPOS64_T add_position_when_writting_offset; + ZPOS64_T number_entry; + +#ifndef NO_ADDFILEINEXISTINGZIP + char *globalcomment; +#endif + +} zip64_internal; + + +#ifndef NOCRYPT +#define INCLUDECRYPTINGCODE_IFCRYPTALLOWED +#include "crypt.h" +#endif + +local linkedlist_datablock_internal* allocate_new_datablock() +{ + linkedlist_datablock_internal* ldi; + ldi = (linkedlist_datablock_internal*) + ALLOC(sizeof(linkedlist_datablock_internal)); + if (ldi!=NULL) + { + ldi->next_datablock = NULL ; + ldi->filled_in_this_block = 0 ; + ldi->avail_in_this_block = SIZEDATA_INDATABLOCK ; + } + return ldi; +} + +local void free_datablock(linkedlist_datablock_internal* ldi) +{ + while (ldi!=NULL) + { + linkedlist_datablock_internal* ldinext = ldi->next_datablock; + TRYFREE(ldi); + ldi = ldinext; + } +} + +local void init_linkedlist(linkedlist_data* ll) +{ + ll->first_block = ll->last_block = NULL; +} + +local void free_linkedlist(linkedlist_data* ll) +{ + free_datablock(ll->first_block); + ll->first_block = ll->last_block = NULL; +} + + +local int add_data_in_datablock(linkedlist_data* ll, const void* buf, uLong len) +{ + linkedlist_datablock_internal* ldi; + const unsigned char* from_copy; + + if (ll==NULL) + return ZIP_INTERNALERROR; + + if (ll->last_block == NULL) + { + ll->first_block = ll->last_block = allocate_new_datablock(); + if (ll->first_block == NULL) + return ZIP_INTERNALERROR; + } + + ldi = ll->last_block; + from_copy = (unsigned char*)buf; + + while (len>0) + { + uInt copy_this; + uInt i; + unsigned char* to_copy; + + if (ldi->avail_in_this_block==0) + { + ldi->next_datablock = allocate_new_datablock(); + if (ldi->next_datablock == NULL) + return ZIP_INTERNALERROR; + ldi = ldi->next_datablock ; + ll->last_block = ldi; + } + + if (ldi->avail_in_this_block < len) + copy_this = (uInt)ldi->avail_in_this_block; + else + copy_this = (uInt)len; + + to_copy = &(ldi->data[ldi->filled_in_this_block]); + + for (i=0;ifilled_in_this_block += copy_this; + ldi->avail_in_this_block -= copy_this; + from_copy += copy_this ; + len -= copy_this; + } + return ZIP_OK; +} + + + +/****************************************************************************/ + +#ifndef NO_ADDFILEINEXISTINGZIP +/* =========================================================================== + Inputs a long in LSB order to the given file + nbByte == 1, 2 ,4 or 8 (byte, short or long, ZPOS64_T) +*/ + +local int zip64local_putValue OF((const zlib_filefunc64_32_def* pzlib_filefunc_def, voidpf filestream, ZPOS64_T x, int nbByte)); +local int zip64local_putValue (const zlib_filefunc64_32_def* pzlib_filefunc_def, voidpf filestream, ZPOS64_T x, int nbByte) +{ + unsigned char buf[8]; + int n; + for (n = 0; n < nbByte; n++) + { + buf[n] = (unsigned char)(x & 0xff); + x >>= 8; + } + if (x != 0) + { /* data overflow - hack for ZIP64 (X Roche) */ + for (n = 0; n < nbByte; n++) + { + buf[n] = 0xff; + } + } + + if (ZWRITE64(*pzlib_filefunc_def,filestream,buf,nbByte)!=(uLong)nbByte) + return ZIP_ERRNO; + else + return ZIP_OK; +} + +local void zip64local_putValue_inmemory OF((void* dest, ZPOS64_T x, int nbByte)); +local void zip64local_putValue_inmemory (void* dest, ZPOS64_T x, int nbByte) +{ + unsigned char* buf=(unsigned char*)dest; + int n; + for (n = 0; n < nbByte; n++) { + buf[n] = (unsigned char)(x & 0xff); + x >>= 8; + } + + if (x != 0) + { /* data overflow - hack for ZIP64 */ + for (n = 0; n < nbByte; n++) + { + buf[n] = 0xff; + } + } +} + +/****************************************************************************/ + + +local uLong zip64local_TmzDateToDosDate(const tm_zip* ptm) +{ + uLong year = (uLong)ptm->tm_year; + if (year>=1980) + year-=1980; + else if (year>=80) + year-=80; + return + (uLong) (((ptm->tm_mday) + (32 * (ptm->tm_mon+1)) + (512 * year)) << 16) | + ((ptm->tm_sec/2) + (32* ptm->tm_min) + (2048 * (uLong)ptm->tm_hour)); +} + + +/****************************************************************************/ + +local int zip64local_getByte OF((const zlib_filefunc64_32_def* pzlib_filefunc_def, voidpf filestream, int *pi)); + +local int zip64local_getByte(const zlib_filefunc64_32_def* pzlib_filefunc_def,voidpf filestream,int* pi) +{ + unsigned char c; + int err = (int)ZREAD64(*pzlib_filefunc_def,filestream,&c,1); + if (err==1) + { + *pi = (int)c; + return ZIP_OK; + } + else + { + if (ZERROR64(*pzlib_filefunc_def,filestream)) + return ZIP_ERRNO; + else + return ZIP_EOF; + } +} + + +/* =========================================================================== + Reads a long in LSB order from the given gz_stream. Sets +*/ +local int zip64local_getShort OF((const zlib_filefunc64_32_def* pzlib_filefunc_def, voidpf filestream, uLong *pX)); + +local int zip64local_getShort (const zlib_filefunc64_32_def* pzlib_filefunc_def, voidpf filestream, uLong* pX) +{ + uLong x ; + int i = 0; + int err; + + err = zip64local_getByte(pzlib_filefunc_def,filestream,&i); + x = (uLong)i; + + if (err==ZIP_OK) + err = zip64local_getByte(pzlib_filefunc_def,filestream,&i); + x += ((uLong)i)<<8; + + if (err==ZIP_OK) + *pX = x; + else + *pX = 0; + return err; +} + +local int zip64local_getLong OF((const zlib_filefunc64_32_def* pzlib_filefunc_def, voidpf filestream, uLong *pX)); + +local int zip64local_getLong (const zlib_filefunc64_32_def* pzlib_filefunc_def, voidpf filestream, uLong* pX) +{ + uLong x ; + int i = 0; + int err; + + err = zip64local_getByte(pzlib_filefunc_def,filestream,&i); + x = (uLong)i; + + if (err==ZIP_OK) + err = zip64local_getByte(pzlib_filefunc_def,filestream,&i); + x += ((uLong)i)<<8; + + if (err==ZIP_OK) + err = zip64local_getByte(pzlib_filefunc_def,filestream,&i); + x += ((uLong)i)<<16; + + if (err==ZIP_OK) + err = zip64local_getByte(pzlib_filefunc_def,filestream,&i); + x += ((uLong)i)<<24; + + if (err==ZIP_OK) + *pX = x; + else + *pX = 0; + return err; +} + +local int zip64local_getLong64 OF((const zlib_filefunc64_32_def* pzlib_filefunc_def, voidpf filestream, ZPOS64_T *pX)); + + +local int zip64local_getLong64 (const zlib_filefunc64_32_def* pzlib_filefunc_def, voidpf filestream, ZPOS64_T *pX) +{ + ZPOS64_T x; + int i = 0; + int err; + + err = zip64local_getByte(pzlib_filefunc_def,filestream,&i); + x = (ZPOS64_T)i; + + if (err==ZIP_OK) + err = zip64local_getByte(pzlib_filefunc_def,filestream,&i); + x += ((ZPOS64_T)i)<<8; + + if (err==ZIP_OK) + err = zip64local_getByte(pzlib_filefunc_def,filestream,&i); + x += ((ZPOS64_T)i)<<16; + + if (err==ZIP_OK) + err = zip64local_getByte(pzlib_filefunc_def,filestream,&i); + x += ((ZPOS64_T)i)<<24; + + if (err==ZIP_OK) + err = zip64local_getByte(pzlib_filefunc_def,filestream,&i); + x += ((ZPOS64_T)i)<<32; + + if (err==ZIP_OK) + err = zip64local_getByte(pzlib_filefunc_def,filestream,&i); + x += ((ZPOS64_T)i)<<40; + + if (err==ZIP_OK) + err = zip64local_getByte(pzlib_filefunc_def,filestream,&i); + x += ((ZPOS64_T)i)<<48; + + if (err==ZIP_OK) + err = zip64local_getByte(pzlib_filefunc_def,filestream,&i); + x += ((ZPOS64_T)i)<<56; + + if (err==ZIP_OK) + *pX = x; + else + *pX = 0; + + return err; +} + +#ifndef BUFREADCOMMENT +#define BUFREADCOMMENT (0x400) +#endif +/* + Locate the Central directory of a zipfile (at the end, just before + the global comment) +*/ +local ZPOS64_T zip64local_SearchCentralDir OF((const zlib_filefunc64_32_def* pzlib_filefunc_def, voidpf filestream)); + +local ZPOS64_T zip64local_SearchCentralDir(const zlib_filefunc64_32_def* pzlib_filefunc_def, voidpf filestream) +{ + unsigned char* buf; + ZPOS64_T uSizeFile; + ZPOS64_T uBackRead; + ZPOS64_T uMaxBack=0xffff; /* maximum size of global comment */ + ZPOS64_T uPosFound=0; + + if (ZSEEK64(*pzlib_filefunc_def,filestream,0,ZLIB_FILEFUNC_SEEK_END) != 0) + return 0; + + + uSizeFile = ZTELL64(*pzlib_filefunc_def,filestream); + + if (uMaxBack>uSizeFile) + uMaxBack = uSizeFile; + + buf = (unsigned char*)ALLOC(BUFREADCOMMENT+4); + if (buf==NULL) + return 0; + + uBackRead = 4; + while (uBackReaduMaxBack) + uBackRead = uMaxBack; + else + uBackRead+=BUFREADCOMMENT; + uReadPos = uSizeFile-uBackRead ; + + uReadSize = ((BUFREADCOMMENT+4) < (uSizeFile-uReadPos)) ? + (BUFREADCOMMENT+4) : (uLong)(uSizeFile-uReadPos); + if (ZSEEK64(*pzlib_filefunc_def,filestream,uReadPos,ZLIB_FILEFUNC_SEEK_SET)!=0) + break; + + if (ZREAD64(*pzlib_filefunc_def,filestream,buf,uReadSize)!=uReadSize) + break; + + for (i=(int)uReadSize-3; (i--)>0;) + if (((*(buf+i))==0x50) && ((*(buf+i+1))==0x4b) && + ((*(buf+i+2))==0x05) && ((*(buf+i+3))==0x06)) + { + uPosFound = uReadPos+i; + break; + } + + if (uPosFound!=0) + break; + } + TRYFREE(buf); + return uPosFound; +} + +/* +Locate the End of Zip64 Central directory locator and from there find the CD of a zipfile (at the end, just before +the global comment) +*/ +local ZPOS64_T zip64local_SearchCentralDir64 OF((const zlib_filefunc64_32_def* pzlib_filefunc_def, voidpf filestream)); + +local ZPOS64_T zip64local_SearchCentralDir64(const zlib_filefunc64_32_def* pzlib_filefunc_def, voidpf filestream) +{ + unsigned char* buf; + ZPOS64_T uSizeFile; + ZPOS64_T uBackRead; + ZPOS64_T uMaxBack=0xffff; /* maximum size of global comment */ + ZPOS64_T uPosFound=0; + uLong uL; + ZPOS64_T relativeOffset; + + if (ZSEEK64(*pzlib_filefunc_def,filestream,0,ZLIB_FILEFUNC_SEEK_END) != 0) + return 0; + + uSizeFile = ZTELL64(*pzlib_filefunc_def,filestream); + + if (uMaxBack>uSizeFile) + uMaxBack = uSizeFile; + + buf = (unsigned char*)ALLOC(BUFREADCOMMENT+4); + if (buf==NULL) + return 0; + + uBackRead = 4; + while (uBackReaduMaxBack) + uBackRead = uMaxBack; + else + uBackRead+=BUFREADCOMMENT; + uReadPos = uSizeFile-uBackRead ; + + uReadSize = ((BUFREADCOMMENT+4) < (uSizeFile-uReadPos)) ? + (BUFREADCOMMENT+4) : (uLong)(uSizeFile-uReadPos); + if (ZSEEK64(*pzlib_filefunc_def,filestream,uReadPos,ZLIB_FILEFUNC_SEEK_SET)!=0) + break; + + if (ZREAD64(*pzlib_filefunc_def,filestream,buf,uReadSize)!=uReadSize) + break; + + for (i=(int)uReadSize-3; (i--)>0;) + { + // Signature "0x07064b50" Zip64 end of central directory locater + if (((*(buf+i))==0x50) && ((*(buf+i+1))==0x4b) && ((*(buf+i+2))==0x06) && ((*(buf+i+3))==0x07)) + { + uPosFound = uReadPos+i; + break; + } + } + + if (uPosFound!=0) + break; + } + + TRYFREE(buf); + if (uPosFound == 0) + return 0; + + /* Zip64 end of central directory locator */ + if (ZSEEK64(*pzlib_filefunc_def,filestream, uPosFound,ZLIB_FILEFUNC_SEEK_SET)!=0) + return 0; + + /* the signature, already checked */ + if (zip64local_getLong(pzlib_filefunc_def,filestream,&uL)!=ZIP_OK) + return 0; + + /* number of the disk with the start of the zip64 end of central directory */ + if (zip64local_getLong(pzlib_filefunc_def,filestream,&uL)!=ZIP_OK) + return 0; + if (uL != 0) + return 0; + + /* relative offset of the zip64 end of central directory record */ + if (zip64local_getLong64(pzlib_filefunc_def,filestream,&relativeOffset)!=ZIP_OK) + return 0; + + /* total number of disks */ + if (zip64local_getLong(pzlib_filefunc_def,filestream,&uL)!=ZIP_OK) + return 0; + if (uL != 1) + return 0; + + /* Goto Zip64 end of central directory record */ + if (ZSEEK64(*pzlib_filefunc_def,filestream, relativeOffset,ZLIB_FILEFUNC_SEEK_SET)!=0) + return 0; + + /* the signature */ + if (zip64local_getLong(pzlib_filefunc_def,filestream,&uL)!=ZIP_OK) + return 0; + + if (uL != 0x06064b50) // signature of 'Zip64 end of central directory' + return 0; + + return relativeOffset; +} + +int LoadCentralDirectoryRecord(zip64_internal* pziinit) +{ + int err=ZIP_OK; + ZPOS64_T byte_before_the_zipfile;/* byte before the zipfile, (>0 for sfx)*/ + + ZPOS64_T size_central_dir; /* size of the central directory */ + ZPOS64_T offset_central_dir; /* offset of start of central directory */ + ZPOS64_T central_pos; + uLong uL; + + uLong number_disk; /* number of the current dist, used for + spaning ZIP, unsupported, always 0*/ + uLong number_disk_with_CD; /* number the the disk with central dir, used + for spaning ZIP, unsupported, always 0*/ + ZPOS64_T number_entry; + ZPOS64_T number_entry_CD; /* total number of entries in + the central dir + (same than number_entry on nospan) */ + uLong VersionMadeBy; + uLong VersionNeeded; + uLong size_comment; + + int hasZIP64Record = 0; + + // check first if we find a ZIP64 record + central_pos = zip64local_SearchCentralDir64(&pziinit->z_filefunc,pziinit->filestream); + if(central_pos > 0) + { + hasZIP64Record = 1; + } + else if(central_pos == 0) + { + central_pos = zip64local_SearchCentralDir(&pziinit->z_filefunc,pziinit->filestream); + } + +/* disable to allow appending to empty ZIP archive + if (central_pos==0) + err=ZIP_ERRNO; +*/ + + if(hasZIP64Record) + { + ZPOS64_T sizeEndOfCentralDirectory; + if (ZSEEK64(pziinit->z_filefunc, pziinit->filestream, central_pos, ZLIB_FILEFUNC_SEEK_SET) != 0) + err=ZIP_ERRNO; + + /* the signature, already checked */ + if (zip64local_getLong(&pziinit->z_filefunc, pziinit->filestream,&uL)!=ZIP_OK) + err=ZIP_ERRNO; + + /* size of zip64 end of central directory record */ + if (zip64local_getLong64(&pziinit->z_filefunc, pziinit->filestream, &sizeEndOfCentralDirectory)!=ZIP_OK) + err=ZIP_ERRNO; + + /* version made by */ + if (zip64local_getShort(&pziinit->z_filefunc, pziinit->filestream, &VersionMadeBy)!=ZIP_OK) + err=ZIP_ERRNO; + + /* version needed to extract */ + if (zip64local_getShort(&pziinit->z_filefunc, pziinit->filestream, &VersionNeeded)!=ZIP_OK) + err=ZIP_ERRNO; + + /* number of this disk */ + if (zip64local_getLong(&pziinit->z_filefunc, pziinit->filestream,&number_disk)!=ZIP_OK) + err=ZIP_ERRNO; + + /* number of the disk with the start of the central directory */ + if (zip64local_getLong(&pziinit->z_filefunc, pziinit->filestream,&number_disk_with_CD)!=ZIP_OK) + err=ZIP_ERRNO; + + /* total number of entries in the central directory on this disk */ + if (zip64local_getLong64(&pziinit->z_filefunc, pziinit->filestream, &number_entry)!=ZIP_OK) + err=ZIP_ERRNO; + + /* total number of entries in the central directory */ + if (zip64local_getLong64(&pziinit->z_filefunc, pziinit->filestream,&number_entry_CD)!=ZIP_OK) + err=ZIP_ERRNO; + + if ((number_entry_CD!=number_entry) || (number_disk_with_CD!=0) || (number_disk!=0)) + err=ZIP_BADZIPFILE; + + /* size of the central directory */ + if (zip64local_getLong64(&pziinit->z_filefunc, pziinit->filestream,&size_central_dir)!=ZIP_OK) + err=ZIP_ERRNO; + + /* offset of start of central directory with respect to the + starting disk number */ + if (zip64local_getLong64(&pziinit->z_filefunc, pziinit->filestream,&offset_central_dir)!=ZIP_OK) + err=ZIP_ERRNO; + + // TODO.. + // read the comment from the standard central header. + size_comment = 0; + } + else + { + // Read End of central Directory info + if (ZSEEK64(pziinit->z_filefunc, pziinit->filestream, central_pos,ZLIB_FILEFUNC_SEEK_SET)!=0) + err=ZIP_ERRNO; + + /* the signature, already checked */ + if (zip64local_getLong(&pziinit->z_filefunc, pziinit->filestream,&uL)!=ZIP_OK) + err=ZIP_ERRNO; + + /* number of this disk */ + if (zip64local_getShort(&pziinit->z_filefunc, pziinit->filestream,&number_disk)!=ZIP_OK) + err=ZIP_ERRNO; + + /* number of the disk with the start of the central directory */ + if (zip64local_getShort(&pziinit->z_filefunc, pziinit->filestream,&number_disk_with_CD)!=ZIP_OK) + err=ZIP_ERRNO; + + /* total number of entries in the central dir on this disk */ + number_entry = 0; + if (zip64local_getShort(&pziinit->z_filefunc, pziinit->filestream, &uL)!=ZIP_OK) + err=ZIP_ERRNO; + else + number_entry = uL; + + /* total number of entries in the central dir */ + number_entry_CD = 0; + if (zip64local_getShort(&pziinit->z_filefunc, pziinit->filestream, &uL)!=ZIP_OK) + err=ZIP_ERRNO; + else + number_entry_CD = uL; + + if ((number_entry_CD!=number_entry) || (number_disk_with_CD!=0) || (number_disk!=0)) + err=ZIP_BADZIPFILE; + + /* size of the central directory */ + size_central_dir = 0; + if (zip64local_getLong(&pziinit->z_filefunc, pziinit->filestream, &uL)!=ZIP_OK) + err=ZIP_ERRNO; + else + size_central_dir = uL; + + /* offset of start of central directory with respect to the starting disk number */ + offset_central_dir = 0; + if (zip64local_getLong(&pziinit->z_filefunc, pziinit->filestream, &uL)!=ZIP_OK) + err=ZIP_ERRNO; + else + offset_central_dir = uL; + + + /* zipfile global comment length */ + if (zip64local_getShort(&pziinit->z_filefunc, pziinit->filestream, &size_comment)!=ZIP_OK) + err=ZIP_ERRNO; + } + + if ((central_posz_filefunc, pziinit->filestream); + return ZIP_ERRNO; + } + + if (size_comment>0) + { + pziinit->globalcomment = (char*)ALLOC(size_comment+1); + if (pziinit->globalcomment) + { + size_comment = ZREAD64(pziinit->z_filefunc, pziinit->filestream, pziinit->globalcomment,size_comment); + pziinit->globalcomment[size_comment]=0; + } + } + + byte_before_the_zipfile = central_pos - (offset_central_dir+size_central_dir); + pziinit->add_position_when_writting_offset = byte_before_the_zipfile; + + { + ZPOS64_T size_central_dir_to_read = size_central_dir; + size_t buf_size = SIZEDATA_INDATABLOCK; + void* buf_read = (void*)ALLOC(buf_size); + if (ZSEEK64(pziinit->z_filefunc, pziinit->filestream, offset_central_dir + byte_before_the_zipfile, ZLIB_FILEFUNC_SEEK_SET) != 0) + err=ZIP_ERRNO; + + while ((size_central_dir_to_read>0) && (err==ZIP_OK)) + { + ZPOS64_T read_this = SIZEDATA_INDATABLOCK; + if (read_this > size_central_dir_to_read) + read_this = size_central_dir_to_read; + + if (ZREAD64(pziinit->z_filefunc, pziinit->filestream,buf_read,(uLong)read_this) != read_this) + err=ZIP_ERRNO; + + if (err==ZIP_OK) + err = add_data_in_datablock(&pziinit->central_dir,buf_read, (uLong)read_this); + + size_central_dir_to_read-=read_this; + } + TRYFREE(buf_read); + } + pziinit->begin_pos = byte_before_the_zipfile; + pziinit->number_entry = number_entry_CD; + + if (ZSEEK64(pziinit->z_filefunc, pziinit->filestream, offset_central_dir+byte_before_the_zipfile,ZLIB_FILEFUNC_SEEK_SET) != 0) + err=ZIP_ERRNO; + + return err; +} + + +#endif /* !NO_ADDFILEINEXISTINGZIP*/ + + +/************************************************************/ +extern zipFile ZEXPORT zipOpen3 (const void *pathname, int append, zipcharpc* globalcomment, zlib_filefunc64_32_def* pzlib_filefunc64_32_def) +{ + zip64_internal ziinit; + zip64_internal* zi; + int err=ZIP_OK; + + ziinit.z_filefunc.zseek32_file = NULL; + ziinit.z_filefunc.ztell32_file = NULL; + if (pzlib_filefunc64_32_def==NULL) + fill_fopen64_filefunc(&ziinit.z_filefunc.zfile_func64); + else + ziinit.z_filefunc = *pzlib_filefunc64_32_def; + + ziinit.filestream = ZOPEN64(ziinit.z_filefunc, + pathname, + (append == APPEND_STATUS_CREATE) ? + (ZLIB_FILEFUNC_MODE_READ | ZLIB_FILEFUNC_MODE_WRITE | ZLIB_FILEFUNC_MODE_CREATE) : + (ZLIB_FILEFUNC_MODE_READ | ZLIB_FILEFUNC_MODE_WRITE | ZLIB_FILEFUNC_MODE_EXISTING)); + + if (ziinit.filestream == NULL) + return NULL; + + if (append == APPEND_STATUS_CREATEAFTER) + ZSEEK64(ziinit.z_filefunc,ziinit.filestream,0,SEEK_END); + + ziinit.begin_pos = ZTELL64(ziinit.z_filefunc,ziinit.filestream); + ziinit.in_opened_file_inzip = 0; + ziinit.ci.stream_initialised = 0; + ziinit.number_entry = 0; + ziinit.add_position_when_writting_offset = 0; + init_linkedlist(&(ziinit.central_dir)); + + + + zi = (zip64_internal*)ALLOC(sizeof(zip64_internal)); + if (zi==NULL) + { + ZCLOSE64(ziinit.z_filefunc,ziinit.filestream); + return NULL; + } + + /* now we add file in a zipfile */ +# ifndef NO_ADDFILEINEXISTINGZIP + ziinit.globalcomment = NULL; + if (append == APPEND_STATUS_ADDINZIP) + { + // Read and Cache Central Directory Records + err = LoadCentralDirectoryRecord(&ziinit); + } + + if (globalcomment) + { + *globalcomment = ziinit.globalcomment; + } +# endif /* !NO_ADDFILEINEXISTINGZIP*/ + + if (err != ZIP_OK) + { +# ifndef NO_ADDFILEINEXISTINGZIP + TRYFREE(ziinit.globalcomment); +# endif /* !NO_ADDFILEINEXISTINGZIP*/ + TRYFREE(zi); + return NULL; + } + else + { + *zi = ziinit; + return (zipFile)zi; + } +} + +extern zipFile ZEXPORT zipOpen2 (const char *pathname, int append, zipcharpc* globalcomment, zlib_filefunc_def* pzlib_filefunc32_def) +{ + if (pzlib_filefunc32_def != NULL) + { + zlib_filefunc64_32_def zlib_filefunc64_32_def_fill; + fill_zlib_filefunc64_32_def_from_filefunc32(&zlib_filefunc64_32_def_fill,pzlib_filefunc32_def); + return zipOpen3(pathname, append, globalcomment, &zlib_filefunc64_32_def_fill); + } + else + return zipOpen3(pathname, append, globalcomment, NULL); +} + +extern zipFile ZEXPORT zipOpen2_64 (const void *pathname, int append, zipcharpc* globalcomment, zlib_filefunc64_def* pzlib_filefunc_def) +{ + if (pzlib_filefunc_def != NULL) + { + zlib_filefunc64_32_def zlib_filefunc64_32_def_fill; + zlib_filefunc64_32_def_fill.zfile_func64 = *pzlib_filefunc_def; + zlib_filefunc64_32_def_fill.ztell32_file = NULL; + zlib_filefunc64_32_def_fill.zseek32_file = NULL; + return zipOpen3(pathname, append, globalcomment, &zlib_filefunc64_32_def_fill); + } + else + return zipOpen3(pathname, append, globalcomment, NULL); +} + + + +extern zipFile ZEXPORT zipOpen (const char* pathname, int append) +{ + return zipOpen3((const void*)pathname,append,NULL,NULL); +} + +extern zipFile ZEXPORT zipOpen64 (const void* pathname, int append) +{ + return zipOpen3(pathname,append,NULL,NULL); +} + +int Write_LocalFileHeader(zip64_internal* zi, const char* filename, uInt size_extrafield_local, const void* extrafield_local) +{ + /* write the local header */ + int err; + uInt size_filename = (uInt)strlen(filename); + uInt size_extrafield = size_extrafield_local; + + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)LOCALHEADERMAGIC, 4); + + if (err==ZIP_OK) + { + if(zi->ci.zip64) + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)45,2);/* version needed to extract */ + else + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)20,2);/* version needed to extract */ + } + + if (err==ZIP_OK) + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)zi->ci.flag,2); + + if (err==ZIP_OK) + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)zi->ci.method,2); + + if (err==ZIP_OK) + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)zi->ci.dosDate,4); + + // CRC / Compressed size / Uncompressed size will be filled in later and rewritten later + if (err==ZIP_OK) + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)0,4); /* crc 32, unknown */ + if (err==ZIP_OK) + { + if(zi->ci.zip64) + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)0xFFFFFFFF,4); /* compressed size, unknown */ + else + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)0,4); /* compressed size, unknown */ + } + if (err==ZIP_OK) + { + if(zi->ci.zip64) + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)0xFFFFFFFF,4); /* uncompressed size, unknown */ + else + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)0,4); /* uncompressed size, unknown */ + } + + if (err==ZIP_OK) + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)size_filename,2); + + if(zi->ci.zip64) + { + size_extrafield += 20; + } + + if (err==ZIP_OK) + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)size_extrafield,2); + + if ((err==ZIP_OK) && (size_filename > 0)) + { + if (ZWRITE64(zi->z_filefunc,zi->filestream,filename,size_filename)!=size_filename) + err = ZIP_ERRNO; + } + + if ((err==ZIP_OK) && (size_extrafield_local > 0)) + { + if (ZWRITE64(zi->z_filefunc, zi->filestream, extrafield_local, size_extrafield_local) != size_extrafield_local) + err = ZIP_ERRNO; + } + + + if ((err==ZIP_OK) && (zi->ci.zip64)) + { + // write the Zip64 extended info + short HeaderID = 1; + short DataSize = 16; + ZPOS64_T CompressedSize = 0; + ZPOS64_T UncompressedSize = 0; + + // Remember position of Zip64 extended info for the local file header. (needed when we update size after done with file) + zi->ci.pos_zip64extrainfo = ZTELL64(zi->z_filefunc,zi->filestream); + + err = zip64local_putValue(&zi->z_filefunc, zi->filestream, (short)HeaderID,2); + err = zip64local_putValue(&zi->z_filefunc, zi->filestream, (short)DataSize,2); + + err = zip64local_putValue(&zi->z_filefunc, zi->filestream, (ZPOS64_T)UncompressedSize,8); + err = zip64local_putValue(&zi->z_filefunc, zi->filestream, (ZPOS64_T)CompressedSize,8); + } + + return err; +} + +/* + NOTE. + When writing RAW the ZIP64 extended information in extrafield_local and extrafield_global needs to be stripped + before calling this function it can be done with zipRemoveExtraInfoBlock + + It is not done here because then we need to realloc a new buffer since parameters are 'const' and I want to minimize + unnecessary allocations. + */ +extern int ZEXPORT zipOpenNewFileInZip4_64 (zipFile file, const char* filename, const zip_fileinfo* zipfi, + const void* extrafield_local, uInt size_extrafield_local, + const void* extrafield_global, uInt size_extrafield_global, + const char* comment, int method, int level, int raw, + int windowBits,int memLevel, int strategy, + const char* password, uLong crcForCrypting, + uLong versionMadeBy, uLong flagBase, int zip64) +{ + zip64_internal* zi; + uInt size_filename; + uInt size_comment; + uInt i; + int err = ZIP_OK; + +# ifdef NOCRYPT + if (password != NULL) + return ZIP_PARAMERROR; +# endif + + if (file == NULL) + return ZIP_PARAMERROR; + +#ifdef HAVE_BZIP2 + if ((method!=0) && (method!=Z_DEFLATED) && (method!=Z_BZIP2ED)) + return ZIP_PARAMERROR; +#else + if ((method!=0) && (method!=Z_DEFLATED)) + return ZIP_PARAMERROR; +#endif + + zi = (zip64_internal*)file; + + if (zi->in_opened_file_inzip == 1) + { + err = zipCloseFileInZip (file); + if (err != ZIP_OK) + return err; + } + + if (filename==NULL) + filename="-"; + + if (comment==NULL) + size_comment = 0; + else + size_comment = (uInt)strlen(comment); + + size_filename = (uInt)strlen(filename); + + if (zipfi == NULL) + zi->ci.dosDate = 0; + else + { + if (zipfi->dosDate != 0) + zi->ci.dosDate = zipfi->dosDate; + else + zi->ci.dosDate = zip64local_TmzDateToDosDate(&zipfi->tmz_date); + } + + zi->ci.flag = flagBase; + if ((level==8) || (level==9)) + zi->ci.flag |= 2; + if ((level==2)) + zi->ci.flag |= 4; + if ((level==1)) + zi->ci.flag |= 6; + if (password != NULL) + zi->ci.flag |= 1; + + zi->ci.crc32 = 0; + zi->ci.method = method; + zi->ci.encrypt = 0; + zi->ci.stream_initialised = 0; + zi->ci.pos_in_buffered_data = 0; + zi->ci.raw = raw; + zi->ci.pos_local_header = ZTELL64(zi->z_filefunc,zi->filestream); + + zi->ci.size_centralheader = SIZECENTRALHEADER + size_filename + size_extrafield_global + size_comment; + zi->ci.size_centralExtraFree = 32; // Extra space we have reserved in case we need to add ZIP64 extra info data + + zi->ci.central_header = (char*)ALLOC((uInt)zi->ci.size_centralheader + zi->ci.size_centralExtraFree); + + zi->ci.size_centralExtra = size_extrafield_global; + zip64local_putValue_inmemory(zi->ci.central_header,(uLong)CENTRALHEADERMAGIC,4); + /* version info */ + zip64local_putValue_inmemory(zi->ci.central_header+4,(uLong)versionMadeBy,2); + zip64local_putValue_inmemory(zi->ci.central_header+6,(uLong)20,2); + zip64local_putValue_inmemory(zi->ci.central_header+8,(uLong)zi->ci.flag,2); + zip64local_putValue_inmemory(zi->ci.central_header+10,(uLong)zi->ci.method,2); + zip64local_putValue_inmemory(zi->ci.central_header+12,(uLong)zi->ci.dosDate,4); + zip64local_putValue_inmemory(zi->ci.central_header+16,(uLong)0,4); /*crc*/ + zip64local_putValue_inmemory(zi->ci.central_header+20,(uLong)0,4); /*compr size*/ + zip64local_putValue_inmemory(zi->ci.central_header+24,(uLong)0,4); /*uncompr size*/ + zip64local_putValue_inmemory(zi->ci.central_header+28,(uLong)size_filename,2); + zip64local_putValue_inmemory(zi->ci.central_header+30,(uLong)size_extrafield_global,2); + zip64local_putValue_inmemory(zi->ci.central_header+32,(uLong)size_comment,2); + zip64local_putValue_inmemory(zi->ci.central_header+34,(uLong)0,2); /*disk nm start*/ + + if (zipfi==NULL) + zip64local_putValue_inmemory(zi->ci.central_header+36,(uLong)0,2); + else + zip64local_putValue_inmemory(zi->ci.central_header+36,(uLong)zipfi->internal_fa,2); + + if (zipfi==NULL) + zip64local_putValue_inmemory(zi->ci.central_header+38,(uLong)0,4); + else + zip64local_putValue_inmemory(zi->ci.central_header+38,(uLong)zipfi->external_fa,4); + + if(zi->ci.pos_local_header >= 0xffffffff) + zip64local_putValue_inmemory(zi->ci.central_header+42,(uLong)0xffffffff,4); + else + zip64local_putValue_inmemory(zi->ci.central_header+42,(uLong)zi->ci.pos_local_header - zi->add_position_when_writting_offset,4); + + for (i=0;ici.central_header+SIZECENTRALHEADER+i) = *(filename+i); + + for (i=0;ici.central_header+SIZECENTRALHEADER+size_filename+i) = + *(((const char*)extrafield_global)+i); + + for (i=0;ici.central_header+SIZECENTRALHEADER+size_filename+ + size_extrafield_global+i) = *(comment+i); + if (zi->ci.central_header == NULL) + return ZIP_INTERNALERROR; + + zi->ci.zip64 = zip64; + zi->ci.totalCompressedData = 0; + zi->ci.totalUncompressedData = 0; + zi->ci.pos_zip64extrainfo = 0; + + err = Write_LocalFileHeader(zi, filename, size_extrafield_local, extrafield_local); + +#ifdef HAVE_BZIP2 + zi->ci.bstream.avail_in = (uInt)0; + zi->ci.bstream.avail_out = (uInt)Z_BUFSIZE; + zi->ci.bstream.next_out = (char*)zi->ci.buffered_data; + zi->ci.bstream.total_in_hi32 = 0; + zi->ci.bstream.total_in_lo32 = 0; + zi->ci.bstream.total_out_hi32 = 0; + zi->ci.bstream.total_out_lo32 = 0; +#endif + + zi->ci.stream.avail_in = (uInt)0; + zi->ci.stream.avail_out = (uInt)Z_BUFSIZE; + zi->ci.stream.next_out = zi->ci.buffered_data; + zi->ci.stream.total_in = 0; + zi->ci.stream.total_out = 0; + zi->ci.stream.data_type = Z_BINARY; + +#ifdef HAVE_BZIP2 + if ((err==ZIP_OK) && (zi->ci.method == Z_DEFLATED || zi->ci.method == Z_BZIP2ED) && (!zi->ci.raw)) +#else + if ((err==ZIP_OK) && (zi->ci.method == Z_DEFLATED) && (!zi->ci.raw)) +#endif + { + if(zi->ci.method == Z_DEFLATED) + { + zi->ci.stream.zalloc = (alloc_func)0; + zi->ci.stream.zfree = (free_func)0; + zi->ci.stream.opaque = (voidpf)0; + + if (windowBits>0) + windowBits = -windowBits; + + err = deflateInit2(&zi->ci.stream, level, Z_DEFLATED, windowBits, memLevel, strategy); + + if (err==Z_OK) + zi->ci.stream_initialised = Z_DEFLATED; + } + else if(zi->ci.method == Z_BZIP2ED) + { +#ifdef HAVE_BZIP2 + // Init BZip stuff here + zi->ci.bstream.bzalloc = 0; + zi->ci.bstream.bzfree = 0; + zi->ci.bstream.opaque = (voidpf)0; + + err = BZ2_bzCompressInit(&zi->ci.bstream, level, 0,35); + if(err == BZ_OK) + zi->ci.stream_initialised = Z_BZIP2ED; +#endif + } + + } + +# ifndef NOCRYPT + zi->ci.crypt_header_size = 0; + if ((err==Z_OK) && (password != NULL)) + { + unsigned char bufHead[RAND_HEAD_LEN]; + unsigned int sizeHead; + zi->ci.encrypt = 1; + zi->ci.pcrc_32_tab = get_crc_table(); + /*init_keys(password,zi->ci.keys,zi->ci.pcrc_32_tab);*/ + + sizeHead=crypthead(password,bufHead,RAND_HEAD_LEN,zi->ci.keys,zi->ci.pcrc_32_tab,crcForCrypting); + zi->ci.crypt_header_size = sizeHead; + + if (ZWRITE64(zi->z_filefunc,zi->filestream,bufHead,sizeHead) != sizeHead) + err = ZIP_ERRNO; + } +# endif + + if (err==Z_OK) + zi->in_opened_file_inzip = 1; + return err; +} + +extern int ZEXPORT zipOpenNewFileInZip4 (zipFile file, const char* filename, const zip_fileinfo* zipfi, + const void* extrafield_local, uInt size_extrafield_local, + const void* extrafield_global, uInt size_extrafield_global, + const char* comment, int method, int level, int raw, + int windowBits,int memLevel, int strategy, + const char* password, uLong crcForCrypting, + uLong versionMadeBy, uLong flagBase) +{ + return zipOpenNewFileInZip4_64 (file, filename, zipfi, + extrafield_local, size_extrafield_local, + extrafield_global, size_extrafield_global, + comment, method, level, raw, + windowBits, memLevel, strategy, + password, crcForCrypting, versionMadeBy, flagBase, 0); +} + +extern int ZEXPORT zipOpenNewFileInZip3 (zipFile file, const char* filename, const zip_fileinfo* zipfi, + const void* extrafield_local, uInt size_extrafield_local, + const void* extrafield_global, uInt size_extrafield_global, + const char* comment, int method, int level, int raw, + int windowBits,int memLevel, int strategy, + const char* password, uLong crcForCrypting) +{ + return zipOpenNewFileInZip4_64 (file, filename, zipfi, + extrafield_local, size_extrafield_local, + extrafield_global, size_extrafield_global, + comment, method, level, raw, + windowBits, memLevel, strategy, + password, crcForCrypting, VERSIONMADEBY, 0, 0); +} + +extern int ZEXPORT zipOpenNewFileInZip3_64(zipFile file, const char* filename, const zip_fileinfo* zipfi, + const void* extrafield_local, uInt size_extrafield_local, + const void* extrafield_global, uInt size_extrafield_global, + const char* comment, int method, int level, int raw, + int windowBits,int memLevel, int strategy, + const char* password, uLong crcForCrypting, int zip64) +{ + return zipOpenNewFileInZip4_64 (file, filename, zipfi, + extrafield_local, size_extrafield_local, + extrafield_global, size_extrafield_global, + comment, method, level, raw, + windowBits, memLevel, strategy, + password, crcForCrypting, VERSIONMADEBY, 0, zip64); +} + +extern int ZEXPORT zipOpenNewFileInZip2(zipFile file, const char* filename, const zip_fileinfo* zipfi, + const void* extrafield_local, uInt size_extrafield_local, + const void* extrafield_global, uInt size_extrafield_global, + const char* comment, int method, int level, int raw) +{ + return zipOpenNewFileInZip4_64 (file, filename, zipfi, + extrafield_local, size_extrafield_local, + extrafield_global, size_extrafield_global, + comment, method, level, raw, + -MAX_WBITS, DEF_MEM_LEVEL, Z_DEFAULT_STRATEGY, + NULL, 0, VERSIONMADEBY, 0, 0); +} + +extern int ZEXPORT zipOpenNewFileInZip2_64(zipFile file, const char* filename, const zip_fileinfo* zipfi, + const void* extrafield_local, uInt size_extrafield_local, + const void* extrafield_global, uInt size_extrafield_global, + const char* comment, int method, int level, int raw, int zip64) +{ + return zipOpenNewFileInZip4_64 (file, filename, zipfi, + extrafield_local, size_extrafield_local, + extrafield_global, size_extrafield_global, + comment, method, level, raw, + -MAX_WBITS, DEF_MEM_LEVEL, Z_DEFAULT_STRATEGY, + NULL, 0, VERSIONMADEBY, 0, zip64); +} + +extern int ZEXPORT zipOpenNewFileInZip64 (zipFile file, const char* filename, const zip_fileinfo* zipfi, + const void* extrafield_local, uInt size_extrafield_local, + const void*extrafield_global, uInt size_extrafield_global, + const char* comment, int method, int level, int zip64) +{ + return zipOpenNewFileInZip4_64 (file, filename, zipfi, + extrafield_local, size_extrafield_local, + extrafield_global, size_extrafield_global, + comment, method, level, 0, + -MAX_WBITS, DEF_MEM_LEVEL, Z_DEFAULT_STRATEGY, + NULL, 0, VERSIONMADEBY, 0, zip64); +} + +extern int ZEXPORT zipOpenNewFileInZip (zipFile file, const char* filename, const zip_fileinfo* zipfi, + const void* extrafield_local, uInt size_extrafield_local, + const void*extrafield_global, uInt size_extrafield_global, + const char* comment, int method, int level) +{ + return zipOpenNewFileInZip4_64 (file, filename, zipfi, + extrafield_local, size_extrafield_local, + extrafield_global, size_extrafield_global, + comment, method, level, 0, + -MAX_WBITS, DEF_MEM_LEVEL, Z_DEFAULT_STRATEGY, + NULL, 0, VERSIONMADEBY, 0, 0); +} + +local int zip64FlushWriteBuffer(zip64_internal* zi) +{ + int err=ZIP_OK; + + if (zi->ci.encrypt != 0) + { +#ifndef NOCRYPT + uInt i; + int t; + for (i=0;ici.pos_in_buffered_data;i++) + zi->ci.buffered_data[i] = zencode(zi->ci.keys, zi->ci.pcrc_32_tab, zi->ci.buffered_data[i],t); +#endif + } + + if (ZWRITE64(zi->z_filefunc,zi->filestream,zi->ci.buffered_data,zi->ci.pos_in_buffered_data) != zi->ci.pos_in_buffered_data) + err = ZIP_ERRNO; + + zi->ci.totalCompressedData += zi->ci.pos_in_buffered_data; + +#ifdef HAVE_BZIP2 + if(zi->ci.method == Z_BZIP2ED) + { + zi->ci.totalUncompressedData += zi->ci.bstream.total_in_lo32; + zi->ci.bstream.total_in_lo32 = 0; + zi->ci.bstream.total_in_hi32 = 0; + } + else +#endif + { + zi->ci.totalUncompressedData += zi->ci.stream.total_in; + zi->ci.stream.total_in = 0; + } + + + zi->ci.pos_in_buffered_data = 0; + + return err; +} + +extern int ZEXPORT zipWriteInFileInZip (zipFile file,const void* buf,unsigned int len) +{ + zip64_internal* zi; + int err=ZIP_OK; + + if (file == NULL) + return ZIP_PARAMERROR; + zi = (zip64_internal*)file; + + if (zi->in_opened_file_inzip == 0) + return ZIP_PARAMERROR; + + zi->ci.crc32 = crc32(zi->ci.crc32,buf,(uInt)len); + +#ifdef HAVE_BZIP2 + if(zi->ci.method == Z_BZIP2ED && (!zi->ci.raw)) + { + zi->ci.bstream.next_in = (void*)buf; + zi->ci.bstream.avail_in = len; + err = BZ_RUN_OK; + + while ((err==BZ_RUN_OK) && (zi->ci.bstream.avail_in>0)) + { + if (zi->ci.bstream.avail_out == 0) + { + if (zip64FlushWriteBuffer(zi) == ZIP_ERRNO) + err = ZIP_ERRNO; + zi->ci.bstream.avail_out = (uInt)Z_BUFSIZE; + zi->ci.bstream.next_out = (char*)zi->ci.buffered_data; + } + + + if(err != BZ_RUN_OK) + break; + + if ((zi->ci.method == Z_BZIP2ED) && (!zi->ci.raw)) + { + uLong uTotalOutBefore_lo = zi->ci.bstream.total_out_lo32; +// uLong uTotalOutBefore_hi = zi->ci.bstream.total_out_hi32; + err=BZ2_bzCompress(&zi->ci.bstream, BZ_RUN); + + zi->ci.pos_in_buffered_data += (uInt)(zi->ci.bstream.total_out_lo32 - uTotalOutBefore_lo) ; + } + } + + if(err == BZ_RUN_OK) + err = ZIP_OK; + } + else +#endif + { + zi->ci.stream.next_in = (Bytef*)buf; + zi->ci.stream.avail_in = len; + + while ((err==ZIP_OK) && (zi->ci.stream.avail_in>0)) + { + if (zi->ci.stream.avail_out == 0) + { + if (zip64FlushWriteBuffer(zi) == ZIP_ERRNO) + err = ZIP_ERRNO; + zi->ci.stream.avail_out = (uInt)Z_BUFSIZE; + zi->ci.stream.next_out = zi->ci.buffered_data; + } + + + if(err != ZIP_OK) + break; + + if ((zi->ci.method == Z_DEFLATED) && (!zi->ci.raw)) + { + uLong uTotalOutBefore = zi->ci.stream.total_out; + err=deflate(&zi->ci.stream, Z_NO_FLUSH); + if(uTotalOutBefore > zi->ci.stream.total_out) + { + int bBreak = 0; + bBreak++; + } + + zi->ci.pos_in_buffered_data += (uInt)(zi->ci.stream.total_out - uTotalOutBefore) ; + } + else + { + uInt copy_this,i; + if (zi->ci.stream.avail_in < zi->ci.stream.avail_out) + copy_this = zi->ci.stream.avail_in; + else + copy_this = zi->ci.stream.avail_out; + + for (i = 0; i < copy_this; i++) + *(((char*)zi->ci.stream.next_out)+i) = + *(((const char*)zi->ci.stream.next_in)+i); + { + zi->ci.stream.avail_in -= copy_this; + zi->ci.stream.avail_out-= copy_this; + zi->ci.stream.next_in+= copy_this; + zi->ci.stream.next_out+= copy_this; + zi->ci.stream.total_in+= copy_this; + zi->ci.stream.total_out+= copy_this; + zi->ci.pos_in_buffered_data += copy_this; + } + } + }// while(...) + } + + return err; +} + +extern int ZEXPORT zipCloseFileInZipRaw (zipFile file, uLong uncompressed_size, uLong crc32) +{ + return zipCloseFileInZipRaw64 (file, uncompressed_size, crc32); +} + +extern int ZEXPORT zipCloseFileInZipRaw64 (zipFile file, ZPOS64_T uncompressed_size, uLong crc32) +{ + zip64_internal* zi; + ZPOS64_T compressed_size; + uLong invalidValue = 0xffffffff; + short datasize = 0; + int err=ZIP_OK; + + if (file == NULL) + return ZIP_PARAMERROR; + zi = (zip64_internal*)file; + + if (zi->in_opened_file_inzip == 0) + return ZIP_PARAMERROR; + zi->ci.stream.avail_in = 0; + + if ((zi->ci.method == Z_DEFLATED) && (!zi->ci.raw)) + { + while (err==ZIP_OK) + { + uLong uTotalOutBefore; + if (zi->ci.stream.avail_out == 0) + { + if (zip64FlushWriteBuffer(zi) == ZIP_ERRNO) + err = ZIP_ERRNO; + zi->ci.stream.avail_out = (uInt)Z_BUFSIZE; + zi->ci.stream.next_out = zi->ci.buffered_data; + } + uTotalOutBefore = zi->ci.stream.total_out; + err=deflate(&zi->ci.stream, Z_FINISH); + zi->ci.pos_in_buffered_data += (uInt)(zi->ci.stream.total_out - uTotalOutBefore) ; + } + } + else if ((zi->ci.method == Z_BZIP2ED) && (!zi->ci.raw)) + { +#ifdef HAVE_BZIP2 + err = BZ_FINISH_OK; + while (err==BZ_FINISH_OK) + { + uLong uTotalOutBefore; + if (zi->ci.bstream.avail_out == 0) + { + if (zip64FlushWriteBuffer(zi) == ZIP_ERRNO) + err = ZIP_ERRNO; + zi->ci.bstream.avail_out = (uInt)Z_BUFSIZE; + zi->ci.bstream.next_out = (char*)zi->ci.buffered_data; + } + uTotalOutBefore = zi->ci.bstream.total_out_lo32; + err=BZ2_bzCompress(&zi->ci.bstream, BZ_FINISH); + if(err == BZ_STREAM_END) + err = Z_STREAM_END; + + zi->ci.pos_in_buffered_data += (uInt)(zi->ci.bstream.total_out_lo32 - uTotalOutBefore); + } + + if(err == BZ_FINISH_OK) + err = ZIP_OK; +#endif + } + + if (err==Z_STREAM_END) + err=ZIP_OK; /* this is normal */ + + if ((zi->ci.pos_in_buffered_data>0) && (err==ZIP_OK)) + { + if (zip64FlushWriteBuffer(zi)==ZIP_ERRNO) + err = ZIP_ERRNO; + } + + if ((zi->ci.method == Z_DEFLATED) && (!zi->ci.raw)) + { + int tmp_err = deflateEnd(&zi->ci.stream); + if (err == ZIP_OK) + err = tmp_err; + zi->ci.stream_initialised = 0; + } +#ifdef HAVE_BZIP2 + else if((zi->ci.method == Z_BZIP2ED) && (!zi->ci.raw)) + { + int tmperr = BZ2_bzCompressEnd(&zi->ci.bstream); + if (err==ZIP_OK) + err = tmperr; + zi->ci.stream_initialised = 0; + } +#endif + + if (!zi->ci.raw) + { + crc32 = (uLong)zi->ci.crc32; + uncompressed_size = zi->ci.totalUncompressedData; + } + compressed_size = zi->ci.totalCompressedData; + +# ifndef NOCRYPT + compressed_size += zi->ci.crypt_header_size; +# endif + + // update Current Item crc and sizes, + if(compressed_size >= 0xffffffff || uncompressed_size >= 0xffffffff || zi->ci.pos_local_header >= 0xffffffff) + { + /*version Made by*/ + zip64local_putValue_inmemory(zi->ci.central_header+4,(uLong)45,2); + /*version needed*/ + zip64local_putValue_inmemory(zi->ci.central_header+6,(uLong)45,2); + + } + + zip64local_putValue_inmemory(zi->ci.central_header+16,crc32,4); /*crc*/ + + + if(compressed_size >= 0xffffffff) + zip64local_putValue_inmemory(zi->ci.central_header+20, invalidValue,4); /*compr size*/ + else + zip64local_putValue_inmemory(zi->ci.central_header+20, compressed_size,4); /*compr size*/ + + /// set internal file attributes field + if (zi->ci.stream.data_type == Z_ASCII) + zip64local_putValue_inmemory(zi->ci.central_header+36,(uLong)Z_ASCII,2); + + if(uncompressed_size >= 0xffffffff) + zip64local_putValue_inmemory(zi->ci.central_header+24, invalidValue,4); /*uncompr size*/ + else + zip64local_putValue_inmemory(zi->ci.central_header+24, uncompressed_size,4); /*uncompr size*/ + + // Add ZIP64 extra info field for uncompressed size + if(uncompressed_size >= 0xffffffff) + datasize += 8; + + // Add ZIP64 extra info field for compressed size + if(compressed_size >= 0xffffffff) + datasize += 8; + + // Add ZIP64 extra info field for relative offset to local file header of current file + if(zi->ci.pos_local_header >= 0xffffffff) + datasize += 8; + + if(datasize > 0) + { + char* p = NULL; + + if((uLong)(datasize + 4) > zi->ci.size_centralExtraFree) + { + // we can not write more data to the buffer that we have room for. + return ZIP_BADZIPFILE; + } + + p = zi->ci.central_header + zi->ci.size_centralheader; + + // Add Extra Information Header for 'ZIP64 information' + zip64local_putValue_inmemory(p, 0x0001, 2); // HeaderID + p += 2; + zip64local_putValue_inmemory(p, datasize, 2); // DataSize + p += 2; + + if(uncompressed_size >= 0xffffffff) + { + zip64local_putValue_inmemory(p, uncompressed_size, 8); + p += 8; + } + + if(compressed_size >= 0xffffffff) + { + zip64local_putValue_inmemory(p, compressed_size, 8); + p += 8; + } + + if(zi->ci.pos_local_header >= 0xffffffff) + { + zip64local_putValue_inmemory(p, zi->ci.pos_local_header, 8); + p += 8; + } + + // Update how much extra free space we got in the memory buffer + // and increase the centralheader size so the new ZIP64 fields are included + // ( 4 below is the size of HeaderID and DataSize field ) + zi->ci.size_centralExtraFree -= datasize + 4; + zi->ci.size_centralheader += datasize + 4; + + // Update the extra info size field + zi->ci.size_centralExtra += datasize + 4; + zip64local_putValue_inmemory(zi->ci.central_header+30,(uLong)zi->ci.size_centralExtra,2); + } + + if (err==ZIP_OK) + err = add_data_in_datablock(&zi->central_dir, zi->ci.central_header, (uLong)zi->ci.size_centralheader); + + free(zi->ci.central_header); + + if (err==ZIP_OK) + { + // Update the LocalFileHeader with the new values. + + ZPOS64_T cur_pos_inzip = ZTELL64(zi->z_filefunc,zi->filestream); + + if (ZSEEK64(zi->z_filefunc,zi->filestream, zi->ci.pos_local_header + 14,ZLIB_FILEFUNC_SEEK_SET)!=0) + err = ZIP_ERRNO; + + if (err==ZIP_OK) + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,crc32,4); /* crc 32, unknown */ + + if(uncompressed_size >= 0xffffffff) + { + if(zi->ci.pos_zip64extrainfo > 0) + { + // Update the size in the ZIP64 extended field. + if (ZSEEK64(zi->z_filefunc,zi->filestream, zi->ci.pos_zip64extrainfo + 4,ZLIB_FILEFUNC_SEEK_SET)!=0) + err = ZIP_ERRNO; + + if (err==ZIP_OK) /* compressed size, unknown */ + err = zip64local_putValue(&zi->z_filefunc, zi->filestream, uncompressed_size, 8); + + if (err==ZIP_OK) /* uncompressed size, unknown */ + err = zip64local_putValue(&zi->z_filefunc, zi->filestream, compressed_size, 8); + } + } + else + { + if (err==ZIP_OK) /* compressed size, unknown */ + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,compressed_size,4); + + if (err==ZIP_OK) /* uncompressed size, unknown */ + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,uncompressed_size,4); + } + + if (ZSEEK64(zi->z_filefunc,zi->filestream, cur_pos_inzip,ZLIB_FILEFUNC_SEEK_SET)!=0) + err = ZIP_ERRNO; + } + + zi->number_entry ++; + zi->in_opened_file_inzip = 0; + + return err; +} + +extern int ZEXPORT zipCloseFileInZip (zipFile file) +{ + return zipCloseFileInZipRaw (file,0,0); +} + +int Write_Zip64EndOfCentralDirectoryLocator(zip64_internal* zi, ZPOS64_T zip64eocd_pos_inzip) +{ + int err = ZIP_OK; + ZPOS64_T pos = zip64eocd_pos_inzip - zi->add_position_when_writting_offset; + + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)ZIP64ENDLOCHEADERMAGIC,4); + + /*num disks*/ + if (err==ZIP_OK) /* number of the disk with the start of the central directory */ + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)0,4); + + /*relative offset*/ + if (err==ZIP_OK) /* Relative offset to the Zip64EndOfCentralDirectory */ + err = zip64local_putValue(&zi->z_filefunc,zi->filestream, pos,8); + + /*total disks*/ /* Do not support spawning of disk so always say 1 here*/ + if (err==ZIP_OK) /* number of the disk with the start of the central directory */ + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)1,4); + + return err; +} + +int Write_Zip64EndOfCentralDirectoryRecord(zip64_internal* zi, uLong size_centraldir, ZPOS64_T centraldir_pos_inzip) +{ + int err = ZIP_OK; + + uLong Zip64DataSize = 44; + + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)ZIP64ENDHEADERMAGIC,4); + + if (err==ZIP_OK) /* size of this 'zip64 end of central directory' */ + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(ZPOS64_T)Zip64DataSize,8); // why ZPOS64_T of this ? + + if (err==ZIP_OK) /* version made by */ + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)45,2); + + if (err==ZIP_OK) /* version needed */ + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)45,2); + + if (err==ZIP_OK) /* number of this disk */ + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)0,4); + + if (err==ZIP_OK) /* number of the disk with the start of the central directory */ + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)0,4); + + if (err==ZIP_OK) /* total number of entries in the central dir on this disk */ + err = zip64local_putValue(&zi->z_filefunc, zi->filestream, zi->number_entry, 8); + + if (err==ZIP_OK) /* total number of entries in the central dir */ + err = zip64local_putValue(&zi->z_filefunc, zi->filestream, zi->number_entry, 8); + + if (err==ZIP_OK) /* size of the central directory */ + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(ZPOS64_T)size_centraldir,8); + + if (err==ZIP_OK) /* offset of start of central directory with respect to the starting disk number */ + { + ZPOS64_T pos = centraldir_pos_inzip - zi->add_position_when_writting_offset; + err = zip64local_putValue(&zi->z_filefunc,zi->filestream, (ZPOS64_T)pos,8); + } + return err; +} +int Write_EndOfCentralDirectoryRecord(zip64_internal* zi, uLong size_centraldir, ZPOS64_T centraldir_pos_inzip) +{ + int err = ZIP_OK; + + /*signature*/ + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)ENDHEADERMAGIC,4); + + if (err==ZIP_OK) /* number of this disk */ + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)0,2); + + if (err==ZIP_OK) /* number of the disk with the start of the central directory */ + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)0,2); + + if (err==ZIP_OK) /* total number of entries in the central dir on this disk */ + { + { + if(zi->number_entry >= 0xFFFF) + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)0xffff,2); // use value in ZIP64 record + else + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)zi->number_entry,2); + } + } + + if (err==ZIP_OK) /* total number of entries in the central dir */ + { + if(zi->number_entry >= 0xFFFF) + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)0xffff,2); // use value in ZIP64 record + else + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)zi->number_entry,2); + } + + if (err==ZIP_OK) /* size of the central directory */ + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)size_centraldir,4); + + if (err==ZIP_OK) /* offset of start of central directory with respect to the starting disk number */ + { + ZPOS64_T pos = centraldir_pos_inzip - zi->add_position_when_writting_offset; + if(pos >= 0xffffffff) + { + err = zip64local_putValue(&zi->z_filefunc,zi->filestream, (uLong)0xffffffff,4); + } + else + err = zip64local_putValue(&zi->z_filefunc,zi->filestream, (uLong)(centraldir_pos_inzip - zi->add_position_when_writting_offset),4); + } + + return err; +} + +int Write_GlobalComment(zip64_internal* zi, const char* global_comment) +{ + int err = ZIP_OK; + uInt size_global_comment = 0; + + if(global_comment != NULL) + size_global_comment = (uInt)strlen(global_comment); + + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)size_global_comment,2); + + if (err == ZIP_OK && size_global_comment > 0) + { + if (ZWRITE64(zi->z_filefunc,zi->filestream, global_comment, size_global_comment) != size_global_comment) + err = ZIP_ERRNO; + } + return err; +} + +extern int ZEXPORT zipClose (zipFile file, const char* global_comment) +{ + zip64_internal* zi; + int err = 0; + uLong size_centraldir = 0; + ZPOS64_T centraldir_pos_inzip; + ZPOS64_T pos; + + if (file == NULL) + return ZIP_PARAMERROR; + + zi = (zip64_internal*)file; + + if (zi->in_opened_file_inzip == 1) + { + err = zipCloseFileInZip (file); + } + +#ifndef NO_ADDFILEINEXISTINGZIP + if (global_comment==NULL) + global_comment = zi->globalcomment; +#endif + + centraldir_pos_inzip = ZTELL64(zi->z_filefunc,zi->filestream); + + if (err==ZIP_OK) + { + linkedlist_datablock_internal* ldi = zi->central_dir.first_block; + while (ldi!=NULL) + { + if ((err==ZIP_OK) && (ldi->filled_in_this_block>0)) + { + if (ZWRITE64(zi->z_filefunc,zi->filestream, ldi->data, ldi->filled_in_this_block) != ldi->filled_in_this_block) + err = ZIP_ERRNO; + } + + size_centraldir += ldi->filled_in_this_block; + ldi = ldi->next_datablock; + } + } + free_linkedlist(&(zi->central_dir)); + + pos = centraldir_pos_inzip - zi->add_position_when_writting_offset; + if(pos >= 0xffffffff) + { + ZPOS64_T Zip64EOCDpos = ZTELL64(zi->z_filefunc,zi->filestream); + Write_Zip64EndOfCentralDirectoryRecord(zi, size_centraldir, centraldir_pos_inzip); + + Write_Zip64EndOfCentralDirectoryLocator(zi, Zip64EOCDpos); + } + + if (err==ZIP_OK) + err = Write_EndOfCentralDirectoryRecord(zi, size_centraldir, centraldir_pos_inzip); + + if(err == ZIP_OK) + err = Write_GlobalComment(zi, global_comment); + + if (ZCLOSE64(zi->z_filefunc,zi->filestream) != 0) + if (err == ZIP_OK) + err = ZIP_ERRNO; + +#ifndef NO_ADDFILEINEXISTINGZIP + TRYFREE(zi->globalcomment); +#endif + TRYFREE(zi); + + return err; +} + +extern int ZEXPORT zipRemoveExtraInfoBlock (char* pData, int* dataLen, short sHeader) +{ + char* p = pData; + int size = 0; + char* pNewHeader; + char* pTmp; + short header; + short dataSize; + + int retVal = ZIP_OK; + + if(pData == NULL || *dataLen < 4) + return ZIP_PARAMERROR; + + pNewHeader = (char*)ALLOC(*dataLen); + pTmp = pNewHeader; + + while(p < (pData + *dataLen)) + { + header = *(short*)p; + dataSize = *(((short*)p)+1); + + if( header == sHeader ) // Header found. + { + p += dataSize + 4; // skip it. do not copy to temp buffer + } + else + { + // Extra Info block should not be removed, So copy it to the temp buffer. + memcpy(pTmp, p, dataSize + 4); + p += dataSize + 4; + size += dataSize + 4; + } + + } + + if(size < *dataLen) + { + // clean old extra info block. + memset(pData,0, *dataLen); + + // copy the new extra info block over the old + if(size > 0) + memcpy(pData, pNewHeader, size); + + // set the new extra info size + *dataLen = size; + + retVal = ZIP_OK; + } + else + retVal = ZIP_ERRNO; + + TRYFREE(pNewHeader); + + return retVal; +} diff --git a/examples/ThirdPartyLibs/minizip/zip.h b/examples/ThirdPartyLibs/minizip/zip.h new file mode 100644 index 000000000..510907c5b --- /dev/null +++ b/examples/ThirdPartyLibs/minizip/zip.h @@ -0,0 +1,362 @@ +/* zip.h -- IO on .zip files using zlib + Version 1.1, February 14h, 2010 + part of the MiniZip project - ( http://www.winimage.com/zLibDll/minizip.html ) + + Copyright (C) 1998-2010 Gilles Vollant (minizip) ( http://www.winimage.com/zLibDll/minizip.html ) + + Modifications for Zip64 support + Copyright (C) 2009-2010 Mathias Svensson ( http://result42.com ) + + For more info read MiniZip_info.txt + + --------------------------------------------------------------------------- + + Condition of use and distribution are the same than zlib : + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. + + --------------------------------------------------------------------------- + + Changes + + See header of zip.h + +*/ + +#ifndef _zip12_H +#define _zip12_H + +#ifdef __cplusplus +extern "C" { +#endif + +//#define HAVE_BZIP2 + +#ifndef _ZLIB_H +#include "../zlib/zlib.h" +#endif + +#ifndef _ZLIBIOAPI_H +#include "ioapi.h" +#endif + +#ifdef HAVE_BZIP2 +#include "bzlib.h" +#endif + +#define Z_BZIP2ED 12 + +#if defined(STRICTZIP) || defined(STRICTZIPUNZIP) +/* like the STRICT of WIN32, we define a pointer that cannot be converted + from (void*) without cast */ +typedef struct TagzipFile__ { int unused; } zipFile__; +typedef zipFile__ *zipFile; +#else +typedef voidp zipFile; +#endif + +#define ZIP_OK (0) +#define ZIP_EOF (0) +#define ZIP_ERRNO (Z_ERRNO) +#define ZIP_PARAMERROR (-102) +#define ZIP_BADZIPFILE (-103) +#define ZIP_INTERNALERROR (-104) + +#ifndef DEF_MEM_LEVEL +# if MAX_MEM_LEVEL >= 8 +# define DEF_MEM_LEVEL 8 +# else +# define DEF_MEM_LEVEL MAX_MEM_LEVEL +# endif +#endif +/* default memLevel */ + +/* tm_zip contain date/time info */ +typedef struct tm_zip_s +{ + uInt tm_sec; /* seconds after the minute - [0,59] */ + uInt tm_min; /* minutes after the hour - [0,59] */ + uInt tm_hour; /* hours since midnight - [0,23] */ + uInt tm_mday; /* day of the month - [1,31] */ + uInt tm_mon; /* months since January - [0,11] */ + uInt tm_year; /* years - [1980..2044] */ +} tm_zip; + +typedef struct +{ + tm_zip tmz_date; /* date in understandable format */ + uLong dosDate; /* if dos_date == 0, tmu_date is used */ +/* uLong flag; */ /* general purpose bit flag 2 bytes */ + + uLong internal_fa; /* internal file attributes 2 bytes */ + uLong external_fa; /* external file attributes 4 bytes */ +} zip_fileinfo; + +typedef const char* zipcharpc; + + +#define APPEND_STATUS_CREATE (0) +#define APPEND_STATUS_CREATEAFTER (1) +#define APPEND_STATUS_ADDINZIP (2) + +extern zipFile ZEXPORT zipOpen OF((const char *pathname, int append)); +extern zipFile ZEXPORT zipOpen64 OF((const void *pathname, int append)); +/* + Create a zipfile. + pathname contain on Windows XP a filename like "c:\\zlib\\zlib113.zip" or on + an Unix computer "zlib/zlib113.zip". + if the file pathname exist and append==APPEND_STATUS_CREATEAFTER, the zip + will be created at the end of the file. + (useful if the file contain a self extractor code) + if the file pathname exist and append==APPEND_STATUS_ADDINZIP, we will + add files in existing zip (be sure you don't add file that doesn't exist) + If the zipfile cannot be opened, the return value is NULL. + Else, the return value is a zipFile Handle, usable with other function + of this zip package. +*/ + +/* Note : there is no delete function into a zipfile. + If you want delete file into a zipfile, you must open a zipfile, and create another + Of couse, you can use RAW reading and writing to copy the file you did not want delte +*/ + +extern zipFile ZEXPORT zipOpen2 OF((const char *pathname, + int append, + zipcharpc* globalcomment, + zlib_filefunc_def* pzlib_filefunc_def)); + +extern zipFile ZEXPORT zipOpen2_64 OF((const void *pathname, + int append, + zipcharpc* globalcomment, + zlib_filefunc64_def* pzlib_filefunc_def)); + +extern int ZEXPORT zipOpenNewFileInZip OF((zipFile file, + const char* filename, + const zip_fileinfo* zipfi, + const void* extrafield_local, + uInt size_extrafield_local, + const void* extrafield_global, + uInt size_extrafield_global, + const char* comment, + int method, + int level)); + +extern int ZEXPORT zipOpenNewFileInZip64 OF((zipFile file, + const char* filename, + const zip_fileinfo* zipfi, + const void* extrafield_local, + uInt size_extrafield_local, + const void* extrafield_global, + uInt size_extrafield_global, + const char* comment, + int method, + int level, + int zip64)); + +/* + Open a file in the ZIP for writing. + filename : the filename in zip (if NULL, '-' without quote will be used + *zipfi contain supplemental information + if extrafield_local!=NULL and size_extrafield_local>0, extrafield_local + contains the extrafield data the the local header + if extrafield_global!=NULL and size_extrafield_global>0, extrafield_global + contains the extrafield data the the local header + if comment != NULL, comment contain the comment string + method contain the compression method (0 for store, Z_DEFLATED for deflate) + level contain the level of compression (can be Z_DEFAULT_COMPRESSION) + zip64 is set to 1 if a zip64 extended information block should be added to the local file header. + this MUST be '1' if the uncompressed size is >= 0xffffffff. + +*/ + + +extern int ZEXPORT zipOpenNewFileInZip2 OF((zipFile file, + const char* filename, + const zip_fileinfo* zipfi, + const void* extrafield_local, + uInt size_extrafield_local, + const void* extrafield_global, + uInt size_extrafield_global, + const char* comment, + int method, + int level, + int raw)); + + +extern int ZEXPORT zipOpenNewFileInZip2_64 OF((zipFile file, + const char* filename, + const zip_fileinfo* zipfi, + const void* extrafield_local, + uInt size_extrafield_local, + const void* extrafield_global, + uInt size_extrafield_global, + const char* comment, + int method, + int level, + int raw, + int zip64)); +/* + Same than zipOpenNewFileInZip, except if raw=1, we write raw file + */ + +extern int ZEXPORT zipOpenNewFileInZip3 OF((zipFile file, + const char* filename, + const zip_fileinfo* zipfi, + const void* extrafield_local, + uInt size_extrafield_local, + const void* extrafield_global, + uInt size_extrafield_global, + const char* comment, + int method, + int level, + int raw, + int windowBits, + int memLevel, + int strategy, + const char* password, + uLong crcForCrypting)); + +extern int ZEXPORT zipOpenNewFileInZip3_64 OF((zipFile file, + const char* filename, + const zip_fileinfo* zipfi, + const void* extrafield_local, + uInt size_extrafield_local, + const void* extrafield_global, + uInt size_extrafield_global, + const char* comment, + int method, + int level, + int raw, + int windowBits, + int memLevel, + int strategy, + const char* password, + uLong crcForCrypting, + int zip64 + )); + +/* + Same than zipOpenNewFileInZip2, except + windowBits,memLevel,,strategy : see parameter strategy in deflateInit2 + password : crypting password (NULL for no crypting) + crcForCrypting : crc of file to compress (needed for crypting) + */ + +extern int ZEXPORT zipOpenNewFileInZip4 OF((zipFile file, + const char* filename, + const zip_fileinfo* zipfi, + const void* extrafield_local, + uInt size_extrafield_local, + const void* extrafield_global, + uInt size_extrafield_global, + const char* comment, + int method, + int level, + int raw, + int windowBits, + int memLevel, + int strategy, + const char* password, + uLong crcForCrypting, + uLong versionMadeBy, + uLong flagBase + )); + + +extern int ZEXPORT zipOpenNewFileInZip4_64 OF((zipFile file, + const char* filename, + const zip_fileinfo* zipfi, + const void* extrafield_local, + uInt size_extrafield_local, + const void* extrafield_global, + uInt size_extrafield_global, + const char* comment, + int method, + int level, + int raw, + int windowBits, + int memLevel, + int strategy, + const char* password, + uLong crcForCrypting, + uLong versionMadeBy, + uLong flagBase, + int zip64 + )); +/* + Same than zipOpenNewFileInZip4, except + versionMadeBy : value for Version made by field + flag : value for flag field (compression level info will be added) + */ + + +extern int ZEXPORT zipWriteInFileInZip OF((zipFile file, + const void* buf, + unsigned len)); +/* + Write data in the zipfile +*/ + +extern int ZEXPORT zipCloseFileInZip OF((zipFile file)); +/* + Close the current file in the zipfile +*/ + +extern int ZEXPORT zipCloseFileInZipRaw OF((zipFile file, + uLong uncompressed_size, + uLong crc32)); + +extern int ZEXPORT zipCloseFileInZipRaw64 OF((zipFile file, + ZPOS64_T uncompressed_size, + uLong crc32)); + +/* + Close the current file in the zipfile, for file opened with + parameter raw=1 in zipOpenNewFileInZip2 + uncompressed_size and crc32 are value for the uncompressed size +*/ + +extern int ZEXPORT zipClose OF((zipFile file, + const char* global_comment)); +/* + Close the zipfile +*/ + + +extern int ZEXPORT zipRemoveExtraInfoBlock OF((char* pData, int* dataLen, short sHeader)); +/* + zipRemoveExtraInfoBlock - Added by Mathias Svensson + + Remove extra information block from a extra information data for the local file header or central directory header + + It is needed to remove ZIP64 extra information blocks when before data is written if using RAW mode. + + 0x0001 is the signature header for the ZIP64 extra information blocks + + usage. + Remove ZIP64 Extra information from a central director extra field data + zipRemoveExtraInfoBlock(pCenDirExtraFieldData, &nCenDirExtraFieldDataLen, 0x0001); + + Remove ZIP64 Extra information from a Local File Header extra field data + zipRemoveExtraInfoBlock(pLocalHeaderExtraFieldData, &nLocalHeaderExtraFieldDataLen, 0x0001); +*/ + +#ifdef __cplusplus +} +#endif + +#endif /* _zip64_H */ diff --git a/examples/ThirdPartyLibs/optionalX11/X11/X.h b/examples/ThirdPartyLibs/optionalX11/X11/X.h new file mode 100644 index 000000000..5cf695d7b --- /dev/null +++ b/examples/ThirdPartyLibs/optionalX11/X11/X.h @@ -0,0 +1,717 @@ +/* Definitions for the X window system likely to be used by applications */ + +#ifndef X_H +#define X_H + +/*********************************************************** + +Copyright 1987, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall not be +used in advertising or otherwise to promote the sale, use or other dealings +in this Software without prior written authorization from The Open Group. + + +Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts. + + All Rights Reserved + +Permission to use, copy, modify, and distribute this software and its +documentation for any purpose and without fee is hereby granted, +provided that the above copyright notice appear in all copies and that +both that copyright notice and this permission notice appear in +supporting documentation, and that the name of Digital not be +used in advertising or publicity pertaining to distribution of the +software without specific, written prior permission. + +DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING +ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL +DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR +ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, +WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, +ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS +SOFTWARE. + +******************************************************************/ + +#define X_PROTOCOL 11 /* current protocol version */ +#define X_PROTOCOL_REVISION 0 /* current minor version */ + +/* Resources */ + +/* + * _XSERVER64 must ONLY be defined when compiling X server sources on + * systems where unsigned long is not 32 bits, must NOT be used in + * client or library code. + */ +#ifndef _XSERVER64 +# ifndef _XTYPEDEF_XID +# define _XTYPEDEF_XID +typedef unsigned long XID; +# endif +# ifndef _XTYPEDEF_MASK +# define _XTYPEDEF_MASK +typedef unsigned long Mask; +# endif +# ifndef _XTYPEDEF_ATOM +# define _XTYPEDEF_ATOM +typedef unsigned long Atom; /* Also in Xdefs.h */ +# endif +typedef unsigned long VisualID; +typedef unsigned long Time; +#else +# include +# ifndef _XTYPEDEF_XID +# define _XTYPEDEF_XID +typedef CARD32 XID; +# endif +# ifndef _XTYPEDEF_MASK +# define _XTYPEDEF_MASK +typedef CARD32 Mask; +# endif +# ifndef _XTYPEDEF_ATOM +# define _XTYPEDEF_ATOM +typedef CARD32 Atom; +# endif +typedef CARD32 VisualID; +typedef CARD32 Time; +#endif + +typedef XID Window; +typedef XID Drawable; +#ifndef _XTYPEDEF_FONT +# define _XTYPEDEF_FONT +typedef XID Font; +#endif +typedef XID Pixmap; +typedef XID Cursor; +typedef XID Colormap; +typedef XID GContext; +typedef XID KeySym; + +typedef unsigned char KeyCode; + +/***************************************************************** + * RESERVED RESOURCE AND CONSTANT DEFINITIONS + *****************************************************************/ + +#ifndef None +#define None 0L /* universal null resource or null atom */ +#endif + +#define ParentRelative 1L /* background pixmap in CreateWindow + and ChangeWindowAttributes */ + +#define CopyFromParent 0L /* border pixmap in CreateWindow + and ChangeWindowAttributes + special VisualID and special window + class passed to CreateWindow */ + +#define PointerWindow 0L /* destination window in SendEvent */ +#define InputFocus 1L /* destination window in SendEvent */ + +#define PointerRoot 1L /* focus window in SetInputFocus */ + +#define AnyPropertyType 0L /* special Atom, passed to GetProperty */ + +#define AnyKey 0L /* special Key Code, passed to GrabKey */ + +#define AnyButton 0L /* special Button Code, passed to GrabButton */ + +#define AllTemporary 0L /* special Resource ID passed to KillClient */ + +#define CurrentTime 0L /* special Time */ + +#define NoSymbol 0L /* special KeySym */ + +/***************************************************************** + * EVENT DEFINITIONS + *****************************************************************/ + +/* Input Event Masks. Used as event-mask window attribute and as arguments + to Grab requests. Not to be confused with event names. */ + +#define NoEventMask 0L +#define KeyPressMask (1L<<0) +#define KeyReleaseMask (1L<<1) +#define ButtonPressMask (1L<<2) +#define ButtonReleaseMask (1L<<3) +#define EnterWindowMask (1L<<4) +#define LeaveWindowMask (1L<<5) +#define PointerMotionMask (1L<<6) +#define PointerMotionHintMask (1L<<7) +#define Button1MotionMask (1L<<8) +#define Button2MotionMask (1L<<9) +#define Button3MotionMask (1L<<10) +#define Button4MotionMask (1L<<11) +#define Button5MotionMask (1L<<12) +#define ButtonMotionMask (1L<<13) +#define KeymapStateMask (1L<<14) +#define ExposureMask (1L<<15) +#define VisibilityChangeMask (1L<<16) +#define StructureNotifyMask (1L<<17) +#define ResizeRedirectMask (1L<<18) +#define SubstructureNotifyMask (1L<<19) +#define SubstructureRedirectMask (1L<<20) +#define FocusChangeMask (1L<<21) +#define PropertyChangeMask (1L<<22) +#define ColormapChangeMask (1L<<23) +#define OwnerGrabButtonMask (1L<<24) + +/* Event names. Used in "type" field in XEvent structures. Not to be +confused with event masks above. They start from 2 because 0 and 1 +are reserved in the protocol for errors and replies. */ + +#define KeyPress 2 +#define KeyRelease 3 +#define ButtonPress 4 +#define ButtonRelease 5 +#define MotionNotify 6 +#define EnterNotify 7 +#define LeaveNotify 8 +#define FocusIn 9 +#define FocusOut 10 +#define KeymapNotify 11 +#define Expose 12 +#define GraphicsExpose 13 +#define NoExpose 14 +#define VisibilityNotify 15 +#define CreateNotify 16 +#define DestroyNotify 17 +#define UnmapNotify 18 +#define MapNotify 19 +#define MapRequest 20 +#define ReparentNotify 21 +#define ConfigureNotify 22 +#define ConfigureRequest 23 +#define GravityNotify 24 +#define ResizeRequest 25 +#define CirculateNotify 26 +#define CirculateRequest 27 +#define PropertyNotify 28 +#define SelectionClear 29 +#define SelectionRequest 30 +#define SelectionNotify 31 +#define ColormapNotify 32 +#define ClientMessage 33 +#define MappingNotify 34 +#define GenericEvent 35 +#define LASTEvent 36 /* must be bigger than any event # */ + + +/* Key masks. Used as modifiers to GrabButton and GrabKey, results of QueryPointer, + state in various key-, mouse-, and button-related events. */ + +#define ShiftMask (1<<0) +#define LockMask (1<<1) +#define ControlMask (1<<2) +#define Mod1Mask (1<<3) +#define Mod2Mask (1<<4) +#define Mod3Mask (1<<5) +#define Mod4Mask (1<<6) +#define Mod5Mask (1<<7) + +/* modifier names. Used to build a SetModifierMapping request or + to read a GetModifierMapping request. These correspond to the + masks defined above. */ +#define ShiftMapIndex 0 +#define LockMapIndex 1 +#define ControlMapIndex 2 +#define Mod1MapIndex 3 +#define Mod2MapIndex 4 +#define Mod3MapIndex 5 +#define Mod4MapIndex 6 +#define Mod5MapIndex 7 + + +/* button masks. Used in same manner as Key masks above. Not to be confused + with button names below. */ + +#define Button1Mask (1<<8) +#define Button2Mask (1<<9) +#define Button3Mask (1<<10) +#define Button4Mask (1<<11) +#define Button5Mask (1<<12) + +#define AnyModifier (1<<15) /* used in GrabButton, GrabKey */ + + +/* button names. Used as arguments to GrabButton and as detail in ButtonPress + and ButtonRelease events. Not to be confused with button masks above. + Note that 0 is already defined above as "AnyButton". */ + +#define Button1 1 +#define Button2 2 +#define Button3 3 +#define Button4 4 +#define Button5 5 + +/* Notify modes */ + +#define NotifyNormal 0 +#define NotifyGrab 1 +#define NotifyUngrab 2 +#define NotifyWhileGrabbed 3 + +#define NotifyHint 1 /* for MotionNotify events */ + +/* Notify detail */ + +#define NotifyAncestor 0 +#define NotifyVirtual 1 +#define NotifyInferior 2 +#define NotifyNonlinear 3 +#define NotifyNonlinearVirtual 4 +#define NotifyPointer 5 +#define NotifyPointerRoot 6 +#define NotifyDetailNone 7 + +/* Visibility notify */ + +#define VisibilityUnobscured 0 +#define VisibilityPartiallyObscured 1 +#define VisibilityFullyObscured 2 + +/* Circulation request */ + +#define PlaceOnTop 0 +#define PlaceOnBottom 1 + +/* protocol families */ + +#define FamilyInternet 0 /* IPv4 */ +#define FamilyDECnet 1 +#define FamilyChaos 2 +#define FamilyInternet6 6 /* IPv6 */ + +/* authentication families not tied to a specific protocol */ +#define FamilyServerInterpreted 5 + +/* Property notification */ + +#define PropertyNewValue 0 +#define PropertyDelete 1 + +/* Color Map notification */ + +#define ColormapUninstalled 0 +#define ColormapInstalled 1 + +/* GrabPointer, GrabButton, GrabKeyboard, GrabKey Modes */ + +#define GrabModeSync 0 +#define GrabModeAsync 1 + +/* GrabPointer, GrabKeyboard reply status */ + +#define GrabSuccess 0 +#define AlreadyGrabbed 1 +#define GrabInvalidTime 2 +#define GrabNotViewable 3 +#define GrabFrozen 4 + +/* AllowEvents modes */ + +#define AsyncPointer 0 +#define SyncPointer 1 +#define ReplayPointer 2 +#define AsyncKeyboard 3 +#define SyncKeyboard 4 +#define ReplayKeyboard 5 +#define AsyncBoth 6 +#define SyncBoth 7 + +/* Used in SetInputFocus, GetInputFocus */ + +#define RevertToNone (int)None +#define RevertToPointerRoot (int)PointerRoot +#define RevertToParent 2 + +/***************************************************************** + * ERROR CODES + *****************************************************************/ + +#define Success 0 /* everything's okay */ +#define BadRequest 1 /* bad request code */ +#define BadValue 2 /* int parameter out of range */ +#define BadWindow 3 /* parameter not a Window */ +#define BadPixmap 4 /* parameter not a Pixmap */ +#define BadAtom 5 /* parameter not an Atom */ +#define BadCursor 6 /* parameter not a Cursor */ +#define BadFont 7 /* parameter not a Font */ +#define BadMatch 8 /* parameter mismatch */ +#define BadDrawable 9 /* parameter not a Pixmap or Window */ +#define BadAccess 10 /* depending on context: + - key/button already grabbed + - attempt to free an illegal + cmap entry + - attempt to store into a read-only + color map entry. + - attempt to modify the access control + list from other than the local host. + */ +#define BadAlloc 11 /* insufficient resources */ +#define BadColor 12 /* no such colormap */ +#define BadGC 13 /* parameter not a GC */ +#define BadIDChoice 14 /* choice not in range or already used */ +#define BadName 15 /* font or color name doesn't exist */ +#define BadLength 16 /* Request length incorrect */ +#define BadImplementation 17 /* server is defective */ + +#define FirstExtensionError 128 +#define LastExtensionError 255 + +/***************************************************************** + * WINDOW DEFINITIONS + *****************************************************************/ + +/* Window classes used by CreateWindow */ +/* Note that CopyFromParent is already defined as 0 above */ + +#define InputOutput 1 +#define InputOnly 2 + +/* Window attributes for CreateWindow and ChangeWindowAttributes */ + +#define CWBackPixmap (1L<<0) +#define CWBackPixel (1L<<1) +#define CWBorderPixmap (1L<<2) +#define CWBorderPixel (1L<<3) +#define CWBitGravity (1L<<4) +#define CWWinGravity (1L<<5) +#define CWBackingStore (1L<<6) +#define CWBackingPlanes (1L<<7) +#define CWBackingPixel (1L<<8) +#define CWOverrideRedirect (1L<<9) +#define CWSaveUnder (1L<<10) +#define CWEventMask (1L<<11) +#define CWDontPropagate (1L<<12) +#define CWColormap (1L<<13) +#define CWCursor (1L<<14) + +/* ConfigureWindow structure */ + +#define CWX (1<<0) +#define CWY (1<<1) +#define CWWidth (1<<2) +#define CWHeight (1<<3) +#define CWBorderWidth (1<<4) +#define CWSibling (1<<5) +#define CWStackMode (1<<6) + + +/* Bit Gravity */ + +#define ForgetGravity 0 +#define NorthWestGravity 1 +#define NorthGravity 2 +#define NorthEastGravity 3 +#define WestGravity 4 +#define CenterGravity 5 +#define EastGravity 6 +#define SouthWestGravity 7 +#define SouthGravity 8 +#define SouthEastGravity 9 +#define StaticGravity 10 + +/* Window gravity + bit gravity above */ + +#define UnmapGravity 0 + +/* Used in CreateWindow for backing-store hint */ + +#define NotUseful 0 +#define WhenMapped 1 +#define Always 2 + +/* Used in GetWindowAttributes reply */ + +#define IsUnmapped 0 +#define IsUnviewable 1 +#define IsViewable 2 + +/* Used in ChangeSaveSet */ + +#define SetModeInsert 0 +#define SetModeDelete 1 + +/* Used in ChangeCloseDownMode */ + +#define DestroyAll 0 +#define RetainPermanent 1 +#define RetainTemporary 2 + +/* Window stacking method (in configureWindow) */ + +#define Above 0 +#define Below 1 +#define TopIf 2 +#define BottomIf 3 +#define Opposite 4 + +/* Circulation direction */ + +#define RaiseLowest 0 +#define LowerHighest 1 + +/* Property modes */ + +#define PropModeReplace 0 +#define PropModePrepend 1 +#define PropModeAppend 2 + +/***************************************************************** + * GRAPHICS DEFINITIONS + *****************************************************************/ + +/* graphics functions, as in GC.alu */ + +#define GXclear 0x0 /* 0 */ +#define GXand 0x1 /* src AND dst */ +#define GXandReverse 0x2 /* src AND NOT dst */ +#define GXcopy 0x3 /* src */ +#define GXandInverted 0x4 /* NOT src AND dst */ +#define GXnoop 0x5 /* dst */ +#define GXxor 0x6 /* src XOR dst */ +#define GXor 0x7 /* src OR dst */ +#define GXnor 0x8 /* NOT src AND NOT dst */ +#define GXequiv 0x9 /* NOT src XOR dst */ +#define GXinvert 0xa /* NOT dst */ +#define GXorReverse 0xb /* src OR NOT dst */ +#define GXcopyInverted 0xc /* NOT src */ +#define GXorInverted 0xd /* NOT src OR dst */ +#define GXnand 0xe /* NOT src OR NOT dst */ +#define GXset 0xf /* 1 */ + +/* LineStyle */ + +#define LineSolid 0 +#define LineOnOffDash 1 +#define LineDoubleDash 2 + +/* capStyle */ + +#define CapNotLast 0 +#define CapButt 1 +#define CapRound 2 +#define CapProjecting 3 + +/* joinStyle */ + +#define JoinMiter 0 +#define JoinRound 1 +#define JoinBevel 2 + +/* fillStyle */ + +#define FillSolid 0 +#define FillTiled 1 +#define FillStippled 2 +#define FillOpaqueStippled 3 + +/* fillRule */ + +#define EvenOddRule 0 +#define WindingRule 1 + +/* subwindow mode */ + +#define ClipByChildren 0 +#define IncludeInferiors 1 + +/* SetClipRectangles ordering */ + +#define Unsorted 0 +#define YSorted 1 +#define YXSorted 2 +#define YXBanded 3 + +/* CoordinateMode for drawing routines */ + +#define CoordModeOrigin 0 /* relative to the origin */ +#define CoordModePrevious 1 /* relative to previous point */ + +/* Polygon shapes */ + +#define Complex 0 /* paths may intersect */ +#define Nonconvex 1 /* no paths intersect, but not convex */ +#define Convex 2 /* wholly convex */ + +/* Arc modes for PolyFillArc */ + +#define ArcChord 0 /* join endpoints of arc */ +#define ArcPieSlice 1 /* join endpoints to center of arc */ + +/* GC components: masks used in CreateGC, CopyGC, ChangeGC, OR'ed into + GC.stateChanges */ + +#define GCFunction (1L<<0) +#define GCPlaneMask (1L<<1) +#define GCForeground (1L<<2) +#define GCBackground (1L<<3) +#define GCLineWidth (1L<<4) +#define GCLineStyle (1L<<5) +#define GCCapStyle (1L<<6) +#define GCJoinStyle (1L<<7) +#define GCFillStyle (1L<<8) +#define GCFillRule (1L<<9) +#define GCTile (1L<<10) +#define GCStipple (1L<<11) +#define GCTileStipXOrigin (1L<<12) +#define GCTileStipYOrigin (1L<<13) +#define GCFont (1L<<14) +#define GCSubwindowMode (1L<<15) +#define GCGraphicsExposures (1L<<16) +#define GCClipXOrigin (1L<<17) +#define GCClipYOrigin (1L<<18) +#define GCClipMask (1L<<19) +#define GCDashOffset (1L<<20) +#define GCDashList (1L<<21) +#define GCArcMode (1L<<22) + +#define GCLastBit 22 +/***************************************************************** + * FONTS + *****************************************************************/ + +/* used in QueryFont -- draw direction */ + +#define FontLeftToRight 0 +#define FontRightToLeft 1 + +#define FontChange 255 + +/***************************************************************** + * IMAGING + *****************************************************************/ + +/* ImageFormat -- PutImage, GetImage */ + +#define XYBitmap 0 /* depth 1, XYFormat */ +#define XYPixmap 1 /* depth == drawable depth */ +#define ZPixmap 2 /* depth == drawable depth */ + +/***************************************************************** + * COLOR MAP STUFF + *****************************************************************/ + +/* For CreateColormap */ + +#define AllocNone 0 /* create map with no entries */ +#define AllocAll 1 /* allocate entire map writeable */ + + +/* Flags used in StoreNamedColor, StoreColors */ + +#define DoRed (1<<0) +#define DoGreen (1<<1) +#define DoBlue (1<<2) + +/***************************************************************** + * CURSOR STUFF + *****************************************************************/ + +/* QueryBestSize Class */ + +#define CursorShape 0 /* largest size that can be displayed */ +#define TileShape 1 /* size tiled fastest */ +#define StippleShape 2 /* size stippled fastest */ + +/***************************************************************** + * KEYBOARD/POINTER STUFF + *****************************************************************/ + +#define AutoRepeatModeOff 0 +#define AutoRepeatModeOn 1 +#define AutoRepeatModeDefault 2 + +#define LedModeOff 0 +#define LedModeOn 1 + +/* masks for ChangeKeyboardControl */ + +#define KBKeyClickPercent (1L<<0) +#define KBBellPercent (1L<<1) +#define KBBellPitch (1L<<2) +#define KBBellDuration (1L<<3) +#define KBLed (1L<<4) +#define KBLedMode (1L<<5) +#define KBKey (1L<<6) +#define KBAutoRepeatMode (1L<<7) + +#define MappingSuccess 0 +#define MappingBusy 1 +#define MappingFailed 2 + +#define MappingModifier 0 +#define MappingKeyboard 1 +#define MappingPointer 2 + +/***************************************************************** + * SCREEN SAVER STUFF + *****************************************************************/ + +#define DontPreferBlanking 0 +#define PreferBlanking 1 +#define DefaultBlanking 2 + +#define DisableScreenSaver 0 +#define DisableScreenInterval 0 + +#define DontAllowExposures 0 +#define AllowExposures 1 +#define DefaultExposures 2 + +/* for ForceScreenSaver */ + +#define ScreenSaverReset 0 +#define ScreenSaverActive 1 + +/***************************************************************** + * HOSTS AND CONNECTIONS + *****************************************************************/ + +/* for ChangeHosts */ + +#define HostInsert 0 +#define HostDelete 1 + +/* for ChangeAccessControl */ + +#define EnableAccess 1 +#define DisableAccess 0 + +/* Display classes used in opening the connection + * Note that the statically allocated ones are even numbered and the + * dynamically changeable ones are odd numbered */ + +#define StaticGray 0 +#define GrayScale 1 +#define StaticColor 2 +#define PseudoColor 3 +#define TrueColor 4 +#define DirectColor 5 + + +/* Byte order used in imageByteOrder and bitmapBitOrder */ + +#define LSBFirst 0 +#define MSBFirst 1 + +#endif /* X_H */ diff --git a/examples/ThirdPartyLibs/optionalX11/X11/XKBlib.h b/examples/ThirdPartyLibs/optionalX11/X11/XKBlib.h new file mode 100644 index 000000000..8f6c72c12 --- /dev/null +++ b/examples/ThirdPartyLibs/optionalX11/X11/XKBlib.h @@ -0,0 +1,1149 @@ +/************************************************************ +Copyright (c) 1993 by Silicon Graphics Computer Systems, Inc. + +Permission to use, copy, modify, and distribute this +software and its documentation for any purpose and without +fee is hereby granted, provided that the above copyright +notice appear in all copies and that both that copyright +notice and this permission notice appear in supporting +documentation, and that the name of Silicon Graphics not be +used in advertising or publicity pertaining to distribution +of the software without specific prior written permission. +Silicon Graphics makes no representation about the suitability +of this software for any purpose. It is provided "as is" +without any express or implied warranty. + +SILICON GRAPHICS DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS +SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY +AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON +GRAPHICS BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL +DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, +DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE +OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH +THE USE OR PERFORMANCE OF THIS SOFTWARE. + +********************************************************/ + +#ifndef _X11_XKBLIB_H_ +#define _X11_XKBLIB_H_ + +#include +#include + +typedef struct _XkbAnyEvent { + int type; /* XkbAnyEvent */ + unsigned long serial; /* # of last req processed by server */ + Bool send_event; /* is this from a SendEvent request? */ + Display * display; /* Display the event was read from */ + Time time; /* milliseconds */ + int xkb_type; /* XKB event minor code */ + unsigned int device; /* device ID */ +} XkbAnyEvent; + +typedef struct _XkbNewKeyboardNotify { + int type; /* XkbAnyEvent */ + unsigned long serial; /* of last req processed by server */ + Bool send_event; /* is this from a SendEvent request? */ + Display * display; /* Display the event was read from */ + Time time; /* milliseconds */ + int xkb_type; /* XkbNewKeyboardNotify */ + int device; /* device ID */ + int old_device; /* device ID of previous keyboard */ + int min_key_code; /* minimum key code */ + int max_key_code; /* maximum key code */ + int old_min_key_code;/* min key code of previous kbd */ + int old_max_key_code;/* max key code of previous kbd */ + unsigned int changed; /* changed aspects of the keyboard */ + char req_major; /* major and minor opcode of req */ + char req_minor; /* that caused change, if applicable */ +} XkbNewKeyboardNotifyEvent; + +typedef struct _XkbMapNotifyEvent { + int type; /* XkbAnyEvent */ + unsigned long serial; /* of last req processed by server */ + Bool send_event; /* is this from a SendEvent request */ + Display * display; /* Display the event was read from */ + Time time; /* milliseconds */ + int xkb_type; /* XkbMapNotify */ + int device; /* device ID */ + unsigned int changed; /* fields which have been changed */ + unsigned int flags; /* reserved */ + int first_type; /* first changed key type */ + int num_types; /* number of changed key types */ + KeyCode min_key_code; + KeyCode max_key_code; + KeyCode first_key_sym; + KeyCode first_key_act; + KeyCode first_key_behavior; + KeyCode first_key_explicit; + KeyCode first_modmap_key; + KeyCode first_vmodmap_key; + int num_key_syms; + int num_key_acts; + int num_key_behaviors; + int num_key_explicit; + int num_modmap_keys; + int num_vmodmap_keys; + unsigned int vmods; /* mask of changed virtual mods */ +} XkbMapNotifyEvent; + +typedef struct _XkbStateNotifyEvent { + int type; /* XkbAnyEvent */ + unsigned long serial; /* # of last req processed by server */ + Bool send_event; /* is this from a SendEvent request? */ + Display * display; /* Display the event was read from */ + Time time; /* milliseconds */ + int xkb_type; /* XkbStateNotify */ + int device; /* device ID */ + unsigned int changed; /* mask of changed state components */ + int group; /* keyboard group */ + int base_group; /* base keyboard group */ + int latched_group; /* latched keyboard group */ + int locked_group; /* locked keyboard group */ + unsigned int mods; /* modifier state */ + unsigned int base_mods; /* base modifier state */ + unsigned int latched_mods; /* latched modifiers */ + unsigned int locked_mods; /* locked modifiers */ + int compat_state; /* compatibility state */ + unsigned char grab_mods; /* mods used for grabs */ + unsigned char compat_grab_mods;/* grab mods for non-XKB clients */ + unsigned char lookup_mods; /* mods sent to clients */ + unsigned char compat_lookup_mods; /* mods sent to non-XKB clients */ + int ptr_buttons; /* pointer button state */ + KeyCode keycode; /* keycode that caused the change */ + char event_type; /* KeyPress or KeyRelease */ + char req_major; /* Major opcode of request */ + char req_minor; /* Minor opcode of request */ +} XkbStateNotifyEvent; + +typedef struct _XkbControlsNotify { + int type; /* XkbAnyEvent */ + unsigned long serial; /* of last req processed by server */ + Bool send_event; /* is this from a SendEvent request? */ + Display * display; /* Display the event was read from */ + Time time; /* milliseconds */ + int xkb_type; /* XkbControlsNotify */ + int device; /* device ID */ + unsigned int changed_ctrls; /* controls with changed sub-values */ + unsigned int enabled_ctrls; /* controls currently enabled */ + unsigned int enabled_ctrl_changes;/* controls just {en,dis}abled */ + int num_groups; /* total groups on keyboard */ + KeyCode keycode; /* key that caused change or 0 */ + char event_type; /* type of event that caused change */ + char req_major; /* if keycode==0, major and minor */ + char req_minor; /* opcode of req that caused change */ +} XkbControlsNotifyEvent; + +typedef struct _XkbIndicatorNotify { + int type; /* XkbAnyEvent */ + unsigned long serial; /* of last req processed by server */ + Bool send_event; /* is this from a SendEvent request? */ + Display * display; /* Display the event was read from */ + Time time; /* milliseconds */ + int xkb_type; /* XkbIndicatorNotify */ + int device; /* device ID */ + unsigned int changed; /* indicators with new state or map */ + unsigned int state; /* current state of all indicators */ +} XkbIndicatorNotifyEvent; + +typedef struct _XkbNamesNotify { + int type; /* XkbAnyEvent */ + unsigned long serial; /* of last req processed by server */ + Bool send_event; /* is this from a SendEvent request? */ + Display * display; /* Display the event was read from */ + Time time; /* milliseconds */ + int xkb_type; /* XkbNamesNotify */ + int device; /* device ID */ + unsigned int changed; /* names that have changed */ + int first_type; /* first key type with new name */ + int num_types; /* number of key types with new names */ + int first_lvl; /* first key type new new level names */ + int num_lvls; /* # of key types w/new level names */ + int num_aliases; /* total number of key aliases*/ + int num_radio_groups;/* total number of radio groups */ + unsigned int changed_vmods; /* virtual modifiers with new names */ + unsigned int changed_groups; /* groups with new names */ + unsigned int changed_indicators;/* indicators with new names */ + int first_key; /* first key with new name */ + int num_keys; /* number of keys with new names */ +} XkbNamesNotifyEvent; + +typedef struct _XkbCompatMapNotify { + int type; /* XkbAnyEvent */ + unsigned long serial; /* of last req processed by server */ + Bool send_event; /* is this from a SendEvent request? */ + Display * display; /* Display the event was read from */ + Time time; /* milliseconds */ + int xkb_type; /* XkbCompatMapNotify */ + int device; /* device ID */ + unsigned int changed_groups; /* groups with new compat maps */ + int first_si; /* first new symbol interp */ + int num_si; /* number of new symbol interps */ + int num_total_si; /* total # of symbol interps */ +} XkbCompatMapNotifyEvent; + +typedef struct _XkbBellNotify { + int type; /* XkbAnyEvent */ + unsigned long serial; /* of last req processed by server */ + Bool send_event; /* is this from a SendEvent request? */ + Display * display; /* Display the event was read from */ + Time time; /* milliseconds */ + int xkb_type; /* XkbBellNotify */ + int device; /* device ID */ + int percent; /* requested volume as a % of maximum */ + int pitch; /* requested pitch in Hz */ + int duration; /* requested duration in useconds */ + int bell_class; /* (input extension) feedback class */ + int bell_id; /* (input extension) ID of feedback */ + Atom name; /* "name" of requested bell */ + Window window; /* window associated with event */ + Bool event_only; /* "event only" requested */ +} XkbBellNotifyEvent; + +typedef struct _XkbActionMessage { + int type; /* XkbAnyEvent */ + unsigned long serial; /* of last req processed by server */ + Bool send_event; /* is this from a SendEvent request? */ + Display * display; /* Display the event was read from */ + Time time; /* milliseconds */ + int xkb_type; /* XkbActionMessage */ + int device; /* device ID */ + KeyCode keycode; /* key that generated the event */ + Bool press; /* true if act caused by key press */ + Bool key_event_follows;/* true if key event also generated */ + int group; /* effective group */ + unsigned int mods; /* effective mods */ + char message[XkbActionMessageLength+1]; + /* message -- leave space for NUL */ +} XkbActionMessageEvent; + +typedef struct _XkbAccessXNotify { + int type; /* XkbAnyEvent */ + unsigned long serial; /* of last req processed by server */ + Bool send_event; /* is this from a SendEvent request? */ + Display * display; /* Display the event was read from */ + Time time; /* milliseconds */ + int xkb_type; /* XkbAccessXNotify */ + int device; /* device ID */ + int detail; /* XkbAXN_* */ + int keycode; /* key of event */ + int sk_delay; /* current slow keys delay */ + int debounce_delay; /* current debounce delay */ +} XkbAccessXNotifyEvent; + +typedef struct _XkbExtensionDeviceNotify { + int type; /* XkbAnyEvent */ + unsigned long serial; /* of last req processed by server */ + Bool send_event; /* is this from a SendEvent request? */ + Display * display; /* Display the event was read from */ + Time time; /* milliseconds */ + int xkb_type; /* XkbExtensionDeviceNotify */ + int device; /* device ID */ + unsigned int reason; /* reason for the event */ + unsigned int supported; /* mask of supported features */ + unsigned int unsupported; /* mask of unsupported features */ + /* that some app tried to use */ + int first_btn; /* first button that changed */ + int num_btns; /* range of buttons changed */ + unsigned int leds_defined; /* indicators with names or maps */ + unsigned int led_state; /* current state of the indicators */ + int led_class; /* feedback class for led changes */ + int led_id; /* feedback id for led changes */ +} XkbExtensionDeviceNotifyEvent; + +typedef union _XkbEvent { + int type; + XkbAnyEvent any; + XkbNewKeyboardNotifyEvent new_kbd; + XkbMapNotifyEvent map; + XkbStateNotifyEvent state; + XkbControlsNotifyEvent ctrls; + XkbIndicatorNotifyEvent indicators; + XkbNamesNotifyEvent names; + XkbCompatMapNotifyEvent compat; + XkbBellNotifyEvent bell; + XkbActionMessageEvent message; + XkbAccessXNotifyEvent accessx; + XkbExtensionDeviceNotifyEvent device; + XEvent core; +} XkbEvent; + +typedef struct _XkbKbdDpyState XkbKbdDpyStateRec,*XkbKbdDpyStatePtr; + + /* XkbOpenDisplay error codes */ +#define XkbOD_Success 0 +#define XkbOD_BadLibraryVersion 1 +#define XkbOD_ConnectionRefused 2 +#define XkbOD_NonXkbServer 3 +#define XkbOD_BadServerVersion 4 + + /* Values for XlibFlags */ +#define XkbLC_ForceLatin1Lookup (1<<0) +#define XkbLC_ConsumeLookupMods (1<<1) +#define XkbLC_AlwaysConsumeShiftAndLock (1<<2) +#define XkbLC_IgnoreNewKeyboards (1<<3) +#define XkbLC_ControlFallback (1<<4) +#define XkbLC_ConsumeKeysOnComposeFail (1<<29) +#define XkbLC_ComposeLED (1<<30) +#define XkbLC_BeepOnComposeFail (1<<31) + +#define XkbLC_AllComposeControls (0xc0000000) +#define XkbLC_AllControls (0xc000001f) + +_XFUNCPROTOBEGIN + +extern Bool XkbIgnoreExtension( + Bool /* ignore */ +); + +extern Display *XkbOpenDisplay( + char * /* name */, + int * /* ev_rtrn */, + int * /* err_rtrn */, + int * /* major_rtrn */, + int * /* minor_rtrn */, + int * /* reason */ +); + +extern Bool XkbQueryExtension( + Display * /* dpy */, + int * /* opcodeReturn */, + int * /* eventBaseReturn */, + int * /* errorBaseReturn */, + int * /* majorRtrn */, + int * /* minorRtrn */ +); + +extern Bool XkbUseExtension( + Display * /* dpy */, + int * /* major_rtrn */, + int * /* minor_rtrn */ +); + +extern Bool XkbLibraryVersion( + int * /* libMajorRtrn */, + int * /* libMinorRtrn */ +); + +extern unsigned int XkbSetXlibControls( + Display* /* dpy */, + unsigned int /* affect */, + unsigned int /* values */ +); + +extern unsigned int XkbGetXlibControls( + Display* /* dpy */ +); + +extern unsigned int XkbXlibControlsImplemented(void); + +typedef Atom (*XkbInternAtomFunc)( + Display * /* dpy */, + _Xconst char * /* name */, + Bool /* only_if_exists */ +); + +typedef char * (*XkbGetAtomNameFunc)( + Display * /* dpy */, + Atom /* atom */ +); + +extern void XkbSetAtomFuncs( + XkbInternAtomFunc /* getAtom */, + XkbGetAtomNameFunc /* getName */ +); + +extern KeySym XkbKeycodeToKeysym( + Display * /* dpy */, +#if NeedWidePrototypes + unsigned int /* kc */, +#else + KeyCode /* kc */, +#endif + int /* group */, + int /* level */ +); + +extern unsigned int XkbKeysymToModifiers( + Display * /* dpy */, + KeySym /* ks */ +); + +extern Bool XkbLookupKeySym( + Display * /* dpy */, + KeyCode /* keycode */, + unsigned int /* modifiers */, + unsigned int * /* modifiers_return */, + KeySym * /* keysym_return */ +); + +extern int XkbLookupKeyBinding( + Display * /* dpy */, + KeySym /* sym_rtrn */, + unsigned int /* mods */, + char * /* buffer */, + int /* nbytes */, + int * /* extra_rtrn */ +); + +extern Bool XkbTranslateKeyCode( + XkbDescPtr /* xkb */, + KeyCode /* keycode */, + unsigned int /* modifiers */, + unsigned int * /* modifiers_return */, + KeySym * /* keysym_return */ +); + +extern int XkbTranslateKeySym( + Display * /* dpy */, + register KeySym * /* sym_return */, + unsigned int /* modifiers */, + char * /* buffer */, + int /* nbytes */, + int * /* extra_rtrn */ +); + +extern Bool XkbSetAutoRepeatRate( + Display * /* dpy */, + unsigned int /* deviceSpec */, + unsigned int /* delay */, + unsigned int /* interval */ +); + +extern Bool XkbGetAutoRepeatRate( + Display * /* dpy */, + unsigned int /* deviceSpec */, + unsigned int * /* delayRtrn */, + unsigned int * /* intervalRtrn */ +); + +extern Bool XkbChangeEnabledControls( + Display * /* dpy */, + unsigned int /* deviceSpec */, + unsigned int /* affect */, + unsigned int /* values */ +); + +extern Bool XkbDeviceBell( + Display * /* dpy */, + Window /* win */, + int /* deviceSpec */, + int /* bellClass */, + int /* bellID */, + int /* percent */, + Atom /* name */ +); + +extern Bool XkbForceDeviceBell( + Display * /* dpy */, + int /* deviceSpec */, + int /* bellClass */, + int /* bellID */, + int /* percent */ +); + +extern Bool XkbDeviceBellEvent( + Display * /* dpy */, + Window /* win */, + int /* deviceSpec */, + int /* bellClass */, + int /* bellID */, + int /* percent */, + Atom /* name */ +); + +extern Bool XkbBell( + Display * /* dpy */, + Window /* win */, + int /* percent */, + Atom /* name */ +); + +extern Bool XkbForceBell( + Display * /* dpy */, + int /* percent */ +); + +extern Bool XkbBellEvent( + Display * /* dpy */, + Window /* win */, + int /* percent */, + Atom /* name */ +); + +extern Bool XkbSelectEvents( + Display * /* dpy */, + unsigned int /* deviceID */, + unsigned int /* affect */, + unsigned int /* values */ +); + +extern Bool XkbSelectEventDetails( + Display * /* dpy */, + unsigned int /* deviceID */, + unsigned int /* eventType */, + unsigned long /* affect */, + unsigned long /* details */ +); + +extern void XkbNoteMapChanges( + XkbMapChangesPtr /* old */, + XkbMapNotifyEvent * /* new */, + unsigned int /* wanted */ +); + +extern void XkbNoteNameChanges( + XkbNameChangesPtr /* old */, + XkbNamesNotifyEvent * /* new */, + unsigned int /* wanted */ +); + +extern Status XkbGetIndicatorState( + Display * /* dpy */, + unsigned int /* deviceSpec */, + unsigned int * /* pStateRtrn */ +); + +extern Status XkbGetDeviceIndicatorState( + Display * /* dpy */, + unsigned int /* deviceSpec */, + unsigned int /* ledClass */, + unsigned int /* ledID */, + unsigned int * /* pStateRtrn */ +); + +extern Status XkbGetIndicatorMap( + Display * /* dpy */, + unsigned long /* which */, + XkbDescPtr /* desc */ +); + +extern Bool XkbSetIndicatorMap( + Display * /* dpy */, + unsigned long /* which */, + XkbDescPtr /* desc */ +); + +#define XkbNoteIndicatorMapChanges(o,n,w) \ + ((o)->map_changes|=((n)->map_changes&(w))) +#define XkbNoteIndicatorStateChanges(o,n,w)\ + ((o)->state_changes|=((n)->state_changes&(w))) +#define XkbGetIndicatorMapChanges(d,x,c) \ + (XkbGetIndicatorMap((d),(c)->map_changes,x)) +#define XkbChangeIndicatorMaps(d,x,c) \ + (XkbSetIndicatorMap((d),(c)->map_changes,x)) + +extern Bool XkbGetNamedIndicator( + Display * /* dpy */, + Atom /* name */, + int * /* pNdxRtrn */, + Bool * /* pStateRtrn */, + XkbIndicatorMapPtr /* pMapRtrn */, + Bool * /* pRealRtrn */ +); + +extern Bool XkbGetNamedDeviceIndicator( + Display * /* dpy */, + unsigned int /* deviceSpec */, + unsigned int /* ledClass */, + unsigned int /* ledID */, + Atom /* name */, + int * /* pNdxRtrn */, + Bool * /* pStateRtrn */, + XkbIndicatorMapPtr /* pMapRtrn */, + Bool * /* pRealRtrn */ +); + +extern Bool XkbSetNamedIndicator( + Display * /* dpy */, + Atom /* name */, + Bool /* changeState */, + Bool /* state */, + Bool /* createNewMap */, + XkbIndicatorMapPtr /* pMap */ +); + +extern Bool XkbSetNamedDeviceIndicator( + Display * /* dpy */, + unsigned int /* deviceSpec */, + unsigned int /* ledClass */, + unsigned int /* ledID */, + Atom /* name */, + Bool /* changeState */, + Bool /* state */, + Bool /* createNewMap */, + XkbIndicatorMapPtr /* pMap */ +); + +extern Bool XkbLockModifiers( + Display * /* dpy */, + unsigned int /* deviceSpec */, + unsigned int /* affect */, + unsigned int /* values */ +); + +extern Bool XkbLatchModifiers( + Display * /* dpy */, + unsigned int /* deviceSpec */, + unsigned int /* affect */, + unsigned int /* values */ +); + +extern Bool XkbLockGroup( + Display * /* dpy */, + unsigned int /* deviceSpec */, + unsigned int /* group */ +); + +extern Bool XkbLatchGroup( + Display * /* dpy */, + unsigned int /* deviceSpec */, + unsigned int /* group */ +); + +extern Bool XkbSetServerInternalMods( + Display * /* dpy */, + unsigned int /* deviceSpec */, + unsigned int /* affectReal */, + unsigned int /* realValues */, + unsigned int /* affectVirtual */, + unsigned int /* virtualValues */ +); + +extern Bool XkbSetIgnoreLockMods( + Display * /* dpy */, + unsigned int /* deviceSpec */, + unsigned int /* affectReal */, + unsigned int /* realValues */, + unsigned int /* affectVirtual */, + unsigned int /* virtualValues */ +); + + +extern Bool XkbVirtualModsToReal( + XkbDescPtr /* xkb */, + unsigned int /* virtual_mask */, + unsigned int * /* mask_rtrn */ +); + +extern Bool XkbComputeEffectiveMap( + XkbDescPtr /* xkb */, + XkbKeyTypePtr /* type */, + unsigned char * /* map_rtrn */ +); + +extern Status XkbInitCanonicalKeyTypes( + XkbDescPtr /* xkb */, + unsigned int /* which */, + int /* keypadVMod */ +); + +extern XkbDescPtr XkbAllocKeyboard( + void +); + +extern void XkbFreeKeyboard( + XkbDescPtr /* xkb */, + unsigned int /* which */, + Bool /* freeDesc */ +); + +extern Status XkbAllocClientMap( + XkbDescPtr /* xkb */, + unsigned int /* which */, + unsigned int /* nTypes */ +); + +extern Status XkbAllocServerMap( + XkbDescPtr /* xkb */, + unsigned int /* which */, + unsigned int /* nActions */ +); + +extern void XkbFreeClientMap( + XkbDescPtr /* xkb */, + unsigned int /* what */, + Bool /* freeMap */ +); + +extern void XkbFreeServerMap( + XkbDescPtr /* xkb */, + unsigned int /* what */, + Bool /* freeMap */ +); + +extern XkbKeyTypePtr XkbAddKeyType( + XkbDescPtr /* xkb */, + Atom /* name */, + int /* map_count */, + Bool /* want_preserve */, + int /* num_lvls */ +); + +extern Status XkbAllocIndicatorMaps( + XkbDescPtr /* xkb */ +); + +extern void XkbFreeIndicatorMaps( + XkbDescPtr /* xkb */ +); + +extern XkbDescPtr XkbGetMap( + Display * /* dpy */, + unsigned int /* which */, + unsigned int /* deviceSpec */ +); + +extern Status XkbGetUpdatedMap( + Display * /* dpy */, + unsigned int /* which */, + XkbDescPtr /* desc */ +); + +extern Status XkbGetMapChanges( + Display * /* dpy */, + XkbDescPtr /* xkb */, + XkbMapChangesPtr /* changes */ +); + + +extern Status XkbRefreshKeyboardMapping( + XkbMapNotifyEvent * /* event */ +); + +extern Status XkbGetKeyTypes( + Display * /* dpy */, + unsigned int /* first */, + unsigned int /* num */, + XkbDescPtr /* xkb */ +); + +extern Status XkbGetKeySyms( + Display * /* dpy */, + unsigned int /* first */, + unsigned int /* num */, + XkbDescPtr /* xkb */ +); + +extern Status XkbGetKeyActions( + Display * /* dpy */, + unsigned int /* first */, + unsigned int /* num */, + XkbDescPtr /* xkb */ +); + +extern Status XkbGetKeyBehaviors( + Display * /* dpy */, + unsigned int /* firstKey */, + unsigned int /* nKeys */, + XkbDescPtr /* desc */ +); + +extern Status XkbGetVirtualMods( + Display * /* dpy */, + unsigned int /* which */, + XkbDescPtr /* desc */ +); + +extern Status XkbGetKeyExplicitComponents( + Display * /* dpy */, + unsigned int /* firstKey */, + unsigned int /* nKeys */, + XkbDescPtr /* desc */ +); + +extern Status XkbGetKeyModifierMap( + Display * /* dpy */, + unsigned int /* firstKey */, + unsigned int /* nKeys */, + XkbDescPtr /* desc */ +); + +extern Status XkbGetKeyVirtualModMap( + Display * /* dpy */, + unsigned int /* first */, + unsigned int /* num */, + XkbDescPtr /* xkb */ +); + +extern Status XkbAllocControls( + XkbDescPtr /* xkb */, + unsigned int /* which*/ +); + +extern void XkbFreeControls( + XkbDescPtr /* xkb */, + unsigned int /* which */, + Bool /* freeMap */ +); + +extern Status XkbGetControls( + Display * /* dpy */, + unsigned long /* which */, + XkbDescPtr /* desc */ +); + +extern Bool XkbSetControls( + Display * /* dpy */, + unsigned long /* which */, + XkbDescPtr /* desc */ +); + +extern void XkbNoteControlsChanges( + XkbControlsChangesPtr /* old */, + XkbControlsNotifyEvent * /* new */, + unsigned int /* wanted */ +); + +#define XkbGetControlsChanges(d,x,c) XkbGetControls(d,(c)->changed_ctrls,x) +#define XkbChangeControls(d,x,c) XkbSetControls(d,(c)->changed_ctrls,x) + +extern Status XkbAllocCompatMap( + XkbDescPtr /* xkb */, + unsigned int /* which */, + unsigned int /* nInterpret */ +); + +extern void XkbFreeCompatMap( + XkbDescPtr /* xkb */, + unsigned int /* which */, + Bool /* freeMap */ +); + +extern Status XkbGetCompatMap( + Display * /* dpy */, + unsigned int /* which */, + XkbDescPtr /* xkb */ +); + +extern Bool XkbSetCompatMap( + Display * /* dpy */, + unsigned int /* which */, + XkbDescPtr /* xkb */, + Bool /* updateActions */ +); + +extern XkbSymInterpretPtr XkbAddSymInterpret( + XkbDescPtr /* xkb */, + XkbSymInterpretPtr /* si */, + Bool /* updateMap */, + XkbChangesPtr /* changes */ +); + +extern Status XkbAllocNames( + XkbDescPtr /* xkb */, + unsigned int /* which */, + int /* nTotalRG */, + int /* nTotalAliases */ +); + +extern Status XkbGetNames( + Display * /* dpy */, + unsigned int /* which */, + XkbDescPtr /* desc */ +); + +extern Bool XkbSetNames( + Display * /* dpy */, + unsigned int /* which */, + unsigned int /* firstType */, + unsigned int /* nTypes */, + XkbDescPtr /* desc */ +); + +extern Bool XkbChangeNames( + Display * /* dpy */, + XkbDescPtr /* xkb */, + XkbNameChangesPtr /* changes */ +); + +extern void XkbFreeNames( + XkbDescPtr /* xkb */, + unsigned int /* which */, + Bool /* freeMap */ +); + + +extern Status XkbGetState( + Display * /* dpy */, + unsigned int /* deviceSpec */, + XkbStatePtr /* rtrnState */ +); + +extern Bool XkbSetMap( + Display * /* dpy */, + unsigned int /* which */, + XkbDescPtr /* desc */ +); + +extern Bool XkbChangeMap( + Display* /* dpy */, + XkbDescPtr /* desc */, + XkbMapChangesPtr /* changes */ +); + +extern Bool XkbSetDetectableAutoRepeat( + Display * /* dpy */, + Bool /* detectable */, + Bool * /* supported */ +); + +extern Bool XkbGetDetectableAutoRepeat( + Display * /* dpy */, + Bool * /* supported */ +); + +extern Bool XkbSetAutoResetControls( + Display * /* dpy */, + unsigned int /* changes */, + unsigned int * /* auto_ctrls */, + unsigned int * /* auto_values */ +); + +extern Bool XkbGetAutoResetControls( + Display * /* dpy */, + unsigned int * /* auto_ctrls */, + unsigned int * /* auto_ctrl_values */ +); + +extern Bool XkbSetPerClientControls( + Display * /* dpy */, + unsigned int /* change */, + unsigned int * /* values */ +); + +extern Bool XkbGetPerClientControls( + Display * /* dpy */, + unsigned int * /* ctrls */ +); + +extern Status XkbCopyKeyType( + XkbKeyTypePtr /* from */, + XkbKeyTypePtr /* into */ +); + +extern Status XkbCopyKeyTypes( + XkbKeyTypePtr /* from */, + XkbKeyTypePtr /* into */, + int /* num_types */ +); + +extern Status XkbResizeKeyType( + XkbDescPtr /* xkb */, + int /* type_ndx */, + int /* map_count */, + Bool /* want_preserve */, + int /* new_num_lvls */ +); + +extern KeySym *XkbResizeKeySyms( + XkbDescPtr /* desc */, + int /* forKey */, + int /* symsNeeded */ +); + +extern XkbAction *XkbResizeKeyActions( + XkbDescPtr /* desc */, + int /* forKey */, + int /* actsNeeded */ +); + +extern Status XkbChangeTypesOfKey( + XkbDescPtr /* xkb */, + int /* key */, + int /* num_groups */, + unsigned int /* groups */, + int * /* newTypes */, + XkbMapChangesPtr /* pChanges */ +); + +extern Status XkbChangeKeycodeRange( + XkbDescPtr /* xkb */, + int /* minKC */, + int /* maxKC */, + XkbChangesPtr /* changes */ +); + +/***====================================================================***/ + +extern XkbComponentListPtr XkbListComponents( + Display * /* dpy */, + unsigned int /* deviceSpec */, + XkbComponentNamesPtr /* ptrns */, + int * /* max_inout */ +); + +extern void XkbFreeComponentList( + XkbComponentListPtr /* list */ +); + +extern XkbDescPtr XkbGetKeyboard( + Display * /* dpy */, + unsigned int /* which */, + unsigned int /* deviceSpec */ +); + +extern XkbDescPtr XkbGetKeyboardByName( + Display * /* dpy */, + unsigned int /* deviceSpec */, + XkbComponentNamesPtr /* names */, + unsigned int /* want */, + unsigned int /* need */, + Bool /* load */ +); + +/***====================================================================***/ + +extern int XkbKeyTypesForCoreSymbols( /* returns # of groups */ + XkbDescPtr /* xkb */, /* keyboard device */ + int /* map_width */, /* width of core KeySym array */ + KeySym * /* core_syms */, /* always mapWidth symbols */ + unsigned int /* protected */, /* explicit key types */ + int * /* types_inout */, /* always four type indices */ + KeySym * /* xkb_syms_rtrn */ /* must have enough space */ +); + +extern Bool XkbApplyCompatMapToKey( /* False only on error */ + XkbDescPtr /* xkb */, /* keymap to be edited */ + KeyCode /* key */, /* key to be updated */ + XkbChangesPtr /* changes */ /* resulting changes to map */ +); + +extern Bool XkbUpdateMapFromCore( /* False only on error */ + XkbDescPtr /* xkb */, /* XKB keyboard to be edited */ + KeyCode /* first_key */, /* first changed key */ + int /* num_keys */, /* number of changed keys */ + int /* map_width */, /* width of core keymap */ + KeySym * /* core_keysyms */, /* symbols from core keymap */ + XkbChangesPtr /* changes */ /* resulting changes */ +); + +/***====================================================================***/ + +extern XkbDeviceLedInfoPtr XkbAddDeviceLedInfo( + XkbDeviceInfoPtr /* devi */, + unsigned int /* ledClass */, + unsigned int /* ledId */ +); + +extern Status XkbResizeDeviceButtonActions( + XkbDeviceInfoPtr /* devi */, + unsigned int /* newTotal */ +); + +extern XkbDeviceInfoPtr XkbAllocDeviceInfo( + unsigned int /* deviceSpec */, + unsigned int /* nButtons */, + unsigned int /* szLeds */ +); + +extern void XkbFreeDeviceInfo( + XkbDeviceInfoPtr /* devi */, + unsigned int /* which */, + Bool /* freeDevI */ +); + +extern void XkbNoteDeviceChanges( + XkbDeviceChangesPtr /* old */, + XkbExtensionDeviceNotifyEvent * /* new */, + unsigned int /* wanted */ +); + +extern XkbDeviceInfoPtr XkbGetDeviceInfo( + Display * /* dpy */, + unsigned int /* which */, + unsigned int /* deviceSpec */, + unsigned int /* ledClass */, + unsigned int /* ledID */ +); + +extern Status XkbGetDeviceInfoChanges( + Display * /* dpy */, + XkbDeviceInfoPtr /* devi */, + XkbDeviceChangesPtr /* changes */ +); + +extern Status XkbGetDeviceButtonActions( + Display * /* dpy */, + XkbDeviceInfoPtr /* devi */, + Bool /* all */, + unsigned int /* first */, + unsigned int /* nBtns */ +); + +extern Status XkbGetDeviceLedInfo( + Display * /* dpy */, + XkbDeviceInfoPtr /* devi */, + unsigned int /* ledClass (class, XIDflt, XIAll) */, + unsigned int /* ledId (id, XIDflt, XIAll) */, + unsigned int /* which (XkbXI_Indicator{Names,Map}Mask */ +); + +extern Bool XkbSetDeviceInfo( + Display * /* dpy */, + unsigned int /* which */, + XkbDeviceInfoPtr /* devi */ +); + +extern Bool XkbChangeDeviceInfo( + Display* /* dpy */, + XkbDeviceInfoPtr /* desc */, + XkbDeviceChangesPtr /* changes */ +); + +extern Bool XkbSetDeviceLedInfo( + Display * /* dpy */, + XkbDeviceInfoPtr /* devi */, + unsigned int /* ledClass */, + unsigned int /* ledID */, + unsigned int /* which */ +); + +extern Bool XkbSetDeviceButtonActions( + Display * /* dpy */, + XkbDeviceInfoPtr /* devi */, + unsigned int /* first */, + unsigned int /* nBtns */ +); + +/***====================================================================***/ + +extern char XkbToControl( + char /* c */ +); + +/***====================================================================***/ + +extern Bool XkbSetDebuggingFlags( + Display * /* dpy */, + unsigned int /* mask */, + unsigned int /* flags */, + char * /* msg */, + unsigned int /* ctrls_mask */, + unsigned int /* ctrls */, + unsigned int * /* rtrn_flags */, + unsigned int * /* rtrn_ctrls */ +); + +extern Bool XkbApplyVirtualModChanges( + XkbDescPtr /* xkb */, + unsigned int /* changed */, + XkbChangesPtr /* changes */ +); + +extern Bool XkbUpdateActionVirtualMods( + XkbDescPtr /* xkb */, + XkbAction * /* act */, + unsigned int /* changed */ +); + +extern void XkbUpdateKeyTypeVirtualMods( + XkbDescPtr /* xkb */, + XkbKeyTypePtr /* type */, + unsigned int /* changed */, + XkbChangesPtr /* changes */ +); + +_XFUNCPROTOEND + +#endif /* _X11_XKBLIB_H_ */ diff --git a/examples/ThirdPartyLibs/optionalX11/X11/Xatom.h b/examples/ThirdPartyLibs/optionalX11/X11/Xatom.h new file mode 100644 index 000000000..485a4236d --- /dev/null +++ b/examples/ThirdPartyLibs/optionalX11/X11/Xatom.h @@ -0,0 +1,79 @@ +#ifndef XATOM_H +#define XATOM_H 1 + +/* THIS IS A GENERATED FILE + * + * Do not change! Changing this file implies a protocol change! + */ + +#define XA_PRIMARY ((Atom) 1) +#define XA_SECONDARY ((Atom) 2) +#define XA_ARC ((Atom) 3) +#define XA_ATOM ((Atom) 4) +#define XA_BITMAP ((Atom) 5) +#define XA_CARDINAL ((Atom) 6) +#define XA_COLORMAP ((Atom) 7) +#define XA_CURSOR ((Atom) 8) +#define XA_CUT_BUFFER0 ((Atom) 9) +#define XA_CUT_BUFFER1 ((Atom) 10) +#define XA_CUT_BUFFER2 ((Atom) 11) +#define XA_CUT_BUFFER3 ((Atom) 12) +#define XA_CUT_BUFFER4 ((Atom) 13) +#define XA_CUT_BUFFER5 ((Atom) 14) +#define XA_CUT_BUFFER6 ((Atom) 15) +#define XA_CUT_BUFFER7 ((Atom) 16) +#define XA_DRAWABLE ((Atom) 17) +#define XA_FONT ((Atom) 18) +#define XA_INTEGER ((Atom) 19) +#define XA_PIXMAP ((Atom) 20) +#define XA_POINT ((Atom) 21) +#define XA_RECTANGLE ((Atom) 22) +#define XA_RESOURCE_MANAGER ((Atom) 23) +#define XA_RGB_COLOR_MAP ((Atom) 24) +#define XA_RGB_BEST_MAP ((Atom) 25) +#define XA_RGB_BLUE_MAP ((Atom) 26) +#define XA_RGB_DEFAULT_MAP ((Atom) 27) +#define XA_RGB_GRAY_MAP ((Atom) 28) +#define XA_RGB_GREEN_MAP ((Atom) 29) +#define XA_RGB_RED_MAP ((Atom) 30) +#define XA_STRING ((Atom) 31) +#define XA_VISUALID ((Atom) 32) +#define XA_WINDOW ((Atom) 33) +#define XA_WM_COMMAND ((Atom) 34) +#define XA_WM_HINTS ((Atom) 35) +#define XA_WM_CLIENT_MACHINE ((Atom) 36) +#define XA_WM_ICON_NAME ((Atom) 37) +#define XA_WM_ICON_SIZE ((Atom) 38) +#define XA_WM_NAME ((Atom) 39) +#define XA_WM_NORMAL_HINTS ((Atom) 40) +#define XA_WM_SIZE_HINTS ((Atom) 41) +#define XA_WM_ZOOM_HINTS ((Atom) 42) +#define XA_MIN_SPACE ((Atom) 43) +#define XA_NORM_SPACE ((Atom) 44) +#define XA_MAX_SPACE ((Atom) 45) +#define XA_END_SPACE ((Atom) 46) +#define XA_SUPERSCRIPT_X ((Atom) 47) +#define XA_SUPERSCRIPT_Y ((Atom) 48) +#define XA_SUBSCRIPT_X ((Atom) 49) +#define XA_SUBSCRIPT_Y ((Atom) 50) +#define XA_UNDERLINE_POSITION ((Atom) 51) +#define XA_UNDERLINE_THICKNESS ((Atom) 52) +#define XA_STRIKEOUT_ASCENT ((Atom) 53) +#define XA_STRIKEOUT_DESCENT ((Atom) 54) +#define XA_ITALIC_ANGLE ((Atom) 55) +#define XA_X_HEIGHT ((Atom) 56) +#define XA_QUAD_WIDTH ((Atom) 57) +#define XA_WEIGHT ((Atom) 58) +#define XA_POINT_SIZE ((Atom) 59) +#define XA_RESOLUTION ((Atom) 60) +#define XA_COPYRIGHT ((Atom) 61) +#define XA_NOTICE ((Atom) 62) +#define XA_FONT_NAME ((Atom) 63) +#define XA_FAMILY_NAME ((Atom) 64) +#define XA_FULL_NAME ((Atom) 65) +#define XA_CAP_HEIGHT ((Atom) 66) +#define XA_WM_CLASS ((Atom) 67) +#define XA_WM_TRANSIENT_FOR ((Atom) 68) + +#define XA_LAST_PREDEFINED ((Atom) 68) +#endif /* XATOM_H */ diff --git a/examples/ThirdPartyLibs/optionalX11/X11/Xfuncproto.h b/examples/ThirdPartyLibs/optionalX11/X11/Xfuncproto.h new file mode 100644 index 000000000..3a074aaab --- /dev/null +++ b/examples/ThirdPartyLibs/optionalX11/X11/Xfuncproto.h @@ -0,0 +1,175 @@ +/* Xfuncproto.h. Generated from Xfuncproto.h.in by configure. */ +/* + * +Copyright 1989, 1991, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall not be +used in advertising or otherwise to promote the sale, use or other dealings +in this Software without prior written authorization from The Open Group. + * + */ + +/* Definitions to make function prototypes manageable */ + +#ifndef _XFUNCPROTO_H_ +#define _XFUNCPROTO_H_ + +#ifndef NeedFunctionPrototypes +#define NeedFunctionPrototypes 1 +#endif /* NeedFunctionPrototypes */ + +#ifndef NeedVarargsPrototypes +#define NeedVarargsPrototypes 1 +#endif /* NeedVarargsPrototypes */ + +#if NeedFunctionPrototypes + +#ifndef NeedNestedPrototypes +#define NeedNestedPrototypes 1 +#endif /* NeedNestedPrototypes */ + +#ifndef _Xconst +#define _Xconst const +#endif /* _Xconst */ + +/* Function prototype configuration (see configure for more info) */ +#ifndef NARROWPROTO +#define NARROWPROTO /**/ +#endif +#ifndef FUNCPROTO +#define FUNCPROTO 15 +#endif + +#ifndef NeedWidePrototypes +#ifdef NARROWPROTO +#define NeedWidePrototypes 0 +#else +#define NeedWidePrototypes 1 /* default to make interropt. easier */ +#endif +#endif /* NeedWidePrototypes */ + +#endif /* NeedFunctionPrototypes */ + +#ifndef _XFUNCPROTOBEGIN +#if defined(__cplusplus) || defined(c_plusplus) /* for C++ V2.0 */ +#define _XFUNCPROTOBEGIN extern "C" { /* do not leave open across includes */ +#define _XFUNCPROTOEND } +#else +#define _XFUNCPROTOBEGIN +#define _XFUNCPROTOEND +#endif +#endif /* _XFUNCPROTOBEGIN */ + +/* Added in X11R6.9, so available in any version of modular xproto */ +#if defined(__GNUC__) && (__GNUC__ >= 4) +# define _X_SENTINEL(x) __attribute__ ((__sentinel__(x))) +#else +# define _X_SENTINEL(x) +#endif /* GNUC >= 4 */ + +/* Added in X11R6.9, so available in any version of modular xproto */ +#if defined(__GNUC__) && (__GNUC__ >= 4) && !defined(__CYGWIN__) && !defined(__MINGW32__) +# define _X_EXPORT __attribute__((visibility("default"))) +# define _X_HIDDEN __attribute__((visibility("hidden"))) +# define _X_INTERNAL __attribute__((visibility("internal"))) +#elif defined(__SUNPRO_C) && (__SUNPRO_C >= 0x550) +# define _X_EXPORT __global +# define _X_HIDDEN __hidden +# define _X_INTERNAL __hidden +#else /* not gcc >= 4 and not Sun Studio >= 8 */ +# define _X_EXPORT +# define _X_HIDDEN +# define _X_INTERNAL +#endif /* GNUC >= 4 */ + +/* requires xproto >= 7.0.9 */ +#if defined(__GNUC__) && ((__GNUC__ * 100 + __GNUC_MINOR__) >= 303) +# define _X_LIKELY(x) __builtin_expect(!!(x), 1) +# define _X_UNLIKELY(x) __builtin_expect(!!(x), 0) +#else /* not gcc >= 3.3 */ +# define _X_LIKELY(x) (x) +# define _X_UNLIKELY(x) (x) +#endif + +/* Added in X11R6.9, so available in any version of modular xproto */ +#if defined(__GNUC__) && ((__GNUC__ * 100 + __GNUC_MINOR__) >= 301) +# define _X_DEPRECATED __attribute__((deprecated)) +#else /* not gcc >= 3.1 */ +# define _X_DEPRECATED +#endif + +/* requires xproto >= 7.0.17 */ +#if (defined(__GNUC__) && ((__GNUC__ * 100 + __GNUC_MINOR__) >= 205)) \ + || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) +# define _X_NORETURN __attribute((noreturn)) +#else +# define _X_NORETURN +#endif /* GNUC */ + +/* Added in X11R6.9, so available in any version of modular xproto */ +#if defined(__GNUC__) && ((__GNUC__ * 100 + __GNUC_MINOR__) >= 203) +# define _X_ATTRIBUTE_PRINTF(x,y) __attribute__((__format__(__printf__,x,y))) +#else /* not gcc >= 2.3 */ +# define _X_ATTRIBUTE_PRINTF(x,y) +#endif + +/* requires xproto >= 7.0.22 - since this uses either gcc or C99 variable + argument macros, must be only used inside #ifdef _X_NONNULL guards, as + many legacy X clients are compiled in C89 mode still. */ +#if defined(__GNUC__) && ((__GNUC__ * 100 + __GNUC_MINOR__) >= 303) +#define _X_NONNULL(args...) __attribute__((nonnull(args))) +#elif defined(__STDC_VERSION__) && (__STDC_VERSION__ - 0 >= 199901L) /* C99 */ +#define _X_NONNULL(...) /* */ +#endif + +/* requires xproto >= 7.0.22 */ +#if defined(__GNUC__) && ((__GNUC__ * 100 + __GNUC_MINOR__) >= 205) +#define _X_UNUSED __attribute__((__unused__)) +#else +#define _X_UNUSED /* */ +#endif + +/* C99 keyword "inline" or equivalent extensions in pre-C99 compilers */ +/* requires xproto >= 7.0.9 + (introduced in 7.0.8 but didn't support all compilers until 7.0.9) */ +#if defined(inline) /* assume autoconf set it correctly */ || \ + (defined(__STDC_VERSION__) && (__STDC_VERSION__ - 0 >= 199901L)) /* C99 */ || \ + (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x550)) +# define _X_INLINE inline +#elif defined(__GNUC__) && !defined(__STRICT_ANSI__) /* gcc w/C89+extensions */ +# define _X_INLINE __inline__ +#else +# define _X_INLINE +#endif + +/* C99 keyword "restrict" or equivalent extensions in pre-C99 compilers */ +/* requires xproto >= 7.0.21 */ +#ifndef _X_RESTRICT_KYWD +# if defined(restrict) /* assume autoconf set it correctly */ || \ + (defined(__STDC_VERSION__) && (__STDC_VERSION__ - 0 >= 199901L) /* C99 */ \ + && !defined(__cplusplus)) /* Workaround g++ issue on Solaris */ +# define _X_RESTRICT_KYWD restrict +# elif defined(__GNUC__) && !defined(__STRICT_ANSI__) /* gcc w/C89+extensions */ +# define _X_RESTRICT_KYWD __restrict__ +# else +# define _X_RESTRICT_KYWD +# endif +#endif + +#endif /* _XFUNCPROTO_H_ */ diff --git a/examples/ThirdPartyLibs/optionalX11/X11/Xfuncs.h b/examples/ThirdPartyLibs/optionalX11/X11/Xfuncs.h new file mode 100644 index 000000000..2bcf991a9 --- /dev/null +++ b/examples/ThirdPartyLibs/optionalX11/X11/Xfuncs.h @@ -0,0 +1,69 @@ +/* + * +Copyright 1990, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall not be +used in advertising or otherwise to promote the sale, use or other dealings +in this Software without prior written authorization from The Open Group. + * + */ + +#ifndef _XFUNCS_H_ +# define _XFUNCS_H_ + +# include + +/* the old Xfuncs.h, for pre-R6 */ +# if !(defined(XFree86LOADER) && defined(IN_MODULE)) + +# ifdef X_USEBFUNCS +void bcopy(); +void bzero(); +int bcmp(); +# else +# if defined(SYSV) && !defined(__SCO__) && !defined(__sun) && !defined(__UNIXWARE__) +# include +void bcopy(); +# define bzero(b,len) memset(b, 0, len) +# define bcmp(b1,b2,len) memcmp(b1, b2, len) +# else +# include +# if defined(__SCO__) || defined(__sun) || defined(__UNIXWARE__) || defined(__CYGWIN__) +# include +# endif +# define _XFUNCS_H_INCLUDED_STRING_H +# endif +# endif /* X_USEBFUNCS */ + +/* the new Xfuncs.h */ + +/* the ANSI C way */ +# ifndef _XFUNCS_H_INCLUDED_STRING_H +# include +# endif +# undef bzero +# define bzero(b,len) memset(b,0,len) + +# if defined WIN32 && defined __MINGW32__ +# define bcopy(b1,b2,len) memmove(b2, b1, (size_t)(len)) +# endif + +# endif /* !(defined(XFree86LOADER) && defined(IN_MODULE)) */ + +#endif /* _XFUNCS_H_ */ diff --git a/examples/ThirdPartyLibs/optionalX11/X11/Xlib.h b/examples/ThirdPartyLibs/optionalX11/X11/Xlib.h new file mode 100644 index 000000000..65f253cd4 --- /dev/null +++ b/examples/ThirdPartyLibs/optionalX11/X11/Xlib.h @@ -0,0 +1,4032 @@ +/* + +Copyright 1985, 1986, 1987, 1991, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall not be +used in advertising or otherwise to promote the sale, use or other dealings +in this Software without prior written authorization from The Open Group. + +*/ + + +/* + * Xlib.h - Header definition and support file for the C subroutine + * interface library (Xlib) to the X Window System Protocol (V11). + * Structures and symbols starting with "_" are private to the library. + */ +#ifndef _X11_XLIB_H_ +#define _X11_XLIB_H_ + +#define XlibSpecificationRelease 6 + +#include + +#if defined(__SCO__) || defined(__UNIXWARE__) +#include +#endif + +#include + +/* applications should not depend on these two headers being included! */ +#include +#include + +#ifndef X_WCHAR +#include +#else +#ifdef __UNIXOS2__ +#include +#else +/* replace this with #include or typedef appropriate for your system */ +typedef unsigned long wchar_t; +#endif +#endif + +#if defined(ISC) && defined(USE_XMBTOWC) +#define wctomb(a,b) _Xwctomb(a,b) +#define mblen(a,b) _Xmblen(a,b) +#ifndef USE_XWCHAR_STRING +#define mbtowc(a,b,c) _Xmbtowc(a,b,c) +#endif +#endif + +extern int +_Xmblen( +#ifdef ISC + char const *str, + size_t len +#else + char *str, + int len +#endif + ); + +/* API mentioning "UTF8" or "utf8" is an XFree86 extension, introduced in + November 2000. Its presence is indicated through the following macro. */ +#define X_HAVE_UTF8_STRING 1 + +/* The Xlib structs are full of implicit padding to properly align members. + We can't clean that up without breaking ABI, so tell clang not to bother + complaining about it. */ +#ifdef __clang__ +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wpadded" +#endif + +typedef char *XPointer; + +#define Bool int +#define Status int +#define True 1 +#define False 0 + +#define QueuedAlready 0 +#define QueuedAfterReading 1 +#define QueuedAfterFlush 2 + +#define ConnectionNumber(dpy) (((_XPrivDisplay)dpy)->fd) +#define RootWindow(dpy, scr) (ScreenOfDisplay(dpy,scr)->root) +#define DefaultScreen(dpy) (((_XPrivDisplay)dpy)->default_screen) +#define DefaultRootWindow(dpy) (ScreenOfDisplay(dpy,DefaultScreen(dpy))->root) +#define DefaultVisual(dpy, scr) (ScreenOfDisplay(dpy,scr)->root_visual) +#define DefaultGC(dpy, scr) (ScreenOfDisplay(dpy,scr)->default_gc) +#define BlackPixel(dpy, scr) (ScreenOfDisplay(dpy,scr)->black_pixel) +#define WhitePixel(dpy, scr) (ScreenOfDisplay(dpy,scr)->white_pixel) +#define AllPlanes ((unsigned long)~0L) +#define QLength(dpy) (((_XPrivDisplay)dpy)->qlen) +#define DisplayWidth(dpy, scr) (ScreenOfDisplay(dpy,scr)->width) +#define DisplayHeight(dpy, scr) (ScreenOfDisplay(dpy,scr)->height) +#define DisplayWidthMM(dpy, scr)(ScreenOfDisplay(dpy,scr)->mwidth) +#define DisplayHeightMM(dpy, scr)(ScreenOfDisplay(dpy,scr)->mheight) +#define DisplayPlanes(dpy, scr) (ScreenOfDisplay(dpy,scr)->root_depth) +#define DisplayCells(dpy, scr) (DefaultVisual(dpy,scr)->map_entries) +#define ScreenCount(dpy) (((_XPrivDisplay)dpy)->nscreens) +#define ServerVendor(dpy) (((_XPrivDisplay)dpy)->vendor) +#define ProtocolVersion(dpy) (((_XPrivDisplay)dpy)->proto_major_version) +#define ProtocolRevision(dpy) (((_XPrivDisplay)dpy)->proto_minor_version) +#define VendorRelease(dpy) (((_XPrivDisplay)dpy)->release) +#define DisplayString(dpy) (((_XPrivDisplay)dpy)->display_name) +#define DefaultDepth(dpy, scr) (ScreenOfDisplay(dpy,scr)->root_depth) +#define DefaultColormap(dpy, scr)(ScreenOfDisplay(dpy,scr)->cmap) +#define BitmapUnit(dpy) (((_XPrivDisplay)dpy)->bitmap_unit) +#define BitmapBitOrder(dpy) (((_XPrivDisplay)dpy)->bitmap_bit_order) +#define BitmapPad(dpy) (((_XPrivDisplay)dpy)->bitmap_pad) +#define ImageByteOrder(dpy) (((_XPrivDisplay)dpy)->byte_order) +#define NextRequest(dpy) (((_XPrivDisplay)dpy)->request + 1) +#define LastKnownRequestProcessed(dpy) (((_XPrivDisplay)dpy)->last_request_read) + +/* macros for screen oriented applications (toolkit) */ +#define ScreenOfDisplay(dpy, scr)(&((_XPrivDisplay)dpy)->screens[scr]) +#define DefaultScreenOfDisplay(dpy) ScreenOfDisplay(dpy,DefaultScreen(dpy)) +#define DisplayOfScreen(s) ((s)->display) +#define RootWindowOfScreen(s) ((s)->root) +#define BlackPixelOfScreen(s) ((s)->black_pixel) +#define WhitePixelOfScreen(s) ((s)->white_pixel) +#define DefaultColormapOfScreen(s)((s)->cmap) +#define DefaultDepthOfScreen(s) ((s)->root_depth) +#define DefaultGCOfScreen(s) ((s)->default_gc) +#define DefaultVisualOfScreen(s)((s)->root_visual) +#define WidthOfScreen(s) ((s)->width) +#define HeightOfScreen(s) ((s)->height) +#define WidthMMOfScreen(s) ((s)->mwidth) +#define HeightMMOfScreen(s) ((s)->mheight) +#define PlanesOfScreen(s) ((s)->root_depth) +#define CellsOfScreen(s) (DefaultVisualOfScreen((s))->map_entries) +#define MinCmapsOfScreen(s) ((s)->min_maps) +#define MaxCmapsOfScreen(s) ((s)->max_maps) +#define DoesSaveUnders(s) ((s)->save_unders) +#define DoesBackingStore(s) ((s)->backing_store) +#define EventMaskOfScreen(s) ((s)->root_input_mask) + +/* + * Extensions need a way to hang private data on some structures. + */ +typedef struct _XExtData { + int number; /* number returned by XRegisterExtension */ + struct _XExtData *next; /* next item on list of data for structure */ + int (*free_private)( /* called to free private storage */ + struct _XExtData *extension + ); + XPointer private_data; /* data private to this extension. */ +} XExtData; + +/* + * This file contains structures used by the extension mechanism. + */ +typedef struct { /* public to extension, cannot be changed */ + int extension; /* extension number */ + int major_opcode; /* major op-code assigned by server */ + int first_event; /* first event number for the extension */ + int first_error; /* first error number for the extension */ +} XExtCodes; + +/* + * Data structure for retrieving info about pixmap formats. + */ + +typedef struct { + int depth; + int bits_per_pixel; + int scanline_pad; +} XPixmapFormatValues; + + +/* + * Data structure for setting graphics context. + */ +typedef struct { + int function; /* logical operation */ + unsigned long plane_mask;/* plane mask */ + unsigned long foreground;/* foreground pixel */ + unsigned long background;/* background pixel */ + int line_width; /* line width */ + int line_style; /* LineSolid, LineOnOffDash, LineDoubleDash */ + int cap_style; /* CapNotLast, CapButt, + CapRound, CapProjecting */ + int join_style; /* JoinMiter, JoinRound, JoinBevel */ + int fill_style; /* FillSolid, FillTiled, + FillStippled, FillOpaeueStippled */ + int fill_rule; /* EvenOddRule, WindingRule */ + int arc_mode; /* ArcChord, ArcPieSlice */ + Pixmap tile; /* tile pixmap for tiling operations */ + Pixmap stipple; /* stipple 1 plane pixmap for stipping */ + int ts_x_origin; /* offset for tile or stipple operations */ + int ts_y_origin; + Font font; /* default text font for text operations */ + int subwindow_mode; /* ClipByChildren, IncludeInferiors */ + Bool graphics_exposures;/* boolean, should exposures be generated */ + int clip_x_origin; /* origin for clipping */ + int clip_y_origin; + Pixmap clip_mask; /* bitmap clipping; other calls for rects */ + int dash_offset; /* patterned/dashed line information */ + char dashes; +} XGCValues; + +/* + * Graphics context. The contents of this structure are implementation + * dependent. A GC should be treated as opaque by application code. + */ + +typedef struct _XGC +#ifdef XLIB_ILLEGAL_ACCESS +{ + XExtData *ext_data; /* hook for extension to hang data */ + GContext gid; /* protocol ID for graphics context */ + /* there is more to this structure, but it is private to Xlib */ +} +#endif +*GC; + +/* + * Visual structure; contains information about colormapping possible. + */ +typedef struct { + XExtData *ext_data; /* hook for extension to hang data */ + VisualID visualid; /* visual id of this visual */ +#if defined(__cplusplus) || defined(c_plusplus) + int c_class; /* C++ class of screen (monochrome, etc.) */ +#else + int class; /* class of screen (monochrome, etc.) */ +#endif + unsigned long red_mask, green_mask, blue_mask; /* mask values */ + int bits_per_rgb; /* log base 2 of distinct color values */ + int map_entries; /* color map entries */ +} Visual; + +/* + * Depth structure; contains information for each possible depth. + */ +typedef struct { + int depth; /* this depth (Z) of the depth */ + int nvisuals; /* number of Visual types at this depth */ + Visual *visuals; /* list of visuals possible at this depth */ +} Depth; + +/* + * Information about the screen. The contents of this structure are + * implementation dependent. A Screen should be treated as opaque + * by application code. + */ + +struct _XDisplay; /* Forward declare before use for C++ */ + +typedef struct { + XExtData *ext_data; /* hook for extension to hang data */ + struct _XDisplay *display;/* back pointer to display structure */ + Window root; /* Root window id. */ + int width, height; /* width and height of screen */ + int mwidth, mheight; /* width and height of in millimeters */ + int ndepths; /* number of depths possible */ + Depth *depths; /* list of allowable depths on the screen */ + int root_depth; /* bits per pixel */ + Visual *root_visual; /* root visual */ + GC default_gc; /* GC for the root root visual */ + Colormap cmap; /* default color map */ + unsigned long white_pixel; + unsigned long black_pixel; /* White and Black pixel values */ + int max_maps, min_maps; /* max and min color maps */ + int backing_store; /* Never, WhenMapped, Always */ + Bool save_unders; + long root_input_mask; /* initial root input mask */ +} Screen; + +/* + * Format structure; describes ZFormat data the screen will understand. + */ +typedef struct { + XExtData *ext_data; /* hook for extension to hang data */ + int depth; /* depth of this image format */ + int bits_per_pixel; /* bits/pixel at this depth */ + int scanline_pad; /* scanline must padded to this multiple */ +} ScreenFormat; + +/* + * Data structure for setting window attributes. + */ +typedef struct { + Pixmap background_pixmap; /* background or None or ParentRelative */ + unsigned long background_pixel; /* background pixel */ + Pixmap border_pixmap; /* border of the window */ + unsigned long border_pixel; /* border pixel value */ + int bit_gravity; /* one of bit gravity values */ + int win_gravity; /* one of the window gravity values */ + int backing_store; /* NotUseful, WhenMapped, Always */ + unsigned long backing_planes;/* planes to be preseved if possible */ + unsigned long backing_pixel;/* value to use in restoring planes */ + Bool save_under; /* should bits under be saved? (popups) */ + long event_mask; /* set of events that should be saved */ + long do_not_propagate_mask; /* set of events that should not propagate */ + Bool override_redirect; /* boolean value for override-redirect */ + Colormap colormap; /* color map to be associated with window */ + Cursor cursor; /* cursor to be displayed (or None) */ +} XSetWindowAttributes; + +typedef struct { + int x, y; /* location of window */ + int width, height; /* width and height of window */ + int border_width; /* border width of window */ + int depth; /* depth of window */ + Visual *visual; /* the associated visual structure */ + Window root; /* root of screen containing window */ +#if defined(__cplusplus) || defined(c_plusplus) + int c_class; /* C++ InputOutput, InputOnly*/ +#else + int class; /* InputOutput, InputOnly*/ +#endif + int bit_gravity; /* one of bit gravity values */ + int win_gravity; /* one of the window gravity values */ + int backing_store; /* NotUseful, WhenMapped, Always */ + unsigned long backing_planes;/* planes to be preserved if possible */ + unsigned long backing_pixel;/* value to be used when restoring planes */ + Bool save_under; /* boolean, should bits under be saved? */ + Colormap colormap; /* color map to be associated with window */ + Bool map_installed; /* boolean, is color map currently installed*/ + int map_state; /* IsUnmapped, IsUnviewable, IsViewable */ + long all_event_masks; /* set of events all people have interest in*/ + long your_event_mask; /* my event mask */ + long do_not_propagate_mask; /* set of events that should not propagate */ + Bool override_redirect; /* boolean value for override-redirect */ + Screen *screen; /* back pointer to correct screen */ +} XWindowAttributes; + +/* + * Data structure for host setting; getting routines. + * + */ + +typedef struct { + int family; /* for example FamilyInternet */ + int length; /* length of address, in bytes */ + char *address; /* pointer to where to find the bytes */ +} XHostAddress; + +/* + * Data structure for ServerFamilyInterpreted addresses in host routines + */ +typedef struct { + int typelength; /* length of type string, in bytes */ + int valuelength; /* length of value string, in bytes */ + char *type; /* pointer to where to find the type string */ + char *value; /* pointer to where to find the address */ +} XServerInterpretedAddress; + +/* + * Data structure for "image" data, used by image manipulation routines. + */ +typedef struct _XImage { + int width, height; /* size of image */ + int xoffset; /* number of pixels offset in X direction */ + int format; /* XYBitmap, XYPixmap, ZPixmap */ + char *data; /* pointer to image data */ + int byte_order; /* data byte order, LSBFirst, MSBFirst */ + int bitmap_unit; /* quant. of scanline 8, 16, 32 */ + int bitmap_bit_order; /* LSBFirst, MSBFirst */ + int bitmap_pad; /* 8, 16, 32 either XY or ZPixmap */ + int depth; /* depth of image */ + int bytes_per_line; /* accelarator to next line */ + int bits_per_pixel; /* bits per pixel (ZPixmap) */ + unsigned long red_mask; /* bits in z arrangment */ + unsigned long green_mask; + unsigned long blue_mask; + XPointer obdata; /* hook for the object routines to hang on */ + struct funcs { /* image manipulation routines */ + struct _XImage *(*create_image)( + struct _XDisplay* /* display */, + Visual* /* visual */, + unsigned int /* depth */, + int /* format */, + int /* offset */, + char* /* data */, + unsigned int /* width */, + unsigned int /* height */, + int /* bitmap_pad */, + int /* bytes_per_line */); + int (*destroy_image) (struct _XImage *); + unsigned long (*get_pixel) (struct _XImage *, int, int); + int (*put_pixel) (struct _XImage *, int, int, unsigned long); + struct _XImage *(*sub_image)(struct _XImage *, int, int, unsigned int, unsigned int); + int (*add_pixel) (struct _XImage *, long); + } f; +} XImage; + +/* + * Data structure for XReconfigureWindow + */ +typedef struct { + int x, y; + int width, height; + int border_width; + Window sibling; + int stack_mode; +} XWindowChanges; + +/* + * Data structure used by color operations + */ +typedef struct { + unsigned long pixel; + unsigned short red, green, blue; + char flags; /* do_red, do_green, do_blue */ + char pad; +} XColor; + +/* + * Data structures for graphics operations. On most machines, these are + * congruent with the wire protocol structures, so reformatting the data + * can be avoided on these architectures. + */ +typedef struct { + short x1, y1, x2, y2; +} XSegment; + +typedef struct { + short x, y; +} XPoint; + +typedef struct { + short x, y; + unsigned short width, height; +} XRectangle; + +typedef struct { + short x, y; + unsigned short width, height; + short angle1, angle2; +} XArc; + + +/* Data structure for XChangeKeyboardControl */ + +typedef struct { + int key_click_percent; + int bell_percent; + int bell_pitch; + int bell_duration; + int led; + int led_mode; + int key; + int auto_repeat_mode; /* On, Off, Default */ +} XKeyboardControl; + +/* Data structure for XGetKeyboardControl */ + +typedef struct { + int key_click_percent; + int bell_percent; + unsigned int bell_pitch, bell_duration; + unsigned long led_mask; + int global_auto_repeat; + char auto_repeats[32]; +} XKeyboardState; + +/* Data structure for XGetMotionEvents. */ + +typedef struct { + Time time; + short x, y; +} XTimeCoord; + +/* Data structure for X{Set,Get}ModifierMapping */ + +typedef struct { + int max_keypermod; /* The server's max # of keys per modifier */ + KeyCode *modifiermap; /* An 8 by max_keypermod array of modifiers */ +} XModifierKeymap; + + +/* + * Display datatype maintaining display specific data. + * The contents of this structure are implementation dependent. + * A Display should be treated as opaque by application code. + */ +#ifndef XLIB_ILLEGAL_ACCESS +typedef struct _XDisplay Display; +#endif + +struct _XPrivate; /* Forward declare before use for C++ */ +struct _XrmHashBucketRec; + +typedef struct +#ifdef XLIB_ILLEGAL_ACCESS +_XDisplay +#endif +{ + XExtData *ext_data; /* hook for extension to hang data */ + struct _XPrivate *private1; + int fd; /* Network socket. */ + int private2; + int proto_major_version;/* major version of server's X protocol */ + int proto_minor_version;/* minor version of servers X protocol */ + char *vendor; /* vendor of the server hardware */ + XID private3; + XID private4; + XID private5; + int private6; + XID (*resource_alloc)( /* allocator function */ + struct _XDisplay* + ); + int byte_order; /* screen byte order, LSBFirst, MSBFirst */ + int bitmap_unit; /* padding and data requirements */ + int bitmap_pad; /* padding requirements on bitmaps */ + int bitmap_bit_order; /* LeastSignificant or MostSignificant */ + int nformats; /* number of pixmap formats in list */ + ScreenFormat *pixmap_format; /* pixmap format list */ + int private8; + int release; /* release of the server */ + struct _XPrivate *private9, *private10; + int qlen; /* Length of input event queue */ + unsigned long last_request_read; /* seq number of last event read */ + unsigned long request; /* sequence number of last request. */ + XPointer private11; + XPointer private12; + XPointer private13; + XPointer private14; + unsigned max_request_size; /* maximum number 32 bit words in request*/ + struct _XrmHashBucketRec *db; + int (*private15)( + struct _XDisplay* + ); + char *display_name; /* "host:display" string used on this connect*/ + int default_screen; /* default screen for operations */ + int nscreens; /* number of screens on this server*/ + Screen *screens; /* pointer to list of screens */ + unsigned long motion_buffer; /* size of motion buffer */ + unsigned long private16; + int min_keycode; /* minimum defined keycode */ + int max_keycode; /* maximum defined keycode */ + XPointer private17; + XPointer private18; + int private19; + char *xdefaults; /* contents of defaults from server */ + /* there is more to this structure, but it is private to Xlib */ +} +#ifdef XLIB_ILLEGAL_ACCESS +Display, +#endif +*_XPrivDisplay; + +#undef _XEVENT_ +#ifndef _XEVENT_ +/* + * Definitions of specific events. + */ +typedef struct { + int type; /* of event */ + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window window; /* "event" window it is reported relative to */ + Window root; /* root window that the event occurred on */ + Window subwindow; /* child window */ + Time time; /* milliseconds */ + int x, y; /* pointer x, y coordinates in event window */ + int x_root, y_root; /* coordinates relative to root */ + unsigned int state; /* key or button mask */ + unsigned int keycode; /* detail */ + Bool same_screen; /* same screen flag */ +} XKeyEvent; +typedef XKeyEvent XKeyPressedEvent; +typedef XKeyEvent XKeyReleasedEvent; + +typedef struct { + int type; /* of event */ + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window window; /* "event" window it is reported relative to */ + Window root; /* root window that the event occurred on */ + Window subwindow; /* child window */ + Time time; /* milliseconds */ + int x, y; /* pointer x, y coordinates in event window */ + int x_root, y_root; /* coordinates relative to root */ + unsigned int state; /* key or button mask */ + unsigned int button; /* detail */ + Bool same_screen; /* same screen flag */ +} XButtonEvent; +typedef XButtonEvent XButtonPressedEvent; +typedef XButtonEvent XButtonReleasedEvent; + +typedef struct { + int type; /* of event */ + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window window; /* "event" window reported relative to */ + Window root; /* root window that the event occurred on */ + Window subwindow; /* child window */ + Time time; /* milliseconds */ + int x, y; /* pointer x, y coordinates in event window */ + int x_root, y_root; /* coordinates relative to root */ + unsigned int state; /* key or button mask */ + char is_hint; /* detail */ + Bool same_screen; /* same screen flag */ +} XMotionEvent; +typedef XMotionEvent XPointerMovedEvent; + +typedef struct { + int type; /* of event */ + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window window; /* "event" window reported relative to */ + Window root; /* root window that the event occurred on */ + Window subwindow; /* child window */ + Time time; /* milliseconds */ + int x, y; /* pointer x, y coordinates in event window */ + int x_root, y_root; /* coordinates relative to root */ + int mode; /* NotifyNormal, NotifyGrab, NotifyUngrab */ + int detail; + /* + * NotifyAncestor, NotifyVirtual, NotifyInferior, + * NotifyNonlinear,NotifyNonlinearVirtual + */ + Bool same_screen; /* same screen flag */ + Bool focus; /* boolean focus */ + unsigned int state; /* key or button mask */ +} XCrossingEvent; +typedef XCrossingEvent XEnterWindowEvent; +typedef XCrossingEvent XLeaveWindowEvent; + +typedef struct { + int type; /* FocusIn or FocusOut */ + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window window; /* window of event */ + int mode; /* NotifyNormal, NotifyWhileGrabbed, + NotifyGrab, NotifyUngrab */ + int detail; + /* + * NotifyAncestor, NotifyVirtual, NotifyInferior, + * NotifyNonlinear,NotifyNonlinearVirtual, NotifyPointer, + * NotifyPointerRoot, NotifyDetailNone + */ +} XFocusChangeEvent; +typedef XFocusChangeEvent XFocusInEvent; +typedef XFocusChangeEvent XFocusOutEvent; + +/* generated on EnterWindow and FocusIn when KeyMapState selected */ +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window window; + char key_vector[32]; +} XKeymapEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window window; + int x, y; + int width, height; + int count; /* if non-zero, at least this many more */ +} XExposeEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Drawable drawable; + int x, y; + int width, height; + int count; /* if non-zero, at least this many more */ + int major_code; /* core is CopyArea or CopyPlane */ + int minor_code; /* not defined in the core */ +} XGraphicsExposeEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Drawable drawable; + int major_code; /* core is CopyArea or CopyPlane */ + int minor_code; /* not defined in the core */ +} XNoExposeEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window window; + int state; /* Visibility state */ +} XVisibilityEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window parent; /* parent of the window */ + Window window; /* window id of window created */ + int x, y; /* window location */ + int width, height; /* size of window */ + int border_width; /* border width */ + Bool override_redirect; /* creation should be overridden */ +} XCreateWindowEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window event; + Window window; +} XDestroyWindowEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window event; + Window window; + Bool from_configure; +} XUnmapEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window event; + Window window; + Bool override_redirect; /* boolean, is override set... */ +} XMapEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window parent; + Window window; +} XMapRequestEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window event; + Window window; + Window parent; + int x, y; + Bool override_redirect; +} XReparentEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window event; + Window window; + int x, y; + int width, height; + int border_width; + Window above; + Bool override_redirect; +} XConfigureEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window event; + Window window; + int x, y; +} XGravityEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window window; + int width, height; +} XResizeRequestEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window parent; + Window window; + int x, y; + int width, height; + int border_width; + Window above; + int detail; /* Above, Below, TopIf, BottomIf, Opposite */ + unsigned long value_mask; +} XConfigureRequestEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window event; + Window window; + int place; /* PlaceOnTop, PlaceOnBottom */ +} XCirculateEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window parent; + Window window; + int place; /* PlaceOnTop, PlaceOnBottom */ +} XCirculateRequestEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window window; + Atom atom; + Time time; + int state; /* NewValue, Deleted */ +} XPropertyEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window window; + Atom selection; + Time time; +} XSelectionClearEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window owner; + Window requestor; + Atom selection; + Atom target; + Atom property; + Time time; +} XSelectionRequestEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window requestor; + Atom selection; + Atom target; + Atom property; /* ATOM or None */ + Time time; +} XSelectionEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window window; + Colormap colormap; /* COLORMAP or None */ +#if defined(__cplusplus) || defined(c_plusplus) + Bool c_new; /* C++ */ +#else + Bool new; +#endif + int state; /* ColormapInstalled, ColormapUninstalled */ +} XColormapEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window window; + Atom message_type; + int format; + union { + char b[20]; + short s[10]; + long l[5]; + } data; +} XClientMessageEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window window; /* unused */ + int request; /* one of MappingModifier, MappingKeyboard, + MappingPointer */ + int first_keycode; /* first keycode */ + int count; /* defines range of change w. first_keycode*/ +} XMappingEvent; + +typedef struct { + int type; + Display *display; /* Display the event was read from */ + XID resourceid; /* resource id */ + unsigned long serial; /* serial number of failed request */ + unsigned char error_code; /* error code of failed request */ + unsigned char request_code; /* Major op-code of failed request */ + unsigned char minor_code; /* Minor op-code of failed request */ +} XErrorEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display;/* Display the event was read from */ + Window window; /* window on which event was requested in event mask */ +} XAnyEvent; + + +/*************************************************************** + * + * GenericEvent. This event is the standard event for all newer extensions. + */ + +typedef struct + { + int type; /* of event. Always GenericEvent */ + unsigned long serial; /* # of last request processed */ + Bool send_event; /* true if from SendEvent request */ + Display *display; /* Display the event was read from */ + int extension; /* major opcode of extension that caused the event */ + int evtype; /* actual event type. */ + } XGenericEvent; + +typedef struct { + int type; /* of event. Always GenericEvent */ + unsigned long serial; /* # of last request processed */ + Bool send_event; /* true if from SendEvent request */ + Display *display; /* Display the event was read from */ + int extension; /* major opcode of extension that caused the event */ + int evtype; /* actual event type. */ + unsigned int cookie; + void *data; +} XGenericEventCookie; + +/* + * this union is defined so Xlib can always use the same sized + * event structure internally, to avoid memory fragmentation. + */ +typedef union _XEvent { + int type; /* must not be changed; first element */ + XAnyEvent xany; + XKeyEvent xkey; + XButtonEvent xbutton; + XMotionEvent xmotion; + XCrossingEvent xcrossing; + XFocusChangeEvent xfocus; + XExposeEvent xexpose; + XGraphicsExposeEvent xgraphicsexpose; + XNoExposeEvent xnoexpose; + XVisibilityEvent xvisibility; + XCreateWindowEvent xcreatewindow; + XDestroyWindowEvent xdestroywindow; + XUnmapEvent xunmap; + XMapEvent xmap; + XMapRequestEvent xmaprequest; + XReparentEvent xreparent; + XConfigureEvent xconfigure; + XGravityEvent xgravity; + XResizeRequestEvent xresizerequest; + XConfigureRequestEvent xconfigurerequest; + XCirculateEvent xcirculate; + XCirculateRequestEvent xcirculaterequest; + XPropertyEvent xproperty; + XSelectionClearEvent xselectionclear; + XSelectionRequestEvent xselectionrequest; + XSelectionEvent xselection; + XColormapEvent xcolormap; + XClientMessageEvent xclient; + XMappingEvent xmapping; + XErrorEvent xerror; + XKeymapEvent xkeymap; + XGenericEvent xgeneric; + XGenericEventCookie xcookie; + long pad[24]; +} XEvent; +#endif + +#define XAllocID(dpy) ((*((_XPrivDisplay)dpy)->resource_alloc)((dpy))) + +/* + * per character font metric information. + */ +typedef struct { + short lbearing; /* origin to left edge of raster */ + short rbearing; /* origin to right edge of raster */ + short width; /* advance to next char's origin */ + short ascent; /* baseline to top edge of raster */ + short descent; /* baseline to bottom edge of raster */ + unsigned short attributes; /* per char flags (not predefined) */ +} XCharStruct; + +/* + * To allow arbitrary information with fonts, there are additional properties + * returned. + */ +typedef struct { + Atom name; + unsigned long card32; +} XFontProp; + +typedef struct { + XExtData *ext_data; /* hook for extension to hang data */ + Font fid; /* Font id for this font */ + unsigned direction; /* hint about direction the font is painted */ + unsigned min_char_or_byte2;/* first character */ + unsigned max_char_or_byte2;/* last character */ + unsigned min_byte1; /* first row that exists */ + unsigned max_byte1; /* last row that exists */ + Bool all_chars_exist;/* flag if all characters have non-zero size*/ + unsigned default_char; /* char to print for undefined character */ + int n_properties; /* how many properties there are */ + XFontProp *properties; /* pointer to array of additional properties*/ + XCharStruct min_bounds; /* minimum bounds over all existing char*/ + XCharStruct max_bounds; /* maximum bounds over all existing char*/ + XCharStruct *per_char; /* first_char to last_char information */ + int ascent; /* log. extent above baseline for spacing */ + int descent; /* log. descent below baseline for spacing */ +} XFontStruct; + +/* + * PolyText routines take these as arguments. + */ +typedef struct { + char *chars; /* pointer to string */ + int nchars; /* number of characters */ + int delta; /* delta between strings */ + Font font; /* font to print it in, None don't change */ +} XTextItem; + +typedef struct { /* normal 16 bit characters are two bytes */ + unsigned char byte1; + unsigned char byte2; +} XChar2b; + +typedef struct { + XChar2b *chars; /* two byte characters */ + int nchars; /* number of characters */ + int delta; /* delta between strings */ + Font font; /* font to print it in, None don't change */ +} XTextItem16; + + +typedef union { Display *display; + GC gc; + Visual *visual; + Screen *screen; + ScreenFormat *pixmap_format; + XFontStruct *font; } XEDataObject; + +typedef struct { + XRectangle max_ink_extent; + XRectangle max_logical_extent; +} XFontSetExtents; + +/* unused: +typedef void (*XOMProc)(); + */ + +typedef struct _XOM *XOM; +typedef struct _XOC *XOC, *XFontSet; + +typedef struct { + char *chars; + int nchars; + int delta; + XFontSet font_set; +} XmbTextItem; + +typedef struct { + wchar_t *chars; + int nchars; + int delta; + XFontSet font_set; +} XwcTextItem; + +#define XNRequiredCharSet "requiredCharSet" +#define XNQueryOrientation "queryOrientation" +#define XNBaseFontName "baseFontName" +#define XNOMAutomatic "omAutomatic" +#define XNMissingCharSet "missingCharSet" +#define XNDefaultString "defaultString" +#define XNOrientation "orientation" +#define XNDirectionalDependentDrawing "directionalDependentDrawing" +#define XNContextualDrawing "contextualDrawing" +#define XNFontInfo "fontInfo" + +typedef struct { + int charset_count; + char **charset_list; +} XOMCharSetList; + +typedef enum { + XOMOrientation_LTR_TTB, + XOMOrientation_RTL_TTB, + XOMOrientation_TTB_LTR, + XOMOrientation_TTB_RTL, + XOMOrientation_Context +} XOrientation; + +typedef struct { + int num_orientation; + XOrientation *orientation; /* Input Text description */ +} XOMOrientation; + +typedef struct { + int num_font; + XFontStruct **font_struct_list; + char **font_name_list; +} XOMFontInfo; + +typedef struct _XIM *XIM; +typedef struct _XIC *XIC; + +typedef void (*XIMProc)( + XIM, + XPointer, + XPointer +); + +typedef Bool (*XICProc)( + XIC, + XPointer, + XPointer +); + +typedef void (*XIDProc)( + Display*, + XPointer, + XPointer +); + +typedef unsigned long XIMStyle; + +typedef struct { + unsigned short count_styles; + XIMStyle *supported_styles; +} XIMStyles; + +#define XIMPreeditArea 0x0001L +#define XIMPreeditCallbacks 0x0002L +#define XIMPreeditPosition 0x0004L +#define XIMPreeditNothing 0x0008L +#define XIMPreeditNone 0x0010L +#define XIMStatusArea 0x0100L +#define XIMStatusCallbacks 0x0200L +#define XIMStatusNothing 0x0400L +#define XIMStatusNone 0x0800L + +#define XNVaNestedList "XNVaNestedList" +#define XNQueryInputStyle "queryInputStyle" +#define XNClientWindow "clientWindow" +#define XNInputStyle "inputStyle" +#define XNFocusWindow "focusWindow" +#define XNResourceName "resourceName" +#define XNResourceClass "resourceClass" +#define XNGeometryCallback "geometryCallback" +#define XNDestroyCallback "destroyCallback" +#define XNFilterEvents "filterEvents" +#define XNPreeditStartCallback "preeditStartCallback" +#define XNPreeditDoneCallback "preeditDoneCallback" +#define XNPreeditDrawCallback "preeditDrawCallback" +#define XNPreeditCaretCallback "preeditCaretCallback" +#define XNPreeditStateNotifyCallback "preeditStateNotifyCallback" +#define XNPreeditAttributes "preeditAttributes" +#define XNStatusStartCallback "statusStartCallback" +#define XNStatusDoneCallback "statusDoneCallback" +#define XNStatusDrawCallback "statusDrawCallback" +#define XNStatusAttributes "statusAttributes" +#define XNArea "area" +#define XNAreaNeeded "areaNeeded" +#define XNSpotLocation "spotLocation" +#define XNColormap "colorMap" +#define XNStdColormap "stdColorMap" +#define XNForeground "foreground" +#define XNBackground "background" +#define XNBackgroundPixmap "backgroundPixmap" +#define XNFontSet "fontSet" +#define XNLineSpace "lineSpace" +#define XNCursor "cursor" + +#define XNQueryIMValuesList "queryIMValuesList" +#define XNQueryICValuesList "queryICValuesList" +#define XNVisiblePosition "visiblePosition" +#define XNR6PreeditCallback "r6PreeditCallback" +#define XNStringConversionCallback "stringConversionCallback" +#define XNStringConversion "stringConversion" +#define XNResetState "resetState" +#define XNHotKey "hotKey" +#define XNHotKeyState "hotKeyState" +#define XNPreeditState "preeditState" +#define XNSeparatorofNestedList "separatorofNestedList" + +#define XBufferOverflow -1 +#define XLookupNone 1 +#define XLookupChars 2 +#define XLookupKeySym 3 +#define XLookupBoth 4 + +typedef void *XVaNestedList; + +typedef struct { + XPointer client_data; + XIMProc callback; +} XIMCallback; + +typedef struct { + XPointer client_data; + XICProc callback; +} XICCallback; + +typedef unsigned long XIMFeedback; + +#define XIMReverse 1L +#define XIMUnderline (1L<<1) +#define XIMHighlight (1L<<2) +#define XIMPrimary (1L<<5) +#define XIMSecondary (1L<<6) +#define XIMTertiary (1L<<7) +#define XIMVisibleToForward (1L<<8) +#define XIMVisibleToBackword (1L<<9) +#define XIMVisibleToCenter (1L<<10) + +typedef struct _XIMText { + unsigned short length; + XIMFeedback *feedback; + Bool encoding_is_wchar; + union { + char *multi_byte; + wchar_t *wide_char; + } string; +} XIMText; + +typedef unsigned long XIMPreeditState; + +#define XIMPreeditUnKnown 0L +#define XIMPreeditEnable 1L +#define XIMPreeditDisable (1L<<1) + +typedef struct _XIMPreeditStateNotifyCallbackStruct { + XIMPreeditState state; +} XIMPreeditStateNotifyCallbackStruct; + +typedef unsigned long XIMResetState; + +#define XIMInitialState 1L +#define XIMPreserveState (1L<<1) + +typedef unsigned long XIMStringConversionFeedback; + +#define XIMStringConversionLeftEdge (0x00000001) +#define XIMStringConversionRightEdge (0x00000002) +#define XIMStringConversionTopEdge (0x00000004) +#define XIMStringConversionBottomEdge (0x00000008) +#define XIMStringConversionConcealed (0x00000010) +#define XIMStringConversionWrapped (0x00000020) + +typedef struct _XIMStringConversionText { + unsigned short length; + XIMStringConversionFeedback *feedback; + Bool encoding_is_wchar; + union { + char *mbs; + wchar_t *wcs; + } string; +} XIMStringConversionText; + +typedef unsigned short XIMStringConversionPosition; + +typedef unsigned short XIMStringConversionType; + +#define XIMStringConversionBuffer (0x0001) +#define XIMStringConversionLine (0x0002) +#define XIMStringConversionWord (0x0003) +#define XIMStringConversionChar (0x0004) + +typedef unsigned short XIMStringConversionOperation; + +#define XIMStringConversionSubstitution (0x0001) +#define XIMStringConversionRetrieval (0x0002) + +typedef enum { + XIMForwardChar, XIMBackwardChar, + XIMForwardWord, XIMBackwardWord, + XIMCaretUp, XIMCaretDown, + XIMNextLine, XIMPreviousLine, + XIMLineStart, XIMLineEnd, + XIMAbsolutePosition, + XIMDontChange +} XIMCaretDirection; + +typedef struct _XIMStringConversionCallbackStruct { + XIMStringConversionPosition position; + XIMCaretDirection direction; + XIMStringConversionOperation operation; + unsigned short factor; + XIMStringConversionText *text; +} XIMStringConversionCallbackStruct; + +typedef struct _XIMPreeditDrawCallbackStruct { + int caret; /* Cursor offset within pre-edit string */ + int chg_first; /* Starting change position */ + int chg_length; /* Length of the change in character count */ + XIMText *text; +} XIMPreeditDrawCallbackStruct; + +typedef enum { + XIMIsInvisible, /* Disable caret feedback */ + XIMIsPrimary, /* UI defined caret feedback */ + XIMIsSecondary /* UI defined caret feedback */ +} XIMCaretStyle; + +typedef struct _XIMPreeditCaretCallbackStruct { + int position; /* Caret offset within pre-edit string */ + XIMCaretDirection direction; /* Caret moves direction */ + XIMCaretStyle style; /* Feedback of the caret */ +} XIMPreeditCaretCallbackStruct; + +typedef enum { + XIMTextType, + XIMBitmapType +} XIMStatusDataType; + +typedef struct _XIMStatusDrawCallbackStruct { + XIMStatusDataType type; + union { + XIMText *text; + Pixmap bitmap; + } data; +} XIMStatusDrawCallbackStruct; + +typedef struct _XIMHotKeyTrigger { + KeySym keysym; + int modifier; + int modifier_mask; +} XIMHotKeyTrigger; + +typedef struct _XIMHotKeyTriggers { + int num_hot_key; + XIMHotKeyTrigger *key; +} XIMHotKeyTriggers; + +typedef unsigned long XIMHotKeyState; + +#define XIMHotKeyStateON (0x0001L) +#define XIMHotKeyStateOFF (0x0002L) + +typedef struct { + unsigned short count_values; + char **supported_values; +} XIMValuesList; + +_XFUNCPROTOBEGIN + +#if defined(WIN32) && !defined(_XLIBINT_) +#define _Xdebug (*_Xdebug_p) +#endif + +extern int _Xdebug; + +extern XFontStruct *XLoadQueryFont( + Display* /* display */, + _Xconst char* /* name */ +); + +extern XFontStruct *XQueryFont( + Display* /* display */, + XID /* font_ID */ +); + + +extern XTimeCoord *XGetMotionEvents( + Display* /* display */, + Window /* w */, + Time /* start */, + Time /* stop */, + int* /* nevents_return */ +); + +extern XModifierKeymap *XDeleteModifiermapEntry( + XModifierKeymap* /* modmap */, +#if NeedWidePrototypes + unsigned int /* keycode_entry */, +#else + KeyCode /* keycode_entry */, +#endif + int /* modifier */ +); + +extern XModifierKeymap *XGetModifierMapping( + Display* /* display */ +); + +extern XModifierKeymap *XInsertModifiermapEntry( + XModifierKeymap* /* modmap */, +#if NeedWidePrototypes + unsigned int /* keycode_entry */, +#else + KeyCode /* keycode_entry */, +#endif + int /* modifier */ +); + +extern XModifierKeymap *XNewModifiermap( + int /* max_keys_per_mod */ +); + +extern XImage *XCreateImage( + Display* /* display */, + Visual* /* visual */, + unsigned int /* depth */, + int /* format */, + int /* offset */, + char* /* data */, + unsigned int /* width */, + unsigned int /* height */, + int /* bitmap_pad */, + int /* bytes_per_line */ +); +extern Status XInitImage( + XImage* /* image */ +); +extern XImage *XGetImage( + Display* /* display */, + Drawable /* d */, + int /* x */, + int /* y */, + unsigned int /* width */, + unsigned int /* height */, + unsigned long /* plane_mask */, + int /* format */ +); +extern XImage *XGetSubImage( + Display* /* display */, + Drawable /* d */, + int /* x */, + int /* y */, + unsigned int /* width */, + unsigned int /* height */, + unsigned long /* plane_mask */, + int /* format */, + XImage* /* dest_image */, + int /* dest_x */, + int /* dest_y */ +); + +/* + * X function declarations. + */ +extern Display *XOpenDisplay( + _Xconst char* /* display_name */ +); + +extern void XrmInitialize( + void +); + +extern char *XFetchBytes( + Display* /* display */, + int* /* nbytes_return */ +); +extern char *XFetchBuffer( + Display* /* display */, + int* /* nbytes_return */, + int /* buffer */ +); +extern char *XGetAtomName( + Display* /* display */, + Atom /* atom */ +); +extern Status XGetAtomNames( + Display* /* dpy */, + Atom* /* atoms */, + int /* count */, + char** /* names_return */ +); +extern char *XGetDefault( + Display* /* display */, + _Xconst char* /* program */, + _Xconst char* /* option */ +); +extern char *XDisplayName( + _Xconst char* /* string */ +); +extern char *XKeysymToString( + KeySym /* keysym */ +); + +extern int (*XSynchronize( + Display* /* display */, + Bool /* onoff */ +))( + Display* /* display */ +); +extern int (*XSetAfterFunction( + Display* /* display */, + int (*) ( + Display* /* display */ + ) /* procedure */ +))( + Display* /* display */ +); +extern Atom XInternAtom( + Display* /* display */, + _Xconst char* /* atom_name */, + Bool /* only_if_exists */ +); +extern Status XInternAtoms( + Display* /* dpy */, + char** /* names */, + int /* count */, + Bool /* onlyIfExists */, + Atom* /* atoms_return */ +); +extern Colormap XCopyColormapAndFree( + Display* /* display */, + Colormap /* colormap */ +); +extern Colormap XCreateColormap( + Display* /* display */, + Window /* w */, + Visual* /* visual */, + int /* alloc */ +); +extern Cursor XCreatePixmapCursor( + Display* /* display */, + Pixmap /* source */, + Pixmap /* mask */, + XColor* /* foreground_color */, + XColor* /* background_color */, + unsigned int /* x */, + unsigned int /* y */ +); +extern Cursor XCreateGlyphCursor( + Display* /* display */, + Font /* source_font */, + Font /* mask_font */, + unsigned int /* source_char */, + unsigned int /* mask_char */, + XColor _Xconst * /* foreground_color */, + XColor _Xconst * /* background_color */ +); +extern Cursor XCreateFontCursor( + Display* /* display */, + unsigned int /* shape */ +); +extern Font XLoadFont( + Display* /* display */, + _Xconst char* /* name */ +); +extern GC XCreateGC( + Display* /* display */, + Drawable /* d */, + unsigned long /* valuemask */, + XGCValues* /* values */ +); +extern GContext XGContextFromGC( + GC /* gc */ +); +extern void XFlushGC( + Display* /* display */, + GC /* gc */ +); +extern Pixmap XCreatePixmap( + Display* /* display */, + Drawable /* d */, + unsigned int /* width */, + unsigned int /* height */, + unsigned int /* depth */ +); +extern Pixmap XCreateBitmapFromData( + Display* /* display */, + Drawable /* d */, + _Xconst char* /* data */, + unsigned int /* width */, + unsigned int /* height */ +); +extern Pixmap XCreatePixmapFromBitmapData( + Display* /* display */, + Drawable /* d */, + char* /* data */, + unsigned int /* width */, + unsigned int /* height */, + unsigned long /* fg */, + unsigned long /* bg */, + unsigned int /* depth */ +); +extern Window XCreateSimpleWindow( + Display* /* display */, + Window /* parent */, + int /* x */, + int /* y */, + unsigned int /* width */, + unsigned int /* height */, + unsigned int /* border_width */, + unsigned long /* border */, + unsigned long /* background */ +); +extern Window XGetSelectionOwner( + Display* /* display */, + Atom /* selection */ +); +extern Window XCreateWindow( + Display* /* display */, + Window /* parent */, + int /* x */, + int /* y */, + unsigned int /* width */, + unsigned int /* height */, + unsigned int /* border_width */, + int /* depth */, + unsigned int /* class */, + Visual* /* visual */, + unsigned long /* valuemask */, + XSetWindowAttributes* /* attributes */ +); +extern Colormap *XListInstalledColormaps( + Display* /* display */, + Window /* w */, + int* /* num_return */ +); +extern char **XListFonts( + Display* /* display */, + _Xconst char* /* pattern */, + int /* maxnames */, + int* /* actual_count_return */ +); +extern char **XListFontsWithInfo( + Display* /* display */, + _Xconst char* /* pattern */, + int /* maxnames */, + int* /* count_return */, + XFontStruct** /* info_return */ +); +extern char **XGetFontPath( + Display* /* display */, + int* /* npaths_return */ +); +extern char **XListExtensions( + Display* /* display */, + int* /* nextensions_return */ +); +extern Atom *XListProperties( + Display* /* display */, + Window /* w */, + int* /* num_prop_return */ +); +extern XHostAddress *XListHosts( + Display* /* display */, + int* /* nhosts_return */, + Bool* /* state_return */ +); +_X_DEPRECATED +extern KeySym XKeycodeToKeysym( + Display* /* display */, +#if NeedWidePrototypes + unsigned int /* keycode */, +#else + KeyCode /* keycode */, +#endif + int /* index */ +); +extern KeySym XLookupKeysym( + XKeyEvent* /* key_event */, + int /* index */ +); +extern KeySym *XGetKeyboardMapping( + Display* /* display */, +#if NeedWidePrototypes + unsigned int /* first_keycode */, +#else + KeyCode /* first_keycode */, +#endif + int /* keycode_count */, + int* /* keysyms_per_keycode_return */ +); +extern KeySym XStringToKeysym( + _Xconst char* /* string */ +); +extern long XMaxRequestSize( + Display* /* display */ +); +extern long XExtendedMaxRequestSize( + Display* /* display */ +); +extern char *XResourceManagerString( + Display* /* display */ +); +extern char *XScreenResourceString( + Screen* /* screen */ +); +extern unsigned long XDisplayMotionBufferSize( + Display* /* display */ +); +extern VisualID XVisualIDFromVisual( + Visual* /* visual */ +); + +/* multithread routines */ + +extern Status XInitThreads( + void +); + +extern void XLockDisplay( + Display* /* display */ +); + +extern void XUnlockDisplay( + Display* /* display */ +); + +/* routines for dealing with extensions */ + +extern XExtCodes *XInitExtension( + Display* /* display */, + _Xconst char* /* name */ +); + +extern XExtCodes *XAddExtension( + Display* /* display */ +); +extern XExtData *XFindOnExtensionList( + XExtData** /* structure */, + int /* number */ +); +extern XExtData **XEHeadOfExtensionList( + XEDataObject /* object */ +); + +/* these are routines for which there are also macros */ +extern Window XRootWindow( + Display* /* display */, + int /* screen_number */ +); +extern Window XDefaultRootWindow( + Display* /* display */ +); +extern Window XRootWindowOfScreen( + Screen* /* screen */ +); +extern Visual *XDefaultVisual( + Display* /* display */, + int /* screen_number */ +); +extern Visual *XDefaultVisualOfScreen( + Screen* /* screen */ +); +extern GC XDefaultGC( + Display* /* display */, + int /* screen_number */ +); +extern GC XDefaultGCOfScreen( + Screen* /* screen */ +); +extern unsigned long XBlackPixel( + Display* /* display */, + int /* screen_number */ +); +extern unsigned long XWhitePixel( + Display* /* display */, + int /* screen_number */ +); +extern unsigned long XAllPlanes( + void +); +extern unsigned long XBlackPixelOfScreen( + Screen* /* screen */ +); +extern unsigned long XWhitePixelOfScreen( + Screen* /* screen */ +); +extern unsigned long XNextRequest( + Display* /* display */ +); +extern unsigned long XLastKnownRequestProcessed( + Display* /* display */ +); +extern char *XServerVendor( + Display* /* display */ +); +extern char *XDisplayString( + Display* /* display */ +); +extern Colormap XDefaultColormap( + Display* /* display */, + int /* screen_number */ +); +extern Colormap XDefaultColormapOfScreen( + Screen* /* screen */ +); +extern Display *XDisplayOfScreen( + Screen* /* screen */ +); +extern Screen *XScreenOfDisplay( + Display* /* display */, + int /* screen_number */ +); +extern Screen *XDefaultScreenOfDisplay( + Display* /* display */ +); +extern long XEventMaskOfScreen( + Screen* /* screen */ +); + +extern int XScreenNumberOfScreen( + Screen* /* screen */ +); + +typedef int (*XErrorHandler) ( /* WARNING, this type not in Xlib spec */ + Display* /* display */, + XErrorEvent* /* error_event */ +); + +extern XErrorHandler XSetErrorHandler ( + XErrorHandler /* handler */ +); + + +typedef int (*XIOErrorHandler) ( /* WARNING, this type not in Xlib spec */ + Display* /* display */ +); + +extern XIOErrorHandler XSetIOErrorHandler ( + XIOErrorHandler /* handler */ +); + + +extern XPixmapFormatValues *XListPixmapFormats( + Display* /* display */, + int* /* count_return */ +); +extern int *XListDepths( + Display* /* display */, + int /* screen_number */, + int* /* count_return */ +); + +/* ICCCM routines for things that don't require special include files; */ +/* other declarations are given in Xutil.h */ +extern Status XReconfigureWMWindow( + Display* /* display */, + Window /* w */, + int /* screen_number */, + unsigned int /* mask */, + XWindowChanges* /* changes */ +); + +extern Status XGetWMProtocols( + Display* /* display */, + Window /* w */, + Atom** /* protocols_return */, + int* /* count_return */ +); +extern Status XSetWMProtocols( + Display* /* display */, + Window /* w */, + Atom* /* protocols */, + int /* count */ +); +extern Status XIconifyWindow( + Display* /* display */, + Window /* w */, + int /* screen_number */ +); +extern Status XWithdrawWindow( + Display* /* display */, + Window /* w */, + int /* screen_number */ +); +extern Status XGetCommand( + Display* /* display */, + Window /* w */, + char*** /* argv_return */, + int* /* argc_return */ +); +extern Status XGetWMColormapWindows( + Display* /* display */, + Window /* w */, + Window** /* windows_return */, + int* /* count_return */ +); +extern Status XSetWMColormapWindows( + Display* /* display */, + Window /* w */, + Window* /* colormap_windows */, + int /* count */ +); +extern void XFreeStringList( + char** /* list */ +); +extern int XSetTransientForHint( + Display* /* display */, + Window /* w */, + Window /* prop_window */ +); + +/* The following are given in alphabetical order */ + +extern int XActivateScreenSaver( + Display* /* display */ +); + +extern int XAddHost( + Display* /* display */, + XHostAddress* /* host */ +); + +extern int XAddHosts( + Display* /* display */, + XHostAddress* /* hosts */, + int /* num_hosts */ +); + +extern int XAddToExtensionList( + struct _XExtData** /* structure */, + XExtData* /* ext_data */ +); + +extern int XAddToSaveSet( + Display* /* display */, + Window /* w */ +); + +extern Status XAllocColor( + Display* /* display */, + Colormap /* colormap */, + XColor* /* screen_in_out */ +); + +extern Status XAllocColorCells( + Display* /* display */, + Colormap /* colormap */, + Bool /* contig */, + unsigned long* /* plane_masks_return */, + unsigned int /* nplanes */, + unsigned long* /* pixels_return */, + unsigned int /* npixels */ +); + +extern Status XAllocColorPlanes( + Display* /* display */, + Colormap /* colormap */, + Bool /* contig */, + unsigned long* /* pixels_return */, + int /* ncolors */, + int /* nreds */, + int /* ngreens */, + int /* nblues */, + unsigned long* /* rmask_return */, + unsigned long* /* gmask_return */, + unsigned long* /* bmask_return */ +); + +extern Status XAllocNamedColor( + Display* /* display */, + Colormap /* colormap */, + _Xconst char* /* color_name */, + XColor* /* screen_def_return */, + XColor* /* exact_def_return */ +); + +extern int XAllowEvents( + Display* /* display */, + int /* event_mode */, + Time /* time */ +); + +extern int XAutoRepeatOff( + Display* /* display */ +); + +extern int XAutoRepeatOn( + Display* /* display */ +); + +extern int XBell( + Display* /* display */, + int /* percent */ +); + +extern int XBitmapBitOrder( + Display* /* display */ +); + +extern int XBitmapPad( + Display* /* display */ +); + +extern int XBitmapUnit( + Display* /* display */ +); + +extern int XCellsOfScreen( + Screen* /* screen */ +); + +extern int XChangeActivePointerGrab( + Display* /* display */, + unsigned int /* event_mask */, + Cursor /* cursor */, + Time /* time */ +); + +extern int XChangeGC( + Display* /* display */, + GC /* gc */, + unsigned long /* valuemask */, + XGCValues* /* values */ +); + +extern int XChangeKeyboardControl( + Display* /* display */, + unsigned long /* value_mask */, + XKeyboardControl* /* values */ +); + +extern int XChangeKeyboardMapping( + Display* /* display */, + int /* first_keycode */, + int /* keysyms_per_keycode */, + KeySym* /* keysyms */, + int /* num_codes */ +); + +extern int XChangePointerControl( + Display* /* display */, + Bool /* do_accel */, + Bool /* do_threshold */, + int /* accel_numerator */, + int /* accel_denominator */, + int /* threshold */ +); + +extern int XChangeProperty( + Display* /* display */, + Window /* w */, + Atom /* property */, + Atom /* type */, + int /* format */, + int /* mode */, + _Xconst unsigned char* /* data */, + int /* nelements */ +); + +extern int XChangeSaveSet( + Display* /* display */, + Window /* w */, + int /* change_mode */ +); + +extern int XChangeWindowAttributes( + Display* /* display */, + Window /* w */, + unsigned long /* valuemask */, + XSetWindowAttributes* /* attributes */ +); + +extern Bool XCheckIfEvent( + Display* /* display */, + XEvent* /* event_return */, + Bool (*) ( + Display* /* display */, + XEvent* /* event */, + XPointer /* arg */ + ) /* predicate */, + XPointer /* arg */ +); + +extern Bool XCheckMaskEvent( + Display* /* display */, + long /* event_mask */, + XEvent* /* event_return */ +); + +extern Bool XCheckTypedEvent( + Display* /* display */, + int /* event_type */, + XEvent* /* event_return */ +); + +extern Bool XCheckTypedWindowEvent( + Display* /* display */, + Window /* w */, + int /* event_type */, + XEvent* /* event_return */ +); + +extern Bool XCheckWindowEvent( + Display* /* display */, + Window /* w */, + long /* event_mask */, + XEvent* /* event_return */ +); + +extern int XCirculateSubwindows( + Display* /* display */, + Window /* w */, + int /* direction */ +); + +extern int XCirculateSubwindowsDown( + Display* /* display */, + Window /* w */ +); + +extern int XCirculateSubwindowsUp( + Display* /* display */, + Window /* w */ +); + +extern int XClearArea( + Display* /* display */, + Window /* w */, + int /* x */, + int /* y */, + unsigned int /* width */, + unsigned int /* height */, + Bool /* exposures */ +); + +extern int XClearWindow( + Display* /* display */, + Window /* w */ +); + +extern int XCloseDisplay( + Display* /* display */ +); + +extern int XConfigureWindow( + Display* /* display */, + Window /* w */, + unsigned int /* value_mask */, + XWindowChanges* /* values */ +); + +extern int XConnectionNumber( + Display* /* display */ +); + +extern int XConvertSelection( + Display* /* display */, + Atom /* selection */, + Atom /* target */, + Atom /* property */, + Window /* requestor */, + Time /* time */ +); + +extern int XCopyArea( + Display* /* display */, + Drawable /* src */, + Drawable /* dest */, + GC /* gc */, + int /* src_x */, + int /* src_y */, + unsigned int /* width */, + unsigned int /* height */, + int /* dest_x */, + int /* dest_y */ +); + +extern int XCopyGC( + Display* /* display */, + GC /* src */, + unsigned long /* valuemask */, + GC /* dest */ +); + +extern int XCopyPlane( + Display* /* display */, + Drawable /* src */, + Drawable /* dest */, + GC /* gc */, + int /* src_x */, + int /* src_y */, + unsigned int /* width */, + unsigned int /* height */, + int /* dest_x */, + int /* dest_y */, + unsigned long /* plane */ +); + +extern int XDefaultDepth( + Display* /* display */, + int /* screen_number */ +); + +extern int XDefaultDepthOfScreen( + Screen* /* screen */ +); + +extern int XDefaultScreen( + Display* /* display */ +); + +extern int XDefineCursor( + Display* /* display */, + Window /* w */, + Cursor /* cursor */ +); + +extern int XDeleteProperty( + Display* /* display */, + Window /* w */, + Atom /* property */ +); + +extern int XDestroyWindow( + Display* /* display */, + Window /* w */ +); + +extern int XDestroySubwindows( + Display* /* display */, + Window /* w */ +); + +extern int XDoesBackingStore( + Screen* /* screen */ +); + +extern Bool XDoesSaveUnders( + Screen* /* screen */ +); + +extern int XDisableAccessControl( + Display* /* display */ +); + + +extern int XDisplayCells( + Display* /* display */, + int /* screen_number */ +); + +extern int XDisplayHeight( + Display* /* display */, + int /* screen_number */ +); + +extern int XDisplayHeightMM( + Display* /* display */, + int /* screen_number */ +); + +extern int XDisplayKeycodes( + Display* /* display */, + int* /* min_keycodes_return */, + int* /* max_keycodes_return */ +); + +extern int XDisplayPlanes( + Display* /* display */, + int /* screen_number */ +); + +extern int XDisplayWidth( + Display* /* display */, + int /* screen_number */ +); + +extern int XDisplayWidthMM( + Display* /* display */, + int /* screen_number */ +); + +extern int XDrawArc( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + int /* x */, + int /* y */, + unsigned int /* width */, + unsigned int /* height */, + int /* angle1 */, + int /* angle2 */ +); + +extern int XDrawArcs( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + XArc* /* arcs */, + int /* narcs */ +); + +extern int XDrawImageString( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + int /* x */, + int /* y */, + _Xconst char* /* string */, + int /* length */ +); + +extern int XDrawImageString16( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + int /* x */, + int /* y */, + _Xconst XChar2b* /* string */, + int /* length */ +); + +extern int XDrawLine( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + int /* x1 */, + int /* y1 */, + int /* x2 */, + int /* y2 */ +); + +extern int XDrawLines( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + XPoint* /* points */, + int /* npoints */, + int /* mode */ +); + +extern int XDrawPoint( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + int /* x */, + int /* y */ +); + +extern int XDrawPoints( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + XPoint* /* points */, + int /* npoints */, + int /* mode */ +); + +extern int XDrawRectangle( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + int /* x */, + int /* y */, + unsigned int /* width */, + unsigned int /* height */ +); + +extern int XDrawRectangles( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + XRectangle* /* rectangles */, + int /* nrectangles */ +); + +extern int XDrawSegments( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + XSegment* /* segments */, + int /* nsegments */ +); + +extern int XDrawString( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + int /* x */, + int /* y */, + _Xconst char* /* string */, + int /* length */ +); + +extern int XDrawString16( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + int /* x */, + int /* y */, + _Xconst XChar2b* /* string */, + int /* length */ +); + +extern int XDrawText( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + int /* x */, + int /* y */, + XTextItem* /* items */, + int /* nitems */ +); + +extern int XDrawText16( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + int /* x */, + int /* y */, + XTextItem16* /* items */, + int /* nitems */ +); + +extern int XEnableAccessControl( + Display* /* display */ +); + +extern int XEventsQueued( + Display* /* display */, + int /* mode */ +); + +extern Status XFetchName( + Display* /* display */, + Window /* w */, + char** /* window_name_return */ +); + +extern int XFillArc( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + int /* x */, + int /* y */, + unsigned int /* width */, + unsigned int /* height */, + int /* angle1 */, + int /* angle2 */ +); + +extern int XFillArcs( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + XArc* /* arcs */, + int /* narcs */ +); + +extern int XFillPolygon( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + XPoint* /* points */, + int /* npoints */, + int /* shape */, + int /* mode */ +); + +extern int XFillRectangle( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + int /* x */, + int /* y */, + unsigned int /* width */, + unsigned int /* height */ +); + +extern int XFillRectangles( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + XRectangle* /* rectangles */, + int /* nrectangles */ +); + +extern int XFlush( + Display* /* display */ +); + +extern int XForceScreenSaver( + Display* /* display */, + int /* mode */ +); + +extern int XFree( + void* /* data */ +); + +extern int XFreeColormap( + Display* /* display */, + Colormap /* colormap */ +); + +extern int XFreeColors( + Display* /* display */, + Colormap /* colormap */, + unsigned long* /* pixels */, + int /* npixels */, + unsigned long /* planes */ +); + +extern int XFreeCursor( + Display* /* display */, + Cursor /* cursor */ +); + +extern int XFreeExtensionList( + char** /* list */ +); + +extern int XFreeFont( + Display* /* display */, + XFontStruct* /* font_struct */ +); + +extern int XFreeFontInfo( + char** /* names */, + XFontStruct* /* free_info */, + int /* actual_count */ +); + +extern int XFreeFontNames( + char** /* list */ +); + +extern int XFreeFontPath( + char** /* list */ +); + +extern int XFreeGC( + Display* /* display */, + GC /* gc */ +); + +extern int XFreeModifiermap( + XModifierKeymap* /* modmap */ +); + +extern int XFreePixmap( + Display* /* display */, + Pixmap /* pixmap */ +); + +extern int XGeometry( + Display* /* display */, + int /* screen */, + _Xconst char* /* position */, + _Xconst char* /* default_position */, + unsigned int /* bwidth */, + unsigned int /* fwidth */, + unsigned int /* fheight */, + int /* xadder */, + int /* yadder */, + int* /* x_return */, + int* /* y_return */, + int* /* width_return */, + int* /* height_return */ +); + +extern int XGetErrorDatabaseText( + Display* /* display */, + _Xconst char* /* name */, + _Xconst char* /* message */, + _Xconst char* /* default_string */, + char* /* buffer_return */, + int /* length */ +); + +extern int XGetErrorText( + Display* /* display */, + int /* code */, + char* /* buffer_return */, + int /* length */ +); + +extern Bool XGetFontProperty( + XFontStruct* /* font_struct */, + Atom /* atom */, + unsigned long* /* value_return */ +); + +extern Status XGetGCValues( + Display* /* display */, + GC /* gc */, + unsigned long /* valuemask */, + XGCValues* /* values_return */ +); + +extern Status XGetGeometry( + Display* /* display */, + Drawable /* d */, + Window* /* root_return */, + int* /* x_return */, + int* /* y_return */, + unsigned int* /* width_return */, + unsigned int* /* height_return */, + unsigned int* /* border_width_return */, + unsigned int* /* depth_return */ +); + +extern Status XGetIconName( + Display* /* display */, + Window /* w */, + char** /* icon_name_return */ +); + +extern int XGetInputFocus( + Display* /* display */, + Window* /* focus_return */, + int* /* revert_to_return */ +); + +extern int XGetKeyboardControl( + Display* /* display */, + XKeyboardState* /* values_return */ +); + +extern int XGetPointerControl( + Display* /* display */, + int* /* accel_numerator_return */, + int* /* accel_denominator_return */, + int* /* threshold_return */ +); + +extern int XGetPointerMapping( + Display* /* display */, + unsigned char* /* map_return */, + int /* nmap */ +); + +extern int XGetScreenSaver( + Display* /* display */, + int* /* timeout_return */, + int* /* interval_return */, + int* /* prefer_blanking_return */, + int* /* allow_exposures_return */ +); + +extern Status XGetTransientForHint( + Display* /* display */, + Window /* w */, + Window* /* prop_window_return */ +); + +extern int XGetWindowProperty( + Display* /* display */, + Window /* w */, + Atom /* property */, + long /* long_offset */, + long /* long_length */, + Bool /* delete */, + Atom /* req_type */, + Atom* /* actual_type_return */, + int* /* actual_format_return */, + unsigned long* /* nitems_return */, + unsigned long* /* bytes_after_return */, + unsigned char** /* prop_return */ +); + +extern Status XGetWindowAttributes( + Display* /* display */, + Window /* w */, + XWindowAttributes* /* window_attributes_return */ +); + +extern int XGrabButton( + Display* /* display */, + unsigned int /* button */, + unsigned int /* modifiers */, + Window /* grab_window */, + Bool /* owner_events */, + unsigned int /* event_mask */, + int /* pointer_mode */, + int /* keyboard_mode */, + Window /* confine_to */, + Cursor /* cursor */ +); + +extern int XGrabKey( + Display* /* display */, + int /* keycode */, + unsigned int /* modifiers */, + Window /* grab_window */, + Bool /* owner_events */, + int /* pointer_mode */, + int /* keyboard_mode */ +); + +extern int XGrabKeyboard( + Display* /* display */, + Window /* grab_window */, + Bool /* owner_events */, + int /* pointer_mode */, + int /* keyboard_mode */, + Time /* time */ +); + +extern int XGrabPointer( + Display* /* display */, + Window /* grab_window */, + Bool /* owner_events */, + unsigned int /* event_mask */, + int /* pointer_mode */, + int /* keyboard_mode */, + Window /* confine_to */, + Cursor /* cursor */, + Time /* time */ +); + +extern int XGrabServer( + Display* /* display */ +); + +extern int XHeightMMOfScreen( + Screen* /* screen */ +); + +extern int XHeightOfScreen( + Screen* /* screen */ +); + +extern int XIfEvent( + Display* /* display */, + XEvent* /* event_return */, + Bool (*) ( + Display* /* display */, + XEvent* /* event */, + XPointer /* arg */ + ) /* predicate */, + XPointer /* arg */ +); + +extern int XImageByteOrder( + Display* /* display */ +); + +extern int XInstallColormap( + Display* /* display */, + Colormap /* colormap */ +); + +extern KeyCode XKeysymToKeycode( + Display* /* display */, + KeySym /* keysym */ +); + +extern int XKillClient( + Display* /* display */, + XID /* resource */ +); + +extern Status XLookupColor( + Display* /* display */, + Colormap /* colormap */, + _Xconst char* /* color_name */, + XColor* /* exact_def_return */, + XColor* /* screen_def_return */ +); + +extern int XLowerWindow( + Display* /* display */, + Window /* w */ +); + +extern int XMapRaised( + Display* /* display */, + Window /* w */ +); + +extern int XMapSubwindows( + Display* /* display */, + Window /* w */ +); + +extern int XMapWindow( + Display* /* display */, + Window /* w */ +); + +extern int XMaskEvent( + Display* /* display */, + long /* event_mask */, + XEvent* /* event_return */ +); + +extern int XMaxCmapsOfScreen( + Screen* /* screen */ +); + +extern int XMinCmapsOfScreen( + Screen* /* screen */ +); + +extern int XMoveResizeWindow( + Display* /* display */, + Window /* w */, + int /* x */, + int /* y */, + unsigned int /* width */, + unsigned int /* height */ +); + +extern int XMoveWindow( + Display* /* display */, + Window /* w */, + int /* x */, + int /* y */ +); + +extern int XNextEvent( + Display* /* display */, + XEvent* /* event_return */ +); + +extern int XNoOp( + Display* /* display */ +); + +extern Status XParseColor( + Display* /* display */, + Colormap /* colormap */, + _Xconst char* /* spec */, + XColor* /* exact_def_return */ +); + +extern int XParseGeometry( + _Xconst char* /* parsestring */, + int* /* x_return */, + int* /* y_return */, + unsigned int* /* width_return */, + unsigned int* /* height_return */ +); + +extern int XPeekEvent( + Display* /* display */, + XEvent* /* event_return */ +); + +extern int XPeekIfEvent( + Display* /* display */, + XEvent* /* event_return */, + Bool (*) ( + Display* /* display */, + XEvent* /* event */, + XPointer /* arg */ + ) /* predicate */, + XPointer /* arg */ +); + +extern int XPending( + Display* /* display */ +); + +extern int XPlanesOfScreen( + Screen* /* screen */ +); + +extern int XProtocolRevision( + Display* /* display */ +); + +extern int XProtocolVersion( + Display* /* display */ +); + + +extern int XPutBackEvent( + Display* /* display */, + XEvent* /* event */ +); + +extern int XPutImage( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + XImage* /* image */, + int /* src_x */, + int /* src_y */, + int /* dest_x */, + int /* dest_y */, + unsigned int /* width */, + unsigned int /* height */ +); + +extern int XQLength( + Display* /* display */ +); + +extern Status XQueryBestCursor( + Display* /* display */, + Drawable /* d */, + unsigned int /* width */, + unsigned int /* height */, + unsigned int* /* width_return */, + unsigned int* /* height_return */ +); + +extern Status XQueryBestSize( + Display* /* display */, + int /* class */, + Drawable /* which_screen */, + unsigned int /* width */, + unsigned int /* height */, + unsigned int* /* width_return */, + unsigned int* /* height_return */ +); + +extern Status XQueryBestStipple( + Display* /* display */, + Drawable /* which_screen */, + unsigned int /* width */, + unsigned int /* height */, + unsigned int* /* width_return */, + unsigned int* /* height_return */ +); + +extern Status XQueryBestTile( + Display* /* display */, + Drawable /* which_screen */, + unsigned int /* width */, + unsigned int /* height */, + unsigned int* /* width_return */, + unsigned int* /* height_return */ +); + +extern int XQueryColor( + Display* /* display */, + Colormap /* colormap */, + XColor* /* def_in_out */ +); + +extern int XQueryColors( + Display* /* display */, + Colormap /* colormap */, + XColor* /* defs_in_out */, + int /* ncolors */ +); + +extern Bool XQueryExtension( + Display* /* display */, + _Xconst char* /* name */, + int* /* major_opcode_return */, + int* /* first_event_return */, + int* /* first_error_return */ +); + +extern int XQueryKeymap( + Display* /* display */, + char [32] /* keys_return */ +); + +extern Bool XQueryPointer( + Display* /* display */, + Window /* w */, + Window* /* root_return */, + Window* /* child_return */, + int* /* root_x_return */, + int* /* root_y_return */, + int* /* win_x_return */, + int* /* win_y_return */, + unsigned int* /* mask_return */ +); + +extern int XQueryTextExtents( + Display* /* display */, + XID /* font_ID */, + _Xconst char* /* string */, + int /* nchars */, + int* /* direction_return */, + int* /* font_ascent_return */, + int* /* font_descent_return */, + XCharStruct* /* overall_return */ +); + +extern int XQueryTextExtents16( + Display* /* display */, + XID /* font_ID */, + _Xconst XChar2b* /* string */, + int /* nchars */, + int* /* direction_return */, + int* /* font_ascent_return */, + int* /* font_descent_return */, + XCharStruct* /* overall_return */ +); + +extern Status XQueryTree( + Display* /* display */, + Window /* w */, + Window* /* root_return */, + Window* /* parent_return */, + Window** /* children_return */, + unsigned int* /* nchildren_return */ +); + +extern int XRaiseWindow( + Display* /* display */, + Window /* w */ +); + +extern int XReadBitmapFile( + Display* /* display */, + Drawable /* d */, + _Xconst char* /* filename */, + unsigned int* /* width_return */, + unsigned int* /* height_return */, + Pixmap* /* bitmap_return */, + int* /* x_hot_return */, + int* /* y_hot_return */ +); + +extern int XReadBitmapFileData( + _Xconst char* /* filename */, + unsigned int* /* width_return */, + unsigned int* /* height_return */, + unsigned char** /* data_return */, + int* /* x_hot_return */, + int* /* y_hot_return */ +); + +extern int XRebindKeysym( + Display* /* display */, + KeySym /* keysym */, + KeySym* /* list */, + int /* mod_count */, + _Xconst unsigned char* /* string */, + int /* bytes_string */ +); + +extern int XRecolorCursor( + Display* /* display */, + Cursor /* cursor */, + XColor* /* foreground_color */, + XColor* /* background_color */ +); + +extern int XRefreshKeyboardMapping( + XMappingEvent* /* event_map */ +); + +extern int XRemoveFromSaveSet( + Display* /* display */, + Window /* w */ +); + +extern int XRemoveHost( + Display* /* display */, + XHostAddress* /* host */ +); + +extern int XRemoveHosts( + Display* /* display */, + XHostAddress* /* hosts */, + int /* num_hosts */ +); + +extern int XReparentWindow( + Display* /* display */, + Window /* w */, + Window /* parent */, + int /* x */, + int /* y */ +); + +extern int XResetScreenSaver( + Display* /* display */ +); + +extern int XResizeWindow( + Display* /* display */, + Window /* w */, + unsigned int /* width */, + unsigned int /* height */ +); + +extern int XRestackWindows( + Display* /* display */, + Window* /* windows */, + int /* nwindows */ +); + +extern int XRotateBuffers( + Display* /* display */, + int /* rotate */ +); + +extern int XRotateWindowProperties( + Display* /* display */, + Window /* w */, + Atom* /* properties */, + int /* num_prop */, + int /* npositions */ +); + +extern int XScreenCount( + Display* /* display */ +); + +extern int XSelectInput( + Display* /* display */, + Window /* w */, + long /* event_mask */ +); + +extern Status XSendEvent( + Display* /* display */, + Window /* w */, + Bool /* propagate */, + long /* event_mask */, + XEvent* /* event_send */ +); + +extern int XSetAccessControl( + Display* /* display */, + int /* mode */ +); + +extern int XSetArcMode( + Display* /* display */, + GC /* gc */, + int /* arc_mode */ +); + +extern int XSetBackground( + Display* /* display */, + GC /* gc */, + unsigned long /* background */ +); + +extern int XSetClipMask( + Display* /* display */, + GC /* gc */, + Pixmap /* pixmap */ +); + +extern int XSetClipOrigin( + Display* /* display */, + GC /* gc */, + int /* clip_x_origin */, + int /* clip_y_origin */ +); + +extern int XSetClipRectangles( + Display* /* display */, + GC /* gc */, + int /* clip_x_origin */, + int /* clip_y_origin */, + XRectangle* /* rectangles */, + int /* n */, + int /* ordering */ +); + +extern int XSetCloseDownMode( + Display* /* display */, + int /* close_mode */ +); + +extern int XSetCommand( + Display* /* display */, + Window /* w */, + char** /* argv */, + int /* argc */ +); + +extern int XSetDashes( + Display* /* display */, + GC /* gc */, + int /* dash_offset */, + _Xconst char* /* dash_list */, + int /* n */ +); + +extern int XSetFillRule( + Display* /* display */, + GC /* gc */, + int /* fill_rule */ +); + +extern int XSetFillStyle( + Display* /* display */, + GC /* gc */, + int /* fill_style */ +); + +extern int XSetFont( + Display* /* display */, + GC /* gc */, + Font /* font */ +); + +extern int XSetFontPath( + Display* /* display */, + char** /* directories */, + int /* ndirs */ +); + +extern int XSetForeground( + Display* /* display */, + GC /* gc */, + unsigned long /* foreground */ +); + +extern int XSetFunction( + Display* /* display */, + GC /* gc */, + int /* function */ +); + +extern int XSetGraphicsExposures( + Display* /* display */, + GC /* gc */, + Bool /* graphics_exposures */ +); + +extern int XSetIconName( + Display* /* display */, + Window /* w */, + _Xconst char* /* icon_name */ +); + +extern int XSetInputFocus( + Display* /* display */, + Window /* focus */, + int /* revert_to */, + Time /* time */ +); + +extern int XSetLineAttributes( + Display* /* display */, + GC /* gc */, + unsigned int /* line_width */, + int /* line_style */, + int /* cap_style */, + int /* join_style */ +); + +extern int XSetModifierMapping( + Display* /* display */, + XModifierKeymap* /* modmap */ +); + +extern int XSetPlaneMask( + Display* /* display */, + GC /* gc */, + unsigned long /* plane_mask */ +); + +extern int XSetPointerMapping( + Display* /* display */, + _Xconst unsigned char* /* map */, + int /* nmap */ +); + +extern int XSetScreenSaver( + Display* /* display */, + int /* timeout */, + int /* interval */, + int /* prefer_blanking */, + int /* allow_exposures */ +); + +extern int XSetSelectionOwner( + Display* /* display */, + Atom /* selection */, + Window /* owner */, + Time /* time */ +); + +extern int XSetState( + Display* /* display */, + GC /* gc */, + unsigned long /* foreground */, + unsigned long /* background */, + int /* function */, + unsigned long /* plane_mask */ +); + +extern int XSetStipple( + Display* /* display */, + GC /* gc */, + Pixmap /* stipple */ +); + +extern int XSetSubwindowMode( + Display* /* display */, + GC /* gc */, + int /* subwindow_mode */ +); + +extern int XSetTSOrigin( + Display* /* display */, + GC /* gc */, + int /* ts_x_origin */, + int /* ts_y_origin */ +); + +extern int XSetTile( + Display* /* display */, + GC /* gc */, + Pixmap /* tile */ +); + +extern int XSetWindowBackground( + Display* /* display */, + Window /* w */, + unsigned long /* background_pixel */ +); + +extern int XSetWindowBackgroundPixmap( + Display* /* display */, + Window /* w */, + Pixmap /* background_pixmap */ +); + +extern int XSetWindowBorder( + Display* /* display */, + Window /* w */, + unsigned long /* border_pixel */ +); + +extern int XSetWindowBorderPixmap( + Display* /* display */, + Window /* w */, + Pixmap /* border_pixmap */ +); + +extern int XSetWindowBorderWidth( + Display* /* display */, + Window /* w */, + unsigned int /* width */ +); + +extern int XSetWindowColormap( + Display* /* display */, + Window /* w */, + Colormap /* colormap */ +); + +extern int XStoreBuffer( + Display* /* display */, + _Xconst char* /* bytes */, + int /* nbytes */, + int /* buffer */ +); + +extern int XStoreBytes( + Display* /* display */, + _Xconst char* /* bytes */, + int /* nbytes */ +); + +extern int XStoreColor( + Display* /* display */, + Colormap /* colormap */, + XColor* /* color */ +); + +extern int XStoreColors( + Display* /* display */, + Colormap /* colormap */, + XColor* /* color */, + int /* ncolors */ +); + +extern int XStoreName( + Display* /* display */, + Window /* w */, + _Xconst char* /* window_name */ +); + +extern int XStoreNamedColor( + Display* /* display */, + Colormap /* colormap */, + _Xconst char* /* color */, + unsigned long /* pixel */, + int /* flags */ +); + +extern int XSync( + Display* /* display */, + Bool /* discard */ +); + +extern int XTextExtents( + XFontStruct* /* font_struct */, + _Xconst char* /* string */, + int /* nchars */, + int* /* direction_return */, + int* /* font_ascent_return */, + int* /* font_descent_return */, + XCharStruct* /* overall_return */ +); + +extern int XTextExtents16( + XFontStruct* /* font_struct */, + _Xconst XChar2b* /* string */, + int /* nchars */, + int* /* direction_return */, + int* /* font_ascent_return */, + int* /* font_descent_return */, + XCharStruct* /* overall_return */ +); + +extern int XTextWidth( + XFontStruct* /* font_struct */, + _Xconst char* /* string */, + int /* count */ +); + +extern int XTextWidth16( + XFontStruct* /* font_struct */, + _Xconst XChar2b* /* string */, + int /* count */ +); + +extern Bool XTranslateCoordinates( + Display* /* display */, + Window /* src_w */, + Window /* dest_w */, + int /* src_x */, + int /* src_y */, + int* /* dest_x_return */, + int* /* dest_y_return */, + Window* /* child_return */ +); + +extern int XUndefineCursor( + Display* /* display */, + Window /* w */ +); + +extern int XUngrabButton( + Display* /* display */, + unsigned int /* button */, + unsigned int /* modifiers */, + Window /* grab_window */ +); + +extern int XUngrabKey( + Display* /* display */, + int /* keycode */, + unsigned int /* modifiers */, + Window /* grab_window */ +); + +extern int XUngrabKeyboard( + Display* /* display */, + Time /* time */ +); + +extern int XUngrabPointer( + Display* /* display */, + Time /* time */ +); + +extern int XUngrabServer( + Display* /* display */ +); + +extern int XUninstallColormap( + Display* /* display */, + Colormap /* colormap */ +); + +extern int XUnloadFont( + Display* /* display */, + Font /* font */ +); + +extern int XUnmapSubwindows( + Display* /* display */, + Window /* w */ +); + +extern int XUnmapWindow( + Display* /* display */, + Window /* w */ +); + +extern int XVendorRelease( + Display* /* display */ +); + +extern int XWarpPointer( + Display* /* display */, + Window /* src_w */, + Window /* dest_w */, + int /* src_x */, + int /* src_y */, + unsigned int /* src_width */, + unsigned int /* src_height */, + int /* dest_x */, + int /* dest_y */ +); + +extern int XWidthMMOfScreen( + Screen* /* screen */ +); + +extern int XWidthOfScreen( + Screen* /* screen */ +); + +extern int XWindowEvent( + Display* /* display */, + Window /* w */, + long /* event_mask */, + XEvent* /* event_return */ +); + +extern int XWriteBitmapFile( + Display* /* display */, + _Xconst char* /* filename */, + Pixmap /* bitmap */, + unsigned int /* width */, + unsigned int /* height */, + int /* x_hot */, + int /* y_hot */ +); + +extern Bool XSupportsLocale (void); + +extern char *XSetLocaleModifiers( + const char* /* modifier_list */ +); + +extern XOM XOpenOM( + Display* /* display */, + struct _XrmHashBucketRec* /* rdb */, + _Xconst char* /* res_name */, + _Xconst char* /* res_class */ +); + +extern Status XCloseOM( + XOM /* om */ +); + +extern char *XSetOMValues( + XOM /* om */, + ... +) _X_SENTINEL(0); + +extern char *XGetOMValues( + XOM /* om */, + ... +) _X_SENTINEL(0); + +extern Display *XDisplayOfOM( + XOM /* om */ +); + +extern char *XLocaleOfOM( + XOM /* om */ +); + +extern XOC XCreateOC( + XOM /* om */, + ... +) _X_SENTINEL(0); + +extern void XDestroyOC( + XOC /* oc */ +); + +extern XOM XOMOfOC( + XOC /* oc */ +); + +extern char *XSetOCValues( + XOC /* oc */, + ... +) _X_SENTINEL(0); + +extern char *XGetOCValues( + XOC /* oc */, + ... +) _X_SENTINEL(0); + +extern XFontSet XCreateFontSet( + Display* /* display */, + _Xconst char* /* base_font_name_list */, + char*** /* missing_charset_list */, + int* /* missing_charset_count */, + char** /* def_string */ +); + +extern void XFreeFontSet( + Display* /* display */, + XFontSet /* font_set */ +); + +extern int XFontsOfFontSet( + XFontSet /* font_set */, + XFontStruct*** /* font_struct_list */, + char*** /* font_name_list */ +); + +extern char *XBaseFontNameListOfFontSet( + XFontSet /* font_set */ +); + +extern char *XLocaleOfFontSet( + XFontSet /* font_set */ +); + +extern Bool XContextDependentDrawing( + XFontSet /* font_set */ +); + +extern Bool XDirectionalDependentDrawing( + XFontSet /* font_set */ +); + +extern Bool XContextualDrawing( + XFontSet /* font_set */ +); + +extern XFontSetExtents *XExtentsOfFontSet( + XFontSet /* font_set */ +); + +extern int XmbTextEscapement( + XFontSet /* font_set */, + _Xconst char* /* text */, + int /* bytes_text */ +); + +extern int XwcTextEscapement( + XFontSet /* font_set */, + _Xconst wchar_t* /* text */, + int /* num_wchars */ +); + +extern int Xutf8TextEscapement( + XFontSet /* font_set */, + _Xconst char* /* text */, + int /* bytes_text */ +); + +extern int XmbTextExtents( + XFontSet /* font_set */, + _Xconst char* /* text */, + int /* bytes_text */, + XRectangle* /* overall_ink_return */, + XRectangle* /* overall_logical_return */ +); + +extern int XwcTextExtents( + XFontSet /* font_set */, + _Xconst wchar_t* /* text */, + int /* num_wchars */, + XRectangle* /* overall_ink_return */, + XRectangle* /* overall_logical_return */ +); + +extern int Xutf8TextExtents( + XFontSet /* font_set */, + _Xconst char* /* text */, + int /* bytes_text */, + XRectangle* /* overall_ink_return */, + XRectangle* /* overall_logical_return */ +); + +extern Status XmbTextPerCharExtents( + XFontSet /* font_set */, + _Xconst char* /* text */, + int /* bytes_text */, + XRectangle* /* ink_extents_buffer */, + XRectangle* /* logical_extents_buffer */, + int /* buffer_size */, + int* /* num_chars */, + XRectangle* /* overall_ink_return */, + XRectangle* /* overall_logical_return */ +); + +extern Status XwcTextPerCharExtents( + XFontSet /* font_set */, + _Xconst wchar_t* /* text */, + int /* num_wchars */, + XRectangle* /* ink_extents_buffer */, + XRectangle* /* logical_extents_buffer */, + int /* buffer_size */, + int* /* num_chars */, + XRectangle* /* overall_ink_return */, + XRectangle* /* overall_logical_return */ +); + +extern Status Xutf8TextPerCharExtents( + XFontSet /* font_set */, + _Xconst char* /* text */, + int /* bytes_text */, + XRectangle* /* ink_extents_buffer */, + XRectangle* /* logical_extents_buffer */, + int /* buffer_size */, + int* /* num_chars */, + XRectangle* /* overall_ink_return */, + XRectangle* /* overall_logical_return */ +); + +extern void XmbDrawText( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + int /* x */, + int /* y */, + XmbTextItem* /* text_items */, + int /* nitems */ +); + +extern void XwcDrawText( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + int /* x */, + int /* y */, + XwcTextItem* /* text_items */, + int /* nitems */ +); + +extern void Xutf8DrawText( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + int /* x */, + int /* y */, + XmbTextItem* /* text_items */, + int /* nitems */ +); + +extern void XmbDrawString( + Display* /* display */, + Drawable /* d */, + XFontSet /* font_set */, + GC /* gc */, + int /* x */, + int /* y */, + _Xconst char* /* text */, + int /* bytes_text */ +); + +extern void XwcDrawString( + Display* /* display */, + Drawable /* d */, + XFontSet /* font_set */, + GC /* gc */, + int /* x */, + int /* y */, + _Xconst wchar_t* /* text */, + int /* num_wchars */ +); + +extern void Xutf8DrawString( + Display* /* display */, + Drawable /* d */, + XFontSet /* font_set */, + GC /* gc */, + int /* x */, + int /* y */, + _Xconst char* /* text */, + int /* bytes_text */ +); + +extern void XmbDrawImageString( + Display* /* display */, + Drawable /* d */, + XFontSet /* font_set */, + GC /* gc */, + int /* x */, + int /* y */, + _Xconst char* /* text */, + int /* bytes_text */ +); + +extern void XwcDrawImageString( + Display* /* display */, + Drawable /* d */, + XFontSet /* font_set */, + GC /* gc */, + int /* x */, + int /* y */, + _Xconst wchar_t* /* text */, + int /* num_wchars */ +); + +extern void Xutf8DrawImageString( + Display* /* display */, + Drawable /* d */, + XFontSet /* font_set */, + GC /* gc */, + int /* x */, + int /* y */, + _Xconst char* /* text */, + int /* bytes_text */ +); + +extern XIM XOpenIM( + Display* /* dpy */, + struct _XrmHashBucketRec* /* rdb */, + char* /* res_name */, + char* /* res_class */ +); + +extern Status XCloseIM( + XIM /* im */ +); + +extern char *XGetIMValues( + XIM /* im */, ... +) _X_SENTINEL(0); + +extern char *XSetIMValues( + XIM /* im */, ... +) _X_SENTINEL(0); + +extern Display *XDisplayOfIM( + XIM /* im */ +); + +extern char *XLocaleOfIM( + XIM /* im*/ +); + +extern XIC XCreateIC( + XIM /* im */, ... +) _X_SENTINEL(0); + +extern void XDestroyIC( + XIC /* ic */ +); + +extern void XSetICFocus( + XIC /* ic */ +); + +extern void XUnsetICFocus( + XIC /* ic */ +); + +extern wchar_t *XwcResetIC( + XIC /* ic */ +); + +extern char *XmbResetIC( + XIC /* ic */ +); + +extern char *Xutf8ResetIC( + XIC /* ic */ +); + +extern char *XSetICValues( + XIC /* ic */, ... +) _X_SENTINEL(0); + +extern char *XGetICValues( + XIC /* ic */, ... +) _X_SENTINEL(0); + +extern XIM XIMOfIC( + XIC /* ic */ +); + +extern Bool XFilterEvent( + XEvent* /* event */, + Window /* window */ +); + +extern int XmbLookupString( + XIC /* ic */, + XKeyPressedEvent* /* event */, + char* /* buffer_return */, + int /* bytes_buffer */, + KeySym* /* keysym_return */, + Status* /* status_return */ +); + +extern int XwcLookupString( + XIC /* ic */, + XKeyPressedEvent* /* event */, + wchar_t* /* buffer_return */, + int /* wchars_buffer */, + KeySym* /* keysym_return */, + Status* /* status_return */ +); + +extern int Xutf8LookupString( + XIC /* ic */, + XKeyPressedEvent* /* event */, + char* /* buffer_return */, + int /* bytes_buffer */, + KeySym* /* keysym_return */, + Status* /* status_return */ +); + +extern XVaNestedList XVaCreateNestedList( + int /*unused*/, ... +) _X_SENTINEL(0); + +/* internal connections for IMs */ + +extern Bool XRegisterIMInstantiateCallback( + Display* /* dpy */, + struct _XrmHashBucketRec* /* rdb */, + char* /* res_name */, + char* /* res_class */, + XIDProc /* callback */, + XPointer /* client_data */ +); + +extern Bool XUnregisterIMInstantiateCallback( + Display* /* dpy */, + struct _XrmHashBucketRec* /* rdb */, + char* /* res_name */, + char* /* res_class */, + XIDProc /* callback */, + XPointer /* client_data */ +); + +typedef void (*XConnectionWatchProc)( + Display* /* dpy */, + XPointer /* client_data */, + int /* fd */, + Bool /* opening */, /* open or close flag */ + XPointer* /* watch_data */ /* open sets, close uses */ +); + + +extern Status XInternalConnectionNumbers( + Display* /* dpy */, + int** /* fd_return */, + int* /* count_return */ +); + +extern void XProcessInternalConnection( + Display* /* dpy */, + int /* fd */ +); + +extern Status XAddConnectionWatch( + Display* /* dpy */, + XConnectionWatchProc /* callback */, + XPointer /* client_data */ +); + +extern void XRemoveConnectionWatch( + Display* /* dpy */, + XConnectionWatchProc /* callback */, + XPointer /* client_data */ +); + +extern void XSetAuthorization( + char * /* name */, + int /* namelen */, + char * /* data */, + int /* datalen */ +); + +extern int _Xmbtowc( + wchar_t * /* wstr */, +#ifdef ISC + char const * /* str */, + size_t /* len */ +#else + char * /* str */, + int /* len */ +#endif +); + +extern int _Xwctomb( + char * /* str */, + wchar_t /* wc */ +); + +extern Bool XGetEventData( + Display* /* dpy */, + XGenericEventCookie* /* cookie*/ +); + +extern void XFreeEventData( + Display* /* dpy */, + XGenericEventCookie* /* cookie*/ +); + +#ifdef __clang__ +#pragma clang diagnostic pop +#endif + +_XFUNCPROTOEND + +#endif /* _X11_XLIB_H_ */ diff --git a/examples/ThirdPartyLibs/optionalX11/X11/XlibConf.h b/examples/ThirdPartyLibs/optionalX11/X11/XlibConf.h new file mode 100644 index 000000000..9f9b94031 --- /dev/null +++ b/examples/ThirdPartyLibs/optionalX11/X11/XlibConf.h @@ -0,0 +1,38 @@ +/* include/X11/XlibConf.h. Generated from XlibConf.h.in by configure. */ +/* + * Copyright © 2005 Keith Packard + * + * Permission to use, copy, modify, distribute, and sell this software and its + * documentation for any purpose is hereby granted without fee, provided that + * the above copyright notice appear in all copies and that both that + * copyright notice and this permission notice appear in supporting + * documentation, and that the name of Keith Packard not be used in + * advertising or publicity pertaining to distribution of the software without + * specific, written prior permission. Keith Packard makes no + * representations about the suitability of this software for any purpose. It + * is provided "as is" without express or implied warranty. + * + * KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, + * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO + * EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR + * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, + * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER + * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR + * PERFORMANCE OF THIS SOFTWARE. + */ + +#ifndef _XLIBCONF_H_ +#define _XLIBCONF_H_ +/* + * This header file exports defines necessary to correctly + * use Xlibint.h both inside Xlib and by external libraries + * such as extensions. + */ + +/* Threading support? */ +#define XTHREADS 1 + +/* Use multi-threaded libc functions? */ +#define XUSE_MTSAFE_API 1 + +#endif /* _XLIBCONF_H_ */ diff --git a/examples/ThirdPartyLibs/optionalX11/X11/Xlibint.h b/examples/ThirdPartyLibs/optionalX11/X11/Xlibint.h new file mode 100644 index 000000000..443155964 --- /dev/null +++ b/examples/ThirdPartyLibs/optionalX11/X11/Xlibint.h @@ -0,0 +1,1334 @@ + +/* + +Copyright 1984, 1985, 1987, 1989, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR +OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, +ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR +OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall +not be used in advertising or otherwise to promote the sale, use or +other dealings in this Software without prior written authorization +from The Open Group. + +*/ + +#ifndef _X11_XLIBINT_H_ +#define _X11_XLIBINT_H_ 1 + +/* + * Xlibint.h - Header definition and support file for the internal + * support routines used by the C subroutine interface + * library (Xlib) to the X Window System. + * + * Warning, there be dragons here.... + */ + +#include +#include /* to declare xEvent */ +#include /* for configured options like XTHREADS */ + +/* The Xlib structs are full of implicit padding to properly align members. + We can't clean that up without breaking ABI, so tell clang not to bother + complaining about it. */ +#ifdef __clang__ +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wpadded" +#endif + +#ifdef WIN32 +#define _XFlush _XFlushIt +#endif + +/* + * If your BytesReadable correctly detects broken connections, then + * you should NOT define XCONN_CHECK_FREQ. + */ +#ifndef XCONN_CHECK_FREQ +#define XCONN_CHECK_FREQ 256 +#endif + +struct _XGC +{ + XExtData *ext_data; /* hook for extension to hang data */ + GContext gid; /* protocol ID for graphics context */ + Bool rects; /* boolean: TRUE if clipmask is list of rectangles */ + Bool dashes; /* boolean: TRUE if dash-list is really a list */ + unsigned long dirty;/* cache dirty bits */ + XGCValues values; /* shadow structure of values */ +}; + +struct _XDisplay +{ + XExtData *ext_data; /* hook for extension to hang data */ + struct _XFreeFuncs *free_funcs; /* internal free functions */ + int fd; /* Network socket. */ + int conn_checker; /* ugly thing used by _XEventsQueued */ + int proto_major_version;/* maj. version of server's X protocol */ + int proto_minor_version;/* minor version of server's X protocol */ + char *vendor; /* vendor of the server hardware */ + XID resource_base; /* resource ID base */ + XID resource_mask; /* resource ID mask bits */ + XID resource_id; /* allocator current ID */ + int resource_shift; /* allocator shift to correct bits */ + XID (*resource_alloc)( /* allocator function */ + struct _XDisplay* + ); + int byte_order; /* screen byte order, LSBFirst, MSBFirst */ + int bitmap_unit; /* padding and data requirements */ + int bitmap_pad; /* padding requirements on bitmaps */ + int bitmap_bit_order; /* LeastSignificant or MostSignificant */ + int nformats; /* number of pixmap formats in list */ + ScreenFormat *pixmap_format; /* pixmap format list */ + int vnumber; /* Xlib's X protocol version number. */ + int release; /* release of the server */ + struct _XSQEvent *head, *tail; /* Input event queue. */ + int qlen; /* Length of input event queue */ + unsigned long last_request_read; /* seq number of last event read */ + unsigned long request; /* sequence number of last request. */ + char *last_req; /* beginning of last request, or dummy */ + char *buffer; /* Output buffer starting address. */ + char *bufptr; /* Output buffer index pointer. */ + char *bufmax; /* Output buffer maximum+1 address. */ + unsigned max_request_size; /* maximum number 32 bit words in request*/ + struct _XrmHashBucketRec *db; + int (*synchandler)( /* Synchronization handler */ + struct _XDisplay* + ); + char *display_name; /* "host:display" string used on this connect*/ + int default_screen; /* default screen for operations */ + int nscreens; /* number of screens on this server*/ + Screen *screens; /* pointer to list of screens */ + unsigned long motion_buffer; /* size of motion buffer */ + volatile unsigned long flags; /* internal connection flags */ + int min_keycode; /* minimum defined keycode */ + int max_keycode; /* maximum defined keycode */ + KeySym *keysyms; /* This server's keysyms */ + XModifierKeymap *modifiermap; /* This server's modifier keymap */ + int keysyms_per_keycode;/* number of rows */ + char *xdefaults; /* contents of defaults from server */ + char *scratch_buffer; /* place to hang scratch buffer */ + unsigned long scratch_length; /* length of scratch buffer */ + int ext_number; /* extension number on this display */ + struct _XExten *ext_procs; /* extensions initialized on this display */ + /* + * the following can be fixed size, as the protocol defines how + * much address space is available. + * While this could be done using the extension vector, there + * may be MANY events processed, so a search through the extension + * list to find the right procedure for each event might be + * expensive if many extensions are being used. + */ + Bool (*event_vec[128])( /* vector for wire to event */ + Display * /* dpy */, + XEvent * /* re */, + xEvent * /* event */ + ); + Status (*wire_vec[128])( /* vector for event to wire */ + Display * /* dpy */, + XEvent * /* re */, + xEvent * /* event */ + ); + KeySym lock_meaning; /* for XLookupString */ + struct _XLockInfo *lock; /* multi-thread state, display lock */ + struct _XInternalAsync *async_handlers; /* for internal async */ + unsigned long bigreq_size; /* max size of big requests */ + struct _XLockPtrs *lock_fns; /* pointers to threads functions */ + void (*idlist_alloc)( /* XID list allocator function */ + Display * /* dpy */, + XID * /* ids */, + int /* count */ + ); + /* things above this line should not move, for binary compatibility */ + struct _XKeytrans *key_bindings; /* for XLookupString */ + Font cursor_font; /* for XCreateFontCursor */ + struct _XDisplayAtoms *atoms; /* for XInternAtom */ + unsigned int mode_switch; /* keyboard group modifiers */ + unsigned int num_lock; /* keyboard numlock modifiers */ + struct _XContextDB *context_db; /* context database */ + Bool (**error_vec)( /* vector for wire to error */ + Display * /* display */, + XErrorEvent * /* he */, + xError * /* we */ + ); + /* + * Xcms information + */ + struct { + XPointer defaultCCCs; /* pointer to an array of default XcmsCCC */ + XPointer clientCmaps; /* pointer to linked list of XcmsCmapRec */ + XPointer perVisualIntensityMaps; + /* linked list of XcmsIntensityMap */ + } cms; + struct _XIMFilter *im_filters; + struct _XSQEvent *qfree; /* unallocated event queue elements */ + unsigned long next_event_serial_num; /* inserted into next queue elt */ + struct _XExten *flushes; /* Flush hooks */ + struct _XConnectionInfo *im_fd_info; /* _XRegisterInternalConnection */ + int im_fd_length; /* number of im_fd_info */ + struct _XConnWatchInfo *conn_watchers; /* XAddConnectionWatch */ + int watcher_count; /* number of conn_watchers */ + XPointer filedes; /* struct pollfd cache for _XWaitForReadable */ + int (*savedsynchandler)( /* user synchandler when Xlib usurps */ + Display * /* dpy */ + ); + XID resource_max; /* allocator max ID */ + int xcmisc_opcode; /* major opcode for XC-MISC */ + struct _XkbInfoRec *xkb_info; /* XKB info */ + struct _XtransConnInfo *trans_conn; /* transport connection object */ + struct _X11XCBPrivate *xcb; /* XCB glue private data */ + + /* Generic event cookie handling */ + unsigned int next_cookie; /* next event cookie */ + /* vector for wire to generic event, index is (extension - 128) */ + Bool (*generic_event_vec[128])( + Display * /* dpy */, + XGenericEventCookie * /* Xlib event */, + xEvent * /* wire event */); + /* vector for event copy, index is (extension - 128) */ + Bool (*generic_event_copy_vec[128])( + Display * /* dpy */, + XGenericEventCookie * /* in */, + XGenericEventCookie * /* out*/); + void *cookiejar; /* cookie events returned but not claimed */ +}; + +#define XAllocIDs(dpy,ids,n) (*(dpy)->idlist_alloc)(dpy,ids,n) + +#ifndef _XEVENT_ +/* + * _QEvent datatype for use in input queueing. + */ +typedef struct _XSQEvent +{ + struct _XSQEvent *next; + XEvent event; + unsigned long qserial_num; /* so multi-threaded code can find new ones */ +} _XQEvent; +#endif + +#include +#ifdef __sgi +#define _SGI_MP_SOURCE /* turn this on to get MP safe errno */ +#endif +#include +#define _XBCOPYFUNC _Xbcopy +#include +#include + +/* Utek leaves kernel macros around in include files (bleah) */ +#ifdef dirty +#undef dirty +#endif + +#include +#include + +#include + +_XFUNCPROTOBEGIN + +/* + * The following definitions can be used for locking requests in multi-threaded + * address spaces. + */ +#ifdef XTHREADS +/* Author: Stephen Gildea, MIT X Consortium + * + * declarations for C Threads locking + */ + +typedef struct _LockInfoRec *LockInfoPtr; + +/* interfaces for locking.c */ +struct _XLockPtrs { + /* used by all, including extensions; do not move */ + void (*lock_display)( + Display *dpy +#if defined(XTHREADS_WARN) || defined(XTHREADS_FILE_LINE) + , char *file + , int line +#endif + ); + void (*unlock_display)( + Display *dpy +#if defined(XTHREADS_WARN) || defined(XTHREADS_FILE_LINE) + , char *file + , int line +#endif + ); +}; + +#if defined(WIN32) && !defined(_XLIBINT_) +#define _XCreateMutex_fn (*_XCreateMutex_fn_p) +#define _XFreeMutex_fn (*_XFreeMutex_fn_p) +#define _XLockMutex_fn (*_XLockMutex_fn_p) +#define _XUnlockMutex_fn (*_XUnlockMutex_fn_p) +#define _Xglobal_lock (*_Xglobal_lock_p) +#endif + +/* in XlibInt.c */ +extern void (*_XCreateMutex_fn)( + LockInfoPtr /* lock */ +); +extern void (*_XFreeMutex_fn)( + LockInfoPtr /* lock */ +); +extern void (*_XLockMutex_fn)( + LockInfoPtr /* lock */ +#if defined(XTHREADS_WARN) || defined(XTHREADS_FILE_LINE) + , char * /* file */ + , int /* line */ +#endif +); +extern void (*_XUnlockMutex_fn)( + LockInfoPtr /* lock */ +#if defined(XTHREADS_WARN) || defined(XTHREADS_FILE_LINE) + , char * /* file */ + , int /* line */ +#endif +); + +extern LockInfoPtr _Xglobal_lock; + +#if defined(XTHREADS_WARN) || defined(XTHREADS_FILE_LINE) +#define LockDisplay(d) if ((d)->lock_fns) (*(d)->lock_fns->lock_display)((d),__FILE__,__LINE__) +#define UnlockDisplay(d) if ((d)->lock_fns) (*(d)->lock_fns->unlock_display)((d),__FILE__,__LINE__) +#define _XLockMutex(lock) if (_XLockMutex_fn) (*_XLockMutex_fn)(lock,__FILE__,__LINE__) +#define _XUnlockMutex(lock) if (_XUnlockMutex_fn) (*_XUnlockMutex_fn)(lock,__FILE__,__LINE__) +#else +/* used everywhere, so must be fast if not using threads */ +#define LockDisplay(d) if ((d)->lock_fns) (*(d)->lock_fns->lock_display)(d) +#define UnlockDisplay(d) if ((d)->lock_fns) (*(d)->lock_fns->unlock_display)(d) +#define _XLockMutex(lock) if (_XLockMutex_fn) (*_XLockMutex_fn)(lock) +#define _XUnlockMutex(lock) if (_XUnlockMutex_fn) (*_XUnlockMutex_fn)(lock) +#endif +#define _XCreateMutex(lock) if (_XCreateMutex_fn) (*_XCreateMutex_fn)(lock); +#define _XFreeMutex(lock) if (_XFreeMutex_fn) (*_XFreeMutex_fn)(lock); + +#else /* XTHREADS */ +#define LockDisplay(dis) +#define _XLockMutex(lock) +#define _XUnlockMutex(lock) +#define UnlockDisplay(dis) +#define _XCreateMutex(lock) +#define _XFreeMutex(lock) +#endif + +#define Xfree(ptr) free((ptr)) + +/* + * Note that some machines do not return a valid pointer for malloc(0), in + * which case we provide an alternate under the control of the + * define MALLOC_0_RETURNS_NULL. This is necessary because some + * Xlib code expects malloc(0) to return a valid pointer to storage. + */ +#if defined(MALLOC_0_RETURNS_NULL) || defined(__clang_analyzer__) + +# define Xmalloc(size) malloc(((size) == 0 ? 1 : (size))) +# define Xrealloc(ptr, size) realloc((ptr), ((size) == 0 ? 1 : (size))) +# define Xcalloc(nelem, elsize) calloc(((nelem) == 0 ? 1 : (nelem)), (elsize)) + +#else + +# define Xmalloc(size) malloc((size)) +# define Xrealloc(ptr, size) realloc((ptr), (size)) +# define Xcalloc(nelem, elsize) calloc((nelem), (elsize)) + +#endif + +#include + +#define LOCKED 1 +#define UNLOCKED 0 + +#ifndef BUFSIZE +#define BUFSIZE 2048 /* X output buffer size. */ +#endif +#ifndef PTSPERBATCH +#define PTSPERBATCH 1024 /* point batching */ +#endif +#ifndef WLNSPERBATCH +#define WLNSPERBATCH 50 /* wide line batching */ +#endif +#ifndef ZLNSPERBATCH +#define ZLNSPERBATCH 1024 /* thin line batching */ +#endif +#ifndef WRCTSPERBATCH +#define WRCTSPERBATCH 10 /* wide line rectangle batching */ +#endif +#ifndef ZRCTSPERBATCH +#define ZRCTSPERBATCH 256 /* thin line rectangle batching */ +#endif +#ifndef FRCTSPERBATCH +#define FRCTSPERBATCH 256 /* filled rectangle batching */ +#endif +#ifndef FARCSPERBATCH +#define FARCSPERBATCH 256 /* filled arc batching */ +#endif +#ifndef CURSORFONT +#define CURSORFONT "cursor" /* standard cursor fonts */ +#endif + +/* + * Display flags + */ +#define XlibDisplayIOError (1L << 0) +#define XlibDisplayClosing (1L << 1) +#define XlibDisplayNoXkb (1L << 2) +#define XlibDisplayPrivSync (1L << 3) +#define XlibDisplayProcConni (1L << 4) /* in _XProcessInternalConnection */ +#define XlibDisplayReadEvents (1L << 5) /* in _XReadEvents */ +#define XlibDisplayReply (1L << 5) /* in _XReply */ +#define XlibDisplayWriting (1L << 6) /* in _XFlushInt, _XSend */ +#define XlibDisplayDfltRMDB (1L << 7) /* mark if RM db from XGetDefault */ + +/* + * X Protocol packetizing macros. + */ + +/* Leftover from CRAY support - was defined empty on all non-Cray systems */ +#define WORD64ALIGN + +/** + * Return a len-sized request buffer for the request type. This function may + * flush the output queue. + * + * @param dpy The display connection + * @param type The request type + * @param len Length of the request in bytes + * + * @returns A pointer to the request buffer with a few default values + * initialized. + */ +extern void *_XGetRequest(Display *dpy, CARD8 type, size_t len); + +/* GetReqSized is the same as GetReq but allows the caller to specify the + * size in bytes. 'sz' must be a multiple of 4! */ + +#define GetReqSized(name, sz, req) \ + req = (x##name##Req *) _XGetRequest(dpy, X_##name, sz) + +/* + * GetReq - Get the next available X request packet in the buffer and + * return it. + * + * "name" is the name of the request, e.g. CreatePixmap, OpenFont, etc. + * "req" is the name of the request pointer. + * + */ + +#define GetReq(name, req) \ + GetReqSized(name, SIZEOF(x##name##Req), req) + +/* GetReqExtra is the same as GetReq, but allocates "n" additional + bytes after the request. "n" must be a multiple of 4! */ + +#define GetReqExtra(name, n, req) \ + GetReqSized(name, SIZEOF(x##name##Req) + n, req) + +/* + * GetResReq is for those requests that have a resource ID + * (Window, Pixmap, GContext, etc.) as their single argument. + * "rid" is the name of the resource. + */ + +#define GetResReq(name, rid, req) \ + req = (xResourceReq *) _XGetRequest(dpy, X_##name, SIZEOF(xResourceReq)); \ + req->id = (rid) + +/* + * GetEmptyReq is for those requests that have no arguments + * at all. + */ + +#define GetEmptyReq(name, req) \ + req = (xReq *) _XGetRequest(dpy, X_##name, SIZEOF(xReq)) + +/* + * MakeBigReq sets the CARD16 "req->length" to 0 and inserts a new CARD32 + * length, after req->length, before the data in the request. The new length + * includes the "n" extra 32-bit words. + * + * Do not use MakeBigReq if there is no data already in the request. + * req->length must already be >= 2. + */ +#ifdef LONG64 +#define MakeBigReq(req,n) \ + { \ + CARD64 _BRdat; \ + CARD32 _BRlen = req->length - 1; \ + req->length = 0; \ + _BRdat = ((CARD32 *)req)[_BRlen]; \ + memmove(((char *)req) + 8, ((char *)req) + 4, (_BRlen - 1) << 2); \ + ((CARD32 *)req)[1] = _BRlen + n + 2; \ + Data32(dpy, &_BRdat, 4); \ + } +#else +#define MakeBigReq(req,n) \ + { \ + CARD32 _BRdat; \ + CARD32 _BRlen = req->length - 1; \ + req->length = 0; \ + _BRdat = ((CARD32 *)req)[_BRlen]; \ + memmove(((char *)req) + 8, ((char *)req) + 4, (_BRlen - 1) << 2); \ + ((CARD32 *)req)[1] = _BRlen + n + 2; \ + Data32(dpy, &_BRdat, 4); \ + } +#endif + +/* + * SetReqLen increases the count of 32-bit words in the request by "n", + * or by "badlen" if "n" is too large. + * + * Do not use SetReqLen if "req" does not already have data after the + * xReq header. req->length must already be >= 2. + */ +#ifndef __clang_analyzer__ +#define SetReqLen(req,n,badlen) \ + if ((req->length + n) > (unsigned)65535) { \ + if (dpy->bigreq_size) { \ + MakeBigReq(req,n) \ + } else { \ + n = badlen; \ + req->length += n; \ + } \ + } else \ + req->length += n +#else +#define SetReqLen(req,n,badlen) \ + req->length += n +#endif + +#define SyncHandle() \ + if (dpy->synchandler) (*dpy->synchandler)(dpy) + +extern void _XFlushGCCache(Display *dpy, GC gc); +#define FlushGC(dpy, gc) \ + if ((gc)->dirty) _XFlushGCCache((dpy), (gc)) +/* + * Data - Place data in the buffer and pad the end to provide + * 32 bit word alignment. Transmit if the buffer fills. + * + * "dpy" is a pointer to a Display. + * "data" is a pointer to a data buffer. + * "len" is the length of the data buffer. + */ +#ifndef DataRoutineIsProcedure +#define Data(dpy, data, len) {\ + if (dpy->bufptr + (len) <= dpy->bufmax) {\ + memcpy(dpy->bufptr, data, (int)len);\ + dpy->bufptr += ((len) + 3) & ~3;\ + } else\ + _XSend(dpy, data, len);\ +} +#endif /* DataRoutineIsProcedure */ + + +/* Allocate bytes from the buffer. No padding is done, so if + * the length is not a multiple of 4, the caller must be + * careful to leave the buffer aligned after sending the + * current request. + * + * "type" is the type of the pointer being assigned to. + * "ptr" is the pointer being assigned to. + * "n" is the number of bytes to allocate. + * + * Example: + * xTextElt *elt; + * BufAlloc (xTextElt *, elt, nbytes) + */ + +#define BufAlloc(type, ptr, n) \ + if (dpy->bufptr + (n) > dpy->bufmax) \ + _XFlush (dpy); \ + ptr = (type) dpy->bufptr; \ + memset(ptr, '\0', n); \ + dpy->bufptr += (n); + +#define Data16(dpy, data, len) Data((dpy), (_Xconst char *)(data), (len)) +#define _XRead16Pad(dpy, data, len) _XReadPad((dpy), (char *)(data), (len)) +#define _XRead16(dpy, data, len) _XRead((dpy), (char *)(data), (len)) +#ifdef LONG64 +#define Data32(dpy, data, len) _XData32(dpy, (_Xconst long *)data, len) +extern int _XData32( + Display *dpy, + register _Xconst long *data, + unsigned len +); +extern void _XRead32( + Display *dpy, + register long *data, + long len +); +#else +#define Data32(dpy, data, len) Data((dpy), (_Xconst char *)(data), (len)) +#define _XRead32(dpy, data, len) _XRead((dpy), (char *)(data), (len)) +#endif + +#define PackData16(dpy,data,len) Data16 (dpy, data, len) +#define PackData32(dpy,data,len) Data32 (dpy, data, len) + +/* Xlib manual is bogus */ +#define PackData(dpy,data,len) PackData16 (dpy, data, len) + +#define min(a,b) (((a) < (b)) ? (a) : (b)) +#define max(a,b) (((a) > (b)) ? (a) : (b)) + +#define CI_NONEXISTCHAR(cs) (((cs)->width == 0) && \ + (((cs)->rbearing|(cs)->lbearing| \ + (cs)->ascent|(cs)->descent) == 0)) + +/* + * CI_GET_CHAR_INFO_1D - return the charinfo struct for the indicated 8bit + * character. If the character is in the column and exists, then return the + * appropriate metrics (note that fonts with common per-character metrics will + * return min_bounds). If none of these hold true, try again with the default + * char. + */ +#define CI_GET_CHAR_INFO_1D(fs,col,def,cs) \ +{ \ + cs = def; \ + if (col >= fs->min_char_or_byte2 && col <= fs->max_char_or_byte2) { \ + if (fs->per_char == NULL) { \ + cs = &fs->min_bounds; \ + } else { \ + cs = &fs->per_char[(col - fs->min_char_or_byte2)]; \ + if (CI_NONEXISTCHAR(cs)) cs = def; \ + } \ + } \ +} + +#define CI_GET_DEFAULT_INFO_1D(fs,cs) \ + CI_GET_CHAR_INFO_1D (fs, fs->default_char, NULL, cs) + + + +/* + * CI_GET_CHAR_INFO_2D - return the charinfo struct for the indicated row and + * column. This is used for fonts that have more than row zero. + */ +#define CI_GET_CHAR_INFO_2D(fs,row,col,def,cs) \ +{ \ + cs = def; \ + if (row >= fs->min_byte1 && row <= fs->max_byte1 && \ + col >= fs->min_char_or_byte2 && col <= fs->max_char_or_byte2) { \ + if (fs->per_char == NULL) { \ + cs = &fs->min_bounds; \ + } else { \ + cs = &fs->per_char[((row - fs->min_byte1) * \ + (fs->max_char_or_byte2 - \ + fs->min_char_or_byte2 + 1)) + \ + (col - fs->min_char_or_byte2)]; \ + if (CI_NONEXISTCHAR(cs)) cs = def; \ + } \ + } \ +} + +#define CI_GET_DEFAULT_INFO_2D(fs,cs) \ +{ \ + unsigned int r = (fs->default_char >> 8); \ + unsigned int c = (fs->default_char & 0xff); \ + CI_GET_CHAR_INFO_2D (fs, r, c, NULL, cs); \ +} + + +/* srcvar must be a variable for large architecture version */ +#define OneDataCard32(dpy,dstaddr,srcvar) \ + { *(CARD32 *)(dstaddr) = (srcvar); } + + +typedef struct _XInternalAsync { + struct _XInternalAsync *next; + /* + * handler arguments: + * rep is the generic reply that caused this handler + * to be invoked. It must also be passed to _XGetAsyncReply. + * buf and len are opaque values that must be passed to + * _XGetAsyncReply or _XGetAsyncData. + * data is the closure stored in this struct. + * The handler returns True iff it handled this reply. + */ + Bool (*handler)( + Display* /* dpy */, + xReply* /* rep */, + char* /* buf */, + int /* len */, + XPointer /* data */ + ); + XPointer data; +} _XAsyncHandler; + +typedef struct _XAsyncEState { + unsigned long min_sequence_number; + unsigned long max_sequence_number; + unsigned char error_code; + unsigned char major_opcode; + unsigned short minor_opcode; + unsigned char last_error_received; + int error_count; +} _XAsyncErrorState; + +extern void _XDeqAsyncHandler(Display *dpy, _XAsyncHandler *handler); +#define DeqAsyncHandler(dpy,handler) { \ + if (dpy->async_handlers == (handler)) \ + dpy->async_handlers = (handler)->next; \ + else \ + _XDeqAsyncHandler(dpy, handler); \ + } + +typedef void (*FreeFuncType) ( + Display* /* display */ +); + +typedef int (*FreeModmapType) ( + XModifierKeymap* /* modmap */ +); + +/* + * This structure is private to the library. + */ +typedef struct _XFreeFuncs { + FreeFuncType atoms; /* _XFreeAtomTable */ + FreeModmapType modifiermap; /* XFreeModifiermap */ + FreeFuncType key_bindings; /* _XFreeKeyBindings */ + FreeFuncType context_db; /* _XFreeContextDB */ + FreeFuncType defaultCCCs; /* _XcmsFreeDefaultCCCs */ + FreeFuncType clientCmaps; /* _XcmsFreeClientCmaps */ + FreeFuncType intensityMaps; /* _XcmsFreeIntensityMaps */ + FreeFuncType im_filters; /* _XFreeIMFilters */ + FreeFuncType xkb; /* _XkbFreeInfo */ +} _XFreeFuncRec; + +/* types for InitExt.c */ +typedef int (*CreateGCType) ( + Display* /* display */, + GC /* gc */, + XExtCodes* /* codes */ +); + +typedef int (*CopyGCType)( + Display* /* display */, + GC /* gc */, + XExtCodes* /* codes */ +); + +typedef int (*FlushGCType) ( + Display* /* display */, + GC /* gc */, + XExtCodes* /* codes */ +); + +typedef int (*FreeGCType) ( + Display* /* display */, + GC /* gc */, + XExtCodes* /* codes */ +); + +typedef int (*CreateFontType) ( + Display* /* display */, + XFontStruct* /* fs */, + XExtCodes* /* codes */ +); + +typedef int (*FreeFontType) ( + Display* /* display */, + XFontStruct* /* fs */, + XExtCodes* /* codes */ +); + +typedef int (*CloseDisplayType) ( + Display* /* display */, + XExtCodes* /* codes */ +); + +typedef int (*ErrorType) ( + Display* /* display */, + xError* /* err */, + XExtCodes* /* codes */, + int* /* ret_code */ +); + +typedef char* (*ErrorStringType) ( + Display* /* display */, + int /* code */, + XExtCodes* /* codes */, + char* /* buffer */, + int /* nbytes */ +); + +typedef void (*PrintErrorType)( + Display* /* display */, + XErrorEvent* /* ev */, + void* /* fp */ +); + +typedef void (*BeforeFlushType)( + Display* /* display */, + XExtCodes* /* codes */, + _Xconst char* /* data */, + long /* len */ +); + +/* + * This structure is private to the library. + */ +typedef struct _XExten { /* private to extension mechanism */ + struct _XExten *next; /* next in list */ + XExtCodes codes; /* public information, all extension told */ + CreateGCType create_GC; /* routine to call when GC created */ + CopyGCType copy_GC; /* routine to call when GC copied */ + FlushGCType flush_GC; /* routine to call when GC flushed */ + FreeGCType free_GC; /* routine to call when GC freed */ + CreateFontType create_Font; /* routine to call when Font created */ + FreeFontType free_Font; /* routine to call when Font freed */ + CloseDisplayType close_display; /* routine to call when connection closed */ + ErrorType error; /* who to call when an error occurs */ + ErrorStringType error_string; /* routine to supply error string */ + char *name; /* name of this extension */ + PrintErrorType error_values; /* routine to supply error values */ + BeforeFlushType before_flush; /* routine to call when sending data */ + struct _XExten *next_flush; /* next in list of those with flushes */ +} _XExtension; + +/* Temporary definition until we can depend on an xproto release with it */ +#ifdef _X_COLD +# define _XLIB_COLD _X_COLD +#elif defined(__GNUC__) && ((__GNUC__ * 100 + __GNUC_MINOR__) >= 403) /* 4.3+ */ +# define _XLIB_COLD __attribute__((__cold__)) +#else +# define _XLIB_COLD /* nothing */ +#endif + +/* extension hooks */ + +#ifdef DataRoutineIsProcedure +extern void Data(Display *dpy, char *data, long len); +#endif +extern int _XError( + Display* /* dpy */, + xError* /* rep */ +); +extern int _XIOError( + Display* /* dpy */ +) _X_NORETURN; +extern int (*_XIOErrorFunction)( + Display* /* dpy */ +); +extern int (*_XErrorFunction)( + Display* /* dpy */, + XErrorEvent* /* error_event */ +); +extern void _XEatData( + Display* /* dpy */, + unsigned long /* n */ +) _XLIB_COLD; +extern void _XEatDataWords( + Display* /* dpy */, + unsigned long /* n */ +) _XLIB_COLD; +#if defined(__SUNPRO_C) /* Studio compiler alternative to "cold" attribute */ +# pragma rarely_called(_XEatData, _XEatDataWords) +#endif +extern char *_XAllocScratch( + Display* /* dpy */, + unsigned long /* nbytes */ +); +extern char *_XAllocTemp( + Display* /* dpy */, + unsigned long /* nbytes */ +); +extern void _XFreeTemp( + Display* /* dpy */, + char* /* buf */, + unsigned long /* nbytes */ +); +extern Visual *_XVIDtoVisual( + Display* /* dpy */, + VisualID /* id */ +); +extern unsigned long _XSetLastRequestRead( + Display* /* dpy */, + xGenericReply* /* rep */ +); +extern int _XGetHostname( + char* /* buf */, + int /* maxlen */ +); +extern Screen *_XScreenOfWindow( + Display* /* dpy */, + Window /* w */ +); +extern Bool _XAsyncErrorHandler( + Display* /* dpy */, + xReply* /* rep */, + char* /* buf */, + int /* len */, + XPointer /* data */ +); +extern char *_XGetAsyncReply( + Display* /* dpy */, + char* /* replbuf */, + xReply* /* rep */, + char* /* buf */, + int /* len */, + int /* extra */, + Bool /* discard */ +); +extern void _XGetAsyncData( + Display* /* dpy */, + char * /* data */, + char * /* buf */, + int /* len */, + int /* skip */, + int /* datalen */, + int /* discardtotal */ +); +extern void _XFlush( + Display* /* dpy */ +); +extern int _XEventsQueued( + Display* /* dpy */, + int /* mode */ +); +extern void _XReadEvents( + Display* /* dpy */ +); +extern int _XRead( + Display* /* dpy */, + char* /* data */, + long /* size */ +); +extern void _XReadPad( + Display* /* dpy */, + char* /* data */, + long /* size */ +); +extern void _XSend( + Display* /* dpy */, + _Xconst char* /* data */, + long /* size */ +); +extern Status _XReply( + Display* /* dpy */, + xReply* /* rep */, + int /* extra */, + Bool /* discard */ +); +extern void _XEnq( + Display* /* dpy */, + xEvent* /* event */ +); +extern void _XDeq( + Display* /* dpy */, + _XQEvent* /* prev */, + _XQEvent* /* qelt */ +); + +extern Bool _XUnknownWireEvent( + Display* /* dpy */, + XEvent* /* re */, + xEvent* /* event */ +); + +extern Bool _XUnknownWireEventCookie( + Display* /* dpy */, + XGenericEventCookie* /* re */, + xEvent* /* event */ +); + +extern Bool _XUnknownCopyEventCookie( + Display* /* dpy */, + XGenericEventCookie* /* in */, + XGenericEventCookie* /* out */ +); + +extern Status _XUnknownNativeEvent( + Display* /* dpy */, + XEvent* /* re */, + xEvent* /* event */ +); + +extern Bool _XWireToEvent(Display *dpy, XEvent *re, xEvent *event); +extern Bool _XDefaultWireError(Display *display, XErrorEvent *he, xError *we); +extern Bool _XPollfdCacheInit(Display *dpy); +extern void _XPollfdCacheAdd(Display *dpy, int fd); +extern void _XPollfdCacheDel(Display *dpy, int fd); +extern XID _XAllocID(Display *dpy); +extern void _XAllocIDs(Display *dpy, XID *ids, int count); + +extern int _XFreeExtData( + XExtData* /* extension */ +); + +extern int (*XESetCreateGC( + Display* /* display */, + int /* extension */, + int (*) ( + Display* /* display */, + GC /* gc */, + XExtCodes* /* codes */ + ) /* proc */ +))( + Display*, GC, XExtCodes* +); + +extern int (*XESetCopyGC( + Display* /* display */, + int /* extension */, + int (*) ( + Display* /* display */, + GC /* gc */, + XExtCodes* /* codes */ + ) /* proc */ +))( + Display*, GC, XExtCodes* +); + +extern int (*XESetFlushGC( + Display* /* display */, + int /* extension */, + int (*) ( + Display* /* display */, + GC /* gc */, + XExtCodes* /* codes */ + ) /* proc */ +))( + Display*, GC, XExtCodes* +); + +extern int (*XESetFreeGC( + Display* /* display */, + int /* extension */, + int (*) ( + Display* /* display */, + GC /* gc */, + XExtCodes* /* codes */ + ) /* proc */ +))( + Display*, GC, XExtCodes* +); + +extern int (*XESetCreateFont( + Display* /* display */, + int /* extension */, + int (*) ( + Display* /* display */, + XFontStruct* /* fs */, + XExtCodes* /* codes */ + ) /* proc */ +))( + Display*, XFontStruct*, XExtCodes* +); + +extern int (*XESetFreeFont( + Display* /* display */, + int /* extension */, + int (*) ( + Display* /* display */, + XFontStruct* /* fs */, + XExtCodes* /* codes */ + ) /* proc */ +))( + Display*, XFontStruct*, XExtCodes* +); + +extern int (*XESetCloseDisplay( + Display* /* display */, + int /* extension */, + int (*) ( + Display* /* display */, + XExtCodes* /* codes */ + ) /* proc */ +))( + Display*, XExtCodes* +); + +extern int (*XESetError( + Display* /* display */, + int /* extension */, + int (*) ( + Display* /* display */, + xError* /* err */, + XExtCodes* /* codes */, + int* /* ret_code */ + ) /* proc */ +))( + Display*, xError*, XExtCodes*, int* +); + +extern char* (*XESetErrorString( + Display* /* display */, + int /* extension */, + char* (*) ( + Display* /* display */, + int /* code */, + XExtCodes* /* codes */, + char* /* buffer */, + int /* nbytes */ + ) /* proc */ +))( + Display*, int, XExtCodes*, char*, int +); + +extern void (*XESetPrintErrorValues ( + Display* /* display */, + int /* extension */, + void (*)( + Display* /* display */, + XErrorEvent* /* ev */, + void* /* fp */ + ) /* proc */ +))( + Display*, XErrorEvent*, void* +); + +extern Bool (*XESetWireToEvent( + Display* /* display */, + int /* event_number */, + Bool (*) ( + Display* /* display */, + XEvent* /* re */, + xEvent* /* event */ + ) /* proc */ +))( + Display*, XEvent*, xEvent* +); + +extern Bool (*XESetWireToEventCookie( + Display* /* display */, + int /* extension */, + Bool (*) ( + Display* /* display */, + XGenericEventCookie* /* re */, + xEvent* /* event */ + ) /* proc */ +))( + Display*, XGenericEventCookie*, xEvent* +); + +extern Bool (*XESetCopyEventCookie( + Display* /* display */, + int /* extension */, + Bool (*) ( + Display* /* display */, + XGenericEventCookie* /* in */, + XGenericEventCookie* /* out */ + ) /* proc */ +))( + Display*, XGenericEventCookie*, XGenericEventCookie* +); + + +extern Status (*XESetEventToWire( + Display* /* display */, + int /* event_number */, + Status (*) ( + Display* /* display */, + XEvent* /* re */, + xEvent* /* event */ + ) /* proc */ +))( + Display*, XEvent*, xEvent* +); + +extern Bool (*XESetWireToError( + Display* /* display */, + int /* error_number */, + Bool (*) ( + Display* /* display */, + XErrorEvent* /* he */, + xError* /* we */ + ) /* proc */ +))( + Display*, XErrorEvent*, xError* +); + +extern void (*XESetBeforeFlush( + Display* /* display */, + int /* error_number */, + void (*) ( + Display* /* display */, + XExtCodes* /* codes */, + _Xconst char* /* data */, + long /* len */ + ) /* proc */ +))( + Display*, XExtCodes*, _Xconst char*, long +); + +/* internal connections for IMs */ + +typedef void (*_XInternalConnectionProc)( + Display* /* dpy */, + int /* fd */, + XPointer /* call_data */ +); + + +extern Status _XRegisterInternalConnection( + Display* /* dpy */, + int /* fd */, + _XInternalConnectionProc /* callback */, + XPointer /* call_data */ +); + +extern void _XUnregisterInternalConnection( + Display* /* dpy */, + int /* fd */ +); + +extern void _XProcessInternalConnection( + Display* /* dpy */, + struct _XConnectionInfo* /* conn_info */ +); + +/* Display structure has pointers to these */ + +struct _XConnectionInfo { /* info from _XRegisterInternalConnection */ + int fd; + _XInternalConnectionProc read_callback; + XPointer call_data; + XPointer *watch_data; /* set/used by XConnectionWatchProc */ + struct _XConnectionInfo *next; +}; + +struct _XConnWatchInfo { /* info from XAddConnectionWatch */ + XConnectionWatchProc fn; + XPointer client_data; + struct _XConnWatchInfo *next; +}; + +#ifdef __UNIXOS2__ +extern char* __XOS2RedirRoot( + char* +); +#endif + +extern int _XTextHeight( + XFontStruct* /* font_struct */, + _Xconst char* /* string */, + int /* count */ +); + +extern int _XTextHeight16( + XFontStruct* /* font_struct */, + _Xconst XChar2b* /* string */, + int /* count */ +); + +#if defined(WIN32) + +extern int _XOpenFile( + _Xconst char* /* path */, + int /* flags */ +); + +extern int _XOpenFileMode( + _Xconst char* /* path */, + int /* flags */, + mode_t /* mode */ +); + +extern void* _XFopenFile( + _Xconst char* /* path */, + _Xconst char* /* mode */ +); + +extern int _XAccessFile( + _Xconst char* /* path */ +); +#else +#define _XOpenFile(path,flags) open(path,flags) +#define _XOpenFileMode(path,flags,mode) open(path,flags,mode) +#define _XFopenFile(path,mode) fopen(path,mode) +#endif + +/* EvToWire.c */ +extern Status _XEventToWire(Display *dpy, XEvent *re, xEvent *event); + +extern int _XF86LoadQueryLocaleFont( + Display* /* dpy */, + _Xconst char* /* name*/, + XFontStruct** /* xfp*/, + Font* /* fidp */ +); + +extern void _XProcessWindowAttributes ( + register Display *dpy, + xChangeWindowAttributesReq *req, + register unsigned long valuemask, + register XSetWindowAttributes *attributes); + +extern int _XDefaultError( + Display *dpy, + XErrorEvent *event); + +extern int _XDefaultIOError( + Display *dpy); + +extern void _XSetClipRectangles ( + register Display *dpy, + GC gc, + int clip_x_origin, int clip_y_origin, + XRectangle *rectangles, + int n, + int ordering); + +Status _XGetWindowAttributes( + register Display *dpy, + Window w, + XWindowAttributes *attr); + +int _XPutBackEvent ( + register Display *dpy, + register XEvent *event); + +extern Bool _XIsEventCookie( + Display *dpy, + XEvent *ev); + +extern void _XFreeEventCookies( + Display *dpy); + +extern void _XStoreEventCookie( + Display *dpy, + XEvent *ev); + +extern Bool _XFetchEventCookie( + Display *dpy, + XGenericEventCookie *ev); + +extern Bool _XCopyEventCookie( + Display *dpy, + XGenericEventCookie *in, + XGenericEventCookie *out); + +/* lcFile.c */ + +extern void xlocaledir( + char *buf, + int buf_len +); + +#ifdef __clang__ +#pragma clang diagnostic pop +#endif + +_XFUNCPROTOEND + +#endif /* _X11_XLIBINT_H_ */ diff --git a/examples/ThirdPartyLibs/optionalX11/X11/Xmd.h b/examples/ThirdPartyLibs/optionalX11/X11/Xmd.h new file mode 100644 index 000000000..96cc08ffd --- /dev/null +++ b/examples/ThirdPartyLibs/optionalX11/X11/Xmd.h @@ -0,0 +1,187 @@ +/*********************************************************** + +Copyright 1987, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall not be +used in advertising or otherwise to promote the sale, use or other dealings +in this Software without prior written authorization from The Open Group. + + +Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts. + + All Rights Reserved + +Permission to use, copy, modify, and distribute this software and its +documentation for any purpose and without fee is hereby granted, +provided that the above copyright notice appear in all copies and that +both that copyright notice and this permission notice appear in +supporting documentation, and that the name of Digital not be +used in advertising or publicity pertaining to distribution of the +software without specific, written prior permission. + +DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING +ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL +DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR +ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, +WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, +ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS +SOFTWARE. + +******************************************************************/ +#ifndef XMD_H +# define XMD_H 1 +/* + * Xmd.h: MACHINE DEPENDENT DECLARATIONS. + */ + +/* + * Special per-machine configuration flags. + */ +# if defined(__sun) && defined(__SVR4) +# include /* Solaris: defines _LP64 if necessary */ +# endif + +# if defined (_LP64) || defined(__LP64__) || \ + defined(__alpha) || defined(__alpha__) || \ + defined(__ia64__) || defined(ia64) || \ + defined(__sparc64__) || \ + defined(__s390x__) || \ + defined(__amd64__) || defined(amd64) || \ + defined(__powerpc64__) +# if !defined(__ILP32__) /* amd64-x32 is 32bit */ +# define LONG64 /* 32/64-bit architecture */ +# endif /* !__ILP32__ */ +# endif + +/* + * Stuff to handle large architecture machines; the constants were generated + * on a 32-bit machine and must correspond to the protocol. + */ +# ifdef WORD64 +# define MUSTCOPY +# endif /* WORD64 */ + + +/* + * Definition of macro used to set constants for size of network structures; + * machines with preprocessors that can't handle all of the sz_ symbols + * can define this macro to be sizeof(x) if and only if their compiler doesn't + * pad out structures (esp. the xTextElt structure which contains only two + * one-byte fields). Network structures should always define sz_symbols. + * + * The sz_ prefix is used instead of something more descriptive so that the + * symbols are no more than 32 characters long (which causes problems for some + * compilers and preprocessors). + * + * The extra indirection is to get macro arguments to expand correctly before + * the concatenation, rather than afterward. + */ +# define _SIZEOF(x) sz_##x +# define SIZEOF(x) _SIZEOF(x) + +/* + * Bitfield suffixes for the protocol structure elements, if you + * need them. Note that bitfields are not guaranteed to be signed + * (or even unsigned) according to ANSI C. + */ +# ifdef WORD64 +typedef long INT64; +typedef unsigned long CARD64; +# define B32 :32 +# define B16 :16 +# ifdef UNSIGNEDBITFIELDS +typedef unsigned int INT32; +typedef unsigned int INT16; +# else +typedef signed int INT32; +typedef signed int INT16; +# endif +# else +# define B32 +# define B16 +# ifdef LONG64 +typedef long INT64; +typedef int INT32; +# else +typedef long INT32; +# endif +typedef short INT16; +# endif + +typedef signed char INT8; + +# ifdef LONG64 +typedef unsigned long CARD64; +typedef unsigned int CARD32; +# else +typedef unsigned long CARD32; +# endif +# if !defined(WORD64) && !defined(LONG64) +typedef unsigned long long CARD64; +# endif +typedef unsigned short CARD16; +typedef unsigned char CARD8; + +typedef CARD32 BITS32; +typedef CARD16 BITS16; + +typedef CARD8 BYTE; +typedef CARD8 BOOL; + +/* + * definitions for sign-extending bitfields on 64-bit architectures + */ +# if defined(WORD64) && defined(UNSIGNEDBITFIELDS) +# define cvtINT8toInt(val) (((val) & 0x00000080) ? ((val) | 0xffffffffffffff00) : (val)) +# define cvtINT16toInt(val) (((val) & 0x00008000) ? ((val) | 0xffffffffffff0000) : (val)) +# define cvtINT32toInt(val) (((val) & 0x80000000) ? ((val) | 0xffffffff00000000) : (val)) +# define cvtINT8toShort(val) cvtINT8toInt(val) +# define cvtINT16toShort(val) cvtINT16toInt(val) +# define cvtINT32toShort(val) cvtINT32toInt(val) +# define cvtINT8toLong(val) cvtINT8toInt(val) +# define cvtINT16toLong(val) cvtINT16toInt(val) +# define cvtINT32toLong(val) cvtINT32toInt(val) +# else +# define cvtINT8toInt(val) (val) +# define cvtINT16toInt(val) (val) +# define cvtINT32toInt(val) (val) +# define cvtINT8toShort(val) (val) +# define cvtINT16toShort(val) (val) +# define cvtINT32toShort(val) (val) +# define cvtINT8toLong(val) (val) +# define cvtINT16toLong(val) (val) +# define cvtINT32toLong(val) (val) +# endif /* WORD64 and UNSIGNEDBITFIELDS */ + + + +# ifdef MUSTCOPY +/* + * This macro must not cast or else pointers will get aligned and be wrong + */ +# define NEXTPTR(p,t) (((char *) p) + SIZEOF(t)) +# else /* else not MUSTCOPY, this is used for 32-bit machines */ +/* + * this version should leave result of type (t *), but that should only be + * used when not in MUSTCOPY + */ +# define NEXTPTR(p,t) (((t *)(p)) + 1) +# endif /* MUSTCOPY - used machines whose C structs don't line up with proto */ + +#endif /* XMD_H */ diff --git a/examples/ThirdPartyLibs/optionalX11/X11/Xosdefs.h b/examples/ThirdPartyLibs/optionalX11/X11/Xosdefs.h new file mode 100644 index 000000000..33eaee436 --- /dev/null +++ b/examples/ThirdPartyLibs/optionalX11/X11/Xosdefs.h @@ -0,0 +1,116 @@ +/* + * O/S-dependent (mis)feature macro definitions + * +Copyright 1991, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall not be +used in advertising or otherwise to promote the sale, use or other dealings +in this Software without prior written authorization from The Open Group. + */ + +#ifndef _XOSDEFS_H_ +# define _XOSDEFS_H_ + +/* + * X_NOT_POSIX means does not have POSIX header files. Lack of this + * symbol does NOT mean that the POSIX environment is the default. + * You may still have to define _POSIX_SOURCE to get it. + */ + + +# ifdef _SCO_DS +# ifndef __SCO__ +# define __SCO__ +# endif +# endif + +# ifdef __i386__ +# ifdef SYSV +# if !defined(__SCO__) && \ + !defined(__UNIXWARE__) && !defined(__sun) +# if !defined(_POSIX_SOURCE) +# define X_NOT_POSIX +# endif +# endif +# endif +# endif + +# ifdef __sun +/* Imake configs define SVR4 on Solaris, but cc & gcc only define __SVR4 + * This check allows non-Imake configured programs to build correctly. + */ +# if defined(__SVR4) && !defined(SVR4) +# define SVR4 1 +# endif +# ifdef SVR4 +/* define this to whatever it needs to be */ +# define X_POSIX_C_SOURCE 199300L +# endif +# endif + +# ifdef WIN32 +# ifndef _POSIX_ +# define X_NOT_POSIX +# endif +# endif + + +# ifdef __APPLE__ +# define NULL_NOT_ZERO + +/* Defining any of these will sanitize the namespace to JUST want is defined by + * that particular standard. If that happens, we don't get some expected + * prototypes, typedefs, etc (like fd_mask). We can define _DARWIN_C_SOURCE to + * loosen our belts a tad. + */ +# if defined(_XOPEN_SOURCE) || defined(_POSIX_SOURCE) || defined(_POSIX_C_SOURCE) +# ifndef _DARWIN_C_SOURCE +# define _DARWIN_C_SOURCE +# endif +# endif + +# endif + +# ifdef __GNU__ +# ifndef PATH_MAX +# define PATH_MAX 4096 +# endif +# ifndef MAXPATHLEN +# define MAXPATHLEN 4096 +# endif +# endif + +# if defined(__SCO__) || defined(__UNIXWARE__) +# ifndef PATH_MAX +# define PATH_MAX 1024 +# endif +# ifndef MAXPATHLEN +# define MAXPATHLEN 1024 +# endif +# endif + +# if defined(__OpenBSD__) || defined(__NetBSD__) || defined(__FreeBSD__) \ + || defined(__APPLE__) || defined(__DragonFly__) +# ifndef CSRG_BASED +# define CSRG_BASED +# endif +# endif + +#endif /* _XOSDEFS_H_ */ + diff --git a/examples/ThirdPartyLibs/optionalX11/X11/Xproto.h b/examples/ThirdPartyLibs/optionalX11/X11/Xproto.h new file mode 100644 index 000000000..495d44194 --- /dev/null +++ b/examples/ThirdPartyLibs/optionalX11/X11/Xproto.h @@ -0,0 +1,2157 @@ +/* Definitions for the X window system used by server and c bindings */ + +/* + * This packet-construction scheme makes the following assumptions: + * + * 1. The compiler is able + * to generate code which addresses one- and two-byte quantities. + * In the worst case, this would be done with bit-fields. If bit-fields + * are used it may be necessary to reorder the request fields in this file, + * depending on the order in which the machine assigns bit fields to + * machine words. There may also be a problem with sign extension, + * as K+R specify that bitfields are always unsigned. + * + * 2. 2- and 4-byte fields in packet structures must be ordered by hand + * such that they are naturally-aligned, so that no compiler will ever + * insert padding bytes. + * + * 3. All packets are hand-padded to a multiple of 4 bytes, for + * the same reason. + */ + +#ifndef XPROTO_H +#define XPROTO_H + +/*********************************************************** + +Copyright 1987, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall not be +used in advertising or otherwise to promote the sale, use or other dealings +in this Software without prior written authorization from The Open Group. + + +Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts. + + All Rights Reserved + +Permission to use, copy, modify, and distribute this software and its +documentation for any purpose and without fee is hereby granted, +provided that the above copyright notice appear in all copies and that +both that copyright notice and this permission notice appear in +supporting documentation, and that the name of Digital not be +used in advertising or publicity pertaining to distribution of the +software without specific, written prior permission. + +DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING +ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL +DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR +ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, +WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, +ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS +SOFTWARE. + +******************************************************************/ + +#include +#include + +/* + * Define constants for the sizes of the network packets. The sz_ prefix is + * used instead of something more descriptive so that the symbols are no more + * than 32 characters in length (which causes problems for some compilers). + */ +#define sz_xSegment 8 +#define sz_xPoint 4 +#define sz_xRectangle 8 +#define sz_xArc 12 +#define sz_xConnClientPrefix 12 +#define sz_xConnSetupPrefix 8 +#define sz_xConnSetup 32 +#define sz_xPixmapFormat 8 +#define sz_xDepth 8 +#define sz_xVisualType 24 +#define sz_xWindowRoot 40 +#define sz_xTimecoord 8 +#define sz_xHostEntry 4 +#define sz_xCharInfo 12 +#define sz_xFontProp 8 +#define sz_xTextElt 2 +#define sz_xColorItem 12 +#define sz_xrgb 8 +#define sz_xGenericReply 32 +#define sz_xGetWindowAttributesReply 44 +#define sz_xGetGeometryReply 32 +#define sz_xQueryTreeReply 32 +#define sz_xInternAtomReply 32 +#define sz_xGetAtomNameReply 32 +#define sz_xGetPropertyReply 32 +#define sz_xListPropertiesReply 32 +#define sz_xGetSelectionOwnerReply 32 +#define sz_xGrabPointerReply 32 +#define sz_xQueryPointerReply 32 +#define sz_xGetMotionEventsReply 32 +#define sz_xTranslateCoordsReply 32 +#define sz_xGetInputFocusReply 32 +#define sz_xQueryKeymapReply 40 +#define sz_xQueryFontReply 60 +#define sz_xQueryTextExtentsReply 32 +#define sz_xListFontsReply 32 +#define sz_xGetFontPathReply 32 +#define sz_xGetImageReply 32 +#define sz_xListInstalledColormapsReply 32 +#define sz_xAllocColorReply 32 +#define sz_xAllocNamedColorReply 32 +#define sz_xAllocColorCellsReply 32 +#define sz_xAllocColorPlanesReply 32 +#define sz_xQueryColorsReply 32 +#define sz_xLookupColorReply 32 +#define sz_xQueryBestSizeReply 32 +#define sz_xQueryExtensionReply 32 +#define sz_xListExtensionsReply 32 +#define sz_xSetMappingReply 32 +#define sz_xGetKeyboardControlReply 52 +#define sz_xGetPointerControlReply 32 +#define sz_xGetScreenSaverReply 32 +#define sz_xListHostsReply 32 +#define sz_xSetModifierMappingReply 32 +#define sz_xError 32 +#define sz_xEvent 32 +#define sz_xKeymapEvent 32 +#define sz_xReq 4 +#define sz_xResourceReq 8 +#define sz_xCreateWindowReq 32 +#define sz_xChangeWindowAttributesReq 12 +#define sz_xChangeSaveSetReq 8 +#define sz_xReparentWindowReq 16 +#define sz_xConfigureWindowReq 12 +#define sz_xCirculateWindowReq 8 +#define sz_xInternAtomReq 8 +#define sz_xChangePropertyReq 24 +#define sz_xDeletePropertyReq 12 +#define sz_xGetPropertyReq 24 +#define sz_xSetSelectionOwnerReq 16 +#define sz_xConvertSelectionReq 24 +#define sz_xSendEventReq 44 +#define sz_xGrabPointerReq 24 +#define sz_xGrabButtonReq 24 +#define sz_xUngrabButtonReq 12 +#define sz_xChangeActivePointerGrabReq 16 +#define sz_xGrabKeyboardReq 16 +#define sz_xGrabKeyReq 16 +#define sz_xUngrabKeyReq 12 +#define sz_xAllowEventsReq 8 +#define sz_xGetMotionEventsReq 16 +#define sz_xTranslateCoordsReq 16 +#define sz_xWarpPointerReq 24 +#define sz_xSetInputFocusReq 12 +#define sz_xOpenFontReq 12 +#define sz_xQueryTextExtentsReq 8 +#define sz_xListFontsReq 8 +#define sz_xSetFontPathReq 8 +#define sz_xCreatePixmapReq 16 +#define sz_xCreateGCReq 16 +#define sz_xChangeGCReq 12 +#define sz_xCopyGCReq 16 +#define sz_xSetDashesReq 12 +#define sz_xSetClipRectanglesReq 12 +#define sz_xCopyAreaReq 28 +#define sz_xCopyPlaneReq 32 +#define sz_xPolyPointReq 12 +#define sz_xPolySegmentReq 12 +#define sz_xFillPolyReq 16 +#define sz_xPutImageReq 24 +#define sz_xGetImageReq 20 +#define sz_xPolyTextReq 16 +#define sz_xImageTextReq 16 +#define sz_xCreateColormapReq 16 +#define sz_xCopyColormapAndFreeReq 12 +#define sz_xAllocColorReq 16 +#define sz_xAllocNamedColorReq 12 +#define sz_xAllocColorCellsReq 12 +#define sz_xAllocColorPlanesReq 16 +#define sz_xFreeColorsReq 12 +#define sz_xStoreColorsReq 8 +#define sz_xStoreNamedColorReq 16 +#define sz_xQueryColorsReq 8 +#define sz_xLookupColorReq 12 +#define sz_xCreateCursorReq 32 +#define sz_xCreateGlyphCursorReq 32 +#define sz_xRecolorCursorReq 20 +#define sz_xQueryBestSizeReq 12 +#define sz_xQueryExtensionReq 8 +#define sz_xChangeKeyboardControlReq 8 +#define sz_xBellReq 4 +#define sz_xChangePointerControlReq 12 +#define sz_xSetScreenSaverReq 12 +#define sz_xChangeHostsReq 8 +#define sz_xListHostsReq 4 +#define sz_xChangeModeReq 4 +#define sz_xRotatePropertiesReq 12 +#define sz_xReply 32 +#define sz_xGrabKeyboardReply 32 +#define sz_xListFontsWithInfoReply 60 +#define sz_xSetPointerMappingReply 32 +#define sz_xGetKeyboardMappingReply 32 +#define sz_xGetPointerMappingReply 32 +#define sz_xGetModifierMappingReply 32 +#define sz_xListFontsWithInfoReq 8 +#define sz_xPolyLineReq 12 +#define sz_xPolyArcReq 12 +#define sz_xPolyRectangleReq 12 +#define sz_xPolyFillRectangleReq 12 +#define sz_xPolyFillArcReq 12 +#define sz_xPolyText8Req 16 +#define sz_xPolyText16Req 16 +#define sz_xImageText8Req 16 +#define sz_xImageText16Req 16 +#define sz_xSetPointerMappingReq 4 +#define sz_xForceScreenSaverReq 4 +#define sz_xSetCloseDownModeReq 4 +#define sz_xClearAreaReq 16 +#define sz_xSetAccessControlReq 4 +#define sz_xGetKeyboardMappingReq 8 +#define sz_xSetModifierMappingReq 4 +#define sz_xPropIconSize 24 +#define sz_xChangeKeyboardMappingReq 8 + + +/* For the purpose of the structure definitions in this file, +we must redefine the following types in terms of Xmd.h's types, which may +include bit fields. All of these are #undef'd at the end of this file, +restoring the definitions in X.h. */ + +#define Window CARD32 +#define Drawable CARD32 +#define Font CARD32 +#define Pixmap CARD32 +#define Cursor CARD32 +#define Colormap CARD32 +#define GContext CARD32 +#define Atom CARD32 +#define VisualID CARD32 +#define Time CARD32 +#define KeyCode CARD8 +#define KeySym CARD32 + +#define X_TCP_PORT 6000 /* add display number */ + +#define xTrue 1 +#define xFalse 0 + + +typedef CARD16 KeyButMask; + +/***************** + connection setup structure. This is followed by + numRoots xWindowRoot structs. +*****************/ + +typedef struct { + CARD8 byteOrder; + BYTE pad; + CARD16 majorVersion B16, minorVersion B16; + CARD16 nbytesAuthProto B16; /* Authorization protocol */ + CARD16 nbytesAuthString B16; /* Authorization string */ + CARD16 pad2 B16; +} xConnClientPrefix; + +typedef struct { + CARD8 success; + BYTE lengthReason; /*num bytes in string following if failure */ + CARD16 majorVersion B16, + minorVersion B16; + CARD16 length B16; /* 1/4 additional bytes in setup info */ +} xConnSetupPrefix; + + +typedef struct { + CARD32 release B32; + CARD32 ridBase B32, + ridMask B32; + CARD32 motionBufferSize B32; + CARD16 nbytesVendor B16; /* number of bytes in vendor string */ + CARD16 maxRequestSize B16; + CARD8 numRoots; /* number of roots structs to follow */ + CARD8 numFormats; /* number of pixmap formats */ + CARD8 imageByteOrder; /* LSBFirst, MSBFirst */ + CARD8 bitmapBitOrder; /* LeastSignificant, MostSign...*/ + CARD8 bitmapScanlineUnit, /* 8, 16, 32 */ + bitmapScanlinePad; /* 8, 16, 32 */ + KeyCode minKeyCode, maxKeyCode; + CARD32 pad2 B32; +} xConnSetup; + +typedef struct { + CARD8 depth; + CARD8 bitsPerPixel; + CARD8 scanLinePad; + CARD8 pad1; + CARD32 pad2 B32; +} xPixmapFormat; + +/* window root */ + +typedef struct { + CARD8 depth; + CARD8 pad1; + CARD16 nVisuals B16; /* number of xVisualType structures following */ + CARD32 pad2 B32; + } xDepth; + +typedef struct { + VisualID visualID B32; +#if defined(__cplusplus) || defined(c_plusplus) + CARD8 c_class; +#else + CARD8 class; +#endif + CARD8 bitsPerRGB; + CARD16 colormapEntries B16; + CARD32 redMask B32, greenMask B32, blueMask B32; + CARD32 pad B32; + } xVisualType; + +typedef struct { + Window windowId B32; + Colormap defaultColormap B32; + CARD32 whitePixel B32, blackPixel B32; + CARD32 currentInputMask B32; + CARD16 pixWidth B16, pixHeight B16; + CARD16 mmWidth B16, mmHeight B16; + CARD16 minInstalledMaps B16, maxInstalledMaps B16; + VisualID rootVisualID B32; + CARD8 backingStore; + BOOL saveUnders; + CARD8 rootDepth; + CARD8 nDepths; /* number of xDepth structures following */ +} xWindowRoot; + + +/***************************************************************** + * Structure Defns + * Structures needed for replies + *****************************************************************/ + +/* Used in GetMotionEvents */ + +typedef struct { + CARD32 time B32; + INT16 x B16, y B16; +} xTimecoord; + +typedef struct { + CARD8 family; + BYTE pad; + CARD16 length B16; +} xHostEntry; + +typedef struct { + INT16 leftSideBearing B16, + rightSideBearing B16, + characterWidth B16, + ascent B16, + descent B16; + CARD16 attributes B16; +} xCharInfo; + +typedef struct { + Atom name B32; + CARD32 value B32; +} xFontProp; + +/* + * non-aligned big-endian font ID follows this struct + */ +typedef struct { /* followed by string */ + CARD8 len; /* number of *characters* in string, or FontChange (255) + for font change, or 0 if just delta given */ + INT8 delta; +} xTextElt; + + +typedef struct { + CARD32 pixel B32; + CARD16 red B16, green B16, blue B16; + CARD8 flags; /* DoRed, DoGreen, DoBlue booleans */ + CARD8 pad; +} xColorItem; + + +typedef struct { + CARD16 red B16, green B16, blue B16, pad B16; +} xrgb; + +typedef CARD8 KEYCODE; + + +/***************** + * XRep: + * meant to be 32 byte quantity + *****************/ + +/* GenericReply is the common format of all replies. The "data" items + are specific to each individual reply type. */ + +typedef struct { + BYTE type; /* X_Reply */ + BYTE data1; /* depends on reply type */ + CARD16 sequenceNumber B16; /* of last request received by server */ + CARD32 length B32; /* 4 byte quantities beyond size of GenericReply */ + CARD32 data00 B32; + CARD32 data01 B32; + CARD32 data02 B32; + CARD32 data03 B32; + CARD32 data04 B32; + CARD32 data05 B32; + } xGenericReply; + +/* Individual reply formats. */ + +typedef struct { + BYTE type; /* X_Reply */ + CARD8 backingStore; + CARD16 sequenceNumber B16; + CARD32 length B32; /* NOT 0; this is an extra-large reply */ + VisualID visualID B32; +#if defined(__cplusplus) || defined(c_plusplus) + CARD16 c_class B16; +#else + CARD16 class B16; +#endif + CARD8 bitGravity; + CARD8 winGravity; + CARD32 backingBitPlanes B32; + CARD32 backingPixel B32; + BOOL saveUnder; + BOOL mapInstalled; + CARD8 mapState; + BOOL override; + Colormap colormap B32; + CARD32 allEventMasks B32; + CARD32 yourEventMask B32; + CARD16 doNotPropagateMask B16; + CARD16 pad B16; + } xGetWindowAttributesReply; + +typedef struct { + BYTE type; /* X_Reply */ + CARD8 depth; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 0 */ + Window root B32; + INT16 x B16, y B16; + CARD16 width B16, height B16; + CARD16 borderWidth B16; + CARD16 pad1 B16; + CARD32 pad2 B32; + CARD32 pad3 B32; + } xGetGeometryReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; + Window root B32, parent B32; + CARD16 nChildren B16; + CARD16 pad2 B16; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + } xQueryTreeReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 0 */ + Atom atom B32; + CARD32 pad2 B32; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + } xInternAtomReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; /* of additional bytes */ + CARD16 nameLength B16; /* # of characters in name */ + CARD16 pad2 B16; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; + } xGetAtomNameReply; + +typedef struct { + BYTE type; /* X_Reply */ + CARD8 format; + CARD16 sequenceNumber B16; + CARD32 length B32; /* of additional bytes */ + Atom propertyType B32; + CARD32 bytesAfter B32; + CARD32 nItems B32; /* # of 8, 16, or 32-bit entities in reply */ + CARD32 pad1 B32; + CARD32 pad2 B32; + CARD32 pad3 B32; + } xGetPropertyReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD16 nProperties B16; + CARD16 pad2 B16; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; + } xListPropertiesReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 0 */ + Window owner B32; + CARD32 pad2 B32; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + } xGetSelectionOwnerReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE status; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 0 */ + CARD32 pad1 B32; + CARD32 pad2 B32; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + } xGrabPointerReply; + +typedef xGrabPointerReply xGrabKeyboardReply; + +typedef struct { + BYTE type; /* X_Reply */ + BOOL sameScreen; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 0 */ + Window root B32, child B32; + INT16 rootX B16, rootY B16, winX B16, winY B16; + CARD16 mask B16; + CARD16 pad1 B16; + CARD32 pad B32; + } xQueryPointerReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD32 nEvents B32; + CARD32 pad2 B32; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + } xGetMotionEventsReply; + +typedef struct { + BYTE type; /* X_Reply */ + BOOL sameScreen; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 0 */ + Window child B32; + INT16 dstX B16, dstY B16; + CARD32 pad2 B32; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + } xTranslateCoordsReply; + +typedef struct { + BYTE type; /* X_Reply */ + CARD8 revertTo; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 0 */ + Window focus B32; + CARD32 pad1 B32; + CARD32 pad2 B32; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + } xGetInputFocusReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 2, NOT 0; this is an extra-large reply */ + BYTE map[32]; + } xQueryKeymapReply; + +/* Warning: this MUST match (up to component renaming) xListFontsWithInfoReply */ +typedef struct _xQueryFontReply { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; /* definitely > 0, even if "nCharInfos" is 0 */ + xCharInfo minBounds; +#ifndef WORD64 + CARD32 walign1 B32; +#endif + xCharInfo maxBounds; +#ifndef WORD64 + CARD32 walign2 B32; +#endif + CARD16 minCharOrByte2 B16, maxCharOrByte2 B16; + CARD16 defaultChar B16; + CARD16 nFontProps B16; /* followed by this many xFontProp structures */ + CARD8 drawDirection; + CARD8 minByte1, maxByte1; + BOOL allCharsExist; + INT16 fontAscent B16, fontDescent B16; + CARD32 nCharInfos B32; /* followed by this many xCharInfo structures */ +} xQueryFontReply; + +typedef struct { + BYTE type; /* X_Reply */ + CARD8 drawDirection; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 0 */ + INT16 fontAscent B16, fontDescent B16; + INT16 overallAscent B16, overallDescent B16; + INT32 overallWidth B32, overallLeft B32, overallRight B32; + CARD32 pad B32; + } xQueryTextExtentsReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD16 nFonts B16; + CARD16 pad2 B16; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; + } xListFontsReply; + +/* Warning: this MUST match (up to component renaming) xQueryFontReply */ +typedef struct { + BYTE type; /* X_Reply */ + CARD8 nameLength; /* 0 indicates end-of-reply-sequence */ + CARD16 sequenceNumber B16; + CARD32 length B32; /* definitely > 0, even if "nameLength" is 0 */ + xCharInfo minBounds; +#ifndef WORD64 + CARD32 walign1 B32; +#endif + xCharInfo maxBounds; +#ifndef WORD64 + CARD32 walign2 B32; +#endif + CARD16 minCharOrByte2 B16, maxCharOrByte2 B16; + CARD16 defaultChar B16; + CARD16 nFontProps B16; /* followed by this many xFontProp structures */ + CARD8 drawDirection; + CARD8 minByte1, maxByte1; + BOOL allCharsExist; + INT16 fontAscent B16, fontDescent B16; + CARD32 nReplies B32; /* hint as to how many more replies might be coming */ +} xListFontsWithInfoReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD16 nPaths B16; + CARD16 pad2 B16; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; + } xGetFontPathReply; + +typedef struct { + BYTE type; /* X_Reply */ + CARD8 depth; + CARD16 sequenceNumber B16; + CARD32 length B32; + VisualID visual B32; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; + } xGetImageReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD16 nColormaps B16; + CARD16 pad2 B16; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; + } xListInstalledColormapsReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 0 */ + CARD16 red B16, green B16, blue B16; + CARD16 pad2 B16; + CARD32 pixel B32; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + } xAllocColorReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 0 */ + CARD32 pixel B32; + CARD16 exactRed B16, exactGreen B16, exactBlue B16; + CARD16 screenRed B16, screenGreen B16, screenBlue B16; + CARD32 pad2 B32; + CARD32 pad3 B32; + } xAllocNamedColorReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD16 nPixels B16, nMasks B16; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; + } xAllocColorCellsReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD16 nPixels B16; + CARD16 pad2 B16; + CARD32 redMask B32, greenMask B32, blueMask B32; + CARD32 pad3 B32; + CARD32 pad4 B32; + } xAllocColorPlanesReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD16 nColors B16; + CARD16 pad2 B16; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; + } xQueryColorsReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 0 */ + CARD16 exactRed B16, exactGreen B16, exactBlue B16; + CARD16 screenRed B16, screenGreen B16, screenBlue B16; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + } xLookupColorReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 0 */ + CARD16 width B16, height B16; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; + } xQueryBestSizeReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 0 */ + BOOL present; + CARD8 major_opcode; + CARD8 first_event; + CARD8 first_error; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; + } xQueryExtensionReply; + +typedef struct { + BYTE type; /* X_Reply */ + CARD8 nExtensions; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD32 pad2 B32; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; + } xListExtensionsReply; + + +typedef struct { + BYTE type; /* X_Reply */ + CARD8 success; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD32 pad2 B32; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; + } xSetMappingReply; +typedef xSetMappingReply xSetPointerMappingReply; +typedef xSetMappingReply xSetModifierMappingReply; + +typedef struct { + BYTE type; /* X_Reply */ + CARD8 nElts; /* how many elements does the map have */ + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD32 pad2 B32; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; + } xGetPointerMappingReply; + +typedef struct { + BYTE type; + CARD8 keySymsPerKeyCode; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD32 pad2 B32; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; +} xGetKeyboardMappingReply; + +typedef struct { + BYTE type; + CARD8 numKeyPerModifier; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD32 pad1 B32; + CARD32 pad2 B32; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; +} xGetModifierMappingReply; + +typedef struct { + BYTE type; /* X_Reply */ + BOOL globalAutoRepeat; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 5 */ + CARD32 ledMask B32; + CARD8 keyClickPercent, bellPercent; + CARD16 bellPitch B16, bellDuration B16; + CARD16 pad B16; + BYTE map[32]; /* bit masks start here */ + } xGetKeyboardControlReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 0 */ + CARD16 accelNumerator B16, accelDenominator B16; + CARD16 threshold B16; + CARD16 pad2 B16; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + } xGetPointerControlReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 0 */ + CARD16 timeout B16, interval B16; + BOOL preferBlanking; + BOOL allowExposures; + CARD16 pad2 B16; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + } xGetScreenSaverReply; + +typedef struct { + BYTE type; /* X_Reply */ + BOOL enabled; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD16 nHosts B16; + CARD16 pad1 B16; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; + } xListHostsReply; + + + + +/***************************************************************** + * Xerror + * All errors are 32 bytes + *****************************************************************/ + +typedef struct { + BYTE type; /* X_Error */ + BYTE errorCode; + CARD16 sequenceNumber B16; /* the nth request from this client */ + CARD32 resourceID B32; + CARD16 minorCode B16; + CARD8 majorCode; + BYTE pad1; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; +} xError; + +/***************************************************************** + * xEvent + * All events are 32 bytes + *****************************************************************/ + +typedef struct _xEvent { + union { + struct { + BYTE type; + BYTE detail; + CARD16 sequenceNumber B16; + } u; + struct { + CARD32 pad00 B32; + Time time B32; + Window root B32, event B32, child B32; + INT16 rootX B16, rootY B16, eventX B16, eventY B16; + KeyButMask state B16; + BOOL sameScreen; + BYTE pad1; + } keyButtonPointer; + struct { + CARD32 pad00 B32; + Time time B32; + Window root B32, event B32, child B32; + INT16 rootX B16, rootY B16, eventX B16, eventY B16; + KeyButMask state B16; + BYTE mode; /* really XMode */ + BYTE flags; /* sameScreen and focus booleans, packed together */ +#define ELFlagFocus (1<<0) +#define ELFlagSameScreen (1<<1) + } enterLeave; + struct { + CARD32 pad00 B32; + Window window B32; + BYTE mode; /* really XMode */ + BYTE pad1, pad2, pad3; + } focus; + struct { + CARD32 pad00 B32; + Window window B32; + CARD16 x B16, y B16, width B16, height B16; + CARD16 count B16; + CARD16 pad2 B16; + } expose; + struct { + CARD32 pad00 B32; + Drawable drawable B32; + CARD16 x B16, y B16, width B16, height B16; + CARD16 minorEvent B16; + CARD16 count B16; + BYTE majorEvent; + BYTE pad1, pad2, pad3; + } graphicsExposure; + struct { + CARD32 pad00 B32; + Drawable drawable B32; + CARD16 minorEvent B16; + BYTE majorEvent; + BYTE bpad; + } noExposure; + struct { + CARD32 pad00 B32; + Window window B32; + CARD8 state; + BYTE pad1, pad2, pad3; + } visibility; + struct { + CARD32 pad00 B32; + Window parent B32, window B32; + INT16 x B16, y B16; + CARD16 width B16, height B16, borderWidth B16; + BOOL override; + BYTE bpad; + } createNotify; +/* + * The event fields in the structures for DestroyNotify, UnmapNotify, + * MapNotify, ReparentNotify, ConfigureNotify, CirculateNotify, GravityNotify, + * must be at the same offset because server internal code is depending upon + * this to patch up the events before they are delivered. + * Also note that MapRequest, ConfigureRequest and CirculateRequest have + * the same offset for the event window. + */ + struct { + CARD32 pad00 B32; + Window event B32, window B32; + } destroyNotify; + struct { + CARD32 pad00 B32; + Window event B32, window B32; + BOOL fromConfigure; + BYTE pad1, pad2, pad3; + } unmapNotify; + struct { + CARD32 pad00 B32; + Window event B32, window B32; + BOOL override; + BYTE pad1, pad2, pad3; + } mapNotify; + struct { + CARD32 pad00 B32; + Window parent B32, window B32; + } mapRequest; + struct { + CARD32 pad00 B32; + Window event B32, window B32, parent B32; + INT16 x B16, y B16; + BOOL override; + BYTE pad1, pad2, pad3; + } reparent; + struct { + CARD32 pad00 B32; + Window event B32, window B32, aboveSibling B32; + INT16 x B16, y B16; + CARD16 width B16, height B16, borderWidth B16; + BOOL override; + BYTE bpad; + } configureNotify; + struct { + CARD32 pad00 B32; + Window parent B32, window B32, sibling B32; + INT16 x B16, y B16; + CARD16 width B16, height B16, borderWidth B16; + CARD16 valueMask B16; + CARD32 pad1 B32; + } configureRequest; + struct { + CARD32 pad00 B32; + Window event B32, window B32; + INT16 x B16, y B16; + CARD32 pad1 B32, pad2 B32, pad3 B32, pad4 B32; + } gravity; + struct { + CARD32 pad00 B32; + Window window B32; + CARD16 width B16, height B16; + } resizeRequest; + struct { +/* The event field in the circulate record is really the parent when this + is used as a CirculateRequest instead of a CirculateNotify */ + CARD32 pad00 B32; + Window event B32, window B32, parent B32; + BYTE place; /* Top or Bottom */ + BYTE pad1, pad2, pad3; + } circulate; + struct { + CARD32 pad00 B32; + Window window B32; + Atom atom B32; + Time time B32; + BYTE state; /* NewValue or Deleted */ + BYTE pad1; + CARD16 pad2 B16; + } property; + struct { + CARD32 pad00 B32; + Time time B32; + Window window B32; + Atom atom B32; + } selectionClear; + struct { + CARD32 pad00 B32; + Time time B32; + Window owner B32, requestor B32; + Atom selection B32, target B32, property B32; + } selectionRequest; + struct { + CARD32 pad00 B32; + Time time B32; + Window requestor B32; + Atom selection B32, target B32, property B32; + } selectionNotify; + struct { + CARD32 pad00 B32; + Window window B32; + Colormap colormap B32; +#if defined(__cplusplus) || defined(c_plusplus) + BOOL c_new; +#else + BOOL new; +#endif + BYTE state; /* Installed or UnInstalled */ + BYTE pad1, pad2; + } colormap; + struct { + CARD32 pad00 B32; + CARD8 request; + KeyCode firstKeyCode; + CARD8 count; + BYTE pad1; + } mappingNotify; + struct { + CARD32 pad00 B32; + Window window B32; + union { + struct { + Atom type B32; + INT32 longs0 B32; + INT32 longs1 B32; + INT32 longs2 B32; + INT32 longs3 B32; + INT32 longs4 B32; + } l; + struct { + Atom type B32; + INT16 shorts0 B16; + INT16 shorts1 B16; + INT16 shorts2 B16; + INT16 shorts3 B16; + INT16 shorts4 B16; + INT16 shorts5 B16; + INT16 shorts6 B16; + INT16 shorts7 B16; + INT16 shorts8 B16; + INT16 shorts9 B16; + } s; + struct { + Atom type B32; + INT8 bytes[20]; + } b; + } u; + } clientMessage; + } u; +} xEvent; + +/********************************************************* + * + * Generic event + * + * Those events are not part of the core protocol spec and can be used by + * various extensions. + * type is always GenericEvent + * extension is the minor opcode of the extension the event belongs to. + * evtype is the actual event type, unique __per extension__. + * + * GenericEvents can be longer than 32 bytes, with the length field + * specifying the number of 4 byte blocks after the first 32 bytes. + * + * + */ +typedef struct +{ + BYTE type; + CARD8 extension; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD16 evtype B16; + CARD16 pad2 B16; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; +} xGenericEvent; + + + +/* KeymapNotify events are not included in the above union because they + are different from all other events: they do not have a "detail" + or "sequenceNumber", so there is room for a 248-bit key mask. */ + +typedef struct { + BYTE type; + BYTE map[31]; + } xKeymapEvent; + +#define XEventSize (sizeof(xEvent)) + +/* XReply is the union of all the replies above whose "fixed part" +fits in 32 bytes. It does NOT include GetWindowAttributesReply, +QueryFontReply, QueryKeymapReply, or GetKeyboardControlReply +ListFontsWithInfoReply */ + +typedef union { + xGenericReply generic; + xGetGeometryReply geom; + xQueryTreeReply tree; + xInternAtomReply atom; + xGetAtomNameReply atomName; + xGetPropertyReply property; + xListPropertiesReply listProperties; + xGetSelectionOwnerReply selection; + xGrabPointerReply grabPointer; + xGrabKeyboardReply grabKeyboard; + xQueryPointerReply pointer; + xGetMotionEventsReply motionEvents; + xTranslateCoordsReply coords; + xGetInputFocusReply inputFocus; + xQueryTextExtentsReply textExtents; + xListFontsReply fonts; + xGetFontPathReply fontPath; + xGetImageReply image; + xListInstalledColormapsReply colormaps; + xAllocColorReply allocColor; + xAllocNamedColorReply allocNamedColor; + xAllocColorCellsReply colorCells; + xAllocColorPlanesReply colorPlanes; + xQueryColorsReply colors; + xLookupColorReply lookupColor; + xQueryBestSizeReply bestSize; + xQueryExtensionReply extension; + xListExtensionsReply extensions; + xSetModifierMappingReply setModifierMapping; + xGetModifierMappingReply getModifierMapping; + xSetPointerMappingReply setPointerMapping; + xGetKeyboardMappingReply getKeyboardMapping; + xGetPointerMappingReply getPointerMapping; + xGetPointerControlReply pointerControl; + xGetScreenSaverReply screenSaver; + xListHostsReply hosts; + xError error; + xEvent event; +} xReply; + + + +/***************************************************************** + * REQUESTS + *****************************************************************/ + + +/* Request structure */ + +typedef struct _xReq { + CARD8 reqType; + CARD8 data; /* meaning depends on request type */ + CARD16 length B16; /* length in 4 bytes quantities + of whole request, including this header */ +} xReq; + +/***************************************************************** + * structures that follow request. + *****************************************************************/ + +/* ResourceReq is used for any request which has a resource ID + (or Atom or Time) as its one and only argument. */ + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + CARD32 id B32; /* a Window, Drawable, Font, GContext, Pixmap, etc. */ + } xResourceReq; + +typedef struct { + CARD8 reqType; + CARD8 depth; + CARD16 length B16; + Window wid B32, parent B32; + INT16 x B16, y B16; + CARD16 width B16, height B16, borderWidth B16; +#if defined(__cplusplus) || defined(c_plusplus) + CARD16 c_class B16; +#else + CARD16 class B16; +#endif + VisualID visual B32; + CARD32 mask B32; +} xCreateWindowReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Window window B32; + CARD32 valueMask B32; +} xChangeWindowAttributesReq; + +typedef struct { + CARD8 reqType; + BYTE mode; + CARD16 length B16; + Window window B32; +} xChangeSaveSetReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Window window B32, parent B32; + INT16 x B16, y B16; +} xReparentWindowReq; + +typedef struct { + CARD8 reqType; + CARD8 pad; + CARD16 length B16; + Window window B32; + CARD16 mask B16; + CARD16 pad2 B16; +} xConfigureWindowReq; + +typedef struct { + CARD8 reqType; + CARD8 direction; + CARD16 length B16; + Window window B32; +} xCirculateWindowReq; + +typedef struct { /* followed by padded string */ + CARD8 reqType; + BOOL onlyIfExists; + CARD16 length B16; + CARD16 nbytes B16; /* number of bytes in string */ + CARD16 pad B16; +} xInternAtomReq; + +typedef struct { + CARD8 reqType; + CARD8 mode; + CARD16 length B16; + Window window B32; + Atom property B32, type B32; + CARD8 format; + BYTE pad[3]; + CARD32 nUnits B32; /* length of stuff following, depends on format */ +} xChangePropertyReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Window window B32; + Atom property B32; +} xDeletePropertyReq; + +typedef struct { + CARD8 reqType; +#if defined(__cplusplus) || defined(c_plusplus) + BOOL c_delete; +#else + BOOL delete; +#endif + CARD16 length B16; + Window window B32; + Atom property B32, type B32; + CARD32 longOffset B32; + CARD32 longLength B32; +} xGetPropertyReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Window window B32; + Atom selection B32; + Time time B32; +} xSetSelectionOwnerReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Window requestor B32; + Atom selection B32, target B32, property B32; + Time time B32; + } xConvertSelectionReq; + +typedef struct { + CARD8 reqType; + BOOL propagate; + CARD16 length B16; + Window destination B32; + CARD32 eventMask B32; +#ifdef WORD64 + /* the structure should have been quad-aligned */ + BYTE eventdata[SIZEOF(xEvent)]; +#else + xEvent event; +#endif /* WORD64 */ +} xSendEventReq; + +typedef struct { + CARD8 reqType; + BOOL ownerEvents; + CARD16 length B16; + Window grabWindow B32; + CARD16 eventMask B16; + BYTE pointerMode, keyboardMode; + Window confineTo B32; + Cursor cursor B32; + Time time B32; +} xGrabPointerReq; + +typedef struct { + CARD8 reqType; + BOOL ownerEvents; + CARD16 length B16; + Window grabWindow B32; + CARD16 eventMask B16; + BYTE pointerMode, keyboardMode; + Window confineTo B32; + Cursor cursor B32; + CARD8 button; + BYTE pad; + CARD16 modifiers B16; +} xGrabButtonReq; + +typedef struct { + CARD8 reqType; + CARD8 button; + CARD16 length B16; + Window grabWindow B32; + CARD16 modifiers B16; + CARD16 pad B16; +} xUngrabButtonReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Cursor cursor B32; + Time time B32; + CARD16 eventMask B16; + CARD16 pad2 B16; +} xChangeActivePointerGrabReq; + +typedef struct { + CARD8 reqType; + BOOL ownerEvents; + CARD16 length B16; + Window grabWindow B32; + Time time B32; + BYTE pointerMode, keyboardMode; + CARD16 pad B16; +} xGrabKeyboardReq; + +typedef struct { + CARD8 reqType; + BOOL ownerEvents; + CARD16 length B16; + Window grabWindow B32; + CARD16 modifiers B16; + CARD8 key; + BYTE pointerMode, keyboardMode; + BYTE pad1, pad2, pad3; +} xGrabKeyReq; + +typedef struct { + CARD8 reqType; + CARD8 key; + CARD16 length B16; + Window grabWindow B32; + CARD16 modifiers B16; + CARD16 pad B16; +} xUngrabKeyReq; + +typedef struct { + CARD8 reqType; + CARD8 mode; + CARD16 length B16; + Time time B32; +} xAllowEventsReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Window window B32; + Time start B32, stop B32; +} xGetMotionEventsReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Window srcWid B32, dstWid B32; + INT16 srcX B16, srcY B16; +} xTranslateCoordsReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Window srcWid B32, dstWid B32; + INT16 srcX B16, srcY B16; + CARD16 srcWidth B16, srcHeight B16; + INT16 dstX B16, dstY B16; +} xWarpPointerReq; + +typedef struct { + CARD8 reqType; + CARD8 revertTo; + CARD16 length B16; + Window focus B32; + Time time B32; +} xSetInputFocusReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Font fid B32; + CARD16 nbytes B16; + BYTE pad1, pad2; /* string follows on word boundary */ +} xOpenFontReq; + +typedef struct { + CARD8 reqType; + BOOL oddLength; + CARD16 length B16; + Font fid B32; + } xQueryTextExtentsReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + CARD16 maxNames B16; + CARD16 nbytes B16; /* followed immediately by string bytes */ +} xListFontsReq; + +typedef xListFontsReq xListFontsWithInfoReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + CARD16 nFonts B16; + BYTE pad1, pad2; /* LISTofSTRING8 follows on word boundary */ +} xSetFontPathReq; + +typedef struct { + CARD8 reqType; + CARD8 depth; + CARD16 length B16; + Pixmap pid B32; + Drawable drawable B32; + CARD16 width B16, height B16; +} xCreatePixmapReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + GContext gc B32; + Drawable drawable B32; + CARD32 mask B32; +} xCreateGCReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + GContext gc B32; + CARD32 mask B32; +} xChangeGCReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + GContext srcGC B32, dstGC B32; + CARD32 mask B32; +} xCopyGCReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + GContext gc B32; + CARD16 dashOffset B16; + CARD16 nDashes B16; /* length LISTofCARD8 of values following */ +} xSetDashesReq; + +typedef struct { + CARD8 reqType; + BYTE ordering; + CARD16 length B16; + GContext gc B32; + INT16 xOrigin B16, yOrigin B16; +} xSetClipRectanglesReq; + +typedef struct { + CARD8 reqType; + BOOL exposures; + CARD16 length B16; + Window window B32; + INT16 x B16, y B16; + CARD16 width B16, height B16; +} xClearAreaReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Drawable srcDrawable B32, dstDrawable B32; + GContext gc B32; + INT16 srcX B16, srcY B16, dstX B16, dstY B16; + CARD16 width B16, height B16; +} xCopyAreaReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Drawable srcDrawable B32, dstDrawable B32; + GContext gc B32; + INT16 srcX B16, srcY B16, dstX B16, dstY B16; + CARD16 width B16, height B16; + CARD32 bitPlane B32; +} xCopyPlaneReq; + +typedef struct { + CARD8 reqType; + BYTE coordMode; + CARD16 length B16; + Drawable drawable B32; + GContext gc B32; +} xPolyPointReq; + +typedef xPolyPointReq xPolyLineReq; /* same request structure */ + +/* The following used for PolySegment, PolyRectangle, PolyArc, PolyFillRectangle, PolyFillArc */ + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Drawable drawable B32; + GContext gc B32; +} xPolySegmentReq; + +typedef xPolySegmentReq xPolyArcReq; +typedef xPolySegmentReq xPolyRectangleReq; +typedef xPolySegmentReq xPolyFillRectangleReq; +typedef xPolySegmentReq xPolyFillArcReq; + +typedef struct _FillPolyReq { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Drawable drawable B32; + GContext gc B32; + BYTE shape; + BYTE coordMode; + CARD16 pad1 B16; +} xFillPolyReq; + + +typedef struct _PutImageReq { + CARD8 reqType; + CARD8 format; + CARD16 length B16; + Drawable drawable B32; + GContext gc B32; + CARD16 width B16, height B16; + INT16 dstX B16, dstY B16; + CARD8 leftPad; + CARD8 depth; + CARD16 pad B16; +} xPutImageReq; + +typedef struct { + CARD8 reqType; + CARD8 format; + CARD16 length B16; + Drawable drawable B32; + INT16 x B16, y B16; + CARD16 width B16, height B16; + CARD32 planeMask B32; +} xGetImageReq; + +/* the following used by PolyText8 and PolyText16 */ + +typedef struct { + CARD8 reqType; + CARD8 pad; + CARD16 length B16; + Drawable drawable B32; + GContext gc B32; + INT16 x B16, y B16; /* items (xTextElt) start after struct */ +} xPolyTextReq; + +typedef xPolyTextReq xPolyText8Req; +typedef xPolyTextReq xPolyText16Req; + +typedef struct { + CARD8 reqType; + BYTE nChars; + CARD16 length B16; + Drawable drawable B32; + GContext gc B32; + INT16 x B16, y B16; +} xImageTextReq; + +typedef xImageTextReq xImageText8Req; +typedef xImageTextReq xImageText16Req; + +typedef struct { + CARD8 reqType; + BYTE alloc; + CARD16 length B16; + Colormap mid B32; + Window window B32; + VisualID visual B32; +} xCreateColormapReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Colormap mid B32; + Colormap srcCmap B32; +} xCopyColormapAndFreeReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Colormap cmap B32; + CARD16 red B16, green B16, blue B16; + CARD16 pad2 B16; +} xAllocColorReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Colormap cmap B32; + CARD16 nbytes B16; /* followed by structure */ + BYTE pad1, pad2; +} xAllocNamedColorReq; + +typedef struct { + CARD8 reqType; + BOOL contiguous; + CARD16 length B16; + Colormap cmap B32; + CARD16 colors B16, planes B16; +} xAllocColorCellsReq; + +typedef struct { + CARD8 reqType; + BOOL contiguous; + CARD16 length B16; + Colormap cmap B32; + CARD16 colors B16, red B16, green B16, blue B16; +} xAllocColorPlanesReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Colormap cmap B32; + CARD32 planeMask B32; +} xFreeColorsReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Colormap cmap B32; +} xStoreColorsReq; + +typedef struct { + CARD8 reqType; + CARD8 flags; /* DoRed, DoGreen, DoBlue, as in xColorItem */ + CARD16 length B16; + Colormap cmap B32; + CARD32 pixel B32; + CARD16 nbytes B16; /* number of name string bytes following structure */ + BYTE pad1, pad2; + } xStoreNamedColorReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Colormap cmap B32; +} xQueryColorsReq; + +typedef struct { /* followed by string of length len */ + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Colormap cmap B32; + CARD16 nbytes B16; /* number of string bytes following structure*/ + BYTE pad1, pad2; +} xLookupColorReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Cursor cid B32; + Pixmap source B32, mask B32; + CARD16 foreRed B16, foreGreen B16, foreBlue B16; + CARD16 backRed B16, backGreen B16, backBlue B16; + CARD16 x B16, y B16; +} xCreateCursorReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Cursor cid B32; + Font source B32, mask B32; + CARD16 sourceChar B16, maskChar B16; + CARD16 foreRed B16, foreGreen B16, foreBlue B16; + CARD16 backRed B16, backGreen B16, backBlue B16; +} xCreateGlyphCursorReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Cursor cursor B32; + CARD16 foreRed B16, foreGreen B16, foreBlue B16; + CARD16 backRed B16, backGreen B16, backBlue B16; +} xRecolorCursorReq; + +typedef struct { + CARD8 reqType; +#if defined(__cplusplus) || defined(c_plusplus) + CARD8 c_class; +#else + CARD8 class; +#endif + CARD16 length B16; + Drawable drawable B32; + CARD16 width B16, height B16; +} xQueryBestSizeReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + CARD16 nbytes B16; /* number of string bytes following structure */ + BYTE pad1, pad2; +} xQueryExtensionReq; + +typedef struct { + CARD8 reqType; + CARD8 numKeyPerModifier; + CARD16 length B16; +} xSetModifierMappingReq; + +typedef struct { + CARD8 reqType; + CARD8 nElts; /* how many elements in the map */ + CARD16 length B16; +} xSetPointerMappingReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + KeyCode firstKeyCode; + CARD8 count; + CARD16 pad1 B16; +} xGetKeyboardMappingReq; + +typedef struct { + CARD8 reqType; + CARD8 keyCodes; + CARD16 length B16; + KeyCode firstKeyCode; + CARD8 keySymsPerKeyCode; + CARD16 pad1 B16; +} xChangeKeyboardMappingReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + CARD32 mask B32; +} xChangeKeyboardControlReq; + +typedef struct { + CARD8 reqType; + INT8 percent; /* -100 to 100 */ + CARD16 length B16; +} xBellReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + INT16 accelNum B16, accelDenum B16; + INT16 threshold B16; + BOOL doAccel, doThresh; +} xChangePointerControlReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + INT16 timeout B16, interval B16; + BYTE preferBlank, allowExpose; + CARD16 pad2 B16; +} xSetScreenSaverReq; + +typedef struct { + CARD8 reqType; + BYTE mode; + CARD16 length B16; + CARD8 hostFamily; + BYTE pad; + CARD16 hostLength B16; +} xChangeHostsReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + } xListHostsReq; + +typedef struct { + CARD8 reqType; + BYTE mode; + CARD16 length B16; + } xChangeModeReq; + +typedef xChangeModeReq xSetAccessControlReq; +typedef xChangeModeReq xSetCloseDownModeReq; +typedef xChangeModeReq xForceScreenSaverReq; + +typedef struct { /* followed by LIST of ATOM */ + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Window window B32; + CARD16 nAtoms B16; + INT16 nPositions B16; + } xRotatePropertiesReq; + + + +/* Reply codes */ + +#define X_Reply 1 /* Normal reply */ +#define X_Error 0 /* Error */ + +/* Request codes */ + +#define X_CreateWindow 1 +#define X_ChangeWindowAttributes 2 +#define X_GetWindowAttributes 3 +#define X_DestroyWindow 4 +#define X_DestroySubwindows 5 +#define X_ChangeSaveSet 6 +#define X_ReparentWindow 7 +#define X_MapWindow 8 +#define X_MapSubwindows 9 +#define X_UnmapWindow 10 +#define X_UnmapSubwindows 11 +#define X_ConfigureWindow 12 +#define X_CirculateWindow 13 +#define X_GetGeometry 14 +#define X_QueryTree 15 +#define X_InternAtom 16 +#define X_GetAtomName 17 +#define X_ChangeProperty 18 +#define X_DeleteProperty 19 +#define X_GetProperty 20 +#define X_ListProperties 21 +#define X_SetSelectionOwner 22 +#define X_GetSelectionOwner 23 +#define X_ConvertSelection 24 +#define X_SendEvent 25 +#define X_GrabPointer 26 +#define X_UngrabPointer 27 +#define X_GrabButton 28 +#define X_UngrabButton 29 +#define X_ChangeActivePointerGrab 30 +#define X_GrabKeyboard 31 +#define X_UngrabKeyboard 32 +#define X_GrabKey 33 +#define X_UngrabKey 34 +#define X_AllowEvents 35 +#define X_GrabServer 36 +#define X_UngrabServer 37 +#define X_QueryPointer 38 +#define X_GetMotionEvents 39 +#define X_TranslateCoords 40 +#define X_WarpPointer 41 +#define X_SetInputFocus 42 +#define X_GetInputFocus 43 +#define X_QueryKeymap 44 +#define X_OpenFont 45 +#define X_CloseFont 46 +#define X_QueryFont 47 +#define X_QueryTextExtents 48 +#define X_ListFonts 49 +#define X_ListFontsWithInfo 50 +#define X_SetFontPath 51 +#define X_GetFontPath 52 +#define X_CreatePixmap 53 +#define X_FreePixmap 54 +#define X_CreateGC 55 +#define X_ChangeGC 56 +#define X_CopyGC 57 +#define X_SetDashes 58 +#define X_SetClipRectangles 59 +#define X_FreeGC 60 +#define X_ClearArea 61 +#define X_CopyArea 62 +#define X_CopyPlane 63 +#define X_PolyPoint 64 +#define X_PolyLine 65 +#define X_PolySegment 66 +#define X_PolyRectangle 67 +#define X_PolyArc 68 +#define X_FillPoly 69 +#define X_PolyFillRectangle 70 +#define X_PolyFillArc 71 +#define X_PutImage 72 +#define X_GetImage 73 +#define X_PolyText8 74 +#define X_PolyText16 75 +#define X_ImageText8 76 +#define X_ImageText16 77 +#define X_CreateColormap 78 +#define X_FreeColormap 79 +#define X_CopyColormapAndFree 80 +#define X_InstallColormap 81 +#define X_UninstallColormap 82 +#define X_ListInstalledColormaps 83 +#define X_AllocColor 84 +#define X_AllocNamedColor 85 +#define X_AllocColorCells 86 +#define X_AllocColorPlanes 87 +#define X_FreeColors 88 +#define X_StoreColors 89 +#define X_StoreNamedColor 90 +#define X_QueryColors 91 +#define X_LookupColor 92 +#define X_CreateCursor 93 +#define X_CreateGlyphCursor 94 +#define X_FreeCursor 95 +#define X_RecolorCursor 96 +#define X_QueryBestSize 97 +#define X_QueryExtension 98 +#define X_ListExtensions 99 +#define X_ChangeKeyboardMapping 100 +#define X_GetKeyboardMapping 101 +#define X_ChangeKeyboardControl 102 +#define X_GetKeyboardControl 103 +#define X_Bell 104 +#define X_ChangePointerControl 105 +#define X_GetPointerControl 106 +#define X_SetScreenSaver 107 +#define X_GetScreenSaver 108 +#define X_ChangeHosts 109 +#define X_ListHosts 110 +#define X_SetAccessControl 111 +#define X_SetCloseDownMode 112 +#define X_KillClient 113 +#define X_RotateProperties 114 +#define X_ForceScreenSaver 115 +#define X_SetPointerMapping 116 +#define X_GetPointerMapping 117 +#define X_SetModifierMapping 118 +#define X_GetModifierMapping 119 +#define X_NoOperation 127 + +/* restore these definitions back to the typedefs in X.h */ +#undef Window +#undef Drawable +#undef Font +#undef Pixmap +#undef Cursor +#undef Colormap +#undef GContext +#undef Atom +#undef VisualID +#undef Time +#undef KeyCode +#undef KeySym + +#endif /* XPROTO_H */ diff --git a/examples/ThirdPartyLibs/optionalX11/X11/Xprotostr.h b/examples/ThirdPartyLibs/optionalX11/X11/Xprotostr.h new file mode 100644 index 000000000..a9e854d37 --- /dev/null +++ b/examples/ThirdPartyLibs/optionalX11/X11/Xprotostr.h @@ -0,0 +1,77 @@ +#ifndef XPROTOSTRUCTS_H +#define XPROTOSTRUCTS_H + +/*********************************************************** + +Copyright 1987, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall not be +used in advertising or otherwise to promote the sale, use or other dealings +in this Software without prior written authorization from The Open Group. + + +Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts. + + All Rights Reserved + +Permission to use, copy, modify, and distribute this software and its +documentation for any purpose and without fee is hereby granted, +provided that the above copyright notice appear in all copies and that +both that copyright notice and this permission notice appear in +supporting documentation, and that the name of Digital not be +used in advertising or publicity pertaining to distribution of the +software without specific, written prior permission. + +DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING +ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL +DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR +ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, +WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, +ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS +SOFTWARE. + +******************************************************************/ +#include + +/* Used by PolySegment */ + +typedef struct _xSegment { + INT16 x1 B16, y1 B16, x2 B16, y2 B16; +} xSegment; + +/* POINT */ + +typedef struct _xPoint { + INT16 x B16, y B16; +} xPoint; + +typedef struct _xRectangle { + INT16 x B16, y B16; + CARD16 width B16, height B16; +} xRectangle; + +/* ARC */ + +typedef struct _xArc { + INT16 x B16, y B16; + CARD16 width B16, height B16; + INT16 angle1 B16, angle2 B16; +} xArc; + +#endif /* XPROTOSTRUCTS_H */ diff --git a/examples/ThirdPartyLibs/optionalX11/X11/Xutil.h b/examples/ThirdPartyLibs/optionalX11/X11/Xutil.h new file mode 100644 index 000000000..62cdf5556 --- /dev/null +++ b/examples/ThirdPartyLibs/optionalX11/X11/Xutil.h @@ -0,0 +1,838 @@ + +/*********************************************************** + +Copyright 1987, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall not be +used in advertising or otherwise to promote the sale, use or other dealings +in this Software without prior written authorization from The Open Group. + + +Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts. + + All Rights Reserved + +Permission to use, copy, modify, and distribute this software and its +documentation for any purpose and without fee is hereby granted, +provided that the above copyright notice appear in all copies and that +both that copyright notice and this permission notice appear in +supporting documentation, and that the name of Digital not be +used in advertising or publicity pertaining to distribution of the +software without specific, written prior permission. + +DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING +ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL +DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR +ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, +WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, +ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS +SOFTWARE. + +******************************************************************/ + +#ifndef _X11_XUTIL_H_ +#define _X11_XUTIL_H_ + +/* You must include before including this file */ +#include +#include + +/* The Xlib structs are full of implicit padding to properly align members. + We can't clean that up without breaking ABI, so tell clang not to bother + complaining about it. */ +#ifdef __clang__ +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wpadded" +#endif + +/* + * Bitmask returned by XParseGeometry(). Each bit tells if the corresponding + * value (x, y, width, height) was found in the parsed string. + */ +#define NoValue 0x0000 +#define XValue 0x0001 +#define YValue 0x0002 +#define WidthValue 0x0004 +#define HeightValue 0x0008 +#define AllValues 0x000F +#define XNegative 0x0010 +#define YNegative 0x0020 + +/* + * new version containing base_width, base_height, and win_gravity fields; + * used with WM_NORMAL_HINTS. + */ +typedef struct { + long flags; /* marks which fields in this structure are defined */ + int x, y; /* obsolete for new window mgrs, but clients */ + int width, height; /* should set so old wm's don't mess up */ + int min_width, min_height; + int max_width, max_height; + int width_inc, height_inc; + struct { + int x; /* numerator */ + int y; /* denominator */ + } min_aspect, max_aspect; + int base_width, base_height; /* added by ICCCM version 1 */ + int win_gravity; /* added by ICCCM version 1 */ +} XSizeHints; + +/* + * The next block of definitions are for window manager properties that + * clients and applications use for communication. + */ + +/* flags argument in size hints */ +#define USPosition (1L << 0) /* user specified x, y */ +#define USSize (1L << 1) /* user specified width, height */ + +#define PPosition (1L << 2) /* program specified position */ +#define PSize (1L << 3) /* program specified size */ +#define PMinSize (1L << 4) /* program specified minimum size */ +#define PMaxSize (1L << 5) /* program specified maximum size */ +#define PResizeInc (1L << 6) /* program specified resize increments */ +#define PAspect (1L << 7) /* program specified min and max aspect ratios */ +#define PBaseSize (1L << 8) /* program specified base for incrementing */ +#define PWinGravity (1L << 9) /* program specified window gravity */ + +/* obsolete */ +#define PAllHints (PPosition|PSize|PMinSize|PMaxSize|PResizeInc|PAspect) + + + +typedef struct { + long flags; /* marks which fields in this structure are defined */ + Bool input; /* does this application rely on the window manager to + get keyboard input? */ + int initial_state; /* see below */ + Pixmap icon_pixmap; /* pixmap to be used as icon */ + Window icon_window; /* window to be used as icon */ + int icon_x, icon_y; /* initial position of icon */ + Pixmap icon_mask; /* icon mask bitmap */ + XID window_group; /* id of related window group */ + /* this structure may be extended in the future */ +} XWMHints; + +/* definition for flags of XWMHints */ + +#define InputHint (1L << 0) +#define StateHint (1L << 1) +#define IconPixmapHint (1L << 2) +#define IconWindowHint (1L << 3) +#define IconPositionHint (1L << 4) +#define IconMaskHint (1L << 5) +#define WindowGroupHint (1L << 6) +#define AllHints (InputHint|StateHint|IconPixmapHint|IconWindowHint| \ +IconPositionHint|IconMaskHint|WindowGroupHint) +#define XUrgencyHint (1L << 8) + +/* definitions for initial window state */ +#define WithdrawnState 0 /* for windows that are not mapped */ +#define NormalState 1 /* most applications want to start this way */ +#define IconicState 3 /* application wants to start as an icon */ + +/* + * Obsolete states no longer defined by ICCCM + */ +#define DontCareState 0 /* don't know or care */ +#define ZoomState 2 /* application wants to start zoomed */ +#define InactiveState 4 /* application believes it is seldom used; */ + /* some wm's may put it on inactive menu */ + + +/* + * new structure for manipulating TEXT properties; used with WM_NAME, + * WM_ICON_NAME, WM_CLIENT_MACHINE, and WM_COMMAND. + */ +typedef struct { + unsigned char *value; /* same as Property routines */ + Atom encoding; /* prop type */ + int format; /* prop data format: 8, 16, or 32 */ + unsigned long nitems; /* number of data items in value */ +} XTextProperty; + +#define XNoMemory -1 +#define XLocaleNotSupported -2 +#define XConverterNotFound -3 + +typedef enum { + XStringStyle, /* STRING */ + XCompoundTextStyle, /* COMPOUND_TEXT */ + XTextStyle, /* text in owner's encoding (current locale)*/ + XStdICCTextStyle, /* STRING, else COMPOUND_TEXT */ + /* The following is an XFree86 extension, introduced in November 2000 */ + XUTF8StringStyle /* UTF8_STRING */ +} XICCEncodingStyle; + +typedef struct { + int min_width, min_height; + int max_width, max_height; + int width_inc, height_inc; +} XIconSize; + +typedef struct { + char *res_name; + char *res_class; +} XClassHint; + +#ifdef XUTIL_DEFINE_FUNCTIONS +extern int XDestroyImage( + XImage *ximage); +extern unsigned long XGetPixel( + XImage *ximage, + int x, int y); +extern int XPutPixel( + XImage *ximage, + int x, int y, + unsigned long pixel); +extern XImage *XSubImage( + XImage *ximage, + int x, int y, + unsigned int width, unsigned int height); +extern int XAddPixel( + XImage *ximage, + long value); +#else +/* + * These macros are used to give some sugar to the image routines so that + * naive people are more comfortable with them. + */ +#define XDestroyImage(ximage) \ + ((*((ximage)->f.destroy_image))((ximage))) +#define XGetPixel(ximage, x, y) \ + ((*((ximage)->f.get_pixel))((ximage), (x), (y))) +#define XPutPixel(ximage, x, y, pixel) \ + ((*((ximage)->f.put_pixel))((ximage), (x), (y), (pixel))) +#define XSubImage(ximage, x, y, width, height) \ + ((*((ximage)->f.sub_image))((ximage), (x), (y), (width), (height))) +#define XAddPixel(ximage, value) \ + ((*((ximage)->f.add_pixel))((ximage), (value))) +#endif + +/* + * Compose sequence status structure, used in calling XLookupString. + */ +typedef struct _XComposeStatus { + XPointer compose_ptr; /* state table pointer */ + int chars_matched; /* match state */ +} XComposeStatus; + +/* + * Keysym macros, used on Keysyms to test for classes of symbols + */ +#define IsKeypadKey(keysym) \ + (((KeySym)(keysym) >= XK_KP_Space) && ((KeySym)(keysym) <= XK_KP_Equal)) + +#define IsPrivateKeypadKey(keysym) \ + (((KeySym)(keysym) >= 0x11000000) && ((KeySym)(keysym) <= 0x1100FFFF)) + +#define IsCursorKey(keysym) \ + (((KeySym)(keysym) >= XK_Home) && ((KeySym)(keysym) < XK_Select)) + +#define IsPFKey(keysym) \ + (((KeySym)(keysym) >= XK_KP_F1) && ((KeySym)(keysym) <= XK_KP_F4)) + +#define IsFunctionKey(keysym) \ + (((KeySym)(keysym) >= XK_F1) && ((KeySym)(keysym) <= XK_F35)) + +#define IsMiscFunctionKey(keysym) \ + (((KeySym)(keysym) >= XK_Select) && ((KeySym)(keysym) <= XK_Break)) + +#ifdef XK_XKB_KEYS +#define IsModifierKey(keysym) \ + ((((KeySym)(keysym) >= XK_Shift_L) && ((KeySym)(keysym) <= XK_Hyper_R)) \ + || (((KeySym)(keysym) >= XK_ISO_Lock) && \ + ((KeySym)(keysym) <= XK_ISO_Level5_Lock)) \ + || ((KeySym)(keysym) == XK_Mode_switch) \ + || ((KeySym)(keysym) == XK_Num_Lock)) +#else +#define IsModifierKey(keysym) \ + ((((KeySym)(keysym) >= XK_Shift_L) && ((KeySym)(keysym) <= XK_Hyper_R)) \ + || ((KeySym)(keysym) == XK_Mode_switch) \ + || ((KeySym)(keysym) == XK_Num_Lock)) +#endif +/* + * opaque reference to Region data type + */ +typedef struct _XRegion *Region; + +/* Return values from XRectInRegion() */ + +#define RectangleOut 0 +#define RectangleIn 1 +#define RectanglePart 2 + + +/* + * Information used by the visual utility routines to find desired visual + * type from the many visuals a display may support. + */ + +typedef struct { + Visual *visual; + VisualID visualid; + int screen; + int depth; +#if defined(__cplusplus) || defined(c_plusplus) + int c_class; /* C++ */ +#else + int class; +#endif + unsigned long red_mask; + unsigned long green_mask; + unsigned long blue_mask; + int colormap_size; + int bits_per_rgb; +} XVisualInfo; + +#define VisualNoMask 0x0 +#define VisualIDMask 0x1 +#define VisualScreenMask 0x2 +#define VisualDepthMask 0x4 +#define VisualClassMask 0x8 +#define VisualRedMaskMask 0x10 +#define VisualGreenMaskMask 0x20 +#define VisualBlueMaskMask 0x40 +#define VisualColormapSizeMask 0x80 +#define VisualBitsPerRGBMask 0x100 +#define VisualAllMask 0x1FF + +/* + * This defines a window manager property that clients may use to + * share standard color maps of type RGB_COLOR_MAP: + */ +typedef struct { + Colormap colormap; + unsigned long red_max; + unsigned long red_mult; + unsigned long green_max; + unsigned long green_mult; + unsigned long blue_max; + unsigned long blue_mult; + unsigned long base_pixel; + VisualID visualid; /* added by ICCCM version 1 */ + XID killid; /* added by ICCCM version 1 */ +} XStandardColormap; + +#define ReleaseByFreeingColormap ((XID) 1L) /* for killid field above */ + + +/* + * return codes for XReadBitmapFile and XWriteBitmapFile + */ +#define BitmapSuccess 0 +#define BitmapOpenFailed 1 +#define BitmapFileInvalid 2 +#define BitmapNoMemory 3 + +/**************************************************************** + * + * Context Management + * + ****************************************************************/ + + +/* Associative lookup table return codes */ + +#define XCSUCCESS 0 /* No error. */ +#define XCNOMEM 1 /* Out of memory */ +#define XCNOENT 2 /* No entry in table */ + +typedef int XContext; + +#define XUniqueContext() ((XContext) XrmUniqueQuark()) +#define XStringToContext(string) ((XContext) XrmStringToQuark(string)) + +_XFUNCPROTOBEGIN + +/* The following declarations are alphabetized. */ + +extern XClassHint *XAllocClassHint ( + void +); + +extern XIconSize *XAllocIconSize ( + void +); + +extern XSizeHints *XAllocSizeHints ( + void +); + +extern XStandardColormap *XAllocStandardColormap ( + void +); + +extern XWMHints *XAllocWMHints ( + void +); + +extern int XClipBox( + Region /* r */, + XRectangle* /* rect_return */ +); + +extern Region XCreateRegion( + void +); + +extern const char *XDefaultString (void); + +extern int XDeleteContext( + Display* /* display */, + XID /* rid */, + XContext /* context */ +); + +extern int XDestroyRegion( + Region /* r */ +); + +extern int XEmptyRegion( + Region /* r */ +); + +extern int XEqualRegion( + Region /* r1 */, + Region /* r2 */ +); + +extern int XFindContext( + Display* /* display */, + XID /* rid */, + XContext /* context */, + XPointer* /* data_return */ +); + +extern Status XGetClassHint( + Display* /* display */, + Window /* w */, + XClassHint* /* class_hints_return */ +); + +extern Status XGetIconSizes( + Display* /* display */, + Window /* w */, + XIconSize** /* size_list_return */, + int* /* count_return */ +); + +extern Status XGetNormalHints( + Display* /* display */, + Window /* w */, + XSizeHints* /* hints_return */ +); + +extern Status XGetRGBColormaps( + Display* /* display */, + Window /* w */, + XStandardColormap** /* stdcmap_return */, + int* /* count_return */, + Atom /* property */ +); + +extern Status XGetSizeHints( + Display* /* display */, + Window /* w */, + XSizeHints* /* hints_return */, + Atom /* property */ +); + +extern Status XGetStandardColormap( + Display* /* display */, + Window /* w */, + XStandardColormap* /* colormap_return */, + Atom /* property */ +); + +extern Status XGetTextProperty( + Display* /* display */, + Window /* window */, + XTextProperty* /* text_prop_return */, + Atom /* property */ +); + +extern XVisualInfo *XGetVisualInfo( + Display* /* display */, + long /* vinfo_mask */, + XVisualInfo* /* vinfo_template */, + int* /* nitems_return */ +); + +extern Status XGetWMClientMachine( + Display* /* display */, + Window /* w */, + XTextProperty* /* text_prop_return */ +); + +extern XWMHints *XGetWMHints( + Display* /* display */, + Window /* w */ +); + +extern Status XGetWMIconName( + Display* /* display */, + Window /* w */, + XTextProperty* /* text_prop_return */ +); + +extern Status XGetWMName( + Display* /* display */, + Window /* w */, + XTextProperty* /* text_prop_return */ +); + +extern Status XGetWMNormalHints( + Display* /* display */, + Window /* w */, + XSizeHints* /* hints_return */, + long* /* supplied_return */ +); + +extern Status XGetWMSizeHints( + Display* /* display */, + Window /* w */, + XSizeHints* /* hints_return */, + long* /* supplied_return */, + Atom /* property */ +); + +extern Status XGetZoomHints( + Display* /* display */, + Window /* w */, + XSizeHints* /* zhints_return */ +); + +extern int XIntersectRegion( + Region /* sra */, + Region /* srb */, + Region /* dr_return */ +); + +extern void XConvertCase( + KeySym /* sym */, + KeySym* /* lower */, + KeySym* /* upper */ +); + +extern int XLookupString( + XKeyEvent* /* event_struct */, + char* /* buffer_return */, + int /* bytes_buffer */, + KeySym* /* keysym_return */, + XComposeStatus* /* status_in_out */ +); + +extern Status XMatchVisualInfo( + Display* /* display */, + int /* screen */, + int /* depth */, + int /* class */, + XVisualInfo* /* vinfo_return */ +); + +extern int XOffsetRegion( + Region /* r */, + int /* dx */, + int /* dy */ +); + +extern Bool XPointInRegion( + Region /* r */, + int /* x */, + int /* y */ +); + +extern Region XPolygonRegion( + XPoint* /* points */, + int /* n */, + int /* fill_rule */ +); + +extern int XRectInRegion( + Region /* r */, + int /* x */, + int /* y */, + unsigned int /* width */, + unsigned int /* height */ +); + +extern int XSaveContext( + Display* /* display */, + XID /* rid */, + XContext /* context */, + _Xconst char* /* data */ +); + +extern int XSetClassHint( + Display* /* display */, + Window /* w */, + XClassHint* /* class_hints */ +); + +extern int XSetIconSizes( + Display* /* display */, + Window /* w */, + XIconSize* /* size_list */, + int /* count */ +); + +extern int XSetNormalHints( + Display* /* display */, + Window /* w */, + XSizeHints* /* hints */ +); + +extern void XSetRGBColormaps( + Display* /* display */, + Window /* w */, + XStandardColormap* /* stdcmaps */, + int /* count */, + Atom /* property */ +); + +extern int XSetSizeHints( + Display* /* display */, + Window /* w */, + XSizeHints* /* hints */, + Atom /* property */ +); + +extern int XSetStandardProperties( + Display* /* display */, + Window /* w */, + _Xconst char* /* window_name */, + _Xconst char* /* icon_name */, + Pixmap /* icon_pixmap */, + char** /* argv */, + int /* argc */, + XSizeHints* /* hints */ +); + +extern void XSetTextProperty( + Display* /* display */, + Window /* w */, + XTextProperty* /* text_prop */, + Atom /* property */ +); + +extern void XSetWMClientMachine( + Display* /* display */, + Window /* w */, + XTextProperty* /* text_prop */ +); + +extern int XSetWMHints( + Display* /* display */, + Window /* w */, + XWMHints* /* wm_hints */ +); + +extern void XSetWMIconName( + Display* /* display */, + Window /* w */, + XTextProperty* /* text_prop */ +); + +extern void XSetWMName( + Display* /* display */, + Window /* w */, + XTextProperty* /* text_prop */ +); + +extern void XSetWMNormalHints( + Display* /* display */, + Window /* w */, + XSizeHints* /* hints */ +); + +extern void XSetWMProperties( + Display* /* display */, + Window /* w */, + XTextProperty* /* window_name */, + XTextProperty* /* icon_name */, + char** /* argv */, + int /* argc */, + XSizeHints* /* normal_hints */, + XWMHints* /* wm_hints */, + XClassHint* /* class_hints */ +); + +extern void XmbSetWMProperties( + Display* /* display */, + Window /* w */, + _Xconst char* /* window_name */, + _Xconst char* /* icon_name */, + char** /* argv */, + int /* argc */, + XSizeHints* /* normal_hints */, + XWMHints* /* wm_hints */, + XClassHint* /* class_hints */ +); + +extern void Xutf8SetWMProperties( + Display* /* display */, + Window /* w */, + _Xconst char* /* window_name */, + _Xconst char* /* icon_name */, + char** /* argv */, + int /* argc */, + XSizeHints* /* normal_hints */, + XWMHints* /* wm_hints */, + XClassHint* /* class_hints */ +); + +extern void XSetWMSizeHints( + Display* /* display */, + Window /* w */, + XSizeHints* /* hints */, + Atom /* property */ +); + +extern int XSetRegion( + Display* /* display */, + GC /* gc */, + Region /* r */ +); + +extern void XSetStandardColormap( + Display* /* display */, + Window /* w */, + XStandardColormap* /* colormap */, + Atom /* property */ +); + +extern int XSetZoomHints( + Display* /* display */, + Window /* w */, + XSizeHints* /* zhints */ +); + +extern int XShrinkRegion( + Region /* r */, + int /* dx */, + int /* dy */ +); + +extern Status XStringListToTextProperty( + char** /* list */, + int /* count */, + XTextProperty* /* text_prop_return */ +); + +extern int XSubtractRegion( + Region /* sra */, + Region /* srb */, + Region /* dr_return */ +); + +extern int XmbTextListToTextProperty( + Display* display, + char** list, + int count, + XICCEncodingStyle style, + XTextProperty* text_prop_return +); + +extern int XwcTextListToTextProperty( + Display* display, + wchar_t** list, + int count, + XICCEncodingStyle style, + XTextProperty* text_prop_return +); + +extern int Xutf8TextListToTextProperty( + Display* display, + char** list, + int count, + XICCEncodingStyle style, + XTextProperty* text_prop_return +); + +extern void XwcFreeStringList( + wchar_t** list +); + +extern Status XTextPropertyToStringList( + XTextProperty* /* text_prop */, + char*** /* list_return */, + int* /* count_return */ +); + +extern int XmbTextPropertyToTextList( + Display* display, + const XTextProperty* text_prop, + char*** list_return, + int* count_return +); + +extern int XwcTextPropertyToTextList( + Display* display, + const XTextProperty* text_prop, + wchar_t*** list_return, + int* count_return +); + +extern int Xutf8TextPropertyToTextList( + Display* display, + const XTextProperty* text_prop, + char*** list_return, + int* count_return +); + +extern int XUnionRectWithRegion( + XRectangle* /* rectangle */, + Region /* src_region */, + Region /* dest_region_return */ +); + +extern int XUnionRegion( + Region /* sra */, + Region /* srb */, + Region /* dr_return */ +); + +extern int XWMGeometry( + Display* /* display */, + int /* screen_number */, + _Xconst char* /* user_geometry */, + _Xconst char* /* default_geometry */, + unsigned int /* border_width */, + XSizeHints* /* hints */, + int* /* x_return */, + int* /* y_return */, + int* /* width_return */, + int* /* height_return */, + int* /* gravity_return */ +); + +extern int XXorRegion( + Region /* sra */, + Region /* srb */, + Region /* dr_return */ +); + +#ifdef __clang__ +#pragma clang diagnostic pop +#endif + +_XFUNCPROTOEND + +#endif /* _X11_XUTIL_H_ */ diff --git a/examples/ThirdPartyLibs/optionalX11/X11/cursorfont.h b/examples/ThirdPartyLibs/optionalX11/X11/cursorfont.h new file mode 100644 index 000000000..c69d508f4 --- /dev/null +++ b/examples/ThirdPartyLibs/optionalX11/X11/cursorfont.h @@ -0,0 +1,111 @@ +/* + +Copyright 1987, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR +OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, +ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR +OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall +not be used in advertising or otherwise to promote the sale, use or +other dealings in this Software without prior written authorization +from The Open Group. + +*/ + +#ifndef _X11_CURSORFONT_H_ +#define _X11_CURSORFONT_H_ + +#define XC_num_glyphs 154 +#define XC_X_cursor 0 +#define XC_arrow 2 +#define XC_based_arrow_down 4 +#define XC_based_arrow_up 6 +#define XC_boat 8 +#define XC_bogosity 10 +#define XC_bottom_left_corner 12 +#define XC_bottom_right_corner 14 +#define XC_bottom_side 16 +#define XC_bottom_tee 18 +#define XC_box_spiral 20 +#define XC_center_ptr 22 +#define XC_circle 24 +#define XC_clock 26 +#define XC_coffee_mug 28 +#define XC_cross 30 +#define XC_cross_reverse 32 +#define XC_crosshair 34 +#define XC_diamond_cross 36 +#define XC_dot 38 +#define XC_dotbox 40 +#define XC_double_arrow 42 +#define XC_draft_large 44 +#define XC_draft_small 46 +#define XC_draped_box 48 +#define XC_exchange 50 +#define XC_fleur 52 +#define XC_gobbler 54 +#define XC_gumby 56 +#define XC_hand1 58 +#define XC_hand2 60 +#define XC_heart 62 +#define XC_icon 64 +#define XC_iron_cross 66 +#define XC_left_ptr 68 +#define XC_left_side 70 +#define XC_left_tee 72 +#define XC_leftbutton 74 +#define XC_ll_angle 76 +#define XC_lr_angle 78 +#define XC_man 80 +#define XC_middlebutton 82 +#define XC_mouse 84 +#define XC_pencil 86 +#define XC_pirate 88 +#define XC_plus 90 +#define XC_question_arrow 92 +#define XC_right_ptr 94 +#define XC_right_side 96 +#define XC_right_tee 98 +#define XC_rightbutton 100 +#define XC_rtl_logo 102 +#define XC_sailboat 104 +#define XC_sb_down_arrow 106 +#define XC_sb_h_double_arrow 108 +#define XC_sb_left_arrow 110 +#define XC_sb_right_arrow 112 +#define XC_sb_up_arrow 114 +#define XC_sb_v_double_arrow 116 +#define XC_shuttle 118 +#define XC_sizing 120 +#define XC_spider 122 +#define XC_spraycan 124 +#define XC_star 126 +#define XC_target 128 +#define XC_tcross 130 +#define XC_top_left_arrow 132 +#define XC_top_left_corner 134 +#define XC_top_right_corner 136 +#define XC_top_side 138 +#define XC_top_tee 140 +#define XC_trek 142 +#define XC_ul_angle 144 +#define XC_umbrella 146 +#define XC_ur_angle 148 +#define XC_watch 150 +#define XC_xterm 152 + +#endif /* _X11_CURSORFONT_H_ */ diff --git a/examples/ThirdPartyLibs/optionalX11/X11/extensions/XKB.h b/examples/ThirdPartyLibs/optionalX11/X11/extensions/XKB.h new file mode 100644 index 000000000..ee4f74076 --- /dev/null +++ b/examples/ThirdPartyLibs/optionalX11/X11/extensions/XKB.h @@ -0,0 +1,786 @@ +/************************************************************ +Copyright (c) 1993 by Silicon Graphics Computer Systems, Inc. + +Permission to use, copy, modify, and distribute this +software and its documentation for any purpose and without +fee is hereby granted, provided that the above copyright +notice appear in all copies and that both that copyright +notice and this permission notice appear in supporting +documentation, and that the name of Silicon Graphics not be +used in advertising or publicity pertaining to distribution +of the software without specific prior written permission. +Silicon Graphics makes no representation about the suitability +of this software for any purpose. It is provided "as is" +without any express or implied warranty. + +SILICON GRAPHICS DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS +SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY +AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON +GRAPHICS BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL +DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, +DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE +OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH +THE USE OR PERFORMANCE OF THIS SOFTWARE. + +********************************************************/ + +#ifndef _XKB_H_ +#define _XKB_H_ + + /* + * XKB request codes, used in: + * - xkbReqType field of all requests + * - requestMinor field of some events + */ +#define X_kbUseExtension 0 +#define X_kbSelectEvents 1 +#define X_kbBell 3 +#define X_kbGetState 4 +#define X_kbLatchLockState 5 +#define X_kbGetControls 6 +#define X_kbSetControls 7 +#define X_kbGetMap 8 +#define X_kbSetMap 9 +#define X_kbGetCompatMap 10 +#define X_kbSetCompatMap 11 +#define X_kbGetIndicatorState 12 +#define X_kbGetIndicatorMap 13 +#define X_kbSetIndicatorMap 14 +#define X_kbGetNamedIndicator 15 +#define X_kbSetNamedIndicator 16 +#define X_kbGetNames 17 +#define X_kbSetNames 18 +#define X_kbGetGeometry 19 +#define X_kbSetGeometry 20 +#define X_kbPerClientFlags 21 +#define X_kbListComponents 22 +#define X_kbGetKbdByName 23 +#define X_kbGetDeviceInfo 24 +#define X_kbSetDeviceInfo 25 +#define X_kbSetDebuggingFlags 101 + + /* + * In the X sense, XKB reports only one event. + * The type field of all XKB events is XkbEventCode + */ +#define XkbEventCode 0 +#define XkbNumberEvents (XkbEventCode+1) + + /* + * XKB has a minor event code so it can use one X event code for + * multiple purposes. + * - reported in the xkbType field of all XKB events. + * - XkbSelectEventDetails: Indicates the event for which event details + * are being changed + */ +#define XkbNewKeyboardNotify 0 +#define XkbMapNotify 1 +#define XkbStateNotify 2 +#define XkbControlsNotify 3 +#define XkbIndicatorStateNotify 4 +#define XkbIndicatorMapNotify 5 +#define XkbNamesNotify 6 +#define XkbCompatMapNotify 7 +#define XkbBellNotify 8 +#define XkbActionMessage 9 +#define XkbAccessXNotify 10 +#define XkbExtensionDeviceNotify 11 + + /* + * Event Mask: + * - XkbSelectEvents: Specifies event interest. + */ +#define XkbNewKeyboardNotifyMask (1L << 0) +#define XkbMapNotifyMask (1L << 1) +#define XkbStateNotifyMask (1L << 2) +#define XkbControlsNotifyMask (1L << 3) +#define XkbIndicatorStateNotifyMask (1L << 4) +#define XkbIndicatorMapNotifyMask (1L << 5) +#define XkbNamesNotifyMask (1L << 6) +#define XkbCompatMapNotifyMask (1L << 7) +#define XkbBellNotifyMask (1L << 8) +#define XkbActionMessageMask (1L << 9) +#define XkbAccessXNotifyMask (1L << 10) +#define XkbExtensionDeviceNotifyMask (1L << 11) +#define XkbAllEventsMask (0xFFF) + + /* + * NewKeyboardNotify event details: + */ +#define XkbNKN_KeycodesMask (1L << 0) +#define XkbNKN_GeometryMask (1L << 1) +#define XkbNKN_DeviceIDMask (1L << 2) +#define XkbAllNewKeyboardEventsMask (0x7) + + /* + * AccessXNotify event types: + * - The 'what' field of AccessXNotify events reports the + * reason that the event was generated. + */ +#define XkbAXN_SKPress 0 +#define XkbAXN_SKAccept 1 +#define XkbAXN_SKReject 2 +#define XkbAXN_SKRelease 3 +#define XkbAXN_BKAccept 4 +#define XkbAXN_BKReject 5 +#define XkbAXN_AXKWarning 6 + + /* + * AccessXNotify details: + * - Used as an event detail mask to limit the conditions under which + * AccessXNotify events are reported + */ +#define XkbAXN_SKPressMask (1L << 0) +#define XkbAXN_SKAcceptMask (1L << 1) +#define XkbAXN_SKRejectMask (1L << 2) +#define XkbAXN_SKReleaseMask (1L << 3) +#define XkbAXN_BKAcceptMask (1L << 4) +#define XkbAXN_BKRejectMask (1L << 5) +#define XkbAXN_AXKWarningMask (1L << 6) +#define XkbAllAccessXEventsMask (0x7f) + + /* + * Miscellaneous event details: + * - event detail masks for assorted events that don't reall + * have any details. + */ +#define XkbAllStateEventsMask XkbAllStateComponentsMask +#define XkbAllMapEventsMask XkbAllMapComponentsMask +#define XkbAllControlEventsMask XkbAllControlsMask +#define XkbAllIndicatorEventsMask XkbAllIndicatorsMask +#define XkbAllNameEventsMask XkbAllNamesMask +#define XkbAllCompatMapEventsMask XkbAllCompatMask +#define XkbAllBellEventsMask (1L << 0) +#define XkbAllActionMessagesMask (1L << 0) + + /* + * XKB reports one error: BadKeyboard + * A further reason for the error is encoded into to most significant + * byte of the resourceID for the error: + * XkbErr_BadDevice - the device in question was not found + * XkbErr_BadClass - the device was found but it doesn't belong to + * the appropriate class. + * XkbErr_BadId - the device was found and belongs to the right + * class, but not feedback with a matching id was + * found. + * The low byte of the resourceID for this error contains the device + * id, class specifier or feedback id that failed. + */ +#define XkbKeyboard 0 +#define XkbNumberErrors 1 + +#define XkbErr_BadDevice 0xff +#define XkbErr_BadClass 0xfe +#define XkbErr_BadId 0xfd + + /* + * Keyboard Components Mask: + * - Specifies the components that follow a GetKeyboardByNameReply + */ +#define XkbClientMapMask (1L << 0) +#define XkbServerMapMask (1L << 1) +#define XkbCompatMapMask (1L << 2) +#define XkbIndicatorMapMask (1L << 3) +#define XkbNamesMask (1L << 4) +#define XkbGeometryMask (1L << 5) +#define XkbControlsMask (1L << 6) +#define XkbAllComponentsMask (0x7f) + + /* + * State detail mask: + * - The 'changed' field of StateNotify events reports which of + * the keyboard state components have changed. + * - Used as an event detail mask to limit the conditions under + * which StateNotify events are reported. + */ +#define XkbModifierStateMask (1L << 0) +#define XkbModifierBaseMask (1L << 1) +#define XkbModifierLatchMask (1L << 2) +#define XkbModifierLockMask (1L << 3) +#define XkbGroupStateMask (1L << 4) +#define XkbGroupBaseMask (1L << 5) +#define XkbGroupLatchMask (1L << 6) +#define XkbGroupLockMask (1L << 7) +#define XkbCompatStateMask (1L << 8) +#define XkbGrabModsMask (1L << 9) +#define XkbCompatGrabModsMask (1L << 10) +#define XkbLookupModsMask (1L << 11) +#define XkbCompatLookupModsMask (1L << 12) +#define XkbPointerButtonMask (1L << 13) +#define XkbAllStateComponentsMask (0x3fff) + + /* + * Controls detail masks: + * The controls specified in XkbAllControlsMask: + * - The 'changed' field of ControlsNotify events reports which of + * the keyboard controls have changed. + * - The 'changeControls' field of the SetControls request specifies + * the controls for which values are to be changed. + * - Used as an event detail mask to limit the conditions under + * which ControlsNotify events are reported. + * + * The controls specified in the XkbAllBooleanCtrlsMask: + * - The 'enabledControls' field of ControlsNotify events reports the + * current status of the boolean controls. + * - The 'enabledControlsChanges' field of ControlsNotify events reports + * any boolean controls that have been turned on or off. + * - The 'affectEnabledControls' and 'enabledControls' fields of the + * kbSetControls request change the set of enabled controls. + * - The 'accessXTimeoutMask' and 'accessXTimeoutValues' fields of + * an XkbControlsRec specify the controls to be changed if the keyboard + * times out and the values to which they should be changed. + * - The 'autoCtrls' and 'autoCtrlsValues' fields of the PerClientFlags + * request specifies the specify the controls to be reset when the + * client exits and the values to which they should be reset. + * - The 'ctrls' field of an indicator map specifies the controls + * that drive the indicator. + * - Specifies the boolean controls affected by the SetControls and + * LockControls key actions. + */ +#define XkbRepeatKeysMask (1L << 0) +#define XkbSlowKeysMask (1L << 1) +#define XkbBounceKeysMask (1L << 2) +#define XkbStickyKeysMask (1L << 3) +#define XkbMouseKeysMask (1L << 4) +#define XkbMouseKeysAccelMask (1L << 5) +#define XkbAccessXKeysMask (1L << 6) +#define XkbAccessXTimeoutMask (1L << 7) +#define XkbAccessXFeedbackMask (1L << 8) +#define XkbAudibleBellMask (1L << 9) +#define XkbOverlay1Mask (1L << 10) +#define XkbOverlay2Mask (1L << 11) +#define XkbIgnoreGroupLockMask (1L << 12) +#define XkbGroupsWrapMask (1L << 27) +#define XkbInternalModsMask (1L << 28) +#define XkbIgnoreLockModsMask (1L << 29) +#define XkbPerKeyRepeatMask (1L << 30) +#define XkbControlsEnabledMask (1L << 31) + +#define XkbAccessXOptionsMask (XkbStickyKeysMask|XkbAccessXFeedbackMask) + +#define XkbAllBooleanCtrlsMask (0x00001FFF) +#define XkbAllControlsMask (0xF8001FFF) +#define XkbAllControlEventsMask XkbAllControlsMask + + /* + * AccessX Options Mask + * - The 'accessXOptions' field of an XkbControlsRec specifies the + * AccessX options that are currently in effect. + * - The 'accessXTimeoutOptionsMask' and 'accessXTimeoutOptionsValues' + * fields of an XkbControlsRec specify the Access X options to be + * changed if the keyboard times out and the values to which they + * should be changed. + */ +#define XkbAX_SKPressFBMask (1L << 0) +#define XkbAX_SKAcceptFBMask (1L << 1) +#define XkbAX_FeatureFBMask (1L << 2) +#define XkbAX_SlowWarnFBMask (1L << 3) +#define XkbAX_IndicatorFBMask (1L << 4) +#define XkbAX_StickyKeysFBMask (1L << 5) +#define XkbAX_TwoKeysMask (1L << 6) +#define XkbAX_LatchToLockMask (1L << 7) +#define XkbAX_SKReleaseFBMask (1L << 8) +#define XkbAX_SKRejectFBMask (1L << 9) +#define XkbAX_BKRejectFBMask (1L << 10) +#define XkbAX_DumbBellFBMask (1L << 11) +#define XkbAX_FBOptionsMask (0xF3F) +#define XkbAX_SKOptionsMask (0x0C0) +#define XkbAX_AllOptionsMask (0xFFF) + + /* + * XkbUseCoreKbd is used to specify the core keyboard without having + * to look up its X input extension identifier. + * XkbUseCorePtr is used to specify the core pointer without having + * to look up its X input extension identifier. + * XkbDfltXIClass is used to specify "don't care" any place that the + * XKB protocol is looking for an X Input Extension + * device class. + * XkbDfltXIId is used to specify "don't care" any place that the + * XKB protocol is looking for an X Input Extension + * feedback identifier. + * XkbAllXIClasses is used to get information about all device indicators, + * whether they're part of the indicator feedback class + * or the keyboard feedback class. + * XkbAllXIIds is used to get information about all device indicator + * feedbacks without having to list them. + * XkbXINone is used to indicate that no class or id has been specified. + * XkbLegalXILedClass(c) True if 'c' specifies a legal class with LEDs + * XkbLegalXIBellClass(c) True if 'c' specifies a legal class with bells + * XkbExplicitXIDevice(d) True if 'd' explicitly specifies a device + * XkbExplicitXIClass(c) True if 'c' explicitly specifies a device class + * XkbExplicitXIId(c) True if 'i' explicitly specifies a device id + * XkbSingleXIClass(c) True if 'c' specifies exactly one device class, + * including the default. + * XkbSingleXIId(i) True if 'i' specifies exactly one device + * identifier, including the default. + */ +#define XkbUseCoreKbd 0x0100 +#define XkbUseCorePtr 0x0200 +#define XkbDfltXIClass 0x0300 +#define XkbDfltXIId 0x0400 +#define XkbAllXIClasses 0x0500 +#define XkbAllXIIds 0x0600 +#define XkbXINone 0xff00 + +#define XkbLegalXILedClass(c) (((c)==KbdFeedbackClass)||\ + ((c)==LedFeedbackClass)||\ + ((c)==XkbDfltXIClass)||\ + ((c)==XkbAllXIClasses)) +#define XkbLegalXIBellClass(c) (((c)==KbdFeedbackClass)||\ + ((c)==BellFeedbackClass)||\ + ((c)==XkbDfltXIClass)||\ + ((c)==XkbAllXIClasses)) +#define XkbExplicitXIDevice(c) (((c)&(~0xff))==0) +#define XkbExplicitXIClass(c) (((c)&(~0xff))==0) +#define XkbExplicitXIId(c) (((c)&(~0xff))==0) +#define XkbSingleXIClass(c) ((((c)&(~0xff))==0)||((c)==XkbDfltXIClass)) +#define XkbSingleXIId(c) ((((c)&(~0xff))==0)||((c)==XkbDfltXIId)) + +#define XkbNoModifier 0xff +#define XkbNoShiftLevel 0xff +#define XkbNoShape 0xff +#define XkbNoIndicator 0xff + +#define XkbNoModifierMask 0 +#define XkbAllModifiersMask 0xff +#define XkbAllVirtualModsMask 0xffff + +#define XkbNumKbdGroups 4 +#define XkbMaxKbdGroup (XkbNumKbdGroups-1) + +#define XkbMaxMouseKeysBtn 4 + + /* + * Group Index and Mask: + * - Indices into the kt_index array of a key type. + * - Mask specifies types to be changed for XkbChangeTypesOfKey + */ +#define XkbGroup1Index 0 +#define XkbGroup2Index 1 +#define XkbGroup3Index 2 +#define XkbGroup4Index 3 +#define XkbAnyGroup 254 +#define XkbAllGroups 255 + +#define XkbGroup1Mask (1<<0) +#define XkbGroup2Mask (1<<1) +#define XkbGroup3Mask (1<<2) +#define XkbGroup4Mask (1<<3) +#define XkbAnyGroupMask (1<<7) +#define XkbAllGroupsMask (0xf) + + /* + * BuildCoreState: Given a keyboard group and a modifier state, + * construct the value to be reported an event. + * GroupForCoreState: Given the state reported in an event, + * determine the keyboard group. + * IsLegalGroup: Returns TRUE if 'g' is a valid group index. + */ +#define XkbBuildCoreState(m,g) ((((g)&0x3)<<13)|((m)&0xff)) +#define XkbGroupForCoreState(s) (((s)>>13)&0x3) +#define XkbIsLegalGroup(g) (((g)>=0)&&((g)type>=Xkb_SASetMods)&&((a)->type<=XkbSA_LockMods)) +#define XkbIsGroupAction(a) (((a)->type>=XkbSA_SetGroup)&&((a)->type<=XkbSA_LockGroup)) +#define XkbIsPtrAction(a) (((a)->type>=XkbSA_MovePtr)&&((a)->type<=XkbSA_SetPtrDflt)) + + + /* + * Key Behavior Qualifier: + * KB_Permanent indicates that the behavior describes an unalterable + * characteristic of the keyboard, not an XKB software-simulation of + * the listed behavior. + * Key Behavior Types: + * Specifies the behavior of the underlying key. + */ +#define XkbKB_Permanent 0x80 +#define XkbKB_OpMask 0x7f + +#define XkbKB_Default 0x00 +#define XkbKB_Lock 0x01 +#define XkbKB_RadioGroup 0x02 +#define XkbKB_Overlay1 0x03 +#define XkbKB_Overlay2 0x04 + +#define XkbKB_RGAllowNone 0x80 + + /* + * Various macros which describe the range of legal keycodes. + */ +#define XkbMinLegalKeyCode 8 +#define XkbMaxLegalKeyCode 255 +#define XkbMaxKeyCount (XkbMaxLegalKeyCode-XkbMinLegalKeyCode+1) +#define XkbPerKeyBitArraySize ((XkbMaxLegalKeyCode+1)/8) +/* Seems kinda silly to check that an unsigned char is <= 255... */ +#define XkbIsLegalKeycode(k) ((k)>=XkbMinLegalKeyCode) + + /* + * Assorted constants and limits. + */ +#define XkbNumModifiers 8 +#define XkbNumVirtualMods 16 +#define XkbNumIndicators 32 +#define XkbAllIndicatorsMask (0xffffffff) +#define XkbMaxRadioGroups 32 +#define XkbAllRadioGroupsMask (0xffffffff) +#define XkbMaxShiftLevel 63 +#define XkbMaxSymsPerKey (XkbMaxShiftLevel*XkbNumKbdGroups) +#define XkbRGMaxMembers 12 +#define XkbActionMessageLength 6 +#define XkbKeyNameLength 4 +#define XkbMaxRedirectCount 8 + +#define XkbGeomPtsPerMM 10 +#define XkbGeomMaxColors 32 +#define XkbGeomMaxLabelColors 3 +#define XkbGeomMaxPriority 255 + + /* + * Key Type index and mask for the four standard key types. + */ +#define XkbOneLevelIndex 0 +#define XkbTwoLevelIndex 1 +#define XkbAlphabeticIndex 2 +#define XkbKeypadIndex 3 +#define XkbLastRequiredType XkbKeypadIndex +#define XkbNumRequiredTypes (XkbLastRequiredType+1) +#define XkbMaxKeyTypes 255 + +#define XkbOneLevelMask (1<<0) +#define XkbTwoLevelMask (1<<1) +#define XkbAlphabeticMask (1<<2) +#define XkbKeypadMask (1<<3) +#define XkbAllRequiredTypes (0xf) + +#define XkbShiftLevel(n) ((n)-1) +#define XkbShiftLevelMask(n) (1<<((n)-1)) + + /* + * Extension name and version information + */ +#define XkbName "XKEYBOARD" +#define XkbMajorVersion 1 +#define XkbMinorVersion 0 + + /* + * Explicit map components: + * - Used in the 'explicit' field of an XkbServerMap. Specifies + * the keyboard components that should _not_ be updated automatically + * in response to core protocol keyboard mapping requests. + */ +#define XkbExplicitKeyTypesMask (0x0f) +#define XkbExplicitKeyType1Mask (1<<0) +#define XkbExplicitKeyType2Mask (1<<1) +#define XkbExplicitKeyType3Mask (1<<2) +#define XkbExplicitKeyType4Mask (1<<3) +#define XkbExplicitInterpretMask (1<<4) +#define XkbExplicitAutoRepeatMask (1<<5) +#define XkbExplicitBehaviorMask (1<<6) +#define XkbExplicitVModMapMask (1<<7) +#define XkbAllExplicitMask (0xff) + + /* + * Map components masks: + * Those in AllMapComponentsMask: + * - Specifies the individual fields to be loaded or changed for the + * GetMap and SetMap requests. + * Those in ClientInfoMask: + * - Specifies the components to be allocated by XkbAllocClientMap. + * Those in ServerInfoMask: + * - Specifies the components to be allocated by XkbAllocServerMap. + */ +#define XkbKeyTypesMask (1<<0) +#define XkbKeySymsMask (1<<1) +#define XkbModifierMapMask (1<<2) +#define XkbExplicitComponentsMask (1<<3) +#define XkbKeyActionsMask (1<<4) +#define XkbKeyBehaviorsMask (1<<5) +#define XkbVirtualModsMask (1<<6) +#define XkbVirtualModMapMask (1<<7) + +#define XkbAllClientInfoMask (XkbKeyTypesMask|XkbKeySymsMask|XkbModifierMapMask) +#define XkbAllServerInfoMask (XkbExplicitComponentsMask|XkbKeyActionsMask|XkbKeyBehaviorsMask|XkbVirtualModsMask|XkbVirtualModMapMask) +#define XkbAllMapComponentsMask (XkbAllClientInfoMask|XkbAllServerInfoMask) + + /* + * Symbol interpretations flags: + * - Used in the flags field of a symbol interpretation + */ +#define XkbSI_AutoRepeat (1<<0) +#define XkbSI_LockingKey (1<<1) + + /* + * Symbol interpretations match specification: + * - Used in the match field of a symbol interpretation to specify + * the conditions under which an interpretation is used. + */ +#define XkbSI_LevelOneOnly (0x80) +#define XkbSI_OpMask (0x7f) +#define XkbSI_NoneOf (0) +#define XkbSI_AnyOfOrNone (1) +#define XkbSI_AnyOf (2) +#define XkbSI_AllOf (3) +#define XkbSI_Exactly (4) + + /* + * Indicator map flags: + * - Used in the flags field of an indicator map to indicate the + * conditions under which and indicator can be changed and the + * effects of changing the indicator. + */ +#define XkbIM_NoExplicit (1L << 7) +#define XkbIM_NoAutomatic (1L << 6) +#define XkbIM_LEDDrivesKB (1L << 5) + + /* + * Indicator map component specifications: + * - Used by the 'which_groups' and 'which_mods' fields of an indicator + * map to specify which keyboard components should be used to drive + * the indicator. + */ +#define XkbIM_UseBase (1L << 0) +#define XkbIM_UseLatched (1L << 1) +#define XkbIM_UseLocked (1L << 2) +#define XkbIM_UseEffective (1L << 3) +#define XkbIM_UseCompat (1L << 4) + +#define XkbIM_UseNone 0 +#define XkbIM_UseAnyGroup (XkbIM_UseBase|XkbIM_UseLatched|XkbIM_UseLocked\ + |XkbIM_UseEffective) +#define XkbIM_UseAnyMods (XkbIM_UseAnyGroup|XkbIM_UseCompat) + + /* + * Compatibility Map Compontents: + * - Specifies the components to be allocated in XkbAllocCompatMap. + */ +#define XkbSymInterpMask (1<<0) +#define XkbGroupCompatMask (1<<1) +#define XkbAllCompatMask (0x3) + + /* + * Names component mask: + * - Specifies the names to be loaded or changed for the GetNames and + * SetNames requests. + * - Specifies the names that have changed in a NamesNotify event. + * - Specifies the names components to be allocated by XkbAllocNames. + */ +#define XkbKeycodesNameMask (1<<0) +#define XkbGeometryNameMask (1<<1) +#define XkbSymbolsNameMask (1<<2) +#define XkbPhysSymbolsNameMask (1<<3) +#define XkbTypesNameMask (1<<4) +#define XkbCompatNameMask (1<<5) +#define XkbKeyTypeNamesMask (1<<6) +#define XkbKTLevelNamesMask (1<<7) +#define XkbIndicatorNamesMask (1<<8) +#define XkbKeyNamesMask (1<<9) +#define XkbKeyAliasesMask (1<<10) +#define XkbVirtualModNamesMask (1<<11) +#define XkbGroupNamesMask (1<<12) +#define XkbRGNamesMask (1<<13) +#define XkbComponentNamesMask (0x3f) +#define XkbAllNamesMask (0x3fff) + + /* + * GetByName components: + * - Specifies desired or necessary components to GetKbdByName request. + * - Reports the components that were found in a GetKbdByNameReply + */ +#define XkbGBN_TypesMask (1L << 0) +#define XkbGBN_CompatMapMask (1L << 1) +#define XkbGBN_ClientSymbolsMask (1L << 2) +#define XkbGBN_ServerSymbolsMask (1L << 3) +#define XkbGBN_SymbolsMask (XkbGBN_ClientSymbolsMask|XkbGBN_ServerSymbolsMask) +#define XkbGBN_IndicatorMapMask (1L << 4) +#define XkbGBN_KeyNamesMask (1L << 5) +#define XkbGBN_GeometryMask (1L << 6) +#define XkbGBN_OtherNamesMask (1L << 7) +#define XkbGBN_AllComponentsMask (0xff) + + /* + * ListComponents flags + */ +#define XkbLC_Hidden (1L << 0) +#define XkbLC_Default (1L << 1) +#define XkbLC_Partial (1L << 2) + +#define XkbLC_AlphanumericKeys (1L << 8) +#define XkbLC_ModifierKeys (1L << 9) +#define XkbLC_KeypadKeys (1L << 10) +#define XkbLC_FunctionKeys (1L << 11) +#define XkbLC_AlternateGroup (1L << 12) + + /* + * X Input Extension Interactions + * - Specifies the possible interactions between XKB and the X input + * extension + * - Used to request (XkbGetDeviceInfo) or change (XKbSetDeviceInfo) + * XKB information about an extension device. + * - Reports the list of supported optional features in the reply to + * XkbGetDeviceInfo or in an XkbExtensionDeviceNotify event. + * XkbXI_UnsupportedFeature is reported in XkbExtensionDeviceNotify + * events to indicate an attempt to use an unsupported feature. + */ +#define XkbXI_KeyboardsMask (1L << 0) +#define XkbXI_ButtonActionsMask (1L << 1) +#define XkbXI_IndicatorNamesMask (1L << 2) +#define XkbXI_IndicatorMapsMask (1L << 3) +#define XkbXI_IndicatorStateMask (1L << 4) +#define XkbXI_UnsupportedFeatureMask (1L << 15) +#define XkbXI_AllFeaturesMask (0x001f) +#define XkbXI_AllDeviceFeaturesMask (0x001e) + +#define XkbXI_IndicatorsMask (0x001c) +#define XkbAllExtensionDeviceEventsMask (0x801f) + + /* + * Per-Client Flags: + * - Specifies flags to be changed by the PerClientFlags request. + */ +#define XkbPCF_DetectableAutoRepeatMask (1L << 0) +#define XkbPCF_GrabsUseXKBStateMask (1L << 1) +#define XkbPCF_AutoResetControlsMask (1L << 2) +#define XkbPCF_LookupStateWhenGrabbed (1L << 3) +#define XkbPCF_SendEventUsesXKBState (1L << 4) +#define XkbPCF_AllFlagsMask (0x1F) + + /* + * Debugging flags and controls + */ +#define XkbDF_DisableLocks (1<<0) + +#endif /* _XKB_H_ */ diff --git a/examples/ThirdPartyLibs/optionalX11/X11/extensions/XKBstr.h b/examples/ThirdPartyLibs/optionalX11/X11/extensions/XKBstr.h new file mode 100644 index 000000000..e519e657d --- /dev/null +++ b/examples/ThirdPartyLibs/optionalX11/X11/extensions/XKBstr.h @@ -0,0 +1,613 @@ +/************************************************************ +Copyright (c) 1993 by Silicon Graphics Computer Systems, Inc. + +Permission to use, copy, modify, and distribute this +software and its documentation for any purpose and without +fee is hereby granted, provided that the above copyright +notice appear in all copies and that both that copyright +notice and this permission notice appear in supporting +documentation, and that the name of Silicon Graphics not be +used in advertising or publicity pertaining to distribution +of the software without specific prior written permission. +Silicon Graphics makes no representation about the suitability +of this software for any purpose. It is provided "as is" +without any express or implied warranty. + +SILICON GRAPHICS DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS +SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY +AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON +GRAPHICS BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL +DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, +DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE +OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH +THE USE OR PERFORMANCE OF THIS SOFTWARE. + +********************************************************/ + +#ifndef _XKBSTR_H_ +#define _XKBSTR_H_ + +#include + +#define XkbCharToInt(v) ((v)&0x80?(int)((v)|(~0xff)):(int)((v)&0x7f)) +#define XkbIntTo2Chars(i,h,l) (((h)=((i>>8)&0xff)),((l)=((i)&0xff))) + +#if defined(WORD64) && defined(UNSIGNEDBITFIELDS) +#define Xkb2CharsToInt(h,l) ((h)&0x80?(int)(((h)<<8)|(l)|(~0xffff)):\ + (int)(((h)<<8)|(l)&0x7fff)) +#else +#define Xkb2CharsToInt(h,l) ((short)(((h)<<8)|(l))) +#endif + + /* + * Common data structures and access macros + */ + +typedef struct _XkbStateRec { + unsigned char group; + unsigned char locked_group; + unsigned short base_group; + unsigned short latched_group; + unsigned char mods; + unsigned char base_mods; + unsigned char latched_mods; + unsigned char locked_mods; + unsigned char compat_state; + unsigned char grab_mods; + unsigned char compat_grab_mods; + unsigned char lookup_mods; + unsigned char compat_lookup_mods; + unsigned short ptr_buttons; +} XkbStateRec,*XkbStatePtr; +#define XkbModLocks(s) ((s)->locked_mods) +#define XkbStateMods(s) ((s)->base_mods|(s)->latched_mods|XkbModLocks(s)) +#define XkbGroupLock(s) ((s)->locked_group) +#define XkbStateGroup(s) ((s)->base_group+(s)->latched_group+XkbGroupLock(s)) +#define XkbStateFieldFromRec(s) XkbBuildCoreState((s)->lookup_mods,(s)->group) +#define XkbGrabStateFromRec(s) XkbBuildCoreState((s)->grab_mods,(s)->group) + +typedef struct _XkbMods { + unsigned char mask; /* effective mods */ + unsigned char real_mods; + unsigned short vmods; +} XkbModsRec,*XkbModsPtr; + +typedef struct _XkbKTMapEntry { + Bool active; + unsigned char level; + XkbModsRec mods; +} XkbKTMapEntryRec,*XkbKTMapEntryPtr; + +typedef struct _XkbKeyType { + XkbModsRec mods; + unsigned char num_levels; + unsigned char map_count; + XkbKTMapEntryPtr map; + XkbModsPtr preserve; + Atom name; + Atom * level_names; +} XkbKeyTypeRec, *XkbKeyTypePtr; + +#define XkbNumGroups(g) ((g)&0x0f) +#define XkbOutOfRangeGroupInfo(g) ((g)&0xf0) +#define XkbOutOfRangeGroupAction(g) ((g)&0xc0) +#define XkbOutOfRangeGroupNumber(g) (((g)&0x30)>>4) +#define XkbSetGroupInfo(g,w,n) (((w)&0xc0)|(((n)&3)<<4)|((g)&0x0f)) +#define XkbSetNumGroups(g,n) (((g)&0xf0)|((n)&0x0f)) + + /* + * Structures and access macros used primarily by the server + */ + +typedef struct _XkbBehavior { + unsigned char type; + unsigned char data; +} XkbBehavior; + +#define XkbAnyActionDataSize 7 +typedef struct _XkbAnyAction { + unsigned char type; + unsigned char data[XkbAnyActionDataSize]; +} XkbAnyAction; + +typedef struct _XkbModAction { + unsigned char type; + unsigned char flags; + unsigned char mask; + unsigned char real_mods; + unsigned char vmods1; + unsigned char vmods2; +} XkbModAction; +#define XkbModActionVMods(a) \ + ((short)(((a)->vmods1<<8)|((a)->vmods2))) +#define XkbSetModActionVMods(a,v) \ + (((a)->vmods1=(((v)>>8)&0xff)),(a)->vmods2=((v)&0xff)) + +typedef struct _XkbGroupAction { + unsigned char type; + unsigned char flags; + char group_XXX; +} XkbGroupAction; +#define XkbSAGroup(a) (XkbCharToInt((a)->group_XXX)) +#define XkbSASetGroup(a,g) ((a)->group_XXX=(g)) + +typedef struct _XkbISOAction { + unsigned char type; + unsigned char flags; + unsigned char mask; + unsigned char real_mods; + char group_XXX; + unsigned char affect; + unsigned char vmods1; + unsigned char vmods2; +} XkbISOAction; + +typedef struct _XkbPtrAction { + unsigned char type; + unsigned char flags; + unsigned char high_XXX; + unsigned char low_XXX; + unsigned char high_YYY; + unsigned char low_YYY; +} XkbPtrAction; +#define XkbPtrActionX(a) (Xkb2CharsToInt((a)->high_XXX,(a)->low_XXX)) +#define XkbPtrActionY(a) (Xkb2CharsToInt((a)->high_YYY,(a)->low_YYY)) +#define XkbSetPtrActionX(a,x) (XkbIntTo2Chars(x,(a)->high_XXX,(a)->low_XXX)) +#define XkbSetPtrActionY(a,y) (XkbIntTo2Chars(y,(a)->high_YYY,(a)->low_YYY)) + +typedef struct _XkbPtrBtnAction { + unsigned char type; + unsigned char flags; + unsigned char count; + unsigned char button; +} XkbPtrBtnAction; + +typedef struct _XkbPtrDfltAction { + unsigned char type; + unsigned char flags; + unsigned char affect; + char valueXXX; +} XkbPtrDfltAction; +#define XkbSAPtrDfltValue(a) (XkbCharToInt((a)->valueXXX)) +#define XkbSASetPtrDfltValue(a,c) ((a)->valueXXX= ((c)&0xff)) + +typedef struct _XkbSwitchScreenAction { + unsigned char type; + unsigned char flags; + char screenXXX; +} XkbSwitchScreenAction; +#define XkbSAScreen(a) (XkbCharToInt((a)->screenXXX)) +#define XkbSASetScreen(a,s) ((a)->screenXXX= ((s)&0xff)) + +typedef struct _XkbCtrlsAction { + unsigned char type; + unsigned char flags; + unsigned char ctrls3; + unsigned char ctrls2; + unsigned char ctrls1; + unsigned char ctrls0; +} XkbCtrlsAction; +#define XkbActionSetCtrls(a,c) (((a)->ctrls3=(((c)>>24)&0xff)),\ + ((a)->ctrls2=(((c)>>16)&0xff)),\ + ((a)->ctrls1=(((c)>>8)&0xff)),\ + ((a)->ctrls0=((c)&0xff))) +#define XkbActionCtrls(a) ((((unsigned int)(a)->ctrls3)<<24)|\ + (((unsigned int)(a)->ctrls2)<<16)|\ + (((unsigned int)(a)->ctrls1)<<8)|\ + ((unsigned int)((a)->ctrls0))) + +typedef struct _XkbMessageAction { + unsigned char type; + unsigned char flags; + unsigned char message[6]; +} XkbMessageAction; + +typedef struct _XkbRedirectKeyAction { + unsigned char type; + unsigned char new_key; + unsigned char mods_mask; + unsigned char mods; + unsigned char vmods_mask0; + unsigned char vmods_mask1; + unsigned char vmods0; + unsigned char vmods1; +} XkbRedirectKeyAction; + +#define XkbSARedirectVMods(a) ((((unsigned int)(a)->vmods1)<<8)|\ + ((unsigned int)(a)->vmods0)) +#define XkbSARedirectSetVMods(a,m) (((a)->vmods_mask1=(((m)>>8)&0xff)),\ + ((a)->vmods_mask0=((m)&0xff))) +#define XkbSARedirectVModsMask(a) ((((unsigned int)(a)->vmods_mask1)<<8)|\ + ((unsigned int)(a)->vmods_mask0)) +#define XkbSARedirectSetVModsMask(a,m) (((a)->vmods_mask1=(((m)>>8)&0xff)),\ + ((a)->vmods_mask0=((m)&0xff))) + +typedef struct _XkbDeviceBtnAction { + unsigned char type; + unsigned char flags; + unsigned char count; + unsigned char button; + unsigned char device; +} XkbDeviceBtnAction; + +typedef struct _XkbDeviceValuatorAction { + unsigned char type; + unsigned char device; + unsigned char v1_what; + unsigned char v1_ndx; + unsigned char v1_value; + unsigned char v2_what; + unsigned char v2_ndx; + unsigned char v2_value; +} XkbDeviceValuatorAction; + +typedef union _XkbAction { + XkbAnyAction any; + XkbModAction mods; + XkbGroupAction group; + XkbISOAction iso; + XkbPtrAction ptr; + XkbPtrBtnAction btn; + XkbPtrDfltAction dflt; + XkbSwitchScreenAction screen; + XkbCtrlsAction ctrls; + XkbMessageAction msg; + XkbRedirectKeyAction redirect; + XkbDeviceBtnAction devbtn; + XkbDeviceValuatorAction devval; + unsigned char type; +} XkbAction; + +typedef struct _XkbControls { + unsigned char mk_dflt_btn; + unsigned char num_groups; + unsigned char groups_wrap; + XkbModsRec internal; + XkbModsRec ignore_lock; + unsigned int enabled_ctrls; + unsigned short repeat_delay; + unsigned short repeat_interval; + unsigned short slow_keys_delay; + unsigned short debounce_delay; + unsigned short mk_delay; + unsigned short mk_interval; + unsigned short mk_time_to_max; + unsigned short mk_max_speed; + short mk_curve; + unsigned short ax_options; + unsigned short ax_timeout; + unsigned short axt_opts_mask; + unsigned short axt_opts_values; + unsigned int axt_ctrls_mask; + unsigned int axt_ctrls_values; + unsigned char per_key_repeat[XkbPerKeyBitArraySize]; +} XkbControlsRec, *XkbControlsPtr; + +#define XkbAX_AnyFeedback(c) ((c)->enabled_ctrls&XkbAccessXFeedbackMask) +#define XkbAX_NeedOption(c,w) ((c)->ax_options&(w)) +#define XkbAX_NeedFeedback(c,w) (XkbAX_AnyFeedback(c)&&XkbAX_NeedOption(c,w)) + +typedef struct _XkbServerMapRec { + unsigned short num_acts; + unsigned short size_acts; + XkbAction *acts; + + XkbBehavior *behaviors; + unsigned short *key_acts; +#if defined(__cplusplus) || defined(c_plusplus) + /* explicit is a C++ reserved word */ + unsigned char *c_explicit; +#else + unsigned char *explicit; +#endif + unsigned char vmods[XkbNumVirtualMods]; + unsigned short *vmodmap; +} XkbServerMapRec, *XkbServerMapPtr; + +#define XkbSMKeyActionsPtr(m,k) (&(m)->acts[(m)->key_acts[k]]) + + /* + * Structures and access macros used primarily by clients + */ + +typedef struct _XkbSymMapRec { + unsigned char kt_index[XkbNumKbdGroups]; + unsigned char group_info; + unsigned char width; + unsigned short offset; +} XkbSymMapRec, *XkbSymMapPtr; + +typedef struct _XkbClientMapRec { + unsigned char size_types; + unsigned char num_types; + XkbKeyTypePtr types; + + unsigned short size_syms; + unsigned short num_syms; + KeySym *syms; + XkbSymMapPtr key_sym_map; + + unsigned char *modmap; +} XkbClientMapRec, *XkbClientMapPtr; + +#define XkbCMKeyGroupInfo(m,k) ((m)->key_sym_map[k].group_info) +#define XkbCMKeyNumGroups(m,k) (XkbNumGroups((m)->key_sym_map[k].group_info)) +#define XkbCMKeyGroupWidth(m,k,g) (XkbCMKeyType(m,k,g)->num_levels) +#define XkbCMKeyGroupsWidth(m,k) ((m)->key_sym_map[k].width) +#define XkbCMKeyTypeIndex(m,k,g) ((m)->key_sym_map[k].kt_index[g&0x3]) +#define XkbCMKeyType(m,k,g) (&(m)->types[XkbCMKeyTypeIndex(m,k,g)]) +#define XkbCMKeyNumSyms(m,k) (XkbCMKeyGroupsWidth(m,k)*XkbCMKeyNumGroups(m,k)) +#define XkbCMKeySymsOffset(m,k) ((m)->key_sym_map[k].offset) +#define XkbCMKeySymsPtr(m,k) (&(m)->syms[XkbCMKeySymsOffset(m,k)]) + + /* + * Compatibility structures and access macros + */ + +typedef struct _XkbSymInterpretRec { + KeySym sym; + unsigned char flags; + unsigned char match; + unsigned char mods; + unsigned char virtual_mod; + XkbAnyAction act; +} XkbSymInterpretRec,*XkbSymInterpretPtr; + +typedef struct _XkbCompatMapRec { + XkbSymInterpretPtr sym_interpret; + XkbModsRec groups[XkbNumKbdGroups]; + unsigned short num_si; + unsigned short size_si; +} XkbCompatMapRec, *XkbCompatMapPtr; + +typedef struct _XkbIndicatorMapRec { + unsigned char flags; + unsigned char which_groups; + unsigned char groups; + unsigned char which_mods; + XkbModsRec mods; + unsigned int ctrls; +} XkbIndicatorMapRec, *XkbIndicatorMapPtr; + +#define XkbIM_IsAuto(i) ((((i)->flags&XkbIM_NoAutomatic)==0)&&\ + (((i)->which_groups&&(i)->groups)||\ + ((i)->which_mods&&(i)->mods.mask)||\ + ((i)->ctrls))) +#define XkbIM_InUse(i) (((i)->flags)||((i)->which_groups)||\ + ((i)->which_mods)||((i)->ctrls)) + + +typedef struct _XkbIndicatorRec { + unsigned long phys_indicators; + XkbIndicatorMapRec maps[XkbNumIndicators]; +} XkbIndicatorRec,*XkbIndicatorPtr; + +typedef struct _XkbKeyNameRec { + char name[XkbKeyNameLength]; +} XkbKeyNameRec,*XkbKeyNamePtr; + +typedef struct _XkbKeyAliasRec { + char real[XkbKeyNameLength]; + char alias[XkbKeyNameLength]; +} XkbKeyAliasRec,*XkbKeyAliasPtr; + + /* + * Names for everything + */ +typedef struct _XkbNamesRec { + Atom keycodes; + Atom geometry; + Atom symbols; + Atom types; + Atom compat; + Atom vmods[XkbNumVirtualMods]; + Atom indicators[XkbNumIndicators]; + Atom groups[XkbNumKbdGroups]; + XkbKeyNamePtr keys; + XkbKeyAliasPtr key_aliases; + Atom *radio_groups; + Atom phys_symbols; + + unsigned char num_keys; + unsigned char num_key_aliases; + unsigned short num_rg; +} XkbNamesRec,*XkbNamesPtr; + +typedef struct _XkbGeometry *XkbGeometryPtr; + /* + * Tie it all together into one big keyboard description + */ +typedef struct _XkbDesc { + struct _XDisplay * dpy; + unsigned short flags; + unsigned short device_spec; + KeyCode min_key_code; + KeyCode max_key_code; + + XkbControlsPtr ctrls; + XkbServerMapPtr server; + XkbClientMapPtr map; + XkbIndicatorPtr indicators; + XkbNamesPtr names; + XkbCompatMapPtr compat; + XkbGeometryPtr geom; +} XkbDescRec, *XkbDescPtr; +#define XkbKeyKeyTypeIndex(d,k,g) (XkbCMKeyTypeIndex((d)->map,k,g)) +#define XkbKeyKeyType(d,k,g) (XkbCMKeyType((d)->map,k,g)) +#define XkbKeyGroupWidth(d,k,g) (XkbCMKeyGroupWidth((d)->map,k,g)) +#define XkbKeyGroupsWidth(d,k) (XkbCMKeyGroupsWidth((d)->map,k)) +#define XkbKeyGroupInfo(d,k) (XkbCMKeyGroupInfo((d)->map,(k))) +#define XkbKeyNumGroups(d,k) (XkbCMKeyNumGroups((d)->map,(k))) +#define XkbKeyNumSyms(d,k) (XkbCMKeyNumSyms((d)->map,(k))) +#define XkbKeySymsPtr(d,k) (XkbCMKeySymsPtr((d)->map,(k))) +#define XkbKeySym(d,k,n) (XkbKeySymsPtr(d,k)[n]) +#define XkbKeySymEntry(d,k,sl,g) \ + (XkbKeySym(d,k,((XkbKeyGroupsWidth(d,k)*(g))+(sl)))) +#define XkbKeyAction(d,k,n) \ + (XkbKeyHasActions(d,k)?&XkbKeyActionsPtr(d,k)[n]:NULL) +#define XkbKeyActionEntry(d,k,sl,g) \ + (XkbKeyHasActions(d,k)?\ + XkbKeyAction(d,k,((XkbKeyGroupsWidth(d,k)*(g))+(sl))):NULL) + +#define XkbKeyHasActions(d,k) ((d)->server->key_acts[k]!=0) +#define XkbKeyNumActions(d,k) (XkbKeyHasActions(d,k)?XkbKeyNumSyms(d,k):1) +#define XkbKeyActionsPtr(d,k) (XkbSMKeyActionsPtr((d)->server,k)) +#define XkbKeycodeInRange(d,k) (((k)>=(d)->min_key_code)&&\ + ((k)<=(d)->max_key_code)) +#define XkbNumKeys(d) ((d)->max_key_code-(d)->min_key_code+1) + + + /* + * The following structures can be used to track changes + * to a keyboard device + */ +typedef struct _XkbMapChanges { + unsigned short changed; + KeyCode min_key_code; + KeyCode max_key_code; + unsigned char first_type; + unsigned char num_types; + KeyCode first_key_sym; + unsigned char num_key_syms; + KeyCode first_key_act; + unsigned char num_key_acts; + KeyCode first_key_behavior; + unsigned char num_key_behaviors; + KeyCode first_key_explicit; + unsigned char num_key_explicit; + KeyCode first_modmap_key; + unsigned char num_modmap_keys; + KeyCode first_vmodmap_key; + unsigned char num_vmodmap_keys; + unsigned char pad; + unsigned short vmods; +} XkbMapChangesRec,*XkbMapChangesPtr; + +typedef struct _XkbControlsChanges { + unsigned int changed_ctrls; + unsigned int enabled_ctrls_changes; + Bool num_groups_changed; +} XkbControlsChangesRec,*XkbControlsChangesPtr; + +typedef struct _XkbIndicatorChanges { + unsigned int state_changes; + unsigned int map_changes; +} XkbIndicatorChangesRec,*XkbIndicatorChangesPtr; + +typedef struct _XkbNameChanges { + unsigned int changed; + unsigned char first_type; + unsigned char num_types; + unsigned char first_lvl; + unsigned char num_lvls; + unsigned char num_aliases; + unsigned char num_rg; + unsigned char first_key; + unsigned char num_keys; + unsigned short changed_vmods; + unsigned long changed_indicators; + unsigned char changed_groups; +} XkbNameChangesRec,*XkbNameChangesPtr; + +typedef struct _XkbCompatChanges { + unsigned char changed_groups; + unsigned short first_si; + unsigned short num_si; +} XkbCompatChangesRec,*XkbCompatChangesPtr; + +typedef struct _XkbChanges { + unsigned short device_spec; + unsigned short state_changes; + XkbMapChangesRec map; + XkbControlsChangesRec ctrls; + XkbIndicatorChangesRec indicators; + XkbNameChangesRec names; + XkbCompatChangesRec compat; +} XkbChangesRec, *XkbChangesPtr; + + /* + * These data structures are used to construct a keymap from + * a set of components or to list components in the server + * database. + */ +typedef struct _XkbComponentNames { + char * keymap; + char * keycodes; + char * types; + char * compat; + char * symbols; + char * geometry; +} XkbComponentNamesRec, *XkbComponentNamesPtr; + +typedef struct _XkbComponentName { + unsigned short flags; + char * name; +} XkbComponentNameRec,*XkbComponentNamePtr; + +typedef struct _XkbComponentList { + int num_keymaps; + int num_keycodes; + int num_types; + int num_compat; + int num_symbols; + int num_geometry; + XkbComponentNamePtr keymaps; + XkbComponentNamePtr keycodes; + XkbComponentNamePtr types; + XkbComponentNamePtr compat; + XkbComponentNamePtr symbols; + XkbComponentNamePtr geometry; +} XkbComponentListRec, *XkbComponentListPtr; + + /* + * The following data structures describe and track changes to a + * non-keyboard extension device + */ +typedef struct _XkbDeviceLedInfo { + unsigned short led_class; + unsigned short led_id; + unsigned int phys_indicators; + unsigned int maps_present; + unsigned int names_present; + unsigned int state; + Atom names[XkbNumIndicators]; + XkbIndicatorMapRec maps[XkbNumIndicators]; +} XkbDeviceLedInfoRec,*XkbDeviceLedInfoPtr; + +typedef struct _XkbDeviceInfo { + char * name; + Atom type; + unsigned short device_spec; + Bool has_own_state; + unsigned short supported; + unsigned short unsupported; + + unsigned short num_btns; + XkbAction * btn_acts; + + unsigned short sz_leds; + unsigned short num_leds; + unsigned short dflt_kbd_fb; + unsigned short dflt_led_fb; + XkbDeviceLedInfoPtr leds; +} XkbDeviceInfoRec,*XkbDeviceInfoPtr; + +#define XkbXI_DevHasBtnActs(d) (((d)->num_btns>0)&&((d)->btn_acts!=NULL)) +#define XkbXI_LegalDevBtn(d,b) (XkbXI_DevHasBtnActs(d)&&((b)<(d)->num_btns)) +#define XkbXI_DevHasLeds(d) (((d)->num_leds>0)&&((d)->leds!=NULL)) + +typedef struct _XkbDeviceLedChanges { + unsigned short led_class; + unsigned short led_id; + unsigned int defined; /* names or maps changed */ + struct _XkbDeviceLedChanges *next; +} XkbDeviceLedChangesRec,*XkbDeviceLedChangesPtr; + +typedef struct _XkbDeviceChanges { + unsigned int changed; + unsigned short first_btn; + unsigned short num_btns; + XkbDeviceLedChangesRec leds; +} XkbDeviceChangesRec,*XkbDeviceChangesPtr; + +#endif /* _XKBSTR_H_ */ diff --git a/examples/ThirdPartyLibs/optionalX11/X11/extensions/XShm.h b/examples/ThirdPartyLibs/optionalX11/X11/extensions/XShm.h new file mode 100644 index 000000000..23f065115 --- /dev/null +++ b/examples/ThirdPartyLibs/optionalX11/X11/extensions/XShm.h @@ -0,0 +1,135 @@ +/************************************************************ + +Copyright 1989, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall not be +used in advertising or otherwise to promote the sale, use or other dealings +in this Software without prior written authorization from The Open Group. + +********************************************************/ + +/* THIS IS NOT AN X CONSORTIUM STANDARD OR AN X PROJECT TEAM SPECIFICATION */ + +#ifndef _XSHM_H_ +#define _XSHM_H_ + +#include +#include + +#ifndef _XSHM_SERVER_ +typedef unsigned long ShmSeg; + +typedef struct { + int type; /* of event */ + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came frome a SendEvent request */ + Display *display; /* Display the event was read from */ + Drawable drawable; /* drawable of request */ + int major_code; /* ShmReqCode */ + int minor_code; /* X_ShmPutImage */ + ShmSeg shmseg; /* the ShmSeg used in the request */ + unsigned long offset; /* the offset into ShmSeg used in the request */ +} XShmCompletionEvent; + +typedef struct { + ShmSeg shmseg; /* resource id */ + int shmid; /* kernel id */ + char *shmaddr; /* address in client */ + Bool readOnly; /* how the server should attach it */ +} XShmSegmentInfo; + +_XFUNCPROTOBEGIN + +Bool XShmQueryExtension( + Display* /* dpy */ +); + +int XShmGetEventBase( + Display* /* dpy */ +); + +Bool XShmQueryVersion( + Display* /* dpy */, + int* /* majorVersion */, + int* /* minorVersion */, + Bool* /* sharedPixmaps */ +); + +int XShmPixmapFormat( + Display* /* dpy */ +); + +Bool XShmAttach( + Display* /* dpy */, + XShmSegmentInfo* /* shminfo */ +); + +Bool XShmDetach( + Display* /* dpy */, + XShmSegmentInfo* /* shminfo */ +); + +Bool XShmPutImage( + Display* /* dpy */, + Drawable /* d */, + GC /* gc */, + XImage* /* image */, + int /* src_x */, + int /* src_y */, + int /* dst_x */, + int /* dst_y */, + unsigned int /* src_width */, + unsigned int /* src_height */, + Bool /* send_event */ +); + +Bool XShmGetImage( + Display* /* dpy */, + Drawable /* d */, + XImage* /* image */, + int /* x */, + int /* y */, + unsigned long /* plane_mask */ +); + +XImage *XShmCreateImage( + Display* /* dpy */, + Visual* /* visual */, + unsigned int /* depth */, + int /* format */, + char* /* data */, + XShmSegmentInfo* /* shminfo */, + unsigned int /* width */, + unsigned int /* height */ +); + +Pixmap XShmCreatePixmap( + Display* /* dpy */, + Drawable /* d */, + char* /* data */, + XShmSegmentInfo* /* shminfo */, + unsigned int /* width */, + unsigned int /* height */, + unsigned int /* depth */ +); + +_XFUNCPROTOEND +#endif /* _XSHM_SERVER_ */ + +#endif diff --git a/examples/ThirdPartyLibs/optionalX11/X11/extensions/Xext.h b/examples/ThirdPartyLibs/optionalX11/X11/extensions/Xext.h new file mode 100644 index 000000000..858592b78 --- /dev/null +++ b/examples/ThirdPartyLibs/optionalX11/X11/extensions/Xext.h @@ -0,0 +1,53 @@ +/* + * +Copyright 1989, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall not be +used in advertising or otherwise to promote the sale, use or other dealings +in this Software without prior written authorization from The Open Group. + */ + +#ifndef _XEXT_H_ +#define _XEXT_H_ + +#include + +_XFUNCPROTOBEGIN + +typedef int (*XextErrorHandler) ( + Display * /* dpy */, + _Xconst char* /* ext_name */, + _Xconst char* /* reason */ +); + +extern XextErrorHandler XSetExtensionErrorHandler( + XextErrorHandler /* handler */ +); + +extern int XMissingExtension( + Display* /* dpy */, + _Xconst char* /* ext_name */ +); + +_XFUNCPROTOEND + +#define X_EXTENSION_UNKNOWN "unknown" +#define X_EXTENSION_MISSING "missing" + +#endif /* _XEXT_H_ */ diff --git a/examples/ThirdPartyLibs/optionalX11/X11/extensions/extutil.h b/examples/ThirdPartyLibs/optionalX11/X11/extensions/extutil.h new file mode 100644 index 000000000..29404d5ae --- /dev/null +++ b/examples/ThirdPartyLibs/optionalX11/X11/extensions/extutil.h @@ -0,0 +1,190 @@ +/* + * +Copyright 1989, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall not be +used in advertising or otherwise to promote the sale, use or other dealings +in this Software without prior written authorization from The Open Group. + * + * Author: Jim Fulton, MIT The Open Group + * + * Xlib Extension-Writing Utilities + * + * This package contains utilities for writing the client API for various + * protocol extensions. THESE INTERFACES ARE NOT PART OF THE X STANDARD AND + * ARE SUBJECT TO CHANGE! + */ + +#ifndef _EXTUTIL_H_ +#define _EXTUTIL_H_ + +#include + +/* + * We need to keep a list of open displays since the Xlib display list isn't + * public. We also have to per-display info in a separate block since it isn't + * stored directly in the Display structure. + */ +typedef struct _XExtDisplayInfo { + struct _XExtDisplayInfo *next; /* keep a linked list */ + Display *display; /* which display this is */ + XExtCodes *codes; /* the extension protocol codes */ + XPointer data; /* extra data for extension to use */ +} XExtDisplayInfo; + +typedef struct _XExtensionInfo { + XExtDisplayInfo *head; /* start of list */ + XExtDisplayInfo *cur; /* most recently used */ + int ndisplays; /* number of displays */ +} XExtensionInfo; + +typedef struct _XExtensionHooks { + int (*create_gc)( + Display* /* display */, + GC /* gc */, + XExtCodes* /* codes */ +); + int (*copy_gc)( + Display* /* display */, + GC /* gc */, + XExtCodes* /* codes */ +); + int (*flush_gc)( + Display* /* display */, + GC /* gc */, + XExtCodes* /* codes */ +); + int (*free_gc)( + Display* /* display */, + GC /* gc */, + XExtCodes* /* codes */ +); + int (*create_font)( + Display* /* display */, + XFontStruct* /* fs */, + XExtCodes* /* codes */ +); + int (*free_font)( + Display* /* display */, + XFontStruct* /* fs */, + XExtCodes* /* codes */ +); + int (*close_display)( + Display* /* display */, + XExtCodes* /* codes */ +); + Bool (*wire_to_event)( + Display* /* display */, + XEvent* /* re */, + xEvent* /* event */ +); + Status (*event_to_wire)( + Display* /* display */, + XEvent* /* re */, + xEvent* /* event */ +); + int (*error)( + Display* /* display */, + xError* /* err */, + XExtCodes* /* codes */, + int* /* ret_code */ +); + char *(*error_string)( + Display* /* display */, + int /* code */, + XExtCodes* /* codes */, + char* /* buffer */, + int /* nbytes */ +); +} XExtensionHooks; + +extern XExtensionInfo *XextCreateExtension( + void +); +extern void XextDestroyExtension( + XExtensionInfo* /* info */ +); +extern XExtDisplayInfo *XextAddDisplay( + XExtensionInfo* /* extinfo */, + Display* /* dpy */, + _Xconst char* /* ext_name */, + XExtensionHooks* /* hooks */, + int /* nevents */, + XPointer /* data */ +); +extern int XextRemoveDisplay( + XExtensionInfo* /* extinfo */, + Display* /* dpy */ +); +extern XExtDisplayInfo *XextFindDisplay( + XExtensionInfo* /* extinfo */, + Display* /* dpy */ +); + +#define XextHasExtension(i) ((i) && ((i)->codes)) +#define XextCheckExtension(dpy,i,name,val) \ + if (!XextHasExtension(i)) { XMissingExtension (dpy, name); return val; } +#define XextSimpleCheckExtension(dpy,i,name) \ + if (!XextHasExtension(i)) { XMissingExtension (dpy, name); return; } + + +/* + * helper macros to generate code that is common to all extensions; caller + * should prefix it with static if extension source is in one file; this + * could be a utility function, but have to stack 6 unused arguments for + * something that is called many, many times would be bad. + */ +#define XEXT_GENERATE_FIND_DISPLAY(proc,extinfo,extname,hooks,nev,data) \ +XExtDisplayInfo *proc (Display *dpy) \ +{ \ + XExtDisplayInfo *dpyinfo; \ + if (!extinfo) { if (!(extinfo = XextCreateExtension())) return NULL; } \ + if (!(dpyinfo = XextFindDisplay (extinfo, dpy))) \ + dpyinfo = XextAddDisplay (extinfo,dpy,extname,hooks,nev,data); \ + return dpyinfo; \ +} + +#define XEXT_FIND_DISPLAY_PROTO(proc) \ + XExtDisplayInfo *proc(Display *dpy) + +#define XEXT_GENERATE_CLOSE_DISPLAY(proc,extinfo) \ +int proc (Display *dpy, XExtCodes *codes) \ +{ \ + return XextRemoveDisplay (extinfo, dpy); \ +} + +#define XEXT_CLOSE_DISPLAY_PROTO(proc) \ + int proc(Display *dpy, XExtCodes *codes) + +#define XEXT_GENERATE_ERROR_STRING(proc,extname,nerr,errl) \ +char *proc (Display *dpy, int code, XExtCodes *codes, char *buf, int n) \ +{ \ + code -= codes->first_error; \ + if (code >= 0 && code < nerr) { \ + char tmp[256]; \ + sprintf (tmp, "%s.%d", extname, code); \ + XGetErrorDatabaseText (dpy, "XProtoError", tmp, errl[code], buf, n); \ + return buf; \ + } \ + return (char *)0; \ +} + +#define XEXT_ERROR_STRING_PROTO(proc) \ + char *proc(Display *dpy, int code, XExtCodes *codes, char *buf, int n) +#endif diff --git a/examples/ThirdPartyLibs/optionalX11/X11/extensions/shape.h b/examples/ThirdPartyLibs/optionalX11/X11/extensions/shape.h new file mode 100644 index 000000000..66af5b1b4 --- /dev/null +++ b/examples/ThirdPartyLibs/optionalX11/X11/extensions/shape.h @@ -0,0 +1,152 @@ +/************************************************************ + +Copyright 1989, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall not be +used in advertising or otherwise to promote the sale, use or other dealings +in this Software without prior written authorization from The Open Group. + +********************************************************/ + +#ifndef _SHAPE_H_ +#define _SHAPE_H_ + +#include +#include + +#ifndef _SHAPE_SERVER_ +#include + +typedef struct { + int type; /* of event */ + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came frome a SendEvent request */ + Display *display; /* Display the event was read from */ + Window window; /* window of event */ + int kind; /* ShapeBounding or ShapeClip */ + int x, y; /* extents of new region */ + unsigned width, height; + Time time; /* server timestamp when region changed */ + Bool shaped; /* true if the region exists */ +} XShapeEvent; + +_XFUNCPROTOBEGIN + +extern Bool XShapeQueryExtension ( + Display* /* display */, + int* /* event_base */, + int* /* error_base */ +); + +extern Status XShapeQueryVersion ( + Display* /* display */, + int* /* major_version */, + int* /* minor_version */ +); + +extern void XShapeCombineRegion ( + Display* /* display */, + Window /* dest */, + int /* dest_kind */, + int /* x_off */, + int /* y_off */, + Region /* region */, + int /* op */ +); + +extern void XShapeCombineRectangles ( + Display* /* display */, + Window /* dest */, + int /* dest_kind */, + int /* x_off */, + int /* y_off */, + XRectangle* /* rectangles */, + int /* n_rects */, + int /* op */, + int /* ordering */ +); + +extern void XShapeCombineMask ( + Display* /* display */, + Window /* dest */, + int /* dest_kind */, + int /* x_off */, + int /* y_off */, + Pixmap /* src */, + int /* op */ +); + +extern void XShapeCombineShape ( + Display* /* display */, + Window /* dest */, + int /* dest_kind */, + int /* x_off */, + int /* y_off */, + Window /* src */, + int /* src_kind */, + int /* op */ +); + +extern void XShapeOffsetShape ( + Display* /* display */, + Window /* dest */, + int /* dest_kind */, + int /* x_off */, + int /* y_off */ +); + +extern Status XShapeQueryExtents ( + Display* /* display */, + Window /* window */, + Bool* /* bounding_shaped */, + int* /* x_bounding */, + int* /* y_bounding */, + unsigned int* /* w_bounding */, + unsigned int* /* h_bounding */, + Bool* /* clip_shaped */, + int* /* x_clip */, + int* /* y_clip */, + unsigned int* /* w_clip */, + unsigned int* /* h_clip */ +); + +extern void XShapeSelectInput ( + Display* /* display */, + Window /* window */, + unsigned long /* mask */ +); + +extern unsigned long XShapeInputSelected ( + Display* /* display */, + Window /* window */ +); + +extern XRectangle *XShapeGetRectangles ( + Display* /* display */, + Window /* window */, + int /* kind */, + int* /* count */, + int* /* ordering */ +); + +_XFUNCPROTOEND + +#endif /* !_SHAPE_SERVER_ */ + +#endif /* _SHAPE_H_ */ diff --git a/examples/ThirdPartyLibs/optionalX11/X11/extensions/shapeconst.h b/examples/ThirdPartyLibs/optionalX11/X11/extensions/shapeconst.h new file mode 100644 index 000000000..9088956f1 --- /dev/null +++ b/examples/ThirdPartyLibs/optionalX11/X11/extensions/shapeconst.h @@ -0,0 +1,55 @@ +/************************************************************ + +Copyright 1989, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall not be +used in advertising or otherwise to promote the sale, use or other dealings +in this Software without prior written authorization from The Open Group. + +********************************************************/ + +#ifndef _SHAPECONST_H_ +#define _SHAPECONST_H_ + +/* + * Protocol requests constants and alignment values + * These would really be in SHAPE's X.h and Xproto.h equivalents + */ + +#define SHAPENAME "SHAPE" + +#define SHAPE_MAJOR_VERSION 1 /* current version numbers */ +#define SHAPE_MINOR_VERSION 1 + +#define ShapeSet 0 +#define ShapeUnion 1 +#define ShapeIntersect 2 +#define ShapeSubtract 3 +#define ShapeInvert 4 + +#define ShapeBounding 0 +#define ShapeClip 1 +#define ShapeInput 2 + +#define ShapeNotifyMask (1L << 0) +#define ShapeNotify 0 + +#define ShapeNumberEvents (ShapeNotify + 1) + +#endif /* _SHAPECONST_H_ */ diff --git a/examples/ThirdPartyLibs/optionalX11/X11/extensions/shm.h b/examples/ThirdPartyLibs/optionalX11/X11/extensions/shm.h new file mode 100644 index 000000000..be49f5e97 --- /dev/null +++ b/examples/ThirdPartyLibs/optionalX11/X11/extensions/shm.h @@ -0,0 +1,44 @@ +/************************************************************ + +Copyright 1989, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall not be +used in advertising or otherwise to promote the sale, use or other dealings +in this Software without prior written authorization from The Open Group. + +********************************************************/ + +/* THIS IS NOT AN X CONSORTIUM STANDARD OR AN X PROJECT TEAM SPECIFICATION */ + +#ifndef _SHM_H_ +#define _SHM_H_ + +#define SHMNAME "MIT-SHM" + +#define SHM_MAJOR_VERSION 1 /* current version numbers */ +#define SHM_MINOR_VERSION 2 + +#define ShmCompletion 0 +#define ShmNumberEvents (ShmCompletion + 1) + +#define BadShmSeg 0 +#define ShmNumberErrors (BadShmSeg + 1) + + +#endif /* _SHM_H_ */ diff --git a/examples/ThirdPartyLibs/optionalX11/X11/keysym.h b/examples/ThirdPartyLibs/optionalX11/X11/keysym.h new file mode 100644 index 000000000..4f584886c --- /dev/null +++ b/examples/ThirdPartyLibs/optionalX11/X11/keysym.h @@ -0,0 +1,74 @@ +/*********************************************************** + +Copyright 1987, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall not be +used in advertising or otherwise to promote the sale, use or other dealings +in this Software without prior written authorization from The Open Group. + + +Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts. + + All Rights Reserved + +Permission to use, copy, modify, and distribute this software and its +documentation for any purpose and without fee is hereby granted, +provided that the above copyright notice appear in all copies and that +both that copyright notice and this permission notice appear in +supporting documentation, and that the name of Digital not be +used in advertising or publicity pertaining to distribution of the +software without specific, written prior permission. + +DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING +ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL +DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR +ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, +WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, +ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS +SOFTWARE. + +******************************************************************/ + +/* default keysyms */ +#define XK_MISCELLANY +#define XK_XKB_KEYS +#define XK_LATIN1 +#define XK_LATIN2 +#define XK_LATIN3 +#define XK_LATIN4 +#define XK_LATIN8 +#define XK_LATIN9 +#define XK_CAUCASUS +#define XK_GREEK +#define XK_KATAKANA +#define XK_ARABIC +#define XK_CYRILLIC +#define XK_HEBREW +#define XK_THAI +#define XK_KOREAN +#define XK_ARMENIAN +#define XK_GEORGIAN +#define XK_VIETNAMESE +#define XK_CURRENCY +#define XK_MATHEMATICAL +#define XK_BRAILLE +#define XK_SINHALA + +#include + diff --git a/examples/ThirdPartyLibs/optionalX11/X11/keysymdef.h b/examples/ThirdPartyLibs/optionalX11/X11/keysymdef.h new file mode 100644 index 000000000..ae73977cb --- /dev/null +++ b/examples/ThirdPartyLibs/optionalX11/X11/keysymdef.h @@ -0,0 +1,2491 @@ +/*********************************************************** +Copyright 1987, 1994, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR +OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, +ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR +OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall +not be used in advertising or otherwise to promote the sale, use or +other dealings in this Software without prior written authorization +from The Open Group. + + +Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts + + All Rights Reserved + +Permission to use, copy, modify, and distribute this software and its +documentation for any purpose and without fee is hereby granted, +provided that the above copyright notice appear in all copies and that +both that copyright notice and this permission notice appear in +supporting documentation, and that the name of Digital not be +used in advertising or publicity pertaining to distribution of the +software without specific, written prior permission. + +DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING +ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL +DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR +ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, +WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, +ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS +SOFTWARE. + +******************************************************************/ + +/* + * The "X11 Window System Protocol" standard defines in Appendix A the + * keysym codes. These 29-bit integer values identify characters or + * functions associated with each key (e.g., via the visible + * engraving) of a keyboard layout. This file assigns mnemonic macro + * names for these keysyms. + * + * This file is also compiled (by src/util/makekeys.c in libX11) into + * hash tables that can be accessed with X11 library functions such as + * XStringToKeysym() and XKeysymToString(). + * + * Where a keysym corresponds one-to-one to an ISO 10646 / Unicode + * character, this is noted in a comment that provides both the U+xxxx + * Unicode position, as well as the official Unicode name of the + * character. + * + * Where the correspondence is either not one-to-one or semantically + * unclear, the Unicode position and name are enclosed in + * parentheses. Such legacy keysyms should be considered deprecated + * and are not recommended for use in future keyboard mappings. + * + * For any future extension of the keysyms with characters already + * found in ISO 10646 / Unicode, the following algorithm shall be + * used. The new keysym code position will simply be the character's + * Unicode number plus 0x01000000. The keysym values in the range + * 0x01000100 to 0x0110ffff are reserved to represent Unicode + * characters in the range U+0100 to U+10FFFF. + * + * While most newer Unicode-based X11 clients do already accept + * Unicode-mapped keysyms in the range 0x01000100 to 0x0110ffff, it + * will remain necessary for clients -- in the interest of + * compatibility with existing servers -- to also understand the + * existing legacy keysym values in the range 0x0100 to 0x20ff. + * + * Where several mnemonic names are defined for the same keysym in this + * file, all but the first one listed should be considered deprecated. + * + * Mnemonic names for keysyms are defined in this file with lines + * that match one of these Perl regular expressions: + * + * /^\#define XK_([a-zA-Z_0-9]+)\s+0x([0-9a-f]+)\s*\/\* U+([0-9A-F]{4,6}) (.*) \*\/\s*$/ + * /^\#define XK_([a-zA-Z_0-9]+)\s+0x([0-9a-f]+)\s*\/\*\(U+([0-9A-F]{4,6}) (.*)\)\*\/\s*$/ + * /^\#define XK_([a-zA-Z_0-9]+)\s+0x([0-9a-f]+)\s*(\/\*\s*(.*)\s*\*\/)?\s*$/ + * + * Before adding new keysyms, please do consider the following: In + * addition to the keysym names defined in this file, the + * XStringToKeysym() and XKeysymToString() functions will also handle + * any keysym string of the form "U0020" to "U007E" and "U00A0" to + * "U10FFFF" for all possible Unicode characters. In other words, + * every possible Unicode character has already a keysym string + * defined algorithmically, even if it is not listed here. Therefore, + * defining an additional keysym macro is only necessary where a + * non-hexadecimal mnemonic name is needed, or where the new keysym + * does not represent any existing Unicode character. + * + * When adding new keysyms to this file, do not forget to also update the + * following as needed: + * + * - the mappings in src/KeyBind.c in the repo + * git://anongit.freedesktop.org/xorg/lib/libX11.git + * + * - the protocol specification in specs/keysyms.xml + * in the repo git://anongit.freedesktop.org/xorg/proto/x11proto.git + * + */ + +#define XK_VoidSymbol 0xffffff /* Void symbol */ + +#ifdef XK_MISCELLANY +/* + * TTY function keys, cleverly chosen to map to ASCII, for convenience of + * programming, but could have been arbitrary (at the cost of lookup + * tables in client code). + */ + +#define XK_BackSpace 0xff08 /* Back space, back char */ +#define XK_Tab 0xff09 +#define XK_Linefeed 0xff0a /* Linefeed, LF */ +#define XK_Clear 0xff0b +#define XK_Return 0xff0d /* Return, enter */ +#define XK_Pause 0xff13 /* Pause, hold */ +#define XK_Scroll_Lock 0xff14 +#define XK_Sys_Req 0xff15 +#define XK_Escape 0xff1b +#define XK_Delete 0xffff /* Delete, rubout */ + + + +/* International & multi-key character composition */ + +#define XK_Multi_key 0xff20 /* Multi-key character compose */ +#define XK_Codeinput 0xff37 +#define XK_SingleCandidate 0xff3c +#define XK_MultipleCandidate 0xff3d +#define XK_PreviousCandidate 0xff3e + +/* Japanese keyboard support */ + +#define XK_Kanji 0xff21 /* Kanji, Kanji convert */ +#define XK_Muhenkan 0xff22 /* Cancel Conversion */ +#define XK_Henkan_Mode 0xff23 /* Start/Stop Conversion */ +#define XK_Henkan 0xff23 /* Alias for Henkan_Mode */ +#define XK_Romaji 0xff24 /* to Romaji */ +#define XK_Hiragana 0xff25 /* to Hiragana */ +#define XK_Katakana 0xff26 /* to Katakana */ +#define XK_Hiragana_Katakana 0xff27 /* Hiragana/Katakana toggle */ +#define XK_Zenkaku 0xff28 /* to Zenkaku */ +#define XK_Hankaku 0xff29 /* to Hankaku */ +#define XK_Zenkaku_Hankaku 0xff2a /* Zenkaku/Hankaku toggle */ +#define XK_Touroku 0xff2b /* Add to Dictionary */ +#define XK_Massyo 0xff2c /* Delete from Dictionary */ +#define XK_Kana_Lock 0xff2d /* Kana Lock */ +#define XK_Kana_Shift 0xff2e /* Kana Shift */ +#define XK_Eisu_Shift 0xff2f /* Alphanumeric Shift */ +#define XK_Eisu_toggle 0xff30 /* Alphanumeric toggle */ +#define XK_Kanji_Bangou 0xff37 /* Codeinput */ +#define XK_Zen_Koho 0xff3d /* Multiple/All Candidate(s) */ +#define XK_Mae_Koho 0xff3e /* Previous Candidate */ + +/* 0xff31 thru 0xff3f are under XK_KOREAN */ + +/* Cursor control & motion */ + +#define XK_Home 0xff50 +#define XK_Left 0xff51 /* Move left, left arrow */ +#define XK_Up 0xff52 /* Move up, up arrow */ +#define XK_Right 0xff53 /* Move right, right arrow */ +#define XK_Down 0xff54 /* Move down, down arrow */ +#define XK_Prior 0xff55 /* Prior, previous */ +#define XK_Page_Up 0xff55 +#define XK_Next 0xff56 /* Next */ +#define XK_Page_Down 0xff56 +#define XK_End 0xff57 /* EOL */ +#define XK_Begin 0xff58 /* BOL */ + + +/* Misc functions */ + +#define XK_Select 0xff60 /* Select, mark */ +#define XK_Print 0xff61 +#define XK_Execute 0xff62 /* Execute, run, do */ +#define XK_Insert 0xff63 /* Insert, insert here */ +#define XK_Undo 0xff65 +#define XK_Redo 0xff66 /* Redo, again */ +#define XK_Menu 0xff67 +#define XK_Find 0xff68 /* Find, search */ +#define XK_Cancel 0xff69 /* Cancel, stop, abort, exit */ +#define XK_Help 0xff6a /* Help */ +#define XK_Break 0xff6b +#define XK_Mode_switch 0xff7e /* Character set switch */ +#define XK_script_switch 0xff7e /* Alias for mode_switch */ +#define XK_Num_Lock 0xff7f + +/* Keypad functions, keypad numbers cleverly chosen to map to ASCII */ + +#define XK_KP_Space 0xff80 /* Space */ +#define XK_KP_Tab 0xff89 +#define XK_KP_Enter 0xff8d /* Enter */ +#define XK_KP_F1 0xff91 /* PF1, KP_A, ... */ +#define XK_KP_F2 0xff92 +#define XK_KP_F3 0xff93 +#define XK_KP_F4 0xff94 +#define XK_KP_Home 0xff95 +#define XK_KP_Left 0xff96 +#define XK_KP_Up 0xff97 +#define XK_KP_Right 0xff98 +#define XK_KP_Down 0xff99 +#define XK_KP_Prior 0xff9a +#define XK_KP_Page_Up 0xff9a +#define XK_KP_Next 0xff9b +#define XK_KP_Page_Down 0xff9b +#define XK_KP_End 0xff9c +#define XK_KP_Begin 0xff9d +#define XK_KP_Insert 0xff9e +#define XK_KP_Delete 0xff9f +#define XK_KP_Equal 0xffbd /* Equals */ +#define XK_KP_Multiply 0xffaa +#define XK_KP_Add 0xffab +#define XK_KP_Separator 0xffac /* Separator, often comma */ +#define XK_KP_Subtract 0xffad +#define XK_KP_Decimal 0xffae +#define XK_KP_Divide 0xffaf + +#define XK_KP_0 0xffb0 +#define XK_KP_1 0xffb1 +#define XK_KP_2 0xffb2 +#define XK_KP_3 0xffb3 +#define XK_KP_4 0xffb4 +#define XK_KP_5 0xffb5 +#define XK_KP_6 0xffb6 +#define XK_KP_7 0xffb7 +#define XK_KP_8 0xffb8 +#define XK_KP_9 0xffb9 + + + +/* + * Auxiliary functions; note the duplicate definitions for left and right + * function keys; Sun keyboards and a few other manufacturers have such + * function key groups on the left and/or right sides of the keyboard. + * We've not found a keyboard with more than 35 function keys total. + */ + +#define XK_F1 0xffbe +#define XK_F2 0xffbf +#define XK_F3 0xffc0 +#define XK_F4 0xffc1 +#define XK_F5 0xffc2 +#define XK_F6 0xffc3 +#define XK_F7 0xffc4 +#define XK_F8 0xffc5 +#define XK_F9 0xffc6 +#define XK_F10 0xffc7 +#define XK_F11 0xffc8 +#define XK_L1 0xffc8 +#define XK_F12 0xffc9 +#define XK_L2 0xffc9 +#define XK_F13 0xffca +#define XK_L3 0xffca +#define XK_F14 0xffcb +#define XK_L4 0xffcb +#define XK_F15 0xffcc +#define XK_L5 0xffcc +#define XK_F16 0xffcd +#define XK_L6 0xffcd +#define XK_F17 0xffce +#define XK_L7 0xffce +#define XK_F18 0xffcf +#define XK_L8 0xffcf +#define XK_F19 0xffd0 +#define XK_L9 0xffd0 +#define XK_F20 0xffd1 +#define XK_L10 0xffd1 +#define XK_F21 0xffd2 +#define XK_R1 0xffd2 +#define XK_F22 0xffd3 +#define XK_R2 0xffd3 +#define XK_F23 0xffd4 +#define XK_R3 0xffd4 +#define XK_F24 0xffd5 +#define XK_R4 0xffd5 +#define XK_F25 0xffd6 +#define XK_R5 0xffd6 +#define XK_F26 0xffd7 +#define XK_R6 0xffd7 +#define XK_F27 0xffd8 +#define XK_R7 0xffd8 +#define XK_F28 0xffd9 +#define XK_R8 0xffd9 +#define XK_F29 0xffda +#define XK_R9 0xffda +#define XK_F30 0xffdb +#define XK_R10 0xffdb +#define XK_F31 0xffdc +#define XK_R11 0xffdc +#define XK_F32 0xffdd +#define XK_R12 0xffdd +#define XK_F33 0xffde +#define XK_R13 0xffde +#define XK_F34 0xffdf +#define XK_R14 0xffdf +#define XK_F35 0xffe0 +#define XK_R15 0xffe0 + +/* Modifiers */ + +#define XK_Shift_L 0xffe1 /* Left shift */ +#define XK_Shift_R 0xffe2 /* Right shift */ +#define XK_Control_L 0xffe3 /* Left control */ +#define XK_Control_R 0xffe4 /* Right control */ +#define XK_Caps_Lock 0xffe5 /* Caps lock */ +#define XK_Shift_Lock 0xffe6 /* Shift lock */ + +#define XK_Meta_L 0xffe7 /* Left meta */ +#define XK_Meta_R 0xffe8 /* Right meta */ +#define XK_Alt_L 0xffe9 /* Left alt */ +#define XK_Alt_R 0xffea /* Right alt */ +#define XK_Super_L 0xffeb /* Left super */ +#define XK_Super_R 0xffec /* Right super */ +#define XK_Hyper_L 0xffed /* Left hyper */ +#define XK_Hyper_R 0xffee /* Right hyper */ +#endif /* XK_MISCELLANY */ + +/* + * Keyboard (XKB) Extension function and modifier keys + * (from Appendix C of "The X Keyboard Extension: Protocol Specification") + * Byte 3 = 0xfe + */ + +#ifdef XK_XKB_KEYS +#define XK_ISO_Lock 0xfe01 +#define XK_ISO_Level2_Latch 0xfe02 +#define XK_ISO_Level3_Shift 0xfe03 +#define XK_ISO_Level3_Latch 0xfe04 +#define XK_ISO_Level3_Lock 0xfe05 +#define XK_ISO_Level5_Shift 0xfe11 +#define XK_ISO_Level5_Latch 0xfe12 +#define XK_ISO_Level5_Lock 0xfe13 +#define XK_ISO_Group_Shift 0xff7e /* Alias for mode_switch */ +#define XK_ISO_Group_Latch 0xfe06 +#define XK_ISO_Group_Lock 0xfe07 +#define XK_ISO_Next_Group 0xfe08 +#define XK_ISO_Next_Group_Lock 0xfe09 +#define XK_ISO_Prev_Group 0xfe0a +#define XK_ISO_Prev_Group_Lock 0xfe0b +#define XK_ISO_First_Group 0xfe0c +#define XK_ISO_First_Group_Lock 0xfe0d +#define XK_ISO_Last_Group 0xfe0e +#define XK_ISO_Last_Group_Lock 0xfe0f + +#define XK_ISO_Left_Tab 0xfe20 +#define XK_ISO_Move_Line_Up 0xfe21 +#define XK_ISO_Move_Line_Down 0xfe22 +#define XK_ISO_Partial_Line_Up 0xfe23 +#define XK_ISO_Partial_Line_Down 0xfe24 +#define XK_ISO_Partial_Space_Left 0xfe25 +#define XK_ISO_Partial_Space_Right 0xfe26 +#define XK_ISO_Set_Margin_Left 0xfe27 +#define XK_ISO_Set_Margin_Right 0xfe28 +#define XK_ISO_Release_Margin_Left 0xfe29 +#define XK_ISO_Release_Margin_Right 0xfe2a +#define XK_ISO_Release_Both_Margins 0xfe2b +#define XK_ISO_Fast_Cursor_Left 0xfe2c +#define XK_ISO_Fast_Cursor_Right 0xfe2d +#define XK_ISO_Fast_Cursor_Up 0xfe2e +#define XK_ISO_Fast_Cursor_Down 0xfe2f +#define XK_ISO_Continuous_Underline 0xfe30 +#define XK_ISO_Discontinuous_Underline 0xfe31 +#define XK_ISO_Emphasize 0xfe32 +#define XK_ISO_Center_Object 0xfe33 +#define XK_ISO_Enter 0xfe34 + +#define XK_dead_grave 0xfe50 +#define XK_dead_acute 0xfe51 +#define XK_dead_circumflex 0xfe52 +#define XK_dead_tilde 0xfe53 +#define XK_dead_perispomeni 0xfe53 /* alias for dead_tilde */ +#define XK_dead_macron 0xfe54 +#define XK_dead_breve 0xfe55 +#define XK_dead_abovedot 0xfe56 +#define XK_dead_diaeresis 0xfe57 +#define XK_dead_abovering 0xfe58 +#define XK_dead_doubleacute 0xfe59 +#define XK_dead_caron 0xfe5a +#define XK_dead_cedilla 0xfe5b +#define XK_dead_ogonek 0xfe5c +#define XK_dead_iota 0xfe5d +#define XK_dead_voiced_sound 0xfe5e +#define XK_dead_semivoiced_sound 0xfe5f +#define XK_dead_belowdot 0xfe60 +#define XK_dead_hook 0xfe61 +#define XK_dead_horn 0xfe62 +#define XK_dead_stroke 0xfe63 +#define XK_dead_abovecomma 0xfe64 +#define XK_dead_psili 0xfe64 /* alias for dead_abovecomma */ +#define XK_dead_abovereversedcomma 0xfe65 +#define XK_dead_dasia 0xfe65 /* alias for dead_abovereversedcomma */ +#define XK_dead_doublegrave 0xfe66 +#define XK_dead_belowring 0xfe67 +#define XK_dead_belowmacron 0xfe68 +#define XK_dead_belowcircumflex 0xfe69 +#define XK_dead_belowtilde 0xfe6a +#define XK_dead_belowbreve 0xfe6b +#define XK_dead_belowdiaeresis 0xfe6c +#define XK_dead_invertedbreve 0xfe6d +#define XK_dead_belowcomma 0xfe6e +#define XK_dead_currency 0xfe6f + +/* dead vowels for universal syllable entry */ +#define XK_dead_a 0xfe80 +#define XK_dead_A 0xfe81 +#define XK_dead_e 0xfe82 +#define XK_dead_E 0xfe83 +#define XK_dead_i 0xfe84 +#define XK_dead_I 0xfe85 +#define XK_dead_o 0xfe86 +#define XK_dead_O 0xfe87 +#define XK_dead_u 0xfe88 +#define XK_dead_U 0xfe89 +#define XK_dead_small_schwa 0xfe8a +#define XK_dead_capital_schwa 0xfe8b + +#define XK_dead_greek 0xfe8c + +#define XK_First_Virtual_Screen 0xfed0 +#define XK_Prev_Virtual_Screen 0xfed1 +#define XK_Next_Virtual_Screen 0xfed2 +#define XK_Last_Virtual_Screen 0xfed4 +#define XK_Terminate_Server 0xfed5 + +#define XK_AccessX_Enable 0xfe70 +#define XK_AccessX_Feedback_Enable 0xfe71 +#define XK_RepeatKeys_Enable 0xfe72 +#define XK_SlowKeys_Enable 0xfe73 +#define XK_BounceKeys_Enable 0xfe74 +#define XK_StickyKeys_Enable 0xfe75 +#define XK_MouseKeys_Enable 0xfe76 +#define XK_MouseKeys_Accel_Enable 0xfe77 +#define XK_Overlay1_Enable 0xfe78 +#define XK_Overlay2_Enable 0xfe79 +#define XK_AudibleBell_Enable 0xfe7a + +#define XK_Pointer_Left 0xfee0 +#define XK_Pointer_Right 0xfee1 +#define XK_Pointer_Up 0xfee2 +#define XK_Pointer_Down 0xfee3 +#define XK_Pointer_UpLeft 0xfee4 +#define XK_Pointer_UpRight 0xfee5 +#define XK_Pointer_DownLeft 0xfee6 +#define XK_Pointer_DownRight 0xfee7 +#define XK_Pointer_Button_Dflt 0xfee8 +#define XK_Pointer_Button1 0xfee9 +#define XK_Pointer_Button2 0xfeea +#define XK_Pointer_Button3 0xfeeb +#define XK_Pointer_Button4 0xfeec +#define XK_Pointer_Button5 0xfeed +#define XK_Pointer_DblClick_Dflt 0xfeee +#define XK_Pointer_DblClick1 0xfeef +#define XK_Pointer_DblClick2 0xfef0 +#define XK_Pointer_DblClick3 0xfef1 +#define XK_Pointer_DblClick4 0xfef2 +#define XK_Pointer_DblClick5 0xfef3 +#define XK_Pointer_Drag_Dflt 0xfef4 +#define XK_Pointer_Drag1 0xfef5 +#define XK_Pointer_Drag2 0xfef6 +#define XK_Pointer_Drag3 0xfef7 +#define XK_Pointer_Drag4 0xfef8 +#define XK_Pointer_Drag5 0xfefd + +#define XK_Pointer_EnableKeys 0xfef9 +#define XK_Pointer_Accelerate 0xfefa +#define XK_Pointer_DfltBtnNext 0xfefb +#define XK_Pointer_DfltBtnPrev 0xfefc + +/* Single-Stroke Multiple-Character N-Graph Keysyms For The X Input Method */ + +#define XK_ch 0xfea0 +#define XK_Ch 0xfea1 +#define XK_CH 0xfea2 +#define XK_c_h 0xfea3 +#define XK_C_h 0xfea4 +#define XK_C_H 0xfea5 + +#endif /* XK_XKB_KEYS */ + +/* + * 3270 Terminal Keys + * Byte 3 = 0xfd + */ + +#ifdef XK_3270 +#define XK_3270_Duplicate 0xfd01 +#define XK_3270_FieldMark 0xfd02 +#define XK_3270_Right2 0xfd03 +#define XK_3270_Left2 0xfd04 +#define XK_3270_BackTab 0xfd05 +#define XK_3270_EraseEOF 0xfd06 +#define XK_3270_EraseInput 0xfd07 +#define XK_3270_Reset 0xfd08 +#define XK_3270_Quit 0xfd09 +#define XK_3270_PA1 0xfd0a +#define XK_3270_PA2 0xfd0b +#define XK_3270_PA3 0xfd0c +#define XK_3270_Test 0xfd0d +#define XK_3270_Attn 0xfd0e +#define XK_3270_CursorBlink 0xfd0f +#define XK_3270_AltCursor 0xfd10 +#define XK_3270_KeyClick 0xfd11 +#define XK_3270_Jump 0xfd12 +#define XK_3270_Ident 0xfd13 +#define XK_3270_Rule 0xfd14 +#define XK_3270_Copy 0xfd15 +#define XK_3270_Play 0xfd16 +#define XK_3270_Setup 0xfd17 +#define XK_3270_Record 0xfd18 +#define XK_3270_ChangeScreen 0xfd19 +#define XK_3270_DeleteWord 0xfd1a +#define XK_3270_ExSelect 0xfd1b +#define XK_3270_CursorSelect 0xfd1c +#define XK_3270_PrintScreen 0xfd1d +#define XK_3270_Enter 0xfd1e +#endif /* XK_3270 */ + +/* + * Latin 1 + * (ISO/IEC 8859-1 = Unicode U+0020..U+00FF) + * Byte 3 = 0 + */ +#ifdef XK_LATIN1 +#define XK_space 0x0020 /* U+0020 SPACE */ +#define XK_exclam 0x0021 /* U+0021 EXCLAMATION MARK */ +#define XK_quotedbl 0x0022 /* U+0022 QUOTATION MARK */ +#define XK_numbersign 0x0023 /* U+0023 NUMBER SIGN */ +#define XK_dollar 0x0024 /* U+0024 DOLLAR SIGN */ +#define XK_percent 0x0025 /* U+0025 PERCENT SIGN */ +#define XK_ampersand 0x0026 /* U+0026 AMPERSAND */ +#define XK_apostrophe 0x0027 /* U+0027 APOSTROPHE */ +#define XK_quoteright 0x0027 /* deprecated */ +#define XK_parenleft 0x0028 /* U+0028 LEFT PARENTHESIS */ +#define XK_parenright 0x0029 /* U+0029 RIGHT PARENTHESIS */ +#define XK_asterisk 0x002a /* U+002A ASTERISK */ +#define XK_plus 0x002b /* U+002B PLUS SIGN */ +#define XK_comma 0x002c /* U+002C COMMA */ +#define XK_minus 0x002d /* U+002D HYPHEN-MINUS */ +#define XK_period 0x002e /* U+002E FULL STOP */ +#define XK_slash 0x002f /* U+002F SOLIDUS */ +#define XK_0 0x0030 /* U+0030 DIGIT ZERO */ +#define XK_1 0x0031 /* U+0031 DIGIT ONE */ +#define XK_2 0x0032 /* U+0032 DIGIT TWO */ +#define XK_3 0x0033 /* U+0033 DIGIT THREE */ +#define XK_4 0x0034 /* U+0034 DIGIT FOUR */ +#define XK_5 0x0035 /* U+0035 DIGIT FIVE */ +#define XK_6 0x0036 /* U+0036 DIGIT SIX */ +#define XK_7 0x0037 /* U+0037 DIGIT SEVEN */ +#define XK_8 0x0038 /* U+0038 DIGIT EIGHT */ +#define XK_9 0x0039 /* U+0039 DIGIT NINE */ +#define XK_colon 0x003a /* U+003A COLON */ +#define XK_semicolon 0x003b /* U+003B SEMICOLON */ +#define XK_less 0x003c /* U+003C LESS-THAN SIGN */ +#define XK_equal 0x003d /* U+003D EQUALS SIGN */ +#define XK_greater 0x003e /* U+003E GREATER-THAN SIGN */ +#define XK_question 0x003f /* U+003F QUESTION MARK */ +#define XK_at 0x0040 /* U+0040 COMMERCIAL AT */ +#define XK_A 0x0041 /* U+0041 LATIN CAPITAL LETTER A */ +#define XK_B 0x0042 /* U+0042 LATIN CAPITAL LETTER B */ +#define XK_C 0x0043 /* U+0043 LATIN CAPITAL LETTER C */ +#define XK_D 0x0044 /* U+0044 LATIN CAPITAL LETTER D */ +#define XK_E 0x0045 /* U+0045 LATIN CAPITAL LETTER E */ +#define XK_F 0x0046 /* U+0046 LATIN CAPITAL LETTER F */ +#define XK_G 0x0047 /* U+0047 LATIN CAPITAL LETTER G */ +#define XK_H 0x0048 /* U+0048 LATIN CAPITAL LETTER H */ +#define XK_I 0x0049 /* U+0049 LATIN CAPITAL LETTER I */ +#define XK_J 0x004a /* U+004A LATIN CAPITAL LETTER J */ +#define XK_K 0x004b /* U+004B LATIN CAPITAL LETTER K */ +#define XK_L 0x004c /* U+004C LATIN CAPITAL LETTER L */ +#define XK_M 0x004d /* U+004D LATIN CAPITAL LETTER M */ +#define XK_N 0x004e /* U+004E LATIN CAPITAL LETTER N */ +#define XK_O 0x004f /* U+004F LATIN CAPITAL LETTER O */ +#define XK_P 0x0050 /* U+0050 LATIN CAPITAL LETTER P */ +#define XK_Q 0x0051 /* U+0051 LATIN CAPITAL LETTER Q */ +#define XK_R 0x0052 /* U+0052 LATIN CAPITAL LETTER R */ +#define XK_S 0x0053 /* U+0053 LATIN CAPITAL LETTER S */ +#define XK_T 0x0054 /* U+0054 LATIN CAPITAL LETTER T */ +#define XK_U 0x0055 /* U+0055 LATIN CAPITAL LETTER U */ +#define XK_V 0x0056 /* U+0056 LATIN CAPITAL LETTER V */ +#define XK_W 0x0057 /* U+0057 LATIN CAPITAL LETTER W */ +#define XK_X 0x0058 /* U+0058 LATIN CAPITAL LETTER X */ +#define XK_Y 0x0059 /* U+0059 LATIN CAPITAL LETTER Y */ +#define XK_Z 0x005a /* U+005A LATIN CAPITAL LETTER Z */ +#define XK_bracketleft 0x005b /* U+005B LEFT SQUARE BRACKET */ +#define XK_backslash 0x005c /* U+005C REVERSE SOLIDUS */ +#define XK_bracketright 0x005d /* U+005D RIGHT SQUARE BRACKET */ +#define XK_asciicircum 0x005e /* U+005E CIRCUMFLEX ACCENT */ +#define XK_underscore 0x005f /* U+005F LOW LINE */ +#define XK_grave 0x0060 /* U+0060 GRAVE ACCENT */ +#define XK_quoteleft 0x0060 /* deprecated */ +#define XK_a 0x0061 /* U+0061 LATIN SMALL LETTER A */ +#define XK_b 0x0062 /* U+0062 LATIN SMALL LETTER B */ +#define XK_c 0x0063 /* U+0063 LATIN SMALL LETTER C */ +#define XK_d 0x0064 /* U+0064 LATIN SMALL LETTER D */ +#define XK_e 0x0065 /* U+0065 LATIN SMALL LETTER E */ +#define XK_f 0x0066 /* U+0066 LATIN SMALL LETTER F */ +#define XK_g 0x0067 /* U+0067 LATIN SMALL LETTER G */ +#define XK_h 0x0068 /* U+0068 LATIN SMALL LETTER H */ +#define XK_i 0x0069 /* U+0069 LATIN SMALL LETTER I */ +#define XK_j 0x006a /* U+006A LATIN SMALL LETTER J */ +#define XK_k 0x006b /* U+006B LATIN SMALL LETTER K */ +#define XK_l 0x006c /* U+006C LATIN SMALL LETTER L */ +#define XK_m 0x006d /* U+006D LATIN SMALL LETTER M */ +#define XK_n 0x006e /* U+006E LATIN SMALL LETTER N */ +#define XK_o 0x006f /* U+006F LATIN SMALL LETTER O */ +#define XK_p 0x0070 /* U+0070 LATIN SMALL LETTER P */ +#define XK_q 0x0071 /* U+0071 LATIN SMALL LETTER Q */ +#define XK_r 0x0072 /* U+0072 LATIN SMALL LETTER R */ +#define XK_s 0x0073 /* U+0073 LATIN SMALL LETTER S */ +#define XK_t 0x0074 /* U+0074 LATIN SMALL LETTER T */ +#define XK_u 0x0075 /* U+0075 LATIN SMALL LETTER U */ +#define XK_v 0x0076 /* U+0076 LATIN SMALL LETTER V */ +#define XK_w 0x0077 /* U+0077 LATIN SMALL LETTER W */ +#define XK_x 0x0078 /* U+0078 LATIN SMALL LETTER X */ +#define XK_y 0x0079 /* U+0079 LATIN SMALL LETTER Y */ +#define XK_z 0x007a /* U+007A LATIN SMALL LETTER Z */ +#define XK_braceleft 0x007b /* U+007B LEFT CURLY BRACKET */ +#define XK_bar 0x007c /* U+007C VERTICAL LINE */ +#define XK_braceright 0x007d /* U+007D RIGHT CURLY BRACKET */ +#define XK_asciitilde 0x007e /* U+007E TILDE */ + +#define XK_nobreakspace 0x00a0 /* U+00A0 NO-BREAK SPACE */ +#define XK_exclamdown 0x00a1 /* U+00A1 INVERTED EXCLAMATION MARK */ +#define XK_cent 0x00a2 /* U+00A2 CENT SIGN */ +#define XK_sterling 0x00a3 /* U+00A3 POUND SIGN */ +#define XK_currency 0x00a4 /* U+00A4 CURRENCY SIGN */ +#define XK_yen 0x00a5 /* U+00A5 YEN SIGN */ +#define XK_brokenbar 0x00a6 /* U+00A6 BROKEN BAR */ +#define XK_section 0x00a7 /* U+00A7 SECTION SIGN */ +#define XK_diaeresis 0x00a8 /* U+00A8 DIAERESIS */ +#define XK_copyright 0x00a9 /* U+00A9 COPYRIGHT SIGN */ +#define XK_ordfeminine 0x00aa /* U+00AA FEMININE ORDINAL INDICATOR */ +#define XK_guillemotleft 0x00ab /* U+00AB LEFT-POINTING DOUBLE ANGLE QUOTATION MARK */ +#define XK_notsign 0x00ac /* U+00AC NOT SIGN */ +#define XK_hyphen 0x00ad /* U+00AD SOFT HYPHEN */ +#define XK_registered 0x00ae /* U+00AE REGISTERED SIGN */ +#define XK_macron 0x00af /* U+00AF MACRON */ +#define XK_degree 0x00b0 /* U+00B0 DEGREE SIGN */ +#define XK_plusminus 0x00b1 /* U+00B1 PLUS-MINUS SIGN */ +#define XK_twosuperior 0x00b2 /* U+00B2 SUPERSCRIPT TWO */ +#define XK_threesuperior 0x00b3 /* U+00B3 SUPERSCRIPT THREE */ +#define XK_acute 0x00b4 /* U+00B4 ACUTE ACCENT */ +#define XK_mu 0x00b5 /* U+00B5 MICRO SIGN */ +#define XK_paragraph 0x00b6 /* U+00B6 PILCROW SIGN */ +#define XK_periodcentered 0x00b7 /* U+00B7 MIDDLE DOT */ +#define XK_cedilla 0x00b8 /* U+00B8 CEDILLA */ +#define XK_onesuperior 0x00b9 /* U+00B9 SUPERSCRIPT ONE */ +#define XK_masculine 0x00ba /* U+00BA MASCULINE ORDINAL INDICATOR */ +#define XK_guillemotright 0x00bb /* U+00BB RIGHT-POINTING DOUBLE ANGLE QUOTATION MARK */ +#define XK_onequarter 0x00bc /* U+00BC VULGAR FRACTION ONE QUARTER */ +#define XK_onehalf 0x00bd /* U+00BD VULGAR FRACTION ONE HALF */ +#define XK_threequarters 0x00be /* U+00BE VULGAR FRACTION THREE QUARTERS */ +#define XK_questiondown 0x00bf /* U+00BF INVERTED QUESTION MARK */ +#define XK_Agrave 0x00c0 /* U+00C0 LATIN CAPITAL LETTER A WITH GRAVE */ +#define XK_Aacute 0x00c1 /* U+00C1 LATIN CAPITAL LETTER A WITH ACUTE */ +#define XK_Acircumflex 0x00c2 /* U+00C2 LATIN CAPITAL LETTER A WITH CIRCUMFLEX */ +#define XK_Atilde 0x00c3 /* U+00C3 LATIN CAPITAL LETTER A WITH TILDE */ +#define XK_Adiaeresis 0x00c4 /* U+00C4 LATIN CAPITAL LETTER A WITH DIAERESIS */ +#define XK_Aring 0x00c5 /* U+00C5 LATIN CAPITAL LETTER A WITH RING ABOVE */ +#define XK_AE 0x00c6 /* U+00C6 LATIN CAPITAL LETTER AE */ +#define XK_Ccedilla 0x00c7 /* U+00C7 LATIN CAPITAL LETTER C WITH CEDILLA */ +#define XK_Egrave 0x00c8 /* U+00C8 LATIN CAPITAL LETTER E WITH GRAVE */ +#define XK_Eacute 0x00c9 /* U+00C9 LATIN CAPITAL LETTER E WITH ACUTE */ +#define XK_Ecircumflex 0x00ca /* U+00CA LATIN CAPITAL LETTER E WITH CIRCUMFLEX */ +#define XK_Ediaeresis 0x00cb /* U+00CB LATIN CAPITAL LETTER E WITH DIAERESIS */ +#define XK_Igrave 0x00cc /* U+00CC LATIN CAPITAL LETTER I WITH GRAVE */ +#define XK_Iacute 0x00cd /* U+00CD LATIN CAPITAL LETTER I WITH ACUTE */ +#define XK_Icircumflex 0x00ce /* U+00CE LATIN CAPITAL LETTER I WITH CIRCUMFLEX */ +#define XK_Idiaeresis 0x00cf /* U+00CF LATIN CAPITAL LETTER I WITH DIAERESIS */ +#define XK_ETH 0x00d0 /* U+00D0 LATIN CAPITAL LETTER ETH */ +#define XK_Eth 0x00d0 /* deprecated */ +#define XK_Ntilde 0x00d1 /* U+00D1 LATIN CAPITAL LETTER N WITH TILDE */ +#define XK_Ograve 0x00d2 /* U+00D2 LATIN CAPITAL LETTER O WITH GRAVE */ +#define XK_Oacute 0x00d3 /* U+00D3 LATIN CAPITAL LETTER O WITH ACUTE */ +#define XK_Ocircumflex 0x00d4 /* U+00D4 LATIN CAPITAL LETTER O WITH CIRCUMFLEX */ +#define XK_Otilde 0x00d5 /* U+00D5 LATIN CAPITAL LETTER O WITH TILDE */ +#define XK_Odiaeresis 0x00d6 /* U+00D6 LATIN CAPITAL LETTER O WITH DIAERESIS */ +#define XK_multiply 0x00d7 /* U+00D7 MULTIPLICATION SIGN */ +#define XK_Oslash 0x00d8 /* U+00D8 LATIN CAPITAL LETTER O WITH STROKE */ +#define XK_Ooblique 0x00d8 /* U+00D8 LATIN CAPITAL LETTER O WITH STROKE */ +#define XK_Ugrave 0x00d9 /* U+00D9 LATIN CAPITAL LETTER U WITH GRAVE */ +#define XK_Uacute 0x00da /* U+00DA LATIN CAPITAL LETTER U WITH ACUTE */ +#define XK_Ucircumflex 0x00db /* U+00DB LATIN CAPITAL LETTER U WITH CIRCUMFLEX */ +#define XK_Udiaeresis 0x00dc /* U+00DC LATIN CAPITAL LETTER U WITH DIAERESIS */ +#define XK_Yacute 0x00dd /* U+00DD LATIN CAPITAL LETTER Y WITH ACUTE */ +#define XK_THORN 0x00de /* U+00DE LATIN CAPITAL LETTER THORN */ +#define XK_Thorn 0x00de /* deprecated */ +#define XK_ssharp 0x00df /* U+00DF LATIN SMALL LETTER SHARP S */ +#define XK_agrave 0x00e0 /* U+00E0 LATIN SMALL LETTER A WITH GRAVE */ +#define XK_aacute 0x00e1 /* U+00E1 LATIN SMALL LETTER A WITH ACUTE */ +#define XK_acircumflex 0x00e2 /* U+00E2 LATIN SMALL LETTER A WITH CIRCUMFLEX */ +#define XK_atilde 0x00e3 /* U+00E3 LATIN SMALL LETTER A WITH TILDE */ +#define XK_adiaeresis 0x00e4 /* U+00E4 LATIN SMALL LETTER A WITH DIAERESIS */ +#define XK_aring 0x00e5 /* U+00E5 LATIN SMALL LETTER A WITH RING ABOVE */ +#define XK_ae 0x00e6 /* U+00E6 LATIN SMALL LETTER AE */ +#define XK_ccedilla 0x00e7 /* U+00E7 LATIN SMALL LETTER C WITH CEDILLA */ +#define XK_egrave 0x00e8 /* U+00E8 LATIN SMALL LETTER E WITH GRAVE */ +#define XK_eacute 0x00e9 /* U+00E9 LATIN SMALL LETTER E WITH ACUTE */ +#define XK_ecircumflex 0x00ea /* U+00EA LATIN SMALL LETTER E WITH CIRCUMFLEX */ +#define XK_ediaeresis 0x00eb /* U+00EB LATIN SMALL LETTER E WITH DIAERESIS */ +#define XK_igrave 0x00ec /* U+00EC LATIN SMALL LETTER I WITH GRAVE */ +#define XK_iacute 0x00ed /* U+00ED LATIN SMALL LETTER I WITH ACUTE */ +#define XK_icircumflex 0x00ee /* U+00EE LATIN SMALL LETTER I WITH CIRCUMFLEX */ +#define XK_idiaeresis 0x00ef /* U+00EF LATIN SMALL LETTER I WITH DIAERESIS */ +#define XK_eth 0x00f0 /* U+00F0 LATIN SMALL LETTER ETH */ +#define XK_ntilde 0x00f1 /* U+00F1 LATIN SMALL LETTER N WITH TILDE */ +#define XK_ograve 0x00f2 /* U+00F2 LATIN SMALL LETTER O WITH GRAVE */ +#define XK_oacute 0x00f3 /* U+00F3 LATIN SMALL LETTER O WITH ACUTE */ +#define XK_ocircumflex 0x00f4 /* U+00F4 LATIN SMALL LETTER O WITH CIRCUMFLEX */ +#define XK_otilde 0x00f5 /* U+00F5 LATIN SMALL LETTER O WITH TILDE */ +#define XK_odiaeresis 0x00f6 /* U+00F6 LATIN SMALL LETTER O WITH DIAERESIS */ +#define XK_division 0x00f7 /* U+00F7 DIVISION SIGN */ +#define XK_oslash 0x00f8 /* U+00F8 LATIN SMALL LETTER O WITH STROKE */ +#define XK_ooblique 0x00f8 /* U+00F8 LATIN SMALL LETTER O WITH STROKE */ +#define XK_ugrave 0x00f9 /* U+00F9 LATIN SMALL LETTER U WITH GRAVE */ +#define XK_uacute 0x00fa /* U+00FA LATIN SMALL LETTER U WITH ACUTE */ +#define XK_ucircumflex 0x00fb /* U+00FB LATIN SMALL LETTER U WITH CIRCUMFLEX */ +#define XK_udiaeresis 0x00fc /* U+00FC LATIN SMALL LETTER U WITH DIAERESIS */ +#define XK_yacute 0x00fd /* U+00FD LATIN SMALL LETTER Y WITH ACUTE */ +#define XK_thorn 0x00fe /* U+00FE LATIN SMALL LETTER THORN */ +#define XK_ydiaeresis 0x00ff /* U+00FF LATIN SMALL LETTER Y WITH DIAERESIS */ +#endif /* XK_LATIN1 */ + +/* + * Latin 2 + * Byte 3 = 1 + */ + +#ifdef XK_LATIN2 +#define XK_Aogonek 0x01a1 /* U+0104 LATIN CAPITAL LETTER A WITH OGONEK */ +#define XK_breve 0x01a2 /* U+02D8 BREVE */ +#define XK_Lstroke 0x01a3 /* U+0141 LATIN CAPITAL LETTER L WITH STROKE */ +#define XK_Lcaron 0x01a5 /* U+013D LATIN CAPITAL LETTER L WITH CARON */ +#define XK_Sacute 0x01a6 /* U+015A LATIN CAPITAL LETTER S WITH ACUTE */ +#define XK_Scaron 0x01a9 /* U+0160 LATIN CAPITAL LETTER S WITH CARON */ +#define XK_Scedilla 0x01aa /* U+015E LATIN CAPITAL LETTER S WITH CEDILLA */ +#define XK_Tcaron 0x01ab /* U+0164 LATIN CAPITAL LETTER T WITH CARON */ +#define XK_Zacute 0x01ac /* U+0179 LATIN CAPITAL LETTER Z WITH ACUTE */ +#define XK_Zcaron 0x01ae /* U+017D LATIN CAPITAL LETTER Z WITH CARON */ +#define XK_Zabovedot 0x01af /* U+017B LATIN CAPITAL LETTER Z WITH DOT ABOVE */ +#define XK_aogonek 0x01b1 /* U+0105 LATIN SMALL LETTER A WITH OGONEK */ +#define XK_ogonek 0x01b2 /* U+02DB OGONEK */ +#define XK_lstroke 0x01b3 /* U+0142 LATIN SMALL LETTER L WITH STROKE */ +#define XK_lcaron 0x01b5 /* U+013E LATIN SMALL LETTER L WITH CARON */ +#define XK_sacute 0x01b6 /* U+015B LATIN SMALL LETTER S WITH ACUTE */ +#define XK_caron 0x01b7 /* U+02C7 CARON */ +#define XK_scaron 0x01b9 /* U+0161 LATIN SMALL LETTER S WITH CARON */ +#define XK_scedilla 0x01ba /* U+015F LATIN SMALL LETTER S WITH CEDILLA */ +#define XK_tcaron 0x01bb /* U+0165 LATIN SMALL LETTER T WITH CARON */ +#define XK_zacute 0x01bc /* U+017A LATIN SMALL LETTER Z WITH ACUTE */ +#define XK_doubleacute 0x01bd /* U+02DD DOUBLE ACUTE ACCENT */ +#define XK_zcaron 0x01be /* U+017E LATIN SMALL LETTER Z WITH CARON */ +#define XK_zabovedot 0x01bf /* U+017C LATIN SMALL LETTER Z WITH DOT ABOVE */ +#define XK_Racute 0x01c0 /* U+0154 LATIN CAPITAL LETTER R WITH ACUTE */ +#define XK_Abreve 0x01c3 /* U+0102 LATIN CAPITAL LETTER A WITH BREVE */ +#define XK_Lacute 0x01c5 /* U+0139 LATIN CAPITAL LETTER L WITH ACUTE */ +#define XK_Cacute 0x01c6 /* U+0106 LATIN CAPITAL LETTER C WITH ACUTE */ +#define XK_Ccaron 0x01c8 /* U+010C LATIN CAPITAL LETTER C WITH CARON */ +#define XK_Eogonek 0x01ca /* U+0118 LATIN CAPITAL LETTER E WITH OGONEK */ +#define XK_Ecaron 0x01cc /* U+011A LATIN CAPITAL LETTER E WITH CARON */ +#define XK_Dcaron 0x01cf /* U+010E LATIN CAPITAL LETTER D WITH CARON */ +#define XK_Dstroke 0x01d0 /* U+0110 LATIN CAPITAL LETTER D WITH STROKE */ +#define XK_Nacute 0x01d1 /* U+0143 LATIN CAPITAL LETTER N WITH ACUTE */ +#define XK_Ncaron 0x01d2 /* U+0147 LATIN CAPITAL LETTER N WITH CARON */ +#define XK_Odoubleacute 0x01d5 /* U+0150 LATIN CAPITAL LETTER O WITH DOUBLE ACUTE */ +#define XK_Rcaron 0x01d8 /* U+0158 LATIN CAPITAL LETTER R WITH CARON */ +#define XK_Uring 0x01d9 /* U+016E LATIN CAPITAL LETTER U WITH RING ABOVE */ +#define XK_Udoubleacute 0x01db /* U+0170 LATIN CAPITAL LETTER U WITH DOUBLE ACUTE */ +#define XK_Tcedilla 0x01de /* U+0162 LATIN CAPITAL LETTER T WITH CEDILLA */ +#define XK_racute 0x01e0 /* U+0155 LATIN SMALL LETTER R WITH ACUTE */ +#define XK_abreve 0x01e3 /* U+0103 LATIN SMALL LETTER A WITH BREVE */ +#define XK_lacute 0x01e5 /* U+013A LATIN SMALL LETTER L WITH ACUTE */ +#define XK_cacute 0x01e6 /* U+0107 LATIN SMALL LETTER C WITH ACUTE */ +#define XK_ccaron 0x01e8 /* U+010D LATIN SMALL LETTER C WITH CARON */ +#define XK_eogonek 0x01ea /* U+0119 LATIN SMALL LETTER E WITH OGONEK */ +#define XK_ecaron 0x01ec /* U+011B LATIN SMALL LETTER E WITH CARON */ +#define XK_dcaron 0x01ef /* U+010F LATIN SMALL LETTER D WITH CARON */ +#define XK_dstroke 0x01f0 /* U+0111 LATIN SMALL LETTER D WITH STROKE */ +#define XK_nacute 0x01f1 /* U+0144 LATIN SMALL LETTER N WITH ACUTE */ +#define XK_ncaron 0x01f2 /* U+0148 LATIN SMALL LETTER N WITH CARON */ +#define XK_odoubleacute 0x01f5 /* U+0151 LATIN SMALL LETTER O WITH DOUBLE ACUTE */ +#define XK_rcaron 0x01f8 /* U+0159 LATIN SMALL LETTER R WITH CARON */ +#define XK_uring 0x01f9 /* U+016F LATIN SMALL LETTER U WITH RING ABOVE */ +#define XK_udoubleacute 0x01fb /* U+0171 LATIN SMALL LETTER U WITH DOUBLE ACUTE */ +#define XK_tcedilla 0x01fe /* U+0163 LATIN SMALL LETTER T WITH CEDILLA */ +#define XK_abovedot 0x01ff /* U+02D9 DOT ABOVE */ +#endif /* XK_LATIN2 */ + +/* + * Latin 3 + * Byte 3 = 2 + */ + +#ifdef XK_LATIN3 +#define XK_Hstroke 0x02a1 /* U+0126 LATIN CAPITAL LETTER H WITH STROKE */ +#define XK_Hcircumflex 0x02a6 /* U+0124 LATIN CAPITAL LETTER H WITH CIRCUMFLEX */ +#define XK_Iabovedot 0x02a9 /* U+0130 LATIN CAPITAL LETTER I WITH DOT ABOVE */ +#define XK_Gbreve 0x02ab /* U+011E LATIN CAPITAL LETTER G WITH BREVE */ +#define XK_Jcircumflex 0x02ac /* U+0134 LATIN CAPITAL LETTER J WITH CIRCUMFLEX */ +#define XK_hstroke 0x02b1 /* U+0127 LATIN SMALL LETTER H WITH STROKE */ +#define XK_hcircumflex 0x02b6 /* U+0125 LATIN SMALL LETTER H WITH CIRCUMFLEX */ +#define XK_idotless 0x02b9 /* U+0131 LATIN SMALL LETTER DOTLESS I */ +#define XK_gbreve 0x02bb /* U+011F LATIN SMALL LETTER G WITH BREVE */ +#define XK_jcircumflex 0x02bc /* U+0135 LATIN SMALL LETTER J WITH CIRCUMFLEX */ +#define XK_Cabovedot 0x02c5 /* U+010A LATIN CAPITAL LETTER C WITH DOT ABOVE */ +#define XK_Ccircumflex 0x02c6 /* U+0108 LATIN CAPITAL LETTER C WITH CIRCUMFLEX */ +#define XK_Gabovedot 0x02d5 /* U+0120 LATIN CAPITAL LETTER G WITH DOT ABOVE */ +#define XK_Gcircumflex 0x02d8 /* U+011C LATIN CAPITAL LETTER G WITH CIRCUMFLEX */ +#define XK_Ubreve 0x02dd /* U+016C LATIN CAPITAL LETTER U WITH BREVE */ +#define XK_Scircumflex 0x02de /* U+015C LATIN CAPITAL LETTER S WITH CIRCUMFLEX */ +#define XK_cabovedot 0x02e5 /* U+010B LATIN SMALL LETTER C WITH DOT ABOVE */ +#define XK_ccircumflex 0x02e6 /* U+0109 LATIN SMALL LETTER C WITH CIRCUMFLEX */ +#define XK_gabovedot 0x02f5 /* U+0121 LATIN SMALL LETTER G WITH DOT ABOVE */ +#define XK_gcircumflex 0x02f8 /* U+011D LATIN SMALL LETTER G WITH CIRCUMFLEX */ +#define XK_ubreve 0x02fd /* U+016D LATIN SMALL LETTER U WITH BREVE */ +#define XK_scircumflex 0x02fe /* U+015D LATIN SMALL LETTER S WITH CIRCUMFLEX */ +#endif /* XK_LATIN3 */ + + +/* + * Latin 4 + * Byte 3 = 3 + */ + +#ifdef XK_LATIN4 +#define XK_kra 0x03a2 /* U+0138 LATIN SMALL LETTER KRA */ +#define XK_kappa 0x03a2 /* deprecated */ +#define XK_Rcedilla 0x03a3 /* U+0156 LATIN CAPITAL LETTER R WITH CEDILLA */ +#define XK_Itilde 0x03a5 /* U+0128 LATIN CAPITAL LETTER I WITH TILDE */ +#define XK_Lcedilla 0x03a6 /* U+013B LATIN CAPITAL LETTER L WITH CEDILLA */ +#define XK_Emacron 0x03aa /* U+0112 LATIN CAPITAL LETTER E WITH MACRON */ +#define XK_Gcedilla 0x03ab /* U+0122 LATIN CAPITAL LETTER G WITH CEDILLA */ +#define XK_Tslash 0x03ac /* U+0166 LATIN CAPITAL LETTER T WITH STROKE */ +#define XK_rcedilla 0x03b3 /* U+0157 LATIN SMALL LETTER R WITH CEDILLA */ +#define XK_itilde 0x03b5 /* U+0129 LATIN SMALL LETTER I WITH TILDE */ +#define XK_lcedilla 0x03b6 /* U+013C LATIN SMALL LETTER L WITH CEDILLA */ +#define XK_emacron 0x03ba /* U+0113 LATIN SMALL LETTER E WITH MACRON */ +#define XK_gcedilla 0x03bb /* U+0123 LATIN SMALL LETTER G WITH CEDILLA */ +#define XK_tslash 0x03bc /* U+0167 LATIN SMALL LETTER T WITH STROKE */ +#define XK_ENG 0x03bd /* U+014A LATIN CAPITAL LETTER ENG */ +#define XK_eng 0x03bf /* U+014B LATIN SMALL LETTER ENG */ +#define XK_Amacron 0x03c0 /* U+0100 LATIN CAPITAL LETTER A WITH MACRON */ +#define XK_Iogonek 0x03c7 /* U+012E LATIN CAPITAL LETTER I WITH OGONEK */ +#define XK_Eabovedot 0x03cc /* U+0116 LATIN CAPITAL LETTER E WITH DOT ABOVE */ +#define XK_Imacron 0x03cf /* U+012A LATIN CAPITAL LETTER I WITH MACRON */ +#define XK_Ncedilla 0x03d1 /* U+0145 LATIN CAPITAL LETTER N WITH CEDILLA */ +#define XK_Omacron 0x03d2 /* U+014C LATIN CAPITAL LETTER O WITH MACRON */ +#define XK_Kcedilla 0x03d3 /* U+0136 LATIN CAPITAL LETTER K WITH CEDILLA */ +#define XK_Uogonek 0x03d9 /* U+0172 LATIN CAPITAL LETTER U WITH OGONEK */ +#define XK_Utilde 0x03dd /* U+0168 LATIN CAPITAL LETTER U WITH TILDE */ +#define XK_Umacron 0x03de /* U+016A LATIN CAPITAL LETTER U WITH MACRON */ +#define XK_amacron 0x03e0 /* U+0101 LATIN SMALL LETTER A WITH MACRON */ +#define XK_iogonek 0x03e7 /* U+012F LATIN SMALL LETTER I WITH OGONEK */ +#define XK_eabovedot 0x03ec /* U+0117 LATIN SMALL LETTER E WITH DOT ABOVE */ +#define XK_imacron 0x03ef /* U+012B LATIN SMALL LETTER I WITH MACRON */ +#define XK_ncedilla 0x03f1 /* U+0146 LATIN SMALL LETTER N WITH CEDILLA */ +#define XK_omacron 0x03f2 /* U+014D LATIN SMALL LETTER O WITH MACRON */ +#define XK_kcedilla 0x03f3 /* U+0137 LATIN SMALL LETTER K WITH CEDILLA */ +#define XK_uogonek 0x03f9 /* U+0173 LATIN SMALL LETTER U WITH OGONEK */ +#define XK_utilde 0x03fd /* U+0169 LATIN SMALL LETTER U WITH TILDE */ +#define XK_umacron 0x03fe /* U+016B LATIN SMALL LETTER U WITH MACRON */ +#endif /* XK_LATIN4 */ + +/* + * Latin 8 + */ +#ifdef XK_LATIN8 +#define XK_Wcircumflex 0x1000174 /* U+0174 LATIN CAPITAL LETTER W WITH CIRCUMFLEX */ +#define XK_wcircumflex 0x1000175 /* U+0175 LATIN SMALL LETTER W WITH CIRCUMFLEX */ +#define XK_Ycircumflex 0x1000176 /* U+0176 LATIN CAPITAL LETTER Y WITH CIRCUMFLEX */ +#define XK_ycircumflex 0x1000177 /* U+0177 LATIN SMALL LETTER Y WITH CIRCUMFLEX */ +#define XK_Babovedot 0x1001e02 /* U+1E02 LATIN CAPITAL LETTER B WITH DOT ABOVE */ +#define XK_babovedot 0x1001e03 /* U+1E03 LATIN SMALL LETTER B WITH DOT ABOVE */ +#define XK_Dabovedot 0x1001e0a /* U+1E0A LATIN CAPITAL LETTER D WITH DOT ABOVE */ +#define XK_dabovedot 0x1001e0b /* U+1E0B LATIN SMALL LETTER D WITH DOT ABOVE */ +#define XK_Fabovedot 0x1001e1e /* U+1E1E LATIN CAPITAL LETTER F WITH DOT ABOVE */ +#define XK_fabovedot 0x1001e1f /* U+1E1F LATIN SMALL LETTER F WITH DOT ABOVE */ +#define XK_Mabovedot 0x1001e40 /* U+1E40 LATIN CAPITAL LETTER M WITH DOT ABOVE */ +#define XK_mabovedot 0x1001e41 /* U+1E41 LATIN SMALL LETTER M WITH DOT ABOVE */ +#define XK_Pabovedot 0x1001e56 /* U+1E56 LATIN CAPITAL LETTER P WITH DOT ABOVE */ +#define XK_pabovedot 0x1001e57 /* U+1E57 LATIN SMALL LETTER P WITH DOT ABOVE */ +#define XK_Sabovedot 0x1001e60 /* U+1E60 LATIN CAPITAL LETTER S WITH DOT ABOVE */ +#define XK_sabovedot 0x1001e61 /* U+1E61 LATIN SMALL LETTER S WITH DOT ABOVE */ +#define XK_Tabovedot 0x1001e6a /* U+1E6A LATIN CAPITAL LETTER T WITH DOT ABOVE */ +#define XK_tabovedot 0x1001e6b /* U+1E6B LATIN SMALL LETTER T WITH DOT ABOVE */ +#define XK_Wgrave 0x1001e80 /* U+1E80 LATIN CAPITAL LETTER W WITH GRAVE */ +#define XK_wgrave 0x1001e81 /* U+1E81 LATIN SMALL LETTER W WITH GRAVE */ +#define XK_Wacute 0x1001e82 /* U+1E82 LATIN CAPITAL LETTER W WITH ACUTE */ +#define XK_wacute 0x1001e83 /* U+1E83 LATIN SMALL LETTER W WITH ACUTE */ +#define XK_Wdiaeresis 0x1001e84 /* U+1E84 LATIN CAPITAL LETTER W WITH DIAERESIS */ +#define XK_wdiaeresis 0x1001e85 /* U+1E85 LATIN SMALL LETTER W WITH DIAERESIS */ +#define XK_Ygrave 0x1001ef2 /* U+1EF2 LATIN CAPITAL LETTER Y WITH GRAVE */ +#define XK_ygrave 0x1001ef3 /* U+1EF3 LATIN SMALL LETTER Y WITH GRAVE */ +#endif /* XK_LATIN8 */ + +/* + * Latin 9 + * Byte 3 = 0x13 + */ + +#ifdef XK_LATIN9 +#define XK_OE 0x13bc /* U+0152 LATIN CAPITAL LIGATURE OE */ +#define XK_oe 0x13bd /* U+0153 LATIN SMALL LIGATURE OE */ +#define XK_Ydiaeresis 0x13be /* U+0178 LATIN CAPITAL LETTER Y WITH DIAERESIS */ +#endif /* XK_LATIN9 */ + +/* + * Katakana + * Byte 3 = 4 + */ + +#ifdef XK_KATAKANA +#define XK_overline 0x047e /* U+203E OVERLINE */ +#define XK_kana_fullstop 0x04a1 /* U+3002 IDEOGRAPHIC FULL STOP */ +#define XK_kana_openingbracket 0x04a2 /* U+300C LEFT CORNER BRACKET */ +#define XK_kana_closingbracket 0x04a3 /* U+300D RIGHT CORNER BRACKET */ +#define XK_kana_comma 0x04a4 /* U+3001 IDEOGRAPHIC COMMA */ +#define XK_kana_conjunctive 0x04a5 /* U+30FB KATAKANA MIDDLE DOT */ +#define XK_kana_middledot 0x04a5 /* deprecated */ +#define XK_kana_WO 0x04a6 /* U+30F2 KATAKANA LETTER WO */ +#define XK_kana_a 0x04a7 /* U+30A1 KATAKANA LETTER SMALL A */ +#define XK_kana_i 0x04a8 /* U+30A3 KATAKANA LETTER SMALL I */ +#define XK_kana_u 0x04a9 /* U+30A5 KATAKANA LETTER SMALL U */ +#define XK_kana_e 0x04aa /* U+30A7 KATAKANA LETTER SMALL E */ +#define XK_kana_o 0x04ab /* U+30A9 KATAKANA LETTER SMALL O */ +#define XK_kana_ya 0x04ac /* U+30E3 KATAKANA LETTER SMALL YA */ +#define XK_kana_yu 0x04ad /* U+30E5 KATAKANA LETTER SMALL YU */ +#define XK_kana_yo 0x04ae /* U+30E7 KATAKANA LETTER SMALL YO */ +#define XK_kana_tsu 0x04af /* U+30C3 KATAKANA LETTER SMALL TU */ +#define XK_kana_tu 0x04af /* deprecated */ +#define XK_prolongedsound 0x04b0 /* U+30FC KATAKANA-HIRAGANA PROLONGED SOUND MARK */ +#define XK_kana_A 0x04b1 /* U+30A2 KATAKANA LETTER A */ +#define XK_kana_I 0x04b2 /* U+30A4 KATAKANA LETTER I */ +#define XK_kana_U 0x04b3 /* U+30A6 KATAKANA LETTER U */ +#define XK_kana_E 0x04b4 /* U+30A8 KATAKANA LETTER E */ +#define XK_kana_O 0x04b5 /* U+30AA KATAKANA LETTER O */ +#define XK_kana_KA 0x04b6 /* U+30AB KATAKANA LETTER KA */ +#define XK_kana_KI 0x04b7 /* U+30AD KATAKANA LETTER KI */ +#define XK_kana_KU 0x04b8 /* U+30AF KATAKANA LETTER KU */ +#define XK_kana_KE 0x04b9 /* U+30B1 KATAKANA LETTER KE */ +#define XK_kana_KO 0x04ba /* U+30B3 KATAKANA LETTER KO */ +#define XK_kana_SA 0x04bb /* U+30B5 KATAKANA LETTER SA */ +#define XK_kana_SHI 0x04bc /* U+30B7 KATAKANA LETTER SI */ +#define XK_kana_SU 0x04bd /* U+30B9 KATAKANA LETTER SU */ +#define XK_kana_SE 0x04be /* U+30BB KATAKANA LETTER SE */ +#define XK_kana_SO 0x04bf /* U+30BD KATAKANA LETTER SO */ +#define XK_kana_TA 0x04c0 /* U+30BF KATAKANA LETTER TA */ +#define XK_kana_CHI 0x04c1 /* U+30C1 KATAKANA LETTER TI */ +#define XK_kana_TI 0x04c1 /* deprecated */ +#define XK_kana_TSU 0x04c2 /* U+30C4 KATAKANA LETTER TU */ +#define XK_kana_TU 0x04c2 /* deprecated */ +#define XK_kana_TE 0x04c3 /* U+30C6 KATAKANA LETTER TE */ +#define XK_kana_TO 0x04c4 /* U+30C8 KATAKANA LETTER TO */ +#define XK_kana_NA 0x04c5 /* U+30CA KATAKANA LETTER NA */ +#define XK_kana_NI 0x04c6 /* U+30CB KATAKANA LETTER NI */ +#define XK_kana_NU 0x04c7 /* U+30CC KATAKANA LETTER NU */ +#define XK_kana_NE 0x04c8 /* U+30CD KATAKANA LETTER NE */ +#define XK_kana_NO 0x04c9 /* U+30CE KATAKANA LETTER NO */ +#define XK_kana_HA 0x04ca /* U+30CF KATAKANA LETTER HA */ +#define XK_kana_HI 0x04cb /* U+30D2 KATAKANA LETTER HI */ +#define XK_kana_FU 0x04cc /* U+30D5 KATAKANA LETTER HU */ +#define XK_kana_HU 0x04cc /* deprecated */ +#define XK_kana_HE 0x04cd /* U+30D8 KATAKANA LETTER HE */ +#define XK_kana_HO 0x04ce /* U+30DB KATAKANA LETTER HO */ +#define XK_kana_MA 0x04cf /* U+30DE KATAKANA LETTER MA */ +#define XK_kana_MI 0x04d0 /* U+30DF KATAKANA LETTER MI */ +#define XK_kana_MU 0x04d1 /* U+30E0 KATAKANA LETTER MU */ +#define XK_kana_ME 0x04d2 /* U+30E1 KATAKANA LETTER ME */ +#define XK_kana_MO 0x04d3 /* U+30E2 KATAKANA LETTER MO */ +#define XK_kana_YA 0x04d4 /* U+30E4 KATAKANA LETTER YA */ +#define XK_kana_YU 0x04d5 /* U+30E6 KATAKANA LETTER YU */ +#define XK_kana_YO 0x04d6 /* U+30E8 KATAKANA LETTER YO */ +#define XK_kana_RA 0x04d7 /* U+30E9 KATAKANA LETTER RA */ +#define XK_kana_RI 0x04d8 /* U+30EA KATAKANA LETTER RI */ +#define XK_kana_RU 0x04d9 /* U+30EB KATAKANA LETTER RU */ +#define XK_kana_RE 0x04da /* U+30EC KATAKANA LETTER RE */ +#define XK_kana_RO 0x04db /* U+30ED KATAKANA LETTER RO */ +#define XK_kana_WA 0x04dc /* U+30EF KATAKANA LETTER WA */ +#define XK_kana_N 0x04dd /* U+30F3 KATAKANA LETTER N */ +#define XK_voicedsound 0x04de /* U+309B KATAKANA-HIRAGANA VOICED SOUND MARK */ +#define XK_semivoicedsound 0x04df /* U+309C KATAKANA-HIRAGANA SEMI-VOICED SOUND MARK */ +#define XK_kana_switch 0xff7e /* Alias for mode_switch */ +#endif /* XK_KATAKANA */ + +/* + * Arabic + * Byte 3 = 5 + */ + +#ifdef XK_ARABIC +#define XK_Farsi_0 0x10006f0 /* U+06F0 EXTENDED ARABIC-INDIC DIGIT ZERO */ +#define XK_Farsi_1 0x10006f1 /* U+06F1 EXTENDED ARABIC-INDIC DIGIT ONE */ +#define XK_Farsi_2 0x10006f2 /* U+06F2 EXTENDED ARABIC-INDIC DIGIT TWO */ +#define XK_Farsi_3 0x10006f3 /* U+06F3 EXTENDED ARABIC-INDIC DIGIT THREE */ +#define XK_Farsi_4 0x10006f4 /* U+06F4 EXTENDED ARABIC-INDIC DIGIT FOUR */ +#define XK_Farsi_5 0x10006f5 /* U+06F5 EXTENDED ARABIC-INDIC DIGIT FIVE */ +#define XK_Farsi_6 0x10006f6 /* U+06F6 EXTENDED ARABIC-INDIC DIGIT SIX */ +#define XK_Farsi_7 0x10006f7 /* U+06F7 EXTENDED ARABIC-INDIC DIGIT SEVEN */ +#define XK_Farsi_8 0x10006f8 /* U+06F8 EXTENDED ARABIC-INDIC DIGIT EIGHT */ +#define XK_Farsi_9 0x10006f9 /* U+06F9 EXTENDED ARABIC-INDIC DIGIT NINE */ +#define XK_Arabic_percent 0x100066a /* U+066A ARABIC PERCENT SIGN */ +#define XK_Arabic_superscript_alef 0x1000670 /* U+0670 ARABIC LETTER SUPERSCRIPT ALEF */ +#define XK_Arabic_tteh 0x1000679 /* U+0679 ARABIC LETTER TTEH */ +#define XK_Arabic_peh 0x100067e /* U+067E ARABIC LETTER PEH */ +#define XK_Arabic_tcheh 0x1000686 /* U+0686 ARABIC LETTER TCHEH */ +#define XK_Arabic_ddal 0x1000688 /* U+0688 ARABIC LETTER DDAL */ +#define XK_Arabic_rreh 0x1000691 /* U+0691 ARABIC LETTER RREH */ +#define XK_Arabic_comma 0x05ac /* U+060C ARABIC COMMA */ +#define XK_Arabic_fullstop 0x10006d4 /* U+06D4 ARABIC FULL STOP */ +#define XK_Arabic_0 0x1000660 /* U+0660 ARABIC-INDIC DIGIT ZERO */ +#define XK_Arabic_1 0x1000661 /* U+0661 ARABIC-INDIC DIGIT ONE */ +#define XK_Arabic_2 0x1000662 /* U+0662 ARABIC-INDIC DIGIT TWO */ +#define XK_Arabic_3 0x1000663 /* U+0663 ARABIC-INDIC DIGIT THREE */ +#define XK_Arabic_4 0x1000664 /* U+0664 ARABIC-INDIC DIGIT FOUR */ +#define XK_Arabic_5 0x1000665 /* U+0665 ARABIC-INDIC DIGIT FIVE */ +#define XK_Arabic_6 0x1000666 /* U+0666 ARABIC-INDIC DIGIT SIX */ +#define XK_Arabic_7 0x1000667 /* U+0667 ARABIC-INDIC DIGIT SEVEN */ +#define XK_Arabic_8 0x1000668 /* U+0668 ARABIC-INDIC DIGIT EIGHT */ +#define XK_Arabic_9 0x1000669 /* U+0669 ARABIC-INDIC DIGIT NINE */ +#define XK_Arabic_semicolon 0x05bb /* U+061B ARABIC SEMICOLON */ +#define XK_Arabic_question_mark 0x05bf /* U+061F ARABIC QUESTION MARK */ +#define XK_Arabic_hamza 0x05c1 /* U+0621 ARABIC LETTER HAMZA */ +#define XK_Arabic_maddaonalef 0x05c2 /* U+0622 ARABIC LETTER ALEF WITH MADDA ABOVE */ +#define XK_Arabic_hamzaonalef 0x05c3 /* U+0623 ARABIC LETTER ALEF WITH HAMZA ABOVE */ +#define XK_Arabic_hamzaonwaw 0x05c4 /* U+0624 ARABIC LETTER WAW WITH HAMZA ABOVE */ +#define XK_Arabic_hamzaunderalef 0x05c5 /* U+0625 ARABIC LETTER ALEF WITH HAMZA BELOW */ +#define XK_Arabic_hamzaonyeh 0x05c6 /* U+0626 ARABIC LETTER YEH WITH HAMZA ABOVE */ +#define XK_Arabic_alef 0x05c7 /* U+0627 ARABIC LETTER ALEF */ +#define XK_Arabic_beh 0x05c8 /* U+0628 ARABIC LETTER BEH */ +#define XK_Arabic_tehmarbuta 0x05c9 /* U+0629 ARABIC LETTER TEH MARBUTA */ +#define XK_Arabic_teh 0x05ca /* U+062A ARABIC LETTER TEH */ +#define XK_Arabic_theh 0x05cb /* U+062B ARABIC LETTER THEH */ +#define XK_Arabic_jeem 0x05cc /* U+062C ARABIC LETTER JEEM */ +#define XK_Arabic_hah 0x05cd /* U+062D ARABIC LETTER HAH */ +#define XK_Arabic_khah 0x05ce /* U+062E ARABIC LETTER KHAH */ +#define XK_Arabic_dal 0x05cf /* U+062F ARABIC LETTER DAL */ +#define XK_Arabic_thal 0x05d0 /* U+0630 ARABIC LETTER THAL */ +#define XK_Arabic_ra 0x05d1 /* U+0631 ARABIC LETTER REH */ +#define XK_Arabic_zain 0x05d2 /* U+0632 ARABIC LETTER ZAIN */ +#define XK_Arabic_seen 0x05d3 /* U+0633 ARABIC LETTER SEEN */ +#define XK_Arabic_sheen 0x05d4 /* U+0634 ARABIC LETTER SHEEN */ +#define XK_Arabic_sad 0x05d5 /* U+0635 ARABIC LETTER SAD */ +#define XK_Arabic_dad 0x05d6 /* U+0636 ARABIC LETTER DAD */ +#define XK_Arabic_tah 0x05d7 /* U+0637 ARABIC LETTER TAH */ +#define XK_Arabic_zah 0x05d8 /* U+0638 ARABIC LETTER ZAH */ +#define XK_Arabic_ain 0x05d9 /* U+0639 ARABIC LETTER AIN */ +#define XK_Arabic_ghain 0x05da /* U+063A ARABIC LETTER GHAIN */ +#define XK_Arabic_tatweel 0x05e0 /* U+0640 ARABIC TATWEEL */ +#define XK_Arabic_feh 0x05e1 /* U+0641 ARABIC LETTER FEH */ +#define XK_Arabic_qaf 0x05e2 /* U+0642 ARABIC LETTER QAF */ +#define XK_Arabic_kaf 0x05e3 /* U+0643 ARABIC LETTER KAF */ +#define XK_Arabic_lam 0x05e4 /* U+0644 ARABIC LETTER LAM */ +#define XK_Arabic_meem 0x05e5 /* U+0645 ARABIC LETTER MEEM */ +#define XK_Arabic_noon 0x05e6 /* U+0646 ARABIC LETTER NOON */ +#define XK_Arabic_ha 0x05e7 /* U+0647 ARABIC LETTER HEH */ +#define XK_Arabic_heh 0x05e7 /* deprecated */ +#define XK_Arabic_waw 0x05e8 /* U+0648 ARABIC LETTER WAW */ +#define XK_Arabic_alefmaksura 0x05e9 /* U+0649 ARABIC LETTER ALEF MAKSURA */ +#define XK_Arabic_yeh 0x05ea /* U+064A ARABIC LETTER YEH */ +#define XK_Arabic_fathatan 0x05eb /* U+064B ARABIC FATHATAN */ +#define XK_Arabic_dammatan 0x05ec /* U+064C ARABIC DAMMATAN */ +#define XK_Arabic_kasratan 0x05ed /* U+064D ARABIC KASRATAN */ +#define XK_Arabic_fatha 0x05ee /* U+064E ARABIC FATHA */ +#define XK_Arabic_damma 0x05ef /* U+064F ARABIC DAMMA */ +#define XK_Arabic_kasra 0x05f0 /* U+0650 ARABIC KASRA */ +#define XK_Arabic_shadda 0x05f1 /* U+0651 ARABIC SHADDA */ +#define XK_Arabic_sukun 0x05f2 /* U+0652 ARABIC SUKUN */ +#define XK_Arabic_madda_above 0x1000653 /* U+0653 ARABIC MADDAH ABOVE */ +#define XK_Arabic_hamza_above 0x1000654 /* U+0654 ARABIC HAMZA ABOVE */ +#define XK_Arabic_hamza_below 0x1000655 /* U+0655 ARABIC HAMZA BELOW */ +#define XK_Arabic_jeh 0x1000698 /* U+0698 ARABIC LETTER JEH */ +#define XK_Arabic_veh 0x10006a4 /* U+06A4 ARABIC LETTER VEH */ +#define XK_Arabic_keheh 0x10006a9 /* U+06A9 ARABIC LETTER KEHEH */ +#define XK_Arabic_gaf 0x10006af /* U+06AF ARABIC LETTER GAF */ +#define XK_Arabic_noon_ghunna 0x10006ba /* U+06BA ARABIC LETTER NOON GHUNNA */ +#define XK_Arabic_heh_doachashmee 0x10006be /* U+06BE ARABIC LETTER HEH DOACHASHMEE */ +#define XK_Farsi_yeh 0x10006cc /* U+06CC ARABIC LETTER FARSI YEH */ +#define XK_Arabic_farsi_yeh 0x10006cc /* U+06CC ARABIC LETTER FARSI YEH */ +#define XK_Arabic_yeh_baree 0x10006d2 /* U+06D2 ARABIC LETTER YEH BARREE */ +#define XK_Arabic_heh_goal 0x10006c1 /* U+06C1 ARABIC LETTER HEH GOAL */ +#define XK_Arabic_switch 0xff7e /* Alias for mode_switch */ +#endif /* XK_ARABIC */ + +/* + * Cyrillic + * Byte 3 = 6 + */ +#ifdef XK_CYRILLIC +#define XK_Cyrillic_GHE_bar 0x1000492 /* U+0492 CYRILLIC CAPITAL LETTER GHE WITH STROKE */ +#define XK_Cyrillic_ghe_bar 0x1000493 /* U+0493 CYRILLIC SMALL LETTER GHE WITH STROKE */ +#define XK_Cyrillic_ZHE_descender 0x1000496 /* U+0496 CYRILLIC CAPITAL LETTER ZHE WITH DESCENDER */ +#define XK_Cyrillic_zhe_descender 0x1000497 /* U+0497 CYRILLIC SMALL LETTER ZHE WITH DESCENDER */ +#define XK_Cyrillic_KA_descender 0x100049a /* U+049A CYRILLIC CAPITAL LETTER KA WITH DESCENDER */ +#define XK_Cyrillic_ka_descender 0x100049b /* U+049B CYRILLIC SMALL LETTER KA WITH DESCENDER */ +#define XK_Cyrillic_KA_vertstroke 0x100049c /* U+049C CYRILLIC CAPITAL LETTER KA WITH VERTICAL STROKE */ +#define XK_Cyrillic_ka_vertstroke 0x100049d /* U+049D CYRILLIC SMALL LETTER KA WITH VERTICAL STROKE */ +#define XK_Cyrillic_EN_descender 0x10004a2 /* U+04A2 CYRILLIC CAPITAL LETTER EN WITH DESCENDER */ +#define XK_Cyrillic_en_descender 0x10004a3 /* U+04A3 CYRILLIC SMALL LETTER EN WITH DESCENDER */ +#define XK_Cyrillic_U_straight 0x10004ae /* U+04AE CYRILLIC CAPITAL LETTER STRAIGHT U */ +#define XK_Cyrillic_u_straight 0x10004af /* U+04AF CYRILLIC SMALL LETTER STRAIGHT U */ +#define XK_Cyrillic_U_straight_bar 0x10004b0 /* U+04B0 CYRILLIC CAPITAL LETTER STRAIGHT U WITH STROKE */ +#define XK_Cyrillic_u_straight_bar 0x10004b1 /* U+04B1 CYRILLIC SMALL LETTER STRAIGHT U WITH STROKE */ +#define XK_Cyrillic_HA_descender 0x10004b2 /* U+04B2 CYRILLIC CAPITAL LETTER HA WITH DESCENDER */ +#define XK_Cyrillic_ha_descender 0x10004b3 /* U+04B3 CYRILLIC SMALL LETTER HA WITH DESCENDER */ +#define XK_Cyrillic_CHE_descender 0x10004b6 /* U+04B6 CYRILLIC CAPITAL LETTER CHE WITH DESCENDER */ +#define XK_Cyrillic_che_descender 0x10004b7 /* U+04B7 CYRILLIC SMALL LETTER CHE WITH DESCENDER */ +#define XK_Cyrillic_CHE_vertstroke 0x10004b8 /* U+04B8 CYRILLIC CAPITAL LETTER CHE WITH VERTICAL STROKE */ +#define XK_Cyrillic_che_vertstroke 0x10004b9 /* U+04B9 CYRILLIC SMALL LETTER CHE WITH VERTICAL STROKE */ +#define XK_Cyrillic_SHHA 0x10004ba /* U+04BA CYRILLIC CAPITAL LETTER SHHA */ +#define XK_Cyrillic_shha 0x10004bb /* U+04BB CYRILLIC SMALL LETTER SHHA */ + +#define XK_Cyrillic_SCHWA 0x10004d8 /* U+04D8 CYRILLIC CAPITAL LETTER SCHWA */ +#define XK_Cyrillic_schwa 0x10004d9 /* U+04D9 CYRILLIC SMALL LETTER SCHWA */ +#define XK_Cyrillic_I_macron 0x10004e2 /* U+04E2 CYRILLIC CAPITAL LETTER I WITH MACRON */ +#define XK_Cyrillic_i_macron 0x10004e3 /* U+04E3 CYRILLIC SMALL LETTER I WITH MACRON */ +#define XK_Cyrillic_O_bar 0x10004e8 /* U+04E8 CYRILLIC CAPITAL LETTER BARRED O */ +#define XK_Cyrillic_o_bar 0x10004e9 /* U+04E9 CYRILLIC SMALL LETTER BARRED O */ +#define XK_Cyrillic_U_macron 0x10004ee /* U+04EE CYRILLIC CAPITAL LETTER U WITH MACRON */ +#define XK_Cyrillic_u_macron 0x10004ef /* U+04EF CYRILLIC SMALL LETTER U WITH MACRON */ + +#define XK_Serbian_dje 0x06a1 /* U+0452 CYRILLIC SMALL LETTER DJE */ +#define XK_Macedonia_gje 0x06a2 /* U+0453 CYRILLIC SMALL LETTER GJE */ +#define XK_Cyrillic_io 0x06a3 /* U+0451 CYRILLIC SMALL LETTER IO */ +#define XK_Ukrainian_ie 0x06a4 /* U+0454 CYRILLIC SMALL LETTER UKRAINIAN IE */ +#define XK_Ukranian_je 0x06a4 /* deprecated */ +#define XK_Macedonia_dse 0x06a5 /* U+0455 CYRILLIC SMALL LETTER DZE */ +#define XK_Ukrainian_i 0x06a6 /* U+0456 CYRILLIC SMALL LETTER BYELORUSSIAN-UKRAINIAN I */ +#define XK_Ukranian_i 0x06a6 /* deprecated */ +#define XK_Ukrainian_yi 0x06a7 /* U+0457 CYRILLIC SMALL LETTER YI */ +#define XK_Ukranian_yi 0x06a7 /* deprecated */ +#define XK_Cyrillic_je 0x06a8 /* U+0458 CYRILLIC SMALL LETTER JE */ +#define XK_Serbian_je 0x06a8 /* deprecated */ +#define XK_Cyrillic_lje 0x06a9 /* U+0459 CYRILLIC SMALL LETTER LJE */ +#define XK_Serbian_lje 0x06a9 /* deprecated */ +#define XK_Cyrillic_nje 0x06aa /* U+045A CYRILLIC SMALL LETTER NJE */ +#define XK_Serbian_nje 0x06aa /* deprecated */ +#define XK_Serbian_tshe 0x06ab /* U+045B CYRILLIC SMALL LETTER TSHE */ +#define XK_Macedonia_kje 0x06ac /* U+045C CYRILLIC SMALL LETTER KJE */ +#define XK_Ukrainian_ghe_with_upturn 0x06ad /* U+0491 CYRILLIC SMALL LETTER GHE WITH UPTURN */ +#define XK_Byelorussian_shortu 0x06ae /* U+045E CYRILLIC SMALL LETTER SHORT U */ +#define XK_Cyrillic_dzhe 0x06af /* U+045F CYRILLIC SMALL LETTER DZHE */ +#define XK_Serbian_dze 0x06af /* deprecated */ +#define XK_numerosign 0x06b0 /* U+2116 NUMERO SIGN */ +#define XK_Serbian_DJE 0x06b1 /* U+0402 CYRILLIC CAPITAL LETTER DJE */ +#define XK_Macedonia_GJE 0x06b2 /* U+0403 CYRILLIC CAPITAL LETTER GJE */ +#define XK_Cyrillic_IO 0x06b3 /* U+0401 CYRILLIC CAPITAL LETTER IO */ +#define XK_Ukrainian_IE 0x06b4 /* U+0404 CYRILLIC CAPITAL LETTER UKRAINIAN IE */ +#define XK_Ukranian_JE 0x06b4 /* deprecated */ +#define XK_Macedonia_DSE 0x06b5 /* U+0405 CYRILLIC CAPITAL LETTER DZE */ +#define XK_Ukrainian_I 0x06b6 /* U+0406 CYRILLIC CAPITAL LETTER BYELORUSSIAN-UKRAINIAN I */ +#define XK_Ukranian_I 0x06b6 /* deprecated */ +#define XK_Ukrainian_YI 0x06b7 /* U+0407 CYRILLIC CAPITAL LETTER YI */ +#define XK_Ukranian_YI 0x06b7 /* deprecated */ +#define XK_Cyrillic_JE 0x06b8 /* U+0408 CYRILLIC CAPITAL LETTER JE */ +#define XK_Serbian_JE 0x06b8 /* deprecated */ +#define XK_Cyrillic_LJE 0x06b9 /* U+0409 CYRILLIC CAPITAL LETTER LJE */ +#define XK_Serbian_LJE 0x06b9 /* deprecated */ +#define XK_Cyrillic_NJE 0x06ba /* U+040A CYRILLIC CAPITAL LETTER NJE */ +#define XK_Serbian_NJE 0x06ba /* deprecated */ +#define XK_Serbian_TSHE 0x06bb /* U+040B CYRILLIC CAPITAL LETTER TSHE */ +#define XK_Macedonia_KJE 0x06bc /* U+040C CYRILLIC CAPITAL LETTER KJE */ +#define XK_Ukrainian_GHE_WITH_UPTURN 0x06bd /* U+0490 CYRILLIC CAPITAL LETTER GHE WITH UPTURN */ +#define XK_Byelorussian_SHORTU 0x06be /* U+040E CYRILLIC CAPITAL LETTER SHORT U */ +#define XK_Cyrillic_DZHE 0x06bf /* U+040F CYRILLIC CAPITAL LETTER DZHE */ +#define XK_Serbian_DZE 0x06bf /* deprecated */ +#define XK_Cyrillic_yu 0x06c0 /* U+044E CYRILLIC SMALL LETTER YU */ +#define XK_Cyrillic_a 0x06c1 /* U+0430 CYRILLIC SMALL LETTER A */ +#define XK_Cyrillic_be 0x06c2 /* U+0431 CYRILLIC SMALL LETTER BE */ +#define XK_Cyrillic_tse 0x06c3 /* U+0446 CYRILLIC SMALL LETTER TSE */ +#define XK_Cyrillic_de 0x06c4 /* U+0434 CYRILLIC SMALL LETTER DE */ +#define XK_Cyrillic_ie 0x06c5 /* U+0435 CYRILLIC SMALL LETTER IE */ +#define XK_Cyrillic_ef 0x06c6 /* U+0444 CYRILLIC SMALL LETTER EF */ +#define XK_Cyrillic_ghe 0x06c7 /* U+0433 CYRILLIC SMALL LETTER GHE */ +#define XK_Cyrillic_ha 0x06c8 /* U+0445 CYRILLIC SMALL LETTER HA */ +#define XK_Cyrillic_i 0x06c9 /* U+0438 CYRILLIC SMALL LETTER I */ +#define XK_Cyrillic_shorti 0x06ca /* U+0439 CYRILLIC SMALL LETTER SHORT I */ +#define XK_Cyrillic_ka 0x06cb /* U+043A CYRILLIC SMALL LETTER KA */ +#define XK_Cyrillic_el 0x06cc /* U+043B CYRILLIC SMALL LETTER EL */ +#define XK_Cyrillic_em 0x06cd /* U+043C CYRILLIC SMALL LETTER EM */ +#define XK_Cyrillic_en 0x06ce /* U+043D CYRILLIC SMALL LETTER EN */ +#define XK_Cyrillic_o 0x06cf /* U+043E CYRILLIC SMALL LETTER O */ +#define XK_Cyrillic_pe 0x06d0 /* U+043F CYRILLIC SMALL LETTER PE */ +#define XK_Cyrillic_ya 0x06d1 /* U+044F CYRILLIC SMALL LETTER YA */ +#define XK_Cyrillic_er 0x06d2 /* U+0440 CYRILLIC SMALL LETTER ER */ +#define XK_Cyrillic_es 0x06d3 /* U+0441 CYRILLIC SMALL LETTER ES */ +#define XK_Cyrillic_te 0x06d4 /* U+0442 CYRILLIC SMALL LETTER TE */ +#define XK_Cyrillic_u 0x06d5 /* U+0443 CYRILLIC SMALL LETTER U */ +#define XK_Cyrillic_zhe 0x06d6 /* U+0436 CYRILLIC SMALL LETTER ZHE */ +#define XK_Cyrillic_ve 0x06d7 /* U+0432 CYRILLIC SMALL LETTER VE */ +#define XK_Cyrillic_softsign 0x06d8 /* U+044C CYRILLIC SMALL LETTER SOFT SIGN */ +#define XK_Cyrillic_yeru 0x06d9 /* U+044B CYRILLIC SMALL LETTER YERU */ +#define XK_Cyrillic_ze 0x06da /* U+0437 CYRILLIC SMALL LETTER ZE */ +#define XK_Cyrillic_sha 0x06db /* U+0448 CYRILLIC SMALL LETTER SHA */ +#define XK_Cyrillic_e 0x06dc /* U+044D CYRILLIC SMALL LETTER E */ +#define XK_Cyrillic_shcha 0x06dd /* U+0449 CYRILLIC SMALL LETTER SHCHA */ +#define XK_Cyrillic_che 0x06de /* U+0447 CYRILLIC SMALL LETTER CHE */ +#define XK_Cyrillic_hardsign 0x06df /* U+044A CYRILLIC SMALL LETTER HARD SIGN */ +#define XK_Cyrillic_YU 0x06e0 /* U+042E CYRILLIC CAPITAL LETTER YU */ +#define XK_Cyrillic_A 0x06e1 /* U+0410 CYRILLIC CAPITAL LETTER A */ +#define XK_Cyrillic_BE 0x06e2 /* U+0411 CYRILLIC CAPITAL LETTER BE */ +#define XK_Cyrillic_TSE 0x06e3 /* U+0426 CYRILLIC CAPITAL LETTER TSE */ +#define XK_Cyrillic_DE 0x06e4 /* U+0414 CYRILLIC CAPITAL LETTER DE */ +#define XK_Cyrillic_IE 0x06e5 /* U+0415 CYRILLIC CAPITAL LETTER IE */ +#define XK_Cyrillic_EF 0x06e6 /* U+0424 CYRILLIC CAPITAL LETTER EF */ +#define XK_Cyrillic_GHE 0x06e7 /* U+0413 CYRILLIC CAPITAL LETTER GHE */ +#define XK_Cyrillic_HA 0x06e8 /* U+0425 CYRILLIC CAPITAL LETTER HA */ +#define XK_Cyrillic_I 0x06e9 /* U+0418 CYRILLIC CAPITAL LETTER I */ +#define XK_Cyrillic_SHORTI 0x06ea /* U+0419 CYRILLIC CAPITAL LETTER SHORT I */ +#define XK_Cyrillic_KA 0x06eb /* U+041A CYRILLIC CAPITAL LETTER KA */ +#define XK_Cyrillic_EL 0x06ec /* U+041B CYRILLIC CAPITAL LETTER EL */ +#define XK_Cyrillic_EM 0x06ed /* U+041C CYRILLIC CAPITAL LETTER EM */ +#define XK_Cyrillic_EN 0x06ee /* U+041D CYRILLIC CAPITAL LETTER EN */ +#define XK_Cyrillic_O 0x06ef /* U+041E CYRILLIC CAPITAL LETTER O */ +#define XK_Cyrillic_PE 0x06f0 /* U+041F CYRILLIC CAPITAL LETTER PE */ +#define XK_Cyrillic_YA 0x06f1 /* U+042F CYRILLIC CAPITAL LETTER YA */ +#define XK_Cyrillic_ER 0x06f2 /* U+0420 CYRILLIC CAPITAL LETTER ER */ +#define XK_Cyrillic_ES 0x06f3 /* U+0421 CYRILLIC CAPITAL LETTER ES */ +#define XK_Cyrillic_TE 0x06f4 /* U+0422 CYRILLIC CAPITAL LETTER TE */ +#define XK_Cyrillic_U 0x06f5 /* U+0423 CYRILLIC CAPITAL LETTER U */ +#define XK_Cyrillic_ZHE 0x06f6 /* U+0416 CYRILLIC CAPITAL LETTER ZHE */ +#define XK_Cyrillic_VE 0x06f7 /* U+0412 CYRILLIC CAPITAL LETTER VE */ +#define XK_Cyrillic_SOFTSIGN 0x06f8 /* U+042C CYRILLIC CAPITAL LETTER SOFT SIGN */ +#define XK_Cyrillic_YERU 0x06f9 /* U+042B CYRILLIC CAPITAL LETTER YERU */ +#define XK_Cyrillic_ZE 0x06fa /* U+0417 CYRILLIC CAPITAL LETTER ZE */ +#define XK_Cyrillic_SHA 0x06fb /* U+0428 CYRILLIC CAPITAL LETTER SHA */ +#define XK_Cyrillic_E 0x06fc /* U+042D CYRILLIC CAPITAL LETTER E */ +#define XK_Cyrillic_SHCHA 0x06fd /* U+0429 CYRILLIC CAPITAL LETTER SHCHA */ +#define XK_Cyrillic_CHE 0x06fe /* U+0427 CYRILLIC CAPITAL LETTER CHE */ +#define XK_Cyrillic_HARDSIGN 0x06ff /* U+042A CYRILLIC CAPITAL LETTER HARD SIGN */ +#endif /* XK_CYRILLIC */ + +/* + * Greek + * (based on an early draft of, and not quite identical to, ISO/IEC 8859-7) + * Byte 3 = 7 + */ + +#ifdef XK_GREEK +#define XK_Greek_ALPHAaccent 0x07a1 /* U+0386 GREEK CAPITAL LETTER ALPHA WITH TONOS */ +#define XK_Greek_EPSILONaccent 0x07a2 /* U+0388 GREEK CAPITAL LETTER EPSILON WITH TONOS */ +#define XK_Greek_ETAaccent 0x07a3 /* U+0389 GREEK CAPITAL LETTER ETA WITH TONOS */ +#define XK_Greek_IOTAaccent 0x07a4 /* U+038A GREEK CAPITAL LETTER IOTA WITH TONOS */ +#define XK_Greek_IOTAdieresis 0x07a5 /* U+03AA GREEK CAPITAL LETTER IOTA WITH DIALYTIKA */ +#define XK_Greek_IOTAdiaeresis 0x07a5 /* old typo */ +#define XK_Greek_OMICRONaccent 0x07a7 /* U+038C GREEK CAPITAL LETTER OMICRON WITH TONOS */ +#define XK_Greek_UPSILONaccent 0x07a8 /* U+038E GREEK CAPITAL LETTER UPSILON WITH TONOS */ +#define XK_Greek_UPSILONdieresis 0x07a9 /* U+03AB GREEK CAPITAL LETTER UPSILON WITH DIALYTIKA */ +#define XK_Greek_OMEGAaccent 0x07ab /* U+038F GREEK CAPITAL LETTER OMEGA WITH TONOS */ +#define XK_Greek_accentdieresis 0x07ae /* U+0385 GREEK DIALYTIKA TONOS */ +#define XK_Greek_horizbar 0x07af /* U+2015 HORIZONTAL BAR */ +#define XK_Greek_alphaaccent 0x07b1 /* U+03AC GREEK SMALL LETTER ALPHA WITH TONOS */ +#define XK_Greek_epsilonaccent 0x07b2 /* U+03AD GREEK SMALL LETTER EPSILON WITH TONOS */ +#define XK_Greek_etaaccent 0x07b3 /* U+03AE GREEK SMALL LETTER ETA WITH TONOS */ +#define XK_Greek_iotaaccent 0x07b4 /* U+03AF GREEK SMALL LETTER IOTA WITH TONOS */ +#define XK_Greek_iotadieresis 0x07b5 /* U+03CA GREEK SMALL LETTER IOTA WITH DIALYTIKA */ +#define XK_Greek_iotaaccentdieresis 0x07b6 /* U+0390 GREEK SMALL LETTER IOTA WITH DIALYTIKA AND TONOS */ +#define XK_Greek_omicronaccent 0x07b7 /* U+03CC GREEK SMALL LETTER OMICRON WITH TONOS */ +#define XK_Greek_upsilonaccent 0x07b8 /* U+03CD GREEK SMALL LETTER UPSILON WITH TONOS */ +#define XK_Greek_upsilondieresis 0x07b9 /* U+03CB GREEK SMALL LETTER UPSILON WITH DIALYTIKA */ +#define XK_Greek_upsilonaccentdieresis 0x07ba /* U+03B0 GREEK SMALL LETTER UPSILON WITH DIALYTIKA AND TONOS */ +#define XK_Greek_omegaaccent 0x07bb /* U+03CE GREEK SMALL LETTER OMEGA WITH TONOS */ +#define XK_Greek_ALPHA 0x07c1 /* U+0391 GREEK CAPITAL LETTER ALPHA */ +#define XK_Greek_BETA 0x07c2 /* U+0392 GREEK CAPITAL LETTER BETA */ +#define XK_Greek_GAMMA 0x07c3 /* U+0393 GREEK CAPITAL LETTER GAMMA */ +#define XK_Greek_DELTA 0x07c4 /* U+0394 GREEK CAPITAL LETTER DELTA */ +#define XK_Greek_EPSILON 0x07c5 /* U+0395 GREEK CAPITAL LETTER EPSILON */ +#define XK_Greek_ZETA 0x07c6 /* U+0396 GREEK CAPITAL LETTER ZETA */ +#define XK_Greek_ETA 0x07c7 /* U+0397 GREEK CAPITAL LETTER ETA */ +#define XK_Greek_THETA 0x07c8 /* U+0398 GREEK CAPITAL LETTER THETA */ +#define XK_Greek_IOTA 0x07c9 /* U+0399 GREEK CAPITAL LETTER IOTA */ +#define XK_Greek_KAPPA 0x07ca /* U+039A GREEK CAPITAL LETTER KAPPA */ +#define XK_Greek_LAMDA 0x07cb /* U+039B GREEK CAPITAL LETTER LAMDA */ +#define XK_Greek_LAMBDA 0x07cb /* U+039B GREEK CAPITAL LETTER LAMDA */ +#define XK_Greek_MU 0x07cc /* U+039C GREEK CAPITAL LETTER MU */ +#define XK_Greek_NU 0x07cd /* U+039D GREEK CAPITAL LETTER NU */ +#define XK_Greek_XI 0x07ce /* U+039E GREEK CAPITAL LETTER XI */ +#define XK_Greek_OMICRON 0x07cf /* U+039F GREEK CAPITAL LETTER OMICRON */ +#define XK_Greek_PI 0x07d0 /* U+03A0 GREEK CAPITAL LETTER PI */ +#define XK_Greek_RHO 0x07d1 /* U+03A1 GREEK CAPITAL LETTER RHO */ +#define XK_Greek_SIGMA 0x07d2 /* U+03A3 GREEK CAPITAL LETTER SIGMA */ +#define XK_Greek_TAU 0x07d4 /* U+03A4 GREEK CAPITAL LETTER TAU */ +#define XK_Greek_UPSILON 0x07d5 /* U+03A5 GREEK CAPITAL LETTER UPSILON */ +#define XK_Greek_PHI 0x07d6 /* U+03A6 GREEK CAPITAL LETTER PHI */ +#define XK_Greek_CHI 0x07d7 /* U+03A7 GREEK CAPITAL LETTER CHI */ +#define XK_Greek_PSI 0x07d8 /* U+03A8 GREEK CAPITAL LETTER PSI */ +#define XK_Greek_OMEGA 0x07d9 /* U+03A9 GREEK CAPITAL LETTER OMEGA */ +#define XK_Greek_alpha 0x07e1 /* U+03B1 GREEK SMALL LETTER ALPHA */ +#define XK_Greek_beta 0x07e2 /* U+03B2 GREEK SMALL LETTER BETA */ +#define XK_Greek_gamma 0x07e3 /* U+03B3 GREEK SMALL LETTER GAMMA */ +#define XK_Greek_delta 0x07e4 /* U+03B4 GREEK SMALL LETTER DELTA */ +#define XK_Greek_epsilon 0x07e5 /* U+03B5 GREEK SMALL LETTER EPSILON */ +#define XK_Greek_zeta 0x07e6 /* U+03B6 GREEK SMALL LETTER ZETA */ +#define XK_Greek_eta 0x07e7 /* U+03B7 GREEK SMALL LETTER ETA */ +#define XK_Greek_theta 0x07e8 /* U+03B8 GREEK SMALL LETTER THETA */ +#define XK_Greek_iota 0x07e9 /* U+03B9 GREEK SMALL LETTER IOTA */ +#define XK_Greek_kappa 0x07ea /* U+03BA GREEK SMALL LETTER KAPPA */ +#define XK_Greek_lamda 0x07eb /* U+03BB GREEK SMALL LETTER LAMDA */ +#define XK_Greek_lambda 0x07eb /* U+03BB GREEK SMALL LETTER LAMDA */ +#define XK_Greek_mu 0x07ec /* U+03BC GREEK SMALL LETTER MU */ +#define XK_Greek_nu 0x07ed /* U+03BD GREEK SMALL LETTER NU */ +#define XK_Greek_xi 0x07ee /* U+03BE GREEK SMALL LETTER XI */ +#define XK_Greek_omicron 0x07ef /* U+03BF GREEK SMALL LETTER OMICRON */ +#define XK_Greek_pi 0x07f0 /* U+03C0 GREEK SMALL LETTER PI */ +#define XK_Greek_rho 0x07f1 /* U+03C1 GREEK SMALL LETTER RHO */ +#define XK_Greek_sigma 0x07f2 /* U+03C3 GREEK SMALL LETTER SIGMA */ +#define XK_Greek_finalsmallsigma 0x07f3 /* U+03C2 GREEK SMALL LETTER FINAL SIGMA */ +#define XK_Greek_tau 0x07f4 /* U+03C4 GREEK SMALL LETTER TAU */ +#define XK_Greek_upsilon 0x07f5 /* U+03C5 GREEK SMALL LETTER UPSILON */ +#define XK_Greek_phi 0x07f6 /* U+03C6 GREEK SMALL LETTER PHI */ +#define XK_Greek_chi 0x07f7 /* U+03C7 GREEK SMALL LETTER CHI */ +#define XK_Greek_psi 0x07f8 /* U+03C8 GREEK SMALL LETTER PSI */ +#define XK_Greek_omega 0x07f9 /* U+03C9 GREEK SMALL LETTER OMEGA */ +#define XK_Greek_switch 0xff7e /* Alias for mode_switch */ +#endif /* XK_GREEK */ + +/* + * Technical + * (from the DEC VT330/VT420 Technical Character Set, http://vt100.net/charsets/technical.html) + * Byte 3 = 8 + */ + +#ifdef XK_TECHNICAL +#define XK_leftradical 0x08a1 /* U+23B7 RADICAL SYMBOL BOTTOM */ +#define XK_topleftradical 0x08a2 /*(U+250C BOX DRAWINGS LIGHT DOWN AND RIGHT)*/ +#define XK_horizconnector 0x08a3 /*(U+2500 BOX DRAWINGS LIGHT HORIZONTAL)*/ +#define XK_topintegral 0x08a4 /* U+2320 TOP HALF INTEGRAL */ +#define XK_botintegral 0x08a5 /* U+2321 BOTTOM HALF INTEGRAL */ +#define XK_vertconnector 0x08a6 /*(U+2502 BOX DRAWINGS LIGHT VERTICAL)*/ +#define XK_topleftsqbracket 0x08a7 /* U+23A1 LEFT SQUARE BRACKET UPPER CORNER */ +#define XK_botleftsqbracket 0x08a8 /* U+23A3 LEFT SQUARE BRACKET LOWER CORNER */ +#define XK_toprightsqbracket 0x08a9 /* U+23A4 RIGHT SQUARE BRACKET UPPER CORNER */ +#define XK_botrightsqbracket 0x08aa /* U+23A6 RIGHT SQUARE BRACKET LOWER CORNER */ +#define XK_topleftparens 0x08ab /* U+239B LEFT PARENTHESIS UPPER HOOK */ +#define XK_botleftparens 0x08ac /* U+239D LEFT PARENTHESIS LOWER HOOK */ +#define XK_toprightparens 0x08ad /* U+239E RIGHT PARENTHESIS UPPER HOOK */ +#define XK_botrightparens 0x08ae /* U+23A0 RIGHT PARENTHESIS LOWER HOOK */ +#define XK_leftmiddlecurlybrace 0x08af /* U+23A8 LEFT CURLY BRACKET MIDDLE PIECE */ +#define XK_rightmiddlecurlybrace 0x08b0 /* U+23AC RIGHT CURLY BRACKET MIDDLE PIECE */ +#define XK_topleftsummation 0x08b1 +#define XK_botleftsummation 0x08b2 +#define XK_topvertsummationconnector 0x08b3 +#define XK_botvertsummationconnector 0x08b4 +#define XK_toprightsummation 0x08b5 +#define XK_botrightsummation 0x08b6 +#define XK_rightmiddlesummation 0x08b7 +#define XK_lessthanequal 0x08bc /* U+2264 LESS-THAN OR EQUAL TO */ +#define XK_notequal 0x08bd /* U+2260 NOT EQUAL TO */ +#define XK_greaterthanequal 0x08be /* U+2265 GREATER-THAN OR EQUAL TO */ +#define XK_integral 0x08bf /* U+222B INTEGRAL */ +#define XK_therefore 0x08c0 /* U+2234 THEREFORE */ +#define XK_variation 0x08c1 /* U+221D PROPORTIONAL TO */ +#define XK_infinity 0x08c2 /* U+221E INFINITY */ +#define XK_nabla 0x08c5 /* U+2207 NABLA */ +#define XK_approximate 0x08c8 /* U+223C TILDE OPERATOR */ +#define XK_similarequal 0x08c9 /* U+2243 ASYMPTOTICALLY EQUAL TO */ +#define XK_ifonlyif 0x08cd /* U+21D4 LEFT RIGHT DOUBLE ARROW */ +#define XK_implies 0x08ce /* U+21D2 RIGHTWARDS DOUBLE ARROW */ +#define XK_identical 0x08cf /* U+2261 IDENTICAL TO */ +#define XK_radical 0x08d6 /* U+221A SQUARE ROOT */ +#define XK_includedin 0x08da /* U+2282 SUBSET OF */ +#define XK_includes 0x08db /* U+2283 SUPERSET OF */ +#define XK_intersection 0x08dc /* U+2229 INTERSECTION */ +#define XK_union 0x08dd /* U+222A UNION */ +#define XK_logicaland 0x08de /* U+2227 LOGICAL AND */ +#define XK_logicalor 0x08df /* U+2228 LOGICAL OR */ +#define XK_partialderivative 0x08ef /* U+2202 PARTIAL DIFFERENTIAL */ +#define XK_function 0x08f6 /* U+0192 LATIN SMALL LETTER F WITH HOOK */ +#define XK_leftarrow 0x08fb /* U+2190 LEFTWARDS ARROW */ +#define XK_uparrow 0x08fc /* U+2191 UPWARDS ARROW */ +#define XK_rightarrow 0x08fd /* U+2192 RIGHTWARDS ARROW */ +#define XK_downarrow 0x08fe /* U+2193 DOWNWARDS ARROW */ +#endif /* XK_TECHNICAL */ + +/* + * Special + * (from the DEC VT100 Special Graphics Character Set) + * Byte 3 = 9 + */ + +#ifdef XK_SPECIAL +#define XK_blank 0x09df +#define XK_soliddiamond 0x09e0 /* U+25C6 BLACK DIAMOND */ +#define XK_checkerboard 0x09e1 /* U+2592 MEDIUM SHADE */ +#define XK_ht 0x09e2 /* U+2409 SYMBOL FOR HORIZONTAL TABULATION */ +#define XK_ff 0x09e3 /* U+240C SYMBOL FOR FORM FEED */ +#define XK_cr 0x09e4 /* U+240D SYMBOL FOR CARRIAGE RETURN */ +#define XK_lf 0x09e5 /* U+240A SYMBOL FOR LINE FEED */ +#define XK_nl 0x09e8 /* U+2424 SYMBOL FOR NEWLINE */ +#define XK_vt 0x09e9 /* U+240B SYMBOL FOR VERTICAL TABULATION */ +#define XK_lowrightcorner 0x09ea /* U+2518 BOX DRAWINGS LIGHT UP AND LEFT */ +#define XK_uprightcorner 0x09eb /* U+2510 BOX DRAWINGS LIGHT DOWN AND LEFT */ +#define XK_upleftcorner 0x09ec /* U+250C BOX DRAWINGS LIGHT DOWN AND RIGHT */ +#define XK_lowleftcorner 0x09ed /* U+2514 BOX DRAWINGS LIGHT UP AND RIGHT */ +#define XK_crossinglines 0x09ee /* U+253C BOX DRAWINGS LIGHT VERTICAL AND HORIZONTAL */ +#define XK_horizlinescan1 0x09ef /* U+23BA HORIZONTAL SCAN LINE-1 */ +#define XK_horizlinescan3 0x09f0 /* U+23BB HORIZONTAL SCAN LINE-3 */ +#define XK_horizlinescan5 0x09f1 /* U+2500 BOX DRAWINGS LIGHT HORIZONTAL */ +#define XK_horizlinescan7 0x09f2 /* U+23BC HORIZONTAL SCAN LINE-7 */ +#define XK_horizlinescan9 0x09f3 /* U+23BD HORIZONTAL SCAN LINE-9 */ +#define XK_leftt 0x09f4 /* U+251C BOX DRAWINGS LIGHT VERTICAL AND RIGHT */ +#define XK_rightt 0x09f5 /* U+2524 BOX DRAWINGS LIGHT VERTICAL AND LEFT */ +#define XK_bott 0x09f6 /* U+2534 BOX DRAWINGS LIGHT UP AND HORIZONTAL */ +#define XK_topt 0x09f7 /* U+252C BOX DRAWINGS LIGHT DOWN AND HORIZONTAL */ +#define XK_vertbar 0x09f8 /* U+2502 BOX DRAWINGS LIGHT VERTICAL */ +#endif /* XK_SPECIAL */ + +/* + * Publishing + * (these are probably from a long forgotten DEC Publishing + * font that once shipped with DECwrite) + * Byte 3 = 0x0a + */ + +#ifdef XK_PUBLISHING +#define XK_emspace 0x0aa1 /* U+2003 EM SPACE */ +#define XK_enspace 0x0aa2 /* U+2002 EN SPACE */ +#define XK_em3space 0x0aa3 /* U+2004 THREE-PER-EM SPACE */ +#define XK_em4space 0x0aa4 /* U+2005 FOUR-PER-EM SPACE */ +#define XK_digitspace 0x0aa5 /* U+2007 FIGURE SPACE */ +#define XK_punctspace 0x0aa6 /* U+2008 PUNCTUATION SPACE */ +#define XK_thinspace 0x0aa7 /* U+2009 THIN SPACE */ +#define XK_hairspace 0x0aa8 /* U+200A HAIR SPACE */ +#define XK_emdash 0x0aa9 /* U+2014 EM DASH */ +#define XK_endash 0x0aaa /* U+2013 EN DASH */ +#define XK_signifblank 0x0aac /*(U+2423 OPEN BOX)*/ +#define XK_ellipsis 0x0aae /* U+2026 HORIZONTAL ELLIPSIS */ +#define XK_doubbaselinedot 0x0aaf /* U+2025 TWO DOT LEADER */ +#define XK_onethird 0x0ab0 /* U+2153 VULGAR FRACTION ONE THIRD */ +#define XK_twothirds 0x0ab1 /* U+2154 VULGAR FRACTION TWO THIRDS */ +#define XK_onefifth 0x0ab2 /* U+2155 VULGAR FRACTION ONE FIFTH */ +#define XK_twofifths 0x0ab3 /* U+2156 VULGAR FRACTION TWO FIFTHS */ +#define XK_threefifths 0x0ab4 /* U+2157 VULGAR FRACTION THREE FIFTHS */ +#define XK_fourfifths 0x0ab5 /* U+2158 VULGAR FRACTION FOUR FIFTHS */ +#define XK_onesixth 0x0ab6 /* U+2159 VULGAR FRACTION ONE SIXTH */ +#define XK_fivesixths 0x0ab7 /* U+215A VULGAR FRACTION FIVE SIXTHS */ +#define XK_careof 0x0ab8 /* U+2105 CARE OF */ +#define XK_figdash 0x0abb /* U+2012 FIGURE DASH */ +#define XK_leftanglebracket 0x0abc /*(U+27E8 MATHEMATICAL LEFT ANGLE BRACKET)*/ +#define XK_decimalpoint 0x0abd /*(U+002E FULL STOP)*/ +#define XK_rightanglebracket 0x0abe /*(U+27E9 MATHEMATICAL RIGHT ANGLE BRACKET)*/ +#define XK_marker 0x0abf +#define XK_oneeighth 0x0ac3 /* U+215B VULGAR FRACTION ONE EIGHTH */ +#define XK_threeeighths 0x0ac4 /* U+215C VULGAR FRACTION THREE EIGHTHS */ +#define XK_fiveeighths 0x0ac5 /* U+215D VULGAR FRACTION FIVE EIGHTHS */ +#define XK_seveneighths 0x0ac6 /* U+215E VULGAR FRACTION SEVEN EIGHTHS */ +#define XK_trademark 0x0ac9 /* U+2122 TRADE MARK SIGN */ +#define XK_signaturemark 0x0aca /*(U+2613 SALTIRE)*/ +#define XK_trademarkincircle 0x0acb +#define XK_leftopentriangle 0x0acc /*(U+25C1 WHITE LEFT-POINTING TRIANGLE)*/ +#define XK_rightopentriangle 0x0acd /*(U+25B7 WHITE RIGHT-POINTING TRIANGLE)*/ +#define XK_emopencircle 0x0ace /*(U+25CB WHITE CIRCLE)*/ +#define XK_emopenrectangle 0x0acf /*(U+25AF WHITE VERTICAL RECTANGLE)*/ +#define XK_leftsinglequotemark 0x0ad0 /* U+2018 LEFT SINGLE QUOTATION MARK */ +#define XK_rightsinglequotemark 0x0ad1 /* U+2019 RIGHT SINGLE QUOTATION MARK */ +#define XK_leftdoublequotemark 0x0ad2 /* U+201C LEFT DOUBLE QUOTATION MARK */ +#define XK_rightdoublequotemark 0x0ad3 /* U+201D RIGHT DOUBLE QUOTATION MARK */ +#define XK_prescription 0x0ad4 /* U+211E PRESCRIPTION TAKE */ +#define XK_permille 0x0ad5 /* U+2030 PER MILLE SIGN */ +#define XK_minutes 0x0ad6 /* U+2032 PRIME */ +#define XK_seconds 0x0ad7 /* U+2033 DOUBLE PRIME */ +#define XK_latincross 0x0ad9 /* U+271D LATIN CROSS */ +#define XK_hexagram 0x0ada +#define XK_filledrectbullet 0x0adb /*(U+25AC BLACK RECTANGLE)*/ +#define XK_filledlefttribullet 0x0adc /*(U+25C0 BLACK LEFT-POINTING TRIANGLE)*/ +#define XK_filledrighttribullet 0x0add /*(U+25B6 BLACK RIGHT-POINTING TRIANGLE)*/ +#define XK_emfilledcircle 0x0ade /*(U+25CF BLACK CIRCLE)*/ +#define XK_emfilledrect 0x0adf /*(U+25AE BLACK VERTICAL RECTANGLE)*/ +#define XK_enopencircbullet 0x0ae0 /*(U+25E6 WHITE BULLET)*/ +#define XK_enopensquarebullet 0x0ae1 /*(U+25AB WHITE SMALL SQUARE)*/ +#define XK_openrectbullet 0x0ae2 /*(U+25AD WHITE RECTANGLE)*/ +#define XK_opentribulletup 0x0ae3 /*(U+25B3 WHITE UP-POINTING TRIANGLE)*/ +#define XK_opentribulletdown 0x0ae4 /*(U+25BD WHITE DOWN-POINTING TRIANGLE)*/ +#define XK_openstar 0x0ae5 /*(U+2606 WHITE STAR)*/ +#define XK_enfilledcircbullet 0x0ae6 /*(U+2022 BULLET)*/ +#define XK_enfilledsqbullet 0x0ae7 /*(U+25AA BLACK SMALL SQUARE)*/ +#define XK_filledtribulletup 0x0ae8 /*(U+25B2 BLACK UP-POINTING TRIANGLE)*/ +#define XK_filledtribulletdown 0x0ae9 /*(U+25BC BLACK DOWN-POINTING TRIANGLE)*/ +#define XK_leftpointer 0x0aea /*(U+261C WHITE LEFT POINTING INDEX)*/ +#define XK_rightpointer 0x0aeb /*(U+261E WHITE RIGHT POINTING INDEX)*/ +#define XK_club 0x0aec /* U+2663 BLACK CLUB SUIT */ +#define XK_diamond 0x0aed /* U+2666 BLACK DIAMOND SUIT */ +#define XK_heart 0x0aee /* U+2665 BLACK HEART SUIT */ +#define XK_maltesecross 0x0af0 /* U+2720 MALTESE CROSS */ +#define XK_dagger 0x0af1 /* U+2020 DAGGER */ +#define XK_doubledagger 0x0af2 /* U+2021 DOUBLE DAGGER */ +#define XK_checkmark 0x0af3 /* U+2713 CHECK MARK */ +#define XK_ballotcross 0x0af4 /* U+2717 BALLOT X */ +#define XK_musicalsharp 0x0af5 /* U+266F MUSIC SHARP SIGN */ +#define XK_musicalflat 0x0af6 /* U+266D MUSIC FLAT SIGN */ +#define XK_malesymbol 0x0af7 /* U+2642 MALE SIGN */ +#define XK_femalesymbol 0x0af8 /* U+2640 FEMALE SIGN */ +#define XK_telephone 0x0af9 /* U+260E BLACK TELEPHONE */ +#define XK_telephonerecorder 0x0afa /* U+2315 TELEPHONE RECORDER */ +#define XK_phonographcopyright 0x0afb /* U+2117 SOUND RECORDING COPYRIGHT */ +#define XK_caret 0x0afc /* U+2038 CARET */ +#define XK_singlelowquotemark 0x0afd /* U+201A SINGLE LOW-9 QUOTATION MARK */ +#define XK_doublelowquotemark 0x0afe /* U+201E DOUBLE LOW-9 QUOTATION MARK */ +#define XK_cursor 0x0aff +#endif /* XK_PUBLISHING */ + +/* + * APL + * Byte 3 = 0x0b + */ + +#ifdef XK_APL +#define XK_leftcaret 0x0ba3 /*(U+003C LESS-THAN SIGN)*/ +#define XK_rightcaret 0x0ba6 /*(U+003E GREATER-THAN SIGN)*/ +#define XK_downcaret 0x0ba8 /*(U+2228 LOGICAL OR)*/ +#define XK_upcaret 0x0ba9 /*(U+2227 LOGICAL AND)*/ +#define XK_overbar 0x0bc0 /*(U+00AF MACRON)*/ +#define XK_downtack 0x0bc2 /* U+22A4 DOWN TACK */ +#define XK_upshoe 0x0bc3 /*(U+2229 INTERSECTION)*/ +#define XK_downstile 0x0bc4 /* U+230A LEFT FLOOR */ +#define XK_underbar 0x0bc6 /*(U+005F LOW LINE)*/ +#define XK_jot 0x0bca /* U+2218 RING OPERATOR */ +#define XK_quad 0x0bcc /* U+2395 APL FUNCTIONAL SYMBOL QUAD */ +#define XK_uptack 0x0bce /* U+22A5 UP TACK */ +#define XK_circle 0x0bcf /* U+25CB WHITE CIRCLE */ +#define XK_upstile 0x0bd3 /* U+2308 LEFT CEILING */ +#define XK_downshoe 0x0bd6 /*(U+222A UNION)*/ +#define XK_rightshoe 0x0bd8 /*(U+2283 SUPERSET OF)*/ +#define XK_leftshoe 0x0bda /*(U+2282 SUBSET OF)*/ +#define XK_lefttack 0x0bdc /* U+22A3 LEFT TACK */ +#define XK_righttack 0x0bfc /* U+22A2 RIGHT TACK */ +#endif /* XK_APL */ + +/* + * Hebrew + * Byte 3 = 0x0c + */ + +#ifdef XK_HEBREW +#define XK_hebrew_doublelowline 0x0cdf /* U+2017 DOUBLE LOW LINE */ +#define XK_hebrew_aleph 0x0ce0 /* U+05D0 HEBREW LETTER ALEF */ +#define XK_hebrew_bet 0x0ce1 /* U+05D1 HEBREW LETTER BET */ +#define XK_hebrew_beth 0x0ce1 /* deprecated */ +#define XK_hebrew_gimel 0x0ce2 /* U+05D2 HEBREW LETTER GIMEL */ +#define XK_hebrew_gimmel 0x0ce2 /* deprecated */ +#define XK_hebrew_dalet 0x0ce3 /* U+05D3 HEBREW LETTER DALET */ +#define XK_hebrew_daleth 0x0ce3 /* deprecated */ +#define XK_hebrew_he 0x0ce4 /* U+05D4 HEBREW LETTER HE */ +#define XK_hebrew_waw 0x0ce5 /* U+05D5 HEBREW LETTER VAV */ +#define XK_hebrew_zain 0x0ce6 /* U+05D6 HEBREW LETTER ZAYIN */ +#define XK_hebrew_zayin 0x0ce6 /* deprecated */ +#define XK_hebrew_chet 0x0ce7 /* U+05D7 HEBREW LETTER HET */ +#define XK_hebrew_het 0x0ce7 /* deprecated */ +#define XK_hebrew_tet 0x0ce8 /* U+05D8 HEBREW LETTER TET */ +#define XK_hebrew_teth 0x0ce8 /* deprecated */ +#define XK_hebrew_yod 0x0ce9 /* U+05D9 HEBREW LETTER YOD */ +#define XK_hebrew_finalkaph 0x0cea /* U+05DA HEBREW LETTER FINAL KAF */ +#define XK_hebrew_kaph 0x0ceb /* U+05DB HEBREW LETTER KAF */ +#define XK_hebrew_lamed 0x0cec /* U+05DC HEBREW LETTER LAMED */ +#define XK_hebrew_finalmem 0x0ced /* U+05DD HEBREW LETTER FINAL MEM */ +#define XK_hebrew_mem 0x0cee /* U+05DE HEBREW LETTER MEM */ +#define XK_hebrew_finalnun 0x0cef /* U+05DF HEBREW LETTER FINAL NUN */ +#define XK_hebrew_nun 0x0cf0 /* U+05E0 HEBREW LETTER NUN */ +#define XK_hebrew_samech 0x0cf1 /* U+05E1 HEBREW LETTER SAMEKH */ +#define XK_hebrew_samekh 0x0cf1 /* deprecated */ +#define XK_hebrew_ayin 0x0cf2 /* U+05E2 HEBREW LETTER AYIN */ +#define XK_hebrew_finalpe 0x0cf3 /* U+05E3 HEBREW LETTER FINAL PE */ +#define XK_hebrew_pe 0x0cf4 /* U+05E4 HEBREW LETTER PE */ +#define XK_hebrew_finalzade 0x0cf5 /* U+05E5 HEBREW LETTER FINAL TSADI */ +#define XK_hebrew_finalzadi 0x0cf5 /* deprecated */ +#define XK_hebrew_zade 0x0cf6 /* U+05E6 HEBREW LETTER TSADI */ +#define XK_hebrew_zadi 0x0cf6 /* deprecated */ +#define XK_hebrew_qoph 0x0cf7 /* U+05E7 HEBREW LETTER QOF */ +#define XK_hebrew_kuf 0x0cf7 /* deprecated */ +#define XK_hebrew_resh 0x0cf8 /* U+05E8 HEBREW LETTER RESH */ +#define XK_hebrew_shin 0x0cf9 /* U+05E9 HEBREW LETTER SHIN */ +#define XK_hebrew_taw 0x0cfa /* U+05EA HEBREW LETTER TAV */ +#define XK_hebrew_taf 0x0cfa /* deprecated */ +#define XK_Hebrew_switch 0xff7e /* Alias for mode_switch */ +#endif /* XK_HEBREW */ + +/* + * Thai + * Byte 3 = 0x0d + */ + +#ifdef XK_THAI +#define XK_Thai_kokai 0x0da1 /* U+0E01 THAI CHARACTER KO KAI */ +#define XK_Thai_khokhai 0x0da2 /* U+0E02 THAI CHARACTER KHO KHAI */ +#define XK_Thai_khokhuat 0x0da3 /* U+0E03 THAI CHARACTER KHO KHUAT */ +#define XK_Thai_khokhwai 0x0da4 /* U+0E04 THAI CHARACTER KHO KHWAI */ +#define XK_Thai_khokhon 0x0da5 /* U+0E05 THAI CHARACTER KHO KHON */ +#define XK_Thai_khorakhang 0x0da6 /* U+0E06 THAI CHARACTER KHO RAKHANG */ +#define XK_Thai_ngongu 0x0da7 /* U+0E07 THAI CHARACTER NGO NGU */ +#define XK_Thai_chochan 0x0da8 /* U+0E08 THAI CHARACTER CHO CHAN */ +#define XK_Thai_choching 0x0da9 /* U+0E09 THAI CHARACTER CHO CHING */ +#define XK_Thai_chochang 0x0daa /* U+0E0A THAI CHARACTER CHO CHANG */ +#define XK_Thai_soso 0x0dab /* U+0E0B THAI CHARACTER SO SO */ +#define XK_Thai_chochoe 0x0dac /* U+0E0C THAI CHARACTER CHO CHOE */ +#define XK_Thai_yoying 0x0dad /* U+0E0D THAI CHARACTER YO YING */ +#define XK_Thai_dochada 0x0dae /* U+0E0E THAI CHARACTER DO CHADA */ +#define XK_Thai_topatak 0x0daf /* U+0E0F THAI CHARACTER TO PATAK */ +#define XK_Thai_thothan 0x0db0 /* U+0E10 THAI CHARACTER THO THAN */ +#define XK_Thai_thonangmontho 0x0db1 /* U+0E11 THAI CHARACTER THO NANGMONTHO */ +#define XK_Thai_thophuthao 0x0db2 /* U+0E12 THAI CHARACTER THO PHUTHAO */ +#define XK_Thai_nonen 0x0db3 /* U+0E13 THAI CHARACTER NO NEN */ +#define XK_Thai_dodek 0x0db4 /* U+0E14 THAI CHARACTER DO DEK */ +#define XK_Thai_totao 0x0db5 /* U+0E15 THAI CHARACTER TO TAO */ +#define XK_Thai_thothung 0x0db6 /* U+0E16 THAI CHARACTER THO THUNG */ +#define XK_Thai_thothahan 0x0db7 /* U+0E17 THAI CHARACTER THO THAHAN */ +#define XK_Thai_thothong 0x0db8 /* U+0E18 THAI CHARACTER THO THONG */ +#define XK_Thai_nonu 0x0db9 /* U+0E19 THAI CHARACTER NO NU */ +#define XK_Thai_bobaimai 0x0dba /* U+0E1A THAI CHARACTER BO BAIMAI */ +#define XK_Thai_popla 0x0dbb /* U+0E1B THAI CHARACTER PO PLA */ +#define XK_Thai_phophung 0x0dbc /* U+0E1C THAI CHARACTER PHO PHUNG */ +#define XK_Thai_fofa 0x0dbd /* U+0E1D THAI CHARACTER FO FA */ +#define XK_Thai_phophan 0x0dbe /* U+0E1E THAI CHARACTER PHO PHAN */ +#define XK_Thai_fofan 0x0dbf /* U+0E1F THAI CHARACTER FO FAN */ +#define XK_Thai_phosamphao 0x0dc0 /* U+0E20 THAI CHARACTER PHO SAMPHAO */ +#define XK_Thai_moma 0x0dc1 /* U+0E21 THAI CHARACTER MO MA */ +#define XK_Thai_yoyak 0x0dc2 /* U+0E22 THAI CHARACTER YO YAK */ +#define XK_Thai_rorua 0x0dc3 /* U+0E23 THAI CHARACTER RO RUA */ +#define XK_Thai_ru 0x0dc4 /* U+0E24 THAI CHARACTER RU */ +#define XK_Thai_loling 0x0dc5 /* U+0E25 THAI CHARACTER LO LING */ +#define XK_Thai_lu 0x0dc6 /* U+0E26 THAI CHARACTER LU */ +#define XK_Thai_wowaen 0x0dc7 /* U+0E27 THAI CHARACTER WO WAEN */ +#define XK_Thai_sosala 0x0dc8 /* U+0E28 THAI CHARACTER SO SALA */ +#define XK_Thai_sorusi 0x0dc9 /* U+0E29 THAI CHARACTER SO RUSI */ +#define XK_Thai_sosua 0x0dca /* U+0E2A THAI CHARACTER SO SUA */ +#define XK_Thai_hohip 0x0dcb /* U+0E2B THAI CHARACTER HO HIP */ +#define XK_Thai_lochula 0x0dcc /* U+0E2C THAI CHARACTER LO CHULA */ +#define XK_Thai_oang 0x0dcd /* U+0E2D THAI CHARACTER O ANG */ +#define XK_Thai_honokhuk 0x0dce /* U+0E2E THAI CHARACTER HO NOKHUK */ +#define XK_Thai_paiyannoi 0x0dcf /* U+0E2F THAI CHARACTER PAIYANNOI */ +#define XK_Thai_saraa 0x0dd0 /* U+0E30 THAI CHARACTER SARA A */ +#define XK_Thai_maihanakat 0x0dd1 /* U+0E31 THAI CHARACTER MAI HAN-AKAT */ +#define XK_Thai_saraaa 0x0dd2 /* U+0E32 THAI CHARACTER SARA AA */ +#define XK_Thai_saraam 0x0dd3 /* U+0E33 THAI CHARACTER SARA AM */ +#define XK_Thai_sarai 0x0dd4 /* U+0E34 THAI CHARACTER SARA I */ +#define XK_Thai_saraii 0x0dd5 /* U+0E35 THAI CHARACTER SARA II */ +#define XK_Thai_saraue 0x0dd6 /* U+0E36 THAI CHARACTER SARA UE */ +#define XK_Thai_sarauee 0x0dd7 /* U+0E37 THAI CHARACTER SARA UEE */ +#define XK_Thai_sarau 0x0dd8 /* U+0E38 THAI CHARACTER SARA U */ +#define XK_Thai_sarauu 0x0dd9 /* U+0E39 THAI CHARACTER SARA UU */ +#define XK_Thai_phinthu 0x0dda /* U+0E3A THAI CHARACTER PHINTHU */ +#define XK_Thai_maihanakat_maitho 0x0dde +#define XK_Thai_baht 0x0ddf /* U+0E3F THAI CURRENCY SYMBOL BAHT */ +#define XK_Thai_sarae 0x0de0 /* U+0E40 THAI CHARACTER SARA E */ +#define XK_Thai_saraae 0x0de1 /* U+0E41 THAI CHARACTER SARA AE */ +#define XK_Thai_sarao 0x0de2 /* U+0E42 THAI CHARACTER SARA O */ +#define XK_Thai_saraaimaimuan 0x0de3 /* U+0E43 THAI CHARACTER SARA AI MAIMUAN */ +#define XK_Thai_saraaimaimalai 0x0de4 /* U+0E44 THAI CHARACTER SARA AI MAIMALAI */ +#define XK_Thai_lakkhangyao 0x0de5 /* U+0E45 THAI CHARACTER LAKKHANGYAO */ +#define XK_Thai_maiyamok 0x0de6 /* U+0E46 THAI CHARACTER MAIYAMOK */ +#define XK_Thai_maitaikhu 0x0de7 /* U+0E47 THAI CHARACTER MAITAIKHU */ +#define XK_Thai_maiek 0x0de8 /* U+0E48 THAI CHARACTER MAI EK */ +#define XK_Thai_maitho 0x0de9 /* U+0E49 THAI CHARACTER MAI THO */ +#define XK_Thai_maitri 0x0dea /* U+0E4A THAI CHARACTER MAI TRI */ +#define XK_Thai_maichattawa 0x0deb /* U+0E4B THAI CHARACTER MAI CHATTAWA */ +#define XK_Thai_thanthakhat 0x0dec /* U+0E4C THAI CHARACTER THANTHAKHAT */ +#define XK_Thai_nikhahit 0x0ded /* U+0E4D THAI CHARACTER NIKHAHIT */ +#define XK_Thai_leksun 0x0df0 /* U+0E50 THAI DIGIT ZERO */ +#define XK_Thai_leknung 0x0df1 /* U+0E51 THAI DIGIT ONE */ +#define XK_Thai_leksong 0x0df2 /* U+0E52 THAI DIGIT TWO */ +#define XK_Thai_leksam 0x0df3 /* U+0E53 THAI DIGIT THREE */ +#define XK_Thai_leksi 0x0df4 /* U+0E54 THAI DIGIT FOUR */ +#define XK_Thai_lekha 0x0df5 /* U+0E55 THAI DIGIT FIVE */ +#define XK_Thai_lekhok 0x0df6 /* U+0E56 THAI DIGIT SIX */ +#define XK_Thai_lekchet 0x0df7 /* U+0E57 THAI DIGIT SEVEN */ +#define XK_Thai_lekpaet 0x0df8 /* U+0E58 THAI DIGIT EIGHT */ +#define XK_Thai_lekkao 0x0df9 /* U+0E59 THAI DIGIT NINE */ +#endif /* XK_THAI */ + +/* + * Korean + * Byte 3 = 0x0e + */ + +#ifdef XK_KOREAN + +#define XK_Hangul 0xff31 /* Hangul start/stop(toggle) */ +#define XK_Hangul_Start 0xff32 /* Hangul start */ +#define XK_Hangul_End 0xff33 /* Hangul end, English start */ +#define XK_Hangul_Hanja 0xff34 /* Start Hangul->Hanja Conversion */ +#define XK_Hangul_Jamo 0xff35 /* Hangul Jamo mode */ +#define XK_Hangul_Romaja 0xff36 /* Hangul Romaja mode */ +#define XK_Hangul_Codeinput 0xff37 /* Hangul code input mode */ +#define XK_Hangul_Jeonja 0xff38 /* Jeonja mode */ +#define XK_Hangul_Banja 0xff39 /* Banja mode */ +#define XK_Hangul_PreHanja 0xff3a /* Pre Hanja conversion */ +#define XK_Hangul_PostHanja 0xff3b /* Post Hanja conversion */ +#define XK_Hangul_SingleCandidate 0xff3c /* Single candidate */ +#define XK_Hangul_MultipleCandidate 0xff3d /* Multiple candidate */ +#define XK_Hangul_PreviousCandidate 0xff3e /* Previous candidate */ +#define XK_Hangul_Special 0xff3f /* Special symbols */ +#define XK_Hangul_switch 0xff7e /* Alias for mode_switch */ + +/* Hangul Consonant Characters */ +#define XK_Hangul_Kiyeog 0x0ea1 +#define XK_Hangul_SsangKiyeog 0x0ea2 +#define XK_Hangul_KiyeogSios 0x0ea3 +#define XK_Hangul_Nieun 0x0ea4 +#define XK_Hangul_NieunJieuj 0x0ea5 +#define XK_Hangul_NieunHieuh 0x0ea6 +#define XK_Hangul_Dikeud 0x0ea7 +#define XK_Hangul_SsangDikeud 0x0ea8 +#define XK_Hangul_Rieul 0x0ea9 +#define XK_Hangul_RieulKiyeog 0x0eaa +#define XK_Hangul_RieulMieum 0x0eab +#define XK_Hangul_RieulPieub 0x0eac +#define XK_Hangul_RieulSios 0x0ead +#define XK_Hangul_RieulTieut 0x0eae +#define XK_Hangul_RieulPhieuf 0x0eaf +#define XK_Hangul_RieulHieuh 0x0eb0 +#define XK_Hangul_Mieum 0x0eb1 +#define XK_Hangul_Pieub 0x0eb2 +#define XK_Hangul_SsangPieub 0x0eb3 +#define XK_Hangul_PieubSios 0x0eb4 +#define XK_Hangul_Sios 0x0eb5 +#define XK_Hangul_SsangSios 0x0eb6 +#define XK_Hangul_Ieung 0x0eb7 +#define XK_Hangul_Jieuj 0x0eb8 +#define XK_Hangul_SsangJieuj 0x0eb9 +#define XK_Hangul_Cieuc 0x0eba +#define XK_Hangul_Khieuq 0x0ebb +#define XK_Hangul_Tieut 0x0ebc +#define XK_Hangul_Phieuf 0x0ebd +#define XK_Hangul_Hieuh 0x0ebe + +/* Hangul Vowel Characters */ +#define XK_Hangul_A 0x0ebf +#define XK_Hangul_AE 0x0ec0 +#define XK_Hangul_YA 0x0ec1 +#define XK_Hangul_YAE 0x0ec2 +#define XK_Hangul_EO 0x0ec3 +#define XK_Hangul_E 0x0ec4 +#define XK_Hangul_YEO 0x0ec5 +#define XK_Hangul_YE 0x0ec6 +#define XK_Hangul_O 0x0ec7 +#define XK_Hangul_WA 0x0ec8 +#define XK_Hangul_WAE 0x0ec9 +#define XK_Hangul_OE 0x0eca +#define XK_Hangul_YO 0x0ecb +#define XK_Hangul_U 0x0ecc +#define XK_Hangul_WEO 0x0ecd +#define XK_Hangul_WE 0x0ece +#define XK_Hangul_WI 0x0ecf +#define XK_Hangul_YU 0x0ed0 +#define XK_Hangul_EU 0x0ed1 +#define XK_Hangul_YI 0x0ed2 +#define XK_Hangul_I 0x0ed3 + +/* Hangul syllable-final (JongSeong) Characters */ +#define XK_Hangul_J_Kiyeog 0x0ed4 +#define XK_Hangul_J_SsangKiyeog 0x0ed5 +#define XK_Hangul_J_KiyeogSios 0x0ed6 +#define XK_Hangul_J_Nieun 0x0ed7 +#define XK_Hangul_J_NieunJieuj 0x0ed8 +#define XK_Hangul_J_NieunHieuh 0x0ed9 +#define XK_Hangul_J_Dikeud 0x0eda +#define XK_Hangul_J_Rieul 0x0edb +#define XK_Hangul_J_RieulKiyeog 0x0edc +#define XK_Hangul_J_RieulMieum 0x0edd +#define XK_Hangul_J_RieulPieub 0x0ede +#define XK_Hangul_J_RieulSios 0x0edf +#define XK_Hangul_J_RieulTieut 0x0ee0 +#define XK_Hangul_J_RieulPhieuf 0x0ee1 +#define XK_Hangul_J_RieulHieuh 0x0ee2 +#define XK_Hangul_J_Mieum 0x0ee3 +#define XK_Hangul_J_Pieub 0x0ee4 +#define XK_Hangul_J_PieubSios 0x0ee5 +#define XK_Hangul_J_Sios 0x0ee6 +#define XK_Hangul_J_SsangSios 0x0ee7 +#define XK_Hangul_J_Ieung 0x0ee8 +#define XK_Hangul_J_Jieuj 0x0ee9 +#define XK_Hangul_J_Cieuc 0x0eea +#define XK_Hangul_J_Khieuq 0x0eeb +#define XK_Hangul_J_Tieut 0x0eec +#define XK_Hangul_J_Phieuf 0x0eed +#define XK_Hangul_J_Hieuh 0x0eee + +/* Ancient Hangul Consonant Characters */ +#define XK_Hangul_RieulYeorinHieuh 0x0eef +#define XK_Hangul_SunkyeongeumMieum 0x0ef0 +#define XK_Hangul_SunkyeongeumPieub 0x0ef1 +#define XK_Hangul_PanSios 0x0ef2 +#define XK_Hangul_KkogjiDalrinIeung 0x0ef3 +#define XK_Hangul_SunkyeongeumPhieuf 0x0ef4 +#define XK_Hangul_YeorinHieuh 0x0ef5 + +/* Ancient Hangul Vowel Characters */ +#define XK_Hangul_AraeA 0x0ef6 +#define XK_Hangul_AraeAE 0x0ef7 + +/* Ancient Hangul syllable-final (JongSeong) Characters */ +#define XK_Hangul_J_PanSios 0x0ef8 +#define XK_Hangul_J_KkogjiDalrinIeung 0x0ef9 +#define XK_Hangul_J_YeorinHieuh 0x0efa + +/* Korean currency symbol */ +#define XK_Korean_Won 0x0eff /*(U+20A9 WON SIGN)*/ + +#endif /* XK_KOREAN */ + +/* + * Armenian + */ + +#ifdef XK_ARMENIAN +#define XK_Armenian_ligature_ew 0x1000587 /* U+0587 ARMENIAN SMALL LIGATURE ECH YIWN */ +#define XK_Armenian_full_stop 0x1000589 /* U+0589 ARMENIAN FULL STOP */ +#define XK_Armenian_verjaket 0x1000589 /* U+0589 ARMENIAN FULL STOP */ +#define XK_Armenian_separation_mark 0x100055d /* U+055D ARMENIAN COMMA */ +#define XK_Armenian_but 0x100055d /* U+055D ARMENIAN COMMA */ +#define XK_Armenian_hyphen 0x100058a /* U+058A ARMENIAN HYPHEN */ +#define XK_Armenian_yentamna 0x100058a /* U+058A ARMENIAN HYPHEN */ +#define XK_Armenian_exclam 0x100055c /* U+055C ARMENIAN EXCLAMATION MARK */ +#define XK_Armenian_amanak 0x100055c /* U+055C ARMENIAN EXCLAMATION MARK */ +#define XK_Armenian_accent 0x100055b /* U+055B ARMENIAN EMPHASIS MARK */ +#define XK_Armenian_shesht 0x100055b /* U+055B ARMENIAN EMPHASIS MARK */ +#define XK_Armenian_question 0x100055e /* U+055E ARMENIAN QUESTION MARK */ +#define XK_Armenian_paruyk 0x100055e /* U+055E ARMENIAN QUESTION MARK */ +#define XK_Armenian_AYB 0x1000531 /* U+0531 ARMENIAN CAPITAL LETTER AYB */ +#define XK_Armenian_ayb 0x1000561 /* U+0561 ARMENIAN SMALL LETTER AYB */ +#define XK_Armenian_BEN 0x1000532 /* U+0532 ARMENIAN CAPITAL LETTER BEN */ +#define XK_Armenian_ben 0x1000562 /* U+0562 ARMENIAN SMALL LETTER BEN */ +#define XK_Armenian_GIM 0x1000533 /* U+0533 ARMENIAN CAPITAL LETTER GIM */ +#define XK_Armenian_gim 0x1000563 /* U+0563 ARMENIAN SMALL LETTER GIM */ +#define XK_Armenian_DA 0x1000534 /* U+0534 ARMENIAN CAPITAL LETTER DA */ +#define XK_Armenian_da 0x1000564 /* U+0564 ARMENIAN SMALL LETTER DA */ +#define XK_Armenian_YECH 0x1000535 /* U+0535 ARMENIAN CAPITAL LETTER ECH */ +#define XK_Armenian_yech 0x1000565 /* U+0565 ARMENIAN SMALL LETTER ECH */ +#define XK_Armenian_ZA 0x1000536 /* U+0536 ARMENIAN CAPITAL LETTER ZA */ +#define XK_Armenian_za 0x1000566 /* U+0566 ARMENIAN SMALL LETTER ZA */ +#define XK_Armenian_E 0x1000537 /* U+0537 ARMENIAN CAPITAL LETTER EH */ +#define XK_Armenian_e 0x1000567 /* U+0567 ARMENIAN SMALL LETTER EH */ +#define XK_Armenian_AT 0x1000538 /* U+0538 ARMENIAN CAPITAL LETTER ET */ +#define XK_Armenian_at 0x1000568 /* U+0568 ARMENIAN SMALL LETTER ET */ +#define XK_Armenian_TO 0x1000539 /* U+0539 ARMENIAN CAPITAL LETTER TO */ +#define XK_Armenian_to 0x1000569 /* U+0569 ARMENIAN SMALL LETTER TO */ +#define XK_Armenian_ZHE 0x100053a /* U+053A ARMENIAN CAPITAL LETTER ZHE */ +#define XK_Armenian_zhe 0x100056a /* U+056A ARMENIAN SMALL LETTER ZHE */ +#define XK_Armenian_INI 0x100053b /* U+053B ARMENIAN CAPITAL LETTER INI */ +#define XK_Armenian_ini 0x100056b /* U+056B ARMENIAN SMALL LETTER INI */ +#define XK_Armenian_LYUN 0x100053c /* U+053C ARMENIAN CAPITAL LETTER LIWN */ +#define XK_Armenian_lyun 0x100056c /* U+056C ARMENIAN SMALL LETTER LIWN */ +#define XK_Armenian_KHE 0x100053d /* U+053D ARMENIAN CAPITAL LETTER XEH */ +#define XK_Armenian_khe 0x100056d /* U+056D ARMENIAN SMALL LETTER XEH */ +#define XK_Armenian_TSA 0x100053e /* U+053E ARMENIAN CAPITAL LETTER CA */ +#define XK_Armenian_tsa 0x100056e /* U+056E ARMENIAN SMALL LETTER CA */ +#define XK_Armenian_KEN 0x100053f /* U+053F ARMENIAN CAPITAL LETTER KEN */ +#define XK_Armenian_ken 0x100056f /* U+056F ARMENIAN SMALL LETTER KEN */ +#define XK_Armenian_HO 0x1000540 /* U+0540 ARMENIAN CAPITAL LETTER HO */ +#define XK_Armenian_ho 0x1000570 /* U+0570 ARMENIAN SMALL LETTER HO */ +#define XK_Armenian_DZA 0x1000541 /* U+0541 ARMENIAN CAPITAL LETTER JA */ +#define XK_Armenian_dza 0x1000571 /* U+0571 ARMENIAN SMALL LETTER JA */ +#define XK_Armenian_GHAT 0x1000542 /* U+0542 ARMENIAN CAPITAL LETTER GHAD */ +#define XK_Armenian_ghat 0x1000572 /* U+0572 ARMENIAN SMALL LETTER GHAD */ +#define XK_Armenian_TCHE 0x1000543 /* U+0543 ARMENIAN CAPITAL LETTER CHEH */ +#define XK_Armenian_tche 0x1000573 /* U+0573 ARMENIAN SMALL LETTER CHEH */ +#define XK_Armenian_MEN 0x1000544 /* U+0544 ARMENIAN CAPITAL LETTER MEN */ +#define XK_Armenian_men 0x1000574 /* U+0574 ARMENIAN SMALL LETTER MEN */ +#define XK_Armenian_HI 0x1000545 /* U+0545 ARMENIAN CAPITAL LETTER YI */ +#define XK_Armenian_hi 0x1000575 /* U+0575 ARMENIAN SMALL LETTER YI */ +#define XK_Armenian_NU 0x1000546 /* U+0546 ARMENIAN CAPITAL LETTER NOW */ +#define XK_Armenian_nu 0x1000576 /* U+0576 ARMENIAN SMALL LETTER NOW */ +#define XK_Armenian_SHA 0x1000547 /* U+0547 ARMENIAN CAPITAL LETTER SHA */ +#define XK_Armenian_sha 0x1000577 /* U+0577 ARMENIAN SMALL LETTER SHA */ +#define XK_Armenian_VO 0x1000548 /* U+0548 ARMENIAN CAPITAL LETTER VO */ +#define XK_Armenian_vo 0x1000578 /* U+0578 ARMENIAN SMALL LETTER VO */ +#define XK_Armenian_CHA 0x1000549 /* U+0549 ARMENIAN CAPITAL LETTER CHA */ +#define XK_Armenian_cha 0x1000579 /* U+0579 ARMENIAN SMALL LETTER CHA */ +#define XK_Armenian_PE 0x100054a /* U+054A ARMENIAN CAPITAL LETTER PEH */ +#define XK_Armenian_pe 0x100057a /* U+057A ARMENIAN SMALL LETTER PEH */ +#define XK_Armenian_JE 0x100054b /* U+054B ARMENIAN CAPITAL LETTER JHEH */ +#define XK_Armenian_je 0x100057b /* U+057B ARMENIAN SMALL LETTER JHEH */ +#define XK_Armenian_RA 0x100054c /* U+054C ARMENIAN CAPITAL LETTER RA */ +#define XK_Armenian_ra 0x100057c /* U+057C ARMENIAN SMALL LETTER RA */ +#define XK_Armenian_SE 0x100054d /* U+054D ARMENIAN CAPITAL LETTER SEH */ +#define XK_Armenian_se 0x100057d /* U+057D ARMENIAN SMALL LETTER SEH */ +#define XK_Armenian_VEV 0x100054e /* U+054E ARMENIAN CAPITAL LETTER VEW */ +#define XK_Armenian_vev 0x100057e /* U+057E ARMENIAN SMALL LETTER VEW */ +#define XK_Armenian_TYUN 0x100054f /* U+054F ARMENIAN CAPITAL LETTER TIWN */ +#define XK_Armenian_tyun 0x100057f /* U+057F ARMENIAN SMALL LETTER TIWN */ +#define XK_Armenian_RE 0x1000550 /* U+0550 ARMENIAN CAPITAL LETTER REH */ +#define XK_Armenian_re 0x1000580 /* U+0580 ARMENIAN SMALL LETTER REH */ +#define XK_Armenian_TSO 0x1000551 /* U+0551 ARMENIAN CAPITAL LETTER CO */ +#define XK_Armenian_tso 0x1000581 /* U+0581 ARMENIAN SMALL LETTER CO */ +#define XK_Armenian_VYUN 0x1000552 /* U+0552 ARMENIAN CAPITAL LETTER YIWN */ +#define XK_Armenian_vyun 0x1000582 /* U+0582 ARMENIAN SMALL LETTER YIWN */ +#define XK_Armenian_PYUR 0x1000553 /* U+0553 ARMENIAN CAPITAL LETTER PIWR */ +#define XK_Armenian_pyur 0x1000583 /* U+0583 ARMENIAN SMALL LETTER PIWR */ +#define XK_Armenian_KE 0x1000554 /* U+0554 ARMENIAN CAPITAL LETTER KEH */ +#define XK_Armenian_ke 0x1000584 /* U+0584 ARMENIAN SMALL LETTER KEH */ +#define XK_Armenian_O 0x1000555 /* U+0555 ARMENIAN CAPITAL LETTER OH */ +#define XK_Armenian_o 0x1000585 /* U+0585 ARMENIAN SMALL LETTER OH */ +#define XK_Armenian_FE 0x1000556 /* U+0556 ARMENIAN CAPITAL LETTER FEH */ +#define XK_Armenian_fe 0x1000586 /* U+0586 ARMENIAN SMALL LETTER FEH */ +#define XK_Armenian_apostrophe 0x100055a /* U+055A ARMENIAN APOSTROPHE */ +#endif /* XK_ARMENIAN */ + +/* + * Georgian + */ + +#ifdef XK_GEORGIAN +#define XK_Georgian_an 0x10010d0 /* U+10D0 GEORGIAN LETTER AN */ +#define XK_Georgian_ban 0x10010d1 /* U+10D1 GEORGIAN LETTER BAN */ +#define XK_Georgian_gan 0x10010d2 /* U+10D2 GEORGIAN LETTER GAN */ +#define XK_Georgian_don 0x10010d3 /* U+10D3 GEORGIAN LETTER DON */ +#define XK_Georgian_en 0x10010d4 /* U+10D4 GEORGIAN LETTER EN */ +#define XK_Georgian_vin 0x10010d5 /* U+10D5 GEORGIAN LETTER VIN */ +#define XK_Georgian_zen 0x10010d6 /* U+10D6 GEORGIAN LETTER ZEN */ +#define XK_Georgian_tan 0x10010d7 /* U+10D7 GEORGIAN LETTER TAN */ +#define XK_Georgian_in 0x10010d8 /* U+10D8 GEORGIAN LETTER IN */ +#define XK_Georgian_kan 0x10010d9 /* U+10D9 GEORGIAN LETTER KAN */ +#define XK_Georgian_las 0x10010da /* U+10DA GEORGIAN LETTER LAS */ +#define XK_Georgian_man 0x10010db /* U+10DB GEORGIAN LETTER MAN */ +#define XK_Georgian_nar 0x10010dc /* U+10DC GEORGIAN LETTER NAR */ +#define XK_Georgian_on 0x10010dd /* U+10DD GEORGIAN LETTER ON */ +#define XK_Georgian_par 0x10010de /* U+10DE GEORGIAN LETTER PAR */ +#define XK_Georgian_zhar 0x10010df /* U+10DF GEORGIAN LETTER ZHAR */ +#define XK_Georgian_rae 0x10010e0 /* U+10E0 GEORGIAN LETTER RAE */ +#define XK_Georgian_san 0x10010e1 /* U+10E1 GEORGIAN LETTER SAN */ +#define XK_Georgian_tar 0x10010e2 /* U+10E2 GEORGIAN LETTER TAR */ +#define XK_Georgian_un 0x10010e3 /* U+10E3 GEORGIAN LETTER UN */ +#define XK_Georgian_phar 0x10010e4 /* U+10E4 GEORGIAN LETTER PHAR */ +#define XK_Georgian_khar 0x10010e5 /* U+10E5 GEORGIAN LETTER KHAR */ +#define XK_Georgian_ghan 0x10010e6 /* U+10E6 GEORGIAN LETTER GHAN */ +#define XK_Georgian_qar 0x10010e7 /* U+10E7 GEORGIAN LETTER QAR */ +#define XK_Georgian_shin 0x10010e8 /* U+10E8 GEORGIAN LETTER SHIN */ +#define XK_Georgian_chin 0x10010e9 /* U+10E9 GEORGIAN LETTER CHIN */ +#define XK_Georgian_can 0x10010ea /* U+10EA GEORGIAN LETTER CAN */ +#define XK_Georgian_jil 0x10010eb /* U+10EB GEORGIAN LETTER JIL */ +#define XK_Georgian_cil 0x10010ec /* U+10EC GEORGIAN LETTER CIL */ +#define XK_Georgian_char 0x10010ed /* U+10ED GEORGIAN LETTER CHAR */ +#define XK_Georgian_xan 0x10010ee /* U+10EE GEORGIAN LETTER XAN */ +#define XK_Georgian_jhan 0x10010ef /* U+10EF GEORGIAN LETTER JHAN */ +#define XK_Georgian_hae 0x10010f0 /* U+10F0 GEORGIAN LETTER HAE */ +#define XK_Georgian_he 0x10010f1 /* U+10F1 GEORGIAN LETTER HE */ +#define XK_Georgian_hie 0x10010f2 /* U+10F2 GEORGIAN LETTER HIE */ +#define XK_Georgian_we 0x10010f3 /* U+10F3 GEORGIAN LETTER WE */ +#define XK_Georgian_har 0x10010f4 /* U+10F4 GEORGIAN LETTER HAR */ +#define XK_Georgian_hoe 0x10010f5 /* U+10F5 GEORGIAN LETTER HOE */ +#define XK_Georgian_fi 0x10010f6 /* U+10F6 GEORGIAN LETTER FI */ +#endif /* XK_GEORGIAN */ + +/* + * Azeri (and other Turkic or Caucasian languages) + */ + +#ifdef XK_CAUCASUS +/* latin */ +#define XK_Xabovedot 0x1001e8a /* U+1E8A LATIN CAPITAL LETTER X WITH DOT ABOVE */ +#define XK_Ibreve 0x100012c /* U+012C LATIN CAPITAL LETTER I WITH BREVE */ +#define XK_Zstroke 0x10001b5 /* U+01B5 LATIN CAPITAL LETTER Z WITH STROKE */ +#define XK_Gcaron 0x10001e6 /* U+01E6 LATIN CAPITAL LETTER G WITH CARON */ +#define XK_Ocaron 0x10001d1 /* U+01D2 LATIN CAPITAL LETTER O WITH CARON */ +#define XK_Obarred 0x100019f /* U+019F LATIN CAPITAL LETTER O WITH MIDDLE TILDE */ +#define XK_xabovedot 0x1001e8b /* U+1E8B LATIN SMALL LETTER X WITH DOT ABOVE */ +#define XK_ibreve 0x100012d /* U+012D LATIN SMALL LETTER I WITH BREVE */ +#define XK_zstroke 0x10001b6 /* U+01B6 LATIN SMALL LETTER Z WITH STROKE */ +#define XK_gcaron 0x10001e7 /* U+01E7 LATIN SMALL LETTER G WITH CARON */ +#define XK_ocaron 0x10001d2 /* U+01D2 LATIN SMALL LETTER O WITH CARON */ +#define XK_obarred 0x1000275 /* U+0275 LATIN SMALL LETTER BARRED O */ +#define XK_SCHWA 0x100018f /* U+018F LATIN CAPITAL LETTER SCHWA */ +#define XK_schwa 0x1000259 /* U+0259 LATIN SMALL LETTER SCHWA */ +#define XK_EZH 0x10001b7 /* U+01B7 LATIN CAPITAL LETTER EZH */ +#define XK_ezh 0x1000292 /* U+0292 LATIN SMALL LETTER EZH */ +/* those are not really Caucasus */ +/* For Inupiak */ +#define XK_Lbelowdot 0x1001e36 /* U+1E36 LATIN CAPITAL LETTER L WITH DOT BELOW */ +#define XK_lbelowdot 0x1001e37 /* U+1E37 LATIN SMALL LETTER L WITH DOT BELOW */ +#endif /* XK_CAUCASUS */ + +/* + * Vietnamese + */ + +#ifdef XK_VIETNAMESE +#define XK_Abelowdot 0x1001ea0 /* U+1EA0 LATIN CAPITAL LETTER A WITH DOT BELOW */ +#define XK_abelowdot 0x1001ea1 /* U+1EA1 LATIN SMALL LETTER A WITH DOT BELOW */ +#define XK_Ahook 0x1001ea2 /* U+1EA2 LATIN CAPITAL LETTER A WITH HOOK ABOVE */ +#define XK_ahook 0x1001ea3 /* U+1EA3 LATIN SMALL LETTER A WITH HOOK ABOVE */ +#define XK_Acircumflexacute 0x1001ea4 /* U+1EA4 LATIN CAPITAL LETTER A WITH CIRCUMFLEX AND ACUTE */ +#define XK_acircumflexacute 0x1001ea5 /* U+1EA5 LATIN SMALL LETTER A WITH CIRCUMFLEX AND ACUTE */ +#define XK_Acircumflexgrave 0x1001ea6 /* U+1EA6 LATIN CAPITAL LETTER A WITH CIRCUMFLEX AND GRAVE */ +#define XK_acircumflexgrave 0x1001ea7 /* U+1EA7 LATIN SMALL LETTER A WITH CIRCUMFLEX AND GRAVE */ +#define XK_Acircumflexhook 0x1001ea8 /* U+1EA8 LATIN CAPITAL LETTER A WITH CIRCUMFLEX AND HOOK ABOVE */ +#define XK_acircumflexhook 0x1001ea9 /* U+1EA9 LATIN SMALL LETTER A WITH CIRCUMFLEX AND HOOK ABOVE */ +#define XK_Acircumflextilde 0x1001eaa /* U+1EAA LATIN CAPITAL LETTER A WITH CIRCUMFLEX AND TILDE */ +#define XK_acircumflextilde 0x1001eab /* U+1EAB LATIN SMALL LETTER A WITH CIRCUMFLEX AND TILDE */ +#define XK_Acircumflexbelowdot 0x1001eac /* U+1EAC LATIN CAPITAL LETTER A WITH CIRCUMFLEX AND DOT BELOW */ +#define XK_acircumflexbelowdot 0x1001ead /* U+1EAD LATIN SMALL LETTER A WITH CIRCUMFLEX AND DOT BELOW */ +#define XK_Abreveacute 0x1001eae /* U+1EAE LATIN CAPITAL LETTER A WITH BREVE AND ACUTE */ +#define XK_abreveacute 0x1001eaf /* U+1EAF LATIN SMALL LETTER A WITH BREVE AND ACUTE */ +#define XK_Abrevegrave 0x1001eb0 /* U+1EB0 LATIN CAPITAL LETTER A WITH BREVE AND GRAVE */ +#define XK_abrevegrave 0x1001eb1 /* U+1EB1 LATIN SMALL LETTER A WITH BREVE AND GRAVE */ +#define XK_Abrevehook 0x1001eb2 /* U+1EB2 LATIN CAPITAL LETTER A WITH BREVE AND HOOK ABOVE */ +#define XK_abrevehook 0x1001eb3 /* U+1EB3 LATIN SMALL LETTER A WITH BREVE AND HOOK ABOVE */ +#define XK_Abrevetilde 0x1001eb4 /* U+1EB4 LATIN CAPITAL LETTER A WITH BREVE AND TILDE */ +#define XK_abrevetilde 0x1001eb5 /* U+1EB5 LATIN SMALL LETTER A WITH BREVE AND TILDE */ +#define XK_Abrevebelowdot 0x1001eb6 /* U+1EB6 LATIN CAPITAL LETTER A WITH BREVE AND DOT BELOW */ +#define XK_abrevebelowdot 0x1001eb7 /* U+1EB7 LATIN SMALL LETTER A WITH BREVE AND DOT BELOW */ +#define XK_Ebelowdot 0x1001eb8 /* U+1EB8 LATIN CAPITAL LETTER E WITH DOT BELOW */ +#define XK_ebelowdot 0x1001eb9 /* U+1EB9 LATIN SMALL LETTER E WITH DOT BELOW */ +#define XK_Ehook 0x1001eba /* U+1EBA LATIN CAPITAL LETTER E WITH HOOK ABOVE */ +#define XK_ehook 0x1001ebb /* U+1EBB LATIN SMALL LETTER E WITH HOOK ABOVE */ +#define XK_Etilde 0x1001ebc /* U+1EBC LATIN CAPITAL LETTER E WITH TILDE */ +#define XK_etilde 0x1001ebd /* U+1EBD LATIN SMALL LETTER E WITH TILDE */ +#define XK_Ecircumflexacute 0x1001ebe /* U+1EBE LATIN CAPITAL LETTER E WITH CIRCUMFLEX AND ACUTE */ +#define XK_ecircumflexacute 0x1001ebf /* U+1EBF LATIN SMALL LETTER E WITH CIRCUMFLEX AND ACUTE */ +#define XK_Ecircumflexgrave 0x1001ec0 /* U+1EC0 LATIN CAPITAL LETTER E WITH CIRCUMFLEX AND GRAVE */ +#define XK_ecircumflexgrave 0x1001ec1 /* U+1EC1 LATIN SMALL LETTER E WITH CIRCUMFLEX AND GRAVE */ +#define XK_Ecircumflexhook 0x1001ec2 /* U+1EC2 LATIN CAPITAL LETTER E WITH CIRCUMFLEX AND HOOK ABOVE */ +#define XK_ecircumflexhook 0x1001ec3 /* U+1EC3 LATIN SMALL LETTER E WITH CIRCUMFLEX AND HOOK ABOVE */ +#define XK_Ecircumflextilde 0x1001ec4 /* U+1EC4 LATIN CAPITAL LETTER E WITH CIRCUMFLEX AND TILDE */ +#define XK_ecircumflextilde 0x1001ec5 /* U+1EC5 LATIN SMALL LETTER E WITH CIRCUMFLEX AND TILDE */ +#define XK_Ecircumflexbelowdot 0x1001ec6 /* U+1EC6 LATIN CAPITAL LETTER E WITH CIRCUMFLEX AND DOT BELOW */ +#define XK_ecircumflexbelowdot 0x1001ec7 /* U+1EC7 LATIN SMALL LETTER E WITH CIRCUMFLEX AND DOT BELOW */ +#define XK_Ihook 0x1001ec8 /* U+1EC8 LATIN CAPITAL LETTER I WITH HOOK ABOVE */ +#define XK_ihook 0x1001ec9 /* U+1EC9 LATIN SMALL LETTER I WITH HOOK ABOVE */ +#define XK_Ibelowdot 0x1001eca /* U+1ECA LATIN CAPITAL LETTER I WITH DOT BELOW */ +#define XK_ibelowdot 0x1001ecb /* U+1ECB LATIN SMALL LETTER I WITH DOT BELOW */ +#define XK_Obelowdot 0x1001ecc /* U+1ECC LATIN CAPITAL LETTER O WITH DOT BELOW */ +#define XK_obelowdot 0x1001ecd /* U+1ECD LATIN SMALL LETTER O WITH DOT BELOW */ +#define XK_Ohook 0x1001ece /* U+1ECE LATIN CAPITAL LETTER O WITH HOOK ABOVE */ +#define XK_ohook 0x1001ecf /* U+1ECF LATIN SMALL LETTER O WITH HOOK ABOVE */ +#define XK_Ocircumflexacute 0x1001ed0 /* U+1ED0 LATIN CAPITAL LETTER O WITH CIRCUMFLEX AND ACUTE */ +#define XK_ocircumflexacute 0x1001ed1 /* U+1ED1 LATIN SMALL LETTER O WITH CIRCUMFLEX AND ACUTE */ +#define XK_Ocircumflexgrave 0x1001ed2 /* U+1ED2 LATIN CAPITAL LETTER O WITH CIRCUMFLEX AND GRAVE */ +#define XK_ocircumflexgrave 0x1001ed3 /* U+1ED3 LATIN SMALL LETTER O WITH CIRCUMFLEX AND GRAVE */ +#define XK_Ocircumflexhook 0x1001ed4 /* U+1ED4 LATIN CAPITAL LETTER O WITH CIRCUMFLEX AND HOOK ABOVE */ +#define XK_ocircumflexhook 0x1001ed5 /* U+1ED5 LATIN SMALL LETTER O WITH CIRCUMFLEX AND HOOK ABOVE */ +#define XK_Ocircumflextilde 0x1001ed6 /* U+1ED6 LATIN CAPITAL LETTER O WITH CIRCUMFLEX AND TILDE */ +#define XK_ocircumflextilde 0x1001ed7 /* U+1ED7 LATIN SMALL LETTER O WITH CIRCUMFLEX AND TILDE */ +#define XK_Ocircumflexbelowdot 0x1001ed8 /* U+1ED8 LATIN CAPITAL LETTER O WITH CIRCUMFLEX AND DOT BELOW */ +#define XK_ocircumflexbelowdot 0x1001ed9 /* U+1ED9 LATIN SMALL LETTER O WITH CIRCUMFLEX AND DOT BELOW */ +#define XK_Ohornacute 0x1001eda /* U+1EDA LATIN CAPITAL LETTER O WITH HORN AND ACUTE */ +#define XK_ohornacute 0x1001edb /* U+1EDB LATIN SMALL LETTER O WITH HORN AND ACUTE */ +#define XK_Ohorngrave 0x1001edc /* U+1EDC LATIN CAPITAL LETTER O WITH HORN AND GRAVE */ +#define XK_ohorngrave 0x1001edd /* U+1EDD LATIN SMALL LETTER O WITH HORN AND GRAVE */ +#define XK_Ohornhook 0x1001ede /* U+1EDE LATIN CAPITAL LETTER O WITH HORN AND HOOK ABOVE */ +#define XK_ohornhook 0x1001edf /* U+1EDF LATIN SMALL LETTER O WITH HORN AND HOOK ABOVE */ +#define XK_Ohorntilde 0x1001ee0 /* U+1EE0 LATIN CAPITAL LETTER O WITH HORN AND TILDE */ +#define XK_ohorntilde 0x1001ee1 /* U+1EE1 LATIN SMALL LETTER O WITH HORN AND TILDE */ +#define XK_Ohornbelowdot 0x1001ee2 /* U+1EE2 LATIN CAPITAL LETTER O WITH HORN AND DOT BELOW */ +#define XK_ohornbelowdot 0x1001ee3 /* U+1EE3 LATIN SMALL LETTER O WITH HORN AND DOT BELOW */ +#define XK_Ubelowdot 0x1001ee4 /* U+1EE4 LATIN CAPITAL LETTER U WITH DOT BELOW */ +#define XK_ubelowdot 0x1001ee5 /* U+1EE5 LATIN SMALL LETTER U WITH DOT BELOW */ +#define XK_Uhook 0x1001ee6 /* U+1EE6 LATIN CAPITAL LETTER U WITH HOOK ABOVE */ +#define XK_uhook 0x1001ee7 /* U+1EE7 LATIN SMALL LETTER U WITH HOOK ABOVE */ +#define XK_Uhornacute 0x1001ee8 /* U+1EE8 LATIN CAPITAL LETTER U WITH HORN AND ACUTE */ +#define XK_uhornacute 0x1001ee9 /* U+1EE9 LATIN SMALL LETTER U WITH HORN AND ACUTE */ +#define XK_Uhorngrave 0x1001eea /* U+1EEA LATIN CAPITAL LETTER U WITH HORN AND GRAVE */ +#define XK_uhorngrave 0x1001eeb /* U+1EEB LATIN SMALL LETTER U WITH HORN AND GRAVE */ +#define XK_Uhornhook 0x1001eec /* U+1EEC LATIN CAPITAL LETTER U WITH HORN AND HOOK ABOVE */ +#define XK_uhornhook 0x1001eed /* U+1EED LATIN SMALL LETTER U WITH HORN AND HOOK ABOVE */ +#define XK_Uhorntilde 0x1001eee /* U+1EEE LATIN CAPITAL LETTER U WITH HORN AND TILDE */ +#define XK_uhorntilde 0x1001eef /* U+1EEF LATIN SMALL LETTER U WITH HORN AND TILDE */ +#define XK_Uhornbelowdot 0x1001ef0 /* U+1EF0 LATIN CAPITAL LETTER U WITH HORN AND DOT BELOW */ +#define XK_uhornbelowdot 0x1001ef1 /* U+1EF1 LATIN SMALL LETTER U WITH HORN AND DOT BELOW */ +#define XK_Ybelowdot 0x1001ef4 /* U+1EF4 LATIN CAPITAL LETTER Y WITH DOT BELOW */ +#define XK_ybelowdot 0x1001ef5 /* U+1EF5 LATIN SMALL LETTER Y WITH DOT BELOW */ +#define XK_Yhook 0x1001ef6 /* U+1EF6 LATIN CAPITAL LETTER Y WITH HOOK ABOVE */ +#define XK_yhook 0x1001ef7 /* U+1EF7 LATIN SMALL LETTER Y WITH HOOK ABOVE */ +#define XK_Ytilde 0x1001ef8 /* U+1EF8 LATIN CAPITAL LETTER Y WITH TILDE */ +#define XK_ytilde 0x1001ef9 /* U+1EF9 LATIN SMALL LETTER Y WITH TILDE */ +#define XK_Ohorn 0x10001a0 /* U+01A0 LATIN CAPITAL LETTER O WITH HORN */ +#define XK_ohorn 0x10001a1 /* U+01A1 LATIN SMALL LETTER O WITH HORN */ +#define XK_Uhorn 0x10001af /* U+01AF LATIN CAPITAL LETTER U WITH HORN */ +#define XK_uhorn 0x10001b0 /* U+01B0 LATIN SMALL LETTER U WITH HORN */ + +#endif /* XK_VIETNAMESE */ + +#ifdef XK_CURRENCY +#define XK_EcuSign 0x10020a0 /* U+20A0 EURO-CURRENCY SIGN */ +#define XK_ColonSign 0x10020a1 /* U+20A1 COLON SIGN */ +#define XK_CruzeiroSign 0x10020a2 /* U+20A2 CRUZEIRO SIGN */ +#define XK_FFrancSign 0x10020a3 /* U+20A3 FRENCH FRANC SIGN */ +#define XK_LiraSign 0x10020a4 /* U+20A4 LIRA SIGN */ +#define XK_MillSign 0x10020a5 /* U+20A5 MILL SIGN */ +#define XK_NairaSign 0x10020a6 /* U+20A6 NAIRA SIGN */ +#define XK_PesetaSign 0x10020a7 /* U+20A7 PESETA SIGN */ +#define XK_RupeeSign 0x10020a8 /* U+20A8 RUPEE SIGN */ +#define XK_WonSign 0x10020a9 /* U+20A9 WON SIGN */ +#define XK_NewSheqelSign 0x10020aa /* U+20AA NEW SHEQEL SIGN */ +#define XK_DongSign 0x10020ab /* U+20AB DONG SIGN */ +#define XK_EuroSign 0x20ac /* U+20AC EURO SIGN */ +#endif /* XK_CURRENCY */ + +#ifdef XK_MATHEMATICAL +/* one, two and three are defined above. */ +#define XK_zerosuperior 0x1002070 /* U+2070 SUPERSCRIPT ZERO */ +#define XK_foursuperior 0x1002074 /* U+2074 SUPERSCRIPT FOUR */ +#define XK_fivesuperior 0x1002075 /* U+2075 SUPERSCRIPT FIVE */ +#define XK_sixsuperior 0x1002076 /* U+2076 SUPERSCRIPT SIX */ +#define XK_sevensuperior 0x1002077 /* U+2077 SUPERSCRIPT SEVEN */ +#define XK_eightsuperior 0x1002078 /* U+2078 SUPERSCRIPT EIGHT */ +#define XK_ninesuperior 0x1002079 /* U+2079 SUPERSCRIPT NINE */ +#define XK_zerosubscript 0x1002080 /* U+2080 SUBSCRIPT ZERO */ +#define XK_onesubscript 0x1002081 /* U+2081 SUBSCRIPT ONE */ +#define XK_twosubscript 0x1002082 /* U+2082 SUBSCRIPT TWO */ +#define XK_threesubscript 0x1002083 /* U+2083 SUBSCRIPT THREE */ +#define XK_foursubscript 0x1002084 /* U+2084 SUBSCRIPT FOUR */ +#define XK_fivesubscript 0x1002085 /* U+2085 SUBSCRIPT FIVE */ +#define XK_sixsubscript 0x1002086 /* U+2086 SUBSCRIPT SIX */ +#define XK_sevensubscript 0x1002087 /* U+2087 SUBSCRIPT SEVEN */ +#define XK_eightsubscript 0x1002088 /* U+2088 SUBSCRIPT EIGHT */ +#define XK_ninesubscript 0x1002089 /* U+2089 SUBSCRIPT NINE */ +#define XK_partdifferential 0x1002202 /* U+2202 PARTIAL DIFFERENTIAL */ +#define XK_emptyset 0x1002205 /* U+2205 NULL SET */ +#define XK_elementof 0x1002208 /* U+2208 ELEMENT OF */ +#define XK_notelementof 0x1002209 /* U+2209 NOT AN ELEMENT OF */ +#define XK_containsas 0x100220B /* U+220B CONTAINS AS MEMBER */ +#define XK_squareroot 0x100221A /* U+221A SQUARE ROOT */ +#define XK_cuberoot 0x100221B /* U+221B CUBE ROOT */ +#define XK_fourthroot 0x100221C /* U+221C FOURTH ROOT */ +#define XK_dintegral 0x100222C /* U+222C DOUBLE INTEGRAL */ +#define XK_tintegral 0x100222D /* U+222D TRIPLE INTEGRAL */ +#define XK_because 0x1002235 /* U+2235 BECAUSE */ +#define XK_approxeq 0x1002248 /* U+2245 ALMOST EQUAL TO */ +#define XK_notapproxeq 0x1002247 /* U+2247 NOT ALMOST EQUAL TO */ +#define XK_notidentical 0x1002262 /* U+2262 NOT IDENTICAL TO */ +#define XK_stricteq 0x1002263 /* U+2263 STRICTLY EQUIVALENT TO */ +#endif /* XK_MATHEMATICAL */ + +#ifdef XK_BRAILLE +#define XK_braille_dot_1 0xfff1 +#define XK_braille_dot_2 0xfff2 +#define XK_braille_dot_3 0xfff3 +#define XK_braille_dot_4 0xfff4 +#define XK_braille_dot_5 0xfff5 +#define XK_braille_dot_6 0xfff6 +#define XK_braille_dot_7 0xfff7 +#define XK_braille_dot_8 0xfff8 +#define XK_braille_dot_9 0xfff9 +#define XK_braille_dot_10 0xfffa +#define XK_braille_blank 0x1002800 /* U+2800 BRAILLE PATTERN BLANK */ +#define XK_braille_dots_1 0x1002801 /* U+2801 BRAILLE PATTERN DOTS-1 */ +#define XK_braille_dots_2 0x1002802 /* U+2802 BRAILLE PATTERN DOTS-2 */ +#define XK_braille_dots_12 0x1002803 /* U+2803 BRAILLE PATTERN DOTS-12 */ +#define XK_braille_dots_3 0x1002804 /* U+2804 BRAILLE PATTERN DOTS-3 */ +#define XK_braille_dots_13 0x1002805 /* U+2805 BRAILLE PATTERN DOTS-13 */ +#define XK_braille_dots_23 0x1002806 /* U+2806 BRAILLE PATTERN DOTS-23 */ +#define XK_braille_dots_123 0x1002807 /* U+2807 BRAILLE PATTERN DOTS-123 */ +#define XK_braille_dots_4 0x1002808 /* U+2808 BRAILLE PATTERN DOTS-4 */ +#define XK_braille_dots_14 0x1002809 /* U+2809 BRAILLE PATTERN DOTS-14 */ +#define XK_braille_dots_24 0x100280a /* U+280a BRAILLE PATTERN DOTS-24 */ +#define XK_braille_dots_124 0x100280b /* U+280b BRAILLE PATTERN DOTS-124 */ +#define XK_braille_dots_34 0x100280c /* U+280c BRAILLE PATTERN DOTS-34 */ +#define XK_braille_dots_134 0x100280d /* U+280d BRAILLE PATTERN DOTS-134 */ +#define XK_braille_dots_234 0x100280e /* U+280e BRAILLE PATTERN DOTS-234 */ +#define XK_braille_dots_1234 0x100280f /* U+280f BRAILLE PATTERN DOTS-1234 */ +#define XK_braille_dots_5 0x1002810 /* U+2810 BRAILLE PATTERN DOTS-5 */ +#define XK_braille_dots_15 0x1002811 /* U+2811 BRAILLE PATTERN DOTS-15 */ +#define XK_braille_dots_25 0x1002812 /* U+2812 BRAILLE PATTERN DOTS-25 */ +#define XK_braille_dots_125 0x1002813 /* U+2813 BRAILLE PATTERN DOTS-125 */ +#define XK_braille_dots_35 0x1002814 /* U+2814 BRAILLE PATTERN DOTS-35 */ +#define XK_braille_dots_135 0x1002815 /* U+2815 BRAILLE PATTERN DOTS-135 */ +#define XK_braille_dots_235 0x1002816 /* U+2816 BRAILLE PATTERN DOTS-235 */ +#define XK_braille_dots_1235 0x1002817 /* U+2817 BRAILLE PATTERN DOTS-1235 */ +#define XK_braille_dots_45 0x1002818 /* U+2818 BRAILLE PATTERN DOTS-45 */ +#define XK_braille_dots_145 0x1002819 /* U+2819 BRAILLE PATTERN DOTS-145 */ +#define XK_braille_dots_245 0x100281a /* U+281a BRAILLE PATTERN DOTS-245 */ +#define XK_braille_dots_1245 0x100281b /* U+281b BRAILLE PATTERN DOTS-1245 */ +#define XK_braille_dots_345 0x100281c /* U+281c BRAILLE PATTERN DOTS-345 */ +#define XK_braille_dots_1345 0x100281d /* U+281d BRAILLE PATTERN DOTS-1345 */ +#define XK_braille_dots_2345 0x100281e /* U+281e BRAILLE PATTERN DOTS-2345 */ +#define XK_braille_dots_12345 0x100281f /* U+281f BRAILLE PATTERN DOTS-12345 */ +#define XK_braille_dots_6 0x1002820 /* U+2820 BRAILLE PATTERN DOTS-6 */ +#define XK_braille_dots_16 0x1002821 /* U+2821 BRAILLE PATTERN DOTS-16 */ +#define XK_braille_dots_26 0x1002822 /* U+2822 BRAILLE PATTERN DOTS-26 */ +#define XK_braille_dots_126 0x1002823 /* U+2823 BRAILLE PATTERN DOTS-126 */ +#define XK_braille_dots_36 0x1002824 /* U+2824 BRAILLE PATTERN DOTS-36 */ +#define XK_braille_dots_136 0x1002825 /* U+2825 BRAILLE PATTERN DOTS-136 */ +#define XK_braille_dots_236 0x1002826 /* U+2826 BRAILLE PATTERN DOTS-236 */ +#define XK_braille_dots_1236 0x1002827 /* U+2827 BRAILLE PATTERN DOTS-1236 */ +#define XK_braille_dots_46 0x1002828 /* U+2828 BRAILLE PATTERN DOTS-46 */ +#define XK_braille_dots_146 0x1002829 /* U+2829 BRAILLE PATTERN DOTS-146 */ +#define XK_braille_dots_246 0x100282a /* U+282a BRAILLE PATTERN DOTS-246 */ +#define XK_braille_dots_1246 0x100282b /* U+282b BRAILLE PATTERN DOTS-1246 */ +#define XK_braille_dots_346 0x100282c /* U+282c BRAILLE PATTERN DOTS-346 */ +#define XK_braille_dots_1346 0x100282d /* U+282d BRAILLE PATTERN DOTS-1346 */ +#define XK_braille_dots_2346 0x100282e /* U+282e BRAILLE PATTERN DOTS-2346 */ +#define XK_braille_dots_12346 0x100282f /* U+282f BRAILLE PATTERN DOTS-12346 */ +#define XK_braille_dots_56 0x1002830 /* U+2830 BRAILLE PATTERN DOTS-56 */ +#define XK_braille_dots_156 0x1002831 /* U+2831 BRAILLE PATTERN DOTS-156 */ +#define XK_braille_dots_256 0x1002832 /* U+2832 BRAILLE PATTERN DOTS-256 */ +#define XK_braille_dots_1256 0x1002833 /* U+2833 BRAILLE PATTERN DOTS-1256 */ +#define XK_braille_dots_356 0x1002834 /* U+2834 BRAILLE PATTERN DOTS-356 */ +#define XK_braille_dots_1356 0x1002835 /* U+2835 BRAILLE PATTERN DOTS-1356 */ +#define XK_braille_dots_2356 0x1002836 /* U+2836 BRAILLE PATTERN DOTS-2356 */ +#define XK_braille_dots_12356 0x1002837 /* U+2837 BRAILLE PATTERN DOTS-12356 */ +#define XK_braille_dots_456 0x1002838 /* U+2838 BRAILLE PATTERN DOTS-456 */ +#define XK_braille_dots_1456 0x1002839 /* U+2839 BRAILLE PATTERN DOTS-1456 */ +#define XK_braille_dots_2456 0x100283a /* U+283a BRAILLE PATTERN DOTS-2456 */ +#define XK_braille_dots_12456 0x100283b /* U+283b BRAILLE PATTERN DOTS-12456 */ +#define XK_braille_dots_3456 0x100283c /* U+283c BRAILLE PATTERN DOTS-3456 */ +#define XK_braille_dots_13456 0x100283d /* U+283d BRAILLE PATTERN DOTS-13456 */ +#define XK_braille_dots_23456 0x100283e /* U+283e BRAILLE PATTERN DOTS-23456 */ +#define XK_braille_dots_123456 0x100283f /* U+283f BRAILLE PATTERN DOTS-123456 */ +#define XK_braille_dots_7 0x1002840 /* U+2840 BRAILLE PATTERN DOTS-7 */ +#define XK_braille_dots_17 0x1002841 /* U+2841 BRAILLE PATTERN DOTS-17 */ +#define XK_braille_dots_27 0x1002842 /* U+2842 BRAILLE PATTERN DOTS-27 */ +#define XK_braille_dots_127 0x1002843 /* U+2843 BRAILLE PATTERN DOTS-127 */ +#define XK_braille_dots_37 0x1002844 /* U+2844 BRAILLE PATTERN DOTS-37 */ +#define XK_braille_dots_137 0x1002845 /* U+2845 BRAILLE PATTERN DOTS-137 */ +#define XK_braille_dots_237 0x1002846 /* U+2846 BRAILLE PATTERN DOTS-237 */ +#define XK_braille_dots_1237 0x1002847 /* U+2847 BRAILLE PATTERN DOTS-1237 */ +#define XK_braille_dots_47 0x1002848 /* U+2848 BRAILLE PATTERN DOTS-47 */ +#define XK_braille_dots_147 0x1002849 /* U+2849 BRAILLE PATTERN DOTS-147 */ +#define XK_braille_dots_247 0x100284a /* U+284a BRAILLE PATTERN DOTS-247 */ +#define XK_braille_dots_1247 0x100284b /* U+284b BRAILLE PATTERN DOTS-1247 */ +#define XK_braille_dots_347 0x100284c /* U+284c BRAILLE PATTERN DOTS-347 */ +#define XK_braille_dots_1347 0x100284d /* U+284d BRAILLE PATTERN DOTS-1347 */ +#define XK_braille_dots_2347 0x100284e /* U+284e BRAILLE PATTERN DOTS-2347 */ +#define XK_braille_dots_12347 0x100284f /* U+284f BRAILLE PATTERN DOTS-12347 */ +#define XK_braille_dots_57 0x1002850 /* U+2850 BRAILLE PATTERN DOTS-57 */ +#define XK_braille_dots_157 0x1002851 /* U+2851 BRAILLE PATTERN DOTS-157 */ +#define XK_braille_dots_257 0x1002852 /* U+2852 BRAILLE PATTERN DOTS-257 */ +#define XK_braille_dots_1257 0x1002853 /* U+2853 BRAILLE PATTERN DOTS-1257 */ +#define XK_braille_dots_357 0x1002854 /* U+2854 BRAILLE PATTERN DOTS-357 */ +#define XK_braille_dots_1357 0x1002855 /* U+2855 BRAILLE PATTERN DOTS-1357 */ +#define XK_braille_dots_2357 0x1002856 /* U+2856 BRAILLE PATTERN DOTS-2357 */ +#define XK_braille_dots_12357 0x1002857 /* U+2857 BRAILLE PATTERN DOTS-12357 */ +#define XK_braille_dots_457 0x1002858 /* U+2858 BRAILLE PATTERN DOTS-457 */ +#define XK_braille_dots_1457 0x1002859 /* U+2859 BRAILLE PATTERN DOTS-1457 */ +#define XK_braille_dots_2457 0x100285a /* U+285a BRAILLE PATTERN DOTS-2457 */ +#define XK_braille_dots_12457 0x100285b /* U+285b BRAILLE PATTERN DOTS-12457 */ +#define XK_braille_dots_3457 0x100285c /* U+285c BRAILLE PATTERN DOTS-3457 */ +#define XK_braille_dots_13457 0x100285d /* U+285d BRAILLE PATTERN DOTS-13457 */ +#define XK_braille_dots_23457 0x100285e /* U+285e BRAILLE PATTERN DOTS-23457 */ +#define XK_braille_dots_123457 0x100285f /* U+285f BRAILLE PATTERN DOTS-123457 */ +#define XK_braille_dots_67 0x1002860 /* U+2860 BRAILLE PATTERN DOTS-67 */ +#define XK_braille_dots_167 0x1002861 /* U+2861 BRAILLE PATTERN DOTS-167 */ +#define XK_braille_dots_267 0x1002862 /* U+2862 BRAILLE PATTERN DOTS-267 */ +#define XK_braille_dots_1267 0x1002863 /* U+2863 BRAILLE PATTERN DOTS-1267 */ +#define XK_braille_dots_367 0x1002864 /* U+2864 BRAILLE PATTERN DOTS-367 */ +#define XK_braille_dots_1367 0x1002865 /* U+2865 BRAILLE PATTERN DOTS-1367 */ +#define XK_braille_dots_2367 0x1002866 /* U+2866 BRAILLE PATTERN DOTS-2367 */ +#define XK_braille_dots_12367 0x1002867 /* U+2867 BRAILLE PATTERN DOTS-12367 */ +#define XK_braille_dots_467 0x1002868 /* U+2868 BRAILLE PATTERN DOTS-467 */ +#define XK_braille_dots_1467 0x1002869 /* U+2869 BRAILLE PATTERN DOTS-1467 */ +#define XK_braille_dots_2467 0x100286a /* U+286a BRAILLE PATTERN DOTS-2467 */ +#define XK_braille_dots_12467 0x100286b /* U+286b BRAILLE PATTERN DOTS-12467 */ +#define XK_braille_dots_3467 0x100286c /* U+286c BRAILLE PATTERN DOTS-3467 */ +#define XK_braille_dots_13467 0x100286d /* U+286d BRAILLE PATTERN DOTS-13467 */ +#define XK_braille_dots_23467 0x100286e /* U+286e BRAILLE PATTERN DOTS-23467 */ +#define XK_braille_dots_123467 0x100286f /* U+286f BRAILLE PATTERN DOTS-123467 */ +#define XK_braille_dots_567 0x1002870 /* U+2870 BRAILLE PATTERN DOTS-567 */ +#define XK_braille_dots_1567 0x1002871 /* U+2871 BRAILLE PATTERN DOTS-1567 */ +#define XK_braille_dots_2567 0x1002872 /* U+2872 BRAILLE PATTERN DOTS-2567 */ +#define XK_braille_dots_12567 0x1002873 /* U+2873 BRAILLE PATTERN DOTS-12567 */ +#define XK_braille_dots_3567 0x1002874 /* U+2874 BRAILLE PATTERN DOTS-3567 */ +#define XK_braille_dots_13567 0x1002875 /* U+2875 BRAILLE PATTERN DOTS-13567 */ +#define XK_braille_dots_23567 0x1002876 /* U+2876 BRAILLE PATTERN DOTS-23567 */ +#define XK_braille_dots_123567 0x1002877 /* U+2877 BRAILLE PATTERN DOTS-123567 */ +#define XK_braille_dots_4567 0x1002878 /* U+2878 BRAILLE PATTERN DOTS-4567 */ +#define XK_braille_dots_14567 0x1002879 /* U+2879 BRAILLE PATTERN DOTS-14567 */ +#define XK_braille_dots_24567 0x100287a /* U+287a BRAILLE PATTERN DOTS-24567 */ +#define XK_braille_dots_124567 0x100287b /* U+287b BRAILLE PATTERN DOTS-124567 */ +#define XK_braille_dots_34567 0x100287c /* U+287c BRAILLE PATTERN DOTS-34567 */ +#define XK_braille_dots_134567 0x100287d /* U+287d BRAILLE PATTERN DOTS-134567 */ +#define XK_braille_dots_234567 0x100287e /* U+287e BRAILLE PATTERN DOTS-234567 */ +#define XK_braille_dots_1234567 0x100287f /* U+287f BRAILLE PATTERN DOTS-1234567 */ +#define XK_braille_dots_8 0x1002880 /* U+2880 BRAILLE PATTERN DOTS-8 */ +#define XK_braille_dots_18 0x1002881 /* U+2881 BRAILLE PATTERN DOTS-18 */ +#define XK_braille_dots_28 0x1002882 /* U+2882 BRAILLE PATTERN DOTS-28 */ +#define XK_braille_dots_128 0x1002883 /* U+2883 BRAILLE PATTERN DOTS-128 */ +#define XK_braille_dots_38 0x1002884 /* U+2884 BRAILLE PATTERN DOTS-38 */ +#define XK_braille_dots_138 0x1002885 /* U+2885 BRAILLE PATTERN DOTS-138 */ +#define XK_braille_dots_238 0x1002886 /* U+2886 BRAILLE PATTERN DOTS-238 */ +#define XK_braille_dots_1238 0x1002887 /* U+2887 BRAILLE PATTERN DOTS-1238 */ +#define XK_braille_dots_48 0x1002888 /* U+2888 BRAILLE PATTERN DOTS-48 */ +#define XK_braille_dots_148 0x1002889 /* U+2889 BRAILLE PATTERN DOTS-148 */ +#define XK_braille_dots_248 0x100288a /* U+288a BRAILLE PATTERN DOTS-248 */ +#define XK_braille_dots_1248 0x100288b /* U+288b BRAILLE PATTERN DOTS-1248 */ +#define XK_braille_dots_348 0x100288c /* U+288c BRAILLE PATTERN DOTS-348 */ +#define XK_braille_dots_1348 0x100288d /* U+288d BRAILLE PATTERN DOTS-1348 */ +#define XK_braille_dots_2348 0x100288e /* U+288e BRAILLE PATTERN DOTS-2348 */ +#define XK_braille_dots_12348 0x100288f /* U+288f BRAILLE PATTERN DOTS-12348 */ +#define XK_braille_dots_58 0x1002890 /* U+2890 BRAILLE PATTERN DOTS-58 */ +#define XK_braille_dots_158 0x1002891 /* U+2891 BRAILLE PATTERN DOTS-158 */ +#define XK_braille_dots_258 0x1002892 /* U+2892 BRAILLE PATTERN DOTS-258 */ +#define XK_braille_dots_1258 0x1002893 /* U+2893 BRAILLE PATTERN DOTS-1258 */ +#define XK_braille_dots_358 0x1002894 /* U+2894 BRAILLE PATTERN DOTS-358 */ +#define XK_braille_dots_1358 0x1002895 /* U+2895 BRAILLE PATTERN DOTS-1358 */ +#define XK_braille_dots_2358 0x1002896 /* U+2896 BRAILLE PATTERN DOTS-2358 */ +#define XK_braille_dots_12358 0x1002897 /* U+2897 BRAILLE PATTERN DOTS-12358 */ +#define XK_braille_dots_458 0x1002898 /* U+2898 BRAILLE PATTERN DOTS-458 */ +#define XK_braille_dots_1458 0x1002899 /* U+2899 BRAILLE PATTERN DOTS-1458 */ +#define XK_braille_dots_2458 0x100289a /* U+289a BRAILLE PATTERN DOTS-2458 */ +#define XK_braille_dots_12458 0x100289b /* U+289b BRAILLE PATTERN DOTS-12458 */ +#define XK_braille_dots_3458 0x100289c /* U+289c BRAILLE PATTERN DOTS-3458 */ +#define XK_braille_dots_13458 0x100289d /* U+289d BRAILLE PATTERN DOTS-13458 */ +#define XK_braille_dots_23458 0x100289e /* U+289e BRAILLE PATTERN DOTS-23458 */ +#define XK_braille_dots_123458 0x100289f /* U+289f BRAILLE PATTERN DOTS-123458 */ +#define XK_braille_dots_68 0x10028a0 /* U+28a0 BRAILLE PATTERN DOTS-68 */ +#define XK_braille_dots_168 0x10028a1 /* U+28a1 BRAILLE PATTERN DOTS-168 */ +#define XK_braille_dots_268 0x10028a2 /* U+28a2 BRAILLE PATTERN DOTS-268 */ +#define XK_braille_dots_1268 0x10028a3 /* U+28a3 BRAILLE PATTERN DOTS-1268 */ +#define XK_braille_dots_368 0x10028a4 /* U+28a4 BRAILLE PATTERN DOTS-368 */ +#define XK_braille_dots_1368 0x10028a5 /* U+28a5 BRAILLE PATTERN DOTS-1368 */ +#define XK_braille_dots_2368 0x10028a6 /* U+28a6 BRAILLE PATTERN DOTS-2368 */ +#define XK_braille_dots_12368 0x10028a7 /* U+28a7 BRAILLE PATTERN DOTS-12368 */ +#define XK_braille_dots_468 0x10028a8 /* U+28a8 BRAILLE PATTERN DOTS-468 */ +#define XK_braille_dots_1468 0x10028a9 /* U+28a9 BRAILLE PATTERN DOTS-1468 */ +#define XK_braille_dots_2468 0x10028aa /* U+28aa BRAILLE PATTERN DOTS-2468 */ +#define XK_braille_dots_12468 0x10028ab /* U+28ab BRAILLE PATTERN DOTS-12468 */ +#define XK_braille_dots_3468 0x10028ac /* U+28ac BRAILLE PATTERN DOTS-3468 */ +#define XK_braille_dots_13468 0x10028ad /* U+28ad BRAILLE PATTERN DOTS-13468 */ +#define XK_braille_dots_23468 0x10028ae /* U+28ae BRAILLE PATTERN DOTS-23468 */ +#define XK_braille_dots_123468 0x10028af /* U+28af BRAILLE PATTERN DOTS-123468 */ +#define XK_braille_dots_568 0x10028b0 /* U+28b0 BRAILLE PATTERN DOTS-568 */ +#define XK_braille_dots_1568 0x10028b1 /* U+28b1 BRAILLE PATTERN DOTS-1568 */ +#define XK_braille_dots_2568 0x10028b2 /* U+28b2 BRAILLE PATTERN DOTS-2568 */ +#define XK_braille_dots_12568 0x10028b3 /* U+28b3 BRAILLE PATTERN DOTS-12568 */ +#define XK_braille_dots_3568 0x10028b4 /* U+28b4 BRAILLE PATTERN DOTS-3568 */ +#define XK_braille_dots_13568 0x10028b5 /* U+28b5 BRAILLE PATTERN DOTS-13568 */ +#define XK_braille_dots_23568 0x10028b6 /* U+28b6 BRAILLE PATTERN DOTS-23568 */ +#define XK_braille_dots_123568 0x10028b7 /* U+28b7 BRAILLE PATTERN DOTS-123568 */ +#define XK_braille_dots_4568 0x10028b8 /* U+28b8 BRAILLE PATTERN DOTS-4568 */ +#define XK_braille_dots_14568 0x10028b9 /* U+28b9 BRAILLE PATTERN DOTS-14568 */ +#define XK_braille_dots_24568 0x10028ba /* U+28ba BRAILLE PATTERN DOTS-24568 */ +#define XK_braille_dots_124568 0x10028bb /* U+28bb BRAILLE PATTERN DOTS-124568 */ +#define XK_braille_dots_34568 0x10028bc /* U+28bc BRAILLE PATTERN DOTS-34568 */ +#define XK_braille_dots_134568 0x10028bd /* U+28bd BRAILLE PATTERN DOTS-134568 */ +#define XK_braille_dots_234568 0x10028be /* U+28be BRAILLE PATTERN DOTS-234568 */ +#define XK_braille_dots_1234568 0x10028bf /* U+28bf BRAILLE PATTERN DOTS-1234568 */ +#define XK_braille_dots_78 0x10028c0 /* U+28c0 BRAILLE PATTERN DOTS-78 */ +#define XK_braille_dots_178 0x10028c1 /* U+28c1 BRAILLE PATTERN DOTS-178 */ +#define XK_braille_dots_278 0x10028c2 /* U+28c2 BRAILLE PATTERN DOTS-278 */ +#define XK_braille_dots_1278 0x10028c3 /* U+28c3 BRAILLE PATTERN DOTS-1278 */ +#define XK_braille_dots_378 0x10028c4 /* U+28c4 BRAILLE PATTERN DOTS-378 */ +#define XK_braille_dots_1378 0x10028c5 /* U+28c5 BRAILLE PATTERN DOTS-1378 */ +#define XK_braille_dots_2378 0x10028c6 /* U+28c6 BRAILLE PATTERN DOTS-2378 */ +#define XK_braille_dots_12378 0x10028c7 /* U+28c7 BRAILLE PATTERN DOTS-12378 */ +#define XK_braille_dots_478 0x10028c8 /* U+28c8 BRAILLE PATTERN DOTS-478 */ +#define XK_braille_dots_1478 0x10028c9 /* U+28c9 BRAILLE PATTERN DOTS-1478 */ +#define XK_braille_dots_2478 0x10028ca /* U+28ca BRAILLE PATTERN DOTS-2478 */ +#define XK_braille_dots_12478 0x10028cb /* U+28cb BRAILLE PATTERN DOTS-12478 */ +#define XK_braille_dots_3478 0x10028cc /* U+28cc BRAILLE PATTERN DOTS-3478 */ +#define XK_braille_dots_13478 0x10028cd /* U+28cd BRAILLE PATTERN DOTS-13478 */ +#define XK_braille_dots_23478 0x10028ce /* U+28ce BRAILLE PATTERN DOTS-23478 */ +#define XK_braille_dots_123478 0x10028cf /* U+28cf BRAILLE PATTERN DOTS-123478 */ +#define XK_braille_dots_578 0x10028d0 /* U+28d0 BRAILLE PATTERN DOTS-578 */ +#define XK_braille_dots_1578 0x10028d1 /* U+28d1 BRAILLE PATTERN DOTS-1578 */ +#define XK_braille_dots_2578 0x10028d2 /* U+28d2 BRAILLE PATTERN DOTS-2578 */ +#define XK_braille_dots_12578 0x10028d3 /* U+28d3 BRAILLE PATTERN DOTS-12578 */ +#define XK_braille_dots_3578 0x10028d4 /* U+28d4 BRAILLE PATTERN DOTS-3578 */ +#define XK_braille_dots_13578 0x10028d5 /* U+28d5 BRAILLE PATTERN DOTS-13578 */ +#define XK_braille_dots_23578 0x10028d6 /* U+28d6 BRAILLE PATTERN DOTS-23578 */ +#define XK_braille_dots_123578 0x10028d7 /* U+28d7 BRAILLE PATTERN DOTS-123578 */ +#define XK_braille_dots_4578 0x10028d8 /* U+28d8 BRAILLE PATTERN DOTS-4578 */ +#define XK_braille_dots_14578 0x10028d9 /* U+28d9 BRAILLE PATTERN DOTS-14578 */ +#define XK_braille_dots_24578 0x10028da /* U+28da BRAILLE PATTERN DOTS-24578 */ +#define XK_braille_dots_124578 0x10028db /* U+28db BRAILLE PATTERN DOTS-124578 */ +#define XK_braille_dots_34578 0x10028dc /* U+28dc BRAILLE PATTERN DOTS-34578 */ +#define XK_braille_dots_134578 0x10028dd /* U+28dd BRAILLE PATTERN DOTS-134578 */ +#define XK_braille_dots_234578 0x10028de /* U+28de BRAILLE PATTERN DOTS-234578 */ +#define XK_braille_dots_1234578 0x10028df /* U+28df BRAILLE PATTERN DOTS-1234578 */ +#define XK_braille_dots_678 0x10028e0 /* U+28e0 BRAILLE PATTERN DOTS-678 */ +#define XK_braille_dots_1678 0x10028e1 /* U+28e1 BRAILLE PATTERN DOTS-1678 */ +#define XK_braille_dots_2678 0x10028e2 /* U+28e2 BRAILLE PATTERN DOTS-2678 */ +#define XK_braille_dots_12678 0x10028e3 /* U+28e3 BRAILLE PATTERN DOTS-12678 */ +#define XK_braille_dots_3678 0x10028e4 /* U+28e4 BRAILLE PATTERN DOTS-3678 */ +#define XK_braille_dots_13678 0x10028e5 /* U+28e5 BRAILLE PATTERN DOTS-13678 */ +#define XK_braille_dots_23678 0x10028e6 /* U+28e6 BRAILLE PATTERN DOTS-23678 */ +#define XK_braille_dots_123678 0x10028e7 /* U+28e7 BRAILLE PATTERN DOTS-123678 */ +#define XK_braille_dots_4678 0x10028e8 /* U+28e8 BRAILLE PATTERN DOTS-4678 */ +#define XK_braille_dots_14678 0x10028e9 /* U+28e9 BRAILLE PATTERN DOTS-14678 */ +#define XK_braille_dots_24678 0x10028ea /* U+28ea BRAILLE PATTERN DOTS-24678 */ +#define XK_braille_dots_124678 0x10028eb /* U+28eb BRAILLE PATTERN DOTS-124678 */ +#define XK_braille_dots_34678 0x10028ec /* U+28ec BRAILLE PATTERN DOTS-34678 */ +#define XK_braille_dots_134678 0x10028ed /* U+28ed BRAILLE PATTERN DOTS-134678 */ +#define XK_braille_dots_234678 0x10028ee /* U+28ee BRAILLE PATTERN DOTS-234678 */ +#define XK_braille_dots_1234678 0x10028ef /* U+28ef BRAILLE PATTERN DOTS-1234678 */ +#define XK_braille_dots_5678 0x10028f0 /* U+28f0 BRAILLE PATTERN DOTS-5678 */ +#define XK_braille_dots_15678 0x10028f1 /* U+28f1 BRAILLE PATTERN DOTS-15678 */ +#define XK_braille_dots_25678 0x10028f2 /* U+28f2 BRAILLE PATTERN DOTS-25678 */ +#define XK_braille_dots_125678 0x10028f3 /* U+28f3 BRAILLE PATTERN DOTS-125678 */ +#define XK_braille_dots_35678 0x10028f4 /* U+28f4 BRAILLE PATTERN DOTS-35678 */ +#define XK_braille_dots_135678 0x10028f5 /* U+28f5 BRAILLE PATTERN DOTS-135678 */ +#define XK_braille_dots_235678 0x10028f6 /* U+28f6 BRAILLE PATTERN DOTS-235678 */ +#define XK_braille_dots_1235678 0x10028f7 /* U+28f7 BRAILLE PATTERN DOTS-1235678 */ +#define XK_braille_dots_45678 0x10028f8 /* U+28f8 BRAILLE PATTERN DOTS-45678 */ +#define XK_braille_dots_145678 0x10028f9 /* U+28f9 BRAILLE PATTERN DOTS-145678 */ +#define XK_braille_dots_245678 0x10028fa /* U+28fa BRAILLE PATTERN DOTS-245678 */ +#define XK_braille_dots_1245678 0x10028fb /* U+28fb BRAILLE PATTERN DOTS-1245678 */ +#define XK_braille_dots_345678 0x10028fc /* U+28fc BRAILLE PATTERN DOTS-345678 */ +#define XK_braille_dots_1345678 0x10028fd /* U+28fd BRAILLE PATTERN DOTS-1345678 */ +#define XK_braille_dots_2345678 0x10028fe /* U+28fe BRAILLE PATTERN DOTS-2345678 */ +#define XK_braille_dots_12345678 0x10028ff /* U+28ff BRAILLE PATTERN DOTS-12345678 */ +#endif /* XK_BRAILLE */ + +/* + * Sinhala (http://unicode.org/charts/PDF/U0D80.pdf) + * http://www.nongnu.org/sinhala/doc/transliteration/sinhala-transliteration_6.html + */ + +#ifdef XK_SINHALA +#define XK_Sinh_ng 0x1000d82 /* U+0D82 SINHALA ANUSVARAYA */ +#define XK_Sinh_h2 0x1000d83 /* U+0D83 SINHALA VISARGAYA */ +#define XK_Sinh_a 0x1000d85 /* U+0D85 SINHALA AYANNA */ +#define XK_Sinh_aa 0x1000d86 /* U+0D86 SINHALA AAYANNA */ +#define XK_Sinh_ae 0x1000d87 /* U+0D87 SINHALA AEYANNA */ +#define XK_Sinh_aee 0x1000d88 /* U+0D88 SINHALA AEEYANNA */ +#define XK_Sinh_i 0x1000d89 /* U+0D89 SINHALA IYANNA */ +#define XK_Sinh_ii 0x1000d8a /* U+0D8A SINHALA IIYANNA */ +#define XK_Sinh_u 0x1000d8b /* U+0D8B SINHALA UYANNA */ +#define XK_Sinh_uu 0x1000d8c /* U+0D8C SINHALA UUYANNA */ +#define XK_Sinh_ri 0x1000d8d /* U+0D8D SINHALA IRUYANNA */ +#define XK_Sinh_rii 0x1000d8e /* U+0D8E SINHALA IRUUYANNA */ +#define XK_Sinh_lu 0x1000d8f /* U+0D8F SINHALA ILUYANNA */ +#define XK_Sinh_luu 0x1000d90 /* U+0D90 SINHALA ILUUYANNA */ +#define XK_Sinh_e 0x1000d91 /* U+0D91 SINHALA EYANNA */ +#define XK_Sinh_ee 0x1000d92 /* U+0D92 SINHALA EEYANNA */ +#define XK_Sinh_ai 0x1000d93 /* U+0D93 SINHALA AIYANNA */ +#define XK_Sinh_o 0x1000d94 /* U+0D94 SINHALA OYANNA */ +#define XK_Sinh_oo 0x1000d95 /* U+0D95 SINHALA OOYANNA */ +#define XK_Sinh_au 0x1000d96 /* U+0D96 SINHALA AUYANNA */ +#define XK_Sinh_ka 0x1000d9a /* U+0D9A SINHALA KAYANNA */ +#define XK_Sinh_kha 0x1000d9b /* U+0D9B SINHALA MAHA. KAYANNA */ +#define XK_Sinh_ga 0x1000d9c /* U+0D9C SINHALA GAYANNA */ +#define XK_Sinh_gha 0x1000d9d /* U+0D9D SINHALA MAHA. GAYANNA */ +#define XK_Sinh_ng2 0x1000d9e /* U+0D9E SINHALA KANTAJA NAASIKYAYA */ +#define XK_Sinh_nga 0x1000d9f /* U+0D9F SINHALA SANYAKA GAYANNA */ +#define XK_Sinh_ca 0x1000da0 /* U+0DA0 SINHALA CAYANNA */ +#define XK_Sinh_cha 0x1000da1 /* U+0DA1 SINHALA MAHA. CAYANNA */ +#define XK_Sinh_ja 0x1000da2 /* U+0DA2 SINHALA JAYANNA */ +#define XK_Sinh_jha 0x1000da3 /* U+0DA3 SINHALA MAHA. JAYANNA */ +#define XK_Sinh_nya 0x1000da4 /* U+0DA4 SINHALA TAALUJA NAASIKYAYA */ +#define XK_Sinh_jnya 0x1000da5 /* U+0DA5 SINHALA TAALUJA SANYOOGA NAASIKYAYA */ +#define XK_Sinh_nja 0x1000da6 /* U+0DA6 SINHALA SANYAKA JAYANNA */ +#define XK_Sinh_tta 0x1000da7 /* U+0DA7 SINHALA TTAYANNA */ +#define XK_Sinh_ttha 0x1000da8 /* U+0DA8 SINHALA MAHA. TTAYANNA */ +#define XK_Sinh_dda 0x1000da9 /* U+0DA9 SINHALA DDAYANNA */ +#define XK_Sinh_ddha 0x1000daa /* U+0DAA SINHALA MAHA. DDAYANNA */ +#define XK_Sinh_nna 0x1000dab /* U+0DAB SINHALA MUURDHAJA NAYANNA */ +#define XK_Sinh_ndda 0x1000dac /* U+0DAC SINHALA SANYAKA DDAYANNA */ +#define XK_Sinh_tha 0x1000dad /* U+0DAD SINHALA TAYANNA */ +#define XK_Sinh_thha 0x1000dae /* U+0DAE SINHALA MAHA. TAYANNA */ +#define XK_Sinh_dha 0x1000daf /* U+0DAF SINHALA DAYANNA */ +#define XK_Sinh_dhha 0x1000db0 /* U+0DB0 SINHALA MAHA. DAYANNA */ +#define XK_Sinh_na 0x1000db1 /* U+0DB1 SINHALA DANTAJA NAYANNA */ +#define XK_Sinh_ndha 0x1000db3 /* U+0DB3 SINHALA SANYAKA DAYANNA */ +#define XK_Sinh_pa 0x1000db4 /* U+0DB4 SINHALA PAYANNA */ +#define XK_Sinh_pha 0x1000db5 /* U+0DB5 SINHALA MAHA. PAYANNA */ +#define XK_Sinh_ba 0x1000db6 /* U+0DB6 SINHALA BAYANNA */ +#define XK_Sinh_bha 0x1000db7 /* U+0DB7 SINHALA MAHA. BAYANNA */ +#define XK_Sinh_ma 0x1000db8 /* U+0DB8 SINHALA MAYANNA */ +#define XK_Sinh_mba 0x1000db9 /* U+0DB9 SINHALA AMBA BAYANNA */ +#define XK_Sinh_ya 0x1000dba /* U+0DBA SINHALA YAYANNA */ +#define XK_Sinh_ra 0x1000dbb /* U+0DBB SINHALA RAYANNA */ +#define XK_Sinh_la 0x1000dbd /* U+0DBD SINHALA DANTAJA LAYANNA */ +#define XK_Sinh_va 0x1000dc0 /* U+0DC0 SINHALA VAYANNA */ +#define XK_Sinh_sha 0x1000dc1 /* U+0DC1 SINHALA TAALUJA SAYANNA */ +#define XK_Sinh_ssha 0x1000dc2 /* U+0DC2 SINHALA MUURDHAJA SAYANNA */ +#define XK_Sinh_sa 0x1000dc3 /* U+0DC3 SINHALA DANTAJA SAYANNA */ +#define XK_Sinh_ha 0x1000dc4 /* U+0DC4 SINHALA HAYANNA */ +#define XK_Sinh_lla 0x1000dc5 /* U+0DC5 SINHALA MUURDHAJA LAYANNA */ +#define XK_Sinh_fa 0x1000dc6 /* U+0DC6 SINHALA FAYANNA */ +#define XK_Sinh_al 0x1000dca /* U+0DCA SINHALA AL-LAKUNA */ +#define XK_Sinh_aa2 0x1000dcf /* U+0DCF SINHALA AELA-PILLA */ +#define XK_Sinh_ae2 0x1000dd0 /* U+0DD0 SINHALA AEDA-PILLA */ +#define XK_Sinh_aee2 0x1000dd1 /* U+0DD1 SINHALA DIGA AEDA-PILLA */ +#define XK_Sinh_i2 0x1000dd2 /* U+0DD2 SINHALA IS-PILLA */ +#define XK_Sinh_ii2 0x1000dd3 /* U+0DD3 SINHALA DIGA IS-PILLA */ +#define XK_Sinh_u2 0x1000dd4 /* U+0DD4 SINHALA PAA-PILLA */ +#define XK_Sinh_uu2 0x1000dd6 /* U+0DD6 SINHALA DIGA PAA-PILLA */ +#define XK_Sinh_ru2 0x1000dd8 /* U+0DD8 SINHALA GAETTA-PILLA */ +#define XK_Sinh_e2 0x1000dd9 /* U+0DD9 SINHALA KOMBUVA */ +#define XK_Sinh_ee2 0x1000dda /* U+0DDA SINHALA DIGA KOMBUVA */ +#define XK_Sinh_ai2 0x1000ddb /* U+0DDB SINHALA KOMBU DEKA */ +#define XK_Sinh_o2 0x1000ddc /* U+0DDC SINHALA KOMBUVA HAA AELA-PILLA*/ +#define XK_Sinh_oo2 0x1000ddd /* U+0DDD SINHALA KOMBUVA HAA DIGA AELA-PILLA*/ +#define XK_Sinh_au2 0x1000dde /* U+0DDE SINHALA KOMBUVA HAA GAYANUKITTA */ +#define XK_Sinh_lu2 0x1000ddf /* U+0DDF SINHALA GAYANUKITTA */ +#define XK_Sinh_ruu2 0x1000df2 /* U+0DF2 SINHALA DIGA GAETTA-PILLA */ +#define XK_Sinh_luu2 0x1000df3 /* U+0DF3 SINHALA DIGA GAYANUKITTA */ +#define XK_Sinh_kunddaliya 0x1000df4 /* U+0DF4 SINHALA KUNDDALIYA */ +#endif /* XK_SINHALA */ diff --git a/examples/ThirdPartyLibs/stb_image/stb_image.cpp b/examples/ThirdPartyLibs/stb_image/stb_image.cpp new file mode 100644 index 000000000..226d7a8c8 --- /dev/null +++ b/examples/ThirdPartyLibs/stb_image/stb_image.cpp @@ -0,0 +1,4341 @@ +#include "stb_image.h" + +#ifndef STBI_HEADER_FILE_ONLY + +#ifndef STBI_NO_HDR +#include // ldexp +#include // strcmp, strtok +#endif + +#ifndef STBI_NO_STDIO +#include +#endif +#include +#include +#include +#include + +#ifndef _MSC_VER + #ifdef __cplusplus + #define stbi_inline inline + #else + #define stbi_inline + #endif +#else + #define stbi_inline __forceinline +#endif + + +// implementation: +typedef unsigned char uint8; +typedef unsigned short uint16; +typedef signed short int16; +typedef unsigned int uint32; +typedef signed int int32; +typedef unsigned int uint; + +// should produce compiler error if size is wrong +typedef unsigned char validate_uint32[sizeof(uint32)==4 ? 1 : -1]; + +#if defined(STBI_NO_STDIO) && !defined(STBI_NO_WRITE) +#define STBI_NO_WRITE +#endif + +#define STBI_NOTUSED(v) (void)sizeof(v) + +#ifdef _MSC_VER +#define STBI_HAS_LROTL +#endif + +#ifdef STBI_HAS_LROTL + #define stbi_lrot(x,y) _lrotl(x,y) +#else + #define stbi_lrot(x,y) (((x) << (y)) | ((x) >> (32 - (y)))) +#endif + +/////////////////////////////////////////////// +// +// stbi struct and start_xxx functions + +// stbi structure is our basic context used by all images, so it +// contains all the IO context, plus some basic image information +typedef struct +{ + uint32 img_x, img_y; + int img_n, img_out_n; + + stbi_io_callbacks io; + void *io_user_data; + + int read_from_callbacks; + int buflen; + uint8 buffer_start[128]; + + uint8 *img_buffer, *img_buffer_end; + uint8 *img_buffer_original; +} stbi; + + +static void refill_buffer(stbi *s); + +// initialize a memory-decode context +static void start_mem(stbi *s, uint8 const *buffer, int len) +{ + s->io.read = NULL; + s->read_from_callbacks = 0; + s->img_buffer = s->img_buffer_original = (uint8 *) buffer; + s->img_buffer_end = (uint8 *) buffer+len; +} + +// initialize a callback-based context +static void start_callbacks(stbi *s, stbi_io_callbacks *c, void *user) +{ + s->io = *c; + s->io_user_data = user; + s->buflen = sizeof(s->buffer_start); + s->read_from_callbacks = 1; + s->img_buffer_original = s->buffer_start; + refill_buffer(s); +} + +#ifndef STBI_NO_STDIO + +static int stdio_read(void *user, char *data, int size) +{ + return (int) fread(data,1,size,(FILE*) user); +} + +static void stdio_skip(void *user, unsigned n) +{ + fseek((FILE*) user, n, SEEK_CUR); +} + +static int stdio_eof(void *user) +{ + return feof((FILE*) user); +} + +static stbi_io_callbacks stbi_stdio_callbacks = +{ + stdio_read, + stdio_skip, + stdio_eof, +}; + +static void start_file(stbi *s, FILE *f) +{ + start_callbacks(s, &stbi_stdio_callbacks, (void *) f); +} + +//static void stop_file(stbi *s) { } + +#endif // !STBI_NO_STDIO + +static void stbi_rewind(stbi *s) +{ + // conceptually rewind SHOULD rewind to the beginning of the stream, + // but we just rewind to the beginning of the initial buffer, because + // we only use it after doing 'test', which only ever looks at at most 92 bytes + s->img_buffer = s->img_buffer_original; +} + +static int stbi_jpeg_test(stbi *s); +static stbi_uc *stbi_jpeg_load(stbi *s, int *x, int *y, int *comp, int req_comp); +static int stbi_jpeg_info(stbi *s, int *x, int *y, int *comp); +static int stbi_png_test(stbi *s); +static stbi_uc *stbi_png_load(stbi *s, int *x, int *y, int *comp, int req_comp); +static int stbi_png_info(stbi *s, int *x, int *y, int *comp); +static int stbi_bmp_test(stbi *s); +static stbi_uc *stbi_bmp_load(stbi *s, int *x, int *y, int *comp, int req_comp); +static int stbi_tga_test(stbi *s); +static stbi_uc *stbi_tga_load(stbi *s, int *x, int *y, int *comp, int req_comp); +static int stbi_tga_info(stbi *s, int *x, int *y, int *comp); +static int stbi_psd_test(stbi *s); +static stbi_uc *stbi_psd_load(stbi *s, int *x, int *y, int *comp, int req_comp); +static int stbi_hdr_test(stbi *s); +static float *stbi_hdr_load(stbi *s, int *x, int *y, int *comp, int req_comp); +static int stbi_pic_test(stbi *s); +static stbi_uc *stbi_pic_load(stbi *s, int *x, int *y, int *comp, int req_comp); +static int stbi_gif_test(stbi *s); +static stbi_uc *stbi_gif_load(stbi *s, int *x, int *y, int *comp, int req_comp); +static int stbi_gif_info(stbi *s, int *x, int *y, int *comp); + + +// this is not threadsafe +static const char *failure_reason; + +const char *stbi_failure_reason(void) +{ + return failure_reason; +} + +static int e(const char *str) +{ + failure_reason = str; + return 0; +} + +// e - error +// epf - error returning pointer to float +// epuc - error returning pointer to unsigned char + +#ifdef STBI_NO_FAILURE_STRINGS + #define e(x,y) 0 +#elif defined(STBI_FAILURE_USERMSG) + #define e(x,y) e(y) +#else + #define e(x,y) e(x) +#endif + +#define epf(x,y) ((float *) (e(x,y)?NULL:NULL)) +#define epuc(x,y) ((unsigned char *) (e(x,y)?NULL:NULL)) + +void stbi_image_free(void *retval_from_stbi_load) +{ + free(retval_from_stbi_load); +} + +#ifndef STBI_NO_HDR +static float *ldr_to_hdr(stbi_uc *data, int x, int y, int comp); +static stbi_uc *hdr_to_ldr(float *data, int x, int y, int comp); +#endif + +static unsigned char *stbi_load_main(stbi *s, int *x, int *y, int *comp, int req_comp) +{ + if (stbi_jpeg_test(s)) return stbi_jpeg_load(s,x,y,comp,req_comp); + if (stbi_png_test(s)) return stbi_png_load(s,x,y,comp,req_comp); + if (stbi_bmp_test(s)) return stbi_bmp_load(s,x,y,comp,req_comp); + if (stbi_gif_test(s)) return stbi_gif_load(s,x,y,comp,req_comp); + if (stbi_psd_test(s)) return stbi_psd_load(s,x,y,comp,req_comp); + if (stbi_pic_test(s)) return stbi_pic_load(s,x,y,comp,req_comp); + + #ifndef STBI_NO_HDR + if (stbi_hdr_test(s)) { + float *hdr = stbi_hdr_load(s, x,y,comp,req_comp); + return hdr_to_ldr(hdr, *x, *y, req_comp ? req_comp : *comp); + } + #endif + + // test tga last because it's a crappy test! + if (stbi_tga_test(s)) + return stbi_tga_load(s,x,y,comp,req_comp); + return epuc("unknown image type", "Image not of any known type, or corrupt"); +} + +#ifndef STBI_NO_STDIO +unsigned char *stbi_load(char const *filename, int *x, int *y, int *comp, int req_comp) +{ + FILE *f = fopen(filename, "rb"); + unsigned char *result; + if (!f) return epuc("can't fopen", "Unable to open file"); + result = stbi_load_from_file(f,x,y,comp,req_comp); + fclose(f); + return result; +} + +unsigned char *stbi_load_from_file(FILE *f, int *x, int *y, int *comp, int req_comp) +{ + stbi s; + start_file(&s,f); + return stbi_load_main(&s,x,y,comp,req_comp); +} +#endif //!STBI_NO_STDIO + +unsigned char *stbi_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp) +{ + stbi s; + start_mem(&s,buffer,len); + return stbi_load_main(&s,x,y,comp,req_comp); +} + +unsigned char *stbi_load_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp) +{ + stbi s; + start_callbacks(&s, (stbi_io_callbacks *) clbk, user); + return stbi_load_main(&s,x,y,comp,req_comp); +} + +#ifndef STBI_NO_HDR + +float *stbi_loadf_main(stbi *s, int *x, int *y, int *comp, int req_comp) +{ + unsigned char *data; + #ifndef STBI_NO_HDR + if (stbi_hdr_test(s)) + return stbi_hdr_load(s,x,y,comp,req_comp); + #endif + data = stbi_load_main(s, x, y, comp, req_comp); + if (data) + return ldr_to_hdr(data, *x, *y, req_comp ? req_comp : *comp); + return epf("unknown image type", "Image not of any known type, or corrupt"); +} + +float *stbi_loadf_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp) +{ + stbi s; + start_mem(&s,buffer,len); + return stbi_loadf_main(&s,x,y,comp,req_comp); +} + +float *stbi_loadf_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp) +{ + stbi s; + start_callbacks(&s, (stbi_io_callbacks *) clbk, user); + return stbi_loadf_main(&s,x,y,comp,req_comp); +} + +#ifndef STBI_NO_STDIO +float *stbi_loadf(char const *filename, int *x, int *y, int *comp, int req_comp) +{ + FILE *f = fopen(filename, "rb"); + float *result; + if (!f) return epf("can't fopen", "Unable to open file"); + result = stbi_loadf_from_file(f,x,y,comp,req_comp); + fclose(f); + return result; +} + +float *stbi_loadf_from_file(FILE *f, int *x, int *y, int *comp, int req_comp) +{ + stbi s; + start_file(&s,f); + return stbi_loadf_main(&s,x,y,comp,req_comp); +} +#endif // !STBI_NO_STDIO + +#endif // !STBI_NO_HDR + +// these is-hdr-or-not is defined independent of whether STBI_NO_HDR is +// defined, for API simplicity; if STBI_NO_HDR is defined, it always +// reports false! + +int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len) +{ + #ifndef STBI_NO_HDR + stbi s; + start_mem(&s,buffer,len); + return stbi_hdr_test(&s); + #else + STBI_NOTUSED(buffer); + STBI_NOTUSED(len); + return 0; + #endif +} + +#ifndef STBI_NO_STDIO +extern int stbi_is_hdr (char const *filename) +{ + FILE *f = fopen(filename, "rb"); + int result=0; + if (f) { + result = stbi_is_hdr_from_file(f); + fclose(f); + } + return result; +} + +extern int stbi_is_hdr_from_file(FILE *f) +{ + #ifndef STBI_NO_HDR + stbi s; + start_file(&s,f); + return stbi_hdr_test(&s); + #else + return 0; + #endif +} +#endif // !STBI_NO_STDIO + +extern int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user) +{ + #ifndef STBI_NO_HDR + stbi s; + start_callbacks(&s, (stbi_io_callbacks *) clbk, user); + return stbi_hdr_test(&s); + #else + return 0; + #endif +} + +#ifndef STBI_NO_HDR +static float h2l_gamma_i=1.0f/2.2f, h2l_scale_i=1.0f; +static float l2h_gamma=2.2f, l2h_scale=1.0f; + +void stbi_hdr_to_ldr_gamma(float gamma) { h2l_gamma_i = 1/gamma; } +void stbi_hdr_to_ldr_scale(float scale) { h2l_scale_i = 1/scale; } + +void stbi_ldr_to_hdr_gamma(float gamma) { l2h_gamma = gamma; } +void stbi_ldr_to_hdr_scale(float scale) { l2h_scale = scale; } +#endif + + +////////////////////////////////////////////////////////////////////////////// +// +// Common code used by all image loaders +// + +enum +{ + SCAN_load=0, + SCAN_type, + SCAN_header +}; + +static void refill_buffer(stbi *s) +{ + int n = (s->io.read)(s->io_user_data,(char*)s->buffer_start,s->buflen); + if (n == 0) { + // at end of file, treat same as if from memory + s->read_from_callbacks = 0; + s->img_buffer = s->img_buffer_end-1; + *s->img_buffer = 0; + } else { + s->img_buffer = s->buffer_start; + s->img_buffer_end = s->buffer_start + n; + } +} + +stbi_inline static int get8(stbi *s) +{ + if (s->img_buffer < s->img_buffer_end) + return *s->img_buffer++; + if (s->read_from_callbacks) { + refill_buffer(s); + return *s->img_buffer++; + } + return 0; +} + +stbi_inline static int at_eof(stbi *s) +{ + if (s->io.read) { + if (!(s->io.eof)(s->io_user_data)) return 0; + // if feof() is true, check if buffer = end + // special case: we've only got the special 0 character at the end + if (s->read_from_callbacks == 0) return 1; + } + + return s->img_buffer >= s->img_buffer_end; +} + +stbi_inline static uint8 get8u(stbi *s) +{ + return (uint8) get8(s); +} + +static void skip(stbi *s, int n) +{ + if (s->io.read) { + int blen = s->img_buffer_end - s->img_buffer; + if (blen < n) { + s->img_buffer = s->img_buffer_end; + (s->io.skip)(s->io_user_data, n - blen); + return; + } + } + s->img_buffer += n; +} + +static int getn(stbi *s, stbi_uc *buffer, int n) +{ + if (s->io.read) { + int blen = s->img_buffer_end - s->img_buffer; + if (blen < n) { + int res, count; + + memcpy(buffer, s->img_buffer, blen); + + count = (s->io.read)(s->io_user_data, (char*) buffer + blen, n - blen); + res = (count == (n-blen)); + s->img_buffer = s->img_buffer_end; + return res; + } + } + + if (s->img_buffer+n <= s->img_buffer_end) { + memcpy(buffer, s->img_buffer, n); + s->img_buffer += n; + return 1; + } else + return 0; +} + +static int get16(stbi *s) +{ + int z = get8(s); + return (z << 8) + get8(s); +} + +static uint32 get32(stbi *s) +{ + uint32 z = get16(s); + return (z << 16) + get16(s); +} + +static int get16le(stbi *s) +{ + int z = get8(s); + return z + (get8(s) << 8); +} + +static uint32 get32le(stbi *s) +{ + uint32 z = get16le(s); + return z + (get16le(s) << 16); +} + +////////////////////////////////////////////////////////////////////////////// +// +// generic converter from built-in img_n to req_comp +// individual types do this automatically as much as possible (e.g. jpeg +// does all cases internally since it needs to colorspace convert anyway, +// and it never has alpha, so very few cases ). png can automatically +// interleave an alpha=255 channel, but falls back to this for other cases +// +// assume data buffer is malloced, so malloc a new one and free that one +// only failure mode is malloc failing + +static uint8 compute_y(int r, int g, int b) +{ + return (uint8) (((r*77) + (g*150) + (29*b)) >> 8); +} + +static unsigned char *convert_format(unsigned char *data, int img_n, int req_comp, uint x, uint y) +{ + int i,j; + unsigned char *good; + + if (req_comp == img_n) return data; + assert(req_comp >= 1 && req_comp <= 4); + + good = (unsigned char *) malloc(req_comp * x * y); + if (good == NULL) { + free(data); + return epuc("outofmem", "Out of memory"); + } + + for (j=0; j < (int) y; ++j) { + unsigned char *src = data + j * x * img_n ; + unsigned char *dest = good + j * x * req_comp; + + #define COMBO(a,b) ((a)*8+(b)) + #define CASE(a,b) case COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b) + // convert source image with img_n components to one with req_comp components; + // avoid switch per pixel, so use switch per scanline and massive macros + switch (COMBO(img_n, req_comp)) { + CASE(1,2) dest[0]=src[0], dest[1]=255; break; + CASE(1,3) dest[0]=dest[1]=dest[2]=src[0]; break; + CASE(1,4) dest[0]=dest[1]=dest[2]=src[0], dest[3]=255; break; + CASE(2,1) dest[0]=src[0]; break; + CASE(2,3) dest[0]=dest[1]=dest[2]=src[0]; break; + CASE(2,4) dest[0]=dest[1]=dest[2]=src[0], dest[3]=src[1]; break; + CASE(3,4) dest[0]=src[0],dest[1]=src[1],dest[2]=src[2],dest[3]=255; break; + CASE(3,1) dest[0]=compute_y(src[0],src[1],src[2]); break; + CASE(3,2) dest[0]=compute_y(src[0],src[1],src[2]), dest[1] = 255; break; + CASE(4,1) dest[0]=compute_y(src[0],src[1],src[2]); break; + CASE(4,2) dest[0]=compute_y(src[0],src[1],src[2]), dest[1] = src[3]; break; + CASE(4,3) dest[0]=src[0],dest[1]=src[1],dest[2]=src[2]; break; + default: assert(0); + } + #undef CASE + } + + free(data); + return good; +} + +#ifndef STBI_NO_HDR +static float *ldr_to_hdr(stbi_uc *data, int x, int y, int comp) +{ + int i,k,n; + float *output = (float *) malloc(x * y * comp * sizeof(float)); + if (output == NULL) { free(data); return epf("outofmem", "Out of memory"); } + // compute number of non-alpha components + if (comp & 1) n = comp; else n = comp-1; + for (i=0; i < x*y; ++i) { + for (k=0; k < n; ++k) { + output[i*comp + k] = (float) pow(data[i*comp+k]/255.0f, l2h_gamma) * l2h_scale; + } + if (k < comp) output[i*comp + k] = data[i*comp+k]/255.0f; + } + free(data); + return output; +} + +#define float2int(x) ((int) (x)) +static stbi_uc *hdr_to_ldr(float *data, int x, int y, int comp) +{ + int i,k,n; + stbi_uc *output = (stbi_uc *) malloc(x * y * comp); + if (output == NULL) { free(data); return epuc("outofmem", "Out of memory"); } + // compute number of non-alpha components + if (comp & 1) n = comp; else n = comp-1; + for (i=0; i < x*y; ++i) { + for (k=0; k < n; ++k) { + float z = (float) pow(data[i*comp+k]*h2l_scale_i, h2l_gamma_i) * 255 + 0.5f; + if (z < 0) z = 0; + if (z > 255) z = 255; + output[i*comp + k] = (uint8) float2int(z); + } + if (k < comp) { + float z = data[i*comp+k] * 255 + 0.5f; + if (z < 0) z = 0; + if (z > 255) z = 255; + output[i*comp + k] = (uint8) float2int(z); + } + } + free(data); + return output; +} +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// "baseline" JPEG/JFIF decoder (not actually fully baseline implementation) +// +// simple implementation +// - channel subsampling of at most 2 in each dimension +// - doesn't support delayed output of y-dimension +// - simple interface (only one output format: 8-bit interleaved RGB) +// - doesn't try to recover corrupt jpegs +// - doesn't allow partial loading, loading multiple at once +// - still fast on x86 (copying globals into locals doesn't help x86) +// - allocates lots of intermediate memory (full size of all components) +// - non-interleaved case requires this anyway +// - allows good upsampling (see next) +// high-quality +// - upsampled channels are bilinearly interpolated, even across blocks +// - quality integer IDCT derived from IJG's 'slow' +// performance +// - fast huffman; reasonable integer IDCT +// - uses a lot of intermediate memory, could cache poorly +// - load http://nothings.org/remote/anemones.jpg 3 times on 2.8Ghz P4 +// stb_jpeg: 1.34 seconds (MSVC6, default release build) +// stb_jpeg: 1.06 seconds (MSVC6, processor = Pentium Pro) +// IJL11.dll: 1.08 seconds (compiled by intel) +// IJG 1998: 0.98 seconds (MSVC6, makefile provided by IJG) +// IJG 1998: 0.95 seconds (MSVC6, makefile + proc=PPro) + +// huffman decoding acceleration +#define FAST_BITS 9 // larger handles more cases; smaller stomps less cache + +typedef struct +{ + uint8 fast[1 << FAST_BITS]; + // weirdly, repacking this into AoS is a 10% speed loss, instead of a win + uint16 code[256]; + uint8 values[256]; + uint8 size[257]; + unsigned int maxcode[18]; + int delta[17]; // old 'firstsymbol' - old 'firstcode' +} huffman; + +typedef struct +{ + #ifdef STBI_SIMD + unsigned short dequant2[4][64]; + #endif + stbi *s; + huffman huff_dc[4]; + huffman huff_ac[4]; + uint8 dequant[4][64]; + +// sizes for components, interleaved MCUs + int img_h_max, img_v_max; + int img_mcu_x, img_mcu_y; + int img_mcu_w, img_mcu_h; + +// definition of jpeg image component + struct + { + int id; + int h,v; + int tq; + int hd,ha; + int dc_pred; + + int x,y,w2,h2; + uint8 *data; + void *raw_data; + uint8 *linebuf; + } img_comp[4]; + + uint32 code_buffer; // jpeg entropy-coded buffer + int code_bits; // number of valid bits + unsigned char marker; // marker seen while filling entropy buffer + int nomore; // flag if we saw a marker so must stop + + int scan_n, order[4]; + int restart_interval, todo; +} jpeg; + +static int build_huffman(huffman *h, int *count) +{ + int i,j,k=0,code; + // build size list for each symbol (from JPEG spec) + for (i=0; i < 16; ++i) + for (j=0; j < count[i]; ++j) + h->size[k++] = (uint8) (i+1); + h->size[k] = 0; + + // compute actual symbols (from jpeg spec) + code = 0; + k = 0; + for(j=1; j <= 16; ++j) { + // compute delta to add to code to compute symbol id + h->delta[j] = k - code; + if (h->size[k] == j) { + while (h->size[k] == j) + h->code[k++] = (uint16) (code++); + if (code-1 >= (1 << j)) return e("bad code lengths","Corrupt JPEG"); + } + // compute largest code + 1 for this size, preshifted as needed later + h->maxcode[j] = code << (16-j); + code <<= 1; + } + h->maxcode[j] = 0xffffffff; + + // build non-spec acceleration table; 255 is flag for not-accelerated + memset(h->fast, 255, 1 << FAST_BITS); + for (i=0; i < k; ++i) { + int s = h->size[i]; + if (s <= FAST_BITS) { + int c = h->code[i] << (FAST_BITS-s); + int m = 1 << (FAST_BITS-s); + for (j=0; j < m; ++j) { + h->fast[c+j] = (uint8) i; + } + } + } + return 1; +} + +static void grow_buffer_unsafe(jpeg *j) +{ + do { + int b = j->nomore ? 0 : get8(j->s); + if (b == 0xff) { + int c = get8(j->s); + if (c != 0) { + j->marker = (unsigned char) c; + j->nomore = 1; + return; + } + } + j->code_buffer |= b << (24 - j->code_bits); + j->code_bits += 8; + } while (j->code_bits <= 24); +} + +// (1 << n) - 1 +static uint32 bmask[17]={0,1,3,7,15,31,63,127,255,511,1023,2047,4095,8191,16383,32767,65535}; + +// decode a jpeg huffman value from the bitstream +stbi_inline static int decode(jpeg *j, huffman *h) +{ + unsigned int temp; + int c,k; + + if (j->code_bits < 16) grow_buffer_unsafe(j); + + // look at the top FAST_BITS and determine what symbol ID it is, + // if the code is <= FAST_BITS + c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1); + k = h->fast[c]; + if (k < 255) { + int s = h->size[k]; + if (s > j->code_bits) + return -1; + j->code_buffer <<= s; + j->code_bits -= s; + return h->values[k]; + } + + // naive test is to shift the code_buffer down so k bits are + // valid, then test against maxcode. To speed this up, we've + // preshifted maxcode left so that it has (16-k) 0s at the + // end; in other words, regardless of the number of bits, it + // wants to be compared against something shifted to have 16; + // that way we don't need to shift inside the loop. + temp = j->code_buffer >> 16; + for (k=FAST_BITS+1 ; ; ++k) + if (temp < h->maxcode[k]) + break; + if (k == 17) { + // error! code not found + j->code_bits -= 16; + return -1; + } + + if (k > j->code_bits) + return -1; + + // convert the huffman code to the symbol id + c = ((j->code_buffer >> (32 - k)) & bmask[k]) + h->delta[k]; + assert((((j->code_buffer) >> (32 - h->size[c])) & bmask[h->size[c]]) == h->code[c]); + + // convert the id to a symbol + j->code_bits -= k; + j->code_buffer <<= k; + return h->values[c]; +} + +// combined JPEG 'receive' and JPEG 'extend', since baseline +// always extends everything it receives. +stbi_inline static int extend_receive(jpeg *j, int n) +{ + unsigned int m = 1 << (n-1); + unsigned int k; + if (j->code_bits < n) grow_buffer_unsafe(j); + + #if 1 + k = stbi_lrot(j->code_buffer, n); + j->code_buffer = k & ~bmask[n]; + k &= bmask[n]; + j->code_bits -= n; + #else + k = (j->code_buffer >> (32 - n)) & bmask[n]; + j->code_bits -= n; + j->code_buffer <<= n; + #endif + // the following test is probably a random branch that won't + // predict well. I tried to table accelerate it but failed. + // maybe it's compiling as a conditional move? + if (k < m) + return (-1 << n) + k + 1; + else + return k; +} + +// given a value that's at position X in the zigzag stream, +// where does it appear in the 8x8 matrix coded as row-major? +static uint8 dezigzag[64+15] = +{ + 0, 1, 8, 16, 9, 2, 3, 10, + 17, 24, 32, 25, 18, 11, 4, 5, + 12, 19, 26, 33, 40, 48, 41, 34, + 27, 20, 13, 6, 7, 14, 21, 28, + 35, 42, 49, 56, 57, 50, 43, 36, + 29, 22, 15, 23, 30, 37, 44, 51, + 58, 59, 52, 45, 38, 31, 39, 46, + 53, 60, 61, 54, 47, 55, 62, 63, + // let corrupt input sample past end + 63, 63, 63, 63, 63, 63, 63, 63, + 63, 63, 63, 63, 63, 63, 63 +}; + +// decode one 64-entry block-- +static int decode_block(jpeg *j, short data[64], huffman *hdc, huffman *hac, int b) +{ + int diff,dc,k; + int t = decode(j, hdc); + if (t < 0) return e("bad huffman code","Corrupt JPEG"); + + // 0 all the ac values now so we can do it 32-bits at a time + memset(data,0,64*sizeof(data[0])); + + diff = t ? extend_receive(j, t) : 0; + dc = j->img_comp[b].dc_pred + diff; + j->img_comp[b].dc_pred = dc; + data[0] = (short) dc; + + // decode AC components, see JPEG spec + k = 1; + do { + int r,s; + int rs = decode(j, hac); + if (rs < 0) return e("bad huffman code","Corrupt JPEG"); + s = rs & 15; + r = rs >> 4; + if (s == 0) { + if (rs != 0xf0) break; // end block + k += 16; + } else { + k += r; + // decode into unzigzag'd location + data[dezigzag[k++]] = (short) extend_receive(j,s); + } + } while (k < 64); + return 1; +} + +// take a -128..127 value and clamp it and convert to 0..255 +stbi_inline static uint8 clamp(int x) +{ + // trick to use a single test to catch both cases + if ((unsigned int) x > 255) { + if (x < 0) return 0; + if (x > 255) return 255; + } + return (uint8) x; +} + +#define f2f(x) (int) (((x) * 4096 + 0.5)) +#define fsh(x) ((x) << 12) + +// derived from jidctint -- DCT_ISLOW +#define IDCT_1D(s0,s1,s2,s3,s4,s5,s6,s7) \ + int t0,t1,t2,t3,p1,p2,p3,p4,p5,x0,x1,x2,x3; \ + p2 = s2; \ + p3 = s6; \ + p1 = (p2+p3) * f2f(0.5411961f); \ + t2 = p1 + p3*f2f(-1.847759065f); \ + t3 = p1 + p2*f2f( 0.765366865f); \ + p2 = s0; \ + p3 = s4; \ + t0 = fsh(p2+p3); \ + t1 = fsh(p2-p3); \ + x0 = t0+t3; \ + x3 = t0-t3; \ + x1 = t1+t2; \ + x2 = t1-t2; \ + t0 = s7; \ + t1 = s5; \ + t2 = s3; \ + t3 = s1; \ + p3 = t0+t2; \ + p4 = t1+t3; \ + p1 = t0+t3; \ + p2 = t1+t2; \ + p5 = (p3+p4)*f2f( 1.175875602f); \ + t0 = t0*f2f( 0.298631336f); \ + t1 = t1*f2f( 2.053119869f); \ + t2 = t2*f2f( 3.072711026f); \ + t3 = t3*f2f( 1.501321110f); \ + p1 = p5 + p1*f2f(-0.899976223f); \ + p2 = p5 + p2*f2f(-2.562915447f); \ + p3 = p3*f2f(-1.961570560f); \ + p4 = p4*f2f(-0.390180644f); \ + t3 += p1+p4; \ + t2 += p2+p3; \ + t1 += p2+p4; \ + t0 += p1+p3; + +#ifdef STBI_SIMD +typedef unsigned short stbi_dequantize_t; +#else +typedef uint8 stbi_dequantize_t; +#endif + +// .344 seconds on 3*anemones.jpg +static void idct_block(uint8 *out, int out_stride, short data[64], stbi_dequantize_t *dequantize) +{ + int i,val[64],*v=val; + stbi_dequantize_t *dq = dequantize; + uint8 *o; + short *d = data; + + // columns + for (i=0; i < 8; ++i,++d,++dq, ++v) { + // if all zeroes, shortcut -- this avoids dequantizing 0s and IDCTing + if (d[ 8]==0 && d[16]==0 && d[24]==0 && d[32]==0 + && d[40]==0 && d[48]==0 && d[56]==0) { + // no shortcut 0 seconds + // (1|2|3|4|5|6|7)==0 0 seconds + // all separate -0.047 seconds + // 1 && 2|3 && 4|5 && 6|7: -0.047 seconds + int dcterm = d[0] * dq[0] << 2; + v[0] = v[8] = v[16] = v[24] = v[32] = v[40] = v[48] = v[56] = dcterm; + } else { + IDCT_1D(d[ 0]*dq[ 0],d[ 8]*dq[ 8],d[16]*dq[16],d[24]*dq[24], + d[32]*dq[32],d[40]*dq[40],d[48]*dq[48],d[56]*dq[56]) + // constants scaled things up by 1<<12; let's bring them back + // down, but keep 2 extra bits of precision + x0 += 512; x1 += 512; x2 += 512; x3 += 512; + v[ 0] = (x0+t3) >> 10; + v[56] = (x0-t3) >> 10; + v[ 8] = (x1+t2) >> 10; + v[48] = (x1-t2) >> 10; + v[16] = (x2+t1) >> 10; + v[40] = (x2-t1) >> 10; + v[24] = (x3+t0) >> 10; + v[32] = (x3-t0) >> 10; + } + } + + for (i=0, v=val, o=out; i < 8; ++i,v+=8,o+=out_stride) { + // no fast case since the first 1D IDCT spread components out + IDCT_1D(v[0],v[1],v[2],v[3],v[4],v[5],v[6],v[7]) + // constants scaled things up by 1<<12, plus we had 1<<2 from first + // loop, plus horizontal and vertical each scale by sqrt(8) so together + // we've got an extra 1<<3, so 1<<17 total we need to remove. + // so we want to round that, which means adding 0.5 * 1<<17, + // aka 65536. Also, we'll end up with -128 to 127 that we want + // to encode as 0..255 by adding 128, so we'll add that before the shift + x0 += 65536 + (128<<17); + x1 += 65536 + (128<<17); + x2 += 65536 + (128<<17); + x3 += 65536 + (128<<17); + // tried computing the shifts into temps, or'ing the temps to see + // if any were out of range, but that was slower + o[0] = clamp((x0+t3) >> 17); + o[7] = clamp((x0-t3) >> 17); + o[1] = clamp((x1+t2) >> 17); + o[6] = clamp((x1-t2) >> 17); + o[2] = clamp((x2+t1) >> 17); + o[5] = clamp((x2-t1) >> 17); + o[3] = clamp((x3+t0) >> 17); + o[4] = clamp((x3-t0) >> 17); + } +} + +#ifdef STBI_SIMD +static stbi_idct_8x8 stbi_idct_installed = idct_block; + +void stbi_install_idct(stbi_idct_8x8 func) +{ + stbi_idct_installed = func; +} +#endif + +#define MARKER_none 0xff +// if there's a pending marker from the entropy stream, return that +// otherwise, fetch from the stream and get a marker. if there's no +// marker, return 0xff, which is never a valid marker value +static uint8 get_marker(jpeg *j) +{ + uint8 x; + if (j->marker != MARKER_none) { x = j->marker; j->marker = MARKER_none; return x; } + x = get8u(j->s); + if (x != 0xff) return MARKER_none; + while (x == 0xff) + x = get8u(j->s); + return x; +} + +// in each scan, we'll have scan_n components, and the order +// of the components is specified by order[] +#define RESTART(x) ((x) >= 0xd0 && (x) <= 0xd7) + +// after a restart interval, reset the entropy decoder and +// the dc prediction +static void reset(jpeg *j) +{ + j->code_bits = 0; + j->code_buffer = 0; + j->nomore = 0; + j->img_comp[0].dc_pred = j->img_comp[1].dc_pred = j->img_comp[2].dc_pred = 0; + j->marker = MARKER_none; + j->todo = j->restart_interval ? j->restart_interval : 0x7fffffff; + // no more than 1<<31 MCUs if no restart_interal? that's plenty safe, + // since we don't even allow 1<<30 pixels +} + +static int parse_entropy_coded_data(jpeg *z) +{ + reset(z); + if (z->scan_n == 1) { + int i,j; + #ifdef STBI_SIMD + __declspec(align(16)) + #endif + short data[64]; + int n = z->order[0]; + // non-interleaved data, we just need to process one block at a time, + // in trivial scanline order + // number of blocks to do just depends on how many actual "pixels" this + // component has, independent of interleaved MCU blocking and such + int w = (z->img_comp[n].x+7) >> 3; + int h = (z->img_comp[n].y+7) >> 3; + for (j=0; j < h; ++j) { + for (i=0; i < w; ++i) { + if (!decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+z->img_comp[n].ha, n)) return 0; + #ifdef STBI_SIMD + stbi_idct_installed(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data, z->dequant2[z->img_comp[n].tq]); + #else + idct_block(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data, z->dequant[z->img_comp[n].tq]); + #endif + // every data block is an MCU, so countdown the restart interval + if (--z->todo <= 0) { + if (z->code_bits < 24) grow_buffer_unsafe(z); + // if it's NOT a restart, then just bail, so we get corrupt data + // rather than no data + if (!RESTART(z->marker)) return 1; + reset(z); + } + } + } + } else { // interleaved! + int i,j,k,x,y; + short data[64]; + for (j=0; j < z->img_mcu_y; ++j) { + for (i=0; i < z->img_mcu_x; ++i) { + // scan an interleaved mcu... process scan_n components in order + for (k=0; k < z->scan_n; ++k) { + int n = z->order[k]; + // scan out an mcu's worth of this component; that's just determined + // by the basic H and V specified for the component + for (y=0; y < z->img_comp[n].v; ++y) { + for (x=0; x < z->img_comp[n].h; ++x) { + int x2 = (i*z->img_comp[n].h + x)*8; + int y2 = (j*z->img_comp[n].v + y)*8; + if (!decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+z->img_comp[n].ha, n)) return 0; + #ifdef STBI_SIMD + stbi_idct_installed(z->img_comp[n].data+z->img_comp[n].w2*y2+x2, z->img_comp[n].w2, data, z->dequant2[z->img_comp[n].tq]); + #else + idct_block(z->img_comp[n].data+z->img_comp[n].w2*y2+x2, z->img_comp[n].w2, data, z->dequant[z->img_comp[n].tq]); + #endif + } + } + } + // after all interleaved components, that's an interleaved MCU, + // so now count down the restart interval + if (--z->todo <= 0) { + if (z->code_bits < 24) grow_buffer_unsafe(z); + // if it's NOT a restart, then just bail, so we get corrupt data + // rather than no data + if (!RESTART(z->marker)) return 1; + reset(z); + } + } + } + } + return 1; +} + +static int process_marker(jpeg *z, int m) +{ + int L; + switch (m) { + case MARKER_none: // no marker found + return e("expected marker","Corrupt JPEG"); + + case 0xC2: // SOF - progressive + return e("progressive jpeg","JPEG format not supported (progressive)"); + + case 0xDD: // DRI - specify restart interval + if (get16(z->s) != 4) return e("bad DRI len","Corrupt JPEG"); + z->restart_interval = get16(z->s); + return 1; + + case 0xDB: // DQT - define quantization table + L = get16(z->s)-2; + while (L > 0) { + int q = get8(z->s); + int p = q >> 4; + int t = q & 15,i; + if (p != 0) return e("bad DQT type","Corrupt JPEG"); + if (t > 3) return e("bad DQT table","Corrupt JPEG"); + for (i=0; i < 64; ++i) + z->dequant[t][dezigzag[i]] = get8u(z->s); + #ifdef STBI_SIMD + for (i=0; i < 64; ++i) + z->dequant2[t][i] = z->dequant[t][i]; + #endif + L -= 65; + } + return L==0; + + case 0xC4: // DHT - define huffman table + L = get16(z->s)-2; + while (L > 0) { + uint8 *v; + int sizes[16],i,m=0; + int q = get8(z->s); + int tc = q >> 4; + int th = q & 15; + if (tc > 1 || th > 3) return e("bad DHT header","Corrupt JPEG"); + for (i=0; i < 16; ++i) { + sizes[i] = get8(z->s); + m += sizes[i]; + } + L -= 17; + if (tc == 0) { + if (!build_huffman(z->huff_dc+th, sizes)) return 0; + v = z->huff_dc[th].values; + } else { + if (!build_huffman(z->huff_ac+th, sizes)) return 0; + v = z->huff_ac[th].values; + } + for (i=0; i < m; ++i) + v[i] = get8u(z->s); + L -= m; + } + return L==0; + } + // check for comment block or APP blocks + if ((m >= 0xE0 && m <= 0xEF) || m == 0xFE) { + skip(z->s, get16(z->s)-2); + return 1; + } + return 0; +} + +// after we see SOS +static int process_scan_header(jpeg *z) +{ + int i; + int Ls = get16(z->s); + z->scan_n = get8(z->s); + if (z->scan_n < 1 || z->scan_n > 4 || z->scan_n > (int) z->s->img_n) return e("bad SOS component count","Corrupt JPEG"); + if (Ls != 6+2*z->scan_n) return e("bad SOS len","Corrupt JPEG"); + for (i=0; i < z->scan_n; ++i) { + int id = get8(z->s), which; + int q = get8(z->s); + for (which = 0; which < z->s->img_n; ++which) + if (z->img_comp[which].id == id) + break; + if (which == z->s->img_n) return 0; + z->img_comp[which].hd = q >> 4; if (z->img_comp[which].hd > 3) return e("bad DC huff","Corrupt JPEG"); + z->img_comp[which].ha = q & 15; if (z->img_comp[which].ha > 3) return e("bad AC huff","Corrupt JPEG"); + z->order[i] = which; + } + if (get8(z->s) != 0) return e("bad SOS","Corrupt JPEG"); + get8(z->s); // should be 63, but might be 0 + if (get8(z->s) != 0) return e("bad SOS","Corrupt JPEG"); + + return 1; +} + +static int process_frame_header(jpeg *z, int scan) +{ + stbi *s = z->s; + int Lf,p,i,q, h_max=1,v_max=1,c; + Lf = get16(s); if (Lf < 11) return e("bad SOF len","Corrupt JPEG"); // JPEG + p = get8(s); if (p != 8) return e("only 8-bit","JPEG format not supported: 8-bit only"); // JPEG baseline + s->img_y = get16(s); if (s->img_y == 0) return e("no header height", "JPEG format not supported: delayed height"); // Legal, but we don't handle it--but neither does IJG + s->img_x = get16(s); if (s->img_x == 0) return e("0 width","Corrupt JPEG"); // JPEG requires + c = get8(s); + if (c != 3 && c != 1) return e("bad component count","Corrupt JPEG"); // JFIF requires + s->img_n = c; + for (i=0; i < c; ++i) { + z->img_comp[i].data = NULL; + z->img_comp[i].linebuf = NULL; + } + + if (Lf != 8+3*s->img_n) return e("bad SOF len","Corrupt JPEG"); + + for (i=0; i < s->img_n; ++i) { + z->img_comp[i].id = get8(s); + if (z->img_comp[i].id != i+1) // JFIF requires + if (z->img_comp[i].id != i) // some version of jpegtran outputs non-JFIF-compliant files! + return e("bad component ID","Corrupt JPEG"); + q = get8(s); + z->img_comp[i].h = (q >> 4); if (!z->img_comp[i].h || z->img_comp[i].h > 4) return e("bad H","Corrupt JPEG"); + z->img_comp[i].v = q & 15; if (!z->img_comp[i].v || z->img_comp[i].v > 4) return e("bad V","Corrupt JPEG"); + z->img_comp[i].tq = get8(s); if (z->img_comp[i].tq > 3) return e("bad TQ","Corrupt JPEG"); + } + + if (scan != SCAN_load) return 1; + + if ((1 << 30) / s->img_x / s->img_n < s->img_y) return e("too large", "Image too large to decode"); + + for (i=0; i < s->img_n; ++i) { + if (z->img_comp[i].h > h_max) h_max = z->img_comp[i].h; + if (z->img_comp[i].v > v_max) v_max = z->img_comp[i].v; + } + + // compute interleaved mcu info + z->img_h_max = h_max; + z->img_v_max = v_max; + z->img_mcu_w = h_max * 8; + z->img_mcu_h = v_max * 8; + z->img_mcu_x = (s->img_x + z->img_mcu_w-1) / z->img_mcu_w; + z->img_mcu_y = (s->img_y + z->img_mcu_h-1) / z->img_mcu_h; + + for (i=0; i < s->img_n; ++i) { + // number of effective pixels (e.g. for non-interleaved MCU) + z->img_comp[i].x = (s->img_x * z->img_comp[i].h + h_max-1) / h_max; + z->img_comp[i].y = (s->img_y * z->img_comp[i].v + v_max-1) / v_max; + // to simplify generation, we'll allocate enough memory to decode + // the bogus oversized data from using interleaved MCUs and their + // big blocks (e.g. a 16x16 iMCU on an image of width 33); we won't + // discard the extra data until colorspace conversion + z->img_comp[i].w2 = z->img_mcu_x * z->img_comp[i].h * 8; + z->img_comp[i].h2 = z->img_mcu_y * z->img_comp[i].v * 8; + z->img_comp[i].raw_data = malloc(z->img_comp[i].w2 * z->img_comp[i].h2+15); + if (z->img_comp[i].raw_data == NULL) { + for(--i; i >= 0; --i) { + free(z->img_comp[i].raw_data); + z->img_comp[i].data = NULL; + } + return e("outofmem", "Out of memory"); + } + // align blocks for installable-idct using mmx/sse + z->img_comp[i].data = (uint8*) (((size_t) z->img_comp[i].raw_data + 15) & ~15); + z->img_comp[i].linebuf = NULL; + } + + return 1; +} + +// use comparisons since in some cases we handle more than one case (e.g. SOF) +#define DNL(x) ((x) == 0xdc) +#define SOI(x) ((x) == 0xd8) +#define EOI(x) ((x) == 0xd9) +#define SOF(x) ((x) == 0xc0 || (x) == 0xc1) +#define SOS(x) ((x) == 0xda) + +static int decode_jpeg_header(jpeg *z, int scan) +{ + int m; + z->marker = MARKER_none; // initialize cached marker to empty + m = get_marker(z); + if (!SOI(m)) return e("no SOI","Corrupt JPEG"); + if (scan == SCAN_type) return 1; + m = get_marker(z); + while (!SOF(m)) { + if (!process_marker(z,m)) return 0; + m = get_marker(z); + while (m == MARKER_none) { + // some files have extra padding after their blocks, so ok, we'll scan + if (at_eof(z->s)) return e("no SOF", "Corrupt JPEG"); + m = get_marker(z); + } + } + if (!process_frame_header(z, scan)) return 0; + return 1; +} + +static int decode_jpeg_image(jpeg *j) +{ + int m; + j->restart_interval = 0; + if (!decode_jpeg_header(j, SCAN_load)) return 0; + m = get_marker(j); + while (!EOI(m)) { + if (SOS(m)) { + if (!process_scan_header(j)) return 0; + if (!parse_entropy_coded_data(j)) return 0; + if (j->marker == MARKER_none ) { + // handle 0s at the end of image data from IP Kamera 9060 + while (!at_eof(j->s)) { + int x = get8(j->s); + if (x == 255) { + j->marker = get8u(j->s); + break; + } else if (x != 0) { + return 0; + } + } + // if we reach eof without hitting a marker, get_marker() below will fail and we'll eventually return 0 + } + } else { + if (!process_marker(j, m)) return 0; + } + m = get_marker(j); + } + return 1; +} + +// static jfif-centered resampling (across block boundaries) + +typedef uint8 *(*resample_row_func)(uint8 *out, uint8 *in0, uint8 *in1, + int w, int hs); + +#define div4(x) ((uint8) ((x) >> 2)) + +static uint8 *resample_row_1(uint8 *out, uint8 *in_near, uint8 *in_far, int w, int hs) +{ + STBI_NOTUSED(out); + STBI_NOTUSED(in_far); + STBI_NOTUSED(w); + STBI_NOTUSED(hs); + return in_near; +} + +static uint8* resample_row_v_2(uint8 *out, uint8 *in_near, uint8 *in_far, int w, int hs) +{ + // need to generate two samples vertically for every one in input + int i; + STBI_NOTUSED(hs); + for (i=0; i < w; ++i) + out[i] = div4(3*in_near[i] + in_far[i] + 2); + return out; +} + +static uint8* resample_row_h_2(uint8 *out, uint8 *in_near, uint8 *in_far, int w, int hs) +{ + // need to generate two samples horizontally for every one in input + int i; + uint8 *input = in_near; + + if (w == 1) { + // if only one sample, can't do any interpolation + out[0] = out[1] = input[0]; + return out; + } + + out[0] = input[0]; + out[1] = div4(input[0]*3 + input[1] + 2); + for (i=1; i < w-1; ++i) { + int n = 3*input[i]+2; + out[i*2+0] = div4(n+input[i-1]); + out[i*2+1] = div4(n+input[i+1]); + } + out[i*2+0] = div4(input[w-2]*3 + input[w-1] + 2); + out[i*2+1] = input[w-1]; + + STBI_NOTUSED(in_far); + STBI_NOTUSED(hs); + + return out; +} + +#define div16(x) ((uint8) ((x) >> 4)) + +static uint8 *resample_row_hv_2(uint8 *out, uint8 *in_near, uint8 *in_far, int w, int hs) +{ + // need to generate 2x2 samples for every one in input + int i,t0,t1; + if (w == 1) { + out[0] = out[1] = div4(3*in_near[0] + in_far[0] + 2); + return out; + } + + t1 = 3*in_near[0] + in_far[0]; + out[0] = div4(t1+2); + for (i=1; i < w; ++i) { + t0 = t1; + t1 = 3*in_near[i]+in_far[i]; + out[i*2-1] = div16(3*t0 + t1 + 8); + out[i*2 ] = div16(3*t1 + t0 + 8); + } + out[w*2-1] = div4(t1+2); + + STBI_NOTUSED(hs); + + return out; +} + +static uint8 *resample_row_generic(uint8 *out, uint8 *in_near, uint8 *in_far, int w, int hs) +{ + // resample with nearest-neighbor + int i,j; + for (i=0; i < w; ++i) + for (j=0; j < hs; ++j) + out[i*hs+j] = in_near[i]; + return out; +} + +#define float2fixed(x) ((int) ((x) * 65536 + 0.5)) + +// 0.38 seconds on 3*anemones.jpg (0.25 with processor = Pro) +// VC6 without processor=Pro is generating multiple LEAs per multiply! +static void YCbCr_to_RGB_row(uint8 *out, const uint8 *y, const uint8 *pcb, const uint8 *pcr, int count, int step) +{ + int i; + for (i=0; i < count; ++i) { + int y_fixed = (y[i] << 16) + 32768; // rounding + int r,g,b; + int cr = pcr[i] - 128; + int cb = pcb[i] - 128; + r = y_fixed + cr*float2fixed(1.40200f); + g = y_fixed - cr*float2fixed(0.71414f) - cb*float2fixed(0.34414f); + b = y_fixed + cb*float2fixed(1.77200f); + r >>= 16; + g >>= 16; + b >>= 16; + if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; } + if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; } + if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; } + out[0] = (uint8)r; + out[1] = (uint8)g; + out[2] = (uint8)b; + out[3] = 255; + out += step; + } +} + +#ifdef STBI_SIMD +static stbi_YCbCr_to_RGB_run stbi_YCbCr_installed = YCbCr_to_RGB_row; + +void stbi_install_YCbCr_to_RGB(stbi_YCbCr_to_RGB_run func) +{ + stbi_YCbCr_installed = func; +} +#endif + + +// clean up the temporary component buffers +static void cleanup_jpeg(jpeg *j) +{ + int i; + for (i=0; i < j->s->img_n; ++i) { + if (j->img_comp[i].data) { + free(j->img_comp[i].raw_data); + j->img_comp[i].data = NULL; + } + if (j->img_comp[i].linebuf) { + free(j->img_comp[i].linebuf); + j->img_comp[i].linebuf = NULL; + } + } +} + +typedef struct +{ + resample_row_func resample; + uint8 *line0,*line1; + int hs,vs; // expansion factor in each axis + int w_lores; // horizontal pixels pre-expansion + int ystep; // how far through vertical expansion we are + int ypos; // which pre-expansion row we're on +} stbi_resample; + +static uint8 *load_jpeg_image(jpeg *z, int *out_x, int *out_y, int *comp, int req_comp) +{ + int n, decode_n; + // validate req_comp + if (req_comp < 0 || req_comp > 4) return epuc("bad req_comp", "Internal error"); + z->s->img_n = 0; + + // load a jpeg image from whichever source + if (!decode_jpeg_image(z)) { cleanup_jpeg(z); return NULL; } + + // determine actual number of components to generate + n = req_comp ? req_comp : z->s->img_n; + + if (z->s->img_n == 3 && n < 3) + decode_n = 1; + else + decode_n = z->s->img_n; + + // resample and color-convert + { + int k; + uint i,j; + uint8 *output; + uint8 *coutput[4]; + + stbi_resample res_comp[4]; + + for (k=0; k < decode_n; ++k) { + stbi_resample *r = &res_comp[k]; + + // allocate line buffer big enough for upsampling off the edges + // with upsample factor of 4 + z->img_comp[k].linebuf = (uint8 *) malloc(z->s->img_x + 3); + if (!z->img_comp[k].linebuf) { cleanup_jpeg(z); return epuc("outofmem", "Out of memory"); } + + r->hs = z->img_h_max / z->img_comp[k].h; + r->vs = z->img_v_max / z->img_comp[k].v; + r->ystep = r->vs >> 1; + r->w_lores = (z->s->img_x + r->hs-1) / r->hs; + r->ypos = 0; + r->line0 = r->line1 = z->img_comp[k].data; + + if (r->hs == 1 && r->vs == 1) r->resample = resample_row_1; + else if (r->hs == 1 && r->vs == 2) r->resample = resample_row_v_2; + else if (r->hs == 2 && r->vs == 1) r->resample = resample_row_h_2; + else if (r->hs == 2 && r->vs == 2) r->resample = resample_row_hv_2; + else r->resample = resample_row_generic; + } + + // can't error after this so, this is safe + output = (uint8 *) malloc(n * z->s->img_x * z->s->img_y + 1); + if (!output) { cleanup_jpeg(z); return epuc("outofmem", "Out of memory"); } + + // now go ahead and resample + for (j=0; j < z->s->img_y; ++j) { + uint8 *out = output + n * z->s->img_x * j; + for (k=0; k < decode_n; ++k) { + stbi_resample *r = &res_comp[k]; + int y_bot = r->ystep >= (r->vs >> 1); + coutput[k] = r->resample(z->img_comp[k].linebuf, + y_bot ? r->line1 : r->line0, + y_bot ? r->line0 : r->line1, + r->w_lores, r->hs); + if (++r->ystep >= r->vs) { + r->ystep = 0; + r->line0 = r->line1; + if (++r->ypos < z->img_comp[k].y) + r->line1 += z->img_comp[k].w2; + } + } + if (n >= 3) { + uint8 *y = coutput[0]; + if (z->s->img_n == 3) { + #ifdef STBI_SIMD + stbi_YCbCr_installed(out, y, coutput[1], coutput[2], z->s.img_x, n); + #else + YCbCr_to_RGB_row(out, y, coutput[1], coutput[2], z->s->img_x, n); + #endif + } else + for (i=0; i < z->s->img_x; ++i) { + out[0] = out[1] = out[2] = y[i]; + out[3] = 255; // not used if n==3 + out += n; + } + } else { + uint8 *y = coutput[0]; + if (n == 1) + for (i=0; i < z->s->img_x; ++i) out[i] = y[i]; + else + for (i=0; i < z->s->img_x; ++i) *out++ = y[i], *out++ = 255; + } + } + cleanup_jpeg(z); + *out_x = z->s->img_x; + *out_y = z->s->img_y; + if (comp) *comp = z->s->img_n; // report original components, not output + return output; + } +} + +static unsigned char *stbi_jpeg_load(stbi *s, int *x, int *y, int *comp, int req_comp) +{ + jpeg j; + j.s = s; + return load_jpeg_image(&j, x,y,comp,req_comp); +} + +static int stbi_jpeg_test(stbi *s) +{ + int r; + jpeg j; + j.s = s; + r = decode_jpeg_header(&j, SCAN_type); + stbi_rewind(s); + return r; +} + +static int stbi_jpeg_info_raw(jpeg *j, int *x, int *y, int *comp) +{ + if (!decode_jpeg_header(j, SCAN_header)) { + stbi_rewind( j->s ); + return 0; + } + if (x) *x = j->s->img_x; + if (y) *y = j->s->img_y; + if (comp) *comp = j->s->img_n; + return 1; +} + +static int stbi_jpeg_info(stbi *s, int *x, int *y, int *comp) +{ + jpeg j; + j.s = s; + return stbi_jpeg_info_raw(&j, x, y, comp); +} + +// public domain zlib decode v0.2 Sean Barrett 2006-11-18 +// simple implementation +// - all input must be provided in an upfront buffer +// - all output is written to a single output buffer (can malloc/realloc) +// performance +// - fast huffman + +// fast-way is faster to check than jpeg huffman, but slow way is slower +#define ZFAST_BITS 9 // accelerate all cases in default tables +#define ZFAST_MASK ((1 << ZFAST_BITS) - 1) + +// zlib-style huffman encoding +// (jpegs packs from left, zlib from right, so can't share code) +typedef struct +{ + uint16 fast[1 << ZFAST_BITS]; + uint16 firstcode[16]; + int maxcode[17]; + uint16 firstsymbol[16]; + uint8 size[288]; + uint16 value[288]; +} zhuffman; + +stbi_inline static int bitreverse16(int n) +{ + n = ((n & 0xAAAA) >> 1) | ((n & 0x5555) << 1); + n = ((n & 0xCCCC) >> 2) | ((n & 0x3333) << 2); + n = ((n & 0xF0F0) >> 4) | ((n & 0x0F0F) << 4); + n = ((n & 0xFF00) >> 8) | ((n & 0x00FF) << 8); + return n; +} + +stbi_inline static int bit_reverse(int v, int bits) +{ + assert(bits <= 16); + // to bit reverse n bits, reverse 16 and shift + // e.g. 11 bits, bit reverse and shift away 5 + return bitreverse16(v) >> (16-bits); +} + +static int zbuild_huffman(zhuffman *z, uint8 *sizelist, int num) +{ + int i,k=0; + int code, next_code[16], sizes[17]; + + // DEFLATE spec for generating codes + memset(sizes, 0, sizeof(sizes)); + memset(z->fast, 255, sizeof(z->fast)); + for (i=0; i < num; ++i) + ++sizes[sizelist[i]]; + sizes[0] = 0; + for (i=1; i < 16; ++i) + assert(sizes[i] <= (1 << i)); + code = 0; + for (i=1; i < 16; ++i) { + next_code[i] = code; + z->firstcode[i] = (uint16) code; + z->firstsymbol[i] = (uint16) k; + code = (code + sizes[i]); + if (sizes[i]) + if (code-1 >= (1 << i)) return e("bad codelengths","Corrupt JPEG"); + z->maxcode[i] = code << (16-i); // preshift for inner loop + code <<= 1; + k += sizes[i]; + } + z->maxcode[16] = 0x10000; // sentinel + for (i=0; i < num; ++i) { + int s = sizelist[i]; + if (s) { + int c = next_code[s] - z->firstcode[s] + z->firstsymbol[s]; + z->size[c] = (uint8)s; + z->value[c] = (uint16)i; + if (s <= ZFAST_BITS) { + int k = bit_reverse(next_code[s],s); + while (k < (1 << ZFAST_BITS)) { + z->fast[k] = (uint16) c; + k += (1 << s); + } + } + ++next_code[s]; + } + } + return 1; +} + +// zlib-from-memory implementation for PNG reading +// because PNG allows splitting the zlib stream arbitrarily, +// and it's annoying structurally to have PNG call ZLIB call PNG, +// we require PNG read all the IDATs and combine them into a single +// memory buffer + +typedef struct +{ + uint8 *zbuffer, *zbuffer_end; + int num_bits; + uint32 code_buffer; + + char *zout; + char *zout_start; + char *zout_end; + int z_expandable; + + zhuffman z_length, z_distance; +} zbuf; + +stbi_inline static int zget8(zbuf *z) +{ + if (z->zbuffer >= z->zbuffer_end) return 0; + return *z->zbuffer++; +} + +static void fill_bits(zbuf *z) +{ + do { + assert(z->code_buffer < (1U << z->num_bits)); + z->code_buffer |= zget8(z) << z->num_bits; + z->num_bits += 8; + } while (z->num_bits <= 24); +} + +stbi_inline static unsigned int zreceive(zbuf *z, int n) +{ + unsigned int k; + if (z->num_bits < n) fill_bits(z); + k = z->code_buffer & ((1 << n) - 1); + z->code_buffer >>= n; + z->num_bits -= n; + return k; +} + +stbi_inline static int zhuffman_decode(zbuf *a, zhuffman *z) +{ + int b,s,k; + if (a->num_bits < 16) fill_bits(a); + b = z->fast[a->code_buffer & ZFAST_MASK]; + if (b < 0xffff) { + s = z->size[b]; + a->code_buffer >>= s; + a->num_bits -= s; + return z->value[b]; + } + + // not resolved by fast table, so compute it the slow way + // use jpeg approach, which requires MSbits at top + k = bit_reverse(a->code_buffer, 16); + for (s=ZFAST_BITS+1; ; ++s) + if (k < z->maxcode[s]) + break; + if (s == 16) return -1; // invalid code! + // code size is s, so: + b = (k >> (16-s)) - z->firstcode[s] + z->firstsymbol[s]; + assert(z->size[b] == s); + a->code_buffer >>= s; + a->num_bits -= s; + return z->value[b]; +} + +static int expand(zbuf *z, int n) // need to make room for n bytes +{ + char *q; + int cur, limit; + if (!z->z_expandable) return e("output buffer limit","Corrupt PNG"); + cur = (int) (z->zout - z->zout_start); + limit = (int) (z->zout_end - z->zout_start); + while (cur + n > limit) + limit *= 2; + q = (char *) realloc(z->zout_start, limit); + if (q == NULL) return e("outofmem", "Out of memory"); + z->zout_start = q; + z->zout = q + cur; + z->zout_end = q + limit; + return 1; +} + +static int length_base[31] = { + 3,4,5,6,7,8,9,10,11,13, + 15,17,19,23,27,31,35,43,51,59, + 67,83,99,115,131,163,195,227,258,0,0 }; + +static int length_extra[31]= +{ 0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0,0,0 }; + +static int dist_base[32] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193, +257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577,0,0}; + +static int dist_extra[32] = +{ 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13}; + +static int parse_huffman_block(zbuf *a) +{ + for(;;) { + int z = zhuffman_decode(a, &a->z_length); + if (z < 256) { + if (z < 0) return e("bad huffman code","Corrupt PNG"); // error in huffman codes + if (a->zout >= a->zout_end) if (!expand(a, 1)) return 0; + *a->zout++ = (char) z; + } else { + uint8 *p; + int len,dist; + if (z == 256) return 1; + z -= 257; + len = length_base[z]; + if (length_extra[z]) len += zreceive(a, length_extra[z]); + z = zhuffman_decode(a, &a->z_distance); + if (z < 0) return e("bad huffman code","Corrupt PNG"); + dist = dist_base[z]; + if (dist_extra[z]) dist += zreceive(a, dist_extra[z]); + if (a->zout - a->zout_start < dist) return e("bad dist","Corrupt PNG"); + if (a->zout + len > a->zout_end) if (!expand(a, len)) return 0; + p = (uint8 *) (a->zout - dist); + while (len--) + *a->zout++ = *p++; + } + } +} + +static int compute_huffman_codes(zbuf *a) +{ + static uint8 length_dezigzag[19] = { 16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15 }; + zhuffman z_codelength; + uint8 lencodes[286+32+137];//padding for maximum single op + uint8 codelength_sizes[19]; + int i,n; + + int hlit = zreceive(a,5) + 257; + int hdist = zreceive(a,5) + 1; + int hclen = zreceive(a,4) + 4; + + memset(codelength_sizes, 0, sizeof(codelength_sizes)); + for (i=0; i < hclen; ++i) { + int s = zreceive(a,3); + codelength_sizes[length_dezigzag[i]] = (uint8) s; + } + if (!zbuild_huffman(&z_codelength, codelength_sizes, 19)) return 0; + + n = 0; + while (n < hlit + hdist) { + int c = zhuffman_decode(a, &z_codelength); + assert(c >= 0 && c < 19); + if (c < 16) + lencodes[n++] = (uint8) c; + else if (c == 16) { + c = zreceive(a,2)+3; + memset(lencodes+n, lencodes[n-1], c); + n += c; + } else if (c == 17) { + c = zreceive(a,3)+3; + memset(lencodes+n, 0, c); + n += c; + } else { + assert(c == 18); + c = zreceive(a,7)+11; + memset(lencodes+n, 0, c); + n += c; + } + } + if (n != hlit+hdist) return e("bad codelengths","Corrupt PNG"); + if (!zbuild_huffman(&a->z_length, lencodes, hlit)) return 0; + if (!zbuild_huffman(&a->z_distance, lencodes+hlit, hdist)) return 0; + return 1; +} + +static int parse_uncompressed_block(zbuf *a) +{ + uint8 header[4]; + int len,nlen,k; + if (a->num_bits & 7) + zreceive(a, a->num_bits & 7); // discard + // drain the bit-packed data into header + k = 0; + while (a->num_bits > 0) { + header[k++] = (uint8) (a->code_buffer & 255); // wtf this warns? + a->code_buffer >>= 8; + a->num_bits -= 8; + } + assert(a->num_bits == 0); + // now fill header the normal way + while (k < 4) + header[k++] = (uint8) zget8(a); + len = header[1] * 256 + header[0]; + nlen = header[3] * 256 + header[2]; + if (nlen != (len ^ 0xffff)) return e("zlib corrupt","Corrupt PNG"); + if (a->zbuffer + len > a->zbuffer_end) return e("read past buffer","Corrupt PNG"); + if (a->zout + len > a->zout_end) + if (!expand(a, len)) return 0; + memcpy(a->zout, a->zbuffer, len); + a->zbuffer += len; + a->zout += len; + return 1; +} + +static int parse_zlib_header(zbuf *a) +{ + int cmf = zget8(a); + int cm = cmf & 15; + /* int cinfo = cmf >> 4; */ + int flg = zget8(a); + if ((cmf*256+flg) % 31 != 0) return e("bad zlib header","Corrupt PNG"); // zlib spec + if (flg & 32) return e("no preset dict","Corrupt PNG"); // preset dictionary not allowed in png + if (cm != 8) return e("bad compression","Corrupt PNG"); // DEFLATE required for png + // window = 1 << (8 + cinfo)... but who cares, we fully buffer output + return 1; +} + +// @TODO: should statically initialize these for optimal thread safety +static uint8 default_length[288], default_distance[32]; +static void init_defaults(void) +{ + int i; // use <= to match clearly with spec + for (i=0; i <= 143; ++i) default_length[i] = 8; + for ( ; i <= 255; ++i) default_length[i] = 9; + for ( ; i <= 279; ++i) default_length[i] = 7; + for ( ; i <= 287; ++i) default_length[i] = 8; + + for (i=0; i <= 31; ++i) default_distance[i] = 5; +} + +int stbi_png_partial; // a quick hack to only allow decoding some of a PNG... I should implement real streaming support instead +static int parse_zlib(zbuf *a, int parse_header) +{ + int final, type; + if (parse_header) + if (!parse_zlib_header(a)) return 0; + a->num_bits = 0; + a->code_buffer = 0; + do { + final = zreceive(a,1); + type = zreceive(a,2); + if (type == 0) { + if (!parse_uncompressed_block(a)) return 0; + } else if (type == 3) { + return 0; + } else { + if (type == 1) { + // use fixed code lengths + if (!default_distance[31]) init_defaults(); + if (!zbuild_huffman(&a->z_length , default_length , 288)) return 0; + if (!zbuild_huffman(&a->z_distance, default_distance, 32)) return 0; + } else { + if (!compute_huffman_codes(a)) return 0; + } + if (!parse_huffman_block(a)) return 0; + } + if (stbi_png_partial && a->zout - a->zout_start > 65536) + break; + } while (!final); + return 1; +} + +static int do_zlib(zbuf *a, char *obuf, int olen, int exp, int parse_header) +{ + a->zout_start = obuf; + a->zout = obuf; + a->zout_end = obuf + olen; + a->z_expandable = exp; + + return parse_zlib(a, parse_header); +} + +char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen) +{ + zbuf a; + char *p = (char *) malloc(initial_size); + if (p == NULL) return NULL; + a.zbuffer = (uint8 *) buffer; + a.zbuffer_end = (uint8 *) buffer + len; + if (do_zlib(&a, p, initial_size, 1, 1)) { + if (outlen) *outlen = (int) (a.zout - a.zout_start); + return a.zout_start; + } else { + free(a.zout_start); + return NULL; + } +} + +char *stbi_zlib_decode_malloc(char const *buffer, int len, int *outlen) +{ + return stbi_zlib_decode_malloc_guesssize(buffer, len, 16384, outlen); +} + +char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header) +{ + zbuf a; + char *p = (char *) malloc(initial_size); + if (p == NULL) return NULL; + a.zbuffer = (uint8 *) buffer; + a.zbuffer_end = (uint8 *) buffer + len; + if (do_zlib(&a, p, initial_size, 1, parse_header)) { + if (outlen) *outlen = (int) (a.zout - a.zout_start); + return a.zout_start; + } else { + free(a.zout_start); + return NULL; + } +} + +int stbi_zlib_decode_buffer(char *obuffer, int olen, char const *ibuffer, int ilen) +{ + zbuf a; + a.zbuffer = (uint8 *) ibuffer; + a.zbuffer_end = (uint8 *) ibuffer + ilen; + if (do_zlib(&a, obuffer, olen, 0, 1)) + return (int) (a.zout - a.zout_start); + else + return -1; +} + +char *stbi_zlib_decode_noheader_malloc(char const *buffer, int len, int *outlen) +{ + zbuf a; + char *p = (char *) malloc(16384); + if (p == NULL) return NULL; + a.zbuffer = (uint8 *) buffer; + a.zbuffer_end = (uint8 *) buffer+len; + if (do_zlib(&a, p, 16384, 1, 0)) { + if (outlen) *outlen = (int) (a.zout - a.zout_start); + return a.zout_start; + } else { + free(a.zout_start); + return NULL; + } +} + +int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen) +{ + zbuf a; + a.zbuffer = (uint8 *) ibuffer; + a.zbuffer_end = (uint8 *) ibuffer + ilen; + if (do_zlib(&a, obuffer, olen, 0, 0)) + return (int) (a.zout - a.zout_start); + else + return -1; +} + +// public domain "baseline" PNG decoder v0.10 Sean Barrett 2006-11-18 +// simple implementation +// - only 8-bit samples +// - no CRC checking +// - allocates lots of intermediate memory +// - avoids problem of streaming data between subsystems +// - avoids explicit window management +// performance +// - uses stb_zlib, a PD zlib implementation with fast huffman decoding + + +typedef struct +{ + uint32 length; + uint32 type; +} chunk; + +#define PNG_TYPE(a,b,c,d) (((a) << 24) + ((b) << 16) + ((c) << 8) + (d)) + +static chunk get_chunk_header(stbi *s) +{ + chunk c; + c.length = get32(s); + c.type = get32(s); + return c; +} + +static int check_png_header(stbi *s) +{ + static uint8 png_sig[8] = { 137,80,78,71,13,10,26,10 }; + int i; + for (i=0; i < 8; ++i) + if (get8u(s) != png_sig[i]) return e("bad png sig","Not a PNG"); + return 1; +} + +typedef struct +{ + stbi *s; + uint8 *idata, *expanded, *out; +} png; + + +enum { + F_none=0, F_sub=1, F_up=2, F_avg=3, F_paeth=4, + F_avg_first, F_paeth_first +}; + +static uint8 first_row_filter[5] = +{ + F_none, F_sub, F_none, F_avg_first, F_paeth_first +}; + +static int paeth(int a, int b, int c) +{ + int p = a + b - c; + int pa = abs(p-a); + int pb = abs(p-b); + int pc = abs(p-c); + if (pa <= pb && pa <= pc) return a; + if (pb <= pc) return b; + return c; +} + +// create the png data from post-deflated data +static int create_png_image_raw(png *a, uint8 *raw, uint32 raw_len, int out_n, uint32 x, uint32 y) +{ + stbi *s = a->s; + uint32 i,j,stride = x*out_n; + int k; + int img_n = s->img_n; // copy it into a local for later + assert(out_n == s->img_n || out_n == s->img_n+1); + if (stbi_png_partial) y = 1; + a->out = (uint8 *) malloc(x * y * out_n); + if (!a->out) return e("outofmem", "Out of memory"); + if (!stbi_png_partial) { + if (s->img_x == x && s->img_y == y) { + if (raw_len != (img_n * x + 1) * y) return e("not enough pixels","Corrupt PNG"); + } else { // interlaced: + if (raw_len < (img_n * x + 1) * y) return e("not enough pixels","Corrupt PNG"); + } + } + for (j=0; j < y; ++j) { + uint8 *cur = a->out + stride*j; + uint8 *prior = cur - stride; + int filter = *raw++; + if (filter > 4) return e("invalid filter","Corrupt PNG"); + // if first row, use special filter that doesn't sample previous row + if (j == 0) filter = first_row_filter[filter]; + // handle first pixel explicitly + for (k=0; k < img_n; ++k) { + switch (filter) { + case F_none : cur[k] = raw[k]; break; + case F_sub : cur[k] = raw[k]; break; + case F_up : cur[k] = raw[k] + prior[k]; break; + case F_avg : cur[k] = raw[k] + (prior[k]>>1); break; + case F_paeth : cur[k] = (uint8) (raw[k] + paeth(0,prior[k],0)); break; + case F_avg_first : cur[k] = raw[k]; break; + case F_paeth_first: cur[k] = raw[k]; break; + } + } + if (img_n != out_n) cur[img_n] = 255; + raw += img_n; + cur += out_n; + prior += out_n; + // this is a little gross, so that we don't switch per-pixel or per-component + if (img_n == out_n) { + #define CASE(f) \ + case f: \ + for (i=x-1; i >= 1; --i, raw+=img_n,cur+=img_n,prior+=img_n) \ + for (k=0; k < img_n; ++k) + switch (filter) { + CASE(F_none) cur[k] = raw[k]; break; + CASE(F_sub) cur[k] = raw[k] + cur[k-img_n]; break; + CASE(F_up) cur[k] = raw[k] + prior[k]; break; + CASE(F_avg) cur[k] = raw[k] + ((prior[k] + cur[k-img_n])>>1); break; + CASE(F_paeth) cur[k] = (uint8) (raw[k] + paeth(cur[k-img_n],prior[k],prior[k-img_n])); break; + CASE(F_avg_first) cur[k] = raw[k] + (cur[k-img_n] >> 1); break; + CASE(F_paeth_first) cur[k] = (uint8) (raw[k] + paeth(cur[k-img_n],0,0)); break; + } + #undef CASE + } else { + assert(img_n+1 == out_n); + #define CASE(f) \ + case f: \ + for (i=x-1; i >= 1; --i, cur[img_n]=255,raw+=img_n,cur+=out_n,prior+=out_n) \ + for (k=0; k < img_n; ++k) + switch (filter) { + CASE(F_none) cur[k] = raw[k]; break; + CASE(F_sub) cur[k] = raw[k] + cur[k-out_n]; break; + CASE(F_up) cur[k] = raw[k] + prior[k]; break; + CASE(F_avg) cur[k] = raw[k] + ((prior[k] + cur[k-out_n])>>1); break; + CASE(F_paeth) cur[k] = (uint8) (raw[k] + paeth(cur[k-out_n],prior[k],prior[k-out_n])); break; + CASE(F_avg_first) cur[k] = raw[k] + (cur[k-out_n] >> 1); break; + CASE(F_paeth_first) cur[k] = (uint8) (raw[k] + paeth(cur[k-out_n],0,0)); break; + } + #undef CASE + } + } + return 1; +} + +static int create_png_image(png *a, uint8 *raw, uint32 raw_len, int out_n, int interlaced) +{ + uint8 *final; + int p; + int save; + if (!interlaced) + return create_png_image_raw(a, raw, raw_len, out_n, a->s->img_x, a->s->img_y); + save = stbi_png_partial; + stbi_png_partial = 0; + + // de-interlacing + final = (uint8 *) malloc(a->s->img_x * a->s->img_y * out_n); + for (p=0; p < 7; ++p) { + int xorig[] = { 0,4,0,2,0,1,0 }; + int yorig[] = { 0,0,4,0,2,0,1 }; + int xspc[] = { 8,8,4,4,2,2,1 }; + int yspc[] = { 8,8,8,4,4,2,2 }; + int i,j,x,y; + // pass1_x[4] = 0, pass1_x[5] = 1, pass1_x[12] = 1 + x = (a->s->img_x - xorig[p] + xspc[p]-1) / xspc[p]; + y = (a->s->img_y - yorig[p] + yspc[p]-1) / yspc[p]; + if (x && y) { + if (!create_png_image_raw(a, raw, raw_len, out_n, x, y)) { + free(final); + return 0; + } + for (j=0; j < y; ++j) + for (i=0; i < x; ++i) + memcpy(final + (j*yspc[p]+yorig[p])*a->s->img_x*out_n + (i*xspc[p]+xorig[p])*out_n, + a->out + (j*x+i)*out_n, out_n); + free(a->out); + raw += (x*out_n+1)*y; + raw_len -= (x*out_n+1)*y; + } + } + a->out = final; + + stbi_png_partial = save; + return 1; +} + +static int compute_transparency(png *z, uint8 tc[3], int out_n) +{ + stbi *s = z->s; + uint32 i, pixel_count = s->img_x * s->img_y; + uint8 *p = z->out; + + // compute color-based transparency, assuming we've + // already got 255 as the alpha value in the output + assert(out_n == 2 || out_n == 4); + + if (out_n == 2) { + for (i=0; i < pixel_count; ++i) { + p[1] = (p[0] == tc[0] ? 0 : 255); + p += 2; + } + } else { + for (i=0; i < pixel_count; ++i) { + if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2]) + p[3] = 0; + p += 4; + } + } + return 1; +} + +static int expand_palette(png *a, uint8 *palette, int len, int pal_img_n) +{ + uint32 i, pixel_count = a->s->img_x * a->s->img_y; + uint8 *p, *temp_out, *orig = a->out; + + p = (uint8 *) malloc(pixel_count * pal_img_n); + if (p == NULL) return e("outofmem", "Out of memory"); + + // between here and free(out) below, exitting would leak + temp_out = p; + + if (pal_img_n == 3) { + for (i=0; i < pixel_count; ++i) { + int n = orig[i]*4; + p[0] = palette[n ]; + p[1] = palette[n+1]; + p[2] = palette[n+2]; + p += 3; + } + } else { + for (i=0; i < pixel_count; ++i) { + int n = orig[i]*4; + p[0] = palette[n ]; + p[1] = palette[n+1]; + p[2] = palette[n+2]; + p[3] = palette[n+3]; + p += 4; + } + } + free(a->out); + a->out = temp_out; + + STBI_NOTUSED(len); + + return 1; +} + +static int stbi_unpremultiply_on_load = 0; +static int stbi_de_iphone_flag = 0; + +void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply) +{ + stbi_unpremultiply_on_load = flag_true_if_should_unpremultiply; +} +void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert) +{ + stbi_de_iphone_flag = flag_true_if_should_convert; +} + +static void stbi_de_iphone(png *z) +{ + stbi *s = z->s; + uint32 i, pixel_count = s->img_x * s->img_y; + uint8 *p = z->out; + + if (s->img_out_n == 3) { // convert bgr to rgb + for (i=0; i < pixel_count; ++i) { + uint8 t = p[0]; + p[0] = p[2]; + p[2] = t; + p += 3; + } + } else { + assert(s->img_out_n == 4); + if (stbi_unpremultiply_on_load) { + // convert bgr to rgb and unpremultiply + for (i=0; i < pixel_count; ++i) { + uint8 a = p[3]; + uint8 t = p[0]; + if (a) { + p[0] = p[2] * 255 / a; + p[1] = p[1] * 255 / a; + p[2] = t * 255 / a; + } else { + p[0] = p[2]; + p[2] = t; + } + p += 4; + } + } else { + // convert bgr to rgb + for (i=0; i < pixel_count; ++i) { + uint8 t = p[0]; + p[0] = p[2]; + p[2] = t; + p += 4; + } + } + } +} + +static int parse_png_file(png *z, int scan, int req_comp) +{ + uint8 palette[1024], pal_img_n=0; + uint8 has_trans=0, tc[3]; + uint32 ioff=0, idata_limit=0, i, pal_len=0; + int first=1,k,interlace=0, iphone=0; + stbi *s = z->s; + + z->expanded = NULL; + z->idata = NULL; + z->out = NULL; + + if (!check_png_header(s)) return 0; + + if (scan == SCAN_type) return 1; + + for (;;) { + chunk c = get_chunk_header(s); + switch (c.type) { + case PNG_TYPE('C','g','B','I'): + iphone = stbi_de_iphone_flag; + skip(s, c.length); + break; + case PNG_TYPE('I','H','D','R'): { + int depth,color,comp,filter; + if (!first) return e("multiple IHDR","Corrupt PNG"); + first = 0; + if (c.length != 13) return e("bad IHDR len","Corrupt PNG"); + s->img_x = get32(s); if (s->img_x > (1 << 24)) return e("too large","Very large image (corrupt?)"); + s->img_y = get32(s); if (s->img_y > (1 << 24)) return e("too large","Very large image (corrupt?)"); + depth = get8(s); if (depth != 8) return e("8bit only","PNG not supported: 8-bit only"); + color = get8(s); if (color > 6) return e("bad ctype","Corrupt PNG"); + if (color == 3) pal_img_n = 3; else if (color & 1) return e("bad ctype","Corrupt PNG"); + comp = get8(s); if (comp) return e("bad comp method","Corrupt PNG"); + filter= get8(s); if (filter) return e("bad filter method","Corrupt PNG"); + interlace = get8(s); if (interlace>1) return e("bad interlace method","Corrupt PNG"); + if (!s->img_x || !s->img_y) return e("0-pixel image","Corrupt PNG"); + if (!pal_img_n) { + s->img_n = (color & 2 ? 3 : 1) + (color & 4 ? 1 : 0); + if ((1 << 30) / s->img_x / s->img_n < s->img_y) return e("too large", "Image too large to decode"); + if (scan == SCAN_header) return 1; + } else { + // if paletted, then pal_n is our final components, and + // img_n is # components to decompress/filter. + s->img_n = 1; + if ((1 << 30) / s->img_x / 4 < s->img_y) return e("too large","Corrupt PNG"); + // if SCAN_header, have to scan to see if we have a tRNS + } + break; + } + + case PNG_TYPE('P','L','T','E'): { + if (first) return e("first not IHDR", "Corrupt PNG"); + if (c.length > 256*3) return e("invalid PLTE","Corrupt PNG"); + pal_len = c.length / 3; + if (pal_len * 3 != c.length) return e("invalid PLTE","Corrupt PNG"); + for (i=0; i < pal_len; ++i) { + palette[i*4+0] = get8u(s); + palette[i*4+1] = get8u(s); + palette[i*4+2] = get8u(s); + palette[i*4+3] = 255; + } + break; + } + + case PNG_TYPE('t','R','N','S'): { + if (first) return e("first not IHDR", "Corrupt PNG"); + if (z->idata) return e("tRNS after IDAT","Corrupt PNG"); + if (pal_img_n) { + if (scan == SCAN_header) { s->img_n = 4; return 1; } + if (pal_len == 0) return e("tRNS before PLTE","Corrupt PNG"); + if (c.length > pal_len) return e("bad tRNS len","Corrupt PNG"); + pal_img_n = 4; + for (i=0; i < c.length; ++i) + palette[i*4+3] = get8u(s); + } else { + if (!(s->img_n & 1)) return e("tRNS with alpha","Corrupt PNG"); + if (c.length != (uint32) s->img_n*2) return e("bad tRNS len","Corrupt PNG"); + has_trans = 1; + for (k=0; k < s->img_n; ++k) + tc[k] = (uint8) get16(s); // non 8-bit images will be larger + } + break; + } + + case PNG_TYPE('I','D','A','T'): { + if (first) return e("first not IHDR", "Corrupt PNG"); + if (pal_img_n && !pal_len) return e("no PLTE","Corrupt PNG"); + if (scan == SCAN_header) { s->img_n = pal_img_n; return 1; } + if (ioff + c.length > idata_limit) { + uint8 *p; + if (idata_limit == 0) idata_limit = c.length > 4096 ? c.length : 4096; + while (ioff + c.length > idata_limit) + idata_limit *= 2; + p = (uint8 *) realloc(z->idata, idata_limit); if (p == NULL) return e("outofmem", "Out of memory"); + z->idata = p; + } + if (!getn(s, z->idata+ioff,c.length)) return e("outofdata","Corrupt PNG"); + ioff += c.length; + break; + } + + case PNG_TYPE('I','E','N','D'): { + uint32 raw_len; + if (first) return e("first not IHDR", "Corrupt PNG"); + if (scan != SCAN_load) return 1; + if (z->idata == NULL) return e("no IDAT","Corrupt PNG"); + z->expanded = (uint8 *) stbi_zlib_decode_malloc_guesssize_headerflag((char *) z->idata, ioff, 16384, (int *) &raw_len, !iphone); + if (z->expanded == NULL) return 0; // zlib should set error + free(z->idata); z->idata = NULL; + if ((req_comp == s->img_n+1 && req_comp != 3 && !pal_img_n) || has_trans) + s->img_out_n = s->img_n+1; + else + s->img_out_n = s->img_n; + if (!create_png_image(z, z->expanded, raw_len, s->img_out_n, interlace)) return 0; + if (has_trans) + if (!compute_transparency(z, tc, s->img_out_n)) return 0; + if (iphone && s->img_out_n > 2) + stbi_de_iphone(z); + if (pal_img_n) { + // pal_img_n == 3 or 4 + s->img_n = pal_img_n; // record the actual colors we had + s->img_out_n = pal_img_n; + if (req_comp >= 3) s->img_out_n = req_comp; + if (!expand_palette(z, palette, pal_len, s->img_out_n)) + return 0; + } + free(z->expanded); z->expanded = NULL; + return 1; + } + + default: + // if critical, fail + if (first) return e("first not IHDR", "Corrupt PNG"); + if ((c.type & (1 << 29)) == 0) { + #ifndef STBI_NO_FAILURE_STRINGS + // not threadsafe + static char invalid_chunk[] = "XXXX chunk not known"; + invalid_chunk[0] = (uint8) (c.type >> 24); + invalid_chunk[1] = (uint8) (c.type >> 16); + invalid_chunk[2] = (uint8) (c.type >> 8); + invalid_chunk[3] = (uint8) (c.type >> 0); + #endif + return e(invalid_chunk, "PNG not supported: unknown chunk type"); + } + skip(s, c.length); + break; + } + // end of chunk, read and skip CRC + get32(s); + } +} + +static unsigned char *do_png(png *p, int *x, int *y, int *n, int req_comp) +{ + unsigned char *result=NULL; + if (req_comp < 0 || req_comp > 4) return epuc("bad req_comp", "Internal error"); + if (parse_png_file(p, SCAN_load, req_comp)) { + result = p->out; + p->out = NULL; + if (req_comp && req_comp != p->s->img_out_n) { + result = convert_format(result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y); + p->s->img_out_n = req_comp; + if (result == NULL) return result; + } + *x = p->s->img_x; + *y = p->s->img_y; + if (n) *n = p->s->img_n; + } + free(p->out); p->out = NULL; + free(p->expanded); p->expanded = NULL; + free(p->idata); p->idata = NULL; + + return result; +} + +static unsigned char *stbi_png_load(stbi *s, int *x, int *y, int *comp, int req_comp) +{ + png p; + p.s = s; + return do_png(&p, x,y,comp,req_comp); +} + +static int stbi_png_test(stbi *s) +{ + int r; + r = check_png_header(s); + stbi_rewind(s); + return r; +} + +static int stbi_png_info_raw(png *p, int *x, int *y, int *comp) +{ + if (!parse_png_file(p, SCAN_header, 0)) { + stbi_rewind( p->s ); + return 0; + } + if (x) *x = p->s->img_x; + if (y) *y = p->s->img_y; + if (comp) *comp = p->s->img_n; + return 1; +} + +static int stbi_png_info(stbi *s, int *x, int *y, int *comp) +{ + png p; + p.s = s; + return stbi_png_info_raw(&p, x, y, comp); +} + +// Microsoft/Windows BMP image + +static int bmp_test(stbi *s) +{ + int sz; + if (get8(s) != 'B') return 0; + if (get8(s) != 'M') return 0; + get32le(s); // discard filesize + get16le(s); // discard reserved + get16le(s); // discard reserved + get32le(s); // discard data offset + sz = get32le(s); + if (sz == 12 || sz == 40 || sz == 56 || sz == 108) return 1; + return 0; +} + +static int stbi_bmp_test(stbi *s) +{ + int r = bmp_test(s); + stbi_rewind(s); + return r; +} + + +// returns 0..31 for the highest set bit +static int high_bit(unsigned int z) +{ + int n=0; + if (z == 0) return -1; + if (z >= 0x10000) n += 16, z >>= 16; + if (z >= 0x00100) n += 8, z >>= 8; + if (z >= 0x00010) n += 4, z >>= 4; + if (z >= 0x00004) n += 2, z >>= 2; + if (z >= 0x00002) n += 1, z >>= 1; + return n; +} + +static int bitcount(unsigned int a) +{ + a = (a & 0x55555555) + ((a >> 1) & 0x55555555); // max 2 + a = (a & 0x33333333) + ((a >> 2) & 0x33333333); // max 4 + a = (a + (a >> 4)) & 0x0f0f0f0f; // max 8 per 4, now 8 bits + a = (a + (a >> 8)); // max 16 per 8 bits + a = (a + (a >> 16)); // max 32 per 8 bits + return a & 0xff; +} + +static int shiftsigned(int v, int shift, int bits) +{ + int result; + int z=0; + + if (shift < 0) v <<= -shift; + else v >>= shift; + result = v; + + z = bits; + while (z < 8) { + result += v >> z; + z += bits; + } + return result; +} + +static stbi_uc *bmp_load(stbi *s, int *x, int *y, int *comp, int req_comp) +{ + uint8 *out; + unsigned int mr=0,mg=0,mb=0,ma=0, fake_a=0; + stbi_uc pal[256][4]; + int psize=0,i,j,compress=0,width; + int bpp, flip_vertically, pad, target, offset, hsz; + if (get8(s) != 'B' || get8(s) != 'M') return epuc("not BMP", "Corrupt BMP"); + get32le(s); // discard filesize + get16le(s); // discard reserved + get16le(s); // discard reserved + offset = get32le(s); + hsz = get32le(s); + if (hsz != 12 && hsz != 40 && hsz != 56 && hsz != 108) return epuc("unknown BMP", "BMP type not supported: unknown"); + if (hsz == 12) { + s->img_x = get16le(s); + s->img_y = get16le(s); + } else { + s->img_x = get32le(s); + s->img_y = get32le(s); + } + if (get16le(s) != 1) return epuc("bad BMP", "bad BMP"); + bpp = get16le(s); + if (bpp == 1) return epuc("monochrome", "BMP type not supported: 1-bit"); + flip_vertically = ((int) s->img_y) > 0; + s->img_y = abs((int) s->img_y); + if (hsz == 12) { + if (bpp < 24) + psize = (offset - 14 - 24) / 3; + } else { + compress = get32le(s); + if (compress == 1 || compress == 2) return epuc("BMP RLE", "BMP type not supported: RLE"); + get32le(s); // discard sizeof + get32le(s); // discard hres + get32le(s); // discard vres + get32le(s); // discard colorsused + get32le(s); // discard max important + if (hsz == 40 || hsz == 56) { + if (hsz == 56) { + get32le(s); + get32le(s); + get32le(s); + get32le(s); + } + if (bpp == 16 || bpp == 32) { + mr = mg = mb = 0; + if (compress == 0) { + if (bpp == 32) { + mr = 0xffu << 16; + mg = 0xffu << 8; + mb = 0xffu << 0; + ma = 0xffu << 24; + fake_a = 1; // @TODO: check for cases like alpha value is all 0 and switch it to 255 + } else { + mr = 31u << 10; + mg = 31u << 5; + mb = 31u << 0; + } + } else if (compress == 3) { + mr = get32le(s); + mg = get32le(s); + mb = get32le(s); + // not documented, but generated by photoshop and handled by mspaint + if (mr == mg && mg == mb) { + // ?!?!? + return epuc("bad BMP", "bad BMP"); + } + } else + return epuc("bad BMP", "bad BMP"); + } + } else { + assert(hsz == 108); + mr = get32le(s); + mg = get32le(s); + mb = get32le(s); + ma = get32le(s); + get32le(s); // discard color space + for (i=0; i < 12; ++i) + get32le(s); // discard color space parameters + } + if (bpp < 16) + psize = (offset - 14 - hsz) >> 2; + } + s->img_n = ma ? 4 : 3; + if (req_comp && req_comp >= 3) // we can directly decode 3 or 4 + target = req_comp; + else + target = s->img_n; // if they want monochrome, we'll post-convert + out = (stbi_uc *) malloc(target * s->img_x * s->img_y); + if (!out) return epuc("outofmem", "Out of memory"); + if (bpp < 16) { + int z=0; + if (psize == 0 || psize > 256) { free(out); return epuc("invalid", "Corrupt BMP"); } + for (i=0; i < psize; ++i) { + pal[i][2] = get8u(s); + pal[i][1] = get8u(s); + pal[i][0] = get8u(s); + if (hsz != 12) get8(s); + pal[i][3] = 255; + } + skip(s, offset - 14 - hsz - psize * (hsz == 12 ? 3 : 4)); + if (bpp == 4) width = (s->img_x + 1) >> 1; + else if (bpp == 8) width = s->img_x; + else { free(out); return epuc("bad bpp", "Corrupt BMP"); } + pad = (-width)&3; + for (j=0; j < (int) s->img_y; ++j) { + for (i=0; i < (int) s->img_x; i += 2) { + int v=get8(s),v2=0; + if (bpp == 4) { + v2 = v & 15; + v >>= 4; + } + out[z++] = pal[v][0]; + out[z++] = pal[v][1]; + out[z++] = pal[v][2]; + if (target == 4) out[z++] = 255; + if (i+1 == (int) s->img_x) break; + v = (bpp == 8) ? get8(s) : v2; + out[z++] = pal[v][0]; + out[z++] = pal[v][1]; + out[z++] = pal[v][2]; + if (target == 4) out[z++] = 255; + } + skip(s, pad); + } + } else { + int rshift=0,gshift=0,bshift=0,ashift=0,rcount=0,gcount=0,bcount=0,acount=0; + int z = 0; + int easy=0; + skip(s, offset - 14 - hsz); + if (bpp == 24) width = 3 * s->img_x; + else if (bpp == 16) width = 2*s->img_x; + else /* bpp = 32 and pad = 0 */ width=0; + pad = (-width) & 3; + if (bpp == 24) { + easy = 1; + } else if (bpp == 32) { + if (mb == 0xff && mg == 0xff00 && mr == 0x00ff0000 && ma == 0xff000000) + easy = 2; + } + if (!easy) { + if (!mr || !mg || !mb) { free(out); return epuc("bad masks", "Corrupt BMP"); } + // right shift amt to put high bit in position #7 + rshift = high_bit(mr)-7; rcount = bitcount(mr); + gshift = high_bit(mg)-7; gcount = bitcount(mr); + bshift = high_bit(mb)-7; bcount = bitcount(mr); + ashift = high_bit(ma)-7; acount = bitcount(mr); + } + for (j=0; j < (int) s->img_y; ++j) { + if (easy) { + for (i=0; i < (int) s->img_x; ++i) { + int a; + out[z+2] = get8u(s); + out[z+1] = get8u(s); + out[z+0] = get8u(s); + z += 3; + a = (easy == 2 ? get8(s) : 255); + if (target == 4) out[z++] = (uint8) a; + } + } else { + for (i=0; i < (int) s->img_x; ++i) { + uint32 v = (bpp == 16 ? get16le(s) : get32le(s)); + int a; + out[z++] = (uint8) shiftsigned(v & mr, rshift, rcount); + out[z++] = (uint8) shiftsigned(v & mg, gshift, gcount); + out[z++] = (uint8) shiftsigned(v & mb, bshift, bcount); + a = (ma ? shiftsigned(v & ma, ashift, acount) : 255); + if (target == 4) out[z++] = (uint8) a; + } + } + skip(s, pad); + } + } + if (flip_vertically) { + stbi_uc t; + for (j=0; j < (int) s->img_y>>1; ++j) { + stbi_uc *p1 = out + j *s->img_x*target; + stbi_uc *p2 = out + (s->img_y-1-j)*s->img_x*target; + for (i=0; i < (int) s->img_x*target; ++i) { + t = p1[i], p1[i] = p2[i], p2[i] = t; + } + } + } + + if (req_comp && req_comp != target) { + out = convert_format(out, target, req_comp, s->img_x, s->img_y); + if (out == NULL) return out; // convert_format frees input on failure + } + + *x = s->img_x; + *y = s->img_y; + if (comp) *comp = s->img_n; + return out; +} + +static stbi_uc *stbi_bmp_load(stbi *s,int *x, int *y, int *comp, int req_comp) +{ + return bmp_load(s, x,y,comp,req_comp); +} + + +// Targa Truevision - TGA +// by Jonathan Dummer + +static int tga_info(stbi *s, int *x, int *y, int *comp) +{ + int tga_w, tga_h, tga_comp; + int sz; + get8u(s); // discard Offset + sz = get8u(s); // color type + if( sz > 1 ) { + stbi_rewind(s); + return 0; // only RGB or indexed allowed + } + sz = get8u(s); // image type + // only RGB or grey allowed, +/- RLE + if ((sz != 1) && (sz != 2) && (sz != 3) && (sz != 9) && (sz != 10) && (sz != 11)) return 0; + skip(s,9); + tga_w = get16le(s); + if( tga_w < 1 ) { + stbi_rewind(s); + return 0; // test width + } + tga_h = get16le(s); + if( tga_h < 1 ) { + stbi_rewind(s); + return 0; // test height + } + sz = get8(s); // bits per pixel + // only RGB or RGBA or grey allowed + if ((sz != 8) && (sz != 16) && (sz != 24) && (sz != 32)) { + stbi_rewind(s); + return 0; + } + tga_comp = sz; + if (x) *x = tga_w; + if (y) *y = tga_h; + if (comp) *comp = tga_comp / 8; + return 1; // seems to have passed everything +} + +int stbi_tga_info(stbi *s, int *x, int *y, int *comp) +{ + return tga_info(s, x, y, comp); +} + +static int tga_test(stbi *s) +{ + int sz; + get8u(s); // discard Offset + sz = get8u(s); // color type + if ( sz > 1 ) return 0; // only RGB or indexed allowed + sz = get8u(s); // image type + if ( (sz != 1) && (sz != 2) && (sz != 3) && (sz != 9) && (sz != 10) && (sz != 11) ) return 0; // only RGB or grey allowed, +/- RLE + get16(s); // discard palette start + get16(s); // discard palette length + get8(s); // discard bits per palette color entry + get16(s); // discard x origin + get16(s); // discard y origin + if ( get16(s) < 1 ) return 0; // test width + if ( get16(s) < 1 ) return 0; // test height + sz = get8(s); // bits per pixel + if ( (sz != 8) && (sz != 16) && (sz != 24) && (sz != 32) ) return 0; // only RGB or RGBA or grey allowed + return 1; // seems to have passed everything +} + +static int stbi_tga_test(stbi *s) +{ + int res = tga_test(s); + stbi_rewind(s); + return res; +} + +static stbi_uc *tga_load(stbi *s, int *x, int *y, int *comp, int req_comp) +{ + // read in the TGA header stuff + int tga_offset = get8u(s); + int tga_indexed = get8u(s); + int tga_image_type = get8u(s); + int tga_is_RLE = 0; + int tga_palette_start = get16le(s); + int tga_palette_len = get16le(s); + int tga_palette_bits = get8u(s); + int tga_x_origin = get16le(s); + int tga_y_origin = get16le(s); + int tga_width = get16le(s); + int tga_height = get16le(s); + int tga_bits_per_pixel = get8u(s); + int tga_inverted = get8u(s); + // image data + unsigned char *tga_data; + unsigned char *tga_palette = NULL; + int i, j; + unsigned char raw_data[4]; + unsigned char trans_data[4]; + int RLE_count = 0; + int RLE_repeating = 0; + int read_next_pixel = 1; + + // do a tiny bit of precessing + if ( tga_image_type >= 8 ) + { + tga_image_type -= 8; + tga_is_RLE = 1; + } + /* int tga_alpha_bits = tga_inverted & 15; */ + tga_inverted = 1 - ((tga_inverted >> 5) & 1); + + // error check + if ( //(tga_indexed) || + (tga_width < 1) || (tga_height < 1) || + (tga_image_type < 1) || (tga_image_type > 3) || + ((tga_bits_per_pixel != 8) && (tga_bits_per_pixel != 16) && + (tga_bits_per_pixel != 24) && (tga_bits_per_pixel != 32)) + ) + { + return NULL; // we don't report this as a bad TGA because we don't even know if it's TGA + } + + // If I'm paletted, then I'll use the number of bits from the palette + if ( tga_indexed ) + { + tga_bits_per_pixel = tga_palette_bits; + } + + // tga info + *x = tga_width; + *y = tga_height; + if ( (req_comp < 1) || (req_comp > 4) ) + { + // just use whatever the file was + req_comp = tga_bits_per_pixel / 8; + *comp = req_comp; + } else + { + // force a new number of components + *comp = tga_bits_per_pixel/8; + } + tga_data = (unsigned char*)malloc( tga_width * tga_height * req_comp ); + if (!tga_data) return epuc("outofmem", "Out of memory"); + + // skip to the data's starting position (offset usually = 0) + skip(s, tga_offset ); + // do I need to load a palette? + if ( tga_indexed ) + { + // any data to skip? (offset usually = 0) + skip(s, tga_palette_start ); + // load the palette + tga_palette = (unsigned char*)malloc( tga_palette_len * tga_palette_bits / 8 ); + if (!tga_palette) return epuc("outofmem", "Out of memory"); + if (!getn(s, tga_palette, tga_palette_len * tga_palette_bits / 8 )) { + free(tga_data); + free(tga_palette); + return epuc("bad palette", "Corrupt TGA"); + } + } + // load the data + trans_data[0] = trans_data[1] = trans_data[2] = trans_data[3] = 0; + for (i=0; i < tga_width * tga_height; ++i) + { + // if I'm in RLE mode, do I need to get a RLE chunk? + if ( tga_is_RLE ) + { + if ( RLE_count == 0 ) + { + // yep, get the next byte as a RLE command + int RLE_cmd = get8u(s); + RLE_count = 1 + (RLE_cmd & 127); + RLE_repeating = RLE_cmd >> 7; + read_next_pixel = 1; + } else if ( !RLE_repeating ) + { + read_next_pixel = 1; + } + } else + { + read_next_pixel = 1; + } + // OK, if I need to read a pixel, do it now + if ( read_next_pixel ) + { + // load however much data we did have + if ( tga_indexed ) + { + // read in 1 byte, then perform the lookup + int pal_idx = get8u(s); + if ( pal_idx >= tga_palette_len ) + { + // invalid index + pal_idx = 0; + } + pal_idx *= tga_bits_per_pixel / 8; + for (j = 0; j*8 < tga_bits_per_pixel; ++j) + { + raw_data[j] = tga_palette[pal_idx+j]; + } + } else + { + // read in the data raw + for (j = 0; j*8 < tga_bits_per_pixel; ++j) + { + raw_data[j] = get8u(s); + } + } + // convert raw to the intermediate format + switch (tga_bits_per_pixel) + { + case 8: + // Luminous => RGBA + trans_data[0] = raw_data[0]; + trans_data[1] = raw_data[0]; + trans_data[2] = raw_data[0]; + trans_data[3] = 255; + break; + case 16: + // Luminous,Alpha => RGBA + trans_data[0] = raw_data[0]; + trans_data[1] = raw_data[0]; + trans_data[2] = raw_data[0]; + trans_data[3] = raw_data[1]; + break; + case 24: + // BGR => RGBA + trans_data[0] = raw_data[2]; + trans_data[1] = raw_data[1]; + trans_data[2] = raw_data[0]; + trans_data[3] = 255; + break; + case 32: + // BGRA => RGBA + trans_data[0] = raw_data[2]; + trans_data[1] = raw_data[1]; + trans_data[2] = raw_data[0]; + trans_data[3] = raw_data[3]; + break; + } + // clear the reading flag for the next pixel + read_next_pixel = 0; + } // end of reading a pixel + // convert to final format + switch (req_comp) + { + case 1: + // RGBA => Luminance + tga_data[i*req_comp+0] = compute_y(trans_data[0],trans_data[1],trans_data[2]); + break; + case 2: + // RGBA => Luminance,Alpha + tga_data[i*req_comp+0] = compute_y(trans_data[0],trans_data[1],trans_data[2]); + tga_data[i*req_comp+1] = trans_data[3]; + break; + case 3: + // RGBA => RGB + tga_data[i*req_comp+0] = trans_data[0]; + tga_data[i*req_comp+1] = trans_data[1]; + tga_data[i*req_comp+2] = trans_data[2]; + break; + case 4: + // RGBA => RGBA + tga_data[i*req_comp+0] = trans_data[0]; + tga_data[i*req_comp+1] = trans_data[1]; + tga_data[i*req_comp+2] = trans_data[2]; + tga_data[i*req_comp+3] = trans_data[3]; + break; + } + // in case we're in RLE mode, keep counting down + --RLE_count; + } + // do I need to invert the image? + if ( tga_inverted ) + { + for (j = 0; j*2 < tga_height; ++j) + { + int index1 = j * tga_width * req_comp; + int index2 = (tga_height - 1 - j) * tga_width * req_comp; + for (i = tga_width * req_comp; i > 0; --i) + { + unsigned char temp = tga_data[index1]; + tga_data[index1] = tga_data[index2]; + tga_data[index2] = temp; + ++index1; + ++index2; + } + } + } + // clear my palette, if I had one + if ( tga_palette != NULL ) + { + free( tga_palette ); + } + // the things I do to get rid of an error message, and yet keep + // Microsoft's C compilers happy... [8^( + tga_palette_start = tga_palette_len = tga_palette_bits = + tga_x_origin = tga_y_origin = 0; + // OK, done + return tga_data; +} + +static stbi_uc *stbi_tga_load(stbi *s, int *x, int *y, int *comp, int req_comp) +{ + return tga_load(s,x,y,comp,req_comp); +} + + +// ************************************************************************************************* +// Photoshop PSD loader -- PD by Thatcher Ulrich, integration by Nicolas Schulz, tweaked by STB + +static int psd_test(stbi *s) +{ + if (get32(s) != 0x38425053) return 0; // "8BPS" + else return 1; +} + +static int stbi_psd_test(stbi *s) +{ + int r = psd_test(s); + stbi_rewind(s); + return r; +} + +static stbi_uc *psd_load(stbi *s, int *x, int *y, int *comp, int req_comp) +{ + int pixelCount; + int channelCount, compression; + int channel, i, count, len; + int w,h; + uint8 *out; + + // Check identifier + if (get32(s) != 0x38425053) // "8BPS" + return epuc("not PSD", "Corrupt PSD image"); + + // Check file type version. + if (get16(s) != 1) + return epuc("wrong version", "Unsupported version of PSD image"); + + // Skip 6 reserved bytes. + skip(s, 6 ); + + // Read the number of channels (R, G, B, A, etc). + channelCount = get16(s); + if (channelCount < 0 || channelCount > 16) + return epuc("wrong channel count", "Unsupported number of channels in PSD image"); + + // Read the rows and columns of the image. + h = get32(s); + w = get32(s); + + // Make sure the depth is 8 bits. + if (get16(s) != 8) + return epuc("unsupported bit depth", "PSD bit depth is not 8 bit"); + + // Make sure the color mode is RGB. + // Valid options are: + // 0: Bitmap + // 1: Grayscale + // 2: Indexed color + // 3: RGB color + // 4: CMYK color + // 7: Multichannel + // 8: Duotone + // 9: Lab color + if (get16(s) != 3) + return epuc("wrong color format", "PSD is not in RGB color format"); + + // Skip the Mode Data. (It's the palette for indexed color; other info for other modes.) + skip(s,get32(s) ); + + // Skip the image resources. (resolution, pen tool paths, etc) + skip(s, get32(s) ); + + // Skip the reserved data. + skip(s, get32(s) ); + + // Find out if the data is compressed. + // Known values: + // 0: no compression + // 1: RLE compressed + compression = get16(s); + if (compression > 1) + return epuc("bad compression", "PSD has an unknown compression format"); + + // Create the destination image. + out = (stbi_uc *) malloc(4 * w*h); + if (!out) return epuc("outofmem", "Out of memory"); + pixelCount = w*h; + + // Initialize the data to zero. + //memset( out, 0, pixelCount * 4 ); + + // Finally, the image data. + if (compression) { + // RLE as used by .PSD and .TIFF + // Loop until you get the number of unpacked bytes you are expecting: + // Read the next source byte into n. + // If n is between 0 and 127 inclusive, copy the next n+1 bytes literally. + // Else if n is between -127 and -1 inclusive, copy the next byte -n+1 times. + // Else if n is 128, noop. + // Endloop + + // The RLE-compressed data is preceeded by a 2-byte data count for each row in the data, + // which we're going to just skip. + skip(s, h * channelCount * 2 ); + + // Read the RLE data by channel. + for (channel = 0; channel < 4; channel++) { + uint8 *p; + + p = out+channel; + if (channel >= channelCount) { + // Fill this channel with default data. + for (i = 0; i < pixelCount; i++) *p = (channel == 3 ? 255 : 0), p += 4; + } else { + // Read the RLE data. + count = 0; + while (count < pixelCount) { + len = get8(s); + if (len == 128) { + // No-op. + } else if (len < 128) { + // Copy next len+1 bytes literally. + len++; + count += len; + while (len) { + *p = get8u(s); + p += 4; + len--; + } + } else if (len > 128) { + uint8 val; + // Next -len+1 bytes in the dest are replicated from next source byte. + // (Interpret len as a negative 8-bit int.) + len ^= 0x0FF; + len += 2; + val = get8u(s); + count += len; + while (len) { + *p = val; + p += 4; + len--; + } + } + } + } + } + + } else { + // We're at the raw image data. It's each channel in order (Red, Green, Blue, Alpha, ...) + // where each channel consists of an 8-bit value for each pixel in the image. + + // Read the data by channel. + for (channel = 0; channel < 4; channel++) { + uint8 *p; + + p = out + channel; + if (channel > channelCount) { + // Fill this channel with default data. + for (i = 0; i < pixelCount; i++) *p = channel == 3 ? 255 : 0, p += 4; + } else { + // Read the data. + for (i = 0; i < pixelCount; i++) + *p = get8u(s), p += 4; + } + } + } + + if (req_comp && req_comp != 4) { + out = convert_format(out, 4, req_comp, w, h); + if (out == NULL) return out; // convert_format frees input on failure + } + + if (comp) *comp = channelCount; + *y = h; + *x = w; + + return out; +} + +static stbi_uc *stbi_psd_load(stbi *s, int *x, int *y, int *comp, int req_comp) +{ + return psd_load(s,x,y,comp,req_comp); +} + +// ************************************************************************************************* +// Softimage PIC loader +// by Tom Seddon +// +// See http://softimage.wiki.softimage.com/index.php/INFO:_PIC_file_format +// See http://ozviz.wasp.uwa.edu.au/~pbourke/dataformats/softimagepic/ + +static int pic_is4(stbi *s,const char *str) +{ + int i; + for (i=0; i<4; ++i) + if (get8(s) != (stbi_uc)str[i]) + return 0; + + return 1; +} + +static int pic_test(stbi *s) +{ + int i; + + if (!pic_is4(s,"\x53\x80\xF6\x34")) + return 0; + + for(i=0;i<84;++i) + get8(s); + + if (!pic_is4(s,"PICT")) + return 0; + + return 1; +} + +typedef struct +{ + stbi_uc size,type,channel; +} pic_packet_t; + +static stbi_uc *pic_readval(stbi *s, int channel, stbi_uc *dest) +{ + int mask=0x80, i; + + for (i=0; i<4; ++i, mask>>=1) { + if (channel & mask) { + if (at_eof(s)) return epuc("bad file","PIC file too short"); + dest[i]=get8u(s); + } + } + + return dest; +} + +static void pic_copyval(int channel,stbi_uc *dest,const stbi_uc *src) +{ + int mask=0x80,i; + + for (i=0;i<4; ++i, mask>>=1) + if (channel&mask) + dest[i]=src[i]; +} + +static stbi_uc *pic_load2(stbi *s,int width,int height,int *comp, stbi_uc *result) +{ + int act_comp=0,num_packets=0,y,chained; + pic_packet_t packets[10]; + + // this will (should...) cater for even some bizarre stuff like having data + // for the same channel in multiple packets. + do { + pic_packet_t *packet; + + if (num_packets==sizeof(packets)/sizeof(packets[0])) + return epuc("bad format","too many packets"); + + packet = &packets[num_packets++]; + + chained = get8(s); + packet->size = get8u(s); + packet->type = get8u(s); + packet->channel = get8u(s); + + act_comp |= packet->channel; + + if (at_eof(s)) return epuc("bad file","file too short (reading packets)"); + if (packet->size != 8) return epuc("bad format","packet isn't 8bpp"); + } while (chained); + + *comp = (act_comp & 0x10 ? 4 : 3); // has alpha channel? + + for(y=0; ytype) { + default: + return epuc("bad format","packet has bad compression type"); + + case 0: {//uncompressed + int x; + + for(x=0;xchannel,dest)) + return 0; + break; + } + + case 1://Pure RLE + { + int left=width, i; + + while (left>0) { + stbi_uc count,value[4]; + + count=get8u(s); + if (at_eof(s)) return epuc("bad file","file too short (pure read count)"); + + if (count > left) + count = (uint8) left; + + if (!pic_readval(s,packet->channel,value)) return 0; + + for(i=0; ichannel,dest,value); + left -= count; + } + } + break; + + case 2: {//Mixed RLE + int left=width; + while (left>0) { + int count = get8(s), i; + if (at_eof(s)) return epuc("bad file","file too short (mixed read count)"); + + if (count >= 128) { // Repeated + stbi_uc value[4]; + int i; + + if (count==128) + count = get16(s); + else + count -= 127; + if (count > left) + return epuc("bad file","scanline overrun"); + + if (!pic_readval(s,packet->channel,value)) + return 0; + + for(i=0;ichannel,dest,value); + } else { // Raw + ++count; + if (count>left) return epuc("bad file","scanline overrun"); + + for(i=0;ichannel,dest)) + return 0; + } + left-=count; + } + break; + } + } + } + } + + return result; +} + +static stbi_uc *pic_load(stbi *s,int *px,int *py,int *comp,int req_comp) +{ + stbi_uc *result; + int i, x,y; + + for (i=0; i<92; ++i) + get8(s); + + x = get16(s); + y = get16(s); + if (at_eof(s)) return epuc("bad file","file too short (pic header)"); + if ((1 << 28) / x < y) return epuc("too large", "Image too large to decode"); + + get32(s); //skip `ratio' + get16(s); //skip `fields' + get16(s); //skip `pad' + + // intermediate buffer is RGBA + result = (stbi_uc *) malloc(x*y*4); + memset(result, 0xff, x*y*4); + + if (!pic_load2(s,x,y,comp, result)) { + free(result); + result=0; + } + *px = x; + *py = y; + if (req_comp == 0) req_comp = *comp; + result=convert_format(result,4,req_comp,x,y); + + return result; +} + +static int stbi_pic_test(stbi *s) +{ + int r = pic_test(s); + stbi_rewind(s); + return r; +} + +static stbi_uc *stbi_pic_load(stbi *s, int *x, int *y, int *comp, int req_comp) +{ + return pic_load(s,x,y,comp,req_comp); +} + +// ************************************************************************************************* +// GIF loader -- public domain by Jean-Marc Lienher -- simplified/shrunk by stb +typedef struct stbi_gif_lzw_struct { + int16 prefix; + uint8 first; + uint8 suffix; +} stbi_gif_lzw; + +typedef struct stbi_gif_struct +{ + int w,h; + stbi_uc *out; // output buffer (always 4 components) + int flags, bgindex, ratio, transparent, eflags; + uint8 pal[256][4]; + uint8 lpal[256][4]; + stbi_gif_lzw codes[4096]; + uint8 *color_table; + int parse, step; + int lflags; + int start_x, start_y; + int max_x, max_y; + int cur_x, cur_y; + int line_size; +} stbi_gif; + +static int gif_test(stbi *s) +{ + int sz; + if (get8(s) != 'G' || get8(s) != 'I' || get8(s) != 'F' || get8(s) != '8') return 0; + sz = get8(s); + if (sz != '9' && sz != '7') return 0; + if (get8(s) != 'a') return 0; + return 1; +} + +static int stbi_gif_test(stbi *s) +{ + int r = gif_test(s); + stbi_rewind(s); + return r; +} + +static void stbi_gif_parse_colortable(stbi *s, uint8 pal[256][4], int num_entries, int transp) +{ + int i; + for (i=0; i < num_entries; ++i) { + pal[i][2] = get8u(s); + pal[i][1] = get8u(s); + pal[i][0] = get8u(s); + pal[i][3] = transp ? 0 : 255; + } +} + +static int stbi_gif_header(stbi *s, stbi_gif *g, int *comp, int is_info) +{ + uint8 version; + if (get8(s) != 'G' || get8(s) != 'I' || get8(s) != 'F' || get8(s) != '8') + return e("not GIF", "Corrupt GIF"); + + version = get8u(s); + if (version != '7' && version != '9') return e("not GIF", "Corrupt GIF"); + if (get8(s) != 'a') return e("not GIF", "Corrupt GIF"); + + failure_reason = ""; + g->w = get16le(s); + g->h = get16le(s); + g->flags = get8(s); + g->bgindex = get8(s); + g->ratio = get8(s); + g->transparent = -1; + + if (comp != 0) *comp = 4; // can't actually tell whether it's 3 or 4 until we parse the comments + + if (is_info) return 1; + + if (g->flags & 0x80) + stbi_gif_parse_colortable(s,g->pal, 2 << (g->flags & 7), -1); + + return 1; +} + +static int stbi_gif_info_raw(stbi *s, int *x, int *y, int *comp) +{ + stbi_gif g; + if (!stbi_gif_header(s, &g, comp, 1)) { + stbi_rewind( s ); + return 0; + } + if (x) *x = g.w; + if (y) *y = g.h; + return 1; +} + +static void stbi_out_gif_code(stbi_gif *g, uint16 code) +{ + uint8 *p, *c; + + // recurse to decode the prefixes, since the linked-list is backwards, + // and working backwards through an interleaved image would be nasty + if (g->codes[code].prefix >= 0) + stbi_out_gif_code(g, g->codes[code].prefix); + + if (g->cur_y >= g->max_y) return; + + p = &g->out[g->cur_x + g->cur_y]; + c = &g->color_table[g->codes[code].suffix * 4]; + + if (c[3] >= 128) { + p[0] = c[2]; + p[1] = c[1]; + p[2] = c[0]; + p[3] = c[3]; + } + g->cur_x += 4; + + if (g->cur_x >= g->max_x) { + g->cur_x = g->start_x; + g->cur_y += g->step; + + while (g->cur_y >= g->max_y && g->parse > 0) { + g->step = (1 << g->parse) * g->line_size; + g->cur_y = g->start_y + (g->step >> 1); + --g->parse; + } + } +} + +static uint8 *stbi_process_gif_raster(stbi *s, stbi_gif *g) +{ + uint8 lzw_cs; + int32 len, code; + uint32 first; + int32 codesize, codemask, avail, oldcode, bits, valid_bits, clear; + stbi_gif_lzw *p; + + lzw_cs = get8u(s); + clear = 1 << lzw_cs; + first = 1; + codesize = lzw_cs + 1; + codemask = (1 << codesize) - 1; + bits = 0; + valid_bits = 0; + for (code = 0; code < clear; code++) { + g->codes[code].prefix = -1; + g->codes[code].first = (uint8) code; + g->codes[code].suffix = (uint8) code; + } + + // support no starting clear code + avail = clear+2; + oldcode = -1; + + len = 0; + for(;;) { + if (valid_bits < codesize) { + if (len == 0) { + len = get8(s); // start new block + if (len == 0) + return g->out; + } + --len; + bits |= (int32) get8(s) << valid_bits; + valid_bits += 8; + } else { + int32 code = bits & codemask; + bits >>= codesize; + valid_bits -= codesize; + // @OPTIMIZE: is there some way we can accelerate the non-clear path? + if (code == clear) { // clear code + codesize = lzw_cs + 1; + codemask = (1 << codesize) - 1; + avail = clear + 2; + oldcode = -1; + first = 0; + } else if (code == clear + 1) { // end of stream code + skip(s, len); + while ((len = get8(s)) > 0) + skip(s,len); + return g->out; + } else if (code <= avail) { + if (first) return epuc("no clear code", "Corrupt GIF"); + + if (oldcode >= 0) { + p = &g->codes[avail++]; + if (avail > 4096) return epuc("too many codes", "Corrupt GIF"); + p->prefix = (int16) oldcode; + p->first = g->codes[oldcode].first; + p->suffix = (code == avail) ? p->first : g->codes[code].first; + } else if (code == avail) + return epuc("illegal code in raster", "Corrupt GIF"); + + stbi_out_gif_code(g, (uint16) code); + + if ((avail & codemask) == 0 && avail <= 0x0FFF) { + codesize++; + codemask = (1 << codesize) - 1; + } + + oldcode = code; + } else { + return epuc("illegal code in raster", "Corrupt GIF"); + } + } + } +} + +static void stbi_fill_gif_background(stbi_gif *g) +{ + int i; + uint8 *c = g->pal[g->bgindex]; + // @OPTIMIZE: write a dword at a time + for (i = 0; i < g->w * g->h * 4; i += 4) { + uint8 *p = &g->out[i]; + p[0] = c[2]; + p[1] = c[1]; + p[2] = c[0]; + p[3] = c[3]; + } +} + +// this function is designed to support animated gifs, although stb_image doesn't support it +static uint8 *stbi_gif_load_next(stbi *s, stbi_gif *g, int *comp, int req_comp) +{ + int i; + uint8 *old_out = 0; + + if (g->out == 0) { + if (!stbi_gif_header(s, g, comp,0)) return 0; // failure_reason set by stbi_gif_header + g->out = (uint8 *) malloc(4 * g->w * g->h); + if (g->out == 0) return epuc("outofmem", "Out of memory"); + stbi_fill_gif_background(g); + } else { + // animated-gif-only path + if (((g->eflags & 0x1C) >> 2) == 3) { + old_out = g->out; + g->out = (uint8 *) malloc(4 * g->w * g->h); + if (g->out == 0) return epuc("outofmem", "Out of memory"); + memcpy(g->out, old_out, g->w*g->h*4); + } + } + + for (;;) { + switch (get8(s)) { + case 0x2C: /* Image Descriptor */ + { + int32 x, y, w, h; + uint8 *o; + + x = get16le(s); + y = get16le(s); + w = get16le(s); + h = get16le(s); + if (((x + w) > (g->w)) || ((y + h) > (g->h))) + return epuc("bad Image Descriptor", "Corrupt GIF"); + + g->line_size = g->w * 4; + g->start_x = x * 4; + g->start_y = y * g->line_size; + g->max_x = g->start_x + w * 4; + g->max_y = g->start_y + h * g->line_size; + g->cur_x = g->start_x; + g->cur_y = g->start_y; + + g->lflags = get8(s); + + if (g->lflags & 0x40) { + g->step = 8 * g->line_size; // first interlaced spacing + g->parse = 3; + } else { + g->step = g->line_size; + g->parse = 0; + } + + if (g->lflags & 0x80) { + stbi_gif_parse_colortable(s,g->lpal, 2 << (g->lflags & 7), g->eflags & 0x01 ? g->transparent : -1); + g->color_table = (uint8 *) g->lpal; + } else if (g->flags & 0x80) { + for (i=0; i < 256; ++i) // @OPTIMIZE: reset only the previous transparent + g->pal[i][3] = 255; + if (g->transparent >= 0 && (g->eflags & 0x01)) + g->pal[g->transparent][3] = 0; + g->color_table = (uint8 *) g->pal; + } else + return epuc("missing color table", "Corrupt GIF"); + + o = stbi_process_gif_raster(s, g); + if (o == NULL) return NULL; + + if (req_comp && req_comp != 4) + o = convert_format(o, 4, req_comp, g->w, g->h); + return o; + } + + case 0x21: // Comment Extension. + { + int len; + if (get8(s) == 0xF9) { // Graphic Control Extension. + len = get8(s); + if (len == 4) { + g->eflags = get8(s); + get16le(s); // delay + g->transparent = get8(s); + } else { + skip(s, len); + break; + } + } + while ((len = get8(s)) != 0) + skip(s, len); + break; + } + + case 0x3B: // gif stream termination code + return (uint8 *) 1; + + default: + return epuc("unknown code", "Corrupt GIF"); + } + } +} + +static stbi_uc *stbi_gif_load(stbi *s, int *x, int *y, int *comp, int req_comp) +{ + uint8 *u = 0; + stbi_gif g={0}; + + u = stbi_gif_load_next(s, &g, comp, req_comp); + if (u == (void *) 1) u = 0; // end of animated gif marker + if (u) { + *x = g.w; + *y = g.h; + } + + return u; +} + +static int stbi_gif_info(stbi *s, int *x, int *y, int *comp) +{ + return stbi_gif_info_raw(s,x,y,comp); +} + + +// ************************************************************************************************* +// Radiance RGBE HDR loader +// originally by Nicolas Schulz +#ifndef STBI_NO_HDR +static int hdr_test(stbi *s) +{ + const char *signature = "#?RADIANCE\n"; + int i; + for (i=0; signature[i]; ++i) + if (get8(s) != signature[i]) + return 0; + return 1; +} + +static int stbi_hdr_test(stbi* s) +{ + int r = hdr_test(s); + stbi_rewind(s); + return r; +} + +#define HDR_BUFLEN 1024 +static char *hdr_gettoken(stbi *z, char *buffer) +{ + int len=0; + char c = '\0'; + + c = (char) get8(z); + + while (!at_eof(z) && c != '\n') { + buffer[len++] = c; + if (len == HDR_BUFLEN-1) { + // flush to end of line + while (!at_eof(z) && get8(z) != '\n') + ; + break; + } + c = (char) get8(z); + } + + buffer[len] = 0; + return buffer; +} + +static void hdr_convert(float *output, stbi_uc *input, int req_comp) +{ + if ( input[3] != 0 ) { + float f1; + // Exponent + f1 = (float) ldexp(1.0f, input[3] - (int)(128 + 8)); + if (req_comp <= 2) + output[0] = (input[0] + input[1] + input[2]) * f1 / 3; + else { + output[0] = input[0] * f1; + output[1] = input[1] * f1; + output[2] = input[2] * f1; + } + if (req_comp == 2) output[1] = 1; + if (req_comp == 4) output[3] = 1; + } else { + switch (req_comp) { + case 4: output[3] = 1; /* fallthrough */ + case 3: output[0] = output[1] = output[2] = 0; + break; + case 2: output[1] = 1; /* fallthrough */ + case 1: output[0] = 0; + break; + } + } +} + +static float *hdr_load(stbi *s, int *x, int *y, int *comp, int req_comp) +{ + char buffer[HDR_BUFLEN]; + char *token; + int valid = 0; + int width, height; + stbi_uc *scanline; + float *hdr_data; + int len; + unsigned char count, value; + int i, j, k, c1,c2, z; + + + // Check identifier + if (strcmp(hdr_gettoken(s,buffer), "#?RADIANCE") != 0) + return epf("not HDR", "Corrupt HDR image"); + + // Parse header + for(;;) { + token = hdr_gettoken(s,buffer); + if (token[0] == 0) break; + if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1; + } + + if (!valid) return epf("unsupported format", "Unsupported HDR format"); + + // Parse width and height + // can't use sscanf() if we're not using stdio! + token = hdr_gettoken(s,buffer); + if (strncmp(token, "-Y ", 3)) return epf("unsupported data layout", "Unsupported HDR format"); + token += 3; + height = strtol(token, &token, 10); + while (*token == ' ') ++token; + if (strncmp(token, "+X ", 3)) return epf("unsupported data layout", "Unsupported HDR format"); + token += 3; + width = strtol(token, NULL, 10); + + *x = width; + *y = height; + + *comp = 3; + if (req_comp == 0) req_comp = 3; + + // Read data + hdr_data = (float *) malloc(height * width * req_comp * sizeof(float)); + + // Load image data + // image data is stored as some number of sca + if ( width < 8 || width >= 32768) { + // Read flat data + for (j=0; j < height; ++j) { + for (i=0; i < width; ++i) { + stbi_uc rgbe[4]; + main_decode_loop: + getn(s, rgbe, 4); + hdr_convert(hdr_data + j * width * req_comp + i * req_comp, rgbe, req_comp); + } + } + } else { + // Read RLE-encoded data + scanline = NULL; + + for (j = 0; j < height; ++j) { + c1 = get8(s); + c2 = get8(s); + len = get8(s); + if (c1 != 2 || c2 != 2 || (len & 0x80)) { + // not run-length encoded, so we have to actually use THIS data as a decoded + // pixel (note this can't be a valid pixel--one of RGB must be >= 128) + uint8 rgbe[4]; + rgbe[0] = (uint8) c1; + rgbe[1] = (uint8) c2; + rgbe[2] = (uint8) len; + rgbe[3] = (uint8) get8u(s); + hdr_convert(hdr_data, rgbe, req_comp); + i = 1; + j = 0; + free(scanline); + goto main_decode_loop; // yes, this makes no sense + } + len <<= 8; + len |= get8(s); + if (len != width) { free(hdr_data); free(scanline); return epf("invalid decoded scanline length", "corrupt HDR"); } + if (scanline == NULL) scanline = (stbi_uc *) malloc(width * 4); + + for (k = 0; k < 4; ++k) { + i = 0; + while (i < width) { + count = get8u(s); + if (count > 128) { + // Run + value = get8u(s); + count -= 128; + for (z = 0; z < count; ++z) + scanline[i++ * 4 + k] = value; + } else { + // Dump + for (z = 0; z < count; ++z) + scanline[i++ * 4 + k] = get8u(s); + } + } + } + for (i=0; i < width; ++i) + hdr_convert(hdr_data+(j*width + i)*req_comp, scanline + i*4, req_comp); + } + free(scanline); + } + + return hdr_data; +} + +static float *stbi_hdr_load(stbi *s, int *x, int *y, int *comp, int req_comp) +{ + return hdr_load(s,x,y,comp,req_comp); +} + +static int stbi_hdr_info(stbi *s, int *x, int *y, int *comp) +{ + char buffer[HDR_BUFLEN]; + char *token; + int valid = 0; + + if (strcmp(hdr_gettoken(s,buffer), "#?RADIANCE") != 0) { + stbi_rewind( s ); + return 0; + } + + for(;;) { + token = hdr_gettoken(s,buffer); + if (token[0] == 0) break; + if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1; + } + + if (!valid) { + stbi_rewind( s ); + return 0; + } + token = hdr_gettoken(s,buffer); + if (strncmp(token, "-Y ", 3)) { + stbi_rewind( s ); + return 0; + } + token += 3; + *y = strtol(token, &token, 10); + while (*token == ' ') ++token; + if (strncmp(token, "+X ", 3)) { + stbi_rewind( s ); + return 0; + } + token += 3; + *x = strtol(token, NULL, 10); + *comp = 3; + return 1; +} +#endif // STBI_NO_HDR + +static int stbi_bmp_info(stbi *s, int *x, int *y, int *comp) +{ + int hsz; + if (get8(s) != 'B' || get8(s) != 'M') { + stbi_rewind( s ); + return 0; + } + skip(s,12); + hsz = get32le(s); + if (hsz != 12 && hsz != 40 && hsz != 56 && hsz != 108) { + stbi_rewind( s ); + return 0; + } + if (hsz == 12) { + *x = get16le(s); + *y = get16le(s); + } else { + *x = get32le(s); + *y = get32le(s); + } + if (get16le(s) != 1) { + stbi_rewind( s ); + return 0; + } + *comp = get16le(s) / 8; + return 1; +} + +static int stbi_psd_info(stbi *s, int *x, int *y, int *comp) +{ + int channelCount; + if (get32(s) != 0x38425053) { + stbi_rewind( s ); + return 0; + } + if (get16(s) != 1) { + stbi_rewind( s ); + return 0; + } + skip(s, 6); + channelCount = get16(s); + if (channelCount < 0 || channelCount > 16) { + stbi_rewind( s ); + return 0; + } + *y = get32(s); + *x = get32(s); + if (get16(s) != 8) { + stbi_rewind( s ); + return 0; + } + if (get16(s) != 3) { + stbi_rewind( s ); + return 0; + } + *comp = 4; + return 1; +} + +static int stbi_pic_info(stbi *s, int *x, int *y, int *comp) +{ + int act_comp=0,num_packets=0,chained; + pic_packet_t packets[10]; + + skip(s, 92); + + *x = get16(s); + *y = get16(s); + if (at_eof(s)) return 0; + if ( (*x) != 0 && (1 << 28) / (*x) < (*y)) { + stbi_rewind( s ); + return 0; + } + + skip(s, 8); + + do { + pic_packet_t *packet; + + if (num_packets==sizeof(packets)/sizeof(packets[0])) + return 0; + + packet = &packets[num_packets++]; + chained = get8(s); + packet->size = get8u(s); + packet->type = get8u(s); + packet->channel = get8u(s); + act_comp |= packet->channel; + + if (at_eof(s)) { + stbi_rewind( s ); + return 0; + } + if (packet->size != 8) { + stbi_rewind( s ); + return 0; + } + } while (chained); + + *comp = (act_comp & 0x10 ? 4 : 3); + + return 1; +} + +static int stbi_info_main(stbi *s, int *x, int *y, int *comp) +{ + if (stbi_jpeg_info(s, x, y, comp)) + return 1; + if (stbi_png_info(s, x, y, comp)) + return 1; + if (stbi_gif_info(s, x, y, comp)) + return 1; + if (stbi_bmp_info(s, x, y, comp)) + return 1; + if (stbi_psd_info(s, x, y, comp)) + return 1; + if (stbi_pic_info(s, x, y, comp)) + return 1; + #ifndef STBI_NO_HDR + if (stbi_hdr_info(s, x, y, comp)) + return 1; + #endif + // test tga last because it's a crappy test! + if (stbi_tga_info(s, x, y, comp)) + return 1; + return e("unknown image type", "Image not of any known type, or corrupt"); +} + +#ifndef STBI_NO_STDIO +int stbi_info(char const *filename, int *x, int *y, int *comp) +{ + FILE *f = fopen(filename, "rb"); + int result; + if (!f) return e("can't fopen", "Unable to open file"); + result = stbi_info_from_file(f, x, y, comp); + fclose(f); + return result; +} + +int stbi_info_from_file(FILE *f, int *x, int *y, int *comp) +{ + int r; + stbi s; + long pos = ftell(f); + start_file(&s, f); + r = stbi_info_main(&s,x,y,comp); + fseek(f,pos,SEEK_SET); + return r; +} +#endif // !STBI_NO_STDIO + +int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp) +{ + stbi s; + start_mem(&s,buffer,len); + return stbi_info_main(&s,x,y,comp); +} + +int stbi_info_from_callbacks(stbi_io_callbacks const *c, void *user, int *x, int *y, int *comp) +{ + stbi s; + start_callbacks(&s, (stbi_io_callbacks *) c, user); + return stbi_info_main(&s,x,y,comp); +} + +#endif // STBI_HEADER_FILE_ONLY + +/* + revision history: + 1.33 (2011-07-14) + make stbi_is_hdr work in STBI_NO_HDR (as specified), minor compiler-friendly improvements + 1.32 (2011-07-13) + support for "info" function for all supported filetypes (SpartanJ) + 1.31 (2011-06-20) + a few more leak fixes, bug in PNG handling (SpartanJ) + 1.30 (2011-06-11) + added ability to load files via callbacks to accomidate custom input streams (Ben Wenger) + removed deprecated format-specific test/load functions + removed support for installable file formats (stbi_loader) -- would have been broken for IO callbacks anyway + error cases in bmp and tga give messages and don't leak (Raymond Barbiero, grisha) + fix inefficiency in decoding 32-bit BMP (David Woo) + 1.29 (2010-08-16) + various warning fixes from Aurelien Pocheville + 1.28 (2010-08-01) + fix bug in GIF palette transparency (SpartanJ) + 1.27 (2010-08-01) + cast-to-uint8 to fix warnings + 1.26 (2010-07-24) + fix bug in file buffering for PNG reported by SpartanJ + 1.25 (2010-07-17) + refix trans_data warning (Won Chun) + 1.24 (2010-07-12) + perf improvements reading from files on platforms with lock-heavy fgetc() + minor perf improvements for jpeg + deprecated type-specific functions so we'll get feedback if they're needed + attempt to fix trans_data warning (Won Chun) + 1.23 fixed bug in iPhone support + 1.22 (2010-07-10) + removed image *writing* support + stbi_info support from Jetro Lauha + GIF support from Jean-Marc Lienher + iPhone PNG-extensions from James Brown + warning-fixes from Nicolas Schulz and Janez Zemva (i.e. Janez (U+017D)emva) + 1.21 fix use of 'uint8' in header (reported by jon blow) + 1.20 added support for Softimage PIC, by Tom Seddon + 1.19 bug in interlaced PNG corruption check (found by ryg) + 1.18 2008-08-02 + fix a threading bug (local mutable static) + 1.17 support interlaced PNG + 1.16 major bugfix - convert_format converted one too many pixels + 1.15 initialize some fields for thread safety + 1.14 fix threadsafe conversion bug + header-file-only version (#define STBI_HEADER_FILE_ONLY before including) + 1.13 threadsafe + 1.12 const qualifiers in the API + 1.11 Support installable IDCT, colorspace conversion routines + 1.10 Fixes for 64-bit (don't use "unsigned long") + optimized upsampling by Fabian "ryg" Giesen + 1.09 Fix format-conversion for PSD code (bad global variables!) + 1.08 Thatcher Ulrich's PSD code integrated by Nicolas Schulz + 1.07 attempt to fix C++ warning/errors again + 1.06 attempt to fix C++ warning/errors again + 1.05 fix TGA loading to return correct *comp and use good luminance calc + 1.04 default float alpha is 1, not 255; use 'void *' for stbi_image_free + 1.03 bugfixes to STBI_NO_STDIO, STBI_NO_HDR + 1.02 support for (subset of) HDR files, float interface for preferred access to them + 1.01 fix bug: possible bug in handling right-side up bmps... not sure + fix bug: the stbi_bmp_load() and stbi_tga_load() functions didn't work at all + 1.00 interface to zlib that skips zlib header + 0.99 correct handling of alpha in palette + 0.98 TGA loader by lonesock; dynamically add loaders (untested) + 0.97 jpeg errors on too large a file; also catch another malloc failure + 0.96 fix detection of invalid v value - particleman@mollyrocket forum + 0.95 during header scan, seek to markers in case of padding + 0.94 STBI_NO_STDIO to disable stdio usage; rename all #defines the same + 0.93 handle jpegtran output; verbose errors + 0.92 read 4,8,16,24,32-bit BMP files of several formats + 0.91 output 24-bit Windows 3.0 BMP files + 0.90 fix a few more warnings; bump version number to approach 1.0 + 0.61 bugfixes due to Marc LeBlanc, Christopher Lloyd + 0.60 fix compiling as c++ + 0.59 fix warnings: merge Dave Moore's -Wall fixes + 0.58 fix bug: zlib uncompressed mode len/nlen was wrong endian + 0.57 fix bug: jpg last huffman symbol before marker was >9 bits but less than 16 available + 0.56 fix bug: zlib uncompressed mode len vs. nlen + 0.55 fix bug: restart_interval not initialized to 0 + 0.54 allow NULL for 'int *comp' + 0.53 fix bug in png 3->4; speedup png decoding + 0.52 png handles req_comp=3,4 directly; minor cleanup; jpeg comments + 0.51 obey req_comp requests, 1-component jpegs return as 1-component, + on 'test' only check type, not whether we support this variant + 0.50 first released version +*/ diff --git a/examples/ThirdPartyLibs/stb_image/stb_image.h b/examples/ThirdPartyLibs/stb_image/stb_image.h new file mode 100644 index 000000000..f66bfd12f --- /dev/null +++ b/examples/ThirdPartyLibs/stb_image/stb_image.h @@ -0,0 +1,332 @@ +/* stbi-1.33 - public domain JPEG/PNG reader - http://nothings.org/stb_image.c + when you control the images you're loading + no warranty implied; use at your own risk + + QUICK NOTES: + Primarily of interest to game developers and other people who can + avoid problematic images and only need the trivial interface + + JPEG baseline (no JPEG progressive) + PNG 8-bit only + + TGA (not sure what subset, if a subset) + BMP non-1bpp, non-RLE + PSD (composited view only, no extra channels) + + GIF (*comp always reports as 4-channel) + HDR (radiance rgbE format) + PIC (Softimage PIC) + + - decode from memory or through FILE (define STBI_NO_STDIO to remove code) + - decode from arbitrary I/O callbacks + - overridable dequantizing-IDCT, YCbCr-to-RGB conversion (define STBI_SIMD) + + Latest revisions: + 1.33 (2011-07-14) minor fixes suggested by Dave Moore + 1.32 (2011-07-13) info support for all filetypes (SpartanJ) + 1.31 (2011-06-19) a few more leak fixes, bug in PNG handling (SpartanJ) + 1.30 (2011-06-11) added ability to load files via io callbacks (Ben Wenger) + 1.29 (2010-08-16) various warning fixes from Aurelien Pocheville + 1.28 (2010-08-01) fix bug in GIF palette transparency (SpartanJ) + 1.27 (2010-08-01) cast-to-uint8 to fix warnings (Laurent Gomila) + allow trailing 0s at end of image data (Laurent Gomila) + 1.26 (2010-07-24) fix bug in file buffering for PNG reported by SpartanJ + + See end of file for full revision history. + + TODO: + stbi_info support for BMP,PSD,HDR,PIC + + + ============================ Contributors ========================= + + Image formats Optimizations & bugfixes + Sean Barrett (jpeg, png, bmp) Fabian "ryg" Giesen + Nicolas Schulz (hdr, psd) + Jonathan Dummer (tga) Bug fixes & warning fixes + Jean-Marc Lienher (gif) Marc LeBlanc + Tom Seddon (pic) Christpher Lloyd + Thatcher Ulrich (psd) Dave Moore + Won Chun + the Horde3D community + Extensions, features Janez Zemva + Jetro Lauha (stbi_info) Jonathan Blow + James "moose2000" Brown (iPhone PNG) Laurent Gomila + Ben "Disch" Wenger (io callbacks) Aruelien Pocheville + Martin "SpartanJ" Golini Ryamond Barbiero + David Woo + + + If your name should be here but isn't, let Sean know. + +*/ + +#ifndef STBI_INCLUDE_STB_IMAGE_H +#define STBI_INCLUDE_STB_IMAGE_H + +// To get a header file for this, either cut and paste the header, +// or create stb_image.h, #define STBI_HEADER_FILE_ONLY, and +// then include stb_image.c from it. + +//// begin header file //////////////////////////////////////////////////// +// +// Limitations: +// - no jpeg progressive support +// - non-HDR formats support 8-bit samples only (jpeg, png) +// - no delayed line count (jpeg) -- IJG doesn't support either +// - no 1-bit BMP +// - GIF always returns *comp=4 +// +// Basic usage (see HDR discussion below): +// int x,y,n; +// unsigned char *data = stbi_load(filename, &x, &y, &n, 0); +// // ... process data if not NULL ... +// // ... x = width, y = height, n = # 8-bit components per pixel ... +// // ... replace '0' with '1'..'4' to force that many components per pixel +// // ... but 'n' will always be the number that it would have been if you said 0 +// stbi_image_free(data) +// +// Standard parameters: +// int *x -- outputs image width in pixels +// int *y -- outputs image height in pixels +// int *comp -- outputs # of image components in image file +// int req_comp -- if non-zero, # of image components requested in result +// +// The return value from an image loader is an 'unsigned char *' which points +// to the pixel data. The pixel data consists of *y scanlines of *x pixels, +// with each pixel consisting of N interleaved 8-bit components; the first +// pixel pointed to is top-left-most in the image. There is no padding between +// image scanlines or between pixels, regardless of format. The number of +// components N is 'req_comp' if req_comp is non-zero, or *comp otherwise. +// If req_comp is non-zero, *comp has the number of components that _would_ +// have been output otherwise. E.g. if you set req_comp to 4, you will always +// get RGBA output, but you can check *comp to easily see if it's opaque. +// +// An output image with N components has the following components interleaved +// in this order in each pixel: +// +// N=#comp components +// 1 grey +// 2 grey, alpha +// 3 red, green, blue +// 4 red, green, blue, alpha +// +// If image loading fails for any reason, the return value will be NULL, +// and *x, *y, *comp will be unchanged. The function stbi_failure_reason() +// can be queried for an extremely brief, end-user unfriendly explanation +// of why the load failed. Define STBI_NO_FAILURE_STRINGS to avoid +// compiling these strings at all, and STBI_FAILURE_USERMSG to get slightly +// more user-friendly ones. +// +// Paletted PNG, BMP, GIF, and PIC images are automatically depalettized. +// +// =========================================================================== +// +// iPhone PNG support: +// +// By default we convert iphone-formatted PNGs back to RGB; nominally they +// would silently load as BGR, except the existing code should have just +// failed on such iPhone PNGs. But you can disable this conversion by +// by calling stbi_convert_iphone_png_to_rgb(0), in which case +// you will always just get the native iphone "format" through. +// +// Call stbi_set_unpremultiply_on_load(1) as well to force a divide per +// pixel to remove any premultiplied alpha *only* if the image file explicitly +// says there's premultiplied data (currently only happens in iPhone images, +// and only if iPhone convert-to-rgb processing is on). +// +// =========================================================================== +// +// HDR image support (disable by defining STBI_NO_HDR) +// +// stb_image now supports loading HDR images in general, and currently +// the Radiance .HDR file format, although the support is provided +// generically. You can still load any file through the existing interface; +// if you attempt to load an HDR file, it will be automatically remapped to +// LDR, assuming gamma 2.2 and an arbitrary scale factor defaulting to 1; +// both of these constants can be reconfigured through this interface: +// +// stbi_hdr_to_ldr_gamma(2.2f); +// stbi_hdr_to_ldr_scale(1.0f); +// +// (note, do not use _inverse_ constants; stbi_image will invert them +// appropriately). +// +// Additionally, there is a new, parallel interface for loading files as +// (linear) floats to preserve the full dynamic range: +// +// float *data = stbi_loadf(filename, &x, &y, &n, 0); +// +// If you load LDR images through this interface, those images will +// be promoted to floating point values, run through the inverse of +// constants corresponding to the above: +// +// stbi_ldr_to_hdr_scale(1.0f); +// stbi_ldr_to_hdr_gamma(2.2f); +// +// Finally, given a filename (or an open file or memory block--see header +// file for details) containing image data, you can query for the "most +// appropriate" interface to use (that is, whether the image is HDR or +// not), using: +// +// stbi_is_hdr(char *filename); +// +// =========================================================================== +// +// I/O callbacks +// +// I/O callbacks allow you to read from arbitrary sources, like packaged +// files or some other source. Data read from callbacks are processed +// through a small internal buffer (currently 128 bytes) to try to reduce +// overhead. +// +// The three functions you must define are "read" (reads some bytes of data), +// "skip" (skips some bytes of data), "eof" (reports if the stream is at the end). + + +#ifndef STBI_NO_STDIO + +#if defined(_MSC_VER) && _MSC_VER >= 0x1400 +#define _CRT_SECURE_NO_WARNINGS // suppress bogus warnings about fopen() +#endif + +#include +#endif + +#define STBI_VERSION 1 + +enum +{ + STBI_default = 0, // only used for req_comp + + STBI_grey = 1, + STBI_grey_alpha = 2, + STBI_rgb = 3, + STBI_rgb_alpha = 4 +}; + +typedef unsigned char stbi_uc; + +#ifdef __cplusplus +extern "C" { +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// PRIMARY API - works on images of any type +// + +// +// load image by filename, open file, or memory buffer +// + +extern stbi_uc *stbi_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp); + +#ifndef STBI_NO_STDIO +extern stbi_uc *stbi_load (char const *filename, int *x, int *y, int *comp, int req_comp); +extern stbi_uc *stbi_load_from_file (FILE *f, int *x, int *y, int *comp, int req_comp); +// for stbi_load_from_file, file pointer is left pointing immediately after image +#endif + +typedef struct +{ + int (*read) (void *user,char *data,int size); // fill 'data' with 'size' bytes. return number of bytes actually read + void (*skip) (void *user,unsigned n); // skip the next 'n' bytes + int (*eof) (void *user); // returns nonzero if we are at end of file/data +} stbi_io_callbacks; + +extern stbi_uc *stbi_load_from_callbacks (stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp); + +#ifndef STBI_NO_HDR + extern float *stbi_loadf_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp); + + #ifndef STBI_NO_STDIO + extern float *stbi_loadf (char const *filename, int *x, int *y, int *comp, int req_comp); + extern float *stbi_loadf_from_file (FILE *f, int *x, int *y, int *comp, int req_comp); + #endif + + extern float *stbi_loadf_from_callbacks (stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp); + + extern void stbi_hdr_to_ldr_gamma(float gamma); + extern void stbi_hdr_to_ldr_scale(float scale); + + extern void stbi_ldr_to_hdr_gamma(float gamma); + extern void stbi_ldr_to_hdr_scale(float scale); +#endif // STBI_NO_HDR + +// stbi_is_hdr is always defined +extern int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user); +extern int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len); +#ifndef STBI_NO_STDIO +extern int stbi_is_hdr (char const *filename); +extern int stbi_is_hdr_from_file(FILE *f); +#endif // STBI_NO_STDIO + + +// get a VERY brief reason for failure +// NOT THREADSAFE +extern const char *stbi_failure_reason (void); + +// free the loaded image -- this is just free() +extern void stbi_image_free (void *retval_from_stbi_load); + +// get image dimensions & components without fully decoding +extern int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp); +extern int stbi_info_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp); + +#ifndef STBI_NO_STDIO +extern int stbi_info (char const *filename, int *x, int *y, int *comp); +extern int stbi_info_from_file (FILE *f, int *x, int *y, int *comp); + +#endif + + + +// for image formats that explicitly notate that they have premultiplied alpha, +// we just return the colors as stored in the file. set this flag to force +// unpremultiplication. results are undefined if the unpremultiply overflow. +extern void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply); + +// indicate whether we should process iphone images back to canonical format, +// or just pass them through "as-is" +extern void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert); + + +// ZLIB client - used by PNG, available for other purposes + +extern char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen); +extern char *stbi_zlib_decode_malloc(const char *buffer, int len, int *outlen); +extern int stbi_zlib_decode_buffer(char *obuffer, int olen, const char *ibuffer, int ilen); + +extern char *stbi_zlib_decode_noheader_malloc(const char *buffer, int len, int *outlen); +extern int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen); + + +// define faster low-level operations (typically SIMD support) +#ifdef STBI_SIMD +typedef void (*stbi_idct_8x8)(stbi_uc *out, int out_stride, short data[64], unsigned short *dequantize); +// compute an integer IDCT on "input" +// input[x] = data[x] * dequantize[x] +// write results to 'out': 64 samples, each run of 8 spaced by 'out_stride' +// CLAMP results to 0..255 +typedef void (*stbi_YCbCr_to_RGB_run)(stbi_uc *output, stbi_uc const *y, stbi_uc const *cb, stbi_uc const *cr, int count, int step); +// compute a conversion from YCbCr to RGB +// 'count' pixels +// write pixels to 'output'; each pixel is 'step' bytes (either 3 or 4; if 4, write '255' as 4th), order R,G,B +// y: Y input channel +// cb: Cb input channel; scale/biased to be 0..255 +// cr: Cr input channel; scale/biased to be 0..255 + +extern void stbi_install_idct(stbi_idct_8x8 func); +extern void stbi_install_YCbCr_to_RGB(stbi_YCbCr_to_RGB_run func); +#endif // STBI_SIMD + + +#ifdef __cplusplus +} +#endif + +// +// +//// end header file ///////////////////////////////////////////////////// +#endif // STBI_INCLUDE_STB_IMAGE_H diff --git a/examples/ThirdPartyLibs/tinyxml/tinystr.cpp b/examples/ThirdPartyLibs/tinyxml/tinystr.cpp new file mode 100644 index 000000000..066576820 --- /dev/null +++ b/examples/ThirdPartyLibs/tinyxml/tinystr.cpp @@ -0,0 +1,111 @@ +/* +www.sourceforge.net/projects/tinyxml + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any +damages arising from the use of this software. + +Permission is granted to anyone to use this software for any +purpose, including commercial applications, and to alter it and +redistribute it freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must +not claim that you wrote the original software. If you use this +software in a product, an acknowledgment in the product documentation +would be appreciated but is not required. + +2. Altered source versions must be plainly marked as such, and +must not be misrepresented as being the original software. + +3. This notice may not be removed or altered from any source +distribution. +*/ + + +#ifndef TIXML_USE_STL + +#include "tinystr.h" + +// Error value for find primitive +const TiXmlString::size_type TiXmlString::npos = static_cast< TiXmlString::size_type >(-1); + + +// Null rep. +TiXmlString::Rep TiXmlString::nullrep_ = { 0, 0, { '\0' } }; + + +void TiXmlString::reserve (size_type cap) +{ + if (cap > capacity()) + { + TiXmlString tmp; + tmp.init(length(), cap); + memcpy(tmp.start(), data(), length()); + swap(tmp); + } +} + + +TiXmlString& TiXmlString::assign(const char* str, size_type len) +{ + size_type cap = capacity(); + if (len > cap || cap > 3*(len + 8)) + { + TiXmlString tmp; + tmp.init(len); + memcpy(tmp.start(), str, len); + swap(tmp); + } + else + { + memmove(start(), str, len); + set_size(len); + } + return *this; +} + + +TiXmlString& TiXmlString::append(const char* str, size_type len) +{ + size_type newsize = length() + len; + if (newsize > capacity()) + { + reserve (newsize + capacity()); + } + memmove(finish(), str, len); + set_size(newsize); + return *this; +} + + +TiXmlString operator + (const TiXmlString & a, const TiXmlString & b) +{ + TiXmlString tmp; + tmp.reserve(a.length() + b.length()); + tmp += a; + tmp += b; + return tmp; +} + +TiXmlString operator + (const TiXmlString & a, const char* b) +{ + TiXmlString tmp; + TiXmlString::size_type b_len = static_cast( strlen(b) ); + tmp.reserve(a.length() + b_len); + tmp += a; + tmp.append(b, b_len); + return tmp; +} + +TiXmlString operator + (const char* a, const TiXmlString & b) +{ + TiXmlString tmp; + TiXmlString::size_type a_len = static_cast( strlen(a) ); + tmp.reserve(a_len + b.length()); + tmp.append(a, a_len); + tmp += b; + return tmp; +} + + +#endif // TIXML_USE_STL diff --git a/examples/ThirdPartyLibs/tinyxml/tinystr.h b/examples/ThirdPartyLibs/tinyxml/tinystr.h new file mode 100644 index 000000000..89cca3341 --- /dev/null +++ b/examples/ThirdPartyLibs/tinyxml/tinystr.h @@ -0,0 +1,305 @@ +/* +www.sourceforge.net/projects/tinyxml + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any +damages arising from the use of this software. + +Permission is granted to anyone to use this software for any +purpose, including commercial applications, and to alter it and +redistribute it freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must +not claim that you wrote the original software. If you use this +software in a product, an acknowledgment in the product documentation +would be appreciated but is not required. + +2. Altered source versions must be plainly marked as such, and +must not be misrepresented as being the original software. + +3. This notice may not be removed or altered from any source +distribution. +*/ + + +#ifndef TIXML_USE_STL + +#ifndef TIXML_STRING_INCLUDED +#define TIXML_STRING_INCLUDED + +#include +#include + +/* The support for explicit isn't that universal, and it isn't really + required - it is used to check that the TiXmlString class isn't incorrectly + used. Be nice to old compilers and macro it here: +*/ +#if defined(_MSC_VER) && (_MSC_VER >= 1200 ) + // Microsoft visual studio, version 6 and higher. + #define TIXML_EXPLICIT explicit +#elif defined(__GNUC__) && (__GNUC__ >= 3 ) + // GCC version 3 and higher.s + #define TIXML_EXPLICIT explicit +#else + #define TIXML_EXPLICIT +#endif + + +/* + TiXmlString is an emulation of a subset of the std::string template. + Its purpose is to allow compiling TinyXML on compilers with no or poor STL support. + Only the member functions relevant to the TinyXML project have been implemented. + The buffer allocation is made by a simplistic power of 2 like mechanism : if we increase + a string and there's no more room, we allocate a buffer twice as big as we need. +*/ +class TiXmlString +{ + public : + // The size type used + typedef size_t size_type; + + // Error value for find primitive + static const size_type npos; // = -1; + + + // TiXmlString empty constructor + TiXmlString () : rep_(&nullrep_) + { + } + + // TiXmlString copy constructor + TiXmlString ( const TiXmlString & copy) : rep_(0) + { + init(copy.length()); + memcpy(start(), copy.data(), length()); + } + + // TiXmlString constructor, based on a string + TIXML_EXPLICIT TiXmlString ( const char * copy) : rep_(0) + { + init( static_cast( strlen(copy) )); + memcpy(start(), copy, length()); + } + + // TiXmlString constructor, based on a string + TIXML_EXPLICIT TiXmlString ( const char * str, size_type len) : rep_(0) + { + init(len); + memcpy(start(), str, len); + } + + // TiXmlString destructor + ~TiXmlString () + { + quit(); + } + + TiXmlString& operator = (const char * copy) + { + return assign( copy, (size_type)strlen(copy)); + } + + TiXmlString& operator = (const TiXmlString & copy) + { + return assign(copy.start(), copy.length()); + } + + + // += operator. Maps to append + TiXmlString& operator += (const char * suffix) + { + return append(suffix, static_cast( strlen(suffix) )); + } + + // += operator. Maps to append + TiXmlString& operator += (char single) + { + return append(&single, 1); + } + + // += operator. Maps to append + TiXmlString& operator += (const TiXmlString & suffix) + { + return append(suffix.data(), suffix.length()); + } + + + // Convert a TiXmlString into a null-terminated char * + const char * c_str () const { return rep_->str; } + + // Convert a TiXmlString into a char * (need not be null terminated). + const char * data () const { return rep_->str; } + + // Return the length of a TiXmlString + size_type length () const { return rep_->size; } + + // Alias for length() + size_type size () const { return rep_->size; } + + // Checks if a TiXmlString is empty + bool empty () const { return rep_->size == 0; } + + // Return capacity of string + size_type capacity () const { return rep_->capacity; } + + + // single char extraction + const char& at (size_type index) const + { + assert( index < length() ); + return rep_->str[ index ]; + } + + // [] operator + char& operator [] (size_type index) const + { + assert( index < length() ); + return rep_->str[ index ]; + } + + // find a char in a string. Return TiXmlString::npos if not found + size_type find (char lookup) const + { + return find(lookup, 0); + } + + // find a char in a string from an offset. Return TiXmlString::npos if not found + size_type find (char tofind, size_type offset) const + { + if (offset >= length()) return npos; + + for (const char* p = c_str() + offset; *p != '\0'; ++p) + { + if (*p == tofind) return static_cast< size_type >( p - c_str() ); + } + return npos; + } + + void clear () + { + //Lee: + //The original was just too strange, though correct: + // TiXmlString().swap(*this); + //Instead use the quit & re-init: + quit(); + init(0,0); + } + + /* Function to reserve a big amount of data when we know we'll need it. Be aware that this + function DOES NOT clear the content of the TiXmlString if any exists. + */ + void reserve (size_type cap); + + TiXmlString& assign (const char* str, size_type len); + + TiXmlString& append (const char* str, size_type len); + + void swap (TiXmlString& other) + { + Rep* r = rep_; + rep_ = other.rep_; + other.rep_ = r; + } + + private: + + void init(size_type sz) { init(sz, sz); } + void set_size(size_type sz) { rep_->str[ rep_->size = sz ] = '\0'; } + char* start() const { return rep_->str; } + char* finish() const { return rep_->str + rep_->size; } + + struct Rep + { + size_type size, capacity; + char str[1]; + }; + + void init(size_type sz, size_type cap) + { + if (cap) + { + // Lee: the original form: + // rep_ = static_cast(operator new(sizeof(Rep) + cap)); + // doesn't work in some cases of new being overloaded. Switching + // to the normal allocation, although use an 'int' for systems + // that are overly picky about structure alignment. + const size_type bytesNeeded = sizeof(Rep) + cap; + const size_type intsNeeded = ( bytesNeeded + sizeof(int) - 1 ) / sizeof( int ); + rep_ = reinterpret_cast( new int[ intsNeeded ] ); + + rep_->str[ rep_->size = sz ] = '\0'; + rep_->capacity = cap; + } + else + { + rep_ = &nullrep_; + } + } + + void quit() + { + if (rep_ != &nullrep_) + { + // The rep_ is really an array of ints. (see the allocator, above). + // Cast it back before delete, so the compiler won't incorrectly call destructors. + delete [] ( reinterpret_cast( rep_ ) ); + } + } + + Rep * rep_; + static Rep nullrep_; + +} ; + + +inline bool operator == (const TiXmlString & a, const TiXmlString & b) +{ + return ( a.length() == b.length() ) // optimization on some platforms + && ( strcmp(a.c_str(), b.c_str()) == 0 ); // actual compare +} +inline bool operator < (const TiXmlString & a, const TiXmlString & b) +{ + return strcmp(a.c_str(), b.c_str()) < 0; +} + +inline bool operator != (const TiXmlString & a, const TiXmlString & b) { return !(a == b); } +inline bool operator > (const TiXmlString & a, const TiXmlString & b) { return b < a; } +inline bool operator <= (const TiXmlString & a, const TiXmlString & b) { return !(b < a); } +inline bool operator >= (const TiXmlString & a, const TiXmlString & b) { return !(a < b); } + +inline bool operator == (const TiXmlString & a, const char* b) { return strcmp(a.c_str(), b) == 0; } +inline bool operator == (const char* a, const TiXmlString & b) { return b == a; } +inline bool operator != (const TiXmlString & a, const char* b) { return !(a == b); } +inline bool operator != (const char* a, const TiXmlString & b) { return !(b == a); } + +TiXmlString operator + (const TiXmlString & a, const TiXmlString & b); +TiXmlString operator + (const TiXmlString & a, const char* b); +TiXmlString operator + (const char* a, const TiXmlString & b); + + +/* + TiXmlOutStream is an emulation of std::ostream. It is based on TiXmlString. + Only the operators that we need for TinyXML have been developped. +*/ +class TiXmlOutStream : public TiXmlString +{ +public : + + // TiXmlOutStream << operator. + TiXmlOutStream & operator << (const TiXmlString & in) + { + *this += in; + return *this; + } + + // TiXmlOutStream << operator. + TiXmlOutStream & operator << (const char * in) + { + *this += in; + return *this; + } + +} ; + +#endif // TIXML_STRING_INCLUDED +#endif // TIXML_USE_STL diff --git a/examples/ThirdPartyLibs/tinyxml/tinyxml.cpp b/examples/ThirdPartyLibs/tinyxml/tinyxml.cpp new file mode 100644 index 000000000..9c161dfcb --- /dev/null +++ b/examples/ThirdPartyLibs/tinyxml/tinyxml.cpp @@ -0,0 +1,1886 @@ +/* +www.sourceforge.net/projects/tinyxml +Original code by Lee Thomason (www.grinninglizard.com) + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any +damages arising from the use of this software. + +Permission is granted to anyone to use this software for any +purpose, including commercial applications, and to alter it and +redistribute it freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must +not claim that you wrote the original software. If you use this +software in a product, an acknowledgment in the product documentation +would be appreciated but is not required. + +2. Altered source versions must be plainly marked as such, and +must not be misrepresented as being the original software. + +3. This notice may not be removed or altered from any source +distribution. +*/ + +#include + +#ifdef TIXML_USE_STL +#include +#include +#endif + +#include "tinyxml.h" + +FILE* TiXmlFOpen( const char* filename, const char* mode ); + +bool TiXmlBase::condenseWhiteSpace = true; + +// Microsoft compiler security +FILE* TiXmlFOpen( const char* filename, const char* mode ) +{ + #if defined(_MSC_VER) && (_MSC_VER >= 1400 ) + FILE* fp = 0; + errno_t err = fopen_s( &fp, filename, mode ); + if ( !err && fp ) + return fp; + return 0; + #else + return fopen( filename, mode ); + #endif +} + +void TiXmlBase::EncodeString( const TIXML_STRING& str, TIXML_STRING* outString ) +{ + int i=0; + + while( i<(int)str.length() ) + { + unsigned char c = (unsigned char) str[i]; + + if ( c == '&' + && i < ( (int)str.length() - 2 ) + && str[i+1] == '#' + && str[i+2] == 'x' ) + { + // Hexadecimal character reference. + // Pass through unchanged. + // © -- copyright symbol, for example. + // + // The -1 is a bug fix from Rob Laveaux. It keeps + // an overflow from happening if there is no ';'. + // There are actually 2 ways to exit this loop - + // while fails (error case) and break (semicolon found). + // However, there is no mechanism (currently) for + // this function to return an error. + while ( i<(int)str.length()-1 ) + { + outString->append( str.c_str() + i, 1 ); + ++i; + if ( str[i] == ';' ) + break; + } + } + else if ( c == '&' ) + { + outString->append( entity[0].str, entity[0].strLength ); + ++i; + } + else if ( c == '<' ) + { + outString->append( entity[1].str, entity[1].strLength ); + ++i; + } + else if ( c == '>' ) + { + outString->append( entity[2].str, entity[2].strLength ); + ++i; + } + else if ( c == '\"' ) + { + outString->append( entity[3].str, entity[3].strLength ); + ++i; + } + else if ( c == '\'' ) + { + outString->append( entity[4].str, entity[4].strLength ); + ++i; + } + else if ( c < 32 ) + { + // Easy pass at non-alpha/numeric/symbol + // Below 32 is symbolic. + char buf[ 32 ]; + + #if defined(TIXML_SNPRINTF) + TIXML_SNPRINTF( buf, sizeof(buf), "&#x%02X;", (unsigned) ( c & 0xff ) ); + #else + sprintf( buf, "&#x%02X;", (unsigned) ( c & 0xff ) ); + #endif + + //*ME: warning C4267: convert 'size_t' to 'int' + //*ME: Int-Cast to make compiler happy ... + outString->append( buf, (int)strlen( buf ) ); + ++i; + } + else + { + //char realc = (char) c; + //outString->append( &realc, 1 ); + *outString += (char) c; // somewhat more efficient function call. + ++i; + } + } +} + + +TiXmlNode::TiXmlNode( NodeType _type ) : TiXmlBase() +{ + parent = 0; + type = _type; + firstChild = 0; + lastChild = 0; + prev = 0; + next = 0; +} + + +TiXmlNode::~TiXmlNode() +{ + TiXmlNode* node = firstChild; + TiXmlNode* temp = 0; + + while ( node ) + { + temp = node; + node = node->next; + delete temp; + } +} + + +void TiXmlNode::CopyTo( TiXmlNode* target ) const +{ + target->SetValue (value.c_str() ); + target->userData = userData; + target->location = location; +} + + +void TiXmlNode::Clear() +{ + TiXmlNode* node = firstChild; + TiXmlNode* temp = 0; + + while ( node ) + { + temp = node; + node = node->next; + delete temp; + } + + firstChild = 0; + lastChild = 0; +} + + +TiXmlNode* TiXmlNode::LinkEndChild( TiXmlNode* node ) +{ + assert( node->parent == 0 || node->parent == this ); + assert( node->GetDocument() == 0 || node->GetDocument() == this->GetDocument() ); + + if ( node->Type() == TiXmlNode::TINYXML_DOCUMENT ) + { + delete node; + if ( GetDocument() ) + GetDocument()->SetError( TIXML_ERROR_DOCUMENT_TOP_ONLY, 0, 0, TIXML_ENCODING_UNKNOWN ); + return 0; + } + + node->parent = this; + + node->prev = lastChild; + node->next = 0; + + if ( lastChild ) + lastChild->next = node; + else + firstChild = node; // it was an empty list. + + lastChild = node; + return node; +} + + +TiXmlNode* TiXmlNode::InsertEndChild( const TiXmlNode& addThis ) +{ + if ( addThis.Type() == TiXmlNode::TINYXML_DOCUMENT ) + { + if ( GetDocument() ) + GetDocument()->SetError( TIXML_ERROR_DOCUMENT_TOP_ONLY, 0, 0, TIXML_ENCODING_UNKNOWN ); + return 0; + } + TiXmlNode* node = addThis.Clone(); + if ( !node ) + return 0; + + return LinkEndChild( node ); +} + + +TiXmlNode* TiXmlNode::InsertBeforeChild( TiXmlNode* beforeThis, const TiXmlNode& addThis ) +{ + if ( !beforeThis || beforeThis->parent != this ) { + return 0; + } + if ( addThis.Type() == TiXmlNode::TINYXML_DOCUMENT ) + { + if ( GetDocument() ) + GetDocument()->SetError( TIXML_ERROR_DOCUMENT_TOP_ONLY, 0, 0, TIXML_ENCODING_UNKNOWN ); + return 0; + } + + TiXmlNode* node = addThis.Clone(); + if ( !node ) + return 0; + node->parent = this; + + node->next = beforeThis; + node->prev = beforeThis->prev; + if ( beforeThis->prev ) + { + beforeThis->prev->next = node; + } + else + { + assert( firstChild == beforeThis ); + firstChild = node; + } + beforeThis->prev = node; + return node; +} + + +TiXmlNode* TiXmlNode::InsertAfterChild( TiXmlNode* afterThis, const TiXmlNode& addThis ) +{ + if ( !afterThis || afterThis->parent != this ) { + return 0; + } + if ( addThis.Type() == TiXmlNode::TINYXML_DOCUMENT ) + { + if ( GetDocument() ) + GetDocument()->SetError( TIXML_ERROR_DOCUMENT_TOP_ONLY, 0, 0, TIXML_ENCODING_UNKNOWN ); + return 0; + } + + TiXmlNode* node = addThis.Clone(); + if ( !node ) + return 0; + node->parent = this; + + node->prev = afterThis; + node->next = afterThis->next; + if ( afterThis->next ) + { + afterThis->next->prev = node; + } + else + { + assert( lastChild == afterThis ); + lastChild = node; + } + afterThis->next = node; + return node; +} + + +TiXmlNode* TiXmlNode::ReplaceChild( TiXmlNode* replaceThis, const TiXmlNode& withThis ) +{ + if ( !replaceThis ) + return 0; + + if ( replaceThis->parent != this ) + return 0; + + if ( withThis.ToDocument() ) { + // A document can never be a child. Thanks to Noam. + TiXmlDocument* document = GetDocument(); + if ( document ) + document->SetError( TIXML_ERROR_DOCUMENT_TOP_ONLY, 0, 0, TIXML_ENCODING_UNKNOWN ); + return 0; + } + + TiXmlNode* node = withThis.Clone(); + if ( !node ) + return 0; + + node->next = replaceThis->next; + node->prev = replaceThis->prev; + + if ( replaceThis->next ) + replaceThis->next->prev = node; + else + lastChild = node; + + if ( replaceThis->prev ) + replaceThis->prev->next = node; + else + firstChild = node; + + delete replaceThis; + node->parent = this; + return node; +} + + +bool TiXmlNode::RemoveChild( TiXmlNode* removeThis ) +{ + if ( !removeThis ) { + return false; + } + + if ( removeThis->parent != this ) + { + assert( 0 ); + return false; + } + + if ( removeThis->next ) + removeThis->next->prev = removeThis->prev; + else + lastChild = removeThis->prev; + + if ( removeThis->prev ) + removeThis->prev->next = removeThis->next; + else + firstChild = removeThis->next; + + delete removeThis; + return true; +} + +const TiXmlNode* TiXmlNode::FirstChild( const char * _value ) const +{ + const TiXmlNode* node; + for ( node = firstChild; node; node = node->next ) + { + if ( strcmp( node->Value(), _value ) == 0 ) + return node; + } + return 0; +} + + +const TiXmlNode* TiXmlNode::LastChild( const char * _value ) const +{ + const TiXmlNode* node; + for ( node = lastChild; node; node = node->prev ) + { + if ( strcmp( node->Value(), _value ) == 0 ) + return node; + } + return 0; +} + + +const TiXmlNode* TiXmlNode::IterateChildren( const TiXmlNode* previous ) const +{ + if ( !previous ) + { + return FirstChild(); + } + else + { + assert( previous->parent == this ); + return previous->NextSibling(); + } +} + + +const TiXmlNode* TiXmlNode::IterateChildren( const char * val, const TiXmlNode* previous ) const +{ + if ( !previous ) + { + return FirstChild( val ); + } + else + { + assert( previous->parent == this ); + return previous->NextSibling( val ); + } +} + + +const TiXmlNode* TiXmlNode::NextSibling( const char * _value ) const +{ + const TiXmlNode* node; + for ( node = next; node; node = node->next ) + { + if ( strcmp( node->Value(), _value ) == 0 ) + return node; + } + return 0; +} + + +const TiXmlNode* TiXmlNode::PreviousSibling( const char * _value ) const +{ + const TiXmlNode* node; + for ( node = prev; node; node = node->prev ) + { + if ( strcmp( node->Value(), _value ) == 0 ) + return node; + } + return 0; +} + + +void TiXmlElement::RemoveAttribute( const char * name ) +{ + #ifdef TIXML_USE_STL + TIXML_STRING str( name ); + TiXmlAttribute* node = attributeSet.Find( str ); + #else + TiXmlAttribute* node = attributeSet.Find( name ); + #endif + if ( node ) + { + attributeSet.Remove( node ); + delete node; + } +} + +const TiXmlElement* TiXmlNode::FirstChildElement() const +{ + const TiXmlNode* node; + + for ( node = FirstChild(); + node; + node = node->NextSibling() ) + { + if ( node->ToElement() ) + return node->ToElement(); + } + return 0; +} + + +const TiXmlElement* TiXmlNode::FirstChildElement( const char * _value ) const +{ + const TiXmlNode* node; + + for ( node = FirstChild( _value ); + node; + node = node->NextSibling( _value ) ) + { + if ( node->ToElement() ) + return node->ToElement(); + } + return 0; +} + + +const TiXmlElement* TiXmlNode::NextSiblingElement() const +{ + const TiXmlNode* node; + + for ( node = NextSibling(); + node; + node = node->NextSibling() ) + { + if ( node->ToElement() ) + return node->ToElement(); + } + return 0; +} + + +const TiXmlElement* TiXmlNode::NextSiblingElement( const char * _value ) const +{ + const TiXmlNode* node; + + for ( node = NextSibling( _value ); + node; + node = node->NextSibling( _value ) ) + { + if ( node->ToElement() ) + return node->ToElement(); + } + return 0; +} + + +const TiXmlDocument* TiXmlNode::GetDocument() const +{ + const TiXmlNode* node; + + for( node = this; node; node = node->parent ) + { + if ( node->ToDocument() ) + return node->ToDocument(); + } + return 0; +} + + +TiXmlElement::TiXmlElement (const char * _value) + : TiXmlNode( TiXmlNode::TINYXML_ELEMENT ) +{ + firstChild = lastChild = 0; + value = _value; +} + + +#ifdef TIXML_USE_STL +TiXmlElement::TiXmlElement( const std::string& _value ) + : TiXmlNode( TiXmlNode::TINYXML_ELEMENT ) +{ + firstChild = lastChild = 0; + value = _value; +} +#endif + + +TiXmlElement::TiXmlElement( const TiXmlElement& copy) + : TiXmlNode( TiXmlNode::TINYXML_ELEMENT ) +{ + firstChild = lastChild = 0; + copy.CopyTo( this ); +} + + +TiXmlElement& TiXmlElement::operator=( const TiXmlElement& base ) +{ + ClearThis(); + base.CopyTo( this ); + return *this; +} + + +TiXmlElement::~TiXmlElement() +{ + ClearThis(); +} + + +void TiXmlElement::ClearThis() +{ + Clear(); + while( attributeSet.First() ) + { + TiXmlAttribute* node = attributeSet.First(); + attributeSet.Remove( node ); + delete node; + } +} + + +const char* TiXmlElement::Attribute( const char* name ) const +{ + const TiXmlAttribute* node = attributeSet.Find( name ); + if ( node ) + return node->Value(); + return 0; +} + + +#ifdef TIXML_USE_STL +const std::string* TiXmlElement::Attribute( const std::string& name ) const +{ + const TiXmlAttribute* attrib = attributeSet.Find( name ); + if ( attrib ) + return &attrib->ValueStr(); + return 0; +} +#endif + + +const char* TiXmlElement::Attribute( const char* name, int* i ) const +{ + const TiXmlAttribute* attrib = attributeSet.Find( name ); + const char* result = 0; + + if ( attrib ) { + result = attrib->Value(); + if ( i ) { + attrib->QueryIntValue( i ); + } + } + return result; +} + + +#ifdef TIXML_USE_STL +const std::string* TiXmlElement::Attribute( const std::string& name, int* i ) const +{ + const TiXmlAttribute* attrib = attributeSet.Find( name ); + const std::string* result = 0; + + if ( attrib ) { + result = &attrib->ValueStr(); + if ( i ) { + attrib->QueryIntValue( i ); + } + } + return result; +} +#endif + + +const char* TiXmlElement::Attribute( const char* name, double* d ) const +{ + const TiXmlAttribute* attrib = attributeSet.Find( name ); + const char* result = 0; + + if ( attrib ) { + result = attrib->Value(); + if ( d ) { + attrib->QueryDoubleValue( d ); + } + } + return result; +} + + +#ifdef TIXML_USE_STL +const std::string* TiXmlElement::Attribute( const std::string& name, double* d ) const +{ + const TiXmlAttribute* attrib = attributeSet.Find( name ); + const std::string* result = 0; + + if ( attrib ) { + result = &attrib->ValueStr(); + if ( d ) { + attrib->QueryDoubleValue( d ); + } + } + return result; +} +#endif + + +int TiXmlElement::QueryIntAttribute( const char* name, int* ival ) const +{ + const TiXmlAttribute* attrib = attributeSet.Find( name ); + if ( !attrib ) + return TIXML_NO_ATTRIBUTE; + return attrib->QueryIntValue( ival ); +} + + +int TiXmlElement::QueryUnsignedAttribute( const char* name, unsigned* value ) const +{ + const TiXmlAttribute* node = attributeSet.Find( name ); + if ( !node ) + return TIXML_NO_ATTRIBUTE; + + int ival = 0; + int result = node->QueryIntValue( &ival ); + *value = (unsigned)ival; + return result; +} + + +int TiXmlElement::QueryBoolAttribute( const char* name, bool* bval ) const +{ + const TiXmlAttribute* node = attributeSet.Find( name ); + if ( !node ) + return TIXML_NO_ATTRIBUTE; + + int result = TIXML_WRONG_TYPE; + if ( StringEqual( node->Value(), "true", true, TIXML_ENCODING_UNKNOWN ) + || StringEqual( node->Value(), "yes", true, TIXML_ENCODING_UNKNOWN ) + || StringEqual( node->Value(), "1", true, TIXML_ENCODING_UNKNOWN ) ) + { + *bval = true; + result = TIXML_SUCCESS; + } + else if ( StringEqual( node->Value(), "false", true, TIXML_ENCODING_UNKNOWN ) + || StringEqual( node->Value(), "no", true, TIXML_ENCODING_UNKNOWN ) + || StringEqual( node->Value(), "0", true, TIXML_ENCODING_UNKNOWN ) ) + { + *bval = false; + result = TIXML_SUCCESS; + } + return result; +} + + + +#ifdef TIXML_USE_STL +int TiXmlElement::QueryIntAttribute( const std::string& name, int* ival ) const +{ + const TiXmlAttribute* attrib = attributeSet.Find( name ); + if ( !attrib ) + return TIXML_NO_ATTRIBUTE; + return attrib->QueryIntValue( ival ); +} +#endif + + +int TiXmlElement::QueryDoubleAttribute( const char* name, double* dval ) const +{ + const TiXmlAttribute* attrib = attributeSet.Find( name ); + if ( !attrib ) + return TIXML_NO_ATTRIBUTE; + return attrib->QueryDoubleValue( dval ); +} + + +#ifdef TIXML_USE_STL +int TiXmlElement::QueryDoubleAttribute( const std::string& name, double* dval ) const +{ + const TiXmlAttribute* attrib = attributeSet.Find( name ); + if ( !attrib ) + return TIXML_NO_ATTRIBUTE; + return attrib->QueryDoubleValue( dval ); +} +#endif + + +void TiXmlElement::SetAttribute( const char * name, int val ) +{ + TiXmlAttribute* attrib = attributeSet.FindOrCreate( name ); + if ( attrib ) { + attrib->SetIntValue( val ); + } +} + + +#ifdef TIXML_USE_STL +void TiXmlElement::SetAttribute( const std::string& name, int val ) +{ + TiXmlAttribute* attrib = attributeSet.FindOrCreate( name ); + if ( attrib ) { + attrib->SetIntValue( val ); + } +} +#endif + + +void TiXmlElement::SetDoubleAttribute( const char * name, double val ) +{ + TiXmlAttribute* attrib = attributeSet.FindOrCreate( name ); + if ( attrib ) { + attrib->SetDoubleValue( val ); + } +} + + +#ifdef TIXML_USE_STL +void TiXmlElement::SetDoubleAttribute( const std::string& name, double val ) +{ + TiXmlAttribute* attrib = attributeSet.FindOrCreate( name ); + if ( attrib ) { + attrib->SetDoubleValue( val ); + } +} +#endif + + +void TiXmlElement::SetAttribute( const char * cname, const char * cvalue ) +{ + TiXmlAttribute* attrib = attributeSet.FindOrCreate( cname ); + if ( attrib ) { + attrib->SetValue( cvalue ); + } +} + + +#ifdef TIXML_USE_STL +void TiXmlElement::SetAttribute( const std::string& _name, const std::string& _value ) +{ + TiXmlAttribute* attrib = attributeSet.FindOrCreate( _name ); + if ( attrib ) { + attrib->SetValue( _value ); + } +} +#endif + + +void TiXmlElement::Print( FILE* cfile, int depth ) const +{ + int i; + assert( cfile ); + for ( i=0; iNext() ) + { + fprintf( cfile, " " ); + attrib->Print( cfile, depth ); + } + + // There are 3 different formatting approaches: + // 1) An element without children is printed as a node + // 2) An element with only a text child is printed as text + // 3) An element with children is printed on multiple lines. + TiXmlNode* node; + if ( !firstChild ) + { + fprintf( cfile, " />" ); + } + else if ( firstChild == lastChild && firstChild->ToText() ) + { + fprintf( cfile, ">" ); + firstChild->Print( cfile, depth + 1 ); + fprintf( cfile, "", value.c_str() ); + } + else + { + fprintf( cfile, ">" ); + + for ( node = firstChild; node; node=node->NextSibling() ) + { + if ( !node->ToText() ) + { + fprintf( cfile, "\n" ); + } + node->Print( cfile, depth+1 ); + } + fprintf( cfile, "\n" ); + for( i=0; i", value.c_str() ); + } +} + + +void TiXmlElement::CopyTo( TiXmlElement* target ) const +{ + // superclass: + TiXmlNode::CopyTo( target ); + + // Element class: + // Clone the attributes, then clone the children. + const TiXmlAttribute* attribute = 0; + for( attribute = attributeSet.First(); + attribute; + attribute = attribute->Next() ) + { + target->SetAttribute( attribute->Name(), attribute->Value() ); + } + + TiXmlNode* node = 0; + for ( node = firstChild; node; node = node->NextSibling() ) + { + target->LinkEndChild( node->Clone() ); + } +} + +bool TiXmlElement::Accept( TiXmlVisitor* visitor ) const +{ + if ( visitor->VisitEnter( *this, attributeSet.First() ) ) + { + for ( const TiXmlNode* node=FirstChild(); node; node=node->NextSibling() ) + { + if ( !node->Accept( visitor ) ) + break; + } + } + return visitor->VisitExit( *this ); +} + + +TiXmlNode* TiXmlElement::Clone() const +{ + TiXmlElement* clone = new TiXmlElement( Value() ); + if ( !clone ) + return 0; + + CopyTo( clone ); + return clone; +} + + +const char* TiXmlElement::GetText() const +{ + const TiXmlNode* child = this->FirstChild(); + if ( child ) { + const TiXmlText* childText = child->ToText(); + if ( childText ) { + return childText->Value(); + } + } + return 0; +} + + +TiXmlDocument::TiXmlDocument() : TiXmlNode( TiXmlNode::TINYXML_DOCUMENT ) +{ + tabsize = 4; + useMicrosoftBOM = false; + ClearError(); +} + +TiXmlDocument::TiXmlDocument( const char * documentName ) : TiXmlNode( TiXmlNode::TINYXML_DOCUMENT ) +{ + tabsize = 4; + useMicrosoftBOM = false; + value = documentName; + ClearError(); +} + + +#ifdef TIXML_USE_STL +TiXmlDocument::TiXmlDocument( const std::string& documentName ) : TiXmlNode( TiXmlNode::TINYXML_DOCUMENT ) +{ + tabsize = 4; + useMicrosoftBOM = false; + value = documentName; + ClearError(); +} +#endif + + +TiXmlDocument::TiXmlDocument( const TiXmlDocument& copy ) : TiXmlNode( TiXmlNode::TINYXML_DOCUMENT ) +{ + copy.CopyTo( this ); +} + + +TiXmlDocument& TiXmlDocument::operator=( const TiXmlDocument& copy ) +{ + Clear(); + copy.CopyTo( this ); + return *this; +} + + +bool TiXmlDocument::LoadFile( TiXmlEncoding encoding ) +{ + return LoadFile( Value(), encoding ); +} + + +bool TiXmlDocument::SaveFile() const +{ + return SaveFile( Value() ); +} + +bool TiXmlDocument::LoadFile( const char* _filename, TiXmlEncoding encoding ) +{ + TIXML_STRING filename( _filename ); + value = filename; + + // reading in binary mode so that tinyxml can normalize the EOL + FILE* file = TiXmlFOpen( value.c_str (), "rb" ); + + if ( file ) + { + bool result = LoadFile( file, encoding ); + fclose( file ); + return result; + } + else + { + SetError( TIXML_ERROR_OPENING_FILE, 0, 0, TIXML_ENCODING_UNKNOWN ); + return false; + } +} + +bool TiXmlDocument::LoadFile( FILE* file, TiXmlEncoding encoding ) +{ + if ( !file ) + { + SetError( TIXML_ERROR_OPENING_FILE, 0, 0, TIXML_ENCODING_UNKNOWN ); + return false; + } + + // Delete the existing data: + Clear(); + location.Clear(); + + // Get the file size, so we can pre-allocate the string. HUGE speed impact. + long length = 0; + fseek( file, 0, SEEK_END ); + length = ftell( file ); + fseek( file, 0, SEEK_SET ); + + // Strange case, but good to handle up front. + if ( length <= 0 ) + { + SetError( TIXML_ERROR_DOCUMENT_EMPTY, 0, 0, TIXML_ENCODING_UNKNOWN ); + return false; + } + + // Subtle bug here. TinyXml did use fgets. But from the XML spec: + // 2.11 End-of-Line Handling + // + // + // ...the XML processor MUST behave as if it normalized all line breaks in external + // parsed entities (including the document entity) on input, before parsing, by translating + // both the two-character sequence #xD #xA and any #xD that is not followed by #xA to + // a single #xA character. + // + // + // It is not clear fgets does that, and certainly isn't clear it works cross platform. + // Generally, you expect fgets to translate from the convention of the OS to the c/unix + // convention, and not work generally. + + /* + while( fgets( buf, sizeof(buf), file ) ) + { + data += buf; + } + */ + + char* buf = new char[ length+1 ]; + buf[0] = 0; + + if ( fread( buf, length, 1, file ) != 1 ) { + delete [] buf; + SetError( TIXML_ERROR_OPENING_FILE, 0, 0, TIXML_ENCODING_UNKNOWN ); + return false; + } + + // Process the buffer in place to normalize new lines. (See comment above.) + // Copies from the 'p' to 'q' pointer, where p can advance faster if + // a newline-carriage return is hit. + // + // Wikipedia: + // Systems based on ASCII or a compatible character set use either LF (Line feed, '\n', 0x0A, 10 in decimal) or + // CR (Carriage return, '\r', 0x0D, 13 in decimal) individually, or CR followed by LF (CR+LF, 0x0D 0x0A)... + // * LF: Multics, Unix and Unix-like systems (GNU/Linux, AIX, Xenix, Mac OS X, FreeBSD, etc.), BeOS, Amiga, RISC OS, and others + // * CR+LF: DEC RT-11 and most other early non-Unix, non-IBM OSes, CP/M, MP/M, DOS, OS/2, Microsoft Windows, Symbian OS + // * CR: Commodore 8-bit machines, Apple II family, Mac OS up to version 9 and OS-9 + + const char* p = buf; // the read head + char* q = buf; // the write head + const char CR = 0x0d; + const char LF = 0x0a; + + buf[length] = 0; + while( *p ) { + assert( p < (buf+length) ); + assert( q <= (buf+length) ); + assert( q <= p ); + + if ( *p == CR ) { + *q++ = LF; + p++; + if ( *p == LF ) { // check for CR+LF (and skip LF) + p++; + } + } + else { + *q++ = *p++; + } + } + assert( q <= (buf+length) ); + *q = 0; + + Parse( buf, 0, encoding ); + + delete [] buf; + return !Error(); +} + + +bool TiXmlDocument::SaveFile( const char * filename ) const +{ + // The old c stuff lives on... + FILE* fp = TiXmlFOpen( filename, "w" ); + if ( fp ) + { + bool result = SaveFile( fp ); + fclose( fp ); + return result; + } + return false; +} + + +bool TiXmlDocument::SaveFile( FILE* fp ) const +{ + if ( useMicrosoftBOM ) + { + const unsigned char TIXML_UTF_LEAD_0 = 0xefU; + const unsigned char TIXML_UTF_LEAD_1 = 0xbbU; + const unsigned char TIXML_UTF_LEAD_2 = 0xbfU; + + fputc( TIXML_UTF_LEAD_0, fp ); + fputc( TIXML_UTF_LEAD_1, fp ); + fputc( TIXML_UTF_LEAD_2, fp ); + } + Print( fp, 0 ); + return (ferror(fp) == 0); +} + + +void TiXmlDocument::CopyTo( TiXmlDocument* target ) const +{ + TiXmlNode::CopyTo( target ); + + target->error = error; + target->errorId = errorId; + target->errorDesc = errorDesc; + target->tabsize = tabsize; + target->errorLocation = errorLocation; + target->useMicrosoftBOM = useMicrosoftBOM; + + TiXmlNode* node = 0; + for ( node = firstChild; node; node = node->NextSibling() ) + { + target->LinkEndChild( node->Clone() ); + } +} + + +TiXmlNode* TiXmlDocument::Clone() const +{ + TiXmlDocument* clone = new TiXmlDocument(); + if ( !clone ) + return 0; + + CopyTo( clone ); + return clone; +} + + +void TiXmlDocument::Print( FILE* cfile, int depth ) const +{ + assert( cfile ); + for ( const TiXmlNode* node=FirstChild(); node; node=node->NextSibling() ) + { + node->Print( cfile, depth ); + fprintf( cfile, "\n" ); + } +} + + +bool TiXmlDocument::Accept( TiXmlVisitor* visitor ) const +{ + if ( visitor->VisitEnter( *this ) ) + { + for ( const TiXmlNode* node=FirstChild(); node; node=node->NextSibling() ) + { + if ( !node->Accept( visitor ) ) + break; + } + } + return visitor->VisitExit( *this ); +} + + +const TiXmlAttribute* TiXmlAttribute::Next() const +{ + // We are using knowledge of the sentinel. The sentinel + // have a value or name. + if ( next->value.empty() && next->name.empty() ) + return 0; + return next; +} + +/* +TiXmlAttribute* TiXmlAttribute::Next() +{ + // We are using knowledge of the sentinel. The sentinel + // have a value or name. + if ( next->value.empty() && next->name.empty() ) + return 0; + return next; +} +*/ + +const TiXmlAttribute* TiXmlAttribute::Previous() const +{ + // We are using knowledge of the sentinel. The sentinel + // have a value or name. + if ( prev->value.empty() && prev->name.empty() ) + return 0; + return prev; +} + +/* +TiXmlAttribute* TiXmlAttribute::Previous() +{ + // We are using knowledge of the sentinel. The sentinel + // have a value or name. + if ( prev->value.empty() && prev->name.empty() ) + return 0; + return prev; +} +*/ + +void TiXmlAttribute::Print( FILE* cfile, int /*depth*/, TIXML_STRING* str ) const +{ + TIXML_STRING n, v; + + EncodeString( name, &n ); + EncodeString( value, &v ); + + if (value.find ('\"') == TIXML_STRING::npos) { + if ( cfile ) { + fprintf (cfile, "%s=\"%s\"", n.c_str(), v.c_str() ); + } + if ( str ) { + (*str) += n; (*str) += "=\""; (*str) += v; (*str) += "\""; + } + } + else { + if ( cfile ) { + fprintf (cfile, "%s='%s'", n.c_str(), v.c_str() ); + } + if ( str ) { + (*str) += n; (*str) += "='"; (*str) += v; (*str) += "'"; + } + } +} + + +int TiXmlAttribute::QueryIntValue( int* ival ) const +{ + if ( TIXML_SSCANF( value.c_str(), "%d", ival ) == 1 ) + return TIXML_SUCCESS; + return TIXML_WRONG_TYPE; +} + +int TiXmlAttribute::QueryDoubleValue( double* dval ) const +{ + if ( TIXML_SSCANF( value.c_str(), "%lf", dval ) == 1 ) + return TIXML_SUCCESS; + return TIXML_WRONG_TYPE; +} + +void TiXmlAttribute::SetIntValue( int _value ) +{ + char buf [64]; + #if defined(TIXML_SNPRINTF) + TIXML_SNPRINTF(buf, sizeof(buf), "%d", _value); + #else + sprintf (buf, "%d", _value); + #endif + SetValue (buf); +} + +void TiXmlAttribute::SetDoubleValue( double _value ) +{ + char buf [256]; + #if defined(TIXML_SNPRINTF) + TIXML_SNPRINTF( buf, sizeof(buf), "%g", _value); + #else + sprintf (buf, "%g", _value); + #endif + SetValue (buf); +} + +int TiXmlAttribute::IntValue() const +{ + return atoi (value.c_str ()); +} + +double TiXmlAttribute::DoubleValue() const +{ + return atof (value.c_str ()); +} + + +TiXmlComment::TiXmlComment( const TiXmlComment& copy ) : TiXmlNode( TiXmlNode::TINYXML_COMMENT ) +{ + copy.CopyTo( this ); +} + + +TiXmlComment& TiXmlComment::operator=( const TiXmlComment& base ) +{ + Clear(); + base.CopyTo( this ); + return *this; +} + + +void TiXmlComment::Print( FILE* cfile, int depth ) const +{ + assert( cfile ); + for ( int i=0; i", value.c_str() ); +} + + +void TiXmlComment::CopyTo( TiXmlComment* target ) const +{ + TiXmlNode::CopyTo( target ); +} + + +bool TiXmlComment::Accept( TiXmlVisitor* visitor ) const +{ + return visitor->Visit( *this ); +} + + +TiXmlNode* TiXmlComment::Clone() const +{ + TiXmlComment* clone = new TiXmlComment(); + + if ( !clone ) + return 0; + + CopyTo( clone ); + return clone; +} + + +void TiXmlText::Print( FILE* cfile, int depth ) const +{ + assert( cfile ); + if ( cdata ) + { + int i; + fprintf( cfile, "\n" ); + for ( i=0; i\n", value.c_str() ); // unformatted output + } + else + { + TIXML_STRING buffer; + EncodeString( value, &buffer ); + fprintf( cfile, "%s", buffer.c_str() ); + } +} + + +void TiXmlText::CopyTo( TiXmlText* target ) const +{ + TiXmlNode::CopyTo( target ); + target->cdata = cdata; +} + + +bool TiXmlText::Accept( TiXmlVisitor* visitor ) const +{ + return visitor->Visit( *this ); +} + + +TiXmlNode* TiXmlText::Clone() const +{ + TiXmlText* clone = 0; + clone = new TiXmlText( "" ); + + if ( !clone ) + return 0; + + CopyTo( clone ); + return clone; +} + + +TiXmlDeclaration::TiXmlDeclaration( const char * _version, + const char * _encoding, + const char * _standalone ) + : TiXmlNode( TiXmlNode::TINYXML_DECLARATION ) +{ + version = _version; + encoding = _encoding; + standalone = _standalone; +} + + +#ifdef TIXML_USE_STL +TiXmlDeclaration::TiXmlDeclaration( const std::string& _version, + const std::string& _encoding, + const std::string& _standalone ) + : TiXmlNode( TiXmlNode::TINYXML_DECLARATION ) +{ + version = _version; + encoding = _encoding; + standalone = _standalone; +} +#endif + + +TiXmlDeclaration::TiXmlDeclaration( const TiXmlDeclaration& copy ) + : TiXmlNode( TiXmlNode::TINYXML_DECLARATION ) +{ + copy.CopyTo( this ); +} + + +TiXmlDeclaration& TiXmlDeclaration::operator=( const TiXmlDeclaration& copy ) +{ + Clear(); + copy.CopyTo( this ); + return *this; +} + + +void TiXmlDeclaration::Print( FILE* cfile, int /*depth*/, TIXML_STRING* str ) const +{ + if ( cfile ) fprintf( cfile, "" ); + if ( str ) (*str) += "?>"; +} + + +void TiXmlDeclaration::CopyTo( TiXmlDeclaration* target ) const +{ + TiXmlNode::CopyTo( target ); + + target->version = version; + target->encoding = encoding; + target->standalone = standalone; +} + + +bool TiXmlDeclaration::Accept( TiXmlVisitor* visitor ) const +{ + return visitor->Visit( *this ); +} + + +TiXmlNode* TiXmlDeclaration::Clone() const +{ + TiXmlDeclaration* clone = new TiXmlDeclaration(); + + if ( !clone ) + return 0; + + CopyTo( clone ); + return clone; +} + + +void TiXmlUnknown::Print( FILE* cfile, int depth ) const +{ + for ( int i=0; i", value.c_str() ); +} + + +void TiXmlUnknown::CopyTo( TiXmlUnknown* target ) const +{ + TiXmlNode::CopyTo( target ); +} + + +bool TiXmlUnknown::Accept( TiXmlVisitor* visitor ) const +{ + return visitor->Visit( *this ); +} + + +TiXmlNode* TiXmlUnknown::Clone() const +{ + TiXmlUnknown* clone = new TiXmlUnknown(); + + if ( !clone ) + return 0; + + CopyTo( clone ); + return clone; +} + + +TiXmlAttributeSet::TiXmlAttributeSet() +{ + sentinel.next = &sentinel; + sentinel.prev = &sentinel; +} + + +TiXmlAttributeSet::~TiXmlAttributeSet() +{ + assert( sentinel.next == &sentinel ); + assert( sentinel.prev == &sentinel ); +} + + +void TiXmlAttributeSet::Add( TiXmlAttribute* addMe ) +{ + #ifdef TIXML_USE_STL + assert( !Find( TIXML_STRING( addMe->Name() ) ) ); // Shouldn't be multiply adding to the set. + #else + assert( !Find( addMe->Name() ) ); // Shouldn't be multiply adding to the set. + #endif + + addMe->next = &sentinel; + addMe->prev = sentinel.prev; + + sentinel.prev->next = addMe; + sentinel.prev = addMe; +} + +void TiXmlAttributeSet::Remove( TiXmlAttribute* removeMe ) +{ + TiXmlAttribute* node; + + for( node = sentinel.next; node != &sentinel; node = node->next ) + { + if ( node == removeMe ) + { + node->prev->next = node->next; + node->next->prev = node->prev; + node->next = 0; + node->prev = 0; + return; + } + } + assert( 0 ); // we tried to remove a non-linked attribute. +} + + +#ifdef TIXML_USE_STL +TiXmlAttribute* TiXmlAttributeSet::Find( const std::string& name ) const +{ + for( TiXmlAttribute* node = sentinel.next; node != &sentinel; node = node->next ) + { + if ( node->name == name ) + return node; + } + return 0; +} + +TiXmlAttribute* TiXmlAttributeSet::FindOrCreate( const std::string& _name ) +{ + TiXmlAttribute* attrib = Find( _name ); + if ( !attrib ) { + attrib = new TiXmlAttribute(); + Add( attrib ); + attrib->SetName( _name ); + } + return attrib; +} +#endif + + +TiXmlAttribute* TiXmlAttributeSet::Find( const char* name ) const +{ + for( TiXmlAttribute* node = sentinel.next; node != &sentinel; node = node->next ) + { + if ( strcmp( node->name.c_str(), name ) == 0 ) + return node; + } + return 0; +} + + +TiXmlAttribute* TiXmlAttributeSet::FindOrCreate( const char* _name ) +{ + TiXmlAttribute* attrib = Find( _name ); + if ( !attrib ) { + attrib = new TiXmlAttribute(); + Add( attrib ); + attrib->SetName( _name ); + } + return attrib; +} + + +#ifdef TIXML_USE_STL +std::istream& operator>> (std::istream & in, TiXmlNode & base) +{ + TIXML_STRING tag; + tag.reserve( 8 * 1000 ); + base.StreamIn( &in, &tag ); + + base.Parse( tag.c_str(), 0, TIXML_DEFAULT_ENCODING ); + return in; +} +#endif + + +#ifdef TIXML_USE_STL +std::ostream& operator<< (std::ostream & out, const TiXmlNode & base) +{ + TiXmlPrinter printer; + printer.SetStreamPrinting(); + base.Accept( &printer ); + out << printer.Str(); + + return out; +} + + +std::string& operator<< (std::string& out, const TiXmlNode& base ) +{ + TiXmlPrinter printer; + printer.SetStreamPrinting(); + base.Accept( &printer ); + out.append( printer.Str() ); + + return out; +} +#endif + + +TiXmlHandle TiXmlHandle::FirstChild() const +{ + if ( node ) + { + TiXmlNode* child = node->FirstChild(); + if ( child ) + return TiXmlHandle( child ); + } + return TiXmlHandle( 0 ); +} + + +TiXmlHandle TiXmlHandle::FirstChild( const char * value ) const +{ + if ( node ) + { + TiXmlNode* child = node->FirstChild( value ); + if ( child ) + return TiXmlHandle( child ); + } + return TiXmlHandle( 0 ); +} + + +TiXmlHandle TiXmlHandle::FirstChildElement() const +{ + if ( node ) + { + TiXmlElement* child = node->FirstChildElement(); + if ( child ) + return TiXmlHandle( child ); + } + return TiXmlHandle( 0 ); +} + + +TiXmlHandle TiXmlHandle::FirstChildElement( const char * value ) const +{ + if ( node ) + { + TiXmlElement* child = node->FirstChildElement( value ); + if ( child ) + return TiXmlHandle( child ); + } + return TiXmlHandle( 0 ); +} + + +TiXmlHandle TiXmlHandle::Child( int count ) const +{ + if ( node ) + { + int i; + TiXmlNode* child = node->FirstChild(); + for ( i=0; + child && iNextSibling(), ++i ) + { + // nothing + } + if ( child ) + return TiXmlHandle( child ); + } + return TiXmlHandle( 0 ); +} + + +TiXmlHandle TiXmlHandle::Child( const char* value, int count ) const +{ + if ( node ) + { + int i; + TiXmlNode* child = node->FirstChild( value ); + for ( i=0; + child && iNextSibling( value ), ++i ) + { + // nothing + } + if ( child ) + return TiXmlHandle( child ); + } + return TiXmlHandle( 0 ); +} + + +TiXmlHandle TiXmlHandle::ChildElement( int count ) const +{ + if ( node ) + { + int i; + TiXmlElement* child = node->FirstChildElement(); + for ( i=0; + child && iNextSiblingElement(), ++i ) + { + // nothing + } + if ( child ) + return TiXmlHandle( child ); + } + return TiXmlHandle( 0 ); +} + + +TiXmlHandle TiXmlHandle::ChildElement( const char* value, int count ) const +{ + if ( node ) + { + int i; + TiXmlElement* child = node->FirstChildElement( value ); + for ( i=0; + child && iNextSiblingElement( value ), ++i ) + { + // nothing + } + if ( child ) + return TiXmlHandle( child ); + } + return TiXmlHandle( 0 ); +} + + +bool TiXmlPrinter::VisitEnter( const TiXmlDocument& ) +{ + return true; +} + +bool TiXmlPrinter::VisitExit( const TiXmlDocument& ) +{ + return true; +} + +bool TiXmlPrinter::VisitEnter( const TiXmlElement& element, const TiXmlAttribute* firstAttribute ) +{ + DoIndent(); + buffer += "<"; + buffer += element.Value(); + + for( const TiXmlAttribute* attrib = firstAttribute; attrib; attrib = attrib->Next() ) + { + buffer += " "; + attrib->Print( 0, 0, &buffer ); + } + + if ( !element.FirstChild() ) + { + buffer += " />"; + DoLineBreak(); + } + else + { + buffer += ">"; + if ( element.FirstChild()->ToText() + && element.LastChild() == element.FirstChild() + && element.FirstChild()->ToText()->CDATA() == false ) + { + simpleTextPrint = true; + // no DoLineBreak()! + } + else + { + DoLineBreak(); + } + } + ++depth; + return true; +} + + +bool TiXmlPrinter::VisitExit( const TiXmlElement& element ) +{ + --depth; + if ( !element.FirstChild() ) + { + // nothing. + } + else + { + if ( simpleTextPrint ) + { + simpleTextPrint = false; + } + else + { + DoIndent(); + } + buffer += ""; + DoLineBreak(); + } + return true; +} + + +bool TiXmlPrinter::Visit( const TiXmlText& text ) +{ + if ( text.CDATA() ) + { + DoIndent(); + buffer += ""; + DoLineBreak(); + } + else if ( simpleTextPrint ) + { + TIXML_STRING str; + TiXmlBase::EncodeString( text.ValueTStr(), &str ); + buffer += str; + } + else + { + DoIndent(); + TIXML_STRING str; + TiXmlBase::EncodeString( text.ValueTStr(), &str ); + buffer += str; + DoLineBreak(); + } + return true; +} + + +bool TiXmlPrinter::Visit( const TiXmlDeclaration& declaration ) +{ + DoIndent(); + declaration.Print( 0, 0, &buffer ); + DoLineBreak(); + return true; +} + + +bool TiXmlPrinter::Visit( const TiXmlComment& comment ) +{ + DoIndent(); + buffer += ""; + DoLineBreak(); + return true; +} + + +bool TiXmlPrinter::Visit( const TiXmlUnknown& unknown ) +{ + DoIndent(); + buffer += "<"; + buffer += unknown.Value(); + buffer += ">"; + DoLineBreak(); + return true; +} + diff --git a/examples/ThirdPartyLibs/tinyxml/tinyxml.h b/examples/ThirdPartyLibs/tinyxml/tinyxml.h new file mode 100644 index 000000000..a3589e5b2 --- /dev/null +++ b/examples/ThirdPartyLibs/tinyxml/tinyxml.h @@ -0,0 +1,1805 @@ +/* +www.sourceforge.net/projects/tinyxml +Original code by Lee Thomason (www.grinninglizard.com) + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any +damages arising from the use of this software. + +Permission is granted to anyone to use this software for any +purpose, including commercial applications, and to alter it and +redistribute it freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must +not claim that you wrote the original software. If you use this +software in a product, an acknowledgment in the product documentation +would be appreciated but is not required. + +2. Altered source versions must be plainly marked as such, and +must not be misrepresented as being the original software. + +3. This notice may not be removed or altered from any source +distribution. +*/ + + +#ifndef TINYXML_INCLUDED +#define TINYXML_INCLUDED + +#ifdef _MSC_VER +#pragma warning( push ) +#pragma warning( disable : 4530 ) +#pragma warning( disable : 4786 ) +#endif + +#include +#include +#include +#include +#include + +// Help out windows: +#if defined( _DEBUG ) && !defined( DEBUG ) +#define DEBUG +#endif + +#ifdef TIXML_USE_STL + #include + #include + #include + #define TIXML_STRING std::string +#else + #include "tinystr.h" + #define TIXML_STRING TiXmlString +#endif + +// Deprecated library function hell. Compilers want to use the +// new safe versions. This probably doesn't fully address the problem, +// but it gets closer. There are too many compilers for me to fully +// test. If you get compilation troubles, undefine TIXML_SAFE +#define TIXML_SAFE + +#ifdef TIXML_SAFE + #if defined(_MSC_VER) && (_MSC_VER >= 1400 ) + // Microsoft visual studio, version 2005 and higher. + #define TIXML_SNPRINTF _snprintf_s + #define TIXML_SSCANF sscanf_s + #elif defined(_MSC_VER) && (_MSC_VER >= 1200 ) + // Microsoft visual studio, version 6 and higher. + //#pragma message( "Using _sn* functions." ) + #define TIXML_SNPRINTF _snprintf + #define TIXML_SSCANF sscanf + #elif defined(__GNUC__) && (__GNUC__ >= 3 ) + // GCC version 3 and higher.s + //#warning( "Using sn* functions." ) + #define TIXML_SNPRINTF snprintf + #define TIXML_SSCANF sscanf + #else + #define TIXML_SNPRINTF snprintf + #define TIXML_SSCANF sscanf + #endif +#endif + +class TiXmlDocument; +class TiXmlElement; +class TiXmlComment; +class TiXmlUnknown; +class TiXmlAttribute; +class TiXmlText; +class TiXmlDeclaration; +class TiXmlParsingData; + +const int TIXML_MAJOR_VERSION = 2; +const int TIXML_MINOR_VERSION = 6; +const int TIXML_PATCH_VERSION = 2; + +/* Internal structure for tracking location of items + in the XML file. +*/ +struct TiXmlCursor +{ + TiXmlCursor() { Clear(); } + void Clear() { row = col = -1; } + + int row; // 0 based. + int col; // 0 based. +}; + + +/** + Implements the interface to the "Visitor pattern" (see the Accept() method.) + If you call the Accept() method, it requires being passed a TiXmlVisitor + class to handle callbacks. For nodes that contain other nodes (Document, Element) + you will get called with a VisitEnter/VisitExit pair. Nodes that are always leaves + are simply called with Visit(). + + If you return 'true' from a Visit method, recursive parsing will continue. If you return + false, no children of this node or its sibilings will be Visited. + + All flavors of Visit methods have a default implementation that returns 'true' (continue + visiting). You need to only override methods that are interesting to you. + + Generally Accept() is called on the TiXmlDocument, although all nodes suppert Visiting. + + You should never change the document from a callback. + + @sa TiXmlNode::Accept() +*/ +class TiXmlVisitor +{ +public: + virtual ~TiXmlVisitor() {} + + /// Visit a document. + virtual bool VisitEnter( const TiXmlDocument& /*doc*/ ) { return true; } + /// Visit a document. + virtual bool VisitExit( const TiXmlDocument& /*doc*/ ) { return true; } + + /// Visit an element. + virtual bool VisitEnter( const TiXmlElement& /*element*/, const TiXmlAttribute* /*firstAttribute*/ ) { return true; } + /// Visit an element. + virtual bool VisitExit( const TiXmlElement& /*element*/ ) { return true; } + + /// Visit a declaration + virtual bool Visit( const TiXmlDeclaration& /*declaration*/ ) { return true; } + /// Visit a text node + virtual bool Visit( const TiXmlText& /*text*/ ) { return true; } + /// Visit a comment node + virtual bool Visit( const TiXmlComment& /*comment*/ ) { return true; } + /// Visit an unknown node + virtual bool Visit( const TiXmlUnknown& /*unknown*/ ) { return true; } +}; + +// Only used by Attribute::Query functions +enum +{ + TIXML_SUCCESS, + TIXML_NO_ATTRIBUTE, + TIXML_WRONG_TYPE +}; + + +// Used by the parsing routines. +enum TiXmlEncoding +{ + TIXML_ENCODING_UNKNOWN, + TIXML_ENCODING_UTF8, + TIXML_ENCODING_LEGACY +}; + +const TiXmlEncoding TIXML_DEFAULT_ENCODING = TIXML_ENCODING_UNKNOWN; + +/** TiXmlBase is a base class for every class in TinyXml. + It does little except to establish that TinyXml classes + can be printed and provide some utility functions. + + In XML, the document and elements can contain + other elements and other types of nodes. + + @verbatim + A Document can contain: Element (container or leaf) + Comment (leaf) + Unknown (leaf) + Declaration( leaf ) + + An Element can contain: Element (container or leaf) + Text (leaf) + Attributes (not on tree) + Comment (leaf) + Unknown (leaf) + + A Decleration contains: Attributes (not on tree) + @endverbatim +*/ +class TiXmlBase +{ + friend class TiXmlNode; + friend class TiXmlElement; + friend class TiXmlDocument; + +public: + TiXmlBase() : userData(0) {} + virtual ~TiXmlBase() {} + + /** All TinyXml classes can print themselves to a filestream + or the string class (TiXmlString in non-STL mode, std::string + in STL mode.) Either or both cfile and str can be null. + + This is a formatted print, and will insert + tabs and newlines. + + (For an unformatted stream, use the << operator.) + */ + virtual void Print( FILE* cfile, int depth ) const = 0; + + /** The world does not agree on whether white space should be kept or + not. In order to make everyone happy, these global, static functions + are provided to set whether or not TinyXml will condense all white space + into a single space or not. The default is to condense. Note changing this + value is not thread safe. + */ + static void SetCondenseWhiteSpace( bool condense ) { condenseWhiteSpace = condense; } + + /// Return the current white space setting. + static bool IsWhiteSpaceCondensed() { return condenseWhiteSpace; } + + /** Return the position, in the original source file, of this node or attribute. + The row and column are 1-based. (That is the first row and first column is + 1,1). If the returns values are 0 or less, then the parser does not have + a row and column value. + + Generally, the row and column value will be set when the TiXmlDocument::Load(), + TiXmlDocument::LoadFile(), or any TiXmlNode::Parse() is called. It will NOT be set + when the DOM was created from operator>>. + + The values reflect the initial load. Once the DOM is modified programmatically + (by adding or changing nodes and attributes) the new values will NOT update to + reflect changes in the document. + + There is a minor performance cost to computing the row and column. Computation + can be disabled if TiXmlDocument::SetTabSize() is called with 0 as the value. + + @sa TiXmlDocument::SetTabSize() + */ + int Row() const { return location.row + 1; } + int Column() const { return location.col + 1; } ///< See Row() + + void SetUserData( void* user ) { userData = user; } ///< Set a pointer to arbitrary user data. + void* GetUserData() { return userData; } ///< Get a pointer to arbitrary user data. + const void* GetUserData() const { return userData; } ///< Get a pointer to arbitrary user data. + + // Table that returs, for a given lead byte, the total number of bytes + // in the UTF-8 sequence. + static const int utf8ByteTable[256]; + + virtual const char* Parse( const char* p, + TiXmlParsingData* data, + TiXmlEncoding encoding /*= TIXML_ENCODING_UNKNOWN */ ) = 0; + + /** Expands entities in a string. Note this should not contian the tag's '<', '>', etc, + or they will be transformed into entities! + */ + static void EncodeString( const TIXML_STRING& str, TIXML_STRING* out ); + + enum + { + TIXML_NO_ERROR = 0, + TIXML_ERROR, + TIXML_ERROR_OPENING_FILE, + TIXML_ERROR_PARSING_ELEMENT, + TIXML_ERROR_FAILED_TO_READ_ELEMENT_NAME, + TIXML_ERROR_READING_ELEMENT_VALUE, + TIXML_ERROR_READING_ATTRIBUTES, + TIXML_ERROR_PARSING_EMPTY, + TIXML_ERROR_READING_END_TAG, + TIXML_ERROR_PARSING_UNKNOWN, + TIXML_ERROR_PARSING_COMMENT, + TIXML_ERROR_PARSING_DECLARATION, + TIXML_ERROR_DOCUMENT_EMPTY, + TIXML_ERROR_EMBEDDED_NULL, + TIXML_ERROR_PARSING_CDATA, + TIXML_ERROR_DOCUMENT_TOP_ONLY, + + TIXML_ERROR_STRING_COUNT + }; + +protected: + + static const char* SkipWhiteSpace( const char*, TiXmlEncoding encoding ); + + inline static bool IsWhiteSpace( char c ) + { + return ( isspace( (unsigned char) c ) || c == '\n' || c == '\r' ); + } + inline static bool IsWhiteSpace( int c ) + { + if ( c < 256 ) + return IsWhiteSpace( (char) c ); + return false; // Again, only truly correct for English/Latin...but usually works. + } + + #ifdef TIXML_USE_STL + static bool StreamWhiteSpace( std::istream * in, TIXML_STRING * tag ); + static bool StreamTo( std::istream * in, int character, TIXML_STRING * tag ); + #endif + + /* Reads an XML name into the string provided. Returns + a pointer just past the last character of the name, + or 0 if the function has an error. + */ + static const char* ReadName( const char* p, TIXML_STRING* name, TiXmlEncoding encoding ); + + /* Reads text. Returns a pointer past the given end tag. + Wickedly complex options, but it keeps the (sensitive) code in one place. + */ + static const char* ReadText( const char* in, // where to start + TIXML_STRING* text, // the string read + bool ignoreWhiteSpace, // whether to keep the white space + const char* endTag, // what ends this text + bool ignoreCase, // whether to ignore case in the end tag + TiXmlEncoding encoding ); // the current encoding + + // If an entity has been found, transform it into a character. + static const char* GetEntity( const char* in, char* value, int* length, TiXmlEncoding encoding ); + + // Get a character, while interpreting entities. + // The length can be from 0 to 4 bytes. + inline static const char* GetChar( const char* p, char* _value, int* length, TiXmlEncoding encoding ) + { + assert( p ); + if ( encoding == TIXML_ENCODING_UTF8 ) + { + *length = utf8ByteTable[ *((const unsigned char*)p) ]; + assert( *length >= 0 && *length < 5 ); + } + else + { + *length = 1; + } + + if ( *length == 1 ) + { + if ( *p == '&' ) + return GetEntity( p, _value, length, encoding ); + *_value = *p; + return p+1; + } + else if ( *length ) + { + //strncpy( _value, p, *length ); // lots of compilers don't like this function (unsafe), + // and the null terminator isn't needed + for( int i=0; p[i] && i<*length; ++i ) { + _value[i] = p[i]; + } + return p + (*length); + } + else + { + // Not valid text. + return 0; + } + } + + // Return true if the next characters in the stream are any of the endTag sequences. + // Ignore case only works for english, and should only be relied on when comparing + // to English words: StringEqual( p, "version", true ) is fine. + static bool StringEqual( const char* p, + const char* endTag, + bool ignoreCase, + TiXmlEncoding encoding ); + + static const char* errorString[ TIXML_ERROR_STRING_COUNT ]; + + TiXmlCursor location; + + /// Field containing a generic user pointer + void* userData; + + // None of these methods are reliable for any language except English. + // Good for approximation, not great for accuracy. + static int IsAlpha( unsigned char anyByte, TiXmlEncoding encoding ); + static int IsAlphaNum( unsigned char anyByte, TiXmlEncoding encoding ); + inline static int ToLower( int v, TiXmlEncoding encoding ) + { + if ( encoding == TIXML_ENCODING_UTF8 ) + { + if ( v < 128 ) return tolower( v ); + return v; + } + else + { + return tolower( v ); + } + } + static void ConvertUTF32ToUTF8( unsigned long input, char* output, int* length ); + +private: + TiXmlBase( const TiXmlBase& ); // not implemented. + void operator=( const TiXmlBase& base ); // not allowed. + + struct Entity + { + const char* str; + unsigned int strLength; + char chr; + }; + enum + { + NUM_ENTITY = 5, + MAX_ENTITY_LENGTH = 6 + + }; + static Entity entity[ NUM_ENTITY ]; + static bool condenseWhiteSpace; +}; + + +/** The parent class for everything in the Document Object Model. + (Except for attributes). + Nodes have siblings, a parent, and children. A node can be + in a document, or stand on its own. The type of a TiXmlNode + can be queried, and it can be cast to its more defined type. +*/ +class TiXmlNode : public TiXmlBase +{ + friend class TiXmlDocument; + friend class TiXmlElement; + +public: + #ifdef TIXML_USE_STL + + /** An input stream operator, for every class. Tolerant of newlines and + formatting, but doesn't expect them. + */ + friend std::istream& operator >> (std::istream& in, TiXmlNode& base); + + /** An output stream operator, for every class. Note that this outputs + without any newlines or formatting, as opposed to Print(), which + includes tabs and new lines. + + The operator<< and operator>> are not completely symmetric. Writing + a node to a stream is very well defined. You'll get a nice stream + of output, without any extra whitespace or newlines. + + But reading is not as well defined. (As it always is.) If you create + a TiXmlElement (for example) and read that from an input stream, + the text needs to define an element or junk will result. This is + true of all input streams, but it's worth keeping in mind. + + A TiXmlDocument will read nodes until it reads a root element, and + all the children of that root element. + */ + friend std::ostream& operator<< (std::ostream& out, const TiXmlNode& base); + + /// Appends the XML node or attribute to a std::string. + friend std::string& operator<< (std::string& out, const TiXmlNode& base ); + + #endif + + /** The types of XML nodes supported by TinyXml. (All the + unsupported types are picked up by UNKNOWN.) + */ + enum NodeType + { + TINYXML_DOCUMENT, + TINYXML_ELEMENT, + TINYXML_COMMENT, + TINYXML_UNKNOWN, + TINYXML_TEXT, + TINYXML_DECLARATION, + TINYXML_TYPECOUNT + }; + + virtual ~TiXmlNode(); + + /** The meaning of 'value' changes for the specific type of + TiXmlNode. + @verbatim + Document: filename of the xml file + Element: name of the element + Comment: the comment text + Unknown: the tag contents + Text: the text string + @endverbatim + + The subclasses will wrap this function. + */ + const char *Value() const { return value.c_str (); } + + #ifdef TIXML_USE_STL + /** Return Value() as a std::string. If you only use STL, + this is more efficient than calling Value(). + Only available in STL mode. + */ + const std::string& ValueStr() const { return value; } + #endif + + const TIXML_STRING& ValueTStr() const { return value; } + + /** Changes the value of the node. Defined as: + @verbatim + Document: filename of the xml file + Element: name of the element + Comment: the comment text + Unknown: the tag contents + Text: the text string + @endverbatim + */ + void SetValue(const char * _value) { value = _value;} + + #ifdef TIXML_USE_STL + /// STL std::string form. + void SetValue( const std::string& _value ) { value = _value; } + #endif + + /// Delete all the children of this node. Does not affect 'this'. + void Clear(); + + /// One step up the DOM. + TiXmlNode* Parent() { return parent; } + const TiXmlNode* Parent() const { return parent; } + + const TiXmlNode* FirstChild() const { return firstChild; } ///< The first child of this node. Will be null if there are no children. + TiXmlNode* FirstChild() { return firstChild; } + const TiXmlNode* FirstChild( const char * value ) const; ///< The first child of this node with the matching 'value'. Will be null if none found. + /// The first child of this node with the matching 'value'. Will be null if none found. + TiXmlNode* FirstChild( const char * _value ) { + // Call through to the const version - safe since nothing is changed. Exiting syntax: cast this to a const (always safe) + // call the method, cast the return back to non-const. + return const_cast< TiXmlNode* > ((const_cast< const TiXmlNode* >(this))->FirstChild( _value )); + } + const TiXmlNode* LastChild() const { return lastChild; } /// The last child of this node. Will be null if there are no children. + TiXmlNode* LastChild() { return lastChild; } + + const TiXmlNode* LastChild( const char * value ) const; /// The last child of this node matching 'value'. Will be null if there are no children. + TiXmlNode* LastChild( const char * _value ) { + return const_cast< TiXmlNode* > ((const_cast< const TiXmlNode* >(this))->LastChild( _value )); + } + + #ifdef TIXML_USE_STL + const TiXmlNode* FirstChild( const std::string& _value ) const { return FirstChild (_value.c_str ()); } ///< STL std::string form. + TiXmlNode* FirstChild( const std::string& _value ) { return FirstChild (_value.c_str ()); } ///< STL std::string form. + const TiXmlNode* LastChild( const std::string& _value ) const { return LastChild (_value.c_str ()); } ///< STL std::string form. + TiXmlNode* LastChild( const std::string& _value ) { return LastChild (_value.c_str ()); } ///< STL std::string form. + #endif + + /** An alternate way to walk the children of a node. + One way to iterate over nodes is: + @verbatim + for( child = parent->FirstChild(); child; child = child->NextSibling() ) + @endverbatim + + IterateChildren does the same thing with the syntax: + @verbatim + child = 0; + while( child = parent->IterateChildren( child ) ) + @endverbatim + + IterateChildren takes the previous child as input and finds + the next one. If the previous child is null, it returns the + first. IterateChildren will return null when done. + */ + const TiXmlNode* IterateChildren( const TiXmlNode* previous ) const; + TiXmlNode* IterateChildren( const TiXmlNode* previous ) { + return const_cast< TiXmlNode* >( (const_cast< const TiXmlNode* >(this))->IterateChildren( previous ) ); + } + + /// This flavor of IterateChildren searches for children with a particular 'value' + const TiXmlNode* IterateChildren( const char * value, const TiXmlNode* previous ) const; + TiXmlNode* IterateChildren( const char * _value, const TiXmlNode* previous ) { + return const_cast< TiXmlNode* >( (const_cast< const TiXmlNode* >(this))->IterateChildren( _value, previous ) ); + } + + #ifdef TIXML_USE_STL + const TiXmlNode* IterateChildren( const std::string& _value, const TiXmlNode* previous ) const { return IterateChildren (_value.c_str (), previous); } ///< STL std::string form. + TiXmlNode* IterateChildren( const std::string& _value, const TiXmlNode* previous ) { return IterateChildren (_value.c_str (), previous); } ///< STL std::string form. + #endif + + /** Add a new node related to this. Adds a child past the LastChild. + Returns a pointer to the new object or NULL if an error occured. + */ + TiXmlNode* InsertEndChild( const TiXmlNode& addThis ); + + + /** Add a new node related to this. Adds a child past the LastChild. + + NOTE: the node to be added is passed by pointer, and will be + henceforth owned (and deleted) by tinyXml. This method is efficient + and avoids an extra copy, but should be used with care as it + uses a different memory model than the other insert functions. + + @sa InsertEndChild + */ + TiXmlNode* LinkEndChild( TiXmlNode* addThis ); + + /** Add a new node related to this. Adds a child before the specified child. + Returns a pointer to the new object or NULL if an error occured. + */ + TiXmlNode* InsertBeforeChild( TiXmlNode* beforeThis, const TiXmlNode& addThis ); + + /** Add a new node related to this. Adds a child after the specified child. + Returns a pointer to the new object or NULL if an error occured. + */ + TiXmlNode* InsertAfterChild( TiXmlNode* afterThis, const TiXmlNode& addThis ); + + /** Replace a child of this node. + Returns a pointer to the new object or NULL if an error occured. + */ + TiXmlNode* ReplaceChild( TiXmlNode* replaceThis, const TiXmlNode& withThis ); + + /// Delete a child of this node. + bool RemoveChild( TiXmlNode* removeThis ); + + /// Navigate to a sibling node. + const TiXmlNode* PreviousSibling() const { return prev; } + TiXmlNode* PreviousSibling() { return prev; } + + /// Navigate to a sibling node. + const TiXmlNode* PreviousSibling( const char * ) const; + TiXmlNode* PreviousSibling( const char *_prev ) { + return const_cast< TiXmlNode* >( (const_cast< const TiXmlNode* >(this))->PreviousSibling( _prev ) ); + } + + #ifdef TIXML_USE_STL + const TiXmlNode* PreviousSibling( const std::string& _value ) const { return PreviousSibling (_value.c_str ()); } ///< STL std::string form. + TiXmlNode* PreviousSibling( const std::string& _value ) { return PreviousSibling (_value.c_str ()); } ///< STL std::string form. + const TiXmlNode* NextSibling( const std::string& _value) const { return NextSibling (_value.c_str ()); } ///< STL std::string form. + TiXmlNode* NextSibling( const std::string& _value) { return NextSibling (_value.c_str ()); } ///< STL std::string form. + #endif + + /// Navigate to a sibling node. + const TiXmlNode* NextSibling() const { return next; } + TiXmlNode* NextSibling() { return next; } + + /// Navigate to a sibling node with the given 'value'. + const TiXmlNode* NextSibling( const char * ) const; + TiXmlNode* NextSibling( const char* _next ) { + return const_cast< TiXmlNode* >( (const_cast< const TiXmlNode* >(this))->NextSibling( _next ) ); + } + + /** Convenience function to get through elements. + Calls NextSibling and ToElement. Will skip all non-Element + nodes. Returns 0 if there is not another element. + */ + const TiXmlElement* NextSiblingElement() const; + TiXmlElement* NextSiblingElement() { + return const_cast< TiXmlElement* >( (const_cast< const TiXmlNode* >(this))->NextSiblingElement() ); + } + + /** Convenience function to get through elements. + Calls NextSibling and ToElement. Will skip all non-Element + nodes. Returns 0 if there is not another element. + */ + const TiXmlElement* NextSiblingElement( const char * ) const; + TiXmlElement* NextSiblingElement( const char *_next ) { + return const_cast< TiXmlElement* >( (const_cast< const TiXmlNode* >(this))->NextSiblingElement( _next ) ); + } + + #ifdef TIXML_USE_STL + const TiXmlElement* NextSiblingElement( const std::string& _value) const { return NextSiblingElement (_value.c_str ()); } ///< STL std::string form. + TiXmlElement* NextSiblingElement( const std::string& _value) { return NextSiblingElement (_value.c_str ()); } ///< STL std::string form. + #endif + + /// Convenience function to get through elements. + const TiXmlElement* FirstChildElement() const; + TiXmlElement* FirstChildElement() { + return const_cast< TiXmlElement* >( (const_cast< const TiXmlNode* >(this))->FirstChildElement() ); + } + + /// Convenience function to get through elements. + const TiXmlElement* FirstChildElement( const char * _value ) const; + TiXmlElement* FirstChildElement( const char * _value ) { + return const_cast< TiXmlElement* >( (const_cast< const TiXmlNode* >(this))->FirstChildElement( _value ) ); + } + + #ifdef TIXML_USE_STL + const TiXmlElement* FirstChildElement( const std::string& _value ) const { return FirstChildElement (_value.c_str ()); } ///< STL std::string form. + TiXmlElement* FirstChildElement( const std::string& _value ) { return FirstChildElement (_value.c_str ()); } ///< STL std::string form. + #endif + + /** Query the type (as an enumerated value, above) of this node. + The possible types are: TINYXML_DOCUMENT, TINYXML_ELEMENT, TINYXML_COMMENT, + TINYXML_UNKNOWN, TINYXML_TEXT, and TINYXML_DECLARATION. + */ + int Type() const { return type; } + + /** Return a pointer to the Document this node lives in. + Returns null if not in a document. + */ + const TiXmlDocument* GetDocument() const; + TiXmlDocument* GetDocument() { + return const_cast< TiXmlDocument* >( (const_cast< const TiXmlNode* >(this))->GetDocument() ); + } + + /// Returns true if this node has no children. + bool NoChildren() const { return !firstChild; } + + virtual const TiXmlDocument* ToDocument() const { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. + virtual const TiXmlElement* ToElement() const { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. + virtual const TiXmlComment* ToComment() const { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. + virtual const TiXmlUnknown* ToUnknown() const { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. + virtual const TiXmlText* ToText() const { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. + virtual const TiXmlDeclaration* ToDeclaration() const { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. + + virtual TiXmlDocument* ToDocument() { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. + virtual TiXmlElement* ToElement() { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. + virtual TiXmlComment* ToComment() { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. + virtual TiXmlUnknown* ToUnknown() { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. + virtual TiXmlText* ToText() { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. + virtual TiXmlDeclaration* ToDeclaration() { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. + + /** Create an exact duplicate of this node and return it. The memory must be deleted + by the caller. + */ + virtual TiXmlNode* Clone() const = 0; + + /** Accept a hierchical visit the nodes in the TinyXML DOM. Every node in the + XML tree will be conditionally visited and the host will be called back + via the TiXmlVisitor interface. + + This is essentially a SAX interface for TinyXML. (Note however it doesn't re-parse + the XML for the callbacks, so the performance of TinyXML is unchanged by using this + interface versus any other.) + + The interface has been based on ideas from: + + - http://www.saxproject.org/ + - http://c2.com/cgi/wiki?HierarchicalVisitorPattern + + Which are both good references for "visiting". + + An example of using Accept(): + @verbatim + TiXmlPrinter printer; + tinyxmlDoc.Accept( &printer ); + const char* xmlcstr = printer.CStr(); + @endverbatim + */ + virtual bool Accept( TiXmlVisitor* visitor ) const = 0; + +protected: + TiXmlNode( NodeType _type ); + + // Copy to the allocated object. Shared functionality between Clone, Copy constructor, + // and the assignment operator. + void CopyTo( TiXmlNode* target ) const; + + #ifdef TIXML_USE_STL + // The real work of the input operator. + virtual void StreamIn( std::istream* in, TIXML_STRING* tag ) = 0; + #endif + + // Figure out what is at *p, and parse it. Returns null if it is not an xml node. + TiXmlNode* Identify( const char* start, TiXmlEncoding encoding ); + + TiXmlNode* parent; + NodeType type; + + TiXmlNode* firstChild; + TiXmlNode* lastChild; + + TIXML_STRING value; + + TiXmlNode* prev; + TiXmlNode* next; + +private: + TiXmlNode( const TiXmlNode& ); // not implemented. + void operator=( const TiXmlNode& base ); // not allowed. +}; + + +/** An attribute is a name-value pair. Elements have an arbitrary + number of attributes, each with a unique name. + + @note The attributes are not TiXmlNodes, since they are not + part of the tinyXML document object model. There are other + suggested ways to look at this problem. +*/ +class TiXmlAttribute : public TiXmlBase +{ + friend class TiXmlAttributeSet; + +public: + /// Construct an empty attribute. + TiXmlAttribute() : TiXmlBase() + { + document = 0; + prev = next = 0; + } + + #ifdef TIXML_USE_STL + /// std::string constructor. + TiXmlAttribute( const std::string& _name, const std::string& _value ) + { + name = _name; + value = _value; + document = 0; + prev = next = 0; + } + #endif + + /// Construct an attribute with a name and value. + TiXmlAttribute( const char * _name, const char * _value ) + { + name = _name; + value = _value; + document = 0; + prev = next = 0; + } + + const char* Name() const { return name.c_str(); } ///< Return the name of this attribute. + const char* Value() const { return value.c_str(); } ///< Return the value of this attribute. + #ifdef TIXML_USE_STL + const std::string& ValueStr() const { return value; } ///< Return the value of this attribute. + #endif + int IntValue() const; ///< Return the value of this attribute, converted to an integer. + double DoubleValue() const; ///< Return the value of this attribute, converted to a double. + + // Get the tinyxml string representation + const TIXML_STRING& NameTStr() const { return name; } + + /** QueryIntValue examines the value string. It is an alternative to the + IntValue() method with richer error checking. + If the value is an integer, it is stored in 'value' and + the call returns TIXML_SUCCESS. If it is not + an integer, it returns TIXML_WRONG_TYPE. + + A specialized but useful call. Note that for success it returns 0, + which is the opposite of almost all other TinyXml calls. + */ + int QueryIntValue( int* _value ) const; + /// QueryDoubleValue examines the value string. See QueryIntValue(). + int QueryDoubleValue( double* _value ) const; + + void SetName( const char* _name ) { name = _name; } ///< Set the name of this attribute. + void SetValue( const char* _value ) { value = _value; } ///< Set the value. + + void SetIntValue( int _value ); ///< Set the value from an integer. + void SetDoubleValue( double _value ); ///< Set the value from a double. + + #ifdef TIXML_USE_STL + /// STL std::string form. + void SetName( const std::string& _name ) { name = _name; } + /// STL std::string form. + void SetValue( const std::string& _value ) { value = _value; } + #endif + + /// Get the next sibling attribute in the DOM. Returns null at end. + const TiXmlAttribute* Next() const; + TiXmlAttribute* Next() { + return const_cast< TiXmlAttribute* >( (const_cast< const TiXmlAttribute* >(this))->Next() ); + } + + /// Get the previous sibling attribute in the DOM. Returns null at beginning. + const TiXmlAttribute* Previous() const; + TiXmlAttribute* Previous() { + return const_cast< TiXmlAttribute* >( (const_cast< const TiXmlAttribute* >(this))->Previous() ); + } + + bool operator==( const TiXmlAttribute& rhs ) const { return rhs.name == name; } + bool operator<( const TiXmlAttribute& rhs ) const { return name < rhs.name; } + bool operator>( const TiXmlAttribute& rhs ) const { return name > rhs.name; } + + /* Attribute parsing starts: first letter of the name + returns: the next char after the value end quote + */ + virtual const char* Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding ); + + // Prints this Attribute to a FILE stream. + virtual void Print( FILE* cfile, int depth ) const { + Print( cfile, depth, 0 ); + } + void Print( FILE* cfile, int depth, TIXML_STRING* str ) const; + + // [internal use] + // Set the document pointer so the attribute can report errors. + void SetDocument( TiXmlDocument* doc ) { document = doc; } + +private: + TiXmlAttribute( const TiXmlAttribute& ); // not implemented. + void operator=( const TiXmlAttribute& base ); // not allowed. + + TiXmlDocument* document; // A pointer back to a document, for error reporting. + TIXML_STRING name; + TIXML_STRING value; + TiXmlAttribute* prev; + TiXmlAttribute* next; +}; + + +/* A class used to manage a group of attributes. + It is only used internally, both by the ELEMENT and the DECLARATION. + + The set can be changed transparent to the Element and Declaration + classes that use it, but NOT transparent to the Attribute + which has to implement a next() and previous() method. Which makes + it a bit problematic and prevents the use of STL. + + This version is implemented with circular lists because: + - I like circular lists + - it demonstrates some independence from the (typical) doubly linked list. +*/ +class TiXmlAttributeSet +{ +public: + TiXmlAttributeSet(); + ~TiXmlAttributeSet(); + + void Add( TiXmlAttribute* attribute ); + void Remove( TiXmlAttribute* attribute ); + + const TiXmlAttribute* First() const { return ( sentinel.next == &sentinel ) ? 0 : sentinel.next; } + TiXmlAttribute* First() { return ( sentinel.next == &sentinel ) ? 0 : sentinel.next; } + const TiXmlAttribute* Last() const { return ( sentinel.prev == &sentinel ) ? 0 : sentinel.prev; } + TiXmlAttribute* Last() { return ( sentinel.prev == &sentinel ) ? 0 : sentinel.prev; } + + TiXmlAttribute* Find( const char* _name ) const; + TiXmlAttribute* FindOrCreate( const char* _name ); + +# ifdef TIXML_USE_STL + TiXmlAttribute* Find( const std::string& _name ) const; + TiXmlAttribute* FindOrCreate( const std::string& _name ); +# endif + + +private: + //*ME: Because of hidden/disabled copy-construktor in TiXmlAttribute (sentinel-element), + //*ME: this class must be also use a hidden/disabled copy-constructor !!! + TiXmlAttributeSet( const TiXmlAttributeSet& ); // not allowed + void operator=( const TiXmlAttributeSet& ); // not allowed (as TiXmlAttribute) + + TiXmlAttribute sentinel; +}; + + +/** The element is a container class. It has a value, the element name, + and can contain other elements, text, comments, and unknowns. + Elements also contain an arbitrary number of attributes. +*/ +class TiXmlElement : public TiXmlNode +{ +public: + /// Construct an element. + TiXmlElement (const char * in_value); + + #ifdef TIXML_USE_STL + /// std::string constructor. + TiXmlElement( const std::string& _value ); + #endif + + TiXmlElement( const TiXmlElement& ); + + TiXmlElement& operator=( const TiXmlElement& base ); + + virtual ~TiXmlElement(); + + /** Given an attribute name, Attribute() returns the value + for the attribute of that name, or null if none exists. + */ + const char* Attribute( const char* name ) const; + + /** Given an attribute name, Attribute() returns the value + for the attribute of that name, or null if none exists. + If the attribute exists and can be converted to an integer, + the integer value will be put in the return 'i', if 'i' + is non-null. + */ + const char* Attribute( const char* name, int* i ) const; + + /** Given an attribute name, Attribute() returns the value + for the attribute of that name, or null if none exists. + If the attribute exists and can be converted to an double, + the double value will be put in the return 'd', if 'd' + is non-null. + */ + const char* Attribute( const char* name, double* d ) const; + + /** QueryIntAttribute examines the attribute - it is an alternative to the + Attribute() method with richer error checking. + If the attribute is an integer, it is stored in 'value' and + the call returns TIXML_SUCCESS. If it is not + an integer, it returns TIXML_WRONG_TYPE. If the attribute + does not exist, then TIXML_NO_ATTRIBUTE is returned. + */ + int QueryIntAttribute( const char* name, int* _value ) const; + /// QueryUnsignedAttribute examines the attribute - see QueryIntAttribute(). + int QueryUnsignedAttribute( const char* name, unsigned* _value ) const; + /** QueryBoolAttribute examines the attribute - see QueryIntAttribute(). + Note that '1', 'true', or 'yes' are considered true, while '0', 'false' + and 'no' are considered false. + */ + int QueryBoolAttribute( const char* name, bool* _value ) const; + /// QueryDoubleAttribute examines the attribute - see QueryIntAttribute(). + int QueryDoubleAttribute( const char* name, double* _value ) const; + /// QueryFloatAttribute examines the attribute - see QueryIntAttribute(). + int QueryFloatAttribute( const char* name, float* _value ) const { + double d; + int result = QueryDoubleAttribute( name, &d ); + if ( result == TIXML_SUCCESS ) { + *_value = (float)d; + } + return result; + } + + #ifdef TIXML_USE_STL + /// QueryStringAttribute examines the attribute - see QueryIntAttribute(). + int QueryStringAttribute( const char* name, std::string* _value ) const { + const char* cstr = Attribute( name ); + if ( cstr ) { + *_value = std::string( cstr ); + return TIXML_SUCCESS; + } + return TIXML_NO_ATTRIBUTE; + } + + /** Template form of the attribute query which will try to read the + attribute into the specified type. Very easy, very powerful, but + be careful to make sure to call this with the correct type. + + NOTE: This method doesn't work correctly for 'string' types that contain spaces. + + @return TIXML_SUCCESS, TIXML_WRONG_TYPE, or TIXML_NO_ATTRIBUTE + */ + template< typename T > int QueryValueAttribute( const std::string& name, T* outValue ) const + { + const TiXmlAttribute* node = attributeSet.Find( name ); + if ( !node ) + return TIXML_NO_ATTRIBUTE; + + std::stringstream sstream( node->ValueStr() ); + sstream >> *outValue; + if ( !sstream.fail() ) + return TIXML_SUCCESS; + return TIXML_WRONG_TYPE; + } + + int QueryValueAttribute( const std::string& name, std::string* outValue ) const + { + const TiXmlAttribute* node = attributeSet.Find( name ); + if ( !node ) + return TIXML_NO_ATTRIBUTE; + *outValue = node->ValueStr(); + return TIXML_SUCCESS; + } + #endif + + /** Sets an attribute of name to a given value. The attribute + will be created if it does not exist, or changed if it does. + */ + void SetAttribute( const char* name, const char * _value ); + + #ifdef TIXML_USE_STL + const std::string* Attribute( const std::string& name ) const; + const std::string* Attribute( const std::string& name, int* i ) const; + const std::string* Attribute( const std::string& name, double* d ) const; + int QueryIntAttribute( const std::string& name, int* _value ) const; + int QueryDoubleAttribute( const std::string& name, double* _value ) const; + + /// STL std::string form. + void SetAttribute( const std::string& name, const std::string& _value ); + ///< STL std::string form. + void SetAttribute( const std::string& name, int _value ); + ///< STL std::string form. + void SetDoubleAttribute( const std::string& name, double value ); + #endif + + /** Sets an attribute of name to a given value. The attribute + will be created if it does not exist, or changed if it does. + */ + void SetAttribute( const char * name, int value ); + + /** Sets an attribute of name to a given value. The attribute + will be created if it does not exist, or changed if it does. + */ + void SetDoubleAttribute( const char * name, double value ); + + /** Deletes an attribute with the given name. + */ + void RemoveAttribute( const char * name ); + #ifdef TIXML_USE_STL + void RemoveAttribute( const std::string& name ) { RemoveAttribute (name.c_str ()); } ///< STL std::string form. + #endif + + const TiXmlAttribute* FirstAttribute() const { return attributeSet.First(); } ///< Access the first attribute in this element. + TiXmlAttribute* FirstAttribute() { return attributeSet.First(); } + const TiXmlAttribute* LastAttribute() const { return attributeSet.Last(); } ///< Access the last attribute in this element. + TiXmlAttribute* LastAttribute() { return attributeSet.Last(); } + + /** Convenience function for easy access to the text inside an element. Although easy + and concise, GetText() is limited compared to getting the TiXmlText child + and accessing it directly. + + If the first child of 'this' is a TiXmlText, the GetText() + returns the character string of the Text node, else null is returned. + + This is a convenient method for getting the text of simple contained text: + @verbatim + This is text + const char* str = fooElement->GetText(); + @endverbatim + + 'str' will be a pointer to "This is text". + + Note that this function can be misleading. If the element foo was created from + this XML: + @verbatim + This is text + @endverbatim + + then the value of str would be null. The first child node isn't a text node, it is + another element. From this XML: + @verbatim + This is text + @endverbatim + GetText() will return "This is ". + + WARNING: GetText() accesses a child node - don't become confused with the + similarly named TiXmlHandle::Text() and TiXmlNode::ToText() which are + safe type casts on the referenced node. + */ + const char* GetText() const; + + /// Creates a new Element and returns it - the returned element is a copy. + virtual TiXmlNode* Clone() const; + // Print the Element to a FILE stream. + virtual void Print( FILE* cfile, int depth ) const; + + /* Attribtue parsing starts: next char past '<' + returns: next char past '>' + */ + virtual const char* Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding ); + + virtual const TiXmlElement* ToElement() const { return this; } ///< Cast to a more defined type. Will return null not of the requested type. + virtual TiXmlElement* ToElement() { return this; } ///< Cast to a more defined type. Will return null not of the requested type. + + /** Walk the XML tree visiting this node and all of its children. + */ + virtual bool Accept( TiXmlVisitor* visitor ) const; + +protected: + + void CopyTo( TiXmlElement* target ) const; + void ClearThis(); // like clear, but initializes 'this' object as well + + // Used to be public [internal use] + #ifdef TIXML_USE_STL + virtual void StreamIn( std::istream * in, TIXML_STRING * tag ); + #endif + /* [internal use] + Reads the "value" of the element -- another element, or text. + This should terminate with the current end tag. + */ + const char* ReadValue( const char* in, TiXmlParsingData* prevData, TiXmlEncoding encoding ); + +private: + TiXmlAttributeSet attributeSet; +}; + + +/** An XML comment. +*/ +class TiXmlComment : public TiXmlNode +{ +public: + /// Constructs an empty comment. + TiXmlComment() : TiXmlNode( TiXmlNode::TINYXML_COMMENT ) {} + /// Construct a comment from text. + TiXmlComment( const char* _value ) : TiXmlNode( TiXmlNode::TINYXML_COMMENT ) { + SetValue( _value ); + } + TiXmlComment( const TiXmlComment& ); + TiXmlComment& operator=( const TiXmlComment& base ); + + virtual ~TiXmlComment() {} + + /// Returns a copy of this Comment. + virtual TiXmlNode* Clone() const; + // Write this Comment to a FILE stream. + virtual void Print( FILE* cfile, int depth ) const; + + /* Attribtue parsing starts: at the ! of the !-- + returns: next char past '>' + */ + virtual const char* Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding ); + + virtual const TiXmlComment* ToComment() const { return this; } ///< Cast to a more defined type. Will return null not of the requested type. + virtual TiXmlComment* ToComment() { return this; } ///< Cast to a more defined type. Will return null not of the requested type. + + /** Walk the XML tree visiting this node and all of its children. + */ + virtual bool Accept( TiXmlVisitor* visitor ) const; + +protected: + void CopyTo( TiXmlComment* target ) const; + + // used to be public + #ifdef TIXML_USE_STL + virtual void StreamIn( std::istream * in, TIXML_STRING * tag ); + #endif +// virtual void StreamOut( TIXML_OSTREAM * out ) const; + +private: + +}; + + +/** XML text. A text node can have 2 ways to output the next. "normal" output + and CDATA. It will default to the mode it was parsed from the XML file and + you generally want to leave it alone, but you can change the output mode with + SetCDATA() and query it with CDATA(). +*/ +class TiXmlText : public TiXmlNode +{ + friend class TiXmlElement; +public: + /** Constructor for text element. By default, it is treated as + normal, encoded text. If you want it be output as a CDATA text + element, set the parameter _cdata to 'true' + */ + TiXmlText (const char * initValue ) : TiXmlNode (TiXmlNode::TINYXML_TEXT) + { + SetValue( initValue ); + cdata = false; + } + virtual ~TiXmlText() {} + + #ifdef TIXML_USE_STL + /// Constructor. + TiXmlText( const std::string& initValue ) : TiXmlNode (TiXmlNode::TINYXML_TEXT) + { + SetValue( initValue ); + cdata = false; + } + #endif + + TiXmlText( const TiXmlText& copy ) : TiXmlNode( TiXmlNode::TINYXML_TEXT ) { copy.CopyTo( this ); } + TiXmlText& operator=( const TiXmlText& base ) { base.CopyTo( this ); return *this; } + + // Write this text object to a FILE stream. + virtual void Print( FILE* cfile, int depth ) const; + + /// Queries whether this represents text using a CDATA section. + bool CDATA() const { return cdata; } + /// Turns on or off a CDATA representation of text. + void SetCDATA( bool _cdata ) { cdata = _cdata; } + + virtual const char* Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding ); + + virtual const TiXmlText* ToText() const { return this; } ///< Cast to a more defined type. Will return null not of the requested type. + virtual TiXmlText* ToText() { return this; } ///< Cast to a more defined type. Will return null not of the requested type. + + /** Walk the XML tree visiting this node and all of its children. + */ + virtual bool Accept( TiXmlVisitor* content ) const; + +protected : + /// [internal use] Creates a new Element and returns it. + virtual TiXmlNode* Clone() const; + void CopyTo( TiXmlText* target ) const; + + bool Blank() const; // returns true if all white space and new lines + // [internal use] + #ifdef TIXML_USE_STL + virtual void StreamIn( std::istream * in, TIXML_STRING * tag ); + #endif + +private: + bool cdata; // true if this should be input and output as a CDATA style text element +}; + + +/** In correct XML the declaration is the first entry in the file. + @verbatim + + @endverbatim + + TinyXml will happily read or write files without a declaration, + however. There are 3 possible attributes to the declaration: + version, encoding, and standalone. + + Note: In this version of the code, the attributes are + handled as special cases, not generic attributes, simply + because there can only be at most 3 and they are always the same. +*/ +class TiXmlDeclaration : public TiXmlNode +{ +public: + /// Construct an empty declaration. + TiXmlDeclaration() : TiXmlNode( TiXmlNode::TINYXML_DECLARATION ) {} + +#ifdef TIXML_USE_STL + /// Constructor. + TiXmlDeclaration( const std::string& _version, + const std::string& _encoding, + const std::string& _standalone ); +#endif + + /// Construct. + TiXmlDeclaration( const char* _version, + const char* _encoding, + const char* _standalone ); + + TiXmlDeclaration( const TiXmlDeclaration& copy ); + TiXmlDeclaration& operator=( const TiXmlDeclaration& copy ); + + virtual ~TiXmlDeclaration() {} + + /// Version. Will return an empty string if none was found. + const char *Version() const { return version.c_str (); } + /// Encoding. Will return an empty string if none was found. + const char *Encoding() const { return encoding.c_str (); } + /// Is this a standalone document? + const char *Standalone() const { return standalone.c_str (); } + + /// Creates a copy of this Declaration and returns it. + virtual TiXmlNode* Clone() const; + // Print this declaration to a FILE stream. + virtual void Print( FILE* cfile, int depth, TIXML_STRING* str ) const; + virtual void Print( FILE* cfile, int depth ) const { + Print( cfile, depth, 0 ); + } + + virtual const char* Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding ); + + virtual const TiXmlDeclaration* ToDeclaration() const { return this; } ///< Cast to a more defined type. Will return null not of the requested type. + virtual TiXmlDeclaration* ToDeclaration() { return this; } ///< Cast to a more defined type. Will return null not of the requested type. + + /** Walk the XML tree visiting this node and all of its children. + */ + virtual bool Accept( TiXmlVisitor* visitor ) const; + +protected: + void CopyTo( TiXmlDeclaration* target ) const; + // used to be public + #ifdef TIXML_USE_STL + virtual void StreamIn( std::istream * in, TIXML_STRING * tag ); + #endif + +private: + + TIXML_STRING version; + TIXML_STRING encoding; + TIXML_STRING standalone; +}; + + +/** Any tag that tinyXml doesn't recognize is saved as an + unknown. It is a tag of text, but should not be modified. + It will be written back to the XML, unchanged, when the file + is saved. + + DTD tags get thrown into TiXmlUnknowns. +*/ +class TiXmlUnknown : public TiXmlNode +{ +public: + TiXmlUnknown() : TiXmlNode( TiXmlNode::TINYXML_UNKNOWN ) {} + virtual ~TiXmlUnknown() {} + + TiXmlUnknown( const TiXmlUnknown& copy ) : TiXmlNode( TiXmlNode::TINYXML_UNKNOWN ) { copy.CopyTo( this ); } + TiXmlUnknown& operator=( const TiXmlUnknown& copy ) { copy.CopyTo( this ); return *this; } + + /// Creates a copy of this Unknown and returns it. + virtual TiXmlNode* Clone() const; + // Print this Unknown to a FILE stream. + virtual void Print( FILE* cfile, int depth ) const; + + virtual const char* Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding ); + + virtual const TiXmlUnknown* ToUnknown() const { return this; } ///< Cast to a more defined type. Will return null not of the requested type. + virtual TiXmlUnknown* ToUnknown() { return this; } ///< Cast to a more defined type. Will return null not of the requested type. + + /** Walk the XML tree visiting this node and all of its children. + */ + virtual bool Accept( TiXmlVisitor* content ) const; + +protected: + void CopyTo( TiXmlUnknown* target ) const; + + #ifdef TIXML_USE_STL + virtual void StreamIn( std::istream * in, TIXML_STRING * tag ); + #endif + +private: + +}; + + +/** Always the top level node. A document binds together all the + XML pieces. It can be saved, loaded, and printed to the screen. + The 'value' of a document node is the xml file name. +*/ +class TiXmlDocument : public TiXmlNode +{ +public: + /// Create an empty document, that has no name. + TiXmlDocument(); + /// Create a document with a name. The name of the document is also the filename of the xml. + TiXmlDocument( const char * documentName ); + + #ifdef TIXML_USE_STL + /// Constructor. + TiXmlDocument( const std::string& documentName ); + #endif + + TiXmlDocument( const TiXmlDocument& copy ); + TiXmlDocument& operator=( const TiXmlDocument& copy ); + + virtual ~TiXmlDocument() {} + + /** Load a file using the current document value. + Returns true if successful. Will delete any existing + document data before loading. + */ + bool LoadFile( TiXmlEncoding encoding = TIXML_DEFAULT_ENCODING ); + /// Save a file using the current document value. Returns true if successful. + bool SaveFile() const; + /// Load a file using the given filename. Returns true if successful. + bool LoadFile( const char * filename, TiXmlEncoding encoding = TIXML_DEFAULT_ENCODING ); + /// Save a file using the given filename. Returns true if successful. + bool SaveFile( const char * filename ) const; + /** Load a file using the given FILE*. Returns true if successful. Note that this method + doesn't stream - the entire object pointed at by the FILE* + will be interpreted as an XML file. TinyXML doesn't stream in XML from the current + file location. Streaming may be added in the future. + */ + bool LoadFile( FILE*, TiXmlEncoding encoding = TIXML_DEFAULT_ENCODING ); + /// Save a file using the given FILE*. Returns true if successful. + bool SaveFile( FILE* ) const; + + #ifdef TIXML_USE_STL + bool LoadFile( const std::string& filename, TiXmlEncoding encoding = TIXML_DEFAULT_ENCODING ) ///< STL std::string version. + { + return LoadFile( filename.c_str(), encoding ); + } + bool SaveFile( const std::string& filename ) const ///< STL std::string version. + { + return SaveFile( filename.c_str() ); + } + #endif + + /** Parse the given null terminated block of xml data. Passing in an encoding to this + method (either TIXML_ENCODING_LEGACY or TIXML_ENCODING_UTF8 will force TinyXml + to use that encoding, regardless of what TinyXml might otherwise try to detect. + */ + virtual const char* Parse( const char* p, TiXmlParsingData* data = 0, TiXmlEncoding encoding = TIXML_DEFAULT_ENCODING ); + + /** Get the root element -- the only top level element -- of the document. + In well formed XML, there should only be one. TinyXml is tolerant of + multiple elements at the document level. + */ + const TiXmlElement* RootElement() const { return FirstChildElement(); } + TiXmlElement* RootElement() { return FirstChildElement(); } + + /** If an error occurs, Error will be set to true. Also, + - The ErrorId() will contain the integer identifier of the error (not generally useful) + - The ErrorDesc() method will return the name of the error. (very useful) + - The ErrorRow() and ErrorCol() will return the location of the error (if known) + */ + bool Error() const { return error; } + + /// Contains a textual (english) description of the error if one occurs. + const char * ErrorDesc() const { return errorDesc.c_str (); } + + /** Generally, you probably want the error string ( ErrorDesc() ). But if you + prefer the ErrorId, this function will fetch it. + */ + int ErrorId() const { return errorId; } + + /** Returns the location (if known) of the error. The first column is column 1, + and the first row is row 1. A value of 0 means the row and column wasn't applicable + (memory errors, for example, have no row/column) or the parser lost the error. (An + error in the error reporting, in that case.) + + @sa SetTabSize, Row, Column + */ + int ErrorRow() const { return errorLocation.row+1; } + int ErrorCol() const { return errorLocation.col+1; } ///< The column where the error occured. See ErrorRow() + + /** SetTabSize() allows the error reporting functions (ErrorRow() and ErrorCol()) + to report the correct values for row and column. It does not change the output + or input in any way. + + By calling this method, with a tab size + greater than 0, the row and column of each node and attribute is stored + when the file is loaded. Very useful for tracking the DOM back in to + the source file. + + The tab size is required for calculating the location of nodes. If not + set, the default of 4 is used. The tabsize is set per document. Setting + the tabsize to 0 disables row/column tracking. + + Note that row and column tracking is not supported when using operator>>. + + The tab size needs to be enabled before the parse or load. Correct usage: + @verbatim + TiXmlDocument doc; + doc.SetTabSize( 8 ); + doc.Load( "myfile.xml" ); + @endverbatim + + @sa Row, Column + */ + void SetTabSize( int _tabsize ) { tabsize = _tabsize; } + + int TabSize() const { return tabsize; } + + /** If you have handled the error, it can be reset with this call. The error + state is automatically cleared if you Parse a new XML block. + */ + void ClearError() { error = false; + errorId = 0; + errorDesc = ""; + errorLocation.row = errorLocation.col = 0; + //errorLocation.last = 0; + } + + /** Write the document to standard out using formatted printing ("pretty print"). */ + void Print() const { Print( stdout, 0 ); } + + /* Write the document to a string using formatted printing ("pretty print"). This + will allocate a character array (new char[]) and return it as a pointer. The + calling code pust call delete[] on the return char* to avoid a memory leak. + */ + //char* PrintToMemory() const; + + /// Print this Document to a FILE stream. + virtual void Print( FILE* cfile, int depth = 0 ) const; + // [internal use] + void SetError( int err, const char* errorLocation, TiXmlParsingData* prevData, TiXmlEncoding encoding ); + + virtual const TiXmlDocument* ToDocument() const { return this; } ///< Cast to a more defined type. Will return null not of the requested type. + virtual TiXmlDocument* ToDocument() { return this; } ///< Cast to a more defined type. Will return null not of the requested type. + + /** Walk the XML tree visiting this node and all of its children. + */ + virtual bool Accept( TiXmlVisitor* content ) const; + +protected : + // [internal use] + virtual TiXmlNode* Clone() const; + #ifdef TIXML_USE_STL + virtual void StreamIn( std::istream * in, TIXML_STRING * tag ); + #endif + +private: + void CopyTo( TiXmlDocument* target ) const; + + bool error; + int errorId; + TIXML_STRING errorDesc; + int tabsize; + TiXmlCursor errorLocation; + bool useMicrosoftBOM; // the UTF-8 BOM were found when read. Note this, and try to write. +}; + + +/** + A TiXmlHandle is a class that wraps a node pointer with null checks; this is + an incredibly useful thing. Note that TiXmlHandle is not part of the TinyXml + DOM structure. It is a separate utility class. + + Take an example: + @verbatim + + + + + + + @endverbatim + + Assuming you want the value of "attributeB" in the 2nd "Child" element, it's very + easy to write a *lot* of code that looks like: + + @verbatim + TiXmlElement* root = document.FirstChildElement( "Document" ); + if ( root ) + { + TiXmlElement* element = root->FirstChildElement( "Element" ); + if ( element ) + { + TiXmlElement* child = element->FirstChildElement( "Child" ); + if ( child ) + { + TiXmlElement* child2 = child->NextSiblingElement( "Child" ); + if ( child2 ) + { + // Finally do something useful. + @endverbatim + + And that doesn't even cover "else" cases. TiXmlHandle addresses the verbosity + of such code. A TiXmlHandle checks for null pointers so it is perfectly safe + and correct to use: + + @verbatim + TiXmlHandle docHandle( &document ); + TiXmlElement* child2 = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).Child( "Child", 1 ).ToElement(); + if ( child2 ) + { + // do something useful + @endverbatim + + Which is MUCH more concise and useful. + + It is also safe to copy handles - internally they are nothing more than node pointers. + @verbatim + TiXmlHandle handleCopy = handle; + @endverbatim + + What they should not be used for is iteration: + + @verbatim + int i=0; + while ( true ) + { + TiXmlElement* child = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).Child( "Child", i ).ToElement(); + if ( !child ) + break; + // do something + ++i; + } + @endverbatim + + It seems reasonable, but it is in fact two embedded while loops. The Child method is + a linear walk to find the element, so this code would iterate much more than it needs + to. Instead, prefer: + + @verbatim + TiXmlElement* child = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).FirstChild( "Child" ).ToElement(); + + for( child; child; child=child->NextSiblingElement() ) + { + // do something + } + @endverbatim +*/ +class TiXmlHandle +{ +public: + /// Create a handle from any node (at any depth of the tree.) This can be a null pointer. + TiXmlHandle( TiXmlNode* _node ) { this->node = _node; } + /// Copy constructor + TiXmlHandle( const TiXmlHandle& ref ) { this->node = ref.node; } + TiXmlHandle operator=( const TiXmlHandle& ref ) { if ( &ref != this ) this->node = ref.node; return *this; } + + /// Return a handle to the first child node. + TiXmlHandle FirstChild() const; + /// Return a handle to the first child node with the given name. + TiXmlHandle FirstChild( const char * value ) const; + /// Return a handle to the first child element. + TiXmlHandle FirstChildElement() const; + /// Return a handle to the first child element with the given name. + TiXmlHandle FirstChildElement( const char * value ) const; + + /** Return a handle to the "index" child with the given name. + The first child is 0, the second 1, etc. + */ + TiXmlHandle Child( const char* value, int index ) const; + /** Return a handle to the "index" child. + The first child is 0, the second 1, etc. + */ + TiXmlHandle Child( int index ) const; + /** Return a handle to the "index" child element with the given name. + The first child element is 0, the second 1, etc. Note that only TiXmlElements + are indexed: other types are not counted. + */ + TiXmlHandle ChildElement( const char* value, int index ) const; + /** Return a handle to the "index" child element. + The first child element is 0, the second 1, etc. Note that only TiXmlElements + are indexed: other types are not counted. + */ + TiXmlHandle ChildElement( int index ) const; + + #ifdef TIXML_USE_STL + TiXmlHandle FirstChild( const std::string& _value ) const { return FirstChild( _value.c_str() ); } + TiXmlHandle FirstChildElement( const std::string& _value ) const { return FirstChildElement( _value.c_str() ); } + + TiXmlHandle Child( const std::string& _value, int index ) const { return Child( _value.c_str(), index ); } + TiXmlHandle ChildElement( const std::string& _value, int index ) const { return ChildElement( _value.c_str(), index ); } + #endif + + /** Return the handle as a TiXmlNode. This may return null. + */ + TiXmlNode* ToNode() const { return node; } + /** Return the handle as a TiXmlElement. This may return null. + */ + TiXmlElement* ToElement() const { return ( ( node && node->ToElement() ) ? node->ToElement() : 0 ); } + /** Return the handle as a TiXmlText. This may return null. + */ + TiXmlText* ToText() const { return ( ( node && node->ToText() ) ? node->ToText() : 0 ); } + /** Return the handle as a TiXmlUnknown. This may return null. + */ + TiXmlUnknown* ToUnknown() const { return ( ( node && node->ToUnknown() ) ? node->ToUnknown() : 0 ); } + + /** @deprecated use ToNode. + Return the handle as a TiXmlNode. This may return null. + */ + TiXmlNode* Node() const { return ToNode(); } + /** @deprecated use ToElement. + Return the handle as a TiXmlElement. This may return null. + */ + TiXmlElement* Element() const { return ToElement(); } + /** @deprecated use ToText() + Return the handle as a TiXmlText. This may return null. + */ + TiXmlText* Text() const { return ToText(); } + /** @deprecated use ToUnknown() + Return the handle as a TiXmlUnknown. This may return null. + */ + TiXmlUnknown* Unknown() const { return ToUnknown(); } + +private: + TiXmlNode* node; +}; + + +/** Print to memory functionality. The TiXmlPrinter is useful when you need to: + + -# Print to memory (especially in non-STL mode) + -# Control formatting (line endings, etc.) + + When constructed, the TiXmlPrinter is in its default "pretty printing" mode. + Before calling Accept() you can call methods to control the printing + of the XML document. After TiXmlNode::Accept() is called, the printed document can + be accessed via the CStr(), Str(), and Size() methods. + + TiXmlPrinter uses the Visitor API. + @verbatim + TiXmlPrinter printer; + printer.SetIndent( "\t" ); + + doc.Accept( &printer ); + fprintf( stdout, "%s", printer.CStr() ); + @endverbatim +*/ +class TiXmlPrinter : public TiXmlVisitor +{ +public: + TiXmlPrinter() : depth( 0 ), simpleTextPrint( false ), + buffer(), indent( " " ), lineBreak( "\n" ) {} + + virtual bool VisitEnter( const TiXmlDocument& doc ); + virtual bool VisitExit( const TiXmlDocument& doc ); + + virtual bool VisitEnter( const TiXmlElement& element, const TiXmlAttribute* firstAttribute ); + virtual bool VisitExit( const TiXmlElement& element ); + + virtual bool Visit( const TiXmlDeclaration& declaration ); + virtual bool Visit( const TiXmlText& text ); + virtual bool Visit( const TiXmlComment& comment ); + virtual bool Visit( const TiXmlUnknown& unknown ); + + /** Set the indent characters for printing. By default 4 spaces + but tab (\t) is also useful, or null/empty string for no indentation. + */ + void SetIndent( const char* _indent ) { indent = _indent ? _indent : "" ; } + /// Query the indention string. + const char* Indent() { return indent.c_str(); } + /** Set the line breaking string. By default set to newline (\n). + Some operating systems prefer other characters, or can be + set to the null/empty string for no indenation. + */ + void SetLineBreak( const char* _lineBreak ) { lineBreak = _lineBreak ? _lineBreak : ""; } + /// Query the current line breaking string. + const char* LineBreak() { return lineBreak.c_str(); } + + /** Switch over to "stream printing" which is the most dense formatting without + linebreaks. Common when the XML is needed for network transmission. + */ + void SetStreamPrinting() { indent = ""; + lineBreak = ""; + } + /// Return the result. + const char* CStr() { return buffer.c_str(); } + /// Return the length of the result string. + size_t Size() { return buffer.size(); } + + #ifdef TIXML_USE_STL + /// Return the result. + const std::string& Str() { return buffer; } + #endif + +private: + void DoIndent() { + for( int i=0; i +#include + +#include "tinyxml.h" + +//#define DEBUG_PARSER +#if defined( DEBUG_PARSER ) +# if defined( DEBUG ) && defined( _MSC_VER ) +# include +# define TIXML_LOG OutputDebugString +# else +# define TIXML_LOG printf +# endif +#endif + +// Note tha "PutString" hardcodes the same list. This +// is less flexible than it appears. Changing the entries +// or order will break putstring. +TiXmlBase::Entity TiXmlBase::entity[ TiXmlBase::NUM_ENTITY ] = +{ + { "&", 5, '&' }, + { "<", 4, '<' }, + { ">", 4, '>' }, + { """, 6, '\"' }, + { "'", 6, '\'' } +}; + +// Bunch of unicode info at: +// http://www.unicode.org/faq/utf_bom.html +// Including the basic of this table, which determines the #bytes in the +// sequence from the lead byte. 1 placed for invalid sequences -- +// although the result will be junk, pass it through as much as possible. +// Beware of the non-characters in UTF-8: +// ef bb bf (Microsoft "lead bytes") +// ef bf be +// ef bf bf + +const unsigned char TIXML_UTF_LEAD_0 = 0xefU; +const unsigned char TIXML_UTF_LEAD_1 = 0xbbU; +const unsigned char TIXML_UTF_LEAD_2 = 0xbfU; + +const int TiXmlBase::utf8ByteTable[256] = +{ + // 0 1 2 3 4 5 6 7 8 9 a b c d e f + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0x00 + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0x10 + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0x20 + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0x30 + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0x40 + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0x50 + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0x60 + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0x70 End of ASCII range + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0x80 0x80 to 0xc1 invalid + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0x90 + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0xa0 + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0xb0 + 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, // 0xc0 0xc2 to 0xdf 2 byte + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, // 0xd0 + 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 0xe0 0xe0 to 0xef 3 byte + 4, 4, 4, 4, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 // 0xf0 0xf0 to 0xf4 4 byte, 0xf5 and higher invalid +}; + + +void TiXmlBase::ConvertUTF32ToUTF8( unsigned long input, char* output, int* length ) +{ + const unsigned long BYTE_MASK = 0xBF; + const unsigned long BYTE_MARK = 0x80; + const unsigned long FIRST_BYTE_MARK[7] = { 0x00, 0x00, 0xC0, 0xE0, 0xF0, 0xF8, 0xFC }; + + if (input < 0x80) + *length = 1; + else if ( input < 0x800 ) + *length = 2; + else if ( input < 0x10000 ) + *length = 3; + else if ( input < 0x200000 ) + *length = 4; + else + { *length = 0; return; } // This code won't covert this correctly anyway. + + output += *length; + + // Scary scary fall throughs. + switch (*length) + { + case 4: + --output; + *output = (char)((input | BYTE_MARK) & BYTE_MASK); + input >>= 6; + case 3: + --output; + *output = (char)((input | BYTE_MARK) & BYTE_MASK); + input >>= 6; + case 2: + --output; + *output = (char)((input | BYTE_MARK) & BYTE_MASK); + input >>= 6; + case 1: + --output; + *output = (char)(input | FIRST_BYTE_MARK[*length]); + } +} + + +/*static*/ int TiXmlBase::IsAlpha( unsigned char anyByte, TiXmlEncoding /*encoding*/ ) +{ + // This will only work for low-ascii, everything else is assumed to be a valid + // letter. I'm not sure this is the best approach, but it is quite tricky trying + // to figure out alhabetical vs. not across encoding. So take a very + // conservative approach. + +// if ( encoding == TIXML_ENCODING_UTF8 ) +// { + if ( anyByte < 127 ) + return isalpha( anyByte ); + else + return 1; // What else to do? The unicode set is huge...get the english ones right. +// } +// else +// { +// return isalpha( anyByte ); +// } +} + + +/*static*/ int TiXmlBase::IsAlphaNum( unsigned char anyByte, TiXmlEncoding /*encoding*/ ) +{ + // This will only work for low-ascii, everything else is assumed to be a valid + // letter. I'm not sure this is the best approach, but it is quite tricky trying + // to figure out alhabetical vs. not across encoding. So take a very + // conservative approach. + +// if ( encoding == TIXML_ENCODING_UTF8 ) +// { + if ( anyByte < 127 ) + return isalnum( anyByte ); + else + return 1; // What else to do? The unicode set is huge...get the english ones right. +// } +// else +// { +// return isalnum( anyByte ); +// } +} + + +class TiXmlParsingData +{ + friend class TiXmlDocument; + public: + void Stamp( const char* now, TiXmlEncoding encoding ); + + const TiXmlCursor& Cursor() const { return cursor; } + + private: + // Only used by the document! + TiXmlParsingData( const char* start, int _tabsize, int row, int col ) + { + assert( start ); + stamp = start; + tabsize = _tabsize; + cursor.row = row; + cursor.col = col; + } + + TiXmlCursor cursor; + const char* stamp; + int tabsize; +}; + + +void TiXmlParsingData::Stamp( const char* now, TiXmlEncoding encoding ) +{ + assert( now ); + + // Do nothing if the tabsize is 0. + if ( tabsize < 1 ) + { + return; + } + + // Get the current row, column. + int row = cursor.row; + int col = cursor.col; + const char* p = stamp; + assert( p ); + + while ( p < now ) + { + // Treat p as unsigned, so we have a happy compiler. + const unsigned char* pU = (const unsigned char*)p; + + // Code contributed by Fletcher Dunn: (modified by lee) + switch (*pU) { + case 0: + // We *should* never get here, but in case we do, don't + // advance past the terminating null character, ever + return; + + case '\r': + // bump down to the next line + ++row; + col = 0; + // Eat the character + ++p; + + // Check for \r\n sequence, and treat this as a single character + if (*p == '\n') { + ++p; + } + break; + + case '\n': + // bump down to the next line + ++row; + col = 0; + + // Eat the character + ++p; + + // Check for \n\r sequence, and treat this as a single + // character. (Yes, this bizarre thing does occur still + // on some arcane platforms...) + if (*p == '\r') { + ++p; + } + break; + + case '\t': + // Eat the character + ++p; + + // Skip to next tab stop + col = (col / tabsize + 1) * tabsize; + break; + + case TIXML_UTF_LEAD_0: + if ( encoding == TIXML_ENCODING_UTF8 ) + { + if ( *(p+1) && *(p+2) ) + { + // In these cases, don't advance the column. These are + // 0-width spaces. + if ( *(pU+1)==TIXML_UTF_LEAD_1 && *(pU+2)==TIXML_UTF_LEAD_2 ) + p += 3; + else if ( *(pU+1)==0xbfU && *(pU+2)==0xbeU ) + p += 3; + else if ( *(pU+1)==0xbfU && *(pU+2)==0xbfU ) + p += 3; + else + { p +=3; ++col; } // A normal character. + } + } + else + { + ++p; + ++col; + } + break; + + default: + if ( encoding == TIXML_ENCODING_UTF8 ) + { + // Eat the 1 to 4 byte utf8 character. + int step = TiXmlBase::utf8ByteTable[*((const unsigned char*)p)]; + if ( step == 0 ) + step = 1; // Error case from bad encoding, but handle gracefully. + p += step; + + // Just advance one column, of course. + ++col; + } + else + { + ++p; + ++col; + } + break; + } + } + cursor.row = row; + cursor.col = col; + assert( cursor.row >= -1 ); + assert( cursor.col >= -1 ); + stamp = p; + assert( stamp ); +} + + +const char* TiXmlBase::SkipWhiteSpace( const char* p, TiXmlEncoding encoding ) +{ + if ( !p || !*p ) + { + return 0; + } + if ( encoding == TIXML_ENCODING_UTF8 ) + { + while ( *p ) + { + const unsigned char* pU = (const unsigned char*)p; + + // Skip the stupid Microsoft UTF-8 Byte order marks + if ( *(pU+0)==TIXML_UTF_LEAD_0 + && *(pU+1)==TIXML_UTF_LEAD_1 + && *(pU+2)==TIXML_UTF_LEAD_2 ) + { + p += 3; + continue; + } + else if(*(pU+0)==TIXML_UTF_LEAD_0 + && *(pU+1)==0xbfU + && *(pU+2)==0xbeU ) + { + p += 3; + continue; + } + else if(*(pU+0)==TIXML_UTF_LEAD_0 + && *(pU+1)==0xbfU + && *(pU+2)==0xbfU ) + { + p += 3; + continue; + } + + if ( IsWhiteSpace( *p ) ) // Still using old rules for white space. + ++p; + else + break; + } + } + else + { + while ( *p && IsWhiteSpace( *p ) ) + ++p; + } + + return p; +} + +#ifdef TIXML_USE_STL +/*static*/ bool TiXmlBase::StreamWhiteSpace( std::istream * in, TIXML_STRING * tag ) +{ + for( ;; ) + { + if ( !in->good() ) return false; + + int c = in->peek(); + // At this scope, we can't get to a document. So fail silently. + if ( !IsWhiteSpace( c ) || c <= 0 ) + return true; + + *tag += (char) in->get(); + } +} + +/*static*/ bool TiXmlBase::StreamTo( std::istream * in, int character, TIXML_STRING * tag ) +{ + //assert( character > 0 && character < 128 ); // else it won't work in utf-8 + while ( in->good() ) + { + int c = in->peek(); + if ( c == character ) + return true; + if ( c <= 0 ) // Silent failure: can't get document at this scope + return false; + + in->get(); + *tag += (char) c; + } + return false; +} +#endif + +// One of TinyXML's more performance demanding functions. Try to keep the memory overhead down. The +// "assign" optimization removes over 10% of the execution time. +// +const char* TiXmlBase::ReadName( const char* p, TIXML_STRING * name, TiXmlEncoding encoding ) +{ + // Oddly, not supported on some comilers, + //name->clear(); + // So use this: + *name = ""; + assert( p ); + + // Names start with letters or underscores. + // Of course, in unicode, tinyxml has no idea what a letter *is*. The + // algorithm is generous. + // + // After that, they can be letters, underscores, numbers, + // hyphens, or colons. (Colons are valid ony for namespaces, + // but tinyxml can't tell namespaces from names.) + if ( p && *p + && ( IsAlpha( (unsigned char) *p, encoding ) || *p == '_' ) ) + { + const char* start = p; + while( p && *p + && ( IsAlphaNum( (unsigned char ) *p, encoding ) + || *p == '_' + || *p == '-' + || *p == '.' + || *p == ':' ) ) + { + //(*name) += *p; // expensive + ++p; + } + if ( p-start > 0 ) { + name->assign( start, p-start ); + } + return p; + } + return 0; +} + +const char* TiXmlBase::GetEntity( const char* p, char* value, int* length, TiXmlEncoding encoding ) +{ + // Presume an entity, and pull it out. + TIXML_STRING ent; + int i; + *length = 0; + + if ( *(p+1) && *(p+1) == '#' && *(p+2) ) + { + unsigned long ucs = 0; + ptrdiff_t delta = 0; + unsigned mult = 1; + + if ( *(p+2) == 'x' ) + { + // Hexadecimal. + if ( !*(p+3) ) return 0; + + const char* q = p+3; + q = strchr( q, ';' ); + + if ( !q || !*q ) return 0; + + delta = q-p; + --q; + + while ( *q != 'x' ) + { + if ( *q >= '0' && *q <= '9' ) + ucs += mult * (*q - '0'); + else if ( *q >= 'a' && *q <= 'f' ) + ucs += mult * (*q - 'a' + 10); + else if ( *q >= 'A' && *q <= 'F' ) + ucs += mult * (*q - 'A' + 10 ); + else + return 0; + mult *= 16; + --q; + } + } + else + { + // Decimal. + if ( !*(p+2) ) return 0; + + const char* q = p+2; + q = strchr( q, ';' ); + + if ( !q || !*q ) return 0; + + delta = q-p; + --q; + + while ( *q != '#' ) + { + if ( *q >= '0' && *q <= '9' ) + ucs += mult * (*q - '0'); + else + return 0; + mult *= 10; + --q; + } + } + if ( encoding == TIXML_ENCODING_UTF8 ) + { + // convert the UCS to UTF-8 + ConvertUTF32ToUTF8( ucs, value, length ); + } + else + { + *value = (char)ucs; + *length = 1; + } + return p + delta + 1; + } + + // Now try to match it. + for( i=0; iappend( cArr, len ); + } + } + else + { + bool whitespace = false; + + // Remove leading white space: + p = SkipWhiteSpace( p, encoding ); + while ( p && *p + && !StringEqual( p, endTag, caseInsensitive, encoding ) ) + { + if ( *p == '\r' || *p == '\n' ) + { + whitespace = true; + ++p; + } + else if ( IsWhiteSpace( *p ) ) + { + whitespace = true; + ++p; + } + else + { + // If we've found whitespace, add it before the + // new character. Any whitespace just becomes a space. + if ( whitespace ) + { + (*text) += ' '; + whitespace = false; + } + int len; + char cArr[4] = { 0, 0, 0, 0 }; + p = GetChar( p, cArr, &len, encoding ); + if ( len == 1 ) + (*text) += cArr[0]; // more efficient + else + text->append( cArr, len ); + } + } + } + if ( p && *p ) + p += strlen( endTag ); + return ( p && *p ) ? p : 0; +} + +#ifdef TIXML_USE_STL + +void TiXmlDocument::StreamIn( std::istream * in, TIXML_STRING * tag ) +{ + // The basic issue with a document is that we don't know what we're + // streaming. Read something presumed to be a tag (and hope), then + // identify it, and call the appropriate stream method on the tag. + // + // This "pre-streaming" will never read the closing ">" so the + // sub-tag can orient itself. + + if ( !StreamTo( in, '<', tag ) ) + { + SetError( TIXML_ERROR_PARSING_EMPTY, 0, 0, TIXML_ENCODING_UNKNOWN ); + return; + } + + while ( in->good() ) + { + int tagIndex = (int) tag->length(); + while ( in->good() && in->peek() != '>' ) + { + int c = in->get(); + if ( c <= 0 ) + { + SetError( TIXML_ERROR_EMBEDDED_NULL, 0, 0, TIXML_ENCODING_UNKNOWN ); + break; + } + (*tag) += (char) c; + } + + if ( in->good() ) + { + // We now have something we presume to be a node of + // some sort. Identify it, and call the node to + // continue streaming. + TiXmlNode* node = Identify( tag->c_str() + tagIndex, TIXML_DEFAULT_ENCODING ); + + if ( node ) + { + node->StreamIn( in, tag ); + bool isElement = node->ToElement() != 0; + delete node; + node = 0; + + // If this is the root element, we're done. Parsing will be + // done by the >> operator. + if ( isElement ) + { + return; + } + } + else + { + SetError( TIXML_ERROR, 0, 0, TIXML_ENCODING_UNKNOWN ); + return; + } + } + } + // We should have returned sooner. + SetError( TIXML_ERROR, 0, 0, TIXML_ENCODING_UNKNOWN ); +} + +#endif + +const char* TiXmlDocument::Parse( const char* p, TiXmlParsingData* prevData, TiXmlEncoding encoding ) +{ + ClearError(); + + // Parse away, at the document level. Since a document + // contains nothing but other tags, most of what happens + // here is skipping white space. + if ( !p || !*p ) + { + SetError( TIXML_ERROR_DOCUMENT_EMPTY, 0, 0, TIXML_ENCODING_UNKNOWN ); + return 0; + } + + // Note that, for a document, this needs to come + // before the while space skip, so that parsing + // starts from the pointer we are given. + location.Clear(); + if ( prevData ) + { + location.row = prevData->cursor.row; + location.col = prevData->cursor.col; + } + else + { + location.row = 0; + location.col = 0; + } + TiXmlParsingData data( p, TabSize(), location.row, location.col ); + location = data.Cursor(); + + if ( encoding == TIXML_ENCODING_UNKNOWN ) + { + // Check for the Microsoft UTF-8 lead bytes. + const unsigned char* pU = (const unsigned char*)p; + if ( *(pU+0) && *(pU+0) == TIXML_UTF_LEAD_0 + && *(pU+1) && *(pU+1) == TIXML_UTF_LEAD_1 + && *(pU+2) && *(pU+2) == TIXML_UTF_LEAD_2 ) + { + encoding = TIXML_ENCODING_UTF8; + useMicrosoftBOM = true; + } + } + + p = SkipWhiteSpace( p, encoding ); + if ( !p ) + { + SetError( TIXML_ERROR_DOCUMENT_EMPTY, 0, 0, TIXML_ENCODING_UNKNOWN ); + return 0; + } + + while ( p && *p ) + { + TiXmlNode* node = Identify( p, encoding ); + if ( node ) + { + p = node->Parse( p, &data, encoding ); + LinkEndChild( node ); + } + else + { + break; + } + + // Did we get encoding info? + if ( encoding == TIXML_ENCODING_UNKNOWN + && node->ToDeclaration() ) + { + TiXmlDeclaration* dec = node->ToDeclaration(); + const char* enc = dec->Encoding(); + assert( enc ); + + if ( *enc == 0 ) + encoding = TIXML_ENCODING_UTF8; + else if ( StringEqual( enc, "UTF-8", true, TIXML_ENCODING_UNKNOWN ) ) + encoding = TIXML_ENCODING_UTF8; + else if ( StringEqual( enc, "UTF8", true, TIXML_ENCODING_UNKNOWN ) ) + encoding = TIXML_ENCODING_UTF8; // incorrect, but be nice + else + encoding = TIXML_ENCODING_LEGACY; + } + + p = SkipWhiteSpace( p, encoding ); + } + + // Was this empty? + if ( !firstChild ) { + SetError( TIXML_ERROR_DOCUMENT_EMPTY, 0, 0, encoding ); + return 0; + } + + // All is well. + return p; +} + +void TiXmlDocument::SetError( int err, const char* pError, TiXmlParsingData* data, TiXmlEncoding encoding ) +{ + // The first error in a chain is more accurate - don't set again! + if ( error ) + return; + + assert( err > 0 && err < TIXML_ERROR_STRING_COUNT ); + error = true; + errorId = err; + errorDesc = errorString[ errorId ]; + + errorLocation.Clear(); + if ( pError && data ) + { + data->Stamp( pError, encoding ); + errorLocation = data->Cursor(); + } +} + + +TiXmlNode* TiXmlNode::Identify( const char* p, TiXmlEncoding encoding ) +{ + TiXmlNode* returnNode = 0; + + p = SkipWhiteSpace( p, encoding ); + if( !p || !*p || *p != '<' ) + { + return 0; + } + + p = SkipWhiteSpace( p, encoding ); + + if ( !p || !*p ) + { + return 0; + } + + // What is this thing? + // - Elements start with a letter or underscore, but xml is reserved. + // - Comments: "; + + if ( !StringEqual( p, startTag, false, encoding ) ) + { + if ( document ) + document->SetError( TIXML_ERROR_PARSING_COMMENT, p, data, encoding ); + return 0; + } + p += strlen( startTag ); + + // [ 1475201 ] TinyXML parses entities in comments + // Oops - ReadText doesn't work, because we don't want to parse the entities. + // p = ReadText( p, &value, false, endTag, false, encoding ); + // + // from the XML spec: + /* + [Definition: Comments may appear anywhere in a document outside other markup; in addition, + they may appear within the document type declaration at places allowed by the grammar. + They are not part of the document's character data; an XML processor MAY, but need not, + make it possible for an application to retrieve the text of comments. For compatibility, + the string "--" (double-hyphen) MUST NOT occur within comments.] Parameter entity + references MUST NOT be recognized within comments. + + An example of a comment: + + + */ + + value = ""; + // Keep all the white space. + while ( p && *p && !StringEqual( p, endTag, false, encoding ) ) + { + value.append( p, 1 ); + ++p; + } + if ( p && *p ) + p += strlen( endTag ); + + return p; +} + + +const char* TiXmlAttribute::Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding ) +{ + p = SkipWhiteSpace( p, encoding ); + if ( !p || !*p ) return 0; + + if ( data ) + { + data->Stamp( p, encoding ); + location = data->Cursor(); + } + // Read the name, the '=' and the value. + const char* pErr = p; + p = ReadName( p, &name, encoding ); + if ( !p || !*p ) + { + if ( document ) document->SetError( TIXML_ERROR_READING_ATTRIBUTES, pErr, data, encoding ); + return 0; + } + p = SkipWhiteSpace( p, encoding ); + if ( !p || !*p || *p != '=' ) + { + if ( document ) document->SetError( TIXML_ERROR_READING_ATTRIBUTES, p, data, encoding ); + return 0; + } + + ++p; // skip '=' + p = SkipWhiteSpace( p, encoding ); + if ( !p || !*p ) + { + if ( document ) document->SetError( TIXML_ERROR_READING_ATTRIBUTES, p, data, encoding ); + return 0; + } + + const char* end; + const char SINGLE_QUOTE = '\''; + const char DOUBLE_QUOTE = '\"'; + + if ( *p == SINGLE_QUOTE ) + { + ++p; + end = "\'"; // single quote in string + p = ReadText( p, &value, false, end, false, encoding ); + } + else if ( *p == DOUBLE_QUOTE ) + { + ++p; + end = "\""; // double quote in string + p = ReadText( p, &value, false, end, false, encoding ); + } + else + { + // All attribute values should be in single or double quotes. + // But this is such a common error that the parser will try + // its best, even without them. + value = ""; + while ( p && *p // existence + && !IsWhiteSpace( *p ) // whitespace + && *p != '/' && *p != '>' ) // tag end + { + if ( *p == SINGLE_QUOTE || *p == DOUBLE_QUOTE ) { + // [ 1451649 ] Attribute values with trailing quotes not handled correctly + // We did not have an opening quote but seem to have a + // closing one. Give up and throw an error. + if ( document ) document->SetError( TIXML_ERROR_READING_ATTRIBUTES, p, data, encoding ); + return 0; + } + value += *p; + ++p; + } + } + return p; +} + +#ifdef TIXML_USE_STL +void TiXmlText::StreamIn( std::istream * in, TIXML_STRING * tag ) +{ + while ( in->good() ) + { + int c = in->peek(); + if ( !cdata && (c == '<' ) ) + { + return; + } + if ( c <= 0 ) + { + TiXmlDocument* document = GetDocument(); + if ( document ) + document->SetError( TIXML_ERROR_EMBEDDED_NULL, 0, 0, TIXML_ENCODING_UNKNOWN ); + return; + } + + (*tag) += (char) c; + in->get(); // "commits" the peek made above + + if ( cdata && c == '>' && tag->size() >= 3 ) { + size_t len = tag->size(); + if ( (*tag)[len-2] == ']' && (*tag)[len-3] == ']' ) { + // terminator of cdata. + return; + } + } + } +} +#endif + +const char* TiXmlText::Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding ) +{ + value = ""; + TiXmlDocument* document = GetDocument(); + + if ( data ) + { + data->Stamp( p, encoding ); + location = data->Cursor(); + } + + const char* const startTag = ""; + + if ( cdata || StringEqual( p, startTag, false, encoding ) ) + { + cdata = true; + + if ( !StringEqual( p, startTag, false, encoding ) ) + { + if ( document ) + document->SetError( TIXML_ERROR_PARSING_CDATA, p, data, encoding ); + return 0; + } + p += strlen( startTag ); + + // Keep all the white space, ignore the encoding, etc. + while ( p && *p + && !StringEqual( p, endTag, false, encoding ) + ) + { + value += *p; + ++p; + } + + TIXML_STRING dummy; + p = ReadText( p, &dummy, false, endTag, false, encoding ); + return p; + } + else + { + bool ignoreWhite = true; + + const char* end = "<"; + p = ReadText( p, &value, ignoreWhite, end, false, encoding ); + if ( p && *p ) + return p-1; // don't truncate the '<' + return 0; + } +} + +#ifdef TIXML_USE_STL +void TiXmlDeclaration::StreamIn( std::istream * in, TIXML_STRING * tag ) +{ + while ( in->good() ) + { + int c = in->get(); + if ( c <= 0 ) + { + TiXmlDocument* document = GetDocument(); + if ( document ) + document->SetError( TIXML_ERROR_EMBEDDED_NULL, 0, 0, TIXML_ENCODING_UNKNOWN ); + return; + } + (*tag) += (char) c; + + if ( c == '>' ) + { + // All is well. + return; + } + } +} +#endif + +const char* TiXmlDeclaration::Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding _encoding ) +{ + p = SkipWhiteSpace( p, _encoding ); + // Find the beginning, find the end, and look for + // the stuff in-between. + TiXmlDocument* document = GetDocument(); + if ( !p || !*p || !StringEqual( p, "SetError( TIXML_ERROR_PARSING_DECLARATION, 0, 0, _encoding ); + return 0; + } + if ( data ) + { + data->Stamp( p, _encoding ); + location = data->Cursor(); + } + p += 5; + + version = ""; + encoding = ""; + standalone = ""; + + while ( p && *p ) + { + if ( *p == '>' ) + { + ++p; + return p; + } + + p = SkipWhiteSpace( p, _encoding ); + if ( StringEqual( p, "version", true, _encoding ) ) + { + TiXmlAttribute attrib; + p = attrib.Parse( p, data, _encoding ); + version = attrib.Value(); + } + else if ( StringEqual( p, "encoding", true, _encoding ) ) + { + TiXmlAttribute attrib; + p = attrib.Parse( p, data, _encoding ); + encoding = attrib.Value(); + } + else if ( StringEqual( p, "standalone", true, _encoding ) ) + { + TiXmlAttribute attrib; + p = attrib.Parse( p, data, _encoding ); + standalone = attrib.Value(); + } + else + { + // Read over whatever it is. + while( p && *p && *p != '>' && !IsWhiteSpace( *p ) ) + ++p; + } + } + return 0; +} + +bool TiXmlText::Blank() const +{ + for ( unsigned i=0; i + +namespace boost +{ + + template T lexical_cast(const char* txt) + { + double result = atof(txt); + return result; + }; + + struct bad_lexical_cast + { + const char* what() + { + return ("bad lexical cast\n"); + } + + }; + +} //namespace boost + +#endif + diff --git a/examples/ThirdPartyLibs/urdf/boost_replacement/printf_console.cpp b/examples/ThirdPartyLibs/urdf/boost_replacement/printf_console.cpp new file mode 100644 index 000000000..9c9014ac6 --- /dev/null +++ b/examples/ThirdPartyLibs/urdf/boost_replacement/printf_console.cpp @@ -0,0 +1,28 @@ +#include "printf_console.h" +#include + + +void logError(const char* msg, const char* arg0, const char* arg1, const char* arg2) +{ + printf("%s %s %s %s\n", msg,arg0,arg1,arg2); + +} + +void logDebug(const char* msg, float v0, float v1) +{ + printf("%s %f %f\n", msg, v0, v1); +}; +void logDebug(const char* msg, const char* msg1, const char* arg1) +{ + printf("%s %s %s\n", msg, msg1, arg1); + +} + +void logInform(const char* msg, const char* arg0) +{ + printf("%s %s\n", msg, arg0); +} +void logWarn(const char* msg,int id, const char* arg0) +{ + printf("%s %d %s\n", msg,id,arg0); +} diff --git a/examples/ThirdPartyLibs/urdf/boost_replacement/printf_console.h b/examples/ThirdPartyLibs/urdf/boost_replacement/printf_console.h new file mode 100644 index 000000000..247aab2c5 --- /dev/null +++ b/examples/ThirdPartyLibs/urdf/boost_replacement/printf_console.h @@ -0,0 +1,13 @@ +#ifndef PRINTF_CONSOLE_H +#define PRINTF_CONSOLE_H + + +void logError(const char* msg="", const char* arg0="", const char* arg1="", const char* arg2=""); +void logDebug(const char* msg, float v0, float v1); +void logDebug(const char* msg, const char* msg1="", const char* arg1=""); +void logInform(const char* msg, const char* arg0=""); +void logWarn(const char* msg,int id, const char* arg0=""); + +#endif + + diff --git a/examples/ThirdPartyLibs/urdf/boost_replacement/shared_ptr.h b/examples/ThirdPartyLibs/urdf/boost_replacement/shared_ptr.h new file mode 100644 index 000000000..5d29732b6 --- /dev/null +++ b/examples/ThirdPartyLibs/urdf/boost_replacement/shared_ptr.h @@ -0,0 +1,210 @@ +/* +Bullet Continuous Collision Detection and Physics Library Maya Plugin +Copyright (c) 2008 Walt Disney Studios + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising +from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must +not claim that you wrote the original software. If you use this +software in a product, an acknowledgment in the product documentation +would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must +not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. + +Written by: Nicola Candussi + +Modified by Francisco Gochez +Dec 2011 - Added deferencing operator +*/ + +//my_shared_ptr + +#ifndef DYN_SHARED_PTR_H +#define DYN_SHARED_PTR_H + +#define DYN_SHARED_PTR_THREAD_SAFE + + +#include + +#ifdef _WIN32 +#include + +class my_shared_count { +public: + my_shared_count(): m_count(1) { } + ~my_shared_count() { } + + long increment() + { +#ifdef DYN_SHARED_PTR_THREAD_SAFE + return InterlockedIncrement(&m_count); +#else + return ++m_count; +#endif + } + + long decrement() { +#ifdef DYN_SHARED_PTR_THREAD_SAFE + return InterlockedDecrement(&m_count); +#else + return ++m_count; +#endif + } + + long use_count() { return m_count; } + +private: + long m_count; +}; +#else //ifdef WIN32 + + +#include + +class my_shared_count { +public: + my_shared_count(): m_count(1) { +#ifdef DYN_SHARED_PTR_THREAD_SAFE + pthread_mutex_init(&m_mutex, 0); +#endif + } + ~my_shared_count() { +#ifdef DYN_SHARED_PTR_THREAD_SAFE + pthread_mutex_destroy(&m_mutex); +#endif + } + + long increment() + { +#ifdef DYN_SHARED_PTR_THREAD_SAFE + pthread_mutex_lock(&m_mutex); +#endif + long c = ++m_count; +#ifdef DYN_SHARED_PTR_THREAD_SAFE + pthread_mutex_unlock(&m_mutex); +#endif + return c; + } + + long decrement() { +#ifdef DYN_SHARED_PTR_THREAD_SAFE + pthread_mutex_lock(&m_mutex); +#endif + long c = --m_count; +#ifdef DYN_SHARED_PTR_THREAD_SAFE + pthread_mutex_unlock(&m_mutex); +#endif + return c; + } + + long use_count() { return m_count; } + +private: + long m_count; + mutable pthread_mutex_t m_mutex; +}; + +#endif + + +template +class my_shared_ptr +{ +public: + my_shared_ptr(): m_ptr(NULL), m_count(NULL) { } + my_shared_ptr(my_shared_ptr const& other): + m_ptr(other.m_ptr), + m_count(other.m_count) + { + if(other.m_count != NULL) other.m_count->increment(); + } + + template + my_shared_ptr(my_shared_ptr const& other): + m_ptr(other.m_ptr), + m_count(other.m_count) + { + if(other.m_count != NULL) other.m_count->increment(); + } + + my_shared_ptr(T const* other): m_ptr(const_cast(other)), m_count(NULL) + { + if(other != NULL) m_count = new my_shared_count; + } + + ~my_shared_ptr() + { + giveup_ownership(); + } + + void reset(T const* other) + { + if(m_ptr == other) return; + giveup_ownership(); + m_ptr = const_cast(other); + if(other != NULL) m_count = new my_shared_count; + else m_count = NULL; + } + + T* get() { return m_ptr; } + T const* get() const { return m_ptr; } + T* operator->() { return m_ptr; } + T const* operator->() const { return m_ptr; } + operator bool() const { return m_ptr != NULL; } + T& operator*() const + { + assert(m_ptr != 0); + return *m_ptr; + } + + bool operator<(my_shared_ptr const& rhs) const { return m_ptr < rhs.m_ptr; } + + my_shared_ptr& operator=(my_shared_ptr const& other) { + if(m_ptr == other.m_ptr) return *this; + giveup_ownership(); + m_ptr = other.m_ptr; + m_count = other.m_count; + if(other.m_count != NULL) m_count->increment(); + return *this; + } + + template + my_shared_ptr& operator=(my_shared_ptr& other) { + if(m_ptr == other.m_ptr) return *this; + giveup_ownership(); + m_ptr = other.m_ptr; + m_count = other.m_count; + if(other.m_count != NULL) m_count->increment(); + return *this; + } + +protected: + + template friend class my_shared_ptr; + void giveup_ownership() + { + if(m_count != NULL) { + if( m_count->decrement() == 0) { + delete m_ptr; + m_ptr = NULL; + delete m_count; + m_count = NULL; + } + } + } + +protected: + T *m_ptr; + my_shared_count *m_count; + +}; + + +#endif diff --git a/examples/ThirdPartyLibs/urdf/boost_replacement/string_split.cpp b/examples/ThirdPartyLibs/urdf/boost_replacement/string_split.cpp new file mode 100644 index 000000000..6c8a294a4 --- /dev/null +++ b/examples/ThirdPartyLibs/urdf/boost_replacement/string_split.cpp @@ -0,0 +1,253 @@ + + +#include +//#include +#include +#include +#include + +#include "string_split.h" + +namespace boost +{ + void split( std::vector&pieces, const std::string& vector_str, std::vector separators) + { + assert(separators.size()==1); + if (separators.size()==1) + { + char** strArray = str_split(vector_str.c_str(),separators[0].c_str()); + int numSubStr = str_array_len(strArray); + for (int i=0;i is_any_of(const char* seps) + { + std::vector strArray; + + int numSeps = strlen(seps); + for (int i=0;i +#include +#include + +namespace boost +{ + void split( std::vector&pieces, const std::string& vector_str, std::vector separators); + std::vector is_any_of(const char* seps); +}; + +///The string split C code is by Lars Wirzenius +///See http://stackoverflow.com/questions/2531605/how-to-split-a-string-with-a-delimiter-larger-than-one-single-char + + +/* Split a string into substrings. Return dynamic array of dynamically + allocated substrings, or NULL if there was an error. Caller is + expected to free the memory, for example with str_array_free. */ +char** str_split(const char* input, const char* sep); + +/* Free a dynamic array of dynamic strings. */ +void str_array_free(char** array); + +/* Return length of a NULL-delimited array of strings. */ +size_t str_array_len(char** array); + +#endif //STRING_SPLIT_H + diff --git a/examples/ThirdPartyLibs/urdf/premake4.lua b/examples/ThirdPartyLibs/urdf/premake4.lua new file mode 100644 index 000000000..526c9114a --- /dev/null +++ b/examples/ThirdPartyLibs/urdf/premake4.lua @@ -0,0 +1,46 @@ + + + project "urdf_test" + + flags {"FloatStrict"} + + language "C++" + + kind "ConsoleApp" + targetdir "../../bin" + +-- links { +-- } + + includedirs { + ".", + "..", + + } + + + files { + "urdfdom/urdf_parser/src/check_urdf.cpp", + "urdfdom/urdf_parser/src/pose.cpp", + "urdfdom/urdf_parser/src/model.cpp", + "urdfdom/urdf_parser/src/link.cpp", + "urdfdom/urdf_parser/src/joint.cpp", + "urdfdom/urdf_parser/include/urdf_parser/urdf_parser.h", + "urdfdom_headers/urdf_exception/include/urdf_exception/exception.h", + "urdfdom_headers/urdf_model/include/urdf_model/pose.h", + "urdfdom_headers/urdf_model/include/urdf_model/model.h", + "urdfdom_headers/urdf_model/include/urdf_model/link.h", + "urdfdom_headers/urdf_model/include/urdf_model/joint.h", + "../tinyxml/tinystr.cpp", + "../tinyxml/tinyxml.cpp", + "../tinyxml/tinyxmlerror.cpp", + "../tinyxml/tinyxmlparser.cpp", + "boost_replacement/lexical_cast.h", + "boost_replacement/shared_ptr.h", + "boost_replacement/printf_console.cpp", + "boost_replacement/printf_console.h", + "boost_replacement/string_split.cpp", + "boost_replacement/string_split.h", + + + } diff --git a/examples/ThirdPartyLibs/urdf/urdfdom/LICENSE b/examples/ThirdPartyLibs/urdf/urdfdom/LICENSE new file mode 100644 index 000000000..e80920e25 --- /dev/null +++ b/examples/ThirdPartyLibs/urdf/urdfdom/LICENSE @@ -0,0 +1,15 @@ +Software License Agreement (Apache License) + +Copyright 2011 John Hsu + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. diff --git a/examples/ThirdPartyLibs/urdf/urdfdom/README.txt b/examples/ThirdPartyLibs/urdf/urdfdom/README.txt new file mode 100644 index 000000000..4e3bff6d8 --- /dev/null +++ b/examples/ThirdPartyLibs/urdf/urdfdom/README.txt @@ -0,0 +1,7 @@ +The URDF (U-Robot Description Format) library + provides core data structures and a simple XML parsers + for populating the class data structures from an URDF file. + +For now, the details of the URDF specifications reside on + http://ros.org/wiki/urdf + diff --git a/examples/ThirdPartyLibs/urdf/urdfdom/urdf_parser/include/urdf_parser/urdf_parser.h b/examples/ThirdPartyLibs/urdf/urdfdom/urdf_parser/include/urdf_parser/urdf_parser.h new file mode 100644 index 000000000..336af0fa3 --- /dev/null +++ b/examples/ThirdPartyLibs/urdf/urdfdom/urdf_parser/include/urdf_parser/urdf_parser.h @@ -0,0 +1,63 @@ +/********************************************************************* +* Software License Agreement (BSD License) +* +* Copyright (c) 2008, Willow Garage, Inc. +* All rights reserved. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions +* are met: +* +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above +* copyright notice, this list of conditions and the following +* disclaimer in the documentation and/or other materials provided +* with the distribution. +* * Neither the name of the Willow Garage nor the names of its +* contributors may be used to endorse or promote products derived +* from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +* POSSIBILITY OF SUCH DAMAGE. +*********************************************************************/ + +/* Author: Wim Meeussen */ + +#ifndef URDF_PARSER_URDF_PARSER_H +#define URDF_PARSER_URDF_PARSER_H + +#include + +#include +#include "tinyxml/tinyxml.h" + +//#include + +#ifndef M_PI +#define M_PI 3.1415925438 +#endif //M_PI + + +#include + + + + +namespace urdf{ + + my_shared_ptr parseURDF(const std::string &xml_string); + +} + +#endif diff --git a/examples/ThirdPartyLibs/urdf/urdfdom/urdf_parser/src/check_urdf.cpp b/examples/ThirdPartyLibs/urdf/urdfdom/urdf_parser/src/check_urdf.cpp new file mode 100644 index 000000000..67e9eb165 --- /dev/null +++ b/examples/ThirdPartyLibs/urdf/urdfdom/urdf_parser/src/check_urdf.cpp @@ -0,0 +1,137 @@ +/********************************************************************* +* Software License Agreement (BSD License) +* +* Copyright (c) 2008, Willow Garage, Inc. +* All rights reserved. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions +* are met: +* +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above +* copyright notice, this list of conditions and the following +* disclaimer in the documentation and/or other materials provided +* with the distribution. +* * Neither the name of the Willow Garage nor the names of its +* contributors may be used to endorse or promote products derived +* from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +* POSSIBILITY OF SUCH DAMAGE. +*********************************************************************/ + +/* Author: Wim Meeussen */ + +#include "urdf/urdfdom/urdf_parser/include/urdf_parser/urdf_parser.h" +#include +#include + +using namespace urdf; + +void printTree(my_shared_ptr link,int level = 0) +{ + level+=2; + int count = 0; + for (std::vector >::const_iterator child = link->child_links.begin(); child != link->child_links.end(); child++) + { + if (*child) + { + for(int j=0;jname << std::endl; + // first grandchild + printTree(*child,level); + } + else + { + for(int j=0;jname << " has a null child!" << *child << std::endl; + } + } + +} + + +#define MSTRINGIFY(A) #A + + +const char* urdf_char = MSTRINGIFY( + + + + + + + + + + + + + + + + + + + + +); + + +int main(int argc, char** argv) +{ + + std::string xml_string; + + if (argc < 2){ + std::cerr << "No URDF file name provided, using a dummy test URDF" << std::endl; + + xml_string = std::string(urdf_char); + + } else + { + + + std::fstream xml_file(argv[1], std::fstream::in); + while ( xml_file.good() ) + { + std::string line; + std::getline( xml_file, line); + xml_string += (line + "\n"); + } + xml_file.close(); + } + + my_shared_ptr robot = parseURDF(xml_string); + if (!robot){ + std::cerr << "ERROR: Model Parsing the xml failed" << std::endl; + return -1; + } + std::cout << "robot name is: " << robot->getName() << std::endl; + + // get info from parser + std::cout << "---------- Successfully Parsed XML ---------------" << std::endl; + // get root link + my_shared_ptr root_link=robot->getRoot(); + if (!root_link) return -1; + + std::cout << "root Link: " << root_link->name << " has " << root_link->child_links.size() << " child(ren)" << std::endl; + + + // print entire tree + printTree(root_link); + return 0; +} + diff --git a/examples/ThirdPartyLibs/urdf/urdfdom/urdf_parser/src/joint.cpp b/examples/ThirdPartyLibs/urdf/urdfdom/urdf_parser/src/joint.cpp new file mode 100644 index 000000000..bde0c5f73 --- /dev/null +++ b/examples/ThirdPartyLibs/urdf/urdfdom/urdf_parser/src/joint.cpp @@ -0,0 +1,579 @@ +/********************************************************************* +* Software Ligcense Agreement (BSD License) +* +* Copyright (c) 2008, Willow Garage, Inc. +* All rights reserved. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions +* are met: +* +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above +* copyright notice, this list of conditions and the following +* disclaimer in the documentation and/or other materials provided +* with the distribution. +* * Neither the name of the Willow Garage nor the names of its +* contributors may be used to endorse or promote products derived +* from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +* POSSIBILITY OF SUCH DAMAGE. +*********************************************************************/ + +/* Author: John Hsu */ + +#include +#include +#ifdef URDF_USE_BOOST +#include +#else +#include +#endif +#include + +#ifdef URDF_USE_CONSOLE_BRIDGE + #include +#else + #include "urdf/boost_replacement/printf_console.h" +#endif + +#include +#include + +namespace urdf{ + +bool parsePose(Pose &pose, TiXmlElement* xml); + +bool parseJointDynamics(JointDynamics &jd, TiXmlElement* config) +{ + jd.clear(); + + // Get joint damping + const char* damping_str = config->Attribute("damping"); + if (damping_str == NULL){ + logDebug("urdfdom.joint_dynamics: no damping, defaults to 0"); + jd.damping = 0; + } + else + { + try + { + jd.damping = boost::lexical_cast(damping_str); + } + catch (boost::bad_lexical_cast &e) + { + logError("damping value (%s) is not a float: %s",damping_str, e.what()); + return false; + } + } + + // Get joint friction + const char* friction_str = config->Attribute("friction"); + if (friction_str == NULL){ + logDebug("urdfdom.joint_dynamics: no friction, defaults to 0"); + jd.friction = 0; + } + else + { + try + { + jd.friction = boost::lexical_cast(friction_str); + } + catch (boost::bad_lexical_cast &e) + { + logError("friction value (%s) is not a float: %s",friction_str, e.what()); + return false; + } + } + + if (damping_str == NULL && friction_str == NULL) + { + logError("joint dynamics element specified with no damping and no friction"); + return false; + } + else{ + logDebug("urdfdom.joint_dynamics: damping %f and friction %f", jd.damping, jd.friction); + return true; + } +} + +bool parseJointLimits(JointLimits &jl, TiXmlElement* config) +{ + jl.clear(); + + // Get lower joint limit + const char* lower_str = config->Attribute("lower"); + if (lower_str == NULL){ + logDebug("urdfdom.joint_limit: no lower, defaults to 0"); + jl.lower = 0; + } + else + { + try + { + jl.lower = boost::lexical_cast(lower_str); + } + catch (boost::bad_lexical_cast &e) + { + logError("lower value (%s) is not a float: %s", lower_str, e.what()); + return false; + } + } + + // Get upper joint limit + const char* upper_str = config->Attribute("upper"); + if (upper_str == NULL){ + logDebug("urdfdom.joint_limit: no upper, , defaults to 0"); + jl.upper = 0; + } + else + { + try + { + jl.upper = boost::lexical_cast(upper_str); + } + catch (boost::bad_lexical_cast &e) + { + logError("upper value (%s) is not a float: %s",upper_str, e.what()); + return false; + } + } + + // Get joint effort limit + const char* effort_str = config->Attribute("effort"); + if (effort_str == NULL){ + logError("joint limit: no effort"); + return false; + } + else + { + try + { + jl.effort = boost::lexical_cast(effort_str); + } + catch (boost::bad_lexical_cast &e) + { + logError("effort value (%s) is not a float: %s",effort_str, e.what()); + return false; + } + } + + // Get joint velocity limit + const char* velocity_str = config->Attribute("velocity"); + if (velocity_str == NULL){ + logError("joint limit: no velocity"); + return false; + } + else + { + try + { + jl.velocity = boost::lexical_cast(velocity_str); + } + catch (boost::bad_lexical_cast &e) + { + logError("velocity value (%s) is not a float: %s",velocity_str, e.what()); + return false; + } + } + + return true; +} + +bool parseJointSafety(JointSafety &js, TiXmlElement* config) +{ + js.clear(); + + // Get soft_lower_limit joint limit + const char* soft_lower_limit_str = config->Attribute("soft_lower_limit"); + if (soft_lower_limit_str == NULL) + { + logDebug("urdfdom.joint_safety: no soft_lower_limit, using default value"); + js.soft_lower_limit = 0; + } + else + { + try + { + js.soft_lower_limit = boost::lexical_cast(soft_lower_limit_str); + } + catch (boost::bad_lexical_cast &e) + { + logError("soft_lower_limit value (%s) is not a float: %s",soft_lower_limit_str, e.what()); + return false; + } + } + + // Get soft_upper_limit joint limit + const char* soft_upper_limit_str = config->Attribute("soft_upper_limit"); + if (soft_upper_limit_str == NULL) + { + logDebug("urdfdom.joint_safety: no soft_upper_limit, using default value"); + js.soft_upper_limit = 0; + } + else + { + try + { + js.soft_upper_limit = boost::lexical_cast(soft_upper_limit_str); + } + catch (boost::bad_lexical_cast &e) + { + logError("soft_upper_limit value (%s) is not a float: %s",soft_upper_limit_str, e.what()); + return false; + } + } + + // Get k_position_ safety "position" gain - not exactly position gain + const char* k_position_str = config->Attribute("k_position"); + if (k_position_str == NULL) + { + logDebug("urdfdom.joint_safety: no k_position, using default value"); + js.k_position = 0; + } + else + { + try + { + js.k_position = boost::lexical_cast(k_position_str); + } + catch (boost::bad_lexical_cast &e) + { + logError("k_position value (%s) is not a float: %s",k_position_str, e.what()); + return false; + } + } + // Get k_velocity_ safety velocity gain + const char* k_velocity_str = config->Attribute("k_velocity"); + if (k_velocity_str == NULL) + { + logError("joint safety: no k_velocity"); + return false; + } + else + { + try + { + js.k_velocity = boost::lexical_cast(k_velocity_str); + } + catch (boost::bad_lexical_cast &e) + { + logError("k_velocity value (%s) is not a float: %s",k_velocity_str, e.what()); + return false; + } + } + + return true; +} + +bool parseJointCalibration(JointCalibration &jc, TiXmlElement* config) +{ + jc.clear(); + + // Get rising edge position + const char* rising_position_str = config->Attribute("rising"); + if (rising_position_str == NULL) + { + logDebug("urdfdom.joint_calibration: no rising, using default value"); + jc.rising.reset(0); + } + else + { + try + { + jc.rising.reset(new double(boost::lexical_cast(rising_position_str))); + } + catch (boost::bad_lexical_cast &e) + { + logError("risingvalue (%s) is not a float: %s",rising_position_str, e.what()); + return false; + } + } + + // Get falling edge position + const char* falling_position_str = config->Attribute("falling"); + if (falling_position_str == NULL) + { + logDebug("urdfdom.joint_calibration: no falling, using default value"); + jc.falling.reset(0); + } + else + { + try + { + jc.falling.reset(new double(boost::lexical_cast(falling_position_str))); + } + catch (boost::bad_lexical_cast &e) + { + logError("fallingvalue (%s) is not a float: %s",falling_position_str, e.what()); + return false; + } + } + + return true; +} + +bool parseJointMimic(JointMimic &jm, TiXmlElement* config) +{ + jm.clear(); + + // Get name of joint to mimic + const char* joint_name_str = config->Attribute("joint"); + + if (joint_name_str == NULL) + { + logError("joint mimic: no mimic joint specified"); + return false; + } + else + jm.joint_name = joint_name_str; + + // Get mimic multiplier + const char* multiplier_str = config->Attribute("multiplier"); + + if (multiplier_str == NULL) + { + logDebug("urdfdom.joint_mimic: no multiplier, using default value of 1"); + jm.multiplier = 1; + } + else + { + try + { + jm.multiplier = boost::lexical_cast(multiplier_str); + } + catch (boost::bad_lexical_cast &e) + { + logError("multiplier value (%s) is not a float: %s",multiplier_str, e.what()); + return false; + } + } + + + // Get mimic offset + const char* offset_str = config->Attribute("offset"); + if (offset_str == NULL) + { + logDebug("urdfdom.joint_mimic: no offset, using default value of 0"); + jm.offset = 0; + } + else + { + try + { + jm.offset = boost::lexical_cast(offset_str); + } + catch (boost::bad_lexical_cast &e) + { + logError("offset value (%s) is not a float: %s",offset_str, e.what()); + return false; + } + } + + return true; +} + +bool parseJoint(Joint &joint, TiXmlElement* config) +{ + joint.clear(); + + // Get Joint Name + const char *name = config->Attribute("name"); + if (!name) + { + logError("unnamed joint found"); + return false; + } + joint.name = name; + + // Get transform from Parent Link to Joint Frame + TiXmlElement *origin_xml = config->FirstChildElement("origin"); + if (!origin_xml) + { + logDebug("urdfdom: Joint [%s] missing origin tag under parent describing transform from Parent Link to Joint Frame, (using Identity transform).", joint.name.c_str()); + joint.parent_to_joint_origin_transform.clear(); + } + else + { + if (!parsePose(joint.parent_to_joint_origin_transform, origin_xml)) + { + joint.parent_to_joint_origin_transform.clear(); + logError("Malformed parent origin element for joint [%s]", joint.name.c_str()); + return false; + } + } + + // Get Parent Link + TiXmlElement *parent_xml = config->FirstChildElement("parent"); + if (parent_xml) + { + const char *pname = parent_xml->Attribute("link"); + if (!pname) + { + logInform("no parent link name specified for Joint link [%s]. this might be the root?", joint.name.c_str()); + } + else + { + joint.parent_link_name = std::string(pname); + } + } + + // Get Child Link + TiXmlElement *child_xml = config->FirstChildElement("child"); + if (child_xml) + { + const char *pname = child_xml->Attribute("link"); + if (!pname) + { + logInform("no child link name specified for Joint link [%s].", joint.name.c_str()); + } + else + { + joint.child_link_name = std::string(pname); + } + } + + // Get Joint type + const char* type_char = config->Attribute("type"); + if (!type_char) + { + logError("joint [%s] has no type, check to see if it's a reference.", joint.name.c_str()); + return false; + } + + std::string type_str = type_char; + if (type_str == "planar") + joint.type = Joint::PLANAR; + else if (type_str == "floating") + joint.type = Joint::FLOATING; + else if (type_str == "revolute") + joint.type = Joint::REVOLUTE; + else if (type_str == "continuous") + joint.type = Joint::CONTINUOUS; + else if (type_str == "prismatic") + joint.type = Joint::PRISMATIC; + else if (type_str == "fixed") + joint.type = Joint::FIXED; + else + { + logError("Joint [%s] has no known type [%s]", joint.name.c_str(), type_str.c_str()); + return false; + } + + // Get Joint Axis + if (joint.type != Joint::FLOATING && joint.type != Joint::FIXED) + { + // axis + TiXmlElement *axis_xml = config->FirstChildElement("axis"); + if (!axis_xml){ + logDebug("urdfdom: no axis elemement for Joint link [%s], defaulting to (1,0,0) axis", joint.name.c_str()); + joint.axis = Vector3(1.0, 0.0, 0.0); + } + else{ + if (axis_xml->Attribute("xyz")){ + try { + joint.axis.init(axis_xml->Attribute("xyz")); + } + catch (ParseError &e) { + joint.axis.clear(); + logError("Malformed axis element for joint [%s]: %s", joint.name.c_str(), e.what()); + return false; + } + } + } + } + + // Get limit + TiXmlElement *limit_xml = config->FirstChildElement("limit"); + if (limit_xml) + { + joint.limits.reset(new JointLimits()); + if (!parseJointLimits(*joint.limits, limit_xml)) + { + logError("Could not parse limit element for joint [%s]", joint.name.c_str()); + joint.limits.reset(0); + return false; + } + } + else if (joint.type == Joint::REVOLUTE) + { + logError("Joint [%s] is of type REVOLUTE but it does not specify limits", joint.name.c_str()); + return false; + } + else if (joint.type == Joint::PRISMATIC) + { + logError("Joint [%s] is of type PRISMATIC without limits", joint.name.c_str()); + return false; + } + + // Get safety + TiXmlElement *safety_xml = config->FirstChildElement("safety_controller"); + if (safety_xml) + { + joint.safety.reset(new JointSafety()); + if (!parseJointSafety(*joint.safety, safety_xml)) + { + logError("Could not parse safety element for joint [%s]", joint.name.c_str()); + joint.safety.reset(0); + return false; + } + } + + // Get calibration + TiXmlElement *calibration_xml = config->FirstChildElement("calibration"); + if (calibration_xml) + { + joint.calibration.reset(new JointCalibration()); + if (!parseJointCalibration(*joint.calibration, calibration_xml)) + { + logError("Could not parse calibration element for joint [%s]", joint.name.c_str()); + joint.calibration.reset(0); + return false; + } + } + + // Get Joint Mimic + TiXmlElement *mimic_xml = config->FirstChildElement("mimic"); + if (mimic_xml) + { + joint.mimic.reset(new JointMimic()); + if (!parseJointMimic(*joint.mimic, mimic_xml)) + { + logError("Could not parse mimic element for joint [%s]", joint.name.c_str()); + joint.mimic.reset(0); + return false; + } + } + + // Get Dynamics + TiXmlElement *prop_xml = config->FirstChildElement("dynamics"); + if (prop_xml) + { + joint.dynamics.reset(new JointDynamics()); + if (!parseJointDynamics(*joint.dynamics, prop_xml)) + { + logError("Could not parse joint_dynamics element for joint [%s]", joint.name.c_str()); + joint.dynamics.reset(0); + return false; + } + } + + return true; +} + + + + +} diff --git a/examples/ThirdPartyLibs/urdf/urdfdom/urdf_parser/src/link.cpp b/examples/ThirdPartyLibs/urdf/urdfdom/urdf_parser/src/link.cpp new file mode 100644 index 000000000..a224146b3 --- /dev/null +++ b/examples/ThirdPartyLibs/urdf/urdfdom/urdf_parser/src/link.cpp @@ -0,0 +1,505 @@ +/********************************************************************* +* Software License Agreement (BSD License) +* +* Copyright (c) 2008, Willow Garage, Inc. +* All rights reserved. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions +* are met: +* +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above +* copyright notice, this list of conditions and the following +* disclaimer in the documentation and/or other materials provided +* with the distribution. +* * Neither the name of the Willow Garage nor the names of its +* contributors may be used to endorse or promote products derived +* from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +* POSSIBILITY OF SUCH DAMAGE. +*********************************************************************/ + +/* Author: Wim Meeussen */ + + +#include +#include +//#include +//#include +#ifdef URDF_USE_BOOST +#include +#else +#include +#endif + +#include +#include +#ifdef URDF_USE_CONSOLE_BRIDGE +#include +#else +#include "urdf/boost_replacement/printf_console.h" +#endif + + + +namespace urdf{ + +bool parsePose(Pose &pose, TiXmlElement* xml); + +bool parseMaterial(Material &material, TiXmlElement *config, bool only_name_is_ok) +{ + bool has_rgb = false; + bool has_filename = false; + + material.clear(); + + if (!config->Attribute("name")) + { + logError("Material must contain a name attribute"); + return false; + } + + material.name = config->Attribute("name"); + + // texture + TiXmlElement *t = config->FirstChildElement("texture"); + if (t) + { + if (t->Attribute("filename")) + { + material.texture_filename = t->Attribute("filename"); + has_filename = true; + } + } + + // color + TiXmlElement *c = config->FirstChildElement("color"); + if (c) + { + if (c->Attribute("rgba")) { + + try { + material.color.init(c->Attribute("rgba")); + has_rgb = true; + } + catch (ParseError &e) { + material.color.clear(); + logError(std::string("Material [" + material.name + "] has malformed color rgba values: " + e.what()).c_str()); + } + } + } + + if (!has_rgb && !has_filename) { + if (!only_name_is_ok) // no need for an error if only name is ok + { + if (!has_rgb) logError(std::string("Material ["+material.name+"] color has no rgba").c_str()); + if (!has_filename) logError(std::string("Material ["+material.name+"] not defined in file").c_str()); + } + return false; + } + return true; +} + + +bool parseSphere(Sphere &s, TiXmlElement *c) +{ + s.clear(); + + s.type = Geometry::SPHERE; + if (!c->Attribute("radius")) + { + logError("Sphere shape must have a radius attribute"); + return false; + } + + try + { + s.radius = boost::lexical_cast(c->Attribute("radius")); + } + catch (boost::bad_lexical_cast &e) + { + // std::stringstream stm; + // stm << "radius [" << c->Attribute("radius") << "] is not a valid float: " << e.what(); + // logError(stm.str().c_str()); + logError("radius issue"); + return false; + } + + return true; +} + +bool parseBox(Box &b, TiXmlElement *c) +{ + b.clear(); + + b.type = Geometry::BOX; + if (!c->Attribute("size")) + { + logError("Box shape has no size attribute"); + return false; + } + try + { + b.dim.init(c->Attribute("size")); + } + catch (ParseError &e) + { + b.dim.clear(); + logError(e.what()); + return false; + } + return true; +} + +bool parseCylinder(Cylinder &y, TiXmlElement *c) +{ + y.clear(); + + y.type = Geometry::CYLINDER; + if (!c->Attribute("length") || + !c->Attribute("radius")) + { + logError("Cylinder shape must have both length and radius attributes"); + return false; + } + + try + { + y.length = boost::lexical_cast(c->Attribute("length")); + } + catch (boost::bad_lexical_cast &e) + { + // std::stringstream stm; + // stm << "length [" << c->Attribute("length") << "] is not a valid float"; + //logError(stm.str().c_str()); + logError("length"); + return false; + } + + try + { + y.radius = boost::lexical_cast(c->Attribute("radius")); + } + catch (boost::bad_lexical_cast &e) + { + // std::stringstream stm; + // stm << "radius [" << c->Attribute("radius") << "] is not a valid float"; + //logError(stm.str().c_str()); + logError("radius"); + return false; + } + return true; +} + + +bool parseMesh(Mesh &m, TiXmlElement *c) +{ + m.clear(); + + m.type = Geometry::MESH; + if (!c->Attribute("filename")) { + logError("Mesh must contain a filename attribute"); + return false; + } + + m.filename = c->Attribute("filename"); + + if (c->Attribute("scale")) { + try { + m.scale.init(c->Attribute("scale")); + } + catch (ParseError &e) { + m.scale.clear(); + logError("Mesh scale was specified, but could not be parsed: %s", e.what()); + return false; + } + } + else + { + m.scale.x = m.scale.y = m.scale.z = 1; + } + return true; +} + +my_shared_ptr parseGeometry(TiXmlElement *g) +{ + my_shared_ptr geom; + if (!g) return geom; + + TiXmlElement *shape = g->FirstChildElement(); + if (!shape) + { + logError("Geometry tag contains no child element."); + return geom; + } + + const std::string type_name = shape->ValueTStr().c_str(); + if (type_name == "sphere") + { + Sphere *s = new Sphere(); + geom.reset(s); + if (parseSphere(*s, shape)) + return geom; + } + else if (type_name == "box") + { + Box *b = new Box(); + geom.reset(b); + if (parseBox(*b, shape)) + return geom; + } + else if (type_name == "cylinder") + { + Cylinder *c = new Cylinder(); + geom.reset(c); + if (parseCylinder(*c, shape)) + return geom; + } + else if (type_name == "mesh") + { + Mesh *m = new Mesh(); + geom.reset(m); + if (parseMesh(*m, shape)) + return geom; + } + else + { + logError("Unknown geometry type '%s'", type_name.c_str()); + return geom; + } + + return my_shared_ptr(); +} + +bool parseInertial(Inertial &i, TiXmlElement *config) +{ + i.clear(); + + // Origin + TiXmlElement *o = config->FirstChildElement("origin"); + if (o) + { + if (!parsePose(i.origin, o)) + return false; + } + + TiXmlElement *mass_xml = config->FirstChildElement("mass"); + if (!mass_xml) + { + logError("Inertial element must have a mass element"); + return false; + } + if (!mass_xml->Attribute("value")) + { + logError("Inertial: mass element must have value attribute"); + return false; + } + + try + { + i.mass = boost::lexical_cast(mass_xml->Attribute("value")); + } + catch (boost::bad_lexical_cast &e) + { + // std::stringstream stm; + // stm << "Inertial: mass [" << mass_xml->Attribute("value") + // << "] is not a float"; + //logError(stm.str().c_str()); + logError("Inertial mass issue"); + return false; + } + + TiXmlElement *inertia_xml = config->FirstChildElement("inertia"); + if (!inertia_xml) + { + logError("Inertial element must have inertia element"); + return false; + } + if (!(inertia_xml->Attribute("ixx") && inertia_xml->Attribute("ixy") && inertia_xml->Attribute("ixz") && + inertia_xml->Attribute("iyy") && inertia_xml->Attribute("iyz") && + inertia_xml->Attribute("izz"))) + { + logError("Inertial: inertia element must have ixx,ixy,ixz,iyy,iyz,izz attributes"); + return false; + } + try + { + i.ixx = boost::lexical_cast(inertia_xml->Attribute("ixx")); + i.ixy = boost::lexical_cast(inertia_xml->Attribute("ixy")); + i.ixz = boost::lexical_cast(inertia_xml->Attribute("ixz")); + i.iyy = boost::lexical_cast(inertia_xml->Attribute("iyy")); + i.iyz = boost::lexical_cast(inertia_xml->Attribute("iyz")); + i.izz = boost::lexical_cast(inertia_xml->Attribute("izz")); + } + catch (boost::bad_lexical_cast &e) + { + /* std::stringstream stm; + stm << "Inertial: one of the inertia elements is not a valid double:" + << " ixx [" << inertia_xml->Attribute("ixx") << "]" + << " ixy [" << inertia_xml->Attribute("ixy") << "]" + << " ixz [" << inertia_xml->Attribute("ixz") << "]" + << " iyy [" << inertia_xml->Attribute("iyy") << "]" + << " iyz [" << inertia_xml->Attribute("iyz") << "]" + << " izz [" << inertia_xml->Attribute("izz") << "]"; + logError(stm.str().c_str()); + */ + logError("Inertia error"); + + return false; + } + return true; +} + +bool parseVisual(Visual &vis, TiXmlElement *config) +{ + vis.clear(); + + // Origin + TiXmlElement *o = config->FirstChildElement("origin"); + if (o) { + if (!parsePose(vis.origin, o)) + return false; + } + + // Geometry + TiXmlElement *geom = config->FirstChildElement("geometry"); + vis.geometry = parseGeometry(geom); + if (!vis.geometry) + return false; + + const char *name_char = config->Attribute("name"); + if (name_char) + vis.name = name_char; + + // Material + TiXmlElement *mat = config->FirstChildElement("material"); + if (mat) { + // get material name + if (!mat->Attribute("name")) { + logError("Visual material must contain a name attribute"); + return false; + } + vis.material_name = mat->Attribute("name"); + + // try to parse material element in place + vis.material.reset(new Material()); + if (!parseMaterial(*vis.material, mat, true)) + { + logDebug("urdfdom: material has only name, actual material definition may be in the model"); + } + } + + return true; +} + +bool parseCollision(Collision &col, TiXmlElement* config) +{ + col.clear(); + + // Origin + TiXmlElement *o = config->FirstChildElement("origin"); + if (o) { + if (!parsePose(col.origin, o)) + return false; + } + + // Geometry + TiXmlElement *geom = config->FirstChildElement("geometry"); + col.geometry = parseGeometry(geom); + if (!col.geometry) + return false; + + const char *name_char = config->Attribute("name"); + if (name_char) + col.name = name_char; + + return true; +} + +bool parseLink(Link &link, TiXmlElement* config) +{ + + link.clear(); + + const char *name_char = config->Attribute("name"); + if (!name_char) + { + logError("No name given for the link."); + return false; + } + link.name = std::string(name_char); + + // Inertial (optional) + TiXmlElement *i = config->FirstChildElement("inertial"); + if (i) + { + link.inertial.reset(new Inertial()); + if (!parseInertial(*link.inertial, i)) + { + logError("Could not parse inertial element for Link [%s]", link.name.c_str()); + return false; + } + } + + // Multiple Visuals (optional) + for (TiXmlElement* vis_xml = config->FirstChildElement("visual"); vis_xml; vis_xml = vis_xml->NextSiblingElement("visual")) + { + + my_shared_ptr vis; + vis.reset(new Visual()); + if (parseVisual(*vis, vis_xml)) + { + link.visual_array.push_back(vis); + } + else + { + vis.reset(0); + logError("Could not parse visual element for Link [%s]", link.name.c_str()); + return false; + } + } + + // Visual (optional) + // Assign the first visual to the .visual ptr, if it exists + if (!link.visual_array.empty()) + link.visual = link.visual_array[0]; + + // Multiple Collisions (optional) + for (TiXmlElement* col_xml = config->FirstChildElement("collision"); col_xml; col_xml = col_xml->NextSiblingElement("collision")) + { + my_shared_ptr col; + col.reset(new Collision()); + if (parseCollision(*col, col_xml)) + { + link.collision_array.push_back(col); + } + else + { + col.reset(0); + logError("Could not parse collision element for Link [%s]", link.name.c_str()); + return false; + } + } + + // Collision (optional) + // Assign the first collision to the .collision ptr, if it exists + if (!link.collision_array.empty()) + link.collision = link.collision_array[0]; + return true; + +} + +} diff --git a/examples/ThirdPartyLibs/urdf/urdfdom/urdf_parser/src/model.cpp b/examples/ThirdPartyLibs/urdf/urdfdom/urdf_parser/src/model.cpp new file mode 100644 index 000000000..e8562d09b --- /dev/null +++ b/examples/ThirdPartyLibs/urdf/urdfdom/urdf_parser/src/model.cpp @@ -0,0 +1,240 @@ +/********************************************************************* +* Software License Agreement (BSD License) +* +* Copyright (c) 2008, Willow Garage, Inc. +* All rights reserved. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions +* are met: +* +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above +* copyright notice, this list of conditions and the following +* disclaimer in the documentation and/or other materials provided +* with the distribution. +* * Neither the name of the Willow Garage nor the names of its +* contributors may be used to endorse or promote products derived +* from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +* POSSIBILITY OF SUCH DAMAGE. +*********************************************************************/ + +/* Author: Wim Meeussen */ +//#include +#include +#include "urdf/urdfdom/urdf_parser/include/urdf_parser/urdf_parser.h" +#ifdef URDF_USE_CONSOLE_BRIDGE + #include +#else + #include "urdf/boost_replacement/printf_console.h" +#endif + +namespace urdf{ + +bool parseMaterial(Material &material, TiXmlElement *config, bool only_name_is_ok); +bool parseLink(Link &link, TiXmlElement *config); +bool parseJoint(Joint &joint, TiXmlElement *config); + + +my_shared_ptr parseURDF(const std::string &xml_string) +{ + my_shared_ptr model(new ModelInterface); + model->clear(); + + TiXmlDocument xml_doc; + xml_doc.Parse(xml_string.c_str()); + if (xml_doc.Error()) + { + logError(xml_doc.ErrorDesc()); + xml_doc.ClearError(); + model.reset(0); + return model; + } + + TiXmlElement *robot_xml = xml_doc.FirstChildElement("robot"); + if (!robot_xml) + { + logError("Could not find the 'robot' element in the xml file"); + model.reset(0); + return model; + } + + // Get robot name + const char *name = robot_xml->Attribute("name"); + if (!name) + { + logError("No name given for the robot."); + model.reset(0); + return model; + } + model->name_ = std::string(name); + + // Get all Material elements + for (TiXmlElement* material_xml = robot_xml->FirstChildElement("material"); material_xml; material_xml = material_xml->NextSiblingElement("material")) + { + my_shared_ptr material; + material.reset(new Material); + + try { + parseMaterial(*material, material_xml, false); // material needs to be fully defined here + if (model->getMaterial(material->name)) + { + logError("material '%s' is not unique.", material->name.c_str()); + material.reset(0); + model.reset(0); + return model; + } + else + { + model->materials_.insert(make_pair(material->name,material)); + logDebug("urdfdom: successfully added a new material '%s'", material->name.c_str()); + } + } + catch (ParseError &e) { + logError("material xml is not initialized correctly"); + material.reset(0); + model.reset(0); + return model; + } + } + + // Get all Link elements + for (TiXmlElement* link_xml = robot_xml->FirstChildElement("link"); link_xml; link_xml = link_xml->NextSiblingElement("link")) + { + my_shared_ptr link; + link.reset(new Link); + model->m_numLinks++; + + try { + parseLink(*link, link_xml); + if (model->getLink(link->name)) + { + logError("link '%s' is not unique.", link->name.c_str()); + model.reset(0); + return model; + } + else + { + // set link visual material + logDebug("urdfdom: setting link '%s' material", link->name.c_str()); + if (link->visual) + { + if (!link->visual->material_name.empty()) + { + if (model->getMaterial(link->visual->material_name)) + { + logDebug("urdfdom: setting link '%s' material to '%s'", link->name.c_str(),link->visual->material_name.c_str()); + link->visual->material = model->getMaterial( link->visual->material_name.c_str() ); + } + else + { + if (link->visual->material) + { + logDebug("urdfdom: link '%s' material '%s' defined in Visual.", link->name.c_str(),link->visual->material_name.c_str()); + model->materials_.insert(make_pair(link->visual->material->name,link->visual->material)); + } + else + { + logError("link '%s' material '%s' undefined.", link->name.c_str(),link->visual->material_name.c_str()); + model.reset(0); + return model; + } + } + } + } + + model->links_.insert(make_pair(link->name,link)); + logDebug("urdfdom: successfully added a new link '%s'", link->name.c_str()); + } + } + catch (ParseError &e) { + logError("link xml is not initialized correctly"); + model.reset(0); + return model; + } + } + if (model->links_.empty()){ + logError("No link elements found in urdf file"); + model.reset(0); + return model; + } + + // Get all Joint elements + for (TiXmlElement* joint_xml = robot_xml->FirstChildElement("joint"); joint_xml; joint_xml = joint_xml->NextSiblingElement("joint")) + { + my_shared_ptr joint; + joint.reset(new Joint); + model->m_numJoints++; + + if (parseJoint(*joint, joint_xml)) + { + if (model->getJoint(joint->name)) + { + logError("joint '%s' is not unique.", joint->name.c_str()); + model.reset(0); + return model; + } + else + { + model->joints_.insert(make_pair(joint->name,joint)); + logDebug("urdfdom: successfully added a new joint '%s'", joint->name.c_str()); + } + } + else + { + logError("joint xml is not initialized correctly"); + model.reset(0); + return model; + } + } + + + // every link has children links and joints, but no parents, so we create a + // local convenience data structure for keeping child->parent relations + std::map parent_link_tree; + parent_link_tree.clear(); + + // building tree: name mapping + try + { + model->initTree(parent_link_tree); + } + catch(ParseError &e) + { + logError("Failed to build tree: %s", e.what()); + model.reset(0); + return model; + } + + // find the root link + try + { + model->initRoot(parent_link_tree); + } + catch(ParseError &e) + { + logError("Failed to find root link: %s", e.what()); + model.reset(0); + return model; + } + + return model; +} + + + +} + diff --git a/examples/ThirdPartyLibs/urdf/urdfdom/urdf_parser/src/pose.cpp b/examples/ThirdPartyLibs/urdf/urdfdom/urdf_parser/src/pose.cpp new file mode 100644 index 000000000..e90247c0e --- /dev/null +++ b/examples/ThirdPartyLibs/urdf/urdfdom/urdf_parser/src/pose.cpp @@ -0,0 +1,91 @@ +/********************************************************************* +* Software License Agreement (BSD License) +* +* Copyright (c) 2008, Willow Garage, Inc. +* All rights reserved. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions +* are met: +* +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above +* copyright notice, this list of conditions and the following +* disclaimer in the documentation and/or other materials provided +* with the distribution. +* * Neither the name of the Willow Garage nor the names of its +* contributors may be used to endorse or promote products derived +* from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +* POSSIBILITY OF SUCH DAMAGE. +*********************************************************************/ + +/* Author: Wim Meeussen, John Hsu */ + + +#include +#include +#include +//#include +#include + +#ifdef URDF_USE_CONSOLE_BRIDGE +#include +#else +#include "urdf/boost_replacement/printf_console.h" +#endif + +#include +#include + + +namespace urdf{ + +bool parsePose(Pose &pose, TiXmlElement* xml) +{ + pose.clear(); + if (xml) + { + const char* xyz_str = xml->Attribute("xyz"); + if (xyz_str != NULL) + { + try { + pose.position.init(xyz_str); + } + catch (ParseError &e) { + logError(e.what()); + return false; + } + } + + const char* rpy_str = xml->Attribute("rpy"); + if (rpy_str != NULL) + { + try { + pose.rotation.init(rpy_str); + } + catch (ParseError &e) { + logError(e.what()); + return false; + } + } + } + return true; +} + + +} + + diff --git a/examples/ThirdPartyLibs/urdf/urdfdom/urdf_parser/src/twist.cpp b/examples/ThirdPartyLibs/urdf/urdfdom/urdf_parser/src/twist.cpp new file mode 100644 index 000000000..4980e17de --- /dev/null +++ b/examples/ThirdPartyLibs/urdf/urdfdom/urdf_parser/src/twist.cpp @@ -0,0 +1,85 @@ +/********************************************************************* +* Software License Agreement (BSD License) +* +* Copyright (c) 2008, Willow Garage, Inc. +* All rights reserved. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions +* are met: +* +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above +* copyright notice, this list of conditions and the following +* disclaimer in the documentation and/or other materials provided +* with the distribution. +* * Neither the name of the Willow Garage nor the names of its +* contributors may be used to endorse or promote products derived +* from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +* POSSIBILITY OF SUCH DAMAGE. +*********************************************************************/ + +/* Author: John Hsu */ + + +#include +#include +#include +#include +#include +#include +#include + +namespace urdf{ + +bool parseTwist(Twist &twist, TiXmlElement* xml) +{ + twist.clear(); + if (xml) + { + const char* linear_char = xml->Attribute("linear"); + if (linear_char != NULL) + { + try { + twist.linear.init(linear_char); + } + catch (ParseError &e) { + twist.linear.clear(); + logError("Malformed linear string [%s]: %s", linear_char, e.what()); + return false; + } + } + + const char* angular_char = xml->Attribute("angular"); + if (angular_char != NULL) + { + try { + twist.angular.init(angular_char); + } + catch (ParseError &e) { + twist.angular.clear(); + logError("Malformed angular [%s]: %s", angular_char, e.what()); + return false; + } + } + } + return true; +} + +} + + + diff --git a/examples/ThirdPartyLibs/urdf/urdfdom/urdf_parser/src/urdf_model_state.cpp b/examples/ThirdPartyLibs/urdf/urdfdom/urdf_parser/src/urdf_model_state.cpp new file mode 100644 index 000000000..f30b8456e --- /dev/null +++ b/examples/ThirdPartyLibs/urdf/urdfdom/urdf_parser/src/urdf_model_state.cpp @@ -0,0 +1,154 @@ +/********************************************************************* +* Software License Agreement (BSD License) +* +* Copyright (c) 2008, Willow Garage, Inc. +* All rights reserved. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions +* are met: +* +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above +* copyright notice, this list of conditions and the following +* disclaimer in the documentation and/or other materials provided +* with the distribution. +* * Neither the name of the Willow Garage nor the names of its +* contributors may be used to endorse or promote products derived +* from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +* POSSIBILITY OF SUCH DAMAGE. +*********************************************************************/ + +/* Author: John Hsu */ + + +#include +#include +#include +#include +#include +#include +#include + +namespace urdf{ + +bool parseModelState(ModelState &ms, TiXmlElement* config) +{ + ms.clear(); + + const char *name_char = config->Attribute("name"); + if (!name_char) + { + logError("No name given for the model_state."); + return false; + } + ms.name = std::string(name_char); + + const char *time_stamp_char = config->Attribute("time_stamp"); + if (time_stamp_char) + { + try { + double sec = boost::lexical_cast(time_stamp_char); + ms.time_stamp.set(sec); + } + catch (boost::bad_lexical_cast &e) { + logError("Parsing time stamp [%s] failed: %s", time_stamp_char, e.what()); + return false; + } + } + + TiXmlElement *joint_state_elem = config->FirstChildElement("joint_state"); + if (joint_state_elem) + { + boost::shared_ptr joint_state; + joint_state.reset(new JointState()); + + const char *joint_char = joint_state_elem->Attribute("joint"); + if (joint_char) + joint_state->joint = std::string(joint_char); + else + { + logError("No joint name given for the model_state."); + return false; + } + + // parse position + const char *position_char = joint_state_elem->Attribute("position"); + if (position_char) + { + + std::vector pieces; + boost::split( pieces, position_char, boost::is_any_of(" ")); + for (unsigned int i = 0; i < pieces.size(); ++i){ + if (pieces[i] != ""){ + try { + joint_state->position.push_back(boost::lexical_cast(pieces[i].c_str())); + } + catch (boost::bad_lexical_cast &e) { + throw ParseError("position element ("+ pieces[i] +") is not a valid float"); + } + } + } + } + + // parse velocity + const char *velocity_char = joint_state_elem->Attribute("velocity"); + if (velocity_char) + { + + std::vector pieces; + boost::split( pieces, velocity_char, boost::is_any_of(" ")); + for (unsigned int i = 0; i < pieces.size(); ++i){ + if (pieces[i] != ""){ + try { + joint_state->velocity.push_back(boost::lexical_cast(pieces[i].c_str())); + } + catch (boost::bad_lexical_cast &e) { + throw ParseError("velocity element ("+ pieces[i] +") is not a valid float"); + } + } + } + } + + // parse effort + const char *effort_char = joint_state_elem->Attribute("effort"); + if (effort_char) + { + + std::vector pieces; + boost::split( pieces, effort_char, boost::is_any_of(" ")); + for (unsigned int i = 0; i < pieces.size(); ++i){ + if (pieces[i] != ""){ + try { + joint_state->effort.push_back(boost::lexical_cast(pieces[i].c_str())); + } + catch (boost::bad_lexical_cast &e) { + throw ParseError("effort element ("+ pieces[i] +") is not a valid float"); + } + } + } + } + + // add to vector + ms.joint_states.push_back(joint_state); + } +}; + + + +} + + diff --git a/examples/ThirdPartyLibs/urdf/urdfdom/urdf_parser/src/urdf_sensor.cpp b/examples/ThirdPartyLibs/urdf/urdfdom/urdf_parser/src/urdf_sensor.cpp new file mode 100644 index 000000000..85a886d3f --- /dev/null +++ b/examples/ThirdPartyLibs/urdf/urdfdom/urdf_parser/src/urdf_sensor.cpp @@ -0,0 +1,364 @@ +/********************************************************************* +* Software License Agreement (BSD License) +* +* Copyright (c) 2008, Willow Garage, Inc. +* All rights reserved. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions +* are met: +* +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above +* copyright notice, this list of conditions and the following +* disclaimer in the documentation and/or other materials provided +* with the distribution. +* * Neither the name of the Willow Garage nor the names of its +* contributors may be used to endorse or promote products derived +* from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +* POSSIBILITY OF SUCH DAMAGE. +*********************************************************************/ + +/* Author: John Hsu */ + + +#include +#include +#include +#include +#include +#include +#include + +namespace urdf{ + +bool parsePose(Pose &pose, TiXmlElement* xml); + +bool parseCamera(Camera &camera, TiXmlElement* config) +{ + camera.clear(); + camera.type = VisualSensor::CAMERA; + + TiXmlElement *image = config->FirstChildElement("image"); + if (image) + { + const char* width_char = image->Attribute("width"); + if (width_char) + { + try + { + camera.width = boost::lexical_cast(width_char); + } + catch (boost::bad_lexical_cast &e) + { + logError("Camera image width [%s] is not a valid int: %s", width_char, e.what()); + return false; + } + } + else + { + logError("Camera sensor needs an image width attribute"); + return false; + } + + const char* height_char = image->Attribute("height"); + if (height_char) + { + try + { + camera.height = boost::lexical_cast(height_char); + } + catch (boost::bad_lexical_cast &e) + { + logError("Camera image height [%s] is not a valid int: %s", height_char, e.what()); + return false; + } + } + else + { + logError("Camera sensor needs an image height attribute"); + return false; + } + + const char* format_char = image->Attribute("format"); + if (format_char) + camera.format = std::string(format_char); + else + { + logError("Camera sensor needs an image format attribute"); + return false; + } + + const char* hfov_char = image->Attribute("hfov"); + if (hfov_char) + { + try + { + camera.hfov = boost::lexical_cast(hfov_char); + } + catch (boost::bad_lexical_cast &e) + { + logError("Camera image hfov [%s] is not a valid float: %s", hfov_char, e.what()); + return false; + } + } + else + { + logError("Camera sensor needs an image hfov attribute"); + return false; + } + + const char* near_char = image->Attribute("near"); + if (near_char) + { + try + { + camera.near = boost::lexical_cast(near_char); + } + catch (boost::bad_lexical_cast &e) + { + logError("Camera image near [%s] is not a valid float: %s", near_char, e.what()); + return false; + } + } + else + { + logError("Camera sensor needs an image near attribute"); + return false; + } + + const char* far_char = image->Attribute("far"); + if (far_char) + { + try + { + camera.far = boost::lexical_cast(far_char); + } + catch (boost::bad_lexical_cast &e) + { + logError("Camera image far [%s] is not a valid float: %s", far_char, e.what()); + return false; + } + } + else + { + logError("Camera sensor needs an image far attribute"); + return false; + } + + } + else + { + logError("Camera sensor has no element"); + return false; + } + return true; +} + +bool parseRay(Ray &ray, TiXmlElement* config) +{ + ray.clear(); + ray.type = VisualSensor::RAY; + + TiXmlElement *horizontal = config->FirstChildElement("horizontal"); + if (horizontal) + { + const char* samples_char = horizontal->Attribute("samples"); + if (samples_char) + { + try + { + ray.horizontal_samples = boost::lexical_cast(samples_char); + } + catch (boost::bad_lexical_cast &e) + { + logError("Ray horizontal samples [%s] is not a valid float: %s", samples_char, e.what()); + return false; + } + } + + const char* resolution_char = horizontal->Attribute("resolution"); + if (resolution_char) + { + try + { + ray.horizontal_resolution = boost::lexical_cast(resolution_char); + } + catch (boost::bad_lexical_cast &e) + { + logError("Ray horizontal resolution [%s] is not a valid float: %s", resolution_char, e.what()); + return false; + } + } + + const char* min_angle_char = horizontal->Attribute("min_angle"); + if (min_angle_char) + { + try + { + ray.horizontal_min_angle = boost::lexical_cast(min_angle_char); + } + catch (boost::bad_lexical_cast &e) + { + logError("Ray horizontal min_angle [%s] is not a valid float: %s", min_angle_char, e.what()); + return false; + } + } + + const char* max_angle_char = horizontal->Attribute("max_angle"); + if (max_angle_char) + { + try + { + ray.horizontal_max_angle = boost::lexical_cast(max_angle_char); + } + catch (boost::bad_lexical_cast &e) + { + logError("Ray horizontal max_angle [%s] is not a valid float: %s", max_angle_char, e.what()); + return false; + } + } + } + + TiXmlElement *vertical = config->FirstChildElement("vertical"); + if (vertical) + { + const char* samples_char = vertical->Attribute("samples"); + if (samples_char) + { + try + { + ray.vertical_samples = boost::lexical_cast(samples_char); + } + catch (boost::bad_lexical_cast &e) + { + logError("Ray vertical samples [%s] is not a valid float: %s", samples_char, e.what()); + return false; + } + } + + const char* resolution_char = vertical->Attribute("resolution"); + if (resolution_char) + { + try + { + ray.vertical_resolution = boost::lexical_cast(resolution_char); + } + catch (boost::bad_lexical_cast &e) + { + logError("Ray vertical resolution [%s] is not a valid float: %s", resolution_char, e.what()); + return false; + } + } + + const char* min_angle_char = vertical->Attribute("min_angle"); + if (min_angle_char) + { + try + { + ray.vertical_min_angle = boost::lexical_cast(min_angle_char); + } + catch (boost::bad_lexical_cast &e) + { + logError("Ray vertical min_angle [%s] is not a valid float: %s", min_angle_char, e.what()); + return false; + } + } + + const char* max_angle_char = vertical->Attribute("max_angle"); + if (max_angle_char) + { + try + { + ray.vertical_max_angle = boost::lexical_cast(max_angle_char); + } + catch (boost::bad_lexical_cast &e) + { + logError("Ray vertical max_angle [%s] is not a valid float: %s", max_angle_char, e.what()); + return false; + } + } + } +} + +boost::shared_ptr parseVisualSensor(TiXmlElement *g) +{ + boost::shared_ptr visual_sensor; + + // get sensor type + TiXmlElement *sensor_xml; + if (g->FirstChildElement("camera")) + { + Camera *camera = new Camera(); + visual_sensor.reset(camera); + sensor_xml = g->FirstChildElement("camera"); + if (!parseCamera(*camera, sensor_xml)) + visual_sensor.reset(); + } + else if (g->FirstChildElement("ray")) + { + Ray *ray = new Ray(); + visual_sensor.reset(ray); + sensor_xml = g->FirstChildElement("ray"); + if (!parseRay(*ray, sensor_xml)) + visual_sensor.reset(); + } + else + { + logError("No know sensor types [camera|ray] defined in block"); + } + return visual_sensor; +} + + +bool parseSensor(Sensor &sensor, TiXmlElement* config) +{ + sensor.clear(); + + const char *name_char = config->Attribute("name"); + if (!name_char) + { + logError("No name given for the sensor."); + return false; + } + sensor.name = std::string(name_char); + + // parse parent_link_name + const char *parent_link_name_char = config->Attribute("parent_link_name"); + if (!parent_link_name_char) + { + logError("No parent_link_name given for the sensor."); + return false; + } + sensor.parent_link_name = std::string(parent_link_name_char); + + // parse origin + TiXmlElement *o = config->FirstChildElement("origin"); + if (o) + { + if (!parsePose(sensor.origin, o)) + return false; + } + + // parse sensor + sensor.sensor = parseVisualSensor(config); + return true; +} + + +} + + diff --git a/examples/ThirdPartyLibs/urdf/urdfdom/urdf_parser/src/world.cpp b/examples/ThirdPartyLibs/urdf/urdfdom/urdf_parser/src/world.cpp new file mode 100644 index 000000000..ddc27c5f3 --- /dev/null +++ b/examples/ThirdPartyLibs/urdf/urdfdom/urdf_parser/src/world.cpp @@ -0,0 +1,71 @@ +/********************************************************************* +* Software License Agreement (BSD License) +* +* Copyright (c) 2008, Willow Garage, Inc. +* All rights reserved. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions +* are met: +* +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above +* copyright notice, this list of conditions and the following +* disclaimer in the documentation and/or other materials provided +* with the distribution. +* * Neither the name of the Willow Garage nor the names of its +* contributors may be used to endorse or promote products derived +* from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +* POSSIBILITY OF SUCH DAMAGE. +*********************************************************************/ + +/* Author: Wim Meeussen */ + + +#include +#include +#include +#include +#include +#include +#include +#include +#include + +namespace urdf{ + +bool parseWorld(World &world, TiXmlElement* config) +{ + + // to be implemented + + return true; +} + +bool exportWorld(World &world, TiXmlElement* xml) +{ + TiXmlElement * world_xml = new TiXmlElement("world"); + world_xml->SetAttribute("name", world.name); + + // to be implemented + // exportModels(*world.models, world_xml); + + xml->LinkEndChild(world_xml); + + return true; +} + +} diff --git a/examples/ThirdPartyLibs/urdf/urdfdom/urdf_parser/test/memtest.cpp b/examples/ThirdPartyLibs/urdf/urdfdom/urdf_parser/test/memtest.cpp new file mode 100644 index 000000000..d835eb3db --- /dev/null +++ b/examples/ThirdPartyLibs/urdf/urdfdom/urdf_parser/test/memtest.cpp @@ -0,0 +1,20 @@ +#include "urdf_parser/urdf_parser.h" +#include +#include + +int main(int argc, char** argv){ + while (true){ + std::string xml_string; + std::fstream xml_file(argv[1], std::fstream::in); + while ( xml_file.good() ) + { + std::string line; + std::getline( xml_file, line); + xml_string += (line + "\n"); + } + xml_file.close(); + + + urdf::parseURDF(xml_string); + } +} diff --git a/examples/ThirdPartyLibs/urdf/urdfdom_headers/LICENSE b/examples/ThirdPartyLibs/urdf/urdfdom_headers/LICENSE new file mode 100644 index 000000000..e80920e25 --- /dev/null +++ b/examples/ThirdPartyLibs/urdf/urdfdom_headers/LICENSE @@ -0,0 +1,15 @@ +Software License Agreement (Apache License) + +Copyright 2011 John Hsu + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. diff --git a/examples/ThirdPartyLibs/urdf/urdfdom_headers/README.txt b/examples/ThirdPartyLibs/urdf/urdfdom_headers/README.txt new file mode 100644 index 000000000..6a841d52e --- /dev/null +++ b/examples/ThirdPartyLibs/urdf/urdfdom_headers/README.txt @@ -0,0 +1,6 @@ +The URDF (U-Robot Description Format) headers + provides core data structure headers for URDF. + +For now, the details of the URDF specifications reside on + http://ros.org/wiki/urdf + diff --git a/examples/ThirdPartyLibs/urdf/urdfdom_headers/urdf_exception/include/urdf_exception/exception.h b/examples/ThirdPartyLibs/urdf/urdfdom_headers/urdf_exception/include/urdf_exception/exception.h new file mode 100644 index 000000000..24222f1ff --- /dev/null +++ b/examples/ThirdPartyLibs/urdf/urdfdom_headers/urdf_exception/include/urdf_exception/exception.h @@ -0,0 +1,53 @@ +/********************************************************************* +* Software License Agreement (BSD License) +* +* Copyright (c) 2008, Willow Garage, Inc. +* All rights reserved. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions +* are met: +* +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above +* copyright notice, this list of conditions and the following +* disclaimer in the documentation and/or other materials provided +* with the distribution. +* * Neither the name of the Willow Garage nor the names of its +* contributors may be used to endorse or promote products derived +* from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +* POSSIBILITY OF SUCH DAMAGE. +*********************************************************************/ + +// URDF exceptions +#ifndef URDF_INTERFACE_EXCEPTION_H_ +#define URDF_INTERFACE_EXCEPTION_H_ + +#include +#include + +namespace urdf +{ + +class ParseError: public std::runtime_error +{ +public: + ParseError(const std::string &error_msg) : std::runtime_error(error_msg) {}; +}; + +} + +#endif diff --git a/examples/ThirdPartyLibs/urdf/urdfdom_headers/urdf_model/include/urdf_model/color.h b/examples/ThirdPartyLibs/urdf/urdfdom_headers/urdf_model/include/urdf_model/color.h new file mode 100644 index 000000000..9c15dd77b --- /dev/null +++ b/examples/ThirdPartyLibs/urdf/urdfdom_headers/urdf_model/include/urdf_model/color.h @@ -0,0 +1,101 @@ +/********************************************************************* +* Software License Agreement (BSD License) +* +* Copyright (c) 2008, Willow Garage, Inc. +* All rights reserved. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions +* are met: +* +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above +* copyright notice, this list of conditions and the following +* disclaimer in the documentation and/or other materials provided +* with the distribution. +* * Neither the name of the Willow Garage nor the names of its +* contributors may be used to endorse or promote products derived +* from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +* POSSIBILITY OF SUCH DAMAGE. +*********************************************************************/ + +/* Author: Josh Faust */ + +#ifndef URDF_INTERFACE_COLOR_H +#define URDF_INTERFACE_COLOR_H + +#include +#include +#include +//#include +//#include + +namespace urdf +{ + +class Color +{ +public: + Color() {this->clear();}; + float r; + float g; + float b; + float a; + + void clear() + { + r = g = b = 0.0f; + a = 1.0f; + } + bool init(const std::string &vector_str) + { + this->clear(); + std::vector pieces; + std::vector rgba; + + boost::split( pieces, vector_str, boost::is_any_of(" ")); + for (unsigned int i = 0; i < pieces.size(); ++i) + { + if (!pieces[i].empty()) + { + try + { + rgba.push_back(boost::lexical_cast(pieces[i].c_str())); + } + catch (boost::bad_lexical_cast &e) + { + return false; + } + } + } + + if (rgba.size() != 4) + { + return false; + } + this->r = rgba[0]; + this->g = rgba[1]; + this->b = rgba[2]; + this->a = rgba[3]; + + return true; + }; +}; + +} + +#endif + diff --git a/examples/ThirdPartyLibs/urdf/urdfdom_headers/urdf_model/include/urdf_model/joint.h b/examples/ThirdPartyLibs/urdf/urdfdom_headers/urdf_model/include/urdf_model/joint.h new file mode 100644 index 000000000..cd889dcec --- /dev/null +++ b/examples/ThirdPartyLibs/urdf/urdfdom_headers/urdf_model/include/urdf_model/joint.h @@ -0,0 +1,234 @@ +/********************************************************************* +* Software License Agreement (BSD License) +* +* Copyright (c) 2008, Willow Garage, Inc. +* All rights reserved. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions +* are met: +* +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above +* copyright notice, this list of conditions and the following +* disclaimer in the documentation and/or other materials provided +* with the distribution. +* * Neither the name of the Willow Garage nor the names of its +* contributors may be used to endorse or promote products derived +* from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +* POSSIBILITY OF SUCH DAMAGE. +*********************************************************************/ + +/* Author: Wim Meeussen */ + +#ifndef URDF_INTERFACE_JOINT_H +#define URDF_INTERFACE_JOINT_H + +#include +#include +#ifdef URDF_USE_BOOST +#include +#define my_shared_ptr my_shared_ptr +#else +#include +#endif + +#include + + +namespace urdf{ + +class Link; + +class JointDynamics +{ +public: + JointDynamics() { this->clear(); }; + double damping; + double friction; + + void clear() + { + damping = 0; + friction = 0; + }; +}; + +class JointLimits +{ +public: + JointLimits() { this->clear(); }; + double lower; + double upper; + double effort; + double velocity; + + void clear() + { + lower = 0; + upper = 0; + effort = 0; + velocity = 0; + }; +}; + +/// \brief Parameters for Joint Safety Controllers +class JointSafety +{ +public: + /// clear variables on construction + JointSafety() { this->clear(); }; + + /// + /// IMPORTANT: The safety controller support is very much PR2 specific, not intended for generic usage. + /// + /// Basic safety controller operation is as follows + /// + /// current safety controllers will take effect on joints outside the position range below: + /// + /// position range: [JointSafety::soft_lower_limit + JointLimits::velocity / JointSafety::k_position, + /// JointSafety::soft_uppper_limit - JointLimits::velocity / JointSafety::k_position] + /// + /// if (joint_position is outside of the position range above) + /// velocity_limit_min = -JointLimits::velocity + JointSafety::k_position * (joint_position - JointSafety::soft_lower_limit) + /// velocity_limit_max = JointLimits::velocity + JointSafety::k_position * (joint_position - JointSafety::soft_upper_limit) + /// else + /// velocity_limit_min = -JointLimits::velocity + /// velocity_limit_max = JointLimits::velocity + /// + /// velocity range: [velocity_limit_min + JointLimits::effort / JointSafety::k_velocity, + /// velocity_limit_max - JointLimits::effort / JointSafety::k_velocity] + /// + /// if (joint_velocity is outside of the velocity range above) + /// effort_limit_min = -JointLimits::effort + JointSafety::k_velocity * (joint_velocity - velocity_limit_min) + /// effort_limit_max = JointLimits::effort + JointSafety::k_velocity * (joint_velocity - velocity_limit_max) + /// else + /// effort_limit_min = -JointLimits::effort + /// effort_limit_max = JointLimits::effort + /// + /// Final effort command sent to the joint is saturated by [effort_limit_min,effort_limit_max] + /// + /// Please see wiki for more details: http://www.ros.org/wiki/pr2_controller_manager/safety_limits + /// + double soft_upper_limit; + double soft_lower_limit; + double k_position; + double k_velocity; + + void clear() + { + soft_upper_limit = 0; + soft_lower_limit = 0; + k_position = 0; + k_velocity = 0; + }; +}; + + +class JointCalibration +{ +public: + JointCalibration() { this->clear(); }; + double reference_position; + my_shared_ptr rising, falling; + + void clear() + { + reference_position = 0; + }; +}; + +class JointMimic +{ +public: + JointMimic() { this->clear(); }; + double offset; + double multiplier; + std::string joint_name; + + void clear() + { + offset = 0.0; + multiplier = 0.0; + joint_name.clear(); + }; +}; + + +class Joint +{ +public: + + Joint() { this->clear(); }; + + std::string name; + enum + { + UNKNOWN, REVOLUTE, CONTINUOUS, PRISMATIC, FLOATING, PLANAR, FIXED + } type; + + /// \brief type_ meaning of axis_ + /// ------------------------------------------------------ + /// UNKNOWN unknown type + /// REVOLUTE rotation axis + /// PRISMATIC translation axis + /// FLOATING N/A + /// PLANAR plane normal axis + /// FIXED N/A + Vector3 axis; + + /// child Link element + /// child link frame is the same as the Joint frame + std::string child_link_name; + + /// parent Link element + /// origin specifies the transform from Parent Link to Joint Frame + std::string parent_link_name; + /// transform from Parent Link frame to Joint frame + Pose parent_to_joint_origin_transform; + + /// Joint Dynamics + my_shared_ptr dynamics; + + /// Joint Limits + my_shared_ptr limits; + + /// Unsupported Hidden Feature + my_shared_ptr safety; + + /// Unsupported Hidden Feature + my_shared_ptr calibration; + + /// Option to Mimic another Joint + my_shared_ptr mimic; + + void clear() + { + this->axis.clear(); + this->child_link_name.clear(); + this->parent_link_name.clear(); + this->parent_to_joint_origin_transform.clear(); + this->dynamics.reset(0); + this->limits.reset(0); + this->safety.reset(0); + this->calibration.reset(0); + this->type = UNKNOWN; + }; +}; + +} + +#endif diff --git a/examples/ThirdPartyLibs/urdf/urdfdom_headers/urdf_model/include/urdf_model/link.h b/examples/ThirdPartyLibs/urdf/urdfdom_headers/urdf_model/include/urdf_model/link.h new file mode 100644 index 000000000..22e64cf5a --- /dev/null +++ b/examples/ThirdPartyLibs/urdf/urdfdom_headers/urdf_model/include/urdf_model/link.h @@ -0,0 +1,262 @@ +/********************************************************************* +* Software License Agreement (BSD License) +* +* Copyright (c) 2008, Willow Garage, Inc. +* All rights reserved. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions +* are met: +* +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above +* copyright notice, this list of conditions and the following +* disclaimer in the documentation and/or other materials provided +* with the distribution. +* * Neither the name of the Willow Garage nor the names of its +* contributors may be used to endorse or promote products derived +* from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +* POSSIBILITY OF SUCH DAMAGE. +*********************************************************************/ + +/* Author: Wim Meeussen */ + +#ifndef URDF_INTERFACE_LINK_H +#define URDF_INTERFACE_LINK_H + +#include +#include +#include + + +#ifdef URDF_USE_BOOST + #include + #include +#else + #include +#endif + +#include "joint.h" +#include "color.h" +#include "pose.h" + +namespace urdf{ + +class Geometry +{ +public: + enum {SPHERE, BOX, CYLINDER, MESH} type; + + virtual ~Geometry(void) + { + } +}; + +class Sphere : public Geometry +{ +public: + Sphere() { this->clear(); type = SPHERE; }; + double radius; + + void clear() + { + radius = 0; + }; +}; + +class Box : public Geometry +{ +public: + Box() { this->clear(); type = BOX; } + Vector3 dim; + + void clear() + { + this->dim.clear(); + }; +}; + +class Cylinder : public Geometry +{ +public: + Cylinder() { this->clear(); type = CYLINDER; }; + double length; + double radius; + + void clear() + { + length = 0; + radius = 0; + }; +}; + +class Mesh : public Geometry +{ +public: + Mesh() { this->clear(); type = MESH; }; + std::string filename; + Vector3 scale; + + void clear() + { + filename.clear(); + // default scale + scale.x = 1; + scale.y = 1; + scale.z = 1; + }; +}; + +class Material +{ +public: + Material() { this->clear(); }; + std::string name; + std::string texture_filename; + Color color; + + void clear() + { + color.clear(); + texture_filename.clear(); + name.clear(); + }; +}; + +class Inertial +{ +public: + Inertial() { this->clear(); }; + Pose origin; + double mass; + double ixx,ixy,ixz,iyy,iyz,izz; + + void clear() + { + origin.clear(); + mass = 0; + ixx = ixy = ixz = iyy = iyz = izz = 0; + }; +}; + +class Visual +{ +public: + Visual() { this->clear(); }; + Pose origin; + my_shared_ptr geometry; + + std::string material_name; + my_shared_ptr material; + + void clear() + { + origin.clear(); + material_name.clear(); + material.reset(0); + geometry.reset(0); + name.clear(); + }; + + std::string name; +}; + +class Collision +{ +public: + Collision() { this->clear(); }; + Pose origin; + my_shared_ptr geometry; + + void clear() + { + origin.clear(); + geometry.reset(0); + name.clear(); + }; + + std::string name; + +}; + + +class Link +{ +public: + Link() { this->clear(); }; + + std::string name; + + /// inertial element + my_shared_ptr inertial; + + /// visual element + my_shared_ptr visual; + + /// collision element + my_shared_ptr collision; + + /// if more than one collision element is specified, all collision elements are placed in this array (the collision member points to the first element of the array) + std::vector > collision_array; + + /// if more than one visual element is specified, all visual elements are placed in this array (the visual member points to the first element of the array) + std::vector > visual_array; + + /// Parent Joint element + /// explicitly stating "parent" because we want directional-ness for tree structure + /// every link can have one parent + my_shared_ptr parent_joint; + + std::vector > child_joints; + std::vector > child_links; + + mutable int m_link_index; + + const Link* getParent() const + {return parent_link_;} + + void setParent(const my_shared_ptr &parent) + { + parent_link_ = parent.get(); + } + + void clear() + { + this->name.clear(); + this->inertial.reset(0); + this->visual.reset(0); + this->collision.reset(0); + this->parent_joint.reset(0); + this->child_joints.clear(); + this->child_links.clear(); + this->collision_array.clear(); + this->visual_array.clear(); + this->m_link_index=-1; + this->parent_link_ = NULL; + }; + +private: +// boost::weak_ptr parent_link_; + const Link* parent_link_; + +}; + + + + +} + +#endif diff --git a/examples/ThirdPartyLibs/urdf/urdfdom_headers/urdf_model/include/urdf_model/model.h b/examples/ThirdPartyLibs/urdf/urdfdom_headers/urdf_model/include/urdf_model/model.h new file mode 100644 index 000000000..8e93d94e4 --- /dev/null +++ b/examples/ThirdPartyLibs/urdf/urdfdom_headers/urdf_model/include/urdf_model/model.h @@ -0,0 +1,220 @@ +/********************************************************************* +* Software License Agreement (BSD License) +* +* Copyright (c) 2008, Willow Garage, Inc. +* All rights reserved. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions +* are met: +* +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above +* copyright notice, this list of conditions and the following +* disclaimer in the documentation and/or other materials provided +* with the distribution. +* * Neither the name of the Willow Garage nor the names of its +* contributors may be used to endorse or promote products derived +* from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +* POSSIBILITY OF SUCH DAMAGE. +*********************************************************************/ + +/* Author: Wim Meeussen */ + +#ifndef URDF_INTERFACE_MODEL_H +#define URDF_INTERFACE_MODEL_H + +#include +#include +//#include +#include +#include //printf +#include + +namespace urdf { + +class ModelInterface +{ +public: + my_shared_ptr getRoot(void) const{return this->root_link_;}; + my_shared_ptr getLink(const std::string& name) const + { + my_shared_ptr ptr; + if (this->links_.find(name) == this->links_.end()) + ptr.reset(0); + else + ptr = this->links_.find(name)->second; + return ptr; + }; + + my_shared_ptr getJoint(const std::string& name) const + { + my_shared_ptr ptr; + if (this->joints_.find(name) == this->joints_.end()) + ptr.reset(0); + else + ptr = this->joints_.find(name)->second; + return ptr; + }; + + + const std::string& getName() const {return name_;}; + void getLinks(std::vector >& links) const + { + for (std::map >::const_iterator link = this->links_.begin();link != this->links_.end(); link++) + { + links.push_back(link->second); + } + }; + + void clear() + { + m_numLinks=0; + m_numJoints = 0; + name_.clear(); + this->links_.clear(); + this->joints_.clear(); + this->materials_.clear(); + this->root_link_.reset(0); + }; + + /// non-const getLink() + void getLink(const std::string& name,my_shared_ptr &link) const + { + my_shared_ptr ptr; + if (this->links_.find(name) == this->links_.end()) + ptr.reset(0); + else + ptr = this->links_.find(name)->second; + link = ptr; + }; + + /// non-const getMaterial() + my_shared_ptr getMaterial(const std::string& name) const + { + my_shared_ptr ptr; + if (this->materials_.find(name) == this->materials_.end()) + ptr.reset(0); + else + ptr = this->materials_.find(name)->second; + return ptr; + }; + + void initTree(std::map &parent_link_tree) + { + // loop through all joints, for every link, assign children links and children joints + for (std::map >::iterator joint = this->joints_.begin();joint != this->joints_.end(); joint++) + { + std::string parent_link_name = joint->second->parent_link_name; + std::string child_link_name = joint->second->child_link_name; + + if (parent_link_name.empty() || child_link_name.empty()) + { + assert(0); + + // throw ParseError("Joint [" + joint->second->name + "] is missing a parent and/or child link specification."); + } + else + { + // find child and parent links + my_shared_ptr child_link, parent_link; + this->getLink(child_link_name, child_link); + if (!child_link) + { + printf("Error: child link [%s] of joint [%s] not found\n", child_link_name.c_str(),joint->first.c_str() ); + assert(0); +// throw ParseError("child link [" + child_link_name + "] of joint [" + joint->first + "] not found"); + } + this->getLink(parent_link_name, parent_link); + if (!parent_link) + { + assert(0); + +/* throw ParseError("parent link [" + parent_link_name + "] of joint [" + joint->first + "] not found. This is not valid according to the URDF spec. Every link you refer to from a joint needs to be explicitly defined in the robot description. To fix this problem you can either remove this joint [" + joint->first + "] from your urdf file, or add \"\" to your urdf file."); + + */} + + //set parent link for child link + child_link->setParent(parent_link); + + //set parent joint for child link + child_link->parent_joint = joint->second; + + //set child joint for parent link + parent_link->child_joints.push_back(joint->second); + + //set child link for parent link + parent_link->child_links.push_back(child_link); + + // fill in child/parent string map + parent_link_tree[child_link->name] = parent_link_name; + } + } + } + + void initRoot(const std::map &parent_link_tree) + { + this->root_link_.reset(0); + + // find the links that have no parent in the tree + for (std::map >::const_iterator l=this->links_.begin(); l!=this->links_.end(); l++) + { + std::map::const_iterator parent = parent_link_tree.find(l->first); + if (parent == parent_link_tree.end()) + { + // store root link + if (!this->root_link_) + { + getLink(l->first, this->root_link_); + } + // we already found a root link + else + { + assert(0); + // throw ParseError("Two root links found: [" + this->root_link_->name + "] and [" + l->first + "]"); + } + } + } + if (!this->root_link_) + { + assert(0); + //throw ParseError("No root link found. The robot xml is not a valid tree."); + } + } + + + /// \brief complete list of Links + std::map > links_; + /// \brief complete list of Joints + std::map > joints_; + /// \brief complete list of Materials + std::map > materials_; + + /// \brief The name of the robot model + std::string name_; + + /// \brief The root is always a link (the parent of the tree describing the robot) + my_shared_ptr root_link_; + + int m_numLinks;//includes parent + int m_numJoints; + + +}; + +} + +#endif diff --git a/examples/ThirdPartyLibs/urdf/urdfdom_headers/urdf_model/include/urdf_model/pose.h b/examples/ThirdPartyLibs/urdf/urdfdom_headers/urdf_model/include/urdf_model/pose.h new file mode 100644 index 000000000..93183c8f8 --- /dev/null +++ b/examples/ThirdPartyLibs/urdf/urdfdom_headers/urdf_model/include/urdf_model/pose.h @@ -0,0 +1,265 @@ +/********************************************************************* +* Software License Agreement (BSD License) +* +* Copyright (c) 2008, Willow Garage, Inc. +* All rights reserved. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions +* are met: +* +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above +* copyright notice, this list of conditions and the following +* disclaimer in the documentation and/or other materials provided +* with the distribution. +* * Neither the name of the Willow Garage nor the names of its +* contributors may be used to endorse or promote products derived +* from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +* POSSIBILITY OF SUCH DAMAGE. +*********************************************************************/ + +/* Author: Wim Meeussen */ + +#ifndef URDF_INTERFACE_POSE_H +#define URDF_INTERFACE_POSE_H + +#include +//#include +#include +#include +#ifndef M_PI +#define M_PI 3.141592538 +#endif //M_PI + +#ifdef URDF_USE_BOOST + #include + #include +#else + #include + #include +#endif //URDF_USE_BOOST + +#include +#include + +namespace urdf{ + +class Vector3 +{ +public: + Vector3(double _x,double _y, double _z) {this->x=_x;this->y=_y;this->z=_z;}; + Vector3() {this->clear();}; + double x; + double y; + double z; + + void clear() {this->x=this->y=this->z=0.0;}; + void init(const std::string &vector_str) + { + this->clear(); + std::vector pieces; + std::vector xyz; + boost::split( pieces, vector_str, boost::is_any_of(" ")); + for (unsigned int i = 0; i < pieces.size(); ++i){ + if (pieces[i] != ""){ + try { + xyz.push_back(boost::lexical_cast(pieces[i].c_str())); + } + catch (boost::bad_lexical_cast &e) + { + assert(0); + // throw ParseError("Unable to parse component [" + pieces[i] + "] to a double (while parsing a vector value)"); + } + } + } + + + + if (xyz.size() != 3) + { + assert(0); + // throw ParseError("Parser found " + boost::lexical_cast(xyz.size()) + " elements but 3 expected while parsing vector [" + vector_str + "]"); + } + this->x = xyz[0]; + this->y = xyz[1]; + this->z = xyz[2]; + } + + Vector3 operator+(Vector3 vec) + { + return Vector3(this->x+vec.x,this->y+vec.y,this->z+vec.z); + }; +}; + +class Rotation +{ +public: + Rotation(double _x,double _y, double _z, double _w) {this->x=_x;this->y=_y;this->z=_z;this->w=_w;}; + Rotation() {this->clear();}; + void getQuaternion(double &quat_x,double &quat_y,double &quat_z, double &quat_w) const + { + quat_x = this->x; + quat_y = this->y; + quat_z = this->z; + quat_w = this->w; + }; + void getRPY(double &roll,double &pitch,double &yaw) const + { + double sqw; + double sqx; + double sqy; + double sqz; + + sqx = this->x * this->x; + sqy = this->y * this->y; + sqz = this->z * this->z; + sqw = this->w * this->w; + + roll = atan2(2 * (this->y*this->z + this->w*this->x), sqw - sqx - sqy + sqz); + double sarg = -2 * (this->x*this->z - this->w*this->y); + pitch = sarg <= -1.0 ? -0.5*M_PI : (sarg >= 1.0 ? 0.5*M_PI : asin(sarg)); + yaw = atan2(2 * (this->x*this->y + this->w*this->z), sqw + sqx - sqy - sqz); + + }; + void setFromQuaternion(double quat_x,double quat_y,double quat_z,double quat_w) + { + this->x = quat_x; + this->y = quat_y; + this->z = quat_z; + this->w = quat_w; + this->normalize(); + }; + void setFromRPY(double roll, double pitch, double yaw) + { + double phi, the, psi; + + phi = roll / 2.0; + the = pitch / 2.0; + psi = yaw / 2.0; + + this->x = sin(phi) * cos(the) * cos(psi) - cos(phi) * sin(the) * sin(psi); + this->y = cos(phi) * sin(the) * cos(psi) + sin(phi) * cos(the) * sin(psi); + this->z = cos(phi) * cos(the) * sin(psi) - sin(phi) * sin(the) * cos(psi); + this->w = cos(phi) * cos(the) * cos(psi) + sin(phi) * sin(the) * sin(psi); + + this->normalize(); + }; + + double x,y,z,w; + + void init(const std::string &rotation_str) + { + this->clear(); + Vector3 rpy; + rpy.init(rotation_str); + setFromRPY(rpy.x, rpy.y, rpy.z); + } + + void clear() { this->x=this->y=this->z=0.0;this->w=1.0; } + + void normalize() + { + double s = sqrt(this->x * this->x + + this->y * this->y + + this->z * this->z + + this->w * this->w); + if (s == 0.0) + { + this->x = 0.0; + this->y = 0.0; + this->z = 0.0; + this->w = 1.0; + } + else + { + this->x /= s; + this->y /= s; + this->z /= s; + this->w /= s; + } + }; + + // Multiplication operator (copied from gazebo) + Rotation operator*( const Rotation &qt ) const + { + Rotation c; + + c.x = this->w * qt.x + this->x * qt.w + this->y * qt.z - this->z * qt.y; + c.y = this->w * qt.y - this->x * qt.z + this->y * qt.w + this->z * qt.x; + c.z = this->w * qt.z + this->x * qt.y - this->y * qt.x + this->z * qt.w; + c.w = this->w * qt.w - this->x * qt.x - this->y * qt.y - this->z * qt.z; + + return c; + }; + /// Rotate a vector using the quaternion + Vector3 operator*(Vector3 vec) const + { + Rotation tmp; + Vector3 result; + + tmp.w = 0.0; + tmp.x = vec.x; + tmp.y = vec.y; + tmp.z = vec.z; + + tmp = (*this) * (tmp * this->GetInverse()); + + result.x = tmp.x; + result.y = tmp.y; + result.z = tmp.z; + + return result; + }; + // Get the inverse of this quaternion + Rotation GetInverse() const + { + Rotation q; + + double norm = this->w*this->w+this->x*this->x+this->y*this->y+this->z*this->z; + + if (norm > 0.0) + { + q.w = this->w / norm; + q.x = -this->x / norm; + q.y = -this->y / norm; + q.z = -this->z / norm; + } + + return q; + }; + + +}; + +class Pose +{ +public: + Pose() { this->clear(); }; + + Vector3 position; + Rotation rotation; + + void clear() + { + this->position.clear(); + this->rotation.clear(); + }; +}; + +} + +#endif diff --git a/examples/ThirdPartyLibs/urdf/urdfdom_headers/urdf_model/include/urdf_model/twist.h b/examples/ThirdPartyLibs/urdf/urdfdom_headers/urdf_model/include/urdf_model/twist.h new file mode 100644 index 000000000..5560de34a --- /dev/null +++ b/examples/ThirdPartyLibs/urdf/urdfdom_headers/urdf_model/include/urdf_model/twist.h @@ -0,0 +1,68 @@ +/********************************************************************* +* Software License Agreement (BSD License) +* +* Copyright (c) 2008, Willow Garage, Inc. +* All rights reserved. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions +* are met: +* +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above +* copyright notice, this list of conditions and the following +* disclaimer in the documentation and/or other materials provided +* with the distribution. +* * Neither the name of the Willow Garage nor the names of its +* contributors may be used to endorse or promote products derived +* from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +* POSSIBILITY OF SUCH DAMAGE. +*********************************************************************/ + +/* Author: John Hsu */ + +#ifndef URDF_TWIST_H +#define URDF_TWIST_H + +#include +#include +#include +#include +#include + +namespace urdf{ + + +class Twist +{ +public: + Twist() { this->clear(); }; + + Vector3 linear; + // Angular velocity represented by Euler angles + Vector3 angular; + + void clear() + { + this->linear.clear(); + this->angular.clear(); + }; +}; + +} + +#endif + diff --git a/examples/ThirdPartyLibs/urdf/urdfdom_headers/urdf_model_state/include/urdf_model_state/model_state.h b/examples/ThirdPartyLibs/urdf/urdfdom_headers/urdf_model_state/include/urdf_model_state/model_state.h new file mode 100644 index 000000000..b1327191a --- /dev/null +++ b/examples/ThirdPartyLibs/urdf/urdfdom_headers/urdf_model_state/include/urdf_model_state/model_state.h @@ -0,0 +1,141 @@ +/********************************************************************* +* Software License Agreement (BSD License) +* +* Copyright (c) 2008, Willow Garage, Inc. +* All rights reserved. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions +* are met: +* +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above +* copyright notice, this list of conditions and the following +* disclaimer in the documentation and/or other materials provided +* with the distribution. +* * Neither the name of the Willow Garage nor the names of its +* contributors may be used to endorse or promote products derived +* from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +* POSSIBILITY OF SUCH DAMAGE. +*********************************************************************/ + +/* Author: John Hsu */ + +#ifndef URDF_MODEL_STATE_H +#define URDF_MODEL_STATE_H + +#include +#include +#include +#include +#include + +#include "urdf_model/pose.h" +#include + + +namespace urdf{ + +class Time +{ +public: + Time() { this->clear(); }; + + void set(double _seconds) + { + this->sec = (int32_t)(floor(_seconds)); + this->nsec = (int32_t)(round((_seconds - this->sec) * 1e9)); + this->Correct(); + }; + + operator double () + { + return (static_cast(this->sec) + + static_cast(this->nsec)*1e-9); + }; + + int32_t sec; + int32_t nsec; + + void clear() + { + this->sec = 0; + this->nsec = 0; + }; +private: + void Correct() + { + // Make any corrections + if (this->nsec >= 1e9) + { + this->sec++; + this->nsec = (int32_t)(this->nsec - 1e9); + } + else if (this->nsec < 0) + { + this->sec--; + this->nsec = (int32_t)(this->nsec + 1e9); + } + }; +}; + + +class JointState +{ +public: + JointState() { this->clear(); }; + + /// joint name + std::string joint; + + std::vector position; + std::vector velocity; + std::vector effort; + + void clear() + { + this->joint.clear(); + this->position.clear(); + this->velocity.clear(); + this->effort.clear(); + } +}; + +class ModelState +{ +public: + ModelState() { this->clear(); }; + + /// state name must be unique + std::string name; + + Time time_stamp; + + void clear() + { + this->name.clear(); + this->time_stamp.set(0); + this->joint_states.clear(); + }; + + std::vector > joint_states; + +}; + +} + +#endif + diff --git a/examples/ThirdPartyLibs/urdf/urdfdom_headers/urdf_model_state/include/urdf_model_state/twist.h b/examples/ThirdPartyLibs/urdf/urdfdom_headers/urdf_model_state/include/urdf_model_state/twist.h new file mode 100644 index 000000000..05f1917b9 --- /dev/null +++ b/examples/ThirdPartyLibs/urdf/urdfdom_headers/urdf_model_state/include/urdf_model_state/twist.h @@ -0,0 +1,42 @@ +/********************************************************************* +* Software License Agreement (BSD License) +* +* Copyright (c) 2008, Willow Garage, Inc. +* All rights reserved. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions +* are met: +* +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above +* copyright notice, this list of conditions and the following +* disclaimer in the documentation and/or other materials provided +* with the distribution. +* * Neither the name of the Willow Garage nor the names of its +* contributors may be used to endorse or promote products derived +* from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +* POSSIBILITY OF SUCH DAMAGE. +*********************************************************************/ + +#ifndef URDF_MODEL_STATE_TWIST_ +#define URDF_MODEL_STATE_TWIST_ + +#warning "Please Use #include " + +#include + +#endif diff --git a/examples/ThirdPartyLibs/urdf/urdfdom_headers/urdf_sensor/include/urdf_sensor/sensor.h b/examples/ThirdPartyLibs/urdf/urdfdom_headers/urdf_sensor/include/urdf_sensor/sensor.h new file mode 100644 index 000000000..3b996957b --- /dev/null +++ b/examples/ThirdPartyLibs/urdf/urdfdom_headers/urdf_sensor/include/urdf_sensor/sensor.h @@ -0,0 +1,176 @@ +/********************************************************************* +* Software License Agreement (BSD License) +* +* Copyright (c) 2008, Willow Garage, Inc. +* All rights reserved. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions +* are met: +* +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above +* copyright notice, this list of conditions and the following +* disclaimer in the documentation and/or other materials provided +* with the distribution. +* * Neither the name of the Willow Garage nor the names of its +* contributors may be used to endorse or promote products derived +* from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +* POSSIBILITY OF SUCH DAMAGE. +*********************************************************************/ + +/* Author: John Hsu */ + +/* example + + + + + 1.5708 + + + + + + + + + + + + + + +*/ + + + +#ifndef URDF_SENSOR_H +#define URDF_SENSOR_H + +#include +#include +#include +#include +#include +#include "urdf_model/pose.h" +#include "urdf_model/joint.h" +#include "urdf_model/link.h" + +namespace urdf{ + +class VisualSensor +{ +public: + enum {CAMERA, RAY} type; + virtual ~VisualSensor(void) + { + } +}; + +class Camera : public VisualSensor +{ +public: + Camera() { this->clear(); }; + unsigned int width, height; + /// format is optional: defaults to R8G8B8), but can be + /// (L8|R8G8B8|B8G8R8|BAYER_RGGB8|BAYER_BGGR8|BAYER_GBRG8|BAYER_GRBG8) + std::string format; + double hfov; + double near; + double far; + + void clear() + { + hfov = 0; + width = 0; + height = 0; + format.clear(); + near = 0; + far = 0; + }; +}; + +class Ray : public VisualSensor +{ +public: + Ray() { this->clear(); }; + unsigned int horizontal_samples; + double horizontal_resolution; + double horizontal_min_angle; + double horizontal_max_angle; + unsigned int vertical_samples; + double vertical_resolution; + double vertical_min_angle; + double vertical_max_angle; + + void clear() + { + // set defaults + horizontal_samples = 1; + horizontal_resolution = 1; + horizontal_min_angle = 0; + horizontal_max_angle = 0; + vertical_samples = 1; + vertical_resolution = 1; + vertical_min_angle = 0; + vertical_max_angle = 0; + }; +}; + + +class Sensor +{ +public: + Sensor() { this->clear(); }; + + /// sensor name must be unique + std::string name; + + /// update rate in Hz + double update_rate; + + /// transform from parent frame to optical center + /// with z-forward and x-right, y-down + Pose origin; + + /// sensor + boost::shared_ptr sensor; + + + /// Parent link element name. A pointer is stored in parent_link_. + std::string parent_link_name; + + boost::shared_ptr getParent() const + {return parent_link_.lock();}; + + void setParent(boost::shared_ptr parent) + { this->parent_link_ = parent; } + + void clear() + { + this->name.clear(); + this->sensor.reset(); + this->parent_link_name.clear(); + this->parent_link_.reset(); + }; + +private: + boost::weak_ptr parent_link_; + +}; +} +#endif diff --git a/examples/ThirdPartyLibs/urdf/urdfdom_headers/urdf_world/include/urdf_world/world.h b/examples/ThirdPartyLibs/urdf/urdfdom_headers/urdf_world/include/urdf_world/world.h new file mode 100644 index 000000000..eb13fc4b1 --- /dev/null +++ b/examples/ThirdPartyLibs/urdf/urdfdom_headers/urdf_world/include/urdf_world/world.h @@ -0,0 +1,114 @@ +/********************************************************************* +* Software License Agreement (BSD License) +* +* Copyright (c) 2008, Willow Garage, Inc. +* All rights reserved. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions +* are met: +* +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above +* copyright notice, this list of conditions and the following +* disclaimer in the documentation and/or other materials provided +* with the distribution. +* * Neither the name of the Willow Garage nor the names of its +* contributors may be used to endorse or promote products derived +* from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +* POSSIBILITY OF SUCH DAMAGE. +*********************************************************************/ + +/* Author: John Hsu */ + +/* encapsulates components in a world + see http://ros.org/wiki/usdf/XML/urdf_world and + for details +*/ +/* example world XML + + + + + ... + + + + + + + + + + + + + + + + + + + +*/ + +#ifndef USDF_STATE_H +#define USDF_STATE_H + +#include +#include +#include +#include +#include +#include + +#include "urdf_model/model.h" +#include "urdf_model/pose.h" +#include "urdf_model/twist.h" + +namespace urdf{ + +class Entity +{ +public: + boost::shared_ptr model; + Pose origin; + Twist twist; +}; + +class World +{ +public: + World() { this->clear(); }; + + /// world name must be unique + std::string name; + + std::vector models; + + void initXml(TiXmlElement* config); + + void clear() + { + this->name.clear(); + }; +}; +} + +#endif + diff --git a/examples/ThirdPartyLibs/zlib/adler32.c b/examples/ThirdPartyLibs/zlib/adler32.c new file mode 100644 index 000000000..a868f073d --- /dev/null +++ b/examples/ThirdPartyLibs/zlib/adler32.c @@ -0,0 +1,179 @@ +/* adler32.c -- compute the Adler-32 checksum of a data stream + * Copyright (C) 1995-2011 Mark Adler + * For conditions of distribution and use, see copyright notice in zlib.h + */ + +/* @(#) $Id$ */ + +#include "zutil.h" + +#define local static + +local uLong adler32_combine_ OF((uLong adler1, uLong adler2, z_off64_t len2)); + +#define BASE 65521 /* largest prime smaller than 65536 */ +#define NMAX 5552 +/* NMAX is the largest n such that 255n(n+1)/2 + (n+1)(BASE-1) <= 2^32-1 */ + +#define DO1(buf,i) {adler += (buf)[i]; sum2 += adler;} +#define DO2(buf,i) DO1(buf,i); DO1(buf,i+1); +#define DO4(buf,i) DO2(buf,i); DO2(buf,i+2); +#define DO8(buf,i) DO4(buf,i); DO4(buf,i+4); +#define DO16(buf) DO8(buf,0); DO8(buf,8); + +/* use NO_DIVIDE if your processor does not do division in hardware -- + try it both ways to see which is faster */ +#ifdef NO_DIVIDE +/* note that this assumes BASE is 65521, where 65536 % 65521 == 15 + (thank you to John Reiser for pointing this out) */ +# define CHOP(a) \ + do { \ + unsigned long tmp = a >> 16; \ + a &= 0xffffUL; \ + a += (tmp << 4) - tmp; \ + } while (0) +# define MOD28(a) \ + do { \ + CHOP(a); \ + if (a >= BASE) a -= BASE; \ + } while (0) +# define MOD(a) \ + do { \ + CHOP(a); \ + MOD28(a); \ + } while (0) +# define MOD63(a) \ + do { /* this assumes a is not negative */ \ + z_off64_t tmp = a >> 32; \ + a &= 0xffffffffL; \ + a += (tmp << 8) - (tmp << 5) + tmp; \ + tmp = a >> 16; \ + a &= 0xffffL; \ + a += (tmp << 4) - tmp; \ + tmp = a >> 16; \ + a &= 0xffffL; \ + a += (tmp << 4) - tmp; \ + if (a >= BASE) a -= BASE; \ + } while (0) +#else +# define MOD(a) a %= BASE +# define MOD28(a) a %= BASE +# define MOD63(a) a %= BASE +#endif + +/* ========================================================================= */ +uLong ZEXPORT adler32(adler, buf, len) + uLong adler; + const Bytef *buf; + uInt len; +{ + unsigned long sum2; + unsigned n; + + /* split Adler-32 into component sums */ + sum2 = (adler >> 16) & 0xffff; + adler &= 0xffff; + + /* in case user likes doing a byte at a time, keep it fast */ + if (len == 1) { + adler += buf[0]; + if (adler >= BASE) + adler -= BASE; + sum2 += adler; + if (sum2 >= BASE) + sum2 -= BASE; + return adler | (sum2 << 16); + } + + /* initial Adler-32 value (deferred check for len == 1 speed) */ + if (buf == Z_NULL) + return 1L; + + /* in case short lengths are provided, keep it somewhat fast */ + if (len < 16) { + while (len--) { + adler += *buf++; + sum2 += adler; + } + if (adler >= BASE) + adler -= BASE; + MOD28(sum2); /* only added so many BASE's */ + return adler | (sum2 << 16); + } + + /* do length NMAX blocks -- requires just one modulo operation */ + while (len >= NMAX) { + len -= NMAX; + n = NMAX / 16; /* NMAX is divisible by 16 */ + do { + DO16(buf); /* 16 sums unrolled */ + buf += 16; + } while (--n); + MOD(adler); + MOD(sum2); + } + + /* do remaining bytes (less than NMAX, still just one modulo) */ + if (len) { /* avoid modulos if none remaining */ + while (len >= 16) { + len -= 16; + DO16(buf); + buf += 16; + } + while (len--) { + adler += *buf++; + sum2 += adler; + } + MOD(adler); + MOD(sum2); + } + + /* return recombined sums */ + return adler | (sum2 << 16); +} + +/* ========================================================================= */ +local uLong adler32_combine_(adler1, adler2, len2) + uLong adler1; + uLong adler2; + z_off64_t len2; +{ + unsigned long sum1; + unsigned long sum2; + unsigned rem; + + /* for negative len, return invalid adler32 as a clue for debugging */ + if (len2 < 0) + return 0xffffffffUL; + + /* the derivation of this formula is left as an exercise for the reader */ + MOD63(len2); /* assumes len2 >= 0 */ + rem = (unsigned)len2; + sum1 = adler1 & 0xffff; + sum2 = rem * sum1; + MOD(sum2); + sum1 += (adler2 & 0xffff) + BASE - 1; + sum2 += ((adler1 >> 16) & 0xffff) + ((adler2 >> 16) & 0xffff) + BASE - rem; + if (sum1 >= BASE) sum1 -= BASE; + if (sum1 >= BASE) sum1 -= BASE; + if (sum2 >= (BASE << 1)) sum2 -= (BASE << 1); + if (sum2 >= BASE) sum2 -= BASE; + return sum1 | (sum2 << 16); +} + +/* ========================================================================= */ +uLong ZEXPORT adler32_combine(adler1, adler2, len2) + uLong adler1; + uLong adler2; + z_off_t len2; +{ + return adler32_combine_(adler1, adler2, len2); +} + +uLong ZEXPORT adler32_combine64(adler1, adler2, len2) + uLong adler1; + uLong adler2; + z_off64_t len2; +{ + return adler32_combine_(adler1, adler2, len2); +} diff --git a/examples/ThirdPartyLibs/zlib/compress.c b/examples/ThirdPartyLibs/zlib/compress.c new file mode 100644 index 000000000..6e9762676 --- /dev/null +++ b/examples/ThirdPartyLibs/zlib/compress.c @@ -0,0 +1,80 @@ +/* compress.c -- compress a memory buffer + * Copyright (C) 1995-2005 Jean-loup Gailly. + * For conditions of distribution and use, see copyright notice in zlib.h + */ + +/* @(#) $Id$ */ + +#define ZLIB_INTERNAL +#include "zlib.h" + +/* =========================================================================== + Compresses the source buffer into the destination buffer. The level + parameter has the same meaning as in deflateInit. sourceLen is the byte + length of the source buffer. Upon entry, destLen is the total size of the + destination buffer, which must be at least 0.1% larger than sourceLen plus + 12 bytes. Upon exit, destLen is the actual size of the compressed buffer. + + compress2 returns Z_OK if success, Z_MEM_ERROR if there was not enough + memory, Z_BUF_ERROR if there was not enough room in the output buffer, + Z_STREAM_ERROR if the level parameter is invalid. +*/ +int ZEXPORT compress2 (dest, destLen, source, sourceLen, level) + Bytef *dest; + uLongf *destLen; + const Bytef *source; + uLong sourceLen; + int level; +{ + z_stream stream; + int err; + + stream.next_in = (z_const Bytef *)source; + stream.avail_in = (uInt)sourceLen; +#ifdef MAXSEG_64K + /* Check for source > 64K on 16-bit machine: */ + if ((uLong)stream.avail_in != sourceLen) return Z_BUF_ERROR; +#endif + stream.next_out = dest; + stream.avail_out = (uInt)*destLen; + if ((uLong)stream.avail_out != *destLen) return Z_BUF_ERROR; + + stream.zalloc = (alloc_func)0; + stream.zfree = (free_func)0; + stream.opaque = (voidpf)0; + + err = deflateInit(&stream, level); + if (err != Z_OK) return err; + + err = deflate(&stream, Z_FINISH); + if (err != Z_STREAM_END) { + deflateEnd(&stream); + return err == Z_OK ? Z_BUF_ERROR : err; + } + *destLen = stream.total_out; + + err = deflateEnd(&stream); + return err; +} + +/* =========================================================================== + */ +int ZEXPORT compress (dest, destLen, source, sourceLen) + Bytef *dest; + uLongf *destLen; + const Bytef *source; + uLong sourceLen; +{ + return compress2(dest, destLen, source, sourceLen, Z_DEFAULT_COMPRESSION); +} + +/* =========================================================================== + If the default memLevel or windowBits for deflateInit() is changed, then + this function needs to be updated. + */ +uLong ZEXPORT compressBound (sourceLen) + uLong sourceLen; +{ + return sourceLen + (sourceLen >> 12) + (sourceLen >> 14) + + (sourceLen >> 25) + 13; +} diff --git a/examples/ThirdPartyLibs/zlib/crc32.c b/examples/ThirdPartyLibs/zlib/crc32.c new file mode 100644 index 000000000..979a7190a --- /dev/null +++ b/examples/ThirdPartyLibs/zlib/crc32.c @@ -0,0 +1,425 @@ +/* crc32.c -- compute the CRC-32 of a data stream + * Copyright (C) 1995-2006, 2010, 2011, 2012 Mark Adler + * For conditions of distribution and use, see copyright notice in zlib.h + * + * Thanks to Rodney Brown for his contribution of faster + * CRC methods: exclusive-oring 32 bits of data at a time, and pre-computing + * tables for updating the shift register in one step with three exclusive-ors + * instead of four steps with four exclusive-ors. This results in about a + * factor of two increase in speed on a Power PC G4 (PPC7455) using gcc -O3. + */ + +/* @(#) $Id$ */ + +/* + Note on the use of DYNAMIC_CRC_TABLE: there is no mutex or semaphore + protection on the static variables used to control the first-use generation + of the crc tables. Therefore, if you #define DYNAMIC_CRC_TABLE, you should + first call get_crc_table() to initialize the tables before allowing more than + one thread to use crc32(). + + DYNAMIC_CRC_TABLE and MAKECRCH can be #defined to write out crc32.h. + */ + +#ifdef MAKECRCH +# include +# ifndef DYNAMIC_CRC_TABLE +# define DYNAMIC_CRC_TABLE +# endif /* !DYNAMIC_CRC_TABLE */ +#endif /* MAKECRCH */ + +#include "zutil.h" /* for STDC and FAR definitions */ + +#define local static + +/* Definitions for doing the crc four data bytes at a time. */ +#if !defined(NOBYFOUR) && defined(Z_U4) +# define BYFOUR +#endif +#ifdef BYFOUR + local unsigned long crc32_little OF((unsigned long, + const unsigned char FAR *, unsigned)); + local unsigned long crc32_big OF((unsigned long, + const unsigned char FAR *, unsigned)); +# define TBLS 8 +#else +# define TBLS 1 +#endif /* BYFOUR */ + +/* Local functions for crc concatenation */ +local unsigned long gf2_matrix_times OF((unsigned long *mat, + unsigned long vec)); +local void gf2_matrix_square OF((unsigned long *square, unsigned long *mat)); +local uLong crc32_combine_ OF((uLong crc1, uLong crc2, z_off64_t len2)); + + +#ifdef DYNAMIC_CRC_TABLE + +local volatile int crc_table_empty = 1; +local z_crc_t FAR crc_table[TBLS][256]; +local void make_crc_table OF((void)); +#ifdef MAKECRCH + local void write_table OF((FILE *, const z_crc_t FAR *)); +#endif /* MAKECRCH */ +/* + Generate tables for a byte-wise 32-bit CRC calculation on the polynomial: + x^32+x^26+x^23+x^22+x^16+x^12+x^11+x^10+x^8+x^7+x^5+x^4+x^2+x+1. + + Polynomials over GF(2) are represented in binary, one bit per coefficient, + with the lowest powers in the most significant bit. Then adding polynomials + is just exclusive-or, and multiplying a polynomial by x is a right shift by + one. If we call the above polynomial p, and represent a byte as the + polynomial q, also with the lowest power in the most significant bit (so the + byte 0xb1 is the polynomial x^7+x^3+x+1), then the CRC is (q*x^32) mod p, + where a mod b means the remainder after dividing a by b. + + This calculation is done using the shift-register method of multiplying and + taking the remainder. The register is initialized to zero, and for each + incoming bit, x^32 is added mod p to the register if the bit is a one (where + x^32 mod p is p+x^32 = x^26+...+1), and the register is multiplied mod p by + x (which is shifting right by one and adding x^32 mod p if the bit shifted + out is a one). We start with the highest power (least significant bit) of + q and repeat for all eight bits of q. + + The first table is simply the CRC of all possible eight bit values. This is + all the information needed to generate CRCs on data a byte at a time for all + combinations of CRC register values and incoming bytes. The remaining tables + allow for word-at-a-time CRC calculation for both big-endian and little- + endian machines, where a word is four bytes. +*/ +local void make_crc_table() +{ + z_crc_t c; + int n, k; + z_crc_t poly; /* polynomial exclusive-or pattern */ + /* terms of polynomial defining this crc (except x^32): */ + static volatile int first = 1; /* flag to limit concurrent making */ + static const unsigned char p[] = {0,1,2,4,5,7,8,10,11,12,16,22,23,26}; + + /* See if another task is already doing this (not thread-safe, but better + than nothing -- significantly reduces duration of vulnerability in + case the advice about DYNAMIC_CRC_TABLE is ignored) */ + if (first) { + first = 0; + + /* make exclusive-or pattern from polynomial (0xedb88320UL) */ + poly = 0; + for (n = 0; n < (int)(sizeof(p)/sizeof(unsigned char)); n++) + poly |= (z_crc_t)1 << (31 - p[n]); + + /* generate a crc for every 8-bit value */ + for (n = 0; n < 256; n++) { + c = (z_crc_t)n; + for (k = 0; k < 8; k++) + c = c & 1 ? poly ^ (c >> 1) : c >> 1; + crc_table[0][n] = c; + } + +#ifdef BYFOUR + /* generate crc for each value followed by one, two, and three zeros, + and then the byte reversal of those as well as the first table */ + for (n = 0; n < 256; n++) { + c = crc_table[0][n]; + crc_table[4][n] = ZSWAP32(c); + for (k = 1; k < 4; k++) { + c = crc_table[0][c & 0xff] ^ (c >> 8); + crc_table[k][n] = c; + crc_table[k + 4][n] = ZSWAP32(c); + } + } +#endif /* BYFOUR */ + + crc_table_empty = 0; + } + else { /* not first */ + /* wait for the other guy to finish (not efficient, but rare) */ + while (crc_table_empty) + ; + } + +#ifdef MAKECRCH + /* write out CRC tables to crc32.h */ + { + FILE *out; + + out = fopen("crc32.h", "w"); + if (out == NULL) return; + fprintf(out, "/* crc32.h -- tables for rapid CRC calculation\n"); + fprintf(out, " * Generated automatically by crc32.c\n */\n\n"); + fprintf(out, "local const z_crc_t FAR "); + fprintf(out, "crc_table[TBLS][256] =\n{\n {\n"); + write_table(out, crc_table[0]); +# ifdef BYFOUR + fprintf(out, "#ifdef BYFOUR\n"); + for (k = 1; k < 8; k++) { + fprintf(out, " },\n {\n"); + write_table(out, crc_table[k]); + } + fprintf(out, "#endif\n"); +# endif /* BYFOUR */ + fprintf(out, " }\n};\n"); + fclose(out); + } +#endif /* MAKECRCH */ +} + +#ifdef MAKECRCH +local void write_table(out, table) + FILE *out; + const z_crc_t FAR *table; +{ + int n; + + for (n = 0; n < 256; n++) + fprintf(out, "%s0x%08lxUL%s", n % 5 ? "" : " ", + (unsigned long)(table[n]), + n == 255 ? "\n" : (n % 5 == 4 ? ",\n" : ", ")); +} +#endif /* MAKECRCH */ + +#else /* !DYNAMIC_CRC_TABLE */ +/* ======================================================================== + * Tables of CRC-32s of all single-byte values, made by make_crc_table(). + */ +#include "crc32.h" +#endif /* DYNAMIC_CRC_TABLE */ + +/* ========================================================================= + * This function can be used by asm versions of crc32() + */ +const z_crc_t FAR * ZEXPORT get_crc_table() +{ +#ifdef DYNAMIC_CRC_TABLE + if (crc_table_empty) + make_crc_table(); +#endif /* DYNAMIC_CRC_TABLE */ + return (const z_crc_t FAR *)crc_table; +} + +/* ========================================================================= */ +#define DO1 crc = crc_table[0][((int)crc ^ (*buf++)) & 0xff] ^ (crc >> 8) +#define DO8 DO1; DO1; DO1; DO1; DO1; DO1; DO1; DO1 + +/* ========================================================================= */ +unsigned long ZEXPORT crc32(crc, buf, len) + unsigned long crc; + const unsigned char FAR *buf; + uInt len; +{ + if (buf == Z_NULL) return 0UL; + +#ifdef DYNAMIC_CRC_TABLE + if (crc_table_empty) + make_crc_table(); +#endif /* DYNAMIC_CRC_TABLE */ + +#ifdef BYFOUR + if (sizeof(void *) == sizeof(ptrdiff_t)) { + z_crc_t endian; + + endian = 1; + if (*((unsigned char *)(&endian))) + return crc32_little(crc, buf, len); + else + return crc32_big(crc, buf, len); + } +#endif /* BYFOUR */ + crc = crc ^ 0xffffffffUL; + while (len >= 8) { + DO8; + len -= 8; + } + if (len) do { + DO1; + } while (--len); + return crc ^ 0xffffffffUL; +} + +#ifdef BYFOUR + +/* ========================================================================= */ +#define DOLIT4 c ^= *buf4++; \ + c = crc_table[3][c & 0xff] ^ crc_table[2][(c >> 8) & 0xff] ^ \ + crc_table[1][(c >> 16) & 0xff] ^ crc_table[0][c >> 24] +#define DOLIT32 DOLIT4; DOLIT4; DOLIT4; DOLIT4; DOLIT4; DOLIT4; DOLIT4; DOLIT4 + +/* ========================================================================= */ +local unsigned long crc32_little(crc, buf, len) + unsigned long crc; + const unsigned char FAR *buf; + unsigned len; +{ + register z_crc_t c; + register const z_crc_t FAR *buf4; + + c = (z_crc_t)crc; + c = ~c; + while (len && ((ptrdiff_t)buf & 3)) { + c = crc_table[0][(c ^ *buf++) & 0xff] ^ (c >> 8); + len--; + } + + buf4 = (const z_crc_t FAR *)(const void FAR *)buf; + while (len >= 32) { + DOLIT32; + len -= 32; + } + while (len >= 4) { + DOLIT4; + len -= 4; + } + buf = (const unsigned char FAR *)buf4; + + if (len) do { + c = crc_table[0][(c ^ *buf++) & 0xff] ^ (c >> 8); + } while (--len); + c = ~c; + return (unsigned long)c; +} + +/* ========================================================================= */ +#define DOBIG4 c ^= *++buf4; \ + c = crc_table[4][c & 0xff] ^ crc_table[5][(c >> 8) & 0xff] ^ \ + crc_table[6][(c >> 16) & 0xff] ^ crc_table[7][c >> 24] +#define DOBIG32 DOBIG4; DOBIG4; DOBIG4; DOBIG4; DOBIG4; DOBIG4; DOBIG4; DOBIG4 + +/* ========================================================================= */ +local unsigned long crc32_big(crc, buf, len) + unsigned long crc; + const unsigned char FAR *buf; + unsigned len; +{ + register z_crc_t c; + register const z_crc_t FAR *buf4; + + c = ZSWAP32((z_crc_t)crc); + c = ~c; + while (len && ((ptrdiff_t)buf & 3)) { + c = crc_table[4][(c >> 24) ^ *buf++] ^ (c << 8); + len--; + } + + buf4 = (const z_crc_t FAR *)(const void FAR *)buf; + buf4--; + while (len >= 32) { + DOBIG32; + len -= 32; + } + while (len >= 4) { + DOBIG4; + len -= 4; + } + buf4++; + buf = (const unsigned char FAR *)buf4; + + if (len) do { + c = crc_table[4][(c >> 24) ^ *buf++] ^ (c << 8); + } while (--len); + c = ~c; + return (unsigned long)(ZSWAP32(c)); +} + +#endif /* BYFOUR */ + +#define GF2_DIM 32 /* dimension of GF(2) vectors (length of CRC) */ + +/* ========================================================================= */ +local unsigned long gf2_matrix_times(mat, vec) + unsigned long *mat; + unsigned long vec; +{ + unsigned long sum; + + sum = 0; + while (vec) { + if (vec & 1) + sum ^= *mat; + vec >>= 1; + mat++; + } + return sum; +} + +/* ========================================================================= */ +local void gf2_matrix_square(square, mat) + unsigned long *square; + unsigned long *mat; +{ + int n; + + for (n = 0; n < GF2_DIM; n++) + square[n] = gf2_matrix_times(mat, mat[n]); +} + +/* ========================================================================= */ +local uLong crc32_combine_(crc1, crc2, len2) + uLong crc1; + uLong crc2; + z_off64_t len2; +{ + int n; + unsigned long row; + unsigned long even[GF2_DIM]; /* even-power-of-two zeros operator */ + unsigned long odd[GF2_DIM]; /* odd-power-of-two zeros operator */ + + /* degenerate case (also disallow negative lengths) */ + if (len2 <= 0) + return crc1; + + /* put operator for one zero bit in odd */ + odd[0] = 0xedb88320UL; /* CRC-32 polynomial */ + row = 1; + for (n = 1; n < GF2_DIM; n++) { + odd[n] = row; + row <<= 1; + } + + /* put operator for two zero bits in even */ + gf2_matrix_square(even, odd); + + /* put operator for four zero bits in odd */ + gf2_matrix_square(odd, even); + + /* apply len2 zeros to crc1 (first square will put the operator for one + zero byte, eight zero bits, in even) */ + do { + /* apply zeros operator for this bit of len2 */ + gf2_matrix_square(even, odd); + if (len2 & 1) + crc1 = gf2_matrix_times(even, crc1); + len2 >>= 1; + + /* if no more bits set, then done */ + if (len2 == 0) + break; + + /* another iteration of the loop with odd and even swapped */ + gf2_matrix_square(odd, even); + if (len2 & 1) + crc1 = gf2_matrix_times(odd, crc1); + len2 >>= 1; + + /* if no more bits set, then done */ + } while (len2 != 0); + + /* return combined crc */ + crc1 ^= crc2; + return crc1; +} + +/* ========================================================================= */ +uLong ZEXPORT crc32_combine(crc1, crc2, len2) + uLong crc1; + uLong crc2; + z_off_t len2; +{ + return crc32_combine_(crc1, crc2, len2); +} + +uLong ZEXPORT crc32_combine64(crc1, crc2, len2) + uLong crc1; + uLong crc2; + z_off64_t len2; +{ + return crc32_combine_(crc1, crc2, len2); +} diff --git a/examples/ThirdPartyLibs/zlib/crc32.h b/examples/ThirdPartyLibs/zlib/crc32.h new file mode 100644 index 000000000..9e0c77810 --- /dev/null +++ b/examples/ThirdPartyLibs/zlib/crc32.h @@ -0,0 +1,441 @@ +/* crc32.h -- tables for rapid CRC calculation + * Generated automatically by crc32.c + */ + +local const z_crc_t FAR crc_table[TBLS][256] = +{ + { + 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL, + 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL, + 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL, + 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL, + 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL, + 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL, + 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL, + 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL, + 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL, + 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL, + 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL, + 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL, + 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL, + 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL, + 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL, + 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL, + 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL, + 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL, + 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL, + 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL, + 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL, + 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL, + 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL, + 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL, + 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL, + 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL, + 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL, + 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL, + 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL, + 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL, + 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL, + 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL, + 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL, + 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL, + 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL, + 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL, + 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL, + 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL, + 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL, + 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL, + 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL, + 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL, + 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL, + 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL, + 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL, + 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL, + 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL, + 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL, + 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL, + 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL, + 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL, + 0x2d02ef8dUL +#ifdef BYFOUR + }, + { + 0x00000000UL, 0x191b3141UL, 0x32366282UL, 0x2b2d53c3UL, 0x646cc504UL, + 0x7d77f445UL, 0x565aa786UL, 0x4f4196c7UL, 0xc8d98a08UL, 0xd1c2bb49UL, + 0xfaefe88aUL, 0xe3f4d9cbUL, 0xacb54f0cUL, 0xb5ae7e4dUL, 0x9e832d8eUL, + 0x87981ccfUL, 0x4ac21251UL, 0x53d92310UL, 0x78f470d3UL, 0x61ef4192UL, + 0x2eaed755UL, 0x37b5e614UL, 0x1c98b5d7UL, 0x05838496UL, 0x821b9859UL, + 0x9b00a918UL, 0xb02dfadbUL, 0xa936cb9aUL, 0xe6775d5dUL, 0xff6c6c1cUL, + 0xd4413fdfUL, 0xcd5a0e9eUL, 0x958424a2UL, 0x8c9f15e3UL, 0xa7b24620UL, + 0xbea97761UL, 0xf1e8e1a6UL, 0xe8f3d0e7UL, 0xc3de8324UL, 0xdac5b265UL, + 0x5d5daeaaUL, 0x44469febUL, 0x6f6bcc28UL, 0x7670fd69UL, 0x39316baeUL, + 0x202a5aefUL, 0x0b07092cUL, 0x121c386dUL, 0xdf4636f3UL, 0xc65d07b2UL, + 0xed705471UL, 0xf46b6530UL, 0xbb2af3f7UL, 0xa231c2b6UL, 0x891c9175UL, + 0x9007a034UL, 0x179fbcfbUL, 0x0e848dbaUL, 0x25a9de79UL, 0x3cb2ef38UL, + 0x73f379ffUL, 0x6ae848beUL, 0x41c51b7dUL, 0x58de2a3cUL, 0xf0794f05UL, + 0xe9627e44UL, 0xc24f2d87UL, 0xdb541cc6UL, 0x94158a01UL, 0x8d0ebb40UL, + 0xa623e883UL, 0xbf38d9c2UL, 0x38a0c50dUL, 0x21bbf44cUL, 0x0a96a78fUL, + 0x138d96ceUL, 0x5ccc0009UL, 0x45d73148UL, 0x6efa628bUL, 0x77e153caUL, + 0xbabb5d54UL, 0xa3a06c15UL, 0x888d3fd6UL, 0x91960e97UL, 0xded79850UL, + 0xc7cca911UL, 0xece1fad2UL, 0xf5facb93UL, 0x7262d75cUL, 0x6b79e61dUL, + 0x4054b5deUL, 0x594f849fUL, 0x160e1258UL, 0x0f152319UL, 0x243870daUL, + 0x3d23419bUL, 0x65fd6ba7UL, 0x7ce65ae6UL, 0x57cb0925UL, 0x4ed03864UL, + 0x0191aea3UL, 0x188a9fe2UL, 0x33a7cc21UL, 0x2abcfd60UL, 0xad24e1afUL, + 0xb43fd0eeUL, 0x9f12832dUL, 0x8609b26cUL, 0xc94824abUL, 0xd05315eaUL, + 0xfb7e4629UL, 0xe2657768UL, 0x2f3f79f6UL, 0x362448b7UL, 0x1d091b74UL, + 0x04122a35UL, 0x4b53bcf2UL, 0x52488db3UL, 0x7965de70UL, 0x607eef31UL, + 0xe7e6f3feUL, 0xfefdc2bfUL, 0xd5d0917cUL, 0xcccba03dUL, 0x838a36faUL, + 0x9a9107bbUL, 0xb1bc5478UL, 0xa8a76539UL, 0x3b83984bUL, 0x2298a90aUL, + 0x09b5fac9UL, 0x10aecb88UL, 0x5fef5d4fUL, 0x46f46c0eUL, 0x6dd93fcdUL, + 0x74c20e8cUL, 0xf35a1243UL, 0xea412302UL, 0xc16c70c1UL, 0xd8774180UL, + 0x9736d747UL, 0x8e2de606UL, 0xa500b5c5UL, 0xbc1b8484UL, 0x71418a1aUL, + 0x685abb5bUL, 0x4377e898UL, 0x5a6cd9d9UL, 0x152d4f1eUL, 0x0c367e5fUL, + 0x271b2d9cUL, 0x3e001cddUL, 0xb9980012UL, 0xa0833153UL, 0x8bae6290UL, + 0x92b553d1UL, 0xddf4c516UL, 0xc4eff457UL, 0xefc2a794UL, 0xf6d996d5UL, + 0xae07bce9UL, 0xb71c8da8UL, 0x9c31de6bUL, 0x852aef2aUL, 0xca6b79edUL, + 0xd37048acUL, 0xf85d1b6fUL, 0xe1462a2eUL, 0x66de36e1UL, 0x7fc507a0UL, + 0x54e85463UL, 0x4df36522UL, 0x02b2f3e5UL, 0x1ba9c2a4UL, 0x30849167UL, + 0x299fa026UL, 0xe4c5aeb8UL, 0xfdde9ff9UL, 0xd6f3cc3aUL, 0xcfe8fd7bUL, + 0x80a96bbcUL, 0x99b25afdUL, 0xb29f093eUL, 0xab84387fUL, 0x2c1c24b0UL, + 0x350715f1UL, 0x1e2a4632UL, 0x07317773UL, 0x4870e1b4UL, 0x516bd0f5UL, + 0x7a468336UL, 0x635db277UL, 0xcbfad74eUL, 0xd2e1e60fUL, 0xf9ccb5ccUL, + 0xe0d7848dUL, 0xaf96124aUL, 0xb68d230bUL, 0x9da070c8UL, 0x84bb4189UL, + 0x03235d46UL, 0x1a386c07UL, 0x31153fc4UL, 0x280e0e85UL, 0x674f9842UL, + 0x7e54a903UL, 0x5579fac0UL, 0x4c62cb81UL, 0x8138c51fUL, 0x9823f45eUL, + 0xb30ea79dUL, 0xaa1596dcUL, 0xe554001bUL, 0xfc4f315aUL, 0xd7626299UL, + 0xce7953d8UL, 0x49e14f17UL, 0x50fa7e56UL, 0x7bd72d95UL, 0x62cc1cd4UL, + 0x2d8d8a13UL, 0x3496bb52UL, 0x1fbbe891UL, 0x06a0d9d0UL, 0x5e7ef3ecUL, + 0x4765c2adUL, 0x6c48916eUL, 0x7553a02fUL, 0x3a1236e8UL, 0x230907a9UL, + 0x0824546aUL, 0x113f652bUL, 0x96a779e4UL, 0x8fbc48a5UL, 0xa4911b66UL, + 0xbd8a2a27UL, 0xf2cbbce0UL, 0xebd08da1UL, 0xc0fdde62UL, 0xd9e6ef23UL, + 0x14bce1bdUL, 0x0da7d0fcUL, 0x268a833fUL, 0x3f91b27eUL, 0x70d024b9UL, + 0x69cb15f8UL, 0x42e6463bUL, 0x5bfd777aUL, 0xdc656bb5UL, 0xc57e5af4UL, + 0xee530937UL, 0xf7483876UL, 0xb809aeb1UL, 0xa1129ff0UL, 0x8a3fcc33UL, + 0x9324fd72UL + }, + { + 0x00000000UL, 0x01c26a37UL, 0x0384d46eUL, 0x0246be59UL, 0x0709a8dcUL, + 0x06cbc2ebUL, 0x048d7cb2UL, 0x054f1685UL, 0x0e1351b8UL, 0x0fd13b8fUL, + 0x0d9785d6UL, 0x0c55efe1UL, 0x091af964UL, 0x08d89353UL, 0x0a9e2d0aUL, + 0x0b5c473dUL, 0x1c26a370UL, 0x1de4c947UL, 0x1fa2771eUL, 0x1e601d29UL, + 0x1b2f0bacUL, 0x1aed619bUL, 0x18abdfc2UL, 0x1969b5f5UL, 0x1235f2c8UL, + 0x13f798ffUL, 0x11b126a6UL, 0x10734c91UL, 0x153c5a14UL, 0x14fe3023UL, + 0x16b88e7aUL, 0x177ae44dUL, 0x384d46e0UL, 0x398f2cd7UL, 0x3bc9928eUL, + 0x3a0bf8b9UL, 0x3f44ee3cUL, 0x3e86840bUL, 0x3cc03a52UL, 0x3d025065UL, + 0x365e1758UL, 0x379c7d6fUL, 0x35dac336UL, 0x3418a901UL, 0x3157bf84UL, + 0x3095d5b3UL, 0x32d36beaUL, 0x331101ddUL, 0x246be590UL, 0x25a98fa7UL, + 0x27ef31feUL, 0x262d5bc9UL, 0x23624d4cUL, 0x22a0277bUL, 0x20e69922UL, + 0x2124f315UL, 0x2a78b428UL, 0x2bbade1fUL, 0x29fc6046UL, 0x283e0a71UL, + 0x2d711cf4UL, 0x2cb376c3UL, 0x2ef5c89aUL, 0x2f37a2adUL, 0x709a8dc0UL, + 0x7158e7f7UL, 0x731e59aeUL, 0x72dc3399UL, 0x7793251cUL, 0x76514f2bUL, + 0x7417f172UL, 0x75d59b45UL, 0x7e89dc78UL, 0x7f4bb64fUL, 0x7d0d0816UL, + 0x7ccf6221UL, 0x798074a4UL, 0x78421e93UL, 0x7a04a0caUL, 0x7bc6cafdUL, + 0x6cbc2eb0UL, 0x6d7e4487UL, 0x6f38fadeUL, 0x6efa90e9UL, 0x6bb5866cUL, + 0x6a77ec5bUL, 0x68315202UL, 0x69f33835UL, 0x62af7f08UL, 0x636d153fUL, + 0x612bab66UL, 0x60e9c151UL, 0x65a6d7d4UL, 0x6464bde3UL, 0x662203baUL, + 0x67e0698dUL, 0x48d7cb20UL, 0x4915a117UL, 0x4b531f4eUL, 0x4a917579UL, + 0x4fde63fcUL, 0x4e1c09cbUL, 0x4c5ab792UL, 0x4d98dda5UL, 0x46c49a98UL, + 0x4706f0afUL, 0x45404ef6UL, 0x448224c1UL, 0x41cd3244UL, 0x400f5873UL, + 0x4249e62aUL, 0x438b8c1dUL, 0x54f16850UL, 0x55330267UL, 0x5775bc3eUL, + 0x56b7d609UL, 0x53f8c08cUL, 0x523aaabbUL, 0x507c14e2UL, 0x51be7ed5UL, + 0x5ae239e8UL, 0x5b2053dfUL, 0x5966ed86UL, 0x58a487b1UL, 0x5deb9134UL, + 0x5c29fb03UL, 0x5e6f455aUL, 0x5fad2f6dUL, 0xe1351b80UL, 0xe0f771b7UL, + 0xe2b1cfeeUL, 0xe373a5d9UL, 0xe63cb35cUL, 0xe7fed96bUL, 0xe5b86732UL, + 0xe47a0d05UL, 0xef264a38UL, 0xeee4200fUL, 0xeca29e56UL, 0xed60f461UL, + 0xe82fe2e4UL, 0xe9ed88d3UL, 0xebab368aUL, 0xea695cbdUL, 0xfd13b8f0UL, + 0xfcd1d2c7UL, 0xfe976c9eUL, 0xff5506a9UL, 0xfa1a102cUL, 0xfbd87a1bUL, + 0xf99ec442UL, 0xf85cae75UL, 0xf300e948UL, 0xf2c2837fUL, 0xf0843d26UL, + 0xf1465711UL, 0xf4094194UL, 0xf5cb2ba3UL, 0xf78d95faUL, 0xf64fffcdUL, + 0xd9785d60UL, 0xd8ba3757UL, 0xdafc890eUL, 0xdb3ee339UL, 0xde71f5bcUL, + 0xdfb39f8bUL, 0xddf521d2UL, 0xdc374be5UL, 0xd76b0cd8UL, 0xd6a966efUL, + 0xd4efd8b6UL, 0xd52db281UL, 0xd062a404UL, 0xd1a0ce33UL, 0xd3e6706aUL, + 0xd2241a5dUL, 0xc55efe10UL, 0xc49c9427UL, 0xc6da2a7eUL, 0xc7184049UL, + 0xc25756ccUL, 0xc3953cfbUL, 0xc1d382a2UL, 0xc011e895UL, 0xcb4dafa8UL, + 0xca8fc59fUL, 0xc8c97bc6UL, 0xc90b11f1UL, 0xcc440774UL, 0xcd866d43UL, + 0xcfc0d31aUL, 0xce02b92dUL, 0x91af9640UL, 0x906dfc77UL, 0x922b422eUL, + 0x93e92819UL, 0x96a63e9cUL, 0x976454abUL, 0x9522eaf2UL, 0x94e080c5UL, + 0x9fbcc7f8UL, 0x9e7eadcfUL, 0x9c381396UL, 0x9dfa79a1UL, 0x98b56f24UL, + 0x99770513UL, 0x9b31bb4aUL, 0x9af3d17dUL, 0x8d893530UL, 0x8c4b5f07UL, + 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0xfdcac67bUL, + 0xb02ebc6cUL, 0x87447e6dUL, 0xdefa386fUL, 0xe990fa6eUL, 0x6c86b56bUL, + 0x5bec776aUL, 0x02523168UL, 0x3538f369UL, 0x087faf62UL, 0x3f156d63UL, + 0x66ab2b61UL, 0x51c1e960UL, 0xd4d7a665UL, 0xe3bd6464UL, 0xba032266UL, + 0x8d69e067UL, 0x20cbd748UL, 0x17a11549UL, 0x4e1f534bUL, 0x7975914aUL, + 0xfc63de4fUL, 0xcb091c4eUL, 0x92b75a4cUL, 0xa5dd984dUL, 0x989ac446UL, + 0xaff00647UL, 0xf64e4045UL, 0xc1248244UL, 0x4432cd41UL, 0x73580f40UL, + 0x2ae64942UL, 0x1d8c8b43UL, 0x5068f154UL, 0x67023355UL, 0x3ebc7557UL, + 0x09d6b756UL, 0x8cc0f853UL, 0xbbaa3a52UL, 0xe2147c50UL, 0xd57ebe51UL, + 0xe839e25aUL, 0xdf53205bUL, 0x86ed6659UL, 0xb187a458UL, 0x3491eb5dUL, + 0x03fb295cUL, 0x5a456f5eUL, 0x6d2fad5fUL, 0x801b35e1UL, 0xb771f7e0UL, + 0xeecfb1e2UL, 0xd9a573e3UL, 0x5cb33ce6UL, 0x6bd9fee7UL, 0x3267b8e5UL, + 0x050d7ae4UL, 0x384a26efUL, 0x0f20e4eeUL, 0x569ea2ecUL, 0x61f460edUL, + 0xe4e22fe8UL, 0xd388ede9UL, 0x8a36abebUL, 0xbd5c69eaUL, 0xf0b813fdUL, + 0xc7d2d1fcUL, 0x9e6c97feUL, 0xa90655ffUL, 0x2c101afaUL, 0x1b7ad8fbUL, + 0x42c49ef9UL, 0x75ae5cf8UL, 0x48e900f3UL, 0x7f83c2f2UL, 0x263d84f0UL, + 0x115746f1UL, 0x944109f4UL, 0xa32bcbf5UL, 0xfa958df7UL, 0xcdff4ff6UL, + 0x605d78d9UL, 0x5737bad8UL, 0x0e89fcdaUL, 0x39e33edbUL, 0xbcf571deUL, + 0x8b9fb3dfUL, 0xd221f5ddUL, 0xe54b37dcUL, 0xd80c6bd7UL, 0xef66a9d6UL, + 0xb6d8efd4UL, 0x81b22dd5UL, 0x04a462d0UL, 0x33cea0d1UL, 0x6a70e6d3UL, + 0x5d1a24d2UL, 0x10fe5ec5UL, 0x27949cc4UL, 0x7e2adac6UL, 0x494018c7UL, + 0xcc5657c2UL, 0xfb3c95c3UL, 0xa282d3c1UL, 0x95e811c0UL, 0xa8af4dcbUL, + 0x9fc58fcaUL, 0xc67bc9c8UL, 0xf1110bc9UL, 0x740744ccUL, 0x436d86cdUL, + 0x1ad3c0cfUL, 0x2db902ceUL, 0x4096af91UL, 0x77fc6d90UL, 0x2e422b92UL, + 0x1928e993UL, 0x9c3ea696UL, 0xab546497UL, 0xf2ea2295UL, 0xc580e094UL, + 0xf8c7bc9fUL, 0xcfad7e9eUL, 0x9613389cUL, 0xa179fa9dUL, 0x246fb598UL, + 0x13057799UL, 0x4abb319bUL, 0x7dd1f39aUL, 0x3035898dUL, 0x075f4b8cUL, + 0x5ee10d8eUL, 0x698bcf8fUL, 0xec9d808aUL, 0xdbf7428bUL, 0x82490489UL, + 0xb523c688UL, 0x88649a83UL, 0xbf0e5882UL, 0xe6b01e80UL, 0xd1dadc81UL, + 0x54cc9384UL, 0x63a65185UL, 0x3a181787UL, 0x0d72d586UL, 0xa0d0e2a9UL, + 0x97ba20a8UL, 0xce0466aaUL, 0xf96ea4abUL, 0x7c78ebaeUL, 0x4b1229afUL, + 0x12ac6fadUL, 0x25c6adacUL, 0x1881f1a7UL, 0x2feb33a6UL, 0x765575a4UL, + 0x413fb7a5UL, 0xc429f8a0UL, 0xf3433aa1UL, 0xaafd7ca3UL, 0x9d97bea2UL, + 0xd073c4b5UL, 0xe71906b4UL, 0xbea740b6UL, 0x89cd82b7UL, 0x0cdbcdb2UL, + 0x3bb10fb3UL, 0x620f49b1UL, 0x55658bb0UL, 0x6822d7bbUL, 0x5f4815baUL, + 0x06f653b8UL, 0x319c91b9UL, 0xb48adebcUL, 0x83e01cbdUL, 0xda5e5abfUL, + 0xed3498beUL + }, + { + 0x00000000UL, 0x6567bcb8UL, 0x8bc809aaUL, 0xeeafb512UL, 0x5797628fUL, + 0x32f0de37UL, 0xdc5f6b25UL, 0xb938d79dUL, 0xef28b4c5UL, 0x8a4f087dUL, + 0x64e0bd6fUL, 0x018701d7UL, 0xb8bfd64aUL, 0xddd86af2UL, 0x3377dfe0UL, + 0x56106358UL, 0x9f571950UL, 0xfa30a5e8UL, 0x149f10faUL, 0x71f8ac42UL, + 0xc8c07bdfUL, 0xada7c767UL, 0x43087275UL, 0x266fcecdUL, 0x707fad95UL, + 0x1518112dUL, 0xfbb7a43fUL, 0x9ed01887UL, 0x27e8cf1aUL, 0x428f73a2UL, + 0xac20c6b0UL, 0xc9477a08UL, 0x3eaf32a0UL, 0x5bc88e18UL, 0xb5673b0aUL, + 0xd00087b2UL, 0x6938502fUL, 0x0c5fec97UL, 0xe2f05985UL, 0x8797e53dUL, + 0xd1878665UL, 0xb4e03addUL, 0x5a4f8fcfUL, 0x3f283377UL, 0x8610e4eaUL, + 0xe3775852UL, 0x0dd8ed40UL, 0x68bf51f8UL, 0xa1f82bf0UL, 0xc49f9748UL, + 0x2a30225aUL, 0x4f579ee2UL, 0xf66f497fUL, 0x9308f5c7UL, 0x7da740d5UL, + 0x18c0fc6dUL, 0x4ed09f35UL, 0x2bb7238dUL, 0xc518969fUL, 0xa07f2a27UL, + 0x1947fdbaUL, 0x7c204102UL, 0x928ff410UL, 0xf7e848a8UL, 0x3d58149bUL, + 0x583fa823UL, 0xb6901d31UL, 0xd3f7a189UL, 0x6acf7614UL, 0x0fa8caacUL, + 0xe1077fbeUL, 0x8460c306UL, 0xd270a05eUL, 0xb7171ce6UL, 0x59b8a9f4UL, + 0x3cdf154cUL, 0x85e7c2d1UL, 0xe0807e69UL, 0x0e2fcb7bUL, 0x6b4877c3UL, + 0xa20f0dcbUL, 0xc768b173UL, 0x29c70461UL, 0x4ca0b8d9UL, 0xf5986f44UL, + 0x90ffd3fcUL, 0x7e5066eeUL, 0x1b37da56UL, 0x4d27b90eUL, 0x284005b6UL, + 0xc6efb0a4UL, 0xa3880c1cUL, 0x1ab0db81UL, 0x7fd76739UL, 0x9178d22bUL, + 0xf41f6e93UL, 0x03f7263bUL, 0x66909a83UL, 0x883f2f91UL, 0xed589329UL, + 0x546044b4UL, 0x3107f80cUL, 0xdfa84d1eUL, 0xbacff1a6UL, 0xecdf92feUL, + 0x89b82e46UL, 0x67179b54UL, 0x027027ecUL, 0xbb48f071UL, 0xde2f4cc9UL, + 0x3080f9dbUL, 0x55e74563UL, 0x9ca03f6bUL, 0xf9c783d3UL, 0x176836c1UL, + 0x720f8a79UL, 0xcb375de4UL, 0xae50e15cUL, 0x40ff544eUL, 0x2598e8f6UL, + 0x73888baeUL, 0x16ef3716UL, 0xf8408204UL, 0x9d273ebcUL, 0x241fe921UL, + 0x41785599UL, 0xafd7e08bUL, 0xcab05c33UL, 0x3bb659edUL, 0x5ed1e555UL, + 0xb07e5047UL, 0xd519ecffUL, 0x6c213b62UL, 0x094687daUL, 0xe7e932c8UL, + 0x828e8e70UL, 0xd49eed28UL, 0xb1f95190UL, 0x5f56e482UL, 0x3a31583aUL, + 0x83098fa7UL, 0xe66e331fUL, 0x08c1860dUL, 0x6da63ab5UL, 0xa4e140bdUL, + 0xc186fc05UL, 0x2f294917UL, 0x4a4ef5afUL, 0xf3762232UL, 0x96119e8aUL, + 0x78be2b98UL, 0x1dd99720UL, 0x4bc9f478UL, 0x2eae48c0UL, 0xc001fdd2UL, + 0xa566416aUL, 0x1c5e96f7UL, 0x79392a4fUL, 0x97969f5dUL, 0xf2f123e5UL, + 0x05196b4dUL, 0x607ed7f5UL, 0x8ed162e7UL, 0xebb6de5fUL, 0x528e09c2UL, + 0x37e9b57aUL, 0xd9460068UL, 0xbc21bcd0UL, 0xea31df88UL, 0x8f566330UL, + 0x61f9d622UL, 0x049e6a9aUL, 0xbda6bd07UL, 0xd8c101bfUL, 0x366eb4adUL, + 0x53090815UL, 0x9a4e721dUL, 0xff29cea5UL, 0x11867bb7UL, 0x74e1c70fUL, + 0xcdd91092UL, 0xa8beac2aUL, 0x46111938UL, 0x2376a580UL, 0x7566c6d8UL, + 0x10017a60UL, 0xfeaecf72UL, 0x9bc973caUL, 0x22f1a457UL, 0x479618efUL, + 0xa939adfdUL, 0xcc5e1145UL, 0x06ee4d76UL, 0x6389f1ceUL, 0x8d2644dcUL, + 0xe841f864UL, 0x51792ff9UL, 0x341e9341UL, 0xdab12653UL, 0xbfd69aebUL, + 0xe9c6f9b3UL, 0x8ca1450bUL, 0x620ef019UL, 0x07694ca1UL, 0xbe519b3cUL, + 0xdb362784UL, 0x35999296UL, 0x50fe2e2eUL, 0x99b95426UL, 0xfcdee89eUL, + 0x12715d8cUL, 0x7716e134UL, 0xce2e36a9UL, 0xab498a11UL, 0x45e63f03UL, + 0x208183bbUL, 0x7691e0e3UL, 0x13f65c5bUL, 0xfd59e949UL, 0x983e55f1UL, + 0x2106826cUL, 0x44613ed4UL, 0xaace8bc6UL, 0xcfa9377eUL, 0x38417fd6UL, + 0x5d26c36eUL, 0xb389767cUL, 0xd6eecac4UL, 0x6fd61d59UL, 0x0ab1a1e1UL, + 0xe41e14f3UL, 0x8179a84bUL, 0xd769cb13UL, 0xb20e77abUL, 0x5ca1c2b9UL, + 0x39c67e01UL, 0x80fea99cUL, 0xe5991524UL, 0x0b36a036UL, 0x6e511c8eUL, + 0xa7166686UL, 0xc271da3eUL, 0x2cde6f2cUL, 0x49b9d394UL, 0xf0810409UL, + 0x95e6b8b1UL, 0x7b490da3UL, 0x1e2eb11bUL, 0x483ed243UL, 0x2d596efbUL, + 0xc3f6dbe9UL, 0xa6916751UL, 0x1fa9b0ccUL, 0x7ace0c74UL, 0x9461b966UL, + 0xf10605deUL +#endif + } +}; diff --git a/examples/ThirdPartyLibs/zlib/deflate.c b/examples/ThirdPartyLibs/zlib/deflate.c new file mode 100644 index 000000000..696957705 --- /dev/null +++ b/examples/ThirdPartyLibs/zlib/deflate.c @@ -0,0 +1,1967 @@ +/* deflate.c -- compress data using the deflation algorithm + * Copyright (C) 1995-2013 Jean-loup Gailly and Mark Adler + * For conditions of distribution and use, see copyright notice in zlib.h + */ + +/* + * ALGORITHM + * + * The "deflation" process depends on being able to identify portions + * of the input text which are identical to earlier input (within a + * sliding window trailing behind the input currently being processed). + * + * The most straightforward technique turns out to be the fastest for + * most input files: try all possible matches and select the longest. + * The key feature of this algorithm is that insertions into the string + * dictionary are very simple and thus fast, and deletions are avoided + * completely. Insertions are performed at each input character, whereas + * string matches are performed only when the previous match ends. So it + * is preferable to spend more time in matches to allow very fast string + * insertions and avoid deletions. The matching algorithm for small + * strings is inspired from that of Rabin & Karp. A brute force approach + * is used to find longer strings when a small match has been found. + * A similar algorithm is used in comic (by Jan-Mark Wams) and freeze + * (by Leonid Broukhis). + * A previous version of this file used a more sophisticated algorithm + * (by Fiala and Greene) which is guaranteed to run in linear amortized + * time, but has a larger average cost, uses more memory and is patented. + * However the F&G algorithm may be faster for some highly redundant + * files if the parameter max_chain_length (described below) is too large. + * + * ACKNOWLEDGEMENTS + * + * The idea of lazy evaluation of matches is due to Jan-Mark Wams, and + * I found it in 'freeze' written by Leonid Broukhis. + * Thanks to many people for bug reports and testing. + * + * REFERENCES + * + * Deutsch, L.P.,"DEFLATE Compressed Data Format Specification". + * Available in http://tools.ietf.org/html/rfc1951 + * + * A description of the Rabin and Karp algorithm is given in the book + * "Algorithms" by R. Sedgewick, Addison-Wesley, p252. + * + * Fiala,E.R., and Greene,D.H. + * Data Compression with Finite Windows, Comm.ACM, 32,4 (1989) 490-595 + * + */ + +/* @(#) $Id$ */ + +#include "deflate.h" + +const char deflate_copyright[] = + " deflate 1.2.8 Copyright 1995-2013 Jean-loup Gailly and Mark Adler "; +/* + If you use the zlib library in a product, an acknowledgment is welcome + in the documentation of your product. If for some reason you cannot + include such an acknowledgment, I would appreciate that you keep this + copyright string in the executable of your product. + */ + +/* =========================================================================== + * Function prototypes. + */ +typedef enum { + need_more, /* block not completed, need more input or more output */ + block_done, /* block flush performed */ + finish_started, /* finish started, need only more output at next deflate */ + finish_done /* finish done, accept no more input or output */ +} block_state; + +typedef block_state (*compress_func) OF((deflate_state *s, int flush)); +/* Compression function. Returns the block state after the call. */ + +local void fill_window OF((deflate_state *s)); +local block_state deflate_stored OF((deflate_state *s, int flush)); +local block_state deflate_fast OF((deflate_state *s, int flush)); +#ifndef FASTEST +local block_state deflate_slow OF((deflate_state *s, int flush)); +#endif +local block_state deflate_rle OF((deflate_state *s, int flush)); +local block_state deflate_huff OF((deflate_state *s, int flush)); +local void lm_init OF((deflate_state *s)); +local void putShortMSB OF((deflate_state *s, uInt b)); +local void flush_pending OF((z_streamp strm)); +local int read_buf OF((z_streamp strm, Bytef *buf, unsigned size)); +#ifdef ASMV + void match_init OF((void)); /* asm code initialization */ + uInt longest_match OF((deflate_state *s, IPos cur_match)); +#else +local uInt longest_match OF((deflate_state *s, IPos cur_match)); +#endif + +#ifdef DEBUG +local void check_match OF((deflate_state *s, IPos start, IPos match, + int length)); +#endif + +/* =========================================================================== + * Local data + */ + +#define NIL 0 +/* Tail of hash chains */ + +#ifndef TOO_FAR +# define TOO_FAR 4096 +#endif +/* Matches of length 3 are discarded if their distance exceeds TOO_FAR */ + +/* Values for max_lazy_match, good_match and max_chain_length, depending on + * the desired pack level (0..9). The values given below have been tuned to + * exclude worst case performance for pathological files. Better values may be + * found for specific files. + */ +typedef struct config_s { + ush good_length; /* reduce lazy search above this match length */ + ush max_lazy; /* do not perform lazy search above this match length */ + ush nice_length; /* quit search above this match length */ + ush max_chain; + compress_func func; +} config; + +#ifdef FASTEST +local const config configuration_table[2] = { +/* good lazy nice chain */ +/* 0 */ {0, 0, 0, 0, deflate_stored}, /* store only */ +/* 1 */ {4, 4, 8, 4, deflate_fast}}; /* max speed, no lazy matches */ +#else +local const config configuration_table[10] = { +/* good lazy nice chain */ +/* 0 */ {0, 0, 0, 0, deflate_stored}, /* store only */ +/* 1 */ {4, 4, 8, 4, deflate_fast}, /* max speed, no lazy matches */ +/* 2 */ {4, 5, 16, 8, deflate_fast}, +/* 3 */ {4, 6, 32, 32, deflate_fast}, + +/* 4 */ {4, 4, 16, 16, deflate_slow}, /* lazy matches */ +/* 5 */ {8, 16, 32, 32, deflate_slow}, +/* 6 */ {8, 16, 128, 128, deflate_slow}, +/* 7 */ {8, 32, 128, 256, deflate_slow}, +/* 8 */ {32, 128, 258, 1024, deflate_slow}, +/* 9 */ {32, 258, 258, 4096, deflate_slow}}; /* max compression */ +#endif + +/* Note: the deflate() code requires max_lazy >= MIN_MATCH and max_chain >= 4 + * For deflate_fast() (levels <= 3) good is ignored and lazy has a different + * meaning. + */ + +#define EQUAL 0 +/* result of memcmp for equal strings */ + +#ifndef NO_DUMMY_DECL +struct static_tree_desc_s {int dummy;}; /* for buggy compilers */ +#endif + +/* rank Z_BLOCK between Z_NO_FLUSH and Z_PARTIAL_FLUSH */ +#define RANK(f) (((f) << 1) - ((f) > 4 ? 9 : 0)) + +/* =========================================================================== + * Update a hash value with the given input byte + * IN assertion: all calls to to UPDATE_HASH are made with consecutive + * input characters, so that a running hash key can be computed from the + * previous key instead of complete recalculation each time. + */ +#define UPDATE_HASH(s,h,c) (h = (((h)<hash_shift) ^ (c)) & s->hash_mask) + + +/* =========================================================================== + * Insert string str in the dictionary and set match_head to the previous head + * of the hash chain (the most recent string with same hash key). Return + * the previous length of the hash chain. + * If this file is compiled with -DFASTEST, the compression level is forced + * to 1, and no hash chains are maintained. + * IN assertion: all calls to to INSERT_STRING are made with consecutive + * input characters and the first MIN_MATCH bytes of str are valid + * (except for the last MIN_MATCH-1 bytes of the input file). + */ +#ifdef FASTEST +#define INSERT_STRING(s, str, match_head) \ + (UPDATE_HASH(s, s->ins_h, s->window[(str) + (MIN_MATCH-1)]), \ + match_head = s->head[s->ins_h], \ + s->head[s->ins_h] = (Pos)(str)) +#else +#define INSERT_STRING(s, str, match_head) \ + (UPDATE_HASH(s, s->ins_h, s->window[(str) + (MIN_MATCH-1)]), \ + match_head = s->prev[(str) & s->w_mask] = s->head[s->ins_h], \ + s->head[s->ins_h] = (Pos)(str)) +#endif + +/* =========================================================================== + * Initialize the hash table (avoiding 64K overflow for 16 bit systems). + * prev[] will be initialized on the fly. + */ +#define CLEAR_HASH(s) \ + s->head[s->hash_size-1] = NIL; \ + zmemzero((Bytef *)s->head, (unsigned)(s->hash_size-1)*sizeof(*s->head)); + +/* ========================================================================= */ +int ZEXPORT deflateInit_(strm, level, version, stream_size) + z_streamp strm; + int level; + const char *version; + int stream_size; +{ + return deflateInit2_(strm, level, Z_DEFLATED, MAX_WBITS, DEF_MEM_LEVEL, + Z_DEFAULT_STRATEGY, version, stream_size); + /* To do: ignore strm->next_in if we use it as window */ +} + +/* ========================================================================= */ +int ZEXPORT deflateInit2_(strm, level, method, windowBits, memLevel, strategy, + version, stream_size) + z_streamp strm; + int level; + int method; + int windowBits; + int memLevel; + int strategy; + const char *version; + int stream_size; +{ + deflate_state *s; + int wrap = 1; + static const char my_version[] = ZLIB_VERSION; + + ushf *overlay; + /* We overlay pending_buf and d_buf+l_buf. This works since the average + * output size for (length,distance) codes is <= 24 bits. + */ + + if (version == Z_NULL || version[0] != my_version[0] || + stream_size != sizeof(z_stream)) { + return Z_VERSION_ERROR; + } + if (strm == Z_NULL) return Z_STREAM_ERROR; + + strm->msg = Z_NULL; + if (strm->zalloc == (alloc_func)0) { +#ifdef Z_SOLO + return Z_STREAM_ERROR; +#else + strm->zalloc = zcalloc; + strm->opaque = (voidpf)0; +#endif + } + if (strm->zfree == (free_func)0) +#ifdef Z_SOLO + return Z_STREAM_ERROR; +#else + strm->zfree = zcfree; +#endif + +#ifdef FASTEST + if (level != 0) level = 1; +#else + if (level == Z_DEFAULT_COMPRESSION) level = 6; +#endif + + if (windowBits < 0) { /* suppress zlib wrapper */ + wrap = 0; + windowBits = -windowBits; + } +#ifdef GZIP + else if (windowBits > 15) { + wrap = 2; /* write gzip wrapper instead */ + windowBits -= 16; + } +#endif + if (memLevel < 1 || memLevel > MAX_MEM_LEVEL || method != Z_DEFLATED || + windowBits < 8 || windowBits > 15 || level < 0 || level > 9 || + strategy < 0 || strategy > Z_FIXED) { + return Z_STREAM_ERROR; + } + if (windowBits == 8) windowBits = 9; /* until 256-byte window bug fixed */ + s = (deflate_state *) ZALLOC(strm, 1, sizeof(deflate_state)); + if (s == Z_NULL) return Z_MEM_ERROR; + strm->state = (struct internal_state FAR *)s; + s->strm = strm; + + s->wrap = wrap; + s->gzhead = Z_NULL; + s->w_bits = windowBits; + s->w_size = 1 << s->w_bits; + s->w_mask = s->w_size - 1; + + s->hash_bits = memLevel + 7; + s->hash_size = 1 << s->hash_bits; + s->hash_mask = s->hash_size - 1; + s->hash_shift = ((s->hash_bits+MIN_MATCH-1)/MIN_MATCH); + + s->window = (Bytef *) ZALLOC(strm, s->w_size, 2*sizeof(Byte)); + s->prev = (Posf *) ZALLOC(strm, s->w_size, sizeof(Pos)); + s->head = (Posf *) ZALLOC(strm, s->hash_size, sizeof(Pos)); + + s->high_water = 0; /* nothing written to s->window yet */ + + s->lit_bufsize = 1 << (memLevel + 6); /* 16K elements by default */ + + overlay = (ushf *) ZALLOC(strm, s->lit_bufsize, sizeof(ush)+2); + s->pending_buf = (uchf *) overlay; + s->pending_buf_size = (ulg)s->lit_bufsize * (sizeof(ush)+2L); + + if (s->window == Z_NULL || s->prev == Z_NULL || s->head == Z_NULL || + s->pending_buf == Z_NULL) { + s->status = FINISH_STATE; + strm->msg = ERR_MSG(Z_MEM_ERROR); + deflateEnd (strm); + return Z_MEM_ERROR; + } + s->d_buf = overlay + s->lit_bufsize/sizeof(ush); + s->l_buf = s->pending_buf + (1+sizeof(ush))*s->lit_bufsize; + + s->level = level; + s->strategy = strategy; + s->method = (Byte)method; + + return deflateReset(strm); +} + +/* ========================================================================= */ +int ZEXPORT deflateSetDictionary (strm, dictionary, dictLength) + z_streamp strm; + const Bytef *dictionary; + uInt dictLength; +{ + deflate_state *s; + uInt str, n; + int wrap; + unsigned avail; + z_const unsigned char *next; + + if (strm == Z_NULL || strm->state == Z_NULL || dictionary == Z_NULL) + return Z_STREAM_ERROR; + s = strm->state; + wrap = s->wrap; + if (wrap == 2 || (wrap == 1 && s->status != INIT_STATE) || s->lookahead) + return Z_STREAM_ERROR; + + /* when using zlib wrappers, compute Adler-32 for provided dictionary */ + if (wrap == 1) + strm->adler = adler32(strm->adler, dictionary, dictLength); + s->wrap = 0; /* avoid computing Adler-32 in read_buf */ + + /* if dictionary would fill window, just replace the history */ + if (dictLength >= s->w_size) { + if (wrap == 0) { /* already empty otherwise */ + CLEAR_HASH(s); + s->strstart = 0; + s->block_start = 0L; + s->insert = 0; + } + dictionary += dictLength - s->w_size; /* use the tail */ + dictLength = s->w_size; + } + + /* insert dictionary into window and hash */ + avail = strm->avail_in; + next = strm->next_in; + strm->avail_in = dictLength; + strm->next_in = (z_const Bytef *)dictionary; + fill_window(s); + while (s->lookahead >= MIN_MATCH) { + str = s->strstart; + n = s->lookahead - (MIN_MATCH-1); + do { + UPDATE_HASH(s, s->ins_h, s->window[str + MIN_MATCH-1]); +#ifndef FASTEST + s->prev[str & s->w_mask] = s->head[s->ins_h]; +#endif + s->head[s->ins_h] = (Pos)str; + str++; + } while (--n); + s->strstart = str; + s->lookahead = MIN_MATCH-1; + fill_window(s); + } + s->strstart += s->lookahead; + s->block_start = (long)s->strstart; + s->insert = s->lookahead; + s->lookahead = 0; + s->match_length = s->prev_length = MIN_MATCH-1; + s->match_available = 0; + strm->next_in = next; + strm->avail_in = avail; + s->wrap = wrap; + return Z_OK; +} + +/* ========================================================================= */ +int ZEXPORT deflateResetKeep (strm) + z_streamp strm; +{ + deflate_state *s; + + if (strm == Z_NULL || strm->state == Z_NULL || + strm->zalloc == (alloc_func)0 || strm->zfree == (free_func)0) { + return Z_STREAM_ERROR; + } + + strm->total_in = strm->total_out = 0; + strm->msg = Z_NULL; /* use zfree if we ever allocate msg dynamically */ + strm->data_type = Z_UNKNOWN; + + s = (deflate_state *)strm->state; + s->pending = 0; + s->pending_out = s->pending_buf; + + if (s->wrap < 0) { + s->wrap = -s->wrap; /* was made negative by deflate(..., Z_FINISH); */ + } + s->status = s->wrap ? INIT_STATE : BUSY_STATE; + strm->adler = +#ifdef GZIP + s->wrap == 2 ? crc32(0L, Z_NULL, 0) : +#endif + adler32(0L, Z_NULL, 0); + s->last_flush = Z_NO_FLUSH; + + _tr_init(s); + + return Z_OK; +} + +/* ========================================================================= */ +int ZEXPORT deflateReset (strm) + z_streamp strm; +{ + int ret; + + ret = deflateResetKeep(strm); + if (ret == Z_OK) + lm_init(strm->state); + return ret; +} + +/* ========================================================================= */ +int ZEXPORT deflateSetHeader (strm, head) + z_streamp strm; + gz_headerp head; +{ + if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR; + if (strm->state->wrap != 2) return Z_STREAM_ERROR; + strm->state->gzhead = head; + return Z_OK; +} + +/* ========================================================================= */ +int ZEXPORT deflatePending (strm, pending, bits) + unsigned *pending; + int *bits; + z_streamp strm; +{ + if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR; + if (pending != Z_NULL) + *pending = strm->state->pending; + if (bits != Z_NULL) + *bits = strm->state->bi_valid; + return Z_OK; +} + +/* ========================================================================= */ +int ZEXPORT deflatePrime (strm, bits, value) + z_streamp strm; + int bits; + int value; +{ + deflate_state *s; + int put; + + if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR; + s = strm->state; + if ((Bytef *)(s->d_buf) < s->pending_out + ((Buf_size + 7) >> 3)) + return Z_BUF_ERROR; + do { + put = Buf_size - s->bi_valid; + if (put > bits) + put = bits; + s->bi_buf |= (ush)((value & ((1 << put) - 1)) << s->bi_valid); + s->bi_valid += put; + _tr_flush_bits(s); + value >>= put; + bits -= put; + } while (bits); + return Z_OK; +} + +/* ========================================================================= */ +int ZEXPORT deflateParams(strm, level, strategy) + z_streamp strm; + int level; + int strategy; +{ + deflate_state *s; + compress_func func; + int err = Z_OK; + + if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR; + s = strm->state; + +#ifdef FASTEST + if (level != 0) level = 1; +#else + if (level == Z_DEFAULT_COMPRESSION) level = 6; +#endif + if (level < 0 || level > 9 || strategy < 0 || strategy > Z_FIXED) { + return Z_STREAM_ERROR; + } + func = configuration_table[s->level].func; + + if ((strategy != s->strategy || func != configuration_table[level].func) && + strm->total_in != 0) { + /* Flush the last buffer: */ + err = deflate(strm, Z_BLOCK); + if (err == Z_BUF_ERROR && s->pending == 0) + err = Z_OK; + } + if (s->level != level) { + s->level = level; + s->max_lazy_match = configuration_table[level].max_lazy; + s->good_match = configuration_table[level].good_length; + s->nice_match = configuration_table[level].nice_length; + s->max_chain_length = configuration_table[level].max_chain; + } + s->strategy = strategy; + return err; +} + +/* ========================================================================= */ +int ZEXPORT deflateTune(strm, good_length, max_lazy, nice_length, max_chain) + z_streamp strm; + int good_length; + int max_lazy; + int nice_length; + int max_chain; +{ + deflate_state *s; + + if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR; + s = strm->state; + s->good_match = good_length; + s->max_lazy_match = max_lazy; + s->nice_match = nice_length; + s->max_chain_length = max_chain; + return Z_OK; +} + +/* ========================================================================= + * For the default windowBits of 15 and memLevel of 8, this function returns + * a close to exact, as well as small, upper bound on the compressed size. + * They are coded as constants here for a reason--if the #define's are + * changed, then this function needs to be changed as well. The return + * value for 15 and 8 only works for those exact settings. + * + * For any setting other than those defaults for windowBits and memLevel, + * the value returned is a conservative worst case for the maximum expansion + * resulting from using fixed blocks instead of stored blocks, which deflate + * can emit on compressed data for some combinations of the parameters. + * + * This function could be more sophisticated to provide closer upper bounds for + * every combination of windowBits and memLevel. But even the conservative + * upper bound of about 14% expansion does not seem onerous for output buffer + * allocation. + */ +uLong ZEXPORT deflateBound(strm, sourceLen) + z_streamp strm; + uLong sourceLen; +{ + deflate_state *s; + uLong complen, wraplen; + Bytef *str; + + /* conservative upper bound for compressed data */ + complen = sourceLen + + ((sourceLen + 7) >> 3) + ((sourceLen + 63) >> 6) + 5; + + /* if can't get parameters, return conservative bound plus zlib wrapper */ + if (strm == Z_NULL || strm->state == Z_NULL) + return complen + 6; + + /* compute wrapper length */ + s = strm->state; + switch (s->wrap) { + case 0: /* raw deflate */ + wraplen = 0; + break; + case 1: /* zlib wrapper */ + wraplen = 6 + (s->strstart ? 4 : 0); + break; + case 2: /* gzip wrapper */ + wraplen = 18; + if (s->gzhead != Z_NULL) { /* user-supplied gzip header */ + if (s->gzhead->extra != Z_NULL) + wraplen += 2 + s->gzhead->extra_len; + str = s->gzhead->name; + if (str != Z_NULL) + do { + wraplen++; + } while (*str++); + str = s->gzhead->comment; + if (str != Z_NULL) + do { + wraplen++; + } while (*str++); + if (s->gzhead->hcrc) + wraplen += 2; + } + break; + default: /* for compiler happiness */ + wraplen = 6; + } + + /* if not default parameters, return conservative bound */ + if (s->w_bits != 15 || s->hash_bits != 8 + 7) + return complen + wraplen; + + /* default settings: return tight bound for that case */ + return sourceLen + (sourceLen >> 12) + (sourceLen >> 14) + + (sourceLen >> 25) + 13 - 6 + wraplen; +} + +/* ========================================================================= + * Put a short in the pending buffer. The 16-bit value is put in MSB order. + * IN assertion: the stream state is correct and there is enough room in + * pending_buf. + */ +local void putShortMSB (s, b) + deflate_state *s; + uInt b; +{ + put_byte(s, (Byte)(b >> 8)); + put_byte(s, (Byte)(b & 0xff)); +} + +/* ========================================================================= + * Flush as much pending output as possible. All deflate() output goes + * through this function so some applications may wish to modify it + * to avoid allocating a large strm->next_out buffer and copying into it. + * (See also read_buf()). + */ +local void flush_pending(strm) + z_streamp strm; +{ + unsigned len; + deflate_state *s = strm->state; + + _tr_flush_bits(s); + len = s->pending; + if (len > strm->avail_out) len = strm->avail_out; + if (len == 0) return; + + zmemcpy(strm->next_out, s->pending_out, len); + strm->next_out += len; + s->pending_out += len; + strm->total_out += len; + strm->avail_out -= len; + s->pending -= len; + if (s->pending == 0) { + s->pending_out = s->pending_buf; + } +} + +/* ========================================================================= */ +int ZEXPORT deflate (strm, flush) + z_streamp strm; + int flush; +{ + int old_flush; /* value of flush param for previous deflate call */ + deflate_state *s; + + if (strm == Z_NULL || strm->state == Z_NULL || + flush > Z_BLOCK || flush < 0) { + return Z_STREAM_ERROR; + } + s = strm->state; + + if (strm->next_out == Z_NULL || + (strm->next_in == Z_NULL && strm->avail_in != 0) || + (s->status == FINISH_STATE && flush != Z_FINISH)) { + ERR_RETURN(strm, Z_STREAM_ERROR); + } + if (strm->avail_out == 0) ERR_RETURN(strm, Z_BUF_ERROR); + + s->strm = strm; /* just in case */ + old_flush = s->last_flush; + s->last_flush = flush; + + /* Write the header */ + if (s->status == INIT_STATE) { +#ifdef GZIP + if (s->wrap == 2) { + strm->adler = crc32(0L, Z_NULL, 0); + put_byte(s, 31); + put_byte(s, 139); + put_byte(s, 8); + if (s->gzhead == Z_NULL) { + put_byte(s, 0); + put_byte(s, 0); + put_byte(s, 0); + put_byte(s, 0); + put_byte(s, 0); + put_byte(s, s->level == 9 ? 2 : + (s->strategy >= Z_HUFFMAN_ONLY || s->level < 2 ? + 4 : 0)); + put_byte(s, OS_CODE); + s->status = BUSY_STATE; + } + else { + put_byte(s, (s->gzhead->text ? 1 : 0) + + (s->gzhead->hcrc ? 2 : 0) + + (s->gzhead->extra == Z_NULL ? 0 : 4) + + (s->gzhead->name == Z_NULL ? 0 : 8) + + (s->gzhead->comment == Z_NULL ? 0 : 16) + ); + put_byte(s, (Byte)(s->gzhead->time & 0xff)); + put_byte(s, (Byte)((s->gzhead->time >> 8) & 0xff)); + put_byte(s, (Byte)((s->gzhead->time >> 16) & 0xff)); + put_byte(s, (Byte)((s->gzhead->time >> 24) & 0xff)); + put_byte(s, s->level == 9 ? 2 : + (s->strategy >= Z_HUFFMAN_ONLY || s->level < 2 ? + 4 : 0)); + put_byte(s, s->gzhead->os & 0xff); + if (s->gzhead->extra != Z_NULL) { + put_byte(s, s->gzhead->extra_len & 0xff); + put_byte(s, (s->gzhead->extra_len >> 8) & 0xff); + } + if (s->gzhead->hcrc) + strm->adler = crc32(strm->adler, s->pending_buf, + s->pending); + s->gzindex = 0; + s->status = EXTRA_STATE; + } + } + else +#endif + { + uInt header = (Z_DEFLATED + ((s->w_bits-8)<<4)) << 8; + uInt level_flags; + + if (s->strategy >= Z_HUFFMAN_ONLY || s->level < 2) + level_flags = 0; + else if (s->level < 6) + level_flags = 1; + else if (s->level == 6) + level_flags = 2; + else + level_flags = 3; + header |= (level_flags << 6); + if (s->strstart != 0) header |= PRESET_DICT; + header += 31 - (header % 31); + + s->status = BUSY_STATE; + putShortMSB(s, header); + + /* Save the adler32 of the preset dictionary: */ + if (s->strstart != 0) { + putShortMSB(s, (uInt)(strm->adler >> 16)); + putShortMSB(s, (uInt)(strm->adler & 0xffff)); + } + strm->adler = adler32(0L, Z_NULL, 0); + } + } +#ifdef GZIP + if (s->status == EXTRA_STATE) { + if (s->gzhead->extra != Z_NULL) { + uInt beg = s->pending; /* start of bytes to update crc */ + + while (s->gzindex < (s->gzhead->extra_len & 0xffff)) { + if (s->pending == s->pending_buf_size) { + if (s->gzhead->hcrc && s->pending > beg) + strm->adler = crc32(strm->adler, s->pending_buf + beg, + s->pending - beg); + flush_pending(strm); + beg = s->pending; + if (s->pending == s->pending_buf_size) + break; + } + put_byte(s, s->gzhead->extra[s->gzindex]); + s->gzindex++; + } + if (s->gzhead->hcrc && s->pending > beg) + strm->adler = crc32(strm->adler, s->pending_buf + beg, + s->pending - beg); + if (s->gzindex == s->gzhead->extra_len) { + s->gzindex = 0; + s->status = NAME_STATE; + } + } + else + s->status = NAME_STATE; + } + if (s->status == NAME_STATE) { + if (s->gzhead->name != Z_NULL) { + uInt beg = s->pending; /* start of bytes to update crc */ + int val; + + do { + if (s->pending == s->pending_buf_size) { + if (s->gzhead->hcrc && s->pending > beg) + strm->adler = crc32(strm->adler, s->pending_buf + beg, + s->pending - beg); + flush_pending(strm); + beg = s->pending; + if (s->pending == s->pending_buf_size) { + val = 1; + break; + } + } + val = s->gzhead->name[s->gzindex++]; + put_byte(s, val); + } while (val != 0); + if (s->gzhead->hcrc && s->pending > beg) + strm->adler = crc32(strm->adler, s->pending_buf + beg, + s->pending - beg); + if (val == 0) { + s->gzindex = 0; + s->status = COMMENT_STATE; + } + } + else + s->status = COMMENT_STATE; + } + if (s->status == COMMENT_STATE) { + if (s->gzhead->comment != Z_NULL) { + uInt beg = s->pending; /* start of bytes to update crc */ + int val; + + do { + if (s->pending == s->pending_buf_size) { + if (s->gzhead->hcrc && s->pending > beg) + strm->adler = crc32(strm->adler, s->pending_buf + beg, + s->pending - beg); + flush_pending(strm); + beg = s->pending; + if (s->pending == s->pending_buf_size) { + val = 1; + break; + } + } + val = s->gzhead->comment[s->gzindex++]; + put_byte(s, val); + } while (val != 0); + if (s->gzhead->hcrc && s->pending > beg) + strm->adler = crc32(strm->adler, s->pending_buf + beg, + s->pending - beg); + if (val == 0) + s->status = HCRC_STATE; + } + else + s->status = HCRC_STATE; + } + if (s->status == HCRC_STATE) { + if (s->gzhead->hcrc) { + if (s->pending + 2 > s->pending_buf_size) + flush_pending(strm); + if (s->pending + 2 <= s->pending_buf_size) { + put_byte(s, (Byte)(strm->adler & 0xff)); + put_byte(s, (Byte)((strm->adler >> 8) & 0xff)); + strm->adler = crc32(0L, Z_NULL, 0); + s->status = BUSY_STATE; + } + } + else + s->status = BUSY_STATE; + } +#endif + + /* Flush as much pending output as possible */ + if (s->pending != 0) { + flush_pending(strm); + if (strm->avail_out == 0) { + /* Since avail_out is 0, deflate will be called again with + * more output space, but possibly with both pending and + * avail_in equal to zero. There won't be anything to do, + * but this is not an error situation so make sure we + * return OK instead of BUF_ERROR at next call of deflate: + */ + s->last_flush = -1; + return Z_OK; + } + + /* Make sure there is something to do and avoid duplicate consecutive + * flushes. For repeated and useless calls with Z_FINISH, we keep + * returning Z_STREAM_END instead of Z_BUF_ERROR. + */ + } else if (strm->avail_in == 0 && RANK(flush) <= RANK(old_flush) && + flush != Z_FINISH) { + ERR_RETURN(strm, Z_BUF_ERROR); + } + + /* User must not provide more input after the first FINISH: */ + if (s->status == FINISH_STATE && strm->avail_in != 0) { + ERR_RETURN(strm, Z_BUF_ERROR); + } + + /* Start a new block or continue the current one. + */ + if (strm->avail_in != 0 || s->lookahead != 0 || + (flush != Z_NO_FLUSH && s->status != FINISH_STATE)) { + block_state bstate; + + bstate = s->strategy == Z_HUFFMAN_ONLY ? deflate_huff(s, flush) : + (s->strategy == Z_RLE ? deflate_rle(s, flush) : + (*(configuration_table[s->level].func))(s, flush)); + + if (bstate == finish_started || bstate == finish_done) { + s->status = FINISH_STATE; + } + if (bstate == need_more || bstate == finish_started) { + if (strm->avail_out == 0) { + s->last_flush = -1; /* avoid BUF_ERROR next call, see above */ + } + return Z_OK; + /* If flush != Z_NO_FLUSH && avail_out == 0, the next call + * of deflate should use the same flush parameter to make sure + * that the flush is complete. So we don't have to output an + * empty block here, this will be done at next call. This also + * ensures that for a very small output buffer, we emit at most + * one empty block. + */ + } + if (bstate == block_done) { + if (flush == Z_PARTIAL_FLUSH) { + _tr_align(s); + } else if (flush != Z_BLOCK) { /* FULL_FLUSH or SYNC_FLUSH */ + _tr_stored_block(s, (char*)0, 0L, 0); + /* For a full flush, this empty block will be recognized + * as a special marker by inflate_sync(). + */ + if (flush == Z_FULL_FLUSH) { + CLEAR_HASH(s); /* forget history */ + if (s->lookahead == 0) { + s->strstart = 0; + s->block_start = 0L; + s->insert = 0; + } + } + } + flush_pending(strm); + if (strm->avail_out == 0) { + s->last_flush = -1; /* avoid BUF_ERROR at next call, see above */ + return Z_OK; + } + } + } + Assert(strm->avail_out > 0, "bug2"); + + if (flush != Z_FINISH) return Z_OK; + if (s->wrap <= 0) return Z_STREAM_END; + + /* Write the trailer */ +#ifdef GZIP + if (s->wrap == 2) { + put_byte(s, (Byte)(strm->adler & 0xff)); + put_byte(s, (Byte)((strm->adler >> 8) & 0xff)); + put_byte(s, (Byte)((strm->adler >> 16) & 0xff)); + put_byte(s, (Byte)((strm->adler >> 24) & 0xff)); + put_byte(s, (Byte)(strm->total_in & 0xff)); + put_byte(s, (Byte)((strm->total_in >> 8) & 0xff)); + put_byte(s, (Byte)((strm->total_in >> 16) & 0xff)); + put_byte(s, (Byte)((strm->total_in >> 24) & 0xff)); + } + else +#endif + { + putShortMSB(s, (uInt)(strm->adler >> 16)); + putShortMSB(s, (uInt)(strm->adler & 0xffff)); + } + flush_pending(strm); + /* If avail_out is zero, the application will call deflate again + * to flush the rest. + */ + if (s->wrap > 0) s->wrap = -s->wrap; /* write the trailer only once! */ + return s->pending != 0 ? Z_OK : Z_STREAM_END; +} + +/* ========================================================================= */ +int ZEXPORT deflateEnd (strm) + z_streamp strm; +{ + int status; + + if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR; + + status = strm->state->status; + if (status != INIT_STATE && + status != EXTRA_STATE && + status != NAME_STATE && + status != COMMENT_STATE && + status != HCRC_STATE && + status != BUSY_STATE && + status != FINISH_STATE) { + return Z_STREAM_ERROR; + } + + /* Deallocate in reverse order of allocations: */ + TRY_FREE(strm, strm->state->pending_buf); + TRY_FREE(strm, strm->state->head); + TRY_FREE(strm, strm->state->prev); + TRY_FREE(strm, strm->state->window); + + ZFREE(strm, strm->state); + strm->state = Z_NULL; + + return status == BUSY_STATE ? Z_DATA_ERROR : Z_OK; +} + +/* ========================================================================= + * Copy the source state to the destination state. + * To simplify the source, this is not supported for 16-bit MSDOS (which + * doesn't have enough memory anyway to duplicate compression states). + */ +int ZEXPORT deflateCopy (dest, source) + z_streamp dest; + z_streamp source; +{ +#ifdef MAXSEG_64K + return Z_STREAM_ERROR; +#else + deflate_state *ds; + deflate_state *ss; + ushf *overlay; + + + if (source == Z_NULL || dest == Z_NULL || source->state == Z_NULL) { + return Z_STREAM_ERROR; + } + + ss = source->state; + + zmemcpy((voidpf)dest, (voidpf)source, sizeof(z_stream)); + + ds = (deflate_state *) ZALLOC(dest, 1, sizeof(deflate_state)); + if (ds == Z_NULL) return Z_MEM_ERROR; + dest->state = (struct internal_state FAR *) ds; + zmemcpy((voidpf)ds, (voidpf)ss, sizeof(deflate_state)); + ds->strm = dest; + + ds->window = (Bytef *) ZALLOC(dest, ds->w_size, 2*sizeof(Byte)); + ds->prev = (Posf *) ZALLOC(dest, ds->w_size, sizeof(Pos)); + ds->head = (Posf *) ZALLOC(dest, ds->hash_size, sizeof(Pos)); + overlay = (ushf *) ZALLOC(dest, ds->lit_bufsize, sizeof(ush)+2); + ds->pending_buf = (uchf *) overlay; + + if (ds->window == Z_NULL || ds->prev == Z_NULL || ds->head == Z_NULL || + ds->pending_buf == Z_NULL) { + deflateEnd (dest); + return Z_MEM_ERROR; + } + /* following zmemcpy do not work for 16-bit MSDOS */ + zmemcpy(ds->window, ss->window, ds->w_size * 2 * sizeof(Byte)); + zmemcpy((voidpf)ds->prev, (voidpf)ss->prev, ds->w_size * sizeof(Pos)); + zmemcpy((voidpf)ds->head, (voidpf)ss->head, ds->hash_size * sizeof(Pos)); + zmemcpy(ds->pending_buf, ss->pending_buf, (uInt)ds->pending_buf_size); + + ds->pending_out = ds->pending_buf + (ss->pending_out - ss->pending_buf); + ds->d_buf = overlay + ds->lit_bufsize/sizeof(ush); + ds->l_buf = ds->pending_buf + (1+sizeof(ush))*ds->lit_bufsize; + + ds->l_desc.dyn_tree = ds->dyn_ltree; + ds->d_desc.dyn_tree = ds->dyn_dtree; + ds->bl_desc.dyn_tree = ds->bl_tree; + + return Z_OK; +#endif /* MAXSEG_64K */ +} + +/* =========================================================================== + * Read a new buffer from the current input stream, update the adler32 + * and total number of bytes read. All deflate() input goes through + * this function so some applications may wish to modify it to avoid + * allocating a large strm->next_in buffer and copying from it. + * (See also flush_pending()). + */ +local int read_buf(strm, buf, size) + z_streamp strm; + Bytef *buf; + unsigned size; +{ + unsigned len = strm->avail_in; + + if (len > size) len = size; + if (len == 0) return 0; + + strm->avail_in -= len; + + zmemcpy(buf, strm->next_in, len); + if (strm->state->wrap == 1) { + strm->adler = adler32(strm->adler, buf, len); + } +#ifdef GZIP + else if (strm->state->wrap == 2) { + strm->adler = crc32(strm->adler, buf, len); + } +#endif + strm->next_in += len; + strm->total_in += len; + + return (int)len; +} + +/* =========================================================================== + * Initialize the "longest match" routines for a new zlib stream + */ +local void lm_init (s) + deflate_state *s; +{ + s->window_size = (ulg)2L*s->w_size; + + CLEAR_HASH(s); + + /* Set the default configuration parameters: + */ + s->max_lazy_match = configuration_table[s->level].max_lazy; + s->good_match = configuration_table[s->level].good_length; + s->nice_match = configuration_table[s->level].nice_length; + s->max_chain_length = configuration_table[s->level].max_chain; + + s->strstart = 0; + s->block_start = 0L; + s->lookahead = 0; + s->insert = 0; + s->match_length = s->prev_length = MIN_MATCH-1; + s->match_available = 0; + s->ins_h = 0; +#ifndef FASTEST +#ifdef ASMV + match_init(); /* initialize the asm code */ +#endif +#endif +} + +#ifndef FASTEST +/* =========================================================================== + * Set match_start to the longest match starting at the given string and + * return its length. Matches shorter or equal to prev_length are discarded, + * in which case the result is equal to prev_length and match_start is + * garbage. + * IN assertions: cur_match is the head of the hash chain for the current + * string (strstart) and its distance is <= MAX_DIST, and prev_length >= 1 + * OUT assertion: the match length is not greater than s->lookahead. + */ +#ifndef ASMV +/* For 80x86 and 680x0, an optimized version will be provided in match.asm or + * match.S. The code will be functionally equivalent. + */ +local uInt longest_match(s, cur_match) + deflate_state *s; + IPos cur_match; /* current match */ +{ + unsigned chain_length = s->max_chain_length;/* max hash chain length */ + register Bytef *scan = s->window + s->strstart; /* current string */ + register Bytef *match; /* matched string */ + register int len; /* length of current match */ + int best_len = s->prev_length; /* best match length so far */ + int nice_match = s->nice_match; /* stop if match long enough */ + IPos limit = s->strstart > (IPos)MAX_DIST(s) ? + s->strstart - (IPos)MAX_DIST(s) : NIL; + /* Stop when cur_match becomes <= limit. To simplify the code, + * we prevent matches with the string of window index 0. + */ + Posf *prev = s->prev; + uInt wmask = s->w_mask; + +#ifdef UNALIGNED_OK + /* Compare two bytes at a time. Note: this is not always beneficial. + * Try with and without -DUNALIGNED_OK to check. + */ + register Bytef *strend = s->window + s->strstart + MAX_MATCH - 1; + register ush scan_start = *(ushf*)scan; + register ush scan_end = *(ushf*)(scan+best_len-1); +#else + register Bytef *strend = s->window + s->strstart + MAX_MATCH; + register Byte scan_end1 = scan[best_len-1]; + register Byte scan_end = scan[best_len]; +#endif + + /* The code is optimized for HASH_BITS >= 8 and MAX_MATCH-2 multiple of 16. + * It is easy to get rid of this optimization if necessary. + */ + Assert(s->hash_bits >= 8 && MAX_MATCH == 258, "Code too clever"); + + /* Do not waste too much time if we already have a good match: */ + if (s->prev_length >= s->good_match) { + chain_length >>= 2; + } + /* Do not look for matches beyond the end of the input. This is necessary + * to make deflate deterministic. + */ + if ((uInt)nice_match > s->lookahead) nice_match = s->lookahead; + + Assert((ulg)s->strstart <= s->window_size-MIN_LOOKAHEAD, "need lookahead"); + + do { + Assert(cur_match < s->strstart, "no future"); + match = s->window + cur_match; + + /* Skip to next match if the match length cannot increase + * or if the match length is less than 2. Note that the checks below + * for insufficient lookahead only occur occasionally for performance + * reasons. Therefore uninitialized memory will be accessed, and + * conditional jumps will be made that depend on those values. + * However the length of the match is limited to the lookahead, so + * the output of deflate is not affected by the uninitialized values. + */ +#if (defined(UNALIGNED_OK) && MAX_MATCH == 258) + /* This code assumes sizeof(unsigned short) == 2. Do not use + * UNALIGNED_OK if your compiler uses a different size. + */ + if (*(ushf*)(match+best_len-1) != scan_end || + *(ushf*)match != scan_start) continue; + + /* It is not necessary to compare scan[2] and match[2] since they are + * always equal when the other bytes match, given that the hash keys + * are equal and that HASH_BITS >= 8. Compare 2 bytes at a time at + * strstart+3, +5, ... up to strstart+257. We check for insufficient + * lookahead only every 4th comparison; the 128th check will be made + * at strstart+257. If MAX_MATCH-2 is not a multiple of 8, it is + * necessary to put more guard bytes at the end of the window, or + * to check more often for insufficient lookahead. + */ + Assert(scan[2] == match[2], "scan[2]?"); + scan++, match++; + do { + } while (*(ushf*)(scan+=2) == *(ushf*)(match+=2) && + *(ushf*)(scan+=2) == *(ushf*)(match+=2) && + *(ushf*)(scan+=2) == *(ushf*)(match+=2) && + *(ushf*)(scan+=2) == *(ushf*)(match+=2) && + scan < strend); + /* The funny "do {}" generates better code on most compilers */ + + /* Here, scan <= window+strstart+257 */ + Assert(scan <= s->window+(unsigned)(s->window_size-1), "wild scan"); + if (*scan == *match) scan++; + + len = (MAX_MATCH - 1) - (int)(strend-scan); + scan = strend - (MAX_MATCH-1); + +#else /* UNALIGNED_OK */ + + if (match[best_len] != scan_end || + match[best_len-1] != scan_end1 || + *match != *scan || + *++match != scan[1]) continue; + + /* The check at best_len-1 can be removed because it will be made + * again later. (This heuristic is not always a win.) + * It is not necessary to compare scan[2] and match[2] since they + * are always equal when the other bytes match, given that + * the hash keys are equal and that HASH_BITS >= 8. + */ + scan += 2, match++; + Assert(*scan == *match, "match[2]?"); + + /* We check for insufficient lookahead only every 8th comparison; + * the 256th check will be made at strstart+258. + */ + do { + } while (*++scan == *++match && *++scan == *++match && + *++scan == *++match && *++scan == *++match && + *++scan == *++match && *++scan == *++match && + *++scan == *++match && *++scan == *++match && + scan < strend); + + Assert(scan <= s->window+(unsigned)(s->window_size-1), "wild scan"); + + len = MAX_MATCH - (int)(strend - scan); + scan = strend - MAX_MATCH; + +#endif /* UNALIGNED_OK */ + + if (len > best_len) { + s->match_start = cur_match; + best_len = len; + if (len >= nice_match) break; +#ifdef UNALIGNED_OK + scan_end = *(ushf*)(scan+best_len-1); +#else + scan_end1 = scan[best_len-1]; + scan_end = scan[best_len]; +#endif + } + } while ((cur_match = prev[cur_match & wmask]) > limit + && --chain_length != 0); + + if ((uInt)best_len <= s->lookahead) return (uInt)best_len; + return s->lookahead; +} +#endif /* ASMV */ + +#else /* FASTEST */ + +/* --------------------------------------------------------------------------- + * Optimized version for FASTEST only + */ +local uInt longest_match(s, cur_match) + deflate_state *s; + IPos cur_match; /* current match */ +{ + register Bytef *scan = s->window + s->strstart; /* current string */ + register Bytef *match; /* matched string */ + register int len; /* length of current match */ + register Bytef *strend = s->window + s->strstart + MAX_MATCH; + + /* The code is optimized for HASH_BITS >= 8 and MAX_MATCH-2 multiple of 16. + * It is easy to get rid of this optimization if necessary. + */ + Assert(s->hash_bits >= 8 && MAX_MATCH == 258, "Code too clever"); + + Assert((ulg)s->strstart <= s->window_size-MIN_LOOKAHEAD, "need lookahead"); + + Assert(cur_match < s->strstart, "no future"); + + match = s->window + cur_match; + + /* Return failure if the match length is less than 2: + */ + if (match[0] != scan[0] || match[1] != scan[1]) return MIN_MATCH-1; + + /* The check at best_len-1 can be removed because it will be made + * again later. (This heuristic is not always a win.) + * It is not necessary to compare scan[2] and match[2] since they + * are always equal when the other bytes match, given that + * the hash keys are equal and that HASH_BITS >= 8. + */ + scan += 2, match += 2; + Assert(*scan == *match, "match[2]?"); + + /* We check for insufficient lookahead only every 8th comparison; + * the 256th check will be made at strstart+258. + */ + do { + } while (*++scan == *++match && *++scan == *++match && + *++scan == *++match && *++scan == *++match && + *++scan == *++match && *++scan == *++match && + *++scan == *++match && *++scan == *++match && + scan < strend); + + Assert(scan <= s->window+(unsigned)(s->window_size-1), "wild scan"); + + len = MAX_MATCH - (int)(strend - scan); + + if (len < MIN_MATCH) return MIN_MATCH - 1; + + s->match_start = cur_match; + return (uInt)len <= s->lookahead ? (uInt)len : s->lookahead; +} + +#endif /* FASTEST */ + +#ifdef DEBUG +/* =========================================================================== + * Check that the match at match_start is indeed a match. + */ +local void check_match(s, start, match, length) + deflate_state *s; + IPos start, match; + int length; +{ + /* check that the match is indeed a match */ + if (zmemcmp(s->window + match, + s->window + start, length) != EQUAL) { + fprintf(stderr, " start %u, match %u, length %d\n", + start, match, length); + do { + fprintf(stderr, "%c%c", s->window[match++], s->window[start++]); + } while (--length != 0); + z_error("invalid match"); + } + if (z_verbose > 1) { + fprintf(stderr,"\\[%d,%d]", start-match, length); + do { putc(s->window[start++], stderr); } while (--length != 0); + } +} +#else +# define check_match(s, start, match, length) +#endif /* DEBUG */ + +/* =========================================================================== + * Fill the window when the lookahead becomes insufficient. + * Updates strstart and lookahead. + * + * IN assertion: lookahead < MIN_LOOKAHEAD + * OUT assertions: strstart <= window_size-MIN_LOOKAHEAD + * At least one byte has been read, or avail_in == 0; reads are + * performed for at least two bytes (required for the zip translate_eol + * option -- not supported here). + */ +local void fill_window(s) + deflate_state *s; +{ + register unsigned n, m; + register Posf *p; + unsigned more; /* Amount of free space at the end of the window. */ + uInt wsize = s->w_size; + + Assert(s->lookahead < MIN_LOOKAHEAD, "already enough lookahead"); + + do { + more = (unsigned)(s->window_size -(ulg)s->lookahead -(ulg)s->strstart); + + /* Deal with !@#$% 64K limit: */ + if (sizeof(int) <= 2) { + if (more == 0 && s->strstart == 0 && s->lookahead == 0) { + more = wsize; + + } else if (more == (unsigned)(-1)) { + /* Very unlikely, but possible on 16 bit machine if + * strstart == 0 && lookahead == 1 (input done a byte at time) + */ + more--; + } + } + + /* If the window is almost full and there is insufficient lookahead, + * move the upper half to the lower one to make room in the upper half. + */ + if (s->strstart >= wsize+MAX_DIST(s)) { + + zmemcpy(s->window, s->window+wsize, (unsigned)wsize); + s->match_start -= wsize; + s->strstart -= wsize; /* we now have strstart >= MAX_DIST */ + s->block_start -= (long) wsize; + + /* Slide the hash table (could be avoided with 32 bit values + at the expense of memory usage). We slide even when level == 0 + to keep the hash table consistent if we switch back to level > 0 + later. (Using level 0 permanently is not an optimal usage of + zlib, so we don't care about this pathological case.) + */ + n = s->hash_size; + p = &s->head[n]; + do { + m = *--p; + *p = (Pos)(m >= wsize ? m-wsize : NIL); + } while (--n); + + n = wsize; +#ifndef FASTEST + p = &s->prev[n]; + do { + m = *--p; + *p = (Pos)(m >= wsize ? m-wsize : NIL); + /* If n is not on any hash chain, prev[n] is garbage but + * its value will never be used. + */ + } while (--n); +#endif + more += wsize; + } + if (s->strm->avail_in == 0) break; + + /* If there was no sliding: + * strstart <= WSIZE+MAX_DIST-1 && lookahead <= MIN_LOOKAHEAD - 1 && + * more == window_size - lookahead - strstart + * => more >= window_size - (MIN_LOOKAHEAD-1 + WSIZE + MAX_DIST-1) + * => more >= window_size - 2*WSIZE + 2 + * In the BIG_MEM or MMAP case (not yet supported), + * window_size == input_size + MIN_LOOKAHEAD && + * strstart + s->lookahead <= input_size => more >= MIN_LOOKAHEAD. + * Otherwise, window_size == 2*WSIZE so more >= 2. + * If there was sliding, more >= WSIZE. So in all cases, more >= 2. + */ + Assert(more >= 2, "more < 2"); + + n = read_buf(s->strm, s->window + s->strstart + s->lookahead, more); + s->lookahead += n; + + /* Initialize the hash value now that we have some input: */ + if (s->lookahead + s->insert >= MIN_MATCH) { + uInt str = s->strstart - s->insert; + s->ins_h = s->window[str]; + UPDATE_HASH(s, s->ins_h, s->window[str + 1]); +#if MIN_MATCH != 3 + Call UPDATE_HASH() MIN_MATCH-3 more times +#endif + while (s->insert) { + UPDATE_HASH(s, s->ins_h, s->window[str + MIN_MATCH-1]); +#ifndef FASTEST + s->prev[str & s->w_mask] = s->head[s->ins_h]; +#endif + s->head[s->ins_h] = (Pos)str; + str++; + s->insert--; + if (s->lookahead + s->insert < MIN_MATCH) + break; + } + } + /* If the whole input has less than MIN_MATCH bytes, ins_h is garbage, + * but this is not important since only literal bytes will be emitted. + */ + + } while (s->lookahead < MIN_LOOKAHEAD && s->strm->avail_in != 0); + + /* If the WIN_INIT bytes after the end of the current data have never been + * written, then zero those bytes in order to avoid memory check reports of + * the use of uninitialized (or uninitialised as Julian writes) bytes by + * the longest match routines. Update the high water mark for the next + * time through here. WIN_INIT is set to MAX_MATCH since the longest match + * routines allow scanning to strstart + MAX_MATCH, ignoring lookahead. + */ + if (s->high_water < s->window_size) { + ulg curr = s->strstart + (ulg)(s->lookahead); + ulg init; + + if (s->high_water < curr) { + /* Previous high water mark below current data -- zero WIN_INIT + * bytes or up to end of window, whichever is less. + */ + init = s->window_size - curr; + if (init > WIN_INIT) + init = WIN_INIT; + zmemzero(s->window + curr, (unsigned)init); + s->high_water = curr + init; + } + else if (s->high_water < (ulg)curr + WIN_INIT) { + /* High water mark at or above current data, but below current data + * plus WIN_INIT -- zero out to current data plus WIN_INIT, or up + * to end of window, whichever is less. + */ + init = (ulg)curr + WIN_INIT - s->high_water; + if (init > s->window_size - s->high_water) + init = s->window_size - s->high_water; + zmemzero(s->window + s->high_water, (unsigned)init); + s->high_water += init; + } + } + + Assert((ulg)s->strstart <= s->window_size - MIN_LOOKAHEAD, + "not enough room for search"); +} + +/* =========================================================================== + * Flush the current block, with given end-of-file flag. + * IN assertion: strstart is set to the end of the current match. + */ +#define FLUSH_BLOCK_ONLY(s, last) { \ + _tr_flush_block(s, (s->block_start >= 0L ? \ + (charf *)&s->window[(unsigned)s->block_start] : \ + (charf *)Z_NULL), \ + (ulg)((long)s->strstart - s->block_start), \ + (last)); \ + s->block_start = s->strstart; \ + flush_pending(s->strm); \ + Tracev((stderr,"[FLUSH]")); \ +} + +/* Same but force premature exit if necessary. */ +#define FLUSH_BLOCK(s, last) { \ + FLUSH_BLOCK_ONLY(s, last); \ + if (s->strm->avail_out == 0) return (last) ? finish_started : need_more; \ +} + +/* =========================================================================== + * Copy without compression as much as possible from the input stream, return + * the current block state. + * This function does not insert new strings in the dictionary since + * uncompressible data is probably not useful. This function is used + * only for the level=0 compression option. + * NOTE: this function should be optimized to avoid extra copying from + * window to pending_buf. + */ +local block_state deflate_stored(s, flush) + deflate_state *s; + int flush; +{ + /* Stored blocks are limited to 0xffff bytes, pending_buf is limited + * to pending_buf_size, and each stored block has a 5 byte header: + */ + ulg max_block_size = 0xffff; + ulg max_start; + + if (max_block_size > s->pending_buf_size - 5) { + max_block_size = s->pending_buf_size - 5; + } + + /* Copy as much as possible from input to output: */ + for (;;) { + /* Fill the window as much as possible: */ + if (s->lookahead <= 1) { + + Assert(s->strstart < s->w_size+MAX_DIST(s) || + s->block_start >= (long)s->w_size, "slide too late"); + + fill_window(s); + if (s->lookahead == 0 && flush == Z_NO_FLUSH) return need_more; + + if (s->lookahead == 0) break; /* flush the current block */ + } + Assert(s->block_start >= 0L, "block gone"); + + s->strstart += s->lookahead; + s->lookahead = 0; + + /* Emit a stored block if pending_buf will be full: */ + max_start = s->block_start + max_block_size; + if (s->strstart == 0 || (ulg)s->strstart >= max_start) { + /* strstart == 0 is possible when wraparound on 16-bit machine */ + s->lookahead = (uInt)(s->strstart - max_start); + s->strstart = (uInt)max_start; + FLUSH_BLOCK(s, 0); + } + /* Flush if we may have to slide, otherwise block_start may become + * negative and the data will be gone: + */ + if (s->strstart - (uInt)s->block_start >= MAX_DIST(s)) { + FLUSH_BLOCK(s, 0); + } + } + s->insert = 0; + if (flush == Z_FINISH) { + FLUSH_BLOCK(s, 1); + return finish_done; + } + if ((long)s->strstart > s->block_start) + FLUSH_BLOCK(s, 0); + return block_done; +} + +/* =========================================================================== + * Compress as much as possible from the input stream, return the current + * block state. + * This function does not perform lazy evaluation of matches and inserts + * new strings in the dictionary only for unmatched strings or for short + * matches. It is used only for the fast compression options. + */ +local block_state deflate_fast(s, flush) + deflate_state *s; + int flush; +{ + IPos hash_head; /* head of the hash chain */ + int bflush; /* set if current block must be flushed */ + + for (;;) { + /* Make sure that we always have enough lookahead, except + * at the end of the input file. We need MAX_MATCH bytes + * for the next match, plus MIN_MATCH bytes to insert the + * string following the next match. + */ + if (s->lookahead < MIN_LOOKAHEAD) { + fill_window(s); + if (s->lookahead < MIN_LOOKAHEAD && flush == Z_NO_FLUSH) { + return need_more; + } + if (s->lookahead == 0) break; /* flush the current block */ + } + + /* Insert the string window[strstart .. strstart+2] in the + * dictionary, and set hash_head to the head of the hash chain: + */ + hash_head = NIL; + if (s->lookahead >= MIN_MATCH) { + INSERT_STRING(s, s->strstart, hash_head); + } + + /* Find the longest match, discarding those <= prev_length. + * At this point we have always match_length < MIN_MATCH + */ + if (hash_head != NIL && s->strstart - hash_head <= MAX_DIST(s)) { + /* To simplify the code, we prevent matches with the string + * of window index 0 (in particular we have to avoid a match + * of the string with itself at the start of the input file). + */ + s->match_length = longest_match (s, hash_head); + /* longest_match() sets match_start */ + } + if (s->match_length >= MIN_MATCH) { + check_match(s, s->strstart, s->match_start, s->match_length); + + _tr_tally_dist(s, s->strstart - s->match_start, + s->match_length - MIN_MATCH, bflush); + + s->lookahead -= s->match_length; + + /* Insert new strings in the hash table only if the match length + * is not too large. This saves time but degrades compression. + */ +#ifndef FASTEST + if (s->match_length <= s->max_insert_length && + s->lookahead >= MIN_MATCH) { + s->match_length--; /* string at strstart already in table */ + do { + s->strstart++; + INSERT_STRING(s, s->strstart, hash_head); + /* strstart never exceeds WSIZE-MAX_MATCH, so there are + * always MIN_MATCH bytes ahead. + */ + } while (--s->match_length != 0); + s->strstart++; + } else +#endif + { + s->strstart += s->match_length; + s->match_length = 0; + s->ins_h = s->window[s->strstart]; + UPDATE_HASH(s, s->ins_h, s->window[s->strstart+1]); +#if MIN_MATCH != 3 + Call UPDATE_HASH() MIN_MATCH-3 more times +#endif + /* If lookahead < MIN_MATCH, ins_h is garbage, but it does not + * matter since it will be recomputed at next deflate call. + */ + } + } else { + /* No match, output a literal byte */ + Tracevv((stderr,"%c", s->window[s->strstart])); + _tr_tally_lit (s, s->window[s->strstart], bflush); + s->lookahead--; + s->strstart++; + } + if (bflush) FLUSH_BLOCK(s, 0); + } + s->insert = s->strstart < MIN_MATCH-1 ? s->strstart : MIN_MATCH-1; + if (flush == Z_FINISH) { + FLUSH_BLOCK(s, 1); + return finish_done; + } + if (s->last_lit) + FLUSH_BLOCK(s, 0); + return block_done; +} + +#ifndef FASTEST +/* =========================================================================== + * Same as above, but achieves better compression. We use a lazy + * evaluation for matches: a match is finally adopted only if there is + * no better match at the next window position. + */ +local block_state deflate_slow(s, flush) + deflate_state *s; + int flush; +{ + IPos hash_head; /* head of hash chain */ + int bflush; /* set if current block must be flushed */ + + /* Process the input block. */ + for (;;) { + /* Make sure that we always have enough lookahead, except + * at the end of the input file. We need MAX_MATCH bytes + * for the next match, plus MIN_MATCH bytes to insert the + * string following the next match. + */ + if (s->lookahead < MIN_LOOKAHEAD) { + fill_window(s); + if (s->lookahead < MIN_LOOKAHEAD && flush == Z_NO_FLUSH) { + return need_more; + } + if (s->lookahead == 0) break; /* flush the current block */ + } + + /* Insert the string window[strstart .. strstart+2] in the + * dictionary, and set hash_head to the head of the hash chain: + */ + hash_head = NIL; + if (s->lookahead >= MIN_MATCH) { + INSERT_STRING(s, s->strstart, hash_head); + } + + /* Find the longest match, discarding those <= prev_length. + */ + s->prev_length = s->match_length, s->prev_match = s->match_start; + s->match_length = MIN_MATCH-1; + + if (hash_head != NIL && s->prev_length < s->max_lazy_match && + s->strstart - hash_head <= MAX_DIST(s)) { + /* To simplify the code, we prevent matches with the string + * of window index 0 (in particular we have to avoid a match + * of the string with itself at the start of the input file). + */ + s->match_length = longest_match (s, hash_head); + /* longest_match() sets match_start */ + + if (s->match_length <= 5 && (s->strategy == Z_FILTERED +#if TOO_FAR <= 32767 + || (s->match_length == MIN_MATCH && + s->strstart - s->match_start > TOO_FAR) +#endif + )) { + + /* If prev_match is also MIN_MATCH, match_start is garbage + * but we will ignore the current match anyway. + */ + s->match_length = MIN_MATCH-1; + } + } + /* If there was a match at the previous step and the current + * match is not better, output the previous match: + */ + if (s->prev_length >= MIN_MATCH && s->match_length <= s->prev_length) { + uInt max_insert = s->strstart + s->lookahead - MIN_MATCH; + /* Do not insert strings in hash table beyond this. */ + + check_match(s, s->strstart-1, s->prev_match, s->prev_length); + + _tr_tally_dist(s, s->strstart -1 - s->prev_match, + s->prev_length - MIN_MATCH, bflush); + + /* Insert in hash table all strings up to the end of the match. + * strstart-1 and strstart are already inserted. If there is not + * enough lookahead, the last two strings are not inserted in + * the hash table. + */ + s->lookahead -= s->prev_length-1; + s->prev_length -= 2; + do { + if (++s->strstart <= max_insert) { + INSERT_STRING(s, s->strstart, hash_head); + } + } while (--s->prev_length != 0); + s->match_available = 0; + s->match_length = MIN_MATCH-1; + s->strstart++; + + if (bflush) FLUSH_BLOCK(s, 0); + + } else if (s->match_available) { + /* If there was no match at the previous position, output a + * single literal. If there was a match but the current match + * is longer, truncate the previous match to a single literal. + */ + Tracevv((stderr,"%c", s->window[s->strstart-1])); + _tr_tally_lit(s, s->window[s->strstart-1], bflush); + if (bflush) { + FLUSH_BLOCK_ONLY(s, 0); + } + s->strstart++; + s->lookahead--; + if (s->strm->avail_out == 0) return need_more; + } else { + /* There is no previous match to compare with, wait for + * the next step to decide. + */ + s->match_available = 1; + s->strstart++; + s->lookahead--; + } + } + Assert (flush != Z_NO_FLUSH, "no flush?"); + if (s->match_available) { + Tracevv((stderr,"%c", s->window[s->strstart-1])); + _tr_tally_lit(s, s->window[s->strstart-1], bflush); + s->match_available = 0; + } + s->insert = s->strstart < MIN_MATCH-1 ? s->strstart : MIN_MATCH-1; + if (flush == Z_FINISH) { + FLUSH_BLOCK(s, 1); + return finish_done; + } + if (s->last_lit) + FLUSH_BLOCK(s, 0); + return block_done; +} +#endif /* FASTEST */ + +/* =========================================================================== + * For Z_RLE, simply look for runs of bytes, generate matches only of distance + * one. Do not maintain a hash table. (It will be regenerated if this run of + * deflate switches away from Z_RLE.) + */ +local block_state deflate_rle(s, flush) + deflate_state *s; + int flush; +{ + int bflush; /* set if current block must be flushed */ + uInt prev; /* byte at distance one to match */ + Bytef *scan, *strend; /* scan goes up to strend for length of run */ + + for (;;) { + /* Make sure that we always have enough lookahead, except + * at the end of the input file. We need MAX_MATCH bytes + * for the longest run, plus one for the unrolled loop. + */ + if (s->lookahead <= MAX_MATCH) { + fill_window(s); + if (s->lookahead <= MAX_MATCH && flush == Z_NO_FLUSH) { + return need_more; + } + if (s->lookahead == 0) break; /* flush the current block */ + } + + /* See how many times the previous byte repeats */ + s->match_length = 0; + if (s->lookahead >= MIN_MATCH && s->strstart > 0) { + scan = s->window + s->strstart - 1; + prev = *scan; + if (prev == *++scan && prev == *++scan && prev == *++scan) { + strend = s->window + s->strstart + MAX_MATCH; + do { + } while (prev == *++scan && prev == *++scan && + prev == *++scan && prev == *++scan && + prev == *++scan && prev == *++scan && + prev == *++scan && prev == *++scan && + scan < strend); + s->match_length = MAX_MATCH - (int)(strend - scan); + if (s->match_length > s->lookahead) + s->match_length = s->lookahead; + } + Assert(scan <= s->window+(uInt)(s->window_size-1), "wild scan"); + } + + /* Emit match if have run of MIN_MATCH or longer, else emit literal */ + if (s->match_length >= MIN_MATCH) { + check_match(s, s->strstart, s->strstart - 1, s->match_length); + + _tr_tally_dist(s, 1, s->match_length - MIN_MATCH, bflush); + + s->lookahead -= s->match_length; + s->strstart += s->match_length; + s->match_length = 0; + } else { + /* No match, output a literal byte */ + Tracevv((stderr,"%c", s->window[s->strstart])); + _tr_tally_lit (s, s->window[s->strstart], bflush); + s->lookahead--; + s->strstart++; + } + if (bflush) FLUSH_BLOCK(s, 0); + } + s->insert = 0; + if (flush == Z_FINISH) { + FLUSH_BLOCK(s, 1); + return finish_done; + } + if (s->last_lit) + FLUSH_BLOCK(s, 0); + return block_done; +} + +/* =========================================================================== + * For Z_HUFFMAN_ONLY, do not look for matches. Do not maintain a hash table. + * (It will be regenerated if this run of deflate switches away from Huffman.) + */ +local block_state deflate_huff(s, flush) + deflate_state *s; + int flush; +{ + int bflush; /* set if current block must be flushed */ + + for (;;) { + /* Make sure that we have a literal to write. */ + if (s->lookahead == 0) { + fill_window(s); + if (s->lookahead == 0) { + if (flush == Z_NO_FLUSH) + return need_more; + break; /* flush the current block */ + } + } + + /* Output a literal byte */ + s->match_length = 0; + Tracevv((stderr,"%c", s->window[s->strstart])); + _tr_tally_lit (s, s->window[s->strstart], bflush); + s->lookahead--; + s->strstart++; + if (bflush) FLUSH_BLOCK(s, 0); + } + s->insert = 0; + if (flush == Z_FINISH) { + FLUSH_BLOCK(s, 1); + return finish_done; + } + if (s->last_lit) + FLUSH_BLOCK(s, 0); + return block_done; +} diff --git a/examples/ThirdPartyLibs/zlib/deflate.h b/examples/ThirdPartyLibs/zlib/deflate.h new file mode 100644 index 000000000..ce0299edd --- /dev/null +++ b/examples/ThirdPartyLibs/zlib/deflate.h @@ -0,0 +1,346 @@ +/* deflate.h -- internal compression state + * Copyright (C) 1995-2012 Jean-loup Gailly + * For conditions of distribution and use, see copyright notice in zlib.h + */ + +/* WARNING: this file should *not* be used by applications. It is + part of the implementation of the compression library and is + subject to change. Applications should only use zlib.h. + */ + +/* @(#) $Id$ */ + +#ifndef DEFLATE_H +#define DEFLATE_H + +#include "zutil.h" + +/* define NO_GZIP when compiling if you want to disable gzip header and + trailer creation by deflate(). NO_GZIP would be used to avoid linking in + the crc code when it is not needed. For shared libraries, gzip encoding + should be left enabled. */ +#ifndef NO_GZIP +# define GZIP +#endif + +/* =========================================================================== + * Internal compression state. + */ + +#define LENGTH_CODES 29 +/* number of length codes, not counting the special END_BLOCK code */ + +#define LITERALS 256 +/* number of literal bytes 0..255 */ + +#define L_CODES (LITERALS+1+LENGTH_CODES) +/* number of Literal or Length codes, including the END_BLOCK code */ + +#define D_CODES 30 +/* number of distance codes */ + +#define BL_CODES 19 +/* number of codes used to transfer the bit lengths */ + +#define HEAP_SIZE (2*L_CODES+1) +/* maximum heap size */ + +#define MAX_BITS 15 +/* All codes must not exceed MAX_BITS bits */ + +#define Buf_size 16 +/* size of bit buffer in bi_buf */ + +#define INIT_STATE 42 +#define EXTRA_STATE 69 +#define NAME_STATE 73 +#define COMMENT_STATE 91 +#define HCRC_STATE 103 +#define BUSY_STATE 113 +#define FINISH_STATE 666 +/* Stream status */ + + +/* Data structure describing a single value and its code string. */ +typedef struct ct_data_s { + union { + ush freq; /* frequency count */ + ush code; /* bit string */ + } fc; + union { + ush dad; /* father node in Huffman tree */ + ush len; /* length of bit string */ + } dl; +} FAR ct_data; + +#define Freq fc.freq +#define Code fc.code +#define Dad dl.dad +#define Len dl.len + +typedef struct static_tree_desc_s static_tree_desc; + +typedef struct tree_desc_s { + ct_data *dyn_tree; /* the dynamic tree */ + int max_code; /* largest code with non zero frequency */ + static_tree_desc *stat_desc; /* the corresponding static tree */ +} FAR tree_desc; + +typedef ush Pos; +typedef Pos FAR Posf; +typedef unsigned IPos; + +/* A Pos is an index in the character window. We use short instead of int to + * save space in the various tables. IPos is used only for parameter passing. + */ + +typedef struct internal_state { + z_streamp strm; /* pointer back to this zlib stream */ + int status; /* as the name implies */ + Bytef *pending_buf; /* output still pending */ + ulg pending_buf_size; /* size of pending_buf */ + Bytef *pending_out; /* next pending byte to output to the stream */ + uInt pending; /* nb of bytes in the pending buffer */ + int wrap; /* bit 0 true for zlib, bit 1 true for gzip */ + gz_headerp gzhead; /* gzip header information to write */ + uInt gzindex; /* where in extra, name, or comment */ + Byte method; /* can only be DEFLATED */ + int last_flush; /* value of flush param for previous deflate call */ + + /* used by deflate.c: */ + + uInt w_size; /* LZ77 window size (32K by default) */ + uInt w_bits; /* log2(w_size) (8..16) */ + uInt w_mask; /* w_size - 1 */ + + Bytef *window; + /* Sliding window. Input bytes are read into the second half of the window, + * and move to the first half later to keep a dictionary of at least wSize + * bytes. With this organization, matches are limited to a distance of + * wSize-MAX_MATCH bytes, but this ensures that IO is always + * performed with a length multiple of the block size. Also, it limits + * the window size to 64K, which is quite useful on MSDOS. + * To do: use the user input buffer as sliding window. + */ + + ulg window_size; + /* Actual size of window: 2*wSize, except when the user input buffer + * is directly used as sliding window. + */ + + Posf *prev; + /* Link to older string with same hash index. To limit the size of this + * array to 64K, this link is maintained only for the last 32K strings. + * An index in this array is thus a window index modulo 32K. + */ + + Posf *head; /* Heads of the hash chains or NIL. */ + + uInt ins_h; /* hash index of string to be inserted */ + uInt hash_size; /* number of elements in hash table */ + uInt hash_bits; /* log2(hash_size) */ + uInt hash_mask; /* hash_size-1 */ + + uInt hash_shift; + /* Number of bits by which ins_h must be shifted at each input + * step. It must be such that after MIN_MATCH steps, the oldest + * byte no longer takes part in the hash key, that is: + * hash_shift * MIN_MATCH >= hash_bits + */ + + long block_start; + /* Window position at the beginning of the current output block. Gets + * negative when the window is moved backwards. + */ + + uInt match_length; /* length of best match */ + IPos prev_match; /* previous match */ + int match_available; /* set if previous match exists */ + uInt strstart; /* start of string to insert */ + uInt match_start; /* start of matching string */ + uInt lookahead; /* number of valid bytes ahead in window */ + + uInt prev_length; + /* Length of the best match at previous step. Matches not greater than this + * are discarded. This is used in the lazy match evaluation. + */ + + uInt max_chain_length; + /* To speed up deflation, hash chains are never searched beyond this + * length. A higher limit improves compression ratio but degrades the + * speed. + */ + + uInt max_lazy_match; + /* Attempt to find a better match only when the current match is strictly + * smaller than this value. This mechanism is used only for compression + * levels >= 4. + */ +# define max_insert_length max_lazy_match + /* Insert new strings in the hash table only if the match length is not + * greater than this length. This saves time but degrades compression. + * max_insert_length is used only for compression levels <= 3. + */ + + int level; /* compression level (1..9) */ + int strategy; /* favor or force Huffman coding*/ + + uInt good_match; + /* Use a faster search when the previous match is longer than this */ + + int nice_match; /* Stop searching when current match exceeds this */ + + /* used by trees.c: */ + /* Didn't use ct_data typedef below to suppress compiler warning */ + struct ct_data_s dyn_ltree[HEAP_SIZE]; /* literal and length tree */ + struct ct_data_s dyn_dtree[2*D_CODES+1]; /* distance tree */ + struct ct_data_s bl_tree[2*BL_CODES+1]; /* Huffman tree for bit lengths */ + + struct tree_desc_s l_desc; /* desc. for literal tree */ + struct tree_desc_s d_desc; /* desc. for distance tree */ + struct tree_desc_s bl_desc; /* desc. for bit length tree */ + + ush bl_count[MAX_BITS+1]; + /* number of codes at each bit length for an optimal tree */ + + int heap[2*L_CODES+1]; /* heap used to build the Huffman trees */ + int heap_len; /* number of elements in the heap */ + int heap_max; /* element of largest frequency */ + /* The sons of heap[n] are heap[2*n] and heap[2*n+1]. heap[0] is not used. + * The same heap array is used to build all trees. + */ + + uch depth[2*L_CODES+1]; + /* Depth of each subtree used as tie breaker for trees of equal frequency + */ + + uchf *l_buf; /* buffer for literals or lengths */ + + uInt lit_bufsize; + /* Size of match buffer for literals/lengths. There are 4 reasons for + * limiting lit_bufsize to 64K: + * - frequencies can be kept in 16 bit counters + * - if compression is not successful for the first block, all input + * data is still in the window so we can still emit a stored block even + * when input comes from standard input. (This can also be done for + * all blocks if lit_bufsize is not greater than 32K.) + * - if compression is not successful for a file smaller than 64K, we can + * even emit a stored file instead of a stored block (saving 5 bytes). + * This is applicable only for zip (not gzip or zlib). + * - creating new Huffman trees less frequently may not provide fast + * adaptation to changes in the input data statistics. (Take for + * example a binary file with poorly compressible code followed by + * a highly compressible string table.) Smaller buffer sizes give + * fast adaptation but have of course the overhead of transmitting + * trees more frequently. + * - I can't count above 4 + */ + + uInt last_lit; /* running index in l_buf */ + + ushf *d_buf; + /* Buffer for distances. To simplify the code, d_buf and l_buf have + * the same number of elements. To use different lengths, an extra flag + * array would be necessary. + */ + + ulg opt_len; /* bit length of current block with optimal trees */ + ulg static_len; /* bit length of current block with static trees */ + uInt matches; /* number of string matches in current block */ + uInt insert; /* bytes at end of window left to insert */ + +#ifdef DEBUG + ulg compressed_len; /* total bit length of compressed file mod 2^32 */ + ulg bits_sent; /* bit length of compressed data sent mod 2^32 */ +#endif + + ush bi_buf; + /* Output buffer. bits are inserted starting at the bottom (least + * significant bits). + */ + int bi_valid; + /* Number of valid bits in bi_buf. All bits above the last valid bit + * are always zero. + */ + + ulg high_water; + /* High water mark offset in window for initialized bytes -- bytes above + * this are set to zero in order to avoid memory check warnings when + * longest match routines access bytes past the input. This is then + * updated to the new high water mark. + */ + +} FAR deflate_state; + +/* Output a byte on the stream. + * IN assertion: there is enough room in pending_buf. + */ +#define put_byte(s, c) {s->pending_buf[s->pending++] = (c);} + + +#define MIN_LOOKAHEAD (MAX_MATCH+MIN_MATCH+1) +/* Minimum amount of lookahead, except at the end of the input file. + * See deflate.c for comments about the MIN_MATCH+1. + */ + +#define MAX_DIST(s) ((s)->w_size-MIN_LOOKAHEAD) +/* In order to simplify the code, particularly on 16 bit machines, match + * distances are limited to MAX_DIST instead of WSIZE. + */ + +#define WIN_INIT MAX_MATCH +/* Number of bytes after end of data in window to initialize in order to avoid + memory checker errors from longest match routines */ + + /* in trees.c */ +void ZLIB_INTERNAL _tr_init OF((deflate_state *s)); +int ZLIB_INTERNAL _tr_tally OF((deflate_state *s, unsigned dist, unsigned lc)); +void ZLIB_INTERNAL _tr_flush_block OF((deflate_state *s, charf *buf, + ulg stored_len, int last)); +void ZLIB_INTERNAL _tr_flush_bits OF((deflate_state *s)); +void ZLIB_INTERNAL _tr_align OF((deflate_state *s)); +void ZLIB_INTERNAL _tr_stored_block OF((deflate_state *s, charf *buf, + ulg stored_len, int last)); + +#define d_code(dist) \ + ((dist) < 256 ? _dist_code[dist] : _dist_code[256+((dist)>>7)]) +/* Mapping from a distance to a distance code. dist is the distance - 1 and + * must not have side effects. _dist_code[256] and _dist_code[257] are never + * used. + */ + +#ifndef DEBUG +/* Inline versions of _tr_tally for speed: */ + +#if defined(GEN_TREES_H) || !defined(STDC) + extern uch ZLIB_INTERNAL _length_code[]; + extern uch ZLIB_INTERNAL _dist_code[]; +#else + extern const uch ZLIB_INTERNAL _length_code[]; + extern const uch ZLIB_INTERNAL _dist_code[]; +#endif + +# define _tr_tally_lit(s, c, flush) \ + { uch cc = (c); \ + s->d_buf[s->last_lit] = 0; \ + s->l_buf[s->last_lit++] = cc; \ + s->dyn_ltree[cc].Freq++; \ + flush = (s->last_lit == s->lit_bufsize-1); \ + } +# define _tr_tally_dist(s, distance, length, flush) \ + { uch len = (length); \ + ush dist = (distance); \ + s->d_buf[s->last_lit] = dist; \ + s->l_buf[s->last_lit++] = len; \ + dist--; \ + s->dyn_ltree[_length_code[len]+LITERALS+1].Freq++; \ + s->dyn_dtree[d_code(dist)].Freq++; \ + flush = (s->last_lit == s->lit_bufsize-1); \ + } +#else +# define _tr_tally_lit(s, c, flush) flush = _tr_tally(s, 0, c) +# define _tr_tally_dist(s, distance, length, flush) \ + flush = _tr_tally(s, distance, length) +#endif + +#endif /* DEFLATE_H */ diff --git a/examples/ThirdPartyLibs/zlib/gzclose.c b/examples/ThirdPartyLibs/zlib/gzclose.c new file mode 100644 index 000000000..caeb99a31 --- /dev/null +++ b/examples/ThirdPartyLibs/zlib/gzclose.c @@ -0,0 +1,25 @@ +/* gzclose.c -- zlib gzclose() function + * Copyright (C) 2004, 2010 Mark Adler + * For conditions of distribution and use, see copyright notice in zlib.h + */ + +#include "gzguts.h" + +/* gzclose() is in a separate file so that it is linked in only if it is used. + That way the other gzclose functions can be used instead to avoid linking in + unneeded compression or decompression routines. */ +int ZEXPORT gzclose(file) + gzFile file; +{ +#ifndef NO_GZCOMPRESS + gz_statep state; + + if (file == NULL) + return Z_STREAM_ERROR; + state = (gz_statep)file; + + return state->mode == GZ_READ ? gzclose_r(file) : gzclose_w(file); +#else + return gzclose_r(file); +#endif +} diff --git a/examples/ThirdPartyLibs/zlib/gzguts.h b/examples/ThirdPartyLibs/zlib/gzguts.h new file mode 100644 index 000000000..d87659d03 --- /dev/null +++ b/examples/ThirdPartyLibs/zlib/gzguts.h @@ -0,0 +1,209 @@ +/* gzguts.h -- zlib internal header definitions for gz* operations + * Copyright (C) 2004, 2005, 2010, 2011, 2012, 2013 Mark Adler + * For conditions of distribution and use, see copyright notice in zlib.h + */ + +#ifdef _LARGEFILE64_SOURCE +# ifndef _LARGEFILE_SOURCE +# define _LARGEFILE_SOURCE 1 +# endif +# ifdef _FILE_OFFSET_BITS +# undef _FILE_OFFSET_BITS +# endif +#endif + +#ifdef HAVE_HIDDEN +# define ZLIB_INTERNAL __attribute__((visibility ("hidden"))) +#else +# define ZLIB_INTERNAL +#endif + +#include +#include "zlib.h" +#ifdef STDC +# include +# include +# include +#endif +#include + +#ifdef _WIN32 +# include +#endif + +#if defined(__TURBOC__) || defined(_MSC_VER) || defined(_WIN32) +# include +#endif + +#ifdef WINAPI_FAMILY +# define open _open +# define read _read +# define write _write +# define close _close +#endif + +#ifdef NO_DEFLATE /* for compatibility with old definition */ +# define NO_GZCOMPRESS +#endif + +#if defined(STDC99) || (defined(__TURBOC__) && __TURBOC__ >= 0x550) +# ifndef HAVE_VSNPRINTF +# define HAVE_VSNPRINTF +# endif +#endif + +#if defined(__CYGWIN__) +# ifndef HAVE_VSNPRINTF +# define HAVE_VSNPRINTF +# endif +#endif + +#if defined(MSDOS) && defined(__BORLANDC__) && (BORLANDC > 0x410) +# ifndef HAVE_VSNPRINTF +# define HAVE_VSNPRINTF +# endif +#endif + +#ifndef HAVE_VSNPRINTF +# ifdef MSDOS +/* vsnprintf may exist on some MS-DOS compilers (DJGPP?), + but for now we just assume it doesn't. */ +# define NO_vsnprintf +# endif +# ifdef __TURBOC__ +# define NO_vsnprintf +# endif +# ifdef WIN32 +/* In Win32, vsnprintf is available as the "non-ANSI" _vsnprintf. */ +# if !defined(vsnprintf) && !defined(NO_vsnprintf) +# if !defined(_MSC_VER) || ( defined(_MSC_VER) && _MSC_VER < 1500 ) +# define vsnprintf _vsnprintf +# endif +# endif +# endif +# ifdef __SASC +# define NO_vsnprintf +# endif +# ifdef VMS +# define NO_vsnprintf +# endif +# ifdef __OS400__ +# define NO_vsnprintf +# endif +# ifdef __MVS__ +# define NO_vsnprintf +# endif +#endif + +/* unlike snprintf (which is required in C99, yet still not supported by + Microsoft more than a decade later!), _snprintf does not guarantee null + termination of the result -- however this is only used in gzlib.c where + the result is assured to fit in the space provided */ +#ifdef _MSC_VER +# define snprintf _snprintf +#endif + +#ifndef local +# define local static +#endif +/* compile with -Dlocal if your debugger can't find static symbols */ + +/* gz* functions always use library allocation functions */ +#ifndef STDC + extern voidp malloc OF((uInt size)); + extern void free OF((voidpf ptr)); +#endif + +/* get errno and strerror definition */ +#if defined UNDER_CE +# include +# define zstrerror() gz_strwinerror((DWORD)GetLastError()) +#else +# ifndef NO_STRERROR +# include +# define zstrerror() strerror(errno) +# else +# define zstrerror() "stdio error (consult errno)" +# endif +#endif + +/* provide prototypes for these when building zlib without LFS */ +#if !defined(_LARGEFILE64_SOURCE) || _LFS64_LARGEFILE-0 == 0 + ZEXTERN gzFile ZEXPORT gzopen64 OF((const char *, const char *)); + ZEXTERN z_off64_t ZEXPORT gzseek64 OF((gzFile, z_off64_t, int)); + ZEXTERN z_off64_t ZEXPORT gztell64 OF((gzFile)); + ZEXTERN z_off64_t ZEXPORT gzoffset64 OF((gzFile)); +#endif + +/* default memLevel */ +#if MAX_MEM_LEVEL >= 8 +# define DEF_MEM_LEVEL 8 +#else +# define DEF_MEM_LEVEL MAX_MEM_LEVEL +#endif + +/* default i/o buffer size -- double this for output when reading (this and + twice this must be able to fit in an unsigned type) */ +#define GZBUFSIZE 8192 + +/* gzip modes, also provide a little integrity check on the passed structure */ +#define GZ_NONE 0 +#define GZ_READ 7247 +#define GZ_WRITE 31153 +#define GZ_APPEND 1 /* mode set to GZ_WRITE after the file is opened */ + +/* values for gz_state how */ +#define LOOK 0 /* look for a gzip header */ +#define COPY 1 /* copy input directly */ +#define GZIP 2 /* decompress a gzip stream */ + +/* internal gzip file state data structure */ +typedef struct { + /* exposed contents for gzgetc() macro */ + struct gzFile_s x; /* "x" for exposed */ + /* x.have: number of bytes available at x.next */ + /* x.next: next output data to deliver or write */ + /* x.pos: current position in uncompressed data */ + /* used for both reading and writing */ + int mode; /* see gzip modes above */ + int fd; /* file descriptor */ + char *path; /* path or fd for error messages */ + unsigned size; /* buffer size, zero if not allocated yet */ + unsigned want; /* requested buffer size, default is GZBUFSIZE */ + unsigned char *in; /* input buffer */ + unsigned char *out; /* output buffer (double-sized when reading) */ + int direct; /* 0 if processing gzip, 1 if transparent */ + /* just for reading */ + int how; /* 0: get header, 1: copy, 2: decompress */ + z_off64_t start; /* where the gzip data started, for rewinding */ + int eof; /* true if end of input file reached */ + int past; /* true if read requested past end */ + /* just for writing */ + int level; /* compression level */ + int strategy; /* compression strategy */ + /* seek request */ + z_off64_t skip; /* amount to skip (already rewound if backwards) */ + int seek; /* true if seek request pending */ + /* error information */ + int err; /* error code */ + char *msg; /* error message */ + /* zlib inflate or deflate stream */ + z_stream strm; /* stream structure in-place (not a pointer) */ +} gz_state; +typedef gz_state FAR *gz_statep; + +/* shared functions */ +void ZLIB_INTERNAL gz_error OF((gz_statep, int, const char *)); +#if defined UNDER_CE +char ZLIB_INTERNAL *gz_strwinerror OF((DWORD error)); +#endif + +/* GT_OFF(x), where x is an unsigned value, is true if x > maximum z_off64_t + value -- needed when comparing unsigned to z_off64_t, which is signed + (possible z_off64_t types off_t, off64_t, and long are all signed) */ +#ifdef INT_MAX +# define GT_OFF(x) (sizeof(int) == sizeof(z_off64_t) && (x) > INT_MAX) +#else +unsigned ZLIB_INTERNAL gz_intmax OF((void)); +# define GT_OFF(x) (sizeof(int) == sizeof(z_off64_t) && (x) > gz_intmax()) +#endif diff --git a/examples/ThirdPartyLibs/zlib/gzlib.c b/examples/ThirdPartyLibs/zlib/gzlib.c new file mode 100644 index 000000000..fae202ef8 --- /dev/null +++ b/examples/ThirdPartyLibs/zlib/gzlib.c @@ -0,0 +1,634 @@ +/* gzlib.c -- zlib functions common to reading and writing gzip files + * Copyright (C) 2004, 2010, 2011, 2012, 2013 Mark Adler + * For conditions of distribution and use, see copyright notice in zlib.h + */ + +#include "gzguts.h" + +#if defined(_WIN32) && !defined(__BORLANDC__) +# define LSEEK _lseeki64 +#else +#if defined(_LARGEFILE64_SOURCE) && _LFS64_LARGEFILE-0 +# define LSEEK lseek64 +#else +# define LSEEK lseek +#endif +#endif + +/* Local functions */ +local void gz_reset OF((gz_statep)); +local gzFile gz_open OF((const void *, int, const char *)); + +#if defined UNDER_CE + +/* Map the Windows error number in ERROR to a locale-dependent error message + string and return a pointer to it. Typically, the values for ERROR come + from GetLastError. + + The string pointed to shall not be modified by the application, but may be + overwritten by a subsequent call to gz_strwinerror + + The gz_strwinerror function does not change the current setting of + GetLastError. */ +char ZLIB_INTERNAL *gz_strwinerror (error) + DWORD error; +{ + static char buf[1024]; + + wchar_t *msgbuf; + DWORD lasterr = GetLastError(); + DWORD chars = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM + | FORMAT_MESSAGE_ALLOCATE_BUFFER, + NULL, + error, + 0, /* Default language */ + (LPVOID)&msgbuf, + 0, + NULL); + if (chars != 0) { + /* If there is an \r\n appended, zap it. */ + if (chars >= 2 + && msgbuf[chars - 2] == '\r' && msgbuf[chars - 1] == '\n') { + chars -= 2; + msgbuf[chars] = 0; + } + + if (chars > sizeof (buf) - 1) { + chars = sizeof (buf) - 1; + msgbuf[chars] = 0; + } + + wcstombs(buf, msgbuf, chars + 1); + LocalFree(msgbuf); + } + else { + sprintf(buf, "unknown win32 error (%ld)", error); + } + + SetLastError(lasterr); + return buf; +} + +#endif /* UNDER_CE */ + +/* Reset gzip file state */ +local void gz_reset(state) + gz_statep state; +{ + state->x.have = 0; /* no output data available */ + if (state->mode == GZ_READ) { /* for reading ... */ + state->eof = 0; /* not at end of file */ + state->past = 0; /* have not read past end yet */ + state->how = LOOK; /* look for gzip header */ + } + state->seek = 0; /* no seek request pending */ + gz_error(state, Z_OK, NULL); /* clear error */ + state->x.pos = 0; /* no uncompressed data yet */ + state->strm.avail_in = 0; /* no input data yet */ +} + +/* Open a gzip file either by name or file descriptor. */ +local gzFile gz_open(path, fd, mode) + const void *path; + int fd; + const char *mode; +{ + gz_statep state; + size_t len; + int oflag; +#ifdef O_CLOEXEC + int cloexec = 0; +#endif +#ifdef O_EXCL + int exclusive = 0; +#endif + + /* check input */ + if (path == NULL) + return NULL; + + /* allocate gzFile structure to return */ + state = (gz_statep)malloc(sizeof(gz_state)); + if (state == NULL) + return NULL; + state->size = 0; /* no buffers allocated yet */ + state->want = GZBUFSIZE; /* requested buffer size */ + state->msg = NULL; /* no error message yet */ + + /* interpret mode */ + state->mode = GZ_NONE; + state->level = Z_DEFAULT_COMPRESSION; + state->strategy = Z_DEFAULT_STRATEGY; + state->direct = 0; + while (*mode) { + if (*mode >= '0' && *mode <= '9') + state->level = *mode - '0'; + else + switch (*mode) { + case 'r': + state->mode = GZ_READ; + break; +#ifndef NO_GZCOMPRESS + case 'w': + state->mode = GZ_WRITE; + break; + case 'a': + state->mode = GZ_APPEND; + break; +#endif + case '+': /* can't read and write at the same time */ + free(state); + return NULL; + case 'b': /* ignore -- will request binary anyway */ + break; +#ifdef O_CLOEXEC + case 'e': + cloexec = 1; + break; +#endif +#ifdef O_EXCL + case 'x': + exclusive = 1; + break; +#endif + case 'f': + state->strategy = Z_FILTERED; + break; + case 'h': + state->strategy = Z_HUFFMAN_ONLY; + break; + case 'R': + state->strategy = Z_RLE; + break; + case 'F': + state->strategy = Z_FIXED; + break; + case 'T': + state->direct = 1; + break; + default: /* could consider as an error, but just ignore */ + ; + } + mode++; + } + + /* must provide an "r", "w", or "a" */ + if (state->mode == GZ_NONE) { + free(state); + return NULL; + } + + /* can't force transparent read */ + if (state->mode == GZ_READ) { + if (state->direct) { + free(state); + return NULL; + } + state->direct = 1; /* for empty file */ + } + + /* save the path name for error messages */ +#ifdef _WIN32 + if (fd == -2) { + len = wcstombs(NULL, path, 0); + if (len == (size_t)-1) + len = 0; + } + else +#endif + len = strlen((const char *)path); + state->path = (char *)malloc(len + 1); + if (state->path == NULL) { + free(state); + return NULL; + } +#ifdef _WIN32 + if (fd == -2) + if (len) + wcstombs(state->path, path, len + 1); + else + *(state->path) = 0; + else +#endif +#if !defined(NO_snprintf) && !defined(NO_vsnprintf) + snprintf(state->path, len + 1, "%s", (const char *)path); +#else + strcpy(state->path, path); +#endif + + /* compute the flags for open() */ + oflag = +#ifdef O_LARGEFILE + O_LARGEFILE | +#endif +#ifdef O_BINARY + O_BINARY | +#endif +#ifdef O_CLOEXEC + (cloexec ? O_CLOEXEC : 0) | +#endif + (state->mode == GZ_READ ? + O_RDONLY : + (O_WRONLY | O_CREAT | +#ifdef O_EXCL + (exclusive ? O_EXCL : 0) | +#endif + (state->mode == GZ_WRITE ? + O_TRUNC : + O_APPEND))); + + /* open the file with the appropriate flags (or just use fd) */ + state->fd = fd > -1 ? fd : ( +#ifdef _WIN32 + fd == -2 ? _wopen(path, oflag, 0666) : +#endif + open((const char *)path, oflag, 0666)); + if (state->fd == -1) { + free(state->path); + free(state); + return NULL; + } + if (state->mode == GZ_APPEND) + state->mode = GZ_WRITE; /* simplify later checks */ + + /* save the current position for rewinding (only if reading) */ + if (state->mode == GZ_READ) { + state->start = LSEEK(state->fd, 0, SEEK_CUR); + if (state->start == -1) state->start = 0; + } + + /* initialize stream */ + gz_reset(state); + + /* return stream */ + return (gzFile)state; +} + +/* -- see zlib.h -- */ +gzFile ZEXPORT gzopen(path, mode) + const char *path; + const char *mode; +{ + return gz_open(path, -1, mode); +} + +/* -- see zlib.h -- */ +gzFile ZEXPORT gzopen64(path, mode) + const char *path; + const char *mode; +{ + return gz_open(path, -1, mode); +} + +/* -- see zlib.h -- */ +gzFile ZEXPORT gzdopen(fd, mode) + int fd; + const char *mode; +{ + char *path; /* identifier for error messages */ + gzFile gz; + + if (fd == -1 || (path = (char *)malloc(7 + 3 * sizeof(int))) == NULL) + return NULL; +#if !defined(NO_snprintf) && !defined(NO_vsnprintf) + snprintf(path, 7 + 3 * sizeof(int), "", fd); /* for debugging */ +#else + sprintf(path, "", fd); /* for debugging */ +#endif + gz = gz_open(path, fd, mode); + free(path); + return gz; +} + +/* -- see zlib.h -- */ +#ifdef _WIN32 +gzFile ZEXPORT gzopen_w(path, mode) + const wchar_t *path; + const char *mode; +{ + return gz_open(path, -2, mode); +} +#endif + +/* -- see zlib.h -- */ +int ZEXPORT gzbuffer(file, size) + gzFile file; + unsigned size; +{ + gz_statep state; + + /* get internal structure and check integrity */ + if (file == NULL) + return -1; + state = (gz_statep)file; + if (state->mode != GZ_READ && state->mode != GZ_WRITE) + return -1; + + /* make sure we haven't already allocated memory */ + if (state->size != 0) + return -1; + + /* check and set requested size */ + if (size < 2) + size = 2; /* need two bytes to check magic header */ + state->want = size; + return 0; +} + +/* -- see zlib.h -- */ +int ZEXPORT gzrewind(file) + gzFile file; +{ + gz_statep state; + + /* get internal structure */ + if (file == NULL) + return -1; + state = (gz_statep)file; + + /* check that we're reading and that there's no error */ + if (state->mode != GZ_READ || + (state->err != Z_OK && state->err != Z_BUF_ERROR)) + return -1; + + /* back up and start over */ + if (LSEEK(state->fd, state->start, SEEK_SET) == -1) + return -1; + gz_reset(state); + return 0; +} + +/* -- see zlib.h -- */ +z_off64_t ZEXPORT gzseek64(file, offset, whence) + gzFile file; + z_off64_t offset; + int whence; +{ + unsigned n; + z_off64_t ret; + gz_statep state; + + /* get internal structure and check integrity */ + if (file == NULL) + return -1; + state = (gz_statep)file; + if (state->mode != GZ_READ && state->mode != GZ_WRITE) + return -1; + + /* check that there's no error */ + if (state->err != Z_OK && state->err != Z_BUF_ERROR) + return -1; + + /* can only seek from start or relative to current position */ + if (whence != SEEK_SET && whence != SEEK_CUR) + return -1; + + /* normalize offset to a SEEK_CUR specification */ + if (whence == SEEK_SET) + offset -= state->x.pos; + else if (state->seek) + offset += state->skip; + state->seek = 0; + + /* if within raw area while reading, just go there */ + if (state->mode == GZ_READ && state->how == COPY && + state->x.pos + offset >= 0) { + ret = LSEEK(state->fd, offset - state->x.have, SEEK_CUR); + if (ret == -1) + return -1; + state->x.have = 0; + state->eof = 0; + state->past = 0; + state->seek = 0; + gz_error(state, Z_OK, NULL); + state->strm.avail_in = 0; + state->x.pos += offset; + return state->x.pos; + } + + /* calculate skip amount, rewinding if needed for back seek when reading */ + if (offset < 0) { + if (state->mode != GZ_READ) /* writing -- can't go backwards */ + return -1; + offset += state->x.pos; + if (offset < 0) /* before start of file! */ + return -1; + if (gzrewind(file) == -1) /* rewind, then skip to offset */ + return -1; + } + + /* if reading, skip what's in output buffer (one less gzgetc() check) */ + if (state->mode == GZ_READ) { + n = GT_OFF(state->x.have) || (z_off64_t)state->x.have > offset ? + (unsigned)offset : state->x.have; + state->x.have -= n; + state->x.next += n; + state->x.pos += n; + offset -= n; + } + + /* request skip (if not zero) */ + if (offset) { + state->seek = 1; + state->skip = offset; + } + return state->x.pos + offset; +} + +/* -- see zlib.h -- */ +z_off_t ZEXPORT gzseek(file, offset, whence) + gzFile file; + z_off_t offset; + int whence; +{ + z_off64_t ret; + + ret = gzseek64(file, (z_off64_t)offset, whence); + return ret == (z_off_t)ret ? (z_off_t)ret : -1; +} + +/* -- see zlib.h -- */ +z_off64_t ZEXPORT gztell64(file) + gzFile file; +{ + gz_statep state; + + /* get internal structure and check integrity */ + if (file == NULL) + return -1; + state = (gz_statep)file; + if (state->mode != GZ_READ && state->mode != GZ_WRITE) + return -1; + + /* return position */ + return state->x.pos + (state->seek ? state->skip : 0); +} + +/* -- see zlib.h -- */ +z_off_t ZEXPORT gztell(file) + gzFile file; +{ + z_off64_t ret; + + ret = gztell64(file); + return ret == (z_off_t)ret ? (z_off_t)ret : -1; +} + +/* -- see zlib.h -- */ +z_off64_t ZEXPORT gzoffset64(file) + gzFile file; +{ + z_off64_t offset; + gz_statep state; + + /* get internal structure and check integrity */ + if (file == NULL) + return -1; + state = (gz_statep)file; + if (state->mode != GZ_READ && state->mode != GZ_WRITE) + return -1; + + /* compute and return effective offset in file */ + offset = LSEEK(state->fd, 0, SEEK_CUR); + if (offset == -1) + return -1; + if (state->mode == GZ_READ) /* reading */ + offset -= state->strm.avail_in; /* don't count buffered input */ + return offset; +} + +/* -- see zlib.h -- */ +z_off_t ZEXPORT gzoffset(file) + gzFile file; +{ + z_off64_t ret; + + ret = gzoffset64(file); + return ret == (z_off_t)ret ? (z_off_t)ret : -1; +} + +/* -- see zlib.h -- */ +int ZEXPORT gzeof(file) + gzFile file; +{ + gz_statep state; + + /* get internal structure and check integrity */ + if (file == NULL) + return 0; + state = (gz_statep)file; + if (state->mode != GZ_READ && state->mode != GZ_WRITE) + return 0; + + /* return end-of-file state */ + return state->mode == GZ_READ ? state->past : 0; +} + +/* -- see zlib.h -- */ +const char * ZEXPORT gzerror(file, errnum) + gzFile file; + int *errnum; +{ + gz_statep state; + + /* get internal structure and check integrity */ + if (file == NULL) + return NULL; + state = (gz_statep)file; + if (state->mode != GZ_READ && state->mode != GZ_WRITE) + return NULL; + + /* return error information */ + if (errnum != NULL) + *errnum = state->err; + return state->err == Z_MEM_ERROR ? "out of memory" : + (state->msg == NULL ? "" : state->msg); +} + +/* -- see zlib.h -- */ +void ZEXPORT gzclearerr(file) + gzFile file; +{ + gz_statep state; + + /* get internal structure and check integrity */ + if (file == NULL) + return; + state = (gz_statep)file; + if (state->mode != GZ_READ && state->mode != GZ_WRITE) + return; + + /* clear error and end-of-file */ + if (state->mode == GZ_READ) { + state->eof = 0; + state->past = 0; + } + gz_error(state, Z_OK, NULL); +} + +/* Create an error message in allocated memory and set state->err and + state->msg accordingly. Free any previous error message already there. Do + not try to free or allocate space if the error is Z_MEM_ERROR (out of + memory). Simply save the error message as a static string. If there is an + allocation failure constructing the error message, then convert the error to + out of memory. */ +void ZLIB_INTERNAL gz_error(state, err, msg) + gz_statep state; + int err; + const char *msg; +{ + /* free previously allocated message and clear */ + if (state->msg != NULL) { + if (state->err != Z_MEM_ERROR) + free(state->msg); + state->msg = NULL; + } + + /* if fatal, set state->x.have to 0 so that the gzgetc() macro fails */ + if (err != Z_OK && err != Z_BUF_ERROR) + state->x.have = 0; + + /* set error code, and if no message, then done */ + state->err = err; + if (msg == NULL) + return; + + /* for an out of memory error, return literal string when requested */ + if (err == Z_MEM_ERROR) + return; + + /* construct error message with path */ + if ((state->msg = (char *)malloc(strlen(state->path) + strlen(msg) + 3)) == + NULL) { + state->err = Z_MEM_ERROR; + return; + } +#if !defined(NO_snprintf) && !defined(NO_vsnprintf) + snprintf(state->msg, strlen(state->path) + strlen(msg) + 3, + "%s%s%s", state->path, ": ", msg); +#else + strcpy(state->msg, state->path); + strcat(state->msg, ": "); + strcat(state->msg, msg); +#endif + return; +} + +#ifndef INT_MAX +/* portably return maximum value for an int (when limits.h presumed not + available) -- we need to do this to cover cases where 2's complement not + used, since C standard permits 1's complement and sign-bit representations, + otherwise we could just use ((unsigned)-1) >> 1 */ +unsigned ZLIB_INTERNAL gz_intmax() +{ + unsigned p, q; + + p = 1; + do { + q = p; + p <<= 1; + p++; + } while (p > q); + return q >> 1; +} +#endif diff --git a/examples/ThirdPartyLibs/zlib/gzread.c b/examples/ThirdPartyLibs/zlib/gzread.c new file mode 100644 index 000000000..bf4538eb2 --- /dev/null +++ b/examples/ThirdPartyLibs/zlib/gzread.c @@ -0,0 +1,594 @@ +/* gzread.c -- zlib functions for reading gzip files + * Copyright (C) 2004, 2005, 2010, 2011, 2012, 2013 Mark Adler + * For conditions of distribution and use, see copyright notice in zlib.h + */ + +#include "gzguts.h" + +/* Local functions */ +local int gz_load OF((gz_statep, unsigned char *, unsigned, unsigned *)); +local int gz_avail OF((gz_statep)); +local int gz_look OF((gz_statep)); +local int gz_decomp OF((gz_statep)); +local int gz_fetch OF((gz_statep)); +local int gz_skip OF((gz_statep, z_off64_t)); + +/* Use read() to load a buffer -- return -1 on error, otherwise 0. Read from + state->fd, and update state->eof, state->err, and state->msg as appropriate. + This function needs to loop on read(), since read() is not guaranteed to + read the number of bytes requested, depending on the type of descriptor. */ +local int gz_load(state, buf, len, have) + gz_statep state; + unsigned char *buf; + unsigned len; + unsigned *have; +{ + int ret; + + *have = 0; + do { + ret = read(state->fd, buf + *have, len - *have); + if (ret <= 0) + break; + *have += ret; + } while (*have < len); + if (ret < 0) { + gz_error(state, Z_ERRNO, zstrerror()); + return -1; + } + if (ret == 0) + state->eof = 1; + return 0; +} + +/* Load up input buffer and set eof flag if last data loaded -- return -1 on + error, 0 otherwise. Note that the eof flag is set when the end of the input + file is reached, even though there may be unused data in the buffer. Once + that data has been used, no more attempts will be made to read the file. + If strm->avail_in != 0, then the current data is moved to the beginning of + the input buffer, and then the remainder of the buffer is loaded with the + available data from the input file. */ +local int gz_avail(state) + gz_statep state; +{ + unsigned got; + z_streamp strm = &(state->strm); + + if (state->err != Z_OK && state->err != Z_BUF_ERROR) + return -1; + if (state->eof == 0) { + if (strm->avail_in) { /* copy what's there to the start */ + unsigned char *p = state->in; + unsigned const char *q = strm->next_in; + unsigned n = strm->avail_in; + do { + *p++ = *q++; + } while (--n); + } + if (gz_load(state, state->in + strm->avail_in, + state->size - strm->avail_in, &got) == -1) + return -1; + strm->avail_in += got; + strm->next_in = state->in; + } + return 0; +} + +/* Look for gzip header, set up for inflate or copy. state->x.have must be 0. + If this is the first time in, allocate required memory. state->how will be + left unchanged if there is no more input data available, will be set to COPY + if there is no gzip header and direct copying will be performed, or it will + be set to GZIP for decompression. If direct copying, then leftover input + data from the input buffer will be copied to the output buffer. In that + case, all further file reads will be directly to either the output buffer or + a user buffer. If decompressing, the inflate state will be initialized. + gz_look() will return 0 on success or -1 on failure. */ +local int gz_look(state) + gz_statep state; +{ + z_streamp strm = &(state->strm); + + /* allocate read buffers and inflate memory */ + if (state->size == 0) { + /* allocate buffers */ + state->in = (unsigned char *)malloc(state->want); + state->out = (unsigned char *)malloc(state->want << 1); + if (state->in == NULL || state->out == NULL) { + if (state->out != NULL) + free(state->out); + if (state->in != NULL) + free(state->in); + gz_error(state, Z_MEM_ERROR, "out of memory"); + return -1; + } + state->size = state->want; + + /* allocate inflate memory */ + state->strm.zalloc = Z_NULL; + state->strm.zfree = Z_NULL; + state->strm.opaque = Z_NULL; + state->strm.avail_in = 0; + state->strm.next_in = Z_NULL; + if (inflateInit2(&(state->strm), 15 + 16) != Z_OK) { /* gunzip */ + free(state->out); + free(state->in); + state->size = 0; + gz_error(state, Z_MEM_ERROR, "out of memory"); + return -1; + } + } + + /* get at least the magic bytes in the input buffer */ + if (strm->avail_in < 2) { + if (gz_avail(state) == -1) + return -1; + if (strm->avail_in == 0) + return 0; + } + + /* look for gzip magic bytes -- if there, do gzip decoding (note: there is + a logical dilemma here when considering the case of a partially written + gzip file, to wit, if a single 31 byte is written, then we cannot tell + whether this is a single-byte file, or just a partially written gzip + file -- for here we assume that if a gzip file is being written, then + the header will be written in a single operation, so that reading a + single byte is sufficient indication that it is not a gzip file) */ + if (strm->avail_in > 1 && + strm->next_in[0] == 31 && strm->next_in[1] == 139) { + inflateReset(strm); + state->how = GZIP; + state->direct = 0; + return 0; + } + + /* no gzip header -- if we were decoding gzip before, then this is trailing + garbage. Ignore the trailing garbage and finish. */ + if (state->direct == 0) { + strm->avail_in = 0; + state->eof = 1; + state->x.have = 0; + return 0; + } + + /* doing raw i/o, copy any leftover input to output -- this assumes that + the output buffer is larger than the input buffer, which also assures + space for gzungetc() */ + state->x.next = state->out; + if (strm->avail_in) { + memcpy(state->x.next, strm->next_in, strm->avail_in); + state->x.have = strm->avail_in; + strm->avail_in = 0; + } + state->how = COPY; + state->direct = 1; + return 0; +} + +/* Decompress from input to the provided next_out and avail_out in the state. + On return, state->x.have and state->x.next point to the just decompressed + data. If the gzip stream completes, state->how is reset to LOOK to look for + the next gzip stream or raw data, once state->x.have is depleted. Returns 0 + on success, -1 on failure. */ +local int gz_decomp(state) + gz_statep state; +{ + int ret = Z_OK; + unsigned had; + z_streamp strm = &(state->strm); + + /* fill output buffer up to end of deflate stream */ + had = strm->avail_out; + do { + /* get more input for inflate() */ + if (strm->avail_in == 0 && gz_avail(state) == -1) + return -1; + if (strm->avail_in == 0) { + gz_error(state, Z_BUF_ERROR, "unexpected end of file"); + break; + } + + /* decompress and handle errors */ + ret = inflate(strm, Z_NO_FLUSH); + if (ret == Z_STREAM_ERROR || ret == Z_NEED_DICT) { + gz_error(state, Z_STREAM_ERROR, + "internal error: inflate stream corrupt"); + return -1; + } + if (ret == Z_MEM_ERROR) { + gz_error(state, Z_MEM_ERROR, "out of memory"); + return -1; + } + if (ret == Z_DATA_ERROR) { /* deflate stream invalid */ + gz_error(state, Z_DATA_ERROR, + strm->msg == NULL ? "compressed data error" : strm->msg); + return -1; + } + } while (strm->avail_out && ret != Z_STREAM_END); + + /* update available output */ + state->x.have = had - strm->avail_out; + state->x.next = strm->next_out - state->x.have; + + /* if the gzip stream completed successfully, look for another */ + if (ret == Z_STREAM_END) + state->how = LOOK; + + /* good decompression */ + return 0; +} + +/* Fetch data and put it in the output buffer. Assumes state->x.have is 0. + Data is either copied from the input file or decompressed from the input + file depending on state->how. If state->how is LOOK, then a gzip header is + looked for to determine whether to copy or decompress. Returns -1 on error, + otherwise 0. gz_fetch() will leave state->how as COPY or GZIP unless the + end of the input file has been reached and all data has been processed. */ +local int gz_fetch(state) + gz_statep state; +{ + z_streamp strm = &(state->strm); + + do { + switch(state->how) { + case LOOK: /* -> LOOK, COPY (only if never GZIP), or GZIP */ + if (gz_look(state) == -1) + return -1; + if (state->how == LOOK) + return 0; + break; + case COPY: /* -> COPY */ + if (gz_load(state, state->out, state->size << 1, &(state->x.have)) + == -1) + return -1; + state->x.next = state->out; + return 0; + case GZIP: /* -> GZIP or LOOK (if end of gzip stream) */ + strm->avail_out = state->size << 1; + strm->next_out = state->out; + if (gz_decomp(state) == -1) + return -1; + } + } while (state->x.have == 0 && (!state->eof || strm->avail_in)); + return 0; +} + +/* Skip len uncompressed bytes of output. Return -1 on error, 0 on success. */ +local int gz_skip(state, len) + gz_statep state; + z_off64_t len; +{ + unsigned n; + + /* skip over len bytes or reach end-of-file, whichever comes first */ + while (len) + /* skip over whatever is in output buffer */ + if (state->x.have) { + n = GT_OFF(state->x.have) || (z_off64_t)state->x.have > len ? + (unsigned)len : state->x.have; + state->x.have -= n; + state->x.next += n; + state->x.pos += n; + len -= n; + } + + /* output buffer empty -- return if we're at the end of the input */ + else if (state->eof && state->strm.avail_in == 0) + break; + + /* need more data to skip -- load up output buffer */ + else { + /* get more output, looking for header if required */ + if (gz_fetch(state) == -1) + return -1; + } + return 0; +} + +/* -- see zlib.h -- */ +int ZEXPORT gzread(file, buf, len) + gzFile file; + voidp buf; + unsigned len; +{ + unsigned got, n; + gz_statep state; + z_streamp strm; + + /* get internal structure */ + if (file == NULL) + return -1; + state = (gz_statep)file; + strm = &(state->strm); + + /* check that we're reading and that there's no (serious) error */ + if (state->mode != GZ_READ || + (state->err != Z_OK && state->err != Z_BUF_ERROR)) + return -1; + + /* since an int is returned, make sure len fits in one, otherwise return + with an error (this avoids the flaw in the interface) */ + if ((int)len < 0) { + gz_error(state, Z_DATA_ERROR, "requested length does not fit in int"); + return -1; + } + + /* if len is zero, avoid unnecessary operations */ + if (len == 0) + return 0; + + /* process a skip request */ + if (state->seek) { + state->seek = 0; + if (gz_skip(state, state->skip) == -1) + return -1; + } + + /* get len bytes to buf, or less than len if at the end */ + got = 0; + do { + /* first just try copying data from the output buffer */ + if (state->x.have) { + n = state->x.have > len ? len : state->x.have; + memcpy(buf, state->x.next, n); + state->x.next += n; + state->x.have -= n; + } + + /* output buffer empty -- return if we're at the end of the input */ + else if (state->eof && strm->avail_in == 0) { + state->past = 1; /* tried to read past end */ + break; + } + + /* need output data -- for small len or new stream load up our output + buffer */ + else if (state->how == LOOK || len < (state->size << 1)) { + /* get more output, looking for header if required */ + if (gz_fetch(state) == -1) + return -1; + continue; /* no progress yet -- go back to copy above */ + /* the copy above assures that we will leave with space in the + output buffer, allowing at least one gzungetc() to succeed */ + } + + /* large len -- read directly into user buffer */ + else if (state->how == COPY) { /* read directly */ + if (gz_load(state, (unsigned char *)buf, len, &n) == -1) + return -1; + } + + /* large len -- decompress directly into user buffer */ + else { /* state->how == GZIP */ + strm->avail_out = len; + strm->next_out = (unsigned char *)buf; + if (gz_decomp(state) == -1) + return -1; + n = state->x.have; + state->x.have = 0; + } + + /* update progress */ + len -= n; + buf = (char *)buf + n; + got += n; + state->x.pos += n; + } while (len); + + /* return number of bytes read into user buffer (will fit in int) */ + return (int)got; +} + +/* -- see zlib.h -- */ +#ifdef Z_PREFIX_SET +# undef z_gzgetc +#else +# undef gzgetc +#endif +int ZEXPORT gzgetc(file) + gzFile file; +{ + int ret; + unsigned char buf[1]; + gz_statep state; + + /* get internal structure */ + if (file == NULL) + return -1; + state = (gz_statep)file; + + /* check that we're reading and that there's no (serious) error */ + if (state->mode != GZ_READ || + (state->err != Z_OK && state->err != Z_BUF_ERROR)) + return -1; + + /* try output buffer (no need to check for skip request) */ + if (state->x.have) { + state->x.have--; + state->x.pos++; + return *(state->x.next)++; + } + + /* nothing there -- try gzread() */ + ret = gzread(file, buf, 1); + return ret < 1 ? -1 : buf[0]; +} + +int ZEXPORT gzgetc_(file) +gzFile file; +{ + return gzgetc(file); +} + +/* -- see zlib.h -- */ +int ZEXPORT gzungetc(c, file) + int c; + gzFile file; +{ + gz_statep state; + + /* get internal structure */ + if (file == NULL) + return -1; + state = (gz_statep)file; + + /* check that we're reading and that there's no (serious) error */ + if (state->mode != GZ_READ || + (state->err != Z_OK && state->err != Z_BUF_ERROR)) + return -1; + + /* process a skip request */ + if (state->seek) { + state->seek = 0; + if (gz_skip(state, state->skip) == -1) + return -1; + } + + /* can't push EOF */ + if (c < 0) + return -1; + + /* if output buffer empty, put byte at end (allows more pushing) */ + if (state->x.have == 0) { + state->x.have = 1; + state->x.next = state->out + (state->size << 1) - 1; + state->x.next[0] = c; + state->x.pos--; + state->past = 0; + return c; + } + + /* if no room, give up (must have already done a gzungetc()) */ + if (state->x.have == (state->size << 1)) { + gz_error(state, Z_DATA_ERROR, "out of room to push characters"); + return -1; + } + + /* slide output data if needed and insert byte before existing data */ + if (state->x.next == state->out) { + unsigned char *src = state->out + state->x.have; + unsigned char *dest = state->out + (state->size << 1); + while (src > state->out) + *--dest = *--src; + state->x.next = dest; + } + state->x.have++; + state->x.next--; + state->x.next[0] = c; + state->x.pos--; + state->past = 0; + return c; +} + +/* -- see zlib.h -- */ +char * ZEXPORT gzgets(file, buf, len) + gzFile file; + char *buf; + int len; +{ + unsigned left, n; + char *str; + unsigned char *eol; + gz_statep state; + + /* check parameters and get internal structure */ + if (file == NULL || buf == NULL || len < 1) + return NULL; + state = (gz_statep)file; + + /* check that we're reading and that there's no (serious) error */ + if (state->mode != GZ_READ || + (state->err != Z_OK && state->err != Z_BUF_ERROR)) + return NULL; + + /* process a skip request */ + if (state->seek) { + state->seek = 0; + if (gz_skip(state, state->skip) == -1) + return NULL; + } + + /* copy output bytes up to new line or len - 1, whichever comes first -- + append a terminating zero to the string (we don't check for a zero in + the contents, let the user worry about that) */ + str = buf; + left = (unsigned)len - 1; + if (left) do { + /* assure that something is in the output buffer */ + if (state->x.have == 0 && gz_fetch(state) == -1) + return NULL; /* error */ + if (state->x.have == 0) { /* end of file */ + state->past = 1; /* read past end */ + break; /* return what we have */ + } + + /* look for end-of-line in current output buffer */ + n = state->x.have > left ? left : state->x.have; + eol = (unsigned char *)memchr(state->x.next, '\n', n); + if (eol != NULL) + n = (unsigned)(eol - state->x.next) + 1; + + /* copy through end-of-line, or remainder if not found */ + memcpy(buf, state->x.next, n); + state->x.have -= n; + state->x.next += n; + state->x.pos += n; + left -= n; + buf += n; + } while (left && eol == NULL); + + /* return terminated string, or if nothing, end of file */ + if (buf == str) + return NULL; + buf[0] = 0; + return str; +} + +/* -- see zlib.h -- */ +int ZEXPORT gzdirect(file) + gzFile file; +{ + gz_statep state; + + /* get internal structure */ + if (file == NULL) + return 0; + state = (gz_statep)file; + + /* if the state is not known, but we can find out, then do so (this is + mainly for right after a gzopen() or gzdopen()) */ + if (state->mode == GZ_READ && state->how == LOOK && state->x.have == 0) + (void)gz_look(state); + + /* return 1 if transparent, 0 if processing a gzip stream */ + return state->direct; +} + +/* -- see zlib.h -- */ +int ZEXPORT gzclose_r(file) + gzFile file; +{ + int ret, err; + gz_statep state; + + /* get internal structure */ + if (file == NULL) + return Z_STREAM_ERROR; + state = (gz_statep)file; + + /* check that we're reading */ + if (state->mode != GZ_READ) + return Z_STREAM_ERROR; + + /* free memory and close file */ + if (state->size) { + inflateEnd(&(state->strm)); + free(state->out); + free(state->in); + } + err = state->err == Z_BUF_ERROR ? Z_BUF_ERROR : Z_OK; + gz_error(state, Z_OK, NULL); + free(state->path); + ret = close(state->fd); + free(state); + return ret ? Z_ERRNO : err; +} diff --git a/examples/ThirdPartyLibs/zlib/gzwrite.c b/examples/ThirdPartyLibs/zlib/gzwrite.c new file mode 100644 index 000000000..aa767fbf6 --- /dev/null +++ b/examples/ThirdPartyLibs/zlib/gzwrite.c @@ -0,0 +1,577 @@ +/* gzwrite.c -- zlib functions for writing gzip files + * Copyright (C) 2004, 2005, 2010, 2011, 2012, 2013 Mark Adler + * For conditions of distribution and use, see copyright notice in zlib.h + */ + +#include "gzguts.h" + +/* Local functions */ +local int gz_init OF((gz_statep)); +local int gz_comp OF((gz_statep, int)); +local int gz_zero OF((gz_statep, z_off64_t)); + +/* Initialize state for writing a gzip file. Mark initialization by setting + state->size to non-zero. Return -1 on failure or 0 on success. */ +local int gz_init(state) + gz_statep state; +{ + int ret; + z_streamp strm = &(state->strm); + + /* allocate input buffer */ + state->in = (unsigned char *)malloc(state->want); + if (state->in == NULL) { + gz_error(state, Z_MEM_ERROR, "out of memory"); + return -1; + } + + /* only need output buffer and deflate state if compressing */ + if (!state->direct) { + /* allocate output buffer */ + state->out = (unsigned char *)malloc(state->want); + if (state->out == NULL) { + free(state->in); + gz_error(state, Z_MEM_ERROR, "out of memory"); + return -1; + } + + /* allocate deflate memory, set up for gzip compression */ + strm->zalloc = Z_NULL; + strm->zfree = Z_NULL; + strm->opaque = Z_NULL; + ret = deflateInit2(strm, state->level, Z_DEFLATED, + MAX_WBITS + 16, DEF_MEM_LEVEL, state->strategy); + if (ret != Z_OK) { + free(state->out); + free(state->in); + gz_error(state, Z_MEM_ERROR, "out of memory"); + return -1; + } + } + + /* mark state as initialized */ + state->size = state->want; + + /* initialize write buffer if compressing */ + if (!state->direct) { + strm->avail_out = state->size; + strm->next_out = state->out; + state->x.next = strm->next_out; + } + return 0; +} + +/* Compress whatever is at avail_in and next_in and write to the output file. + Return -1 if there is an error writing to the output file, otherwise 0. + flush is assumed to be a valid deflate() flush value. If flush is Z_FINISH, + then the deflate() state is reset to start a new gzip stream. If gz->direct + is true, then simply write to the output file without compressing, and + ignore flush. */ +local int gz_comp(state, flush) + gz_statep state; + int flush; +{ + int ret, got; + unsigned have; + z_streamp strm = &(state->strm); + + /* allocate memory if this is the first time through */ + if (state->size == 0 && gz_init(state) == -1) + return -1; + + /* write directly if requested */ + if (state->direct) { + got = write(state->fd, strm->next_in, strm->avail_in); + if (got < 0 || (unsigned)got != strm->avail_in) { + gz_error(state, Z_ERRNO, zstrerror()); + return -1; + } + strm->avail_in = 0; + return 0; + } + + /* run deflate() on provided input until it produces no more output */ + ret = Z_OK; + do { + /* write out current buffer contents if full, or if flushing, but if + doing Z_FINISH then don't write until we get to Z_STREAM_END */ + if (strm->avail_out == 0 || (flush != Z_NO_FLUSH && + (flush != Z_FINISH || ret == Z_STREAM_END))) { + have = (unsigned)(strm->next_out - state->x.next); + if (have && ((got = write(state->fd, state->x.next, have)) < 0 || + (unsigned)got != have)) { + gz_error(state, Z_ERRNO, zstrerror()); + return -1; + } + if (strm->avail_out == 0) { + strm->avail_out = state->size; + strm->next_out = state->out; + } + state->x.next = strm->next_out; + } + + /* compress */ + have = strm->avail_out; + ret = deflate(strm, flush); + if (ret == Z_STREAM_ERROR) { + gz_error(state, Z_STREAM_ERROR, + "internal error: deflate stream corrupt"); + return -1; + } + have -= strm->avail_out; + } while (have); + + /* if that completed a deflate stream, allow another to start */ + if (flush == Z_FINISH) + deflateReset(strm); + + /* all done, no errors */ + return 0; +} + +/* Compress len zeros to output. Return -1 on error, 0 on success. */ +local int gz_zero(state, len) + gz_statep state; + z_off64_t len; +{ + int first; + unsigned n; + z_streamp strm = &(state->strm); + + /* consume whatever's left in the input buffer */ + if (strm->avail_in && gz_comp(state, Z_NO_FLUSH) == -1) + return -1; + + /* compress len zeros (len guaranteed > 0) */ + first = 1; + while (len) { + n = GT_OFF(state->size) || (z_off64_t)state->size > len ? + (unsigned)len : state->size; + if (first) { + memset(state->in, 0, n); + first = 0; + } + strm->avail_in = n; + strm->next_in = state->in; + state->x.pos += n; + if (gz_comp(state, Z_NO_FLUSH) == -1) + return -1; + len -= n; + } + return 0; +} + +/* -- see zlib.h -- */ +int ZEXPORT gzwrite(file, buf, len) + gzFile file; + voidpc buf; + unsigned len; +{ + unsigned put = len; + gz_statep state; + z_streamp strm; + + /* get internal structure */ + if (file == NULL) + return 0; + state = (gz_statep)file; + strm = &(state->strm); + + /* check that we're writing and that there's no error */ + if (state->mode != GZ_WRITE || state->err != Z_OK) + return 0; + + /* since an int is returned, make sure len fits in one, otherwise return + with an error (this avoids the flaw in the interface) */ + if ((int)len < 0) { + gz_error(state, Z_DATA_ERROR, "requested length does not fit in int"); + return 0; + } + + /* if len is zero, avoid unnecessary operations */ + if (len == 0) + return 0; + + /* allocate memory if this is the first time through */ + if (state->size == 0 && gz_init(state) == -1) + return 0; + + /* check for seek request */ + if (state->seek) { + state->seek = 0; + if (gz_zero(state, state->skip) == -1) + return 0; + } + + /* for small len, copy to input buffer, otherwise compress directly */ + if (len < state->size) { + /* copy to input buffer, compress when full */ + do { + unsigned have, copy; + + if (strm->avail_in == 0) + strm->next_in = state->in; + have = (unsigned)((strm->next_in + strm->avail_in) - state->in); + copy = state->size - have; + if (copy > len) + copy = len; + memcpy(state->in + have, buf, copy); + strm->avail_in += copy; + state->x.pos += copy; + buf = (const char *)buf + copy; + len -= copy; + if (len && gz_comp(state, Z_NO_FLUSH) == -1) + return 0; + } while (len); + } + else { + /* consume whatever's left in the input buffer */ + if (strm->avail_in && gz_comp(state, Z_NO_FLUSH) == -1) + return 0; + + /* directly compress user buffer to file */ + strm->avail_in = len; + strm->next_in = (z_const Bytef *)buf; + state->x.pos += len; + if (gz_comp(state, Z_NO_FLUSH) == -1) + return 0; + } + + /* input was all buffered or compressed (put will fit in int) */ + return (int)put; +} + +/* -- see zlib.h -- */ +int ZEXPORT gzputc(file, c) + gzFile file; + int c; +{ + unsigned have; + unsigned char buf[1]; + gz_statep state; + z_streamp strm; + + /* get internal structure */ + if (file == NULL) + return -1; + state = (gz_statep)file; + strm = &(state->strm); + + /* check that we're writing and that there's no error */ + if (state->mode != GZ_WRITE || state->err != Z_OK) + return -1; + + /* check for seek request */ + if (state->seek) { + state->seek = 0; + if (gz_zero(state, state->skip) == -1) + return -1; + } + + /* try writing to input buffer for speed (state->size == 0 if buffer not + initialized) */ + if (state->size) { + if (strm->avail_in == 0) + strm->next_in = state->in; + have = (unsigned)((strm->next_in + strm->avail_in) - state->in); + if (have < state->size) { + state->in[have] = c; + strm->avail_in++; + state->x.pos++; + return c & 0xff; + } + } + + /* no room in buffer or not initialized, use gz_write() */ + buf[0] = c; + if (gzwrite(file, buf, 1) != 1) + return -1; + return c & 0xff; +} + +/* -- see zlib.h -- */ +int ZEXPORT gzputs(file, str) + gzFile file; + const char *str; +{ + int ret; + unsigned len; + + /* write string */ + len = (unsigned)strlen(str); + ret = gzwrite(file, str, len); + return ret == 0 && len != 0 ? -1 : ret; +} + +#if defined(STDC) || defined(Z_HAVE_STDARG_H) +#include + +/* -- see zlib.h -- */ +int ZEXPORTVA gzvprintf(gzFile file, const char *format, va_list va) +{ + int size, len; + gz_statep state; + z_streamp strm; + + /* get internal structure */ + if (file == NULL) + return -1; + state = (gz_statep)file; + strm = &(state->strm); + + /* check that we're writing and that there's no error */ + if (state->mode != GZ_WRITE || state->err != Z_OK) + return 0; + + /* make sure we have some buffer space */ + if (state->size == 0 && gz_init(state) == -1) + return 0; + + /* check for seek request */ + if (state->seek) { + state->seek = 0; + if (gz_zero(state, state->skip) == -1) + return 0; + } + + /* consume whatever's left in the input buffer */ + if (strm->avail_in && gz_comp(state, Z_NO_FLUSH) == -1) + return 0; + + /* do the printf() into the input buffer, put length in len */ + size = (int)(state->size); + state->in[size - 1] = 0; +#ifdef NO_vsnprintf +# ifdef HAS_vsprintf_void + (void)vsprintf((char *)(state->in), format, va); + for (len = 0; len < size; len++) + if (state->in[len] == 0) break; +# else + len = vsprintf((char *)(state->in), format, va); +# endif +#else +# ifdef HAS_vsnprintf_void + (void)vsnprintf((char *)(state->in), size, format, va); + len = strlen((char *)(state->in)); +# else + len = vsnprintf((char *)(state->in), size, format, va); +# endif +#endif + + /* check that printf() results fit in buffer */ + if (len <= 0 || len >= (int)size || state->in[size - 1] != 0) + return 0; + + /* update buffer and position, defer compression until needed */ + strm->avail_in = (unsigned)len; + strm->next_in = state->in; + state->x.pos += len; + return len; +} + +int ZEXPORTVA gzprintf(gzFile file, const char *format, ...) +{ + va_list va; + int ret; + + va_start(va, format); + ret = gzvprintf(file, format, va); + va_end(va); + return ret; +} + +#else /* !STDC && !Z_HAVE_STDARG_H */ + +/* -- see zlib.h -- */ +int ZEXPORTVA gzprintf (file, format, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, + a11, a12, a13, a14, a15, a16, a17, a18, a19, a20) + gzFile file; + const char *format; + int a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, + a11, a12, a13, a14, a15, a16, a17, a18, a19, a20; +{ + int size, len; + gz_statep state; + z_streamp strm; + + /* get internal structure */ + if (file == NULL) + return -1; + state = (gz_statep)file; + strm = &(state->strm); + + /* check that can really pass pointer in ints */ + if (sizeof(int) != sizeof(void *)) + return 0; + + /* check that we're writing and that there's no error */ + if (state->mode != GZ_WRITE || state->err != Z_OK) + return 0; + + /* make sure we have some buffer space */ + if (state->size == 0 && gz_init(state) == -1) + return 0; + + /* check for seek request */ + if (state->seek) { + state->seek = 0; + if (gz_zero(state, state->skip) == -1) + return 0; + } + + /* consume whatever's left in the input buffer */ + if (strm->avail_in && gz_comp(state, Z_NO_FLUSH) == -1) + return 0; + + /* do the printf() into the input buffer, put length in len */ + size = (int)(state->size); + state->in[size - 1] = 0; +#ifdef NO_snprintf +# ifdef HAS_sprintf_void + sprintf((char *)(state->in), format, a1, a2, a3, a4, a5, a6, a7, a8, + a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20); + for (len = 0; len < size; len++) + if (state->in[len] == 0) break; +# else + len = sprintf((char *)(state->in), format, a1, a2, a3, a4, a5, a6, a7, a8, + a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20); +# endif +#else +# ifdef HAS_snprintf_void + snprintf((char *)(state->in), size, format, a1, a2, a3, a4, a5, a6, a7, a8, + a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20); + len = strlen((char *)(state->in)); +# else + len = snprintf((char *)(state->in), size, format, a1, a2, a3, a4, a5, a6, + a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, + a19, a20); +# endif +#endif + + /* check that printf() results fit in buffer */ + if (len <= 0 || len >= (int)size || state->in[size - 1] != 0) + return 0; + + /* update buffer and position, defer compression until needed */ + strm->avail_in = (unsigned)len; + strm->next_in = state->in; + state->x.pos += len; + return len; +} + +#endif + +/* -- see zlib.h -- */ +int ZEXPORT gzflush(file, flush) + gzFile file; + int flush; +{ + gz_statep state; + + /* get internal structure */ + if (file == NULL) + return -1; + state = (gz_statep)file; + + /* check that we're writing and that there's no error */ + if (state->mode != GZ_WRITE || state->err != Z_OK) + return Z_STREAM_ERROR; + + /* check flush parameter */ + if (flush < 0 || flush > Z_FINISH) + return Z_STREAM_ERROR; + + /* check for seek request */ + if (state->seek) { + state->seek = 0; + if (gz_zero(state, state->skip) == -1) + return -1; + } + + /* compress remaining data with requested flush */ + gz_comp(state, flush); + return state->err; +} + +/* -- see zlib.h -- */ +int ZEXPORT gzsetparams(file, level, strategy) + gzFile file; + int level; + int strategy; +{ + gz_statep state; + z_streamp strm; + + /* get internal structure */ + if (file == NULL) + return Z_STREAM_ERROR; + state = (gz_statep)file; + strm = &(state->strm); + + /* check that we're writing and that there's no error */ + if (state->mode != GZ_WRITE || state->err != Z_OK) + return Z_STREAM_ERROR; + + /* if no change is requested, then do nothing */ + if (level == state->level && strategy == state->strategy) + return Z_OK; + + /* check for seek request */ + if (state->seek) { + state->seek = 0; + if (gz_zero(state, state->skip) == -1) + return -1; + } + + /* change compression parameters for subsequent input */ + if (state->size) { + /* flush previous input with previous parameters before changing */ + if (strm->avail_in && gz_comp(state, Z_PARTIAL_FLUSH) == -1) + return state->err; + deflateParams(strm, level, strategy); + } + state->level = level; + state->strategy = strategy; + return Z_OK; +} + +/* -- see zlib.h -- */ +int ZEXPORT gzclose_w(file) + gzFile file; +{ + int ret = Z_OK; + gz_statep state; + + /* get internal structure */ + if (file == NULL) + return Z_STREAM_ERROR; + state = (gz_statep)file; + + /* check that we're writing */ + if (state->mode != GZ_WRITE) + return Z_STREAM_ERROR; + + /* check for seek request */ + if (state->seek) { + state->seek = 0; + if (gz_zero(state, state->skip) == -1) + ret = state->err; + } + + /* flush, free memory, and close file */ + if (gz_comp(state, Z_FINISH) == -1) + ret = state->err; + if (state->size) { + if (!state->direct) { + (void)deflateEnd(&(state->strm)); + free(state->out); + } + free(state->in); + } + gz_error(state, Z_OK, NULL); + free(state->path); + if (close(state->fd) == -1) + ret = Z_ERRNO; + free(state); + return ret; +} diff --git a/examples/ThirdPartyLibs/zlib/infback.c b/examples/ThirdPartyLibs/zlib/infback.c new file mode 100644 index 000000000..f3833c2e4 --- /dev/null +++ b/examples/ThirdPartyLibs/zlib/infback.c @@ -0,0 +1,640 @@ +/* infback.c -- inflate using a call-back interface + * Copyright (C) 1995-2011 Mark Adler + * For conditions of distribution and use, see copyright notice in zlib.h + */ + +/* + This code is largely copied from inflate.c. Normally either infback.o or + inflate.o would be linked into an application--not both. The interface + with inffast.c is retained so that optimized assembler-coded versions of + inflate_fast() can be used with either inflate.c or infback.c. + */ + +#include "zutil.h" +#include "inftrees.h" +#include "inflate.h" +#include "inffast.h" + +/* function prototypes */ +local void fixedtables OF((struct inflate_state FAR *state)); + +/* + strm provides memory allocation functions in zalloc and zfree, or + Z_NULL to use the library memory allocation functions. + + windowBits is in the range 8..15, and window is a user-supplied + window and output buffer that is 2**windowBits bytes. + */ +int ZEXPORT inflateBackInit_(strm, windowBits, window, version, stream_size) +z_streamp strm; +int windowBits; +unsigned char FAR *window; +const char *version; +int stream_size; +{ + struct inflate_state FAR *state; + + if (version == Z_NULL || version[0] != ZLIB_VERSION[0] || + stream_size != (int)(sizeof(z_stream))) + return Z_VERSION_ERROR; + if (strm == Z_NULL || window == Z_NULL || + windowBits < 8 || windowBits > 15) + return Z_STREAM_ERROR; + strm->msg = Z_NULL; /* in case we return an error */ + if (strm->zalloc == (alloc_func)0) { +#ifdef Z_SOLO + return Z_STREAM_ERROR; +#else + strm->zalloc = zcalloc; + strm->opaque = (voidpf)0; +#endif + } + if (strm->zfree == (free_func)0) +#ifdef Z_SOLO + return Z_STREAM_ERROR; +#else + strm->zfree = zcfree; +#endif + state = (struct inflate_state FAR *)ZALLOC(strm, 1, + sizeof(struct inflate_state)); + if (state == Z_NULL) return Z_MEM_ERROR; + Tracev((stderr, "inflate: allocated\n")); + strm->state = (struct internal_state FAR *)state; + state->dmax = 32768U; + state->wbits = windowBits; + state->wsize = 1U << windowBits; + state->window = window; + state->wnext = 0; + state->whave = 0; + return Z_OK; +} + +/* + Return state with length and distance decoding tables and index sizes set to + fixed code decoding. Normally this returns fixed tables from inffixed.h. + If BUILDFIXED is defined, then instead this routine builds the tables the + first time it's called, and returns those tables the first time and + thereafter. This reduces the size of the code by about 2K bytes, in + exchange for a little execution time. However, BUILDFIXED should not be + used for threaded applications, since the rewriting of the tables and virgin + may not be thread-safe. + */ +local void fixedtables(state) +struct inflate_state FAR *state; +{ +#ifdef BUILDFIXED + static int virgin = 1; + static code *lenfix, *distfix; + static code fixed[544]; + + /* build fixed huffman tables if first call (may not be thread safe) */ + if (virgin) { + unsigned sym, bits; + static code *next; + + /* literal/length table */ + sym = 0; + while (sym < 144) state->lens[sym++] = 8; + while (sym < 256) state->lens[sym++] = 9; + while (sym < 280) state->lens[sym++] = 7; + while (sym < 288) state->lens[sym++] = 8; + next = fixed; + lenfix = next; + bits = 9; + inflate_table(LENS, state->lens, 288, &(next), &(bits), state->work); + + /* distance table */ + sym = 0; + while (sym < 32) state->lens[sym++] = 5; + distfix = next; + bits = 5; + inflate_table(DISTS, state->lens, 32, &(next), &(bits), state->work); + + /* do this just once */ + virgin = 0; + } +#else /* !BUILDFIXED */ +# include "inffixed.h" +#endif /* BUILDFIXED */ + state->lencode = lenfix; + state->lenbits = 9; + state->distcode = distfix; + state->distbits = 5; +} + +/* Macros for inflateBack(): */ + +/* Load returned state from inflate_fast() */ +#define LOAD() \ + do { \ + put = strm->next_out; \ + left = strm->avail_out; \ + next = strm->next_in; \ + have = strm->avail_in; \ + hold = state->hold; \ + bits = state->bits; \ + } while (0) + +/* Set state from registers for inflate_fast() */ +#define RESTORE() \ + do { \ + strm->next_out = put; \ + strm->avail_out = left; \ + strm->next_in = next; \ + strm->avail_in = have; \ + state->hold = hold; \ + state->bits = bits; \ + } while (0) + +/* Clear the input bit accumulator */ +#define INITBITS() \ + do { \ + hold = 0; \ + bits = 0; \ + } while (0) + +/* Assure that some input is available. If input is requested, but denied, + then return a Z_BUF_ERROR from inflateBack(). */ +#define PULL() \ + do { \ + if (have == 0) { \ + have = in(in_desc, &next); \ + if (have == 0) { \ + next = Z_NULL; \ + ret = Z_BUF_ERROR; \ + goto inf_leave; \ + } \ + } \ + } while (0) + +/* Get a byte of input into the bit accumulator, or return from inflateBack() + with an error if there is no input available. */ +#define PULLBYTE() \ + do { \ + PULL(); \ + have--; \ + hold += (unsigned long)(*next++) << bits; \ + bits += 8; \ + } while (0) + +/* Assure that there are at least n bits in the bit accumulator. If there is + not enough available input to do that, then return from inflateBack() with + an error. */ +#define NEEDBITS(n) \ + do { \ + while (bits < (unsigned)(n)) \ + PULLBYTE(); \ + } while (0) + +/* Return the low n bits of the bit accumulator (n < 16) */ +#define BITS(n) \ + ((unsigned)hold & ((1U << (n)) - 1)) + +/* Remove n bits from the bit accumulator */ +#define DROPBITS(n) \ + do { \ + hold >>= (n); \ + bits -= (unsigned)(n); \ + } while (0) + +/* Remove zero to seven bits as needed to go to a byte boundary */ +#define BYTEBITS() \ + do { \ + hold >>= bits & 7; \ + bits -= bits & 7; \ + } while (0) + +/* Assure that some output space is available, by writing out the window + if it's full. If the write fails, return from inflateBack() with a + Z_BUF_ERROR. */ +#define ROOM() \ + do { \ + if (left == 0) { \ + put = state->window; \ + left = state->wsize; \ + state->whave = left; \ + if (out(out_desc, put, left)) { \ + ret = Z_BUF_ERROR; \ + goto inf_leave; \ + } \ + } \ + } while (0) + +/* + strm provides the memory allocation functions and window buffer on input, + and provides information on the unused input on return. For Z_DATA_ERROR + returns, strm will also provide an error message. + + in() and out() are the call-back input and output functions. When + inflateBack() needs more input, it calls in(). When inflateBack() has + filled the window with output, or when it completes with data in the + window, it calls out() to write out the data. The application must not + change the provided input until in() is called again or inflateBack() + returns. The application must not change the window/output buffer until + inflateBack() returns. + + in() and out() are called with a descriptor parameter provided in the + inflateBack() call. This parameter can be a structure that provides the + information required to do the read or write, as well as accumulated + information on the input and output such as totals and check values. + + in() should return zero on failure. out() should return non-zero on + failure. If either in() or out() fails, than inflateBack() returns a + Z_BUF_ERROR. strm->next_in can be checked for Z_NULL to see whether it + was in() or out() that caused in the error. Otherwise, inflateBack() + returns Z_STREAM_END on success, Z_DATA_ERROR for an deflate format + error, or Z_MEM_ERROR if it could not allocate memory for the state. + inflateBack() can also return Z_STREAM_ERROR if the input parameters + are not correct, i.e. strm is Z_NULL or the state was not initialized. + */ +int ZEXPORT inflateBack(strm, in, in_desc, out, out_desc) +z_streamp strm; +in_func in; +void FAR *in_desc; +out_func out; +void FAR *out_desc; +{ + struct inflate_state FAR *state; + z_const unsigned char FAR *next; /* next input */ + unsigned char FAR *put; /* next output */ + unsigned have, left; /* available input and output */ + unsigned long hold; /* bit buffer */ + unsigned bits; /* bits in bit buffer */ + unsigned copy; /* number of stored or match bytes to copy */ + unsigned char FAR *from; /* where to copy match bytes from */ + code here; /* current decoding table entry */ + code last; /* parent table entry */ + unsigned len; /* length to copy for repeats, bits to drop */ + int ret; /* return code */ + static const unsigned short order[19] = /* permutation of code lengths */ + {16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15}; + + /* Check that the strm exists and that the state was initialized */ + if (strm == Z_NULL || strm->state == Z_NULL) + return Z_STREAM_ERROR; + state = (struct inflate_state FAR *)strm->state; + + /* Reset the state */ + strm->msg = Z_NULL; + state->mode = TYPE; + state->last = 0; + state->whave = 0; + next = strm->next_in; + have = next != Z_NULL ? strm->avail_in : 0; + hold = 0; + bits = 0; + put = state->window; + left = state->wsize; + + /* Inflate until end of block marked as last */ + for (;;) + switch (state->mode) { + case TYPE: + /* determine and dispatch block type */ + if (state->last) { + BYTEBITS(); + state->mode = DONE; + break; + } + NEEDBITS(3); + state->last = BITS(1); + DROPBITS(1); + switch (BITS(2)) { + case 0: /* stored block */ + Tracev((stderr, "inflate: stored block%s\n", + state->last ? " (last)" : "")); + state->mode = STORED; + break; + case 1: /* fixed block */ + fixedtables(state); + Tracev((stderr, "inflate: fixed codes block%s\n", + state->last ? " (last)" : "")); + state->mode = LEN; /* decode codes */ + break; + case 2: /* dynamic block */ + Tracev((stderr, "inflate: dynamic codes block%s\n", + state->last ? " (last)" : "")); + state->mode = TABLE; + break; + case 3: + strm->msg = (char *)"invalid block type"; + state->mode = BAD; + } + DROPBITS(2); + break; + + case STORED: + /* get and verify stored block length */ + BYTEBITS(); /* go to byte boundary */ + NEEDBITS(32); + if ((hold & 0xffff) != ((hold >> 16) ^ 0xffff)) { + strm->msg = (char *)"invalid stored block lengths"; + state->mode = BAD; + break; + } + state->length = (unsigned)hold & 0xffff; + Tracev((stderr, "inflate: stored length %u\n", + state->length)); + INITBITS(); + + /* copy stored block from input to output */ + while (state->length != 0) { + copy = state->length; + PULL(); + ROOM(); + if (copy > have) copy = have; + if (copy > left) copy = left; + zmemcpy(put, next, copy); + have -= copy; + next += copy; + left -= copy; + put += copy; + state->length -= copy; + } + Tracev((stderr, "inflate: stored end\n")); + state->mode = TYPE; + break; + + case TABLE: + /* get dynamic table entries descriptor */ + NEEDBITS(14); + state->nlen = BITS(5) + 257; + DROPBITS(5); + state->ndist = BITS(5) + 1; + DROPBITS(5); + state->ncode = BITS(4) + 4; + DROPBITS(4); +#ifndef PKZIP_BUG_WORKAROUND + if (state->nlen > 286 || state->ndist > 30) { + strm->msg = (char *)"too many length or distance symbols"; + state->mode = BAD; + break; + } +#endif + Tracev((stderr, "inflate: table sizes ok\n")); + + /* get code length code lengths (not a typo) */ + state->have = 0; + while (state->have < state->ncode) { + NEEDBITS(3); + state->lens[order[state->have++]] = (unsigned short)BITS(3); + DROPBITS(3); + } + while (state->have < 19) + state->lens[order[state->have++]] = 0; + state->next = state->codes; + state->lencode = (code const FAR *)(state->next); + state->lenbits = 7; + ret = inflate_table(CODES, state->lens, 19, &(state->next), + &(state->lenbits), state->work); + if (ret) { + strm->msg = (char *)"invalid code lengths set"; + state->mode = BAD; + break; + } + Tracev((stderr, "inflate: code lengths ok\n")); + + /* get length and distance code code lengths */ + state->have = 0; + while (state->have < state->nlen + state->ndist) { + for (;;) { + here = state->lencode[BITS(state->lenbits)]; + if ((unsigned)(here.bits) <= bits) break; + PULLBYTE(); + } + if (here.val < 16) { + DROPBITS(here.bits); + state->lens[state->have++] = here.val; + } + else { + if (here.val == 16) { + NEEDBITS(here.bits + 2); + DROPBITS(here.bits); + if (state->have == 0) { + strm->msg = (char *)"invalid bit length repeat"; + state->mode = BAD; + break; + } + len = (unsigned)(state->lens[state->have - 1]); + copy = 3 + BITS(2); + DROPBITS(2); + } + else if (here.val == 17) { + NEEDBITS(here.bits + 3); + DROPBITS(here.bits); + len = 0; + copy = 3 + BITS(3); + DROPBITS(3); + } + else { + NEEDBITS(here.bits + 7); + DROPBITS(here.bits); + len = 0; + copy = 11 + BITS(7); + DROPBITS(7); + } + if (state->have + copy > state->nlen + state->ndist) { + strm->msg = (char *)"invalid bit length repeat"; + state->mode = BAD; + break; + } + while (copy--) + state->lens[state->have++] = (unsigned short)len; + } + } + + /* handle error breaks in while */ + if (state->mode == BAD) break; + + /* check for end-of-block code (better have one) */ + if (state->lens[256] == 0) { + strm->msg = (char *)"invalid code -- missing end-of-block"; + state->mode = BAD; + break; + } + + /* build code tables -- note: do not change the lenbits or distbits + values here (9 and 6) without reading the comments in inftrees.h + concerning the ENOUGH constants, which depend on those values */ + state->next = state->codes; + state->lencode = (code const FAR *)(state->next); + state->lenbits = 9; + ret = inflate_table(LENS, state->lens, state->nlen, &(state->next), + &(state->lenbits), state->work); + if (ret) { + strm->msg = (char *)"invalid literal/lengths set"; + state->mode = BAD; + break; + } + state->distcode = (code const FAR *)(state->next); + state->distbits = 6; + ret = inflate_table(DISTS, state->lens + state->nlen, state->ndist, + &(state->next), &(state->distbits), state->work); + if (ret) { + strm->msg = (char *)"invalid distances set"; + state->mode = BAD; + break; + } + Tracev((stderr, "inflate: codes ok\n")); + state->mode = LEN; + + case LEN: + /* use inflate_fast() if we have enough input and output */ + if (have >= 6 && left >= 258) { + RESTORE(); + if (state->whave < state->wsize) + state->whave = state->wsize - left; + inflate_fast(strm, state->wsize); + LOAD(); + break; + } + + /* get a literal, length, or end-of-block code */ + for (;;) { + here = state->lencode[BITS(state->lenbits)]; + if ((unsigned)(here.bits) <= bits) break; + PULLBYTE(); + } + if (here.op && (here.op & 0xf0) == 0) { + last = here; + for (;;) { + here = state->lencode[last.val + + (BITS(last.bits + last.op) >> last.bits)]; + if ((unsigned)(last.bits + here.bits) <= bits) break; + PULLBYTE(); + } + DROPBITS(last.bits); + } + DROPBITS(here.bits); + state->length = (unsigned)here.val; + + /* process literal */ + if (here.op == 0) { + Tracevv((stderr, here.val >= 0x20 && here.val < 0x7f ? + "inflate: literal '%c'\n" : + "inflate: literal 0x%02x\n", here.val)); + ROOM(); + *put++ = (unsigned char)(state->length); + left--; + state->mode = LEN; + break; + } + + /* process end of block */ + if (here.op & 32) { + Tracevv((stderr, "inflate: end of block\n")); + state->mode = TYPE; + break; + } + + /* invalid code */ + if (here.op & 64) { + strm->msg = (char *)"invalid literal/length code"; + state->mode = BAD; + break; + } + + /* length code -- get extra bits, if any */ + state->extra = (unsigned)(here.op) & 15; + if (state->extra != 0) { + NEEDBITS(state->extra); + state->length += BITS(state->extra); + DROPBITS(state->extra); + } + Tracevv((stderr, "inflate: length %u\n", state->length)); + + /* get distance code */ + for (;;) { + here = state->distcode[BITS(state->distbits)]; + if ((unsigned)(here.bits) <= bits) break; + PULLBYTE(); + } + if ((here.op & 0xf0) == 0) { + last = here; + for (;;) { + here = state->distcode[last.val + + (BITS(last.bits + last.op) >> last.bits)]; + if ((unsigned)(last.bits + here.bits) <= bits) break; + PULLBYTE(); + } + DROPBITS(last.bits); + } + DROPBITS(here.bits); + if (here.op & 64) { + strm->msg = (char *)"invalid distance code"; + state->mode = BAD; + break; + } + state->offset = (unsigned)here.val; + + /* get distance extra bits, if any */ + state->extra = (unsigned)(here.op) & 15; + if (state->extra != 0) { + NEEDBITS(state->extra); + state->offset += BITS(state->extra); + DROPBITS(state->extra); + } + if (state->offset > state->wsize - (state->whave < state->wsize ? + left : 0)) { + strm->msg = (char *)"invalid distance too far back"; + state->mode = BAD; + break; + } + Tracevv((stderr, "inflate: distance %u\n", state->offset)); + + /* copy match from window to output */ + do { + ROOM(); + copy = state->wsize - state->offset; + if (copy < left) { + from = put + copy; + copy = left - copy; + } + else { + from = put - state->offset; + copy = left; + } + if (copy > state->length) copy = state->length; + state->length -= copy; + left -= copy; + do { + *put++ = *from++; + } while (--copy); + } while (state->length != 0); + break; + + case DONE: + /* inflate stream terminated properly -- write leftover output */ + ret = Z_STREAM_END; + if (left < state->wsize) { + if (out(out_desc, state->window, state->wsize - left)) + ret = Z_BUF_ERROR; + } + goto inf_leave; + + case BAD: + ret = Z_DATA_ERROR; + goto inf_leave; + + default: /* can't happen, but makes compilers happy */ + ret = Z_STREAM_ERROR; + goto inf_leave; + } + + /* Return unused input */ + inf_leave: + strm->next_in = next; + strm->avail_in = have; + return ret; +} + +int ZEXPORT inflateBackEnd(strm) +z_streamp strm; +{ + if (strm == Z_NULL || strm->state == Z_NULL || strm->zfree == (free_func)0) + return Z_STREAM_ERROR; + ZFREE(strm, strm->state); + strm->state = Z_NULL; + Tracev((stderr, "inflate: end\n")); + return Z_OK; +} diff --git a/examples/ThirdPartyLibs/zlib/inffast.c b/examples/ThirdPartyLibs/zlib/inffast.c new file mode 100644 index 000000000..bda59ceb6 --- /dev/null +++ b/examples/ThirdPartyLibs/zlib/inffast.c @@ -0,0 +1,340 @@ +/* inffast.c -- fast decoding + * Copyright (C) 1995-2008, 2010, 2013 Mark Adler + * For conditions of distribution and use, see copyright notice in zlib.h + */ + +#include "zutil.h" +#include "inftrees.h" +#include "inflate.h" +#include "inffast.h" + +#ifndef ASMINF + +/* Allow machine dependent optimization for post-increment or pre-increment. + Based on testing to date, + Pre-increment preferred for: + - PowerPC G3 (Adler) + - MIPS R5000 (Randers-Pehrson) + Post-increment preferred for: + - none + No measurable difference: + - Pentium III (Anderson) + - M68060 (Nikl) + */ +#ifdef POSTINC +# define OFF 0 +# define PUP(a) *(a)++ +#else +# define OFF 1 +# define PUP(a) *++(a) +#endif + +/* + Decode literal, length, and distance codes and write out the resulting + literal and match bytes until either not enough input or output is + available, an end-of-block is encountered, or a data error is encountered. + When large enough input and output buffers are supplied to inflate(), for + example, a 16K input buffer and a 64K output buffer, more than 95% of the + inflate execution time is spent in this routine. + + Entry assumptions: + + state->mode == LEN + strm->avail_in >= 6 + strm->avail_out >= 258 + start >= strm->avail_out + state->bits < 8 + + On return, state->mode is one of: + + LEN -- ran out of enough output space or enough available input + TYPE -- reached end of block code, inflate() to interpret next block + BAD -- error in block data + + Notes: + + - The maximum input bits used by a length/distance pair is 15 bits for the + length code, 5 bits for the length extra, 15 bits for the distance code, + and 13 bits for the distance extra. This totals 48 bits, or six bytes. + Therefore if strm->avail_in >= 6, then there is enough input to avoid + checking for available input while decoding. + + - The maximum bytes that a single length/distance pair can output is 258 + bytes, which is the maximum length that can be coded. inflate_fast() + requires strm->avail_out >= 258 for each loop to avoid checking for + output space. + */ +void ZLIB_INTERNAL inflate_fast(strm, start) +z_streamp strm; +unsigned start; /* inflate()'s starting value for strm->avail_out */ +{ + struct inflate_state FAR *state; + z_const unsigned char FAR *in; /* local strm->next_in */ + z_const unsigned char FAR *last; /* have enough input while in < last */ + unsigned char FAR *out; /* local strm->next_out */ + unsigned char FAR *beg; /* inflate()'s initial strm->next_out */ + unsigned char FAR *end; /* while out < end, enough space available */ +#ifdef INFLATE_STRICT + unsigned dmax; /* maximum distance from zlib header */ +#endif + unsigned wsize; /* window size or zero if not using window */ + unsigned whave; /* valid bytes in the window */ + unsigned wnext; /* window write index */ + unsigned char FAR *window; /* allocated sliding window, if wsize != 0 */ + unsigned long hold; /* local strm->hold */ + unsigned bits; /* local strm->bits */ + code const FAR *lcode; /* local strm->lencode */ + code const FAR *dcode; /* local strm->distcode */ + unsigned lmask; /* mask for first level of length codes */ + unsigned dmask; /* mask for first level of distance codes */ + code here; /* retrieved table entry */ + unsigned op; /* code bits, operation, extra bits, or */ + /* window position, window bytes to copy */ + unsigned len; /* match length, unused bytes */ + unsigned dist; /* match distance */ + unsigned char FAR *from; /* where to copy match from */ + + /* copy state to local variables */ + state = (struct inflate_state FAR *)strm->state; + in = strm->next_in - OFF; + last = in + (strm->avail_in - 5); + out = strm->next_out - OFF; + beg = out - (start - strm->avail_out); + end = out + (strm->avail_out - 257); +#ifdef INFLATE_STRICT + dmax = state->dmax; +#endif + wsize = state->wsize; + whave = state->whave; + wnext = state->wnext; + window = state->window; + hold = state->hold; + bits = state->bits; + lcode = state->lencode; + dcode = state->distcode; + lmask = (1U << state->lenbits) - 1; + dmask = (1U << state->distbits) - 1; + + /* decode literals and length/distances until end-of-block or not enough + input data or output space */ + do { + if (bits < 15) { + hold += (unsigned long)(PUP(in)) << bits; + bits += 8; + hold += (unsigned long)(PUP(in)) << bits; + bits += 8; + } + here = lcode[hold & lmask]; + dolen: + op = (unsigned)(here.bits); + hold >>= op; + bits -= op; + op = (unsigned)(here.op); + if (op == 0) { /* literal */ + Tracevv((stderr, here.val >= 0x20 && here.val < 0x7f ? + "inflate: literal '%c'\n" : + "inflate: literal 0x%02x\n", here.val)); + PUP(out) = (unsigned char)(here.val); + } + else if (op & 16) { /* length base */ + len = (unsigned)(here.val); + op &= 15; /* number of extra bits */ + if (op) { + if (bits < op) { + hold += (unsigned long)(PUP(in)) << bits; + bits += 8; + } + len += (unsigned)hold & ((1U << op) - 1); + hold >>= op; + bits -= op; + } + Tracevv((stderr, "inflate: length %u\n", len)); + if (bits < 15) { + hold += (unsigned long)(PUP(in)) << bits; + bits += 8; + hold += (unsigned long)(PUP(in)) << bits; + bits += 8; + } + here = dcode[hold & dmask]; + dodist: + op = (unsigned)(here.bits); + hold >>= op; + bits -= op; + op = (unsigned)(here.op); + if (op & 16) { /* distance base */ + dist = (unsigned)(here.val); + op &= 15; /* number of extra bits */ + if (bits < op) { + hold += (unsigned long)(PUP(in)) << bits; + bits += 8; + if (bits < op) { + hold += (unsigned long)(PUP(in)) << bits; + bits += 8; + } + } + dist += (unsigned)hold & ((1U << op) - 1); +#ifdef INFLATE_STRICT + if (dist > dmax) { + strm->msg = (char *)"invalid distance too far back"; + state->mode = BAD; + break; + } +#endif + hold >>= op; + bits -= op; + Tracevv((stderr, "inflate: distance %u\n", dist)); + op = (unsigned)(out - beg); /* max distance in output */ + if (dist > op) { /* see if copy from window */ + op = dist - op; /* distance back in window */ + if (op > whave) { + if (state->sane) { + strm->msg = + (char *)"invalid distance too far back"; + state->mode = BAD; + break; + } +#ifdef INFLATE_ALLOW_INVALID_DISTANCE_TOOFAR_ARRR + if (len <= op - whave) { + do { + PUP(out) = 0; + } while (--len); + continue; + } + len -= op - whave; + do { + PUP(out) = 0; + } while (--op > whave); + if (op == 0) { + from = out - dist; + do { + PUP(out) = PUP(from); + } while (--len); + continue; + } +#endif + } + from = window - OFF; + if (wnext == 0) { /* very common case */ + from += wsize - op; + if (op < len) { /* some from window */ + len -= op; + do { + PUP(out) = PUP(from); + } while (--op); + from = out - dist; /* rest from output */ + } + } + else if (wnext < op) { /* wrap around window */ + from += wsize + wnext - op; + op -= wnext; + if (op < len) { /* some from end of window */ + len -= op; + do { + PUP(out) = PUP(from); + } while (--op); + from = window - OFF; + if (wnext < len) { /* some from start of window */ + op = wnext; + len -= op; + do { + PUP(out) = PUP(from); + } while (--op); + from = out - dist; /* rest from output */ + } + } + } + else { /* contiguous in window */ + from += wnext - op; + if (op < len) { /* some from window */ + len -= op; + do { + PUP(out) = PUP(from); + } while (--op); + from = out - dist; /* rest from output */ + } + } + while (len > 2) { + PUP(out) = PUP(from); + PUP(out) = PUP(from); + PUP(out) = PUP(from); + len -= 3; + } + if (len) { + PUP(out) = PUP(from); + if (len > 1) + PUP(out) = PUP(from); + } + } + else { + from = out - dist; /* copy direct from output */ + do { /* minimum length is three */ + PUP(out) = PUP(from); + PUP(out) = PUP(from); + PUP(out) = PUP(from); + len -= 3; + } while (len > 2); + if (len) { + PUP(out) = PUP(from); + if (len > 1) + PUP(out) = PUP(from); + } + } + } + else if ((op & 64) == 0) { /* 2nd level distance code */ + here = dcode[here.val + (hold & ((1U << op) - 1))]; + goto dodist; + } + else { + strm->msg = (char *)"invalid distance code"; + state->mode = BAD; + break; + } + } + else if ((op & 64) == 0) { /* 2nd level length code */ + here = lcode[here.val + (hold & ((1U << op) - 1))]; + goto dolen; + } + else if (op & 32) { /* end-of-block */ + Tracevv((stderr, "inflate: end of block\n")); + state->mode = TYPE; + break; + } + else { + strm->msg = (char *)"invalid literal/length code"; + state->mode = BAD; + break; + } + } while (in < last && out < end); + + /* return unused bytes (on entry, bits < 8, so in won't go too far back) */ + len = bits >> 3; + in -= len; + bits -= len << 3; + hold &= (1U << bits) - 1; + + /* update state and return */ + strm->next_in = in + OFF; + strm->next_out = out + OFF; + strm->avail_in = (unsigned)(in < last ? 5 + (last - in) : 5 - (in - last)); + strm->avail_out = (unsigned)(out < end ? + 257 + (end - out) : 257 - (out - end)); + state->hold = hold; + state->bits = bits; + return; +} + +/* + inflate_fast() speedups that turned out slower (on a PowerPC G3 750CXe): + - Using bit fields for code structure + - Different op definition to avoid & for extra bits (do & for table bits) + - Three separate decoding do-loops for direct, window, and wnext == 0 + - Special case for distance > 1 copies to do overlapped load and store copy + - Explicit branch predictions (based on measured branch probabilities) + - Deferring match copy and interspersed it with decoding subsequent codes + - Swapping literal/length else + - Swapping window/direct else + - Larger unrolled copy loops (three is about right) + - Moving len -= 3 statement into middle of loop + */ + +#endif /* !ASMINF */ diff --git a/examples/ThirdPartyLibs/zlib/inffast.h b/examples/ThirdPartyLibs/zlib/inffast.h new file mode 100644 index 000000000..e5c1aa4ca --- /dev/null +++ b/examples/ThirdPartyLibs/zlib/inffast.h @@ -0,0 +1,11 @@ +/* inffast.h -- header to use inffast.c + * Copyright (C) 1995-2003, 2010 Mark Adler + * For conditions of distribution and use, see copyright notice in zlib.h + */ + +/* WARNING: this file should *not* be used by applications. It is + part of the implementation of the compression library and is + subject to change. Applications should only use zlib.h. + */ + +void ZLIB_INTERNAL inflate_fast OF((z_streamp strm, unsigned start)); diff --git a/examples/ThirdPartyLibs/zlib/inffixed.h b/examples/ThirdPartyLibs/zlib/inffixed.h new file mode 100644 index 000000000..d62832776 --- /dev/null +++ b/examples/ThirdPartyLibs/zlib/inffixed.h @@ -0,0 +1,94 @@ + /* inffixed.h -- table for decoding fixed codes + * Generated automatically by makefixed(). + */ + + /* WARNING: this file should *not* be used by applications. + It is part of the implementation of this library and is + subject to change. Applications should only use zlib.h. + */ + + static const code lenfix[512] = { + {96,7,0},{0,8,80},{0,8,16},{20,8,115},{18,7,31},{0,8,112},{0,8,48}, + {0,9,192},{16,7,10},{0,8,96},{0,8,32},{0,9,160},{0,8,0},{0,8,128}, + {0,8,64},{0,9,224},{16,7,6},{0,8,88},{0,8,24},{0,9,144},{19,7,59}, + {0,8,120},{0,8,56},{0,9,208},{17,7,17},{0,8,104},{0,8,40},{0,9,176}, + {0,8,8},{0,8,136},{0,8,72},{0,9,240},{16,7,4},{0,8,84},{0,8,20}, + {21,8,227},{19,7,43},{0,8,116},{0,8,52},{0,9,200},{17,7,13},{0,8,100}, + {0,8,36},{0,9,168},{0,8,4},{0,8,132},{0,8,68},{0,9,232},{16,7,8}, + {0,8,92},{0,8,28},{0,9,152},{20,7,83},{0,8,124},{0,8,60},{0,9,216}, + {18,7,23},{0,8,108},{0,8,44},{0,9,184},{0,8,12},{0,8,140},{0,8,76}, + {0,9,248},{16,7,3},{0,8,82},{0,8,18},{21,8,163},{19,7,35},{0,8,114}, + {0,8,50},{0,9,196},{17,7,11},{0,8,98},{0,8,34},{0,9,164},{0,8,2}, + {0,8,130},{0,8,66},{0,9,228},{16,7,7},{0,8,90},{0,8,26},{0,9,148}, + {20,7,67},{0,8,122},{0,8,58},{0,9,212},{18,7,19},{0,8,106},{0,8,42}, + {0,9,180},{0,8,10},{0,8,138},{0,8,74},{0,9,244},{16,7,5},{0,8,86}, + {0,8,22},{64,8,0},{19,7,51},{0,8,118},{0,8,54},{0,9,204},{17,7,15}, + {0,8,102},{0,8,38},{0,9,172},{0,8,6},{0,8,134},{0,8,70},{0,9,236}, + {16,7,9},{0,8,94},{0,8,30},{0,9,156},{20,7,99},{0,8,126},{0,8,62}, + {0,9,220},{18,7,27},{0,8,110},{0,8,46},{0,9,188},{0,8,14},{0,8,142}, + {0,8,78},{0,9,252},{96,7,0},{0,8,81},{0,8,17},{21,8,131},{18,7,31}, + {0,8,113},{0,8,49},{0,9,194},{16,7,10},{0,8,97},{0,8,33},{0,9,162}, + {0,8,1},{0,8,129},{0,8,65},{0,9,226},{16,7,6},{0,8,89},{0,8,25}, + {0,9,146},{19,7,59},{0,8,121},{0,8,57},{0,9,210},{17,7,17},{0,8,105}, + {0,8,41},{0,9,178},{0,8,9},{0,8,137},{0,8,73},{0,9,242},{16,7,4}, + {0,8,85},{0,8,21},{16,8,258},{19,7,43},{0,8,117},{0,8,53},{0,9,202}, + {17,7,13},{0,8,101},{0,8,37},{0,9,170},{0,8,5},{0,8,133},{0,8,69}, + {0,9,234},{16,7,8},{0,8,93},{0,8,29},{0,9,154},{20,7,83},{0,8,125}, + {0,8,61},{0,9,218},{18,7,23},{0,8,109},{0,8,45},{0,9,186},{0,8,13}, + {0,8,141},{0,8,77},{0,9,250},{16,7,3},{0,8,83},{0,8,19},{21,8,195}, + {19,7,35},{0,8,115},{0,8,51},{0,9,198},{17,7,11},{0,8,99},{0,8,35}, + {0,9,166},{0,8,3},{0,8,131},{0,8,67},{0,9,230},{16,7,7},{0,8,91}, + {0,8,27},{0,9,150},{20,7,67},{0,8,123},{0,8,59},{0,9,214},{18,7,19}, + {0,8,107},{0,8,43},{0,9,182},{0,8,11},{0,8,139},{0,8,75},{0,9,246}, + {16,7,5},{0,8,87},{0,8,23},{64,8,0},{19,7,51},{0,8,119},{0,8,55}, + {0,9,206},{17,7,15},{0,8,103},{0,8,39},{0,9,174},{0,8,7},{0,8,135}, + {0,8,71},{0,9,238},{16,7,9},{0,8,95},{0,8,31},{0,9,158},{20,7,99}, + {0,8,127},{0,8,63},{0,9,222},{18,7,27},{0,8,111},{0,8,47},{0,9,190}, + {0,8,15},{0,8,143},{0,8,79},{0,9,254},{96,7,0},{0,8,80},{0,8,16}, + {20,8,115},{18,7,31},{0,8,112},{0,8,48},{0,9,193},{16,7,10},{0,8,96}, + {0,8,32},{0,9,161},{0,8,0},{0,8,128},{0,8,64},{0,9,225},{16,7,6}, + {0,8,88},{0,8,24},{0,9,145},{19,7,59},{0,8,120},{0,8,56},{0,9,209}, + {17,7,17},{0,8,104},{0,8,40},{0,9,177},{0,8,8},{0,8,136},{0,8,72}, + {0,9,241},{16,7,4},{0,8,84},{0,8,20},{21,8,227},{19,7,43},{0,8,116}, + {0,8,52},{0,9,201},{17,7,13},{0,8,100},{0,8,36},{0,9,169},{0,8,4}, + {0,8,132},{0,8,68},{0,9,233},{16,7,8},{0,8,92},{0,8,28},{0,9,153}, + {20,7,83},{0,8,124},{0,8,60},{0,9,217},{18,7,23},{0,8,108},{0,8,44}, + {0,9,185},{0,8,12},{0,8,140},{0,8,76},{0,9,249},{16,7,3},{0,8,82}, + {0,8,18},{21,8,163},{19,7,35},{0,8,114},{0,8,50},{0,9,197},{17,7,11}, + {0,8,98},{0,8,34},{0,9,165},{0,8,2},{0,8,130},{0,8,66},{0,9,229}, + {16,7,7},{0,8,90},{0,8,26},{0,9,149},{20,7,67},{0,8,122},{0,8,58}, + {0,9,213},{18,7,19},{0,8,106},{0,8,42},{0,9,181},{0,8,10},{0,8,138}, + {0,8,74},{0,9,245},{16,7,5},{0,8,86},{0,8,22},{64,8,0},{19,7,51}, + {0,8,118},{0,8,54},{0,9,205},{17,7,15},{0,8,102},{0,8,38},{0,9,173}, + {0,8,6},{0,8,134},{0,8,70},{0,9,237},{16,7,9},{0,8,94},{0,8,30}, + {0,9,157},{20,7,99},{0,8,126},{0,8,62},{0,9,221},{18,7,27},{0,8,110}, + {0,8,46},{0,9,189},{0,8,14},{0,8,142},{0,8,78},{0,9,253},{96,7,0}, + {0,8,81},{0,8,17},{21,8,131},{18,7,31},{0,8,113},{0,8,49},{0,9,195}, + {16,7,10},{0,8,97},{0,8,33},{0,9,163},{0,8,1},{0,8,129},{0,8,65}, + {0,9,227},{16,7,6},{0,8,89},{0,8,25},{0,9,147},{19,7,59},{0,8,121}, + {0,8,57},{0,9,211},{17,7,17},{0,8,105},{0,8,41},{0,9,179},{0,8,9}, + {0,8,137},{0,8,73},{0,9,243},{16,7,4},{0,8,85},{0,8,21},{16,8,258}, + {19,7,43},{0,8,117},{0,8,53},{0,9,203},{17,7,13},{0,8,101},{0,8,37}, + {0,9,171},{0,8,5},{0,8,133},{0,8,69},{0,9,235},{16,7,8},{0,8,93}, + {0,8,29},{0,9,155},{20,7,83},{0,8,125},{0,8,61},{0,9,219},{18,7,23}, + {0,8,109},{0,8,45},{0,9,187},{0,8,13},{0,8,141},{0,8,77},{0,9,251}, + {16,7,3},{0,8,83},{0,8,19},{21,8,195},{19,7,35},{0,8,115},{0,8,51}, + {0,9,199},{17,7,11},{0,8,99},{0,8,35},{0,9,167},{0,8,3},{0,8,131}, + {0,8,67},{0,9,231},{16,7,7},{0,8,91},{0,8,27},{0,9,151},{20,7,67}, + {0,8,123},{0,8,59},{0,9,215},{18,7,19},{0,8,107},{0,8,43},{0,9,183}, + {0,8,11},{0,8,139},{0,8,75},{0,9,247},{16,7,5},{0,8,87},{0,8,23}, + {64,8,0},{19,7,51},{0,8,119},{0,8,55},{0,9,207},{17,7,15},{0,8,103}, + {0,8,39},{0,9,175},{0,8,7},{0,8,135},{0,8,71},{0,9,239},{16,7,9}, + {0,8,95},{0,8,31},{0,9,159},{20,7,99},{0,8,127},{0,8,63},{0,9,223}, + {18,7,27},{0,8,111},{0,8,47},{0,9,191},{0,8,15},{0,8,143},{0,8,79}, + {0,9,255} + }; + + static const code distfix[32] = { + {16,5,1},{23,5,257},{19,5,17},{27,5,4097},{17,5,5},{25,5,1025}, + {21,5,65},{29,5,16385},{16,5,3},{24,5,513},{20,5,33},{28,5,8193}, + {18,5,9},{26,5,2049},{22,5,129},{64,5,0},{16,5,2},{23,5,385}, + {19,5,25},{27,5,6145},{17,5,7},{25,5,1537},{21,5,97},{29,5,24577}, + {16,5,4},{24,5,769},{20,5,49},{28,5,12289},{18,5,13},{26,5,3073}, + {22,5,193},{64,5,0} + }; diff --git a/examples/ThirdPartyLibs/zlib/inflate.c b/examples/ThirdPartyLibs/zlib/inflate.c new file mode 100644 index 000000000..870f89bb4 --- /dev/null +++ b/examples/ThirdPartyLibs/zlib/inflate.c @@ -0,0 +1,1512 @@ +/* inflate.c -- zlib decompression + * Copyright (C) 1995-2012 Mark Adler + * For conditions of distribution and use, see copyright notice in zlib.h + */ + +/* + * Change history: + * + * 1.2.beta0 24 Nov 2002 + * - First version -- complete rewrite of inflate to simplify code, avoid + * creation of window when not needed, minimize use of window when it is + * needed, make inffast.c even faster, implement gzip decoding, and to + * improve code readability and style over the previous zlib inflate code + * + * 1.2.beta1 25 Nov 2002 + * - Use pointers for available input and output checking in inffast.c + * - Remove input and output counters in inffast.c + * - Change inffast.c entry and loop from avail_in >= 7 to >= 6 + * - Remove unnecessary second byte pull from length extra in inffast.c + * - Unroll direct copy to three copies per loop in inffast.c + * + * 1.2.beta2 4 Dec 2002 + * - Change external routine names to reduce potential conflicts + * - Correct filename to inffixed.h for fixed tables in inflate.c + * - Make hbuf[] unsigned char to match parameter type in inflate.c + * - Change strm->next_out[-state->offset] to *(strm->next_out - state->offset) + * to avoid negation problem on Alphas (64 bit) in inflate.c + * + * 1.2.beta3 22 Dec 2002 + * - Add comments on state->bits assertion in inffast.c + * - Add comments on op field in inftrees.h + * - Fix bug in reuse of allocated window after inflateReset() + * - Remove bit fields--back to byte structure for speed + * - Remove distance extra == 0 check in inflate_fast()--only helps for lengths + * - Change post-increments to pre-increments in inflate_fast(), PPC biased? + * - Add compile time option, POSTINC, to use post-increments instead (Intel?) + * - Make MATCH copy in inflate() much faster for when inflate_fast() not used + * - Use local copies of stream next and avail values, as well as local bit + * buffer and bit count in inflate()--for speed when inflate_fast() not used + * + * 1.2.beta4 1 Jan 2003 + * - Split ptr - 257 statements in inflate_table() to avoid compiler warnings + * - Move a comment on output buffer sizes from inffast.c to inflate.c + * - Add comments in inffast.c to introduce the inflate_fast() routine + * - Rearrange window copies in inflate_fast() for speed and simplification + * - Unroll last copy for window match in inflate_fast() + * - Use local copies of window variables in inflate_fast() for speed + * - Pull out common wnext == 0 case for speed in inflate_fast() + * - Make op and len in inflate_fast() unsigned for consistency + * - Add FAR to lcode and dcode declarations in inflate_fast() + * - Simplified bad distance check in inflate_fast() + * - Added inflateBackInit(), inflateBack(), and inflateBackEnd() in new + * source file infback.c to provide a call-back interface to inflate for + * programs like gzip and unzip -- uses window as output buffer to avoid + * window copying + * + * 1.2.beta5 1 Jan 2003 + * - Improved inflateBack() interface to allow the caller to provide initial + * input in strm. + * - Fixed stored blocks bug in inflateBack() + * + * 1.2.beta6 4 Jan 2003 + * - Added comments in inffast.c on effectiveness of POSTINC + * - Typecasting all around to reduce compiler warnings + * - Changed loops from while (1) or do {} while (1) to for (;;), again to + * make compilers happy + * - Changed type of window in inflateBackInit() to unsigned char * + * + * 1.2.beta7 27 Jan 2003 + * - Changed many types to unsigned or unsigned short to avoid warnings + * - Added inflateCopy() function + * + * 1.2.0 9 Mar 2003 + * - Changed inflateBack() interface to provide separate opaque descriptors + * for the in() and out() functions + * - Changed inflateBack() argument and in_func typedef to swap the length + * and buffer address return values for the input function + * - Check next_in and next_out for Z_NULL on entry to inflate() + * + * The history for versions after 1.2.0 are in ChangeLog in zlib distribution. + */ + +#include "zutil.h" +#include "inftrees.h" +#include "inflate.h" +#include "inffast.h" + +#ifdef MAKEFIXED +# ifndef BUILDFIXED +# define BUILDFIXED +# endif +#endif + +/* function prototypes */ +local void fixedtables OF((struct inflate_state FAR *state)); +local int updatewindow OF((z_streamp strm, const unsigned char FAR *end, + unsigned copy)); +#ifdef BUILDFIXED + void makefixed OF((void)); +#endif +local unsigned syncsearch OF((unsigned FAR *have, const unsigned char FAR *buf, + unsigned len)); + +int ZEXPORT inflateResetKeep(strm) +z_streamp strm; +{ + struct inflate_state FAR *state; + + if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR; + state = (struct inflate_state FAR *)strm->state; + strm->total_in = strm->total_out = state->total = 0; + strm->msg = Z_NULL; + if (state->wrap) /* to support ill-conceived Java test suite */ + strm->adler = state->wrap & 1; + state->mode = HEAD; + state->last = 0; + state->havedict = 0; + state->dmax = 32768U; + state->head = Z_NULL; + state->hold = 0; + state->bits = 0; + state->lencode = state->distcode = state->next = state->codes; + state->sane = 1; + state->back = -1; + Tracev((stderr, "inflate: reset\n")); + return Z_OK; +} + +int ZEXPORT inflateReset(strm) +z_streamp strm; +{ + struct inflate_state FAR *state; + + if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR; + state = (struct inflate_state FAR *)strm->state; + state->wsize = 0; + state->whave = 0; + state->wnext = 0; + return inflateResetKeep(strm); +} + +int ZEXPORT inflateReset2(strm, windowBits) +z_streamp strm; +int windowBits; +{ + int wrap; + struct inflate_state FAR *state; + + /* get the state */ + if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR; + state = (struct inflate_state FAR *)strm->state; + + /* extract wrap request from windowBits parameter */ + if (windowBits < 0) { + wrap = 0; + windowBits = -windowBits; + } + else { + wrap = (windowBits >> 4) + 1; +#ifdef GUNZIP + if (windowBits < 48) + windowBits &= 15; +#endif + } + + /* set number of window bits, free window if different */ + if (windowBits && (windowBits < 8 || windowBits > 15)) + return Z_STREAM_ERROR; + if (state->window != Z_NULL && state->wbits != (unsigned)windowBits) { + ZFREE(strm, state->window); + state->window = Z_NULL; + } + + /* update state and reset the rest of it */ + state->wrap = wrap; + state->wbits = (unsigned)windowBits; + return inflateReset(strm); +} + +int ZEXPORT inflateInit2_(strm, windowBits, version, stream_size) +z_streamp strm; +int windowBits; +const char *version; +int stream_size; +{ + int ret; + struct inflate_state FAR *state; + + if (version == Z_NULL || version[0] != ZLIB_VERSION[0] || + stream_size != (int)(sizeof(z_stream))) + return Z_VERSION_ERROR; + if (strm == Z_NULL) return Z_STREAM_ERROR; + strm->msg = Z_NULL; /* in case we return an error */ + if (strm->zalloc == (alloc_func)0) { +#ifdef Z_SOLO + return Z_STREAM_ERROR; +#else + strm->zalloc = zcalloc; + strm->opaque = (voidpf)0; +#endif + } + if (strm->zfree == (free_func)0) +#ifdef Z_SOLO + return Z_STREAM_ERROR; +#else + strm->zfree = zcfree; +#endif + state = (struct inflate_state FAR *) + ZALLOC(strm, 1, sizeof(struct inflate_state)); + if (state == Z_NULL) return Z_MEM_ERROR; + Tracev((stderr, "inflate: allocated\n")); + strm->state = (struct internal_state FAR *)state; + state->window = Z_NULL; + ret = inflateReset2(strm, windowBits); + if (ret != Z_OK) { + ZFREE(strm, state); + strm->state = Z_NULL; + } + return ret; +} + +int ZEXPORT inflateInit_(strm, version, stream_size) +z_streamp strm; +const char *version; +int stream_size; +{ + return inflateInit2_(strm, DEF_WBITS, version, stream_size); +} + +int ZEXPORT inflatePrime(strm, bits, value) +z_streamp strm; +int bits; +int value; +{ + struct inflate_state FAR *state; + + if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR; + state = (struct inflate_state FAR *)strm->state; + if (bits < 0) { + state->hold = 0; + state->bits = 0; + return Z_OK; + } + if (bits > 16 || state->bits + bits > 32) return Z_STREAM_ERROR; + value &= (1L << bits) - 1; + state->hold += value << state->bits; + state->bits += bits; + return Z_OK; +} + +/* + Return state with length and distance decoding tables and index sizes set to + fixed code decoding. Normally this returns fixed tables from inffixed.h. + If BUILDFIXED is defined, then instead this routine builds the tables the + first time it's called, and returns those tables the first time and + thereafter. This reduces the size of the code by about 2K bytes, in + exchange for a little execution time. However, BUILDFIXED should not be + used for threaded applications, since the rewriting of the tables and virgin + may not be thread-safe. + */ +local void fixedtables(state) +struct inflate_state FAR *state; +{ +#ifdef BUILDFIXED + static int virgin = 1; + static code *lenfix, *distfix; + static code fixed[544]; + + /* build fixed huffman tables if first call (may not be thread safe) */ + if (virgin) { + unsigned sym, bits; + static code *next; + + /* literal/length table */ + sym = 0; + while (sym < 144) state->lens[sym++] = 8; + while (sym < 256) state->lens[sym++] = 9; + while (sym < 280) state->lens[sym++] = 7; + while (sym < 288) state->lens[sym++] = 8; + next = fixed; + lenfix = next; + bits = 9; + inflate_table(LENS, state->lens, 288, &(next), &(bits), state->work); + + /* distance table */ + sym = 0; + while (sym < 32) state->lens[sym++] = 5; + distfix = next; + bits = 5; + inflate_table(DISTS, state->lens, 32, &(next), &(bits), state->work); + + /* do this just once */ + virgin = 0; + } +#else /* !BUILDFIXED */ +# include "inffixed.h" +#endif /* BUILDFIXED */ + state->lencode = lenfix; + state->lenbits = 9; + state->distcode = distfix; + state->distbits = 5; +} + +#ifdef MAKEFIXED +#include + +/* + Write out the inffixed.h that is #include'd above. Defining MAKEFIXED also + defines BUILDFIXED, so the tables are built on the fly. makefixed() writes + those tables to stdout, which would be piped to inffixed.h. A small program + can simply call makefixed to do this: + + void makefixed(void); + + int main(void) + { + makefixed(); + return 0; + } + + Then that can be linked with zlib built with MAKEFIXED defined and run: + + a.out > inffixed.h + */ +void makefixed() +{ + unsigned low, size; + struct inflate_state state; + + fixedtables(&state); + puts(" /* inffixed.h -- table for decoding fixed codes"); + puts(" * Generated automatically by makefixed()."); + puts(" */"); + puts(""); + puts(" /* WARNING: this file should *not* be used by applications."); + puts(" It is part of the implementation of this library and is"); + puts(" subject to change. Applications should only use zlib.h."); + puts(" */"); + puts(""); + size = 1U << 9; + printf(" static const code lenfix[%u] = {", size); + low = 0; + for (;;) { + if ((low % 7) == 0) printf("\n "); + printf("{%u,%u,%d}", (low & 127) == 99 ? 64 : state.lencode[low].op, + state.lencode[low].bits, state.lencode[low].val); + if (++low == size) break; + putchar(','); + } + puts("\n };"); + size = 1U << 5; + printf("\n static const code distfix[%u] = {", size); + low = 0; + for (;;) { + if ((low % 6) == 0) printf("\n "); + printf("{%u,%u,%d}", state.distcode[low].op, state.distcode[low].bits, + state.distcode[low].val); + if (++low == size) break; + putchar(','); + } + puts("\n };"); +} +#endif /* MAKEFIXED */ + +/* + Update the window with the last wsize (normally 32K) bytes written before + returning. If window does not exist yet, create it. This is only called + when a window is already in use, or when output has been written during this + inflate call, but the end of the deflate stream has not been reached yet. + It is also called to create a window for dictionary data when a dictionary + is loaded. + + Providing output buffers larger than 32K to inflate() should provide a speed + advantage, since only the last 32K of output is copied to the sliding window + upon return from inflate(), and since all distances after the first 32K of + output will fall in the output data, making match copies simpler and faster. + The advantage may be dependent on the size of the processor's data caches. + */ +local int updatewindow(strm, end, copy) +z_streamp strm; +const Bytef *end; +unsigned copy; +{ + struct inflate_state FAR *state; + unsigned dist; + + state = (struct inflate_state FAR *)strm->state; + + /* if it hasn't been done already, allocate space for the window */ + if (state->window == Z_NULL) { + state->window = (unsigned char FAR *) + ZALLOC(strm, 1U << state->wbits, + sizeof(unsigned char)); + if (state->window == Z_NULL) return 1; + } + + /* if window not in use yet, initialize */ + if (state->wsize == 0) { + state->wsize = 1U << state->wbits; + state->wnext = 0; + state->whave = 0; + } + + /* copy state->wsize or less output bytes into the circular window */ + if (copy >= state->wsize) { + zmemcpy(state->window, end - state->wsize, state->wsize); + state->wnext = 0; + state->whave = state->wsize; + } + else { + dist = state->wsize - state->wnext; + if (dist > copy) dist = copy; + zmemcpy(state->window + state->wnext, end - copy, dist); + copy -= dist; + if (copy) { + zmemcpy(state->window, end - copy, copy); + state->wnext = copy; + state->whave = state->wsize; + } + else { + state->wnext += dist; + if (state->wnext == state->wsize) state->wnext = 0; + if (state->whave < state->wsize) state->whave += dist; + } + } + return 0; +} + +/* Macros for inflate(): */ + +/* check function to use adler32() for zlib or crc32() for gzip */ +#ifdef GUNZIP +# define UPDATE(check, buf, len) \ + (state->flags ? crc32(check, buf, len) : adler32(check, buf, len)) +#else +# define UPDATE(check, buf, len) adler32(check, buf, len) +#endif + +/* check macros for header crc */ +#ifdef GUNZIP +# define CRC2(check, word) \ + do { \ + hbuf[0] = (unsigned char)(word); \ + hbuf[1] = (unsigned char)((word) >> 8); \ + check = crc32(check, hbuf, 2); \ + } while (0) + +# define CRC4(check, word) \ + do { \ + hbuf[0] = (unsigned char)(word); \ + hbuf[1] = (unsigned char)((word) >> 8); \ + hbuf[2] = (unsigned char)((word) >> 16); \ + hbuf[3] = (unsigned char)((word) >> 24); \ + check = crc32(check, hbuf, 4); \ + } while (0) +#endif + +/* Load registers with state in inflate() for speed */ +#define LOAD() \ + do { \ + put = strm->next_out; \ + left = strm->avail_out; \ + next = strm->next_in; \ + have = strm->avail_in; \ + hold = state->hold; \ + bits = state->bits; \ + } while (0) + +/* Restore state from registers in inflate() */ +#define RESTORE() \ + do { \ + strm->next_out = put; \ + strm->avail_out = left; \ + strm->next_in = next; \ + strm->avail_in = have; \ + state->hold = hold; \ + state->bits = bits; \ + } while (0) + +/* Clear the input bit accumulator */ +#define INITBITS() \ + do { \ + hold = 0; \ + bits = 0; \ + } while (0) + +/* Get a byte of input into the bit accumulator, or return from inflate() + if there is no input available. */ +#define PULLBYTE() \ + do { \ + if (have == 0) goto inf_leave; \ + have--; \ + hold += (unsigned long)(*next++) << bits; \ + bits += 8; \ + } while (0) + +/* Assure that there are at least n bits in the bit accumulator. If there is + not enough available input to do that, then return from inflate(). */ +#define NEEDBITS(n) \ + do { \ + while (bits < (unsigned)(n)) \ + PULLBYTE(); \ + } while (0) + +/* Return the low n bits of the bit accumulator (n < 16) */ +#define BITS(n) \ + ((unsigned)hold & ((1U << (n)) - 1)) + +/* Remove n bits from the bit accumulator */ +#define DROPBITS(n) \ + do { \ + hold >>= (n); \ + bits -= (unsigned)(n); \ + } while (0) + +/* Remove zero to seven bits as needed to go to a byte boundary */ +#define BYTEBITS() \ + do { \ + hold >>= bits & 7; \ + bits -= bits & 7; \ + } while (0) + +/* + inflate() uses a state machine to process as much input data and generate as + much output data as possible before returning. The state machine is + structured roughly as follows: + + for (;;) switch (state) { + ... + case STATEn: + if (not enough input data or output space to make progress) + return; + ... make progress ... + state = STATEm; + break; + ... + } + + so when inflate() is called again, the same case is attempted again, and + if the appropriate resources are provided, the machine proceeds to the + next state. The NEEDBITS() macro is usually the way the state evaluates + whether it can proceed or should return. NEEDBITS() does the return if + the requested bits are not available. The typical use of the BITS macros + is: + + NEEDBITS(n); + ... do something with BITS(n) ... + DROPBITS(n); + + where NEEDBITS(n) either returns from inflate() if there isn't enough + input left to load n bits into the accumulator, or it continues. BITS(n) + gives the low n bits in the accumulator. When done, DROPBITS(n) drops + the low n bits off the accumulator. INITBITS() clears the accumulator + and sets the number of available bits to zero. BYTEBITS() discards just + enough bits to put the accumulator on a byte boundary. After BYTEBITS() + and a NEEDBITS(8), then BITS(8) would return the next byte in the stream. + + NEEDBITS(n) uses PULLBYTE() to get an available byte of input, or to return + if there is no input available. The decoding of variable length codes uses + PULLBYTE() directly in order to pull just enough bytes to decode the next + code, and no more. + + Some states loop until they get enough input, making sure that enough + state information is maintained to continue the loop where it left off + if NEEDBITS() returns in the loop. For example, want, need, and keep + would all have to actually be part of the saved state in case NEEDBITS() + returns: + + case STATEw: + while (want < need) { + NEEDBITS(n); + keep[want++] = BITS(n); + DROPBITS(n); + } + state = STATEx; + case STATEx: + + As shown above, if the next state is also the next case, then the break + is omitted. + + A state may also return if there is not enough output space available to + complete that state. Those states are copying stored data, writing a + literal byte, and copying a matching string. + + When returning, a "goto inf_leave" is used to update the total counters, + update the check value, and determine whether any progress has been made + during that inflate() call in order to return the proper return code. + Progress is defined as a change in either strm->avail_in or strm->avail_out. + When there is a window, goto inf_leave will update the window with the last + output written. If a goto inf_leave occurs in the middle of decompression + and there is no window currently, goto inf_leave will create one and copy + output to the window for the next call of inflate(). + + In this implementation, the flush parameter of inflate() only affects the + return code (per zlib.h). inflate() always writes as much as possible to + strm->next_out, given the space available and the provided input--the effect + documented in zlib.h of Z_SYNC_FLUSH. Furthermore, inflate() always defers + the allocation of and copying into a sliding window until necessary, which + provides the effect documented in zlib.h for Z_FINISH when the entire input + stream available. So the only thing the flush parameter actually does is: + when flush is set to Z_FINISH, inflate() cannot return Z_OK. Instead it + will return Z_BUF_ERROR if it has not reached the end of the stream. + */ + +int ZEXPORT inflate(strm, flush) +z_streamp strm; +int flush; +{ + struct inflate_state FAR *state; + z_const unsigned char FAR *next; /* next input */ + unsigned char FAR *put; /* next output */ + unsigned have, left; /* available input and output */ + unsigned long hold; /* bit buffer */ + unsigned bits; /* bits in bit buffer */ + unsigned in, out; /* save starting available input and output */ + unsigned copy; /* number of stored or match bytes to copy */ + unsigned char FAR *from; /* where to copy match bytes from */ + code here; /* current decoding table entry */ + code last; /* parent table entry */ + unsigned len; /* length to copy for repeats, bits to drop */ + int ret; /* return code */ +#ifdef GUNZIP + unsigned char hbuf[4]; /* buffer for gzip header crc calculation */ +#endif + static const unsigned short order[19] = /* permutation of code lengths */ + {16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15}; + + if (strm == Z_NULL || strm->state == Z_NULL || strm->next_out == Z_NULL || + (strm->next_in == Z_NULL && strm->avail_in != 0)) + return Z_STREAM_ERROR; + + state = (struct inflate_state FAR *)strm->state; + if (state->mode == TYPE) state->mode = TYPEDO; /* skip check */ + LOAD(); + in = have; + out = left; + ret = Z_OK; + for (;;) + switch (state->mode) { + case HEAD: + if (state->wrap == 0) { + state->mode = TYPEDO; + break; + } + NEEDBITS(16); +#ifdef GUNZIP + if ((state->wrap & 2) && hold == 0x8b1f) { /* gzip header */ + state->check = crc32(0L, Z_NULL, 0); + CRC2(state->check, hold); + INITBITS(); + state->mode = FLAGS; + break; + } + state->flags = 0; /* expect zlib header */ + if (state->head != Z_NULL) + state->head->done = -1; + if (!(state->wrap & 1) || /* check if zlib header allowed */ +#else + if ( +#endif + ((BITS(8) << 8) + (hold >> 8)) % 31) { + strm->msg = (char *)"incorrect header check"; + state->mode = BAD; + break; + } + if (BITS(4) != Z_DEFLATED) { + strm->msg = (char *)"unknown compression method"; + state->mode = BAD; + break; + } + DROPBITS(4); + len = BITS(4) + 8; + if (state->wbits == 0) + state->wbits = len; + else if (len > state->wbits) { + strm->msg = (char *)"invalid window size"; + state->mode = BAD; + break; + } + state->dmax = 1U << len; + Tracev((stderr, "inflate: zlib header ok\n")); + strm->adler = state->check = adler32(0L, Z_NULL, 0); + state->mode = hold & 0x200 ? DICTID : TYPE; + INITBITS(); + break; +#ifdef GUNZIP + case FLAGS: + NEEDBITS(16); + state->flags = (int)(hold); + if ((state->flags & 0xff) != Z_DEFLATED) { + strm->msg = (char *)"unknown compression method"; + state->mode = BAD; + break; + } + if (state->flags & 0xe000) { + strm->msg = (char *)"unknown header flags set"; + state->mode = BAD; + break; + } + if (state->head != Z_NULL) + state->head->text = (int)((hold >> 8) & 1); + if (state->flags & 0x0200) CRC2(state->check, hold); + INITBITS(); + state->mode = TIME; + case TIME: + NEEDBITS(32); + if (state->head != Z_NULL) + state->head->time = hold; + if (state->flags & 0x0200) CRC4(state->check, hold); + INITBITS(); + state->mode = OS; + case OS: + NEEDBITS(16); + if (state->head != Z_NULL) { + state->head->xflags = (int)(hold & 0xff); + state->head->os = (int)(hold >> 8); + } + if (state->flags & 0x0200) CRC2(state->check, hold); + INITBITS(); + state->mode = EXLEN; + case EXLEN: + if (state->flags & 0x0400) { + NEEDBITS(16); + state->length = (unsigned)(hold); + if (state->head != Z_NULL) + state->head->extra_len = (unsigned)hold; + if (state->flags & 0x0200) CRC2(state->check, hold); + INITBITS(); + } + else if (state->head != Z_NULL) + state->head->extra = Z_NULL; + state->mode = EXTRA; + case EXTRA: + if (state->flags & 0x0400) { + copy = state->length; + if (copy > have) copy = have; + if (copy) { + if (state->head != Z_NULL && + state->head->extra != Z_NULL) { + len = state->head->extra_len - state->length; + zmemcpy(state->head->extra + len, next, + len + copy > state->head->extra_max ? + state->head->extra_max - len : copy); + } + if (state->flags & 0x0200) + state->check = crc32(state->check, next, copy); + have -= copy; + next += copy; + state->length -= copy; + } + if (state->length) goto inf_leave; + } + state->length = 0; + state->mode = NAME; + case NAME: + if (state->flags & 0x0800) { + if (have == 0) goto inf_leave; + copy = 0; + do { + len = (unsigned)(next[copy++]); + if (state->head != Z_NULL && + state->head->name != Z_NULL && + state->length < state->head->name_max) + state->head->name[state->length++] = len; + } while (len && copy < have); + if (state->flags & 0x0200) + state->check = crc32(state->check, next, copy); + have -= copy; + next += copy; + if (len) goto inf_leave; + } + else if (state->head != Z_NULL) + state->head->name = Z_NULL; + state->length = 0; + state->mode = COMMENT; + case COMMENT: + if (state->flags & 0x1000) { + if (have == 0) goto inf_leave; + copy = 0; + do { + len = (unsigned)(next[copy++]); + if (state->head != Z_NULL && + state->head->comment != Z_NULL && + state->length < state->head->comm_max) + state->head->comment[state->length++] = len; + } while (len && copy < have); + if (state->flags & 0x0200) + state->check = crc32(state->check, next, copy); + have -= copy; + next += copy; + if (len) goto inf_leave; + } + else if (state->head != Z_NULL) + state->head->comment = Z_NULL; + state->mode = HCRC; + case HCRC: + if (state->flags & 0x0200) { + NEEDBITS(16); + if (hold != (state->check & 0xffff)) { + strm->msg = (char *)"header crc mismatch"; + state->mode = BAD; + break; + } + INITBITS(); + } + if (state->head != Z_NULL) { + state->head->hcrc = (int)((state->flags >> 9) & 1); + state->head->done = 1; + } + strm->adler = state->check = crc32(0L, Z_NULL, 0); + state->mode = TYPE; + break; +#endif + case DICTID: + NEEDBITS(32); + strm->adler = state->check = ZSWAP32(hold); + INITBITS(); + state->mode = DICT; + case DICT: + if (state->havedict == 0) { + RESTORE(); + return Z_NEED_DICT; + } + strm->adler = state->check = adler32(0L, Z_NULL, 0); + state->mode = TYPE; + case TYPE: + if (flush == Z_BLOCK || flush == Z_TREES) goto inf_leave; + case TYPEDO: + if (state->last) { + BYTEBITS(); + state->mode = CHECK; + break; + } + NEEDBITS(3); + state->last = BITS(1); + DROPBITS(1); + switch (BITS(2)) { + case 0: /* stored block */ + Tracev((stderr, "inflate: stored block%s\n", + state->last ? " (last)" : "")); + state->mode = STORED; + break; + case 1: /* fixed block */ + fixedtables(state); + Tracev((stderr, "inflate: fixed codes block%s\n", + state->last ? " (last)" : "")); + state->mode = LEN_; /* decode codes */ + if (flush == Z_TREES) { + DROPBITS(2); + goto inf_leave; + } + break; + case 2: /* dynamic block */ + Tracev((stderr, "inflate: dynamic codes block%s\n", + state->last ? " (last)" : "")); + state->mode = TABLE; + break; + case 3: + strm->msg = (char *)"invalid block type"; + state->mode = BAD; + } + DROPBITS(2); + break; + case STORED: + BYTEBITS(); /* go to byte boundary */ + NEEDBITS(32); + if ((hold & 0xffff) != ((hold >> 16) ^ 0xffff)) { + strm->msg = (char *)"invalid stored block lengths"; + state->mode = BAD; + break; + } + state->length = (unsigned)hold & 0xffff; + Tracev((stderr, "inflate: stored length %u\n", + state->length)); + INITBITS(); + state->mode = COPY_; + if (flush == Z_TREES) goto inf_leave; + case COPY_: + state->mode = COPY; + case COPY: + copy = state->length; + if (copy) { + if (copy > have) copy = have; + if (copy > left) copy = left; + if (copy == 0) goto inf_leave; + zmemcpy(put, next, copy); + have -= copy; + next += copy; + left -= copy; + put += copy; + state->length -= copy; + break; + } + Tracev((stderr, "inflate: stored end\n")); + state->mode = TYPE; + break; + case TABLE: + NEEDBITS(14); + state->nlen = BITS(5) + 257; + DROPBITS(5); + state->ndist = BITS(5) + 1; + DROPBITS(5); + state->ncode = BITS(4) + 4; + DROPBITS(4); +#ifndef PKZIP_BUG_WORKAROUND + if (state->nlen > 286 || state->ndist > 30) { + strm->msg = (char *)"too many length or distance symbols"; + state->mode = BAD; + break; + } +#endif + Tracev((stderr, "inflate: table sizes ok\n")); + state->have = 0; + state->mode = LENLENS; + case LENLENS: + while (state->have < state->ncode) { + NEEDBITS(3); + state->lens[order[state->have++]] = (unsigned short)BITS(3); + DROPBITS(3); + } + while (state->have < 19) + state->lens[order[state->have++]] = 0; + state->next = state->codes; + state->lencode = (const code FAR *)(state->next); + state->lenbits = 7; + ret = inflate_table(CODES, state->lens, 19, &(state->next), + &(state->lenbits), state->work); + if (ret) { + strm->msg = (char *)"invalid code lengths set"; + state->mode = BAD; + break; + } + Tracev((stderr, "inflate: code lengths ok\n")); + state->have = 0; + state->mode = CODELENS; + case CODELENS: + while (state->have < state->nlen + state->ndist) { + for (;;) { + here = state->lencode[BITS(state->lenbits)]; + if ((unsigned)(here.bits) <= bits) break; + PULLBYTE(); + } + if (here.val < 16) { + DROPBITS(here.bits); + state->lens[state->have++] = here.val; + } + else { + if (here.val == 16) { + NEEDBITS(here.bits + 2); + DROPBITS(here.bits); + if (state->have == 0) { + strm->msg = (char *)"invalid bit length repeat"; + state->mode = BAD; + break; + } + len = state->lens[state->have - 1]; + copy = 3 + BITS(2); + DROPBITS(2); + } + else if (here.val == 17) { + NEEDBITS(here.bits + 3); + DROPBITS(here.bits); + len = 0; + copy = 3 + BITS(3); + DROPBITS(3); + } + else { + NEEDBITS(here.bits + 7); + DROPBITS(here.bits); + len = 0; + copy = 11 + BITS(7); + DROPBITS(7); + } + if (state->have + copy > state->nlen + state->ndist) { + strm->msg = (char *)"invalid bit length repeat"; + state->mode = BAD; + break; + } + while (copy--) + state->lens[state->have++] = (unsigned short)len; + } + } + + /* handle error breaks in while */ + if (state->mode == BAD) break; + + /* check for end-of-block code (better have one) */ + if (state->lens[256] == 0) { + strm->msg = (char *)"invalid code -- missing end-of-block"; + state->mode = BAD; + break; + } + + /* build code tables -- note: do not change the lenbits or distbits + values here (9 and 6) without reading the comments in inftrees.h + concerning the ENOUGH constants, which depend on those values */ + state->next = state->codes; + state->lencode = (const code FAR *)(state->next); + state->lenbits = 9; + ret = inflate_table(LENS, state->lens, state->nlen, &(state->next), + &(state->lenbits), state->work); + if (ret) { + strm->msg = (char *)"invalid literal/lengths set"; + state->mode = BAD; + break; + } + state->distcode = (const code FAR *)(state->next); + state->distbits = 6; + ret = inflate_table(DISTS, state->lens + state->nlen, state->ndist, + &(state->next), &(state->distbits), state->work); + if (ret) { + strm->msg = (char *)"invalid distances set"; + state->mode = BAD; + break; + } + Tracev((stderr, "inflate: codes ok\n")); + state->mode = LEN_; + if (flush == Z_TREES) goto inf_leave; + case LEN_: + state->mode = LEN; + case LEN: + if (have >= 6 && left >= 258) { + RESTORE(); + inflate_fast(strm, out); + LOAD(); + if (state->mode == TYPE) + state->back = -1; + break; + } + state->back = 0; + for (;;) { + here = state->lencode[BITS(state->lenbits)]; + if ((unsigned)(here.bits) <= bits) break; + PULLBYTE(); + } + if (here.op && (here.op & 0xf0) == 0) { + last = here; + for (;;) { + here = state->lencode[last.val + + (BITS(last.bits + last.op) >> last.bits)]; + if ((unsigned)(last.bits + here.bits) <= bits) break; + PULLBYTE(); + } + DROPBITS(last.bits); + state->back += last.bits; + } + DROPBITS(here.bits); + state->back += here.bits; + state->length = (unsigned)here.val; + if ((int)(here.op) == 0) { + Tracevv((stderr, here.val >= 0x20 && here.val < 0x7f ? + "inflate: literal '%c'\n" : + "inflate: literal 0x%02x\n", here.val)); + state->mode = LIT; + break; + } + if (here.op & 32) { + Tracevv((stderr, "inflate: end of block\n")); + state->back = -1; + state->mode = TYPE; + break; + } + if (here.op & 64) { + strm->msg = (char *)"invalid literal/length code"; + state->mode = BAD; + break; + } + state->extra = (unsigned)(here.op) & 15; + state->mode = LENEXT; + case LENEXT: + if (state->extra) { + NEEDBITS(state->extra); + state->length += BITS(state->extra); + DROPBITS(state->extra); + state->back += state->extra; + } + Tracevv((stderr, "inflate: length %u\n", state->length)); + state->was = state->length; + state->mode = DIST; + case DIST: + for (;;) { + here = state->distcode[BITS(state->distbits)]; + if ((unsigned)(here.bits) <= bits) break; + PULLBYTE(); + } + if ((here.op & 0xf0) == 0) { + last = here; + for (;;) { + here = state->distcode[last.val + + (BITS(last.bits + last.op) >> last.bits)]; + if ((unsigned)(last.bits + here.bits) <= bits) break; + PULLBYTE(); + } + DROPBITS(last.bits); + state->back += last.bits; + } + DROPBITS(here.bits); + state->back += here.bits; + if (here.op & 64) { + strm->msg = (char *)"invalid distance code"; + state->mode = BAD; + break; + } + state->offset = (unsigned)here.val; + state->extra = (unsigned)(here.op) & 15; + state->mode = DISTEXT; + case DISTEXT: + if (state->extra) { + NEEDBITS(state->extra); + state->offset += BITS(state->extra); + DROPBITS(state->extra); + state->back += state->extra; + } +#ifdef INFLATE_STRICT + if (state->offset > state->dmax) { + strm->msg = (char *)"invalid distance too far back"; + state->mode = BAD; + break; + } +#endif + Tracevv((stderr, "inflate: distance %u\n", state->offset)); + state->mode = MATCH; + case MATCH: + if (left == 0) goto inf_leave; + copy = out - left; + if (state->offset > copy) { /* copy from window */ + copy = state->offset - copy; + if (copy > state->whave) { + if (state->sane) { + strm->msg = (char *)"invalid distance too far back"; + state->mode = BAD; + break; + } +#ifdef INFLATE_ALLOW_INVALID_DISTANCE_TOOFAR_ARRR + Trace((stderr, "inflate.c too far\n")); + copy -= state->whave; + if (copy > state->length) copy = state->length; + if (copy > left) copy = left; + left -= copy; + state->length -= copy; + do { + *put++ = 0; + } while (--copy); + if (state->length == 0) state->mode = LEN; + break; +#endif + } + if (copy > state->wnext) { + copy -= state->wnext; + from = state->window + (state->wsize - copy); + } + else + from = state->window + (state->wnext - copy); + if (copy > state->length) copy = state->length; + } + else { /* copy from output */ + from = put - state->offset; + copy = state->length; + } + if (copy > left) copy = left; + left -= copy; + state->length -= copy; + do { + *put++ = *from++; + } while (--copy); + if (state->length == 0) state->mode = LEN; + break; + case LIT: + if (left == 0) goto inf_leave; + *put++ = (unsigned char)(state->length); + left--; + state->mode = LEN; + break; + case CHECK: + if (state->wrap) { + NEEDBITS(32); + out -= left; + strm->total_out += out; + state->total += out; + if (out) + strm->adler = state->check = + UPDATE(state->check, put - out, out); + out = left; + if (( +#ifdef GUNZIP + state->flags ? hold : +#endif + ZSWAP32(hold)) != state->check) { + strm->msg = (char *)"incorrect data check"; + state->mode = BAD; + break; + } + INITBITS(); + Tracev((stderr, "inflate: check matches trailer\n")); + } +#ifdef GUNZIP + state->mode = LENGTH; + case LENGTH: + if (state->wrap && state->flags) { + NEEDBITS(32); + if (hold != (state->total & 0xffffffffUL)) { + strm->msg = (char *)"incorrect length check"; + state->mode = BAD; + break; + } + INITBITS(); + Tracev((stderr, "inflate: length matches trailer\n")); + } +#endif + state->mode = DONE; + case DONE: + ret = Z_STREAM_END; + goto inf_leave; + case BAD: + ret = Z_DATA_ERROR; + goto inf_leave; + case MEM: + return Z_MEM_ERROR; + case SYNC: + default: + return Z_STREAM_ERROR; + } + + /* + Return from inflate(), updating the total counts and the check value. + If there was no progress during the inflate() call, return a buffer + error. Call updatewindow() to create and/or update the window state. + Note: a memory error from inflate() is non-recoverable. + */ + inf_leave: + RESTORE(); + if (state->wsize || (out != strm->avail_out && state->mode < BAD && + (state->mode < CHECK || flush != Z_FINISH))) + if (updatewindow(strm, strm->next_out, out - strm->avail_out)) { + state->mode = MEM; + return Z_MEM_ERROR; + } + in -= strm->avail_in; + out -= strm->avail_out; + strm->total_in += in; + strm->total_out += out; + state->total += out; + if (state->wrap && out) + strm->adler = state->check = + UPDATE(state->check, strm->next_out - out, out); + strm->data_type = state->bits + (state->last ? 64 : 0) + + (state->mode == TYPE ? 128 : 0) + + (state->mode == LEN_ || state->mode == COPY_ ? 256 : 0); + if (((in == 0 && out == 0) || flush == Z_FINISH) && ret == Z_OK) + ret = Z_BUF_ERROR; + return ret; +} + +int ZEXPORT inflateEnd(strm) +z_streamp strm; +{ + struct inflate_state FAR *state; + if (strm == Z_NULL || strm->state == Z_NULL || strm->zfree == (free_func)0) + return Z_STREAM_ERROR; + state = (struct inflate_state FAR *)strm->state; + if (state->window != Z_NULL) ZFREE(strm, state->window); + ZFREE(strm, strm->state); + strm->state = Z_NULL; + Tracev((stderr, "inflate: end\n")); + return Z_OK; +} + +int ZEXPORT inflateGetDictionary(strm, dictionary, dictLength) +z_streamp strm; +Bytef *dictionary; +uInt *dictLength; +{ + struct inflate_state FAR *state; + + /* check state */ + if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR; + state = (struct inflate_state FAR *)strm->state; + + /* copy dictionary */ + if (state->whave && dictionary != Z_NULL) { + zmemcpy(dictionary, state->window + state->wnext, + state->whave - state->wnext); + zmemcpy(dictionary + state->whave - state->wnext, + state->window, state->wnext); + } + if (dictLength != Z_NULL) + *dictLength = state->whave; + return Z_OK; +} + +int ZEXPORT inflateSetDictionary(strm, dictionary, dictLength) +z_streamp strm; +const Bytef *dictionary; +uInt dictLength; +{ + struct inflate_state FAR *state; + unsigned long dictid; + int ret; + + /* check state */ + if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR; + state = (struct inflate_state FAR *)strm->state; + if (state->wrap != 0 && state->mode != DICT) + return Z_STREAM_ERROR; + + /* check for correct dictionary identifier */ + if (state->mode == DICT) { + dictid = adler32(0L, Z_NULL, 0); + dictid = adler32(dictid, dictionary, dictLength); + if (dictid != state->check) + return Z_DATA_ERROR; + } + + /* copy dictionary to window using updatewindow(), which will amend the + existing dictionary if appropriate */ + ret = updatewindow(strm, dictionary + dictLength, dictLength); + if (ret) { + state->mode = MEM; + return Z_MEM_ERROR; + } + state->havedict = 1; + Tracev((stderr, "inflate: dictionary set\n")); + return Z_OK; +} + +int ZEXPORT inflateGetHeader(strm, head) +z_streamp strm; +gz_headerp head; +{ + struct inflate_state FAR *state; + + /* check state */ + if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR; + state = (struct inflate_state FAR *)strm->state; + if ((state->wrap & 2) == 0) return Z_STREAM_ERROR; + + /* save header structure */ + state->head = head; + head->done = 0; + return Z_OK; +} + +/* + Search buf[0..len-1] for the pattern: 0, 0, 0xff, 0xff. Return when found + or when out of input. When called, *have is the number of pattern bytes + found in order so far, in 0..3. On return *have is updated to the new + state. If on return *have equals four, then the pattern was found and the + return value is how many bytes were read including the last byte of the + pattern. If *have is less than four, then the pattern has not been found + yet and the return value is len. In the latter case, syncsearch() can be + called again with more data and the *have state. *have is initialized to + zero for the first call. + */ +local unsigned syncsearch(have, buf, len) +unsigned FAR *have; +const unsigned char FAR *buf; +unsigned len; +{ + unsigned got; + unsigned next; + + got = *have; + next = 0; + while (next < len && got < 4) { + if ((int)(buf[next]) == (got < 2 ? 0 : 0xff)) + got++; + else if (buf[next]) + got = 0; + else + got = 4 - got; + next++; + } + *have = got; + return next; +} + +int ZEXPORT inflateSync(strm) +z_streamp strm; +{ + unsigned len; /* number of bytes to look at or looked at */ + unsigned long in, out; /* temporary to save total_in and total_out */ + unsigned char buf[4]; /* to restore bit buffer to byte string */ + struct inflate_state FAR *state; + + /* check parameters */ + if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR; + state = (struct inflate_state FAR *)strm->state; + if (strm->avail_in == 0 && state->bits < 8) return Z_BUF_ERROR; + + /* if first time, start search in bit buffer */ + if (state->mode != SYNC) { + state->mode = SYNC; + state->hold <<= state->bits & 7; + state->bits -= state->bits & 7; + len = 0; + while (state->bits >= 8) { + buf[len++] = (unsigned char)(state->hold); + state->hold >>= 8; + state->bits -= 8; + } + state->have = 0; + syncsearch(&(state->have), buf, len); + } + + /* search available input */ + len = syncsearch(&(state->have), strm->next_in, strm->avail_in); + strm->avail_in -= len; + strm->next_in += len; + strm->total_in += len; + + /* return no joy or set up to restart inflate() on a new block */ + if (state->have != 4) return Z_DATA_ERROR; + in = strm->total_in; out = strm->total_out; + inflateReset(strm); + strm->total_in = in; strm->total_out = out; + state->mode = TYPE; + return Z_OK; +} + +/* + Returns true if inflate is currently at the end of a block generated by + Z_SYNC_FLUSH or Z_FULL_FLUSH. This function is used by one PPP + implementation to provide an additional safety check. PPP uses + Z_SYNC_FLUSH but removes the length bytes of the resulting empty stored + block. When decompressing, PPP checks that at the end of input packet, + inflate is waiting for these length bytes. + */ +int ZEXPORT inflateSyncPoint(strm) +z_streamp strm; +{ + struct inflate_state FAR *state; + + if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR; + state = (struct inflate_state FAR *)strm->state; + return state->mode == STORED && state->bits == 0; +} + +int ZEXPORT inflateCopy(dest, source) +z_streamp dest; +z_streamp source; +{ + struct inflate_state FAR *state; + struct inflate_state FAR *copy; + unsigned char FAR *window; + unsigned wsize; + + /* check input */ + if (dest == Z_NULL || source == Z_NULL || source->state == Z_NULL || + source->zalloc == (alloc_func)0 || source->zfree == (free_func)0) + return Z_STREAM_ERROR; + state = (struct inflate_state FAR *)source->state; + + /* allocate space */ + copy = (struct inflate_state FAR *) + ZALLOC(source, 1, sizeof(struct inflate_state)); + if (copy == Z_NULL) return Z_MEM_ERROR; + window = Z_NULL; + if (state->window != Z_NULL) { + window = (unsigned char FAR *) + ZALLOC(source, 1U << state->wbits, sizeof(unsigned char)); + if (window == Z_NULL) { + ZFREE(source, copy); + return Z_MEM_ERROR; + } + } + + /* copy state */ + zmemcpy((voidpf)dest, (voidpf)source, sizeof(z_stream)); + zmemcpy((voidpf)copy, (voidpf)state, sizeof(struct inflate_state)); + if (state->lencode >= state->codes && + state->lencode <= state->codes + ENOUGH - 1) { + copy->lencode = copy->codes + (state->lencode - state->codes); + copy->distcode = copy->codes + (state->distcode - state->codes); + } + copy->next = copy->codes + (state->next - state->codes); + if (window != Z_NULL) { + wsize = 1U << state->wbits; + zmemcpy(window, state->window, wsize); + } + copy->window = window; + dest->state = (struct internal_state FAR *)copy; + return Z_OK; +} + +int ZEXPORT inflateUndermine(strm, subvert) +z_streamp strm; +int subvert; +{ + struct inflate_state FAR *state; + + if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR; + state = (struct inflate_state FAR *)strm->state; + state->sane = !subvert; +#ifdef INFLATE_ALLOW_INVALID_DISTANCE_TOOFAR_ARRR + return Z_OK; +#else + state->sane = 1; + return Z_DATA_ERROR; +#endif +} + +long ZEXPORT inflateMark(strm) +z_streamp strm; +{ + struct inflate_state FAR *state; + + if (strm == Z_NULL || strm->state == Z_NULL) return -1L << 16; + state = (struct inflate_state FAR *)strm->state; + return ((long)(state->back) << 16) + + (state->mode == COPY ? state->length : + (state->mode == MATCH ? state->was - state->length : 0)); +} diff --git a/examples/ThirdPartyLibs/zlib/inflate.h b/examples/ThirdPartyLibs/zlib/inflate.h new file mode 100644 index 000000000..95f4986d4 --- /dev/null +++ b/examples/ThirdPartyLibs/zlib/inflate.h @@ -0,0 +1,122 @@ +/* inflate.h -- internal inflate state definition + * Copyright (C) 1995-2009 Mark Adler + * For conditions of distribution and use, see copyright notice in zlib.h + */ + +/* WARNING: this file should *not* be used by applications. It is + part of the implementation of the compression library and is + subject to change. Applications should only use zlib.h. + */ + +/* define NO_GZIP when compiling if you want to disable gzip header and + trailer decoding by inflate(). NO_GZIP would be used to avoid linking in + the crc code when it is not needed. For shared libraries, gzip decoding + should be left enabled. */ +#ifndef NO_GZIP +# define GUNZIP +#endif + +/* Possible inflate modes between inflate() calls */ +typedef enum { + HEAD, /* i: waiting for magic header */ + FLAGS, /* i: waiting for method and flags (gzip) */ + TIME, /* i: waiting for modification time (gzip) */ + OS, /* i: waiting for extra flags and operating system (gzip) */ + EXLEN, /* i: waiting for extra length (gzip) */ + EXTRA, /* i: waiting for extra bytes (gzip) */ + NAME, /* i: waiting for end of file name (gzip) */ + COMMENT, /* i: waiting for end of comment (gzip) */ + HCRC, /* i: waiting for header crc (gzip) */ + DICTID, /* i: waiting for dictionary check value */ + DICT, /* waiting for inflateSetDictionary() call */ + TYPE, /* i: waiting for type bits, including last-flag bit */ + TYPEDO, /* i: same, but skip check to exit inflate on new block */ + STORED, /* i: waiting for stored size (length and complement) */ + COPY_, /* i/o: same as COPY below, but only first time in */ + COPY, /* i/o: waiting for input or output to copy stored block */ + TABLE, /* i: waiting for dynamic block table lengths */ + LENLENS, /* i: waiting for code length code lengths */ + CODELENS, /* i: waiting for length/lit and distance code lengths */ + LEN_, /* i: same as LEN below, but only first time in */ + LEN, /* i: waiting for length/lit/eob code */ + LENEXT, /* i: waiting for length extra bits */ + DIST, /* i: waiting for distance code */ + DISTEXT, /* i: waiting for distance extra bits */ + MATCH, /* o: waiting for output space to copy string */ + LIT, /* o: waiting for output space to write literal */ + CHECK, /* i: waiting for 32-bit check value */ + LENGTH, /* i: waiting for 32-bit length (gzip) */ + DONE, /* finished check, done -- remain here until reset */ + BAD, /* got a data error -- remain here until reset */ + MEM, /* got an inflate() memory error -- remain here until reset */ + SYNC /* looking for synchronization bytes to restart inflate() */ +} inflate_mode; + +/* + State transitions between above modes - + + (most modes can go to BAD or MEM on error -- not shown for clarity) + + Process header: + HEAD -> (gzip) or (zlib) or (raw) + (gzip) -> FLAGS -> TIME -> OS -> EXLEN -> EXTRA -> NAME -> COMMENT -> + HCRC -> TYPE + (zlib) -> DICTID or TYPE + DICTID -> DICT -> TYPE + (raw) -> TYPEDO + Read deflate blocks: + TYPE -> TYPEDO -> STORED or TABLE or LEN_ or CHECK + STORED -> COPY_ -> COPY -> TYPE + TABLE -> LENLENS -> CODELENS -> LEN_ + LEN_ -> LEN + Read deflate codes in fixed or dynamic block: + LEN -> LENEXT or LIT or TYPE + LENEXT -> DIST -> DISTEXT -> MATCH -> LEN + LIT -> LEN + Process trailer: + CHECK -> LENGTH -> DONE + */ + +/* state maintained between inflate() calls. Approximately 10K bytes. */ +struct inflate_state { + inflate_mode mode; /* current inflate mode */ + int last; /* true if processing last block */ + int wrap; /* bit 0 true for zlib, bit 1 true for gzip */ + int havedict; /* true if dictionary provided */ + int flags; /* gzip header method and flags (0 if zlib) */ + unsigned dmax; /* zlib header max distance (INFLATE_STRICT) */ + unsigned long check; /* protected copy of check value */ + unsigned long total; /* protected copy of output count */ + gz_headerp head; /* where to save gzip header information */ + /* sliding window */ + unsigned wbits; /* log base 2 of requested window size */ + unsigned wsize; /* window size or zero if not using window */ + unsigned whave; /* valid bytes in the window */ + unsigned wnext; /* window write index */ + unsigned char FAR *window; /* allocated sliding window, if needed */ + /* bit accumulator */ + unsigned long hold; /* input bit accumulator */ + unsigned bits; /* number of bits in "in" */ + /* for string and stored block copying */ + unsigned length; /* literal or length of data to copy */ + unsigned offset; /* distance back to copy string from */ + /* for table and code decoding */ + unsigned extra; /* extra bits needed */ + /* fixed and dynamic code tables */ + code const FAR *lencode; /* starting table for length/literal codes */ + code const FAR *distcode; /* starting table for distance codes */ + unsigned lenbits; /* index bits for lencode */ + unsigned distbits; /* index bits for distcode */ + /* dynamic table building */ + unsigned ncode; /* number of code length code lengths */ + unsigned nlen; /* number of length code lengths */ + unsigned ndist; /* number of distance code lengths */ + unsigned have; /* number of code lengths in lens[] */ + code FAR *next; /* next available space in codes[] */ + unsigned short lens[320]; /* temporary storage for code lengths */ + unsigned short work[288]; /* work area for code table building */ + code codes[ENOUGH]; /* space for code tables */ + int sane; /* if false, allow invalid distance too far */ + int back; /* bits back of last unprocessed length/lit */ + unsigned was; /* initial length of match */ +}; diff --git a/examples/ThirdPartyLibs/zlib/inftrees.c b/examples/ThirdPartyLibs/zlib/inftrees.c new file mode 100644 index 000000000..44d89cf24 --- /dev/null +++ b/examples/ThirdPartyLibs/zlib/inftrees.c @@ -0,0 +1,306 @@ +/* inftrees.c -- generate Huffman trees for efficient decoding + * Copyright (C) 1995-2013 Mark Adler + * For conditions of distribution and use, see copyright notice in zlib.h + */ + +#include "zutil.h" +#include "inftrees.h" + +#define MAXBITS 15 + +const char inflate_copyright[] = + " inflate 1.2.8 Copyright 1995-2013 Mark Adler "; +/* + If you use the zlib library in a product, an acknowledgment is welcome + in the documentation of your product. If for some reason you cannot + include such an acknowledgment, I would appreciate that you keep this + copyright string in the executable of your product. + */ + +/* + Build a set of tables to decode the provided canonical Huffman code. + The code lengths are lens[0..codes-1]. The result starts at *table, + whose indices are 0..2^bits-1. work is a writable array of at least + lens shorts, which is used as a work area. type is the type of code + to be generated, CODES, LENS, or DISTS. On return, zero is success, + -1 is an invalid code, and +1 means that ENOUGH isn't enough. table + on return points to the next available entry's address. bits is the + requested root table index bits, and on return it is the actual root + table index bits. It will differ if the request is greater than the + longest code or if it is less than the shortest code. + */ +int ZLIB_INTERNAL inflate_table(type, lens, codes, table, bits, work) +codetype type; +unsigned short FAR *lens; +unsigned codes; +code FAR * FAR *table; +unsigned FAR *bits; +unsigned short FAR *work; +{ + unsigned len; /* a code's length in bits */ + unsigned sym; /* index of code symbols */ + unsigned min, max; /* minimum and maximum code lengths */ + unsigned root; /* number of index bits for root table */ + unsigned curr; /* number of index bits for current table */ + unsigned drop; /* code bits to drop for sub-table */ + int left; /* number of prefix codes available */ + unsigned used; /* code entries in table used */ + unsigned huff; /* Huffman code */ + unsigned incr; /* for incrementing code, index */ + unsigned fill; /* index for replicating entries */ + unsigned low; /* low bits for current root entry */ + unsigned mask; /* mask for low root bits */ + code here; /* table entry for duplication */ + code FAR *next; /* next available space in table */ + const unsigned short FAR *base; /* base value table to use */ + const unsigned short FAR *extra; /* extra bits table to use */ + int end; /* use base and extra for symbol > end */ + unsigned short count[MAXBITS+1]; /* number of codes of each length */ + unsigned short offs[MAXBITS+1]; /* offsets in table for each length */ + static const unsigned short lbase[31] = { /* Length codes 257..285 base */ + 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31, + 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 0, 0}; + static const unsigned short lext[31] = { /* Length codes 257..285 extra */ + 16, 16, 16, 16, 16, 16, 16, 16, 17, 17, 17, 17, 18, 18, 18, 18, + 19, 19, 19, 19, 20, 20, 20, 20, 21, 21, 21, 21, 16, 72, 78}; + static const unsigned short dbase[32] = { /* Distance codes 0..29 base */ + 1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193, + 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145, + 8193, 12289, 16385, 24577, 0, 0}; + static const unsigned short dext[32] = { /* Distance codes 0..29 extra */ + 16, 16, 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, + 23, 23, 24, 24, 25, 25, 26, 26, 27, 27, + 28, 28, 29, 29, 64, 64}; + + /* + Process a set of code lengths to create a canonical Huffman code. The + code lengths are lens[0..codes-1]. Each length corresponds to the + symbols 0..codes-1. The Huffman code is generated by first sorting the + symbols by length from short to long, and retaining the symbol order + for codes with equal lengths. Then the code starts with all zero bits + for the first code of the shortest length, and the codes are integer + increments for the same length, and zeros are appended as the length + increases. For the deflate format, these bits are stored backwards + from their more natural integer increment ordering, and so when the + decoding tables are built in the large loop below, the integer codes + are incremented backwards. + + This routine assumes, but does not check, that all of the entries in + lens[] are in the range 0..MAXBITS. The caller must assure this. + 1..MAXBITS is interpreted as that code length. zero means that that + symbol does not occur in this code. + + The codes are sorted by computing a count of codes for each length, + creating from that a table of starting indices for each length in the + sorted table, and then entering the symbols in order in the sorted + table. The sorted table is work[], with that space being provided by + the caller. + + The length counts are used for other purposes as well, i.e. finding + the minimum and maximum length codes, determining if there are any + codes at all, checking for a valid set of lengths, and looking ahead + at length counts to determine sub-table sizes when building the + decoding tables. + */ + + /* accumulate lengths for codes (assumes lens[] all in 0..MAXBITS) */ + for (len = 0; len <= MAXBITS; len++) + count[len] = 0; + for (sym = 0; sym < codes; sym++) + count[lens[sym]]++; + + /* bound code lengths, force root to be within code lengths */ + root = *bits; + for (max = MAXBITS; max >= 1; max--) + if (count[max] != 0) break; + if (root > max) root = max; + if (max == 0) { /* no symbols to code at all */ + here.op = (unsigned char)64; /* invalid code marker */ + here.bits = (unsigned char)1; + here.val = (unsigned short)0; + *(*table)++ = here; /* make a table to force an error */ + *(*table)++ = here; + *bits = 1; + return 0; /* no symbols, but wait for decoding to report error */ + } + for (min = 1; min < max; min++) + if (count[min] != 0) break; + if (root < min) root = min; + + /* check for an over-subscribed or incomplete set of lengths */ + left = 1; + for (len = 1; len <= MAXBITS; len++) { + left <<= 1; + left -= count[len]; + if (left < 0) return -1; /* over-subscribed */ + } + if (left > 0 && (type == CODES || max != 1)) + return -1; /* incomplete set */ + + /* generate offsets into symbol table for each length for sorting */ + offs[1] = 0; + for (len = 1; len < MAXBITS; len++) + offs[len + 1] = offs[len] + count[len]; + + /* sort symbols by length, by symbol order within each length */ + for (sym = 0; sym < codes; sym++) + if (lens[sym] != 0) work[offs[lens[sym]]++] = (unsigned short)sym; + + /* + Create and fill in decoding tables. In this loop, the table being + filled is at next and has curr index bits. The code being used is huff + with length len. That code is converted to an index by dropping drop + bits off of the bottom. For codes where len is less than drop + curr, + those top drop + curr - len bits are incremented through all values to + fill the table with replicated entries. + + root is the number of index bits for the root table. When len exceeds + root, sub-tables are created pointed to by the root entry with an index + of the low root bits of huff. This is saved in low to check for when a + new sub-table should be started. drop is zero when the root table is + being filled, and drop is root when sub-tables are being filled. + + When a new sub-table is needed, it is necessary to look ahead in the + code lengths to determine what size sub-table is needed. The length + counts are used for this, and so count[] is decremented as codes are + entered in the tables. + + used keeps track of how many table entries have been allocated from the + provided *table space. It is checked for LENS and DIST tables against + the constants ENOUGH_LENS and ENOUGH_DISTS to guard against changes in + the initial root table size constants. See the comments in inftrees.h + for more information. + + sym increments through all symbols, and the loop terminates when + all codes of length max, i.e. all codes, have been processed. This + routine permits incomplete codes, so another loop after this one fills + in the rest of the decoding tables with invalid code markers. + */ + + /* set up for code type */ + switch (type) { + case CODES: + base = extra = work; /* dummy value--not used */ + end = 19; + break; + case LENS: + base = lbase; + base -= 257; + extra = lext; + extra -= 257; + end = 256; + break; + default: /* DISTS */ + base = dbase; + extra = dext; + end = -1; + } + + /* initialize state for loop */ + huff = 0; /* starting code */ + sym = 0; /* starting code symbol */ + len = min; /* starting code length */ + next = *table; /* current table to fill in */ + curr = root; /* current table index bits */ + drop = 0; /* current bits to drop from code for index */ + low = (unsigned)(-1); /* trigger new sub-table when len > root */ + used = 1U << root; /* use root table entries */ + mask = used - 1; /* mask for comparing low */ + + /* check available table space */ + if ((type == LENS && used > ENOUGH_LENS) || + (type == DISTS && used > ENOUGH_DISTS)) + return 1; + + /* process all codes and make table entries */ + for (;;) { + /* create table entry */ + here.bits = (unsigned char)(len - drop); + if ((int)(work[sym]) < end) { + here.op = (unsigned char)0; + here.val = work[sym]; + } + else if ((int)(work[sym]) > end) { + here.op = (unsigned char)(extra[work[sym]]); + here.val = base[work[sym]]; + } + else { + here.op = (unsigned char)(32 + 64); /* end of block */ + here.val = 0; + } + + /* replicate for those indices with low len bits equal to huff */ + incr = 1U << (len - drop); + fill = 1U << curr; + min = fill; /* save offset to next table */ + do { + fill -= incr; + next[(huff >> drop) + fill] = here; + } while (fill != 0); + + /* backwards increment the len-bit code huff */ + incr = 1U << (len - 1); + while (huff & incr) + incr >>= 1; + if (incr != 0) { + huff &= incr - 1; + huff += incr; + } + else + huff = 0; + + /* go to next symbol, update count, len */ + sym++; + if (--(count[len]) == 0) { + if (len == max) break; + len = lens[work[sym]]; + } + + /* create new sub-table if needed */ + if (len > root && (huff & mask) != low) { + /* if first time, transition to sub-tables */ + if (drop == 0) + drop = root; + + /* increment past last table */ + next += min; /* here min is 1 << curr */ + + /* determine length of next table */ + curr = len - drop; + left = (int)(1 << curr); + while (curr + drop < max) { + left -= count[curr + drop]; + if (left <= 0) break; + curr++; + left <<= 1; + } + + /* check for enough space */ + used += 1U << curr; + if ((type == LENS && used > ENOUGH_LENS) || + (type == DISTS && used > ENOUGH_DISTS)) + return 1; + + /* point entry in root table to sub-table */ + low = huff & mask; + (*table)[low].op = (unsigned char)curr; + (*table)[low].bits = (unsigned char)root; + (*table)[low].val = (unsigned short)(next - *table); + } + } + + /* fill in remaining table entry if code is incomplete (guaranteed to have + at most one remaining entry, since if the code is incomplete, the + maximum code length that was allowed to get this far is one bit) */ + if (huff != 0) { + here.op = (unsigned char)64; /* invalid code marker */ + here.bits = (unsigned char)(len - drop); + here.val = (unsigned short)0; + next[huff] = here; + } + + /* set return parameters */ + *table += used; + *bits = root; + return 0; +} diff --git a/examples/ThirdPartyLibs/zlib/inftrees.h b/examples/ThirdPartyLibs/zlib/inftrees.h new file mode 100644 index 000000000..baa53a0b1 --- /dev/null +++ b/examples/ThirdPartyLibs/zlib/inftrees.h @@ -0,0 +1,62 @@ +/* inftrees.h -- header to use inftrees.c + * Copyright (C) 1995-2005, 2010 Mark Adler + * For conditions of distribution and use, see copyright notice in zlib.h + */ + +/* WARNING: this file should *not* be used by applications. It is + part of the implementation of the compression library and is + subject to change. Applications should only use zlib.h. + */ + +/* Structure for decoding tables. Each entry provides either the + information needed to do the operation requested by the code that + indexed that table entry, or it provides a pointer to another + table that indexes more bits of the code. op indicates whether + the entry is a pointer to another table, a literal, a length or + distance, an end-of-block, or an invalid code. For a table + pointer, the low four bits of op is the number of index bits of + that table. For a length or distance, the low four bits of op + is the number of extra bits to get after the code. bits is + the number of bits in this code or part of the code to drop off + of the bit buffer. val is the actual byte to output in the case + of a literal, the base length or distance, or the offset from + the current table to the next table. Each entry is four bytes. */ +typedef struct { + unsigned char op; /* operation, extra bits, table bits */ + unsigned char bits; /* bits in this part of the code */ + unsigned short val; /* offset in table or code value */ +} code; + +/* op values as set by inflate_table(): + 00000000 - literal + 0000tttt - table link, tttt != 0 is the number of table index bits + 0001eeee - length or distance, eeee is the number of extra bits + 01100000 - end of block + 01000000 - invalid code + */ + +/* Maximum size of the dynamic table. The maximum number of code structures is + 1444, which is the sum of 852 for literal/length codes and 592 for distance + codes. These values were found by exhaustive searches using the program + examples/enough.c found in the zlib distribtution. The arguments to that + program are the number of symbols, the initial root table size, and the + maximum bit length of a code. "enough 286 9 15" for literal/length codes + returns returns 852, and "enough 30 6 15" for distance codes returns 592. + The initial root table size (9 or 6) is found in the fifth argument of the + inflate_table() calls in inflate.c and infback.c. If the root table size is + changed, then these maximum sizes would be need to be recalculated and + updated. */ +#define ENOUGH_LENS 852 +#define ENOUGH_DISTS 592 +#define ENOUGH (ENOUGH_LENS+ENOUGH_DISTS) + +/* Type of code to build for inflate_table() */ +typedef enum { + CODES, + LENS, + DISTS +} codetype; + +int ZLIB_INTERNAL inflate_table OF((codetype type, unsigned short FAR *lens, + unsigned codes, code FAR * FAR *table, + unsigned FAR *bits, unsigned short FAR *work)); diff --git a/examples/ThirdPartyLibs/zlib/trees.c b/examples/ThirdPartyLibs/zlib/trees.c new file mode 100644 index 000000000..1fd7759ef --- /dev/null +++ b/examples/ThirdPartyLibs/zlib/trees.c @@ -0,0 +1,1226 @@ +/* trees.c -- output deflated data using Huffman coding + * Copyright (C) 1995-2012 Jean-loup Gailly + * detect_data_type() function provided freely by Cosmin Truta, 2006 + * For conditions of distribution and use, see copyright notice in zlib.h + */ + +/* + * ALGORITHM + * + * The "deflation" process uses several Huffman trees. The more + * common source values are represented by shorter bit sequences. + * + * Each code tree is stored in a compressed form which is itself + * a Huffman encoding of the lengths of all the code strings (in + * ascending order by source values). The actual code strings are + * reconstructed from the lengths in the inflate process, as described + * in the deflate specification. + * + * REFERENCES + * + * Deutsch, L.P.,"'Deflate' Compressed Data Format Specification". + * Available in ftp.uu.net:/pub/archiving/zip/doc/deflate-1.1.doc + * + * Storer, James A. + * Data Compression: Methods and Theory, pp. 49-50. + * Computer Science Press, 1988. ISBN 0-7167-8156-5. + * + * Sedgewick, R. + * Algorithms, p290. + * Addison-Wesley, 1983. ISBN 0-201-06672-6. + */ + +/* @(#) $Id$ */ + +/* #define GEN_TREES_H */ + +#include "deflate.h" + +#ifdef DEBUG +# include +#endif + +/* =========================================================================== + * Constants + */ + +#define MAX_BL_BITS 7 +/* Bit length codes must not exceed MAX_BL_BITS bits */ + +#define END_BLOCK 256 +/* end of block literal code */ + +#define REP_3_6 16 +/* repeat previous bit length 3-6 times (2 bits of repeat count) */ + +#define REPZ_3_10 17 +/* repeat a zero length 3-10 times (3 bits of repeat count) */ + +#define REPZ_11_138 18 +/* repeat a zero length 11-138 times (7 bits of repeat count) */ + +local const int extra_lbits[LENGTH_CODES] /* extra bits for each length code */ + = {0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0}; + +local const int extra_dbits[D_CODES] /* extra bits for each distance code */ + = {0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13}; + +local const int extra_blbits[BL_CODES]/* extra bits for each bit length code */ + = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,7}; + +local const uch bl_order[BL_CODES] + = {16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15}; +/* The lengths of the bit length codes are sent in order of decreasing + * probability, to avoid transmitting the lengths for unused bit length codes. + */ + +/* =========================================================================== + * Local data. These are initialized only once. + */ + +#define DIST_CODE_LEN 512 /* see definition of array dist_code below */ + +#if defined(GEN_TREES_H) || !defined(STDC) +/* non ANSI compilers may not accept trees.h */ + +local ct_data static_ltree[L_CODES+2]; +/* The static literal tree. Since the bit lengths are imposed, there is no + * need for the L_CODES extra codes used during heap construction. However + * The codes 286 and 287 are needed to build a canonical tree (see _tr_init + * below). + */ + +local ct_data static_dtree[D_CODES]; +/* The static distance tree. (Actually a trivial tree since all codes use + * 5 bits.) + */ + +uch _dist_code[DIST_CODE_LEN]; +/* Distance codes. The first 256 values correspond to the distances + * 3 .. 258, the last 256 values correspond to the top 8 bits of + * the 15 bit distances. + */ + +uch _length_code[MAX_MATCH-MIN_MATCH+1]; +/* length code for each normalized match length (0 == MIN_MATCH) */ + +local int base_length[LENGTH_CODES]; +/* First normalized length for each code (0 = MIN_MATCH) */ + +local int base_dist[D_CODES]; +/* First normalized distance for each code (0 = distance of 1) */ + +#else +# include "trees.h" +#endif /* GEN_TREES_H */ + +struct static_tree_desc_s { + const ct_data *static_tree; /* static tree or NULL */ + const intf *extra_bits; /* extra bits for each code or NULL */ + int extra_base; /* base index for extra_bits */ + int elems; /* max number of elements in the tree */ + int max_length; /* max bit length for the codes */ +}; + +local static_tree_desc static_l_desc = +{static_ltree, extra_lbits, LITERALS+1, L_CODES, MAX_BITS}; + +local static_tree_desc static_d_desc = +{static_dtree, extra_dbits, 0, D_CODES, MAX_BITS}; + +local static_tree_desc static_bl_desc = +{(const ct_data *)0, extra_blbits, 0, BL_CODES, MAX_BL_BITS}; + +/* =========================================================================== + * Local (static) routines in this file. + */ + +local void tr_static_init OF((void)); +local void init_block OF((deflate_state *s)); +local void pqdownheap OF((deflate_state *s, ct_data *tree, int k)); +local void gen_bitlen OF((deflate_state *s, tree_desc *desc)); +local void gen_codes OF((ct_data *tree, int max_code, ushf *bl_count)); +local void build_tree OF((deflate_state *s, tree_desc *desc)); +local void scan_tree OF((deflate_state *s, ct_data *tree, int max_code)); +local void send_tree OF((deflate_state *s, ct_data *tree, int max_code)); +local int build_bl_tree OF((deflate_state *s)); +local void send_all_trees OF((deflate_state *s, int lcodes, int dcodes, + int blcodes)); +local void compress_block OF((deflate_state *s, const ct_data *ltree, + const ct_data *dtree)); +local int detect_data_type OF((deflate_state *s)); +local unsigned bi_reverse OF((unsigned value, int length)); +local void bi_windup OF((deflate_state *s)); +local void bi_flush OF((deflate_state *s)); +local void copy_block OF((deflate_state *s, charf *buf, unsigned len, + int header)); + +#ifdef GEN_TREES_H +local void gen_trees_header OF((void)); +#endif + +#ifndef DEBUG +# define send_code(s, c, tree) send_bits(s, tree[c].Code, tree[c].Len) + /* Send a code of the given tree. c and tree must not have side effects */ + +#else /* DEBUG */ +# define send_code(s, c, tree) \ + { if (z_verbose>2) fprintf(stderr,"\ncd %3d ",(c)); \ + send_bits(s, tree[c].Code, tree[c].Len); } +#endif + +/* =========================================================================== + * Output a short LSB first on the stream. + * IN assertion: there is enough room in pendingBuf. + */ +#define put_short(s, w) { \ + put_byte(s, (uch)((w) & 0xff)); \ + put_byte(s, (uch)((ush)(w) >> 8)); \ +} + +/* =========================================================================== + * Send a value on a given number of bits. + * IN assertion: length <= 16 and value fits in length bits. + */ +#ifdef DEBUG +local void send_bits OF((deflate_state *s, int value, int length)); + +local void send_bits(s, value, length) + deflate_state *s; + int value; /* value to send */ + int length; /* number of bits */ +{ + Tracevv((stderr," l %2d v %4x ", length, value)); + Assert(length > 0 && length <= 15, "invalid length"); + s->bits_sent += (ulg)length; + + /* If not enough room in bi_buf, use (valid) bits from bi_buf and + * (16 - bi_valid) bits from value, leaving (width - (16-bi_valid)) + * unused bits in value. + */ + if (s->bi_valid > (int)Buf_size - length) { + s->bi_buf |= (ush)value << s->bi_valid; + put_short(s, s->bi_buf); + s->bi_buf = (ush)value >> (Buf_size - s->bi_valid); + s->bi_valid += length - Buf_size; + } else { + s->bi_buf |= (ush)value << s->bi_valid; + s->bi_valid += length; + } +} +#else /* !DEBUG */ + +#define send_bits(s, value, length) \ +{ int len = length;\ + if (s->bi_valid > (int)Buf_size - len) {\ + int val = value;\ + s->bi_buf |= (ush)val << s->bi_valid;\ + put_short(s, s->bi_buf);\ + s->bi_buf = (ush)val >> (Buf_size - s->bi_valid);\ + s->bi_valid += len - Buf_size;\ + } else {\ + s->bi_buf |= (ush)(value) << s->bi_valid;\ + s->bi_valid += len;\ + }\ +} +#endif /* DEBUG */ + + +/* the arguments must not have side effects */ + +/* =========================================================================== + * Initialize the various 'constant' tables. + */ +local void tr_static_init() +{ +#if defined(GEN_TREES_H) || !defined(STDC) + static int static_init_done = 0; + int n; /* iterates over tree elements */ + int bits; /* bit counter */ + int length; /* length value */ + int code; /* code value */ + int dist; /* distance index */ + ush bl_count[MAX_BITS+1]; + /* number of codes at each bit length for an optimal tree */ + + if (static_init_done) return; + + /* For some embedded targets, global variables are not initialized: */ +#ifdef NO_INIT_GLOBAL_POINTERS + static_l_desc.static_tree = static_ltree; + static_l_desc.extra_bits = extra_lbits; + static_d_desc.static_tree = static_dtree; + static_d_desc.extra_bits = extra_dbits; + static_bl_desc.extra_bits = extra_blbits; +#endif + + /* Initialize the mapping length (0..255) -> length code (0..28) */ + length = 0; + for (code = 0; code < LENGTH_CODES-1; code++) { + base_length[code] = length; + for (n = 0; n < (1< dist code (0..29) */ + dist = 0; + for (code = 0 ; code < 16; code++) { + base_dist[code] = dist; + for (n = 0; n < (1<>= 7; /* from now on, all distances are divided by 128 */ + for ( ; code < D_CODES; code++) { + base_dist[code] = dist << 7; + for (n = 0; n < (1<<(extra_dbits[code]-7)); n++) { + _dist_code[256 + dist++] = (uch)code; + } + } + Assert (dist == 256, "tr_static_init: 256+dist != 512"); + + /* Construct the codes of the static literal tree */ + for (bits = 0; bits <= MAX_BITS; bits++) bl_count[bits] = 0; + n = 0; + while (n <= 143) static_ltree[n++].Len = 8, bl_count[8]++; + while (n <= 255) static_ltree[n++].Len = 9, bl_count[9]++; + while (n <= 279) static_ltree[n++].Len = 7, bl_count[7]++; + while (n <= 287) static_ltree[n++].Len = 8, bl_count[8]++; + /* Codes 286 and 287 do not exist, but we must include them in the + * tree construction to get a canonical Huffman tree (longest code + * all ones) + */ + gen_codes((ct_data *)static_ltree, L_CODES+1, bl_count); + + /* The static distance tree is trivial: */ + for (n = 0; n < D_CODES; n++) { + static_dtree[n].Len = 5; + static_dtree[n].Code = bi_reverse((unsigned)n, 5); + } + static_init_done = 1; + +# ifdef GEN_TREES_H + gen_trees_header(); +# endif +#endif /* defined(GEN_TREES_H) || !defined(STDC) */ +} + +/* =========================================================================== + * Genererate the file trees.h describing the static trees. + */ +#ifdef GEN_TREES_H +# ifndef DEBUG +# include +# endif + +# define SEPARATOR(i, last, width) \ + ((i) == (last)? "\n};\n\n" : \ + ((i) % (width) == (width)-1 ? ",\n" : ", ")) + +void gen_trees_header() +{ + FILE *header = fopen("trees.h", "w"); + int i; + + Assert (header != NULL, "Can't open trees.h"); + fprintf(header, + "/* header created automatically with -DGEN_TREES_H */\n\n"); + + fprintf(header, "local const ct_data static_ltree[L_CODES+2] = {\n"); + for (i = 0; i < L_CODES+2; i++) { + fprintf(header, "{{%3u},{%3u}}%s", static_ltree[i].Code, + static_ltree[i].Len, SEPARATOR(i, L_CODES+1, 5)); + } + + fprintf(header, "local const ct_data static_dtree[D_CODES] = {\n"); + for (i = 0; i < D_CODES; i++) { + fprintf(header, "{{%2u},{%2u}}%s", static_dtree[i].Code, + static_dtree[i].Len, SEPARATOR(i, D_CODES-1, 5)); + } + + fprintf(header, "const uch ZLIB_INTERNAL _dist_code[DIST_CODE_LEN] = {\n"); + for (i = 0; i < DIST_CODE_LEN; i++) { + fprintf(header, "%2u%s", _dist_code[i], + SEPARATOR(i, DIST_CODE_LEN-1, 20)); + } + + fprintf(header, + "const uch ZLIB_INTERNAL _length_code[MAX_MATCH-MIN_MATCH+1]= {\n"); + for (i = 0; i < MAX_MATCH-MIN_MATCH+1; i++) { + fprintf(header, "%2u%s", _length_code[i], + SEPARATOR(i, MAX_MATCH-MIN_MATCH, 20)); + } + + fprintf(header, "local const int base_length[LENGTH_CODES] = {\n"); + for (i = 0; i < LENGTH_CODES; i++) { + fprintf(header, "%1u%s", base_length[i], + SEPARATOR(i, LENGTH_CODES-1, 20)); + } + + fprintf(header, "local const int base_dist[D_CODES] = {\n"); + for (i = 0; i < D_CODES; i++) { + fprintf(header, "%5u%s", base_dist[i], + SEPARATOR(i, D_CODES-1, 10)); + } + + fclose(header); +} +#endif /* GEN_TREES_H */ + +/* =========================================================================== + * Initialize the tree data structures for a new zlib stream. + */ +void ZLIB_INTERNAL _tr_init(s) + deflate_state *s; +{ + tr_static_init(); + + s->l_desc.dyn_tree = s->dyn_ltree; + s->l_desc.stat_desc = &static_l_desc; + + s->d_desc.dyn_tree = s->dyn_dtree; + s->d_desc.stat_desc = &static_d_desc; + + s->bl_desc.dyn_tree = s->bl_tree; + s->bl_desc.stat_desc = &static_bl_desc; + + s->bi_buf = 0; + s->bi_valid = 0; +#ifdef DEBUG + s->compressed_len = 0L; + s->bits_sent = 0L; +#endif + + /* Initialize the first block of the first file: */ + init_block(s); +} + +/* =========================================================================== + * Initialize a new block. + */ +local void init_block(s) + deflate_state *s; +{ + int n; /* iterates over tree elements */ + + /* Initialize the trees. */ + for (n = 0; n < L_CODES; n++) s->dyn_ltree[n].Freq = 0; + for (n = 0; n < D_CODES; n++) s->dyn_dtree[n].Freq = 0; + for (n = 0; n < BL_CODES; n++) s->bl_tree[n].Freq = 0; + + s->dyn_ltree[END_BLOCK].Freq = 1; + s->opt_len = s->static_len = 0L; + s->last_lit = s->matches = 0; +} + +#define SMALLEST 1 +/* Index within the heap array of least frequent node in the Huffman tree */ + + +/* =========================================================================== + * Remove the smallest element from the heap and recreate the heap with + * one less element. Updates heap and heap_len. + */ +#define pqremove(s, tree, top) \ +{\ + top = s->heap[SMALLEST]; \ + s->heap[SMALLEST] = s->heap[s->heap_len--]; \ + pqdownheap(s, tree, SMALLEST); \ +} + +/* =========================================================================== + * Compares to subtrees, using the tree depth as tie breaker when + * the subtrees have equal frequency. This minimizes the worst case length. + */ +#define smaller(tree, n, m, depth) \ + (tree[n].Freq < tree[m].Freq || \ + (tree[n].Freq == tree[m].Freq && depth[n] <= depth[m])) + +/* =========================================================================== + * Restore the heap property by moving down the tree starting at node k, + * exchanging a node with the smallest of its two sons if necessary, stopping + * when the heap property is re-established (each father smaller than its + * two sons). + */ +local void pqdownheap(s, tree, k) + deflate_state *s; + ct_data *tree; /* the tree to restore */ + int k; /* node to move down */ +{ + int v = s->heap[k]; + int j = k << 1; /* left son of k */ + while (j <= s->heap_len) { + /* Set j to the smallest of the two sons: */ + if (j < s->heap_len && + smaller(tree, s->heap[j+1], s->heap[j], s->depth)) { + j++; + } + /* Exit if v is smaller than both sons */ + if (smaller(tree, v, s->heap[j], s->depth)) break; + + /* Exchange v with the smallest son */ + s->heap[k] = s->heap[j]; k = j; + + /* And continue down the tree, setting j to the left son of k */ + j <<= 1; + } + s->heap[k] = v; +} + +/* =========================================================================== + * Compute the optimal bit lengths for a tree and update the total bit length + * for the current block. + * IN assertion: the fields freq and dad are set, heap[heap_max] and + * above are the tree nodes sorted by increasing frequency. + * OUT assertions: the field len is set to the optimal bit length, the + * array bl_count contains the frequencies for each bit length. + * The length opt_len is updated; static_len is also updated if stree is + * not null. + */ +local void gen_bitlen(s, desc) + deflate_state *s; + tree_desc *desc; /* the tree descriptor */ +{ + ct_data *tree = desc->dyn_tree; + int max_code = desc->max_code; + const ct_data *stree = desc->stat_desc->static_tree; + const intf *extra = desc->stat_desc->extra_bits; + int base = desc->stat_desc->extra_base; + int max_length = desc->stat_desc->max_length; + int h; /* heap index */ + int n, m; /* iterate over the tree elements */ + int bits; /* bit length */ + int xbits; /* extra bits */ + ush f; /* frequency */ + int overflow = 0; /* number of elements with bit length too large */ + + for (bits = 0; bits <= MAX_BITS; bits++) s->bl_count[bits] = 0; + + /* In a first pass, compute the optimal bit lengths (which may + * overflow in the case of the bit length tree). + */ + tree[s->heap[s->heap_max]].Len = 0; /* root of the heap */ + + for (h = s->heap_max+1; h < HEAP_SIZE; h++) { + n = s->heap[h]; + bits = tree[tree[n].Dad].Len + 1; + if (bits > max_length) bits = max_length, overflow++; + tree[n].Len = (ush)bits; + /* We overwrite tree[n].Dad which is no longer needed */ + + if (n > max_code) continue; /* not a leaf node */ + + s->bl_count[bits]++; + xbits = 0; + if (n >= base) xbits = extra[n-base]; + f = tree[n].Freq; + s->opt_len += (ulg)f * (bits + xbits); + if (stree) s->static_len += (ulg)f * (stree[n].Len + xbits); + } + if (overflow == 0) return; + + Trace((stderr,"\nbit length overflow\n")); + /* This happens for example on obj2 and pic of the Calgary corpus */ + + /* Find the first bit length which could increase: */ + do { + bits = max_length-1; + while (s->bl_count[bits] == 0) bits--; + s->bl_count[bits]--; /* move one leaf down the tree */ + s->bl_count[bits+1] += 2; /* move one overflow item as its brother */ + s->bl_count[max_length]--; + /* The brother of the overflow item also moves one step up, + * but this does not affect bl_count[max_length] + */ + overflow -= 2; + } while (overflow > 0); + + /* Now recompute all bit lengths, scanning in increasing frequency. + * h is still equal to HEAP_SIZE. (It is simpler to reconstruct all + * lengths instead of fixing only the wrong ones. This idea is taken + * from 'ar' written by Haruhiko Okumura.) + */ + for (bits = max_length; bits != 0; bits--) { + n = s->bl_count[bits]; + while (n != 0) { + m = s->heap[--h]; + if (m > max_code) continue; + if ((unsigned) tree[m].Len != (unsigned) bits) { + Trace((stderr,"code %d bits %d->%d\n", m, tree[m].Len, bits)); + s->opt_len += ((long)bits - (long)tree[m].Len) + *(long)tree[m].Freq; + tree[m].Len = (ush)bits; + } + n--; + } + } +} + +/* =========================================================================== + * Generate the codes for a given tree and bit counts (which need not be + * optimal). + * IN assertion: the array bl_count contains the bit length statistics for + * the given tree and the field len is set for all tree elements. + * OUT assertion: the field code is set for all tree elements of non + * zero code length. + */ +local void gen_codes (tree, max_code, bl_count) + ct_data *tree; /* the tree to decorate */ + int max_code; /* largest code with non zero frequency */ + ushf *bl_count; /* number of codes at each bit length */ +{ + ush next_code[MAX_BITS+1]; /* next code value for each bit length */ + ush code = 0; /* running code value */ + int bits; /* bit index */ + int n; /* code index */ + + /* The distribution counts are first used to generate the code values + * without bit reversal. + */ + for (bits = 1; bits <= MAX_BITS; bits++) { + next_code[bits] = code = (code + bl_count[bits-1]) << 1; + } + /* Check that the bit counts in bl_count are consistent. The last code + * must be all ones. + */ + Assert (code + bl_count[MAX_BITS]-1 == (1<dyn_tree; + const ct_data *stree = desc->stat_desc->static_tree; + int elems = desc->stat_desc->elems; + int n, m; /* iterate over heap elements */ + int max_code = -1; /* largest code with non zero frequency */ + int node; /* new node being created */ + + /* Construct the initial heap, with least frequent element in + * heap[SMALLEST]. The sons of heap[n] are heap[2*n] and heap[2*n+1]. + * heap[0] is not used. + */ + s->heap_len = 0, s->heap_max = HEAP_SIZE; + + for (n = 0; n < elems; n++) { + if (tree[n].Freq != 0) { + s->heap[++(s->heap_len)] = max_code = n; + s->depth[n] = 0; + } else { + tree[n].Len = 0; + } + } + + /* The pkzip format requires that at least one distance code exists, + * and that at least one bit should be sent even if there is only one + * possible code. So to avoid special checks later on we force at least + * two codes of non zero frequency. + */ + while (s->heap_len < 2) { + node = s->heap[++(s->heap_len)] = (max_code < 2 ? ++max_code : 0); + tree[node].Freq = 1; + s->depth[node] = 0; + s->opt_len--; if (stree) s->static_len -= stree[node].Len; + /* node is 0 or 1 so it does not have extra bits */ + } + desc->max_code = max_code; + + /* The elements heap[heap_len/2+1 .. heap_len] are leaves of the tree, + * establish sub-heaps of increasing lengths: + */ + for (n = s->heap_len/2; n >= 1; n--) pqdownheap(s, tree, n); + + /* Construct the Huffman tree by repeatedly combining the least two + * frequent nodes. + */ + node = elems; /* next internal node of the tree */ + do { + pqremove(s, tree, n); /* n = node of least frequency */ + m = s->heap[SMALLEST]; /* m = node of next least frequency */ + + s->heap[--(s->heap_max)] = n; /* keep the nodes sorted by frequency */ + s->heap[--(s->heap_max)] = m; + + /* Create a new node father of n and m */ + tree[node].Freq = tree[n].Freq + tree[m].Freq; + s->depth[node] = (uch)((s->depth[n] >= s->depth[m] ? + s->depth[n] : s->depth[m]) + 1); + tree[n].Dad = tree[m].Dad = (ush)node; +#ifdef DUMP_BL_TREE + if (tree == s->bl_tree) { + fprintf(stderr,"\nnode %d(%d), sons %d(%d) %d(%d)", + node, tree[node].Freq, n, tree[n].Freq, m, tree[m].Freq); + } +#endif + /* and insert the new node in the heap */ + s->heap[SMALLEST] = node++; + pqdownheap(s, tree, SMALLEST); + + } while (s->heap_len >= 2); + + s->heap[--(s->heap_max)] = s->heap[SMALLEST]; + + /* At this point, the fields freq and dad are set. We can now + * generate the bit lengths. + */ + gen_bitlen(s, (tree_desc *)desc); + + /* The field len is now set, we can generate the bit codes */ + gen_codes ((ct_data *)tree, max_code, s->bl_count); +} + +/* =========================================================================== + * Scan a literal or distance tree to determine the frequencies of the codes + * in the bit length tree. + */ +local void scan_tree (s, tree, max_code) + deflate_state *s; + ct_data *tree; /* the tree to be scanned */ + int max_code; /* and its largest code of non zero frequency */ +{ + int n; /* iterates over all tree elements */ + int prevlen = -1; /* last emitted length */ + int curlen; /* length of current code */ + int nextlen = tree[0].Len; /* length of next code */ + int count = 0; /* repeat count of the current code */ + int max_count = 7; /* max repeat count */ + int min_count = 4; /* min repeat count */ + + if (nextlen == 0) max_count = 138, min_count = 3; + tree[max_code+1].Len = (ush)0xffff; /* guard */ + + for (n = 0; n <= max_code; n++) { + curlen = nextlen; nextlen = tree[n+1].Len; + if (++count < max_count && curlen == nextlen) { + continue; + } else if (count < min_count) { + s->bl_tree[curlen].Freq += count; + } else if (curlen != 0) { + if (curlen != prevlen) s->bl_tree[curlen].Freq++; + s->bl_tree[REP_3_6].Freq++; + } else if (count <= 10) { + s->bl_tree[REPZ_3_10].Freq++; + } else { + s->bl_tree[REPZ_11_138].Freq++; + } + count = 0; prevlen = curlen; + if (nextlen == 0) { + max_count = 138, min_count = 3; + } else if (curlen == nextlen) { + max_count = 6, min_count = 3; + } else { + max_count = 7, min_count = 4; + } + } +} + +/* =========================================================================== + * Send a literal or distance tree in compressed form, using the codes in + * bl_tree. + */ +local void send_tree (s, tree, max_code) + deflate_state *s; + ct_data *tree; /* the tree to be scanned */ + int max_code; /* and its largest code of non zero frequency */ +{ + int n; /* iterates over all tree elements */ + int prevlen = -1; /* last emitted length */ + int curlen; /* length of current code */ + int nextlen = tree[0].Len; /* length of next code */ + int count = 0; /* repeat count of the current code */ + int max_count = 7; /* max repeat count */ + int min_count = 4; /* min repeat count */ + + /* tree[max_code+1].Len = -1; */ /* guard already set */ + if (nextlen == 0) max_count = 138, min_count = 3; + + for (n = 0; n <= max_code; n++) { + curlen = nextlen; nextlen = tree[n+1].Len; + if (++count < max_count && curlen == nextlen) { + continue; + } else if (count < min_count) { + do { send_code(s, curlen, s->bl_tree); } while (--count != 0); + + } else if (curlen != 0) { + if (curlen != prevlen) { + send_code(s, curlen, s->bl_tree); count--; + } + Assert(count >= 3 && count <= 6, " 3_6?"); + send_code(s, REP_3_6, s->bl_tree); send_bits(s, count-3, 2); + + } else if (count <= 10) { + send_code(s, REPZ_3_10, s->bl_tree); send_bits(s, count-3, 3); + + } else { + send_code(s, REPZ_11_138, s->bl_tree); send_bits(s, count-11, 7); + } + count = 0; prevlen = curlen; + if (nextlen == 0) { + max_count = 138, min_count = 3; + } else if (curlen == nextlen) { + max_count = 6, min_count = 3; + } else { + max_count = 7, min_count = 4; + } + } +} + +/* =========================================================================== + * Construct the Huffman tree for the bit lengths and return the index in + * bl_order of the last bit length code to send. + */ +local int build_bl_tree(s) + deflate_state *s; +{ + int max_blindex; /* index of last bit length code of non zero freq */ + + /* Determine the bit length frequencies for literal and distance trees */ + scan_tree(s, (ct_data *)s->dyn_ltree, s->l_desc.max_code); + scan_tree(s, (ct_data *)s->dyn_dtree, s->d_desc.max_code); + + /* Build the bit length tree: */ + build_tree(s, (tree_desc *)(&(s->bl_desc))); + /* opt_len now includes the length of the tree representations, except + * the lengths of the bit lengths codes and the 5+5+4 bits for the counts. + */ + + /* Determine the number of bit length codes to send. The pkzip format + * requires that at least 4 bit length codes be sent. (appnote.txt says + * 3 but the actual value used is 4.) + */ + for (max_blindex = BL_CODES-1; max_blindex >= 3; max_blindex--) { + if (s->bl_tree[bl_order[max_blindex]].Len != 0) break; + } + /* Update opt_len to include the bit length tree and counts */ + s->opt_len += 3*(max_blindex+1) + 5+5+4; + Tracev((stderr, "\ndyn trees: dyn %ld, stat %ld", + s->opt_len, s->static_len)); + + return max_blindex; +} + +/* =========================================================================== + * Send the header for a block using dynamic Huffman trees: the counts, the + * lengths of the bit length codes, the literal tree and the distance tree. + * IN assertion: lcodes >= 257, dcodes >= 1, blcodes >= 4. + */ +local void send_all_trees(s, lcodes, dcodes, blcodes) + deflate_state *s; + int lcodes, dcodes, blcodes; /* number of codes for each tree */ +{ + int rank; /* index in bl_order */ + + Assert (lcodes >= 257 && dcodes >= 1 && blcodes >= 4, "not enough codes"); + Assert (lcodes <= L_CODES && dcodes <= D_CODES && blcodes <= BL_CODES, + "too many codes"); + Tracev((stderr, "\nbl counts: ")); + send_bits(s, lcodes-257, 5); /* not +255 as stated in appnote.txt */ + send_bits(s, dcodes-1, 5); + send_bits(s, blcodes-4, 4); /* not -3 as stated in appnote.txt */ + for (rank = 0; rank < blcodes; rank++) { + Tracev((stderr, "\nbl code %2d ", bl_order[rank])); + send_bits(s, s->bl_tree[bl_order[rank]].Len, 3); + } + Tracev((stderr, "\nbl tree: sent %ld", s->bits_sent)); + + send_tree(s, (ct_data *)s->dyn_ltree, lcodes-1); /* literal tree */ + Tracev((stderr, "\nlit tree: sent %ld", s->bits_sent)); + + send_tree(s, (ct_data *)s->dyn_dtree, dcodes-1); /* distance tree */ + Tracev((stderr, "\ndist tree: sent %ld", s->bits_sent)); +} + +/* =========================================================================== + * Send a stored block + */ +void ZLIB_INTERNAL _tr_stored_block(s, buf, stored_len, last) + deflate_state *s; + charf *buf; /* input block */ + ulg stored_len; /* length of input block */ + int last; /* one if this is the last block for a file */ +{ + send_bits(s, (STORED_BLOCK<<1)+last, 3); /* send block type */ +#ifdef DEBUG + s->compressed_len = (s->compressed_len + 3 + 7) & (ulg)~7L; + s->compressed_len += (stored_len + 4) << 3; +#endif + copy_block(s, buf, (unsigned)stored_len, 1); /* with header */ +} + +/* =========================================================================== + * Flush the bits in the bit buffer to pending output (leaves at most 7 bits) + */ +void ZLIB_INTERNAL _tr_flush_bits(s) + deflate_state *s; +{ + bi_flush(s); +} + +/* =========================================================================== + * Send one empty static block to give enough lookahead for inflate. + * This takes 10 bits, of which 7 may remain in the bit buffer. + */ +void ZLIB_INTERNAL _tr_align(s) + deflate_state *s; +{ + send_bits(s, STATIC_TREES<<1, 3); + send_code(s, END_BLOCK, static_ltree); +#ifdef DEBUG + s->compressed_len += 10L; /* 3 for block type, 7 for EOB */ +#endif + bi_flush(s); +} + +/* =========================================================================== + * Determine the best encoding for the current block: dynamic trees, static + * trees or store, and output the encoded block to the zip file. + */ +void ZLIB_INTERNAL _tr_flush_block(s, buf, stored_len, last) + deflate_state *s; + charf *buf; /* input block, or NULL if too old */ + ulg stored_len; /* length of input block */ + int last; /* one if this is the last block for a file */ +{ + ulg opt_lenb, static_lenb; /* opt_len and static_len in bytes */ + int max_blindex = 0; /* index of last bit length code of non zero freq */ + + /* Build the Huffman trees unless a stored block is forced */ + if (s->level > 0) { + + /* Check if the file is binary or text */ + if (s->strm->data_type == Z_UNKNOWN) + s->strm->data_type = detect_data_type(s); + + /* Construct the literal and distance trees */ + build_tree(s, (tree_desc *)(&(s->l_desc))); + Tracev((stderr, "\nlit data: dyn %ld, stat %ld", s->opt_len, + s->static_len)); + + build_tree(s, (tree_desc *)(&(s->d_desc))); + Tracev((stderr, "\ndist data: dyn %ld, stat %ld", s->opt_len, + s->static_len)); + /* At this point, opt_len and static_len are the total bit lengths of + * the compressed block data, excluding the tree representations. + */ + + /* Build the bit length tree for the above two trees, and get the index + * in bl_order of the last bit length code to send. + */ + max_blindex = build_bl_tree(s); + + /* Determine the best encoding. Compute the block lengths in bytes. */ + opt_lenb = (s->opt_len+3+7)>>3; + static_lenb = (s->static_len+3+7)>>3; + + Tracev((stderr, "\nopt %lu(%lu) stat %lu(%lu) stored %lu lit %u ", + opt_lenb, s->opt_len, static_lenb, s->static_len, stored_len, + s->last_lit)); + + if (static_lenb <= opt_lenb) opt_lenb = static_lenb; + + } else { + Assert(buf != (char*)0, "lost buf"); + opt_lenb = static_lenb = stored_len + 5; /* force a stored block */ + } + +#ifdef FORCE_STORED + if (buf != (char*)0) { /* force stored block */ +#else + if (stored_len+4 <= opt_lenb && buf != (char*)0) { + /* 4: two words for the lengths */ +#endif + /* The test buf != NULL is only necessary if LIT_BUFSIZE > WSIZE. + * Otherwise we can't have processed more than WSIZE input bytes since + * the last block flush, because compression would have been + * successful. If LIT_BUFSIZE <= WSIZE, it is never too late to + * transform a block into a stored block. + */ + _tr_stored_block(s, buf, stored_len, last); + +#ifdef FORCE_STATIC + } else if (static_lenb >= 0) { /* force static trees */ +#else + } else if (s->strategy == Z_FIXED || static_lenb == opt_lenb) { +#endif + send_bits(s, (STATIC_TREES<<1)+last, 3); + compress_block(s, (const ct_data *)static_ltree, + (const ct_data *)static_dtree); +#ifdef DEBUG + s->compressed_len += 3 + s->static_len; +#endif + } else { + send_bits(s, (DYN_TREES<<1)+last, 3); + send_all_trees(s, s->l_desc.max_code+1, s->d_desc.max_code+1, + max_blindex+1); + compress_block(s, (const ct_data *)s->dyn_ltree, + (const ct_data *)s->dyn_dtree); +#ifdef DEBUG + s->compressed_len += 3 + s->opt_len; +#endif + } + Assert (s->compressed_len == s->bits_sent, "bad compressed size"); + /* The above check is made mod 2^32, for files larger than 512 MB + * and uLong implemented on 32 bits. + */ + init_block(s); + + if (last) { + bi_windup(s); +#ifdef DEBUG + s->compressed_len += 7; /* align on byte boundary */ +#endif + } + Tracev((stderr,"\ncomprlen %lu(%lu) ", s->compressed_len>>3, + s->compressed_len-7*last)); +} + +/* =========================================================================== + * Save the match info and tally the frequency counts. Return true if + * the current block must be flushed. + */ +int ZLIB_INTERNAL _tr_tally (s, dist, lc) + deflate_state *s; + unsigned dist; /* distance of matched string */ + unsigned lc; /* match length-MIN_MATCH or unmatched char (if dist==0) */ +{ + s->d_buf[s->last_lit] = (ush)dist; + s->l_buf[s->last_lit++] = (uch)lc; + if (dist == 0) { + /* lc is the unmatched char */ + s->dyn_ltree[lc].Freq++; + } else { + s->matches++; + /* Here, lc is the match length - MIN_MATCH */ + dist--; /* dist = match distance - 1 */ + Assert((ush)dist < (ush)MAX_DIST(s) && + (ush)lc <= (ush)(MAX_MATCH-MIN_MATCH) && + (ush)d_code(dist) < (ush)D_CODES, "_tr_tally: bad match"); + + s->dyn_ltree[_length_code[lc]+LITERALS+1].Freq++; + s->dyn_dtree[d_code(dist)].Freq++; + } + +#ifdef TRUNCATE_BLOCK + /* Try to guess if it is profitable to stop the current block here */ + if ((s->last_lit & 0x1fff) == 0 && s->level > 2) { + /* Compute an upper bound for the compressed length */ + ulg out_length = (ulg)s->last_lit*8L; + ulg in_length = (ulg)((long)s->strstart - s->block_start); + int dcode; + for (dcode = 0; dcode < D_CODES; dcode++) { + out_length += (ulg)s->dyn_dtree[dcode].Freq * + (5L+extra_dbits[dcode]); + } + out_length >>= 3; + Tracev((stderr,"\nlast_lit %u, in %ld, out ~%ld(%ld%%) ", + s->last_lit, in_length, out_length, + 100L - out_length*100L/in_length)); + if (s->matches < s->last_lit/2 && out_length < in_length/2) return 1; + } +#endif + return (s->last_lit == s->lit_bufsize-1); + /* We avoid equality with lit_bufsize because of wraparound at 64K + * on 16 bit machines and because stored blocks are restricted to + * 64K-1 bytes. + */ +} + +/* =========================================================================== + * Send the block data compressed using the given Huffman trees + */ +local void compress_block(s, ltree, dtree) + deflate_state *s; + const ct_data *ltree; /* literal tree */ + const ct_data *dtree; /* distance tree */ +{ + unsigned dist; /* distance of matched string */ + int lc; /* match length or unmatched char (if dist == 0) */ + unsigned lx = 0; /* running index in l_buf */ + unsigned code; /* the code to send */ + int extra; /* number of extra bits to send */ + + if (s->last_lit != 0) do { + dist = s->d_buf[lx]; + lc = s->l_buf[lx++]; + if (dist == 0) { + send_code(s, lc, ltree); /* send a literal byte */ + Tracecv(isgraph(lc), (stderr," '%c' ", lc)); + } else { + /* Here, lc is the match length - MIN_MATCH */ + code = _length_code[lc]; + send_code(s, code+LITERALS+1, ltree); /* send the length code */ + extra = extra_lbits[code]; + if (extra != 0) { + lc -= base_length[code]; + send_bits(s, lc, extra); /* send the extra length bits */ + } + dist--; /* dist is now the match distance - 1 */ + code = d_code(dist); + Assert (code < D_CODES, "bad d_code"); + + send_code(s, code, dtree); /* send the distance code */ + extra = extra_dbits[code]; + if (extra != 0) { + dist -= base_dist[code]; + send_bits(s, dist, extra); /* send the extra distance bits */ + } + } /* literal or match pair ? */ + + /* Check that the overlay between pending_buf and d_buf+l_buf is ok: */ + Assert((uInt)(s->pending) < s->lit_bufsize + 2*lx, + "pendingBuf overflow"); + + } while (lx < s->last_lit); + + send_code(s, END_BLOCK, ltree); +} + +/* =========================================================================== + * Check if the data type is TEXT or BINARY, using the following algorithm: + * - TEXT if the two conditions below are satisfied: + * a) There are no non-portable control characters belonging to the + * "black list" (0..6, 14..25, 28..31). + * b) There is at least one printable character belonging to the + * "white list" (9 {TAB}, 10 {LF}, 13 {CR}, 32..255). + * - BINARY otherwise. + * - The following partially-portable control characters form a + * "gray list" that is ignored in this detection algorithm: + * (7 {BEL}, 8 {BS}, 11 {VT}, 12 {FF}, 26 {SUB}, 27 {ESC}). + * IN assertion: the fields Freq of dyn_ltree are set. + */ +local int detect_data_type(s) + deflate_state *s; +{ + /* black_mask is the bit mask of black-listed bytes + * set bits 0..6, 14..25, and 28..31 + * 0xf3ffc07f = binary 11110011111111111100000001111111 + */ + unsigned long black_mask = 0xf3ffc07fUL; + int n; + + /* Check for non-textual ("black-listed") bytes. */ + for (n = 0; n <= 31; n++, black_mask >>= 1) + if ((black_mask & 1) && (s->dyn_ltree[n].Freq != 0)) + return Z_BINARY; + + /* Check for textual ("white-listed") bytes. */ + if (s->dyn_ltree[9].Freq != 0 || s->dyn_ltree[10].Freq != 0 + || s->dyn_ltree[13].Freq != 0) + return Z_TEXT; + for (n = 32; n < LITERALS; n++) + if (s->dyn_ltree[n].Freq != 0) + return Z_TEXT; + + /* There are no "black-listed" or "white-listed" bytes: + * this stream either is empty or has tolerated ("gray-listed") bytes only. + */ + return Z_BINARY; +} + +/* =========================================================================== + * Reverse the first len bits of a code, using straightforward code (a faster + * method would use a table) + * IN assertion: 1 <= len <= 15 + */ +local unsigned bi_reverse(code, len) + unsigned code; /* the value to invert */ + int len; /* its bit length */ +{ + register unsigned res = 0; + do { + res |= code & 1; + code >>= 1, res <<= 1; + } while (--len > 0); + return res >> 1; +} + +/* =========================================================================== + * Flush the bit buffer, keeping at most 7 bits in it. + */ +local void bi_flush(s) + deflate_state *s; +{ + if (s->bi_valid == 16) { + put_short(s, s->bi_buf); + s->bi_buf = 0; + s->bi_valid = 0; + } else if (s->bi_valid >= 8) { + put_byte(s, (Byte)s->bi_buf); + s->bi_buf >>= 8; + s->bi_valid -= 8; + } +} + +/* =========================================================================== + * Flush the bit buffer and align the output on a byte boundary + */ +local void bi_windup(s) + deflate_state *s; +{ + if (s->bi_valid > 8) { + put_short(s, s->bi_buf); + } else if (s->bi_valid > 0) { + put_byte(s, (Byte)s->bi_buf); + } + s->bi_buf = 0; + s->bi_valid = 0; +#ifdef DEBUG + s->bits_sent = (s->bits_sent+7) & ~7; +#endif +} + +/* =========================================================================== + * Copy a stored block, storing first the length and its + * one's complement if requested. + */ +local void copy_block(s, buf, len, header) + deflate_state *s; + charf *buf; /* the input data */ + unsigned len; /* its length */ + int header; /* true if block header must be written */ +{ + bi_windup(s); /* align on byte boundary */ + + if (header) { + put_short(s, (ush)len); + put_short(s, (ush)~len); +#ifdef DEBUG + s->bits_sent += 2*16; +#endif + } +#ifdef DEBUG + s->bits_sent += (ulg)len<<3; +#endif + while (len--) { + put_byte(s, *buf++); + } +} diff --git a/examples/ThirdPartyLibs/zlib/trees.h b/examples/ThirdPartyLibs/zlib/trees.h new file mode 100644 index 000000000..d35639d82 --- /dev/null +++ b/examples/ThirdPartyLibs/zlib/trees.h @@ -0,0 +1,128 @@ +/* header created automatically with -DGEN_TREES_H */ + +local const ct_data static_ltree[L_CODES+2] = { +{{ 12},{ 8}}, {{140},{ 8}}, {{ 76},{ 8}}, {{204},{ 8}}, {{ 44},{ 8}}, +{{172},{ 8}}, {{108},{ 8}}, {{236},{ 8}}, {{ 28},{ 8}}, {{156},{ 8}}, +{{ 92},{ 8}}, {{220},{ 8}}, {{ 60},{ 8}}, {{188},{ 8}}, {{124},{ 8}}, +{{252},{ 8}}, {{ 2},{ 8}}, {{130},{ 8}}, {{ 66},{ 8}}, {{194},{ 8}}, +{{ 34},{ 8}}, {{162},{ 8}}, {{ 98},{ 8}}, {{226},{ 8}}, {{ 18},{ 8}}, +{{146},{ 8}}, {{ 82},{ 8}}, {{210},{ 8}}, {{ 50},{ 8}}, {{178},{ 8}}, +{{114},{ 8}}, {{242},{ 8}}, {{ 10},{ 8}}, {{138},{ 8}}, {{ 74},{ 8}}, +{{202},{ 8}}, {{ 42},{ 8}}, {{170},{ 8}}, {{106},{ 8}}, {{234},{ 8}}, +{{ 26},{ 8}}, {{154},{ 8}}, {{ 90},{ 8}}, {{218},{ 8}}, {{ 58},{ 8}}, +{{186},{ 8}}, {{122},{ 8}}, {{250},{ 8}}, {{ 6},{ 8}}, {{134},{ 8}}, +{{ 70},{ 8}}, {{198},{ 8}}, {{ 38},{ 8}}, {{166},{ 8}}, {{102},{ 8}}, +{{230},{ 8}}, {{ 22},{ 8}}, {{150},{ 8}}, {{ 86},{ 8}}, {{214},{ 8}}, +{{ 54},{ 8}}, {{182},{ 8}}, {{118},{ 8}}, {{246},{ 8}}, {{ 14},{ 8}}, +{{142},{ 8}}, {{ 78},{ 8}}, {{206},{ 8}}, {{ 46},{ 8}}, {{174},{ 8}}, +{{110},{ 8}}, {{238},{ 8}}, {{ 30},{ 8}}, {{158},{ 8}}, {{ 94},{ 8}}, +{{222},{ 8}}, {{ 62},{ 8}}, {{190},{ 8}}, {{126},{ 8}}, {{254},{ 8}}, +{{ 1},{ 8}}, {{129},{ 8}}, {{ 65},{ 8}}, {{193},{ 8}}, {{ 33},{ 8}}, +{{161},{ 8}}, {{ 97},{ 8}}, {{225},{ 8}}, {{ 17},{ 8}}, {{145},{ 8}}, +{{ 81},{ 8}}, {{209},{ 8}}, {{ 49},{ 8}}, {{177},{ 8}}, {{113},{ 8}}, +{{241},{ 8}}, {{ 9},{ 8}}, {{137},{ 8}}, {{ 73},{ 8}}, {{201},{ 8}}, +{{ 41},{ 8}}, {{169},{ 8}}, {{105},{ 8}}, {{233},{ 8}}, {{ 25},{ 8}}, +{{153},{ 8}}, {{ 89},{ 8}}, {{217},{ 8}}, {{ 57},{ 8}}, {{185},{ 8}}, +{{121},{ 8}}, {{249},{ 8}}, {{ 5},{ 8}}, {{133},{ 8}}, {{ 69},{ 8}}, +{{197},{ 8}}, {{ 37},{ 8}}, {{165},{ 8}}, {{101},{ 8}}, {{229},{ 8}}, +{{ 21},{ 8}}, {{149},{ 8}}, {{ 85},{ 8}}, {{213},{ 8}}, {{ 53},{ 8}}, +{{181},{ 8}}, {{117},{ 8}}, {{245},{ 8}}, {{ 13},{ 8}}, {{141},{ 8}}, +{{ 77},{ 8}}, {{205},{ 8}}, {{ 45},{ 8}}, {{173},{ 8}}, {{109},{ 8}}, +{{237},{ 8}}, {{ 29},{ 8}}, {{157},{ 8}}, {{ 93},{ 8}}, {{221},{ 8}}, +{{ 61},{ 8}}, {{189},{ 8}}, {{125},{ 8}}, {{253},{ 8}}, {{ 19},{ 9}}, +{{275},{ 9}}, {{147},{ 9}}, {{403},{ 9}}, {{ 83},{ 9}}, {{339},{ 9}}, +{{211},{ 9}}, {{467},{ 9}}, {{ 51},{ 9}}, {{307},{ 9}}, {{179},{ 9}}, +{{435},{ 9}}, {{115},{ 9}}, {{371},{ 9}}, {{243},{ 9}}, {{499},{ 9}}, +{{ 11},{ 9}}, {{267},{ 9}}, {{139},{ 9}}, {{395},{ 9}}, {{ 75},{ 9}}, +{{331},{ 9}}, {{203},{ 9}}, {{459},{ 9}}, {{ 43},{ 9}}, {{299},{ 9}}, +{{171},{ 9}}, {{427},{ 9}}, {{107},{ 9}}, {{363},{ 9}}, {{235},{ 9}}, +{{491},{ 9}}, {{ 27},{ 9}}, {{283},{ 9}}, {{155},{ 9}}, {{411},{ 9}}, +{{ 91},{ 9}}, {{347},{ 9}}, {{219},{ 9}}, {{475},{ 9}}, {{ 59},{ 9}}, +{{315},{ 9}}, {{187},{ 9}}, {{443},{ 9}}, {{123},{ 9}}, {{379},{ 9}}, +{{251},{ 9}}, {{507},{ 9}}, {{ 7},{ 9}}, {{263},{ 9}}, {{135},{ 9}}, +{{391},{ 9}}, {{ 71},{ 9}}, {{327},{ 9}}, {{199},{ 9}}, {{455},{ 9}}, +{{ 39},{ 9}}, {{295},{ 9}}, {{167},{ 9}}, {{423},{ 9}}, {{103},{ 9}}, +{{359},{ 9}}, {{231},{ 9}}, {{487},{ 9}}, {{ 23},{ 9}}, {{279},{ 9}}, +{{151},{ 9}}, {{407},{ 9}}, {{ 87},{ 9}}, {{343},{ 9}}, {{215},{ 9}}, +{{471},{ 9}}, {{ 55},{ 9}}, {{311},{ 9}}, {{183},{ 9}}, {{439},{ 9}}, +{{119},{ 9}}, {{375},{ 9}}, {{247},{ 9}}, {{503},{ 9}}, {{ 15},{ 9}}, +{{271},{ 9}}, {{143},{ 9}}, {{399},{ 9}}, {{ 79},{ 9}}, {{335},{ 9}}, +{{207},{ 9}}, {{463},{ 9}}, {{ 47},{ 9}}, {{303},{ 9}}, {{175},{ 9}}, +{{431},{ 9}}, {{111},{ 9}}, {{367},{ 9}}, {{239},{ 9}}, {{495},{ 9}}, +{{ 31},{ 9}}, {{287},{ 9}}, {{159},{ 9}}, {{415},{ 9}}, {{ 95},{ 9}}, +{{351},{ 9}}, {{223},{ 9}}, {{479},{ 9}}, {{ 63},{ 9}}, {{319},{ 9}}, +{{191},{ 9}}, {{447},{ 9}}, {{127},{ 9}}, {{383},{ 9}}, {{255},{ 9}}, +{{511},{ 9}}, {{ 0},{ 7}}, {{ 64},{ 7}}, {{ 32},{ 7}}, {{ 96},{ 7}}, +{{ 16},{ 7}}, {{ 80},{ 7}}, {{ 48},{ 7}}, {{112},{ 7}}, {{ 8},{ 7}}, +{{ 72},{ 7}}, {{ 40},{ 7}}, {{104},{ 7}}, {{ 24},{ 7}}, {{ 88},{ 7}}, +{{ 56},{ 7}}, {{120},{ 7}}, {{ 4},{ 7}}, {{ 68},{ 7}}, {{ 36},{ 7}}, +{{100},{ 7}}, {{ 20},{ 7}}, {{ 84},{ 7}}, {{ 52},{ 7}}, {{116},{ 7}}, +{{ 3},{ 8}}, {{131},{ 8}}, {{ 67},{ 8}}, {{195},{ 8}}, {{ 35},{ 8}}, +{{163},{ 8}}, {{ 99},{ 8}}, {{227},{ 8}} +}; + +local const ct_data static_dtree[D_CODES] = { +{{ 0},{ 5}}, {{16},{ 5}}, {{ 8},{ 5}}, {{24},{ 5}}, {{ 4},{ 5}}, +{{20},{ 5}}, {{12},{ 5}}, {{28},{ 5}}, {{ 2},{ 5}}, {{18},{ 5}}, +{{10},{ 5}}, {{26},{ 5}}, {{ 6},{ 5}}, {{22},{ 5}}, {{14},{ 5}}, +{{30},{ 5}}, {{ 1},{ 5}}, {{17},{ 5}}, {{ 9},{ 5}}, {{25},{ 5}}, +{{ 5},{ 5}}, {{21},{ 5}}, {{13},{ 5}}, {{29},{ 5}}, {{ 3},{ 5}}, +{{19},{ 5}}, {{11},{ 5}}, {{27},{ 5}}, {{ 7},{ 5}}, {{23},{ 5}} +}; + +const uch ZLIB_INTERNAL _dist_code[DIST_CODE_LEN] = { + 0, 1, 2, 3, 4, 4, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 8, + 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, +10, 10, 10, 10, 10, 10, 10, 10, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, +11, 11, 11, 11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, +12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 13, 13, 13, 13, +13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, +13, 13, 13, 13, 13, 13, 13, 13, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, +14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, +14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, +14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 15, 15, 15, 15, 15, 15, 15, 15, +15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, +15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, +15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 0, 0, 16, 17, +18, 18, 19, 19, 20, 20, 20, 20, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22, 22, 22, +23, 23, 23, 23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, +24, 24, 24, 24, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, +26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, +26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 27, 27, 27, 27, 27, 27, 27, 27, +27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, +27, 27, 27, 27, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, +28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, +28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, +28, 28, 28, 28, 28, 28, 28, 28, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, +29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, +29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, +29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29 +}; + +const uch ZLIB_INTERNAL _length_code[MAX_MATCH-MIN_MATCH+1]= { + 0, 1, 2, 3, 4, 5, 6, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 12, 12, +13, 13, 13, 13, 14, 14, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 16, 16, 16, 16, +17, 17, 17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 19, 19, 19, 19, +19, 19, 19, 19, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, +21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, +22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23, 23, 23, 23, 23, 23, 23, 23, +23, 23, 23, 23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, +24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, +25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, +25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 26, 26, 26, 26, 26, 26, 26, 26, +26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, +26, 26, 26, 26, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, +27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 28 +}; + +local const int base_length[LENGTH_CODES] = { +0, 1, 2, 3, 4, 5, 6, 7, 8, 10, 12, 14, 16, 20, 24, 28, 32, 40, 48, 56, +64, 80, 96, 112, 128, 160, 192, 224, 0 +}; + +local const int base_dist[D_CODES] = { + 0, 1, 2, 3, 4, 6, 8, 12, 16, 24, + 32, 48, 64, 96, 128, 192, 256, 384, 512, 768, + 1024, 1536, 2048, 3072, 4096, 6144, 8192, 12288, 16384, 24576 +}; + diff --git a/examples/ThirdPartyLibs/zlib/uncompr.c b/examples/ThirdPartyLibs/zlib/uncompr.c new file mode 100644 index 000000000..242e9493d --- /dev/null +++ b/examples/ThirdPartyLibs/zlib/uncompr.c @@ -0,0 +1,59 @@ +/* uncompr.c -- decompress a memory buffer + * Copyright (C) 1995-2003, 2010 Jean-loup Gailly. + * For conditions of distribution and use, see copyright notice in zlib.h + */ + +/* @(#) $Id$ */ + +#define ZLIB_INTERNAL +#include "zlib.h" + +/* =========================================================================== + Decompresses the source buffer into the destination buffer. sourceLen is + the byte length of the source buffer. Upon entry, destLen is the total + size of the destination buffer, which must be large enough to hold the + entire uncompressed data. (The size of the uncompressed data must have + been saved previously by the compressor and transmitted to the decompressor + by some mechanism outside the scope of this compression library.) + Upon exit, destLen is the actual size of the compressed buffer. + + uncompress returns Z_OK if success, Z_MEM_ERROR if there was not + enough memory, Z_BUF_ERROR if there was not enough room in the output + buffer, or Z_DATA_ERROR if the input data was corrupted. +*/ +int ZEXPORT uncompress (dest, destLen, source, sourceLen) + Bytef *dest; + uLongf *destLen; + const Bytef *source; + uLong sourceLen; +{ + z_stream stream; + int err; + + stream.next_in = (z_const Bytef *)source; + stream.avail_in = (uInt)sourceLen; + /* Check for source > 64K on 16-bit machine: */ + if ((uLong)stream.avail_in != sourceLen) return Z_BUF_ERROR; + + stream.next_out = dest; + stream.avail_out = (uInt)*destLen; + if ((uLong)stream.avail_out != *destLen) return Z_BUF_ERROR; + + stream.zalloc = (alloc_func)0; + stream.zfree = (free_func)0; + + err = inflateInit(&stream); + if (err != Z_OK) return err; + + err = inflate(&stream, Z_FINISH); + if (err != Z_STREAM_END) { + inflateEnd(&stream); + if (err == Z_NEED_DICT || (err == Z_BUF_ERROR && stream.avail_in == 0)) + return Z_DATA_ERROR; + return err; + } + *destLen = stream.total_out; + + err = inflateEnd(&stream); + return err; +} diff --git a/examples/ThirdPartyLibs/zlib/zconf.h b/examples/ThirdPartyLibs/zlib/zconf.h new file mode 100644 index 000000000..9987a7755 --- /dev/null +++ b/examples/ThirdPartyLibs/zlib/zconf.h @@ -0,0 +1,511 @@ +/* zconf.h -- configuration of the zlib compression library + * Copyright (C) 1995-2013 Jean-loup Gailly. + * For conditions of distribution and use, see copyright notice in zlib.h + */ + +/* @(#) $Id$ */ + +#ifndef ZCONF_H +#define ZCONF_H + +/* + * If you *really* need a unique prefix for all types and library functions, + * compile with -DZ_PREFIX. The "standard" zlib should be compiled without it. + * Even better than compiling with -DZ_PREFIX would be to use configure to set + * this permanently in zconf.h using "./configure --zprefix". + */ +#ifdef Z_PREFIX /* may be set to #if 1 by ./configure */ +# define Z_PREFIX_SET + +/* all linked symbols */ +# define _dist_code z__dist_code +# define _length_code z__length_code +# define _tr_align z__tr_align +# define _tr_flush_bits z__tr_flush_bits +# define _tr_flush_block z__tr_flush_block +# define _tr_init z__tr_init +# define _tr_stored_block z__tr_stored_block +# define _tr_tally z__tr_tally +# define adler32 z_adler32 +# define adler32_combine z_adler32_combine +# define adler32_combine64 z_adler32_combine64 +# ifndef Z_SOLO +# define compress z_compress +# define compress2 z_compress2 +# define compressBound z_compressBound +# endif +# define crc32 z_crc32 +# define crc32_combine z_crc32_combine +# define crc32_combine64 z_crc32_combine64 +# define deflate z_deflate +# define deflateBound z_deflateBound +# define deflateCopy z_deflateCopy +# define deflateEnd z_deflateEnd +# define deflateInit2_ z_deflateInit2_ +# define deflateInit_ z_deflateInit_ +# define deflateParams z_deflateParams +# define deflatePending z_deflatePending +# define deflatePrime z_deflatePrime +# define deflateReset z_deflateReset +# define deflateResetKeep z_deflateResetKeep +# define deflateSetDictionary z_deflateSetDictionary +# define deflateSetHeader z_deflateSetHeader +# define deflateTune z_deflateTune +# define deflate_copyright z_deflate_copyright +# define get_crc_table z_get_crc_table +# ifndef Z_SOLO +# define gz_error z_gz_error +# define gz_intmax z_gz_intmax +# define gz_strwinerror z_gz_strwinerror +# define gzbuffer z_gzbuffer +# define gzclearerr z_gzclearerr +# define gzclose z_gzclose +# define gzclose_r z_gzclose_r +# define gzclose_w z_gzclose_w +# define gzdirect z_gzdirect +# define gzdopen z_gzdopen +# define gzeof z_gzeof +# define gzerror z_gzerror +# define gzflush z_gzflush +# define gzgetc z_gzgetc +# define gzgetc_ z_gzgetc_ +# define gzgets z_gzgets +# define gzoffset z_gzoffset +# define gzoffset64 z_gzoffset64 +# define gzopen z_gzopen +# define gzopen64 z_gzopen64 +# ifdef _WIN32 +# define gzopen_w z_gzopen_w +# endif +# define gzprintf z_gzprintf +# define gzvprintf z_gzvprintf +# define gzputc z_gzputc +# define gzputs z_gzputs +# define gzread z_gzread +# define gzrewind z_gzrewind +# define gzseek z_gzseek +# define gzseek64 z_gzseek64 +# define gzsetparams z_gzsetparams +# define gztell z_gztell +# define gztell64 z_gztell64 +# define gzungetc z_gzungetc +# define gzwrite z_gzwrite +# endif +# define inflate z_inflate +# define inflateBack z_inflateBack +# define inflateBackEnd z_inflateBackEnd +# define inflateBackInit_ z_inflateBackInit_ +# define inflateCopy z_inflateCopy +# define inflateEnd z_inflateEnd +# define inflateGetHeader z_inflateGetHeader +# define inflateInit2_ z_inflateInit2_ +# define inflateInit_ z_inflateInit_ +# define inflateMark z_inflateMark +# define inflatePrime z_inflatePrime +# define inflateReset z_inflateReset +# define inflateReset2 z_inflateReset2 +# define inflateSetDictionary z_inflateSetDictionary +# define inflateGetDictionary z_inflateGetDictionary +# define inflateSync z_inflateSync +# define inflateSyncPoint z_inflateSyncPoint +# define inflateUndermine z_inflateUndermine +# define inflateResetKeep z_inflateResetKeep +# define inflate_copyright z_inflate_copyright +# define inflate_fast z_inflate_fast +# define inflate_table z_inflate_table +# ifndef Z_SOLO +# define uncompress z_uncompress +# endif +# define zError z_zError +# ifndef Z_SOLO +# define zcalloc z_zcalloc +# define zcfree z_zcfree +# endif +# define zlibCompileFlags z_zlibCompileFlags +# define zlibVersion z_zlibVersion + +/* all zlib typedefs in zlib.h and zconf.h */ +# define Byte z_Byte +# define Bytef z_Bytef +# define alloc_func z_alloc_func +# define charf z_charf +# define free_func z_free_func +# ifndef Z_SOLO +# define gzFile z_gzFile +# endif +# define gz_header z_gz_header +# define gz_headerp z_gz_headerp +# define in_func z_in_func +# define intf z_intf +# define out_func z_out_func +# define uInt z_uInt +# define uIntf z_uIntf +# define uLong z_uLong +# define uLongf z_uLongf +# define voidp z_voidp +# define voidpc z_voidpc +# define voidpf z_voidpf + +/* all zlib structs in zlib.h and zconf.h */ +# define gz_header_s z_gz_header_s +# define internal_state z_internal_state + +#endif + +#if defined(__MSDOS__) && !defined(MSDOS) +# define MSDOS +#endif +#if (defined(OS_2) || defined(__OS2__)) && !defined(OS2) +# define OS2 +#endif +#if defined(_WINDOWS) && !defined(WINDOWS) +# define WINDOWS +#endif +#if defined(_WIN32) || defined(_WIN32_WCE) || defined(__WIN32__) +# ifndef WIN32 +# define WIN32 +# endif +#endif +#if (defined(MSDOS) || defined(OS2) || defined(WINDOWS)) && !defined(WIN32) +# if !defined(__GNUC__) && !defined(__FLAT__) && !defined(__386__) +# ifndef SYS16BIT +# define SYS16BIT +# endif +# endif +#endif + +/* + * Compile with -DMAXSEG_64K if the alloc function cannot allocate more + * than 64k bytes at a time (needed on systems with 16-bit int). + */ +#ifdef SYS16BIT +# define MAXSEG_64K +#endif +#ifdef MSDOS +# define UNALIGNED_OK +#endif + +#ifdef __STDC_VERSION__ +# ifndef STDC +# define STDC +# endif +# if __STDC_VERSION__ >= 199901L +# ifndef STDC99 +# define STDC99 +# endif +# endif +#endif +#if !defined(STDC) && (defined(__STDC__) || defined(__cplusplus)) +# define STDC +#endif +#if !defined(STDC) && (defined(__GNUC__) || defined(__BORLANDC__)) +# define STDC +#endif +#if !defined(STDC) && (defined(MSDOS) || defined(WINDOWS) || defined(WIN32)) +# define STDC +#endif +#if !defined(STDC) && (defined(OS2) || defined(__HOS_AIX__)) +# define STDC +#endif + +#if defined(__OS400__) && !defined(STDC) /* iSeries (formerly AS/400). */ +# define STDC +#endif + +#ifndef STDC +# ifndef const /* cannot use !defined(STDC) && !defined(const) on Mac */ +# define const /* note: need a more gentle solution here */ +# endif +#endif + +#if defined(ZLIB_CONST) && !defined(z_const) +# define z_const const +#else +# define z_const +#endif + +/* Some Mac compilers merge all .h files incorrectly: */ +#if defined(__MWERKS__)||defined(applec)||defined(THINK_C)||defined(__SC__) +# define NO_DUMMY_DECL +#endif + +/* Maximum value for memLevel in deflateInit2 */ +#ifndef MAX_MEM_LEVEL +# ifdef MAXSEG_64K +# define MAX_MEM_LEVEL 8 +# else +# define MAX_MEM_LEVEL 9 +# endif +#endif + +/* Maximum value for windowBits in deflateInit2 and inflateInit2. + * WARNING: reducing MAX_WBITS makes minigzip unable to extract .gz files + * created by gzip. (Files created by minigzip can still be extracted by + * gzip.) + */ +#ifndef MAX_WBITS +# define MAX_WBITS 15 /* 32K LZ77 window */ +#endif + +/* The memory requirements for deflate are (in bytes): + (1 << (windowBits+2)) + (1 << (memLevel+9)) + that is: 128K for windowBits=15 + 128K for memLevel = 8 (default values) + plus a few kilobytes for small objects. For example, if you want to reduce + the default memory requirements from 256K to 128K, compile with + make CFLAGS="-O -DMAX_WBITS=14 -DMAX_MEM_LEVEL=7" + Of course this will generally degrade compression (there's no free lunch). + + The memory requirements for inflate are (in bytes) 1 << windowBits + that is, 32K for windowBits=15 (default value) plus a few kilobytes + for small objects. +*/ + + /* Type declarations */ + +#ifndef OF /* function prototypes */ +# ifdef STDC +# define OF(args) args +# else +# define OF(args) () +# endif +#endif + +#ifndef Z_ARG /* function prototypes for stdarg */ +# if defined(STDC) || defined(Z_HAVE_STDARG_H) +# define Z_ARG(args) args +# else +# define Z_ARG(args) () +# endif +#endif + +/* The following definitions for FAR are needed only for MSDOS mixed + * model programming (small or medium model with some far allocations). + * This was tested only with MSC; for other MSDOS compilers you may have + * to define NO_MEMCPY in zutil.h. If you don't need the mixed model, + * just define FAR to be empty. + */ +#ifdef SYS16BIT +# if defined(M_I86SM) || defined(M_I86MM) + /* MSC small or medium model */ +# define SMALL_MEDIUM +# ifdef _MSC_VER +# define FAR _far +# else +# define FAR far +# endif +# endif +# if (defined(__SMALL__) || defined(__MEDIUM__)) + /* Turbo C small or medium model */ +# define SMALL_MEDIUM +# ifdef __BORLANDC__ +# define FAR _far +# else +# define FAR far +# endif +# endif +#endif + +#if defined(WINDOWS) || defined(WIN32) + /* If building or using zlib as a DLL, define ZLIB_DLL. + * This is not mandatory, but it offers a little performance increase. + */ +# ifdef ZLIB_DLL +# if defined(WIN32) && (!defined(__BORLANDC__) || (__BORLANDC__ >= 0x500)) +# ifdef ZLIB_INTERNAL +# define ZEXTERN extern __declspec(dllexport) +# else +# define ZEXTERN extern __declspec(dllimport) +# endif +# endif +# endif /* ZLIB_DLL */ + /* If building or using zlib with the WINAPI/WINAPIV calling convention, + * define ZLIB_WINAPI. + * Caution: the standard ZLIB1.DLL is NOT compiled using ZLIB_WINAPI. + */ +# ifdef ZLIB_WINAPI +# ifdef FAR +# undef FAR +# endif +# include + /* No need for _export, use ZLIB.DEF instead. */ + /* For complete Windows compatibility, use WINAPI, not __stdcall. */ +# define ZEXPORT WINAPI +# ifdef WIN32 +# define ZEXPORTVA WINAPIV +# else +# define ZEXPORTVA FAR CDECL +# endif +# endif +#endif + +#if defined (__BEOS__) +# ifdef ZLIB_DLL +# ifdef ZLIB_INTERNAL +# define ZEXPORT __declspec(dllexport) +# define ZEXPORTVA __declspec(dllexport) +# else +# define ZEXPORT __declspec(dllimport) +# define ZEXPORTVA __declspec(dllimport) +# endif +# endif +#endif + +#ifndef ZEXTERN +# define ZEXTERN extern +#endif +#ifndef ZEXPORT +# define ZEXPORT +#endif +#ifndef ZEXPORTVA +# define ZEXPORTVA +#endif + +#ifndef FAR +# define FAR +#endif + +#if !defined(__MACTYPES__) +typedef unsigned char Byte; /* 8 bits */ +#endif +typedef unsigned int uInt; /* 16 bits or more */ +typedef unsigned long uLong; /* 32 bits or more */ + +#ifdef SMALL_MEDIUM + /* Borland C/C++ and some old MSC versions ignore FAR inside typedef */ +# define Bytef Byte FAR +#else + typedef Byte FAR Bytef; +#endif +typedef char FAR charf; +typedef int FAR intf; +typedef uInt FAR uIntf; +typedef uLong FAR uLongf; + +#ifdef STDC + typedef void const *voidpc; + typedef void FAR *voidpf; + typedef void *voidp; +#else + typedef Byte const *voidpc; + typedef Byte FAR *voidpf; + typedef Byte *voidp; +#endif + +#if !defined(Z_U4) && !defined(Z_SOLO) && defined(STDC) +# include +# if (UINT_MAX == 0xffffffffUL) +# define Z_U4 unsigned +# elif (ULONG_MAX == 0xffffffffUL) +# define Z_U4 unsigned long +# elif (USHRT_MAX == 0xffffffffUL) +# define Z_U4 unsigned short +# endif +#endif + +#ifdef Z_U4 + typedef Z_U4 z_crc_t; +#else + typedef unsigned long z_crc_t; +#endif + +#ifdef HAVE_UNISTD_H /* may be set to #if 1 by ./configure */ +# define Z_HAVE_UNISTD_H +#endif + +#ifdef HAVE_STDARG_H /* may be set to #if 1 by ./configure */ +# define Z_HAVE_STDARG_H +#endif + +#ifdef STDC +# ifndef Z_SOLO +# include /* for off_t */ +# endif +#endif + +#if defined(STDC) || defined(Z_HAVE_STDARG_H) +# ifndef Z_SOLO +# include /* for va_list */ +# endif +#endif + +#ifdef _WIN32 +# ifndef Z_SOLO +# include /* for wchar_t */ +# endif +#endif + +/* a little trick to accommodate both "#define _LARGEFILE64_SOURCE" and + * "#define _LARGEFILE64_SOURCE 1" as requesting 64-bit operations, (even + * though the former does not conform to the LFS document), but considering + * both "#undef _LARGEFILE64_SOURCE" and "#define _LARGEFILE64_SOURCE 0" as + * equivalently requesting no 64-bit operations + */ +#if defined(_LARGEFILE64_SOURCE) && -_LARGEFILE64_SOURCE - -1 == 1 +# undef _LARGEFILE64_SOURCE +#endif + +#if defined(__WATCOMC__) && !defined(Z_HAVE_UNISTD_H) +# define Z_HAVE_UNISTD_H +#endif +#ifndef Z_SOLO +# if defined(Z_HAVE_UNISTD_H) || defined(_LARGEFILE64_SOURCE) +# include /* for SEEK_*, off_t, and _LFS64_LARGEFILE */ +# ifdef VMS +# include /* for off_t */ +# endif +# ifndef z_off_t +# define z_off_t off_t +# endif +# endif +#endif + +#if defined(_LFS64_LARGEFILE) && _LFS64_LARGEFILE-0 +# define Z_LFS64 +#endif + +#if defined(_LARGEFILE64_SOURCE) && defined(Z_LFS64) +# define Z_LARGE64 +#endif + +#if defined(_FILE_OFFSET_BITS) && _FILE_OFFSET_BITS-0 == 64 && defined(Z_LFS64) +# define Z_WANT64 +#endif + +#if !defined(SEEK_SET) && !defined(Z_SOLO) +# define SEEK_SET 0 /* Seek from beginning of file. */ +# define SEEK_CUR 1 /* Seek from current position. */ +# define SEEK_END 2 /* Set file pointer to EOF plus "offset" */ +#endif + +#ifndef z_off_t +# define z_off_t long +#endif + +#if !defined(_WIN32) && defined(Z_LARGE64) +# define z_off64_t off64_t +#else +# if defined(_WIN32) && !defined(__GNUC__) && !defined(Z_SOLO) +# define z_off64_t __int64 +# else +# define z_off64_t z_off_t +# endif +#endif + +/* MVS linker does not support external names larger than 8 bytes */ +#if defined(__MVS__) + #pragma map(deflateInit_,"DEIN") + #pragma map(deflateInit2_,"DEIN2") + #pragma map(deflateEnd,"DEEND") + #pragma map(deflateBound,"DEBND") + #pragma map(inflateInit_,"ININ") + #pragma map(inflateInit2_,"ININ2") + #pragma map(inflateEnd,"INEND") + #pragma map(inflateSync,"INSY") + #pragma map(inflateSetDictionary,"INSEDI") + #pragma map(compressBound,"CMBND") + #pragma map(inflate_table,"INTABL") + #pragma map(inflate_fast,"INFA") + #pragma map(inflate_copyright,"INCOPY") +#endif + +#endif /* ZCONF_H */ diff --git a/examples/ThirdPartyLibs/zlib/zlib.h b/examples/ThirdPartyLibs/zlib/zlib.h new file mode 100644 index 000000000..3e0c7672a --- /dev/null +++ b/examples/ThirdPartyLibs/zlib/zlib.h @@ -0,0 +1,1768 @@ +/* zlib.h -- interface of the 'zlib' general purpose compression library + version 1.2.8, April 28th, 2013 + + Copyright (C) 1995-2013 Jean-loup Gailly and Mark Adler + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. + + Jean-loup Gailly Mark Adler + jloup@gzip.org madler@alumni.caltech.edu + + + The data format used by the zlib library is described by RFCs (Request for + Comments) 1950 to 1952 in the files http://tools.ietf.org/html/rfc1950 + (zlib format), rfc1951 (deflate format) and rfc1952 (gzip format). +*/ + +#ifndef ZLIB_H +#define ZLIB_H + +#include "zconf.h" + +#ifdef __cplusplus +extern "C" { +#endif + +#define ZLIB_VERSION "1.2.8" +#define ZLIB_VERNUM 0x1280 +#define ZLIB_VER_MAJOR 1 +#define ZLIB_VER_MINOR 2 +#define ZLIB_VER_REVISION 8 +#define ZLIB_VER_SUBREVISION 0 + +/* + The 'zlib' compression library provides in-memory compression and + decompression functions, including integrity checks of the uncompressed data. + This version of the library supports only one compression method (deflation) + but other algorithms will be added later and will have the same stream + interface. + + Compression can be done in a single step if the buffers are large enough, + or can be done by repeated calls of the compression function. In the latter + case, the application must provide more input and/or consume the output + (providing more output space) before each call. + + The compressed data format used by default by the in-memory functions is + the zlib format, which is a zlib wrapper documented in RFC 1950, wrapped + around a deflate stream, which is itself documented in RFC 1951. + + The library also supports reading and writing files in gzip (.gz) format + with an interface similar to that of stdio using the functions that start + with "gz". The gzip format is different from the zlib format. gzip is a + gzip wrapper, documented in RFC 1952, wrapped around a deflate stream. + + This library can optionally read and write gzip streams in memory as well. + + The zlib format was designed to be compact and fast for use in memory + and on communications channels. The gzip format was designed for single- + file compression on file systems, has a larger header than zlib to maintain + directory information, and uses a different, slower check method than zlib. + + The library does not install any signal handler. The decoder checks + the consistency of the compressed data, so the library should never crash + even in case of corrupted input. +*/ + +typedef voidpf (*alloc_func) OF((voidpf opaque, uInt items, uInt size)); +typedef void (*free_func) OF((voidpf opaque, voidpf address)); + +struct internal_state; + +typedef struct z_stream_s { + z_const Bytef *next_in; /* next input byte */ + uInt avail_in; /* number of bytes available at next_in */ + uLong total_in; /* total number of input bytes read so far */ + + Bytef *next_out; /* next output byte should be put there */ + uInt avail_out; /* remaining free space at next_out */ + uLong total_out; /* total number of bytes output so far */ + + z_const char *msg; /* last error message, NULL if no error */ + struct internal_state FAR *state; /* not visible by applications */ + + alloc_func zalloc; /* used to allocate the internal state */ + free_func zfree; /* used to free the internal state */ + voidpf opaque; /* private data object passed to zalloc and zfree */ + + int data_type; /* best guess about the data type: binary or text */ + uLong adler; /* adler32 value of the uncompressed data */ + uLong reserved; /* reserved for future use */ +} z_stream; + +typedef z_stream FAR *z_streamp; + +/* + gzip header information passed to and from zlib routines. See RFC 1952 + for more details on the meanings of these fields. +*/ +typedef struct gz_header_s { + int text; /* true if compressed data believed to be text */ + uLong time; /* modification time */ + int xflags; /* extra flags (not used when writing a gzip file) */ + int os; /* operating system */ + Bytef *extra; /* pointer to extra field or Z_NULL if none */ + uInt extra_len; /* extra field length (valid if extra != Z_NULL) */ + uInt extra_max; /* space at extra (only when reading header) */ + Bytef *name; /* pointer to zero-terminated file name or Z_NULL */ + uInt name_max; /* space at name (only when reading header) */ + Bytef *comment; /* pointer to zero-terminated comment or Z_NULL */ + uInt comm_max; /* space at comment (only when reading header) */ + int hcrc; /* true if there was or will be a header crc */ + int done; /* true when done reading gzip header (not used + when writing a gzip file) */ +} gz_header; + +typedef gz_header FAR *gz_headerp; + +/* + The application must update next_in and avail_in when avail_in has dropped + to zero. It must update next_out and avail_out when avail_out has dropped + to zero. The application must initialize zalloc, zfree and opaque before + calling the init function. All other fields are set by the compression + library and must not be updated by the application. + + The opaque value provided by the application will be passed as the first + parameter for calls of zalloc and zfree. This can be useful for custom + memory management. The compression library attaches no meaning to the + opaque value. + + zalloc must return Z_NULL if there is not enough memory for the object. + If zlib is used in a multi-threaded application, zalloc and zfree must be + thread safe. + + On 16-bit systems, the functions zalloc and zfree must be able to allocate + exactly 65536 bytes, but will not be required to allocate more than this if + the symbol MAXSEG_64K is defined (see zconf.h). WARNING: On MSDOS, pointers + returned by zalloc for objects of exactly 65536 bytes *must* have their + offset normalized to zero. The default allocation function provided by this + library ensures this (see zutil.c). To reduce memory requirements and avoid + any allocation of 64K objects, at the expense of compression ratio, compile + the library with -DMAX_WBITS=14 (see zconf.h). + + The fields total_in and total_out can be used for statistics or progress + reports. After compression, total_in holds the total size of the + uncompressed data and may be saved for use in the decompressor (particularly + if the decompressor wants to decompress everything in a single step). +*/ + + /* constants */ + +#define Z_NO_FLUSH 0 +#define Z_PARTIAL_FLUSH 1 +#define Z_SYNC_FLUSH 2 +#define Z_FULL_FLUSH 3 +#define Z_FINISH 4 +#define Z_BLOCK 5 +#define Z_TREES 6 +/* Allowed flush values; see deflate() and inflate() below for details */ + +#define Z_OK 0 +#define Z_STREAM_END 1 +#define Z_NEED_DICT 2 +#define Z_ERRNO (-1) +#define Z_STREAM_ERROR (-2) +#define Z_DATA_ERROR (-3) +#define Z_MEM_ERROR (-4) +#define Z_BUF_ERROR (-5) +#define Z_VERSION_ERROR (-6) +/* Return codes for the compression/decompression functions. Negative values + * are errors, positive values are used for special but normal events. + */ + +#define Z_NO_COMPRESSION 0 +#define Z_BEST_SPEED 1 +#define Z_BEST_COMPRESSION 9 +#define Z_DEFAULT_COMPRESSION (-1) +/* compression levels */ + +#define Z_FILTERED 1 +#define Z_HUFFMAN_ONLY 2 +#define Z_RLE 3 +#define Z_FIXED 4 +#define Z_DEFAULT_STRATEGY 0 +/* compression strategy; see deflateInit2() below for details */ + +#define Z_BINARY 0 +#define Z_TEXT 1 +#define Z_ASCII Z_TEXT /* for compatibility with 1.2.2 and earlier */ +#define Z_UNKNOWN 2 +/* Possible values of the data_type field (though see inflate()) */ + +#define Z_DEFLATED 8 +/* The deflate compression method (the only one supported in this version) */ + +#define Z_NULL 0 /* for initializing zalloc, zfree, opaque */ + +#define zlib_version zlibVersion() +/* for compatibility with versions < 1.0.2 */ + + + /* basic functions */ + +ZEXTERN const char * ZEXPORT zlibVersion OF((void)); +/* The application can compare zlibVersion and ZLIB_VERSION for consistency. + If the first character differs, the library code actually used is not + compatible with the zlib.h header file used by the application. This check + is automatically made by deflateInit and inflateInit. + */ + +/* +ZEXTERN int ZEXPORT deflateInit OF((z_streamp strm, int level)); + + Initializes the internal stream state for compression. The fields + zalloc, zfree and opaque must be initialized before by the caller. If + zalloc and zfree are set to Z_NULL, deflateInit updates them to use default + allocation functions. + + The compression level must be Z_DEFAULT_COMPRESSION, or between 0 and 9: + 1 gives best speed, 9 gives best compression, 0 gives no compression at all + (the input data is simply copied a block at a time). Z_DEFAULT_COMPRESSION + requests a default compromise between speed and compression (currently + equivalent to level 6). + + deflateInit returns Z_OK if success, Z_MEM_ERROR if there was not enough + memory, Z_STREAM_ERROR if level is not a valid compression level, or + Z_VERSION_ERROR if the zlib library version (zlib_version) is incompatible + with the version assumed by the caller (ZLIB_VERSION). msg is set to null + if there is no error message. deflateInit does not perform any compression: + this will be done by deflate(). +*/ + + +ZEXTERN int ZEXPORT deflate OF((z_streamp strm, int flush)); +/* + deflate compresses as much data as possible, and stops when the input + buffer becomes empty or the output buffer becomes full. It may introduce + some output latency (reading input without producing any output) except when + forced to flush. + + The detailed semantics are as follows. deflate performs one or both of the + following actions: + + - Compress more input starting at next_in and update next_in and avail_in + accordingly. If not all input can be processed (because there is not + enough room in the output buffer), next_in and avail_in are updated and + processing will resume at this point for the next call of deflate(). + + - Provide more output starting at next_out and update next_out and avail_out + accordingly. This action is forced if the parameter flush is non zero. + Forcing flush frequently degrades the compression ratio, so this parameter + should be set only when necessary (in interactive applications). Some + output may be provided even if flush is not set. + + Before the call of deflate(), the application should ensure that at least + one of the actions is possible, by providing more input and/or consuming more + output, and updating avail_in or avail_out accordingly; avail_out should + never be zero before the call. The application can consume the compressed + output when it wants, for example when the output buffer is full (avail_out + == 0), or after each call of deflate(). If deflate returns Z_OK and with + zero avail_out, it must be called again after making room in the output + buffer because there might be more output pending. + + Normally the parameter flush is set to Z_NO_FLUSH, which allows deflate to + decide how much data to accumulate before producing output, in order to + maximize compression. + + If the parameter flush is set to Z_SYNC_FLUSH, all pending output is + flushed to the output buffer and the output is aligned on a byte boundary, so + that the decompressor can get all input data available so far. (In + particular avail_in is zero after the call if enough output space has been + provided before the call.) Flushing may degrade compression for some + compression algorithms and so it should be used only when necessary. This + completes the current deflate block and follows it with an empty stored block + that is three bits plus filler bits to the next byte, followed by four bytes + (00 00 ff ff). + + If flush is set to Z_PARTIAL_FLUSH, all pending output is flushed to the + output buffer, but the output is not aligned to a byte boundary. All of the + input data so far will be available to the decompressor, as for Z_SYNC_FLUSH. + This completes the current deflate block and follows it with an empty fixed + codes block that is 10 bits long. This assures that enough bytes are output + in order for the decompressor to finish the block before the empty fixed code + block. + + If flush is set to Z_BLOCK, a deflate block is completed and emitted, as + for Z_SYNC_FLUSH, but the output is not aligned on a byte boundary, and up to + seven bits of the current block are held to be written as the next byte after + the next deflate block is completed. In this case, the decompressor may not + be provided enough bits at this point in order to complete decompression of + the data provided so far to the compressor. It may need to wait for the next + block to be emitted. This is for advanced applications that need to control + the emission of deflate blocks. + + If flush is set to Z_FULL_FLUSH, all output is flushed as with + Z_SYNC_FLUSH, and the compression state is reset so that decompression can + restart from this point if previous compressed data has been damaged or if + random access is desired. Using Z_FULL_FLUSH too often can seriously degrade + compression. + + If deflate returns with avail_out == 0, this function must be called again + with the same value of the flush parameter and more output space (updated + avail_out), until the flush is complete (deflate returns with non-zero + avail_out). In the case of a Z_FULL_FLUSH or Z_SYNC_FLUSH, make sure that + avail_out is greater than six to avoid repeated flush markers due to + avail_out == 0 on return. + + If the parameter flush is set to Z_FINISH, pending input is processed, + pending output is flushed and deflate returns with Z_STREAM_END if there was + enough output space; if deflate returns with Z_OK, this function must be + called again with Z_FINISH and more output space (updated avail_out) but no + more input data, until it returns with Z_STREAM_END or an error. After + deflate has returned Z_STREAM_END, the only possible operations on the stream + are deflateReset or deflateEnd. + + Z_FINISH can be used immediately after deflateInit if all the compression + is to be done in a single step. In this case, avail_out must be at least the + value returned by deflateBound (see below). Then deflate is guaranteed to + return Z_STREAM_END. If not enough output space is provided, deflate will + not return Z_STREAM_END, and it must be called again as described above. + + deflate() sets strm->adler to the adler32 checksum of all input read + so far (that is, total_in bytes). + + deflate() may update strm->data_type if it can make a good guess about + the input data type (Z_BINARY or Z_TEXT). In doubt, the data is considered + binary. This field is only for information purposes and does not affect the + compression algorithm in any manner. + + deflate() returns Z_OK if some progress has been made (more input + processed or more output produced), Z_STREAM_END if all input has been + consumed and all output has been produced (only when flush is set to + Z_FINISH), Z_STREAM_ERROR if the stream state was inconsistent (for example + if next_in or next_out was Z_NULL), Z_BUF_ERROR if no progress is possible + (for example avail_in or avail_out was zero). Note that Z_BUF_ERROR is not + fatal, and deflate() can be called again with more input and more output + space to continue compressing. +*/ + + +ZEXTERN int ZEXPORT deflateEnd OF((z_streamp strm)); +/* + All dynamically allocated data structures for this stream are freed. + This function discards any unprocessed input and does not flush any pending + output. + + deflateEnd returns Z_OK if success, Z_STREAM_ERROR if the + stream state was inconsistent, Z_DATA_ERROR if the stream was freed + prematurely (some input or output was discarded). In the error case, msg + may be set but then points to a static string (which must not be + deallocated). +*/ + + +/* +ZEXTERN int ZEXPORT inflateInit OF((z_streamp strm)); + + Initializes the internal stream state for decompression. The fields + next_in, avail_in, zalloc, zfree and opaque must be initialized before by + the caller. If next_in is not Z_NULL and avail_in is large enough (the + exact value depends on the compression method), inflateInit determines the + compression method from the zlib header and allocates all data structures + accordingly; otherwise the allocation will be deferred to the first call of + inflate. If zalloc and zfree are set to Z_NULL, inflateInit updates them to + use default allocation functions. + + inflateInit returns Z_OK if success, Z_MEM_ERROR if there was not enough + memory, Z_VERSION_ERROR if the zlib library version is incompatible with the + version assumed by the caller, or Z_STREAM_ERROR if the parameters are + invalid, such as a null pointer to the structure. msg is set to null if + there is no error message. inflateInit does not perform any decompression + apart from possibly reading the zlib header if present: actual decompression + will be done by inflate(). (So next_in and avail_in may be modified, but + next_out and avail_out are unused and unchanged.) The current implementation + of inflateInit() does not process any header information -- that is deferred + until inflate() is called. +*/ + + +ZEXTERN int ZEXPORT inflate OF((z_streamp strm, int flush)); +/* + inflate decompresses as much data as possible, and stops when the input + buffer becomes empty or the output buffer becomes full. It may introduce + some output latency (reading input without producing any output) except when + forced to flush. + + The detailed semantics are as follows. inflate performs one or both of the + following actions: + + - Decompress more input starting at next_in and update next_in and avail_in + accordingly. If not all input can be processed (because there is not + enough room in the output buffer), next_in is updated and processing will + resume at this point for the next call of inflate(). + + - Provide more output starting at next_out and update next_out and avail_out + accordingly. inflate() provides as much output as possible, until there is + no more input data or no more space in the output buffer (see below about + the flush parameter). + + Before the call of inflate(), the application should ensure that at least + one of the actions is possible, by providing more input and/or consuming more + output, and updating the next_* and avail_* values accordingly. The + application can consume the uncompressed output when it wants, for example + when the output buffer is full (avail_out == 0), or after each call of + inflate(). If inflate returns Z_OK and with zero avail_out, it must be + called again after making room in the output buffer because there might be + more output pending. + + The flush parameter of inflate() can be Z_NO_FLUSH, Z_SYNC_FLUSH, Z_FINISH, + Z_BLOCK, or Z_TREES. Z_SYNC_FLUSH requests that inflate() flush as much + output as possible to the output buffer. Z_BLOCK requests that inflate() + stop if and when it gets to the next deflate block boundary. When decoding + the zlib or gzip format, this will cause inflate() to return immediately + after the header and before the first block. When doing a raw inflate, + inflate() will go ahead and process the first block, and will return when it + gets to the end of that block, or when it runs out of data. + + The Z_BLOCK option assists in appending to or combining deflate streams. + Also to assist in this, on return inflate() will set strm->data_type to the + number of unused bits in the last byte taken from strm->next_in, plus 64 if + inflate() is currently decoding the last block in the deflate stream, plus + 128 if inflate() returned immediately after decoding an end-of-block code or + decoding the complete header up to just before the first byte of the deflate + stream. The end-of-block will not be indicated until all of the uncompressed + data from that block has been written to strm->next_out. The number of + unused bits may in general be greater than seven, except when bit 7 of + data_type is set, in which case the number of unused bits will be less than + eight. data_type is set as noted here every time inflate() returns for all + flush options, and so can be used to determine the amount of currently + consumed input in bits. + + The Z_TREES option behaves as Z_BLOCK does, but it also returns when the + end of each deflate block header is reached, before any actual data in that + block is decoded. This allows the caller to determine the length of the + deflate block header for later use in random access within a deflate block. + 256 is added to the value of strm->data_type when inflate() returns + immediately after reaching the end of the deflate block header. + + inflate() should normally be called until it returns Z_STREAM_END or an + error. However if all decompression is to be performed in a single step (a + single call of inflate), the parameter flush should be set to Z_FINISH. In + this case all pending input is processed and all pending output is flushed; + avail_out must be large enough to hold all of the uncompressed data for the + operation to complete. (The size of the uncompressed data may have been + saved by the compressor for this purpose.) The use of Z_FINISH is not + required to perform an inflation in one step. However it may be used to + inform inflate that a faster approach can be used for the single inflate() + call. Z_FINISH also informs inflate to not maintain a sliding window if the + stream completes, which reduces inflate's memory footprint. If the stream + does not complete, either because not all of the stream is provided or not + enough output space is provided, then a sliding window will be allocated and + inflate() can be called again to continue the operation as if Z_NO_FLUSH had + been used. + + In this implementation, inflate() always flushes as much output as + possible to the output buffer, and always uses the faster approach on the + first call. So the effects of the flush parameter in this implementation are + on the return value of inflate() as noted below, when inflate() returns early + when Z_BLOCK or Z_TREES is used, and when inflate() avoids the allocation of + memory for a sliding window when Z_FINISH is used. + + If a preset dictionary is needed after this call (see inflateSetDictionary + below), inflate sets strm->adler to the Adler-32 checksum of the dictionary + chosen by the compressor and returns Z_NEED_DICT; otherwise it sets + strm->adler to the Adler-32 checksum of all output produced so far (that is, + total_out bytes) and returns Z_OK, Z_STREAM_END or an error code as described + below. At the end of the stream, inflate() checks that its computed adler32 + checksum is equal to that saved by the compressor and returns Z_STREAM_END + only if the checksum is correct. + + inflate() can decompress and check either zlib-wrapped or gzip-wrapped + deflate data. The header type is detected automatically, if requested when + initializing with inflateInit2(). Any information contained in the gzip + header is not retained, so applications that need that information should + instead use raw inflate, see inflateInit2() below, or inflateBack() and + perform their own processing of the gzip header and trailer. When processing + gzip-wrapped deflate data, strm->adler32 is set to the CRC-32 of the output + producted so far. The CRC-32 is checked against the gzip trailer. + + inflate() returns Z_OK if some progress has been made (more input processed + or more output produced), Z_STREAM_END if the end of the compressed data has + been reached and all uncompressed output has been produced, Z_NEED_DICT if a + preset dictionary is needed at this point, Z_DATA_ERROR if the input data was + corrupted (input stream not conforming to the zlib format or incorrect check + value), Z_STREAM_ERROR if the stream structure was inconsistent (for example + next_in or next_out was Z_NULL), Z_MEM_ERROR if there was not enough memory, + Z_BUF_ERROR if no progress is possible or if there was not enough room in the + output buffer when Z_FINISH is used. Note that Z_BUF_ERROR is not fatal, and + inflate() can be called again with more input and more output space to + continue decompressing. If Z_DATA_ERROR is returned, the application may + then call inflateSync() to look for a good compression block if a partial + recovery of the data is desired. +*/ + + +ZEXTERN int ZEXPORT inflateEnd OF((z_streamp strm)); +/* + All dynamically allocated data structures for this stream are freed. + This function discards any unprocessed input and does not flush any pending + output. + + inflateEnd returns Z_OK if success, Z_STREAM_ERROR if the stream state + was inconsistent. In the error case, msg may be set but then points to a + static string (which must not be deallocated). +*/ + + + /* Advanced functions */ + +/* + The following functions are needed only in some special applications. +*/ + +/* +ZEXTERN int ZEXPORT deflateInit2 OF((z_streamp strm, + int level, + int method, + int windowBits, + int memLevel, + int strategy)); + + This is another version of deflateInit with more compression options. The + fields next_in, zalloc, zfree and opaque must be initialized before by the + caller. + + The method parameter is the compression method. It must be Z_DEFLATED in + this version of the library. + + The windowBits parameter is the base two logarithm of the window size + (the size of the history buffer). It should be in the range 8..15 for this + version of the library. Larger values of this parameter result in better + compression at the expense of memory usage. The default value is 15 if + deflateInit is used instead. + + windowBits can also be -8..-15 for raw deflate. In this case, -windowBits + determines the window size. deflate() will then generate raw deflate data + with no zlib header or trailer, and will not compute an adler32 check value. + + windowBits can also be greater than 15 for optional gzip encoding. Add + 16 to windowBits to write a simple gzip header and trailer around the + compressed data instead of a zlib wrapper. The gzip header will have no + file name, no extra data, no comment, no modification time (set to zero), no + header crc, and the operating system will be set to 255 (unknown). If a + gzip stream is being written, strm->adler is a crc32 instead of an adler32. + + The memLevel parameter specifies how much memory should be allocated + for the internal compression state. memLevel=1 uses minimum memory but is + slow and reduces compression ratio; memLevel=9 uses maximum memory for + optimal speed. The default value is 8. See zconf.h for total memory usage + as a function of windowBits and memLevel. + + The strategy parameter is used to tune the compression algorithm. Use the + value Z_DEFAULT_STRATEGY for normal data, Z_FILTERED for data produced by a + filter (or predictor), Z_HUFFMAN_ONLY to force Huffman encoding only (no + string match), or Z_RLE to limit match distances to one (run-length + encoding). Filtered data consists mostly of small values with a somewhat + random distribution. In this case, the compression algorithm is tuned to + compress them better. The effect of Z_FILTERED is to force more Huffman + coding and less string matching; it is somewhat intermediate between + Z_DEFAULT_STRATEGY and Z_HUFFMAN_ONLY. Z_RLE is designed to be almost as + fast as Z_HUFFMAN_ONLY, but give better compression for PNG image data. The + strategy parameter only affects the compression ratio but not the + correctness of the compressed output even if it is not set appropriately. + Z_FIXED prevents the use of dynamic Huffman codes, allowing for a simpler + decoder for special applications. + + deflateInit2 returns Z_OK if success, Z_MEM_ERROR if there was not enough + memory, Z_STREAM_ERROR if any parameter is invalid (such as an invalid + method), or Z_VERSION_ERROR if the zlib library version (zlib_version) is + incompatible with the version assumed by the caller (ZLIB_VERSION). msg is + set to null if there is no error message. deflateInit2 does not perform any + compression: this will be done by deflate(). +*/ + +ZEXTERN int ZEXPORT deflateSetDictionary OF((z_streamp strm, + const Bytef *dictionary, + uInt dictLength)); +/* + Initializes the compression dictionary from the given byte sequence + without producing any compressed output. When using the zlib format, this + function must be called immediately after deflateInit, deflateInit2 or + deflateReset, and before any call of deflate. When doing raw deflate, this + function must be called either before any call of deflate, or immediately + after the completion of a deflate block, i.e. after all input has been + consumed and all output has been delivered when using any of the flush + options Z_BLOCK, Z_PARTIAL_FLUSH, Z_SYNC_FLUSH, or Z_FULL_FLUSH. The + compressor and decompressor must use exactly the same dictionary (see + inflateSetDictionary). + + The dictionary should consist of strings (byte sequences) that are likely + to be encountered later in the data to be compressed, with the most commonly + used strings preferably put towards the end of the dictionary. Using a + dictionary is most useful when the data to be compressed is short and can be + predicted with good accuracy; the data can then be compressed better than + with the default empty dictionary. + + Depending on the size of the compression data structures selected by + deflateInit or deflateInit2, a part of the dictionary may in effect be + discarded, for example if the dictionary is larger than the window size + provided in deflateInit or deflateInit2. Thus the strings most likely to be + useful should be put at the end of the dictionary, not at the front. In + addition, the current implementation of deflate will use at most the window + size minus 262 bytes of the provided dictionary. + + Upon return of this function, strm->adler is set to the adler32 value + of the dictionary; the decompressor may later use this value to determine + which dictionary has been used by the compressor. (The adler32 value + applies to the whole dictionary even if only a subset of the dictionary is + actually used by the compressor.) If a raw deflate was requested, then the + adler32 value is not computed and strm->adler is not set. + + deflateSetDictionary returns Z_OK if success, or Z_STREAM_ERROR if a + parameter is invalid (e.g. dictionary being Z_NULL) or the stream state is + inconsistent (for example if deflate has already been called for this stream + or if not at a block boundary for raw deflate). deflateSetDictionary does + not perform any compression: this will be done by deflate(). +*/ + +ZEXTERN int ZEXPORT deflateCopy OF((z_streamp dest, + z_streamp source)); +/* + Sets the destination stream as a complete copy of the source stream. + + This function can be useful when several compression strategies will be + tried, for example when there are several ways of pre-processing the input + data with a filter. The streams that will be discarded should then be freed + by calling deflateEnd. Note that deflateCopy duplicates the internal + compression state which can be quite large, so this strategy is slow and can + consume lots of memory. + + deflateCopy returns Z_OK if success, Z_MEM_ERROR if there was not + enough memory, Z_STREAM_ERROR if the source stream state was inconsistent + (such as zalloc being Z_NULL). msg is left unchanged in both source and + destination. +*/ + +ZEXTERN int ZEXPORT deflateReset OF((z_streamp strm)); +/* + This function is equivalent to deflateEnd followed by deflateInit, + but does not free and reallocate all the internal compression state. The + stream will keep the same compression level and any other attributes that + may have been set by deflateInit2. + + deflateReset returns Z_OK if success, or Z_STREAM_ERROR if the source + stream state was inconsistent (such as zalloc or state being Z_NULL). +*/ + +ZEXTERN int ZEXPORT deflateParams OF((z_streamp strm, + int level, + int strategy)); +/* + Dynamically update the compression level and compression strategy. The + interpretation of level and strategy is as in deflateInit2. This can be + used to switch between compression and straight copy of the input data, or + to switch to a different kind of input data requiring a different strategy. + If the compression level is changed, the input available so far is + compressed with the old level (and may be flushed); the new level will take + effect only at the next call of deflate(). + + Before the call of deflateParams, the stream state must be set as for + a call of deflate(), since the currently available input may have to be + compressed and flushed. In particular, strm->avail_out must be non-zero. + + deflateParams returns Z_OK if success, Z_STREAM_ERROR if the source + stream state was inconsistent or if a parameter was invalid, Z_BUF_ERROR if + strm->avail_out was zero. +*/ + +ZEXTERN int ZEXPORT deflateTune OF((z_streamp strm, + int good_length, + int max_lazy, + int nice_length, + int max_chain)); +/* + Fine tune deflate's internal compression parameters. This should only be + used by someone who understands the algorithm used by zlib's deflate for + searching for the best matching string, and even then only by the most + fanatic optimizer trying to squeeze out the last compressed bit for their + specific input data. Read the deflate.c source code for the meaning of the + max_lazy, good_length, nice_length, and max_chain parameters. + + deflateTune() can be called after deflateInit() or deflateInit2(), and + returns Z_OK on success, or Z_STREAM_ERROR for an invalid deflate stream. + */ + +ZEXTERN uLong ZEXPORT deflateBound OF((z_streamp strm, + uLong sourceLen)); +/* + deflateBound() returns an upper bound on the compressed size after + deflation of sourceLen bytes. It must be called after deflateInit() or + deflateInit2(), and after deflateSetHeader(), if used. This would be used + to allocate an output buffer for deflation in a single pass, and so would be + called before deflate(). If that first deflate() call is provided the + sourceLen input bytes, an output buffer allocated to the size returned by + deflateBound(), and the flush value Z_FINISH, then deflate() is guaranteed + to return Z_STREAM_END. Note that it is possible for the compressed size to + be larger than the value returned by deflateBound() if flush options other + than Z_FINISH or Z_NO_FLUSH are used. +*/ + +ZEXTERN int ZEXPORT deflatePending OF((z_streamp strm, + unsigned *pending, + int *bits)); +/* + deflatePending() returns the number of bytes and bits of output that have + been generated, but not yet provided in the available output. The bytes not + provided would be due to the available output space having being consumed. + The number of bits of output not provided are between 0 and 7, where they + await more bits to join them in order to fill out a full byte. If pending + or bits are Z_NULL, then those values are not set. + + deflatePending returns Z_OK if success, or Z_STREAM_ERROR if the source + stream state was inconsistent. + */ + +ZEXTERN int ZEXPORT deflatePrime OF((z_streamp strm, + int bits, + int value)); +/* + deflatePrime() inserts bits in the deflate output stream. The intent + is that this function is used to start off the deflate output with the bits + leftover from a previous deflate stream when appending to it. As such, this + function can only be used for raw deflate, and must be used before the first + deflate() call after a deflateInit2() or deflateReset(). bits must be less + than or equal to 16, and that many of the least significant bits of value + will be inserted in the output. + + deflatePrime returns Z_OK if success, Z_BUF_ERROR if there was not enough + room in the internal buffer to insert the bits, or Z_STREAM_ERROR if the + source stream state was inconsistent. +*/ + +ZEXTERN int ZEXPORT deflateSetHeader OF((z_streamp strm, + gz_headerp head)); +/* + deflateSetHeader() provides gzip header information for when a gzip + stream is requested by deflateInit2(). deflateSetHeader() may be called + after deflateInit2() or deflateReset() and before the first call of + deflate(). The text, time, os, extra field, name, and comment information + in the provided gz_header structure are written to the gzip header (xflag is + ignored -- the extra flags are set according to the compression level). The + caller must assure that, if not Z_NULL, name and comment are terminated with + a zero byte, and that if extra is not Z_NULL, that extra_len bytes are + available there. If hcrc is true, a gzip header crc is included. Note that + the current versions of the command-line version of gzip (up through version + 1.3.x) do not support header crc's, and will report that it is a "multi-part + gzip file" and give up. + + If deflateSetHeader is not used, the default gzip header has text false, + the time set to zero, and os set to 255, with no extra, name, or comment + fields. The gzip header is returned to the default state by deflateReset(). + + deflateSetHeader returns Z_OK if success, or Z_STREAM_ERROR if the source + stream state was inconsistent. +*/ + +/* +ZEXTERN int ZEXPORT inflateInit2 OF((z_streamp strm, + int windowBits)); + + This is another version of inflateInit with an extra parameter. The + fields next_in, avail_in, zalloc, zfree and opaque must be initialized + before by the caller. + + The windowBits parameter is the base two logarithm of the maximum window + size (the size of the history buffer). It should be in the range 8..15 for + this version of the library. The default value is 15 if inflateInit is used + instead. windowBits must be greater than or equal to the windowBits value + provided to deflateInit2() while compressing, or it must be equal to 15 if + deflateInit2() was not used. If a compressed stream with a larger window + size is given as input, inflate() will return with the error code + Z_DATA_ERROR instead of trying to allocate a larger window. + + windowBits can also be zero to request that inflate use the window size in + the zlib header of the compressed stream. + + windowBits can also be -8..-15 for raw inflate. In this case, -windowBits + determines the window size. inflate() will then process raw deflate data, + not looking for a zlib or gzip header, not generating a check value, and not + looking for any check values for comparison at the end of the stream. This + is for use with other formats that use the deflate compressed data format + such as zip. Those formats provide their own check values. If a custom + format is developed using the raw deflate format for compressed data, it is + recommended that a check value such as an adler32 or a crc32 be applied to + the uncompressed data as is done in the zlib, gzip, and zip formats. For + most applications, the zlib format should be used as is. Note that comments + above on the use in deflateInit2() applies to the magnitude of windowBits. + + windowBits can also be greater than 15 for optional gzip decoding. Add + 32 to windowBits to enable zlib and gzip decoding with automatic header + detection, or add 16 to decode only the gzip format (the zlib format will + return a Z_DATA_ERROR). If a gzip stream is being decoded, strm->adler is a + crc32 instead of an adler32. + + inflateInit2 returns Z_OK if success, Z_MEM_ERROR if there was not enough + memory, Z_VERSION_ERROR if the zlib library version is incompatible with the + version assumed by the caller, or Z_STREAM_ERROR if the parameters are + invalid, such as a null pointer to the structure. msg is set to null if + there is no error message. inflateInit2 does not perform any decompression + apart from possibly reading the zlib header if present: actual decompression + will be done by inflate(). (So next_in and avail_in may be modified, but + next_out and avail_out are unused and unchanged.) The current implementation + of inflateInit2() does not process any header information -- that is + deferred until inflate() is called. +*/ + +ZEXTERN int ZEXPORT inflateSetDictionary OF((z_streamp strm, + const Bytef *dictionary, + uInt dictLength)); +/* + Initializes the decompression dictionary from the given uncompressed byte + sequence. This function must be called immediately after a call of inflate, + if that call returned Z_NEED_DICT. The dictionary chosen by the compressor + can be determined from the adler32 value returned by that call of inflate. + The compressor and decompressor must use exactly the same dictionary (see + deflateSetDictionary). For raw inflate, this function can be called at any + time to set the dictionary. If the provided dictionary is smaller than the + window and there is already data in the window, then the provided dictionary + will amend what's there. The application must insure that the dictionary + that was used for compression is provided. + + inflateSetDictionary returns Z_OK if success, Z_STREAM_ERROR if a + parameter is invalid (e.g. dictionary being Z_NULL) or the stream state is + inconsistent, Z_DATA_ERROR if the given dictionary doesn't match the + expected one (incorrect adler32 value). inflateSetDictionary does not + perform any decompression: this will be done by subsequent calls of + inflate(). +*/ + +ZEXTERN int ZEXPORT inflateGetDictionary OF((z_streamp strm, + Bytef *dictionary, + uInt *dictLength)); +/* + Returns the sliding dictionary being maintained by inflate. dictLength is + set to the number of bytes in the dictionary, and that many bytes are copied + to dictionary. dictionary must have enough space, where 32768 bytes is + always enough. If inflateGetDictionary() is called with dictionary equal to + Z_NULL, then only the dictionary length is returned, and nothing is copied. + Similary, if dictLength is Z_NULL, then it is not set. + + inflateGetDictionary returns Z_OK on success, or Z_STREAM_ERROR if the + stream state is inconsistent. +*/ + +ZEXTERN int ZEXPORT inflateSync OF((z_streamp strm)); +/* + Skips invalid compressed data until a possible full flush point (see above + for the description of deflate with Z_FULL_FLUSH) can be found, or until all + available input is skipped. No output is provided. + + inflateSync searches for a 00 00 FF FF pattern in the compressed data. + All full flush points have this pattern, but not all occurrences of this + pattern are full flush points. + + inflateSync returns Z_OK if a possible full flush point has been found, + Z_BUF_ERROR if no more input was provided, Z_DATA_ERROR if no flush point + has been found, or Z_STREAM_ERROR if the stream structure was inconsistent. + In the success case, the application may save the current current value of + total_in which indicates where valid compressed data was found. In the + error case, the application may repeatedly call inflateSync, providing more + input each time, until success or end of the input data. +*/ + +ZEXTERN int ZEXPORT inflateCopy OF((z_streamp dest, + z_streamp source)); +/* + Sets the destination stream as a complete copy of the source stream. + + This function can be useful when randomly accessing a large stream. The + first pass through the stream can periodically record the inflate state, + allowing restarting inflate at those points when randomly accessing the + stream. + + inflateCopy returns Z_OK if success, Z_MEM_ERROR if there was not + enough memory, Z_STREAM_ERROR if the source stream state was inconsistent + (such as zalloc being Z_NULL). msg is left unchanged in both source and + destination. +*/ + +ZEXTERN int ZEXPORT inflateReset OF((z_streamp strm)); +/* + This function is equivalent to inflateEnd followed by inflateInit, + but does not free and reallocate all the internal decompression state. The + stream will keep attributes that may have been set by inflateInit2. + + inflateReset returns Z_OK if success, or Z_STREAM_ERROR if the source + stream state was inconsistent (such as zalloc or state being Z_NULL). +*/ + +ZEXTERN int ZEXPORT inflateReset2 OF((z_streamp strm, + int windowBits)); +/* + This function is the same as inflateReset, but it also permits changing + the wrap and window size requests. The windowBits parameter is interpreted + the same as it is for inflateInit2. + + inflateReset2 returns Z_OK if success, or Z_STREAM_ERROR if the source + stream state was inconsistent (such as zalloc or state being Z_NULL), or if + the windowBits parameter is invalid. +*/ + +ZEXTERN int ZEXPORT inflatePrime OF((z_streamp strm, + int bits, + int value)); +/* + This function inserts bits in the inflate input stream. The intent is + that this function is used to start inflating at a bit position in the + middle of a byte. The provided bits will be used before any bytes are used + from next_in. This function should only be used with raw inflate, and + should be used before the first inflate() call after inflateInit2() or + inflateReset(). bits must be less than or equal to 16, and that many of the + least significant bits of value will be inserted in the input. + + If bits is negative, then the input stream bit buffer is emptied. Then + inflatePrime() can be called again to put bits in the buffer. This is used + to clear out bits leftover after feeding inflate a block description prior + to feeding inflate codes. + + inflatePrime returns Z_OK if success, or Z_STREAM_ERROR if the source + stream state was inconsistent. +*/ + +ZEXTERN long ZEXPORT inflateMark OF((z_streamp strm)); +/* + This function returns two values, one in the lower 16 bits of the return + value, and the other in the remaining upper bits, obtained by shifting the + return value down 16 bits. If the upper value is -1 and the lower value is + zero, then inflate() is currently decoding information outside of a block. + If the upper value is -1 and the lower value is non-zero, then inflate is in + the middle of a stored block, with the lower value equaling the number of + bytes from the input remaining to copy. If the upper value is not -1, then + it is the number of bits back from the current bit position in the input of + the code (literal or length/distance pair) currently being processed. In + that case the lower value is the number of bytes already emitted for that + code. + + A code is being processed if inflate is waiting for more input to complete + decoding of the code, or if it has completed decoding but is waiting for + more output space to write the literal or match data. + + inflateMark() is used to mark locations in the input data for random + access, which may be at bit positions, and to note those cases where the + output of a code may span boundaries of random access blocks. The current + location in the input stream can be determined from avail_in and data_type + as noted in the description for the Z_BLOCK flush parameter for inflate. + + inflateMark returns the value noted above or -1 << 16 if the provided + source stream state was inconsistent. +*/ + +ZEXTERN int ZEXPORT inflateGetHeader OF((z_streamp strm, + gz_headerp head)); +/* + inflateGetHeader() requests that gzip header information be stored in the + provided gz_header structure. inflateGetHeader() may be called after + inflateInit2() or inflateReset(), and before the first call of inflate(). + As inflate() processes the gzip stream, head->done is zero until the header + is completed, at which time head->done is set to one. If a zlib stream is + being decoded, then head->done is set to -1 to indicate that there will be + no gzip header information forthcoming. Note that Z_BLOCK or Z_TREES can be + used to force inflate() to return immediately after header processing is + complete and before any actual data is decompressed. + + The text, time, xflags, and os fields are filled in with the gzip header + contents. hcrc is set to true if there is a header CRC. (The header CRC + was valid if done is set to one.) If extra is not Z_NULL, then extra_max + contains the maximum number of bytes to write to extra. Once done is true, + extra_len contains the actual extra field length, and extra contains the + extra field, or that field truncated if extra_max is less than extra_len. + If name is not Z_NULL, then up to name_max characters are written there, + terminated with a zero unless the length is greater than name_max. If + comment is not Z_NULL, then up to comm_max characters are written there, + terminated with a zero unless the length is greater than comm_max. When any + of extra, name, or comment are not Z_NULL and the respective field is not + present in the header, then that field is set to Z_NULL to signal its + absence. This allows the use of deflateSetHeader() with the returned + structure to duplicate the header. However if those fields are set to + allocated memory, then the application will need to save those pointers + elsewhere so that they can be eventually freed. + + If inflateGetHeader is not used, then the header information is simply + discarded. The header is always checked for validity, including the header + CRC if present. inflateReset() will reset the process to discard the header + information. The application would need to call inflateGetHeader() again to + retrieve the header from the next gzip stream. + + inflateGetHeader returns Z_OK if success, or Z_STREAM_ERROR if the source + stream state was inconsistent. +*/ + +/* +ZEXTERN int ZEXPORT inflateBackInit OF((z_streamp strm, int windowBits, + unsigned char FAR *window)); + + Initialize the internal stream state for decompression using inflateBack() + calls. The fields zalloc, zfree and opaque in strm must be initialized + before the call. If zalloc and zfree are Z_NULL, then the default library- + derived memory allocation routines are used. windowBits is the base two + logarithm of the window size, in the range 8..15. window is a caller + supplied buffer of that size. Except for special applications where it is + assured that deflate was used with small window sizes, windowBits must be 15 + and a 32K byte window must be supplied to be able to decompress general + deflate streams. + + See inflateBack() for the usage of these routines. + + inflateBackInit will return Z_OK on success, Z_STREAM_ERROR if any of + the parameters are invalid, Z_MEM_ERROR if the internal state could not be + allocated, or Z_VERSION_ERROR if the version of the library does not match + the version of the header file. +*/ + +typedef unsigned (*in_func) OF((void FAR *, + z_const unsigned char FAR * FAR *)); +typedef int (*out_func) OF((void FAR *, unsigned char FAR *, unsigned)); + +ZEXTERN int ZEXPORT inflateBack OF((z_streamp strm, + in_func in, void FAR *in_desc, + out_func out, void FAR *out_desc)); +/* + inflateBack() does a raw inflate with a single call using a call-back + interface for input and output. This is potentially more efficient than + inflate() for file i/o applications, in that it avoids copying between the + output and the sliding window by simply making the window itself the output + buffer. inflate() can be faster on modern CPUs when used with large + buffers. inflateBack() trusts the application to not change the output + buffer passed by the output function, at least until inflateBack() returns. + + inflateBackInit() must be called first to allocate the internal state + and to initialize the state with the user-provided window buffer. + inflateBack() may then be used multiple times to inflate a complete, raw + deflate stream with each call. inflateBackEnd() is then called to free the + allocated state. + + A raw deflate stream is one with no zlib or gzip header or trailer. + This routine would normally be used in a utility that reads zip or gzip + files and writes out uncompressed files. The utility would decode the + header and process the trailer on its own, hence this routine expects only + the raw deflate stream to decompress. This is different from the normal + behavior of inflate(), which expects either a zlib or gzip header and + trailer around the deflate stream. + + inflateBack() uses two subroutines supplied by the caller that are then + called by inflateBack() for input and output. inflateBack() calls those + routines until it reads a complete deflate stream and writes out all of the + uncompressed data, or until it encounters an error. The function's + parameters and return types are defined above in the in_func and out_func + typedefs. inflateBack() will call in(in_desc, &buf) which should return the + number of bytes of provided input, and a pointer to that input in buf. If + there is no input available, in() must return zero--buf is ignored in that + case--and inflateBack() will return a buffer error. inflateBack() will call + out(out_desc, buf, len) to write the uncompressed data buf[0..len-1]. out() + should return zero on success, or non-zero on failure. If out() returns + non-zero, inflateBack() will return with an error. Neither in() nor out() + are permitted to change the contents of the window provided to + inflateBackInit(), which is also the buffer that out() uses to write from. + The length written by out() will be at most the window size. Any non-zero + amount of input may be provided by in(). + + For convenience, inflateBack() can be provided input on the first call by + setting strm->next_in and strm->avail_in. If that input is exhausted, then + in() will be called. Therefore strm->next_in must be initialized before + calling inflateBack(). If strm->next_in is Z_NULL, then in() will be called + immediately for input. If strm->next_in is not Z_NULL, then strm->avail_in + must also be initialized, and then if strm->avail_in is not zero, input will + initially be taken from strm->next_in[0 .. strm->avail_in - 1]. + + The in_desc and out_desc parameters of inflateBack() is passed as the + first parameter of in() and out() respectively when they are called. These + descriptors can be optionally used to pass any information that the caller- + supplied in() and out() functions need to do their job. + + On return, inflateBack() will set strm->next_in and strm->avail_in to + pass back any unused input that was provided by the last in() call. The + return values of inflateBack() can be Z_STREAM_END on success, Z_BUF_ERROR + if in() or out() returned an error, Z_DATA_ERROR if there was a format error + in the deflate stream (in which case strm->msg is set to indicate the nature + of the error), or Z_STREAM_ERROR if the stream was not properly initialized. + In the case of Z_BUF_ERROR, an input or output error can be distinguished + using strm->next_in which will be Z_NULL only if in() returned an error. If + strm->next_in is not Z_NULL, then the Z_BUF_ERROR was due to out() returning + non-zero. (in() will always be called before out(), so strm->next_in is + assured to be defined if out() returns non-zero.) Note that inflateBack() + cannot return Z_OK. +*/ + +ZEXTERN int ZEXPORT inflateBackEnd OF((z_streamp strm)); +/* + All memory allocated by inflateBackInit() is freed. + + inflateBackEnd() returns Z_OK on success, or Z_STREAM_ERROR if the stream + state was inconsistent. +*/ + +ZEXTERN uLong ZEXPORT zlibCompileFlags OF((void)); +/* Return flags indicating compile-time options. + + Type sizes, two bits each, 00 = 16 bits, 01 = 32, 10 = 64, 11 = other: + 1.0: size of uInt + 3.2: size of uLong + 5.4: size of voidpf (pointer) + 7.6: size of z_off_t + + Compiler, assembler, and debug options: + 8: DEBUG + 9: ASMV or ASMINF -- use ASM code + 10: ZLIB_WINAPI -- exported functions use the WINAPI calling convention + 11: 0 (reserved) + + One-time table building (smaller code, but not thread-safe if true): + 12: BUILDFIXED -- build static block decoding tables when needed + 13: DYNAMIC_CRC_TABLE -- build CRC calculation tables when needed + 14,15: 0 (reserved) + + Library content (indicates missing functionality): + 16: NO_GZCOMPRESS -- gz* functions cannot compress (to avoid linking + deflate code when not needed) + 17: NO_GZIP -- deflate can't write gzip streams, and inflate can't detect + and decode gzip streams (to avoid linking crc code) + 18-19: 0 (reserved) + + Operation variations (changes in library functionality): + 20: PKZIP_BUG_WORKAROUND -- slightly more permissive inflate + 21: FASTEST -- deflate algorithm with only one, lowest compression level + 22,23: 0 (reserved) + + The sprintf variant used by gzprintf (zero is best): + 24: 0 = vs*, 1 = s* -- 1 means limited to 20 arguments after the format + 25: 0 = *nprintf, 1 = *printf -- 1 means gzprintf() not secure! + 26: 0 = returns value, 1 = void -- 1 means inferred string length returned + + Remainder: + 27-31: 0 (reserved) + */ + +#ifndef Z_SOLO + + /* utility functions */ + +/* + The following utility functions are implemented on top of the basic + stream-oriented functions. To simplify the interface, some default options + are assumed (compression level and memory usage, standard memory allocation + functions). The source code of these utility functions can be modified if + you need special options. +*/ + +ZEXTERN int ZEXPORT compress OF((Bytef *dest, uLongf *destLen, + const Bytef *source, uLong sourceLen)); +/* + Compresses the source buffer into the destination buffer. sourceLen is + the byte length of the source buffer. Upon entry, destLen is the total size + of the destination buffer, which must be at least the value returned by + compressBound(sourceLen). Upon exit, destLen is the actual size of the + compressed buffer. + + compress returns Z_OK if success, Z_MEM_ERROR if there was not + enough memory, Z_BUF_ERROR if there was not enough room in the output + buffer. +*/ + +ZEXTERN int ZEXPORT compress2 OF((Bytef *dest, uLongf *destLen, + const Bytef *source, uLong sourceLen, + int level)); +/* + Compresses the source buffer into the destination buffer. The level + parameter has the same meaning as in deflateInit. sourceLen is the byte + length of the source buffer. Upon entry, destLen is the total size of the + destination buffer, which must be at least the value returned by + compressBound(sourceLen). Upon exit, destLen is the actual size of the + compressed buffer. + + compress2 returns Z_OK if success, Z_MEM_ERROR if there was not enough + memory, Z_BUF_ERROR if there was not enough room in the output buffer, + Z_STREAM_ERROR if the level parameter is invalid. +*/ + +ZEXTERN uLong ZEXPORT compressBound OF((uLong sourceLen)); +/* + compressBound() returns an upper bound on the compressed size after + compress() or compress2() on sourceLen bytes. It would be used before a + compress() or compress2() call to allocate the destination buffer. +*/ + +ZEXTERN int ZEXPORT uncompress OF((Bytef *dest, uLongf *destLen, + const Bytef *source, uLong sourceLen)); +/* + Decompresses the source buffer into the destination buffer. sourceLen is + the byte length of the source buffer. Upon entry, destLen is the total size + of the destination buffer, which must be large enough to hold the entire + uncompressed data. (The size of the uncompressed data must have been saved + previously by the compressor and transmitted to the decompressor by some + mechanism outside the scope of this compression library.) Upon exit, destLen + is the actual size of the uncompressed buffer. + + uncompress returns Z_OK if success, Z_MEM_ERROR if there was not + enough memory, Z_BUF_ERROR if there was not enough room in the output + buffer, or Z_DATA_ERROR if the input data was corrupted or incomplete. In + the case where there is not enough room, uncompress() will fill the output + buffer with the uncompressed data up to that point. +*/ + + /* gzip file access functions */ + +/* + This library supports reading and writing files in gzip (.gz) format with + an interface similar to that of stdio, using the functions that start with + "gz". The gzip format is different from the zlib format. gzip is a gzip + wrapper, documented in RFC 1952, wrapped around a deflate stream. +*/ + +typedef struct gzFile_s *gzFile; /* semi-opaque gzip file descriptor */ + +/* +ZEXTERN gzFile ZEXPORT gzopen OF((const char *path, const char *mode)); + + Opens a gzip (.gz) file for reading or writing. The mode parameter is as + in fopen ("rb" or "wb") but can also include a compression level ("wb9") or + a strategy: 'f' for filtered data as in "wb6f", 'h' for Huffman-only + compression as in "wb1h", 'R' for run-length encoding as in "wb1R", or 'F' + for fixed code compression as in "wb9F". (See the description of + deflateInit2 for more information about the strategy parameter.) 'T' will + request transparent writing or appending with no compression and not using + the gzip format. + + "a" can be used instead of "w" to request that the gzip stream that will + be written be appended to the file. "+" will result in an error, since + reading and writing to the same gzip file is not supported. The addition of + "x" when writing will create the file exclusively, which fails if the file + already exists. On systems that support it, the addition of "e" when + reading or writing will set the flag to close the file on an execve() call. + + These functions, as well as gzip, will read and decode a sequence of gzip + streams in a file. The append function of gzopen() can be used to create + such a file. (Also see gzflush() for another way to do this.) When + appending, gzopen does not test whether the file begins with a gzip stream, + nor does it look for the end of the gzip streams to begin appending. gzopen + will simply append a gzip stream to the existing file. + + gzopen can be used to read a file which is not in gzip format; in this + case gzread will directly read from the file without decompression. When + reading, this will be detected automatically by looking for the magic two- + byte gzip header. + + gzopen returns NULL if the file could not be opened, if there was + insufficient memory to allocate the gzFile state, or if an invalid mode was + specified (an 'r', 'w', or 'a' was not provided, or '+' was provided). + errno can be checked to determine if the reason gzopen failed was that the + file could not be opened. +*/ + +ZEXTERN gzFile ZEXPORT gzdopen OF((int fd, const char *mode)); +/* + gzdopen associates a gzFile with the file descriptor fd. File descriptors + are obtained from calls like open, dup, creat, pipe or fileno (if the file + has been previously opened with fopen). The mode parameter is as in gzopen. + + The next call of gzclose on the returned gzFile will also close the file + descriptor fd, just like fclose(fdopen(fd, mode)) closes the file descriptor + fd. If you want to keep fd open, use fd = dup(fd_keep); gz = gzdopen(fd, + mode);. The duplicated descriptor should be saved to avoid a leak, since + gzdopen does not close fd if it fails. If you are using fileno() to get the + file descriptor from a FILE *, then you will have to use dup() to avoid + double-close()ing the file descriptor. Both gzclose() and fclose() will + close the associated file descriptor, so they need to have different file + descriptors. + + gzdopen returns NULL if there was insufficient memory to allocate the + gzFile state, if an invalid mode was specified (an 'r', 'w', or 'a' was not + provided, or '+' was provided), or if fd is -1. The file descriptor is not + used until the next gz* read, write, seek, or close operation, so gzdopen + will not detect if fd is invalid (unless fd is -1). +*/ + +ZEXTERN int ZEXPORT gzbuffer OF((gzFile file, unsigned size)); +/* + Set the internal buffer size used by this library's functions. The + default buffer size is 8192 bytes. This function must be called after + gzopen() or gzdopen(), and before any other calls that read or write the + file. The buffer memory allocation is always deferred to the first read or + write. Two buffers are allocated, either both of the specified size when + writing, or one of the specified size and the other twice that size when + reading. A larger buffer size of, for example, 64K or 128K bytes will + noticeably increase the speed of decompression (reading). + + The new buffer size also affects the maximum length for gzprintf(). + + gzbuffer() returns 0 on success, or -1 on failure, such as being called + too late. +*/ + +ZEXTERN int ZEXPORT gzsetparams OF((gzFile file, int level, int strategy)); +/* + Dynamically update the compression level or strategy. See the description + of deflateInit2 for the meaning of these parameters. + + gzsetparams returns Z_OK if success, or Z_STREAM_ERROR if the file was not + opened for writing. +*/ + +ZEXTERN int ZEXPORT gzread OF((gzFile file, voidp buf, unsigned len)); +/* + Reads the given number of uncompressed bytes from the compressed file. If + the input file is not in gzip format, gzread copies the given number of + bytes into the buffer directly from the file. + + After reaching the end of a gzip stream in the input, gzread will continue + to read, looking for another gzip stream. Any number of gzip streams may be + concatenated in the input file, and will all be decompressed by gzread(). + If something other than a gzip stream is encountered after a gzip stream, + that remaining trailing garbage is ignored (and no error is returned). + + gzread can be used to read a gzip file that is being concurrently written. + Upon reaching the end of the input, gzread will return with the available + data. If the error code returned by gzerror is Z_OK or Z_BUF_ERROR, then + gzclearerr can be used to clear the end of file indicator in order to permit + gzread to be tried again. Z_OK indicates that a gzip stream was completed + on the last gzread. Z_BUF_ERROR indicates that the input file ended in the + middle of a gzip stream. Note that gzread does not return -1 in the event + of an incomplete gzip stream. This error is deferred until gzclose(), which + will return Z_BUF_ERROR if the last gzread ended in the middle of a gzip + stream. Alternatively, gzerror can be used before gzclose to detect this + case. + + gzread returns the number of uncompressed bytes actually read, less than + len for end of file, or -1 for error. +*/ + +ZEXTERN int ZEXPORT gzwrite OF((gzFile file, + voidpc buf, unsigned len)); +/* + Writes the given number of uncompressed bytes into the compressed file. + gzwrite returns the number of uncompressed bytes written or 0 in case of + error. +*/ + +ZEXTERN int ZEXPORTVA gzprintf Z_ARG((gzFile file, const char *format, ...)); +/* + Converts, formats, and writes the arguments to the compressed file under + control of the format string, as in fprintf. gzprintf returns the number of + uncompressed bytes actually written, or 0 in case of error. The number of + uncompressed bytes written is limited to 8191, or one less than the buffer + size given to gzbuffer(). The caller should assure that this limit is not + exceeded. If it is exceeded, then gzprintf() will return an error (0) with + nothing written. In this case, there may also be a buffer overflow with + unpredictable consequences, which is possible only if zlib was compiled with + the insecure functions sprintf() or vsprintf() because the secure snprintf() + or vsnprintf() functions were not available. This can be determined using + zlibCompileFlags(). +*/ + +ZEXTERN int ZEXPORT gzputs OF((gzFile file, const char *s)); +/* + Writes the given null-terminated string to the compressed file, excluding + the terminating null character. + + gzputs returns the number of characters written, or -1 in case of error. +*/ + +ZEXTERN char * ZEXPORT gzgets OF((gzFile file, char *buf, int len)); +/* + Reads bytes from the compressed file until len-1 characters are read, or a + newline character is read and transferred to buf, or an end-of-file + condition is encountered. If any characters are read or if len == 1, the + string is terminated with a null character. If no characters are read due + to an end-of-file or len < 1, then the buffer is left untouched. + + gzgets returns buf which is a null-terminated string, or it returns NULL + for end-of-file or in case of error. If there was an error, the contents at + buf are indeterminate. +*/ + +ZEXTERN int ZEXPORT gzputc OF((gzFile file, int c)); +/* + Writes c, converted to an unsigned char, into the compressed file. gzputc + returns the value that was written, or -1 in case of error. +*/ + +ZEXTERN int ZEXPORT gzgetc OF((gzFile file)); +/* + Reads one byte from the compressed file. gzgetc returns this byte or -1 + in case of end of file or error. This is implemented as a macro for speed. + As such, it does not do all of the checking the other functions do. I.e. + it does not check to see if file is NULL, nor whether the structure file + points to has been clobbered or not. +*/ + +ZEXTERN int ZEXPORT gzungetc OF((int c, gzFile file)); +/* + Push one character back onto the stream to be read as the first character + on the next read. At least one character of push-back is allowed. + gzungetc() returns the character pushed, or -1 on failure. gzungetc() will + fail if c is -1, and may fail if a character has been pushed but not read + yet. If gzungetc is used immediately after gzopen or gzdopen, at least the + output buffer size of pushed characters is allowed. (See gzbuffer above.) + The pushed character will be discarded if the stream is repositioned with + gzseek() or gzrewind(). +*/ + +ZEXTERN int ZEXPORT gzflush OF((gzFile file, int flush)); +/* + Flushes all pending output into the compressed file. The parameter flush + is as in the deflate() function. The return value is the zlib error number + (see function gzerror below). gzflush is only permitted when writing. + + If the flush parameter is Z_FINISH, the remaining data is written and the + gzip stream is completed in the output. If gzwrite() is called again, a new + gzip stream will be started in the output. gzread() is able to read such + concatented gzip streams. + + gzflush should be called only when strictly necessary because it will + degrade compression if called too often. +*/ + +/* +ZEXTERN z_off_t ZEXPORT gzseek OF((gzFile file, + z_off_t offset, int whence)); + + Sets the starting position for the next gzread or gzwrite on the given + compressed file. The offset represents a number of bytes in the + uncompressed data stream. The whence parameter is defined as in lseek(2); + the value SEEK_END is not supported. + + If the file is opened for reading, this function is emulated but can be + extremely slow. If the file is opened for writing, only forward seeks are + supported; gzseek then compresses a sequence of zeroes up to the new + starting position. + + gzseek returns the resulting offset location as measured in bytes from + the beginning of the uncompressed stream, or -1 in case of error, in + particular if the file is opened for writing and the new starting position + would be before the current position. +*/ + +ZEXTERN int ZEXPORT gzrewind OF((gzFile file)); +/* + Rewinds the given file. This function is supported only for reading. + + gzrewind(file) is equivalent to (int)gzseek(file, 0L, SEEK_SET) +*/ + +/* +ZEXTERN z_off_t ZEXPORT gztell OF((gzFile file)); + + Returns the starting position for the next gzread or gzwrite on the given + compressed file. This position represents a number of bytes in the + uncompressed data stream, and is zero when starting, even if appending or + reading a gzip stream from the middle of a file using gzdopen(). + + gztell(file) is equivalent to gzseek(file, 0L, SEEK_CUR) +*/ + +/* +ZEXTERN z_off_t ZEXPORT gzoffset OF((gzFile file)); + + Returns the current offset in the file being read or written. This offset + includes the count of bytes that precede the gzip stream, for example when + appending or when using gzdopen() for reading. When reading, the offset + does not include as yet unused buffered input. This information can be used + for a progress indicator. On error, gzoffset() returns -1. +*/ + +ZEXTERN int ZEXPORT gzeof OF((gzFile file)); +/* + Returns true (1) if the end-of-file indicator has been set while reading, + false (0) otherwise. Note that the end-of-file indicator is set only if the + read tried to go past the end of the input, but came up short. Therefore, + just like feof(), gzeof() may return false even if there is no more data to + read, in the event that the last read request was for the exact number of + bytes remaining in the input file. This will happen if the input file size + is an exact multiple of the buffer size. + + If gzeof() returns true, then the read functions will return no more data, + unless the end-of-file indicator is reset by gzclearerr() and the input file + has grown since the previous end of file was detected. +*/ + +ZEXTERN int ZEXPORT gzdirect OF((gzFile file)); +/* + Returns true (1) if file is being copied directly while reading, or false + (0) if file is a gzip stream being decompressed. + + If the input file is empty, gzdirect() will return true, since the input + does not contain a gzip stream. + + If gzdirect() is used immediately after gzopen() or gzdopen() it will + cause buffers to be allocated to allow reading the file to determine if it + is a gzip file. Therefore if gzbuffer() is used, it should be called before + gzdirect(). + + When writing, gzdirect() returns true (1) if transparent writing was + requested ("wT" for the gzopen() mode), or false (0) otherwise. (Note: + gzdirect() is not needed when writing. Transparent writing must be + explicitly requested, so the application already knows the answer. When + linking statically, using gzdirect() will include all of the zlib code for + gzip file reading and decompression, which may not be desired.) +*/ + +ZEXTERN int ZEXPORT gzclose OF((gzFile file)); +/* + Flushes all pending output if necessary, closes the compressed file and + deallocates the (de)compression state. Note that once file is closed, you + cannot call gzerror with file, since its structures have been deallocated. + gzclose must not be called more than once on the same file, just as free + must not be called more than once on the same allocation. + + gzclose will return Z_STREAM_ERROR if file is not valid, Z_ERRNO on a + file operation error, Z_MEM_ERROR if out of memory, Z_BUF_ERROR if the + last read ended in the middle of a gzip stream, or Z_OK on success. +*/ + +ZEXTERN int ZEXPORT gzclose_r OF((gzFile file)); +ZEXTERN int ZEXPORT gzclose_w OF((gzFile file)); +/* + Same as gzclose(), but gzclose_r() is only for use when reading, and + gzclose_w() is only for use when writing or appending. The advantage to + using these instead of gzclose() is that they avoid linking in zlib + compression or decompression code that is not used when only reading or only + writing respectively. If gzclose() is used, then both compression and + decompression code will be included the application when linking to a static + zlib library. +*/ + +ZEXTERN const char * ZEXPORT gzerror OF((gzFile file, int *errnum)); +/* + Returns the error message for the last error which occurred on the given + compressed file. errnum is set to zlib error number. If an error occurred + in the file system and not in the compression library, errnum is set to + Z_ERRNO and the application may consult errno to get the exact error code. + + The application must not modify the returned string. Future calls to + this function may invalidate the previously returned string. If file is + closed, then the string previously returned by gzerror will no longer be + available. + + gzerror() should be used to distinguish errors from end-of-file for those + functions above that do not distinguish those cases in their return values. +*/ + +ZEXTERN void ZEXPORT gzclearerr OF((gzFile file)); +/* + Clears the error and end-of-file flags for file. This is analogous to the + clearerr() function in stdio. This is useful for continuing to read a gzip + file that is being written concurrently. +*/ + +#endif /* !Z_SOLO */ + + /* checksum functions */ + +/* + These functions are not related to compression but are exported + anyway because they might be useful in applications using the compression + library. +*/ + +ZEXTERN uLong ZEXPORT adler32 OF((uLong adler, const Bytef *buf, uInt len)); +/* + Update a running Adler-32 checksum with the bytes buf[0..len-1] and + return the updated checksum. If buf is Z_NULL, this function returns the + required initial value for the checksum. + + An Adler-32 checksum is almost as reliable as a CRC32 but can be computed + much faster. + + Usage example: + + uLong adler = adler32(0L, Z_NULL, 0); + + while (read_buffer(buffer, length) != EOF) { + adler = adler32(adler, buffer, length); + } + if (adler != original_adler) error(); +*/ + +/* +ZEXTERN uLong ZEXPORT adler32_combine OF((uLong adler1, uLong adler2, + z_off_t len2)); + + Combine two Adler-32 checksums into one. For two sequences of bytes, seq1 + and seq2 with lengths len1 and len2, Adler-32 checksums were calculated for + each, adler1 and adler2. adler32_combine() returns the Adler-32 checksum of + seq1 and seq2 concatenated, requiring only adler1, adler2, and len2. Note + that the z_off_t type (like off_t) is a signed integer. If len2 is + negative, the result has no meaning or utility. +*/ + +ZEXTERN uLong ZEXPORT crc32 OF((uLong crc, const Bytef *buf, uInt len)); +/* + Update a running CRC-32 with the bytes buf[0..len-1] and return the + updated CRC-32. If buf is Z_NULL, this function returns the required + initial value for the crc. Pre- and post-conditioning (one's complement) is + performed within this function so it shouldn't be done by the application. + + Usage example: + + uLong crc = crc32(0L, Z_NULL, 0); + + while (read_buffer(buffer, length) != EOF) { + crc = crc32(crc, buffer, length); + } + if (crc != original_crc) error(); +*/ + +/* +ZEXTERN uLong ZEXPORT crc32_combine OF((uLong crc1, uLong crc2, z_off_t len2)); + + Combine two CRC-32 check values into one. For two sequences of bytes, + seq1 and seq2 with lengths len1 and len2, CRC-32 check values were + calculated for each, crc1 and crc2. crc32_combine() returns the CRC-32 + check value of seq1 and seq2 concatenated, requiring only crc1, crc2, and + len2. +*/ + + + /* various hacks, don't look :) */ + +/* deflateInit and inflateInit are macros to allow checking the zlib version + * and the compiler's view of z_stream: + */ +ZEXTERN int ZEXPORT deflateInit_ OF((z_streamp strm, int level, + const char *version, int stream_size)); +ZEXTERN int ZEXPORT inflateInit_ OF((z_streamp strm, + const char *version, int stream_size)); +ZEXTERN int ZEXPORT deflateInit2_ OF((z_streamp strm, int level, int method, + int windowBits, int memLevel, + int strategy, const char *version, + int stream_size)); +ZEXTERN int ZEXPORT inflateInit2_ OF((z_streamp strm, int windowBits, + const char *version, int stream_size)); +ZEXTERN int ZEXPORT inflateBackInit_ OF((z_streamp strm, int windowBits, + unsigned char FAR *window, + const char *version, + int stream_size)); +#define deflateInit(strm, level) \ + deflateInit_((strm), (level), ZLIB_VERSION, (int)sizeof(z_stream)) +#define inflateInit(strm) \ + inflateInit_((strm), ZLIB_VERSION, (int)sizeof(z_stream)) +#define deflateInit2(strm, level, method, windowBits, memLevel, strategy) \ + deflateInit2_((strm),(level),(method),(windowBits),(memLevel),\ + (strategy), ZLIB_VERSION, (int)sizeof(z_stream)) +#define inflateInit2(strm, windowBits) \ + inflateInit2_((strm), (windowBits), ZLIB_VERSION, \ + (int)sizeof(z_stream)) +#define inflateBackInit(strm, windowBits, window) \ + inflateBackInit_((strm), (windowBits), (window), \ + ZLIB_VERSION, (int)sizeof(z_stream)) + +#ifndef Z_SOLO + +/* gzgetc() macro and its supporting function and exposed data structure. Note + * that the real internal state is much larger than the exposed structure. + * This abbreviated structure exposes just enough for the gzgetc() macro. The + * user should not mess with these exposed elements, since their names or + * behavior could change in the future, perhaps even capriciously. They can + * only be used by the gzgetc() macro. You have been warned. + */ +struct gzFile_s { + unsigned have; + unsigned char *next; + z_off64_t pos; +}; +ZEXTERN int ZEXPORT gzgetc_ OF((gzFile file)); /* backward compatibility */ +#ifdef Z_PREFIX_SET +# undef z_gzgetc +# define z_gzgetc(g) \ + ((g)->have ? ((g)->have--, (g)->pos++, *((g)->next)++) : gzgetc(g)) +#else +# define gzgetc(g) \ + ((g)->have ? ((g)->have--, (g)->pos++, *((g)->next)++) : gzgetc(g)) +#endif + +/* provide 64-bit offset functions if _LARGEFILE64_SOURCE defined, and/or + * change the regular functions to 64 bits if _FILE_OFFSET_BITS is 64 (if + * both are true, the application gets the *64 functions, and the regular + * functions are changed to 64 bits) -- in case these are set on systems + * without large file support, _LFS64_LARGEFILE must also be true + */ +#ifdef Z_LARGE64 + ZEXTERN gzFile ZEXPORT gzopen64 OF((const char *, const char *)); + ZEXTERN z_off64_t ZEXPORT gzseek64 OF((gzFile, z_off64_t, int)); + ZEXTERN z_off64_t ZEXPORT gztell64 OF((gzFile)); + ZEXTERN z_off64_t ZEXPORT gzoffset64 OF((gzFile)); + ZEXTERN uLong ZEXPORT adler32_combine64 OF((uLong, uLong, z_off64_t)); + ZEXTERN uLong ZEXPORT crc32_combine64 OF((uLong, uLong, z_off64_t)); +#endif + +#if !defined(ZLIB_INTERNAL) && defined(Z_WANT64) +# ifdef Z_PREFIX_SET +# define z_gzopen z_gzopen64 +# define z_gzseek z_gzseek64 +# define z_gztell z_gztell64 +# define z_gzoffset z_gzoffset64 +# define z_adler32_combine z_adler32_combine64 +# define z_crc32_combine z_crc32_combine64 +# else +# define gzopen gzopen64 +# define gzseek gzseek64 +# define gztell gztell64 +# define gzoffset gzoffset64 +# define adler32_combine adler32_combine64 +# define crc32_combine crc32_combine64 +# endif +# ifndef Z_LARGE64 + ZEXTERN gzFile ZEXPORT gzopen64 OF((const char *, const char *)); + ZEXTERN z_off_t ZEXPORT gzseek64 OF((gzFile, z_off_t, int)); + ZEXTERN z_off_t ZEXPORT gztell64 OF((gzFile)); + ZEXTERN z_off_t ZEXPORT gzoffset64 OF((gzFile)); + ZEXTERN uLong ZEXPORT adler32_combine64 OF((uLong, uLong, z_off_t)); + ZEXTERN uLong ZEXPORT crc32_combine64 OF((uLong, uLong, z_off_t)); +# endif +#else + ZEXTERN gzFile ZEXPORT gzopen OF((const char *, const char *)); + ZEXTERN z_off_t ZEXPORT gzseek OF((gzFile, z_off_t, int)); + ZEXTERN z_off_t ZEXPORT gztell OF((gzFile)); + ZEXTERN z_off_t ZEXPORT gzoffset OF((gzFile)); + ZEXTERN uLong ZEXPORT adler32_combine OF((uLong, uLong, z_off_t)); + ZEXTERN uLong ZEXPORT crc32_combine OF((uLong, uLong, z_off_t)); +#endif + +#else /* Z_SOLO */ + + ZEXTERN uLong ZEXPORT adler32_combine OF((uLong, uLong, z_off_t)); + ZEXTERN uLong ZEXPORT crc32_combine OF((uLong, uLong, z_off_t)); + +#endif /* !Z_SOLO */ + +/* hack for buggy compilers */ +#if !defined(ZUTIL_H) && !defined(NO_DUMMY_DECL) + struct internal_state {int dummy;}; +#endif + +/* undocumented functions */ +ZEXTERN const char * ZEXPORT zError OF((int)); +ZEXTERN int ZEXPORT inflateSyncPoint OF((z_streamp)); +ZEXTERN const z_crc_t FAR * ZEXPORT get_crc_table OF((void)); +ZEXTERN int ZEXPORT inflateUndermine OF((z_streamp, int)); +ZEXTERN int ZEXPORT inflateResetKeep OF((z_streamp)); +ZEXTERN int ZEXPORT deflateResetKeep OF((z_streamp)); +#if defined(_WIN32) && !defined(Z_SOLO) +ZEXTERN gzFile ZEXPORT gzopen_w OF((const wchar_t *path, + const char *mode)); +#endif +#if defined(STDC) || defined(Z_HAVE_STDARG_H) +# ifndef Z_SOLO +ZEXTERN int ZEXPORTVA gzvprintf Z_ARG((gzFile file, + const char *format, + va_list va)); +# endif +#endif + +#ifdef __cplusplus +} +#endif + +#endif /* ZLIB_H */ diff --git a/examples/ThirdPartyLibs/zlib/zutil.c b/examples/ThirdPartyLibs/zlib/zutil.c new file mode 100644 index 000000000..23d2ebef0 --- /dev/null +++ b/examples/ThirdPartyLibs/zlib/zutil.c @@ -0,0 +1,324 @@ +/* zutil.c -- target dependent utility functions for the compression library + * Copyright (C) 1995-2005, 2010, 2011, 2012 Jean-loup Gailly. + * For conditions of distribution and use, see copyright notice in zlib.h + */ + +/* @(#) $Id$ */ + +#include "zutil.h" +#ifndef Z_SOLO +# include "gzguts.h" +#endif + +#ifndef NO_DUMMY_DECL +struct internal_state {int dummy;}; /* for buggy compilers */ +#endif + +z_const char * const z_errmsg[10] = { +"need dictionary", /* Z_NEED_DICT 2 */ +"stream end", /* Z_STREAM_END 1 */ +"", /* Z_OK 0 */ +"file error", /* Z_ERRNO (-1) */ +"stream error", /* Z_STREAM_ERROR (-2) */ +"data error", /* Z_DATA_ERROR (-3) */ +"insufficient memory", /* Z_MEM_ERROR (-4) */ +"buffer error", /* Z_BUF_ERROR (-5) */ +"incompatible version",/* Z_VERSION_ERROR (-6) */ +""}; + + +const char * ZEXPORT zlibVersion() +{ + return ZLIB_VERSION; +} + +uLong ZEXPORT zlibCompileFlags() +{ + uLong flags; + + flags = 0; + switch ((int)(sizeof(uInt))) { + case 2: break; + case 4: flags += 1; break; + case 8: flags += 2; break; + default: flags += 3; + } + switch ((int)(sizeof(uLong))) { + case 2: break; + case 4: flags += 1 << 2; break; + case 8: flags += 2 << 2; break; + default: flags += 3 << 2; + } + switch ((int)(sizeof(voidpf))) { + case 2: break; + case 4: flags += 1 << 4; break; + case 8: flags += 2 << 4; break; + default: flags += 3 << 4; + } + switch ((int)(sizeof(z_off_t))) { + case 2: break; + case 4: flags += 1 << 6; break; + case 8: flags += 2 << 6; break; + default: flags += 3 << 6; + } +#ifdef DEBUG + flags += 1 << 8; +#endif +#if defined(ASMV) || defined(ASMINF) + flags += 1 << 9; +#endif +#ifdef ZLIB_WINAPI + flags += 1 << 10; +#endif +#ifdef BUILDFIXED + flags += 1 << 12; +#endif +#ifdef DYNAMIC_CRC_TABLE + flags += 1 << 13; +#endif +#ifdef NO_GZCOMPRESS + flags += 1L << 16; +#endif +#ifdef NO_GZIP + flags += 1L << 17; +#endif +#ifdef PKZIP_BUG_WORKAROUND + flags += 1L << 20; +#endif +#ifdef FASTEST + flags += 1L << 21; +#endif +#if defined(STDC) || defined(Z_HAVE_STDARG_H) +# ifdef NO_vsnprintf + flags += 1L << 25; +# ifdef HAS_vsprintf_void + flags += 1L << 26; +# endif +# else +# ifdef HAS_vsnprintf_void + flags += 1L << 26; +# endif +# endif +#else + flags += 1L << 24; +# ifdef NO_snprintf + flags += 1L << 25; +# ifdef HAS_sprintf_void + flags += 1L << 26; +# endif +# else +# ifdef HAS_snprintf_void + flags += 1L << 26; +# endif +# endif +#endif + return flags; +} + +#ifdef DEBUG + +# ifndef verbose +# define verbose 0 +# endif +int ZLIB_INTERNAL z_verbose = verbose; + +void ZLIB_INTERNAL z_error (m) + char *m; +{ + fprintf(stderr, "%s\n", m); + exit(1); +} +#endif + +/* exported to allow conversion of error code to string for compress() and + * uncompress() + */ +const char * ZEXPORT zError(err) + int err; +{ + return ERR_MSG(err); +} + +#if defined(_WIN32_WCE) + /* The Microsoft C Run-Time Library for Windows CE doesn't have + * errno. We define it as a global variable to simplify porting. + * Its value is always 0 and should not be used. + */ + int errno = 0; +#endif + +#ifndef HAVE_MEMCPY + +void ZLIB_INTERNAL zmemcpy(dest, source, len) + Bytef* dest; + const Bytef* source; + uInt len; +{ + if (len == 0) return; + do { + *dest++ = *source++; /* ??? to be unrolled */ + } while (--len != 0); +} + +int ZLIB_INTERNAL zmemcmp(s1, s2, len) + const Bytef* s1; + const Bytef* s2; + uInt len; +{ + uInt j; + + for (j = 0; j < len; j++) { + if (s1[j] != s2[j]) return 2*(s1[j] > s2[j])-1; + } + return 0; +} + +void ZLIB_INTERNAL zmemzero(dest, len) + Bytef* dest; + uInt len; +{ + if (len == 0) return; + do { + *dest++ = 0; /* ??? to be unrolled */ + } while (--len != 0); +} +#endif + +#ifndef Z_SOLO + +#ifdef SYS16BIT + +#ifdef __TURBOC__ +/* Turbo C in 16-bit mode */ + +# define MY_ZCALLOC + +/* Turbo C malloc() does not allow dynamic allocation of 64K bytes + * and farmalloc(64K) returns a pointer with an offset of 8, so we + * must fix the pointer. Warning: the pointer must be put back to its + * original form in order to free it, use zcfree(). + */ + +#define MAX_PTR 10 +/* 10*64K = 640K */ + +local int next_ptr = 0; + +typedef struct ptr_table_s { + voidpf org_ptr; + voidpf new_ptr; +} ptr_table; + +local ptr_table table[MAX_PTR]; +/* This table is used to remember the original form of pointers + * to large buffers (64K). Such pointers are normalized with a zero offset. + * Since MSDOS is not a preemptive multitasking OS, this table is not + * protected from concurrent access. This hack doesn't work anyway on + * a protected system like OS/2. Use Microsoft C instead. + */ + +voidpf ZLIB_INTERNAL zcalloc (voidpf opaque, unsigned items, unsigned size) +{ + voidpf buf = opaque; /* just to make some compilers happy */ + ulg bsize = (ulg)items*size; + + /* If we allocate less than 65520 bytes, we assume that farmalloc + * will return a usable pointer which doesn't have to be normalized. + */ + if (bsize < 65520L) { + buf = farmalloc(bsize); + if (*(ush*)&buf != 0) return buf; + } else { + buf = farmalloc(bsize + 16L); + } + if (buf == NULL || next_ptr >= MAX_PTR) return NULL; + table[next_ptr].org_ptr = buf; + + /* Normalize the pointer to seg:0 */ + *((ush*)&buf+1) += ((ush)((uch*)buf-0) + 15) >> 4; + *(ush*)&buf = 0; + table[next_ptr++].new_ptr = buf; + return buf; +} + +void ZLIB_INTERNAL zcfree (voidpf opaque, voidpf ptr) +{ + int n; + if (*(ush*)&ptr != 0) { /* object < 64K */ + farfree(ptr); + return; + } + /* Find the original pointer */ + for (n = 0; n < next_ptr; n++) { + if (ptr != table[n].new_ptr) continue; + + farfree(table[n].org_ptr); + while (++n < next_ptr) { + table[n-1] = table[n]; + } + next_ptr--; + return; + } + ptr = opaque; /* just to make some compilers happy */ + Assert(0, "zcfree: ptr not found"); +} + +#endif /* __TURBOC__ */ + + +#ifdef M_I86 +/* Microsoft C in 16-bit mode */ + +# define MY_ZCALLOC + +#if (!defined(_MSC_VER) || (_MSC_VER <= 600)) +# define _halloc halloc +# define _hfree hfree +#endif + +voidpf ZLIB_INTERNAL zcalloc (voidpf opaque, uInt items, uInt size) +{ + if (opaque) opaque = 0; /* to make compiler happy */ + return _halloc((long)items, size); +} + +void ZLIB_INTERNAL zcfree (voidpf opaque, voidpf ptr) +{ + if (opaque) opaque = 0; /* to make compiler happy */ + _hfree(ptr); +} + +#endif /* M_I86 */ + +#endif /* SYS16BIT */ + + +#ifndef MY_ZCALLOC /* Any system without a special alloc function */ + +#ifndef STDC +extern voidp malloc OF((uInt size)); +extern voidp calloc OF((uInt items, uInt size)); +extern void free OF((voidpf ptr)); +#endif + +voidpf ZLIB_INTERNAL zcalloc (opaque, items, size) + voidpf opaque; + unsigned items; + unsigned size; +{ + if (opaque) items += size - size; /* make compiler happy */ + return sizeof(uInt) > 2 ? (voidpf)malloc(items * size) : + (voidpf)calloc(items, size); +} + +void ZLIB_INTERNAL zcfree (opaque, ptr) + voidpf opaque; + voidpf ptr; +{ + free(ptr); + if (opaque) return; /* make compiler happy */ +} + +#endif /* MY_ZCALLOC */ + +#endif /* !Z_SOLO */ diff --git a/examples/ThirdPartyLibs/zlib/zutil.h b/examples/ThirdPartyLibs/zlib/zutil.h new file mode 100644 index 000000000..24ab06b1c --- /dev/null +++ b/examples/ThirdPartyLibs/zlib/zutil.h @@ -0,0 +1,253 @@ +/* zutil.h -- internal interface and configuration of the compression library + * Copyright (C) 1995-2013 Jean-loup Gailly. + * For conditions of distribution and use, see copyright notice in zlib.h + */ + +/* WARNING: this file should *not* be used by applications. It is + part of the implementation of the compression library and is + subject to change. Applications should only use zlib.h. + */ + +/* @(#) $Id$ */ + +#ifndef ZUTIL_H +#define ZUTIL_H + +#ifdef HAVE_HIDDEN +# define ZLIB_INTERNAL __attribute__((visibility ("hidden"))) +#else +# define ZLIB_INTERNAL +#endif + +#include "zlib.h" + +#if defined(STDC) && !defined(Z_SOLO) +# if !(defined(_WIN32_WCE) && defined(_MSC_VER)) +# include +# endif +# include +# include +#endif + +#ifdef Z_SOLO + typedef long ptrdiff_t; /* guess -- will be caught if guess is wrong */ +#endif + +#ifndef local +# define local static +#endif +/* compile with -Dlocal if your debugger can't find static symbols */ + +typedef unsigned char uch; +typedef uch FAR uchf; +typedef unsigned short ush; +typedef ush FAR ushf; +typedef unsigned long ulg; + +extern z_const char * const z_errmsg[10]; /* indexed by 2-zlib_error */ +/* (size given to avoid silly warnings with Visual C++) */ + +#define ERR_MSG(err) z_errmsg[Z_NEED_DICT-(err)] + +#define ERR_RETURN(strm,err) \ + return (strm->msg = ERR_MSG(err), (err)) +/* To be used only when the state is known to be valid */ + + /* common constants */ + +#ifndef DEF_WBITS +# define DEF_WBITS MAX_WBITS +#endif +/* default windowBits for decompression. MAX_WBITS is for compression only */ + +#if MAX_MEM_LEVEL >= 8 +# define DEF_MEM_LEVEL 8 +#else +# define DEF_MEM_LEVEL MAX_MEM_LEVEL +#endif +/* default memLevel */ + +#define STORED_BLOCK 0 +#define STATIC_TREES 1 +#define DYN_TREES 2 +/* The three kinds of block type */ + +#define MIN_MATCH 3 +#define MAX_MATCH 258 +/* The minimum and maximum match lengths */ + +#define PRESET_DICT 0x20 /* preset dictionary flag in zlib header */ + + /* target dependencies */ + +#if defined(MSDOS) || (defined(WINDOWS) && !defined(WIN32)) +# define OS_CODE 0x00 +# ifndef Z_SOLO +# if defined(__TURBOC__) || defined(__BORLANDC__) +# if (__STDC__ == 1) && (defined(__LARGE__) || defined(__COMPACT__)) + /* Allow compilation with ANSI keywords only enabled */ + void _Cdecl farfree( void *block ); + void *_Cdecl farmalloc( unsigned long nbytes ); +# else +# include +# endif +# else /* MSC or DJGPP */ +# include +# endif +# endif +#endif + +#ifdef AMIGA +# define OS_CODE 0x01 +#endif + +#if defined(VAXC) || defined(VMS) +# define OS_CODE 0x02 +# define F_OPEN(name, mode) \ + fopen((name), (mode), "mbc=60", "ctx=stm", "rfm=fix", "mrs=512") +#endif + +#if defined(ATARI) || defined(atarist) +# define OS_CODE 0x05 +#endif + +#ifdef OS2 +# define OS_CODE 0x06 +# if defined(M_I86) && !defined(Z_SOLO) +# include +# endif +#endif + +#if defined(MACOS) || defined(TARGET_OS_MAC) +# define OS_CODE 0x07 +# ifndef Z_SOLO +# if defined(__MWERKS__) && __dest_os != __be_os && __dest_os != __win32_os +# include /* for fdopen */ +# else +# ifndef fdopen +# define fdopen(fd,mode) NULL /* No fdopen() */ +# endif +# endif +# endif +#endif + +#ifdef TOPS20 +# define OS_CODE 0x0a +#endif + +#ifdef WIN32 +# ifndef __CYGWIN__ /* Cygwin is Unix, not Win32 */ +# define OS_CODE 0x0b +# endif +#endif + +#ifdef __50SERIES /* Prime/PRIMOS */ +# define OS_CODE 0x0f +#endif + +#if defined(_BEOS_) || defined(RISCOS) +# define fdopen(fd,mode) NULL /* No fdopen() */ +#endif + +#if (defined(_MSC_VER) && (_MSC_VER > 600)) && !defined __INTERIX +# if defined(_WIN32_WCE) +# define fdopen(fd,mode) NULL /* No fdopen() */ +# ifndef _PTRDIFF_T_DEFINED + typedef int ptrdiff_t; +# define _PTRDIFF_T_DEFINED +# endif +# else +# define fdopen(fd,type) _fdopen(fd,type) +# endif +#endif + +#if defined(__BORLANDC__) && !defined(MSDOS) + #pragma warn -8004 + #pragma warn -8008 + #pragma warn -8066 +#endif + +/* provide prototypes for these when building zlib without LFS */ +#if !defined(_WIN32) && \ + (!defined(_LARGEFILE64_SOURCE) || _LFS64_LARGEFILE-0 == 0) + ZEXTERN uLong ZEXPORT adler32_combine64 OF((uLong, uLong, z_off_t)); + ZEXTERN uLong ZEXPORT crc32_combine64 OF((uLong, uLong, z_off_t)); +#endif + + /* common defaults */ + +#ifndef OS_CODE +# define OS_CODE 0x03 /* assume Unix */ +#endif + +#ifndef F_OPEN +# define F_OPEN(name, mode) fopen((name), (mode)) +#endif + + /* functions */ + +#if defined(pyr) || defined(Z_SOLO) +# define NO_MEMCPY +#endif +#if defined(SMALL_MEDIUM) && !defined(_MSC_VER) && !defined(__SC__) + /* Use our own functions for small and medium model with MSC <= 5.0. + * You may have to use the same strategy for Borland C (untested). + * The __SC__ check is for Symantec. + */ +# define NO_MEMCPY +#endif +#if defined(STDC) && !defined(HAVE_MEMCPY) && !defined(NO_MEMCPY) +# define HAVE_MEMCPY +#endif +#ifdef HAVE_MEMCPY +# ifdef SMALL_MEDIUM /* MSDOS small or medium model */ +# define zmemcpy _fmemcpy +# define zmemcmp _fmemcmp +# define zmemzero(dest, len) _fmemset(dest, 0, len) +# else +# define zmemcpy memcpy +# define zmemcmp memcmp +# define zmemzero(dest, len) memset(dest, 0, len) +# endif +#else + void ZLIB_INTERNAL zmemcpy OF((Bytef* dest, const Bytef* source, uInt len)); + int ZLIB_INTERNAL zmemcmp OF((const Bytef* s1, const Bytef* s2, uInt len)); + void ZLIB_INTERNAL zmemzero OF((Bytef* dest, uInt len)); +#endif + +/* Diagnostic functions */ +#ifdef DEBUG +# include + extern int ZLIB_INTERNAL z_verbose; + extern void ZLIB_INTERNAL z_error OF((char *m)); +# define Assert(cond,msg) {if(!(cond)) z_error(msg);} +# define Trace(x) {if (z_verbose>=0) fprintf x ;} +# define Tracev(x) {if (z_verbose>0) fprintf x ;} +# define Tracevv(x) {if (z_verbose>1) fprintf x ;} +# define Tracec(c,x) {if (z_verbose>0 && (c)) fprintf x ;} +# define Tracecv(c,x) {if (z_verbose>1 && (c)) fprintf x ;} +#else +# define Assert(cond,msg) +# define Trace(x) +# define Tracev(x) +# define Tracevv(x) +# define Tracec(c,x) +# define Tracecv(c,x) +#endif + +#ifndef Z_SOLO + voidpf ZLIB_INTERNAL zcalloc OF((voidpf opaque, unsigned items, + unsigned size)); + void ZLIB_INTERNAL zcfree OF((voidpf opaque, voidpf ptr)); +#endif + +#define ZALLOC(strm, items, size) \ + (*((strm)->zalloc))((strm)->opaque, (items), (size)) +#define ZFREE(strm, addr) (*((strm)->zfree))((strm)->opaque, (voidpf)(addr)) +#define TRY_FREE(s, p) {if (p) ZFREE(s, p);} + +/* Reverse the bytes in a 32-bit value */ +#define ZSWAP32(q) ((((q) >> 24) & 0xff) + (((q) >> 8) & 0xff00) + \ + (((q) & 0xff00) << 8) + (((q) & 0xff) << 24)) + +#endif /* ZUTIL_H */ diff --git a/examples/Utils/b3Clock.cpp b/examples/Utils/b3Clock.cpp new file mode 100644 index 000000000..53a82dee0 --- /dev/null +++ b/examples/Utils/b3Clock.cpp @@ -0,0 +1,223 @@ +#include "b3Clock.h" + +template +const T& b3ClockMin(const T& a, const T& b) +{ + return a < b ? a : b ; +} + + +#ifdef __CELLOS_LV2__ +#include +#include +#include +#endif + +#if defined (SUNOS) || defined (__SUNOS__) +#include +#endif + +#if defined(WIN32) || defined(_WIN32) + +#define B3_USE_WINDOWS_TIMERS +#define WIN32_LEAN_AND_MEAN +#define NOWINRES +#define NOMCX +#define NOIME + +#ifdef _XBOX + #include +#else //_XBOX + #include +#endif //_XBOX + +#include + + +#else //_WIN32 +#include +#endif //_WIN32 + + + +struct b3ClockData +{ + +#ifdef B3_USE_WINDOWS_TIMERS + LARGE_INTEGER mClockFrequency; + DWORD mStartTick; + LONGLONG mPrevElapsedTime; + LARGE_INTEGER mStartTime; +#else +#ifdef __CELLOS_LV2__ + uint64_t mStartTime; +#else + struct timeval mStartTime; +#endif +#endif //__CELLOS_LV2__ + +}; + +///The b3Clock is a portable basic clock that measures accurate time in seconds, use for profiling. +b3Clock::b3Clock() +{ + m_data = new b3ClockData; +#ifdef B3_USE_WINDOWS_TIMERS + QueryPerformanceFrequency(&m_data->mClockFrequency); +#endif + reset(); +} + +b3Clock::~b3Clock() +{ + delete m_data; +} + +b3Clock::b3Clock(const b3Clock& other) +{ + m_data = new b3ClockData; + *m_data = *other.m_data; +} + +b3Clock& b3Clock::operator=(const b3Clock& other) +{ + *m_data = *other.m_data; + return *this; +} + + + /// Resets the initial reference time. +void b3Clock::reset() +{ +#ifdef B3_USE_WINDOWS_TIMERS + QueryPerformanceCounter(&m_data->mStartTime); + m_data->mStartTick = GetTickCount(); + m_data->mPrevElapsedTime = 0; +#else +#ifdef __CELLOS_LV2__ + + typedef uint64_t ClockSize; + ClockSize newTime; + //__asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory"); + SYS_TIMEBASE_GET( newTime ); + m_data->mStartTime = newTime; +#else + gettimeofday(&m_data->mStartTime, 0); +#endif +#endif +} + +/// Returns the time in ms since the last call to reset or since +/// the b3Clock was created. +unsigned long int b3Clock::getTimeMilliseconds() +{ +#ifdef B3_USE_WINDOWS_TIMERS + LARGE_INTEGER currentTime; + QueryPerformanceCounter(¤tTime); + LONGLONG elapsedTime = currentTime.QuadPart - + m_data->mStartTime.QuadPart; + // Compute the number of millisecond ticks elapsed. + unsigned long msecTicks = (unsigned long)(1000 * elapsedTime / + m_data->mClockFrequency.QuadPart); + // Check for unexpected leaps in the Win32 performance counter. + // (This is caused by unexpected data across the PCI to ISA + // bridge, aka south bridge. See Microsoft KB274323.) + unsigned long elapsedTicks = GetTickCount() - m_data->mStartTick; + signed long msecOff = (signed long)(msecTicks - elapsedTicks); + if (msecOff < -100 || msecOff > 100) + { + // Adjust the starting time forwards. + LONGLONG msecAdjustment = b3ClockMin(msecOff * + m_data->mClockFrequency.QuadPart / 1000, elapsedTime - + m_data->mPrevElapsedTime); + m_data->mStartTime.QuadPart += msecAdjustment; + elapsedTime -= msecAdjustment; + + // Recompute the number of millisecond ticks elapsed. + msecTicks = (unsigned long)(1000 * elapsedTime / + m_data->mClockFrequency.QuadPart); + } + + // Store the current elapsed time for adjustments next time. + m_data->mPrevElapsedTime = elapsedTime; + + return msecTicks; +#else + +#ifdef __CELLOS_LV2__ + uint64_t freq=sys_time_get_timebase_frequency(); + double dFreq=((double) freq) / 1000.0; + typedef uint64_t ClockSize; + ClockSize newTime; + SYS_TIMEBASE_GET( newTime ); + //__asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory"); + + return (unsigned long int)((double(newTime-m_data->mStartTime)) / dFreq); +#else + + struct timeval currentTime; + gettimeofday(¤tTime, 0); + return (currentTime.tv_sec - m_data->mStartTime.tv_sec) * 1000 + + (currentTime.tv_usec - m_data->mStartTime.tv_usec) / 1000; +#endif //__CELLOS_LV2__ +#endif +} + + /// Returns the time in us since the last call to reset or since + /// the Clock was created. +unsigned long int b3Clock::getTimeMicroseconds() +{ +#ifdef B3_USE_WINDOWS_TIMERS + LARGE_INTEGER currentTime; + QueryPerformanceCounter(¤tTime); + LONGLONG elapsedTime = currentTime.QuadPart - + m_data->mStartTime.QuadPart; + + // Compute the number of millisecond ticks elapsed. + unsigned long msecTicks = (unsigned long)(1000 * elapsedTime / + m_data->mClockFrequency.QuadPart); + + // Check for unexpected leaps in the Win32 performance counter. + // (This is caused by unexpected data across the PCI to ISA + // bridge, aka south bridge. See Microsoft KB274323.) + unsigned long elapsedTicks = GetTickCount() - m_data->mStartTick; + signed long msecOff = (signed long)(msecTicks - elapsedTicks); + if (msecOff < -100 || msecOff > 100) + { + // Adjust the starting time forwards. + LONGLONG msecAdjustment = b3ClockMin(msecOff * + m_data->mClockFrequency.QuadPart / 1000, elapsedTime - + m_data->mPrevElapsedTime); + m_data->mStartTime.QuadPart += msecAdjustment; + elapsedTime -= msecAdjustment; + } + + // Store the current elapsed time for adjustments next time. + m_data->mPrevElapsedTime = elapsedTime; + + // Convert to microseconds. + unsigned long usecTicks = (unsigned long)(1000000 * elapsedTime / + m_data->mClockFrequency.QuadPart); + + return usecTicks; +#else + +#ifdef __CELLOS_LV2__ + uint64_t freq=sys_time_get_timebase_frequency(); + double dFreq=((double) freq)/ 1000000.0; + typedef uint64_t ClockSize; + ClockSize newTime; + //__asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory"); + SYS_TIMEBASE_GET( newTime ); + + return (unsigned long int)((double(newTime-m_data->mStartTime)) / dFreq); +#else + + struct timeval currentTime; + gettimeofday(¤tTime, 0); + return (currentTime.tv_sec - m_data->mStartTime.tv_sec) * 1000000 + + (currentTime.tv_usec - m_data->mStartTime.tv_usec); +#endif//__CELLOS_LV2__ +#endif +} + diff --git a/examples/Utils/b3Clock.h b/examples/Utils/b3Clock.h new file mode 100644 index 000000000..d30c615a3 --- /dev/null +++ b/examples/Utils/b3Clock.h @@ -0,0 +1,31 @@ +#ifndef B3_CLOCK_H +#define B3_CLOCK_H + + +///The b3Clock is a portable basic clock that measures accurate time in seconds, use for profiling. +class b3Clock +{ +public: + b3Clock(); + + b3Clock(const b3Clock& other); + b3Clock& operator=(const b3Clock& other); + + ~b3Clock(); + + /// Resets the initial reference time. + void reset(); + + /// Returns the time in ms since the last call to reset or since + /// the b3Clock was created. + unsigned long int getTimeMilliseconds(); + + /// Returns the time in us since the last call to reset or since + /// the Clock was created. + unsigned long int getTimeMicroseconds(); +private: + struct b3ClockData* m_data; +}; + + +#endif //B3_CLOCK_H diff --git a/examples/Utils/b3Quickprof.cpp b/examples/Utils/b3Quickprof.cpp new file mode 100644 index 000000000..4ba9158dd --- /dev/null +++ b/examples/Utils/b3Quickprof.cpp @@ -0,0 +1,430 @@ +/* +Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +/* + +*************************************************************************************************** +** +** profile.cpp +** +** Real-Time Hierarchical Profiling for Game Programming Gems 3 +** +** by Greg Hjelstrom & Byon Garrabrant +** +***************************************************************************************************/ + +// Credits: The Clock class was inspired by the Timer classes in +// Ogre (www.ogre3d.org). + +#include "Bullet3Common/b3MinMax.h" +#include "b3Quickprof.h" + + +#ifndef B3_NO_PROFILE + + +static b3Clock b3s_profileClock; + + + + + + +inline void b3Profile_Get_Ticks(unsigned long int * ticks) +{ + *ticks = b3s_profileClock.getTimeMicroseconds(); +} + +inline float b3Profile_Get_Tick_Rate(void) +{ +// return 1000000.f; + return 1000.f; + +} + + + +/*************************************************************************************************** +** +** b3ProfileNode +** +***************************************************************************************************/ + +/*********************************************************************************************** + * INPUT: * + * name - pointer to a static string which is the name of this profile node * + * parent - parent pointer * + * * + * WARNINGS: * + * The name is assumed to be a static pointer, only the pointer is stored and compared for * + * efficiency reasons. * + *=============================================================================================*/ +b3ProfileNode::b3ProfileNode( const char * name, b3ProfileNode * parent ) : + Name( name ), + TotalCalls( 0 ), + TotalTime( 0 ), + StartTime( 0 ), + RecursionCounter( 0 ), + Parent( parent ), + Child( NULL ), + Sibling( NULL ), + m_userPtr(0) +{ + Reset(); +} + + +void b3ProfileNode::CleanupMemory() +{ + delete ( Child); + Child = NULL; + delete ( Sibling); + Sibling = NULL; +} + +b3ProfileNode::~b3ProfileNode( void ) +{ + delete ( Child); + delete ( Sibling); +} + + +/*********************************************************************************************** + * INPUT: * + * name - static string pointer to the name of the node we are searching for * + * * + * WARNINGS: * + * All profile names are assumed to be static strings so this function uses pointer compares * + * to find the named node. * + *=============================================================================================*/ +b3ProfileNode * b3ProfileNode::Get_Sub_Node( const char * name ) +{ + // Try to find this sub node + b3ProfileNode * child = Child; + while ( child ) { + if ( child->Name == name ) { + return child; + } + child = child->Sibling; + } + + // We didn't find it, so add it + + b3ProfileNode * node = new b3ProfileNode( name, this ); + node->Sibling = Child; + Child = node; + return node; +} + + +void b3ProfileNode::Reset( void ) +{ + TotalCalls = 0; + TotalTime = 0.0f; + + + if ( Child ) { + Child->Reset(); + } + if ( Sibling ) { + Sibling->Reset(); + } +} + + +void b3ProfileNode::Call( void ) +{ + TotalCalls++; + if (RecursionCounter++ == 0) { + b3Profile_Get_Ticks(&StartTime); + } +} + + +bool b3ProfileNode::Return( void ) +{ + if ( --RecursionCounter == 0 && TotalCalls != 0 ) { + unsigned long int time; + b3Profile_Get_Ticks(&time); + time-=StartTime; + TotalTime += (float)time / b3Profile_Get_Tick_Rate(); + } + return ( RecursionCounter == 0 ); +} + + +/*************************************************************************************************** +** +** b3ProfileIterator +** +***************************************************************************************************/ +b3ProfileIterator::b3ProfileIterator( b3ProfileNode * start ) +{ + CurrentParent = start; + CurrentChild = CurrentParent->Get_Child(); +} + + +void b3ProfileIterator::First(void) +{ + CurrentChild = CurrentParent->Get_Child(); +} + + +void b3ProfileIterator::Next(void) +{ + CurrentChild = CurrentChild->Get_Sibling(); +} + + +bool b3ProfileIterator::Is_Done(void) +{ + return CurrentChild == NULL; +} + + +void b3ProfileIterator::Enter_Child( int index ) +{ + CurrentChild = CurrentParent->Get_Child(); + while ( (CurrentChild != NULL) && (index != 0) ) { + index--; + CurrentChild = CurrentChild->Get_Sibling(); + } + + if ( CurrentChild != NULL ) { + CurrentParent = CurrentChild; + CurrentChild = CurrentParent->Get_Child(); + } +} + + +void b3ProfileIterator::Enter_Parent( void ) +{ + if ( CurrentParent->Get_Parent() != NULL ) { + CurrentParent = CurrentParent->Get_Parent(); + } + CurrentChild = CurrentParent->Get_Child(); +} + + +/*************************************************************************************************** +** +** b3ProfileManager +** +***************************************************************************************************/ + +b3ProfileNode b3ProfileManager::Root( "Root", NULL ); +b3ProfileNode * b3ProfileManager::CurrentNode = &b3ProfileManager::Root; +int b3ProfileManager::FrameCounter = 0; +unsigned long int b3ProfileManager::ResetTime = 0; + + +/*********************************************************************************************** + * b3ProfileManager::Start_Profile -- Begin a named profile * + * * + * Steps one level deeper into the tree, if a child already exists with the specified name * + * then it accumulates the profiling; otherwise a new child node is added to the profile tree. * + * * + * INPUT: * + * name - name of this profiling record * + * * + * WARNINGS: * + * The string used is assumed to be a static string; pointer compares are used throughout * + * the profiling code for efficiency. * + *=============================================================================================*/ +void b3ProfileManager::Start_Profile( const char * name ) +{ + if (name != CurrentNode->Get_Name()) { + CurrentNode = CurrentNode->Get_Sub_Node( name ); + } + + CurrentNode->Call(); +} + + +/*********************************************************************************************** + * b3ProfileManager::Stop_Profile -- Stop timing and record the results. * + *=============================================================================================*/ +void b3ProfileManager::Stop_Profile( void ) +{ + // Return will indicate whether we should back up to our parent (we may + // be profiling a recursive function) + if (CurrentNode->Return()) { + CurrentNode = CurrentNode->Get_Parent(); + } +} + + +/*********************************************************************************************** + * b3ProfileManager::Reset -- Reset the contents of the profiling system * + * * + * This resets everything except for the tree structure. All of the timing data is reset. * + *=============================================================================================*/ +void b3ProfileManager::Reset( void ) +{ + b3s_profileClock.reset(); + Root.Reset(); + Root.Call(); + FrameCounter = 0; + b3Profile_Get_Ticks(&ResetTime); +} + + +/*********************************************************************************************** + * b3ProfileManager::Increment_Frame_Counter -- Increment the frame counter * + *=============================================================================================*/ +void b3ProfileManager::Increment_Frame_Counter( void ) +{ + FrameCounter++; +} + + +/*********************************************************************************************** + * b3ProfileManager::Get_Time_Since_Reset -- returns the elapsed time since last reset * + *=============================================================================================*/ +float b3ProfileManager::Get_Time_Since_Reset( void ) +{ + unsigned long int time; + b3Profile_Get_Ticks(&time); + time -= ResetTime; + return (float)time / b3Profile_Get_Tick_Rate(); +} + +#include + +void b3ProfileManager::dumpRecursive(b3ProfileIterator* profileIterator, int spacing) +{ + profileIterator->First(); + if (profileIterator->Is_Done()) + return; + + float accumulated_time=0,parent_time = profileIterator->Is_Root() ? b3ProfileManager::Get_Time_Since_Reset() : profileIterator->Get_Current_Parent_Total_Time(); + int i; + int frames_since_reset = b3ProfileManager::Get_Frame_Count_Since_Reset(); + for (i=0;iGet_Current_Parent_Name(), parent_time ); + float totalTime = 0.f; + + + int numChildren = 0; + + for (i = 0; !profileIterator->Is_Done(); i++,profileIterator->Next()) + { + numChildren++; + float current_total_time = profileIterator->Get_Current_Total_Time(); + accumulated_time += current_total_time; + float fraction = parent_time > B3_EPSILON ? (current_total_time / parent_time) * 100 : 0.f; + { + int i; for (i=0;iGet_Current_Name(), fraction,(current_total_time / (double)frames_since_reset),profileIterator->Get_Current_Total_Calls()); + totalTime += current_total_time; + //recurse into children + } + + if (parent_time < accumulated_time) + { + b3Printf("what's wrong\n"); + } + for (i=0;i B3_EPSILON ? ((parent_time - accumulated_time) / parent_time) * 100 : 0.f, parent_time - accumulated_time); + + for (i=0;iEnter_Child(i); + dumpRecursive(profileIterator,spacing+3); + profileIterator->Enter_Parent(); + } +} + + + + +void b3ProfileManager::dumpAll() +{ + b3ProfileIterator* profileIterator = 0; + profileIterator = b3ProfileManager::Get_Iterator(); + + dumpRecursive(profileIterator,0); + + b3ProfileManager::Release_Iterator(profileIterator); +} + + +void b3ProfileManager::dumpRecursive(FILE* f, b3ProfileIterator* profileIterator, int spacing) +{ + profileIterator->First(); + if (profileIterator->Is_Done()) + return; + + float accumulated_time=0,parent_time = profileIterator->Is_Root() ? b3ProfileManager::Get_Time_Since_Reset() : profileIterator->Get_Current_Parent_Total_Time(); + int i; + int frames_since_reset = b3ProfileManager::Get_Frame_Count_Since_Reset(); + for (i=0;iGet_Current_Parent_Name(), parent_time ); + float totalTime = 0.f; + + + int numChildren = 0; + + for (i = 0; !profileIterator->Is_Done(); i++,profileIterator->Next()) + { + numChildren++; + float current_total_time = profileIterator->Get_Current_Total_Time(); + accumulated_time += current_total_time; + float fraction = parent_time > B3_EPSILON ? (current_total_time / parent_time) * 100 : 0.f; + { + int i; for (i=0;iGet_Current_Name(), fraction,(current_total_time / (double)frames_since_reset),profileIterator->Get_Current_Total_Calls()); + totalTime += current_total_time; + //recurse into children + } + + if (parent_time < accumulated_time) + { + fprintf(f,"what's wrong\n"); + } + for (i=0;i B3_EPSILON ? ((parent_time - accumulated_time) / parent_time) * 100 : 0.f, parent_time - accumulated_time); + + for (i=0;iEnter_Child(i); + dumpRecursive(f,profileIterator,spacing+3); + profileIterator->Enter_Parent(); + } +} + + + + +void b3ProfileManager::dumpAll(FILE* f) +{ + b3ProfileIterator* profileIterator = 0; + profileIterator = b3ProfileManager::Get_Iterator(); + + dumpRecursive(f, profileIterator,0); + + b3ProfileManager::Release_Iterator(profileIterator); +} + + + +#endif //B3_NO_PROFILE diff --git a/examples/Utils/b3Quickprof.h b/examples/Utils/b3Quickprof.h new file mode 100644 index 000000000..44824baae --- /dev/null +++ b/examples/Utils/b3Quickprof.h @@ -0,0 +1,173 @@ +/* +Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +/*************************************************************************************************** +** +** Real-Time Hierarchical Profiling for Game Programming Gems 3 +** +** by Greg Hjelstrom & Byon Garrabrant +** +***************************************************************************************************/ + +// Credits: The Clock class was inspired by the Timer classes in +// Ogre (www.ogre3d.org). + + + +#ifndef B3_QUICK_PROF_H +#define B3_QUICK_PROF_H + +//To disable built-in profiling, please comment out next line +//#define B3_NO_PROFILE 1 +#ifndef B3_NO_PROFILE +#include //@todo remove this, backwards compatibility +#include "Bullet3Common/b3Scalar.h" +#include "Bullet3Common/b3AlignedAllocator.h" +#include + + + + +#include "b3Clock.h" + + + + +///A node in the Profile Hierarchy Tree +class b3ProfileNode { + +public: + b3ProfileNode( const char * name, b3ProfileNode * parent ); + ~b3ProfileNode( void ); + + b3ProfileNode * Get_Sub_Node( const char * name ); + + b3ProfileNode * Get_Parent( void ) { return Parent; } + b3ProfileNode * Get_Sibling( void ) { return Sibling; } + b3ProfileNode * Get_Child( void ) { return Child; } + + void CleanupMemory(); + void Reset( void ); + void Call( void ); + bool Return( void ); + + const char * Get_Name( void ) { return Name; } + int Get_Total_Calls( void ) { return TotalCalls; } + float Get_Total_Time( void ) { return TotalTime; } + void* GetUserPointer() const {return m_userPtr;} + void SetUserPointer(void* ptr) { m_userPtr = ptr;} +protected: + + const char * Name; + int TotalCalls; + float TotalTime; + unsigned long int StartTime; + int RecursionCounter; + + b3ProfileNode * Parent; + b3ProfileNode * Child; + b3ProfileNode * Sibling; + void* m_userPtr; +}; + +///An iterator to navigate through the tree +class b3ProfileIterator +{ +public: + // Access all the children of the current parent + void First(void); + void Next(void); + bool Is_Done(void); + bool Is_Root(void) { return (CurrentParent->Get_Parent() == 0); } + + void Enter_Child( int index ); // Make the given child the new parent + void Enter_Largest_Child( void ); // Make the largest child the new parent + void Enter_Parent( void ); // Make the current parent's parent the new parent + + // Access the current child + const char * Get_Current_Name( void ) { return CurrentChild->Get_Name(); } + int Get_Current_Total_Calls( void ) { return CurrentChild->Get_Total_Calls(); } + float Get_Current_Total_Time( void ) { return CurrentChild->Get_Total_Time(); } + + void* Get_Current_UserPointer( void ) { return CurrentChild->GetUserPointer(); } + void Set_Current_UserPointer(void* ptr) {CurrentChild->SetUserPointer(ptr);} + // Access the current parent + const char * Get_Current_Parent_Name( void ) { return CurrentParent->Get_Name(); } + int Get_Current_Parent_Total_Calls( void ) { return CurrentParent->Get_Total_Calls(); } + float Get_Current_Parent_Total_Time( void ) { return CurrentParent->Get_Total_Time(); } + + + +protected: + + b3ProfileNode * CurrentParent; + b3ProfileNode * CurrentChild; + + + b3ProfileIterator( b3ProfileNode * start ); + friend class b3ProfileManager; +}; + + +///The Manager for the Profile system +class b3ProfileManager { +public: + static void Start_Profile( const char * name ); + static void Stop_Profile( void ); + + static void CleanupMemory(void) + { + Root.CleanupMemory(); + } + + static void Reset( void ); + static void Increment_Frame_Counter( void ); + static int Get_Frame_Count_Since_Reset( void ) { return FrameCounter; } + static float Get_Time_Since_Reset( void ); + + static b3ProfileIterator * Get_Iterator( void ) + { + + return new b3ProfileIterator( &Root ); + } + static void Release_Iterator( b3ProfileIterator * iterator ) { delete ( iterator); } + + static void dumpRecursive(b3ProfileIterator* profileIterator, int spacing); + static void dumpAll(); + + static void dumpRecursive(FILE* f, b3ProfileIterator* profileIterator, int spacing); + static void dumpAll(FILE* f); + +private: + static b3ProfileNode Root; + static b3ProfileNode * CurrentNode; + static int FrameCounter; + static unsigned long int ResetTime; +}; + + + + + +#else + + + +#endif //#ifndef B3_NO_PROFILE + + + +#endif //B3_QUICK_PROF_H + +