Move object around to reset the scene in VR.

This commit is contained in:
YunfeiBai
2016-09-30 11:57:30 -07:00
parent d86cce521c
commit a2dacce3d4
2 changed files with 28 additions and 30 deletions

View File

@@ -2,7 +2,7 @@
<sdf version='1.6'> <sdf version='1.6'>
<world name='default'> <world name='default'>
<model name='wsg50_with_gripper'> <model name='wsg50_with_gripper'>
<pose frame=''>0 -2.3 2.1 0 0 0</pose> <pose frame=''>1.4 -0.2 2.1 0 0 0</pose>
<link name='world'> <link name='world'>
<pose frame=''>0 0 0 0 0 0</pose> <pose frame=''>0 0 0 0 0 0</pose>
<inertial> <inertial>

View File

@@ -3005,12 +3005,12 @@ void PhysicsServerCommandProcessor::stepSimulationRealTime(double dtInSec)
} }
} }
loadUrdf("kuka_iiwa/model.urdf", btVector3(0, -2.3, 0.6), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size()); loadUrdf("kuka_iiwa/model.urdf", btVector3(1.4, -0.2, 0.6), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
m_data->m_KukaId = bodyId; m_data->m_KukaId = bodyId;
loadUrdf("lego/lego.urdf", btVector3(-0.4, -2.3, .7), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size()); loadUrdf("lego/lego.urdf", btVector3(1.0, -0.2, .7), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
loadUrdf("lego/lego.urdf", btVector3(-0.4, -2.3, .8), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size()); loadUrdf("lego/lego.urdf", btVector3(1.0, -0.2, .8), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
loadUrdf("lego/lego.urdf", btVector3(-0.4, -2.3, .9), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size()); loadUrdf("lego/lego.urdf", btVector3(1.0, -0.2, .9), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
loadUrdf("r2d2.urdf", btVector3(2, -2, 1), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size()); loadUrdf("r2d2.urdf", btVector3(-2, -4, 1), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
// Load one motor gripper for kuka // Load one motor gripper for kuka
loadSdf("gripper/wsg50_one_motor_gripper_new_free_base.sdf", &gBufferServerToClient[0], gBufferServerToClient.size(), true); loadSdf("gripper/wsg50_one_motor_gripper_new_free_base.sdf", &gBufferServerToClient[0], gBufferServerToClient.size(), true);
@@ -3033,7 +3033,7 @@ void PhysicsServerCommandProcessor::stepSimulationRealTime(double dtInSec)
for (int i = 0; i < 6; i++) for (int i = 0; i < 6; i++)
{ {
loadUrdf("jenga/jenga.urdf", btVector3(-.2-0.1*i,-2., .75), btQuaternion(btVector3(0,1,0),SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size()); loadUrdf("jenga/jenga.urdf", btVector3(1.3-0.1*i,-0.7, .75), btQuaternion(btVector3(0,1,0),SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
} }
//loadUrdf("nao/nao.urdf", btVector3(2,5, 1), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size()); //loadUrdf("nao/nao.urdf", btVector3(2,5, 1), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
@@ -3075,38 +3075,36 @@ void PhysicsServerCommandProcessor::stepSimulationRealTime(double dtInSec)
for (int i = 0; i < 10; i++) for (int i = 0; i < 10; i++)
{ {
loadUrdf("cube.urdf", btVector3(3, -2, 0.5 + i), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size()); loadUrdf("cube.urdf", btVector3(-4, -2, 0.5 + i), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
} }
loadUrdf("sphere2.urdf", btVector3(-5, 0, 1), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size()); loadUrdf("sphere2.urdf", btVector3(-5, 0, 1), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
loadUrdf("sphere2.urdf", btVector3(-5, 0, 2), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size()); loadUrdf("sphere2.urdf", btVector3(-5, 0, 2), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
loadUrdf("sphere2.urdf", btVector3(-5, 0, 3), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size()); loadUrdf("sphere2.urdf", btVector3(-5, 0, 3), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
btTransform objectLocalTr[] = { btTransform objectLocalTr[] = {
btTransform(btQuaternion(0, 0, 0, 1), btVector3(0, -1.9, 0.0)), btTransform(btQuaternion(0, 0, 0, 1), btVector3(0.0, 0.0, 0.0)),
btTransform(btQuaternion(0, 0, 0, 1), btVector3(0, -1.9, 0.64)), btTransform(btQuaternion(0, 0, 0, 1), btVector3(0.0, 0.15, 0.64)),
btTransform(btQuaternion(0, 0, 0, 1), btVector3(0.5, -2.2, 0.85)), btTransform(btQuaternion(0, 0, 0, 1), btVector3(0.1, 0.15, 0.85)),
btTransform(btQuaternion(0, 0, 0, 1), btVector3(0.4, -2.0, 0.85)), btTransform(btQuaternion(0, 0, 0, 1), btVector3(-0.4, 0.05, 0.85)),
btTransform(btQuaternion(0, 0, 0, 1), btVector3(-0.1, -2.1, 0.7)), btTransform(btQuaternion(0, 0, 0, 1), btVector3(-0.3, -0.05, 0.7)),
btTransform(btQuaternion(0, 0, 0, 1), btVector3(0.1, -2.0, 0.7)), btTransform(btQuaternion(0, 0, 0, 1), btVector3(0.1, 0.05, 0.7)),
btTransform(btQuaternion(0, 0, 0, 1), btVector3(-0.2, -1.9, 0.7)), btTransform(btQuaternion(0, 0, 0, 1), btVector3(-0.2, 0.15, 0.7)),
btTransform(btQuaternion(0, 0, 0, 1), btVector3(-0.2, -1.9, 0.9)) btTransform(btQuaternion(0, 0, 0, 1), btVector3(-0.2, 0.15, 0.9))
}; };
btAlignedObjectArray<btTransform> objectWorldTr; btAlignedObjectArray<btTransform> objectWorldTr;
int numOb = sizeof(objectLocalTr) / sizeof(btTransform); int numOb = sizeof(objectLocalTr) / sizeof(btTransform);
objectWorldTr.resize(numOb); objectWorldTr.resize(numOb);
btTransform tr2;
tr2.setIdentity();
tr2.setOrigin(btVector3(2.3, -2.45, 0));
btTransform tr; btTransform tr;
tr.setIdentity(); tr.setIdentity();
tr.setRotation(btQuaternion(btVector3(0, 0, 1), SIMD_HALF_PI)); tr.setRotation(btQuaternion(btVector3(0, 0, 1), SIMD_HALF_PI));
tr.setOrigin(btVector3(1.0, -0.2, 0));
for (int i = 0; i < numOb; i++) for (int i = 0; i < numOb; i++)
{ {
objectWorldTr[i] = tr*tr2.inverse()*objectLocalTr[i]; objectWorldTr[i] = tr*objectLocalTr[i];
} }
// Table area // Table area
@@ -3126,15 +3124,15 @@ void PhysicsServerCommandProcessor::stepSimulationRealTime(double dtInSec)
loadUrdf("cube_small.urdf", btVector3(0.3, 0.6, 0.85), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size()); loadUrdf("cube_small.urdf", btVector3(0.3, 0.6, 0.85), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
// Chess area // Chess area
loadUrdf("table_square.urdf", btVector3(2.0, 0, 0.0), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size()); loadUrdf("table_square.urdf", btVector3(-1.0, 0, 0.0), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
//loadUrdf("pawn.urdf", btVector3(1.8, -0.1, 0.7), btQuaternion(btVector3(1, 0, 0), SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size()); //loadUrdf("pawn.urdf", btVector3(-0.8, -0.1, 0.7), btQuaternion(btVector3(1, 0, 0), SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
//loadUrdf("queen.urdf", btVector3(1.9, -0.2, 0.7), btQuaternion(btVector3(1, 0, 0), SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size()); //loadUrdf("queen.urdf", btVector3(-0.9, -0.2, 0.7), btQuaternion(btVector3(1, 0, 0), SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
//loadUrdf("king.urdf", btVector3(2.0, 0, 0.7), btQuaternion(btVector3(1, 0, 0), SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size()); //loadUrdf("king.urdf", btVector3(-1.0, 0, 0.7), btQuaternion(btVector3(1, 0, 0), SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
//loadUrdf("bishop.urdf", btVector3(2.1, 0.1, 0.7), btQuaternion(btVector3(1, 0, 0), SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size()); //loadUrdf("bishop.urdf", btVector3(-1.1, 0.1, 0.7), btQuaternion(btVector3(1, 0, 0), SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
//loadUrdf("rook.urdf", btVector3(2.2, 0, 0.7), btQuaternion(btVector3(1, 0, 0), SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size()); //loadUrdf("rook.urdf", btVector3(-1.2, 0, 0.7), btQuaternion(btVector3(1, 0, 0), SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
//loadUrdf("knight.urdf", btVector3(2.2, 0.2, 0.7), btQuaternion(btVector3(1, 0, 0), SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size()); //loadUrdf("knight.urdf", btVector3(-1.2, 0.2, 0.7), btQuaternion(btVector3(1, 0, 0), SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
loadUrdf("husky/husky.urdf", btVector3(5, 2, 1), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size()); loadUrdf("husky/husky.urdf", btVector3(2, -5, 1), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
m_data->m_huskyId = bodyId; m_data->m_huskyId = bodyId;
m_data->m_dynamicsWorld->setGravity(btVector3(0, 0, -10)); m_data->m_dynamicsWorld->setGravity(btVector3(0, 0, -10));
@@ -3197,7 +3195,7 @@ void PhysicsServerCommandProcessor::stepSimulationRealTime(double dtInSec)
{ {
btMultiBody* mb = bodyHandle->m_multiBody; btMultiBody* mb = bodyHandle->m_multiBody;
btScalar sqLen = (mb->getBaseWorldTransform().getOrigin() - gVRController2Pos).length2(); btScalar sqLen = (mb->getBaseWorldTransform().getOrigin() - gVRController2Pos).length2();
btScalar distanceThreshold = 1.0; btScalar distanceThreshold = 1.3;
bool closeToKuka=(sqLen<(distanceThreshold*distanceThreshold)); bool closeToKuka=(sqLen<(distanceThreshold*distanceThreshold));
int numDofs = bodyHandle->m_multiBody->getNumDofs(); int numDofs = bodyHandle->m_multiBody->getNumDofs();