Move object around to reset the scene in VR.
This commit is contained in:
@@ -2,7 +2,7 @@
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<sdf version='1.6'>
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<world name='default'>
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<model name='wsg50_with_gripper'>
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<pose frame=''>0 -2.3 2.1 0 0 0</pose>
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<pose frame=''>1.4 -0.2 2.1 0 0 0</pose>
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<link name='world'>
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<pose frame=''>0 0 0 0 0 0</pose>
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<inertial>
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@@ -3005,12 +3005,12 @@ void PhysicsServerCommandProcessor::stepSimulationRealTime(double dtInSec)
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}
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}
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loadUrdf("kuka_iiwa/model.urdf", btVector3(0, -2.3, 0.6), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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loadUrdf("kuka_iiwa/model.urdf", btVector3(1.4, -0.2, 0.6), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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m_data->m_KukaId = bodyId;
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loadUrdf("lego/lego.urdf", btVector3(-0.4, -2.3, .7), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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loadUrdf("lego/lego.urdf", btVector3(-0.4, -2.3, .8), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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loadUrdf("lego/lego.urdf", btVector3(-0.4, -2.3, .9), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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loadUrdf("r2d2.urdf", btVector3(2, -2, 1), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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loadUrdf("lego/lego.urdf", btVector3(1.0, -0.2, .7), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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loadUrdf("lego/lego.urdf", btVector3(1.0, -0.2, .8), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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loadUrdf("lego/lego.urdf", btVector3(1.0, -0.2, .9), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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loadUrdf("r2d2.urdf", btVector3(-2, -4, 1), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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// Load one motor gripper for kuka
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loadSdf("gripper/wsg50_one_motor_gripper_new_free_base.sdf", &gBufferServerToClient[0], gBufferServerToClient.size(), true);
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@@ -3033,7 +3033,7 @@ void PhysicsServerCommandProcessor::stepSimulationRealTime(double dtInSec)
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for (int i = 0; i < 6; i++)
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{
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loadUrdf("jenga/jenga.urdf", btVector3(-.2-0.1*i,-2., .75), btQuaternion(btVector3(0,1,0),SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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loadUrdf("jenga/jenga.urdf", btVector3(1.3-0.1*i,-0.7, .75), btQuaternion(btVector3(0,1,0),SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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}
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//loadUrdf("nao/nao.urdf", btVector3(2,5, 1), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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@@ -3075,38 +3075,36 @@ void PhysicsServerCommandProcessor::stepSimulationRealTime(double dtInSec)
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for (int i = 0; i < 10; i++)
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{
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loadUrdf("cube.urdf", btVector3(3, -2, 0.5 + i), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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loadUrdf("cube.urdf", btVector3(-4, -2, 0.5 + i), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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}
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loadUrdf("sphere2.urdf", btVector3(-5, 0, 1), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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loadUrdf("sphere2.urdf", btVector3(-5, 0, 2), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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loadUrdf("sphere2.urdf", btVector3(-5, 0, 3), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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btTransform objectLocalTr[] = {
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btTransform(btQuaternion(0, 0, 0, 1), btVector3(0, -1.9, 0.0)),
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btTransform(btQuaternion(0, 0, 0, 1), btVector3(0, -1.9, 0.64)),
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btTransform(btQuaternion(0, 0, 0, 1), btVector3(0.5, -2.2, 0.85)),
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btTransform(btQuaternion(0, 0, 0, 1), btVector3(0.4, -2.0, 0.85)),
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btTransform(btQuaternion(0, 0, 0, 1), btVector3(-0.1, -2.1, 0.7)),
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btTransform(btQuaternion(0, 0, 0, 1), btVector3(0.1, -2.0, 0.7)),
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btTransform(btQuaternion(0, 0, 0, 1), btVector3(-0.2, -1.9, 0.7)),
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btTransform(btQuaternion(0, 0, 0, 1), btVector3(-0.2, -1.9, 0.9))
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btTransform(btQuaternion(0, 0, 0, 1), btVector3(0.0, 0.0, 0.0)),
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btTransform(btQuaternion(0, 0, 0, 1), btVector3(0.0, 0.15, 0.64)),
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btTransform(btQuaternion(0, 0, 0, 1), btVector3(0.1, 0.15, 0.85)),
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btTransform(btQuaternion(0, 0, 0, 1), btVector3(-0.4, 0.05, 0.85)),
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btTransform(btQuaternion(0, 0, 0, 1), btVector3(-0.3, -0.05, 0.7)),
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btTransform(btQuaternion(0, 0, 0, 1), btVector3(0.1, 0.05, 0.7)),
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btTransform(btQuaternion(0, 0, 0, 1), btVector3(-0.2, 0.15, 0.7)),
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btTransform(btQuaternion(0, 0, 0, 1), btVector3(-0.2, 0.15, 0.9))
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};
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btAlignedObjectArray<btTransform> objectWorldTr;
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int numOb = sizeof(objectLocalTr) / sizeof(btTransform);
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objectWorldTr.resize(numOb);
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btTransform tr2;
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tr2.setIdentity();
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tr2.setOrigin(btVector3(2.3, -2.45, 0));
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btTransform tr;
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tr.setIdentity();
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tr.setRotation(btQuaternion(btVector3(0, 0, 1), SIMD_HALF_PI));
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tr.setOrigin(btVector3(1.0, -0.2, 0));
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for (int i = 0; i < numOb; i++)
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{
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objectWorldTr[i] = tr*tr2.inverse()*objectLocalTr[i];
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objectWorldTr[i] = tr*objectLocalTr[i];
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}
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// Table area
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@@ -3126,15 +3124,15 @@ void PhysicsServerCommandProcessor::stepSimulationRealTime(double dtInSec)
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loadUrdf("cube_small.urdf", btVector3(0.3, 0.6, 0.85), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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// Chess area
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loadUrdf("table_square.urdf", btVector3(2.0, 0, 0.0), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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//loadUrdf("pawn.urdf", btVector3(1.8, -0.1, 0.7), btQuaternion(btVector3(1, 0, 0), SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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//loadUrdf("queen.urdf", btVector3(1.9, -0.2, 0.7), btQuaternion(btVector3(1, 0, 0), SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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//loadUrdf("king.urdf", btVector3(2.0, 0, 0.7), btQuaternion(btVector3(1, 0, 0), SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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//loadUrdf("bishop.urdf", btVector3(2.1, 0.1, 0.7), btQuaternion(btVector3(1, 0, 0), SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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//loadUrdf("rook.urdf", btVector3(2.2, 0, 0.7), btQuaternion(btVector3(1, 0, 0), SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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//loadUrdf("knight.urdf", btVector3(2.2, 0.2, 0.7), btQuaternion(btVector3(1, 0, 0), SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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loadUrdf("table_square.urdf", btVector3(-1.0, 0, 0.0), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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//loadUrdf("pawn.urdf", btVector3(-0.8, -0.1, 0.7), btQuaternion(btVector3(1, 0, 0), SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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//loadUrdf("queen.urdf", btVector3(-0.9, -0.2, 0.7), btQuaternion(btVector3(1, 0, 0), SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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//loadUrdf("king.urdf", btVector3(-1.0, 0, 0.7), btQuaternion(btVector3(1, 0, 0), SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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//loadUrdf("bishop.urdf", btVector3(-1.1, 0.1, 0.7), btQuaternion(btVector3(1, 0, 0), SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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//loadUrdf("rook.urdf", btVector3(-1.2, 0, 0.7), btQuaternion(btVector3(1, 0, 0), SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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//loadUrdf("knight.urdf", btVector3(-1.2, 0.2, 0.7), btQuaternion(btVector3(1, 0, 0), SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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loadUrdf("husky/husky.urdf", btVector3(5, 2, 1), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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loadUrdf("husky/husky.urdf", btVector3(2, -5, 1), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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m_data->m_huskyId = bodyId;
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m_data->m_dynamicsWorld->setGravity(btVector3(0, 0, -10));
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@@ -3197,7 +3195,7 @@ void PhysicsServerCommandProcessor::stepSimulationRealTime(double dtInSec)
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{
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btMultiBody* mb = bodyHandle->m_multiBody;
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btScalar sqLen = (mb->getBaseWorldTransform().getOrigin() - gVRController2Pos).length2();
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btScalar distanceThreshold = 1.0;
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btScalar distanceThreshold = 1.3;
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bool closeToKuka=(sqLen<(distanceThreshold*distanceThreshold));
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int numDofs = bodyHandle->m_multiBody->getNumDofs();
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