Merge pull request #2477 from erwincoumans/master
fix colors in URDF file
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@@ -29,21 +29,21 @@
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<geometry>
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<mesh filename="table.obj" scale="0.1 0.1 0.58"/>
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</geometry>
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<material name="framemat0"/>
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<material name="white"/>
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</visual>
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<visual>
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<origin rpy="0 0 0" xyz="-0.65 0.4 0.29"/>
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<geometry>
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<mesh filename="table.obj" scale="0.1 0.1 0.58"/>
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</geometry>
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<material name="framemat0"/>
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<material name="white"/>
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</visual>
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<visual>
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<origin rpy="0 0 0" xyz="0.65 -0.4 0.29"/>
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<geometry>
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<mesh filename="table.obj" scale="0.1 0.1 0.58"/>
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</geometry>
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<material name="framemat0"/>
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<material name="white"/>
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</visual>
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<visual>
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<origin rpy="0 0 0" xyz="0.65 0.4 0.29"/>
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@@ -126,10 +126,13 @@ int Model::nfaces()
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std::vector<int> Model::face(int idx)
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{
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std::vector<int> face;
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for (int i = 0; i < (int)faces_[idx].size(); i++) face.push_back(faces_[idx][i][0]);
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face.reserve((int)faces_[idx].size());
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for (int i = 0; i < (int)faces_[idx].size(); i++)
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face.push_back(faces_[idx][i][0]);
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return face;
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}
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Vec3f Model::vert(int i)
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{
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return verts_[i];
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