add BulletQuickstart.pdf and a reference to it from the old Bullet_User_Manual.pdf
add HelloWorld demo to premake
This commit is contained in:
@@ -34,12 +34,3 @@ Bullet Physics is a professional open source collision detection, rigid body and
|
||||
\item Refactoring of collision detection pipeline using stack allocation instead of modifying the collision object. This will allow better future multithreading optimizations.
|
||||
\end{itemize}
|
||||
|
||||
\section{Building the Bullet SDK and demos}
|
||||
Windows developers can download the zipped sources of Bullet from \url{http://bullet.googlecode.com}. Mac OS X, Linux and other developers should download the gzipped tar archive.
|
||||
\subsection{Using premake with Visual Studio}
|
||||
After unzipping the source code, you can open the \path{Bullet/build} directory and double click on \path{vs2010.bat} to generate Visual Studio 2010 project files and solution. Just open \path{Bullet/build/vs2010/0BulletSolution.sln}
|
||||
\subsection{Using premake with Xcode for Mac OSX or iOS}
|
||||
|
||||
\subsection{Using cmake}
|
||||
|
||||
\subsection{Using autotools}
|
||||
|
||||
Reference in New Issue
Block a user