minor fix in GL3+ rendering
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@@ -29,7 +29,11 @@ void drawCloth(class GLInstancingRenderer* renderer)
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err = glGetError();
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assert(err==GL_NO_ERROR);
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float pointColor[4]={1,0.4,0.4,1};
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renderer->drawPoints(&cloth->X[0].x,pointColor,total_points,sizeof(float3),6);
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glDisable(GL_DEPTH_TEST);
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renderer->drawPoints(&cloth->X[0].x,pointColor,total_points,sizeof(float3),3);
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glEnable(GL_DEPTH_TEST);
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err = glGetError();
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assert(err==GL_NO_ERROR);
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