minor fix in GL3+ rendering

This commit is contained in:
Erwin Coumans
2014-04-12 19:53:44 -07:00
parent 5dafea7c06
commit a3369e2d14
3 changed files with 96 additions and 42 deletions

View File

@@ -29,7 +29,11 @@ void drawCloth(class GLInstancingRenderer* renderer)
err = glGetError();
assert(err==GL_NO_ERROR);
float pointColor[4]={1,0.4,0.4,1};
renderer->drawPoints(&cloth->X[0].x,pointColor,total_points,sizeof(float3),6);
glDisable(GL_DEPTH_TEST);
renderer->drawPoints(&cloth->X[0].x,pointColor,total_points,sizeof(float3),3);
glEnable(GL_DEPTH_TEST);
err = glGetError();
assert(err==GL_NO_ERROR);