add preliminary ray tracing test (ray-sphere placeholder on CPU)
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@@ -5,9 +5,12 @@
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class GpuConvexScene : public GpuRigidBodyDemo
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{
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protected:
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class GLPrimitiveRenderer* m_primRenderer;
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public:
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GpuConvexScene(){}
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GpuConvexScene() :m_primRenderer(0) {}
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virtual ~GpuConvexScene(){}
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virtual const char* getName()
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{
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@@ -72,7 +75,30 @@ public:
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virtual int createDynamicsObjects(const ConstructionInfo& ci);
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};
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class GpuRaytraceScene : public GpuBoxPlaneScene
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{
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protected:
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struct GpuRaytraceInternalData* m_raytraceData;
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public:
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GpuRaytraceScene();
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virtual ~GpuRaytraceScene();
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virtual const char* getName()
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{
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return "GPURaytrace";
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}
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static GpuDemo* MyCreateFunc()
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{
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GpuDemo* demo = new GpuRaytraceScene;
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return demo;
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}
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void renderScene();
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};
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#endif //GPU_CONVEX_SCENE_H
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