add preliminary ray tracing test (ray-sphere placeholder on CPU)
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@@ -18,7 +18,7 @@ public:
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virtual ~GLPrimitiveRenderer();
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void drawRect(float x0, float y0, float x1, float y1, float color[4]);
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void drawTexturedRect(float x0, float y0, float x1, float y1, float color[4], float u0,float v0, float u1, float v1);
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void drawTexturedRect(float x0, float y0, float x1, float y1, float color[4], float u0,float v0, float u1, float v1, int useRGBA=0);
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void drawLine();//float from[4], float to[4], float color[4]);
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void setScreenSize(int width, int height);
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