more work on parallel dispatching of simulation islands
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@@ -104,7 +104,7 @@ void CollisionWorld::PerformDiscreteCollisionDetection()
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Dispatcher* dispatcher = GetDispatcher();
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if (dispatcher)
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dispatcher->DispatchAllCollisionPairs(m_pairCache,dispatchInfo);
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dispatcher->DispatchAllCollisionPairs(&m_pairCache->GetOverlappingPair(0),m_pairCache->GetNumOverlappingPairs(),dispatchInfo);
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}
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